[ { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1", "item_category": "Adventuring Gear", "level": 0, "markdown": "\r\n[Adventurer's Pack](/Equipment.aspx?ID=1)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 gp, 5 sp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary.\n\n The pack contains the following items: [backpack](/Equipment.aspx?ID=4) (containing the other goods), [bedroll](/Equipment.aspx?ID=7), [10 pieces of chalk](/Equipment.aspx?ID=12), [flint and steel](/Equipment.aspx?ID=21), [50 feet of rope](/Equipment.aspx?ID=44), [2 weeks' rations](/Equipment.aspx?ID=40), [soap](/Equipment.aspx?ID=52), [5 torches](/Equipment.aspx?ID=60), and a [waterskin](/Equipment.aspx?ID=62).\n\n\n\n", "name": "Adventurer's Pack", "pfs": "Standard", "price": 150, "price_raw": "1 gp, 5 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 1 gp, 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack …", "summary_markdown": "This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack …", "text": " Adventurer's Pack Source Core Rulebook pg. 287 4.0 Price 1 gp, 5 sp Bulk 1 --- This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary. The pack contains the following items: backpack (containing the other goods), bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-2", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemist's Tools](/Equipment.aspx?ID=2)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n", "name": "Alchemist's Tools", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace …", "summary_markdown": "This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace …", "text": " Alchemist's Tools Source Core Rulebook pg. 287 4.0 Price 3 gp Hands 2 Bulk 1 --- This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-3", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Artisan's Tools](/Equipment.aspx?ID=3)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need these tools to create items from raw materials with the [Craft](/Actions.aspx?ID=43) skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nArtisan's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nArtisan's Tools (Sterling)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nSterling artisan's tools give you a +1 item bonus to the check. ", "name": "Artisan's Tools", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …\r\n", "skill": [ "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …", "summary_markdown": "You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …", "text": " Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 --- You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Artisan's Tools (Sterling) Source Core Rulebook pg. 287 4.0 Price 50 gp Hands 2 Bulk 2 --- Sterling artisan's tools give you a +1 item bonus to the check. ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=3", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-3-3", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Artisan's Tools](/Equipment.aspx?ID=3)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need these tools to create items from raw materials with the [Craft](/Actions.aspx?ID=43) skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nArtisan's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nArtisan's Tools (Sterling)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nSterling artisan's tools give you a +1 item bonus to the check. ", "name": "Artisan's Tools", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "summary": "You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …", "summary_markdown": "You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the …", "text": " Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 --- You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Artisan's Tools (Sterling) Source Core Rulebook pg. 287 4.0 Price 50 gp Hands 2 Bulk 2 --- Sterling artisan's tools give you a +1 item bonus to the check. ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=3", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-3-4", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Artisan's Tools](/Equipment.aspx?ID=3)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need these tools to create items from raw materials with the [Craft](/Actions.aspx?ID=43) skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nArtisan's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nArtisan's Tools (Sterling)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nSterling artisan's tools give you a +1 item bonus to the check. ", "name": "Artisan's Tools (Sterling)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Sterling artisan's tools give you a +1 item bonus to the check. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "summary": " Sterling artisan's tools give you a +1 item bonus to the check. ", "summary_markdown": " Sterling artisan's tools give you a +1 item bonus to the check. ", "text": " Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 --- You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Artisan's Tools Source Core Rulebook pg. 287 4.0 Price 4 gp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Artisan's Tools (Sterling) Source Core Rulebook pg. 287 4.0 Price 50 gp Hands 2 Bulk 2 --- Sterling artisan's tools give you a +1 item bonus to the check. ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=3", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-4", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Backpack](/Equipment.aspx?ID=4)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible.\n\n\n\n", "name": "Backpack", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the …", "summary_markdown": "A backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the …", "text": " Backpack Source Core Rulebook pg. 287 4.0 Price 1 sp --- A backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=4", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-6", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Crafter's Book](/Equipment.aspx?ID=6)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis book contains [formulas](/Rules.aspx?ID=250) for [Crafting](/Actions.aspx?ID=43) the 0-level common items from Chapter 6 of the _Core Rulebook_.\n\n_Nethys note: a list of all such equipment can be found [here](https://2e.aonprd.com/Search.aspx?exclude-traits=rare%3Buncommon%3Bunique&include-item-categories=adventuring%20gear%3Barmor%3Bshields%3Bweapons&include-sources=Core%20Rulebook&values-to=level%3A0&display=grouped&group-field-1=type&link-layout=horizontal)._\n\n\n\n", "name": "Basic Crafter's Book", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis book contains formulas for Crafting the 0-level common items from Chapter 6 of the Core Rulebook . Nethys note: a list of all such …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This book contains formulas for Crafting the 0-level common items from Chapter 6 of the Core Rulebook . Nethys note: a list of all such …", "summary_markdown": "This book contains formulas for Crafting the 0-level common items from Chapter 6 of the Core Rulebook . Nethys note: a list of all such …", "text": " Basic Crafter's Book Source Core Rulebook pg. 287 4.0 Price 1 sp Hands 2 Bulk L --- This book contains formulas for Crafting the 0-level common items from Chapter 6 of the Core Rulebook . Nethys note: a list of all such equipment can be found here. ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=6", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-7", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bedroll](/Equipment.aspx?ID=7)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 2 cp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Bedroll", "pfs": "Standard", "price": 2, "price_raw": "2 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 2 cp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Bedroll Source Core Rulebook pg. 288 4.0 Price 2 cp Bulk L ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=7", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-9", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Caltrops](/Equipment.aspx?ID=9)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese four-pronged metal spikes can cause damage to a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 [Acrobatics](/Skills.aspx?ID=1) check or take 1d4 piercing damage and 1 [persistent bleed damage](/Conditions.aspx?ID=29). A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough caltrops are ruined that other creatures moving into the square are safe.\n\n Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough caltrops are ruined that they can't be salvaged.\n\n\n\n", "name": "Caltrops", "pfs": "Standard", "price": 30, "price_raw": "3 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 3 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese four-pronged metal spikes can cause damage to a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These four-pronged metal spikes can cause damage to a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact …", "summary_markdown": "These four-pronged metal spikes can cause damage to a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact …", "text": " Caltrops Source Core Rulebook pg. 287 4.0 Price 3 sp Hands 1 Bulk L --- These four-pronged metal spikes can cause damage to a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 Acrobatics check or take 1d4 piercing damage and 1 persistent bleed damage. A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough caltrops are ruined that other creatures moving into the square are safe. Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough caltrops are ruined that they can't be salvaged.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=9", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-10", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Candle](/Equipment.aspx?ID=10)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA lit candle sheds dim light in a 10-foot radius for 8 hours.\n\n\n\n", "name": "Candle", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA lit candle sheds dim light in a 10-foot radius for 8 hours.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A lit candle sheds dim light in a 10-foot radius for 8 hours.", "summary_markdown": "A lit candle sheds dim light in a 10-foot radius for 8 hours.", "text": " Candle Source Core Rulebook pg. 287 4.0 Price 1 cp Hands 1 --- A lit candle sheds dim light in a 10-foot radius for 8 hours.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=10", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-11", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Chain](/Equipment.aspx?ID=11)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 4 gp (10 ft.)\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Chain", "pfs": "Standard", "price": 400, "price_raw": "4 gp (10 ft.)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 4 gp (10 ft.)\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Chain Source Core Rulebook pg. 288 4.0 Price 4 gp (10 ft.) Hands 2 Bulk 1 ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=11", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-12", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Chalk](/Equipment.aspx?ID=12)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 1 cp (10 pieces)\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Chalk", "pfs": "Standard", "price": 1, "price_raw": "1 cp (10 pieces)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 1 cp (10 pieces)\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Chalk Source Core Rulebook pg. 288 4.0 Price 1 cp (10 pieces) Hands 1 ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=12", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-13", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Chest](/Equipment.aspx?ID=13)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 6 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA wooden chest can hold up to 8 Bulk of items.\n\n\n\n", "name": "Chest", "pfs": "Standard", "price": 60, "price_raw": "6 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 6 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA wooden chest can hold up to 8 Bulk of items.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A wooden chest can hold up to 8 Bulk of items.", "summary_markdown": "A wooden chest can hold up to 8 Bulk of items.", "text": " Chest Source Core Rulebook pg. 287 4.0 Price 6 sp Hands 2 Bulk 2 --- A wooden chest can hold up to 8 Bulk of items.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=13", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-14", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Climbing Kit](/Equipment.aspx?ID=14)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're [Climbing](/Actions.aspx?ID=33), moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.\n\n\n\n\r\n\r\n\r\nClimbing Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nClimbing Kit (Extreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to Climb while using an extreme climbing kit.", "name": "Climbing Kit", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …\r\n", "skill": [ "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …", "summary_markdown": "This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …", "text": " Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 --- This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Climbing Kit (Extreme) Source Core Rulebook pg. 287 4.0 Price 40 gp Hands 2 Bulk 1 --- You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=14", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-14-5", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Climbing Kit](/Equipment.aspx?ID=14)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're [Climbing](/Actions.aspx?ID=33), moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.\n\n\n\n\r\n\r\n\r\nClimbing Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nClimbing Kit (Extreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to Climb while using an extreme climbing kit.", "name": "Climbing Kit", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "summary": "This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …", "summary_markdown": "This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to …", "text": " Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 --- This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Climbing Kit (Extreme) Source Core Rulebook pg. 287 4.0 Price 40 gp Hands 2 Bulk 1 --- You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=14", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-14-6", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Climbing Kit](/Equipment.aspx?ID=14)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're [Climbing](/Actions.aspx?ID=33), moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.\n\n\n\n\r\n\r\n\r\nClimbing Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nClimbing Kit (Extreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to Climb while using an extreme climbing kit.", "name": "Climbing Kit (Extreme)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 40 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.", "summary_markdown": "You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.", "text": " Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 --- This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Climbing Kit Source Core Rulebook pg. 287 4.0 Price 5 sp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Climbing Kit (Extreme) Source Core Rulebook pg. 287 4.0 Price 40 gp Hands 2 Bulk 1 --- You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=14", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-15", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.", "name": "Clothing", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "skill": [ "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Clothing Source Core Rulebook pg. 287 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=15", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-15-7", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.", "name": "Clothing (Ordinary)", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "summary": "Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.", "summary_markdown": "Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.", "text": " Clothing Source Core Rulebook pg. 287 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=15", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-15-8", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.", "name": "Clothing (Explorer's)", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "summary": "Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though …", "summary_markdown": "Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though …", "text": " Clothing Source Core Rulebook pg. 287 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=15", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-15-9", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.", "name": "Clothing (Fine)", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "summary": "Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set …", "summary_markdown": "Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set …", "text": " Clothing Source Core Rulebook pg. 287 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=15", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-15-10", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.", "name": "Clothing (High-Fashion Fine)", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing.", "summary_markdown": "You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing.", "text": " Clothing Source Core Rulebook pg. 287 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=15", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-15-11", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Clothing](/Equipment.aspx?ID=15)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nClothing (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.\r\n\r\n\r\nClothing (Explorer's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nExplorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see [its entry in the armor category](/Armor.aspx?ID=2).\r\n\r\n\r\nClothing (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nFine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.\r\n\r\n\r\nClothing (High-Fashion Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to checks to [Make an Impression](/Actions.aspx?ID=50) on upper-class folk while wearing high-fashion fine clothing.\r\n\r\n\r\nClothing (Winter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWinter clothing allows you to negate the damage from [severe environmental cold](/Rules.aspx?ID=642) and reduce the damage from extreme cold to that of severe cold.", "name": "Clothing (Winter)", "pfs": "Standard", "price": 40, "price_raw": "4 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 4 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWinter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "summary": "Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.", "summary_markdown": "Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.", "text": " Clothing Source Core Rulebook pg. 287 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Ordinary) Source Core Rulebook pg. 287 4.0 Price 1 sp --- Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Explorer's) Source Core Rulebook pg. 287 4.0 Price 1 sp Bulk L --- Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Fine) Source Core Rulebook pg. 287 4.0 Price 2 gp Bulk L --- Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Clothing (High-Fashion Fine) Source Core Rulebook pg. 287 4.0 Price 55 gp Bulk L --- You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Clothing (Winter) Source Core Rulebook pg. 287 4.0 Price 4 sp Bulk L --- Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=15", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "hands": "1", "id": "equipment-16", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Compass](/Equipment.aspx?ID=16)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA compass helps you [Sense Direction](/Actions.aspx?ID=64) or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCompass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\r\n\r\n\r\nCompass (Lensatic)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\r\n\r\n---\r\n\r\nA lensatic compass gives you a +1 item bonus to these checks.", "name": "Compass", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …\r\n", "skill": [ "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …", "summary_markdown": "A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …", "text": " Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 --- A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item). <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Compass (Lensatic) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 1 --- A lensatic compass gives you a +1 item bonus to these checks.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=16", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-16-12", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Compass](/Equipment.aspx?ID=16)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA compass helps you [Sense Direction](/Actions.aspx?ID=64) or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCompass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\r\n\r\n\r\nCompass (Lensatic)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\r\n\r\n---\r\n\r\nA lensatic compass gives you a +1 item bonus to these checks.", "name": "Compass", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …", "summary_markdown": "A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item …", "text": " Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 --- A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item). <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Compass (Lensatic) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 1 --- A lensatic compass gives you a +1 item bonus to these checks.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=16", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-16-13", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Compass](/Equipment.aspx?ID=16)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA compass helps you [Sense Direction](/Actions.aspx?ID=64) or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCompass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\r\n\r\n\r\nCompass (Lensatic)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\r\n\r\n---\r\n\r\nA lensatic compass gives you a +1 item bonus to these checks.", "name": "Compass (Lensatic)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA lensatic compass gives you a +1 item bonus to these checks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "A lensatic compass gives you a +1 item bonus to these checks.", "summary_markdown": "A lensatic compass gives you a +1 item bonus to these checks.", "text": " Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 --- A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item). <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Compass Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Compass (Lensatic) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 1 --- A lensatic compass gives you a +1 item bonus to these checks.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=16", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-17", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Cookware](/Equipment.aspx?ID=17)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Cookware", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Cookware Source Core Rulebook pg. 288 4.0 Price 1 gp Hands 2 Bulk 2 ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=17", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-18", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Crowbar](/Equipment.aspx?ID=18)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen [Forcing Open](/Skills.aspx?ID=3) an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the [Athletics](/Skills.aspx?ID=3) check to Force Open (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCrowbar\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCrowbar (Levered)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ", "name": "Crowbar", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying …\r\n", "skill": [ "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying …", "summary_markdown": "When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying …", "text": " Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L --- When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open (similar to using a shoddy item). <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Crowbar (Levered) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk L --- A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=18", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-18-14", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Crowbar](/Equipment.aspx?ID=18)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen [Forcing Open](/Skills.aspx?ID=3) an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the [Athletics](/Skills.aspx?ID=3) check to Force Open (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCrowbar\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCrowbar (Levered)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ", "name": "Crowbar", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying …", "summary_markdown": "When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying …", "text": " Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L --- When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open (similar to using a shoddy item). <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Crowbar (Levered) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk L --- A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=18", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-18-15", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Crowbar](/Equipment.aspx?ID=18)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen [Forcing Open](/Skills.aspx?ID=3) an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the [Athletics](/Skills.aspx?ID=3) check to Force Open (similar to using a [shoddy item](/Rules.aspx?ID=197)).\n\n\n\n\r\n\r\n\r\nCrowbar\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCrowbar (Levered)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ", "name": "Crowbar (Levered)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ", "summary_markdown": "A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ", "text": " Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L --- When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open (similar to using a shoddy item). <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Crowbar Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 2 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Crowbar (Levered) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk L --- A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open. ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=18", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-19", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Disguise Kit](/Equipment.aspx?ID=19)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to [Impersonate](/Actions.aspx?ID=46) someone using the [Deception](/Skills.aspx?ID=5) skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nDisguise Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDisguise Kit (Replacement Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDisguise Kit (Elite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n\r\n\r\nDisguise Kit (Elite Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n\n\n", "name": "Disguise Kit", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 2 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …\r\n", "skill": [ "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …", "summary_markdown": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …", "text": " Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L --- This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Disguise Kit (Replacement Cosmetics) Source Core Rulebook pg. 290 4.0 Price 1 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disguise Kit (Elite) Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 2 Bulk L --- An elite disguise kit adds a +1 item bonus to relevant checks. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disguise Kit (Elite Cosmetics) Source Core Rulebook pg. 290 4.0 Price 5 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=19", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-19-16", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Disguise Kit](/Equipment.aspx?ID=19)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to [Impersonate](/Actions.aspx?ID=46) someone using the [Deception](/Skills.aspx?ID=5) skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nDisguise Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDisguise Kit (Replacement Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDisguise Kit (Elite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n\r\n\r\nDisguise Kit (Elite Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n\n\n", "name": "Disguise Kit", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 2 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …", "summary_markdown": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …", "text": " Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L --- This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Disguise Kit (Replacement Cosmetics) Source Core Rulebook pg. 290 4.0 Price 1 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disguise Kit (Elite) Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 2 Bulk L --- An elite disguise kit adds a +1 item bonus to relevant checks. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disguise Kit (Elite Cosmetics) Source Core Rulebook pg. 290 4.0 Price 5 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=19", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-19-17", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Disguise Kit](/Equipment.aspx?ID=19)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to [Impersonate](/Actions.aspx?ID=46) someone using the [Deception](/Skills.aspx?ID=5) skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nDisguise Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDisguise Kit (Replacement Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDisguise Kit (Elite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n\r\n\r\nDisguise Kit (Elite Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n\n\n", "name": "Disguise Kit (Replacement Cosmetics)", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …", "summary_markdown": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …", "text": " Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L --- This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Disguise Kit (Replacement Cosmetics) Source Core Rulebook pg. 290 4.0 Price 1 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disguise Kit (Elite) Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 2 Bulk L --- An elite disguise kit adds a +1 item bonus to relevant checks. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disguise Kit (Elite Cosmetics) Source Core Rulebook pg. 290 4.0 Price 5 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=19", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-19-18", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Disguise Kit](/Equipment.aspx?ID=19)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to [Impersonate](/Actions.aspx?ID=46) someone using the [Deception](/Skills.aspx?ID=5) skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nDisguise Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDisguise Kit (Replacement Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDisguise Kit (Elite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n\r\n\r\nDisguise Kit (Elite Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n\n\n", "name": "Disguise Kit (Elite)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 40 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "An elite disguise kit adds a +1 item bonus to relevant checks.", "summary_markdown": "An elite disguise kit adds a +1 item bonus to relevant checks.", "text": " Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L --- This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Disguise Kit (Replacement Cosmetics) Source Core Rulebook pg. 290 4.0 Price 1 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disguise Kit (Elite) Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 2 Bulk L --- An elite disguise kit adds a +1 item bonus to relevant checks. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disguise Kit (Elite Cosmetics) Source Core Rulebook pg. 290 4.0 Price 5 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=19", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-19-19", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Disguise Kit](/Equipment.aspx?ID=19)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to [Impersonate](/Actions.aspx?ID=46) someone using the [Deception](/Skills.aspx?ID=5) skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nDisguise Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDisguise Kit (Replacement Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDisguise Kit (Elite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAn elite disguise kit adds a +1 item bonus to relevant checks.\r\n\r\n\r\nDisguise Kit (Elite Cosmetics)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n\n\n", "name": "Disguise Kit (Elite Cosmetics)", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …", "summary_markdown": "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise …", "text": " Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L --- This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Disguise Kit Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Disguise Kit (Replacement Cosmetics) Source Core Rulebook pg. 290 4.0 Price 1 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disguise Kit (Elite) Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 2 Bulk L --- An elite disguise kit adds a +1 item bonus to relevant checks. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disguise Kit (Elite Cosmetics) Source Core Rulebook pg. 290 4.0 Price 5 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=19", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-20", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Fishing Tackle](/Equipment.aspx?ID=20)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.\n\n\n\n\r\n\r\n\r\nFishing Tackle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nFishing Tackle (Professional)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nProfessional fishing tackle grants a +1 item bonus to checks to fish.", "name": "Fishing Tackle", "price": 80, "price_raw": "8 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 8 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.", "summary_markdown": "This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.", "text": " Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 --- This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fishing Tackle (Professional) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk 1 --- Professional fishing tackle grants a +1 item bonus to checks to fish.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=20", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-20-20", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Fishing Tackle](/Equipment.aspx?ID=20)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.\n\n\n\n\r\n\r\n\r\nFishing Tackle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nFishing Tackle (Professional)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nProfessional fishing tackle grants a +1 item bonus to checks to fish.", "name": "Fishing Tackle", "pfs": "Standard", "price": 80, "price_raw": "8 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 8 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.", "summary_markdown": "This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.", "text": " Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 --- This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fishing Tackle (Professional) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk 1 --- Professional fishing tackle grants a +1 item bonus to checks to fish.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=20", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-20-21", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Fishing Tackle](/Equipment.aspx?ID=20)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.\n\n\n\n\r\n\r\n\r\nFishing Tackle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nFishing Tackle (Professional)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nProfessional fishing tackle grants a +1 item bonus to checks to fish.", "name": "Fishing Tackle (Professional)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nProfessional fishing tackle grants a +1 item bonus to checks to fish.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "Professional fishing tackle grants a +1 item bonus to checks to fish.", "summary_markdown": "Professional fishing tackle grants a +1 item bonus to checks to fish.", "text": " Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 --- This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fishing Tackle Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fishing Tackle (Professional) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 Bulk 1 --- Professional fishing tackle grants a +1 item bonus to checks to fish.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=20", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-21", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Flint and Steel](/Equipment.aspx?ID=21)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 cp\r\n\r\n\n\n**Hands** 2\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFlint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.\n\n\n\n", "name": "Flint and Steel", "pfs": "Standard", "price": 5, "price_raw": "5 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 5 cp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFlint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be …", "summary_markdown": "Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be …", "text": " Flint and Steel Source Core Rulebook pg. 290 4.0 Price 5 cp Hands 2 --- Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=21", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-22", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Formula Book (Blank)](/Equipment.aspx?ID=22)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA formula book holds the formulas necessary to make items other than the common equipment from this chapter; [alchemists](/Classes.aspx?ID=1) typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them.\n\n\n\n", "name": "Formula Book (Blank)", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA formula book holds the formulas necessary to make items other than the common equipment from this chapter; alchemists typically get one for free. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A formula book holds the formulas necessary to make items other than the common equipment from this chapter; alchemists typically get one for free. …", "summary_markdown": "A formula book holds the formulas necessary to make items other than the common equipment from this chapter; alchemists typically get one for free. …", "text": " Formula Book (Blank) Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 Bulk L --- A formula book holds the formulas necessary to make items other than the common equipment from this chapter; alchemists typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=22", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-23", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Grappling Hook](/Equipment.aspx?ID=23)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the [secret](/Traits.aspx?ID=142) trait against a DC depending on the target, typically at least DC 20. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you're partway up.\n\n\n\n", "name": "Grappling Hook", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait …", "summary_markdown": "You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait …", "text": " Grappling Hook Source Core Rulebook pg. 290 4.0 Price 1 sp Hands 1 Bulk L --- You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait against a DC depending on the target, typically at least DC 20. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you're partway up.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=23", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-24", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hammer](/Equipment.aspx?ID=24)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Hammer", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Hammer Source Core Rulebook pg. 288 4.0 Price 1 sp Hands 1 Bulk L ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=24", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-25", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Healer's Tools](/Equipment.aspx?ID=25)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis kit of bandages, herbs, and suturing tools is necessary for [Medicine](/Skills.aspx?ID=9) checks to [Administer First Aid](/Actions.aspx?ID=54), [Treat Disease](/Actions.aspx?ID=55), [Treat Poison](/Actions.aspx?ID=56), or [Treat Wounds](/Actions.aspx?ID=57). If you wear your healer's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nHealer's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHealer's Tools (Expanded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nExpanded healer's tools provide a +1 item bonus to such checks.", "name": "Healer's Tools", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …\r\n", "skill": [ "Medicine" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …", "summary_markdown": "This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …", "text": " Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 --- This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Healer's Tools (Expanded) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 --- Expanded healer's tools provide a +1 item bonus to such checks.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=25", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-25-22", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Healer's Tools](/Equipment.aspx?ID=25)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis kit of bandages, herbs, and suturing tools is necessary for [Medicine](/Skills.aspx?ID=9) checks to [Administer First Aid](/Actions.aspx?ID=54), [Treat Disease](/Actions.aspx?ID=55), [Treat Poison](/Actions.aspx?ID=56), or [Treat Wounds](/Actions.aspx?ID=57). If you wear your healer's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nHealer's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHealer's Tools (Expanded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nExpanded healer's tools provide a +1 item bonus to such checks.", "name": "Healer's Tools", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …", "summary_markdown": "This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid , Treat Disease , Treat Poison , or …", "text": " Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 --- This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Healer's Tools (Expanded) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 --- Expanded healer's tools provide a +1 item bonus to such checks.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=25", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-25-23", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Healer's Tools](/Equipment.aspx?ID=25)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis kit of bandages, herbs, and suturing tools is necessary for [Medicine](/Skills.aspx?ID=9) checks to [Administer First Aid](/Actions.aspx?ID=54), [Treat Disease](/Actions.aspx?ID=55), [Treat Poison](/Actions.aspx?ID=56), or [Treat Wounds](/Actions.aspx?ID=57). If you wear your healer's tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nHealer's Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHealer's Tools (Expanded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nExpanded healer's tools provide a +1 item bonus to such checks.", "name": "Healer's Tools (Expanded)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nExpanded healer's tools provide a +1 item bonus to such checks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "Expanded healer's tools provide a +1 item bonus to such checks.", "summary_markdown": "Expanded healer's tools provide a +1 item bonus to such checks.", "text": " Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 --- This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Healer's Tools Source Core Rulebook pg. 290 4.0 Price 5 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Healer's Tools (Expanded) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 --- Expanded healer's tools provide a +1 item bonus to such checks.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=25", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-26", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Holly and Mistletoe](/Equipment.aspx?ID=26)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPlants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some spells. A bundle of holly and mistletoe must be held in one hand to use it. Other primal foci exist for druids focused on other aspects of nature.\n\n\n\n", "name": "Holly and Mistletoe", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n \r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPlants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Plants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some …", "summary_markdown": "Plants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some …", "text": " Holly and Mistletoe Source Core Rulebook pg. 290 4.0 Hands 1 --- Plants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some spells. A bundle of holly and mistletoe must be held in one hand to use it. Other primal foci exist for druids focused on other aspects of nature.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=26", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-27", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hourglass](/Equipment.aspx?ID=27)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Hourglass", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Hourglass Source Core Rulebook pg. 288 4.0 Price 3 gp Hands 1 Bulk L ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=27", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-28", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Ladder (10 ft.)](/Equipment.aspx?ID=28)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 3 cp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Ladder (10 ft.)", "pfs": "Standard", "price": 3, "price_raw": "3 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 3 cp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Ladder (10 ft.) Source Core Rulebook pg. 288 4.0 Price 3 cp Hands 2 Bulk 3 ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=28", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-29", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lantern](/Equipment.aspx?ID=29)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA lantern sheds bright light and requires 1 pint of oil to function for 6 hours.\n\n\n\n\r\n\r\n\r\nLantern (Bull's-Eye)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).\r\n\r\n\r\nLantern (Hooded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 7 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.", "name": "Lantern", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA lantern sheds bright light and requires 1 pint of oil to function for 6 hours.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A lantern sheds bright light and requires 1 pint of oil to function for 6 hours.", "summary_markdown": "A lantern sheds bright light and requires 1 pint of oil to function for 6 hours.", "text": " Lantern Source Core Rulebook pg. 290 4.0 --- A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lantern (Bull's-Eye) Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 Bulk 1 --- A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet). <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lantern (Hooded) Source Core Rulebook pg. 290 4.0 Price 7 sp Hands 1 Bulk L --- A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=29", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-29-24", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lantern](/Equipment.aspx?ID=29)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA lantern sheds bright light and requires 1 pint of oil to function for 6 hours.\n\n\n\n\r\n\r\n\r\nLantern (Bull's-Eye)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).\r\n\r\n\r\nLantern (Hooded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 7 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.", "name": "Lantern (Bull's-Eye)", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).", "summary_markdown": "A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).", "text": " Lantern Source Core Rulebook pg. 290 4.0 --- A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lantern (Bull's-Eye) Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 Bulk 1 --- A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet). <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lantern (Hooded) Source Core Rulebook pg. 290 4.0 Price 7 sp Hands 1 Bulk L --- A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=29", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-29-25", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lantern](/Equipment.aspx?ID=29)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA lantern sheds bright light and requires 1 pint of oil to function for 6 hours.\n\n\n\n\r\n\r\n\r\nLantern (Bull's-Eye)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).\r\n\r\n\r\nLantern (Hooded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 7 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.", "name": "Lantern (Hooded)", "pfs": "Standard", "price": 70, "price_raw": "7 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 7 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the …", "summary_markdown": "A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the …", "text": " Lantern Source Core Rulebook pg. 290 4.0 --- A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lantern (Bull's-Eye) Source Core Rulebook pg. 290 4.0 Price 1 gp Hands 1 Bulk 1 --- A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet). <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lantern (Hooded) Source Core Rulebook pg. 290 4.0 Price 7 sp Hands 1 Bulk L --- A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=29", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-30", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Lock", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=30", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-30-26", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Lock (Poor)", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 2 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=30", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-30-27", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Lock (Simple)", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 2 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=30", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-30-28", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Lock (Average)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=30", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-30-29", "item_category": "Adventuring Gear", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Lock (Good)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 200 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=30", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-30-30", "item_category": "Adventuring Gear", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lock](/Equipment.aspx?ID=30)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPicking a poor lock requires two successful DC 15 [Thievery](/Skills.aspx?ID=17) checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.\n\n\n\n\r\n\r\n\r\nLock (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 200 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nLock (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Lock (Superior)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPicking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "summary_markdown": "Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock …", "text": " Lock Source Core Rulebook pg. 290 4.0 --- Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lock (Poor) Source Core Rulebook pg. 290 4.0 Price 2 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Lock (Simple) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Lock (Average) Source Core Rulebook pg. 290 4.0 Price 15 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Lock (Good) Source Core Rulebook pg. 290 4.0 Price 200 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Lock (Superior) Source Core Rulebook pg. 290 4.0 Price 4,500 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=30", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-31", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Magnifying Glass](/Equipment.aspx?ID=31)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.\n\n\n\n", "name": "Magnifying Glass", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 40 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.", "summary_markdown": "This quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.", "text": " Magnifying Glass Source Core Rulebook pg. 290 4.0 Price 40 gp Hands 1 --- This quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=31", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-32", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Manacles", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=32", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-32-31", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Manacles (Poor)", "pfs": "Standard", "price": 30, "price_raw": "3 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 3 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=32", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-32-32", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Manacles (Simple)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=32", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-32-33", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Manacles (Average)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=32", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-32-34", "item_category": "Adventuring Gear", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Manacles (Good)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=32", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-32-35", "item_category": "Adventuring Gear", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Manacles](/Equipment.aspx?ID=32)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can manacle someone who is willing or otherwise at your mercy as an [exploration](/Traits.aspx?ID=66) activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a [manipulate](/Traits.aspx?ID=104) action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is [immobilized](/Conditions.aspx?ID=24). For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 [Thievery](/Skills.aspx?ID=17) checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.\n\n\n\n\r\n\r\n\r\nManacles (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n\r\nManacles (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Manacles (Superior)", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "summary_markdown": "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size …", "text": " Manacles Source Core Rulebook pg. 290 4.0 --- You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Manacles (Poor) Source Core Rulebook pg. 290 4.0 Price 3 sp Hands 2 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Manacles (Simple) Source Core Rulebook pg. 290 4.0 Price 3 gp Hands 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Manacles (Average) Source Core Rulebook pg. 290 4.0 Price 20 gp Hands 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Manacles (Good) Source Core Rulebook pg. 290 4.0 Price 250 gp Hands 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Manacles (Superior) Source Core Rulebook pg. 290 4.0 Price 5,000 gp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=32", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-33", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Material Component Pouch](/Equipment.aspx?ID=33)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent components during your daily preparations.\n\n\n\n", "name": "Material Component Pouch", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent …", "summary_markdown": "This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent …", "text": " Material Component Pouch Source Core Rulebook pg. 290 4.0 Price 5 sp Hands 1 Bulk L --- This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent components during your daily preparations.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=33", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-34", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Merchant's Scale](/Equipment.aspx?ID=34)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Merchant's Scale", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 2 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Merchant's Scale Source Core Rulebook pg. 288 4.0 Price 2 sp Hands 2 Bulk L ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=34", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-35", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Mirror](/Equipment.aspx?ID=35)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Mirror", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Mirror Source Core Rulebook pg. 288 4.0 Price 1 gp Hands 1 ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=35", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-36", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Mug](/Equipment.aspx?ID=36)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Mug", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Mug Source Core Rulebook pg. 288 4.0 Price 1 cp Hands 1 ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=36", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-37", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Musical Instrument](/Equipment.aspx?ID=37)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks using that instrument. \n\n\n\n\r\n\r\n\r\nMusical Instrument (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n\n\n", "name": "Musical Instrument", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …", "summary_markdown": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …", "text": " Musical Instrument Source Core Rulebook pg. 290 4.0 --- Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to Performance checks using that instrument. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Musical Instrument (Handheld) Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Musical Instrument (Virtuoso Handheld) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Musical Instrument (Heavy) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk 16 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Musical Instrument (Virtuoso Heavy) Source Core Rulebook pg. 290 4.0 Price 100 gp Hands 2 Bulk 16 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=37", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-37-36", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Musical Instrument](/Equipment.aspx?ID=37)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks using that instrument. \n\n\n\n\r\n\r\n\r\nMusical Instrument (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n\n\n", "name": "Musical Instrument (Handheld)", "pfs": "Standard", "price": 80, "price_raw": "8 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 8 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …", "summary_markdown": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …", "text": " Musical Instrument Source Core Rulebook pg. 290 4.0 --- Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to Performance checks using that instrument. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Musical Instrument (Handheld) Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Musical Instrument (Virtuoso Handheld) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Musical Instrument (Heavy) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk 16 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Musical Instrument (Virtuoso Heavy) Source Core Rulebook pg. 290 4.0 Price 100 gp Hands 2 Bulk 16 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=37", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-37-37", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Musical Instrument](/Equipment.aspx?ID=37)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks using that instrument. \n\n\n\n\r\n\r\n\r\nMusical Instrument (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n\n\n", "name": "Musical Instrument (Virtuoso Handheld)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …", "summary_markdown": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …", "text": " Musical Instrument Source Core Rulebook pg. 290 4.0 --- Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to Performance checks using that instrument. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Musical Instrument (Handheld) Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Musical Instrument (Virtuoso Handheld) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Musical Instrument (Heavy) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk 16 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Musical Instrument (Virtuoso Heavy) Source Core Rulebook pg. 290 4.0 Price 100 gp Hands 2 Bulk 16 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=37", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 16, "bulk_raw": "16", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-37-38", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Musical Instrument](/Equipment.aspx?ID=37)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks using that instrument. \n\n\n\n\r\n\r\n\r\nMusical Instrument (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n\n\n", "name": "Musical Instrument (Heavy)", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 2 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 16\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …", "summary_markdown": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …", "text": " Musical Instrument Source Core Rulebook pg. 290 4.0 --- Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to Performance checks using that instrument. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Musical Instrument (Handheld) Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Musical Instrument (Virtuoso Handheld) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Musical Instrument (Heavy) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk 16 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Musical Instrument (Virtuoso Heavy) Source Core Rulebook pg. 290 4.0 Price 100 gp Hands 2 Bulk 16 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=37", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 16, "bulk_raw": "16", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-37-39", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Musical Instrument](/Equipment.aspx?ID=37)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks using that instrument. \n\n\n\n\r\n\r\n\r\nMusical Instrument (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n\r\nMusical Instrument (Virtuoso Heavy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 16\r\n\r\n\n\n", "name": "Musical Instrument (Virtuoso Heavy)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 16\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHandheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 290" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 290 4.0", "speed": {}, "spell_markdown": "", "summary": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …", "summary_markdown": "Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and …", "text": " Musical Instrument Source Core Rulebook pg. 290 4.0 --- Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. A virtuoso instrument gives a +1 item bonus to Performance checks using that instrument. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Musical Instrument (Handheld) Source Core Rulebook pg. 290 4.0 Price 8 sp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Musical Instrument (Virtuoso Handheld) Source Core Rulebook pg. 290 4.0 Price 50 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Musical Instrument (Heavy) Source Core Rulebook pg. 290 4.0 Price 2 gp Hands 2 Bulk 16 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Musical Instrument (Virtuoso Heavy) Source Core Rulebook pg. 290 4.0 Price 100 gp Hands 2 Bulk 16 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=37", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-38", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil](/Equipment.aspx?ID=38)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 2\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC 10 flat check for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage.\n\n\n\n", "name": "Oil", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, …", "summary_markdown": "You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, …", "text": " Oil Source Core Rulebook pg. 291 4.0 Price 1 cp Hands 2 --- You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC 10 flat check for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=38", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-39", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Piton](/Equipment.aspx?ID=39)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don't fall all the way to the ground on a critical failure while [Climbing](/Actions.aspx?ID=33).\n\n\n\n", "name": "Piton", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in …", "summary_markdown": "These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in …", "text": " Piton Source Core Rulebook pg. 291 4.0 Price 1 cp Hands 1 --- These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don't fall all the way to the ground on a critical failure while Climbing.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=39", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-40", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Rations](/Equipment.aspx?ID=40)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 4 sp (1 week)\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Rations", "pfs": "Standard", "price": 40, "price_raw": "4 sp (1 week)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 4 sp (1 week)\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Rations Source Core Rulebook pg. 288 4.0 Price 4 sp (1 week) Hands 1 Bulk L ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=40", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-41", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Religious Symbol](/Equipment.aspx?ID=41)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.\n\n\n\n\r\n\r\n\r\nReligious Symbol (Wooden)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nReligious Symbol (Silver)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Religious Symbol", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …", "summary_markdown": "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …", "text": " Religious Symbol Source Core Rulebook pg. 291 4.0 --- This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Religious Symbol (Wooden) Source Core Rulebook pg. 291 4.0 Price 1 sp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Religious Symbol (Silver) Source Core Rulebook pg. 291 4.0 Price 2 gp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=41", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-41-40", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Religious Symbol](/Equipment.aspx?ID=41)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.\n\n\n\n\r\n\r\n\r\nReligious Symbol (Wooden)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nReligious Symbol (Silver)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Religious Symbol (Wooden)", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …", "summary_markdown": "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …", "text": " Religious Symbol Source Core Rulebook pg. 291 4.0 --- This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Religious Symbol (Wooden) Source Core Rulebook pg. 291 4.0 Price 1 sp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Religious Symbol (Silver) Source Core Rulebook pg. 291 4.0 Price 2 gp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=41", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-41-41", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Religious Symbol](/Equipment.aspx?ID=41)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.\n\n\n\n\r\n\r\n\r\nReligious Symbol (Wooden)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nReligious Symbol (Silver)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Religious Symbol (Silver)", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 2 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …", "summary_markdown": "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol …", "text": " Religious Symbol Source Core Rulebook pg. 291 4.0 --- This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Religious Symbol (Wooden) Source Core Rulebook pg. 291 4.0 Price 1 sp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Religious Symbol (Silver) Source Core Rulebook pg. 291 4.0 Price 2 gp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=41", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-42", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Religious Text](/Equipment.aspx?ID=42)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text as a divine focus to use certain abilities and cast some spells. A religious text must be held in one hand to use it.\n\n\n\n", "name": "Religious Text", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text as a divine focus to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text as a divine focus to …", "summary_markdown": "This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text as a divine focus to …", "text": " Religious Text Source Core Rulebook pg. 291 4.0 Price 1 gp Hands 1 Bulk L --- This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text as a divine focus to use certain abilities and cast some spells. A religious text must be held in one hand to use it.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=42", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-43", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Repair Kit](/Equipment.aspx?ID=43)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to [Repair](/Actions.aspx?ID=42) items using the [Crafting](/Skills.aspx?ID=4) skill. You can draw and replace a worn repair kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nRepair Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nRepair Kit (Superb)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA superb repair kit gives you a +1 item bonus to the check.", "name": "Repair Kit", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for …\r\n", "skill": [ "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for …", "summary_markdown": "A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for …", "text": " Repair Kit Source Core Rulebook pg. 291 4.0 --- A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill. You can draw and replace a worn repair kit as part of the action that uses it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Repair Kit Source Core Rulebook pg. 291 4.0 Price 2 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Repair Kit (Superb) Source Core Rulebook pg. 291 4.0 Price 25 gp Hands 2 Bulk 1 --- A superb repair kit gives you a +1 item bonus to the check.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=43", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-43-42", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Repair Kit](/Equipment.aspx?ID=43)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to [Repair](/Actions.aspx?ID=42) items using the [Crafting](/Skills.aspx?ID=4) skill. You can draw and replace a worn repair kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nRepair Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nRepair Kit (Superb)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA superb repair kit gives you a +1 item bonus to the check.", "name": "Repair Kit", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 2 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for …", "summary_markdown": "A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for …", "text": " Repair Kit Source Core Rulebook pg. 291 4.0 --- A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill. You can draw and replace a worn repair kit as part of the action that uses it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Repair Kit Source Core Rulebook pg. 291 4.0 Price 2 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Repair Kit (Superb) Source Core Rulebook pg. 291 4.0 Price 25 gp Hands 2 Bulk 1 --- A superb repair kit gives you a +1 item bonus to the check.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=43", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-43-43", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Repair Kit](/Equipment.aspx?ID=43)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to [Repair](/Actions.aspx?ID=42) items using the [Crafting](/Skills.aspx?ID=4) skill. You can draw and replace a worn repair kit as part of the action that uses it.\n\n\n\n\r\n\r\n\r\nRepair Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nRepair Kit (Superb)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA superb repair kit gives you a +1 item bonus to the check.", "name": "Repair Kit (Superb)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA superb repair kit gives you a +1 item bonus to the check.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "A superb repair kit gives you a +1 item bonus to the check.", "summary_markdown": "A superb repair kit gives you a +1 item bonus to the check.", "text": " Repair Kit Source Core Rulebook pg. 291 4.0 --- A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill. You can draw and replace a worn repair kit as part of the action that uses it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Repair Kit Source Core Rulebook pg. 291 4.0 Price 2 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Repair Kit (Superb) Source Core Rulebook pg. 291 4.0 Price 25 gp Hands 2 Bulk 1 --- A superb repair kit gives you a +1 item bonus to the check.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=43", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-44", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Rope](/Equipment.aspx?ID=44)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 5 sp (50 ft.)\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Rope", "pfs": "Standard", "price": 50, "price_raw": "5 sp (50 ft.)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 5 sp (50 ft.)\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Rope Source Core Rulebook pg. 288 4.0 Price 5 sp (50 ft.) Hands 2 Bulk L ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=44", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-45", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Sack](/Equipment.aspx?ID=45)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out.\n\n\n\n", "name": "Sack", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a …", "summary_markdown": "A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a …", "text": " Sack Source Core Rulebook pg. 291 4.0 Price 1 cp Hands 1 Bulk L --- A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=45", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-46", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Saddlebags](/Equipment.aspx?ID=46)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSaddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. The Bulk value given is for saddlebags worn by a mount. If you are carrying or stowing saddlebags, they count as 1 Bulk instead of light Bulk.\n\n\n\n", "name": "Saddlebags", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 2 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSaddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. …", "summary_markdown": "Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. …", "text": " Saddlebags Source Core Rulebook pg. 291 4.0 Price 2 sp Hands 2 --- Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. The Bulk value given is for saddlebags worn by a mount. If you are carrying or stowing saddlebags, they count as 1 Bulk instead of light Bulk.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=46", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-50", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Signal Whistle](/Equipment.aspx?ID=50)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 8 cp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen sounded, a signal whistle can be heard clearly up to half a mile away across open terrain.\n\n\n\n", "name": "Signal Whistle", "pfs": "Standard", "price": 8, "price_raw": "8 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 8 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen sounded, a signal whistle can be heard clearly up to half a mile away across open terrain.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When sounded, a signal whistle can be heard clearly up to half a mile away across open terrain.", "summary_markdown": "When sounded, a signal whistle can be heard clearly up to half a mile away across open terrain.", "text": " Signal Whistle Source Core Rulebook pg. 291 4.0 Price 8 cp Hands 1 --- When sounded, a signal whistle can be heard clearly up to half a mile away across open terrain.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=50", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-51", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Snare Kit](/Equipment.aspx?ID=51)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis kit contains tools and materials for creating snares. A snare kit allows you to [Craft](/Actions.aspx?ID=43) snares using the [Crafting](/Skills.aspx?ID=4) skill. You can draw and replace a worn snare kit as part of the action to use it.\n\n\n\n\r\n\r\n\r\nSnare Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nSnare Kit (Specialist)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA specialist snare kit gives you a +1 item bonus to the check.", "name": "Snare Kit", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and …\r\n", "skill": [ "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and …", "summary_markdown": "This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and …", "text": " Snare Kit Source Core Rulebook pg. 291 4.0 Price 5 gp Hands 2 Bulk 2 --- This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and replace a worn snare kit as part of the action to use it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Snare Kit Source Core Rulebook pg. 291 4.0 Price 5 gp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Snare Kit (Specialist) Source Core Rulebook pg. 291 4.0 Price 55 gp Hands 2 Bulk 2 --- A specialist snare kit gives you a +1 item bonus to the check.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=51", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-51-44", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Snare Kit](/Equipment.aspx?ID=51)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis kit contains tools and materials for creating snares. A snare kit allows you to [Craft](/Actions.aspx?ID=43) snares using the [Crafting](/Skills.aspx?ID=4) skill. You can draw and replace a worn snare kit as part of the action to use it.\n\n\n\n\r\n\r\n\r\nSnare Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nSnare Kit (Specialist)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA specialist snare kit gives you a +1 item bonus to the check.", "name": "Snare Kit", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and …", "summary_markdown": "This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and …", "text": " Snare Kit Source Core Rulebook pg. 291 4.0 Price 5 gp Hands 2 Bulk 2 --- This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and replace a worn snare kit as part of the action to use it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Snare Kit Source Core Rulebook pg. 291 4.0 Price 5 gp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Snare Kit (Specialist) Source Core Rulebook pg. 291 4.0 Price 55 gp Hands 2 Bulk 2 --- A specialist snare kit gives you a +1 item bonus to the check.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=51", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-51-45", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Snare Kit](/Equipment.aspx?ID=51)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis kit contains tools and materials for creating snares. A snare kit allows you to [Craft](/Actions.aspx?ID=43) snares using the [Crafting](/Skills.aspx?ID=4) skill. You can draw and replace a worn snare kit as part of the action to use it.\n\n\n\n\r\n\r\n\r\nSnare Kit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nSnare Kit (Specialist)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA specialist snare kit gives you a +1 item bonus to the check.", "name": "Snare Kit (Specialist)", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA specialist snare kit gives you a +1 item bonus to the check.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "A specialist snare kit gives you a +1 item bonus to the check.", "summary_markdown": "A specialist snare kit gives you a +1 item bonus to the check.", "text": " Snare Kit Source Core Rulebook pg. 291 4.0 Price 5 gp Hands 2 Bulk 2 --- This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and replace a worn snare kit as part of the action to use it. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Snare Kit Source Core Rulebook pg. 291 4.0 Price 5 gp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Snare Kit (Specialist) Source Core Rulebook pg. 291 4.0 Price 55 gp Hands 2 Bulk 2 --- A specialist snare kit gives you a +1 item bonus to the check.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=51", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-52", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Soap](/Equipment.aspx?ID=52)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 2 cp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Soap", "pfs": "Standard", "price": 2, "price_raw": "2 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 2 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Soap Source Core Rulebook pg. 288 4.0 Price 2 cp Hands 1 ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=52", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-53", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellbook (Blank)](/Equipment.aspx?ID=53)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for [wizards](/Classes.aspx?ID=12) (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.\n\n\n\n", "name": "Spellbook (Blank)", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and …", "summary_markdown": "A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and …", "text": " Spellbook (Blank) Source Core Rulebook pg. 291 4.0 Price 1 gp Hands 1 Bulk L --- A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=53", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-54", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spyglass](/Equipment.aspx?ID=54)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA typical spyglass lets you see eight times farther than normal.\n\n\n\n\r\n\r\n\r\nSpyglass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSpyglass (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 80 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.", "name": "Spyglass", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA typical spyglass lets you see eight times farther than normal.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A typical spyglass lets you see eight times farther than normal.", "summary_markdown": "A typical spyglass lets you see eight times farther than normal.", "text": " Spyglass Source Core Rulebook pg. 291 4.0 Price 20 gp Hands 2 Bulk L --- A typical spyglass lets you see eight times farther than normal. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spyglass Source Core Rulebook pg. 291 4.0 Price 20 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Spyglass (Fine) Source Core Rulebook pg. 291 4.0 Price 80 gp Hands 2 Bulk L --- A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=54", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-54-46", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spyglass](/Equipment.aspx?ID=54)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA typical spyglass lets you see eight times farther than normal.\n\n\n\n\r\n\r\n\r\nSpyglass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSpyglass (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 80 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.", "name": "Spyglass", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA typical spyglass lets you see eight times farther than normal.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "A typical spyglass lets you see eight times farther than normal.", "summary_markdown": "A typical spyglass lets you see eight times farther than normal.", "text": " Spyglass Source Core Rulebook pg. 291 4.0 Price 20 gp Hands 2 Bulk L --- A typical spyglass lets you see eight times farther than normal. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spyglass Source Core Rulebook pg. 291 4.0 Price 20 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Spyglass (Fine) Source Core Rulebook pg. 291 4.0 Price 80 gp Hands 2 Bulk L --- A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=54", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-54-47", "item_category": "Adventuring Gear", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spyglass](/Equipment.aspx?ID=54)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA typical spyglass lets you see eight times farther than normal.\n\n\n\n\r\n\r\n\r\nSpyglass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSpyglass (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 80 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.", "name": "Spyglass (Fine)", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 80 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.", "summary_markdown": "A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.", "text": " Spyglass Source Core Rulebook pg. 291 4.0 Price 20 gp Hands 2 Bulk L --- A typical spyglass lets you see eight times farther than normal. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spyglass Source Core Rulebook pg. 291 4.0 Price 20 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Spyglass (Fine) Source Core Rulebook pg. 291 4.0 Price 80 gp Hands 2 Bulk L --- A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=54", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-55", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Tack](/Equipment.aspx?ID=55)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or oddly shaped animals might require specialty saddles. These can be more expensive or hard to find, as determined by the GM. The Bulk value given is for tack worn by a creature. If carried, the Bulk increases to 2.\n\n\n\n", "name": "Tack", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Tack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or …", "summary_markdown": "Tack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or …", "text": " Tack Source Core Rulebook pg. 291 4.0 Price 4 gp Bulk 1 --- Tack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or oddly shaped animals might require specialty saddles. These can be more expensive or hard to find, as determined by the GM. The Bulk value given is for tack worn by a creature. If carried, the Bulk increases to 2.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=55", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-56", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Ten-Foot Pole](/Equipment.aspx?ID=56)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen wielding this long pole, you can use [Seek](/Actions.aspx?ID=84) to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon.\n\n\n\n", "name": "Ten-Foot Pole", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen wielding this long pole, you can use Seek to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When wielding this long pole, you can use Seek to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon.", "summary_markdown": "When wielding this long pole, you can use Seek to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon.", "text": " Ten-Foot Pole Source Core Rulebook pg. 291 4.0 Price 1 cp Hands 2 Bulk 1 --- When wielding this long pole, you can use Seek to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=56", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-57", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Tent](/Equipment.aspx?ID=57)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nTent (Pup)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTent (Four-Person)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTent (Pavilion)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 12\r\n\r\n\n\n", "name": "Tent", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Tent Source Core Rulebook pg. 288 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tent (Pup) Source Core Rulebook pg. 288 4.0 Price 8 sp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tent (Four-Person) Source Core Rulebook pg. 288 4.0 Price 5 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Tent (Pavilion) Source Core Rulebook pg. 288 4.0 Price 40 gp Hands 2 Bulk 12 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=57", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-57-48", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Tent](/Equipment.aspx?ID=57)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nTent (Pup)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTent (Four-Person)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTent (Pavilion)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 12\r\n\r\n\n\n", "name": "Tent (Pup)", "pfs": "Standard", "price": 80, "price_raw": "8 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 8 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "text": " Tent Source Core Rulebook pg. 288 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tent (Pup) Source Core Rulebook pg. 288 4.0 Price 8 sp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tent (Four-Person) Source Core Rulebook pg. 288 4.0 Price 5 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Tent (Pavilion) Source Core Rulebook pg. 288 4.0 Price 40 gp Hands 2 Bulk 12 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=57", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-57-49", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Tent](/Equipment.aspx?ID=57)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nTent (Pup)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTent (Four-Person)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTent (Pavilion)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 12\r\n\r\n\n\n", "name": "Tent (Four-Person)", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "text": " Tent Source Core Rulebook pg. 288 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tent (Pup) Source Core Rulebook pg. 288 4.0 Price 8 sp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tent (Four-Person) Source Core Rulebook pg. 288 4.0 Price 5 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Tent (Pavilion) Source Core Rulebook pg. 288 4.0 Price 40 gp Hands 2 Bulk 12 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=57", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 12, "bulk_raw": "12", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-57-50", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Tent](/Equipment.aspx?ID=57)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nTent (Pup)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 8 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTent (Four-Person)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTent (Pavilion)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 12\r\n\r\n\n\n", "name": "Tent (Pavilion)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0\r\n\r\n**Price** 40 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 12\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 288" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 288 4.0", "speed": {}, "spell_markdown": "", "text": " Tent Source Core Rulebook pg. 288 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tent (Pup) Source Core Rulebook pg. 288 4.0 Price 8 sp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tent (Four-Person) Source Core Rulebook pg. 288 4.0 Price 5 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Tent (Pavilion) Source Core Rulebook pg. 288 4.0 Price 40 gp Hands 2 Bulk 12 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=57", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-58", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Thieves' Tools](/Equipment.aspx?ID=58)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need thieves' tools to [Pick Locks](/Actions.aspx?ID=70) or [Disable Devices](/Actions.aspx?ID=69) (of some types) using the [Thievery](/Skills.aspx?ID=17) skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the [Repair](/Actions.aspx?ID=42) action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nThieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nThieves' Tools (Replacement Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThieves' Tools (Infiltrator)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nInfiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices.\r\n\r\n\r\nThieves' Tools (Infiltrator Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConcealable Picks\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 10 gp\r\n\r\n\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n\r\nConcealable Thieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 80 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nSmaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks to [Conceal](/Actions.aspx?ID=61) these tools. They otherwise function as infiltrator thieves' tools.", "name": "Thieves' Tools", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …\r\n", "skill": [ "Thievery", "Stealth", "Thievery" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …", "summary_markdown": "You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …", "text": " Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L --- You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the Repair action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools (Replacement Picks) Source Core Rulebook pg. 291 4.0 Price 3 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator) Source Core Rulebook pg. 291 4.0 Price 50 gp Hands 2 Bulk L --- Infiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator Picks) Source Core Rulebook pg. 291 4.0 Price 3 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Picks Source PFS Guide pg. 114 Price 10 gp Access Member of the Pathfinder Society. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Thieves' Tools Source PFS Guide pg. 114 Price 80 gp Hands 2 Bulk L Access Member of the Pathfinder Society. --- Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to Stealth checks to Conceal these tools. They otherwise function as infiltrator thieves' tools.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=58", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-58-51", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Thieves' Tools](/Equipment.aspx?ID=58)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need thieves' tools to [Pick Locks](/Actions.aspx?ID=70) or [Disable Devices](/Actions.aspx?ID=69) (of some types) using the [Thievery](/Skills.aspx?ID=17) skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the [Repair](/Actions.aspx?ID=42) action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nThieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nThieves' Tools (Replacement Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThieves' Tools (Infiltrator)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nInfiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices.\r\n\r\n\r\nThieves' Tools (Infiltrator Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConcealable Picks\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 10 gp\r\n\r\n\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n\r\nConcealable Thieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 80 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nSmaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks to [Conceal](/Actions.aspx?ID=61) these tools. They otherwise function as infiltrator thieves' tools.", "name": "Thieves' Tools", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …", "summary_markdown": "You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …", "text": " Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L --- You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the Repair action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools (Replacement Picks) Source Core Rulebook pg. 291 4.0 Price 3 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator) Source Core Rulebook pg. 291 4.0 Price 50 gp Hands 2 Bulk L --- Infiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator Picks) Source Core Rulebook pg. 291 4.0 Price 3 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Picks Source PFS Guide pg. 114 Price 10 gp Access Member of the Pathfinder Society. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Thieves' Tools Source PFS Guide pg. 114 Price 80 gp Hands 2 Bulk L Access Member of the Pathfinder Society. --- Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to Stealth checks to Conceal these tools. They otherwise function as infiltrator thieves' tools.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=58", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-58-52", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Thieves' Tools](/Equipment.aspx?ID=58)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need thieves' tools to [Pick Locks](/Actions.aspx?ID=70) or [Disable Devices](/Actions.aspx?ID=69) (of some types) using the [Thievery](/Skills.aspx?ID=17) skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the [Repair](/Actions.aspx?ID=42) action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nThieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nThieves' Tools (Replacement Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThieves' Tools (Infiltrator)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nInfiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices.\r\n\r\n\r\nThieves' Tools (Infiltrator Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConcealable Picks\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 10 gp\r\n\r\n\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n\r\nConcealable Thieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 80 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nSmaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks to [Conceal](/Actions.aspx?ID=61) these tools. They otherwise function as infiltrator thieves' tools.", "name": "Thieves' Tools (Replacement Picks)", "pfs": "Standard", "price": 30, "price_raw": "3 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 3 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …", "summary_markdown": "You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …", "text": " Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L --- You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the Repair action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools (Replacement Picks) Source Core Rulebook pg. 291 4.0 Price 3 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator) Source Core Rulebook pg. 291 4.0 Price 50 gp Hands 2 Bulk L --- Infiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator Picks) Source Core Rulebook pg. 291 4.0 Price 3 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Picks Source PFS Guide pg. 114 Price 10 gp Access Member of the Pathfinder Society. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Thieves' Tools Source PFS Guide pg. 114 Price 80 gp Hands 2 Bulk L Access Member of the Pathfinder Society. --- Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to Stealth checks to Conceal these tools. They otherwise function as infiltrator thieves' tools.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=58", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-58-53", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Thieves' Tools](/Equipment.aspx?ID=58)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need thieves' tools to [Pick Locks](/Actions.aspx?ID=70) or [Disable Devices](/Actions.aspx?ID=69) (of some types) using the [Thievery](/Skills.aspx?ID=17) skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the [Repair](/Actions.aspx?ID=42) action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nThieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nThieves' Tools (Replacement Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThieves' Tools (Infiltrator)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nInfiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices.\r\n\r\n\r\nThieves' Tools (Infiltrator Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConcealable Picks\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 10 gp\r\n\r\n\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n\r\nConcealable Thieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 80 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nSmaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks to [Conceal](/Actions.aspx?ID=61) these tools. They otherwise function as infiltrator thieves' tools.", "name": "Thieves' Tools (Infiltrator)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nInfiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "Infiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices.", "summary_markdown": "Infiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices.", "text": " Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L --- You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the Repair action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools (Replacement Picks) Source Core Rulebook pg. 291 4.0 Price 3 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator) Source Core Rulebook pg. 291 4.0 Price 50 gp Hands 2 Bulk L --- Infiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator Picks) Source Core Rulebook pg. 291 4.0 Price 3 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Picks Source PFS Guide pg. 114 Price 10 gp Access Member of the Pathfinder Society. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Thieves' Tools Source PFS Guide pg. 114 Price 80 gp Hands 2 Bulk L Access Member of the Pathfinder Society. --- Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to Stealth checks to Conceal these tools. They otherwise function as infiltrator thieves' tools.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=58", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-58-54", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Thieves' Tools](/Equipment.aspx?ID=58)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need thieves' tools to [Pick Locks](/Actions.aspx?ID=70) or [Disable Devices](/Actions.aspx?ID=69) (of some types) using the [Thievery](/Skills.aspx?ID=17) skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the [Repair](/Actions.aspx?ID=42) action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nThieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nThieves' Tools (Replacement Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThieves' Tools (Infiltrator)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nInfiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices.\r\n\r\n\r\nThieves' Tools (Infiltrator Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConcealable Picks\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 10 gp\r\n\r\n\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n\r\nConcealable Thieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 80 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nSmaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks to [Conceal](/Actions.aspx?ID=61) these tools. They otherwise function as infiltrator thieves' tools.", "name": "Thieves' Tools (Infiltrator Picks)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …", "summary_markdown": "You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …", "text": " Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L --- You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the Repair action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools (Replacement Picks) Source Core Rulebook pg. 291 4.0 Price 3 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator) Source Core Rulebook pg. 291 4.0 Price 50 gp Hands 2 Bulk L --- Infiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator Picks) Source Core Rulebook pg. 291 4.0 Price 3 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Picks Source PFS Guide pg. 114 Price 10 gp Access Member of the Pathfinder Society. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Thieves' Tools Source PFS Guide pg. 114 Price 80 gp Hands 2 Bulk L Access Member of the Pathfinder Society. --- Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to Stealth checks to Conceal these tools. They otherwise function as infiltrator thieves' tools.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=58", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-58-844", "item_category": "Adventuring Gear", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Thieves' Tools](/Equipment.aspx?ID=58)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need thieves' tools to [Pick Locks](/Actions.aspx?ID=70) or [Disable Devices](/Actions.aspx?ID=69) (of some types) using the [Thievery](/Skills.aspx?ID=17) skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the [Repair](/Actions.aspx?ID=42) action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nThieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nThieves' Tools (Replacement Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThieves' Tools (Infiltrator)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nInfiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices.\r\n\r\n\r\nThieves' Tools (Infiltrator Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConcealable Picks\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 10 gp\r\n\r\n\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n\r\nConcealable Thieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 80 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nSmaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks to [Conceal](/Actions.aspx?ID=61) these tools. They otherwise function as infiltrator thieves' tools.", "name": "Concealable Picks", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 114", "speed": {}, "spell_markdown": "", "summary": "You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …", "summary_markdown": "You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can …", "text": " Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L --- You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the Repair action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools (Replacement Picks) Source Core Rulebook pg. 291 4.0 Price 3 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator) Source Core Rulebook pg. 291 4.0 Price 50 gp Hands 2 Bulk L --- Infiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator Picks) Source Core Rulebook pg. 291 4.0 Price 3 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Picks Source PFS Guide pg. 114 Price 10 gp Access Member of the Pathfinder Society. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Thieves' Tools Source PFS Guide pg. 114 Price 80 gp Hands 2 Bulk L Access Member of the Pathfinder Society. --- Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to Stealth checks to Conceal these tools. They otherwise function as infiltrator thieves' tools.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=58", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-58-845", "item_category": "Adventuring Gear", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Thieves' Tools](/Equipment.aspx?ID=58)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need thieves' tools to [Pick Locks](/Actions.aspx?ID=70) or [Disable Devices](/Actions.aspx?ID=69) (of some types) using the [Thievery](/Skills.aspx?ID=17) skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the [Repair](/Actions.aspx?ID=42) action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. \n\nYou can use a set of tools with 1 hand if you're [wearing them](/Rules.aspx?ID=1456) or 2 if you're holding them.\n\n\n\n\r\n\r\n\r\nThieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nThieves' Tools (Replacement Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThieves' Tools (Infiltrator)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nInfiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices.\r\n\r\n\r\nThieves' Tools (Infiltrator Picks)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConcealable Picks\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 10 gp\r\n\r\n\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n\r\nConcealable Thieves' Tools\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 80 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nSmaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks to [Conceal](/Actions.aspx?ID=61) these tools. They otherwise function as infiltrator thieves' tools.", "name": "Concealable Thieves' Tools", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 80 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 114", "speed": {}, "spell_markdown": "", "summary": "Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus …", "summary_markdown": "Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus …", "text": " Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L --- You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the Repair action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools Source Core Rulebook pg. 291 4.0 Price 3 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Thieves' Tools (Replacement Picks) Source Core Rulebook pg. 291 4.0 Price 3 sp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator) Source Core Rulebook pg. 291 4.0 Price 50 gp Hands 2 Bulk L --- Infiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thieves' Tools (Infiltrator Picks) Source Core Rulebook pg. 291 4.0 Price 3 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Picks Source PFS Guide pg. 114 Price 10 gp Access Member of the Pathfinder Society. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Concealable Thieves' Tools Source PFS Guide pg. 114 Price 80 gp Hands 2 Bulk L Access Member of the Pathfinder Society. --- Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to Stealth checks to Conceal these tools. They otherwise function as infiltrator thieves' tools.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=58", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-59", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Tool](/Equipment.aspx?ID=59)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that’s appropriate or adjusts the damage if needed.\n\n\n\n\r\n\r\n\r\nTool (Long)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTool (Short)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 4 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Tool", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 292" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a …", "summary_markdown": "This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a …", "text": " Tool Source Core Rulebook pg. 292 4.0 --- This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that’s appropriate or adjusts the damage if needed. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tool (Long) Source Core Rulebook pg. 292 4.0 Price 1 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tool (Short) Source Core Rulebook pg. 292 4.0 Price 4 sp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=59", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-59-55", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Tool](/Equipment.aspx?ID=59)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that’s appropriate or adjusts the damage if needed.\n\n\n\n\r\n\r\n\r\nTool (Long)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTool (Short)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 4 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Tool (Long)", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 292" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0", "speed": {}, "spell_markdown": "", "summary": "This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a …", "summary_markdown": "This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a …", "text": " Tool Source Core Rulebook pg. 292 4.0 --- This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that’s appropriate or adjusts the damage if needed. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tool (Long) Source Core Rulebook pg. 292 4.0 Price 1 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tool (Short) Source Core Rulebook pg. 292 4.0 Price 4 sp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=59", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-59-56", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Tool](/Equipment.aspx?ID=59)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that’s appropriate or adjusts the damage if needed.\n\n\n\n\r\n\r\n\r\nTool (Long)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTool (Short)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 4 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Tool (Short)", "pfs": "Standard", "price": 40, "price_raw": "4 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\r\n\r\n**Price** 4 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 292" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0", "speed": {}, "spell_markdown": "", "summary": "This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a …", "summary_markdown": "This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a …", "text": " Tool Source Core Rulebook pg. 292 4.0 --- This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that’s appropriate or adjusts the damage if needed. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tool (Long) Source Core Rulebook pg. 292 4.0 Price 1 gp Hands 2 Bulk 1 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tool (Short) Source Core Rulebook pg. 292 4.0 Price 4 sp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=59", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-60", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Torch](/Equipment.aspx?ID=60)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.\n\n\n\n", "name": "Torch", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 292" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 …", "summary_markdown": "A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 …", "text": " Torch Source Core Rulebook pg. 292 4.0 Price 1 cp Hands 1 Bulk L --- A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=60", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-62", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Waterskin](/Equipment.aspx?ID=62)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 5 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen it’s full, a waterskin contains roughly 1 day’s worth of water for a Small or Medium creature.\n\n\n\n", "name": "Waterskin", "pfs": "Standard", "price": 5, "price_raw": "5 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\r\n\r\n**Price** 5 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen it’s full, a waterskin contains roughly 1 day’s worth of water for a Small or Medium creature.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 292" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When it’s full, a waterskin contains roughly 1 day’s worth of water for a Small or Medium creature.", "summary_markdown": "When it’s full, a waterskin contains roughly 1 day’s worth of water for a Small or Medium creature.", "text": " Waterskin Source Core Rulebook pg. 292 4.0 Price 5 cp Hands 1 Bulk L --- When it’s full, a waterskin contains roughly 1 day’s worth of water for a Small or Medium creature.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=62", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-63", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Writing Set](/Equipment.aspx?ID=63)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsing a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or inkpen, sealing wax, and a simple seal. If you’ve written a large amount, you can refill your kit with extra ink and paper.\n\n\n\n\r\n\r\n\r\nWriting Set\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWriting Set (Extra Ink and Paper)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n", "name": "Writing Set", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsing a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 292" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well …", "summary_markdown": "Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well …", "text": " Writing Set Source Core Rulebook pg. 292 4.0 Price 1 gp Hands 2 Bulk L --- Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or inkpen, sealing wax, and a simple seal. If you’ve written a large amount, you can refill your kit with extra ink and paper. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Writing Set Source Core Rulebook pg. 292 4.0 Price 1 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Writing Set (Extra Ink and Paper) Source Core Rulebook pg. 292 4.0 Price 1 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=63", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-63-57", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Writing Set](/Equipment.aspx?ID=63)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsing a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or inkpen, sealing wax, and a simple seal. If you’ve written a large amount, you can refill your kit with extra ink and paper.\n\n\n\n\r\n\r\n\r\nWriting Set\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWriting Set (Extra Ink and Paper)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n", "name": "Writing Set", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsing a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 292" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0", "speed": {}, "spell_markdown": "", "summary": "Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well …", "summary_markdown": "Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well …", "text": " Writing Set Source Core Rulebook pg. 292 4.0 Price 1 gp Hands 2 Bulk L --- Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or inkpen, sealing wax, and a simple seal. If you’ve written a large amount, you can refill your kit with extra ink and paper. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Writing Set Source Core Rulebook pg. 292 4.0 Price 1 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Writing Set (Extra Ink and Paper) Source Core Rulebook pg. 292 4.0 Price 1 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=63", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-63-58", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Writing Set](/Equipment.aspx?ID=63)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsing a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or inkpen, sealing wax, and a simple seal. If you’ve written a large amount, you can refill your kit with extra ink and paper.\n\n\n\n\r\n\r\n\r\nWriting Set\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWriting Set (Extra Ink and Paper)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\n\n**Price** 1 sp\r\n\r\n\n\n\n\n", "name": "Writing Set (Extra Ink and Paper)", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsing a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 292" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 292 4.0", "speed": {}, "spell_markdown": "", "summary": "Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well …", "summary_markdown": "Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well …", "text": " Writing Set Source Core Rulebook pg. 292 4.0 Price 1 gp Hands 2 Bulk L --- Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or inkpen, sealing wax, and a simple seal. If you’ve written a large amount, you can refill your kit with extra ink and paper. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Writing Set Source Core Rulebook pg. 292 4.0 Price 1 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Writing Set (Extra Ink and Paper) Source Core Rulebook pg. 292 4.0 Price 1 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=63", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "1", "id": "equipment-64", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Scholarly Journal](/Equipment.aspx?ID=64)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 6 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nScholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to [Recall Knowledge](/Actions.aspx?ID=26) about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location.\n\n\n\n\r\n\r\n\r\nScholarly Journal\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 6 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nScholarly Journal (Compendium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPathfinder Chronicle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nNumerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly journal that specifically devotes topics to Pathfinder discoveries, rather than more theoretical academic topics. Because Pathfinders have better access to these chronicles than other scholarly journals, they are particularly common among Pathfinder agents building a library of reference texts.", "name": "Scholarly Journal", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nScholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or …", "summary_markdown": "Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or …", "text": " Scholarly Journal Source Core Rulebook pg. 291 4.0 Price 6 gp Hands 1 Bulk L --- Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Scholarly Journal Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 6 gp Hands 1 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Scholarly Journal (Compendium) Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 30 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Pathfinder Chronicle Source Character Guide pg. 110 2.0 Price 6 gp Usage held in 1 hand Bulk L Access A character who is a member of the Pathfinder Society has access to this option. --- Numerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly journal that specifically devotes topics to Pathfinder discoveries, rather than more theoretical academic topics. Because Pathfinders have better access to these chronicles than other scholarly journals, they are particularly common among Pathfinder agents building a library of reference texts.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=64", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-64-59", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Scholarly Journal](/Equipment.aspx?ID=64)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 6 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nScholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to [Recall Knowledge](/Actions.aspx?ID=26) about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location.\n\n\n\n\r\n\r\n\r\nScholarly Journal\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 6 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nScholarly Journal (Compendium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPathfinder Chronicle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nNumerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly journal that specifically devotes topics to Pathfinder discoveries, rather than more theoretical academic topics. Because Pathfinders have better access to these chronicles than other scholarly journals, they are particularly common among Pathfinder agents building a library of reference texts.", "name": "Scholarly Journal", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nScholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or …", "summary_markdown": "Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or …", "text": " Scholarly Journal Source Core Rulebook pg. 291 4.0 Price 6 gp Hands 1 Bulk L --- Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Scholarly Journal Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 6 gp Hands 1 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Scholarly Journal (Compendium) Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 30 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Pathfinder Chronicle Source Character Guide pg. 110 2.0 Price 6 gp Usage held in 1 hand Bulk L Access A character who is a member of the Pathfinder Society has access to this option. --- Numerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly journal that specifically devotes topics to Pathfinder discoveries, rather than more theoretical academic topics. Because Pathfinders have better access to these chronicles than other scholarly journals, they are particularly common among Pathfinder agents building a library of reference texts.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=64", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-64-60", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Scholarly Journal](/Equipment.aspx?ID=64)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 6 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nScholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to [Recall Knowledge](/Actions.aspx?ID=26) about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location.\n\n\n\n\r\n\r\n\r\nScholarly Journal\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 6 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nScholarly Journal (Compendium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPathfinder Chronicle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nNumerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly journal that specifically devotes topics to Pathfinder discoveries, rather than more theoretical academic topics. Because Pathfinders have better access to these chronicles than other scholarly journals, they are particularly common among Pathfinder agents building a library of reference texts.", "name": "Scholarly Journal (Compendium)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nScholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or …", "summary_markdown": "Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or …", "text": " Scholarly Journal Source Core Rulebook pg. 291 4.0 Price 6 gp Hands 1 Bulk L --- Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Scholarly Journal Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 6 gp Hands 1 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Scholarly Journal (Compendium) Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 30 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Pathfinder Chronicle Source Character Guide pg. 110 2.0 Price 6 gp Usage held in 1 hand Bulk L Access A character who is a member of the Pathfinder Society has access to this option. --- Numerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly journal that specifically devotes topics to Pathfinder discoveries, rather than more theoretical academic topics. Because Pathfinders have better access to these chronicles than other scholarly journals, they are particularly common among Pathfinder agents building a library of reference texts.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=64", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-64-601", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Scholarly Journal](/Equipment.aspx?ID=64)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n**Price** 6 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nScholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to [Recall Knowledge](/Actions.aspx?ID=26) about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location.\n\n\n\n\r\n\r\n\r\nScholarly Journal\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 6 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nScholarly Journal (Compendium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPathfinder Chronicle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nNumerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly journal that specifically devotes topics to Pathfinder discoveries, rather than more theoretical academic topics. Because Pathfinders have better access to these chronicles than other scholarly journals, they are particularly common among Pathfinder agents building a library of reference texts.", "name": "Pathfinder Chronicle", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNumerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 110 2.0", "speed": {}, "spell_markdown": "", "summary": "Numerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly …", "summary_markdown": "Numerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly …", "text": " Scholarly Journal Source Core Rulebook pg. 291 4.0 Price 6 gp Hands 1 Bulk L --- Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Scholarly Journal Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 6 gp Hands 1 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Scholarly Journal (Compendium) Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 30 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Pathfinder Chronicle Source Character Guide pg. 110 2.0 Price 6 gp Usage held in 1 hand Bulk L Access A character who is a member of the Pathfinder Society has access to this option. --- Numerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly journal that specifically devotes topics to Pathfinder discoveries, rather than more theoretical academic topics. Because Pathfinders have better access to these chronicles than other scholarly journals, they are particularly common among Pathfinder agents building a library of reference texts.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=64", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-65", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Survey Map](/Equipment.aspx?ID=65)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMaps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to [Survival](/Skills.aspx?ID=16) checks and any skill checks to [Recall Knowledge](/Actions.aspx?ID=26), provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location.\n\n\n\n\r\n\r\n\r\nSurvey Map\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 10 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSurvey Map (Atlas)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n", "name": "Survey Map", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps …\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps …", "summary_markdown": "Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps …", "text": " Survey Map Source Core Rulebook pg. 291 4.0 --- Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Survey Map Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 10 gp Hands 1 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Survey Map (Atlas) Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 50 gp Hands 2 Bulk L ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=65", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-65-61", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Survey Map](/Equipment.aspx?ID=65)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMaps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to [Survival](/Skills.aspx?ID=16) checks and any skill checks to [Recall Knowledge](/Actions.aspx?ID=26), provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location.\n\n\n\n\r\n\r\n\r\nSurvey Map\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 10 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSurvey Map (Atlas)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n", "name": "Survey Map", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps …", "summary_markdown": "Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps …", "text": " Survey Map Source Core Rulebook pg. 291 4.0 --- Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Survey Map Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 10 gp Hands 1 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Survey Map (Atlas) Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 50 gp Hands 2 Bulk L ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=65", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-65-62", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Survey Map](/Equipment.aspx?ID=65)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMaps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to [Survival](/Skills.aspx?ID=16) checks and any skill checks to [Recall Knowledge](/Actions.aspx?ID=26), provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location.\n\n\n\n\r\n\r\n\r\nSurvey Map\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 10 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSurvey Map (Atlas)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n", "name": "Survey Map (Atlas)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 291" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 291 4.0", "speed": {}, "spell_markdown": "", "summary": "Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps …", "summary_markdown": "Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps …", "text": " Survey Map Source Core Rulebook pg. 291 4.0 --- Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Survey Map Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 10 gp Hands 1 Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Survey Map (Atlas) Source Core Rulebook pg. 291 4.0 PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas Price 50 gp Hands 2 Bulk L ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=65", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-66", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Beverages](/Equipment.aspx?ID=66)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nBeverages (Mug of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Keg of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Pot of Coffee or Tea)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Fine Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Beverages", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Beverages Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Mug of Ale) Source Core Rulebook pg. 294 4.0 Price 1 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Keg of Ale) Source Core Rulebook pg. 294 4.0 Price 2 sp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Pot of Coffee or Tea) Source Core Rulebook pg. 294 4.0 Price 2 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Wine) Source Core Rulebook pg. 294 4.0 Price 1 sp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Fine Wine) Source Core Rulebook pg. 294 4.0 Price 1 gp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=66", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-66-63", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Beverages](/Equipment.aspx?ID=66)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nBeverages (Mug of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Keg of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Pot of Coffee or Tea)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Fine Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Beverages (Mug of Ale)", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Beverages Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Mug of Ale) Source Core Rulebook pg. 294 4.0 Price 1 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Keg of Ale) Source Core Rulebook pg. 294 4.0 Price 2 sp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Pot of Coffee or Tea) Source Core Rulebook pg. 294 4.0 Price 2 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Wine) Source Core Rulebook pg. 294 4.0 Price 1 sp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Fine Wine) Source Core Rulebook pg. 294 4.0 Price 1 gp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=66", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-66-64", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Beverages](/Equipment.aspx?ID=66)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nBeverages (Mug of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Keg of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Pot of Coffee or Tea)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Fine Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Beverages (Keg of Ale)", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 2 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Beverages Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Mug of Ale) Source Core Rulebook pg. 294 4.0 Price 1 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Keg of Ale) Source Core Rulebook pg. 294 4.0 Price 2 sp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Pot of Coffee or Tea) Source Core Rulebook pg. 294 4.0 Price 2 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Wine) Source Core Rulebook pg. 294 4.0 Price 1 sp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Fine Wine) Source Core Rulebook pg. 294 4.0 Price 1 gp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=66", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-66-65", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Beverages](/Equipment.aspx?ID=66)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nBeverages (Mug of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Keg of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Pot of Coffee or Tea)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Fine Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Beverages (Pot of Coffee or Tea)", "pfs": "Standard", "price": 2, "price_raw": "2 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 2 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Beverages Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Mug of Ale) Source Core Rulebook pg. 294 4.0 Price 1 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Keg of Ale) Source Core Rulebook pg. 294 4.0 Price 2 sp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Pot of Coffee or Tea) Source Core Rulebook pg. 294 4.0 Price 2 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Wine) Source Core Rulebook pg. 294 4.0 Price 1 sp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Fine Wine) Source Core Rulebook pg. 294 4.0 Price 1 gp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=66", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-66-66", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Beverages](/Equipment.aspx?ID=66)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nBeverages (Mug of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Keg of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Pot of Coffee or Tea)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Fine Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Beverages (Bottle of Wine)", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Beverages Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Mug of Ale) Source Core Rulebook pg. 294 4.0 Price 1 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Keg of Ale) Source Core Rulebook pg. 294 4.0 Price 2 sp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Pot of Coffee or Tea) Source Core Rulebook pg. 294 4.0 Price 2 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Wine) Source Core Rulebook pg. 294 4.0 Price 1 sp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Fine Wine) Source Core Rulebook pg. 294 4.0 Price 1 gp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=66", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-66-67", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Beverages](/Equipment.aspx?ID=66)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nBeverages (Mug of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Keg of Ale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Pot of Coffee or Tea)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 cp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBeverages (Bottle of Fine Wine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n", "name": "Beverages (Bottle of Fine Wine)", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Beverages Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Mug of Ale) Source Core Rulebook pg. 294 4.0 Price 1 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Keg of Ale) Source Core Rulebook pg. 294 4.0 Price 2 sp Hands 2 Bulk 2 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Pot of Coffee or Tea) Source Core Rulebook pg. 294 4.0 Price 2 cp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Wine) Source Core Rulebook pg. 294 4.0 Price 1 sp Hands 1 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Beverages (Bottle of Fine Wine) Source Core Rulebook pg. 294 4.0 Price 1 gp Hands 1 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=66", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-67", "item_category": "Services", "item_subcategory": "Hirelings", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Hireling](/Equipment.aspx?ID=67)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) Pathfinder Society characters may not pay for hirelings as listed in the Core Rulebook. More capable hirelings are available via the Achievement Points system._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPaid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings have expert proficiency in a particular skill. Hirelings are level 0. If a skill check is needed, an untrained hireling has a +0 modifier, while a skilled hireling has a +4 modifier in their area of expertise and +0 for other skill checks. Hirelings’ rates double if they’re going adventuring with you.\n\n\n\n\r\n\r\n\r\nHireling (Unskilled)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nHireling (Skilled)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 5 sp (per day)\r\n\r\n\n\n\n\n", "name": "Hireling", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPaid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings …", "summary_markdown": "Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings …", "text": " Hireling Source Core Rulebook pg. 294 4.0 PFS Note Pathfinder Society characters may not pay for hirelings as listed in the Core Rulebook. More capable hirelings are available via the Achievement Points system. --- Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings have expert proficiency in a particular skill. Hirelings are level 0. If a skill check is needed, an untrained hireling has a +0 modifier, while a skilled hireling has a +4 modifier in their area of expertise and +0 for other skill checks. Hirelings’ rates double if they’re going adventuring with you. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Hireling (Unskilled) Source Core Rulebook pg. 294 4.0 Price 1 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Hireling (Skilled) Source Core Rulebook pg. 294 4.0 Price 5 sp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=67", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-67-68", "item_category": "Services", "item_subcategory": "Hirelings", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Hireling](/Equipment.aspx?ID=67)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) Pathfinder Society characters may not pay for hirelings as listed in the Core Rulebook. More capable hirelings are available via the Achievement Points system._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPaid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings have expert proficiency in a particular skill. Hirelings are level 0. If a skill check is needed, an untrained hireling has a +0 modifier, while a skilled hireling has a +4 modifier in their area of expertise and +0 for other skill checks. Hirelings’ rates double if they’re going adventuring with you.\n\n\n\n\r\n\r\n\r\nHireling (Unskilled)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nHireling (Skilled)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 5 sp (per day)\r\n\r\n\n\n\n\n", "name": "Hireling (Unskilled)", "pfs": "Standard", "price": 10, "price_raw": "1 sp (per day)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 1 sp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPaid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings …", "summary_markdown": "Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings …", "text": " Hireling Source Core Rulebook pg. 294 4.0 PFS Note Pathfinder Society characters may not pay for hirelings as listed in the Core Rulebook. More capable hirelings are available via the Achievement Points system. --- Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings have expert proficiency in a particular skill. Hirelings are level 0. If a skill check is needed, an untrained hireling has a +0 modifier, while a skilled hireling has a +4 modifier in their area of expertise and +0 for other skill checks. Hirelings’ rates double if they’re going adventuring with you. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Hireling (Unskilled) Source Core Rulebook pg. 294 4.0 Price 1 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Hireling (Skilled) Source Core Rulebook pg. 294 4.0 Price 5 sp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=67", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-67-69", "item_category": "Services", "item_subcategory": "Hirelings", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Hireling](/Equipment.aspx?ID=67)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) Pathfinder Society characters may not pay for hirelings as listed in the Core Rulebook. More capable hirelings are available via the Achievement Points system._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPaid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings have expert proficiency in a particular skill. Hirelings are level 0. If a skill check is needed, an untrained hireling has a +0 modifier, while a skilled hireling has a +4 modifier in their area of expertise and +0 for other skill checks. Hirelings’ rates double if they’re going adventuring with you.\n\n\n\n\r\n\r\n\r\nHireling (Unskilled)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nHireling (Skilled)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 5 sp (per day)\r\n\r\n\n\n\n\n", "name": "Hireling (Skilled)", "pfs": "Standard", "price": 50, "price_raw": "5 sp (per day)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 5 sp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPaid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings …", "summary_markdown": "Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings …", "text": " Hireling Source Core Rulebook pg. 294 4.0 PFS Note Pathfinder Society characters may not pay for hirelings as listed in the Core Rulebook. More capable hirelings are available via the Achievement Points system. --- Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings have expert proficiency in a particular skill. Hirelings are level 0. If a skill check is needed, an untrained hireling has a +0 modifier, while a skilled hireling has a +4 modifier in their area of expertise and +0 for other skill checks. Hirelings’ rates double if they’re going adventuring with you. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Hireling (Unskilled) Source Core Rulebook pg. 294 4.0 Price 1 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Hireling (Skilled) Source Core Rulebook pg. 294 4.0 Price 5 sp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=67", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-68", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lodging](/Equipment.aspx?ID=68)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nLodging (Floor Space)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Bed, for 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Private Room, for 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 8 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Extravagant Suite, for 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n", "name": "Lodging", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Lodging Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Floor Space) Source Core Rulebook pg. 294 4.0 Price 3 cp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Bed, for 1) Source Core Rulebook pg. 294 4.0 Price 1 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Private Room, for 2) Source Core Rulebook pg. 294 4.0 Price 8 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Extravagant Suite, for 6) Source Core Rulebook pg. 294 4.0 Price 10 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=68", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-68-70", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lodging](/Equipment.aspx?ID=68)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nLodging (Floor Space)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Bed, for 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Private Room, for 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 8 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Extravagant Suite, for 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n", "name": "Lodging (Floor Space)", "pfs": "Standard", "price": 3, "price_raw": "3 cp (per day)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 3 cp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Lodging Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Floor Space) Source Core Rulebook pg. 294 4.0 Price 3 cp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Bed, for 1) Source Core Rulebook pg. 294 4.0 Price 1 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Private Room, for 2) Source Core Rulebook pg. 294 4.0 Price 8 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Extravagant Suite, for 6) Source Core Rulebook pg. 294 4.0 Price 10 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=68", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-68-71", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lodging](/Equipment.aspx?ID=68)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nLodging (Floor Space)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Bed, for 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Private Room, for 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 8 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Extravagant Suite, for 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n", "name": "Lodging (Bed, for 1)", "pfs": "Standard", "price": 10, "price_raw": "1 sp (per day)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 1 sp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Lodging Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Floor Space) Source Core Rulebook pg. 294 4.0 Price 3 cp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Bed, for 1) Source Core Rulebook pg. 294 4.0 Price 1 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Private Room, for 2) Source Core Rulebook pg. 294 4.0 Price 8 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Extravagant Suite, for 6) Source Core Rulebook pg. 294 4.0 Price 10 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=68", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-68-72", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lodging](/Equipment.aspx?ID=68)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nLodging (Floor Space)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Bed, for 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Private Room, for 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 8 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Extravagant Suite, for 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n", "name": "Lodging (Private Room, for 2)", "pfs": "Standard", "price": 80, "price_raw": "8 sp (per day)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 8 sp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Lodging Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Floor Space) Source Core Rulebook pg. 294 4.0 Price 3 cp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Bed, for 1) Source Core Rulebook pg. 294 4.0 Price 1 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Private Room, for 2) Source Core Rulebook pg. 294 4.0 Price 8 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Extravagant Suite, for 6) Source Core Rulebook pg. 294 4.0 Price 10 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=68", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-68-73", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Lodging](/Equipment.aspx?ID=68)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nLodging (Floor Space)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Bed, for 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Private Room, for 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 8 sp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nLodging (Extravagant Suite, for 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n", "name": "Lodging (Extravagant Suite, for 6)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp (per day)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 10 gp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Lodging Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Floor Space) Source Core Rulebook pg. 294 4.0 Price 3 cp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Bed, for 1) Source Core Rulebook pg. 294 4.0 Price 1 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Private Room, for 2) Source Core Rulebook pg. 294 4.0 Price 8 sp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lodging (Extravagant Suite, for 6) Source Core Rulebook pg. 294 4.0 Price 10 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=68", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-69", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Meals](/Equipment.aspx?ID=69)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nMeal (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMeal (Square)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMeal (Fine Dining)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n", "name": "Meals", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Meals Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Poor) Source Core Rulebook pg. 294 4.0 Price 1 cp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Square) Source Core Rulebook pg. 294 4.0 Price 3 cp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Fine Dining) Source Core Rulebook pg. 294 4.0 Price 1 gp Hands 2 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=69", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-69-74", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Meals](/Equipment.aspx?ID=69)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nMeal (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMeal (Square)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMeal (Fine Dining)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n", "name": "Meal (Poor)", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Meals Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Poor) Source Core Rulebook pg. 294 4.0 Price 1 cp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Square) Source Core Rulebook pg. 294 4.0 Price 3 cp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Fine Dining) Source Core Rulebook pg. 294 4.0 Price 1 gp Hands 2 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=69", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-69-75", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Meals](/Equipment.aspx?ID=69)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nMeal (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMeal (Square)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMeal (Fine Dining)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n", "name": "Meal (Square)", "pfs": "Standard", "price": 3, "price_raw": "3 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 3 cp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Meals Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Poor) Source Core Rulebook pg. 294 4.0 Price 1 cp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Square) Source Core Rulebook pg. 294 4.0 Price 3 cp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Fine Dining) Source Core Rulebook pg. 294 4.0 Price 1 gp Hands 2 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=69", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-69-76", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Meals](/Equipment.aspx?ID=69)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nMeal (Poor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMeal (Square)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMeal (Fine Dining)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n", "name": "Meal (Fine Dining)", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "text": " Meals Source Core Rulebook pg. 294 4.0 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Poor) Source Core Rulebook pg. 294 4.0 Price 1 cp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Square) Source Core Rulebook pg. 294 4.0 Price 3 cp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Meal (Fine Dining) Source Core Rulebook pg. 294 4.0 Price 1 gp Hands 2 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=69", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-70", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Stabling](/Equipment.aspx?ID=70)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 cp (per day)\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Stabling", "pfs": "Standard", "price": 2, "price_raw": "2 cp (per day)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 2 cp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Stabling Source Core Rulebook pg. 294 4.0 Price 2 cp (per day) ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=70", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-71", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Toll](/Equipment.aspx?ID=71)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Toll", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 1 cp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Toll Source Core Rulebook pg. 294 4.0 Price 1 cp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=71", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-72", "item_category": "Services", "item_subcategory": "Transportation", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Transportation](/Equipment.aspx?ID=72)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.\n\n\n\n\r\n\r\n\r\nTransportation (Caravan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Carriage)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 sp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Ferry or Riverboat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 4 cp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Sailing Ship)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 6 cp (per 5 miles)\r\n\r\n\n\n\n\n", "name": "Transportation", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …", "summary_markdown": "The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …", "text": " Transportation Source Core Rulebook pg. 294 4.0 --- The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Caravan) Source Core Rulebook pg. 294 4.0 Price 3 cp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Carriage) Source Core Rulebook pg. 294 4.0 Price 2 sp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Ferry or Riverboat) Source Core Rulebook pg. 294 4.0 Price 4 cp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Sailing Ship) Source Core Rulebook pg. 294 4.0 Price 6 cp (per 5 miles) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=72", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-72-77", "item_category": "Services", "item_subcategory": "Transportation", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Transportation](/Equipment.aspx?ID=72)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.\n\n\n\n\r\n\r\n\r\nTransportation (Caravan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Carriage)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 sp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Ferry or Riverboat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 4 cp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Sailing Ship)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 6 cp (per 5 miles)\r\n\r\n\n\n\n\n", "name": "Transportation (Caravan)", "pfs": "Standard", "price": 3, "price_raw": "3 cp (per 5 miles)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 3 cp (per 5 miles)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …", "summary_markdown": "The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …", "text": " Transportation Source Core Rulebook pg. 294 4.0 --- The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Caravan) Source Core Rulebook pg. 294 4.0 Price 3 cp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Carriage) Source Core Rulebook pg. 294 4.0 Price 2 sp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Ferry or Riverboat) Source Core Rulebook pg. 294 4.0 Price 4 cp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Sailing Ship) Source Core Rulebook pg. 294 4.0 Price 6 cp (per 5 miles) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=72", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-72-78", "item_category": "Services", "item_subcategory": "Transportation", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Transportation](/Equipment.aspx?ID=72)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.\n\n\n\n\r\n\r\n\r\nTransportation (Caravan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Carriage)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 sp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Ferry or Riverboat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 4 cp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Sailing Ship)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 6 cp (per 5 miles)\r\n\r\n\n\n\n\n", "name": "Transportation (Carriage)", "pfs": "Standard", "price": 20, "price_raw": "2 sp (per 5 miles)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 2 sp (per 5 miles)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …", "summary_markdown": "The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …", "text": " Transportation Source Core Rulebook pg. 294 4.0 --- The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Caravan) Source Core Rulebook pg. 294 4.0 Price 3 cp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Carriage) Source Core Rulebook pg. 294 4.0 Price 2 sp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Ferry or Riverboat) Source Core Rulebook pg. 294 4.0 Price 4 cp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Sailing Ship) Source Core Rulebook pg. 294 4.0 Price 6 cp (per 5 miles) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=72", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-72-79", "item_category": "Services", "item_subcategory": "Transportation", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Transportation](/Equipment.aspx?ID=72)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.\n\n\n\n\r\n\r\n\r\nTransportation (Caravan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Carriage)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 sp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Ferry or Riverboat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 4 cp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Sailing Ship)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 6 cp (per 5 miles)\r\n\r\n\n\n\n\n", "name": "Transportation (Ferry or Riverboat)", "pfs": "Standard", "price": 4, "price_raw": "4 cp (per 5 miles)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 4 cp (per 5 miles)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …", "summary_markdown": "The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …", "text": " Transportation Source Core Rulebook pg. 294 4.0 --- The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Caravan) Source Core Rulebook pg. 294 4.0 Price 3 cp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Carriage) Source Core Rulebook pg. 294 4.0 Price 2 sp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Ferry or Riverboat) Source Core Rulebook pg. 294 4.0 Price 4 cp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Sailing Ship) Source Core Rulebook pg. 294 4.0 Price 6 cp (per 5 miles) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=72", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-72-80", "item_category": "Services", "item_subcategory": "Transportation", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Transportation](/Equipment.aspx?ID=72)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.\n\n\n\n\r\n\r\n\r\nTransportation (Caravan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 cp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Carriage)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 2 sp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Ferry or Riverboat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 4 cp (per 5 miles)\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransportation (Sailing Ship)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 6 cp (per 5 miles)\r\n\r\n\n\n\n\n", "name": "Transportation (Sailing Ship)", "pfs": "Standard", "price": 6, "price_raw": "6 cp (per 5 miles)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 6 cp (per 5 miles)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …", "summary_markdown": "The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some …", "text": " Transportation Source Core Rulebook pg. 294 4.0 --- The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Caravan) Source Core Rulebook pg. 294 4.0 Price 3 cp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Carriage) Source Core Rulebook pg. 294 4.0 Price 2 sp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Ferry or Riverboat) Source Core Rulebook pg. 294 4.0 Price 4 cp (per 5 miles) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Transportation (Sailing Ship) Source Core Rulebook pg. 294 4.0 Price 6 cp (per 5 miles) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=72", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-73", "item_category": "Services", "item_subcategory": "Spellcasting", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spellcasting](/Equipment.aspx?ID=73)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.\n\n\n\n\r\n\r\n\r\nSpellcasting (1st level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (2nd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 7 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (3rd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 18 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (4th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 40 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (5th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 80 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (6th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 160 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (7th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 360 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (8th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 720 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (9th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1,800 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n", "name": "Spellcasting", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "summary_markdown": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "text": " Spellcasting Source Core Rulebook pg. 294 4.0 --- Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (1st level) Source Core Rulebook pg. 294 4.0 Price 3 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (2nd level) Source Core Rulebook pg. 294 4.0 Price 7 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (3rd level) Source Core Rulebook pg. 294 4.0 Price 18 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (4th level) Source Core Rulebook pg. 294 4.0 Price 40 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (5th level) Source Core Rulebook pg. 294 4.0 Price 80 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (6th level) Source Core Rulebook pg. 294 4.0 Price 160 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (7th level) Source Core Rulebook pg. 294 4.0 Price 360 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (8th level) Source Core Rulebook pg. 294 4.0 Price 720 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (9th level) Source Core Rulebook pg. 294 4.0 Price 1,800 gp (plus any cost required to cast the specific spell) ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=73", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-73-81", "item_category": "Services", "item_subcategory": "Spellcasting", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spellcasting](/Equipment.aspx?ID=73)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.\n\n\n\n\r\n\r\n\r\nSpellcasting (1st level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (2nd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 7 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (3rd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 18 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (4th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 40 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (5th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 80 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (6th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 160 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (7th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 360 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (8th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 720 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (9th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1,800 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n", "name": "Spellcasting (1st level)", "pfs": "Standard", "price": 300, "price_raw": "3 gp (plus any cost required to cast the specific spell)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 3 gp (plus any cost required to cast the specific spell)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "summary_markdown": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "text": " Spellcasting Source Core Rulebook pg. 294 4.0 --- Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (1st level) Source Core Rulebook pg. 294 4.0 Price 3 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (2nd level) Source Core Rulebook pg. 294 4.0 Price 7 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (3rd level) Source Core Rulebook pg. 294 4.0 Price 18 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (4th level) Source Core Rulebook pg. 294 4.0 Price 40 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (5th level) Source Core Rulebook pg. 294 4.0 Price 80 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (6th level) Source Core Rulebook pg. 294 4.0 Price 160 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (7th level) Source Core Rulebook pg. 294 4.0 Price 360 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (8th level) Source Core Rulebook pg. 294 4.0 Price 720 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (9th level) Source Core Rulebook pg. 294 4.0 Price 1,800 gp (plus any cost required to cast the specific spell) ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=73", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-73-82", "item_category": "Services", "item_subcategory": "Spellcasting", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spellcasting](/Equipment.aspx?ID=73)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.\n\n\n\n\r\n\r\n\r\nSpellcasting (1st level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (2nd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 7 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (3rd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 18 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (4th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 40 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (5th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 80 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (6th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 160 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (7th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 360 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (8th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 720 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (9th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1,800 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n", "name": "Spellcasting (2nd level)", "pfs": "Standard", "price": 700, "price_raw": "7 gp (plus any cost required to cast the specific spell)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 7 gp (plus any cost required to cast the specific spell)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "summary_markdown": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "text": " Spellcasting Source Core Rulebook pg. 294 4.0 --- Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (1st level) Source Core Rulebook pg. 294 4.0 Price 3 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (2nd level) Source Core Rulebook pg. 294 4.0 Price 7 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (3rd level) Source Core Rulebook pg. 294 4.0 Price 18 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (4th level) Source Core Rulebook pg. 294 4.0 Price 40 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (5th level) Source Core Rulebook pg. 294 4.0 Price 80 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (6th level) Source Core Rulebook pg. 294 4.0 Price 160 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (7th level) Source Core Rulebook pg. 294 4.0 Price 360 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (8th level) Source Core Rulebook pg. 294 4.0 Price 720 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (9th level) Source Core Rulebook pg. 294 4.0 Price 1,800 gp (plus any cost required to cast the specific spell) ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=73", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-73-83", "item_category": "Services", "item_subcategory": "Spellcasting", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spellcasting](/Equipment.aspx?ID=73)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.\n\n\n\n\r\n\r\n\r\nSpellcasting (1st level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (2nd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 7 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (3rd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 18 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (4th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 40 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (5th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 80 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (6th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 160 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (7th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 360 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (8th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 720 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (9th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1,800 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n", "name": "Spellcasting (3rd level)", "pfs": "Standard", "price": 1800, "price_raw": "18 gp (plus any cost required to cast the specific spell)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 18 gp (plus any cost required to cast the specific spell)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "summary_markdown": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "text": " Spellcasting Source Core Rulebook pg. 294 4.0 --- Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (1st level) Source Core Rulebook pg. 294 4.0 Price 3 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (2nd level) Source Core Rulebook pg. 294 4.0 Price 7 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (3rd level) Source Core Rulebook pg. 294 4.0 Price 18 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (4th level) Source Core Rulebook pg. 294 4.0 Price 40 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (5th level) Source Core Rulebook pg. 294 4.0 Price 80 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (6th level) Source Core Rulebook pg. 294 4.0 Price 160 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (7th level) Source Core Rulebook pg. 294 4.0 Price 360 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (8th level) Source Core Rulebook pg. 294 4.0 Price 720 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (9th level) Source Core Rulebook pg. 294 4.0 Price 1,800 gp (plus any cost required to cast the specific spell) ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=73", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-73-84", "item_category": "Services", "item_subcategory": "Spellcasting", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spellcasting](/Equipment.aspx?ID=73)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.\n\n\n\n\r\n\r\n\r\nSpellcasting (1st level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (2nd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 7 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (3rd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 18 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (4th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 40 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (5th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 80 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (6th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 160 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (7th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 360 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (8th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 720 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (9th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1,800 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n", "name": "Spellcasting (4th level)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp (plus any cost required to cast the specific spell)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 40 gp (plus any cost required to cast the specific spell)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "summary_markdown": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "text": " Spellcasting Source Core Rulebook pg. 294 4.0 --- Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (1st level) Source Core Rulebook pg. 294 4.0 Price 3 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (2nd level) Source Core Rulebook pg. 294 4.0 Price 7 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (3rd level) Source Core Rulebook pg. 294 4.0 Price 18 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (4th level) Source Core Rulebook pg. 294 4.0 Price 40 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (5th level) Source Core Rulebook pg. 294 4.0 Price 80 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (6th level) Source Core Rulebook pg. 294 4.0 Price 160 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (7th level) Source Core Rulebook pg. 294 4.0 Price 360 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (8th level) Source Core Rulebook pg. 294 4.0 Price 720 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (9th level) Source Core Rulebook pg. 294 4.0 Price 1,800 gp (plus any cost required to cast the specific spell) ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=73", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-73-85", "item_category": "Services", "item_subcategory": "Spellcasting", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spellcasting](/Equipment.aspx?ID=73)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.\n\n\n\n\r\n\r\n\r\nSpellcasting (1st level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (2nd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 7 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (3rd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 18 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (4th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 40 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (5th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 80 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (6th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 160 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (7th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 360 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (8th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 720 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (9th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1,800 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n", "name": "Spellcasting (5th level)", "pfs": "Standard", "price": 8000, "price_raw": "80 gp (plus any cost required to cast the specific spell)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 80 gp (plus any cost required to cast the specific spell)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "summary_markdown": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "text": " Spellcasting Source Core Rulebook pg. 294 4.0 --- Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (1st level) Source Core Rulebook pg. 294 4.0 Price 3 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (2nd level) Source Core Rulebook pg. 294 4.0 Price 7 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (3rd level) Source Core Rulebook pg. 294 4.0 Price 18 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (4th level) Source Core Rulebook pg. 294 4.0 Price 40 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (5th level) Source Core Rulebook pg. 294 4.0 Price 80 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (6th level) Source Core Rulebook pg. 294 4.0 Price 160 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (7th level) Source Core Rulebook pg. 294 4.0 Price 360 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (8th level) Source Core Rulebook pg. 294 4.0 Price 720 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (9th level) Source Core Rulebook pg. 294 4.0 Price 1,800 gp (plus any cost required to cast the specific spell) ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=73", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-73-86", "item_category": "Services", "item_subcategory": "Spellcasting", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spellcasting](/Equipment.aspx?ID=73)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.\n\n\n\n\r\n\r\n\r\nSpellcasting (1st level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (2nd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 7 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (3rd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 18 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (4th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 40 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (5th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 80 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (6th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 160 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (7th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 360 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (8th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 720 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (9th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1,800 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n", "name": "Spellcasting (6th level)", "pfs": "Standard", "price": 16000, "price_raw": "160 gp (plus any cost required to cast the specific spell)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 160 gp (plus any cost required to cast the specific spell)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "summary_markdown": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "text": " Spellcasting Source Core Rulebook pg. 294 4.0 --- Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (1st level) Source Core Rulebook pg. 294 4.0 Price 3 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (2nd level) Source Core Rulebook pg. 294 4.0 Price 7 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (3rd level) Source Core Rulebook pg. 294 4.0 Price 18 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (4th level) Source Core Rulebook pg. 294 4.0 Price 40 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (5th level) Source Core Rulebook pg. 294 4.0 Price 80 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (6th level) Source Core Rulebook pg. 294 4.0 Price 160 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (7th level) Source Core Rulebook pg. 294 4.0 Price 360 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (8th level) Source Core Rulebook pg. 294 4.0 Price 720 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (9th level) Source Core Rulebook pg. 294 4.0 Price 1,800 gp (plus any cost required to cast the specific spell) ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=73", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-73-87", "item_category": "Services", "item_subcategory": "Spellcasting", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spellcasting](/Equipment.aspx?ID=73)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.\n\n\n\n\r\n\r\n\r\nSpellcasting (1st level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (2nd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 7 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (3rd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 18 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (4th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 40 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (5th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 80 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (6th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 160 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (7th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 360 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (8th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 720 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (9th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1,800 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n", "name": "Spellcasting (7th level)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp (plus any cost required to cast the specific spell)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 360 gp (plus any cost required to cast the specific spell)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "summary_markdown": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "text": " Spellcasting Source Core Rulebook pg. 294 4.0 --- Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (1st level) Source Core Rulebook pg. 294 4.0 Price 3 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (2nd level) Source Core Rulebook pg. 294 4.0 Price 7 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (3rd level) Source Core Rulebook pg. 294 4.0 Price 18 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (4th level) Source Core Rulebook pg. 294 4.0 Price 40 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (5th level) Source Core Rulebook pg. 294 4.0 Price 80 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (6th level) Source Core Rulebook pg. 294 4.0 Price 160 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (7th level) Source Core Rulebook pg. 294 4.0 Price 360 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (8th level) Source Core Rulebook pg. 294 4.0 Price 720 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (9th level) Source Core Rulebook pg. 294 4.0 Price 1,800 gp (plus any cost required to cast the specific spell) ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=73", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-73-88", "item_category": "Services", "item_subcategory": "Spellcasting", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spellcasting](/Equipment.aspx?ID=73)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.\n\n\n\n\r\n\r\n\r\nSpellcasting (1st level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (2nd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 7 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (3rd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 18 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (4th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 40 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (5th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 80 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (6th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 160 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (7th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 360 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (8th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 720 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (9th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1,800 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n", "name": "Spellcasting (8th level)", "pfs": "Standard", "price": 72000, "price_raw": "720 gp (plus any cost required to cast the specific spell)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 720 gp (plus any cost required to cast the specific spell)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "summary_markdown": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "text": " Spellcasting Source Core Rulebook pg. 294 4.0 --- Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (1st level) Source Core Rulebook pg. 294 4.0 Price 3 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (2nd level) Source Core Rulebook pg. 294 4.0 Price 7 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (3rd level) Source Core Rulebook pg. 294 4.0 Price 18 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (4th level) Source Core Rulebook pg. 294 4.0 Price 40 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (5th level) Source Core Rulebook pg. 294 4.0 Price 80 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (6th level) Source Core Rulebook pg. 294 4.0 Price 160 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (7th level) Source Core Rulebook pg. 294 4.0 Price 360 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (8th level) Source Core Rulebook pg. 294 4.0 Price 720 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (9th level) Source Core Rulebook pg. 294 4.0 Price 1,800 gp (plus any cost required to cast the specific spell) ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=73", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-73-89", "item_category": "Services", "item_subcategory": "Spellcasting", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Spellcasting](/Equipment.aspx?ID=73)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.\n\n\n\n\r\n\r\n\r\nSpellcasting (1st level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 3 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (2nd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 7 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (3rd level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 18 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (4th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 40 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (5th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 80 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (6th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 160 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (7th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 360 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (8th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 720 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpellcasting (9th level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\n\n**Price** 1,800 gp (plus any cost required to cast the specific spell)\r\n\r\n\n\n\n\n", "name": "Spellcasting (9th level)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp (plus any cost required to cast the specific spell)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0\r\n\r\n**Price** 1,800 gp (plus any cost required to cast the specific spell)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 294" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 294 4.0", "speed": {}, "spell_markdown": "", "summary": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "summary_markdown": "Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to …", "text": " Spellcasting Source Core Rulebook pg. 294 4.0 --- Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (1st level) Source Core Rulebook pg. 294 4.0 Price 3 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (2nd level) Source Core Rulebook pg. 294 4.0 Price 7 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (3rd level) Source Core Rulebook pg. 294 4.0 Price 18 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (4th level) Source Core Rulebook pg. 294 4.0 Price 40 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (5th level) Source Core Rulebook pg. 294 4.0 Price 80 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (6th level) Source Core Rulebook pg. 294 4.0 Price 160 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (7th level) Source Core Rulebook pg. 294 4.0 Price 360 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (8th level) Source Core Rulebook pg. 294 4.0 Price 720 gp (plus any cost required to cast the specific spell) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Spellcasting (9th level) Source Core Rulebook pg. 294 4.0 Price 1,800 gp (plus any cost required to cast the specific spell) ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=73", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-74", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Acid Flask](/Equipment.aspx?ID=74)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. \n\n\n\n\r\n\r\n\r\nAcid Flask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIt deals 1d6 persistent acid damage and 1 acid splash damage.\r\n\r\n\r\nAcid Flask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage.\r\n\r\n\r\nAcid Flask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage.\r\n\r\n\r\nAcid Flask (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "name": "Acid Flask", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an …", "summary_markdown": "This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an …", "text": " Acid Flask Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Acid Flask (Lesser) Source Core Rulebook pg. 544 4.0 Price 3 gp Bulk L --- It deals 1d6 persistent acid damage and 1 acid splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Acid Flask (Moderate) Source Core Rulebook pg. 544 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Acid Flask (Greater) Source Core Rulebook pg. 544 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Acid Flask (Major) Source Core Rulebook pg. 544 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "trait": [ "Acid", "Alchemical", "Bomb", "Consumable", "Splash" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Acid", "Alchemical", "Bomb", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=74", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-74-90", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Acid Flask](/Equipment.aspx?ID=74)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. \n\n\n\n\r\n\r\n\r\nAcid Flask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIt deals 1d6 persistent acid damage and 1 acid splash damage.\r\n\r\n\r\nAcid Flask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage.\r\n\r\n\r\nAcid Flask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage.\r\n\r\n\r\nAcid Flask (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "name": "Acid Flask (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIt deals 1d6 persistent acid damage and 1 acid splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 544" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0", "speed": {}, "spell_markdown": "", "summary": "It deals 1d6 persistent acid damage and 1 acid splash damage.", "summary_markdown": "It deals 1d6 persistent acid damage and 1 acid splash damage.", "text": " Acid Flask Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Acid Flask (Lesser) Source Core Rulebook pg. 544 4.0 Price 3 gp Bulk L --- It deals 1d6 persistent acid damage and 1 acid splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Acid Flask (Moderate) Source Core Rulebook pg. 544 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Acid Flask (Greater) Source Core Rulebook pg. 544 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Acid Flask (Major) Source Core Rulebook pg. 544 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "trait": [ "Acid", "Alchemical", "Bomb", "Consumable", "Splash" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Acid", "Alchemical", "Bomb", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=74", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-74-91", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Acid Flask](/Equipment.aspx?ID=74)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. \n\n\n\n\r\n\r\n\r\nAcid Flask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIt deals 1d6 persistent acid damage and 1 acid splash damage.\r\n\r\n\r\nAcid Flask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage.\r\n\r\n\r\nAcid Flask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage.\r\n\r\n\r\nAcid Flask (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "name": "Acid Flask (Moderate)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 544" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage.", "text": " Acid Flask Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Acid Flask (Lesser) Source Core Rulebook pg. 544 4.0 Price 3 gp Bulk L --- It deals 1d6 persistent acid damage and 1 acid splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Acid Flask (Moderate) Source Core Rulebook pg. 544 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Acid Flask (Greater) Source Core Rulebook pg. 544 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Acid Flask (Major) Source Core Rulebook pg. 544 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "trait": [ "Acid", "Alchemical", "Bomb", "Consumable", "Splash" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Acid", "Alchemical", "Bomb", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=74", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-74-92", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Acid Flask](/Equipment.aspx?ID=74)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. \n\n\n\n\r\n\r\n\r\nAcid Flask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIt deals 1d6 persistent acid damage and 1 acid splash damage.\r\n\r\n\r\nAcid Flask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage.\r\n\r\n\r\nAcid Flask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage.\r\n\r\n\r\nAcid Flask (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "name": "Acid Flask (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 544" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage.", "text": " Acid Flask Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Acid Flask (Lesser) Source Core Rulebook pg. 544 4.0 Price 3 gp Bulk L --- It deals 1d6 persistent acid damage and 1 acid splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Acid Flask (Moderate) Source Core Rulebook pg. 544 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Acid Flask (Greater) Source Core Rulebook pg. 544 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Acid Flask (Major) Source Core Rulebook pg. 544 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "trait": [ "Acid", "Alchemical", "Bomb", "Consumable", "Splash" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Acid", "Alchemical", "Bomb", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=74", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-74-93", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Acid Flask](/Equipment.aspx?ID=74)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. \n\n\n\n\r\n\r\n\r\nAcid Flask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIt deals 1d6 persistent acid damage and 1 acid splash damage.\r\n\r\n\r\nAcid Flask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage.\r\n\r\n\r\nAcid Flask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage.\r\n\r\n\r\nAcid Flask (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "name": "Acid Flask (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 544" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 544 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "text": " Acid Flask Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Acid Flask (Lesser) Source Core Rulebook pg. 544 4.0 Price 3 gp Bulk L --- It deals 1d6 persistent acid damage and 1 acid splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Acid Flask (Moderate) Source Core Rulebook pg. 544 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 persistent acid damage and 2 acid splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Acid Flask (Greater) Source Core Rulebook pg. 544 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 persistent acid damage and 3 acid splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Acid Flask (Major) Source Core Rulebook pg. 544 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage.", "trait": [ "Acid", "Alchemical", "Bomb", "Consumable", "Splash" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Acid", "Alchemical", "Bomb", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=74", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-75", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist's Fire](/Equipment.aspx?ID=75)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAlchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nAlchemist's Fire (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "name": "Alchemist's Fire", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAlchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire …", "summary_markdown": "Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire …", "text": " Alchemist's Fire Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Alchemist's Fire (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Alchemist's Fire (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Alchemist's Fire (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Alchemist's Fire (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=75", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-75-94", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist's Fire](/Equipment.aspx?ID=75)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAlchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nAlchemist's Fire (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "name": "Alchemist's Fire (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.", "summary_markdown": "The bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.", "text": " Alchemist's Fire Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Alchemist's Fire (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Alchemist's Fire (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Alchemist's Fire (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Alchemist's Fire (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=75", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-75-95", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist's Fire](/Equipment.aspx?ID=75)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAlchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nAlchemist's Fire (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "name": "Alchemist's Fire (Moderate)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage.", "text": " Alchemist's Fire Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Alchemist's Fire (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Alchemist's Fire (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Alchemist's Fire (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Alchemist's Fire (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=75", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-75-96", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist's Fire](/Equipment.aspx?ID=75)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAlchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nAlchemist's Fire (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "name": "Alchemist's Fire (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage.", "text": " Alchemist's Fire Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Alchemist's Fire (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Alchemist's Fire (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Alchemist's Fire (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Alchemist's Fire (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=75", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-75-97", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist's Fire](/Equipment.aspx?ID=75)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAlchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nAlchemist's Fire (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage.\r\n\r\n\r\nAlchemist's Fire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "name": "Alchemist's Fire (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "text": " Alchemist's Fire Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Alchemist's Fire (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Alchemist's Fire (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Alchemist's Fire (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Alchemist's Fire (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=75", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-76", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Bottled Lightning](/Equipment.aspx?ID=76)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nBottled Lightning (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIt deals 1d6 electricity damage and 1 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "name": "Bottled Lightning", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the …", "summary_markdown": "Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the …", "text": " Bottled Lightning Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bottled Lightning (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- It deals 1d6 electricity damage and 1 electricity splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bottled Lightning (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bottled Lightning (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Bottled Lightning (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Electricity", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Electricity", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=76", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-76-98", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Bottled Lightning](/Equipment.aspx?ID=76)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nBottled Lightning (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIt deals 1d6 electricity damage and 1 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "name": "Bottled Lightning (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIt deals 1d6 electricity damage and 1 electricity splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "It deals 1d6 electricity damage and 1 electricity splash damage.", "summary_markdown": "It deals 1d6 electricity damage and 1 electricity splash damage.", "text": " Bottled Lightning Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bottled Lightning (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- It deals 1d6 electricity damage and 1 electricity splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bottled Lightning (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bottled Lightning (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Bottled Lightning (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Electricity", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Electricity", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=76", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-76-99", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Bottled Lightning](/Equipment.aspx?ID=76)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nBottled Lightning (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIt deals 1d6 electricity damage and 1 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "name": "Bottled Lightning (Moderate)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage.", "text": " Bottled Lightning Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bottled Lightning (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- It deals 1d6 electricity damage and 1 electricity splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bottled Lightning (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bottled Lightning (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Bottled Lightning (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Electricity", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Electricity", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=76", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-76-100", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Bottled Lightning](/Equipment.aspx?ID=76)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nBottled Lightning (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIt deals 1d6 electricity damage and 1 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "name": "Bottled Lightning (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage.", "text": " Bottled Lightning Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bottled Lightning (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- It deals 1d6 electricity damage and 1 electricity splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bottled Lightning (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bottled Lightning (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Bottled Lightning (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Electricity", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Electricity", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=76", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-76-101", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Bottled Lightning](/Equipment.aspx?ID=76)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nBottled Lightning (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIt deals 1d6 electricity damage and 1 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage.\r\n\r\n\r\nBottled Lightning (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "name": "Bottled Lightning (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "text": " Bottled Lightning Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bottled Lightning (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- It deals 1d6 electricity damage and 1 electricity splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bottled Lightning (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bottled Lightning (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Bottled Lightning (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Electricity", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Electricity", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=76", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-77", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Frost Vial](/Equipment.aspx?ID=77)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nFrost Vial (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty.\r\n\r\n\r\nFrost Vial (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty.\r\n\r\n\r\nFrost Vial (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty.\r\n\r\n\r\nFrost Vial (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "name": "Frost Vial", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, …", "summary_markdown": "The liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, …", "text": " Frost Vial Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- The liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Frost Vial (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Frost Vial (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Frost Vial (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Frost Vial (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "trait": [ "Alchemical", "Bomb", "Cold", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Cold", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=77", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-77-102", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Frost Vial](/Equipment.aspx?ID=77)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nFrost Vial (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty.\r\n\r\n\r\nFrost Vial (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty.\r\n\r\n\r\nFrost Vial (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty.\r\n\r\n\r\nFrost Vial (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "name": "Frost Vial (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty.", "summary_markdown": "The bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty.", "text": " Frost Vial Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- The liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Frost Vial (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Frost Vial (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Frost Vial (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Frost Vial (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "trait": [ "Alchemical", "Bomb", "Cold", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Cold", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=77", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-77-103", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Frost Vial](/Equipment.aspx?ID=77)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nFrost Vial (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty.\r\n\r\n\r\nFrost Vial (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty.\r\n\r\n\r\nFrost Vial (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty.\r\n\r\n\r\nFrost Vial (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "name": "Frost Vial (Moderate)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty.", "summary_markdown": "You gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty.", "text": " Frost Vial Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- The liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Frost Vial (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Frost Vial (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Frost Vial (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Frost Vial (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "trait": [ "Alchemical", "Bomb", "Cold", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Cold", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=77", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-77-104", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Frost Vial](/Equipment.aspx?ID=77)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nFrost Vial (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty.\r\n\r\n\r\nFrost Vial (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty.\r\n\r\n\r\nFrost Vial (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty.\r\n\r\n\r\nFrost Vial (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "name": "Frost Vial (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty.", "summary_markdown": "You gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty.", "text": " Frost Vial Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- The liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Frost Vial (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Frost Vial (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Frost Vial (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Frost Vial (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "trait": [ "Alchemical", "Bomb", "Cold", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Cold", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=77", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-77-105", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Frost Vial](/Equipment.aspx?ID=77)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nFrost Vial (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty.\r\n\r\n\r\nFrost Vial (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty.\r\n\r\n\r\nFrost Vial (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty.\r\n\r\n\r\nFrost Vial (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "name": "Frost Vial (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "summary_markdown": "You gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "text": " Frost Vial Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- The liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Frost Vial (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Frost Vial (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Frost Vial (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Frost Vial (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.", "trait": [ "Alchemical", "Bomb", "Cold", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Cold", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=77", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-78", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Tanglefoot Bag](/Equipment.aspx?ID=78)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute. Many types of tanglefoot bag also grant an item bonus on attack rolls.\n\n On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water.\n\n The target can end any effects by Escaping or spending a total of 3 [Interact](/Actions.aspx?ID=80) actions to carefully remove the sticky substances. These Interact actions don’t have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nTanglefoot Bag (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target takes a –10-foot penalty, and the Escape DC is 17.\r\n\r\n\r\nTanglefoot Bag (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19.\r\n\r\n\r\nTanglefoot Bag (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28.\r\n\r\n\r\nTanglefoot Bag (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "name": "Tanglefoot Bag", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds …", "summary_markdown": "A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds …", "text": " Tanglefoot Bag Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute. Many types of tanglefoot bag also grant an item bonus on attack rolls. On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water. The target can end any effects by Escaping or spending a total of 3 Interact actions to carefully remove the sticky substances. These Interact actions don’t have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Tanglefoot Bag (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The target takes a –10-foot penalty, and the Escape DC is 17. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Tanglefoot Bag (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Tanglefoot Bag (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tanglefoot Bag (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "trait": [ "Alchemical", "Bomb", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Bomb", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=78", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-78-106", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Tanglefoot Bag](/Equipment.aspx?ID=78)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute. Many types of tanglefoot bag also grant an item bonus on attack rolls.\n\n On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water.\n\n The target can end any effects by Escaping or spending a total of 3 [Interact](/Actions.aspx?ID=80) actions to carefully remove the sticky substances. These Interact actions don’t have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nTanglefoot Bag (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target takes a –10-foot penalty, and the Escape DC is 17.\r\n\r\n\r\nTanglefoot Bag (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19.\r\n\r\n\r\nTanglefoot Bag (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28.\r\n\r\n\r\nTanglefoot Bag (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "name": "Tanglefoot Bag (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe target takes a –10-foot penalty, and the Escape DC is 17.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "The target takes a –10-foot penalty, and the Escape DC is 17.", "summary_markdown": "The target takes a –10-foot penalty, and the Escape DC is 17.", "text": " Tanglefoot Bag Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute. Many types of tanglefoot bag also grant an item bonus on attack rolls. On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water. The target can end any effects by Escaping or spending a total of 3 Interact actions to carefully remove the sticky substances. These Interact actions don’t have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Tanglefoot Bag (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The target takes a –10-foot penalty, and the Escape DC is 17. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Tanglefoot Bag (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Tanglefoot Bag (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tanglefoot Bag (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "trait": [ "Alchemical", "Bomb", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Bomb", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=78", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-78-107", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Tanglefoot Bag](/Equipment.aspx?ID=78)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute. Many types of tanglefoot bag also grant an item bonus on attack rolls.\n\n On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water.\n\n The target can end any effects by Escaping or spending a total of 3 [Interact](/Actions.aspx?ID=80) actions to carefully remove the sticky substances. These Interact actions don’t have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nTanglefoot Bag (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target takes a –10-foot penalty, and the Escape DC is 17.\r\n\r\n\r\nTanglefoot Bag (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19.\r\n\r\n\r\nTanglefoot Bag (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28.\r\n\r\n\r\nTanglefoot Bag (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "name": "Tanglefoot Bag (Moderate)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19.", "summary_markdown": "You gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19.", "text": " Tanglefoot Bag Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute. Many types of tanglefoot bag also grant an item bonus on attack rolls. On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water. The target can end any effects by Escaping or spending a total of 3 Interact actions to carefully remove the sticky substances. These Interact actions don’t have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Tanglefoot Bag (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The target takes a –10-foot penalty, and the Escape DC is 17. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Tanglefoot Bag (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Tanglefoot Bag (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tanglefoot Bag (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "trait": [ "Alchemical", "Bomb", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Bomb", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=78", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-78-108", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Tanglefoot Bag](/Equipment.aspx?ID=78)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute. Many types of tanglefoot bag also grant an item bonus on attack rolls.\n\n On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water.\n\n The target can end any effects by Escaping or spending a total of 3 [Interact](/Actions.aspx?ID=80) actions to carefully remove the sticky substances. These Interact actions don’t have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nTanglefoot Bag (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target takes a –10-foot penalty, and the Escape DC is 17.\r\n\r\n\r\nTanglefoot Bag (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19.\r\n\r\n\r\nTanglefoot Bag (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28.\r\n\r\n\r\nTanglefoot Bag (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "name": "Tanglefoot Bag (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28.", "summary_markdown": "You gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28.", "text": " Tanglefoot Bag Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute. Many types of tanglefoot bag also grant an item bonus on attack rolls. On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water. The target can end any effects by Escaping or spending a total of 3 Interact actions to carefully remove the sticky substances. These Interact actions don’t have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Tanglefoot Bag (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The target takes a –10-foot penalty, and the Escape DC is 17. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Tanglefoot Bag (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Tanglefoot Bag (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tanglefoot Bag (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "trait": [ "Alchemical", "Bomb", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Bomb", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=78", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-78-109", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Tanglefoot Bag](/Equipment.aspx?ID=78)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute. Many types of tanglefoot bag also grant an item bonus on attack rolls.\n\n On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water.\n\n The target can end any effects by Escaping or spending a total of 3 [Interact](/Actions.aspx?ID=80) actions to carefully remove the sticky substances. These Interact actions don’t have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nTanglefoot Bag (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target takes a –10-foot penalty, and the Escape DC is 17.\r\n\r\n\r\nTanglefoot Bag (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19.\r\n\r\n\r\nTanglefoot Bag (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28.\r\n\r\n\r\nTanglefoot Bag (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "name": "Tanglefoot Bag (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 545" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 545 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "summary_markdown": "You gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "text": " Tanglefoot Bag Source Core Rulebook pg. 545 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute. Many types of tanglefoot bag also grant an item bonus on attack rolls. On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water. The target can end any effects by Escaping or spending a total of 3 Interact actions to carefully remove the sticky substances. These Interact actions don’t have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Tanglefoot Bag (Lesser) Source Core Rulebook pg. 545 4.0 Price 3 gp Bulk L --- The target takes a –10-foot penalty, and the Escape DC is 17. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Tanglefoot Bag (Moderate) Source Core Rulebook pg. 545 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 19. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Tanglefoot Bag (Greater) Source Core Rulebook pg. 545 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls, the target takes a –15-foot penalty, and the Escape DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tanglefoot Bag (Major) Source Core Rulebook pg. 545 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, the target takes a –20-foot penalty, and the Escape DC is 37.", "trait": [ "Alchemical", "Bomb", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Bomb", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=78", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-79", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Thunderstone](/Equipment.aspx?ID=79)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. \n\n\n\n\r\n\r\n\r\nThunderstone (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17.\r\n\r\n\r\nThunderstone (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20.\r\n\r\n\r\nThunderstone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28.\r\n\r\n\r\nThunderstone (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "name": "Thunderstone", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash …", "summary_markdown": "When this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash …", "text": " Thunderstone Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- When this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Thunderstone (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- The bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thunderstone (Moderate) Source Core Rulebook pg. 546 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thunderstone (Greater) Source Core Rulebook pg. 546 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thunderstone (Major) Source Core Rulebook pg. 546 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "trait": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Sonic](/Traits.aspx?ID=147), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=79", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-79-110", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Thunderstone](/Equipment.aspx?ID=79)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. \n\n\n\n\r\n\r\n\r\nThunderstone (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17.\r\n\r\n\r\nThunderstone (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20.\r\n\r\n\r\nThunderstone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28.\r\n\r\n\r\nThunderstone (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "name": "Thunderstone (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17.", "summary_markdown": "The bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17.", "text": " Thunderstone Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- When this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Thunderstone (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- The bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thunderstone (Moderate) Source Core Rulebook pg. 546 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thunderstone (Greater) Source Core Rulebook pg. 546 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thunderstone (Major) Source Core Rulebook pg. 546 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "trait": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Sonic](/Traits.aspx?ID=147), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=79", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-79-111", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Thunderstone](/Equipment.aspx?ID=79)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. \n\n\n\n\r\n\r\n\r\nThunderstone (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17.\r\n\r\n\r\nThunderstone (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20.\r\n\r\n\r\nThunderstone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28.\r\n\r\n\r\nThunderstone (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "name": "Thunderstone (Moderate)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20.", "text": " Thunderstone Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- When this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Thunderstone (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- The bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thunderstone (Moderate) Source Core Rulebook pg. 546 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thunderstone (Greater) Source Core Rulebook pg. 546 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thunderstone (Major) Source Core Rulebook pg. 546 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "trait": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Sonic](/Traits.aspx?ID=147), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=79", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-79-112", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Thunderstone](/Equipment.aspx?ID=79)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. \n\n\n\n\r\n\r\n\r\nThunderstone (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17.\r\n\r\n\r\nThunderstone (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20.\r\n\r\n\r\nThunderstone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28.\r\n\r\n\r\nThunderstone (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "name": "Thunderstone (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28.", "text": " Thunderstone Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- When this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Thunderstone (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- The bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thunderstone (Moderate) Source Core Rulebook pg. 546 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thunderstone (Greater) Source Core Rulebook pg. 546 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thunderstone (Major) Source Core Rulebook pg. 546 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "trait": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Sonic](/Traits.aspx?ID=147), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=79", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-79-113", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Thunderstone](/Equipment.aspx?ID=79)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. \n\n\n\n\r\n\r\n\r\nThunderstone (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17.\r\n\r\n\r\nThunderstone (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20.\r\n\r\n\r\nThunderstone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28.\r\n\r\n\r\nThunderstone (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "name": "Thunderstone (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "text": " Thunderstone Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- When this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Thunderstone (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- The bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thunderstone (Moderate) Source Core Rulebook pg. 546 4.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thunderstone (Greater) Source Core Rulebook pg. 546 4.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 sonic damage and 3 sonic splash damage, and the DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thunderstone (Major) Source Core Rulebook pg. 546 4.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36.", "trait": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Sonic](/Traits.aspx?ID=147), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=79", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-80", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Antidote](/Equipment.aspx?ID=80)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours.\n\n\n\n\r\n\r\n\r\nAntidote (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAntidote (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAntidote (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.\r\n\r\n\r\nAntidote (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.", "name": "Antidote", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours.", "summary_markdown": "An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours.", "text": " Antidote Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Antidote (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Antidote (Moderate) Source Core Rulebook pg. 546 4.0 Price 35 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Antidote (Greater) Source Core Rulebook pg. 546 4.0 Price 160 gp Bulk L --- You gain a +4 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Antidote (Major) Source Core Rulebook pg. 546 4.0 Price 675 gp Bulk L --- You gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=80", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-80-114", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Antidote](/Equipment.aspx?ID=80)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours.\n\n\n\n\r\n\r\n\r\nAntidote (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAntidote (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAntidote (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.\r\n\r\n\r\nAntidote (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.", "name": "Antidote (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus.", "summary_markdown": "You gain a +2 item bonus.", "text": " Antidote Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Antidote (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Antidote (Moderate) Source Core Rulebook pg. 546 4.0 Price 35 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Antidote (Greater) Source Core Rulebook pg. 546 4.0 Price 160 gp Bulk L --- You gain a +4 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Antidote (Major) Source Core Rulebook pg. 546 4.0 Price 675 gp Bulk L --- You gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=80", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-80-115", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Antidote](/Equipment.aspx?ID=80)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours.\n\n\n\n\r\n\r\n\r\nAntidote (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAntidote (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAntidote (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.\r\n\r\n\r\nAntidote (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.", "name": "Antidote (Moderate)", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus.", "summary_markdown": "You gain a +3 item bonus.", "text": " Antidote Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Antidote (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Antidote (Moderate) Source Core Rulebook pg. 546 4.0 Price 35 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Antidote (Greater) Source Core Rulebook pg. 546 4.0 Price 160 gp Bulk L --- You gain a +4 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Antidote (Major) Source Core Rulebook pg. 546 4.0 Price 675 gp Bulk L --- You gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=80", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-80-116", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Antidote](/Equipment.aspx?ID=80)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours.\n\n\n\n\r\n\r\n\r\nAntidote (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAntidote (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAntidote (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.\r\n\r\n\r\nAntidote (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.", "name": "Antidote (Greater)", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +4 item bonus.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +4 item bonus.", "summary_markdown": "You gain a +4 item bonus.", "text": " Antidote Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Antidote (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Antidote (Moderate) Source Core Rulebook pg. 546 4.0 Price 35 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Antidote (Greater) Source Core Rulebook pg. 546 4.0 Price 160 gp Bulk L --- You gain a +4 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Antidote (Major) Source Core Rulebook pg. 546 4.0 Price 675 gp Bulk L --- You gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=80", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-80-117", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Antidote](/Equipment.aspx?ID=80)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours.\n\n\n\n\r\n\r\n\r\nAntidote (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAntidote (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAntidote (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.\r\n\r\n\r\nAntidote (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.", "name": "Antidote (Major)", "pfs": "Standard", "price": 67500, "price_raw": "675 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 675 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower …", "summary_markdown": "You gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower …", "text": " Antidote Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Antidote (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Antidote (Moderate) Source Core Rulebook pg. 546 4.0 Price 35 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Antidote (Greater) Source Core Rulebook pg. 546 4.0 Price 160 gp Bulk L --- You gain a +4 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Antidote (Major) Source Core Rulebook pg. 546 4.0 Price 675 gp Bulk L --- You gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=80", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-81", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Antiplague](/Equipment.aspx?ID=81)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAntiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression.\n\n\n\n\r\n\r\n\r\nAntiplague (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAntiplague (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAntiplague (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.\r\n\r\n\r\nAntiplague (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.", "name": "Antiplague", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAntiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Antiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against …", "summary_markdown": "Antiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against …", "text": " Antiplague Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Antiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Antiplague (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Antiplague (Moderate) Source Core Rulebook pg. 546 4.0 Price 35 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Antiplague (Greater) Source Core Rulebook pg. 546 4.0 Price 160 gp Bulk L --- You gain a +4 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Antiplague (Major) Source Core Rulebook pg. 546 4.0 Price 675 gp Bulk L --- You gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=81", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-81-118", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Antiplague](/Equipment.aspx?ID=81)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAntiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression.\n\n\n\n\r\n\r\n\r\nAntiplague (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAntiplague (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAntiplague (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.\r\n\r\n\r\nAntiplague (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.", "name": "Antiplague (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus.", "summary_markdown": "You gain a +2 item bonus.", "text": " Antiplague Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Antiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Antiplague (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Antiplague (Moderate) Source Core Rulebook pg. 546 4.0 Price 35 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Antiplague (Greater) Source Core Rulebook pg. 546 4.0 Price 160 gp Bulk L --- You gain a +4 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Antiplague (Major) Source Core Rulebook pg. 546 4.0 Price 675 gp Bulk L --- You gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=81", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-81-119", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Antiplague](/Equipment.aspx?ID=81)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAntiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression.\n\n\n\n\r\n\r\n\r\nAntiplague (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAntiplague (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAntiplague (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.\r\n\r\n\r\nAntiplague (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.", "name": "Antiplague (Moderate)", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus.", "summary_markdown": "You gain a +3 item bonus.", "text": " Antiplague Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Antiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Antiplague (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Antiplague (Moderate) Source Core Rulebook pg. 546 4.0 Price 35 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Antiplague (Greater) Source Core Rulebook pg. 546 4.0 Price 160 gp Bulk L --- You gain a +4 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Antiplague (Major) Source Core Rulebook pg. 546 4.0 Price 675 gp Bulk L --- You gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=81", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-81-120", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Antiplague](/Equipment.aspx?ID=81)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAntiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression.\n\n\n\n\r\n\r\n\r\nAntiplague (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAntiplague (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAntiplague (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.\r\n\r\n\r\nAntiplague (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.", "name": "Antiplague (Greater)", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +4 item bonus.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +4 item bonus.", "summary_markdown": "You gain a +4 item bonus.", "text": " Antiplague Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Antiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Antiplague (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Antiplague (Moderate) Source Core Rulebook pg. 546 4.0 Price 35 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Antiplague (Greater) Source Core Rulebook pg. 546 4.0 Price 160 gp Bulk L --- You gain a +4 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Antiplague (Major) Source Core Rulebook pg. 546 4.0 Price 675 gp Bulk L --- You gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=81", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-81-121", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Antiplague](/Equipment.aspx?ID=81)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAntiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression.\n\n\n\n\r\n\r\n\r\nAntiplague (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAntiplague (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAntiplague (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.\r\n\r\n\r\nAntiplague (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.", "name": "Antiplague (Major)", "pfs": "Standard", "price": 67500, "price_raw": "675 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 675 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower …", "summary_markdown": "You gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower …", "text": " Antiplague Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Antiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Antiplague (Lesser) Source Core Rulebook pg. 546 4.0 Price 3 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Antiplague (Moderate) Source Core Rulebook pg. 546 4.0 Price 35 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Antiplague (Greater) Source Core Rulebook pg. 546 4.0 Price 160 gp Bulk L --- You gain a +4 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Antiplague (Major) Source Core Rulebook pg. 546 4.0 Price 675 gp Bulk L --- You gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=81", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-82", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Bestial Mutagen](/Equipment.aspx?ID=82)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. \n\n**Benefit** You gain an item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack with the agile trait and a jaws unarmed attack. \n\n**Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nBestial Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute.\r\n\r\n\r\nBestial Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes.\r\n\r\n\r\nBestial Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour.\r\n\r\n\r\nBestial Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claws and jaws, or greater weapon specialization, if you already have weapon specialization with these unarmed attacks.", "name": "Bestial Mutagen", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. Benefit You gain an item bonus to …\r\n", "skill": [ "Athletics", "Athletics", "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. Benefit You gain an item bonus to …", "summary_markdown": "Your features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. Benefit You gain an item bonus to …", "text": " Bestial Mutagen Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. Benefit You gain an item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack with the agile trait and a jaws unarmed attack. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bestial Mutagen (Lesser) Source Core Rulebook pg. 546 4.0 Price 4 gp Bulk L --- You gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bestial Mutagen (Moderate) Source Core Rulebook pg. 546 4.0 Price 12 gp Bulk L --- You gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bestial Mutagen (Greater) Source Core Rulebook pg. 546 4.0 Price 300 gp Bulk L --- You gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Bestial Mutagen (Major) Source Core Rulebook pg. 546 4.0 Price 3,000 gp Bulk L --- You gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claws and jaws, or greater weapon specialization, if you already have weapon specialization with these unarmed attacks.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=82", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-82-122", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Bestial Mutagen](/Equipment.aspx?ID=82)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. \n\n**Benefit** You gain an item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack with the agile trait and a jaws unarmed attack. \n\n**Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nBestial Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute.\r\n\r\n\r\nBestial Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes.\r\n\r\n\r\nBestial Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour.\r\n\r\n\r\nBestial Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claws and jaws, or greater weapon specialization, if you already have weapon specialization with these unarmed attacks.", "name": "Bestial Mutagen (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute.", "summary_markdown": "You gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute.", "text": " Bestial Mutagen Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. Benefit You gain an item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack with the agile trait and a jaws unarmed attack. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bestial Mutagen (Lesser) Source Core Rulebook pg. 546 4.0 Price 4 gp Bulk L --- You gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bestial Mutagen (Moderate) Source Core Rulebook pg. 546 4.0 Price 12 gp Bulk L --- You gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bestial Mutagen (Greater) Source Core Rulebook pg. 546 4.0 Price 300 gp Bulk L --- You gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Bestial Mutagen (Major) Source Core Rulebook pg. 546 4.0 Price 3,000 gp Bulk L --- You gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claws and jaws, or greater weapon specialization, if you already have weapon specialization with these unarmed attacks.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=82", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-82-123", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Bestial Mutagen](/Equipment.aspx?ID=82)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. \n\n**Benefit** You gain an item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack with the agile trait and a jaws unarmed attack. \n\n**Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nBestial Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute.\r\n\r\n\r\nBestial Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes.\r\n\r\n\r\nBestial Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour.\r\n\r\n\r\nBestial Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claws and jaws, or greater weapon specialization, if you already have weapon specialization with these unarmed attacks.", "name": "Bestial Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes.", "summary_markdown": "You gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes.", "text": " Bestial Mutagen Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. Benefit You gain an item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack with the agile trait and a jaws unarmed attack. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bestial Mutagen (Lesser) Source Core Rulebook pg. 546 4.0 Price 4 gp Bulk L --- You gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bestial Mutagen (Moderate) Source Core Rulebook pg. 546 4.0 Price 12 gp Bulk L --- You gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bestial Mutagen (Greater) Source Core Rulebook pg. 546 4.0 Price 300 gp Bulk L --- You gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Bestial Mutagen (Major) Source Core Rulebook pg. 546 4.0 Price 3,000 gp Bulk L --- You gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claws and jaws, or greater weapon specialization, if you already have weapon specialization with these unarmed attacks.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=82", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-82-124", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Bestial Mutagen](/Equipment.aspx?ID=82)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. \n\n**Benefit** You gain an item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack with the agile trait and a jaws unarmed attack. \n\n**Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nBestial Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute.\r\n\r\n\r\nBestial Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes.\r\n\r\n\r\nBestial Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour.\r\n\r\n\r\nBestial Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claws and jaws, or greater weapon specialization, if you already have weapon specialization with these unarmed attacks.", "name": "Bestial Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour.", "summary_markdown": "You gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour.", "text": " Bestial Mutagen Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. Benefit You gain an item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack with the agile trait and a jaws unarmed attack. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bestial Mutagen (Lesser) Source Core Rulebook pg. 546 4.0 Price 4 gp Bulk L --- You gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bestial Mutagen (Moderate) Source Core Rulebook pg. 546 4.0 Price 12 gp Bulk L --- You gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bestial Mutagen (Greater) Source Core Rulebook pg. 546 4.0 Price 300 gp Bulk L --- You gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Bestial Mutagen (Major) Source Core Rulebook pg. 546 4.0 Price 3,000 gp Bulk L --- You gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claws and jaws, or greater weapon specialization, if you already have weapon specialization with these unarmed attacks.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=82", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-82-125", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Bestial Mutagen](/Equipment.aspx?ID=82)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. \n\n**Benefit** You gain an item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack with the agile trait and a jaws unarmed attack. \n\n**Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nBestial Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute.\r\n\r\n\r\nBestial Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes.\r\n\r\n\r\nBestial Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour.\r\n\r\n\r\nBestial Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claws and jaws, or greater weapon specialization, if you already have weapon specialization with these unarmed attacks.", "name": "Bestial Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 546" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 546 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon …", "summary_markdown": "You gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon …", "text": " Bestial Mutagen Source Core Rulebook pg. 546 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy. Benefit You gain an item bonus to Athletics checks and unarmed attack rolls. You gain a claw unarmed attack with the agile trait and a jaws unarmed attack. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bestial Mutagen (Lesser) Source Core Rulebook pg. 546 4.0 Price 4 gp Bulk L --- You gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bestial Mutagen (Moderate) Source Core Rulebook pg. 546 4.0 Price 12 gp Bulk L --- You gain a +2 item bonus, your claw deals 1d6 slashing damage, your jaws deal 1d8 piercing damage, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bestial Mutagen (Greater) Source Core Rulebook pg. 546 4.0 Price 300 gp Bulk L --- You gain a +3 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Bestial Mutagen (Major) Source Core Rulebook pg. 546 4.0 Price 3,000 gp Bulk L --- You gain a +4 item bonus, your claw deals 1d8 slashing damage, your jaws deal 1d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claws and jaws, or greater weapon specialization, if you already have weapon specialization with these unarmed attacks.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=82", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-83", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Bomber's Eye Elixir](/Equipment.aspx?ID=83)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover.\n\n\n\n\r\n\r\n\r\nBomber's Eye Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 14 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nReduce your targets’ circumstance bonus by 1.\r\n\r\n\r\nBomber's Eye Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nReduce your targets’ circumstance bonus by 2.", "name": "Bomber's Eye Elixir", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain …", "summary_markdown": "This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain …", "text": " Bomber's Eye Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bomber's Eye Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 14 gp Bulk L --- Reduce your targets’ circumstance bonus by 1. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Bomber's Eye Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 700 gp Bulk L --- Reduce your targets’ circumstance bonus by 2.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=83", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-83-126", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Bomber's Eye Elixir](/Equipment.aspx?ID=83)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover.\n\n\n\n\r\n\r\n\r\nBomber's Eye Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 14 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nReduce your targets’ circumstance bonus by 1.\r\n\r\n\r\nBomber's Eye Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nReduce your targets’ circumstance bonus by 2.", "name": "Bomber's Eye Elixir (Lesser)", "pfs": "Standard", "price": 1400, "price_raw": "14 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 14 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nReduce your targets’ circumstance bonus by 1.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "Reduce your targets’ circumstance bonus by 1.", "summary_markdown": "Reduce your targets’ circumstance bonus by 1.", "text": " Bomber's Eye Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bomber's Eye Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 14 gp Bulk L --- Reduce your targets’ circumstance bonus by 1. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Bomber's Eye Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 700 gp Bulk L --- Reduce your targets’ circumstance bonus by 2.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=83", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-83-127", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Bomber's Eye Elixir](/Equipment.aspx?ID=83)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover.\n\n\n\n\r\n\r\n\r\nBomber's Eye Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 14 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nReduce your targets’ circumstance bonus by 1.\r\n\r\n\r\nBomber's Eye Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nReduce your targets’ circumstance bonus by 2.", "name": "Bomber's Eye Elixir (Greater)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nReduce your targets’ circumstance bonus by 2.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "Reduce your targets’ circumstance bonus by 2.", "summary_markdown": "Reduce your targets’ circumstance bonus by 2.", "text": " Bomber's Eye Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bomber's Eye Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 14 gp Bulk L --- Reduce your targets’ circumstance bonus by 1. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Bomber's Eye Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 700 gp Bulk L --- Reduce your targets’ circumstance bonus by 2.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=83", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-84", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Bravo's Brew](/Equipment.aspx?ID=84)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear.\n\n\n\n\r\n\r\n\r\nBravo's Brew (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +1, or +2 against fear.\r\n\r\n\r\nBravo's Brew (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +2, or +3 against fear.\r\n\r\n\r\nBravo's Brew (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.", "name": "Bravo's Brew", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when …", "summary_markdown": "This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when …", "text": " Bravo's Brew Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bravo's Brew (Lesser) Source Core Rulebook pg. 547 4.0 Price 7 gp Bulk L --- The bonus on Will saves is +1, or +2 against fear. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Bravo's Brew (Moderate) Source Core Rulebook pg. 547 4.0 Price 150 gp --- The bonus on Will saves is +2, or +3 against fear. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bravo's Brew (Greater) Source Core Rulebook pg. 547 4.0 Price 700 gp --- The bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=84", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-84-128", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Bravo's Brew](/Equipment.aspx?ID=84)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear.\n\n\n\n\r\n\r\n\r\nBravo's Brew (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +1, or +2 against fear.\r\n\r\n\r\nBravo's Brew (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +2, or +3 against fear.\r\n\r\n\r\nBravo's Brew (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.", "name": "Bravo's Brew (Lesser)", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus on Will saves is +1, or +2 against fear.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus on Will saves is +1, or +2 against fear.", "summary_markdown": "The bonus on Will saves is +1, or +2 against fear.", "text": " Bravo's Brew Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bravo's Brew (Lesser) Source Core Rulebook pg. 547 4.0 Price 7 gp Bulk L --- The bonus on Will saves is +1, or +2 against fear. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Bravo's Brew (Moderate) Source Core Rulebook pg. 547 4.0 Price 150 gp --- The bonus on Will saves is +2, or +3 against fear. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bravo's Brew (Greater) Source Core Rulebook pg. 547 4.0 Price 700 gp --- The bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=84", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-84-129", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Bravo's Brew](/Equipment.aspx?ID=84)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear.\n\n\n\n\r\n\r\n\r\nBravo's Brew (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +1, or +2 against fear.\r\n\r\n\r\nBravo's Brew (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +2, or +3 against fear.\r\n\r\n\r\nBravo's Brew (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.", "name": "Bravo's Brew (Moderate)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus on Will saves is +2, or +3 against fear.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus on Will saves is +2, or +3 against fear.", "summary_markdown": "The bonus on Will saves is +2, or +3 against fear.", "text": " Bravo's Brew Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bravo's Brew (Lesser) Source Core Rulebook pg. 547 4.0 Price 7 gp Bulk L --- The bonus on Will saves is +1, or +2 against fear. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Bravo's Brew (Moderate) Source Core Rulebook pg. 547 4.0 Price 150 gp --- The bonus on Will saves is +2, or +3 against fear. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bravo's Brew (Greater) Source Core Rulebook pg. 547 4.0 Price 700 gp --- The bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=84", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-84-130", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Bravo's Brew](/Equipment.aspx?ID=84)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear.\n\n\n\n\r\n\r\n\r\nBravo's Brew (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +1, or +2 against fear.\r\n\r\n\r\nBravo's Brew (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +2, or +3 against fear.\r\n\r\n\r\nBravo's Brew (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.", "name": "Bravo's Brew (Greater)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.", "summary_markdown": "The bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.", "text": " Bravo's Brew Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bravo's Brew (Lesser) Source Core Rulebook pg. 547 4.0 Price 7 gp Bulk L --- The bonus on Will saves is +1, or +2 against fear. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Bravo's Brew (Moderate) Source Core Rulebook pg. 547 4.0 Price 150 gp --- The bonus on Will saves is +2, or +3 against fear. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bravo's Brew (Greater) Source Core Rulebook pg. 547 4.0 Price 700 gp --- The bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=84", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-85", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Cat's Eye Elixir](/Equipment.aspx?ID=85)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you consume this elixir, your vision sharpens and you become sensitive to even the most minute movements. For the next minute, you reduce the flat check to target hidden creatures to 5, and you don’t need to attempt a flat check to target concealed creatures. These benefits apply only against creatures within 30 feet of you. \n\n\n\n", "name": "Cat's Eye Elixir", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter you consume this elixir, your vision sharpens and you become sensitive to even the most minute movements. For the next minute, you reduce the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "After you consume this elixir, your vision sharpens and you become sensitive to even the most minute movements. For the next minute, you reduce the …", "summary_markdown": "After you consume this elixir, your vision sharpens and you become sensitive to even the most minute movements. For the next minute, you reduce the …", "text": " Cat's Eye Elixir Source Core Rulebook pg. 547 4.0 Price 7 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- After you consume this elixir, your vision sharpens and you become sensitive to even the most minute movements. For the next minute, you reduce the flat check to target hidden creatures to 5, and you don’t need to attempt a flat check to target concealed creatures. These benefits apply only against creatures within 30 feet of you. ", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=85", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-86", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cheetah's Elixir](/Equipment.aspx?ID=86)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEnzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration.\n\n\n\n\r\n\r\n\r\nCheetah's Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nCheetah's Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nCheetah's Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 110 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +10 feet, and the duration is 1 hour.", "name": "Cheetah's Elixir", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEnzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration.", "summary_markdown": "Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration.", "text": " Cheetah's Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cheetah's Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 3 gp --- The bonus is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cheetah's Elixir (Moderate) Source Core Rulebook pg. 547 4.0 Price 25 gp --- The bonus is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cheetah's Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 110 gp --- The bonus is +10 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=86", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-86-131", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cheetah's Elixir](/Equipment.aspx?ID=86)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEnzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration.\n\n\n\n\r\n\r\n\r\nCheetah's Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nCheetah's Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nCheetah's Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 110 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +10 feet, and the duration is 1 hour.", "name": "Cheetah's Elixir (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +5 feet, and the duration is 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +5 feet, and the duration is 1 minute.", "summary_markdown": "The bonus is +5 feet, and the duration is 1 minute.", "text": " Cheetah's Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cheetah's Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 3 gp --- The bonus is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cheetah's Elixir (Moderate) Source Core Rulebook pg. 547 4.0 Price 25 gp --- The bonus is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cheetah's Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 110 gp --- The bonus is +10 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=86", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-86-132", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cheetah's Elixir](/Equipment.aspx?ID=86)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEnzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration.\n\n\n\n\r\n\r\n\r\nCheetah's Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nCheetah's Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nCheetah's Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 110 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +10 feet, and the duration is 1 hour.", "name": "Cheetah's Elixir (Moderate)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +10 feet, and the duration is 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +10 feet, and the duration is 10 minutes.", "summary_markdown": "The bonus is +10 feet, and the duration is 10 minutes.", "text": " Cheetah's Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cheetah's Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 3 gp --- The bonus is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cheetah's Elixir (Moderate) Source Core Rulebook pg. 547 4.0 Price 25 gp --- The bonus is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cheetah's Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 110 gp --- The bonus is +10 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=86", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-86-133", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cheetah's Elixir](/Equipment.aspx?ID=86)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEnzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration.\n\n\n\n\r\n\r\n\r\nCheetah's Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nCheetah's Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nCheetah's Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 110 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +10 feet, and the duration is 1 hour.", "name": "Cheetah's Elixir (Greater)", "pfs": "Standard", "price": 11000, "price_raw": "110 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 110 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +10 feet, and the duration is 1 hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +10 feet, and the duration is 1 hour.", "summary_markdown": "The bonus is +10 feet, and the duration is 1 hour.", "text": " Cheetah's Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cheetah's Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 3 gp --- The bonus is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cheetah's Elixir (Moderate) Source Core Rulebook pg. 547 4.0 Price 25 gp --- The bonus is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cheetah's Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 110 gp --- The bonus is +10 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=86", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-87", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cognitive Mutagen](/Equipment.aspx?ID=87)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour mind becomes clear and cognition flows freely, but physical matters seem ephemeral. \n\n**Benefit** You gain an item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to Recall Knowledge. Your critical failures on Recall Knowledge checks become failures instead. \n\n**Drawback** You take a –2 penalty to weapon and unarmed attack rolls, Athletics checks, and Acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4.\n\n\n\n\r\n\r\n\r\nCognitive Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nCognitive Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nCognitive Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation.\r\n\r\n\r\nCognitive Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "name": "Cognitive Mutagen", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour mind becomes clear and cognition flows freely, but physical matters seem ephemeral. Benefit You gain an item bonus to Arcana, Crafting, …\r\n", "skill": [ "Arcana", "Crafting", "Lore", "Occultism", "Arcana", "Crafting", "Lore", "Occultism", "Arcana", "Crafting", "Lore", "Occultism", "Arcana", "Crafting", "Lore", "Occultism" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your mind becomes clear and cognition flows freely, but physical matters seem ephemeral. Benefit You gain an item bonus to Arcana, Crafting, …", "summary_markdown": "Your mind becomes clear and cognition flows freely, but physical matters seem ephemeral. Benefit You gain an item bonus to Arcana, Crafting, …", "text": " Cognitive Mutagen Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your mind becomes clear and cognition flows freely, but physical matters seem ephemeral. Benefit You gain an item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to Recall Knowledge. Your critical failures on Recall Knowledge checks become failures instead. Drawback You take a –2 penalty to weapon and unarmed attack rolls, Athletics checks, and Acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cognitive Mutagen (Lesser) Source Core Rulebook pg. 547 4.0 Price 4 gp --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Cognitive Mutagen (Moderate) Source Core Rulebook pg. 547 4.0 Price 12 gp --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cognitive Mutagen (Greater) Source Core Rulebook pg. 547 4.0 Price 300 gp --- The bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cognitive Mutagen (Major) Source Core Rulebook pg. 547 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=87", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-87-134", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cognitive Mutagen](/Equipment.aspx?ID=87)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour mind becomes clear and cognition flows freely, but physical matters seem ephemeral. \n\n**Benefit** You gain an item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to Recall Knowledge. Your critical failures on Recall Knowledge checks become failures instead. \n\n**Drawback** You take a –2 penalty to weapon and unarmed attack rolls, Athletics checks, and Acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4.\n\n\n\n\r\n\r\n\r\nCognitive Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nCognitive Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nCognitive Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation.\r\n\r\n\r\nCognitive Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "name": "Cognitive Mutagen (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +1, and the duration is 1 minute.", "summary_markdown": "The bonus is +1, and the duration is 1 minute.", "text": " Cognitive Mutagen Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your mind becomes clear and cognition flows freely, but physical matters seem ephemeral. Benefit You gain an item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to Recall Knowledge. Your critical failures on Recall Knowledge checks become failures instead. Drawback You take a –2 penalty to weapon and unarmed attack rolls, Athletics checks, and Acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cognitive Mutagen (Lesser) Source Core Rulebook pg. 547 4.0 Price 4 gp --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Cognitive Mutagen (Moderate) Source Core Rulebook pg. 547 4.0 Price 12 gp --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cognitive Mutagen (Greater) Source Core Rulebook pg. 547 4.0 Price 300 gp --- The bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cognitive Mutagen (Major) Source Core Rulebook pg. 547 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=87", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-87-135", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cognitive Mutagen](/Equipment.aspx?ID=87)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour mind becomes clear and cognition flows freely, but physical matters seem ephemeral. \n\n**Benefit** You gain an item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to Recall Knowledge. Your critical failures on Recall Knowledge checks become failures instead. \n\n**Drawback** You take a –2 penalty to weapon and unarmed attack rolls, Athletics checks, and Acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4.\n\n\n\n\r\n\r\n\r\nCognitive Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nCognitive Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nCognitive Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation.\r\n\r\n\r\nCognitive Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "name": "Cognitive Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, and the duration is 10 minutes.", "summary_markdown": "The bonus is +2, and the duration is 10 minutes.", "text": " Cognitive Mutagen Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your mind becomes clear and cognition flows freely, but physical matters seem ephemeral. Benefit You gain an item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to Recall Knowledge. Your critical failures on Recall Knowledge checks become failures instead. Drawback You take a –2 penalty to weapon and unarmed attack rolls, Athletics checks, and Acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cognitive Mutagen (Lesser) Source Core Rulebook pg. 547 4.0 Price 4 gp --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Cognitive Mutagen (Moderate) Source Core Rulebook pg. 547 4.0 Price 12 gp --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cognitive Mutagen (Greater) Source Core Rulebook pg. 547 4.0 Price 300 gp --- The bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cognitive Mutagen (Major) Source Core Rulebook pg. 547 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=87", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-87-136", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cognitive Mutagen](/Equipment.aspx?ID=87)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour mind becomes clear and cognition flows freely, but physical matters seem ephemeral. \n\n**Benefit** You gain an item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to Recall Knowledge. Your critical failures on Recall Knowledge checks become failures instead. \n\n**Drawback** You take a –2 penalty to weapon and unarmed attack rolls, Athletics checks, and Acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4.\n\n\n\n\r\n\r\n\r\nCognitive Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nCognitive Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nCognitive Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation.\r\n\r\n\r\nCognitive Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "name": "Cognitive Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation.", "summary_markdown": "The bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation.", "text": " Cognitive Mutagen Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your mind becomes clear and cognition flows freely, but physical matters seem ephemeral. Benefit You gain an item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to Recall Knowledge. Your critical failures on Recall Knowledge checks become failures instead. Drawback You take a –2 penalty to weapon and unarmed attack rolls, Athletics checks, and Acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cognitive Mutagen (Lesser) Source Core Rulebook pg. 547 4.0 Price 4 gp --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Cognitive Mutagen (Moderate) Source Core Rulebook pg. 547 4.0 Price 12 gp --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cognitive Mutagen (Greater) Source Core Rulebook pg. 547 4.0 Price 300 gp --- The bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cognitive Mutagen (Major) Source Core Rulebook pg. 547 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=87", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-87-137", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cognitive Mutagen](/Equipment.aspx?ID=87)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour mind becomes clear and cognition flows freely, but physical matters seem ephemeral. \n\n**Benefit** You gain an item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to Recall Knowledge. Your critical failures on Recall Knowledge checks become failures instead. \n\n**Drawback** You take a –2 penalty to weapon and unarmed attack rolls, Athletics checks, and Acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4.\n\n\n\n\r\n\r\n\r\nCognitive Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nCognitive Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nCognitive Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation.\r\n\r\n\r\nCognitive Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "name": "Cognitive Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "summary_markdown": "The bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "text": " Cognitive Mutagen Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your mind becomes clear and cognition flows freely, but physical matters seem ephemeral. Benefit You gain an item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to Recall Knowledge. Your critical failures on Recall Knowledge checks become failures instead. Drawback You take a –2 penalty to weapon and unarmed attack rolls, Athletics checks, and Acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cognitive Mutagen (Lesser) Source Core Rulebook pg. 547 4.0 Price 4 gp --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Cognitive Mutagen (Moderate) Source Core Rulebook pg. 547 4.0 Price 12 gp --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cognitive Mutagen (Greater) Source Core Rulebook pg. 547 4.0 Price 300 gp --- The bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cognitive Mutagen (Major) Source Core Rulebook pg. 547 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=87", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-88", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Comprehension Elixir](/Equipment.aspx?ID=88)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, so long as they are written in a common language. This elixir doesn’t automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to Decipher Writing.\n\n\n\n\r\n\r\n\r\nComprehension Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 7 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nComprehension Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 54 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.", "name": "Comprehension Elixir", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any …", "summary_markdown": "This bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any …", "text": " Comprehension Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, so long as they are written in a common language. This elixir doesn’t automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to Decipher Writing. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Comprehension Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 7 gp --- The duration is 1 minute. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Comprehension Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 54 gp --- The duration is 10 minutes.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=88", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-88-138", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Comprehension Elixir](/Equipment.aspx?ID=88)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, so long as they are written in a common language. This elixir doesn’t automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to Decipher Writing.\n\n\n\n\r\n\r\n\r\nComprehension Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 7 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nComprehension Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 54 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.", "name": "Comprehension Elixir (Lesser)", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 1 minute.", "summary_markdown": "The duration is 1 minute.", "text": " Comprehension Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, so long as they are written in a common language. This elixir doesn’t automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to Decipher Writing. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Comprehension Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 7 gp --- The duration is 1 minute. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Comprehension Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 54 gp --- The duration is 10 minutes.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=88", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-88-139", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Comprehension Elixir](/Equipment.aspx?ID=88)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, so long as they are written in a common language. This elixir doesn’t automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to Decipher Writing.\n\n\n\n\r\n\r\n\r\nComprehension Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 7 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nComprehension Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 54 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.", "name": "Comprehension Elixir (Greater)", "pfs": "Standard", "price": 5400, "price_raw": "54 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 54 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 10 minutes.", "summary_markdown": "The duration is 10 minutes.", "text": " Comprehension Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, so long as they are written in a common language. This elixir doesn’t automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to Decipher Writing. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Comprehension Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 7 gp --- The duration is 1 minute. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Comprehension Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 54 gp --- The duration is 10 minutes.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=88", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-89", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Darkvision Elixir](/Equipment.aspx?ID=89)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration.\n\n\n\n\r\n\r\n\r\nDarkvision Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nDarkvision Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 11 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nDarkvision Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours.", "name": "Darkvision Elixir", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration.", "summary_markdown": "After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration.", "text": " Darkvision Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Darkvision Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 6 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Darkvision Elixir (Moderate) Source Core Rulebook pg. 547 4.0 Price 11 gp --- The duration is 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkvision Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 90 gp --- The duration is 24 hours.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=89", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-89-140", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Darkvision Elixir](/Equipment.aspx?ID=89)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration.\n\n\n\n\r\n\r\n\r\nDarkvision Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nDarkvision Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 11 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nDarkvision Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours.", "name": "Darkvision Elixir (Lesser)", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 10 minutes.", "summary_markdown": "The duration is 10 minutes.", "text": " Darkvision Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Darkvision Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 6 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Darkvision Elixir (Moderate) Source Core Rulebook pg. 547 4.0 Price 11 gp --- The duration is 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkvision Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 90 gp --- The duration is 24 hours.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=89", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-89-141", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Darkvision Elixir](/Equipment.aspx?ID=89)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration.\n\n\n\n\r\n\r\n\r\nDarkvision Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nDarkvision Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 11 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nDarkvision Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours.", "name": "Darkvision Elixir (Moderate)", "pfs": "Standard", "price": 1100, "price_raw": "11 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 11 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 1 hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 1 hour.", "summary_markdown": "The duration is 1 hour.", "text": " Darkvision Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Darkvision Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 6 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Darkvision Elixir (Moderate) Source Core Rulebook pg. 547 4.0 Price 11 gp --- The duration is 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkvision Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 90 gp --- The duration is 24 hours.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=89", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-89-142", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Darkvision Elixir](/Equipment.aspx?ID=89)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration.\n\n\n\n\r\n\r\n\r\nDarkvision Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nDarkvision Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 11 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nDarkvision Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours.", "name": "Darkvision Elixir (Greater)", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 24 hours.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 547" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 547 4.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 24 hours.", "summary_markdown": "The duration is 24 hours.", "text": " Darkvision Elixir Source Core Rulebook pg. 547 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Darkvision Elixir (Lesser) Source Core Rulebook pg. 547 4.0 Price 6 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Darkvision Elixir (Moderate) Source Core Rulebook pg. 547 4.0 Price 11 gp --- The duration is 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkvision Elixir (Greater) Source Core Rulebook pg. 547 4.0 Price 90 gp --- The duration is 24 hours.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=89", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-90", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Eagle-Eye Elixir](/Equipment.aspx?ID=90)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when attempting to find secret doors and traps. \n\n\n\n\r\n\r\n\r\nEagle-Eye Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, or +2 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 27 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, or +3 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it.", "name": "Eagle-Eye Elixir", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when …", "summary_markdown": "After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when …", "text": " Eagle-Eye Elixir Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when attempting to find secret doors and traps. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Eagle-Eye Elixir (Lesser) Source Core Rulebook pg. 548 4.0 Price 4 gp --- The bonus is +1, or +2 to find secret doors and traps. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Eagle-Eye Elixir (Moderate) Source Core Rulebook pg. 548 4.0 Price 27 gp --- The bonus is +2, or +3 to find secret doors and traps. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Eagle-Eye Elixir (Greater) Source Core Rulebook pg. 548 4.0 Price 200 gp --- The bonus is +3, or +4 to find secret doors and traps. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Eagle-Eye Elixir (Major) Source Core Rulebook pg. 548 4.0 Price 2,000 gp --- The bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=90", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-90-143", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Eagle-Eye Elixir](/Equipment.aspx?ID=90)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when attempting to find secret doors and traps. \n\n\n\n\r\n\r\n\r\nEagle-Eye Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, or +2 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 27 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, or +3 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it.", "name": "Eagle-Eye Elixir (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +1, or +2 to find secret doors and traps.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +1, or +2 to find secret doors and traps.", "summary_markdown": "The bonus is +1, or +2 to find secret doors and traps.", "text": " Eagle-Eye Elixir Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when attempting to find secret doors and traps. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Eagle-Eye Elixir (Lesser) Source Core Rulebook pg. 548 4.0 Price 4 gp --- The bonus is +1, or +2 to find secret doors and traps. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Eagle-Eye Elixir (Moderate) Source Core Rulebook pg. 548 4.0 Price 27 gp --- The bonus is +2, or +3 to find secret doors and traps. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Eagle-Eye Elixir (Greater) Source Core Rulebook pg. 548 4.0 Price 200 gp --- The bonus is +3, or +4 to find secret doors and traps. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Eagle-Eye Elixir (Major) Source Core Rulebook pg. 548 4.0 Price 2,000 gp --- The bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=90", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-90-144", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Eagle-Eye Elixir](/Equipment.aspx?ID=90)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when attempting to find secret doors and traps. \n\n\n\n\r\n\r\n\r\nEagle-Eye Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, or +2 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 27 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, or +3 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it.", "name": "Eagle-Eye Elixir (Moderate)", "pfs": "Standard", "price": 2700, "price_raw": "27 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 27 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, or +3 to find secret doors and traps.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, or +3 to find secret doors and traps.", "summary_markdown": "The bonus is +2, or +3 to find secret doors and traps.", "text": " Eagle-Eye Elixir Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when attempting to find secret doors and traps. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Eagle-Eye Elixir (Lesser) Source Core Rulebook pg. 548 4.0 Price 4 gp --- The bonus is +1, or +2 to find secret doors and traps. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Eagle-Eye Elixir (Moderate) Source Core Rulebook pg. 548 4.0 Price 27 gp --- The bonus is +2, or +3 to find secret doors and traps. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Eagle-Eye Elixir (Greater) Source Core Rulebook pg. 548 4.0 Price 200 gp --- The bonus is +3, or +4 to find secret doors and traps. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Eagle-Eye Elixir (Major) Source Core Rulebook pg. 548 4.0 Price 2,000 gp --- The bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=90", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-90-145", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Eagle-Eye Elixir](/Equipment.aspx?ID=90)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when attempting to find secret doors and traps. \n\n\n\n\r\n\r\n\r\nEagle-Eye Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, or +2 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 27 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, or +3 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it.", "name": "Eagle-Eye Elixir (Greater)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3, or +4 to find secret doors and traps.", "summary_markdown": "The bonus is +3, or +4 to find secret doors and traps.", "text": " Eagle-Eye Elixir Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when attempting to find secret doors and traps. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Eagle-Eye Elixir (Lesser) Source Core Rulebook pg. 548 4.0 Price 4 gp --- The bonus is +1, or +2 to find secret doors and traps. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Eagle-Eye Elixir (Moderate) Source Core Rulebook pg. 548 4.0 Price 27 gp --- The bonus is +2, or +3 to find secret doors and traps. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Eagle-Eye Elixir (Greater) Source Core Rulebook pg. 548 4.0 Price 200 gp --- The bonus is +3, or +4 to find secret doors and traps. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Eagle-Eye Elixir (Major) Source Core Rulebook pg. 548 4.0 Price 2,000 gp --- The bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=90", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-90-146", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Eagle-Eye Elixir](/Equipment.aspx?ID=90)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when attempting to find secret doors and traps. \n\n\n\n\r\n\r\n\r\nEagle-Eye Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, or +2 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 27 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, or +3 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps.\r\n\r\n\r\nEagle-Eye Elixir (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it.", "name": "Eagle-Eye Elixir (Major)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a …", "summary_markdown": "The bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a …", "text": " Eagle-Eye Elixir Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that is greater when attempting to find secret doors and traps. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Eagle-Eye Elixir (Lesser) Source Core Rulebook pg. 548 4.0 Price 4 gp --- The bonus is +1, or +2 to find secret doors and traps. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Eagle-Eye Elixir (Moderate) Source Core Rulebook pg. 548 4.0 Price 27 gp --- The bonus is +2, or +3 to find secret doors and traps. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Eagle-Eye Elixir (Greater) Source Core Rulebook pg. 548 4.0 Price 200 gp --- The bonus is +3, or +4 to find secret doors and traps. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Eagle-Eye Elixir (Major) Source Core Rulebook pg. 548 4.0 Price 2,000 gp --- The bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=90", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-91", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Elixir of Life](/Equipment.aspx?ID=91)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 10 minutes.\n\n\n\n\r\n\r\n\r\nElixir of Life (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 1d6 Hit Points, and the bonus is +1.\r\n\r\n\r\nElixir of Life (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 3d6+6 Hit Points and the bonus is +1.\r\n\r\n\r\nElixir of Life (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 5d6+12 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 7d6+18 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 8d6+21 Hit Points, and the bonus is +3.\r\n\r\n\r\nElixir of Life (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 10d6+27 Hit Points, and the bonus is +4.", "name": "Elixir of Life", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nElixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number …", "summary_markdown": "Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number …", "text": " Elixir of Life Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Elixir of Life (Minor) Source Core Rulebook pg. 548 4.0 Price 3 gp --- The elixir restores 1d6 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Elixir of Life (Lesser) Source Core Rulebook pg. 548 4.0 Price 30 gp --- The elixir restores 3d6+6 Hit Points and the bonus is +1. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elixir of Life (Moderate) Source Core Rulebook pg. 548 4.0 Price 150 gp --- The elixir restores 5d6+12 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Elixir of Life (Greater) Source Core Rulebook pg. 548 4.0 Price 600 gp --- The elixir restores 7d6+18 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Elixir of Life (Major) Source Core Rulebook pg. 548 4.0 Price 1,300 gp --- The elixir restores 8d6+21 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Elixir of Life (True) Source Core Rulebook pg. 548 4.0 Price 8,000 gp --- The elixir restores 10d6+27 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=91", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-91-147", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Elixir of Life](/Equipment.aspx?ID=91)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 10 minutes.\n\n\n\n\r\n\r\n\r\nElixir of Life (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 1d6 Hit Points, and the bonus is +1.\r\n\r\n\r\nElixir of Life (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 3d6+6 Hit Points and the bonus is +1.\r\n\r\n\r\nElixir of Life (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 5d6+12 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 7d6+18 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 8d6+21 Hit Points, and the bonus is +3.\r\n\r\n\r\nElixir of Life (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 10d6+27 Hit Points, and the bonus is +4.", "name": "Elixir of Life (Minor)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe elixir restores 1d6 Hit Points, and the bonus is +1.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The elixir restores 1d6 Hit Points, and the bonus is +1.", "summary_markdown": "The elixir restores 1d6 Hit Points, and the bonus is +1.", "text": " Elixir of Life Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Elixir of Life (Minor) Source Core Rulebook pg. 548 4.0 Price 3 gp --- The elixir restores 1d6 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Elixir of Life (Lesser) Source Core Rulebook pg. 548 4.0 Price 30 gp --- The elixir restores 3d6+6 Hit Points and the bonus is +1. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elixir of Life (Moderate) Source Core Rulebook pg. 548 4.0 Price 150 gp --- The elixir restores 5d6+12 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Elixir of Life (Greater) Source Core Rulebook pg. 548 4.0 Price 600 gp --- The elixir restores 7d6+18 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Elixir of Life (Major) Source Core Rulebook pg. 548 4.0 Price 1,300 gp --- The elixir restores 8d6+21 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Elixir of Life (True) Source Core Rulebook pg. 548 4.0 Price 8,000 gp --- The elixir restores 10d6+27 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=91", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-91-148", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Elixir of Life](/Equipment.aspx?ID=91)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 10 minutes.\n\n\n\n\r\n\r\n\r\nElixir of Life (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 1d6 Hit Points, and the bonus is +1.\r\n\r\n\r\nElixir of Life (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 3d6+6 Hit Points and the bonus is +1.\r\n\r\n\r\nElixir of Life (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 5d6+12 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 7d6+18 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 8d6+21 Hit Points, and the bonus is +3.\r\n\r\n\r\nElixir of Life (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 10d6+27 Hit Points, and the bonus is +4.", "name": "Elixir of Life (Lesser)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe elixir restores 3d6+6 Hit Points and the bonus is +1.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The elixir restores 3d6+6 Hit Points and the bonus is +1.", "summary_markdown": "The elixir restores 3d6+6 Hit Points and the bonus is +1.", "text": " Elixir of Life Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Elixir of Life (Minor) Source Core Rulebook pg. 548 4.0 Price 3 gp --- The elixir restores 1d6 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Elixir of Life (Lesser) Source Core Rulebook pg. 548 4.0 Price 30 gp --- The elixir restores 3d6+6 Hit Points and the bonus is +1. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elixir of Life (Moderate) Source Core Rulebook pg. 548 4.0 Price 150 gp --- The elixir restores 5d6+12 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Elixir of Life (Greater) Source Core Rulebook pg. 548 4.0 Price 600 gp --- The elixir restores 7d6+18 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Elixir of Life (Major) Source Core Rulebook pg. 548 4.0 Price 1,300 gp --- The elixir restores 8d6+21 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Elixir of Life (True) Source Core Rulebook pg. 548 4.0 Price 8,000 gp --- The elixir restores 10d6+27 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=91", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-91-149", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Elixir of Life](/Equipment.aspx?ID=91)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 10 minutes.\n\n\n\n\r\n\r\n\r\nElixir of Life (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 1d6 Hit Points, and the bonus is +1.\r\n\r\n\r\nElixir of Life (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 3d6+6 Hit Points and the bonus is +1.\r\n\r\n\r\nElixir of Life (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 5d6+12 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 7d6+18 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 8d6+21 Hit Points, and the bonus is +3.\r\n\r\n\r\nElixir of Life (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 10d6+27 Hit Points, and the bonus is +4.", "name": "Elixir of Life (Moderate)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe elixir restores 5d6+12 Hit Points, and the bonus is +2.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The elixir restores 5d6+12 Hit Points, and the bonus is +2.", "summary_markdown": "The elixir restores 5d6+12 Hit Points, and the bonus is +2.", "text": " Elixir of Life Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Elixir of Life (Minor) Source Core Rulebook pg. 548 4.0 Price 3 gp --- The elixir restores 1d6 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Elixir of Life (Lesser) Source Core Rulebook pg. 548 4.0 Price 30 gp --- The elixir restores 3d6+6 Hit Points and the bonus is +1. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elixir of Life (Moderate) Source Core Rulebook pg. 548 4.0 Price 150 gp --- The elixir restores 5d6+12 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Elixir of Life (Greater) Source Core Rulebook pg. 548 4.0 Price 600 gp --- The elixir restores 7d6+18 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Elixir of Life (Major) Source Core Rulebook pg. 548 4.0 Price 1,300 gp --- The elixir restores 8d6+21 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Elixir of Life (True) Source Core Rulebook pg. 548 4.0 Price 8,000 gp --- The elixir restores 10d6+27 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=91", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-91-150", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Elixir of Life](/Equipment.aspx?ID=91)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 10 minutes.\n\n\n\n\r\n\r\n\r\nElixir of Life (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 1d6 Hit Points, and the bonus is +1.\r\n\r\n\r\nElixir of Life (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 3d6+6 Hit Points and the bonus is +1.\r\n\r\n\r\nElixir of Life (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 5d6+12 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 7d6+18 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 8d6+21 Hit Points, and the bonus is +3.\r\n\r\n\r\nElixir of Life (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 10d6+27 Hit Points, and the bonus is +4.", "name": "Elixir of Life (Greater)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe elixir restores 7d6+18 Hit Points, and the bonus is +2.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The elixir restores 7d6+18 Hit Points, and the bonus is +2.", "summary_markdown": "The elixir restores 7d6+18 Hit Points, and the bonus is +2.", "text": " Elixir of Life Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Elixir of Life (Minor) Source Core Rulebook pg. 548 4.0 Price 3 gp --- The elixir restores 1d6 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Elixir of Life (Lesser) Source Core Rulebook pg. 548 4.0 Price 30 gp --- The elixir restores 3d6+6 Hit Points and the bonus is +1. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elixir of Life (Moderate) Source Core Rulebook pg. 548 4.0 Price 150 gp --- The elixir restores 5d6+12 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Elixir of Life (Greater) Source Core Rulebook pg. 548 4.0 Price 600 gp --- The elixir restores 7d6+18 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Elixir of Life (Major) Source Core Rulebook pg. 548 4.0 Price 1,300 gp --- The elixir restores 8d6+21 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Elixir of Life (True) Source Core Rulebook pg. 548 4.0 Price 8,000 gp --- The elixir restores 10d6+27 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=91", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-91-151", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Elixir of Life](/Equipment.aspx?ID=91)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 10 minutes.\n\n\n\n\r\n\r\n\r\nElixir of Life (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 1d6 Hit Points, and the bonus is +1.\r\n\r\n\r\nElixir of Life (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 3d6+6 Hit Points and the bonus is +1.\r\n\r\n\r\nElixir of Life (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 5d6+12 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 7d6+18 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 8d6+21 Hit Points, and the bonus is +3.\r\n\r\n\r\nElixir of Life (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 10d6+27 Hit Points, and the bonus is +4.", "name": "Elixir of Life (Major)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe elixir restores 8d6+21 Hit Points, and the bonus is +3.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The elixir restores 8d6+21 Hit Points, and the bonus is +3.", "summary_markdown": "The elixir restores 8d6+21 Hit Points, and the bonus is +3.", "text": " Elixir of Life Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Elixir of Life (Minor) Source Core Rulebook pg. 548 4.0 Price 3 gp --- The elixir restores 1d6 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Elixir of Life (Lesser) Source Core Rulebook pg. 548 4.0 Price 30 gp --- The elixir restores 3d6+6 Hit Points and the bonus is +1. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elixir of Life (Moderate) Source Core Rulebook pg. 548 4.0 Price 150 gp --- The elixir restores 5d6+12 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Elixir of Life (Greater) Source Core Rulebook pg. 548 4.0 Price 600 gp --- The elixir restores 7d6+18 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Elixir of Life (Major) Source Core Rulebook pg. 548 4.0 Price 1,300 gp --- The elixir restores 8d6+21 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Elixir of Life (True) Source Core Rulebook pg. 548 4.0 Price 8,000 gp --- The elixir restores 10d6+27 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=91", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-91-152", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Elixir of Life](/Equipment.aspx?ID=91)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 10 minutes.\n\n\n\n\r\n\r\n\r\nElixir of Life (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 1d6 Hit Points, and the bonus is +1.\r\n\r\n\r\nElixir of Life (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 3d6+6 Hit Points and the bonus is +1.\r\n\r\n\r\nElixir of Life (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 5d6+12 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 7d6+18 Hit Points, and the bonus is +2.\r\n\r\n\r\nElixir of Life (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 8d6+21 Hit Points, and the bonus is +3.\r\n\r\n\r\nElixir of Life (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe elixir restores 10d6+27 Hit Points, and the bonus is +4.", "name": "Elixir of Life (True)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe elixir restores 10d6+27 Hit Points, and the bonus is +4.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The elixir restores 10d6+27 Hit Points, and the bonus is +4.", "summary_markdown": "The elixir restores 10d6+27 Hit Points, and the bonus is +4.", "text": " Elixir of Life Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Elixir of Life (Minor) Source Core Rulebook pg. 548 4.0 Price 3 gp --- The elixir restores 1d6 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Elixir of Life (Lesser) Source Core Rulebook pg. 548 4.0 Price 30 gp --- The elixir restores 3d6+6 Hit Points and the bonus is +1. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elixir of Life (Moderate) Source Core Rulebook pg. 548 4.0 Price 150 gp --- The elixir restores 5d6+12 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Elixir of Life (Greater) Source Core Rulebook pg. 548 4.0 Price 600 gp --- The elixir restores 7d6+18 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Elixir of Life (Major) Source Core Rulebook pg. 548 4.0 Price 1,300 gp --- The elixir restores 8d6+21 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Elixir of Life (True) Source Core Rulebook pg. 548 4.0 Price 8,000 gp --- The elixir restores 10d6+27 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=91", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-92", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Elixir of Rejuvenation](/Equipment.aspx?ID=92)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe elixir of rejuvenation restores a creature to full health and eradicates toxins affecting it. When you drink this elixir, you’re restored to your maximum Hit Points, and all afflictions of 20th level or lower affecting you are removed.\n\n You can instead administer this elixir to a creature that has been dead for a week or less. When you do, that creature is instantly brought back to life with 1 Hit Point and no spell slots, Focus Points, or other daily resources.\n\n**Craft Requirements** [philosopher’s stone](/Equipment.aspx?ID=133), [true elixir of life](/Equipment.aspx?ID=91)\n\n\n\n", "name": "Elixir of Rejuvenation", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe elixir of rejuvenation restores a creature to full health and eradicates toxins affecting it. When you drink this elixir, you’re restored to your …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The elixir of rejuvenation restores a creature to full health and eradicates toxins affecting it. When you drink this elixir, you’re restored to your …", "summary_markdown": "The elixir of rejuvenation restores a creature to full health and eradicates toxins affecting it. When you drink this elixir, you’re restored to your …", "text": " Elixir of Rejuvenation Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- The elixir of rejuvenation restores a creature to full health and eradicates toxins affecting it. When you drink this elixir, you’re restored to your maximum Hit Points, and all afflictions of 20th level or lower affecting you are removed. You can instead administer this elixir to a creature that has been dead for a week or less. When you do, that creature is instantly brought back to life with 1 Hit Point and no spell slots, Focus Points, or other daily resources. Craft Requirements philosopher’s stone, true elixir of life\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=92", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-93", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Infiltrator's Elixir](/Equipment.aspx?ID=93)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFavored by spies and tricksters, an infiltrator’s elixir is used to alter your appearance. When imbibed, you take the shape of a humanoid creature of your size, but different enough so you might be unrecognizable. If you aren’t a humanoid, you might take on a form more similar to your own, at the GM’s discretion.\n\n The creator of the elixir decides the basics of the appearance you transform into when you imbibe the elixir, including eye color, skin tone, and hair color. The elixir can’t change your form into that of a specific person. After the form takes hold, you retain it for the next 10 minutes. \n\n Drinking this elixir counts as setting up a disguise to Impersonate. You gain a +4 status bonus to your Deception DC to avoid others seeing through your disguise, and you add your level to this DC even if untrained. \n\n\n\n", "name": "Infiltrator's Elixir", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFavored by spies and tricksters, an infiltrator’s elixir is used to alter your appearance. When imbibed, you take the shape of a humanoid creature of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Favored by spies and tricksters, an infiltrator’s elixir is used to alter your appearance. When imbibed, you take the shape of a humanoid creature of …", "summary_markdown": "Favored by spies and tricksters, an infiltrator’s elixir is used to alter your appearance. When imbibed, you take the shape of a humanoid creature of …", "text": " Infiltrator's Elixir Source Core Rulebook pg. 548 4.0 Price 6 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Favored by spies and tricksters, an infiltrator’s elixir is used to alter your appearance. When imbibed, you take the shape of a humanoid creature of your size, but different enough so you might be unrecognizable. If you aren’t a humanoid, you might take on a form more similar to your own, at the GM’s discretion. The creator of the elixir decides the basics of the appearance you transform into when you imbibe the elixir, including eye color, skin tone, and hair color. The elixir can’t change your form into that of a specific person. After the form takes hold, you retain it for the next 10 minutes. Drinking this elixir counts as setting up a disguise to Impersonate. You gain a +4 status bonus to your Deception DC to avoid others seeing through your disguise, and you add your level to this DC even if untrained. ", "trait": [ "Alchemical", "Consumable", "Elixir", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=93", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-94", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Juggernaut Mutagen](/Equipment.aspx?ID=94)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. \n\n**Benefit** You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. \n\n**Drawback** You take a –2 penalty to Will saves, Perception checks, and initiative rolls. \n\n\n\n\r\n\r\n\r\nJuggernaut Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute.\r\n\r\n\r\nJuggernaut Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes.\r\n\r\n\r\nJuggernaut Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead.\r\n\r\n\r\nJuggernaut Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead.", "name": "Juggernaut Mutagen", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. …", "summary_markdown": "After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. …", "text": " Juggernaut Mutagen Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. Benefit You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. Drawback You take a –2 penalty to Will saves, Perception checks, and initiative rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Juggernaut Mutagen (Lesser) Source Core Rulebook pg. 548 4.0 Price 4 gp --- The bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Juggernaut Mutagen (Moderate) Source Core Rulebook pg. 548 4.0 Price 12 gp --- The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Juggernaut Mutagen (Greater) Source Core Rulebook pg. 548 4.0 Price 300 gp --- The bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Juggernaut Mutagen (Major) Source Core Rulebook pg. 548 4.0 Price 3,000 gp --- The bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=94", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-94-153", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Juggernaut Mutagen](/Equipment.aspx?ID=94)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. \n\n**Benefit** You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. \n\n**Drawback** You take a –2 penalty to Will saves, Perception checks, and initiative rolls. \n\n\n\n\r\n\r\n\r\nJuggernaut Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute.\r\n\r\n\r\nJuggernaut Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes.\r\n\r\n\r\nJuggernaut Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead.\r\n\r\n\r\nJuggernaut Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead.", "name": "Juggernaut Mutagen (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute.", "summary_markdown": "The bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute.", "text": " Juggernaut Mutagen Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. Benefit You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. Drawback You take a –2 penalty to Will saves, Perception checks, and initiative rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Juggernaut Mutagen (Lesser) Source Core Rulebook pg. 548 4.0 Price 4 gp --- The bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Juggernaut Mutagen (Moderate) Source Core Rulebook pg. 548 4.0 Price 12 gp --- The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Juggernaut Mutagen (Greater) Source Core Rulebook pg. 548 4.0 Price 300 gp --- The bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Juggernaut Mutagen (Major) Source Core Rulebook pg. 548 4.0 Price 3,000 gp --- The bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=94", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-94-154", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Juggernaut Mutagen](/Equipment.aspx?ID=94)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. \n\n**Benefit** You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. \n\n**Drawback** You take a –2 penalty to Will saves, Perception checks, and initiative rolls. \n\n\n\n\r\n\r\n\r\nJuggernaut Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute.\r\n\r\n\r\nJuggernaut Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes.\r\n\r\n\r\nJuggernaut Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead.\r\n\r\n\r\nJuggernaut Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead.", "name": "Juggernaut Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes.", "summary_markdown": "The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes.", "text": " Juggernaut Mutagen Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. Benefit You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. Drawback You take a –2 penalty to Will saves, Perception checks, and initiative rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Juggernaut Mutagen (Lesser) Source Core Rulebook pg. 548 4.0 Price 4 gp --- The bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Juggernaut Mutagen (Moderate) Source Core Rulebook pg. 548 4.0 Price 12 gp --- The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Juggernaut Mutagen (Greater) Source Core Rulebook pg. 548 4.0 Price 300 gp --- The bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Juggernaut Mutagen (Major) Source Core Rulebook pg. 548 4.0 Price 3,000 gp --- The bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=94", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-94-155", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Juggernaut Mutagen](/Equipment.aspx?ID=94)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. \n\n**Benefit** You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. \n\n**Drawback** You take a –2 penalty to Will saves, Perception checks, and initiative rolls. \n\n\n\n\r\n\r\n\r\nJuggernaut Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute.\r\n\r\n\r\nJuggernaut Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes.\r\n\r\n\r\nJuggernaut Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead.\r\n\r\n\r\nJuggernaut Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead.", "name": "Juggernaut Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical …", "summary_markdown": "The bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical …", "text": " Juggernaut Mutagen Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. Benefit You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. Drawback You take a –2 penalty to Will saves, Perception checks, and initiative rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Juggernaut Mutagen (Lesser) Source Core Rulebook pg. 548 4.0 Price 4 gp --- The bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Juggernaut Mutagen (Moderate) Source Core Rulebook pg. 548 4.0 Price 12 gp --- The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Juggernaut Mutagen (Greater) Source Core Rulebook pg. 548 4.0 Price 300 gp --- The bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Juggernaut Mutagen (Major) Source Core Rulebook pg. 548 4.0 Price 3,000 gp --- The bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=94", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-94-156", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Juggernaut Mutagen](/Equipment.aspx?ID=94)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. \n\n**Benefit** You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. \n\n**Drawback** You take a –2 penalty to Will saves, Perception checks, and initiative rolls. \n\n\n\n\r\n\r\n\r\nJuggernaut Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute.\r\n\r\n\r\nJuggernaut Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes.\r\n\r\n\r\nJuggernaut Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead.\r\n\r\n\r\nJuggernaut Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead.", "name": "Juggernaut Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 548" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 548 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical …", "summary_markdown": "The bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical …", "text": " Juggernaut Mutagen Source Core Rulebook pg. 548 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant. Benefit You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points. Drawback You take a –2 penalty to Will saves, Perception checks, and initiative rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Juggernaut Mutagen (Lesser) Source Core Rulebook pg. 548 4.0 Price 4 gp --- The bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Juggernaut Mutagen (Moderate) Source Core Rulebook pg. 548 4.0 Price 12 gp --- The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Juggernaut Mutagen (Greater) Source Core Rulebook pg. 548 4.0 Price 300 gp --- The bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Juggernaut Mutagen (Major) Source Core Rulebook pg. 548 4.0 Price 3,000 gp --- The bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=94", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-95", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Leaper's Elixir](/Equipment.aspx?ID=95)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37) as a single action instead of 2 actions. If you do, you don’t perform the initial [Stride](/Actions.aspx?ID=88) (nor do you fail if you don’t Stride 10 feet).\n\n\n\n\r\n\r\n\r\nLeaper's Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nLeaper's Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum vertical distance you can jump with a High Jump is the same as you can jump horizontally with a Long Jump.", "name": "Leaper's Elixir", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or …", "summary_markdown": "This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or …", "text": " Leaper's Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Leaper's Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 3 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Leaper's Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 55 gp --- The maximum vertical distance you can jump with a High Jump is the same as you can jump horizontally with a Long Jump.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=95", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-95-157", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Leaper's Elixir](/Equipment.aspx?ID=95)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37) as a single action instead of 2 actions. If you do, you don’t perform the initial [Stride](/Actions.aspx?ID=88) (nor do you fail if you don’t Stride 10 feet).\n\n\n\n\r\n\r\n\r\nLeaper's Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nLeaper's Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum vertical distance you can jump with a High Jump is the same as you can jump horizontally with a Long Jump.", "name": "Leaper's Elixir (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or …", "summary_markdown": "This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or …", "text": " Leaper's Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Leaper's Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 3 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Leaper's Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 55 gp --- The maximum vertical distance you can jump with a High Jump is the same as you can jump horizontally with a Long Jump.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=95", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-95-158", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Leaper's Elixir](/Equipment.aspx?ID=95)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37) as a single action instead of 2 actions. If you do, you don’t perform the initial [Stride](/Actions.aspx?ID=88) (nor do you fail if you don’t Stride 10 feet).\n\n\n\n\r\n\r\n\r\nLeaper's Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nLeaper's Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum vertical distance you can jump with a High Jump is the same as you can jump horizontally with a Long Jump.", "name": "Leaper's Elixir (Greater)", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe maximum vertical distance you can jump with a High Jump is the same as you can jump horizontally with a Long Jump.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The maximum vertical distance you can jump with a High Jump is the same as you can jump horizontally with a Long Jump.", "summary_markdown": "The maximum vertical distance you can jump with a High Jump is the same as you can jump horizontally with a Long Jump.", "text": " Leaper's Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Leaper's Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 3 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Leaper's Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 55 gp --- The maximum vertical distance you can jump with a High Jump is the same as you can jump horizontally with a Long Jump.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=95", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-96", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Mistform Elixir](/Equipment.aspx?ID=96)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA faint mist emanates from your skin, making you [concealed](/Conditions.aspx?ID=4) for the listed duration. As usual being concealed when your position is still obvious, you can't use this concealment to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63).\n\n\n\n\r\n\r\n\r\nMistform Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 3 rounds.\r\n\r\n\r\nMistform Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 56 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nMistform Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 5 minutes.", "name": "Mistform Elixir", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA faint mist emanates from your skin, making you concealed for the listed duration. As usual being concealed when your position is still obvious, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A faint mist emanates from your skin, making you concealed for the listed duration. As usual being concealed when your position is still obvious, …", "summary_markdown": "A faint mist emanates from your skin, making you concealed for the listed duration. As usual being concealed when your position is still obvious, …", "text": " Mistform Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A faint mist emanates from your skin, making you concealed for the listed duration. As usual being concealed when your position is still obvious, you can't use this concealment to Hide or Sneak. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Mistform Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 18 gp --- The duration is 3 rounds. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Mistform Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 56 gp --- The duration is 1 minute. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Mistform Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 180 gp --- The duration is 5 minutes.", "trait": [ "Alchemical", "Consumable", "Elixir", "Illusion", "Visual" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Illusion", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=96", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-96-159", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Mistform Elixir](/Equipment.aspx?ID=96)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA faint mist emanates from your skin, making you [concealed](/Conditions.aspx?ID=4) for the listed duration. As usual being concealed when your position is still obvious, you can't use this concealment to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63).\n\n\n\n\r\n\r\n\r\nMistform Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 3 rounds.\r\n\r\n\r\nMistform Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 56 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nMistform Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 5 minutes.", "name": "Mistform Elixir (Lesser)", "pfs": "Standard", "price": 1800, "price_raw": "18 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 18 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 3 rounds.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 3 rounds.", "summary_markdown": "The duration is 3 rounds.", "text": " Mistform Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A faint mist emanates from your skin, making you concealed for the listed duration. As usual being concealed when your position is still obvious, you can't use this concealment to Hide or Sneak. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Mistform Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 18 gp --- The duration is 3 rounds. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Mistform Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 56 gp --- The duration is 1 minute. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Mistform Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 180 gp --- The duration is 5 minutes.", "trait": [ "Alchemical", "Consumable", "Elixir", "Illusion", "Visual" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Illusion", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=96", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-96-160", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Mistform Elixir](/Equipment.aspx?ID=96)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA faint mist emanates from your skin, making you [concealed](/Conditions.aspx?ID=4) for the listed duration. As usual being concealed when your position is still obvious, you can't use this concealment to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63).\n\n\n\n\r\n\r\n\r\nMistform Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 3 rounds.\r\n\r\n\r\nMistform Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 56 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nMistform Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 5 minutes.", "name": "Mistform Elixir (Moderate)", "pfs": "Standard", "price": 5600, "price_raw": "56 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 56 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 1 minute.", "summary_markdown": "The duration is 1 minute.", "text": " Mistform Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A faint mist emanates from your skin, making you concealed for the listed duration. As usual being concealed when your position is still obvious, you can't use this concealment to Hide or Sneak. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Mistform Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 18 gp --- The duration is 3 rounds. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Mistform Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 56 gp --- The duration is 1 minute. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Mistform Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 180 gp --- The duration is 5 minutes.", "trait": [ "Alchemical", "Consumable", "Elixir", "Illusion", "Visual" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Illusion", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=96", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-96-161", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Mistform Elixir](/Equipment.aspx?ID=96)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA faint mist emanates from your skin, making you [concealed](/Conditions.aspx?ID=4) for the listed duration. As usual being concealed when your position is still obvious, you can't use this concealment to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63).\n\n\n\n\r\n\r\n\r\nMistform Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 3 rounds.\r\n\r\n\r\nMistform Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 56 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nMistform Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 5 minutes.", "name": "Mistform Elixir (Greater)", "pfs": "Standard", "price": 18000, "price_raw": "180 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 180 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 5 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 5 minutes.", "summary_markdown": "The duration is 5 minutes.", "text": " Mistform Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A faint mist emanates from your skin, making you concealed for the listed duration. As usual being concealed when your position is still obvious, you can't use this concealment to Hide or Sneak. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Mistform Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 18 gp --- The duration is 3 rounds. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Mistform Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 56 gp --- The duration is 1 minute. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Mistform Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 180 gp --- The duration is 5 minutes.", "trait": [ "Alchemical", "Consumable", "Elixir", "Illusion", "Visual" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Illusion", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=96", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-97", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Quicksilver Mutagen](/Equipment.aspx?ID=97)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features become thin and angular. You become swifter and nimbler, but your body also becomes fragile.\n\n **Benefit** You gain an item bonus to [Acrobatics](/Skills.aspx?ID=1) checks, [Stealth](/Skills.aspx?ID=15) checks, [Thievery](/Skills.aspx?ID=17) checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed.\n\n **Drawback** You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves\n\n\n\n\r\n\r\n\r\nQuicksilver Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nQuicksilver Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nQuicksilver Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour.\r\n\r\n\r\nQuicksilver Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "name": "Quicksilver Mutagen", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour features become thin and angular. You become swifter and nimbler, but your body also becomes fragile. Benefit You gain an item bonus to …\r\n", "skill": [ "Acrobatics", "Stealth", "Thievery", "Acrobatics", "Stealth", "Thievery", "Acrobatics", "Stealth", "Thievery", "Acrobatics", "Stealth", "Thievery" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your features become thin and angular. You become swifter and nimbler, but your body also becomes fragile. Benefit You gain an item bonus to …", "summary_markdown": "Your features become thin and angular. You become swifter and nimbler, but your body also becomes fragile. Benefit You gain an item bonus to …", "text": " Quicksilver Mutagen Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features become thin and angular. You become swifter and nimbler, but your body also becomes fragile. Benefit You gain an item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed. Drawback You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Quicksilver Mutagen (Lesser) Source Core Rulebook pg. 549 4.0 Price 4 gp --- The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Quicksilver Mutagen (Moderate) Source Core Rulebook pg. 549 4.0 Price 12 gp --- The bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Quicksilver Mutagen (Greater) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Quicksilver Mutagen (Major) Source Core Rulebook pg. 549 4.0 Price 3,000 gp --- The bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=97", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-97-162", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Quicksilver Mutagen](/Equipment.aspx?ID=97)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features become thin and angular. You become swifter and nimbler, but your body also becomes fragile.\n\n **Benefit** You gain an item bonus to [Acrobatics](/Skills.aspx?ID=1) checks, [Stealth](/Skills.aspx?ID=15) checks, [Thievery](/Skills.aspx?ID=17) checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed.\n\n **Drawback** You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves\n\n\n\n\r\n\r\n\r\nQuicksilver Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nQuicksilver Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nQuicksilver Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour.\r\n\r\n\r\nQuicksilver Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "name": "Quicksilver Mutagen (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.", "summary_markdown": "The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.", "text": " Quicksilver Mutagen Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features become thin and angular. You become swifter and nimbler, but your body also becomes fragile. Benefit You gain an item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed. Drawback You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Quicksilver Mutagen (Lesser) Source Core Rulebook pg. 549 4.0 Price 4 gp --- The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Quicksilver Mutagen (Moderate) Source Core Rulebook pg. 549 4.0 Price 12 gp --- The bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Quicksilver Mutagen (Greater) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Quicksilver Mutagen (Major) Source Core Rulebook pg. 549 4.0 Price 3,000 gp --- The bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=97", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-97-163", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Quicksilver Mutagen](/Equipment.aspx?ID=97)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features become thin and angular. You become swifter and nimbler, but your body also becomes fragile.\n\n **Benefit** You gain an item bonus to [Acrobatics](/Skills.aspx?ID=1) checks, [Stealth](/Skills.aspx?ID=15) checks, [Thievery](/Skills.aspx?ID=17) checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed.\n\n **Drawback** You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves\n\n\n\n\r\n\r\n\r\nQuicksilver Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nQuicksilver Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nQuicksilver Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour.\r\n\r\n\r\nQuicksilver Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "name": "Quicksilver Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes.", "summary_markdown": "The bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes.", "text": " Quicksilver Mutagen Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features become thin and angular. You become swifter and nimbler, but your body also becomes fragile. Benefit You gain an item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed. Drawback You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Quicksilver Mutagen (Lesser) Source Core Rulebook pg. 549 4.0 Price 4 gp --- The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Quicksilver Mutagen (Moderate) Source Core Rulebook pg. 549 4.0 Price 12 gp --- The bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Quicksilver Mutagen (Greater) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Quicksilver Mutagen (Major) Source Core Rulebook pg. 549 4.0 Price 3,000 gp --- The bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=97", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-97-164", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Quicksilver Mutagen](/Equipment.aspx?ID=97)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features become thin and angular. You become swifter and nimbler, but your body also becomes fragile.\n\n **Benefit** You gain an item bonus to [Acrobatics](/Skills.aspx?ID=1) checks, [Stealth](/Skills.aspx?ID=15) checks, [Thievery](/Skills.aspx?ID=17) checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed.\n\n **Drawback** You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves\n\n\n\n\r\n\r\n\r\nQuicksilver Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nQuicksilver Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nQuicksilver Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour.\r\n\r\n\r\nQuicksilver Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "name": "Quicksilver Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour.", "summary_markdown": "The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour.", "text": " Quicksilver Mutagen Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features become thin and angular. You become swifter and nimbler, but your body also becomes fragile. Benefit You gain an item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed. Drawback You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Quicksilver Mutagen (Lesser) Source Core Rulebook pg. 549 4.0 Price 4 gp --- The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Quicksilver Mutagen (Moderate) Source Core Rulebook pg. 549 4.0 Price 12 gp --- The bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Quicksilver Mutagen (Greater) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Quicksilver Mutagen (Major) Source Core Rulebook pg. 549 4.0 Price 3,000 gp --- The bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=97", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-97-165", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Quicksilver Mutagen](/Equipment.aspx?ID=97)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features become thin and angular. You become swifter and nimbler, but your body also becomes fragile.\n\n **Benefit** You gain an item bonus to [Acrobatics](/Skills.aspx?ID=1) checks, [Stealth](/Skills.aspx?ID=15) checks, [Thievery](/Skills.aspx?ID=17) checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed.\n\n **Drawback** You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves\n\n\n\n\r\n\r\n\r\nQuicksilver Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nQuicksilver Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nQuicksilver Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour.\r\n\r\n\r\nQuicksilver Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "name": "Quicksilver Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "summary_markdown": "The bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "text": " Quicksilver Mutagen Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features become thin and angular. You become swifter and nimbler, but your body also becomes fragile. Benefit You gain an item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed. Drawback You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Quicksilver Mutagen (Lesser) Source Core Rulebook pg. 549 4.0 Price 4 gp --- The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Quicksilver Mutagen (Moderate) Source Core Rulebook pg. 549 4.0 Price 12 gp --- The bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Quicksilver Mutagen (Greater) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Quicksilver Mutagen (Major) Source Core Rulebook pg. 549 4.0 Price 3,000 gp --- The bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=97", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-98", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Salamander Elixir](/Equipment.aspx?ID=98)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat.\n\n\n\n\r\n\r\n\r\nSalamander Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSalamander Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 320 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme heat.\r\n\r\n\r\nSalamander Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme and incredible heat.", "name": "Salamander Elixir", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat.", "summary_markdown": "This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat.", "text": " Salamander Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Salamander Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 15 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Salamander Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 320 gp --- You’re also protected from extreme heat. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Salamander Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 1,400 gp --- You’re also protected from extreme and incredible heat.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=98", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-98-166", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Salamander Elixir](/Equipment.aspx?ID=98)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat.\n\n\n\n\r\n\r\n\r\nSalamander Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSalamander Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 320 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme heat.\r\n\r\n\r\nSalamander Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme and incredible heat.", "name": "Salamander Elixir (Lesser)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat.", "summary_markdown": "This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat.", "text": " Salamander Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Salamander Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 15 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Salamander Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 320 gp --- You’re also protected from extreme heat. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Salamander Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 1,400 gp --- You’re also protected from extreme and incredible heat.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=98", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-98-167", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Salamander Elixir](/Equipment.aspx?ID=98)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat.\n\n\n\n\r\n\r\n\r\nSalamander Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSalamander Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 320 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme heat.\r\n\r\n\r\nSalamander Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme and incredible heat.", "name": "Salamander Elixir (Moderate)", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou’re also protected from extreme heat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "You’re also protected from extreme heat.", "summary_markdown": "You’re also protected from extreme heat.", "text": " Salamander Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Salamander Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 15 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Salamander Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 320 gp --- You’re also protected from extreme heat. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Salamander Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 1,400 gp --- You’re also protected from extreme and incredible heat.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=98", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-98-168", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Salamander Elixir](/Equipment.aspx?ID=98)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat.\n\n\n\n\r\n\r\n\r\nSalamander Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSalamander Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 320 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme heat.\r\n\r\n\r\nSalamander Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme and incredible heat.", "name": "Salamander Elixir (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou’re also protected from extreme and incredible heat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "You’re also protected from extreme and incredible heat.", "summary_markdown": "You’re also protected from extreme and incredible heat.", "text": " Salamander Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Salamander Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 15 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Salamander Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 320 gp --- You’re also protected from extreme heat. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Salamander Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 1,400 gp --- You’re also protected from extreme and incredible heat.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=98", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-99", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sea Touch Elixir](/Equipment.aspx?ID=99)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration.\n\n\n\n\r\n\r\n\r\nSea Touch Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 22 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nSea Touch Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour, and you can breathe underwater.\r\n\r\n\r\nSea Touch Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 920 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours, and you can breathe underwater.", "name": "Sea Touch Elixir", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 …", "summary_markdown": "This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 …", "text": " Sea Touch Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sea Touch Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 22 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sea Touch Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The duration is 1 hour, and you can breathe underwater. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sea Touch Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 920 gp --- The duration is 24 hours, and you can breathe underwater.", "trait": [ "Alchemical", "Consumable", "Elixir", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=99", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-99-169", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sea Touch Elixir](/Equipment.aspx?ID=99)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration.\n\n\n\n\r\n\r\n\r\nSea Touch Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 22 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nSea Touch Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour, and you can breathe underwater.\r\n\r\n\r\nSea Touch Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 920 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours, and you can breathe underwater.", "name": "Sea Touch Elixir (Lesser)", "pfs": "Standard", "price": 2200, "price_raw": "22 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 22 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 10 minutes.", "summary_markdown": "The duration is 10 minutes.", "text": " Sea Touch Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sea Touch Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 22 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sea Touch Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The duration is 1 hour, and you can breathe underwater. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sea Touch Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 920 gp --- The duration is 24 hours, and you can breathe underwater.", "trait": [ "Alchemical", "Consumable", "Elixir", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=99", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-99-170", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sea Touch Elixir](/Equipment.aspx?ID=99)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration.\n\n\n\n\r\n\r\n\r\nSea Touch Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 22 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nSea Touch Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour, and you can breathe underwater.\r\n\r\n\r\nSea Touch Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 920 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours, and you can breathe underwater.", "name": "Sea Touch Elixir (Moderate)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 1 hour, and you can breathe underwater.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 1 hour, and you can breathe underwater.", "summary_markdown": "The duration is 1 hour, and you can breathe underwater.", "text": " Sea Touch Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sea Touch Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 22 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sea Touch Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The duration is 1 hour, and you can breathe underwater. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sea Touch Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 920 gp --- The duration is 24 hours, and you can breathe underwater.", "trait": [ "Alchemical", "Consumable", "Elixir", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=99", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-99-171", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sea Touch Elixir](/Equipment.aspx?ID=99)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration.\n\n\n\n\r\n\r\n\r\nSea Touch Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 22 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nSea Touch Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour, and you can breathe underwater.\r\n\r\n\r\nSea Touch Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 920 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours, and you can breathe underwater.", "name": "Sea Touch Elixir (Greater)", "pfs": "Standard", "price": 92000, "price_raw": "920 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 920 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 24 hours, and you can breathe underwater.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 24 hours, and you can breathe underwater.", "summary_markdown": "The duration is 24 hours, and you can breathe underwater.", "text": " Sea Touch Elixir Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sea Touch Elixir (Lesser) Source Core Rulebook pg. 549 4.0 Price 22 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sea Touch Elixir (Moderate) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The duration is 1 hour, and you can breathe underwater. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sea Touch Elixir (Greater) Source Core Rulebook pg. 549 4.0 Price 920 gp --- The duration is 24 hours, and you can breathe underwater.", "trait": [ "Alchemical", "Consumable", "Elixir", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=99", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-100", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Serene Mutagen](/Equipment.aspx?ID=100)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting.\n\n**Benefit** You gain an item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves when you attempt Will saves against mental effects. \n\n**Drawback** You take a –1 penalty to attack rolls and save DCs of offensive spells, and a –1 penalty per damage die to all weapon, unarmed attack, and spell damage.\n\n\n\n\r\n\r\n\r\nSerene Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, or +2 vs. mental, and the duration is 1 minute.\r\n\r\n\r\nSerene Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, or +3 vs. mental, and the duration is 10 minutes.\r\n\r\n\r\nSerene Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead.\r\n\r\n\r\nSerene Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.", "name": "Serene Mutagen", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting. Benefit You gain an item …\r\n", "skill": [ "Medicine", "Nature", "Religion", "Survival", "Medicine", "Nature", "Religion", "Survival", "Medicine", "Nature", "Religion", "Survival", "Medicine", "Nature", "Religion", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting. Benefit You gain an item …", "summary_markdown": "You gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting. Benefit You gain an item …", "text": " Serene Mutagen Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- You gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting. Benefit You gain an item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves when you attempt Will saves against mental effects. Drawback You take a –1 penalty to attack rolls and save DCs of offensive spells, and a –1 penalty per damage die to all weapon, unarmed attack, and spell damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Serene Mutagen (Lesser) Source Core Rulebook pg. 549 4.0 Price 4 gp --- The bonus is +1, or +2 vs. mental, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Serene Mutagen (Moderate) Source Core Rulebook pg. 549 4.0 Price 12 gp --- The bonus is +2, or +3 vs. mental, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Serene Mutagen (Greater) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Serene Mutagen (Major) Source Core Rulebook pg. 549 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=100", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-100-172", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Serene Mutagen](/Equipment.aspx?ID=100)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting.\n\n**Benefit** You gain an item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves when you attempt Will saves against mental effects. \n\n**Drawback** You take a –1 penalty to attack rolls and save DCs of offensive spells, and a –1 penalty per damage die to all weapon, unarmed attack, and spell damage.\n\n\n\n\r\n\r\n\r\nSerene Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, or +2 vs. mental, and the duration is 1 minute.\r\n\r\n\r\nSerene Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, or +3 vs. mental, and the duration is 10 minutes.\r\n\r\n\r\nSerene Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead.\r\n\r\n\r\nSerene Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.", "name": "Serene Mutagen (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +1, or +2 vs. mental, and the duration is 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +1, or +2 vs. mental, and the duration is 1 minute.", "summary_markdown": "The bonus is +1, or +2 vs. mental, and the duration is 1 minute.", "text": " Serene Mutagen Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- You gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting. Benefit You gain an item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves when you attempt Will saves against mental effects. Drawback You take a –1 penalty to attack rolls and save DCs of offensive spells, and a –1 penalty per damage die to all weapon, unarmed attack, and spell damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Serene Mutagen (Lesser) Source Core Rulebook pg. 549 4.0 Price 4 gp --- The bonus is +1, or +2 vs. mental, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Serene Mutagen (Moderate) Source Core Rulebook pg. 549 4.0 Price 12 gp --- The bonus is +2, or +3 vs. mental, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Serene Mutagen (Greater) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Serene Mutagen (Major) Source Core Rulebook pg. 549 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=100", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-100-173", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Serene Mutagen](/Equipment.aspx?ID=100)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting.\n\n**Benefit** You gain an item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves when you attempt Will saves against mental effects. \n\n**Drawback** You take a –1 penalty to attack rolls and save DCs of offensive spells, and a –1 penalty per damage die to all weapon, unarmed attack, and spell damage.\n\n\n\n\r\n\r\n\r\nSerene Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, or +2 vs. mental, and the duration is 1 minute.\r\n\r\n\r\nSerene Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, or +3 vs. mental, and the duration is 10 minutes.\r\n\r\n\r\nSerene Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead.\r\n\r\n\r\nSerene Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.", "name": "Serene Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, or +3 vs. mental, and the duration is 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, or +3 vs. mental, and the duration is 10 minutes.", "summary_markdown": "The bonus is +2, or +3 vs. mental, and the duration is 10 minutes.", "text": " Serene Mutagen Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- You gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting. Benefit You gain an item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves when you attempt Will saves against mental effects. Drawback You take a –1 penalty to attack rolls and save DCs of offensive spells, and a –1 penalty per damage die to all weapon, unarmed attack, and spell damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Serene Mutagen (Lesser) Source Core Rulebook pg. 549 4.0 Price 4 gp --- The bonus is +1, or +2 vs. mental, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Serene Mutagen (Moderate) Source Core Rulebook pg. 549 4.0 Price 12 gp --- The bonus is +2, or +3 vs. mental, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Serene Mutagen (Greater) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Serene Mutagen (Major) Source Core Rulebook pg. 549 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=100", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-100-174", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Serene Mutagen](/Equipment.aspx?ID=100)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting.\n\n**Benefit** You gain an item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves when you attempt Will saves against mental effects. \n\n**Drawback** You take a –1 penalty to attack rolls and save DCs of offensive spells, and a –1 penalty per damage die to all weapon, unarmed attack, and spell damage.\n\n\n\n\r\n\r\n\r\nSerene Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, or +2 vs. mental, and the duration is 1 minute.\r\n\r\n\r\nSerene Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, or +3 vs. mental, and the duration is 10 minutes.\r\n\r\n\r\nSerene Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead.\r\n\r\n\r\nSerene Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.", "name": "Serene Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical …", "summary_markdown": "The bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical …", "text": " Serene Mutagen Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- You gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting. Benefit You gain an item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves when you attempt Will saves against mental effects. Drawback You take a –1 penalty to attack rolls and save DCs of offensive spells, and a –1 penalty per damage die to all weapon, unarmed attack, and spell damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Serene Mutagen (Lesser) Source Core Rulebook pg. 549 4.0 Price 4 gp --- The bonus is +1, or +2 vs. mental, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Serene Mutagen (Moderate) Source Core Rulebook pg. 549 4.0 Price 12 gp --- The bonus is +2, or +3 vs. mental, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Serene Mutagen (Greater) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Serene Mutagen (Major) Source Core Rulebook pg. 549 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=100", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-100-175", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Serene Mutagen](/Equipment.aspx?ID=100)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting.\n\n**Benefit** You gain an item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves when you attempt Will saves against mental effects. \n\n**Drawback** You take a –1 penalty to attack rolls and save DCs of offensive spells, and a –1 penalty per damage die to all weapon, unarmed attack, and spell damage.\n\n\n\n\r\n\r\n\r\nSerene Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, or +2 vs. mental, and the duration is 1 minute.\r\n\r\n\r\nSerene Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, or +3 vs. mental, and the duration is 10 minutes.\r\n\r\n\r\nSerene Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead.\r\n\r\n\r\nSerene Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.", "name": "Serene Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 549" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 549 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and …", "summary_markdown": "The bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and …", "text": " Serene Mutagen Source Core Rulebook pg. 549 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- You gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting. Benefit You gain an item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves when you attempt Will saves against mental effects. Drawback You take a –1 penalty to attack rolls and save DCs of offensive spells, and a –1 penalty per damage die to all weapon, unarmed attack, and spell damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Serene Mutagen (Lesser) Source Core Rulebook pg. 549 4.0 Price 4 gp --- The bonus is +1, or +2 vs. mental, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Serene Mutagen (Moderate) Source Core Rulebook pg. 549 4.0 Price 12 gp --- The bonus is +2, or +3 vs. mental, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Serene Mutagen (Greater) Source Core Rulebook pg. 549 4.0 Price 300 gp --- The bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Serene Mutagen (Major) Source Core Rulebook pg. 549 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=100", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-101", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Silvertongue Mutagen](/Equipment.aspx?ID=101)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason.\n\n **Benefit** You gain an item bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), and [Performance](/Skills.aspx?ID=12) checks. Your critical failures with any of these skills become failures instead.\n\n **Drawback** You take a –2 item penalty to [Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4), [Lore](/Skills.aspx?ID=8), [Occultism](/Skills.aspx?ID=11), and [Society](/Skills.aspx?ID=14) checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures on checks to [Recall Knowledge](/Actions.aspx?ID=26) become critical failures.\n\n\n\n\r\n\r\n\r\nSilvertongue Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSilvertongue Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSilvertongue Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour.\r\n\r\n\r\nSilvertongue Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour.", "name": "Silvertongue Mutagen", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your …\r\n", "skill": [ "Deception", "Diplomacy", "Intimidation", "Performance", "Deception", "Diplomacy", "Intimidation", "Performance", "Deception", "Diplomacy", "Intimidation", "Performance", "Deception", "Diplomacy", "Intimidation", "Performance" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your …", "summary_markdown": "Your features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your …", "text": " Silvertongue Mutagen Source Core Rulebook pg. 550 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason. Benefit You gain an item bonus to Deception, Diplomacy, Intimidation, and Performance checks. Your critical failures with any of these skills become failures instead. Drawback You take a –2 item penalty to Arcana, Crafting, Lore, Occultism, and Society checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures on checks to Recall Knowledge become critical failures. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Silvertongue Mutagen (Lesser) Source Core Rulebook pg. 550 4.0 Price 4 gp --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Silvertongue Mutagen (Moderate) Source Core Rulebook pg. 550 4.0 Price 12 gp --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silvertongue Mutagen (Greater) Source Core Rulebook pg. 550 4.0 Price 300 gp --- The bonus is +3, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Silvertongue Mutagen (Major) Source Core Rulebook pg. 550 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=101", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-101-176", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Silvertongue Mutagen](/Equipment.aspx?ID=101)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason.\n\n **Benefit** You gain an item bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), and [Performance](/Skills.aspx?ID=12) checks. Your critical failures with any of these skills become failures instead.\n\n **Drawback** You take a –2 item penalty to [Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4), [Lore](/Skills.aspx?ID=8), [Occultism](/Skills.aspx?ID=11), and [Society](/Skills.aspx?ID=14) checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures on checks to [Recall Knowledge](/Actions.aspx?ID=26) become critical failures.\n\n\n\n\r\n\r\n\r\nSilvertongue Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSilvertongue Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSilvertongue Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour.\r\n\r\n\r\nSilvertongue Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour.", "name": "Silvertongue Mutagen (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +1, and the duration is 1 minute.", "summary_markdown": "The bonus is +1, and the duration is 1 minute.", "text": " Silvertongue Mutagen Source Core Rulebook pg. 550 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason. Benefit You gain an item bonus to Deception, Diplomacy, Intimidation, and Performance checks. Your critical failures with any of these skills become failures instead. Drawback You take a –2 item penalty to Arcana, Crafting, Lore, Occultism, and Society checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures on checks to Recall Knowledge become critical failures. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Silvertongue Mutagen (Lesser) Source Core Rulebook pg. 550 4.0 Price 4 gp --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Silvertongue Mutagen (Moderate) Source Core Rulebook pg. 550 4.0 Price 12 gp --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silvertongue Mutagen (Greater) Source Core Rulebook pg. 550 4.0 Price 300 gp --- The bonus is +3, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Silvertongue Mutagen (Major) Source Core Rulebook pg. 550 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=101", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-101-177", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Silvertongue Mutagen](/Equipment.aspx?ID=101)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason.\n\n **Benefit** You gain an item bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), and [Performance](/Skills.aspx?ID=12) checks. Your critical failures with any of these skills become failures instead.\n\n **Drawback** You take a –2 item penalty to [Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4), [Lore](/Skills.aspx?ID=8), [Occultism](/Skills.aspx?ID=11), and [Society](/Skills.aspx?ID=14) checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures on checks to [Recall Knowledge](/Actions.aspx?ID=26) become critical failures.\n\n\n\n\r\n\r\n\r\nSilvertongue Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSilvertongue Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSilvertongue Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour.\r\n\r\n\r\nSilvertongue Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour.", "name": "Silvertongue Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, and the duration is 10 minutes.", "summary_markdown": "The bonus is +2, and the duration is 10 minutes.", "text": " Silvertongue Mutagen Source Core Rulebook pg. 550 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason. Benefit You gain an item bonus to Deception, Diplomacy, Intimidation, and Performance checks. Your critical failures with any of these skills become failures instead. Drawback You take a –2 item penalty to Arcana, Crafting, Lore, Occultism, and Society checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures on checks to Recall Knowledge become critical failures. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Silvertongue Mutagen (Lesser) Source Core Rulebook pg. 550 4.0 Price 4 gp --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Silvertongue Mutagen (Moderate) Source Core Rulebook pg. 550 4.0 Price 12 gp --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silvertongue Mutagen (Greater) Source Core Rulebook pg. 550 4.0 Price 300 gp --- The bonus is +3, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Silvertongue Mutagen (Major) Source Core Rulebook pg. 550 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=101", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-101-178", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Silvertongue Mutagen](/Equipment.aspx?ID=101)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason.\n\n **Benefit** You gain an item bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), and [Performance](/Skills.aspx?ID=12) checks. Your critical failures with any of these skills become failures instead.\n\n **Drawback** You take a –2 item penalty to [Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4), [Lore](/Skills.aspx?ID=8), [Occultism](/Skills.aspx?ID=11), and [Society](/Skills.aspx?ID=14) checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures on checks to [Recall Knowledge](/Actions.aspx?ID=26) become critical failures.\n\n\n\n\r\n\r\n\r\nSilvertongue Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSilvertongue Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSilvertongue Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour.\r\n\r\n\r\nSilvertongue Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour.", "name": "Silvertongue Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3, and the duration is 1 hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3, and the duration is 1 hour.", "summary_markdown": "The bonus is +3, and the duration is 1 hour.", "text": " Silvertongue Mutagen Source Core Rulebook pg. 550 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason. Benefit You gain an item bonus to Deception, Diplomacy, Intimidation, and Performance checks. Your critical failures with any of these skills become failures instead. Drawback You take a –2 item penalty to Arcana, Crafting, Lore, Occultism, and Society checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures on checks to Recall Knowledge become critical failures. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Silvertongue Mutagen (Lesser) Source Core Rulebook pg. 550 4.0 Price 4 gp --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Silvertongue Mutagen (Moderate) Source Core Rulebook pg. 550 4.0 Price 12 gp --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silvertongue Mutagen (Greater) Source Core Rulebook pg. 550 4.0 Price 300 gp --- The bonus is +3, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Silvertongue Mutagen (Major) Source Core Rulebook pg. 550 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=101", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-101-179", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Silvertongue Mutagen](/Equipment.aspx?ID=101)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason.\n\n **Benefit** You gain an item bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), and [Performance](/Skills.aspx?ID=12) checks. Your critical failures with any of these skills become failures instead.\n\n **Drawback** You take a –2 item penalty to [Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4), [Lore](/Skills.aspx?ID=8), [Occultism](/Skills.aspx?ID=11), and [Society](/Skills.aspx?ID=14) checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures on checks to [Recall Knowledge](/Actions.aspx?ID=26) become critical failures.\n\n\n\n\r\n\r\n\r\nSilvertongue Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSilvertongue Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSilvertongue Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour.\r\n\r\n\r\nSilvertongue Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour.", "name": "Silvertongue Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +4, and the duration is 1 hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +4, and the duration is 1 hour.", "summary_markdown": "The bonus is +4, and the duration is 1 hour.", "text": " Silvertongue Mutagen Source Core Rulebook pg. 550 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason. Benefit You gain an item bonus to Deception, Diplomacy, Intimidation, and Performance checks. Your critical failures with any of these skills become failures instead. Drawback You take a –2 item penalty to Arcana, Crafting, Lore, Occultism, and Society checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures on checks to Recall Knowledge become critical failures. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Silvertongue Mutagen (Lesser) Source Core Rulebook pg. 550 4.0 Price 4 gp --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Silvertongue Mutagen (Moderate) Source Core Rulebook pg. 550 4.0 Price 12 gp --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silvertongue Mutagen (Greater) Source Core Rulebook pg. 550 4.0 Price 300 gp --- The bonus is +3, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Silvertongue Mutagen (Major) Source Core Rulebook pg. 550 4.0 Price 3,000 gp --- The bonus is +4, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=101", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-102", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone Fist Elixir](/Equipment.aspx?ID=102)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 13 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour fists become hard as stone. For 1 hour, your fists deal 1d6 bludgeoning damage and lose the nonlethal trait.\n\n\n\n", "name": "Stone Fist Elixir", "pfs": "Standard", "price": 1300, "price_raw": "13 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n**Price** 13 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour fists become hard as stone. For 1 hour, your fists deal 1d6 bludgeoning damage and lose the nonlethal trait.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your fists become hard as stone. For 1 hour, your fists deal 1d6 bludgeoning damage and lose the nonlethal trait.", "summary_markdown": "Your fists become hard as stone. For 1 hour, your fists deal 1d6 bludgeoning damage and lose the nonlethal trait.", "text": " Stone Fist Elixir Source Core Rulebook pg. 550 4.0 Price 13 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Your fists become hard as stone. For 1 hour, your fists deal 1d6 bludgeoning damage and lose the nonlethal trait.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Morph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Morph](/Traits.aspx?ID=113)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Morph" ], "type": "Item", "url": "/Equipment.aspx?ID=102", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-103", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Winter Wolf Elixir](/Equipment.aspx?ID=103)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold.\n\n\n\n\r\n\r\n\r\nWinter Wolf Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWinter Wolf Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 320 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme cold.\r\n\r\n\r\nWinter Wolf Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme and incredible cold.", "name": "Winter Wolf Elixir", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold.", "summary_markdown": "This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold.", "text": " Winter Wolf Elixir Source Core Rulebook pg. 550 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Winter Wolf Elixir (Lesser) Source Core Rulebook pg. 550 4.0 Price 15 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Winter Wolf Elixir (Moderate) Source Core Rulebook pg. 550 4.0 Price 320 gp --- You’re also protected from extreme cold. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Winter Wolf Elixir (Greater) Source Core Rulebook pg. 550 4.0 Price 1,400 gp --- You’re also protected from extreme and incredible cold.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=103", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-103-180", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Winter Wolf Elixir](/Equipment.aspx?ID=103)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold.\n\n\n\n\r\n\r\n\r\nWinter Wolf Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWinter Wolf Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 320 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme cold.\r\n\r\n\r\nWinter Wolf Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme and incredible cold.", "name": "Winter Wolf Elixir (Lesser)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "spell_markdown": "", "summary": "This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold.", "summary_markdown": "This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold.", "text": " Winter Wolf Elixir Source Core Rulebook pg. 550 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Winter Wolf Elixir (Lesser) Source Core Rulebook pg. 550 4.0 Price 15 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Winter Wolf Elixir (Moderate) Source Core Rulebook pg. 550 4.0 Price 320 gp --- You’re also protected from extreme cold. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Winter Wolf Elixir (Greater) Source Core Rulebook pg. 550 4.0 Price 1,400 gp --- You’re also protected from extreme and incredible cold.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=103", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-103-181", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Winter Wolf Elixir](/Equipment.aspx?ID=103)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold.\n\n\n\n\r\n\r\n\r\nWinter Wolf Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWinter Wolf Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 320 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme cold.\r\n\r\n\r\nWinter Wolf Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme and incredible cold.", "name": "Winter Wolf Elixir (Moderate)", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou’re also protected from extreme cold.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "spell_markdown": "", "summary": "You’re also protected from extreme cold.", "summary_markdown": "You’re also protected from extreme cold.", "text": " Winter Wolf Elixir Source Core Rulebook pg. 550 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Winter Wolf Elixir (Lesser) Source Core Rulebook pg. 550 4.0 Price 15 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Winter Wolf Elixir (Moderate) Source Core Rulebook pg. 550 4.0 Price 320 gp --- You’re also protected from extreme cold. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Winter Wolf Elixir (Greater) Source Core Rulebook pg. 550 4.0 Price 1,400 gp --- You’re also protected from extreme and incredible cold.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=103", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-103-182", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Winter Wolf Elixir](/Equipment.aspx?ID=103)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold.\n\n\n\n\r\n\r\n\r\nWinter Wolf Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWinter Wolf Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 320 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme cold.\r\n\r\n\r\nWinter Wolf Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou’re also protected from extreme and incredible cold.", "name": "Winter Wolf Elixir (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou’re also protected from extreme and incredible cold.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "spell_markdown": "", "summary": "You’re also protected from extreme and incredible cold.", "summary_markdown": "You’re also protected from extreme and incredible cold.", "text": " Winter Wolf Elixir Source Core Rulebook pg. 550 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Winter Wolf Elixir (Lesser) Source Core Rulebook pg. 550 4.0 Price 15 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Winter Wolf Elixir (Moderate) Source Core Rulebook pg. 550 4.0 Price 320 gp --- You’re also protected from extreme cold. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Winter Wolf Elixir (Greater) Source Core Rulebook pg. 550 4.0 Price 1,400 gp --- You’re also protected from extreme and incredible cold.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=103", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 300, "duration_raw": "5 minutes", "exclude_from_search": false, "id": "equipment-104", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Arsenic](/Equipment.aspx?ID=104)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis toxin is a compound of arsenic and other substances. You can't reduce your [sickened](/Conditions.aspx?ID=34) condition while affected.\n\n**Saving Throw** DC 18 Fortitude; **Onset** 10 minutes; **Maximum Duration** 5 minutes; **Stage 1** 1d4 poison damage and sickened 1 (1 minute); **Stage 2** 1d6 poison damage and sickened 2 (1 minute); **Stage 3** 2d6 poison damage and sickened 3 (1 minute)\n\n\n\n", "name": "Arsenic", "onset": 600, "onset_raw": "10 minutes", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 18 Fortitude", "saving_throw_markdown": "DC 18 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis toxin is a compound of arsenic and other substances. You can't reduce your sickened condition while affected. Saving Throw DC 18 Fortitude; …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "spell_markdown": "", "stage": [ "1d4 poison damage and sickened 1 (1 minute)", "1d6 poison damage and sickened 2 (1 minute)", "2d6 poison damage and sickened 3 (1 minute)" ], "stage_markdown": "Stage 1: 1d4 poison damage and sickened 1 (1 minute)\n\nStage 2: 1d6 poison damage and sickened 2 (1 minute)\n\nStage 3: 2d6 poison damage and sickened 3 (1 minute)", "summary": "This toxin is a compound of arsenic and other substances. You can't reduce your sickened condition while affected. Saving Throw DC 18 Fortitude; …", "summary_markdown": "This toxin is a compound of arsenic and other substances. You can't reduce your sickened condition while affected. Saving Throw DC 18 Fortitude; …", "text": " Arsenic Source Core Rulebook pg. 550 4.0 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This toxin is a compound of arsenic and other substances. You can't reduce your sickened condition while affected. Saving Throw DC 18 Fortitude; Onset 10 minutes; Maximum Duration 5 minutes; Stage 1 1d4 poison damage and sickened 1 (1 minute); Stage 2 1d6 poison damage and sickened 2 (1 minute); Stage 3 2d6 poison damage and sickened 3 (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=104", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 1800, "duration_raw": "30 minutes", "exclude_from_search": false, "id": "equipment-105", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Belladonna](/Equipment.aspx?ID=105)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSometimes called “deadly nightshade,” belladonna is a widely available toxin produced from a plant similar to a tomato.\n\n**Saving Throw** DC 19 Fortitude; **Onset** 10 minutes; **Maximum Duration** 30 minutes; **Stage 1** dazzled (10 minutes); **Stage 2** 1d6 poison damage and [sickened 1](/Conditions.aspx?ID=34) (10 minutes); **Stage 3** 1d6 poison damage, [confused](/Conditions.aspx?ID=5), and sickened 1 (1 minute)\n\n\n\n", "name": "Belladonna", "onset": 600, "onset_raw": "10 minutes", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 19 Fortitude", "saving_throw_markdown": "DC 19 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSometimes called “deadly nightshade,” belladonna is a widely available toxin produced from a plant similar to a tomato. Saving Throw DC 19 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 551" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0", "speed": {}, "spell_markdown": "", "stage": [ "dazzled (10 minutes)", "1d6 poison damage and sickened 1 (10 minutes)", "1d6 poison damage, confused , and sickened 1 (1 minute)" ], "stage_markdown": "Stage 1: dazzled (10 minutes)\n\nStage 2: 1d6 poison damage and [sickened 1](/Conditions.aspx?ID=34) (10 minutes)\n\nStage 3: 1d6 poison damage, [confused](/Conditions.aspx?ID=5), and sickened 1 (1 minute)", "summary": "Sometimes called “deadly nightshade,” belladonna is a widely available toxin produced from a plant similar to a tomato. Saving Throw DC 19 …", "summary_markdown": "Sometimes called “deadly nightshade,” belladonna is a widely available toxin produced from a plant similar to a tomato. Saving Throw DC 19 …", "text": " Belladonna Source Core Rulebook pg. 551 4.0 Price 5 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- Sometimes called “deadly nightshade,” belladonna is a widely available toxin produced from a plant similar to a tomato. Saving Throw DC 19 Fortitude; Onset 10 minutes; Maximum Duration 30 minutes; Stage 1 dazzled (10 minutes); Stage 2 1d6 poison damage and sickened 1 (10 minutes); Stage 3 1d6 poison damage, confused, and sickened 1 (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=105", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 18, "duration_raw": "3 rounds", "exclude_from_search": false, "id": "equipment-106", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Adder Venom](/Equipment.aspx?ID=106)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAdder venom is a simple but effective way to enhance a weapon.\n\n**Saving Throw** DC 18 Fortitude; **Maximum Duration** 3 rounds; **Stage 1** 1d8 poison damage (1 round); **Stage 2** 1d10 poison damage (1 round); **Stage 3** 2d6 poison damage (1 round)\n\n\n\n", "name": "Black Adder Venom", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 18 Fortitude", "saving_throw_markdown": "DC 18 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdder venom is a simple but effective way to enhance a weapon. Saving Throw DC 18 Fortitude; Maximum Duration 3 rounds; Stage 1 1d8 poison …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 551" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0", "speed": {}, "spell_markdown": "", "stage": [ "1d8 poison damage (1 round)", "2d6 poison damage (1 round)" ], "stage_markdown": "Stage 1: 1d8 poison damage (1 round)\n\nStage 2: 2d6 poison damage (1 round)", "summary": "Adder venom is a simple but effective way to enhance a weapon. Saving Throw DC 18 Fortitude; Maximum Duration 3 rounds; Stage 1 1d8 poison …", "summary_markdown": "Adder venom is a simple but effective way to enhance a weapon. Saving Throw DC 18 Fortitude; Maximum Duration 3 rounds; Stage 1 1d8 poison …", "text": " Black Adder Venom Source Core Rulebook pg. 551 4.0 Price 6 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Adder venom is a simple but effective way to enhance a weapon. Saving Throw DC 18 Fortitude; Maximum Duration 3 rounds; Stage 1 1d8 poison damage (1 round); Stage 2 1d10 poison damage (1 round); Stage 3 2d6 poison damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=106", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-107", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Lotus Extract](/Equipment.aspx?ID=107)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlack lotus extract causes severe internal bleeding.\n\n**Saving Throw** DC 42 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 rounds; **Stage 1** 15d6 poison damage and [drained 1](/Conditions.aspx?ID=10) (1 round); **Stage 2** 17d6 poison damage and drained 1 (1 round); **Stage 3** 20d6 poison damage and drained 2 (1 round)\n\n\n\n", "name": "Black Lotus Extract", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 42 Fortitude", "saving_throw_markdown": "DC 42 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBlack lotus extract causes severe internal bleeding. Saving Throw DC 42 Fortitude; Onset 1 minute; Maximum Duration 6 rounds; Stage 1 15d6 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 551" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0", "speed": {}, "spell_markdown": "", "stage": [ "15d6 poison damage and drained 1 (1 round)", "17d6 poison damage and drained 1 (1 round)", "20d6 poison damage and drained 2 (1 round)" ], "stage_markdown": "Stage 1: 15d6 poison damage and [drained 1](/Conditions.aspx?ID=10) (1 round)\n\nStage 2: 17d6 poison damage and drained 1 (1 round)\n\nStage 3: 20d6 poison damage and drained 2 (1 round)", "summary": "Black lotus extract causes severe internal bleeding. Saving Throw DC 42 Fortitude; Onset 1 minute; Maximum Duration 6 rounds; Stage 1 15d6 …", "summary_markdown": "Black lotus extract causes severe internal bleeding. Saving Throw DC 42 Fortitude; Onset 1 minute; Maximum Duration 6 rounds; Stage 1 15d6 …", "text": " Black Lotus Extract Source Core Rulebook pg. 551 4.0 Price 6,500 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Black lotus extract causes severe internal bleeding. Saving Throw DC 42 Fortitude; Onset 1 minute; Maximum Duration 6 rounds; Stage 1 15d6 poison damage and drained 1 (1 round); Stage 2 17d6 poison damage and drained 1 (1 round); Stage 3 20d6 poison damage and drained 2 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison", "Virulent" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126), [Virulent](/Traits.aspx?ID=162)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison", "Virulent" ], "type": "Item", "url": "/Equipment.aspx?ID=107", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-108", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Blightburn Resin](/Equipment.aspx?ID=108)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\n\n**Price** 225 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tacky, hardened sap is harvested from trees infected by fungal blights and exposed to open flames. \n\n**Saving Throw** DC 31 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 rounds; **Stage 1** 8d6 poison damage (1 round); **Stage 2** 10d6 poison damage (1 round); **Stage 3** 15d6 poison damage (1 round)\n\n\n\n", "name": "Blightburn Resin", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 31 Fortitude", "saving_throw_markdown": "DC 31 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tacky, hardened sap is harvested from trees infected by fungal blights and exposed to open flames. Saving Throw DC 31 Fortitude; Onset 1 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 551" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0", "speed": {}, "spell_markdown": "", "stage": [ "8d6 poison damage (1 round)", "10d6 poison damage (1 round)", "15d6 poison damage (1 round)" ], "stage_markdown": "Stage 1: 8d6 poison damage (1 round)\n\nStage 2: 10d6 poison damage (1 round)\n\nStage 3: 15d6 poison damage (1 round)", "summary": "This tacky, hardened sap is harvested from trees infected by fungal blights and exposed to open flames. Saving Throw DC 31 Fortitude; Onset 1 …", "summary_markdown": "This tacky, hardened sap is harvested from trees infected by fungal blights and exposed to open flames. Saving Throw DC 31 Fortitude; Onset 1 …", "text": " Blightburn Resin Source Core Rulebook pg. 551 4.0 Price 225 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- This tacky, hardened sap is harvested from trees infected by fungal blights and exposed to open flames. Saving Throw DC 31 Fortitude; Onset 1 minute; Maximum Duration 6 rounds; Stage 1 8d6 poison damage (1 round); Stage 2 10d6 poison damage (1 round); Stage 3 15d6 poison damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=108", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-109", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Brimstone Fumes](/Equipment.aspx?ID=109)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFumes from the forges of [Hell](/Planes.aspx?ID=18) drain health and strength alike. \n\n**Saving Throw** DC 36 Fortitude; **Onset** 1 round; **Maximum Duration** 6 rounds; **Stage 1** 7d6 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round); **Stage 2** 8d6 poison damage and enfeebled 2 (1 round); **Stage 3** 10d6 poison damage and enfeebled 3 (1 round)\n\n\n\n", "name": "Brimstone Fumes", "onset": 6, "onset_raw": "1 round", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 36 Fortitude", "saving_throw_markdown": "DC 36 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFumes from the forges of Hell drain health and strength alike. Saving Throw DC 36 Fortitude; Onset 1 round; Maximum Duration 6 rounds; …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 551" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0", "speed": {}, "spell_markdown": "", "stage": [ "7d6 poison damage and enfeebled 1 (1 round)", "8d6 poison damage and enfeebled 2 (1 round)", "10d6 poison damage and enfeebled 3 (1 round)" ], "stage_markdown": "Stage 1: 7d6 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round)\n\nStage 2: 8d6 poison damage and enfeebled 2 (1 round)\n\nStage 3: 10d6 poison damage and enfeebled 3 (1 round)", "summary": "Fumes from the forges of Hell drain health and strength alike. Saving Throw DC 36 Fortitude; Onset 1 round; Maximum Duration 6 rounds; …", "summary_markdown": "Fumes from the forges of Hell drain health and strength alike. Saving Throw DC 36 Fortitude; Onset 1 round; Maximum Duration 6 rounds; …", "text": " Brimstone Fumes Source Core Rulebook pg. 551 4.0 Price 1,500 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Fumes from the forges of Hell drain health and strength alike. Saving Throw DC 36 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 7d6 poison damage and enfeebled 1 (1 round); Stage 2 8d6 poison damage and enfeebled 2 (1 round); Stage 3 10d6 poison damage and enfeebled 3 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Evil", "Inhaled", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Evil](/Traits.aspx?ID=64), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Evil", "Inhaled", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=109", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 24, "duration_raw": "4 rounds", "exclude_from_search": false, "id": "equipment-110", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Cytillesh Oil](/Equipment.aspx?ID=110)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick substance is distilled from the mind-robbing [cytillesh](/Equipment.aspx?ID=630) fungus, though it lacks memory-altering capabilities. \n\n**Saving Throw** DC 19 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 1d10 poison damage (1 round); **Stage 2** 1d12 poison damage (1 round); **Stage 3** 2d10 poison damage (1 round)\n\n\n\n", "name": "Cytillesh Oil", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 19 Fortitude", "saving_throw_markdown": "DC 19 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick substance is distilled from the mind-robbing cytillesh fungus, though it lacks memory-altering capabilities. Saving Throw DC 19 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 551" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0", "speed": {}, "spell_markdown": "", "stage": [ "1d10 poison damage (1 round)", "1d12 poison damage (1 round)", "2d10 poison damage (1 round)" ], "stage_markdown": "Stage 1: 1d10 poison damage (1 round)\n\nStage 2: 1d12 poison damage (1 round)\n\nStage 3: 2d10 poison damage (1 round)", "summary": "This thick substance is distilled from the mind-robbing cytillesh fungus, though it lacks memory-altering capabilities. Saving Throw DC 19 …", "summary_markdown": "This thick substance is distilled from the mind-robbing cytillesh fungus, though it lacks memory-altering capabilities. Saving Throw DC 19 …", "text": " Cytillesh Oil Source Core Rulebook pg. 551 4.0 Price 10 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This thick substance is distilled from the mind-robbing cytillesh fungus, though it lacks memory-altering capabilities. Saving Throw DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d10 poison damage (1 round); Stage 2 1d12 poison damage (1 round); Stage 3 2d10 poison damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=110", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-111", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Deathcap Powder](/Equipment.aspx?ID=111)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe toxic deathcap mushroom can be dried, ground, and treated to form a flavorless powder with accelerated effects.\n\n**Saving Throw** DC 33 Fortitude; **Onset** 10 minutes; **Maximum Duration** 6 minutes; **Stage 1** 13d6 poison damage (1 minute); **Stage 2** 17d6 poison damage and [sickened 2](/Conditions.aspx?ID=34) (1 minute); **Stage 3** 20d6 poison damage and sickened 3 (1 minute)\n\n\n\n", "name": "Deathcap Powder", "onset": 600, "onset_raw": "10 minutes", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 33 Fortitude", "saving_throw_markdown": "DC 33 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe toxic deathcap mushroom can be dried, ground, and treated to form a flavorless powder with accelerated effects. Saving Throw DC 33 Fortitude; …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 551" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0", "speed": {}, "spell_markdown": "", "stage": [ "13d6 poison damage (1 minute)", "17d6 poison damage and sickened 2 (1 minute)", "20d6 poison damage and sickened 3 (1 minute)" ], "stage_markdown": "Stage 1: 13d6 poison damage (1 minute)\n\nStage 2: 17d6 poison damage and [sickened 2](/Conditions.aspx?ID=34) (1 minute)\n\nStage 3: 20d6 poison damage and sickened 3 (1 minute)", "summary": "The toxic deathcap mushroom can be dried, ground, and treated to form a flavorless powder with accelerated effects. Saving Throw DC 33 Fortitude; …", "summary_markdown": "The toxic deathcap mushroom can be dried, ground, and treated to form a flavorless powder with accelerated effects. Saving Throw DC 33 Fortitude; …", "text": " Deathcap Powder Source Core Rulebook pg. 551 4.0 Price 450 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- The toxic deathcap mushroom can be dried, ground, and treated to form a flavorless powder with accelerated effects. Saving Throw DC 33 Fortitude; Onset 10 minutes; Maximum Duration 6 minutes; Stage 1 13d6 poison damage (1 minute); Stage 2 17d6 poison damage and sickened 2 (1 minute); Stage 3 20d6 poison damage and sickened 3 (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=111", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-112", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Bile](/Equipment.aspx?ID=112)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\n\n**Price** 925 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mix of digestive juices and [green dragon](/MonsterFamilies.aspx?ID=167) poison glands nauseates the victim as its flesh is digested from within.\n\n**Saving Throw** DC 37 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 rounds; **Stage 1** 6d6 poison damage and [sickened 2](/Conditions.aspx?ID=34) (1 round); **Stage 2** 7d6 poison damage and sickened 3 (1 round); **Stage 3** 9d6 poison damage and sickened 4 (1 round)\n\n\n\n", "name": "Dragon Bile", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 92500, "price_raw": "925 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 37 Fortitude", "saving_throw_markdown": "DC 37 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\r\n\r\n**Price** 925 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA mix of digestive juices and green dragon poison glands nauseates the victim as its flesh is digested from within. Saving Throw DC 37 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 551" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0", "speed": {}, "spell_markdown": "", "stage": [ "6d6 poison damage and sickened 2 (1 round)", "7d6 poison damage and sickened 3 (1 round)", "9d6 poison damage and sickened 4 (1 round)" ], "stage_markdown": "Stage 1: 6d6 poison damage and [sickened 2](/Conditions.aspx?ID=34) (1 round)\n\nStage 2: 7d6 poison damage and sickened 3 (1 round)\n\nStage 3: 9d6 poison damage and sickened 4 (1 round)", "summary": "A mix of digestive juices and green dragon poison glands nauseates the victim as its flesh is digested from within. Saving Throw DC 37 …", "summary_markdown": "A mix of digestive juices and green dragon poison glands nauseates the victim as its flesh is digested from within. Saving Throw DC 37 …", "text": " Dragon Bile Source Core Rulebook pg. 551 4.0 Price 925 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- A mix of digestive juices and green dragon poison glands nauseates the victim as its flesh is digested from within. Saving Throw DC 37 Fortitude; Onset 1 minute; Maximum Duration 6 rounds; Stage 1 6d6 poison damage and sickened 2 (1 round); Stage 2 7d6 poison damage and sickened 3 (1 round); Stage 3 9d6 poison damage and sickened 4 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=112", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-113", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Giant Centipede Venom](/Equipment.aspx?ID=113)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Giant centipede](/Monsters.aspx?ID=77) venom causes severe muscle stiffness.\n\n**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage 2** 1d8 poison damage and [flat-footed](/Conditions.aspx?ID=16) (1 round); **Stage 3** 1d12 poison damage, [clumsy 1](/Conditions.aspx?ID=3), and flat-footed (1 round)\n\n\n\n", "name": "Giant Centipede Venom", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 17 Fortitude", "saving_throw_markdown": "DC 17 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Giant centipede venom causes severe muscle stiffness. Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 551" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0", "speed": {}, "spell_markdown": "", "stage": [ "1d6 poison damage (1 round)", "1d8 poison damage and flat-footed (1 round)", "1d12 poison damage, clumsy 1 , and flat-footed (1 round)" ], "stage_markdown": "Stage 1: 1d6 poison damage (1 round)\n\nStage 2: 1d8 poison damage and [flat-footed](/Conditions.aspx?ID=16) (1 round)\n\nStage 3: 1d12 poison damage, [clumsy 1](/Conditions.aspx?ID=3), and flat-footed (1 round)", "summary": " Giant centipede venom causes severe muscle stiffness. Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 …", "summary_markdown": " Giant centipede venom causes severe muscle stiffness. Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 …", "text": " Giant Centipede Venom Source Core Rulebook pg. 551 4.0 Price 4 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Giant centipede venom causes severe muscle stiffness. Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d8 poison damage and flat-footed (1 round); Stage 3 1d12 poison damage, clumsy 1, and flat-footed (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=113", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-114", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Giant Scorpion Venom](/Equipment.aspx?ID=114)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\n\n**Price** 40 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Scorpion](/MonsterFamilies.aspx?ID=87) venom is excruciating and its effects are somewhat debilitating.\n\n**Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d10 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round); **Stage 2** 2d10 poison damage and enfeebled 1 (1 round); **Stage 3** 2d10 poison damage and enfeebled 2 (1 round)\n\n\n\n", "name": "Giant Scorpion Venom", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 22 Fortitude", "saving_throw_markdown": "DC 22 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Scorpion venom is excruciating and its effects are somewhat debilitating. Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 551" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 551 4.0", "speed": {}, "spell_markdown": "", "stage": [ "1d10 poison damage and enfeebled 1 (1 round)", "2d10 poison damage and enfeebled 1 (1 round)", "2d10 poison damage and enfeebled 2 (1 round)" ], "stage_markdown": "Stage 1: 1d10 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round)\n\nStage 2: 2d10 poison damage and enfeebled 1 (1 round)\n\nStage 3: 2d10 poison damage and enfeebled 2 (1 round)", "summary": " Scorpion venom is excruciating and its effects are somewhat debilitating. Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 …", "summary_markdown": " Scorpion venom is excruciating and its effects are somewhat debilitating. Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 …", "text": " Giant Scorpion Venom Source Core Rulebook pg. 551 4.0 Price 40 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Scorpion venom is excruciating and its effects are somewhat debilitating. Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and enfeebled 1 (1 round); Stage 2 2d10 poison damage and enfeebled 1 (1 round); Stage 3 2d10 poison damage and enfeebled 2 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=114", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-115", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Giant Wasp Venom](/Equipment.aspx?ID=115)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Giant wasp](/Monsters.aspx?ID=405) venom interferes with a victim's movement. \n\n**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and [clumsy 1](/Conditions.aspx?ID=3) (1 round); **Stage 2** 3d6 poison damage and clumsy 2 (1 round); **Stage 3** 4d6 poison damage and clumsy 2 (1 round)\n\n\n\n", "name": "Giant Wasp Venom", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 25 Fortitude", "saving_throw_markdown": "DC 25 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Giant wasp venom interferes with a victim's movement. Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 552" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0", "speed": {}, "spell_markdown": "", "stage": [ "2d6 poison damage and clumsy 1 (1 round)", "3d6 poison damage and clumsy 2 (1 round)", "4d6 poison damage and clumsy 2 (1 round)" ], "stage_markdown": "Stage 1: 2d6 poison damage and [clumsy 1](/Conditions.aspx?ID=3) (1 round)\n\nStage 2: 3d6 poison damage and clumsy 2 (1 round)\n\nStage 3: 4d6 poison damage and clumsy 2 (1 round)", "summary": " Giant wasp venom interferes with a victim's movement. Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage …", "summary_markdown": " Giant wasp venom interferes with a victim's movement. Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage …", "text": " Giant Wasp Venom Source Core Rulebook pg. 552 4.0 Price 55 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Giant wasp venom interferes with a victim's movement. Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and clumsy 1 (1 round); Stage 2 3d6 poison damage and clumsy 2 (1 round); Stage 3 4d6 poison damage and clumsy 2 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=115", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 24, "duration_raw": "4 rounds", "exclude_from_search": false, "id": "equipment-116", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Graveroot](/Equipment.aspx?ID=116)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe opaque white sap from the graveroot shrub clouds the mind.\n\n**Saving Throw** DC 19 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 1d10 poison damage (1 round); **Stage 2** 1d12 poison damage and [stupefied 1](/Conditions.aspx?ID=37) (1 round); **Stage 3** 2d6 poison damage and stupefied 2 (1 round)\n\n\n\n", "name": "Graveroot", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 19 Fortitude", "saving_throw_markdown": "DC 19 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe opaque white sap from the graveroot shrub clouds the mind. Saving Throw DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d10 poison …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 552" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0", "speed": {}, "spell_markdown": "", "stage": [ "1d10 poison damage (1 round)", "1d12 poison damage and stupefied 1 (1 round)", "2d6 poison damage and stupefied 2 (1 round)" ], "stage_markdown": "Stage 1: 1d10 poison damage (1 round)\n\nStage 2: 1d12 poison damage and [stupefied 1](/Conditions.aspx?ID=37) (1 round)\n\nStage 3: 2d6 poison damage and stupefied 2 (1 round)", "summary": "The opaque white sap from the graveroot shrub clouds the mind. Saving Throw DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d10 poison …", "summary_markdown": "The opaque white sap from the graveroot shrub clouds the mind. Saving Throw DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d10 poison …", "text": " Graveroot Source Core Rulebook pg. 552 4.0 Price 10 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- The opaque white sap from the graveroot shrub clouds the mind. Saving Throw DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d10 poison damage (1 round); Stage 2 1d12 poison damage and stupefied 1 (1 round); Stage 3 2d6 poison damage and stupefied 2 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=116", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 3600, "duration_raw": "60 minutes", "exclude_from_search": false, "id": "equipment-117", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Hemlock](/Equipment.aspx?ID=117)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\n\n**Price** 2,250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConcentrated hemlock is a particularly deadly toxin that halts muscle action—including that of the victim's heart.\n\n**Saving Throw** DC 40 Fortitude; **Onset** 30 minutes; **Maximum Duration** 60 minutes; **Stage 1** 17d6 poison damage and [enfeebled 2](/Conditions.aspx?ID=13) (10 minutes); **Stage 2** 21d6 poison damage and enfeebled 3 (10 minutes); **Stage 3** 26d6 poison damage and enfeebled 4 (10 minutes) \n\n\n\n", "name": "Hemlock", "onset": 1800, "onset_raw": "30 minutes", "pfs": "Standard", "price": 225000, "price_raw": "2,250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 40 Fortitude", "saving_throw_markdown": "DC 40 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\r\n\r\n**Price** 2,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nConcentrated hemlock is a particularly deadly toxin that halts muscle action—including that of the victim's heart. Saving Throw DC 40 Fortitude; …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 552" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0", "speed": {}, "spell_markdown": "", "stage": [ "17d6 poison damage and enfeebled 2 (10 minutes)", "21d6 poison damage and enfeebled 3 (10 minutes)", "26d6 poison damage and enfeebled 4 (10 minutes)" ], "stage_markdown": "Stage 1: 17d6 poison damage and [enfeebled 2](/Conditions.aspx?ID=13) (10 minutes)\n\nStage 2: 21d6 poison damage and enfeebled 3 (10 minutes)\n\nStage 3: 26d6 poison damage and enfeebled 4 (10 minutes)", "summary": "Concentrated hemlock is a particularly deadly toxin that halts muscle action—including that of the victim's heart. Saving Throw DC 40 Fortitude; …", "summary_markdown": "Concentrated hemlock is a particularly deadly toxin that halts muscle action—including that of the victim's heart. Saving Throw DC 40 Fortitude; …", "text": " Hemlock Source Core Rulebook pg. 552 4.0 Price 2,250 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Concentrated hemlock is a particularly deadly toxin that halts muscle action—including that of the victim's heart. Saving Throw DC 40 Fortitude; Onset 30 minutes; Maximum Duration 60 minutes; Stage 1 17d6 poison damage and enfeebled 2 (10 minutes); Stage 2 21d6 poison damage and enfeebled 3 (10 minutes); Stage 3 26d6 poison damage and enfeebled 4 (10 minutes) ", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=117", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-118", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Hunting Spider Venom](/Equipment.aspx?ID=118)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis venom erodes its target's defenses, aiding the spider in securing prey.\n\n**Saving Throw** DC 21 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d10 poison damage and [flat-footed](/Conditions.aspx?ID=16) (1 round); **Stage 2** 1d12 poison damage, [clumsy 1](/Conditions.aspx?ID=3), and flat-footed (1 round); **Stage 3** 2d6 poison damage, clumsy 2, and flat-footed (1 round)\n\n\n\n", "name": "Hunting Spider Venom", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 21 Fortitude", "saving_throw_markdown": "DC 21 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis venom erodes its target's defenses, aiding the spider in securing prey. Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 552" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0", "speed": {}, "spell_markdown": "", "stage": [ "1d10 poison damage and flat-footed (1 round)", "1d12 poison damage, clumsy 1 , and flat-footed (1 round)", "2d6 poison damage, clumsy 2, and flat-footed (1 round)" ], "stage_markdown": "Stage 1: 1d10 poison damage and [flat-footed](/Conditions.aspx?ID=16) (1 round)\n\nStage 2: 1d12 poison damage, [clumsy 1](/Conditions.aspx?ID=3), and flat-footed (1 round)\n\nStage 3: 2d6 poison damage, clumsy 2, and flat-footed (1 round)", "summary": "This venom erodes its target's defenses, aiding the spider in securing prey. Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 …", "summary_markdown": "This venom erodes its target's defenses, aiding the spider in securing prey. Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 …", "text": " Hunting Spider Venom Source Core Rulebook pg. 552 4.0 Price 25 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This venom erodes its target's defenses, aiding the spider in securing prey. Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and flat-footed (1 round); Stage 2 1d12 poison damage, clumsy 1, and flat-footed (1 round); Stage 3 2d6 poison damage, clumsy 2, and flat-footed (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=118", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-119", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[King's Sleep](/Equipment.aspx?ID=119)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKing's sleep is an insidious long-term poison that can seem like a disease or even death from natural causes on a venerable target. The [drained](/Conditions.aspx?ID=10) condition from king's sleep is cumulative with each failed save and can't be removed while the poison lasts.\n\n**Saving Throw** DC 41 Fortitude; **Onset** 1 day; **Stage 1** drained 1 (1 day); **Stage 2** drained 1 (1 day); **Stage 3** drained 2 (1 day)\n\n\n\n", "name": "King's Sleep", "onset": 86400, "onset_raw": "1 day", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 41 Fortitude", "saving_throw_markdown": "DC 41 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKing's sleep is an insidious long-term poison that can seem like a disease or even death from natural causes on a venerable target. The drained …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 552" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0", "speed": {}, "spell_markdown": "", "stage": [ "drained 1 (1 day)", "drained 1 (1 day)", "drained 2 (1 day)" ], "stage_markdown": "Stage 1: drained 1 (1 day)\n\nStage 2: drained 1 (1 day)\n\nStage 3: drained 2 (1 day)", "summary": "King's sleep is an insidious long-term poison that can seem like a disease or even death from natural causes on a venerable target. The drained …", "summary_markdown": "King's sleep is an insidious long-term poison that can seem like a disease or even death from natural causes on a venerable target. The drained …", "text": " King's Sleep Source Core Rulebook pg. 552 4.0 Price 4,000 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- King's sleep is an insidious long-term poison that can seem like a disease or even death from natural causes on a venerable target. The drained condition from king's sleep is cumulative with each failed save and can't be removed while the poison lasts. Saving Throw DC 41 Fortitude; Onset 1 day; Stage 1 drained 1 (1 day); Stage 2 drained 1 (1 day); Stage 3 drained 2 (1 day)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison", "Virulent" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Virulent](/Traits.aspx?ID=162)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison", "Virulent" ], "type": "Item", "url": "/Equipment.aspx?ID=119", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 14400, "duration_raw": "4 hours", "exclude_from_search": false, "id": "equipment-120", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Lethargy Poison](/Equipment.aspx?ID=120)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLethargy poison is commonly used in hit-and-run tactics by [drow](/MonsterFamilies.aspx?ID=37) and others who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison does not require the target to attempt additional saving throws; only failing an saving throw against an ongoing exposure can progress its stage.\n\n**Saving Throw** DC 18 Fortitude; **Maximum Duration** 4 hours; **Stage 1** [slowed 1](/Conditions.aspx?ID=35) (1 round); **Stage 2** slowed 1 (1 minute); **Stage 3** [unconscious](/Conditions.aspx?ID=38) with no Perception check to wake up (1 round); **Stage 4** unconscious with no Perception check to wake up (1d4 hours). \n\n\n\n", "name": "Lethargy Poison", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 18 Fortitude", "saving_throw_markdown": "DC 18 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLethargy poison is commonly used in hit-and-run tactics by drow and others who want their victims alive; the ambusher retreats until the poison …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 552" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0", "speed": {}, "spell_markdown": "", "stage": [ " slowed 1 (1 round)", "slowed 1 (1 minute)", " unconscious with no Perception check to wake up (1 round)", "unconscious with no Perception check to wake up (1d4 hours)." ], "stage_markdown": "Stage 1: [slowed 1](/Conditions.aspx?ID=35) (1 round)\n\nStage 2: slowed 1 (1 minute)\n\nStage 3: [unconscious](/Conditions.aspx?ID=38) with no Perception check to wake up (1 round)\n\nStage 4: unconscious with no Perception check to wake up (1d4 hours).", "summary": "Lethargy poison is commonly used in hit-and-run tactics by drow and others who want their victims alive; the ambusher retreats until the poison …", "summary_markdown": "Lethargy poison is commonly used in hit-and-run tactics by drow and others who want their victims alive; the ambusher retreats until the poison …", "text": " Lethargy Poison Source Core Rulebook pg. 552 4.0 Price 7 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Lethargy poison is commonly used in hit-and-run tactics by drow and others who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison does not require the target to attempt additional saving throws; only failing an saving throw against an ongoing exposure can progress its stage. Saving Throw DC 18 Fortitude; Maximum Duration 4 hours; Stage 1 slowed 1 (1 round); Stage 2 slowed 1 (1 minute); Stage 3 unconscious with no Perception check to wake up (1 round); Stage 4 unconscious with no Perception check to wake up (1d4 hours). ", "trait": [ "Alchemical", "Consumable", "Incapacitation", "Injury", "Poison", "Sleep", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Incapacitation](/Traits.aspx?ID=93), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Sleep](/Traits.aspx?ID=145), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Incapacitation", "Injury", "Poison", "Sleep", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=120", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-121", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Lich Dust](/Equipment.aspx?ID=121)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\n\n**Price** 110 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDust salvaged from the remains of a destroyed [lich](/Monsters.aspx?ID=282) has paralytic properties that make it a valuable poison.\n\n**Saving Throw** DC 28 Fortitude; **Onset** 10 minutes; **Maximum Duration** 6 minutes; **Stage 1** [fatigued](/Conditions.aspx?ID=15) (1 minute); **Stage 2** 5d6 poison damage and fatigued (1 minute); **Stage 3** 5d6 poison damage, fatigued, and [paralyzed](/Conditions.aspx?ID=28) (1 minute)\n\n\n\n", "name": "Lich Dust", "onset": 600, "onset_raw": "10 minutes", "pfs": "Standard", "price": 11000, "price_raw": "110 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 28 Fortitude", "saving_throw_markdown": "DC 28 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\r\n\r\n**Price** 110 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDust salvaged from the remains of a destroyed lich has paralytic properties that make it a valuable poison. Saving Throw DC 28 Fortitude; Onset …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 552" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0", "speed": {}, "spell_markdown": "", "stage": [ " fatigued (1 minute)", "5d6 poison damage, fatigued, and paralyzed (1 minute)" ], "stage_markdown": "Stage 1: [fatigued](/Conditions.aspx?ID=15) (1 minute)\n\nStage 2: 5d6 poison damage, fatigued, and [paralyzed](/Conditions.aspx?ID=28) (1 minute)", "summary": "Dust salvaged from the remains of a destroyed lich has paralytic properties that make it a valuable poison. Saving Throw DC 28 Fortitude; Onset …", "summary_markdown": "Dust salvaged from the remains of a destroyed lich has paralytic properties that make it a valuable poison. Saving Throw DC 28 Fortitude; Onset …", "text": " Lich Dust Source Core Rulebook pg. 552 4.0 Price 110 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Dust salvaged from the remains of a destroyed lich has paralytic properties that make it a valuable poison. Saving Throw DC 28 Fortitude; Onset 10 minutes; Maximum Duration 6 minutes; Stage 1 fatigued (1 minute); Stage 2 5d6 poison damage and fatigued (1 minute); Stage 3 5d6 poison damage, fatigued, and paralyzed (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=121", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-122", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Malyass Root Paste](/Equipment.aspx?ID=122)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMalyass root paste sees use to impede opponents in athletic competitions, in addition to espionage and tracking.\n\n**Saving Throw** DC 26 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 minutes; **Stage 1** [clumsy 1](/Conditions.aspx?ID=3) and –10-foot status penalty to all Speeds (1 minute); **Stage 2** clumsy 2 and –20-foot status penalty to all Speeds (1 minute); **Stage 3** clumsy 3, [flat-footed](/Conditions.aspx?ID=16), and –30-foot status penalty to all Speeds\n\n\n\n", "name": "Malyass Root Paste", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 26 Fortitude", "saving_throw_markdown": "DC 26 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMalyass root paste sees use to impede opponents in athletic competitions, in addition to espionage and tracking. Saving Throw DC 26 Fortitude; …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 552" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 552 4.0", "speed": {}, "spell_markdown": "", "stage": [ " clumsy 1 and –10-foot status penalty to all Speeds (1 minute)", "clumsy 2 and –20-foot status penalty to all Speeds (1 minute)", "clumsy 3, flat-footed , and –30-foot status penalty to all Speeds" ], "stage_markdown": "Stage 1: [clumsy 1](/Conditions.aspx?ID=3) and –10-foot status penalty to all Speeds (1 minute)\n\nStage 2: clumsy 2 and –20-foot status penalty to all Speeds (1 minute)\n\nStage 3: clumsy 3, [flat-footed](/Conditions.aspx?ID=16), and –30-foot status penalty to all Speeds", "summary": "Malyass root paste sees use to impede opponents in athletic competitions, in addition to espionage and tracking. Saving Throw DC 26 Fortitude; …", "summary_markdown": "Malyass root paste sees use to impede opponents in athletic competitions, in addition to espionage and tracking. Saving Throw DC 26 Fortitude; …", "text": " Malyass Root Paste Source Core Rulebook pg. 552 4.0 Price 55 gp Usage held in 2 hands Bulk L Activate Three Actions Interact --- Malyass root paste sees use to impede opponents in athletic competitions, in addition to espionage and tracking. Saving Throw DC 26 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 clumsy 1 and –10-foot status penalty to all Speeds (1 minute); Stage 2 clumsy 2 and –20-foot status penalty to all Speeds (1 minute); Stage 3 clumsy 3, flat-footed, and –30-foot status penalty to all Speeds\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=122", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-123", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Mindfog Mist](/Equipment.aspx?ID=123)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMindfog mist can be used to undermine spellcasters, as its effect on a victim's mental faculties are swift and powerful.\n\n**Saving Throw** DC 35 Fortitude; **Onset** 1 round; **Maximum Duration** 6 rounds; **Stage 1** [stupefied 2](/Conditions.aspx?ID=37) (1 round); **Stage 2** [confused](/Conditions.aspx?ID=5) and stupefied 3 (1 round); **Stage 3** confused and stupefied 4 (1 round)\n\n\n\n", "name": "Mindfog Mist", "onset": 6, "onset_raw": "1 round", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 35 Fortitude", "saving_throw_markdown": "DC 35 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMindfog mist can be used to undermine spellcasters, as its effect on a victim's mental faculties are swift and powerful. Saving Throw DC 35 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 553" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0", "speed": {}, "spell_markdown": "", "stage": [ " stupefied 2 (1 round)", " confused and stupefied 3 (1 round)", "confused and stupefied 4 (1 round)" ], "stage_markdown": "Stage 1: [stupefied 2](/Conditions.aspx?ID=37) (1 round)\n\nStage 2: [confused](/Conditions.aspx?ID=5) and stupefied 3 (1 round)\n\nStage 3: confused and stupefied 4 (1 round)", "summary": "Mindfog mist can be used to undermine spellcasters, as its effect on a victim's mental faculties are swift and powerful. Saving Throw DC 35 …", "summary_markdown": "Mindfog mist can be used to undermine spellcasters, as its effect on a victim's mental faculties are swift and powerful. Saving Throw DC 35 …", "text": " Mindfog Mist Source Core Rulebook pg. 553 4.0 Price 1,000 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Mindfog mist can be used to undermine spellcasters, as its effect on a victim's mental faculties are swift and powerful. Saving Throw DC 35 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 stupefied 2 (1 round); Stage 2 confused and stupefied 3 (1 round); Stage 3 confused and stupefied 4 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=123", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-124", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Nettleweed Residue](/Equipment.aspx?ID=124)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConcentrated sap of stinging weeds makes an effective toxin.\n\n**Saving Throw** DC 27 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 minutes; **Stage 1** 8d6 poison damage (1 minute); **Stage 2** 10d6 poison damage (1 minute); **Stage 3** 13d6 poison damage (1 minute)\n\n\n\n", "name": "Nettleweed Residue", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 27 Fortitude", "saving_throw_markdown": "DC 27 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nConcentrated sap of stinging weeds makes an effective toxin. Saving Throw DC 27 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 553" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0", "speed": {}, "spell_markdown": "", "stage": [ "8d6 poison damage (1 minute)", "10d6 poison damage (1 minute)", "13d6 poison damage (1 minute)" ], "stage_markdown": "Stage 1: 8d6 poison damage (1 minute)\n\nStage 2: 10d6 poison damage (1 minute)\n\nStage 3: 13d6 poison damage (1 minute)", "summary": "Concentrated sap of stinging weeds makes an effective toxin. Saving Throw DC 27 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage …", "summary_markdown": "Concentrated sap of stinging weeds makes an effective toxin. Saving Throw DC 27 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage …", "text": " Nettleweed Residue Source Core Rulebook pg. 553 4.0 Price 75 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Concentrated sap of stinging weeds makes an effective toxin. Saving Throw DC 27 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 8d6 poison damage (1 minute); Stage 2 10d6 poison damage (1 minute); Stage 3 13d6 poison damage (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=124", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-125", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Nightmare Vapor](/Equipment.aspx?ID=125)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPurportedly sourced from any number of outlandish locales, nightmare vapor is most often created by boiling the sweat collected from humanoids caught in the throes of terrible nightmares.\n\n**Saving Throw** DC 36 Fortitude; **Onset** 1 round; **Maximum Duration** 6 rounds; **Stage 1** [confused](/Conditions.aspx?ID=5) (1 round); **Stage 2** confused and [flat-footed](/Conditions.aspx?ID=16) (1 round); **Stage 3** confused, flat-footed, and [stupefied 2](/Conditions.aspx?ID=37) (1 round)\n\n\n\n", "name": "Nightmare Vapor", "onset": 6, "onset_raw": "1 round", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 36 Fortitude", "saving_throw_markdown": "DC 36 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPurportedly sourced from any number of outlandish locales, nightmare vapor is most often created by boiling the sweat collected from humanoids caught …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 553" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0", "speed": {}, "spell_markdown": "", "stage": [ " confused (1 round)", "confused and flat-footed (1 round)", "confused, flat-footed, and stupefied 2 (1 round)" ], "stage_markdown": "Stage 1: [confused](/Conditions.aspx?ID=5) (1 round)\n\nStage 2: confused and [flat-footed](/Conditions.aspx?ID=16) (1 round)\n\nStage 3: confused, flat-footed, and [stupefied 2](/Conditions.aspx?ID=37) (1 round)", "summary": "Purportedly sourced from any number of outlandish locales, nightmare vapor is most often created by boiling the sweat collected from humanoids caught …", "summary_markdown": "Purportedly sourced from any number of outlandish locales, nightmare vapor is most often created by boiling the sweat collected from humanoids caught …", "text": " Nightmare Vapor Source Core Rulebook pg. 553 4.0 Price 1,400 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Purportedly sourced from any number of outlandish locales, nightmare vapor is most often created by boiling the sweat collected from humanoids caught in the throes of terrible nightmares. Saving Throw DC 36 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 confused (1 round); Stage 2 confused and flat-footed (1 round); Stage 3 confused, flat-footed, and stupefied 2 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=125", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-126", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Purple Worm Venom](/Equipment.aspx?ID=126)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVenom from enormous [purple worms](/Monsters.aspx?ID=73) leaves a victim weakened.\n\n**Saving Throw** DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 5d6 poison damage and [enfeebled 2](/Conditions.aspx?ID=13) (1 round); **Stage 2** 6d6 poison damage and enfeebled 2 (1 round); **Stage 3** 8d6 poison and enfeebled 2 (1 round)\n\n\n\n", "name": "Purple Worm Venom", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 32 Fortitude", "saving_throw_markdown": "DC 32 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVenom from enormous purple worms leaves a victim weakened. Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 553" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0", "speed": {}, "spell_markdown": "", "stage": [ "5d6 poison damage and enfeebled 2 (1 round)", "6d6 poison damage and enfeebled 2 (1 round)", "8d6 poison and enfeebled 2 (1 round)" ], "stage_markdown": "Stage 1: 5d6 poison damage and [enfeebled 2](/Conditions.aspx?ID=13) (1 round)\n\nStage 2: 6d6 poison damage and enfeebled 2 (1 round)\n\nStage 3: 8d6 poison and enfeebled 2 (1 round)", "summary": "Venom from enormous purple worms leaves a victim weakened. Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison …", "summary_markdown": "Venom from enormous purple worms leaves a victim weakened. Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison …", "text": " Purple Worm Venom Source Core Rulebook pg. 553 4.0 Price 500 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Venom from enormous purple worms leaves a victim weakened. Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison damage and enfeebled 2 (1 round); Stage 2 6d6 poison damage and enfeebled 2 (1 round); Stage 3 8d6 poison and enfeebled 2 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=126", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-127", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Essence](/Equipment.aspx?ID=127)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDistilled from the [Plane of Shadow](/Planes.aspx?ID=11), this oily substance imposes tenebrous effects. The [enfeebled](/Conditions.aspx?ID=13) condition from shadow essence lasts for 24 hours.\n\n**Saving Throw** DC 29 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 3d6 negative damage and 2d6 poison damage (1 round); **Stage 2** 3d6 negative damage, 2d6 poison damage, and enfeebled 1 (1 round); **Stage 3** 3d6 negative damage, 2d6 poison damage, and enfeebled 2 (1 round)\n\n\n\n", "name": "Shadow Essence", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 29 Fortitude", "saving_throw_markdown": "DC 29 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDistilled from the Plane of Shadow , this oily substance imposes tenebrous effects. The enfeebled condition from shadow essence lasts for 24 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 553" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0", "speed": {}, "spell_markdown": "", "stage": [ "3d6 negative damage and 2d6 poison damage (1 round)", "3d6 negative damage, 2d6 poison damage, and enfeebled 1 (1 round)", "3d6 negative damage, 2d6 poison damage, and enfeebled 2 (1 round)" ], "stage_markdown": "Stage 1: 3d6 negative damage and 2d6 poison damage (1 round)\n\nStage 2: 3d6 negative damage, 2d6 poison damage, and enfeebled 1 (1 round)\n\nStage 3: 3d6 negative damage, 2d6 poison damage, and enfeebled 2 (1 round)", "summary": "Distilled from the Plane of Shadow , this oily substance imposes tenebrous effects. The enfeebled condition from shadow essence lasts for 24 …", "summary_markdown": "Distilled from the Plane of Shadow , this oily substance imposes tenebrous effects. The enfeebled condition from shadow essence lasts for 24 …", "text": " Shadow Essence Source Core Rulebook pg. 553 4.0 Price 160 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Distilled from the Plane of Shadow, this oily substance imposes tenebrous effects. The enfeebled condition from shadow essence lasts for 24 hours. Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 negative damage and 2d6 poison damage (1 round); Stage 2 3d6 negative damage, 2d6 poison damage, and enfeebled 1 (1 round); Stage 3 3d6 negative damage, 2d6 poison damage, and enfeebled 2 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Negative", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Negative](/Traits.aspx?ID=118), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Negative", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=127", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 604800, "duration_raw": "7 days", "exclude_from_search": false, "id": "equipment-128", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Slumber Wine](/Equipment.aspx?ID=128)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\n\n**Price** 325 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSlumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury. Characters [unconscious](/Conditions.aspx?ID=38) from slumber wine can't wake up by any means while the poison lasts, don't need to eat or drink while unconscious in this way, and appear to be recently dead unless an examiner succeeds at a DC 40 [Medicine](/Skills.aspx?ID=9) check.\n\n**Saving Throw** DC 32 Fortitude; **Onset** 1 hour; **Maximum Duration** 7 days; **Stage 1** unconscious (1 day); **Stage 2** unconscious (2 days); **Stage 3** unconscious (3 days).\n\n\n\n", "name": "Slumber Wine", "onset": 3600, "onset_raw": "1 hour", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 32 Fortitude", "saving_throw_markdown": "DC 32 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSlumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 553" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0", "speed": {}, "spell_markdown": "", "stage": [ "unconscious (1 day)", "unconscious (2 days)", "unconscious (3 days)." ], "stage_markdown": "Stage 1: unconscious (1 day)\n\nStage 2: unconscious (2 days)\n\nStage 3: unconscious (3 days).", "summary": "Slumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber …", "summary_markdown": "Slumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber …", "text": " Slumber Wine Source Core Rulebook pg. 553 4.0 Price 325 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Slumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber wine can't wake up by any means while the poison lasts, don't need to eat or drink while unconscious in this way, and appear to be recently dead unless an examiner succeeds at a DC 40 Medicine check. Saving Throw DC 32 Fortitude; Onset 1 hour; Maximum Duration 7 days; Stage 1 unconscious (1 day); Stage 2 unconscious (2 days); Stage 3 unconscious (3 days).\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison", "Sleep" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Sleep](/Traits.aspx?ID=145)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison", "Sleep" ], "type": "Item", "url": "/Equipment.aspx?ID=128", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-129", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Spider Root](/Equipment.aspx?ID=129)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\n\n**Price** 110 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA paste made by mashing the fine, threadlike roots of a certain creeper vine, spider root renders a victim clumsy and maladroit.\n\n**Saving Throw** DC 28 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 minutes; **Stage 1** 8d6 poison damage and [clumsy 1](/Conditions.aspx?ID=3) (1 minute); **Stage 2** 9d6 poison damage and clumsy 2 (1 minute); **Stage 3** 10d6 poison damage and clumsy 3 (1 minute)\n\n\n\n", "name": "Spider Root", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 11000, "price_raw": "110 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 28 Fortitude", "saving_throw_markdown": "DC 28 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\r\n\r\n**Price** 110 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA paste made by mashing the fine, threadlike roots of a certain creeper vine, spider root renders a victim clumsy and maladroit. Saving Throw DC …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 553" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0", "speed": {}, "spell_markdown": "", "stage": [ "8d6 poison damage and clumsy 1 (1 minute)", "9d6 poison damage and clumsy 2 (1 minute)", "10d6 poison damage and clumsy 3 (1 minute)" ], "stage_markdown": "Stage 1: 8d6 poison damage and [clumsy 1](/Conditions.aspx?ID=3) (1 minute)\n\nStage 2: 9d6 poison damage and clumsy 2 (1 minute)\n\nStage 3: 10d6 poison damage and clumsy 3 (1 minute)", "summary": "A paste made by mashing the fine, threadlike roots of a certain creeper vine, spider root renders a victim clumsy and maladroit. Saving Throw DC …", "summary_markdown": "A paste made by mashing the fine, threadlike roots of a certain creeper vine, spider root renders a victim clumsy and maladroit. Saving Throw DC …", "text": " Spider Root Source Core Rulebook pg. 553 4.0 Price 110 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- A paste made by mashing the fine, threadlike roots of a certain creeper vine, spider root renders a victim clumsy and maladroit. Saving Throw DC 28 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 8d6 poison damage and clumsy 1 (1 minute); Stage 2 9d6 poison damage and clumsy 2 (1 minute); Stage 3 10d6 poison damage and clumsy 3 (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=129", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 600, "duration_raw": "10 minutes", "exclude_from_search": false, "id": "equipment-130", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Tears of Death](/Equipment.aspx?ID=130)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\n\n**Price** 12,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTears of death are among the most powerful of alchemical poisons, distilled from extracts of five other deadly poisons in just the right ratios.\n\n**Saving Throw** DC 46 Fortitude; **Onset** 1 minute; **Maximum Duration** 10 minutes; **Stage 1** 18d6 poison damage and [paralyzed](/Conditions.aspx?ID=28) (1 round); **Stage 2** 25d6 poison damage and paralyzed (1 minute); **Stage 3** 30d6 poison damage and paralyzed (1 minute)\n\n\n\n", "name": "Tears of Death", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 1200000, "price_raw": "12,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 46 Fortitude", "saving_throw_markdown": "DC 46 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\r\n\r\n**Price** 12,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTears of death are among the most powerful of alchemical poisons, distilled from extracts of five other deadly poisons in just the right ratios. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 553" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0", "speed": {}, "spell_markdown": "", "stage": [ "18d6 poison damage and paralyzed (1 round)", "25d6 poison damage and paralyzed (1 minute)", "30d6 poison damage and paralyzed (1 minute)" ], "stage_markdown": "Stage 1: 18d6 poison damage and [paralyzed](/Conditions.aspx?ID=28) (1 round)\n\nStage 2: 25d6 poison damage and paralyzed (1 minute)\n\nStage 3: 30d6 poison damage and paralyzed (1 minute)", "summary": "Tears of death are among the most powerful of alchemical poisons, distilled from extracts of five other deadly poisons in just the right ratios. …", "summary_markdown": "Tears of death are among the most powerful of alchemical poisons, distilled from extracts of five other deadly poisons in just the right ratios. …", "text": " Tears of Death Source Core Rulebook pg. 553 4.0 Price 12,000 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Tears of death are among the most powerful of alchemical poisons, distilled from extracts of five other deadly poisons in just the right ratios. Saving Throw DC 46 Fortitude; Onset 1 minute; Maximum Duration 10 minutes; Stage 1 18d6 poison damage and paralyzed (1 round); Stage 2 25d6 poison damage and paralyzed (1 minute); Stage 3 30d6 poison damage and paralyzed (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison", "Virulent" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126), [Virulent](/Traits.aspx?ID=162)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison", "Virulent" ], "type": "Item", "url": "/Equipment.aspx?ID=130", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-131", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Wolfsbane](/Equipment.aspx?ID=131)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\n\n**Price** 155 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWolfsbane appears in folklore for its link to [werecreatures](/MonsterFamilies.aspx?ID=100). If you are afflicted with lycanthropy and survive **Stage 3** of wolfsbane, you're immediately cured of the lycanthropy.\n\n**Saving Throw** DC 30 Fortitude; **Onset** 10 minutes; **Maximum Duration** 6 minutes; **Stage 1** 12d6 poison damage (1 minute); **Stage 2** 16d6 poison damage (1 minute); **Stage 3** 20d6 poison damage (1 minute)\n\n\n\n", "name": "Wolfsbane", "onset": 600, "onset_raw": "10 minutes", "pfs": "Standard", "price": 15500, "price_raw": "155 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 30 Fortitude", "saving_throw_markdown": "DC 30 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0\r\n\r\n**Price** 155 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWolfsbane appears in folklore for its link to werecreatures . If you are afflicted with lycanthropy and survive Stage 3 of wolfsbane, you're …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 553" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 553 4.0", "speed": {}, "spell_markdown": "", "stage": [ "12d6 poison damage (1 minute)", "16d6 poison damage (1 minute)", "of wolfsbane, you're immediately cured of the lycanthropy. Saving Throw DC 30 Fortitude" ], "stage_markdown": "Stage 1: 12d6 poison damage (1 minute)\n\nStage 2: 16d6 poison damage (1 minute)\n\nStage 3: of wolfsbane, you're immediately cured of the lycanthropy.\n\n**Saving Throw** DC 30 Fortitude", "summary": "Wolfsbane appears in folklore for its link to werecreatures . If you are afflicted with lycanthropy and survive Stage 3 of wolfsbane, you're …", "summary_markdown": "Wolfsbane appears in folklore for its link to werecreatures . If you are afflicted with lycanthropy and survive Stage 3 of wolfsbane, you're …", "text": " Wolfsbane Source Core Rulebook pg. 553 4.0 Price 155 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Wolfsbane appears in folklore for its link to werecreatures. If you are afflicted with lycanthropy and survive Stage 3 of wolfsbane, you're immediately cured of the lycanthropy. Saving Throw DC 30 Fortitude; Onset 10 minutes; Maximum Duration 6 minutes; Stage 1 12d6 poison damage (1 minute); Stage 2 16d6 poison damage (1 minute); Stage 3 20d6 poison damage (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=131", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-132", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Wyvern Poison](/Equipment.aspx?ID=132)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nProperly harvested and preserved, the poison from a [wyvern's](/Monsters.aspx?ID=162) sting is effective and direct.\n\n**Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 5d6 poison damage (1 round); **Stage 2** 6d6 poison damage (1 round); **Stage 3** 8d6 poison damage (1 round)\n\n\n\n", "name": "Wyvern Poison", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 26 Fortitude", "saving_throw_markdown": "DC 26 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nProperly harvested and preserved, the poison from a wyvern's sting is effective and direct. Saving Throw DC 26 Fortitude; Maximum Duration 6 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 554" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0", "speed": {}, "spell_markdown": "", "stage": [ "5d6 poison damage (1 round)", "6d6 poison damage (1 round)", "8d6 poison damage (1 round)" ], "stage_markdown": "Stage 1: 5d6 poison damage (1 round)\n\nStage 2: 6d6 poison damage (1 round)\n\nStage 3: 8d6 poison damage (1 round)", "summary": "Properly harvested and preserved, the poison from a wyvern's sting is effective and direct. Saving Throw DC 26 Fortitude; Maximum Duration 6 …", "summary_markdown": "Properly harvested and preserved, the poison from a wyvern's sting is effective and direct. Saving Throw DC 26 Fortitude; Maximum Duration 6 …", "text": " Wyvern Poison Source Core Rulebook pg. 554 4.0 Price 80 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Properly harvested and preserved, the poison from a wyvern's sting is effective and direct. Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison damage (1 round); Stage 2 6d6 poison damage (1 round); Stage 3 8d6 poison damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=132", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-133", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Philosopher's Stone](/Equipment.aspx?ID=133)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\r\n**Activate**Interact or 1 or more days; see below\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn alchemist with the [Craft Philosopher's Stone](/Feats.aspx?ID=127) feat can create a philosopher's stone once per month by spending 1 batch of infused reagents during their daily preparations using the advanced alchemy class feature. This is the only way to create a philosopher's stone.\n\n At a glance, a philosopher's stone appears to be an ordinary, sooty piece of natural rock. Breaking the rock open with a [Force Open](/Actions.aspx?ID=34) action (DC 35) reveals a cavity at the stone's heart. The cavity is lined with a rare type of quicksilver that can transmute base metals into precious metals or create an [elixir of rejuvenation](/Equipment.aspx?ID=92). \n\n To use the quicksilver, you must be legendary in [Crafting](/Skills.aspx?ID=4) and have the [Alchemical Crafting](/Feats.aspx?ID=752) feat. You can then use the stone's quicksilver for one of two effects: \n
  • You can apply the stone's quicksilver to an infused [true elixir of life](/Equipment.aspx?ID=91) using an Interact action. This turns the elixir into an infused [elixir of rejuvenation](/Equipment.aspx?ID=92) instantaneously. This doesn't require any crafting time or additional materials.
  • You can spend up to a month of downtime applying the quicksilver either to iron to create silver or to lead to create gold. Treat this as a 20th-level task to [Earn Income](/Actions.aspx?ID=23) using Crafting, except that you create 500 gp worth of your chosen metal per day on a success or 750 gp worth per day on a critical success.
\n\n\n\n", "name": "Philosopher's Stone", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Activate**Interact or 1 or more days; see below\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn alchemist with the Craft Philosopher's Stone feat can create a philosopher's stone once per month by spending 1 batch of infused reagents during …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 554" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An alchemist with the Craft Philosopher's Stone feat can create a philosopher's stone once per month by spending 1 batch of infused reagents during …", "summary_markdown": "An alchemist with the Craft Philosopher's Stone feat can create a philosopher's stone once per month by spending 1 batch of infused reagents during …", "text": " Philosopher's Stone Source Core Rulebook pg. 554 4.0 Usage held in 2 hands Bulk 2 Activate Single Action Interact or 1 or more days; see below --- An alchemist with the Craft Philosopher's Stone feat can create a philosopher's stone once per month by spending 1 batch of infused reagents during their daily preparations using the advanced alchemy class feature. This is the only way to create a philosopher's stone. At a glance, a philosopher's stone appears to be an ordinary, sooty piece of natural rock. Breaking the rock open with a Force Open action (DC 35) reveals a cavity at the stone's heart. The cavity is lined with a rare type of quicksilver that can transmute base metals into precious metals or create an elixir of rejuvenation. To use the quicksilver, you must be legendary in Crafting and have the Alchemical Crafting feat. You can then use the stone's quicksilver for one of two effects: You can apply the stone's quicksilver to an infused true elixir of life using an Interact action. This turns the elixir into an infused elixir of rejuvenation instantaneously. This doesn't require any crafting time or additional materials. You can spend up to a month of downtime applying the quicksilver either to iron to create silver or to lead to create gold. Treat this as a 20th-level task to Earn Income using Crafting, except that you create 500 gp worth of your chosen metal per day on a success or 750 gp worth per day on a critical success. ", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=133", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-134", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Silversheen](/Equipment.aspx?ID=134)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. Silversheen spoils quickly, so once you open a vial, you must use it all at once, rather than saving it. For the next hour, the weapon or ammunition counts as silver instead of its normal precious material (such as cold iron) for any physical damage it deals.\n\n\n\n", "name": "Silversheen", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. Silversheen spoils quickly, so once you open …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 554" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. Silversheen spoils quickly, so once you open …", "summary_markdown": "You can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. Silversheen spoils quickly, so once you open …", "text": " Silversheen Source Core Rulebook pg. 554 4.0 Price 6 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- You can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. Silversheen spoils quickly, so once you open a vial, you must use it all at once, rather than saving it. For the next hour, the weapon or ammunition counts as silver instead of its normal precious material (such as cold iron) for any physical damage it deals.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=134", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-135", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Smokestick](/Equipment.aspx?ID=135)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.\n\n\n\n\r\n\r\n\r\nSmokestick (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 5 feet.\r\n\r\n\r\nSmokestick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n**Price** 53 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 20 feet.", "name": "Smokestick", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 554" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "With a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures …", "summary_markdown": "With a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures …", "text": " Smokestick Source Core Rulebook pg. 554 4.0 Usage held in 2 hands Bulk L Activate Single Action Interact --- With a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Smokestick (Lesser) Source Core Rulebook pg. 554 4.0 Price 3 gp --- The radius of the burst is 5 feet. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Smokestick (Greater) Source Core Rulebook pg. 554 4.0 Price 53 gp --- The radius of the burst is 20 feet.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=135", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-135-183", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Smokestick](/Equipment.aspx?ID=135)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.\n\n\n\n\r\n\r\n\r\nSmokestick (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 5 feet.\r\n\r\n\r\nSmokestick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n**Price** 53 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 20 feet.", "name": "Smokestick (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe radius of the burst is 5 feet.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 554" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0", "speed": {}, "spell_markdown": "", "summary": "The radius of the burst is 5 feet.", "summary_markdown": "The radius of the burst is 5 feet.", "text": " Smokestick Source Core Rulebook pg. 554 4.0 Usage held in 2 hands Bulk L Activate Single Action Interact --- With a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Smokestick (Lesser) Source Core Rulebook pg. 554 4.0 Price 3 gp --- The radius of the burst is 5 feet. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Smokestick (Greater) Source Core Rulebook pg. 554 4.0 Price 53 gp --- The radius of the burst is 20 feet.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=135", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-135-184", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Smokestick](/Equipment.aspx?ID=135)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.\n\n\n\n\r\n\r\n\r\nSmokestick (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 5 feet.\r\n\r\n\r\nSmokestick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n**Price** 53 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 20 feet.", "name": "Smokestick (Greater)", "pfs": "Standard", "price": 5300, "price_raw": "53 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\r\n\r\n**Price** 53 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe radius of the burst is 20 feet.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 554" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0", "speed": {}, "spell_markdown": "", "summary": "The radius of the burst is 20 feet.", "summary_markdown": "The radius of the burst is 20 feet.", "text": " Smokestick Source Core Rulebook pg. 554 4.0 Usage held in 2 hands Bulk L Activate Single Action Interact --- With a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Smokestick (Lesser) Source Core Rulebook pg. 554 4.0 Price 3 gp --- The radius of the burst is 5 feet. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Smokestick (Greater) Source Core Rulebook pg. 554 4.0 Price 53 gp --- The radius of the burst is 20 feet.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=135", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-136", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Snake Oil](/Equipment.aspx?ID=136)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n**Price** 2 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can apply snake oil onto a wound or other outward symptom of an affliction or condition (such as sores from a disease or discoloration from a poison). For the next hour, the symptom disappears and the wounded or afflicted creature doesn’t feel as if it still has the wound or affliction, though all effects remain. A creature can uncover the ruse by succeeding at a DC 17 Perception check, but only if it uses a Seek action to specifically examine the snake oil’s effects.\n\n\n\n", "name": "Snake Oil", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can apply snake oil onto a wound or other outward symptom of an affliction or condition (such as sores from a disease or discoloration from a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 554" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can apply snake oil onto a wound or other outward symptom of an affliction or condition (such as sores from a disease or discoloration from a …", "summary_markdown": "You can apply snake oil onto a wound or other outward symptom of an affliction or condition (such as sores from a disease or discoloration from a …", "text": " Snake Oil Source Core Rulebook pg. 554 4.0 Price 2 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- You can apply snake oil onto a wound or other outward symptom of an affliction or condition (such as sores from a disease or discoloration from a poison). For the next hour, the symptom disappears and the wounded or afflicted creature doesn’t feel as if it still has the wound or affliction, though all effects remain. A creature can uncover the ruse by succeeding at a DC 17 Perception check, but only if it uses a Seek action to specifically examine the snake oil’s effects.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=136", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-137", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sunrod](/Equipment.aspx?ID=137)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis 1-foot-long, gold-tipped rod glows after it’s struck on a hard surface. For the next 6 hours, it sheds bright light in a 20-foot radius (and dim light to the next 40 feet).\n\n\n\n", "name": "Sunrod", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis 1-foot-long, gold-tipped rod glows after it’s struck on a hard surface. For the next 6 hours, it sheds bright light in a 20-foot radius (and dim …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 554" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This 1-foot-long, gold-tipped rod glows after it’s struck on a hard surface. For the next 6 hours, it sheds bright light in a 20-foot radius (and dim …", "summary_markdown": "This 1-foot-long, gold-tipped rod glows after it’s struck on a hard surface. For the next 6 hours, it sheds bright light in a 20-foot radius (and dim …", "text": " Sunrod Source Core Rulebook pg. 554 4.0 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This 1-foot-long, gold-tipped rod glows after it’s struck on a hard surface. For the next 6 hours, it sheds bright light in a 20-foot radius (and dim light to the next 40 feet).\n", "trait": [ "Alchemical", "Consumable", "Light" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100)", "trait_raw": [ "Alchemical", "Consumable", "Light" ], "type": "Item", "url": "/Equipment.aspx?ID=137", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-138", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tindertwig](/Equipment.aspx?ID=138)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\n\n**Price** 2 sp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn alchemical substance applied to one end of this tiny wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with [flint and steel](/Equipment.aspx?ID=21). You can ignite the tindertwig and touch it to a flammable object as part of the same Interact action.\n\n\n\n", "name": "Tindertwig", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0\r\n\r\n**Price** 2 sp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn alchemical substance applied to one end of this tiny wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 554" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 554 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An alchemical substance applied to one end of this tiny wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig …", "summary_markdown": "An alchemical substance applied to one end of this tiny wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig …", "text": " Tindertwig Source Core Rulebook pg. 554 4.0 Price 2 sp Usage held in 1 hand Activate Single Action Interact --- An alchemical substance applied to one end of this tiny wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with flint and steel. You can ignite the tindertwig and touch it to a flammable object as part of the same Interact action.\n", "trait": [ "Alchemical", "Consumable", "Fire" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72)", "trait_raw": [ "Alchemical", "Consumable", "Fire" ], "type": "Item", "url": "/Equipment.aspx?ID=138", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-139", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine Armor](/Equipment.aspx?ID=139)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Adamantine](/Equipment.aspx?ID=271)\r\n\r\n\r\n\r\n---\n\nAdamantine armor has a shiny, black appearance and is amazingly durable. \n\n\n\n\r\n\r\n\r\nAdamantine Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include adamantine worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nAdamantine Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include adamantine worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Adamantine Armor", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdamantine armor has a shiny, black appearance and is amazingly durable. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Adamantine armor has a shiny, black appearance and is amazingly durable. ", "summary_markdown": "Adamantine armor has a shiny, black appearance and is amazingly durable. ", "text": " Adamantine Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Adamantine --- Adamantine armor has a shiny, black appearance and is amazingly durable. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Adamantine Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include adamantine worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Adamantine Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include adamantine worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=139", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-139-185", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine Armor](/Equipment.aspx?ID=139)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Adamantine](/Equipment.aspx?ID=271)\r\n\r\n\r\n\r\n---\n\nAdamantine armor has a shiny, black appearance and is amazingly durable. \n\n\n\n\r\n\r\n\r\nAdamantine Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include adamantine worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nAdamantine Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include adamantine worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Adamantine Armor (Standard-Grade)", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp (+160 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdamantine armor has a shiny, black appearance and is amazingly durable. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "summary": "Adamantine armor has a shiny, black appearance and is amazingly durable. ", "summary_markdown": "Adamantine armor has a shiny, black appearance and is amazingly durable. ", "text": " Adamantine Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Adamantine --- Adamantine armor has a shiny, black appearance and is amazingly durable. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Adamantine Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include adamantine worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Adamantine Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include adamantine worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=139", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-139-186", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine Armor](/Equipment.aspx?ID=139)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Adamantine](/Equipment.aspx?ID=271)\r\n\r\n\r\n\r\n---\n\nAdamantine armor has a shiny, black appearance and is amazingly durable. \n\n\n\n\r\n\r\n\r\nAdamantine Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include adamantine worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nAdamantine Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include adamantine worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Adamantine Armor (High-Grade)", "pfs": "Standard", "price": 3200000, "price_raw": "32,000 gp (+3,200 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdamantine armor has a shiny, black appearance and is amazingly durable. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "summary": "Adamantine armor has a shiny, black appearance and is amazingly durable. ", "summary_markdown": "Adamantine armor has a shiny, black appearance and is amazingly durable. ", "text": " Adamantine Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Adamantine --- Adamantine armor has a shiny, black appearance and is amazingly durable. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Adamantine Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include adamantine worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Adamantine Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include adamantine worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=139", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-140", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Armor](/Equipment.aspx?ID=140)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an unarmed attack against a creature in cold iron armor becomes sickened 1. A creature with weakness to cold iron is sickened 1 as long as it wears cold iron armor.\n\n\n\n\r\n\r\n\r\nCold Iron Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 140 gp (+14 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk\r\n\r\n\r\nCold Iron Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 150 gp of cold iron + 15 gp per Bulk.\r\n\r\n\r\nCold Iron Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 20,000 gp (+2,000 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk.", "name": "Cold Iron Armor", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …", "summary_markdown": "Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …", "text": " Cold Iron Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Cold Iron --- Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an unarmed attack against a creature in cold iron armor becomes sickened 1. A creature with weakness to cold iron is sickened 1 as long as it wears cold iron armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cold Iron Armor (Low-Grade) Source Core Rulebook pg. 555 4.0 Price 140 gp (+14 gp per Bulk) Craft Requirements The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cold Iron Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,200 gp (+120 gp per Bulk) Craft Requirements The initial raw materials must include at least 150 gp of cold iron + 15 gp per Bulk. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Cold Iron Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 20,000 gp (+2,000 gp per Bulk) Craft Requirements The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=140", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-140-187", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Armor](/Equipment.aspx?ID=140)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an unarmed attack against a creature in cold iron armor becomes sickened 1. A creature with weakness to cold iron is sickened 1 as long as it wears cold iron armor.\n\n\n\n\r\n\r\n\r\nCold Iron Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 140 gp (+14 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk\r\n\r\n\r\nCold Iron Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 150 gp of cold iron + 15 gp per Bulk.\r\n\r\n\r\nCold Iron Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 20,000 gp (+2,000 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk.", "name": "Cold Iron Armor (Low-Grade)", "pfs": "Standard", "price": 14000, "price_raw": "140 gp (+14 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n**Price** 140 gp (+14 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "summary": "Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …", "summary_markdown": "Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …", "text": " Cold Iron Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Cold Iron --- Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an unarmed attack against a creature in cold iron armor becomes sickened 1. A creature with weakness to cold iron is sickened 1 as long as it wears cold iron armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cold Iron Armor (Low-Grade) Source Core Rulebook pg. 555 4.0 Price 140 gp (+14 gp per Bulk) Craft Requirements The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cold Iron Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,200 gp (+120 gp per Bulk) Craft Requirements The initial raw materials must include at least 150 gp of cold iron + 15 gp per Bulk. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Cold Iron Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 20,000 gp (+2,000 gp per Bulk) Craft Requirements The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=140", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-140-188", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Armor](/Equipment.aspx?ID=140)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an unarmed attack against a creature in cold iron armor becomes sickened 1. A creature with weakness to cold iron is sickened 1 as long as it wears cold iron armor.\n\n\n\n\r\n\r\n\r\nCold Iron Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 140 gp (+14 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk\r\n\r\n\r\nCold Iron Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 150 gp of cold iron + 15 gp per Bulk.\r\n\r\n\r\nCold Iron Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 20,000 gp (+2,000 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk.", "name": "Cold Iron Armor (Standard-Grade)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp (+120 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "summary": "Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …", "summary_markdown": "Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …", "text": " Cold Iron Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Cold Iron --- Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an unarmed attack against a creature in cold iron armor becomes sickened 1. A creature with weakness to cold iron is sickened 1 as long as it wears cold iron armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cold Iron Armor (Low-Grade) Source Core Rulebook pg. 555 4.0 Price 140 gp (+14 gp per Bulk) Craft Requirements The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cold Iron Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,200 gp (+120 gp per Bulk) Craft Requirements The initial raw materials must include at least 150 gp of cold iron + 15 gp per Bulk. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Cold Iron Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 20,000 gp (+2,000 gp per Bulk) Craft Requirements The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=140", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-140-189", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Armor](/Equipment.aspx?ID=140)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an unarmed attack against a creature in cold iron armor becomes sickened 1. A creature with weakness to cold iron is sickened 1 as long as it wears cold iron armor.\n\n\n\n\r\n\r\n\r\nCold Iron Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 140 gp (+14 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk\r\n\r\n\r\nCold Iron Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 150 gp of cold iron + 15 gp per Bulk.\r\n\r\n\r\nCold Iron Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 20,000 gp (+2,000 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk.", "name": "Cold Iron Armor (High-Grade)", "pfs": "Standard", "price": 2000000, "price_raw": "20,000 gp (+2,000 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n**Price** 20,000 gp (+2,000 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "summary": "Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …", "summary_markdown": "Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an …", "text": " Cold Iron Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Cold Iron --- Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an unarmed attack against a creature in cold iron armor becomes sickened 1. A creature with weakness to cold iron is sickened 1 as long as it wears cold iron armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cold Iron Armor (Low-Grade) Source Core Rulebook pg. 555 4.0 Price 140 gp (+14 gp per Bulk) Craft Requirements The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cold Iron Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,200 gp (+120 gp per Bulk) Craft Requirements The initial raw materials must include at least 150 gp of cold iron + 15 gp per Bulk. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Cold Iron Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 20,000 gp (+2,000 gp per Bulk) Craft Requirements The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=140", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-141", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Armor](/Equipment.aspx?ID=141)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal wood armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet. (There are no types of wood armor in this book.)\n\n\n\n\r\n\r\n\r\nDarkwood Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include darkwood worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nDarkwood Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include darkwood worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Darkwood Armor", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Darkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "summary_markdown": "Darkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "text": " Darkwood Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Darkwood --- Darkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal wood armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet. (There are no types of wood armor in this book.) <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Darkwood Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include darkwood worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Darkwood Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include darkwood worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=141", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-141-190", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Armor](/Equipment.aspx?ID=141)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal wood armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet. (There are no types of wood armor in this book.)\n\n\n\n\r\n\r\n\r\nDarkwood Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include darkwood worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nDarkwood Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include darkwood worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Darkwood Armor (Standard-Grade)", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp (+160 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "summary": "Darkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "summary_markdown": "Darkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "text": " Darkwood Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Darkwood --- Darkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal wood armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet. (There are no types of wood armor in this book.) <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Darkwood Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include darkwood worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Darkwood Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include darkwood worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=141", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-141-191", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Armor](/Equipment.aspx?ID=141)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal wood armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet. (There are no types of wood armor in this book.)\n\n\n\n\r\n\r\n\r\nDarkwood Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include darkwood worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nDarkwood Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include darkwood worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Darkwood Armor (High-Grade)", "pfs": "Standard", "price": 3200000, "price_raw": "32,000 gp (+3,200 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "summary": "Darkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "summary_markdown": "Darkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "text": " Darkwood Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Darkwood --- Darkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal wood armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet. (There are no types of wood armor in this book.) <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Darkwood Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include darkwood worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Darkwood Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include darkwood worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=141", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-142", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Dragonhide Armor](/Equipment.aspx?ID=142)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Dragonhide](/Equipment.aspx?ID=274)\r\n\r\n\r\n\r\n---\n\nDragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from dragonhide also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal the corresponding damage type.\n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
\n\n\n\n\r\n\r\n\r\nDragonhide Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include dragonhide worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nDragonhide Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include dragonhide worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Dragonhide Armor", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Dragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from …", "summary_markdown": "Dragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from …", "text": " Dragonhide Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Dragonhide --- Dragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from dragonhide also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal the corresponding damage type. ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragonhide Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include dragonhide worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Dragonhide Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include dragonhide worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=142", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-142-192", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Dragonhide Armor](/Equipment.aspx?ID=142)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Dragonhide](/Equipment.aspx?ID=274)\r\n\r\n\r\n\r\n---\n\nDragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from dragonhide also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal the corresponding damage type.\n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
\n\n\n\n\r\n\r\n\r\nDragonhide Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include dragonhide worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nDragonhide Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include dragonhide worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Dragonhide Armor (Standard-Grade)", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp (+160 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "summary": "Dragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from …", "summary_markdown": "Dragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from …", "text": " Dragonhide Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Dragonhide --- Dragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from dragonhide also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal the corresponding damage type. ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragonhide Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include dragonhide worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Dragonhide Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include dragonhide worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=142", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-142-193", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Dragonhide Armor](/Equipment.aspx?ID=142)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Dragonhide](/Equipment.aspx?ID=274)\r\n\r\n\r\n\r\n---\n\nDragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from dragonhide also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal the corresponding damage type.\n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
\n\n\n\n\r\n\r\n\r\nDragonhide Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include dragonhide worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nDragonhide Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include dragonhide worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Dragonhide Armor (High-Grade)", "pfs": "Standard", "price": 3200000, "price_raw": "32,000 gp (+3,200 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\r\n\r\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "summary": "Dragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from …", "summary_markdown": "Dragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from …", "text": " Dragonhide Armor Source Core Rulebook pg. 555 4.0 Usage worn armor Bulk varies by armor Base Material Dragonhide --- Dragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table below). Wearing armor made from dragonhide also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal the corresponding damage type. ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragonhide Armor (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include dragonhide worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Dragonhide Armor (High-Grade) Source Core Rulebook pg. 555 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include dragonhide worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=142", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-143", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"\"\r\n>\r\n[Elven Chain](/Equipment.aspx?ID=143)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElven chain is a chain shirt made of [mithral](/Equipment.aspx?ID=275) that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no check penalty.\n\n Created by elven artisans employing ancient crafting techniques, elven chain is exceptionally quiet. Unlike other chain shirts—even other mithral chain shirts—elven chain does not have the noisy trait. This suit of armor can be etched with runes like any other mithral chain shirt.\n\n\n\n\r\n\r\n\r\nElven Chain (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 3,125 sp.\r\n\r\n\r\nElven Chain (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 52,000 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 20,000 gp.", "name": "Elven Chain", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nElven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Elven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no …", "summary_markdown": "Elven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no …", "text": " Elven Chain Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk L --- Elven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no check penalty. Created by elven artisans employing ancient crafting techniques, elven chain is exceptionally quiet. Unlike other chain shirts—even other mithral chain shirts—elven chain does not have the noisy trait. This suit of armor can be etched with runes like any other mithral chain shirt. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Elven Chain (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 2,500 gp Craft Requirements The initial raw materials must include mithral worth at least 3,125 sp. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Elven Chain (High-Grade) Source Core Rulebook pg. 555 4.0 Price 52,000 gp Craft Requirements The initial raw materials must include mithral worth at least 20,000 gp.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=143", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-143-194", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"\"\r\n>\r\n[Elven Chain](/Equipment.aspx?ID=143)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElven chain is a chain shirt made of [mithral](/Equipment.aspx?ID=275) that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no check penalty.\n\n Created by elven artisans employing ancient crafting techniques, elven chain is exceptionally quiet. Unlike other chain shirts—even other mithral chain shirts—elven chain does not have the noisy trait. This suit of armor can be etched with runes like any other mithral chain shirt.\n\n\n\n\r\n\r\n\r\nElven Chain (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 3,125 sp.\r\n\r\n\r\nElven Chain (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 52,000 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 20,000 gp.", "name": "Elven Chain (Standard-Grade)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nElven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "summary": "Elven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no …", "summary_markdown": "Elven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no …", "text": " Elven Chain Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk L --- Elven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no check penalty. Created by elven artisans employing ancient crafting techniques, elven chain is exceptionally quiet. Unlike other chain shirts—even other mithral chain shirts—elven chain does not have the noisy trait. This suit of armor can be etched with runes like any other mithral chain shirt. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Elven Chain (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 2,500 gp Craft Requirements The initial raw materials must include mithral worth at least 3,125 sp. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Elven Chain (High-Grade) Source Core Rulebook pg. 555 4.0 Price 52,000 gp Craft Requirements The initial raw materials must include mithral worth at least 20,000 gp.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=143", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-143-195", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"\"\r\n>\r\n[Elven Chain](/Equipment.aspx?ID=143)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElven chain is a chain shirt made of [mithral](/Equipment.aspx?ID=275) that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no check penalty.\n\n Created by elven artisans employing ancient crafting techniques, elven chain is exceptionally quiet. Unlike other chain shirts—even other mithral chain shirts—elven chain does not have the noisy trait. This suit of armor can be etched with runes like any other mithral chain shirt.\n\n\n\n\r\n\r\n\r\nElven Chain (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 3,125 sp.\r\n\r\n\r\nElven Chain (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0\n\n**Price** 52,000 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 20,000 gp.", "name": "Elven Chain (High-Grade)", "pfs": "Standard", "price": 5200000, "price_raw": "52,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 52,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nElven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 555" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 555 4.0", "speed": {}, "spell_markdown": "", "summary": "Elven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no …", "summary_markdown": "Elven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no …", "text": " Elven Chain Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk L --- Elven chain is a chain shirt made of mithral that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no check penalty. Created by elven artisans employing ancient crafting techniques, elven chain is exceptionally quiet. Unlike other chain shirts—even other mithral chain shirts—elven chain does not have the noisy trait. This suit of armor can be etched with runes like any other mithral chain shirt. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Elven Chain (Standard-Grade) Source Core Rulebook pg. 555 4.0 Price 2,500 gp Craft Requirements The initial raw materials must include mithral worth at least 3,125 sp. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Elven Chain (High-Grade) Source Core Rulebook pg. 555 4.0 Price 52,000 gp Craft Requirements The initial raw materials must include mithral worth at least 20,000 gp.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=143", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-144", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Mithral Armor](/Equipment.aspx?ID=144)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Mithral](/Equipment.aspx?ID=275)\r\n\r\n\r\n\r\n---\n\nMithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal metal armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet.\n\n\n\n\r\n\r\n\r\nMithral Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nMithral Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Mithral Armor", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Mithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "summary_markdown": "Mithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "text": " Mithral Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor Base Material Mithral --- Mithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal metal armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Mithral Armor (Standard-Grade) Source Core Rulebook pg. 556 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include mithral worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Mithral Armor (High-Grade) Source Core Rulebook pg. 556 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include mithral worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=144", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-144-196", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Mithral Armor](/Equipment.aspx?ID=144)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Mithral](/Equipment.aspx?ID=275)\r\n\r\n\r\n\r\n---\n\nMithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal metal armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet.\n\n\n\n\r\n\r\n\r\nMithral Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nMithral Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Mithral Armor (Standard-Grade)", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp (+160 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "Mithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "summary_markdown": "Mithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "text": " Mithral Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor Base Material Mithral --- Mithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal metal armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Mithral Armor (Standard-Grade) Source Core Rulebook pg. 556 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include mithral worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Mithral Armor (High-Grade) Source Core Rulebook pg. 556 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include mithral worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=144", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-144-197", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Mithral Armor](/Equipment.aspx?ID=144)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Mithral](/Equipment.aspx?ID=275)\r\n\r\n\r\n\r\n---\n\nMithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal metal armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet.\n\n\n\n\r\n\r\n\r\nMithral Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 200 gp + 20 gp per Bulk.\r\n\r\n\r\nMithral Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include mithral worth at least 16,000 gp + 1,600 gp per Bulk.", "name": "Mithral Armor (High-Grade)", "pfs": "Standard", "price": 3200000, "price_raw": "32,000 gp (+3,200 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "Mithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "summary_markdown": "Mithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s …", "text": " Mithral Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor Base Material Mithral --- Mithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal metal armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Mithral Armor (Standard-Grade) Source Core Rulebook pg. 556 4.0 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include mithral worth at least 200 gp + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Mithral Armor (High-Grade) Source Core Rulebook pg. 556 4.0 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include mithral worth at least 16,000 gp + 1,600 gp per Bulk.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=144", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-145", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20+\"\r\n pfs=\"\"\r\n>\r\n[Orichalcum Armor](/Equipment.aspx?ID=145)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Orichalcum](/Equipment.aspx?ID=276)\r\n\r\n\r\n\r\n---\n\nOrichalcum armor can be etched with four magic property runes instead of three due to the magical empowerment of orichalcum. If you are wearing armor made of orichalcum, the armor grants you insights into the future, granting you a +1 circumstance bonus to initiative rolls. \n\n\n\n\r\n\r\n\r\nOrichalcum Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 55,000 gp (+5,500 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include orichalcum worth at least 27,500 gp + 2,750 gp per Bulk.", "name": "Orichalcum Armor", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOrichalcum armor can be etched with four magic property runes instead of three due to the magical empowerment of orichalcum. If you are wearing armor …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Orichalcum armor can be etched with four magic property runes instead of three due to the magical empowerment of orichalcum. If you are wearing armor …", "summary_markdown": "Orichalcum armor can be etched with four magic property runes instead of three due to the magical empowerment of orichalcum. If you are wearing armor …", "text": " Orichalcum Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor Base Material Orichalcum --- Orichalcum armor can be etched with four magic property runes instead of three due to the magical empowerment of orichalcum. If you are wearing armor made of orichalcum, the armor grants you insights into the future, granting you a +1 circumstance bonus to initiative rolls. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Orichalcum Armor (High-Grade) Source Core Rulebook pg. 556 4.0 Price 55,000 gp (+5,500 gp per Bulk) Craft Requirements The initial raw materials must include orichalcum worth at least 27,500 gp + 2,750 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=145", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-145-198", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20+\"\r\n pfs=\"\"\r\n>\r\n[Orichalcum Armor](/Equipment.aspx?ID=145)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Orichalcum](/Equipment.aspx?ID=276)\r\n\r\n\r\n\r\n---\n\nOrichalcum armor can be etched with four magic property runes instead of three due to the magical empowerment of orichalcum. If you are wearing armor made of orichalcum, the armor grants you insights into the future, granting you a +1 circumstance bonus to initiative rolls. \n\n\n\n\r\n\r\n\r\nOrichalcum Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 55,000 gp (+5,500 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include orichalcum worth at least 27,500 gp + 2,750 gp per Bulk.", "name": "Orichalcum Armor (High-Grade)", "pfs": "Standard", "price": 5500000, "price_raw": "55,000 gp (+5,500 gp per Bulk)", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 55,000 gp (+5,500 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOrichalcum armor can be etched with four magic property runes instead of three due to the magical empowerment of orichalcum. If you are wearing armor …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "Orichalcum armor can be etched with four magic property runes instead of three due to the magical empowerment of orichalcum. If you are wearing armor …", "summary_markdown": "Orichalcum armor can be etched with four magic property runes instead of three due to the magical empowerment of orichalcum. If you are wearing armor …", "text": " Orichalcum Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor Base Material Orichalcum --- Orichalcum armor can be etched with four magic property runes instead of three due to the magical empowerment of orichalcum. If you are wearing armor made of orichalcum, the armor grants you insights into the future, granting you a +1 circumstance bonus to initiative rolls. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Orichalcum Armor (High-Grade) Source Core Rulebook pg. 556 4.0 Price 55,000 gp (+5,500 gp per Bulk) Craft Requirements The initial raw materials must include orichalcum worth at least 27,500 gp + 2,750 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=145", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-146", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Silver Armor](/Equipment.aspx?ID=146)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature in silver armor becomes sickened 1. A creature with weakness to silver is sickened 1 as long as it wears silver armor.\n\n\n\n\r\n\r\n\r\nSilver Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 140 gp (+14 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** silver worth at least 70 sp + 7 sp per Bulk\r\n\r\n\r\nSilver Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include silver worth at least 150 gp + 15 gp per Bulk.\r\n\r\n\r\nSilver Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 20,000 gp (+2,000 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk.", "name": "Silver Armor", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …", "summary_markdown": "Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …", "text": " Silver Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor Base Material Silver --- Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature in silver armor becomes sickened 1. A creature with weakness to silver is sickened 1 as long as it wears silver armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Silver Armor (Low-Grade) Source Core Rulebook pg. 556 4.0 Price 140 gp (+14 gp per Bulk) Craft Requirements silver worth at least 70 sp + 7 sp per Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silver Armor (Standard-Grade) Source Core Rulebook pg. 556 4.0 Price 1,200 gp (+120 gp per Bulk) Craft Requirements The initial raw materials must include silver worth at least 150 gp + 15 gp per Bulk. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Silver Armor (High-Grade) Source Core Rulebook pg. 556 4.0 Price 20,000 gp (+2,000 gp per Bulk) Craft Requirements The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=146", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-146-199", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Silver Armor](/Equipment.aspx?ID=146)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature in silver armor becomes sickened 1. A creature with weakness to silver is sickened 1 as long as it wears silver armor.\n\n\n\n\r\n\r\n\r\nSilver Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 140 gp (+14 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** silver worth at least 70 sp + 7 sp per Bulk\r\n\r\n\r\nSilver Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include silver worth at least 150 gp + 15 gp per Bulk.\r\n\r\n\r\nSilver Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 20,000 gp (+2,000 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk.", "name": "Silver Armor (Low-Grade)", "pfs": "Standard", "price": 14000, "price_raw": "140 gp (+14 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 140 gp (+14 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …", "summary_markdown": "Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …", "text": " Silver Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor Base Material Silver --- Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature in silver armor becomes sickened 1. A creature with weakness to silver is sickened 1 as long as it wears silver armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Silver Armor (Low-Grade) Source Core Rulebook pg. 556 4.0 Price 140 gp (+14 gp per Bulk) Craft Requirements silver worth at least 70 sp + 7 sp per Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silver Armor (Standard-Grade) Source Core Rulebook pg. 556 4.0 Price 1,200 gp (+120 gp per Bulk) Craft Requirements The initial raw materials must include silver worth at least 150 gp + 15 gp per Bulk. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Silver Armor (High-Grade) Source Core Rulebook pg. 556 4.0 Price 20,000 gp (+2,000 gp per Bulk) Craft Requirements The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=146", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-146-200", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Silver Armor](/Equipment.aspx?ID=146)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature in silver armor becomes sickened 1. A creature with weakness to silver is sickened 1 as long as it wears silver armor.\n\n\n\n\r\n\r\n\r\nSilver Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 140 gp (+14 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** silver worth at least 70 sp + 7 sp per Bulk\r\n\r\n\r\nSilver Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include silver worth at least 150 gp + 15 gp per Bulk.\r\n\r\n\r\nSilver Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 20,000 gp (+2,000 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk.", "name": "Silver Armor (Standard-Grade)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp (+120 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …", "summary_markdown": "Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …", "text": " Silver Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor Base Material Silver --- Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature in silver armor becomes sickened 1. A creature with weakness to silver is sickened 1 as long as it wears silver armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Silver Armor (Low-Grade) Source Core Rulebook pg. 556 4.0 Price 140 gp (+14 gp per Bulk) Craft Requirements silver worth at least 70 sp + 7 sp per Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silver Armor (Standard-Grade) Source Core Rulebook pg. 556 4.0 Price 1,200 gp (+120 gp per Bulk) Craft Requirements The initial raw materials must include silver worth at least 150 gp + 15 gp per Bulk. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Silver Armor (High-Grade) Source Core Rulebook pg. 556 4.0 Price 20,000 gp (+2,000 gp per Bulk) Craft Requirements The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=146", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-146-201", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Silver Armor](/Equipment.aspx?ID=146)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature in silver armor becomes sickened 1. A creature with weakness to silver is sickened 1 as long as it wears silver armor.\n\n\n\n\r\n\r\n\r\nSilver Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 140 gp (+14 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** silver worth at least 70 sp + 7 sp per Bulk\r\n\r\n\r\nSilver Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include silver worth at least 150 gp + 15 gp per Bulk.\r\n\r\n\r\nSilver Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 20,000 gp (+2,000 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk.", "name": "Silver Armor (High-Grade)", "pfs": "Standard", "price": 2000000, "price_raw": "20,000 gp (+2,000 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 20,000 gp (+2,000 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …", "summary_markdown": "Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature …", "text": " Silver Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor Base Material Silver --- Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature in silver armor becomes sickened 1. A creature with weakness to silver is sickened 1 as long as it wears silver armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Silver Armor (Low-Grade) Source Core Rulebook pg. 556 4.0 Price 140 gp (+14 gp per Bulk) Craft Requirements silver worth at least 70 sp + 7 sp per Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silver Armor (Standard-Grade) Source Core Rulebook pg. 556 4.0 Price 1,200 gp (+120 gp per Bulk) Craft Requirements The initial raw materials must include silver worth at least 150 gp + 15 gp per Bulk. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Silver Armor (High-Grade) Source Core Rulebook pg. 556 4.0 Price 20,000 gp (+2,000 gp per Bulk) Craft Requirements The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=146", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-147", "item_category": "Armor", "item_subcategory": "Basic Magic Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Magic Armor](/Equipment.aspx?ID=147)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws.\n\n The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral.\n\n\n\n\r\n\r\n\r\nMagic Armor (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency_ rune (increase the item bonus to AC by 1).\r\n\r\n\r\nMagic Armor (+1 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency rune_ (increase the item bonus to AC by 1) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Major Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _major resilient rune_ (+3 item bonus to saves).", "name": "Magic Armor", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s …", "summary_markdown": "A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s …", "text": " Magic Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor --- A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws. The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Armor (+1) Source Core Rulebook pg. 556 4.0 Price 160 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Magic Armor (+1 Resilient) Source Core Rulebook pg. 556 4.0 Price 500 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Armor (+2 Resilient) Source Core Rulebook pg. 556 4.0 Price 1,400 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Magic Armor (+2 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 4,500 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Magic Armor (+3 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 24,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Magic Armor (+3 Major Resilient) Source Core Rulebook pg. 556 4.0 Price 70,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves).", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=147", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-147-202", "item_category": "Armor", "item_subcategory": "Basic Magic Armor", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Magic Armor](/Equipment.aspx?ID=147)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws.\n\n The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral.\n\n\n\n\r\n\r\n\r\nMagic Armor (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency_ rune (increase the item bonus to AC by 1).\r\n\r\n\r\nMagic Armor (+1 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency rune_ (increase the item bonus to AC by 1) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Major Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _major resilient rune_ (+3 item bonus to saves).", "name": "Magic Armor (+1)", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis armor has a +1 armor potency rune (increase the item bonus to AC by 1).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "This armor has a +1 armor potency rune (increase the item bonus to AC by 1).", "summary_markdown": "This armor has a +1 armor potency rune (increase the item bonus to AC by 1).", "text": " Magic Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor --- A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws. The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Armor (+1) Source Core Rulebook pg. 556 4.0 Price 160 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Magic Armor (+1 Resilient) Source Core Rulebook pg. 556 4.0 Price 500 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Armor (+2 Resilient) Source Core Rulebook pg. 556 4.0 Price 1,400 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Magic Armor (+2 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 4,500 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Magic Armor (+3 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 24,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Magic Armor (+3 Major Resilient) Source Core Rulebook pg. 556 4.0 Price 70,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves).", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=147", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-147-203", "item_category": "Armor", "item_subcategory": "Basic Magic Armor", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Magic Armor](/Equipment.aspx?ID=147)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws.\n\n The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral.\n\n\n\n\r\n\r\n\r\nMagic Armor (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency_ rune (increase the item bonus to AC by 1).\r\n\r\n\r\nMagic Armor (+1 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency rune_ (increase the item bonus to AC by 1) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Major Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _major resilient rune_ (+3 item bonus to saves).", "name": "Magic Armor (+1 Resilient)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves).", "summary_markdown": "This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves).", "text": " Magic Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor --- A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws. The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Armor (+1) Source Core Rulebook pg. 556 4.0 Price 160 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Magic Armor (+1 Resilient) Source Core Rulebook pg. 556 4.0 Price 500 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Armor (+2 Resilient) Source Core Rulebook pg. 556 4.0 Price 1,400 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Magic Armor (+2 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 4,500 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Magic Armor (+3 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 24,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Magic Armor (+3 Major Resilient) Source Core Rulebook pg. 556 4.0 Price 70,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves).", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=147", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-147-204", "item_category": "Armor", "item_subcategory": "Basic Magic Armor", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Magic Armor](/Equipment.aspx?ID=147)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws.\n\n The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral.\n\n\n\n\r\n\r\n\r\nMagic Armor (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency_ rune (increase the item bonus to AC by 1).\r\n\r\n\r\nMagic Armor (+1 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency rune_ (increase the item bonus to AC by 1) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Major Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _major resilient rune_ (+3 item bonus to saves).", "name": "Magic Armor (+2 Resilient)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves).", "summary_markdown": "This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves).", "text": " Magic Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor --- A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws. The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Armor (+1) Source Core Rulebook pg. 556 4.0 Price 160 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Magic Armor (+1 Resilient) Source Core Rulebook pg. 556 4.0 Price 500 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Armor (+2 Resilient) Source Core Rulebook pg. 556 4.0 Price 1,400 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Magic Armor (+2 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 4,500 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Magic Armor (+3 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 24,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Magic Armor (+3 Major Resilient) Source Core Rulebook pg. 556 4.0 Price 70,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves).", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=147", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-147-205", "item_category": "Armor", "item_subcategory": "Basic Magic Armor", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Magic Armor](/Equipment.aspx?ID=147)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws.\n\n The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral.\n\n\n\n\r\n\r\n\r\nMagic Armor (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency_ rune (increase the item bonus to AC by 1).\r\n\r\n\r\nMagic Armor (+1 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency rune_ (increase the item bonus to AC by 1) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Major Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _major resilient rune_ (+3 item bonus to saves).", "name": "Magic Armor (+2 Greater Resilient)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves).", "summary_markdown": "This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves).", "text": " Magic Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor --- A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws. The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Armor (+1) Source Core Rulebook pg. 556 4.0 Price 160 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Magic Armor (+1 Resilient) Source Core Rulebook pg. 556 4.0 Price 500 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Armor (+2 Resilient) Source Core Rulebook pg. 556 4.0 Price 1,400 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Magic Armor (+2 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 4,500 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Magic Armor (+3 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 24,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Magic Armor (+3 Major Resilient) Source Core Rulebook pg. 556 4.0 Price 70,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves).", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=147", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-147-206", "item_category": "Armor", "item_subcategory": "Basic Magic Armor", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Magic Armor](/Equipment.aspx?ID=147)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws.\n\n The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral.\n\n\n\n\r\n\r\n\r\nMagic Armor (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency_ rune (increase the item bonus to AC by 1).\r\n\r\n\r\nMagic Armor (+1 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency rune_ (increase the item bonus to AC by 1) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Major Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _major resilient rune_ (+3 item bonus to saves).", "name": "Magic Armor (+3 Greater Resilient)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves).", "summary_markdown": "This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves).", "text": " Magic Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor --- A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws. The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Armor (+1) Source Core Rulebook pg. 556 4.0 Price 160 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Magic Armor (+1 Resilient) Source Core Rulebook pg. 556 4.0 Price 500 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Armor (+2 Resilient) Source Core Rulebook pg. 556 4.0 Price 1,400 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Magic Armor (+2 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 4,500 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Magic Armor (+3 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 24,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Magic Armor (+3 Major Resilient) Source Core Rulebook pg. 556 4.0 Price 70,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves).", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=147", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-147-207", "item_category": "Armor", "item_subcategory": "Basic Magic Armor", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Magic Armor](/Equipment.aspx?ID=147)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws.\n\n The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral.\n\n\n\n\r\n\r\n\r\nMagic Armor (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency_ rune (increase the item bonus to AC by 1).\r\n\r\n\r\nMagic Armor (+1 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+1 armor potency rune_ (increase the item bonus to AC by 1) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _resilient rune_ (+1 item bonus to saves).\r\n\r\n\r\nMagic Armor (+2 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+2 armor potency rune_ (increase the item bonus to AC by 2) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Greater Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _greater resilient rune_ (+2 item bonus to saves).\r\n\r\n\r\nMagic Armor (+3 Major Resilient)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis armor has a _+3 armor potency rune_ (increase the item bonus to AC by 3) and a _major resilient rune_ (+3 item bonus to saves).", "name": "Magic Armor (+3 Major Resilient)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 556" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 556 4.0", "speed": {}, "spell_markdown": "", "summary": "This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves).", "summary_markdown": "This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves).", "text": " Magic Armor Source Core Rulebook pg. 556 4.0 Usage worn armor Bulk varies by armor --- A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws. The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Armor (+1) Source Core Rulebook pg. 556 4.0 Price 160 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Magic Armor (+1 Resilient) Source Core Rulebook pg. 556 4.0 Price 500 gp --- This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Armor (+2 Resilient) Source Core Rulebook pg. 556 4.0 Price 1,400 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Magic Armor (+2 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 4,500 gp --- This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Magic Armor (+3 Greater Resilient) Source Core Rulebook pg. 556 4.0 Price 24,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves). <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Magic Armor (+3 Major Resilient) Source Core Rulebook pg. 556 4.0 Price 70,000 gp --- This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves).", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=147", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Breastplate" ], "base_item_markdown": "[Breastplate](/Armor.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "id": "equipment-148", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Breastplate of Command](/Equipment.aspx?ID=148)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Breastplate](/Armor.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 resilient [breastplate](/Armor.aspx?ID=10)_ is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a –2 item penalty to Stealth checks to Hide and Sneak and Deception checks to Impersonate.\n\n\n\n\n\n\r\n\r\n\r\nBreastplate of Command\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBreastplate of Command (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n**Price** 22,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+2 greater resilient breastplate_. The item bonus and penalty increase to +3 and –3, respectively.", "name": "Breastplate of Command", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this …\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 557" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this …", "summary_markdown": "This +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this …", "text": " Breastplate of Command Source Core Rulebook pg. 557 4.0 Usage worn armor Bulk 2 Base Armor Breastplate --- This +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a –2 item penalty to Stealth checks to Hide and Sneak and Deception checks to Impersonate. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Breastplate of Command Source Core Rulebook pg. 557 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Breastplate of Command (Greater) Source Core Rulebook pg. 557 4.0 Price 22,000 gp --- The armor is a +2 greater resilient breastplate . The item bonus and penalty increase to +3 and –3, respectively.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=148", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Breastplate" ], "base_item_markdown": "[Breastplate](/Armor.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-148-208", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Breastplate of Command](/Equipment.aspx?ID=148)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Breastplate](/Armor.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 resilient [breastplate](/Armor.aspx?ID=10)_ is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a –2 item penalty to Stealth checks to Hide and Sneak and Deception checks to Impersonate.\n\n\n\n\n\n\r\n\r\n\r\nBreastplate of Command\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBreastplate of Command (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n**Price** 22,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+2 greater resilient breastplate_. The item bonus and penalty increase to +3 and –3, respectively.", "name": "Breastplate of Command", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 557" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0", "speed": {}, "spell_markdown": "", "summary": "This +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this …", "summary_markdown": "This +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this …", "text": " Breastplate of Command Source Core Rulebook pg. 557 4.0 Usage worn armor Bulk 2 Base Armor Breastplate --- This +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a –2 item penalty to Stealth checks to Hide and Sneak and Deception checks to Impersonate. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Breastplate of Command Source Core Rulebook pg. 557 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Breastplate of Command (Greater) Source Core Rulebook pg. 557 4.0 Price 22,000 gp --- The armor is a +2 greater resilient breastplate . The item bonus and penalty increase to +3 and –3, respectively.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=148", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Breastplate" ], "base_item_markdown": "[Breastplate](/Armor.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-148-209", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Breastplate of Command](/Equipment.aspx?ID=148)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Breastplate](/Armor.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 resilient [breastplate](/Armor.aspx?ID=10)_ is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a –2 item penalty to Stealth checks to Hide and Sneak and Deception checks to Impersonate.\n\n\n\n\n\n\r\n\r\n\r\nBreastplate of Command\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBreastplate of Command (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n**Price** 22,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+2 greater resilient breastplate_. The item bonus and penalty increase to +3 and –3, respectively.", "name": "Breastplate of Command (Greater)", "pfs": "Standard", "price": 2200000, "price_raw": "22,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\r\n\r\n**Price** 22,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe armor is a +2 greater resilient breastplate . The item bonus and penalty increase to +3 and –3, respectively.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 557" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0", "speed": {}, "spell_markdown": "", "summary": "The armor is a +2 greater resilient breastplate . The item bonus and penalty increase to +3 and –3, respectively.", "summary_markdown": "The armor is a +2 greater resilient breastplate . The item bonus and penalty increase to +3 and –3, respectively.", "text": " Breastplate of Command Source Core Rulebook pg. 557 4.0 Usage worn armor Bulk 2 Base Armor Breastplate --- This +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion’s heads. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a –2 item penalty to Stealth checks to Hide and Sneak and Deception checks to Impersonate. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Breastplate of Command Source Core Rulebook pg. 557 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Breastplate of Command (Greater) Source Core Rulebook pg. 557 4.0 Price 22,000 gp --- The armor is a +2 greater resilient breastplate . The item bonus and penalty increase to +3 and –3, respectively.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=148", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Chain Mail" ], "base_item_markdown": "[Chain Mail](/Armor.aspx?ID=9)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-149", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Armor](/Equipment.aspx?ID=149)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Chain Mail](/Armor.aspx?ID=9)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis suit of _+2 resilient [chain mail](/Armor.aspx?ID=9)_ is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are fashioned into smaller trails that resemble feathers. Unlike normal chain mail, celestial armor has no Speed reduction, its armor check penalty is 0, and its Bulk is 1. \n\n You gain a +1 circumstance bonus to AC and saving throws against fiends. You appear radiant while you wear the armor, giving you a +2 item bonus to Diplomacy checks against all creatures except fiends.\n\n If you are not good, you are drained 2 while wearing _celestial armor_. You can’t recover from this condition while wearing the armor.\n\n\n\n**Craft Requirements** You are good.\n\n\n\n", "name": "Celestial Armor", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis suit of +2 resilient chain mail is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are …\r\n", "skill": [ "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 557" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This suit of +2 resilient chain mail is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are …", "summary_markdown": "This suit of +2 resilient chain mail is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are …", "text": " Celestial Armor Source Core Rulebook pg. 557 4.0 Price 2,500 gp Usage worn armor Bulk 1 Base Armor Chain Mail --- This suit of +2 resilient chain mail is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are fashioned into smaller trails that resemble feathers. Unlike normal chain mail, celestial armor has no Speed reduction, its armor check penalty is 0, and its Bulk is 1. You gain a +1 circumstance bonus to AC and saving throws against fiends. You appear radiant while you wear the armor, giving you a +2 item bonus to Diplomacy checks against all creatures except fiends. If you are not good, you are drained 2 while wearing celestial armor . You can’t recover from this condition while wearing the armor. Craft Requirements You are good.\n", "trait": [ "Divine", "Good", "Invested", "Transmutation" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Good](/Traits.aspx?ID=83), [Invested](/Traits.aspx?ID=98), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Divine", "Good", "Invested", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=149", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Full Plate" ], "base_item_markdown": "[Full Plate](/Armor.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-150", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Demon Armor](/Equipment.aspx?ID=150)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Armor** [Full Plate](/Armor.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafted from black iron, this crude suit of _+2 resilient [full plate](/Armor.aspx?ID=13)_ is designed to make you look like a horned demon, with your face peering out of the screaming maw of the beast.\n\nWhile wearing the armor, you can attack with the helmet’s horns. They are a martial melee weapon with the effects of a _+2 weapon potency rune_. They deal 2d8 piercing damage and have the deadly d12 trait. On a critical hit with the horns, the target must attempt a DC 30 Fortitude save against the [_Abyssal plague_ disease](/Spells.aspx?ID=1). The horns can’t be etched with any runes. \n\n If you aren’t evil, you’re drained 2 and can’t recover from this condition while wearing _demon armor_.\n\n\n\n**Craft Requirements** You are evil; supply one casting of _dimension door_. \n\n\n\n", "name": "Demon Armor", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon, with your face peering out …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 557" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Crafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon, with your face peering out …", "summary_markdown": "Crafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon, with your face peering out …", "text": " Demon Armor Source Core Rulebook pg. 557 4.0 Price 2,500 gp Usage worn armor Bulk 4 Base Armor Full Plate --- Crafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon, with your face peering out of the screaming maw of the beast. While wearing the armor, you can attack with the helmet’s horns. They are a martial melee weapon with the effects of a +2 weapon potency rune . They deal 2d8 piercing damage and have the deadly d12 trait. On a critical hit with the horns, the target must attempt a DC 30 Fortitude save against the Abyssal plague disease. The horns can’t be etched with any runes. If you aren’t evil, you’re drained 2 and can’t recover from this condition while wearing demon armor . Craft Requirements You are evil; supply one casting of dimension door . ", "trait": [ "Divine", "Evil", "Invested", "Necromancy" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evil](/Traits.aspx?ID=64), [Invested](/Traits.aspx?ID=98), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Divine", "Evil", "Invested", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=150", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Full Plate" ], "base_item_markdown": "[Full Plate](/Armor.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-151", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonplate](/Equipment.aspx?ID=151)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Armor** [Full Plate](/Armor.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis suit of _+2 greater resilient [dragonhide](/Equipment.aspx?ID=142) [full plate](/Armor.aspx?ID=13)_ makes you look like a fearsome dragon. The armor comes in 10 varieties corresponding to the 10 common dragon types, though other varieties undoubtedly exist.\n\n\n\n## Dragonplate\n\n
**Dragon Type****Protects Against****Breath Weapon (Save)**
Black or copperacid30-foot line of acid (Reflex)
Blue or bronzeelectricty30-foot line of electricity (Reflex)
Brassfire30-foot line of fire (Reflex)
Greenpoison15-foot cone of poison (Fortitude)
Gold or redfire15-foot cone of fire (Reflex)
Silver or whitecold15-foot cone of Cold (Reflex)
\n\n**Craft Requirements** The initial raw materials must include 1,250 gp of dragonhide.\n\n\n\n", "name": "Dragonplate", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis suit of +2 greater resilient dragonhide full plate makes you look like a fearsome dragon. The armor comes in 10 varieties corresponding to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 557" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This suit of +2 greater resilient dragonhide full plate makes you look like a fearsome dragon. The armor comes in 10 varieties corresponding to …", "summary_markdown": "This suit of +2 greater resilient dragonhide full plate makes you look like a fearsome dragon. The armor comes in 10 varieties corresponding to …", "text": " Dragonplate Source Core Rulebook pg. 557 4.0 Price 10,000 gp Usage worn armor Bulk 4 Base Armor Full Plate --- This suit of +2 greater resilient dragonhide full plate makes you look like a fearsome dragon. The armor comes in 10 varieties corresponding to the 10 common dragon types, though other varieties undoubtedly exist. ## Dragonplate Dragon Type Protects Against Breath Weapon (Save) Black or copper acid 30-foot line of acid (Reflex) Blue or bronze electricty 30-foot line of electricity (Reflex) Brass fire 30-foot line of fire (Reflex) Green poison 15-foot cone of poison (Fortitude) Gold or red fire 15-foot cone of fire (Reflex) Silver or white cold 15-foot cone of Cold (Reflex) Craft Requirements The initial raw materials must include 1,250 gp of dragonhide.\n", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=151", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Leather Armor" ], "base_item_markdown": "[Leather Armor](/Armor.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-152", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Electric Eelskin](/Equipment.aspx?ID=152)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\n\n**Price** 950 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Leather Armor](/Armor.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShining, slippery eelskin covers the plates of this +_1 resilient [greater slick](/Equipment.aspx?ID=289) [leather armor](/Armor.aspx?ID=4) _. The armor gives you the ability to breathe water and grants you a +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks to Swim and [Stealth](/Skills.aspx?ID=15) checks you attempt in the water.\n\n\n\n**Craft Requirements** Supply one casting of _shocking grasp_.\n\n\n\n", "name": "Electric Eelskin", "pfs": "Standard", "price": 95000, "price_raw": "950 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0\r\n\r\n**Price** 950 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nShining, slippery eelskin covers the plates of this + 1 resilient greater slick leather armor . The armor gives you the ability to breathe water …\r\n", "skill": [ "Athletics", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 557" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 557 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Shining, slippery eelskin covers the plates of this + 1 resilient greater slick leather armor . The armor gives you the ability to breathe water …", "summary_markdown": "Shining, slippery eelskin covers the plates of this + 1 resilient greater slick leather armor . The armor gives you the ability to breathe water …", "text": " Electric Eelskin Source Core Rulebook pg. 557 4.0 Price 950 gp Usage worn armor Bulk 1 Base Armor Leather Armor --- Shining, slippery eelskin covers the plates of this + 1 resilient greater slick leather armor . The armor gives you the ability to breathe water and grants you a +2 item bonus to Athletics checks to Swim and Stealth checks you attempt in the water. Craft Requirements Supply one casting of shocking grasp .\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=152", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Hide Armor" ], "base_item_markdown": "[Hide Armor](/Armor.aspx?ID=7)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-153", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghoul Hide](/Equipment.aspx?ID=153)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\n\n**Price** 220 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Hide Armor](/Armor.aspx?ID=7)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nStitched together from pieces of ghoul skin, this suit of _+1 [hide armor](/Armor.aspx?ID=7)_ grants you a +1 item bonus to saving throws against disease and paralysis and makes you immune to the paralysis of ghouls. _Ghoul hide_ with a _resilient rune_ increases the resilient rune’s item bonus to saving throws against disease and paralysis by 1 (maximum +4).\n\n _Ghoul hide_ hisses with sibilant hatred at the touch of elves. When worn by a creature with the elf trait, the armor gains the noisy trait.\n\n\n\n", "name": "Ghoul Hide", "pfs": "Standard", "price": 22000, "price_raw": "220 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\r\n\r\n**Price** 220 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nStitched together from pieces of ghoul skin, this suit of +1 hide armor grants you a +1 item bonus to saving throws against disease and paralysis …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 558" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Stitched together from pieces of ghoul skin, this suit of +1 hide armor grants you a +1 item bonus to saving throws against disease and paralysis …", "summary_markdown": "Stitched together from pieces of ghoul skin, this suit of +1 hide armor grants you a +1 item bonus to saving throws against disease and paralysis …", "text": " Ghoul Hide Source Core Rulebook pg. 558 4.0 Price 220 gp Usage worn armor Bulk 2 Base Armor Hide Armor --- Stitched together from pieces of ghoul skin, this suit of +1 hide armor grants you a +1 item bonus to saving throws against disease and paralysis and makes you immune to the paralysis of ghouls. Ghoul hide with a resilient rune increases the resilient rune’s item bonus to saving throws against disease and paralysis by 1 (maximum +4). Ghoul hide hisses with sibilant hatred at the touch of elves. When worn by a creature with the elf trait, the armor gains the noisy trait.\n", "trait": [ "Invested", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=153", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Scale Mail" ], "base_item_markdown": "[Scale Mail](/Armor.aspx?ID=8)", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-154", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Impenetrable Scale](/Equipment.aspx?ID=154)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\n\n**Price** 12,800 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\r\n\r\n\r\n**Base Armor** [Scale Mail](/Armor.aspx?ID=8)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of overlapping, lustrous black scales of standard-grade adamantine, this _+2 greater resilient [fortification](/Equipment.aspx?ID=285) [adamantine](/Equipment.aspx?ID=139) [scale mail](/Armor.aspx?ID=8)_ seems to momentarily thicken at the point of impact when hit. Whenever the armor’s _fortification_ rune successfully turns a significant foe’s critical hit into a normal hit, one of the scales on the armor turns violet. You gain resistance to physical damage equal to the number of violet scales, to a maximum of 8.\n\n At dawn each day, all the violet scales return to normal.\n\n**Craft Requirements** The initial raw materials must include 1,600 gp of adamantine.\n\n\n\n", "name": "Impenetrable Scale", "pfs": "Standard", "price": 1280000, "price_raw": "12,800 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\r\n\r\n**Price** 12,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of overlapping, lustrous black scales of standard-grade adamantine, this +2 greater resilient fortification adamantine scale mail seems …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 558" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made of overlapping, lustrous black scales of standard-grade adamantine, this +2 greater resilient fortification adamantine scale mail seems …", "summary_markdown": "Made of overlapping, lustrous black scales of standard-grade adamantine, this +2 greater resilient fortification adamantine scale mail seems …", "text": " Impenetrable Scale Source Core Rulebook pg. 558 4.0 Price 12,800 gp Usage worn armor Bulk 3 Base Armor Scale Mail --- Made of overlapping, lustrous black scales of standard-grade adamantine, this +2 greater resilient fortification adamantine scale mail seems to momentarily thicken at the point of impact when hit. Whenever the armor’s fortification rune successfully turns a significant foe’s critical hit into a normal hit, one of the scales on the armor turns violet. You gain resistance to physical damage equal to the number of violet scales, to a maximum of 8. At dawn each day, all the violet scales return to normal. Craft Requirements The initial raw materials must include 1,600 gp of adamantine.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=154", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Splint Mail" ], "base_item_markdown": "[Splint Mail](/Armor.aspx?ID=11)", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-155", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Mail of Luck](/Equipment.aspx?ID=155)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\n\n**Price** 2,600 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\r\n\r\n\r\n**Base Armor** [Splint Mail](/Armor.aspx?ID=11)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis suit of _+2 resilient [splint mail](/Armor.aspx?ID=11)_ has a large, green gemstone inset in a prominent location.\n\n\n\n Activating the armor causes the gemstone to turn gray and become inert. You cannot activate the armor again until the stone returns to its original green color. The gem turns green again after 1 week or when a significant foe critically succeeds at an attack roll targeting you. (If an enemy rolls a critical success at an attack against you and you force the attacker to reroll that critical success, that critical success does not recharge the mail of luck.) Even if the armor’s power returns before a week has elapsed, it can’t be activated more than once per day.\n\n\n\n", "name": "Mail of Luck", "pfs": "Standard", "price": 260000, "price_raw": "2,600 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\r\n\r\n**Price** 2,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis suit of +2 resilient splint mail has a large, green gemstone inset in a prominent location. Activating the armor causes the gemstone to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 558" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This suit of +2 resilient splint mail has a large, green gemstone inset in a prominent location. Activating the armor causes the gemstone to …", "summary_markdown": "This suit of +2 resilient splint mail has a large, green gemstone inset in a prominent location. Activating the armor causes the gemstone to …", "text": " Mail of Luck Source Core Rulebook pg. 558 4.0 Price 2,600 gp Usage worn armor Bulk 3 Base Armor Splint Mail --- This suit of +2 resilient splint mail has a large, green gemstone inset in a prominent location. Activating the armor causes the gemstone to turn gray and become inert. You cannot activate the armor again until the stone returns to its original green color. The gem turns green again after 1 week or when a significant foe critically succeeds at an attack roll targeting you. (If an enemy rolls a critical success at an attack against you and you force the attacker to reroll that critical success, that critical success does not recharge the mail of luck.) Even if the armor’s power returns before a week has elapsed, it can’t be activated more than once per day.\n", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=155", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Chain Shirt" ], "base_item_markdown": "[Chain Shirt](/Armor.aspx?ID=6)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-156", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Moonlit Chain](/Equipment.aspx?ID=156)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Chain Shirt](/Armor.aspx?ID=6)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [silver](/Equipment.aspx?ID=146) [chain shirt](/Armor.aspx?ID=6)_ has a collar adorned with stitched images of the phases of the moon. You can see in moonlight as though you had [low-light vision](/Rules.aspx?ID=416).\n\n\n\n**Craft Requirements** The initial raw materials must include 33 gp of silver.\n\n\n\n", "name": "Moonlit Chain", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 silver chain shirt has a collar adorned with stitched images of the phases of the moon. You can see in moonlight as though you had …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 558" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 silver chain shirt has a collar adorned with stitched images of the phases of the moon. You can see in moonlight as though you had …", "summary_markdown": "This +1 silver chain shirt has a collar adorned with stitched images of the phases of the moon. You can see in moonlight as though you had …", "text": " Moonlit Chain Source Core Rulebook pg. 558 4.0 Price 360 gp Usage worn armor Bulk 2 Base Armor Chain Shirt --- This +1 silver chain shirt has a collar adorned with stitched images of the phases of the moon. You can see in moonlight as though you had low-light vision. Craft Requirements The initial raw materials must include 33 gp of silver.\n", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=156", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Full Plate" ], "base_item_markdown": "[Full Plate](/Armor.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-157", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Plate Armor of the Deep](/Equipment.aspx?ID=157)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Armor** [Full Plate](/Armor.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis suit of _+2 greater resilient [full plate](/Armor.aspx?ID=13)_ is decorated with swirling, ornate motifs of waves and fish scales. While wearing it, you take no Speed reduction or check penalty from armor when Swimming, gain a +2 item bonus to Athletics checks to Swim, can breathe underwater, and can speak Aquan.\n\n\n\n", "name": "Plate Armor of the Deep", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis suit of +2 greater resilient full plate is decorated with swirling, ornate motifs of waves and fish scales. While wearing it, you take no …\r\n", "skill": [ "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 558" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This suit of +2 greater resilient full plate is decorated with swirling, ornate motifs of waves and fish scales. While wearing it, you take no …", "summary_markdown": "This suit of +2 greater resilient full plate is decorated with swirling, ornate motifs of waves and fish scales. While wearing it, you take no …", "text": " Plate Armor of the Deep Source Core Rulebook pg. 558 4.0 Price 6,500 gp Usage worn armor Bulk 4 Base Armor Full Plate --- This suit of +2 greater resilient full plate is decorated with swirling, ornate motifs of waves and fish scales. While wearing it, you take no Speed reduction or check penalty from armor when Swimming, gain a +2 item bonus to Athletics checks to Swim, can breathe underwater, and can speak Aquan.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=157", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Hide Armor" ], "base_item_markdown": "[Hide Armor](/Armor.aspx?ID=7)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-158", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Rhino Hide](/Equipment.aspx?ID=158)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Hide Armor](/Armor.aspx?ID=7)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 resilient [hide armor](/Armor.aspx?ID=7)_ is made from rhinoceros hide. It has an armor check penalty of –1 instead of –3. When you use the [Sudden Charge](/Feats.aspx?ID=134) class feat while wearing this armor, your Strike deals an additional 1d8 damage.\n\n**Craft Requirements** The initial raw materials must include 320 gp of rhinoceros hide (a common material).\n\n\n\n", "name": "Rhino Hide", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 resilient hide armor is made from rhinoceros hide. It has an armor check penalty of –1 instead of –3. When you use the Sudden Charge …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 558" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 558 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 resilient hide armor is made from rhinoceros hide. It has an armor check penalty of –1 instead of –3. When you use the Sudden Charge …", "summary_markdown": "This +1 resilient hide armor is made from rhinoceros hide. It has an armor check penalty of –1 instead of –3. When you use the Sudden Charge …", "text": " Rhino Hide Source Core Rulebook pg. 558 4.0 Price 700 gp Usage worn armor Bulk 2 Base Armor Hide Armor --- This +1 resilient hide armor is made from rhinoceros hide. It has an armor check penalty of –1 instead of –3. When you use the Sudden Charge class feat while wearing this armor, your Strike deals an additional 1d8 damage. Craft Requirements The initial raw materials must include 320 gp of rhinoceros hide (a common material).\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=158", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Single Action", "ammunition": "<%GEAR.WEAPONS%83%%>arrow<%END>, <%GEAR.WEAPONS%81%%>bolt<%END>", "ammunition_markdown": "<%GEAR.WEAPONS%83%%>arrow<%END>, <%GEAR.WEAPONS%81%%>bolt<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-159", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Beacon Shot](/Equipment.aspx?ID=159)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** [arrow](/Weapons.aspx?ID=83), [bolt](/Weapons.aspx?ID=81)\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe shaft of a _beacon shot_ is studded with tiny flecks of glimmering gemstones. When an activated _beacon shot_ hits a target, it embeds itself into that target and spews sparks for 1 minute. If the target is invisible, it becomes merely hidden to creatures who would otherwise be unable to see it. The sparks also negate the concealed condition if the target was otherwise concealed. \n\n A creature can remove the arrow or bolt by using an Interact basic action and succeeding at a DC 20 Athletics check. \n\n\n\n", "name": "Beacon Shot", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shaft of a beacon shot is studded with tiny flecks of glimmering gemstones. When an activated beacon shot hits a target, it embeds itself …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 559" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The shaft of a beacon shot is studded with tiny flecks of glimmering gemstones. When an activated beacon shot hits a target, it embeds itself …", "summary_markdown": "The shaft of a beacon shot is studded with tiny flecks of glimmering gemstones. When an activated beacon shot hits a target, it embeds itself …", "text": " Beacon Shot Source Core Rulebook pg. 559 4.0 Price 10 gp Ammunition arrow, bolt Activate Single Action Interact --- The shaft of a beacon shot is studded with tiny flecks of glimmering gemstones. When an activated beacon shot hits a target, it embeds itself into that target and spews sparks for 1 minute. If the target is invisible, it becomes merely hidden to creatures who would otherwise be unable to see it. The sparks also negate the concealed condition if the target was otherwise concealed. A creature can remove the arrow or bolt by using an Interact basic action and succeeding at a DC 20 Athletics check. ", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=159", "weakness": {} }, { "ammunition": "<%GEAR.WEAPONS%81%%>bolt<%END>", "ammunition_markdown": "<%GEAR.WEAPONS%81%%>bolt<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-160", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Climbing Bolt](/Equipment.aspx?ID=160)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n**Price** 15 gp\r\n\r\n\r\n**Ammunition** [bolt](/Weapons.aspx?ID=81)\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe shaft of this bolt is wrapped with fine twine. When the bolt strikes a solid surface, the twine unwinds and enlarges into a 50-foot-long rope, securely fastened to the surface the bolt struck. The rope can be pulled free with an Interact action and a successful DC 20 Athletics check.\n\n\n\n", "name": "Climbing Bolt", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shaft of this bolt is wrapped with fine twine. When the bolt strikes a solid surface, the twine unwinds and enlarges into a 50-foot-long rope, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 559" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The shaft of this bolt is wrapped with fine twine. When the bolt strikes a solid surface, the twine unwinds and enlarges into a 50-foot-long rope, …", "summary_markdown": "The shaft of this bolt is wrapped with fine twine. When the bolt strikes a solid surface, the twine unwinds and enlarges into a 50-foot-long rope, …", "text": " Climbing Bolt Source Core Rulebook pg. 559 4.0 Price 15 gp Ammunition bolt --- The shaft of this bolt is wrapped with fine twine. When the bolt strikes a solid surface, the twine unwinds and enlarges into a 50-foot-long rope, securely fastened to the surface the bolt struck. The rope can be pulled free with an Interact action and a successful DC 20 Athletics check.\n", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=160", "weakness": {} }, { "actions": "Single Action", "ammunition": "<%GEAR.WEAPONS%81%%>bolt<%END>", "ammunition_markdown": "<%GEAR.WEAPONS%81%%>bolt<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-161", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Disintegration Bolt](/Equipment.aspx?ID=161)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n**Price** 1,300 gp\r\n\r\n\r\n**Ammunition** [bolt](/Weapons.aspx?ID=81)\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe shaft of this bolt is scorched and blackened, and handling it coats your fingers with a fine black powder. When an activated _disintegration bolt_ hits a target, it is subject to a [_disintegrate_](/Spells.aspx?ID=76) spell requiring a DC 34 Fortitude save. As with the spell, a critical hit on the attack roll causes the target’s saving throw outcome to be one degree worse.\n\n**Craft Requirements** Supply one casting of _disintegrate_.\n\n\n\n", "name": "Disintegration Bolt", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shaft of this bolt is scorched and blackened, and handling it coats your fingers with a fine black powder. When an activated disintegration bolt …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 559" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The shaft of this bolt is scorched and blackened, and handling it coats your fingers with a fine black powder. When an activated disintegration bolt …", "summary_markdown": "The shaft of this bolt is scorched and blackened, and handling it coats your fingers with a fine black powder. When an activated disintegration bolt …", "text": " Disintegration Bolt Source Core Rulebook pg. 559 4.0 Price 1,300 gp Ammunition bolt Activate Single Action Interact --- The shaft of this bolt is scorched and blackened, and handling it coats your fingers with a fine black powder. When an activated disintegration bolt hits a target, it is subject to a disintegrate spell requiring a DC 34 Fortitude save. As with the spell, a critical hit on the attack roll causes the target’s saving throw outcome to be one degree worse. Craft Requirements Supply one casting of disintegrate .\n", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=161", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-162", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Explosive Ammunition](/Equipment.aspx?ID=162)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis piece of ammunition is coated in gritty black soot. When activated _explosive ammunition_ hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 basic Reflex save.\n\n\n\n\r\n\r\n\r\nExplosive Ammunition\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nExplosive Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n**Price** 520 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 10d6 and the save DC is 30.", "name": "Explosive Ammunition", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 559" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot …", "summary_markdown": "This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot …", "text": " Explosive Ammunition Source Core Rulebook pg. 559 4.0 Ammunition any Activate Single Action Interact --- This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 basic Reflex save. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Explosive Ammunition Source Core Rulebook pg. 559 4.0 Price 130 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Explosive Ammunition (Greater) Source Core Rulebook pg. 559 4.0 Price 520 gp --- The damage is 10d6 and the save DC is 30.", "trait": [ "Consumable", "Evocation", "Fire", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Fire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=162", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-162-210", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Explosive Ammunition](/Equipment.aspx?ID=162)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis piece of ammunition is coated in gritty black soot. When activated _explosive ammunition_ hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 basic Reflex save.\n\n\n\n\r\n\r\n\r\nExplosive Ammunition\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nExplosive Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n**Price** 520 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 10d6 and the save DC is 30.", "name": "Explosive Ammunition", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 559" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0", "speed": {}, "spell_markdown": "", "summary": "This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot …", "summary_markdown": "This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot …", "text": " Explosive Ammunition Source Core Rulebook pg. 559 4.0 Ammunition any Activate Single Action Interact --- This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 basic Reflex save. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Explosive Ammunition Source Core Rulebook pg. 559 4.0 Price 130 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Explosive Ammunition (Greater) Source Core Rulebook pg. 559 4.0 Price 520 gp --- The damage is 10d6 and the save DC is 30.", "trait": [ "Consumable", "Evocation", "Fire", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Fire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=162", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-162-211", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Explosive Ammunition](/Equipment.aspx?ID=162)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis piece of ammunition is coated in gritty black soot. When activated _explosive ammunition_ hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 basic Reflex save.\n\n\n\n\r\n\r\n\r\nExplosive Ammunition\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nExplosive Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n**Price** 520 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 10d6 and the save DC is 30.", "name": "Explosive Ammunition (Greater)", "pfs": "Standard", "price": 52000, "price_raw": "520 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\r\n\r\n**Price** 520 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 10d6 and the save DC is 30.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 559" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0", "speed": {}, "spell_markdown": "", "summary": "The damage is 10d6 and the save DC is 30.", "summary_markdown": "The damage is 10d6 and the save DC is 30.", "text": " Explosive Ammunition Source Core Rulebook pg. 559 4.0 Ammunition any Activate Single Action Interact --- This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 basic Reflex save. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Explosive Ammunition Source Core Rulebook pg. 559 4.0 Price 130 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Explosive Ammunition (Greater) Source Core Rulebook pg. 559 4.0 Price 520 gp --- The damage is 10d6 and the save DC is 30.", "trait": [ "Consumable", "Evocation", "Fire", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Fire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=162", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-163", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Ammunition](/Equipment.aspx?ID=163)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\n\n**Price** 900 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Ghost ammunition_ is cool to the touch. This ammunition has the benefits of the [_ghost touch_](/Equipment.aspx?ID=297) property rune and can fly through any obstacle except those that can block incorporeal creatures or effects. Though the ammunition penetrates barriers and ignores all cover, the target still benefits from the flat check from being concealed or hidden. You still can't target an undetected creature without guessing.\n\n After it is launched, the ammunition vanishes into mist. However, in the dead of the night 1d4 days later, it reappears in the last quiver or other container it was taken from.\n\n\n\n", "name": "Ghost Ammunition", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Ghost ammunition is cool to the touch. This ammunition has the benefits of the ghost touch property rune and can fly through any obstacle …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 559" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 559 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Ghost ammunition is cool to the touch. This ammunition has the benefits of the ghost touch property rune and can fly through any obstacle …", "summary_markdown": " Ghost ammunition is cool to the touch. This ammunition has the benefits of the ghost touch property rune and can fly through any obstacle …", "text": " Ghost Ammunition Source Core Rulebook pg. 559 4.0 Price 900 gp Ammunition any --- Ghost ammunition is cool to the touch. This ammunition has the benefits of the ghost touch property rune and can fly through any obstacle except those that can block incorporeal creatures or effects. Though the ammunition penetrates barriers and ignores all cover, the target still benefits from the flat check from being concealed or hidden. You still can't target an undetected creature without guessing. After it is launched, the ammunition vanishes into mist. However, in the dead of the night 1d4 days later, it reappears in the last quiver or other container it was taken from.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=163", "weakness": {} }, { "actions": "Single Action", "ammunition": "<%GEAR.WEAPONS%83%%>arrow<%END>, <%GEAR.WEAPONS%81%%>bolt<%END>", "ammunition_markdown": "<%GEAR.WEAPONS%83%%>arrow<%END>, <%GEAR.WEAPONS%81%%>bolt<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-164", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Penetrating Ammunition](/Equipment.aspx?ID=164)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 400 gp\r\n\r\n\r\n**Ammunition** [arrow](/Weapons.aspx?ID=83), [bolt](/Weapons.aspx?ID=81)\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ammunition has a slender shape and a viciously pointed tip. When you activate and shoot _penetrating ammunition_, the Strike takes the shape of a 60-foot line originating from you. Roll one attack roll and compare the result to the AC of each target in the line. The ammunition ignores up to 10 of a target’s resistance, and it can penetrate walls up to 1 foot thick with Hardness 10 or less. Each target that takes damage from this ammunition also takes 1d6 persistent bleed damage.\n\n If your attack roll result is a natural 20, you improve your degree of success only against the first target in the line, but you can still score a critical hit on other targets if your result exceeds their AC by 10 or more. If you have access to your bow’s critical specialization effect, penetrating ammunition applies that effect only against a target in the last square of the line.\n\n\n\n", "name": "Penetrating Ammunition", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ammunition has a slender shape and a viciously pointed tip. When you activate and shoot penetrating ammunition , the Strike takes the shape of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ammunition has a slender shape and a viciously pointed tip. When you activate and shoot penetrating ammunition , the Strike takes the shape of …", "summary_markdown": "This ammunition has a slender shape and a viciously pointed tip. When you activate and shoot penetrating ammunition , the Strike takes the shape of …", "text": " Penetrating Ammunition Source Core Rulebook pg. 560 4.0 Price 400 gp Ammunition arrow, bolt Activate Single Action Interact --- This ammunition has a slender shape and a viciously pointed tip. When you activate and shoot penetrating ammunition , the Strike takes the shape of a 60-foot line originating from you. Roll one attack roll and compare the result to the AC of each target in the line. The ammunition ignores up to 10 of a target’s resistance, and it can penetrate walls up to 1 foot thick with Hardness 10 or less. Each target that takes damage from this ammunition also takes 1d6 persistent bleed damage. If your attack roll result is a natural 20, you improve your degree of success only against the first target in the line, but you can still score a critical hit on other targets if your result exceeds their AC by 10 or more. If you have access to your bow’s critical specialization effect, penetrating ammunition applies that effect only against a target in the last square of the line.\n", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=164", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-165", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shining Ammunition](/Equipment.aspx?ID=165)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 3 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA piece of _shining ammunition_ gives off a faint glow. When shot, this ammunition sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes. If it hits a target, it sticks, causing the target to shed light in the same radius. A creature can remove the ammunition with an Interact action, but the ammunition itself continues to glow for the rest of the duration or until destroyed.\n\n\n\n", "name": "Shining Ammunition", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA piece of shining ammunition gives off a faint glow. When shot, this ammunition sheds bright light in a 20-foot radius (and dim light to the next …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A piece of shining ammunition gives off a faint glow. When shot, this ammunition sheds bright light in a 20-foot radius (and dim light to the next …", "summary_markdown": "A piece of shining ammunition gives off a faint glow. When shot, this ammunition sheds bright light in a 20-foot radius (and dim light to the next …", "text": " Shining Ammunition Source Core Rulebook pg. 560 4.0 Price 3 gp Ammunition any --- A piece of shining ammunition gives off a faint glow. When shot, this ammunition sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes. If it hits a target, it sticks, causing the target to shed light in the same radius. A creature can remove the ammunition with an Interact action, but the ammunition itself continues to glow for the rest of the duration or until destroyed.\n", "trait": [ "Consumable", "Evocation", "Light", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Light", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=165", "weakness": {} }, { "actions": "Single Action", "ammunition": "<%GEAR.WEAPONS%83%%>arrow<%END>", "ammunition_markdown": "<%GEAR.WEAPONS%83%%>arrow<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-166", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Sleep Arrow](/Equipment.aspx?ID=166)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 11 gp\r\n\r\n\r\n**Ammunition** [arrow](/Weapons.aspx?ID=83)\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Sleep arrows_ often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated _sleep arrow_ deals no damage, but a living creature hit by it is subject to the effects of a [_sleep_](/Spells.aspx?ID=288) spell (DC 17).\n\n**Craft Requirements** Supply one casting of _sleep_.\n\n\n\n", "name": "Sleep Arrow", "pfs": "Standard", "price": 1100, "price_raw": "11 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 11 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Sleep arrows often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated sleep arrow deals no …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Sleep arrows often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated sleep arrow deals no …", "summary_markdown": " Sleep arrows often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated sleep arrow deals no …", "text": " Sleep Arrow Source Core Rulebook pg. 560 4.0 Price 11 gp Ammunition arrow Activate Single Action Interact --- Sleep arrows often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated sleep arrow deals no damage, but a living creature hit by it is subject to the effects of a sleep spell (DC 17). Craft Requirements Supply one casting of sleep .\n", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Sleep" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Sleep](/Traits.aspx?ID=145)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Sleep" ], "type": "Item", "url": "/Equipment.aspx?ID=166", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-167", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Spellstrike Ammunition](/Equipment.aspx?ID=167)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.\n\n The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.\n\n The maximum level of spell the ammunition can hold determines its item level and Price.\n\n\n\n\r\n\r\n\r\nSpellstrike Ammunition (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 1st\r\n\r\n\r\nSpellstrike Ammunition (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 2nd\r\n\r\n\r\nSpellstrike Ammunition (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 3rd\r\n\r\n\r\nSpellstrike Ammunition (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 4th\r\n\r\n\r\nSpellstrike Ammunition (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 5th\r\n\r\n\r\nSpellstrike Ammunition (Type VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 6th\r\n\r\n\r\nSpellstrike Ammunition (Type VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 7th\r\n\r\n\r\nSpellstrike Ammunition (Type VIII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 8th\r\n\r\n\r\nSpellstrike Ammunition (Type IX)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 9th", "name": "Spellstrike Ammunition", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The …", "summary_markdown": "Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The …", "text": " Spellstrike Ammunition Source Core Rulebook pg. 560 4.0 Ammunition any Activate Two Actions Cast a Spell --- Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost. The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. The maximum level of spell the ammunition can hold determines its item level and Price. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spellstrike Ammunition (Type I) Source Core Rulebook pg. 560 4.0 Price 12 gp --- Maximum Spell Level 1st <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spellstrike Ammunition (Type II) Source Core Rulebook pg. 560 4.0 Price 30 gp --- Maximum Spell Level 2nd <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spellstrike Ammunition (Type III) Source Core Rulebook pg. 560 4.0 Price 70 gp --- Maximum Spell Level 3rd <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spellstrike Ammunition (Type IV) Source Core Rulebook pg. 560 4.0 Price 150 gp --- Maximum Spell Level 4th <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spellstrike Ammunition (Type V) Source Core Rulebook pg. 560 4.0 Price 300 gp --- Maximum Spell Level 5th <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spellstrike Ammunition (Type VI) Source Core Rulebook pg. 560 4.0 Price 600 gp --- Maximum Spell Level 6th <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spellstrike Ammunition (Type VII) Source Core Rulebook pg. 560 4.0 Price 1,300 gp --- Maximum Spell Level 7th <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spellstrike Ammunition (Type VIII) Source Core Rulebook pg. 560 4.0 Price 3,000 gp --- Maximum Spell Level 8th <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Spellstrike Ammunition (Type IX) Source Core Rulebook pg. 560 4.0 Price 8,000 gp --- Maximum Spell Level 9th", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=167", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-167-212", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Spellstrike Ammunition](/Equipment.aspx?ID=167)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.\n\n The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.\n\n The maximum level of spell the ammunition can hold determines its item level and Price.\n\n\n\n\r\n\r\n\r\nSpellstrike Ammunition (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 1st\r\n\r\n\r\nSpellstrike Ammunition (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 2nd\r\n\r\n\r\nSpellstrike Ammunition (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 3rd\r\n\r\n\r\nSpellstrike Ammunition (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 4th\r\n\r\n\r\nSpellstrike Ammunition (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 5th\r\n\r\n\r\nSpellstrike Ammunition (Type VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 6th\r\n\r\n\r\nSpellstrike Ammunition (Type VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 7th\r\n\r\n\r\nSpellstrike Ammunition (Type VIII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 8th\r\n\r\n\r\nSpellstrike Ammunition (Type IX)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 9th", "name": "Spellstrike Ammunition (Type I)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaximum Spell Level 1st\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "summary": "Maximum Spell Level 1st", "summary_markdown": "Maximum Spell Level 1st", "text": " Spellstrike Ammunition Source Core Rulebook pg. 560 4.0 Ammunition any Activate Two Actions Cast a Spell --- Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost. The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. The maximum level of spell the ammunition can hold determines its item level and Price. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spellstrike Ammunition (Type I) Source Core Rulebook pg. 560 4.0 Price 12 gp --- Maximum Spell Level 1st <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spellstrike Ammunition (Type II) Source Core Rulebook pg. 560 4.0 Price 30 gp --- Maximum Spell Level 2nd <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spellstrike Ammunition (Type III) Source Core Rulebook pg. 560 4.0 Price 70 gp --- Maximum Spell Level 3rd <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spellstrike Ammunition (Type IV) Source Core Rulebook pg. 560 4.0 Price 150 gp --- Maximum Spell Level 4th <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spellstrike Ammunition (Type V) Source Core Rulebook pg. 560 4.0 Price 300 gp --- Maximum Spell Level 5th <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spellstrike Ammunition (Type VI) Source Core Rulebook pg. 560 4.0 Price 600 gp --- Maximum Spell Level 6th <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spellstrike Ammunition (Type VII) Source Core Rulebook pg. 560 4.0 Price 1,300 gp --- Maximum Spell Level 7th <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spellstrike Ammunition (Type VIII) Source Core Rulebook pg. 560 4.0 Price 3,000 gp --- Maximum Spell Level 8th <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Spellstrike Ammunition (Type IX) Source Core Rulebook pg. 560 4.0 Price 8,000 gp --- Maximum Spell Level 9th", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=167", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-167-213", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Spellstrike Ammunition](/Equipment.aspx?ID=167)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.\n\n The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.\n\n The maximum level of spell the ammunition can hold determines its item level and Price.\n\n\n\n\r\n\r\n\r\nSpellstrike Ammunition (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 1st\r\n\r\n\r\nSpellstrike Ammunition (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 2nd\r\n\r\n\r\nSpellstrike Ammunition (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 3rd\r\n\r\n\r\nSpellstrike Ammunition (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 4th\r\n\r\n\r\nSpellstrike Ammunition (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 5th\r\n\r\n\r\nSpellstrike Ammunition (Type VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 6th\r\n\r\n\r\nSpellstrike Ammunition (Type VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 7th\r\n\r\n\r\nSpellstrike Ammunition (Type VIII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 8th\r\n\r\n\r\nSpellstrike Ammunition (Type IX)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 9th", "name": "Spellstrike Ammunition (Type II)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaximum Spell Level 2nd\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "summary": "Maximum Spell Level 2nd", "summary_markdown": "Maximum Spell Level 2nd", "text": " Spellstrike Ammunition Source Core Rulebook pg. 560 4.0 Ammunition any Activate Two Actions Cast a Spell --- Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost. The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. The maximum level of spell the ammunition can hold determines its item level and Price. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spellstrike Ammunition (Type I) Source Core Rulebook pg. 560 4.0 Price 12 gp --- Maximum Spell Level 1st <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spellstrike Ammunition (Type II) Source Core Rulebook pg. 560 4.0 Price 30 gp --- Maximum Spell Level 2nd <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spellstrike Ammunition (Type III) Source Core Rulebook pg. 560 4.0 Price 70 gp --- Maximum Spell Level 3rd <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spellstrike Ammunition (Type IV) Source Core Rulebook pg. 560 4.0 Price 150 gp --- Maximum Spell Level 4th <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spellstrike Ammunition (Type V) Source Core Rulebook pg. 560 4.0 Price 300 gp --- Maximum Spell Level 5th <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spellstrike Ammunition (Type VI) Source Core Rulebook pg. 560 4.0 Price 600 gp --- Maximum Spell Level 6th <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spellstrike Ammunition (Type VII) Source Core Rulebook pg. 560 4.0 Price 1,300 gp --- Maximum Spell Level 7th <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spellstrike Ammunition (Type VIII) Source Core Rulebook pg. 560 4.0 Price 3,000 gp --- Maximum Spell Level 8th <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Spellstrike Ammunition (Type IX) Source Core Rulebook pg. 560 4.0 Price 8,000 gp --- Maximum Spell Level 9th", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=167", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-167-214", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Spellstrike Ammunition](/Equipment.aspx?ID=167)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.\n\n The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.\n\n The maximum level of spell the ammunition can hold determines its item level and Price.\n\n\n\n\r\n\r\n\r\nSpellstrike Ammunition (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 1st\r\n\r\n\r\nSpellstrike Ammunition (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 2nd\r\n\r\n\r\nSpellstrike Ammunition (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 3rd\r\n\r\n\r\nSpellstrike Ammunition (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 4th\r\n\r\n\r\nSpellstrike Ammunition (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 5th\r\n\r\n\r\nSpellstrike Ammunition (Type VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 6th\r\n\r\n\r\nSpellstrike Ammunition (Type VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 7th\r\n\r\n\r\nSpellstrike Ammunition (Type VIII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 8th\r\n\r\n\r\nSpellstrike Ammunition (Type IX)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 9th", "name": "Spellstrike Ammunition (Type III)", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaximum Spell Level 3rd\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "summary": "Maximum Spell Level 3rd", "summary_markdown": "Maximum Spell Level 3rd", "text": " Spellstrike Ammunition Source Core Rulebook pg. 560 4.0 Ammunition any Activate Two Actions Cast a Spell --- Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost. The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. The maximum level of spell the ammunition can hold determines its item level and Price. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spellstrike Ammunition (Type I) Source Core Rulebook pg. 560 4.0 Price 12 gp --- Maximum Spell Level 1st <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spellstrike Ammunition (Type II) Source Core Rulebook pg. 560 4.0 Price 30 gp --- Maximum Spell Level 2nd <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spellstrike Ammunition (Type III) Source Core Rulebook pg. 560 4.0 Price 70 gp --- Maximum Spell Level 3rd <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spellstrike Ammunition (Type IV) Source Core Rulebook pg. 560 4.0 Price 150 gp --- Maximum Spell Level 4th <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spellstrike Ammunition (Type V) Source Core Rulebook pg. 560 4.0 Price 300 gp --- Maximum Spell Level 5th <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spellstrike Ammunition (Type VI) Source Core Rulebook pg. 560 4.0 Price 600 gp --- Maximum Spell Level 6th <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spellstrike Ammunition (Type VII) Source Core Rulebook pg. 560 4.0 Price 1,300 gp --- Maximum Spell Level 7th <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spellstrike Ammunition (Type VIII) Source Core Rulebook pg. 560 4.0 Price 3,000 gp --- Maximum Spell Level 8th <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Spellstrike Ammunition (Type IX) Source Core Rulebook pg. 560 4.0 Price 8,000 gp --- Maximum Spell Level 9th", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=167", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-167-215", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Spellstrike Ammunition](/Equipment.aspx?ID=167)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.\n\n The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.\n\n The maximum level of spell the ammunition can hold determines its item level and Price.\n\n\n\n\r\n\r\n\r\nSpellstrike Ammunition (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 1st\r\n\r\n\r\nSpellstrike Ammunition (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 2nd\r\n\r\n\r\nSpellstrike Ammunition (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 3rd\r\n\r\n\r\nSpellstrike Ammunition (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 4th\r\n\r\n\r\nSpellstrike Ammunition (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 5th\r\n\r\n\r\nSpellstrike Ammunition (Type VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 6th\r\n\r\n\r\nSpellstrike Ammunition (Type VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 7th\r\n\r\n\r\nSpellstrike Ammunition (Type VIII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 8th\r\n\r\n\r\nSpellstrike Ammunition (Type IX)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 9th", "name": "Spellstrike Ammunition (Type IV)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaximum Spell Level 4th\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "summary": "Maximum Spell Level 4th", "summary_markdown": "Maximum Spell Level 4th", "text": " Spellstrike Ammunition Source Core Rulebook pg. 560 4.0 Ammunition any Activate Two Actions Cast a Spell --- Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost. The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. The maximum level of spell the ammunition can hold determines its item level and Price. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spellstrike Ammunition (Type I) Source Core Rulebook pg. 560 4.0 Price 12 gp --- Maximum Spell Level 1st <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spellstrike Ammunition (Type II) Source Core Rulebook pg. 560 4.0 Price 30 gp --- Maximum Spell Level 2nd <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spellstrike Ammunition (Type III) Source Core Rulebook pg. 560 4.0 Price 70 gp --- Maximum Spell Level 3rd <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spellstrike Ammunition (Type IV) Source Core Rulebook pg. 560 4.0 Price 150 gp --- Maximum Spell Level 4th <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spellstrike Ammunition (Type V) Source Core Rulebook pg. 560 4.0 Price 300 gp --- Maximum Spell Level 5th <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spellstrike Ammunition (Type VI) Source Core Rulebook pg. 560 4.0 Price 600 gp --- Maximum Spell Level 6th <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spellstrike Ammunition (Type VII) Source Core Rulebook pg. 560 4.0 Price 1,300 gp --- Maximum Spell Level 7th <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spellstrike Ammunition (Type VIII) Source Core Rulebook pg. 560 4.0 Price 3,000 gp --- Maximum Spell Level 8th <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Spellstrike Ammunition (Type IX) Source Core Rulebook pg. 560 4.0 Price 8,000 gp --- Maximum Spell Level 9th", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=167", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-167-216", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Spellstrike Ammunition](/Equipment.aspx?ID=167)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.\n\n The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.\n\n The maximum level of spell the ammunition can hold determines its item level and Price.\n\n\n\n\r\n\r\n\r\nSpellstrike Ammunition (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 1st\r\n\r\n\r\nSpellstrike Ammunition (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 2nd\r\n\r\n\r\nSpellstrike Ammunition (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 3rd\r\n\r\n\r\nSpellstrike Ammunition (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 4th\r\n\r\n\r\nSpellstrike Ammunition (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 5th\r\n\r\n\r\nSpellstrike Ammunition (Type VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 6th\r\n\r\n\r\nSpellstrike Ammunition (Type VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 7th\r\n\r\n\r\nSpellstrike Ammunition (Type VIII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 8th\r\n\r\n\r\nSpellstrike Ammunition (Type IX)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 9th", "name": "Spellstrike Ammunition (Type V)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaximum Spell Level 5th\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "summary": "Maximum Spell Level 5th", "summary_markdown": "Maximum Spell Level 5th", "text": " Spellstrike Ammunition Source Core Rulebook pg. 560 4.0 Ammunition any Activate Two Actions Cast a Spell --- Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost. The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. The maximum level of spell the ammunition can hold determines its item level and Price. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spellstrike Ammunition (Type I) Source Core Rulebook pg. 560 4.0 Price 12 gp --- Maximum Spell Level 1st <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spellstrike Ammunition (Type II) Source Core Rulebook pg. 560 4.0 Price 30 gp --- Maximum Spell Level 2nd <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spellstrike Ammunition (Type III) Source Core Rulebook pg. 560 4.0 Price 70 gp --- Maximum Spell Level 3rd <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spellstrike Ammunition (Type IV) Source Core Rulebook pg. 560 4.0 Price 150 gp --- Maximum Spell Level 4th <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spellstrike Ammunition (Type V) Source Core Rulebook pg. 560 4.0 Price 300 gp --- Maximum Spell Level 5th <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spellstrike Ammunition (Type VI) Source Core Rulebook pg. 560 4.0 Price 600 gp --- Maximum Spell Level 6th <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spellstrike Ammunition (Type VII) Source Core Rulebook pg. 560 4.0 Price 1,300 gp --- Maximum Spell Level 7th <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spellstrike Ammunition (Type VIII) Source Core Rulebook pg. 560 4.0 Price 3,000 gp --- Maximum Spell Level 8th <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Spellstrike Ammunition (Type IX) Source Core Rulebook pg. 560 4.0 Price 8,000 gp --- Maximum Spell Level 9th", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=167", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-167-217", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Spellstrike Ammunition](/Equipment.aspx?ID=167)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.\n\n The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.\n\n The maximum level of spell the ammunition can hold determines its item level and Price.\n\n\n\n\r\n\r\n\r\nSpellstrike Ammunition (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 1st\r\n\r\n\r\nSpellstrike Ammunition (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 2nd\r\n\r\n\r\nSpellstrike Ammunition (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 3rd\r\n\r\n\r\nSpellstrike Ammunition (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 4th\r\n\r\n\r\nSpellstrike Ammunition (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 5th\r\n\r\n\r\nSpellstrike Ammunition (Type VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 6th\r\n\r\n\r\nSpellstrike Ammunition (Type VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 7th\r\n\r\n\r\nSpellstrike Ammunition (Type VIII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 8th\r\n\r\n\r\nSpellstrike Ammunition (Type IX)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 9th", "name": "Spellstrike Ammunition (Type VI)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaximum Spell Level 6th\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "summary": "Maximum Spell Level 6th", "summary_markdown": "Maximum Spell Level 6th", "text": " Spellstrike Ammunition Source Core Rulebook pg. 560 4.0 Ammunition any Activate Two Actions Cast a Spell --- Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost. The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. The maximum level of spell the ammunition can hold determines its item level and Price. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spellstrike Ammunition (Type I) Source Core Rulebook pg. 560 4.0 Price 12 gp --- Maximum Spell Level 1st <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spellstrike Ammunition (Type II) Source Core Rulebook pg. 560 4.0 Price 30 gp --- Maximum Spell Level 2nd <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spellstrike Ammunition (Type III) Source Core Rulebook pg. 560 4.0 Price 70 gp --- Maximum Spell Level 3rd <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spellstrike Ammunition (Type IV) Source Core Rulebook pg. 560 4.0 Price 150 gp --- Maximum Spell Level 4th <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spellstrike Ammunition (Type V) Source Core Rulebook pg. 560 4.0 Price 300 gp --- Maximum Spell Level 5th <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spellstrike Ammunition (Type VI) Source Core Rulebook pg. 560 4.0 Price 600 gp --- Maximum Spell Level 6th <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spellstrike Ammunition (Type VII) Source Core Rulebook pg. 560 4.0 Price 1,300 gp --- Maximum Spell Level 7th <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spellstrike Ammunition (Type VIII) Source Core Rulebook pg. 560 4.0 Price 3,000 gp --- Maximum Spell Level 8th <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Spellstrike Ammunition (Type IX) Source Core Rulebook pg. 560 4.0 Price 8,000 gp --- Maximum Spell Level 9th", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=167", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-167-218", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Spellstrike Ammunition](/Equipment.aspx?ID=167)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.\n\n The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.\n\n The maximum level of spell the ammunition can hold determines its item level and Price.\n\n\n\n\r\n\r\n\r\nSpellstrike Ammunition (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 1st\r\n\r\n\r\nSpellstrike Ammunition (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 2nd\r\n\r\n\r\nSpellstrike Ammunition (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 3rd\r\n\r\n\r\nSpellstrike Ammunition (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 4th\r\n\r\n\r\nSpellstrike Ammunition (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 5th\r\n\r\n\r\nSpellstrike Ammunition (Type VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 6th\r\n\r\n\r\nSpellstrike Ammunition (Type VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 7th\r\n\r\n\r\nSpellstrike Ammunition (Type VIII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 8th\r\n\r\n\r\nSpellstrike Ammunition (Type IX)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 9th", "name": "Spellstrike Ammunition (Type VII)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaximum Spell Level 7th\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "summary": "Maximum Spell Level 7th", "summary_markdown": "Maximum Spell Level 7th", "text": " Spellstrike Ammunition Source Core Rulebook pg. 560 4.0 Ammunition any Activate Two Actions Cast a Spell --- Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost. The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. The maximum level of spell the ammunition can hold determines its item level and Price. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spellstrike Ammunition (Type I) Source Core Rulebook pg. 560 4.0 Price 12 gp --- Maximum Spell Level 1st <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spellstrike Ammunition (Type II) Source Core Rulebook pg. 560 4.0 Price 30 gp --- Maximum Spell Level 2nd <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spellstrike Ammunition (Type III) Source Core Rulebook pg. 560 4.0 Price 70 gp --- Maximum Spell Level 3rd <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spellstrike Ammunition (Type IV) Source Core Rulebook pg. 560 4.0 Price 150 gp --- Maximum Spell Level 4th <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spellstrike Ammunition (Type V) Source Core Rulebook pg. 560 4.0 Price 300 gp --- Maximum Spell Level 5th <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spellstrike Ammunition (Type VI) Source Core Rulebook pg. 560 4.0 Price 600 gp --- Maximum Spell Level 6th <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spellstrike Ammunition (Type VII) Source Core Rulebook pg. 560 4.0 Price 1,300 gp --- Maximum Spell Level 7th <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spellstrike Ammunition (Type VIII) Source Core Rulebook pg. 560 4.0 Price 3,000 gp --- Maximum Spell Level 8th <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Spellstrike Ammunition (Type IX) Source Core Rulebook pg. 560 4.0 Price 8,000 gp --- Maximum Spell Level 9th", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=167", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-167-219", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Spellstrike Ammunition](/Equipment.aspx?ID=167)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.\n\n The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.\n\n The maximum level of spell the ammunition can hold determines its item level and Price.\n\n\n\n\r\n\r\n\r\nSpellstrike Ammunition (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 1st\r\n\r\n\r\nSpellstrike Ammunition (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 2nd\r\n\r\n\r\nSpellstrike Ammunition (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 3rd\r\n\r\n\r\nSpellstrike Ammunition (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 4th\r\n\r\n\r\nSpellstrike Ammunition (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 5th\r\n\r\n\r\nSpellstrike Ammunition (Type VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 6th\r\n\r\n\r\nSpellstrike Ammunition (Type VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 7th\r\n\r\n\r\nSpellstrike Ammunition (Type VIII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 8th\r\n\r\n\r\nSpellstrike Ammunition (Type IX)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 9th", "name": "Spellstrike Ammunition (Type VIII)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaximum Spell Level 8th\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "summary": "Maximum Spell Level 8th", "summary_markdown": "Maximum Spell Level 8th", "text": " Spellstrike Ammunition Source Core Rulebook pg. 560 4.0 Ammunition any Activate Two Actions Cast a Spell --- Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost. The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. The maximum level of spell the ammunition can hold determines its item level and Price. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spellstrike Ammunition (Type I) Source Core Rulebook pg. 560 4.0 Price 12 gp --- Maximum Spell Level 1st <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spellstrike Ammunition (Type II) Source Core Rulebook pg. 560 4.0 Price 30 gp --- Maximum Spell Level 2nd <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spellstrike Ammunition (Type III) Source Core Rulebook pg. 560 4.0 Price 70 gp --- Maximum Spell Level 3rd <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spellstrike Ammunition (Type IV) Source Core Rulebook pg. 560 4.0 Price 150 gp --- Maximum Spell Level 4th <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spellstrike Ammunition (Type V) Source Core Rulebook pg. 560 4.0 Price 300 gp --- Maximum Spell Level 5th <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spellstrike Ammunition (Type VI) Source Core Rulebook pg. 560 4.0 Price 600 gp --- Maximum Spell Level 6th <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spellstrike Ammunition (Type VII) Source Core Rulebook pg. 560 4.0 Price 1,300 gp --- Maximum Spell Level 7th <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spellstrike Ammunition (Type VIII) Source Core Rulebook pg. 560 4.0 Price 3,000 gp --- Maximum Spell Level 8th <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Spellstrike Ammunition (Type IX) Source Core Rulebook pg. 560 4.0 Price 8,000 gp --- Maximum Spell Level 9th", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=167", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-167-220", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Spellstrike Ammunition](/Equipment.aspx?ID=167)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.\n\n The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.\n\n The maximum level of spell the ammunition can hold determines its item level and Price.\n\n\n\n\r\n\r\n\r\nSpellstrike Ammunition (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 1st\r\n\r\n\r\nSpellstrike Ammunition (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 2nd\r\n\r\n\r\nSpellstrike Ammunition (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 3rd\r\n\r\n\r\nSpellstrike Ammunition (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 4th\r\n\r\n\r\nSpellstrike Ammunition (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 5th\r\n\r\n\r\nSpellstrike Ammunition (Type VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 6th\r\n\r\n\r\nSpellstrike Ammunition (Type VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 7th\r\n\r\n\r\nSpellstrike Ammunition (Type VIII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 8th\r\n\r\n\r\nSpellstrike Ammunition (Type IX)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMaximum Spell Level 9th", "name": "Spellstrike Ammunition (Type IX)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMaximum Spell Level 9th\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "summary": "Maximum Spell Level 9th", "summary_markdown": "Maximum Spell Level 9th", "text": " Spellstrike Ammunition Source Core Rulebook pg. 560 4.0 Ammunition any Activate Two Actions Cast a Spell --- Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost. The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. The maximum level of spell the ammunition can hold determines its item level and Price. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spellstrike Ammunition (Type I) Source Core Rulebook pg. 560 4.0 Price 12 gp --- Maximum Spell Level 1st <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spellstrike Ammunition (Type II) Source Core Rulebook pg. 560 4.0 Price 30 gp --- Maximum Spell Level 2nd <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spellstrike Ammunition (Type III) Source Core Rulebook pg. 560 4.0 Price 70 gp --- Maximum Spell Level 3rd <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spellstrike Ammunition (Type IV) Source Core Rulebook pg. 560 4.0 Price 150 gp --- Maximum Spell Level 4th <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spellstrike Ammunition (Type V) Source Core Rulebook pg. 560 4.0 Price 300 gp --- Maximum Spell Level 5th <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spellstrike Ammunition (Type VI) Source Core Rulebook pg. 560 4.0 Price 600 gp --- Maximum Spell Level 6th <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spellstrike Ammunition (Type VII) Source Core Rulebook pg. 560 4.0 Price 1,300 gp --- Maximum Spell Level 7th <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spellstrike Ammunition (Type VIII) Source Core Rulebook pg. 560 4.0 Price 3,000 gp --- Maximum Spell Level 8th <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Spellstrike Ammunition (Type IX) Source Core Rulebook pg. 560 4.0 Price 8,000 gp --- Maximum Spell Level 9th", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=167", "weakness": {} }, { "actions": "Single Action", "ammunition": "<%GEAR.WEAPONS%82%%>sling bullet<%END>", "ammunition_markdown": "<%GEAR.WEAPONS%82%%>sling bullet<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-168", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone Bullet](/Equipment.aspx?ID=168)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 1,300 gp\r\n\r\n\r\n**Ammunition** [sling bullet](/Weapons.aspx?ID=82)\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sling bullet looks like a petrified serpent’s eye. A creature hit by an activated _stone bullet_ is subject to the effects of a 6th-level [_flesh to stone_](/Spells.aspx?ID=123) spell (DC 34). \n\n**Craft Requirements** Supply one casting of _flesh to stone_.\n\n\n\n", "name": "Stone Bullet", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sling bullet looks like a petrified serpent’s eye. A creature hit by an activated stone bullet is subject to the effects of a 6th-level …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sling bullet looks like a petrified serpent’s eye. A creature hit by an activated stone bullet is subject to the effects of a 6th-level …", "summary_markdown": "This sling bullet looks like a petrified serpent’s eye. A creature hit by an activated stone bullet is subject to the effects of a 6th-level …", "text": " Stone Bullet Source Core Rulebook pg. 560 4.0 Price 1,300 gp Ammunition sling bullet Activate Single Action Interact --- This sling bullet looks like a petrified serpent’s eye. A creature hit by an activated stone bullet is subject to the effects of a 6th-level flesh to stone spell (DC 34). Craft Requirements Supply one casting of flesh to stone .\n", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=168", "weakness": {} }, { "actions": "Single Action", "ammunition": "<%GEAR.WEAPONS%83%%>arrow<%END>", "ammunition_markdown": "<%GEAR.WEAPONS%83%%>arrow<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-169", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Storm Arrow](/Equipment.aspx?ID=169)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 130 gp\r\n\r\n\r\n**Ammunition** [arrow](/Weapons.aspx?ID=83)\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe head of this arrow is made from gleaming copper. When an activated _storm arrow_ hits a target, it is buffeted by raging winds and struck by a bolt of lightning that deals 3d12 electricity damage and the target must attempt a DC 25 Reflex saving throw. If this arrow is shot from a weapon with a [_shock_](/Equipment.aspx?ID=302) property rune, the save DC increases to 27, though the attack doesn’t benefit from the _shock_ property rune itself.\n\n**Critical Success** The foe is unaffected.
\r\n**Success** The foe takes half damage and isn’t affected by the wind.
\r\n**Failure** The foe takes full damage and is buffeted by winds for 1 round, taking a –2 circumstance penalty to ranged attack rolls and a –10-foot circumstance penalty to its fly Speed.
\r\n**Critical Failure** As failure, but the foe takes double damage.\n\n\n\n", "name": "Storm Arrow", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe head of this arrow is made from gleaming copper. When an activated storm arrow hits a target, it is buffeted by raging winds and struck by a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The head of this arrow is made from gleaming copper. When an activated storm arrow hits a target, it is buffeted by raging winds and struck by a …", "summary_markdown": "The head of this arrow is made from gleaming copper. When an activated storm arrow hits a target, it is buffeted by raging winds and struck by a …", "text": " Storm Arrow Source Core Rulebook pg. 560 4.0 Price 130 gp Ammunition arrow Activate Single Action Interact --- The head of this arrow is made from gleaming copper. When an activated storm arrow hits a target, it is buffeted by raging winds and struck by a bolt of lightning that deals 3d12 electricity damage and the target must attempt a DC 25 Reflex saving throw. If this arrow is shot from a weapon with a shock property rune, the save DC increases to 27, though the attack doesn’t benefit from the shock property rune itself. Critical Success The foe is unaffected. Success The foe takes half damage and isn’t affected by the wind. Failure The foe takes full damage and is buffeted by winds for 1 round, taking a –2 circumstance penalty to ranged attack rolls and a –10-foot circumstance penalty to its fly Speed. Critical Failure As failure, but the foe takes double damage.\n", "trait": [ "Air", "Consumable", "Electricity", "Evocation", "Magical" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Air", "Consumable", "Electricity", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=169", "weakness": {} }, { "actions": "Single Action", "ammunition": "<%GEAR.WEAPONS%83%%>arrow<%END>", "ammunition_markdown": "<%GEAR.WEAPONS%83%%>arrow<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-170", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Vine Arrow](/Equipment.aspx?ID=170)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** [arrow](/Weapons.aspx?ID=83)\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLeafy stalks protrude from the shaft of this rustic arrow. When an activated _vine arrow_ hits a target, the arrow’s shaft splits and grows, wrapping the target in vines. The target takes a –10-foot circumstance penalty to its Speeds for 2d4 rounds, or until it Escapes against a DC of 19. On a critical hit, the target is also immobilized until it Escapes.\n\n\n\n", "name": "Vine Arrow", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLeafy stalks protrude from the shaft of this rustic arrow. When an activated vine arrow hits a target, the arrow’s shaft splits and grows, wrapping …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 560" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 560 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Leafy stalks protrude from the shaft of this rustic arrow. When an activated vine arrow hits a target, the arrow’s shaft splits and grows, wrapping …", "summary_markdown": "Leafy stalks protrude from the shaft of this rustic arrow. When an activated vine arrow hits a target, the arrow’s shaft splits and grows, wrapping …", "text": " Vine Arrow Source Core Rulebook pg. 560 4.0 Price 10 gp Ammunition arrow Activate Single Action command --- Leafy stalks protrude from the shaft of this rustic arrow. When an activated vine arrow hits a target, the arrow’s shaft splits and grows, wrapping the target in vines. The target takes a –10-foot circumstance penalty to its Speeds for 2d4 rounds, or until it Escapes against a DC of 19. On a critical hit, the target is also immobilized until it Escapes.\n", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=170", "weakness": {} }, { "actions": "Single Action", "ammunition": "<%GEAR.WEAPONS%83%%>arrow<%END>", "ammunition_markdown": "<%GEAR.WEAPONS%83%%>arrow<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-171", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Viper Arrow](/Equipment.aspx?ID=171)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\n\n**Price** 17 gp\r\n\r\n\r\n**Ammunition** [arrow](/Weapons.aspx?ID=83)\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. After an activated _viper arrow_ hits a target, the arrow transforms into a [viper](/Monsters.aspx?ID=379). The target is affected by the viper's poison, as if it had been bitten. The viper then lands in an open space adjacent to the target.\n\n The viper has the [summoned](/Traits.aspx?ID=154) trait and acts at the end of your turn, even though you didn't use the Sustain a Spell action. It is under the GM's control, but it generally attacks the creature the arrow struck. The viper vanishes after 1 minute or when slain.\n\n**Craft Requirements** Supply one casting of [_summon animal_](/Spells.aspx?ID=316).\n\n\n\n", "name": "Viper Arrow", "pfs": "Standard", "price": 1700, "price_raw": "17 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\r\n\r\n**Price** 17 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. After an activated viper …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 561" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. After an activated viper …", "summary_markdown": "The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. After an activated viper …", "text": " Viper Arrow Source Core Rulebook pg. 561 4.0 Price 17 gp Ammunition arrow Activate Single Action command --- The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. After an activated viper arrow hits a target, the arrow transforms into a viper. The target is affected by the viper's poison, as if it had been bitten. The viper then lands in an open space adjacent to the target. The viper has the summoned trait and acts at the end of your turn, even though you didn't use the Sustain a Spell action. It is under the GM's control, but it generally attacks the creature the arrow struck. The viper vanishes after 1 minute or when slain. Craft Requirements Supply one casting of summon animal .\n", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=171", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-172", "item_category": "Consumables", "item_subcategory": "Oils", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Antimagic Oil](/Equipment.aspx?ID=172)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\n\n**Price** 13,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis oil contains energy that repels nearly all types of magic. When you apply this oil to armor, the creature wearing the armor becomes immune to all spells, effects of magic items (the wearer’s and those of others), and effects with the magical trait for 1 minute. The oil affects neither the magic of the armor nor the fundamental runes of weapons attacking the wearer. Magical effects from a source of 20th level or higher, such as a deity, still function on the armor’s wearer.\n\n\n\n", "name": "Antimagic Oil", "pfs": "Standard", "price": 1300000, "price_raw": "13,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis oil contains energy that repels nearly all types of magic. When you apply this oil to armor, the creature wearing the armor becomes immune to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 561" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This oil contains energy that repels nearly all types of magic. When you apply this oil to armor, the creature wearing the armor becomes immune to …", "summary_markdown": "This oil contains energy that repels nearly all types of magic. When you apply this oil to armor, the creature wearing the armor becomes immune to …", "text": " Antimagic Oil Source Core Rulebook pg. 561 4.0 Price 13,000 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- This oil contains energy that repels nearly all types of magic. When you apply this oil to armor, the creature wearing the armor becomes immune to all spells, effects of magic items (the wearer’s and those of others), and effects with the magical trait for 1 minute. The oil affects neither the magic of the armor nor the fundamental runes of weapons attacking the wearer. Magical effects from a source of 20th level or higher, such as a deity, still function on the armor’s wearer.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=172", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-173", "item_category": "Consumables", "item_subcategory": "Oils", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Aligned Oil](/Equipment.aspx?ID=173)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\n\n**Price** 140 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis oil fills a weapon with cosmic power of an alignment. Each _aligned oil_ is crafted to one alignment: chaos, evil, good, or law (such as a _good-aligned oil_). A weapon anointed with this oil gains the effects of the property rune matching its alignment: [_anarchic_](/Equipment.aspx?ID=291) (chaos), [_axiomatic_](/Equipment.aspx?ID=292) (law), [_holy_](/Equipment.aspx?ID=300) (good), or [_unholy_](/Equipment.aspx?ID=308) (evil). This lasts for 1 minute.\n\n\n\n", "name": "Aligned Oil", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis oil fills a weapon with cosmic power of an alignment. Each aligned oil is crafted to one alignment: chaos, evil, good, or law (such as a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 561" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This oil fills a weapon with cosmic power of an alignment. Each aligned oil is crafted to one alignment: chaos, evil, good, or law (such as a …", "summary_markdown": "This oil fills a weapon with cosmic power of an alignment. Each aligned oil is crafted to one alignment: chaos, evil, good, or law (such as a …", "text": " Aligned Oil Source Core Rulebook pg. 561 4.0 Price 140 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- This oil fills a weapon with cosmic power of an alignment. Each aligned oil is crafted to one alignment: chaos, evil, good, or law (such as a good-aligned oil ). A weapon anointed with this oil gains the effects of the property rune matching its alignment: anarchic (chaos), axiomatic (law), holy (good), or unholy (evil). This lasts for 1 minute.\n", "trait": [ "Consumable", "Divine", "Evocation", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Divine", "Evocation", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=173", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-174", "item_category": "Consumables", "item_subcategory": "Oils", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nectar of Purification](/Equipment.aspx?ID=174)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA shimmering liquid, _nectar of purification_ is often stored in bottles similar to those used for vinegar. This oil casts a 1st-level [_purify food and drink_](/Spells.aspx?ID=241) spell over any food or drink onto which it’s poured. The nectar evaporates as it takes effect, leaving the taste and texture of the food or drink unaltered.\n\n\n\n", "name": "Nectar of Purification", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA shimmering liquid, nectar of purification is often stored in bottles similar to those used for vinegar. This oil casts a 1st-level purify food …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 561" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A shimmering liquid, nectar of purification is often stored in bottles similar to those used for vinegar. This oil casts a 1st-level purify food …", "summary_markdown": "A shimmering liquid, nectar of purification is often stored in bottles similar to those used for vinegar. This oil casts a 1st-level purify food …", "text": " Nectar of Purification Source Core Rulebook pg. 561 4.0 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- A shimmering liquid, nectar of purification is often stored in bottles similar to those used for vinegar. This oil casts a 1st-level purify food and drink spell over any food or drink onto which it’s poured. The nectar evaporates as it takes effect, leaving the taste and texture of the food or drink unaltered.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=174", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-175", "item_category": "Consumables", "item_subcategory": "Oils", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Obfuscation Oil](/Equipment.aspx?ID=175)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\n\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can spread this blue-gray gel on a single item with a Bulk of 3 or less to ward it against magical detection. It becomes immune to divination magic of 8th level or lower (such as [_locate_](/Spells.aspx?ID=273)). This oil is permanent, but it can be removed with acid. Removing the oil in this way usually takes 1 minute for objects with Bulk of 1 or less, or a number of minutes equal to the item’s Bulk.\n\n\n\n", "name": "Obfuscation Oil", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can spread this blue-gray gel on a single item with a Bulk of 3 or less to ward it against magical detection. It becomes immune to divination …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 561" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can spread this blue-gray gel on a single item with a Bulk of 3 or less to ward it against magical detection. It becomes immune to divination …", "summary_markdown": "You can spread this blue-gray gel on a single item with a Bulk of 3 or less to ward it against magical detection. It becomes immune to divination …", "text": " Obfuscation Oil Source Core Rulebook pg. 561 4.0 Price 1,200 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- You can spread this blue-gray gel on a single item with a Bulk of 3 or less to ward it against magical detection. It becomes immune to divination magic of 8th level or lower (such as locate ). This oil is permanent, but it can be removed with acid. Removing the oil in this way usually takes 1 minute for objects with Bulk of 1 or less, or a number of minutes equal to the item’s Bulk.\n", "trait": [ "Consumable", "Illusion", "Magical", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=175", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-176", "item_category": "Consumables", "item_subcategory": "Oils", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Animation](/Equipment.aspx?ID=176)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\n\n**Price** 330 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can rub this bronze-colored oil onto a melee weapon to grant it the benefits of the [_dancing_](/Equipment.aspx?ID=293) rune. Once you fail a flat check for the weapon, causing it to fall, this effect ends.\n\n\n\n", "name": "Oil of Animation", "pfs": "Standard", "price": 33000, "price_raw": "330 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\r\n\r\n**Price** 330 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can rub this bronze-colored oil onto a melee weapon to grant it the benefits of the dancing rune. Once you fail a flat check for the weapon, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 561" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can rub this bronze-colored oil onto a melee weapon to grant it the benefits of the dancing rune. Once you fail a flat check for the weapon, …", "summary_markdown": "You can rub this bronze-colored oil onto a melee weapon to grant it the benefits of the dancing rune. Once you fail a flat check for the weapon, …", "text": " Oil of Animation Source Core Rulebook pg. 561 4.0 Price 330 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- You can rub this bronze-colored oil onto a melee weapon to grant it the benefits of the dancing rune. Once you fail a flat check for the weapon, causing it to fall, this effect ends.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=176", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-177", "item_category": "Consumables", "item_subcategory": "Oils", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Keen Edges](/Equipment.aspx?ID=177)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen this silvery salve is applied to a melee weapon that deals piercing or slashing damage, the weapon grows sharper and more dangerous for 1 minute, granting it the benefits of the [_keen_](/Equipment.aspx?ID=300) rune. \n\n\n\n", "name": "Oil of Keen Edges", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen this silvery salve is applied to a melee weapon that deals piercing or slashing damage, the weapon grows sharper and more dangerous for 1 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 561" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When this silvery salve is applied to a melee weapon that deals piercing or slashing damage, the weapon grows sharper and more dangerous for 1 …", "summary_markdown": "When this silvery salve is applied to a melee weapon that deals piercing or slashing damage, the weapon grows sharper and more dangerous for 1 …", "text": " Oil of Keen Edges Source Core Rulebook pg. 561 4.0 Price 250 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- When this silvery salve is applied to a melee weapon that deals piercing or slashing damage, the weapon grows sharper and more dangerous for 1 minute, granting it the benefits of the keen rune. ", "trait": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=177", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-178", "item_category": "Consumables", "item_subcategory": "Oils", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Mending](/Equipment.aspx?ID=178)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\n\n**Price** 9 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA vial of _oil of mending_ appears to have countless translucent threads swirling within. Applying this oil to an item casts a 2nd-level [_mending_](/Spells.aspx?ID=189) spell to repair the item.\n\n\n\n", "name": "Oil of Mending", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA vial of oil of mending appears to have countless translucent threads swirling within. Applying this oil to an item casts a 2nd-level mending …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 561" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 561 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A vial of oil of mending appears to have countless translucent threads swirling within. Applying this oil to an item casts a 2nd-level mending …", "summary_markdown": "A vial of oil of mending appears to have countless translucent threads swirling within. Applying this oil to an item casts a 2nd-level mending …", "text": " Oil of Mending Source Core Rulebook pg. 561 4.0 Price 9 gp Usage held in 2 hands Bulk L Activate 1 minute (Interact) --- A vial of oil of mending appears to have countless translucent threads swirling within. Applying this oil to an item casts a 2nd-level mending spell to repair the item.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=178", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-179", "item_category": "Consumables", "item_subcategory": "Oils", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Potency](/Equipment.aspx?ID=179)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a _+1 [striking](/Equipment.aspx?ID=280) weapon_, or, if it's armor, it temporarily becomes _+1 [resilient](/Equipment.aspx?ID=279) armor_. This lasts for 1 minute.\n\n\n\n", "name": "Oil of Potency", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it …", "summary_markdown": "When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it …", "text": " Oil of Potency Source Core Rulebook pg. 562 4.0 Price 7 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a +1 striking weapon , or, if it's armor, it temporarily becomes +1 resilient armor . This lasts for 1 minute.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=179", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-180", "item_category": "Consumables", "item_subcategory": "Oils", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Repulsion](/Equipment.aspx?ID=180)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 175 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis oil contains magnetically charged iron filings repelled into opposite ends of the vial. For 1 minute after you apply this oil to armor, any creature that hits you with a melee Strike must attempt a DC 28 Fortitude save with the following effects.\n\n**Success** The creature is unaffected.
\r\n**Failure** The creature is pushed up to 10 feet away from you (the GM determines the direction).
\r\n**Critical Failure** As failure, and the creature is also knocked prone.\n\n\n\n", "name": "Oil of Repulsion", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis oil contains magnetically charged iron filings repelled into opposite ends of the vial. For 1 minute after you apply this oil to armor, any …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This oil contains magnetically charged iron filings repelled into opposite ends of the vial. For 1 minute after you apply this oil to armor, any …", "summary_markdown": "This oil contains magnetically charged iron filings repelled into opposite ends of the vial. For 1 minute after you apply this oil to armor, any …", "text": " Oil of Repulsion Source Core Rulebook pg. 562 4.0 Price 175 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- This oil contains magnetically charged iron filings repelled into opposite ends of the vial. For 1 minute after you apply this oil to armor, any creature that hits you with a melee Strike must attempt a DC 28 Fortitude save with the following effects. Success The creature is unaffected. Failure The creature is pushed up to 10 feet away from you (the GM determines the direction). Critical Failure As failure, and the creature is also knocked prone.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Oil" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=180", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-181", "item_category": "Consumables", "item_subcategory": "Oils", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Oil of Weightlessness](/Equipment.aspx?ID=181)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour.\n\n\n\n\r\n\r\n\r\nOil of Weightlessness\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nOil of Weightlessness (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 36 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis oil can affect an item of 2 Bulk or less and lasts 8 hours.", "name": "Oil of Weightlessness", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour.", "summary_markdown": "You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour.", "text": " Oil of Weightlessness Source Core Rulebook pg. 562 4.0 Usage held in 2 hands Bulk L Activate Single Action Interact --- You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Oil of Weightlessness Source Core Rulebook pg. 562 4.0 Price 6 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Oil of Weightlessness (Greater) Source Core Rulebook pg. 562 4.0 Price 36 gp --- This oil can affect an item of 2 Bulk or less and lasts 8 hours.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=181", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-181-221", "item_category": "Consumables", "item_subcategory": "Oils", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Oil of Weightlessness](/Equipment.aspx?ID=181)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour.\n\n\n\n\r\n\r\n\r\nOil of Weightlessness\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nOil of Weightlessness (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 36 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis oil can affect an item of 2 Bulk or less and lasts 8 hours.", "name": "Oil of Weightlessness", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "summary": "You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour.", "summary_markdown": "You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour.", "text": " Oil of Weightlessness Source Core Rulebook pg. 562 4.0 Usage held in 2 hands Bulk L Activate Single Action Interact --- You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Oil of Weightlessness Source Core Rulebook pg. 562 4.0 Price 6 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Oil of Weightlessness (Greater) Source Core Rulebook pg. 562 4.0 Price 36 gp --- This oil can affect an item of 2 Bulk or less and lasts 8 hours.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=181", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-181-222", "item_category": "Consumables", "item_subcategory": "Oils", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Oil of Weightlessness](/Equipment.aspx?ID=181)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour.\n\n\n\n\r\n\r\n\r\nOil of Weightlessness\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nOil of Weightlessness (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 36 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis oil can affect an item of 2 Bulk or less and lasts 8 hours.", "name": "Oil of Weightlessness (Greater)", "pfs": "Standard", "price": 3600, "price_raw": "36 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n**Price** 36 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis oil can affect an item of 2 Bulk or less and lasts 8 hours.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "summary": "This oil can affect an item of 2 Bulk or less and lasts 8 hours.", "summary_markdown": "This oil can affect an item of 2 Bulk or less and lasts 8 hours.", "text": " Oil of Weightlessness Source Core Rulebook pg. 562 4.0 Usage held in 2 hands Bulk L Activate Single Action Interact --- You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Oil of Weightlessness Source Core Rulebook pg. 562 4.0 Price 6 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Oil of Weightlessness (Greater) Source Core Rulebook pg. 562 4.0 Price 36 gp --- This oil can affect an item of 2 Bulk or less and lasts 8 hours.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=181", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-182", "item_category": "Consumables", "item_subcategory": "Oils", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Salve of Antiparalysis](/Equipment.aspx?ID=182)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nApplying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level [_remove paralysis_](/Spells.aspx?ID=253) spell. \n\n\n\n\r\n\r\n\r\nSalve of Antiparalysis\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSalve of Antiparalysis (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _greater salve of antiparalysis_ can potentially remove petrification. The creature recovers as if it were the target of both a 6th-level _remove paralysis_ spell and a [_stone to flesh_](/Spells.aspx?ID=311) spell.", "name": "Salve of Antiparalysis", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nApplying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level remove …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Applying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level remove …", "summary_markdown": "Applying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level remove …", "text": " Salve of Antiparalysis Source Core Rulebook pg. 562 4.0 Usage held in 2 hands Bulk L Activate Single Action Interact --- Applying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level remove paralysis spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Salve of Antiparalysis Source Core Rulebook pg. 562 4.0 Price 40 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Salve of Antiparalysis (Greater) Source Core Rulebook pg. 562 4.0 Price 325 gp --- A greater salve of antiparalysis can potentially remove petrification. The creature recovers as if it were the target of both a 6th-level remove paralysis spell and a stone to flesh spell.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=182", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-182-223", "item_category": "Consumables", "item_subcategory": "Oils", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Salve of Antiparalysis](/Equipment.aspx?ID=182)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nApplying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level [_remove paralysis_](/Spells.aspx?ID=253) spell. \n\n\n\n\r\n\r\n\r\nSalve of Antiparalysis\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSalve of Antiparalysis (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _greater salve of antiparalysis_ can potentially remove petrification. The creature recovers as if it were the target of both a 6th-level _remove paralysis_ spell and a [_stone to flesh_](/Spells.aspx?ID=311) spell.", "name": "Salve of Antiparalysis", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nApplying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level remove …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "summary": "Applying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level remove …", "summary_markdown": "Applying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level remove …", "text": " Salve of Antiparalysis Source Core Rulebook pg. 562 4.0 Usage held in 2 hands Bulk L Activate Single Action Interact --- Applying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level remove paralysis spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Salve of Antiparalysis Source Core Rulebook pg. 562 4.0 Price 40 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Salve of Antiparalysis (Greater) Source Core Rulebook pg. 562 4.0 Price 325 gp --- A greater salve of antiparalysis can potentially remove petrification. The creature recovers as if it were the target of both a 6th-level remove paralysis spell and a stone to flesh spell.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=182", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-182-224", "item_category": "Consumables", "item_subcategory": "Oils", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Salve of Antiparalysis](/Equipment.aspx?ID=182)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nApplying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level [_remove paralysis_](/Spells.aspx?ID=253) spell. \n\n\n\n\r\n\r\n\r\nSalve of Antiparalysis\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSalve of Antiparalysis (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _greater salve of antiparalysis_ can potentially remove petrification. The creature recovers as if it were the target of both a 6th-level _remove paralysis_ spell and a [_stone to flesh_](/Spells.aspx?ID=311) spell.", "name": "Salve of Antiparalysis (Greater)", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater salve of antiparalysis can potentially remove petrification. The creature recovers as if it were the target of both a 6th-level remove …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "summary": "A greater salve of antiparalysis can potentially remove petrification. The creature recovers as if it were the target of both a 6th-level remove …", "summary_markdown": "A greater salve of antiparalysis can potentially remove petrification. The creature recovers as if it were the target of both a 6th-level remove …", "text": " Salve of Antiparalysis Source Core Rulebook pg. 562 4.0 Usage held in 2 hands Bulk L Activate Single Action Interact --- Applying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level remove paralysis spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Salve of Antiparalysis Source Core Rulebook pg. 562 4.0 Price 40 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Salve of Antiparalysis (Greater) Source Core Rulebook pg. 562 4.0 Price 325 gp --- A greater salve of antiparalysis can potentially remove petrification. The creature recovers as if it were the target of both a 6th-level remove paralysis spell and a stone to flesh spell.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=182", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-183", "item_category": "Consumables", "item_subcategory": "Oils", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Salve of Slipperiness](/Equipment.aspx?ID=183)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis greenish, persistent grease can be applied to armor to make it extremely slippery for 8 hours, granting the wearer a +2 item bonus to Acrobatics checks to Escape or to Squeeze.\n\n\n\n", "name": "Salve of Slipperiness", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis greenish, persistent grease can be applied to armor to make it extremely slippery for 8 hours, granting the wearer a +2 item bonus to Acrobatics …\r\n", "skill": [ "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This greenish, persistent grease can be applied to armor to make it extremely slippery for 8 hours, granting the wearer a +2 item bonus to Acrobatics …", "summary_markdown": "This greenish, persistent grease can be applied to armor to make it extremely slippery for 8 hours, granting the wearer a +2 item bonus to Acrobatics …", "text": " Salve of Slipperiness Source Core Rulebook pg. 562 4.0 Price 25 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- This greenish, persistent grease can be applied to armor to make it extremely slippery for 8 hours, granting the wearer a +2 item bonus to Acrobatics checks to Escape or to Squeeze.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=183", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-184", "item_category": "Consumables", "item_subcategory": "Potions", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Barkskin Potion](/Equipment.aspx?ID=184)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 15 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level [_barkskin_](/Spells.aspx?ID=20) spell for 10 minutes.\n\n\n\n", "name": "Barkskin Potion", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level barkskin spell for 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level barkskin spell for 10 minutes.", "summary_markdown": "After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level barkskin spell for 10 minutes.", "text": " Barkskin Potion Source Core Rulebook pg. 562 4.0 Price 15 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level barkskin spell for 10 minutes.\n", "trait": [ "Abjuration", "Consumable", "Potion", "Primal" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Potion](/Traits.aspx?ID=130), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Abjuration", "Consumable", "Potion", "Primal" ], "type": "Item", "url": "/Equipment.aspx?ID=184", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-185", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath Potion](/Equipment.aspx?ID=185)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that type of dragon. The potency of the breath depends on the potion’s type, based on the age of the dragon whose blood was used to make the potion. This potion has the trait matching the damage type of the breath weapon.\n\nExhaling dragon breath uses a single action. The damage type and the area of the dragon breath depend on the type of dragon blood in the potion, as shown in the table below. Regardless of the dragon type, the breath weapon deals 4d6 damage, and each creature in the area must attempt a DC 23 basic save of a type determined by the type of the dragon. After you use the breath weapon, you can’t do so again for 1d4 rounds.\n\n## Dragon's Breath Potion\n\n
**Dragon Type****Breath Weapon (Save)**
Black or copper30-foot line of acid (Reflex)
Blue or bronze30-foot line of electricity (Reflex)
Brass30-foot line of fire (Reflex)
Green15-foot cone of poison (Fortitude)
Gold or red15-foot cone of fire (Reflex)
Silver or white15-foot cone of cold (Reflex)
\n\n\n\n\r\n\r\n\r\nDragon's Breath Potion (Young)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath Potion (Adult)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 6d6 and the save DC is 29.\r\n\r\n\r\nDragon's Breath Potion (Wyrm)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 10d6 and the save DC is 37.", "name": "Dragon's Breath Potion", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that …", "summary_markdown": "This liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that …", "text": " Dragon's Breath Potion Source Core Rulebook pg. 562 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that type of dragon. The potency of the breath depends on the potion’s type, based on the age of the dragon whose blood was used to make the potion. This potion has the trait matching the damage type of the breath weapon. Exhaling dragon breath uses a single action. The damage type and the area of the dragon breath depend on the type of dragon blood in the potion, as shown in the table below. Regardless of the dragon type, the breath weapon deals 4d6 damage, and each creature in the area must attempt a DC 23 basic save of a type determined by the type of the dragon. After you use the breath weapon, you can’t do so again for 1d4 rounds. ## Dragon's Breath Potion Dragon Type Breath Weapon (Save) Black or copper 30-foot line of acid (Reflex) Blue or bronze 30-foot line of electricity (Reflex) Brass 30-foot line of fire (Reflex) Green 15-foot cone of poison (Fortitude) Gold or red 15-foot cone of fire (Reflex) Silver or white 15-foot cone of cold (Reflex) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Dragon's Breath Potion (Young) Source Core Rulebook pg. 562 4.0 Price 70 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath Potion (Adult) Source Core Rulebook pg. 562 4.0 Price 400 gp --- The damage is 6d6 and the save DC is 29. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Dragon's Breath Potion (Wyrm) Source Core Rulebook pg. 562 4.0 Price 3,000 gp --- The damage is 10d6 and the save DC is 37.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=185", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-185-225", "item_category": "Consumables", "item_subcategory": "Potions", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath Potion](/Equipment.aspx?ID=185)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that type of dragon. The potency of the breath depends on the potion’s type, based on the age of the dragon whose blood was used to make the potion. This potion has the trait matching the damage type of the breath weapon.\n\nExhaling dragon breath uses a single action. The damage type and the area of the dragon breath depend on the type of dragon blood in the potion, as shown in the table below. Regardless of the dragon type, the breath weapon deals 4d6 damage, and each creature in the area must attempt a DC 23 basic save of a type determined by the type of the dragon. After you use the breath weapon, you can’t do so again for 1d4 rounds.\n\n## Dragon's Breath Potion\n\n
**Dragon Type****Breath Weapon (Save)**
Black or copper30-foot line of acid (Reflex)
Blue or bronze30-foot line of electricity (Reflex)
Brass30-foot line of fire (Reflex)
Green15-foot cone of poison (Fortitude)
Gold or red15-foot cone of fire (Reflex)
Silver or white15-foot cone of cold (Reflex)
\n\n\n\n\r\n\r\n\r\nDragon's Breath Potion (Young)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath Potion (Adult)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 6d6 and the save DC is 29.\r\n\r\n\r\nDragon's Breath Potion (Wyrm)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 10d6 and the save DC is 37.", "name": "Dragon's Breath Potion (Young)", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "summary": "This liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that …", "summary_markdown": "This liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that …", "text": " Dragon's Breath Potion Source Core Rulebook pg. 562 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that type of dragon. The potency of the breath depends on the potion’s type, based on the age of the dragon whose blood was used to make the potion. This potion has the trait matching the damage type of the breath weapon. Exhaling dragon breath uses a single action. The damage type and the area of the dragon breath depend on the type of dragon blood in the potion, as shown in the table below. Regardless of the dragon type, the breath weapon deals 4d6 damage, and each creature in the area must attempt a DC 23 basic save of a type determined by the type of the dragon. After you use the breath weapon, you can’t do so again for 1d4 rounds. ## Dragon's Breath Potion Dragon Type Breath Weapon (Save) Black or copper 30-foot line of acid (Reflex) Blue or bronze 30-foot line of electricity (Reflex) Brass 30-foot line of fire (Reflex) Green 15-foot cone of poison (Fortitude) Gold or red 15-foot cone of fire (Reflex) Silver or white 15-foot cone of cold (Reflex) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Dragon's Breath Potion (Young) Source Core Rulebook pg. 562 4.0 Price 70 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath Potion (Adult) Source Core Rulebook pg. 562 4.0 Price 400 gp --- The damage is 6d6 and the save DC is 29. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Dragon's Breath Potion (Wyrm) Source Core Rulebook pg. 562 4.0 Price 3,000 gp --- The damage is 10d6 and the save DC is 37.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=185", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-185-226", "item_category": "Consumables", "item_subcategory": "Potions", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath Potion](/Equipment.aspx?ID=185)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that type of dragon. The potency of the breath depends on the potion’s type, based on the age of the dragon whose blood was used to make the potion. This potion has the trait matching the damage type of the breath weapon.\n\nExhaling dragon breath uses a single action. The damage type and the area of the dragon breath depend on the type of dragon blood in the potion, as shown in the table below. Regardless of the dragon type, the breath weapon deals 4d6 damage, and each creature in the area must attempt a DC 23 basic save of a type determined by the type of the dragon. After you use the breath weapon, you can’t do so again for 1d4 rounds.\n\n## Dragon's Breath Potion\n\n
**Dragon Type****Breath Weapon (Save)**
Black or copper30-foot line of acid (Reflex)
Blue or bronze30-foot line of electricity (Reflex)
Brass30-foot line of fire (Reflex)
Green15-foot cone of poison (Fortitude)
Gold or red15-foot cone of fire (Reflex)
Silver or white15-foot cone of cold (Reflex)
\n\n\n\n\r\n\r\n\r\nDragon's Breath Potion (Young)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath Potion (Adult)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 6d6 and the save DC is 29.\r\n\r\n\r\nDragon's Breath Potion (Wyrm)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 10d6 and the save DC is 37.", "name": "Dragon's Breath Potion (Adult)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 6d6 and the save DC is 29.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "summary": "The damage is 6d6 and the save DC is 29.", "summary_markdown": "The damage is 6d6 and the save DC is 29.", "text": " Dragon's Breath Potion Source Core Rulebook pg. 562 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that type of dragon. The potency of the breath depends on the potion’s type, based on the age of the dragon whose blood was used to make the potion. This potion has the trait matching the damage type of the breath weapon. Exhaling dragon breath uses a single action. The damage type and the area of the dragon breath depend on the type of dragon blood in the potion, as shown in the table below. Regardless of the dragon type, the breath weapon deals 4d6 damage, and each creature in the area must attempt a DC 23 basic save of a type determined by the type of the dragon. After you use the breath weapon, you can’t do so again for 1d4 rounds. ## Dragon's Breath Potion Dragon Type Breath Weapon (Save) Black or copper 30-foot line of acid (Reflex) Blue or bronze 30-foot line of electricity (Reflex) Brass 30-foot line of fire (Reflex) Green 15-foot cone of poison (Fortitude) Gold or red 15-foot cone of fire (Reflex) Silver or white 15-foot cone of cold (Reflex) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Dragon's Breath Potion (Young) Source Core Rulebook pg. 562 4.0 Price 70 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath Potion (Adult) Source Core Rulebook pg. 562 4.0 Price 400 gp --- The damage is 6d6 and the save DC is 29. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Dragon's Breath Potion (Wyrm) Source Core Rulebook pg. 562 4.0 Price 3,000 gp --- The damage is 10d6 and the save DC is 37.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=185", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-185-227", "item_category": "Consumables", "item_subcategory": "Potions", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath Potion](/Equipment.aspx?ID=185)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that type of dragon. The potency of the breath depends on the potion’s type, based on the age of the dragon whose blood was used to make the potion. This potion has the trait matching the damage type of the breath weapon.\n\nExhaling dragon breath uses a single action. The damage type and the area of the dragon breath depend on the type of dragon blood in the potion, as shown in the table below. Regardless of the dragon type, the breath weapon deals 4d6 damage, and each creature in the area must attempt a DC 23 basic save of a type determined by the type of the dragon. After you use the breath weapon, you can’t do so again for 1d4 rounds.\n\n## Dragon's Breath Potion\n\n
**Dragon Type****Breath Weapon (Save)**
Black or copper30-foot line of acid (Reflex)
Blue or bronze30-foot line of electricity (Reflex)
Brass30-foot line of fire (Reflex)
Green15-foot cone of poison (Fortitude)
Gold or red15-foot cone of fire (Reflex)
Silver or white15-foot cone of cold (Reflex)
\n\n\n\n\r\n\r\n\r\nDragon's Breath Potion (Young)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath Potion (Adult)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 6d6 and the save DC is 29.\r\n\r\n\r\nDragon's Breath Potion (Wyrm)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 10d6 and the save DC is 37.", "name": "Dragon's Breath Potion (Wyrm)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 10d6 and the save DC is 37.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 562" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 562 4.0", "speed": {}, "spell_markdown": "", "summary": "The damage is 10d6 and the save DC is 37.", "summary_markdown": "The damage is 10d6 and the save DC is 37.", "text": " Dragon's Breath Potion Source Core Rulebook pg. 562 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that type of dragon. The potency of the breath depends on the potion’s type, based on the age of the dragon whose blood was used to make the potion. This potion has the trait matching the damage type of the breath weapon. Exhaling dragon breath uses a single action. The damage type and the area of the dragon breath depend on the type of dragon blood in the potion, as shown in the table below. Regardless of the dragon type, the breath weapon deals 4d6 damage, and each creature in the area must attempt a DC 23 basic save of a type determined by the type of the dragon. After you use the breath weapon, you can’t do so again for 1d4 rounds. ## Dragon's Breath Potion Dragon Type Breath Weapon (Save) Black or copper 30-foot line of acid (Reflex) Blue or bronze 30-foot line of electricity (Reflex) Brass 30-foot line of fire (Reflex) Green 15-foot cone of poison (Fortitude) Gold or red 15-foot cone of fire (Reflex) Silver or white 15-foot cone of cold (Reflex) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Dragon's Breath Potion (Young) Source Core Rulebook pg. 562 4.0 Price 70 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath Potion (Adult) Source Core Rulebook pg. 562 4.0 Price 400 gp --- The damage is 6d6 and the save DC is 29. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Dragon's Breath Potion (Wyrm) Source Core Rulebook pg. 562 4.0 Price 3,000 gp --- The damage is 10d6 and the save DC is 37.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=185", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-186", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Healing Potion](/Equipment.aspx?ID=186)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _healing potion_ is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a _healing potion_, you regain the listed number of Hit Points.\n\n\n\n\r\n\r\n\r\nHealing Potion (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 1d8 Hit Points.\r\n\r\n\r\nHealing Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 2d8+5 Hit Points.\r\n\r\n\r\nHealing Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 3d8+10 Hit Points.\r\n\r\n\r\nHealing Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 6d8+20 Hit Points.\r\n\r\n\r\nHealing Potion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 8d8+30 Hit Points.", "name": "Healing Potion", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing …", "summary_markdown": "A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing …", "text": " Healing Potion Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion , you regain the listed number of Hit Points. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Healing Potion (Minor) Source Core Rulebook pg. 563 4.0 Price 4 gp --- The potion restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Healing Potion (Lesser) Source Core Rulebook pg. 563 4.0 Price 12 gp --- The potion restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Healing Potion (Moderate) Source Core Rulebook pg. 563 4.0 Price 50 gp --- The potion restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Healing Potion (Greater) Source Core Rulebook pg. 563 4.0 Price 400 gp --- The potion restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Healing Potion (Major) Source Core Rulebook pg. 563 4.0 Price 5,000 gp --- The potion restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=186", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-186-228", "item_category": "Consumables", "item_subcategory": "Potions", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Healing Potion](/Equipment.aspx?ID=186)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _healing potion_ is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a _healing potion_, you regain the listed number of Hit Points.\n\n\n\n\r\n\r\n\r\nHealing Potion (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 1d8 Hit Points.\r\n\r\n\r\nHealing Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 2d8+5 Hit Points.\r\n\r\n\r\nHealing Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 3d8+10 Hit Points.\r\n\r\n\r\nHealing Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 6d8+20 Hit Points.\r\n\r\n\r\nHealing Potion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 8d8+30 Hit Points.", "name": "Healing Potion (Minor)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe potion restores 1d8 Hit Points.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "The potion restores 1d8 Hit Points.", "summary_markdown": "The potion restores 1d8 Hit Points.", "text": " Healing Potion Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion , you regain the listed number of Hit Points. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Healing Potion (Minor) Source Core Rulebook pg. 563 4.0 Price 4 gp --- The potion restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Healing Potion (Lesser) Source Core Rulebook pg. 563 4.0 Price 12 gp --- The potion restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Healing Potion (Moderate) Source Core Rulebook pg. 563 4.0 Price 50 gp --- The potion restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Healing Potion (Greater) Source Core Rulebook pg. 563 4.0 Price 400 gp --- The potion restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Healing Potion (Major) Source Core Rulebook pg. 563 4.0 Price 5,000 gp --- The potion restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=186", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-186-229", "item_category": "Consumables", "item_subcategory": "Potions", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Healing Potion](/Equipment.aspx?ID=186)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _healing potion_ is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a _healing potion_, you regain the listed number of Hit Points.\n\n\n\n\r\n\r\n\r\nHealing Potion (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 1d8 Hit Points.\r\n\r\n\r\nHealing Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 2d8+5 Hit Points.\r\n\r\n\r\nHealing Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 3d8+10 Hit Points.\r\n\r\n\r\nHealing Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 6d8+20 Hit Points.\r\n\r\n\r\nHealing Potion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 8d8+30 Hit Points.", "name": "Healing Potion (Lesser)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe potion restores 2d8+5 Hit Points.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "The potion restores 2d8+5 Hit Points.", "summary_markdown": "The potion restores 2d8+5 Hit Points.", "text": " Healing Potion Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion , you regain the listed number of Hit Points. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Healing Potion (Minor) Source Core Rulebook pg. 563 4.0 Price 4 gp --- The potion restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Healing Potion (Lesser) Source Core Rulebook pg. 563 4.0 Price 12 gp --- The potion restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Healing Potion (Moderate) Source Core Rulebook pg. 563 4.0 Price 50 gp --- The potion restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Healing Potion (Greater) Source Core Rulebook pg. 563 4.0 Price 400 gp --- The potion restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Healing Potion (Major) Source Core Rulebook pg. 563 4.0 Price 5,000 gp --- The potion restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=186", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-186-230", "item_category": "Consumables", "item_subcategory": "Potions", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Healing Potion](/Equipment.aspx?ID=186)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _healing potion_ is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a _healing potion_, you regain the listed number of Hit Points.\n\n\n\n\r\n\r\n\r\nHealing Potion (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 1d8 Hit Points.\r\n\r\n\r\nHealing Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 2d8+5 Hit Points.\r\n\r\n\r\nHealing Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 3d8+10 Hit Points.\r\n\r\n\r\nHealing Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 6d8+20 Hit Points.\r\n\r\n\r\nHealing Potion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 8d8+30 Hit Points.", "name": "Healing Potion (Moderate)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe potion restores 3d8+10 Hit Points.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "The potion restores 3d8+10 Hit Points.", "summary_markdown": "The potion restores 3d8+10 Hit Points.", "text": " Healing Potion Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion , you regain the listed number of Hit Points. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Healing Potion (Minor) Source Core Rulebook pg. 563 4.0 Price 4 gp --- The potion restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Healing Potion (Lesser) Source Core Rulebook pg. 563 4.0 Price 12 gp --- The potion restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Healing Potion (Moderate) Source Core Rulebook pg. 563 4.0 Price 50 gp --- The potion restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Healing Potion (Greater) Source Core Rulebook pg. 563 4.0 Price 400 gp --- The potion restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Healing Potion (Major) Source Core Rulebook pg. 563 4.0 Price 5,000 gp --- The potion restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=186", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-186-231", "item_category": "Consumables", "item_subcategory": "Potions", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Healing Potion](/Equipment.aspx?ID=186)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _healing potion_ is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a _healing potion_, you regain the listed number of Hit Points.\n\n\n\n\r\n\r\n\r\nHealing Potion (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 1d8 Hit Points.\r\n\r\n\r\nHealing Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 2d8+5 Hit Points.\r\n\r\n\r\nHealing Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 3d8+10 Hit Points.\r\n\r\n\r\nHealing Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 6d8+20 Hit Points.\r\n\r\n\r\nHealing Potion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 8d8+30 Hit Points.", "name": "Healing Potion (Greater)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe potion restores 6d8+20 Hit Points.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "The potion restores 6d8+20 Hit Points.", "summary_markdown": "The potion restores 6d8+20 Hit Points.", "text": " Healing Potion Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion , you regain the listed number of Hit Points. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Healing Potion (Minor) Source Core Rulebook pg. 563 4.0 Price 4 gp --- The potion restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Healing Potion (Lesser) Source Core Rulebook pg. 563 4.0 Price 12 gp --- The potion restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Healing Potion (Moderate) Source Core Rulebook pg. 563 4.0 Price 50 gp --- The potion restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Healing Potion (Greater) Source Core Rulebook pg. 563 4.0 Price 400 gp --- The potion restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Healing Potion (Major) Source Core Rulebook pg. 563 4.0 Price 5,000 gp --- The potion restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=186", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-186-232", "item_category": "Consumables", "item_subcategory": "Potions", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Healing Potion](/Equipment.aspx?ID=186)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _healing potion_ is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a _healing potion_, you regain the listed number of Hit Points.\n\n\n\n\r\n\r\n\r\nHealing Potion (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 1d8 Hit Points.\r\n\r\n\r\nHealing Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 2d8+5 Hit Points.\r\n\r\n\r\nHealing Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 3d8+10 Hit Points.\r\n\r\n\r\nHealing Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 6d8+20 Hit Points.\r\n\r\n\r\nHealing Potion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion restores 8d8+30 Hit Points.", "name": "Healing Potion (Major)", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe potion restores 8d8+30 Hit Points.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "The potion restores 8d8+30 Hit Points.", "summary_markdown": "The potion restores 8d8+30 Hit Points.", "text": " Healing Potion Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion , you regain the listed number of Hit Points. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Healing Potion (Minor) Source Core Rulebook pg. 563 4.0 Price 4 gp --- The potion restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Healing Potion (Lesser) Source Core Rulebook pg. 563 4.0 Price 12 gp --- The potion restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Healing Potion (Moderate) Source Core Rulebook pg. 563 4.0 Price 50 gp --- The potion restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Healing Potion (Greater) Source Core Rulebook pg. 563 4.0 Price 400 gp --- The potion restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Healing Potion (Major) Source Core Rulebook pg. 563 4.0 Price 5,000 gp --- The potion restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Positive", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=186", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-187", "item_category": "Consumables", "item_subcategory": "Potions", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Invisibility Potion](/Equipment.aspx?ID=187)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn invisibility potion is colorless and oddly lightweight. Upon drinking it, you gain the effects of a 2nd-level [_invisibility_](/Spells.aspx?ID=164) spell.\n\n\n\n", "name": "Invisibility Potion", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn invisibility potion is colorless and oddly lightweight. Upon drinking it, you gain the effects of a 2nd-level invisibility spell.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An invisibility potion is colorless and oddly lightweight. Upon drinking it, you gain the effects of a 2nd-level invisibility spell.", "summary_markdown": "An invisibility potion is colorless and oddly lightweight. Upon drinking it, you gain the effects of a 2nd-level invisibility spell.", "text": " Invisibility Potion Source Core Rulebook pg. 563 4.0 Price 20 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- An invisibility potion is colorless and oddly lightweight. Upon drinking it, you gain the effects of a 2nd-level invisibility spell.\n", "trait": [ "Consumable", "Illusion", "Magical", "Potion", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Potion", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=187", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-188", "item_category": "Consumables", "item_subcategory": "Potions", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Panacea](/Equipment.aspx?ID=188)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis potion appears to shift colors, and no two observers describe it in the same way. When consumed, it attempts to counteract all curses and diseases affecting you, as well as the blinded and deafened conditions from spells affecting you. The potion has a counteract level of 7 and a +20 modifier for the roll.\n\n\n\n", "name": "Panacea", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis potion appears to shift colors, and no two observers describe it in the same way. When consumed, it attempts to counteract all curses and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This potion appears to shift colors, and no two observers describe it in the same way. When consumed, it attempts to counteract all curses and …", "summary_markdown": "This potion appears to shift colors, and no two observers describe it in the same way. When consumed, it attempts to counteract all curses and …", "text": " Panacea Source Core Rulebook pg. 563 4.0 Price 450 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This potion appears to shift colors, and no two observers describe it in the same way. When consumed, it attempts to counteract all curses and diseases affecting you, as well as the blinded and deafened conditions from spells affecting you. The potion has a counteract level of 7 and a +20 modifier for the roll.\n", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Potion", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Potion](/Traits.aspx?ID=130), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Potion", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=188", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-189", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Flying](/Equipment.aspx?ID=189)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute.\n\n\n\n\r\n\r\n\r\nPotion of Flying\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPotion of Flying (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe fly Speed lasts for 1 hour.", "name": "Potion of Flying", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUpon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute.", "summary_markdown": "Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute.", "text": " Potion of Flying Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Potion of Flying Source Core Rulebook pg. 563 4.0 Price 100 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Potion of Flying (Greater) Source Core Rulebook pg. 563 4.0 Price 1,000 gp --- The fly Speed lasts for 1 hour.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=189", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-189-233", "item_category": "Consumables", "item_subcategory": "Potions", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Flying](/Equipment.aspx?ID=189)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute.\n\n\n\n\r\n\r\n\r\nPotion of Flying\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPotion of Flying (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe fly Speed lasts for 1 hour.", "name": "Potion of Flying", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUpon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute.", "summary_markdown": "Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute.", "text": " Potion of Flying Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Potion of Flying Source Core Rulebook pg. 563 4.0 Price 100 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Potion of Flying (Greater) Source Core Rulebook pg. 563 4.0 Price 1,000 gp --- The fly Speed lasts for 1 hour.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=189", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-189-234", "item_category": "Consumables", "item_subcategory": "Potions", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Flying](/Equipment.aspx?ID=189)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute.\n\n\n\n\r\n\r\n\r\nPotion of Flying\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPotion of Flying (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe fly Speed lasts for 1 hour.", "name": "Potion of Flying (Greater)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe fly Speed lasts for 1 hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "The fly Speed lasts for 1 hour.", "summary_markdown": "The fly Speed lasts for 1 hour.", "text": " Potion of Flying Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Potion of Flying Source Core Rulebook pg. 563 4.0 Price 100 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Potion of Flying (Greater) Source Core Rulebook pg. 563 4.0 Price 1,000 gp --- The fly Speed lasts for 1 hour.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=189", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-190", "item_category": "Consumables", "item_subcategory": "Potions", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Leaping](/Equipment.aspx?ID=190)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 21 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFor 1 minute after you drink this fizzy potion, whenever you Leap, you gain the effect of the 1st-level [_jump_](/Spells.aspx?ID=167) spell.\n\n\n\n", "name": "Potion of Leaping", "pfs": "Standard", "price": 2100, "price_raw": "21 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 21 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFor 1 minute after you drink this fizzy potion, whenever you Leap, you gain the effect of the 1st-level jump spell.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "For 1 minute after you drink this fizzy potion, whenever you Leap, you gain the effect of the 1st-level jump spell.", "summary_markdown": "For 1 minute after you drink this fizzy potion, whenever you Leap, you gain the effect of the 1st-level jump spell.", "text": " Potion of Leaping Source Core Rulebook pg. 563 4.0 Price 21 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- For 1 minute after you drink this fizzy potion, whenever you Leap, you gain the effect of the 1st-level jump spell.\n", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=190", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-191", "item_category": "Consumables", "item_subcategory": "Potions", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Quickness](/Equipment.aspx?ID=191)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDrinking this silver potion grants you the effects of [_haste_](/Spells.aspx?ID=147) for 1 minute.\n\n\n\n", "name": "Potion of Quickness", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDrinking this silver potion grants you the effects of haste for 1 minute.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Drinking this silver potion grants you the effects of haste for 1 minute.", "summary_markdown": "Drinking this silver potion grants you the effects of haste for 1 minute.", "text": " Potion of Quickness Source Core Rulebook pg. 563 4.0 Price 90 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Drinking this silver potion grants you the effects of haste for 1 minute.\n", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=191", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-192", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Resistance](/Equipment.aspx?ID=192)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDrinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each _potion of resistance_ is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a _lesser potion of fire resistance_ or the like).\n\n\n\n\r\n\r\n\r\nPotion of Resistance (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to the appropriate energy type.\r\n\r\n\r\nPotion of Resistance (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to the appropriate energy type.\r\n\r\n\r\nPotion of Resistance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15 to the appropriate energy type.", "name": "Potion of Resistance", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDrinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend …", "summary_markdown": "Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend …", "text": " Potion of Resistance Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a lesser potion of fire resistance or the like). <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Resistance (Lesser) Source Core Rulebook pg. 563 4.0 Price 45 gp --- You gain resistance 5 to the appropriate energy type. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Potion of Resistance (Moderate) Source Core Rulebook pg. 563 4.0 Price 180 gp --- You gain resistance 10 to the appropriate energy type. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Potion of Resistance (Greater) Source Core Rulebook pg. 563 4.0 Price 850 gp --- You gain resistance 15 to the appropriate energy type.", "trait": [ "Abjuration", "Consumable", "Magical", "Potion" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=192", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-192-235", "item_category": "Consumables", "item_subcategory": "Potions", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Resistance](/Equipment.aspx?ID=192)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDrinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each _potion of resistance_ is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a _lesser potion of fire resistance_ or the like).\n\n\n\n\r\n\r\n\r\nPotion of Resistance (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to the appropriate energy type.\r\n\r\n\r\nPotion of Resistance (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to the appropriate energy type.\r\n\r\n\r\nPotion of Resistance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15 to the appropriate energy type.", "name": "Potion of Resistance (Lesser)", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 5 to the appropriate energy type.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 5 to the appropriate energy type.", "summary_markdown": "You gain resistance 5 to the appropriate energy type.", "text": " Potion of Resistance Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a lesser potion of fire resistance or the like). <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Resistance (Lesser) Source Core Rulebook pg. 563 4.0 Price 45 gp --- You gain resistance 5 to the appropriate energy type. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Potion of Resistance (Moderate) Source Core Rulebook pg. 563 4.0 Price 180 gp --- You gain resistance 10 to the appropriate energy type. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Potion of Resistance (Greater) Source Core Rulebook pg. 563 4.0 Price 850 gp --- You gain resistance 15 to the appropriate energy type.", "trait": [ "Abjuration", "Consumable", "Magical", "Potion" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=192", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-192-236", "item_category": "Consumables", "item_subcategory": "Potions", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Resistance](/Equipment.aspx?ID=192)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDrinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each _potion of resistance_ is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a _lesser potion of fire resistance_ or the like).\n\n\n\n\r\n\r\n\r\nPotion of Resistance (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to the appropriate energy type.\r\n\r\n\r\nPotion of Resistance (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to the appropriate energy type.\r\n\r\n\r\nPotion of Resistance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15 to the appropriate energy type.", "name": "Potion of Resistance (Moderate)", "pfs": "Standard", "price": 18000, "price_raw": "180 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 180 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 10 to the appropriate energy type.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 10 to the appropriate energy type.", "summary_markdown": "You gain resistance 10 to the appropriate energy type.", "text": " Potion of Resistance Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a lesser potion of fire resistance or the like). <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Resistance (Lesser) Source Core Rulebook pg. 563 4.0 Price 45 gp --- You gain resistance 5 to the appropriate energy type. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Potion of Resistance (Moderate) Source Core Rulebook pg. 563 4.0 Price 180 gp --- You gain resistance 10 to the appropriate energy type. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Potion of Resistance (Greater) Source Core Rulebook pg. 563 4.0 Price 850 gp --- You gain resistance 15 to the appropriate energy type.", "trait": [ "Abjuration", "Consumable", "Magical", "Potion" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=192", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-192-237", "item_category": "Consumables", "item_subcategory": "Potions", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Resistance](/Equipment.aspx?ID=192)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDrinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each _potion of resistance_ is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a _lesser potion of fire resistance_ or the like).\n\n\n\n\r\n\r\n\r\nPotion of Resistance (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to the appropriate energy type.\r\n\r\n\r\nPotion of Resistance (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to the appropriate energy type.\r\n\r\n\r\nPotion of Resistance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15 to the appropriate energy type.", "name": "Potion of Resistance (Greater)", "pfs": "Standard", "price": 85000, "price_raw": "850 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 15 to the appropriate energy type.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 15 to the appropriate energy type.", "summary_markdown": "You gain resistance 15 to the appropriate energy type.", "text": " Potion of Resistance Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a lesser potion of fire resistance or the like). <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Resistance (Lesser) Source Core Rulebook pg. 563 4.0 Price 45 gp --- You gain resistance 5 to the appropriate energy type. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Potion of Resistance (Moderate) Source Core Rulebook pg. 563 4.0 Price 180 gp --- You gain resistance 10 to the appropriate energy type. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Potion of Resistance (Greater) Source Core Rulebook pg. 563 4.0 Price 850 gp --- You gain resistance 15 to the appropriate energy type.", "trait": [ "Abjuration", "Consumable", "Magical", "Potion" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=192", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-193", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Swimming](/Equipment.aspx?ID=193)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes.\n\n\n\n\r\n\r\n\r\nPotion of Swimming\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPotion of Swimming (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe swim Speed lasts for 1 hour.", "name": "Potion of Swimming", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your …", "summary_markdown": "This potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your …", "text": " Potion of Swimming Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Swimming Source Core Rulebook pg. 563 4.0 Price 50 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Potion of Swimming (Greater) Source Core Rulebook pg. 563 4.0 Price 250 gp --- The swim Speed lasts for 1 hour.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=193", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-193-238", "item_category": "Consumables", "item_subcategory": "Potions", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Swimming](/Equipment.aspx?ID=193)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes.\n\n\n\n\r\n\r\n\r\nPotion of Swimming\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPotion of Swimming (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe swim Speed lasts for 1 hour.", "name": "Potion of Swimming", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "This potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your …", "summary_markdown": "This potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your …", "text": " Potion of Swimming Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Swimming Source Core Rulebook pg. 563 4.0 Price 50 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Potion of Swimming (Greater) Source Core Rulebook pg. 563 4.0 Price 250 gp --- The swim Speed lasts for 1 hour.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=193", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-193-239", "item_category": "Consumables", "item_subcategory": "Potions", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Swimming](/Equipment.aspx?ID=193)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes.\n\n\n\n\r\n\r\n\r\nPotion of Swimming\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPotion of Swimming (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe swim Speed lasts for 1 hour.", "name": "Potion of Swimming (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe swim Speed lasts for 1 hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "summary": "The swim Speed lasts for 1 hour.", "summary_markdown": "The swim Speed lasts for 1 hour.", "text": " Potion of Swimming Source Core Rulebook pg. 563 4.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Swimming Source Core Rulebook pg. 563 4.0 Price 50 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Potion of Swimming (Greater) Source Core Rulebook pg. 563 4.0 Price 250 gp --- The swim Speed lasts for 1 hour.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=193", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-194", "item_category": "Consumables", "item_subcategory": "Potions", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Tongues](/Equipment.aspx?ID=194)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 320 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sour potion enlivens your tongue with unusual flavors and uncommon eloquence, allowing you to speak and understand all languages for 4 hours after you drink it. This doesn’t allow you to read these languages in their written form.\n\n\n\n", "name": "Potion of Tongues", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sour potion enlivens your tongue with unusual flavors and uncommon eloquence, allowing you to speak and understand all languages for 4 hours …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sour potion enlivens your tongue with unusual flavors and uncommon eloquence, allowing you to speak and understand all languages for 4 hours …", "summary_markdown": "This sour potion enlivens your tongue with unusual flavors and uncommon eloquence, allowing you to speak and understand all languages for 4 hours …", "text": " Potion of Tongues Source Core Rulebook pg. 563 4.0 Price 320 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This sour potion enlivens your tongue with unusual flavors and uncommon eloquence, allowing you to speak and understand all languages for 4 hours after you drink it. This doesn’t allow you to read these languages in their written form.\n", "trait": [ "Consumable", "Divination", "Magical", "Potion", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Potion", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=194", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-195", "item_category": "Consumables", "item_subcategory": "Potions", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Undetectability](/Equipment.aspx?ID=195)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\n\n**Price** 4,400 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDrinking this dull-black liquid makes you undetectable to divinations. This grants the same effects as [_mind blank_](/Spells.aspx?ID=192), but without the bonus against mental effects. You also gain the effects of a 4th-level [_invisibility_](/Spells.aspx?ID=164) spell, which protects against [_see invisibility_](/Spells.aspx?ID=271) spells of 8th level and lower and has a DC of 36 against [_true seeing_](/Spells.aspx?ID=344). The potion’s effects last for 10 minutes. \n\n\n\n", "name": "Potion of Undetectability", "pfs": "Standard", "price": 440000, "price_raw": "4,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0\r\n\r\n**Price** 4,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDrinking this dull-black liquid makes you undetectable to divinations. This grants the same effects as mind blank , but without the bonus against …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 563" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 563 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Drinking this dull-black liquid makes you undetectable to divinations. This grants the same effects as mind blank , but without the bonus against …", "summary_markdown": "Drinking this dull-black liquid makes you undetectable to divinations. This grants the same effects as mind blank , but without the bonus against …", "text": " Potion of Undetectability Source Core Rulebook pg. 563 4.0 Price 4,400 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Drinking this dull-black liquid makes you undetectable to divinations. This grants the same effects as mind blank , but without the bonus against mental effects. You also gain the effects of a 4th-level invisibility spell, which protects against see invisibility spells of 8th level and lower and has a DC of 36 against true seeing . The potion’s effects last for 10 minutes. ", "trait": [ "Consumable", "Illusion", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=195", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-196", "item_category": "Consumables", "item_subcategory": "Potions", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Water Breathing](/Equipment.aspx?ID=196)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n**Price** 11 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis filmy, gray potion smells of an old fish midden and tastes even worse. After drinking this potion, you gain the effects of a 2nd-level [_water breathing_](/Spells.aspx?ID=370) spell for 1 hour. \n\n\n\n", "name": "Potion of Water Breathing", "pfs": "Standard", "price": 1100, "price_raw": "11 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\r\n\r\n**Price** 11 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis filmy, gray potion smells of an old fish midden and tastes even worse. After drinking this potion, you gain the effects of a 2nd-level water …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 564" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This filmy, gray potion smells of an old fish midden and tastes even worse. After drinking this potion, you gain the effects of a 2nd-level water …", "summary_markdown": "This filmy, gray potion smells of an old fish midden and tastes even worse. After drinking this potion, you gain the effects of a 2nd-level water …", "text": " Potion of Water Breathing Source Core Rulebook pg. 564 4.0 Price 11 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This filmy, gray potion smells of an old fish midden and tastes even worse. After drinking this potion, you gain the effects of a 2nd-level water breathing spell for 1 hour. ", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=196", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-197", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Shrinking Potion](/Equipment.aspx?ID=197)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n\n\n**Onset** 1 minute\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fungus-flavored potion conveys the effects of the [_shrink_](/Spells.aspx?ID=284) spell to make you and all your gear smaller. After the onset, you remain small for 10 minutes. \n\n\n\n\r\n\r\n\r\nShrinking Potion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nShrinking Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis potion has no onset, lasts for 1 hour, and grants the effects of a 4th-level _shrink_ spell. In addition, you gain a +2 item bonus to Stealth checks while shrunken.", "name": "Shrinking Potion", "onset": 60, "onset_raw": "1 minute", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fungus-flavored potion conveys the effects of the shrink spell to make you and all your gear smaller. After the onset, you remain small for …\r\n", "skill": [ "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 564" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This fungus-flavored potion conveys the effects of the shrink spell to make you and all your gear smaller. After the onset, you remain small for …", "summary_markdown": "This fungus-flavored potion conveys the effects of the shrink spell to make you and all your gear smaller. After the onset, you remain small for …", "text": " Shrinking Potion Source Core Rulebook pg. 564 4.0 Onset 1 minute Usage held in 1 hand Bulk L Activate Single Action Interact --- This fungus-flavored potion conveys the effects of the shrink spell to make you and all your gear smaller. After the onset, you remain small for 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shrinking Potion Source Core Rulebook pg. 564 4.0 Price 15 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Shrinking Potion (Greater) Source Core Rulebook pg. 564 4.0 Price 90 gp --- This potion has no onset, lasts for 1 hour, and grants the effects of a 4th-level shrink spell. In addition, you gain a +2 item bonus to Stealth checks while shrunken.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=197", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-197-240", "item_category": "Consumables", "item_subcategory": "Potions", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Shrinking Potion](/Equipment.aspx?ID=197)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n\n\n**Onset** 1 minute\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fungus-flavored potion conveys the effects of the [_shrink_](/Spells.aspx?ID=284) spell to make you and all your gear smaller. After the onset, you remain small for 10 minutes. \n\n\n\n\r\n\r\n\r\nShrinking Potion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nShrinking Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis potion has no onset, lasts for 1 hour, and grants the effects of a 4th-level _shrink_ spell. In addition, you gain a +2 item bonus to Stealth checks while shrunken.", "name": "Shrinking Potion", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fungus-flavored potion conveys the effects of the shrink spell to make you and all your gear smaller. After the onset, you remain small for …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 564" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0", "speed": {}, "spell_markdown": "", "summary": "This fungus-flavored potion conveys the effects of the shrink spell to make you and all your gear smaller. After the onset, you remain small for …", "summary_markdown": "This fungus-flavored potion conveys the effects of the shrink spell to make you and all your gear smaller. After the onset, you remain small for …", "text": " Shrinking Potion Source Core Rulebook pg. 564 4.0 Onset 1 minute Usage held in 1 hand Bulk L Activate Single Action Interact --- This fungus-flavored potion conveys the effects of the shrink spell to make you and all your gear smaller. After the onset, you remain small for 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shrinking Potion Source Core Rulebook pg. 564 4.0 Price 15 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Shrinking Potion (Greater) Source Core Rulebook pg. 564 4.0 Price 90 gp --- This potion has no onset, lasts for 1 hour, and grants the effects of a 4th-level shrink spell. In addition, you gain a +2 item bonus to Stealth checks while shrunken.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=197", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-197-241", "item_category": "Consumables", "item_subcategory": "Potions", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Shrinking Potion](/Equipment.aspx?ID=197)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n\n\n**Onset** 1 minute\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fungus-flavored potion conveys the effects of the [_shrink_](/Spells.aspx?ID=284) spell to make you and all your gear smaller. After the onset, you remain small for 10 minutes. \n\n\n\n\r\n\r\n\r\nShrinking Potion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nShrinking Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis potion has no onset, lasts for 1 hour, and grants the effects of a 4th-level _shrink_ spell. In addition, you gain a +2 item bonus to Stealth checks while shrunken.", "name": "Shrinking Potion (Greater)", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis potion has no onset, lasts for 1 hour, and grants the effects of a 4th-level shrink spell. In addition, you gain a +2 item bonus to Stealth …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 564" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0", "speed": {}, "spell_markdown": "", "summary": "This potion has no onset, lasts for 1 hour, and grants the effects of a 4th-level shrink spell. In addition, you gain a +2 item bonus to Stealth …", "summary_markdown": "This potion has no onset, lasts for 1 hour, and grants the effects of a 4th-level shrink spell. In addition, you gain a +2 item bonus to Stealth …", "text": " Shrinking Potion Source Core Rulebook pg. 564 4.0 Onset 1 minute Usage held in 1 hand Bulk L Activate Single Action Interact --- This fungus-flavored potion conveys the effects of the shrink spell to make you and all your gear smaller. After the onset, you remain small for 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shrinking Potion Source Core Rulebook pg. 564 4.0 Price 15 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Shrinking Potion (Greater) Source Core Rulebook pg. 564 4.0 Price 90 gp --- This potion has no onset, lasts for 1 hour, and grants the effects of a 4th-level shrink spell. In addition, you gain a +2 item bonus to Stealth checks while shrunken.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=197", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-198", "item_category": "Consumables", "item_subcategory": "Potions", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Serum of Sex Shift](/Equipment.aspx?ID=198)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon drinking this potion, your biology instantly transforms to take on a set of sexual characteristics of your choice, changing your appearance and physiology accordingly. You have mild control over the details of this change, but you retain a strong “family resemblance” to your former appearance.\n\n The magic functions instantaneously and can’t be counteracted. Your new anatomy is as healthy and functional as your previous body’s, potentially allowing you to procreate (depending on your ancestry’s biology). Drinking a subsequent _serum of sex shift_ allows you to either revert back to your original form or adopt other sexual characteristics, as you choose. The elixir has no effect if you are pregnant or from an ancestry with no sexual differentiation. Most ancestries have a wide spectrum of sexual differentiation, some common, others more rare.\n\n\n\n", "name": "Serum of Sex Shift", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUpon drinking this potion, your biology instantly transforms to take on a set of sexual characteristics of your choice, changing your appearance and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 564" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Upon drinking this potion, your biology instantly transforms to take on a set of sexual characteristics of your choice, changing your appearance and …", "summary_markdown": "Upon drinking this potion, your biology instantly transforms to take on a set of sexual characteristics of your choice, changing your appearance and …", "text": " Serum of Sex Shift Source Core Rulebook pg. 564 4.0 Price 60 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon drinking this potion, your biology instantly transforms to take on a set of sexual characteristics of your choice, changing your appearance and physiology accordingly. You have mild control over the details of this change, but you retain a strong “family resemblance” to your former appearance. The magic functions instantaneously and can’t be counteracted. Your new anatomy is as healthy and functional as your previous body’s, potentially allowing you to procreate (depending on your ancestry’s biology). Drinking a subsequent serum of sex shift allows you to either revert back to your original form or adopt other sexual characteristics, as you choose. The elixir has no effect if you are pregnant or from an ancestry with no sexual differentiation. Most ancestries have a wide spectrum of sexual differentiation, some common, others more rare.\n", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=198", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-199", "item_category": "Consumables", "item_subcategory": "Potions", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Truesight Potion](/Equipment.aspx?ID=199)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon drinking this clear, refreshing potion, you can see things as they actually are. You gain the benefits of a 7th-level [_true seeing_](/Spells.aspx?ID=344) spell that has a counteract modifier of +25.\n\n\n\n", "name": "Truesight Potion", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUpon drinking this clear, refreshing potion, you can see things as they actually are. You gain the benefits of a 7th-level true seeing spell that …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 564" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Upon drinking this clear, refreshing potion, you can see things as they actually are. You gain the benefits of a 7th-level true seeing spell that …", "summary_markdown": "Upon drinking this clear, refreshing potion, you can see things as they actually are. You gain the benefits of a 7th-level true seeing spell that …", "text": " Truesight Potion Source Core Rulebook pg. 564 4.0 Price 1,500 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon drinking this clear, refreshing potion, you can see things as they actually are. You gain the benefits of a 7th-level true seeing spell that has a counteract modifier of +25.\n", "trait": [ "Consumable", "Divination", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Divination", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=199", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-200", "item_category": "Consumables", "item_subcategory": "Potions", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Truth Potion](/Equipment.aspx?ID=200)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\n\n**Price** 46 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFor 10 minutes after drinking this astringent potion, you can’t intentionally lie and may be compelled to tell the truth. Upon drinking the potion, attempt a DC 19 Will save. You can voluntarily fail or critically fail.\n\n**Success** The potion does not affect you.
\r\n**Failure** When you speak, you must tell the truth.
\r\n**Critical Failure** As failure, and when someone asks you a question, you must attempt another DC 19 Will saving throw. If you fail this saving throw, you must answer the question truthfully if you are able to do so; if you succeed, you are temporarily immune to further attempts to ask the same question within the potion’s duration.\n\n\n\n", "name": "Truth Potion", "pfs": "Standard", "price": 4600, "price_raw": "46 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0\r\n\r\n**Price** 46 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFor 10 minutes after drinking this astringent potion, you can’t intentionally lie and may be compelled to tell the truth. Upon drinking the potion, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 564" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 564 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "For 10 minutes after drinking this astringent potion, you can’t intentionally lie and may be compelled to tell the truth. Upon drinking the potion, …", "summary_markdown": "For 10 minutes after drinking this astringent potion, you can’t intentionally lie and may be compelled to tell the truth. Upon drinking the potion, …", "text": " Truth Potion Source Core Rulebook pg. 564 4.0 Price 46 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- For 10 minutes after drinking this astringent potion, you can’t intentionally lie and may be compelled to tell the truth. Upon drinking the potion, attempt a DC 19 Will save. You can voluntarily fail or critically fail. Success The potion does not affect you. Failure When you speak, you must tell the truth. Critical Failure As failure, and when someone asks you a question, you must attempt another DC 19 Will saving throw. If you fail this saving throw, you must answer the question truthfully if you are able to do so; if you succeed, you are temporarily immune to further attempts to ask the same question within the potion’s duration.\n", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Potion", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Potion](/Traits.aspx?ID=130), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Potion", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=200", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-201", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodseeker Beak](/Equipment.aspx?ID=201)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a flat-footed creature with the affixed weapon\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. When you activate the beak, you deal an extra 1d4 precision damage on your damage roll. If you deal sneak attack damage to the creature, you also deal 1d4 persistent bleed damage.\n\n\n\n", "name": "Bloodseeker Beak", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a flat-footed creature with the affixed weapon\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. When you activate the beak, you deal an …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. When you activate the beak, you deal an …", "summary_markdown": "This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. When you activate the beak, you deal an …", "text": " Bloodseeker Beak Source Core Rulebook pg. 565 4.0 Price 20 gp Usage affixed to a weapon Activate Free Action envision Trigger You hit a flat-footed creature with the affixed weapon --- This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. When you activate the beak, you deal an extra 1d4 precision damage on your damage roll. If you deal sneak attack damage to the creature, you also deal 1d4 persistent bleed damage.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Talisman" ], "trigger": "You hit a flat-footed creature with the affixed weapon", "trigger_markdown": "You hit a flat-footed creature with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=201", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-202", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bronze Bull Pendant](/Equipment.aspx?ID=202)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt an Athletics check to Shove, but you haven't rolled yet\r\n\r\n**Requirement** You are trained in Athletics\r\n\n\n\r\n\r\n---\n\nThis pendant is forged from grainy steel and depicts a snorting bull’s face. The pendant must be attached to the chest area or on a shoulder guard. When you activate the pendant, you gain a +2 status bonus to the Athletics check to Shove, and if you roll a critical failure on the check, you get a failure instead.\n\n\n\n", "name": "Bronze Bull Pendant", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are trained in Athletics", "requirement_markdown": "You are trained in Athletics", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt an Athletics check to Shove, but you haven't rolled yet\r\n\r\n**Requirement** You are trained in Athletics\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pendant is forged from grainy steel and depicts a snorting bull’s face. The pendant must be attached to the chest area or on a shoulder guard. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 566" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This pendant is forged from grainy steel and depicts a snorting bull’s face. The pendant must be attached to the chest area or on a shoulder guard. …", "summary_markdown": "This pendant is forged from grainy steel and depicts a snorting bull’s face. The pendant must be attached to the chest area or on a shoulder guard. …", "text": " Bronze Bull Pendant Source Core Rulebook pg. 566 4.0 Price 7 gp Usage affixed to armor Activate Free Action envision Trigger You attempt an Athletics check to Shove, but you haven't rolled yet Requirement You are trained in Athletics --- This pendant is forged from grainy steel and depicts a snorting bull’s face. The pendant must be attached to the chest area or on a shoulder guard. When you activate the pendant, you gain a +2 status bonus to the Athletics check to Shove, and if you roll a critical failure on the check, you get a failure instead.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "You attempt an Athletics check to Shove, but you haven't rolled yet", "trigger_markdown": "You attempt an Athletics check to Shove, but you haven't rolled yet", "type": "Item", "url": "/Equipment.aspx?ID=202", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-203", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Crying Angel Pendant](/Equipment.aspx?ID=203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You critically fail to Administer First Aid\r\n\r\n**Requirement** You are trained in Medicine\r\n\n\n\r\n\r\n---\n\nWhen you activate this alabaster pendant, your critical failure becomes a normal failure instead.\n\n\n\n", "name": "Crying Angel Pendant", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are trained in Medicine", "requirement_markdown": "You are trained in Medicine", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You critically fail to Administer First Aid\r\n\r\n**Requirement** You are trained in Medicine\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you activate this alabaster pendant, your critical failure becomes a normal failure instead.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 566" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you activate this alabaster pendant, your critical failure becomes a normal failure instead.", "summary_markdown": "When you activate this alabaster pendant, your critical failure becomes a normal failure instead.", "text": " Crying Angel Pendant Source Core Rulebook pg. 566 4.0 Price 7 gp Usage affixed to armor Activate Free Action envision Trigger You critically fail to Administer First Aid Requirement You are trained in Medicine --- When you activate this alabaster pendant, your critical failure becomes a normal failure instead.\n", "trait": [ "Consumable", "Divine", "Necromancy", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Divine", "Necromancy", "Talisman" ], "trigger": "You critically fail to Administer First Aid", "trigger_markdown": "You critically fail to Administer First Aid", "type": "Item", "url": "/Equipment.aspx?ID=203", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-204", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Dazing Coil](/Equipment.aspx?ID=204)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You deal damage to a flat-footed creature with the affixed weapon\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis knot of copper wire reshapes itself in a new pattern every time its affixed weapon deals damage. When you activate the coil, the damaged creature must succeed at a DC 31 Will save or be stunned 1. If it critically fails, it instead becomes stunned 2.\n\n\n\n", "name": "Dazing Coil", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You deal damage to a flat-footed creature with the affixed weapon\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis knot of copper wire reshapes itself in a new pattern every time its affixed weapon deals damage. When you activate the coil, the damaged …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 566" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This knot of copper wire reshapes itself in a new pattern every time its affixed weapon deals damage. When you activate the coil, the damaged …", "summary_markdown": "This knot of copper wire reshapes itself in a new pattern every time its affixed weapon deals damage. When you activate the coil, the damaged …", "text": " Dazing Coil Source Core Rulebook pg. 566 4.0 Price 900 gp Usage affixed to a weapon Activate Free Action envision Trigger You deal damage to a flat-footed creature with the affixed weapon --- This knot of copper wire reshapes itself in a new pattern every time its affixed weapon deals damage. When you activate the coil, the damaged creature must succeed at a DC 31 Will save or be stunned 1. If it critically fails, it instead becomes stunned 2.\n", "trait": [ "Consumable", "Enchantment", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Talisman" ], "trigger": "You deal damage to a flat-footed creature with the affixed weapon", "trigger_markdown": "You deal damage to a flat-footed creature with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=204", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-205", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Dispelling Sliver](/Equipment.aspx?ID=205)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\n\n**Price** 2,400 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** Your Strike damages a target\r\n\r\n**Requirement** You're a master with the affixed weapon\r\n\n\n\r\n\r\n---\n\nMade from a treated sliver of cold iron, this talisman allows you to counteract magical effects. When you activate the _dispelling sliver_, it attempts to counteract a single spell active on the target, with the effects of an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell (counteract modifier +29)\n\n If you activate the talisman on a successful [Dispelling Slice](/Feats.aspx?ID=594), the talisman attempts to counteract all spells active on the target.\n\n\n\n", "name": "Dispelling Sliver", "pfs": "Standard", "price": 240000, "price_raw": "2,400 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You're a master with the affixed weapon", "requirement_markdown": "You're a master with the affixed weapon", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\r\n\r\n**Price** 2,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** Your Strike damages a target\r\n\r\n**Requirement** You're a master with the affixed weapon\r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade from a treated sliver of cold iron, this talisman allows you to counteract magical effects. When you activate the dispelling sliver , it …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 566" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made from a treated sliver of cold iron, this talisman allows you to counteract magical effects. When you activate the dispelling sliver , it …", "summary_markdown": "Made from a treated sliver of cold iron, this talisman allows you to counteract magical effects. When you activate the dispelling sliver , it …", "text": " Dispelling Sliver Source Core Rulebook pg. 566 4.0 Price 2,400 gp Usage affixed to a weapon Activate Free Action envision Trigger Your Strike damages a target Requirement You're a master with the affixed weapon --- Made from a treated sliver of cold iron, this talisman allows you to counteract magical effects. When you activate the dispelling sliver , it attempts to counteract a single spell active on the target, with the effects of an 8th-level dispel magic spell (counteract modifier +29) If you activate the talisman on a successful Dispelling Slice, the talisman attempts to counteract all spells active on the target.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trigger": "Your Strike damages a target", "trigger_markdown": "Your Strike damages a target", "type": "Item", "url": "/Equipment.aspx?ID=205", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-206", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Turtle Scale](/Equipment.aspx?ID=206)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\n\n**Price** 13 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in Athletics\r\n\n\n\r\n\r\n---\n\nThis shimmering green scale is usually attached to a golden clasp or chain. When you activate the scale, for 1 minute you gain a swim Speed equal to half your land Speed.\n\n\n\n", "name": "Dragon Turtle Scale", "pfs": "Standard", "price": 1300, "price_raw": "13 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You're an expert in Athletics", "requirement_markdown": "You're an expert in Athletics", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\r\n\r\n**Price** 13 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in Athletics\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shimmering green scale is usually attached to a golden clasp or chain. When you activate the scale, for 1 minute you gain a swim Speed equal to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 566" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This shimmering green scale is usually attached to a golden clasp or chain. When you activate the scale, for 1 minute you gain a swim Speed equal to …", "summary_markdown": "This shimmering green scale is usually attached to a golden clasp or chain. When you activate the scale, for 1 minute you gain a swim Speed equal to …", "text": " Dragon Turtle Scale Source Core Rulebook pg. 566 4.0 Price 13 gp Usage affixed to armor Activate Single Action envision Requirement You're an expert in Athletics --- This shimmering green scale is usually attached to a golden clasp or chain. When you activate the scale, for 1 minute you gain a swim Speed equal to half your land Speed.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=206", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-207", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Effervescent Ampoule](/Equipment.aspx?ID=207)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in Acrobatics\r\n\n\n\r\n\r\n---\n\nLight spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated. Until the end of your turn, the armor lets you move across water and other liquids as if they were solid ground. If you Stride or Step over a weight-sensitive pressure plate, you don’t cause the plate to depress, which prevents you from triggering any device or hazard attached to the pressure plate. When the ampoule’s effect ends, you sink, fall, break through flimsy ground, or land on pressure plates as normal for your current location.\n\n\n\n", "name": "Effervescent Ampoule", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You're an expert in Acrobatics", "requirement_markdown": "You're an expert in Acrobatics", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in Acrobatics\r\n\r\n\r\n\r\n---\r\n\r\n\r\nLight spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated. Until the end of your turn, the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 566" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Light spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated. Until the end of your turn, the …", "summary_markdown": "Light spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated. Until the end of your turn, the …", "text": " Effervescent Ampoule Source Core Rulebook pg. 566 4.0 Price 7 gp Usage affixed to armor Activate Single Action Interact Requirement You're an expert in Acrobatics --- Light spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated. Until the end of your turn, the armor lets you move across water and other liquids as if they were solid ground. If you Stride or Step over a weight-sensitive pressure plate, you don’t cause the plate to depress, which prevents you from triggering any device or hazard attached to the pressure plate. When the ampoule’s effect ends, you sink, fall, break through flimsy ground, or land on pressure plates as normal for your current location.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=207", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-208", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Emerald Grasshopper](/Equipment.aspx?ID=208)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a High Jump but haven't rolled yet\r\n\r\n**Requirement** You're an expert in Athletics\r\n\n\n\r\n\r\n---\n\nThis metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. When you activate it, if you succeed at the Athletics check, you Leap up to 50 feet vertically and up to 10 feet horizontally. If you critically succeed, you can Leap up to 75 feet vertically and 20 feet horizontally. If you don’t end your jump on solid ground, you flutter in the air until the end of your turn, then fall harmlessly at a rate of 60 feet per round until you reach the ground.\n\n\n\n", "name": "Emerald Grasshopper", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You're an expert in Athletics", "requirement_markdown": "You're an expert in Athletics", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a High Jump but haven't rolled yet\r\n\r\n**Requirement** You're an expert in Athletics\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. When you activate it, if you succeed at the Athletics …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 566" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. When you activate it, if you succeed at the Athletics …", "summary_markdown": "This metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. When you activate it, if you succeed at the Athletics …", "text": " Emerald Grasshopper Source Core Rulebook pg. 566 4.0 Price 30 gp Usage affixed to armor Activate Free Action envision Trigger You attempt a High Jump but haven't rolled yet Requirement You're an expert in Athletics --- This metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. When you activate it, if you succeed at the Athletics check, you Leap up to 50 feet vertically and up to 10 feet horizontally. If you critically succeed, you can Leap up to 75 feet vertically and 20 feet horizontally. If you don’t end your jump on solid ground, you flutter in the air until the end of your turn, then fall harmlessly at a rate of 60 feet per round until you reach the ground.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "You attempt a High Jump but haven't rolled yet", "trigger_markdown": "You attempt a High Jump but haven't rolled yet", "type": "Item", "url": "/Equipment.aspx?ID=208", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-209", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Eye of Apprehension](/Equipment.aspx?ID=209)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You are about to roll Perception for initiative but haven't rolled yet\r\n\r\n**Requirement** You are a master in Perception\r\n\n\n\r\n\r\n---\n\nThis round piece of cymophane’s silky inclusion makes it look like a cat’s eye. While affixed, it makes you jittery. When you activate it, roll Perception twice and use the higher result.\n\n\n\n", "name": "Eye of Apprehension", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are a master in Perception", "requirement_markdown": "You are a master in Perception", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You are about to roll Perception for initiative but haven't rolled yet\r\n\r\n**Requirement** You are a master in Perception\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis round piece of cymophane’s silky inclusion makes it look like a cat’s eye. While affixed, it makes you jittery. When you activate it, roll …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 566" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This round piece of cymophane’s silky inclusion makes it look like a cat’s eye. While affixed, it makes you jittery. When you activate it, roll …", "summary_markdown": "This round piece of cymophane’s silky inclusion makes it look like a cat’s eye. While affixed, it makes you jittery. When you activate it, roll …", "text": " Eye of Apprehension Source Core Rulebook pg. 566 4.0 Price 400 gp Usage affixed to armor Activate Free Action envision Trigger You are about to roll Perception for initiative but haven't rolled yet Requirement You are a master in Perception --- This round piece of cymophane’s silky inclusion makes it look like a cat’s eye. While affixed, it makes you jittery. When you activate it, roll Perception twice and use the higher result.\n", "trait": [ "Consumable", "Divination", "Fortune", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Divination", "Fortune", "Talisman" ], "trigger": "You are about to roll Perception for initiative but haven't rolled yet", "trigger_markdown": "You are about to roll Perception for initiative but haven't rolled yet", "type": "Item", "url": "/Equipment.aspx?ID=209", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-210", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Fade Band](/Equipment.aspx?ID=210)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\n\n**Price** 320 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** An attack misses you\r\n\r\n**Requirement** You are a master in Stealth\r\n\n\n\r\n\r\n---\n\nThis thin, silvery wire wraps around your armor. When you activate the band, it casts a 2nd-level [_invisibility_](/Spells.aspx?ID=164) spell on you.\n\n\n\n", "name": "Fade Band", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are a master in Stealth", "requirement_markdown": "You are a master in Stealth", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** An attack misses you\r\n\r\n**Requirement** You are a master in Stealth\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thin, silvery wire wraps around your armor. When you activate the band, it casts a 2nd-level invisibility spell on you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 566" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This thin, silvery wire wraps around your armor. When you activate the band, it casts a 2nd-level invisibility spell on you.", "summary_markdown": "This thin, silvery wire wraps around your armor. When you activate the band, it casts a 2nd-level invisibility spell on you.", "text": " Fade Band Source Core Rulebook pg. 566 4.0 Price 320 gp Usage affixed to armor Activate Free Action envision Trigger An attack misses you Requirement You are a master in Stealth --- This thin, silvery wire wraps around your armor. When you activate the band, it casts a 2nd-level invisibility spell on you.\n", "trait": [ "Consumable", "Illusion", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Talisman" ], "trigger": "An attack misses you", "trigger_markdown": "An attack misses you", "type": "Item", "url": "/Equipment.aspx?ID=210", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-211", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Fear Gem](/Equipment.aspx?ID=211)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**Intimidating Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDark smoke seems to writhe within this obsidian gem. When you activate the gem, you make an [Intimidating Strike](/Feats.aspx?ID=368), as the fighter feat.\n\n If you have the Intimidating Strike feat, increase the frightened condition value from this Intimidating Strike to frightened 2, or frightened 3 on a critical hit.\n\n\n\n", "name": "Fear Gem", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Intimidating Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDark smoke seems to writhe within this obsidian gem. When you activate the gem, you make an Intimidating Strike , as the fighter feat. If you have …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 566" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 566 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Dark smoke seems to writhe within this obsidian gem. When you activate the gem, you make an Intimidating Strike , as the fighter feat. If you have …", "summary_markdown": "Dark smoke seems to writhe within this obsidian gem. When you activate the gem, you make an Intimidating Strike , as the fighter feat. If you have …", "text": " Fear Gem Source Core Rulebook pg. 566 4.0 Price 20 gp Usage affixed to a weapon Activate Two Actions Intimidating Strike --- Dark smoke seems to writhe within this obsidian gem. When you activate the gem, you make an Intimidating Strike, as the fighter feat. If you have the Intimidating Strike feat, increase the frightened condition value from this Intimidating Strike to frightened 2, or frightened 3 on a critical hit.\n", "trait": [ "Consumable", "Enchantment", "Fear", "Magical", "Mental", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Enchantment", "Fear", "Magical", "Mental", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=211", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-212", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Feather Step Stone](/Equipment.aspx?ID=212)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\n\n**Price** 8 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You Stride or Step\r\n\r\n**Requirement** You are an expert in Acrobatics\r\n\n\n\r\n\r\n---\n\nThis stone, usually shaped as a cabochon, is a small chunk of amber with a bit of feather or a flying insect caught within it. When you activate the stone, you ignore the effects of any difficult terrain and greater difficult terrain you move through until the end of your turn.\n\n\n\n", "name": "Feather Step Stone", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are an expert in Acrobatics", "requirement_markdown": "You are an expert in Acrobatics", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You Stride or Step\r\n\r\n**Requirement** You are an expert in Acrobatics\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis stone, usually shaped as a cabochon, is a small chunk of amber with a bit of feather or a flying insect caught within it. When you activate the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 567" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This stone, usually shaped as a cabochon, is a small chunk of amber with a bit of feather or a flying insect caught within it. When you activate the …", "summary_markdown": "This stone, usually shaped as a cabochon, is a small chunk of amber with a bit of feather or a flying insect caught within it. When you activate the …", "text": " Feather Step Stone Source Core Rulebook pg. 567 4.0 Price 8 gp Usage affixed to armor Activate Free Action envision Trigger You Stride or Step Requirement You are an expert in Acrobatics --- This stone, usually shaped as a cabochon, is a small chunk of amber with a bit of feather or a flying insect caught within it. When you activate the stone, you ignore the effects of any difficult terrain and greater difficult terrain you move through until the end of your turn.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "You Stride or Step", "trigger_markdown": "You Stride or Step", "type": "Item", "url": "/Equipment.aspx?ID=212", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-213", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Flame Navette](/Equipment.aspx?ID=213)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an Expert in Will saves\r\n\n\n\r\n\r\n---\n\nThis piece of bronzite is shaped like an oval with points at both ends. It has a carved flame at its center and is traditionally worn over the heart. You can activate only one _flame navette_ per day. When you activate the navette, you gain the benefit of the fighter’s [Determination](/Feats.aspx?ID=415) class feat, with a counteract modifier of +22. If you have the Determination feat, you can use your own modifier if it’s better.\n\n\n\n", "name": "Flame Navette", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You're an Expert in Will saves", "requirement_markdown": "You're an Expert in Will saves", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an Expert in Will saves\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis piece of bronzite is shaped like an oval with points at both ends. It has a carved flame at its center and is traditionally worn over the heart. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 567" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This piece of bronzite is shaped like an oval with points at both ends. It has a carved flame at its center and is traditionally worn over the heart. …", "summary_markdown": "This piece of bronzite is shaped like an oval with points at both ends. It has a carved flame at its center and is traditionally worn over the heart. …", "text": " Flame Navette Source Core Rulebook pg. 567 4.0 Price 1,800 gp Usage affixed to armor Activate Single Action envision Requirement You're an Expert in Will saves --- This piece of bronzite is shaped like an oval with points at both ends. It has a carved flame at its center and is traditionally worn over the heart. You can activate only one flame navette per day. When you activate the navette, you gain the benefit of the fighter’s Determination class feat, with a counteract modifier of +22. If you have the Determination feat, you can use your own modifier if it’s better.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=213", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-214", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Gallows Tooth](/Equipment.aspx?ID=214)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You attack an adjacent creature and haven't rolled your attack roll\r\n\r\n**Requirement** You're a master in Intimidation\r\n\n\n\r\n\r\n---\n\nThis grisly molar hangs from a cord threaded through a tiny hole just above its dried, exposed root. When you activate this talisman, the creature you’re attacking becomes flat-footed until the end of the current turn.\n\n\n\n", "name": "Gallows Tooth", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You're a master in Intimidation", "requirement_markdown": "You're a master in Intimidation", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You attack an adjacent creature and haven't rolled your attack roll\r\n\r\n**Requirement** You're a master in Intimidation\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis grisly molar hangs from a cord threaded through a tiny hole just above its dried, exposed root. When you activate this talisman, the creature …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 567" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This grisly molar hangs from a cord threaded through a tiny hole just above its dried, exposed root. When you activate this talisman, the creature …", "summary_markdown": "This grisly molar hangs from a cord threaded through a tiny hole just above its dried, exposed root. When you activate this talisman, the creature …", "text": " Gallows Tooth Source Core Rulebook pg. 567 4.0 Price 100 gp Usage affixed to a weapon Activate Free Action Interact Trigger You attack an adjacent creature and haven't rolled your attack roll Requirement You're a master in Intimidation --- This grisly molar hangs from a cord threaded through a tiny hole just above its dried, exposed root. When you activate this talisman, the creature you’re attacking becomes flat-footed until the end of the current turn.\n", "trait": [ "Consumable", "Divination", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Divination", "Magical", "Talisman" ], "trigger": "You attack an adjacent creature and haven't rolled your attack roll", "trigger_markdown": "You attack an adjacent creature and haven't rolled your attack roll", "type": "Item", "url": "/Equipment.aspx?ID=214", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-215", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Dust](/Equipment.aspx?ID=215)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use an action with the move trait\r\n\r\n**Requirement** You are legendary in Stealth\r\n\n\n\r\n\r\n---\n\nThis small vial is filled with a grayish-green dust rendered from dried ectoplasm. When you activate the dust, it casts a 4th-level [_invisibility_](/Spells.aspx?ID=164) spell on you. This comes into effect before you move during the triggering action.\n\n\n\n", "name": "Ghost Dust", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are legendary in Stealth", "requirement_markdown": "You are legendary in Stealth", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use an action with the move trait\r\n\r\n**Requirement** You are legendary in Stealth\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small vial is filled with a grayish-green dust rendered from dried ectoplasm. When you activate the dust, it casts a 4th-level invisibility …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 567" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small vial is filled with a grayish-green dust rendered from dried ectoplasm. When you activate the dust, it casts a 4th-level invisibility …", "summary_markdown": "This small vial is filled with a grayish-green dust rendered from dried ectoplasm. When you activate the dust, it casts a 4th-level invisibility …", "text": " Ghost Dust Source Core Rulebook pg. 567 4.0 Price 1,800 gp Usage affixed to armor Activate Free Action envision Trigger You use an action with the move trait Requirement You are legendary in Stealth --- This small vial is filled with a grayish-green dust rendered from dried ectoplasm. When you activate the dust, it casts a 4th-level invisibility spell on you. This comes into effect before you move during the triggering action.\n", "trait": [ "Consumable", "Illusion", "Occult", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Occult](/Traits.aspx?ID=120), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Illusion", "Occult", "Talisman" ], "trigger": "You use an action with the move trait", "trigger_markdown": "You use an action with the move trait", "type": "Item", "url": "/Equipment.aspx?ID=215", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-216", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Grim Trophy](/Equipment.aspx?ID=216)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt an Intimidation check to Coerce or Demoralize, but you haven't rolled yet\r\n\r\n**Requirement** You are an expert in Intimidation\r\n\n\n\r\n\r\n---\n\nThis talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, select two targets and compare your Intimidation check result to both of their DCs. \n\n\n\n", "name": "Grim Trophy", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are an expert in Intimidation", "requirement_markdown": "You are an expert in Intimidation", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt an Intimidation check to Coerce or Demoralize, but you haven't rolled yet\r\n\r\n**Requirement** You are an expert in Intimidation\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 567" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, …", "summary_markdown": "This talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, …", "text": " Grim Trophy Source Core Rulebook pg. 567 4.0 Price 55 gp Usage affixed to armor Activate Free Action envision Trigger You attempt an Intimidation check to Coerce or Demoralize, but you haven't rolled yet Requirement You are an expert in Intimidation --- This talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, select two targets and compare your Intimidation check result to both of their DCs. ", "trait": [ "Consumable", "Enchantment", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Talisman" ], "trigger": "You attempt an Intimidation check to Coerce or Demoralize, but you haven't rolled yet", "trigger_markdown": "You attempt an Intimidation check to Coerce or Demoralize, but you haven't rolled yet", "type": "Item", "url": "/Equipment.aspx?ID=216", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-217", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Hunter's Bane](/Equipment.aspx?ID=217)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** An undetected enemy hits you with an attack\r\n\r\n**Requirement** You are trained in Survival\r\n\n\n\r\n\r\n---\n\nThis talisman is a ring of dried, interwoven leaves. When you activate the _hunter’s bane_, you sense the exact location of the attacker, making it hidden from you instead of undetected. If the attacker is behind lead, the _hunter’s bane_ fails and is wasted.\n\n\n\n", "name": "Hunter's Bane", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are trained in Survival", "requirement_markdown": "You are trained in Survival", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** An undetected enemy hits you with an attack\r\n\r\n**Requirement** You are trained in Survival\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis talisman is a ring of dried, interwoven leaves. When you activate the hunter’s bane , you sense the exact location of the attacker, making it …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 567" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This talisman is a ring of dried, interwoven leaves. When you activate the hunter’s bane , you sense the exact location of the attacker, making it …", "summary_markdown": "This talisman is a ring of dried, interwoven leaves. When you activate the hunter’s bane , you sense the exact location of the attacker, making it …", "text": " Hunter's Bane Source Core Rulebook pg. 567 4.0 Price 6 gp Usage affixed to armor Activate Free Action envision Trigger An undetected enemy hits you with an attack Requirement You are trained in Survival --- This talisman is a ring of dried, interwoven leaves. When you activate the hunter’s bane , you sense the exact location of the attacker, making it hidden from you instead of undetected. If the attacker is behind lead, the hunter’s bane fails and is wasted.\n", "trait": [ "Consumable", "Divination", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Divination", "Magical", "Talisman" ], "trigger": "An undetected enemy hits you with an attack", "trigger_markdown": "An undetected enemy hits you with an attack", "type": "Item", "url": "/Equipment.aspx?ID=217", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-218", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Iron Cube](/Equipment.aspx?ID=218)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**Knockdown\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are an expert with the affixed weapon\r\n\n\n\r\n\r\n---\n\nThis cube of blackened iron is affixed to a weapon with an iron chain. When you activate the cube, you use [Knockdown](/Feats.aspx?ID=372), as the fighter feat.\n\n If you have the Knockdown feat, ignore its normal size restrictions.\n\n\n\n", "name": "Iron Cube", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are an expert with the affixed weapon", "requirement_markdown": "You are an expert with the affixed weapon", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Knockdown\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are an expert with the affixed weapon\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cube of blackened iron is affixed to a weapon with an iron chain. When you activate the cube, you use Knockdown , as the fighter feat. If you …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 567" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This cube of blackened iron is affixed to a weapon with an iron chain. When you activate the cube, you use Knockdown , as the fighter feat. If you …", "summary_markdown": "This cube of blackened iron is affixed to a weapon with an iron chain. When you activate the cube, you use Knockdown , as the fighter feat. If you …", "text": " Iron Cube Source Core Rulebook pg. 567 4.0 Price 50 gp Usage affixed to a weapon Activate Two Actions Knockdown Requirement You are an expert with the affixed weapon --- This cube of blackened iron is affixed to a weapon with an iron chain. When you activate the cube, you use Knockdown, as the fighter feat. If you have the Knockdown feat, ignore its normal size restrictions.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=218", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-219", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Iron Cudgel](/Equipment.aspx?ID=219)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**Brutal Finish\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master with the affixed weapon\r\n\n\n\r\n\r\n---\n\nThis miniature iron cudgel is typically affixed to a weapon by an iron chain. When you activate the cudgel, you use [Brutal Finish](/Feats.aspx?ID=406), as the fighter feat. You must meet the normal requirements, including those of the press trait.\n\n If you have the Brutal Finish feat, add two additional weapon damage dice on a success or a failure.\n\n\n\n", "name": "Iron Cudgel", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are a master with the affixed weapon", "requirement_markdown": "You are a master with the affixed weapon", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Brutal Finish\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master with the affixed weapon\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis miniature iron cudgel is typically affixed to a weapon by an iron chain. When you activate the cudgel, you use Brutal Finish , as the fighter …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 567" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This miniature iron cudgel is typically affixed to a weapon by an iron chain. When you activate the cudgel, you use Brutal Finish , as the fighter …", "summary_markdown": "This miniature iron cudgel is typically affixed to a weapon by an iron chain. When you activate the cudgel, you use Brutal Finish , as the fighter …", "text": " Iron Cudgel Source Core Rulebook pg. 567 4.0 Price 900 gp Usage affixed to a weapon Activate Single Action Brutal Finish Requirement You are a master with the affixed weapon --- This miniature iron cudgel is typically affixed to a weapon by an iron chain. When you activate the cudgel, you use Brutal Finish, as the fighter feat. You must meet the normal requirements, including those of the press trait. If you have the Brutal Finish feat, add two additional weapon damage dice on a success or a failure.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=219", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-220", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Iron Equalizer](/Equipment.aspx?ID=220)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**Certain Strike\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master with the affixed weapon\r\n\n\n\r\n\r\n---\n\nThis small iron band has a shifting weight that helps equalize the affixed weapon’s balance. When you activate it, you use [Certain Strike](/Feats.aspx?ID=397), as the fighter feat. You must meet the normal requirements, including those of the press trait.\n\n If you have the Certain Strike feat, the failure effect increases to deal the weapon’s normal damage.\n\n\n\n", "name": "Iron Equalizer", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are a master with the affixed weapon", "requirement_markdown": "You are a master with the affixed weapon", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Certain Strike\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master with the affixed weapon\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small iron band has a shifting weight that helps equalize the affixed weapon’s balance. When you activate it, you use Certain Strike , as the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 567" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 567 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small iron band has a shifting weight that helps equalize the affixed weapon’s balance. When you activate it, you use Certain Strike , as the …", "summary_markdown": "This small iron band has a shifting weight that helps equalize the affixed weapon’s balance. When you activate it, you use Certain Strike , as the …", "text": " Iron Equalizer Source Core Rulebook pg. 567 4.0 Price 400 gp Usage affixed to a weapon Activate Single Action Certain Strike Requirement You are a master with the affixed weapon --- This small iron band has a shifting weight that helps equalize the affixed weapon’s balance. When you activate it, you use Certain Strike, as the fighter feat. You must meet the normal requirements, including those of the press trait. If you have the Certain Strike feat, the failure effect increases to deal the weapon’s normal damage.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=220", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-221", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Iron Medallion](/Equipment.aspx?ID=221)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\n\n**Price** 175 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Will save against a fear effect but haven't rolled yet\r\n\r\n**Requirement** You have master proficiency in Will saves or have the bravery class feature\r\n\n\n\r\n\r\n---\n\nThis small medallion is shaped like a shield. When you activate it, you gain a +2 status bonus to saves against fear for 1 minute. On the triggering save, if the outcome of your roll is a failure, you get a success instead or if the outcome is a critical failure, you get a failure instead. \n\n\n\n", "name": "Iron Medallion", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You have master proficiency in Will saves or have the bravery class feature", "requirement_markdown": "You have master proficiency in Will saves or have the bravery class feature", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Will save against a fear effect but haven't rolled yet\r\n\r\n**Requirement** You have master proficiency in Will saves or have the bravery class feature\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small medallion is shaped like a shield. When you activate it, you gain a +2 status bonus to saves against fear for 1 minute. On the triggering …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 568" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small medallion is shaped like a shield. When you activate it, you gain a +2 status bonus to saves against fear for 1 minute. On the triggering …", "summary_markdown": "This small medallion is shaped like a shield. When you activate it, you gain a +2 status bonus to saves against fear for 1 minute. On the triggering …", "text": " Iron Medallion Source Core Rulebook pg. 568 4.0 Price 175 gp Usage affixed to armor Activate Free Action envision Trigger You attempt a Will save against a fear effect but haven't rolled yet Requirement You have master proficiency in Will saves or have the bravery class feature --- This small medallion is shaped like a shield. When you activate it, you gain a +2 status bonus to saves against fear for 1 minute. On the triggering save, if the outcome of your roll is a failure, you get a success instead or if the outcome is a critical failure, you get a failure instead. ", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trigger": "You attempt a Will save against a fear effect but haven't rolled yet", "trigger_markdown": "You attempt a Will save against a fear effect but haven't rolled yet", "type": "Item", "url": "/Equipment.aspx?ID=221", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-222", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Jade Bauble](/Equipment.aspx?ID=222)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** affixed to a melee weapon\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master with the affixed weapon\r\n\n\n\r\n\r\n---\n\nThis bit of jade is usually carved in the shape of a duelist, or sometimes a multi-armed creature. When you activate the bauble, it magically draws the attention of foes. Until the start of your next turn, enemies within the reach of the weapon the talisman is affixed to are flat-footed.\n\n\n\n", "name": "Jade Bauble", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are a master with the affixed weapon", "requirement_markdown": "You are a master with the affixed weapon", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a melee weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master with the affixed weapon\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bit of jade is usually carved in the shape of a duelist, or sometimes a multi-armed creature. When you activate the bauble, it magically draws …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 568" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bit of jade is usually carved in the shape of a duelist, or sometimes a multi-armed creature. When you activate the bauble, it magically draws …", "summary_markdown": "This bit of jade is usually carved in the shape of a duelist, or sometimes a multi-armed creature. When you activate the bauble, it magically draws …", "text": " Jade Bauble Source Core Rulebook pg. 568 4.0 Price 100 gp Usage affixed to a melee weapon Activate Single Action command Requirement You are a master with the affixed weapon --- This bit of jade is usually carved in the shape of a duelist, or sometimes a multi-armed creature. When you activate the bauble, it magically draws the attention of foes. Until the start of your next turn, enemies within the reach of the weapon the talisman is affixed to are flat-footed.\n", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=222", "usage": "affixed to a melee weapon", "usage_markdown": "affixed to a melee weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-223", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Jade Cat](/Equipment.aspx?ID=223)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You fall or attempt an Acrobatics check to Balance\r\n\r\n**Requirement** You are trained in Acrobatics\r\n\n\n\r\n\r\n---\n\nA thumb-sized feline carved of rare stone, the _jade cat_ is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the cat, you treat all falls as 20 feet shorter, you are not flat-footed when you Balance, and narrow surfaces and uneven ground are not difficult terrain for you.\n\n\n\n", "name": "Jade Cat", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are trained in Acrobatics", "requirement_markdown": "You are trained in Acrobatics", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You fall or attempt an Acrobatics check to Balance\r\n\r\n**Requirement** You are trained in Acrobatics\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA thumb-sized feline carved of rare stone, the jade cat is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 568" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A thumb-sized feline carved of rare stone, the jade cat is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the …", "summary_markdown": "A thumb-sized feline carved of rare stone, the jade cat is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the …", "text": " Jade Cat Source Core Rulebook pg. 568 4.0 Price 6 gp Usage affixed to armor Activate Free Action command Trigger You fall or attempt an Acrobatics check to Balance Requirement You are trained in Acrobatics --- A thumb-sized feline carved of rare stone, the jade cat is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the cat, you treat all falls as 20 feet shorter, you are not flat-footed when you Balance, and narrow surfaces and uneven ground are not difficult terrain for you.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trigger": "You fall or attempt an Acrobatics check to Balance", "trigger_markdown": "You fall or attempt an Acrobatics check to Balance", "type": "Item", "url": "/Equipment.aspx?ID=223", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-224", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Mending Lattice](/Equipment.aspx?ID=224)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\n\n**Price** 525 gp\r\n\r\n\n\n**Usage** affixed to a shield or weapon\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** The affixed item would take damage\r\n\r\n**Requirement** You are a master in Crafting\r\n\n\n\r\n\r\n---\n\nThis lattice of reinforced iron is shaped into a perfect octagon. When you activate it, it negates the damage and instantly and completely repairs the affixed item.\n\n\n\n", "name": "Mending Lattice", "pfs": "Standard", "price": 52500, "price_raw": "525 gp", "rarity": "uncommon", "release_date": "2019-08-01", "requirement": "You are a master in Crafting", "requirement_markdown": "You are a master in Crafting", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\r\n\r\n**Price** 525 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield or weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** The affixed item would take damage\r\n\r\n**Requirement** You are a master in Crafting\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lattice of reinforced iron is shaped into a perfect octagon. When you activate it, it negates the damage and instantly and completely repairs …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 568" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This lattice of reinforced iron is shaped into a perfect octagon. When you activate it, it negates the damage and instantly and completely repairs …", "summary_markdown": "This lattice of reinforced iron is shaped into a perfect octagon. When you activate it, it negates the damage and instantly and completely repairs …", "text": " Mending Lattice Source Core Rulebook pg. 568 4.0 Price 525 gp Usage affixed to a shield or weapon Activate Free Action command Trigger The affixed item would take damage Requirement You are a master in Crafting --- This lattice of reinforced iron is shaped into a perfect octagon. When you activate it, it negates the damage and instantly and completely repairs the affixed item.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "The affixed item would take damage", "trigger_markdown": "The affixed item would take damage", "type": "Item", "url": "/Equipment.aspx?ID=224", "usage": "affixed to a shield or weapon", "usage_markdown": "affixed to a shield or weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-225", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Mesmerizing Opal](/Equipment.aspx?ID=225)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Deception check to Feint, but you haven't rolled yet\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silver-bound opal pendant is afire with iridescence. When you activate it, if the outcome of your triggering Deception check is a critical failure, you get a failure instead (or if the outcome is a success, you get a critical success instead).\n\n\n\n", "name": "Mesmerizing Opal", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Deception check to Feint, but you haven't rolled yet\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis silver-bound opal pendant is afire with iridescence. When you activate it, if the outcome of your triggering Deception check is a critical …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 568" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This silver-bound opal pendant is afire with iridescence. When you activate it, if the outcome of your triggering Deception check is a critical …", "summary_markdown": "This silver-bound opal pendant is afire with iridescence. When you activate it, if the outcome of your triggering Deception check is a critical …", "text": " Mesmerizing Opal Source Core Rulebook pg. 568 4.0 Price 7 gp Usage affixed to armor Activate Free Action envision Trigger You attempt a Deception check to Feint, but you haven't rolled yet --- This silver-bound opal pendant is afire with iridescence. When you activate it, if the outcome of your triggering Deception check is a critical failure, you get a failure instead (or if the outcome is a success, you get a critical success instead).\n", "trait": [ "Consumable", "Enchantment", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Talisman" ], "trigger": "You attempt a Deception check to Feint, but you haven't rolled yet", "trigger_markdown": "You attempt a Deception check to Feint, but you haven't rolled yet", "type": "Item", "url": "/Equipment.aspx?ID=225", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-226", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Monkey Pin](/Equipment.aspx?ID=226)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**Climb\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are trained in Athletics\r\n\n\n\r\n\r\n---\n\nThis small brass pin is in the shape of a monkey climbing a tree. When you activate this talisman, use a Climb action. If you succeed, you move your full Speed during the Climb. If you roll a critical failure, you get a failure instead.\n\n\n\n", "name": "Monkey Pin", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are trained in Athletics", "requirement_markdown": "You are trained in Athletics", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Climb\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are trained in Athletics\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small brass pin is in the shape of a monkey climbing a tree. When you activate this talisman, use a Climb action. If you succeed, you move your …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 568" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small brass pin is in the shape of a monkey climbing a tree. When you activate this talisman, use a Climb action. If you succeed, you move your …", "summary_markdown": "This small brass pin is in the shape of a monkey climbing a tree. When you activate this talisman, use a Climb action. If you succeed, you move your …", "text": " Monkey Pin Source Core Rulebook pg. 568 4.0 Price 6 gp Usage affixed to armor Activate Single Action Climb Requirement You are trained in Athletics --- This small brass pin is in the shape of a monkey climbing a tree. When you activate this talisman, use a Climb action. If you succeed, you move your full Speed during the Climb. If you roll a critical failure, you get a failure instead.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=226", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-227", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Mummified Bat](/Equipment.aspx?ID=227)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\n\n**Price** 175 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master in Perception\r\n\n\n\r\n\r\n---\n\nThis talisman is the magically treated corpse of a tiny bat bound in papyrus. When you activate the bat, the affixed weapon detects vibrations around you and guides your perception. You gain the benefits of the fighter [Blind-Fight](/Feats.aspx?ID=388) class feat for 1 minute.\n\n If you have the Blind-Fight feat, you gain imprecise echolocation with a range of 30 feet for 1 minute. This makes creatures that would be undetected by you because you can’t see them hidden instead.\n\n\n\n", "name": "Mummified Bat", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are a master in Perception", "requirement_markdown": "You are a master in Perception", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master in Perception\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis talisman is the magically treated corpse of a tiny bat bound in papyrus. When you activate the bat, the affixed weapon detects vibrations around …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 568" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This talisman is the magically treated corpse of a tiny bat bound in papyrus. When you activate the bat, the affixed weapon detects vibrations around …", "summary_markdown": "This talisman is the magically treated corpse of a tiny bat bound in papyrus. When you activate the bat, the affixed weapon detects vibrations around …", "text": " Mummified Bat Source Core Rulebook pg. 568 4.0 Price 175 gp Usage affixed to a weapon Activate Single Action command Requirement You are a master in Perception --- This talisman is the magically treated corpse of a tiny bat bound in papyrus. When you activate the bat, the affixed weapon detects vibrations around you and guides your perception. You gain the benefits of the fighter Blind-Fight class feat for 1 minute. If you have the Blind-Fight feat, you gain imprecise echolocation with a range of 30 feet for 1 minute. This makes creatures that would be undetected by you because you can’t see them hidden instead.\n", "trait": [ "Consumable", "Divination", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Divination", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=227", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-228", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Murderer's Knot](/Equipment.aspx?ID=228)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\n\n**Price** 66 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You damage a flat-footed creature with a Strike using the Affixed weapon\r\n\r\n**Requirement** You are an expert with the affixed weapon\r\n\n\n\r\n\r\n---\n\nThis black strand of leather is tied to look like a peace knot when the weapon is worn, but it doesn't hamper drawing the weapon. When you activate the knot, the creature you damaged takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).\n\n If you have the [Twist the Knife](/Feats.aspx?ID=570) feat, the talisman instead deals persistent bleed damage equal to your sneak attack damage.\n\n\n\n", "name": "Murderer's Knot", "pfs": "Standard", "price": 6600, "price_raw": "66 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are an expert with the affixed weapon", "requirement_markdown": "You are an expert with the affixed weapon", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0\r\n\r\n**Price** 66 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You damage a flat-footed creature with a Strike using the Affixed weapon\r\n\r\n**Requirement** You are an expert with the affixed weapon\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black strand of leather is tied to look like a peace knot when the weapon is worn, but it doesn't hamper drawing the weapon. When you activate …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 568" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 568 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This black strand of leather is tied to look like a peace knot when the weapon is worn, but it doesn't hamper drawing the weapon. When you activate …", "summary_markdown": "This black strand of leather is tied to look like a peace knot when the weapon is worn, but it doesn't hamper drawing the weapon. When you activate …", "text": " Murderer's Knot Source Core Rulebook pg. 568 4.0 Price 66 gp Usage affixed to a weapon Activate Free Action command Trigger You damage a flat-footed creature with a Strike using the Affixed weapon Requirement You are an expert with the affixed weapon --- This black strand of leather is tied to look like a peace knot when the weapon is worn, but it doesn't hamper drawing the weapon. When you activate the knot, the creature you damaged takes 1d6 persistent bleed damage. If you have the Twist the Knife feat, the talisman instead deals persistent bleed damage equal to your sneak attack damage.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "You damage a flat-footed creature with a Strike using the Affixed weapon", "trigger_markdown": "You damage a flat-footed creature with a Strike using the Affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=228", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-229", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Onyx Panther](/Equipment.aspx?ID=229)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use a Sneak action\r\n\r\n**Requirement** You are trained in Stealth\r\n\n\n\r\n\r\n---\n\nThis small stone is a stylized panther shape. When you activate it, you can move your full Speed (instead of half) during the triggering Sneak and any other time you Sneak this turn.\n\n\n\n", "name": "Onyx Panther", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are trained in Stealth", "requirement_markdown": "You are trained in Stealth", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use a Sneak action\r\n\r\n**Requirement** You are trained in Stealth\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small stone is a stylized panther shape. When you activate it, you can move your full Speed (instead of half) during the triggering Sneak and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 569" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small stone is a stylized panther shape. When you activate it, you can move your full Speed (instead of half) during the triggering Sneak and …", "summary_markdown": "This small stone is a stylized panther shape. When you activate it, you can move your full Speed (instead of half) during the triggering Sneak and …", "text": " Onyx Panther Source Core Rulebook pg. 569 4.0 Price 7 gp Usage affixed to armor Activate Free Action envision Trigger You use a Sneak action Requirement You are trained in Stealth --- This small stone is a stylized panther shape. When you activate it, you can move your full Speed (instead of half) during the triggering Sneak and any other time you Sneak this turn.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "You use a Sneak action", "trigger_markdown": "You use a Sneak action", "type": "Item", "url": "/Equipment.aspx?ID=229", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-230", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Owlbear Claw](/Equipment.aspx?ID=230)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You critically succeed at an attack roll with the affixed weapon\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis claw set in an iron clasp and chain isn’t always the claw of an owlbear. When you activate the claw, the triggering attack gains the weapon’s critical specialization effect. \n\n\n\n", "name": "Owlbear Claw", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You critically succeed at an attack roll with the affixed weapon\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis claw set in an iron clasp and chain isn’t always the claw of an owlbear. When you activate the claw, the triggering attack gains the weapon’s …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 569" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This claw set in an iron clasp and chain isn’t always the claw of an owlbear. When you activate the claw, the triggering attack gains the weapon’s …", "summary_markdown": "This claw set in an iron clasp and chain isn’t always the claw of an owlbear. When you activate the claw, the triggering attack gains the weapon’s …", "text": " Owlbear Claw Source Core Rulebook pg. 569 4.0 Price 3 gp Usage affixed to a weapon Activate Free Action envision Trigger You critically succeed at an attack roll with the affixed weapon --- This claw set in an iron clasp and chain isn’t always the claw of an owlbear. When you activate the claw, the triggering attack gains the weapon’s critical specialization effect. ", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "You critically succeed at an attack roll with the affixed weapon", "trigger_markdown": "You critically succeed at an attack roll with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=230", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-231", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Potency Crystal](/Equipment.aspx?ID=231)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You make an attack with the affixed weapon, but you haven't rolled yet\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a _+1 striking weapon_ for the rest of the turn, gaining a +1 item bonus to the attack roll and increasing the damage on a hit to two weapon damage dice.\n\n\n\n", "name": "Potency Crystal", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You make an attack with the affixed weapon, but you haven't rolled yet\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon for the rest of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 569" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon for the rest of …", "summary_markdown": "This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon for the rest of …", "text": " Potency Crystal Source Core Rulebook pg. 569 4.0 Price 4 gp Usage affixed to a weapon Activate Free Action envision Trigger You make an attack with the affixed weapon, but you haven't rolled yet --- This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon for the rest of the turn, gaining a +1 item bonus to the attack roll and increasing the damage on a hit to two weapon damage dice.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "You make an attack with the affixed weapon, but you haven't rolled yet", "trigger_markdown": "You make an attack with the affixed weapon, but you haven't rolled yet", "type": "Item", "url": "/Equipment.aspx?ID=231", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-232", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Savior Spike](/Equipment.aspx?ID=232)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You attempt to Grab an Edge but haven't rolled\r\n\r\n**Requirement** You're an expert in Reflex\r\n\n\n\r\n\r\n---\n\nThis pyramid-shaped spike is attached to an armor’s chest piece. When you activate the spike, it shoots a strand of force to help you gain purchase. If you roll a success on the triggering attempt, you get a critical success instead (if you roll a critical failure, you get a failure instead). \n\n\n\n", "name": "Savior Spike", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You're an expert in Reflex", "requirement_markdown": "You're an expert in Reflex", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You attempt to Grab an Edge but haven't rolled\r\n\r\n**Requirement** You're an expert in Reflex\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pyramid-shaped spike is attached to an armor’s chest piece. When you activate the spike, it shoots a strand of force to help you gain purchase. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 569" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This pyramid-shaped spike is attached to an armor’s chest piece. When you activate the spike, it shoots a strand of force to help you gain purchase. …", "summary_markdown": "This pyramid-shaped spike is attached to an armor’s chest piece. When you activate the spike, it shoots a strand of force to help you gain purchase. …", "text": " Savior Spike Source Core Rulebook pg. 569 4.0 Price 7 gp Usage affixed to armor Activate Free Action command Trigger You attempt to Grab an Edge but haven't rolled Requirement You're an expert in Reflex --- This pyramid-shaped spike is attached to an armor’s chest piece. When you activate the spike, it shoots a strand of force to help you gain purchase. If you roll a success on the triggering attempt, you get a critical success instead (if you roll a critical failure, you get a failure instead). ", "trait": [ "Abjuration", "Consumable", "Force", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Force", "Magical", "Talisman" ], "trigger": "You attempt to Grab an Edge but haven't rolled", "trigger_markdown": "You attempt to Grab an Edge but haven't rolled", "type": "Item", "url": "/Equipment.aspx?ID=232", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-233", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Shark Tooth Charm](/Equipment.aspx?ID=233)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\n\n**Price** 23 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You attempt to Escape using Acrobatics for your roll, but you haven't rolled yet\r\n\r\n**Requirement** You are an expert in Acrobatics\r\n\n\n\r\n\r\n---\n\nThis dried seaweed bracelet is lined with charms shaped like small shark teeth. When you activate the bracelet, if you roll a success on the triggering check, you get a critical success instead (if you roll a critical failure, you get a failure instead). If you fail the Acrobatics check against a grabbing creature, the creature must either release you as a free action or take 2d8 piercing damage as shark’s teeth momentarily emerge from your skin. \n\n\n\n", "name": "Shark Tooth Charm", "pfs": "Standard", "price": 2300, "price_raw": "23 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are an expert in Acrobatics", "requirement_markdown": "You are an expert in Acrobatics", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\r\n\r\n**Price** 23 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You attempt to Escape using Acrobatics for your roll, but you haven't rolled yet\r\n\r\n**Requirement** You are an expert in Acrobatics\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dried seaweed bracelet is lined with charms shaped like small shark teeth. When you activate the bracelet, if you roll a success on the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 569" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dried seaweed bracelet is lined with charms shaped like small shark teeth. When you activate the bracelet, if you roll a success on the …", "summary_markdown": "This dried seaweed bracelet is lined with charms shaped like small shark teeth. When you activate the bracelet, if you roll a success on the …", "text": " Shark Tooth Charm Source Core Rulebook pg. 569 4.0 Price 23 gp Usage affixed to armor Activate Free Action command Trigger You attempt to Escape using Acrobatics for your roll, but you haven't rolled yet Requirement You are an expert in Acrobatics --- This dried seaweed bracelet is lined with charms shaped like small shark teeth. When you activate the bracelet, if you roll a success on the triggering check, you get a critical success instead (if you roll a critical failure, you get a failure instead). If you fail the Acrobatics check against a grabbing creature, the creature must either release you as a free action or take 2d8 piercing damage as shark’s teeth momentarily emerge from your skin. ", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trigger": "You attempt to Escape using Acrobatics for your roll, but you haven't rolled yet", "trigger_markdown": "You attempt to Escape using Acrobatics for your roll, but you haven't rolled yet", "type": "Item", "url": "/Equipment.aspx?ID=233", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-234", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Sneaky Key](/Equipment.aspx?ID=234)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\n\n**Price** 22 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are an expert in Thievery\r\n\n\n\r\n\r\n---\n\nThis small silver skeleton key can be pinned to armor or a sleeve. When you turn the key to activate it, for the next minute, if the outcome of any your attempts to Pick a Lock is a critical failure, you get a failure instead.\n\n\n\n", "name": "Sneaky Key", "pfs": "Standard", "price": 2200, "price_raw": "22 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are an expert in Thievery", "requirement_markdown": "You are an expert in Thievery", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\r\n\r\n**Price** 22 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are an expert in Thievery\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small silver skeleton key can be pinned to armor or a sleeve. When you turn the key to activate it, for the next minute, if the outcome of any …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 569" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small silver skeleton key can be pinned to armor or a sleeve. When you turn the key to activate it, for the next minute, if the outcome of any …", "summary_markdown": "This small silver skeleton key can be pinned to armor or a sleeve. When you turn the key to activate it, for the next minute, if the outcome of any …", "text": " Sneaky Key Source Core Rulebook pg. 569 4.0 Price 22 gp Usage affixed to armor Activate Single Action Interact Requirement You are an expert in Thievery --- This small silver skeleton key can be pinned to armor or a sleeve. When you turn the key to activate it, for the next minute, if the outcome of any your attempts to Pick a Lock is a critical failure, you get a failure instead.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=234", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-235", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Swift Block Cabochon](/Equipment.aspx?ID=235)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\n\n**Price** 70 gp\r\n\r\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You take damage from a physical attack while you don't have the affixed shield raised\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clear quartz cabochon attaches to the center of your shield. When you activate the cabochon, you use the [Shield Block](/Feats.aspx?ID=839) reaction even if you hadn’t raised the affixed shield (and even if you don’t normally have that reaction).\n\n\n\n", "name": "Swift Block Cabochon", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You take damage from a physical attack while you don't have the affixed shield raised\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis clear quartz cabochon attaches to the center of your shield. When you activate the cabochon, you use the Shield Block reaction even if you …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 569" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This clear quartz cabochon attaches to the center of your shield. When you activate the cabochon, you use the Shield Block reaction even if you …", "summary_markdown": "This clear quartz cabochon attaches to the center of your shield. When you activate the cabochon, you use the Shield Block reaction even if you …", "text": " Swift Block Cabochon Source Core Rulebook pg. 569 4.0 Price 70 gp Usage affixed to a shield Activate Free Action envision Trigger You take damage from a physical attack while you don't have the affixed shield raised --- This clear quartz cabochon attaches to the center of your shield. When you activate the cabochon, you use the Shield Block reaction even if you hadn’t raised the affixed shield (and even if you don’t normally have that reaction).\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You take damage from a physical attack while you don't have the affixed shield raised", "trigger_markdown": "You take damage from a physical attack while you don't have the affixed shield raised", "type": "Item", "url": "/Equipment.aspx?ID=235", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-236", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tiger Menuki](/Equipment.aspx?ID=236)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You Strike with the affixed weapon\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tiger formed of pewter snarls viciously from your weapon’s grip. When you activate the tiger, the affixed weapon gains the sweep trait for the triggering attack and all other attacks for 1 minute.\n\n\n\n", "name": "Tiger Menuki", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You Strike with the affixed weapon\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tiger formed of pewter snarls viciously from your weapon’s grip. When you activate the tiger, the affixed weapon gains the sweep trait for the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 569" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tiger formed of pewter snarls viciously from your weapon’s grip. When you activate the tiger, the affixed weapon gains the sweep trait for the …", "summary_markdown": "This tiger formed of pewter snarls viciously from your weapon’s grip. When you activate the tiger, the affixed weapon gains the sweep trait for the …", "text": " Tiger Menuki Source Core Rulebook pg. 569 4.0 Price 30 gp Usage affixed to a weapon Activate Free Action envision Trigger You Strike with the affixed weapon --- This tiger formed of pewter snarls viciously from your weapon’s grip. When you activate the tiger, the affixed weapon gains the sweep trait for the triggering attack and all other attacks for 1 minute.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "You Strike with the affixed weapon", "trigger_markdown": "You Strike with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=236", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-237", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Vanishing Coin](/Equipment.aspx?ID=237)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Stealth check for initiative, but you haven't rolled yet\r\n\r\n**Requirement** You are a master in Stealth\r\n\n\n\r\n\r\n---\n\nThis copper coin dangles from a leather strip strung through a hole drilled in the center. Until activated, the coin becomes invisible for a few seconds at random intervals every few minutes. When you activate the coin, it casts a 2nd-level [_invisibility_](/Spells.aspx?ID=164) spell on you, lasting until the end of your next turn.\n\n\n\n", "name": "Vanishing Coin", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are a master in Stealth", "requirement_markdown": "You are a master in Stealth", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Stealth check for initiative, but you haven't rolled yet\r\n\r\n**Requirement** You are a master in Stealth\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis copper coin dangles from a leather strip strung through a hole drilled in the center. Until activated, the coin becomes invisible for a few …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 569" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This copper coin dangles from a leather strip strung through a hole drilled in the center. Until activated, the coin becomes invisible for a few …", "summary_markdown": "This copper coin dangles from a leather strip strung through a hole drilled in the center. Until activated, the coin becomes invisible for a few …", "text": " Vanishing Coin Source Core Rulebook pg. 569 4.0 Price 160 gp Usage affixed to armor Activate Free Action envision Trigger You attempt a Stealth check for initiative, but you haven't rolled yet Requirement You are a master in Stealth --- This copper coin dangles from a leather strip strung through a hole drilled in the center. Until activated, the coin becomes invisible for a few seconds at random intervals every few minutes. When you activate the coin, it casts a 2nd-level invisibility spell on you, lasting until the end of your next turn.\n", "trait": [ "Consumable", "Illusion", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Talisman" ], "trigger": "You attempt a Stealth check for initiative, but you haven't rolled yet", "trigger_markdown": "You attempt a Stealth check for initiative, but you haven't rolled yet", "type": "Item", "url": "/Equipment.aspx?ID=237", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Reaction", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-238", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Viper's Fang](/Equipment.aspx?ID=238)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\n\n**Price** 850 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using\r\n\r\n**Requirement** You are a master with the affixed weapon\r\n\n\n\r\n\r\n---\n\nWhen you activate this resin-strengthened viper skull, you make an [Attack of Opportunity](/Actions.aspx?ID=8) against the triggering creature.\n\n If you have Attack of Opportunity, you can activate the _viper’s fang_ as a free action.\n\n\n\n", "name": "Viper's Fang", "pfs": "Standard", "price": 85000, "price_raw": "850 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are a master with the affixed weapon", "requirement_markdown": "You are a master with the affixed weapon", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using\r\n\r\n**Requirement** You are a master with the affixed weapon\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you activate this resin-strengthened viper skull, you make an Attack of Opportunity against the triggering creature. If you have Attack of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 569" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 569 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you activate this resin-strengthened viper skull, you make an Attack of Opportunity against the triggering creature. If you have Attack of …", "summary_markdown": "When you activate this resin-strengthened viper skull, you make an Attack of Opportunity against the triggering creature. If you have Attack of …", "text": " Viper's Fang Source Core Rulebook pg. 569 4.0 Price 850 gp Usage affixed to a weapon Activate Reaction envision Trigger A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using Requirement You are a master with the affixed weapon --- When you activate this resin-strengthened viper skull, you make an Attack of Opportunity against the triggering creature. If you have Attack of Opportunity, you can activate the viper’s fang as a free action.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using", "trigger_markdown": "A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using", "type": "Item", "url": "/Equipment.aspx?ID=238", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-239", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Wolf Fang](/Equipment.aspx?ID=239)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 4 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You successfully Trip a foe\r\n\r\n**Requirement** You are trained in Athletics\r\n\n\n\r\n\r\n---\n\nThis wolf canine is bound in a strip of leather and tied to a buckle or strap of a suit of armor. When you activate the fang, you deal bludgeoning damage equal to your Strength modifier to the target of your Trip. If your Trip would already deal physical damage that doesn’t include an ability modifier, add your Strength modifier to that damage.\n\n\n\n", "name": "Wolf Fang", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are trained in Athletics", "requirement_markdown": "You are trained in Athletics", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You successfully Trip a foe\r\n\r\n**Requirement** You are trained in Athletics\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wolf canine is bound in a strip of leather and tied to a buckle or strap of a suit of armor. When you activate the fang, you deal bludgeoning …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wolf canine is bound in a strip of leather and tied to a buckle or strap of a suit of armor. When you activate the fang, you deal bludgeoning …", "summary_markdown": "This wolf canine is bound in a strip of leather and tied to a buckle or strap of a suit of armor. When you activate the fang, you deal bludgeoning …", "text": " Wolf Fang Source Core Rulebook pg. 570 4.0 Price 4 gp Usage affixed to armor Activate Free Action envision Trigger You successfully Trip a foe Requirement You are trained in Athletics --- This wolf canine is bound in a strip of leather and tied to a buckle or strap of a suit of armor. When you activate the fang, you deal bludgeoning damage equal to your Strength modifier to the target of your Trip. If your Trip would already deal physical damage that doesn’t include an ability modifier, add your Strength modifier to that damage.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "You successfully Trip a foe", "trigger_markdown": "You successfully Trip a foe", "type": "Item", "url": "/Equipment.aspx?ID=239", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-240", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Candle of Truth](/Equipment.aspx?ID=240)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tapered candle has a golden wick that burns with white fire. You activate the candle by lighting it, which causes creatures within 10 feet of the candle to find it difficult to tell falsehoods. Creatures in the area receive a –4 status penalty to Lie.\n\n In addition, when first entering the affected area, each creature (including you) must succeed at a DC 26 Will save or be unable to tell any deliberate lies while within 10 feet of the lit candle. This lasts for as long as the candle is lit. Once lit, the candle burns for 10 minutes, and it cannot be extinguished.\n\n\n\n", "name": "Candle of Truth", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tapered candle has a golden wick that burns with white fire. You activate the candle by lighting it, which causes creatures within 10 feet of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tapered candle has a golden wick that burns with white fire. You activate the candle by lighting it, which causes creatures within 10 feet of …", "summary_markdown": "This tapered candle has a golden wick that burns with white fire. You activate the candle by lighting it, which causes creatures within 10 feet of …", "text": " Candle of Truth Source Core Rulebook pg. 570 4.0 Price 75 gp Activate Single Action Interact --- This tapered candle has a golden wick that burns with white fire. You activate the candle by lighting it, which causes creatures within 10 feet of the candle to find it difficult to tell falsehoods. Creatures in the area receive a –4 status penalty to Lie. In addition, when first entering the affected area, each creature (including you) must succeed at a DC 26 Will save or be unable to tell any deliberate lies while within 10 feet of the lit candle. This lasts for as long as the candle is lit. Once lit, the candle burns for 10 minutes, and it cannot be extinguished.\n", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=240", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-241", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Dust of Appearance](/Equipment.aspx?ID=241)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nStored in a small reed, this powder looks like a fine metallic dust. When you fling it in the air, it coats all creatures in a 10-foot burst centered on a point within 5 feet of you. For 1 minute, the coated creatures can’t be concealed or invisible, nor can they benefit from [_mirror image_](/Spells.aspx?ID=197) or similar abilities that create illusory duplicates. Any illusions in the area of 3rd level or lower are revealed as such, although this does not end their effect.\n\n\n\n", "name": "Dust of Appearance", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nStored in a small reed, this powder looks like a fine metallic dust. When you fling it in the air, it coats all creatures in a 10-foot burst centered …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Stored in a small reed, this powder looks like a fine metallic dust. When you fling it in the air, it coats all creatures in a 10-foot burst centered …", "summary_markdown": "Stored in a small reed, this powder looks like a fine metallic dust. When you fling it in the air, it coats all creatures in a 10-foot burst centered …", "text": " Dust of Appearance Source Core Rulebook pg. 570 4.0 Price 50 gp Activate Single Action Interact --- Stored in a small reed, this powder looks like a fine metallic dust. When you fling it in the air, it coats all creatures in a 10-foot burst centered on a point within 5 feet of you. For 1 minute, the coated creatures can’t be concealed or invisible, nor can they benefit from mirror image or similar abilities that create illusory duplicates. Any illusions in the area of 3rd level or lower are revealed as such, although this does not end their effect.\n", "trait": [ "Consumable", "Divination", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=241", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-242", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dust of Disappearance](/Equipment.aspx?ID=242)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 135 gp\r\n\r\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis powder shimmers like a thousand tiny motes of light. Activating the dust by sprinkling it on yourself or a creature within reach casts a 4th-level [_invisibility_](/Spells.aspx?ID=164) spell with a duration of 1 minute on that creature. This invisibility can’t be negated or seen through by any spell of 3rd level or lower or any item of 5th level or lower.\n\n\n\n", "name": "Dust of Disappearance", "pfs": "Standard", "price": 13500, "price_raw": "135 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 135 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis powder shimmers like a thousand tiny motes of light. Activating the dust by sprinkling it on yourself or a creature within reach casts a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This powder shimmers like a thousand tiny motes of light. Activating the dust by sprinkling it on yourself or a creature within reach casts a …", "summary_markdown": "This powder shimmers like a thousand tiny motes of light. Activating the dust by sprinkling it on yourself or a creature within reach casts a …", "text": " Dust of Disappearance Source Core Rulebook pg. 570 4.0 Price 135 gp Activate Single Action Interact --- This powder shimmers like a thousand tiny motes of light. Activating the dust by sprinkling it on yourself or a creature within reach casts a 4th-level invisibility spell with a duration of 1 minute on that creature. This invisibility can’t be negated or seen through by any spell of 3rd level or lower or any item of 5th level or lower.\n", "trait": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=242", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-243", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Gem](/Equipment.aspx?ID=243)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou shout the name of an elemental lord and dash this glassy gem against a hard surface to activate it. It cracks open, casting a 5th-level [_summon elemental_](/Spells.aspx?ID=320) spell to summon forth an elemental you control as long as you spend an action each round to Sustain the Activation. \n\n This gem comes in four varieties: transparent for a living whirlwind, light brown for a living landslide, reddish orange for a living wildfire, and blue-green for a living waterfall.\n\n\n\n", "name": "Elemental Gem", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou shout the name of an elemental lord and dash this glassy gem against a hard surface to activate it. It cracks open, casting a 5th-level summon …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You shout the name of an elemental lord and dash this glassy gem against a hard surface to activate it. It cracks open, casting a 5th-level summon …", "summary_markdown": "You shout the name of an elemental lord and dash this glassy gem against a hard surface to activate it. It cracks open, casting a 5th-level summon …", "text": " Elemental Gem Source Core Rulebook pg. 570 4.0 Price 200 gp Activate Two Actions command, Interact --- You shout the name of an elemental lord and dash this glassy gem against a hard surface to activate it. It cracks open, casting a 5th-level summon elemental spell to summon forth an elemental you control as long as you spend an action each round to Sustain the Activation. This gem comes in four varieties: transparent for a living whirlwind, light brown for a living landslide, reddish orange for a living wildfire, and blue-green for a living waterfall.\n", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=243", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-244", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating …", "summary_markdown": "Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating …", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-244-242", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token (Anchor)", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "summary": "This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. …", "summary_markdown": "This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. …", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-244-243", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token (Bird)", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "summary": "When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with …", "summary_markdown": "When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with …", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-244-244", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token (Chest)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "summary": "When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is …", "summary_markdown": "When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is …", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-244-245", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token (Fan)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "summary": "Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward …", "summary_markdown": "Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward …", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-244-246", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token (Holly Bush)", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "summary": "When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In …", "summary_markdown": "When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In …", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-244-247", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token (Ladder)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "summary": "When activated, this feather transforms permanently into a 20-foot-long wooden ladder.", "summary_markdown": "When activated, this feather transforms permanently into a 20-foot-long wooden ladder.", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-244-248", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token (Swan Boat)", "pfs": "Standard", "price": 7600, "price_raw": "76 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 76 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "summary": "This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat …", "summary_markdown": "This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat …", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-244-249", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token (Tree)", "pfs": "Standard", "price": 3800, "price_raw": "38 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 38 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "summary": "This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a …", "summary_markdown": "This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a …", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-244-250", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token (Whip)", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 570" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0", "speed": {}, "spell_markdown": "", "summary": "This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your …", "summary_markdown": "This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your …", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-244-1407", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token (Balloon)", "pfs": "Limited", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2021-11-11", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and …", "summary_markdown": "This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and …", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-244-1408", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Feather Token](/Equipment.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.\n\n\n\n\r\n\r\n\r\nFeather Token (Anchor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by [_dispel magic_](/Spells.aspx?ID=78) or destroyed (Hardness 30, HP 40).\r\n\r\n\r\nFeather Token (Bird)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified.\r\n\r\n\r\nFeather Token (Chest)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.\r\n\r\n\r\nFeather Token (Fan)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nActivating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of [_gust of wind_](/Spells.aspx?ID=143) (DC 20).\r\n\r\n\r\nFeather Token (Holly Bush)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action.\n\n If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days.\r\n\r\n\r\nFeather Token (Ladder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this feather transforms permanently into a 20-foot-long wooden ladder.\r\n\r\n\r\nFeather Token (Swan Boat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 76 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day.\r\n\r\n\r\nFeather Token (Tree)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 38 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable.\r\n\r\n\r\nFeather Token (Whip)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather transforms into a _+1 striking [dancing whip_](/Equipment.aspx?ID=293) when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for _dancing_, at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a _dancing_ weapon.\r\n\r\n\r\nFeather Token (Balloon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates.\r\n\r\n\r\nFeather Token (Puddle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 8 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "name": "Feather Token (Puddle)", "pfs": "Limited", "price": 800, "price_raw": "8 gp", "rarity": "common", "release_date": "2021-11-11", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 570 4.0\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "summary_markdown": "When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "text": " Feather Token Source Core Rulebook pg. 570 4.0 Activate Single Action Interact --- Each feather token appears to be a simple feather from some exotic bird. The feather’s shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Feather Token (Anchor) Source Core Rulebook pg. 570 4.0 Price 55 gp --- This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Bird) Source Core Rulebook pg. 570 4.0 Price 8 gp --- When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient. The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Feather Token (Chest) Source Core Rulebook pg. 570 4.0 Price 10 gp --- When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Feather Token (Fan) Source Core Rulebook pg. 570 4.0 Price 15 gp --- Activating this feather requires you to fan it in a given direction. If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20). <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Feather Token (Holly Bush) Source Core Rulebook pg. 570 4.0 Price 6 gp --- When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has 2d4 bright-red berries. While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an Interact action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn’t heal you if you don’t eat it within the span of your Interact action. If activated on soil, the plant continues to grow and thrive (although it doesn’t produce any more healing berries). If activated elsewhere, it withers and dies within 1d4 days. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Feather Token (Ladder) Source Core Rulebook pg. 570 4.0 Price 3 gp --- When activated, this feather transforms permanently into a 20-foot-long wooden ladder. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Feather Token (Swan Boat) Source Core Rulebook pg. 570 4.0 Price 76 gp --- This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Feather Token (Tree) Source Core Rulebook pg. 570 4.0 Price 38 gp --- This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feather Token (Whip) Source Core Rulebook pg. 570 4.0 Price 130 gp --- This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing , at which point it vanishes. If the whip’s target isn’t prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip’s total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Feather Token (Balloon) Source Pathfinder Special: Fumbus pg. 0 Price 50 gp --- This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Feather Token (Puddle) Source Pathfinder Special: Fumbus pg. 0 Price 8 gp --- When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=244", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-245", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Holy Water](/Equipment.aspx?ID=245)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis vial contains water blessed by a good deity. You activate a vial of _holy water_ by throwing it as a Strike. It’s a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn’t add the manipulate trait to the attack made with it.\n\n _Holy water_ deals 1d6 good damage and 1 good splash damage. It damages only fiends, undead, and creatures that have a weakness to good damage.\n\n\n\n", "name": "Holy Water", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis vial contains water blessed by a good deity. You activate a vial of holy water by throwing it as a Strike. It’s a simple thrown weapon with a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 571" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This vial contains water blessed by a good deity. You activate a vial of holy water by throwing it as a Strike. It’s a simple thrown weapon with a …", "summary_markdown": "This vial contains water blessed by a good deity. You activate a vial of holy water by throwing it as a Strike. It’s a simple thrown weapon with a …", "text": " Holy Water Source Core Rulebook pg. 571 4.0 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Strike --- This vial contains water blessed by a good deity. You activate a vial of holy water by throwing it as a Strike. It’s a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn’t add the manipulate trait to the attack made with it. Holy water deals 1d6 good damage and 1 good splash damage. It damages only fiends, undead, and creatures that have a weakness to good damage.\n", "trait": [ "Consumable", "Divine", "Good", "Necromancy", "Splash" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Good](/Traits.aspx?ID=83), [Necromancy](/Traits.aspx?ID=117), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Consumable", "Divine", "Good", "Necromancy", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=245", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-246", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Javelin of Lightning](/Equipment.aspx?ID=246)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0\n\n**Price** 110 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item looks like a normal javelin carved with lightning-bolt motifs. If thrown without being activated, it wobbles in the air and fails to strike true. When you Activate the javelin, your command makes the carvings crackle with electricity. You then hurl the javelin. It shatters immediately after leaving your hand and unleashes its magic as a 4th-level [_lightning bolt_](/Spells.aspx?ID=172) originating from your space. The bolt deals 5d12 electricity damage and has a Reflex save DC of 25.\n\n\n\n", "name": "Javelin of Lightning", "pfs": "Standard", "price": 11000, "price_raw": "110 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0\r\n\r\n**Price** 110 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item looks like a normal javelin carved with lightning-bolt motifs. If thrown without being activated, it wobbles in the air and fails to strike …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 571" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item looks like a normal javelin carved with lightning-bolt motifs. If thrown without being activated, it wobbles in the air and fails to strike …", "summary_markdown": "This item looks like a normal javelin carved with lightning-bolt motifs. If thrown without being activated, it wobbles in the air and fails to strike …", "text": " Javelin of Lightning Source Core Rulebook pg. 571 4.0 Price 110 gp Usage held in 1 hand Bulk L Activate Two Actions command, Interact --- This item looks like a normal javelin carved with lightning-bolt motifs. If thrown without being activated, it wobbles in the air and fails to strike true. When you Activate the javelin, your command makes the carvings crackle with electricity. You then hurl the javelin. It shatters immediately after leaving your hand and unleashes its magic as a 4th-level lightning bolt originating from your space. The bolt deals 5d12 electricity damage and has a Reflex save DC of 25.\n", "trait": [ "Consumable", "Electricity", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Electricity", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=246", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-247", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Runestone](/Equipment.aspx?ID=247)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flat piece of hard stone is specially prepared for etching a magical fundamental rune or property rune. You can etch only one rune upon a stone. Once the stone is etched, it gains the magic school trait of the rune etched upon it. When a rune is transferred from the _runestone_ to another object, the _runestone_ cracks and is destroyed. The Price listed is for an empty stone; a stone holding a rune adds the Price of the rune.\n\n\n\n", "name": "Runestone", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis flat piece of hard stone is specially prepared for etching a magical fundamental rune or property rune. You can etch only one rune upon a stone. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 571" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This flat piece of hard stone is specially prepared for etching a magical fundamental rune or property rune. You can etch only one rune upon a stone. …", "summary_markdown": "This flat piece of hard stone is specially prepared for etching a magical fundamental rune or property rune. You can etch only one rune upon a stone. …", "text": " Runestone Source Core Rulebook pg. 571 4.0 Price 3 gp Usage held in 1 hand Bulk L --- This flat piece of hard stone is specially prepared for etching a magical fundamental rune or property rune. You can etch only one rune upon a stone. Once the stone is etched, it gains the magic school trait of the rune etched upon it. When a rune is transferred from the runestone to another object, the runestone cracks and is destroyed. The Price listed is for an empty stone; a stone holding a rune adds the Price of the rune.\n", "trait": [ "Consumable", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=247", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-248", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Unholy Water](/Equipment.aspx?ID=248)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn evil deity’s malice lies within this vial of water. You activate a vial of _unholy water_ by throwing it as a Strike. It’s a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn’t add the manipulate trait to the attack made with it.\n\n _Unholy water_ deals 1d6 evil damage and 1 evil splash damage. It damages only celestials and creatures that have a weakness to evil damage. \n\n\n\n", "name": "Unholy Water", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn evil deity’s malice lies within this vial of water. You activate a vial of unholy water by throwing it as a Strike. It’s a simple thrown weapon …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 571" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 571 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An evil deity’s malice lies within this vial of water. You activate a vial of unholy water by throwing it as a Strike. It’s a simple thrown weapon …", "summary_markdown": "An evil deity’s malice lies within this vial of water. You activate a vial of unholy water by throwing it as a Strike. It’s a simple thrown weapon …", "text": " Unholy Water Source Core Rulebook pg. 571 4.0 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Strike --- An evil deity’s malice lies within this vial of water. You activate a vial of unholy water by throwing it as a Strike. It’s a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn’t add the manipulate trait to the attack made with it. Unholy water deals 1d6 evil damage and 1 evil splash damage. It damages only celestials and creatures that have a weakness to evil damage. ", "trait": [ "Consumable", "Divine", "Evil", "Necromancy", "Splash" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Consumable", "Divine", "Evil", "Necromancy", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=248", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-249", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Bag of Holding](/Equipment.aspx?ID=249)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThough it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a _bag of holding_ opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the _bag of holding_ itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.\n\n You can Interact with the _bag of holding_ to stow items in it or remove them just like a mundane [sack](/Equipment.aspx?ID=45). Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside.\n\n If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to [Escape](/Actions.aspx?ID=79) against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.\n\n\n\n\r\n\r\n\r\nBag of Holding (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 25 Bulk\r\n\r\n\r\nBag of Holding (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 50 Bulk\r\n\r\n\r\nBag of Holding (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 100 Bulk\r\n\r\n\r\nBag of Holding (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 2,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 150 Bulk", "name": "Bag of Holding", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThough it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an …", "summary_markdown": "Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an …", "text": " Bag of Holding Source Core Rulebook pg. 572 4.0 Usage held in 2 hands Bulk 1 --- Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bag of Holding (Type I) Source Core Rulebook pg. 572 4.0 Price 75 gp --- Capacity 25 Bulk <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bag of Holding (Type II) Source Core Rulebook pg. 572 4.0 Price 300 gp --- Capacity 50 Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bag of Holding (Type III) Source Core Rulebook pg. 572 4.0 Price 1,200 gp --- Capacity 100 Bulk <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Bag of Holding (Type IV) Source Core Rulebook pg. 572 4.0 Price 2,400 gp --- Capacity 150 Bulk", "trait": [ "Conjuration", "Extradimensional", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=249", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-249-251", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Bag of Holding](/Equipment.aspx?ID=249)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThough it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a _bag of holding_ opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the _bag of holding_ itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.\n\n You can Interact with the _bag of holding_ to stow items in it or remove them just like a mundane [sack](/Equipment.aspx?ID=45). Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside.\n\n If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to [Escape](/Actions.aspx?ID=79) against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.\n\n\n\n\r\n\r\n\r\nBag of Holding (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 25 Bulk\r\n\r\n\r\nBag of Holding (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 50 Bulk\r\n\r\n\r\nBag of Holding (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 100 Bulk\r\n\r\n\r\nBag of Holding (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 2,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 150 Bulk", "name": "Bag of Holding (Type I)", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity 25 Bulk\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "summary": " Capacity 25 Bulk", "summary_markdown": " Capacity 25 Bulk", "text": " Bag of Holding Source Core Rulebook pg. 572 4.0 Usage held in 2 hands Bulk 1 --- Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bag of Holding (Type I) Source Core Rulebook pg. 572 4.0 Price 75 gp --- Capacity 25 Bulk <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bag of Holding (Type II) Source Core Rulebook pg. 572 4.0 Price 300 gp --- Capacity 50 Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bag of Holding (Type III) Source Core Rulebook pg. 572 4.0 Price 1,200 gp --- Capacity 100 Bulk <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Bag of Holding (Type IV) Source Core Rulebook pg. 572 4.0 Price 2,400 gp --- Capacity 150 Bulk", "trait": [ "Conjuration", "Extradimensional", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=249", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-249-252", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Bag of Holding](/Equipment.aspx?ID=249)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThough it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a _bag of holding_ opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the _bag of holding_ itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.\n\n You can Interact with the _bag of holding_ to stow items in it or remove them just like a mundane [sack](/Equipment.aspx?ID=45). Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside.\n\n If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to [Escape](/Actions.aspx?ID=79) against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.\n\n\n\n\r\n\r\n\r\nBag of Holding (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 25 Bulk\r\n\r\n\r\nBag of Holding (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 50 Bulk\r\n\r\n\r\nBag of Holding (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 100 Bulk\r\n\r\n\r\nBag of Holding (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 2,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 150 Bulk", "name": "Bag of Holding (Type II)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity 50 Bulk\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "summary": " Capacity 50 Bulk", "summary_markdown": " Capacity 50 Bulk", "text": " Bag of Holding Source Core Rulebook pg. 572 4.0 Usage held in 2 hands Bulk 1 --- Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bag of Holding (Type I) Source Core Rulebook pg. 572 4.0 Price 75 gp --- Capacity 25 Bulk <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bag of Holding (Type II) Source Core Rulebook pg. 572 4.0 Price 300 gp --- Capacity 50 Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bag of Holding (Type III) Source Core Rulebook pg. 572 4.0 Price 1,200 gp --- Capacity 100 Bulk <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Bag of Holding (Type IV) Source Core Rulebook pg. 572 4.0 Price 2,400 gp --- Capacity 150 Bulk", "trait": [ "Conjuration", "Extradimensional", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=249", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-249-253", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Bag of Holding](/Equipment.aspx?ID=249)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThough it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a _bag of holding_ opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the _bag of holding_ itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.\n\n You can Interact with the _bag of holding_ to stow items in it or remove them just like a mundane [sack](/Equipment.aspx?ID=45). Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside.\n\n If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to [Escape](/Actions.aspx?ID=79) against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.\n\n\n\n\r\n\r\n\r\nBag of Holding (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 25 Bulk\r\n\r\n\r\nBag of Holding (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 50 Bulk\r\n\r\n\r\nBag of Holding (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 100 Bulk\r\n\r\n\r\nBag of Holding (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 2,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 150 Bulk", "name": "Bag of Holding (Type III)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity 100 Bulk\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "summary": " Capacity 100 Bulk", "summary_markdown": " Capacity 100 Bulk", "text": " Bag of Holding Source Core Rulebook pg. 572 4.0 Usage held in 2 hands Bulk 1 --- Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bag of Holding (Type I) Source Core Rulebook pg. 572 4.0 Price 75 gp --- Capacity 25 Bulk <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bag of Holding (Type II) Source Core Rulebook pg. 572 4.0 Price 300 gp --- Capacity 50 Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bag of Holding (Type III) Source Core Rulebook pg. 572 4.0 Price 1,200 gp --- Capacity 100 Bulk <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Bag of Holding (Type IV) Source Core Rulebook pg. 572 4.0 Price 2,400 gp --- Capacity 150 Bulk", "trait": [ "Conjuration", "Extradimensional", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=249", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-249-254", "item_category": "Held Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Bag of Holding](/Equipment.aspx?ID=249)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThough it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a _bag of holding_ opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the _bag of holding_ itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.\n\n You can Interact with the _bag of holding_ to stow items in it or remove them just like a mundane [sack](/Equipment.aspx?ID=45). Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside.\n\n If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to [Escape](/Actions.aspx?ID=79) against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.\n\n\n\n\r\n\r\n\r\nBag of Holding (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 25 Bulk\r\n\r\n\r\nBag of Holding (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 50 Bulk\r\n\r\n\r\nBag of Holding (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 100 Bulk\r\n\r\n\r\nBag of Holding (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 2,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 150 Bulk", "name": "Bag of Holding (Type IV)", "pfs": "Standard", "price": 240000, "price_raw": "2,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 2,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity 150 Bulk\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "summary": " Capacity 150 Bulk", "summary_markdown": " Capacity 150 Bulk", "text": " Bag of Holding Source Core Rulebook pg. 572 4.0 Usage held in 2 hands Bulk 1 --- Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bag of Holding (Type I) Source Core Rulebook pg. 572 4.0 Price 75 gp --- Capacity 25 Bulk <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bag of Holding (Type II) Source Core Rulebook pg. 572 4.0 Price 300 gp --- Capacity 50 Bulk <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bag of Holding (Type III) Source Core Rulebook pg. 572 4.0 Price 1,200 gp --- Capacity 100 Bulk <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Bag of Holding (Type IV) Source Core Rulebook pg. 572 4.0 Price 2,400 gp --- Capacity 150 Bulk", "trait": [ "Conjuration", "Extradimensional", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=249", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-250", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Bottled Air](/Equipment.aspx?ID=250)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 320 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAppearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact action before you can activate it.\n\n\n\n\n\n", "name": "Bottled Air", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAppearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact …", "summary_markdown": "Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact …", "text": " Bottled Air Source Core Rulebook pg. 572 4.0 Price 320 gp Usage held in 1 hand Bulk L --- Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact action before you can activate it.\n", "trait": [ "Air", "Conjuration", "Magical" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Air", "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=250", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-251", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Broom of Flying](/Equipment.aspx?ID=251)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and the broom can carry up to one passenger in addition to you. The broom moves at a fly Speed of 20 feet. The broom can carry only so much, taking a –10-foot penalty to its Speed if laden with more than 20 Bulk, and crashing to the ground if it carries more than 30 Bulk.\n\n\n\nIf the broom carries a rider, this activation lasts until 4 hours pass (typically 16 miles of travel), the broom reaches its destination, or you Dismiss the activation. If the broom doesn’t have a rider, the activation lasts until the broom reaches its destination. When the activation ends, the broom floats to the ground and can’t be activated again for 1 hour.\n\n\n\n", "name": "Broom of Flying", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and …", "summary_markdown": "This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and …", "text": " Broom of Flying Source Core Rulebook pg. 572 4.0 Price 1,900 gp Usage held in 1 hand Bulk 1 --- This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and the broom can carry up to one passenger in addition to you. The broom moves at a fly Speed of 20 feet. The broom can carry only so much, taking a –10-foot penalty to its Speed if laden with more than 20 Bulk, and crashing to the ground if it carries more than 30 Bulk. If the broom carries a rider, this activation lasts until 4 hours pass (typically 16 miles of travel), the broom reaches its destination, or you Dismiss the activation. If the broom doesn’t have a rider, the activation lasts until the broom reaches its destination. When the activation ends, the broom floats to the ground and can’t be activated again for 1 hour.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=251", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-252", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Chime of Opening](/Equipment.aspx?ID=252)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 235 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hollow mithral tube is about a foot long and bears engravings reminiscent of open locks and broken chains. The chime can be activated 10 times before it cracks and becomes useless.\n\n\n\n\n\n", "name": "Chime of Opening", "pfs": "Standard", "price": 23500, "price_raw": "235 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 235 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hollow mithral tube is about a foot long and bears engravings reminiscent of open locks and broken chains. The chime can be activated 10 times …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This hollow mithral tube is about a foot long and bears engravings reminiscent of open locks and broken chains. The chime can be activated 10 times …", "summary_markdown": "This hollow mithral tube is about a foot long and bears engravings reminiscent of open locks and broken chains. The chime can be activated 10 times …", "text": " Chime of Opening Source Core Rulebook pg. 572 4.0 Price 235 gp Usage held in 2 hands Bulk L --- This hollow mithral tube is about a foot long and bears engravings reminiscent of open locks and broken chains. The chime can be activated 10 times before it cracks and becomes useless.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=252", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-253", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Crystal Ball](/Equipment.aspx?ID=253)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the _crystal ball_ appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a [_scrying_](/Spells.aspx?ID=268) spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.\n\n The base version of a _crystal ball_ is a sphere of clear quartz, but other versions are made of different stones.\n\n
\n\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 3,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 36 and gives you the benefits of [_see invisibility_](/Spells.aspx?ID=271) on the target.\r\n\r\n\r\nCrystal Ball (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 37 and gives you the benefits of [_mind reading_](/Spells.aspx?ID=194) on the target, using the same save DC.\r\n\r\n\r\nCrystal Ball (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 39 and gives you the benefits of [_telepathy_](/Spells.aspx?ID=337) for communicating with the target.\r\n\r\n\r\nCrystal Ball (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 32,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 41 and gives you the benefits of [_true seeing_](/Spells.aspx?ID=344) for anything you watch through it.", "name": "Crystal Ball", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the …", "summary_markdown": "This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the …", "text": " Crystal Ball Source Core Rulebook pg. 572 4.0 Usage held in 1 hand Bulk L --- This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a scrying spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. The base version of a crystal ball is a sphere of clear quartz, but other versions are made of different stones. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Crystal Ball (Clear Quartz) Source Core Rulebook pg. 572 4.0 Price 3,800 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Crystal Ball (Selenite) Source Core Rulebook pg. 572 4.0 Price 7,000 gp --- Scrying is DC 36 and gives you the benefits of see invisibility on the target. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Crystal Ball (Moonstone) Source Core Rulebook pg. 572 4.0 Price 7,500 gp --- Scrying is DC 37 and gives you the benefits of mind reading on the target, using the same save DC. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Crystal Ball (Peridot) Source Core Rulebook pg. 572 4.0 Price 12,500 gp --- Scrying is DC 39 and gives you the benefits of telepathy for communicating with the target. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Crystal Ball (Obsidian) Source Core Rulebook pg. 572 4.0 Price 32,000 gp --- Scrying is DC 41 and gives you the benefits of true seeing for anything you watch through it.", "trait": [ "Divination", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=253", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-253-255", "item_category": "Held Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Crystal Ball](/Equipment.aspx?ID=253)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the _crystal ball_ appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a [_scrying_](/Spells.aspx?ID=268) spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.\n\n The base version of a _crystal ball_ is a sphere of clear quartz, but other versions are made of different stones.\n\n
\n\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 3,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 36 and gives you the benefits of [_see invisibility_](/Spells.aspx?ID=271) on the target.\r\n\r\n\r\nCrystal Ball (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 37 and gives you the benefits of [_mind reading_](/Spells.aspx?ID=194) on the target, using the same save DC.\r\n\r\n\r\nCrystal Ball (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 39 and gives you the benefits of [_telepathy_](/Spells.aspx?ID=337) for communicating with the target.\r\n\r\n\r\nCrystal Ball (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 32,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 41 and gives you the benefits of [_true seeing_](/Spells.aspx?ID=344) for anything you watch through it.", "name": "Crystal Ball (Clear Quartz)", "pfs": "Standard", "price": 380000, "price_raw": "3,800 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 3,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "summary": "This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the …", "summary_markdown": "This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the …", "text": " Crystal Ball Source Core Rulebook pg. 572 4.0 Usage held in 1 hand Bulk L --- This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a scrying spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. The base version of a crystal ball is a sphere of clear quartz, but other versions are made of different stones. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Crystal Ball (Clear Quartz) Source Core Rulebook pg. 572 4.0 Price 3,800 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Crystal Ball (Selenite) Source Core Rulebook pg. 572 4.0 Price 7,000 gp --- Scrying is DC 36 and gives you the benefits of see invisibility on the target. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Crystal Ball (Moonstone) Source Core Rulebook pg. 572 4.0 Price 7,500 gp --- Scrying is DC 37 and gives you the benefits of mind reading on the target, using the same save DC. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Crystal Ball (Peridot) Source Core Rulebook pg. 572 4.0 Price 12,500 gp --- Scrying is DC 39 and gives you the benefits of telepathy for communicating with the target. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Crystal Ball (Obsidian) Source Core Rulebook pg. 572 4.0 Price 32,000 gp --- Scrying is DC 41 and gives you the benefits of true seeing for anything you watch through it.", "trait": [ "Divination", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=253", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-253-256", "item_category": "Held Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Crystal Ball](/Equipment.aspx?ID=253)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the _crystal ball_ appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a [_scrying_](/Spells.aspx?ID=268) spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.\n\n The base version of a _crystal ball_ is a sphere of clear quartz, but other versions are made of different stones.\n\n
\n\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 3,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 36 and gives you the benefits of [_see invisibility_](/Spells.aspx?ID=271) on the target.\r\n\r\n\r\nCrystal Ball (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 37 and gives you the benefits of [_mind reading_](/Spells.aspx?ID=194) on the target, using the same save DC.\r\n\r\n\r\nCrystal Ball (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 39 and gives you the benefits of [_telepathy_](/Spells.aspx?ID=337) for communicating with the target.\r\n\r\n\r\nCrystal Ball (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 32,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 41 and gives you the benefits of [_true seeing_](/Spells.aspx?ID=344) for anything you watch through it.", "name": "Crystal Ball (Selenite)", "pfs": "Standard", "price": 700000, "price_raw": "7,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 7,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Scrying is DC 36 and gives you the benefits of see invisibility on the target.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "summary": " Scrying is DC 36 and gives you the benefits of see invisibility on the target.", "summary_markdown": " Scrying is DC 36 and gives you the benefits of see invisibility on the target.", "text": " Crystal Ball Source Core Rulebook pg. 572 4.0 Usage held in 1 hand Bulk L --- This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a scrying spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. The base version of a crystal ball is a sphere of clear quartz, but other versions are made of different stones. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Crystal Ball (Clear Quartz) Source Core Rulebook pg. 572 4.0 Price 3,800 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Crystal Ball (Selenite) Source Core Rulebook pg. 572 4.0 Price 7,000 gp --- Scrying is DC 36 and gives you the benefits of see invisibility on the target. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Crystal Ball (Moonstone) Source Core Rulebook pg. 572 4.0 Price 7,500 gp --- Scrying is DC 37 and gives you the benefits of mind reading on the target, using the same save DC. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Crystal Ball (Peridot) Source Core Rulebook pg. 572 4.0 Price 12,500 gp --- Scrying is DC 39 and gives you the benefits of telepathy for communicating with the target. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Crystal Ball (Obsidian) Source Core Rulebook pg. 572 4.0 Price 32,000 gp --- Scrying is DC 41 and gives you the benefits of true seeing for anything you watch through it.", "trait": [ "Divination", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=253", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-253-257", "item_category": "Held Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Crystal Ball](/Equipment.aspx?ID=253)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the _crystal ball_ appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a [_scrying_](/Spells.aspx?ID=268) spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.\n\n The base version of a _crystal ball_ is a sphere of clear quartz, but other versions are made of different stones.\n\n
\n\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 3,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 36 and gives you the benefits of [_see invisibility_](/Spells.aspx?ID=271) on the target.\r\n\r\n\r\nCrystal Ball (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 37 and gives you the benefits of [_mind reading_](/Spells.aspx?ID=194) on the target, using the same save DC.\r\n\r\n\r\nCrystal Ball (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 39 and gives you the benefits of [_telepathy_](/Spells.aspx?ID=337) for communicating with the target.\r\n\r\n\r\nCrystal Ball (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 32,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 41 and gives you the benefits of [_true seeing_](/Spells.aspx?ID=344) for anything you watch through it.", "name": "Crystal Ball (Moonstone)", "pfs": "Standard", "price": 750000, "price_raw": "7,500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 7,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Scrying is DC 37 and gives you the benefits of mind reading on the target, using the same save DC.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "summary": " Scrying is DC 37 and gives you the benefits of mind reading on the target, using the same save DC.", "summary_markdown": " Scrying is DC 37 and gives you the benefits of mind reading on the target, using the same save DC.", "text": " Crystal Ball Source Core Rulebook pg. 572 4.0 Usage held in 1 hand Bulk L --- This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a scrying spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. The base version of a crystal ball is a sphere of clear quartz, but other versions are made of different stones. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Crystal Ball (Clear Quartz) Source Core Rulebook pg. 572 4.0 Price 3,800 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Crystal Ball (Selenite) Source Core Rulebook pg. 572 4.0 Price 7,000 gp --- Scrying is DC 36 and gives you the benefits of see invisibility on the target. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Crystal Ball (Moonstone) Source Core Rulebook pg. 572 4.0 Price 7,500 gp --- Scrying is DC 37 and gives you the benefits of mind reading on the target, using the same save DC. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Crystal Ball (Peridot) Source Core Rulebook pg. 572 4.0 Price 12,500 gp --- Scrying is DC 39 and gives you the benefits of telepathy for communicating with the target. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Crystal Ball (Obsidian) Source Core Rulebook pg. 572 4.0 Price 32,000 gp --- Scrying is DC 41 and gives you the benefits of true seeing for anything you watch through it.", "trait": [ "Divination", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=253", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-253-258", "item_category": "Held Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Crystal Ball](/Equipment.aspx?ID=253)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the _crystal ball_ appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a [_scrying_](/Spells.aspx?ID=268) spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.\n\n The base version of a _crystal ball_ is a sphere of clear quartz, but other versions are made of different stones.\n\n
\n\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 3,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 36 and gives you the benefits of [_see invisibility_](/Spells.aspx?ID=271) on the target.\r\n\r\n\r\nCrystal Ball (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 37 and gives you the benefits of [_mind reading_](/Spells.aspx?ID=194) on the target, using the same save DC.\r\n\r\n\r\nCrystal Ball (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 39 and gives you the benefits of [_telepathy_](/Spells.aspx?ID=337) for communicating with the target.\r\n\r\n\r\nCrystal Ball (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 32,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 41 and gives you the benefits of [_true seeing_](/Spells.aspx?ID=344) for anything you watch through it.", "name": "Crystal Ball (Peridot)", "pfs": "Standard", "price": 1250000, "price_raw": "12,500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 12,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Scrying is DC 39 and gives you the benefits of telepathy for communicating with the target.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "summary": " Scrying is DC 39 and gives you the benefits of telepathy for communicating with the target.", "summary_markdown": " Scrying is DC 39 and gives you the benefits of telepathy for communicating with the target.", "text": " Crystal Ball Source Core Rulebook pg. 572 4.0 Usage held in 1 hand Bulk L --- This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a scrying spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. The base version of a crystal ball is a sphere of clear quartz, but other versions are made of different stones. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Crystal Ball (Clear Quartz) Source Core Rulebook pg. 572 4.0 Price 3,800 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Crystal Ball (Selenite) Source Core Rulebook pg. 572 4.0 Price 7,000 gp --- Scrying is DC 36 and gives you the benefits of see invisibility on the target. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Crystal Ball (Moonstone) Source Core Rulebook pg. 572 4.0 Price 7,500 gp --- Scrying is DC 37 and gives you the benefits of mind reading on the target, using the same save DC. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Crystal Ball (Peridot) Source Core Rulebook pg. 572 4.0 Price 12,500 gp --- Scrying is DC 39 and gives you the benefits of telepathy for communicating with the target. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Crystal Ball (Obsidian) Source Core Rulebook pg. 572 4.0 Price 32,000 gp --- Scrying is DC 41 and gives you the benefits of true seeing for anything you watch through it.", "trait": [ "Divination", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=253", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-253-259", "item_category": "Held Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Crystal Ball](/Equipment.aspx?ID=253)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the _crystal ball_ appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a [_scrying_](/Spells.aspx?ID=268) spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.\n\n The base version of a _crystal ball_ is a sphere of clear quartz, but other versions are made of different stones.\n\n
\n\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 3,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrystal Ball (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 36 and gives you the benefits of [_see invisibility_](/Spells.aspx?ID=271) on the target.\r\n\r\n\r\nCrystal Ball (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 37 and gives you the benefits of [_mind reading_](/Spells.aspx?ID=194) on the target, using the same save DC.\r\n\r\n\r\nCrystal Ball (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 39 and gives you the benefits of [_telepathy_](/Spells.aspx?ID=337) for communicating with the target.\r\n\r\n\r\nCrystal Ball (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\n\n**Price** 32,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n_Scrying_ is DC 41 and gives you the benefits of [_true seeing_](/Spells.aspx?ID=344) for anything you watch through it.", "name": "Crystal Ball (Obsidian)", "pfs": "Standard", "price": 3200000, "price_raw": "32,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0\r\n\r\n**Price** 32,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Scrying is DC 41 and gives you the benefits of true seeing for anything you watch through it.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 572" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 572 4.0", "speed": {}, "spell_markdown": "", "summary": " Scrying is DC 41 and gives you the benefits of true seeing for anything you watch through it.", "summary_markdown": " Scrying is DC 41 and gives you the benefits of true seeing for anything you watch through it.", "text": " Crystal Ball Source Core Rulebook pg. 572 4.0 Usage held in 1 hand Bulk L --- This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a scrying spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. The base version of a crystal ball is a sphere of clear quartz, but other versions are made of different stones. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Crystal Ball (Clear Quartz) Source Core Rulebook pg. 572 4.0 Price 3,800 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Crystal Ball (Selenite) Source Core Rulebook pg. 572 4.0 Price 7,000 gp --- Scrying is DC 36 and gives you the benefits of see invisibility on the target. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Crystal Ball (Moonstone) Source Core Rulebook pg. 572 4.0 Price 7,500 gp --- Scrying is DC 37 and gives you the benefits of mind reading on the target, using the same save DC. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Crystal Ball (Peridot) Source Core Rulebook pg. 572 4.0 Price 12,500 gp --- Scrying is DC 39 and gives you the benefits of telepathy for communicating with the target. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Crystal Ball (Obsidian) Source Core Rulebook pg. 572 4.0 Price 32,000 gp --- Scrying is DC 41 and gives you the benefits of true seeing for anything you watch through it.", "trait": [ "Divination", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=253", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-254", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Decanter of Endless Water](/Equipment.aspx?ID=254)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n**Price** 320 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item looks like an ordinary glass flask full of water. The stopper can’t be removed unless you speak one of the item’s three command words, each of which causes water to pour forth in a different way. Pulling the stopper straight out creates fresh water, and rotating it as you pull creates salt water. Any effect of the decanter lasts until the decanter is plugged (with its own stopper, a finger, or the like).\n\n\n\n\n\n\n\n\n\n", "name": "Decanter of Endless Water", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item looks like an ordinary glass flask full of water. The stopper can’t be removed unless you speak one of the item’s three command words, each …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 573" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item looks like an ordinary glass flask full of water. The stopper can’t be removed unless you speak one of the item’s three command words, each …", "summary_markdown": "This item looks like an ordinary glass flask full of water. The stopper can’t be removed unless you speak one of the item’s three command words, each …", "text": " Decanter of Endless Water Source Core Rulebook pg. 573 4.0 Price 320 gp Usage held in 2 hands Bulk L --- This item looks like an ordinary glass flask full of water. The stopper can’t be removed unless you speak one of the item’s three command words, each of which causes water to pour forth in a different way. Pulling the stopper straight out creates fresh water, and rotating it as you pull creates salt water. Any effect of the decanter lasts until the decanter is plugged (with its own stopper, a finger, or the like).\n", "trait": [ "Conjuration", "Magical", "Water" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Conjuration", "Magical", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=254", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-255", "item_category": "Held Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Everburning Torch](/Equipment.aspx?ID=255)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n**Price** 15 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _everburning torch_ is one of the most common applications of permanent magic. This torch sheds light constantly, requiring no oxygen and generating no heat. The flame can be covered or hidden, but can’t be smothered or quenched.\n\n\n\n", "name": "Everburning Torch", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn everburning torch is one of the most common applications of permanent magic. This torch sheds light constantly, requiring no oxygen and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 573" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An everburning torch is one of the most common applications of permanent magic. This torch sheds light constantly, requiring no oxygen and …", "summary_markdown": "An everburning torch is one of the most common applications of permanent magic. This torch sheds light constantly, requiring no oxygen and …", "text": " Everburning Torch Source Core Rulebook pg. 573 4.0 Price 15 gp Usage held in 1 hand Bulk L --- An everburning torch is one of the most common applications of permanent magic. This torch sheds light constantly, requiring no oxygen and generating no heat. The flame can be covered or hidden, but can’t be smothered or quenched.\n", "trait": [ "Evocation", "Light", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Light", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=255", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-256", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Holy Prayer Beads](/Equipment.aspx?ID=256)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. The beads don’t transform or function for an evil spellcaster.\n\n Whenever you cast a divine spell from your own spell slots while holding the prayer beads, you recover 1 Hit Point; this is a positive healing effect. If the spell you cast was a healing spell, you can grant this additional healing to one of the spell’s targets instead of yourself.\n\n\n\n**Craft Requirements** You have a spellcasting class feature with the divine tradition.\n\n\n\n\r\n\r\n\r\nHoly Prayer Beads\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHoly Prayer Beads (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou recover 1d4 Hit Points instead of 1 Hit Point when casting divine spells from your spell slots. Change the beads’ list of spells to the 4th-level versions of _bless_, [_divine wrath_](/Spells.aspx?ID=86) (matching one component of your deity’s alignment), _heal_, [_neutralize poison_](/Spells.aspx?ID=207), and [_remove disease_](/Spells.aspx?ID=251). You can cast each of these once per day.", "name": "Holy Prayer Beads", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 573" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while …", "summary_markdown": "This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while …", "text": " Holy Prayer Beads Source Core Rulebook pg. 573 4.0 Usage held in 1 hand --- This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. The beads don’t transform or function for an evil spellcaster. Whenever you cast a divine spell from your own spell slots while holding the prayer beads, you recover 1 Hit Point; this is a positive healing effect. If the spell you cast was a healing spell, you can grant this additional healing to one of the spell’s targets instead of yourself. Craft Requirements You have a spellcasting class feature with the divine tradition. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Holy Prayer Beads Source Core Rulebook pg. 573 4.0 Price 160 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Holy Prayer Beads (Greater) Source Core Rulebook pg. 573 4.0 Price 1,400 gp --- You recover 1d4 Hit Points instead of 1 Hit Point when casting divine spells from your spell slots. Change the beads’ list of spells to the 4th-level versions of bless , divine wrath (matching one component of your deity’s alignment), heal , neutralize poison , and remove disease . You can cast each of these once per day.", "trait": [ "Divine", "Healing", "Necromancy", "Positive", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Healing", "Necromancy", "Positive", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=256", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-256-260", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Holy Prayer Beads](/Equipment.aspx?ID=256)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. The beads don’t transform or function for an evil spellcaster.\n\n Whenever you cast a divine spell from your own spell slots while holding the prayer beads, you recover 1 Hit Point; this is a positive healing effect. If the spell you cast was a healing spell, you can grant this additional healing to one of the spell’s targets instead of yourself.\n\n\n\n**Craft Requirements** You have a spellcasting class feature with the divine tradition.\n\n\n\n\r\n\r\n\r\nHoly Prayer Beads\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHoly Prayer Beads (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou recover 1d4 Hit Points instead of 1 Hit Point when casting divine spells from your spell slots. Change the beads’ list of spells to the 4th-level versions of _bless_, [_divine wrath_](/Spells.aspx?ID=86) (matching one component of your deity’s alignment), _heal_, [_neutralize poison_](/Spells.aspx?ID=207), and [_remove disease_](/Spells.aspx?ID=251). You can cast each of these once per day.", "name": "Holy Prayer Beads", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 573" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0", "speed": {}, "spell_markdown": "", "summary": "This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while …", "summary_markdown": "This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while …", "text": " Holy Prayer Beads Source Core Rulebook pg. 573 4.0 Usage held in 1 hand --- This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. The beads don’t transform or function for an evil spellcaster. Whenever you cast a divine spell from your own spell slots while holding the prayer beads, you recover 1 Hit Point; this is a positive healing effect. If the spell you cast was a healing spell, you can grant this additional healing to one of the spell’s targets instead of yourself. Craft Requirements You have a spellcasting class feature with the divine tradition. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Holy Prayer Beads Source Core Rulebook pg. 573 4.0 Price 160 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Holy Prayer Beads (Greater) Source Core Rulebook pg. 573 4.0 Price 1,400 gp --- You recover 1d4 Hit Points instead of 1 Hit Point when casting divine spells from your spell slots. Change the beads’ list of spells to the 4th-level versions of bless , divine wrath (matching one component of your deity’s alignment), heal , neutralize poison , and remove disease . You can cast each of these once per day.", "trait": [ "Divine", "Healing", "Necromancy", "Positive", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Healing", "Necromancy", "Positive", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=256", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-256-261", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Holy Prayer Beads](/Equipment.aspx?ID=256)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. The beads don’t transform or function for an evil spellcaster.\n\n Whenever you cast a divine spell from your own spell slots while holding the prayer beads, you recover 1 Hit Point; this is a positive healing effect. If the spell you cast was a healing spell, you can grant this additional healing to one of the spell’s targets instead of yourself.\n\n\n\n**Craft Requirements** You have a spellcasting class feature with the divine tradition.\n\n\n\n\r\n\r\n\r\nHoly Prayer Beads\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHoly Prayer Beads (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou recover 1d4 Hit Points instead of 1 Hit Point when casting divine spells from your spell slots. Change the beads’ list of spells to the 4th-level versions of _bless_, [_divine wrath_](/Spells.aspx?ID=86) (matching one component of your deity’s alignment), _heal_, [_neutralize poison_](/Spells.aspx?ID=207), and [_remove disease_](/Spells.aspx?ID=251). You can cast each of these once per day.", "name": "Holy Prayer Beads (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou recover 1d4 Hit Points instead of 1 Hit Point when casting divine spells from your spell slots. Change the beads’ list of spells to the 4th-level …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 573" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0", "speed": {}, "spell_markdown": "", "summary": "You recover 1d4 Hit Points instead of 1 Hit Point when casting divine spells from your spell slots. Change the beads’ list of spells to the 4th-level …", "summary_markdown": "You recover 1d4 Hit Points instead of 1 Hit Point when casting divine spells from your spell slots. Change the beads’ list of spells to the 4th-level …", "text": " Holy Prayer Beads Source Core Rulebook pg. 573 4.0 Usage held in 1 hand --- This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. The beads don’t transform or function for an evil spellcaster. Whenever you cast a divine spell from your own spell slots while holding the prayer beads, you recover 1 Hit Point; this is a positive healing effect. If the spell you cast was a healing spell, you can grant this additional healing to one of the spell’s targets instead of yourself. Craft Requirements You have a spellcasting class feature with the divine tradition. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Holy Prayer Beads Source Core Rulebook pg. 573 4.0 Price 160 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Holy Prayer Beads (Greater) Source Core Rulebook pg. 573 4.0 Price 1,400 gp --- You recover 1d4 Hit Points instead of 1 Hit Point when casting divine spells from your spell slots. Change the beads’ list of spells to the 4th-level versions of bless , divine wrath (matching one component of your deity’s alignment), heal , neutralize poison , and remove disease . You can cast each of these once per day.", "trait": [ "Divine", "Healing", "Necromancy", "Positive", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Healing", "Necromancy", "Positive", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=256", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-257", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Horn of Blasting](/Equipment.aspx?ID=257)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _horn of blasting_ is a bright brass trumpet. It can be played as an instrument, granting a +2 item bonus to your [Performance](/Skills.aspx?ID=12) check.\n\n\n\n\n\n\n\n", "name": "Horn of Blasting", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA horn of blasting is a bright brass trumpet. It can be played as an instrument, granting a +2 item bonus to your Performance check. \r\n", "skill": [ "Performance" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 573" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A horn of blasting is a bright brass trumpet. It can be played as an instrument, granting a +2 item bonus to your Performance check. ", "summary_markdown": "A horn of blasting is a bright brass trumpet. It can be played as an instrument, granting a +2 item bonus to your Performance check. ", "text": " Horn of Blasting Source Core Rulebook pg. 573 4.0 Price 700 gp Usage held in 1 hand Bulk L --- A horn of blasting is a bright brass trumpet. It can be played as an instrument, granting a +2 item bonus to your Performance check.\n", "trait": [ "Evocation", "Sonic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Evocation", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=257", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-258", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Horn of Fog](/Equipment.aspx?ID=258)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis large ram’s horn perpetually glistens with tiny droplets of water, much like condensation.\n\n\n\n\n\n", "name": "Horn of Fog", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis large ram’s horn perpetually glistens with tiny droplets of water, much like condensation. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 573" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 573 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This large ram’s horn perpetually glistens with tiny droplets of water, much like condensation. ", "summary_markdown": "This large ram’s horn perpetually glistens with tiny droplets of water, much like condensation. ", "text": " Horn of Fog Source Core Rulebook pg. 573 4.0 Price 230 gp Usage held in 1 hand Bulk 1 --- This large ram’s horn perpetually glistens with tiny droplets of water, much like condensation.\n", "trait": [ "Conjuration", "Magical", "Water" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Conjuration", "Magical", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=258", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-259", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Immovable Rod](/Equipment.aspx?ID=259)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flat iron bar is almost completely nondescript, except for one small button appearing on its surface.\n\n\n\n\n\n", "name": "Immovable Rod", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis flat iron bar is almost completely nondescript, except for one small button appearing on its surface. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This flat iron bar is almost completely nondescript, except for one small button appearing on its surface. ", "summary_markdown": "This flat iron bar is almost completely nondescript, except for one small button appearing on its surface. ", "text": " Immovable Rod Source Core Rulebook pg. 574 4.0 Price 600 gp Usage held in 1 hand Bulk 1 --- This flat iron bar is almost completely nondescript, except for one small button appearing on its surface.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=259", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-260", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Maestro's Instrument](/Equipment.aspx?ID=260)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to Performance checks while playing music with the instrument.\n\n\n\n**Craft Requirements** You must supply a casting of _charm_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nMaestro's Instrument (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMaestro's Instrument (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the _charm_ spell is 4th level (DC 27).\r\n\r\n\r\nMaestro's Instrument (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the _charm_ spell is 8th level (DC 38).", "name": "Maestro's Instrument", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to …\r\n", "skill": [ "Performance", "Performance", "Performance" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to …", "summary_markdown": "A maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to …", "text": " Maestro's Instrument Source Core Rulebook pg. 574 4.0 Usage held in 2 hands Bulk 1 --- A maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to Performance checks while playing music with the instrument. Craft Requirements You must supply a casting of charm of the appropriate level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Maestro's Instrument (Lesser) Source Core Rulebook pg. 574 4.0 Price 60 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Maestro's Instrument (Moderate) Source Core Rulebook pg. 574 4.0 Price 900 gp --- The item bonus is +2, and the charm spell is 4th level (DC 27). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Maestro's Instrument (Greater) Source Core Rulebook pg. 574 4.0 Price 19,000 gp --- The item bonus is +3, and the charm spell is 8th level (DC 38).", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=260", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-260-262", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Maestro's Instrument](/Equipment.aspx?ID=260)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to Performance checks while playing music with the instrument.\n\n\n\n**Craft Requirements** You must supply a casting of _charm_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nMaestro's Instrument (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMaestro's Instrument (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the _charm_ spell is 4th level (DC 27).\r\n\r\n\r\nMaestro's Instrument (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the _charm_ spell is 8th level (DC 38).", "name": "Maestro's Instrument (Lesser)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "summary": "A maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to …", "summary_markdown": "A maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to …", "text": " Maestro's Instrument Source Core Rulebook pg. 574 4.0 Usage held in 2 hands Bulk 1 --- A maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to Performance checks while playing music with the instrument. Craft Requirements You must supply a casting of charm of the appropriate level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Maestro's Instrument (Lesser) Source Core Rulebook pg. 574 4.0 Price 60 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Maestro's Instrument (Moderate) Source Core Rulebook pg. 574 4.0 Price 900 gp --- The item bonus is +2, and the charm spell is 4th level (DC 27). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Maestro's Instrument (Greater) Source Core Rulebook pg. 574 4.0 Price 19,000 gp --- The item bonus is +3, and the charm spell is 8th level (DC 38).", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=260", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-260-263", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Maestro's Instrument](/Equipment.aspx?ID=260)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to Performance checks while playing music with the instrument.\n\n\n\n**Craft Requirements** You must supply a casting of _charm_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nMaestro's Instrument (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMaestro's Instrument (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the _charm_ spell is 4th level (DC 27).\r\n\r\n\r\nMaestro's Instrument (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the _charm_ spell is 8th level (DC 38).", "name": "Maestro's Instrument (Moderate)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and the charm spell is 4th level (DC 27).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and the charm spell is 4th level (DC 27).", "summary_markdown": "The item bonus is +2, and the charm spell is 4th level (DC 27).", "text": " Maestro's Instrument Source Core Rulebook pg. 574 4.0 Usage held in 2 hands Bulk 1 --- A maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to Performance checks while playing music with the instrument. Craft Requirements You must supply a casting of charm of the appropriate level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Maestro's Instrument (Lesser) Source Core Rulebook pg. 574 4.0 Price 60 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Maestro's Instrument (Moderate) Source Core Rulebook pg. 574 4.0 Price 900 gp --- The item bonus is +2, and the charm spell is 4th level (DC 27). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Maestro's Instrument (Greater) Source Core Rulebook pg. 574 4.0 Price 19,000 gp --- The item bonus is +3, and the charm spell is 8th level (DC 38).", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=260", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-260-264", "item_category": "Held Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Maestro's Instrument](/Equipment.aspx?ID=260)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to Performance checks while playing music with the instrument.\n\n\n\n**Craft Requirements** You must supply a casting of _charm_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nMaestro's Instrument (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMaestro's Instrument (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the _charm_ spell is 4th level (DC 27).\r\n\r\n\r\nMaestro's Instrument (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the _charm_ spell is 8th level (DC 38).", "name": "Maestro's Instrument (Greater)", "pfs": "Standard", "price": 1900000, "price_raw": "19,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n**Price** 19,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, and the charm spell is 8th level (DC 38).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, and the charm spell is 8th level (DC 38).", "summary_markdown": "The item bonus is +3, and the charm spell is 8th level (DC 38).", "text": " Maestro's Instrument Source Core Rulebook pg. 574 4.0 Usage held in 2 hands Bulk 1 --- A maestro’s instrument can be crafted in the form of any variety of handheld musical instrument. A maestro’s instrument grants you a +1 item bonus to Performance checks while playing music with the instrument. Craft Requirements You must supply a casting of charm of the appropriate level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Maestro's Instrument (Lesser) Source Core Rulebook pg. 574 4.0 Price 60 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Maestro's Instrument (Moderate) Source Core Rulebook pg. 574 4.0 Price 900 gp --- The item bonus is +2, and the charm spell is 4th level (DC 27). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Maestro's Instrument (Greater) Source Core Rulebook pg. 574 4.0 Price 19,000 gp --- The item bonus is +3, and the charm spell is 8th level (DC 38).", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=260", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-261", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Marvelous Medicines](/Equipment.aspx?ID=261)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of [healer’s tools](/Equipment.aspx?ID=25) contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks.\n\n\n\n\n\n\r\n\r\n\r\nMarvelous Medicines\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMarvelous Medicines (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tools grant a +3 item bonus, and the spells are heightened to 6th level.", "name": "Marvelous Medicines", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis set of healer’s tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item …\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This set of healer’s tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item …", "summary_markdown": "This set of healer’s tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item …", "text": " Marvelous Medicines Source Core Rulebook pg. 574 4.0 Usage held in 2 hands Bulk 1 --- This set of healer’s tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Marvelous Medicines Source Core Rulebook pg. 574 4.0 Price 1,800 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Marvelous Medicines (Greater) Source Core Rulebook pg. 574 4.0 Price 19,000 gp --- The tools grant a +3 item bonus, and the spells are heightened to 6th level.", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=261", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-261-265", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Marvelous Medicines](/Equipment.aspx?ID=261)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of [healer’s tools](/Equipment.aspx?ID=25) contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks.\n\n\n\n\n\n\r\n\r\n\r\nMarvelous Medicines\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMarvelous Medicines (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tools grant a +3 item bonus, and the spells are heightened to 6th level.", "name": "Marvelous Medicines", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis set of healer’s tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "summary": "This set of healer’s tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item …", "summary_markdown": "This set of healer’s tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item …", "text": " Marvelous Medicines Source Core Rulebook pg. 574 4.0 Usage held in 2 hands Bulk 1 --- This set of healer’s tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Marvelous Medicines Source Core Rulebook pg. 574 4.0 Price 1,800 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Marvelous Medicines (Greater) Source Core Rulebook pg. 574 4.0 Price 19,000 gp --- The tools grant a +3 item bonus, and the spells are heightened to 6th level.", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=261", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-261-266", "item_category": "Held Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Marvelous Medicines](/Equipment.aspx?ID=261)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of [healer’s tools](/Equipment.aspx?ID=25) contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks.\n\n\n\n\n\n\r\n\r\n\r\nMarvelous Medicines\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMarvelous Medicines (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tools grant a +3 item bonus, and the spells are heightened to 6th level.", "name": "Marvelous Medicines (Greater)", "pfs": "Standard", "price": 1900000, "price_raw": "19,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n**Price** 19,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe tools grant a +3 item bonus, and the spells are heightened to 6th level.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "summary": "The tools grant a +3 item bonus, and the spells are heightened to 6th level.", "summary_markdown": "The tools grant a +3 item bonus, and the spells are heightened to 6th level.", "text": " Marvelous Medicines Source Core Rulebook pg. 574 4.0 Usage held in 2 hands Bulk 1 --- This set of healer’s tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Marvelous Medicines Source Core Rulebook pg. 574 4.0 Price 1,800 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Marvelous Medicines (Greater) Source Core Rulebook pg. 574 4.0 Price 19,000 gp --- The tools grant a +3 item bonus, and the spells are heightened to 6th level.", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=261", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-262", "item_category": "Held Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Possibility Tome](/Equipment.aspx?ID=262)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 22,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn array of semiprecious stones is set into the ornate silver and beaten copper cover of this thick and weighty tome. If you open the book before it’s been activated, its vellum pages are blank and pristine, but once activated, words dance and swim onto the pages before your eyes.\n\n\n\n\n\n", "name": "Possibility Tome", "pfs": "Standard", "price": 2200000, "price_raw": "22,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n**Price** 22,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn array of semiprecious stones is set into the ornate silver and beaten copper cover of this thick and weighty tome. If you open the book before …\r\n", "skill": [ "Arcana", "Crafting", "Lore", "Medicine", "Nature", "Occultism", "Religion", "Society" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An array of semiprecious stones is set into the ornate silver and beaten copper cover of this thick and weighty tome. If you open the book before …", "summary_markdown": "An array of semiprecious stones is set into the ornate silver and beaten copper cover of this thick and weighty tome. If you open the book before …", "text": " Possibility Tome Source Core Rulebook pg. 574 4.0 Price 22,000 gp Usage held in 2 hands Bulk 2 --- An array of semiprecious stones is set into the ornate silver and beaten copper cover of this thick and weighty tome. If you open the book before it’s been activated, its vellum pages are blank and pristine, but once activated, words dance and swim onto the pages before your eyes.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=262", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-263", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Primeval Mistletoe](/Equipment.aspx?ID=263)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks.\n\n
\n\n\n\n\n\n\r\n\r\n\r\nPrimeval Mistletoe\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPrimeval Mistletoe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 3,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe sprig grants a +2 bonus and can be activated in one additional way:\n\n", "name": "Primeval Mistletoe", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a …\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a …", "summary_markdown": "This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a …", "text": " Primeval Mistletoe Source Core Rulebook pg. 574 4.0 Usage held in 1 hand --- This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a +1 item bonus to Nature checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Primeval Mistletoe Source Core Rulebook pg. 574 4.0 Price 230 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Primeval Mistletoe (Greater) Source Core Rulebook pg. 574 4.0 Price 3,900 gp --- The sprig grants a +2 bonus and can be activated in one additional way:\n", "trait": [ "Primal", "Transmutation" ], "trait_markdown": "[Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=263", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-263-267", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Primeval Mistletoe](/Equipment.aspx?ID=263)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks.\n\n
\n\n\n\n\n\n\r\n\r\n\r\nPrimeval Mistletoe\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPrimeval Mistletoe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 3,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe sprig grants a +2 bonus and can be activated in one additional way:\n\n", "name": "Primeval Mistletoe", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "summary": "This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a …", "summary_markdown": "This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a …", "text": " Primeval Mistletoe Source Core Rulebook pg. 574 4.0 Usage held in 1 hand --- This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a +1 item bonus to Nature checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Primeval Mistletoe Source Core Rulebook pg. 574 4.0 Price 230 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Primeval Mistletoe (Greater) Source Core Rulebook pg. 574 4.0 Price 3,900 gp --- The sprig grants a +2 bonus and can be activated in one additional way:\n", "trait": [ "Primal", "Transmutation" ], "trait_markdown": "[Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=263", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-263-268", "item_category": "Held Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Primeval Mistletoe](/Equipment.aspx?ID=263)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks.\n\n
\n\n\n\n\n\n\r\n\r\n\r\nPrimeval Mistletoe\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPrimeval Mistletoe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 3,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe sprig grants a +2 bonus and can be activated in one additional way:\n\n", "name": "Primeval Mistletoe (Greater)", "pfs": "Standard", "price": 390000, "price_raw": "3,900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n**Price** 3,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe sprig grants a +2 bonus and can be activated in one additional way: \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "summary": "The sprig grants a +2 bonus and can be activated in one additional way: ", "summary_markdown": "The sprig grants a +2 bonus and can be activated in one additional way: ", "text": " Primeval Mistletoe Source Core Rulebook pg. 574 4.0 Usage held in 1 hand --- This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a +1 item bonus to Nature checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Primeval Mistletoe Source Core Rulebook pg. 574 4.0 Price 230 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Primeval Mistletoe (Greater) Source Core Rulebook pg. 574 4.0 Price 3,900 gp --- The sprig grants a +2 bonus and can be activated in one additional way:\n", "trait": [ "Primal", "Transmutation" ], "trait_markdown": "[Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=263", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-264", "item_category": "Held Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Rod of Negation](/Equipment.aspx?ID=264)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\n\n**Price** 4,300 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, plain, leaden rod can disrupt magic.\n\n\n\n\n\n", "name": "Rod of Negation", "pfs": "Standard", "price": 430000, "price_raw": "4,300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0\r\n\r\n**Price** 4,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, plain, leaden rod can disrupt magic. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 574" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 574 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This long, plain, leaden rod can disrupt magic. ", "summary_markdown": "This long, plain, leaden rod can disrupt magic. ", "text": " Rod of Negation Source Core Rulebook pg. 574 4.0 Price 4,300 gp Usage held in 1 hand Bulk 1 --- This long, plain, leaden rod can disrupt magic.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=264", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-265", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Rod of Wonder](/Equipment.aspx?ID=265)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 465 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis peculiar rod is strange and unpredictable. Each time it is activated, it produces one of a variety of effects at random.\n\n\n\n\n\n", "name": "Rod of Wonder", "pfs": "Standard", "price": 46500, "price_raw": "465 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\r\n\r\n**Price** 465 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis peculiar rod is strange and unpredictable. Each time it is activated, it produces one of a variety of effects at random. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 575" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This peculiar rod is strange and unpredictable. Each time it is activated, it produces one of a variety of effects at random. ", "summary_markdown": "This peculiar rod is strange and unpredictable. Each time it is activated, it produces one of a variety of effects at random. ", "text": " Rod of Wonder Source Core Rulebook pg. 575 4.0 Price 465 gp Usage held in 1 hand Bulk L --- This peculiar rod is strange and unpredictable. Each time it is activated, it produces one of a variety of effects at random.\n", "trait": [ "Chaotic", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Chaotic](/Traits.aspx?ID=25), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Chaotic", "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=265", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-266", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Skeleton Key](/Equipment.aspx?ID=266)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA grinning skull tops the bow of this macabre key. This key can be used in place of [thieves’ tools](/Equipment.aspx?ID=58) when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the _skeleton key_ becomes broken due to a critical failure on the check, it works as normal thieves’ tools and loses its benefits until repaired.\n\n\n\n\n\n\r\n\r\n\r\nSkeleton Key\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 125 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSkeleton Key (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe key grants a +2 item bonus, and you can activate the key once per hour.", "name": "Skeleton Key", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA grinning skull tops the bow of this macabre key. This key can be used in place of thieves’ tools when attempting to Pick a Lock, and it grants a …\r\n", "skill": [ "Thievery", "Thievery" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 575" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A grinning skull tops the bow of this macabre key. This key can be used in place of thieves’ tools when attempting to Pick a Lock, and it grants a …", "summary_markdown": "A grinning skull tops the bow of this macabre key. This key can be used in place of thieves’ tools when attempting to Pick a Lock, and it grants a …", "text": " Skeleton Key Source Core Rulebook pg. 575 4.0 Usage held in 1 hand --- A grinning skull tops the bow of this macabre key. This key can be used in place of thieves’ tools when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the skeleton key becomes broken due to a critical failure on the check, it works as normal thieves’ tools and loses its benefits until repaired. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Skeleton Key Source Core Rulebook pg. 575 4.0 Price 125 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Skeleton Key (Greater) Source Core Rulebook pg. 575 4.0 Price 1,250 gp --- The key grants a +2 item bonus, and you can activate the key once per hour.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=266", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-266-269", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Skeleton Key](/Equipment.aspx?ID=266)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA grinning skull tops the bow of this macabre key. This key can be used in place of [thieves’ tools](/Equipment.aspx?ID=58) when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the _skeleton key_ becomes broken due to a critical failure on the check, it works as normal thieves’ tools and loses its benefits until repaired.\n\n\n\n\n\n\r\n\r\n\r\nSkeleton Key\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 125 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSkeleton Key (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe key grants a +2 item bonus, and you can activate the key once per hour.", "name": "Skeleton Key", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA grinning skull tops the bow of this macabre key. This key can be used in place of thieves’ tools when attempting to Pick a Lock, and it grants a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 575" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0", "speed": {}, "spell_markdown": "", "summary": "A grinning skull tops the bow of this macabre key. This key can be used in place of thieves’ tools when attempting to Pick a Lock, and it grants a …", "summary_markdown": "A grinning skull tops the bow of this macabre key. This key can be used in place of thieves’ tools when attempting to Pick a Lock, and it grants a …", "text": " Skeleton Key Source Core Rulebook pg. 575 4.0 Usage held in 1 hand --- A grinning skull tops the bow of this macabre key. This key can be used in place of thieves’ tools when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the skeleton key becomes broken due to a critical failure on the check, it works as normal thieves’ tools and loses its benefits until repaired. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Skeleton Key Source Core Rulebook pg. 575 4.0 Price 125 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Skeleton Key (Greater) Source Core Rulebook pg. 575 4.0 Price 1,250 gp --- The key grants a +2 item bonus, and you can activate the key once per hour.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=266", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-266-270", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Skeleton Key](/Equipment.aspx?ID=266)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA grinning skull tops the bow of this macabre key. This key can be used in place of [thieves’ tools](/Equipment.aspx?ID=58) when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the _skeleton key_ becomes broken due to a critical failure on the check, it works as normal thieves’ tools and loses its benefits until repaired.\n\n\n\n\n\n\r\n\r\n\r\nSkeleton Key\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 125 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSkeleton Key (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe key grants a +2 item bonus, and you can activate the key once per hour.", "name": "Skeleton Key (Greater)", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe key grants a +2 item bonus, and you can activate the key once per hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 575" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0", "speed": {}, "spell_markdown": "", "summary": "The key grants a +2 item bonus, and you can activate the key once per hour.", "summary_markdown": "The key grants a +2 item bonus, and you can activate the key once per hour.", "text": " Skeleton Key Source Core Rulebook pg. 575 4.0 Usage held in 1 hand --- A grinning skull tops the bow of this macabre key. This key can be used in place of thieves’ tools when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the skeleton key becomes broken due to a critical failure on the check, it works as normal thieves’ tools and loses its benefits until repaired. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Skeleton Key Source Core Rulebook pg. 575 4.0 Price 125 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Skeleton Key (Greater) Source Core Rulebook pg. 575 4.0 Price 1,250 gp --- The key grants a +2 item bonus, and you can activate the key once per hour.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=266", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-267", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Thurible of Revelation](/Equipment.aspx?ID=267)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brass censer dangles on a length of chain. Most _thuribles of revelation_ are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text.\n\n\n\n\n\n\r\n\r\n\r\nThurible of Revelation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThurible of Revelation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of [_see invisibility_](/Spells.aspx?ID=271) for 1 round by peering through the smoke.\r\n\r\n\r\nThurible of Revelation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the smoke also grants you the effects of [_true seeing_](/Spells.aspx?ID=344).", "name": "Thurible of Revelation", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 575" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and …", "summary_markdown": "This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and …", "text": " Thurible of Revelation Source Core Rulebook pg. 575 4.0 Usage held in 1 hand Bulk 1 --- This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thurible of Revelation (Lesser) Source Core Rulebook pg. 575 4.0 Price 55 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Thurible of Revelation (Moderate) Source Core Rulebook pg. 575 4.0 Price 900 gp --- The thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of see invisibility for 1 round by peering through the smoke. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Thurible of Revelation (Greater) Source Core Rulebook pg. 575 4.0 Price 19,000 gp --- The thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the smoke also grants you the effects of true seeing .", "trait": [ "Divination", "Divine" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48)", "trait_raw": [ "Divination", "Divine" ], "type": "Item", "url": "/Equipment.aspx?ID=267", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-267-271", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Thurible of Revelation](/Equipment.aspx?ID=267)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brass censer dangles on a length of chain. Most _thuribles of revelation_ are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text.\n\n\n\n\n\n\r\n\r\n\r\nThurible of Revelation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThurible of Revelation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of [_see invisibility_](/Spells.aspx?ID=271) for 1 round by peering through the smoke.\r\n\r\n\r\nThurible of Revelation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the smoke also grants you the effects of [_true seeing_](/Spells.aspx?ID=344).", "name": "Thurible of Revelation (Lesser)", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 575" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0", "speed": {}, "spell_markdown": "", "summary": "This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and …", "summary_markdown": "This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and …", "text": " Thurible of Revelation Source Core Rulebook pg. 575 4.0 Usage held in 1 hand Bulk 1 --- This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thurible of Revelation (Lesser) Source Core Rulebook pg. 575 4.0 Price 55 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Thurible of Revelation (Moderate) Source Core Rulebook pg. 575 4.0 Price 900 gp --- The thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of see invisibility for 1 round by peering through the smoke. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Thurible of Revelation (Greater) Source Core Rulebook pg. 575 4.0 Price 19,000 gp --- The thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the smoke also grants you the effects of true seeing .", "trait": [ "Divination", "Divine" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48)", "trait_raw": [ "Divination", "Divine" ], "type": "Item", "url": "/Equipment.aspx?ID=267", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-267-272", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Thurible of Revelation](/Equipment.aspx?ID=267)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brass censer dangles on a length of chain. Most _thuribles of revelation_ are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text.\n\n\n\n\n\n\r\n\r\n\r\nThurible of Revelation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThurible of Revelation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of [_see invisibility_](/Spells.aspx?ID=271) for 1 round by peering through the smoke.\r\n\r\n\r\nThurible of Revelation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the smoke also grants you the effects of [_true seeing_](/Spells.aspx?ID=344).", "name": "Thurible of Revelation (Moderate)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 575" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0", "speed": {}, "spell_markdown": "", "summary": "The thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold …", "summary_markdown": "The thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold …", "text": " Thurible of Revelation Source Core Rulebook pg. 575 4.0 Usage held in 1 hand Bulk 1 --- This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thurible of Revelation (Lesser) Source Core Rulebook pg. 575 4.0 Price 55 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Thurible of Revelation (Moderate) Source Core Rulebook pg. 575 4.0 Price 900 gp --- The thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of see invisibility for 1 round by peering through the smoke. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Thurible of Revelation (Greater) Source Core Rulebook pg. 575 4.0 Price 19,000 gp --- The thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the smoke also grants you the effects of true seeing .", "trait": [ "Divination", "Divine" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48)", "trait_raw": [ "Divination", "Divine" ], "type": "Item", "url": "/Equipment.aspx?ID=267", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-267-273", "item_category": "Held Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Thurible of Revelation](/Equipment.aspx?ID=267)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brass censer dangles on a length of chain. Most _thuribles of revelation_ are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text.\n\n\n\n\n\n\r\n\r\n\r\nThurible of Revelation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThurible of Revelation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of [_see invisibility_](/Spells.aspx?ID=271) for 1 round by peering through the smoke.\r\n\r\n\r\nThurible of Revelation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the smoke also grants you the effects of [_true seeing_](/Spells.aspx?ID=344).", "name": "Thurible of Revelation (Greater)", "pfs": "Standard", "price": 1900000, "price_raw": "19,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0\r\n\r\n**Price** 19,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 575" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 575 4.0", "speed": {}, "spell_markdown": "", "summary": "The thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the …", "summary_markdown": "The thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the …", "text": " Thurible of Revelation Source Core Rulebook pg. 575 4.0 Usage held in 1 hand Bulk 1 --- This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Thurible of Revelation (Lesser) Source Core Rulebook pg. 575 4.0 Price 55 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Thurible of Revelation (Moderate) Source Core Rulebook pg. 575 4.0 Price 900 gp --- The thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an Interact action to gain the effects of see invisibility for 1 round by peering through the smoke. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Thurible of Revelation (Greater) Source Core Rulebook pg. 575 4.0 Price 19,000 gp --- The thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the smoke also grants you the effects of true seeing .", "trait": [ "Divination", "Divine" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48)", "trait_raw": [ "Divination", "Divine" ], "type": "Item", "url": "/Equipment.aspx?ID=267", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-268", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Traveler's Any-Tool](/Equipment.aspx?ID=268)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBefore it’s activated, this item appears to be an ash rod capped with steel on either end.\n\n\n\n\n\n", "name": "Traveler's Any-Tool", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBefore it’s activated, this item appears to be an ash rod capped with steel on either end. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 576" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Before it’s activated, this item appears to be an ash rod capped with steel on either end. ", "summary_markdown": "Before it’s activated, this item appears to be an ash rod capped with steel on either end. ", "text": " Traveler's Any-Tool Source Core Rulebook pg. 576 4.0 Price 200 gp Usage held in 2 hands Bulk 1 --- Before it’s activated, this item appears to be an ash rod capped with steel on either end.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=268", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-269", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Triton's Conch](/Equipment.aspx?ID=269)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 640 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIf you put this large opalescent conch shell to your ear, you can hear the sound of the roaring sea crashing against the shore.\n\n\n\n\n\n", "name": "Triton's Conch", "pfs": "Standard", "price": 64000, "price_raw": "640 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 640 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIf you put this large opalescent conch shell to your ear, you can hear the sound of the roaring sea crashing against the shore. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 576" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "If you put this large opalescent conch shell to your ear, you can hear the sound of the roaring sea crashing against the shore. ", "summary_markdown": "If you put this large opalescent conch shell to your ear, you can hear the sound of the roaring sea crashing against the shore. ", "text": " Triton's Conch Source Core Rulebook pg. 576 4.0 Price 640 gp Usage held in 1 hand Bulk L --- If you put this large opalescent conch shell to your ear, you can hear the sound of the roaring sea crashing against the shore.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=269", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-270", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wondrous Figurine](/Equipment.aspx?ID=270)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.\n\n\n\n\n\n\r\n\r\n\r\nWondrous Figurine (Golden Lions)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult [lions](/Monsters.aspx?ID=68). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.\r\n\r\n\r\nWondrous Figurine (Jade Serpent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a [giant viper](/Monsters.aspx?ID=381). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.\r\n\r\n\r\nWondrous Figurine (Marble Elephant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [elephant](/Monsters.aspx?ID=201) when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.\r\n\r\n\r\nWondrous Figurine (Obsidian Steed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a [nightmare](/Monsters.aspx?ID=308). It can be called upon once per week for up to 24 hours, though it won't use [_plane shift_](/Spells.aspx?ID=222) or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses _plane shift_ to take the rider to a random location in the [Abyss](/Planes.aspx?ID=13), where it promptly returns to statue form, stranding its rider in that nightmarish place.\r\n\r\n\r\nWondrous Figurine (Onyx Dog)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 34 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis simple onyx statue transforms into a [guard dog](/Monsters.aspx?ID=124). The dog has a +4 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66), and it has [darkvision](/MonsterAbilities.aspx?ID=12). When the dog senses a [hidden](/Conditions.aspx?ID=22) creature with its [scent](/MonsterAbilities.aspx?ID=33), that creature is instead [observed](/Conditions.aspx?ID=27) and [concealed](/Conditions.aspx?ID=4). The _onyx dog_ can be activated once per week and remains in its form for up to 6 hours.\r\n\r\n\r\nWondrous Figurine (Candy Constrictor)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped [ball python](/Monsters.aspx?ID=380) except it lacks the [Stealth](/Skills.aspx?ID=15) skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.\r\n\r\n\r\nWondrous Figurine (Rubber Bear)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a [grizzly bear](/Monsters.aspx?ID=47) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), has a –10- foot circumstance penalty to its Speed, and is always [flat-footed](/Conditions.aspx?ID=16). If the bear leaves its ball, such as if it is repositioned with [forced movement](/Rules.aspx?ID=451) or knocked [prone](/Conditions.aspx?ID=31), it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.\r\n\r\n\r\nWondrous Figurine (Bismuth Leopards)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 495 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [leopards](/Monsters.aspx?ID=67) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.\r\n\r\n\r\nWondrous Figurine (Ruby Hippopotamus)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [hippopotamus](/Monsters.aspx?ID=699) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day\r\n\r\n\r\nWondrous Figurine (Stuffed Fox)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [riding dog](/Monsters.aspx?ID=125). The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains [Knockdown](/MonsterAbilities.aspx?ID=20). The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "name": "Wondrous Figurine", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 576" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. ", "summary_markdown": "Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. ", "text": " Wondrous Figurine Source Core Rulebook pg. 576 4.0 Usage held in 1 hand Bulk L --- Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wondrous Figurine (Golden Lions) Source Core Rulebook pg. 576 4.0 Price 900 gp --- This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wondrous Figurine (Jade Serpent) Source Core Rulebook pg. 576 4.0 Price 340 gp --- This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wondrous Figurine (Marble Elephant) Source Core Rulebook pg. 576 4.0 Price 2,700 gp --- Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wondrous Figurine (Obsidian Steed) Source Core Rulebook pg. 576 4.0 Price 6,000 gp --- This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wondrous Figurine (Onyx Dog) Source Core Rulebook pg. 576 4.0 Price 34 gp --- This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Candy Constrictor) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 140 gp --- Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Wondrous Figurine (Rubber Bear) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 350 gp --- This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Wondrous Figurine (Bismuth Leopards) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 495 gp Bulk L --- This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Wondrous Figurine (Ruby Hippopotamus) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 700 gp Bulk L --- This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Stuffed Fox) May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 125 gp Usage held in 1 hand Bulk L --- This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=270", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-270-274", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wondrous Figurine](/Equipment.aspx?ID=270)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.\n\n\n\n\n\n\r\n\r\n\r\nWondrous Figurine (Golden Lions)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult [lions](/Monsters.aspx?ID=68). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.\r\n\r\n\r\nWondrous Figurine (Jade Serpent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a [giant viper](/Monsters.aspx?ID=381). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.\r\n\r\n\r\nWondrous Figurine (Marble Elephant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [elephant](/Monsters.aspx?ID=201) when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.\r\n\r\n\r\nWondrous Figurine (Obsidian Steed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a [nightmare](/Monsters.aspx?ID=308). It can be called upon once per week for up to 24 hours, though it won't use [_plane shift_](/Spells.aspx?ID=222) or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses _plane shift_ to take the rider to a random location in the [Abyss](/Planes.aspx?ID=13), where it promptly returns to statue form, stranding its rider in that nightmarish place.\r\n\r\n\r\nWondrous Figurine (Onyx Dog)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 34 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis simple onyx statue transforms into a [guard dog](/Monsters.aspx?ID=124). The dog has a +4 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66), and it has [darkvision](/MonsterAbilities.aspx?ID=12). When the dog senses a [hidden](/Conditions.aspx?ID=22) creature with its [scent](/MonsterAbilities.aspx?ID=33), that creature is instead [observed](/Conditions.aspx?ID=27) and [concealed](/Conditions.aspx?ID=4). The _onyx dog_ can be activated once per week and remains in its form for up to 6 hours.\r\n\r\n\r\nWondrous Figurine (Candy Constrictor)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped [ball python](/Monsters.aspx?ID=380) except it lacks the [Stealth](/Skills.aspx?ID=15) skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.\r\n\r\n\r\nWondrous Figurine (Rubber Bear)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a [grizzly bear](/Monsters.aspx?ID=47) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), has a –10- foot circumstance penalty to its Speed, and is always [flat-footed](/Conditions.aspx?ID=16). If the bear leaves its ball, such as if it is repositioned with [forced movement](/Rules.aspx?ID=451) or knocked [prone](/Conditions.aspx?ID=31), it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.\r\n\r\n\r\nWondrous Figurine (Bismuth Leopards)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 495 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [leopards](/Monsters.aspx?ID=67) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.\r\n\r\n\r\nWondrous Figurine (Ruby Hippopotamus)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [hippopotamus](/Monsters.aspx?ID=699) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day\r\n\r\n\r\nWondrous Figurine (Stuffed Fox)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [riding dog](/Monsters.aspx?ID=125). The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains [Knockdown](/MonsterAbilities.aspx?ID=20). The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "name": "Wondrous Figurine (Golden Lions)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions . The lions can be called on only once per day, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 576" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0", "speed": {}, "spell_markdown": "", "summary": "This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions . The lions can be called on only once per day, …", "summary_markdown": "This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions . The lions can be called on only once per day, …", "text": " Wondrous Figurine Source Core Rulebook pg. 576 4.0 Usage held in 1 hand Bulk L --- Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wondrous Figurine (Golden Lions) Source Core Rulebook pg. 576 4.0 Price 900 gp --- This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wondrous Figurine (Jade Serpent) Source Core Rulebook pg. 576 4.0 Price 340 gp --- This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wondrous Figurine (Marble Elephant) Source Core Rulebook pg. 576 4.0 Price 2,700 gp --- Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wondrous Figurine (Obsidian Steed) Source Core Rulebook pg. 576 4.0 Price 6,000 gp --- This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wondrous Figurine (Onyx Dog) Source Core Rulebook pg. 576 4.0 Price 34 gp --- This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Candy Constrictor) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 140 gp --- Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Wondrous Figurine (Rubber Bear) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 350 gp --- This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Wondrous Figurine (Bismuth Leopards) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 495 gp Bulk L --- This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Wondrous Figurine (Ruby Hippopotamus) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 700 gp Bulk L --- This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Stuffed Fox) May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 125 gp Usage held in 1 hand Bulk L --- This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=270", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-270-275", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wondrous Figurine](/Equipment.aspx?ID=270)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.\n\n\n\n\n\n\r\n\r\n\r\nWondrous Figurine (Golden Lions)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult [lions](/Monsters.aspx?ID=68). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.\r\n\r\n\r\nWondrous Figurine (Jade Serpent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a [giant viper](/Monsters.aspx?ID=381). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.\r\n\r\n\r\nWondrous Figurine (Marble Elephant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [elephant](/Monsters.aspx?ID=201) when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.\r\n\r\n\r\nWondrous Figurine (Obsidian Steed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a [nightmare](/Monsters.aspx?ID=308). It can be called upon once per week for up to 24 hours, though it won't use [_plane shift_](/Spells.aspx?ID=222) or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses _plane shift_ to take the rider to a random location in the [Abyss](/Planes.aspx?ID=13), where it promptly returns to statue form, stranding its rider in that nightmarish place.\r\n\r\n\r\nWondrous Figurine (Onyx Dog)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 34 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis simple onyx statue transforms into a [guard dog](/Monsters.aspx?ID=124). The dog has a +4 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66), and it has [darkvision](/MonsterAbilities.aspx?ID=12). When the dog senses a [hidden](/Conditions.aspx?ID=22) creature with its [scent](/MonsterAbilities.aspx?ID=33), that creature is instead [observed](/Conditions.aspx?ID=27) and [concealed](/Conditions.aspx?ID=4). The _onyx dog_ can be activated once per week and remains in its form for up to 6 hours.\r\n\r\n\r\nWondrous Figurine (Candy Constrictor)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped [ball python](/Monsters.aspx?ID=380) except it lacks the [Stealth](/Skills.aspx?ID=15) skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.\r\n\r\n\r\nWondrous Figurine (Rubber Bear)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a [grizzly bear](/Monsters.aspx?ID=47) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), has a –10- foot circumstance penalty to its Speed, and is always [flat-footed](/Conditions.aspx?ID=16). If the bear leaves its ball, such as if it is repositioned with [forced movement](/Rules.aspx?ID=451) or knocked [prone](/Conditions.aspx?ID=31), it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.\r\n\r\n\r\nWondrous Figurine (Bismuth Leopards)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 495 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [leopards](/Monsters.aspx?ID=67) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.\r\n\r\n\r\nWondrous Figurine (Ruby Hippopotamus)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [hippopotamus](/Monsters.aspx?ID=699) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day\r\n\r\n\r\nWondrous Figurine (Stuffed Fox)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [riding dog](/Monsters.aspx?ID=125). The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains [Knockdown](/MonsterAbilities.aspx?ID=20). The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "name": "Wondrous Figurine (Jade Serpent)", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 576" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0", "speed": {}, "spell_markdown": "", "summary": "This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When …", "summary_markdown": "This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When …", "text": " Wondrous Figurine Source Core Rulebook pg. 576 4.0 Usage held in 1 hand Bulk L --- Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wondrous Figurine (Golden Lions) Source Core Rulebook pg. 576 4.0 Price 900 gp --- This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wondrous Figurine (Jade Serpent) Source Core Rulebook pg. 576 4.0 Price 340 gp --- This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wondrous Figurine (Marble Elephant) Source Core Rulebook pg. 576 4.0 Price 2,700 gp --- Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wondrous Figurine (Obsidian Steed) Source Core Rulebook pg. 576 4.0 Price 6,000 gp --- This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wondrous Figurine (Onyx Dog) Source Core Rulebook pg. 576 4.0 Price 34 gp --- This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Candy Constrictor) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 140 gp --- Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Wondrous Figurine (Rubber Bear) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 350 gp --- This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Wondrous Figurine (Bismuth Leopards) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 495 gp Bulk L --- This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Wondrous Figurine (Ruby Hippopotamus) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 700 gp Bulk L --- This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Stuffed Fox) May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 125 gp Usage held in 1 hand Bulk L --- This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=270", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-270-276", "item_category": "Held Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wondrous Figurine](/Equipment.aspx?ID=270)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.\n\n\n\n\n\n\r\n\r\n\r\nWondrous Figurine (Golden Lions)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult [lions](/Monsters.aspx?ID=68). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.\r\n\r\n\r\nWondrous Figurine (Jade Serpent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a [giant viper](/Monsters.aspx?ID=381). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.\r\n\r\n\r\nWondrous Figurine (Marble Elephant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [elephant](/Monsters.aspx?ID=201) when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.\r\n\r\n\r\nWondrous Figurine (Obsidian Steed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a [nightmare](/Monsters.aspx?ID=308). It can be called upon once per week for up to 24 hours, though it won't use [_plane shift_](/Spells.aspx?ID=222) or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses _plane shift_ to take the rider to a random location in the [Abyss](/Planes.aspx?ID=13), where it promptly returns to statue form, stranding its rider in that nightmarish place.\r\n\r\n\r\nWondrous Figurine (Onyx Dog)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 34 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis simple onyx statue transforms into a [guard dog](/Monsters.aspx?ID=124). The dog has a +4 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66), and it has [darkvision](/MonsterAbilities.aspx?ID=12). When the dog senses a [hidden](/Conditions.aspx?ID=22) creature with its [scent](/MonsterAbilities.aspx?ID=33), that creature is instead [observed](/Conditions.aspx?ID=27) and [concealed](/Conditions.aspx?ID=4). The _onyx dog_ can be activated once per week and remains in its form for up to 6 hours.\r\n\r\n\r\nWondrous Figurine (Candy Constrictor)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped [ball python](/Monsters.aspx?ID=380) except it lacks the [Stealth](/Skills.aspx?ID=15) skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.\r\n\r\n\r\nWondrous Figurine (Rubber Bear)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a [grizzly bear](/Monsters.aspx?ID=47) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), has a –10- foot circumstance penalty to its Speed, and is always [flat-footed](/Conditions.aspx?ID=16). If the bear leaves its ball, such as if it is repositioned with [forced movement](/Rules.aspx?ID=451) or knocked [prone](/Conditions.aspx?ID=31), it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.\r\n\r\n\r\nWondrous Figurine (Bismuth Leopards)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 495 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [leopards](/Monsters.aspx?ID=67) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.\r\n\r\n\r\nWondrous Figurine (Ruby Hippopotamus)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [hippopotamus](/Monsters.aspx?ID=699) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day\r\n\r\n\r\nWondrous Figurine (Stuffed Fox)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [riding dog](/Monsters.aspx?ID=125). The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains [Knockdown](/MonsterAbilities.aspx?ID=20). The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "name": "Wondrous Figurine (Marble Elephant)", "pfs": "Standard", "price": 270000, "price_raw": "2,700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 2,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 576" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0", "speed": {}, "spell_markdown": "", "summary": "Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be …", "summary_markdown": "Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be …", "text": " Wondrous Figurine Source Core Rulebook pg. 576 4.0 Usage held in 1 hand Bulk L --- Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wondrous Figurine (Golden Lions) Source Core Rulebook pg. 576 4.0 Price 900 gp --- This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wondrous Figurine (Jade Serpent) Source Core Rulebook pg. 576 4.0 Price 340 gp --- This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wondrous Figurine (Marble Elephant) Source Core Rulebook pg. 576 4.0 Price 2,700 gp --- Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wondrous Figurine (Obsidian Steed) Source Core Rulebook pg. 576 4.0 Price 6,000 gp --- This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wondrous Figurine (Onyx Dog) Source Core Rulebook pg. 576 4.0 Price 34 gp --- This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Candy Constrictor) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 140 gp --- Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Wondrous Figurine (Rubber Bear) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 350 gp --- This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Wondrous Figurine (Bismuth Leopards) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 495 gp Bulk L --- This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Wondrous Figurine (Ruby Hippopotamus) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 700 gp Bulk L --- This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Stuffed Fox) May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 125 gp Usage held in 1 hand Bulk L --- This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=270", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-270-277", "item_category": "Held Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wondrous Figurine](/Equipment.aspx?ID=270)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.\n\n\n\n\n\n\r\n\r\n\r\nWondrous Figurine (Golden Lions)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult [lions](/Monsters.aspx?ID=68). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.\r\n\r\n\r\nWondrous Figurine (Jade Serpent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a [giant viper](/Monsters.aspx?ID=381). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.\r\n\r\n\r\nWondrous Figurine (Marble Elephant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [elephant](/Monsters.aspx?ID=201) when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.\r\n\r\n\r\nWondrous Figurine (Obsidian Steed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a [nightmare](/Monsters.aspx?ID=308). It can be called upon once per week for up to 24 hours, though it won't use [_plane shift_](/Spells.aspx?ID=222) or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses _plane shift_ to take the rider to a random location in the [Abyss](/Planes.aspx?ID=13), where it promptly returns to statue form, stranding its rider in that nightmarish place.\r\n\r\n\r\nWondrous Figurine (Onyx Dog)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 34 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis simple onyx statue transforms into a [guard dog](/Monsters.aspx?ID=124). The dog has a +4 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66), and it has [darkvision](/MonsterAbilities.aspx?ID=12). When the dog senses a [hidden](/Conditions.aspx?ID=22) creature with its [scent](/MonsterAbilities.aspx?ID=33), that creature is instead [observed](/Conditions.aspx?ID=27) and [concealed](/Conditions.aspx?ID=4). The _onyx dog_ can be activated once per week and remains in its form for up to 6 hours.\r\n\r\n\r\nWondrous Figurine (Candy Constrictor)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped [ball python](/Monsters.aspx?ID=380) except it lacks the [Stealth](/Skills.aspx?ID=15) skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.\r\n\r\n\r\nWondrous Figurine (Rubber Bear)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a [grizzly bear](/Monsters.aspx?ID=47) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), has a –10- foot circumstance penalty to its Speed, and is always [flat-footed](/Conditions.aspx?ID=16). If the bear leaves its ball, such as if it is repositioned with [forced movement](/Rules.aspx?ID=451) or knocked [prone](/Conditions.aspx?ID=31), it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.\r\n\r\n\r\nWondrous Figurine (Bismuth Leopards)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 495 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [leopards](/Monsters.aspx?ID=67) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.\r\n\r\n\r\nWondrous Figurine (Ruby Hippopotamus)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [hippopotamus](/Monsters.aspx?ID=699) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day\r\n\r\n\r\nWondrous Figurine (Stuffed Fox)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [riding dog](/Monsters.aspx?ID=125). The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains [Knockdown](/MonsterAbilities.aspx?ID=20). The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "name": "Wondrous Figurine (Obsidian Steed)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare . It can be …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 576" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0", "speed": {}, "spell_markdown": "", "summary": "This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare . It can be …", "summary_markdown": "This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare . It can be …", "text": " Wondrous Figurine Source Core Rulebook pg. 576 4.0 Usage held in 1 hand Bulk L --- Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wondrous Figurine (Golden Lions) Source Core Rulebook pg. 576 4.0 Price 900 gp --- This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wondrous Figurine (Jade Serpent) Source Core Rulebook pg. 576 4.0 Price 340 gp --- This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wondrous Figurine (Marble Elephant) Source Core Rulebook pg. 576 4.0 Price 2,700 gp --- Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wondrous Figurine (Obsidian Steed) Source Core Rulebook pg. 576 4.0 Price 6,000 gp --- This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wondrous Figurine (Onyx Dog) Source Core Rulebook pg. 576 4.0 Price 34 gp --- This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Candy Constrictor) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 140 gp --- Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Wondrous Figurine (Rubber Bear) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 350 gp --- This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Wondrous Figurine (Bismuth Leopards) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 495 gp Bulk L --- This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Wondrous Figurine (Ruby Hippopotamus) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 700 gp Bulk L --- This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Stuffed Fox) May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 125 gp Usage held in 1 hand Bulk L --- This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=270", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-270-278", "item_category": "Held Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wondrous Figurine](/Equipment.aspx?ID=270)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.\n\n\n\n\n\n\r\n\r\n\r\nWondrous Figurine (Golden Lions)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult [lions](/Monsters.aspx?ID=68). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.\r\n\r\n\r\nWondrous Figurine (Jade Serpent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a [giant viper](/Monsters.aspx?ID=381). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.\r\n\r\n\r\nWondrous Figurine (Marble Elephant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [elephant](/Monsters.aspx?ID=201) when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.\r\n\r\n\r\nWondrous Figurine (Obsidian Steed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a [nightmare](/Monsters.aspx?ID=308). It can be called upon once per week for up to 24 hours, though it won't use [_plane shift_](/Spells.aspx?ID=222) or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses _plane shift_ to take the rider to a random location in the [Abyss](/Planes.aspx?ID=13), where it promptly returns to statue form, stranding its rider in that nightmarish place.\r\n\r\n\r\nWondrous Figurine (Onyx Dog)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 34 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis simple onyx statue transforms into a [guard dog](/Monsters.aspx?ID=124). The dog has a +4 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66), and it has [darkvision](/MonsterAbilities.aspx?ID=12). When the dog senses a [hidden](/Conditions.aspx?ID=22) creature with its [scent](/MonsterAbilities.aspx?ID=33), that creature is instead [observed](/Conditions.aspx?ID=27) and [concealed](/Conditions.aspx?ID=4). The _onyx dog_ can be activated once per week and remains in its form for up to 6 hours.\r\n\r\n\r\nWondrous Figurine (Candy Constrictor)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped [ball python](/Monsters.aspx?ID=380) except it lacks the [Stealth](/Skills.aspx?ID=15) skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.\r\n\r\n\r\nWondrous Figurine (Rubber Bear)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a [grizzly bear](/Monsters.aspx?ID=47) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), has a –10- foot circumstance penalty to its Speed, and is always [flat-footed](/Conditions.aspx?ID=16). If the bear leaves its ball, such as if it is repositioned with [forced movement](/Rules.aspx?ID=451) or knocked [prone](/Conditions.aspx?ID=31), it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.\r\n\r\n\r\nWondrous Figurine (Bismuth Leopards)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 495 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [leopards](/Monsters.aspx?ID=67) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.\r\n\r\n\r\nWondrous Figurine (Ruby Hippopotamus)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [hippopotamus](/Monsters.aspx?ID=699) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day\r\n\r\n\r\nWondrous Figurine (Stuffed Fox)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [riding dog](/Monsters.aspx?ID=125). The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains [Knockdown](/MonsterAbilities.aspx?ID=20). The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "name": "Wondrous Figurine (Onyx Dog)", "pfs": "Standard", "price": 3400, "price_raw": "34 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 34 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple onyx statue transforms into a guard dog . The dog has a +4 circumstance bonus to Survival checks to Track , and it has darkvision . …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 576" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0", "speed": {}, "spell_markdown": "", "summary": "This simple onyx statue transforms into a guard dog . The dog has a +4 circumstance bonus to Survival checks to Track , and it has darkvision . …", "summary_markdown": "This simple onyx statue transforms into a guard dog . The dog has a +4 circumstance bonus to Survival checks to Track , and it has darkvision . …", "text": " Wondrous Figurine Source Core Rulebook pg. 576 4.0 Usage held in 1 hand Bulk L --- Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wondrous Figurine (Golden Lions) Source Core Rulebook pg. 576 4.0 Price 900 gp --- This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wondrous Figurine (Jade Serpent) Source Core Rulebook pg. 576 4.0 Price 340 gp --- This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wondrous Figurine (Marble Elephant) Source Core Rulebook pg. 576 4.0 Price 2,700 gp --- Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wondrous Figurine (Obsidian Steed) Source Core Rulebook pg. 576 4.0 Price 6,000 gp --- This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wondrous Figurine (Onyx Dog) Source Core Rulebook pg. 576 4.0 Price 34 gp --- This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Candy Constrictor) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 140 gp --- Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Wondrous Figurine (Rubber Bear) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 350 gp --- This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Wondrous Figurine (Bismuth Leopards) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 495 gp Bulk L --- This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Wondrous Figurine (Ruby Hippopotamus) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 700 gp Bulk L --- This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Stuffed Fox) May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 125 gp Usage held in 1 hand Bulk L --- This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=270", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-270-626", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wondrous Figurine](/Equipment.aspx?ID=270)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.\n\n\n\n\n\n\r\n\r\n\r\nWondrous Figurine (Golden Lions)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult [lions](/Monsters.aspx?ID=68). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.\r\n\r\n\r\nWondrous Figurine (Jade Serpent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a [giant viper](/Monsters.aspx?ID=381). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.\r\n\r\n\r\nWondrous Figurine (Marble Elephant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [elephant](/Monsters.aspx?ID=201) when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.\r\n\r\n\r\nWondrous Figurine (Obsidian Steed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a [nightmare](/Monsters.aspx?ID=308). It can be called upon once per week for up to 24 hours, though it won't use [_plane shift_](/Spells.aspx?ID=222) or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses _plane shift_ to take the rider to a random location in the [Abyss](/Planes.aspx?ID=13), where it promptly returns to statue form, stranding its rider in that nightmarish place.\r\n\r\n\r\nWondrous Figurine (Onyx Dog)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 34 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis simple onyx statue transforms into a [guard dog](/Monsters.aspx?ID=124). The dog has a +4 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66), and it has [darkvision](/MonsterAbilities.aspx?ID=12). When the dog senses a [hidden](/Conditions.aspx?ID=22) creature with its [scent](/MonsterAbilities.aspx?ID=33), that creature is instead [observed](/Conditions.aspx?ID=27) and [concealed](/Conditions.aspx?ID=4). The _onyx dog_ can be activated once per week and remains in its form for up to 6 hours.\r\n\r\n\r\nWondrous Figurine (Candy Constrictor)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped [ball python](/Monsters.aspx?ID=380) except it lacks the [Stealth](/Skills.aspx?ID=15) skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.\r\n\r\n\r\nWondrous Figurine (Rubber Bear)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a [grizzly bear](/Monsters.aspx?ID=47) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), has a –10- foot circumstance penalty to its Speed, and is always [flat-footed](/Conditions.aspx?ID=16). If the bear leaves its ball, such as if it is repositioned with [forced movement](/Rules.aspx?ID=451) or knocked [prone](/Conditions.aspx?ID=31), it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.\r\n\r\n\r\nWondrous Figurine (Bismuth Leopards)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 495 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [leopards](/Monsters.aspx?ID=67) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.\r\n\r\n\r\nWondrous Figurine (Ruby Hippopotamus)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [hippopotamus](/Monsters.aspx?ID=699) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day\r\n\r\n\r\nWondrous Figurine (Stuffed Fox)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [riding dog](/Monsters.aspx?ID=125). The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains [Knockdown](/MonsterAbilities.aspx?ID=20). The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "name": "Wondrous Figurine (Candy Constrictor)", "pfs": "Limited", "price": 14000, "price_raw": "140 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When …\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": "Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When …", "summary_markdown": "Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When …", "text": " Wondrous Figurine Source Core Rulebook pg. 576 4.0 Usage held in 1 hand Bulk L --- Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wondrous Figurine (Golden Lions) Source Core Rulebook pg. 576 4.0 Price 900 gp --- This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wondrous Figurine (Jade Serpent) Source Core Rulebook pg. 576 4.0 Price 340 gp --- This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wondrous Figurine (Marble Elephant) Source Core Rulebook pg. 576 4.0 Price 2,700 gp --- Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wondrous Figurine (Obsidian Steed) Source Core Rulebook pg. 576 4.0 Price 6,000 gp --- This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wondrous Figurine (Onyx Dog) Source Core Rulebook pg. 576 4.0 Price 34 gp --- This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Candy Constrictor) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 140 gp --- Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Wondrous Figurine (Rubber Bear) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 350 gp --- This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Wondrous Figurine (Bismuth Leopards) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 495 gp Bulk L --- This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Wondrous Figurine (Ruby Hippopotamus) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 700 gp Bulk L --- This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Stuffed Fox) May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 125 gp Usage held in 1 hand Bulk L --- This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=270", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-270-627", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wondrous Figurine](/Equipment.aspx?ID=270)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.\n\n\n\n\n\n\r\n\r\n\r\nWondrous Figurine (Golden Lions)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult [lions](/Monsters.aspx?ID=68). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.\r\n\r\n\r\nWondrous Figurine (Jade Serpent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a [giant viper](/Monsters.aspx?ID=381). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.\r\n\r\n\r\nWondrous Figurine (Marble Elephant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [elephant](/Monsters.aspx?ID=201) when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.\r\n\r\n\r\nWondrous Figurine (Obsidian Steed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a [nightmare](/Monsters.aspx?ID=308). It can be called upon once per week for up to 24 hours, though it won't use [_plane shift_](/Spells.aspx?ID=222) or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses _plane shift_ to take the rider to a random location in the [Abyss](/Planes.aspx?ID=13), where it promptly returns to statue form, stranding its rider in that nightmarish place.\r\n\r\n\r\nWondrous Figurine (Onyx Dog)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 34 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis simple onyx statue transforms into a [guard dog](/Monsters.aspx?ID=124). The dog has a +4 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66), and it has [darkvision](/MonsterAbilities.aspx?ID=12). When the dog senses a [hidden](/Conditions.aspx?ID=22) creature with its [scent](/MonsterAbilities.aspx?ID=33), that creature is instead [observed](/Conditions.aspx?ID=27) and [concealed](/Conditions.aspx?ID=4). The _onyx dog_ can be activated once per week and remains in its form for up to 6 hours.\r\n\r\n\r\nWondrous Figurine (Candy Constrictor)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped [ball python](/Monsters.aspx?ID=380) except it lacks the [Stealth](/Skills.aspx?ID=15) skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.\r\n\r\n\r\nWondrous Figurine (Rubber Bear)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a [grizzly bear](/Monsters.aspx?ID=47) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), has a –10- foot circumstance penalty to its Speed, and is always [flat-footed](/Conditions.aspx?ID=16). If the bear leaves its ball, such as if it is repositioned with [forced movement](/Rules.aspx?ID=451) or knocked [prone](/Conditions.aspx?ID=31), it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.\r\n\r\n\r\nWondrous Figurine (Bismuth Leopards)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 495 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [leopards](/Monsters.aspx?ID=67) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.\r\n\r\n\r\nWondrous Figurine (Ruby Hippopotamus)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [hippopotamus](/Monsters.aspx?ID=699) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day\r\n\r\n\r\nWondrous Figurine (Stuffed Fox)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [riding dog](/Monsters.aspx?ID=125). The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains [Knockdown](/MonsterAbilities.aspx?ID=20). The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "name": "Wondrous Figurine (Rubber Bear)", "pfs": "Limited", "price": 35000, "price_raw": "350 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it …\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": "This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it …", "summary_markdown": "This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it …", "text": " Wondrous Figurine Source Core Rulebook pg. 576 4.0 Usage held in 1 hand Bulk L --- Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wondrous Figurine (Golden Lions) Source Core Rulebook pg. 576 4.0 Price 900 gp --- This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wondrous Figurine (Jade Serpent) Source Core Rulebook pg. 576 4.0 Price 340 gp --- This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wondrous Figurine (Marble Elephant) Source Core Rulebook pg. 576 4.0 Price 2,700 gp --- Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wondrous Figurine (Obsidian Steed) Source Core Rulebook pg. 576 4.0 Price 6,000 gp --- This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wondrous Figurine (Onyx Dog) Source Core Rulebook pg. 576 4.0 Price 34 gp --- This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Candy Constrictor) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 140 gp --- Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Wondrous Figurine (Rubber Bear) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 350 gp --- This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Wondrous Figurine (Bismuth Leopards) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 495 gp Bulk L --- This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Wondrous Figurine (Ruby Hippopotamus) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 700 gp Bulk L --- This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Stuffed Fox) May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 125 gp Usage held in 1 hand Bulk L --- This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=270", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-270-1038", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wondrous Figurine](/Equipment.aspx?ID=270)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.\n\n\n\n\n\n\r\n\r\n\r\nWondrous Figurine (Golden Lions)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult [lions](/Monsters.aspx?ID=68). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.\r\n\r\n\r\nWondrous Figurine (Jade Serpent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a [giant viper](/Monsters.aspx?ID=381). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.\r\n\r\n\r\nWondrous Figurine (Marble Elephant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [elephant](/Monsters.aspx?ID=201) when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.\r\n\r\n\r\nWondrous Figurine (Obsidian Steed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a [nightmare](/Monsters.aspx?ID=308). It can be called upon once per week for up to 24 hours, though it won't use [_plane shift_](/Spells.aspx?ID=222) or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses _plane shift_ to take the rider to a random location in the [Abyss](/Planes.aspx?ID=13), where it promptly returns to statue form, stranding its rider in that nightmarish place.\r\n\r\n\r\nWondrous Figurine (Onyx Dog)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 34 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis simple onyx statue transforms into a [guard dog](/Monsters.aspx?ID=124). The dog has a +4 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66), and it has [darkvision](/MonsterAbilities.aspx?ID=12). When the dog senses a [hidden](/Conditions.aspx?ID=22) creature with its [scent](/MonsterAbilities.aspx?ID=33), that creature is instead [observed](/Conditions.aspx?ID=27) and [concealed](/Conditions.aspx?ID=4). The _onyx dog_ can be activated once per week and remains in its form for up to 6 hours.\r\n\r\n\r\nWondrous Figurine (Candy Constrictor)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped [ball python](/Monsters.aspx?ID=380) except it lacks the [Stealth](/Skills.aspx?ID=15) skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.\r\n\r\n\r\nWondrous Figurine (Rubber Bear)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a [grizzly bear](/Monsters.aspx?ID=47) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), has a –10- foot circumstance penalty to its Speed, and is always [flat-footed](/Conditions.aspx?ID=16). If the bear leaves its ball, such as if it is repositioned with [forced movement](/Rules.aspx?ID=451) or knocked [prone](/Conditions.aspx?ID=31), it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.\r\n\r\n\r\nWondrous Figurine (Bismuth Leopards)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 495 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [leopards](/Monsters.aspx?ID=67) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.\r\n\r\n\r\nWondrous Figurine (Ruby Hippopotamus)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [hippopotamus](/Monsters.aspx?ID=699) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day\r\n\r\n\r\nWondrous Figurine (Stuffed Fox)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [riding dog](/Monsters.aspx?ID=125). The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains [Knockdown](/MonsterAbilities.aspx?ID=20). The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "name": "Wondrous Figurine (Bismuth Leopards)", "pfs": "Limited", "price": 49500, "price_raw": "495 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 495 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful …", "summary_markdown": "This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful …", "text": " Wondrous Figurine Source Core Rulebook pg. 576 4.0 Usage held in 1 hand Bulk L --- Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wondrous Figurine (Golden Lions) Source Core Rulebook pg. 576 4.0 Price 900 gp --- This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wondrous Figurine (Jade Serpent) Source Core Rulebook pg. 576 4.0 Price 340 gp --- This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wondrous Figurine (Marble Elephant) Source Core Rulebook pg. 576 4.0 Price 2,700 gp --- Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wondrous Figurine (Obsidian Steed) Source Core Rulebook pg. 576 4.0 Price 6,000 gp --- This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wondrous Figurine (Onyx Dog) Source Core Rulebook pg. 576 4.0 Price 34 gp --- This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Candy Constrictor) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 140 gp --- Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Wondrous Figurine (Rubber Bear) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 350 gp --- This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Wondrous Figurine (Bismuth Leopards) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 495 gp Bulk L --- This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Wondrous Figurine (Ruby Hippopotamus) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 700 gp Bulk L --- This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Stuffed Fox) May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 125 gp Usage held in 1 hand Bulk L --- This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=270", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-270-1039", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wondrous Figurine](/Equipment.aspx?ID=270)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.\n\n\n\n\n\n\r\n\r\n\r\nWondrous Figurine (Golden Lions)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult [lions](/Monsters.aspx?ID=68). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.\r\n\r\n\r\nWondrous Figurine (Jade Serpent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a [giant viper](/Monsters.aspx?ID=381). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.\r\n\r\n\r\nWondrous Figurine (Marble Elephant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [elephant](/Monsters.aspx?ID=201) when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.\r\n\r\n\r\nWondrous Figurine (Obsidian Steed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a [nightmare](/Monsters.aspx?ID=308). It can be called upon once per week for up to 24 hours, though it won't use [_plane shift_](/Spells.aspx?ID=222) or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses _plane shift_ to take the rider to a random location in the [Abyss](/Planes.aspx?ID=13), where it promptly returns to statue form, stranding its rider in that nightmarish place.\r\n\r\n\r\nWondrous Figurine (Onyx Dog)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 34 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis simple onyx statue transforms into a [guard dog](/Monsters.aspx?ID=124). The dog has a +4 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66), and it has [darkvision](/MonsterAbilities.aspx?ID=12). When the dog senses a [hidden](/Conditions.aspx?ID=22) creature with its [scent](/MonsterAbilities.aspx?ID=33), that creature is instead [observed](/Conditions.aspx?ID=27) and [concealed](/Conditions.aspx?ID=4). The _onyx dog_ can be activated once per week and remains in its form for up to 6 hours.\r\n\r\n\r\nWondrous Figurine (Candy Constrictor)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped [ball python](/Monsters.aspx?ID=380) except it lacks the [Stealth](/Skills.aspx?ID=15) skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.\r\n\r\n\r\nWondrous Figurine (Rubber Bear)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a [grizzly bear](/Monsters.aspx?ID=47) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), has a –10- foot circumstance penalty to its Speed, and is always [flat-footed](/Conditions.aspx?ID=16). If the bear leaves its ball, such as if it is repositioned with [forced movement](/Rules.aspx?ID=451) or knocked [prone](/Conditions.aspx?ID=31), it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.\r\n\r\n\r\nWondrous Figurine (Bismuth Leopards)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 495 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [leopards](/Monsters.aspx?ID=67) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.\r\n\r\n\r\nWondrous Figurine (Ruby Hippopotamus)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [hippopotamus](/Monsters.aspx?ID=699) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day\r\n\r\n\r\nWondrous Figurine (Stuffed Fox)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [riding dog](/Monsters.aspx?ID=125). The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains [Knockdown](/MonsterAbilities.aspx?ID=20). The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "name": "Wondrous Figurine (Ruby Hippopotamus)", "pfs": "Limited", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms …", "summary_markdown": "This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms …", "text": " Wondrous Figurine Source Core Rulebook pg. 576 4.0 Usage held in 1 hand Bulk L --- Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wondrous Figurine (Golden Lions) Source Core Rulebook pg. 576 4.0 Price 900 gp --- This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wondrous Figurine (Jade Serpent) Source Core Rulebook pg. 576 4.0 Price 340 gp --- This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wondrous Figurine (Marble Elephant) Source Core Rulebook pg. 576 4.0 Price 2,700 gp --- Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wondrous Figurine (Obsidian Steed) Source Core Rulebook pg. 576 4.0 Price 6,000 gp --- This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wondrous Figurine (Onyx Dog) Source Core Rulebook pg. 576 4.0 Price 34 gp --- This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Candy Constrictor) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 140 gp --- Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Wondrous Figurine (Rubber Bear) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 350 gp --- This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Wondrous Figurine (Bismuth Leopards) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 495 gp Bulk L --- This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Wondrous Figurine (Ruby Hippopotamus) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 700 gp Bulk L --- This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Stuffed Fox) May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 125 gp Usage held in 1 hand Bulk L --- This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=270", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-270-1534", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wondrous Figurine](/Equipment.aspx?ID=270)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.\n\n\n\n\n\n\r\n\r\n\r\nWondrous Figurine (Golden Lions)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult [lions](/Monsters.aspx?ID=68). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other.\r\n\r\n\r\nWondrous Figurine (Jade Serpent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a [giant viper](/Monsters.aspx?ID=381). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes.\r\n\r\n\r\nWondrous Figurine (Marble Elephant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFinely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [elephant](/Monsters.aspx?ID=201) when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds.\r\n\r\n\r\nWondrous Figurine (Obsidian Steed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a [nightmare](/Monsters.aspx?ID=308). It can be called upon once per week for up to 24 hours, though it won't use [_plane shift_](/Spells.aspx?ID=222) or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses _plane shift_ to take the rider to a random location in the [Abyss](/Planes.aspx?ID=13), where it promptly returns to statue form, stranding its rider in that nightmarish place.\r\n\r\n\r\nWondrous Figurine (Onyx Dog)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\n\n**Price** 34 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis simple onyx statue transforms into a [guard dog](/Monsters.aspx?ID=124). The dog has a +4 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66), and it has [darkvision](/MonsterAbilities.aspx?ID=12). When the dog senses a [hidden](/Conditions.aspx?ID=22) creature with its [scent](/MonsterAbilities.aspx?ID=33), that creature is instead [observed](/Conditions.aspx?ID=27) and [concealed](/Conditions.aspx?ID=4). The _onyx dog_ can be activated once per week and remains in its form for up to 6 hours.\r\n\r\n\r\nWondrous Figurine (Candy Constrictor)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAlthough appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped [ball python](/Monsters.aspx?ID=380) except it lacks the [Stealth](/Skills.aspx?ID=15) skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes.\r\n\r\n\r\nWondrous Figurine (Rubber Bear)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a [grizzly bear](/Monsters.aspx?ID=47) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), has a –10- foot circumstance penalty to its Speed, and is always [flat-footed](/Conditions.aspx?ID=16). If the bear leaves its ball, such as if it is repositioned with [forced movement](/Rules.aspx?ID=451) or knocked [prone](/Conditions.aspx?ID=31), it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour.\r\n\r\n\r\nWondrous Figurine (Bismuth Leopards)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 495 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [leopards](/Monsters.aspx?ID=67) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.\r\n\r\n\r\nWondrous Figurine (Ruby Hippopotamus)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [hippopotamus](/Monsters.aspx?ID=699) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day\r\n\r\n\r\nWondrous Figurine (Stuffed Fox)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [riding dog](/Monsters.aspx?ID=125). The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains [Knockdown](/MonsterAbilities.aspx?ID=20). The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "name": "Wondrous Figurine (Stuffed Fox)", "pfs": "Limited", "price": 12500, "price_raw": "125 gp", "rarity": "uncommon", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 576 4.0\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog . …\r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 77" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog . …", "summary_markdown": "This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog . …", "text": " Wondrous Figurine Source Core Rulebook pg. 576 4.0 Usage held in 1 hand Bulk L --- Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wondrous Figurine (Golden Lions) Source Core Rulebook pg. 576 4.0 Price 900 gp --- This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wondrous Figurine (Jade Serpent) Source Core Rulebook pg. 576 4.0 Price 340 gp --- This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wondrous Figurine (Marble Elephant) Source Core Rulebook pg. 576 4.0 Price 2,700 gp --- Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wondrous Figurine (Obsidian Steed) Source Core Rulebook pg. 576 4.0 Price 6,000 gp --- This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wondrous Figurine (Onyx Dog) Source Core Rulebook pg. 576 4.0 Price 34 gp --- This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Candy Constrictor) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 140 gp --- Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Wondrous Figurine (Rubber Bear) May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 350 gp --- This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Wondrous Figurine (Bismuth Leopards) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 495 gp Bulk L --- This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Wondrous Figurine (Ruby Hippopotamus) May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 700 gp Bulk L --- This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Wondrous Figurine (Stuffed Fox) May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 125 gp Usage held in 1 hand Bulk L --- This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=270", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-271", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine](/Equipment.aspx?ID=271)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge.\n\n## Adamantine Items\n\n
**Adamantine Items****Hardness****HP****BT**
**Thin Items**
Standard-grade104020
High-grade135226
**Items**
Standard-grade145628
High-grade176834
**Structure**
Standard-grade2811256
High-grade3413668
\n\nMaterial Uses\r\n\r\n\r\n[Adamantine Armor](/Equipment.aspx?ID=139)\r\n\r\n[Adamantine Shield](/Equipment.aspx?ID=310)\r\n\r\n[Adamantine Weapon](/Equipment.aspx?ID=374)\r\n\r\n\r\n\r\nAdamantine Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAdamantine Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nAdamantine Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nAdamantine Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Adamantine", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …", "summary_markdown": "Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …", "text": " Adamantine Source Core Rulebook pg. 578 4.0 --- Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. ## Adamantine Items Adamantine Items Hardness HP BT Thin Items Standard-grade 10 40 20 High-grade 13 52 26 Items Standard-grade 14 56 28 High-grade 17 68 34 Structure Standard-grade 28 112 56 High-grade 34 136 68 Material Uses Adamantine Armor Adamantine Shield Adamantine Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Adamantine Chunk Source Core Rulebook pg. 578 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Adamantine Ingot Source Core Rulebook pg. 578 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=271", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-271-279", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine](/Equipment.aspx?ID=271)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge.\n\n## Adamantine Items\n\n
**Adamantine Items****Hardness****HP****BT**
**Thin Items**
Standard-grade104020
High-grade135226
**Items**
Standard-grade145628
High-grade176834
**Structure**
Standard-grade2811256
High-grade3413668
\n\nMaterial Uses\r\n\r\n\r\n[Adamantine Armor](/Equipment.aspx?ID=139)\r\n\r\n[Adamantine Shield](/Equipment.aspx?ID=310)\r\n\r\n[Adamantine Weapon](/Equipment.aspx?ID=374)\r\n\r\n\r\n\r\nAdamantine Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAdamantine Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nAdamantine Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nAdamantine Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Adamantine Chunk", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …", "summary_markdown": "Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …", "text": " Adamantine Source Core Rulebook pg. 578 4.0 --- Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. ## Adamantine Items Adamantine Items Hardness HP BT Thin Items Standard-grade 10 40 20 High-grade 13 52 26 Items Standard-grade 14 56 28 High-grade 17 68 34 Structure Standard-grade 28 112 56 High-grade 34 136 68 Material Uses Adamantine Armor Adamantine Shield Adamantine Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Adamantine Chunk Source Core Rulebook pg. 578 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Adamantine Ingot Source Core Rulebook pg. 578 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=271", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-271-280", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine](/Equipment.aspx?ID=271)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge.\n\n## Adamantine Items\n\n
**Adamantine Items****Hardness****HP****BT**
**Thin Items**
Standard-grade104020
High-grade135226
**Items**
Standard-grade145628
High-grade176834
**Structure**
Standard-grade2811256
High-grade3413668
\n\nMaterial Uses\r\n\r\n\r\n[Adamantine Armor](/Equipment.aspx?ID=139)\r\n\r\n[Adamantine Shield](/Equipment.aspx?ID=310)\r\n\r\n[Adamantine Weapon](/Equipment.aspx?ID=374)\r\n\r\n\r\n\r\nAdamantine Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAdamantine Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nAdamantine Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nAdamantine Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Adamantine Ingot", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …", "summary_markdown": "Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …", "text": " Adamantine Source Core Rulebook pg. 578 4.0 --- Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. ## Adamantine Items Adamantine Items Hardness HP BT Thin Items Standard-grade 10 40 20 High-grade 13 52 26 Items Standard-grade 14 56 28 High-grade 17 68 34 Structure Standard-grade 28 112 56 High-grade 34 136 68 Material Uses Adamantine Armor Adamantine Shield Adamantine Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Adamantine Chunk Source Core Rulebook pg. 578 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Adamantine Ingot Source Core Rulebook pg. 578 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=271", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-271-281", "item_category": "Materials", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine](/Equipment.aspx?ID=271)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge.\n\n## Adamantine Items\n\n
**Adamantine Items****Hardness****HP****BT**
**Thin Items**
Standard-grade104020
High-grade135226
**Items**
Standard-grade145628
High-grade176834
**Structure**
Standard-grade2811256
High-grade3413668
\n\nMaterial Uses\r\n\r\n\r\n[Adamantine Armor](/Equipment.aspx?ID=139)\r\n\r\n[Adamantine Shield](/Equipment.aspx?ID=310)\r\n\r\n[Adamantine Weapon](/Equipment.aspx?ID=374)\r\n\r\n\r\n\r\nAdamantine Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAdamantine Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nAdamantine Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nAdamantine Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Adamantine Object (Standard-Grade)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp (per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 350 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …", "summary_markdown": "Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …", "text": " Adamantine Source Core Rulebook pg. 578 4.0 --- Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. ## Adamantine Items Adamantine Items Hardness HP BT Thin Items Standard-grade 10 40 20 High-grade 13 52 26 Items Standard-grade 14 56 28 High-grade 17 68 34 Structure Standard-grade 28 112 56 High-grade 34 136 68 Material Uses Adamantine Armor Adamantine Shield Adamantine Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Adamantine Chunk Source Core Rulebook pg. 578 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Adamantine Ingot Source Core Rulebook pg. 578 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=271", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-271-282", "item_category": "Materials", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine](/Equipment.aspx?ID=271)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge.\n\n## Adamantine Items\n\n
**Adamantine Items****Hardness****HP****BT**
**Thin Items**
Standard-grade104020
High-grade135226
**Items**
Standard-grade145628
High-grade176834
**Structure**
Standard-grade2811256
High-grade3413668
\n\nMaterial Uses\r\n\r\n\r\n[Adamantine Armor](/Equipment.aspx?ID=139)\r\n\r\n[Adamantine Shield](/Equipment.aspx?ID=310)\r\n\r\n[Adamantine Weapon](/Equipment.aspx?ID=374)\r\n\r\n\r\n\r\nAdamantine Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAdamantine Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nAdamantine Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nAdamantine Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Adamantine Object (High-Grade)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp (per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 6,000 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …", "summary_markdown": "Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for …", "text": " Adamantine Source Core Rulebook pg. 578 4.0 --- Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. ## Adamantine Items Adamantine Items Hardness HP BT Thin Items Standard-grade 10 40 20 High-grade 13 52 26 Items Standard-grade 14 56 28 High-grade 17 68 34 Structure Standard-grade 28 112 56 High-grade 34 136 68 Material Uses Adamantine Armor Adamantine Shield Adamantine Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Adamantine Chunk Source Core Rulebook pg. 578 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Adamantine Ingot Source Core Rulebook pg. 578 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=271", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-272", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron](/Equipment.aspx?ID=272)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.\n\n## Cold Iron Items\n\n
**Cold Iron Items****Hardness****HP****BT**
**Thin Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Items**
Low-grade93618
Standard-grade114422
High-grade145628
**Structure**
Low-grade187236
Standard-grade228844
High-grade2811256
\n\nMaterial Uses\r\n\r\n\r\n[Cold Iron Armor](/Equipment.aspx?ID=140)\r\n\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\r\n[Cold Iron Weapon](/Equipment.aspx?ID=375)\r\n\r\n\r\n\r\nCold Iron Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Cold Iron", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "summary_markdown": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "text": " Cold Iron Source Core Rulebook pg. 578 4.0 --- Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. ## Cold Iron Items Cold Iron Items Hardness HP BT Thin Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Items Low-grade 9 36 18 Standard-grade 11 44 22 High-grade 14 56 28 Structure Low-grade 18 72 36 Standard-grade 22 88 44 High-grade 28 112 56 Material Uses Cold Iron Armor Cold Iron Shield Cold Iron Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Chunk Source Core Rulebook pg. 578 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Ingot Source Core Rulebook pg. 578 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Object (Low-Grade) Source Core Rulebook pg. 578 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=272", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-272-283", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron](/Equipment.aspx?ID=272)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.\n\n## Cold Iron Items\n\n
**Cold Iron Items****Hardness****HP****BT**
**Thin Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Items**
Low-grade93618
Standard-grade114422
High-grade145628
**Structure**
Low-grade187236
Standard-grade228844
High-grade2811256
\n\nMaterial Uses\r\n\r\n\r\n[Cold Iron Armor](/Equipment.aspx?ID=140)\r\n\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\r\n[Cold Iron Weapon](/Equipment.aspx?ID=375)\r\n\r\n\r\n\r\nCold Iron Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Cold Iron Chunk", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "summary_markdown": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "text": " Cold Iron Source Core Rulebook pg. 578 4.0 --- Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. ## Cold Iron Items Cold Iron Items Hardness HP BT Thin Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Items Low-grade 9 36 18 Standard-grade 11 44 22 High-grade 14 56 28 Structure Low-grade 18 72 36 Standard-grade 22 88 44 High-grade 28 112 56 Material Uses Cold Iron Armor Cold Iron Shield Cold Iron Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Chunk Source Core Rulebook pg. 578 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Ingot Source Core Rulebook pg. 578 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Object (Low-Grade) Source Core Rulebook pg. 578 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=272", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-272-284", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron](/Equipment.aspx?ID=272)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.\n\n## Cold Iron Items\n\n
**Cold Iron Items****Hardness****HP****BT**
**Thin Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Items**
Low-grade93618
Standard-grade114422
High-grade145628
**Structure**
Low-grade187236
Standard-grade228844
High-grade2811256
\n\nMaterial Uses\r\n\r\n\r\n[Cold Iron Armor](/Equipment.aspx?ID=140)\r\n\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\r\n[Cold Iron Weapon](/Equipment.aspx?ID=375)\r\n\r\n\r\n\r\nCold Iron Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Cold Iron Ingot", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "summary_markdown": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "text": " Cold Iron Source Core Rulebook pg. 578 4.0 --- Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. ## Cold Iron Items Cold Iron Items Hardness HP BT Thin Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Items Low-grade 9 36 18 Standard-grade 11 44 22 High-grade 14 56 28 Structure Low-grade 18 72 36 Standard-grade 22 88 44 High-grade 28 112 56 Material Uses Cold Iron Armor Cold Iron Shield Cold Iron Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Chunk Source Core Rulebook pg. 578 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Ingot Source Core Rulebook pg. 578 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Object (Low-Grade) Source Core Rulebook pg. 578 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=272", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-272-285", "item_category": "Materials", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron](/Equipment.aspx?ID=272)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.\n\n## Cold Iron Items\n\n
**Cold Iron Items****Hardness****HP****BT**
**Thin Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Items**
Low-grade93618
Standard-grade114422
High-grade145628
**Structure**
Low-grade187236
Standard-grade228844
High-grade2811256
\n\nMaterial Uses\r\n\r\n\r\n[Cold Iron Armor](/Equipment.aspx?ID=140)\r\n\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\r\n[Cold Iron Weapon](/Equipment.aspx?ID=375)\r\n\r\n\r\n\r\nCold Iron Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Cold Iron Object (Low-Grade)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp (per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 20 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "summary_markdown": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "text": " Cold Iron Source Core Rulebook pg. 578 4.0 --- Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. ## Cold Iron Items Cold Iron Items Hardness HP BT Thin Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Items Low-grade 9 36 18 Standard-grade 11 44 22 High-grade 14 56 28 Structure Low-grade 18 72 36 Standard-grade 22 88 44 High-grade 28 112 56 Material Uses Cold Iron Armor Cold Iron Shield Cold Iron Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Chunk Source Core Rulebook pg. 578 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Ingot Source Core Rulebook pg. 578 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Object (Low-Grade) Source Core Rulebook pg. 578 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=272", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-272-286", "item_category": "Materials", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron](/Equipment.aspx?ID=272)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.\n\n## Cold Iron Items\n\n
**Cold Iron Items****Hardness****HP****BT**
**Thin Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Items**
Low-grade93618
Standard-grade114422
High-grade145628
**Structure**
Low-grade187236
Standard-grade228844
High-grade2811256
\n\nMaterial Uses\r\n\r\n\r\n[Cold Iron Armor](/Equipment.aspx?ID=140)\r\n\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\r\n[Cold Iron Weapon](/Equipment.aspx?ID=375)\r\n\r\n\r\n\r\nCold Iron Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Cold Iron Object (Standard-Grade)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp (per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 250 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "summary_markdown": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "text": " Cold Iron Source Core Rulebook pg. 578 4.0 --- Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. ## Cold Iron Items Cold Iron Items Hardness HP BT Thin Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Items Low-grade 9 36 18 Standard-grade 11 44 22 High-grade 14 56 28 Structure Low-grade 18 72 36 Standard-grade 22 88 44 High-grade 28 112 56 Material Uses Cold Iron Armor Cold Iron Shield Cold Iron Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Chunk Source Core Rulebook pg. 578 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Ingot Source Core Rulebook pg. 578 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Object (Low-Grade) Source Core Rulebook pg. 578 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=272", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-272-287", "item_category": "Materials", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron](/Equipment.aspx?ID=272)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.\n\n## Cold Iron Items\n\n
**Cold Iron Items****Hardness****HP****BT**
**Thin Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Items**
Low-grade93618
Standard-grade114422
High-grade145628
**Structure**
Low-grade187236
Standard-grade228844
High-grade2811256
\n\nMaterial Uses\r\n\r\n\r\n[Cold Iron Armor](/Equipment.aspx?ID=140)\r\n\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\r\n[Cold Iron Weapon](/Equipment.aspx?ID=375)\r\n\r\n\r\n\r\nCold Iron Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCold Iron Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nCold Iron Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Cold Iron Object (High-Grade)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp (per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 4,500 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWeapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "summary_markdown": "Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and …", "text": " Cold Iron Source Core Rulebook pg. 578 4.0 --- Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. ## Cold Iron Items Cold Iron Items Hardness HP BT Thin Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Items Low-grade 9 36 18 Standard-grade 11 44 22 High-grade 14 56 28 Structure Low-grade 18 72 36 Standard-grade 22 88 44 High-grade 28 112 56 Material Uses Cold Iron Armor Cold Iron Shield Cold Iron Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Chunk Source Core Rulebook pg. 578 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cold Iron Ingot Source Core Rulebook pg. 578 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Object (Low-Grade) Source Core Rulebook pg. 578 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=272", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-273", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood](/Equipment.aspx?ID=273)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDarkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item’s normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item.\n\n## Darkwood Items\n\n
**Darkwood Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade72814
High-grade104020
**Structure**
Standard-grade145628
High-grade208040
\n\nMaterial Uses\r\n\r\n\r\n[Darkwood Armor](/Equipment.aspx?ID=141)\r\n\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\r\n[Darkwood Weapon](/Equipment.aspx?ID=376)\r\n\r\n\r\n\r\nDarkwood Branch\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDarkwood Lumber\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDarkwood Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDarkwood Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Darkwood", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …", "summary_markdown": "Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …", "text": " Darkwood Source Core Rulebook pg. 578 4.0 --- Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item’s normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. ## Darkwood Items Darkwood Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 7 28 14 High-grade 10 40 20 Structure Standard-grade 14 56 28 High-grade 20 80 40 Material Uses Darkwood Armor Darkwood Shield Darkwood Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Darkwood Branch Source Core Rulebook pg. 578 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Darkwood Lumber Source Core Rulebook pg. 578 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=273", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-273-288", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood](/Equipment.aspx?ID=273)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDarkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item’s normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item.\n\n## Darkwood Items\n\n
**Darkwood Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade72814
High-grade104020
**Structure**
Standard-grade145628
High-grade208040
\n\nMaterial Uses\r\n\r\n\r\n[Darkwood Armor](/Equipment.aspx?ID=141)\r\n\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\r\n[Darkwood Weapon](/Equipment.aspx?ID=376)\r\n\r\n\r\n\r\nDarkwood Branch\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDarkwood Lumber\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDarkwood Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDarkwood Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Darkwood Branch", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …", "summary_markdown": "Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …", "text": " Darkwood Source Core Rulebook pg. 578 4.0 --- Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item’s normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. ## Darkwood Items Darkwood Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 7 28 14 High-grade 10 40 20 Structure Standard-grade 14 56 28 High-grade 20 80 40 Material Uses Darkwood Armor Darkwood Shield Darkwood Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Darkwood Branch Source Core Rulebook pg. 578 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Darkwood Lumber Source Core Rulebook pg. 578 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=273", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-273-289", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood](/Equipment.aspx?ID=273)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDarkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item’s normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item.\n\n## Darkwood Items\n\n
**Darkwood Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade72814
High-grade104020
**Structure**
Standard-grade145628
High-grade208040
\n\nMaterial Uses\r\n\r\n\r\n[Darkwood Armor](/Equipment.aspx?ID=141)\r\n\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\r\n[Darkwood Weapon](/Equipment.aspx?ID=376)\r\n\r\n\r\n\r\nDarkwood Branch\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDarkwood Lumber\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDarkwood Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDarkwood Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Darkwood Lumber", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …", "summary_markdown": "Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …", "text": " Darkwood Source Core Rulebook pg. 578 4.0 --- Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item’s normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. ## Darkwood Items Darkwood Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 7 28 14 High-grade 10 40 20 Structure Standard-grade 14 56 28 High-grade 20 80 40 Material Uses Darkwood Armor Darkwood Shield Darkwood Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Darkwood Branch Source Core Rulebook pg. 578 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Darkwood Lumber Source Core Rulebook pg. 578 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=273", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-273-290", "item_category": "Materials", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood](/Equipment.aspx?ID=273)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDarkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item’s normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item.\n\n## Darkwood Items\n\n
**Darkwood Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade72814
High-grade104020
**Structure**
Standard-grade145628
High-grade208040
\n\nMaterial Uses\r\n\r\n\r\n[Darkwood Armor](/Equipment.aspx?ID=141)\r\n\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\r\n[Darkwood Weapon](/Equipment.aspx?ID=376)\r\n\r\n\r\n\r\nDarkwood Branch\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDarkwood Lumber\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDarkwood Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDarkwood Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Darkwood Object (Standard-Grade)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp (per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 350 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …", "summary_markdown": "Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …", "text": " Darkwood Source Core Rulebook pg. 578 4.0 --- Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item’s normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. ## Darkwood Items Darkwood Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 7 28 14 High-grade 10 40 20 Structure Standard-grade 14 56 28 High-grade 20 80 40 Material Uses Darkwood Armor Darkwood Shield Darkwood Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Darkwood Branch Source Core Rulebook pg. 578 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Darkwood Lumber Source Core Rulebook pg. 578 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=273", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-273-291", "item_category": "Materials", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood](/Equipment.aspx?ID=273)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDarkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item’s normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item.\n\n## Darkwood Items\n\n
**Darkwood Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade72814
High-grade104020
**Structure**
Standard-grade145628
High-grade208040
\n\nMaterial Uses\r\n\r\n\r\n[Darkwood Armor](/Equipment.aspx?ID=141)\r\n\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\r\n[Darkwood Weapon](/Equipment.aspx?ID=376)\r\n\r\n\r\n\r\nDarkwood Branch\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDarkwood Lumber\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDarkwood Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDarkwood Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Darkwood Object (High-Grade)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp (per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0\r\n\r\n**Price** 6,000 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 578" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 578 4.0", "speed": {}, "spell_markdown": "", "summary": "Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …", "summary_markdown": "Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. …", "text": " Darkwood Source Core Rulebook pg. 578 4.0 --- Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item’s normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. ## Darkwood Items Darkwood Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 7 28 14 High-grade 10 40 20 Structure Standard-grade 14 56 28 High-grade 20 80 40 Material Uses Darkwood Armor Darkwood Shield Darkwood Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Darkwood Branch Source Core Rulebook pg. 578 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Darkwood Lumber Source Core Rulebook pg. 578 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Object (Standard-Grade) Source Core Rulebook pg. 578 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Object (High-Grade) Source Core Rulebook pg. 578 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=273", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-274", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Dragonhide](/Equipment.aspx?ID=274)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to glittering gold, depending on the dragon it came from. Due to the scales’ resiliency, it can also be used to Craft armor usually made out of metal plates (such as a breastplate, half plate, and full plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the type of dragon.\n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
\n\n## Dragonhide Items\n\n
**Dragonhide Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade83216
**Items**
Standard-grade72814
High-grade114422
\n\nMaterial Uses\r\n\r\n\r\n[Dragonhide Armor](/Equipment.aspx?ID=142)\r\n\r\n[Dragonhide Shield](/Equipment.aspx?ID=313)\n\n\r\n\r\n\r\nDragonhide Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragonhide Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Dragonhide", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to …", "summary_markdown": "The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to …", "text": " Dragonhide Source Core Rulebook pg. 579 4.0 --- The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to glittering gold, depending on the dragon it came from. Due to the scales’ resiliency, it can also be used to Craft armor usually made out of metal plates (such as a breastplate, half plate, and full plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the type of dragon. ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold ## Dragonhide Items Dragonhide Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 8 32 16 Items Standard-grade 7 28 14 High-grade 11 44 22 Material Uses Dragonhide Armor Dragonhide Shield <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=274", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-274-292", "item_category": "Materials", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Dragonhide](/Equipment.aspx?ID=274)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to glittering gold, depending on the dragon it came from. Due to the scales’ resiliency, it can also be used to Craft armor usually made out of metal plates (such as a breastplate, half plate, and full plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the type of dragon.\n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
\n\n## Dragonhide Items\n\n
**Dragonhide Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade83216
**Items**
Standard-grade72814
High-grade114422
\n\nMaterial Uses\r\n\r\n\r\n[Dragonhide Armor](/Equipment.aspx?ID=142)\r\n\r\n[Dragonhide Shield](/Equipment.aspx?ID=313)\n\n\r\n\r\n\r\nDragonhide Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragonhide Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Dragonhide Object (Standard-Grade)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp (per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 350 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to …", "summary_markdown": "The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to …", "text": " Dragonhide Source Core Rulebook pg. 579 4.0 --- The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to glittering gold, depending on the dragon it came from. Due to the scales’ resiliency, it can also be used to Craft armor usually made out of metal plates (such as a breastplate, half plate, and full plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the type of dragon. ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold ## Dragonhide Items Dragonhide Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 8 32 16 Items Standard-grade 7 28 14 High-grade 11 44 22 Material Uses Dragonhide Armor Dragonhide Shield <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=274", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-274-293", "item_category": "Materials", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Dragonhide](/Equipment.aspx?ID=274)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to glittering gold, depending on the dragon it came from. Due to the scales’ resiliency, it can also be used to Craft armor usually made out of metal plates (such as a breastplate, half plate, and full plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the type of dragon.\n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
\n\n## Dragonhide Items\n\n
**Dragonhide Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade83216
**Items**
Standard-grade72814
High-grade114422
\n\nMaterial Uses\r\n\r\n\r\n[Dragonhide Armor](/Equipment.aspx?ID=142)\r\n\r\n[Dragonhide Shield](/Equipment.aspx?ID=313)\n\n\r\n\r\n\r\nDragonhide Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragonhide Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Dragonhide Object (High-Grade)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp (per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 6,000 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to …", "summary_markdown": "The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to …", "text": " Dragonhide Source Core Rulebook pg. 579 4.0 --- The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to glittering gold, depending on the dragon it came from. Due to the scales’ resiliency, it can also be used to Craft armor usually made out of metal plates (such as a breastplate, half plate, and full plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the type of dragon. ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold ## Dragonhide Items Dragonhide Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 8 32 16 Items Standard-grade 7 28 14 High-grade 11 44 22 Material Uses Dragonhide Armor Dragonhide Shield <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=274", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-275", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Mithral](/Equipment.aspx?ID=275)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item’s Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item’s normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item.\n\n## Mithral Items\n\n
**Mithral Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade93618
High-grade124824
**Structure**
Standard-grade187236
High-grade249648
\n\nMaterial Uses\r\n\r\n\r\n[Mithral Armor](/Equipment.aspx?ID=144)\r\n\r\n[Mithral Shield](/Equipment.aspx?ID=314)\r\n\r\n[Mithral Weapon](/Equipment.aspx?ID=377)\r\n\r\n\r\n\r\nMithral Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMithral Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMithral Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nMithral Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Mithral", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …", "summary_markdown": "Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …", "text": " Mithral Source Core Rulebook pg. 579 4.0 --- Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item’s Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item’s normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item. ## Mithral Items Mithral Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 9 36 18 High-grade 12 48 24 Structure Standard-grade 18 72 36 High-grade 24 96 48 Material Uses Mithral Armor Mithral Shield Mithral Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mithral Chunk Source Core Rulebook pg. 579 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mithral Ingot Source Core Rulebook pg. 579 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=275", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-275-294", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Mithral](/Equipment.aspx?ID=275)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item’s Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item’s normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item.\n\n## Mithral Items\n\n
**Mithral Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade93618
High-grade124824
**Structure**
Standard-grade187236
High-grade249648
\n\nMaterial Uses\r\n\r\n\r\n[Mithral Armor](/Equipment.aspx?ID=144)\r\n\r\n[Mithral Shield](/Equipment.aspx?ID=314)\r\n\r\n[Mithral Weapon](/Equipment.aspx?ID=377)\r\n\r\n\r\n\r\nMithral Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMithral Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMithral Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nMithral Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Mithral Chunk", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …", "summary_markdown": "Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …", "text": " Mithral Source Core Rulebook pg. 579 4.0 --- Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item’s Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item’s normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item. ## Mithral Items Mithral Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 9 36 18 High-grade 12 48 24 Structure Standard-grade 18 72 36 High-grade 24 96 48 Material Uses Mithral Armor Mithral Shield Mithral Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mithral Chunk Source Core Rulebook pg. 579 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mithral Ingot Source Core Rulebook pg. 579 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=275", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-275-295", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Mithral](/Equipment.aspx?ID=275)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item’s Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item’s normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item.\n\n## Mithral Items\n\n
**Mithral Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade93618
High-grade124824
**Structure**
Standard-grade187236
High-grade249648
\n\nMaterial Uses\r\n\r\n\r\n[Mithral Armor](/Equipment.aspx?ID=144)\r\n\r\n[Mithral Shield](/Equipment.aspx?ID=314)\r\n\r\n[Mithral Weapon](/Equipment.aspx?ID=377)\r\n\r\n\r\n\r\nMithral Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMithral Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMithral Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nMithral Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Mithral Ingot", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …", "summary_markdown": "Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …", "text": " Mithral Source Core Rulebook pg. 579 4.0 --- Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item’s Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item’s normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item. ## Mithral Items Mithral Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 9 36 18 High-grade 12 48 24 Structure Standard-grade 18 72 36 High-grade 24 96 48 Material Uses Mithral Armor Mithral Shield Mithral Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mithral Chunk Source Core Rulebook pg. 579 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mithral Ingot Source Core Rulebook pg. 579 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=275", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-275-296", "item_category": "Materials", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Mithral](/Equipment.aspx?ID=275)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item’s Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item’s normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item.\n\n## Mithral Items\n\n
**Mithral Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade93618
High-grade124824
**Structure**
Standard-grade187236
High-grade249648
\n\nMaterial Uses\r\n\r\n\r\n[Mithral Armor](/Equipment.aspx?ID=144)\r\n\r\n[Mithral Shield](/Equipment.aspx?ID=314)\r\n\r\n[Mithral Weapon](/Equipment.aspx?ID=377)\r\n\r\n\r\n\r\nMithral Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMithral Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMithral Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nMithral Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Mithral Object (Standard-Grade)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp (per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 350 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …", "summary_markdown": "Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …", "text": " Mithral Source Core Rulebook pg. 579 4.0 --- Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item’s Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item’s normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item. ## Mithral Items Mithral Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 9 36 18 High-grade 12 48 24 Structure Standard-grade 18 72 36 High-grade 24 96 48 Material Uses Mithral Armor Mithral Shield Mithral Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mithral Chunk Source Core Rulebook pg. 579 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mithral Ingot Source Core Rulebook pg. 579 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=275", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-275-297", "item_category": "Materials", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Mithral](/Equipment.aspx?ID=275)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item’s Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item’s normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item.\n\n## Mithral Items\n\n
**Mithral Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade93618
High-grade124824
**Structure**
Standard-grade187236
High-grade249648
\n\nMaterial Uses\r\n\r\n\r\n[Mithral Armor](/Equipment.aspx?ID=144)\r\n\r\n[Mithral Shield](/Equipment.aspx?ID=314)\r\n\r\n[Mithral Weapon](/Equipment.aspx?ID=377)\r\n\r\n\r\n\r\nMithral Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMithral Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMithral Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nMithral Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Mithral Object (High-Grade)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp (per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 6,000 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …", "summary_markdown": "Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same …", "text": " Mithral Source Core Rulebook pg. 579 4.0 --- Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item’s Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item’s normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item. ## Mithral Items Mithral Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 9 36 18 High-grade 12 48 24 Structure Standard-grade 18 72 36 High-grade 24 96 48 Material Uses Mithral Armor Mithral Shield Mithral Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mithral Chunk Source Core Rulebook pg. 579 4.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mithral Ingot Source Core Rulebook pg. 579 4.0 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=275", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-276", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Orichalcum](/Equipment.aspx?ID=276)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later.\n\n## Orichalcum Items\n\n
**Orichalcum Items****Hardness****HP****BT**
**Thin Items**
High-grade166432
**Items**
High-grade187236
**Structure**
High-grade3514070
\n\nMaterial Uses\r\n\r\n\r\n[Orichalcum Armor](/Equipment.aspx?ID=145)\r\n\r\n[Orichalcum Shield](/Equipment.aspx?ID=315)\r\n\r\n[Orichalcum Weapon](/Equipment.aspx?ID=378)\r\n\r\n\r\n\r\nOrichalcum Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nOrichalcum Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nOrichalcum Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Orichalcum", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …", "summary_markdown": "The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …", "text": " Orichalcum Source Core Rulebook pg. 579 4.0 --- The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later. ## Orichalcum Items Orichalcum Items Hardness HP BT Thin Items High-grade 16 64 32 Items High-grade 18 72 36 Structure High-grade 35 140 70 Material Uses Orichalcum Armor Orichalcum Shield Orichalcum Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Orichalcum Chunk Source Core Rulebook pg. 579 4.0 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Orichalcum Ingot Source Core Rulebook pg. 579 4.0 Price 10,000 gp Bulk 1 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Orichalcum Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 10,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=276", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-276-298", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Orichalcum](/Equipment.aspx?ID=276)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later.\n\n## Orichalcum Items\n\n
**Orichalcum Items****Hardness****HP****BT**
**Thin Items**
High-grade166432
**Items**
High-grade187236
**Structure**
High-grade3514070
\n\nMaterial Uses\r\n\r\n\r\n[Orichalcum Armor](/Equipment.aspx?ID=145)\r\n\r\n[Orichalcum Shield](/Equipment.aspx?ID=315)\r\n\r\n[Orichalcum Weapon](/Equipment.aspx?ID=378)\r\n\r\n\r\n\r\nOrichalcum Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nOrichalcum Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nOrichalcum Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Orichalcum Chunk", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …", "summary_markdown": "The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …", "text": " Orichalcum Source Core Rulebook pg. 579 4.0 --- The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later. ## Orichalcum Items Orichalcum Items Hardness HP BT Thin Items High-grade 16 64 32 Items High-grade 18 72 36 Structure High-grade 35 140 70 Material Uses Orichalcum Armor Orichalcum Shield Orichalcum Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Orichalcum Chunk Source Core Rulebook pg. 579 4.0 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Orichalcum Ingot Source Core Rulebook pg. 579 4.0 Price 10,000 gp Bulk 1 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Orichalcum Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 10,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=276", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-276-299", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Orichalcum](/Equipment.aspx?ID=276)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later.\n\n## Orichalcum Items\n\n
**Orichalcum Items****Hardness****HP****BT**
**Thin Items**
High-grade166432
**Items**
High-grade187236
**Structure**
High-grade3514070
\n\nMaterial Uses\r\n\r\n\r\n[Orichalcum Armor](/Equipment.aspx?ID=145)\r\n\r\n[Orichalcum Shield](/Equipment.aspx?ID=315)\r\n\r\n[Orichalcum Weapon](/Equipment.aspx?ID=378)\r\n\r\n\r\n\r\nOrichalcum Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nOrichalcum Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nOrichalcum Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Orichalcum Ingot", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …", "summary_markdown": "The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …", "text": " Orichalcum Source Core Rulebook pg. 579 4.0 --- The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later. ## Orichalcum Items Orichalcum Items Hardness HP BT Thin Items High-grade 16 64 32 Items High-grade 18 72 36 Structure High-grade 35 140 70 Material Uses Orichalcum Armor Orichalcum Shield Orichalcum Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Orichalcum Chunk Source Core Rulebook pg. 579 4.0 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Orichalcum Ingot Source Core Rulebook pg. 579 4.0 Price 10,000 gp Bulk 1 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Orichalcum Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 10,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=276", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-276-300", "item_category": "Materials", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Orichalcum](/Equipment.aspx?ID=276)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later.\n\n## Orichalcum Items\n\n
**Orichalcum Items****Hardness****HP****BT**
**Thin Items**
High-grade166432
**Items**
High-grade187236
**Structure**
High-grade3514070
\n\nMaterial Uses\r\n\r\n\r\n[Orichalcum Armor](/Equipment.aspx?ID=145)\r\n\r\n[Orichalcum Shield](/Equipment.aspx?ID=315)\r\n\r\n[Orichalcum Weapon](/Equipment.aspx?ID=378)\r\n\r\n\r\n\r\nOrichalcum Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nOrichalcum Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nOrichalcum Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Orichalcum Object (High-Grade)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp (per Bulk)", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 10,000 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …", "summary_markdown": "The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as …", "text": " Orichalcum Source Core Rulebook pg. 579 4.0 --- The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later. ## Orichalcum Items Orichalcum Items Hardness HP BT Thin Items High-grade 16 64 32 Items High-grade 18 72 36 Structure High-grade 35 140 70 Material Uses Orichalcum Armor Orichalcum Shield Orichalcum Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Orichalcum Chunk Source Core Rulebook pg. 579 4.0 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Orichalcum Ingot Source Core Rulebook pg. 579 4.0 Price 10,000 gp Bulk 1 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Orichalcum Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 10,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=276", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-277", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Silver](/Equipment.aspx?ID=277)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. \n\n## Silver Items\n\n
**Silver Items****Hardness****HP****BT**
**Thin Items**
Low-grade3126
Standard-grade52010
High-grade83216
**Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Structure**
Low-grade104020
Standard-grade145628
High-grade208040
\n\nMaterial Uses\r\n\r\n\r\n[Silver Armor](/Equipment.aspx?ID=146)\r\n\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\r\n[Silver Weapon](/Equipment.aspx?ID=379)\r\n\r\n\r\n\r\nSilver Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSilver Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSilver Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Silver", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "summary_markdown": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "text": " Silver Source Core Rulebook pg. 579 4.0 --- Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. ## Silver Items Silver Items Hardness HP BT Thin Items Low-grade 3 12 6 Standard-grade 5 20 10 High-grade 8 32 16 Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Structure Low-grade 10 40 20 Standard-grade 14 56 28 High-grade 20 80 40 Material Uses Silver Armor Silver Shield Silver Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Chunk Source Core Rulebook pg. 579 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Ingot Source Core Rulebook pg. 579 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Object (Low-Grade) Source Core Rulebook pg. 579 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=277", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-277-301", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Silver](/Equipment.aspx?ID=277)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. \n\n## Silver Items\n\n
**Silver Items****Hardness****HP****BT**
**Thin Items**
Low-grade3126
Standard-grade52010
High-grade83216
**Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Structure**
Low-grade104020
Standard-grade145628
High-grade208040
\n\nMaterial Uses\r\n\r\n\r\n[Silver Armor](/Equipment.aspx?ID=146)\r\n\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\r\n[Silver Weapon](/Equipment.aspx?ID=379)\r\n\r\n\r\n\r\nSilver Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSilver Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSilver Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Silver Chunk", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "summary_markdown": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "text": " Silver Source Core Rulebook pg. 579 4.0 --- Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. ## Silver Items Silver Items Hardness HP BT Thin Items Low-grade 3 12 6 Standard-grade 5 20 10 High-grade 8 32 16 Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Structure Low-grade 10 40 20 Standard-grade 14 56 28 High-grade 20 80 40 Material Uses Silver Armor Silver Shield Silver Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Chunk Source Core Rulebook pg. 579 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Ingot Source Core Rulebook pg. 579 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Object (Low-Grade) Source Core Rulebook pg. 579 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=277", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-277-302", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Silver](/Equipment.aspx?ID=277)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. \n\n## Silver Items\n\n
**Silver Items****Hardness****HP****BT**
**Thin Items**
Low-grade3126
Standard-grade52010
High-grade83216
**Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Structure**
Low-grade104020
Standard-grade145628
High-grade208040
\n\nMaterial Uses\r\n\r\n\r\n[Silver Armor](/Equipment.aspx?ID=146)\r\n\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\r\n[Silver Weapon](/Equipment.aspx?ID=379)\r\n\r\n\r\n\r\nSilver Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSilver Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSilver Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Silver Ingot", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "summary_markdown": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "text": " Silver Source Core Rulebook pg. 579 4.0 --- Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. ## Silver Items Silver Items Hardness HP BT Thin Items Low-grade 3 12 6 Standard-grade 5 20 10 High-grade 8 32 16 Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Structure Low-grade 10 40 20 Standard-grade 14 56 28 High-grade 20 80 40 Material Uses Silver Armor Silver Shield Silver Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Chunk Source Core Rulebook pg. 579 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Ingot Source Core Rulebook pg. 579 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Object (Low-Grade) Source Core Rulebook pg. 579 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=277", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-277-303", "item_category": "Materials", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Silver](/Equipment.aspx?ID=277)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. \n\n## Silver Items\n\n
**Silver Items****Hardness****HP****BT**
**Thin Items**
Low-grade3126
Standard-grade52010
High-grade83216
**Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Structure**
Low-grade104020
Standard-grade145628
High-grade208040
\n\nMaterial Uses\r\n\r\n\r\n[Silver Armor](/Equipment.aspx?ID=146)\r\n\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\r\n[Silver Weapon](/Equipment.aspx?ID=379)\r\n\r\n\r\n\r\nSilver Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSilver Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSilver Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Silver Object (Low-Grade)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp (per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 20 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "summary_markdown": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "text": " Silver Source Core Rulebook pg. 579 4.0 --- Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. ## Silver Items Silver Items Hardness HP BT Thin Items Low-grade 3 12 6 Standard-grade 5 20 10 High-grade 8 32 16 Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Structure Low-grade 10 40 20 Standard-grade 14 56 28 High-grade 20 80 40 Material Uses Silver Armor Silver Shield Silver Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Chunk Source Core Rulebook pg. 579 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Ingot Source Core Rulebook pg. 579 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Object (Low-Grade) Source Core Rulebook pg. 579 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=277", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-277-304", "item_category": "Materials", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Silver](/Equipment.aspx?ID=277)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. \n\n## Silver Items\n\n
**Silver Items****Hardness****HP****BT**
**Thin Items**
Low-grade3126
Standard-grade52010
High-grade83216
**Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Structure**
Low-grade104020
Standard-grade145628
High-grade208040
\n\nMaterial Uses\r\n\r\n\r\n[Silver Armor](/Equipment.aspx?ID=146)\r\n\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\r\n[Silver Weapon](/Equipment.aspx?ID=379)\r\n\r\n\r\n\r\nSilver Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSilver Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSilver Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Silver Object (Standard-Grade)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp (per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 250 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "summary_markdown": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "text": " Silver Source Core Rulebook pg. 579 4.0 --- Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. ## Silver Items Silver Items Hardness HP BT Thin Items Low-grade 3 12 6 Standard-grade 5 20 10 High-grade 8 32 16 Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Structure Low-grade 10 40 20 Standard-grade 14 56 28 High-grade 20 80 40 Material Uses Silver Armor Silver Shield Silver Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Chunk Source Core Rulebook pg. 579 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Ingot Source Core Rulebook pg. 579 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Object (Low-Grade) Source Core Rulebook pg. 579 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=277", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-277-305", "item_category": "Materials", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Silver](/Equipment.aspx?ID=277)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. \n\n## Silver Items\n\n
**Silver Items****Hardness****HP****BT**
**Thin Items**
Low-grade3126
Standard-grade52010
High-grade83216
**Items**
Low-grade52010
Standard-grade72814
High-grade104020
**Structure**
Low-grade104020
Standard-grade145628
High-grade208040
\n\nMaterial Uses\r\n\r\n\r\n[Silver Armor](/Equipment.aspx?ID=146)\r\n\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\r\n[Silver Weapon](/Equipment.aspx?ID=379)\r\n\r\n\r\n\r\nSilver Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSilver Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSilver Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 20 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 250 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSilver Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\n\n**Price** 4,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Silver Object (High-Grade)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp (per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0\r\n\r\n**Price** 4,500 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 579" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 579 4.0", "speed": {}, "spell_markdown": "", "summary": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "summary_markdown": "Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items …", "text": " Silver Source Core Rulebook pg. 579 4.0 --- Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. ## Silver Items Silver Items Hardness HP BT Thin Items Low-grade 3 12 6 Standard-grade 5 20 10 High-grade 8 32 16 Items Low-grade 5 20 10 Standard-grade 7 28 14 High-grade 10 40 20 Structure Low-grade 10 40 20 Standard-grade 14 56 28 High-grade 20 80 40 Material Uses Silver Armor Silver Shield Silver Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Chunk Source Core Rulebook pg. 579 4.0 Price 10 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Silver Ingot Source Core Rulebook pg. 579 4.0 Price 100 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Object (Low-Grade) Source Core Rulebook pg. 579 4.0 Price 20 gp (per Bulk) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Object (Standard-Grade) Source Core Rulebook pg. 579 4.0 Price 250 gp (per Bulk) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Object (High-Grade) Source Core Rulebook pg. 579 4.0 Price 4,500 gp (per Bulk) ", "trait": [ "Precious" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131)", "trait_raw": [ "Precious" ], "type": "Item", "url": "/Equipment.aspx?ID=277", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-278", "item_category": "Runes", "item_subcategory": "Fundamental Armor Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Armor Potency](/Equipment.aspx?ID=278)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMagic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune.\n\n You can upgrade the _armor potency_ rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nArmor Potency (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** You are an expert in Crafting.\r\n\r\n\r\nArmor Potency (+2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 1,060 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the armor’s item bonus to AC by 2, and the armor can be etched with two property runes.\n\n**Craft Requirements** You are a master in Crafting.\r\n\r\n\r\nArmor Potency (+3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 20,560 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the armor’s item bonus to AC by 3, and the armor can be etched with three property runes.\n\n**Craft Requirements** You are legendary in Crafting.", "name": "Armor Potency", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMagic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune. You can upgrade the armor …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Magic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune. You can upgrade the armor …", "summary_markdown": "Magic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune. You can upgrade the armor …", "text": " Armor Potency Source Core Rulebook pg. 581 4.0 Usage etched onto armor --- Magic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune. You can upgrade the armor potency rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Armor Potency (+1) Source Core Rulebook pg. 581 4.0 Price 160 gp Craft Requirements You are an expert in Crafting. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Armor Potency (+2) Source Core Rulebook pg. 581 4.0 Price 1,060 gp --- Increase the armor’s item bonus to AC by 2, and the armor can be etched with two property runes. Craft Requirements You are a master in Crafting. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Armor Potency (+3) Source Core Rulebook pg. 581 4.0 Price 20,560 gp --- Increase the armor’s item bonus to AC by 3, and the armor can be etched with three property runes. Craft Requirements You are legendary in Crafting.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=278", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-278-306", "item_category": "Runes", "item_subcategory": "Fundamental Armor Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Armor Potency](/Equipment.aspx?ID=278)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMagic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune.\n\n You can upgrade the _armor potency_ rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nArmor Potency (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** You are an expert in Crafting.\r\n\r\n\r\nArmor Potency (+2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 1,060 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the armor’s item bonus to AC by 2, and the armor can be etched with two property runes.\n\n**Craft Requirements** You are a master in Crafting.\r\n\r\n\r\nArmor Potency (+3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 20,560 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the armor’s item bonus to AC by 3, and the armor can be etched with three property runes.\n\n**Craft Requirements** You are legendary in Crafting.", "name": "Armor Potency (+1)", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMagic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune. You can upgrade the armor …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": "Magic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune. You can upgrade the armor …", "summary_markdown": "Magic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune. You can upgrade the armor …", "text": " Armor Potency Source Core Rulebook pg. 581 4.0 Usage etched onto armor --- Magic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune. You can upgrade the armor potency rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Armor Potency (+1) Source Core Rulebook pg. 581 4.0 Price 160 gp Craft Requirements You are an expert in Crafting. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Armor Potency (+2) Source Core Rulebook pg. 581 4.0 Price 1,060 gp --- Increase the armor’s item bonus to AC by 2, and the armor can be etched with two property runes. Craft Requirements You are a master in Crafting. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Armor Potency (+3) Source Core Rulebook pg. 581 4.0 Price 20,560 gp --- Increase the armor’s item bonus to AC by 3, and the armor can be etched with three property runes. Craft Requirements You are legendary in Crafting.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=278", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-278-307", "item_category": "Runes", "item_subcategory": "Fundamental Armor Runes", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Armor Potency](/Equipment.aspx?ID=278)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMagic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune.\n\n You can upgrade the _armor potency_ rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nArmor Potency (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** You are an expert in Crafting.\r\n\r\n\r\nArmor Potency (+2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 1,060 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the armor’s item bonus to AC by 2, and the armor can be etched with two property runes.\n\n**Craft Requirements** You are a master in Crafting.\r\n\r\n\r\nArmor Potency (+3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 20,560 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the armor’s item bonus to AC by 3, and the armor can be etched with three property runes.\n\n**Craft Requirements** You are legendary in Crafting.", "name": "Armor Potency (+2)", "pfs": "Standard", "price": 106000, "price_raw": "1,060 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 1,060 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIncrease the armor’s item bonus to AC by 2, and the armor can be etched with two property runes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": "Increase the armor’s item bonus to AC by 2, and the armor can be etched with two property runes.", "summary_markdown": "Increase the armor’s item bonus to AC by 2, and the armor can be etched with two property runes.", "text": " Armor Potency Source Core Rulebook pg. 581 4.0 Usage etched onto armor --- Magic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune. You can upgrade the armor potency rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Armor Potency (+1) Source Core Rulebook pg. 581 4.0 Price 160 gp Craft Requirements You are an expert in Crafting. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Armor Potency (+2) Source Core Rulebook pg. 581 4.0 Price 1,060 gp --- Increase the armor’s item bonus to AC by 2, and the armor can be etched with two property runes. Craft Requirements You are a master in Crafting. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Armor Potency (+3) Source Core Rulebook pg. 581 4.0 Price 20,560 gp --- Increase the armor’s item bonus to AC by 3, and the armor can be etched with three property runes. Craft Requirements You are legendary in Crafting.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=278", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-278-308", "item_category": "Runes", "item_subcategory": "Fundamental Armor Runes", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Armor Potency](/Equipment.aspx?ID=278)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMagic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune.\n\n You can upgrade the _armor potency_ rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nArmor Potency (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** You are an expert in Crafting.\r\n\r\n\r\nArmor Potency (+2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 1,060 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the armor’s item bonus to AC by 2, and the armor can be etched with two property runes.\n\n**Craft Requirements** You are a master in Crafting.\r\n\r\n\r\nArmor Potency (+3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 20,560 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the armor’s item bonus to AC by 3, and the armor can be etched with three property runes.\n\n**Craft Requirements** You are legendary in Crafting.", "name": "Armor Potency (+3)", "pfs": "Standard", "price": 2056000, "price_raw": "20,560 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 20,560 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIncrease the armor’s item bonus to AC by 3, and the armor can be etched with three property runes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": "Increase the armor’s item bonus to AC by 3, and the armor can be etched with three property runes.", "summary_markdown": "Increase the armor’s item bonus to AC by 3, and the armor can be etched with three property runes.", "text": " Armor Potency Source Core Rulebook pg. 581 4.0 Usage etched onto armor --- Magic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune. You can upgrade the armor potency rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Armor Potency (+1) Source Core Rulebook pg. 581 4.0 Price 160 gp Craft Requirements You are an expert in Crafting. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Armor Potency (+2) Source Core Rulebook pg. 581 4.0 Price 1,060 gp --- Increase the armor’s item bonus to AC by 2, and the armor can be etched with two property runes. Craft Requirements You are a master in Crafting. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Armor Potency (+3) Source Core Rulebook pg. 581 4.0 Price 20,560 gp --- Increase the armor’s item bonus to AC by 3, and the armor can be etched with three property runes. Craft Requirements You are legendary in Crafting.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=278", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-279", "item_category": "Runes", "item_subcategory": "Fundamental Armor Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Resilient](/Equipment.aspx?ID=279)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Resilient_ runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws.\n\n You can upgrade the _resilient_ rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nResilient\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nResilient (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 3,440 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe armor grants a +2 item bonus to saving throws.\r\n\r\n\r\nResilient (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 49,440 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe armor grants a +3 item bonus to saving throws.", "name": "Resilient", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the …", "summary_markdown": " Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the …", "text": " Resilient Source Core Rulebook pg. 581 4.0 Usage etched onto armor --- Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Resilient Source Core Rulebook pg. 581 4.0 Price 340 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Resilient (Greater) Source Core Rulebook pg. 581 4.0 Price 3,440 gp --- The armor grants a +2 item bonus to saving throws. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Resilient (Major) Source Core Rulebook pg. 581 4.0 Price 49,440 gp --- The armor grants a +3 item bonus to saving throws.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=279", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-279-309", "item_category": "Runes", "item_subcategory": "Fundamental Armor Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Resilient](/Equipment.aspx?ID=279)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Resilient_ runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws.\n\n You can upgrade the _resilient_ rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nResilient\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nResilient (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 3,440 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe armor grants a +2 item bonus to saving throws.\r\n\r\n\r\nResilient (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 49,440 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe armor grants a +3 item bonus to saving throws.", "name": "Resilient", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": " Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the …", "summary_markdown": " Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the …", "text": " Resilient Source Core Rulebook pg. 581 4.0 Usage etched onto armor --- Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Resilient Source Core Rulebook pg. 581 4.0 Price 340 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Resilient (Greater) Source Core Rulebook pg. 581 4.0 Price 3,440 gp --- The armor grants a +2 item bonus to saving throws. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Resilient (Major) Source Core Rulebook pg. 581 4.0 Price 49,440 gp --- The armor grants a +3 item bonus to saving throws.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=279", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-279-310", "item_category": "Runes", "item_subcategory": "Fundamental Armor Runes", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Resilient](/Equipment.aspx?ID=279)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Resilient_ runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws.\n\n You can upgrade the _resilient_ rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nResilient\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nResilient (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 3,440 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe armor grants a +2 item bonus to saving throws.\r\n\r\n\r\nResilient (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 49,440 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe armor grants a +3 item bonus to saving throws.", "name": "Resilient (Greater)", "pfs": "Standard", "price": 344000, "price_raw": "3,440 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 3,440 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe armor grants a +2 item bonus to saving throws.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": "The armor grants a +2 item bonus to saving throws.", "summary_markdown": "The armor grants a +2 item bonus to saving throws.", "text": " Resilient Source Core Rulebook pg. 581 4.0 Usage etched onto armor --- Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Resilient Source Core Rulebook pg. 581 4.0 Price 340 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Resilient (Greater) Source Core Rulebook pg. 581 4.0 Price 3,440 gp --- The armor grants a +2 item bonus to saving throws. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Resilient (Major) Source Core Rulebook pg. 581 4.0 Price 49,440 gp --- The armor grants a +3 item bonus to saving throws.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=279", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-279-311", "item_category": "Runes", "item_subcategory": "Fundamental Armor Runes", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Resilient](/Equipment.aspx?ID=279)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Resilient_ runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws.\n\n You can upgrade the _resilient_ rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nResilient\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nResilient (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 3,440 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe armor grants a +2 item bonus to saving throws.\r\n\r\n\r\nResilient (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 49,440 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe armor grants a +3 item bonus to saving throws.", "name": "Resilient (Major)", "pfs": "Standard", "price": 4944000, "price_raw": "49,440 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 49,440 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe armor grants a +3 item bonus to saving throws.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": "The armor grants a +3 item bonus to saving throws.", "summary_markdown": "The armor grants a +3 item bonus to saving throws.", "text": " Resilient Source Core Rulebook pg. 581 4.0 Usage etched onto armor --- Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Resilient Source Core Rulebook pg. 581 4.0 Price 340 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Resilient (Greater) Source Core Rulebook pg. 581 4.0 Price 3,440 gp --- The armor grants a +2 item bonus to saving throws. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Resilient (Major) Source Core Rulebook pg. 581 4.0 Price 49,440 gp --- The armor grants a +3 item bonus to saving throws.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=279", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-280", "item_category": "Runes", "item_subcategory": "Fundamental Weapon Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Striking](/Equipment.aspx?ID=280)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _striking_ rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a _+1 striking dagger_ would deal 2d4 damage instead of 1d4 damage.\n\n You can upgrade the _striking_ rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nStriking\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStriking (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 1,065 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon deals three weapon damage dice.\r\n\r\n\r\nStriking (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 31,065 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon deals four weapon damage dice.", "name": "Striking", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 …", "summary_markdown": "A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 …", "text": " Striking Source Core Rulebook pg. 581 4.0 Usage etched onto a weapon --- A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage. You can upgrade the striking rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Striking Source Core Rulebook pg. 581 4.0 Price 65 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Striking (Greater) Source Core Rulebook pg. 581 4.0 Price 1,065 gp --- The weapon deals three weapon damage dice. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Striking (Major) Source Core Rulebook pg. 581 4.0 Price 31,065 gp --- The weapon deals four weapon damage dice.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=280", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-280-312", "item_category": "Runes", "item_subcategory": "Fundamental Weapon Runes", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Striking](/Equipment.aspx?ID=280)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _striking_ rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a _+1 striking dagger_ would deal 2d4 damage instead of 1d4 damage.\n\n You can upgrade the _striking_ rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nStriking\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStriking (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 1,065 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon deals three weapon damage dice.\r\n\r\n\r\nStriking (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 31,065 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon deals four weapon damage dice.", "name": "Striking", "pfs": "Standard", "price": 6500, "price_raw": "65 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 65 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": "A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 …", "summary_markdown": "A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 …", "text": " Striking Source Core Rulebook pg. 581 4.0 Usage etched onto a weapon --- A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage. You can upgrade the striking rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Striking Source Core Rulebook pg. 581 4.0 Price 65 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Striking (Greater) Source Core Rulebook pg. 581 4.0 Price 1,065 gp --- The weapon deals three weapon damage dice. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Striking (Major) Source Core Rulebook pg. 581 4.0 Price 31,065 gp --- The weapon deals four weapon damage dice.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=280", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-280-313", "item_category": "Runes", "item_subcategory": "Fundamental Weapon Runes", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Striking](/Equipment.aspx?ID=280)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _striking_ rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a _+1 striking dagger_ would deal 2d4 damage instead of 1d4 damage.\n\n You can upgrade the _striking_ rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nStriking\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStriking (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 1,065 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon deals three weapon damage dice.\r\n\r\n\r\nStriking (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 31,065 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon deals four weapon damage dice.", "name": "Striking (Greater)", "pfs": "Standard", "price": 106500, "price_raw": "1,065 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 1,065 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weapon deals three weapon damage dice.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": "The weapon deals three weapon damage dice.", "summary_markdown": "The weapon deals three weapon damage dice.", "text": " Striking Source Core Rulebook pg. 581 4.0 Usage etched onto a weapon --- A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage. You can upgrade the striking rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Striking Source Core Rulebook pg. 581 4.0 Price 65 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Striking (Greater) Source Core Rulebook pg. 581 4.0 Price 1,065 gp --- The weapon deals three weapon damage dice. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Striking (Major) Source Core Rulebook pg. 581 4.0 Price 31,065 gp --- The weapon deals four weapon damage dice.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=280", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-280-314", "item_category": "Runes", "item_subcategory": "Fundamental Weapon Runes", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Striking](/Equipment.aspx?ID=280)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _striking_ rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a _+1 striking dagger_ would deal 2d4 damage instead of 1d4 damage.\n\n You can upgrade the _striking_ rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nStriking\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStriking (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 1,065 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon deals three weapon damage dice.\r\n\r\n\r\nStriking (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 31,065 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon deals four weapon damage dice.", "name": "Striking (Major)", "pfs": "Standard", "price": 3106500, "price_raw": "31,065 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 31,065 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weapon deals four weapon damage dice.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": "The weapon deals four weapon damage dice.", "summary_markdown": "The weapon deals four weapon damage dice.", "text": " Striking Source Core Rulebook pg. 581 4.0 Usage etched onto a weapon --- A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage. You can upgrade the striking rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Striking Source Core Rulebook pg. 581 4.0 Price 65 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Striking (Greater) Source Core Rulebook pg. 581 4.0 Price 1,065 gp --- The weapon deals three weapon damage dice. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Striking (Major) Source Core Rulebook pg. 581 4.0 Price 31,065 gp --- The weapon deals four weapon damage dice.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=280", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-281", "item_category": "Runes", "item_subcategory": "Fundamental Weapon Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Weapon Potency](/Equipment.aspx?ID=281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMagical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.\n\n You can upgrade the _weapon potency_ rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nWeapon Potency (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** You are an expert in Crafting.\r\n\r\n\r\nWeapon Potency (+2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 935 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to attack rolls is +2, and the weapon can be etched with two property runes.\n\n**Craft Requirements** You are a master in Crafting.\r\n\r\n\r\nWeapon Potency (+3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 8,935 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to attack rolls is +3, and the weapon can be etched with three property runes.\n\n**Craft Requirements** You are legendary in Crafting.", "name": "Weapon Potency", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMagical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property …", "summary_markdown": "Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property …", "text": " Weapon Potency Source Core Rulebook pg. 581 4.0 Usage etched onto a weapon --- Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune. You can upgrade the weapon potency rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Weapon Potency (+1) Source Core Rulebook pg. 581 4.0 Price 35 gp Craft Requirements You are an expert in Crafting. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Weapon Potency (+2) Source Core Rulebook pg. 581 4.0 Price 935 gp --- The item bonus to attack rolls is +2, and the weapon can be etched with two property runes. Craft Requirements You are a master in Crafting. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Weapon Potency (+3) Source Core Rulebook pg. 581 4.0 Price 8,935 gp --- The item bonus to attack rolls is +3, and the weapon can be etched with three property runes. Craft Requirements You are legendary in Crafting.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=281", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-281-315", "item_category": "Runes", "item_subcategory": "Fundamental Weapon Runes", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Weapon Potency](/Equipment.aspx?ID=281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMagical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.\n\n You can upgrade the _weapon potency_ rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nWeapon Potency (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** You are an expert in Crafting.\r\n\r\n\r\nWeapon Potency (+2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 935 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to attack rolls is +2, and the weapon can be etched with two property runes.\n\n**Craft Requirements** You are a master in Crafting.\r\n\r\n\r\nWeapon Potency (+3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 8,935 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to attack rolls is +3, and the weapon can be etched with three property runes.\n\n**Craft Requirements** You are legendary in Crafting.", "name": "Weapon Potency (+1)", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMagical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": "Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property …", "summary_markdown": "Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property …", "text": " Weapon Potency Source Core Rulebook pg. 581 4.0 Usage etched onto a weapon --- Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune. You can upgrade the weapon potency rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Weapon Potency (+1) Source Core Rulebook pg. 581 4.0 Price 35 gp Craft Requirements You are an expert in Crafting. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Weapon Potency (+2) Source Core Rulebook pg. 581 4.0 Price 935 gp --- The item bonus to attack rolls is +2, and the weapon can be etched with two property runes. Craft Requirements You are a master in Crafting. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Weapon Potency (+3) Source Core Rulebook pg. 581 4.0 Price 8,935 gp --- The item bonus to attack rolls is +3, and the weapon can be etched with three property runes. Craft Requirements You are legendary in Crafting.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=281", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-281-316", "item_category": "Runes", "item_subcategory": "Fundamental Weapon Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Weapon Potency](/Equipment.aspx?ID=281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMagical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.\n\n You can upgrade the _weapon potency_ rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nWeapon Potency (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** You are an expert in Crafting.\r\n\r\n\r\nWeapon Potency (+2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 935 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to attack rolls is +2, and the weapon can be etched with two property runes.\n\n**Craft Requirements** You are a master in Crafting.\r\n\r\n\r\nWeapon Potency (+3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 8,935 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to attack rolls is +3, and the weapon can be etched with three property runes.\n\n**Craft Requirements** You are legendary in Crafting.", "name": "Weapon Potency (+2)", "pfs": "Standard", "price": 93500, "price_raw": "935 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 935 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to attack rolls is +2, and the weapon can be etched with two property runes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus to attack rolls is +2, and the weapon can be etched with two property runes.", "summary_markdown": "The item bonus to attack rolls is +2, and the weapon can be etched with two property runes.", "text": " Weapon Potency Source Core Rulebook pg. 581 4.0 Usage etched onto a weapon --- Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune. You can upgrade the weapon potency rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Weapon Potency (+1) Source Core Rulebook pg. 581 4.0 Price 35 gp Craft Requirements You are an expert in Crafting. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Weapon Potency (+2) Source Core Rulebook pg. 581 4.0 Price 935 gp --- The item bonus to attack rolls is +2, and the weapon can be etched with two property runes. Craft Requirements You are a master in Crafting. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Weapon Potency (+3) Source Core Rulebook pg. 581 4.0 Price 8,935 gp --- The item bonus to attack rolls is +3, and the weapon can be etched with three property runes. Craft Requirements You are legendary in Crafting.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=281", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-281-317", "item_category": "Runes", "item_subcategory": "Fundamental Weapon Runes", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Weapon Potency](/Equipment.aspx?ID=281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMagical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.\n\n You can upgrade the _weapon potency_ rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.\n\n\n\n\r\n\r\n\r\nWeapon Potency (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** You are an expert in Crafting.\r\n\r\n\r\nWeapon Potency (+2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 935 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to attack rolls is +2, and the weapon can be etched with two property runes.\n\n**Craft Requirements** You are a master in Crafting.\r\n\r\n\r\nWeapon Potency (+3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\n\n**Price** 8,935 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to attack rolls is +3, and the weapon can be etched with three property runes.\n\n**Craft Requirements** You are legendary in Crafting.", "name": "Weapon Potency (+3)", "pfs": "Standard", "price": 893500, "price_raw": "8,935 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0\r\n\r\n**Price** 8,935 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to attack rolls is +3, and the weapon can be etched with three property runes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 581" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 581 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus to attack rolls is +3, and the weapon can be etched with three property runes.", "summary_markdown": "The item bonus to attack rolls is +3, and the weapon can be etched with three property runes.", "text": " Weapon Potency Source Core Rulebook pg. 581 4.0 Usage etched onto a weapon --- Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune. You can upgrade the weapon potency rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Weapon Potency (+1) Source Core Rulebook pg. 581 4.0 Price 35 gp Craft Requirements You are an expert in Crafting. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Weapon Potency (+2) Source Core Rulebook pg. 581 4.0 Price 935 gp --- The item bonus to attack rolls is +2, and the weapon can be etched with two property runes. Craft Requirements You are a master in Crafting. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Weapon Potency (+3) Source Core Rulebook pg. 581 4.0 Price 8,935 gp --- The item bonus to attack rolls is +3, and the weapon can be etched with three property runes. Craft Requirements You are legendary in Crafting.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=281", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-282", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Antimagic](/Equipment.aspx?ID=282)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis intricate rune displaces spell energy, granting you a +1 status bonus to saving throws against magical effects.\n\n\n\n**Craft Requirements** Supply one casting of _dispel magic_.\n\n\n\n", "name": "Antimagic", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis intricate rune displaces spell energy, granting you a +1 status bonus to saving throws against magical effects. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 582" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This intricate rune displaces spell energy, granting you a +1 status bonus to saving throws against magical effects. ", "summary_markdown": "This intricate rune displaces spell energy, granting you a +1 status bonus to saving throws against magical effects. ", "text": " Antimagic Source Core Rulebook pg. 582 4.0 Price 6,500 gp Usage etched onto armor --- This intricate rune displaces spell energy, granting you a +1 status bonus to saving throws against magical effects. Craft Requirements Supply one casting of dispel magic .\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=282", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-283", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Energy-Resistant](/Equipment.aspx?ID=283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple _energy-resistant_ runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different damage type. For instance, a _+2 acid-resistant greater fire-resistant breastplate_ would give you acid resistance 5 and fire resistance 10.\n\n\n\n\r\n\r\n\r\nEnergy-Resistant\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 420 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEnergy-Resistant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 1,650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to the specified damage type.", "name": "Energy-Resistant", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 582" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the …", "summary_markdown": "These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the …", "text": " Energy-Resistant Source Core Rulebook pg. 582 4.0 Usage etched onto armor --- These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-resistant runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different damage type. For instance, a +2 acid-resistant greater fire-resistant breastplate would give you acid resistance 5 and fire resistance 10. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Energy-Resistant Source Core Rulebook pg. 582 4.0 Price 420 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Energy-Resistant (Greater) Source Core Rulebook pg. 582 4.0 Price 1,650 gp --- You gain resistance 10 to the specified damage type.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=283", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-283-318", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Energy-Resistant](/Equipment.aspx?ID=283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple _energy-resistant_ runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different damage type. For instance, a _+2 acid-resistant greater fire-resistant breastplate_ would give you acid resistance 5 and fire resistance 10.\n\n\n\n\r\n\r\n\r\nEnergy-Resistant\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 420 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEnergy-Resistant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 1,650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to the specified damage type.", "name": "Energy-Resistant", "pfs": "Standard", "price": 42000, "price_raw": "420 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\r\n\r\n**Price** 420 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 582" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0", "speed": {}, "spell_markdown": "", "summary": "These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the …", "summary_markdown": "These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the …", "text": " Energy-Resistant Source Core Rulebook pg. 582 4.0 Usage etched onto armor --- These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-resistant runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different damage type. For instance, a +2 acid-resistant greater fire-resistant breastplate would give you acid resistance 5 and fire resistance 10. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Energy-Resistant Source Core Rulebook pg. 582 4.0 Price 420 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Energy-Resistant (Greater) Source Core Rulebook pg. 582 4.0 Price 1,650 gp --- You gain resistance 10 to the specified damage type.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=283", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-283-319", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Energy-Resistant](/Equipment.aspx?ID=283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple _energy-resistant_ runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different damage type. For instance, a _+2 acid-resistant greater fire-resistant breastplate_ would give you acid resistance 5 and fire resistance 10.\n\n\n\n\r\n\r\n\r\nEnergy-Resistant\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 420 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEnergy-Resistant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 1,650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to the specified damage type.", "name": "Energy-Resistant (Greater)", "pfs": "Standard", "price": 165000, "price_raw": "1,650 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\r\n\r\n**Price** 1,650 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 10 to the specified damage type.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 582" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 10 to the specified damage type.", "summary_markdown": "You gain resistance 10 to the specified damage type.", "text": " Energy-Resistant Source Core Rulebook pg. 582 4.0 Usage etched onto armor --- These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-resistant runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different damage type. For instance, a +2 acid-resistant greater fire-resistant breastplate would give you acid resistance 5 and fire resistance 10. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Energy-Resistant Source Core Rulebook pg. 582 4.0 Price 420 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Energy-Resistant (Greater) Source Core Rulebook pg. 582 4.0 Price 1,650 gp --- You gain resistance 10 to the specified damage type.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=283", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-284", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Ethereal](/Equipment.aspx?ID=284)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 13,500 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _ethereal rune_ replicates armor on the Ethereal Plane.\n\n\n\n**Craft Requirements** Supply a casting of 9th-level _ethereal jaunt_.\n\n\n\n", "name": "Ethereal", "pfs": "Standard", "price": 1350000, "price_raw": "13,500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\r\n\r\n**Price** 13,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn ethereal rune replicates armor on the Ethereal Plane. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 582" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An ethereal rune replicates armor on the Ethereal Plane. ", "summary_markdown": "An ethereal rune replicates armor on the Ethereal Plane. ", "text": " Ethereal Source Core Rulebook pg. 582 4.0 Price 13,500 gp Usage etched onto armor --- An ethereal rune replicates armor on the Ethereal Plane. Craft Requirements Supply a casting of 9th-level ethereal jaunt .\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=284", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-285", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Fortification](/Equipment.aspx?ID=285)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n\n\n**Usage** etched onto medium or heavy armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _fortification_ rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 2.\n\n\n\n\r\n\r\n\r\nFortification\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFortification (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC is 14.", "name": "Fortification", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto medium or heavy armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA fortification rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 582" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A fortification rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat …", "summary_markdown": "A fortification rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat …", "text": " Fortification Source Core Rulebook pg. 582 4.0 Usage etched onto medium or heavy armor --- A fortification rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 2. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fortification Source Core Rulebook pg. 582 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Fortification (Greater) Source Core Rulebook pg. 582 4.0 Price 24,000 gp --- The flat check DC is 14.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=285", "usage": "etched onto medium or heavy armor", "usage_markdown": "etched onto medium or heavy armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-285-320", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Fortification](/Equipment.aspx?ID=285)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n\n\n**Usage** etched onto medium or heavy armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _fortification_ rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 2.\n\n\n\n\r\n\r\n\r\nFortification\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFortification (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC is 14.", "name": "Fortification", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto medium or heavy armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA fortification rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 582" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0", "speed": {}, "spell_markdown": "", "summary": "A fortification rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat …", "summary_markdown": "A fortification rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat …", "text": " Fortification Source Core Rulebook pg. 582 4.0 Usage etched onto medium or heavy armor --- A fortification rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 2. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fortification Source Core Rulebook pg. 582 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Fortification (Greater) Source Core Rulebook pg. 582 4.0 Price 24,000 gp --- The flat check DC is 14.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=285", "usage": "etched onto medium or heavy armor", "usage_markdown": "etched onto medium or heavy armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-285-321", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Fortification](/Equipment.aspx?ID=285)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n\n\n**Usage** etched onto medium or heavy armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _fortification_ rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 2.\n\n\n\n\r\n\r\n\r\nFortification\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFortification (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC is 14.", "name": "Fortification (Greater)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto medium or heavy armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe flat check DC is 14.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 582" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 582 4.0", "speed": {}, "spell_markdown": "", "summary": "The flat check DC is 14.", "summary_markdown": "The flat check DC is 14.", "text": " Fortification Source Core Rulebook pg. 582 4.0 Usage etched onto medium or heavy armor --- A fortification rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 2. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fortification Source Core Rulebook pg. 582 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Fortification (Greater) Source Core Rulebook pg. 582 4.0 Price 24,000 gp --- The flat check DC is 14.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=285", "usage": "etched onto medium or heavy armor", "usage_markdown": "etched onto medium or heavy armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-286", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Glamered](/Equipment.aspx?ID=286)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 140 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis armor can be disguised with a mere thought.\n\n\n\n\n\n", "name": "Glamered", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis armor can be disguised with a mere thought. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This armor can be disguised with a mere thought. ", "summary_markdown": "This armor can be disguised with a mere thought. ", "text": " Glamered Source Core Rulebook pg. 583 4.0 Price 140 gp Usage etched onto armor --- This armor can be disguised with a mere thought.\n", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=286", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-287", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Invisibility](/Equipment.aspx?ID=287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto light armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLight seems to partially penetrate this armor.\n\n\n\n**Craft Requirements** Supply one casting of _invisibility_.\n\n\n\n\r\n\r\n\r\nInvisibility\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInvisibility (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the armor up to three times per day.", "name": "Invisibility", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto light armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLight seems to partially penetrate this armor. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Light seems to partially penetrate this armor. ", "summary_markdown": "Light seems to partially penetrate this armor. ", "text": " Invisibility Source Core Rulebook pg. 583 4.0 Usage etched onto light armor --- Light seems to partially penetrate this armor. Craft Requirements Supply one casting of invisibility . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Invisibility Source Core Rulebook pg. 583 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Invisibility (Greater) Source Core Rulebook pg. 583 4.0 Price 1,000 gp --- You can activate the armor up to three times per day.", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=287", "usage": "etched onto light armor", "usage_markdown": "etched onto light armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-287-322", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Invisibility](/Equipment.aspx?ID=287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto light armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLight seems to partially penetrate this armor.\n\n\n\n**Craft Requirements** Supply one casting of _invisibility_.\n\n\n\n\r\n\r\n\r\nInvisibility\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInvisibility (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the armor up to three times per day.", "name": "Invisibility", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto light armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLight seems to partially penetrate this armor. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "summary": "Light seems to partially penetrate this armor. ", "summary_markdown": "Light seems to partially penetrate this armor. ", "text": " Invisibility Source Core Rulebook pg. 583 4.0 Usage etched onto light armor --- Light seems to partially penetrate this armor. Craft Requirements Supply one casting of invisibility . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Invisibility Source Core Rulebook pg. 583 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Invisibility (Greater) Source Core Rulebook pg. 583 4.0 Price 1,000 gp --- You can activate the armor up to three times per day.", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=287", "usage": "etched onto light armor", "usage_markdown": "etched onto light armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-287-323", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Invisibility](/Equipment.aspx?ID=287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto light armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLight seems to partially penetrate this armor.\n\n\n\n**Craft Requirements** Supply one casting of _invisibility_.\n\n\n\n\r\n\r\n\r\nInvisibility\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInvisibility (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the armor up to three times per day.", "name": "Invisibility (Greater)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto light armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate the armor up to three times per day.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "summary": "You can activate the armor up to three times per day.", "summary_markdown": "You can activate the armor up to three times per day.", "text": " Invisibility Source Core Rulebook pg. 583 4.0 Usage etched onto light armor --- Light seems to partially penetrate this armor. Craft Requirements Supply one casting of invisibility . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Invisibility Source Core Rulebook pg. 583 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Invisibility (Greater) Source Core Rulebook pg. 583 4.0 Price 1,000 gp --- You can activate the armor up to three times per day.", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=287", "usage": "etched onto light armor", "usage_markdown": "etched onto light armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-288", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Shadow](/Equipment.aspx?ID=288)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto light or medium nonmetallic armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nArmor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. \n\n\n\n\r\n\r\n\r\nShadow\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nShadow (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nShadow (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 14,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.", "name": "Shadow", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto light or medium nonmetallic armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nArmor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. \r\n", "skill": [ "Stealth", "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Armor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. ", "summary_markdown": "Armor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. ", "text": " Shadow Source Core Rulebook pg. 583 4.0 Usage etched onto light or medium nonmetallic armor --- Armor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Shadow Source Core Rulebook pg. 583 4.0 Price 55 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Shadow (Greater) Source Core Rulebook pg. 583 4.0 Price 650 gp --- The item bonus is +2. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Shadow (Major) Source Core Rulebook pg. 583 4.0 Price 14,000 gp --- The item bonus is +3.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=288", "usage": "etched onto light or medium nonmetallic armor", "usage_markdown": "etched onto light or medium nonmetallic armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-288-324", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Shadow](/Equipment.aspx?ID=288)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto light or medium nonmetallic armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nArmor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. \n\n\n\n\r\n\r\n\r\nShadow\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nShadow (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nShadow (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 14,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.", "name": "Shadow", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto light or medium nonmetallic armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nArmor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "summary": "Armor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. ", "summary_markdown": "Armor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. ", "text": " Shadow Source Core Rulebook pg. 583 4.0 Usage etched onto light or medium nonmetallic armor --- Armor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Shadow Source Core Rulebook pg. 583 4.0 Price 55 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Shadow (Greater) Source Core Rulebook pg. 583 4.0 Price 650 gp --- The item bonus is +2. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Shadow (Major) Source Core Rulebook pg. 583 4.0 Price 14,000 gp --- The item bonus is +3.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=288", "usage": "etched onto light or medium nonmetallic armor", "usage_markdown": "etched onto light or medium nonmetallic armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-288-325", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Shadow](/Equipment.aspx?ID=288)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto light or medium nonmetallic armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nArmor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. \n\n\n\n\r\n\r\n\r\nShadow\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nShadow (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nShadow (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 14,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.", "name": "Shadow (Greater)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto light or medium nonmetallic armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2.", "summary_markdown": "The item bonus is +2.", "text": " Shadow Source Core Rulebook pg. 583 4.0 Usage etched onto light or medium nonmetallic armor --- Armor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Shadow Source Core Rulebook pg. 583 4.0 Price 55 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Shadow (Greater) Source Core Rulebook pg. 583 4.0 Price 650 gp --- The item bonus is +2. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Shadow (Major) Source Core Rulebook pg. 583 4.0 Price 14,000 gp --- The item bonus is +3.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=288", "usage": "etched onto light or medium nonmetallic armor", "usage_markdown": "etched onto light or medium nonmetallic armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-288-326", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Shadow](/Equipment.aspx?ID=288)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto light or medium nonmetallic armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nArmor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. \n\n\n\n\r\n\r\n\r\nShadow\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nShadow (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nShadow (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 14,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.", "name": "Shadow (Major)", "pfs": "Standard", "price": 1400000, "price_raw": "14,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 14,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto light or medium nonmetallic armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3.", "summary_markdown": "The item bonus is +3.", "text": " Shadow Source Core Rulebook pg. 583 4.0 Usage etched onto light or medium nonmetallic armor --- Armor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Shadow Source Core Rulebook pg. 583 4.0 Price 55 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Shadow (Greater) Source Core Rulebook pg. 583 4.0 Price 650 gp --- The item bonus is +2. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Shadow (Major) Source Core Rulebook pg. 583 4.0 Price 14,000 gp --- The item bonus is +3.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=288", "usage": "etched onto light or medium nonmetallic armor", "usage_markdown": "etched onto light or medium nonmetallic armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-289", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Slick](/Equipment.aspx?ID=289)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze.\n\n\n\n\r\n\r\n\r\nSlick\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSlick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nSlick (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.", "name": "Slick", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and …\r\n", "skill": [ "Acrobatics", "Acrobatics", "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and …", "summary_markdown": "This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and …", "text": " Slick Source Core Rulebook pg. 583 4.0 Usage etched onto armor --- This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Slick Source Core Rulebook pg. 583 4.0 Price 45 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Slick (Greater) Source Core Rulebook pg. 583 4.0 Price 450 gp --- The item bonus is +2. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Slick (Major) Source Core Rulebook pg. 583 4.0 Price 9,000 gp --- The item bonus is +3.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=289", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-289-327", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Slick](/Equipment.aspx?ID=289)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze.\n\n\n\n\r\n\r\n\r\nSlick\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSlick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nSlick (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.", "name": "Slick", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "summary": "This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and …", "summary_markdown": "This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and …", "text": " Slick Source Core Rulebook pg. 583 4.0 Usage etched onto armor --- This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Slick Source Core Rulebook pg. 583 4.0 Price 45 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Slick (Greater) Source Core Rulebook pg. 583 4.0 Price 450 gp --- The item bonus is +2. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Slick (Major) Source Core Rulebook pg. 583 4.0 Price 9,000 gp --- The item bonus is +3.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=289", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-289-328", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Slick](/Equipment.aspx?ID=289)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze.\n\n\n\n\r\n\r\n\r\nSlick\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSlick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nSlick (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.", "name": "Slick (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2.", "summary_markdown": "The item bonus is +2.", "text": " Slick Source Core Rulebook pg. 583 4.0 Usage etched onto armor --- This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Slick Source Core Rulebook pg. 583 4.0 Price 45 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Slick (Greater) Source Core Rulebook pg. 583 4.0 Price 450 gp --- The item bonus is +2. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Slick (Major) Source Core Rulebook pg. 583 4.0 Price 9,000 gp --- The item bonus is +3.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=289", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-289-329", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Slick](/Equipment.aspx?ID=289)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze.\n\n\n\n\r\n\r\n\r\nSlick\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSlick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nSlick (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.", "name": "Slick (Major)", "pfs": "Standard", "price": 900000, "price_raw": "9,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 9,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3.", "summary_markdown": "The item bonus is +3.", "text": " Slick Source Core Rulebook pg. 583 4.0 Usage etched onto armor --- This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Slick Source Core Rulebook pg. 583 4.0 Price 45 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Slick (Greater) Source Core Rulebook pg. 583 4.0 Price 450 gp --- The item bonus is +2. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Slick (Major) Source Core Rulebook pg. 583 4.0 Price 9,000 gp --- The item bonus is +3.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=289", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-290", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Anarchic](/Equipment.aspx?ID=290)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** etched onto a weapon without an axiomatic rune \n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _anarchic_ rune is jagged and asymmetrical, channeling chaotic energy. A weapon with this rune deals an additional 1d6 chaotic damage against lawful targets. If you are lawful, you are enfeebled 2 while carrying or wielding this weapon.\n\n When you critically succeed at a Strike with this weapon against a lawful creature, roll 1d6. On a 1 or 2, you deal double minimum damage; on a 3 or 4, double your damage normally; on a 5 or 6, you deal double maximum damage. \n\n**Craft Requirements** You are chaotic.\n\n\n\n", "name": "Anarchic", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon without an axiomatic rune \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn anarchic rune is jagged and asymmetrical, channeling chaotic energy. A weapon with this rune deals an additional 1d6 chaotic damage against …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An anarchic rune is jagged and asymmetrical, channeling chaotic energy. A weapon with this rune deals an additional 1d6 chaotic damage against …", "summary_markdown": "An anarchic rune is jagged and asymmetrical, channeling chaotic energy. A weapon with this rune deals an additional 1d6 chaotic damage against …", "text": " Anarchic Source Core Rulebook pg. 583 4.0 Price 1,400 gp Usage etched onto a weapon without an axiomatic rune --- An anarchic rune is jagged and asymmetrical, channeling chaotic energy. A weapon with this rune deals an additional 1d6 chaotic damage against lawful targets. If you are lawful, you are enfeebled 2 while carrying or wielding this weapon. When you critically succeed at a Strike with this weapon against a lawful creature, roll 1d6. On a 1 or 2, you deal double minimum damage; on a 3 or 4, double your damage normally; on a 5 or 6, you deal double maximum damage. Craft Requirements You are chaotic.\n", "trait": [ "Chaotic", "Evocation", "Magical" ], "trait_markdown": "[Chaotic](/Traits.aspx?ID=25), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Chaotic", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=290", "usage": "etched onto a weapon without an axiomatic rune ", "usage_markdown": "etched onto a weapon without an [_axiomatic_ rune](/Equipment.aspx?ID=291)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-291", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Axiomatic](/Equipment.aspx?ID=291)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** etched onto a weapon without an anarchic rune \n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nComplex and symmetrical, an _axiomatic_ rune imbues a weapon with lawful energy. A weapon with this rune deals an additional 1d6 lawful damage against chaotic targets. If you are chaotic, you are enfeebled 2 while carrying or wielding this weapon. \n\nWhen you critically succeed at an attack roll with this weapon against a chaotic creature, instead of rolling, count each weapon damage die as average damage rounded up (3 for d4, 4 for d6, 5 for d8, 6 for d10, 7 for d12).\n\n**Craft Requirements** You are lawful.\n\n\n\n", "name": "Axiomatic", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon without an anarchic rune \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nComplex and symmetrical, an axiomatic rune imbues a weapon with lawful energy. A weapon with this rune deals an additional 1d6 lawful damage …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Complex and symmetrical, an axiomatic rune imbues a weapon with lawful energy. A weapon with this rune deals an additional 1d6 lawful damage …", "summary_markdown": "Complex and symmetrical, an axiomatic rune imbues a weapon with lawful energy. A weapon with this rune deals an additional 1d6 lawful damage …", "text": " Axiomatic Source Core Rulebook pg. 583 4.0 Price 1,400 gp Usage etched onto a weapon without an anarchic rune --- Complex and symmetrical, an axiomatic rune imbues a weapon with lawful energy. A weapon with this rune deals an additional 1d6 lawful damage against chaotic targets. If you are chaotic, you are enfeebled 2 while carrying or wielding this weapon. When you critically succeed at an attack roll with this weapon against a chaotic creature, instead of rolling, count each weapon damage die as average damage rounded up (3 for d4, 4 for d6, 5 for d8, 6 for d10, 7 for d12). Craft Requirements You are lawful.\n", "trait": [ "Evocation", "Lawful", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Lawful](/Traits.aspx?ID=99), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Lawful", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=291", "usage": "etched onto a weapon without an anarchic rune ", "usage_markdown": "etched onto a weapon without an [_anarchic_ rune](/Equipment.aspx?ID=290)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-292", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Corrosive](/Equipment.aspx?ID=292)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAcid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target’s armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead.\n\n\n\n\r\n\r\n\r\nCorrosive\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCorrosive (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe acid damage dealt by this weapon ignores the target’s acid resistance. Increase the acid damage dealt to armor or a shield on a critical hit to 6d6.", "name": "Corrosive", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAcid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, …", "summary_markdown": "Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, …", "text": " Corrosive Source Core Rulebook pg. 583 4.0 Usage etched onto a weapon --- Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target’s armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Corrosive Source Core Rulebook pg. 583 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Corrosive (Greater) Source Core Rulebook pg. 583 4.0 Price 6,500 gp --- The acid damage dealt by this weapon ignores the target’s acid resistance. Increase the acid damage dealt to armor or a shield on a critical hit to 6d6.", "trait": [ "Acid", "Conjuration", "Magical" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Acid", "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=292", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-292-330", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Corrosive](/Equipment.aspx?ID=292)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAcid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target’s armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead.\n\n\n\n\r\n\r\n\r\nCorrosive\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCorrosive (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe acid damage dealt by this weapon ignores the target’s acid resistance. Increase the acid damage dealt to armor or a shield on a critical hit to 6d6.", "name": "Corrosive", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAcid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "summary": "Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, …", "summary_markdown": "Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, …", "text": " Corrosive Source Core Rulebook pg. 583 4.0 Usage etched onto a weapon --- Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target’s armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Corrosive Source Core Rulebook pg. 583 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Corrosive (Greater) Source Core Rulebook pg. 583 4.0 Price 6,500 gp --- The acid damage dealt by this weapon ignores the target’s acid resistance. Increase the acid damage dealt to armor or a shield on a critical hit to 6d6.", "trait": [ "Acid", "Conjuration", "Magical" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Acid", "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=292", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-292-331", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Corrosive](/Equipment.aspx?ID=292)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAcid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target’s armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead.\n\n\n\n\r\n\r\n\r\nCorrosive\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCorrosive (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe acid damage dealt by this weapon ignores the target’s acid resistance. Increase the acid damage dealt to armor or a shield on a critical hit to 6d6.", "name": "Corrosive (Greater)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe acid damage dealt by this weapon ignores the target’s acid resistance. Increase the acid damage dealt to armor or a shield on a critical hit to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "summary": "The acid damage dealt by this weapon ignores the target’s acid resistance. Increase the acid damage dealt to armor or a shield on a critical hit to …", "summary_markdown": "The acid damage dealt by this weapon ignores the target’s acid resistance. Increase the acid damage dealt to armor or a shield on a critical hit to …", "text": " Corrosive Source Core Rulebook pg. 583 4.0 Usage etched onto a weapon --- Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target’s armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Corrosive Source Core Rulebook pg. 583 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Corrosive (Greater) Source Core Rulebook pg. 583 4.0 Price 6,500 gp --- The acid damage dealt by this weapon ignores the target’s acid resistance. Increase the acid damage dealt to armor or a shield on a critical hit to 6d6.", "trait": [ "Acid", "Conjuration", "Magical" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Acid", "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=292", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-293", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Dancing](/Equipment.aspx?ID=293)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA dancing weapon flies autonomously and strikes your foes.\n\n\n\n\n\n", "name": "Dancing", "pfs": "Standard", "price": 270000, "price_raw": "2,700 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0\r\n\r\n**Price** 2,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA dancing weapon flies autonomously and strikes your foes. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 583" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 583 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A dancing weapon flies autonomously and strikes your foes. ", "summary_markdown": "A dancing weapon flies autonomously and strikes your foes. ", "text": " Dancing Source Core Rulebook pg. 583 4.0 Price 2,700 gp Usage etched onto a melee weapon --- A dancing weapon flies autonomously and strikes your foes.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=293", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-294", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Disrupting](/Equipment.aspx?ID=294)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _disrupting_ weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also [enfeebled 1](/Conditions.aspx?ID=13) until the end of your next turn.\n\n\n\n\r\n\r\n\r\nDisrupting\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDisrupting (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 4,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect.\n\n**Critical Success** It’s enfeebled 1 until the end of your next turn.
\r\n**Success** It’s enfeebled 2 until the end of your next turn.
\r\n**Failure** It’s enfeebled 3 until the end of your next turn.
\r\n**Critical Failure** It’s destroyed.", "name": "Disrupting", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 …", "summary_markdown": "A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 …", "text": " Disrupting Source Core Rulebook pg. 584 4.0 Usage etched onto a melee weapon --- A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Disrupting Source Core Rulebook pg. 584 4.0 Price 150 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Disrupting (Greater) Source Core Rulebook pg. 584 4.0 Price 4,300 gp --- Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect. Critical Success It’s enfeebled 1 until the end of your next turn. Success It’s enfeebled 2 until the end of your next turn. Failure It’s enfeebled 3 until the end of your next turn. Critical Failure It’s destroyed.", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=294", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-294-332", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Disrupting](/Equipment.aspx?ID=294)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _disrupting_ weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also [enfeebled 1](/Conditions.aspx?ID=13) until the end of your next turn.\n\n\n\n\r\n\r\n\r\nDisrupting\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDisrupting (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 4,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect.\n\n**Critical Success** It’s enfeebled 1 until the end of your next turn.
\r\n**Success** It’s enfeebled 2 until the end of your next turn.
\r\n**Failure** It’s enfeebled 3 until the end of your next turn.
\r\n**Critical Failure** It’s destroyed.", "name": "Disrupting", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "summary": "A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 …", "summary_markdown": "A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 …", "text": " Disrupting Source Core Rulebook pg. 584 4.0 Usage etched onto a melee weapon --- A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Disrupting Source Core Rulebook pg. 584 4.0 Price 150 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Disrupting (Greater) Source Core Rulebook pg. 584 4.0 Price 4,300 gp --- Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect. Critical Success It’s enfeebled 1 until the end of your next turn. Success It’s enfeebled 2 until the end of your next turn. Failure It’s enfeebled 3 until the end of your next turn. Critical Failure It’s destroyed.", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=294", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-294-333", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Disrupting](/Equipment.aspx?ID=294)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _disrupting_ weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also [enfeebled 1](/Conditions.aspx?ID=13) until the end of your next turn.\n\n\n\n\r\n\r\n\r\nDisrupting\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDisrupting (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 4,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect.\n\n**Critical Success** It’s enfeebled 1 until the end of your next turn.
\r\n**Success** It’s enfeebled 2 until the end of your next turn.
\r\n**Failure** It’s enfeebled 3 until the end of your next turn.
\r\n**Critical Failure** It’s destroyed.", "name": "Disrupting (Greater)", "pfs": "Standard", "price": 430000, "price_raw": "4,300 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n**Price** 4,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIncrease the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "summary": "Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the …", "summary_markdown": "Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the …", "text": " Disrupting Source Core Rulebook pg. 584 4.0 Usage etched onto a melee weapon --- A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Disrupting Source Core Rulebook pg. 584 4.0 Price 150 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Disrupting (Greater) Source Core Rulebook pg. 584 4.0 Price 4,300 gp --- Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect. Critical Success It’s enfeebled 1 until the end of your next turn. Success It’s enfeebled 2 until the end of your next turn. Failure It’s enfeebled 3 until the end of your next turn. Critical Failure It’s destroyed.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=294", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-295", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Flaming](/Equipment.aspx?ID=295)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit.\n\n\n\n\r\n\r\n\r\nFlaming\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFlaming (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the persistent damage on a critical hit to 2d10. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance.", "name": "Flaming", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage …", "summary_markdown": "This weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage …", "text": " Flaming Source Core Rulebook pg. 584 4.0 Usage etched onto a weapon --- This weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Flaming Source Core Rulebook pg. 584 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Flaming (Greater) Source Core Rulebook pg. 584 4.0 Price 6,500 gp --- Increase the persistent damage on a critical hit to 2d10. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance.", "trait": [ "Conjuration", "Fire", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Fire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=295", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-295-334", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Flaming](/Equipment.aspx?ID=295)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit.\n\n\n\n\r\n\r\n\r\nFlaming\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFlaming (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the persistent damage on a critical hit to 2d10. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance.", "name": "Flaming", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "summary": "This weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage …", "summary_markdown": "This weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage …", "text": " Flaming Source Core Rulebook pg. 584 4.0 Usage etched onto a weapon --- This weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Flaming Source Core Rulebook pg. 584 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Flaming (Greater) Source Core Rulebook pg. 584 4.0 Price 6,500 gp --- Increase the persistent damage on a critical hit to 2d10. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance.", "trait": [ "Conjuration", "Fire", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Fire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=295", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-295-335", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Flaming](/Equipment.aspx?ID=295)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit.\n\n\n\n\r\n\r\n\r\nFlaming\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFlaming (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the persistent damage on a critical hit to 2d10. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance.", "name": "Flaming (Greater)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIncrease the persistent damage on a critical hit to 2d10. Fire damage dealt by this weapon (including the persistent fire damage) ignores the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "summary": "Increase the persistent damage on a critical hit to 2d10. Fire damage dealt by this weapon (including the persistent fire damage) ignores the …", "summary_markdown": "Increase the persistent damage on a critical hit to 2d10. Fire damage dealt by this weapon (including the persistent fire damage) ignores the …", "text": " Flaming Source Core Rulebook pg. 584 4.0 Usage etched onto a weapon --- This weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Flaming Source Core Rulebook pg. 584 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Flaming (Greater) Source Core Rulebook pg. 584 4.0 Price 6,500 gp --- Increase the persistent damage on a critical hit to 2d10. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance.", "trait": [ "Conjuration", "Fire", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Fire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=295", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-296", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Frost](/Equipment.aspx?ID=296)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.\n\n\n\n\r\n\r\n\r\nFrost\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFrost (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 34. Cold damage dealt by this weapon ignores the target’s cold resistance. ", "name": "Frost", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also …", "summary_markdown": "This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also …", "text": " Frost Source Core Rulebook pg. 584 4.0 Usage etched onto a weapon --- This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Frost Source Core Rulebook pg. 584 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Frost (Greater) Source Core Rulebook pg. 584 4.0 Price 6,500 gp --- The save DC is 34. Cold damage dealt by this weapon ignores the target’s cold resistance. ", "trait": [ "Cold", "Conjuration", "Magical" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Cold", "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=296", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-296-336", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Frost](/Equipment.aspx?ID=296)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.\n\n\n\n\r\n\r\n\r\nFrost\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFrost (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 34. Cold damage dealt by this weapon ignores the target’s cold resistance. ", "name": "Frost", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "summary": "This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also …", "summary_markdown": "This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also …", "text": " Frost Source Core Rulebook pg. 584 4.0 Usage etched onto a weapon --- This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Frost Source Core Rulebook pg. 584 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Frost (Greater) Source Core Rulebook pg. 584 4.0 Price 6,500 gp --- The save DC is 34. Cold damage dealt by this weapon ignores the target’s cold resistance. ", "trait": [ "Cold", "Conjuration", "Magical" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Cold", "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=296", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-296-337", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Frost](/Equipment.aspx?ID=296)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.\n\n\n\n\r\n\r\n\r\nFrost\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFrost (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 34. Cold damage dealt by this weapon ignores the target’s cold resistance. ", "name": "Frost (Greater)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 34. Cold damage dealt by this weapon ignores the target’s cold resistance. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "summary": "The save DC is 34. Cold damage dealt by this weapon ignores the target’s cold resistance. ", "summary_markdown": "The save DC is 34. Cold damage dealt by this weapon ignores the target’s cold resistance. ", "text": " Frost Source Core Rulebook pg. 584 4.0 Usage etched onto a weapon --- This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Frost Source Core Rulebook pg. 584 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Frost (Greater) Source Core Rulebook pg. 584 4.0 Price 6,500 gp --- The save DC is 34. Cold damage dealt by this weapon ignores the target’s cold resistance. ", "trait": [ "Cold", "Conjuration", "Magical" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Cold", "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=296", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-297", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Touch](/Equipment.aspx?ID=297)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe weapon can harm creatures without physical form. A _ghost touch_ weapon is particularly effective against [incorporeal](/Traits.aspx?ID=222) creatures, which almost always have a specific vulnerability to _ghost touch_ weapons. Incorporeal creatures can touch, hold, and wield _ghost touch_ weapons (unlike most physical objects).\n\n\n\n", "name": "Ghost Touch", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weapon can harm creatures without physical form. A ghost touch weapon is particularly effective against incorporeal creatures, which almost …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The weapon can harm creatures without physical form. A ghost touch weapon is particularly effective against incorporeal creatures, which almost …", "summary_markdown": "The weapon can harm creatures without physical form. A ghost touch weapon is particularly effective against incorporeal creatures, which almost …", "text": " Ghost Touch Source Core Rulebook pg. 584 4.0 Price 75 gp Usage etched onto a melee weapon --- The weapon can harm creatures without physical form. A ghost touch weapon is particularly effective against incorporeal creatures, which almost always have a specific vulnerability to ghost touch weapons. Incorporeal creatures can touch, hold, and wield ghost touch weapons (unlike most physical objects).\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=297", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-298", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Grievous](/Equipment.aspx?ID=298)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen your attack roll with this weapon is a critical hit and gains the [critical specialization effect](/Rules.aspx?ID=235), you gain an additional benefit depending on the weapon group.\n\n[**Axe**](/WeaponGroups.aspx?ID=1) You can damage a third creature, with the same restrictions.
[**Bow**](/WeaponGroups.aspx?ID=3) The Athletics check to pull the missile free is DC 20.
[**Brawling**](/WeaponGroups.aspx?ID=4) The target takes a –4 circumstance penalty to its save.
[**Club**](/WeaponGroups.aspx?ID=5) You can knock the target up to 15 feet away.
[**Dart**](/WeaponGroups.aspx?ID=6) The base [persistent bleed damage](/Conditions.aspx?ID=29) increases to 2d6.
[**Flail**](/WeaponGroups.aspx?ID=7) You move the target 5 feet. You can't move it away from you, but you can move it in another direction of your choice.
[**Hammer**](/WeaponGroups.aspx?ID=8) You can also knock the target 5 feet away from you.
[**Knife**](/WeaponGroups.aspx?ID=9) The target takes a –5-foot status penalty to its Speed while it has the persistent bleed damage.
[**Pick**](/WeaponGroups.aspx?ID=10) The extra damage from the critical specialization effect increases to 4 per weapon damage die.
[**Polearm**](/WeaponGroups.aspx?ID=11) You can move the target up to 10 feet.
[**Shield**](/WeaponGroups.aspx?ID=12) You can knock the target up to 10 feet away.
[**Sling**](/WeaponGroups.aspx?ID=13) The target also takes a –10-foot status penalty to its Speed for 1 round if it fails the save.
[**Spear**](/WeaponGroups.aspx?ID=14) The [clumsy](/Conditions.aspx?ID=3) condition lasts for 2 rounds.
[**Sword**](/WeaponGroups.aspx?ID=15) The target is [flat-footed](/Conditions.aspx?ID=16) until the end of your next turn.\n\n\n\n", "name": "Grievous", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen your attack roll with this weapon is a critical hit and gains the critical specialization effect , you gain an additional benefit depending on …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When your attack roll with this weapon is a critical hit and gains the critical specialization effect , you gain an additional benefit depending on …", "summary_markdown": "When your attack roll with this weapon is a critical hit and gains the critical specialization effect , you gain an additional benefit depending on …", "text": " Grievous Source Core Rulebook pg. 584 4.0 Price 700 gp Usage etched onto a weapon --- When your attack roll with this weapon is a critical hit and gains the critical specialization effect, you gain an additional benefit depending on the weapon group. Axe You can damage a third creature, with the same restrictions. Bow The Athletics check to pull the missile free is DC 20. Brawling The target takes a –4 circumstance penalty to its save. Club You can knock the target up to 15 feet away. Dart The base persistent bleed damage increases to 2d6. Flail You move the target 5 feet. You can't move it away from you, but you can move it in another direction of your choice. Hammer You can also knock the target 5 feet away from you. Knife The target takes a –5-foot status penalty to its Speed while it has the persistent bleed damage. Pick The extra damage from the critical specialization effect increases to 4 per weapon damage die. Polearm You can move the target up to 10 feet. Shield You can knock the target up to 10 feet away. Sling The target also takes a –10-foot status penalty to its Speed for 1 round if it fails the save. Spear The clumsy condition lasts for 2 rounds. Sword The target is flat-footed until the end of your next turn.\n", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=298", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-299", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Holy](/Equipment.aspx?ID=299)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** etched onto a weapon without an unholy rune \n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Holy_ weapons command powerful celestial energy. A weapon with this rune deals an extra 1d6 good damage against evil targets. If you are evil, you are enfeebled 2 while carrying or wielding this weapon.\n\n\n\n**Craft Requirements** You are good.\n\n\n\n", "name": "Holy", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon without an unholy rune \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Holy weapons command powerful celestial energy. A weapon with this rune deals an extra 1d6 good damage against evil targets. If you are evil, you …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Holy weapons command powerful celestial energy. A weapon with this rune deals an extra 1d6 good damage against evil targets. If you are evil, you …", "summary_markdown": " Holy weapons command powerful celestial energy. A weapon with this rune deals an extra 1d6 good damage against evil targets. If you are evil, you …", "text": " Holy Source Core Rulebook pg. 584 4.0 Price 1,400 gp Usage etched onto a weapon without an unholy rune --- Holy weapons command powerful celestial energy. A weapon with this rune deals an extra 1d6 good damage against evil targets. If you are evil, you are enfeebled 2 while carrying or wielding this weapon. Craft Requirements You are good.\n", "trait": [ "Evocation", "Good", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Good", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=299", "usage": "etched onto a weapon without an unholy rune ", "usage_markdown": "etched onto a weapon without an [_unholy_ rune](/Equipment.aspx?ID=307)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-300", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Keen](/Equipment.aspx?ID=300)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** etched onto a piercing or slashing melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe edges of a keen weapon are preternaturally sharp. Attacks with this weapon are a critical hit on a 19 on the die as long as that result is a success. This property has no effect on a 19 if the result would be a failure.\n\n\n\n", "name": "Keen", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a piercing or slashing melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe edges of a keen weapon are preternaturally sharp. Attacks with this weapon are a critical hit on a 19 on the die as long as that result is a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The edges of a keen weapon are preternaturally sharp. Attacks with this weapon are a critical hit on a 19 on the die as long as that result is a …", "summary_markdown": "The edges of a keen weapon are preternaturally sharp. Attacks with this weapon are a critical hit on a 19 on the die as long as that result is a …", "text": " Keen Source Core Rulebook pg. 584 4.0 Price 3,000 gp Usage etched onto a piercing or slashing melee weapon --- The edges of a keen weapon are preternaturally sharp. Attacks with this weapon are a critical hit on a 19 on the die as long as that result is a success. This property has no effect on a 19 if the result would be a failure.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=300", "usage": "etched onto a piercing or slashing melee weapon", "usage_markdown": "etched onto a piercing or slashing melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-301", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Returning](/Equipment.aspx?ID=301)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** etched onto a thrown weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon returns, it falls to the ground in your space.\n\n\n\n", "name": "Returning", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a thrown weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 584" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 584 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon …", "summary_markdown": "When you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon …", "text": " Returning Source Core Rulebook pg. 584 4.0 Price 55 gp Usage etched onto a thrown weapon --- When you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon returns, it falls to the ground in your space.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=301", "usage": "etched onto a thrown weapon", "usage_markdown": "etched onto a thrown weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-302", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Shifting](/Equipment.aspx?ID=302)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 225 gp\r\n\r\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a moment of manipulation, you can shift this weapon into a different weapon with a similar form.\n\n\n\n\n\n", "name": "Shifting", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith a moment of manipulation, you can shift this weapon into a different weapon with a similar form. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "With a moment of manipulation, you can shift this weapon into a different weapon with a similar form. ", "summary_markdown": "With a moment of manipulation, you can shift this weapon into a different weapon with a similar form. ", "text": " Shifting Source Core Rulebook pg. 585 4.0 Price 225 gp Usage etched onto a melee weapon --- With a moment of manipulation, you can shift this weapon into a different weapon with a similar form.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=302", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-303", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Shock](/Equipment.aspx?ID=303)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElectric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target.\n\n\n\n\r\n\r\n\r\nShock\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nShock (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nElectricity damage dealt by this weapon ignores the target’s electricity resistance (and the other creatures’ on a critical hit).", "name": "Shock", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nElectric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Electric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal …", "summary_markdown": "Electric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal …", "text": " Shock Source Core Rulebook pg. 585 4.0 Usage etched onto a weapon --- Electric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Shock Source Core Rulebook pg. 585 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Shock (Greater) Source Core Rulebook pg. 585 4.0 Price 6,500 gp --- Electricity damage dealt by this weapon ignores the target’s electricity resistance (and the other creatures’ on a critical hit).", "trait": [ "Electricity", "Evocation", "Magical" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Electricity", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=303", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-303-338", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Shock](/Equipment.aspx?ID=303)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElectric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target.\n\n\n\n\r\n\r\n\r\nShock\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nShock (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nElectricity damage dealt by this weapon ignores the target’s electricity resistance (and the other creatures’ on a critical hit).", "name": "Shock", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nElectric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "summary": "Electric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal …", "summary_markdown": "Electric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal …", "text": " Shock Source Core Rulebook pg. 585 4.0 Usage etched onto a weapon --- Electric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Shock Source Core Rulebook pg. 585 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Shock (Greater) Source Core Rulebook pg. 585 4.0 Price 6,500 gp --- Electricity damage dealt by this weapon ignores the target’s electricity resistance (and the other creatures’ on a critical hit).", "trait": [ "Electricity", "Evocation", "Magical" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Electricity", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=303", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-303-339", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Shock](/Equipment.aspx?ID=303)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElectric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target.\n\n\n\n\r\n\r\n\r\nShock\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nShock (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nElectricity damage dealt by this weapon ignores the target’s electricity resistance (and the other creatures’ on a critical hit).", "name": "Shock (Greater)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nElectricity damage dealt by this weapon ignores the target’s electricity resistance (and the other creatures’ on a critical hit).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "summary": "Electricity damage dealt by this weapon ignores the target’s electricity resistance (and the other creatures’ on a critical hit).", "summary_markdown": "Electricity damage dealt by this weapon ignores the target’s electricity resistance (and the other creatures’ on a critical hit).", "text": " Shock Source Core Rulebook pg. 585 4.0 Usage etched onto a weapon --- Electric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Shock Source Core Rulebook pg. 585 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Shock (Greater) Source Core Rulebook pg. 585 4.0 Price 6,500 gp --- Electricity damage dealt by this weapon ignores the target’s electricity resistance (and the other creatures’ on a critical hit).", "trait": [ "Electricity", "Evocation", "Magical" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Electricity", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=303", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-304", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Speed](/Equipment.aspx?ID=304)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAttacks with a _speed_ weapon are supernaturally swift. While wielding a _speed_ weapon, you gain the quickened condition, but you can use the additional action granted only to make a Strike with the etched weapon.\n\n\n\n", "name": "Speed", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAttacks with a speed weapon are supernaturally swift. While wielding a speed weapon, you gain the quickened condition, but you can use the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Attacks with a speed weapon are supernaturally swift. While wielding a speed weapon, you gain the quickened condition, but you can use the …", "summary_markdown": "Attacks with a speed weapon are supernaturally swift. While wielding a speed weapon, you gain the quickened condition, but you can use the …", "text": " Speed Source Core Rulebook pg. 585 4.0 Price 10,000 gp Usage etched onto a weapon --- Attacks with a speed weapon are supernaturally swift. While wielding a speed weapon, you gain the quickened condition, but you can use the additional action granted only to make a Strike with the etched weapon.\n", "trait": [ "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=304", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-305", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell-Storing](/Equipment.aspx?ID=305)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spell-storing_ rune creates a reservoir of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd level or lower into the weapon. The spell must have a casting of 2 actions or fewer and must be able to target a creature other than the caster. The spell has no immediate effect—it is instead stored for later. When you wield a _spell-storing_ weapon, you immediately know the name and level of the stored spell. A _spell-storing_ weapon found as treasure has a 50% chance of having a spell of the GM’s choice stored in it.\n\n\n\n\n\n\n\n", "name": "Spell-Storing", "pfs": "Standard", "price": 270000, "price_raw": "2,700 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n**Price** 2,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA spell-storing rune creates a reservoir of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd level …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A spell-storing rune creates a reservoir of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd level …", "summary_markdown": "A spell-storing rune creates a reservoir of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd level …", "text": " Spell-Storing Source Core Rulebook pg. 585 4.0 Price 2,700 gp Usage etched onto a melee weapon --- A spell-storing rune creates a reservoir of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd level or lower into the weapon. The spell must have a casting of 2 actions or fewer and must be able to target a creature other than the caster. The spell has no immediate effect—it is instead stored for later. When you wield a spell-storing weapon, you immediately know the name and level of the stored spell. A spell-storing weapon found as treasure has a 50% chance of having a spell of the GM’s choice stored in it.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=305", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-306", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Thundering](/Equipment.aspx?ID=306)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure).\n\n\n\n\r\n\r\n\r\nThundering\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThundering (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target’s sonic resistance.", "name": "Thundering", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to …", "summary_markdown": "This weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to …", "text": " Thundering Source Core Rulebook pg. 585 4.0 Usage etched onto a weapon --- This weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Thundering Source Core Rulebook pg. 585 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Thundering (Greater) Source Core Rulebook pg. 585 4.0 Price 6,500 gp --- The save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target’s sonic resistance.", "trait": [ "Evocation", "Magical", "Sonic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Evocation", "Magical", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=306", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-306-340", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Thundering](/Equipment.aspx?ID=306)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure).\n\n\n\n\r\n\r\n\r\nThundering\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThundering (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target’s sonic resistance.", "name": "Thundering", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "summary": "This weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to …", "summary_markdown": "This weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to …", "text": " Thundering Source Core Rulebook pg. 585 4.0 Usage etched onto a weapon --- This weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Thundering Source Core Rulebook pg. 585 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Thundering (Greater) Source Core Rulebook pg. 585 4.0 Price 6,500 gp --- The save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target’s sonic resistance.", "trait": [ "Evocation", "Magical", "Sonic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Evocation", "Magical", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=306", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-306-341", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Thundering](/Equipment.aspx?ID=306)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure).\n\n\n\n\r\n\r\n\r\nThundering\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nThundering (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target’s sonic resistance.", "name": "Thundering (Greater)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target’s sonic resistance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "summary": "The save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target’s sonic resistance.", "summary_markdown": "The save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target’s sonic resistance.", "text": " Thundering Source Core Rulebook pg. 585 4.0 Usage etched onto a weapon --- This weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Thundering Source Core Rulebook pg. 585 4.0 Price 500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Thundering (Greater) Source Core Rulebook pg. 585 4.0 Price 6,500 gp --- The save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target’s sonic resistance.", "trait": [ "Evocation", "Magical", "Sonic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Evocation", "Magical", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=306", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-307", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Unholy](/Equipment.aspx?ID=307)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** etched onto a weapon without a holy rune \n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _unholy_ rune instills fiendish power into the etched weapon. A weapon with this rune deals an additional 1d6 evil damage when it hits a good target. If you are good, you are enfeebled 2 while carrying or wielding this weapon.\n\n\n\n**Craft Requirements** You are evil.\n\n\n\n", "name": "Unholy", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon without a holy rune \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn unholy rune instills fiendish power into the etched weapon. A weapon with this rune deals an additional 1d6 evil damage when it hits a good …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An unholy rune instills fiendish power into the etched weapon. A weapon with this rune deals an additional 1d6 evil damage when it hits a good …", "summary_markdown": "An unholy rune instills fiendish power into the etched weapon. A weapon with this rune deals an additional 1d6 evil damage when it hits a good …", "text": " Unholy Source Core Rulebook pg. 585 4.0 Price 1,400 gp Usage etched onto a weapon without a holy rune --- An unholy rune instills fiendish power into the etched weapon. A weapon with this rune deals an additional 1d6 evil damage when it hits a good target. If you are good, you are enfeebled 2 while carrying or wielding this weapon. Craft Requirements You are evil.\n", "trait": [ "Evil", "Evocation", "Magical" ], "trait_markdown": "[Evil](/Traits.aspx?ID=64), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evil", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=307", "usage": "etched onto a weapon without a holy rune ", "usage_markdown": "etched onto a weapon without a [_holy_ rune](/Equipment.aspx?ID=299)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-308", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Vorpal](/Equipment.aspx?ID=308)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** etched onto a slashing melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally created as a means of slaying the legendary jabberwock, _vorpal_ weapons prove equally effective against nearly any foe with a head.\n\n\n\n\n\n", "name": "Vorpal", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a slashing melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOriginally created as a means of slaying the legendary jabberwock, vorpal weapons prove equally effective against nearly any foe with a head. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Originally created as a means of slaying the legendary jabberwock, vorpal weapons prove equally effective against nearly any foe with a head. ", "summary_markdown": "Originally created as a means of slaying the legendary jabberwock, vorpal weapons prove equally effective against nearly any foe with a head. ", "text": " Vorpal Source Core Rulebook pg. 585 4.0 Price 15,000 gp Usage etched onto a slashing melee weapon --- Originally created as a means of slaying the legendary jabberwock, vorpal weapons prove equally effective against nearly any foe with a head.\n", "trait": [ "Evocation", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=308", "usage": "etched onto a slashing melee weapon", "usage_markdown": "etched onto a slashing melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-309", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Wounding](/Equipment.aspx?ID=309)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Usage** etched onto a piercing or slashing melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWeapons with _wounding_ runes are said to thirst for blood. When you hit a creature with a _wounding_ weapon, you deal an extra 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).\n\n\n\n", "name": "Wounding", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a piercing or slashing melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWeapons with wounding runes are said to thirst for blood. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 585" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 585 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Weapons with wounding runes are said to thirst for blood. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed …", "summary_markdown": "Weapons with wounding runes are said to thirst for blood. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed …", "text": " Wounding Source Core Rulebook pg. 585 4.0 Price 340 gp Usage etched onto a piercing or slashing melee weapon --- Weapons with wounding runes are said to thirst for blood. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage.\n", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=309", "usage": "etched onto a piercing or slashing melee weapon", "usage_markdown": "etched onto a piercing or slashing melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-310", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine Shield](/Equipment.aspx?ID=310)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Adamantine](/Equipment.aspx?ID=271)\r\n\r\n\r\n\r\n---\n\nAdamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons.\n\n\n\n\r\n\r\n\r\nAdamantine Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** adamantine worth at least 50 gp\r\n\r\n\r\nAdamantine Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** adamantine worth at least 55 gp\r\n\r\n\r\nAdamantine Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 11, HP 44, and BT 22.\n\n**Craft Requirements** adamantine worth at least 4,000 gp\r\n\r\n\r\nAdamantine Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 52, and BT 26.\n\n**Craft Requirements** adamantine worth at least 4,400 gp", "name": "Adamantine Shield", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons.", "summary_markdown": "Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons.", "text": " Adamantine Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Adamantine --- Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements adamantine worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements adamantine worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 11, HP 44, and BT 22. Craft Requirements adamantine worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk 1 --- The shield has Hardness 13, HP 52, and BT 26. Craft Requirements adamantine worth at least 4,400 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=310", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-310-342", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine Shield](/Equipment.aspx?ID=310)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Adamantine](/Equipment.aspx?ID=271)\r\n\r\n\r\n\r\n---\n\nAdamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons.\n\n\n\n\r\n\r\n\r\nAdamantine Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** adamantine worth at least 50 gp\r\n\r\n\r\nAdamantine Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** adamantine worth at least 55 gp\r\n\r\n\r\nAdamantine Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 11, HP 44, and BT 22.\n\n**Craft Requirements** adamantine worth at least 4,000 gp\r\n\r\n\r\nAdamantine Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 52, and BT 26.\n\n**Craft Requirements** adamantine worth at least 4,400 gp", "name": "Adamantine Buckler (Standard-Grade)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 8, HP 32, and BT 16.", "summary_markdown": "The shield has Hardness 8, HP 32, and BT 16.", "text": " Adamantine Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Adamantine --- Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements adamantine worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements adamantine worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 11, HP 44, and BT 22. Craft Requirements adamantine worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk 1 --- The shield has Hardness 13, HP 52, and BT 26. Craft Requirements adamantine worth at least 4,400 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=310", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-310-343", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine Shield](/Equipment.aspx?ID=310)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Adamantine](/Equipment.aspx?ID=271)\r\n\r\n\r\n\r\n---\n\nAdamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons.\n\n\n\n\r\n\r\n\r\nAdamantine Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** adamantine worth at least 50 gp\r\n\r\n\r\nAdamantine Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** adamantine worth at least 55 gp\r\n\r\n\r\nAdamantine Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 11, HP 44, and BT 22.\n\n**Craft Requirements** adamantine worth at least 4,000 gp\r\n\r\n\r\nAdamantine Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 52, and BT 26.\n\n**Craft Requirements** adamantine worth at least 4,400 gp", "name": "Adamantine Shield (Standard-Grade)", "pfs": "Standard", "price": 44000, "price_raw": "440 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 440 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 10, HP 40, and BT 20.", "summary_markdown": "The shield has Hardness 10, HP 40, and BT 20.", "text": " Adamantine Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Adamantine --- Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements adamantine worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements adamantine worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 11, HP 44, and BT 22. Craft Requirements adamantine worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk 1 --- The shield has Hardness 13, HP 52, and BT 26. Craft Requirements adamantine worth at least 4,400 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=310", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-310-344", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine Shield](/Equipment.aspx?ID=310)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Adamantine](/Equipment.aspx?ID=271)\r\n\r\n\r\n\r\n---\n\nAdamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons.\n\n\n\n\r\n\r\n\r\nAdamantine Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** adamantine worth at least 50 gp\r\n\r\n\r\nAdamantine Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** adamantine worth at least 55 gp\r\n\r\n\r\nAdamantine Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 11, HP 44, and BT 22.\n\n**Craft Requirements** adamantine worth at least 4,000 gp\r\n\r\n\r\nAdamantine Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 52, and BT 26.\n\n**Craft Requirements** adamantine worth at least 4,400 gp", "name": "Adamantine Buckler (High-Grade)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 11, HP 44, and BT 22.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 11, HP 44, and BT 22.", "summary_markdown": "The shield has Hardness 11, HP 44, and BT 22.", "text": " Adamantine Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Adamantine --- Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements adamantine worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements adamantine worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 11, HP 44, and BT 22. Craft Requirements adamantine worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk 1 --- The shield has Hardness 13, HP 52, and BT 26. Craft Requirements adamantine worth at least 4,400 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=310", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-310-345", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine Shield](/Equipment.aspx?ID=310)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Adamantine](/Equipment.aspx?ID=271)\r\n\r\n\r\n\r\n---\n\nAdamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons.\n\n\n\n\r\n\r\n\r\nAdamantine Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** adamantine worth at least 50 gp\r\n\r\n\r\nAdamantine Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** adamantine worth at least 55 gp\r\n\r\n\r\nAdamantine Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 11, HP 44, and BT 22.\n\n**Craft Requirements** adamantine worth at least 4,000 gp\r\n\r\n\r\nAdamantine Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 52, and BT 26.\n\n**Craft Requirements** adamantine worth at least 4,400 gp", "name": "Adamantine Shield (High-Grade)", "pfs": "Standard", "price": 880000, "price_raw": "8,800 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 8,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 13, HP 52, and BT 26.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 13, HP 52, and BT 26.", "summary_markdown": "The shield has Hardness 13, HP 52, and BT 26.", "text": " Adamantine Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Adamantine --- Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements adamantine worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Adamantine Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements adamantine worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 11, HP 44, and BT 22. Craft Requirements adamantine worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Adamantine Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk 1 --- The shield has Hardness 13, HP 52, and BT 26. Craft Requirements adamantine worth at least 4,400 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=310", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-311", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons.\n\n\n\n\r\n\r\n\r\nCold Iron Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** cold iron worth at least 15 sp\r\n\r\n\r\nCold Iron Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 17 sp\r\n\r\n\r\nCold Iron Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 375 sp\r\n\r\n\r\nCold Iron Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** cold iron worth at least 425 sp\r\n\r\n\r\nCold Iron Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** cold iron worth at least 2,500 gp\r\n\r\n\r\nCold Iron Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** cold iron worth at least 2,750 gp", "name": "Cold Iron Shield", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Cold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons.", "summary_markdown": "Cold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons.", "text": " Cold Iron Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Cold Iron --- Cold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Buckler (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 30 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements cold iron worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Shield (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 300 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements cold iron worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements cold iron worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements cold iron worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=311", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-311-346", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons.\n\n\n\n\r\n\r\n\r\nCold Iron Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** cold iron worth at least 15 sp\r\n\r\n\r\nCold Iron Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 17 sp\r\n\r\n\r\nCold Iron Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 375 sp\r\n\r\n\r\nCold Iron Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** cold iron worth at least 425 sp\r\n\r\n\r\nCold Iron Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** cold iron worth at least 2,500 gp\r\n\r\n\r\nCold Iron Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** cold iron worth at least 2,750 gp", "name": "Cold Iron Buckler (Low-Grade)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 3, HP 12, and BT 6.", "summary_markdown": "The shield has Hardness 3, HP 12, and BT 6.", "text": " Cold Iron Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Cold Iron --- Cold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Buckler (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 30 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements cold iron worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Shield (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 300 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements cold iron worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements cold iron worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements cold iron worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=311", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-311-347", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons.\n\n\n\n\r\n\r\n\r\nCold Iron Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** cold iron worth at least 15 sp\r\n\r\n\r\nCold Iron Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 17 sp\r\n\r\n\r\nCold Iron Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 375 sp\r\n\r\n\r\nCold Iron Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** cold iron worth at least 425 sp\r\n\r\n\r\nCold Iron Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** cold iron worth at least 2,500 gp\r\n\r\n\r\nCold Iron Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** cold iron worth at least 2,750 gp", "name": "Cold Iron Shield (Low-Grade)", "pfs": "Standard", "price": 3400, "price_raw": "34 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 34 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 5, HP 20, and BT 10.", "summary_markdown": "The shield has Hardness 5, HP 20, and BT 10.", "text": " Cold Iron Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Cold Iron --- Cold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Buckler (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 30 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements cold iron worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Shield (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 300 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements cold iron worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements cold iron worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements cold iron worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=311", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-311-348", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons.\n\n\n\n\r\n\r\n\r\nCold Iron Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** cold iron worth at least 15 sp\r\n\r\n\r\nCold Iron Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 17 sp\r\n\r\n\r\nCold Iron Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 375 sp\r\n\r\n\r\nCold Iron Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** cold iron worth at least 425 sp\r\n\r\n\r\nCold Iron Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** cold iron worth at least 2,500 gp\r\n\r\n\r\nCold Iron Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** cold iron worth at least 2,750 gp", "name": "Cold Iron Buckler (Standard-Grade)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 5, HP 20, and BT 10.", "summary_markdown": "The shield has Hardness 5, HP 20, and BT 10.", "text": " Cold Iron Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Cold Iron --- Cold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Buckler (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 30 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements cold iron worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Shield (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 300 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements cold iron worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements cold iron worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements cold iron worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=311", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-311-349", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons.\n\n\n\n\r\n\r\n\r\nCold Iron Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** cold iron worth at least 15 sp\r\n\r\n\r\nCold Iron Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 17 sp\r\n\r\n\r\nCold Iron Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 375 sp\r\n\r\n\r\nCold Iron Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** cold iron worth at least 425 sp\r\n\r\n\r\nCold Iron Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** cold iron worth at least 2,500 gp\r\n\r\n\r\nCold Iron Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** cold iron worth at least 2,750 gp", "name": "Cold Iron Shield (Standard-Grade)", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 7, HP 28, and BT 14.", "summary_markdown": "The shield has Hardness 7, HP 28, and BT 14.", "text": " Cold Iron Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Cold Iron --- Cold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Buckler (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 30 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements cold iron worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Shield (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 300 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements cold iron worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements cold iron worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements cold iron worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=311", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-311-350", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons.\n\n\n\n\r\n\r\n\r\nCold Iron Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** cold iron worth at least 15 sp\r\n\r\n\r\nCold Iron Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 17 sp\r\n\r\n\r\nCold Iron Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 375 sp\r\n\r\n\r\nCold Iron Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** cold iron worth at least 425 sp\r\n\r\n\r\nCold Iron Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** cold iron worth at least 2,500 gp\r\n\r\n\r\nCold Iron Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** cold iron worth at least 2,750 gp", "name": "Cold Iron Buckler (High-Grade)", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 8, HP 32, and BT 16.", "summary_markdown": "The shield has Hardness 8, HP 32, and BT 16.", "text": " Cold Iron Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Cold Iron --- Cold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Buckler (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 30 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements cold iron worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Shield (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 300 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements cold iron worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements cold iron worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements cold iron worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=311", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-311-351", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Shield](/Equipment.aspx?ID=311)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons.\n\n\n\n\r\n\r\n\r\nCold Iron Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** cold iron worth at least 15 sp\r\n\r\n\r\nCold Iron Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 17 sp\r\n\r\n\r\nCold Iron Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** cold iron worth at least 375 sp\r\n\r\n\r\nCold Iron Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** cold iron worth at least 425 sp\r\n\r\n\r\nCold Iron Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** cold iron worth at least 2,500 gp\r\n\r\n\r\nCold Iron Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** cold iron worth at least 2,750 gp", "name": "Cold Iron Shield (High-Grade)", "pfs": "Standard", "price": 550000, "price_raw": "5,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 10, HP 40, and BT 20.", "summary_markdown": "The shield has Hardness 10, HP 40, and BT 20.", "text": " Cold Iron Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Cold Iron --- Cold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Buckler (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 30 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements cold iron worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Shield (Low-Grade) Source Core Rulebook pg. 586 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 300 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements cold iron worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Iron Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements cold iron worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements cold iron worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Iron Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements cold iron worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=311", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-312", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nDarkwood Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** darkwood worth at least 50 gp \r\n\r\n\r\nDarkwood Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 55 gp\r\n\r\n\r\nDarkwood Tower Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 560 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 70 gp\r\n\r\n\r\nDarkwood Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** darkwood worth at least 4,000 gp\r\n\r\n\r\nDarkwood Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 4,400 gp\r\n\r\n\r\nDarkwood Tower Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 11,200 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 5,600 gp", "name": "Darkwood Shield", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Darkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk).", "summary_markdown": "Darkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk).", "text": " Darkwood Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Darkwood --- Darkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements darkwood worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Tower Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 560 gp Bulk 3 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 70 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements darkwood worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 4,400 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Tower Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 11,200 gp Bulk 3 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 5,600 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=312", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-312-352", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nDarkwood Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** darkwood worth at least 50 gp \r\n\r\n\r\nDarkwood Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 55 gp\r\n\r\n\r\nDarkwood Tower Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 560 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 70 gp\r\n\r\n\r\nDarkwood Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** darkwood worth at least 4,000 gp\r\n\r\n\r\nDarkwood Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 4,400 gp\r\n\r\n\r\nDarkwood Tower Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 11,200 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 5,600 gp", "name": "Darkwood Buckler (Standard-Grade)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 3, HP 12, and BT 6.", "summary_markdown": "The shield has Hardness 3, HP 12, and BT 6.", "text": " Darkwood Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Darkwood --- Darkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements darkwood worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Tower Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 560 gp Bulk 3 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 70 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements darkwood worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 4,400 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Tower Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 11,200 gp Bulk 3 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 5,600 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=312", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-312-353", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nDarkwood Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** darkwood worth at least 50 gp \r\n\r\n\r\nDarkwood Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 55 gp\r\n\r\n\r\nDarkwood Tower Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 560 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 70 gp\r\n\r\n\r\nDarkwood Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** darkwood worth at least 4,000 gp\r\n\r\n\r\nDarkwood Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 4,400 gp\r\n\r\n\r\nDarkwood Tower Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 11,200 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 5,600 gp", "name": "Darkwood Shield (Standard-Grade)", "pfs": "Standard", "price": 44000, "price_raw": "440 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 440 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 5, HP 20, and BT 10.", "summary_markdown": "The shield has Hardness 5, HP 20, and BT 10.", "text": " Darkwood Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Darkwood --- Darkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements darkwood worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Tower Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 560 gp Bulk 3 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 70 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements darkwood worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 4,400 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Tower Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 11,200 gp Bulk 3 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 5,600 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=312", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-312-354", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nDarkwood Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** darkwood worth at least 50 gp \r\n\r\n\r\nDarkwood Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 55 gp\r\n\r\n\r\nDarkwood Tower Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 560 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 70 gp\r\n\r\n\r\nDarkwood Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** darkwood worth at least 4,000 gp\r\n\r\n\r\nDarkwood Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 4,400 gp\r\n\r\n\r\nDarkwood Tower Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 11,200 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 5,600 gp", "name": "Darkwood Tower Shield (Standard-Grade)", "pfs": "Standard", "price": 56000, "price_raw": "560 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 560 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 5, HP 20, and BT 10.", "summary_markdown": "The shield has Hardness 5, HP 20, and BT 10.", "text": " Darkwood Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Darkwood --- Darkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements darkwood worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Tower Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 560 gp Bulk 3 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 70 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements darkwood worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 4,400 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Tower Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 11,200 gp Bulk 3 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 5,600 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=312", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-312-355", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nDarkwood Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** darkwood worth at least 50 gp \r\n\r\n\r\nDarkwood Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 55 gp\r\n\r\n\r\nDarkwood Tower Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 560 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 70 gp\r\n\r\n\r\nDarkwood Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** darkwood worth at least 4,000 gp\r\n\r\n\r\nDarkwood Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 4,400 gp\r\n\r\n\r\nDarkwood Tower Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 11,200 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 5,600 gp", "name": "Darkwood Buckler (High-Grade)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 6, HP 24, and BT 12.", "summary_markdown": "The shield has Hardness 6, HP 24, and BT 12.", "text": " Darkwood Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Darkwood --- Darkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements darkwood worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Tower Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 560 gp Bulk 3 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 70 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements darkwood worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 4,400 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Tower Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 11,200 gp Bulk 3 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 5,600 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=312", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-312-356", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nDarkwood Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** darkwood worth at least 50 gp \r\n\r\n\r\nDarkwood Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 55 gp\r\n\r\n\r\nDarkwood Tower Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 560 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 70 gp\r\n\r\n\r\nDarkwood Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** darkwood worth at least 4,000 gp\r\n\r\n\r\nDarkwood Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 4,400 gp\r\n\r\n\r\nDarkwood Tower Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 11,200 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 5,600 gp", "name": "Darkwood Shield (High-Grade)", "pfs": "Standard", "price": 880000, "price_raw": "8,800 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 8,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 8, HP 32, and BT 16.", "summary_markdown": "The shield has Hardness 8, HP 32, and BT 16.", "text": " Darkwood Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Darkwood --- Darkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements darkwood worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Tower Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 560 gp Bulk 3 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 70 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements darkwood worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 4,400 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Tower Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 11,200 gp Bulk 3 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 5,600 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=312", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-312-357", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Shield](/Equipment.aspx?ID=312)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nDarkwood Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** darkwood worth at least 50 gp \r\n\r\n\r\nDarkwood Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 55 gp\r\n\r\n\r\nDarkwood Tower Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 560 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** darkwood worth at least 70 gp\r\n\r\n\r\nDarkwood Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** darkwood worth at least 4,000 gp\r\n\r\n\r\nDarkwood Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 4,400 gp\r\n\r\n\r\nDarkwood Tower Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 11,200 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** darkwood worth at least 5,600 gp", "name": "Darkwood Tower Shield (High-Grade)", "pfs": "Standard", "price": 1120000, "price_raw": "11,200 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 11,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 8, HP 32, and BT 16.", "summary_markdown": "The shield has Hardness 8, HP 32, and BT 16.", "text": " Darkwood Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Darkwood --- Darkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements darkwood worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Darkwood Tower Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 560 gp Bulk 3 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements darkwood worth at least 70 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements darkwood worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 4,400 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Darkwood Tower Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 11,200 gp Bulk 3 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements darkwood worth at least 5,600 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=312", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-313", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Dragonhide Shield](/Equipment.aspx?ID=313)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Dragonhide](/Equipment.aspx?ID=274)\r\n\r\n\r\n\r\n---\n\nDragonhide shields are each immune to one damage type based on the type of dragon \n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
.\n\n\n\n\r\n\r\n\r\nDragonhide Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\n\n**Craft Requirements** dragonhide worth at least 50 gp\r\n\r\n\r\nDragonhide Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** dragonhide worth at least 55 gp\r\n\r\n\r\nDragonhide Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** dragonhide worth at least 4,000 gp\r\n\r\n\r\nDragonhide Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** dragonhide worth at least 4,400 gp", "name": "Dragonhide Shield", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDragonhide shields are each immune to one damage type based on the type of dragon .\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Dragonhide shields are each immune to one damage type based on the type of dragon .", "summary_markdown": "Dragonhide shields are each immune to one damage type based on the type of dragon .", "text": " Dragonhide Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Dragonhide --- Dragonhide shields are each immune to one damage type based on the type of dragon ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 2, HP 8, and BT 4. Craft Requirements dragonhide worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk 1 --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements dragonhide worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements dragonhide worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements dragonhide worth at least 4,400 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=313", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-313-358", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Dragonhide Shield](/Equipment.aspx?ID=313)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Dragonhide](/Equipment.aspx?ID=274)\r\n\r\n\r\n\r\n---\n\nDragonhide shields are each immune to one damage type based on the type of dragon \n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
.\n\n\n\n\r\n\r\n\r\nDragonhide Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\n\n**Craft Requirements** dragonhide worth at least 50 gp\r\n\r\n\r\nDragonhide Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** dragonhide worth at least 55 gp\r\n\r\n\r\nDragonhide Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** dragonhide worth at least 4,000 gp\r\n\r\n\r\nDragonhide Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** dragonhide worth at least 4,400 gp", "name": "Dragonhide Buckler (Standard-Grade)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 2, HP 8, and BT 4.", "summary_markdown": "The shield has Hardness 2, HP 8, and BT 4.", "text": " Dragonhide Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Dragonhide --- Dragonhide shields are each immune to one damage type based on the type of dragon ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 2, HP 8, and BT 4. Craft Requirements dragonhide worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk 1 --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements dragonhide worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements dragonhide worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements dragonhide worth at least 4,400 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=313", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-313-359", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Dragonhide Shield](/Equipment.aspx?ID=313)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Dragonhide](/Equipment.aspx?ID=274)\r\n\r\n\r\n\r\n---\n\nDragonhide shields are each immune to one damage type based on the type of dragon \n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
.\n\n\n\n\r\n\r\n\r\nDragonhide Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\n\n**Craft Requirements** dragonhide worth at least 50 gp\r\n\r\n\r\nDragonhide Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** dragonhide worth at least 55 gp\r\n\r\n\r\nDragonhide Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** dragonhide worth at least 4,000 gp\r\n\r\n\r\nDragonhide Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** dragonhide worth at least 4,400 gp", "name": "Dragonhide Shield (Standard-Grade)", "pfs": "Standard", "price": 44000, "price_raw": "440 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 440 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 4, HP 16, and BT 8.", "summary_markdown": "The shield has Hardness 4, HP 16, and BT 8.", "text": " Dragonhide Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Dragonhide --- Dragonhide shields are each immune to one damage type based on the type of dragon ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 2, HP 8, and BT 4. Craft Requirements dragonhide worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk 1 --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements dragonhide worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements dragonhide worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements dragonhide worth at least 4,400 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=313", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-313-360", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Dragonhide Shield](/Equipment.aspx?ID=313)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Dragonhide](/Equipment.aspx?ID=274)\r\n\r\n\r\n\r\n---\n\nDragonhide shields are each immune to one damage type based on the type of dragon \n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
.\n\n\n\n\r\n\r\n\r\nDragonhide Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\n\n**Craft Requirements** dragonhide worth at least 50 gp\r\n\r\n\r\nDragonhide Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** dragonhide worth at least 55 gp\r\n\r\n\r\nDragonhide Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** dragonhide worth at least 4,000 gp\r\n\r\n\r\nDragonhide Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** dragonhide worth at least 4,400 gp", "name": "Dragonhide Buckler (High-Grade)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 5, HP 20, and BT 10.", "summary_markdown": "The shield has Hardness 5, HP 20, and BT 10.", "text": " Dragonhide Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Dragonhide --- Dragonhide shields are each immune to one damage type based on the type of dragon ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 2, HP 8, and BT 4. Craft Requirements dragonhide worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk 1 --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements dragonhide worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements dragonhide worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements dragonhide worth at least 4,400 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=313", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-313-361", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Dragonhide Shield](/Equipment.aspx?ID=313)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Dragonhide](/Equipment.aspx?ID=274)\r\n\r\n\r\n\r\n---\n\nDragonhide shields are each immune to one damage type based on the type of dragon \n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
.\n\n\n\n\r\n\r\n\r\nDragonhide Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\n\n**Craft Requirements** dragonhide worth at least 50 gp\r\n\r\n\r\nDragonhide Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** dragonhide worth at least 55 gp\r\n\r\n\r\nDragonhide Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** dragonhide worth at least 4,000 gp\r\n\r\n\r\nDragonhide Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** dragonhide worth at least 4,400 gp", "name": "Dragonhide Shield (High-Grade)", "pfs": "Standard", "price": 880000, "price_raw": "8,800 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 8,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 7, HP 28, and BT 14.", "summary_markdown": "The shield has Hardness 7, HP 28, and BT 14.", "text": " Dragonhide Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Dragonhide --- Dragonhide shields are each immune to one damage type based on the type of dragon ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 2, HP 8, and BT 4. Craft Requirements dragonhide worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragonhide Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk 1 --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements dragonhide worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements dragonhide worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragonhide Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements dragonhide worth at least 4,400 gp", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=313", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-314", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Mithral Shield](/Equipment.aspx?ID=314)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Mithral](/Equipment.aspx?ID=275)\r\n\r\n\r\n\r\n---\n\nMithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons.\n\n\n\n\r\n\r\n\r\nMithral Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** mithral worth at least 50 gp\r\n\r\n\r\nMithral Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, BT 10.\n\n**Craft Requirements** mithral worth at least 55 gp \r\n\r\n\r\nMithral Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** mithral worth at least 4,000 gp\r\n\r\n\r\nMithral Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** at least 4,400 gp of mithral", "name": "Mithral Shield", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Mithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). …", "summary_markdown": "Mithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). …", "text": " Mithral Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Mithral --- Mithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements mithral worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, BT 10. Craft Requirements mithral worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements mithral worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements at least 4,400 gp of mithral", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=314", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-314-362", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Mithral Shield](/Equipment.aspx?ID=314)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Mithral](/Equipment.aspx?ID=275)\r\n\r\n\r\n\r\n---\n\nMithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons.\n\n\n\n\r\n\r\n\r\nMithral Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** mithral worth at least 50 gp\r\n\r\n\r\nMithral Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, BT 10.\n\n**Craft Requirements** mithral worth at least 55 gp \r\n\r\n\r\nMithral Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** mithral worth at least 4,000 gp\r\n\r\n\r\nMithral Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** at least 4,400 gp of mithral", "name": "Mithral Buckler (Standard-Grade)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 3, HP 12, and BT 6.", "summary_markdown": "The shield has Hardness 3, HP 12, and BT 6.", "text": " Mithral Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Mithral --- Mithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements mithral worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, BT 10. Craft Requirements mithral worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements mithral worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements at least 4,400 gp of mithral", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=314", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-314-363", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Mithral Shield](/Equipment.aspx?ID=314)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Mithral](/Equipment.aspx?ID=275)\r\n\r\n\r\n\r\n---\n\nMithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons.\n\n\n\n\r\n\r\n\r\nMithral Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** mithral worth at least 50 gp\r\n\r\n\r\nMithral Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, BT 10.\n\n**Craft Requirements** mithral worth at least 55 gp \r\n\r\n\r\nMithral Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** mithral worth at least 4,000 gp\r\n\r\n\r\nMithral Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** at least 4,400 gp of mithral", "name": "Mithral Shield (Standard-Grade)", "pfs": "Standard", "price": 44000, "price_raw": "440 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 440 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 5, HP 20, BT 10.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 5, HP 20, BT 10.", "summary_markdown": "The shield has Hardness 5, HP 20, BT 10.", "text": " Mithral Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Mithral --- Mithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements mithral worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, BT 10. Craft Requirements mithral worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements mithral worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements at least 4,400 gp of mithral", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=314", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-314-364", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Mithral Shield](/Equipment.aspx?ID=314)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Mithral](/Equipment.aspx?ID=275)\r\n\r\n\r\n\r\n---\n\nMithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons.\n\n\n\n\r\n\r\n\r\nMithral Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** mithral worth at least 50 gp\r\n\r\n\r\nMithral Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, BT 10.\n\n**Craft Requirements** mithral worth at least 55 gp \r\n\r\n\r\nMithral Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** mithral worth at least 4,000 gp\r\n\r\n\r\nMithral Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** at least 4,400 gp of mithral", "name": "Mithral Buckler (High-Grade)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 6, HP 24, and BT 12.", "summary_markdown": "The shield has Hardness 6, HP 24, and BT 12.", "text": " Mithral Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Mithral --- Mithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements mithral worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, BT 10. Craft Requirements mithral worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements mithral worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements at least 4,400 gp of mithral", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=314", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-314-365", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Mithral Shield](/Equipment.aspx?ID=314)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Mithral](/Equipment.aspx?ID=275)\r\n\r\n\r\n\r\n---\n\nMithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons.\n\n\n\n\r\n\r\n\r\nMithral Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** mithral worth at least 50 gp\r\n\r\n\r\nMithral Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, BT 10.\n\n**Craft Requirements** mithral worth at least 55 gp \r\n\r\n\r\nMithral Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** mithral worth at least 4,000 gp\r\n\r\n\r\nMithral Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** at least 4,400 gp of mithral", "name": "Mithral Shield (High-Grade)", "pfs": "Standard", "price": 880000, "price_raw": "8,800 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0\r\n\r\n**Price** 8,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 586" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 586 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 8, HP 32, and BT 16.", "summary_markdown": "The shield has Hardness 8, HP 32, and BT 16.", "text": " Mithral Shield Source Core Rulebook pg. 586 4.0 Usage varies by shield Base Material Mithral --- Mithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Buckler (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 400 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements mithral worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mithral Shield (Standard-Grade) Source Core Rulebook pg. 586 4.0 Price 440 gp Bulk L --- The shield has Hardness 5, HP 20, BT 10. Craft Requirements mithral worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Buckler (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements mithral worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Mithral Shield (High-Grade) Source Core Rulebook pg. 586 4.0 Price 8,800 gp Bulk L --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements at least 4,400 gp of mithral", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=314", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-315", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Orichalcum Shield](/Equipment.aspx?ID=315)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Orichalcum](/Equipment.aspx?ID=276)\r\n\r\n\r\n\r\n---\n\nOrichalcum shields’ time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be destroyed, it is instead left with 1 Hit Point and the broken condition.\n\n\n\n\r\n\r\n\r\nOrichalcum Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 14, HP 56, and BT 28.\n\n**Craft Requirements** orichalcum worth at least 6,000 gp\r\n\r\n\r\nOrichalcum Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 13,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 16, HP 64, and BT 32.\n\n**Craft Requirements** orichalcum worth at least 6,600 gp", "name": "Orichalcum Shield", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOrichalcum shields’ time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Orichalcum shields’ time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be …", "summary_markdown": "Orichalcum shields’ time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be …", "text": " Orichalcum Shield Source Core Rulebook pg. 587 4.0 Usage varies by shield Base Material Orichalcum --- Orichalcum shields’ time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be destroyed, it is instead left with 1 Hit Point and the broken condition. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Orichalcum Buckler (High-Grade) Source Core Rulebook pg. 587 4.0 Price 12,000 gp Bulk L --- The shield has Hardness 14, HP 56, and BT 28. Craft Requirements orichalcum worth at least 6,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Orichalcum Shield (High-Grade) Source Core Rulebook pg. 587 4.0 Price 13,200 gp Bulk 1 --- The shield has Hardness 16, HP 64, and BT 32. Craft Requirements orichalcum worth at least 6,600 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=315", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-315-366", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Orichalcum Shield](/Equipment.aspx?ID=315)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Orichalcum](/Equipment.aspx?ID=276)\r\n\r\n\r\n\r\n---\n\nOrichalcum shields’ time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be destroyed, it is instead left with 1 Hit Point and the broken condition.\n\n\n\n\r\n\r\n\r\nOrichalcum Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 14, HP 56, and BT 28.\n\n**Craft Requirements** orichalcum worth at least 6,000 gp\r\n\r\n\r\nOrichalcum Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 13,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 16, HP 64, and BT 32.\n\n**Craft Requirements** orichalcum worth at least 6,600 gp", "name": "Orichalcum Buckler (High-Grade)", "pfs": "Standard", "price": 1200000, "price_raw": "12,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 12,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 14, HP 56, and BT 28.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 14, HP 56, and BT 28.", "summary_markdown": "The shield has Hardness 14, HP 56, and BT 28.", "text": " Orichalcum Shield Source Core Rulebook pg. 587 4.0 Usage varies by shield Base Material Orichalcum --- Orichalcum shields’ time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be destroyed, it is instead left with 1 Hit Point and the broken condition. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Orichalcum Buckler (High-Grade) Source Core Rulebook pg. 587 4.0 Price 12,000 gp Bulk L --- The shield has Hardness 14, HP 56, and BT 28. Craft Requirements orichalcum worth at least 6,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Orichalcum Shield (High-Grade) Source Core Rulebook pg. 587 4.0 Price 13,200 gp Bulk 1 --- The shield has Hardness 16, HP 64, and BT 32. Craft Requirements orichalcum worth at least 6,600 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=315", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-315-367", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Orichalcum Shield](/Equipment.aspx?ID=315)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Orichalcum](/Equipment.aspx?ID=276)\r\n\r\n\r\n\r\n---\n\nOrichalcum shields’ time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be destroyed, it is instead left with 1 Hit Point and the broken condition.\n\n\n\n\r\n\r\n\r\nOrichalcum Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 14, HP 56, and BT 28.\n\n**Craft Requirements** orichalcum worth at least 6,000 gp\r\n\r\n\r\nOrichalcum Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 13,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 16, HP 64, and BT 32.\n\n**Craft Requirements** orichalcum worth at least 6,600 gp", "name": "Orichalcum Shield (High-Grade)", "pfs": "Standard", "price": 1320000, "price_raw": "13,200 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 13,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 16, HP 64, and BT 32.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 16, HP 64, and BT 32.", "summary_markdown": "The shield has Hardness 16, HP 64, and BT 32.", "text": " Orichalcum Shield Source Core Rulebook pg. 587 4.0 Usage varies by shield Base Material Orichalcum --- Orichalcum shields’ time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be destroyed, it is instead left with 1 Hit Point and the broken condition. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Orichalcum Buckler (High-Grade) Source Core Rulebook pg. 587 4.0 Price 12,000 gp Bulk L --- The shield has Hardness 14, HP 56, and BT 28. Craft Requirements orichalcum worth at least 6,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Orichalcum Shield (High-Grade) Source Core Rulebook pg. 587 4.0 Price 13,200 gp Bulk 1 --- The shield has Hardness 16, HP 64, and BT 32. Craft Requirements orichalcum worth at least 6,600 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=315", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-316", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons.\n\n\n\n\r\n\r\n\r\nSilver Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 1, HP 4, and BT 2.\n\n**Craft Requirements** silver worth at least 15 sp\r\n\r\n\r\nSilver Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** silver worth at least 17 sp\r\n\r\n\r\nSilver Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, BT 6.\n\n**Craft Requirements** silver worth at least 375 sp \r\n\r\n\r\nSilver Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** silver worth at least 425 sp\r\n\r\n\r\nSilver Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** silver worth at least 2,500 gp\r\n\r\n\r\nSilver Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** silver worth at least 2,750 gp", "name": "Silver Shield", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Silver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons.", "summary_markdown": "Silver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons.", "text": " Silver Shield Source Core Rulebook pg. 587 4.0 Usage varies by shield Base Material Silver --- Silver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Buckler (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 30 gp Bulk L --- The shield has Hardness 1, HP 4, and BT 2. Craft Requirements silver worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Shield (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements silver worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Buckler (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 300 gp Bulk L --- The shield has Hardness 3, HP 12, BT 6. Craft Requirements silver worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Shield (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements silver worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Buckler (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements silver worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Shield (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements silver worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=316", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-316-368", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons.\n\n\n\n\r\n\r\n\r\nSilver Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 1, HP 4, and BT 2.\n\n**Craft Requirements** silver worth at least 15 sp\r\n\r\n\r\nSilver Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** silver worth at least 17 sp\r\n\r\n\r\nSilver Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, BT 6.\n\n**Craft Requirements** silver worth at least 375 sp \r\n\r\n\r\nSilver Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** silver worth at least 425 sp\r\n\r\n\r\nSilver Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** silver worth at least 2,500 gp\r\n\r\n\r\nSilver Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** silver worth at least 2,750 gp", "name": "Silver Buckler (Low-Grade)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 1, HP 4, and BT 2.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 1, HP 4, and BT 2.", "summary_markdown": "The shield has Hardness 1, HP 4, and BT 2.", "text": " Silver Shield Source Core Rulebook pg. 587 4.0 Usage varies by shield Base Material Silver --- Silver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Buckler (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 30 gp Bulk L --- The shield has Hardness 1, HP 4, and BT 2. Craft Requirements silver worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Shield (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements silver worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Buckler (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 300 gp Bulk L --- The shield has Hardness 3, HP 12, BT 6. Craft Requirements silver worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Shield (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements silver worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Buckler (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements silver worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Shield (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements silver worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=316", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-316-369", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons.\n\n\n\n\r\n\r\n\r\nSilver Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 1, HP 4, and BT 2.\n\n**Craft Requirements** silver worth at least 15 sp\r\n\r\n\r\nSilver Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** silver worth at least 17 sp\r\n\r\n\r\nSilver Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, BT 6.\n\n**Craft Requirements** silver worth at least 375 sp \r\n\r\n\r\nSilver Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** silver worth at least 425 sp\r\n\r\n\r\nSilver Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** silver worth at least 2,500 gp\r\n\r\n\r\nSilver Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** silver worth at least 2,750 gp", "name": "Silver Shield (Low-Grade)", "pfs": "Standard", "price": 3400, "price_raw": "34 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 34 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 3, HP 12, and BT 6.", "summary_markdown": "The shield has Hardness 3, HP 12, and BT 6.", "text": " Silver Shield Source Core Rulebook pg. 587 4.0 Usage varies by shield Base Material Silver --- Silver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Buckler (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 30 gp Bulk L --- The shield has Hardness 1, HP 4, and BT 2. Craft Requirements silver worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Shield (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements silver worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Buckler (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 300 gp Bulk L --- The shield has Hardness 3, HP 12, BT 6. Craft Requirements silver worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Shield (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements silver worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Buckler (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements silver worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Shield (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements silver worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=316", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-316-370", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons.\n\n\n\n\r\n\r\n\r\nSilver Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 1, HP 4, and BT 2.\n\n**Craft Requirements** silver worth at least 15 sp\r\n\r\n\r\nSilver Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** silver worth at least 17 sp\r\n\r\n\r\nSilver Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, BT 6.\n\n**Craft Requirements** silver worth at least 375 sp \r\n\r\n\r\nSilver Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** silver worth at least 425 sp\r\n\r\n\r\nSilver Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** silver worth at least 2,500 gp\r\n\r\n\r\nSilver Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** silver worth at least 2,750 gp", "name": "Silver Buckler (Standard-Grade)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 3, HP 12, BT 6.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 3, HP 12, BT 6.", "summary_markdown": "The shield has Hardness 3, HP 12, BT 6.", "text": " Silver Shield Source Core Rulebook pg. 587 4.0 Usage varies by shield Base Material Silver --- Silver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Buckler (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 30 gp Bulk L --- The shield has Hardness 1, HP 4, and BT 2. Craft Requirements silver worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Shield (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements silver worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Buckler (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 300 gp Bulk L --- The shield has Hardness 3, HP 12, BT 6. Craft Requirements silver worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Shield (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements silver worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Buckler (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements silver worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Shield (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements silver worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=316", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-316-371", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons.\n\n\n\n\r\n\r\n\r\nSilver Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 1, HP 4, and BT 2.\n\n**Craft Requirements** silver worth at least 15 sp\r\n\r\n\r\nSilver Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** silver worth at least 17 sp\r\n\r\n\r\nSilver Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, BT 6.\n\n**Craft Requirements** silver worth at least 375 sp \r\n\r\n\r\nSilver Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** silver worth at least 425 sp\r\n\r\n\r\nSilver Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** silver worth at least 2,500 gp\r\n\r\n\r\nSilver Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** silver worth at least 2,750 gp", "name": "Silver Shield (Standard-Grade)", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 5, HP 20, and BT 10.", "summary_markdown": "The shield has Hardness 5, HP 20, and BT 10.", "text": " Silver Shield Source Core Rulebook pg. 587 4.0 Usage varies by shield Base Material Silver --- Silver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Buckler (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 30 gp Bulk L --- The shield has Hardness 1, HP 4, and BT 2. Craft Requirements silver worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Shield (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements silver worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Buckler (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 300 gp Bulk L --- The shield has Hardness 3, HP 12, BT 6. Craft Requirements silver worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Shield (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements silver worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Buckler (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements silver worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Shield (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements silver worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=316", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-316-372", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons.\n\n\n\n\r\n\r\n\r\nSilver Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 1, HP 4, and BT 2.\n\n**Craft Requirements** silver worth at least 15 sp\r\n\r\n\r\nSilver Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** silver worth at least 17 sp\r\n\r\n\r\nSilver Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, BT 6.\n\n**Craft Requirements** silver worth at least 375 sp \r\n\r\n\r\nSilver Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** silver worth at least 425 sp\r\n\r\n\r\nSilver Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** silver worth at least 2,500 gp\r\n\r\n\r\nSilver Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** silver worth at least 2,750 gp", "name": "Silver Buckler (High-Grade)", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 6, HP 24, and BT 12.", "summary_markdown": "The shield has Hardness 6, HP 24, and BT 12.", "text": " Silver Shield Source Core Rulebook pg. 587 4.0 Usage varies by shield Base Material Silver --- Silver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Buckler (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 30 gp Bulk L --- The shield has Hardness 1, HP 4, and BT 2. Craft Requirements silver worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Shield (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements silver worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Buckler (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 300 gp Bulk L --- The shield has Hardness 3, HP 12, BT 6. Craft Requirements silver worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Shield (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements silver worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Buckler (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements silver worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Shield (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements silver worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=316", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-316-373", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Silver Shield](/Equipment.aspx?ID=316)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons.\n\n\n\n\r\n\r\n\r\nSilver Buckler (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 1, HP 4, and BT 2.\n\n**Craft Requirements** silver worth at least 15 sp\r\n\r\n\r\nSilver Shield (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 34 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** silver worth at least 17 sp\r\n\r\n\r\nSilver Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, BT 6.\n\n**Craft Requirements** silver worth at least 375 sp \r\n\r\n\r\nSilver Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** silver worth at least 425 sp\r\n\r\n\r\nSilver Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** silver worth at least 2,500 gp\r\n\r\n\r\nSilver Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** silver worth at least 2,750 gp", "name": "Silver Shield (High-Grade)", "pfs": "Standard", "price": 550000, "price_raw": "5,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 8, HP 32, and BT 16.", "summary_markdown": "The shield has Hardness 8, HP 32, and BT 16.", "text": " Silver Shield Source Core Rulebook pg. 587 4.0 Usage varies by shield Base Material Silver --- Silver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Buckler (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 30 gp Bulk L --- The shield has Hardness 1, HP 4, and BT 2. Craft Requirements silver worth at least 15 sp <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Shield (Low-Grade) Source Core Rulebook pg. 587 4.0 Price 34 gp Bulk 1 --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements silver worth at least 17 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Buckler (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 300 gp Bulk L --- The shield has Hardness 3, HP 12, BT 6. Craft Requirements silver worth at least 375 sp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Silver Shield (Standard-Grade) Source Core Rulebook pg. 587 4.0 Price 340 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements silver worth at least 425 sp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Buckler (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements silver worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Silver Shield (High-Grade) Source Core Rulebook pg. 587 4.0 Price 5,500 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements silver worth at least 2,750 gp", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=316", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-317", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Arrow-Catching Shield](/Equipment.aspx?ID=317)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 1,350 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis remarkable [wooden shield](/Shields.aspx?ID=2) (Hardness 10, HP 60, BT 30) is carved with images of overlapping fletched arrows.\n\n\n\n\n\n", "name": "Arrow-Catching Shield", "pfs": "Standard", "price": 135000, "price_raw": "1,350 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 1,350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis remarkable wooden shield (Hardness 10, HP 60, BT 30) is carved with images of overlapping fletched arrows. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This remarkable wooden shield (Hardness 10, HP 60, BT 30) is carved with images of overlapping fletched arrows. ", "summary_markdown": "This remarkable wooden shield (Hardness 10, HP 60, BT 30) is carved with images of overlapping fletched arrows. ", "text": " Arrow-Catching Shield Source Core Rulebook pg. 587 4.0 Price 1,350 gp Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This remarkable wooden shield (Hardness 10, HP 60, BT 30) is carved with images of overlapping fletched arrows.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=317", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-318", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonslayer's Shield](/Equipment.aspx?ID=318)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 670 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _dragonslayer’s shield_ is a [steel shield](/Shields.aspx?ID=3) covered with [dragonhide](/Equipment.aspx?ID=313) from a certain type of dragon, which distinguishes each shield from the others. While raised, this steel shield (Hardness 8, HP 32, BT 16) grants its circumstance bonus to Reflex saves against area effects (as well as to AC, as normal).\n\n While you hold the shield, it also grants you a +2 circumstance bonus to Will saves against a dragon’s frightful presence ability. The shield has resistance 10 against the damage type corresponding to the type of dragon whose hide was used in its creation; this applies after reducing the damage for Hardness, so when you use Shield Block, the _dragonslayer’s shield_ takes 18 less damage from attacks of that damage type. You can use Shield Block against attacks that deal damage of that type.\n\n## Dragonhide Resistance\n\n
**Dragon Type****Resistance**
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
\n\n\n\n", "name": "Dragonslayer's Shield", "pfs": "Standard", "price": 67000, "price_raw": "670 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 670 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA dragonslayer’s shield is a steel shield covered with dragonhide from a certain type of dragon, which distinguishes each shield from the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A dragonslayer’s shield is a steel shield covered with dragonhide from a certain type of dragon, which distinguishes each shield from the …", "summary_markdown": "A dragonslayer’s shield is a steel shield covered with dragonhide from a certain type of dragon, which distinguishes each shield from the …", "text": " Dragonslayer's Shield Source Core Rulebook pg. 587 4.0 Price 670 gp Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- A dragonslayer’s shield is a steel shield covered with dragonhide from a certain type of dragon, which distinguishes each shield from the others. While raised, this steel shield (Hardness 8, HP 32, BT 16) grants its circumstance bonus to Reflex saves against area effects (as well as to AC, as normal). While you hold the shield, it also grants you a +2 circumstance bonus to Will saves against a dragon’s frightful presence ability. The shield has resistance 10 against the damage type corresponding to the type of dragon whose hide was used in its creation; this applies after reducing the damage for Hardness, so when you use Shield Block, the dragonslayer’s shield takes 18 less damage from attacks of that damage type. You can use Shield Block against attacks that deal damage of that type. ## Dragonhide Resistance Dragon Type Resistance Black or copper Acid Blue or bronze Electricity Brass, gold, or red Fire Green Poison Silver or white Cold ", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=318", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Buckler" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-319", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Floating Shield](/Equipment.aspx?ID=319)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** strapped to 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _floating shield_ is usually carved with wing motifs. This [buckler](/Shields.aspx?ID=1) (Hardness 6, HP 24, BT 12) can protect you on its own.\n\n\n\n\n\n\r\n\r\n\r\nFloating Shield\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFloating Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 9,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the shield any number of times per day.", "name": "Floating Shield", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** strapped to 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA floating shield is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A floating shield is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. ", "summary_markdown": "A floating shield is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. ", "text": " Floating Shield Source Core Rulebook pg. 587 4.0 Usage strapped to 1 hand Bulk L Base Shield Buckler --- A floating shield is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Floating Shield Source Core Rulebook pg. 587 4.0 Price 1,250 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Floating Shield (Greater) Source Core Rulebook pg. 587 4.0 Price 9,000 gp Bulk L --- You can activate the shield any number of times per day.", "trait": [ "Magical", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=319", "usage": "strapped to 1 hand", "usage_markdown": "strapped to 1 hand", "weakness": {} }, { "base_item": [ "Buckler" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-319-374", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Floating Shield](/Equipment.aspx?ID=319)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** strapped to 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _floating shield_ is usually carved with wing motifs. This [buckler](/Shields.aspx?ID=1) (Hardness 6, HP 24, BT 12) can protect you on its own.\n\n\n\n\n\n\r\n\r\n\r\nFloating Shield\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFloating Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 9,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the shield any number of times per day.", "name": "Floating Shield", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** strapped to 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA floating shield is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "summary": "A floating shield is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. ", "summary_markdown": "A floating shield is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. ", "text": " Floating Shield Source Core Rulebook pg. 587 4.0 Usage strapped to 1 hand Bulk L Base Shield Buckler --- A floating shield is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Floating Shield Source Core Rulebook pg. 587 4.0 Price 1,250 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Floating Shield (Greater) Source Core Rulebook pg. 587 4.0 Price 9,000 gp Bulk L --- You can activate the shield any number of times per day.", "trait": [ "Magical", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=319", "usage": "strapped to 1 hand", "usage_markdown": "strapped to 1 hand", "weakness": {} }, { "base_item": [ "Buckler" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-319-375", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Floating Shield](/Equipment.aspx?ID=319)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n\n\n**Usage** strapped to 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _floating shield_ is usually carved with wing motifs. This [buckler](/Shields.aspx?ID=1) (Hardness 6, HP 24, BT 12) can protect you on its own.\n\n\n\n\n\n\r\n\r\n\r\nFloating Shield\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFloating Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 9,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the shield any number of times per day.", "name": "Floating Shield (Greater)", "pfs": "Standard", "price": 900000, "price_raw": "9,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 9,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** strapped to 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate the shield any number of times per day.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "summary": "You can activate the shield any number of times per day.", "summary_markdown": "You can activate the shield any number of times per day.", "text": " Floating Shield Source Core Rulebook pg. 587 4.0 Usage strapped to 1 hand Bulk L Base Shield Buckler --- A floating shield is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Floating Shield Source Core Rulebook pg. 587 4.0 Price 1,250 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Floating Shield (Greater) Source Core Rulebook pg. 587 4.0 Price 9,000 gp Bulk L --- You can activate the shield any number of times per day.", "trait": [ "Magical", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=319", "usage": "strapped to 1 hand", "usage_markdown": "strapped to 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-320", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Force Shield](/Equipment.aspx?ID=320)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe edges of this elaborately engraved [steel shield](/Shields.aspx?ID=3) (Hardness 8, HP 32, BT 16) bear tiny glass tiles set in mosaic patterns. \n\n\n\n\n\n", "name": "Force Shield", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe edges of this elaborately engraved steel shield (Hardness 8, HP 32, BT 16) bear tiny glass tiles set in mosaic patterns. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The edges of this elaborately engraved steel shield (Hardness 8, HP 32, BT 16) bear tiny glass tiles set in mosaic patterns. ", "summary_markdown": "The edges of this elaborately engraved steel shield (Hardness 8, HP 32, BT 16) bear tiny glass tiles set in mosaic patterns. ", "text": " Force Shield Source Core Rulebook pg. 587 4.0 Price 650 gp Usage held in 1 hand Bulk L Base Shield Steel Shield --- The edges of this elaborately engraved steel shield (Hardness 8, HP 32, BT 16) bear tiny glass tiles set in mosaic patterns. ", "trait": [ "Evocation", "Force", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Force", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=320", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-321", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Forge Warden](/Equipment.aspx?ID=321)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\n\n**Price** 975 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe religious symbol of [Torag](/Deities.aspx?ID=18), the forge god—an ornate hammer of dwarven construction—adorns the face of this reinforced [steel shield](/Shields.aspx?ID=3) (Hardness 10, HP 40, BT 20). The shield is a [religious symbol](/Equipment.aspx?ID=41) of Torag.\n\n You and any adjacent allies have fire resistance 5 while you have the shield raised. When used for a [Shield Block](/Feats.aspx?ID=839), the _forge warden_ rings out like the hammer strike of a blacksmith, and the symbol glows as if lit by the fires of a furnace.\n\n\n\n\n\n", "name": "Forge Warden", "pfs": "Standard", "price": 97500, "price_raw": "975 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0\r\n\r\n**Price** 975 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe religious symbol of Torag , the forge god—an ornate hammer of dwarven construction—adorns the face of this reinforced steel shield (Hardness …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 587" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 587 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The religious symbol of Torag , the forge god—an ornate hammer of dwarven construction—adorns the face of this reinforced steel shield (Hardness …", "summary_markdown": "The religious symbol of Torag , the forge god—an ornate hammer of dwarven construction—adorns the face of this reinforced steel shield (Hardness …", "text": " Forge Warden Source Core Rulebook pg. 587 4.0 Price 975 gp Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- The religious symbol of Torag, the forge god—an ornate hammer of dwarven construction—adorns the face of this reinforced steel shield (Hardness 10, HP 40, BT 20). The shield is a religious symbol of Torag. You and any adjacent allies have fire resistance 5 while you have the shield raised. When used for a Shield Block, the forge warden rings out like the hammer strike of a blacksmith, and the symbol glows as if lit by the fires of a furnace.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=321", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-322", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Indestructible Shield](/Equipment.aspx?ID=322)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _indestructible shield_ is a [high-grade adamantine](/Equipment.aspx?ID=310) [shield](/Shields.aspx?ID=3) (Hardness 13, HP 90) that can withstand just about any damage. It can be damaged only by a [_disintegrate_](/Spells.aspx?ID=76) spell (roll damage as if against a creature that failed its save) or by an artifact tied to destruction, such as a [_sphere of annihilation_](/Equipment.aspx?ID=620).\n\n**Craft Requirements** The raw materials must include at least 4,400 gp of adamantine.\n\n\n\n", "name": "Indestructible Shield", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn indestructible shield is a high-grade adamantine shield (Hardness 13, HP 90) that can withstand just about any damage. It can be damaged …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An indestructible shield is a high-grade adamantine shield (Hardness 13, HP 90) that can withstand just about any damage. It can be damaged …", "summary_markdown": "An indestructible shield is a high-grade adamantine shield (Hardness 13, HP 90) that can withstand just about any damage. It can be damaged …", "text": " Indestructible Shield Source Core Rulebook pg. 588 4.0 Price 24,000 gp Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- An indestructible shield is a high-grade adamantine shield (Hardness 13, HP 90) that can withstand just about any damage. It can be damaged only by a disintegrate spell (roll damage as if against a creature that failed its save) or by an artifact tied to destruction, such as a sphere of annihilation . Craft Requirements The raw materials must include at least 4,400 gp of adamantine.\n", "trait": [ "Abjuration", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=322", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-323", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Lion's Shield](/Equipment.aspx?ID=323)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 245 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [steel shield](/Shields.aspx?ID=3) (Hardness 6, HP 36, BT 18) is forged into the shape of a roaring lion’s head. The lion’s head functions as _+1 striking [shield boss](/Weapons.aspx?ID=41)_ that can’t be removed from the shield.\n\n\n\n\n\n", "name": "Lion's Shield", "pfs": "Standard", "price": 24500, "price_raw": "245 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n**Price** 245 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis steel shield (Hardness 6, HP 36, BT 18) is forged into the shape of a roaring lion’s head. The lion’s head functions as +1 striking shield …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This steel shield (Hardness 6, HP 36, BT 18) is forged into the shape of a roaring lion’s head. The lion’s head functions as +1 striking shield …", "summary_markdown": "This steel shield (Hardness 6, HP 36, BT 18) is forged into the shape of a roaring lion’s head. The lion’s head functions as +1 striking shield …", "text": " Lion's Shield Source Core Rulebook pg. 588 4.0 Price 245 gp Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- This steel shield (Hardness 6, HP 36, BT 18) is forged into the shape of a roaring lion’s head. The lion’s head functions as +1 striking shield boss that can’t be removed from the shield.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=323", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Buckler" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-324", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflecting Shield](/Equipment.aspx?ID=324)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 18,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [high-grade silver](/Equipment.aspx?ID=316) [buckler](/Shields.aspx?ID=1) (Hardness 6, HP 24, BT 12) is polished to a mirrorlike sheen. The shield functions as a [_spellguard shield_](/Equipment.aspx?ID=325) that can also reflect spells.\n\n\n\n**Craft Requirements** Supply one casting of _spell turning_, and the initial raw materials must include at least 2,750 gp of silver.\n\n\n\n", "name": "Reflecting Shield", "pfs": "Standard", "price": 1800000, "price_raw": "18,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n**Price** 18,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis high-grade silver buckler (Hardness 6, HP 24, BT 12) is polished to a mirrorlike sheen. The shield functions as a spellguard shield that …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This high-grade silver buckler (Hardness 6, HP 24, BT 12) is polished to a mirrorlike sheen. The shield functions as a spellguard shield that …", "summary_markdown": "This high-grade silver buckler (Hardness 6, HP 24, BT 12) is polished to a mirrorlike sheen. The shield functions as a spellguard shield that …", "text": " Reflecting Shield Source Core Rulebook pg. 588 4.0 Price 18,000 gp Usage held in 1 hand Bulk L Base Shield Buckler --- This high-grade silver buckler (Hardness 6, HP 24, BT 12) is polished to a mirrorlike sheen. The shield functions as a spellguard shield that can also reflect spells. Craft Requirements Supply one casting of spell turning , and the initial raw materials must include at least 2,750 gp of silver.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=324", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-325", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellguard Shield](/Equipment.aspx?ID=325)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis shield bears eldritch glyphs to guard against magic. While you have this [steel shield](/Shields.aspx?ID=3) (Hardness 6, HP 24, BT 12) raised, you gain its circumstance bonus to saving throws against spells that target you (as well as to AC), and you can shield block spells that target you if you have that action.\n\n\n\n", "name": "Spellguard Shield", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shield bears eldritch glyphs to guard against magic. While you have this steel shield (Hardness 6, HP 24, BT 12) raised, you gain its …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This shield bears eldritch glyphs to guard against magic. While you have this steel shield (Hardness 6, HP 24, BT 12) raised, you gain its …", "summary_markdown": "This shield bears eldritch glyphs to guard against magic. While you have this steel shield (Hardness 6, HP 24, BT 12) raised, you gain its …", "text": " Spellguard Shield Source Core Rulebook pg. 588 4.0 Price 250 gp Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- This shield bears eldritch glyphs to guard against magic. While you have this steel shield (Hardness 6, HP 24, BT 12) raised, you gain its circumstance bonus to saving throws against spells that target you (as well as to AC), and you can shield block spells that target you if you have that action.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=325", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-326", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Spined Shield](/Equipment.aspx?ID=326)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFive jagged spines project from the surface of this [steel shield](/Shields.aspx?ID=3) (Hardness 6, HP 24, BT 12). The spines are _+1 striking [shield spikes](/Weapons.aspx?ID=42)_. When you use the [Shield Block](/Feats.aspx?ID=839) reaction with this shield, the spines take the damage before the shield itself does. When the shield would take damage (after applying Hardness), one spine snaps off per 6 damage, reducing the damage by 6. The shield takes any remaining damage. When there are no spines left, the shield takes damage as normal.\n\nWhen all the spines are gone, you lose the ability to attack with them until the spines regenerate the next day.\n\n\n\n\n\n", "name": "Spined Shield", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFive jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). The spines are +1 striking shield spikes . When you …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Five jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). The spines are +1 striking shield spikes . When you …", "summary_markdown": "Five jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). The spines are +1 striking shield spikes . When you …", "text": " Spined Shield Source Core Rulebook pg. 588 4.0 Price 360 gp Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- Five jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). The spines are +1 striking shield spikes . When you use the Shield Block reaction with this shield, the spines take the damage before the shield itself does. When the shield would take damage (after applying Hardness), one spine snaps off per 6 damage, reducing the damage by 6. The shield takes any remaining damage. When there are no spines left, the shield takes damage as normal. When all the spines are gone, you lose the ability to attack with them until the spines regenerate the next day.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=326", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-327", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Sturdy Shield](/Equipment.aspx?ID=327)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a superior design and excellent craftsmanship, this [steel shield](/Shields.aspx?ID=3) has higher Hardness than its non-magical counterparts, making it harder to break and destroy.\n\n\n\n\r\n\r\n\r\nSturdy Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSturdy Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 80, and BT 40.\r\n\r\n\r\nSturdy Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSturdy Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 15, HP 120, and BT 60.\r\n\r\n\r\nSturdy Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 17, HP 136, and BT 68.\r\n\r\n\r\nSturdy Shield (Supreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 20, HP 160, and BT 80.", "name": "Sturdy Shield", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to …", "summary_markdown": "With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to …", "text": " Sturdy Shield Source Core Rulebook pg. 588 4.0 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sturdy Shield (Minor) Source Core Rulebook pg. 588 4.0 Price 100 gp Bulk 1 --- The shield has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Sturdy Shield (Lesser) Source Core Rulebook pg. 588 4.0 Price 360 gp Bulk 1 --- The shield has Hardness 10, HP 80, and BT 40. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Sturdy Shield (Moderate) Source Core Rulebook pg. 588 4.0 Price 1,000 gp Bulk 1 --- The shield has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sturdy Shield (Greater) Source Core Rulebook pg. 588 4.0 Price 3,000 gp Bulk 1 --- The shield has Hardness 15, HP 120, and BT 60. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Sturdy Shield (Major) Source Core Rulebook pg. 588 4.0 Price 10,000 gp Bulk 1 --- The shield has Hardness 17, HP 136, and BT 68. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Sturdy Shield (Supreme) Source Core Rulebook pg. 588 4.0 Price 40,000 gp Bulk 1 --- The shield has Hardness 20, HP 160, and BT 80.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=327", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-327-376", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Sturdy Shield](/Equipment.aspx?ID=327)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a superior design and excellent craftsmanship, this [steel shield](/Shields.aspx?ID=3) has higher Hardness than its non-magical counterparts, making it harder to break and destroy.\n\n\n\n\r\n\r\n\r\nSturdy Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSturdy Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 80, and BT 40.\r\n\r\n\r\nSturdy Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSturdy Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 15, HP 120, and BT 60.\r\n\r\n\r\nSturdy Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 17, HP 136, and BT 68.\r\n\r\n\r\nSturdy Shield (Supreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 20, HP 160, and BT 80.", "name": "Sturdy Shield (Minor)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 8, HP 64, and BT 32.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 8, HP 64, and BT 32.", "summary_markdown": "The shield has Hardness 8, HP 64, and BT 32.", "text": " Sturdy Shield Source Core Rulebook pg. 588 4.0 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sturdy Shield (Minor) Source Core Rulebook pg. 588 4.0 Price 100 gp Bulk 1 --- The shield has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Sturdy Shield (Lesser) Source Core Rulebook pg. 588 4.0 Price 360 gp Bulk 1 --- The shield has Hardness 10, HP 80, and BT 40. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Sturdy Shield (Moderate) Source Core Rulebook pg. 588 4.0 Price 1,000 gp Bulk 1 --- The shield has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sturdy Shield (Greater) Source Core Rulebook pg. 588 4.0 Price 3,000 gp Bulk 1 --- The shield has Hardness 15, HP 120, and BT 60. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Sturdy Shield (Major) Source Core Rulebook pg. 588 4.0 Price 10,000 gp Bulk 1 --- The shield has Hardness 17, HP 136, and BT 68. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Sturdy Shield (Supreme) Source Core Rulebook pg. 588 4.0 Price 40,000 gp Bulk 1 --- The shield has Hardness 20, HP 160, and BT 80.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=327", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-327-377", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Sturdy Shield](/Equipment.aspx?ID=327)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a superior design and excellent craftsmanship, this [steel shield](/Shields.aspx?ID=3) has higher Hardness than its non-magical counterparts, making it harder to break and destroy.\n\n\n\n\r\n\r\n\r\nSturdy Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSturdy Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 80, and BT 40.\r\n\r\n\r\nSturdy Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSturdy Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 15, HP 120, and BT 60.\r\n\r\n\r\nSturdy Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 17, HP 136, and BT 68.\r\n\r\n\r\nSturdy Shield (Supreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 20, HP 160, and BT 80.", "name": "Sturdy Shield (Lesser)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 10, HP 80, and BT 40.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 10, HP 80, and BT 40.", "summary_markdown": "The shield has Hardness 10, HP 80, and BT 40.", "text": " Sturdy Shield Source Core Rulebook pg. 588 4.0 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sturdy Shield (Minor) Source Core Rulebook pg. 588 4.0 Price 100 gp Bulk 1 --- The shield has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Sturdy Shield (Lesser) Source Core Rulebook pg. 588 4.0 Price 360 gp Bulk 1 --- The shield has Hardness 10, HP 80, and BT 40. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Sturdy Shield (Moderate) Source Core Rulebook pg. 588 4.0 Price 1,000 gp Bulk 1 --- The shield has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sturdy Shield (Greater) Source Core Rulebook pg. 588 4.0 Price 3,000 gp Bulk 1 --- The shield has Hardness 15, HP 120, and BT 60. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Sturdy Shield (Major) Source Core Rulebook pg. 588 4.0 Price 10,000 gp Bulk 1 --- The shield has Hardness 17, HP 136, and BT 68. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Sturdy Shield (Supreme) Source Core Rulebook pg. 588 4.0 Price 40,000 gp Bulk 1 --- The shield has Hardness 20, HP 160, and BT 80.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=327", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-327-378", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Sturdy Shield](/Equipment.aspx?ID=327)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a superior design and excellent craftsmanship, this [steel shield](/Shields.aspx?ID=3) has higher Hardness than its non-magical counterparts, making it harder to break and destroy.\n\n\n\n\r\n\r\n\r\nSturdy Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSturdy Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 80, and BT 40.\r\n\r\n\r\nSturdy Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSturdy Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 15, HP 120, and BT 60.\r\n\r\n\r\nSturdy Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 17, HP 136, and BT 68.\r\n\r\n\r\nSturdy Shield (Supreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 20, HP 160, and BT 80.", "name": "Sturdy Shield (Moderate)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 13, HP 104, and BT 52.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 13, HP 104, and BT 52.", "summary_markdown": "The shield has Hardness 13, HP 104, and BT 52.", "text": " Sturdy Shield Source Core Rulebook pg. 588 4.0 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sturdy Shield (Minor) Source Core Rulebook pg. 588 4.0 Price 100 gp Bulk 1 --- The shield has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Sturdy Shield (Lesser) Source Core Rulebook pg. 588 4.0 Price 360 gp Bulk 1 --- The shield has Hardness 10, HP 80, and BT 40. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Sturdy Shield (Moderate) Source Core Rulebook pg. 588 4.0 Price 1,000 gp Bulk 1 --- The shield has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sturdy Shield (Greater) Source Core Rulebook pg. 588 4.0 Price 3,000 gp Bulk 1 --- The shield has Hardness 15, HP 120, and BT 60. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Sturdy Shield (Major) Source Core Rulebook pg. 588 4.0 Price 10,000 gp Bulk 1 --- The shield has Hardness 17, HP 136, and BT 68. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Sturdy Shield (Supreme) Source Core Rulebook pg. 588 4.0 Price 40,000 gp Bulk 1 --- The shield has Hardness 20, HP 160, and BT 80.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=327", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-327-379", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Sturdy Shield](/Equipment.aspx?ID=327)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a superior design and excellent craftsmanship, this [steel shield](/Shields.aspx?ID=3) has higher Hardness than its non-magical counterparts, making it harder to break and destroy.\n\n\n\n\r\n\r\n\r\nSturdy Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSturdy Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 80, and BT 40.\r\n\r\n\r\nSturdy Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSturdy Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 15, HP 120, and BT 60.\r\n\r\n\r\nSturdy Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 17, HP 136, and BT 68.\r\n\r\n\r\nSturdy Shield (Supreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 20, HP 160, and BT 80.", "name": "Sturdy Shield (Greater)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 15, HP 120, and BT 60.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 15, HP 120, and BT 60.", "summary_markdown": "The shield has Hardness 15, HP 120, and BT 60.", "text": " Sturdy Shield Source Core Rulebook pg. 588 4.0 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sturdy Shield (Minor) Source Core Rulebook pg. 588 4.0 Price 100 gp Bulk 1 --- The shield has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Sturdy Shield (Lesser) Source Core Rulebook pg. 588 4.0 Price 360 gp Bulk 1 --- The shield has Hardness 10, HP 80, and BT 40. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Sturdy Shield (Moderate) Source Core Rulebook pg. 588 4.0 Price 1,000 gp Bulk 1 --- The shield has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sturdy Shield (Greater) Source Core Rulebook pg. 588 4.0 Price 3,000 gp Bulk 1 --- The shield has Hardness 15, HP 120, and BT 60. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Sturdy Shield (Major) Source Core Rulebook pg. 588 4.0 Price 10,000 gp Bulk 1 --- The shield has Hardness 17, HP 136, and BT 68. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Sturdy Shield (Supreme) Source Core Rulebook pg. 588 4.0 Price 40,000 gp Bulk 1 --- The shield has Hardness 20, HP 160, and BT 80.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=327", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-327-380", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Sturdy Shield](/Equipment.aspx?ID=327)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a superior design and excellent craftsmanship, this [steel shield](/Shields.aspx?ID=3) has higher Hardness than its non-magical counterparts, making it harder to break and destroy.\n\n\n\n\r\n\r\n\r\nSturdy Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSturdy Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 80, and BT 40.\r\n\r\n\r\nSturdy Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSturdy Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 15, HP 120, and BT 60.\r\n\r\n\r\nSturdy Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 17, HP 136, and BT 68.\r\n\r\n\r\nSturdy Shield (Supreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 20, HP 160, and BT 80.", "name": "Sturdy Shield (Major)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 17, HP 136, and BT 68.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 17, HP 136, and BT 68.", "summary_markdown": "The shield has Hardness 17, HP 136, and BT 68.", "text": " Sturdy Shield Source Core Rulebook pg. 588 4.0 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sturdy Shield (Minor) Source Core Rulebook pg. 588 4.0 Price 100 gp Bulk 1 --- The shield has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Sturdy Shield (Lesser) Source Core Rulebook pg. 588 4.0 Price 360 gp Bulk 1 --- The shield has Hardness 10, HP 80, and BT 40. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Sturdy Shield (Moderate) Source Core Rulebook pg. 588 4.0 Price 1,000 gp Bulk 1 --- The shield has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sturdy Shield (Greater) Source Core Rulebook pg. 588 4.0 Price 3,000 gp Bulk 1 --- The shield has Hardness 15, HP 120, and BT 60. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Sturdy Shield (Major) Source Core Rulebook pg. 588 4.0 Price 10,000 gp Bulk 1 --- The shield has Hardness 17, HP 136, and BT 68. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Sturdy Shield (Supreme) Source Core Rulebook pg. 588 4.0 Price 40,000 gp Bulk 1 --- The shield has Hardness 20, HP 160, and BT 80.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=327", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-327-381", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Sturdy Shield](/Equipment.aspx?ID=327)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a superior design and excellent craftsmanship, this [steel shield](/Shields.aspx?ID=3) has higher Hardness than its non-magical counterparts, making it harder to break and destroy.\n\n\n\n\r\n\r\n\r\nSturdy Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSturdy Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 80, and BT 40.\r\n\r\n\r\nSturdy Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSturdy Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 15, HP 120, and BT 60.\r\n\r\n\r\nSturdy Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 17, HP 136, and BT 68.\r\n\r\n\r\nSturdy Shield (Supreme)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 20, HP 160, and BT 80.", "name": "Sturdy Shield (Supreme)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 20, HP 160, and BT 80.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 588" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 588 4.0", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 20, HP 160, and BT 80.", "summary_markdown": "The shield has Hardness 20, HP 160, and BT 80.", "text": " Sturdy Shield Source Core Rulebook pg. 588 4.0 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sturdy Shield (Minor) Source Core Rulebook pg. 588 4.0 Price 100 gp Bulk 1 --- The shield has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Sturdy Shield (Lesser) Source Core Rulebook pg. 588 4.0 Price 360 gp Bulk 1 --- The shield has Hardness 10, HP 80, and BT 40. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Sturdy Shield (Moderate) Source Core Rulebook pg. 588 4.0 Price 1,000 gp Bulk 1 --- The shield has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sturdy Shield (Greater) Source Core Rulebook pg. 588 4.0 Price 3,000 gp Bulk 1 --- The shield has Hardness 15, HP 120, and BT 60. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Sturdy Shield (Major) Source Core Rulebook pg. 588 4.0 Price 10,000 gp Bulk 1 --- The shield has Hardness 17, HP 136, and BT 68. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Sturdy Shield (Supreme) Source Core Rulebook pg. 588 4.0 Price 40,000 gp Bulk 1 --- The shield has Hardness 20, HP 160, and BT 80.", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=327", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-328", "item_category": "Snares", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Alarm Snare](/Equipment.aspx?ID=328)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou create an alarm snare by rigging one or more noisy objects to a trip wire or pressure plate. When you create an alarm snare, you designate a range between 100 to 500 feet at which it can be heard. When a Small or larger creature enters the square, the snare makes a noise loud enough that it can be heard by all creatures in the range you designated.\n\n\n\n", "name": "Alarm Snare", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou create an alarm snare by rigging one or more noisy objects to a trip wire or pressure plate. When you create an alarm snare, you designate a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 589" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You create an alarm snare by rigging one or more noisy objects to a trip wire or pressure plate. When you create an alarm snare, you designate a …", "summary_markdown": "You create an alarm snare by rigging one or more noisy objects to a trip wire or pressure plate. When you create an alarm snare, you designate a …", "text": " Alarm Snare Source Core Rulebook pg. 589 4.0 Price 3 gp --- You create an alarm snare by rigging one or more noisy objects to a trip wire or pressure plate. When you create an alarm snare, you designate a range between 100 to 500 feet at which it can be heard. When a Small or larger creature enters the square, the snare makes a noise loud enough that it can be heard by all creatures in the range you designated.\n", "trait": [ "Auditory", "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Auditory", "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=328", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-329", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Biting Snare](/Equipment.aspx?ID=329)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe snare’s jaws shut on the leg of a creature that steps on it. The snare deals 5d6 piercing damage to the first creature that enters its square; that creature must attempt a DC 18 Reflex save. \n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage.
\r\n**Failure** The creature takes full damage.
\r\n**Critical Failure** The creature takes double damage and takes a –10-foot status penalty to its Speed until it recovers at least 1 Hit Point.\n\n\n\n", "name": "Biting Snare", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe snare’s jaws shut on the leg of a creature that steps on it. The snare deals 5d6 piercing damage to the first creature that enters its square; …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 589" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The snare’s jaws shut on the leg of a creature that steps on it. The snare deals 5d6 piercing damage to the first creature that enters its square; …", "summary_markdown": "The snare’s jaws shut on the leg of a creature that steps on it. The snare deals 5d6 piercing damage to the first creature that enters its square; …", "text": " Biting Snare Source Core Rulebook pg. 589 4.0 Price 15 gp --- The snare’s jaws shut on the leg of a creature that steps on it. The snare deals 5d6 piercing damage to the first creature that enters its square; that creature must attempt a DC 18 Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. Critical Failure The creature takes double damage and takes a –10-foot status penalty to its Speed until it recovers at least 1 Hit Point.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=329", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-330", "item_category": "Snares", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Bleeding Spines Snare](/Equipment.aspx?ID=330)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0\n\n**Price** 320 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen a creature enters the square, spines covered in numerous jagged thorns protrude out to stab it, dealing 8d8 piercing damage and 2d8 persistent bleed damage. The creature must attempt a DC 31 basic Reflex saving throw. After the initial trigger, the spines retract and protrude again repeatedly for 1 minute, forcing any creature that enters the space or ends its turn in the space to attempt a Reflex save against the spines’ damage.\n\n\n\n", "name": "Bleeding Spines Snare", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a creature enters the square, spines covered in numerous jagged thorns protrude out to stab it, dealing 8d8 piercing damage and 2d8 persistent …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 589" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When a creature enters the square, spines covered in numerous jagged thorns protrude out to stab it, dealing 8d8 piercing damage and 2d8 persistent …", "summary_markdown": "When a creature enters the square, spines covered in numerous jagged thorns protrude out to stab it, dealing 8d8 piercing damage and 2d8 persistent …", "text": " Bleeding Spines Snare Source Core Rulebook pg. 589 4.0 Price 320 gp --- When a creature enters the square, spines covered in numerous jagged thorns protrude out to stab it, dealing 8d8 piercing damage and 2d8 persistent bleed damage. The creature must attempt a DC 31 basic Reflex saving throw. After the initial trigger, the spines retract and protrude again repeatedly for 1 minute, forcing any creature that enters the space or ends its turn in the space to attempt a Reflex save against the spines’ damage.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=330", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-331", "item_category": "Snares", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Bomb Snare](/Equipment.aspx?ID=331)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou create a snare that catalyzes three 3rd-level moderate [alchemical bombs](/equipment/alchemical-bombs) of the same type to explode when a creature enters the snare’s square. The target and all creatures in adjacent squares must attempt a DC 26 Reflex save, as the snare deals damage equal to three times the direct hit damage from one of the component bombs (for example, 6d6 electricity damage from [bottled lightning](/Equipment.aspx?ID=76)) with no splash damage or other effects. \n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage and no other effects.
\r\n**Failure** The creature takes full damage. It also takes all other effects of a direct hit from one of the component bombs (such as flat-footed from bottled lightning or persistent damage from an [acid flask](/Equipment.aspx?ID=74)).
\r\n**Critical Failure** The creature takes double damage, plus all other effects of a direct hit (as failure).\r\n\r\n**Craft Requirements** Supply three of the same damaging 3rd-level moderate alchemical bomb.\n\n\n\n", "name": "Bomb Snare", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou create a snare that catalyzes three 3rd-level moderate alchemical bombs of the same type to explode when a creature enters the snare’s square. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 589" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 589 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You create a snare that catalyzes three 3rd-level moderate alchemical bombs of the same type to explode when a creature enters the snare’s square. …", "summary_markdown": "You create a snare that catalyzes three 3rd-level moderate alchemical bombs of the same type to explode when a creature enters the snare’s square. …", "text": " Bomb Snare Source Core Rulebook pg. 589 4.0 Price 75 gp --- You create a snare that catalyzes three 3rd-level moderate alchemical bombs of the same type to explode when a creature enters the snare’s square. The target and all creatures in adjacent squares must attempt a DC 26 Reflex save, as the snare deals damage equal to three times the direct hit damage from one of the component bombs (for example, 6d6 electricity damage from bottled lightning) with no splash damage or other effects. Critical Success The creature is unaffected. Success The creature takes half damage and no other effects. Failure The creature takes full damage. It also takes all other effects of a direct hit from one of the component bombs (such as flat-footed from bottled lightning or persistent damage from an acid flask). Critical Failure The creature takes double damage, plus all other effects of a direct hit (as failure). Craft Requirements Supply three of the same damaging 3rd-level moderate alchemical bomb.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=331", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-332", "item_category": "Snares", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Caltrop Snare](/Equipment.aspx?ID=332)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare consists of a hidden canister of [caltrops](/Equipment.aspx?ID=9) attached to a trip wire. When the snare is triggered, it flings the caltrops into either the snare’s square or a square adjacent to the snare. You choose which square when you set up the snare.\n\n If the caltrops scatter into the same square as a creature, that creature must attempt the Acrobatics check immediately.\n\n**Craft Requirements** Supply a container of caltrops.\n\n\n\n", "name": "Caltrop Snare", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare consists of a hidden canister of caltrops attached to a trip wire. When the snare is triggered, it flings the caltrops into either the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 590" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare consists of a hidden canister of caltrops attached to a trip wire. When the snare is triggered, it flings the caltrops into either the …", "summary_markdown": "This snare consists of a hidden canister of caltrops attached to a trip wire. When the snare is triggered, it flings the caltrops into either the …", "text": " Caltrop Snare Source Core Rulebook pg. 590 4.0 Price 3 gp --- This snare consists of a hidden canister of caltrops attached to a trip wire. When the snare is triggered, it flings the caltrops into either the snare’s square or a square adjacent to the snare. You choose which square when you set up the snare. If the caltrops scatter into the same square as a creature, that creature must attempt the Acrobatics check immediately. Craft Requirements Supply a container of caltrops.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=332", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-333", "item_category": "Snares", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Flying Blade Wheel Snare](/Equipment.aspx?ID=333)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen a creature enters the square, a deadly flying wheel of spinning blades launches at it, making a Strike with an attack modifier of +33 and dealing 8d8 slashing damage. Once on each of your turns, you can use an Interact action within 120 feet of the wheel to cause it to Fly up to 60 feet toward the creature it’s chasing and make another Strike if it’s within 5 feet of its target after it moves. After 1 minute, the spinning ceases and the wheel falls to the ground. Creatures can destroy the wheel to stop it (AC 37, Fort +29, Ref +20, HP 200, Hardness 10, object immunities).\n\n\n\n", "name": "Flying Blade Wheel Snare", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a creature enters the square, a deadly flying wheel of spinning blades launches at it, making a Strike with an attack modifier of +33 and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 590" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When a creature enters the square, a deadly flying wheel of spinning blades launches at it, making a Strike with an attack modifier of +33 and …", "summary_markdown": "When a creature enters the square, a deadly flying wheel of spinning blades launches at it, making a Strike with an attack modifier of +33 and …", "text": " Flying Blade Wheel Snare Source Core Rulebook pg. 590 4.0 Price 10,000 gp --- When a creature enters the square, a deadly flying wheel of spinning blades launches at it, making a Strike with an attack modifier of +33 and dealing 8d8 slashing damage. Once on each of your turns, you can use an Interact action within 120 feet of the wheel to cause it to Fly up to 60 feet toward the creature it’s chasing and make another Strike if it’s within 5 feet of its target after it moves. After 1 minute, the spinning ceases and the wheel falls to the ground. Creatures can destroy the wheel to stop it (AC 37, Fort +29, Ref +20, HP 200, Hardness 10, object immunities).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=333", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-334", "item_category": "Snares", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Grasping Snare](/Equipment.aspx?ID=334)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 Reflex save, with the following effects. \n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes a –5-foot status penalty to its Speed for 1 minute or until it Escapes (DC 26).
\r\n**Failure** The creature is immobilized for 1 round, then takes a –5-foot status penalty to its Speed for 1 minute. Both effects end early if it Escapes (DC 26).
\r\n**Critical Failure** The creature is immobilized for 1 minute or until it Escapes (DC 26).\n\n\n\n", "name": "Grasping Snare", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 Reflex save, with the following …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 590" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 Reflex save, with the following …", "summary_markdown": "You rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 Reflex save, with the following …", "text": " Grasping Snare Source Core Rulebook pg. 590 4.0 Price 75 gp --- You rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 Reflex save, with the following effects. Critical Success The creature is unaffected. Success The creature takes a –5-foot status penalty to its Speed for 1 minute or until it Escapes (DC 26). Failure The creature is immobilized for 1 round, then takes a –5-foot status penalty to its Speed for 1 minute. Both effects end early if it Escapes (DC 26). Critical Failure The creature is immobilized for 1 minute or until it Escapes (DC 26).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=334", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-335", "item_category": "Snares", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Hail of Arrows Snare](/Equipment.aspx?ID=335)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen a creature enters the snare’s square, it releases hundreds upon hundreds of carefully prepared arrows, blanketing a 20-foot radius around the snare’s square with massive arrow fire that deals 18d6 piercing damage. Creatures in the area must attempt a DC 37 basic Reflex saving throw.\n\n\n\n", "name": "Hail of Arrows Snare", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a creature enters the snare’s square, it releases hundreds upon hundreds of carefully prepared arrows, blanketing a 20-foot radius around the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 590" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When a creature enters the snare’s square, it releases hundreds upon hundreds of carefully prepared arrows, blanketing a 20-foot radius around the …", "summary_markdown": "When a creature enters the snare’s square, it releases hundreds upon hundreds of carefully prepared arrows, blanketing a 20-foot radius around the …", "text": " Hail of Arrows Snare Source Core Rulebook pg. 590 4.0 Price 1,500 gp --- When a creature enters the snare’s square, it releases hundreds upon hundreds of carefully prepared arrows, blanketing a 20-foot radius around the snare’s square with massive arrow fire that deals 18d6 piercing damage. Creatures in the area must attempt a DC 37 basic Reflex saving throw.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=335", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-336", "item_category": "Snares", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hampering Snare](/Equipment.aspx?ID=336)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou arrange brambles, wires, sticky goo, or other materials to interfere with a creature’s movement. The square with this snare, as well as three adjacent squares (to form a 10-foot-by-10-foot area), become difficult terrain when the first creature enters the snare’s square. The difficult terrain affects the creature’s movement right away, including its movement into the triggering square, and it lasts for 1d4 rounds after the snare is triggered. A creature can use an Interact action to clear the difficult terrain out of a single square early.\n\n\n\n", "name": "Hampering Snare", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou arrange brambles, wires, sticky goo, or other materials to interfere with a creature’s movement. The square with this snare, as well as three …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 590" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You arrange brambles, wires, sticky goo, or other materials to interfere with a creature’s movement. The square with this snare, as well as three …", "summary_markdown": "You arrange brambles, wires, sticky goo, or other materials to interfere with a creature’s movement. The square with this snare, as well as three …", "text": " Hampering Snare Source Core Rulebook pg. 590 4.0 Price 3 gp --- You arrange brambles, wires, sticky goo, or other materials to interfere with a creature’s movement. The square with this snare, as well as three adjacent squares (to form a 10-foot-by-10-foot area), become difficult terrain when the first creature enters the snare’s square. The difficult terrain affects the creature’s movement right away, including its movement into the triggering square, and it lasts for 1d4 rounds after the snare is triggered. A creature can use an Interact action to clear the difficult terrain out of a single square early.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=336", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-337", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Hobbling Snare](/Equipment.aspx?ID=337)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 Reflex save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes a –5-foot status penalty to its Speed for 1 minute or until it Escapes (DC 18).
\r\n**Failure** As success, but the penalty is –10 feet.
\r\n**Critical Failure** As success, but the penalty is –20 feet.\n\n\n\n", "name": "Hobbling Snare", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 590" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 …", "summary_markdown": "You rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 …", "text": " Hobbling Snare Source Core Rulebook pg. 590 4.0 Price 15 gp --- You rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 Reflex save. Critical Success The creature is unaffected. Success The creature takes a –5-foot status penalty to its Speed for 1 minute or until it Escapes (DC 18). Failure As success, but the penalty is –10 feet. Critical Failure As success, but the penalty is –20 feet.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=337", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-338", "item_category": "Snares", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Instant Evisceration Snare](/Equipment.aspx?ID=338)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen a creature enters the snare’s square, the snare releases an unbelievable arsenal of blades, dealing 24d8 piercing damage (DC 45 basic Reflex).\n\n\n\n", "name": "Instant Evisceration Snare", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a creature enters the snare’s square, the snare releases an unbelievable arsenal of blades, dealing 24d8 piercing damage (DC 45 basic Reflex).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 590" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When a creature enters the snare’s square, the snare releases an unbelievable arsenal of blades, dealing 24d8 piercing damage (DC 45 basic Reflex).", "summary_markdown": "When a creature enters the snare’s square, the snare releases an unbelievable arsenal of blades, dealing 24d8 piercing damage (DC 45 basic Reflex).", "text": " Instant Evisceration Snare Source Core Rulebook pg. 590 4.0 Price 10,000 gp --- When a creature enters the snare’s square, the snare releases an unbelievable arsenal of blades, dealing 24d8 piercing damage (DC 45 basic Reflex).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=338", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-339", "item_category": "Snares", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Marking Snare](/Equipment.aspx?ID=339)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye or a scent marker. Either type of marking grants a +2 circumstance bonus to Track the creature for up to 24 hours or until the dye or scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). A creature that enters a square of the snare must attempt a DC 17 Reflex save.\n\n**Success** The creature is unaffected.
\r\n**Failure** The snare marks the creature.
\r\n**Critical Failure** The snare marks the creature, and the creature is blinded until the end of its next turn.\n\n\n\n", "name": "Marking Snare", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 590" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 590 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye …", "summary_markdown": "This snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye …", "text": " Marking Snare Source Core Rulebook pg. 590 4.0 Price 3 gp --- This snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye or a scent marker. Either type of marking grants a +2 circumstance bonus to Track the creature for up to 24 hours or until the dye or scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). A creature that enters a square of the snare must attempt a DC 17 Reflex save. Success The creature is unaffected. Failure The snare marks the creature. Critical Failure The snare marks the creature, and the creature is blinded until the end of its next turn.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=339", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-340", "item_category": "Snares", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Omnidirectional Spear Snare](/Equipment.aspx?ID=340)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs soon as a creature enters the snare’s square, the snare unleashes wickedly powerful spears at the creature from all directions, dealing 19d8 piercing damage (DC 37 basic Reflex).\n\n\n\n", "name": "Omnidirectional Spear Snare", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs soon as a creature enters the snare’s square, the snare unleashes wickedly powerful spears at the creature from all directions, dealing 19d8 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 591" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "As soon as a creature enters the snare’s square, the snare unleashes wickedly powerful spears at the creature from all directions, dealing 19d8 …", "summary_markdown": "As soon as a creature enters the snare’s square, the snare unleashes wickedly powerful spears at the creature from all directions, dealing 19d8 …", "text": " Omnidirectional Spear Snare Source Core Rulebook pg. 591 4.0 Price 1,500 gp --- As soon as a creature enters the snare’s square, the snare unleashes wickedly powerful spears at the creature from all directions, dealing 19d8 piercing damage (DC 37 basic Reflex).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=340", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-341", "item_category": "Snares", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Scything Blade Snare](/Equipment.aspx?ID=341)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\n\n**Price** 320 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare sends a powerful series of scything blades to slice through a creature entering the snare’s square, dealing 14d8 slashing damage (DC 31 basic Reflex).\n\n\n\n", "name": "Scything Blade Snare", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare sends a powerful series of scything blades to slice through a creature entering the snare’s square, dealing 14d8 slashing damage (DC 31 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 591" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare sends a powerful series of scything blades to slice through a creature entering the snare’s square, dealing 14d8 slashing damage (DC 31 …", "summary_markdown": "This snare sends a powerful series of scything blades to slice through a creature entering the snare’s square, dealing 14d8 slashing damage (DC 31 …", "text": " Scything Blade Snare Source Core Rulebook pg. 591 4.0 Price 320 gp --- This snare sends a powerful series of scything blades to slice through a creature entering the snare’s square, dealing 14d8 slashing damage (DC 31 basic Reflex).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=341", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-342", "item_category": "Snares", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Signaling Snare](/Equipment.aspx?ID=342)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements of vegetation, and so forth. When a creature enters a square of a signaling snare, nothing happens to the creature, but instead it causes a small, unobtrusive disruption to the terrain that allows the snare’s creator or another creature who knows what to look for to determine whether a creature of the appropriate size entered the square.\n\n\n\n", "name": "Signaling Snare", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 591" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements …", "summary_markdown": "A subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements …", "text": " Signaling Snare Source Core Rulebook pg. 591 4.0 Price 3 gp --- A subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements of vegetation, and so forth. When a creature enters a square of a signaling snare, nothing happens to the creature, but instead it causes a small, unobtrusive disruption to the terrain that allows the snare’s creator or another creature who knows what to look for to determine whether a creature of the appropriate size entered the square.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=342", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-343", "item_category": "Snares", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Spike Snare](/Equipment.aspx?ID=343)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis basic snare consists of hidden spikes that rely on a creature’s momentum to lacerate or potentially impale it as it enters the snare’s square, dealing 2d8 piercing damage. The creature must attempt a DC 17 basic Reflex saving throw.\n\n\n\n", "name": "Spike Snare", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis basic snare consists of hidden spikes that rely on a creature’s momentum to lacerate or potentially impale it as it enters the snare’s square, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 591" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This basic snare consists of hidden spikes that rely on a creature’s momentum to lacerate or potentially impale it as it enters the snare’s square, …", "summary_markdown": "This basic snare consists of hidden spikes that rely on a creature’s momentum to lacerate or potentially impale it as it enters the snare’s square, …", "text": " Spike Snare Source Core Rulebook pg. 591 4.0 Price 3 gp --- This basic snare consists of hidden spikes that rely on a creature’s momentum to lacerate or potentially impale it as it enters the snare’s square, dealing 2d8 piercing damage. The creature must attempt a DC 17 basic Reflex saving throw.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=343", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-344", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Stalker Bane Snare](/Equipment.aspx?ID=344)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. A creature that enters the square of a stalker bane snare must attempt a DC 20 Reflex save. \n\n**Critical Success** The target is unaffected.
\r\n**Success** Powder sticks to the target, causing it to leave behind telltale footprints. Being invisible makes the target hidden, rather than undetected, to creatures that could see it if it weren’t invisible.
\r\n**Failure** Powder clumps on the target, constantly flaking away. Being invisible makes the target concealed, rather than hidden or undetected, to creatures that could see it if it weren’t invisible.
\r\n**Critical Failure** As failure, and the creature is blinded until the end of its next turn.\n\n\n\n", "name": "Stalker Bane Snare", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. A creature that enters the square of a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 591" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. A creature that enters the square of a …", "summary_markdown": "This snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. A creature that enters the square of a …", "text": " Stalker Bane Snare Source Core Rulebook pg. 591 4.0 Price 15 gp --- This snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. A creature that enters the square of a stalker bane snare must attempt a DC 20 Reflex save. Critical Success The target is unaffected. Success Powder sticks to the target, causing it to leave behind telltale footprints. Being invisible makes the target hidden, rather than undetected, to creatures that could see it if it weren’t invisible. Failure Powder clumps on the target, constantly flaking away. Being invisible makes the target concealed, rather than hidden or undetected, to creatures that could see it if it weren’t invisible. Critical Failure As failure, and the creature is blinded until the end of its next turn.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=344", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-345", "item_category": "Snares", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Striking Snare](/Equipment.aspx?ID=345)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou affix a trip line or other trigger to a group of either stones or wooden stakes to strike a creature that enters the snare’s square. The creature must attempt a DC 26 basic Reflex saving throw. If you choose stones, the snare deals 9d8 bludgeoning damage; if you choose spikes, it deals 9d8 piercing damage.\n\n\n\n", "name": "Striking Snare", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou affix a trip line or other trigger to a group of either stones or wooden stakes to strike a creature that enters the snare’s square. The creature …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 591" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You affix a trip line or other trigger to a group of either stones or wooden stakes to strike a creature that enters the snare’s square. The creature …", "summary_markdown": "You affix a trip line or other trigger to a group of either stones or wooden stakes to strike a creature that enters the snare’s square. The creature …", "text": " Striking Snare Source Core Rulebook pg. 591 4.0 Price 75 gp --- You affix a trip line or other trigger to a group of either stones or wooden stakes to strike a creature that enters the snare’s square. The creature must attempt a DC 26 basic Reflex saving throw. If you choose stones, the snare deals 9d8 bludgeoning damage; if you choose spikes, it deals 9d8 piercing damage.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=345", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-346", "item_category": "Snares", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Stunning Snare](/Equipment.aspx?ID=346)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\n\n**Price** 320 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 6d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 31 Reflex save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage and is flat-footed for 1 round and stunned 1.
\r\n**Failure** The creature takes full damage and is flat-footed for 1 round and stunned 2.
\r\n**Critical Failure** The creature takes double damage and is flat-footed for 1 minute and stunned 4.\n\n\n\n", "name": "Stunning Snare", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 6d6 bludgeoning damage to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 591" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 6d6 bludgeoning damage to …", "summary_markdown": "You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 6d6 bludgeoning damage to …", "text": " Stunning Snare Source Core Rulebook pg. 591 4.0 Price 320 gp --- You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 6d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 31 Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage and is flat-footed for 1 round and stunned 1. Failure The creature takes full damage and is flat-footed for 1 round and stunned 2. Critical Failure The creature takes double damage and is flat-footed for 1 minute and stunned 4.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=346", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-347", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Trip Snare](/Equipment.aspx?ID=347)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou set a cunning wire to trip a creature. A Medium or smaller creature that enters this snare’s square must attempt a DC 20 Reflex save. \n\n If you want to create a trip snare to trip a larger creature, you must create a group of contiguous snares of a length equal to the edge of that larger creature’s space, and the creature must be moving such that it moves into the full set of snares. For example, three trip snares in a 15-foot-line can trip a Huge creature coming down a corridor into the line of snares. \n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is flat-footed until the start of its next turn.
\r\n**Failure** The creature falls prone.
\r\n**Critical Failure** The creature falls prone and takes 1d6 bludgeoning damage.\n\n\n\n", "name": "Trip Snare", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou set a cunning wire to trip a creature. A Medium or smaller creature that enters this snare’s square must attempt a DC 20 Reflex save. If you …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 591" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You set a cunning wire to trip a creature. A Medium or smaller creature that enters this snare’s square must attempt a DC 20 Reflex save. If you …", "summary_markdown": "You set a cunning wire to trip a creature. A Medium or smaller creature that enters this snare’s square must attempt a DC 20 Reflex save. If you …", "text": " Trip Snare Source Core Rulebook pg. 591 4.0 Price 15 gp --- You set a cunning wire to trip a creature. A Medium or smaller creature that enters this snare’s square must attempt a DC 20 Reflex save. If you want to create a trip snare to trip a larger creature, you must create a group of contiguous snares of a length equal to the edge of that larger creature’s space, and the creature must be moving such that it moves into the full set of snares. For example, three trip snares in a 15-foot-line can trip a Huge creature coming down a corridor into the line of snares. Critical Success The creature is unaffected. Success The creature is flat-footed until the start of its next turn. Failure The creature falls prone. Critical Failure The creature falls prone and takes 1d6 bludgeoning damage.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=347", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-348", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Warning Snare](/Equipment.aspx?ID=348)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsing materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but its subtle sound blends into ambient noise. You can detect this sound as long as you’re within 1,000 feet of the snare and aren’t prevented from hearing it. Other creatures in that area who are searching might notice the sound if their Perception check result meets or exceeds your Craft DC.\n\n\n\n", "name": "Warning Snare", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsing materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 591" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 591 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Using materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but …", "summary_markdown": "Using materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but …", "text": " Warning Snare Source Core Rulebook pg. 591 4.0 Price 15 gp --- Using materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but its subtle sound blends into ambient noise. You can detect this sound as long as you’re within 1,000 feet of the snare and aren’t prevented from hearing it. Other creatures in that area who are searching might notice the sound if their Perception check result meets or exceeds your Craft DC.\n", "trait": [ "Auditory", "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Auditory", "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=348", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-349", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Animal Staff](/Equipment.aspx?ID=349)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nAnimal Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_know direction_](/Spells.aspx?ID=169)
  • **1st** [_magic fang_](/Spells.aspx?ID=179), [_summon animal_](/Spells.aspx?ID=316)
\r\n\r\n\r\nAnimal Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_animal messenger_](/Spells.aspx?ID=11), [_speak with animals_](/Spells.aspx?ID=293), _summon animal_
  • **3rd** [_animal form_](/Spells.aspx?ID=10), _summon animal_
\r\n\r\n\r\nAnimal Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** _summon animal_
  • **5th** _animal form_, [_moon frenzy_](/Spells.aspx?ID=203), _summon animal_
", "name": "Animal Staff", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 592" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify …", "summary_markdown": "This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify …", "text": " Animal Staff Source Core Rulebook pg. 592 4.0 Usage held in 1 hand --- This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Animal Staff Source Core Rulebook pg. 593 4.0 Price 90 gp Bulk 1 --- Cantrip know direction 1st magic fang , summon animal <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Animal Staff (Greater) Source Core Rulebook pg. 593 4.0 Price 460 gp Bulk 1 --- 2nd animal messenger , speak with animals , summon animal 3rd animal form , summon animal <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Animal Staff (Major) Source Core Rulebook pg. 593 4.0 Price 1,900 gp Bulk 1 --- 4th summon animal 5th animal form , moon frenzy , summon animal ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=349", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-349-382", "item_category": "Staves", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Animal Staff](/Equipment.aspx?ID=349)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nAnimal Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_know direction_](/Spells.aspx?ID=169)
  • **1st** [_magic fang_](/Spells.aspx?ID=179), [_summon animal_](/Spells.aspx?ID=316)
\r\n\r\n\r\nAnimal Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_animal messenger_](/Spells.aspx?ID=11), [_speak with animals_](/Spells.aspx?ID=293), _summon animal_
  • **3rd** [_animal form_](/Spells.aspx?ID=10), _summon animal_
\r\n\r\n\r\nAnimal Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** _summon animal_
  • **5th** _animal form_, [_moon frenzy_](/Spells.aspx?ID=203), _summon animal_
", "name": "Animal Staff", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip know direction 1st magic fang , summon animal \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 593" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip know direction 1st magic fang , summon animal ", "summary_markdown": " Cantrip know direction 1st magic fang , summon animal ", "text": " Animal Staff Source Core Rulebook pg. 592 4.0 Usage held in 1 hand --- This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Animal Staff Source Core Rulebook pg. 593 4.0 Price 90 gp Bulk 1 --- Cantrip know direction 1st magic fang , summon animal <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Animal Staff (Greater) Source Core Rulebook pg. 593 4.0 Price 460 gp Bulk 1 --- 2nd animal messenger , speak with animals , summon animal 3rd animal form , summon animal <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Animal Staff (Major) Source Core Rulebook pg. 593 4.0 Price 1,900 gp Bulk 1 --- 4th summon animal 5th animal form , moon frenzy , summon animal ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=349", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-349-383", "item_category": "Staves", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Animal Staff](/Equipment.aspx?ID=349)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nAnimal Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_know direction_](/Spells.aspx?ID=169)
  • **1st** [_magic fang_](/Spells.aspx?ID=179), [_summon animal_](/Spells.aspx?ID=316)
\r\n\r\n\r\nAnimal Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_animal messenger_](/Spells.aspx?ID=11), [_speak with animals_](/Spells.aspx?ID=293), _summon animal_
  • **3rd** [_animal form_](/Spells.aspx?ID=10), _summon animal_
\r\n\r\n\r\nAnimal Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** _summon animal_
  • **5th** _animal form_, [_moon frenzy_](/Spells.aspx?ID=203), _summon animal_
", "name": "Animal Staff (Greater)", "pfs": "Standard", "price": 46000, "price_raw": "460 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\r\n\r\n**Price** 460 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd animal messenger , speak with animals , summon animal 3rd animal form , summon animal \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 593" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0", "speed": {}, "spell_markdown": "", "summary": " 2nd animal messenger , speak with animals , summon animal 3rd animal form , summon animal ", "summary_markdown": " 2nd animal messenger , speak with animals , summon animal 3rd animal form , summon animal ", "text": " Animal Staff Source Core Rulebook pg. 592 4.0 Usage held in 1 hand --- This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Animal Staff Source Core Rulebook pg. 593 4.0 Price 90 gp Bulk 1 --- Cantrip know direction 1st magic fang , summon animal <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Animal Staff (Greater) Source Core Rulebook pg. 593 4.0 Price 460 gp Bulk 1 --- 2nd animal messenger , speak with animals , summon animal 3rd animal form , summon animal <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Animal Staff (Major) Source Core Rulebook pg. 593 4.0 Price 1,900 gp Bulk 1 --- 4th summon animal 5th animal form , moon frenzy , summon animal ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=349", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-349-384", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Animal Staff](/Equipment.aspx?ID=349)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nAnimal Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_know direction_](/Spells.aspx?ID=169)
  • **1st** [_magic fang_](/Spells.aspx?ID=179), [_summon animal_](/Spells.aspx?ID=316)
\r\n\r\n\r\nAnimal Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_animal messenger_](/Spells.aspx?ID=11), [_speak with animals_](/Spells.aspx?ID=293), _summon animal_
  • **3rd** [_animal form_](/Spells.aspx?ID=10), _summon animal_
\r\n\r\n\r\nAnimal Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** _summon animal_
  • **5th** _animal form_, [_moon frenzy_](/Spells.aspx?ID=203), _summon animal_
", "name": "Animal Staff (Major)", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 4th summon animal 5th animal form , moon frenzy , summon animal \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 593" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0", "speed": {}, "spell_markdown": "", "summary": " 4th summon animal 5th animal form , moon frenzy , summon animal ", "summary_markdown": " 4th summon animal 5th animal form , moon frenzy , summon animal ", "text": " Animal Staff Source Core Rulebook pg. 592 4.0 Usage held in 1 hand --- This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Animal Staff Source Core Rulebook pg. 593 4.0 Price 90 gp Bulk 1 --- Cantrip know direction 1st magic fang , summon animal <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Animal Staff (Greater) Source Core Rulebook pg. 593 4.0 Price 460 gp Bulk 1 --- 2nd animal messenger , speak with animals , summon animal 3rd animal form , summon animal <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Animal Staff (Major) Source Core Rulebook pg. 593 4.0 Price 1,900 gp Bulk 1 --- 4th summon animal 5th animal form , moon frenzy , summon animal ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=349", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-350", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Mentalist's Staff](/Equipment.aspx?ID=350)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nMentalist's Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_mindlink_](/Spells.aspx?ID=195), [_phantom pain_](/Spells.aspx?ID=220)
\r\n\r\n\r\nMentalist's Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_paranoia_](/Spells.aspx?ID=214)
  • **3rd** [_hypercognition_](/Spells.aspx?ID=156), _phantom pain_
\r\n\r\n\r\nMentalist's Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_modify memory_](/Spells.aspx?ID=200), [_telepathy_](/Spells.aspx?ID=337)
  • **5th** _phantom pain_, [_synaptic pulse_](/Spells.aspx?ID=327), [_synesthesia_](/Spells.aspx?ID=328)
", "name": "Mentalist's Staff", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 592" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to …", "summary_markdown": "This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to …", "text": " Mentalist's Staff Source Core Rulebook pg. 592 4.0 Usage held in 1 hand --- This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Mentalist's Staff Source Core Rulebook pg. 593 4.0 Price 90 gp Bulk 1 --- Cantrip daze 1st mindlink , phantom pain <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mentalist's Staff (Greater) Source Core Rulebook pg. 593 4.0 Price 450 gp Bulk 1 --- 2nd paranoia 3rd hypercognition , phantom pain <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Mentalist's Staff (Major) Source Core Rulebook pg. 593 4.0 Price 1,800 gp Bulk 1 --- 4th modify memory , telepathy 5th phantom pain , synaptic pulse , synesthesia ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=350", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-350-385", "item_category": "Staves", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Mentalist's Staff](/Equipment.aspx?ID=350)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nMentalist's Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_mindlink_](/Spells.aspx?ID=195), [_phantom pain_](/Spells.aspx?ID=220)
\r\n\r\n\r\nMentalist's Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_paranoia_](/Spells.aspx?ID=214)
  • **3rd** [_hypercognition_](/Spells.aspx?ID=156), _phantom pain_
\r\n\r\n\r\nMentalist's Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_modify memory_](/Spells.aspx?ID=200), [_telepathy_](/Spells.aspx?ID=337)
  • **5th** _phantom pain_, [_synaptic pulse_](/Spells.aspx?ID=327), [_synesthesia_](/Spells.aspx?ID=328)
", "name": "Mentalist's Staff", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip daze 1st mindlink , phantom pain \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 593" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip daze 1st mindlink , phantom pain ", "summary_markdown": " Cantrip daze 1st mindlink , phantom pain ", "text": " Mentalist's Staff Source Core Rulebook pg. 592 4.0 Usage held in 1 hand --- This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Mentalist's Staff Source Core Rulebook pg. 593 4.0 Price 90 gp Bulk 1 --- Cantrip daze 1st mindlink , phantom pain <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mentalist's Staff (Greater) Source Core Rulebook pg. 593 4.0 Price 450 gp Bulk 1 --- 2nd paranoia 3rd hypercognition , phantom pain <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Mentalist's Staff (Major) Source Core Rulebook pg. 593 4.0 Price 1,800 gp Bulk 1 --- 4th modify memory , telepathy 5th phantom pain , synaptic pulse , synesthesia ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=350", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-350-386", "item_category": "Staves", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Mentalist's Staff](/Equipment.aspx?ID=350)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nMentalist's Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_mindlink_](/Spells.aspx?ID=195), [_phantom pain_](/Spells.aspx?ID=220)
\r\n\r\n\r\nMentalist's Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_paranoia_](/Spells.aspx?ID=214)
  • **3rd** [_hypercognition_](/Spells.aspx?ID=156), _phantom pain_
\r\n\r\n\r\nMentalist's Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_modify memory_](/Spells.aspx?ID=200), [_telepathy_](/Spells.aspx?ID=337)
  • **5th** _phantom pain_, [_synaptic pulse_](/Spells.aspx?ID=327), [_synesthesia_](/Spells.aspx?ID=328)
", "name": "Mentalist's Staff (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd paranoia 3rd hypercognition , phantom pain \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 593" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0", "speed": {}, "spell_markdown": "", "summary": " 2nd paranoia 3rd hypercognition , phantom pain ", "summary_markdown": " 2nd paranoia 3rd hypercognition , phantom pain ", "text": " Mentalist's Staff Source Core Rulebook pg. 592 4.0 Usage held in 1 hand --- This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Mentalist's Staff Source Core Rulebook pg. 593 4.0 Price 90 gp Bulk 1 --- Cantrip daze 1st mindlink , phantom pain <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mentalist's Staff (Greater) Source Core Rulebook pg. 593 4.0 Price 450 gp Bulk 1 --- 2nd paranoia 3rd hypercognition , phantom pain <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Mentalist's Staff (Major) Source Core Rulebook pg. 593 4.0 Price 1,800 gp Bulk 1 --- 4th modify memory , telepathy 5th phantom pain , synaptic pulse , synesthesia ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=350", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-350-387", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Mentalist's Staff](/Equipment.aspx?ID=350)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nMentalist's Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_mindlink_](/Spells.aspx?ID=195), [_phantom pain_](/Spells.aspx?ID=220)
\r\n\r\n\r\nMentalist's Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_paranoia_](/Spells.aspx?ID=214)
  • **3rd** [_hypercognition_](/Spells.aspx?ID=156), _phantom pain_
\r\n\r\n\r\nMentalist's Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_modify memory_](/Spells.aspx?ID=200), [_telepathy_](/Spells.aspx?ID=337)
  • **5th** _phantom pain_, [_synaptic pulse_](/Spells.aspx?ID=327), [_synesthesia_](/Spells.aspx?ID=328)
", "name": "Mentalist's Staff (Major)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 592 4.0\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 4th modify memory , telepathy 5th phantom pain , synaptic pulse , synesthesia \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 593" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0", "speed": {}, "spell_markdown": "", "summary": " 4th modify memory , telepathy 5th phantom pain , synaptic pulse , synesthesia ", "summary_markdown": " 4th modify memory , telepathy 5th phantom pain , synaptic pulse , synesthesia ", "text": " Mentalist's Staff Source Core Rulebook pg. 592 4.0 Usage held in 1 hand --- This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Mentalist's Staff Source Core Rulebook pg. 593 4.0 Price 90 gp Bulk 1 --- Cantrip daze 1st mindlink , phantom pain <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Mentalist's Staff (Greater) Source Core Rulebook pg. 593 4.0 Price 450 gp Bulk 1 --- 2nd paranoia 3rd hypercognition , phantom pain <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Mentalist's Staff (Major) Source Core Rulebook pg. 593 4.0 Price 1,800 gp Bulk 1 --- 4th modify memory , telepathy 5th phantom pain , synaptic pulse , synesthesia ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=350", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-351", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Abjuration](/Equipment.aspx?ID=351)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Abjuration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_shield_](/Spells.aspx?ID=280)
  • **1st** [_alarm_](/Spells.aspx?ID=7), [_feather fall_](/Spells.aspx?ID=111)
  • **2nd** [_dispel magic_](/Spells.aspx?ID=78), [_endure elements_](/Spells.aspx?ID=99), [_resist energy_](/Spells.aspx?ID=256)
\r\n\r\n\r\nStaff of Abjuration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _alarm_, [_glyph of warding_](/Spells.aspx?ID=138)
  • **4th** [_dimensional anchor_](/Spells.aspx?ID=70), _dispel magic_, _resist energy_
\r\n\r\n\r\nStaff of Abjuration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_banishment_](/Spells.aspx?ID=19), _endure elements_
  • **6th** _dispel magic_, [_repulsion_](/Spells.aspx?ID=254)
", "name": "Staff of Abjuration", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 593" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to …", "summary_markdown": "This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to …", "text": " Staff of Abjuration Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Abjuration Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip shield 1st alarm , feather fall 2nd dispel magic , endure elements , resist energy <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Abjuration (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd alarm , glyph of warding 4th dimensional anchor , dispel magic , resist energy <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Abjuration (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th banishment , endure elements 6th dispel magic , repulsion ", "trait": [ "Abjuration", "Magical", "Staff" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Abjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=351", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-351-388", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Abjuration](/Equipment.aspx?ID=351)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Abjuration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_shield_](/Spells.aspx?ID=280)
  • **1st** [_alarm_](/Spells.aspx?ID=7), [_feather fall_](/Spells.aspx?ID=111)
  • **2nd** [_dispel magic_](/Spells.aspx?ID=78), [_endure elements_](/Spells.aspx?ID=99), [_resist energy_](/Spells.aspx?ID=256)
\r\n\r\n\r\nStaff of Abjuration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _alarm_, [_glyph of warding_](/Spells.aspx?ID=138)
  • **4th** [_dimensional anchor_](/Spells.aspx?ID=70), _dispel magic_, _resist energy_
\r\n\r\n\r\nStaff of Abjuration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_banishment_](/Spells.aspx?ID=19), _endure elements_
  • **6th** _dispel magic_, [_repulsion_](/Spells.aspx?ID=254)
", "name": "Staff of Abjuration", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip shield 1st alarm , feather fall 2nd dispel magic , endure elements , resist energy \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip shield 1st alarm , feather fall 2nd dispel magic , endure elements , resist energy ", "summary_markdown": " Cantrip shield 1st alarm , feather fall 2nd dispel magic , endure elements , resist energy ", "text": " Staff of Abjuration Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Abjuration Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip shield 1st alarm , feather fall 2nd dispel magic , endure elements , resist energy <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Abjuration (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd alarm , glyph of warding 4th dimensional anchor , dispel magic , resist energy <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Abjuration (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th banishment , endure elements 6th dispel magic , repulsion ", "trait": [ "Abjuration", "Magical", "Staff" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Abjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=351", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-351-389", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Abjuration](/Equipment.aspx?ID=351)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Abjuration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_shield_](/Spells.aspx?ID=280)
  • **1st** [_alarm_](/Spells.aspx?ID=7), [_feather fall_](/Spells.aspx?ID=111)
  • **2nd** [_dispel magic_](/Spells.aspx?ID=78), [_endure elements_](/Spells.aspx?ID=99), [_resist energy_](/Spells.aspx?ID=256)
\r\n\r\n\r\nStaff of Abjuration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _alarm_, [_glyph of warding_](/Spells.aspx?ID=138)
  • **4th** [_dimensional anchor_](/Spells.aspx?ID=70), _dispel magic_, _resist energy_
\r\n\r\n\r\nStaff of Abjuration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_banishment_](/Spells.aspx?ID=19), _endure elements_
  • **6th** _dispel magic_, [_repulsion_](/Spells.aspx?ID=254)
", "name": "Staff of Abjuration (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd alarm , glyph of warding 4th dimensional anchor , dispel magic , resist energy \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " 3rd alarm , glyph of warding 4th dimensional anchor , dispel magic , resist energy ", "summary_markdown": " 3rd alarm , glyph of warding 4th dimensional anchor , dispel magic , resist energy ", "text": " Staff of Abjuration Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Abjuration Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip shield 1st alarm , feather fall 2nd dispel magic , endure elements , resist energy <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Abjuration (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd alarm , glyph of warding 4th dimensional anchor , dispel magic , resist energy <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Abjuration (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th banishment , endure elements 6th dispel magic , repulsion ", "trait": [ "Abjuration", "Magical", "Staff" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Abjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=351", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-351-390", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Abjuration](/Equipment.aspx?ID=351)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Abjuration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_shield_](/Spells.aspx?ID=280)
  • **1st** [_alarm_](/Spells.aspx?ID=7), [_feather fall_](/Spells.aspx?ID=111)
  • **2nd** [_dispel magic_](/Spells.aspx?ID=78), [_endure elements_](/Spells.aspx?ID=99), [_resist energy_](/Spells.aspx?ID=256)
\r\n\r\n\r\nStaff of Abjuration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _alarm_, [_glyph of warding_](/Spells.aspx?ID=138)
  • **4th** [_dimensional anchor_](/Spells.aspx?ID=70), _dispel magic_, _resist energy_
\r\n\r\n\r\nStaff of Abjuration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_banishment_](/Spells.aspx?ID=19), _endure elements_
  • **6th** _dispel magic_, [_repulsion_](/Spells.aspx?ID=254)
", "name": "Staff of Abjuration (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th banishment , endure elements 6th dispel magic , repulsion \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " 5th banishment , endure elements 6th dispel magic , repulsion ", "summary_markdown": " 5th banishment , endure elements 6th dispel magic , repulsion ", "text": " Staff of Abjuration Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Abjuration Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip shield 1st alarm , feather fall 2nd dispel magic , endure elements , resist energy <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Abjuration (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd alarm , glyph of warding 4th dimensional anchor , dispel magic , resist energy <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Abjuration (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th banishment , endure elements 6th dispel magic , repulsion ", "trait": [ "Abjuration", "Magical", "Staff" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Abjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=351", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-352", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Conjuration](/Equipment.aspx?ID=352)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Conjuration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_summon construct_](/Spells.aspx?ID=318), [_unseen servant_](/Spells.aspx?ID=352)
  • **2nd** [_obscuring mist_](/Spells.aspx?ID=210), [_phantom steed_](/Spells.aspx?ID=221), _summon construct_, [_summon elemental_](/Spells.aspx?ID=320)
\r\n\r\n\r\nStaff of Conjuration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_stinking cloud_](/Spells.aspx?ID=309), _summon construct_, _summon elemental_
  • **4th** [_creation_](/Spells.aspx?ID=54), _phantom steed_, _summon construct_, _summon elemental_
\r\n\r\n\r\nStaff of Conjuration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_black tentacles_](/Spells.aspx?ID=23), _summon construct_, _summon elemental_
  • **6th** _phantom steed_, _summon construct_, _summon elemental_
", "name": "Staff of Conjuration", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 593" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic. ", "summary_markdown": "This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic. ", "text": " Staff of Conjuration Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Conjuration Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip tanglefoot 1st summon construct , unseen servant 2nd obscuring mist , phantom steed , summon construct , summon elemental <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Conjuration (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd stinking cloud , summon construct , summon elemental 4th creation , phantom steed , summon construct , summon elemental <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Conjuration (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th black tentacles , summon construct , summon elemental 6th phantom steed , summon construct , summon elemental ", "trait": [ "Conjuration", "Magical", "Staff" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Conjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=352", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-352-391", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Conjuration](/Equipment.aspx?ID=352)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Conjuration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_summon construct_](/Spells.aspx?ID=318), [_unseen servant_](/Spells.aspx?ID=352)
  • **2nd** [_obscuring mist_](/Spells.aspx?ID=210), [_phantom steed_](/Spells.aspx?ID=221), _summon construct_, [_summon elemental_](/Spells.aspx?ID=320)
\r\n\r\n\r\nStaff of Conjuration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_stinking cloud_](/Spells.aspx?ID=309), _summon construct_, _summon elemental_
  • **4th** [_creation_](/Spells.aspx?ID=54), _phantom steed_, _summon construct_, _summon elemental_
\r\n\r\n\r\nStaff of Conjuration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_black tentacles_](/Spells.aspx?ID=23), _summon construct_, _summon elemental_
  • **6th** _phantom steed_, _summon construct_, _summon elemental_
", "name": "Staff of Conjuration", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip tanglefoot 1st summon construct , unseen servant 2nd obscuring mist , phantom steed , summon construct , …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip tanglefoot 1st summon construct , unseen servant 2nd obscuring mist , phantom steed , summon construct , …", "summary_markdown": " Cantrip tanglefoot 1st summon construct , unseen servant 2nd obscuring mist , phantom steed , summon construct , …", "text": " Staff of Conjuration Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Conjuration Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip tanglefoot 1st summon construct , unseen servant 2nd obscuring mist , phantom steed , summon construct , summon elemental <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Conjuration (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd stinking cloud , summon construct , summon elemental 4th creation , phantom steed , summon construct , summon elemental <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Conjuration (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th black tentacles , summon construct , summon elemental 6th phantom steed , summon construct , summon elemental ", "trait": [ "Conjuration", "Magical", "Staff" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Conjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=352", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-352-392", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Conjuration](/Equipment.aspx?ID=352)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Conjuration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_summon construct_](/Spells.aspx?ID=318), [_unseen servant_](/Spells.aspx?ID=352)
  • **2nd** [_obscuring mist_](/Spells.aspx?ID=210), [_phantom steed_](/Spells.aspx?ID=221), _summon construct_, [_summon elemental_](/Spells.aspx?ID=320)
\r\n\r\n\r\nStaff of Conjuration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_stinking cloud_](/Spells.aspx?ID=309), _summon construct_, _summon elemental_
  • **4th** [_creation_](/Spells.aspx?ID=54), _phantom steed_, _summon construct_, _summon elemental_
\r\n\r\n\r\nStaff of Conjuration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_black tentacles_](/Spells.aspx?ID=23), _summon construct_, _summon elemental_
  • **6th** _phantom steed_, _summon construct_, _summon elemental_
", "name": "Staff of Conjuration (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd stinking cloud , summon construct , summon elemental 4th creation , phantom steed , summon construct , summon elemental \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " 3rd stinking cloud , summon construct , summon elemental 4th creation , phantom steed , summon construct , summon elemental ", "summary_markdown": " 3rd stinking cloud , summon construct , summon elemental 4th creation , phantom steed , summon construct , summon elemental ", "text": " Staff of Conjuration Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Conjuration Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip tanglefoot 1st summon construct , unseen servant 2nd obscuring mist , phantom steed , summon construct , summon elemental <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Conjuration (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd stinking cloud , summon construct , summon elemental 4th creation , phantom steed , summon construct , summon elemental <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Conjuration (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th black tentacles , summon construct , summon elemental 6th phantom steed , summon construct , summon elemental ", "trait": [ "Conjuration", "Magical", "Staff" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Conjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=352", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-352-393", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Conjuration](/Equipment.aspx?ID=352)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Conjuration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_summon construct_](/Spells.aspx?ID=318), [_unseen servant_](/Spells.aspx?ID=352)
  • **2nd** [_obscuring mist_](/Spells.aspx?ID=210), [_phantom steed_](/Spells.aspx?ID=221), _summon construct_, [_summon elemental_](/Spells.aspx?ID=320)
\r\n\r\n\r\nStaff of Conjuration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_stinking cloud_](/Spells.aspx?ID=309), _summon construct_, _summon elemental_
  • **4th** [_creation_](/Spells.aspx?ID=54), _phantom steed_, _summon construct_, _summon elemental_
\r\n\r\n\r\nStaff of Conjuration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_black tentacles_](/Spells.aspx?ID=23), _summon construct_, _summon elemental_
  • **6th** _phantom steed_, _summon construct_, _summon elemental_
", "name": "Staff of Conjuration (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th black tentacles , summon construct , summon elemental 6th phantom steed , summon construct , summon elemental \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " 5th black tentacles , summon construct , summon elemental 6th phantom steed , summon construct , summon elemental ", "summary_markdown": " 5th black tentacles , summon construct , summon elemental 6th phantom steed , summon construct , summon elemental ", "text": " Staff of Conjuration Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Conjuration Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip tanglefoot 1st summon construct , unseen servant 2nd obscuring mist , phantom steed , summon construct , summon elemental <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Conjuration (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd stinking cloud , summon construct , summon elemental 4th creation , phantom steed , summon construct , summon elemental <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Conjuration (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th black tentacles , summon construct , summon elemental 6th phantom steed , summon construct , summon elemental ", "trait": [ "Conjuration", "Magical", "Staff" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Conjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=352", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-353", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Divination](/Equipment.aspx?ID=353)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSemiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Divination\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_detect magic_](/Spells.aspx?ID=66)
  • **1st** [_true strike_](/Spells.aspx?ID=345)
  • **2nd** [_comprehend language_](/Spells.aspx?ID=46), [_darkvision_](/Spells.aspx?ID=60), [_see invisibility_](/Spells.aspx?ID=271)
\r\n\r\n\r\nStaff of Divination (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), _darkvision_
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), _comprehend language_, [_telepathy_](/Spells.aspx?ID=337)
\r\n\r\n\r\nStaff of Divination (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_prying eye_](/Spells.aspx?ID=239), [_sending_](/Spells.aspx?ID=272)
  • **6th** _telepathy_, [_true seeing_](/Spells.aspx?ID=344)
", "name": "Staff of Divination", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSemiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 593" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance …", "summary_markdown": "Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance …", "text": " Staff of Divination Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Divination Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip detect magic 1st true strike 2nd comprehend language , darkvision , see invisibility <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Divination (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd clairaudience , darkvision 4th clairvoyance , comprehend language , telepathy <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Divination (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th prying eye , sending 6th telepathy , true seeing ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=353", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-353-394", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Divination](/Equipment.aspx?ID=353)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSemiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Divination\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_detect magic_](/Spells.aspx?ID=66)
  • **1st** [_true strike_](/Spells.aspx?ID=345)
  • **2nd** [_comprehend language_](/Spells.aspx?ID=46), [_darkvision_](/Spells.aspx?ID=60), [_see invisibility_](/Spells.aspx?ID=271)
\r\n\r\n\r\nStaff of Divination (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), _darkvision_
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), _comprehend language_, [_telepathy_](/Spells.aspx?ID=337)
\r\n\r\n\r\nStaff of Divination (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_prying eye_](/Spells.aspx?ID=239), [_sending_](/Spells.aspx?ID=272)
  • **6th** _telepathy_, [_true seeing_](/Spells.aspx?ID=344)
", "name": "Staff of Divination", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip detect magic 1st true strike 2nd comprehend language , darkvision , see invisibility \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip detect magic 1st true strike 2nd comprehend language , darkvision , see invisibility ", "summary_markdown": " Cantrip detect magic 1st true strike 2nd comprehend language , darkvision , see invisibility ", "text": " Staff of Divination Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Divination Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip detect magic 1st true strike 2nd comprehend language , darkvision , see invisibility <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Divination (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd clairaudience , darkvision 4th clairvoyance , comprehend language , telepathy <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Divination (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th prying eye , sending 6th telepathy , true seeing ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=353", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-353-395", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Divination](/Equipment.aspx?ID=353)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSemiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Divination\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_detect magic_](/Spells.aspx?ID=66)
  • **1st** [_true strike_](/Spells.aspx?ID=345)
  • **2nd** [_comprehend language_](/Spells.aspx?ID=46), [_darkvision_](/Spells.aspx?ID=60), [_see invisibility_](/Spells.aspx?ID=271)
\r\n\r\n\r\nStaff of Divination (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), _darkvision_
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), _comprehend language_, [_telepathy_](/Spells.aspx?ID=337)
\r\n\r\n\r\nStaff of Divination (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_prying eye_](/Spells.aspx?ID=239), [_sending_](/Spells.aspx?ID=272)
  • **6th** _telepathy_, [_true seeing_](/Spells.aspx?ID=344)
", "name": "Staff of Divination (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd clairaudience , darkvision 4th clairvoyance , comprehend language , telepathy \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " 3rd clairaudience , darkvision 4th clairvoyance , comprehend language , telepathy ", "summary_markdown": " 3rd clairaudience , darkvision 4th clairvoyance , comprehend language , telepathy ", "text": " Staff of Divination Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Divination Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip detect magic 1st true strike 2nd comprehend language , darkvision , see invisibility <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Divination (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd clairaudience , darkvision 4th clairvoyance , comprehend language , telepathy <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Divination (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th prying eye , sending 6th telepathy , true seeing ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=353", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-353-396", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Divination](/Equipment.aspx?ID=353)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSemiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Divination\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_detect magic_](/Spells.aspx?ID=66)
  • **1st** [_true strike_](/Spells.aspx?ID=345)
  • **2nd** [_comprehend language_](/Spells.aspx?ID=46), [_darkvision_](/Spells.aspx?ID=60), [_see invisibility_](/Spells.aspx?ID=271)
\r\n\r\n\r\nStaff of Divination (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), _darkvision_
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), _comprehend language_, [_telepathy_](/Spells.aspx?ID=337)
\r\n\r\n\r\nStaff of Divination (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_prying eye_](/Spells.aspx?ID=239), [_sending_](/Spells.aspx?ID=272)
  • **6th** _telepathy_, [_true seeing_](/Spells.aspx?ID=344)
", "name": "Staff of Divination (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th prying eye , sending 6th telepathy , true seeing \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " 5th prying eye , sending 6th telepathy , true seeing ", "summary_markdown": " 5th prying eye , sending 6th telepathy , true seeing ", "text": " Staff of Divination Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Divination Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip detect magic 1st true strike 2nd comprehend language , darkvision , see invisibility <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Divination (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd clairaudience , darkvision 4th clairvoyance , comprehend language , telepathy <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Divination (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th prying eye , sending 6th telepathy , true seeing ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=353", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-354", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Enchantment](/Equipment.aspx?ID=354)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Enchantment\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_charm_](/Spells.aspx?ID=34), [_command_](/Spells.aspx?ID=45)
  • **2nd** [_hideous laughter_](/Spells.aspx?ID=150), [_touch of idiocy_](/Spells.aspx?ID=341)
\r\n\r\n\r\nStaff of Enchantment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_paralyze_](/Spells.aspx?ID=213)
  • **4th** _charm_, [_confusion_](/Spells.aspx?ID=48), [_suggestion_](/Spells.aspx?ID=315)
\r\n\r\n\r\nStaff of Enchantment (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _command_, [_crushing despair_](/Spells.aspx?ID=57)
  • **6th** [_dominate_](/Spells.aspx?ID=87), [_feeblemind_](/Spells.aspx?ID=112)
", "name": "Staff of Enchantment", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 593" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to …", "summary_markdown": "A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to …", "text": " Staff of Enchantment Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Enchantment Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip daze 1st charm , command 2nd hideous laughter , touch of idiocy <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Enchantment (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd paralyze 4th charm , confusion , suggestion <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Enchantment (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th command , crushing despair 6th dominate , feeblemind ", "trait": [ "Enchantment", "Magical", "Staff" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Enchantment", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=354", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-354-397", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Enchantment](/Equipment.aspx?ID=354)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Enchantment\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_charm_](/Spells.aspx?ID=34), [_command_](/Spells.aspx?ID=45)
  • **2nd** [_hideous laughter_](/Spells.aspx?ID=150), [_touch of idiocy_](/Spells.aspx?ID=341)
\r\n\r\n\r\nStaff of Enchantment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_paralyze_](/Spells.aspx?ID=213)
  • **4th** _charm_, [_confusion_](/Spells.aspx?ID=48), [_suggestion_](/Spells.aspx?ID=315)
\r\n\r\n\r\nStaff of Enchantment (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _command_, [_crushing despair_](/Spells.aspx?ID=57)
  • **6th** [_dominate_](/Spells.aspx?ID=87), [_feeblemind_](/Spells.aspx?ID=112)
", "name": "Staff of Enchantment", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip daze 1st charm , command 2nd hideous laughter , touch of idiocy \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip daze 1st charm , command 2nd hideous laughter , touch of idiocy ", "summary_markdown": " Cantrip daze 1st charm , command 2nd hideous laughter , touch of idiocy ", "text": " Staff of Enchantment Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Enchantment Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip daze 1st charm , command 2nd hideous laughter , touch of idiocy <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Enchantment (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd paralyze 4th charm , confusion , suggestion <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Enchantment (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th command , crushing despair 6th dominate , feeblemind ", "trait": [ "Enchantment", "Magical", "Staff" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Enchantment", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=354", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-354-398", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Enchantment](/Equipment.aspx?ID=354)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Enchantment\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_charm_](/Spells.aspx?ID=34), [_command_](/Spells.aspx?ID=45)
  • **2nd** [_hideous laughter_](/Spells.aspx?ID=150), [_touch of idiocy_](/Spells.aspx?ID=341)
\r\n\r\n\r\nStaff of Enchantment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_paralyze_](/Spells.aspx?ID=213)
  • **4th** _charm_, [_confusion_](/Spells.aspx?ID=48), [_suggestion_](/Spells.aspx?ID=315)
\r\n\r\n\r\nStaff of Enchantment (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _command_, [_crushing despair_](/Spells.aspx?ID=57)
  • **6th** [_dominate_](/Spells.aspx?ID=87), [_feeblemind_](/Spells.aspx?ID=112)
", "name": "Staff of Enchantment (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd paralyze 4th charm , confusion , suggestion \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " 3rd paralyze 4th charm , confusion , suggestion ", "summary_markdown": " 3rd paralyze 4th charm , confusion , suggestion ", "text": " Staff of Enchantment Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Enchantment Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip daze 1st charm , command 2nd hideous laughter , touch of idiocy <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Enchantment (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd paralyze 4th charm , confusion , suggestion <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Enchantment (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th command , crushing despair 6th dominate , feeblemind ", "trait": [ "Enchantment", "Magical", "Staff" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Enchantment", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=354", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-354-399", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Enchantment](/Equipment.aspx?ID=354)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Enchantment\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_charm_](/Spells.aspx?ID=34), [_command_](/Spells.aspx?ID=45)
  • **2nd** [_hideous laughter_](/Spells.aspx?ID=150), [_touch of idiocy_](/Spells.aspx?ID=341)
\r\n\r\n\r\nStaff of Enchantment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_paralyze_](/Spells.aspx?ID=213)
  • **4th** _charm_, [_confusion_](/Spells.aspx?ID=48), [_suggestion_](/Spells.aspx?ID=315)
\r\n\r\n\r\nStaff of Enchantment (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _command_, [_crushing despair_](/Spells.aspx?ID=57)
  • **6th** [_dominate_](/Spells.aspx?ID=87), [_feeblemind_](/Spells.aspx?ID=112)
", "name": "Staff of Enchantment (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th command , crushing despair 6th dominate , feeblemind \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " 5th command , crushing despair 6th dominate , feeblemind ", "summary_markdown": " 5th command , crushing despair 6th dominate , feeblemind ", "text": " Staff of Enchantment Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Enchantment Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip daze 1st charm , command 2nd hideous laughter , touch of idiocy <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Enchantment (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd paralyze 4th charm , confusion , suggestion <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Enchantment (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th command , crushing despair 6th dominate , feeblemind ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=354", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-355", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Evocation](/Equipment.aspx?ID=355)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Evocation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ray of frost_](/Spells.aspx?ID=245)
  • **1st** [_magic missile_](/Spells.aspx?ID=180), [_shocking grasp_](/Spells.aspx?ID=283)
  • **2nd** [_acid arrow_](/Spells.aspx?ID=2), [_glitterdust_](/Spells.aspx?ID=136)
\r\n\r\n\r\nStaff of Evocation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_lightning bolt_](/Spells.aspx?ID=172), _magic missile_
  • **4th** [_fireball_](/Spells.aspx?ID=119), [_weapon storm_](/Spells.aspx?ID=373)
\r\n\r\n\r\nStaff of Evocation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), _magic missile_
  • **6th** [_chain lightning_](/Spells.aspx?ID=33), [_wall of force_](/Spells.aspx?ID=363)
", "name": "Staff of Evocation", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 593" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to …", "summary_markdown": "This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to …", "text": " Staff of Evocation Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Evocation Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip ray of frost 1st magic missile , shocking grasp 2nd acid arrow , glitterdust <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Evocation (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd lightning bolt , magic missile 4th fireball , weapon storm <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Evocation (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th cone of cold , magic missile 6th chain lightning , wall of force ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=355", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-355-400", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Evocation](/Equipment.aspx?ID=355)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Evocation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ray of frost_](/Spells.aspx?ID=245)
  • **1st** [_magic missile_](/Spells.aspx?ID=180), [_shocking grasp_](/Spells.aspx?ID=283)
  • **2nd** [_acid arrow_](/Spells.aspx?ID=2), [_glitterdust_](/Spells.aspx?ID=136)
\r\n\r\n\r\nStaff of Evocation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_lightning bolt_](/Spells.aspx?ID=172), _magic missile_
  • **4th** [_fireball_](/Spells.aspx?ID=119), [_weapon storm_](/Spells.aspx?ID=373)
\r\n\r\n\r\nStaff of Evocation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), _magic missile_
  • **6th** [_chain lightning_](/Spells.aspx?ID=33), [_wall of force_](/Spells.aspx?ID=363)
", "name": "Staff of Evocation", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip ray of frost 1st magic missile , shocking grasp 2nd acid arrow , glitterdust \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip ray of frost 1st magic missile , shocking grasp 2nd acid arrow , glitterdust ", "summary_markdown": " Cantrip ray of frost 1st magic missile , shocking grasp 2nd acid arrow , glitterdust ", "text": " Staff of Evocation Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Evocation Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip ray of frost 1st magic missile , shocking grasp 2nd acid arrow , glitterdust <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Evocation (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd lightning bolt , magic missile 4th fireball , weapon storm <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Evocation (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th cone of cold , magic missile 6th chain lightning , wall of force ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=355", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-355-401", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Evocation](/Equipment.aspx?ID=355)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Evocation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ray of frost_](/Spells.aspx?ID=245)
  • **1st** [_magic missile_](/Spells.aspx?ID=180), [_shocking grasp_](/Spells.aspx?ID=283)
  • **2nd** [_acid arrow_](/Spells.aspx?ID=2), [_glitterdust_](/Spells.aspx?ID=136)
\r\n\r\n\r\nStaff of Evocation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_lightning bolt_](/Spells.aspx?ID=172), _magic missile_
  • **4th** [_fireball_](/Spells.aspx?ID=119), [_weapon storm_](/Spells.aspx?ID=373)
\r\n\r\n\r\nStaff of Evocation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), _magic missile_
  • **6th** [_chain lightning_](/Spells.aspx?ID=33), [_wall of force_](/Spells.aspx?ID=363)
", "name": "Staff of Evocation (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd lightning bolt , magic missile 4th fireball , weapon storm \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " 3rd lightning bolt , magic missile 4th fireball , weapon storm ", "summary_markdown": " 3rd lightning bolt , magic missile 4th fireball , weapon storm ", "text": " Staff of Evocation Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Evocation Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip ray of frost 1st magic missile , shocking grasp 2nd acid arrow , glitterdust <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Evocation (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd lightning bolt , magic missile 4th fireball , weapon storm <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Evocation (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th cone of cold , magic missile 6th chain lightning , wall of force ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=355", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-355-402", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Evocation](/Equipment.aspx?ID=355)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Evocation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ray of frost_](/Spells.aspx?ID=245)
  • **1st** [_magic missile_](/Spells.aspx?ID=180), [_shocking grasp_](/Spells.aspx?ID=283)
  • **2nd** [_acid arrow_](/Spells.aspx?ID=2), [_glitterdust_](/Spells.aspx?ID=136)
\r\n\r\n\r\nStaff of Evocation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_lightning bolt_](/Spells.aspx?ID=172), _magic missile_
  • **4th** [_fireball_](/Spells.aspx?ID=119), [_weapon storm_](/Spells.aspx?ID=373)
\r\n\r\n\r\nStaff of Evocation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), _magic missile_
  • **6th** [_chain lightning_](/Spells.aspx?ID=33), [_wall of force_](/Spells.aspx?ID=363)
", "name": "Staff of Evocation (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 593 4.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th cone of cold , magic missile 6th chain lightning , wall of force \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "summary": " 5th cone of cold , magic missile 6th chain lightning , wall of force ", "summary_markdown": " 5th cone of cold , magic missile 6th chain lightning , wall of force ", "text": " Staff of Evocation Source Core Rulebook pg. 593 4.0 Usage held in 1 hand --- This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Evocation Source Core Rulebook pg. 594 4.0 Price 230 gp Bulk 1 --- Cantrip ray of frost 1st magic missile , shocking grasp 2nd acid arrow , glitterdust <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Evocation (Greater) Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1 --- 3rd lightning bolt , magic missile 4th fireball , weapon storm <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Evocation (Major) Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1 --- 5th cone of cold , magic missile 6th chain lightning , wall of force ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=355", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-356", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Fire](/Equipment.aspx?ID=356)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Fire\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_produce flame_](/Spells.aspx?ID=236)
  • **1st** [_burning hands_](/Spells.aspx?ID=30)
\r\n\r\n\r\nStaff of Fire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** _burning hands_, [_flaming sphere_](/Spells.aspx?ID=121)
  • **3rd** _flaming sphere_, [_fireball_](/Spells.aspx?ID=119)
\r\n\r\n\r\nStaff of Fire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_fire shield_](/Spells.aspx?ID=118), _fireball_, [_wall of fire_](/Spells.aspx?ID=362)
  • **5th** _fireball_, _wall of fire_
", "name": "Staff of Fire", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact …", "summary_markdown": "This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact …", "text": " Staff of Fire Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Fire Source Core Rulebook pg. 595 4.0 Price 60 gp Bulk 1 --- Cantrip produce flame 1st burning hands <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Fire (Greater) Source Core Rulebook pg. 595 4.0 Price 450 gp Bulk 1 --- 2nd burning hands , flaming sphere 3rd flaming sphere , fireball <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Fire (Major) Source Core Rulebook pg. 595 4.0 Price 1,800 gp Bulk 1 --- 4th fire shield , fireball , wall of fire 5th fireball , wall of fire ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=356", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-356-403", "item_category": "Staves", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Fire](/Equipment.aspx?ID=356)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Fire\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_produce flame_](/Spells.aspx?ID=236)
  • **1st** [_burning hands_](/Spells.aspx?ID=30)
\r\n\r\n\r\nStaff of Fire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** _burning hands_, [_flaming sphere_](/Spells.aspx?ID=121)
  • **3rd** _flaming sphere_, [_fireball_](/Spells.aspx?ID=119)
\r\n\r\n\r\nStaff of Fire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_fire shield_](/Spells.aspx?ID=118), _fireball_, [_wall of fire_](/Spells.aspx?ID=362)
  • **5th** _fireball_, _wall of fire_
", "name": "Staff of Fire", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip produce flame 1st burning hands \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip produce flame 1st burning hands ", "summary_markdown": " Cantrip produce flame 1st burning hands ", "text": " Staff of Fire Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Fire Source Core Rulebook pg. 595 4.0 Price 60 gp Bulk 1 --- Cantrip produce flame 1st burning hands <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Fire (Greater) Source Core Rulebook pg. 595 4.0 Price 450 gp Bulk 1 --- 2nd burning hands , flaming sphere 3rd flaming sphere , fireball <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Fire (Major) Source Core Rulebook pg. 595 4.0 Price 1,800 gp Bulk 1 --- 4th fire shield , fireball , wall of fire 5th fireball , wall of fire ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=356", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-356-404", "item_category": "Staves", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Fire](/Equipment.aspx?ID=356)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Fire\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_produce flame_](/Spells.aspx?ID=236)
  • **1st** [_burning hands_](/Spells.aspx?ID=30)
\r\n\r\n\r\nStaff of Fire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** _burning hands_, [_flaming sphere_](/Spells.aspx?ID=121)
  • **3rd** _flaming sphere_, [_fireball_](/Spells.aspx?ID=119)
\r\n\r\n\r\nStaff of Fire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_fire shield_](/Spells.aspx?ID=118), _fireball_, [_wall of fire_](/Spells.aspx?ID=362)
  • **5th** _fireball_, _wall of fire_
", "name": "Staff of Fire (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd burning hands , flaming sphere 3rd flaming sphere , fireball \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " 2nd burning hands , flaming sphere 3rd flaming sphere , fireball ", "summary_markdown": " 2nd burning hands , flaming sphere 3rd flaming sphere , fireball ", "text": " Staff of Fire Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Fire Source Core Rulebook pg. 595 4.0 Price 60 gp Bulk 1 --- Cantrip produce flame 1st burning hands <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Fire (Greater) Source Core Rulebook pg. 595 4.0 Price 450 gp Bulk 1 --- 2nd burning hands , flaming sphere 3rd flaming sphere , fireball <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Fire (Major) Source Core Rulebook pg. 595 4.0 Price 1,800 gp Bulk 1 --- 4th fire shield , fireball , wall of fire 5th fireball , wall of fire ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=356", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-356-405", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Fire](/Equipment.aspx?ID=356)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Fire\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_produce flame_](/Spells.aspx?ID=236)
  • **1st** [_burning hands_](/Spells.aspx?ID=30)
\r\n\r\n\r\nStaff of Fire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** _burning hands_, [_flaming sphere_](/Spells.aspx?ID=121)
  • **3rd** _flaming sphere_, [_fireball_](/Spells.aspx?ID=119)
\r\n\r\n\r\nStaff of Fire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_fire shield_](/Spells.aspx?ID=118), _fireball_, [_wall of fire_](/Spells.aspx?ID=362)
  • **5th** _fireball_, _wall of fire_
", "name": "Staff of Fire (Major)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 4th fire shield , fireball , wall of fire 5th fireball , wall of fire \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " 4th fire shield , fireball , wall of fire 5th fireball , wall of fire ", "summary_markdown": " 4th fire shield , fireball , wall of fire 5th fireball , wall of fire ", "text": " Staff of Fire Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Fire Source Core Rulebook pg. 595 4.0 Price 60 gp Bulk 1 --- Cantrip produce flame 1st burning hands <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Fire (Greater) Source Core Rulebook pg. 595 4.0 Price 450 gp Bulk 1 --- 2nd burning hands , flaming sphere 3rd flaming sphere , fireball <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Fire (Major) Source Core Rulebook pg. 595 4.0 Price 1,800 gp Bulk 1 --- 4th fire shield , fireball , wall of fire 5th fireball , wall of fire ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=356", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-357", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Healing](/Equipment.aspx?ID=357)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the [_heal_](/Spells.aspx?ID=148) spell using your own spell slots or using charges from the staff.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Healing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +1. \n
  • **Cantrip** [_stabilize_](/Spells.aspx?ID=307)
  • **1st** _heal_
\r\n\r\n\r\nStaff of Healing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 470 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +2. \n
  • **2nd** _heal_, [_restoration_](/Spells.aspx?ID=258), [_restore senses_](/Spells.aspx?ID=259)
  • **3rd** _heal_, [_remove disease_](/Spells.aspx?ID=251)
\r\n\r\n\r\nStaff of Healing (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +3. \n
  • **4th** _heal_, _restoration_
  • **5th** [_breath of life_](/Spells.aspx?ID=29), _heal_, _remove disease_
\r\n\r\n\r\nStaff of Healing (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 9,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +4. \n
  • **6th** _heal_, _restoration_, _restore senses_
  • **7th** _heal_, [_regenerate_](/Spells.aspx?ID=248), _remove disease_
", "name": "Staff of Healing", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing …", "summary_markdown": "Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing …", "text": " Staff of Healing Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Staff of Healing Source Core Rulebook pg. 595 4.0 Price 90 gp Bulk 1 --- The item bonus granted to heal spells is +1. Cantrip stabilize 1st heal <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Healing (Greater) Source Core Rulebook pg. 595 4.0 Price 470 gp Bulk 1 --- The item bonus granted to heal spells is +2. 2nd heal , restoration , restore senses 3rd heal , remove disease <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Healing (Major) Source Core Rulebook pg. 595 4.0 Price 1,800 gp Bulk 1 --- The item bonus granted to heal spells is +3. 4th heal , restoration 5th breath of life , heal , remove disease <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Healing (True) Source Core Rulebook pg. 595 4.0 Price 9,200 gp Bulk 1 --- The item bonus granted to heal spells is +4. 6th heal , restoration , restore senses 7th heal , regenerate , remove disease ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=357", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-357-406", "item_category": "Staves", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Healing](/Equipment.aspx?ID=357)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the [_heal_](/Spells.aspx?ID=148) spell using your own spell slots or using charges from the staff.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Healing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +1. \n
  • **Cantrip** [_stabilize_](/Spells.aspx?ID=307)
  • **1st** _heal_
\r\n\r\n\r\nStaff of Healing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 470 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +2. \n
  • **2nd** _heal_, [_restoration_](/Spells.aspx?ID=258), [_restore senses_](/Spells.aspx?ID=259)
  • **3rd** _heal_, [_remove disease_](/Spells.aspx?ID=251)
\r\n\r\n\r\nStaff of Healing (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +3. \n
  • **4th** _heal_, _restoration_
  • **5th** [_breath of life_](/Spells.aspx?ID=29), _heal_, _remove disease_
\r\n\r\n\r\nStaff of Healing (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 9,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +4. \n
  • **6th** _heal_, _restoration_, _restore senses_
  • **7th** _heal_, [_regenerate_](/Spells.aspx?ID=248), _remove disease_
", "name": "Staff of Healing", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus granted to heal spells is +1. Cantrip stabilize 1st heal \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus granted to heal spells is +1. Cantrip stabilize 1st heal ", "summary_markdown": "The item bonus granted to heal spells is +1. Cantrip stabilize 1st heal ", "text": " Staff of Healing Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Staff of Healing Source Core Rulebook pg. 595 4.0 Price 90 gp Bulk 1 --- The item bonus granted to heal spells is +1. Cantrip stabilize 1st heal <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Healing (Greater) Source Core Rulebook pg. 595 4.0 Price 470 gp Bulk 1 --- The item bonus granted to heal spells is +2. 2nd heal , restoration , restore senses 3rd heal , remove disease <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Healing (Major) Source Core Rulebook pg. 595 4.0 Price 1,800 gp Bulk 1 --- The item bonus granted to heal spells is +3. 4th heal , restoration 5th breath of life , heal , remove disease <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Healing (True) Source Core Rulebook pg. 595 4.0 Price 9,200 gp Bulk 1 --- The item bonus granted to heal spells is +4. 6th heal , restoration , restore senses 7th heal , regenerate , remove disease ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=357", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-357-407", "item_category": "Staves", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Healing](/Equipment.aspx?ID=357)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the [_heal_](/Spells.aspx?ID=148) spell using your own spell slots or using charges from the staff.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Healing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +1. \n
  • **Cantrip** [_stabilize_](/Spells.aspx?ID=307)
  • **1st** _heal_
\r\n\r\n\r\nStaff of Healing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 470 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +2. \n
  • **2nd** _heal_, [_restoration_](/Spells.aspx?ID=258), [_restore senses_](/Spells.aspx?ID=259)
  • **3rd** _heal_, [_remove disease_](/Spells.aspx?ID=251)
\r\n\r\n\r\nStaff of Healing (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +3. \n
  • **4th** _heal_, _restoration_
  • **5th** [_breath of life_](/Spells.aspx?ID=29), _heal_, _remove disease_
\r\n\r\n\r\nStaff of Healing (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 9,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +4. \n
  • **6th** _heal_, _restoration_, _restore senses_
  • **7th** _heal_, [_regenerate_](/Spells.aspx?ID=248), _remove disease_
", "name": "Staff of Healing (Greater)", "pfs": "Standard", "price": 47000, "price_raw": "470 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 470 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus granted to heal spells is +2. 2nd heal , restoration , restore senses 3rd heal , remove disease \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus granted to heal spells is +2. 2nd heal , restoration , restore senses 3rd heal , remove disease ", "summary_markdown": "The item bonus granted to heal spells is +2. 2nd heal , restoration , restore senses 3rd heal , remove disease ", "text": " Staff of Healing Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Staff of Healing Source Core Rulebook pg. 595 4.0 Price 90 gp Bulk 1 --- The item bonus granted to heal spells is +1. Cantrip stabilize 1st heal <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Healing (Greater) Source Core Rulebook pg. 595 4.0 Price 470 gp Bulk 1 --- The item bonus granted to heal spells is +2. 2nd heal , restoration , restore senses 3rd heal , remove disease <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Healing (Major) Source Core Rulebook pg. 595 4.0 Price 1,800 gp Bulk 1 --- The item bonus granted to heal spells is +3. 4th heal , restoration 5th breath of life , heal , remove disease <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Healing (True) Source Core Rulebook pg. 595 4.0 Price 9,200 gp Bulk 1 --- The item bonus granted to heal spells is +4. 6th heal , restoration , restore senses 7th heal , regenerate , remove disease ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=357", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-357-408", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Healing](/Equipment.aspx?ID=357)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the [_heal_](/Spells.aspx?ID=148) spell using your own spell slots or using charges from the staff.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Healing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +1. \n
  • **Cantrip** [_stabilize_](/Spells.aspx?ID=307)
  • **1st** _heal_
\r\n\r\n\r\nStaff of Healing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 470 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +2. \n
  • **2nd** _heal_, [_restoration_](/Spells.aspx?ID=258), [_restore senses_](/Spells.aspx?ID=259)
  • **3rd** _heal_, [_remove disease_](/Spells.aspx?ID=251)
\r\n\r\n\r\nStaff of Healing (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +3. \n
  • **4th** _heal_, _restoration_
  • **5th** [_breath of life_](/Spells.aspx?ID=29), _heal_, _remove disease_
\r\n\r\n\r\nStaff of Healing (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 9,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +4. \n
  • **6th** _heal_, _restoration_, _restore senses_
  • **7th** _heal_, [_regenerate_](/Spells.aspx?ID=248), _remove disease_
", "name": "Staff of Healing (Major)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus granted to heal spells is +3. 4th heal , restoration 5th breath of life , heal , remove disease \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus granted to heal spells is +3. 4th heal , restoration 5th breath of life , heal , remove disease ", "summary_markdown": "The item bonus granted to heal spells is +3. 4th heal , restoration 5th breath of life , heal , remove disease ", "text": " Staff of Healing Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Staff of Healing Source Core Rulebook pg. 595 4.0 Price 90 gp Bulk 1 --- The item bonus granted to heal spells is +1. Cantrip stabilize 1st heal <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Healing (Greater) Source Core Rulebook pg. 595 4.0 Price 470 gp Bulk 1 --- The item bonus granted to heal spells is +2. 2nd heal , restoration , restore senses 3rd heal , remove disease <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Healing (Major) Source Core Rulebook pg. 595 4.0 Price 1,800 gp Bulk 1 --- The item bonus granted to heal spells is +3. 4th heal , restoration 5th breath of life , heal , remove disease <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Healing (True) Source Core Rulebook pg. 595 4.0 Price 9,200 gp Bulk 1 --- The item bonus granted to heal spells is +4. 6th heal , restoration , restore senses 7th heal , regenerate , remove disease ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=357", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-357-409", "item_category": "Staves", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Healing](/Equipment.aspx?ID=357)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the [_heal_](/Spells.aspx?ID=148) spell using your own spell slots or using charges from the staff.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Healing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +1. \n
  • **Cantrip** [_stabilize_](/Spells.aspx?ID=307)
  • **1st** _heal_
\r\n\r\n\r\nStaff of Healing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 470 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +2. \n
  • **2nd** _heal_, [_restoration_](/Spells.aspx?ID=258), [_restore senses_](/Spells.aspx?ID=259)
  • **3rd** _heal_, [_remove disease_](/Spells.aspx?ID=251)
\r\n\r\n\r\nStaff of Healing (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +3. \n
  • **4th** _heal_, _restoration_
  • **5th** [_breath of life_](/Spells.aspx?ID=29), _heal_, _remove disease_
\r\n\r\n\r\nStaff of Healing (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 9,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus granted to _heal_ spells is +4. \n
  • **6th** _heal_, _restoration_, _restore senses_
  • **7th** _heal_, [_regenerate_](/Spells.aspx?ID=248), _remove disease_
", "name": "Staff of Healing (True)", "pfs": "Standard", "price": 920000, "price_raw": "9,200 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 9,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus granted to heal spells is +4. 6th heal , restoration , restore senses 7th heal , regenerate , remove disease \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus granted to heal spells is +4. 6th heal , restoration , restore senses 7th heal , regenerate , remove disease ", "summary_markdown": "The item bonus granted to heal spells is +4. 6th heal , restoration , restore senses 7th heal , regenerate , remove disease ", "text": " Staff of Healing Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Staff of Healing Source Core Rulebook pg. 595 4.0 Price 90 gp Bulk 1 --- The item bonus granted to heal spells is +1. Cantrip stabilize 1st heal <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Healing (Greater) Source Core Rulebook pg. 595 4.0 Price 470 gp Bulk 1 --- The item bonus granted to heal spells is +2. 2nd heal , restoration , restore senses 3rd heal , remove disease <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Healing (Major) Source Core Rulebook pg. 595 4.0 Price 1,800 gp Bulk 1 --- The item bonus granted to heal spells is +3. 4th heal , restoration 5th breath of life , heal , remove disease <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Healing (True) Source Core Rulebook pg. 595 4.0 Price 9,200 gp Bulk 1 --- The item bonus granted to heal spells is +4. 6th heal , restoration , restore senses 7th heal , regenerate , remove disease ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=357", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-358", "item_category": "Staves", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Illumination](/Equipment.aspx?ID=358)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n**Price** 425 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple iron staff is capped with a faceted, clear gem.\n\n\n\n\n
  • **Cantrip** [_light_](/Spells.aspx?ID=171)
  • **2nd** [_continual flame_](/Spells.aspx?ID=50)
  • **3rd** _continual flame_, [_searing light_](/Spells.aspx?ID=269)
\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Staff of Illumination", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple iron staff is capped with a faceted, clear gem. Cantrip light 2nd continual flame 3rd continual flame , searing …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This simple iron staff is capped with a faceted, clear gem. Cantrip light 2nd continual flame 3rd continual flame , searing …", "summary_markdown": "This simple iron staff is capped with a faceted, clear gem. Cantrip light 2nd continual flame 3rd continual flame , searing …", "text": " Staff of Illumination Source Core Rulebook pg. 594 4.0 Price 425 gp Usage held in 1 hand Bulk 1 --- This simple iron staff is capped with a faceted, clear gem. Cantrip light 2nd continual flame 3rd continual flame , searing light Craft Requirements Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=358", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-359", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Illusion](/Equipment.aspx?ID=359)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Illusion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ghost sound_](/Spells.aspx?ID=132)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_illusory object_](/Spells.aspx?ID=160)
  • **2nd** [_illusory creature_](/Spells.aspx?ID=158), [_item facade_](/Spells.aspx?ID=166), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nStaff of Illusion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _illusory disguise_, _item facade_
  • **4th** _illusory creature_, [_veil_](/Spells.aspx?ID=355)
\r\n\r\n\r\nStaff of Illusion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_illusory scene_](/Spells.aspx?ID=161), _veil_
  • **6th** [_hallucination_](/Spells.aspx?ID=144), [_mislead_](/Spells.aspx?ID=199)
", "name": "Staff of Illusion", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you …", "summary_markdown": "This ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you …", "text": " Staff of Illusion Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Illusion Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip ghost sound 1st illusory disguise , illusory object 2nd illusory creature , item facade , ventriloquism <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Illusion (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd illusory disguise , item facade 4th illusory creature , veil <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Illusion (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th illusory scene , veil 6th hallucination , mislead ", "trait": [ "Illusion", "Magical", "Staff" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Illusion", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=359", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-359-410", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Illusion](/Equipment.aspx?ID=359)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Illusion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ghost sound_](/Spells.aspx?ID=132)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_illusory object_](/Spells.aspx?ID=160)
  • **2nd** [_illusory creature_](/Spells.aspx?ID=158), [_item facade_](/Spells.aspx?ID=166), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nStaff of Illusion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _illusory disguise_, _item facade_
  • **4th** _illusory creature_, [_veil_](/Spells.aspx?ID=355)
\r\n\r\n\r\nStaff of Illusion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_illusory scene_](/Spells.aspx?ID=161), _veil_
  • **6th** [_hallucination_](/Spells.aspx?ID=144), [_mislead_](/Spells.aspx?ID=199)
", "name": "Staff of Illusion", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip ghost sound 1st illusory disguise , illusory object 2nd illusory creature , item facade , ventriloquism \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip ghost sound 1st illusory disguise , illusory object 2nd illusory creature , item facade , ventriloquism ", "summary_markdown": " Cantrip ghost sound 1st illusory disguise , illusory object 2nd illusory creature , item facade , ventriloquism ", "text": " Staff of Illusion Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Illusion Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip ghost sound 1st illusory disguise , illusory object 2nd illusory creature , item facade , ventriloquism <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Illusion (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd illusory disguise , item facade 4th illusory creature , veil <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Illusion (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th illusory scene , veil 6th hallucination , mislead ", "trait": [ "Illusion", "Magical", "Staff" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Illusion", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=359", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-359-411", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Illusion](/Equipment.aspx?ID=359)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Illusion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ghost sound_](/Spells.aspx?ID=132)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_illusory object_](/Spells.aspx?ID=160)
  • **2nd** [_illusory creature_](/Spells.aspx?ID=158), [_item facade_](/Spells.aspx?ID=166), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nStaff of Illusion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _illusory disguise_, _item facade_
  • **4th** _illusory creature_, [_veil_](/Spells.aspx?ID=355)
\r\n\r\n\r\nStaff of Illusion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_illusory scene_](/Spells.aspx?ID=161), _veil_
  • **6th** [_hallucination_](/Spells.aspx?ID=144), [_mislead_](/Spells.aspx?ID=199)
", "name": "Staff of Illusion (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd illusory disguise , item facade 4th illusory creature , veil \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " 3rd illusory disguise , item facade 4th illusory creature , veil ", "summary_markdown": " 3rd illusory disguise , item facade 4th illusory creature , veil ", "text": " Staff of Illusion Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Illusion Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip ghost sound 1st illusory disguise , illusory object 2nd illusory creature , item facade , ventriloquism <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Illusion (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd illusory disguise , item facade 4th illusory creature , veil <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Illusion (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th illusory scene , veil 6th hallucination , mislead ", "trait": [ "Illusion", "Magical", "Staff" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Illusion", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=359", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-359-412", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Illusion](/Equipment.aspx?ID=359)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Illusion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ghost sound_](/Spells.aspx?ID=132)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_illusory object_](/Spells.aspx?ID=160)
  • **2nd** [_illusory creature_](/Spells.aspx?ID=158), [_item facade_](/Spells.aspx?ID=166), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nStaff of Illusion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _illusory disguise_, _item facade_
  • **4th** _illusory creature_, [_veil_](/Spells.aspx?ID=355)
\r\n\r\n\r\nStaff of Illusion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_illusory scene_](/Spells.aspx?ID=161), _veil_
  • **6th** [_hallucination_](/Spells.aspx?ID=144), [_mislead_](/Spells.aspx?ID=199)
", "name": "Staff of Illusion (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th illusory scene , veil 6th hallucination , mislead \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " 5th illusory scene , veil 6th hallucination , mislead ", "summary_markdown": " 5th illusory scene , veil 6th hallucination , mislead ", "text": " Staff of Illusion Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Illusion Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip ghost sound 1st illusory disguise , illusory object 2nd illusory creature , item facade , ventriloquism <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Illusion (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd illusory disguise , item facade 4th illusory creature , veil <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Illusion (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th illusory scene , veil 6th hallucination , mislead ", "trait": [ "Illusion", "Magical", "Staff" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Illusion", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=359", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-360", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Necromancy](/Equipment.aspx?ID=360)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Necromancy\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_chill touch_](/Spells.aspx?ID=35)
  • **1st** [_grim tendrils_](/Spells.aspx?ID=141), [_ray of enfeeblement_](/Spells.aspx?ID=244)
  • **2nd** [_deafness_](/Spells.aspx?ID=62), [_gentle repose_](/Spells.aspx?ID=131)
\r\n\r\n\r\nStaff of Necromancy (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_blindness_](/Spells.aspx?ID=26), [_vampiric touch_](/Spells.aspx?ID=354)
  • **4th** _grim tendrils_, _vampiric touch_
\r\n\r\n\r\nStaff of Necromancy (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cloudkill_](/Spells.aspx?ID=42), _gentle repose_
  • **6th** _grim tendrils_, [_vampiric exsanguination_](/Spells.aspx?ID=353)
", "name": "Staff of Necromancy", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 594" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to …", "summary_markdown": "This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to …", "text": " Staff of Necromancy Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Necromancy Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip chill touch 1st grim tendrils , ray of enfeeblement 2nd deafness , gentle repose <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Necromancy (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd blindness , vampiric touch 4th grim tendrils , vampiric touch <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Necromancy (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th cloudkill , gentle repose 6th grim tendrils , vampiric exsanguination ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=360", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-360-413", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Necromancy](/Equipment.aspx?ID=360)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Necromancy\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_chill touch_](/Spells.aspx?ID=35)
  • **1st** [_grim tendrils_](/Spells.aspx?ID=141), [_ray of enfeeblement_](/Spells.aspx?ID=244)
  • **2nd** [_deafness_](/Spells.aspx?ID=62), [_gentle repose_](/Spells.aspx?ID=131)
\r\n\r\n\r\nStaff of Necromancy (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_blindness_](/Spells.aspx?ID=26), [_vampiric touch_](/Spells.aspx?ID=354)
  • **4th** _grim tendrils_, _vampiric touch_
\r\n\r\n\r\nStaff of Necromancy (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cloudkill_](/Spells.aspx?ID=42), _gentle repose_
  • **6th** _grim tendrils_, [_vampiric exsanguination_](/Spells.aspx?ID=353)
", "name": "Staff of Necromancy", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip chill touch 1st grim tendrils , ray of enfeeblement 2nd deafness , gentle repose \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip chill touch 1st grim tendrils , ray of enfeeblement 2nd deafness , gentle repose ", "summary_markdown": " Cantrip chill touch 1st grim tendrils , ray of enfeeblement 2nd deafness , gentle repose ", "text": " Staff of Necromancy Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Necromancy Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip chill touch 1st grim tendrils , ray of enfeeblement 2nd deafness , gentle repose <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Necromancy (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd blindness , vampiric touch 4th grim tendrils , vampiric touch <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Necromancy (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th cloudkill , gentle repose 6th grim tendrils , vampiric exsanguination ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=360", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-360-414", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Necromancy](/Equipment.aspx?ID=360)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Necromancy\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_chill touch_](/Spells.aspx?ID=35)
  • **1st** [_grim tendrils_](/Spells.aspx?ID=141), [_ray of enfeeblement_](/Spells.aspx?ID=244)
  • **2nd** [_deafness_](/Spells.aspx?ID=62), [_gentle repose_](/Spells.aspx?ID=131)
\r\n\r\n\r\nStaff of Necromancy (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_blindness_](/Spells.aspx?ID=26), [_vampiric touch_](/Spells.aspx?ID=354)
  • **4th** _grim tendrils_, _vampiric touch_
\r\n\r\n\r\nStaff of Necromancy (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cloudkill_](/Spells.aspx?ID=42), _gentle repose_
  • **6th** _grim tendrils_, [_vampiric exsanguination_](/Spells.aspx?ID=353)
", "name": "Staff of Necromancy (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd blindness , vampiric touch 4th grim tendrils , vampiric touch \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " 3rd blindness , vampiric touch 4th grim tendrils , vampiric touch ", "summary_markdown": " 3rd blindness , vampiric touch 4th grim tendrils , vampiric touch ", "text": " Staff of Necromancy Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Necromancy Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip chill touch 1st grim tendrils , ray of enfeeblement 2nd deafness , gentle repose <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Necromancy (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd blindness , vampiric touch 4th grim tendrils , vampiric touch <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Necromancy (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th cloudkill , gentle repose 6th grim tendrils , vampiric exsanguination ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=360", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-360-415", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Necromancy](/Equipment.aspx?ID=360)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Necromancy\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_chill touch_](/Spells.aspx?ID=35)
  • **1st** [_grim tendrils_](/Spells.aspx?ID=141), [_ray of enfeeblement_](/Spells.aspx?ID=244)
  • **2nd** [_deafness_](/Spells.aspx?ID=62), [_gentle repose_](/Spells.aspx?ID=131)
\r\n\r\n\r\nStaff of Necromancy (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_blindness_](/Spells.aspx?ID=26), [_vampiric touch_](/Spells.aspx?ID=354)
  • **4th** _grim tendrils_, _vampiric touch_
\r\n\r\n\r\nStaff of Necromancy (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cloudkill_](/Spells.aspx?ID=42), _gentle repose_
  • **6th** _grim tendrils_, [_vampiric exsanguination_](/Spells.aspx?ID=353)
", "name": "Staff of Necromancy (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 594 4.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th cloudkill , gentle repose 6th grim tendrils , vampiric exsanguination \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " 5th cloudkill , gentle repose 6th grim tendrils , vampiric exsanguination ", "summary_markdown": " 5th cloudkill , gentle repose 6th grim tendrils , vampiric exsanguination ", "text": " Staff of Necromancy Source Core Rulebook pg. 594 4.0 Usage held in 1 hand --- This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Necromancy Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip chill touch 1st grim tendrils , ray of enfeeblement 2nd deafness , gentle repose <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Necromancy (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd blindness , vampiric touch 4th grim tendrils , vampiric touch <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Necromancy (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th cloudkill , gentle repose 6th grim tendrils , vampiric exsanguination ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=360", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-361", "item_category": "Staves", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Power](/Equipment.aspx?ID=361)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. When used as a weapon, a staff of power is a +2 greater striking staff.\n\n Voluntarily destroying a staff of power unleashes an incredible blast of energy. When wielding the staff, you can Interact to break it. This releases a 30-foot-burst magical explosion centered on the staff. This deals 2d8 force damage per charge remaining in the staff (DC 40 basic Reflex save). You automatically critically fail your save. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.\n\n\n
  • **1st** [_ray of enfeeblement_](/Spells.aspx?ID=244)
  • **2nd** [_continual flame_](/Spells.aspx?ID=50)
  • **3rd** [_levitate_](/Spells.aspx?ID=170)
  • **4th** [_globe of invulnerability_](/Spells.aspx?ID=137), [_paralyze_](/Spells.aspx?ID=213)
  • **5th** [_magic missile_](/Spells.aspx?ID=180)
  • **6th** [_wall of force_](/Spells.aspx?ID=363)
  • **7th** [_cone of cold_](/Spells.aspx?ID=47), [_fireball_](/Spells.aspx?ID=119), [_lightning bolt_](/Spells.aspx?ID=172)
\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Staff of Power", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. When used as a weapon, a staff of power is a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. When used as a weapon, a staff of power is a …", "summary_markdown": "This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. When used as a weapon, a staff of power is a …", "text": " Staff of Power Source Core Rulebook pg. 595 4.0 Price 10,000 gp Usage held in 1 hand Bulk 1 --- This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. When used as a weapon, a staff of power is a +2 greater striking staff. Voluntarily destroying a staff of power unleashes an incredible blast of energy. When wielding the staff, you can Interact to break it. This releases a 30-foot-burst magical explosion centered on the staff. This deals 2d8 force damage per charge remaining in the staff (DC 40 basic Reflex save). You automatically critically fail your save. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect. 1st ray of enfeeblement 2nd continual flame 3rd levitate 4th globe of invulnerability , paralyze 5th magic missile 6th wall of force 7th cone of cold , fireball , lightning bolt Craft Requirements Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Evocation", "Magical", "Rare", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Rare", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=361", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-362", "item_category": "Staves", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of the Magi](/Equipment.aspx?ID=362)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 90,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells.\n\n Voluntarily destroying a staff of the magi unleashes a truly devastating wave of arcane energy that surges out, dissipating with distance. When wielding the staff, you can break it using an Interact action. This releases a 30-foot‑burst magical explosion centered on the staff. This deals 2d10 force damage per charge remaining in the staff (DC 40 basic Reflex save), You automatically critically fail your save. The explosion continues to echo beyond the initial blast zone, dealing half as much damage to creatures beyond 30 feet but within a 60-foot burst. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.\n\n\n
  • **Cantrip** [_detect magic_](/Spells.aspx?ID=66), [_light_](/Spells.aspx?ID=171), [_mage hand_](/Spells.aspx?ID=177), [_telekinetic projectile_](/Spells.aspx?ID=334)
  • **1st** [_lock_](/Spells.aspx?ID=174)
  • **2nd** [_enlarge_](/Spells.aspx?ID=102), [_glitterdust_](/Spells.aspx?ID=136), [_invisibility_](/Spells.aspx?ID=164), [_knock_](/Spells.aspx?ID=168), [_telekinetic maneuver_](/Spells.aspx?ID=333), [_web_](/Spells.aspx?ID=374)
  • **3rd** [_dispel magic_](/Spells.aspx?ID=78), [_fireball_](/Spells.aspx?ID=119), [_lightning bolt_](/Spells.aspx?ID=172)
  • **4th** _invisibility_, _enlarge_, _fireball_, [_wall of fire_](/Spells.aspx?ID=362), _web_
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), [_passwall_](/Spells.aspx?ID=216), [_telekinetic haul_](/Spells.aspx?ID=332)
  • **6th** [_disintegrate_](/Spells.aspx?ID=76), _dispel magic_, _fireball_, _lightning bolt_
  • **7th** _cone of cold_, _passwall_, [_plane shift_](/Spells.aspx?ID=222), _wall of fire_
  • **8th** _fireball_, [_mage armor_](/Spells.aspx?ID=176)
  • **9th** _dispel magic_, [_meteor swarm_](/Spells.aspx?ID=191), [_summon dragon_](/Spells.aspx?ID=319)
\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Staff of the Magi", "pfs": "Standard", "price": 9000000, "price_raw": "90,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\r\n\r\n**Price** 90,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, …", "summary_markdown": "Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, …", "text": " Staff of the Magi Source Core Rulebook pg. 595 4.0 Price 90,000 gp Usage held in 1 hand Bulk 1 --- Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells. Voluntarily destroying a staff of the magi unleashes a truly devastating wave of arcane energy that surges out, dissipating with distance. When wielding the staff, you can break it using an Interact action. This releases a 30-foot‑burst magical explosion centered on the staff. This deals 2d10 force damage per charge remaining in the staff (DC 40 basic Reflex save), You automatically critically fail your save. The explosion continues to echo beyond the initial blast zone, dealing half as much damage to creatures beyond 30 feet but within a 60-foot burst. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect. Cantrip detect magic , light , mage hand , telekinetic projectile 1st lock 2nd enlarge , glitterdust , invisibility , knock , telekinetic maneuver , web 3rd dispel magic , fireball , lightning bolt 4th invisibility , enlarge , fireball , wall of fire , web 5th cone of cold , passwall , telekinetic haul 6th disintegrate , dispel magic , fireball , lightning bolt 7th cone of cold , passwall , plane shift , wall of fire 8th fireball , mage armor 9th dispel magic , meteor swarm , summon dragon Craft Requirements Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Evocation", "Magical", "Rare", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Rare", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=362", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-363", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Transmutation](/Equipment.aspx?ID=363)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Transmutation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_sigil_](/Spells.aspx?ID=286)
  • **1st** [_fleet step_](/Spells.aspx?ID=122), [_jump_](/Spells.aspx?ID=167)
  • **2nd** [_enlarge_](/Spells.aspx?ID=102), [_humanoid form_](/Spells.aspx?ID=153)
\r\n\r\n\r\nStaff of Transmutation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_feet to fins_](/Spells.aspx?ID=113), _jump_
  • **4th** [_gaseous form_](/Spells.aspx?ID=129), [_shape stone_](/Spells.aspx?ID=276)
\r\n\r\n\r\nStaff of Transmutation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _humanoid transformation_
  • **6th** [_baleful polymorph_](/Spells.aspx?ID=17), [_dragon form_](/Spells.aspx?ID=88), [_flesh to stone_](/Spells.aspx?ID=123)
", "name": "Staff of Transmutation", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify …", "summary_markdown": "A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify …", "text": " Staff of Transmutation Source Core Rulebook pg. 595 4.0 Usage held in 1 hand --- A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Transmutation Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip sigil 1st fleet step , jump 2nd enlarge , humanoid form <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Transmutation (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd feet to fins , jump 4th gaseous form , shape stone <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Transmutation (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th humanoid transformation 6th baleful polymorph , dragon form , flesh to stone ", "trait": [ "Magical", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=363", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-363-416", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Transmutation](/Equipment.aspx?ID=363)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Transmutation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_sigil_](/Spells.aspx?ID=286)
  • **1st** [_fleet step_](/Spells.aspx?ID=122), [_jump_](/Spells.aspx?ID=167)
  • **2nd** [_enlarge_](/Spells.aspx?ID=102), [_humanoid form_](/Spells.aspx?ID=153)
\r\n\r\n\r\nStaff of Transmutation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_feet to fins_](/Spells.aspx?ID=113), _jump_
  • **4th** [_gaseous form_](/Spells.aspx?ID=129), [_shape stone_](/Spells.aspx?ID=276)
\r\n\r\n\r\nStaff of Transmutation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _humanoid transformation_
  • **6th** [_baleful polymorph_](/Spells.aspx?ID=17), [_dragon form_](/Spells.aspx?ID=88), [_flesh to stone_](/Spells.aspx?ID=123)
", "name": "Staff of Transmutation", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip sigil 1st fleet step , jump 2nd enlarge , humanoid form \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip sigil 1st fleet step , jump 2nd enlarge , humanoid form ", "summary_markdown": " Cantrip sigil 1st fleet step , jump 2nd enlarge , humanoid form ", "text": " Staff of Transmutation Source Core Rulebook pg. 595 4.0 Usage held in 1 hand --- A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Transmutation Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip sigil 1st fleet step , jump 2nd enlarge , humanoid form <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Transmutation (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd feet to fins , jump 4th gaseous form , shape stone <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Transmutation (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th humanoid transformation 6th baleful polymorph , dragon form , flesh to stone ", "trait": [ "Magical", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=363", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-363-417", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Transmutation](/Equipment.aspx?ID=363)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Transmutation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_sigil_](/Spells.aspx?ID=286)
  • **1st** [_fleet step_](/Spells.aspx?ID=122), [_jump_](/Spells.aspx?ID=167)
  • **2nd** [_enlarge_](/Spells.aspx?ID=102), [_humanoid form_](/Spells.aspx?ID=153)
\r\n\r\n\r\nStaff of Transmutation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_feet to fins_](/Spells.aspx?ID=113), _jump_
  • **4th** [_gaseous form_](/Spells.aspx?ID=129), [_shape stone_](/Spells.aspx?ID=276)
\r\n\r\n\r\nStaff of Transmutation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _humanoid transformation_
  • **6th** [_baleful polymorph_](/Spells.aspx?ID=17), [_dragon form_](/Spells.aspx?ID=88), [_flesh to stone_](/Spells.aspx?ID=123)
", "name": "Staff of Transmutation (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd feet to fins , jump 4th gaseous form , shape stone \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " 3rd feet to fins , jump 4th gaseous form , shape stone ", "summary_markdown": " 3rd feet to fins , jump 4th gaseous form , shape stone ", "text": " Staff of Transmutation Source Core Rulebook pg. 595 4.0 Usage held in 1 hand --- A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Transmutation Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip sigil 1st fleet step , jump 2nd enlarge , humanoid form <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Transmutation (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd feet to fins , jump 4th gaseous form , shape stone <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Transmutation (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th humanoid transformation 6th baleful polymorph , dragon form , flesh to stone ", "trait": [ "Magical", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=363", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-363-418", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Transmutation](/Equipment.aspx?ID=363)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Transmutation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_sigil_](/Spells.aspx?ID=286)
  • **1st** [_fleet step_](/Spells.aspx?ID=122), [_jump_](/Spells.aspx?ID=167)
  • **2nd** [_enlarge_](/Spells.aspx?ID=102), [_humanoid form_](/Spells.aspx?ID=153)
\r\n\r\n\r\nStaff of Transmutation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_feet to fins_](/Spells.aspx?ID=113), _jump_
  • **4th** [_gaseous form_](/Spells.aspx?ID=129), [_shape stone_](/Spells.aspx?ID=276)
\r\n\r\n\r\nStaff of Transmutation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _humanoid transformation_
  • **6th** [_baleful polymorph_](/Spells.aspx?ID=17), [_dragon form_](/Spells.aspx?ID=88), [_flesh to stone_](/Spells.aspx?ID=123)
", "name": "Staff of Transmutation (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th humanoid transformation 6th baleful polymorph , dragon form , flesh to stone \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " 5th humanoid transformation 6th baleful polymorph , dragon form , flesh to stone ", "summary_markdown": " 5th humanoid transformation 6th baleful polymorph , dragon form , flesh to stone ", "text": " Staff of Transmutation Source Core Rulebook pg. 595 4.0 Usage held in 1 hand --- A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Transmutation Source Core Rulebook pg. 595 4.0 Price 230 gp Bulk 1 --- Cantrip sigil 1st fleet step , jump 2nd enlarge , humanoid form <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Transmutation (Greater) Source Core Rulebook pg. 595 4.0 Price 900 gp Bulk 1 --- 3rd feet to fins , jump 4th gaseous form , shape stone <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Transmutation (Major) Source Core Rulebook pg. 595 4.0 Price 4,000 gp Bulk 1 --- 5th humanoid transformation 6th baleful polymorph , dragon form , flesh to stone ", "trait": [ "Magical", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=363", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-364", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Verdant Staff](/Equipment.aspx?ID=364)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nVerdant Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_shillelagh_](/Spells.aspx?ID=282) (can target the _verdant staff_)
  • **2nd** [_barkskin_](/Spells.aspx?ID=20), [_entangle_](/Spells.aspx?ID=103), [_shape wood_](/Spells.aspx?ID=277), [_tree shape_](/Spells.aspx?ID=342)
\r\n\r\n\r\nVerdant Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** _barkskin_, [_speak with plants_](/Spells.aspx?ID=294)
  • **5th** [_plant form_](/Spells.aspx?ID=223), _wall of thorns_
", "name": "Verdant Staff", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks …", "summary_markdown": "This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks …", "text": " Verdant Staff Source Core Rulebook pg. 595 4.0 Usage held in 1 hand --- This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Verdant Staff Source Core Rulebook pg. 595 4.0 Price 225 gp Bulk 1 --- Cantrip tanglefoot 1st shillelagh (can target the verdant staff ) 2nd barkskin , entangle , shape wood , tree shape <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Verdant Staff (Greater) Source Core Rulebook pg. 595 4.0 Price 1,750 gp Bulk 1 --- 3rd wall of thorns 4th barkskin , speak with plants 5th plant form , wall of thorns ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=364", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-364-419", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Verdant Staff](/Equipment.aspx?ID=364)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nVerdant Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_shillelagh_](/Spells.aspx?ID=282) (can target the _verdant staff_)
  • **2nd** [_barkskin_](/Spells.aspx?ID=20), [_entangle_](/Spells.aspx?ID=103), [_shape wood_](/Spells.aspx?ID=277), [_tree shape_](/Spells.aspx?ID=342)
\r\n\r\n\r\nVerdant Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** _barkskin_, [_speak with plants_](/Spells.aspx?ID=294)
  • **5th** [_plant form_](/Spells.aspx?ID=223), _wall of thorns_
", "name": "Verdant Staff", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip tanglefoot 1st shillelagh (can target the verdant staff ) 2nd barkskin , entangle , shape wood , tree shape \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip tanglefoot 1st shillelagh (can target the verdant staff ) 2nd barkskin , entangle , shape wood , tree shape ", "summary_markdown": " Cantrip tanglefoot 1st shillelagh (can target the verdant staff ) 2nd barkskin , entangle , shape wood , tree shape ", "text": " Verdant Staff Source Core Rulebook pg. 595 4.0 Usage held in 1 hand --- This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Verdant Staff Source Core Rulebook pg. 595 4.0 Price 225 gp Bulk 1 --- Cantrip tanglefoot 1st shillelagh (can target the verdant staff ) 2nd barkskin , entangle , shape wood , tree shape <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Verdant Staff (Greater) Source Core Rulebook pg. 595 4.0 Price 1,750 gp Bulk 1 --- 3rd wall of thorns 4th barkskin , speak with plants 5th plant form , wall of thorns ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=364", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-364-420", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Verdant Staff](/Equipment.aspx?ID=364)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nVerdant Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_shillelagh_](/Spells.aspx?ID=282) (can target the _verdant staff_)
  • **2nd** [_barkskin_](/Spells.aspx?ID=20), [_entangle_](/Spells.aspx?ID=103), [_shape wood_](/Spells.aspx?ID=277), [_tree shape_](/Spells.aspx?ID=342)
\r\n\r\n\r\nVerdant Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** _barkskin_, [_speak with plants_](/Spells.aspx?ID=294)
  • **5th** [_plant form_](/Spells.aspx?ID=223), _wall of thorns_
", "name": "Verdant Staff (Greater)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd wall of thorns 4th barkskin , speak with plants 5th plant form , wall of thorns \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 595" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 595 4.0", "speed": {}, "spell_markdown": "", "summary": " 3rd wall of thorns 4th barkskin , speak with plants 5th plant form , wall of thorns ", "summary_markdown": " 3rd wall of thorns 4th barkskin , speak with plants 5th plant form , wall of thorns ", "text": " Verdant Staff Source Core Rulebook pg. 595 4.0 Usage held in 1 hand --- This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Verdant Staff Source Core Rulebook pg. 595 4.0 Price 225 gp Bulk 1 --- Cantrip tanglefoot 1st shillelagh (can target the verdant staff ) 2nd barkskin , entangle , shape wood , tree shape <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Verdant Staff (Greater) Source Core Rulebook pg. 595 4.0 Price 1,750 gp Bulk 1 --- 3rd wall of thorns 4th barkskin , speak with plants 5th plant form , wall of thorns ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=364", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-365", "item_category": "Structures", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Explorer's Yurt](/Equipment.aspx?ID=365)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 596 4.0\n\n**Price** 880 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBefore activation, this item appears to be nothing more than a simple rolled-up tent, barely large enough to fit four Medium creatures. Despite attempts to clean it, the tent is perpetually smudged with dirt in various places.\n\n\n\n\n\n", "name": "Explorer's Yurt", "pfs": "Standard", "price": 88000, "price_raw": "880 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 596 4.0\r\n\r\n**Price** 880 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBefore activation, this item appears to be nothing more than a simple rolled-up tent, barely large enough to fit four Medium creatures. Despite …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 596" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 596 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Before activation, this item appears to be nothing more than a simple rolled-up tent, barely large enough to fit four Medium creatures. Despite …", "summary_markdown": "Before activation, this item appears to be nothing more than a simple rolled-up tent, barely large enough to fit four Medium creatures. Despite …", "text": " Explorer's Yurt Source Core Rulebook pg. 596 4.0 Price 880 gp Bulk 1 --- Before activation, this item appears to be nothing more than a simple rolled-up tent, barely large enough to fit four Medium creatures. Despite attempts to clean it, the tent is perpetually smudged with dirt in various places.\n", "trait": [ "Conjuration", "Magical", "Structure" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153)", "trait_raw": [ "Conjuration", "Magical", "Structure" ], "type": "Item", "url": "/Equipment.aspx?ID=365", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-366", "item_category": "Structures", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Instant Fortress](/Equipment.aspx?ID=366)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 596 4.0\n\n**Price** 9,300 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis metal cube is small enough to fit in your palm. Close inspection reveals fine lines in the dark gray metal, as though the cube were folded thousands of times.\n\n\n\n\n\n", "name": "Instant Fortress", "pfs": "Standard", "price": 930000, "price_raw": "9,300 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 596 4.0\r\n\r\n**Price** 9,300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis metal cube is small enough to fit in your palm. Close inspection reveals fine lines in the dark gray metal, as though the cube were folded …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 596" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 596 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This metal cube is small enough to fit in your palm. Close inspection reveals fine lines in the dark gray metal, as though the cube were folded …", "summary_markdown": "This metal cube is small enough to fit in your palm. Close inspection reveals fine lines in the dark gray metal, as though the cube were folded …", "text": " Instant Fortress Source Core Rulebook pg. 596 4.0 Price 9,300 gp Bulk L --- This metal cube is small enough to fit in your palm. Close inspection reveals fine lines in the dark gray metal, as though the cube were folded thousands of times.\n", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=366", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-367", "item_category": "Structures", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Pocket Stage](/Equipment.aspx?ID=367)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 596 4.0\n\n**Price** 138 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be a miniature replica of a theater. It includes a small pocket full of minute set dressing and costumed paper dolls.\n\n\n\n\n\n", "name": "Pocket Stage", "pfs": "Standard", "price": 13800, "price_raw": "138 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 596 4.0\r\n\r\n**Price** 138 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item appears to be a miniature replica of a theater. It includes a small pocket full of minute set dressing and costumed paper dolls. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 596" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 596 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item appears to be a miniature replica of a theater. It includes a small pocket full of minute set dressing and costumed paper dolls. ", "summary_markdown": "This item appears to be a miniature replica of a theater. It includes a small pocket full of minute set dressing and costumed paper dolls. ", "text": " Pocket Stage Source Core Rulebook pg. 596 4.0 Price 138 gp Bulk L --- This item appears to be a miniature replica of a theater. It includes a small pocket full of minute set dressing and costumed paper dolls.\n", "trait": [ "Conjuration", "Magical", "Structure" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153)", "trait_raw": [ "Conjuration", "Magical", "Structure" ], "type": "Item", "url": "/Equipment.aspx?ID=367", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-368", "item_category": "Wands", "item_subcategory": "Magic Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magic Wand](/Equipment.aspx?ID=368)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.\n\n\n\n**Craft Requirements** Supply a listed-level casting of the spell.\n\n\n\n\r\n\r\n\r\nMagic Wand (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Magic Wand", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 597" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "summary_markdown": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "text": " Magic Wand Source Core Rulebook pg. 597 4.0 Usage held in 1 hand Bulk L --- This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Craft Requirements Supply a listed-level casting of the spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magic Wand (1st-Level Spell) Source Core Rulebook pg. 597 4.0 Price 60 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Wand (2nd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magic Wand (3rd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magic Wand (4th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Wand (5th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Magic Wand (6th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Magic Wand (7th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magic Wand (8th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Wand (9th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=368", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-368-421", "item_category": "Wands", "item_subcategory": "Magic Wands", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magic Wand](/Equipment.aspx?ID=368)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.\n\n\n\n**Craft Requirements** Supply a listed-level casting of the spell.\n\n\n\n\r\n\r\n\r\nMagic Wand (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Magic Wand (1st-Level Spell)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 597" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0", "speed": {}, "spell_markdown": "", "summary": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "summary_markdown": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "text": " Magic Wand Source Core Rulebook pg. 597 4.0 Usage held in 1 hand Bulk L --- This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Craft Requirements Supply a listed-level casting of the spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magic Wand (1st-Level Spell) Source Core Rulebook pg. 597 4.0 Price 60 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Wand (2nd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magic Wand (3rd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magic Wand (4th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Wand (5th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Magic Wand (6th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Magic Wand (7th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magic Wand (8th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Wand (9th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=368", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-368-422", "item_category": "Wands", "item_subcategory": "Magic Wands", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magic Wand](/Equipment.aspx?ID=368)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.\n\n\n\n**Craft Requirements** Supply a listed-level casting of the spell.\n\n\n\n\r\n\r\n\r\nMagic Wand (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Magic Wand (2nd-Level Spell)", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 597" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0", "speed": {}, "spell_markdown": "", "summary": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "summary_markdown": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "text": " Magic Wand Source Core Rulebook pg. 597 4.0 Usage held in 1 hand Bulk L --- This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Craft Requirements Supply a listed-level casting of the spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magic Wand (1st-Level Spell) Source Core Rulebook pg. 597 4.0 Price 60 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Wand (2nd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magic Wand (3rd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magic Wand (4th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Wand (5th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Magic Wand (6th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Magic Wand (7th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magic Wand (8th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Wand (9th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=368", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-368-423", "item_category": "Wands", "item_subcategory": "Magic Wands", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magic Wand](/Equipment.aspx?ID=368)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.\n\n\n\n**Craft Requirements** Supply a listed-level casting of the spell.\n\n\n\n\r\n\r\n\r\nMagic Wand (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Magic Wand (3rd-Level Spell)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 597" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0", "speed": {}, "spell_markdown": "", "summary": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "summary_markdown": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "text": " Magic Wand Source Core Rulebook pg. 597 4.0 Usage held in 1 hand Bulk L --- This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Craft Requirements Supply a listed-level casting of the spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magic Wand (1st-Level Spell) Source Core Rulebook pg. 597 4.0 Price 60 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Wand (2nd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magic Wand (3rd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magic Wand (4th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Wand (5th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Magic Wand (6th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Magic Wand (7th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magic Wand (8th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Wand (9th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=368", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-368-424", "item_category": "Wands", "item_subcategory": "Magic Wands", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magic Wand](/Equipment.aspx?ID=368)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.\n\n\n\n**Craft Requirements** Supply a listed-level casting of the spell.\n\n\n\n\r\n\r\n\r\nMagic Wand (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Magic Wand (4th-Level Spell)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 597" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0", "speed": {}, "spell_markdown": "", "summary": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "summary_markdown": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "text": " Magic Wand Source Core Rulebook pg. 597 4.0 Usage held in 1 hand Bulk L --- This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Craft Requirements Supply a listed-level casting of the spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magic Wand (1st-Level Spell) Source Core Rulebook pg. 597 4.0 Price 60 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Wand (2nd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magic Wand (3rd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magic Wand (4th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Wand (5th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Magic Wand (6th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Magic Wand (7th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magic Wand (8th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Wand (9th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=368", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-368-425", "item_category": "Wands", "item_subcategory": "Magic Wands", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magic Wand](/Equipment.aspx?ID=368)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.\n\n\n\n**Craft Requirements** Supply a listed-level casting of the spell.\n\n\n\n\r\n\r\n\r\nMagic Wand (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Magic Wand (5th-Level Spell)", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 597" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0", "speed": {}, "spell_markdown": "", "summary": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "summary_markdown": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "text": " Magic Wand Source Core Rulebook pg. 597 4.0 Usage held in 1 hand Bulk L --- This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Craft Requirements Supply a listed-level casting of the spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magic Wand (1st-Level Spell) Source Core Rulebook pg. 597 4.0 Price 60 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Wand (2nd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magic Wand (3rd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magic Wand (4th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Wand (5th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Magic Wand (6th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Magic Wand (7th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magic Wand (8th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Wand (9th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=368", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-368-426", "item_category": "Wands", "item_subcategory": "Magic Wands", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magic Wand](/Equipment.aspx?ID=368)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.\n\n\n\n**Craft Requirements** Supply a listed-level casting of the spell.\n\n\n\n\r\n\r\n\r\nMagic Wand (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Magic Wand (6th-Level Spell)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 597" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0", "speed": {}, "spell_markdown": "", "summary": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "summary_markdown": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "text": " Magic Wand Source Core Rulebook pg. 597 4.0 Usage held in 1 hand Bulk L --- This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Craft Requirements Supply a listed-level casting of the spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magic Wand (1st-Level Spell) Source Core Rulebook pg. 597 4.0 Price 60 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Wand (2nd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magic Wand (3rd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magic Wand (4th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Wand (5th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Magic Wand (6th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Magic Wand (7th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magic Wand (8th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Wand (9th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=368", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-368-427", "item_category": "Wands", "item_subcategory": "Magic Wands", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magic Wand](/Equipment.aspx?ID=368)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.\n\n\n\n**Craft Requirements** Supply a listed-level casting of the spell.\n\n\n\n\r\n\r\n\r\nMagic Wand (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Magic Wand (7th-Level Spell)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 597" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0", "speed": {}, "spell_markdown": "", "summary": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "summary_markdown": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "text": " Magic Wand Source Core Rulebook pg. 597 4.0 Usage held in 1 hand Bulk L --- This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Craft Requirements Supply a listed-level casting of the spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magic Wand (1st-Level Spell) Source Core Rulebook pg. 597 4.0 Price 60 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Wand (2nd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magic Wand (3rd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magic Wand (4th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Wand (5th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Magic Wand (6th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Magic Wand (7th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magic Wand (8th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Wand (9th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=368", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-368-428", "item_category": "Wands", "item_subcategory": "Magic Wands", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magic Wand](/Equipment.aspx?ID=368)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.\n\n\n\n**Craft Requirements** Supply a listed-level casting of the spell.\n\n\n\n\r\n\r\n\r\nMagic Wand (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Magic Wand (8th-Level Spell)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 597" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0", "speed": {}, "spell_markdown": "", "summary": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "summary_markdown": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "text": " Magic Wand Source Core Rulebook pg. 597 4.0 Usage held in 1 hand Bulk L --- This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Craft Requirements Supply a listed-level casting of the spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magic Wand (1st-Level Spell) Source Core Rulebook pg. 597 4.0 Price 60 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Wand (2nd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magic Wand (3rd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magic Wand (4th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Wand (5th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Magic Wand (6th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Magic Wand (7th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magic Wand (8th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Wand (9th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=368", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-368-429", "item_category": "Wands", "item_subcategory": "Magic Wands", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magic Wand](/Equipment.aspx?ID=368)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.\n\n\n\n**Craft Requirements** Supply a listed-level casting of the spell.\n\n\n\n\r\n\r\n\r\nMagic Wand (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMagic Wand (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Magic Wand (9th-Level Spell)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 597" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 597 4.0", "speed": {}, "spell_markdown": "", "summary": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "summary_markdown": "This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. ", "text": " Magic Wand Source Core Rulebook pg. 597 4.0 Usage held in 1 hand Bulk L --- This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Craft Requirements Supply a listed-level casting of the spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magic Wand (1st-Level Spell) Source Core Rulebook pg. 597 4.0 Price 60 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Magic Wand (2nd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magic Wand (3rd-Level Spell) Source Core Rulebook pg. 597 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magic Wand (4th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Magic Wand (5th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Magic Wand (6th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Magic Wand (7th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magic Wand (8th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Wand (9th-Level Spell) Source Core Rulebook pg. 597 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=368", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-369", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Continuation](/Equipment.aspx?ID=369)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.\n\n\n\n\r\n\r\n\r\nWand of Continuation (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Continuation", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "summary_markdown": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "text": " Wand of Continuation Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions and a duration no less than 10 minutes and no greater than 1 hour. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Continuation (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Continuation (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Continuation (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Continuation (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Continuation (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Continuation (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Continuation (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Continuation (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=369", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-369-430", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Continuation](/Equipment.aspx?ID=369)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.\n\n\n\n\r\n\r\n\r\nWand of Continuation (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Continuation (1st-Level Spell)", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "summary_markdown": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "text": " Wand of Continuation Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions and a duration no less than 10 minutes and no greater than 1 hour. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Continuation (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Continuation (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Continuation (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Continuation (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Continuation (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Continuation (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Continuation (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Continuation (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=369", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-369-431", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Continuation](/Equipment.aspx?ID=369)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.\n\n\n\n\r\n\r\n\r\nWand of Continuation (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Continuation (2nd-Level Spell)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "summary_markdown": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "text": " Wand of Continuation Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions and a duration no less than 10 minutes and no greater than 1 hour. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Continuation (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Continuation (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Continuation (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Continuation (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Continuation (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Continuation (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Continuation (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Continuation (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=369", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-369-432", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Continuation](/Equipment.aspx?ID=369)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.\n\n\n\n\r\n\r\n\r\nWand of Continuation (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Continuation (3rd-Level Spell)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "summary_markdown": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "text": " Wand of Continuation Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions and a duration no less than 10 minutes and no greater than 1 hour. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Continuation (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Continuation (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Continuation (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Continuation (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Continuation (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Continuation (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Continuation (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Continuation (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=369", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-369-433", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Continuation](/Equipment.aspx?ID=369)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.\n\n\n\n\r\n\r\n\r\nWand of Continuation (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Continuation (4th-Level Spell)", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "summary_markdown": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "text": " Wand of Continuation Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions and a duration no less than 10 minutes and no greater than 1 hour. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Continuation (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Continuation (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Continuation (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Continuation (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Continuation (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Continuation (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Continuation (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Continuation (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=369", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-369-434", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Continuation](/Equipment.aspx?ID=369)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.\n\n\n\n\r\n\r\n\r\nWand of Continuation (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Continuation (5th-Level Spell)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "summary_markdown": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "text": " Wand of Continuation Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions and a duration no less than 10 minutes and no greater than 1 hour. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Continuation (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Continuation (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Continuation (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Continuation (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Continuation (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Continuation (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Continuation (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Continuation (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=369", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-369-435", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Continuation](/Equipment.aspx?ID=369)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.\n\n\n\n\r\n\r\n\r\nWand of Continuation (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Continuation (6th-Level Spell)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "summary_markdown": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "text": " Wand of Continuation Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions and a duration no less than 10 minutes and no greater than 1 hour. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Continuation (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Continuation (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Continuation (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Continuation (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Continuation (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Continuation (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Continuation (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Continuation (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=369", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-369-436", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Continuation](/Equipment.aspx?ID=369)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.\n\n\n\n\r\n\r\n\r\nWand of Continuation (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Continuation (7th-Level Spell)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "summary_markdown": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "text": " Wand of Continuation Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions and a duration no less than 10 minutes and no greater than 1 hour. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Continuation (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Continuation (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Continuation (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Continuation (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Continuation (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Continuation (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Continuation (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Continuation (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=369", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-369-437", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Continuation](/Equipment.aspx?ID=369)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.\n\n\n\n\r\n\r\n\r\nWand of Continuation (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Continuation (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Continuation (8th-Level Spell)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "summary_markdown": "This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. ", "text": " Wand of Continuation Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions and a duration no less than 10 minutes and no greater than 1 hour. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Continuation (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Continuation (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 360 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Continuation (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Continuation (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,500 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Continuation (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Continuation (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 6,500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Continuation (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Continuation (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 40,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=369", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-370", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Manifold Missiles](/Equipment.aspx?ID=370)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection.\n\n\n\n**Craft Requirements** Supply a casting of _magic missile_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Manifold Missiles", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. ", "summary_markdown": "This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. ", "text": " Wand of Manifold Missiles Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Craft Requirements Supply a casting of magic missile of the appropriate level. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Manifold Missiles (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Manifold Missiles (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Manifold Missiles (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Manifold Missiles (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp ", "trait": [ "Evocation", "Force", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=370", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-370-438", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Manifold Missiles](/Equipment.aspx?ID=370)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection.\n\n\n\n**Craft Requirements** Supply a casting of _magic missile_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Manifold Missiles (1st-Level Spell)", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. ", "summary_markdown": "This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. ", "text": " Wand of Manifold Missiles Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Craft Requirements Supply a casting of magic missile of the appropriate level. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Manifold Missiles (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Manifold Missiles (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Manifold Missiles (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Manifold Missiles (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp ", "trait": [ "Evocation", "Force", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=370", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-370-439", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Manifold Missiles](/Equipment.aspx?ID=370)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection.\n\n\n\n**Craft Requirements** Supply a casting of _magic missile_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Manifold Missiles (3rd-Level Spell)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. ", "summary_markdown": "This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. ", "text": " Wand of Manifold Missiles Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Craft Requirements Supply a casting of magic missile of the appropriate level. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Manifold Missiles (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Manifold Missiles (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Manifold Missiles (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Manifold Missiles (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp ", "trait": [ "Evocation", "Force", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=370", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-370-440", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Manifold Missiles](/Equipment.aspx?ID=370)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection.\n\n\n\n**Craft Requirements** Supply a casting of _magic missile_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Manifold Missiles (5th-Level Spell)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. ", "summary_markdown": "This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. ", "text": " Wand of Manifold Missiles Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Craft Requirements Supply a casting of magic missile of the appropriate level. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Manifold Missiles (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Manifold Missiles (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Manifold Missiles (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Manifold Missiles (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp ", "trait": [ "Evocation", "Force", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=370", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-370-441", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Manifold Missiles](/Equipment.aspx?ID=370)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection.\n\n\n\n**Craft Requirements** Supply a casting of _magic missile_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Manifold Missiles (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Manifold Missiles (7th-Level Spell)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. ", "summary_markdown": "This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. ", "text": " Wand of Manifold Missiles Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Craft Requirements Supply a casting of magic missile of the appropriate level. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Wand of Manifold Missiles (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 160 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Manifold Missiles (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Manifold Missiles (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Manifold Missiles (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 15,000 gp ", "trait": [ "Evocation", "Force", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=370", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-371", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Slaying](/Equipment.aspx?ID=371)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face.\n\n\n\n**Craft Requirements** Supply a casting of _finger of death_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Slaying (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Slaying (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Slaying (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Slaying", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. ", "summary_markdown": "This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. ", "text": " Wand of Slaying Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. Craft Requirements Supply a casting of finger of death of the appropriate level. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Slaying (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Slaying (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Slaying (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Illusion", "Magical", "Wand" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Illusion", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=371", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-371-442", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Slaying](/Equipment.aspx?ID=371)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face.\n\n\n\n**Craft Requirements** Supply a casting of _finger of death_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Slaying (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Slaying (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Slaying (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Slaying (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. ", "summary_markdown": "This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. ", "text": " Wand of Slaying Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. Craft Requirements Supply a casting of finger of death of the appropriate level. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Slaying (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Slaying (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Slaying (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Illusion", "Magical", "Wand" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Illusion", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=371", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-371-443", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Slaying](/Equipment.aspx?ID=371)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face.\n\n\n\n**Craft Requirements** Supply a casting of _finger of death_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Slaying (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Slaying (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Slaying (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Slaying (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. ", "summary_markdown": "This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. ", "text": " Wand of Slaying Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. Craft Requirements Supply a casting of finger of death of the appropriate level. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Slaying (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Slaying (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Slaying (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Illusion", "Magical", "Wand" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Illusion", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=371", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-371-444", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Slaying](/Equipment.aspx?ID=371)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face.\n\n\n\n**Craft Requirements** Supply a casting of _finger of death_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Slaying (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Slaying (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Slaying (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Slaying (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. ", "summary_markdown": "This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. ", "text": " Wand of Slaying Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. Craft Requirements Supply a casting of finger of death of the appropriate level. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Slaying (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Slaying (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Slaying (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Illusion", "Magical", "Wand" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Illusion", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=371", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-372", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Smoldering Fireballs](/Equipment.aspx?ID=372)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blackened, heavily burned stick smells faintly of bat guano.\n\n\n\n**Craft Requirements** Supply a casting of _fireball_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Smoldering Fireballs (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 1d6\r\n\r\n\r\nWand of Smoldering Fireballs (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 2d6\r\n\r\n\r\nWand of Smoldering Fireballs (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 3d6\r\n\r\n\r\nWand of Smoldering Fireballs (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 4d6", "name": "Wand of Smoldering Fireballs", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis blackened, heavily burned stick smells faintly of bat guano. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This blackened, heavily burned stick smells faintly of bat guano. ", "summary_markdown": "This blackened, heavily burned stick smells faintly of bat guano. ", "text": " Wand of Smoldering Fireballs Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This blackened, heavily burned stick smells faintly of bat guano. Craft Requirements Supply a casting of fireball of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Smoldering Fireballs (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp --- Persistent Damage 1d6 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Smoldering Fireballs (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp --- Persistent Damage 2d6 <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Smoldering Fireballs (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp --- Persistent Damage 3d6 <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Smoldering Fireballs (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp --- Persistent Damage 4d6", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=372", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-372-445", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Smoldering Fireballs](/Equipment.aspx?ID=372)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blackened, heavily burned stick smells faintly of bat guano.\n\n\n\n**Craft Requirements** Supply a casting of _fireball_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Smoldering Fireballs (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 1d6\r\n\r\n\r\nWand of Smoldering Fireballs (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 2d6\r\n\r\n\r\nWand of Smoldering Fireballs (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 3d6\r\n\r\n\r\nWand of Smoldering Fireballs (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 4d6", "name": "Wand of Smoldering Fireballs (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Persistent Damage 1d6\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": " Persistent Damage 1d6", "summary_markdown": " Persistent Damage 1d6", "text": " Wand of Smoldering Fireballs Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This blackened, heavily burned stick smells faintly of bat guano. Craft Requirements Supply a casting of fireball of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Smoldering Fireballs (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp --- Persistent Damage 1d6 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Smoldering Fireballs (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp --- Persistent Damage 2d6 <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Smoldering Fireballs (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp --- Persistent Damage 3d6 <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Smoldering Fireballs (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp --- Persistent Damage 4d6", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=372", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-372-446", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Smoldering Fireballs](/Equipment.aspx?ID=372)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blackened, heavily burned stick smells faintly of bat guano.\n\n\n\n**Craft Requirements** Supply a casting of _fireball_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Smoldering Fireballs (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 1d6\r\n\r\n\r\nWand of Smoldering Fireballs (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 2d6\r\n\r\n\r\nWand of Smoldering Fireballs (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 3d6\r\n\r\n\r\nWand of Smoldering Fireballs (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 4d6", "name": "Wand of Smoldering Fireballs (5th-Level Spell)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Persistent Damage 2d6\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": " Persistent Damage 2d6", "summary_markdown": " Persistent Damage 2d6", "text": " Wand of Smoldering Fireballs Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This blackened, heavily burned stick smells faintly of bat guano. Craft Requirements Supply a casting of fireball of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Smoldering Fireballs (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp --- Persistent Damage 1d6 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Smoldering Fireballs (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp --- Persistent Damage 2d6 <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Smoldering Fireballs (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp --- Persistent Damage 3d6 <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Smoldering Fireballs (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp --- Persistent Damage 4d6", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=372", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-372-447", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Smoldering Fireballs](/Equipment.aspx?ID=372)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blackened, heavily burned stick smells faintly of bat guano.\n\n\n\n**Craft Requirements** Supply a casting of _fireball_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Smoldering Fireballs (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 1d6\r\n\r\n\r\nWand of Smoldering Fireballs (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 2d6\r\n\r\n\r\nWand of Smoldering Fireballs (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 3d6\r\n\r\n\r\nWand of Smoldering Fireballs (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 4d6", "name": "Wand of Smoldering Fireballs (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Persistent Damage 3d6\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": " Persistent Damage 3d6", "summary_markdown": " Persistent Damage 3d6", "text": " Wand of Smoldering Fireballs Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This blackened, heavily burned stick smells faintly of bat guano. Craft Requirements Supply a casting of fireball of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Smoldering Fireballs (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp --- Persistent Damage 1d6 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Smoldering Fireballs (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp --- Persistent Damage 2d6 <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Smoldering Fireballs (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp --- Persistent Damage 3d6 <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Smoldering Fireballs (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp --- Persistent Damage 4d6", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=372", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-372-448", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Smoldering Fireballs](/Equipment.aspx?ID=372)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blackened, heavily burned stick smells faintly of bat guano.\n\n\n\n**Craft Requirements** Supply a casting of _fireball_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Smoldering Fireballs (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 1d6\r\n\r\n\r\nWand of Smoldering Fireballs (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 2d6\r\n\r\n\r\nWand of Smoldering Fireballs (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 3d6\r\n\r\n\r\nWand of Smoldering Fireballs (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Persistent Damage** 4d6", "name": "Wand of Smoldering Fireballs (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Persistent Damage 4d6\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": " Persistent Damage 4d6", "summary_markdown": " Persistent Damage 4d6", "text": " Wand of Smoldering Fireballs Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- This blackened, heavily burned stick smells faintly of bat guano. Craft Requirements Supply a casting of fireball of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Smoldering Fireballs (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp --- Persistent Damage 1d6 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Smoldering Fireballs (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp --- Persistent Damage 2d6 <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Smoldering Fireballs (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp --- Persistent Damage 3d6 <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Smoldering Fireballs (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp --- Persistent Damage 4d6", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=372", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-373", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Widening](/Equipment.aspx?ID=373)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe end of this wand is forked instead of tapered.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can’t have a duration, and must have an area of burst (10 feet or more), cone, or line.\n\n\n\n\r\n\r\n\r\nWand of Widening (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Widening", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe end of this wand is forked instead of tapered. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The end of this wand is forked instead of tapered. ", "summary_markdown": "The end of this wand is forked instead of tapered. ", "text": " Wand of Widening Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- The end of this wand is forked instead of tapered. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, can’t have a duration, and must have an area of burst (10 feet or more), cone, or line. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Widening (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Widening (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Widening (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Widening (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Widening (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Widening (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Widening (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Widening (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Widening (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=373", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-373-449", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Widening](/Equipment.aspx?ID=373)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe end of this wand is forked instead of tapered.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can’t have a duration, and must have an area of burst (10 feet or more), cone, or line.\n\n\n\n\r\n\r\n\r\nWand of Widening (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Widening (1st-Level Spell)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe end of this wand is forked instead of tapered. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "The end of this wand is forked instead of tapered. ", "summary_markdown": "The end of this wand is forked instead of tapered. ", "text": " Wand of Widening Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- The end of this wand is forked instead of tapered. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, can’t have a duration, and must have an area of burst (10 feet or more), cone, or line. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Widening (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Widening (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Widening (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Widening (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Widening (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Widening (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Widening (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Widening (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Widening (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=373", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-373-450", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Widening](/Equipment.aspx?ID=373)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe end of this wand is forked instead of tapered.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can’t have a duration, and must have an area of burst (10 feet or more), cone, or line.\n\n\n\n\r\n\r\n\r\nWand of Widening (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Widening (2nd-Level Spell)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe end of this wand is forked instead of tapered. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "The end of this wand is forked instead of tapered. ", "summary_markdown": "The end of this wand is forked instead of tapered. ", "text": " Wand of Widening Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- The end of this wand is forked instead of tapered. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, can’t have a duration, and must have an area of burst (10 feet or more), cone, or line. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Widening (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Widening (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Widening (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Widening (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Widening (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Widening (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Widening (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Widening (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Widening (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=373", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-373-451", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Widening](/Equipment.aspx?ID=373)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe end of this wand is forked instead of tapered.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can’t have a duration, and must have an area of burst (10 feet or more), cone, or line.\n\n\n\n\r\n\r\n\r\nWand of Widening (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Widening (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe end of this wand is forked instead of tapered. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "The end of this wand is forked instead of tapered. ", "summary_markdown": "The end of this wand is forked instead of tapered. ", "text": " Wand of Widening Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- The end of this wand is forked instead of tapered. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, can’t have a duration, and must have an area of burst (10 feet or more), cone, or line. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Widening (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Widening (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Widening (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Widening (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Widening (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Widening (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Widening (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Widening (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Widening (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=373", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-373-452", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Widening](/Equipment.aspx?ID=373)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe end of this wand is forked instead of tapered.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can’t have a duration, and must have an area of burst (10 feet or more), cone, or line.\n\n\n\n\r\n\r\n\r\nWand of Widening (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Widening (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe end of this wand is forked instead of tapered. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "The end of this wand is forked instead of tapered. ", "summary_markdown": "The end of this wand is forked instead of tapered. ", "text": " Wand of Widening Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- The end of this wand is forked instead of tapered. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, can’t have a duration, and must have an area of burst (10 feet or more), cone, or line. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Widening (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Widening (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Widening (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Widening (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Widening (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Widening (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Widening (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Widening (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Widening (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=373", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-373-453", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Widening](/Equipment.aspx?ID=373)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe end of this wand is forked instead of tapered.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can’t have a duration, and must have an area of burst (10 feet or more), cone, or line.\n\n\n\n\r\n\r\n\r\nWand of Widening (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Widening (5th-Level Spell)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe end of this wand is forked instead of tapered. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "The end of this wand is forked instead of tapered. ", "summary_markdown": "The end of this wand is forked instead of tapered. ", "text": " Wand of Widening Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- The end of this wand is forked instead of tapered. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, can’t have a duration, and must have an area of burst (10 feet or more), cone, or line. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Widening (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Widening (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Widening (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Widening (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Widening (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Widening (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Widening (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Widening (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Widening (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=373", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-373-454", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Widening](/Equipment.aspx?ID=373)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe end of this wand is forked instead of tapered.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can’t have a duration, and must have an area of burst (10 feet or more), cone, or line.\n\n\n\n\r\n\r\n\r\nWand of Widening (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Widening (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe end of this wand is forked instead of tapered. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "The end of this wand is forked instead of tapered. ", "summary_markdown": "The end of this wand is forked instead of tapered. ", "text": " Wand of Widening Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- The end of this wand is forked instead of tapered. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, can’t have a duration, and must have an area of burst (10 feet or more), cone, or line. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Widening (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Widening (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Widening (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Widening (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Widening (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Widening (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Widening (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Widening (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Widening (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=373", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-373-455", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Widening](/Equipment.aspx?ID=373)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe end of this wand is forked instead of tapered.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can’t have a duration, and must have an area of burst (10 feet or more), cone, or line.\n\n\n\n\r\n\r\n\r\nWand of Widening (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Widening (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe end of this wand is forked instead of tapered. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "The end of this wand is forked instead of tapered. ", "summary_markdown": "The end of this wand is forked instead of tapered. ", "text": " Wand of Widening Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- The end of this wand is forked instead of tapered. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, can’t have a duration, and must have an area of burst (10 feet or more), cone, or line. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Widening (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Widening (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Widening (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Widening (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Widening (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Widening (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Widening (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Widening (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Widening (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=373", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-373-456", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Widening](/Equipment.aspx?ID=373)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe end of this wand is forked instead of tapered.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can’t have a duration, and must have an area of burst (10 feet or more), cone, or line.\n\n\n\n\r\n\r\n\r\nWand of Widening (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Widening (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe end of this wand is forked instead of tapered. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "The end of this wand is forked instead of tapered. ", "summary_markdown": "The end of this wand is forked instead of tapered. ", "text": " Wand of Widening Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- The end of this wand is forked instead of tapered. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, can’t have a duration, and must have an area of burst (10 feet or more), cone, or line. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Widening (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Widening (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Widening (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Widening (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Widening (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Widening (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Widening (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Widening (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Widening (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=373", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-373-457", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Widening](/Equipment.aspx?ID=373)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe end of this wand is forked instead of tapered.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can’t have a duration, and must have an area of burst (10 feet or more), cone, or line.\n\n\n\n\r\n\r\n\r\nWand of Widening (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWand of Widening (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Wand of Widening (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe end of this wand is forked instead of tapered. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 598" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 598 4.0", "speed": {}, "spell_markdown": "", "summary": "The end of this wand is forked instead of tapered. ", "summary_markdown": "The end of this wand is forked instead of tapered. ", "text": " Wand of Widening Source Core Rulebook pg. 598 4.0 Usage held in 1 hand Bulk L --- The end of this wand is forked instead of tapered. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, can’t have a duration, and must have an area of burst (10 feet or more), cone, or line. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Widening (1st-Level Spell) Source Core Rulebook pg. 598 4.0 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Widening (2nd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Widening (3rd-Level Spell) Source Core Rulebook pg. 598 4.0 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Widening (4th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Widening (5th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Widening (6th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Widening (7th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Widening (8th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Widening (9th-Level Spell) Source Core Rulebook pg. 598 4.0 Price 70,000 gp ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=373", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-374", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine Weapon](/Equipment.aspx?ID=374)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Adamantine](/Equipment.aspx?ID=271)\r\n\r\n\r\n\r\n---\n\nAdamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object’s Hardness is greater than that of the adamantine weapon.\n\n\n\n\r\n\r\n\r\nAdamantine Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of adamantine + 17.5 gp per Bulk\r\n\r\n\r\nAdamantine Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of adamantine + 675 gp per Bulk", "name": "Adamantine Weapon", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much …", "summary_markdown": "Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much …", "text": " Adamantine Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Adamantine --- Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object’s Hardness is greater than that of the adamantine weapon. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Adamantine Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of adamantine + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Adamantine Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of adamantine + 675 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=374", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-374-458", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine Weapon](/Equipment.aspx?ID=374)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Adamantine](/Equipment.aspx?ID=271)\r\n\r\n\r\n\r\n---\n\nAdamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object’s Hardness is greater than that of the adamantine weapon.\n\n\n\n\r\n\r\n\r\nAdamantine Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of adamantine + 17.5 gp per Bulk\r\n\r\n\r\nAdamantine Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of adamantine + 675 gp per Bulk", "name": "Adamantine Weapon (Standard-Grade)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp (+140 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much …", "summary_markdown": "Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much …", "text": " Adamantine Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Adamantine --- Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object’s Hardness is greater than that of the adamantine weapon. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Adamantine Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of adamantine + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Adamantine Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of adamantine + 675 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=374", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-374-459", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Adamantine Weapon](/Equipment.aspx?ID=374)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Adamantine](/Equipment.aspx?ID=271)\r\n\r\n\r\n\r\n---\n\nAdamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object’s Hardness is greater than that of the adamantine weapon.\n\n\n\n\r\n\r\n\r\nAdamantine Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of adamantine + 17.5 gp per Bulk\r\n\r\n\r\nAdamantine Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of adamantine + 675 gp per Bulk", "name": "Adamantine Weapon (High-Grade)", "pfs": "Standard", "price": 1350000, "price_raw": "13,500 gp (+1,350 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much …", "summary_markdown": "Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much …", "text": " Adamantine Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Adamantine --- Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object’s Hardness is greater than that of the adamantine weapon. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Adamantine Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of adamantine + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Adamantine Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of adamantine + 675 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=374", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-375", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Weapon](/Equipment.aspx?ID=375)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.\n\n\n\n\r\n\r\n\r\nCold Iron Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40 gp (+4 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 20 sp of cold iron + 2 sp per Bulk\r\n\r\n\r\nCold Iron Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 880 gp (+88 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 110 gp of cold iron + 11 gp per Bulk\r\n\r\n\r\nCold Iron Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 9,000 gp (+900 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 4,500 gp of cold iron + 450 gp per Bulk", "name": "Cold Iron Weapon", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.", "summary_markdown": "Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.", "text": " Cold Iron Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Cold Iron --- Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Weapon (Low-Grade) Source Core Rulebook pg. 599 4.0 Price 40 gp (+4 gp per Bulk) Craft Requirements at least 20 sp of cold iron + 2 sp per Bulk <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Cold Iron Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 880 gp (+88 gp per Bulk) Craft Requirements at least 110 gp of cold iron + 11 gp per Bulk <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Cold Iron Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 9,000 gp (+900 gp per Bulk) Craft Requirements at least 4,500 gp of cold iron + 450 gp per Bulk", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=375", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-375-460", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Weapon](/Equipment.aspx?ID=375)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.\n\n\n\n\r\n\r\n\r\nCold Iron Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40 gp (+4 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 20 sp of cold iron + 2 sp per Bulk\r\n\r\n\r\nCold Iron Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 880 gp (+88 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 110 gp of cold iron + 11 gp per Bulk\r\n\r\n\r\nCold Iron Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 9,000 gp (+900 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 4,500 gp of cold iron + 450 gp per Bulk", "name": "Cold Iron Weapon (Low-Grade)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp (+4 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 40 gp (+4 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.", "summary_markdown": "Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.", "text": " Cold Iron Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Cold Iron --- Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Weapon (Low-Grade) Source Core Rulebook pg. 599 4.0 Price 40 gp (+4 gp per Bulk) Craft Requirements at least 20 sp of cold iron + 2 sp per Bulk <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Cold Iron Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 880 gp (+88 gp per Bulk) Craft Requirements at least 110 gp of cold iron + 11 gp per Bulk <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Cold Iron Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 9,000 gp (+900 gp per Bulk) Craft Requirements at least 4,500 gp of cold iron + 450 gp per Bulk", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=375", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-375-461", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Weapon](/Equipment.aspx?ID=375)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.\n\n\n\n\r\n\r\n\r\nCold Iron Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40 gp (+4 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 20 sp of cold iron + 2 sp per Bulk\r\n\r\n\r\nCold Iron Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 880 gp (+88 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 110 gp of cold iron + 11 gp per Bulk\r\n\r\n\r\nCold Iron Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 9,000 gp (+900 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 4,500 gp of cold iron + 450 gp per Bulk", "name": "Cold Iron Weapon (Standard-Grade)", "pfs": "Standard", "price": 88000, "price_raw": "880 gp (+88 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 880 gp (+88 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.", "summary_markdown": "Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.", "text": " Cold Iron Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Cold Iron --- Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Weapon (Low-Grade) Source Core Rulebook pg. 599 4.0 Price 40 gp (+4 gp per Bulk) Craft Requirements at least 20 sp of cold iron + 2 sp per Bulk <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Cold Iron Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 880 gp (+88 gp per Bulk) Craft Requirements at least 110 gp of cold iron + 11 gp per Bulk <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Cold Iron Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 9,000 gp (+900 gp per Bulk) Craft Requirements at least 4,500 gp of cold iron + 450 gp per Bulk", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=375", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-375-462", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Cold Iron Weapon](/Equipment.aspx?ID=375)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Cold Iron](/Equipment.aspx?ID=272)\r\n\r\n\r\n\r\n---\n\nCold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.\n\n\n\n\r\n\r\n\r\nCold Iron Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40 gp (+4 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 20 sp of cold iron + 2 sp per Bulk\r\n\r\n\r\nCold Iron Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 880 gp (+88 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 110 gp of cold iron + 11 gp per Bulk\r\n\r\n\r\nCold Iron Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 9,000 gp (+900 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 4,500 gp of cold iron + 450 gp per Bulk", "name": "Cold Iron Weapon (High-Grade)", "pfs": "Standard", "price": 900000, "price_raw": "9,000 gp (+900 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 9,000 gp (+900 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.", "summary_markdown": "Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.", "text": " Cold Iron Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Cold Iron --- Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cold Iron Weapon (Low-Grade) Source Core Rulebook pg. 599 4.0 Price 40 gp (+4 gp per Bulk) Craft Requirements at least 20 sp of cold iron + 2 sp per Bulk <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Cold Iron Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 880 gp (+88 gp per Bulk) Craft Requirements at least 110 gp of cold iron + 11 gp per Bulk <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Cold Iron Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 9,000 gp (+900 gp per Bulk) Craft Requirements at least 4,500 gp of cold iron + 450 gp per Bulk", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=375", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-376", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Weapon](/Equipment.aspx?ID=376)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nDarkwood Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of darkwood + 17.5 gp per Bulk\r\n\r\n\r\nDarkwood Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of darkwood + 675 gp per Bulk", "name": "Darkwood Weapon", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Darkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, …", "summary_markdown": "Darkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, …", "text": " Darkwood Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Darkwood --- Darkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Darkwood Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of darkwood + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Darkwood Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of darkwood + 675 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=376", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-376-463", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Weapon](/Equipment.aspx?ID=376)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nDarkwood Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of darkwood + 17.5 gp per Bulk\r\n\r\n\r\nDarkwood Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of darkwood + 675 gp per Bulk", "name": "Darkwood Weapon (Standard-Grade)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp (+140 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Darkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, …", "summary_markdown": "Darkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, …", "text": " Darkwood Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Darkwood --- Darkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Darkwood Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of darkwood + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Darkwood Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of darkwood + 675 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=376", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-376-464", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Darkwood Weapon](/Equipment.aspx?ID=376)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Darkwood](/Equipment.aspx?ID=273)\r\n\r\n\r\n\r\n---\n\nDarkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nDarkwood Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of darkwood + 17.5 gp per Bulk\r\n\r\n\r\nDarkwood Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of darkwood + 675 gp per Bulk", "name": "Darkwood Weapon (High-Grade)", "pfs": "Standard", "price": 1350000, "price_raw": "13,500 gp (+1,350 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDarkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Darkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, …", "summary_markdown": "Darkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, …", "text": " Darkwood Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Darkwood --- Darkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Darkwood Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of darkwood + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Darkwood Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of darkwood + 675 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=376", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-377", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Mithral Weapon](/Equipment.aspx?ID=377)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Mithral](/Equipment.aspx?ID=275)\r\n\r\n\r\n\r\n---\n\nMithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nMithral Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of mithral + 17.5 gp per Bulk\r\n\r\n\r\nMithral Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of mithral + 675 gp per Bulk", "name": "Mithral Weapon", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Mithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no …", "summary_markdown": "Mithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no …", "text": " Mithral Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Mithral --- Mithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Mithral Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of mithral + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Mithral Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of mithral + 675 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=377", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-377-465", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Mithral Weapon](/Equipment.aspx?ID=377)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Mithral](/Equipment.aspx?ID=275)\r\n\r\n\r\n\r\n---\n\nMithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nMithral Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of mithral + 17.5 gp per Bulk\r\n\r\n\r\nMithral Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of mithral + 675 gp per Bulk", "name": "Mithral Weapon (Standard-Grade)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp (+140 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Mithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no …", "summary_markdown": "Mithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no …", "text": " Mithral Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Mithral --- Mithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Mithral Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of mithral + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Mithral Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of mithral + 675 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=377", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-377-466", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Mithral Weapon](/Equipment.aspx?ID=377)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Mithral](/Equipment.aspx?ID=275)\r\n\r\n\r\n\r\n---\n\nMithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk).\n\n\n\n\r\n\r\n\r\nMithral Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of mithral + 17.5 gp per Bulk\r\n\r\n\r\nMithral Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of mithral + 675 gp per Bulk", "name": "Mithral Weapon (High-Grade)", "pfs": "Standard", "price": 1350000, "price_raw": "13,500 gp (+1,350 gp per Bulk)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Mithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no …", "summary_markdown": "Mithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no …", "text": " Mithral Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Mithral --- Mithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Mithral Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of mithral + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Mithral Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of mithral + 675 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=377", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-378", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18+\"\r\n pfs=\"\"\r\n>\r\n[Orichalcum Weapon](/Equipment.aspx?ID=378)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Orichalcum](/Equipment.aspx?ID=276)\r\n\r\n\r\n\r\n---\n\nOrichalcum weapons can have four magic property runes instead of three. Due to orichalcum’s temporal properties, etching the [_speed_](/Equipment.aspx?ID=304) weapon property rune onto an orichalcum weapon costs half the normal Price (though transferring the rune to a weapon made of another material requires you to first pay the remaining Price and then pay the cost to transfer). \n\n\n\n\r\n\r\n\r\nOrichalcum Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 22,500 gp (+ 2,250 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 11,250 gp of orichalcum + 1,125 gp per Bulk", "name": "Orichalcum Weapon", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOrichalcum weapons can have four magic property runes instead of three. Due to orichalcum’s temporal properties, etching the speed weapon …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Orichalcum weapons can have four magic property runes instead of three. Due to orichalcum’s temporal properties, etching the speed weapon …", "summary_markdown": "Orichalcum weapons can have four magic property runes instead of three. Due to orichalcum’s temporal properties, etching the speed weapon …", "text": " Orichalcum Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Orichalcum --- Orichalcum weapons can have four magic property runes instead of three. Due to orichalcum’s temporal properties, etching the speed weapon property rune onto an orichalcum weapon costs half the normal Price (though transferring the rune to a weapon made of another material requires you to first pay the remaining Price and then pay the cost to transfer). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Orichalcum Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 22,500 gp (+ 2,250 gp per Bulk) Craft Requirements at least 11,250 gp of orichalcum + 1,125 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=378", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-378-467", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18+\"\r\n pfs=\"\"\r\n>\r\n[Orichalcum Weapon](/Equipment.aspx?ID=378)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Orichalcum](/Equipment.aspx?ID=276)\r\n\r\n\r\n\r\n---\n\nOrichalcum weapons can have four magic property runes instead of three. Due to orichalcum’s temporal properties, etching the [_speed_](/Equipment.aspx?ID=304) weapon property rune onto an orichalcum weapon costs half the normal Price (though transferring the rune to a weapon made of another material requires you to first pay the remaining Price and then pay the cost to transfer). \n\n\n\n\r\n\r\n\r\nOrichalcum Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 22,500 gp (+ 2,250 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 11,250 gp of orichalcum + 1,125 gp per Bulk", "name": "Orichalcum Weapon (High-Grade)", "pfs": "Standard", "price": 2250000, "price_raw": "22,500 gp (+ 2,250 gp per Bulk)", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 22,500 gp (+ 2,250 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOrichalcum weapons can have four magic property runes instead of three. Due to orichalcum’s temporal properties, etching the speed weapon …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Orichalcum weapons can have four magic property runes instead of three. Due to orichalcum’s temporal properties, etching the speed weapon …", "summary_markdown": "Orichalcum weapons can have four magic property runes instead of three. Due to orichalcum’s temporal properties, etching the speed weapon …", "text": " Orichalcum Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Orichalcum --- Orichalcum weapons can have four magic property runes instead of three. Due to orichalcum’s temporal properties, etching the speed weapon property rune onto an orichalcum weapon costs half the normal Price (though transferring the rune to a weapon made of another material requires you to first pay the remaining Price and then pay the cost to transfer). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Orichalcum Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 22,500 gp (+ 2,250 gp per Bulk) Craft Requirements at least 11,250 gp of orichalcum + 1,125 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=378", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-379", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Silver Weapon](/Equipment.aspx?ID=379)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. \n\n\n\n\r\n\r\n\r\nSilver Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40 gp (+4 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 20 sp of silver + 2 sp per Bulk\r\n\r\n\r\nSilver Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 880 gp (+88 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 110 gp of silver + 11 gp per Bulk\r\n\r\n\r\nSilver Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 9,000 gp (+900 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 4,500 gp of silver + 450 gp per Bulk", "name": "Silver Weapon", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …", "summary_markdown": "Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …", "text": " Silver Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Silver --- Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Weapon (Low-Grade) Source Core Rulebook pg. 599 4.0 Price 40 gp (+4 gp per Bulk) Craft Requirements at least 20 sp of silver + 2 sp per Bulk <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Silver Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 880 gp (+88 gp per Bulk) Craft Requirements at least 110 gp of silver + 11 gp per Bulk <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Silver Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 9,000 gp (+900 gp per Bulk) Craft Requirements at least 4,500 gp of silver + 450 gp per Bulk", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=379", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-379-468", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Silver Weapon](/Equipment.aspx?ID=379)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. \n\n\n\n\r\n\r\n\r\nSilver Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40 gp (+4 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 20 sp of silver + 2 sp per Bulk\r\n\r\n\r\nSilver Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 880 gp (+88 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 110 gp of silver + 11 gp per Bulk\r\n\r\n\r\nSilver Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 9,000 gp (+900 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 4,500 gp of silver + 450 gp per Bulk", "name": "Silver Weapon (Low-Grade)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp (+4 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 40 gp (+4 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …", "summary_markdown": "Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …", "text": " Silver Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Silver --- Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Weapon (Low-Grade) Source Core Rulebook pg. 599 4.0 Price 40 gp (+4 gp per Bulk) Craft Requirements at least 20 sp of silver + 2 sp per Bulk <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Silver Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 880 gp (+88 gp per Bulk) Craft Requirements at least 110 gp of silver + 11 gp per Bulk <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Silver Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 9,000 gp (+900 gp per Bulk) Craft Requirements at least 4,500 gp of silver + 450 gp per Bulk", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=379", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-379-469", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Silver Weapon](/Equipment.aspx?ID=379)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. \n\n\n\n\r\n\r\n\r\nSilver Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40 gp (+4 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 20 sp of silver + 2 sp per Bulk\r\n\r\n\r\nSilver Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 880 gp (+88 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 110 gp of silver + 11 gp per Bulk\r\n\r\n\r\nSilver Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 9,000 gp (+900 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 4,500 gp of silver + 450 gp per Bulk", "name": "Silver Weapon (Standard-Grade)", "pfs": "Standard", "price": 88000, "price_raw": "880 gp (+88 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 880 gp (+88 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …", "summary_markdown": "Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …", "text": " Silver Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Silver --- Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Weapon (Low-Grade) Source Core Rulebook pg. 599 4.0 Price 40 gp (+4 gp per Bulk) Craft Requirements at least 20 sp of silver + 2 sp per Bulk <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Silver Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 880 gp (+88 gp per Bulk) Craft Requirements at least 110 gp of silver + 11 gp per Bulk <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Silver Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 9,000 gp (+900 gp per Bulk) Craft Requirements at least 4,500 gp of silver + 450 gp per Bulk", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=379", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-379-470", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Silver Weapon](/Equipment.aspx?ID=379)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Silver](/Equipment.aspx?ID=277)\r\n\r\n\r\n\r\n---\n\nSilver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. \n\n\n\n\r\n\r\n\r\nSilver Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40 gp (+4 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 20 sp of silver + 2 sp per Bulk\r\n\r\n\r\nSilver Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 880 gp (+88 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 110 gp of silver + 11 gp per Bulk\r\n\r\n\r\nSilver Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 9,000 gp (+900 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 4,500 gp of silver + 450 gp per Bulk", "name": "Silver Weapon (High-Grade)", "pfs": "Standard", "price": 900000, "price_raw": "9,000 gp (+900 gp per Bulk)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 9,000 gp (+900 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSilver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …", "summary_markdown": "Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like …", "text": " Silver Weapon Source Core Rulebook pg. 599 4.0 Usage varies by weapon Bulk varies by weapon Base Material Silver --- Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Silver Weapon (Low-Grade) Source Core Rulebook pg. 599 4.0 Price 40 gp (+4 gp per Bulk) Craft Requirements at least 20 sp of silver + 2 sp per Bulk <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Silver Weapon (Standard-Grade) Source Core Rulebook pg. 599 4.0 Price 880 gp (+88 gp per Bulk) Craft Requirements at least 110 gp of silver + 11 gp per Bulk <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Silver Weapon (High-Grade) Source Core Rulebook pg. 599 4.0 Price 9,000 gp (+900 gp per Bulk) Craft Requirements at least 4,500 gp of silver + 450 gp per Bulk", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=379", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-380", "item_category": "Weapons", "item_subcategory": "Basic Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Magic Weapon](/Equipment.aspx?ID=380)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice.\n\n The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron.\n\n\n\n\r\n\r\n\r\nMagic Weapon (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon).\r\n\r\n\r\nMagic Weapon (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon) and a _striking_ rune (one extra damage die).\r\n\r\n\r\nMagic Weapon (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die).\r\n\r\n\r\nMagic Weapon (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _major striking_ rune (three extra damage dice).", "name": "Magic Weapon", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a …", "summary_markdown": "A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a …", "text": " Magic Weapon Source Core Rulebook pg. 599 4.0 Usage held in 1 hand --- A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Magic Weapon (+1) Source Core Rulebook pg. 599 4.0 Price 35 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon). <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Magic Weapon (+1 Striking) Source Core Rulebook pg. 599 4.0 Price 100 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Magic Weapon (+2 Striking) Source Core Rulebook pg. 599 4.0 Price 1,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Magic Weapon (+2 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 2,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Magic Weapon (+3 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 10,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Weapon (+3 Major Striking) Source Core Rulebook pg. 599 4.0 Price 40,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice).", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=380", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-380-471", "item_category": "Weapons", "item_subcategory": "Basic Magic Weapons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Magic Weapon](/Equipment.aspx?ID=380)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice.\n\n The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron.\n\n\n\n\r\n\r\n\r\nMagic Weapon (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon).\r\n\r\n\r\nMagic Weapon (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon) and a _striking_ rune (one extra damage die).\r\n\r\n\r\nMagic Weapon (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die).\r\n\r\n\r\nMagic Weapon (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _major striking_ rune (three extra damage dice).", "name": "Magic Weapon (+1)", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon).", "summary_markdown": "This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon).", "text": " Magic Weapon Source Core Rulebook pg. 599 4.0 Usage held in 1 hand --- A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Magic Weapon (+1) Source Core Rulebook pg. 599 4.0 Price 35 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon). <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Magic Weapon (+1 Striking) Source Core Rulebook pg. 599 4.0 Price 100 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Magic Weapon (+2 Striking) Source Core Rulebook pg. 599 4.0 Price 1,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Magic Weapon (+2 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 2,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Magic Weapon (+3 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 10,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Weapon (+3 Major Striking) Source Core Rulebook pg. 599 4.0 Price 40,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice).", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=380", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-380-472", "item_category": "Weapons", "item_subcategory": "Basic Magic Weapons", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Magic Weapon](/Equipment.aspx?ID=380)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice.\n\n The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron.\n\n\n\n\r\n\r\n\r\nMagic Weapon (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon).\r\n\r\n\r\nMagic Weapon (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon) and a _striking_ rune (one extra damage die).\r\n\r\n\r\nMagic Weapon (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die).\r\n\r\n\r\nMagic Weapon (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _major striking_ rune (three extra damage dice).", "name": "Magic Weapon (+1 Striking)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die).", "summary_markdown": "This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die).", "text": " Magic Weapon Source Core Rulebook pg. 599 4.0 Usage held in 1 hand --- A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Magic Weapon (+1) Source Core Rulebook pg. 599 4.0 Price 35 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon). <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Magic Weapon (+1 Striking) Source Core Rulebook pg. 599 4.0 Price 100 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Magic Weapon (+2 Striking) Source Core Rulebook pg. 599 4.0 Price 1,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Magic Weapon (+2 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 2,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Magic Weapon (+3 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 10,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Weapon (+3 Major Striking) Source Core Rulebook pg. 599 4.0 Price 40,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice).", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=380", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-380-473", "item_category": "Weapons", "item_subcategory": "Basic Magic Weapons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Magic Weapon](/Equipment.aspx?ID=380)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice.\n\n The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron.\n\n\n\n\r\n\r\n\r\nMagic Weapon (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon).\r\n\r\n\r\nMagic Weapon (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon) and a _striking_ rune (one extra damage die).\r\n\r\n\r\nMagic Weapon (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die).\r\n\r\n\r\nMagic Weapon (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _major striking_ rune (three extra damage dice).", "name": "Magic Weapon (+2 Striking)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die).", "summary_markdown": "This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die).", "text": " Magic Weapon Source Core Rulebook pg. 599 4.0 Usage held in 1 hand --- A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Magic Weapon (+1) Source Core Rulebook pg. 599 4.0 Price 35 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon). <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Magic Weapon (+1 Striking) Source Core Rulebook pg. 599 4.0 Price 100 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Magic Weapon (+2 Striking) Source Core Rulebook pg. 599 4.0 Price 1,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Magic Weapon (+2 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 2,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Magic Weapon (+3 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 10,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Weapon (+3 Major Striking) Source Core Rulebook pg. 599 4.0 Price 40,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice).", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=380", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-380-474", "item_category": "Weapons", "item_subcategory": "Basic Magic Weapons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Magic Weapon](/Equipment.aspx?ID=380)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice.\n\n The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron.\n\n\n\n\r\n\r\n\r\nMagic Weapon (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon).\r\n\r\n\r\nMagic Weapon (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon) and a _striking_ rune (one extra damage die).\r\n\r\n\r\nMagic Weapon (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die).\r\n\r\n\r\nMagic Weapon (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _major striking_ rune (three extra damage dice).", "name": "Magic Weapon (+2 Greater Striking)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice).", "summary_markdown": "This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice).", "text": " Magic Weapon Source Core Rulebook pg. 599 4.0 Usage held in 1 hand --- A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Magic Weapon (+1) Source Core Rulebook pg. 599 4.0 Price 35 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon). <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Magic Weapon (+1 Striking) Source Core Rulebook pg. 599 4.0 Price 100 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Magic Weapon (+2 Striking) Source Core Rulebook pg. 599 4.0 Price 1,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Magic Weapon (+2 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 2,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Magic Weapon (+3 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 10,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Weapon (+3 Major Striking) Source Core Rulebook pg. 599 4.0 Price 40,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice).", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=380", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-380-475", "item_category": "Weapons", "item_subcategory": "Basic Magic Weapons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Magic Weapon](/Equipment.aspx?ID=380)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice.\n\n The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron.\n\n\n\n\r\n\r\n\r\nMagic Weapon (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon).\r\n\r\n\r\nMagic Weapon (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon) and a _striking_ rune (one extra damage die).\r\n\r\n\r\nMagic Weapon (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die).\r\n\r\n\r\nMagic Weapon (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _major striking_ rune (three extra damage dice).", "name": "Magic Weapon (+3 Greater Striking)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice).", "summary_markdown": "This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice).", "text": " Magic Weapon Source Core Rulebook pg. 599 4.0 Usage held in 1 hand --- A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Magic Weapon (+1) Source Core Rulebook pg. 599 4.0 Price 35 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon). <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Magic Weapon (+1 Striking) Source Core Rulebook pg. 599 4.0 Price 100 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Magic Weapon (+2 Striking) Source Core Rulebook pg. 599 4.0 Price 1,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Magic Weapon (+2 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 2,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Magic Weapon (+3 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 10,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Weapon (+3 Major Striking) Source Core Rulebook pg. 599 4.0 Price 40,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice).", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=380", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-380-476", "item_category": "Weapons", "item_subcategory": "Basic Magic Weapons", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Magic Weapon](/Equipment.aspx?ID=380)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice.\n\n The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron.\n\n\n\n\r\n\r\n\r\nMagic Weapon (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon).\r\n\r\n\r\nMagic Weapon (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+1 weapon potency_ rune (+1 item bonus to attack rolls with the weapon) and a _striking_ rune (one extra damage die).\r\n\r\n\r\nMagic Weapon (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die).\r\n\r\n\r\nMagic Weapon (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+2 weapon potency_ rune (+2 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _greater striking_ rune (two extra damage dice).\r\n\r\n\r\nMagic Weapon (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a _+3 weapon potency_ rune (+3 item bonus to attack rolls with the weapon) and a _major striking_ rune (three extra damage dice).", "name": "Magic Weapon (+3 Major Striking)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 599" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 599 4.0", "speed": {}, "spell_markdown": "", "summary": "This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice).", "summary_markdown": "This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice).", "text": " Magic Weapon Source Core Rulebook pg. 599 4.0 Usage held in 1 hand --- A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Magic Weapon (+1) Source Core Rulebook pg. 599 4.0 Price 35 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon). <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Magic Weapon (+1 Striking) Source Core Rulebook pg. 599 4.0 Price 100 gp --- This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Magic Weapon (+2 Striking) Source Core Rulebook pg. 599 4.0 Price 1,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Magic Weapon (+2 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 2,000 gp --- This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Magic Weapon (+3 Greater Striking) Source Core Rulebook pg. 599 4.0 Price 10,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice). <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Magic Weapon (+3 Major Striking) Source Core Rulebook pg. 599 4.0 Price 40,000 gp --- This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice).", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=380", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Kukri" ], "base_item_markdown": "[Kukri](/Weapons.aspx?ID=56)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-381", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodletting Kukri](/Equipment.aspx?ID=381)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n**Price** 240 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Kukri](/Weapons.aspx?ID=56)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 striking [kukri](/Weapons.aspx?ID=56)_ has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals 1d8 [persistent bleed damage](/Conditions.aspx?ID=29). If the target didn’t already have persistent bleed damage when you scored the critical hit, you also gain 1d8 temporary Hit Points.\n\n\n\n", "name": "Bloodletting Kukri", "pfs": "Standard", "price": 24000, "price_raw": "240 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking kukri has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals 1d8 persistent bleed damage …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 600" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking kukri has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals 1d8 persistent bleed damage …", "summary_markdown": "This +1 striking kukri has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals 1d8 persistent bleed damage …", "text": " Bloodletting Kukri Source Core Rulebook pg. 600 4.0 Price 240 gp Usage held in 1 hand Bulk L Base Weapon Kukri --- This +1 striking kukri has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals 1d8 persistent bleed damage. If the target didn’t already have persistent bleed damage when you scored the critical hit, you also gain 1d8 temporary Hit Points.\n", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=381", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Sling" ], "base_item_markdown": "[Sling](/Weapons.aspx?ID=72)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-382", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Caterwaul Sling](/Equipment.aspx?ID=382)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n**Price** 155 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Sling](/Weapons.aspx?ID=72)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of shiny brown leather, this _+1 striking [sling](/Weapons.aspx?ID=72)_ has a single white thread interwoven into its cord.\n\n\n\n\n\n", "name": "Caterwaul Sling", "pfs": "Standard", "price": 15500, "price_raw": "155 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\r\n\r\n**Price** 155 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of shiny brown leather, this +1 striking sling has a single white thread interwoven into its cord. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 600" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made of shiny brown leather, this +1 striking sling has a single white thread interwoven into its cord. ", "summary_markdown": "Made of shiny brown leather, this +1 striking sling has a single white thread interwoven into its cord. ", "text": " Caterwaul Sling Source Core Rulebook pg. 600 4.0 Price 155 gp Usage held in 1 hand Bulk L Base Weapon Sling --- Made of shiny brown leather, this +1 striking sling has a single white thread interwoven into its cord.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=382", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-383", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Dagger of Venom](/Equipment.aspx?ID=383)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe serrated blade of this _+1 striking [dagger](/Weapons.aspx?ID=3)_ has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. When you critically succeed at an attack roll with the _dagger of venom_, the target becomes [sickened 1](/Conditions.aspx?ID=34) unless it succeeds at a DC 19 Fortitude save. This is a [poison](/Traits.aspx?ID=126) effect. In addition, you can activate the dagger to poison a creature with a more potent poison.\n\n\n\n\n\n", "name": "Dagger of Venom", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serrated blade of this +1 striking dagger has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 600" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The serrated blade of this +1 striking dagger has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. …", "summary_markdown": "The serrated blade of this +1 striking dagger has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. …", "text": " Dagger of Venom Source Core Rulebook pg. 600 4.0 Price 150 gp Usage held in 1 hand Bulk L Base Weapon Dagger --- The serrated blade of this +1 striking dagger has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. When you critically succeed at an attack roll with the dagger of venom , the target becomes sickened 1 unless it succeeds at a DC 19 Fortitude save. This is a poison effect. In addition, you can activate the dagger to poison a creature with a more potent poison.\n", "trait": [ "Magical", "Necromancy", "Poison" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Magical", "Necromancy", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=383", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Warhammer" ], "base_item_markdown": "[Warhammer](/Weapons.aspx?ID=47)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-384", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Dwarven Thrower](/Equipment.aspx?ID=384)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Warhammer](/Weapons.aspx?ID=47)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 striking [warhammer](/Weapons.aspx?ID=47)_ is inlaid with precious metals and decorated with geometric patterns in a dwarven style. If you’re a [dwarf](/Ancestries.aspx?ID=1), a _dwarven thrower_ functions for you as a _+2 greater striking [returning](/Equipment.aspx?ID=301) warhammer_ with the [thrown 30 feet](/Traits.aspx?ID=195) trait, and your attacks with the hammer deal 1d8 additional damage against [giants](/Traits.aspx?ID=79).\n\n\n\n", "name": "Dwarven Thrower", "pfs": "Standard", "price": 275000, "price_raw": "2,750 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 striking warhammer is inlaid with precious metals and decorated with geometric patterns in a dwarven style. If you’re a dwarf , a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 600" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 striking warhammer is inlaid with precious metals and decorated with geometric patterns in a dwarven style. If you’re a dwarf , a …", "summary_markdown": "This +2 striking warhammer is inlaid with precious metals and decorated with geometric patterns in a dwarven style. If you’re a dwarf , a …", "text": " Dwarven Thrower Source Core Rulebook pg. 600 4.0 Price 2,750 gp Usage held in 1 hand Bulk 1 Base Weapon Warhammer --- This +2 striking warhammer is inlaid with precious metals and decorated with geometric patterns in a dwarven style. If you’re a dwarf, a dwarven thrower functions for you as a +2 greater striking returning warhammer with the thrown 30 feet trait, and your attacks with the hammer deal 1d8 additional damage against giants.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=384", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Trident" ], "base_item_markdown": "[Trident](/Weapons.aspx?ID=45)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-385", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Fighter's Fork](/Equipment.aspx?ID=385)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Trident](/Weapons.aspx?ID=45)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [trident](/Weapons.aspx?ID=45)_, usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries.\n\n\n\n\n\n", "name": "Fighter's Fork", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 trident , usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 600" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 trident , usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries. ", "summary_markdown": "This +1 trident , usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries. ", "text": " Fighter's Fork Source Core Rulebook pg. 600 4.0 Price 50 gp Usage held in 1 or 2 hands Bulk 1 Base Weapon Trident --- This +1 trident , usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=385", "usage": "held in 1 or 2 hands", "usage_markdown": "held in 1 or 2 hands", "weakness": {} }, { "base_item": [ "Longsword" ], "base_item_markdown": "[Longsword](/Weapons.aspx?ID=31)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-386", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"\"\r\n>\r\n[Flame Tongue](/Equipment.aspx?ID=386)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Longsword](/Weapons.aspx?ID=31)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 greater striking [flaming](/Equipment.aspx?ID=295) [longsword](/Weapons.aspx?ID=31)_ has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius.\n\n\n\n\n\n\r\n\r\n\r\nFlame Tongue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFlame Tongue (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n**Price** 13,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis is a _+3 greater striking greater flaming longsword_. When you activate the sword to cast _produce flame_, the spell is 9th level.\n\n", "name": "Flame Tongue", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 600" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects …", "summary_markdown": "This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects …", "text": " Flame Tongue Source Core Rulebook pg. 600 4.0 Usage held in 1 hand Bulk 1 Base Weapon Longsword --- This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Flame Tongue Source Core Rulebook pg. 600 4.0 Price 2,800 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Flame Tongue (Greater) Source Core Rulebook pg. 600 4.0 Price 13,800 gp --- This is a +3 greater striking greater flaming longsword . When you activate the sword to cast produce flame , the spell is 9th level.\n", "trait": [ "Evocation", "Fire", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Fire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=386", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Longsword" ], "base_item_markdown": "[Longsword](/Weapons.aspx?ID=31)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-386-477", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"\"\r\n>\r\n[Flame Tongue](/Equipment.aspx?ID=386)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Longsword](/Weapons.aspx?ID=31)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 greater striking [flaming](/Equipment.aspx?ID=295) [longsword](/Weapons.aspx?ID=31)_ has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius.\n\n\n\n\n\n\r\n\r\n\r\nFlame Tongue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFlame Tongue (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n**Price** 13,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis is a _+3 greater striking greater flaming longsword_. When you activate the sword to cast _produce flame_, the spell is 9th level.\n\n", "name": "Flame Tongue", "pfs": "Standard", "price": 280000, "price_raw": "2,800 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\r\n\r\n**Price** 2,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 600" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0", "speed": {}, "spell_markdown": "", "summary": "This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects …", "summary_markdown": "This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects …", "text": " Flame Tongue Source Core Rulebook pg. 600 4.0 Usage held in 1 hand Bulk 1 Base Weapon Longsword --- This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Flame Tongue Source Core Rulebook pg. 600 4.0 Price 2,800 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Flame Tongue (Greater) Source Core Rulebook pg. 600 4.0 Price 13,800 gp --- This is a +3 greater striking greater flaming longsword . When you activate the sword to cast produce flame , the spell is 9th level.\n", "trait": [ "Evocation", "Fire", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Fire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=386", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Longsword" ], "base_item_markdown": "[Longsword](/Weapons.aspx?ID=31)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-386-478", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"\"\r\n>\r\n[Flame Tongue](/Equipment.aspx?ID=386)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Longsword](/Weapons.aspx?ID=31)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 greater striking [flaming](/Equipment.aspx?ID=295) [longsword](/Weapons.aspx?ID=31)_ has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius.\n\n\n\n\n\n\r\n\r\n\r\nFlame Tongue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFlame Tongue (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\n\n**Price** 13,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis is a _+3 greater striking greater flaming longsword_. When you activate the sword to cast _produce flame_, the spell is 9th level.\n\n", "name": "Flame Tongue (Greater)", "pfs": "Standard", "price": 1380000, "price_raw": "13,800 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0\r\n\r\n**Price** 13,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis is a +3 greater striking greater flaming longsword . When you activate the sword to cast produce flame , the spell is 9th level. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 600" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 600 4.0", "speed": {}, "spell_markdown": "", "summary": "This is a +3 greater striking greater flaming longsword . When you activate the sword to cast produce flame , the spell is 9th level. ", "summary_markdown": "This is a +3 greater striking greater flaming longsword . When you activate the sword to cast produce flame , the spell is 9th level. ", "text": " Flame Tongue Source Core Rulebook pg. 600 4.0 Usage held in 1 hand Bulk 1 Base Weapon Longsword --- This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Flame Tongue Source Core Rulebook pg. 600 4.0 Price 2,800 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Flame Tongue (Greater) Source Core Rulebook pg. 600 4.0 Price 13,800 gp --- This is a +3 greater striking greater flaming longsword . When you activate the sword to cast produce flame , the spell is 9th level.\n", "trait": [ "Evocation", "Fire", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Fire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=386", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Greatsword" ], "base_item_markdown": "[Greatsword](/Weapons.aspx?ID=24)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-387", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Frost Brand](/Equipment.aspx?ID=387)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Greatsword](/Weapons.aspx?ID=24)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe blade of this _+2 greater striking [greater frost](/Equipment.aspx?ID=296) [greatsword](/Weapons.aspx?ID=24)_ appears to be nothing but icy shards. The _frost brand_ automatically extinguishes non-magical fires in a 20-foot emanation. While wielding it, you gain fire resistance 5.\n\n\n\n\n\n", "name": "Frost Brand", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this +2 greater striking greater frost greatsword appears to be nothing but icy shards. The frost brand automatically …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 601" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The blade of this +2 greater striking greater frost greatsword appears to be nothing but icy shards. The frost brand automatically …", "summary_markdown": "The blade of this +2 greater striking greater frost greatsword appears to be nothing but icy shards. The frost brand automatically …", "text": " Frost Brand Source Core Rulebook pg. 601 4.0 Price 10,000 gp Usage held in 2 hands Bulk 2 Base Weapon Greatsword --- The blade of this +2 greater striking greater frost greatsword appears to be nothing but icy shards. The frost brand automatically extinguishes non-magical fires in a 20-foot emanation. While wielding it, you gain fire resistance 5.\n", "trait": [ "Cold", "Evocation", "Magical" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Cold", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=387", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Shortsword" ], "base_item_markdown": "[Shortsword](/Weapons.aspx?ID=43)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-388", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Gloom Blade](/Equipment.aspx?ID=388)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Shortsword](/Weapons.aspx?ID=43)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs black as coal, this blade grows more potent in darkness. While in bright light, it functions as a _+1 [shortsword](/Weapons.aspx?ID=43)_ and doesn’t appear to radiate a magic aura to [_detect magic_](/Spells.aspx?ID=66) or similar spells unless the spells are 4th level or higher. \n\n In dim light or darkness, the _gloom blade_ becomes a _+2 striking shortsword_. Whenever you use the _gloom blade_ to attack a creature you’re [undetected](/Conditions.aspx?ID=39) by, you deal 1d6 additional precision damage. \n\n To upgrade the _gloom blade’s_ fundamental runes, start with the base _+1 shortsword_, but if you improve it beyond a _+2 striking shortsword_, the runes apply in dim light or darkness as well.\n\n\n\n", "name": "Gloom Blade", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs black as coal, this blade grows more potent in darkness. While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 601" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "As black as coal, this blade grows more potent in darkness. While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate …", "summary_markdown": "As black as coal, this blade grows more potent in darkness. While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate …", "text": " Gloom Blade Source Core Rulebook pg. 601 4.0 Price 700 gp Usage held in 1 hand Bulk L Base Weapon Shortsword --- As black as coal, this blade grows more potent in darkness. While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th level or higher. In dim light or darkness, the gloom blade becomes a +2 striking shortsword . Whenever you use the gloom blade to attack a creature you’re undetected by, you deal 1d6 additional precision damage. To upgrade the gloom blade’s fundamental runes, start with the base +1 shortsword , but if you improve it beyond a +2 striking shortsword , the runes apply in dim light or darkness as well.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=388", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Longsword" ], "base_item_markdown": "[Longsword](/Weapons.aspx?ID=31)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-389", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Holy Avenger](/Equipment.aspx?ID=389)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Longsword](/Weapons.aspx?ID=31)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe gleaming _holy avenger_ is the iconic weapon of powerful [paladins](/Causes.aspx?ID=1). The crossbar of this _+2 greater striking [holy](/Equipment.aspx?ID=299) [cold iron](/Equipment.aspx?ID=375) [longsword](/Weapons.aspx?ID=31)_ is styled to look like angel wings. Tradition holds that those who see their reflection in a _holy avenger's_ highly polished blade have their faults laid bare. If you are evil, you are [enfeebled 2](/Conditions.aspx?ID=13) while carrying or wielding this weapon.\n\n\n\n**Paladin Wielder** If you're a [champion](/Classes.aspx?ID=4) of the paladin cause, you also gain the following two benefits. \n
  • When you critically hit an evil creature with the _holy avenger_, the creature is [slowed 1](/Conditions.aspx?ID=35) and enfeebled 2 for 1 round.
  • You can activate the sword in the following way.\n\n
\n\n**Craft Requirements** You are a champion with the paladin cause; supply a casting of _detect alignment_ and _dispel magic_. The initial raw materials must include 120 gp of cold iron.\n\n\n\n", "name": "Holy Avenger", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe gleaming holy avenger is the iconic weapon of powerful paladins . The crossbar of this +2 greater striking holy cold iron longsword is …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 601" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The gleaming holy avenger is the iconic weapon of powerful paladins . The crossbar of this +2 greater striking holy cold iron longsword is …", "summary_markdown": "The gleaming holy avenger is the iconic weapon of powerful paladins . The crossbar of this +2 greater striking holy cold iron longsword is …", "text": " Holy Avenger Source Core Rulebook pg. 601 4.0 Price 4,500 gp Usage held in 1 hand Bulk 1 Base Weapon Longsword --- The gleaming holy avenger is the iconic weapon of powerful paladins. The crossbar of this +2 greater striking holy cold iron longsword is styled to look like angel wings. Tradition holds that those who see their reflection in a holy avenger's highly polished blade have their faults laid bare. If you are evil, you are enfeebled 2 while carrying or wielding this weapon. Paladin Wielder If you're a champion of the paladin cause, you also gain the following two benefits. When you critically hit an evil creature with the holy avenger , the creature is slowed 1 and enfeebled 2 for 1 round. You can activate the sword in the following way. Craft Requirements You are a champion with the paladin cause; supply a casting of detect alignment and dispel magic . The initial raw materials must include 120 gp of cold iron.\n", "trait": [ "Divine", "Evocation", "Good", "Lawful", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Lawful](/Traits.aspx?ID=99), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Evocation", "Good", "Lawful", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=389", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Shortsword" ], "base_item_markdown": "[Shortsword](/Weapons.aspx?ID=43)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-390", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Luck Blade](/Equipment.aspx?ID=390)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Shortsword](/Weapons.aspx?ID=43)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLuck and good fortune bless the wielder of this _+3 greater striking [shortsword](/Weapons.aspx?ID=43)_. _Luck blades_ are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.\n\n\n\n**Craft Requirements** Supply a casting of _wish_\n\n\n\n\r\n\r\n\r\nLuck Blade\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nLuck Blade (Wishing)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSome _luck blades_ contain one [_wish_](/Spells.aspx?ID=377) when crafted. You can cast this spell as an arcane innate spell while wielding the _luck blade_, expending the spell. A spellcaster who can cast _wish_ can place another _wish_ into the blade by spending 8,000 gp and 4 days of downtime. A _wishing luck blade_ can hold no more than one _wish_ at a time.", "name": "Luck Blade", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLuck and good fortune bless the wielder of this +3 greater striking shortsword . Luck blades are crafted in a variety of styles, but their hilts …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 601" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Luck and good fortune bless the wielder of this +3 greater striking shortsword . Luck blades are crafted in a variety of styles, but their hilts …", "summary_markdown": "Luck and good fortune bless the wielder of this +3 greater striking shortsword . Luck blades are crafted in a variety of styles, but their hilts …", "text": " Luck Blade Source Core Rulebook pg. 601 4.0 Usage held in 1 hand Bulk L Base Weapon Shortsword --- Luck and good fortune bless the wielder of this +3 greater striking shortsword . Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols. Craft Requirements Supply a casting of wish <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Luck Blade Source Core Rulebook pg. 601 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Luck Blade (Wishing) Source Core Rulebook pg. 601 4.0 Price 30,000 gp --- Some luck blades contain one wish when crafted. You can cast this spell as an arcane innate spell while wielding the luck blade , expending the spell. A spellcaster who can cast wish can place another wish into the blade by spending 8,000 gp and 4 days of downtime. A wishing luck blade can hold no more than one wish at a time.", "trait": [ "Divination", "Fortune", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Fortune", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=390", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Shortsword" ], "base_item_markdown": "[Shortsword](/Weapons.aspx?ID=43)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-390-479", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Luck Blade](/Equipment.aspx?ID=390)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Shortsword](/Weapons.aspx?ID=43)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLuck and good fortune bless the wielder of this _+3 greater striking [shortsword](/Weapons.aspx?ID=43)_. _Luck blades_ are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.\n\n\n\n**Craft Requirements** Supply a casting of _wish_\n\n\n\n\r\n\r\n\r\nLuck Blade\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nLuck Blade (Wishing)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSome _luck blades_ contain one [_wish_](/Spells.aspx?ID=377) when crafted. You can cast this spell as an arcane innate spell while wielding the _luck blade_, expending the spell. A spellcaster who can cast _wish_ can place another _wish_ into the blade by spending 8,000 gp and 4 days of downtime. A _wishing luck blade_ can hold no more than one _wish_ at a time.", "name": "Luck Blade", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLuck and good fortune bless the wielder of this +3 greater striking shortsword . Luck blades are crafted in a variety of styles, but their hilts …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 601" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0", "speed": {}, "spell_markdown": "", "summary": "Luck and good fortune bless the wielder of this +3 greater striking shortsword . Luck blades are crafted in a variety of styles, but their hilts …", "summary_markdown": "Luck and good fortune bless the wielder of this +3 greater striking shortsword . Luck blades are crafted in a variety of styles, but their hilts …", "text": " Luck Blade Source Core Rulebook pg. 601 4.0 Usage held in 1 hand Bulk L Base Weapon Shortsword --- Luck and good fortune bless the wielder of this +3 greater striking shortsword . Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols. Craft Requirements Supply a casting of wish <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Luck Blade Source Core Rulebook pg. 601 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Luck Blade (Wishing) Source Core Rulebook pg. 601 4.0 Price 30,000 gp --- Some luck blades contain one wish when crafted. You can cast this spell as an arcane innate spell while wielding the luck blade , expending the spell. A spellcaster who can cast wish can place another wish into the blade by spending 8,000 gp and 4 days of downtime. A wishing luck blade can hold no more than one wish at a time.", "trait": [ "Divination", "Fortune", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Fortune", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=390", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Shortsword" ], "base_item_markdown": "[Shortsword](/Weapons.aspx?ID=43)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-390-480", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Luck Blade](/Equipment.aspx?ID=390)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Shortsword](/Weapons.aspx?ID=43)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLuck and good fortune bless the wielder of this _+3 greater striking [shortsword](/Weapons.aspx?ID=43)_. _Luck blades_ are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.\n\n\n\n**Craft Requirements** Supply a casting of _wish_\n\n\n\n\r\n\r\n\r\nLuck Blade\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nLuck Blade (Wishing)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSome _luck blades_ contain one [_wish_](/Spells.aspx?ID=377) when crafted. You can cast this spell as an arcane innate spell while wielding the _luck blade_, expending the spell. A spellcaster who can cast _wish_ can place another _wish_ into the blade by spending 8,000 gp and 4 days of downtime. A _wishing luck blade_ can hold no more than one _wish_ at a time.", "name": "Luck Blade (Wishing)", "pfs": "Standard", "price": 3000000, "price_raw": "30,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\r\n\r\n**Price** 30,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSome luck blades contain one wish when crafted. You can cast this spell as an arcane innate spell while wielding the luck blade , expending …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 601" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0", "speed": {}, "spell_markdown": "", "summary": "Some luck blades contain one wish when crafted. You can cast this spell as an arcane innate spell while wielding the luck blade , expending …", "summary_markdown": "Some luck blades contain one wish when crafted. You can cast this spell as an arcane innate spell while wielding the luck blade , expending …", "text": " Luck Blade Source Core Rulebook pg. 601 4.0 Usage held in 1 hand Bulk L Base Weapon Shortsword --- Luck and good fortune bless the wielder of this +3 greater striking shortsword . Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols. Craft Requirements Supply a casting of wish <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Luck Blade Source Core Rulebook pg. 601 4.0 Price 15,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Luck Blade (Wishing) Source Core Rulebook pg. 601 4.0 Price 30,000 gp --- Some luck blades contain one wish when crafted. You can cast this spell as an arcane innate spell while wielding the luck blade , expending the spell. A spellcaster who can cast wish can place another wish into the blade by spending 8,000 gp and 4 days of downtime. A wishing luck blade can hold no more than one wish at a time.", "trait": [ "Divination", "Fortune", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Fortune", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=390", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Greatpick" ], "base_item_markdown": "[Greatpick](/Weapons.aspx?ID=23)", "breadcrumbs_spa": [], "bulk": 16, "bulk_raw": "16", "category": "equipment", "exclude_from_search": false, "id": "equipment-391", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Standard\"\r\n>\r\n[Mattock of the Titans](/Equipment.aspx?ID=391)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\n\n**Price** 36,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 16\r\n\r\n\r\n\r\n**Base Weapon** [Greatpick](/Weapons.aspx?ID=23)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis 15-foot-long [adamantine](/Equipment.aspx?ID=374) digging tool is far too big for even a Large creature to wield, though if you’re a Small or larger creature, you can wield it while wearing a [_belt of giant strength_](/Equipment.aspx?ID=398), as though it were appropriately sized for you and had 2 Bulk. The GM might also allow you to wield the mattock if you have some other means of wielding oversized weapons, such as if you’re a Large barbarian with the [giant instinct](/Instincts.aspx?ID=4) or are a Huge creature. When it’s used as a weapon, the _mattock of the titans_ has the statistics of a _+3 greater striking [keen](/Equipment.aspx?ID=300) adamantine [greatpick](/Weapons.aspx?ID=23)_.\n\n While you’re wielding the _mattock of the titans_, you gain a +3 item bonus to [Athletics](/Skills.aspx?ID=3) checks. You can use it to loosen or push soft earth at a rate of 1 minute per 5-foot cube or smash through solid stone at the rate of 5 minutes per 5-foot-cube.\n\n\n\n**Craft Requirements** You are a titan, and the initial raw materials must include 8,100 gp of adamantine.\n\n\n\n", "name": "Mattock of the Titans", "pfs": "Standard", "price": 3600000, "price_raw": "36,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0\r\n\r\n**Price** 36,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 16\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you’re a Small or larger creature, you can …\r\n", "skill": [ "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 601" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 601 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you’re a Small or larger creature, you can …", "summary_markdown": "This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you’re a Small or larger creature, you can …", "text": " Mattock of the Titans Source Core Rulebook pg. 601 4.0 Price 36,000 gp Usage held in 2 hands Bulk 16 Base Weapon Greatpick --- This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you’re a Small or larger creature, you can wield it while wearing a belt of giant strength , as though it were appropriately sized for you and had 2 Bulk. The GM might also allow you to wield the mattock if you have some other means of wielding oversized weapons, such as if you’re a Large barbarian with the giant instinct or are a Huge creature. When it’s used as a weapon, the mattock of the titans has the statistics of a +3 greater striking keen adamantine greatpick . While you’re wielding the mattock of the titans , you gain a +3 item bonus to Athletics checks. You can use it to loosen or push soft earth at a rate of 1 minute per 5-foot cube or smash through solid stone at the rate of 5 minutes per 5-foot-cube. Craft Requirements You are a titan, and the initial raw materials must include 8,100 gp of adamantine.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=391", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Longbow" ], "base_item_markdown": "[Longbow](/Weapons.aspx?ID=76)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-392", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Oathbow](/Equipment.aspx?ID=392)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Longbow](/Weapons.aspx?ID=76)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConstructed of a flexible, white wood and with ornate, twisting designs carved into its surface, this _+2 striking composite [longbow](/Weapons.aspx?ID=76)_ appears to have been made by [elves](/Ancestries.aspx?ID=2). Sometimes when you loose an arrow, its whistling in flight sounds like a voice whispering in [Elven](/Languages.aspx?ID=4), wishing for the swift defeat of your enemies.\n\n\n\nAfter you activate the bow, you can’t activate it again for 7 days. If you kill the creature you’ve sworn an oath against, the oath ends and you need to wait only 10 minutes before you can activate it again.\n\n\n\n", "name": "Oathbow", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nConstructed of a flexible, white wood and with ornate, twisting designs carved into its surface, this +2 striking composite longbow appears to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 602" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Constructed of a flexible, white wood and with ornate, twisting designs carved into its surface, this +2 striking composite longbow appears to …", "summary_markdown": "Constructed of a flexible, white wood and with ornate, twisting designs carved into its surface, this +2 striking composite longbow appears to …", "text": " Oathbow Source Core Rulebook pg. 602 4.0 Price 1,300 gp Usage held in 1 hand Bulk 2 Base Weapon Longbow --- Constructed of a flexible, white wood and with ornate, twisting designs carved into its surface, this +2 striking composite longbow appears to have been made by elves. Sometimes when you loose an arrow, its whistling in flight sounds like a voice whispering in Elven, wishing for the swift defeat of your enemies. After you activate the bow, you can’t activate it again for 7 days. If you kill the creature you’ve sworn an oath against, the oath ends and you need to wait only 10 minutes before you can activate it again.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=392", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Greataxe" ], "base_item_markdown": "[Greataxe](/Weapons.aspx?ID=21)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-393", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Retribution Axe](/Equipment.aspx?ID=393)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Greataxe](/Weapons.aspx?ID=21)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe blade of this _+1 [greataxe](/Weapons.aspx?ID=21)_ bears a design of a human skull. Whenever a creature damages you with an attack, the skull changes its appearance to look like the face of that creature. You gain a +2 circumstance bonus to your next damage roll against that creature before the end of your next turn. Because the face reshapes each time you’re damaged, you get the additional damage only if you attack the creature that damaged you most recently.\n\n\n\n", "name": "Retribution Axe", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this +1 greataxe bears a design of a human skull. Whenever a creature damages you with an attack, the skull changes its appearance …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 602" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The blade of this +1 greataxe bears a design of a human skull. Whenever a creature damages you with an attack, the skull changes its appearance …", "summary_markdown": "The blade of this +1 greataxe bears a design of a human skull. Whenever a creature damages you with an attack, the skull changes its appearance …", "text": " Retribution Axe Source Core Rulebook pg. 602 4.0 Price 60 gp Usage held in 2 hands Bulk 2 Base Weapon Greataxe --- The blade of this +1 greataxe bears a design of a human skull. Whenever a creature damages you with an attack, the skull changes its appearance to look like the face of that creature. You gain a +2 circumstance bonus to your next damage roll against that creature before the end of your next turn. Because the face reshapes each time you’re damaged, you get the additional damage only if you attack the creature that damaged you most recently.\n", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=393", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Warhammer" ], "base_item_markdown": "[Warhammer](/Weapons.aspx?ID=47)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-394", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Sky Hammer](/Equipment.aspx?ID=394)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n**Price** 70,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Warhammer](/Weapons.aspx?ID=47)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe sturdy, steel head of this _+3 major striking [flaming](/Equipment.aspx?ID=295) [shock](/Equipment.aspx?ID=303) [orichalcum](/Equipment.aspx?ID=378) [warhammer](/Weapons.aspx?ID=47)_ is shaped like a blazing comet.\n\n\n\n**Craft Requirements** Supply a casting of _fireball_ (6th level), and the initial raw materials must include 12,375 gp of orichalcum.\n\n\n\n", "name": "Sky Hammer", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe sturdy, steel head of this +3 major striking flaming shock orichalcum warhammer is shaped like a blazing comet. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 602" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The sturdy, steel head of this +3 major striking flaming shock orichalcum warhammer is shaped like a blazing comet. ", "summary_markdown": "The sturdy, steel head of this +3 major striking flaming shock orichalcum warhammer is shaped like a blazing comet. ", "text": " Sky Hammer Source Core Rulebook pg. 602 4.0 Price 70,000 gp Usage held in 1 hand Bulk 1 Base Weapon Warhammer --- The sturdy, steel head of this +3 major striking flaming shock orichalcum warhammer is shaped like a blazing comet. Craft Requirements Supply a casting of fireball (6th level), and the initial raw materials must include 12,375 gp of orichalcum.\n", "trait": [ "Evocation", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=394", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Rapier" ], "base_item_markdown": "[Rapier](/Weapons.aspx?ID=36)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-395", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Storm Flash](/Equipment.aspx?ID=395)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Rapier](/Weapons.aspx?ID=36)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 greater striking [shock](/Equipment.aspx?ID=303) [rapier](/Weapons.aspx?ID=36)_ has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above.\n\n\n\n\n\n\n\n\r\n\r\n\r\nStorm Flash\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStorm Flash (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis is a _+3 greater striking greater shock rapier_. When activating the sword to cast _lightning bolt_, the spell is 8th level (spell DC 38).", "name": "Storm Flash", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 602" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of …", "summary_markdown": "This +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of …", "text": " Storm Flash Source Core Rulebook pg. 602 4.0 Usage held in 1 hand Bulk 1 Base Weapon Rapier --- This +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Storm Flash Source Core Rulebook pg. 602 4.0 Price 4,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Storm Flash (Greater) Source Core Rulebook pg. 602 4.0 Price 21,000 gp --- This is a +3 greater striking greater shock rapier . When activating the sword to cast lightning bolt , the spell is 8th level (spell DC 38).", "trait": [ "Electricity", "Evocation", "Magical" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Electricity", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=395", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Rapier" ], "base_item_markdown": "[Rapier](/Weapons.aspx?ID=36)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-395-481", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Storm Flash](/Equipment.aspx?ID=395)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Rapier](/Weapons.aspx?ID=36)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 greater striking [shock](/Equipment.aspx?ID=303) [rapier](/Weapons.aspx?ID=36)_ has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above.\n\n\n\n\n\n\n\n\r\n\r\n\r\nStorm Flash\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStorm Flash (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis is a _+3 greater striking greater shock rapier_. When activating the sword to cast _lightning bolt_, the spell is 8th level (spell DC 38).", "name": "Storm Flash", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 602" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0", "speed": {}, "spell_markdown": "", "summary": "This +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of …", "summary_markdown": "This +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of …", "text": " Storm Flash Source Core Rulebook pg. 602 4.0 Usage held in 1 hand Bulk 1 Base Weapon Rapier --- This +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Storm Flash Source Core Rulebook pg. 602 4.0 Price 4,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Storm Flash (Greater) Source Core Rulebook pg. 602 4.0 Price 21,000 gp --- This is a +3 greater striking greater shock rapier . When activating the sword to cast lightning bolt , the spell is 8th level (spell DC 38).", "trait": [ "Electricity", "Evocation", "Magical" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Electricity", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=395", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Rapier" ], "base_item_markdown": "[Rapier](/Weapons.aspx?ID=36)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-395-482", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Storm Flash](/Equipment.aspx?ID=395)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Rapier](/Weapons.aspx?ID=36)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 greater striking [shock](/Equipment.aspx?ID=303) [rapier](/Weapons.aspx?ID=36)_ has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above.\n\n\n\n\n\n\n\n\r\n\r\n\r\nStorm Flash\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStorm Flash (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis is a _+3 greater striking greater shock rapier_. When activating the sword to cast _lightning bolt_, the spell is 8th level (spell DC 38).", "name": "Storm Flash (Greater)", "pfs": "Standard", "price": 2100000, "price_raw": "21,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\r\n\r\n**Price** 21,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis is a +3 greater striking greater shock rapier . When activating the sword to cast lightning bolt , the spell is 8th level (spell DC 38).\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 602" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0", "speed": {}, "spell_markdown": "", "summary": "This is a +3 greater striking greater shock rapier . When activating the sword to cast lightning bolt , the spell is 8th level (spell DC 38).", "summary_markdown": "This is a +3 greater striking greater shock rapier . When activating the sword to cast lightning bolt , the spell is 8th level (spell DC 38).", "text": " Storm Flash Source Core Rulebook pg. 602 4.0 Usage held in 1 hand Bulk 1 Base Weapon Rapier --- This +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it’s wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Storm Flash Source Core Rulebook pg. 602 4.0 Price 4,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Storm Flash (Greater) Source Core Rulebook pg. 602 4.0 Price 21,000 gp --- This is a +3 greater striking greater shock rapier . When activating the sword to cast lightning bolt , the spell is 8th level (spell DC 38).", "trait": [ "Electricity", "Evocation", "Magical" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Electricity", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=395", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Staff", "Bo Staff" ], "base_item_markdown": "[Staff](/Weapons.aspx?ID=12), [Bo Staff](/Weapons.aspx?ID=17)", "breadcrumbs_spa": [], "bulk_raw": " to 2", "category": "equipment", "exclude_from_search": false, "id": "equipment-396", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Twining Staff](/Equipment.aspx?ID=396)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** to 2\r\n\r\n\r\n\r\n**Base Weapon** [Staff](/Weapons.aspx?ID=12), [Bo Staff](/Weapons.aspx?ID=17)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAppearing to be just a small, flat disc made of twigs, this item can grow and shrink.\n\n\n\nWhen you expand the item, you can use the force of the expansion to [High Jump](/Actions.aspx?ID=36) or to try to [Force Open](/Actions.aspx?ID=34) a door or the like by wedging the disc into a gap before activation. The staff makes the [Athletics](/Skills.aspx?ID=3) check with a +15 modifier.\n\n\n\n", "name": "Twining Staff", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 or 2 hands\r\n\r\n to 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAppearing to be just a small, flat disc made of twigs, this item can grow and shrink. When you expand the item, you can use the force of the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 602" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 602 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Appearing to be just a small, flat disc made of twigs, this item can grow and shrink. When you expand the item, you can use the force of the …", "summary_markdown": "Appearing to be just a small, flat disc made of twigs, this item can grow and shrink. When you expand the item, you can use the force of the …", "text": " Twining Staff Source Core Rulebook pg. 602 4.0 Price 250 gp Usage held in 1 or 2 hands Bulk to 2 Base Weapon Staff, Bo Staff --- Appearing to be just a small, flat disc made of twigs, this item can grow and shrink. When you expand the item, you can use the force of the expansion to High Jump or to try to Force Open a door or the like by wedging the disc into a gap before activation. The staff makes the Athletics check with a +15 modifier.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=396", "usage": "held in 1 or 2 hands", "usage_markdown": "held in 1 or 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-397", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Anklets of Alacrity](/Equipment.aspx?ID=397)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn anklets\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese gem-studded golden anklets give you a +3 item bonus to Acrobatics checks. When you invest the anklets, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score.\n\n\n\n\n\n", "name": "Anklets of Alacrity", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn anklets\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese gem-studded golden anklets give you a +3 item bonus to Acrobatics checks. When you invest the anklets, you either increase your Dexterity score …\r\n", "skill": [ "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 603" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These gem-studded golden anklets give you a +3 item bonus to Acrobatics checks. When you invest the anklets, you either increase your Dexterity score …", "summary_markdown": "These gem-studded golden anklets give you a +3 item bonus to Acrobatics checks. When you invest the anklets, you either increase your Dexterity score …", "text": " Anklets of Alacrity Source Core Rulebook pg. 603 4.0 Price 15,000 gp Usage worn anklets --- These gem-studded golden anklets give you a +3 item bonus to Acrobatics checks. When you invest the anklets, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score.\n", "trait": [ "Apex", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Apex", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=397", "usage": "worn anklets", "usage_markdown": "worn anklets", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-398", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Belt of Giant Strength](/Equipment.aspx?ID=398)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn belt\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick leather belt is decorated with a buckle carved from glittering quartz in the shape of a fist. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Athletics checks to lift a heavy object, Escape, and Force Open. When you invest the belt, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score.\n\n\n\n\n\n", "name": "Belt of Giant Strength", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick leather belt is decorated with a buckle carved from glittering quartz in the shape of a fist. You gain a +3 item bonus to Athletics checks …\r\n", "skill": [ "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 603" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This thick leather belt is decorated with a buckle carved from glittering quartz in the shape of a fist. You gain a +3 item bonus to Athletics checks …", "summary_markdown": "This thick leather belt is decorated with a buckle carved from glittering quartz in the shape of a fist. You gain a +3 item bonus to Athletics checks …", "text": " Belt of Giant Strength Source Core Rulebook pg. 603 4.0 Price 15,000 gp Usage worn belt Bulk L --- This thick leather belt is decorated with a buckle carved from glittering quartz in the shape of a fist. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Athletics checks to lift a heavy object, Escape, and Force Open. When you invest the belt, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score.\n", "trait": [ "Apex", "Invested" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Apex", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=398", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-399", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Belt of Regeneration](/Equipment.aspx?ID=399)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn belt\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis belt is crafted from rubbery troll hide that’s green and orange in color. You gain 15 temporary Hit Points the first time you invest the belt in a day. When you invest the belt, you either increase your Constitution score by 2 or increase it to 18, whichever would give you a higher score.\n\n\n\n\n\n", "name": "Belt of Regeneration", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis belt is crafted from rubbery troll hide that’s green and orange in color. You gain 15 temporary Hit Points the first time you invest the belt in …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 603" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This belt is crafted from rubbery troll hide that’s green and orange in color. You gain 15 temporary Hit Points the first time you invest the belt in …", "summary_markdown": "This belt is crafted from rubbery troll hide that’s green and orange in color. You gain 15 temporary Hit Points the first time you invest the belt in …", "text": " Belt of Regeneration Source Core Rulebook pg. 603 4.0 Price 15,000 gp Usage worn belt Bulk L --- This belt is crafted from rubbery troll hide that’s green and orange in color. You gain 15 temporary Hit Points the first time you invest the belt in a day. When you invest the belt, you either increase your Constitution score by 2 or increase it to 18, whichever would give you a higher score.\n", "trait": [ "Apex", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Apex", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=399", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-400", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Circlet of Persuasion](/Equipment.aspx?ID=400)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn circlet\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant silver band often resembles curling fig leaves and fits around your brow. You gain a +2 item bonus to Deception and Diplomacy checks. When you invest the circlet, you either increase your Charisma score by 2 or increase it to 18, whichever would give you a higher score.\n\n\n\n\n\n", "name": "Circlet of Persuasion", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn circlet\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant silver band often resembles curling fig leaves and fits around your brow. You gain a +2 item bonus to Deception and Diplomacy checks. …\r\n", "skill": [ "Deception", "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 603" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This elegant silver band often resembles curling fig leaves and fits around your brow. You gain a +2 item bonus to Deception and Diplomacy checks. …", "summary_markdown": "This elegant silver band often resembles curling fig leaves and fits around your brow. You gain a +2 item bonus to Deception and Diplomacy checks. …", "text": " Circlet of Persuasion Source Core Rulebook pg. 603 4.0 Price 15,000 gp Usage worn circlet --- This elegant silver band often resembles curling fig leaves and fits around your brow. You gain a +2 item bonus to Deception and Diplomacy checks. When you invest the circlet, you either increase your Charisma score by 2 or increase it to 18, whichever would give you a higher score.\n", "trait": [ "Apex", "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Apex", "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=400", "usage": "worn circlet", "usage_markdown": "worn circlet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-401", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Diadem of Intellect](/Equipment.aspx?ID=401)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn circlet\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn elegant, colorful gem cut into a complex geometric pattern is slotted into a narrow metal band that fits around your brow. You gain a +3 item bonus to checks to Recall Knowledge, regardless of the skill. When you invest the diadem, you either increase your Intelligence score by 2 or increase it to 18, whichever would give you a higher score. This gives you additional trained skills and languages, as normal for increasing your Intelligence score. You must select skills and languages the first time you invest the item, and whenever you invest the same _diadem of intellect_, you get the same skills and languages you chose the first time.\n\n\n\n\n\n", "name": "Diadem of Intellect", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn circlet\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn elegant, colorful gem cut into a complex geometric pattern is slotted into a narrow metal band that fits around your brow. You gain a +3 item …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 603" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 603 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An elegant, colorful gem cut into a complex geometric pattern is slotted into a narrow metal band that fits around your brow. You gain a +3 item …", "summary_markdown": "An elegant, colorful gem cut into a complex geometric pattern is slotted into a narrow metal band that fits around your brow. You gain a +3 item …", "text": " Diadem of Intellect Source Core Rulebook pg. 603 4.0 Price 15,000 gp Usage worn circlet Bulk L --- An elegant, colorful gem cut into a complex geometric pattern is slotted into a narrow metal band that fits around your brow. You gain a +3 item bonus to checks to Recall Knowledge, regardless of the skill. When you invest the diadem, you either increase your Intelligence score by 2 or increase it to 18, whichever would give you a higher score. This gives you additional trained skills and languages, as normal for increasing your Intelligence score. You must select skills and languages the first time you invest the item, and whenever you invest the same diadem of intellect , you get the same skills and languages you chose the first time.\n", "trait": [ "Apex", "Divination", "Invested", "Magical" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Apex", "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=401", "usage": "worn circlet", "usage_markdown": "worn circlet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-402", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Headband of Inspired Wisdom](/Equipment.aspx?ID=402)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn circlet\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple cloth headband remains pristine and clean at all times, no matter the circumstances. When you invest the headband, you either increase your Wisdom score by 2 or increase it to 18, whichever would give you a higher score.\n\n\n\n\n\n\n\n", "name": "Headband of Inspired Wisdom", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn circlet\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple cloth headband remains pristine and clean at all times, no matter the circumstances. When you invest the headband, you either increase …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This simple cloth headband remains pristine and clean at all times, no matter the circumstances. When you invest the headband, you either increase …", "summary_markdown": "This simple cloth headband remains pristine and clean at all times, no matter the circumstances. When you invest the headband, you either increase …", "text": " Headband of Inspired Wisdom Source Core Rulebook pg. 604 4.0 Price 15,000 gp Usage worn circlet --- This simple cloth headband remains pristine and clean at all times, no matter the circumstances. When you invest the headband, you either increase your Wisdom score by 2 or increase it to 18, whichever would give you a higher score.\n", "trait": [ "Abjuration", "Apex", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Apex", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=402", "usage": "worn circlet", "usage_markdown": "worn circlet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-403", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Barding of the Zephyr](/Equipment.aspx?ID=403)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn barding\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis light barding is covered in stylized wind motifs. When you suit up your animal companion, the barding adjusts to fit your animal companion regardless of its shape.\n\n When your companion falls, wind picks it up from below; it gains the effects of [_feather fall_](/Spells.aspx?ID=111).\n\n\n\n\n\n", "name": "Barding of the Zephyr", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn barding\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis light barding is covered in stylized wind motifs. When you suit up your animal companion, the barding adjusts to fit your animal companion …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This light barding is covered in stylized wind motifs. When you suit up your animal companion, the barding adjusts to fit your animal companion …", "summary_markdown": "This light barding is covered in stylized wind motifs. When you suit up your animal companion, the barding adjusts to fit your animal companion …", "text": " Barding of the Zephyr Source Core Rulebook pg. 604 4.0 Price 900 gp Usage worn barding Bulk L --- This light barding is covered in stylized wind motifs. When you suit up your animal companion, the barding adjusts to fit your animal companion regardless of its shape. When your companion falls, wind picks it up from below; it gains the effects of feather fall .\n", "trait": [ "Companion", "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Companion", "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=403", "usage": "worn barding", "usage_markdown": "worn barding", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-404", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Collar of Empathy](/Equipment.aspx?ID=404)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn collar (companion) and worn bracelet (you)\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate collar of intertwined leather strips of contrasting colors is paired with a bracelet of a similar construction. When you wear and invest the bracelet and your companion wears and invests the collar, you gain a stronger connection to each other. You and your companion can always sense each others’ emotional states and basic physical wants and needs.\n\n\n\n\n\n", "name": "Collar of Empathy", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn collar (companion) and worn bracelet (you)\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornate collar of intertwined leather strips of contrasting colors is paired with a bracelet of a similar construction. When you wear and invest …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ornate collar of intertwined leather strips of contrasting colors is paired with a bracelet of a similar construction. When you wear and invest …", "summary_markdown": "This ornate collar of intertwined leather strips of contrasting colors is paired with a bracelet of a similar construction. When you wear and invest …", "text": " Collar of Empathy Source Core Rulebook pg. 604 4.0 Price 600 gp Usage worn collar (companion) and worn bracelet (you) Bulk 1 --- This ornate collar of intertwined leather strips of contrasting colors is paired with a bracelet of a similar construction. When you wear and invest the bracelet and your companion wears and invests the collar, you gain a stronger connection to each other. You and your companion can always sense each others’ emotional states and basic physical wants and needs.\n", "trait": [ "Companion", "Divination", "Invested", "Primal" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Companion", "Divination", "Invested", "Primal" ], "type": "Item", "url": "/Equipment.aspx?ID=404", "usage": "worn collar (companion) and worn bracelet (you)", "usage_markdown": "worn collar (companion) and worn bracelet (you)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-405", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Collar of Inconspicuousness](/Equipment.aspx?ID=405)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 475 gp\r\n\r\n\n\n**Usage** worn collar\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis leather collar’s worn and almost threadbare look belies its magical nature. When your companion wears and invests the collar, it gains the ability to change its appearance from that of a ferocious animal into a more inconspicuous form.\n\n\n\n\n\n", "name": "Collar of Inconspicuousness", "pfs": "Standard", "price": 47500, "price_raw": "475 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn collar\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis leather collar’s worn and almost threadbare look belies its magical nature. When your companion wears and invests the collar, it gains the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This leather collar’s worn and almost threadbare look belies its magical nature. When your companion wears and invests the collar, it gains the …", "summary_markdown": "This leather collar’s worn and almost threadbare look belies its magical nature. When your companion wears and invests the collar, it gains the …", "text": " Collar of Inconspicuousness Source Core Rulebook pg. 604 4.0 Price 475 gp Usage worn collar Bulk 1 --- This leather collar’s worn and almost threadbare look belies its magical nature. When your companion wears and invests the collar, it gains the ability to change its appearance from that of a ferocious animal into a more inconspicuous form.\n", "trait": [ "Companion", "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Companion", "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=405", "usage": "worn collar", "usage_markdown": "worn collar", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-406", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Horseshoes of Speed](/Equipment.aspx?ID=406)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn horseshoes\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically.\n\n\n\n\r\n\r\n\r\nHorseshoes of Speed\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHorseshoes of Speed (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 4,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Speed is +10 feet, and the bonus to Athletics checks is +3.", "name": "Horseshoes of Speed", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn horseshoes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests …\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests …", "summary_markdown": "When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests …", "text": " Horseshoes of Speed Source Core Rulebook pg. 604 4.0 Usage worn horseshoes Bulk 1 --- When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Horseshoes of Speed Source Core Rulebook pg. 604 4.0 Price 340 gp Bulk 1 <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Horseshoes of Speed (Greater) Source Core Rulebook pg. 604 4.0 Price 4,250 gp Bulk 1 --- The bonus to Speed is +10 feet, and the bonus to Athletics checks is +3.", "trait": [ "Companion", "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Companion", "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=406", "usage": "worn horseshoes", "usage_markdown": "worn horseshoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-406-483", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Horseshoes of Speed](/Equipment.aspx?ID=406)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn horseshoes\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically.\n\n\n\n\r\n\r\n\r\nHorseshoes of Speed\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHorseshoes of Speed (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 4,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Speed is +10 feet, and the bonus to Athletics checks is +3.", "name": "Horseshoes of Speed", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn horseshoes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "summary": "When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests …", "summary_markdown": "When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests …", "text": " Horseshoes of Speed Source Core Rulebook pg. 604 4.0 Usage worn horseshoes Bulk 1 --- When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Horseshoes of Speed Source Core Rulebook pg. 604 4.0 Price 340 gp Bulk 1 <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Horseshoes of Speed (Greater) Source Core Rulebook pg. 604 4.0 Price 4,250 gp Bulk 1 --- The bonus to Speed is +10 feet, and the bonus to Athletics checks is +3.", "trait": [ "Companion", "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Companion", "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=406", "usage": "worn horseshoes", "usage_markdown": "worn horseshoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-406-484", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Horseshoes of Speed](/Equipment.aspx?ID=406)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn horseshoes\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically.\n\n\n\n\r\n\r\n\r\nHorseshoes of Speed\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHorseshoes of Speed (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 4,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Speed is +10 feet, and the bonus to Athletics checks is +3.", "name": "Horseshoes of Speed (Greater)", "pfs": "Standard", "price": 425000, "price_raw": "4,250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 4,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn horseshoes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to Speed is +10 feet, and the bonus to Athletics checks is +3.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus to Speed is +10 feet, and the bonus to Athletics checks is +3.", "summary_markdown": "The bonus to Speed is +10 feet, and the bonus to Athletics checks is +3.", "text": " Horseshoes of Speed Source Core Rulebook pg. 604 4.0 Usage worn horseshoes Bulk 1 --- When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Horseshoes of Speed Source Core Rulebook pg. 604 4.0 Price 340 gp Bulk 1 <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Horseshoes of Speed (Greater) Source Core Rulebook pg. 604 4.0 Price 4,250 gp Bulk 1 --- The bonus to Speed is +10 feet, and the bonus to Athletics checks is +3.", "trait": [ "Companion", "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Companion", "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=406", "usage": "worn horseshoes", "usage_markdown": "worn horseshoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-407", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their …\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Deception", "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their …", "summary_markdown": "Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-485", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Clear Spindle)", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "summary": "You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for …", "summary_markdown": "You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-486", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Dull Gray)", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "summary": "A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender …", "summary_markdown": "A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-487", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Gold Nodule)", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "summary": "When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain …", "summary_markdown": "When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-488", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Lavender and Green Ellipsoid)", "pfs": "Standard", "price": 3000000, "price_raw": "30,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 30,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "summary": "This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The …", "summary_markdown": "This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-489", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Orange Prism)", "pfs": "Standard", "price": 975000, "price_raw": "9,750 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 9,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "summary": "An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or …", "summary_markdown": "An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-490", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Pale Lavender Ellipsoid)", "pfs": "Standard", "price": 220000, "price_raw": "2,200 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 2,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "summary": "This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. ", "summary_markdown": "This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. ", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-491", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Pink Rhomboid)", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "summary": "When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points …", "summary_markdown": "When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-492", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Tourmaline Sphere)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 604" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0", "speed": {}, "spell_markdown": "", "summary": "When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less …", "summary_markdown": "When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-585", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Black Pearl)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast sending once per day. \r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 63" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 63 2.0", "speed": {}, "spell_markdown": "", "summary": "This black pearl sparkles with light. The resonant power allows you to cast sending once per day. ", "summary_markdown": "This black pearl sparkles with light. The resonant power allows you to cast sending once per day. ", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-868", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Agate Ellipsoid)", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 121", "speed": {}, "spell_markdown": "", "summary": "This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from …", "summary_markdown": "This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-869", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Azure Briolette)", "pfs": "Standard", "price": 8500, "price_raw": "85 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 85 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. \r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 121", "speed": {}, "spell_markdown": "", "summary": "This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. ", "summary_markdown": "This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. ", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-870", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Dusty Rose Prism)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 121", "speed": {}, "spell_markdown": "", "summary": "This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant …", "summary_markdown": "This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-871", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Pale Orange Rhomboid)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 121", "speed": {}, "spell_markdown": "", "summary": "The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of …", "summary_markdown": "The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-872", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Pearlescent Pyramid)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 121", "speed": {}, "spell_markdown": "", "summary": "While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power …", "summary_markdown": "While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-873", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Pearly White Spindle)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 121", "speed": {}, "spell_markdown": "", "summary": "When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to …", "summary_markdown": "When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-874", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Western Star)", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 122", "speed": {}, "spell_markdown": "", "summary": "This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder …", "summary_markdown": "This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-1491", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Clear Quartz Octagon)", "pfs": "Limited", "price": 9000, "price_raw": "90 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together …", "summary_markdown": "This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-1568", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Amber Sphere)", "price": 980000, "price_raw": "9,800 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 9,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIf you are undead , your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself …\r\n", "source": [ "Pathfinder #185: A Taste of Ashes" ], "source_raw": [ "Pathfinder #185: A Taste of Ashes pg. 77" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "If you are undead , your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself …", "summary_markdown": "If you are undead , your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-1569", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Black Disc)", "price": 1500000, "price_raw": "15,000 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per …\r\n", "source": [ "Pathfinder #185: A Taste of Ashes" ], "source_raw": [ "Pathfinder #185: A Taste of Ashes pg. 77" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per …", "summary_markdown": "This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-1570", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Mottled Ellipsoid)", "price": 610000, "price_raw": "6,100 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 6,100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis aeon stone alters your life force. You gain negative healing , which means you are damaged by positive energy and not healed by positive …\r\n", "source": [ "Pathfinder #185: A Taste of Ashes" ], "source_raw": [ "Pathfinder #185: A Taste of Ashes pg. 77" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "This aeon stone alters your life force. You gain negative healing , which means you are damaged by positive energy and not healed by positive …", "summary_markdown": "This aeon stone alters your life force. You gain negative healing , which means you are damaged by positive energy and not healed by positive …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-407-1571", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Aeon Stone](/Equipment.aspx?ID=407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOver millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.\n\n When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an _aeon stone_ with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.\n\n There are various types of _aeon stones_, each with a different shape, color, and magical effect. Each _aeon stone_ also gains a resonant power when slotted into a special magical item called a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\r\n\r\n\r\nAeon Stone (Clear Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don’t need to eat or drink while this _aeon stone_ is invested by you. This _aeon stone_ doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.\n\n The resonant power allows you to cast [_air bubble_](/Spells.aspx?ID=5) as a primal innate spell once per day. \r\n\r\n\r\nAeon Stone (Dull Gray)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _dull gray aeon stone_ has lost its special magical properties, sometimes as a result of overusing a _tourmaline sphere_ or _pale lavender ellipsoid aeon stone_. It still orbits your head like any other _aeon stone_ and can thus serve as a stylish, hands-free option for various spells that target an object, like [_continual flame_](/Spells.aspx?ID=50).\n\n _Dull gray aeon stones_ have no resonant power.\r\n\r\n\r\nAeon Stone (Gold Nodule)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 230 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen a _gold nodule aeon stone_ is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.\n\n The resonant power allows you to cast [_comprehend language_](/Spells.aspx?ID=46) as an occult innate spell once per day.\r\n\r\n\r\nAeon Stone (Lavender and Green Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 30,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis functions as a _pale lavender ellipsoid aeon stone_, but it casts an 8th-level [_dispel magic_](/Spells.aspx?ID=78) spell with a counteract modifier of +31.\n\n The resonant power allows you to cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as arcane innate spells at will.\r\n\r\n\r\nAeon Stone (Orange Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 9,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn _orange prism aeon stone_ must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this _aeon stone_.\n\n\r\n\r\n\r\nAeon Stone (Pale Lavender Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis aeon stone must be activated to provide a benefit. The resonant power allows you to cast the [_read aura_](/Spells.aspx?ID=246) cantrip as an arcane innate spell.\n\n\r\n\r\n\r\nAeon Stone (Pink Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another _pink rhomboid aeon stone_, before then.\n\n The resonant power allows you to cast the [_stabilize_](/Spells.aspx?ID=307) cantrip as a divine innate spell.\r\n\r\n\r\nAeon Stone (Tourmaline Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you would die from the dying condition (typically at dying 4), this _aeon stone_ automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a _dull gray aeon stone_. You can benefit from this ability only once per day, even if you have multiple such stones.\n\n The resonant power allows you to cast 1st-level [_heal_](/Spells.aspx?ID=148) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Black Pearl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 63 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones_\r\n\r\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis black pearl sparkles with light. The resonant power allows you to cast [sending](/Spells.aspx?ID=272) once per day. \n\n\r\n\r\n\r\nAeon Stone (Agate Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis aeon stone allows you to cast 2nd-level [_augury_](/Spells.aspx?ID=15) as a divine innate spell once per day.\n\n The resonant power causes the _augury_ spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”\r\n\r\n\r\nAeon Stone (Azure Briolette)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n

The resonant power grants a separate activation.\n\n\r\n\r\n\r\nAeon Stone (Dusty Rose Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ allows you to cast the 1st-level [_shield_](/Spells.aspx?ID=280) cantrip as an arcane innate spell, surrounding yourself in pink energy.\n\n The resonant power increases the damage prevented by your _aeon stone's shield_ spell from 5 to 10.\r\n\r\n\r\nAeon Stone (Pale Orange Rhomboid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThe first time each day you die, your vital and spiritual essences mingle together and reside within this _aeon stone_. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the [doomed 3](/Conditions.aspx?ID=9) and [wounded 3](/Conditions.aspx?ID=42) conditions. You can benefit from the effects of only one _pale orange rhomboid aeon stone_ in a given day.\n\n The resonant power allows you to wait more than an hour to return to your body with the _aeon stone_; as long as the _wayfinder_ remains on the body, your body doesn't decay and you can return at any point.\r\n\r\n\r\nAeon Stone (Pearlescent Pyramid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhile invested, this _aeon stone_ grants the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune to your weapons and unarmed attacks.\n\n The resonant power grants a special activation.\n\n\r\n\r\n\r\nAeon Stone (Pearly White Spindle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 121\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nWhen you invest this _aeon stone_, it slowly starts healing your wounds, restoring 1 HP every minute.\n\n The resonant power grants you resistance 1 to negative damage.\r\n\r\n\r\nAeon Stone (Western Star)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ must be activated to provide a benefit.\n\n\n\n The resonant power allows you to render all of your _aeon stones_ and your _wayfinder_ [invisible](/Conditions.aspx?ID=26) whenever you use the activation to gain the effects of _illusory disguise_.\r\n\r\n\r\nAeon Stone (Clear Quartz Octagon)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become [broken](/Conditions.aspx?ID=2), this _aeon stone_ automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _dull gray aeon stone_.\n\n The stone's resonant power allows you to cast 1st-level [_mending_](/Spells.aspx?ID=189) as a divine innate spell once per day.\r\n\r\n\r\nAeon Stone (Amber Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 9,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIf you are [undead](/Traits.aspx?ID=160), your body regains much of the appearance it had in life, and you gain a +2 item bonus to [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) that involves your strength or vigor.\n\n The resonant power of the _amber sphere_ grants you a special activation to improve your salubrious appearance to a lurid extreme.\n\n\r\n\r\n\r\nAeon Stone (Black Disc)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ slowly infuses negative energy into your body. The stone deals 1 [persistent negative damage](/Conditions.aspx?ID=29) to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested.\n\n The resonant power grants you resistance 10 to good damage and to positive damage.\r\n\r\n\r\nAeon Stone (Mottled Ellipsoid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 6,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis _aeon stone_ alters your life force. You gain [negative healing](/MonsterAbilities.aspx?ID=42), which means you are damaged by positive energy and not healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects. You don't take negative damage, and you are healed by negative effects that heal [undead](/Traits.aspx?ID=160).\n\n The resonant power allows you to cast 7th-level [_false life_](/Spells.aspx?ID=108) once per day.\r\n\r\n\r\nAeon Stone (Rainbow Prism)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhile this _aeon stone_ orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.\n\n\n\n
The resonant power allows the stone to capture up to 5 images. If removed from the _[wayfinder](/Equipment.aspx?ID=470)_, you must decide which images to lose.", "name": "Aeon Stone (Rainbow Prism)", "price": 220000, "price_raw": "2,200 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 604 4.0\r\n\r\n**Price** 2,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone …\r\n", "source": [ "Pathfinder #185: A Taste of Ashes" ], "source_raw": [ "Pathfinder #185: A Taste of Ashes pg. 77" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone …", "summary_markdown": "While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone …", "text": " Aeon Stone Source Core Rulebook pg. 604 4.0 Usage worn --- Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again. There are various types of aeon stones , each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Clear Spindle) Source Core Rulebook pg. 604 4.0 Price 325 gp --- You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over. The resonant power allows you to cast air bubble as a primal innate spell once per day. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Aeon Stone (Dull Gray) Source Core Rulebook pg. 604 4.0 Price 9 gp --- A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone . It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame . Dull gray aeon stones have no resonant power. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Gold Nodule) Source Core Rulebook pg. 604 4.0 Price 230 gp --- When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. The resonant power allows you to cast comprehend language as an occult innate spell once per day. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Lavender and Green Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 30,000 gp --- This functions as a pale lavender ellipsoid aeon stone , but it casts an 8th-level dispel magic spell with a counteract modifier of +31. The resonant power allows you to cast detect magic and read aura as arcane innate spells at will. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Aeon Stone (Orange Prism) Source Core Rulebook pg. 604 4.0 Price 9,750 gp --- An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone . <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Aeon Stone (Pale Lavender Ellipsoid) Source Core Rulebook pg. 604 4.0 Price 2,200 gp --- This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Pink Rhomboid) Source Core Rulebook pg. 604 4.0 Price 1,900 gp --- When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone , before then. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Aeon Stone (Tourmaline Sphere) Source Core Rulebook pg. 604 4.0 Price 350 gp --- When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone . You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-level heal as a divine innate spell once per day. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Aeon Stone (Black Pearl) Source World Guide pg. 63 2.0 PFS Note All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones Price 2,000 gp Usage worn --- This black pearl sparkles with light. The resonant power allows you to cast sending once per day. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Aeon Stone (Agate Ellipsoid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 130 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.” <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Aeon Stone (Azure Briolette) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 85 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power grants a separate activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Dusty Rose Prism) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy. The resonant power increases the damage prevented by your aeon stone's shield spell from 5 to 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Aeon Stone (Pale Orange Rhomboid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 40,000 gp Usage worn Access Member of the Pathfinder Society. --- The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone . You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day. The resonant power allows you to wait more than an hour to return to your body with the aeon stone ; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Aeon Stone (Pearlescent Pyramid) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks. The resonant power grants a special activation. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Aeon Stone (Pearly White Spindle) Source PFS Guide pg. 121 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 60 gp Usage worn Access Member of the Pathfinder Society. --- When you invest this aeon stone , it slowly starts healing your wounds, restoring 1 HP every minute. The resonant power grants you resistance 1 to negative damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Aeon Stone (Western Star) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 225 gp Usage worn Access Member of the Pathfinder Society. --- This aeon stone must be activated to provide a benefit. The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aeon Stone (Clear Quartz Octagon) Source Pathfinder #179: Cradle of Quartz pg. 79 Price 90 gp Usage worn --- This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a dull gray aeon stone . The stone's resonant power allows you to cast 1st-level mending as a divine innate spell once per day. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Aeon Stone (Amber Sphere) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 9,800 gp --- If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor. The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Aeon Stone (Black Disc) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 15,000 gp --- This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it's invested, and you can't recover from persistent negative damage while you have the stone invested. The resonant power grants you resistance 10 to good damage and to positive damage. <title level=\"2\" right=\"Item 15\" pfs=\"\" > Aeon Stone (Mottled Ellipsoid) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 6,100 gp --- This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don't take negative damage, and you are healed by negative effects that heal undead. The resonant power allows you to cast 7th-level false life once per day. <title level=\"2\" right=\"Item 13\" pfs=\"\" > Aeon Stone (Rainbow Prism) Source Pathfinder #185: A Taste of Ashes pg. 77 Price 2,200 gp --- While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder , you must decide which images to lose.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=407", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-408", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist Goggles](/Equipment.aspx?ID=408)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items and a +1 item bonus to attack rolls with alchemical bombs. You can also ignore lesser cover when making Strikes with alchemical bombs.\n\n\n\n\r\n\r\n\r\nAlchemist Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAlchemist Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are both +2. \r\n\r\n\r\nAlchemist Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are both +3.", "name": "Alchemist Goggles", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to …\r\n", "skill": [ "Crafting", "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 605" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to …", "summary_markdown": "These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to …", "text": " Alchemist Goggles Source Core Rulebook pg. 605 4.0 Usage worn eyepiece --- These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items and a +1 item bonus to attack rolls with alchemical bombs. You can also ignore lesser cover when making Strikes with alchemical bombs. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Alchemist Goggles Source Core Rulebook pg. 605 4.0 Price 100 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Alchemist Goggles (Greater) Source Core Rulebook pg. 605 4.0 Price 1,400 gp --- The item bonuses are both +2. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Alchemist Goggles (Major) Source Core Rulebook pg. 605 4.0 Price 15,000 gp --- The item bonuses are both +3.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=408", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-408-493", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist Goggles](/Equipment.aspx?ID=408)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items and a +1 item bonus to attack rolls with alchemical bombs. You can also ignore lesser cover when making Strikes with alchemical bombs.\n\n\n\n\r\n\r\n\r\nAlchemist Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAlchemist Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are both +2. \r\n\r\n\r\nAlchemist Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are both +3.", "name": "Alchemist Goggles", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 605" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0", "speed": {}, "spell_markdown": "", "summary": "These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to …", "summary_markdown": "These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to …", "text": " Alchemist Goggles Source Core Rulebook pg. 605 4.0 Usage worn eyepiece --- These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items and a +1 item bonus to attack rolls with alchemical bombs. You can also ignore lesser cover when making Strikes with alchemical bombs. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Alchemist Goggles Source Core Rulebook pg. 605 4.0 Price 100 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Alchemist Goggles (Greater) Source Core Rulebook pg. 605 4.0 Price 1,400 gp --- The item bonuses are both +2. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Alchemist Goggles (Major) Source Core Rulebook pg. 605 4.0 Price 15,000 gp --- The item bonuses are both +3.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=408", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-408-494", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist Goggles](/Equipment.aspx?ID=408)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items and a +1 item bonus to attack rolls with alchemical bombs. You can also ignore lesser cover when making Strikes with alchemical bombs.\n\n\n\n\r\n\r\n\r\nAlchemist Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAlchemist Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are both +2. \r\n\r\n\r\nAlchemist Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are both +3.", "name": "Alchemist Goggles (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonuses are both +2. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 605" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonuses are both +2. ", "summary_markdown": "The item bonuses are both +2. ", "text": " Alchemist Goggles Source Core Rulebook pg. 605 4.0 Usage worn eyepiece --- These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items and a +1 item bonus to attack rolls with alchemical bombs. You can also ignore lesser cover when making Strikes with alchemical bombs. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Alchemist Goggles Source Core Rulebook pg. 605 4.0 Price 100 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Alchemist Goggles (Greater) Source Core Rulebook pg. 605 4.0 Price 1,400 gp --- The item bonuses are both +2. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Alchemist Goggles (Major) Source Core Rulebook pg. 605 4.0 Price 15,000 gp --- The item bonuses are both +3.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=408", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-408-495", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist Goggles](/Equipment.aspx?ID=408)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items and a +1 item bonus to attack rolls with alchemical bombs. You can also ignore lesser cover when making Strikes with alchemical bombs.\n\n\n\n\r\n\r\n\r\nAlchemist Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAlchemist Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are both +2. \r\n\r\n\r\nAlchemist Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are both +3.", "name": "Alchemist Goggles (Major)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonuses are both +3.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 605" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonuses are both +3.", "summary_markdown": "The item bonuses are both +3.", "text": " Alchemist Goggles Source Core Rulebook pg. 605 4.0 Usage worn eyepiece --- These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items and a +1 item bonus to attack rolls with alchemical bombs. You can also ignore lesser cover when making Strikes with alchemical bombs. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Alchemist Goggles Source Core Rulebook pg. 605 4.0 Price 100 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Alchemist Goggles (Greater) Source Core Rulebook pg. 605 4.0 Price 1,400 gp --- The item bonuses are both +2. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Alchemist Goggles (Major) Source Core Rulebook pg. 605 4.0 Price 15,000 gp --- The item bonuses are both +3.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=408", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-409", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Armbands of Athleticism](/Equipment.aspx?ID=409)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n\n\n**Usage** worn armbands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSkilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move.\n\n\n\n\r\n\r\n\r\nArmbands of Athleticism\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 645 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nArmbands of Athleticism (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics checks is +3, and the bonus to a successful check to Climb or Swim is +10 feet.", "name": "Armbands of Athleticism", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armbands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSkilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when …\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 605" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when …", "summary_markdown": "Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when …", "text": " Armbands of Athleticism Source Core Rulebook pg. 605 4.0 Usage worn armbands Bulk L --- Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Armbands of Athleticism Source Core Rulebook pg. 605 4.0 Price 645 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Armbands of Athleticism (Greater) Source Core Rulebook pg. 605 4.0 Price 13,000 gp Bulk L --- The bonus to Athletics checks is +3, and the bonus to a successful check to Climb or Swim is +10 feet.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=409", "usage": "worn armbands", "usage_markdown": "worn armbands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-409-496", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Armbands of Athleticism](/Equipment.aspx?ID=409)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n\n\n**Usage** worn armbands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSkilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move.\n\n\n\n\r\n\r\n\r\nArmbands of Athleticism\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 645 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nArmbands of Athleticism (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics checks is +3, and the bonus to a successful check to Climb or Swim is +10 feet.", "name": "Armbands of Athleticism", "pfs": "Standard", "price": 64500, "price_raw": "645 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\r\n\r\n**Price** 645 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armbands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSkilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 605" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0", "speed": {}, "spell_markdown": "", "summary": "Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when …", "summary_markdown": "Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when …", "text": " Armbands of Athleticism Source Core Rulebook pg. 605 4.0 Usage worn armbands Bulk L --- Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Armbands of Athleticism Source Core Rulebook pg. 605 4.0 Price 645 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Armbands of Athleticism (Greater) Source Core Rulebook pg. 605 4.0 Price 13,000 gp Bulk L --- The bonus to Athletics checks is +3, and the bonus to a successful check to Climb or Swim is +10 feet.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=409", "usage": "worn armbands", "usage_markdown": "worn armbands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-409-497", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Armbands of Athleticism](/Equipment.aspx?ID=409)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n\n\n**Usage** worn armbands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSkilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move.\n\n\n\n\r\n\r\n\r\nArmbands of Athleticism\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 645 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nArmbands of Athleticism (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics checks is +3, and the bonus to a successful check to Climb or Swim is +10 feet.", "name": "Armbands of Athleticism (Greater)", "pfs": "Standard", "price": 1300000, "price_raw": "13,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armbands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to Athletics checks is +3, and the bonus to a successful check to Climb or Swim is +10 feet.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 605" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 605 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus to Athletics checks is +3, and the bonus to a successful check to Climb or Swim is +10 feet.", "summary_markdown": "The bonus to Athletics checks is +3, and the bonus to a successful check to Climb or Swim is +10 feet.", "text": " Armbands of Athleticism Source Core Rulebook pg. 605 4.0 Usage worn armbands Bulk L --- Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Armbands of Athleticism Source Core Rulebook pg. 605 4.0 Price 645 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Armbands of Athleticism (Greater) Source Core Rulebook pg. 605 4.0 Price 13,000 gp Bulk L --- The bonus to Athletics checks is +3, and the bonus to a successful check to Climb or Swim is +10 feet.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=409", "usage": "worn armbands", "usage_markdown": "worn armbands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-410", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Belt of the Five Kings](/Equipment.aspx?ID=410)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn belt\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from interlocking plates of silver and gold, this heavy belt bears stylized miniature images of five kingly dwarves. You gain a +1 circumstance bonus to Diplomacy checks to Make an Impression with dwarves or make a Request from dwarves. You also gain a +1 circumstance bonus to Intimidation checks against giants and orcs.\n\n The belt also grants you darkvision and the ability to understand, speak, and write the Dwarven language.\n\n\n\n\n\n", "name": "Belt of the Five Kings", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade from interlocking plates of silver and gold, this heavy belt bears stylized miniature images of five kingly dwarves. You gain a +1 circumstance …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 606" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made from interlocking plates of silver and gold, this heavy belt bears stylized miniature images of five kingly dwarves. You gain a +1 circumstance …", "summary_markdown": "Made from interlocking plates of silver and gold, this heavy belt bears stylized miniature images of five kingly dwarves. You gain a +1 circumstance …", "text": " Belt of the Five Kings Source Core Rulebook pg. 606 4.0 Price 650 gp Usage worn belt Bulk L --- Made from interlocking plates of silver and gold, this heavy belt bears stylized miniature images of five kingly dwarves. You gain a +1 circumstance bonus to Diplomacy checks to Make an Impression with dwarves or make a Request from dwarves. You also gain a +1 circumstance bonus to Intimidation checks against giants and orcs. The belt also grants you darkvision and the ability to understand, speak, and write the Dwarven language.\n", "trait": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=410", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-411", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Berserker's Cloak](/Equipment.aspx?ID=411)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n\n\n**Usage** worn cloak\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear’s ferocity. If you have the Rage action, while raging you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a _+1 weapon potency_ rune and a _striking_ rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the weapon damage dice by one).\n\n If you have an [animal instinct](/Instincts.aspx?ID=1) and the bestial rage instinct ability, instead of gaining these unarmed attacks, your unarmed attacks from the bestial rage instinct ability gain the benefits of a _+2 weapon potency_ rune and a _greater striking_ rune (granting a +2 item bonus to attack rolls and increasing the weapon damage dice by two).\n\n**Craft Requirements** You are a barbarian with the animal instinct.\n\n\n\n\r\n\r\n\r\nBerserker's Cloak\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBerserker's Cloak (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the benefits of a _+2 weapon potency_ rune and a _greater striking_ rune, or a _+3 weapon potency_ rune and a _major striking_ rune if you have an animal instinct and the bestial rage instinct ability.", "name": "Berserker's Cloak", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 606" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around …", "summary_markdown": "This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around …", "text": " Berserker's Cloak Source Core Rulebook pg. 606 4.0 Usage worn cloak --- This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear’s ferocity. If you have the Rage action, while raging you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a +1 weapon potency rune and a striking rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the weapon damage dice by one). If you have an animal instinct and the bestial rage instinct ability, instead of gaining these unarmed attacks, your unarmed attacks from the bestial rage instinct ability gain the benefits of a +2 weapon potency rune and a greater striking rune (granting a +2 item bonus to attack rolls and increasing the weapon damage dice by two). Craft Requirements You are a barbarian with the animal instinct. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Berserker's Cloak Source Core Rulebook pg. 606 4.0 Price 2,000 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Berserker's Cloak (Greater) Source Core Rulebook pg. 606 4.0 Price 40,000 gp Bulk 1 --- You gain the benefits of a +2 weapon potency rune and a greater striking rune, or a +3 weapon potency rune and a major striking rune if you have an animal instinct and the bestial rage instinct ability.", "trait": [ "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=411", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-411-498", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Berserker's Cloak](/Equipment.aspx?ID=411)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n\n\n**Usage** worn cloak\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear’s ferocity. If you have the Rage action, while raging you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a _+1 weapon potency_ rune and a _striking_ rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the weapon damage dice by one).\n\n If you have an [animal instinct](/Instincts.aspx?ID=1) and the bestial rage instinct ability, instead of gaining these unarmed attacks, your unarmed attacks from the bestial rage instinct ability gain the benefits of a _+2 weapon potency_ rune and a _greater striking_ rune (granting a +2 item bonus to attack rolls and increasing the weapon damage dice by two).\n\n**Craft Requirements** You are a barbarian with the animal instinct.\n\n\n\n\r\n\r\n\r\nBerserker's Cloak\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBerserker's Cloak (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the benefits of a _+2 weapon potency_ rune and a _greater striking_ rune, or a _+3 weapon potency_ rune and a _major striking_ rune if you have an animal instinct and the bestial rage instinct ability.", "name": "Berserker's Cloak", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 606" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0", "speed": {}, "spell_markdown": "", "summary": "This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around …", "summary_markdown": "This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around …", "text": " Berserker's Cloak Source Core Rulebook pg. 606 4.0 Usage worn cloak --- This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear’s ferocity. If you have the Rage action, while raging you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a +1 weapon potency rune and a striking rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the weapon damage dice by one). If you have an animal instinct and the bestial rage instinct ability, instead of gaining these unarmed attacks, your unarmed attacks from the bestial rage instinct ability gain the benefits of a +2 weapon potency rune and a greater striking rune (granting a +2 item bonus to attack rolls and increasing the weapon damage dice by two). Craft Requirements You are a barbarian with the animal instinct. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Berserker's Cloak Source Core Rulebook pg. 606 4.0 Price 2,000 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Berserker's Cloak (Greater) Source Core Rulebook pg. 606 4.0 Price 40,000 gp Bulk 1 --- You gain the benefits of a +2 weapon potency rune and a greater striking rune, or a +3 weapon potency rune and a major striking rune if you have an animal instinct and the bestial rage instinct ability.", "trait": [ "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=411", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-411-499", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Berserker's Cloak](/Equipment.aspx?ID=411)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n\n\n**Usage** worn cloak\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear’s ferocity. If you have the Rage action, while raging you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a _+1 weapon potency_ rune and a _striking_ rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the weapon damage dice by one).\n\n If you have an [animal instinct](/Instincts.aspx?ID=1) and the bestial rage instinct ability, instead of gaining these unarmed attacks, your unarmed attacks from the bestial rage instinct ability gain the benefits of a _+2 weapon potency_ rune and a _greater striking_ rune (granting a +2 item bonus to attack rolls and increasing the weapon damage dice by two).\n\n**Craft Requirements** You are a barbarian with the animal instinct.\n\n\n\n\r\n\r\n\r\nBerserker's Cloak\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBerserker's Cloak (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the benefits of a _+2 weapon potency_ rune and a _greater striking_ rune, or a _+3 weapon potency_ rune and a _major striking_ rune if you have an animal instinct and the bestial rage instinct ability.", "name": "Berserker's Cloak (Greater)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain the benefits of a +2 weapon potency rune and a greater striking rune, or a +3 weapon potency rune and a major striking rune if you …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 606" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0", "speed": {}, "spell_markdown": "", "summary": "You gain the benefits of a +2 weapon potency rune and a greater striking rune, or a +3 weapon potency rune and a major striking rune if you …", "summary_markdown": "You gain the benefits of a +2 weapon potency rune and a greater striking rune, or a +3 weapon potency rune and a major striking rune if you …", "text": " Berserker's Cloak Source Core Rulebook pg. 606 4.0 Usage worn cloak --- This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear’s ferocity. If you have the Rage action, while raging you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a +1 weapon potency rune and a striking rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the weapon damage dice by one). If you have an animal instinct and the bestial rage instinct ability, instead of gaining these unarmed attacks, your unarmed attacks from the bestial rage instinct ability gain the benefits of a +2 weapon potency rune and a greater striking rune (granting a +2 item bonus to attack rolls and increasing the weapon damage dice by two). Craft Requirements You are a barbarian with the animal instinct. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Berserker's Cloak Source Core Rulebook pg. 606 4.0 Price 2,000 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Berserker's Cloak (Greater) Source Core Rulebook pg. 606 4.0 Price 40,000 gp Bulk 1 --- You gain the benefits of a +2 weapon potency rune and a greater striking rune, or a +3 weapon potency rune and a major striking rune if you have an animal instinct and the bestial rage instinct ability.", "trait": [ "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=411", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-412", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Boots of Bounding](/Equipment.aspx?ID=412)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n\n\n**Usage** worn shoes\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.\n\n\n\n\r\n\r\n\r\nBoots of Bounding\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBoots of Bounding (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 4,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Speed is +10 feet, and the bonus to High Jump and Long Jump is +3.", "name": "Boots of Bounding", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed …\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 606" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed …", "summary_markdown": "The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed …", "text": " Boots of Bounding Source Core Rulebook pg. 606 4.0 Usage worn shoes --- The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Boots of Bounding Source Core Rulebook pg. 606 4.0 Price 340 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Boots of Bounding (Greater) Source Core Rulebook pg. 606 4.0 Price 4,250 gp Bulk L --- The bonus to Speed is +10 feet, and the bonus to High Jump and Long Jump is +3.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=412", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-412-500", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Boots of Bounding](/Equipment.aspx?ID=412)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n\n\n**Usage** worn shoes\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.\n\n\n\n\r\n\r\n\r\nBoots of Bounding\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBoots of Bounding (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 4,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Speed is +10 feet, and the bonus to High Jump and Long Jump is +3.", "name": "Boots of Bounding", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 606" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0", "speed": {}, "spell_markdown": "", "summary": "The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed …", "summary_markdown": "The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed …", "text": " Boots of Bounding Source Core Rulebook pg. 606 4.0 Usage worn shoes --- The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Boots of Bounding Source Core Rulebook pg. 606 4.0 Price 340 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Boots of Bounding (Greater) Source Core Rulebook pg. 606 4.0 Price 4,250 gp Bulk L --- The bonus to Speed is +10 feet, and the bonus to High Jump and Long Jump is +3.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=412", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-412-501", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Boots of Bounding](/Equipment.aspx?ID=412)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n\n\n**Usage** worn shoes\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.\n\n\n\n\r\n\r\n\r\nBoots of Bounding\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBoots of Bounding (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 4,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Speed is +10 feet, and the bonus to High Jump and Long Jump is +3.", "name": "Boots of Bounding (Greater)", "pfs": "Standard", "price": 425000, "price_raw": "4,250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\r\n\r\n**Price** 4,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to Speed is +10 feet, and the bonus to High Jump and Long Jump is +3.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 606" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus to Speed is +10 feet, and the bonus to High Jump and Long Jump is +3.", "summary_markdown": "The bonus to Speed is +10 feet, and the bonus to High Jump and Long Jump is +3.", "text": " Boots of Bounding Source Core Rulebook pg. 606 4.0 Usage worn shoes --- The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Boots of Bounding Source Core Rulebook pg. 606 4.0 Price 340 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Boots of Bounding (Greater) Source Core Rulebook pg. 606 4.0 Price 4,250 gp Bulk L --- The bonus to Speed is +10 feet, and the bonus to High Jump and Long Jump is +3.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=412", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-413", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Boots of Elvenkind](/Equipment.aspx?ID=413)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n\n\n**Usage** worn shoes\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks.\n\n\n\n\n\n\r\n\r\n\r\nBoots of Elvenkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 145 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBoots of Elvenkind (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe boots grant a +2 bonus. If you’re also wearing a _cloak of elvenkind_, _greater boots of elvenkind_ constantly grant the effects of [_pass without trace_](/Spells.aspx?ID=215) (DC 30) in forest environments.", "name": "Boots of Elvenkind", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots …\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 606" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots …", "summary_markdown": "These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots …", "text": " Boots of Elvenkind Source Core Rulebook pg. 606 4.0 Usage worn shoes --- These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Boots of Elvenkind Source Core Rulebook pg. 606 4.0 Price 145 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Boots of Elvenkind (Greater) Source Core Rulebook pg. 606 4.0 Price 1,250 gp Bulk L --- The boots grant a +2 bonus. If you’re also wearing a cloak of elvenkind , greater boots of elvenkind constantly grant the effects of pass without trace (DC 30) in forest environments.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=413", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-413-502", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Boots of Elvenkind](/Equipment.aspx?ID=413)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n\n\n**Usage** worn shoes\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks.\n\n\n\n\n\n\r\n\r\n\r\nBoots of Elvenkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 145 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBoots of Elvenkind (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe boots grant a +2 bonus. If you’re also wearing a _cloak of elvenkind_, _greater boots of elvenkind_ constantly grant the effects of [_pass without trace_](/Spells.aspx?ID=215) (DC 30) in forest environments.", "name": "Boots of Elvenkind", "pfs": "Standard", "price": 14500, "price_raw": "145 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\r\n\r\n**Price** 145 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 606" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0", "speed": {}, "spell_markdown": "", "summary": "These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots …", "summary_markdown": "These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots …", "text": " Boots of Elvenkind Source Core Rulebook pg. 606 4.0 Usage worn shoes --- These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Boots of Elvenkind Source Core Rulebook pg. 606 4.0 Price 145 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Boots of Elvenkind (Greater) Source Core Rulebook pg. 606 4.0 Price 1,250 gp Bulk L --- The boots grant a +2 bonus. If you’re also wearing a cloak of elvenkind , greater boots of elvenkind constantly grant the effects of pass without trace (DC 30) in forest environments.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=413", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-413-503", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Boots of Elvenkind](/Equipment.aspx?ID=413)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n\n\n**Usage** worn shoes\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks.\n\n\n\n\n\n\r\n\r\n\r\nBoots of Elvenkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 145 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBoots of Elvenkind (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe boots grant a +2 bonus. If you’re also wearing a _cloak of elvenkind_, _greater boots of elvenkind_ constantly grant the effects of [_pass without trace_](/Spells.aspx?ID=215) (DC 30) in forest environments.", "name": "Boots of Elvenkind (Greater)", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe boots grant a +2 bonus. If you’re also wearing a cloak of elvenkind , greater boots of elvenkind constantly grant the effects of pass …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 606" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0", "speed": {}, "spell_markdown": "", "summary": "The boots grant a +2 bonus. If you’re also wearing a cloak of elvenkind , greater boots of elvenkind constantly grant the effects of pass …", "summary_markdown": "The boots grant a +2 bonus. If you’re also wearing a cloak of elvenkind , greater boots of elvenkind constantly grant the effects of pass …", "text": " Boots of Elvenkind Source Core Rulebook pg. 606 4.0 Usage worn shoes --- These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Boots of Elvenkind Source Core Rulebook pg. 606 4.0 Price 145 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Boots of Elvenkind (Greater) Source Core Rulebook pg. 606 4.0 Price 1,250 gp Bulk L --- The boots grant a +2 bonus. If you’re also wearing a cloak of elvenkind , greater boots of elvenkind constantly grant the effects of pass without trace (DC 30) in forest environments.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=413", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-414", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Boots of Speed](/Equipment.aspx?ID=414)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese sleek red boots make your legs feel like they’re bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or swim Speeds you have.\n\n\n\n\n\n", "name": "Boots of Speed", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese sleek red boots make your legs feel like they’re bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 606" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 606 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These sleek red boots make your legs feel like they’re bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or …", "summary_markdown": "These sleek red boots make your legs feel like they’re bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or …", "text": " Boots of Speed Source Core Rulebook pg. 606 4.0 Price 3,000 gp Usage worn shoes Bulk L --- These sleek red boots make your legs feel like they’re bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or swim Speeds you have.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=414", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-415", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Bracelet of Dashing](/Equipment.aspx?ID=415)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 58 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.\n\n\n\n\n\n", "name": "Bracelet of Dashing", "pfs": "Standard", "price": 5800, "price_raw": "58 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\r\n\r\n**Price** 58 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks. \r\n", "skill": [ "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 607" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks. ", "summary_markdown": "This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks. ", "text": " Bracelet of Dashing Source Core Rulebook pg. 607 4.0 Price 58 gp Usage worn Bulk L --- This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=415", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-416", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Bracers of Armor](/Equipment.aspx?ID=416)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n\n\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix [talismans](/equipment/consumables/talismans) to _bracers of armor_ as though they were light armor.\n\n\n\n\r\n\r\n\r\nBracers of Armor I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBracers of Armor II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC and saves is +2.\r\n\r\n\r\nBracers of Armor III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 60,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC and saves is +3.", "name": "Bracers of Armor", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 607" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to …", "summary_markdown": "These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to …", "text": " Bracers of Armor Source Core Rulebook pg. 607 4.0 Usage worn bracers Bulk L --- These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to bracers of armor as though they were light armor. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Bracers of Armor I Source Core Rulebook pg. 607 4.0 Price 450 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Bracers of Armor II Source Core Rulebook pg. 607 4.0 Price 4,000 gp Bulk L --- The item bonus to AC and saves is +2. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Bracers of Armor III Source Core Rulebook pg. 607 4.0 Price 60,000 gp Bulk L --- The item bonus to AC and saves is +3.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=416", "usage": "worn bracers", "usage_markdown": "worn bracers", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-416-504", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Bracers of Armor](/Equipment.aspx?ID=416)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n\n\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix [talismans](/equipment/consumables/talismans) to _bracers of armor_ as though they were light armor.\n\n\n\n\r\n\r\n\r\nBracers of Armor I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBracers of Armor II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC and saves is +2.\r\n\r\n\r\nBracers of Armor III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 60,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC and saves is +3.", "name": "Bracers of Armor I", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 607" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0", "speed": {}, "spell_markdown": "", "summary": "These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to …", "summary_markdown": "These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to …", "text": " Bracers of Armor Source Core Rulebook pg. 607 4.0 Usage worn bracers Bulk L --- These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to bracers of armor as though they were light armor. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Bracers of Armor I Source Core Rulebook pg. 607 4.0 Price 450 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Bracers of Armor II Source Core Rulebook pg. 607 4.0 Price 4,000 gp Bulk L --- The item bonus to AC and saves is +2. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Bracers of Armor III Source Core Rulebook pg. 607 4.0 Price 60,000 gp Bulk L --- The item bonus to AC and saves is +3.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=416", "usage": "worn bracers", "usage_markdown": "worn bracers", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-416-505", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Bracers of Armor](/Equipment.aspx?ID=416)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n\n\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix [talismans](/equipment/consumables/talismans) to _bracers of armor_ as though they were light armor.\n\n\n\n\r\n\r\n\r\nBracers of Armor I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBracers of Armor II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC and saves is +2.\r\n\r\n\r\nBracers of Armor III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 60,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC and saves is +3.", "name": "Bracers of Armor II", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to AC and saves is +2.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 607" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus to AC and saves is +2.", "summary_markdown": "The item bonus to AC and saves is +2.", "text": " Bracers of Armor Source Core Rulebook pg. 607 4.0 Usage worn bracers Bulk L --- These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to bracers of armor as though they were light armor. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Bracers of Armor I Source Core Rulebook pg. 607 4.0 Price 450 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Bracers of Armor II Source Core Rulebook pg. 607 4.0 Price 4,000 gp Bulk L --- The item bonus to AC and saves is +2. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Bracers of Armor III Source Core Rulebook pg. 607 4.0 Price 60,000 gp Bulk L --- The item bonus to AC and saves is +3.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=416", "usage": "worn bracers", "usage_markdown": "worn bracers", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-416-506", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Bracers of Armor](/Equipment.aspx?ID=416)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n\n\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix [talismans](/equipment/consumables/talismans) to _bracers of armor_ as though they were light armor.\n\n\n\n\r\n\r\n\r\nBracers of Armor I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBracers of Armor II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC and saves is +2.\r\n\r\n\r\nBracers of Armor III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 60,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC and saves is +3.", "name": "Bracers of Armor III", "pfs": "Standard", "price": 6000000, "price_raw": "60,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\r\n\r\n**Price** 60,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to AC and saves is +3.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 607" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus to AC and saves is +3.", "summary_markdown": "The item bonus to AC and saves is +3.", "text": " Bracers of Armor Source Core Rulebook pg. 607 4.0 Usage worn bracers Bulk L --- These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to bracers of armor as though they were light armor. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Bracers of Armor I Source Core Rulebook pg. 607 4.0 Price 450 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Bracers of Armor II Source Core Rulebook pg. 607 4.0 Price 4,000 gp Bulk L --- The item bonus to AC and saves is +2. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Bracers of Armor III Source Core Rulebook pg. 607 4.0 Price 60,000 gp Bulk L --- The item bonus to AC and saves is +3.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=416", "usage": "worn bracers", "usage_markdown": "worn bracers", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-417", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Bracers of Missile Deflection](/Equipment.aspx?ID=417)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n\n\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese bracers are made from plates of durable mithral and gleam like the summer sun.\n\n\n\n\n\n\r\n\r\n\r\nBracers of Missile Deflection\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 52 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBracers of Missile Deflection (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the bracers once every 10 minutes.", "name": "Bracers of Missile Deflection", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese bracers are made from plates of durable mithral and gleam like the summer sun. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 607" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These bracers are made from plates of durable mithral and gleam like the summer sun. ", "summary_markdown": "These bracers are made from plates of durable mithral and gleam like the summer sun. ", "text": " Bracers of Missile Deflection Source Core Rulebook pg. 607 4.0 Usage worn bracers Bulk L --- These bracers are made from plates of durable mithral and gleam like the summer sun. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bracers of Missile Deflection Source Core Rulebook pg. 607 4.0 Price 52 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bracers of Missile Deflection (Greater) Source Core Rulebook pg. 607 4.0 Price 650 gp Bulk L --- You can activate the bracers once every 10 minutes.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=417", "usage": "worn bracers", "usage_markdown": "worn bracers", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-417-507", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Bracers of Missile Deflection](/Equipment.aspx?ID=417)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n\n\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese bracers are made from plates of durable mithral and gleam like the summer sun.\n\n\n\n\n\n\r\n\r\n\r\nBracers of Missile Deflection\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 52 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBracers of Missile Deflection (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the bracers once every 10 minutes.", "name": "Bracers of Missile Deflection", "pfs": "Standard", "price": 5200, "price_raw": "52 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\r\n\r\n**Price** 52 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese bracers are made from plates of durable mithral and gleam like the summer sun. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 607" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0", "speed": {}, "spell_markdown": "", "summary": "These bracers are made from plates of durable mithral and gleam like the summer sun. ", "summary_markdown": "These bracers are made from plates of durable mithral and gleam like the summer sun. ", "text": " Bracers of Missile Deflection Source Core Rulebook pg. 607 4.0 Usage worn bracers Bulk L --- These bracers are made from plates of durable mithral and gleam like the summer sun. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bracers of Missile Deflection Source Core Rulebook pg. 607 4.0 Price 52 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bracers of Missile Deflection (Greater) Source Core Rulebook pg. 607 4.0 Price 650 gp Bulk L --- You can activate the bracers once every 10 minutes.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=417", "usage": "worn bracers", "usage_markdown": "worn bracers", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-417-508", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Bracers of Missile Deflection](/Equipment.aspx?ID=417)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n\n\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese bracers are made from plates of durable mithral and gleam like the summer sun.\n\n\n\n\n\n\r\n\r\n\r\nBracers of Missile Deflection\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 52 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBracers of Missile Deflection (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the bracers once every 10 minutes.", "name": "Bracers of Missile Deflection (Greater)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate the bracers once every 10 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 607" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0", "speed": {}, "spell_markdown": "", "summary": "You can activate the bracers once every 10 minutes.", "summary_markdown": "You can activate the bracers once every 10 minutes.", "text": " Bracers of Missile Deflection Source Core Rulebook pg. 607 4.0 Usage worn bracers Bulk L --- These bracers are made from plates of durable mithral and gleam like the summer sun. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bracers of Missile Deflection Source Core Rulebook pg. 607 4.0 Price 52 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bracers of Missile Deflection (Greater) Source Core Rulebook pg. 607 4.0 Price 650 gp Bulk L --- You can activate the bracers once every 10 minutes.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=417", "usage": "worn bracers", "usage_markdown": "worn bracers", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-418", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Brooch of Shielding](/Equipment.aspx?ID=418)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis piece of silver or gold jewelry is adorned with miniature images of kite shields and can be used to fasten a cloak or cape. The brooch automatically absorbs [_magic missile_](/Spells.aspx?ID=180) spells targeting you. A _brooch of shielding_ can absorb 30 individual _magic missiles_ before it melts and becomes useless. Sometimes when found, a _brooch of shielding_ has already absorbed a number of missiles. \n\n\n\n", "name": "Brooch of Shielding", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis piece of silver or gold jewelry is adorned with miniature images of kite shields and can be used to fasten a cloak or cape. The brooch …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 607" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This piece of silver or gold jewelry is adorned with miniature images of kite shields and can be used to fasten a cloak or cape. The brooch …", "summary_markdown": "This piece of silver or gold jewelry is adorned with miniature images of kite shields and can be used to fasten a cloak or cape. The brooch …", "text": " Brooch of Shielding Source Core Rulebook pg. 607 4.0 Price 30 gp Usage worn --- This piece of silver or gold jewelry is adorned with miniature images of kite shields and can be used to fasten a cloak or cape. The brooch automatically absorbs magic missile spells targeting you. A brooch of shielding can absorb 30 individual magic missiles before it melts and becomes useless. Sometimes when found, a brooch of shielding has already absorbed a number of missiles. ", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=418", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-419", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Cape of the Mountebank](/Equipment.aspx?ID=419)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 980 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks.\n\n\n\n\n\n", "name": "Cape of the Mountebank", "pfs": "Standard", "price": 98000, "price_raw": "980 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\r\n\r\n**Price** 980 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus …\r\n", "skill": [ "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 607" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus …", "summary_markdown": "This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus …", "text": " Cape of the Mountebank Source Core Rulebook pg. 607 4.0 Price 980 gp Usage worn cloak Bulk L --- This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks.\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=419", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-420", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Cassock of Devotion](/Equipment.aspx?ID=420)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\n\n**Price** 1,150 gp\r\n\r\n\n\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach _cassock of devotion_ depicts scenes related to the domains of a certain deity. It serves as a religious symbol of that deity, and it doesn’t need to be wielded to provide that benefit. You gain a +2 item bonus to Religion checks and a +1 item bonus to the divine skill of the deity to whom the cassock is dedicated.\n\n\n\n**Craft Requirements** You are a cleric who worships the deity tied to the cassock.\n\n\n\n", "name": "Cassock of Devotion", "pfs": "Standard", "price": 115000, "price_raw": "1,150 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0\r\n\r\n**Price** 1,150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach cassock of devotion depicts scenes related to the domains of a certain deity. It serves as a religious symbol of that deity, and it doesn’t …\r\n", "skill": [ "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 607" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 607 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each cassock of devotion depicts scenes related to the domains of a certain deity. It serves as a religious symbol of that deity, and it doesn’t …", "summary_markdown": "Each cassock of devotion depicts scenes related to the domains of a certain deity. It serves as a religious symbol of that deity, and it doesn’t …", "text": " Cassock of Devotion Source Core Rulebook pg. 607 4.0 Price 1,150 gp Usage worn garment Bulk L --- Each cassock of devotion depicts scenes related to the domains of a certain deity. It serves as a religious symbol of that deity, and it doesn’t need to be wielded to provide that benefit. You gain a +2 item bonus to Religion checks and a +1 item bonus to the divine skill of the deity to whom the cassock is dedicated. Craft Requirements You are a cleric who worships the deity tied to the cassock.\n", "trait": [ "Divination", "Divine", "Focused", "Invested" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Divination", "Divine", "Focused", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=420", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-421", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Channel Protection Amulet](/Equipment.aspx?ID=421)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 56 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet, you gain resistance 5 against damage from [_harm_](/Spells.aspx?ID=146) spells if you’re living, or against [_heal_](/Spells.aspx?ID=148) spells if you’re undead.\n\n\n\n", "name": "Channel Protection Amulet", "pfs": "Standard", "price": 5600, "price_raw": "56 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n**Price** 56 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet, you gain resistance 5 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet, you gain resistance 5 …", "summary_markdown": "This nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet, you gain resistance 5 …", "text": " Channel Protection Amulet Source Core Rulebook pg. 608 4.0 Price 56 gp Usage worn --- This nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet, you gain resistance 5 against damage from harm spells if you’re living, or against heal spells if you’re undead.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=421", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-422", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Choker of Elocution](/Equipment.aspx?ID=422)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3.\n\n**Craft Requirements** You know the language or languages the choker grants.\n\n\n\n\r\n\r\n\r\nChoker of Elocution\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nChoker of Elocution (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. The choker bears characters from three languages and grants fluency in all three.", "name": "Choker of Elocution", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You …\r\n", "skill": [ "Society", "Society" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You …", "summary_markdown": "This platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You …", "text": " Choker of Elocution Source Core Rulebook pg. 608 4.0 Usage worn collar Bulk L --- This platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3. Craft Requirements You know the language or languages the choker grants. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Choker of Elocution Source Core Rulebook pg. 608 4.0 Price 200 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Choker of Elocution (Greater) Source Core Rulebook pg. 608 4.0 Price 850 gp Bulk L --- The item bonus is +2. The choker bears characters from three languages and grants fluency in all three.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=422", "usage": "worn collar", "usage_markdown": "worn collar", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-422-509", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Choker of Elocution](/Equipment.aspx?ID=422)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3.\n\n**Craft Requirements** You know the language or languages the choker grants.\n\n\n\n\r\n\r\n\r\nChoker of Elocution\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nChoker of Elocution (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. The choker bears characters from three languages and grants fluency in all three.", "name": "Choker of Elocution", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "summary": "This platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You …", "summary_markdown": "This platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You …", "text": " Choker of Elocution Source Core Rulebook pg. 608 4.0 Usage worn collar Bulk L --- This platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3. Craft Requirements You know the language or languages the choker grants. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Choker of Elocution Source Core Rulebook pg. 608 4.0 Price 200 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Choker of Elocution (Greater) Source Core Rulebook pg. 608 4.0 Price 850 gp Bulk L --- The item bonus is +2. The choker bears characters from three languages and grants fluency in all three.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=422", "usage": "worn collar", "usage_markdown": "worn collar", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-422-510", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Choker of Elocution](/Equipment.aspx?ID=422)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3.\n\n**Craft Requirements** You know the language or languages the choker grants.\n\n\n\n\r\n\r\n\r\nChoker of Elocution\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nChoker of Elocution (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. The choker bears characters from three languages and grants fluency in all three.", "name": "Choker of Elocution (Greater)", "pfs": "Standard", "price": 85000, "price_raw": "850 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2. The choker bears characters from three languages and grants fluency in all three.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2. The choker bears characters from three languages and grants fluency in all three.", "summary_markdown": "The item bonus is +2. The choker bears characters from three languages and grants fluency in all three.", "text": " Choker of Elocution Source Core Rulebook pg. 608 4.0 Usage worn collar Bulk L --- This platinum choker bears characters from a language’s alphabet, and it gives knowledge of that language and the associated culture’s customs. You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3. Craft Requirements You know the language or languages the choker grants. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Choker of Elocution Source Core Rulebook pg. 608 4.0 Price 200 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Choker of Elocution (Greater) Source Core Rulebook pg. 608 4.0 Price 850 gp Bulk L --- The item bonus is +2. The choker bears characters from three languages and grants fluency in all three.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=422", "usage": "worn collar", "usage_markdown": "worn collar", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-423", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Clandestine Cloak](/Equipment.aspx?ID=423)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks.\n\n\n\n\n\n\r\n\r\n\r\nClandestine Cloak\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nClandestine Cloak (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level _nondetection_ for 8 hours.", "name": "Clandestine Cloak", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth …\r\n", "skill": [ "Stealth", "Deception", "Stealth", "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth …", "summary_markdown": "When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth …", "text": " Clandestine Cloak Source Core Rulebook pg. 608 4.0 Usage worn cloak Bulk L --- When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Clandestine Cloak Source Core Rulebook pg. 608 4.0 Price 230 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Clandestine Cloak (Greater) Source Core Rulebook pg. 608 4.0 Price 900 gp Bulk L --- The item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level nondetection for 8 hours.", "trait": [ "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=423", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-423-511", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Clandestine Cloak](/Equipment.aspx?ID=423)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks.\n\n\n\n\n\n\r\n\r\n\r\nClandestine Cloak\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nClandestine Cloak (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level _nondetection_ for 8 hours.", "name": "Clandestine Cloak", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "summary": "When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth …", "summary_markdown": "When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth …", "text": " Clandestine Cloak Source Core Rulebook pg. 608 4.0 Usage worn cloak Bulk L --- When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Clandestine Cloak Source Core Rulebook pg. 608 4.0 Price 230 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Clandestine Cloak (Greater) Source Core Rulebook pg. 608 4.0 Price 900 gp Bulk L --- The item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level nondetection for 8 hours.", "trait": [ "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=423", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-423-512", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Clandestine Cloak](/Equipment.aspx?ID=423)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks.\n\n\n\n\n\n\r\n\r\n\r\nClandestine Cloak\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nClandestine Cloak (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level _nondetection_ for 8 hours.", "name": "Clandestine Cloak (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level nondetection for 8 hours.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level nondetection for 8 hours.", "summary_markdown": "The item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level nondetection for 8 hours.", "text": " Clandestine Cloak Source Core Rulebook pg. 608 4.0 Usage worn cloak Bulk L --- When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Clandestine Cloak Source Core Rulebook pg. 608 4.0 Price 230 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Clandestine Cloak (Greater) Source Core Rulebook pg. 608 4.0 Price 900 gp Bulk L --- The item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level nondetection for 8 hours.", "trait": [ "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=423", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-424", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Elvenkind](/Equipment.aspx?ID=424)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast the _[ghost sound](/Spells.aspx?ID=132)_ cantrip as an arcane innate spell. When you adjust the cloak’s clasp (an Interact action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to Stealth checks.\n\n\n\n\n\n\r\n\r\n\r\nCloak of Elvenkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCloak of Elvenkind (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloak grants a +2 item bonus, and the effects of 4th-level _invisibility_. If you’re also wearing _boots of elvenkind_, the _greater cloak of elvenkind_ allows you to Sneak in forest environments even when creatures are currently observing you.", "name": "Cloak of Elvenkind", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast …\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast …", "summary_markdown": "This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast …", "text": " Cloak of Elvenkind Source Core Rulebook pg. 608 4.0 Usage worn cloak Bulk L --- This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast the ghost sound cantrip as an arcane innate spell. When you adjust the cloak’s clasp (an Interact action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to Stealth checks. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cloak of Elvenkind Source Core Rulebook pg. 608 4.0 Price 360 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Cloak of Elvenkind (Greater) Source Core Rulebook pg. 608 4.0 Price 1,750 gp Bulk L --- The cloak grants a +2 item bonus, and the effects of 4th-level invisibility . If you’re also wearing boots of elvenkind , the greater cloak of elvenkind allows you to Sneak in forest environments even when creatures are currently observing you.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=424", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-424-513", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Elvenkind](/Equipment.aspx?ID=424)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast the _[ghost sound](/Spells.aspx?ID=132)_ cantrip as an arcane innate spell. When you adjust the cloak’s clasp (an Interact action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to Stealth checks.\n\n\n\n\n\n\r\n\r\n\r\nCloak of Elvenkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCloak of Elvenkind (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloak grants a +2 item bonus, and the effects of 4th-level _invisibility_. If you’re also wearing _boots of elvenkind_, the _greater cloak of elvenkind_ allows you to Sneak in forest environments even when creatures are currently observing you.", "name": "Cloak of Elvenkind", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "summary": "This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast …", "summary_markdown": "This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast …", "text": " Cloak of Elvenkind Source Core Rulebook pg. 608 4.0 Usage worn cloak Bulk L --- This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast the ghost sound cantrip as an arcane innate spell. When you adjust the cloak’s clasp (an Interact action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to Stealth checks. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cloak of Elvenkind Source Core Rulebook pg. 608 4.0 Price 360 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Cloak of Elvenkind (Greater) Source Core Rulebook pg. 608 4.0 Price 1,750 gp Bulk L --- The cloak grants a +2 item bonus, and the effects of 4th-level invisibility . If you’re also wearing boots of elvenkind , the greater cloak of elvenkind allows you to Sneak in forest environments even when creatures are currently observing you.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=424", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-424-514", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Elvenkind](/Equipment.aspx?ID=424)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast the _[ghost sound](/Spells.aspx?ID=132)_ cantrip as an arcane innate spell. When you adjust the cloak’s clasp (an Interact action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to Stealth checks.\n\n\n\n\n\n\r\n\r\n\r\nCloak of Elvenkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCloak of Elvenkind (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloak grants a +2 item bonus, and the effects of 4th-level _invisibility_. If you’re also wearing _boots of elvenkind_, the _greater cloak of elvenkind_ allows you to Sneak in forest environments even when creatures are currently observing you.", "name": "Cloak of Elvenkind (Greater)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cloak grants a +2 item bonus, and the effects of 4th-level invisibility . If you’re also wearing boots of elvenkind , the greater cloak of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "summary": "The cloak grants a +2 item bonus, and the effects of 4th-level invisibility . If you’re also wearing boots of elvenkind , the greater cloak of …", "summary_markdown": "The cloak grants a +2 item bonus, and the effects of 4th-level invisibility . If you’re also wearing boots of elvenkind , the greater cloak of …", "text": " Cloak of Elvenkind Source Core Rulebook pg. 608 4.0 Usage worn cloak Bulk L --- This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast the ghost sound cantrip as an arcane innate spell. When you adjust the cloak’s clasp (an Interact action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to Stealth checks. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cloak of Elvenkind Source Core Rulebook pg. 608 4.0 Price 360 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Cloak of Elvenkind (Greater) Source Core Rulebook pg. 608 4.0 Price 1,750 gp Bulk L --- The cloak grants a +2 item bonus, and the effects of 4th-level invisibility . If you’re also wearing boots of elvenkind , the greater cloak of elvenkind allows you to Sneak in forest environments even when creatures are currently observing you.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=424", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-425", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of the Bat](/Equipment.aspx?ID=425)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to Maneuver in Flight. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to Climb in order to move around while inverted.\n\n\n\n\n\n\r\n\r\n\r\nCloak of the Bat\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 950 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCloak of the Bat (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and you can activate the cloak any number of times per day.", "name": "Cloak of the Bat", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics …\r\n", "skill": [ "Stealth", "Acrobatics", "Stealth", "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics …", "summary_markdown": "Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics …", "text": " Cloak of the Bat Source Core Rulebook pg. 608 4.0 Usage worn cloak Bulk L --- Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to Maneuver in Flight. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to Climb in order to move around while inverted. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Cloak of the Bat Source Core Rulebook pg. 608 4.0 Price 950 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cloak of the Bat (Greater) Source Core Rulebook pg. 608 4.0 Price 13,000 gp Bulk L --- The item bonus is +3, and you can activate the cloak any number of times per day.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=425", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-425-515", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of the Bat](/Equipment.aspx?ID=425)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to Maneuver in Flight. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to Climb in order to move around while inverted.\n\n\n\n\n\n\r\n\r\n\r\nCloak of the Bat\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 950 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCloak of the Bat (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and you can activate the cloak any number of times per day.", "name": "Cloak of the Bat", "pfs": "Standard", "price": 95000, "price_raw": "950 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n**Price** 950 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "summary": "Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics …", "summary_markdown": "Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics …", "text": " Cloak of the Bat Source Core Rulebook pg. 608 4.0 Usage worn cloak Bulk L --- Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to Maneuver in Flight. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to Climb in order to move around while inverted. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Cloak of the Bat Source Core Rulebook pg. 608 4.0 Price 950 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cloak of the Bat (Greater) Source Core Rulebook pg. 608 4.0 Price 13,000 gp Bulk L --- The item bonus is +3, and you can activate the cloak any number of times per day.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=425", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-425-516", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of the Bat](/Equipment.aspx?ID=425)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to Maneuver in Flight. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to Climb in order to move around while inverted.\n\n\n\n\n\n\r\n\r\n\r\nCloak of the Bat\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 950 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCloak of the Bat (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and you can activate the cloak any number of times per day.", "name": "Cloak of the Bat (Greater)", "pfs": "Standard", "price": 1300000, "price_raw": "13,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, and you can activate the cloak any number of times per day.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 608" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 608 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, and you can activate the cloak any number of times per day.", "summary_markdown": "The item bonus is +3, and you can activate the cloak any number of times per day.", "text": " Cloak of the Bat Source Core Rulebook pg. 608 4.0 Usage worn cloak Bulk L --- Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to Maneuver in Flight. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to Climb in order to move around while inverted. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Cloak of the Bat Source Core Rulebook pg. 608 4.0 Price 950 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cloak of the Bat (Greater) Source Core Rulebook pg. 608 4.0 Price 13,000 gp Bulk L --- The item bonus is +3, and you can activate the cloak any number of times per day.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=425", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-426", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Coyote Cloak](/Equipment.aspx?ID=426)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn cloak\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures. \n\n\n\n\r\n\r\n\r\nCoyote Cloak\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCoyote Cloak (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe cloak grants a +2 item bonus, and if you critically succeed at a Survival check to Subsist, you can feed four times as many additional creatures. ", "name": "Coyote Cloak", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival …\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival …", "summary_markdown": "This dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival …", "text": " Coyote Cloak Source Core Rulebook pg. 609 4.0 Usage worn cloak --- This dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Coyote Cloak Source Core Rulebook pg. 609 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Coyote Cloak (Greater) Source Core Rulebook pg. 609 4.0 Price 650 gp --- The cloak grants a +2 item bonus, and if you critically succeed at a Survival check to Subsist, you can feed four times as many additional creatures. ", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=426", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-426-517", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Coyote Cloak](/Equipment.aspx?ID=426)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn cloak\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures. \n\n\n\n\r\n\r\n\r\nCoyote Cloak\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCoyote Cloak (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe cloak grants a +2 item bonus, and if you critically succeed at a Survival check to Subsist, you can feed four times as many additional creatures. ", "name": "Coyote Cloak", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "This dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival …", "summary_markdown": "This dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival …", "text": " Coyote Cloak Source Core Rulebook pg. 609 4.0 Usage worn cloak --- This dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Coyote Cloak Source Core Rulebook pg. 609 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Coyote Cloak (Greater) Source Core Rulebook pg. 609 4.0 Price 650 gp --- The cloak grants a +2 item bonus, and if you critically succeed at a Survival check to Subsist, you can feed four times as many additional creatures. ", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=426", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-426-518", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Coyote Cloak](/Equipment.aspx?ID=426)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn cloak\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures. \n\n\n\n\r\n\r\n\r\nCoyote Cloak\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCoyote Cloak (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe cloak grants a +2 item bonus, and if you critically succeed at a Survival check to Subsist, you can feed four times as many additional creatures. ", "name": "Coyote Cloak (Greater)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cloak grants a +2 item bonus, and if you critically succeed at a Survival check to Subsist, you can feed four times as many additional creatures. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "The cloak grants a +2 item bonus, and if you critically succeed at a Survival check to Subsist, you can feed four times as many additional creatures. ", "summary_markdown": "The cloak grants a +2 item bonus, and if you critically succeed at a Survival check to Subsist, you can feed four times as many additional creatures. ", "text": " Coyote Cloak Source Core Rulebook pg. 609 4.0 Usage worn cloak --- This dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Coyote Cloak Source Core Rulebook pg. 609 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Coyote Cloak (Greater) Source Core Rulebook pg. 609 4.0 Price 650 gp --- The cloak grants a +2 item bonus, and if you critically succeed at a Survival check to Subsist, you can feed four times as many additional creatures. ", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=426", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-427", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Crafter's Eyepiece](/Equipment.aspx?ID=427)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. You gain a +1 item bonus to [Crafting](/Skills.aspx?ID=4) checks. When you [Repair](/Actions.aspx?ID=42) an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success.\n\n\n\n\r\n\r\n\r\nCrafter's Eyepiece\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrafter's Eyepiece (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe eyepiece grants a +2 item bonus and can be activated.\n\n", "name": "Crafter's Eyepiece", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional …\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional …", "summary_markdown": "This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional …", "text": " Crafter's Eyepiece Source Core Rulebook pg. 609 4.0 Usage worn eyepiece --- This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. You gain a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Crafter's Eyepiece Source Core Rulebook pg. 609 4.0 Price 60 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Crafter's Eyepiece (Greater) Source Core Rulebook pg. 609 4.0 Price 1,200 gp --- The eyepiece grants a +2 item bonus and can be activated.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=427", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-427-519", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Crafter's Eyepiece](/Equipment.aspx?ID=427)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. You gain a +1 item bonus to [Crafting](/Skills.aspx?ID=4) checks. When you [Repair](/Actions.aspx?ID=42) an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success.\n\n\n\n\r\n\r\n\r\nCrafter's Eyepiece\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrafter's Eyepiece (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe eyepiece grants a +2 item bonus and can be activated.\n\n", "name": "Crafter's Eyepiece", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional …", "summary_markdown": "This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional …", "text": " Crafter's Eyepiece Source Core Rulebook pg. 609 4.0 Usage worn eyepiece --- This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. You gain a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Crafter's Eyepiece Source Core Rulebook pg. 609 4.0 Price 60 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Crafter's Eyepiece (Greater) Source Core Rulebook pg. 609 4.0 Price 1,200 gp --- The eyepiece grants a +2 item bonus and can be activated.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=427", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-427-520", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Crafter's Eyepiece](/Equipment.aspx?ID=427)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. You gain a +1 item bonus to [Crafting](/Skills.aspx?ID=4) checks. When you [Repair](/Actions.aspx?ID=42) an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success.\n\n\n\n\r\n\r\n\r\nCrafter's Eyepiece\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrafter's Eyepiece (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe eyepiece grants a +2 item bonus and can be activated.\n\n", "name": "Crafter's Eyepiece (Greater)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe eyepiece grants a +2 item bonus and can be activated. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "The eyepiece grants a +2 item bonus and can be activated. ", "summary_markdown": "The eyepiece grants a +2 item bonus and can be activated. ", "text": " Crafter's Eyepiece Source Core Rulebook pg. 609 4.0 Usage worn eyepiece --- This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. You gain a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Crafter's Eyepiece Source Core Rulebook pg. 609 4.0 Price 60 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Crafter's Eyepiece (Greater) Source Core Rulebook pg. 609 4.0 Price 1,200 gp --- The eyepiece grants a +2 item bonus and can be activated.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=427", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-428", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Dancing Scarf](/Equipment.aspx?ID=428)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn belt\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance. \n\n\n\n\n\n\r\n\r\n\r\nDancing Scarf\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDancing Scarf (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe scarf grants a +2 bonus. When you activate the scarf, you can also Stride up to half your Speed or Step.", "name": "Dancing Scarf", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 …\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 …", "summary_markdown": "This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 …", "text": " Dancing Scarf Source Core Rulebook pg. 609 4.0 Usage worn belt --- This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dancing Scarf Source Core Rulebook pg. 609 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Dancing Scarf (Greater) Source Core Rulebook pg. 609 4.0 Price 650 gp --- The scarf grants a +2 bonus. When you activate the scarf, you can also Stride up to half your Speed or Step.", "trait": [ "Illusion", "Invested", "Magical", "Visual" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Illusion", "Invested", "Magical", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=428", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-428-521", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Dancing Scarf](/Equipment.aspx?ID=428)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn belt\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance. \n\n\n\n\n\n\r\n\r\n\r\nDancing Scarf\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDancing Scarf (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe scarf grants a +2 bonus. When you activate the scarf, you can also Stride up to half your Speed or Step.", "name": "Dancing Scarf", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 …", "summary_markdown": "This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 …", "text": " Dancing Scarf Source Core Rulebook pg. 609 4.0 Usage worn belt --- This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dancing Scarf Source Core Rulebook pg. 609 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Dancing Scarf (Greater) Source Core Rulebook pg. 609 4.0 Price 650 gp --- The scarf grants a +2 bonus. When you activate the scarf, you can also Stride up to half your Speed or Step.", "trait": [ "Illusion", "Invested", "Magical", "Visual" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Illusion", "Invested", "Magical", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=428", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-428-522", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Dancing Scarf](/Equipment.aspx?ID=428)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn belt\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance. \n\n\n\n\n\n\r\n\r\n\r\nDancing Scarf\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDancing Scarf (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe scarf grants a +2 bonus. When you activate the scarf, you can also Stride up to half your Speed or Step.", "name": "Dancing Scarf (Greater)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe scarf grants a +2 bonus. When you activate the scarf, you can also Stride up to half your Speed or Step.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "The scarf grants a +2 bonus. When you activate the scarf, you can also Stride up to half your Speed or Step.", "summary_markdown": "The scarf grants a +2 bonus. When you activate the scarf, you can also Stride up to half your Speed or Step.", "text": " Dancing Scarf Source Core Rulebook pg. 609 4.0 Usage worn belt --- This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dancing Scarf Source Core Rulebook pg. 609 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Dancing Scarf (Greater) Source Core Rulebook pg. 609 4.0 Price 650 gp --- The scarf grants a +2 bonus. When you activate the scarf, you can also Stride up to half your Speed or Step.", "trait": [ "Illusion", "Invested", "Magical", "Visual" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Illusion", "Invested", "Magical", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=428", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-429", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Daredevil Boots](/Equipment.aspx?ID=429)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy’s space.\n\n The boots can grip solid surfaces and help you avoid a fall, allowing you to use the Grab an Edge reaction even if your hands aren’t free. You treat falls as 10 feet shorter or, if you have the [Cat Fall](/Feats.aspx?ID=765) feat, treat your proficiency rank in Acrobatics as one degree better to determine the benefits of that feat. If you have Cat Fall and are already legendary in Acrobatics, you can choose the speed of your fall, from 60 feet per round up to normal falling speed.\n\n\n\n\r\n\r\n\r\nDaredevil Boots\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDaredevil Boots (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 14,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Acrobatics checks is +3, and the bonus to Tumble Through is +2. The boots can be activated.\n\n", "name": "Daredevil Boots", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item …\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item …", "summary_markdown": "These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item …", "text": " Daredevil Boots Source Core Rulebook pg. 609 4.0 Usage worn shoes Bulk L --- These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy’s space. The boots can grip solid surfaces and help you avoid a fall, allowing you to use the Grab an Edge reaction even if your hands aren’t free. You treat falls as 10 feet shorter or, if you have the Cat Fall feat, treat your proficiency rank in Acrobatics as one degree better to determine the benefits of that feat. If you have Cat Fall and are already legendary in Acrobatics, you can choose the speed of your fall, from 60 feet per round up to normal falling speed. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Daredevil Boots Source Core Rulebook pg. 609 4.0 Price 900 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Daredevil Boots (Greater) Source Core Rulebook pg. 609 4.0 Price 14,000 gp Bulk L --- The bonus to Acrobatics checks is +3, and the bonus to Tumble Through is +2. The boots can be activated.\n", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=429", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-429-523", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Daredevil Boots](/Equipment.aspx?ID=429)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy’s space.\n\n The boots can grip solid surfaces and help you avoid a fall, allowing you to use the Grab an Edge reaction even if your hands aren’t free. You treat falls as 10 feet shorter or, if you have the [Cat Fall](/Feats.aspx?ID=765) feat, treat your proficiency rank in Acrobatics as one degree better to determine the benefits of that feat. If you have Cat Fall and are already legendary in Acrobatics, you can choose the speed of your fall, from 60 feet per round up to normal falling speed.\n\n\n\n\r\n\r\n\r\nDaredevil Boots\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDaredevil Boots (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 14,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Acrobatics checks is +3, and the bonus to Tumble Through is +2. The boots can be activated.\n\n", "name": "Daredevil Boots", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item …", "summary_markdown": "These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item …", "text": " Daredevil Boots Source Core Rulebook pg. 609 4.0 Usage worn shoes Bulk L --- These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy’s space. The boots can grip solid surfaces and help you avoid a fall, allowing you to use the Grab an Edge reaction even if your hands aren’t free. You treat falls as 10 feet shorter or, if you have the Cat Fall feat, treat your proficiency rank in Acrobatics as one degree better to determine the benefits of that feat. If you have Cat Fall and are already legendary in Acrobatics, you can choose the speed of your fall, from 60 feet per round up to normal falling speed. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Daredevil Boots Source Core Rulebook pg. 609 4.0 Price 900 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Daredevil Boots (Greater) Source Core Rulebook pg. 609 4.0 Price 14,000 gp Bulk L --- The bonus to Acrobatics checks is +3, and the bonus to Tumble Through is +2. The boots can be activated.\n", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=429", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-429-524", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Daredevil Boots](/Equipment.aspx?ID=429)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy’s space.\n\n The boots can grip solid surfaces and help you avoid a fall, allowing you to use the Grab an Edge reaction even if your hands aren’t free. You treat falls as 10 feet shorter or, if you have the [Cat Fall](/Feats.aspx?ID=765) feat, treat your proficiency rank in Acrobatics as one degree better to determine the benefits of that feat. If you have Cat Fall and are already legendary in Acrobatics, you can choose the speed of your fall, from 60 feet per round up to normal falling speed.\n\n\n\n\r\n\r\n\r\nDaredevil Boots\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDaredevil Boots (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 14,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Acrobatics checks is +3, and the bonus to Tumble Through is +2. The boots can be activated.\n\n", "name": "Daredevil Boots (Greater)", "pfs": "Standard", "price": 1400000, "price_raw": "14,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 14,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to Acrobatics checks is +3, and the bonus to Tumble Through is +2. The boots can be activated. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus to Acrobatics checks is +3, and the bonus to Tumble Through is +2. The boots can be activated. ", "summary_markdown": "The bonus to Acrobatics checks is +3, and the bonus to Tumble Through is +2. The boots can be activated. ", "text": " Daredevil Boots Source Core Rulebook pg. 609 4.0 Usage worn shoes Bulk L --- These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy’s space. The boots can grip solid surfaces and help you avoid a fall, allowing you to use the Grab an Edge reaction even if your hands aren’t free. You treat falls as 10 feet shorter or, if you have the Cat Fall feat, treat your proficiency rank in Acrobatics as one degree better to determine the benefits of that feat. If you have Cat Fall and are already legendary in Acrobatics, you can choose the speed of your fall, from 60 feet per round up to normal falling speed. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Daredevil Boots Source Core Rulebook pg. 609 4.0 Price 900 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Daredevil Boots (Greater) Source Core Rulebook pg. 609 4.0 Price 14,000 gp Bulk L --- The bonus to Acrobatics checks is +3, and the bonus to Tumble Through is +2. The boots can be activated.\n", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=429", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-430", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Demon Mask](/Equipment.aspx?ID=430)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks.\n\n\n\n\n\n\r\n\r\n\r\nDemon Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDemon Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mask grants a +2 item bonus. It casts 3rd-level fear with a DC of 29.", "name": "Demon Mask", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. \r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. ", "summary_markdown": "This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. ", "text": " Demon Mask Source Core Rulebook pg. 609 4.0 Usage worn mask Bulk L --- This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Demon Mask Source Core Rulebook pg. 609 4.0 Price 85 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Demon Mask (Greater) Source Core Rulebook pg. 609 4.0 Price 900 gp Bulk L --- The mask grants a +2 item bonus. It casts 3rd-level fear with a DC of 29.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=430", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-430-525", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Demon Mask](/Equipment.aspx?ID=430)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks.\n\n\n\n\n\n\r\n\r\n\r\nDemon Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDemon Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mask grants a +2 item bonus. It casts 3rd-level fear with a DC of 29.", "name": "Demon Mask", "pfs": "Standard", "price": 8500, "price_raw": "85 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 85 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. ", "summary_markdown": "This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. ", "text": " Demon Mask Source Core Rulebook pg. 609 4.0 Usage worn mask Bulk L --- This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Demon Mask Source Core Rulebook pg. 609 4.0 Price 85 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Demon Mask (Greater) Source Core Rulebook pg. 609 4.0 Price 900 gp Bulk L --- The mask grants a +2 item bonus. It casts 3rd-level fear with a DC of 29.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=430", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-430-526", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Demon Mask](/Equipment.aspx?ID=430)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks.\n\n\n\n\n\n\r\n\r\n\r\nDemon Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDemon Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mask grants a +2 item bonus. It casts 3rd-level fear with a DC of 29.", "name": "Demon Mask (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mask grants a +2 item bonus. It casts 3rd-level fear with a DC of 29.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "The mask grants a +2 item bonus. It casts 3rd-level fear with a DC of 29.", "summary_markdown": "The mask grants a +2 item bonus. It casts 3rd-level fear with a DC of 29.", "text": " Demon Mask Source Core Rulebook pg. 609 4.0 Usage worn mask Bulk L --- This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Demon Mask Source Core Rulebook pg. 609 4.0 Price 85 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Demon Mask (Greater) Source Core Rulebook pg. 609 4.0 Price 900 gp Bulk L --- The mask grants a +2 item bonus. It casts 3rd-level fear with a DC of 29.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=430", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-431", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Diplomat's Badge](/Equipment.aspx?ID=431)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen displayed prominently, this brass badge makes creatures find you more agreeable. You gain a +1 item bonus to Diplomacy checks.\n\n\n\n\n\n", "name": "Diplomat's Badge", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen displayed prominently, this brass badge makes creatures find you more agreeable. You gain a +1 item bonus to Diplomacy checks. \r\n", "skill": [ "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When displayed prominently, this brass badge makes creatures find you more agreeable. You gain a +1 item bonus to Diplomacy checks. ", "summary_markdown": "When displayed prominently, this brass badge makes creatures find you more agreeable. You gain a +1 item bonus to Diplomacy checks. ", "text": " Diplomat's Badge Source Core Rulebook pg. 609 4.0 Price 125 gp Usage worn --- When displayed prominently, this brass badge makes creatures find you more agreeable. You gain a +1 item bonus to Diplomacy checks.\n", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=431", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-432", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Doubling Rings](/Equipment.aspx?ID=432)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon’s fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are _weapon potency_ and _striking_, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed.\n\n The replication functions only if you wear both rings, and it ends as soon as you cease wielding a melee weapon in one of your hands. Consequently, the benefit doesn’t apply to thrown attacks or if you’re holding a weapon but not wielding it (such as holding in one hand a weapon that requires two hands to wield).\n\n\n\n\r\n\r\n\r\nDoubling Rings\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDoubling Rings (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the prerequisites for a given rune and is not a specific weapon. The weapon in the iron-ringed hand gains the benefits of those runes. All its own runes are suppressed. When you invest the rings, you can elect for the rings to transfer only fundamental runes, in which case they function as standard _doubling rings_.", "name": "Doubling Rings", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you …", "summary_markdown": "This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you …", "text": " Doubling Rings Source Core Rulebook pg. 609 4.0 Usage worn --- This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon’s fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are weapon potency and striking , which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed. The replication functions only if you wear both rings, and it ends as soon as you cease wielding a melee weapon in one of your hands. Consequently, the benefit doesn’t apply to thrown attacks or if you’re holding a weapon but not wielding it (such as holding in one hand a weapon that requires two hands to wield). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Doubling Rings Source Core Rulebook pg. 609 4.0 Price 50 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Doubling Rings (Greater) Source Core Rulebook pg. 609 4.0 Price 1,300 gp --- The rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the prerequisites for a given rune and is not a specific weapon. The weapon in the iron-ringed hand gains the benefits of those runes. All its own runes are suppressed. When you invest the rings, you can elect for the rings to transfer only fundamental runes, in which case they function as standard doubling rings .", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=432", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-432-527", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Doubling Rings](/Equipment.aspx?ID=432)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon’s fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are _weapon potency_ and _striking_, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed.\n\n The replication functions only if you wear both rings, and it ends as soon as you cease wielding a melee weapon in one of your hands. Consequently, the benefit doesn’t apply to thrown attacks or if you’re holding a weapon but not wielding it (such as holding in one hand a weapon that requires two hands to wield).\n\n\n\n\r\n\r\n\r\nDoubling Rings\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDoubling Rings (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the prerequisites for a given rune and is not a specific weapon. The weapon in the iron-ringed hand gains the benefits of those runes. All its own runes are suppressed. When you invest the rings, you can elect for the rings to transfer only fundamental runes, in which case they function as standard _doubling rings_.", "name": "Doubling Rings", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you …", "summary_markdown": "This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you …", "text": " Doubling Rings Source Core Rulebook pg. 609 4.0 Usage worn --- This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon’s fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are weapon potency and striking , which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed. The replication functions only if you wear both rings, and it ends as soon as you cease wielding a melee weapon in one of your hands. Consequently, the benefit doesn’t apply to thrown attacks or if you’re holding a weapon but not wielding it (such as holding in one hand a weapon that requires two hands to wield). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Doubling Rings Source Core Rulebook pg. 609 4.0 Price 50 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Doubling Rings (Greater) Source Core Rulebook pg. 609 4.0 Price 1,300 gp --- The rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the prerequisites for a given rune and is not a specific weapon. The weapon in the iron-ringed hand gains the benefits of those runes. All its own runes are suppressed. When you invest the rings, you can elect for the rings to transfer only fundamental runes, in which case they function as standard doubling rings .", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=432", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-432-528", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Doubling Rings](/Equipment.aspx?ID=432)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon’s fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are _weapon potency_ and _striking_, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed.\n\n The replication functions only if you wear both rings, and it ends as soon as you cease wielding a melee weapon in one of your hands. Consequently, the benefit doesn’t apply to thrown attacks or if you’re holding a weapon but not wielding it (such as holding in one hand a weapon that requires two hands to wield).\n\n\n\n\r\n\r\n\r\nDoubling Rings\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDoubling Rings (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the prerequisites for a given rune and is not a specific weapon. The weapon in the iron-ringed hand gains the benefits of those runes. All its own runes are suppressed. When you invest the rings, you can elect for the rings to transfer only fundamental runes, in which case they function as standard _doubling rings_.", "name": "Doubling Rings (Greater)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 609" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 609 4.0", "speed": {}, "spell_markdown": "", "summary": "The rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the …", "summary_markdown": "The rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the …", "text": " Doubling Rings Source Core Rulebook pg. 609 4.0 Usage worn --- This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon’s fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are weapon potency and striking , which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed. The replication functions only if you wear both rings, and it ends as soon as you cease wielding a melee weapon in one of your hands. Consequently, the benefit doesn’t apply to thrown attacks or if you’re holding a weapon but not wielding it (such as holding in one hand a weapon that requires two hands to wield). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Doubling Rings Source Core Rulebook pg. 609 4.0 Price 50 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Doubling Rings (Greater) Source Core Rulebook pg. 609 4.0 Price 1,300 gp --- The rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the prerequisites for a given rune and is not a specific weapon. The weapon in the iron-ringed hand gains the benefits of those runes. All its own runes are suppressed. When you invest the rings, you can elect for the rings to transfer only fundamental runes, in which case they function as standard doubling rings .", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=432", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-433", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Dread Blindfold](/Equipment.aspx?ID=433)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen tied over your eyes, this ragged strip of black linen gives you a +3 item bonus to Intimidation checks and darkvision. You can see through the blindfold, but only using darkvision.\n\n The first time a particular creature sees you in a day, it must succeed at a DC 37 Will save or be frightened 1. This is an emotion, fear, and mental effect, and your allies become immune to it after about a week.\n\n\n\n\n\n", "name": "Dread Blindfold", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen tied over your eyes, this ragged strip of black linen gives you a +3 item bonus to Intimidation checks and darkvision. You can see through the …\r\n", "skill": [ "Intimidation" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 610" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When tied over your eyes, this ragged strip of black linen gives you a +3 item bonus to Intimidation checks and darkvision. You can see through the …", "summary_markdown": "When tied over your eyes, this ragged strip of black linen gives you a +3 item bonus to Intimidation checks and darkvision. You can see through the …", "text": " Dread Blindfold Source Core Rulebook pg. 610 4.0 Price 15,000 gp Usage worn eyepiece --- When tied over your eyes, this ragged strip of black linen gives you a +3 item bonus to Intimidation checks and darkvision. You can see through the blindfold, but only using darkvision. The first time a particular creature sees you in a day, it must succeed at a DC 37 Will save or be frightened 1. This is an emotion, fear, and mental effect, and your allies become immune to it after about a week.\n", "trait": [ "Emotion", "Enchantment", "Fear", "Invested", "Magical", "Mental" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Emotion", "Enchantment", "Fear", "Invested", "Magical", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=433", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-434", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Druid's Vestments](/Equipment.aspx?ID=434)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brown-and-green tunic is embroidered with patterns that resemble interlocking elk antlers. You gain a +2 item bonus to Nature checks.\n\n\n\n**Craft Requirements** You are a druid.\n\n\n\n", "name": "Druid's Vestments", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis brown-and-green tunic is embroidered with patterns that resemble interlocking elk antlers. You gain a +2 item bonus to Nature checks. \r\n", "skill": [ "Nature" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 610" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This brown-and-green tunic is embroidered with patterns that resemble interlocking elk antlers. You gain a +2 item bonus to Nature checks. ", "summary_markdown": "This brown-and-green tunic is embroidered with patterns that resemble interlocking elk antlers. You gain a +2 item bonus to Nature checks. ", "text": " Druid's Vestments Source Core Rulebook pg. 610 4.0 Price 1,000 gp Usage worn garment Bulk L --- This brown-and-green tunic is embroidered with patterns that resemble interlocking elk antlers. You gain a +2 item bonus to Nature checks. Craft Requirements You are a druid.\n", "trait": [ "Focused", "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Focused", "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=434", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-435", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Eye of Fortune](/Equipment.aspx?ID=435)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAdherents of [Erastil](/Deities.aspx?ID=6), god of the hunt, create these magical eye patches. An eye of fortune has a jeweled eye symbol on its front, allowing you to magically see through the eye patch as though it were transparent.\n\n\n\n\n\n", "name": "Eye of Fortune", "pfs": "Standard", "price": 270000, "price_raw": "2,700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\r\n\r\n**Price** 2,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdherents of Erastil , god of the hunt, create these magical eye patches. An eye of fortune has a jeweled eye symbol on its front, allowing you to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 610" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Adherents of Erastil , god of the hunt, create these magical eye patches. An eye of fortune has a jeweled eye symbol on its front, allowing you to …", "summary_markdown": "Adherents of Erastil , god of the hunt, create these magical eye patches. An eye of fortune has a jeweled eye symbol on its front, allowing you to …", "text": " Eye of Fortune Source Core Rulebook pg. 610 4.0 Price 2,700 gp Usage worn eyepiece --- Adherents of Erastil, god of the hunt, create these magical eye patches. An eye of fortune has a jeweled eye symbol on its front, allowing you to magically see through the eye patch as though it were transparent.\n", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=435", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-436", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Eyes of the Eagle](/Equipment.aspx?ID=436)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese lenses of amber crystal fit over your eyes. They grant you low-light vision and a +2 item bonus to Perception checks that involve sight.\n\n\n\n", "name": "Eyes of the Eagle", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese lenses of amber crystal fit over your eyes. They grant you low-light vision and a +2 item bonus to Perception checks that involve sight.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 610" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These lenses of amber crystal fit over your eyes. They grant you low-light vision and a +2 item bonus to Perception checks that involve sight.", "summary_markdown": "These lenses of amber crystal fit over your eyes. They grant you low-light vision and a +2 item bonus to Perception checks that involve sight.", "text": " Eyes of the Eagle Source Core Rulebook pg. 610 4.0 Price 700 gp Usage worn eyepiece --- These lenses of amber crystal fit over your eyes. They grant you low-light vision and a +2 item bonus to Perception checks that involve sight.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=436", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-437", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Gloves of Storing](/Equipment.aspx?ID=437)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 340 gp\r\n\r\n\n\n**Usage** worn gloves\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn item can be stored inside these supple leather gloves, held in an extradimensional space. When an item is inside the glove, an image of the item appears as a simple, stitched pattern on the back of each glove. Many _gloves of storing_ are found with an item already inside.\n\n\n\n\n\n\n\n", "name": "Gloves of Storing", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn item can be stored inside these supple leather gloves, held in an extradimensional space. When an item is inside the glove, an image of the item …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 610" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An item can be stored inside these supple leather gloves, held in an extradimensional space. When an item is inside the glove, an image of the item …", "summary_markdown": "An item can be stored inside these supple leather gloves, held in an extradimensional space. When an item is inside the glove, an image of the item …", "text": " Gloves of Storing Source Core Rulebook pg. 610 4.0 Price 340 gp Usage worn gloves --- An item can be stored inside these supple leather gloves, held in an extradimensional space. When an item is inside the glove, an image of the item appears as a simple, stitched pattern on the back of each glove. Many gloves of storing are found with an item already inside.\n", "trait": [ "Extradimensional", "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Extradimensional", "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=437", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-438", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Goggles of Night](/Equipment.aspx?ID=438)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight.\n\n \n\n\n\n\r\n\r\n\r\nGoggles of Night\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGoggles of Night (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.\r\n\r\n\r\nGoggles of Night (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 20,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.", "name": "Goggles of Night", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 610" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to …", "summary_markdown": "The opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to …", "text": " Goggles of Night Source Core Rulebook pg. 610 4.0 Usage worn eyepiece --- The opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Goggles of Night Source Core Rulebook pg. 610 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Goggles of Night (Greater) Source Core Rulebook pg. 610 4.0 Price 1,250 gp --- The item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Goggles of Night (Major) Source Core Rulebook pg. 610 4.0 Price 20,000 gp --- The item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=438", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-438-529", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Goggles of Night](/Equipment.aspx?ID=438)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight.\n\n \n\n\n\n\r\n\r\n\r\nGoggles of Night\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGoggles of Night (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.\r\n\r\n\r\nGoggles of Night (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 20,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.", "name": "Goggles of Night", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 610" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0", "speed": {}, "spell_markdown": "", "summary": "The opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to …", "summary_markdown": "The opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to …", "text": " Goggles of Night Source Core Rulebook pg. 610 4.0 Usage worn eyepiece --- The opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Goggles of Night Source Core Rulebook pg. 610 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Goggles of Night (Greater) Source Core Rulebook pg. 610 4.0 Price 1,250 gp --- The item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Goggles of Night (Major) Source Core Rulebook pg. 610 4.0 Price 20,000 gp --- The item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=438", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-438-530", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Goggles of Night](/Equipment.aspx?ID=438)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight.\n\n \n\n\n\n\r\n\r\n\r\nGoggles of Night\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGoggles of Night (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.\r\n\r\n\r\nGoggles of Night (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 20,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.", "name": "Goggles of Night (Greater)", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 610" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.", "summary_markdown": "The item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.", "text": " Goggles of Night Source Core Rulebook pg. 610 4.0 Usage worn eyepiece --- The opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Goggles of Night Source Core Rulebook pg. 610 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Goggles of Night (Greater) Source Core Rulebook pg. 610 4.0 Price 1,250 gp --- The item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Goggles of Night (Major) Source Core Rulebook pg. 610 4.0 Price 20,000 gp --- The item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=438", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-438-531", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Goggles of Night](/Equipment.aspx?ID=438)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight.\n\n \n\n\n\n\r\n\r\n\r\nGoggles of Night\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGoggles of Night (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.\r\n\r\n\r\nGoggles of Night (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\n\n**Price** 20,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.", "name": "Goggles of Night (Major)", "pfs": "Standard", "price": 2000000, "price_raw": "20,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0\r\n\r\n**Price** 20,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 610" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 610 4.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by …", "summary_markdown": "The item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by …", "text": " Goggles of Night Source Core Rulebook pg. 610 4.0 Usage worn eyepiece --- The opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Goggles of Night Source Core Rulebook pg. 610 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Goggles of Night (Greater) Source Core Rulebook pg. 610 4.0 Price 1,250 gp --- The item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Goggles of Night (Major) Source Core Rulebook pg. 610 4.0 Price 20,000 gp --- The item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=438", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-439", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Gorget of the Primal Roar](/Equipment.aspx?ID=439)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 1,250 gp\r\n\r\n\n\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis engraved darkwood gorget seems to vibrate with ferocity, granting you a +2 item bonus to Intimidation checks.\n\n\n\n\n\n", "name": "Gorget of the Primal Roar", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis engraved darkwood gorget seems to vibrate with ferocity, granting you a +2 item bonus to Intimidation checks. \r\n", "skill": [ "Intimidation" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This engraved darkwood gorget seems to vibrate with ferocity, granting you a +2 item bonus to Intimidation checks. ", "summary_markdown": "This engraved darkwood gorget seems to vibrate with ferocity, granting you a +2 item bonus to Intimidation checks. ", "text": " Gorget of the Primal Roar Source Core Rulebook pg. 611 4.0 Price 1,250 gp Usage worn collar Bulk L --- This engraved darkwood gorget seems to vibrate with ferocity, granting you a +2 item bonus to Intimidation checks.\n", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=439", "usage": "worn collar", "usage_markdown": "worn collar", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-440", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Hand of the Mage](/Equipment.aspx?ID=440)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern.\n\n\n\n\n\n", "name": "Hand of the Mage", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern. ", "summary_markdown": "This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern. ", "text": " Hand of the Mage Source Core Rulebook pg. 611 4.0 Price 30 gp Usage worn Bulk L --- This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern.\n", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=440", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-441", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Handwraps of Mighty Blows](/Equipment.aspx?ID=441)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn gloves\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, _+1 striking handwraps of mighty blows_ would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).\n\n You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach [talismans](/equipment/consumables/talismans) to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack.\n\n The entries below list the most typical combinations of fundamental runes.\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Handwraps of Mighty Blows", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "summary_markdown": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "text": " Handwraps of Mighty Blows Source Core Rulebook pg. 611 4.0 Usage worn gloves --- As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack. The entries below list the most typical combinations of fundamental runes. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1) Source Core Rulebook pg. 611 4.0 Price 35 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1 Striking) Source Core Rulebook pg. 611 4.0 Price 100 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Striking) Source Core Rulebook pg. 611 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Major Striking) Source Core Rulebook pg. 611 4.0 Price 40,000 gp ", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=441", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-441-532", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Handwraps of Mighty Blows](/Equipment.aspx?ID=441)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn gloves\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, _+1 striking handwraps of mighty blows_ would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).\n\n You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach [talismans](/equipment/consumables/talismans) to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack.\n\n The entries below list the most typical combinations of fundamental runes.\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Handwraps of Mighty Blows (+1)", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "summary": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "summary_markdown": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "text": " Handwraps of Mighty Blows Source Core Rulebook pg. 611 4.0 Usage worn gloves --- As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack. The entries below list the most typical combinations of fundamental runes. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1) Source Core Rulebook pg. 611 4.0 Price 35 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1 Striking) Source Core Rulebook pg. 611 4.0 Price 100 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Striking) Source Core Rulebook pg. 611 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Major Striking) Source Core Rulebook pg. 611 4.0 Price 40,000 gp ", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=441", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-441-533", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Handwraps of Mighty Blows](/Equipment.aspx?ID=441)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn gloves\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, _+1 striking handwraps of mighty blows_ would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).\n\n You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach [talismans](/equipment/consumables/talismans) to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack.\n\n The entries below list the most typical combinations of fundamental runes.\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Handwraps of Mighty Blows (+1 Striking)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "summary": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "summary_markdown": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "text": " Handwraps of Mighty Blows Source Core Rulebook pg. 611 4.0 Usage worn gloves --- As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack. The entries below list the most typical combinations of fundamental runes. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1) Source Core Rulebook pg. 611 4.0 Price 35 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1 Striking) Source Core Rulebook pg. 611 4.0 Price 100 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Striking) Source Core Rulebook pg. 611 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Major Striking) Source Core Rulebook pg. 611 4.0 Price 40,000 gp ", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=441", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-441-534", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Handwraps of Mighty Blows](/Equipment.aspx?ID=441)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn gloves\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, _+1 striking handwraps of mighty blows_ would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).\n\n You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach [talismans](/equipment/consumables/talismans) to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack.\n\n The entries below list the most typical combinations of fundamental runes.\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Handwraps of Mighty Blows (+2 Striking)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "summary": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "summary_markdown": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "text": " Handwraps of Mighty Blows Source Core Rulebook pg. 611 4.0 Usage worn gloves --- As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack. The entries below list the most typical combinations of fundamental runes. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1) Source Core Rulebook pg. 611 4.0 Price 35 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1 Striking) Source Core Rulebook pg. 611 4.0 Price 100 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Striking) Source Core Rulebook pg. 611 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Major Striking) Source Core Rulebook pg. 611 4.0 Price 40,000 gp ", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=441", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-441-535", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Handwraps of Mighty Blows](/Equipment.aspx?ID=441)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn gloves\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, _+1 striking handwraps of mighty blows_ would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).\n\n You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach [talismans](/equipment/consumables/talismans) to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack.\n\n The entries below list the most typical combinations of fundamental runes.\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Handwraps of Mighty Blows (+2 Greater Striking)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "summary": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "summary_markdown": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "text": " Handwraps of Mighty Blows Source Core Rulebook pg. 611 4.0 Usage worn gloves --- As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack. The entries below list the most typical combinations of fundamental runes. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1) Source Core Rulebook pg. 611 4.0 Price 35 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1 Striking) Source Core Rulebook pg. 611 4.0 Price 100 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Striking) Source Core Rulebook pg. 611 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Major Striking) Source Core Rulebook pg. 611 4.0 Price 40,000 gp ", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=441", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-441-536", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Handwraps of Mighty Blows](/Equipment.aspx?ID=441)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn gloves\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, _+1 striking handwraps of mighty blows_ would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).\n\n You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach [talismans](/equipment/consumables/talismans) to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack.\n\n The entries below list the most typical combinations of fundamental runes.\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Handwraps of Mighty Blows (+3 Greater Striking)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "summary": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "summary_markdown": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "text": " Handwraps of Mighty Blows Source Core Rulebook pg. 611 4.0 Usage worn gloves --- As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack. The entries below list the most typical combinations of fundamental runes. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1) Source Core Rulebook pg. 611 4.0 Price 35 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1 Striking) Source Core Rulebook pg. 611 4.0 Price 100 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Striking) Source Core Rulebook pg. 611 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Major Striking) Source Core Rulebook pg. 611 4.0 Price 40,000 gp ", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=441", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-441-537", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Handwraps of Mighty Blows](/Equipment.aspx?ID=441)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn gloves\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, _+1 striking handwraps of mighty blows_ would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).\n\n You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach [talismans](/equipment/consumables/talismans) to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack.\n\n The entries below list the most typical combinations of fundamental runes.\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+1 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+2 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Greater Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHandwraps of Mighty Blows (+3 Major Striking)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n", "name": "Handwraps of Mighty Blows (+3 Major Striking)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "summary": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "summary_markdown": "As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched …", "text": " Handwraps of Mighty Blows Source Core Rulebook pg. 611 4.0 Usage worn gloves --- As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack. The entries below list the most typical combinations of fundamental runes. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1) Source Core Rulebook pg. 611 4.0 Price 35 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Handwraps of Mighty Blows (+1 Striking) Source Core Rulebook pg. 611 4.0 Price 100 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Striking) Source Core Rulebook pg. 611 4.0 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Handwraps of Mighty Blows (+2 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 2,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Greater Striking) Source Core Rulebook pg. 611 4.0 Price 10,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Handwraps of Mighty Blows (+3 Major Striking) Source Core Rulebook pg. 611 4.0 Price 40,000 gp ", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=441", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-442", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Hat of Disguise](/Equipment.aspx?ID=442)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ordinary-looking hat allows you to cloak yourself in illusions.\n\n\n\n\n\n\r\n\r\n\r\nHat of Disguise\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHat of Disguise (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the hat as a 2-action activity, you can activate it any number of times per day, and the _illusory disguise_ is 2nd level.", "name": "Hat of Disguise", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ordinary-looking hat allows you to cloak yourself in illusions. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ordinary-looking hat allows you to cloak yourself in illusions. ", "summary_markdown": "This ordinary-looking hat allows you to cloak yourself in illusions. ", "text": " Hat of Disguise Source Core Rulebook pg. 611 4.0 Usage worn headwear --- This ordinary-looking hat allows you to cloak yourself in illusions. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Hat of Disguise Source Core Rulebook pg. 611 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Hat of Disguise (Greater) Source Core Rulebook pg. 611 4.0 Price 340 gp --- You can activate the hat as a 2-action activity, you can activate it any number of times per day, and the illusory disguise is 2nd level.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=442", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-442-538", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Hat of Disguise](/Equipment.aspx?ID=442)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ordinary-looking hat allows you to cloak yourself in illusions.\n\n\n\n\n\n\r\n\r\n\r\nHat of Disguise\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHat of Disguise (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the hat as a 2-action activity, you can activate it any number of times per day, and the _illusory disguise_ is 2nd level.", "name": "Hat of Disguise", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ordinary-looking hat allows you to cloak yourself in illusions. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "summary": "This ordinary-looking hat allows you to cloak yourself in illusions. ", "summary_markdown": "This ordinary-looking hat allows you to cloak yourself in illusions. ", "text": " Hat of Disguise Source Core Rulebook pg. 611 4.0 Usage worn headwear --- This ordinary-looking hat allows you to cloak yourself in illusions. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Hat of Disguise Source Core Rulebook pg. 611 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Hat of Disguise (Greater) Source Core Rulebook pg. 611 4.0 Price 340 gp --- You can activate the hat as a 2-action activity, you can activate it any number of times per day, and the illusory disguise is 2nd level.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=442", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-442-539", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Hat of Disguise](/Equipment.aspx?ID=442)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ordinary-looking hat allows you to cloak yourself in illusions.\n\n\n\n\n\n\r\n\r\n\r\nHat of Disguise\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHat of Disguise (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the hat as a 2-action activity, you can activate it any number of times per day, and the _illusory disguise_ is 2nd level.", "name": "Hat of Disguise (Greater)", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate the hat as a 2-action activity, you can activate it any number of times per day, and the illusory disguise is 2nd level.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "summary": "You can activate the hat as a 2-action activity, you can activate it any number of times per day, and the illusory disguise is 2nd level.", "summary_markdown": "You can activate the hat as a 2-action activity, you can activate it any number of times per day, and the illusory disguise is 2nd level.", "text": " Hat of Disguise Source Core Rulebook pg. 611 4.0 Usage worn headwear --- This ordinary-looking hat allows you to cloak yourself in illusions. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Hat of Disguise Source Core Rulebook pg. 611 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Hat of Disguise (Greater) Source Core Rulebook pg. 611 4.0 Price 340 gp --- You can activate the hat as a 2-action activity, you can activate it any number of times per day, and the illusory disguise is 2nd level.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=442", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-443", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Hat of the Magi](/Equipment.aspx?ID=443)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the [_prestidigitation_](/Spells.aspx?ID=229) cantrip as an arcane innate spell. \n\n\n\n\r\n\r\n\r\nHat of the Magi\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHat of the Magi (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis larger, fancier hat grants a +2 bonus and can be activated.\n\n", "name": "Hat of the Magi", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to …\r\n", "skill": [ "Arcana", "Arcana" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to …", "summary_markdown": "This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to …", "text": " Hat of the Magi Source Core Rulebook pg. 611 4.0 Usage worn headwear --- This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the prestidigitation cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Hat of the Magi Source Core Rulebook pg. 611 4.0 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Hat of the Magi (Greater) Source Core Rulebook pg. 611 4.0 Price 650 gp --- This larger, fancier hat grants a +2 bonus and can be activated.\n", "trait": [ "Arcane", "Conjuration", "Invested" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Arcane", "Conjuration", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=443", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-443-540", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Hat of the Magi](/Equipment.aspx?ID=443)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the [_prestidigitation_](/Spells.aspx?ID=229) cantrip as an arcane innate spell. \n\n\n\n\r\n\r\n\r\nHat of the Magi\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHat of the Magi (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis larger, fancier hat grants a +2 bonus and can be activated.\n\n", "name": "Hat of the Magi", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "summary": "This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to …", "summary_markdown": "This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to …", "text": " Hat of the Magi Source Core Rulebook pg. 611 4.0 Usage worn headwear --- This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the prestidigitation cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Hat of the Magi Source Core Rulebook pg. 611 4.0 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Hat of the Magi (Greater) Source Core Rulebook pg. 611 4.0 Price 650 gp --- This larger, fancier hat grants a +2 bonus and can be activated.\n", "trait": [ "Arcane", "Conjuration", "Invested" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Arcane", "Conjuration", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=443", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-443-541", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Hat of the Magi](/Equipment.aspx?ID=443)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the [_prestidigitation_](/Spells.aspx?ID=229) cantrip as an arcane innate spell. \n\n\n\n\r\n\r\n\r\nHat of the Magi\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHat of the Magi (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis larger, fancier hat grants a +2 bonus and can be activated.\n\n", "name": "Hat of the Magi (Greater)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis larger, fancier hat grants a +2 bonus and can be activated. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 611" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 611 4.0", "speed": {}, "spell_markdown": "", "summary": "This larger, fancier hat grants a +2 bonus and can be activated. ", "summary_markdown": "This larger, fancier hat grants a +2 bonus and can be activated. ", "text": " Hat of the Magi Source Core Rulebook pg. 611 4.0 Usage worn headwear --- This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the prestidigitation cantrip as an arcane innate spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Hat of the Magi Source Core Rulebook pg. 611 4.0 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Hat of the Magi (Greater) Source Core Rulebook pg. 611 4.0 Price 650 gp --- This larger, fancier hat grants a +2 bonus and can be activated.\n", "trait": [ "Arcane", "Conjuration", "Invested" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Arcane", "Conjuration", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=443", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-444", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Healer's Gloves](/Equipment.aspx?ID=444)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.\n\n\n\n\n\n\r\n\r\n\r\nHealer's Gloves\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHealer's Gloves (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe gloves provide a +2 bonus and restore 4d6+15 Hit Points.", "name": "Healer's Gloves", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to …\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 612" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to …", "summary_markdown": "These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to …", "text": " Healer's Gloves Source Core Rulebook pg. 612 4.0 Usage worn gloves Bulk L --- These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Healer's Gloves Source Core Rulebook pg. 612 4.0 Price 80 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Healer's Gloves (Greater) Source Core Rulebook pg. 612 4.0 Price 700 gp Bulk L --- The gloves provide a +2 bonus and restore 4d6+15 Hit Points.", "trait": [ "Invested", "Magical", "Necromancy" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Invested", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=444", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-444-542", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Healer's Gloves](/Equipment.aspx?ID=444)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.\n\n\n\n\n\n\r\n\r\n\r\nHealer's Gloves\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHealer's Gloves (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe gloves provide a +2 bonus and restore 4d6+15 Hit Points.", "name": "Healer's Gloves", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 612" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0", "speed": {}, "spell_markdown": "", "summary": "These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to …", "summary_markdown": "These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to …", "text": " Healer's Gloves Source Core Rulebook pg. 612 4.0 Usage worn gloves Bulk L --- These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Healer's Gloves Source Core Rulebook pg. 612 4.0 Price 80 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Healer's Gloves (Greater) Source Core Rulebook pg. 612 4.0 Price 700 gp Bulk L --- The gloves provide a +2 bonus and restore 4d6+15 Hit Points.", "trait": [ "Invested", "Magical", "Necromancy" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Invested", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=444", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-444-543", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Healer's Gloves](/Equipment.aspx?ID=444)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.\n\n\n\n\n\n\r\n\r\n\r\nHealer's Gloves\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHealer's Gloves (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe gloves provide a +2 bonus and restore 4d6+15 Hit Points.", "name": "Healer's Gloves (Greater)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe gloves provide a +2 bonus and restore 4d6+15 Hit Points.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 612" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0", "speed": {}, "spell_markdown": "", "summary": "The gloves provide a +2 bonus and restore 4d6+15 Hit Points.", "summary_markdown": "The gloves provide a +2 bonus and restore 4d6+15 Hit Points.", "text": " Healer's Gloves Source Core Rulebook pg. 612 4.0 Usage worn gloves Bulk L --- These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Healer's Gloves Source Core Rulebook pg. 612 4.0 Price 80 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Healer's Gloves (Greater) Source Core Rulebook pg. 612 4.0 Price 700 gp Bulk L --- The gloves provide a +2 bonus and restore 4d6+15 Hit Points.", "trait": [ "Invested", "Magical", "Necromancy" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Invested", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=444", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-445", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Inexplicable Apparatus](/Equipment.aspx?ID=445)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 19,000 gp\r\n\r\n\n\n**Usage** worn garment\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis strange and intricate harness fits snugly to the torso. Once you invest the apparatus, numerous artificial limbs with various tools, clamps, and lenses whirl into action, following your mental commands effortlessly.\n\n When using this apparatus, you gain a +3 item bonus to Crafting checks to Craft, Earn Income, and Repair, and you reduce the minimum time required to Craft an item to 1 day. If you succeed at your Crafting check and spend more downtime to continue work on the item after the minimum number of days, each day you spend reduces the remaining raw material cost by an amount based on your level + 1 and your proficiency rank in Crafting; on a critical success, each day reduces the remaining raw material cost by an amount based on your level + 2 and your proficiency rank. If you are 20th level, on a critical success your progress is 50 gp, 100 gp, 200 gp, or 350 gp for trained, expert, master, or legendary proficiency, respectively.\n\n\n\n\n\n", "name": "Inexplicable Apparatus", "pfs": "Standard", "price": 1900000, "price_raw": "19,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\r\n\r\n**Price** 19,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis strange and intricate harness fits snugly to the torso. Once you invest the apparatus, numerous artificial limbs with various tools, clamps, and …\r\n", "skill": [ "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 612" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This strange and intricate harness fits snugly to the torso. Once you invest the apparatus, numerous artificial limbs with various tools, clamps, and …", "summary_markdown": "This strange and intricate harness fits snugly to the torso. Once you invest the apparatus, numerous artificial limbs with various tools, clamps, and …", "text": " Inexplicable Apparatus Source Core Rulebook pg. 612 4.0 Price 19,000 gp Usage worn garment Bulk 2 --- This strange and intricate harness fits snugly to the torso. Once you invest the apparatus, numerous artificial limbs with various tools, clamps, and lenses whirl into action, following your mental commands effortlessly. When using this apparatus, you gain a +3 item bonus to Crafting checks to Craft, Earn Income, and Repair, and you reduce the minimum time required to Craft an item to 1 day. If you succeed at your Crafting check and spend more downtime to continue work on the item after the minimum number of days, each day you spend reduces the remaining raw material cost by an amount based on your level + 1 and your proficiency rank in Crafting; on a critical success, each day reduces the remaining raw material cost by an amount based on your level + 2 and your proficiency rank. If you are 20th level, on a critical success your progress is 50 gp, 100 gp, 200 gp, or 350 gp for trained, expert, master, or legendary proficiency, respectively.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=445", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-446", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Knapsack of Halflingkind](/Equipment.aspx?ID=446)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n\n\n**Usage** worn backpack\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a [_type II bag of holding_](/Equipment.aspx?ID=249).\n\n The second compartment has no lining. You can pull forth cookware and cooking utensils from it. Once they have been used to prepare a meal, the items transform into plates and silverware, and they evaporate once the meal has been eaten, taking any leftovers with them. The cookware reappears cleaned in the compartment 1 hour later. The compartment provides only kitchenware, not any food.\n\n The third compartment is lined with plush purple velvet and contains berry tarts wrapped in parchment paper. A creature can unwrap and eat one tart with an Interact action to regain 2d8+4 Hit Points. The knapsack produces four tarts per day, which appear at breakfast time. Any tarts not eaten by the end of the day evaporate.\n\n\n\n\r\n\r\n\r\nKnapsack of Halflingkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nKnapsack of Halflingkind (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 2,850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe berry tarts each restore 4d8+8 Hit Points, and the bag has two additional compartments, each of which can be Activated with an Interact action. \n\n The fourth compartment is lined in golden velvet. Once per day, you can draw a lucky magic sling bullet from this compartment. If you attack with this sling bullet, you roll twice and use the better result on your attack roll and your damage roll. This is a fortune effect. The stone becomes non-magical if not hurled by the end of your turn. Once activated, this compartment stitches itself shut until the next day.\n\n The bag’s fifth compartment is lined in black wool. Once per day, you can unfold this compartment into a 5-foot-diameter portal on the ground. The first person to Step into the portal from an adjacent square is teleported away. This has the same effect as an 5th-level [_dimension door_](/Spells.aspx?ID=69) spell, except the affected creature takes the knapsack with them. When the portal is used, or at the start of your next turn if it hasn’t been used, the compartment closes automatically and can’t be unfolded until the next day.", "name": "Knapsack of Halflingkind", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 612" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an …", "summary_markdown": "This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an …", "text": " Knapsack of Halflingkind Source Core Rulebook pg. 612 4.0 Usage worn backpack Bulk L --- This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a type II bag of holding . The second compartment has no lining. You can pull forth cookware and cooking utensils from it. Once they have been used to prepare a meal, the items transform into plates and silverware, and they evaporate once the meal has been eaten, taking any leftovers with them. The cookware reappears cleaned in the compartment 1 hour later. The compartment provides only kitchenware, not any food. The third compartment is lined with plush purple velvet and contains berry tarts wrapped in parchment paper. A creature can unwrap and eat one tart with an Interact action to regain 2d8+4 Hit Points. The knapsack produces four tarts per day, which appear at breakfast time. Any tarts not eaten by the end of the day evaporate. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Knapsack of Halflingkind Source Core Rulebook pg. 612 4.0 Price 675 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Knapsack of Halflingkind (Greater) Source Core Rulebook pg. 612 4.0 Price 2,850 gp Bulk L --- The berry tarts each restore 4d8+8 Hit Points, and the bag has two additional compartments, each of which can be Activated with an Interact action. The fourth compartment is lined in golden velvet. Once per day, you can draw a lucky magic sling bullet from this compartment. If you attack with this sling bullet, you roll twice and use the better result on your attack roll and your damage roll. This is a fortune effect. The stone becomes non-magical if not hurled by the end of your turn. Once activated, this compartment stitches itself shut until the next day. The bag’s fifth compartment is lined in black wool. Once per day, you can unfold this compartment into a 5-foot-diameter portal on the ground. The first person to Step into the portal from an adjacent square is teleported away. This has the same effect as an 5th-level dimension door spell, except the affected creature takes the knapsack with them. When the portal is used, or at the start of your next turn if it hasn’t been used, the compartment closes automatically and can’t be unfolded until the next day.", "trait": [ "Conjuration", "Extradimensional", "Healing", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Healing](/Traits.aspx?ID=89), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Healing", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=446", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-446-544", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Knapsack of Halflingkind](/Equipment.aspx?ID=446)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n\n\n**Usage** worn backpack\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a [_type II bag of holding_](/Equipment.aspx?ID=249).\n\n The second compartment has no lining. You can pull forth cookware and cooking utensils from it. Once they have been used to prepare a meal, the items transform into plates and silverware, and they evaporate once the meal has been eaten, taking any leftovers with them. The cookware reappears cleaned in the compartment 1 hour later. The compartment provides only kitchenware, not any food.\n\n The third compartment is lined with plush purple velvet and contains berry tarts wrapped in parchment paper. A creature can unwrap and eat one tart with an Interact action to regain 2d8+4 Hit Points. The knapsack produces four tarts per day, which appear at breakfast time. Any tarts not eaten by the end of the day evaporate.\n\n\n\n\r\n\r\n\r\nKnapsack of Halflingkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nKnapsack of Halflingkind (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 2,850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe berry tarts each restore 4d8+8 Hit Points, and the bag has two additional compartments, each of which can be Activated with an Interact action. \n\n The fourth compartment is lined in golden velvet. Once per day, you can draw a lucky magic sling bullet from this compartment. If you attack with this sling bullet, you roll twice and use the better result on your attack roll and your damage roll. This is a fortune effect. The stone becomes non-magical if not hurled by the end of your turn. Once activated, this compartment stitches itself shut until the next day.\n\n The bag’s fifth compartment is lined in black wool. Once per day, you can unfold this compartment into a 5-foot-diameter portal on the ground. The first person to Step into the portal from an adjacent square is teleported away. This has the same effect as an 5th-level [_dimension door_](/Spells.aspx?ID=69) spell, except the affected creature takes the knapsack with them. When the portal is used, or at the start of your next turn if it hasn’t been used, the compartment closes automatically and can’t be unfolded until the next day.", "name": "Knapsack of Halflingkind", "pfs": "Standard", "price": 67500, "price_raw": "675 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\r\n\r\n**Price** 675 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 612" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0", "speed": {}, "spell_markdown": "", "summary": "This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an …", "summary_markdown": "This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an …", "text": " Knapsack of Halflingkind Source Core Rulebook pg. 612 4.0 Usage worn backpack Bulk L --- This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a type II bag of holding . The second compartment has no lining. You can pull forth cookware and cooking utensils from it. Once they have been used to prepare a meal, the items transform into plates and silverware, and they evaporate once the meal has been eaten, taking any leftovers with them. The cookware reappears cleaned in the compartment 1 hour later. The compartment provides only kitchenware, not any food. The third compartment is lined with plush purple velvet and contains berry tarts wrapped in parchment paper. A creature can unwrap and eat one tart with an Interact action to regain 2d8+4 Hit Points. The knapsack produces four tarts per day, which appear at breakfast time. Any tarts not eaten by the end of the day evaporate. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Knapsack of Halflingkind Source Core Rulebook pg. 612 4.0 Price 675 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Knapsack of Halflingkind (Greater) Source Core Rulebook pg. 612 4.0 Price 2,850 gp Bulk L --- The berry tarts each restore 4d8+8 Hit Points, and the bag has two additional compartments, each of which can be Activated with an Interact action. The fourth compartment is lined in golden velvet. Once per day, you can draw a lucky magic sling bullet from this compartment. If you attack with this sling bullet, you roll twice and use the better result on your attack roll and your damage roll. This is a fortune effect. The stone becomes non-magical if not hurled by the end of your turn. Once activated, this compartment stitches itself shut until the next day. The bag’s fifth compartment is lined in black wool. Once per day, you can unfold this compartment into a 5-foot-diameter portal on the ground. The first person to Step into the portal from an adjacent square is teleported away. This has the same effect as an 5th-level dimension door spell, except the affected creature takes the knapsack with them. When the portal is used, or at the start of your next turn if it hasn’t been used, the compartment closes automatically and can’t be unfolded until the next day.", "trait": [ "Conjuration", "Extradimensional", "Healing", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Healing](/Traits.aspx?ID=89), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Healing", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=446", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-446-545", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Knapsack of Halflingkind](/Equipment.aspx?ID=446)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n\n\n**Usage** worn backpack\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a [_type II bag of holding_](/Equipment.aspx?ID=249).\n\n The second compartment has no lining. You can pull forth cookware and cooking utensils from it. Once they have been used to prepare a meal, the items transform into plates and silverware, and they evaporate once the meal has been eaten, taking any leftovers with them. The cookware reappears cleaned in the compartment 1 hour later. The compartment provides only kitchenware, not any food.\n\n The third compartment is lined with plush purple velvet and contains berry tarts wrapped in parchment paper. A creature can unwrap and eat one tart with an Interact action to regain 2d8+4 Hit Points. The knapsack produces four tarts per day, which appear at breakfast time. Any tarts not eaten by the end of the day evaporate.\n\n\n\n\r\n\r\n\r\nKnapsack of Halflingkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nKnapsack of Halflingkind (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\n\n**Price** 2,850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe berry tarts each restore 4d8+8 Hit Points, and the bag has two additional compartments, each of which can be Activated with an Interact action. \n\n The fourth compartment is lined in golden velvet. Once per day, you can draw a lucky magic sling bullet from this compartment. If you attack with this sling bullet, you roll twice and use the better result on your attack roll and your damage roll. This is a fortune effect. The stone becomes non-magical if not hurled by the end of your turn. Once activated, this compartment stitches itself shut until the next day.\n\n The bag’s fifth compartment is lined in black wool. Once per day, you can unfold this compartment into a 5-foot-diameter portal on the ground. The first person to Step into the portal from an adjacent square is teleported away. This has the same effect as an 5th-level [_dimension door_](/Spells.aspx?ID=69) spell, except the affected creature takes the knapsack with them. When the portal is used, or at the start of your next turn if it hasn’t been used, the compartment closes automatically and can’t be unfolded until the next day.", "name": "Knapsack of Halflingkind (Greater)", "pfs": "Standard", "price": 285000, "price_raw": "2,850 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0\r\n\r\n**Price** 2,850 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe berry tarts each restore 4d8+8 Hit Points, and the bag has two additional compartments, each of which can be Activated with an Interact action. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 612" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 612 4.0", "speed": {}, "spell_markdown": "", "summary": "The berry tarts each restore 4d8+8 Hit Points, and the bag has two additional compartments, each of which can be Activated with an Interact action. …", "summary_markdown": "The berry tarts each restore 4d8+8 Hit Points, and the bag has two additional compartments, each of which can be Activated with an Interact action. …", "text": " Knapsack of Halflingkind Source Core Rulebook pg. 612 4.0 Usage worn backpack Bulk L --- This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a type II bag of holding . The second compartment has no lining. You can pull forth cookware and cooking utensils from it. Once they have been used to prepare a meal, the items transform into plates and silverware, and they evaporate once the meal has been eaten, taking any leftovers with them. The cookware reappears cleaned in the compartment 1 hour later. The compartment provides only kitchenware, not any food. The third compartment is lined with plush purple velvet and contains berry tarts wrapped in parchment paper. A creature can unwrap and eat one tart with an Interact action to regain 2d8+4 Hit Points. The knapsack produces four tarts per day, which appear at breakfast time. Any tarts not eaten by the end of the day evaporate. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Knapsack of Halflingkind Source Core Rulebook pg. 612 4.0 Price 675 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Knapsack of Halflingkind (Greater) Source Core Rulebook pg. 612 4.0 Price 2,850 gp Bulk L --- The berry tarts each restore 4d8+8 Hit Points, and the bag has two additional compartments, each of which can be Activated with an Interact action. The fourth compartment is lined in golden velvet. Once per day, you can draw a lucky magic sling bullet from this compartment. If you attack with this sling bullet, you roll twice and use the better result on your attack roll and your damage roll. This is a fortune effect. The stone becomes non-magical if not hurled by the end of your turn. Once activated, this compartment stitches itself shut until the next day. The bag’s fifth compartment is lined in black wool. Once per day, you can unfold this compartment into a 5-foot-diameter portal on the ground. The first person to Step into the portal from an adjacent square is teleported away. This has the same effect as an 5th-level dimension door spell, except the affected creature takes the knapsack with them. When the portal is used, or at the start of your next turn if it hasn’t been used, the compartment closes automatically and can’t be unfolded until the next day.", "trait": [ "Conjuration", "Extradimensional", "Healing", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Healing](/Traits.aspx?ID=89), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Healing", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=446", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-447", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Lifting Belt](/Equipment.aspx?ID=447)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn belt\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + your Strength modifier before becoming encumbered, and you can hold and carry a total Bulk up to 11 + your Strength modifier.\n\n\n\n\n\n", "name": "Lifting Belt", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + …\r\n", "skill": [ "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + …", "summary_markdown": "This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + …", "text": " Lifting Belt Source Core Rulebook pg. 613 4.0 Price 80 gp Usage worn belt Bulk L --- This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + your Strength modifier before becoming encumbered, and you can hold and carry a total Bulk up to 11 + your Strength modifier.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=447", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-448", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Messenger's Ring](/Equipment.aspx?ID=448)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast [_message_](/Spells.aspx?ID=190) as an arcane innate spell at will.\n\n\n\n\n\n\r\n\r\n\r\nMessenger's Ring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMessenger's Ring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 13,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants a +3 bonus and can be activated in an additional way.\n\n", "name": "Messenger's Ring", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you …\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you …", "summary_markdown": "This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you …", "text": " Messenger's Ring Source Core Rulebook pg. 613 4.0 Usage worn --- This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast message as an arcane innate spell at will. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Messenger's Ring Source Core Rulebook pg. 613 4.0 Price 700 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Messenger's Ring (Greater) Source Core Rulebook pg. 613 4.0 Price 13,500 gp --- The ring grants a +3 bonus and can be activated in an additional way.\n", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=448", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-448-546", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Messenger's Ring](/Equipment.aspx?ID=448)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast [_message_](/Spells.aspx?ID=190) as an arcane innate spell at will.\n\n\n\n\n\n\r\n\r\n\r\nMessenger's Ring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMessenger's Ring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 13,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants a +3 bonus and can be activated in an additional way.\n\n", "name": "Messenger's Ring", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you …", "summary_markdown": "This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you …", "text": " Messenger's Ring Source Core Rulebook pg. 613 4.0 Usage worn --- This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast message as an arcane innate spell at will. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Messenger's Ring Source Core Rulebook pg. 613 4.0 Price 700 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Messenger's Ring (Greater) Source Core Rulebook pg. 613 4.0 Price 13,500 gp --- The ring grants a +3 bonus and can be activated in an additional way.\n", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=448", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-448-547", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Messenger's Ring](/Equipment.aspx?ID=448)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast [_message_](/Spells.aspx?ID=190) as an arcane innate spell at will.\n\n\n\n\n\n\r\n\r\n\r\nMessenger's Ring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMessenger's Ring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 13,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants a +3 bonus and can be activated in an additional way.\n\n", "name": "Messenger's Ring (Greater)", "pfs": "Standard", "price": 1350000, "price_raw": "13,500 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 13,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ring grants a +3 bonus and can be activated in an additional way. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "The ring grants a +3 bonus and can be activated in an additional way. ", "summary_markdown": "The ring grants a +3 bonus and can be activated in an additional way. ", "text": " Messenger's Ring Source Core Rulebook pg. 613 4.0 Usage worn --- This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast message as an arcane innate spell at will. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Messenger's Ring Source Core Rulebook pg. 613 4.0 Price 700 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Messenger's Ring (Greater) Source Core Rulebook pg. 613 4.0 Price 13,500 gp --- The ring grants a +3 bonus and can be activated in an additional way.\n", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=448", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-449", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Necklace of Fireballs](/Equipment.aspx?ID=449)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads.\n\n Numerous varieties of the _necklace of fireballs exist_. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string.\n\n\n\n\n\n\r\n\r\n\r\nNecklace of Fireballs I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 44 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 6d6, two 4d6 (DC 21)\r\n\r\n\r\nNecklace of Fireballs II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 115 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 8d6, one 6d6, two 4d6 (DC 25)\r\n\r\n\r\nNecklace of Fireballs III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 10d6, two 8d6, two 6d6 (DC 27)\r\n\r\n\r\nNecklace of Fireballs IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 12d6, two 10d6, three 8d6 (DC 30)\r\n\r\n\r\nNecklace of Fireballs V\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 14d6, two 12d6, four 10d6 (DC 32)\r\n\r\n\r\nNecklace of Fireballs VI\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 4,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 16d6, three 14d6, four 12d6 (DC 36)\r\n\r\n\r\nNecklace of Fireballs VII\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 9,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 18d6, three 16d6, five 14d6 (DC 39)", "name": "Necklace of Fireballs", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its …", "summary_markdown": "This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its …", "text": " Necklace of Fireballs Source Core Rulebook pg. 613 4.0 Usage worn --- This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. Numerous varieties of the necklace of fireballs exist . Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Necklace of Fireballs I Source Core Rulebook pg. 613 4.0 Price 44 gp --- One 6d6, two 4d6 (DC 21) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Necklace of Fireballs II Source Core Rulebook pg. 613 4.0 Price 115 gp --- One 8d6, one 6d6, two 4d6 (DC 25) <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Necklace of Fireballs III Source Core Rulebook pg. 613 4.0 Price 300 gp --- One 10d6, two 8d6, two 6d6 (DC 27) <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Necklace of Fireballs IV Source Core Rulebook pg. 613 4.0 Price 700 gp --- One 12d6, two 10d6, three 8d6 (DC 30) <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Necklace of Fireballs V Source Core Rulebook pg. 613 4.0 Price 1,600 gp --- One 14d6, two 12d6, four 10d6 (DC 32) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Necklace of Fireballs VI Source Core Rulebook pg. 613 4.0 Price 4,200 gp --- One 16d6, three 14d6, four 12d6 (DC 36) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Necklace of Fireballs VII Source Core Rulebook pg. 613 4.0 Price 9,600 gp --- One 18d6, three 16d6, five 14d6 (DC 39)", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=449", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-449-548", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Necklace of Fireballs](/Equipment.aspx?ID=449)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads.\n\n Numerous varieties of the _necklace of fireballs exist_. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string.\n\n\n\n\n\n\r\n\r\n\r\nNecklace of Fireballs I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 44 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 6d6, two 4d6 (DC 21)\r\n\r\n\r\nNecklace of Fireballs II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 115 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 8d6, one 6d6, two 4d6 (DC 25)\r\n\r\n\r\nNecklace of Fireballs III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 10d6, two 8d6, two 6d6 (DC 27)\r\n\r\n\r\nNecklace of Fireballs IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 12d6, two 10d6, three 8d6 (DC 30)\r\n\r\n\r\nNecklace of Fireballs V\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 14d6, two 12d6, four 10d6 (DC 32)\r\n\r\n\r\nNecklace of Fireballs VI\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 4,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 16d6, three 14d6, four 12d6 (DC 36)\r\n\r\n\r\nNecklace of Fireballs VII\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 9,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 18d6, three 16d6, five 14d6 (DC 39)", "name": "Necklace of Fireballs I", "pfs": "Standard", "price": 4400, "price_raw": "44 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 44 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne 6d6, two 4d6 (DC 21)\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "One 6d6, two 4d6 (DC 21)", "summary_markdown": "One 6d6, two 4d6 (DC 21)", "text": " Necklace of Fireballs Source Core Rulebook pg. 613 4.0 Usage worn --- This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. Numerous varieties of the necklace of fireballs exist . Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Necklace of Fireballs I Source Core Rulebook pg. 613 4.0 Price 44 gp --- One 6d6, two 4d6 (DC 21) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Necklace of Fireballs II Source Core Rulebook pg. 613 4.0 Price 115 gp --- One 8d6, one 6d6, two 4d6 (DC 25) <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Necklace of Fireballs III Source Core Rulebook pg. 613 4.0 Price 300 gp --- One 10d6, two 8d6, two 6d6 (DC 27) <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Necklace of Fireballs IV Source Core Rulebook pg. 613 4.0 Price 700 gp --- One 12d6, two 10d6, three 8d6 (DC 30) <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Necklace of Fireballs V Source Core Rulebook pg. 613 4.0 Price 1,600 gp --- One 14d6, two 12d6, four 10d6 (DC 32) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Necklace of Fireballs VI Source Core Rulebook pg. 613 4.0 Price 4,200 gp --- One 16d6, three 14d6, four 12d6 (DC 36) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Necklace of Fireballs VII Source Core Rulebook pg. 613 4.0 Price 9,600 gp --- One 18d6, three 16d6, five 14d6 (DC 39)", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=449", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-449-549", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Necklace of Fireballs](/Equipment.aspx?ID=449)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads.\n\n Numerous varieties of the _necklace of fireballs exist_. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string.\n\n\n\n\n\n\r\n\r\n\r\nNecklace of Fireballs I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 44 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 6d6, two 4d6 (DC 21)\r\n\r\n\r\nNecklace of Fireballs II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 115 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 8d6, one 6d6, two 4d6 (DC 25)\r\n\r\n\r\nNecklace of Fireballs III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 10d6, two 8d6, two 6d6 (DC 27)\r\n\r\n\r\nNecklace of Fireballs IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 12d6, two 10d6, three 8d6 (DC 30)\r\n\r\n\r\nNecklace of Fireballs V\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 14d6, two 12d6, four 10d6 (DC 32)\r\n\r\n\r\nNecklace of Fireballs VI\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 4,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 16d6, three 14d6, four 12d6 (DC 36)\r\n\r\n\r\nNecklace of Fireballs VII\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 9,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 18d6, three 16d6, five 14d6 (DC 39)", "name": "Necklace of Fireballs II", "pfs": "Standard", "price": 11500, "price_raw": "115 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 115 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne 8d6, one 6d6, two 4d6 (DC 25)\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "One 8d6, one 6d6, two 4d6 (DC 25)", "summary_markdown": "One 8d6, one 6d6, two 4d6 (DC 25)", "text": " Necklace of Fireballs Source Core Rulebook pg. 613 4.0 Usage worn --- This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. Numerous varieties of the necklace of fireballs exist . Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Necklace of Fireballs I Source Core Rulebook pg. 613 4.0 Price 44 gp --- One 6d6, two 4d6 (DC 21) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Necklace of Fireballs II Source Core Rulebook pg. 613 4.0 Price 115 gp --- One 8d6, one 6d6, two 4d6 (DC 25) <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Necklace of Fireballs III Source Core Rulebook pg. 613 4.0 Price 300 gp --- One 10d6, two 8d6, two 6d6 (DC 27) <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Necklace of Fireballs IV Source Core Rulebook pg. 613 4.0 Price 700 gp --- One 12d6, two 10d6, three 8d6 (DC 30) <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Necklace of Fireballs V Source Core Rulebook pg. 613 4.0 Price 1,600 gp --- One 14d6, two 12d6, four 10d6 (DC 32) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Necklace of Fireballs VI Source Core Rulebook pg. 613 4.0 Price 4,200 gp --- One 16d6, three 14d6, four 12d6 (DC 36) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Necklace of Fireballs VII Source Core Rulebook pg. 613 4.0 Price 9,600 gp --- One 18d6, three 16d6, five 14d6 (DC 39)", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=449", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-449-550", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Necklace of Fireballs](/Equipment.aspx?ID=449)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads.\n\n Numerous varieties of the _necklace of fireballs exist_. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string.\n\n\n\n\n\n\r\n\r\n\r\nNecklace of Fireballs I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 44 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 6d6, two 4d6 (DC 21)\r\n\r\n\r\nNecklace of Fireballs II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 115 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 8d6, one 6d6, two 4d6 (DC 25)\r\n\r\n\r\nNecklace of Fireballs III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 10d6, two 8d6, two 6d6 (DC 27)\r\n\r\n\r\nNecklace of Fireballs IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 12d6, two 10d6, three 8d6 (DC 30)\r\n\r\n\r\nNecklace of Fireballs V\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 14d6, two 12d6, four 10d6 (DC 32)\r\n\r\n\r\nNecklace of Fireballs VI\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 4,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 16d6, three 14d6, four 12d6 (DC 36)\r\n\r\n\r\nNecklace of Fireballs VII\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 9,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 18d6, three 16d6, five 14d6 (DC 39)", "name": "Necklace of Fireballs III", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne 10d6, two 8d6, two 6d6 (DC 27)\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "One 10d6, two 8d6, two 6d6 (DC 27)", "summary_markdown": "One 10d6, two 8d6, two 6d6 (DC 27)", "text": " Necklace of Fireballs Source Core Rulebook pg. 613 4.0 Usage worn --- This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. Numerous varieties of the necklace of fireballs exist . Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Necklace of Fireballs I Source Core Rulebook pg. 613 4.0 Price 44 gp --- One 6d6, two 4d6 (DC 21) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Necklace of Fireballs II Source Core Rulebook pg. 613 4.0 Price 115 gp --- One 8d6, one 6d6, two 4d6 (DC 25) <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Necklace of Fireballs III Source Core Rulebook pg. 613 4.0 Price 300 gp --- One 10d6, two 8d6, two 6d6 (DC 27) <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Necklace of Fireballs IV Source Core Rulebook pg. 613 4.0 Price 700 gp --- One 12d6, two 10d6, three 8d6 (DC 30) <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Necklace of Fireballs V Source Core Rulebook pg. 613 4.0 Price 1,600 gp --- One 14d6, two 12d6, four 10d6 (DC 32) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Necklace of Fireballs VI Source Core Rulebook pg. 613 4.0 Price 4,200 gp --- One 16d6, three 14d6, four 12d6 (DC 36) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Necklace of Fireballs VII Source Core Rulebook pg. 613 4.0 Price 9,600 gp --- One 18d6, three 16d6, five 14d6 (DC 39)", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=449", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-449-551", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Necklace of Fireballs](/Equipment.aspx?ID=449)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads.\n\n Numerous varieties of the _necklace of fireballs exist_. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string.\n\n\n\n\n\n\r\n\r\n\r\nNecklace of Fireballs I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 44 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 6d6, two 4d6 (DC 21)\r\n\r\n\r\nNecklace of Fireballs II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 115 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 8d6, one 6d6, two 4d6 (DC 25)\r\n\r\n\r\nNecklace of Fireballs III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 10d6, two 8d6, two 6d6 (DC 27)\r\n\r\n\r\nNecklace of Fireballs IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 12d6, two 10d6, three 8d6 (DC 30)\r\n\r\n\r\nNecklace of Fireballs V\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 14d6, two 12d6, four 10d6 (DC 32)\r\n\r\n\r\nNecklace of Fireballs VI\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 4,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 16d6, three 14d6, four 12d6 (DC 36)\r\n\r\n\r\nNecklace of Fireballs VII\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 9,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 18d6, three 16d6, five 14d6 (DC 39)", "name": "Necklace of Fireballs IV", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne 12d6, two 10d6, three 8d6 (DC 30)\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "One 12d6, two 10d6, three 8d6 (DC 30)", "summary_markdown": "One 12d6, two 10d6, three 8d6 (DC 30)", "text": " Necklace of Fireballs Source Core Rulebook pg. 613 4.0 Usage worn --- This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. Numerous varieties of the necklace of fireballs exist . Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Necklace of Fireballs I Source Core Rulebook pg. 613 4.0 Price 44 gp --- One 6d6, two 4d6 (DC 21) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Necklace of Fireballs II Source Core Rulebook pg. 613 4.0 Price 115 gp --- One 8d6, one 6d6, two 4d6 (DC 25) <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Necklace of Fireballs III Source Core Rulebook pg. 613 4.0 Price 300 gp --- One 10d6, two 8d6, two 6d6 (DC 27) <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Necklace of Fireballs IV Source Core Rulebook pg. 613 4.0 Price 700 gp --- One 12d6, two 10d6, three 8d6 (DC 30) <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Necklace of Fireballs V Source Core Rulebook pg. 613 4.0 Price 1,600 gp --- One 14d6, two 12d6, four 10d6 (DC 32) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Necklace of Fireballs VI Source Core Rulebook pg. 613 4.0 Price 4,200 gp --- One 16d6, three 14d6, four 12d6 (DC 36) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Necklace of Fireballs VII Source Core Rulebook pg. 613 4.0 Price 9,600 gp --- One 18d6, three 16d6, five 14d6 (DC 39)", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=449", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-449-552", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Necklace of Fireballs](/Equipment.aspx?ID=449)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads.\n\n Numerous varieties of the _necklace of fireballs exist_. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string.\n\n\n\n\n\n\r\n\r\n\r\nNecklace of Fireballs I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 44 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 6d6, two 4d6 (DC 21)\r\n\r\n\r\nNecklace of Fireballs II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 115 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 8d6, one 6d6, two 4d6 (DC 25)\r\n\r\n\r\nNecklace of Fireballs III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 10d6, two 8d6, two 6d6 (DC 27)\r\n\r\n\r\nNecklace of Fireballs IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 12d6, two 10d6, three 8d6 (DC 30)\r\n\r\n\r\nNecklace of Fireballs V\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 14d6, two 12d6, four 10d6 (DC 32)\r\n\r\n\r\nNecklace of Fireballs VI\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 4,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 16d6, three 14d6, four 12d6 (DC 36)\r\n\r\n\r\nNecklace of Fireballs VII\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 9,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 18d6, three 16d6, five 14d6 (DC 39)", "name": "Necklace of Fireballs V", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 1,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne 14d6, two 12d6, four 10d6 (DC 32)\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "One 14d6, two 12d6, four 10d6 (DC 32)", "summary_markdown": "One 14d6, two 12d6, four 10d6 (DC 32)", "text": " Necklace of Fireballs Source Core Rulebook pg. 613 4.0 Usage worn --- This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. Numerous varieties of the necklace of fireballs exist . Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Necklace of Fireballs I Source Core Rulebook pg. 613 4.0 Price 44 gp --- One 6d6, two 4d6 (DC 21) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Necklace of Fireballs II Source Core Rulebook pg. 613 4.0 Price 115 gp --- One 8d6, one 6d6, two 4d6 (DC 25) <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Necklace of Fireballs III Source Core Rulebook pg. 613 4.0 Price 300 gp --- One 10d6, two 8d6, two 6d6 (DC 27) <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Necklace of Fireballs IV Source Core Rulebook pg. 613 4.0 Price 700 gp --- One 12d6, two 10d6, three 8d6 (DC 30) <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Necklace of Fireballs V Source Core Rulebook pg. 613 4.0 Price 1,600 gp --- One 14d6, two 12d6, four 10d6 (DC 32) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Necklace of Fireballs VI Source Core Rulebook pg. 613 4.0 Price 4,200 gp --- One 16d6, three 14d6, four 12d6 (DC 36) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Necklace of Fireballs VII Source Core Rulebook pg. 613 4.0 Price 9,600 gp --- One 18d6, three 16d6, five 14d6 (DC 39)", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=449", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-449-553", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Necklace of Fireballs](/Equipment.aspx?ID=449)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads.\n\n Numerous varieties of the _necklace of fireballs exist_. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string.\n\n\n\n\n\n\r\n\r\n\r\nNecklace of Fireballs I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 44 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 6d6, two 4d6 (DC 21)\r\n\r\n\r\nNecklace of Fireballs II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 115 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 8d6, one 6d6, two 4d6 (DC 25)\r\n\r\n\r\nNecklace of Fireballs III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 10d6, two 8d6, two 6d6 (DC 27)\r\n\r\n\r\nNecklace of Fireballs IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 12d6, two 10d6, three 8d6 (DC 30)\r\n\r\n\r\nNecklace of Fireballs V\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 14d6, two 12d6, four 10d6 (DC 32)\r\n\r\n\r\nNecklace of Fireballs VI\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 4,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 16d6, three 14d6, four 12d6 (DC 36)\r\n\r\n\r\nNecklace of Fireballs VII\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 9,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 18d6, three 16d6, five 14d6 (DC 39)", "name": "Necklace of Fireballs VI", "pfs": "Standard", "price": 420000, "price_raw": "4,200 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 4,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne 16d6, three 14d6, four 12d6 (DC 36)\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "One 16d6, three 14d6, four 12d6 (DC 36)", "summary_markdown": "One 16d6, three 14d6, four 12d6 (DC 36)", "text": " Necklace of Fireballs Source Core Rulebook pg. 613 4.0 Usage worn --- This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. Numerous varieties of the necklace of fireballs exist . Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Necklace of Fireballs I Source Core Rulebook pg. 613 4.0 Price 44 gp --- One 6d6, two 4d6 (DC 21) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Necklace of Fireballs II Source Core Rulebook pg. 613 4.0 Price 115 gp --- One 8d6, one 6d6, two 4d6 (DC 25) <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Necklace of Fireballs III Source Core Rulebook pg. 613 4.0 Price 300 gp --- One 10d6, two 8d6, two 6d6 (DC 27) <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Necklace of Fireballs IV Source Core Rulebook pg. 613 4.0 Price 700 gp --- One 12d6, two 10d6, three 8d6 (DC 30) <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Necklace of Fireballs V Source Core Rulebook pg. 613 4.0 Price 1,600 gp --- One 14d6, two 12d6, four 10d6 (DC 32) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Necklace of Fireballs VI Source Core Rulebook pg. 613 4.0 Price 4,200 gp --- One 16d6, three 14d6, four 12d6 (DC 36) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Necklace of Fireballs VII Source Core Rulebook pg. 613 4.0 Price 9,600 gp --- One 18d6, three 16d6, five 14d6 (DC 39)", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=449", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-449-554", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Necklace of Fireballs](/Equipment.aspx?ID=449)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads.\n\n Numerous varieties of the _necklace of fireballs exist_. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string.\n\n\n\n\n\n\r\n\r\n\r\nNecklace of Fireballs I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 44 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 6d6, two 4d6 (DC 21)\r\n\r\n\r\nNecklace of Fireballs II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 115 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 8d6, one 6d6, two 4d6 (DC 25)\r\n\r\n\r\nNecklace of Fireballs III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 10d6, two 8d6, two 6d6 (DC 27)\r\n\r\n\r\nNecklace of Fireballs IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 12d6, two 10d6, three 8d6 (DC 30)\r\n\r\n\r\nNecklace of Fireballs V\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 14d6, two 12d6, four 10d6 (DC 32)\r\n\r\n\r\nNecklace of Fireballs VI\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 4,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 16d6, three 14d6, four 12d6 (DC 36)\r\n\r\n\r\nNecklace of Fireballs VII\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 9,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOne 18d6, three 16d6, five 14d6 (DC 39)", "name": "Necklace of Fireballs VII", "pfs": "Standard", "price": 960000, "price_raw": "9,600 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 9,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne 18d6, three 16d6, five 14d6 (DC 39)\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "One 18d6, three 16d6, five 14d6 (DC 39)", "summary_markdown": "One 18d6, three 16d6, five 14d6 (DC 39)", "text": " Necklace of Fireballs Source Core Rulebook pg. 613 4.0 Usage worn --- This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. Numerous varieties of the necklace of fireballs exist . Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Necklace of Fireballs I Source Core Rulebook pg. 613 4.0 Price 44 gp --- One 6d6, two 4d6 (DC 21) <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Necklace of Fireballs II Source Core Rulebook pg. 613 4.0 Price 115 gp --- One 8d6, one 6d6, two 4d6 (DC 25) <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Necklace of Fireballs III Source Core Rulebook pg. 613 4.0 Price 300 gp --- One 10d6, two 8d6, two 6d6 (DC 27) <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Necklace of Fireballs IV Source Core Rulebook pg. 613 4.0 Price 700 gp --- One 12d6, two 10d6, three 8d6 (DC 30) <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Necklace of Fireballs V Source Core Rulebook pg. 613 4.0 Price 1,600 gp --- One 14d6, two 12d6, four 10d6 (DC 32) <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Necklace of Fireballs VI Source Core Rulebook pg. 613 4.0 Price 4,200 gp --- One 16d6, three 14d6, four 12d6 (DC 36) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Necklace of Fireballs VII Source Core Rulebook pg. 613 4.0 Price 9,600 gp --- One 18d6, three 16d6, five 14d6 (DC 39)", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=449", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-450", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Pendant of the Occult](/Equipment.aspx?ID=450)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the [_guidance_](/Spells.aspx?ID=142) cantrip as an occult innate spell.\n\n\n\n\r\n\r\n\r\nPendant of the Occult\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPendant of the Occult (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe pendant grants a +2 item bonus and can be activated.\n\n", "name": "Pendant of the Occult", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the …\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the …", "summary_markdown": "This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the …", "text": " Pendant of the Occult Source Core Rulebook pg. 613 4.0 Usage worn --- This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the guidance cantrip as an occult innate spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Pendant of the Occult Source Core Rulebook pg. 613 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Pendant of the Occult (Greater) Source Core Rulebook pg. 613 4.0 Price 650 gp --- The pendant grants a +2 item bonus and can be activated.\n", "trait": [ "Divination", "Invested", "Occult" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Divination", "Invested", "Occult" ], "type": "Item", "url": "/Equipment.aspx?ID=450", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-450-555", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Pendant of the Occult](/Equipment.aspx?ID=450)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the [_guidance_](/Spells.aspx?ID=142) cantrip as an occult innate spell.\n\n\n\n\r\n\r\n\r\nPendant of the Occult\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPendant of the Occult (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe pendant grants a +2 item bonus and can be activated.\n\n", "name": "Pendant of the Occult", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the …", "summary_markdown": "This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the …", "text": " Pendant of the Occult Source Core Rulebook pg. 613 4.0 Usage worn --- This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the guidance cantrip as an occult innate spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Pendant of the Occult Source Core Rulebook pg. 613 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Pendant of the Occult (Greater) Source Core Rulebook pg. 613 4.0 Price 650 gp --- The pendant grants a +2 item bonus and can be activated.\n", "trait": [ "Divination", "Invested", "Occult" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Divination", "Invested", "Occult" ], "type": "Item", "url": "/Equipment.aspx?ID=450", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-450-556", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Pendant of the Occult](/Equipment.aspx?ID=450)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the [_guidance_](/Spells.aspx?ID=142) cantrip as an occult innate spell.\n\n\n\n\r\n\r\n\r\nPendant of the Occult\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPendant of the Occult (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe pendant grants a +2 item bonus and can be activated.\n\n", "name": "Pendant of the Occult (Greater)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pendant grants a +2 item bonus and can be activated. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "The pendant grants a +2 item bonus and can be activated. ", "summary_markdown": "The pendant grants a +2 item bonus and can be activated. ", "text": " Pendant of the Occult Source Core Rulebook pg. 613 4.0 Usage worn --- This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the guidance cantrip as an occult innate spell. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Pendant of the Occult Source Core Rulebook pg. 613 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Pendant of the Occult (Greater) Source Core Rulebook pg. 613 4.0 Price 650 gp --- The pendant grants a +2 item bonus and can be activated.\n", "trait": [ "Divination", "Invested", "Occult" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Divination", "Invested", "Occult" ], "type": "Item", "url": "/Equipment.aspx?ID=450", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-451", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Persona Mask](/Equipment.aspx?ID=451)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDespite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing.\n\n\n\n\n\n\r\n\r\n\r\nPersona Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPersona Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mask grants a +2 bonus and can be activated.\n\n", "name": "Persona Mask", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDespite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance …\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance …", "summary_markdown": "Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance …", "text": " Persona Mask Source Core Rulebook pg. 613 4.0 Usage worn mask --- Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Persona Mask Source Core Rulebook pg. 613 4.0 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Persona Mask (Greater) Source Core Rulebook pg. 613 4.0 Price 650 gp --- The mask grants a +2 bonus and can be activated.\n", "trait": [ "Fortune", "Illusion", "Invested", "Magical" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Fortune", "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=451", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-451-557", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Persona Mask](/Equipment.aspx?ID=451)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDespite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing.\n\n\n\n\n\n\r\n\r\n\r\nPersona Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPersona Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mask grants a +2 bonus and can be activated.\n\n", "name": "Persona Mask", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDespite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance …", "summary_markdown": "Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance …", "text": " Persona Mask Source Core Rulebook pg. 613 4.0 Usage worn mask --- Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Persona Mask Source Core Rulebook pg. 613 4.0 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Persona Mask (Greater) Source Core Rulebook pg. 613 4.0 Price 650 gp --- The mask grants a +2 bonus and can be activated.\n", "trait": [ "Fortune", "Illusion", "Invested", "Magical" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Fortune", "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=451", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-451-558", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Persona Mask](/Equipment.aspx?ID=451)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDespite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing.\n\n\n\n\n\n\r\n\r\n\r\nPersona Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPersona Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mask grants a +2 bonus and can be activated.\n\n", "name": "Persona Mask (Greater)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mask grants a +2 bonus and can be activated. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 613" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 613 4.0", "speed": {}, "spell_markdown": "", "summary": "The mask grants a +2 bonus and can be activated. ", "summary_markdown": "The mask grants a +2 bonus and can be activated. ", "text": " Persona Mask Source Core Rulebook pg. 613 4.0 Usage worn mask --- Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Persona Mask Source Core Rulebook pg. 613 4.0 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Persona Mask (Greater) Source Core Rulebook pg. 613 4.0 Price 650 gp --- The mask grants a +2 bonus and can be activated.\n", "trait": [ "Fortune", "Illusion", "Invested", "Magical" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Fortune", "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=451", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-452", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Phylactery of Faithfulness](/Equipment.aspx?ID=452)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n\n\n**Usage** worn circlet\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don’t gain any benefit from the phylactery if you don’t worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to Religion checks. Just before you perform an action that would be anathema to the phylactery’s deity, the phylactery warns you of the potential transgression in time for you to change your mind.\n\n\n\n\n\n\r\n\r\n\r\nPhylactery of Faithfulness\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 680 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPhylactery of Faithfulness (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe phylactery grants a +3 item bonus, and you can activate it once every 30 minutes.", "name": "Phylactery of Faithfulness", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn circlet\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it …\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it …", "summary_markdown": "This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it …", "text": " Phylactery of Faithfulness Source Core Rulebook pg. 614 4.0 Usage worn circlet Bulk L --- This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don’t gain any benefit from the phylactery if you don’t worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to Religion checks. Just before you perform an action that would be anathema to the phylactery’s deity, the phylactery warns you of the potential transgression in time for you to change your mind. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Phylactery of Faithfulness Source Core Rulebook pg. 614 4.0 Price 680 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Phylactery of Faithfulness (Greater) Source Core Rulebook pg. 614 4.0 Price 13,000 gp Bulk L --- The phylactery grants a +3 item bonus, and you can activate it once every 30 minutes.", "trait": [ "Divination", "Divine", "Invested" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Divination", "Divine", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=452", "usage": "worn circlet", "usage_markdown": "worn circlet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-452-559", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Phylactery of Faithfulness](/Equipment.aspx?ID=452)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n\n\n**Usage** worn circlet\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don’t gain any benefit from the phylactery if you don’t worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to Religion checks. Just before you perform an action that would be anathema to the phylactery’s deity, the phylactery warns you of the potential transgression in time for you to change your mind.\n\n\n\n\n\n\r\n\r\n\r\nPhylactery of Faithfulness\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 680 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPhylactery of Faithfulness (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe phylactery grants a +3 item bonus, and you can activate it once every 30 minutes.", "name": "Phylactery of Faithfulness", "pfs": "Standard", "price": 68000, "price_raw": "680 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n**Price** 680 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn circlet\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "summary": "This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it …", "summary_markdown": "This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it …", "text": " Phylactery of Faithfulness Source Core Rulebook pg. 614 4.0 Usage worn circlet Bulk L --- This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don’t gain any benefit from the phylactery if you don’t worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to Religion checks. Just before you perform an action that would be anathema to the phylactery’s deity, the phylactery warns you of the potential transgression in time for you to change your mind. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Phylactery of Faithfulness Source Core Rulebook pg. 614 4.0 Price 680 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Phylactery of Faithfulness (Greater) Source Core Rulebook pg. 614 4.0 Price 13,000 gp Bulk L --- The phylactery grants a +3 item bonus, and you can activate it once every 30 minutes.", "trait": [ "Divination", "Divine", "Invested" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Divination", "Divine", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=452", "usage": "worn circlet", "usage_markdown": "worn circlet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-452-560", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Phylactery of Faithfulness](/Equipment.aspx?ID=452)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n\n\n**Usage** worn circlet\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don’t gain any benefit from the phylactery if you don’t worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to Religion checks. Just before you perform an action that would be anathema to the phylactery’s deity, the phylactery warns you of the potential transgression in time for you to change your mind.\n\n\n\n\n\n\r\n\r\n\r\nPhylactery of Faithfulness\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 680 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPhylactery of Faithfulness (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe phylactery grants a +3 item bonus, and you can activate it once every 30 minutes.", "name": "Phylactery of Faithfulness (Greater)", "pfs": "Standard", "price": 1300000, "price_raw": "13,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn circlet\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe phylactery grants a +3 item bonus, and you can activate it once every 30 minutes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "summary": "The phylactery grants a +3 item bonus, and you can activate it once every 30 minutes.", "summary_markdown": "The phylactery grants a +3 item bonus, and you can activate it once every 30 minutes.", "text": " Phylactery of Faithfulness Source Core Rulebook pg. 614 4.0 Usage worn circlet Bulk L --- This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don’t gain any benefit from the phylactery if you don’t worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to Religion checks. Just before you perform an action that would be anathema to the phylactery’s deity, the phylactery warns you of the potential transgression in time for you to change your mind. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Phylactery of Faithfulness Source Core Rulebook pg. 614 4.0 Price 680 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Phylactery of Faithfulness (Greater) Source Core Rulebook pg. 614 4.0 Price 13,000 gp Bulk L --- The phylactery grants a +3 item bonus, and you can activate it once every 30 minutes.", "trait": [ "Divination", "Divine", "Invested" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Divination", "Divine", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=452", "usage": "worn circlet", "usage_markdown": "worn circlet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-453", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Ring of Climbing](/Equipment.aspx?ID=453)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nClaw-like prongs on his thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. This ring grants you a climb Speed equal to half your land Speed. Penalties to your Speed (including those from your armor) apply before halving.\n\n\n\n", "name": "Ring of Climbing", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nClaw-like prongs on his thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. This ring grants you a climb Speed …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Claw-like prongs on his thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. This ring grants you a climb Speed …", "summary_markdown": "Claw-like prongs on his thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. This ring grants you a climb Speed …", "text": " Ring of Climbing Source Core Rulebook pg. 614 4.0 Price 1,750 gp Usage worn --- Claw-like prongs on his thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. This ring grants you a climb Speed equal to half your land Speed. Penalties to your Speed (including those from your armor) apply before halving.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=453", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-454", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Ring of Counterspells](/Equipment.aspx?ID=454)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 925 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate silver ring bears two competing geometric designs of brightly colored and wildly clashing inlaid gemstones. A spellcaster can cast a single spell into this ring as long as no spell is currently stored within, expending the normal time, costs, and so forth to Cast the Spell. The spell’s effect doesn’t occur; the spell’s power is instead stored within the ring.\n\n When you invest a _ring of counterspells_, you immediately know the name and level of the spell stored inside, if any. A _ring of counterspells_ found as treasure has a 50% chance of having a spell stored in it. The GM determines that spell.\n\n\n\n\n\n\n\n", "name": "Ring of Counterspells", "pfs": "Standard", "price": 92500, "price_raw": "925 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n**Price** 925 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornate silver ring bears two competing geometric designs of brightly colored and wildly clashing inlaid gemstones. A spellcaster can cast a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ornate silver ring bears two competing geometric designs of brightly colored and wildly clashing inlaid gemstones. A spellcaster can cast a …", "summary_markdown": "This ornate silver ring bears two competing geometric designs of brightly colored and wildly clashing inlaid gemstones. A spellcaster can cast a …", "text": " Ring of Counterspells Source Core Rulebook pg. 614 4.0 Price 925 gp Usage worn --- This ornate silver ring bears two competing geometric designs of brightly colored and wildly clashing inlaid gemstones. A spellcaster can cast a single spell into this ring as long as no spell is currently stored within, expending the normal time, costs, and so forth to Cast the Spell. The spell’s effect doesn’t occur; the spell’s power is instead stored within the ring. When you invest a ring of counterspells , you immediately know the name and level of the spell stored inside, if any. A ring of counterspells found as treasure has a 50% chance of having a spell stored in it. The GM determines that spell.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=454", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-455", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Energy Resistance](/Equipment.aspx?ID=455)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a _ring of fire resistance_ might be capped with a ruby, whereas a _ring of cold resistance_ features a sapphire instead.\n\n\n\n\r\n\r\n\r\nRing of Energy Resistance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 245 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Energy Resistance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 975 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants resistance 10.\r\n\r\n\r\nRing of Energy Resistance (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 4,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants resistance 15.", "name": "Ring of Energy Resistance", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against …", "summary_markdown": "This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against …", "text": " Ring of Energy Resistance Source Core Rulebook pg. 614 4.0 Usage worn --- This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a ring of fire resistance might be capped with a ruby, whereas a ring of cold resistance features a sapphire instead. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Ring of Energy Resistance Source Core Rulebook pg. 614 4.0 Price 245 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Energy Resistance (Greater) Source Core Rulebook pg. 614 4.0 Price 975 gp --- The ring grants resistance 10. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ring of Energy Resistance (Major) Source Core Rulebook pg. 614 4.0 Price 4,400 gp --- The ring grants resistance 15.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=455", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-455-561", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Energy Resistance](/Equipment.aspx?ID=455)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a _ring of fire resistance_ might be capped with a ruby, whereas a _ring of cold resistance_ features a sapphire instead.\n\n\n\n\r\n\r\n\r\nRing of Energy Resistance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 245 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Energy Resistance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 975 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants resistance 10.\r\n\r\n\r\nRing of Energy Resistance (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 4,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants resistance 15.", "name": "Ring of Energy Resistance", "pfs": "Standard", "price": 24500, "price_raw": "245 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n**Price** 245 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "summary": "This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against …", "summary_markdown": "This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against …", "text": " Ring of Energy Resistance Source Core Rulebook pg. 614 4.0 Usage worn --- This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a ring of fire resistance might be capped with a ruby, whereas a ring of cold resistance features a sapphire instead. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Ring of Energy Resistance Source Core Rulebook pg. 614 4.0 Price 245 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Energy Resistance (Greater) Source Core Rulebook pg. 614 4.0 Price 975 gp --- The ring grants resistance 10. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ring of Energy Resistance (Major) Source Core Rulebook pg. 614 4.0 Price 4,400 gp --- The ring grants resistance 15.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=455", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-455-562", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Energy Resistance](/Equipment.aspx?ID=455)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a _ring of fire resistance_ might be capped with a ruby, whereas a _ring of cold resistance_ features a sapphire instead.\n\n\n\n\r\n\r\n\r\nRing of Energy Resistance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 245 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Energy Resistance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 975 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants resistance 10.\r\n\r\n\r\nRing of Energy Resistance (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 4,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants resistance 15.", "name": "Ring of Energy Resistance (Greater)", "pfs": "Standard", "price": 97500, "price_raw": "975 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n**Price** 975 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ring grants resistance 10.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "summary": "The ring grants resistance 10.", "summary_markdown": "The ring grants resistance 10.", "text": " Ring of Energy Resistance Source Core Rulebook pg. 614 4.0 Usage worn --- This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a ring of fire resistance might be capped with a ruby, whereas a ring of cold resistance features a sapphire instead. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Ring of Energy Resistance Source Core Rulebook pg. 614 4.0 Price 245 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Energy Resistance (Greater) Source Core Rulebook pg. 614 4.0 Price 975 gp --- The ring grants resistance 10. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ring of Energy Resistance (Major) Source Core Rulebook pg. 614 4.0 Price 4,400 gp --- The ring grants resistance 15.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=455", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-455-563", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Energy Resistance](/Equipment.aspx?ID=455)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a _ring of fire resistance_ might be capped with a ruby, whereas a _ring of cold resistance_ features a sapphire instead.\n\n\n\n\r\n\r\n\r\nRing of Energy Resistance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 245 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Energy Resistance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 975 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants resistance 10.\r\n\r\n\r\nRing of Energy Resistance (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 4,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants resistance 15.", "name": "Ring of Energy Resistance (Major)", "pfs": "Standard", "price": 440000, "price_raw": "4,400 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n**Price** 4,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ring grants resistance 15.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "summary": "The ring grants resistance 15.", "summary_markdown": "The ring grants resistance 15.", "text": " Ring of Energy Resistance Source Core Rulebook pg. 614 4.0 Usage worn --- This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a ring of fire resistance might be capped with a ruby, whereas a ring of cold resistance features a sapphire instead. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Ring of Energy Resistance Source Core Rulebook pg. 614 4.0 Price 245 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Energy Resistance (Greater) Source Core Rulebook pg. 614 4.0 Price 975 gp --- The ring grants resistance 10. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ring of Energy Resistance (Major) Source Core Rulebook pg. 614 4.0 Price 4,400 gp --- The ring grants resistance 15.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=455", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-456", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Ring of Lies](/Equipment.aspx?ID=456)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 850 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis plain silver ring has an almost oily sheen. While wearing the ring, you gain a +2 item bonus to Deception checks.\n\n\n\n\n\n", "name": "Ring of Lies", "pfs": "Standard", "price": 85000, "price_raw": "850 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis plain silver ring has an almost oily sheen. While wearing the ring, you gain a +2 item bonus to Deception checks. \r\n", "skill": [ "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This plain silver ring has an almost oily sheen. While wearing the ring, you gain a +2 item bonus to Deception checks. ", "summary_markdown": "This plain silver ring has an almost oily sheen. While wearing the ring, you gain a +2 item bonus to Deception checks. ", "text": " Ring of Lies Source Core Rulebook pg. 614 4.0 Price 850 gp Usage worn --- This plain silver ring has an almost oily sheen. While wearing the ring, you gain a +2 item bonus to Deception checks.\n", "trait": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=456", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-457", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Maniacal Devices](/Equipment.aspx?ID=457)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to pull a set of [thieves’ tools](/Equipment.aspx?ID=58) from the ring. These tools appear in your hand and fold back into the ring if they would leave your possession. They grant you a +2 item bonus to Thievery checks to Disable a Device and to Pick a Lock, and the ring’s insights grant you the same bonus to Crafting checks to Craft and Repair snares and traps.\n\n\n\n\n\n\r\n\r\n\r\nRing of Maniacal Devices\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 1,175 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Maniacal Devices (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants a +3 bonus. Activating it creates an 8th-level _glyph of warding_ containing your choice of either [_prismatic spray_](/Spells.aspx?ID=233) or 7th-level _fireball_.", "name": "Ring of Maniacal Devices", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to …\r\n", "skill": [ "Thievery", "Crafting", "Thievery", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to …", "summary_markdown": "This ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to …", "text": " Ring of Maniacal Devices Source Core Rulebook pg. 614 4.0 Usage worn --- This ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to pull a set of thieves’ tools from the ring. These tools appear in your hand and fold back into the ring if they would leave your possession. They grant you a +2 item bonus to Thievery checks to Disable a Device and to Pick a Lock, and the ring’s insights grant you the same bonus to Crafting checks to Craft and Repair snares and traps. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Ring of Maniacal Devices Source Core Rulebook pg. 614 4.0 Price 1,175 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Ring of Maniacal Devices (Greater) Source Core Rulebook pg. 614 4.0 Price 21,000 gp --- The ring grants a +3 bonus. Activating it creates an 8th-level glyph of warding containing your choice of either prismatic spray or 7th-level fireball .", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=457", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-457-564", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Maniacal Devices](/Equipment.aspx?ID=457)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to pull a set of [thieves’ tools](/Equipment.aspx?ID=58) from the ring. These tools appear in your hand and fold back into the ring if they would leave your possession. They grant you a +2 item bonus to Thievery checks to Disable a Device and to Pick a Lock, and the ring’s insights grant you the same bonus to Crafting checks to Craft and Repair snares and traps.\n\n\n\n\n\n\r\n\r\n\r\nRing of Maniacal Devices\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 1,175 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Maniacal Devices (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants a +3 bonus. Activating it creates an 8th-level _glyph of warding_ containing your choice of either [_prismatic spray_](/Spells.aspx?ID=233) or 7th-level _fireball_.", "name": "Ring of Maniacal Devices", "pfs": "Standard", "price": 117500, "price_raw": "1,175 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n**Price** 1,175 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "summary": "This ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to …", "summary_markdown": "This ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to …", "text": " Ring of Maniacal Devices Source Core Rulebook pg. 614 4.0 Usage worn --- This ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to pull a set of thieves’ tools from the ring. These tools appear in your hand and fold back into the ring if they would leave your possession. They grant you a +2 item bonus to Thievery checks to Disable a Device and to Pick a Lock, and the ring’s insights grant you the same bonus to Crafting checks to Craft and Repair snares and traps. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Ring of Maniacal Devices Source Core Rulebook pg. 614 4.0 Price 1,175 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Ring of Maniacal Devices (Greater) Source Core Rulebook pg. 614 4.0 Price 21,000 gp --- The ring grants a +3 bonus. Activating it creates an 8th-level glyph of warding containing your choice of either prismatic spray or 7th-level fireball .", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=457", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-457-565", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Maniacal Devices](/Equipment.aspx?ID=457)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to pull a set of [thieves’ tools](/Equipment.aspx?ID=58) from the ring. These tools appear in your hand and fold back into the ring if they would leave your possession. They grant you a +2 item bonus to Thievery checks to Disable a Device and to Pick a Lock, and the ring’s insights grant you the same bonus to Crafting checks to Craft and Repair snares and traps.\n\n\n\n\n\n\r\n\r\n\r\nRing of Maniacal Devices\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 1,175 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Maniacal Devices (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants a +3 bonus. Activating it creates an 8th-level _glyph of warding_ containing your choice of either [_prismatic spray_](/Spells.aspx?ID=233) or 7th-level _fireball_.", "name": "Ring of Maniacal Devices (Greater)", "pfs": "Standard", "price": 2100000, "price_raw": "21,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0\r\n\r\n**Price** 21,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ring grants a +3 bonus. Activating it creates an 8th-level glyph of warding containing your choice of either prismatic spray or 7th-level …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 614" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 614 4.0", "speed": {}, "spell_markdown": "", "summary": "The ring grants a +3 bonus. Activating it creates an 8th-level glyph of warding containing your choice of either prismatic spray or 7th-level …", "summary_markdown": "The ring grants a +3 bonus. Activating it creates an 8th-level glyph of warding containing your choice of either prismatic spray or 7th-level …", "text": " Ring of Maniacal Devices Source Core Rulebook pg. 614 4.0 Usage worn --- This ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to pull a set of thieves’ tools from the ring. These tools appear in your hand and fold back into the ring if they would leave your possession. They grant you a +2 item bonus to Thievery checks to Disable a Device and to Pick a Lock, and the ring’s insights grant you the same bonus to Crafting checks to Craft and Repair snares and traps. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Ring of Maniacal Devices Source Core Rulebook pg. 614 4.0 Price 1,175 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Ring of Maniacal Devices (Greater) Source Core Rulebook pg. 614 4.0 Price 21,000 gp --- The ring grants a +3 bonus. Activating it creates an 8th-level glyph of warding containing your choice of either prismatic spray or 7th-level fireball .", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=457", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-458", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Ring of Spell Turning](/Equipment.aspx?ID=458)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 67,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis golden ring has three diamonds set into its face.\n\n\n\n\n\n", "name": "Ring of Spell Turning", "pfs": "Standard", "price": 6700000, "price_raw": "67,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n**Price** 67,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis golden ring has three diamonds set into its face. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This golden ring has three diamonds set into its face. ", "summary_markdown": "This golden ring has three diamonds set into its face. ", "text": " Ring of Spell Turning Source Core Rulebook pg. 615 4.0 Price 67,000 gp Usage worn --- This golden ring has three diamonds set into its face.\n", "trait": [ "Abjuration", "Invested", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=458", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-459", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Ring of Sustenance](/Equipment.aspx?ID=459)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 325 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished wooden ring constantly refreshes your body and mind. You don’t need to eat or drink while wearing it, and you need only 2 hours of sleep per day to gain the benefits of 8 hours of sleep. A _ring of sustenance_ doesn’t function until it’s been worn and invested continuously for a week. Removing it resets this interval.\n\n\n\n", "name": "Ring of Sustenance", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis polished wooden ring constantly refreshes your body and mind. You don’t need to eat or drink while wearing it, and you need only 2 hours of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This polished wooden ring constantly refreshes your body and mind. You don’t need to eat or drink while wearing it, and you need only 2 hours of …", "summary_markdown": "This polished wooden ring constantly refreshes your body and mind. You don’t need to eat or drink while wearing it, and you need only 2 hours of …", "text": " Ring of Sustenance Source Core Rulebook pg. 615 4.0 Price 325 gp Usage worn --- This polished wooden ring constantly refreshes your body and mind. You don’t need to eat or drink while wearing it, and you need only 2 hours of sleep per day to gain the benefits of 8 hours of sleep. A ring of sustenance doesn’t function until it’s been worn and invested continuously for a week. Removing it resets this interval.\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=459", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-460", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Ring of Swimming](/Equipment.aspx?ID=460)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blue metal ring grants you a swim Speed equal to half your land Speed. Penalties to your Speed (including from your armor) apply before halving.\n\n\n\n", "name": "Ring of Swimming", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis blue metal ring grants you a swim Speed equal to half your land Speed. Penalties to your Speed (including from your armor) apply before halving.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This blue metal ring grants you a swim Speed equal to half your land Speed. Penalties to your Speed (including from your armor) apply before halving.", "summary_markdown": "This blue metal ring grants you a swim Speed equal to half your land Speed. Penalties to your Speed (including from your armor) apply before halving.", "text": " Ring of Swimming Source Core Rulebook pg. 615 4.0 Price 1,750 gp Usage worn --- This blue metal ring grants you a swim Speed equal to half your land Speed. Penalties to your Speed (including from your armor) apply before halving.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=460", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-461", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Ring of the Ram](/Equipment.aspx?ID=461)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy iron ring is shaped to look like the head of a ram, with curling horns.\n\n\n\n\n\n\r\n\r\n\r\nRing of the Ram\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of the Ram (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into multiple magical rams, targeting all creatures in a 30-foot cone instead of one target within 60 feet.", "name": "Ring of the Ram", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy iron ring is shaped to look like the head of a ram, with curling horns. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This heavy iron ring is shaped to look like the head of a ram, with curling horns. ", "summary_markdown": "This heavy iron ring is shaped to look like the head of a ram, with curling horns. ", "text": " Ring of the Ram Source Core Rulebook pg. 615 4.0 Usage worn --- This heavy iron ring is shaped to look like the head of a ram, with curling horns. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Ring of the Ram Source Core Rulebook pg. 615 4.0 Price 220 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ring of the Ram (Greater) Source Core Rulebook pg. 615 4.0 Price 2,700 gp --- The ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into multiple magical rams, targeting all creatures in a 30-foot cone instead of one target within 60 feet.", "trait": [ "Evocation", "Force", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Force", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=461", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-461-566", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Ring of the Ram](/Equipment.aspx?ID=461)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy iron ring is shaped to look like the head of a ram, with curling horns.\n\n\n\n\n\n\r\n\r\n\r\nRing of the Ram\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of the Ram (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into multiple magical rams, targeting all creatures in a 30-foot cone instead of one target within 60 feet.", "name": "Ring of the Ram", "pfs": "Standard", "price": 22000, "price_raw": "220 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n**Price** 220 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy iron ring is shaped to look like the head of a ram, with curling horns. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "summary": "This heavy iron ring is shaped to look like the head of a ram, with curling horns. ", "summary_markdown": "This heavy iron ring is shaped to look like the head of a ram, with curling horns. ", "text": " Ring of the Ram Source Core Rulebook pg. 615 4.0 Usage worn --- This heavy iron ring is shaped to look like the head of a ram, with curling horns. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Ring of the Ram Source Core Rulebook pg. 615 4.0 Price 220 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ring of the Ram (Greater) Source Core Rulebook pg. 615 4.0 Price 2,700 gp --- The ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into multiple magical rams, targeting all creatures in a 30-foot cone instead of one target within 60 feet.", "trait": [ "Evocation", "Force", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Force", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=461", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-461-567", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Ring of the Ram](/Equipment.aspx?ID=461)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy iron ring is shaped to look like the head of a ram, with curling horns.\n\n\n\n\n\n\r\n\r\n\r\nRing of the Ram\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of the Ram (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into multiple magical rams, targeting all creatures in a 30-foot cone instead of one target within 60 feet.", "name": "Ring of the Ram (Greater)", "pfs": "Standard", "price": 270000, "price_raw": "2,700 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n**Price** 2,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "summary": "The ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into …", "summary_markdown": "The ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into …", "text": " Ring of the Ram Source Core Rulebook pg. 615 4.0 Usage worn --- This heavy iron ring is shaped to look like the head of a ram, with curling horns. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Ring of the Ram Source Core Rulebook pg. 615 4.0 Price 220 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ring of the Ram (Greater) Source Core Rulebook pg. 615 4.0 Price 2,700 gp --- The ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into multiple magical rams, targeting all creatures in a 30-foot cone instead of one target within 60 feet.", "trait": [ "Evocation", "Force", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Force", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=461", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-462", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Wizardry](/Equipment.aspx?ID=462)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the _ring of wizardry_, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.\n\n If you take off the ring for any reason, you lose the additional spell slots. You can’t gain spell slots from more than one _ring of wizardry_ per day, nor can a single _ring of wizardry_ grant spell slots more than once per day.\n\n If you can cast arcane spells in a variety of different ways (such as if you are a [draconic bloodline sorcerer](/Bloodlines.aspx?ID=5) with the [wizard multiclass archetype](/Feats.aspx?ID=742)), you can divide the spell slots as you wish among your various sources of arcane spells.\n\n**Craft Requirements** You have a spellcasting class feature with the arcane tradition.\n\n\n\n\r\n\r\n\r\nRing of Wizardry (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Wizardry (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot.\r\n\r\n\r\nRing of Wizardry (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot.\r\n\r\n\r\nRing of Wizardry (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "name": "Ring of Wizardry", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature …\r\n", "skill": [ "Arcana", "Arcana", "Arcana", "Arcana" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature …", "summary_markdown": "This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature …", "text": " Ring of Wizardry Source Core Rulebook pg. 615 4.0 Usage worn --- This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry , you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. If you take off the ring for any reason, you lose the additional spell slots. You can’t gain spell slots from more than one ring of wizardry per day, nor can a single ring of wizardry grant spell slots more than once per day. If you can cast arcane spells in a variety of different ways (such as if you are a draconic bloodline sorcerer with the wizard multiclass archetype), you can divide the spell slots as you wish among your various sources of arcane spells. Craft Requirements You have a spellcasting class feature with the arcane tradition. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ring of Wizardry (Type I) Source Core Rulebook pg. 615 4.0 Price 360 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Wizardry (Type II) Source Core Rulebook pg. 615 4.0 Price 1,000 gp --- The bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Ring of Wizardry (Type III) Source Core Rulebook pg. 615 4.0 Price 2,000 gp --- The bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ring of Wizardry (Type IV) Source Core Rulebook pg. 615 4.0 Price 4,500 gp --- The bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "trait": [ "Arcane", "Divination", "Invested", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Divination", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=462", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-462-568", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Wizardry](/Equipment.aspx?ID=462)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the _ring of wizardry_, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.\n\n If you take off the ring for any reason, you lose the additional spell slots. You can’t gain spell slots from more than one _ring of wizardry_ per day, nor can a single _ring of wizardry_ grant spell slots more than once per day.\n\n If you can cast arcane spells in a variety of different ways (such as if you are a [draconic bloodline sorcerer](/Bloodlines.aspx?ID=5) with the [wizard multiclass archetype](/Feats.aspx?ID=742)), you can divide the spell slots as you wish among your various sources of arcane spells.\n\n**Craft Requirements** You have a spellcasting class feature with the arcane tradition.\n\n\n\n\r\n\r\n\r\nRing of Wizardry (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Wizardry (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot.\r\n\r\n\r\nRing of Wizardry (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot.\r\n\r\n\r\nRing of Wizardry (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "name": "Ring of Wizardry (Type I)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "summary": "This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature …", "summary_markdown": "This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature …", "text": " Ring of Wizardry Source Core Rulebook pg. 615 4.0 Usage worn --- This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry , you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. If you take off the ring for any reason, you lose the additional spell slots. You can’t gain spell slots from more than one ring of wizardry per day, nor can a single ring of wizardry grant spell slots more than once per day. If you can cast arcane spells in a variety of different ways (such as if you are a draconic bloodline sorcerer with the wizard multiclass archetype), you can divide the spell slots as you wish among your various sources of arcane spells. Craft Requirements You have a spellcasting class feature with the arcane tradition. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ring of Wizardry (Type I) Source Core Rulebook pg. 615 4.0 Price 360 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Wizardry (Type II) Source Core Rulebook pg. 615 4.0 Price 1,000 gp --- The bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Ring of Wizardry (Type III) Source Core Rulebook pg. 615 4.0 Price 2,000 gp --- The bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ring of Wizardry (Type IV) Source Core Rulebook pg. 615 4.0 Price 4,500 gp --- The bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "trait": [ "Arcane", "Divination", "Invested", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Divination", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=462", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-462-569", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Wizardry](/Equipment.aspx?ID=462)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the _ring of wizardry_, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.\n\n If you take off the ring for any reason, you lose the additional spell slots. You can’t gain spell slots from more than one _ring of wizardry_ per day, nor can a single _ring of wizardry_ grant spell slots more than once per day.\n\n If you can cast arcane spells in a variety of different ways (such as if you are a [draconic bloodline sorcerer](/Bloodlines.aspx?ID=5) with the [wizard multiclass archetype](/Feats.aspx?ID=742)), you can divide the spell slots as you wish among your various sources of arcane spells.\n\n**Craft Requirements** You have a spellcasting class feature with the arcane tradition.\n\n\n\n\r\n\r\n\r\nRing of Wizardry (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Wizardry (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot.\r\n\r\n\r\nRing of Wizardry (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot.\r\n\r\n\r\nRing of Wizardry (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "name": "Ring of Wizardry (Type II)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot.", "summary_markdown": "The bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot.", "text": " Ring of Wizardry Source Core Rulebook pg. 615 4.0 Usage worn --- This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry , you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. If you take off the ring for any reason, you lose the additional spell slots. You can’t gain spell slots from more than one ring of wizardry per day, nor can a single ring of wizardry grant spell slots more than once per day. If you can cast arcane spells in a variety of different ways (such as if you are a draconic bloodline sorcerer with the wizard multiclass archetype), you can divide the spell slots as you wish among your various sources of arcane spells. Craft Requirements You have a spellcasting class feature with the arcane tradition. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ring of Wizardry (Type I) Source Core Rulebook pg. 615 4.0 Price 360 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Wizardry (Type II) Source Core Rulebook pg. 615 4.0 Price 1,000 gp --- The bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Ring of Wizardry (Type III) Source Core Rulebook pg. 615 4.0 Price 2,000 gp --- The bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ring of Wizardry (Type IV) Source Core Rulebook pg. 615 4.0 Price 4,500 gp --- The bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "trait": [ "Arcane", "Divination", "Invested", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Divination", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=462", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-462-570", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Wizardry](/Equipment.aspx?ID=462)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the _ring of wizardry_, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.\n\n If you take off the ring for any reason, you lose the additional spell slots. You can’t gain spell slots from more than one _ring of wizardry_ per day, nor can a single _ring of wizardry_ grant spell slots more than once per day.\n\n If you can cast arcane spells in a variety of different ways (such as if you are a [draconic bloodline sorcerer](/Bloodlines.aspx?ID=5) with the [wizard multiclass archetype](/Feats.aspx?ID=742)), you can divide the spell slots as you wish among your various sources of arcane spells.\n\n**Craft Requirements** You have a spellcasting class feature with the arcane tradition.\n\n\n\n\r\n\r\n\r\nRing of Wizardry (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Wizardry (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot.\r\n\r\n\r\nRing of Wizardry (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot.\r\n\r\n\r\nRing of Wizardry (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "name": "Ring of Wizardry (Type III)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot.", "summary_markdown": "The bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot.", "text": " Ring of Wizardry Source Core Rulebook pg. 615 4.0 Usage worn --- This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry , you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. If you take off the ring for any reason, you lose the additional spell slots. You can’t gain spell slots from more than one ring of wizardry per day, nor can a single ring of wizardry grant spell slots more than once per day. If you can cast arcane spells in a variety of different ways (such as if you are a draconic bloodline sorcerer with the wizard multiclass archetype), you can divide the spell slots as you wish among your various sources of arcane spells. Craft Requirements You have a spellcasting class feature with the arcane tradition. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ring of Wizardry (Type I) Source Core Rulebook pg. 615 4.0 Price 360 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Wizardry (Type II) Source Core Rulebook pg. 615 4.0 Price 1,000 gp --- The bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Ring of Wizardry (Type III) Source Core Rulebook pg. 615 4.0 Price 2,000 gp --- The bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ring of Wizardry (Type IV) Source Core Rulebook pg. 615 4.0 Price 4,500 gp --- The bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "trait": [ "Arcane", "Divination", "Invested", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Divination", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=462", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-462-571", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Ring of Wizardry](/Equipment.aspx?ID=462)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the _ring of wizardry_, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.\n\n If you take off the ring for any reason, you lose the additional spell slots. You can’t gain spell slots from more than one _ring of wizardry_ per day, nor can a single _ring of wizardry_ grant spell slots more than once per day.\n\n If you can cast arcane spells in a variety of different ways (such as if you are a [draconic bloodline sorcerer](/Bloodlines.aspx?ID=5) with the [wizard multiclass archetype](/Feats.aspx?ID=742)), you can divide the spell slots as you wish among your various sources of arcane spells.\n\n**Craft Requirements** You have a spellcasting class feature with the arcane tradition.\n\n\n\n\r\n\r\n\r\nRing of Wizardry (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Wizardry (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot.\r\n\r\n\r\nRing of Wizardry (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot.\r\n\r\n\r\nRing of Wizardry (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "name": "Ring of Wizardry (Type IV)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "summary_markdown": "The bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "text": " Ring of Wizardry Source Core Rulebook pg. 615 4.0 Usage worn --- This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry , you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. If you take off the ring for any reason, you lose the additional spell slots. You can’t gain spell slots from more than one ring of wizardry per day, nor can a single ring of wizardry grant spell slots more than once per day. If you can cast arcane spells in a variety of different ways (such as if you are a draconic bloodline sorcerer with the wizard multiclass archetype), you can divide the spell slots as you wish among your various sources of arcane spells. Craft Requirements You have a spellcasting class feature with the arcane tradition. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ring of Wizardry (Type I) Source Core Rulebook pg. 615 4.0 Price 360 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Wizardry (Type II) Source Core Rulebook pg. 615 4.0 Price 1,000 gp --- The bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Ring of Wizardry (Type III) Source Core Rulebook pg. 615 4.0 Price 2,000 gp --- The bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ring of Wizardry (Type IV) Source Core Rulebook pg. 615 4.0 Price 4,500 gp --- The bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.", "trait": [ "Arcane", "Divination", "Invested", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Divination", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=462", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-463", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Robe of Eyes](/Equipment.aspx?ID=463)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\n\n**Price** 13,000 gp\r\n\r\n\n\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis garment appears to be an ordinary robe until donned, at which point numerous strange and alien eyes of varied shapes and colors open and blink across its fabric. While wearing the robe, you gain a +3 item bonus to Perception checks, and you constantly benefit from the effects of a 2nd-level [_see invisibility_](/Spells.aspx?ID=271) spell.\n\n You can also see powerful magic auras. The highest-level magic aura within 30 feet of you glows in a color that reveals its school to you and allows you to determine where the effect originates. This can narrow down the origin point of the effect to a 5-foot-cube, but not more precisely than that.\n\n The _robe of eyes_ is not without its dangers. If any spell with the light trait is cast on you or your square while you are wearing the robe, you are blinded for a number of rounds equal to the spell’s level unless you succeed at a Fortitude save against the spell’s DC.\n\n\n\n\n\n", "name": "Robe of Eyes", "pfs": "Standard", "price": 1300000, "price_raw": "13,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis garment appears to be an ordinary robe until donned, at which point numerous strange and alien eyes of varied shapes and colors open and blink …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 615" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 615 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This garment appears to be an ordinary robe until donned, at which point numerous strange and alien eyes of varied shapes and colors open and blink …", "summary_markdown": "This garment appears to be an ordinary robe until donned, at which point numerous strange and alien eyes of varied shapes and colors open and blink …", "text": " Robe of Eyes Source Core Rulebook pg. 615 4.0 Price 13,000 gp Usage worn garment Bulk 1 --- This garment appears to be an ordinary robe until donned, at which point numerous strange and alien eyes of varied shapes and colors open and blink across its fabric. While wearing the robe, you gain a +3 item bonus to Perception checks, and you constantly benefit from the effects of a 2nd-level see invisibility spell. You can also see powerful magic auras. The highest-level magic aura within 30 feet of you glows in a color that reveals its school to you and allows you to determine where the effect originates. This can narrow down the origin point of the effect to a 5-foot-cube, but not more precisely than that. The robe of eyes is not without its dangers. If any spell with the light trait is cast on you or your square while you are wearing the robe, you are blinded for a number of rounds equal to the spell’s level unless you succeed at a Fortitude save against the spell’s DC.\n", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=463", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-464", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15+\"\r\n pfs=\"\"\r\n>\r\n[Robe of the Archmagi](/Equipment.aspx?ID=464)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEmbroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An [evil](/Traits.aspx?ID=64) or [good](/Traits.aspx?ID=83) robe gains the appropriate trait. The robes benefit only characters who can cast [arcane](/Traits.aspx?ID=11) spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead [stupefied 2](/Conditions.aspx?ID=37) while wearing a _robe of the archmagi_. This condition can't be removed in any way until you remove the robe.\n\n The robes are _+2 [greater resilient](/Equipment.aspx?ID=279) [explorer's clothing](/Armor.aspx?ID=2)_, and they grant a +1 circumstance bonus to saving throws against arcane spells and resistance 5 to damage from arcane spells.\n\n\n\n**Craft Requirements** You are an arcane spellcaster.\n\n\n\n\r\n\r\n\r\nRobe of the Archmagi\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nRobe of the Archmagi (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 32,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance against arcane spells is 10. You can activate the robe when you or an ally within 30 feet attempts a saving throw against an arcane spell, and the robe grants either you or the ally a success on the triggering saving throw; you still can activate it only once per day.", "name": "Robe of the Archmagi", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEmbroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 616" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good …", "summary_markdown": "Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good …", "text": " Robe of the Archmagi Source Core Rulebook pg. 616 4.0 Usage worn garment Bulk 1 --- Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead stupefied 2 while wearing a robe of the archmagi . This condition can't be removed in any way until you remove the robe. The robes are +2 greater resilient explorer's clothing , and they grant a +1 circumstance bonus to saving throws against arcane spells and resistance 5 to damage from arcane spells. Craft Requirements You are an arcane spellcaster. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Robe of the Archmagi Source Core Rulebook pg. 616 4.0 Price 6,500 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Robe of the Archmagi (Greater) Source Core Rulebook pg. 616 4.0 Price 32,000 gp Bulk 1 --- The resistance against arcane spells is 10. You can activate the robe when you or an ally within 30 feet attempts a saving throw against an arcane spell, and the robe grants either you or the ally a success on the triggering saving throw; you still can activate it only once per day.", "trait": [ "Abjuration", "Arcane", "Invested", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Arcane](/Traits.aspx?ID=11), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Arcane", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=464", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-464-572", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15+\"\r\n pfs=\"\"\r\n>\r\n[Robe of the Archmagi](/Equipment.aspx?ID=464)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEmbroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An [evil](/Traits.aspx?ID=64) or [good](/Traits.aspx?ID=83) robe gains the appropriate trait. The robes benefit only characters who can cast [arcane](/Traits.aspx?ID=11) spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead [stupefied 2](/Conditions.aspx?ID=37) while wearing a _robe of the archmagi_. This condition can't be removed in any way until you remove the robe.\n\n The robes are _+2 [greater resilient](/Equipment.aspx?ID=279) [explorer's clothing](/Armor.aspx?ID=2)_, and they grant a +1 circumstance bonus to saving throws against arcane spells and resistance 5 to damage from arcane spells.\n\n\n\n**Craft Requirements** You are an arcane spellcaster.\n\n\n\n\r\n\r\n\r\nRobe of the Archmagi\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nRobe of the Archmagi (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 32,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance against arcane spells is 10. You can activate the robe when you or an ally within 30 feet attempts a saving throw against an arcane spell, and the robe grants either you or the ally a success on the triggering saving throw; you still can activate it only once per day.", "name": "Robe of the Archmagi", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEmbroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 616" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0", "speed": {}, "spell_markdown": "", "summary": "Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good …", "summary_markdown": "Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good …", "text": " Robe of the Archmagi Source Core Rulebook pg. 616 4.0 Usage worn garment Bulk 1 --- Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead stupefied 2 while wearing a robe of the archmagi . This condition can't be removed in any way until you remove the robe. The robes are +2 greater resilient explorer's clothing , and they grant a +1 circumstance bonus to saving throws against arcane spells and resistance 5 to damage from arcane spells. Craft Requirements You are an arcane spellcaster. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Robe of the Archmagi Source Core Rulebook pg. 616 4.0 Price 6,500 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Robe of the Archmagi (Greater) Source Core Rulebook pg. 616 4.0 Price 32,000 gp Bulk 1 --- The resistance against arcane spells is 10. You can activate the robe when you or an ally within 30 feet attempts a saving throw against an arcane spell, and the robe grants either you or the ally a success on the triggering saving throw; you still can activate it only once per day.", "trait": [ "Abjuration", "Arcane", "Invested", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Arcane](/Traits.aspx?ID=11), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Arcane", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=464", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-464-573", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15+\"\r\n pfs=\"\"\r\n>\r\n[Robe of the Archmagi](/Equipment.aspx?ID=464)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEmbroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An [evil](/Traits.aspx?ID=64) or [good](/Traits.aspx?ID=83) robe gains the appropriate trait. The robes benefit only characters who can cast [arcane](/Traits.aspx?ID=11) spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead [stupefied 2](/Conditions.aspx?ID=37) while wearing a _robe of the archmagi_. This condition can't be removed in any way until you remove the robe.\n\n The robes are _+2 [greater resilient](/Equipment.aspx?ID=279) [explorer's clothing](/Armor.aspx?ID=2)_, and they grant a +1 circumstance bonus to saving throws against arcane spells and resistance 5 to damage from arcane spells.\n\n\n\n**Craft Requirements** You are an arcane spellcaster.\n\n\n\n\r\n\r\n\r\nRobe of the Archmagi\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nRobe of the Archmagi (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 32,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance against arcane spells is 10. You can activate the robe when you or an ally within 30 feet attempts a saving throw against an arcane spell, and the robe grants either you or the ally a success on the triggering saving throw; you still can activate it only once per day.", "name": "Robe of the Archmagi (Greater)", "pfs": "Standard", "price": 3200000, "price_raw": "32,000 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\r\n\r\n**Price** 32,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance against arcane spells is 10. You can activate the robe when you or an ally within 30 feet attempts a saving throw against an arcane …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 616" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0", "speed": {}, "spell_markdown": "", "summary": "The resistance against arcane spells is 10. You can activate the robe when you or an ally within 30 feet attempts a saving throw against an arcane …", "summary_markdown": "The resistance against arcane spells is 10. You can activate the robe when you or an ally within 30 feet attempts a saving throw against an arcane …", "text": " Robe of the Archmagi Source Core Rulebook pg. 616 4.0 Usage worn garment Bulk 1 --- Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead stupefied 2 while wearing a robe of the archmagi . This condition can't be removed in any way until you remove the robe. The robes are +2 greater resilient explorer's clothing , and they grant a +1 circumstance bonus to saving throws against arcane spells and resistance 5 to damage from arcane spells. Craft Requirements You are an arcane spellcaster. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Robe of the Archmagi Source Core Rulebook pg. 616 4.0 Price 6,500 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Robe of the Archmagi (Greater) Source Core Rulebook pg. 616 4.0 Price 32,000 gp Bulk 1 --- The resistance against arcane spells is 10. You can activate the robe when you or an ally within 30 feet attempts a saving throw against an arcane spell, and the robe grants either you or the ally a success on the triggering saving throw; you still can activate it only once per day.", "trait": [ "Abjuration", "Arcane", "Invested", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Arcane](/Traits.aspx?ID=11), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Arcane", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=464", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-465", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Slippers of Spider Climbing](/Equipment.aspx?ID=465)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 325 gp\r\n\r\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese soft slippers are made of fine gray silk. If the slippers are left unattended for a while, they tend to attract spiders that nest inside.\n\n\n\n\n\n", "name": "Slippers of Spider Climbing", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese soft slippers are made of fine gray silk. If the slippers are left unattended for a while, they tend to attract spiders that nest inside. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 616" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These soft slippers are made of fine gray silk. If the slippers are left unattended for a while, they tend to attract spiders that nest inside. ", "summary_markdown": "These soft slippers are made of fine gray silk. If the slippers are left unattended for a while, they tend to attract spiders that nest inside. ", "text": " Slippers of Spider Climbing Source Core Rulebook pg. 616 4.0 Price 325 gp Usage worn shoes Bulk L --- These soft slippers are made of fine gray silk. If the slippers are left unattended for a while, they tend to attract spiders that nest inside.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=465", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-466", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Standard\"\r\n>\r\n[Third Eye](/Equipment.aspx?ID=466)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen invested, this ornate crown and its incandescent gemstone meld into your head and take the form of a tattoo. This grants you otherworldly sight and allows you to read auras. No one but you can manipulate the _third eye_ while it’s invested by you. Your heightened senses and ability to sense emotional auras grant you a +3 item bonus to Perception checks.
You continuously see magic auras, as a 9th-level [_detect magic_](/Spells.aspx?ID=66) spell, except you see the location of all auras within 30 feet, not just the strongest. If you use a Seek action to study a creature you can see, you can perceive an aura that conveys knowledge of that creature’s health, including all conditions and afflictions it has and an approximate percentage of its remaining Hit Points.\n\n\n\n\n\n", "name": "Third Eye", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen invested, this ornate crown and its incandescent gemstone meld into your head and take the form of a tattoo. This grants you otherworldly sight …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 616" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When invested, this ornate crown and its incandescent gemstone meld into your head and take the form of a tattoo. This grants you otherworldly sight …", "summary_markdown": "When invested, this ornate crown and its incandescent gemstone meld into your head and take the form of a tattoo. This grants you otherworldly sight …", "text": " Third Eye Source Core Rulebook pg. 616 4.0 Price 40,000 gp Usage worn --- When invested, this ornate crown and its incandescent gemstone meld into your head and take the form of a tattoo. This grants you otherworldly sight and allows you to read auras. No one but you can manipulate the third eye while it’s invested by you. Your heightened senses and ability to sense emotional auras grant you a +3 item bonus to Perception checks. You continuously see magic auras, as a 9th-level detect magic spell, except you see the location of all auras within 30 feet, not just the strongest. If you use a Seek action to study a creature you can see, you can perceive an aura that conveys knowledge of that creature’s health, including all conditions and afflictions it has and an approximate percentage of its remaining Hit Points.\n", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=466", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-467", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Tracker's Goggles](/Equipment.aspx?ID=467)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour. \n\n\n\n\r\n\r\n\r\nTracker's Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTracker's Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 660 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe goggles grant a +2 bonus. If you fail a check to Track, you can try again after 15 minutes rather than an hour.", "name": "Tracker's Goggles", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 616" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival …", "summary_markdown": "These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival …", "text": " Tracker's Goggles Source Core Rulebook pg. 616 4.0 Usage worn eyepiece --- These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Tracker's Goggles Source Core Rulebook pg. 616 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tracker's Goggles (Greater) Source Core Rulebook pg. 616 4.0 Price 660 gp --- The goggles grant a +2 bonus. If you fail a check to Track, you can try again after 15 minutes rather than an hour.", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=467", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-467-574", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Tracker's Goggles](/Equipment.aspx?ID=467)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour. \n\n\n\n\r\n\r\n\r\nTracker's Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTracker's Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 660 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe goggles grant a +2 bonus. If you fail a check to Track, you can try again after 15 minutes rather than an hour.", "name": "Tracker's Goggles", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 616" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0", "speed": {}, "spell_markdown": "", "summary": "These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival …", "summary_markdown": "These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival …", "text": " Tracker's Goggles Source Core Rulebook pg. 616 4.0 Usage worn eyepiece --- These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Tracker's Goggles Source Core Rulebook pg. 616 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tracker's Goggles (Greater) Source Core Rulebook pg. 616 4.0 Price 660 gp --- The goggles grant a +2 bonus. If you fail a check to Track, you can try again after 15 minutes rather than an hour.", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=467", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-467-575", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Tracker's Goggles](/Equipment.aspx?ID=467)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour. \n\n\n\n\r\n\r\n\r\nTracker's Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTracker's Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\n\n**Price** 660 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe goggles grant a +2 bonus. If you fail a check to Track, you can try again after 15 minutes rather than an hour.", "name": "Tracker's Goggles (Greater)", "pfs": "Standard", "price": 66000, "price_raw": "660 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0\r\n\r\n**Price** 660 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe goggles grant a +2 bonus. If you fail a check to Track, you can try again after 15 minutes rather than an hour.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 616" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 616 4.0", "speed": {}, "spell_markdown": "", "summary": "The goggles grant a +2 bonus. If you fail a check to Track, you can try again after 15 minutes rather than an hour.", "summary_markdown": "The goggles grant a +2 bonus. If you fail a check to Track, you can try again after 15 minutes rather than an hour.", "text": " Tracker's Goggles Source Core Rulebook pg. 616 4.0 Usage worn eyepiece --- These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Tracker's Goggles Source Core Rulebook pg. 616 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tracker's Goggles (Greater) Source Core Rulebook pg. 616 4.0 Price 660 gp --- The goggles grant a +2 bonus. If you fail a check to Track, you can try again after 15 minutes rather than an hour.", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=467", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-468", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Ventriloquist's Ring](/Equipment.aspx?ID=468)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks.\n\n\n\n\n\n\r\n\r\n\r\nVentriloquist's Ring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nVentriloquist's Ring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n**Price** 670 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-level _ventriloquism_ (DC 27). You can activate the ring any number of times per day.", "name": "Ventriloquist's Ring", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. \r\n", "skill": [ "Deception", "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 617" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. ", "summary_markdown": "This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. ", "text": " Ventriloquist's Ring Source Core Rulebook pg. 617 4.0 Usage worn --- This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ventriloquist's Ring Source Core Rulebook pg. 617 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Ventriloquist's Ring (Greater) Source Core Rulebook pg. 617 4.0 Price 670 gp --- The ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-level ventriloquism (DC 27). You can activate the ring any number of times per day.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=468", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-468-576", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Ventriloquist's Ring](/Equipment.aspx?ID=468)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks.\n\n\n\n\n\n\r\n\r\n\r\nVentriloquist's Ring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nVentriloquist's Ring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n**Price** 670 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-level _ventriloquism_ (DC 27). You can activate the ring any number of times per day.", "name": "Ventriloquist's Ring", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 617" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0", "speed": {}, "spell_markdown": "", "summary": "This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. ", "summary_markdown": "This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. ", "text": " Ventriloquist's Ring Source Core Rulebook pg. 617 4.0 Usage worn --- This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ventriloquist's Ring Source Core Rulebook pg. 617 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Ventriloquist's Ring (Greater) Source Core Rulebook pg. 617 4.0 Price 670 gp --- The ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-level ventriloquism (DC 27). You can activate the ring any number of times per day.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=468", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-468-577", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Ventriloquist's Ring](/Equipment.aspx?ID=468)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks.\n\n\n\n\n\n\r\n\r\n\r\nVentriloquist's Ring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nVentriloquist's Ring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n**Price** 670 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-level _ventriloquism_ (DC 27). You can activate the ring any number of times per day.", "name": "Ventriloquist's Ring (Greater)", "pfs": "Standard", "price": 67000, "price_raw": "670 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 670 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-level ventriloquism (DC 27). You can activate the ring any …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 617" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0", "speed": {}, "spell_markdown": "", "summary": "The ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-level ventriloquism (DC 27). You can activate the ring any …", "summary_markdown": "The ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-level ventriloquism (DC 27). You can activate the ring any …", "text": " Ventriloquist's Ring Source Core Rulebook pg. 617 4.0 Usage worn --- This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ventriloquist's Ring Source Core Rulebook pg. 617 4.0 Price 60 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Ventriloquist's Ring (Greater) Source Core Rulebook pg. 617 4.0 Price 670 gp --- The ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-level ventriloquism (DC 27). You can activate the ring any number of times per day.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=468", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-469", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Voyager's Pack](/Equipment.aspx?ID=469)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n**Price** 14,800 gp\r\n\r\n\n\n**Usage** worn backpack\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis leather rucksack has icons burned into it, and every time it’s taken to a plane it hasn’t been to before, a new icon representing that plane scorches into the surface. The pack grants you a +3 bonus to Survival checks. It also enables you to see the magical traces of creatures’ passage, allowing you to Track a creature that has teleported. The GM sets the DC of this check, usually using the level and DC of the teleportation spell. This lets you find the location of the creature’s destination, and you can use that destination when casting [_teleport_](/Spells.aspx?ID=338) or activating the pack, even though you don’t know what it looks like.\n\n The pack contains an extradimensional space with the same properties as a [_type II bag of holding_](/Equipment.aspx?ID=249). This space contains the contents of a climber’s kit. If any components of that kit are removed and not returned, they return to the pack at dawn each day.\n\n\n\n\n\n", "name": "Voyager's Pack", "pfs": "Standard", "price": 1480000, "price_raw": "14,800 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 14,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis leather rucksack has icons burned into it, and every time it’s taken to a plane it hasn’t been to before, a new icon representing that plane …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 617" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This leather rucksack has icons burned into it, and every time it’s taken to a plane it hasn’t been to before, a new icon representing that plane …", "summary_markdown": "This leather rucksack has icons burned into it, and every time it’s taken to a plane it hasn’t been to before, a new icon representing that plane …", "text": " Voyager's Pack Source Core Rulebook pg. 617 4.0 Price 14,800 gp Usage worn backpack --- This leather rucksack has icons burned into it, and every time it’s taken to a plane it hasn’t been to before, a new icon representing that plane scorches into the surface. The pack grants you a +3 bonus to Survival checks. It also enables you to see the magical traces of creatures’ passage, allowing you to Track a creature that has teleported. The GM sets the DC of this check, usually using the level and DC of the teleportation spell. This lets you find the location of the creature’s destination, and you can use that destination when casting teleport or activating the pack, even though you don’t know what it looks like. The pack contains an extradimensional space with the same properties as a type II bag of holding . This space contains the contents of a climber’s kit. If any components of that kit are removed and not returned, they return to the pack at dawn each day.\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=469", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-470", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Wayfinder", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a …\r\n", "skill": [ "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 617" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a …", "summary_markdown": "This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=470", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-586", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Wayfinder", "pfs": "Standard", "price": 2800, "price_raw": "28 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 28 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 617" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0", "speed": {}, "spell_markdown": "", "summary": "This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a …", "summary_markdown": "This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-587", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Archaic Wayfinder", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster …\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 17" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 17 2.0", "speed": {}, "spell_markdown": "", "summary": "An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster …", "summary_markdown": "An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-591", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Wayfinder of Rescue", "pfs": "Limited", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2019-07-31", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or …\r\n", "source": [ "PFS Scenario #1-03: Escaping the Grave" ], "source_raw": [ "PFS Scenario #1-03: Escaping the Grave pg. 42" ], "source_category": "Society", "source_markdown": "[PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42", "speed": {}, "spell_markdown": "", "summary": "As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or …", "summary_markdown": "As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-602", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Bi-Resonant Wayfinder", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 110 2.0", "speed": {}, "spell_markdown": "", "summary": "A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the …", "summary_markdown": "A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Evocation", "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-607", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Shining Wayfinder", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 111 2.0", "speed": {}, "spell_markdown": "", "summary": "A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except …", "summary_markdown": "A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Abjuration", "Divination", "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Divination](/Traits.aspx?ID=47), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Divination", "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-608", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Vanishing Wayfinder", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 112 2.0", "speed": {}, "spell_markdown": "", "summary": "A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional …", "summary_markdown": "A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Evocation", "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-818", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Chronicler Wayfinder", "pfs": "Limited", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 30", "speed": {}, "spell_markdown": "", "summary": " Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where …", "summary_markdown": " Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-832", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Razmiri Wayfinder", "pfs": "Limited", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWorn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 72", "speed": {}, "spell_markdown": "", "summary": "Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie …", "summary_markdown": "Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Illusion", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-875", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Elemental Wayfinder (Air)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 122", "speed": {}, "spell_markdown": "", "summary": "Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …", "summary_markdown": "Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Air", "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Air", "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-876", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Elemental Wayfinder (Earth)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 122", "speed": {}, "spell_markdown": "", "summary": "Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …", "summary_markdown": "Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Earth", "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Earth", "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-877", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Elemental Wayfinder (Fire)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 122", "speed": {}, "spell_markdown": "", "summary": "Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …", "summary_markdown": "Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Evocation", "Fire", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Fire", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-878", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Elemental Wayfinder (Water)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 122", "speed": {}, "spell_markdown": "", "summary": "Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …", "summary_markdown": "Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Evocation", "Invested", "Magical", "Uncommon", "Water" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-879", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Fashionable Wayfinder", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 122", "speed": {}, "spell_markdown": "", "summary": " Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable …", "summary_markdown": " Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-880", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Homeward Wayfinder", "pfs": "Standard", "price": 275000, "price_raw": "2,750 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 122", "speed": {}, "spell_markdown": "", "summary": " Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. …", "summary_markdown": " Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Conjuration", "Evocation", "Invested", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Evocation", "Invested", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-470-881", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Wayfinder](/Equipment.aspx?ID=470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. \n\n\n\n\r\n\r\n\r\nWayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinders have access._\r\n\r\n**Price** 28 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nThis compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called [_aeon stones_](/Equipment.aspx?ID=407). It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A _wayfinder_ functions as a compass.\n\n An indentation in the middle of the _wayfinder_ can hold a single _aeon stone_. Placing an _aeon stone_ in this indentation provides you all the benefits of having the _aeon stone_ orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a _wayfinder_ and the _aeon stone_ within it simultaneously, and they count as only one item toward your investiture limit. An invested _aeon stone_ slotted in a _wayfinder_ also grants its resonant power.\n\n If you have more than one _wayfinder_ with an invested _aeon stone_ on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional _aeon stones_ orbiting your head, just not in _wayfinders_.\n\n\r\n\r\n\r\nArchaic Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 17 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to the archaic wayfinder_\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Activate**Cast a Spell\r\n\r\n\r\n\r\n---\r\n\r\nAn _archaic wayfinder_ functions as a compass and acts as a repository for one cantrip cast into it. To fill an _archaic wayfinder_, a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an _archaic wayfinder_ is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An _archaic wayfinder_ can hold an aeon stone and activate its resonant power. An _archaic wayfinder_ counts against the limit of one _wayfinder_ with a slotted resonant _[aeon stone](/Equipment.aspx?ID=407)_.\r\n\r\n\r\nWayfinder of Rescue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-03: Escaping the Grave](/Sources.aspx?ID=9) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nAs a standard _wayfinder_, but once per day you can activate it to cast _[heal](/Spells.aspx?ID=148)_ on a creature other than yourself, using either the one-action or two-action version of _[heal](/Spells.aspx?ID=148)_ as a 1st-level spell.\r\n\r\n\r\nBi-Resonant Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of _aeon stones_. A _bi-resonant wayfinder_ works just like a regular _wayfinder_ except it has two _aeon stone_ slots, and the _aeon stones_ in both slots grant their resonant powers without interfering with each other. The _bi-resonant wayfinder_ and the two _aeon stones_ count as two items toward your investiture limit.\r\n\r\n\r\nShining Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _shining wayfinder_ is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a _wayfinder_, except instead of an activation to cast _light_, the shining wayfinder has the following two activations.\n\n\n\n\r\n\r\n\r\nVanishing Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** A character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nA _vanishing wayfinder_ is crafted of ivory chased with gold and silver. It has the usual functions of a _wayfinder_ and the following additional activation.\n\n\r\n\r\n\r\nChronicler Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Chronicler wayfinders_ bear a mystical connection to the _Pathfinder Chronicles_ themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each _chronicler wayfinder_ is attuned to a specific [Lore](/Skills.aspx?ID=8) skill, chosen at the time of creation. In addition to the effects of a _wayfinder_, a chronicler wayfinder has the following activation.\n\n\r\n\r\n\r\nRazmiri Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 72\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nWorn on a chain around the neck, a _Razmiri wayfinder_ functions as a [compass](/Equipment.aspx?ID=16) and provides its wearer a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46). _Razmiri wayfinders_ can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster.\n\n\n\n\r\n\r\n\r\nElemental Wayfinder (Air)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast [_feather fall_](/Spells.aspx?ID=111) as a primal innate spell once every 10 minutes.\n\n\r\n\r\n\r\nElemental Wayfinder (Earth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal.\n\n\r\n\r\n\r\nElemental Wayfinder (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire.\n\n\r\n\r\n\r\nElemental Wayfinder (Water)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nPathfinder Society researchers recently created _elemental wayfinders_ with the assistance of the Society's elemental allies. In addition to the effects of a _wayfinder_, these _wayfinders_ each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of [_water breathing_](/Spells.aspx?ID=370).\n\n\r\n\r\n\r\nFashionable Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Fashionable wayfinders_ allow you to be dressed for success in almost any situation. In addition to the effects of a _wayfinder_, a _fashionable wayfinder_ can attune to up to three sets of mundane clothing in your possession during your daily preparations. A _fashionable wayfinder_ has the following activation.\n\n\r\n\r\n\r\nHomeward Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Homeward wayfinders_ are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a _wayfinder_, a _homeward wayfinder_ attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation.\n\n\r\n\r\n\r\nHummingbird Wayfinder\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 122\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters affiliated with the Pathfinder Society have access to this item_\r\n\r\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\r\n\r\n**Access** Member of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n_Hummingbird wayfinders_ blend a few Arcadian secrets into the original _wayfinder_ design, allowing the _wayfinder_ to gain mobility for a time and act as a spy. In addition to the effects of a _wayfinder_, a _hummingbird wayfinder_ has the following activation.\n\n", "name": "Hummingbird Wayfinder", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 122", "speed": {}, "spell_markdown": "", "summary": " Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and …", "summary_markdown": " Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and …", "text": " Wayfinder Source Core Rulebook pg. 617 4.0 --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wayfinder Source Core Rulebook pg. 617 4.0 PFS Note All Pathfinders have access. Price 28 gp Usage worn --- This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones . It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass. An indentation in the middle of the wayfinder can hold a single aeon stone . Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power. If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders . <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Archaic Wayfinder Source World Guide pg. 17 2.0 PFS Note All characters have access to the archaic wayfinder Price 30 gp Usage held in 1 hand Activate Cast a Spell --- An archaic wayfinder functions as a compass and acts as a repository for one cantrip cast into it. To fill an archaic wayfinder , a spellcaster casts the chosen cantrip into the empty device, providing any necessary cost; the spell cannot be one that is normally cast as a free action or reaction. Activating an archaic wayfinder is the same as the casting for the relevant spell. Once it has been activated, it becomes empty again. An archaic wayfinder can hold an aeon stone and activate its resonant power. An archaic wayfinder counts against the limit of one wayfinder with a slotted resonant aeon stone . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Wayfinder of Rescue Source PFS Scenario #1-03: Escaping the Grave pg. 42 Price 80 gp Usage worn --- As a standard wayfinder , but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bi-Resonant Wayfinder Source Character Guide pg. 110 2.0 Price 200 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones . A bi-resonant wayfinder works just like a regular wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Shining Wayfinder Source Character Guide pg. 111 2.0 Price 100 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a wayfinder , except instead of an activation to cast light , the shining wayfinder has the following two activations. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Vanishing Wayfinder Source Character Guide pg. 112 2.0 Price 150 gp Usage worn Access A character who is a member of the Pathfinder Society has access to this option. --- A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a wayfinder and the following additional activation. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Chronicler Wayfinder Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 200 gp Usage worn Access Member of the Pathfinder Society. --- Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a wayfinder , a chronicler wayfinder has the following activation. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Razmiri Wayfinder Source PFS Guide pg. 72 Price 900 gp Usage worn --- Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Air) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 650 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you can cast feather fall as a primal innate spell once every 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Earth) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 600 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you dig twice as quickly as normal. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Elemental Wayfinder (Fire) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 700 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain resistance 5 to fire. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Elemental Wayfinder (Water) Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 900 gp Usage worn Access Member of the Pathfinder Society. --- Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder , these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Additionally, you gain the constant effects of water breathing . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Fashionable Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 50 gp Usage worn Access Member of the Pathfinder Society. --- Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a wayfinder , a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Homeward Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 2,750 gp Usage worn Access Member of the Pathfinder Society. --- Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a wayfinder , a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Hummingbird Wayfinder Source PFS Guide pg. 122 PFS Note All characters affiliated with the Pathfinder Society have access to this item Price 1,750 gp Usage worn Access Member of the Pathfinder Society. --- Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder , a hummingbird wayfinder has the following activation.\n", "trait": [ "Evocation", "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=470", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-471", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Whisper of the First Lie](/Equipment.aspx?ID=471)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n**Price** 60,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis delicate necklace contains bottled whispers distilled from a source on the Astral Plane rumored to be connected to the first lie ever told. While wearing the necklace, you gain a +3 item bonus to Deception checks, and you can attempt to counteract effects that would force you to tell the truth or determine whether you are lying. Success on this counteract attempt lets you ignore the effect, rather than removing the effect entirely. The counteract level is 9, with a counteract modifier of +35.\n\n\n\n**Craft Requirements** Supply a casting of _fabricated truth_.\n\n\n\n", "name": "Whisper of the First Lie", "pfs": "Standard", "price": 6000000, "price_raw": "60,000 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 60,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis delicate necklace contains bottled whispers distilled from a source on the Astral Plane rumored to be connected to the first lie ever told. …\r\n", "skill": [ "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 617" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This delicate necklace contains bottled whispers distilled from a source on the Astral Plane rumored to be connected to the first lie ever told. …", "summary_markdown": "This delicate necklace contains bottled whispers distilled from a source on the Astral Plane rumored to be connected to the first lie ever told. …", "text": " Whisper of the First Lie Source Core Rulebook pg. 617 4.0 Price 60,000 gp Usage worn --- This delicate necklace contains bottled whispers distilled from a source on the Astral Plane rumored to be connected to the first lie ever told. While wearing the necklace, you gain a +3 item bonus to Deception checks, and you can attempt to counteract effects that would force you to tell the truth or determine whether you are lying. Success on this counteract attempt lets you ignore the effect, rather than removing the effect entirely. The counteract level is 9, with a counteract modifier of +35. Craft Requirements Supply a casting of fabricated truth .\n", "trait": [ "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=471", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-472", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Winged Boots](/Equipment.aspx?ID=472)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\n\n**Price** 850 gp\r\n\r\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from soft leather, with delicate white wings attached to the heel, these boots are ensorcelled with powerful air magic. Whenever you fall while wearing these boots, the boots automatically cast [_feather fall_](/Spells.aspx?ID=111) on you. This benefit can’t trigger again for 10 minutes.\n\n\n\n\n\n", "name": "Winged Boots", "pfs": "Standard", "price": 85000, "price_raw": "850 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade from soft leather, with delicate white wings attached to the heel, these boots are ensorcelled with powerful air magic. Whenever you fall while …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 617" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 617 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made from soft leather, with delicate white wings attached to the heel, these boots are ensorcelled with powerful air magic. Whenever you fall while …", "summary_markdown": "Made from soft leather, with delicate white wings attached to the heel, these boots are ensorcelled with powerful air magic. Whenever you fall while …", "text": " Winged Boots Source Core Rulebook pg. 617 4.0 Price 850 gp Usage worn shoes Bulk L --- Made from soft leather, with delicate white wings attached to the heel, these boots are ensorcelled with powerful air magic. Whenever you fall while wearing these boots, the boots automatically cast feather fall on you. This benefit can’t trigger again for 10 minutes.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=472", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-474", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Energy Mutagen](/Equipment.aspx?ID=474)\r\n\r\n\r\nMay contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56, [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts.\n\n**Benefit** You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type.\n\n**Drawback** You gain weakness 5 to the other three energy types.\n\n\n\n", "name": "Energy Mutagen", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56, [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen …\r\n", "source": [ "The Fall of Plaguestone" ], "source_raw": [ "The Fall of Plaguestone pg. 56" ], "source_category": "Adventures", "source_group": "The Fall of Plaguestone", "source_markdown": "[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56, [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "spoilers": "The Fall of Plaguestone", "stage_markdown": "", "summary": "When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen …", "summary_markdown": "When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen …", "text": " Energy Mutagen May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 56, Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. Benefit You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. Drawback You gain weakness 5 to the other three energy types.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=474", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-475", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Stone Body Mutagen](/Equipment.aspx?ID=475)\r\n\r\n\r\nMay contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mutagen calcifies your body making it as hard as stone.\n\n**Benefit** You gain resistance to physical damage (except bludgeoning) equal to the listed amount.\n\n**Drawback** Your Speeds are reduced by 10 feet (minimum 5 feet) and you take a –2 penalty to Reflex saves.\n\n\n\n", "name": "Stone Body Mutagen", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mutagen calcifies your body making it as hard as stone. Benefit You gain resistance to physical damage (except bludgeoning) equal to the …\r\n", "source": [ "The Fall of Plaguestone" ], "source_raw": [ "The Fall of Plaguestone pg. 56" ], "source_category": "Adventures", "source_group": "The Fall of Plaguestone", "source_markdown": "[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1", "speed": {}, "spell_markdown": "", "spoilers": "The Fall of Plaguestone", "stage_markdown": "", "summary": "This mutagen calcifies your body making it as hard as stone. Benefit You gain resistance to physical damage (except bludgeoning) equal to the …", "summary_markdown": "This mutagen calcifies your body making it as hard as stone. Benefit You gain resistance to physical damage (except bludgeoning) equal to the …", "text": " Stone Body Mutagen May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 56, Treasure Vault pg. 61 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- This mutagen calcifies your body making it as hard as stone. Benefit You gain resistance to physical damage (except bludgeoning) equal to the listed amount. Drawback Your Speeds are reduced by 10 feet (minimum 5 feet) and you take a –2 penalty to Reflex saves.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=475", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-476", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Bort's Blessing](/Equipment.aspx?ID=476)\r\n\r\n\r\nMay contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate copper band has a small ruby set in the center, flanked by a pair of dwarven runes. The wearer of this ring gains the ability to understand, read, and speak one common language of their choice, selected each morning as part of their daily preparations. In addition, the wearer receives a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks to Make an Impression.\n\n\n\n", "name": "Bort's Blessing", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornate copper band has a small ruby set in the center, flanked by a pair of dwarven runes. The wearer of this ring gains the ability to …\r\n", "skill": [ "Diplomacy" ], "source": [ "The Fall of Plaguestone" ], "source_raw": [ "The Fall of Plaguestone pg. 58" ], "source_category": "Adventures", "source_group": "The Fall of Plaguestone", "source_markdown": "[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58", "speed": {}, "spell_markdown": "", "spoilers": "The Fall of Plaguestone", "stage_markdown": "", "summary": "This ornate copper band has a small ruby set in the center, flanked by a pair of dwarven runes. The wearer of this ring gains the ability to …", "summary_markdown": "This ornate copper band has a small ruby set in the center, flanked by a pair of dwarven runes. The wearer of this ring gains the ability to …", "text": " Bort's Blessing May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 58 Price 160 gp Usage worn --- This ornate copper band has a small ruby set in the center, flanked by a pair of dwarven runes. The wearer of this ring gains the ability to understand, read, and speak one common language of their choice, selected each morning as part of their daily preparations. In addition, the wearer receives a +1 item bonus to Diplomacy checks to Make an Impression.\n", "trait": [ "Divination", "Invested", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Invested", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=476", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-477", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Merchant's Guile](/Equipment.aspx?ID=477)\r\n\r\n\r\nMay contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n**Activate**envision, interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe band of this ring is made from blue-colored iron and has two sharp, decorative protrusions on each side of the red-stone inlay. It feels quite heavy and reliable. Wearing this ring grants you a +2 item bonus to [Deception](/Skills.aspx?ID=5) and [Diplomacy](/Skills.aspx?ID=6) checks, but only if the associated checks involve haggling or bargaining over a purchase or trade.\n\n\n\n", "name": "Merchant's Guile", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe band of this ring is made from blue-colored iron and has two sharp, decorative protrusions on each side of the red-stone inlay. It feels quite …\r\n", "skill": [ "Deception", "Diplomacy" ], "source": [ "The Fall of Plaguestone" ], "source_raw": [ "The Fall of Plaguestone pg. 58" ], "source_category": "Adventures", "source_group": "The Fall of Plaguestone", "source_markdown": "[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58", "speed": {}, "spell_markdown": "", "spoilers": "The Fall of Plaguestone", "stage_markdown": "", "summary": "The band of this ring is made from blue-colored iron and has two sharp, decorative protrusions on each side of the red-stone inlay. It feels quite …", "summary_markdown": "The band of this ring is made from blue-colored iron and has two sharp, decorative protrusions on each side of the red-stone inlay. It feels quite …", "text": " Merchant's Guile May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 58 Price 160 gp Usage worn Activate Three Actions envision, interact --- The band of this ring is made from blue-colored iron and has two sharp, decorative protrusions on each side of the red-stone inlay. It feels quite heavy and reliable. Wearing this ring grants you a +2 item bonus to Deception and Diplomacy checks, but only if the associated checks involve haggling or bargaining over a purchase or trade.\n", "trait": [ "Enchantment", "Invested", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=477", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-478", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Ring of Minor Arcana](/Equipment.aspx?ID=478)\r\n\r\n\r\nMay contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rose-gold ring is adorned in the center by a somewhat ominous-looking horned skull. This ring gives you the power to cast the following innate arcane cantrips any number of times each day: [detect magic](/Spells.aspx?ID=66), [mage hand](/Spells.aspx?ID=177), and [prestidigitation](/Spells.aspx?ID=229). Each is cast as a 1st-level spell. If you are an arcane spellcaster, these can instead be heightened to the level of your cantrips.\n\n\n\n", "name": "Ring of Minor Arcana", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rose-gold ring is adorned in the center by a somewhat ominous-looking horned skull. This ring gives you the power to cast the following innate …\r\n", "source": [ "The Fall of Plaguestone" ], "source_raw": [ "The Fall of Plaguestone pg. 58" ], "source_category": "Adventures", "source_group": "The Fall of Plaguestone", "source_markdown": "[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58", "speed": {}, "spell_markdown": "", "spoilers": "The Fall of Plaguestone", "stage_markdown": "", "summary": "This rose-gold ring is adorned in the center by a somewhat ominous-looking horned skull. This ring gives you the power to cast the following innate …", "summary_markdown": "This rose-gold ring is adorned in the center by a somewhat ominous-looking horned skull. This ring gives you the power to cast the following innate …", "text": " Ring of Minor Arcana May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 58 Price 160 gp Usage worn --- This rose-gold ring is adorned in the center by a somewhat ominous-looking horned skull. This ring gives you the power to cast the following innate arcane cantrips any number of times each day: detect magic, mage hand, and prestidigitation. Each is cast as a 1st-level spell. If you are an arcane spellcaster, these can instead be heightened to the level of your cantrips.\n", "trait": [ "Arcane", "Evocation", "Invested", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Evocation", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=478", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-479", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Ring of the Weary Traveler](/Equipment.aspx?ID=479)\r\n\r\n\r\nMay contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n**Activate**envision, interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fanciful golden ring has an ornate band cast with delicate, swirling decorations and is inlaid with three bright-green emeralds. While wearing this ring, you gain a +10-foot item bonus to your Speed, but only when determining your overland movement per hour.\n\n\n\n", "name": "Ring of the Weary Traveler", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fanciful golden ring has an ornate band cast with delicate, swirling decorations and is inlaid with three bright-green emeralds. While wearing …\r\n", "source": [ "The Fall of Plaguestone" ], "source_raw": [ "The Fall of Plaguestone pg. 58" ], "source_category": "Adventures", "source_group": "The Fall of Plaguestone", "source_markdown": "[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58", "speed": {}, "spell_markdown": "", "spoilers": "The Fall of Plaguestone", "stage_markdown": "", "summary": "This fanciful golden ring has an ornate band cast with delicate, swirling decorations and is inlaid with three bright-green emeralds. While wearing …", "summary_markdown": "This fanciful golden ring has an ornate band cast with delicate, swirling decorations and is inlaid with three bright-green emeralds. While wearing …", "text": " Ring of the Weary Traveler May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 58 Price 160 gp Usage worn Activate Three Actions envision, interact --- This fanciful golden ring has an ornate band cast with delicate, swirling decorations and is inlaid with three bright-green emeralds. While wearing this ring, you gain a +10-foot item bonus to your Speed, but only when determining your overland movement per hour.\n", "trait": [ "Invested", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=479", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-480", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Stalwart's Ring](/Equipment.aspx?ID=480)\r\n\r\n\r\nMay contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fairly simple ring has no gemstone inlaid, but the band is cast to resembled a fanged wolf’s head. Once per day, during your daily preparations, you can meditate on this ring to grant yourself 5 temporary Hit Points. These last until your next daily preparation, as long as you are wearing the ring.\n\n\n\n", "name": "Stalwart's Ring", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fairly simple ring has no gemstone inlaid, but the band is cast to resembled a fanged wolf’s head. Once per day, during your daily preparations, …\r\n", "source": [ "The Fall of Plaguestone" ], "source_raw": [ "The Fall of Plaguestone pg. 58" ], "source_category": "Adventures", "source_group": "The Fall of Plaguestone", "source_markdown": "[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58", "speed": {}, "spell_markdown": "", "spoilers": "The Fall of Plaguestone", "stage_markdown": "", "summary": "This fairly simple ring has no gemstone inlaid, but the band is cast to resembled a fanged wolf’s head. Once per day, during your daily preparations, …", "summary_markdown": "This fairly simple ring has no gemstone inlaid, but the band is cast to resembled a fanged wolf’s head. Once per day, during your daily preparations, …", "text": " Stalwart's Ring May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 58 Price 160 gp Usage worn --- This fairly simple ring has no gemstone inlaid, but the band is cast to resembled a fanged wolf’s head. Once per day, during your daily preparations, you can meditate on this ring to grant yourself 5 temporary Hit Points. These last until your next daily preparation, as long as you are wearing the ring.\n", "trait": [ "Invested", "Necromancy", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=480", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "frequency": "once per day", "id": "equipment-481", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Warrior's Training Ring](/Equipment.aspx?ID=481)\r\n\r\n\r\nMay contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n**Activate**envision\r\n\r\n**Frequency** once per day\r\n\r\n**Trigger** You make an attack with a weapon in which you’re untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring is utilitarian in design—indicating its martial use. Its band is decorated only with a simple, sharp-edged sculpture on the band’s center. While wearing this ring, you add your level to your attack rolls with all weapons with which you are untrained.\n\n\n\n", "name": "Warrior's Training Ring", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n**Frequency** once per day\r\n\r\n**Trigger** You make an attack with a weapon in which you’re untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring is utilitarian in design—indicating its martial use. Its band is decorated only with a simple, sharp-edged sculpture on the band’s center. …\r\n", "source": [ "The Fall of Plaguestone" ], "source_raw": [ "The Fall of Plaguestone pg. 58" ], "source_category": "Adventures", "source_group": "The Fall of Plaguestone", "source_markdown": "[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 58", "speed": {}, "spell_markdown": "", "spoilers": "The Fall of Plaguestone", "stage_markdown": "", "summary": "This ring is utilitarian in design—indicating its martial use. Its band is decorated only with a simple, sharp-edged sculpture on the band’s center. …", "summary_markdown": "This ring is utilitarian in design—indicating its martial use. Its band is decorated only with a simple, sharp-edged sculpture on the band’s center. …", "text": " Warrior's Training Ring May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 58 Price 160 gp Usage worn Activate Free Action envision Frequency once per day Trigger You make an attack with a weapon in which you’re untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll. --- This ring is utilitarian in design—indicating its martial use. Its band is decorated only with a simple, sharp-edged sculpture on the band’s center. While wearing this ring, you add your level to your attack rolls with all weapons with which you are untrained.\n", "trait": [ "Divination", "Invested", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Uncommon" ], "trigger": "You make an attack with a weapon in which you’re untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll.", "trigger_markdown": "You make an attack with a weapon in which you’re untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll.", "type": "Item", "url": "/Equipment.aspx?ID=481", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Reaction", "base_item": [ "Spiked Gauntlet" ], "base_item_markdown": "[Spiked Gauntlet](/Weapons.aspx?ID=11)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-482", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Cinderclaw Gauntlet](/Equipment.aspx?ID=482)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn on 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Spiked Gauntlet](/Weapons.aspx?ID=11)\r\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** Your attack roll with the _Cinderclaw gauntlet_ is a critical success.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sharp-taloned _+1 [striking](/Equipment.aspx?ID=280) [spiked gauntlet](/Weapons.aspx?ID=11) _appears to have been crafted from dragon scales, with claws built from iron. In addition to the typical weapon traits, a _Cinderclaw gauntlet_ has the [versatile S](/Traits.aspx?ID=200) trait.\n\n On a critical hit, the _Cinderclaw gauntlet_ deals an additional 1d6 fire damage.\n\n\n\n", "name": "Cinderclaw Gauntlet", "pfs": "Limited", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn on 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** Your attack roll with the _Cinderclaw gauntlet_ is a critical success.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sharp-taloned +1 striking spiked gauntlet appears to have been crafted from dragon scales, with claws built from iron. In addition to the …\r\n", "source": [ "Pathfinder #145: Hellknight Hill" ], "source_raw": [ "Pathfinder #145: Hellknight Hill pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This sharp-taloned +1 striking spiked gauntlet appears to have been crafted from dragon scales, with claws built from iron. In addition to the …", "summary_markdown": "This sharp-taloned +1 striking spiked gauntlet appears to have been crafted from dragon scales, with claws built from iron. In addition to the …", "text": " Cinderclaw Gauntlet May contain spoilers from Age of Ashes Source Pathfinder #145: Hellknight Hill pg. 77 Price 150 gp Usage worn on 1 hand Bulk L Base Weapon Spiked Gauntlet Activate Reaction command Trigger Your attack roll with the Cinderclaw gauntlet is a critical success. --- This sharp-taloned +1 striking spiked gauntlet appears to have been crafted from dragon scales, with claws built from iron. In addition to the typical weapon traits, a Cinderclaw gauntlet has the versatile S trait. On a critical hit, the Cinderclaw gauntlet deals an additional 1d6 fire damage.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "trigger": "Your attack roll with the Cinderclaw gauntlet is a critical success.", "trigger_markdown": "Your attack roll with the _Cinderclaw gauntlet_ is a critical success.", "type": "Item", "url": "/Equipment.aspx?ID=482", "usage": "worn on 1 hand", "usage_markdown": "worn on 1 hand", "weakness": {} }, { "actions": "Reaction", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "frequency": "once per day", "id": "equipment-483", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Hunter's Arrowhead](/Equipment.aspx?ID=483)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n**Activate**command\r\n\r\n**Frequency** once per day\r\n\r\n**Trigger** You would miss with an attack made with a bow.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis arrowhead-shaped charm is not meant to be affixed to an arrow, but instead to be carried in a pocket or inside of a quiver. A _hunter’s arrowhead_ is etched with images sacred to the elven god Ketephys. If you carry one on your person, you are infused with great skill at hunting, and gain a +1 item bonus to Survival skill checks and attack rolls against any creature you’ve currently designated as your prey for the [Hunt Prey](/Actions.aspx?ID=10) ranger ability (note that the bonus to attack rolls is an item bonus, and therefore not cumulative with an item bonus from a magic weapon). A _hunter's arrowhead_ is also a religious symbol of Ketephys.\n\n\n\n", "name": "Hunter's Arrowhead", "pfs": "Limited", "price": 8000, "price_raw": "80 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n**Frequency** once per day\r\n\r\n**Trigger** You would miss with an attack made with a bow.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis arrowhead-shaped charm is not meant to be affixed to an arrow, but instead to be carried in a pocket or inside of a quiver. A hunter’s …\r\n", "skill": [ "Survival" ], "source": [ "Pathfinder #145: Hellknight Hill" ], "source_raw": [ "Pathfinder #145: Hellknight Hill pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This arrowhead-shaped charm is not meant to be affixed to an arrow, but instead to be carried in a pocket or inside of a quiver. A hunter’s …", "summary_markdown": "This arrowhead-shaped charm is not meant to be affixed to an arrow, but instead to be carried in a pocket or inside of a quiver. A hunter’s …", "text": " Hunter's Arrowhead May contain spoilers from Age of Ashes Source Pathfinder #145: Hellknight Hill pg. 77, Treasure Vault pg. 153 1.1 Price 80 gp Usage worn Activate Reaction command Frequency once per day Trigger You would miss with an attack made with a bow. --- This arrowhead-shaped charm is not meant to be affixed to an arrow, but instead to be carried in a pocket or inside of a quiver. A hunter’s arrowhead is etched with images sacred to the elven god Ketephys. If you carry one on your person, you are infused with great skill at hunting, and gain a +1 item bonus to Survival skill checks and attack rolls against any creature you’ve currently designated as your prey for the Hunt Prey ranger ability (note that the bonus to attack rolls is an item bonus, and therefore not cumulative with an item bonus from a magic weapon). A hunter's arrowhead is also a religious symbol of Ketephys.\n", "trait": [ "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Rare" ], "trigger": "You would miss with an attack made with a bow.", "trigger_markdown": "You would miss with an attack made with a bow.", "type": "Item", "url": "/Equipment.aspx?ID=483", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 1800, "duration_raw": "30 minutes", "exclude_from_search": true, "id": "equipment-484", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Restricted\"\r\n>\r\n[Blue Dragonfly Poison](/Equipment.aspx?ID=484)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 45, [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBoggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison inspires crippling hallucinations in most other creatures.\n\n**Saving Throw** DC 17 Fortitude; **Onset** 10 minutes; **Maximum Duration** 30 minutes; **Stage 1** [dazzled](/Conditions.aspx?ID=7) (10 minutes); **Stage 2** [dazzled](/Conditions.aspx?ID=7) and [frightened 1](/Conditions.aspx?ID=19) (10 minutes); **Stage 3** [frightened 1](/Conditions.aspx?ID=19) and [confused 1](/Conditions.aspx?ID=5) (1 minute)\n\n\n\n", "name": "Blue Dragonfly Poison", "onset": 600, "onset_raw": "10 minutes", "pfs": "Restricted", "price": 700, "price_raw": "7 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 17 Fortitude", "saving_throw_markdown": "DC 17 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Bestiary](/Sources.aspx?ID=2) pg. 45, [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBoggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison inspires …\r\n", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 45, [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1", "speed": {}, "spell_markdown": "", "stage": [ " dazzled (10 minutes)", " dazzled and frightened 1 (10 minutes)", " frightened 1 and confused 1 (1 minute)" ], "stage_markdown": "Stage 1: [dazzled](/Conditions.aspx?ID=7) (10 minutes)\n\nStage 2: [dazzled](/Conditions.aspx?ID=7) and [frightened 1](/Conditions.aspx?ID=19) (10 minutes)\n\nStage 3: [frightened 1](/Conditions.aspx?ID=19) and [confused 1](/Conditions.aspx?ID=5) (1 minute)", "summary": "Boggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison inspires …", "summary_markdown": "Boggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison inspires …", "text": " Blue Dragonfly Poison Source Bestiary pg. 45, Treasure Vault pg. 67 1.1 Price 7 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Boggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison inspires crippling hallucinations in most other creatures. Saving Throw DC 17 Fortitude; Onset 10 minutes; Maximum Duration 30 minutes; Stage 1 dazzled (10 minutes); Stage 2 dazzled and frightened 1 (10 minutes); Stage 3 frightened 1 and confused 1 (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=484", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-485", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Restricted\"\r\n>\r\n[Black Smear Poison](/Equipment.aspx?ID=485)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 51\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** held, 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMany calignis use a debilitating poison crafted from subterranean fungi.\n\n**Saving Throw** DC 16 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison and [enfeebled 1](/Conditions.aspx?ID=13) (1 round); **Stage 2** As stage 1; **Stage 3** 1d6 poison, and [enfeebled 2](/Conditions.aspx?ID=13) (1 round)\n\n\n\n", "name": "Black Smear Poison", "pfs": "Restricted", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "DC 16 Fortitude", "saving_throw_markdown": "DC 16 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 51\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held, 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMany calignis use a debilitating poison crafted from subterranean fungi. Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 …\r\n", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 51", "speed": {}, "spell_markdown": "", "stage": [ "1d6 poison and enfeebled 1 (1 round)", "As stage 1", "1d6 poison, and enfeebled 2 (1 round)" ], "stage_markdown": "Stage 1: 1d6 poison and [enfeebled 1](/Conditions.aspx?ID=13) (1 round)\n\nStage 2: As stage 1\n\nStage 3: 1d6 poison, and [enfeebled 2](/Conditions.aspx?ID=13) (1 round)", "summary": "Many calignis use a debilitating poison crafted from subterranean fungi. Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 …", "summary_markdown": "Many calignis use a debilitating poison crafted from subterranean fungi. Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 …", "text": " Black Smear Poison Source Bestiary pg. 51 Price 5 gp Usage held, 2 hands Bulk L Activate Three Actions Interact --- Many calignis use a debilitating poison crafted from subterranean fungi. Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison and enfeebled 1 (1 round); Stage 2 As stage 1; Stage 3 1d6 poison, and enfeebled 2 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=485", "usage": "held, 2 hands", "usage_markdown": "held, 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-487", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Heartstone](/Equipment.aspx?ID=487)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 203\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gemstone grants its wearer a +2 item bonus to saving throws.\n\nEach _heartstone_ is powered by the spirit of a specific night hag. If it’s separated from her for 24 hours (or she’s been dead for 24 hours), it becomes a nonmagical gemstone. A _heartstone_ allows the hag to use additional occult innate spells: _[ethereal jaunt](/Spells.aspx?ID=105)_ (9th level) and _[bind soul](/Spells.aspx?ID=21)_ at will, and _[shadow blast](/Spells.aspx?ID=273)_ twice per day.\n\n\n\n**Craft Requirements** You must be a night hag.\n\n\n\n\r\n\r\n\r\nHeartstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 203\n\n**Price** 600 gp ((200 gp when nonmagical))\r\n\r\n\n\n\n\n\r\n\r\n\r\nSkarja's Heartstone\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 89\n\n**Price** 2,500 gp ((1,000 gp when nonmagical))\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as [_detect alignment_](/Spells.aspx?ID=65), but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.\n\n Like all hag _heartstones_, this gemstone is powered by [Skarja's](/Monsters.aspx?ID=2110) spirit. Skarja does not need to wear her _heartstone_ to benefit from its powers, but she cannot use them if she hasn't touched her _heartstone_ in the past 7 days. If Skarja's _heartstone_ is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone. Skarja's _heartstone_ allows her to use additional occult innate spells: [_ethereal jaunt_](/Spells.aspx?ID=105) (9th level) and [_bind soul_](/Spells.aspx?ID=21) at will, [_shadow blast_](/Spells.aspx?ID=273) (6th level) twice per day, and [_spirit blast_](/Spells.aspx?ID=301) once per day.\n\n", "name": "Heartstone", "pfs": "Restricted", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 203\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gemstone grants its wearer a +2 item bonus to saving throws. Each heartstone is powered by the spirit of a specific night hag. If it’s …\r\n", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 203", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This gemstone grants its wearer a +2 item bonus to saving throws. Each heartstone is powered by the spirit of a specific night hag. If it’s …", "summary_markdown": "This gemstone grants its wearer a +2 item bonus to saving throws. Each heartstone is powered by the spirit of a specific night hag. If it’s …", "text": " Heartstone Source Bestiary pg. 203 Usage worn --- This gemstone grants its wearer a +2 item bonus to saving throws. Each heartstone is powered by the spirit of a specific night hag. If it’s separated from her for 24 hours (or she’s been dead for 24 hours), it becomes a nonmagical gemstone. A heartstone allows the hag to use additional occult innate spells: ethereal jaunt (9th level) and bind soul at will, and shadow blast twice per day. Craft Requirements You must be a night hag. <title level=\"2\" right=\"Item 9\" pfs=\"Restricted\" > Heartstone Source Bestiary pg. 203 Price 600 gp ((200 gp when nonmagical)) <title level=\"2\" right=\"Item 13\" pfs=\"\" > Skarja's Heartstone May contain spoilers from Extinction Curse Source Pathfinder #153: Life's Long Shadows pg. 89 Price 2,500 gp ((1,000 gp when nonmagical)) --- This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment , but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone. Like all hag heartstones , this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone. Skarja's heartstone allows her to use additional occult innate spells: ethereal jaunt (9th level) and bind soul at will, shadow blast (6th level) twice per day, and spirit blast once per day.\n", "trait": [ "Abjuration", "Invested", "Occult" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Abjuration", "Invested", "Occult" ], "type": "Item", "url": "/Equipment.aspx?ID=487", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-487-1546", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Heartstone](/Equipment.aspx?ID=487)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 203\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gemstone grants its wearer a +2 item bonus to saving throws.\n\nEach _heartstone_ is powered by the spirit of a specific night hag. If it’s separated from her for 24 hours (or she’s been dead for 24 hours), it becomes a nonmagical gemstone. A _heartstone_ allows the hag to use additional occult innate spells: _[ethereal jaunt](/Spells.aspx?ID=105)_ (9th level) and _[bind soul](/Spells.aspx?ID=21)_ at will, and _[shadow blast](/Spells.aspx?ID=273)_ twice per day.\n\n\n\n**Craft Requirements** You must be a night hag.\n\n\n\n\r\n\r\n\r\nHeartstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 203\n\n**Price** 600 gp ((200 gp when nonmagical))\r\n\r\n\n\n\n\n\r\n\r\n\r\nSkarja's Heartstone\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 89\n\n**Price** 2,500 gp ((1,000 gp when nonmagical))\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as [_detect alignment_](/Spells.aspx?ID=65), but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.\n\n Like all hag _heartstones_, this gemstone is powered by [Skarja's](/Monsters.aspx?ID=2110) spirit. Skarja does not need to wear her _heartstone_ to benefit from its powers, but she cannot use them if she hasn't touched her _heartstone_ in the past 7 days. If Skarja's _heartstone_ is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone. Skarja's _heartstone_ allows her to use additional occult innate spells: [_ethereal jaunt_](/Spells.aspx?ID=105) (9th level) and [_bind soul_](/Spells.aspx?ID=21) at will, [_shadow blast_](/Spells.aspx?ID=273) (6th level) twice per day, and [_spirit blast_](/Spells.aspx?ID=301) once per day.\n\n", "name": "Heartstone", "pfs": "Restricted", "price": 60000, "price_raw": "600 gp ((200 gp when nonmagical))", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 203\r\n\r\n**Price** 600 gp ((200 gp when nonmagical))\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gemstone grants its wearer a +2 item bonus to saving throws. Each heartstone is powered by the spirit of a specific night hag. If it’s …\r\n", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 203", "speed": {}, "spell_markdown": "", "summary": "This gemstone grants its wearer a +2 item bonus to saving throws. Each heartstone is powered by the spirit of a specific night hag. If it’s …", "summary_markdown": "This gemstone grants its wearer a +2 item bonus to saving throws. Each heartstone is powered by the spirit of a specific night hag. If it’s …", "text": " Heartstone Source Bestiary pg. 203 Usage worn --- This gemstone grants its wearer a +2 item bonus to saving throws. Each heartstone is powered by the spirit of a specific night hag. If it’s separated from her for 24 hours (or she’s been dead for 24 hours), it becomes a nonmagical gemstone. A heartstone allows the hag to use additional occult innate spells: ethereal jaunt (9th level) and bind soul at will, and shadow blast twice per day. Craft Requirements You must be a night hag. <title level=\"2\" right=\"Item 9\" pfs=\"Restricted\" > Heartstone Source Bestiary pg. 203 Price 600 gp ((200 gp when nonmagical)) <title level=\"2\" right=\"Item 13\" pfs=\"\" > Skarja's Heartstone May contain spoilers from Extinction Curse Source Pathfinder #153: Life's Long Shadows pg. 89 Price 2,500 gp ((1,000 gp when nonmagical)) --- This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment , but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone. Like all hag heartstones , this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone. Skarja's heartstone allows her to use additional occult innate spells: ethereal jaunt (9th level) and bind soul at will, shadow blast (6th level) twice per day, and spirit blast once per day.\n", "trait": [ "Abjuration", "Invested", "Occult" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Abjuration", "Invested", "Occult" ], "type": "Item", "url": "/Equipment.aspx?ID=487", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-487-1547", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Heartstone](/Equipment.aspx?ID=487)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 203\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gemstone grants its wearer a +2 item bonus to saving throws.\n\nEach _heartstone_ is powered by the spirit of a specific night hag. If it’s separated from her for 24 hours (or she’s been dead for 24 hours), it becomes a nonmagical gemstone. A _heartstone_ allows the hag to use additional occult innate spells: _[ethereal jaunt](/Spells.aspx?ID=105)_ (9th level) and _[bind soul](/Spells.aspx?ID=21)_ at will, and _[shadow blast](/Spells.aspx?ID=273)_ twice per day.\n\n\n\n**Craft Requirements** You must be a night hag.\n\n\n\n\r\n\r\n\r\nHeartstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 203\n\n**Price** 600 gp ((200 gp when nonmagical))\r\n\r\n\n\n\n\n\r\n\r\n\r\nSkarja's Heartstone\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 89\n\n**Price** 2,500 gp ((1,000 gp when nonmagical))\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as [_detect alignment_](/Spells.aspx?ID=65), but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.\n\n Like all hag _heartstones_, this gemstone is powered by [Skarja's](/Monsters.aspx?ID=2110) spirit. Skarja does not need to wear her _heartstone_ to benefit from its powers, but she cannot use them if she hasn't touched her _heartstone_ in the past 7 days. If Skarja's _heartstone_ is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone. Skarja's _heartstone_ allows her to use additional occult innate spells: [_ethereal jaunt_](/Spells.aspx?ID=105) (9th level) and [_bind soul_](/Spells.aspx?ID=21) at will, [_shadow blast_](/Spells.aspx?ID=273) (6th level) twice per day, and [_spirit blast_](/Spells.aspx?ID=301) once per day.\n\n", "name": "Skarja's Heartstone", "price": 250000, "price_raw": "2,500 gp ((1,000 gp when nonmagical))", "rarity": "uncommon", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 203\r\n\r\n**Price** 2,500 gp ((1,000 gp when nonmagical))\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment , but …\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 89" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 89", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": "This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment , but …", "summary_markdown": "This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment , but …", "text": " Heartstone Source Bestiary pg. 203 Usage worn --- This gemstone grants its wearer a +2 item bonus to saving throws. Each heartstone is powered by the spirit of a specific night hag. If it’s separated from her for 24 hours (or she’s been dead for 24 hours), it becomes a nonmagical gemstone. A heartstone allows the hag to use additional occult innate spells: ethereal jaunt (9th level) and bind soul at will, and shadow blast twice per day. Craft Requirements You must be a night hag. <title level=\"2\" right=\"Item 9\" pfs=\"Restricted\" > Heartstone Source Bestiary pg. 203 Price 600 gp ((200 gp when nonmagical)) <title level=\"2\" right=\"Item 13\" pfs=\"\" > Skarja's Heartstone May contain spoilers from Extinction Curse Source Pathfinder #153: Life's Long Shadows pg. 89 Price 2,500 gp ((1,000 gp when nonmagical)) --- This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment , but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone. Like all hag heartstones , this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone. Skarja's heartstone allows her to use additional occult innate spells: ethereal jaunt (9th level) and bind soul at will, shadow blast (6th level) twice per day, and spirit blast once per day.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=487", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-488", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Restricted\"\r\n>\r\n[Lich Soul Cage](/Equipment.aspx?ID=488)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 222\n\n**Price** 1,600 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the soul cage. The soul cage then rebuilds the lich's undead body over the course of 1d10 days. Afterward, the lich manifests next to the soul cage, fully healed and in a new body (therefore, it lacks any equipment it had on its old body). A lich's soul cage must be destroyed to prevent a lich from returning.\n\nThe standard soul cage is a sealed metal box containing strips of parchment inscribed with magical phrases. This box has Hardness 9 and 36 HP, but some liches devise more durable or difficult-to-obtain soul cages. A soul cage might also come in the form of a ring, an amulet, or a similar item; the specifics are up to the creator.\n\n\n\n", "name": "Lich Soul Cage", "pfs": "Restricted", "price": 160000, "price_raw": "1,600 gp", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 222\r\n\r\n**Price** 1,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the soul cage. The soul cage then …\r\n", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 222" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 222", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the soul cage. The soul cage then …", "summary_markdown": "This item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the soul cage. The soul cage then …", "text": " Lich Soul Cage Source Bestiary pg. 222 Price 1,600 gp Usage held in 1 hand --- This item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the soul cage. The soul cage then rebuilds the lich's undead body over the course of 1d10 days. Afterward, the lich manifests next to the soul cage, fully healed and in a new body (therefore, it lacks any equipment it had on its old body). A lich's soul cage must be destroyed to prevent a lich from returning. The standard soul cage is a sealed metal box containing strips of parchment inscribed with magical phrases. This box has Hardness 9 and 36 HP, but some liches devise more durable or difficult-to-obtain soul cages. A soul cage might also come in the form of a ring, an amulet, or a similar item; the specifics are up to the creator.\n", "trait": [ "Arcane", "Necromancy", "Negative", "Rare" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Arcane", "Necromancy", "Negative", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=488", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-489", "item_category": "Held Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Restricted\"\r\n>\r\n[Demilich Eye Gem](/Equipment.aspx?ID=489)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 223\n\n**Price** 3,000 gp (can't be crafted)\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glowing gem is harvested from a demilich and has an 8th-level spell magically bonded to it. This item has the traits of the spell it contains.\n\n\n\n**Craft Requirements** _Demilich eye gems_ can't be crafted.\n\n\n\n", "name": "Demilich Eye Gem", "pfs": "Restricted", "price": 300000, "price_raw": "3,000 gp (can't be crafted)", "rarity": "rare", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 223\r\n\r\n**Price** 3,000 gp (can't be crafted)\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis glowing gem is harvested from a demilich and has an 8th-level spell magically bonded to it. This item has the traits of the spell it contains. \r\n", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 223" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 223", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This glowing gem is harvested from a demilich and has an 8th-level spell magically bonded to it. This item has the traits of the spell it contains. ", "summary_markdown": "This glowing gem is harvested from a demilich and has an 8th-level spell magically bonded to it. This item has the traits of the spell it contains. ", "text": " Demilich Eye Gem Source Bestiary pg. 223 Price 3,000 gp (can't be crafted) Usage held in 1 hand --- This glowing gem is harvested from a demilich and has an 8th-level spell magically bonded to it. This item has the traits of the spell it contains. Craft Requirements Demilich eye gems can't be crafted.\n", "trait": [ "Arcane", "Rare" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Arcane", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=489", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Greataxe" ], "base_item_markdown": "[Greataxe](/Weapons.aspx?ID=21)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-490", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 25\"\r\n pfs=\"\"\r\n>\r\n[Blackaxe](/Equipment.aspx?ID=490)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 313\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Greataxe](/Weapons.aspx?ID=21)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis potent weapon used by [Treerazer](/Monsters.aspx?ID=394) is a _+4 [greater corrosive](/Equipment.aspx?ID=292) [major striking](/Equipment.aspx?ID=280) obsidian [greataxe](/Weapons.aspx?ID=21)_ that grants a +4 item bonus to attack rolls, deals an extra 2d6 damage to plants, and has the properties of [adamantine](/Equipment.aspx?ID=374).\n\n\n\n\n\n\n\n\n\n", "name": "Blackaxe", "rarity": "unique", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 313\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis potent weapon used by Treerazer is a +4 greater corrosive major striking obsidian greataxe that grants a +4 item bonus to attack …\r\n", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 313" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 313", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This potent weapon used by Treerazer is a +4 greater corrosive major striking obsidian greataxe that grants a +4 item bonus to attack …", "summary_markdown": "This potent weapon used by Treerazer is a +4 greater corrosive major striking obsidian greataxe that grants a +4 item bonus to attack …", "text": " Blackaxe Source Bestiary pg. 313 Usage held in 2 hands Bulk 2 Base Weapon Greataxe --- This potent weapon used by Treerazer is a +4 greater corrosive major striking obsidian greataxe that grants a +4 item bonus to attack rolls, deals an extra 2d6 damage to plants, and has the properties of adamantine.\n", "trait": [ "Artifact", "Cursed", "Evocation", "Primal", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Cursed](/Traits.aspx?ID=274), [Evocation](/Traits.aspx?ID=65), [Primal](/Traits.aspx?ID=134), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Cursed", "Evocation", "Primal", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=490", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-495", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Jellyfish Lamp](/Equipment.aspx?ID=495)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 68 2.0\n\n**Price** 2 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese bioluminescent jellyfish are as bright as candles, come in a variety of colors, and can act as living lanterns. They dry up and die if removed from the water for more than 1 hour, but as long as they’re allowed access to seawater, they can usually survive for up to 1 year by feeding on micronutrients. Rarely, a well-treated jellyfish lamp might live longer and potentially develop stronger light or additional abilities.\n\n\n\n", "name": "Jellyfish Lamp", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 68 2.0\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese bioluminescent jellyfish are as bright as candles, come in a variety of colors, and can act as living lanterns. They dry up and die if removed …\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 68" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 68 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These bioluminescent jellyfish are as bright as candles, come in a variety of colors, and can act as living lanterns. They dry up and die if removed …", "summary_markdown": "These bioluminescent jellyfish are as bright as candles, come in a variety of colors, and can act as living lanterns. They dry up and die if removed …", "text": " Jellyfish Lamp Source World Guide pg. 68 2.0 Price 2 gp Usage held in 1 hand Bulk L --- These bioluminescent jellyfish are as bright as candles, come in a variety of colors, and can act as living lanterns. They dry up and die if removed from the water for more than 1 hour, but as long as they’re allowed access to seawater, they can usually survive for up to 1 year by feeding on micronutrients. Rarely, a well-treated jellyfish lamp might live longer and potentially develop stronger light or additional abilities.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=495", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-496", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Swim Fins](/Equipment.aspx?ID=496)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 69 2.0\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese flippers attach to your feet like tight shoes—donning or removing them requires three Interact actions. While worn, you gain a +5-foot item bonus to the distance you move when rolling Athletics to Swim, not when using a swim Speed, and you take a –10-foot item penalty to your Speed.\n\n\n\n", "name": "Swim Fins", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 69 2.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese flippers attach to your feet like tight shoes—donning or removing them requires three Interact actions. While worn, you gain a +5-foot item …\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 69" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 69 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These flippers attach to your feet like tight shoes—donning or removing them requires three Interact actions. While worn, you gain a +5-foot item …", "summary_markdown": "These flippers attach to your feet like tight shoes—donning or removing them requires three Interact actions. While worn, you gain a +5-foot item …", "text": " Swim Fins Source World Guide pg. 69 2.0 Price 5 gp Usage worn shoes Bulk L --- These flippers attach to your feet like tight shoes—donning or removing them requires three Interact actions. While worn, you gain a +5-foot item bonus to the distance you move when rolling Athletics to Swim, not when using a swim Speed, and you take a –10-foot item penalty to your Speed.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=496", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-497", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Sun Orchid Elixir](/Equipment.aspx?ID=497)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 55 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you drink this elixir, you physically become as you were in whatever phase of your youth you desire. Your new body begins in peak health, regardless of what your actual condition was at that age. Any physical or mental imperfections— including scars, lost limbs, and curses, diseases, poisons of 20th level or lower— are removed, and you regain your full Hit Points. You immediately begin to age normally again, with your natural lifespan extended as if you had never aged past your new apparent age. You retain all your memories.\n\n Unlike Crafting most items, brewing the sun orchid elixir takes 1 month’s time. While an individual vial of sun orchid elixir isn’t unique, the formula is unique, and it’s known only to Artokus Kirran of Thuvia.\n\n\n\n", "name": "Sun Orchid Elixir", "pfs": "Standard", "rarity": "rare", "release_date": "2019-08-31", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 55 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you drink this elixir, you physically become as you were in whatever phase of your youth you desire. Your new body begins in peak health, …\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 55 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you drink this elixir, you physically become as you were in whatever phase of your youth you desire. Your new body begins in peak health, …", "summary_markdown": "When you drink this elixir, you physically become as you were in whatever phase of your youth you desire. Your new body begins in peak health, …", "text": " Sun Orchid Elixir Source World Guide pg. 55 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- When you drink this elixir, you physically become as you were in whatever phase of your youth you desire. Your new body begins in peak health, regardless of what your actual condition was at that age. Any physical or mental imperfections— including scars, lost limbs, and curses, diseases, poisons of 20th level or lower— are removed, and you regain your full Hit Points. You immediately begin to age normally again, with your natural lifespan extended as if you had never aged past your new apparent age. You retain all your memories. Unlike Crafting most items, brewing the sun orchid elixir takes 1 month’s time. While an individual vial of sun orchid elixir isn’t unique, the formula is unique, and it’s known only to Artokus Kirran of Thuvia.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Necromancy", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=497", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-498", "item_category": "Tattoos", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Blessed Tattoo](/Equipment.aspx?ID=498)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 92 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) Orcs and half-orcs from the Mwangi Expanse have access to blessed tattoos_\r\n\r\n**Price** 90 gp\r\n\r\n\n\n**Usage** tattoo\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can activate the tattoo as a reaction instead of a two-action activity, triggered when a demon attacks you or you attempt a saving throw against a demon’s ability. \n\n\n\n\n\n", "name": "Blessed Tattoo", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 92 2.0\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattoo\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate the tattoo as a reaction instead of a two-action activity, triggered when a demon attacks you or you attempt a saving throw against …\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 92 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can activate the tattoo as a reaction instead of a two-action activity, triggered when a demon attacks you or you attempt a saving throw against …", "summary_markdown": "You can activate the tattoo as a reaction instead of a two-action activity, triggered when a demon attacks you or you attempt a saving throw against …", "text": " Blessed Tattoo Source World Guide pg. 92 2.0 PFS Note Orcs and half-orcs from the Mwangi Expanse have access to blessed tattoos Price 90 gp Usage tattoo --- You can activate the tattoo as a reaction instead of a two-action activity, triggered when a demon attacks you or you attempt a saving throw against a demon’s ability. ", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=498", "usage": "tattoo", "usage_markdown": "tattoo", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-499", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Golden Legion Epaulet](/Equipment.aspx?ID=499)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 124 2.0\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** worn epaulet\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese gleaming golden epaulets are issued to Eagle Knight officers and worn as part of the uniform. While they can be enchanted to provide a variety of effects, the Golden Legion epaulet remains the most common.\n\n\n\n\n\n", "name": "Golden Legion Epaulet", "pfs": "Limited", "price": 5500, "price_raw": "55 gp", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 124 2.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn epaulet\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese gleaming golden epaulets are issued to Eagle Knight officers and worn as part of the uniform. While they can be enchanted to provide a variety …\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 124 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These gleaming golden epaulets are issued to Eagle Knight officers and worn as part of the uniform. While they can be enchanted to provide a variety …", "summary_markdown": "These gleaming golden epaulets are issued to Eagle Knight officers and worn as part of the uniform. While they can be enchanted to provide a variety …", "text": " Golden Legion Epaulet Source World Guide pg. 124 2.0 Price 55 gp Usage worn epaulet Bulk L --- These gleaming golden epaulets are issued to Eagle Knight officers and worn as part of the uniform. While they can be enchanted to provide a variety of effects, the Golden Legion epaulet remains the most common.\n", "trait": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=499", "usage": "worn epaulet", "usage_markdown": "worn epaulet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 40, "bulk_raw": "40", "category": "equipment", "exclude_from_search": true, "id": "equipment-500", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Final Blade](/Equipment.aspx?ID=500)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 126 2.0, [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\n\n\n\n**Bulk** 40\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA Large or smaller restrained or willing creature can be executed by a _final blade_. As an artifact, a _final blade_ cannot be harmed by any but a very specific means.\n\n\n\n\n\n", "name": "Final Blade", "rarity": "rare", "release_date": "2019-08-31", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [World Guide](/Sources.aspx?ID=6) pg. 126 2.0, [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 40\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA Large or smaller restrained or willing creature can be executed by a final blade . As an artifact, a final blade cannot be harmed by any but a …\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 126" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 126 2.0, [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A Large or smaller restrained or willing creature can be executed by a final blade . As an artifact, a final blade cannot be harmed by any but a …", "summary_markdown": "A Large or smaller restrained or willing creature can be executed by a final blade . As an artifact, a final blade cannot be harmed by any but a …", "text": " Final Blade Source World Guide pg. 126 2.0 , Night of the Gray Death pg. 53 Bulk 40 --- A Large or smaller restrained or willing creature can be executed by a final blade . As an artifact, a final blade cannot be harmed by any but a very specific means.\n", "trait": [ "Artifact", "Death", "Evil", "Necromancy", "Occult", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Death](/Traits.aspx?ID=40), [Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Death", "Evil", "Necromancy", "Occult", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=500", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 21600, "duration_raw": "6 hours", "exclude_from_search": true, "id": "equipment-501", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Restricted\"\r\n>\r\n[Refined Pesh](/Equipment.aspx?ID=501)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 52 2.0, [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\n\n**Price** 2 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n**Saving Throw** Fortitude DC 12; **Onset** 1 minute; **Maximum Duration** 6 hours; **Stage 1** stupefied 1 and a +2 item bonus to saves versus fear effects (1 minute); **Stage 2** 1 temporary Hit Point per level (first time you reach this stage only), +2 item bonus to saves versus fear effects, clumsy 1, and stupefied 1 (1 minute); **Stage 3** clumsy 2 and stupefied 2 (1 hour)\n\n\n\n", "name": "Refined Pesh", "onset": 60, "onset_raw": "1 minute", "pfs": "Restricted", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "saving_throw": "Fortitude DC 12", "saving_throw_markdown": "Fortitude DC 12", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [World Guide](/Sources.aspx?ID=6) pg. 52 2.0, [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Saving Throw Fortitude DC 12; Onset 1 minute; Maximum Duration 6 hours; Stage 1 stupefied 1 and a +2 item bonus to saves versus fear effects …\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 52 2.0, [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120", "speed": {}, "spell_markdown": "", "stage": [ "stupefied 1 and a +2 item bonus to saves versus fear effects (1 minute)", "1 temporary Hit Point per level (first time you reach this stage only), +2 item bonus to saves versus fear effects, clumsy 1, and stupefied 1 (1 minute)", "clumsy 2 and stupefied 2 (1 hour)" ], "stage_markdown": "Stage 1: stupefied 1 and a +2 item bonus to saves versus fear effects (1 minute)\n\nStage 2: 1 temporary Hit Point per level (first time you reach this stage only), +2 item bonus to saves versus fear effects, clumsy 1, and stupefied 1 (1 minute)\n\nStage 3: clumsy 2 and stupefied 2 (1 hour)", "summary": " Saving Throw Fortitude DC 12; Onset 1 minute; Maximum Duration 6 hours; Stage 1 stupefied 1 and a +2 item bonus to saves versus fear effects …", "summary_markdown": " Saving Throw Fortitude DC 12; Onset 1 minute; Maximum Duration 6 hours; Stage 1 stupefied 1 and a +2 item bonus to saves versus fear effects …", "text": " Refined Pesh Source World Guide pg. 52 2.0 , Gamemastery Guide pg. 120 Price 2 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Saving Throw Fortitude DC 12; Onset 1 minute; Maximum Duration 6 hours; Stage 1 stupefied 1 and a +2 item bonus to saves versus fear effects (1 minute); Stage 2 1 temporary Hit Point per level (first time you reach this stage only), +2 item bonus to saves versus fear effects, clumsy 1, and stupefied 1 (1 minute); Stage 3 clumsy 2 and stupefied 2 (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Inhaled", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Inhaled", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=501", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-502", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Dragon's Eye Charm](/Equipment.aspx?ID=502)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 71\n\n**Price** 360 gp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be held in one hand to be used (pressing the palm of one’s hand to the charm also works, provided that your hand is otherwise empty). It has four distinct powers.\n\n\n\n\n\n\n\n\n\n\n\n", "name": "Dragon's Eye Charm", "pfs": "Limited", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2019-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 71\r\n\r\n**Price** 360 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be …\r\n", "source": [ "Pathfinder #146: Cult of Cinders" ], "source_raw": [ "Pathfinder #146: Cult of Cinders pg. 71" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be …", "summary_markdown": "This charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be …", "text": " Dragon's Eye Charm May contain spoilers from Age of Ashes Source Pathfinder #146: Cult of Cinders pg. 71 Price 360 gp Hands 1 Usage held in 1 hand Bulk L --- This charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be held in one hand to be used (pressing the palm of one’s hand to the charm also works, provided that your hand is otherwise empty). It has four distinct powers.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=502", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Starknife" ], "base_item_markdown": "[Starknife](/Weapons.aspx?ID=44)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-503", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Eclipse](/Equipment.aspx?ID=503)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 72\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Starknife](/Weapons.aspx?ID=44)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [returning](/Equipment.aspx?ID=301) striking [cold iron](/Equipment.aspx?ID=375) [starknife](/Weapons.aspx?ID=44)_ has an ornate central grip that depicts a silver dragon, the neck, wings, and tail of which wrap over and around the handle in knots to support the weapon’s four cold iron blades. While the handle is polished to a mirrorlike shine, the blades of _Eclipse_ are a flat black and entirely unreflective. _Eclipse_ is also the portal key required to activate Dreamgate at Alseta’s Ring.\n\n Whenever you score a critical hit with _Eclipse_, the target creature’s eyes are plunged into darkness; if that creature doesn’t have [darkvision](/Rules.aspx?ID=415), it is [blinded](/Conditions.aspx?ID=1) for 1 round.\n\n\n\n\n\n\n\n", "name": "Eclipse", "pfs": "Limited", "price": 45000, "price_raw": "450 gp", "rarity": "unique", "release_date": "2019-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 72\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 returning striking cold iron starknife has an ornate central grip that depicts a silver dragon, the neck, wings, and tail of which …\r\n", "source": [ "Pathfinder #146: Cult of Cinders" ], "source_raw": [ "Pathfinder #146: Cult of Cinders pg. 72" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 72", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This +1 returning striking cold iron starknife has an ornate central grip that depicts a silver dragon, the neck, wings, and tail of which …", "summary_markdown": "This +1 returning striking cold iron starknife has an ornate central grip that depicts a silver dragon, the neck, wings, and tail of which …", "text": " Eclipse May contain spoilers from Age of Ashes Source Pathfinder #146: Cult of Cinders pg. 72 Price 450 gp Usage held in 1 hand Bulk L Base Weapon Starknife --- This +1 returning striking cold iron starknife has an ornate central grip that depicts a silver dragon, the neck, wings, and tail of which wrap over and around the handle in knots to support the weapon’s four cold iron blades. While the handle is polished to a mirrorlike shine, the blades of Eclipse are a flat black and entirely unreflective. Eclipse is also the portal key required to activate Dreamgate at Alseta’s Ring. Whenever you score a critical hit with Eclipse , the target creature’s eyes are plunged into darkness; if that creature doesn’t have darkvision, it is blinded for 1 round.\n", "trait": [ "Evocation", "Light", "Magical", "Unique" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Evocation", "Light", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=503", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 86400, "duration_raw": "1 day", "exclude_from_search": false, "id": "equipment-504", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Addlebrain](/Equipment.aspx?ID=504)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n**Price** 58 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCertain Scarlet Triad poisoners use toxins like addlebrain to keep captured prisoners docile and compliant for short periods of time until they can be properly shackled and imprisoned. Addlebrain is distilled from a hallucinogenic lichen that can often be found growing in the sewers below particularly large cities like Katapesh.\n\n Once soaked in special reagents and then dried, a dose of addlebrain must be either lit with flame or tossed into a fire to activate, whereupon it unleashes a cloud of toxin as normal for an inhaled poison.\n\n **Saving Throw** DC 25 Fortitude; **Onset** 1 minute; **Maximum Duration** 1 day; **Stage 1** [enfeebled](/Conditions.aspx?ID=13) 1 and [stupefied](/Conditions.aspx?ID=37) 1 (10 minutes); **Stage 2** enfeebled 2 and stupefied 2 (1 hour); **Stage 3** [fatigued](/Conditions.aspx?ID=15), enfeebled 4, and stupefied 4 (1 day)\n\n\n\n", "name": "Addlebrain", "onset": 60, "onset_raw": "1 minute", "pfs": "Limited", "price": 5800, "price_raw": "58 gp", "rarity": "rare", "release_date": "2019-09-18", "resistance": {}, "saving_throw": "DC 25 Fortitude", "saving_throw_markdown": "DC 25 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\r\n\r\n**Price** 58 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCertain Scarlet Triad poisoners use toxins like addlebrain to keep captured prisoners docile and compliant for short periods of time until they can …\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 71" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage": [ " enfeebled 1 and stupefied 1 (10 minutes)", "enfeebled 2 and stupefied 2 (1 hour)", " fatigued , enfeebled 4, and stupefied 4 (1 day)" ], "stage_markdown": "Stage 1: [enfeebled](/Conditions.aspx?ID=13) 1 and [stupefied](/Conditions.aspx?ID=37) 1 (10 minutes)\n\nStage 2: enfeebled 2 and stupefied 2 (1 hour)\n\nStage 3: [fatigued](/Conditions.aspx?ID=15), enfeebled 4, and stupefied 4 (1 day)", "summary": "Certain Scarlet Triad poisoners use toxins like addlebrain to keep captured prisoners docile and compliant for short periods of time until they can …", "summary_markdown": "Certain Scarlet Triad poisoners use toxins like addlebrain to keep captured prisoners docile and compliant for short periods of time until they can …", "text": " Addlebrain May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 71 Price 58 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Certain Scarlet Triad poisoners use toxins like addlebrain to keep captured prisoners docile and compliant for short periods of time until they can be properly shackled and imprisoned. Addlebrain is distilled from a hallucinogenic lichen that can often be found growing in the sewers below particularly large cities like Katapesh. Once soaked in special reagents and then dried, a dose of addlebrain must be either lit with flame or tossed into a fire to activate, whereupon it unleashes a cloud of toxin as normal for an inhaled poison. Saving Throw DC 25 Fortitude; Onset 1 minute; Maximum Duration 1 day; Stage 1 enfeebled 1 and stupefied 1 (10 minutes); Stage 2 enfeebled 2 and stupefied 2 (1 hour); Stage 3 fatigued, enfeebled 4, and stupefied 4 (1 day)\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=504", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-505", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Bellflower Toolbelt](/Equipment.aspx?ID=505)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71, [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 220 gp\r\n\r\n\n\n**Usage** worn belt\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDifferent versions of this belt are customized to appear to suit specific trades, so a belt used for carpentry would look somewhat different than a belt for baking.\n\n\n\n\n\n", "name": "Bellflower Toolbelt", "pfs": "Limited", "price": 22000, "price_raw": "220 gp", "rarity": "rare", "release_date": "2019-09-18", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71, [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n**Price** 220 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDifferent versions of this belt are customized to appear to suit specific trades, so a belt used for carpentry would look somewhat different than a …\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 71" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71, [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "Different versions of this belt are customized to appear to suit specific trades, so a belt used for carpentry would look somewhat different than a …", "summary_markdown": "Different versions of this belt are customized to appear to suit specific trades, so a belt used for carpentry would look somewhat different than a …", "text": " Bellflower Toolbelt May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 71, Treasure Vault pg. 145 1.1 Price 220 gp Usage worn belt Bulk 1 --- Different versions of this belt are customized to appear to suit specific trades, so a belt used for carpentry would look somewhat different than a belt for baking.\n", "trait": [ "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=505", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-506", "item_category": "Other", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Bountiful Cauldron](/Equipment.aspx?ID=506)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n**Price** 680 gp\r\n\r\n\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mid-sized, silver cauldron is a boon within areas where access to fresh food is limited, for it can be commanded to fill itself with hearty (and delicious) vegetable stew. It can also be put to a much greater use in the pursuit of crafting certain items. When used to Craft alchemical items, potions, or oils, a bountiful cauldron grants a +2 item bonus to the Crafting check.\n\n\n\n\n\n", "name": "Bountiful Cauldron", "pfs": "Limited", "price": 68000, "price_raw": "680 gp", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\r\n\r\n**Price** 680 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mid-sized, silver cauldron is a boon within areas where access to fresh food is limited, for it can be commanded to fill itself with hearty (and …\r\n", "skill": [ "Crafting" ], "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 71" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This mid-sized, silver cauldron is a boon within areas where access to fresh food is limited, for it can be commanded to fill itself with hearty (and …", "summary_markdown": "This mid-sized, silver cauldron is a boon within areas where access to fresh food is limited, for it can be commanded to fill itself with hearty (and …", "text": " Bountiful Cauldron May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 71 Price 680 gp Bulk 2 --- This mid-sized, silver cauldron is a boon within areas where access to fresh food is limited, for it can be commanded to fill itself with hearty (and delicious) vegetable stew. It can also be put to a much greater use in the pursuit of crafting certain items. When used to Craft alchemical items, potions, or oils, a bountiful cauldron grants a +2 item bonus to the Crafting check.\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=506", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-507", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Dreamstone](/Equipment.aspx?ID=507)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _dreamstone_ is a disc-shaped object carved with imagery or words sacred to [Desna](/Deities.aspx?ID=5)—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a _dreamstone_, you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the _dreamstone_ for at least 24 hours prior to resting. As long as you carry a _dreamstone_, you gain a +2 item bonus to saving throws against sleep effects.\n\n\n\n\n\n\r\n\r\n\r\nDreamstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _dreamstone_ is a disc-shaped object carved with imagery or words sacred to [Desna](/Deities.aspx?ID=5)—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a _dreamstone_, you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the _dreamstone_ for at least 24 hours prior to resting. As long as you carry a _dreamstone_, you gain a +2 item bonus to saving throws against sleep effects.\n\n\r\n\r\n\r\nCursed Dreamstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _dreamstone_ can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming victims via supernatural methods. A _cursed dreamstone_ seems to function as a normal _dreamstone_ until the bearer falls asleep or is forced to attempt a saving throw against a sleep effect. At this point, the person carrying the cursed _dreamstone_ must attempt a DC 26 Will save to resist the curse’s effects.\n\n**Critical Success** The character resists the curse entirely and experiences a vivid dream while sleeping that warns them of the nature of the _cursed dreamstone_.
\r\n**Success** The character resists the curse.
\r\n**Failure** As long as the cursed character possesses the stone, they are fatigued whenever they wake from sleep, whether natural or magically induced, and they take a –2 item penalty to all saving throws against sleep effects instead of gaining the normal bonus from a _dreamstone_.
\r\n**Critical Failure** As failure, and whenever the bearer attempts a saving throw against a sleep effect, they get the outcome that is one degree worse than the result of their saving throw.", "name": "Dreamstone", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA dreamstone is a disc-shaped object carved with imagery or words sacred to Desna —be it her religious symbol, a short prayer, or merely the shape …\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 71" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna —be it her religious symbol, a short prayer, or merely the shape …", "summary_markdown": "A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna —be it her religious symbol, a short prayer, or merely the shape …", "text": " Dreamstone May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 71 Usage held in 1 hand Bulk L --- A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a dreamstone , you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the dreamstone for at least 24 hours prior to resting. As long as you carry a dreamstone , you gain a +2 item bonus to saving throws against sleep effects. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Dreamstone Source Pathfinder #147: Tomorrow Must Burn pg. 71 Price 700 gp Usage held in 1 hand Bulk L --- A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a dreamstone , you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the dreamstone for at least 24 hours prior to resting. As long as you carry a dreamstone , you gain a +2 item bonus to saving throws against sleep effects. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Cursed Dreamstone Source Pathfinder #147: Tomorrow Must Burn pg. 71 Usage held in 1 hand Bulk L --- A dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming victims via supernatural methods. A cursed dreamstone seems to function as a normal dreamstone until the bearer falls asleep or is forced to attempt a saving throw against a sleep effect. At this point, the person carrying the cursed dreamstone must attempt a DC 26 Will save to resist the curse’s effects. Critical Success The character resists the curse entirely and experiences a vivid dream while sleeping that warns them of the nature of the cursed dreamstone . Success The character resists the curse. Failure As long as the cursed character possesses the stone, they are fatigued whenever they wake from sleep, whether natural or magically induced, and they take a –2 item penalty to all saving throws against sleep effects instead of gaining the normal bonus from a dreamstone . Critical Failure As failure, and whenever the bearer attempts a saving throw against a sleep effect, they get the outcome that is one degree worse than the result of their saving throw.", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=507", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-507-588", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Dreamstone](/Equipment.aspx?ID=507)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _dreamstone_ is a disc-shaped object carved with imagery or words sacred to [Desna](/Deities.aspx?ID=5)—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a _dreamstone_, you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the _dreamstone_ for at least 24 hours prior to resting. As long as you carry a _dreamstone_, you gain a +2 item bonus to saving throws against sleep effects.\n\n\n\n\n\n\r\n\r\n\r\nDreamstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _dreamstone_ is a disc-shaped object carved with imagery or words sacred to [Desna](/Deities.aspx?ID=5)—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a _dreamstone_, you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the _dreamstone_ for at least 24 hours prior to resting. As long as you carry a _dreamstone_, you gain a +2 item bonus to saving throws against sleep effects.\n\n\r\n\r\n\r\nCursed Dreamstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _dreamstone_ can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming victims via supernatural methods. A _cursed dreamstone_ seems to function as a normal _dreamstone_ until the bearer falls asleep or is forced to attempt a saving throw against a sleep effect. At this point, the person carrying the cursed _dreamstone_ must attempt a DC 26 Will save to resist the curse’s effects.\n\n**Critical Success** The character resists the curse entirely and experiences a vivid dream while sleeping that warns them of the nature of the _cursed dreamstone_.
\r\n**Success** The character resists the curse.
\r\n**Failure** As long as the cursed character possesses the stone, they are fatigued whenever they wake from sleep, whether natural or magically induced, and they take a –2 item penalty to all saving throws against sleep effects instead of gaining the normal bonus from a _dreamstone_.
\r\n**Critical Failure** As failure, and whenever the bearer attempts a saving throw against a sleep effect, they get the outcome that is one degree worse than the result of their saving throw.", "name": "Dreamstone", "pfs": "Limited", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA dreamstone is a disc-shaped object carved with imagery or words sacred to Desna —be it her religious symbol, a short prayer, or merely the shape …\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 71" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "summary": "A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna —be it her religious symbol, a short prayer, or merely the shape …", "summary_markdown": "A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna —be it her religious symbol, a short prayer, or merely the shape …", "text": " Dreamstone May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 71 Usage held in 1 hand Bulk L --- A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a dreamstone , you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the dreamstone for at least 24 hours prior to resting. As long as you carry a dreamstone , you gain a +2 item bonus to saving throws against sleep effects. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Dreamstone Source Pathfinder #147: Tomorrow Must Burn pg. 71 Price 700 gp Usage held in 1 hand Bulk L --- A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a dreamstone , you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the dreamstone for at least 24 hours prior to resting. As long as you carry a dreamstone , you gain a +2 item bonus to saving throws against sleep effects. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Cursed Dreamstone Source Pathfinder #147: Tomorrow Must Burn pg. 71 Usage held in 1 hand Bulk L --- A dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming victims via supernatural methods. A cursed dreamstone seems to function as a normal dreamstone until the bearer falls asleep or is forced to attempt a saving throw against a sleep effect. At this point, the person carrying the cursed dreamstone must attempt a DC 26 Will save to resist the curse’s effects. Critical Success The character resists the curse entirely and experiences a vivid dream while sleeping that warns them of the nature of the cursed dreamstone . Success The character resists the curse. Failure As long as the cursed character possesses the stone, they are fatigued whenever they wake from sleep, whether natural or magically induced, and they take a –2 item penalty to all saving throws against sleep effects instead of gaining the normal bonus from a dreamstone . Critical Failure As failure, and whenever the bearer attempts a saving throw against a sleep effect, they get the outcome that is one degree worse than the result of their saving throw.", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=507", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-507-589", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Dreamstone](/Equipment.aspx?ID=507)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _dreamstone_ is a disc-shaped object carved with imagery or words sacred to [Desna](/Deities.aspx?ID=5)—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a _dreamstone_, you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the _dreamstone_ for at least 24 hours prior to resting. As long as you carry a _dreamstone_, you gain a +2 item bonus to saving throws against sleep effects.\n\n\n\n\n\n\r\n\r\n\r\nDreamstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _dreamstone_ is a disc-shaped object carved with imagery or words sacred to [Desna](/Deities.aspx?ID=5)—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a _dreamstone_, you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the _dreamstone_ for at least 24 hours prior to resting. As long as you carry a _dreamstone_, you gain a +2 item bonus to saving throws against sleep effects.\n\n\r\n\r\n\r\nCursed Dreamstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _dreamstone_ can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming victims via supernatural methods. A _cursed dreamstone_ seems to function as a normal _dreamstone_ until the bearer falls asleep or is forced to attempt a saving throw against a sleep effect. At this point, the person carrying the cursed _dreamstone_ must attempt a DC 26 Will save to resist the curse’s effects.\n\n**Critical Success** The character resists the curse entirely and experiences a vivid dream while sleeping that warns them of the nature of the _cursed dreamstone_.
\r\n**Success** The character resists the curse.
\r\n**Failure** As long as the cursed character possesses the stone, they are fatigued whenever they wake from sleep, whether natural or magically induced, and they take a –2 item penalty to all saving throws against sleep effects instead of gaining the normal bonus from a _dreamstone_.
\r\n**Critical Failure** As failure, and whenever the bearer attempts a saving throw against a sleep effect, they get the outcome that is one degree worse than the result of their saving throw.", "name": "Cursed Dreamstone", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming …\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 71" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "summary": "A dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming …", "summary_markdown": "A dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming …", "text": " Dreamstone May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 71 Usage held in 1 hand Bulk L --- A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a dreamstone , you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the dreamstone for at least 24 hours prior to resting. As long as you carry a dreamstone , you gain a +2 item bonus to saving throws against sleep effects. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Dreamstone Source Pathfinder #147: Tomorrow Must Burn pg. 71 Price 700 gp Usage held in 1 hand Bulk L --- A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a dreamstone , you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the dreamstone for at least 24 hours prior to resting. As long as you carry a dreamstone , you gain a +2 item bonus to saving throws against sleep effects. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Cursed Dreamstone Source Pathfinder #147: Tomorrow Must Burn pg. 71 Usage held in 1 hand Bulk L --- A dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming victims via supernatural methods. A cursed dreamstone seems to function as a normal dreamstone until the bearer falls asleep or is forced to attempt a saving throw against a sleep effect. At this point, the person carrying the cursed dreamstone must attempt a DC 26 Will save to resist the curse’s effects. Critical Success The character resists the curse entirely and experiences a vivid dream while sleeping that warns them of the nature of the cursed dreamstone . Success The character resists the curse. Failure As long as the cursed character possesses the stone, they are fatigued whenever they wake from sleep, whether natural or magically induced, and they take a –2 item penalty to all saving throws against sleep effects instead of gaining the normal bonus from a dreamstone . Critical Failure As failure, and whenever the bearer attempts a saving throw against a sleep effect, they get the outcome that is one degree worse than the result of their saving throw.", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=507", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-508", "item_category": "Artifacts", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"\"\r\n>\r\n[Eye of the Wise](/Equipment.aspx?ID=508)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fist-sized, 12-rayed black star sapphire is sacred to [Yuelral](/Deities.aspx?ID=111), the elven goddess of magic and jewels, and most accounts of its creation attribute its crafting to a circle of her worshippers. In addition to the abilities listed below, the gem functions as a portal key for Jewelgate at Alseta's Ring.\n\n\n\n\n\n\n\n", "name": "Eye of the Wise", "rarity": "unique", "release_date": "2019-09-18", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fist-sized, 12-rayed black star sapphire is sacred to Yuelral , the elven goddess of magic and jewels, and most accounts of its creation …\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 72" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This fist-sized, 12-rayed black star sapphire is sacred to Yuelral , the elven goddess of magic and jewels, and most accounts of its creation …", "summary_markdown": "This fist-sized, 12-rayed black star sapphire is sacred to Yuelral , the elven goddess of magic and jewels, and most accounts of its creation …", "text": " Eye of the Wise May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 72 Usage held in 1 hand Bulk L --- This fist-sized, 12-rayed black star sapphire is sacred to Yuelral, the elven goddess of magic and jewels, and most accounts of its creation attribute its crafting to a circle of her worshippers. In addition to the abilities listed below, the gem functions as a portal key for Jewelgate at Alseta's Ring.\n", "trait": [ "Artifact", "Divination", "Invested", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divination", "Invested", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=508", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-509", "item_category": "Structures", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Gourd Home](/Equipment.aspx?ID=509)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dried gourd seems entirely nondescript, as it is hollow and has a sturdy cord wrapped around its neck for easy carrying. Closer inspection reveals the gourd has grown in the rough shape of a hut or similar small dwelling.\n\n\n\n\n\n\n\n", "name": "Gourd Home", "pfs": "Limited", "price": 65000, "price_raw": "650 gp", "rarity": "rare", "release_date": "2019-09-18", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dried gourd seems entirely nondescript, as it is hollow and has a sturdy cord wrapped around its neck for easy carrying. Closer inspection …\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 72" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This dried gourd seems entirely nondescript, as it is hollow and has a sturdy cord wrapped around its neck for easy carrying. Closer inspection …", "summary_markdown": "This dried gourd seems entirely nondescript, as it is hollow and has a sturdy cord wrapped around its neck for easy carrying. Closer inspection …", "text": " Gourd Home May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 72 Price 650 gp Bulk L when not activated --- This dried gourd seems entirely nondescript, as it is hollow and has a sturdy cord wrapped around its neck for easy carrying. Closer inspection reveals the gourd has grown in the rough shape of a hut or similar small dwelling.\n", "trait": [ "Conjuration", "Extradimensional", "Magical", "Rare", "Structure" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Structure](/Traits.aspx?ID=153)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical", "Rare", "Structure" ], "type": "Item", "url": "/Equipment.aspx?ID=509", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-510", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Repute](/Equipment.aspx?ID=510)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you.\n\n\n\n\n\n\r\n\r\n\r\nCloak of Repute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCloak of Repute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. You can activate the cloak twice per day.\r\n\r\n\r\nCloak of Repute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 21,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. You can activate the cloak three times per day. If you roll a critical failure on your Diplomacy check when you activate the cloak, you get a failure instead.", "name": "Cloak of Repute", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, …\r\n", "skill": [ "Diplomacy", "Diplomacy", "Diplomacy" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 72 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, …", "summary_markdown": "This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, …", "text": " Cloak of Repute Source Character Guide pg. 72 2.0 Usage worn cloak Bulk 1 --- This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Cloak of Repute Source Character Guide pg. 72 2.0 Price 90 gp Bulk 1 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cloak of Repute (Greater) Source Character Guide pg. 72 2.0 Price 1,300 gp Bulk 1 --- The item bonus is +2. You can activate the cloak twice per day. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cloak of Repute (Major) Source Character Guide pg. 72 2.0 Price 21,750 gp Bulk 1 --- The item bonus is +3. You can activate the cloak three times per day. If you roll a critical failure on your Diplomacy check when you activate the cloak, you get a failure instead.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=510", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-510-592", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Repute](/Equipment.aspx?ID=510)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you.\n\n\n\n\n\n\r\n\r\n\r\nCloak of Repute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCloak of Repute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. You can activate the cloak twice per day.\r\n\r\n\r\nCloak of Repute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 21,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. You can activate the cloak three times per day. If you roll a critical failure on your Diplomacy check when you activate the cloak, you get a failure instead.", "name": "Cloak of Repute", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 72 2.0", "speed": {}, "spell_markdown": "", "summary": "This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, …", "summary_markdown": "This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, …", "text": " Cloak of Repute Source Character Guide pg. 72 2.0 Usage worn cloak Bulk 1 --- This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Cloak of Repute Source Character Guide pg. 72 2.0 Price 90 gp Bulk 1 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cloak of Repute (Greater) Source Character Guide pg. 72 2.0 Price 1,300 gp Bulk 1 --- The item bonus is +2. You can activate the cloak twice per day. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cloak of Repute (Major) Source Character Guide pg. 72 2.0 Price 21,750 gp Bulk 1 --- The item bonus is +3. You can activate the cloak three times per day. If you roll a critical failure on your Diplomacy check when you activate the cloak, you get a failure instead.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=510", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-510-593", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Repute](/Equipment.aspx?ID=510)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you.\n\n\n\n\n\n\r\n\r\n\r\nCloak of Repute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCloak of Repute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. You can activate the cloak twice per day.\r\n\r\n\r\nCloak of Repute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 21,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. You can activate the cloak three times per day. If you roll a critical failure on your Diplomacy check when you activate the cloak, you get a failure instead.", "name": "Cloak of Repute (Greater)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2. You can activate the cloak twice per day.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 72 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2. You can activate the cloak twice per day.", "summary_markdown": "The item bonus is +2. You can activate the cloak twice per day.", "text": " Cloak of Repute Source Character Guide pg. 72 2.0 Usage worn cloak Bulk 1 --- This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Cloak of Repute Source Character Guide pg. 72 2.0 Price 90 gp Bulk 1 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cloak of Repute (Greater) Source Character Guide pg. 72 2.0 Price 1,300 gp Bulk 1 --- The item bonus is +2. You can activate the cloak twice per day. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cloak of Repute (Major) Source Character Guide pg. 72 2.0 Price 21,750 gp Bulk 1 --- The item bonus is +3. You can activate the cloak three times per day. If you roll a critical failure on your Diplomacy check when you activate the cloak, you get a failure instead.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=510", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-510-594", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Repute](/Equipment.aspx?ID=510)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you.\n\n\n\n\n\n\r\n\r\n\r\nCloak of Repute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCloak of Repute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. You can activate the cloak twice per day.\r\n\r\n\r\nCloak of Repute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 21,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. You can activate the cloak three times per day. If you roll a critical failure on your Diplomacy check when you activate the cloak, you get a failure instead.", "name": "Cloak of Repute (Major)", "pfs": "Standard", "price": 2175000, "price_raw": "21,750 gp", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\r\n\r\n**Price** 21,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3. You can activate the cloak three times per day. If you roll a critical failure on your Diplomacy check when you activate the …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 72 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3. You can activate the cloak three times per day. If you roll a critical failure on your Diplomacy check when you activate the …", "summary_markdown": "The item bonus is +3. You can activate the cloak three times per day. If you roll a critical failure on your Diplomacy check when you activate the …", "text": " Cloak of Repute Source Character Guide pg. 72 2.0 Usage worn cloak Bulk 1 --- This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Cloak of Repute Source Character Guide pg. 72 2.0 Price 90 gp Bulk 1 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cloak of Repute (Greater) Source Character Guide pg. 72 2.0 Price 1,300 gp Bulk 1 --- The item bonus is +2. You can activate the cloak twice per day. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cloak of Repute (Major) Source Character Guide pg. 72 2.0 Price 21,750 gp Bulk 1 --- The item bonus is +3. You can activate the cloak three times per day. If you roll a critical failure on your Diplomacy check when you activate the cloak, you get a failure instead.", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=510", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-511", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Insistent Door Knocker](/Equipment.aspx?ID=511)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to [Thievery](/Skills.aspx?ID=17) checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action.\n\n\n\n\n\n\r\n\r\n\r\nInsistent Door Knocker\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nInsistent Door Knocker (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the door knocker can penetrate up to 5 feet of material when activated.\r\n\r\n\r\nInsistent Door Knocker (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated.", "name": "Insistent Door Knocker", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. …\r\n", "skill": [ "Thievery", "Thievery", "Thievery" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 72 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. …", "summary_markdown": "This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. …", "text": " Insistent Door Knocker Source Character Guide pg. 72 2.0 Usage held in 1 hand Bulk 1 --- This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Insistent Door Knocker Source Character Guide pg. 72 2.0 Price 225 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Insistent Door Knocker (Greater) Source Character Guide pg. 72 2.0 Price 1,250 gp Bulk 1 --- The item bonus is +2, and the door knocker can penetrate up to 5 feet of material when activated. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Insistent Door Knocker (Major) Source Character Guide pg. 72 2.0 Price 13,500 gp Bulk 1 --- The item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated.", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=511", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-511-595", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Insistent Door Knocker](/Equipment.aspx?ID=511)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to [Thievery](/Skills.aspx?ID=17) checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action.\n\n\n\n\n\n\r\n\r\n\r\nInsistent Door Knocker\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nInsistent Door Knocker (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the door knocker can penetrate up to 5 feet of material when activated.\r\n\r\n\r\nInsistent Door Knocker (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated.", "name": "Insistent Door Knocker", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 72 2.0", "speed": {}, "spell_markdown": "", "summary": "This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. …", "summary_markdown": "This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. …", "text": " Insistent Door Knocker Source Character Guide pg. 72 2.0 Usage held in 1 hand Bulk 1 --- This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Insistent Door Knocker Source Character Guide pg. 72 2.0 Price 225 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Insistent Door Knocker (Greater) Source Character Guide pg. 72 2.0 Price 1,250 gp Bulk 1 --- The item bonus is +2, and the door knocker can penetrate up to 5 feet of material when activated. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Insistent Door Knocker (Major) Source Character Guide pg. 72 2.0 Price 13,500 gp Bulk 1 --- The item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated.", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=511", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-511-596", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Insistent Door Knocker](/Equipment.aspx?ID=511)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to [Thievery](/Skills.aspx?ID=17) checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action.\n\n\n\n\n\n\r\n\r\n\r\nInsistent Door Knocker\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nInsistent Door Knocker (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the door knocker can penetrate up to 5 feet of material when activated.\r\n\r\n\r\nInsistent Door Knocker (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated.", "name": "Insistent Door Knocker (Greater)", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and the door knocker can penetrate up to 5 feet of material when activated.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 72 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and the door knocker can penetrate up to 5 feet of material when activated.", "summary_markdown": "The item bonus is +2, and the door knocker can penetrate up to 5 feet of material when activated.", "text": " Insistent Door Knocker Source Character Guide pg. 72 2.0 Usage held in 1 hand Bulk 1 --- This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Insistent Door Knocker Source Character Guide pg. 72 2.0 Price 225 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Insistent Door Knocker (Greater) Source Character Guide pg. 72 2.0 Price 1,250 gp Bulk 1 --- The item bonus is +2, and the door knocker can penetrate up to 5 feet of material when activated. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Insistent Door Knocker (Major) Source Character Guide pg. 72 2.0 Price 13,500 gp Bulk 1 --- The item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated.", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=511", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-511-597", "item_category": "Held Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Insistent Door Knocker](/Equipment.aspx?ID=511)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to [Thievery](/Skills.aspx?ID=17) checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action.\n\n\n\n\n\n\r\n\r\n\r\nInsistent Door Knocker\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nInsistent Door Knocker (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the door knocker can penetrate up to 5 feet of material when activated.\r\n\r\n\r\nInsistent Door Knocker (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated.", "name": "Insistent Door Knocker (Major)", "pfs": "Standard", "price": 1350000, "price_raw": "13,500 gp", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\r\n\r\n**Price** 13,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 72 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated.", "summary_markdown": "The item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated.", "text": " Insistent Door Knocker Source Character Guide pg. 72 2.0 Usage held in 1 hand Bulk 1 --- This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Insistent Door Knocker Source Character Guide pg. 72 2.0 Price 225 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Insistent Door Knocker (Greater) Source Character Guide pg. 72 2.0 Price 1,250 gp Bulk 1 --- The item bonus is +2, and the door knocker can penetrate up to 5 feet of material when activated. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Insistent Door Knocker (Major) Source Character Guide pg. 72 2.0 Price 13,500 gp Bulk 1 --- The item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated.", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=511", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Reaction", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-512", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Snapleaf](/Equipment.aspx?ID=512)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 9 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You begin to fall\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, crystalline carving takes the shape of a tree leaf and attaches to armor or clothing with a simple strap. When you activate the _snapleaf_, you gain the benefits of [_feather fall_](/Spells.aspx?ID=111) and a 2nd-level [_invisibility_](/Spells.aspx?ID=164) spell for 1 minute or until you stop falling, whichever comes first.\n\n\n\n", "name": "Snapleaf", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You begin to fall\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, crystalline carving takes the shape of a tree leaf and attaches to armor or clothing with a simple strap. When you activate the snapleaf …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 73 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small, crystalline carving takes the shape of a tree leaf and attaches to armor or clothing with a simple strap. When you activate the snapleaf …", "summary_markdown": "This small, crystalline carving takes the shape of a tree leaf and attaches to armor or clothing with a simple strap. When you activate the snapleaf …", "text": " Snapleaf Source Character Guide pg. 73 2.0 Price 9 gp Usage affixed to armor Activate Reaction Interact Trigger You begin to fall --- This small, crystalline carving takes the shape of a tree leaf and attaches to armor or clothing with a simple strap. When you activate the snapleaf , you gain the benefits of feather fall and a 2nd-level invisibility spell for 1 minute or until you stop falling, whichever comes first.\n", "trait": [ "Consumable", "Illusion", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Talisman" ], "trigger": "You begin to fall", "trigger_markdown": "You begin to fall", "type": "Item", "url": "/Equipment.aspx?ID=512", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-513", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Unmemorable Mantle](/Equipment.aspx?ID=513)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to Impersonate an individual and to Lie while in character as that individual.\n\n\n\n\n\n\r\n\r\n\r\nUnmemorable Mantle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nUnmemorable Mantle (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the Will save DC is 28.\r\n\r\n\r\nUnmemorable Mantle (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 21,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the Will save DC is 38, and you can activate the mantle once every 10 minutes.", "name": "Unmemorable Mantle", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate …\r\n", "skill": [ "Deception", "Deception", "Deception" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 73 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate …", "summary_markdown": "This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate …", "text": " Unmemorable Mantle Source Character Guide pg. 73 2.0 Usage worn cloak Bulk 1 --- This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Unmemorable Mantle Source Character Guide pg. 73 2.0 Price 300 gp Bulk 1 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Unmemorable Mantle (Greater) Source Character Guide pg. 73 2.0 Price 1,300 gp Bulk 1 --- The item bonus is +2, and the Will save DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Unmemorable Mantle (Major) Source Character Guide pg. 73 2.0 Price 21,750 gp Bulk 1 --- The item bonus is +3, the Will save DC is 38, and you can activate the mantle once every 10 minutes.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=513", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-513-598", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Unmemorable Mantle](/Equipment.aspx?ID=513)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to Impersonate an individual and to Lie while in character as that individual.\n\n\n\n\n\n\r\n\r\n\r\nUnmemorable Mantle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nUnmemorable Mantle (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the Will save DC is 28.\r\n\r\n\r\nUnmemorable Mantle (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 21,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the Will save DC is 38, and you can activate the mantle once every 10 minutes.", "name": "Unmemorable Mantle", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 73 2.0", "speed": {}, "spell_markdown": "", "summary": "This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate …", "summary_markdown": "This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate …", "text": " Unmemorable Mantle Source Character Guide pg. 73 2.0 Usage worn cloak Bulk 1 --- This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Unmemorable Mantle Source Character Guide pg. 73 2.0 Price 300 gp Bulk 1 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Unmemorable Mantle (Greater) Source Character Guide pg. 73 2.0 Price 1,300 gp Bulk 1 --- The item bonus is +2, and the Will save DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Unmemorable Mantle (Major) Source Character Guide pg. 73 2.0 Price 21,750 gp Bulk 1 --- The item bonus is +3, the Will save DC is 38, and you can activate the mantle once every 10 minutes.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=513", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-513-599", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Unmemorable Mantle](/Equipment.aspx?ID=513)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to Impersonate an individual and to Lie while in character as that individual.\n\n\n\n\n\n\r\n\r\n\r\nUnmemorable Mantle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nUnmemorable Mantle (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the Will save DC is 28.\r\n\r\n\r\nUnmemorable Mantle (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 21,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the Will save DC is 38, and you can activate the mantle once every 10 minutes.", "name": "Unmemorable Mantle (Greater)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and the Will save DC is 28.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 73 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and the Will save DC is 28.", "summary_markdown": "The item bonus is +2, and the Will save DC is 28.", "text": " Unmemorable Mantle Source Character Guide pg. 73 2.0 Usage worn cloak Bulk 1 --- This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Unmemorable Mantle Source Character Guide pg. 73 2.0 Price 300 gp Bulk 1 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Unmemorable Mantle (Greater) Source Character Guide pg. 73 2.0 Price 1,300 gp Bulk 1 --- The item bonus is +2, and the Will save DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Unmemorable Mantle (Major) Source Character Guide pg. 73 2.0 Price 21,750 gp Bulk 1 --- The item bonus is +3, the Will save DC is 38, and you can activate the mantle once every 10 minutes.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=513", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-513-600", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Unmemorable Mantle](/Equipment.aspx?ID=513)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to Impersonate an individual and to Lie while in character as that individual.\n\n\n\n\n\n\r\n\r\n\r\nUnmemorable Mantle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nUnmemorable Mantle (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the Will save DC is 28.\r\n\r\n\r\nUnmemorable Mantle (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\n\n**Price** 21,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the Will save DC is 38, and you can activate the mantle once every 10 minutes.", "name": "Unmemorable Mantle (Major)", "pfs": "Standard", "price": 2175000, "price_raw": "21,750 gp", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 73 2.0\r\n\r\n**Price** 21,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, the Will save DC is 38, and you can activate the mantle once every 10 minutes.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 73 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, the Will save DC is 38, and you can activate the mantle once every 10 minutes.", "summary_markdown": "The item bonus is +3, the Will save DC is 38, and you can activate the mantle once every 10 minutes.", "text": " Unmemorable Mantle Source Character Guide pg. 73 2.0 Usage worn cloak Bulk 1 --- This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Unmemorable Mantle Source Character Guide pg. 73 2.0 Price 300 gp Bulk 1 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Unmemorable Mantle (Greater) Source Character Guide pg. 73 2.0 Price 1,300 gp Bulk 1 --- The item bonus is +2, and the Will save DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Unmemorable Mantle (Major) Source Character Guide pg. 73 2.0 Price 21,750 gp Bulk 1 --- The item bonus is +3, the Will save DC is 38, and you can activate the mantle once every 10 minutes.", "trait": [ "Illusion", "Invested", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=513", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-514", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Armored Skirt](/Equipment.aspx?ID=514)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 91 2.0\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese armor-plated skirts, which are also known as armored kilts, are favored by Knights of Lastwall for their versatility and aesthetic appeal. An armored skirt can be donned with 2 Interact actions when it’s worn with light or medium armor, or as part of donning heavy armor.\n\n When worn with a breastplate, chain shirt, chain mail, or scale mail, an armored skirt increases the armor’s item bonus to AC by 1, worsens the armor’s check penalty by 1, reduces the armor’s Dex cap by 1, increases the Strength score required to ignore the check penalty and reduce the Speed penalty by 2, and adds the noisy trait. This also makes the armor one step heavier (from light to medium, or medium to heavy), and you use the proficiency bonus appropriate to this adjusted armor type.\n\n Alternatively, when wearing an armored skirt to replace appropriate portions of a set of half plate or full plate, reduce the armor’s item bonus to AC by 1, lessen the check penalty by 1, decrease the Strength score required to ignore the check penalty and reduce the Speed penalty by 2, increase the armor’s Dex cap by 1, and add the noisy trait to the armor. An armored skirt grants no benefit when worn by itself or with armors other than those listed here.\n\n\n\n", "name": "Armored Skirt", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 91 2.0\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese armor-plated skirts, which are also known as armored kilts, are favored by Knights of Lastwall for their versatility and aesthetic appeal. An …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 91" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 91 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These armor-plated skirts, which are also known as armored kilts, are favored by Knights of Lastwall for their versatility and aesthetic appeal. An …", "summary_markdown": "These armor-plated skirts, which are also known as armored kilts, are favored by Knights of Lastwall for their versatility and aesthetic appeal. An …", "text": " Armored Skirt Source Character Guide pg. 91 2.0 Price 2 gp Bulk 1 --- These armor-plated skirts, which are also known as armored kilts, are favored by Knights of Lastwall for their versatility and aesthetic appeal. An armored skirt can be donned with 2 Interact actions when it’s worn with light or medium armor, or as part of donning heavy armor. When worn with a breastplate, chain shirt, chain mail, or scale mail, an armored skirt increases the armor’s item bonus to AC by 1, worsens the armor’s check penalty by 1, reduces the armor’s Dex cap by 1, increases the Strength score required to ignore the check penalty and reduce the Speed penalty by 2, and adds the noisy trait. This also makes the armor one step heavier (from light to medium, or medium to heavy), and you use the proficiency bonus appropriate to this adjusted armor type. Alternatively, when wearing an armored skirt to replace appropriate portions of a set of half plate or full plate, reduce the armor’s item bonus to AC by 1, lessen the check penalty by 1, decrease the Strength score required to ignore the check penalty and reduce the Speed penalty by 2, increase the armor’s Dex cap by 1, and add the noisy trait to the armor. An armored skirt grants no benefit when worn by itself or with armors other than those listed here.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=514", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "base_item": [ "Bastard Sword" ], "base_item_markdown": "[Bastard Sword](/Weapons.aspx?ID=15)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-515", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Crimson Brand](/Equipment.aspx?ID=515)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 82 2.0\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Bastard Sword](/Weapons.aspx?ID=15)\r\n\r\n\r\n**Access** A character who is a member of the Knights of Lastwall has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese ominous swords are decorated with crimson lacquer and serve as perfect conduits for the Crimson Oath’s power. The first was granted to Clarethe Iomedar by a mysterious patron who many Reclaimers believe to be an emissary of [Ragathiel](/Deities.aspx?ID=126). A _crimson brand_ is a _+1 striking [wounding](/Equipment.aspx?ID=309) [bastard sword](/Weapons.aspx?ID=15)_. When the wielder uses the crimson brand to cast [_invoke the Crimson Oath_](/Spells.aspx?ID=556), they can generate a 60-foot line or a 30-foot cone instead of the normal 20-foot cone. Whenever the wielder would inflict [persistent bleed damage](/Conditions.aspx?ID=29) on an undead creature with the _crimson brand_, they can instead wreathe the creature in ruby energy, inflicting the same amount of persistent positive damage instead of persistent bleed damage.\n\n\n\n", "name": "Crimson Brand", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 82 2.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese ominous swords are decorated with crimson lacquer and serve as perfect conduits for the Crimson Oath’s power. The first was granted to Clarethe …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 82 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These ominous swords are decorated with crimson lacquer and serve as perfect conduits for the Crimson Oath’s power. The first was granted to Clarethe …", "summary_markdown": "These ominous swords are decorated with crimson lacquer and serve as perfect conduits for the Crimson Oath’s power. The first was granted to Clarethe …", "text": " Crimson Brand Source Character Guide pg. 82 2.0 Price 700 gp Usage held in 1 or 2 hands Bulk 1 Base Weapon Bastard Sword Access A character who is a member of the Knights of Lastwall has access to this option. --- These ominous swords are decorated with crimson lacquer and serve as perfect conduits for the Crimson Oath’s power. The first was granted to Clarethe Iomedar by a mysterious patron who many Reclaimers believe to be an emissary of Ragathiel. A crimson brand is a +1 striking wounding bastard sword . When the wielder uses the crimson brand to cast invoke the Crimson Oath , they can generate a 60-foot line or a 30-foot cone instead of the normal 20-foot cone. Whenever the wielder would inflict persistent bleed damage on an undead creature with the crimson brand , they can instead wreathe the creature in ruby energy, inflicting the same amount of persistent positive damage instead of persistent bleed damage.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=515", "usage": "held in 1 or 2 hands", "usage_markdown": "held in 1 or 2 hands", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-516", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Lastwall Soup](/Equipment.aspx?ID=516)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** A character who is a member of the Knights of Lastwall has access to this option.\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrimson Reclaimers make this rich, hearty soup using herbs that baffle the senses of the undead. A bowl of Lastwall soup is as nourishing as a full meal. In addition, for 1 hour after consuming a bowl of Lastwall soup, you gain a +2 item bonus to [Stealth](/Skills.aspx?ID=15) checks and DCs against undead.\n\n\n\n", "name": "Lastwall Soup", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 2.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrimson Reclaimers make this rich, hearty soup using herbs that baffle the senses of the undead. A bowl of Lastwall soup is as nourishing as a full …\r\n", "skill": [ "Stealth" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 92 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Crimson Reclaimers make this rich, hearty soup using herbs that baffle the senses of the undead. A bowl of Lastwall soup is as nourishing as a full …", "summary_markdown": "Crimson Reclaimers make this rich, hearty soup using herbs that baffle the senses of the undead. A bowl of Lastwall soup is as nourishing as a full …", "text": " Lastwall Soup Source Character Guide pg. 92 2.0 Price 3 gp Usage held in 2 hands Bulk L Access A character who is a member of the Knights of Lastwall has access to this option. Activate 1 minute (Interact) --- Crimson Reclaimers make this rich, hearty soup using herbs that baffle the senses of the undead. A bowl of Lastwall soup is as nourishing as a full meal. In addition, for 1 hour after consuming a bowl of Lastwall soup, you gain a +2 item bonus to Stealth checks and DCs against undead.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=516", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "base_item": [ "Lance" ], "base_item_markdown": "[Lance](/Weapons.aspx?ID=28)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-517", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiant Lance](/Equipment.aspx?ID=517)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 2.0\n\n**Price** 5,750 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Lance](/Weapons.aspx?ID=28)\r\n\r\n\r\n**Access** A character who is a member of the Knights of Lastwall has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen wielded in battle, these silver lances blaze with light. A radiant lance is a _+2 greater striking [holy](/Equipment.aspx?ID=299) [flaming](/Equipment.aspx?ID=295) [silver](/Equipment.aspx?ID=379) [lance](/Weapons.aspx?ID=28)_. When wielded in battle, the radiant lance sheds bright light in a 60-foot radius. On a hit against an undead creature that is specifically vulnerable to sunlight, the lance bursts with a brilliant flash of light, and that undead must attempt a DC 35 Fortitude save. If the attack was a critical hit, the undead uses an outcome one degree of success worse than the result of its saving throw.\n\n**Success** The undead is unaffected.
\r\n**Failure** The undead is slowed 1 for 1 round.
\r\n**Critical Failure** The undead is slowed 1 for 1 minute.\n\n\n\n\n\n", "name": "Radiant Lance", "pfs": "Standard", "price": 575000, "price_raw": "5,750 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 2.0\r\n\r\n**Price** 5,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen wielded in battle, these silver lances blaze with light. A radiant lance is a +2 greater striking holy flaming silver lance . When …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 92 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When wielded in battle, these silver lances blaze with light. A radiant lance is a +2 greater striking holy flaming silver lance . When …", "summary_markdown": "When wielded in battle, these silver lances blaze with light. A radiant lance is a +2 greater striking holy flaming silver lance . When …", "text": " Radiant Lance Source Character Guide pg. 92 2.0 Price 5,750 gp Usage held in 2 hands Bulk 2 Base Weapon Lance Access A character who is a member of the Knights of Lastwall has access to this option. --- When wielded in battle, these silver lances blaze with light. A radiant lance is a +2 greater striking holy flaming silver lance . When wielded in battle, the radiant lance sheds bright light in a 60-foot radius. On a hit against an undead creature that is specifically vulnerable to sunlight, the lance bursts with a brilliant flash of light, and that undead must attempt a DC 35 Fortitude save. If the attack was a critical hit, the undead uses an outcome one degree of success worse than the result of its saving throw. Success The undead is unaffected. Failure The undead is slowed 1 for 1 round. Critical Failure The undead is slowed 1 for 1 minute.\n", "trait": [ "Divine", "Evocation", "Fire", "Good", "Light", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Evocation", "Fire", "Good", "Light", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=517", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-518", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sinister Knight](/Equipment.aspx?ID=518)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 2.0\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** etched onto heavy armor\n\n\n\n**Access** A character who is a member of the Knights of Lastwall has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Sinister knight_ armor shrouds the wearer’s identity in secrecy, allowing Crimson Reclaimers to pass among foes without being immediately unmasked. The wearer gains a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks.\n\n\n\n\n\n", "name": "Sinister Knight", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 2.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto heavy armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Sinister knight armor shrouds the wearer’s identity in secrecy, allowing Crimson Reclaimers to pass among foes without being immediately unmasked. …\r\n", "skill": [ "Deception" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 92 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Sinister knight armor shrouds the wearer’s identity in secrecy, allowing Crimson Reclaimers to pass among foes without being immediately unmasked. …", "summary_markdown": " Sinister knight armor shrouds the wearer’s identity in secrecy, allowing Crimson Reclaimers to pass among foes without being immediately unmasked. …", "text": " Sinister Knight Source Character Guide pg. 92 2.0 Price 500 gp Usage etched onto heavy armor Access A character who is a member of the Knights of Lastwall has access to this option. --- Sinister knight armor shrouds the wearer’s identity in secrecy, allowing Crimson Reclaimers to pass among foes without being immediately unmasked. The wearer gains a +1 item bonus to Deception checks.\n", "trait": [ "Abjuration", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=518", "usage": "etched onto heavy armor", "usage_markdown": "etched onto heavy armor", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-519", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Serrating](/Equipment.aspx?ID=519)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 93 2.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** etched onto a slashing melee weapon\n\n\n\n**Access** A character who is a member of the Knights of Lastwall has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _serrating_ weapon’s bladed edge separates into jagged, swirling shards that spin along the blade. When dealing slashing damage, the weapon deals an additional 1d4 damage.\n\n\n\n\n\n", "name": "Serrating", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 93 2.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a slashing melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA serrating weapon’s bladed edge separates into jagged, swirling shards that spin along the blade. When dealing slashing damage, the weapon deals …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 93 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A serrating weapon’s bladed edge separates into jagged, swirling shards that spin along the blade. When dealing slashing damage, the weapon deals …", "summary_markdown": "A serrating weapon’s bladed edge separates into jagged, swirling shards that spin along the blade. When dealing slashing damage, the weapon deals …", "text": " Serrating Source Character Guide pg. 93 2.0 Price 1,000 gp Usage etched onto a slashing melee weapon Access A character who is a member of the Knights of Lastwall has access to this option. --- A serrating weapon’s bladed edge separates into jagged, swirling shards that spin along the blade. When dealing slashing damage, the weapon deals an additional 1d4 damage.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=519", "usage": "etched onto a slashing melee weapon", "usage_markdown": "etched onto a slashing melee weapon", "weakness": {} }, { "base_item": [ "Full Plate" ], "base_item_markdown": "[Full Plate](/Armor.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-520", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Glorious Plate](/Equipment.aspx?ID=520)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 93 2.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Armor** [Full Plate](/Armor.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant [full plate](/Armor.aspx?ID=13) is embossed with heraldic imagery and never tarnishes or loses its shine. _Glorious plate_ is _+2 resilient full plate_. In battle, _glorious plate_ sheds bright light in a 10-foot radius, which enemies see as a blinding halo that obscures creatures other than the wearer. When an enemy looks at the wearer, it must attempt a DC 33 Will saving throw. The enemy is then temporarily immune for 1 minute.\n\n**Success** The enemy is unaffected.
\r\n**Failure** For 1 minute, the wearer’s allies within the glorious plate’s 10-foot radius of light are [concealed](/Conditions.aspx?ID=4) to the enemy. Allies are concealed only while they remain within the light; if allies enter the light later, they are concealed as well.
\r\n**Critical Failure** As failure, except the wearer’s allies are [hidden](/Conditions.aspx?ID=22) to the enemy instead of concealed.\n\n\n\n\n\n", "name": "Glorious Plate", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "rare", "release_date": "2019-10-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 93 2.0\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant full plate is embossed with heraldic imagery and never tarnishes or loses its shine. Glorious plate is +2 resilient full plate . In …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 93 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This elegant full plate is embossed with heraldic imagery and never tarnishes or loses its shine. Glorious plate is +2 resilient full plate . In …", "summary_markdown": "This elegant full plate is embossed with heraldic imagery and never tarnishes or loses its shine. Glorious plate is +2 resilient full plate . In …", "text": " Glorious Plate Source Character Guide pg. 93 2.0 Price 4,500 gp Usage worn armor Bulk 4 Base Armor Full Plate --- This elegant full plate is embossed with heraldic imagery and never tarnishes or loses its shine. Glorious plate is +2 resilient full plate . In battle, glorious plate sheds bright light in a 10-foot radius, which enemies see as a blinding halo that obscures creatures other than the wearer. When an enemy looks at the wearer, it must attempt a DC 33 Will saving throw. The enemy is then temporarily immune for 1 minute. Success The enemy is unaffected. Failure For 1 minute, the wearer’s allies within the glorious plate’s 10-foot radius of light are concealed to the enemy. Allies are concealed only while they remain within the light; if allies enter the light later, they are concealed as well. Critical Failure As failure, except the wearer’s allies are hidden to the enemy instead of concealed.\n", "trait": [ "Evocation", "Good", "Light", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Good", "Light", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=520", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "access": "A character who is Magaambyan of at least attendant rank has access to this option.", "base_item": [ "Staff" ], "base_item_markdown": "[Staff](/Weapons.aspx?ID=12)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-521", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Scrollstaff](/Equipment.aspx?ID=521)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 100 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Staff](/Weapons.aspx?ID=12)\r\n\r\n\r\n**Access** A character who is Magaambyan of at least attendant rank has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA band of pliant wood encircles the head of this slender mahogany staff. The Magaambya created the first _scrollstaves_ millennia ago, and even the few _scrollstaves_ found beyond the organization often incorporate Magaambyan iconography as an homage to their source.\n\n A _scrollstaff_ serves as a weapon just like an ordinary [staff](/Weapons.aspx?ID=12) and can be improved via runes like any other staff. In addition, if you are capable of creating magical scrolls, you can inscribe a single scroll onto the staff’s head for the same cost as normal for [Crafting](/Actions.aspx?ID=43) the scroll. If necessary, you can embed a required material focus into the staff as part of the same Craft activity. As long as you are holding the staff, you can cast the spell from the staff’s head. Casting the written spell works just like casting from a scroll, but you can perform the necessary material component with the staff, even if you don’t have a free hand. Once you cast the inscribed spell, any material focus remains embedded in the staff until removed as an Interact action.\n\n The staff can hold only a single scroll at a time. If you inscribe a new scroll before casting the previous spell, you replace the existing spell and remove any previous material focus as part of the Craft activity to write the new scroll.\n\n\n\n", "name": "Scrollstaff", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 100 2.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA band of pliant wood encircles the head of this slender mahogany staff. The Magaambya created the first scrollstaves millennia ago, and even the …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 100 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A band of pliant wood encircles the head of this slender mahogany staff. The Magaambya created the first scrollstaves millennia ago, and even the …", "summary_markdown": "A band of pliant wood encircles the head of this slender mahogany staff. The Magaambya created the first scrollstaves millennia ago, and even the …", "text": " Scrollstaff Source Character Guide pg. 100 2.0 Price 12 gp Usage held in 1 hand Bulk 1 Base Weapon Staff Access A character who is Magaambyan of at least attendant rank has access to this option. --- A band of pliant wood encircles the head of this slender mahogany staff. The Magaambya created the first scrollstaves millennia ago, and even the few scrollstaves found beyond the organization often incorporate Magaambyan iconography as an homage to their source. A scrollstaff serves as a weapon just like an ordinary staff and can be improved via runes like any other staff. In addition, if you are capable of creating magical scrolls, you can inscribe a single scroll onto the staff’s head for the same cost as normal for Crafting the scroll. If necessary, you can embed a required material focus into the staff as part of the same Craft activity. As long as you are holding the staff, you can cast the spell from the staff’s head. Casting the written spell works just like casting from a scroll, but you can perform the necessary material component with the staff, even if you don’t have a free hand. Once you cast the inscribed spell, any material focus remains embedded in the staff until removed as an Interact action. The staff can hold only a single scroll at a time. If you inscribe a new scroll before casting the previous spell, you replace the existing spell and remove any previous material focus as part of the Craft activity to write the new scroll.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=521", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-522", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Fortifying Pebble](/Equipment.aspx?ID=522)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 13 gp\r\n\r\n\n\n**Usage** affixed to armor, shield, or weapon\n\n\n\n**Access** A character who is a member of the Pathfinder Society has access to this option.\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** The affixed object would take damage\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small pebble is strangely dense and surprisingly durable, affixed to an object by a sturdy steel chain. When you activate the pebble, the affixed object takes 10 less damage.\n\n\n\n", "name": "Fortifying Pebble", "pfs": "Standard", "price": 1300, "price_raw": "13 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\r\n\r\n**Price** 13 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor, shield, or weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** The affixed object would take damage\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small pebble is strangely dense and surprisingly durable, affixed to an object by a sturdy steel chain. When you activate the pebble, the …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 110 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small pebble is strangely dense and surprisingly durable, affixed to an object by a sturdy steel chain. When you activate the pebble, the …", "summary_markdown": "This small pebble is strangely dense and surprisingly durable, affixed to an object by a sturdy steel chain. When you activate the pebble, the …", "text": " Fortifying Pebble Source Character Guide pg. 110 2.0 Price 13 gp Usage affixed to armor, shield, or weapon Access A character who is a member of the Pathfinder Society has access to this option. Activate Free Action envision Trigger The affixed object would take damage --- This small pebble is strangely dense and surprisingly durable, affixed to an object by a sturdy steel chain. When you activate the pebble, the affixed object takes 10 less damage.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "The affixed object would take damage", "trigger_markdown": "The affixed object would take damage", "type": "Item", "url": "/Equipment.aspx?ID=522", "usage": "affixed to armor, shield, or weapon", "usage_markdown": "affixed to armor, shield, or weapon", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-523", "item_category": "Held Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Pathfinder's Coin](/Equipment.aspx?ID=523)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** A character who is a member of the Pathfinder Society has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis coin usually resembles ancient currency. An intricate matrix of gold and platinum wires inside the coin causes it to float an inch in the air and spin if placed on a [_wayfinder_](/Equipment.aspx?ID=470).\n\n\n\n\n\n", "name": "Pathfinder's Coin", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 110 2.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis coin usually resembles ancient currency. An intricate matrix of gold and platinum wires inside the coin causes it to float an inch in the air …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 110 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This coin usually resembles ancient currency. An intricate matrix of gold and platinum wires inside the coin causes it to float an inch in the air …", "summary_markdown": "This coin usually resembles ancient currency. An intricate matrix of gold and platinum wires inside the coin causes it to float an inch in the air …", "text": " Pathfinder's Coin Source Character Guide pg. 110 2.0 Price 30 gp Usage held in 1 hand Access A character who is a member of the Pathfinder Society has access to this option. --- This coin usually resembles ancient currency. An intricate matrix of gold and platinum wires inside the coin causes it to float an inch in the air and spin if placed on a wayfinder .\n", "trait": [ "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=523", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-524", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Pathfinder's Pouch](/Equipment.aspx?ID=524)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn belt pouch\r\n\r\n**Bulk** L\r\n\n\n**Access** A character who is a member of the Pathfinder Society has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis unobtrusive belt pouch is popular among Pathfinders who operate in places where the Society is not welcome. It is constantly under the effects of a 3rd-level [_magic aura_](/Spells.aspx?ID=178) spell to appear non-magical. The pouch’s normal space holds as much as an ordinary belt pouch, but it also has a small extradimensional space that holds up to 1 Bulk of items. A creature actively inspecting the pouch in its ordinary state discovers the existence of the extradimensional space only on a critical success to Search the pouch (see the [Concealing an Item](/Actions.aspx?ID=61) action of the Stealth skill), though when the extradimensional space is active, it’s obvious to anyone examining the pouch that it is more than it seems.\n\n\n\n\n\n", "name": "Pathfinder's Pouch", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt pouch\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis unobtrusive belt pouch is popular among Pathfinders who operate in places where the Society is not welcome. It is constantly under the effects …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 111 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This unobtrusive belt pouch is popular among Pathfinders who operate in places where the Society is not welcome. It is constantly under the effects …", "summary_markdown": "This unobtrusive belt pouch is popular among Pathfinders who operate in places where the Society is not welcome. It is constantly under the effects …", "text": " Pathfinder's Pouch Source Character Guide pg. 111 2.0 Price 200 gp Usage worn belt pouch Bulk L Access A character who is a member of the Pathfinder Society has access to this option. --- This unobtrusive belt pouch is popular among Pathfinders who operate in places where the Society is not welcome. It is constantly under the effects of a 3rd-level magic aura spell to appear non-magical. The pouch’s normal space holds as much as an ordinary belt pouch, but it also has a small extradimensional space that holds up to 1 Bulk of items. A creature actively inspecting the pouch in its ordinary state discovers the existence of the extradimensional space only on a critical success to Search the pouch (see the Concealing an Item action of the Stealth skill), though when the extradimensional space is active, it’s obvious to anyone examining the pouch that it is more than it seems.\n", "trait": [ "Abjuration", "Extradimensional", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Extradimensional", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=524", "usage": "worn belt pouch", "usage_markdown": "worn belt pouch", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-525", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Scroll Case of Simplicity](/Equipment.aspx?ID=525)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** A character who is a member of the Pathfinder Society has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe four different types of _scroll cases of simplicity_ often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a _scroll case of simplicity_ of a corresponding type.\n\n\n\n\n\n\r\n\r\n\r\nArcane Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_alarm_](/Spells.aspx?ID=7) or [_unseen servant_](/Spells.aspx?ID=352).\r\n\r\n\r\nDivine Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_heal_](/Spells.aspx?ID=148) or [_purify food and drink_](/Spells.aspx?ID=241).\r\n\r\n\r\nOccult Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_illusory disguise_](/Spells.aspx?ID=159) or [_soothe_](/Spells.aspx?ID=291).\r\n\r\n\r\nPrimal Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_longstrider_](/Spells.aspx?ID=175) or [_pass without trace_](/Spells.aspx?ID=215).", "name": "Scroll Case of Simplicity", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or …\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 111 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or …", "summary_markdown": "The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or …", "text": " Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Usage held in 1 hand Access A character who is a member of the Pathfinder Society has access to this option. --- The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Arcane Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast alarm or unseen servant . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Divine Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast heal or purify food and drink . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Occult Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast illusory disguise or soothe . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Primal Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast longstrider or pass without trace .", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=525", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-525-603", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Scroll Case of Simplicity](/Equipment.aspx?ID=525)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** A character who is a member of the Pathfinder Society has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe four different types of _scroll cases of simplicity_ often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a _scroll case of simplicity_ of a corresponding type.\n\n\n\n\n\n\r\n\r\n\r\nArcane Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_alarm_](/Spells.aspx?ID=7) or [_unseen servant_](/Spells.aspx?ID=352).\r\n\r\n\r\nDivine Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_heal_](/Spells.aspx?ID=148) or [_purify food and drink_](/Spells.aspx?ID=241).\r\n\r\n\r\nOccult Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_illusory disguise_](/Spells.aspx?ID=159) or [_soothe_](/Spells.aspx?ID=291).\r\n\r\n\r\nPrimal Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_longstrider_](/Spells.aspx?ID=175) or [_pass without trace_](/Spells.aspx?ID=215).", "name": "Arcane Scroll Case of Simplicity", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe scroll case can be used to cast alarm or unseen servant .\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 111 2.0", "speed": {}, "spell_markdown": "", "summary": "The scroll case can be used to cast alarm or unseen servant .", "summary_markdown": "The scroll case can be used to cast alarm or unseen servant .", "text": " Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Usage held in 1 hand Access A character who is a member of the Pathfinder Society has access to this option. --- The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Arcane Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast alarm or unseen servant . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Divine Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast heal or purify food and drink . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Occult Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast illusory disguise or soothe . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Primal Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast longstrider or pass without trace .", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=525", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-525-604", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Scroll Case of Simplicity](/Equipment.aspx?ID=525)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** A character who is a member of the Pathfinder Society has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe four different types of _scroll cases of simplicity_ often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a _scroll case of simplicity_ of a corresponding type.\n\n\n\n\n\n\r\n\r\n\r\nArcane Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_alarm_](/Spells.aspx?ID=7) or [_unseen servant_](/Spells.aspx?ID=352).\r\n\r\n\r\nDivine Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_heal_](/Spells.aspx?ID=148) or [_purify food and drink_](/Spells.aspx?ID=241).\r\n\r\n\r\nOccult Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_illusory disguise_](/Spells.aspx?ID=159) or [_soothe_](/Spells.aspx?ID=291).\r\n\r\n\r\nPrimal Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_longstrider_](/Spells.aspx?ID=175) or [_pass without trace_](/Spells.aspx?ID=215).", "name": "Divine Scroll Case of Simplicity", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe scroll case can be used to cast heal or purify food and drink .\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 111 2.0", "speed": {}, "spell_markdown": "", "summary": "The scroll case can be used to cast heal or purify food and drink .", "summary_markdown": "The scroll case can be used to cast heal or purify food and drink .", "text": " Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Usage held in 1 hand Access A character who is a member of the Pathfinder Society has access to this option. --- The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Arcane Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast alarm or unseen servant . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Divine Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast heal or purify food and drink . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Occult Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast illusory disguise or soothe . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Primal Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast longstrider or pass without trace .", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=525", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-525-605", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Scroll Case of Simplicity](/Equipment.aspx?ID=525)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** A character who is a member of the Pathfinder Society has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe four different types of _scroll cases of simplicity_ often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a _scroll case of simplicity_ of a corresponding type.\n\n\n\n\n\n\r\n\r\n\r\nArcane Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_alarm_](/Spells.aspx?ID=7) or [_unseen servant_](/Spells.aspx?ID=352).\r\n\r\n\r\nDivine Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_heal_](/Spells.aspx?ID=148) or [_purify food and drink_](/Spells.aspx?ID=241).\r\n\r\n\r\nOccult Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_illusory disguise_](/Spells.aspx?ID=159) or [_soothe_](/Spells.aspx?ID=291).\r\n\r\n\r\nPrimal Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_longstrider_](/Spells.aspx?ID=175) or [_pass without trace_](/Spells.aspx?ID=215).", "name": "Occult Scroll Case of Simplicity", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe scroll case can be used to cast illusory disguise or soothe .\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 111 2.0", "speed": {}, "spell_markdown": "", "summary": "The scroll case can be used to cast illusory disguise or soothe .", "summary_markdown": "The scroll case can be used to cast illusory disguise or soothe .", "text": " Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Usage held in 1 hand Access A character who is a member of the Pathfinder Society has access to this option. --- The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Arcane Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast alarm or unseen servant . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Divine Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast heal or purify food and drink . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Occult Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast illusory disguise or soothe . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Primal Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast longstrider or pass without trace .", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=525", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-525-606", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Scroll Case of Simplicity](/Equipment.aspx?ID=525)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** A character who is a member of the Pathfinder Society has access to this option.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe four different types of _scroll cases of simplicity_ often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a _scroll case of simplicity_ of a corresponding type.\n\n\n\n\n\n\r\n\r\n\r\nArcane Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_alarm_](/Spells.aspx?ID=7) or [_unseen servant_](/Spells.aspx?ID=352).\r\n\r\n\r\nDivine Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_heal_](/Spells.aspx?ID=148) or [_purify food and drink_](/Spells.aspx?ID=241).\r\n\r\n\r\nOccult Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_illusory disguise_](/Spells.aspx?ID=159) or [_soothe_](/Spells.aspx?ID=291).\r\n\r\n\r\nPrimal Scroll Case of Simplicity\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nThe scroll case can be used to cast [_longstrider_](/Spells.aspx?ID=175) or [_pass without trace_](/Spells.aspx?ID=215).", "name": "Primal Scroll Case of Simplicity", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 111 2.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe scroll case can be used to cast longstrider or pass without trace .\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 111 2.0", "speed": {}, "spell_markdown": "", "summary": "The scroll case can be used to cast longstrider or pass without trace .", "summary_markdown": "The scroll case can be used to cast longstrider or pass without trace .", "text": " Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Usage held in 1 hand Access A character who is a member of the Pathfinder Society has access to this option. --- The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Arcane Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast alarm or unseen servant . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Divine Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast heal or purify food and drink . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Occult Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast illusory disguise or soothe . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Primal Scroll Case of Simplicity Source Character Guide pg. 111 2.0 Price 100 gp Usage held in 1 hand --- The scroll case can be used to cast longstrider or pass without trace .", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=525", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-526", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Limited\"\r\n>\r\n[Ancestral Echoing](/Equipment.aspx?ID=526)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Price** 9,500 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe wisdom of this weapon’s past owners flows into your mind, amplifying your own abilities with the weapon. Your proficiency rank with this weapon is one step higher than normal, to a maximum of the highest proficiency rank you have in any weapon. For instance, if you had master proficieny with martial weapons and expert proficiency with advanced weapons, you would have master proficiency with advanced weapon that had this rune.\n\n In addition, while wielding the _ancestral echoing_ weapon, you have expert proficiency in one [Lore](/Skills.aspx?ID=8) skill relevant to one or more of the weapon’s previous owners. This is typically Dwarven Lore but is ultimately determined by the GM depending on the weapon’s history.\n\n\n\n", "name": "Ancestral Echoing", "pfs": "Limited", "price": 950000, "price_raw": "9,500 gp", "rarity": "rare", "release_date": "2019-10-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\r\n\r\n**Price** 9,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe wisdom of this weapon’s past owners flows into your mind, amplifying your own abilities with the weapon. Your proficiency rank with this weapon …\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "The wisdom of this weapon’s past owners flows into your mind, amplifying your own abilities with the weapon. Your proficiency rank with this weapon …", "summary_markdown": "The wisdom of this weapon’s past owners flows into your mind, amplifying your own abilities with the weapon. Your proficiency rank with this weapon …", "text": " Ancestral Echoing May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 75 Price 9,500 gp Usage etched onto a weapon --- The wisdom of this weapon’s past owners flows into your mind, amplifying your own abilities with the weapon. Your proficiency rank with this weapon is one step higher than normal, to a maximum of the highest proficiency rank you have in any weapon. For instance, if you had master proficieny with martial weapons and expert proficiency with advanced weapons, you would have master proficiency with advanced weapon that had this rune. In addition, while wielding the ancestral echoing weapon, you have expert proficiency in one Lore skill relevant to one or more of the weapon’s previous owners. This is typically Dwarven Lore but is ultimately determined by the GM depending on the weapon’s history.\n", "trait": [ "Dwarf", "Evocation", "Magical", "Rare", "Saggorak" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Saggorak](/Traits.aspx?ID=269)", "trait_raw": [ "Dwarf", "Evocation", "Magical", "Rare", "Saggorak" ], "type": "Item", "url": "/Equipment.aspx?ID=526", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-527", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Limited\"\r\n>\r\n[Rock-Braced](/Equipment.aspx?ID=527)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** etched onto medium or heavy armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Rock-braced_ armor makes you as hard to move as a boulder. Whenever another creature attempts to forcibly move you from your space, you gain a +4 item bonus to your Fortitude DC against the check to move you. If the creature would not normally need to attempt a check to move you, then the creature must succeed at an [Athletics](/Skills.aspx?ID=3) check against your Fortitude DC (including the +4 item bonus) or you are unmoved.\n\n\n\n", "name": "Rock-Braced", "pfs": "Limited", "price": 300000, "price_raw": "3,000 gp", "rarity": "rare", "release_date": "2019-10-16", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto medium or heavy armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Rock-braced armor makes you as hard to move as a boulder. Whenever another creature attempts to forcibly move you from your space, you gain a +4 …\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": " Rock-braced armor makes you as hard to move as a boulder. Whenever another creature attempts to forcibly move you from your space, you gain a +4 …", "summary_markdown": " Rock-braced armor makes you as hard to move as a boulder. Whenever another creature attempts to forcibly move you from your space, you gain a +4 …", "text": " Rock-Braced May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 75 Price 3,000 gp Usage etched onto medium or heavy armor --- Rock-braced armor makes you as hard to move as a boulder. Whenever another creature attempts to forcibly move you from your space, you gain a +4 item bonus to your Fortitude DC against the check to move you. If the creature would not normally need to attempt a check to move you, then the creature must succeed at an Athletics check against your Fortitude DC (including the +4 item bonus) or you are unmoved.\n", "trait": [ "Abjuration", "Dwarf", "Magical", "Rare", "Saggorak" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Dwarf](/Traits.aspx?ID=54), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Saggorak](/Traits.aspx?ID=269)", "trait_raw": [ "Abjuration", "Dwarf", "Magical", "Rare", "Saggorak" ], "type": "Item", "url": "/Equipment.aspx?ID=527", "usage": "etched onto medium or heavy armor", "usage_markdown": "etched onto medium or heavy armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-538", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Kin-Warding](/Equipment.aspx?ID=538)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Price** 52 gp\r\n\r\n\n\n**Usage** etched onto a clan dagger \n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _kin-warding_ clan dagger can deflect attacks aimed at your allies. When you use the weapon’s [parry](/Traits.aspx?ID=190) trait, you can point the clan dagger at an adjacent ally instead of defending yourself, creating a shield of runes around them. The runic barrier grants your ally the weapon’s circumstance bonus to AC, but you do not gain the bonus yourself.\n\n\n\n", "name": "Kin-Warding", "pfs": "Limited", "price": 5200, "price_raw": "52 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\r\n\r\n**Price** 52 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a clan dagger \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA kin-warding clan dagger can deflect attacks aimed at your allies. When you use the weapon’s parry trait, you can point the clan dagger at an …\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "A kin-warding clan dagger can deflect attacks aimed at your allies. When you use the weapon’s parry trait, you can point the clan dagger at an …", "summary_markdown": "A kin-warding clan dagger can deflect attacks aimed at your allies. When you use the weapon’s parry trait, you can point the clan dagger at an …", "text": " Kin-Warding May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 75 Price 52 gp Usage etched onto a clan dagger --- A kin-warding clan dagger can deflect attacks aimed at your allies. When you use the weapon’s parry trait, you can point the clan dagger at an adjacent ally instead of defending yourself, creating a shield of runes around them. The runic barrier grants your ally the weapon’s circumstance bonus to AC, but you do not gain the bonus yourself.\n", "trait": [ "Abjuration", "Dwarf", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Dwarf](/Traits.aspx?ID=54), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Dwarf", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=538", "usage": "etched onto a clan dagger ", "usage_markdown": "etched onto a [clan dagger](/Weapons.aspx?ID=13)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-539", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Bloodbane](/Equipment.aspx?ID=539)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n\n\n**Usage** etched onto a clan dagger \n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bloodbane_ clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc.\n\n In addition, whenever you inflict persistent bleed damage with a _bloodbane_ weapon (whether from its innate ability or in some other way), the weapon leaves ragged wounds. The bleeding creature must succeed at a DC 25 Fortitude save or become sickened 1. The creature is then temporarily immune for 1 hour.\n\n\n\n\r\n\r\n\r\nBloodbane\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Price** 475 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBloodbane (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon deals 1d4 bleed damage to creatures designated as the clan’s enemy, and the DC of the Fortitude save to avoid becoming sickened is 30.", "name": "Bloodbane", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a clan dagger \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the …\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "A bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the …", "summary_markdown": "A bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the …", "text": " Bloodbane May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 75 Usage etched onto a clan dagger --- A bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc. In addition, whenever you inflict persistent bleed damage with a bloodbane weapon (whether from its innate ability or in some other way), the weapon leaves ragged wounds. The bleeding creature must succeed at a DC 25 Fortitude save or become sickened 1. The creature is then temporarily immune for 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Bloodbane Source Pathfinder #148: Fires of the Haunted City pg. 75 Price 475 gp <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Bloodbane (Greater) Source Pathfinder #148: Fires of the Haunted City pg. 75 Price 2,800 gp --- The weapon deals 1d4 bleed damage to creatures designated as the clan’s enemy, and the DC of the Fortitude save to avoid becoming sickened is 30.", "trait": [ "Dwarf", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=539", "usage": "etched onto a clan dagger ", "usage_markdown": "etched onto a [clan dagger](/Weapons.aspx?ID=13)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-539-611", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Bloodbane](/Equipment.aspx?ID=539)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n\n\n**Usage** etched onto a clan dagger \n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bloodbane_ clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc.\n\n In addition, whenever you inflict persistent bleed damage with a _bloodbane_ weapon (whether from its innate ability or in some other way), the weapon leaves ragged wounds. The bleeding creature must succeed at a DC 25 Fortitude save or become sickened 1. The creature is then temporarily immune for 1 hour.\n\n\n\n\r\n\r\n\r\nBloodbane\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Price** 475 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBloodbane (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon deals 1d4 bleed damage to creatures designated as the clan’s enemy, and the DC of the Fortitude save to avoid becoming sickened is 30.", "name": "Bloodbane", "pfs": "Limited", "price": 47500, "price_raw": "475 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a clan dagger \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the …\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "summary": "A bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the …", "summary_markdown": "A bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the …", "text": " Bloodbane May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 75 Usage etched onto a clan dagger --- A bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc. In addition, whenever you inflict persistent bleed damage with a bloodbane weapon (whether from its innate ability or in some other way), the weapon leaves ragged wounds. The bleeding creature must succeed at a DC 25 Fortitude save or become sickened 1. The creature is then temporarily immune for 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Bloodbane Source Pathfinder #148: Fires of the Haunted City pg. 75 Price 475 gp <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Bloodbane (Greater) Source Pathfinder #148: Fires of the Haunted City pg. 75 Price 2,800 gp --- The weapon deals 1d4 bleed damage to creatures designated as the clan’s enemy, and the DC of the Fortitude save to avoid becoming sickened is 30.", "trait": [ "Dwarf", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=539", "usage": "etched onto a clan dagger ", "usage_markdown": "etched onto a [clan dagger](/Weapons.aspx?ID=13)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-539-612", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Bloodbane](/Equipment.aspx?ID=539)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n\n\n**Usage** etched onto a clan dagger \n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bloodbane_ clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc.\n\n In addition, whenever you inflict persistent bleed damage with a _bloodbane_ weapon (whether from its innate ability or in some other way), the weapon leaves ragged wounds. The bleeding creature must succeed at a DC 25 Fortitude save or become sickened 1. The creature is then temporarily immune for 1 hour.\n\n\n\n\r\n\r\n\r\nBloodbane\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Price** 475 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBloodbane (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon deals 1d4 bleed damage to creatures designated as the clan’s enemy, and the DC of the Fortitude save to avoid becoming sickened is 30.", "name": "Bloodbane (Greater)", "pfs": "Limited", "price": 280000, "price_raw": "2,800 gp", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\r\n\r\n**Price** 2,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a clan dagger \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weapon deals 1d4 bleed damage to creatures designated as the clan’s enemy, and the DC of the Fortitude save to avoid becoming sickened is 30.\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "summary": "The weapon deals 1d4 bleed damage to creatures designated as the clan’s enemy, and the DC of the Fortitude save to avoid becoming sickened is 30.", "summary_markdown": "The weapon deals 1d4 bleed damage to creatures designated as the clan’s enemy, and the DC of the Fortitude save to avoid becoming sickened is 30.", "text": " Bloodbane May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 75 Usage etched onto a clan dagger --- A bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc. In addition, whenever you inflict persistent bleed damage with a bloodbane weapon (whether from its innate ability or in some other way), the weapon leaves ragged wounds. The bleeding creature must succeed at a DC 25 Fortitude save or become sickened 1. The creature is then temporarily immune for 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Bloodbane Source Pathfinder #148: Fires of the Haunted City pg. 75 Price 475 gp <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Bloodbane (Greater) Source Pathfinder #148: Fires of the Haunted City pg. 75 Price 2,800 gp --- The weapon deals 1d4 bleed damage to creatures designated as the clan’s enemy, and the DC of the Fortitude save to avoid becoming sickened is 30.", "trait": [ "Dwarf", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=539", "usage": "etched onto a clan dagger ", "usage_markdown": "etched onto a [clan dagger](/Weapons.aspx?ID=13)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-540", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Limited\"\r\n>\r\n[Dragonscale Amulet](/Equipment.aspx?ID=540)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Price** 5,800 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis amulet is made from the scales of five ancient dragons. You gain resistance 5 to acid, cold, electricity, fire, and poison. If you take damage of one of these types from a dragon’s Breath Weapon, the amulet begins to glow brightly; for the next 10 minutes, your resistance against that type of damage increases to 20. If you are subjected to a dragon’s [frightful presence](/MonsterAbilities.aspx?ID=17), you can roll your saving throw twice and use the higher result to determine the aura’s effects. This is a [fortune](/Traits.aspx?ID=76) effect.\n\n\n\n\n\n", "name": "Dragonscale Amulet", "pfs": "Limited", "price": 580000, "price_raw": "5,800 gp", "rarity": "rare", "release_date": "2019-10-16", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\r\n\r\n**Price** 5,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis amulet is made from the scales of five ancient dragons. You gain resistance 5 to acid, cold, electricity, fire, and poison. If you take damage …\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This amulet is made from the scales of five ancient dragons. You gain resistance 5 to acid, cold, electricity, fire, and poison. If you take damage …", "summary_markdown": "This amulet is made from the scales of five ancient dragons. You gain resistance 5 to acid, cold, electricity, fire, and poison. If you take damage …", "text": " Dragonscale Amulet May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 75 Price 5,800 gp Usage worn --- This amulet is made from the scales of five ancient dragons. You gain resistance 5 to acid, cold, electricity, fire, and poison. If you take damage of one of these types from a dragon’s Breath Weapon, the amulet begins to glow brightly; for the next 10 minutes, your resistance against that type of damage increases to 20. If you are subjected to a dragon’s frightful presence, you can roll your saving throw twice and use the higher result to determine the aura’s effects. This is a fortune effect.\n", "trait": [ "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=540", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-541", "item_category": "Held Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Guiding Chisel](/Equipment.aspx?ID=541)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 76\n\n**Price** 10,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magical chisel evokes the holy symbol of the elven goddess of art and architecture, Findeladlara. The _Guiding Chisel’s_ original function was as a portal key to Duskgate, but as Alseta’s Ring faded from the collective memories of the elves, the chisel became known and used exclusively for its other abilities. Eventually, elven emissaries gave it to the dwarves of Saggorak as a gesture of friendship.\n\n You gain a +3 item bonus to Crafting checks related to stonemasonry. In addition, it takes you only 1 day to Craft items using the _Guiding Chisel_ instead of 4 days, and you quadruple the discount you get for spending additional days Crafting items with the _Guiding Chisel_. If it’s unclear whether you could use the _Guiding Chisel_ to Craft an item, the GM decides.\n\n\n\n\n\n", "name": "Guiding Chisel", "pfs": "Limited", "price": 1000000, "price_raw": "10,000 gp", "rarity": "unique", "release_date": "2019-10-16", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 76\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis magical chisel evokes the holy symbol of the elven goddess of art and architecture, Findeladlara. The Guiding Chisel’s original function was …\r\n", "skill": [ "Crafting" ], "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This magical chisel evokes the holy symbol of the elven goddess of art and architecture, Findeladlara. The Guiding Chisel’s original function was …", "summary_markdown": "This magical chisel evokes the holy symbol of the elven goddess of art and architecture, Findeladlara. The Guiding Chisel’s original function was …", "text": " Guiding Chisel May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 76 Price 10,000 gp Usage held in 1 hand Bulk 1 --- This magical chisel evokes the holy symbol of the elven goddess of art and architecture, Findeladlara. The Guiding Chisel’s original function was as a portal key to Duskgate, but as Alseta’s Ring faded from the collective memories of the elves, the chisel became known and used exclusively for its other abilities. Eventually, elven emissaries gave it to the dwarves of Saggorak as a gesture of friendship. You gain a +3 item bonus to Crafting checks related to stonemasonry. In addition, it takes you only 1 day to Craft items using the Guiding Chisel instead of 4 days, and you quadruple the discount you get for spending additional days Crafting items with the Guiding Chisel . If it’s unclear whether you could use the Guiding Chisel to Craft an item, the GM decides.\n", "trait": [ "Conjuration", "Elf", "Magical", "Unique" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Elf](/Traits.aspx?ID=58), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Conjuration", "Elf", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=541", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-542", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Limited\"\r\n>\r\n[Reforging Shield](/Equipment.aspx?ID=542)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 76\n\n**Price** 6,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [steel shield](/Shields.aspx?ID=3) contains a smoldering core of magma that never cools. Whenever the _reforging shield’s_ current Hit Points are below its Break Threshold, the shield recovers 5 Hit Points at the start of its wielder’s turn each round until it is no longer [broken](/Conditions.aspx?ID=2). Each time a character [Repairs](/Actions.aspx?ID=42) the shield, the shield recovers double the number of Hit Points. The shield has Hardness 15, HP 120, and BT 60.\n\n\n\n", "name": "Reforging Shield", "pfs": "Limited", "price": 600000, "price_raw": "6,000 gp", "rarity": "rare", "release_date": "2019-10-16", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 76\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis steel shield contains a smoldering core of magma that never cools. Whenever the reforging shield’s current Hit Points are below its Break …\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This steel shield contains a smoldering core of magma that never cools. Whenever the reforging shield’s current Hit Points are below its Break …", "summary_markdown": "This steel shield contains a smoldering core of magma that never cools. Whenever the reforging shield’s current Hit Points are below its Break …", "text": " Reforging Shield May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 76 Price 6,000 gp Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- This steel shield contains a smoldering core of magma that never cools. Whenever the reforging shield’s current Hit Points are below its Break Threshold, the shield recovers 5 Hit Points at the start of its wielder’s turn each round until it is no longer broken. Each time a character Repairs the shield, the shield recovers double the number of Hit Points. The shield has Hardness 15, HP 120, and BT 60.\n", "trait": [ "Abjuration", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=542", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 6, "bulk_raw": "6", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-543", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist's Lab](/Equipment.aspx?ID=543)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 6\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need an alchemist's lab to [Craft](/Actions.aspx?ID=43) [alchemical items](/equipment/alchemical-items) during downtime.\n\n\n\n\r\n\r\n\r\nAlchemist's Lab\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 6\r\n\r\n\n\n\r\n\r\n\r\nAlchemist's Lab (Expanded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 6\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAn expanded alchemist's lab gives a +1 item bonus to [Crafting](/Skills.aspx?ID=4) checks to create alchemical items.", "name": "Alchemist's Lab", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 6\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou need an alchemist's lab to Craft alchemical items during downtime.\r\n", "skill": [ "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You need an alchemist's lab to Craft alchemical items during downtime.", "summary_markdown": "You need an alchemist's lab to Craft alchemical items during downtime.", "text": " Alchemist's Lab Source Core Rulebook pg. 287 4.0 Price 5 gp Hands 2 Bulk 6 --- You need an alchemist's lab to Craft alchemical items during downtime. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Alchemist's Lab Source Core Rulebook pg. 287 4.0 Price 5 gp Hands 2 Bulk 6 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Alchemist's Lab (Expanded) Source Core Rulebook pg. 287 4.0 Price 55 gp Hands 2 Bulk 6 --- An expanded alchemist's lab gives a +1 item bonus to Crafting checks to create alchemical items.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=543", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 6, "bulk_raw": "6", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-543-1", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist's Lab](/Equipment.aspx?ID=543)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 6\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need an alchemist's lab to [Craft](/Actions.aspx?ID=43) [alchemical items](/equipment/alchemical-items) during downtime.\n\n\n\n\r\n\r\n\r\nAlchemist's Lab\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 6\r\n\r\n\n\n\r\n\r\n\r\nAlchemist's Lab (Expanded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 6\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAn expanded alchemist's lab gives a +1 item bonus to [Crafting](/Skills.aspx?ID=4) checks to create alchemical items.", "name": "Alchemist's Lab", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 6\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou need an alchemist's lab to Craft alchemical items during downtime.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "summary": "You need an alchemist's lab to Craft alchemical items during downtime.", "summary_markdown": "You need an alchemist's lab to Craft alchemical items during downtime.", "text": " Alchemist's Lab Source Core Rulebook pg. 287 4.0 Price 5 gp Hands 2 Bulk 6 --- You need an alchemist's lab to Craft alchemical items during downtime. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Alchemist's Lab Source Core Rulebook pg. 287 4.0 Price 5 gp Hands 2 Bulk 6 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Alchemist's Lab (Expanded) Source Core Rulebook pg. 287 4.0 Price 55 gp Hands 2 Bulk 6 --- An expanded alchemist's lab gives a +1 item bonus to Crafting checks to create alchemical items.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=543", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 6, "bulk_raw": "6", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-543-2", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Alchemist's Lab](/Equipment.aspx?ID=543)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 6\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou need an alchemist's lab to [Craft](/Actions.aspx?ID=43) [alchemical items](/equipment/alchemical-items) during downtime.\n\n\n\n\r\n\r\n\r\nAlchemist's Lab\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 6\r\n\r\n\n\n\r\n\r\n\r\nAlchemist's Lab (Expanded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\n\n**Price** 55 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 6\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAn expanded alchemist's lab gives a +1 item bonus to [Crafting](/Skills.aspx?ID=4) checks to create alchemical items.", "name": "Alchemist's Lab (Expanded)", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 6\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn expanded alchemist's lab gives a +1 item bonus to Crafting checks to create alchemical items.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 287" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 287 4.0", "speed": {}, "spell_markdown": "", "summary": "An expanded alchemist's lab gives a +1 item bonus to Crafting checks to create alchemical items.", "summary_markdown": "An expanded alchemist's lab gives a +1 item bonus to Crafting checks to create alchemical items.", "text": " Alchemist's Lab Source Core Rulebook pg. 287 4.0 Price 5 gp Hands 2 Bulk 6 --- You need an alchemist's lab to Craft alchemical items during downtime. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Alchemist's Lab Source Core Rulebook pg. 287 4.0 Price 5 gp Hands 2 Bulk 6 <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Alchemist's Lab (Expanded) Source Core Rulebook pg. 287 4.0 Price 55 gp Hands 2 Bulk 6 --- An expanded alchemist's lab gives a +1 item bonus to Crafting checks to create alchemical items.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=543", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-544", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Grinning Pugwampi](/Equipment.aspx?ID=544)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77, [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** affixed to weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject’s infamous misfortune unto those you strike.\n\n\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature must roll twice and take the worse result on the next check it attempts.
\r\n**Failure** The creature must roll twice and take the worse result on all checks until the end of its next turn.\n\n\n\n", "name": "Grinning Pugwampi", "pfs": "Limited", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77, [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject’s infamous misfortune unto those you …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77, [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject’s infamous misfortune unto those you …", "summary_markdown": "This bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject’s infamous misfortune unto those you …", "text": " Grinning Pugwampi May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 77, Treasure Vault pg. 94 1.1 Price 700 gp Usage affixed to weapon --- This bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject’s infamous misfortune unto those you strike. Critical Success The creature is unaffected. Success The creature must roll twice and take the worse result on the next check it attempts. Failure The creature must roll twice and take the worse result on all checks until the end of its next turn.\n", "trait": [ "Consumable", "Enchantment", "Magical", "Misfortune", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Misfortune](/Traits.aspx?ID=110), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Misfortune", "Talisman", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=544", "usage": "affixed to weapon", "usage_markdown": "affixed to weapon", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-546", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Nethysian Bulwark](/Equipment.aspx?ID=546)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 8,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis round shield is often fashioned to resemble the religious symbol of its dual-natured namesake. A _Nethysian bulwark_ is a [high-grade cold iron](/Equipment.aspx?ID=311) [shield](/Shields.aspx?ID=3) (Hardness 10, HP 40, BT 20) that defends the wielder and can explode with retributive force when struck.\n\n\n\n\n\n", "name": "Nethysian Bulwark", "pfs": "Limited", "price": 800000, "price_raw": "8,000 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis round shield is often fashioned to resemble the religious symbol of its dual-natured namesake. A Nethysian bulwark is a high-grade cold iron …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This round shield is often fashioned to resemble the religious symbol of its dual-natured namesake. A Nethysian bulwark is a high-grade cold iron …", "summary_markdown": "This round shield is often fashioned to resemble the religious symbol of its dual-natured namesake. A Nethysian bulwark is a high-grade cold iron …", "text": " Nethysian Bulwark May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 8,000 gp Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- This round shield is often fashioned to resemble the religious symbol of its dual-natured namesake. A Nethysian bulwark is a high-grade cold iron shield (Hardness 10, HP 40, BT 20) that defends the wielder and can explode with retributive force when struck.\n", "trait": [ "Abjuration", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=546", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-548", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Pactmaster's Grace](/Equipment.aspx?ID=548)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGranted by Katapesh’s Pactmasters to influential merchants, exceptional [Zephyr Guards](/Archetypes.aspx?ID=35), and favorite retainers, these blue crystal–studded platinum rings sharpen their wearers’ urban instincts. You gain a +3 item bonus to Mercantile [Lore](/Skills.aspx?ID=8) checks while wearing the ring, and you can attempt checks that require a proficiency rank of master in [Society](/Skills.aspx?ID=14). While invested, the ring grants a +2 item bonus to saving throws while you are in an urban setting, and this increases to a +3 item bonus if you have legendary proficiency in Guild Lore, Katapesh Lore, Mercantile Lore, or Society.\n\n\n\n", "name": "Pactmaster's Grace", "pfs": "Limited", "price": 400000, "price_raw": "4,000 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGranted by Katapesh’s Pactmasters to influential merchants, exceptional Zephyr Guards , and favorite retainers, these blue crystal–studded platinum …\r\n", "skill": [ "Lore" ], "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "Granted by Katapesh’s Pactmasters to influential merchants, exceptional Zephyr Guards , and favorite retainers, these blue crystal–studded platinum …", "summary_markdown": "Granted by Katapesh’s Pactmasters to influential merchants, exceptional Zephyr Guards , and favorite retainers, these blue crystal–studded platinum …", "text": " Pactmaster's Grace May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 77, Treasure Vault pg. 153 1.1 Price 4,000 gp Usage worn --- Granted by Katapesh’s Pactmasters to influential merchants, exceptional Zephyr Guards, and favorite retainers, these blue crystal–studded platinum rings sharpen their wearers’ urban instincts. You gain a +3 item bonus to Mercantile Lore checks while wearing the ring, and you can attempt checks that require a proficiency rank of master in Society. While invested, the ring grants a +2 item bonus to saving throws while you are in an urban setting, and this increases to a +3 item bonus if you have legendary proficiency in Guild Lore, Katapesh Lore, Mercantile Lore, or Society.\n", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=548", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-549", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Peshspine Grenade](/Equipment.aspx?ID=549)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPeshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the [stupefied](/Conditions.aspx?ID=37) condition until the end of its next turn.\n\n Many types of peshpine grenade grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nPeshspine Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is [stupefied 1](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is [stupefied 1](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is [stupefied 2](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is [stupefied 3](/Conditions.aspx?ID=37).", "name": "Peshspine Grenade", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPeshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing …", "summary_markdown": "Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing …", "text": " Peshspine Grenade May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 77 Usage held in 1 hand Bulk L Activate Single Action Strike --- Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn. Many types of peshpine grenade grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Peshspine Grenade (Lesser) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 3 gp Bulk L --- The bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is stupefied 1. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Peshspine Grenade (Moderate) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is stupefied 1. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Peshspine Grenade (Greater) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is stupefied 2. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Peshspine Grenade (Major) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is stupefied 3.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=549", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-549-613", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Peshspine Grenade](/Equipment.aspx?ID=549)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPeshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the [stupefied](/Conditions.aspx?ID=37) condition until the end of its next turn.\n\n Many types of peshpine grenade grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nPeshspine Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is [stupefied 1](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is [stupefied 1](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is [stupefied 2](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is [stupefied 3](/Conditions.aspx?ID=37).", "name": "Peshspine Grenade (Lesser)", "pfs": "Limited", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is stupefied 1 .\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "summary": "The bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is stupefied 1 .", "summary_markdown": "The bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is stupefied 1 .", "text": " Peshspine Grenade May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 77 Usage held in 1 hand Bulk L Activate Single Action Strike --- Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn. Many types of peshpine grenade grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Peshspine Grenade (Lesser) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 3 gp Bulk L --- The bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is stupefied 1. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Peshspine Grenade (Moderate) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is stupefied 1. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Peshspine Grenade (Greater) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is stupefied 2. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Peshspine Grenade (Major) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is stupefied 3.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=549", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-549-614", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Peshspine Grenade](/Equipment.aspx?ID=549)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPeshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the [stupefied](/Conditions.aspx?ID=37) condition until the end of its next turn.\n\n Many types of peshpine grenade grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nPeshspine Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is [stupefied 1](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is [stupefied 1](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is [stupefied 2](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is [stupefied 3](/Conditions.aspx?ID=37).", "name": "Peshspine Grenade (Moderate)", "pfs": "Limited", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is stupefied 1 .\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is stupefied 1 .", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is stupefied 1 .", "text": " Peshspine Grenade May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 77 Usage held in 1 hand Bulk L Activate Single Action Strike --- Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn. Many types of peshpine grenade grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Peshspine Grenade (Lesser) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 3 gp Bulk L --- The bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is stupefied 1. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Peshspine Grenade (Moderate) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is stupefied 1. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Peshspine Grenade (Greater) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is stupefied 2. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Peshspine Grenade (Major) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is stupefied 3.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=549", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-549-615", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Peshspine Grenade](/Equipment.aspx?ID=549)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPeshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the [stupefied](/Conditions.aspx?ID=37) condition until the end of its next turn.\n\n Many types of peshpine grenade grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nPeshspine Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is [stupefied 1](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is [stupefied 1](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is [stupefied 2](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is [stupefied 3](/Conditions.aspx?ID=37).", "name": "Peshspine Grenade (Greater)", "pfs": "Limited", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is stupefied 2 .\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is stupefied 2 .", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is stupefied 2 .", "text": " Peshspine Grenade May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 77 Usage held in 1 hand Bulk L Activate Single Action Strike --- Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn. Many types of peshpine grenade grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Peshspine Grenade (Lesser) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 3 gp Bulk L --- The bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is stupefied 1. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Peshspine Grenade (Moderate) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is stupefied 1. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Peshspine Grenade (Greater) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is stupefied 2. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Peshspine Grenade (Major) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is stupefied 3.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=549", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-549-616", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Peshspine Grenade](/Equipment.aspx?ID=549)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPeshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the [stupefied](/Conditions.aspx?ID=37) condition until the end of its next turn.\n\n Many types of peshpine grenade grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nPeshspine Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is [stupefied 1](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is [stupefied 1](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is [stupefied 2](/Conditions.aspx?ID=37).\r\n\r\n\r\nPeshspine Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is [stupefied 3](/Conditions.aspx?ID=37).", "name": "Peshspine Grenade (Major)", "pfs": "Limited", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is stupefied 3 .\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is stupefied 3 .", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is stupefied 3 .", "text": " Peshspine Grenade May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 77 Usage held in 1 hand Bulk L Activate Single Action Strike --- Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn. Many types of peshpine grenade grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Peshspine Grenade (Lesser) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 3 gp Bulk L --- The bomb deals 1d6 piercing damage and 1 piercing splash damage, and the target is stupefied 1. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Peshspine Grenade (Moderate) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage and 2 piercing splash damage, and the target is stupefied 1. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Peshspine Grenade (Greater) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage and 3 piercing splash damage, and the target is stupefied 2. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Peshspine Grenade (Major) Source Pathfinder #149: Against the Scarlet Triad pg. 77 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is stupefied 3.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=549", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 432000, "duration_raw": "5 days", "exclude_from_search": false, "id": "equipment-551", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[False Death](/Equipment.aspx?ID=551)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTypically used to fake one’s death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the unconscious target must succeed at a [Medicine](/Skills.aspx?ID=9) check against the imbiber’s [Deception](/Skills.aspx?ID=5) DC + 4 to determine that the target is alive, and a critical success allows the examiner to determine that a toxin is causing the effect. The false death toxin has an extremely bitter taste (Perception DC 10 to detect), making it difficult to trick a creature into consuming the poison against its wishes. \n\n**Saving Throw** DC 18 Fortitude; **Onset** 10 minutes; **Maximum Duration** 5 days; **Stage 1** [clumsy 2](/Conditions.aspx?ID=3) (1 round); **Stage 2** [unconscious](/Conditions.aspx?ID=38) (1 hour); **Stage 3** unconscious (1 day)\n\n\n\n", "name": "False Death", "onset": 600, "onset_raw": "10 minutes", "pfs": "Limited", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "saving_throw": "DC 18 Fortitude", "saving_throw_markdown": "DC 18 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTypically used to fake one’s death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 78" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage": [ " clumsy 2 (1 round)", " unconscious (1 hour)", "unconscious (1 day)" ], "stage_markdown": "Stage 1: [clumsy 2](/Conditions.aspx?ID=3) (1 round)\n\nStage 2: [unconscious](/Conditions.aspx?ID=38) (1 hour)\n\nStage 3: unconscious (1 day)", "summary": "Typically used to fake one’s death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the …", "summary_markdown": "Typically used to fake one’s death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the …", "text": " False Death May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 78 Price 25 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Typically used to fake one’s death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the unconscious target must succeed at a Medicine check against the imbiber’s Deception DC + 4 to determine that the target is alive, and a critical success allows the examiner to determine that a toxin is causing the effect. The false death toxin has an extremely bitter taste (Perception DC 10 to detect), making it difficult to trick a creature into consuming the poison against its wishes. Saving Throw DC 18 Fortitude; Onset 10 minutes; Maximum Duration 5 days; Stage 1 clumsy 2 (1 round); Stage 2 unconscious (1 hour); Stage 3 unconscious (1 day)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=551", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-552", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Frenzy Oil](/Equipment.aspx?ID=552)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\n\n**Price** 1,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis oil, which is pressed from [vrock](/Monsters.aspx?ID=100) spores and mixed with a combination of acacia ash and thistle seeds, seeps into the skin of living creatures, initially inspiring irritability that unpredictably manifests as berserk rage.\n\n **Saving Throw** DC 37 Fortitude; **Onset** 1d6 minutes; **Maximum Duration** 6 rounds; **Stage 1** 4d6 mental damage, [quickened 1](/Conditions.aspx?ID=32), attack nearby creatures as if [confused](/Conditions.aspx?ID=5) (1 round); **Stage 2** 6d6 mental damage, attack nearby creatures as if confused (1 round); **Stage 3** 8d6 mental damage, [fatigued](/Conditions.aspx?ID=15), attack nearby creatures as if confused (1 round)\n\n\n\n", "name": "Frenzy Oil", "onset": 360, "onset_raw": "1d6 minutes", "pfs": "Limited", "price": 150000, "price_raw": "1,500 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "saving_throw": "DC 37 Fortitude", "saving_throw_markdown": "DC 37 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis oil, which is pressed from vrock spores and mixed with a combination of acacia ash and thistle seeds, seeps into the skin of living creatures, …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 78" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage": [ "4d6 mental damage, quickened 1 , attack nearby creatures as if confused (1 round)", "6d6 mental damage, attack nearby creatures as if confused (1 round)", "8d6 mental damage, fatigued , attack nearby creatures as if confused (1 round)" ], "stage_markdown": "Stage 1: 4d6 mental damage, [quickened 1](/Conditions.aspx?ID=32), attack nearby creatures as if [confused](/Conditions.aspx?ID=5) (1 round)\n\nStage 2: 6d6 mental damage, attack nearby creatures as if confused (1 round)\n\nStage 3: 8d6 mental damage, [fatigued](/Conditions.aspx?ID=15), attack nearby creatures as if confused (1 round)", "summary": "This oil, which is pressed from vrock spores and mixed with a combination of acacia ash and thistle seeds, seeps into the skin of living creatures, …", "summary_markdown": "This oil, which is pressed from vrock spores and mixed with a combination of acacia ash and thistle seeds, seeps into the skin of living creatures, …", "text": " Frenzy Oil May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 78 Price 1,500 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This oil, which is pressed from vrock spores and mixed with a combination of acacia ash and thistle seeds, seeps into the skin of living creatures, initially inspiring irritability that unpredictably manifests as berserk rage. Saving Throw DC 37 Fortitude; Onset 1d6 minutes; Maximum Duration 6 rounds; Stage 1 4d6 mental damage, quickened 1, attack nearby creatures as if confused (1 round); Stage 2 6d6 mental damage, attack nearby creatures as if confused (1 round); Stage 3 8d6 mental damage, fatigued, attack nearby creatures as if confused (1 round)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=552", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": true, "id": "equipment-554", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Limited\"\r\n>\r\n[Gorgon's Breath](/Equipment.aspx?ID=554)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1\n\n**Price** 475 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGorgon’s breath is a fine powder that can easily enter living creatures’ bloodstreams through their lungs before binding to mucous membranes and causing any nearby soft tissues to harden.\n\n **Saving Throw** DC 32 Fortitude; **Onset** 1 round; **Maximum Duration** 6 rounds; **Stage 1** [slowed 1](/Conditions.aspx?ID=35) (1 round); **Stage 2** 4d6 bludgeoning damage and slowed 1 (1 round); **Stage 3** [petrified](/Conditions.aspx?ID=30) (1 round); **Stage 4** petrified permanently\n\n\n\n", "name": "Gorgon's Breath", "onset": 6, "onset_raw": "1 round", "pfs": "Limited", "price": 47500, "price_raw": "475 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "saving_throw": "DC 32 Fortitude", "saving_throw_markdown": "DC 32 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGorgon’s breath is a fine powder that can easily enter living creatures’ bloodstreams through their lungs before binding to mucous membranes and …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 78" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage": [ " slowed 1 (1 round)", "4d6 bludgeoning damage and slowed 1 (1 round)", " petrified (1 round)", "petrified permanently" ], "stage_markdown": "Stage 1: [slowed 1](/Conditions.aspx?ID=35) (1 round)\n\nStage 2: 4d6 bludgeoning damage and slowed 1 (1 round)\n\nStage 3: [petrified](/Conditions.aspx?ID=30) (1 round)\n\nStage 4: petrified permanently", "summary": "Gorgon’s breath is a fine powder that can easily enter living creatures’ bloodstreams through their lungs before binding to mucous membranes and …", "summary_markdown": "Gorgon’s breath is a fine powder that can easily enter living creatures’ bloodstreams through their lungs before binding to mucous membranes and …", "text": " Gorgon's Breath May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 78, Treasure Vault pg. 69 1.1 Price 475 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Gorgon’s breath is a fine powder that can easily enter living creatures’ bloodstreams through their lungs before binding to mucous membranes and causing any nearby soft tissues to harden. Saving Throw DC 32 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 slowed 1 (1 round); Stage 2 4d6 bludgeoning damage and slowed 1 (1 round); Stage 3 petrified (1 round); Stage 4 petrified permanently\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=554", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 1800, "duration_raw": "30 minutes", "exclude_from_search": false, "id": "equipment-555", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Isolation Draught](/Equipment.aspx?ID=555)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDerived from steeping toxic highland plum pits in refined grain alcohols, this clear tonic slowly shuts down the imbiber’s senses.\n\n **Saving Throw** DC 25 Fortitude; **Onset** 10 minutes; **Maximum Duration** 30 minutes; **Stage 1** [dazzled](/Conditions.aspx?ID=7), –3 to all Perception checks (1 minute); **Stage 2** dazzled, [deafened](/Conditions.aspx?ID=8), –5 to all Perception checks (1 minute); **Stage 3** [blinded](/Conditions.aspx?ID=1), deafened, –5 to all Perception checks (5 minutes)\n\n\n\n", "name": "Isolation Draught", "onset": 600, "onset_raw": "10 minutes", "pfs": "Limited", "price": 5500, "price_raw": "55 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "saving_throw": "DC 25 Fortitude", "saving_throw_markdown": "DC 25 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDerived from steeping toxic highland plum pits in refined grain alcohols, this clear tonic slowly shuts down the imbiber’s senses. Saving Throw …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 79" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage": [ " dazzled , –3 to all Perception checks (1 minute)", "dazzled, deafened , –5 to all Perception checks (1 minute)", " blinded , deafened, –5 to all Perception checks (5 minutes)" ], "stage_markdown": "Stage 1: [dazzled](/Conditions.aspx?ID=7), –3 to all Perception checks (1 minute)\n\nStage 2: dazzled, [deafened](/Conditions.aspx?ID=8), –5 to all Perception checks (1 minute)\n\nStage 3: [blinded](/Conditions.aspx?ID=1), deafened, –5 to all Perception checks (5 minutes)", "summary": "Derived from steeping toxic highland plum pits in refined grain alcohols, this clear tonic slowly shuts down the imbiber’s senses. Saving Throw …", "summary_markdown": "Derived from steeping toxic highland plum pits in refined grain alcohols, this clear tonic slowly shuts down the imbiber’s senses. Saving Throw …", "text": " Isolation Draught May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 79 Price 55 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Derived from steeping toxic highland plum pits in refined grain alcohols, this clear tonic slowly shuts down the imbiber’s senses. Saving Throw DC 25 Fortitude; Onset 10 minutes; Maximum Duration 30 minutes; Stage 1 dazzled, –3 to all Perception checks (1 minute); Stage 2 dazzled, deafened, –5 to all Perception checks (1 minute); Stage 3 blinded, deafened, –5 to all Perception checks (5 minutes)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=555", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-556", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Mage Bane](/Equipment.aspx?ID=556)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79\n\n**Price** 325 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon being mixed and injected into the bloodstream, this powder of the crimson orchid quickly assaults the brain and nerves, disrupting the victim’s ability to piece together coherent thoughts and spells.\n\n **Saving Throw** DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 2d6 mental damage and [stupefied 2](/Conditions.aspx?ID=37) (1 round); **Stage 2** 3d6 mental damage and stupefied 3 (1 round); **Stage 3** 4d6 mental damage and stupefied 4 (1 round)\n\n\n\n", "name": "Mage Bane", "pfs": "Limited", "price": 32500, "price_raw": "325 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "saving_throw": "DC 32 Fortitude", "saving_throw_markdown": "DC 32 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUpon being mixed and injected into the bloodstream, this powder of the crimson orchid quickly assaults the brain and nerves, disrupting the victim’s …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 79" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage": [ "2d6 mental damage and stupefied 2 (1 round)", "3d6 mental damage and stupefied 3 (1 round)", "4d6 mental damage and stupefied 4 (1 round)" ], "stage_markdown": "Stage 1: 2d6 mental damage and [stupefied 2](/Conditions.aspx?ID=37) (1 round)\n\nStage 2: 3d6 mental damage and stupefied 3 (1 round)\n\nStage 3: 4d6 mental damage and stupefied 4 (1 round)", "summary": "Upon being mixed and injected into the bloodstream, this powder of the crimson orchid quickly assaults the brain and nerves, disrupting the victim’s …", "summary_markdown": "Upon being mixed and injected into the bloodstream, this powder of the crimson orchid quickly assaults the brain and nerves, disrupting the victim’s …", "text": " Mage Bane May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 79 Price 325 gp Usage held in 2 hands Bulk L Activate Three Actions Interact --- Upon being mixed and injected into the bloodstream, this powder of the crimson orchid quickly assaults the brain and nerves, disrupting the victim’s ability to piece together coherent thoughts and spells. Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 mental damage and stupefied 2 (1 round); Stage 2 3d6 mental damage and stupefied 3 (1 round); Stage 3 4d6 mental damage and stupefied 4 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=556", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 432000, "duration_raw": "5 days", "exclude_from_search": true, "id": "equipment-557", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Nightmare Salt](/Equipment.aspx?ID=557)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79, [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\n\n**Price** 14,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly: victims experience periods of waking nightmares that overload the senses and eventually result in death through a combination of shock and exhaustion.\n\n **Saving Throw** DC 43 Fortitude; **Onset** 1 hour; **Maximum Duration** 5 days; **Stage 1** [frightened 2](/Conditions.aspx?ID=19) once every 1d4 hours, plus [fatigued](/Conditions.aspx?ID=15) (1 day); **Stage 2** [confused](/Conditions.aspx?ID=5) for 1 minute once every 1d4 hours, plus frightened 3 and fatigued (1 day); **Stage 3** frightened 3, plus confused for 1d4 minutes, once every hour, plus fatigued (1 day); **Stage 4** death\n\n\n\n", "name": "Nightmare Salt", "onset": 3600, "onset_raw": "1 hour", "pfs": "Limited", "price": 1400000, "price_raw": "14,000 gp", "rarity": "rare", "release_date": "2019-11-13", "resistance": {}, "saving_throw": "DC 43 Fortitude", "saving_throw_markdown": "DC 43 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79, [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\r\n\r\n**Price** 14,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly: victims experience periods of …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 79" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79, [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage": [ " frightened 2 once every 1d4 hours, plus fatigued (1 day)", " confused for 1 minute once every 1d4 hours, plus frightened 3 and fatigued (1 day)", "frightened 3, plus confused for 1d4 minutes, once every hour, plus fatigued (1 day)", "death" ], "stage_markdown": "Stage 1: [frightened 2](/Conditions.aspx?ID=19) once every 1d4 hours, plus [fatigued](/Conditions.aspx?ID=15) (1 day)\n\nStage 2: [confused](/Conditions.aspx?ID=5) for 1 minute once every 1d4 hours, plus frightened 3 and fatigued (1 day)\n\nStage 3: frightened 3, plus confused for 1d4 minutes, once every hour, plus fatigued (1 day)\n\nStage 4: death", "summary": "This potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly: victims experience periods of …", "summary_markdown": "This potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly: victims experience periods of …", "text": " Nightmare Salt May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 79, Treasure Vault pg. 70 1.1 Price 14,000 gp Usage held in 2 hands Bulk L Activate Three Actions Interact --- This potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly: victims experience periods of waking nightmares that overload the senses and eventually result in death through a combination of shock and exhaustion. Saving Throw DC 43 Fortitude; Onset 1 hour; Maximum Duration 5 days; Stage 1 frightened 2 once every 1d4 hours, plus fatigued (1 day); Stage 2 confused for 1 minute once every 1d4 hours, plus frightened 3 and fatigued (1 day); Stage 3 frightened 3, plus confused for 1d4 minutes, once every hour, plus fatigued (1 day); Stage 4 death\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=557", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-558", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Limited\"\r\n>\r\n[Oblivion Essence](/Equipment.aspx?ID=558)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79\n\n**Price** 6,500 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated from a daemon’s powdered soul gems or refined from the waters of Abaddon’s rivers, oblivion essence causes victims to rapidly age and decay.\n\n **Saving Throw** DC 42 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 8d6 poison damage and [slowed 1](/Conditions.aspx?ID=35) (1 round); **Stage 2** 10d6 poison damage, [enfeebled 2](/Conditions.aspx?ID=13), and slowed 1 (1 round); **Stage 3** 12d6 poison damage, enfeebled 3, slowed 1 (1 round)\n\n\n\n", "name": "Oblivion Essence", "pfs": "Limited", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "saving_throw": "DC 42 Fortitude", "saving_throw_markdown": "DC 42 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreated from a daemon’s powdered soul gems or refined from the waters of Abaddon’s rivers, oblivion essence causes victims to rapidly age and decay. …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 79" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage": [ "8d6 poison damage and slowed 1 (1 round)", "10d6 poison damage, enfeebled 2 , and slowed 1 (1 round)", "12d6 poison damage, enfeebled 3, slowed 1 (1 round)" ], "stage_markdown": "Stage 1: 8d6 poison damage and [slowed 1](/Conditions.aspx?ID=35) (1 round)\n\nStage 2: 10d6 poison damage, [enfeebled 2](/Conditions.aspx?ID=13), and slowed 1 (1 round)\n\nStage 3: 12d6 poison damage, enfeebled 3, slowed 1 (1 round)", "summary": "Created from a daemon’s powdered soul gems or refined from the waters of Abaddon’s rivers, oblivion essence causes victims to rapidly age and decay. …", "summary_markdown": "Created from a daemon’s powdered soul gems or refined from the waters of Abaddon’s rivers, oblivion essence causes victims to rapidly age and decay. …", "text": " Oblivion Essence May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 79 Price 6,500 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Created from a daemon’s powdered soul gems or refined from the waters of Abaddon’s rivers, oblivion essence causes victims to rapidly age and decay. Saving Throw DC 42 Fortitude; Maximum Duration 6 rounds; Stage 1 8d6 poison damage and slowed 1 (1 round); Stage 2 10d6 poison damage, enfeebled 2, and slowed 1 (1 round); Stage 3 12d6 poison damage, enfeebled 3, slowed 1 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=558", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-559", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Weeping Midnight](/Equipment.aspx?ID=559)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAlchemists have refined the devastatingly allergenic pollen of the widow orchid to create this venom, which swiftly causes the victim’s eyes to leak mucus and swell shut.\n\n **Saving Throw** DC 36 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 6d6 poison damage and [dazzled](/Conditions.aspx?ID=7) (1 round); **Stage 2** 7d6 poison damage, dazzled, and [sickened 1](/Conditions.aspx?ID=34) (1 round); **Stage 3** 8d6 poison damage and [blinded](/Conditions.aspx?ID=1) (1 round)\n\n\n\n", "name": "Weeping Midnight", "pfs": "Limited", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "saving_throw": "DC 36 Fortitude", "saving_throw_markdown": "DC 36 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAlchemists have refined the devastatingly allergenic pollen of the widow orchid to create this venom, which swiftly causes the victim’s eyes to leak …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 79" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage": [ "6d6 poison damage and dazzled (1 round)", "7d6 poison damage, dazzled, and sickened 1 (1 round)", "8d6 poison damage and blinded (1 round)" ], "stage_markdown": "Stage 1: 6d6 poison damage and [dazzled](/Conditions.aspx?ID=7) (1 round)\n\nStage 2: 7d6 poison damage, dazzled, and [sickened 1](/Conditions.aspx?ID=34) (1 round)\n\nStage 3: 8d6 poison damage and [blinded](/Conditions.aspx?ID=1) (1 round)", "summary": "Alchemists have refined the devastatingly allergenic pollen of the widow orchid to create this venom, which swiftly causes the victim’s eyes to leak …", "summary_markdown": "Alchemists have refined the devastatingly allergenic pollen of the widow orchid to create this venom, which swiftly causes the victim’s eyes to leak …", "text": " Weeping Midnight May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 79 Price 1,400 gp Usage held in 2 hands Bulk L Activate Three Actions Interact --- Alchemists have refined the devastatingly allergenic pollen of the widow orchid to create this venom, which swiftly causes the victim’s eyes to leak mucus and swell shut. Saving Throw DC 36 Fortitude; Maximum Duration 6 rounds; Stage 1 6d6 poison damage and dazzled (1 round); Stage 2 7d6 poison damage, dazzled, and sickened 1 (1 round); Stage 3 8d6 poison damage and blinded (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=559", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-560", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"\"\r\n>\r\n[Aluum Charm](/Equipment.aspx?ID=560)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 82\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate pendant of brass is adorned with a vibrant blue gemstone. An _aluum charm_ grants control over a particular [aluum](/MonsterFamilies.aspx?ID=113) and lesser influence over other such constructs. As long as you wear an aluum’s linked _aluum charm_, that aluum follows your verbal commands, including somewhat nuanced orders like “subdue this target” or “strike anyone wearing a blue robe.”\n\n\n\n\n\n", "name": "Aluum Charm", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 82\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornate pendant of brass is adorned with a vibrant blue gemstone. An aluum charm grants control over a particular aluum and lesser influence …\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 82" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 82", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "This ornate pendant of brass is adorned with a vibrant blue gemstone. An aluum charm grants control over a particular aluum and lesser influence …", "summary_markdown": "This ornate pendant of brass is adorned with a vibrant blue gemstone. An aluum charm grants control over a particular aluum and lesser influence …", "text": " Aluum Charm May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 82 Usage worn --- This ornate pendant of brass is adorned with a vibrant blue gemstone. An aluum charm grants control over a particular aluum and lesser influence over other such constructs. As long as you wear an aluum’s linked aluum charm , that aluum follows your verbal commands, including somewhat nuanced orders like “subdue this target” or “strike anyone wearing a blue robe.”\n", "trait": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=560", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-561", "item_category": "Artifacts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Orb of Dragonkind](/Equipment.aspx?ID=561)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75, [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Orb of Dragonkind", "rarity": "common", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75, [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75, [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Orb of Dragonkind Source Pathfinder #150: Broken Promises pg. 75, Gamemastery Guide pg. 110 ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=561", "weakness": {} }, { "access": "follower of Abadar \r\n", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-562", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Abadar's Flawless Scale](/Equipment.aspx?ID=562)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 121 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n**Access** follower of Abadar \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis immaculate golden set of merchant’s scales is considered a divine instrument among Abadar’s most faithful. Unlike most scales, this one has only a single dish for placing small objects, and calculates value rather than weight. On the other side of the fulcrum, a steel arrow indicator points to various numbers engraved on the side of the scale. By placing an object of light Bulk onto the dish, you can determine its value in gold pieces in the market in which the scale was made (most of these scales are made in Katapesh or Absalom), based on its material composition and artisanship. For example, after placing a gemstone on the dish, the scale will indicate the fairest (average, in most cases) price you can expect to fetch in the market to which the scale is calibrated, but the scale wouldn’t detect the gemstone’s historical significance or any magical properties. _Abadar’s flawless scale_ can be calibrated to a different market by performing a 1-hour ritual in the proximity of that market.\n\n\n\n", "name": "Abadar's Flawless Scale", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 121 2.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis immaculate golden set of merchant’s scales is considered a divine instrument among Abadar’s most faithful. Unlike most scales, this one has only …\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 121 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This immaculate golden set of merchant’s scales is considered a divine instrument among Abadar’s most faithful. Unlike most scales, this one has only …", "summary_markdown": "This immaculate golden set of merchant’s scales is considered a divine instrument among Abadar’s most faithful. Unlike most scales, this one has only …", "text": " Abadar's Flawless Scale Source Gods & Magic pg. 121 2.0 Price 50 gp Usage held in 2 hands Bulk 1 Access follower of Abadar --- This immaculate golden set of merchant’s scales is considered a divine instrument among Abadar’s most faithful. Unlike most scales, this one has only a single dish for placing small objects, and calculates value rather than weight. On the other side of the fulcrum, a steel arrow indicator points to various numbers engraved on the side of the scale. By placing an object of light Bulk onto the dish, you can determine its value in gold pieces in the market in which the scale was made (most of these scales are made in Katapesh or Absalom), based on its material composition and artisanship. For example, after placing a gemstone on the dish, the scale will indicate the fairest (average, in most cases) price you can expect to fetch in the market to which the scale is calibrated, but the scale wouldn’t detect the gemstone’s historical significance or any magical properties. Abadar’s flawless scale can be calibrated to a different market by performing a 1-hour ritual in the proximity of that market.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=562", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "follower of Cayden Cailean \r\n", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-563", "item_category": "Held Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bottomless Stein](/Equipment.aspx?ID=563)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 121 2.0\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** follower of Cayden Cailean \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA magic item regarded as holy by followers of Cayden Cailean, this ornate metallic stein is always filled to the brim with delicious ale, no matter how much is drunk or spilled. If it is emptied (such as by being gulped quickly or upended onto the floor), the _bottomless stein_ will fill again within 1 round as long as it is right side up, though it’s impossible to transfer the ale to another container to sell it or store it for later. The exact type of ale with which the stein is filled is determined at the item’s creation, and cannot be changed thereafter.\n\n\n\n", "name": "Bottomless Stein", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 121 2.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA magic item regarded as holy by followers of Cayden Cailean, this ornate metallic stein is always filled to the brim with delicious ale, no matter …\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 121 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A magic item regarded as holy by followers of Cayden Cailean, this ornate metallic stein is always filled to the brim with delicious ale, no matter …", "summary_markdown": "A magic item regarded as holy by followers of Cayden Cailean, this ornate metallic stein is always filled to the brim with delicious ale, no matter …", "text": " Bottomless Stein Source Gods & Magic pg. 121 2.0 Price 25 gp Usage held in 1 hand Bulk L Access follower of Cayden Cailean --- A magic item regarded as holy by followers of Cayden Cailean, this ornate metallic stein is always filled to the brim with delicious ale, no matter how much is drunk or spilled. If it is emptied (such as by being gulped quickly or upended onto the floor), the bottomless stein will fill again within 1 round as long as it is right side up, though it’s impossible to transfer the ale to another container to sell it or store it for later. The exact type of ale with which the stein is filled is determined at the item’s creation, and cannot be changed thereafter.\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=563", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "follower of Achaekek \r\n", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-564", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Dagger of Eternal Sleep](/Equipment.aspx?ID=564)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 121 2.0\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** follower of Achaekek \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tiny serrated dagger looks like a miniature [sawtooth sabre](/Weapons.aspx?ID=65). Until activated, it is too small and ornamental to function as a weapon, which might allow it to be passed off as a weapon-shaped decoration.\n\n\n\n\n\n", "name": "Dagger of Eternal Sleep", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 121 2.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tiny serrated dagger looks like a miniature sawtooth sabre . Until activated, it is too small and ornamental to function as a weapon, which …\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 121 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tiny serrated dagger looks like a miniature sawtooth sabre . Until activated, it is too small and ornamental to function as a weapon, which …", "summary_markdown": "This tiny serrated dagger looks like a miniature sawtooth sabre . Until activated, it is too small and ornamental to function as a weapon, which …", "text": " Dagger of Eternal Sleep Source Gods & Magic pg. 121 2.0 Price 25 gp Usage held in 1 hand Bulk L Access follower of Achaekek --- This tiny serrated dagger looks like a miniature sawtooth sabre. Until activated, it is too small and ornamental to function as a weapon, which might allow it to be passed off as a weapon-shaped decoration.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=564", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "follower of Rovagug \r\n", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-565", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Deteriorating Dust](/Equipment.aspx?ID=565)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** follower of Rovagug \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContained in a specially enchanted small leather or hide sack, _deteriorating dust_ is a potent caustic agent and a prized item among Rovagug’s more discreet followers.\n\n\n\n\n\n\r\n\r\n\r\nDeteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.\r\n\r\n\r\nExtended Deteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 1 week.\r\n\r\n\r\nCaustic Deteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 105 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per hour (24 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "name": "Deteriorating Dust", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nContained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more …\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more …", "summary_markdown": "Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more …", "text": " Deteriorating Dust Source Gods & Magic pg. 122 2.0 Usage held in 1 hand Access follower of Rovagug --- Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more discreet followers. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 15 gp --- The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Extended Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 45 gp --- The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 1 week. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Caustic Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 105 gp --- The affected object takes 1 damage per hour (24 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=565", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "follower of Rovagug \r\n", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-565-619", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Deteriorating Dust](/Equipment.aspx?ID=565)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** follower of Rovagug \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContained in a specially enchanted small leather or hide sack, _deteriorating dust_ is a potent caustic agent and a prized item among Rovagug’s more discreet followers.\n\n\n\n\n\n\r\n\r\n\r\nDeteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.\r\n\r\n\r\nExtended Deteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 1 week.\r\n\r\n\r\nCaustic Deteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 105 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per hour (24 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "name": "Deteriorating Dust", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0", "speed": {}, "spell_markdown": "", "summary": "The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "summary_markdown": "The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "text": " Deteriorating Dust Source Gods & Magic pg. 122 2.0 Usage held in 1 hand Access follower of Rovagug --- Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more discreet followers. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 15 gp --- The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Extended Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 45 gp --- The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 1 week. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Caustic Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 105 gp --- The affected object takes 1 damage per hour (24 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=565", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "follower of Rovagug \r\n", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-565-620", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Deteriorating Dust](/Equipment.aspx?ID=565)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** follower of Rovagug \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContained in a specially enchanted small leather or hide sack, _deteriorating dust_ is a potent caustic agent and a prized item among Rovagug’s more discreet followers.\n\n\n\n\n\n\r\n\r\n\r\nDeteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.\r\n\r\n\r\nExtended Deteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 1 week.\r\n\r\n\r\nCaustic Deteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 105 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per hour (24 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "name": "Extended Deteriorating Dust", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 1 week.\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0", "speed": {}, "spell_markdown": "", "summary": "The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 1 week.", "summary_markdown": "The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 1 week.", "text": " Deteriorating Dust Source Gods & Magic pg. 122 2.0 Usage held in 1 hand Access follower of Rovagug --- Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more discreet followers. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 15 gp --- The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Extended Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 45 gp --- The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 1 week. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Caustic Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 105 gp --- The affected object takes 1 damage per hour (24 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=565", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "follower of Rovagug \r\n", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-565-621", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Deteriorating Dust](/Equipment.aspx?ID=565)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** follower of Rovagug \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContained in a specially enchanted small leather or hide sack, _deteriorating dust_ is a potent caustic agent and a prized item among Rovagug’s more discreet followers.\n\n\n\n\n\n\r\n\r\n\r\nDeteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.\r\n\r\n\r\nExtended Deteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 1 week.\r\n\r\n\r\nCaustic Deteriorating Dust\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 105 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe affected object takes 1 damage per hour (24 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "name": "Caustic Deteriorating Dust", "pfs": "Standard", "price": 10500, "price_raw": "105 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\r\n\r\n**Price** 105 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe affected object takes 1 damage per hour (24 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0", "speed": {}, "spell_markdown": "", "summary": "The affected object takes 1 damage per hour (24 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "summary_markdown": "The affected object takes 1 damage per hour (24 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "text": " Deteriorating Dust Source Gods & Magic pg. 122 2.0 Usage held in 1 hand Access follower of Rovagug --- Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more discreet followers. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 15 gp --- The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Extended Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 45 gp --- The affected object takes 1 damage per 3 hours (8 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 1 week. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Caustic Deteriorating Dust Source Gods & Magic pg. 122 2.0 Price 105 gp --- The affected object takes 1 damage per hour (24 damage per day) and its Hardness is reduced by 1 per hour. The effect lasts for 3 days.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=565", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "follower of Urgathoa \r\n", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-566", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dreadsmoke Thurible](/Equipment.aspx?ID=566)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n**Access** follower of Urgathoa \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black-and-gray thurible is decorated with a skeleton motif; the jaw of one of the decorative skulls unhinges, allowing you to load it with incense as an action. A long, thin chain is connected to the top of the thurible.\n\n\n\n\n\n", "name": "Dreadsmoke Thurible", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black-and-gray thurible is decorated with a skeleton motif; the jaw of one of the decorative skulls unhinges, allowing you to load it with …\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This black-and-gray thurible is decorated with a skeleton motif; the jaw of one of the decorative skulls unhinges, allowing you to load it with …", "summary_markdown": "This black-and-gray thurible is decorated with a skeleton motif; the jaw of one of the decorative skulls unhinges, allowing you to load it with …", "text": " Dreadsmoke Thurible Source Gods & Magic pg. 122 2.0 Price 600 gp Usage held in 2 hands Bulk 1 Access follower of Urgathoa --- This black-and-gray thurible is decorated with a skeleton motif; the jaw of one of the decorative skulls unhinges, allowing you to load it with incense as an action. A long, thin chain is connected to the top of the thurible.\n", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=566", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "follower of Shelyn \r\n", "base_item": [ "Glaive" ], "base_item_markdown": "[Glaive](/Weapons.aspx?ID=20)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-567", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Glaive of the Artist](/Equipment.aspx?ID=567)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Glaive](/Weapons.aspx?ID=20)\r\n\r\n\r\n**Access** follower of Shelyn \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [holy](/Equipment.aspx?ID=299) greater striking [glaive](/Weapons.aspx?ID=20)_ has a long, multi-tailed rainbow-colored banner affixed to the butt of the pole in the style of [Shelyn’s](/Deities.aspx?ID=17) religious symbol. While wielding the glaive, you gain a +2 item bonus on [Crafting](/Skills.aspx?ID=4) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n\n\n\n\n", "name": "Glaive of the Artist", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 holy greater striking glaive has a long, multi-tailed rainbow-colored banner affixed to the butt of the pole in the style of Shelyn’s …\r\n", "skill": [ "Crafting", "Performance" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 holy greater striking glaive has a long, multi-tailed rainbow-colored banner affixed to the butt of the pole in the style of Shelyn’s …", "summary_markdown": "This +2 holy greater striking glaive has a long, multi-tailed rainbow-colored banner affixed to the butt of the pole in the style of Shelyn’s …", "text": " Glaive of the Artist Source Gods & Magic pg. 122 2.0 Price 4,000 gp Usage held in 2 hands Bulk 2 Base Weapon Glaive Access follower of Shelyn --- This +2 holy greater striking glaive has a long, multi-tailed rainbow-colored banner affixed to the butt of the pole in the style of Shelyn’s religious symbol. While wielding the glaive, you gain a +2 item bonus on Crafting and Performance checks.\n", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=567", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "follower of Desna \r\n", "actions": "Reaction", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-568", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Lucky Rabbit's Foot](/Equipment.aspx?ID=568)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 175 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n**Access** follower of Desna \n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You fail a Reflex save against a damaging effect.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis treated rabbit’s foot has shockingly blue fur and is often carried by vagabonds who worship Desna. When you activate the foot, reroll the triggering Reflex save. If you fail the second roll as well, you can Stride up to your Speed.\n\n\n\n", "name": "Lucky Rabbit's Foot", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You fail a Reflex save against a damaging effect.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis treated rabbit’s foot has shockingly blue fur and is often carried by vagabonds who worship Desna. When you activate the foot, reroll the …\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This treated rabbit’s foot has shockingly blue fur and is often carried by vagabonds who worship Desna. When you activate the foot, reroll the …", "summary_markdown": "This treated rabbit’s foot has shockingly blue fur and is often carried by vagabonds who worship Desna. When you activate the foot, reroll the …", "text": " Lucky Rabbit's Foot Source Gods & Magic pg. 122 2.0 Price 175 gp Usage affixed to armor Access follower of Desna Activate Reaction envision Trigger You fail a Reflex save against a damaging effect. --- This treated rabbit’s foot has shockingly blue fur and is often carried by vagabonds who worship Desna. When you activate the foot, reroll the triggering Reflex save. If you fail the second roll as well, you can Stride up to your Speed.\n", "trait": [ "Consumable", "Divination", "Fortune", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Fortune", "Magical", "Talisman", "Uncommon" ], "trigger": "You fail a Reflex save against a damaging effect.", "trigger_markdown": "You fail a Reflex save against a damaging effect.", "type": "Item", "url": "/Equipment.aspx?ID=568", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "access": "follower of Zon-Kuthon \r\n", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-569", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Manacles of Persuasion](/Equipment.aspx?ID=569)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\n\n**Price** 45 gp\r\n\r\n\n\n**Usage** worn on wrists\r\n\r\n**Bulk** 1\r\n\n\n**Access** follower of Zon-Kuthon \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese sturdy, [average manacles](/Equipment.aspx?ID=32) are connected by a thick iron chain that is much heavier than its appearance suggests at a glance. Followers of [Zon-Kuthon](/Deities.aspx?ID=20) sometimes employ _manacles of persuasion_ against captured enemies and spies. When the manacles are locked around an [immobilized](/Conditions.aspx?ID=24) creature’s wrists, they begin to sap the life out of the victim, dealing 2 negative damage per hour until the creature falls [unconscious](/Conditions.aspx?ID=38). The effect is [nonlethal](/Traits.aspx?ID=188), so the damage doesn’t cause the creature to become [dying](/Conditions.aspx?ID=11). While the creature is unconscious, the manacles deal no damage and allow the creature to recover Hit Points normally to a maximum of 10 Hit Points, at which point the manacles begin to deal damage once more. The manacles have no effect on a creature that is not immobilized.\n\n\n\n", "name": "Manacles of Persuasion", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn on wrists\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese sturdy, average manacles are connected by a thick iron chain that is much heavier than its appearance suggests at a glance. Followers of …\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 122 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These sturdy, average manacles are connected by a thick iron chain that is much heavier than its appearance suggests at a glance. Followers of …", "summary_markdown": "These sturdy, average manacles are connected by a thick iron chain that is much heavier than its appearance suggests at a glance. Followers of …", "text": " Manacles of Persuasion Source Gods & Magic pg. 122 2.0 Price 45 gp Usage worn on wrists Bulk 1 Access follower of Zon-Kuthon --- These sturdy, average manacles are connected by a thick iron chain that is much heavier than its appearance suggests at a glance. Followers of Zon-Kuthon sometimes employ manacles of persuasion against captured enemies and spies. When the manacles are locked around an immobilized creature’s wrists, they begin to sap the life out of the victim, dealing 2 negative damage per hour until the creature falls unconscious. The effect is nonlethal, so the damage doesn’t cause the creature to become dying. While the creature is unconscious, the manacles deal no damage and allow the creature to recover Hit Points normally to a maximum of 10 Hit Points, at which point the manacles begin to deal damage once more. The manacles have no effect on a creature that is not immobilized.\n", "trait": [ "Magical", "Necromancy", "Nonlethal", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Nonlethal](/Traits.aspx?ID=188), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Nonlethal", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=569", "usage": "worn on wrists", "usage_markdown": "worn on wrists", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-570", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Miter of Communion](/Equipment.aspx?ID=570)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\n\n**Price** 800 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate headgear comes in many different shapes and sizes, though most are elaborately decorated with motifs of the deity whose honor in which it was made. The miter brings you spiritually closer to your deity’s servitors, granting you a +2 item bonus to [Religion](/Skills.aspx?ID=13) checks.\n\n\n\n\n\n", "name": "Miter of Communion", "pfs": "Standard", "price": 80000, "price_raw": "800 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\r\n\r\n**Price** 800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornate headgear comes in many different shapes and sizes, though most are elaborately decorated with motifs of the deity whose honor in which it …\r\n", "skill": [ "Religion" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ornate headgear comes in many different shapes and sizes, though most are elaborately decorated with motifs of the deity whose honor in which it …", "summary_markdown": "This ornate headgear comes in many different shapes and sizes, though most are elaborately decorated with motifs of the deity whose honor in which it …", "text": " Miter of Communion Source Gods & Magic pg. 123 2.0 Price 800 gp Usage worn headwear Bulk L --- This ornate headgear comes in many different shapes and sizes, though most are elaborately decorated with motifs of the deity whose honor in which it was made. The miter brings you spiritually closer to your deity’s servitors, granting you a +2 item bonus to Religion checks.\n", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=570", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-571", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Mortar of Hidden Meaning](/Equipment.aspx?ID=571)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis matching mortar and pestle are made from immaculate darkwood that looks nearly olive in the right light.\n\n\n\n\n\n", "name": "Mortar of Hidden Meaning", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis matching mortar and pestle are made from immaculate darkwood that looks nearly olive in the right light. \r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This matching mortar and pestle are made from immaculate darkwood that looks nearly olive in the right light. ", "summary_markdown": "This matching mortar and pestle are made from immaculate darkwood that looks nearly olive in the right light. ", "text": " Mortar of Hidden Meaning Source Gods & Magic pg. 123 2.0 Price 75 gp Usage held in 2 hands Bulk L --- This matching mortar and pestle are made from immaculate darkwood that looks nearly olive in the right light.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=571", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "follower of Pharasma \r\n", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-572", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Necklace of Knives](/Equipment.aspx?ID=572)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n**Access** follower of Pharasma \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis necklace strung with miniature stone throwing knives. As long as you wear it, you are never without a weapon, a crude surgical tool, or stake for a vampire, if necessary in following Pharasma’s teachings.\n\n\n\n\n\n", "name": "Necklace of Knives", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis necklace strung with miniature stone throwing knives. As long as you wear it, you are never without a weapon, a crude surgical tool, or stake …\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This necklace strung with miniature stone throwing knives. As long as you wear it, you are never without a weapon, a crude surgical tool, or stake …", "summary_markdown": "This necklace strung with miniature stone throwing knives. As long as you wear it, you are never without a weapon, a crude surgical tool, or stake …", "text": " Necklace of Knives Source Gods & Magic pg. 123 2.0 Price 25 gp Usage worn Access follower of Pharasma --- This necklace strung with miniature stone throwing knives. As long as you wear it, you are never without a weapon, a crude surgical tool, or stake for a vampire, if necessary in following Pharasma’s teachings.\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=572", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "follower of Hanspur \r\n", "base_item": [ "Trident" ], "base_item_markdown": "[Trident](/Weapons.aspx?ID=45)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-573", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Rat-Catcher Trident](/Equipment.aspx?ID=573)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\n\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Trident](/Weapons.aspx?ID=45)\r\n\r\n\r\n**Access** follower of Hanspur \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe haft of this _+2 striking [trident](/Weapons.aspx?ID=45)_ is carved with intricate designs of swarming rodents sacred to [Hanspur](/Deities.aspx?ID=154), the drowned god of the Sellen River. When used against a [swarm](/Traits.aspx?ID=239), it ignores the swarm’s resistance to piercing damage, if any.\n\n\n\n\n\n", "name": "Rat-Catcher Trident", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe haft of this +2 striking trident is carved with intricate designs of swarming rodents sacred to Hanspur , the drowned god of the Sellen …\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The haft of this +2 striking trident is carved with intricate designs of swarming rodents sacred to Hanspur , the drowned god of the Sellen …", "summary_markdown": "The haft of this +2 striking trident is carved with intricate designs of swarming rodents sacred to Hanspur , the drowned god of the Sellen …", "text": " Rat-Catcher Trident Source Gods & Magic pg. 123 2.0 Price 1,200 gp Usage held in 1 hand Bulk 1 Base Weapon Trident Access follower of Hanspur --- The haft of this +2 striking trident is carved with intricate designs of swarming rodents sacred to Hanspur, the drowned god of the Sellen River. When used against a swarm, it ignores the swarm’s resistance to piercing damage, if any.\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=573", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "follower of Irori \r\n", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-574", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Singing Bowl of the Versatile Stance](/Equipment.aspx?ID=574)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\n\n**Price** 1,175 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** follower of Irori \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn true Iroran form, the simplicity of this small, inverted copper bell belies its flawlessness. When struck with a mallet (included with the singing bowl), it emits a harmonious tone that inspires bodily perfection in those who know how to hear it.\n\n\n\n\n\n", "name": "Singing Bowl of the Versatile Stance", "pfs": "Standard", "price": 117500, "price_raw": "1,175 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\r\n\r\n**Price** 1,175 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn true Iroran form, the simplicity of this small, inverted copper bell belies its flawlessness. When struck with a mallet (included with the singing …\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "In true Iroran form, the simplicity of this small, inverted copper bell belies its flawlessness. When struck with a mallet (included with the singing …", "summary_markdown": "In true Iroran form, the simplicity of this small, inverted copper bell belies its flawlessness. When struck with a mallet (included with the singing …", "text": " Singing Bowl of the Versatile Stance Source Gods & Magic pg. 123 2.0 Price 1,175 gp Usage held in 2 hands Bulk L Access follower of Irori --- In true Iroran form, the simplicity of this small, inverted copper bell belies its flawlessness. When struck with a mallet (included with the singing bowl), it emits a harmonious tone that inspires bodily perfection in those who know how to hear it.\n", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=574", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "follower of Torag \r\n", "base_item": [ "Meteor Hammer" ], "base_item_markdown": "[Meteor Hammer](/Weapons.aspx?ID=97)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-575", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Torag's Silver Anvil](/Equipment.aspx?ID=575)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Meteor Hammer](/Weapons.aspx?ID=97)\r\n\r\n\r\n**Access** follower of Torag \n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis portable silver anvil has a narrow hoop on one end, through which a long, sturdy chain has been strung. _[Torag's](/Deities.aspx?ID=18) Silver Anvil_ can be wielded as a _+3 [holy](/Equipment.aspx?ID=299) [greater flaming](/Equipment.aspx?ID=295) [greater striking](/Equipment.aspx?ID=280) [silver](/Equipment.aspx?ID=379) [meteor hammer](/Weapons.aspx?ID=97)_. Outside of combat, the anvil can be used with a hammer as an incredibly effective portable forge, heating up the metal to be forged without a furnace and granting a +3 item bonus to [Crafting](/Skills.aspx?ID=4) checks involving metalworking. When you use the anvil to successfully [Repair](/Actions.aspx?ID=42) a metal item, the item recovers an additional 10 Hit Points (or an additional 20 on a critical success).\n\n\n\n", "name": "Torag's Silver Anvil", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "uncommon", "release_date": "2020-01-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis portable silver anvil has a narrow hoop on one end, through which a long, sturdy chain has been strung. Torag's Silver Anvil can be wielded …\r\n", "skill": [ "Crafting" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 123 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This portable silver anvil has a narrow hoop on one end, through which a long, sturdy chain has been strung. Torag's Silver Anvil can be wielded …", "summary_markdown": "This portable silver anvil has a narrow hoop on one end, through which a long, sturdy chain has been strung. Torag's Silver Anvil can be wielded …", "text": " Torag's Silver Anvil Source Gods & Magic pg. 123 2.0 Price 24,000 gp Usage held in 2 hands Bulk 2 Base Weapon Meteor Hammer Access follower of Torag --- This portable silver anvil has a narrow hoop on one end, through which a long, sturdy chain has been strung. Torag's Silver Anvil can be wielded as a +3 holy greater flaming greater striking silver meteor hammer . Outside of combat, the anvil can be used with a hammer as an incredibly effective portable forge, heating up the metal to be forged without a furnace and granting a +3 item bonus to Crafting checks involving metalworking. When you use the anvil to successfully Repair a metal item, the item recovers an additional 10 Hit Points (or an additional 20 on a critical success).\n", "trait": [ "Divine", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=575", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-576", "item_category": "Snares", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Dust Pods](/Equipment.aspx?ID=576)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou hide fragile pods of pollen or other clinging powder that get in the eyes of the first creature that enters the snare’s square. The creature must attempt a DC 17 Reflex saving throw. A creature [dazzled](/Conditions.aspx?ID=7) by the pollen can use an Interact action to attempt a DC 5 flat check to remove the condition.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is dazzled for 1 round.
\r\n**Failure** The creature is dazzled for 10 minutes.
\r\n**Critical Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round and dazzled for 10 minutes after.\n\n\n\n", "name": "Dust Pods", "pfs": "Limited", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou hide fragile pods of pollen or other clinging powder that get in the eyes of the first creature that enters the snare’s square. The creature must …\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "You hide fragile pods of pollen or other clinging powder that get in the eyes of the first creature that enters the snare’s square. The creature must …", "summary_markdown": "You hide fragile pods of pollen or other clinging powder that get in the eyes of the first creature that enters the snare’s square. The creature must …", "text": " Dust Pods May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 76 Price 3 gp --- You hide fragile pods of pollen or other clinging powder that get in the eyes of the first creature that enters the snare’s square. The creature must attempt a DC 17 Reflex saving throw. A creature dazzled by the pollen can use an Interact action to attempt a DC 5 flat check to remove the condition. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is dazzled for 10 minutes. Critical Failure The creature is blinded for 1 round and dazzled for 10 minutes after.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=576", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-577", "item_category": "Snares", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Thunder Snare](/Equipment.aspx?ID=577)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe snare makes a thunderous noise when a creature enters the snare’s square, which can be heard up to 1,000 feet away. The creature must attempt a DC 18 Fortitude saving throw.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is [deafened](/Conditions.aspx?ID=8) until the end of its next turn.
\r\n**Failure** As success, and the target also takes 1 sonic damage.
\r\n**Critical Failure** As success, and the target also takes 1d4 sonic damage.\r\n\r\n**Craft Requirements** 1 [lesser thunderstone](/Equipment.aspx?ID=79)\n\n\n\n", "name": "Thunder Snare", "pfs": "Limited", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe snare makes a thunderous noise when a creature enters the snare’s square, which can be heard up to 1,000 feet away. The creature must attempt a …\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The snare makes a thunderous noise when a creature enters the snare’s square, which can be heard up to 1,000 feet away. The creature must attempt a …", "summary_markdown": "The snare makes a thunderous noise when a creature enters the snare’s square, which can be heard up to 1,000 feet away. The creature must attempt a …", "text": " Thunder Snare Source Pathfinder #151: The Show Must Go On pg. 76 Price 6 gp --- The snare makes a thunderous noise when a creature enters the snare’s square, which can be heard up to 1,000 feet away. The creature must attempt a DC 18 Fortitude saving throw. Critical Success The target is unaffected. Success The target is deafened until the end of its next turn. Failure As success, and the target also takes 1 sonic damage. Critical Failure As success, and the target also takes 1d4 sonic damage. Craft Requirements 1 lesser thunderstone\n", "trait": [ "Auditory", "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Auditory", "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=577", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-578", "item_category": "Snares", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Grasping Tree](/Equipment.aspx?ID=578)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou rig tree branches, thin strands of bark, or other plant matter to close in on a creature that enters the snare’s square. The first creature to enter the square must attempt a DC 19 Reflex saving throw.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target takes 1d4 slashing damage.
\r\n**Failure** As success, plus the target is [flat-footed](/Conditions.aspx?ID=16).
\r\n**Critical Failure** The target takes 2d4 slashing damage and is [immobilized](/Conditions.aspx?ID=24) until it destroys the snare (AC 16, HP 25) or [Escapes](/Actions.aspx?ID=79) (DC 19).\n\n\n\n", "name": "Grasping Tree", "pfs": "Limited", "price": 900, "price_raw": "9 gp", "rarity": "uncommon", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou rig tree branches, thin strands of bark, or other plant matter to close in on a creature that enters the snare’s square. The first creature to …\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "You rig tree branches, thin strands of bark, or other plant matter to close in on a creature that enters the snare’s square. The first creature to …", "summary_markdown": "You rig tree branches, thin strands of bark, or other plant matter to close in on a creature that enters the snare’s square. The first creature to …", "text": " Grasping Tree May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 76 Price 9 gp --- You rig tree branches, thin strands of bark, or other plant matter to close in on a creature that enters the snare’s square. The first creature to enter the square must attempt a DC 19 Reflex saving throw. Critical Success The target is unaffected. Success The target takes 1d4 slashing damage. Failure As success, plus the target is flat-footed. Critical Failure The target takes 2d4 slashing damage and is immobilized until it destroys the snare (AC 16, HP 25) or Escapes (DC 19).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=578", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-579", "item_category": "Snares", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Torrent Snare](/Equipment.aspx?ID=579)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou pile waterlogged plants or access a nearby source of water to rain down on a Medium or smaller creature that enters the snare’s square. When a creature enters the square, the snare’s square and all adjacent squares become slippery difficult terrain, and the triggering creature must attempt a DC 19 Reflex saving throw, with the following effects.\n\n**Success** The target is unaffected.
\r\n**Failure** The target falls [prone](/Conditions.aspx?ID=31).
\r\n**Critical Failure** The target falls prone and is forced into one of the other squares soaked by the snare.\n\n\n\n", "name": "Torrent Snare", "pfs": "Limited", "price": 900, "price_raw": "9 gp", "rarity": "uncommon", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou pile waterlogged plants or access a nearby source of water to rain down on a Medium or smaller creature that enters the snare’s square. When a …\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "You pile waterlogged plants or access a nearby source of water to rain down on a Medium or smaller creature that enters the snare’s square. When a …", "summary_markdown": "You pile waterlogged plants or access a nearby source of water to rain down on a Medium or smaller creature that enters the snare’s square. When a …", "text": " Torrent Snare May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 76 Price 9 gp --- You pile waterlogged plants or access a nearby source of water to rain down on a Medium or smaller creature that enters the snare’s square. When a creature enters the square, the snare’s square and all adjacent squares become slippery difficult terrain, and the triggering creature must attempt a DC 19 Reflex saving throw, with the following effects. Success The target is unaffected. Failure The target falls prone. Critical Failure The target falls prone and is forced into one of the other squares soaked by the snare.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=579", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-580", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Fang Snare](/Equipment.aspx?ID=580)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou set snake fangs, poison stingers, or other venomous animal parts in the ground where they can be touched or stepped on by a creature that enters the snare’s square. The first creature to enter the square must attempt a DC 20 Reflex saving throw.\n\n**Success** The target is unaffected.
\r\n**Failure** The target takes 1 piercing damage and 2d8 poison damage.
\r\n**Critical Failure** The target takes 2 piercing damage and 4d8 poison damage.\n\n\n\n", "name": "Fang Snare", "pfs": "Limited", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou set snake fangs, poison stingers, or other venomous animal parts in the ground where they can be touched or stepped on by a creature that enters …\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "You set snake fangs, poison stingers, or other venomous animal parts in the ground where they can be touched or stepped on by a creature that enters …", "summary_markdown": "You set snake fangs, poison stingers, or other venomous animal parts in the ground where they can be touched or stepped on by a creature that enters …", "text": " Fang Snare May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 76 Price 15 gp --- You set snake fangs, poison stingers, or other venomous animal parts in the ground where they can be touched or stepped on by a creature that enters the snare’s square. The first creature to enter the square must attempt a DC 20 Reflex saving throw. Success The target is unaffected. Failure The target takes 1 piercing damage and 2d8 poison damage. Critical Failure The target takes 2 piercing damage and 4d8 poison damage.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=580", "weakness": {} }, { "base_item": [ "Bo Staff" ], "base_item_markdown": "[Bo Staff](/Weapons.aspx?ID=17)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-581", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Acrobat's Staff](/Equipment.aspx?ID=581)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n**Price** 235 gp\r\n\r\n\n\n**Usage** held in 2 hands\n\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Bo Staff](/Weapons.aspx?ID=17)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 striking [bo staff](/Weapons.aspx?ID=17)_ is particularly long, making it useful as a balancing pole. While you wield it, the acrobat’s staff releases chalk dust to make your grip more secure, granting you a +1 circumstance bonus to your Reflex DC against checks to [Disarm](/Actions.aspx?ID=41) you of it.\n\n\n\n\n\n", "name": "Acrobat's Staff", "pfs": "Limited", "price": 23500, "price_raw": "235 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\r\n\r\n**Price** 235 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\n\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking bo staff is particularly long, making it useful as a balancing pole. While you wield it, the acrobat’s staff releases chalk dust …\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This +1 striking bo staff is particularly long, making it useful as a balancing pole. While you wield it, the acrobat’s staff releases chalk dust …", "summary_markdown": "This +1 striking bo staff is particularly long, making it useful as a balancing pole. While you wield it, the acrobat’s staff releases chalk dust …", "text": " Acrobat's Staff May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 73 Price 235 gp Usage held in 2 hands Bulk 2 Base Weapon Bo Staff --- This +1 striking bo staff is particularly long, making it useful as a balancing pole. While you wield it, the acrobat’s staff releases chalk dust to make your grip more secure, granting you a +1 circumstance bonus to your Reflex DC against checks to Disarm you of it.\n", "trait": [ "Fortune", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fortune", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=581", "usage": "held in 2 hands\r\n", "usage_markdown": "held in 2 hands\r\n", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-582", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Beckoning Cat Amulet](/Equipment.aspx?ID=582)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n**Price** 26 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as [Cat’s Luck](/Monsters.aspx?ID=71) or [Halfling Luck](/Feats.aspx?ID=54)).\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clay figurine resembles a white cat with a paw outstretched. When it’s activated, any allies within 10 feet who also just failed or critically failed a Reflex saving throw from the same source (such as a [_fireball_](/Spells.aspx?ID=119) spell) can also reroll their saving throw and use the better result.\n\n\n\n", "name": "Beckoning Cat Amulet", "pfs": "Limited", "price": 2600, "price_raw": "26 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\r\n\r\n**Price** 26 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\n\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as [Cat’s Luck](/Monsters.aspx?ID=71) or [Halfling Luck](/Feats.aspx?ID=54)).\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis clay figurine resembles a white cat with a paw outstretched. When it’s activated, any allies within 10 feet who also just failed or critically …\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This clay figurine resembles a white cat with a paw outstretched. When it’s activated, any allies within 10 feet who also just failed or critically …", "summary_markdown": "This clay figurine resembles a white cat with a paw outstretched. When it’s activated, any allies within 10 feet who also just failed or critically …", "text": " Beckoning Cat Amulet May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 73 Price 26 gp Usage affixed to armor Activate Free Action envision Trigger You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as Cat’s Luck or Halfling Luck). --- This clay figurine resembles a white cat with a paw outstretched. When it’s activated, any allies within 10 feet who also just failed or critically failed a Reflex saving throw from the same source (such as a fireball spell) can also reroll their saving throw and use the better result.\n", "trait": [ "Consumable", "Divination", "Fortune", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Fortune", "Magical", "Talisman", "Uncommon" ], "trigger": "You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as Cat’s Luck or Halfling Luck ).", "trigger_markdown": "You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as [Cat’s Luck](/Monsters.aspx?ID=71) or [Halfling Luck](/Feats.aspx?ID=54)).", "type": "Item", "url": "/Equipment.aspx?ID=582", "usage": "affixed to armor\r\n", "usage_markdown": "affixed to armor\r\n", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-583", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Bullhook](/Equipment.aspx?ID=583)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n\n\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bullhook_ is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a _bullhook_ is instead used to direct animals in training or in performing their tasks. A _bullhook_ grants you an item bonus to [Nature](/Skills.aspx?ID=10) checks to [Command an Animal](/Actions.aspx?ID=58) while you are holding it.\n\n\n\n**Craft Requirements** Supply a casting of _command_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nBullhook\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the _command_ spell is 1st level, and the DC is 18\r\n\r\n\r\nBullhook (Greater)\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the _command_ spell is 5th level, and the DC is 30.", "name": "Bullhook", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA bullhook is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a bullhook is instead used to direct …\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "A bullhook is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a bullhook is instead used to direct …", "summary_markdown": "A bullhook is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a bullhook is instead used to direct …", "text": " Bullhook May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 73 Usage held in 1 hand Bulk 1 --- A bullhook is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a bullhook is instead used to direct animals in training or in performing their tasks. A bullhook grants you an item bonus to Nature checks to Command an Animal while you are holding it. Craft Requirements Supply a casting of command of the appropriate level. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Bullhook Source Pathfinder #152: Legacy of the Lost God pg. 73 Price 55 gp --- The item bonus is +2, the command spell is 1st level, and the DC is 18 <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Bullhook (Greater) Source Pathfinder #152: Legacy of the Lost God pg. 73 Price 1,900 gp --- The item bonus is +2, the command spell is 5th level, and the DC is 30.", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=583", "usage": "held in 1 hand\r\n", "usage_markdown": "held in 1 hand\r\n", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-583-622", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Bullhook](/Equipment.aspx?ID=583)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n\n\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bullhook_ is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a _bullhook_ is instead used to direct animals in training or in performing their tasks. A _bullhook_ grants you an item bonus to [Nature](/Skills.aspx?ID=10) checks to [Command an Animal](/Actions.aspx?ID=58) while you are holding it.\n\n\n\n**Craft Requirements** Supply a casting of _command_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nBullhook\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the _command_ spell is 1st level, and the DC is 18\r\n\r\n\r\nBullhook (Greater)\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the _command_ spell is 5th level, and the DC is 30.", "name": "Bullhook", "price": 5500, "price_raw": "55 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, the command spell is 1st level, and the DC is 18\r\n\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": "The item bonus is +2, the command spell is 1st level, and the DC is 18\r\n", "summary_markdown": "The item bonus is +2, the command spell is 1st level, and the DC is 18\r\n", "text": " Bullhook May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 73 Usage held in 1 hand Bulk 1 --- A bullhook is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a bullhook is instead used to direct animals in training or in performing their tasks. A bullhook grants you an item bonus to Nature checks to Command an Animal while you are holding it. Craft Requirements Supply a casting of command of the appropriate level. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Bullhook Source Pathfinder #152: Legacy of the Lost God pg. 73 Price 55 gp --- The item bonus is +2, the command spell is 1st level, and the DC is 18 <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Bullhook (Greater) Source Pathfinder #152: Legacy of the Lost God pg. 73 Price 1,900 gp --- The item bonus is +2, the command spell is 5th level, and the DC is 30.", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=583", "usage": "held in 1 hand\r\n", "usage_markdown": "held in 1 hand\r\n", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-583-623", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Bullhook](/Equipment.aspx?ID=583)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n\n\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bullhook_ is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a _bullhook_ is instead used to direct animals in training or in performing their tasks. A _bullhook_ grants you an item bonus to [Nature](/Skills.aspx?ID=10) checks to [Command an Animal](/Actions.aspx?ID=58) while you are holding it.\n\n\n\n**Craft Requirements** Supply a casting of _command_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nBullhook\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the _command_ spell is 1st level, and the DC is 18\r\n\r\n\r\nBullhook (Greater)\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the _command_ spell is 5th level, and the DC is 30.", "name": "Bullhook (Greater)", "pfs": "Limited", "price": 190000, "price_raw": "1,900 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, the command spell is 5th level, and the DC is 30.\r\n\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": "The item bonus is +2, the command spell is 5th level, and the DC is 30.\r\n", "summary_markdown": "The item bonus is +2, the command spell is 5th level, and the DC is 30.\r\n", "text": " Bullhook May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 73 Usage held in 1 hand Bulk 1 --- A bullhook is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a bullhook is instead used to direct animals in training or in performing their tasks. A bullhook grants you an item bonus to Nature checks to Command an Animal while you are holding it. Craft Requirements Supply a casting of command of the appropriate level. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Bullhook Source Pathfinder #152: Legacy of the Lost God pg. 73 Price 55 gp --- The item bonus is +2, the command spell is 1st level, and the DC is 18 <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Bullhook (Greater) Source Pathfinder #152: Legacy of the Lost God pg. 73 Price 1,900 gp --- The item bonus is +2, the command spell is 5th level, and the DC is 30.", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=583", "usage": "held in 1 hand\r\n", "usage_markdown": "held in 1 hand\r\n", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-584", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Grail of Twisted Desires](/Equipment.aspx?ID=584)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n**Price** 850 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis timeworn chalice is constructed of dull tin. It has an unassuming appearance save for the gold, silver, and ebony rings that encircle its rim.\n\nIf you aren’t chaotic, the first time each day you activate the chalice, there is a one-in-six chance that the liquid you conjure is a different type (the GM should roll 1d6 as a secret roll) instead. The second and third times you activate the chalice in the same day, the odds of this happening increase to two-in-six or three-in-six, respectively. If you are chaotic, the chalice always works as intended.\n\n\n\n", "name": "Grail of Twisted Desires", "pfs": "Limited", "price": 85000, "price_raw": "850 gp", "rarity": "unique", "release_date": "2020-02-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\n\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis timeworn chalice is constructed of dull tin. It has an unassuming appearance save for the gold, silver, and ebony rings that encircle its rim. …\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This timeworn chalice is constructed of dull tin. It has an unassuming appearance save for the gold, silver, and ebony rings that encircle its rim. …", "summary_markdown": "This timeworn chalice is constructed of dull tin. It has an unassuming appearance save for the gold, silver, and ebony rings that encircle its rim. …", "text": " Grail of Twisted Desires May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 73 Price 850 gp Usage held in 1 hand Bulk L --- This timeworn chalice is constructed of dull tin. It has an unassuming appearance save for the gold, silver, and ebony rings that encircle its rim. If you aren’t chaotic, the first time each day you activate the chalice, there is a one-in-six chance that the liquid you conjure is a different type (the GM should roll 1d6 as a secret roll) instead. The second and third times you activate the chalice in the same day, the odds of this happening increase to two-in-six or three-in-six, respectively. If you are chaotic, the chalice always works as intended.\n", "trait": [ "Conjuration", "Illusion", "Magical", "Unique" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Conjuration", "Illusion", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=584", "usage": "held in 1 hand\r\n", "usage_markdown": "held in 1 hand\r\n", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-585", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Inspiring Spotlight](/Equipment.aspx?ID=585)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** held in 2 hands\n\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _inspiring spotlight_ is a bulky contraption consisting of a drum-shaped metal housing around several reflective metal plates. Two handles on either side, each with a small button, allow you to aim the spotlight outward from your body.\n\n\n\n\n\n", "name": "Inspiring Spotlight", "pfs": "Limited", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\n\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn inspiring spotlight is a bulky contraption consisting of a drum-shaped metal housing around several reflective metal plates. Two handles on …\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "An inspiring spotlight is a bulky contraption consisting of a drum-shaped metal housing around several reflective metal plates. Two handles on …", "summary_markdown": "An inspiring spotlight is a bulky contraption consisting of a drum-shaped metal housing around several reflective metal plates. Two handles on …", "text": " Inspiring Spotlight May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 73 Price 650 gp Usage held in 2 hands Bulk 3 --- An inspiring spotlight is a bulky contraption consisting of a drum-shaped metal housing around several reflective metal plates. Two handles on either side, each with a small button, allow you to aim the spotlight outward from your body.\n", "trait": [ "Enchantment", "Light", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Light", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=585", "usage": "held in 2 hands\r\n", "usage_markdown": "held in 2 hands\r\n", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-586", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Invisible Net](/Equipment.aspx?ID=586)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou activate this folded lace handkerchief by spreading it out on the ground, where it grows to cover a 30-foot-by- 30-foot square area. Pale and diaphanous, the spread handkerchief is exceptionally difficult to see from more than 30 feet away and evaporates entirely after 1 minute. Any creature that falls on the net doesn’t take falling damage.\n\n\n\n", "name": "Invisible Net", "pfs": "Limited", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\n\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou activate this folded lace handkerchief by spreading it out on the ground, where it grows to cover a 30-foot-by- 30-foot square area. Pale and …\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "You activate this folded lace handkerchief by spreading it out on the ground, where it grows to cover a 30-foot-by- 30-foot square area. Pale and …", "summary_markdown": "You activate this folded lace handkerchief by spreading it out on the ground, where it grows to cover a 30-foot-by- 30-foot square area. Pale and …", "text": " Invisible Net May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 74 Price 60 gp Usage held in 1 hand Activate Single Action Interact --- You activate this folded lace handkerchief by spreading it out on the ground, where it grows to cover a 30-foot-by- 30-foot square area. Pale and diaphanous, the spread handkerchief is exceptionally difficult to see from more than 30 feet away and evaporates entirely after 1 minute. Any creature that falls on the net doesn’t take falling damage.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=586", "usage": "held in 1 hand\r\n", "usage_markdown": "held in 1 hand\r\n", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-587", "item_category": "Structures", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Marvelous Calliope](/Equipment.aspx?ID=587)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 2 hands\n\n**Bulk** L when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis large slide whistle appears to be made of fine brass, the sides of which are engraved with musical notes and dancing clowns.\n\n\n\n\n\n\n\n", "name": "Marvelous Calliope", "pfs": "Limited", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\n\n**Bulk** L when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis large slide whistle appears to be made of fine brass, the sides of which are engraved with musical notes and dancing clowns. \r\n\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This large slide whistle appears to be made of fine brass, the sides of which are engraved with musical notes and dancing clowns. \r\n", "summary_markdown": "This large slide whistle appears to be made of fine brass, the sides of which are engraved with musical notes and dancing clowns. \r\n", "text": " Marvelous Calliope May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 74 Price 100 gp Usage held in 2 hands Bulk L when not activated --- This large slide whistle appears to be made of fine brass, the sides of which are engraved with musical notes and dancing clowns.\n", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=587", "usage": "held in 2 hands\r\n", "usage_markdown": "held in 2 hands\r\n", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-588", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"\"\r\n>\r\n[Moonstone Diadem](/Equipment.aspx?ID=588)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** worn circlet\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis delicate and elegant diadem is woven of intricate silver wires set with three tear-shaped pearlescent moonstones. You gain a +1 item bonus to [Religion](/Skills.aspx?ID=13) checks.\n\n\n\n\n\n", "name": "Moonstone Diadem", "price": 50000, "price_raw": "500 gp", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn circlet\n\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis delicate and elegant diadem is woven of intricate silver wires set with three tear-shaped pearlescent moonstones. You gain a +1 item bonus to …\r\n", "skill": [ "Religion" ], "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This delicate and elegant diadem is woven of intricate silver wires set with three tear-shaped pearlescent moonstones. You gain a +1 item bonus to …", "summary_markdown": "This delicate and elegant diadem is woven of intricate silver wires set with three tear-shaped pearlescent moonstones. You gain a +1 item bonus to …", "text": " Moonstone Diadem May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 74 Price 500 gp Usage worn circlet Bulk L --- This delicate and elegant diadem is woven of intricate silver wires set with three tear-shaped pearlescent moonstones. You gain a +1 item bonus to Religion checks.\n", "trait": [ "Divination", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=588", "usage": "worn circlet\r\n", "usage_markdown": "worn circlet\r\n", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-589", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Ringmaster's Staff](/Equipment.aspx?ID=589)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n\n\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use _ringmaster’s staves_ to draw attention from their audiences or to salvage acts that fall flat mid-performance. While wielding a _ringmaster’s staff_, your normal voice can be clearly heard by all creatures within 300 feet regardless of intervening barriers or ambient noise, although your voice can’t penetrate magical silence and you can’t use this to extend an [auditory](/Traits.aspx?ID=16) or [sonic](/Traits.aspx?ID=147) effect through barriers that would otherwise block it.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nRingmaster's Staff\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • Cantrips [_dancing lights_](/Spells.aspx?ID=58)
  • 1st [_feather fall_](/Spells.aspx?ID=111), [_floating disk_](/Spells.aspx?ID=124)
  • 2nd [_glitterdust_](/Spells.aspx?ID=136), [_illusory creature_](/Spells.aspx?ID=158), [obscuring_ _mist](/Spells.aspx?ID=210)
\r\n\r\n\r\nRingmaster's Staff (Greater)\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • 3rd [_enthrall_](/Spells.aspx?ID=104), [_pyrotechnics_](/Spells.aspx?ID=645)
  • 4th [_freedom of movement_](/Spells.aspx?ID=128), [_summon animal_](/Spells.aspx?ID=316)
  • 5th [_cloak of colors_](/Spells.aspx?ID=41), [_command_](/Spells.aspx?ID=45)
", "name": "Ringmaster's Staff", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus …\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus …", "summary_markdown": "This highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus …", "text": " Ringmaster's Staff May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 74 Usage held in 1 hand Bulk 1 --- This highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use ringmaster’s staves to draw attention from their audiences or to salvage acts that fall flat mid-performance. While wielding a ringmaster’s staff , your normal voice can be clearly heard by all creatures within 300 feet regardless of intervening barriers or ambient noise, although your voice can’t penetrate magical silence and you can’t use this to extend an auditory or sonic effect through barriers that would otherwise block it. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Ringmaster's Staff Source Pathfinder #152: Legacy of the Lost God pg. 74 Price 230 gp Bulk 1 --- Cantrips dancing lights 1st feather fall , floating disk 2nd glitterdust , illusory creature , obscuring mist <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Ringmaster's Staff (Greater) Source Pathfinder #152: Legacy of the Lost God pg. 74 Price 1,800 gp Bulk 1 --- 3rd enthrall , pyrotechnics 4th freedom of movement , summon animal 5th cloak of colors , command ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=589", "usage": "held in 1 hand\r\n", "usage_markdown": "held in 1 hand\r\n", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-589-624", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Ringmaster's Staff](/Equipment.aspx?ID=589)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n\n\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use _ringmaster’s staves_ to draw attention from their audiences or to salvage acts that fall flat mid-performance. While wielding a _ringmaster’s staff_, your normal voice can be clearly heard by all creatures within 300 feet regardless of intervening barriers or ambient noise, although your voice can’t penetrate magical silence and you can’t use this to extend an [auditory](/Traits.aspx?ID=16) or [sonic](/Traits.aspx?ID=147) effect through barriers that would otherwise block it.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nRingmaster's Staff\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • Cantrips [_dancing lights_](/Spells.aspx?ID=58)
  • 1st [_feather fall_](/Spells.aspx?ID=111), [_floating disk_](/Spells.aspx?ID=124)
  • 2nd [_glitterdust_](/Spells.aspx?ID=136), [_illusory creature_](/Spells.aspx?ID=158), [obscuring_ _mist](/Spells.aspx?ID=210)
\r\n\r\n\r\nRingmaster's Staff (Greater)\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • 3rd [_enthrall_](/Spells.aspx?ID=104), [_pyrotechnics_](/Spells.aspx?ID=645)
  • 4th [_freedom of movement_](/Spells.aspx?ID=128), [_summon animal_](/Spells.aspx?ID=316)
  • 5th [_cloak of colors_](/Spells.aspx?ID=41), [_command_](/Spells.aspx?ID=45)
", "name": "Ringmaster's Staff", "pfs": "Limited", "price": 23000, "price_raw": "230 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrips dancing lights 1st feather fall , floating disk 2nd glitterdust , illusory creature , obscuring mist \r\n\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": " Cantrips dancing lights 1st feather fall , floating disk 2nd glitterdust , illusory creature , obscuring mist \r\n", "summary_markdown": " Cantrips dancing lights 1st feather fall , floating disk 2nd glitterdust , illusory creature , obscuring mist \r\n", "text": " Ringmaster's Staff May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 74 Usage held in 1 hand Bulk 1 --- This highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use ringmaster’s staves to draw attention from their audiences or to salvage acts that fall flat mid-performance. While wielding a ringmaster’s staff , your normal voice can be clearly heard by all creatures within 300 feet regardless of intervening barriers or ambient noise, although your voice can’t penetrate magical silence and you can’t use this to extend an auditory or sonic effect through barriers that would otherwise block it. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Ringmaster's Staff Source Pathfinder #152: Legacy of the Lost God pg. 74 Price 230 gp Bulk 1 --- Cantrips dancing lights 1st feather fall , floating disk 2nd glitterdust , illusory creature , obscuring mist <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Ringmaster's Staff (Greater) Source Pathfinder #152: Legacy of the Lost God pg. 74 Price 1,800 gp Bulk 1 --- 3rd enthrall , pyrotechnics 4th freedom of movement , summon animal 5th cloak of colors , command ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=589", "usage": "held in 1 hand\r\n", "usage_markdown": "held in 1 hand\r\n", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-589-625", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Ringmaster's Staff](/Equipment.aspx?ID=589)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n\n\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use _ringmaster’s staves_ to draw attention from their audiences or to salvage acts that fall flat mid-performance. While wielding a _ringmaster’s staff_, your normal voice can be clearly heard by all creatures within 300 feet regardless of intervening barriers or ambient noise, although your voice can’t penetrate magical silence and you can’t use this to extend an [auditory](/Traits.aspx?ID=16) or [sonic](/Traits.aspx?ID=147) effect through barriers that would otherwise block it.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nRingmaster's Staff\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • Cantrips [_dancing lights_](/Spells.aspx?ID=58)
  • 1st [_feather fall_](/Spells.aspx?ID=111), [_floating disk_](/Spells.aspx?ID=124)
  • 2nd [_glitterdust_](/Spells.aspx?ID=136), [_illusory creature_](/Spells.aspx?ID=158), [obscuring_ _mist](/Spells.aspx?ID=210)
\r\n\r\n\r\nRingmaster's Staff (Greater)\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • 3rd [_enthrall_](/Spells.aspx?ID=104), [_pyrotechnics_](/Spells.aspx?ID=645)
  • 4th [_freedom of movement_](/Spells.aspx?ID=128), [_summon animal_](/Spells.aspx?ID=316)
  • 5th [_cloak of colors_](/Spells.aspx?ID=41), [_command_](/Spells.aspx?ID=45)
", "name": "Ringmaster's Staff (Greater)", "pfs": "Limited", "price": 180000, "price_raw": "1,800 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\n\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd enthrall , pyrotechnics 4th freedom of movement , summon animal 5th cloak of colors , command \r\n\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": " 3rd enthrall , pyrotechnics 4th freedom of movement , summon animal 5th cloak of colors , command \r\n", "summary_markdown": " 3rd enthrall , pyrotechnics 4th freedom of movement , summon animal 5th cloak of colors , command \r\n", "text": " Ringmaster's Staff May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 74 Usage held in 1 hand Bulk 1 --- This highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use ringmaster’s staves to draw attention from their audiences or to salvage acts that fall flat mid-performance. While wielding a ringmaster’s staff , your normal voice can be clearly heard by all creatures within 300 feet regardless of intervening barriers or ambient noise, although your voice can’t penetrate magical silence and you can’t use this to extend an auditory or sonic effect through barriers that would otherwise block it. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Ringmaster's Staff Source Pathfinder #152: Legacy of the Lost God pg. 74 Price 230 gp Bulk 1 --- Cantrips dancing lights 1st feather fall , floating disk 2nd glitterdust , illusory creature , obscuring mist <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Ringmaster's Staff (Greater) Source Pathfinder #152: Legacy of the Lost God pg. 74 Price 1,800 gp Bulk 1 --- 3rd enthrall , pyrotechnics 4th freedom of movement , summon animal 5th cloak of colors , command ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=589", "usage": "held in 1 hand\r\n", "usage_markdown": "held in 1 hand\r\n", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-590", "item_category": "Consumables", "item_subcategory": "Oils", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Saints' Balm](/Equipment.aspx?ID=590)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 70 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis luminescent paste is made from the powdered bones of a long-forgotten saint, mixed with herbs and blessed by a priest. It typically comes in a tightly sealed, palm-sized dish etched with holy symbols. Applying _saints’ balm_ to yourself or a creature within reach restores 3d8+10 Hit Points to the creature to which it’s applied.\n\n\n\n", "name": "Saints' Balm", "pfs": "Limited", "price": 7000, "price_raw": "70 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\n\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis luminescent paste is made from the powdered bones of a long-forgotten saint, mixed with herbs and blessed by a priest. It typically comes in a …\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This luminescent paste is made from the powdered bones of a long-forgotten saint, mixed with herbs and blessed by a priest. It typically comes in a …", "summary_markdown": "This luminescent paste is made from the powdered bones of a long-forgotten saint, mixed with herbs and blessed by a priest. It typically comes in a …", "text": " Saints' Balm May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 70 gp Usage held in 1 hand Activate Single Action Interact --- This luminescent paste is made from the powdered bones of a long-forgotten saint, mixed with herbs and blessed by a priest. It typically comes in a tightly sealed, palm-sized dish etched with holy symbols. Applying saints’ balm to yourself or a creature within reach restores 3d8+10 Hit Points to the creature to which it’s applied.\n", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=590", "usage": "held in 1 hand\r\n", "usage_markdown": "held in 1 hand\r\n", "weakness": {} }, { "base_item": [ "Studded Leather Armor" ], "base_item_markdown": "[Studded Leather Armor](/Armor.aspx?ID=5)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-591", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"\"\r\n>\r\n[Spangled Rider's Suit](/Equipment.aspx?ID=591)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn armor\n\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Studded Leather Armor](/Armor.aspx?ID=5)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 resilient [studded leather armor](/Armor.aspx?ID=5)_ is adorned with colorful sequins that sparkle in even the faintest light. While wearing the spangled rider’s suit, you gain a +2 item bonus to [Command an Animal](/Actions.aspx?ID=58) you are riding. Any animal you ride automatically knows the [Drop Prone](/Actions.aspx?ID=78) and [Step](/Actions.aspx?ID=87) basic actions, in addition to any other basic actions it knows (normally only Leap, Seek, Stand, Stride, and Strike).\n\n\n\n\n\n", "name": "Spangled Rider's Suit", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\n\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 resilient studded leather armor is adorned with colorful sequins that sparkle in even the faintest light. While wearing the spangled …\r\n", "skill": [ "Nature" ], "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This +1 resilient studded leather armor is adorned with colorful sequins that sparkle in even the faintest light. While wearing the spangled …", "summary_markdown": "This +1 resilient studded leather armor is adorned with colorful sequins that sparkle in even the faintest light. While wearing the spangled …", "text": " Spangled Rider's Suit May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 700 gp Usage worn armor Bulk 1 Base Armor Studded Leather Armor --- This +1 resilient studded leather armor is adorned with colorful sequins that sparkle in even the faintest light. While wearing the spangled rider’s suit, you gain a +2 item bonus to Command an Animal you are riding. Any animal you ride automatically knows the Drop Prone and Step basic actions, in addition to any other basic actions it knows (normally only Leap, Seek, Stand, Stride, and Strike).\n", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=591", "usage": "worn armor\r\n", "usage_markdown": "worn armor\r\n", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-592", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"\"\r\n>\r\n[Stole of Civility](/Equipment.aspx?ID=592)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn cloak\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWoven from swaths of rich brocade silk and embroidered with ancient Azlanti script in golden thread, this stole imparts a noble appearance to even the homeliest of individuals when draped over the shoulders. While wearing a stole of civility, you receive a +2 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks to [Make an Impression](/Actions.aspx?ID=50) with humans or [Make a Request](/Actions.aspx?ID=51) of humans, and a +2 item bonus to [Intimidation](/Skills.aspx?ID=7) checks against humans. The stole also grants you full understanding of the [Azlanti](/Languages.aspx?ID=49) language.\n\n\n\n\n\n", "name": "Stole of Civility", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\n\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWoven from swaths of rich brocade silk and embroidered with ancient Azlanti script in golden thread, this stole imparts a noble appearance to even …\r\n", "skill": [ "Diplomacy", "Intimidation" ], "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "Woven from swaths of rich brocade silk and embroidered with ancient Azlanti script in golden thread, this stole imparts a noble appearance to even …", "summary_markdown": "Woven from swaths of rich brocade silk and embroidered with ancient Azlanti script in golden thread, this stole imparts a noble appearance to even …", "text": " Stole of Civility May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 700 gp Usage worn cloak Bulk L --- Woven from swaths of rich brocade silk and embroidered with ancient Azlanti script in golden thread, this stole imparts a noble appearance to even the homeliest of individuals when draped over the shoulders. While wearing a stole of civility, you receive a +2 item bonus to Diplomacy checks to Make an Impression with humans or Make a Request of humans, and a +2 item bonus to Intimidation checks against humans. The stole also grants you full understanding of the Azlanti language.\n", "trait": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=592", "usage": "worn cloak\r\n", "usage_markdown": "worn cloak\r\n", "weakness": {} }, { "base_item": [ "Whip" ], "base_item_markdown": "[Whip](/Weapons.aspx?ID=48)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-593", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"\"\r\n>\r\n[Whip of Compliance](/Equipment.aspx?ID=593)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** held, 1 hand\n\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Whip](/Weapons.aspx?ID=48)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe handle of this braided leather _+1 striking [whip](/Weapons.aspx?ID=48)_ is made from the hairs of a variety of rare and mythical animals. When used against an animal, the _whip of compliance_ can potentially force the target to follow your commands.\n\n\n\n\n\n", "name": "Whip of Compliance", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held, 1 hand\n\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe handle of this braided leather +1 striking whip is made from the hairs of a variety of rare and mythical animals. When used against an …\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "The handle of this braided leather +1 striking whip is made from the hairs of a variety of rare and mythical animals. When used against an …", "summary_markdown": "The handle of this braided leather +1 striking whip is made from the hairs of a variety of rare and mythical animals. When used against an …", "text": " Whip of Compliance May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 75 Price 3,000 gp Usage held, 1 hand Bulk 1 Base Weapon Whip --- The handle of this braided leather +1 striking whip is made from the hairs of a variety of rare and mythical animals. When used against an animal, the whip of compliance can potentially force the target to follow your commands.\n", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=593", "usage": "held, 1 hand\r\n", "usage_markdown": "held, 1 hand\r\n", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-594", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Dwarven Daisy](/Equipment.aspx?ID=594)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the wrapping in a quick motion lights the fuse and is done as part of the action to Strike. A dwarven daisy deals the listed fire damage and splash damage. A dwarven daisy also has a chance to [dazzle](/Conditions.aspx?ID=7) its target. A creature struck by a dwarven daisy must succeed at a Fortitude save or become dazzled for 1 round.\n\n\n\n\r\n\r\n\r\nDwarven Daisy (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe firework deals 1d6 fire damage and 1 fire splash damage. The DC is 16.\r\n\r\n\r\nDwarven Daisy (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe firework deals 2d6 fire damage and 2 fire splash damage. The DC is 18.", "name": "Dwarven Daisy", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-01-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the …\r\n", "source": [ "PFS Quest #5: The Dragon Who Stole Evoking Day" ], "source_raw": [ "PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14" ], "source_category": "Society", "source_markdown": "[PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the …", "summary_markdown": "A dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the …", "text": " Dwarven Daisy Source PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14 Usage held in 1 hand Bulk L Activate Single Action Strike --- A dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the wrapping in a quick motion lights the fuse and is done as part of the action to Strike. A dwarven daisy deals the listed fire damage and splash damage. A dwarven daisy also has a chance to dazzle its target. A creature struck by a dwarven daisy must succeed at a Fortitude save or become dazzled for 1 round. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Dwarven Daisy (Lesser) Source PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14 Price 6 gp --- The firework deals 1d6 fire damage and 1 fire splash damage. The DC is 16. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Dwarven Daisy (Moderate) Source PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14 Price 18 gp --- The firework deals 2d6 fire damage and 2 fire splash damage. The DC is 18.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=594", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-594-628", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Dwarven Daisy](/Equipment.aspx?ID=594)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the wrapping in a quick motion lights the fuse and is done as part of the action to Strike. A dwarven daisy deals the listed fire damage and splash damage. A dwarven daisy also has a chance to [dazzle](/Conditions.aspx?ID=7) its target. A creature struck by a dwarven daisy must succeed at a Fortitude save or become dazzled for 1 round.\n\n\n\n\r\n\r\n\r\nDwarven Daisy (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe firework deals 1d6 fire damage and 1 fire splash damage. The DC is 16.\r\n\r\n\r\nDwarven Daisy (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe firework deals 2d6 fire damage and 2 fire splash damage. The DC is 18.", "name": "Dwarven Daisy (Lesser)", "pfs": "Limited", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2020-01-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe firework deals 1d6 fire damage and 1 fire splash damage. The DC is 16.\r\n", "source": [ "PFS Quest #5: The Dragon Who Stole Evoking Day" ], "source_raw": [ "PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14" ], "source_category": "Society", "source_markdown": "[PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14", "speed": {}, "spell_markdown": "", "summary": "The firework deals 1d6 fire damage and 1 fire splash damage. The DC is 16.", "summary_markdown": "The firework deals 1d6 fire damage and 1 fire splash damage. The DC is 16.", "text": " Dwarven Daisy Source PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14 Usage held in 1 hand Bulk L Activate Single Action Strike --- A dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the wrapping in a quick motion lights the fuse and is done as part of the action to Strike. A dwarven daisy deals the listed fire damage and splash damage. A dwarven daisy also has a chance to dazzle its target. A creature struck by a dwarven daisy must succeed at a Fortitude save or become dazzled for 1 round. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Dwarven Daisy (Lesser) Source PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14 Price 6 gp --- The firework deals 1d6 fire damage and 1 fire splash damage. The DC is 16. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Dwarven Daisy (Moderate) Source PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14 Price 18 gp --- The firework deals 2d6 fire damage and 2 fire splash damage. The DC is 18.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=594", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-594-629", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Dwarven Daisy](/Equipment.aspx?ID=594)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the wrapping in a quick motion lights the fuse and is done as part of the action to Strike. A dwarven daisy deals the listed fire damage and splash damage. A dwarven daisy also has a chance to [dazzle](/Conditions.aspx?ID=7) its target. A creature struck by a dwarven daisy must succeed at a Fortitude save or become dazzled for 1 round.\n\n\n\n\r\n\r\n\r\nDwarven Daisy (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe firework deals 1d6 fire damage and 1 fire splash damage. The DC is 16.\r\n\r\n\r\nDwarven Daisy (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe firework deals 2d6 fire damage and 2 fire splash damage. The DC is 18.", "name": "Dwarven Daisy (Moderate)", "pfs": "Limited", "price": 1800, "price_raw": "18 gp", "rarity": "uncommon", "release_date": "2020-01-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14\r\n\r\n**Price** 18 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe firework deals 2d6 fire damage and 2 fire splash damage. The DC is 18.\r\n", "source": [ "PFS Quest #5: The Dragon Who Stole Evoking Day" ], "source_raw": [ "PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14" ], "source_category": "Society", "source_markdown": "[PFS Quest #5: The Dragon Who Stole Evoking Day](/Sources.aspx?ID=27) pg. 14", "speed": {}, "spell_markdown": "", "summary": "The firework deals 2d6 fire damage and 2 fire splash damage. The DC is 18.", "summary_markdown": "The firework deals 2d6 fire damage and 2 fire splash damage. The DC is 18.", "text": " Dwarven Daisy Source PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14 Usage held in 1 hand Bulk L Activate Single Action Strike --- A dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the wrapping in a quick motion lights the fuse and is done as part of the action to Strike. A dwarven daisy deals the listed fire damage and splash damage. A dwarven daisy also has a chance to dazzle its target. A creature struck by a dwarven daisy must succeed at a Fortitude save or become dazzled for 1 round. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Dwarven Daisy (Lesser) Source PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14 Price 6 gp --- The firework deals 1d6 fire damage and 1 fire splash damage. The DC is 16. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Dwarven Daisy (Moderate) Source PFS Quest #5: The Dragon Who Stole Evoking Day pg. 14 Price 18 gp --- The firework deals 2d6 fire damage and 2 fire splash damage. The DC is 18.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=594", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "alignment": "N", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-595", "item_category": "Intelligent Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"\"\r\n>\r\n[Genius Diadem](/Equipment.aspx?ID=595)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 89\n\n\n\n**Usage** worn circlet\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +22; precise vision 30 feet, imprecise hearing 30 feet, constant [_detect magic_](/Spells.aspx?ID=66)\r\n\r\n**Communication** speech ([Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), and eight other common languages)\r\n\r\n**Skills** [Arcana](/Skills.aspx?ID=2) +34, seven [Lore](/Skills.aspx?ID=8) skills +28, [Occultism](/Skills.aspx?ID=11) +28, [Society](/Skills.aspx?ID=14) +28\r\n\r\n**Int** +8, **Wis** +0, **Cha** +4\r\n\r\n**Will** +24 \r\n\r\n\r\n\r\n--- \r\n\r\nThe _genius diadem_ is a [_diadem of intellect_](/Equipment.aspx?ID=401) that typically acts like an arrogant professor or mentor, often boasting that it is a certified greater intellect and far superior to your own intelligence, even after the benefits the diadem grants you. The _genius diadem_ encourages you to learn things for yourself rather than actually attempting to [Recall Knowledge](/Actions.aspx?ID=26) for you, though you or your allies might be able to play on its arrogance using [Deception](/Skills.aspx?ID=5) to trick it into doing so. In addition to allowing you to activate it, the diadem can use the _diadem of intellect’s_ [_hypercognition_](/Spells.aspx?ID=156) activation with its own actions, though if it does so, the diadem gains the benefits instead of you. Only the diadem can use the following activation.\n\n\n\n\n\n", "name": "Genius Diadem", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 89\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn circlet\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe genius diadem is a diadem of intellect that typically acts like an arrogant professor or mentor, often boasting that it is a certified …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The genius diadem is a diadem of intellect that typically acts like an arrogant professor or mentor, often boasting that it is a certified …", "summary_markdown": "The genius diadem is a diadem of intellect that typically acts like an arrogant professor or mentor, often boasting that it is a certified …", "text": " Genius Diadem Source Gamemastery Guide pg. 89 Usage worn circlet Bulk L --- Perception +22; precise vision 30 feet, imprecise hearing 30 feet, constant detect magic Communication speech (Common, Draconic, and eight other common languages) Skills Arcana +34, seven Lore skills +28, Occultism +28, Society +28 Int +8, Wis +0, Cha +4 Will +24 --- The genius diadem is a diadem of intellect that typically acts like an arrogant professor or mentor, often boasting that it is a certified greater intellect and far superior to your own intelligence, even after the benefits the diadem grants you. The genius diadem encourages you to learn things for yourself rather than actually attempting to Recall Knowledge for you, though you or your allies might be able to play on its arrogance using Deception to trick it into doing so. In addition to allowing you to activate it, the diadem can use the diadem of intellect’s hypercognition activation with its own actions, though if it does so, the diadem gains the benefits instead of you. Only the diadem can use the following activation.\n", "trait": [ "Apex", "Arcane", "Divination", "Intelligent", "Rare" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Arcane](/Traits.aspx?ID=11), [Divination](/Traits.aspx?ID=47), [Intelligent](/Traits.aspx?ID=280), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Apex", "Arcane", "Divination", "Intelligent", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=595", "usage": "worn circlet", "usage_markdown": "worn circlet", "weakness": {} }, { "alignment": "LG", "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-596", "item_category": "Intelligent Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"\"\r\n>\r\n[Martyr's Shield](/Equipment.aspx?ID=596)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 89\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +12; precise vision 30 feet, imprecise hearing 30 feet\r\n\r\n**Communication** speech ([Common](/Languages.aspx?ID=1) and [Celestial](/Languages.aspx?ID=16))\r\n\r\n**Skills** [Diplomacy](/Skills.aspx?ID=6) +15, [Religion](/Skills.aspx?ID=12) +13\r\n\r\n**Int** +0, **Wis** +2, **Cha** +4\r\n\r\n**Will** +15 \r\n\r\n\r\n\r\n--- \r\n\r\nA _martyr’s shield_ is a [_lesser sturdy shield_](/Equipment.aspx?ID=327) imbued with the compassion of a devout champion of a righteous deity, like [Iomedae](/Deities.aspx?ID=9) or [Vildeis](/Deities.aspx?ID=130), who sacrificed themself to save an ally. In addition to good-naturedly attempting to convert you to its religion, the _martyr’s shield_ can use 1 reaction each round that, when raised, it uses to [Shield Block](/Feats.aspx?ID=839) to protect an ally adjacent to you, with the effects of the [Shield Warden](/Feats.aspx?ID=229) feat. The _martyr’s shield_ uses this reaction whether you would prefer it did so or not. The _martyr’s shield_ can be upgraded to a stronger form of _sturdy shield_ by paying the difference in cost between its current type of _sturdy shield_ and the new type.\n\n\n\n", "name": "Martyr's Shield", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 89\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA martyr’s shield is a lesser sturdy shield imbued with the compassion of a devout champion of a righteous deity, like Iomedae or Vildeis , …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A martyr’s shield is a lesser sturdy shield imbued with the compassion of a devout champion of a righteous deity, like Iomedae or Vildeis , …", "summary_markdown": "A martyr’s shield is a lesser sturdy shield imbued with the compassion of a devout champion of a righteous deity, like Iomedae or Vildeis , …", "text": " Martyr's Shield Source Gamemastery Guide pg. 89 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- Perception +12; precise vision 30 feet, imprecise hearing 30 feet Communication speech (Common and Celestial) Skills Diplomacy +15, Religion +13 Int +0, Wis +2, Cha +4 Will +15 --- A martyr’s shield is a lesser sturdy shield imbued with the compassion of a devout champion of a righteous deity, like Iomedae or Vildeis, who sacrificed themself to save an ally. In addition to good-naturedly attempting to convert you to its religion, the martyr’s shield can use 1 reaction each round that, when raised, it uses to Shield Block to protect an ally adjacent to you, with the effects of the Shield Warden feat. The martyr’s shield uses this reaction whether you would prefer it did so or not. The martyr’s shield can be upgraded to a stronger form of sturdy shield by paying the difference in cost between its current type of sturdy shield and the new type.\n", "trait": [ "Abjuration", "Divine", "Intelligent", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Divine](/Traits.aspx?ID=48), [Intelligent](/Traits.aspx?ID=280), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Divine", "Intelligent", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=596", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "alignment": "CG", "base_item": [ "Longsword" ], "base_item_markdown": "[Longsword](/Weapons.aspx?ID=31)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-597", "item_category": "Intelligent Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Singing Sword](/Equipment.aspx?ID=597)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 89\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Longsword](/Weapons.aspx?ID=31)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +11; precise vision 30 feet, imprecise hearing 30 feet\r\n\r\n**Communication** speech ([Common](/Languages.aspx?ID=1) and four other common languages)\r\n\r\n**Skills** [Performance](/Skills.aspx?ID=14) +15\r\n\r\n**Int** +2, **Wis** +2, **Cha** +4\r\n\r\n**Will** +13 (+17 against attempts to quiet its singing)\r\n\r\n\r\n\r\n--- \r\n\r\nA _singing sword_ is a _+1 striking [longsword](/Weapons.aspx?ID=31)_ imbued with the consciousness of a boisterous bard, and therefore constantly sings at all times. A _singing sword_ can’t stop singing and in fact communicates in no way other than by singing. A successful [Diplomacy](/Skills.aspx?ID=6) or [Intimidation](/Skills.aspx?ID=7) check against its Will DC can convince it to quiet its singing to a whisper for 10 minutes, or 20 minutes on a critical success, though it quickly grows displeased at anyone who attempts this repeatedly. The _singing sword_ can spend its actions to attack on its own, with the effects of a [_dancing_](/Equipment.aspx?ID=293) weapon’s activation, except that its attack modifier is +12. Additionally, it can perform the following activations; each casts a composition spell and follows all the usual rules for [compositions](/Traits.aspx?ID=31).\n\n\n\n\n\n\n\n\n\n", "name": "Singing Sword", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 89\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA singing sword is a +1 striking longsword imbued with the consciousness of a boisterous bard, and therefore constantly sings at all times. A …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A singing sword is a +1 striking longsword imbued with the consciousness of a boisterous bard, and therefore constantly sings at all times. A …", "summary_markdown": "A singing sword is a +1 striking longsword imbued with the consciousness of a boisterous bard, and therefore constantly sings at all times. A …", "text": " Singing Sword Source Gamemastery Guide pg. 89 Usage held in 1 hand Bulk 1 Base Weapon Longsword --- Perception +11; precise vision 30 feet, imprecise hearing 30 feet Communication speech (Common and four other common languages) Skills Performance +15 Int +2, Wis +2, Cha +4 Will +13 (+17 against attempts to quiet its singing) --- A singing sword is a +1 striking longsword imbued with the consciousness of a boisterous bard, and therefore constantly sings at all times. A singing sword can’t stop singing and in fact communicates in no way other than by singing. A successful Diplomacy or Intimidation check against its Will DC can convince it to quiet its singing to a whisper for 10 minutes, or 20 minutes on a critical success, though it quickly grows displeased at anyone who attempts this repeatedly. The singing sword can spend its actions to attack on its own, with the effects of a dancing weapon’s activation, except that its attack modifier is +12. Additionally, it can perform the following activations; each casts a composition spell and follows all the usual rules for compositions.\n", "trait": [ "Enchantment", "Intelligent", "Occult", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Intelligent](/Traits.aspx?ID=280), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Intelligent", "Occult", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=597", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-598", "item_category": "Cursed Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Bag of Devouring](/Equipment.aspx?ID=598)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be and functions as a [_bag of holding_](/Equipment.aspx?ID=249), but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat [artifacts](/equipment/artifacts) or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the _bag of devouring_ attempts to pull it completely inside the bag using a [Grapple](/Actions.aspx?ID=35) action, with an [Athletics](/Skills.aspx?ID=3) bonus determined by the type of bag. On a success, it devours the victim or object entirely.\n\n\n\n\r\n\r\n\r\nBag of Devouring Type I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +15; acts as a _type II bag of holding_\r\n\r\n\r\nBag of Devouring Type II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +21; acts as a _type III bag of holding_\r\n\r\n\r\nBag of Devouring Type III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +24; acts as a _type IV bag of holding_", "name": "Bag of Devouring", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item appears to be and functions as a bag of holding , but is actually a feeding orifice of a bizarre extradimensional creature. Any animal …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 90", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item appears to be and functions as a bag of holding , but is actually a feeding orifice of a bizarre extradimensional creature. Any animal …", "summary_markdown": "This item appears to be and functions as a bag of holding , but is actually a feeding orifice of a bizarre extradimensional creature. Any animal …", "text": " Bag of Devouring Source Gamemastery Guide pg. 90 Usage held in 2 hands Bulk 1 --- This item appears to be and functions as a bag of holding , but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the bag of devouring attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely. <title level=\"2\" right=\"Item 7\" pfs=\"\" > Bag of Devouring Type I Source Gamemastery Guide pg. 90 --- Athletics Bonus +15; acts as a type II bag of holding <title level=\"2\" right=\"Item 11\" pfs=\"\" > Bag of Devouring Type II Source Gamemastery Guide pg. 90 --- Athletics Bonus +21; acts as a type III bag of holding <title level=\"2\" right=\"Item 13\" pfs=\"\" > Bag of Devouring Type III Source Gamemastery Guide pg. 90 --- Athletics Bonus +24; acts as a type IV bag of holding ", "trait": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Cursed](/Traits.aspx?ID=274), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=598", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-598-631", "item_category": "Cursed Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Bag of Devouring](/Equipment.aspx?ID=598)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be and functions as a [_bag of holding_](/Equipment.aspx?ID=249), but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat [artifacts](/equipment/artifacts) or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the _bag of devouring_ attempts to pull it completely inside the bag using a [Grapple](/Actions.aspx?ID=35) action, with an [Athletics](/Skills.aspx?ID=3) bonus determined by the type of bag. On a success, it devours the victim or object entirely.\n\n\n\n\r\n\r\n\r\nBag of Devouring Type I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +15; acts as a _type II bag of holding_\r\n\r\n\r\nBag of Devouring Type II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +21; acts as a _type III bag of holding_\r\n\r\n\r\nBag of Devouring Type III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +24; acts as a _type IV bag of holding_", "name": "Bag of Devouring Type I", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Athletics Bonus +15; acts as a type II bag of holding \r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 90", "speed": {}, "spell_markdown": "", "summary": " Athletics Bonus +15; acts as a type II bag of holding ", "summary_markdown": " Athletics Bonus +15; acts as a type II bag of holding ", "text": " Bag of Devouring Source Gamemastery Guide pg. 90 Usage held in 2 hands Bulk 1 --- This item appears to be and functions as a bag of holding , but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the bag of devouring attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely. <title level=\"2\" right=\"Item 7\" pfs=\"\" > Bag of Devouring Type I Source Gamemastery Guide pg. 90 --- Athletics Bonus +15; acts as a type II bag of holding <title level=\"2\" right=\"Item 11\" pfs=\"\" > Bag of Devouring Type II Source Gamemastery Guide pg. 90 --- Athletics Bonus +21; acts as a type III bag of holding <title level=\"2\" right=\"Item 13\" pfs=\"\" > Bag of Devouring Type III Source Gamemastery Guide pg. 90 --- Athletics Bonus +24; acts as a type IV bag of holding ", "trait": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Cursed](/Traits.aspx?ID=274), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=598", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-598-632", "item_category": "Cursed Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Bag of Devouring](/Equipment.aspx?ID=598)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be and functions as a [_bag of holding_](/Equipment.aspx?ID=249), but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat [artifacts](/equipment/artifacts) or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the _bag of devouring_ attempts to pull it completely inside the bag using a [Grapple](/Actions.aspx?ID=35) action, with an [Athletics](/Skills.aspx?ID=3) bonus determined by the type of bag. On a success, it devours the victim or object entirely.\n\n\n\n\r\n\r\n\r\nBag of Devouring Type I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +15; acts as a _type II bag of holding_\r\n\r\n\r\nBag of Devouring Type II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +21; acts as a _type III bag of holding_\r\n\r\n\r\nBag of Devouring Type III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +24; acts as a _type IV bag of holding_", "name": "Bag of Devouring Type II", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Athletics Bonus +21; acts as a type III bag of holding \r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 90", "speed": {}, "spell_markdown": "", "summary": " Athletics Bonus +21; acts as a type III bag of holding ", "summary_markdown": " Athletics Bonus +21; acts as a type III bag of holding ", "text": " Bag of Devouring Source Gamemastery Guide pg. 90 Usage held in 2 hands Bulk 1 --- This item appears to be and functions as a bag of holding , but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the bag of devouring attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely. <title level=\"2\" right=\"Item 7\" pfs=\"\" > Bag of Devouring Type I Source Gamemastery Guide pg. 90 --- Athletics Bonus +15; acts as a type II bag of holding <title level=\"2\" right=\"Item 11\" pfs=\"\" > Bag of Devouring Type II Source Gamemastery Guide pg. 90 --- Athletics Bonus +21; acts as a type III bag of holding <title level=\"2\" right=\"Item 13\" pfs=\"\" > Bag of Devouring Type III Source Gamemastery Guide pg. 90 --- Athletics Bonus +24; acts as a type IV bag of holding ", "trait": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Cursed](/Traits.aspx?ID=274), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=598", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-598-633", "item_category": "Cursed Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Bag of Devouring](/Equipment.aspx?ID=598)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be and functions as a [_bag of holding_](/Equipment.aspx?ID=249), but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat [artifacts](/equipment/artifacts) or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the _bag of devouring_ attempts to pull it completely inside the bag using a [Grapple](/Actions.aspx?ID=35) action, with an [Athletics](/Skills.aspx?ID=3) bonus determined by the type of bag. On a success, it devours the victim or object entirely.\n\n\n\n\r\n\r\n\r\nBag of Devouring Type I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +15; acts as a _type II bag of holding_\r\n\r\n\r\nBag of Devouring Type II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +21; acts as a _type III bag of holding_\r\n\r\n\r\nBag of Devouring Type III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Athletics Bonus** +24; acts as a _type IV bag of holding_", "name": "Bag of Devouring Type III", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Athletics Bonus +24; acts as a type IV bag of holding \r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 90", "speed": {}, "spell_markdown": "", "summary": " Athletics Bonus +24; acts as a type IV bag of holding ", "summary_markdown": " Athletics Bonus +24; acts as a type IV bag of holding ", "text": " Bag of Devouring Source Gamemastery Guide pg. 90 Usage held in 2 hands Bulk 1 --- This item appears to be and functions as a bag of holding , but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the bag of devouring attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely. <title level=\"2\" right=\"Item 7\" pfs=\"\" > Bag of Devouring Type I Source Gamemastery Guide pg. 90 --- Athletics Bonus +15; acts as a type II bag of holding <title level=\"2\" right=\"Item 11\" pfs=\"\" > Bag of Devouring Type II Source Gamemastery Guide pg. 90 --- Athletics Bonus +21; acts as a type III bag of holding <title level=\"2\" right=\"Item 13\" pfs=\"\" > Bag of Devouring Type III Source Gamemastery Guide pg. 90 --- Athletics Bonus +24; acts as a type IV bag of holding ", "trait": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Cursed](/Traits.aspx?ID=274), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=598", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-599", "item_category": "Cursed Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"\"\r\n>\r\n[Bag of Weasels](/Equipment.aspx?ID=599)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be and functions as a [_type I bag of holding_](/Equipment.aspx?ID=249), until you try to retrieve an item from the bag. Whenever you retrieve an item from the _bag of weasels_, roll a DC 11 flat check. On a success, you retrieve the item as normal. On a failure, the item you retrieve is transformed into a weasel; this doesn’t affect artifacts, cursed items, or other hard-to-destroy items.\n\n This weasel has the statistics of a [giant rat](/Monsters.aspx?ID=346), except that it is Tiny and exudes an aura of transmutation magic. The weasel has no loyalty to you and typically attempts to escape as quickly as possible. If the weasel is targeted with a [_remove curse_](/Spells.aspx?ID=250) spell or a similar magical effect, it transforms back into the original item that was taken from the _bag of weasels_. If it dies or is slain, the weasel disappears and the item is permanently destroyed. Because the weasel is a transformed item, you don’t gain any benefit you would receive from attacking a creature, defeating one, damaging one, or the like, but you do gain any benefit you would gain from destroying an item.\n\n\n\n", "name": "Bag of Weasels", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item appears to be and functions as a type I bag of holding , until you try to retrieve an item from the bag. Whenever you retrieve an item …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 90", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item appears to be and functions as a type I bag of holding , until you try to retrieve an item from the bag. Whenever you retrieve an item …", "summary_markdown": "This item appears to be and functions as a type I bag of holding , until you try to retrieve an item from the bag. Whenever you retrieve an item …", "text": " Bag of Weasels Source Gamemastery Guide pg. 90 Usage held in 2 hands Bulk 1 --- This item appears to be and functions as a type I bag of holding , until you try to retrieve an item from the bag. Whenever you retrieve an item from the bag of weasels , roll a DC 11 flat check. On a success, you retrieve the item as normal. On a failure, the item you retrieve is transformed into a weasel; this doesn’t affect artifacts, cursed items, or other hard-to-destroy items. This weasel has the statistics of a giant rat, except that it is Tiny and exudes an aura of transmutation magic. The weasel has no loyalty to you and typically attempts to escape as quickly as possible. If the weasel is targeted with a remove curse spell or a similar magical effect, it transforms back into the original item that was taken from the bag of weasels . If it dies or is slain, the weasel disappears and the item is permanently destroyed. Because the weasel is a transformed item, you don’t gain any benefit you would receive from attacking a creature, defeating one, damaging one, or the like, but you do gain any benefit you would gain from destroying an item.\n", "trait": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Cursed](/Traits.aspx?ID=274), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=599", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-600", "item_category": "Cursed Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"\"\r\n>\r\n[Boots of Dancing](/Equipment.aspx?ID=600)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\n\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese boots act as [_greater boots of elvenkind_](/Equipment.aspx?ID=413), but they react wildly to strong physical exertion. While you wear the boots, the curse activates whenever you attempt an [Athletics](/Skills.aspx?ID=3) check or Stride more than once in a single round during an encounter. The boots cast an 8th-level [_uncontrollable dance_](/Spells.aspx?ID=347) spell on you, and you automatically fail your save. Once the curse has activated for the first time, the boots fuse to you.\n\n\n\n", "name": "Boots of Dancing", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 90\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese boots act as greater boots of elvenkind , but they react wildly to strong physical exertion. While you wear the boots, the curse activates …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 90", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These boots act as greater boots of elvenkind , but they react wildly to strong physical exertion. While you wear the boots, the curse activates …", "summary_markdown": "These boots act as greater boots of elvenkind , but they react wildly to strong physical exertion. While you wear the boots, the curse activates …", "text": " Boots of Dancing Source Gamemastery Guide pg. 90 Usage worn shoes Bulk L --- These boots act as greater boots of elvenkind , but they react wildly to strong physical exertion. While you wear the boots, the curse activates whenever you attempt an Athletics check or Stride more than once in a single round during an encounter. The boots cast an 8th-level uncontrollable dance spell on you, and you automatically fail your save. Once the curse has activated for the first time, the boots fuse to you.\n", "trait": [ "Cursed", "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=600", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-601", "item_category": "Cursed Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Immolation](/Equipment.aspx?ID=601)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAppearing as a magic cloak such as a [_cloak of elvenkind_](/Equipment.aspx?ID=424), this garment is made of highly volatile fabric. While wearing it, if you take fire damage, you also take 1d10 [persistent fire damage](/Conditions.aspx?ID=29). Taking fire damage while the persistent fire damage is in effect has no additional effect. You can extinguish the persistent fire damage as normal.\n\n Any creature that hits you with a melee unarmed attack while you are taking this persistent fire damage takes fire damage equal to the persistent fire damage you took on your previous turn. Once the curse has activated for the first time, the boots fuse to you.\n\n\n\n", "name": "Cloak of Immolation", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAppearing as a magic cloak such as a cloak of elvenkind , this garment is made of highly volatile fabric. While wearing it, if you take fire …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Appearing as a magic cloak such as a cloak of elvenkind , this garment is made of highly volatile fabric. While wearing it, if you take fire …", "summary_markdown": "Appearing as a magic cloak such as a cloak of elvenkind , this garment is made of highly volatile fabric. While wearing it, if you take fire …", "text": " Cloak of Immolation Source Gamemastery Guide pg. 91 Usage worn cloak Bulk L --- Appearing as a magic cloak such as a cloak of elvenkind , this garment is made of highly volatile fabric. While wearing it, if you take fire damage, you also take 1d10 persistent fire damage. Taking fire damage while the persistent fire damage is in effect has no additional effect. You can extinguish the persistent fire damage as normal. Any creature that hits you with a melee unarmed attack while you are taking this persistent fire damage takes fire damage equal to the persistent fire damage you took on your previous turn. Once the curse has activated for the first time, the boots fuse to you.\n", "trait": [ "Cursed", "Evocation", "Invested", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Evocation", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=601", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-602", "item_category": "Cursed Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"\"\r\n>\r\n[Gloves of Carelessness](/Equipment.aspx?ID=602)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese gloves appear and function as [_gloves of storing_](/Equipment.aspx?ID=437) but repel any item not stored in the gloves. When wearing them, whenever you Interact to draw or pick up an item, roll a DC 11 flat check. On a success, you do so as normal. On a failure, you instead fling the item 15 feet in a random direction. You can use a reaction to attempt a DC 23 Reflex save, causing the item to land at your feet instead if you succeed. Removing the stored item from the gloves does not trigger the item’s curse. The first time the curse activates, the gloves fuse to you.\n\n\n\n", "name": "Gloves of Carelessness", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese gloves appear and function as gloves of storing but repel any item not stored in the gloves. When wearing them, whenever you Interact to …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These gloves appear and function as gloves of storing but repel any item not stored in the gloves. When wearing them, whenever you Interact to …", "summary_markdown": "These gloves appear and function as gloves of storing but repel any item not stored in the gloves. When wearing them, whenever you Interact to …", "text": " Gloves of Carelessness Source Gamemastery Guide pg. 91 Usage worn gloves Bulk L --- These gloves appear and function as gloves of storing but repel any item not stored in the gloves. When wearing them, whenever you Interact to draw or pick up an item, roll a DC 11 flat check. On a success, you do so as normal. On a failure, you instead fling the item 15 feet in a random direction. You can use a reaction to attempt a DC 23 Reflex save, causing the item to land at your feet instead if you succeed. Removing the stored item from the gloves does not trigger the item’s curse. The first time the curse activates, the gloves fuse to you.\n", "trait": [ "Abjuration", "Cursed", "Extradimensional", "Invested", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Cursed](/Traits.aspx?ID=274), [Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Cursed", "Extradimensional", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=602", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-603", "item_category": "Cursed Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"\"\r\n>\r\n[Medusa Armor](/Equipment.aspx?ID=603)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [adamantine](/Equipment.aspx?ID=139) [scale mail](/Armor.aspx?ID=8)_ appears to have a [_fortification_](/Equipment.aspx?ID=285) rune but grants none of its effects. Whenever you are critically hit, after taking damage, you become [petrified](/Conditions.aspx?ID=30) for 1 round. Once the curse has activated for the first time, the armor fuses to you.\n\n\n\n", "name": "Medusa Armor", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 adamantine scale mail appears to have a fortification rune but grants none of its effects. Whenever you are critically hit, after …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 adamantine scale mail appears to have a fortification rune but grants none of its effects. Whenever you are critically hit, after …", "summary_markdown": "This +2 adamantine scale mail appears to have a fortification rune but grants none of its effects. Whenever you are critically hit, after …", "text": " Medusa Armor Source Gamemastery Guide pg. 91 Usage worn armor Bulk 3 --- This +2 adamantine scale mail appears to have a fortification rune but grants none of its effects. Whenever you are critically hit, after taking damage, you become petrified for 1 round. Once the curse has activated for the first time, the armor fuses to you.\n", "trait": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=603", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-604", "item_category": "Cursed Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Monkey's Paw](/Equipment.aspx?ID=604)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dried, gnarled hand is clenched in a fist, waiting for a creature to pick it up. When you pick up the _monkey’s paw_, the hand opens, revealing three withered fingers. The _monkey’s paw_ grants you three wishes, curling one finger after every one. Once you pick up the _monkey’s paw_, you cannot discard the hand until it returns to a clenched fist by casting its three wishes. Any attempts to discard the hand, even with the effects of a [_miracle_](/Spells.aspx?ID=196) or [_wish_](/Spells.aspx?ID=377) spell, are unsuccessful as the _monkey’s paw_ reappears among your possessions within 1d4 hours; it doesn’t work for any other creature in the intervening time. The hand returns even if another creature steals it from you. Once you make all three wishes, the _monkey’s paw_ uses [_plane shift_](/Spells.aspx?ID=222) to travel to a random point in the multiverse.\n\n Whenever the _monkey’s paw_ hears you utter a statement that sounds like a wish, even if you don’t use the words “I wish,” it activates and grants a twisted, horrifying version of your wish, producing any effect within the possibility of [_alter reality_](/Spells.aspx?ID=8), _miracle_, [_primal phenomenon_](/Spells.aspx?ID=231), or _wish_, and potentially a greater effect at the GM’s discretion.\n\n\n\n", "name": "Monkey's Paw", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dried, gnarled hand is clenched in a fist, waiting for a creature to pick it up. When you pick up the monkey’s paw , the hand opens, revealing …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dried, gnarled hand is clenched in a fist, waiting for a creature to pick it up. When you pick up the monkey’s paw , the hand opens, revealing …", "summary_markdown": "This dried, gnarled hand is clenched in a fist, waiting for a creature to pick it up. When you pick up the monkey’s paw , the hand opens, revealing …", "text": " Monkey's Paw Source Gamemastery Guide pg. 91 Usage held in 1 hand Bulk L --- This dried, gnarled hand is clenched in a fist, waiting for a creature to pick it up. When you pick up the monkey’s paw , the hand opens, revealing three withered fingers. The monkey’s paw grants you three wishes, curling one finger after every one. Once you pick up the monkey’s paw , you cannot discard the hand until it returns to a clenched fist by casting its three wishes. Any attempts to discard the hand, even with the effects of a miracle or wish spell, are unsuccessful as the monkey’s paw reappears among your possessions within 1d4 hours; it doesn’t work for any other creature in the intervening time. The hand returns even if another creature steals it from you. Once you make all three wishes, the monkey’s paw uses plane shift to travel to a random point in the multiverse. Whenever the monkey’s paw hears you utter a statement that sounds like a wish, even if you don’t use the words “I wish,” it activates and grants a twisted, horrifying version of your wish, producing any effect within the possibility of alter reality , miracle , primal phenomenon , or wish , and potentially a greater effect at the GM’s discretion.\n", "trait": [ "Cursed", "Magical", "Misfortune", "Necromancy", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Magical](/Traits.aspx?ID=103), [Misfortune](/Traits.aspx?ID=110), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Magical", "Misfortune", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=604", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-605", "item_category": "Cursed Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"\"\r\n>\r\n[Necklace of Strangulation](/Equipment.aspx?ID=605)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n**Usage** worn necklace\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis beautiful necklace appears to be a magical item such as a [_necklace of fireballs_](/Equipment.aspx?ID=449) or a [_pendant of the occult_](/Equipment.aspx?ID=450). When invested, it magically locks in place, suspiciously tightly, and fuses to you. When you enter a situation of extreme stress (as determined by the GM), the necklace tightens around your neck, [suffocating](/Rules.aspx?ID=468) you and dealing 30 bludgeoning damage to you at the end of each of your turns. Once per round, you can spend a single action to attempt a DC 34 [Athletics](/Skills.aspx?ID=3) check or Fortitude save; success means you don’t take the damage on your current turn, but you continue suffocating. The necklace loosens after you’ve been dead for a month.\n\n\n\n", "name": "Necklace of Strangulation", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn necklace\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis beautiful necklace appears to be a magical item such as a necklace of fireballs or a pendant of the occult . When invested, it magically …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This beautiful necklace appears to be a magical item such as a necklace of fireballs or a pendant of the occult . When invested, it magically …", "summary_markdown": "This beautiful necklace appears to be a magical item such as a necklace of fireballs or a pendant of the occult . When invested, it magically …", "text": " Necklace of Strangulation Source Gamemastery Guide pg. 91 Usage worn necklace Bulk L --- This beautiful necklace appears to be a magical item such as a necklace of fireballs or a pendant of the occult . When invested, it magically locks in place, suspiciously tightly, and fuses to you. When you enter a situation of extreme stress (as determined by the GM), the necklace tightens around your neck, suffocating you and dealing 30 bludgeoning damage to you at the end of each of your turns. Once per round, you can spend a single action to attempt a DC 34 Athletics check or Fortitude save; success means you don’t take the damage on your current turn, but you continue suffocating. The necklace loosens after you’ve been dead for a month.\n", "trait": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=605", "usage": "worn necklace", "usage_markdown": "worn necklace", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-606", "item_category": "Cursed Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Poisonous Cloak](/Equipment.aspx?ID=606)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a [_clandestine cloak_](/Equipment.aspx?ID=423) or a [_cloak of the bat_](/Equipment.aspx?ID=425) to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the _poisonous cloak_ with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you.\n\n\n\n\r\n\r\n\r\nPoisonous Cloak Type I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [giant scorpion venom](/Equipment.aspx?ID=114)\r\n\r\n\r\nPoisonous Cloak Type II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [wolfsbane](/Equipment.aspx?ID=131)\r\n\r\n\r\nPoisonous Cloak Type III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [purple worm venom](/Equipment.aspx?ID=126)\r\n\r\n\r\nPoisonous Cloak Type IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [hemlock](/Equipment.aspx?ID=117)", "name": "Poisonous Cloak", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a …", "summary_markdown": "This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a …", "text": " Poisonous Cloak Source Gamemastery Guide pg. 91 Usage worn cloak Bulk L --- This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Poisonous Cloak Type I Source Gamemastery Guide pg. 91 --- Poison giant scorpion venom <title level=\"2\" right=\"Item 10\" pfs=\"\" > Poisonous Cloak Type II Source Gamemastery Guide pg. 91 --- Poison wolfsbane <title level=\"2\" right=\"Item 13\" pfs=\"\" > Poisonous Cloak Type III Source Gamemastery Guide pg. 91 --- Poison purple worm venom <title level=\"2\" right=\"Item 17\" pfs=\"\" > Poisonous Cloak Type IV Source Gamemastery Guide pg. 91 --- Poison hemlock", "trait": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=606", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-606-634", "item_category": "Cursed Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Poisonous Cloak](/Equipment.aspx?ID=606)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a [_clandestine cloak_](/Equipment.aspx?ID=423) or a [_cloak of the bat_](/Equipment.aspx?ID=425) to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the _poisonous cloak_ with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you.\n\n\n\n\r\n\r\n\r\nPoisonous Cloak Type I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [giant scorpion venom](/Equipment.aspx?ID=114)\r\n\r\n\r\nPoisonous Cloak Type II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [wolfsbane](/Equipment.aspx?ID=131)\r\n\r\n\r\nPoisonous Cloak Type III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [purple worm venom](/Equipment.aspx?ID=126)\r\n\r\n\r\nPoisonous Cloak Type IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [hemlock](/Equipment.aspx?ID=117)", "name": "Poisonous Cloak Type I", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Poison giant scorpion venom \r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 91", "speed": {}, "spell_markdown": "", "summary": " Poison giant scorpion venom ", "summary_markdown": " Poison giant scorpion venom ", "text": " Poisonous Cloak Source Gamemastery Guide pg. 91 Usage worn cloak Bulk L --- This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Poisonous Cloak Type I Source Gamemastery Guide pg. 91 --- Poison giant scorpion venom <title level=\"2\" right=\"Item 10\" pfs=\"\" > Poisonous Cloak Type II Source Gamemastery Guide pg. 91 --- Poison wolfsbane <title level=\"2\" right=\"Item 13\" pfs=\"\" > Poisonous Cloak Type III Source Gamemastery Guide pg. 91 --- Poison purple worm venom <title level=\"2\" right=\"Item 17\" pfs=\"\" > Poisonous Cloak Type IV Source Gamemastery Guide pg. 91 --- Poison hemlock", "trait": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=606", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-606-635", "item_category": "Cursed Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Poisonous Cloak](/Equipment.aspx?ID=606)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a [_clandestine cloak_](/Equipment.aspx?ID=423) or a [_cloak of the bat_](/Equipment.aspx?ID=425) to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the _poisonous cloak_ with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you.\n\n\n\n\r\n\r\n\r\nPoisonous Cloak Type I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [giant scorpion venom](/Equipment.aspx?ID=114)\r\n\r\n\r\nPoisonous Cloak Type II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [wolfsbane](/Equipment.aspx?ID=131)\r\n\r\n\r\nPoisonous Cloak Type III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [purple worm venom](/Equipment.aspx?ID=126)\r\n\r\n\r\nPoisonous Cloak Type IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [hemlock](/Equipment.aspx?ID=117)", "name": "Poisonous Cloak Type II", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Poison wolfsbane \r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 91", "speed": {}, "spell_markdown": "", "summary": " Poison wolfsbane ", "summary_markdown": " Poison wolfsbane ", "text": " Poisonous Cloak Source Gamemastery Guide pg. 91 Usage worn cloak Bulk L --- This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Poisonous Cloak Type I Source Gamemastery Guide pg. 91 --- Poison giant scorpion venom <title level=\"2\" right=\"Item 10\" pfs=\"\" > Poisonous Cloak Type II Source Gamemastery Guide pg. 91 --- Poison wolfsbane <title level=\"2\" right=\"Item 13\" pfs=\"\" > Poisonous Cloak Type III Source Gamemastery Guide pg. 91 --- Poison purple worm venom <title level=\"2\" right=\"Item 17\" pfs=\"\" > Poisonous Cloak Type IV Source Gamemastery Guide pg. 91 --- Poison hemlock", "trait": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=606", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-606-636", "item_category": "Cursed Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Poisonous Cloak](/Equipment.aspx?ID=606)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a [_clandestine cloak_](/Equipment.aspx?ID=423) or a [_cloak of the bat_](/Equipment.aspx?ID=425) to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the _poisonous cloak_ with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you.\n\n\n\n\r\n\r\n\r\nPoisonous Cloak Type I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [giant scorpion venom](/Equipment.aspx?ID=114)\r\n\r\n\r\nPoisonous Cloak Type II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [wolfsbane](/Equipment.aspx?ID=131)\r\n\r\n\r\nPoisonous Cloak Type III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [purple worm venom](/Equipment.aspx?ID=126)\r\n\r\n\r\nPoisonous Cloak Type IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [hemlock](/Equipment.aspx?ID=117)", "name": "Poisonous Cloak Type III", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Poison purple worm venom \r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 91", "speed": {}, "spell_markdown": "", "summary": " Poison purple worm venom ", "summary_markdown": " Poison purple worm venom ", "text": " Poisonous Cloak Source Gamemastery Guide pg. 91 Usage worn cloak Bulk L --- This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Poisonous Cloak Type I Source Gamemastery Guide pg. 91 --- Poison giant scorpion venom <title level=\"2\" right=\"Item 10\" pfs=\"\" > Poisonous Cloak Type II Source Gamemastery Guide pg. 91 --- Poison wolfsbane <title level=\"2\" right=\"Item 13\" pfs=\"\" > Poisonous Cloak Type III Source Gamemastery Guide pg. 91 --- Poison purple worm venom <title level=\"2\" right=\"Item 17\" pfs=\"\" > Poisonous Cloak Type IV Source Gamemastery Guide pg. 91 --- Poison hemlock", "trait": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=606", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-606-637", "item_category": "Cursed Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Poisonous Cloak](/Equipment.aspx?ID=606)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a [_clandestine cloak_](/Equipment.aspx?ID=423) or a [_cloak of the bat_](/Equipment.aspx?ID=425) to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the _poisonous cloak_ with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you.\n\n\n\n\r\n\r\n\r\nPoisonous Cloak Type I\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [giant scorpion venom](/Equipment.aspx?ID=114)\r\n\r\n\r\nPoisonous Cloak Type II\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [wolfsbane](/Equipment.aspx?ID=131)\r\n\r\n\r\nPoisonous Cloak Type III\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [purple worm venom](/Equipment.aspx?ID=126)\r\n\r\n\r\nPoisonous Cloak Type IV\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n\n\n\r\n\r\n---\r\n\r\n**Poison** [hemlock](/Equipment.aspx?ID=117)", "name": "Poisonous Cloak Type IV", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Poison hemlock \r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 91", "speed": {}, "spell_markdown": "", "summary": " Poison hemlock ", "summary_markdown": " Poison hemlock ", "text": " Poisonous Cloak Source Gamemastery Guide pg. 91 Usage worn cloak Bulk L --- This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Poisonous Cloak Type I Source Gamemastery Guide pg. 91 --- Poison giant scorpion venom <title level=\"2\" right=\"Item 10\" pfs=\"\" > Poisonous Cloak Type II Source Gamemastery Guide pg. 91 --- Poison wolfsbane <title level=\"2\" right=\"Item 13\" pfs=\"\" > Poisonous Cloak Type III Source Gamemastery Guide pg. 91 --- Poison purple worm venom <title level=\"2\" right=\"Item 17\" pfs=\"\" > Poisonous Cloak Type IV Source Gamemastery Guide pg. 91 --- Poison hemlock", "trait": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=606", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-607", "item_category": "Cursed Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"\"\r\n>\r\n[Ring of Truth](/Equipment.aspx?ID=607)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring appears to be a [_ring of lies_](/Equipment.aspx?ID=456), but when invested, close investigation reveals angelic wings and divine creatures hidden on the face of the ring. When you invest the ring, you are rendered unable to tell a deliberate lie, in either speech or writing. If you attempt to omit the truth or phrase things truthfully but deceptively, roll a DC 11 flat check; on a failure, the ring itself blurts out the entire truth (as you believe it) as an answer. Keeping silent does not activate the ring’s curse. Once the curse has activated for the first time, the ring fuses to you.\n\n\n\n", "name": "Ring of Truth", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 91\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring appears to be a ring of lies , but when invested, close investigation reveals angelic wings and divine creatures hidden on the face of …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ring appears to be a ring of lies , but when invested, close investigation reveals angelic wings and divine creatures hidden on the face of …", "summary_markdown": "This ring appears to be a ring of lies , but when invested, close investigation reveals angelic wings and divine creatures hidden on the face of …", "text": " Ring of Truth Source Gamemastery Guide pg. 91 Usage worn --- This ring appears to be a ring of lies , but when invested, close investigation reveals angelic wings and divine creatures hidden on the face of the ring. When you invest the ring, you are rendered unable to tell a deliberate lie, in either speech or writing. If you attempt to omit the truth or phrase things truthfully but deceptively, roll a DC 11 flat check; on a failure, the ring itself blurts out the entire truth (as you believe it) as an answer. Keeping silent does not activate the ring’s curse. Once the curse has activated for the first time, the ring fuses to you.\n", "trait": [ "Cursed", "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=607", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-608", "item_category": "Cursed Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"\"\r\n>\r\n[Stone of Weight](/Equipment.aspx?ID=608)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 92\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAlso known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable item or a magic stone of some kind. When you’ve carried the stone on your person for 1 minute, its curse activates: the stone’s size does not change, but it suddenly increases in weight to 5 Bulk. This additional weight does not cause the stone to deal more damage if thrown or used as a weapon. It reappears in your possessions within 1 minute if you discard it, and can’t be destroyed or thrown away permanently, or even placed in a container that would reduce or negate its Bulk (like a [_bag of holding_](/Equipment.aspx?ID=249)), until it is subject to a [_remove curse_](/Spells.aspx?ID=250) spell or similar magic effect. Once the curse has activated for the first time, the stone fuses to you.\n\n\n\n", "name": "Stone of Weight", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 92\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAlso known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 92", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Also known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable …", "summary_markdown": "Also known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable …", "text": " Stone of Weight Source Gamemastery Guide pg. 92 Usage held in 1 hand Bulk L --- Also known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable item or a magic stone of some kind. When you’ve carried the stone on your person for 1 minute, its curse activates: the stone’s size does not change, but it suddenly increases in weight to 5 Bulk. This additional weight does not cause the stone to deal more damage if thrown or used as a weapon. It reappears in your possessions within 1 minute if you discard it, and can’t be destroyed or thrown away permanently, or even placed in a container that would reduce or negate its Bulk (like a bag of holding ), until it is subject to a remove curse spell or similar magic effect. Once the curse has activated for the first time, the stone fuses to you.\n", "trait": [ "Conjuration", "Cursed", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Cursed](/Traits.aspx?ID=274), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Cursed", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=608", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Dwarven War Axe" ], "base_item_markdown": "[Dwarven War Axe](/Weapons.aspx?ID=62)", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-609", "item_category": "Artifacts", "level": 26, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 26\"\r\n pfs=\"\"\r\n>\r\n[Axe of the Dwarven Lords](/Equipment.aspx?ID=609)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 106\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\r\n\r\n\r\n**Base Weapon** [Dwarven War Axe](/Weapons.aspx?ID=62)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe blade of this _+4 major striking [keen](/Equipment.aspx?ID=300) [returning](/Equipment.aspx?ID=301) [speed](/Equipment.aspx?ID=304) [dwarven waraxe](/Weapons.aspx?ID=62)_ is carved with an intricate design depicting countless generations of great dwarven warriors and leaders. The axe has the [thrown 30 feet](/Traits.aspx?ID=195) weapon trait, in addition to the normal weapon traits for a dwarven waraxe. Strikes with the axe deal an additional 1d6 damage to orcs. While the axe is in your possession, you gain a +4 item bonus when [Crafting](/Actions.aspx?ID=43) armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons. If you are a [dwarf](/Ancestries.aspx?ID=1), you gain [greater darkvision](/Rules.aspx?ID=415) while holding the axe. If you are not a dwarf, you are [stupefied 4](/Conditions.aspx?ID=37) while holding the axe, and if you are an orc, you are also [drained 4](/Conditions.aspx?ID=10) and [enfeebled 4](/Conditions.aspx?ID=13) while holding it.\n\n\r\n\r\n**Destruction** If an orc beheads a dwarven king with the _Axe of the Dwarven Lords_, the axe rusts away to nothing.\n\n\n\n", "name": "Axe of the Dwarven Lords", "rarity": "unique", "release_date": "2020-02-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 106\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this +4 major striking keen returning speed dwarven waraxe is carved with an intricate design depicting countless generations …\r\n", "skill": [ "Crafting" ], "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 106" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 106", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The blade of this +4 major striking keen returning speed dwarven waraxe is carved with an intricate design depicting countless generations …", "summary_markdown": "The blade of this +4 major striking keen returning speed dwarven waraxe is carved with an intricate design depicting countless generations …", "text": " Axe of the Dwarven Lords Source Gamemastery Guide pg. 106 Usage held in 2 hands Bulk 3 Base Weapon Dwarven War Axe --- The blade of this +4 major striking keen returning speed dwarven waraxe is carved with an intricate design depicting countless generations of great dwarven warriors and leaders. The axe has the thrown 30 feet weapon trait, in addition to the normal weapon traits for a dwarven waraxe. Strikes with the axe deal an additional 1d6 damage to orcs. While the axe is in your possession, you gain a +4 item bonus when Crafting armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons. If you are a dwarf, you gain greater darkvision while holding the axe. If you are not a dwarf, you are stupefied 4 while holding the axe, and if you are an orc, you are also drained 4 and enfeebled 4 while holding it. Destruction If an orc beheads a dwarven king with the Axe of the Dwarven Lords , the axe rusts away to nothing.\n", "trait": [ "Artifact", "Conjuration", "Magical", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Conjuration", "Magical", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=609", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-610", "item_category": "Artifacts", "level": 22, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 22\"\r\n pfs=\"\"\r\n>\r\n[Deck of Many Things](/Equipment.aspx?ID=610)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 107\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese 22 cards of heavy vellum, usually stored in a box or a pouch, bear images or glyphs depicting symbols of magical power. Looking at a card without activating it shows the card face but has no magical effect. Once the deck is face down, the cards randomize themselves—if you look at the top card multiple times, you may find it changes. Any card removed from the deck goes missing after a few seconds, reappearing in the deck.\n\nOnce a card is drawn, it produces its effect immediately and then disappears back into the deck, which immediately shuffles itself. (The Dullard and Jester are exceptions, as described in their entries below.) The effects of each card are as follows. \n
  • **Balance** Your alignment changes to a radically different one. If you fail to adhere to that alignment, you lose a level and all the benefits you gained at that level. Your XP total doesn't change when you lose a level this way.
  • **Comet** If you alone defeat the next low-threat or harder hostile enemy or enemies you encounter, you gain enough XP to reach the next level. Otherwise, you gain no benefit.
  • **Donjon** You're imprisoned by a 10th-level [_imprisonment_](/Rituals.aspx?ID=13) ritual. This uses the prison option, typically sequestering you in a distant part of the world. You also lose all your items. Cease drawing cards.
  • **Dullard** Immediately reduce your Intelligence score by 1d4+1. You can then draw an additional card, and the Dullard card then disappears forever.
  • **Euryale** ([curse](/Traits.aspx?ID=38)) A [medusa's](/Monsters.aspx?ID=297) image curses you with a permanent –1 status penalty to all saving throws. This can be removed by only a deity or the Fates card.
  • **The Fates** The Fates respin the fabric of reality to save you from any situation you choose. This can reverse even a past event, and you can make the decision instantly even if the event would slay you. This intervention saves only you, not anyone else affected by the event. There's no limit on how long you can wait before using this effect.
  • **Flames** A fiend becomes filled with anger, jealousy, envy, or some other reason to despise you. Its hatred for you doesn't cease until either it or you is dead. It attacks you or otherwise attempts to foil you within 1d20 days. The GM determines the specifics of the fiend.
  • **Fool** You lose 1d10×100 XP unless you choose to draw two more cards.
  • **Gem** Gain your choice of 25 pieces of jewelry worth 200 gp each or 50 gems worth 100 gp each.
  • **Jester** You can either draw two more cards or gain 1d10×100 XP. The card then disappears forever.
  • **Key** Gain a magic weapon of 12th level or higher. The GM determines the item and what runes it has, if any.
  • **Knight** A [palace guard](/NPCs.aspx?ID=883) arrives and swears unfailing loyalty to you.
  • **Moon** Roll 1d4 to determine how many wishes the card grants you, which also affects the phase of the moon depicted on the card (1: crescent moon; 2: half moon; 3: gibbous moon; 4: full moon). These wishes each take one action to speak and have the effect of a [_wish_](/Spells.aspx?ID=377) spell.
  • **Rogue** One NPC ally becomes filled with hatred and immediately turns against you forever. The NPC might keep this hatred secret until an opportune moment.
  • **Ruin** You lose all your nonmagical possessions, including any wealth and property.
  • **Skull** You must immediately battle a [lesser death](/Monsters.aspx?ID=251). If slain in the battle, you can never be revived, except by a deity.
  • **Star** Gain an ability boost you must use immediately on one ability score of your choice.
  • **Sun** Gain 1,000 XP and a beneficial permanent magic item of 6th to 11th level, chosen by the GM.
  • **Talons** All your magic items disappear permanently, except for the deck and any artifact of higher level than the deck.
  • **Throne** You gain a permanent +4 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks, and you now own a small castle in any open area you wish. You must choose its location within 1 hour.
  • **Vizier** Upon request, you can learn the solution to any one problem or the correct answer to any one question, unless that information is obscured by a deity. This doesn't necessarily give you the means to act on that solution. You have 1 year to take the vizier's advice or lose its benefits.
  • **The Void** Your mind becomes trapped forever. This card is fickle, but it often throws the psyche into a prison in an object on a distant plane or planet. _Wish_ or similarly powerful magic can reveal your psyche's location, but it doesn't bring you back. Your comatose body continues to function. Cease drawing cards.
\r\n\r\n**Destruction** Trick the [Grim Reaper](/Monsters.aspx?ID=250) into drawing the Skull card.\n\n\n\n", "name": "Deck of Many Things", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 107\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese 22 cards of heavy vellum, usually stored in a box or a pouch, bear images or glyphs depicting symbols of magical power. Looking at a card …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 107" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 107", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These 22 cards of heavy vellum, usually stored in a box or a pouch, bear images or glyphs depicting symbols of magical power. Looking at a card …", "summary_markdown": "These 22 cards of heavy vellum, usually stored in a box or a pouch, bear images or glyphs depicting symbols of magical power. Looking at a card …", "text": " Deck of Many Things Source Gamemastery Guide pg. 107 Usage held in 1 hand --- These 22 cards of heavy vellum, usually stored in a box or a pouch, bear images or glyphs depicting symbols of magical power. Looking at a card without activating it shows the card face but has no magical effect. Once the deck is face down, the cards randomize themselves—if you look at the top card multiple times, you may find it changes. Any card removed from the deck goes missing after a few seconds, reappearing in the deck. Once a card is drawn, it produces its effect immediately and then disappears back into the deck, which immediately shuffles itself. (The Dullard and Jester are exceptions, as described in their entries below.) The effects of each card are as follows. Balance Your alignment changes to a radically different one. If you fail to adhere to that alignment, you lose a level and all the benefits you gained at that level. Your XP total doesn't change when you lose a level this way. Comet If you alone defeat the next low-threat or harder hostile enemy or enemies you encounter, you gain enough XP to reach the next level. Otherwise, you gain no benefit. Donjon You're imprisoned by a 10th-level imprisonment ritual. This uses the prison option, typically sequestering you in a distant part of the world. You also lose all your items. Cease drawing cards. Dullard Immediately reduce your Intelligence score by 1d4+1. You can then draw an additional card, and the Dullard card then disappears forever. Euryale (curse) A medusa's image curses you with a permanent –1 status penalty to all saving throws. This can be removed by only a deity or the Fates card. The Fates The Fates respin the fabric of reality to save you from any situation you choose. This can reverse even a past event, and you can make the decision instantly even if the event would slay you. This intervention saves only you, not anyone else affected by the event. There's no limit on how long you can wait before using this effect. Flames A fiend becomes filled with anger, jealousy, envy, or some other reason to despise you. Its hatred for you doesn't cease until either it or you is dead. It attacks you or otherwise attempts to foil you within 1d20 days. The GM determines the specifics of the fiend. Fool You lose 1d10×100 XP unless you choose to draw two more cards. Gem Gain your choice of 25 pieces of jewelry worth 200 gp each or 50 gems worth 100 gp each. Jester You can either draw two more cards or gain 1d10×100 XP. The card then disappears forever. Key Gain a magic weapon of 12th level or higher. The GM determines the item and what runes it has, if any. Knight A palace guard arrives and swears unfailing loyalty to you. Moon Roll 1d4 to determine how many wishes the card grants you, which also affects the phase of the moon depicted on the card (1: crescent moon; 2: half moon; 3: gibbous moon; 4: full moon). These wishes each take one action to speak and have the effect of a wish spell. Rogue One NPC ally becomes filled with hatred and immediately turns against you forever. The NPC might keep this hatred secret until an opportune moment. Ruin You lose all your nonmagical possessions, including any wealth and property. Skull You must immediately battle a lesser death. If slain in the battle, you can never be revived, except by a deity. Star Gain an ability boost you must use immediately on one ability score of your choice. Sun Gain 1,000 XP and a beneficial permanent magic item of 6th to 11th level, chosen by the GM. Talons All your magic items disappear permanently, except for the deck and any artifact of higher level than the deck. Throne You gain a permanent +4 status bonus to Diplomacy checks, and you now own a small castle in any open area you wish. You must choose its location within 1 hour. Vizier Upon request, you can learn the solution to any one problem or the correct answer to any one question, unless that information is obscured by a deity. This doesn't necessarily give you the means to act on that solution. You have 1 year to take the vizier's advice or lose its benefits. The Void Your mind becomes trapped forever. This card is fickle, but it often throws the psyche into a prison in an object on a distant plane or planet. Wish or similarly powerful magic can reveal your psyche's location, but it doesn't bring you back. Your comatose body continues to function. Cease drawing cards. Destruction Trick the Grim Reaper into drawing the Skull card.\n", "trait": [ "Artifact", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Artifact", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=610", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-611", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 25\"\r\n pfs=\"\"\r\n>\r\n[Elder Sign](/Equipment.aspx?ID=611)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 108\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis stone tablet is carved with the symbol of a five-branched twig. There are only a limited number of elder signs, and each time one is destroyed, the universe’s doom creeps inexorably closer. Reciting one of three different occult mantras (DC 20 Occultism check to do so correctly) allows three different activations. All three abilities work only on a creature connected to the Elder Mythos or a cosmic horror, such as a [wendigo](/Monsters.aspx?ID=409) or [gug](/Monsters.aspx?ID=252); the activations refer to them as “eldritch creatures.”\n\n\n\n\n\n\r\n\r\n**Destruction** The only way to destroy an _elder sign_ is to use it to banish a Great Old One.\n\n\n\n", "name": "Elder Sign", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 108\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis stone tablet is carved with the symbol of a five-branched twig. There are only a limited number of elder signs, and each time one is destroyed, …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 108", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This stone tablet is carved with the symbol of a five-branched twig. There are only a limited number of elder signs, and each time one is destroyed, …", "summary_markdown": "This stone tablet is carved with the symbol of a five-branched twig. There are only a limited number of elder signs, and each time one is destroyed, …", "text": " Elder Sign Source Gamemastery Guide pg. 108 Usage held in 1 hand Bulk 1 --- This stone tablet is carved with the symbol of a five-branched twig. There are only a limited number of elder signs, and each time one is destroyed, the universe’s doom creeps inexorably closer. Reciting one of three different occult mantras (DC 20 Occultism check to do so correctly) allows three different activations. All three abilities work only on a creature connected to the Elder Mythos or a cosmic horror, such as a wendigo or gug; the activations refer to them as “eldritch creatures.” Destruction The only way to destroy an elder sign is to use it to banish a Great Old One.\n", "trait": [ "Abjuration", "Artifact", "Occult", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Artifact", "Occult", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=611", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 5, "bulk_raw": "5", "category": "equipment", "exclude_from_search": false, "id": "equipment-612", "item_category": "Artifacts", "level": 28, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 28\"\r\n pfs=\"\"\r\n>\r\n[Essence Prism](/Equipment.aspx?ID=612)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 108\n\n\n\n**Bulk** 5\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis enormous, multifaceted prism normally rests on a pedestal, eerily refracting many-colored lights even when no light source is present. In reality, the prism refracts the [four magical essences](/Rules.aspx?ID=259) into the visible spectrum. A creature adjacent to the prism can adjust its facets with an Interact action to change between two polarities. Two essences flow from two input streams into the prism, where the prism combines them into a single output stream; alternatively, a single essence flows from one input stream into the prism and is split into two output streams. A creature that enters and stays within an input essence stream for 1 minute is slowly encased in solid magic, at which point it is paralyzed until anyone reverses the prism’s flow or finishes activating the prism. A creature stepping into an output essence stream is gently pushed back and out of the stream.\n\n\n\n\n\n\r\n\r\n**Destruction** Forcing the _essence prism_ to combine two incompatible demigods destroys the prism, though it might also result in a new divinity.\n\n\n\n", "name": "Essence Prism", "rarity": "unique", "release_date": "2020-02-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 108\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 5\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis enormous, multifaceted prism normally rests on a pedestal, eerily refracting many-colored lights even when no light source is present. In …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 108", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This enormous, multifaceted prism normally rests on a pedestal, eerily refracting many-colored lights even when no light source is present. In …", "summary_markdown": "This enormous, multifaceted prism normally rests on a pedestal, eerily refracting many-colored lights even when no light source is present. In …", "text": " Essence Prism Source Gamemastery Guide pg. 108 Bulk 5 --- This enormous, multifaceted prism normally rests on a pedestal, eerily refracting many-colored lights even when no light source is present. In reality, the prism refracts the four magical essences into the visible spectrum. A creature adjacent to the prism can adjust its facets with an Interact action to change between two polarities. Two essences flow from two input streams into the prism, where the prism combines them into a single output stream; alternatively, a single essence flows from one input stream into the prism and is split into two output streams. A creature that enters and stays within an input essence stream for 1 minute is slowly encased in solid magic, at which point it is paralyzed until anyone reverses the prism’s flow or finishes activating the prism. A creature stepping into an output essence stream is gently pushed back and out of the stream. Destruction Forcing the essence prism to combine two incompatible demigods destroys the prism, though it might also result in a new divinity.\n", "trait": [ "Artifact", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=612", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-613", "item_category": "Artifacts", "level": 24, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 24\"\r\n pfs=\"\"\r\n>\r\n[Forgefather's Seal](/Equipment.aspx?ID=613)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 109\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune was created by [Torag](/Deities.aspx?ID=18), god of the forge, protection, and strategy, and shared with his greatest artisans and warriors. Torag designed a small number of these seals as gifts to allied good deities; each one is nearly identical but has a different spell effect when using the reaction activation; for instance, [Sarenrae’s](/Deities.aspx?ID=16) seal casts [_sunburst_](/Spells.aspx?ID=326) instead of [_earthquake_](/Spells.aspx?ID=95).\n\n A seal constantly rings with the quiet sound of a hammer striking an anvil when etched onto a [_runestone_](/Equipment.aspx?ID=247). A _Forgefather’s seal_ can be etched only onto armor that can bear two or more property runes, and it is so powerful that it takes the place of two property runes. While wearing armor etched with a _Forgefather’s seal_, you gain fire resistance 40. You ignore the armor’s check penalty and Speed penalty (if any); if the armor is light or medium, increase its item bonus to AC by 1. In addition, any shield you wield automatically recovers 10 Hit Points at the start of your turn each round.\n\n\n\n\n\n\r\n\r\n**Destruction** Using the _Forgefather’s seal_ ability to bring the dead back to life on an evil demigod causes it to shatter in a violent explosion that destroys the seal and the statue made as part of the sacrifice, erasing all knowledge of the user from existence. It does, however, bring the evil demigod back to life.\n\n\n\n", "name": "Forgefather's Seal", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 109\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune was created by Torag , god of the forge, protection, and strategy, and shared with his greatest artisans and warriors. Torag designed a …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 109", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune was created by Torag , god of the forge, protection, and strategy, and shared with his greatest artisans and warriors. Torag designed a …", "summary_markdown": "This rune was created by Torag , god of the forge, protection, and strategy, and shared with his greatest artisans and warriors. Torag designed a …", "text": " Forgefather's Seal Source Gamemastery Guide pg. 109 Usage etched onto armor --- This rune was created by Torag, god of the forge, protection, and strategy, and shared with his greatest artisans and warriors. Torag designed a small number of these seals as gifts to allied good deities; each one is nearly identical but has a different spell effect when using the reaction activation; for instance, Sarenrae’s seal casts sunburst instead of earthquake . A seal constantly rings with the quiet sound of a hammer striking an anvil when etched onto a runestone . A Forgefather’s seal can be etched only onto armor that can bear two or more property runes, and it is so powerful that it takes the place of two property runes. While wearing armor etched with a Forgefather’s seal , you gain fire resistance 40. You ignore the armor’s check penalty and Speed penalty (if any); if the armor is light or medium, increase its item bonus to AC by 1. In addition, any shield you wield automatically recovers 10 Hit Points at the start of your turn each round. Destruction Using the Forgefather’s seal ability to bring the dead back to life on an evil demigod causes it to shatter in a violent explosion that destroys the seal and the statue made as part of the sacrifice, erasing all knowledge of the user from existence. It does, however, bring the evil demigod back to life.\n", "trait": [ "Abjuration", "Artifact", "Divine", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Divine](/Traits.aspx?ID=48), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Artifact", "Divine", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=613", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-614", "item_category": "Artifacts", "level": 26, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 26\"\r\n pfs=\"\"\r\n>\r\n[Horns of Naraga](/Equipment.aspx?ID=614)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 109\n\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis imposing helm bears the horns of a powerful black dragon. While wearing the _Horns of Naraga_, you gain [greater darkvision](/Rules.aspx?ID=415) and immunity to acid. If you are undead, you gain resistance 40 to positive damage. If you are not undead, the helm quickly saps the life from you, dealing 10d6 negative damage to you every round. If you die from this damage, you rise as an undead of an equal level in 1d4 rounds.\n\n\n\n\r\n\r\n**Destruction** The helm is utterly obliterated if crushed between the jaws of an ancient black dragon’s skull located in a desert while the sun is at its zenith.\n\n\n\n", "name": "Horns of Naraga", "rarity": "unique", "release_date": "2020-02-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 109\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis imposing helm bears the horns of a powerful black dragon. While wearing the Horns of Naraga , you gain greater darkvision and immunity to …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 109", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This imposing helm bears the horns of a powerful black dragon. While wearing the Horns of Naraga , you gain greater darkvision and immunity to …", "summary_markdown": "This imposing helm bears the horns of a powerful black dragon. While wearing the Horns of Naraga , you gain greater darkvision and immunity to …", "text": " Horns of Naraga Source Gamemastery Guide pg. 109 Usage worn headwear Bulk 2 --- This imposing helm bears the horns of a powerful black dragon. While wearing the Horns of Naraga , you gain greater darkvision and immunity to acid. If you are undead, you gain resistance 40 to positive damage. If you are not undead, the helm quickly saps the life from you, dealing 10d6 negative damage to you every round. If you die from this damage, you rise as an undead of an equal level in 1d4 rounds. Destruction The helm is utterly obliterated if crushed between the jaws of an ancient black dragon’s skull located in a desert while the sun is at its zenith.\n", "trait": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=614", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-615", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 25\"\r\n pfs=\"\"\r\n>\r\n[Mirror of Sorshen](/Equipment.aspx?ID=615)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110\n\n\n\n**Usage** bonded\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe silvery glass of this oval mirror displays alluring sights. Its dark wooden frame is studded with small green gems and is carved with the shapes of a male figure on one edge of the glass and a female figure on the other side.\n\n The mirror can form a bond with a spellcaster who has legendary proficiency in [Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11), who becomes the mirror’s owner. Regardless of where the mirror is, as long as the bond remains, the owner is aware of everything the mirror is currently reflecting and can use the mirror’s activations.\n\n Whenever an intelligent creature looks in the mirror, they see an image of a person, creature, or item they find irresistible—most often one they find attractive. The specific image varies depending on the observer, even when more than one creature is looking into the mirror at the same time. Observers are [fascinated](/Conditions.aspx?ID=14) by the images in the mirror unless they succeed at a DC 35 Will save each round. On a failure, they stare blankly at the mirror for as long as it remains in view, and if it leaves their view, they stare toward the last place they saw the mirror for several minutes thereafter. This is an [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [incapacitation](/Traits.aspx?ID=93), and [visual](/Traits.aspx?ID=163) effect. Creatures that are fascinated by the mirror are so deeply entranced that they don’t end their fascinated condition automatically even if a creature uses hostile actions against them or their allies; instead, they can attempt a DC 30 Will save to end the fascination. At the GM’s discretion, a truly innocent creature or a creature that has renounced all worldly pleasures might be immune to the mirror’s fascination.\n\n\n\n\r\n\r\n**Destruction** The _Mirror of Sorshen_ shatters into a thousand pieces if an intelligent but completely innocent creature resists the mirror’s attraction and then accidentally drops it.\n\n\n\n", "name": "Mirror of Sorshen", "rarity": "unique", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** bonded\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe silvery glass of this oval mirror displays alluring sights. Its dark wooden frame is studded with small green gems and is carved with the shapes …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 110", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The silvery glass of this oval mirror displays alluring sights. Its dark wooden frame is studded with small green gems and is carved with the shapes …", "summary_markdown": "The silvery glass of this oval mirror displays alluring sights. Its dark wooden frame is studded with small green gems and is carved with the shapes …", "text": " Mirror of Sorshen Source Gamemastery Guide pg. 110 Usage bonded Bulk L --- The silvery glass of this oval mirror displays alluring sights. Its dark wooden frame is studded with small green gems and is carved with the shapes of a male figure on one edge of the glass and a female figure on the other side. The mirror can form a bond with a spellcaster who has legendary proficiency in Arcana or Occultism, who becomes the mirror’s owner. Regardless of where the mirror is, as long as the bond remains, the owner is aware of everything the mirror is currently reflecting and can use the mirror’s activations. Whenever an intelligent creature looks in the mirror, they see an image of a person, creature, or item they find irresistible—most often one they find attractive. The specific image varies depending on the observer, even when more than one creature is looking into the mirror at the same time. Observers are fascinated by the images in the mirror unless they succeed at a DC 35 Will save each round. On a failure, they stare blankly at the mirror for as long as it remains in view, and if it leaves their view, they stare toward the last place they saw the mirror for several minutes thereafter. This is an emotion, enchantment, incapacitation, and visual effect. Creatures that are fascinated by the mirror are so deeply entranced that they don’t end their fascinated condition automatically even if a creature uses hostile actions against them or their allies; instead, they can attempt a DC 30 Will save to end the fascination. At the GM’s discretion, a truly innocent creature or a creature that has renounced all worldly pleasures might be immune to the mirror’s fascination. Destruction The Mirror of Sorshen shatters into a thousand pieces if an intelligent but completely innocent creature resists the mirror’s attraction and then accidentally drops it.\n", "trait": [ "Artifact", "Enchantment", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Enchantment", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=615", "usage": "bonded", "usage_markdown": "bonded", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-616", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20+\"\r\n pfs=\"\"\r\n>\r\n[Orb of Dragonkind](/Equipment.aspx?ID=616)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of the legendary _orbs of dragonkind_ contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed.\n\n While holding an _orb of dragonkind_, you are immune to the breath weapon of the dragon variety associated with the orb. An _orb of dragonkind_ also grants a number of additional senses. You can communicate verbally and visually with the bearers of other orbs as if you were in the same room with them. You know if there are any dragons within 10 miles of you at all times; this extends to 100 miles for dragons of the type associated with the orb. If an associated dragon is within 1 mile, you know which direction the dragon is from you and the dragon’s age, such as young, adult, or ancient. Each orb grants a 10th-level arcane innate spell that you can cast at will, determined by the specific orb.\n\nThe _Orb of Gold Dragonkind_ can convey the innate spells of any of the other orbs, as well as their activated abilities, but it can grant each individual power only once per day. In addition, the bearer of the gold orb can use its 3-action activation to attempt to cast [_dominate_](/Spells.aspx?ID=87) on the bearer of another orb if they are within 1 mile, as if that bearer were a dragon of the associated type within 500 feet. The last reports of the _Orb of Gold Dragonkind_ on Golarion indicate the orb has been destroyed, however. GMs running campaigns in settings other than the Age of Lost Omens might decide the gold orb is still intact for their campaigns.\n\n Bearing an _orb of dragonkind_ earns you the enmity of all dragonkind forever because you profited from the enslavement of the dragon within the orb, even if you later lose the orb.\n\n **Spell Granted** (DC 40) black dragon ([_darkness_](/Spells.aspx?ID=59)), blue dragon ([_hallucinatory terrain_](/Spells.aspx?ID=145)), brass dragon ([_speak with animals_](/Spells.aspx?ID=293)), bronze dragon ([_control water_](/Spells.aspx?ID=51)), copper dragon ([_hideous laughter_](/Spells.aspx?ID=150)), green dragon ([_entangle_](/Spells.aspx?ID=103)), red dragon ([_wall of fire_](/Spells.aspx?ID=362)), silver dragon ([_detect alignment_ [evil only])](/Spells.aspx?ID=65), white dragon ([_wall of ice_](/Spells.aspx?ID=364))\n\n\n\n\r\n\r\n**Destruction** An _orb of dragonkind_ violently shatters and explodes when exposed to the Breath Weapon of a dragon who is a descendant of the dragon trapped within. The explosion deals damage as the 2-action activation above to all creatures within 90 feet.\n\n\n\n\r\n\r\n\r\nFlawed Orb of Gold Dragonkind\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach of the legendary _Orbs of Dragonkind_ contains the essence and personality of a powerful dragon. The _Orb of Gold Dragonkind_ was the most powerful of them all, until it was shattered by Mengkare’s draconic breath. Reconstructed at great expense by enslaved spellcasters toiling under the Scarlet Triad’s watch, the _Flawed Orb of Gold Dragonkind_ is a shadow of its prior self, yet it remains a potent weapon against dragons of all types.\n\n While carried, the _Flawed Orb of Gold Dragonkind_ grants its owner resistance 30 to the Breath Weapons of [gold dragons](/MonsterFamilies.aspx?ID=35). The owner also can sense if there are any dragons within 10 miles, or any gold dragons within 100 miles. When within 1 mile of a dragon, they can determine the direction to the dragon and the dragon’s age category (such as young, ancient, or wyrm).\n\n\r\n\r\n**Destruction** The _Flawed Orb of Gold Dragonkind_ is resilient, but its imperfect nature leaves it vulnerable. It can be damaged or even destroyed by mundane attacks (Hardness 40, HP 200, BT 100). It has weakness 30 to the Breath Weapons and Strikes of gold dragons.\r\n\r\n\r\nOrb Shard\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nA shard of the _Orb of Gold Dragonkind_ resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions as a _+3 striking shortsword_ that deals 2d6 extra damage to dragons.\n\n Each _orb shard_ within 60 feet of the _flawed orb of Gold Dragonkind_ increases the save DC against the orb by 1; thus, if all 13 remaining _orb shards_ are in this area, the save DC against the flawed orb increases from DC 30 to DC 43. A talented spellcaster or crafter can integrate an _orb shard_ back into the flawed orb to make this DC increase permanent.\r\n\r\n**Destruction** An _orb shard_ is extraordinarily resilient, but it can be damaged or even destroyed by mundane attacks (Hardness 40, HP 50, BT 25). It has weakness 30 to the Breath Weapons and Strikes of gold dragons.\r\n\r\n\r\nOrb of Dragonkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\n\n", "name": "Orb of Dragonkind", "rarity": "unique", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 110, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving …", "summary_markdown": "Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving …", "text": " Orb of Dragonkind Source Gamemastery Guide pg. 110, Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand Bulk 1 --- Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed. While holding an orb of dragonkind , you are immune to the breath weapon of the dragon variety associated with the orb. An orb of dragonkind also grants a number of additional senses. You can communicate verbally and visually with the bearers of other orbs as if you were in the same room with them. You know if there are any dragons within 10 miles of you at all times; this extends to 100 miles for dragons of the type associated with the orb. If an associated dragon is within 1 mile, you know which direction the dragon is from you and the dragon’s age, such as young, adult, or ancient. Each orb grants a 10th-level arcane innate spell that you can cast at will, determined by the specific orb. The Orb of Gold Dragonkind can convey the innate spells of any of the other orbs, as well as their activated abilities, but it can grant each individual power only once per day. In addition, the bearer of the gold orb can use its 3-action activation to attempt to cast dominate on the bearer of another orb if they are within 1 mile, as if that bearer were a dragon of the associated type within 500 feet. The last reports of the Orb of Gold Dragonkind on Golarion indicate the orb has been destroyed, however. GMs running campaigns in settings other than the Age of Lost Omens might decide the gold orb is still intact for their campaigns. Bearing an orb of dragonkind earns you the enmity of all dragonkind forever because you profited from the enslavement of the dragon within the orb, even if you later lose the orb. Spell Granted (DC 40) black dragon ( darkness ), blue dragon ( hallucinatory terrain ), brass dragon ( speak with animals ), bronze dragon ( control water ), copper dragon ( hideous laughter ), green dragon ( entangle ), red dragon ( wall of fire ), silver dragon ( detect alignment [evil only]), white dragon ( wall of ice ) Destruction An orb of dragonkind violently shatters and explodes when exposed to the Breath Weapon of a dragon who is a descendant of the dragon trapped within. The explosion deals damage as the 2-action activation above to all creatures within 90 feet. <title level=\"2\" right=\"Item 25\" pfs=\"\" > Flawed Orb of Gold Dragonkind May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand Bulk 1 --- Each of the legendary Orbs of Dragonkind contains the essence and personality of a powerful dragon. The Orb of Gold Dragonkind was the most powerful of them all, until it was shattered by Mengkare’s draconic breath. Reconstructed at great expense by enslaved spellcasters toiling under the Scarlet Triad’s watch, the Flawed Orb of Gold Dragonkind is a shadow of its prior self, yet it remains a potent weapon against dragons of all types. While carried, the Flawed Orb of Gold Dragonkind grants its owner resistance 30 to the Breath Weapons of gold dragons. The owner also can sense if there are any dragons within 10 miles, or any gold dragons within 100 miles. When within 1 mile of a dragon, they can determine the direction to the dragon and the dragon’s age category (such as young, ancient, or wyrm). Destruction The Flawed Orb of Gold Dragonkind is resilient, but its imperfect nature leaves it vulnerable. It can be damaged or even destroyed by mundane attacks (Hardness 40, HP 200, BT 100). It has weakness 30 to the Breath Weapons and Strikes of gold dragons. <title level=\"2\" right=\"Item 20\" pfs=\"\" > Orb Shard May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand --- A shard of the Orb of Gold Dragonkind resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions as a +3 striking shortsword that deals 2d6 extra damage to dragons. Each orb shard within 60 feet of the flawed orb of Gold Dragonkind increases the save DC against the orb by 1; thus, if all 13 remaining orb shards are in this area, the save DC against the flawed orb increases from DC 30 to DC 43. A talented spellcaster or crafter can integrate an orb shard back into the flawed orb to make this DC increase permanent. Destruction An orb shard is extraordinarily resilient, but it can be damaged or even destroyed by mundane attacks (Hardness 40, HP 50, BT 25). It has weakness 30 to the Breath Weapons and Strikes of gold dragons. <title level=\"2\" right=\"Item 25\" pfs=\"\" > Orb of Dragonkind Source Gamemastery Guide pg. 110 Usage held in 1 hand Bulk 1 ", "trait": [ "Arcane", "Artifact", "Enchantment", "Unique" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Artifact](/Traits.aspx?ID=253), [Enchantment](/Traits.aspx?ID=61), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Arcane", "Artifact", "Enchantment", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=616", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-616-617", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20+\"\r\n pfs=\"\"\r\n>\r\n[Orb of Dragonkind](/Equipment.aspx?ID=616)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of the legendary _orbs of dragonkind_ contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed.\n\n While holding an _orb of dragonkind_, you are immune to the breath weapon of the dragon variety associated with the orb. An _orb of dragonkind_ also grants a number of additional senses. You can communicate verbally and visually with the bearers of other orbs as if you were in the same room with them. You know if there are any dragons within 10 miles of you at all times; this extends to 100 miles for dragons of the type associated with the orb. If an associated dragon is within 1 mile, you know which direction the dragon is from you and the dragon’s age, such as young, adult, or ancient. Each orb grants a 10th-level arcane innate spell that you can cast at will, determined by the specific orb.\n\nThe _Orb of Gold Dragonkind_ can convey the innate spells of any of the other orbs, as well as their activated abilities, but it can grant each individual power only once per day. In addition, the bearer of the gold orb can use its 3-action activation to attempt to cast [_dominate_](/Spells.aspx?ID=87) on the bearer of another orb if they are within 1 mile, as if that bearer were a dragon of the associated type within 500 feet. The last reports of the _Orb of Gold Dragonkind_ on Golarion indicate the orb has been destroyed, however. GMs running campaigns in settings other than the Age of Lost Omens might decide the gold orb is still intact for their campaigns.\n\n Bearing an _orb of dragonkind_ earns you the enmity of all dragonkind forever because you profited from the enslavement of the dragon within the orb, even if you later lose the orb.\n\n **Spell Granted** (DC 40) black dragon ([_darkness_](/Spells.aspx?ID=59)), blue dragon ([_hallucinatory terrain_](/Spells.aspx?ID=145)), brass dragon ([_speak with animals_](/Spells.aspx?ID=293)), bronze dragon ([_control water_](/Spells.aspx?ID=51)), copper dragon ([_hideous laughter_](/Spells.aspx?ID=150)), green dragon ([_entangle_](/Spells.aspx?ID=103)), red dragon ([_wall of fire_](/Spells.aspx?ID=362)), silver dragon ([_detect alignment_ [evil only])](/Spells.aspx?ID=65), white dragon ([_wall of ice_](/Spells.aspx?ID=364))\n\n\n\n\r\n\r\n**Destruction** An _orb of dragonkind_ violently shatters and explodes when exposed to the Breath Weapon of a dragon who is a descendant of the dragon trapped within. The explosion deals damage as the 2-action activation above to all creatures within 90 feet.\n\n\n\n\r\n\r\n\r\nFlawed Orb of Gold Dragonkind\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach of the legendary _Orbs of Dragonkind_ contains the essence and personality of a powerful dragon. The _Orb of Gold Dragonkind_ was the most powerful of them all, until it was shattered by Mengkare’s draconic breath. Reconstructed at great expense by enslaved spellcasters toiling under the Scarlet Triad’s watch, the _Flawed Orb of Gold Dragonkind_ is a shadow of its prior self, yet it remains a potent weapon against dragons of all types.\n\n While carried, the _Flawed Orb of Gold Dragonkind_ grants its owner resistance 30 to the Breath Weapons of [gold dragons](/MonsterFamilies.aspx?ID=35). The owner also can sense if there are any dragons within 10 miles, or any gold dragons within 100 miles. When within 1 mile of a dragon, they can determine the direction to the dragon and the dragon’s age category (such as young, ancient, or wyrm).\n\n\r\n\r\n**Destruction** The _Flawed Orb of Gold Dragonkind_ is resilient, but its imperfect nature leaves it vulnerable. It can be damaged or even destroyed by mundane attacks (Hardness 40, HP 200, BT 100). It has weakness 30 to the Breath Weapons and Strikes of gold dragons.\r\n\r\n\r\nOrb Shard\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nA shard of the _Orb of Gold Dragonkind_ resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions as a _+3 striking shortsword_ that deals 2d6 extra damage to dragons.\n\n Each _orb shard_ within 60 feet of the _flawed orb of Gold Dragonkind_ increases the save DC against the orb by 1; thus, if all 13 remaining _orb shards_ are in this area, the save DC against the flawed orb increases from DC 30 to DC 43. A talented spellcaster or crafter can integrate an _orb shard_ back into the flawed orb to make this DC increase permanent.\r\n\r\n**Destruction** An _orb shard_ is extraordinarily resilient, but it can be damaged or even destroyed by mundane attacks (Hardness 40, HP 50, BT 25). It has weakness 30 to the Breath Weapons and Strikes of gold dragons.\r\n\r\n\r\nOrb of Dragonkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\n\n", "name": "Flawed Orb of Gold Dragonkind", "rarity": "unique", "release_date": "2019-12-12", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach of the legendary Orbs of Dragonkind contains the essence and personality of a powerful dragon. The Orb of Gold Dragonkind was the most …\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "summary": "Each of the legendary Orbs of Dragonkind contains the essence and personality of a powerful dragon. The Orb of Gold Dragonkind was the most …", "summary_markdown": "Each of the legendary Orbs of Dragonkind contains the essence and personality of a powerful dragon. The Orb of Gold Dragonkind was the most …", "text": " Orb of Dragonkind Source Gamemastery Guide pg. 110, Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand Bulk 1 --- Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed. While holding an orb of dragonkind , you are immune to the breath weapon of the dragon variety associated with the orb. An orb of dragonkind also grants a number of additional senses. You can communicate verbally and visually with the bearers of other orbs as if you were in the same room with them. You know if there are any dragons within 10 miles of you at all times; this extends to 100 miles for dragons of the type associated with the orb. If an associated dragon is within 1 mile, you know which direction the dragon is from you and the dragon’s age, such as young, adult, or ancient. Each orb grants a 10th-level arcane innate spell that you can cast at will, determined by the specific orb. The Orb of Gold Dragonkind can convey the innate spells of any of the other orbs, as well as their activated abilities, but it can grant each individual power only once per day. In addition, the bearer of the gold orb can use its 3-action activation to attempt to cast dominate on the bearer of another orb if they are within 1 mile, as if that bearer were a dragon of the associated type within 500 feet. The last reports of the Orb of Gold Dragonkind on Golarion indicate the orb has been destroyed, however. GMs running campaigns in settings other than the Age of Lost Omens might decide the gold orb is still intact for their campaigns. Bearing an orb of dragonkind earns you the enmity of all dragonkind forever because you profited from the enslavement of the dragon within the orb, even if you later lose the orb. Spell Granted (DC 40) black dragon ( darkness ), blue dragon ( hallucinatory terrain ), brass dragon ( speak with animals ), bronze dragon ( control water ), copper dragon ( hideous laughter ), green dragon ( entangle ), red dragon ( wall of fire ), silver dragon ( detect alignment [evil only]), white dragon ( wall of ice ) Destruction An orb of dragonkind violently shatters and explodes when exposed to the Breath Weapon of a dragon who is a descendant of the dragon trapped within. The explosion deals damage as the 2-action activation above to all creatures within 90 feet. <title level=\"2\" right=\"Item 25\" pfs=\"\" > Flawed Orb of Gold Dragonkind May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand Bulk 1 --- Each of the legendary Orbs of Dragonkind contains the essence and personality of a powerful dragon. The Orb of Gold Dragonkind was the most powerful of them all, until it was shattered by Mengkare’s draconic breath. Reconstructed at great expense by enslaved spellcasters toiling under the Scarlet Triad’s watch, the Flawed Orb of Gold Dragonkind is a shadow of its prior self, yet it remains a potent weapon against dragons of all types. While carried, the Flawed Orb of Gold Dragonkind grants its owner resistance 30 to the Breath Weapons of gold dragons. The owner also can sense if there are any dragons within 10 miles, or any gold dragons within 100 miles. When within 1 mile of a dragon, they can determine the direction to the dragon and the dragon’s age category (such as young, ancient, or wyrm). Destruction The Flawed Orb of Gold Dragonkind is resilient, but its imperfect nature leaves it vulnerable. It can be damaged or even destroyed by mundane attacks (Hardness 40, HP 200, BT 100). It has weakness 30 to the Breath Weapons and Strikes of gold dragons. <title level=\"2\" right=\"Item 20\" pfs=\"\" > Orb Shard May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand --- A shard of the Orb of Gold Dragonkind resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions as a +3 striking shortsword that deals 2d6 extra damage to dragons. Each orb shard within 60 feet of the flawed orb of Gold Dragonkind increases the save DC against the orb by 1; thus, if all 13 remaining orb shards are in this area, the save DC against the flawed orb increases from DC 30 to DC 43. A talented spellcaster or crafter can integrate an orb shard back into the flawed orb to make this DC increase permanent. Destruction An orb shard is extraordinarily resilient, but it can be damaged or even destroyed by mundane attacks (Hardness 40, HP 50, BT 25). It has weakness 30 to the Breath Weapons and Strikes of gold dragons. <title level=\"2\" right=\"Item 25\" pfs=\"\" > Orb of Dragonkind Source Gamemastery Guide pg. 110 Usage held in 1 hand Bulk 1 ", "trait": [ "Artifact", "Enchantment", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Enchantment", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=616", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-616-618", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20+\"\r\n pfs=\"\"\r\n>\r\n[Orb of Dragonkind](/Equipment.aspx?ID=616)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of the legendary _orbs of dragonkind_ contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed.\n\n While holding an _orb of dragonkind_, you are immune to the breath weapon of the dragon variety associated with the orb. An _orb of dragonkind_ also grants a number of additional senses. You can communicate verbally and visually with the bearers of other orbs as if you were in the same room with them. You know if there are any dragons within 10 miles of you at all times; this extends to 100 miles for dragons of the type associated with the orb. If an associated dragon is within 1 mile, you know which direction the dragon is from you and the dragon’s age, such as young, adult, or ancient. Each orb grants a 10th-level arcane innate spell that you can cast at will, determined by the specific orb.\n\nThe _Orb of Gold Dragonkind_ can convey the innate spells of any of the other orbs, as well as their activated abilities, but it can grant each individual power only once per day. In addition, the bearer of the gold orb can use its 3-action activation to attempt to cast [_dominate_](/Spells.aspx?ID=87) on the bearer of another orb if they are within 1 mile, as if that bearer were a dragon of the associated type within 500 feet. The last reports of the _Orb of Gold Dragonkind_ on Golarion indicate the orb has been destroyed, however. GMs running campaigns in settings other than the Age of Lost Omens might decide the gold orb is still intact for their campaigns.\n\n Bearing an _orb of dragonkind_ earns you the enmity of all dragonkind forever because you profited from the enslavement of the dragon within the orb, even if you later lose the orb.\n\n **Spell Granted** (DC 40) black dragon ([_darkness_](/Spells.aspx?ID=59)), blue dragon ([_hallucinatory terrain_](/Spells.aspx?ID=145)), brass dragon ([_speak with animals_](/Spells.aspx?ID=293)), bronze dragon ([_control water_](/Spells.aspx?ID=51)), copper dragon ([_hideous laughter_](/Spells.aspx?ID=150)), green dragon ([_entangle_](/Spells.aspx?ID=103)), red dragon ([_wall of fire_](/Spells.aspx?ID=362)), silver dragon ([_detect alignment_ [evil only])](/Spells.aspx?ID=65), white dragon ([_wall of ice_](/Spells.aspx?ID=364))\n\n\n\n\r\n\r\n**Destruction** An _orb of dragonkind_ violently shatters and explodes when exposed to the Breath Weapon of a dragon who is a descendant of the dragon trapped within. The explosion deals damage as the 2-action activation above to all creatures within 90 feet.\n\n\n\n\r\n\r\n\r\nFlawed Orb of Gold Dragonkind\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach of the legendary _Orbs of Dragonkind_ contains the essence and personality of a powerful dragon. The _Orb of Gold Dragonkind_ was the most powerful of them all, until it was shattered by Mengkare’s draconic breath. Reconstructed at great expense by enslaved spellcasters toiling under the Scarlet Triad’s watch, the _Flawed Orb of Gold Dragonkind_ is a shadow of its prior self, yet it remains a potent weapon against dragons of all types.\n\n While carried, the _Flawed Orb of Gold Dragonkind_ grants its owner resistance 30 to the Breath Weapons of [gold dragons](/MonsterFamilies.aspx?ID=35). The owner also can sense if there are any dragons within 10 miles, or any gold dragons within 100 miles. When within 1 mile of a dragon, they can determine the direction to the dragon and the dragon’s age category (such as young, ancient, or wyrm).\n\n\r\n\r\n**Destruction** The _Flawed Orb of Gold Dragonkind_ is resilient, but its imperfect nature leaves it vulnerable. It can be damaged or even destroyed by mundane attacks (Hardness 40, HP 200, BT 100). It has weakness 30 to the Breath Weapons and Strikes of gold dragons.\r\n\r\n\r\nOrb Shard\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nA shard of the _Orb of Gold Dragonkind_ resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions as a _+3 striking shortsword_ that deals 2d6 extra damage to dragons.\n\n Each _orb shard_ within 60 feet of the _flawed orb of Gold Dragonkind_ increases the save DC against the orb by 1; thus, if all 13 remaining _orb shards_ are in this area, the save DC against the flawed orb increases from DC 30 to DC 43. A talented spellcaster or crafter can integrate an _orb shard_ back into the flawed orb to make this DC increase permanent.\r\n\r\n**Destruction** An _orb shard_ is extraordinarily resilient, but it can be damaged or even destroyed by mundane attacks (Hardness 40, HP 50, BT 25). It has weakness 30 to the Breath Weapons and Strikes of gold dragons.\r\n\r\n\r\nOrb of Dragonkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\n\n", "name": "Orb Shard", "rarity": "rare", "release_date": "2019-12-12", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA shard of the Orb of Gold Dragonkind resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions …\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "summary": "A shard of the Orb of Gold Dragonkind resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions …", "summary_markdown": "A shard of the Orb of Gold Dragonkind resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions …", "text": " Orb of Dragonkind Source Gamemastery Guide pg. 110, Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand Bulk 1 --- Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed. While holding an orb of dragonkind , you are immune to the breath weapon of the dragon variety associated with the orb. An orb of dragonkind also grants a number of additional senses. You can communicate verbally and visually with the bearers of other orbs as if you were in the same room with them. You know if there are any dragons within 10 miles of you at all times; this extends to 100 miles for dragons of the type associated with the orb. If an associated dragon is within 1 mile, you know which direction the dragon is from you and the dragon’s age, such as young, adult, or ancient. Each orb grants a 10th-level arcane innate spell that you can cast at will, determined by the specific orb. The Orb of Gold Dragonkind can convey the innate spells of any of the other orbs, as well as their activated abilities, but it can grant each individual power only once per day. In addition, the bearer of the gold orb can use its 3-action activation to attempt to cast dominate on the bearer of another orb if they are within 1 mile, as if that bearer were a dragon of the associated type within 500 feet. The last reports of the Orb of Gold Dragonkind on Golarion indicate the orb has been destroyed, however. GMs running campaigns in settings other than the Age of Lost Omens might decide the gold orb is still intact for their campaigns. Bearing an orb of dragonkind earns you the enmity of all dragonkind forever because you profited from the enslavement of the dragon within the orb, even if you later lose the orb. Spell Granted (DC 40) black dragon ( darkness ), blue dragon ( hallucinatory terrain ), brass dragon ( speak with animals ), bronze dragon ( control water ), copper dragon ( hideous laughter ), green dragon ( entangle ), red dragon ( wall of fire ), silver dragon ( detect alignment [evil only]), white dragon ( wall of ice ) Destruction An orb of dragonkind violently shatters and explodes when exposed to the Breath Weapon of a dragon who is a descendant of the dragon trapped within. The explosion deals damage as the 2-action activation above to all creatures within 90 feet. <title level=\"2\" right=\"Item 25\" pfs=\"\" > Flawed Orb of Gold Dragonkind May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand Bulk 1 --- Each of the legendary Orbs of Dragonkind contains the essence and personality of a powerful dragon. The Orb of Gold Dragonkind was the most powerful of them all, until it was shattered by Mengkare’s draconic breath. Reconstructed at great expense by enslaved spellcasters toiling under the Scarlet Triad’s watch, the Flawed Orb of Gold Dragonkind is a shadow of its prior self, yet it remains a potent weapon against dragons of all types. While carried, the Flawed Orb of Gold Dragonkind grants its owner resistance 30 to the Breath Weapons of gold dragons. The owner also can sense if there are any dragons within 10 miles, or any gold dragons within 100 miles. When within 1 mile of a dragon, they can determine the direction to the dragon and the dragon’s age category (such as young, ancient, or wyrm). Destruction The Flawed Orb of Gold Dragonkind is resilient, but its imperfect nature leaves it vulnerable. It can be damaged or even destroyed by mundane attacks (Hardness 40, HP 200, BT 100). It has weakness 30 to the Breath Weapons and Strikes of gold dragons. <title level=\"2\" right=\"Item 20\" pfs=\"\" > Orb Shard May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand --- A shard of the Orb of Gold Dragonkind resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions as a +3 striking shortsword that deals 2d6 extra damage to dragons. Each orb shard within 60 feet of the flawed orb of Gold Dragonkind increases the save DC against the orb by 1; thus, if all 13 remaining orb shards are in this area, the save DC against the flawed orb increases from DC 30 to DC 43. A talented spellcaster or crafter can integrate an orb shard back into the flawed orb to make this DC increase permanent. Destruction An orb shard is extraordinarily resilient, but it can be damaged or even destroyed by mundane attacks (Hardness 40, HP 50, BT 25). It has weakness 30 to the Breath Weapons and Strikes of gold dragons. <title level=\"2\" right=\"Item 25\" pfs=\"\" > Orb of Dragonkind Source Gamemastery Guide pg. 110 Usage held in 1 hand Bulk 1 ", "trait": [ "Artifact", "Enchantment", "Magical", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Enchantment", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=616", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-616-638", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20+\"\r\n pfs=\"\"\r\n>\r\n[Orb of Dragonkind](/Equipment.aspx?ID=616)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of the legendary _orbs of dragonkind_ contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed.\n\n While holding an _orb of dragonkind_, you are immune to the breath weapon of the dragon variety associated with the orb. An _orb of dragonkind_ also grants a number of additional senses. You can communicate verbally and visually with the bearers of other orbs as if you were in the same room with them. You know if there are any dragons within 10 miles of you at all times; this extends to 100 miles for dragons of the type associated with the orb. If an associated dragon is within 1 mile, you know which direction the dragon is from you and the dragon’s age, such as young, adult, or ancient. Each orb grants a 10th-level arcane innate spell that you can cast at will, determined by the specific orb.\n\nThe _Orb of Gold Dragonkind_ can convey the innate spells of any of the other orbs, as well as their activated abilities, but it can grant each individual power only once per day. In addition, the bearer of the gold orb can use its 3-action activation to attempt to cast [_dominate_](/Spells.aspx?ID=87) on the bearer of another orb if they are within 1 mile, as if that bearer were a dragon of the associated type within 500 feet. The last reports of the _Orb of Gold Dragonkind_ on Golarion indicate the orb has been destroyed, however. GMs running campaigns in settings other than the Age of Lost Omens might decide the gold orb is still intact for their campaigns.\n\n Bearing an _orb of dragonkind_ earns you the enmity of all dragonkind forever because you profited from the enslavement of the dragon within the orb, even if you later lose the orb.\n\n **Spell Granted** (DC 40) black dragon ([_darkness_](/Spells.aspx?ID=59)), blue dragon ([_hallucinatory terrain_](/Spells.aspx?ID=145)), brass dragon ([_speak with animals_](/Spells.aspx?ID=293)), bronze dragon ([_control water_](/Spells.aspx?ID=51)), copper dragon ([_hideous laughter_](/Spells.aspx?ID=150)), green dragon ([_entangle_](/Spells.aspx?ID=103)), red dragon ([_wall of fire_](/Spells.aspx?ID=362)), silver dragon ([_detect alignment_ [evil only])](/Spells.aspx?ID=65), white dragon ([_wall of ice_](/Spells.aspx?ID=364))\n\n\n\n\r\n\r\n**Destruction** An _orb of dragonkind_ violently shatters and explodes when exposed to the Breath Weapon of a dragon who is a descendant of the dragon trapped within. The explosion deals damage as the 2-action activation above to all creatures within 90 feet.\n\n\n\n\r\n\r\n\r\nFlawed Orb of Gold Dragonkind\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach of the legendary _Orbs of Dragonkind_ contains the essence and personality of a powerful dragon. The _Orb of Gold Dragonkind_ was the most powerful of them all, until it was shattered by Mengkare’s draconic breath. Reconstructed at great expense by enslaved spellcasters toiling under the Scarlet Triad’s watch, the _Flawed Orb of Gold Dragonkind_ is a shadow of its prior self, yet it remains a potent weapon against dragons of all types.\n\n While carried, the _Flawed Orb of Gold Dragonkind_ grants its owner resistance 30 to the Breath Weapons of [gold dragons](/MonsterFamilies.aspx?ID=35). The owner also can sense if there are any dragons within 10 miles, or any gold dragons within 100 miles. When within 1 mile of a dragon, they can determine the direction to the dragon and the dragon’s age category (such as young, ancient, or wyrm).\n\n\r\n\r\n**Destruction** The _Flawed Orb of Gold Dragonkind_ is resilient, but its imperfect nature leaves it vulnerable. It can be damaged or even destroyed by mundane attacks (Hardness 40, HP 200, BT 100). It has weakness 30 to the Breath Weapons and Strikes of gold dragons.\r\n\r\n\r\nOrb Shard\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nA shard of the _Orb of Gold Dragonkind_ resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions as a _+3 striking shortsword_ that deals 2d6 extra damage to dragons.\n\n Each _orb shard_ within 60 feet of the _flawed orb of Gold Dragonkind_ increases the save DC against the orb by 1; thus, if all 13 remaining _orb shards_ are in this area, the save DC against the flawed orb increases from DC 30 to DC 43. A talented spellcaster or crafter can integrate an _orb shard_ back into the flawed orb to make this DC increase permanent.\r\n\r\n**Destruction** An _orb shard_ is extraordinarily resilient, but it can be damaged or even destroyed by mundane attacks (Hardness 40, HP 50, BT 25). It has weakness 30 to the Breath Weapons and Strikes of gold dragons.\r\n\r\n\r\nOrb of Dragonkind\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\n\n", "name": "Orb of Dragonkind", "rarity": "unique", "release_date": "2020-02-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 110, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 110, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75", "speed": {}, "spell_markdown": "", "summary": "Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving …", "summary_markdown": "Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving …", "text": " Orb of Dragonkind Source Gamemastery Guide pg. 110, Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand Bulk 1 --- Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed. While holding an orb of dragonkind , you are immune to the breath weapon of the dragon variety associated with the orb. An orb of dragonkind also grants a number of additional senses. You can communicate verbally and visually with the bearers of other orbs as if you were in the same room with them. You know if there are any dragons within 10 miles of you at all times; this extends to 100 miles for dragons of the type associated with the orb. If an associated dragon is within 1 mile, you know which direction the dragon is from you and the dragon’s age, such as young, adult, or ancient. Each orb grants a 10th-level arcane innate spell that you can cast at will, determined by the specific orb. The Orb of Gold Dragonkind can convey the innate spells of any of the other orbs, as well as their activated abilities, but it can grant each individual power only once per day. In addition, the bearer of the gold orb can use its 3-action activation to attempt to cast dominate on the bearer of another orb if they are within 1 mile, as if that bearer were a dragon of the associated type within 500 feet. The last reports of the Orb of Gold Dragonkind on Golarion indicate the orb has been destroyed, however. GMs running campaigns in settings other than the Age of Lost Omens might decide the gold orb is still intact for their campaigns. Bearing an orb of dragonkind earns you the enmity of all dragonkind forever because you profited from the enslavement of the dragon within the orb, even if you later lose the orb. Spell Granted (DC 40) black dragon ( darkness ), blue dragon ( hallucinatory terrain ), brass dragon ( speak with animals ), bronze dragon ( control water ), copper dragon ( hideous laughter ), green dragon ( entangle ), red dragon ( wall of fire ), silver dragon ( detect alignment [evil only]), white dragon ( wall of ice ) Destruction An orb of dragonkind violently shatters and explodes when exposed to the Breath Weapon of a dragon who is a descendant of the dragon trapped within. The explosion deals damage as the 2-action activation above to all creatures within 90 feet. <title level=\"2\" right=\"Item 25\" pfs=\"\" > Flawed Orb of Gold Dragonkind May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand Bulk 1 --- Each of the legendary Orbs of Dragonkind contains the essence and personality of a powerful dragon. The Orb of Gold Dragonkind was the most powerful of them all, until it was shattered by Mengkare’s draconic breath. Reconstructed at great expense by enslaved spellcasters toiling under the Scarlet Triad’s watch, the Flawed Orb of Gold Dragonkind is a shadow of its prior self, yet it remains a potent weapon against dragons of all types. While carried, the Flawed Orb of Gold Dragonkind grants its owner resistance 30 to the Breath Weapons of gold dragons. The owner also can sense if there are any dragons within 10 miles, or any gold dragons within 100 miles. When within 1 mile of a dragon, they can determine the direction to the dragon and the dragon’s age category (such as young, ancient, or wyrm). Destruction The Flawed Orb of Gold Dragonkind is resilient, but its imperfect nature leaves it vulnerable. It can be damaged or even destroyed by mundane attacks (Hardness 40, HP 200, BT 100). It has weakness 30 to the Breath Weapons and Strikes of gold dragons. <title level=\"2\" right=\"Item 20\" pfs=\"\" > Orb Shard May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 75 Usage held in 1 hand --- A shard of the Orb of Gold Dragonkind resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions as a +3 striking shortsword that deals 2d6 extra damage to dragons. Each orb shard within 60 feet of the flawed orb of Gold Dragonkind increases the save DC against the orb by 1; thus, if all 13 remaining orb shards are in this area, the save DC against the flawed orb increases from DC 30 to DC 43. A talented spellcaster or crafter can integrate an orb shard back into the flawed orb to make this DC increase permanent. Destruction An orb shard is extraordinarily resilient, but it can be damaged or even destroyed by mundane attacks (Hardness 40, HP 50, BT 25). It has weakness 30 to the Breath Weapons and Strikes of gold dragons. <title level=\"2\" right=\"Item 25\" pfs=\"\" > Orb of Dragonkind Source Gamemastery Guide pg. 110 Usage held in 1 hand Bulk 1 ", "trait": [ "Arcane", "Artifact", "Enchantment", "Unique" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Artifact](/Traits.aspx?ID=253), [Enchantment](/Traits.aspx?ID=61), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Arcane", "Artifact", "Enchantment", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=616", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 8, "bulk_raw": "8", "category": "equipment", "exclude_from_search": false, "id": "equipment-617", "item_category": "Artifacts", "level": 28, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 28\"\r\n pfs=\"\"\r\n>\r\n[Philosopher's Extractor](/Equipment.aspx?ID=617)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 112\n\n\n\n**Bulk** 8\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bizarre machine is a complex arrangement of flasks, tubes, and other alchemical equipment. The _philosopher’s extractor_ is designed to create the ultimate alchemical concoctions. The extractor functions as an exceptional set of [alchemist’s tools](/Equipment.aspx?ID=2), granting a +4 item bonus to [Crafting](/Skills.aspx?ID=4) checks related to alchemy. When using the extractor to [Craft](/Actions.aspx?ID=43) an alchemical item or with infused reagents as part of your daily preparations, you can create impeccable alchemical items. An impeccable alchemical item always uses the maximum numerical value possible for any rolls it requires, such as dealing maximum damage with [alchemist’s fire](/Equipment.aspx?ID=75) or restoring the maximum number of Hit Points with an [elixir of life](/Equipment.aspx?ID=91). If the impeccable item has a duration, it lasts twice as long as normal. Finally, an impeccable alchemical item never has a drawback.\n\n\n\n\r\n\r\n**Destruction** Simultaneously feeding the philosopher’s extractor sizable portions of an aeon, angel, archon, azata, daemon, demon, devil, protean, and psychopomp, each of at least 14th level, along with a philosopher’s stone causes the device to jam, overheat, and explode. Creatures within 60 feet of the explosion must succeed at a DC 55 Reflex save or become covered in an alchemical slurry that transforms them into a horrifying amalgam of at least two of the creatures used to destroy the machine.\n\n\n\n", "name": "Philosopher's Extractor", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 112\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 8\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bizarre machine is a complex arrangement of flasks, tubes, and other alchemical equipment. The philosopher’s extractor is designed to create …\r\n", "skill": [ "Crafting" ], "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 112", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bizarre machine is a complex arrangement of flasks, tubes, and other alchemical equipment. The philosopher’s extractor is designed to create …", "summary_markdown": "This bizarre machine is a complex arrangement of flasks, tubes, and other alchemical equipment. The philosopher’s extractor is designed to create …", "text": " Philosopher's Extractor Source Gamemastery Guide pg. 112 Bulk 8 --- This bizarre machine is a complex arrangement of flasks, tubes, and other alchemical equipment. The philosopher’s extractor is designed to create the ultimate alchemical concoctions. The extractor functions as an exceptional set of alchemist’s tools, granting a +4 item bonus to Crafting checks related to alchemy. When using the extractor to Craft an alchemical item or with infused reagents as part of your daily preparations, you can create impeccable alchemical items. An impeccable alchemical item always uses the maximum numerical value possible for any rolls it requires, such as dealing maximum damage with alchemist’s fire or restoring the maximum number of Hit Points with an elixir of life. If the impeccable item has a duration, it lasts twice as long as normal. Finally, an impeccable alchemical item never has a drawback. Destruction Simultaneously feeding the philosopher’s extractor sizable portions of an aeon, angel, archon, azata, daemon, demon, devil, protean, and psychopomp, each of at least 14th level, along with a philosopher’s stone causes the device to jam, overheat, and explode. Creatures within 60 feet of the explosion must succeed at a DC 55 Reflex save or become covered in an alchemical slurry that transforms them into a horrifying amalgam of at least two of the creatures used to destroy the machine.\n", "trait": [ "Artifact", "Evocation", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Artifact", "Evocation", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=617", "weakness": {} }, { "alignment": "LG", "base_item": [ "Bastard Sword" ], "base_item_markdown": "[Bastard Sword](/Weapons.aspx?ID=15)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-618", "item_category": "Artifacts", "level": 23, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 23\"\r\n pfs=\"\"\r\n>\r\n[Serithtial](/Equipment.aspx?ID=618)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 112\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Bastard Sword](/Weapons.aspx?ID=15)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +28; normal vision and hearing within 60 feet\r\n\r\n**Communication** empathy (partner only)\r\n\r\n**Skills** [Iomedae Lore](/Skills.aspx?ID=8) +29, [Religion](/Skills.aspx?ID=12) +26, Zon-Kuthon Lore +29\r\n\r\n**Int** +2, **Wis** +1, **Cha** +2\r\n\r\n**Will** +30 \r\n\r\n\r\n\r\n--- \r\n\r\nThe legendary blade _Serithtial_ is said to have been forged by [Iomedae](/Deities.aspx?ID=9), goddess of honor, justice, and valor. She is an intelligent _+4 major striking [holy](/Equipment.aspx?ID=299) [bastard sword](/Weapons.aspx?ID=15)_. Although the sword is made of steel, Serithtial is also treated as [cold iron](/Equipment.aspx?ID=375) and [silver](/Equipment.aspx?ID=379), allowing her to deal more damage to certain supernatural creatures. She glows as bright as a torch, but you or _Serithtial_ can suppress or resume this glow as a single action, which has the [concentrate](/Traits.aspx?ID=36) trait. In addition, Strikes with _Serithtial_ deal an additional 2d6 damage against creatures that are worshippers of [Zon-Kuthon](/Deities.aspx?ID=20), and while wielding _Serithtial_, you constantly benefit from [_death ward_](/Spells.aspx?ID=64) and [_freedom of movement_](/Spells.aspx?ID=128) spells that function only against effects created by followers of Zon-Kuthon.\n\n Serithtial was forged as a [bastard sword](/Weapons.aspx?ID=15), and she reverts to this shape when no one wields her, but she can also detect what sort of blade her current wielder prefers and transform into it (choosing from [dagger](/Weapons.aspx?ID=3), [shortsword](/Weapons.aspx?ID=43), [longsword](/Weapons.aspx?ID=31), [scimitar](/Weapons.aspx?ID=38), [falchion](/Weapons.aspx?ID=18), [greatsword](/Weapons.aspx?ID=24), [rapier](/Weapons.aspx?ID=36), or bastard sword) using an action, which she does when first held. The wielder can empathically tell _Serithtial_ to transform at any time by using a single action, which has the concentrate trait, after which _Serithtial_ uses an action to transform.\n\n _Serithtial_ is willing to work with a partner of almost any alignment as long as they are dedicated to defeating the great wyrm Kazavon and the forces of Zon-Kuthon. If you ignore those threats and pursue your own agenda instead, before long _Serithtial_ attempts to seize control of your body (DC 45 Will save to resist her control), though she typically remains in control for only long enough to find a more worthy partner. You can attempt a new Will save each day to retake control of your body.\n\n\r\n\r\n**Destruction** If Kazavon or a great wyrm shadow dragon who is a worshipper of Zon-Kuthon uses its breath weapon on _Serithtial_ while she is unattended, the sword melts into a pool of mundane iron.\n\n\n\n", "name": "Serithtial", "rarity": "unique", "release_date": "2020-02-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 112\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe legendary blade Serithtial is said to have been forged by Iomedae , goddess of honor, justice, and valor. She is an intelligent +4 major …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 112", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The legendary blade Serithtial is said to have been forged by Iomedae , goddess of honor, justice, and valor. She is an intelligent +4 major …", "summary_markdown": "The legendary blade Serithtial is said to have been forged by Iomedae , goddess of honor, justice, and valor. She is an intelligent +4 major …", "text": " Serithtial Source Gamemastery Guide pg. 112 Usage held in 1 hand Bulk 1 Base Weapon Bastard Sword --- Perception +28; normal vision and hearing within 60 feet Communication empathy (partner only) Skills Iomedae Lore +29, Religion +26, Zon-Kuthon Lore +29 Int +2, Wis +1, Cha +2 Will +30 --- The legendary blade Serithtial is said to have been forged by Iomedae, goddess of honor, justice, and valor. She is an intelligent +4 major striking holy bastard sword . Although the sword is made of steel, Serithtial is also treated as cold iron and silver, allowing her to deal more damage to certain supernatural creatures. She glows as bright as a torch, but you or Serithtial can suppress or resume this glow as a single action, which has the concentrate trait. In addition, Strikes with Serithtial deal an additional 2d6 damage against creatures that are worshippers of Zon-Kuthon, and while wielding Serithtial , you constantly benefit from death ward and freedom of movement spells that function only against effects created by followers of Zon-Kuthon. Serithtial was forged as a bastard sword, and she reverts to this shape when no one wields her, but she can also detect what sort of blade her current wielder prefers and transform into it (choosing from dagger, shortsword, longsword, scimitar, falchion, greatsword, rapier, or bastard sword) using an action, which she does when first held. The wielder can empathically tell Serithtial to transform at any time by using a single action, which has the concentrate trait, after which Serithtial uses an action to transform. Serithtial is willing to work with a partner of almost any alignment as long as they are dedicated to defeating the great wyrm Kazavon and the forces of Zon-Kuthon. If you ignore those threats and pursue your own agenda instead, before long Serithtial attempts to seize control of your body (DC 45 Will save to resist her control), though she typically remains in control for only long enough to find a more worthy partner. You can attempt a new Will save each day to retake control of your body. Destruction If Kazavon or a great wyrm shadow dragon who is a worshipper of Zon-Kuthon uses its breath weapon on Serithtial while she is unattended, the sword melts into a pool of mundane iron.\n", "trait": [ "Abjuration", "Artifact", "Divine", "Intelligent", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Divine](/Traits.aspx?ID=48), [Intelligent](/Traits.aspx?ID=280), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Artifact", "Divine", "Intelligent", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=618", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-619", "item_category": "Artifacts", "level": 23, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 23\"\r\n pfs=\"\"\r\n>\r\n[Shot of the First Vault](/Equipment.aspx?ID=619)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 112\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLegends claim that some long-forgotten god stole the original bundle of _shots of the First Vault_ from [Abadar’s](/Deities.aspx?ID=1) repository. Since then, individual pieces have turned up throughout the multiverse. When you pick up a _shot of the First Vault_, it immediately reshapes itself to function with any ranged weapon and establishes you as its owner until another creature picks it up. As its owner, you can use the shot’s single-action activation after shooting it.\n\n Instead of rolling weapon damage dice, a _shot of the First Vault_ deals 25 damage plus any bonuses or additional damage as if 25 were the result of the weapon’s damage dice; the damage type matches that normally dealt by the weapon. Upon damaging a creature, the _shot of the First Vault_ shatters, and the fragments ricochet to hit any other enemies within 30 feet, making attack rolls with the same attack bonus. The shattered fragments remain lodged in the creatures they damage; the creatures are [clumsy 2](/Conditions.aspx?ID=3) while the fragments remain in place. A total of 3 actions, which have the [manipulate](/Traits.aspx?ID=104) trait, are required to remove the fragments from yourself or an adjacent creature; alternatively, a single action and a successful DC 30 [Medicine](/Skills.aspx?ID=9) check can be used. A critical failure on this Medicine check deals 10 [persistent bleed damage](/Conditions.aspx?ID=29) to the creature with the embedded fragment.\n\n\n\n\r\n\r\n**Destruction** If 10 _shots of the First Vault_ are all fired at the same group of [keketar](/Monsters.aspx?ID=338) or izfiitar [proteans](/MonsterFamilies.aspx?ID=82) within 1 minute of each other, each shot was a hit, and the shots are then recalled, the shots collide as they attempt to re-form and crumble to dust.\n\n\n\n", "name": "Shot of the First Vault", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 112\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLegends claim that some long-forgotten god stole the original bundle of shots of the First Vault from Abadar’s repository. Since then, individual …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 112", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Legends claim that some long-forgotten god stole the original bundle of shots of the First Vault from Abadar’s repository. Since then, individual …", "summary_markdown": "Legends claim that some long-forgotten god stole the original bundle of shots of the First Vault from Abadar’s repository. Since then, individual …", "text": " Shot of the First Vault Source Gamemastery Guide pg. 112 Ammunition any --- Legends claim that some long-forgotten god stole the original bundle of shots of the First Vault from Abadar’s repository. Since then, individual pieces have turned up throughout the multiverse. When you pick up a shot of the First Vault , it immediately reshapes itself to function with any ranged weapon and establishes you as its owner until another creature picks it up. As its owner, you can use the shot’s single-action activation after shooting it. Instead of rolling weapon damage dice, a shot of the First Vault deals 25 damage plus any bonuses or additional damage as if 25 were the result of the weapon’s damage dice; the damage type matches that normally dealt by the weapon. Upon damaging a creature, the shot of the First Vault shatters, and the fragments ricochet to hit any other enemies within 30 feet, making attack rolls with the same attack bonus. The shattered fragments remain lodged in the creatures they damage; the creatures are clumsy 2 while the fragments remain in place. A total of 3 actions, which have the manipulate trait, are required to remove the fragments from yourself or an adjacent creature; alternatively, a single action and a successful DC 30 Medicine check can be used. A critical failure on this Medicine check deals 10 persistent bleed damage to the creature with the embedded fragment. Destruction If 10 shots of the First Vault are all fired at the same group of keketar or izfiitar proteans within 1 minute of each other, each shot was a hit, and the shots are then recalled, the shots collide as they attempt to re-form and crumble to dust.\n", "trait": [ "Artifact", "Divine", "Evocation", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Divine", "Evocation", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=619", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-620", "item_category": "Artifacts", "level": 27, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 27\"\r\n pfs=\"\"\r\n>\r\n[Sphere of Annihilation](/Equipment.aspx?ID=620)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 113\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _sphere of annihilation_ is a floating black sphere that pulls any matter that comes into contact with it into a void, destroying it utterly. Anything or anyone destroyed by the sphere can be brought back only by a deity’s direct intervention. The sphere can’t be counteracted by [_dispel magic_](/Spells.aspx?ID=78) or similar effects.\n\n The sphere stays entirely still until caused to move by a creature controlling it. Taking control of the sphere requires succeeding at an attempt to activate it. A [_talisman of the sphere_](/Equipment.aspx?ID=621) makes it easier to control the sphere.\n\n\r\n\r\n**Destruction** When a [_gate_](/Spells.aspx?ID=130) spell is cast such that its rift overlaps a _sphere of annihilation_, roll d%. On a result of 1–50, the sphere is destroyed; on a 51–85, the spell is disrupted; and on a 86–100, everything within an 180-foot emanation of the sphere is pulled to another plane through a tear in the spatial fabric. If a _rod of cancellation_ (_Pathfinder Advanced Player’s Guide_) touches the sphere, both items explode, dealing 14d6 bludgeoning damage (DC 35 basic Reflex save) to everything in a 60-foot burst from the point of their destruction.\n\n\n\n", "name": "Sphere of Annihilation", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 113\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA sphere of annihilation is a floating black sphere that pulls any matter that comes into contact with it into a void, destroying it utterly. …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 113", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A sphere of annihilation is a floating black sphere that pulls any matter that comes into contact with it into a void, destroying it utterly. …", "summary_markdown": "A sphere of annihilation is a floating black sphere that pulls any matter that comes into contact with it into a void, destroying it utterly. …", "text": " Sphere of Annihilation Source Gamemastery Guide pg. 113 --- A sphere of annihilation is a floating black sphere that pulls any matter that comes into contact with it into a void, destroying it utterly. Anything or anyone destroyed by the sphere can be brought back only by a deity’s direct intervention. The sphere can’t be counteracted by dispel magic or similar effects. The sphere stays entirely still until caused to move by a creature controlling it. Taking control of the sphere requires succeeding at an attempt to activate it. A talisman of the sphere makes it easier to control the sphere. Destruction When a gate spell is cast such that its rift overlaps a sphere of annihilation , roll d%. On a result of 1–50, the sphere is destroyed; on a 51–85, the spell is disrupted; and on a 86–100, everything within an 180-foot emanation of the sphere is pulled to another plane through a tear in the spatial fabric. If a rod of cancellation ( Pathfinder Advanced Player’s Guide ) touches the sphere, both items explode, dealing 14d6 bludgeoning damage (DC 35 basic Reflex save) to everything in a 60-foot burst from the point of their destruction.\n", "trait": [ "Artifact", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Artifact", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=620", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-621", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Talisman of the Sphere](/Equipment.aspx?ID=621)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 113\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis loop of adamantine can be slung on a chain to be worn as a necklace, but must be held to convey its benefits. A creature that can’t cast either arcane or occult spells takes 8d6 mental damage just from picking up the item, and they take that damage again at the start of each of their turns if they continue to hold it. \n\nIf the wielder can cast arcane or occult spells, they can use the talisman of the sphere to more easily control a _[sphere of annihilation](/Equipment.aspx?ID=620)_. This reduces the DC of the check to control the sphere or Sustain the Activation by 10.\r\n\r\n**Destruction** The talisman of the sphere is destroyed if touched by a sphere of annihilation.\n\n\n\n", "name": "Talisman of the Sphere", "rarity": "rare", "release_date": "2020-02-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 113\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis loop of adamantine can be slung on a chain to be worn as a necklace, but must be held to convey its benefits. A creature that can’t cast either …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 113", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This loop of adamantine can be slung on a chain to be worn as a necklace, but must be held to convey its benefits. A creature that can’t cast either …", "summary_markdown": "This loop of adamantine can be slung on a chain to be worn as a necklace, but must be held to convey its benefits. A creature that can’t cast either …", "text": " Talisman of the Sphere Source Gamemastery Guide pg. 113 Usage held in 1 hand --- This loop of adamantine can be slung on a chain to be worn as a necklace, but must be held to convey its benefits. A creature that can’t cast either arcane or occult spells takes 8d6 mental damage just from picking up the item, and they take that damage again at the start of each of their turns if they continue to hold it. If the wielder can cast arcane or occult spells, they can use the talisman of the sphere to more easily control a sphere of annihilation . This reduces the DC of the check to control the sphere or Sustain the Activation by 10. Destruction The talisman of the sphere is destroyed if touched by a sphere of annihilation.\n", "trait": [ "Artifact", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=621", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-622", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Alcohol](/Equipment.aspx?ID=622)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\n\n**Price** 1 cp (or more)\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAlcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the [sickened](/Conditions.aspx?ID=34) condition from alcohol while affected.\n\n If you fail a saving throw against alcohol other than initial saves, the affliction’s stage doesn’t increase; the only way to increase the stage of alcohol’s affliction is to consume more alcohol.\n\n**Saving Throw** DC 12 Fortitude; **Onset** 10 minutes; **Stage 1** +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects (10 minutes); **Stage 2** [flat-footed](/Conditions.aspx?ID=16), +1 item bonus to saving throws against fear effects (10 minutes); **Stage 3** [clumsy 1](/Conditions.aspx?ID=3), flat-footed, [stupefied 2](/Conditions.aspx?ID=37) (10 minutes); **Stage 4** clumsy 2 and sickened 2 (10 minutes); **Stage 5** clumsy 2, sickened 2, and stupefied 2 (10 minutes); **Stage 6** [unconscious](/Conditions.aspx?ID=38) (8 hours); **Stage 7** death\n\n\n\n", "name": "Alcohol", "onset": 600, "onset_raw": "10 minutes", "price": 1, "price_raw": "1 cp (or more)", "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 12 Fortitude", "saving_throw_markdown": "DC 12 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\r\n\r\n**Price** 1 cp (or more)\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAlcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 120", "speed": {}, "spell_markdown": "", "stage": [ "+1 item bonus to saving throws against fear effects (10 minutes)", " flat-footed , +1 item bonus to saving throws against fear effects (10 minutes)", " clumsy 1 , flat-footed, stupefied 2 (10 minutes)", "clumsy 2 and sickened 2 (10 minutes)", "clumsy 2, sickened 2, and stupefied 2 (10 minutes)", " unconscious (8 hours)", "death" ], "stage_markdown": "Stage 1: +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects (10 minutes)\n\nStage 2: [flat-footed](/Conditions.aspx?ID=16), +1 item bonus to saving throws against fear effects (10 minutes)\n\nStage 3: [clumsy 1](/Conditions.aspx?ID=3), flat-footed, [stupefied 2](/Conditions.aspx?ID=37) (10 minutes)\n\nStage 4: clumsy 2 and sickened 2 (10 minutes)\n\nStage 5: clumsy 2, sickened 2, and stupefied 2 (10 minutes)\n\nStage 6: [unconscious](/Conditions.aspx?ID=38) (8 hours)\n\nStage 7: death", "summary": "Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …", "summary_markdown": "Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …", "text": " Alcohol Source Gamemastery Guide pg. 120 Price 1 cp (or more) Usage held in 1 hand Bulk L Activate Single Action Interact --- Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the sickened condition from alcohol while affected. If you fail a saving throw against alcohol other than initial saves, the affliction’s stage doesn’t increase; the only way to increase the stage of alcohol’s affliction is to consume more alcohol. Saving Throw DC 12 Fortitude; Onset 10 minutes; Stage 1 +1 item bonus to saving throws against fear effects (10 minutes); Stage 2 flat-footed, +1 item bonus to saving throws against fear effects (10 minutes); Stage 3 clumsy 1, flat-footed, stupefied 2 (10 minutes); Stage 4 clumsy 2 and sickened 2 (10 minutes); Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes); Stage 6 unconscious (8 hours); Stage 7 death\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=622", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 28800, "duration_raw": "8 hours", "exclude_from_search": false, "id": "equipment-623", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Bloodeye Coffee](/Equipment.aspx?ID=623)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\n\n**Price** 5 sp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA strong blend including several spices common in the Padishah Empire of Kelesh, bloodeye coffee is a favorite morning drink across the Inner Sea region. The maximum addiction stage of bloodeye coffee never progresses beyond stage 1.\n\n**Saving Throw** DC 14 Fortitude; **Onset** 10 minutes; **Maximum Duration** 8 hours; **Stage 1** +1 item bonus to AC and saves to which you are taking penalties caused by the [fatigued](/Conditions.aspx?ID=15) condition (10 minutes); **Stage 2** [stupefied 1](/Conditions.aspx?ID=37) (1 hour); **Stage 3** can’t recover from fatigued (1 day, after which the drug ends)\n\n\n\n", "name": "Bloodeye Coffee", "onset": 600, "onset_raw": "10 minutes", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 14 Fortitude", "saving_throw_markdown": "DC 14 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA strong blend including several spices common in the Padishah Empire of Kelesh, bloodeye coffee is a favorite morning drink across the Inner Sea …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 120", "speed": {}, "spell_markdown": "", "stage": [ "+1 item bonus to AC and saves to which you are taking penalties caused by the fatigued condition (10 minutes)", " stupefied 1 (1 hour)", "can’t recover from fatigued (1 day, after which the drug ends)" ], "stage_markdown": "Stage 1: +1 item bonus to AC and saves to which you are taking penalties caused by the [fatigued](/Conditions.aspx?ID=15) condition (10 minutes)\n\nStage 2: [stupefied 1](/Conditions.aspx?ID=37) (1 hour)\n\nStage 3: can’t recover from fatigued (1 day, after which the drug ends)", "summary": "A strong blend including several spices common in the Padishah Empire of Kelesh, bloodeye coffee is a favorite morning drink across the Inner Sea …", "summary_markdown": "A strong blend including several spices common in the Padishah Empire of Kelesh, bloodeye coffee is a favorite morning drink across the Inner Sea …", "text": " Bloodeye Coffee Source Gamemastery Guide pg. 120 Price 5 sp Usage held in 1 hand Bulk L Activate Single Action Interact --- A strong blend including several spices common in the Padishah Empire of Kelesh, bloodeye coffee is a favorite morning drink across the Inner Sea region. The maximum addiction stage of bloodeye coffee never progresses beyond stage 1. Saving Throw DC 14 Fortitude; Onset 10 minutes; Maximum Duration 8 hours; Stage 1 +1 item bonus to AC and saves to which you are taking penalties caused by the fatigued condition (10 minutes); Stage 2 stupefied 1 (1 hour); Stage 3 can’t recover from fatigued (1 day, after which the drug ends)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=623", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 14400, "duration_raw": "4 hours", "exclude_from_search": false, "id": "equipment-624", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Flayleaf](/Equipment.aspx?ID=624)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\n\n**Price** 1 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe flayleaf plant is relatively common, though the mildly euphoric effects of smoking its dried leaves increase when it’s sourced from plants specifically grown to produce such effects.\n\n**Saving Throw** DC 12 Fortitude; **Onset** 10 minutes; **Maximum Duration** 4 hours; **Stage 1** +1 item bonus to saving throws against [mental](/Traits.aspx?ID=106) effects (1 hour); **Stage 2** [fatigued](/Conditions.aspx?ID=15) and +1 item bonus to saving throws against mental effects (1 hour); **Stage 3** fatigued and [stupefied 1](/Conditions.aspx?ID=37) (1 hour); **Stage 4** fatigued, [frightened 2](/Conditions.aspx?ID=19), stupefied 2 (1 hour)\n\n\n\n", "name": "Flayleaf", "onset": 600, "onset_raw": "10 minutes", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 12 Fortitude", "saving_throw_markdown": "DC 12 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe flayleaf plant is relatively common, though the mildly euphoric effects of smoking its dried leaves increase when it’s sourced from plants …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 120", "speed": {}, "spell_markdown": "", "stage": [ "+1 item bonus to saving throws against mental effects (1 hour)", " fatigued and +1 item bonus to saving throws against mental effects (1 hour)", "fatigued and stupefied 1 (1 hour)", "fatigued, frightened 2 , stupefied 2 (1 hour)" ], "stage_markdown": "Stage 1: +1 item bonus to saving throws against [mental](/Traits.aspx?ID=106) effects (1 hour)\n\nStage 2: [fatigued](/Conditions.aspx?ID=15) and +1 item bonus to saving throws against mental effects (1 hour)\n\nStage 3: fatigued and [stupefied 1](/Conditions.aspx?ID=37) (1 hour)\n\nStage 4: fatigued, [frightened 2](/Conditions.aspx?ID=19), stupefied 2 (1 hour)", "summary": "The flayleaf plant is relatively common, though the mildly euphoric effects of smoking its dried leaves increase when it’s sourced from plants …", "summary_markdown": "The flayleaf plant is relatively common, though the mildly euphoric effects of smoking its dried leaves increase when it’s sourced from plants …", "text": " Flayleaf Source Gamemastery Guide pg. 120 Price 1 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- The flayleaf plant is relatively common, though the mildly euphoric effects of smoking its dried leaves increase when it’s sourced from plants specifically grown to produce such effects. Saving Throw DC 12 Fortitude; Onset 10 minutes; Maximum Duration 4 hours; Stage 1 +1 item bonus to saving throws against mental effects (1 hour); Stage 2 fatigued and +1 item bonus to saving throws against mental effects (1 hour); Stage 3 fatigued and stupefied 1 (1 hour); Stage 4 fatigued, frightened 2, stupefied 2 (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Inhaled", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Inhaled", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=624", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 10800, "duration_raw": "3 hours", "exclude_from_search": false, "id": "equipment-625", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"\"\r\n>\r\n[Blood Sap](/Equipment.aspx?ID=625)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\n\n**Price** 4 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis potent drug is distilled from a certain tropical vine into a deep-red syrup that, over time, stains the user’s lips and teeth a vivid shade of red.\n\n**Saving Throw** DC 16 Fortitude; **Onset** 10 minutes; **Maximum Duration** 3 hours; **Stage 1** [drained 1](/Conditions.aspx?ID=10), +1 item bonus to weapon and unarmed attack rolls, [Acrobatics](/Skills.aspx?ID=1) checks, and [Athletics](/Skills.aspx?ID=3) checks (10 minutes); **Stage 2** [slowed 1](/Conditions.aspx?ID=35) (1 hour)\n\n\n\n", "name": "Blood Sap", "onset": 600, "onset_raw": "10 minutes", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 16 Fortitude", "saving_throw_markdown": "DC 16 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis potent drug is distilled from a certain tropical vine into a deep-red syrup that, over time, stains the user’s lips and teeth a vivid shade of …\r\n", "skill": [ "Acrobatics", "Athletics" ], "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 120", "speed": {}, "spell_markdown": "", "stage": [ " drained 1 , +1 item bonus to weapon and unarmed attack rolls, Acrobatics checks, and Athletics checks (10 minutes)", " slowed 1 (1 hour)" ], "stage_markdown": "Stage 1: [drained 1](/Conditions.aspx?ID=10), +1 item bonus to weapon and unarmed attack rolls, [Acrobatics](/Skills.aspx?ID=1) checks, and [Athletics](/Skills.aspx?ID=3) checks (10 minutes)\n\nStage 2: [slowed 1](/Conditions.aspx?ID=35) (1 hour)", "summary": "This potent drug is distilled from a certain tropical vine into a deep-red syrup that, over time, stains the user’s lips and teeth a vivid shade of …", "summary_markdown": "This potent drug is distilled from a certain tropical vine into a deep-red syrup that, over time, stains the user’s lips and teeth a vivid shade of …", "text": " Blood Sap Source Gamemastery Guide pg. 120 Price 4 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This potent drug is distilled from a certain tropical vine into a deep-red syrup that, over time, stains the user’s lips and teeth a vivid shade of red. Saving Throw DC 16 Fortitude; Onset 10 minutes; Maximum Duration 3 hours; Stage 1 drained 1, +1 item bonus to weapon and unarmed attack rolls, Acrobatics checks, and Athletics checks (10 minutes); Stage 2 slowed 1 (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=625", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 21600, "duration_raw": "6 hours", "exclude_from_search": false, "id": "equipment-626", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Restricted\"\r\n>\r\n[Refined Pesh](/Equipment.aspx?ID=626)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120, [World Guide](/Sources.aspx?ID=6) pg. 52 2.0\n\n**Price** 2 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen eaten or smoked, pesh gives users a sense of well-being, sometimes with hallucinations, aggression, and exhaustion.\n\n**Saving Throw** DC 12 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 hours; **Stage 1** stupefied 1 and a +2 item bonus to saves versus [fear](/Traits.aspx?ID=68) effects (1 minute); **Stage 2** 1 temporary Hit Point per level (first time you reach this stage only), +2 item bonus to saves versus fear effects, [clumsy 1](/Conditions.aspx?ID=3), and [stupefied 1](/Conditions.aspx?ID=37) (1 minute); **Stage 3** clumsy 2 and stupefied 2 (1 hour)\n\n\n\n", "name": "Refined Pesh", "onset": 60, "onset_raw": "1 minute", "pfs": "Restricted", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 12 Fortitude", "saving_throw_markdown": "DC 12 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120, [World Guide](/Sources.aspx?ID=6) pg. 52 2.0\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen eaten or smoked, pesh gives users a sense of well-being, sometimes with hallucinations, aggression, and exhaustion. Saving Throw DC 12 …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 120, [World Guide](/Sources.aspx?ID=6) pg. 52 2.0", "speed": {}, "spell_markdown": "", "stage": [ "stupefied 1 and a +2 item bonus to saves versus fear effects (1 minute)", "1 temporary Hit Point per level (first time you reach this stage only), +2 item bonus to saves versus fear effects, clumsy 1 , and stupefied 1 (1 minute)", "clumsy 2 and stupefied 2 (1 hour)" ], "stage_markdown": "Stage 1: stupefied 1 and a +2 item bonus to saves versus [fear](/Traits.aspx?ID=68) effects (1 minute)\n\nStage 2: 1 temporary Hit Point per level (first time you reach this stage only), +2 item bonus to saves versus fear effects, [clumsy 1](/Conditions.aspx?ID=3), and [stupefied 1](/Conditions.aspx?ID=37) (1 minute)\n\nStage 3: clumsy 2 and stupefied 2 (1 hour)", "summary": "When eaten or smoked, pesh gives users a sense of well-being, sometimes with hallucinations, aggression, and exhaustion. Saving Throw DC 12 …", "summary_markdown": "When eaten or smoked, pesh gives users a sense of well-being, sometimes with hallucinations, aggression, and exhaustion. Saving Throw DC 12 …", "text": " Refined Pesh Source Gamemastery Guide pg. 120, World Guide pg. 52 2.0 Price 2 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- When eaten or smoked, pesh gives users a sense of well-being, sometimes with hallucinations, aggression, and exhaustion. Saving Throw DC 12 Fortitude; Onset 1 minute; Maximum Duration 6 hours; Stage 1 stupefied 1 and a +2 item bonus to saves versus fear effects (1 minute); Stage 2 1 temporary Hit Point per level (first time you reach this stage only), +2 item bonus to saves versus fear effects, clumsy 1, and stupefied 1 (1 minute); Stage 3 clumsy 2 and stupefied 2 (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Inhaled", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Inhaled", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=626", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 14400, "duration_raw": "4 hours", "exclude_from_search": false, "id": "equipment-627", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"\"\r\n>\r\n[Shiver](/Equipment.aspx?ID=627)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA compound produced from the hallucinogenic venom of certain spiders, shiver is common in black markets. The addiction to shiver has the [virulent](/Traits.aspx?ID=162) trait.\n\n**Saving Throw** DC 19 Fortitude; **Maximum Duration** 4 hours; **Stage 1** whenever you become [frightened](/Conditions.aspx?ID=19), reduce that condition’s value by 1 (10 minutes); **Stage 2** [clumsy 2](/Conditions.aspx?ID=3) (1 hour); **Stage 3** [asleep](/Conditions.aspx?ID=38) (1 hour)\n\n\n\n", "name": "Shiver", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 19 Fortitude", "saving_throw_markdown": "DC 19 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA compound produced from the hallucinogenic venom of certain spiders, shiver is common in black markets. The addiction to shiver has the virulent …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 121", "speed": {}, "spell_markdown": "", "stage": [ "whenever you become frightened , reduce that condition’s value by 1 (10 minutes)", " clumsy 2 (1 hour)", " asleep (1 hour)" ], "stage_markdown": "Stage 1: whenever you become [frightened](/Conditions.aspx?ID=19), reduce that condition’s value by 1 (10 minutes)\n\nStage 2: [clumsy 2](/Conditions.aspx?ID=3) (1 hour)\n\nStage 3: [asleep](/Conditions.aspx?ID=38) (1 hour)", "summary": "A compound produced from the hallucinogenic venom of certain spiders, shiver is common in black markets. The addiction to shiver has the virulent …", "summary_markdown": "A compound produced from the hallucinogenic venom of certain spiders, shiver is common in black markets. The addiction to shiver has the virulent …", "text": " Shiver Source Gamemastery Guide pg. 121 Price 10 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- A compound produced from the hallucinogenic venom of certain spiders, shiver is common in black markets. The addiction to shiver has the virulent trait. Saving Throw DC 19 Fortitude; Maximum Duration 4 hours; Stage 1 whenever you become frightened, reduce that condition’s value by 1 (10 minutes); Stage 2 clumsy 2 (1 hour); Stage 3 asleep (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=627", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 1800, "duration_raw": "30 minutes", "exclude_from_search": false, "id": "equipment-628", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"\"\r\n>\r\n[Dreamtime Tea](/Equipment.aspx?ID=628)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\n\n**Price** 13 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lemony tea blended from rare Vudrani herbs and flowers is widely circulated by occult circles looking to transcend the boundaries of reality. The saving throw for addiction to dreamtime tea is DC 19.\n\n**Saving Throw** DC 21 Fortitude; **Maximum Duration** 30 minutes; **Stage 1** [stupefied 2](/Conditions.aspx?ID=37) (1 minute); **Stage 2** [unconscious](/Conditions.aspx?ID=38) and can ask a question with the effects of [_augury_](/Spells.aspx?ID=15) except the flat check DC is 10 (10 minutes)\n\n\n\n", "name": "Dreamtime Tea", "price": 1300, "price_raw": "13 gp", "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 21 Fortitude", "saving_throw_markdown": "DC 21 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\r\n\r\n**Price** 13 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lemony tea blended from rare Vudrani herbs and flowers is widely circulated by occult circles looking to transcend the boundaries of reality. …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 121", "speed": {}, "spell_markdown": "", "stage": [ " stupefied 2 (1 minute)", " unconscious and can ask a question with the effects of augury except the flat check DC is 10 (10 minutes)" ], "stage_markdown": "Stage 1: [stupefied 2](/Conditions.aspx?ID=37) (1 minute)\n\nStage 2: [unconscious](/Conditions.aspx?ID=38) and can ask a question with the effects of [_augury_](/Spells.aspx?ID=15) except the flat check DC is 10 (10 minutes)", "summary": "This lemony tea blended from rare Vudrani herbs and flowers is widely circulated by occult circles looking to transcend the boundaries of reality. …", "summary_markdown": "This lemony tea blended from rare Vudrani herbs and flowers is widely circulated by occult circles looking to transcend the boundaries of reality. …", "text": " Dreamtime Tea Source Gamemastery Guide pg. 121 Price 13 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This lemony tea blended from rare Vudrani herbs and flowers is widely circulated by occult circles looking to transcend the boundaries of reality. The saving throw for addiction to dreamtime tea is DC 19. Saving Throw DC 21 Fortitude; Maximum Duration 30 minutes; Stage 1 stupefied 2 (1 minute); Stage 2 unconscious and can ask a question with the effects of augury except the flat check DC is 10 (10 minutes)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=628", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": false, "id": "equipment-629", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"\"\r\n>\r\n[Zerk](/Equipment.aspx?ID=629)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bitter paste is used among some gladiatorial rings for its short-term benefits in a fight.\n\n**Saving Throw** DC 20 Fortitude; **Maximum Duration** 1 hour; **Stage 1** +2 item bonus to Perception rolls for initiative, and if you have an addiction to zerk, your melee weapon and unarmed attacks deal an extra 2 damage during the first round of a combat encounter (1 minute); **Stage 2** [drained 1](/Conditions.aspx?ID=10) (1 hour)\n\n\n\n", "name": "Zerk", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 20 Fortitude", "saving_throw_markdown": "DC 20 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bitter paste is used among some gladiatorial rings for its short-term benefits in a fight. Saving Throw DC 20 Fortitude; Maximum Duration 1 …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 121", "speed": {}, "spell_markdown": "", "stage": [ "+2 item bonus to Perception rolls for initiative, and if you have an addiction to zerk, your melee weapon and unarmed attacks deal an extra 2 damage during the first round of a combat encounter (1 minute)", " drained 1 (1 hour)" ], "stage_markdown": "Stage 1: +2 item bonus to Perception rolls for initiative, and if you have an addiction to zerk, your melee weapon and unarmed attacks deal an extra 2 damage during the first round of a combat encounter (1 minute)\n\nStage 2: [drained 1](/Conditions.aspx?ID=10) (1 hour)", "summary": "This bitter paste is used among some gladiatorial rings for its short-term benefits in a fight. Saving Throw DC 20 Fortitude; Maximum Duration 1 …", "summary_markdown": "This bitter paste is used among some gladiatorial rings for its short-term benefits in a fight. Saving Throw DC 20 Fortitude; Maximum Duration 1 …", "text": " Zerk Source Gamemastery Guide pg. 121 Price 20 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This bitter paste is used among some gladiatorial rings for its short-term benefits in a fight. Saving Throw DC 20 Fortitude; Maximum Duration 1 hour; Stage 1 +2 item bonus to Perception rolls for initiative, and if you have an addiction to zerk, your melee weapon and unarmed attacks deal an extra 2 damage during the first round of a combat encounter (1 minute); Stage 2 drained 1 (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=629", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 28800, "duration_raw": "8 hours", "exclude_from_search": false, "id": "equipment-630", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Cytillesh](/Equipment.aspx?ID=630)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeros use cytillesh in a variety of ways, and some surface-dwellers seek out the fungus for their own use. Memories lost to cytillesh can be restored through [_modify memory_](/Spells.aspx?ID=200). The save for addiction to cytillesh is DC 20, and the addiction has the [virulent](/Traits.aspx?ID=162) trait.\n\n**Saving Throw** DC 15 Fortitude; **Maximum Duration** 8 hours; **Stage 1** [stupefied 1](/Conditions.aspx?ID=37) (1 minute); **Stage 2** lose all memories made in the previous hour (1 hour)\n\n\n\n", "name": "Cytillesh", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 15 Fortitude", "saving_throw_markdown": "DC 15 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDeros use cytillesh in a variety of ways, and some surface-dwellers seek out the fungus for their own use. Memories lost to cytillesh can be restored …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 121", "speed": {}, "spell_markdown": "", "stage": [ " stupefied 1 (1 minute)", "lose all memories made in the previous hour (1 hour)" ], "stage_markdown": "Stage 1: [stupefied 1](/Conditions.aspx?ID=37) (1 minute)\n\nStage 2: lose all memories made in the previous hour (1 hour)", "summary": "Deros use cytillesh in a variety of ways, and some surface-dwellers seek out the fungus for their own use. Memories lost to cytillesh can be restored …", "summary_markdown": "Deros use cytillesh in a variety of ways, and some surface-dwellers seek out the fungus for their own use. Memories lost to cytillesh can be restored …", "text": " Cytillesh Source Gamemastery Guide pg. 121 Price 30 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Deros use cytillesh in a variety of ways, and some surface-dwellers seek out the fungus for their own use. Memories lost to cytillesh can be restored through modify memory . The save for addiction to cytillesh is DC 20, and the addiction has the virulent trait. Saving Throw DC 15 Fortitude; Maximum Duration 8 hours; Stage 1 stupefied 1 (1 minute); Stage 2 lose all memories made in the previous hour (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=630", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 86400, "duration_raw": "1 day", "exclude_from_search": false, "id": "equipment-631", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Elven Absinthe](/Equipment.aspx?ID=631)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSpecialists in Kyonin prepare this emerald-green beverage.\n\n**Saving Throw** DC 20 Fortitude; **Onset** 1 hour; **Maximum Duration** 1 day; **Stage 1** +2 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks (1 hour); **Stage 2** [drained 2](/Conditions.aspx?ID=10) (1 hour); **Stage 3** [stupefied 4](/Conditions.aspx?ID=37) (1 hour)\n\n\n\n", "name": "Elven Absinthe", "onset": 3600, "onset_raw": "1 hour", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 20 Fortitude", "saving_throw_markdown": "DC 20 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpecialists in Kyonin prepare this emerald-green beverage. Saving Throw DC 20 Fortitude; Onset 1 hour; Maximum Duration 1 day; Stage 1 +2 …\r\n", "skill": [ "Diplomacy", "Performance" ], "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 121", "speed": {}, "spell_markdown": "", "stage": [ "+2 item bonus to Diplomacy and Performance checks (1 hour)", " drained 2 (1 hour)", " stupefied 4 (1 hour)" ], "stage_markdown": "Stage 1: +2 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks (1 hour)\n\nStage 2: [drained 2](/Conditions.aspx?ID=10) (1 hour)\n\nStage 3: [stupefied 4](/Conditions.aspx?ID=37) (1 hour)", "summary": "Specialists in Kyonin prepare this emerald-green beverage. Saving Throw DC 20 Fortitude; Onset 1 hour; Maximum Duration 1 day; Stage 1 +2 …", "summary_markdown": "Specialists in Kyonin prepare this emerald-green beverage. Saving Throw DC 20 Fortitude; Onset 1 hour; Maximum Duration 1 day; Stage 1 +2 …", "text": " Elven Absinthe Source Gamemastery Guide pg. 121 Price 25 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Specialists in Kyonin prepare this emerald-green beverage. Saving Throw DC 20 Fortitude; Onset 1 hour; Maximum Duration 1 day; Stage 1 +2 item bonus to Diplomacy and Performance checks (1 hour); Stage 2 drained 2 (1 hour); Stage 3 stupefied 4 (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=631", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 21600, "duration_raw": "6 hours", "exclude_from_search": false, "id": "equipment-632", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"\"\r\n>\r\n[Scour](/Equipment.aspx?ID=632)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gritty powder improves responsiveness but suppresses thoughts and leaves you weakened. The saving throw for addiction to scour is DC 30, and the addiction is [virulent](/Traits.aspx?ID=162).\n\n**Saving Throw** DC 25 Fortitude; **Onset** 1 hour; **Maximum Duration** 6 hours; **Stage 1** [stupefied 2](/Conditions.aspx?ID=37) and +2 item bonus to Reflex saves and Dexterity-based skill checks (1 hour); **Stage 2** [fatigued](/Conditions.aspx?ID=15) (1 hour); **Stage 3** [drained 2](/Conditions.aspx?ID=10) and fatigued (1 hour)\n\n\n\n", "name": "Scour", "onset": 3600, "onset_raw": "1 hour", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 25 Fortitude", "saving_throw_markdown": "DC 25 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 121\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gritty powder improves responsiveness but suppresses thoughts and leaves you weakened. The saving throw for addiction to scour is DC 30, and the …\r\n", "skill": [ "Acrobatics", "Stealth", "Thievery" ], "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 121", "speed": {}, "spell_markdown": "", "stage": [ " stupefied 2 and +2 item bonus to Reflex saves and Dexterity-based skill checks (1 hour)", " fatigued (1 hour)", " drained 2 and fatigued (1 hour)" ], "stage_markdown": "Stage 1: [stupefied 2](/Conditions.aspx?ID=37) and +2 item bonus to Reflex saves and Dexterity-based skill checks (1 hour)\n\nStage 2: [fatigued](/Conditions.aspx?ID=15) (1 hour)\n\nStage 3: [drained 2](/Conditions.aspx?ID=10) and fatigued (1 hour)", "summary": "This gritty powder improves responsiveness but suppresses thoughts and leaves you weakened. The saving throw for addiction to scour is DC 30, and the …", "summary_markdown": "This gritty powder improves responsiveness but suppresses thoughts and leaves you weakened. The saving throw for addiction to scour is DC 30, and the …", "text": " Scour Source Gamemastery Guide pg. 121 Price 80 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This gritty powder improves responsiveness but suppresses thoughts and leaves you weakened. The saving throw for addiction to scour is DC 30, and the addiction is virulent. Saving Throw DC 25 Fortitude; Onset 1 hour; Maximum Duration 6 hours; Stage 1 stupefied 2 and +2 item bonus to Reflex saves and Dexterity-based skill checks (1 hour); Stage 2 fatigued (1 hour); Stage 3 drained 2 and fatigued (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Inhaled", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Inhaled", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=632", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-633", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Golem Stylus](/Equipment.aspx?ID=633)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69\n\n**Price** 850 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, diamond-tipped stylus allows you to inscribe a magical symbol on a golem’s body and possibly gain control over it.\n\n\n\n\n\n", "name": "Golem Stylus", "pfs": "Limited", "price": 85000, "price_raw": "850 gp", "rarity": "uncommon", "release_date": "2020-03-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, diamond-tipped stylus allows you to inscribe a magical symbol on a golem’s body and possibly gain control over it. \r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 69" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This small, diamond-tipped stylus allows you to inscribe a magical symbol on a golem’s body and possibly gain control over it. ", "summary_markdown": "This small, diamond-tipped stylus allows you to inscribe a magical symbol on a golem’s body and possibly gain control over it. ", "text": " Golem Stylus May contain spoilers from Extinction Curse Source Pathfinder #153: Life's Long Shadows pg. 69 Price 850 gp Usage held in 1 hand Bulk L --- This small, diamond-tipped stylus allows you to inscribe a magical symbol on a golem’s body and possibly gain control over it.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=633", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-634", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"\"\r\n>\r\n[Ring of Stoneshifting](/Equipment.aspx?ID=634)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69\n\n**Price** 1,800 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple iron ring is faceted with a bulbous geode lined with bright purple crystals. A _ring of stoneshifting_ grants you the ability to ignore difficult terrain caused by rubble or uneven ground made of stone and earth.\n\n\n\n\n\n", "name": "Ring of Stoneshifting", "price": 180000, "price_raw": "1,800 gp", "rarity": "uncommon", "release_date": "2020-03-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple iron ring is faceted with a bulbous geode lined with bright purple crystals. A ring of stoneshifting grants you the ability to ignore …\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 69" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This simple iron ring is faceted with a bulbous geode lined with bright purple crystals. A ring of stoneshifting grants you the ability to ignore …", "summary_markdown": "This simple iron ring is faceted with a bulbous geode lined with bright purple crystals. A ring of stoneshifting grants you the ability to ignore …", "text": " Ring of Stoneshifting May contain spoilers from Extinction Curse Source Pathfinder #153: Life's Long Shadows pg. 69 Price 1,800 gp Usage worn Bulk L --- This simple iron ring is faceted with a bulbous geode lined with bright purple crystals. A ring of stoneshifting grants you the ability to ignore difficult terrain caused by rubble or uneven ground made of stone and earth.\n", "trait": [ "Conjuration", "Earth", "Invested", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Earth", "Invested", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=634", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-635", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Shoony Shovel](/Equipment.aspx?ID=635)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate, compact shovel has a golden handle wrapped with beautiful crimson [bulette](/Monsters.aspx?ID=61) leather. Its silver head never gets dirty or worn no matter how much you use it. Its true magic, however, is in its ability to dig on its own.\n\n\n\n\n\n", "name": "Shoony Shovel", "pfs": "Limited", "price": 60000, "price_raw": "600 gp", "rarity": "rare", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornate, compact shovel has a golden handle wrapped with beautiful crimson bulette leather. Its silver head never gets dirty or worn no matter …\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 69" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 69", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This ornate, compact shovel has a golden handle wrapped with beautiful crimson bulette leather. Its silver head never gets dirty or worn no matter …", "summary_markdown": "This ornate, compact shovel has a golden handle wrapped with beautiful crimson bulette leather. Its silver head never gets dirty or worn no matter …", "text": " Shoony Shovel May contain spoilers from Extinction Curse Source Pathfinder #153: Life's Long Shadows pg. 69 Price 600 gp Usage held in 2 hands Bulk 2 --- This ornate, compact shovel has a golden handle wrapped with beautiful crimson bulette leather. Its silver head never gets dirty or worn no matter how much you use it. Its true magic, however, is in its ability to dig on its own.\n", "trait": [ "Earth", "Magical", "Rare" ], "trait_markdown": "[Earth](/Traits.aspx?ID=55), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Earth", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=635", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-640", "item_category": "Consumables", "item_subcategory": "Scrolls", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll](/Equipment.aspx?ID=640)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe traits for a scroll vary based on the spell it contains. A scroll always has the [consumable](Traits.aspx?ID=36), [magical](Traits.aspx?ID=103), and [scroll](Traits.aspx?ID=140) traits, plus the traits of the spell stored on it.\n\n\n\n\r\n\r\n\r\n1st-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n2nd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n3rd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n4th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n5th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n6th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n7th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n8th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n9th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n10th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n", "name": "Scroll", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "summary_markdown": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "text": " Scroll Source Core Rulebook pg. 565 4.0 Bulk L --- The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > 1st-Level Scroll Source Core Rulebook pg. 565 4.0 Price 4 gp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > 2nd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 12 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > 3rd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > 4th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 70 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > 5th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > 6th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 300 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > 7th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 600 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > 8th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 1,300 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > 9th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > 10th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 8,000 gp ", "trait": [ "Consumable", "Magical", "Scroll" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Scroll](/Traits.aspx?ID=140)", "trait_raw": [ "Consumable", "Magical", "Scroll" ], "type": "Item", "url": "/Equipment.aspx?ID=640", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-640-639", "item_category": "Consumables", "item_subcategory": "Scrolls", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll](/Equipment.aspx?ID=640)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe traits for a scroll vary based on the spell it contains. A scroll always has the [consumable](Traits.aspx?ID=36), [magical](Traits.aspx?ID=103), and [scroll](Traits.aspx?ID=140) traits, plus the traits of the spell stored on it.\n\n\n\n\r\n\r\n\r\n1st-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n2nd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n3rd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n4th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n5th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n6th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n7th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n8th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n9th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n10th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n", "name": "1st-Level Scroll", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "summary": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "summary_markdown": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "text": " Scroll Source Core Rulebook pg. 565 4.0 Bulk L --- The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > 1st-Level Scroll Source Core Rulebook pg. 565 4.0 Price 4 gp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > 2nd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 12 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > 3rd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > 4th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 70 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > 5th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > 6th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 300 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > 7th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 600 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > 8th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 1,300 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > 9th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > 10th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 8,000 gp ", "trait": [ "Consumable", "Magical", "Scroll" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Scroll](/Traits.aspx?ID=140)", "trait_raw": [ "Consumable", "Magical", "Scroll" ], "type": "Item", "url": "/Equipment.aspx?ID=640", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-640-640", "item_category": "Consumables", "item_subcategory": "Scrolls", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll](/Equipment.aspx?ID=640)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe traits for a scroll vary based on the spell it contains. A scroll always has the [consumable](Traits.aspx?ID=36), [magical](Traits.aspx?ID=103), and [scroll](Traits.aspx?ID=140) traits, plus the traits of the spell stored on it.\n\n\n\n\r\n\r\n\r\n1st-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n2nd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n3rd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n4th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n5th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n6th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n7th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n8th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n9th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n10th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n", "name": "2nd-Level Scroll", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "summary": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "summary_markdown": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "text": " Scroll Source Core Rulebook pg. 565 4.0 Bulk L --- The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > 1st-Level Scroll Source Core Rulebook pg. 565 4.0 Price 4 gp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > 2nd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 12 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > 3rd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > 4th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 70 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > 5th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > 6th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 300 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > 7th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 600 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > 8th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 1,300 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > 9th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > 10th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 8,000 gp ", "trait": [ "Consumable", "Magical", "Scroll" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Scroll](/Traits.aspx?ID=140)", "trait_raw": [ "Consumable", "Magical", "Scroll" ], "type": "Item", "url": "/Equipment.aspx?ID=640", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-640-641", "item_category": "Consumables", "item_subcategory": "Scrolls", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll](/Equipment.aspx?ID=640)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe traits for a scroll vary based on the spell it contains. A scroll always has the [consumable](Traits.aspx?ID=36), [magical](Traits.aspx?ID=103), and [scroll](Traits.aspx?ID=140) traits, plus the traits of the spell stored on it.\n\n\n\n\r\n\r\n\r\n1st-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n2nd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n3rd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n4th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n5th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n6th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n7th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n8th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n9th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n10th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n", "name": "3rd-Level Scroll", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "summary": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "summary_markdown": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "text": " Scroll Source Core Rulebook pg. 565 4.0 Bulk L --- The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > 1st-Level Scroll Source Core Rulebook pg. 565 4.0 Price 4 gp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > 2nd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 12 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > 3rd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > 4th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 70 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > 5th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > 6th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 300 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > 7th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 600 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > 8th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 1,300 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > 9th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > 10th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 8,000 gp ", "trait": [ "Consumable", "Magical", "Scroll" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Scroll](/Traits.aspx?ID=140)", "trait_raw": [ "Consumable", "Magical", "Scroll" ], "type": "Item", "url": "/Equipment.aspx?ID=640", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-640-642", "item_category": "Consumables", "item_subcategory": "Scrolls", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll](/Equipment.aspx?ID=640)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe traits for a scroll vary based on the spell it contains. A scroll always has the [consumable](Traits.aspx?ID=36), [magical](Traits.aspx?ID=103), and [scroll](Traits.aspx?ID=140) traits, plus the traits of the spell stored on it.\n\n\n\n\r\n\r\n\r\n1st-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n2nd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n3rd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n4th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n5th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n6th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n7th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n8th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n9th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n10th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n", "name": "4th-Level Scroll", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "summary": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "summary_markdown": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "text": " Scroll Source Core Rulebook pg. 565 4.0 Bulk L --- The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > 1st-Level Scroll Source Core Rulebook pg. 565 4.0 Price 4 gp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > 2nd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 12 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > 3rd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > 4th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 70 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > 5th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > 6th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 300 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > 7th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 600 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > 8th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 1,300 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > 9th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > 10th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 8,000 gp ", "trait": [ "Consumable", "Magical", "Scroll" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Scroll](/Traits.aspx?ID=140)", "trait_raw": [ "Consumable", "Magical", "Scroll" ], "type": "Item", "url": "/Equipment.aspx?ID=640", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-640-643", "item_category": "Consumables", "item_subcategory": "Scrolls", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll](/Equipment.aspx?ID=640)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe traits for a scroll vary based on the spell it contains. A scroll always has the [consumable](Traits.aspx?ID=36), [magical](Traits.aspx?ID=103), and [scroll](Traits.aspx?ID=140) traits, plus the traits of the spell stored on it.\n\n\n\n\r\n\r\n\r\n1st-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n2nd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n3rd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n4th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n5th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n6th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n7th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n8th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n9th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n10th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n", "name": "5th-Level Scroll", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "summary": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "summary_markdown": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "text": " Scroll Source Core Rulebook pg. 565 4.0 Bulk L --- The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > 1st-Level Scroll Source Core Rulebook pg. 565 4.0 Price 4 gp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > 2nd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 12 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > 3rd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > 4th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 70 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > 5th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > 6th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 300 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > 7th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 600 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > 8th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 1,300 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > 9th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > 10th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 8,000 gp ", "trait": [ "Consumable", "Magical", "Scroll" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Scroll](/Traits.aspx?ID=140)", "trait_raw": [ "Consumable", "Magical", "Scroll" ], "type": "Item", "url": "/Equipment.aspx?ID=640", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-640-644", "item_category": "Consumables", "item_subcategory": "Scrolls", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll](/Equipment.aspx?ID=640)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe traits for a scroll vary based on the spell it contains. A scroll always has the [consumable](Traits.aspx?ID=36), [magical](Traits.aspx?ID=103), and [scroll](Traits.aspx?ID=140) traits, plus the traits of the spell stored on it.\n\n\n\n\r\n\r\n\r\n1st-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n2nd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n3rd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n4th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n5th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n6th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n7th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n8th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n9th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n10th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n", "name": "6th-Level Scroll", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "summary": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "summary_markdown": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "text": " Scroll Source Core Rulebook pg. 565 4.0 Bulk L --- The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > 1st-Level Scroll Source Core Rulebook pg. 565 4.0 Price 4 gp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > 2nd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 12 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > 3rd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > 4th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 70 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > 5th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > 6th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 300 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > 7th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 600 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > 8th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 1,300 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > 9th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > 10th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 8,000 gp ", "trait": [ "Consumable", "Magical", "Scroll" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Scroll](/Traits.aspx?ID=140)", "trait_raw": [ "Consumable", "Magical", "Scroll" ], "type": "Item", "url": "/Equipment.aspx?ID=640", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-640-645", "item_category": "Consumables", "item_subcategory": "Scrolls", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll](/Equipment.aspx?ID=640)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe traits for a scroll vary based on the spell it contains. A scroll always has the [consumable](Traits.aspx?ID=36), [magical](Traits.aspx?ID=103), and [scroll](Traits.aspx?ID=140) traits, plus the traits of the spell stored on it.\n\n\n\n\r\n\r\n\r\n1st-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n2nd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n3rd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n4th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n5th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n6th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n7th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n8th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n9th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n10th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n", "name": "7th-Level Scroll", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "summary": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "summary_markdown": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "text": " Scroll Source Core Rulebook pg. 565 4.0 Bulk L --- The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > 1st-Level Scroll Source Core Rulebook pg. 565 4.0 Price 4 gp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > 2nd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 12 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > 3rd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > 4th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 70 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > 5th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > 6th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 300 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > 7th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 600 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > 8th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 1,300 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > 9th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > 10th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 8,000 gp ", "trait": [ "Consumable", "Magical", "Scroll" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Scroll](/Traits.aspx?ID=140)", "trait_raw": [ "Consumable", "Magical", "Scroll" ], "type": "Item", "url": "/Equipment.aspx?ID=640", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-640-646", "item_category": "Consumables", "item_subcategory": "Scrolls", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll](/Equipment.aspx?ID=640)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe traits for a scroll vary based on the spell it contains. A scroll always has the [consumable](Traits.aspx?ID=36), [magical](Traits.aspx?ID=103), and [scroll](Traits.aspx?ID=140) traits, plus the traits of the spell stored on it.\n\n\n\n\r\n\r\n\r\n1st-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n2nd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n3rd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n4th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n5th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n6th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n7th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n8th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n9th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n10th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n", "name": "8th-Level Scroll", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "summary": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "summary_markdown": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "text": " Scroll Source Core Rulebook pg. 565 4.0 Bulk L --- The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > 1st-Level Scroll Source Core Rulebook pg. 565 4.0 Price 4 gp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > 2nd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 12 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > 3rd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > 4th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 70 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > 5th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > 6th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 300 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > 7th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 600 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > 8th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 1,300 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > 9th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > 10th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 8,000 gp ", "trait": [ "Consumable", "Magical", "Scroll" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Scroll](/Traits.aspx?ID=140)", "trait_raw": [ "Consumable", "Magical", "Scroll" ], "type": "Item", "url": "/Equipment.aspx?ID=640", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-640-647", "item_category": "Consumables", "item_subcategory": "Scrolls", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll](/Equipment.aspx?ID=640)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe traits for a scroll vary based on the spell it contains. A scroll always has the [consumable](Traits.aspx?ID=36), [magical](Traits.aspx?ID=103), and [scroll](Traits.aspx?ID=140) traits, plus the traits of the spell stored on it.\n\n\n\n\r\n\r\n\r\n1st-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n2nd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n3rd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n4th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n5th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n6th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n7th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n8th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n9th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n10th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n", "name": "9th-Level Scroll", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "summary": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "summary_markdown": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "text": " Scroll Source Core Rulebook pg. 565 4.0 Bulk L --- The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > 1st-Level Scroll Source Core Rulebook pg. 565 4.0 Price 4 gp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > 2nd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 12 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > 3rd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > 4th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 70 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > 5th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > 6th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 300 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > 7th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 600 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > 8th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 1,300 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > 9th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > 10th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 8,000 gp ", "trait": [ "Consumable", "Magical", "Scroll" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Scroll](/Traits.aspx?ID=140)", "trait_raw": [ "Consumable", "Magical", "Scroll" ], "type": "Item", "url": "/Equipment.aspx?ID=640", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-640-648", "item_category": "Consumables", "item_subcategory": "Scrolls", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll](/Equipment.aspx?ID=640)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe traits for a scroll vary based on the spell it contains. A scroll always has the [consumable](Traits.aspx?ID=36), [magical](Traits.aspx?ID=103), and [scroll](Traits.aspx?ID=140) traits, plus the traits of the spell stored on it.\n\n\n\n\r\n\r\n\r\n1st-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n2nd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n3rd-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n4th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n5th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n6th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n7th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n8th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n9th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\n10th-Level Scroll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n", "name": "10th-Level Scroll", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 565" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 565 4.0", "speed": {}, "spell_markdown": "", "summary": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "summary_markdown": "The traits for a scroll vary based on the spell it contains. A scroll always has the consumable , magical , and scroll traits, plus the traits of …", "text": " Scroll Source Core Rulebook pg. 565 4.0 Bulk L --- The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > 1st-Level Scroll Source Core Rulebook pg. 565 4.0 Price 4 gp <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > 2nd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 12 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > 3rd-Level Scroll Source Core Rulebook pg. 565 4.0 Price 30 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > 4th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 70 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > 5th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 150 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > 6th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 300 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > 7th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 600 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > 8th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 1,300 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > 9th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 3,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > 10th-Level Scroll Source Core Rulebook pg. 565 4.0 Price 8,000 gp ", "trait": [ "Consumable", "Magical", "Scroll" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Scroll](/Traits.aspx?ID=140)", "trait_raw": [ "Consumable", "Magical", "Scroll" ], "type": "Item", "url": "/Equipment.aspx?ID=640", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-641", "item_category": "Cursed Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"\"\r\n>\r\n[Cursed Dreamstone](/Equipment.aspx?ID=641)\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA [_dreamstone_](/Equipment.aspx?ID=507) can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming victims via supernatural methods. A _cursed dreamstone_ seems to function as a normal _dreamstone_ until the bearer falls asleep or is forced to attempt a saving throw against a sleep effect. At this point, the person carrying the cursed _dreamstone_ must attempt a DC 26 Will save to resist the curse’s effects.\n\n**Critical Success** The character resists the curse entirely and experiences a vivid dream while sleeping that warns them of the nature of the _cursed dreamstone_.
\r\n**Success** The character resists the curse.
\r\n**Failure** As long as the cursed character possesses the stone, they are fatigued whenever they wake from sleep, whether natural or magically induced, and they take a –2 item penalty to all saving throws against sleep effects instead of gaining the normal bonus from a _dreamstone_.
\r\n**Critical Failure** As failure, and whenever the bearer attempts a saving throw against a sleep effect, they get the outcome that is one degree worse than the result of their saving throw.\n\n\n\n", "name": "Cursed Dreamstone", "rarity": "rare", "release_date": "2019-09-18", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming …\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 71" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Age of Ashes", "stage_markdown": "", "summary": "A dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming …", "summary_markdown": "A dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming …", "text": " Cursed Dreamstone May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 71 Usage held in 1 hand Bulk L --- A dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming victims via supernatural methods. A cursed dreamstone seems to function as a normal dreamstone until the bearer falls asleep or is forced to attempt a saving throw against a sleep effect. At this point, the person carrying the cursed dreamstone must attempt a DC 26 Will save to resist the curse’s effects. Critical Success The character resists the curse entirely and experiences a vivid dream while sleeping that warns them of the nature of the cursed dreamstone . Success The character resists the curse. Failure As long as the cursed character possesses the stone, they are fatigued whenever they wake from sleep, whether natural or magically induced, and they take a –2 item penalty to all saving throws against sleep effects instead of gaining the normal bonus from a dreamstone . Critical Failure As failure, and whenever the bearer attempts a saving throw against a sleep effect, they get the outcome that is one degree worse than the result of their saving throw.\n", "trait": [ "Cursed", "Enchantment", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Enchantment", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=641", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Morningstar" ], "base_item_markdown": "[Morningstar](/Weapons.aspx?ID=8)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-644", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Limited\"\r\n>\r\n[Ankylostar](/Equipment.aspx?ID=644)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75\n\n**Price** 2,800 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Morningstar](/Weapons.aspx?ID=8)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hefty spiked club is made from the fossilized tail-club of a young ankylosaurus. It can be wielded as a _+2 greater striking [morningstar](/Weapons.aspx?ID=8)_.\n\n\n\n\n\n\n\n", "name": "Ankylostar", "pfs": "Limited", "price": 280000, "price_raw": "2,800 gp", "rarity": "uncommon", "release_date": "2020-04-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75\r\n\r\n**Price** 2,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hefty spiked club is made from the fossilized tail-club of a young ankylosaurus. It can be wielded as a +2 greater striking morningstar . \r\n", "source": [ "Pathfinder #154: Siege of the Dinosaurs" ], "source_raw": [ "Pathfinder #154: Siege of the Dinosaurs pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This hefty spiked club is made from the fossilized tail-club of a young ankylosaurus. It can be wielded as a +2 greater striking morningstar . ", "summary_markdown": "This hefty spiked club is made from the fossilized tail-club of a young ankylosaurus. It can be wielded as a +2 greater striking morningstar . ", "text": " Ankylostar May contain spoilers from Extinction Curse Source Pathfinder #154: Siege of the Dinosaurs pg. 75 Price 2,800 gp Usage held in 1 hand Bulk 1 Base Weapon Morningstar --- This hefty spiked club is made from the fossilized tail-club of a young ankylosaurus. It can be wielded as a +2 greater striking morningstar .\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=644", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Shield Spikes" ], "base_item_markdown": "[Shield Spikes](/Weapons.aspx?ID=42)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-645", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Jawbreaker Shield](/Equipment.aspx?ID=645)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75\n\n**Price** 1,650 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Shield Spikes](/Weapons.aspx?ID=42)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy bone shield is composed of a massive plate of dinosaur bone with jagged, tooth-like ridges ringing its edge. It has Hardness 12, HP 48, and BT 24. The ridges are unremovable _+1 striking [shield spikes](/Weapons.aspx?ID=42)_ that deal slashing damage instead of piercing damage. While holding the _jawbreaker shield_, you gain a +3 item bonus to your Reflex DC to resist [Swallow Whole](/MonsterAbilities.aspx?ID=35) attacks.\n\n\n\n\n\n", "name": "Jawbreaker Shield", "pfs": "Limited", "price": 165000, "price_raw": "1,650 gp", "rarity": "uncommon", "release_date": "2020-04-29", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75\r\n\r\n**Price** 1,650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy bone shield is composed of a massive plate of dinosaur bone with jagged, tooth-like ridges ringing its edge. It has Hardness 12, HP 48, …\r\n", "source": [ "Pathfinder #154: Siege of the Dinosaurs" ], "source_raw": [ "Pathfinder #154: Siege of the Dinosaurs pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This heavy bone shield is composed of a massive plate of dinosaur bone with jagged, tooth-like ridges ringing its edge. It has Hardness 12, HP 48, …", "summary_markdown": "This heavy bone shield is composed of a massive plate of dinosaur bone with jagged, tooth-like ridges ringing its edge. It has Hardness 12, HP 48, …", "text": " Jawbreaker Shield May contain spoilers from Extinction Curse Source Pathfinder #154: Siege of the Dinosaurs pg. 75 Price 1,650 gp Usage held in 1 hand Bulk 1 Base Weapon Shield Spikes --- This heavy bone shield is composed of a massive plate of dinosaur bone with jagged, tooth-like ridges ringing its edge. It has Hardness 12, HP 48, and BT 24. The ridges are unremovable +1 striking shield spikes that deal slashing damage instead of piercing damage. While holding the jawbreaker shield , you gain a +3 item bonus to your Reflex DC to resist Swallow Whole attacks.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=645", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Padded Armor" ], "base_item_markdown": "[Padded Armor](/Armor.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-646", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Limited\"\r\n>\r\n[Noxious Jerkin](/Equipment.aspx?ID=646)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76\n\n**Price** 2,800 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Armor** [Padded Armor](/Armor.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 resilient [padded armor](/Armor.aspx?ID=3)_ is woven from many strands of gut cord strung with dried organs and preserved [xulgath](/MonsterFamilies.aspx?ID=102) scent glands. When worn, it infuses your body with a ghastly and nauseating flavor.\n\n\n\n\n\n", "name": "Noxious Jerkin", "pfs": "Limited", "price": 280000, "price_raw": "2,800 gp", "rarity": "rare", "release_date": "2020-04-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76\r\n\r\n**Price** 2,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 resilient padded armor is woven from many strands of gut cord strung with dried organs and preserved xulgath scent glands. When worn, …\r\n", "source": [ "Pathfinder #154: Siege of the Dinosaurs" ], "source_raw": [ "Pathfinder #154: Siege of the Dinosaurs pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This +2 resilient padded armor is woven from many strands of gut cord strung with dried organs and preserved xulgath scent glands. When worn, …", "summary_markdown": "This +2 resilient padded armor is woven from many strands of gut cord strung with dried organs and preserved xulgath scent glands. When worn, …", "text": " Noxious Jerkin May contain spoilers from Extinction Curse Source Pathfinder #154: Siege of the Dinosaurs pg. 76 Price 2,800 gp Usage worn Bulk L Base Armor Padded Armor --- This +2 resilient padded armor is woven from many strands of gut cord strung with dried organs and preserved xulgath scent glands. When worn, it infuses your body with a ghastly and nauseating flavor.\n", "trait": [ "Evocation", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=646", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Sap" ], "base_item_markdown": "[Sap](/Weapons.aspx?ID=37)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-647", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Spore Sap](/Equipment.aspx?ID=647)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76\n\n**Price** 1,250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Sap](/Weapons.aspx?ID=37)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flexible _+2 striking [sap](/Weapons.aspx?ID=37)_ is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping [xulgaths](/MonsterFamilies.aspx?ID=102) use _spore saps_ to capture spellcasters alive for later sacrifice.\n\n\n\n\n\n", "name": "Spore Sap", "pfs": "Limited", "price": 125000, "price_raw": "1,250 gp", "rarity": "uncommon", "release_date": "2020-04-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping …\r\n", "source": [ "Pathfinder #154: Siege of the Dinosaurs" ], "source_raw": [ "Pathfinder #154: Siege of the Dinosaurs pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping …", "summary_markdown": "This flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping …", "text": " Spore Sap May contain spoilers from Extinction Curse Source Pathfinder #154: Siege of the Dinosaurs pg. 76 Price 1,250 gp Usage held in 1 hand Bulk L Base Weapon Sap --- This flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping xulgaths use spore saps to capture spellcasters alive for later sacrifice.\n", "trait": [ "Evocation", "Fungus", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fungus](/Traits.aspx?ID=77), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Fungus", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=647", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Javelin" ], "base_item_markdown": "[Javelin](/Weapons.aspx?ID=71)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-648", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Stoneraiser Javelin](/Equipment.aspx?ID=648)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76\n\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Javelin](/Weapons.aspx?ID=71)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis stone-headed _+2 striking [returning](/Equipment.aspx?ID=301) [javelin](/Weapons.aspx?ID=71)_ draws forth the power of the earth itself to strike at enemies.\n\n\n\n\n\n", "name": "Stoneraiser Javelin", "pfs": "Limited", "price": 120000, "price_raw": "1,200 gp", "rarity": "uncommon", "release_date": "2020-04-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis stone-headed +2 striking returning javelin draws forth the power of the earth itself to strike at enemies. \r\n", "source": [ "Pathfinder #154: Siege of the Dinosaurs" ], "source_raw": [ "Pathfinder #154: Siege of the Dinosaurs pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This stone-headed +2 striking returning javelin draws forth the power of the earth itself to strike at enemies. ", "summary_markdown": "This stone-headed +2 striking returning javelin draws forth the power of the earth itself to strike at enemies. ", "text": " Stoneraiser Javelin May contain spoilers from Extinction Curse Source Pathfinder #154: Siege of the Dinosaurs pg. 76 Price 1,200 gp Usage held in 1 hand Bulk L Base Weapon Javelin --- This stone-headed +2 striking returning javelin draws forth the power of the earth itself to strike at enemies.\n", "trait": [ "Conjuration", "Earth", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Earth", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=648", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": true, "id": "equipment-649", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"\"\r\n>\r\n[Spear Frog Poison](/Equipment.aspx?ID=649)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 121 2.0, [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held, 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA single [spear frog](/MonsterFamilies.aspx?ID=137) yields enough toxin to Craft 1 dose of spear frog poison. **Saving Throw** DC 15 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage (1 round); **Stage 2** 1d6 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round)\n\n\n\n", "name": "Spear Frog Poison", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2020-05-27", "resistance": {}, "saving_throw": "DC 15 Fortitude", "saving_throw_markdown": "DC 15 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Bestiary 2](/Sources.aspx?ID=32) pg. 121 2.0, [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held, 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA single spear frog yields enough toxin to Craft 1 dose of spear frog poison. Saving Throw DC 15 Fortitude; Maximum Duration 6 rounds; Stage 1 …\r\n", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 121 2.0, [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1", "speed": {}, "spell_markdown": "", "stage": [ "1d4 poison damage (1 round)", "1d6 poison damage and enfeebled 1 (1 round)" ], "stage_markdown": "Stage 1: 1d4 poison damage (1 round)\n\nStage 2: 1d6 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round)", "summary": "A single spear frog yields enough toxin to Craft 1 dose of spear frog poison. Saving Throw DC 15 Fortitude; Maximum Duration 6 rounds; Stage 1 …", "summary_markdown": "A single spear frog yields enough toxin to Craft 1 dose of spear frog poison. Saving Throw DC 15 Fortitude; Maximum Duration 6 rounds; Stage 1 …", "text": " Spear Frog Poison Source Bestiary 2 pg. 121 2.0 , Treasure Vault pg. 71 1.1 Price 3 gp Usage held, 2 hands Bulk L Activate Two Actions Interact --- A single spear frog yields enough toxin to Craft 1 dose of spear frog poison. Saving Throw DC 15 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d6 poison damage and enfeebled 1 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=649", "usage": "held, 2 hands", "usage_markdown": "held, 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 1800, "duration_raw": "30 minutes", "exclude_from_search": false, "id": "equipment-650", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"\"\r\n>\r\n[Toad Tears](/Equipment.aspx?ID=650)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 261 2.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nToad tears can be mixed with any other foodstuff or drink, but the poison can also be ingested as is. The process of refining giant toad poison lessens its deadly qualities, and as a result, toad tears are rarely directly fatal. Yet those who are exposed to toad tears often lose control of their actions, making it a dangerous poison nevertheless.\n\n **Saving Throw** DC 19 Fortitude; **Onset** 5 minutes; **Maximum Duration** 30 minutes; **Stage 1** [stupefied 1](/Conditions.aspx?ID=37) (10 minutes); **Stage 2** stupefied 1 and [confused](/Conditions.aspx?ID=5) (1 minute)\n\n\n\n", "name": "Toad Tears", "onset": 300, "onset_raw": "5 minutes", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2020-05-27", "resistance": {}, "saving_throw": "DC 19 Fortitude", "saving_throw_markdown": "DC 19 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 261 2.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nToad tears can be mixed with any other foodstuff or drink, but the poison can also be ingested as is. The process of refining giant toad poison …\r\n", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 261 2.0", "speed": {}, "spell_markdown": "", "stage": [ " stupefied 1 (10 minutes)", "stupefied 1 and confused (1 minute)" ], "stage_markdown": "Stage 1: [stupefied 1](/Conditions.aspx?ID=37) (10 minutes)\n\nStage 2: stupefied 1 and [confused](/Conditions.aspx?ID=5) (1 minute)", "summary": "Toad tears can be mixed with any other foodstuff or drink, but the poison can also be ingested as is. The process of refining giant toad poison …", "summary_markdown": "Toad tears can be mixed with any other foodstuff or drink, but the poison can also be ingested as is. The process of refining giant toad poison …", "text": " Toad Tears Source Bestiary 2 pg. 261 2.0 Price 6 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Toad tears can be mixed with any other foodstuff or drink, but the poison can also be ingested as is. The process of refining giant toad poison lessens its deadly qualities, and as a result, toad tears are rarely directly fatal. Yet those who are exposed to toad tears often lose control of their actions, making it a dangerous poison nevertheless. Saving Throw DC 19 Fortitude; Onset 5 minutes; Maximum Duration 30 minutes; Stage 1 stupefied 1 (10 minutes); Stage 2 stupefied 1 and confused (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=650", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": true, "id": "equipment-651", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"\"\r\n>\r\n[Violet Venom](/Equipment.aspx?ID=651)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 286 2.0, [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a truly pure, unadulterated version of this highly toxic poison.\n\n **Saving Throw** DC 17 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison plus [enfeebled 1](/Conditions.aspx?ID=13) (1 round); **Stage 2** 1d6 poison plus [drained 1](/Conditions.aspx?ID=10) (1 round); **Stage 3** 2d6 poison plus enfeebled 1 (1 round)\n\n\n\n", "name": "Violet Venom", "onset": 60, "onset_raw": "1 minute", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "saving_throw": "DC 17 Fortitude", "saving_throw_markdown": "DC 17 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Bestiary 2](/Sources.aspx?ID=32) pg. 286 2.0, [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a …\r\n", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 286" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 286 2.0, [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1", "speed": {}, "spell_markdown": "", "stage": [ "1d6 poison plus enfeebled 1 (1 round)", "1d6 poison plus drained 1 (1 round)", "2d6 poison plus enfeebled 1 (1 round)" ], "stage_markdown": "Stage 1: 1d6 poison plus [enfeebled 1](/Conditions.aspx?ID=13) (1 round)\n\nStage 2: 1d6 poison plus [drained 1](/Conditions.aspx?ID=10) (1 round)\n\nStage 3: 2d6 poison plus enfeebled 1 (1 round)", "summary": "The delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a …", "summary_markdown": "The delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a …", "text": " Violet Venom Source Bestiary 2 pg. 286 2.0 , Treasure Vault pg. 71 1.1 Price 12 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- The delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a truly pure, unadulterated version of this highly toxic poison. Saving Throw DC 17 Fortitude; Onset 1 minute; Maximum Duration 6 rounds; Stage 1 1d6 poison plus enfeebled 1 (1 round); Stage 2 1d6 poison plus drained 1 (1 round); Stage 3 2d6 poison plus enfeebled 1 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=651", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 12, "duration_raw": "2 rounds", "exclude_from_search": false, "id": "equipment-652", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"\"\r\n>\r\n[Yellow Musk Vial](/Equipment.aspx?ID=652)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 301 2.0\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe powdered pollen from a yellow musk creeper addles the mind.\n\n **Saving Throw** DC 16 Will; **Maximum Duration** 2 rounds; **Stage 1** [fascinated](/Conditions.aspx?ID=14) by the poison cloud (1 round); **Stage 2** fascinated by the poison cloud, and can use no actions but to move closer to the cloud’s point of origin (1 round)\n\n\n\n", "name": "Yellow Musk Vial", "price": 700, "price_raw": "7 gp", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "saving_throw": "DC 16 Will", "saving_throw_markdown": "DC 16 Will", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 301 2.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe powdered pollen from a yellow musk creeper addles the mind. Saving Throw DC 16 Will; Maximum Duration 2 rounds; Stage 1 fascinated by …\r\n", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 301" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 301 2.0", "speed": {}, "spell_markdown": "", "stage": [ " fascinated by the poison cloud (1 round)", "fascinated by the poison cloud, and can use no actions but to move closer to the cloud’s point of origin (1 round)" ], "stage_markdown": "Stage 1: [fascinated](/Conditions.aspx?ID=14) by the poison cloud (1 round)\n\nStage 2: fascinated by the poison cloud, and can use no actions but to move closer to the cloud’s point of origin (1 round)", "summary": "The powdered pollen from a yellow musk creeper addles the mind. Saving Throw DC 16 Will; Maximum Duration 2 rounds; Stage 1 fascinated by …", "summary_markdown": "The powdered pollen from a yellow musk creeper addles the mind. Saving Throw DC 16 Will; Maximum Duration 2 rounds; Stage 1 fascinated by …", "text": " Yellow Musk Vial Source Bestiary 2 pg. 301 2.0 Price 7 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- The powdered pollen from a yellow musk creeper addles the mind. Saving Throw DC 16 Will; Maximum Duration 2 rounds; Stage 1 fascinated by the poison cloud (1 round); Stage 2 fascinated by the poison cloud, and can use no actions but to move closer to the cloud’s point of origin (1 round)\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Mental", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Mental", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=652", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-653", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"\"\r\n>\r\n[Blightburn Ward](/Equipment.aspx?ID=653)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 73\n\n**Price** 2,300 gp\r\n\r\n\n\n**Usage** worn necklace\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy iron necklace is decorated with tiny gems that resemble the stars in the ceiling high above the Vault of the Black Desert. While you have invested this item, you cannot contract blightburn sickness. It doesn't cure [blightburn sickness](/Diseases.aspx?ID=21) if you already have it, but the disease's stage can't progress while you wear it.\n\n\n\n", "name": "Blightburn Ward", "price": 230000, "price_raw": "2,300 gp", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 73\r\n\r\n**Price** 2,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn necklace\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy iron necklace is decorated with tiny gems that resemble the stars in the ceiling high above the Vault of the Black Desert. While you have …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This heavy iron necklace is decorated with tiny gems that resemble the stars in the ceiling high above the Vault of the Black Desert. While you have …", "summary_markdown": "This heavy iron necklace is decorated with tiny gems that resemble the stars in the ceiling high above the Vault of the Black Desert. While you have …", "text": " Blightburn Ward May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 73 Price 2,300 gp Usage worn necklace --- This heavy iron necklace is decorated with tiny gems that resemble the stars in the ceiling high above the Vault of the Black Desert. While you have invested this item, you cannot contract blightburn sickness. It doesn't cure blightburn sickness if you already have it, but the disease's stage can't progress while you wear it.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=653", "usage": "worn necklace", "usage_markdown": "worn necklace", "weakness": {} }, { "base_item": [ "Spear" ], "base_item_markdown": "[Spear](/Weapons.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-654", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Limited\"\r\n>\r\n[Anchor Spear](/Equipment.aspx?ID=654)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 2,800 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Spear](/Weapons.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe tip of this _+2 greater striking [spear](/Weapons.aspx?ID=10)_ is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the weapon. Wielded by specially trained [xulgath](/MonsterFamilies.aspx?ID=102) cavalry, _anchor spears_ are used to prevent the escape of gogiteths or other monsters capable of climbing or burrowing.\n\n\n\n\n\n\n\n", "name": "Anchor Spear", "pfs": "Limited", "price": 280000, "price_raw": "2,800 gp", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\r\n\r\n**Price** 2,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe tip of this +2 greater striking spear is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "The tip of this +2 greater striking spear is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the …", "summary_markdown": "The tip of this +2 greater striking spear is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the …", "text": " Anchor Spear May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 2,800 gp Usage held in 1 hand Bulk 1 Base Weapon Spear --- The tip of this +2 greater striking spear is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the weapon. Wielded by specially trained xulgath cavalry, anchor spears are used to prevent the escape of gogiteths or other monsters capable of climbing or burrowing.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=654", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-655", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"\"\r\n>\r\n[Cave Worm Repellent](/Equipment.aspx?ID=655)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work.\n\n When applied to a creature, the repellent causes [cave worms](/MonsterFamilies.aspx?ID=21) of the indicated type to avoid attacking that creature in melee as long as they have something else nearby to attack. The repellent does not deter a cave worm from making ranged attacks against a coated target. If no creatures are within a cave worm's reach and it wants to approach and make a melee attack, it approaches and attacks a non-coated creature if it can without spending more actions to do so. \n\nIf the coated creature is swallowed by the designated type of cave worm, the cave worm must succeed at a Fortitude save or involuntarily regurgitate the swallowed creature on the next round (a single action).\n\n When sprinkled around an area, cave worm repellent negates any chance of a random encounter with the particular type of cave worm in that area, as the creatures purposefully avoid the affected area.\n\n Other types of repellent that function similarly to this one might exist at the GM's discretion. Uncommon or rare creatures are typically much harder to repel, and repellent against them might necessitate harvesting ingredients from the creatures themselves (such as the creature's liver or a certain gland).\n\n\n\n\r\n\r\n\r\nPurple Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 550 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAzure Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 1,100 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw ingredients must include an [azure worm](/Monsters.aspx?ID=74)'s scale.\r\n\r\n\r\nCrimson Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw ingredients must include a [crimson worm](/Monsters.aspx?ID=75)'s liver.", "name": "Cave Worm Repellent", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …", "summary_markdown": "Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …", "text": " Cave Worm Repellent May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 75 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work. When applied to a creature, the repellent causes cave worms of the indicated type to avoid attacking that creature in melee as long as they have something else nearby to attack. The repellent does not deter a cave worm from making ranged attacks against a coated target. If no creatures are within a cave worm's reach and it wants to approach and make a melee attack, it approaches and attacks a non-coated creature if it can without spending more actions to do so. If the coated creature is swallowed by the designated type of cave worm, the cave worm must succeed at a Fortitude save or involuntarily regurgitate the swallowed creature on the next round (a single action). When sprinkled around an area, cave worm repellent negates any chance of a random encounter with the particular type of cave worm in that area, as the creatures purposefully avoid the affected area. Other types of repellent that function similarly to this one might exist at the GM's discretion. Uncommon or rare creatures are typically much harder to repel, and repellent against them might necessitate harvesting ingredients from the creatures themselves (such as the creature's liver or a certain gland). <title level=\"2\" right=\"Item 13\" pfs=\"\" > Purple Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 550 gp <title level=\"2\" right=\"Item 15\" pfs=\"\" > Azure Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 1,100 gp Craft Requirements The initial raw ingredients must include an azure worm's scale. <title level=\"2\" right=\"Item 18\" pfs=\"\" > Crimson Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 4,500 gp Craft Requirements The initial raw ingredients must include a crimson worm's liver.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=655", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-655-660", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"\"\r\n>\r\n[Cave Worm Repellent](/Equipment.aspx?ID=655)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work.\n\n When applied to a creature, the repellent causes [cave worms](/MonsterFamilies.aspx?ID=21) of the indicated type to avoid attacking that creature in melee as long as they have something else nearby to attack. The repellent does not deter a cave worm from making ranged attacks against a coated target. If no creatures are within a cave worm's reach and it wants to approach and make a melee attack, it approaches and attacks a non-coated creature if it can without spending more actions to do so. \n\nIf the coated creature is swallowed by the designated type of cave worm, the cave worm must succeed at a Fortitude save or involuntarily regurgitate the swallowed creature on the next round (a single action).\n\n When sprinkled around an area, cave worm repellent negates any chance of a random encounter with the particular type of cave worm in that area, as the creatures purposefully avoid the affected area.\n\n Other types of repellent that function similarly to this one might exist at the GM's discretion. Uncommon or rare creatures are typically much harder to repel, and repellent against them might necessitate harvesting ingredients from the creatures themselves (such as the creature's liver or a certain gland).\n\n\n\n\r\n\r\n\r\nPurple Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 550 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAzure Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 1,100 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw ingredients must include an [azure worm](/Monsters.aspx?ID=74)'s scale.\r\n\r\n\r\nCrimson Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw ingredients must include a [crimson worm](/Monsters.aspx?ID=75)'s liver.", "name": "Purple Worm Repellent", "price": 55000, "price_raw": "550 gp", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\r\n\r\n**Price** 550 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": "Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …", "summary_markdown": "Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …", "text": " Cave Worm Repellent May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 75 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work. When applied to a creature, the repellent causes cave worms of the indicated type to avoid attacking that creature in melee as long as they have something else nearby to attack. The repellent does not deter a cave worm from making ranged attacks against a coated target. If no creatures are within a cave worm's reach and it wants to approach and make a melee attack, it approaches and attacks a non-coated creature if it can without spending more actions to do so. If the coated creature is swallowed by the designated type of cave worm, the cave worm must succeed at a Fortitude save or involuntarily regurgitate the swallowed creature on the next round (a single action). When sprinkled around an area, cave worm repellent negates any chance of a random encounter with the particular type of cave worm in that area, as the creatures purposefully avoid the affected area. Other types of repellent that function similarly to this one might exist at the GM's discretion. Uncommon or rare creatures are typically much harder to repel, and repellent against them might necessitate harvesting ingredients from the creatures themselves (such as the creature's liver or a certain gland). <title level=\"2\" right=\"Item 13\" pfs=\"\" > Purple Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 550 gp <title level=\"2\" right=\"Item 15\" pfs=\"\" > Azure Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 1,100 gp Craft Requirements The initial raw ingredients must include an azure worm's scale. <title level=\"2\" right=\"Item 18\" pfs=\"\" > Crimson Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 4,500 gp Craft Requirements The initial raw ingredients must include a crimson worm's liver.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=655", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-655-661", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"\"\r\n>\r\n[Cave Worm Repellent](/Equipment.aspx?ID=655)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work.\n\n When applied to a creature, the repellent causes [cave worms](/MonsterFamilies.aspx?ID=21) of the indicated type to avoid attacking that creature in melee as long as they have something else nearby to attack. The repellent does not deter a cave worm from making ranged attacks against a coated target. If no creatures are within a cave worm's reach and it wants to approach and make a melee attack, it approaches and attacks a non-coated creature if it can without spending more actions to do so. \n\nIf the coated creature is swallowed by the designated type of cave worm, the cave worm must succeed at a Fortitude save or involuntarily regurgitate the swallowed creature on the next round (a single action).\n\n When sprinkled around an area, cave worm repellent negates any chance of a random encounter with the particular type of cave worm in that area, as the creatures purposefully avoid the affected area.\n\n Other types of repellent that function similarly to this one might exist at the GM's discretion. Uncommon or rare creatures are typically much harder to repel, and repellent against them might necessitate harvesting ingredients from the creatures themselves (such as the creature's liver or a certain gland).\n\n\n\n\r\n\r\n\r\nPurple Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 550 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAzure Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 1,100 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw ingredients must include an [azure worm](/Monsters.aspx?ID=74)'s scale.\r\n\r\n\r\nCrimson Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw ingredients must include a [crimson worm](/Monsters.aspx?ID=75)'s liver.", "name": "Azure Worm Repellent", "price": 110000, "price_raw": "1,100 gp", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\r\n\r\n**Price** 1,100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": "Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …", "summary_markdown": "Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …", "text": " Cave Worm Repellent May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 75 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work. When applied to a creature, the repellent causes cave worms of the indicated type to avoid attacking that creature in melee as long as they have something else nearby to attack. The repellent does not deter a cave worm from making ranged attacks against a coated target. If no creatures are within a cave worm's reach and it wants to approach and make a melee attack, it approaches and attacks a non-coated creature if it can without spending more actions to do so. If the coated creature is swallowed by the designated type of cave worm, the cave worm must succeed at a Fortitude save or involuntarily regurgitate the swallowed creature on the next round (a single action). When sprinkled around an area, cave worm repellent negates any chance of a random encounter with the particular type of cave worm in that area, as the creatures purposefully avoid the affected area. Other types of repellent that function similarly to this one might exist at the GM's discretion. Uncommon or rare creatures are typically much harder to repel, and repellent against them might necessitate harvesting ingredients from the creatures themselves (such as the creature's liver or a certain gland). <title level=\"2\" right=\"Item 13\" pfs=\"\" > Purple Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 550 gp <title level=\"2\" right=\"Item 15\" pfs=\"\" > Azure Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 1,100 gp Craft Requirements The initial raw ingredients must include an azure worm's scale. <title level=\"2\" right=\"Item 18\" pfs=\"\" > Crimson Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 4,500 gp Craft Requirements The initial raw ingredients must include a crimson worm's liver.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=655", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-655-662", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"\"\r\n>\r\n[Cave Worm Repellent](/Equipment.aspx?ID=655)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work.\n\n When applied to a creature, the repellent causes [cave worms](/MonsterFamilies.aspx?ID=21) of the indicated type to avoid attacking that creature in melee as long as they have something else nearby to attack. The repellent does not deter a cave worm from making ranged attacks against a coated target. If no creatures are within a cave worm's reach and it wants to approach and make a melee attack, it approaches and attacks a non-coated creature if it can without spending more actions to do so. \n\nIf the coated creature is swallowed by the designated type of cave worm, the cave worm must succeed at a Fortitude save or involuntarily regurgitate the swallowed creature on the next round (a single action).\n\n When sprinkled around an area, cave worm repellent negates any chance of a random encounter with the particular type of cave worm in that area, as the creatures purposefully avoid the affected area.\n\n Other types of repellent that function similarly to this one might exist at the GM's discretion. Uncommon or rare creatures are typically much harder to repel, and repellent against them might necessitate harvesting ingredients from the creatures themselves (such as the creature's liver or a certain gland).\n\n\n\n\r\n\r\n\r\nPurple Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 550 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAzure Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 1,100 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw ingredients must include an [azure worm](/Monsters.aspx?ID=74)'s scale.\r\n\r\n\r\nCrimson Worm Repellent\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw ingredients must include a [crimson worm](/Monsters.aspx?ID=75)'s liver.", "name": "Crimson Worm Repellent", "price": 450000, "price_raw": "4,500 gp", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": "Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …", "summary_markdown": "Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, …", "text": " Cave Worm Repellent May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 75 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work. When applied to a creature, the repellent causes cave worms of the indicated type to avoid attacking that creature in melee as long as they have something else nearby to attack. The repellent does not deter a cave worm from making ranged attacks against a coated target. If no creatures are within a cave worm's reach and it wants to approach and make a melee attack, it approaches and attacks a non-coated creature if it can without spending more actions to do so. If the coated creature is swallowed by the designated type of cave worm, the cave worm must succeed at a Fortitude save or involuntarily regurgitate the swallowed creature on the next round (a single action). When sprinkled around an area, cave worm repellent negates any chance of a random encounter with the particular type of cave worm in that area, as the creatures purposefully avoid the affected area. Other types of repellent that function similarly to this one might exist at the GM's discretion. Uncommon or rare creatures are typically much harder to repel, and repellent against them might necessitate harvesting ingredients from the creatures themselves (such as the creature's liver or a certain gland). <title level=\"2\" right=\"Item 13\" pfs=\"\" > Purple Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 550 gp <title level=\"2\" right=\"Item 15\" pfs=\"\" > Azure Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 1,100 gp Craft Requirements The initial raw ingredients must include an azure worm's scale. <title level=\"2\" right=\"Item 18\" pfs=\"\" > Crimson Worm Repellent Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 4,500 gp Craft Requirements The initial raw ingredients must include a crimson worm's liver.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=655", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-656", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Limited\"\r\n>\r\n[Green Gut](/Equipment.aspx?ID=656)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis watery, mint-green emetic of [xulgath](/MonsterFamilies.aspx?ID=102) design is often carried in a delicate obsidian vial or other fragile container. In the unfortunate circumstance that a creature has been [Swallowed Whole](/MonsterAbilities.aspx?ID=35) by another creature, the swallowed creature can break open a vial of greengut to immediately induce vomiting. The swallower must succeed at a DC 40 Fortitude save or take 18d6 poison damage and possibly vomit the contents of its stomach.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage.
\r\n**Failure** The creature takes full damage, is [sickened 1](/Conditions.aspx?ID=34), and vomits up any and all creatures Swallowed Whole on its next turn (a single action, which also allows it a Fortitude save against the sickened condition), as well as any stones or other objects it swallowed.
\r\n**Critical Failure** As failure, but the creature takes double damage and is sickened 2.\n\n\n\n", "name": "Green Gut", "pfs": "Limited", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis watery, mint-green emetic of xulgath design is often carried in a delicate obsidian vial or other fragile container. In the unfortunate …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This watery, mint-green emetic of xulgath design is often carried in a delicate obsidian vial or other fragile container. In the unfortunate …", "summary_markdown": "This watery, mint-green emetic of xulgath design is often carried in a delicate obsidian vial or other fragile container. In the unfortunate …", "text": " Green Gut May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 75 Price 2,500 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This watery, mint-green emetic of xulgath design is often carried in a delicate obsidian vial or other fragile container. In the unfortunate circumstance that a creature has been Swallowed Whole by another creature, the swallowed creature can break open a vial of greengut to immediately induce vomiting. The swallower must succeed at a DC 40 Fortitude save or take 18d6 poison damage and possibly vomit the contents of its stomach. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage, is sickened 1, and vomits up any and all creatures Swallowed Whole on its next turn (a single action, which also allows it a Fortitude save against the sickened condition), as well as any stones or other objects it swallowed. Critical Failure As failure, but the creature takes double damage and is sickened 2.\n", "trait": [ "Alchemical", "Consumable", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=656", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-657", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Limited\"\r\n>\r\n[Bomber's Saddle](/Equipment.aspx?ID=657)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n**Price** 2,800 gp\r\n\r\n\n\n**Usage** worn saddle\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeveloped by [urdefhans](/MonsterFamilies.aspx?ID=158) for their [skaveling](/Monsters.aspx?ID=803) mounts but quickly copied by other races' cavalry, this leather saddle is made from [cave worm](/MonsterFamilies.aspx?ID=21) hide and is designed to fit a variety of flying steeds. In addition to a seat for the rider, the _bomber's saddle_ has a bomb compartment situated underneath the mount. The compartment can hold up to six [alchemical bombs](/equipment/alchemical-items/alchemical-bombs) of light or negligible Bulk.\n\n\n\n\n\n\n\n", "name": "Bomber's Saddle", "pfs": "Limited", "price": 280000, "price_raw": "2,800 gp", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\r\n\r\n**Price** 2,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn saddle\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDeveloped by urdefhans for their skaveling mounts but quickly copied by other races' cavalry, this leather saddle is made from cave worm hide …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "Developed by urdefhans for their skaveling mounts but quickly copied by other races' cavalry, this leather saddle is made from cave worm hide …", "summary_markdown": "Developed by urdefhans for their skaveling mounts but quickly copied by other races' cavalry, this leather saddle is made from cave worm hide …", "text": " Bomber's Saddle May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 76 Price 2,800 gp Usage worn saddle Bulk 2 --- Developed by urdefhans for their skaveling mounts but quickly copied by other races' cavalry, this leather saddle is made from cave worm hide and is designed to fit a variety of flying steeds. In addition to a seat for the rider, the bomber's saddle has a bomb compartment situated underneath the mount. The compartment can hold up to six alchemical bombs of light or negligible Bulk.\n", "trait": [ "Companion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Companion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=657", "usage": "worn saddle", "usage_markdown": "worn saddle", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-658", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"\"\r\n>\r\n[Heedless Spurs](/Equipment.aspx?ID=658)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n**Price** 5,200 gp\r\n\r\n\n\n**Usage** worn anklets\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese wicked-looking spiked metal wheels fit around the ankles and jingle when the wearer walks, imposing a –1 item penalty on [Stealth](/Skills.aspx?ID=15) checks. If used as a weapon, they are treated as a [spiked gauntlet](/Weapons.aspx?ID=11).\n\n\n\n\n\n", "name": "Heedless Spurs", "price": 520000, "price_raw": "5,200 gp", "rarity": "rare", "release_date": "2020-05-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\r\n\r\n**Price** 5,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn anklets\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese wicked-looking spiked metal wheels fit around the ankles and jingle when the wearer walks, imposing a –1 item penalty on Stealth checks. If …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "These wicked-looking spiked metal wheels fit around the ankles and jingle when the wearer walks, imposing a –1 item penalty on Stealth checks. If …", "summary_markdown": "These wicked-looking spiked metal wheels fit around the ankles and jingle when the wearer walks, imposing a –1 item penalty on Stealth checks. If …", "text": " Heedless Spurs May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 76 Price 5,200 gp Usage worn anklets Bulk L --- These wicked-looking spiked metal wheels fit around the ankles and jingle when the wearer walks, imposing a –1 item penalty on Stealth checks. If used as a weapon, they are treated as a spiked gauntlet.\n", "trait": [ "Abjuration", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=658", "usage": "worn anklets", "usage_markdown": "worn anklets", "weakness": {} }, { "base_item": [ "Rhoka Sword" ], "base_item_markdown": "[Rhoka Sword](/Weapons.aspx?ID=120)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-659", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"\"\r\n>\r\n[Life's Last Breath](/Equipment.aspx?ID=659)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n**Price** 23,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Rhoka Sword](/Weapons.aspx?ID=120)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe twin serrated blades of this legendary [rhoka sword](/Weapons.aspx?ID=120) are dull black and constantly drip with blood. _Life's Last Breath_ is said to have been forged centuries ago for an unknown [urdefhan](/MonsterFamilies.aspx?ID=158) general and has since fallen into the hands of countless other powerful urdefhan warlords.\n\n _Life's Last Breath_ is a _+3 greater striking [unholy](/Equipment.aspx?ID=307) [wounding](/Equipment.aspx?ID=309) rhoka sword_ with the following special abilities.\n\n\n\n\n\n\n\n", "name": "Life's Last Breath", "price": 2350000, "price_raw": "23,500 gp", "rarity": "unique", "release_date": "2020-05-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\r\n\r\n**Price** 23,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe twin serrated blades of this legendary rhoka sword are dull black and constantly drip with blood. Life's Last Breath is said to have been …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "The twin serrated blades of this legendary rhoka sword are dull black and constantly drip with blood. Life's Last Breath is said to have been …", "summary_markdown": "The twin serrated blades of this legendary rhoka sword are dull black and constantly drip with blood. Life's Last Breath is said to have been …", "text": " Life's Last Breath May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 76 Price 23,500 gp Usage held in 1 hand Bulk 2 Base Weapon Rhoka Sword --- The twin serrated blades of this legendary rhoka sword are dull black and constantly drip with blood. Life's Last Breath is said to have been forged centuries ago for an unknown urdefhan general and has since fallen into the hands of countless other powerful urdefhan warlords. Life's Last Breath is a +3 greater striking unholy wounding rhoka sword with the following special abilities.\n", "trait": [ "Evil", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Evil", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=659", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-660", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Staff of the Black Desert](/Equipment.aspx?ID=660)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to [Occultism](/Skills.aspx?ID=11) checks to identify [aberrations](/Traits.aspx?ID=1) and [oozes](/Traits.aspx?ID=122) native to the Darklands.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of the Black Desert\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n**Price** 1,850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Cantrip** [_know direction_](/Spells.aspx?ID=169)
**1st** [_create water_](/Spells.aspx?ID=53), [_purify food and drink_](/Spells.aspx?ID=241), [_unseen servant_](/Spells.aspx?ID=352)
**2nd** [_darkvision_](/Spells.aspx?ID=60), [_endure elements_](/Spells.aspx?ID=99)
**3rd** [_earthbind_](/Spells.aspx?ID=94), [_neutralize poison_](/Spells.aspx?ID=207), [_wanderer's guide_](/Spells.aspx?ID=368)
**4th** [_air walk_](/Spells.aspx?ID=6), [_hallucinatory terrain_](/Spells.aspx?ID=145), [_rope trick_](/Spells.aspx?ID=264)
**5th** [_pillars of sand_](/Spells.aspx?ID=653), [_veil_](/Spells.aspx?ID=355)\r\n\r\n\r\nStaff of the Black Desert (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n**Price** 9,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**6th** [_purple worm sting_](/Spells.aspx?ID=242), [_summon entity_](/Spells.aspx?ID=321)
**7th** [_blightburn blast_](/Spells.aspx?ID=651), [_control sand_](/Spells.aspx?ID=652), [_unfettered pack_](/Spells.aspx?ID=350)", "name": "Staff of the Black Desert", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the …", "summary_markdown": "This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the …", "text": " Staff of the Black Desert May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 76 Usage held in 1 hand Bulk 1 --- This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Staff of the Black Desert Source Pathfinder #155: Lord of the Black Sands pg. 76 Price 1,850 gp --- Cantrip know direction 1st create water , purify food and drink , unseen servant 2nd darkvision , endure elements 3rd earthbind , neutralize poison , wanderer's guide 4th air walk , hallucinatory terrain , rope trick 5th pillars of sand , veil <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Staff of the Black Desert (Greater) Source Pathfinder #155: Lord of the Black Sands pg. 76 Price 9,500 gp --- 6th purple worm sting , summon entity 7th blightburn blast , control sand , unfettered pack ", "trait": [ "Divination", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=660", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-660-663", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Staff of the Black Desert](/Equipment.aspx?ID=660)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to [Occultism](/Skills.aspx?ID=11) checks to identify [aberrations](/Traits.aspx?ID=1) and [oozes](/Traits.aspx?ID=122) native to the Darklands.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of the Black Desert\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n**Price** 1,850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Cantrip** [_know direction_](/Spells.aspx?ID=169)
**1st** [_create water_](/Spells.aspx?ID=53), [_purify food and drink_](/Spells.aspx?ID=241), [_unseen servant_](/Spells.aspx?ID=352)
**2nd** [_darkvision_](/Spells.aspx?ID=60), [_endure elements_](/Spells.aspx?ID=99)
**3rd** [_earthbind_](/Spells.aspx?ID=94), [_neutralize poison_](/Spells.aspx?ID=207), [_wanderer's guide_](/Spells.aspx?ID=368)
**4th** [_air walk_](/Spells.aspx?ID=6), [_hallucinatory terrain_](/Spells.aspx?ID=145), [_rope trick_](/Spells.aspx?ID=264)
**5th** [_pillars of sand_](/Spells.aspx?ID=653), [_veil_](/Spells.aspx?ID=355)\r\n\r\n\r\nStaff of the Black Desert (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n**Price** 9,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**6th** [_purple worm sting_](/Spells.aspx?ID=242), [_summon entity_](/Spells.aspx?ID=321)
**7th** [_blightburn blast_](/Spells.aspx?ID=651), [_control sand_](/Spells.aspx?ID=652), [_unfettered pack_](/Spells.aspx?ID=350)", "name": "Staff of the Black Desert", "pfs": "Limited", "price": 185000, "price_raw": "1,850 gp", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\r\n\r\n**Price** 1,850 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip know direction 1st create water , purify food and drink , unseen servant 2nd darkvision , endure elements 3rd …\r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": " Cantrip know direction 1st create water , purify food and drink , unseen servant 2nd darkvision , endure elements 3rd …", "summary_markdown": " Cantrip know direction 1st create water , purify food and drink , unseen servant 2nd darkvision , endure elements 3rd …", "text": " Staff of the Black Desert May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 76 Usage held in 1 hand Bulk 1 --- This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Staff of the Black Desert Source Pathfinder #155: Lord of the Black Sands pg. 76 Price 1,850 gp --- Cantrip know direction 1st create water , purify food and drink , unseen servant 2nd darkvision , endure elements 3rd earthbind , neutralize poison , wanderer's guide 4th air walk , hallucinatory terrain , rope trick 5th pillars of sand , veil <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Staff of the Black Desert (Greater) Source Pathfinder #155: Lord of the Black Sands pg. 76 Price 9,500 gp --- 6th purple worm sting , summon entity 7th blightburn blast , control sand , unfettered pack ", "trait": [ "Divination", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=660", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-660-664", "item_category": "Staves", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Staff of the Black Desert](/Equipment.aspx?ID=660)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to [Occultism](/Skills.aspx?ID=11) checks to identify [aberrations](/Traits.aspx?ID=1) and [oozes](/Traits.aspx?ID=122) native to the Darklands.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of the Black Desert\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n**Price** 1,850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Cantrip** [_know direction_](/Spells.aspx?ID=169)
**1st** [_create water_](/Spells.aspx?ID=53), [_purify food and drink_](/Spells.aspx?ID=241), [_unseen servant_](/Spells.aspx?ID=352)
**2nd** [_darkvision_](/Spells.aspx?ID=60), [_endure elements_](/Spells.aspx?ID=99)
**3rd** [_earthbind_](/Spells.aspx?ID=94), [_neutralize poison_](/Spells.aspx?ID=207), [_wanderer's guide_](/Spells.aspx?ID=368)
**4th** [_air walk_](/Spells.aspx?ID=6), [_hallucinatory terrain_](/Spells.aspx?ID=145), [_rope trick_](/Spells.aspx?ID=264)
**5th** [_pillars of sand_](/Spells.aspx?ID=653), [_veil_](/Spells.aspx?ID=355)\r\n\r\n\r\nStaff of the Black Desert (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\n\n**Price** 9,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**6th** [_purple worm sting_](/Spells.aspx?ID=242), [_summon entity_](/Spells.aspx?ID=321)
**7th** [_blightburn blast_](/Spells.aspx?ID=651), [_control sand_](/Spells.aspx?ID=652), [_unfettered pack_](/Spells.aspx?ID=350)", "name": "Staff of the Black Desert (Greater)", "pfs": "Limited", "price": 950000, "price_raw": "9,500 gp", "rarity": "uncommon", "release_date": "2020-05-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76\r\n\r\n**Price** 9,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 6th purple worm sting , summon entity 7th blightburn blast , control sand , unfettered pack \r\n", "source": [ "Pathfinder #155: Lord of the Black Sands" ], "source_raw": [ "Pathfinder #155: Lord of the Black Sands pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "summary": " 6th purple worm sting , summon entity 7th blightburn blast , control sand , unfettered pack ", "summary_markdown": " 6th purple worm sting , summon entity 7th blightburn blast , control sand , unfettered pack ", "text": " Staff of the Black Desert May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 76 Usage held in 1 hand Bulk 1 --- This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Staff of the Black Desert Source Pathfinder #155: Lord of the Black Sands pg. 76 Price 1,850 gp --- Cantrip know direction 1st create water , purify food and drink , unseen servant 2nd darkvision , endure elements 3rd earthbind , neutralize poison , wanderer's guide 4th air walk , hallucinatory terrain , rope trick 5th pillars of sand , veil <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Staff of the Black Desert (Greater) Source Pathfinder #155: Lord of the Black Sands pg. 76 Price 9,500 gp --- 6th purple worm sting , summon entity 7th blightburn blast , control sand , unfettered pack ", "trait": [ "Divination", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=660", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-661", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Limited\"\r\n>\r\n[Ambrosia of Undying Hope](/Equipment.aspx?ID=661)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\n\n**Price** 6,200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir is usually stored in a small metal flask or miniature stein. The dark liquid sparkles as if it were full of stars and is considered sacred to [Cayden Cailean](/Deities.aspx?ID=4) and to the cults of the Failed in Absalom. The next time you would die from damage within 8 hours after you drink the ambrosia, it prevents you from dying, you regain 20 Hit Points, the elixir's benefits end, and you become temporarily immune to the _ambrosia of undying hope_ for 24 hours. The ambrosia can't protect you from [death](/Traits.aspx?ID=40) effects or disintegration, but it can protect against almost any other form of death via damage. You can only be under the effect of a single _ambrosia of undying hope_ at a time.\n\n\n\n", "name": "Ambrosia of Undying Hope", "pfs": "Limited", "price": 620000, "price_raw": "6,200 gp", "rarity": "rare", "release_date": "2020-06-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\r\n\r\n**Price** 6,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elixir is usually stored in a small metal flask or miniature stein. The dark liquid sparkles as if it were full of stars and is considered …\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This elixir is usually stored in a small metal flask or miniature stein. The dark liquid sparkles as if it were full of stars and is considered …", "summary_markdown": "This elixir is usually stored in a small metal flask or miniature stein. The dark liquid sparkles as if it were full of stars and is considered …", "text": " Ambrosia of Undying Hope May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 74 Price 6,200 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir is usually stored in a small metal flask or miniature stein. The dark liquid sparkles as if it were full of stars and is considered sacred to Cayden Cailean and to the cults of the Failed in Absalom. The next time you would die from damage within 8 hours after you drink the ambrosia, it prevents you from dying, you regain 20 Hit Points, the elixir's benefits end, and you become temporarily immune to the ambrosia of undying hope for 24 hours. The ambrosia can't protect you from death effects or disintegration, but it can protect against almost any other form of death via damage. You can only be under the effect of a single ambrosia of undying hope at a time.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Necromancy", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=661", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-662", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Celestial Hair](/Equipment.aspx?ID=662)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\n\n**Price** 12,500 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You critically fail a saving throw or are critically hit by an attack.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis strand of hair shimmers like the strands of fate. When you activate the string, it resonates with a single, perfect note. The triggering saving throw becomes a failure or the triggering attack roll becomes a regular hit, not critical one. If the source of the attack or effect is an evil creature, that creature must succeed at a DC 41 Will saving throw or be [enfeebled 2](/Conditions.aspx?ID=13) and [stupefied 2](/Conditions.aspx?ID=37) until the end of its next turn.\n\n\n\n", "name": "Celestial Hair", "pfs": "Limited", "price": 1250000, "price_raw": "12,500 gp", "rarity": "rare", "release_date": "2020-06-24", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\r\n\r\n**Price** 12,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You critically fail a saving throw or are critically hit by an attack.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis strand of hair shimmers like the strands of fate. When you activate the string, it resonates with a single, perfect note. The triggering saving …\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This strand of hair shimmers like the strands of fate. When you activate the string, it resonates with a single, perfect note. The triggering saving …", "summary_markdown": "This strand of hair shimmers like the strands of fate. When you activate the string, it resonates with a single, perfect note. The triggering saving …", "text": " Celestial Hair May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 74 Price 12,500 gp Usage affixed to armor Activate Free Action Interact Trigger You critically fail a saving throw or are critically hit by an attack. --- This strand of hair shimmers like the strands of fate. When you activate the string, it resonates with a single, perfect note. The triggering saving throw becomes a failure or the triggering attack roll becomes a regular hit, not critical one. If the source of the attack or effect is an evil creature, that creature must succeed at a DC 41 Will saving throw or be enfeebled 2 and stupefied 2 until the end of its next turn.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Rare", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Rare", "Talisman" ], "trigger": "You critically fail a saving throw or are critically hit by an attack.", "trigger_markdown": "You critically fail a saving throw or are critically hit by an attack.", "type": "Item", "url": "/Equipment.aspx?ID=662", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item": [ "Studded Leather Armor" ], "base_item_markdown": "[Studded Leather Armor](/Armor.aspx?ID=5)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-663", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Limited\"\r\n>\r\n[Jerkin of Liberation](/Equipment.aspx?ID=663)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\n\n**Price** 14,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Studded Leather Armor](/Armor.aspx?ID=5)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater resilient](/Equipment.aspx?ID=279) [studded leather](/Armor.aspx?ID=5)_ is traditionally inscribed with a symbol of either [Norgorber](/Deities.aspx?ID=13) or [Cayden Cailean](/Deities.aspx?ID=4). Its leather is light as silk, and its buttons and studs are gleaming crystal. While you wear it, you get a +15-foot item bonus to your Speed, and effects that attempt to impose penalties on your Speed must first [counteract](/Rules.aspx?ID=371) the _jerkin of liberation_ or they have no effect on you.\n\nIn addition, you are hard to incapacitate. You use the jerkin's item level or your own level, whichever is higher, to determine effects of the [incapacitation](/Traits.aspx?ID=93) trait.\n\n\n\n", "name": "Jerkin of Liberation", "pfs": "Limited", "price": 1400000, "price_raw": "14,000 gp", "rarity": "uncommon", "release_date": "2020-06-24", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\r\n\r\n**Price** 14,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater resilient studded leather is traditionally inscribed with a symbol of either Norgorber or Cayden Cailean . Its leather is …\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This +2 greater resilient studded leather is traditionally inscribed with a symbol of either Norgorber or Cayden Cailean . Its leather is …", "summary_markdown": "This +2 greater resilient studded leather is traditionally inscribed with a symbol of either Norgorber or Cayden Cailean . Its leather is …", "text": " Jerkin of Liberation May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 74 Price 14,000 gp Usage worn armor Bulk 1 Base Armor Studded Leather Armor --- This +2 greater resilient studded leather is traditionally inscribed with a symbol of either Norgorber or Cayden Cailean. Its leather is light as silk, and its buttons and studs are gleaming crystal. While you wear it, you get a +15-foot item bonus to your Speed, and effects that attempt to impose penalties on your Speed must first counteract the jerkin of liberation or they have no effect on you. In addition, you are hard to incapacitate. You use the jerkin's item level or your own level, whichever is higher, to determine effects of the incapacitation trait.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=663", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-664", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Limited\"\r\n>\r\n[Locket of Sealed Nightmares](/Equipment.aspx?ID=664)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\n\n**Price** 36,000 gp\r\n\r\n\n\n**Usage** worn necklace\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs long as this locket of horn and silver is closed, you don't need to sleep. However, you can still overexert your body with too much activity, so you still need to rest to avoid becoming [fatigued](/Conditions.aspx?ID=15) or to remove the fatigued condition. You also gain a +4 item bonus on saving throws against mental illusions, magical effects that would make you [unconscious](/Conditions.aspx?ID=38), and effects that would make you fatigued. Each time dawn occurs, you regain the ability to make your daily preparations as if you had rested for 8 hours. Daily preparations still take about an hour, as normal.\n\n\n\n\n\n", "name": "Locket of Sealed Nightmares", "pfs": "Limited", "price": 3600000, "price_raw": "36,000 gp", "rarity": "rare", "release_date": "2020-06-24", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\r\n\r\n**Price** 36,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn necklace\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs long as this locket of horn and silver is closed, you don't need to sleep. However, you can still overexert your body with too much activity, so …\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "As long as this locket of horn and silver is closed, you don't need to sleep. However, you can still overexert your body with too much activity, so …", "summary_markdown": "As long as this locket of horn and silver is closed, you don't need to sleep. However, you can still overexert your body with too much activity, so …", "text": " Locket of Sealed Nightmares May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 74 Price 36,000 gp Usage worn necklace --- As long as this locket of horn and silver is closed, you don't need to sleep. However, you can still overexert your body with too much activity, so you still need to rest to avoid becoming fatigued or to remove the fatigued condition. You also gain a +4 item bonus on saving throws against mental illusions, magical effects that would make you unconscious, and effects that would make you fatigued. Each time dawn occurs, you regain the ability to make your daily preparations as if you had rested for 8 hours. Daily preparations still take about an hour, as normal.\n", "trait": [ "Illusion", "Invested", "Magical", "Rare" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Illusion", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=664", "usage": "worn necklace", "usage_markdown": "worn necklace", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-665", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Limited\"\r\n>\r\n[Panacea Fruit](/Equipment.aspx?ID=665)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\n\n**Price** 8,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fruit is slowly, constantly changing shape, transforming from one fruit into another, but always appearing at the peak of ripeness. When you consume the fruit, it attempts to [counteract](/Rules.aspx?ID=371) all curses, diseases, and poisons affecting you, and you immediately regain 8d8+30 Hit Points. The fruit has a counteract level of 9 and a +30 modifier for the rolls against each condition. The fruit's seed remains after consumption and can be planted later, becoming a seed-shaped [_tree feather token_](/Equipment.aspx?ID=244) that sprouts a tree bearing many kinds of mundane fruit.\n\n\n\n", "name": "Panacea Fruit", "pfs": "Limited", "price": 800000, "price_raw": "8,000 gp", "rarity": "rare", "release_date": "2020-06-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fruit is slowly, constantly changing shape, transforming from one fruit into another, but always appearing at the peak of ripeness. When you …\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This fruit is slowly, constantly changing shape, transforming from one fruit into another, but always appearing at the peak of ripeness. When you …", "summary_markdown": "This fruit is slowly, constantly changing shape, transforming from one fruit into another, but always appearing at the peak of ripeness. When you …", "text": " Panacea Fruit May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 74 Price 8,000 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This fruit is slowly, constantly changing shape, transforming from one fruit into another, but always appearing at the peak of ripeness. When you consume the fruit, it attempts to counteract all curses, diseases, and poisons affecting you, and you immediately regain 8d8+30 Hit Points. The fruit has a counteract level of 9 and a +30 modifier for the rolls against each condition. The fruit's seed remains after consumption and can be planted later, becoming a seed-shaped tree feather token that sprouts a tree bearing many kinds of mundane fruit.\n", "trait": [ "Consumable", "Healing", "Necromancy", "Primal", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Healing", "Necromancy", "Primal", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=665", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "alignment": "LG", "base_item": [ "Rapier" ], "base_item_markdown": "[Rapier](/Weapons.aspx?ID=36)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-666", "item_category": "Intelligent Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Piereta](/Equipment.aspx?ID=666)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Rapier](/Weapons.aspx?ID=36)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +27; precise vision 30 feet, imprecise hearing 30 feet\r\n\r\n**Communication** telepathy ([Azlanti](/Languages.aspx?ID=49), [Celestial](/Traits.aspx?ID=23), [Common](/Traits.aspx?ID=28), [Utopian](/Languages.aspx?ID=36)) \r\n\r\n**Skills** [Diplomacy](/Skills.aspx?ID=6) +33, [Religion](/Skills.aspx?ID=13) +29, [Warfare Lore](/Skills.aspx?ID=8) +27\r\n\r\n**Int** +0, **Wis** +4, **Cha** +6\r\n\r\n**Will** +31 \r\n\r\n\r\n\r\n--- \r\n\r\nPiereta was a Knight of Ozem during the Shining Crusade, sworn to the service of Aroden's herald, [Arazni](/Deities.aspx?ID=31). After Arazni perished at the hands of the Whispering Tyrant, Piereta became the first paladin to swear her service to the newly ascended goddess, [Iomedae](/Deities.aspx?ID=9). When she fell in battle, a fragment of her spirit clung to the sword through which she had wielded her faith in countless battles, granting the weapon a sentience of its own. The sword named herself after her fallen bearer and has been a faithful companion to many Iomedaean warriors since.\n\n _Piereta_ is a _+3 [major striking](/Equipment.aspx?ID=280) [holy](/Equipment.aspx?ID=299) [rapier](/Weapons.aspx?ID=36)_ devoted to the principles of Iomedae as an exemplar of valorous action and as a protector of the innocent.\n\n _Piereta_ is very particular about who she permits to wield her. She agrees to work with you if you are a follower of Iomedae, or if you are lawful good or neutral good and worship a different good deity. Otherwise, you must convince _Piereta_ of the rightness of your cause. If _Piereta_ doesn't want you to wield her, once per minute she can attempt to force you to put her down (DC 42 Will save to resist this command). Even if you succeed at this saving throw, Piereta refuses to apply any of her fundamental or property runes and gives you a –2 penalty on attack rolls with _Piereta_ or any other weapon until you drop her.\n\n _Piereta_ can use the following activations.\n\n\n\n\n\n\n\n", "name": "Piereta", "rarity": "unique", "release_date": "2020-06-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPiereta was a Knight of Ozem during the Shining Crusade, sworn to the service of Aroden's herald, Arazni . After Arazni perished at the hands of the …\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "Piereta was a Knight of Ozem during the Shining Crusade, sworn to the service of Aroden's herald, Arazni . After Arazni perished at the hands of the …", "summary_markdown": "Piereta was a Knight of Ozem during the Shining Crusade, sworn to the service of Aroden's herald, Arazni . After Arazni perished at the hands of the …", "text": " Piereta May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 74 Usage held in 1 hand Bulk 1 Base Weapon Rapier --- Perception +27; precise vision 30 feet, imprecise hearing 30 feet Communication telepathy (Azlanti, Celestial, Common, Utopian) Skills Diplomacy +33, Religion +29, Warfare Lore +27 Int +0, Wis +4, Cha +6 Will +31 --- Piereta was a Knight of Ozem during the Shining Crusade, sworn to the service of Aroden's herald, Arazni. After Arazni perished at the hands of the Whispering Tyrant, Piereta became the first paladin to swear her service to the newly ascended goddess, Iomedae. When she fell in battle, a fragment of her spirit clung to the sword through which she had wielded her faith in countless battles, granting the weapon a sentience of its own. The sword named herself after her fallen bearer and has been a faithful companion to many Iomedaean warriors since. Piereta is a +3 major striking holy rapier devoted to the principles of Iomedae as an exemplar of valorous action and as a protector of the innocent. Piereta is very particular about who she permits to wield her. She agrees to work with you if you are a follower of Iomedae, or if you are lawful good or neutral good and worship a different good deity. Otherwise, you must convince Piereta of the rightness of your cause. If Piereta doesn't want you to wield her, once per minute she can attempt to force you to put her down (DC 42 Will save to resist this command). Even if you succeed at this saving throw, Piereta refuses to apply any of her fundamental or property runes and gives you a –2 penalty on attack rolls with Piereta or any other weapon until you drop her. Piereta can use the following activations.\n", "trait": [ "Divine", "Evocation", "Intelligent", "Unique" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Intelligent](/Traits.aspx?ID=280), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Divine", "Evocation", "Intelligent", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=666", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-670", "item_category": "Held Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Planar Ribbon](/Equipment.aspx?ID=670)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75\n\n**Price** 60,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBy twisting and twirling this ordinary-looking leather ribbon, you can temporarily bend a rift in space.\n\n\n\n\n\n\n\n", "name": "Planar Ribbon", "pfs": "Limited", "price": 6000000, "price_raw": "60,000 gp", "rarity": "unique", "release_date": "2020-06-24", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75\r\n\r\n**Price** 60,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBy twisting and twirling this ordinary-looking leather ribbon, you can temporarily bend a rift in space. \r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "By twisting and twirling this ordinary-looking leather ribbon, you can temporarily bend a rift in space. ", "summary_markdown": "By twisting and twirling this ordinary-looking leather ribbon, you can temporarily bend a rift in space. ", "text": " Planar Ribbon May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 75 Price 60,000 gp Usage held in 1 hand Bulk L --- By twisting and twirling this ordinary-looking leather ribbon, you can temporarily bend a rift in space.\n", "trait": [ "Conjuration", "Occult", "Unique" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Occult](/Traits.aspx?ID=120), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Conjuration", "Occult", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=670", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Shield Boss" ], "base_item_markdown": "[Shield Boss](/Weapons.aspx?ID=41)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-671", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Shield of the Unified Legion](/Equipment.aspx?ID=671)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75\n\n**Price** 70,000 gp\r\n\r\n\n\n**Usage** strapped to 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Shield Boss](/Weapons.aspx?ID=41)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [high-grade orichalcum shield](/Equipment.aspx?ID=315) (Hardness 16, HP 64, and BT 32) bears a _+3 [major striking](/Equipment.aspx?ID=280) [shield boss](/Weapons.aspx?ID=41)_ that cannot be removed. It gleams brightly in any light, drawing attention at all times. When you Raise this Shield, ephemeral reflections of it appear in front of each of your allies within 30 feet, granting them its +2 circumstance bonus to AC for as long as they are within 30 feet of you and your shield is raised.\n\n\n\n\n\n", "name": "Shield of the Unified Legion", "pfs": "Limited", "price": 7000000, "price_raw": "70,000 gp", "rarity": "uncommon", "release_date": "2020-06-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** strapped to 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis high-grade orichalcum shield (Hardness 16, HP 64, and BT 32) bears a +3 major striking shield boss that cannot be removed. It gleams …\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This high-grade orichalcum shield (Hardness 16, HP 64, and BT 32) bears a +3 major striking shield boss that cannot be removed. It gleams …", "summary_markdown": "This high-grade orichalcum shield (Hardness 16, HP 64, and BT 32) bears a +3 major striking shield boss that cannot be removed. It gleams …", "text": " Shield of the Unified Legion May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 75 Price 70,000 gp Usage strapped to 1 hand Bulk L Base Weapon Shield Boss --- This high-grade orichalcum shield (Hardness 16, HP 64, and BT 32) bears a +3 major striking shield boss that cannot be removed. It gleams brightly in any light, drawing attention at all times. When you Raise this Shield, ephemeral reflections of it appear in front of each of your allies within 30 feet, granting them its +2 circumstance bonus to AC for as long as they are within 30 feet of you and your shield is raised.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=671", "usage": "strapped to 1 hand", "usage_markdown": "strapped to 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-672", "item_category": "Staves", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Staff of Sieges](/Equipment.aspx?ID=672)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75\n\n**Price** 65,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [adamantine](/Equipment.aspx?ID=374) [staff](/Weapons.aspx?ID=12) is fitted with mithral plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any bonus against your spell attacks or to saving throws against your spells that you cast from the staff. \n\n
\n
  • **Cantrips** [_shield_](/Spells.aspx?ID=280), [_telekinetic projectile_](/Spells.aspx?ID=334)
  • **1st** [_gust of wind_](/Spells.aspx?ID=143), [_longstrider_](/Spells.aspx?ID=175)
  • **2nd** [_obscuring mist_](/Spells.aspx?ID=210), [_web_](/Spells.aspx?ID=374)
  • **3rd** [_fireball_](/Spells.aspx?ID=119), [_wall of wind_](/Spells.aspx?ID=367)
  • **4th** [_hallucinatory terrain_](/Spells.aspx?ID=145), [_solid fog_](/Spells.aspx?ID=290), [_wall of fire_](/Spells.aspx?ID=362)
  • **5th** [_cloudkill_](/Spells.aspx?ID=42), [_wall of stone_](/Spells.aspx?ID=365)
  • **6th** [_fireball_](/Spells.aspx?ID=119), [_wall of force_](/Spells.aspx?ID=363)
  • **7th** [_magnificent mansion_](/Spells.aspx?ID=183), [_prismatic spray_](/Spells.aspx?ID=233)
  • **8th** [_earthquake_](/Spells.aspx?ID=95), [_scintillating pattern_](/Spells.aspx?ID=267)
  • **9th** [_meteor swarm_](/Spells.aspx?ID=191)
\n\n\n\n", "name": "Staff of Sieges", "pfs": "Limited", "price": 6500000, "price_raw": "65,000 gp", "rarity": "uncommon", "release_date": "2020-06-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75\r\n\r\n**Price** 65,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis adamantine staff is fitted with mithral plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any …\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This adamantine staff is fitted with mithral plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any …", "summary_markdown": "This adamantine staff is fitted with mithral plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any …", "text": " Staff of Sieges May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 75 Price 65,000 gp Usage held in 1 hand Bulk 1 --- This adamantine staff is fitted with mithral plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any bonus against your spell attacks or to saving throws against your spells that you cast from the staff. Cantrips shield , telekinetic projectile 1st gust of wind , longstrider 2nd obscuring mist , web 3rd fireball , wall of wind 4th hallucinatory terrain , solid fog , wall of fire 5th cloudkill , wall of stone 6th fireball , wall of force 7th magnificent mansion , prismatic spray 8th earthquake , scintillating pattern 9th meteor swarm ", "trait": [ "Evocation", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=672", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-673", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 25\"\r\n pfs=\"\"\r\n>\r\n[Aroden's Hearthstone](/Equipment.aspx?ID=673)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 66\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis coin-sized gemstone can be used on its own but must be included in the construction of a hearth in order to fully activate its magic.\n\n\n\n\n\n**Destruction** Using Aroden_'s Hearthstone_ to craft a cursed item results in a failed creation and causes the gemstone to split into five equal-sized but magically impotent pieces. Over the course of a year, four of theses pieces crumble to dust, while the fifth expands to the size of the original artifact and bears its powers anew. To destroy _Aroden's Hearthstone_, each of the separated pieces must be plunged into one of the five stars that compose the cosmic constellation known as the Follower.\n\n\n\n", "name": "Aroden's Hearthstone", "rarity": "unique", "release_date": "2020-06-24", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 66\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis coin-sized gemstone can be used on its own but must be included in the construction of a hearth in order to fully activate its magic. \r\n\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 66" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This coin-sized gemstone can be used on its own but must be included in the construction of a hearth in order to fully activate its magic. \r\n", "summary_markdown": "This coin-sized gemstone can be used on its own but must be included in the construction of a hearth in order to fully activate its magic. \r\n", "text": " Aroden's Hearthstone May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 66 Usage held in 1 hand Bulk L --- This coin-sized gemstone can be used on its own but must be included in the construction of a hearth in order to fully activate its magic. Destruction Using Aroden 's Hearthstone to craft a cursed item results in a failed creation and causes the gemstone to split into five equal-sized but magically impotent pieces. Over the course of a year, four of theses pieces crumble to dust, while the fifth expands to the size of the original artifact and bears its powers anew. To destroy Aroden's Hearthstone , each of the separated pieces must be plunged into one of the five stars that compose the cosmic constellation known as the Follower.\n", "trait": [ "Arcane", "Artifact", "Enchantment", "Unique" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Artifact](/Traits.aspx?ID=253), [Enchantment](/Traits.aspx?ID=61), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Arcane", "Artifact", "Enchantment", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=673", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Club" ], "base_item_markdown": "[Club](/Weapons.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-674", "item_category": "Artifacts", "level": 23, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 23\"\r\n pfs=\"\"\r\n>\r\n[Hunter's Dawn](/Equipment.aspx?ID=674)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 67\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Club](/Weapons.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Hunter's Dawn_ is a _+3 [greater striking](/Equipment.aspx?ID=280) [speed](/Equipment.aspx?ID=304) [ghost touch](/Equipment.aspx?ID=297) [club](/Weapons.aspx?ID=2)_. However, the notched head of the weapon marks it as an atlatl, an ancient tool used for throwing [darts](/Weapons.aspx?ID=68) and [javelins](/Weapons.aspx?ID=71). You can use _Hunter's Dawn_ with a mundane dart or javelin like you would use a bow with an arrow; when you do so, the range of the dart or javelin is doubled, and the dart or javelin uses _Hunter's Dawn_ to determine its attack modifier and damage dice.\n\n\n\n\n\n\r\n\r\n**Destruction** _Hunter's Dawn_ can be destroyed only by placing it on the funeral pyre of a dead god.\n\n\n\n", "name": "Hunter's Dawn", "rarity": "unique", "release_date": "2020-06-24", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 67\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Hunter's Dawn is a +3 greater striking speed ghost touch club . However, the notched head of the weapon marks it as an atlatl, an ancient …\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 67" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 67", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": " Hunter's Dawn is a +3 greater striking speed ghost touch club . However, the notched head of the weapon marks it as an atlatl, an ancient …", "summary_markdown": " Hunter's Dawn is a +3 greater striking speed ghost touch club . However, the notched head of the weapon marks it as an atlatl, an ancient …", "text": " Hunter's Dawn May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 67 Usage held in 1 hand Bulk 1 Base Weapon Club --- Hunter's Dawn is a +3 greater striking speed ghost touch club . However, the notched head of the weapon marks it as an atlatl, an ancient tool used for throwing darts and javelins. You can use Hunter's Dawn with a mundane dart or javelin like you would use a bow with an arrow; when you do so, the range of the dart or javelin is doubled, and the dart or javelin uses Hunter's Dawn to determine its attack modifier and damage dice. Destruction Hunter's Dawn can be destroyed only by placing it on the funeral pyre of a dead god.\n", "trait": [ "Arcane", "Artifact", "Enchantment", "Unique" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Artifact](/Traits.aspx?ID=253), [Enchantment](/Traits.aspx?ID=61), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Arcane", "Artifact", "Enchantment", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=674", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Longsword" ], "base_item_markdown": "[Longsword](/Weapons.aspx?ID=31)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-675", "item_category": "Artifacts", "level": 22, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 22\"\r\n pfs=\"\"\r\n>\r\n[Kortos Diamond](/Equipment.aspx?ID=675)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 68\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Longsword](/Weapons.aspx?ID=31)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe hilt of this _+3 [major striking](/Equipment.aspx?ID=280) [axiomatic](/Equipment.aspx?ID=291) [spell-storing](/Equipment.aspx?ID=305) [longsword](/Weapons.aspx?ID=31)_ is simple and elegant. The blade itself is made of throneglass—a clear, jewellike crafting material with a razor-sharp edge, capable of absorbing psychic magic and redirecting it at the wielder's enemies. Whenever the _Kortos Diamond_ is in an area of dim or brighter light, it glows faintly, as if reflecting the light of a setting sun.\n\n While wielding the Kortos Diamond, you gain a +2 item bonus on saving throws against [mental](/Traits.aspx?ID=106) effects. You can never harm yourself with the Kortos Diamond, even if [confused](/Conditions.aspx?ID=5).\n\n If you ever travel farther than 100 miles from the Isle of Kortos while in possession of the _Kortos Diamond_, the sword becomes impossibly heavy; you are [encumbered](/Conditions.aspx?ID=12) as long as you carry the sword and remain outside of this area. If you relinquish the _Kortos Diamond_ while away from Kortos, the sword gradually makes its way back to the isle over the course of a year.\n\n\n\n\n\n\r\n\r\n**Destruction** A deity who ascended to divinity via the Test of the Starstone can damage and destroy the _Kortos Diamond_ as if it were not an artifact.\n\n\n\n", "name": "Kortos Diamond", "rarity": "unique", "release_date": "2020-06-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 68\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe hilt of this +3 major striking axiomatic spell-storing longsword is simple and elegant. The blade itself is made of throneglass—a …\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 68" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 68", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "The hilt of this +3 major striking axiomatic spell-storing longsword is simple and elegant. The blade itself is made of throneglass—a …", "summary_markdown": "The hilt of this +3 major striking axiomatic spell-storing longsword is simple and elegant. The blade itself is made of throneglass—a …", "text": " Kortos Diamond May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 68 Usage held in 1 hand Bulk 1 Base Weapon Longsword --- The hilt of this +3 major striking axiomatic spell-storing longsword is simple and elegant. The blade itself is made of throneglass—a clear, jewellike crafting material with a razor-sharp edge, capable of absorbing psychic magic and redirecting it at the wielder's enemies. Whenever the Kortos Diamond is in an area of dim or brighter light, it glows faintly, as if reflecting the light of a setting sun. While wielding the Kortos Diamond, you gain a +2 item bonus on saving throws against mental effects. You can never harm yourself with the Kortos Diamond, even if confused. If you ever travel farther than 100 miles from the Isle of Kortos while in possession of the Kortos Diamond , the sword becomes impossibly heavy; you are encumbered as long as you carry the sword and remain outside of this area. If you relinquish the Kortos Diamond while away from Kortos, the sword gradually makes its way back to the isle over the course of a year. Destruction A deity who ascended to divinity via the Test of the Starstone can damage and destroy the Kortos Diamond as if it were not an artifact.\n", "trait": [ "Artifact", "Divine", "Evocation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divine", "Evocation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=675", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-676", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 25\"\r\n pfs=\"\"\r\n>\r\n[Tears of the Last Azlanti](/Equipment.aspx?ID=676)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 69\n\n\n\n**Usage** worn necklace\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gold necklace sports six bails, each with a different _[aeon stone](/Equipment.aspx?ID=407)_. The backside of each bail is engraved with a single ancient [Azlanti](/Languages.aspx?ID=49) rune: Patience, Remembrance, Resilience, Tenacity, Wisdom, Invention.\n\n While a bail is active, you recall pieces of childhood memories, brief stories and lessons spoken to you by Aroden. The knowledge imparted by each bail carries a specific power but also allows you to access the invested and resonant powers of the _aeon stone_ in the active bail's slot as though the stone orbited your head. Each day at dawn, a new bail becomes active; roll 1d6 to determine which bail is active, determined by the table below. Only one bail can be active at any time. \n\nOnce per day, you can attempt to exchange the _aeon stone_ in a given bail for another _aeon stone_ with a successful DC 35 [Arcana](/Skills.aspx?ID=2) check. \n\n## \n\n
**D6****Bail****Default _Aeon Stone_**
1PatienceGold nodule
**Active Power**: Telepathy with a range of 100 feet
2RemembranceTourmaline sphere
**Active Power**: Cast [_hypercognition_](/Spells.aspx?ID=156) at will
3ResilienceClear spindle
**Active Power**: Worn armor gains the [_antimagic_](/Equipment.aspx?ID=282) property rune
4TenacityPink rhomboid
**Active Power**: Wielded weapons gain the [_vorpal_](/Equipment.aspx?ID=308) property rune
5WisdomOrange prism
**Active Power**: Skill checks for [downtime](/Traits.aspx?ID=49) activities or to [Recall Knowledge](/Actions.aspx?ID=26) are one degree of success higher
6InventionLavender and green ellipsoid
**Active Power**: You can craft items up to 5 levels higher than your actual level
\r\n\r\n**Destruction** The memories and lessons that echo through the _Tears of the Last Azlanti_ give clues about steps needed to destroy the artifact. After you have gained the power of each of the six aeon stones at least once, you are granted visions of six locations across Golarion. At each of these locations, you must replace one of the necklace's aeon stones with a _dull gray aeon stone_. Once the final stone is replaced, the powers of the necklace are drawn into its new stones. These stones become pieces of throneglass, and the chain and bails disintegrate.\n\n\n\n", "name": "Tears of the Last Azlanti", "rarity": "unique", "release_date": "2020-06-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 69\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn necklace\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gold necklace sports six bails, each with a different aeon stone . The backside of each bail is engraved with a single ancient Azlanti …\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 69" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 69", "speed": {}, "spell_markdown": "", "spoilers": "Extinction Curse", "stage_markdown": "", "summary": "This gold necklace sports six bails, each with a different aeon stone . The backside of each bail is engraved with a single ancient Azlanti …", "summary_markdown": "This gold necklace sports six bails, each with a different aeon stone . The backside of each bail is engraved with a single ancient Azlanti …", "text": " Tears of the Last Azlanti May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 69 Usage worn necklace Bulk L --- This gold necklace sports six bails, each with a different aeon stone . The backside of each bail is engraved with a single ancient Azlanti rune: Patience, Remembrance, Resilience, Tenacity, Wisdom, Invention. While a bail is active, you recall pieces of childhood memories, brief stories and lessons spoken to you by Aroden. The knowledge imparted by each bail carries a specific power but also allows you to access the invested and resonant powers of the aeon stone in the active bail's slot as though the stone orbited your head. Each day at dawn, a new bail becomes active; roll 1d6 to determine which bail is active, determined by the table below. Only one bail can be active at any time. Once per day, you can attempt to exchange the aeon stone in a given bail for another aeon stone with a successful DC 35 Arcana check. ## D6 Bail Default Aeon Stone 1 Patience Gold nodule Active Power : Telepathy with a range of 100 feet 2 Remembrance Tourmaline sphere Active Power : Cast hypercognition at will 3 Resilience Clear spindle Active Power : Worn armor gains the antimagic property rune 4 Tenacity Pink rhomboid Active Power : Wielded weapons gain the vorpal property rune 5 Wisdom Orange prism Active Power : Skill checks for downtime activities or to Recall Knowledge are one degree of success higher 6 Invention Lavender and green ellipsoid Active Power : You can craft items up to 5 levels higher than your actual level Destruction The memories and lessons that echo through the Tears of the Last Azlanti give clues about steps needed to destroy the artifact. After you have gained the power of each of the six aeon stones at least once, you are granted visions of six locations across Golarion. At each of these locations, you must replace one of the necklace's aeon stones with a dull gray aeon stone . Once the final stone is replaced, the powers of the necklace are drawn into its new stones. These stones become pieces of throneglass, and the chain and bails disintegrate.\n", "trait": [ "Arcane", "Artifact", "Invested", "Transmutation", "Unique" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Arcane", "Artifact", "Invested", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=676", "usage": "worn necklace", "usage_markdown": "worn necklace", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-677", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Brass Ear](/Equipment.aspx?ID=677)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using a brass ear to listen through a door, window, thin wall, or similar barrier, if the barrier would normally increase the DC of your Perception check to hear sounds on the other side, the DC increases by only half as much as normal.\n\n\n\n", "name": "Brass Ear", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using a brass ear to listen through a …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using a brass ear to listen through a …", "summary_markdown": "A brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using a brass ear to listen through a …", "text": " Brass Ear Source Advanced Player's Guide pg. 249 2.0 Price 1 gp Hands 1 --- A brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using a brass ear to listen through a door, window, thin wall, or similar barrier, if the barrier would normally increase the DC of your Perception check to hear sounds on the other side, the DC increases by only half as much as normal.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=677", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-678", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Concealed Sheath](/Equipment.aspx?ID=678)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis leather sheath is large enough to hold an item of up to light Bulk and is typically used for [daggers](/Weapons.aspx?ID=3), [wands](/equipment/wands), [thieves' tools](/Equipment.aspx?ID=58), and similar objects. You can affix it to the inside of a boot, under a bracer or sleeve, or in other inconspicuous locations to gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks and DCs to hide or conceal the item within.\n\n\n\n", "name": "Concealed Sheath", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis leather sheath is large enough to hold an item of up to light Bulk and is typically used for daggers , wands , thieves' tools , and similar …\r\n", "skill": [ "Stealth" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This leather sheath is large enough to hold an item of up to light Bulk and is typically used for daggers , wands , thieves' tools , and similar …", "summary_markdown": "This leather sheath is large enough to hold an item of up to light Bulk and is typically used for daggers , wands , thieves' tools , and similar …", "text": " Concealed Sheath Source Advanced Player's Guide pg. 249 2.0 Price 25 gp --- This leather sheath is large enough to hold an item of up to light Bulk and is typically used for daggers, wands, thieves' tools, and similar objects. You can affix it to the inside of a boot, under a bracer or sleeve, or in other inconspicuous locations to gain a +1 item bonus to Stealth checks and DCs to hide or conceal the item within.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=678", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-679", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Detective's Kit](/Equipment.aspx?ID=679)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for measuring distances, several pieces of chalk, a pen, and a blank notebook for keeping notes. Every component of a detective's kit is of exceeding quality, and thus a detective's kit adds a +1 item bonus to checks to investigate a crime scene, a clue, or similar details. Like other tool kits, a detective's kit uses one hand if wearing the kit and two hands otherwise.\n\n\n\n", "name": "Detective's Kit", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for …", "summary_markdown": "This leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for …", "text": " Detective's Kit Source Advanced Player's Guide pg. 249 2.0 Price 25 gp Hands 2 Bulk 1 --- This leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for measuring distances, several pieces of chalk, a pen, and a blank notebook for keeping notes. Every component of a detective's kit is of exceeding quality, and thus a detective's kit adds a +1 item bonus to checks to investigate a crime scene, a clue, or similar details. Like other tool kits, a detective's kit uses one hand if wearing the kit and two hands otherwise.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=679", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-680", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dueling Cape](/Equipment.aspx?ID=680)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. While wielding the dueling cape this way, the cape uses that arm and hand, and you can't hold anything else in that hand. While you do so, you can spend an action to hold it in a protective position, giving you a +1 circumstance bonus to AC and to [Deception](/Skills.aspx?ID=5) checks to [Feint](/Actions.aspx?ID=48) until the start of your next turn.\n\n\n\n", "name": "Dueling Cape", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. While wielding the dueling cape …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. While wielding the dueling cape …", "summary_markdown": "You can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. While wielding the dueling cape …", "text": " Dueling Cape Source Advanced Player's Guide pg. 249 2.0 Price 5 sp Hands 1 Bulk L --- You can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. While wielding the dueling cape this way, the cape uses that arm and hand, and you can't hold anything else in that hand. While you do so, you can spend an action to hold it in a protective position, giving you a +1 circumstance bonus to AC and to Deception checks to Feint until the start of your next turn.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=680", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-681", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Net](/Equipment.aspx?ID=681)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can use a net either on its own or attached to a rope. When attached to a rope, you can use the net to [Grapple](/Actions.aspx?ID=35) a Medium or smaller creature up to 10 feet away (instead of only adjacent creatures). You can continue to Grapple to keep your hold on the target so long as the target remains within 10 feet and you continue to hold the net. The [grabbed](/Conditions.aspx?ID=20) creature gains a +2 circumstance bonus to [Escape](/Actions.aspx?ID=79) unless you are adjacent to them, and it can attempt a DC 16 [Athletics](/Skills.aspx?ID=3) check to [Force Open](/Actions.aspx?ID=34) the net entirely. Once the target is no longer grabbed, the net is unwieldy until refolded as a [Concentrate](/Traits.aspx?ID=32) action that requires two hands; if used without being refolded, Grapple checks made with the net take a –2 penalty. \n\nWhen the net is unattached, you can attempt a ranged attack roll against a Medium or smaller creature within 20 feet. On a hit, the target is [flat-footed](/Conditions.aspx?ID=16) and takes a –10- foot circumstance penalty to its Speeds until it Escapes, and on a critical hit, it's also [immobilized](/Conditions.aspx?ID=24) until it Escapes. The Escape DC is 16. A creature adjacent to the target can Interact to remove the net.\n\n\n\n", "name": "Net", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can use a net either on its own or attached to a rope. When attached to a rope, you can use the net to Grapple a Medium or smaller creature up …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can use a net either on its own or attached to a rope. When attached to a rope, you can use the net to Grapple a Medium or smaller creature up …", "summary_markdown": "You can use a net either on its own or attached to a rope. When attached to a rope, you can use the net to Grapple a Medium or smaller creature up …", "text": " Net Source Advanced Player's Guide pg. 249 2.0 Price 1 gp Hands 2 Bulk 1 --- You can use a net either on its own or attached to a rope. When attached to a rope, you can use the net to Grapple a Medium or smaller creature up to 10 feet away (instead of only adjacent creatures). You can continue to Grapple to keep your hold on the target so long as the target remains within 10 feet and you continue to hold the net. The grabbed creature gains a +2 circumstance bonus to Escape unless you are adjacent to them, and it can attempt a DC 16 Athletics check to Force Open the net entirely. Once the target is no longer grabbed, the net is unwieldy until refolded as a Concentrate action that requires two hands; if used without being refolded, Grapple checks made with the net take a –2 penalty. When the net is unattached, you can attempt a ranged attack roll against a Medium or smaller creature within 20 feet. On a hit, the target is flat-footed and takes a –10- foot circumstance penalty to its Speeds until it Escapes, and on a critical hit, it's also immobilized until it Escapes. The Escape DC is 16. A creature adjacent to the target can Interact to remove the net.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=681", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-682", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Parrying Scabbard](/Equipment.aspx?ID=682)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the scabbard in your other. A parrying scabbard can be used for your defense much like a weapon with the [parry](/Traits.aspx?ID=190) trait: you can spend an action to position it defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Parrying scabbards are available for any sword that can be wielded in one hand.\n\n\n\n", "name": "Parrying Scabbard", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the …", "summary_markdown": "You can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the …", "text": " Parrying Scabbard Source Advanced Player's Guide pg. 249 2.0 Price 5 sp Hands 1 Bulk L --- You can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the scabbard in your other. A parrying scabbard can be used for your defense much like a weapon with the parry trait: you can spend an action to position it defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Parrying scabbards are available for any sword that can be wielded in one hand.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=682", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-683", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Periscope](/Equipment.aspx?ID=683)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis is a 2-foot-long tube with two angled mirrors, one at each end. When the mirrors are aligned correctly, you can look around obstacles while remaining behind cover. This doesn't provide a sufficient line of effect to target creatures around corners.\n\n\n\n", "name": "Periscope", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis is a 2-foot-long tube with two angled mirrors, one at each end. When the mirrors are aligned correctly, you can look around obstacles while …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 249 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This is a 2-foot-long tube with two angled mirrors, one at each end. When the mirrors are aligned correctly, you can look around obstacles while …", "summary_markdown": "This is a 2-foot-long tube with two angled mirrors, one at each end. When the mirrors are aligned correctly, you can look around obstacles while …", "text": " Periscope Source Advanced Player's Guide pg. 249 2.0 Price 25 gp Hands 2 Bulk L --- This is a 2-foot-long tube with two angled mirrors, one at each end. When the mirrors are aligned correctly, you can look around obstacles while remaining behind cover. This doesn't provide a sufficient line of effect to target creatures around corners.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=683", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-684", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blight Bomb](/Equipment.aspx?ID=684)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, [persistent poison damage](/Conditions.aspx?ID=29), and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nBlight Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage.\r\n\r\n\r\nBlight Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage.\r\n\r\n\r\nBlight Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage.\r\n\r\n\r\nBlight Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "name": "Blight Bomb", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBlight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage , and splash …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 252" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage , and splash …", "summary_markdown": "Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage , and splash …", "text": " Blight Bomb Source Advanced Player's Guide pg. 252 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Blight Bomb (Lesser) Source Advanced Player's Guide pg. 252 2.0 Price 3 gp Bulk L --- The bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blight Bomb (Moderate) Source Advanced Player's Guide pg. 252 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blight Bomb (Greater) Source Advanced Player's Guide pg. 252 2.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Blight Bomb (Major) Source Advanced Player's Guide pg. 252 2.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=684", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-684-665", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blight Bomb](/Equipment.aspx?ID=684)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, [persistent poison damage](/Conditions.aspx?ID=29), and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nBlight Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage.\r\n\r\n\r\nBlight Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage.\r\n\r\n\r\nBlight Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage.\r\n\r\n\r\nBlight Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "name": "Blight Bomb (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 252" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage.", "summary_markdown": "The bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage.", "text": " Blight Bomb Source Advanced Player's Guide pg. 252 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Blight Bomb (Lesser) Source Advanced Player's Guide pg. 252 2.0 Price 3 gp Bulk L --- The bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blight Bomb (Moderate) Source Advanced Player's Guide pg. 252 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blight Bomb (Greater) Source Advanced Player's Guide pg. 252 2.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Blight Bomb (Major) Source Advanced Player's Guide pg. 252 2.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=684", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-684-666", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blight Bomb](/Equipment.aspx?ID=684)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, [persistent poison damage](/Conditions.aspx?ID=29), and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nBlight Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage.\r\n\r\n\r\nBlight Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage.\r\n\r\n\r\nBlight Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage.\r\n\r\n\r\nBlight Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "name": "Blight Bomb (Moderate)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 252" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage.", "text": " Blight Bomb Source Advanced Player's Guide pg. 252 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Blight Bomb (Lesser) Source Advanced Player's Guide pg. 252 2.0 Price 3 gp Bulk L --- The bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blight Bomb (Moderate) Source Advanced Player's Guide pg. 252 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blight Bomb (Greater) Source Advanced Player's Guide pg. 252 2.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Blight Bomb (Major) Source Advanced Player's Guide pg. 252 2.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=684", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-684-667", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blight Bomb](/Equipment.aspx?ID=684)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, [persistent poison damage](/Conditions.aspx?ID=29), and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nBlight Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage.\r\n\r\n\r\nBlight Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage.\r\n\r\n\r\nBlight Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage.\r\n\r\n\r\nBlight Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "name": "Blight Bomb (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 252" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage.", "text": " Blight Bomb Source Advanced Player's Guide pg. 252 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Blight Bomb (Lesser) Source Advanced Player's Guide pg. 252 2.0 Price 3 gp Bulk L --- The bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blight Bomb (Moderate) Source Advanced Player's Guide pg. 252 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blight Bomb (Greater) Source Advanced Player's Guide pg. 252 2.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Blight Bomb (Major) Source Advanced Player's Guide pg. 252 2.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=684", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-684-668", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blight Bomb](/Equipment.aspx?ID=684)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, [persistent poison damage](/Conditions.aspx?ID=29), and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nBlight Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage.\r\n\r\n\r\nBlight Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage.\r\n\r\n\r\nBlight Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage.\r\n\r\n\r\nBlight Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "name": "Blight Bomb (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 252" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "text": " Blight Bomb Source Advanced Player's Guide pg. 252 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Blight Bomb (Lesser) Source Advanced Player's Guide pg. 252 2.0 Price 3 gp Bulk L --- The bomb deals 1d6 poison damage, 1d4 persistent poison damage, and 1 poison splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blight Bomb (Moderate) Source Advanced Player's Guide pg. 252 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 poison damage, 2d4 persistent poison damage, and 2 poison splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blight Bomb (Greater) Source Advanced Player's Guide pg. 252 2.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Blight Bomb (Major) Source Advanced Player's Guide pg. 252 2.0 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=684", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-685", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Crystal Shards](/Equipment.aspx?ID=685)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds.\n\n Surfaces in the splash area grow brittle, gleaming red crystals that crumble to dust after 1 minute. The crystals on level surfaces are [caltrops](/Equipment.aspx?ID=9). The crystals on vertical surfaces can be used briefly as handholds, granting the listed item bonus to the next [Athletics](/Skills.aspx?ID=3) check to [Climb](/Actions.aspx?ID=33) each space. The crystals in each space crumble after the creature leaves, whether Climbing or moving through the caltrops.\n\n\n\n\r\n\r\n\r\nCrystal Shards (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1. The bomb deals 2d4 piercing damage and 4 piercing splash damage.\r\n\r\n\r\nCrystal Shards (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. The bomb deals 3d4 piercing damage and 5 piercing splash damage.\r\n\r\n\r\nCrystal Shards (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. The bomb deals 4d4 piercing damage and 6 piercing splash damage.", "name": "Crystal Shards", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb …\r\n", "skill": [ "Athletics", "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 252" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb …", "summary_markdown": "This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb …", "text": " Crystal Shards Source Advanced Player's Guide pg. 252 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. Surfaces in the splash area grow brittle, gleaming red crystals that crumble to dust after 1 minute. The crystals on level surfaces are caltrops. The crystals on vertical surfaces can be used briefly as handholds, granting the listed item bonus to the next Athletics check to Climb each space. The crystals in each space crumble after the creature leaves, whether Climbing or moving through the caltrops. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Crystal Shards (Moderate) Source Advanced Player's Guide pg. 252 2.0 Price 16 gp Bulk L --- The item bonus is +1. The bomb deals 2d4 piercing damage and 4 piercing splash damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Crystal Shards (Greater) Source Advanced Player's Guide pg. 252 2.0 Price 350 gp Bulk L --- The item bonus is +2. The bomb deals 3d4 piercing damage and 5 piercing splash damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Crystal Shards (Major) Source Advanced Player's Guide pg. 252 2.0 Price 4,000 gp Bulk L --- The item bonus is +3. The bomb deals 4d4 piercing damage and 6 piercing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=685", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-685-669", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Crystal Shards](/Equipment.aspx?ID=685)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds.\n\n Surfaces in the splash area grow brittle, gleaming red crystals that crumble to dust after 1 minute. The crystals on level surfaces are [caltrops](/Equipment.aspx?ID=9). The crystals on vertical surfaces can be used briefly as handholds, granting the listed item bonus to the next [Athletics](/Skills.aspx?ID=3) check to [Climb](/Actions.aspx?ID=33) each space. The crystals in each space crumble after the creature leaves, whether Climbing or moving through the caltrops.\n\n\n\n\r\n\r\n\r\nCrystal Shards (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1. The bomb deals 2d4 piercing damage and 4 piercing splash damage.\r\n\r\n\r\nCrystal Shards (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. The bomb deals 3d4 piercing damage and 5 piercing splash damage.\r\n\r\n\r\nCrystal Shards (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. The bomb deals 4d4 piercing damage and 6 piercing splash damage.", "name": "Crystal Shards (Moderate)", "pfs": "Standard", "price": 1600, "price_raw": "16 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\r\n\r\n**Price** 16 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +1. The bomb deals 2d4 piercing damage and 4 piercing splash damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 252" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +1. The bomb deals 2d4 piercing damage and 4 piercing splash damage.", "summary_markdown": "The item bonus is +1. The bomb deals 2d4 piercing damage and 4 piercing splash damage.", "text": " Crystal Shards Source Advanced Player's Guide pg. 252 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. Surfaces in the splash area grow brittle, gleaming red crystals that crumble to dust after 1 minute. The crystals on level surfaces are caltrops. The crystals on vertical surfaces can be used briefly as handholds, granting the listed item bonus to the next Athletics check to Climb each space. The crystals in each space crumble after the creature leaves, whether Climbing or moving through the caltrops. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Crystal Shards (Moderate) Source Advanced Player's Guide pg. 252 2.0 Price 16 gp Bulk L --- The item bonus is +1. The bomb deals 2d4 piercing damage and 4 piercing splash damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Crystal Shards (Greater) Source Advanced Player's Guide pg. 252 2.0 Price 350 gp Bulk L --- The item bonus is +2. The bomb deals 3d4 piercing damage and 5 piercing splash damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Crystal Shards (Major) Source Advanced Player's Guide pg. 252 2.0 Price 4,000 gp Bulk L --- The item bonus is +3. The bomb deals 4d4 piercing damage and 6 piercing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=685", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-685-670", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Crystal Shards](/Equipment.aspx?ID=685)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds.\n\n Surfaces in the splash area grow brittle, gleaming red crystals that crumble to dust after 1 minute. The crystals on level surfaces are [caltrops](/Equipment.aspx?ID=9). The crystals on vertical surfaces can be used briefly as handholds, granting the listed item bonus to the next [Athletics](/Skills.aspx?ID=3) check to [Climb](/Actions.aspx?ID=33) each space. The crystals in each space crumble after the creature leaves, whether Climbing or moving through the caltrops.\n\n\n\n\r\n\r\n\r\nCrystal Shards (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1. The bomb deals 2d4 piercing damage and 4 piercing splash damage.\r\n\r\n\r\nCrystal Shards (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. The bomb deals 3d4 piercing damage and 5 piercing splash damage.\r\n\r\n\r\nCrystal Shards (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. The bomb deals 4d4 piercing damage and 6 piercing splash damage.", "name": "Crystal Shards (Greater)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2. The bomb deals 3d4 piercing damage and 5 piercing splash damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 252" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2. The bomb deals 3d4 piercing damage and 5 piercing splash damage.", "summary_markdown": "The item bonus is +2. The bomb deals 3d4 piercing damage and 5 piercing splash damage.", "text": " Crystal Shards Source Advanced Player's Guide pg. 252 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. Surfaces in the splash area grow brittle, gleaming red crystals that crumble to dust after 1 minute. The crystals on level surfaces are caltrops. The crystals on vertical surfaces can be used briefly as handholds, granting the listed item bonus to the next Athletics check to Climb each space. The crystals in each space crumble after the creature leaves, whether Climbing or moving through the caltrops. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Crystal Shards (Moderate) Source Advanced Player's Guide pg. 252 2.0 Price 16 gp Bulk L --- The item bonus is +1. The bomb deals 2d4 piercing damage and 4 piercing splash damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Crystal Shards (Greater) Source Advanced Player's Guide pg. 252 2.0 Price 350 gp Bulk L --- The item bonus is +2. The bomb deals 3d4 piercing damage and 5 piercing splash damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Crystal Shards (Major) Source Advanced Player's Guide pg. 252 2.0 Price 4,000 gp Bulk L --- The item bonus is +3. The bomb deals 4d4 piercing damage and 6 piercing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=685", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-685-671", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Crystal Shards](/Equipment.aspx?ID=685)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds.\n\n Surfaces in the splash area grow brittle, gleaming red crystals that crumble to dust after 1 minute. The crystals on level surfaces are [caltrops](/Equipment.aspx?ID=9). The crystals on vertical surfaces can be used briefly as handholds, granting the listed item bonus to the next [Athletics](/Skills.aspx?ID=3) check to [Climb](/Actions.aspx?ID=33) each space. The crystals in each space crumble after the creature leaves, whether Climbing or moving through the caltrops.\n\n\n\n\r\n\r\n\r\nCrystal Shards (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1. The bomb deals 2d4 piercing damage and 4 piercing splash damage.\r\n\r\n\r\nCrystal Shards (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. The bomb deals 3d4 piercing damage and 5 piercing splash damage.\r\n\r\n\r\nCrystal Shards (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. The bomb deals 4d4 piercing damage and 6 piercing splash damage.", "name": "Crystal Shards (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3. The bomb deals 4d4 piercing damage and 6 piercing splash damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 252" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 252 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3. The bomb deals 4d4 piercing damage and 6 piercing splash damage.", "summary_markdown": "The item bonus is +3. The bomb deals 4d4 piercing damage and 6 piercing splash damage.", "text": " Crystal Shards Source Advanced Player's Guide pg. 252 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. Surfaces in the splash area grow brittle, gleaming red crystals that crumble to dust after 1 minute. The crystals on level surfaces are caltrops. The crystals on vertical surfaces can be used briefly as handholds, granting the listed item bonus to the next Athletics check to Climb each space. The crystals in each space crumble after the creature leaves, whether Climbing or moving through the caltrops. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Crystal Shards (Moderate) Source Advanced Player's Guide pg. 252 2.0 Price 16 gp Bulk L --- The item bonus is +1. The bomb deals 2d4 piercing damage and 4 piercing splash damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Crystal Shards (Greater) Source Advanced Player's Guide pg. 252 2.0 Price 350 gp Bulk L --- The item bonus is +2. The bomb deals 3d4 piercing damage and 5 piercing splash damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Crystal Shards (Major) Source Advanced Player's Guide pg. 252 2.0 Price 4,000 gp Bulk L --- The item bonus is +3. The bomb deals 4d4 piercing damage and 6 piercing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=685", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-686", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dread Ampoule](/Equipment.aspx?ID=686)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes [frightened 1](/Conditions.aspx?ID=19), or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nDread Ampoule (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n\r\n\r\nDread Ampoule (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n\r\n\r\nDread Ampoule (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n\r\n\r\nDread Ampoule (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "name": "Dread Ampoule", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and …", "summary_markdown": "This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and …", "text": " Dread Ampoule Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Dread Ampoule (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 3 gp Bulk L --- The bomb deals 1d6 mental damage and 1 mental splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dread Ampoule (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Dread Ampoule (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Dread Ampoule (Major) Source Advanced Player's Guide pg. 253 2.0 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Emotion", "Fear", "Mental", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Emotion", "Fear", "Mental", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=686", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-686-672", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dread Ampoule](/Equipment.aspx?ID=686)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes [frightened 1](/Conditions.aspx?ID=19), or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nDread Ampoule (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n\r\n\r\nDread Ampoule (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n\r\n\r\nDread Ampoule (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n\r\n\r\nDread Ampoule (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "name": "Dread Ampoule (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d6 mental damage and 1 mental splash damage.", "summary_markdown": "The bomb deals 1d6 mental damage and 1 mental splash damage.", "text": " Dread Ampoule Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Dread Ampoule (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 3 gp Bulk L --- The bomb deals 1d6 mental damage and 1 mental splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dread Ampoule (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Dread Ampoule (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Dread Ampoule (Major) Source Advanced Player's Guide pg. 253 2.0 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Emotion", "Fear", "Mental", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Emotion", "Fear", "Mental", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=686", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-686-673", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dread Ampoule](/Equipment.aspx?ID=686)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes [frightened 1](/Conditions.aspx?ID=19), or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nDread Ampoule (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n\r\n\r\nDread Ampoule (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n\r\n\r\nDread Ampoule (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n\r\n\r\nDread Ampoule (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "name": "Dread Ampoule (Moderate)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.", "text": " Dread Ampoule Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Dread Ampoule (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 3 gp Bulk L --- The bomb deals 1d6 mental damage and 1 mental splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dread Ampoule (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Dread Ampoule (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Dread Ampoule (Major) Source Advanced Player's Guide pg. 253 2.0 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Emotion", "Fear", "Mental", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Emotion", "Fear", "Mental", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=686", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-686-674", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dread Ampoule](/Equipment.aspx?ID=686)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes [frightened 1](/Conditions.aspx?ID=19), or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nDread Ampoule (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n\r\n\r\nDread Ampoule (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n\r\n\r\nDread Ampoule (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n\r\n\r\nDread Ampoule (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "name": "Dread Ampoule (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.", "text": " Dread Ampoule Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Dread Ampoule (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 3 gp Bulk L --- The bomb deals 1d6 mental damage and 1 mental splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dread Ampoule (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Dread Ampoule (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Dread Ampoule (Major) Source Advanced Player's Guide pg. 253 2.0 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Emotion", "Fear", "Mental", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Emotion", "Fear", "Mental", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=686", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-686-675", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dread Ampoule](/Equipment.aspx?ID=686)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes [frightened 1](/Conditions.aspx?ID=19), or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nDread Ampoule (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n\r\n\r\nDread Ampoule (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n\r\n\r\nDread Ampoule (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n\r\n\r\nDread Ampoule (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "name": "Dread Ampoule (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "text": " Dread Ampoule Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Dread Ampoule (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 3 gp Bulk L --- The bomb deals 1d6 mental damage and 1 mental splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dread Ampoule (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Dread Ampoule (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Dread Ampoule (Major) Source Advanced Player's Guide pg. 253 2.0 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Emotion", "Fear", "Mental", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Emotion", "Fear", "Mental", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=686", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-687", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Charge](/Equipment.aspx?ID=687)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby [undead](/Traits.aspx?ID=160) creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with [negative healing](/MonsterAbilities.aspx?ID=42). Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging [incorporeal](/Traits.aspx?ID=222) undead. A primary target that takes damage from a ghost charge becomes [enfeebled](/Conditions.aspx?ID=13) until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nGhost Charge (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "name": "Ghost Charge", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge …", "summary_markdown": "These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge …", "text": " Ghost Charge Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with negative healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ghost Charge (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 3 gp Bulk L --- The bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ghost Charge (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Ghost Charge (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Ghost Charge (Major) Source Advanced Player's Guide pg. 253 2.0 Price 2,500 gp Bulk L --- The bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "trait": [ "Alchemical", "Bomb", "Consumable", "Positive", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Positive](/Traits.aspx?ID=128), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Positive", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=687", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-687-676", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Charge](/Equipment.aspx?ID=687)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby [undead](/Traits.aspx?ID=160) creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with [negative healing](/MonsterAbilities.aspx?ID=42). Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging [incorporeal](/Traits.aspx?ID=222) undead. A primary target that takes damage from a ghost charge becomes [enfeebled](/Conditions.aspx?ID=13) until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nGhost Charge (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "name": "Ghost Charge (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn.", "summary_markdown": "The bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn.", "text": " Ghost Charge Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with negative healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ghost Charge (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 3 gp Bulk L --- The bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ghost Charge (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Ghost Charge (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Ghost Charge (Major) Source Advanced Player's Guide pg. 253 2.0 Price 2,500 gp Bulk L --- The bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "trait": [ "Alchemical", "Bomb", "Consumable", "Positive", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Positive](/Traits.aspx?ID=128), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Positive", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=687", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-687-677", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Charge](/Equipment.aspx?ID=687)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby [undead](/Traits.aspx?ID=160) creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with [negative healing](/MonsterAbilities.aspx?ID=42). Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging [incorporeal](/Traits.aspx?ID=222) undead. A primary target that takes damage from a ghost charge becomes [enfeebled](/Conditions.aspx?ID=13) until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nGhost Charge (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "name": "Ghost Charge (Moderate)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the …", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the …", "text": " Ghost Charge Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with negative healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ghost Charge (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 3 gp Bulk L --- The bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ghost Charge (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Ghost Charge (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Ghost Charge (Major) Source Advanced Player's Guide pg. 253 2.0 Price 2,500 gp Bulk L --- The bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "trait": [ "Alchemical", "Bomb", "Consumable", "Positive", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Positive](/Traits.aspx?ID=128), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Positive", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=687", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-687-678", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Charge](/Equipment.aspx?ID=687)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby [undead](/Traits.aspx?ID=160) creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with [negative healing](/MonsterAbilities.aspx?ID=42). Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging [incorporeal](/Traits.aspx?ID=222) undead. A primary target that takes damage from a ghost charge becomes [enfeebled](/Conditions.aspx?ID=13) until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nGhost Charge (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "name": "Ghost Charge (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the …", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the …", "text": " Ghost Charge Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with negative healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ghost Charge (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 3 gp Bulk L --- The bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ghost Charge (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Ghost Charge (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Ghost Charge (Major) Source Advanced Player's Guide pg. 253 2.0 Price 2,500 gp Bulk L --- The bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "trait": [ "Alchemical", "Bomb", "Consumable", "Positive", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Positive](/Traits.aspx?ID=128), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Positive", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=687", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-687-679", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Charge](/Equipment.aspx?ID=687)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby [undead](/Traits.aspx?ID=160) creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with [negative healing](/MonsterAbilities.aspx?ID=42). Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging [incorporeal](/Traits.aspx?ID=222) undead. A primary target that takes damage from a ghost charge becomes [enfeebled](/Conditions.aspx?ID=13) until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nGhost Charge (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn.\r\n\r\n\r\nGhost Charge (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "name": "Ghost Charge (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "summary_markdown": "The bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "text": " Ghost Charge Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Strike --- These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with negative healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ghost Charge (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 3 gp Bulk L --- The bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ghost Charge (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Ghost Charge (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Ghost Charge (Major) Source Advanced Player's Guide pg. 253 2.0 Price 2,500 gp Bulk L --- The bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.", "trait": [ "Alchemical", "Bomb", "Consumable", "Positive", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Positive](/Traits.aspx?ID=128), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Positive", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=687", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-688", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Drakeheart Mutagen](/Equipment.aspx?ID=688)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour skin grows tough scales like a [drake](/MonsterFamilies.aspx?ID=36), your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. \n\n**Benefit** You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action.\n\n\n\n **Drawback** You take a –1 penalty to Will saves, Reflex saves, and all skill checks to [Recall Knowledge](/Actions.aspx?ID=26).\n\n\n\n\r\n\r\n\r\nDrakeheart Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "name": "Drakeheart Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour skin grows tough scales like a drake , your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your skin grows tough scales like a drake , your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind …", "summary_markdown": "Your skin grows tough scales like a drake , your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind …", "text": " Drakeheart Mutagen Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your skin grows tough scales like a drake, your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. Benefit You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action. Drawback You take a –1 penalty to Will saves, Reflex saves, and all skill checks to Recall Knowledge. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Drakeheart Mutagen (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 4 gp Bulk L --- The item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Drakeheart Mutagen (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 12 gp Bulk L --- The item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Drakeheart Mutagen (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 300 gp Bulk L --- The item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Drakeheart Mutagen (Major) Source Advanced Player's Guide pg. 253 2.0 Price 3,000 gp Bulk L --- The item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=688", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-688-680", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Drakeheart Mutagen](/Equipment.aspx?ID=688)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour skin grows tough scales like a [drake](/MonsterFamilies.aspx?ID=36), your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. \n\n**Benefit** You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action.\n\n\n\n **Drawback** You take a –1 penalty to Will saves, Reflex saves, and all skill checks to [Recall Knowledge](/Actions.aspx?ID=26).\n\n\n\n\r\n\r\n\r\nDrakeheart Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "name": "Drakeheart Mutagen (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first.", "summary_markdown": "The item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first.", "text": " Drakeheart Mutagen Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your skin grows tough scales like a drake, your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. Benefit You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action. Drawback You take a –1 penalty to Will saves, Reflex saves, and all skill checks to Recall Knowledge. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Drakeheart Mutagen (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 4 gp Bulk L --- The item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Drakeheart Mutagen (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 12 gp Bulk L --- The item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Drakeheart Mutagen (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 300 gp Bulk L --- The item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Drakeheart Mutagen (Major) Source Advanced Player's Guide pg. 253 2.0 Price 3,000 gp Bulk L --- The item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=688", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-688-681", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Drakeheart Mutagen](/Equipment.aspx?ID=688)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour skin grows tough scales like a [drake](/MonsterFamilies.aspx?ID=36), your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. \n\n**Benefit** You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action.\n\n\n\n **Drawback** You take a –1 penalty to Will saves, Reflex saves, and all skill checks to [Recall Knowledge](/Actions.aspx?ID=26).\n\n\n\n\r\n\r\n\r\nDrakeheart Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "name": "Drakeheart Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first.", "summary_markdown": "The item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first.", "text": " Drakeheart Mutagen Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your skin grows tough scales like a drake, your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. Benefit You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action. Drawback You take a –1 penalty to Will saves, Reflex saves, and all skill checks to Recall Knowledge. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Drakeheart Mutagen (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 4 gp Bulk L --- The item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Drakeheart Mutagen (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 12 gp Bulk L --- The item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Drakeheart Mutagen (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 300 gp Bulk L --- The item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Drakeheart Mutagen (Major) Source Advanced Player's Guide pg. 253 2.0 Price 3,000 gp Bulk L --- The item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=688", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-688-682", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Drakeheart Mutagen](/Equipment.aspx?ID=688)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour skin grows tough scales like a [drake](/MonsterFamilies.aspx?ID=36), your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. \n\n**Benefit** You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action.\n\n\n\n **Drawback** You take a –1 penalty to Will saves, Reflex saves, and all skill checks to [Recall Knowledge](/Actions.aspx?ID=26).\n\n\n\n\r\n\r\n\r\nDrakeheart Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "name": "Drakeheart Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "summary_markdown": "The item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "text": " Drakeheart Mutagen Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your skin grows tough scales like a drake, your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. Benefit You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action. Drawback You take a –1 penalty to Will saves, Reflex saves, and all skill checks to Recall Knowledge. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Drakeheart Mutagen (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 4 gp Bulk L --- The item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Drakeheart Mutagen (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 12 gp Bulk L --- The item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Drakeheart Mutagen (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 300 gp Bulk L --- The item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Drakeheart Mutagen (Major) Source Advanced Player's Guide pg. 253 2.0 Price 3,000 gp Bulk L --- The item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=688", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-688-683", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Drakeheart Mutagen](/Equipment.aspx?ID=688)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour skin grows tough scales like a [drake](/MonsterFamilies.aspx?ID=36), your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. \n\n**Benefit** You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action.\n\n\n\n **Drawback** You take a –1 penalty to Will saves, Reflex saves, and all skill checks to [Recall Knowledge](/Actions.aspx?ID=26).\n\n\n\n\r\n\r\n\r\nDrakeheart Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first.\r\n\r\n\r\nDrakeheart Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "name": "Drakeheart Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "summary_markdown": "The item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "text": " Drakeheart Mutagen Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your skin grows tough scales like a drake, your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow. Benefit You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action. Drawback You take a –1 penalty to Will saves, Reflex saves, and all skill checks to Recall Knowledge. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Drakeheart Mutagen (Lesser) Source Advanced Player's Guide pg. 253 2.0 Price 4 gp Bulk L --- The item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Drakeheart Mutagen (Moderate) Source Advanced Player's Guide pg. 253 2.0 Price 12 gp Bulk L --- The item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Drakeheart Mutagen (Greater) Source Advanced Player's Guide pg. 253 2.0 Price 300 gp Bulk L --- The item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Drakeheart Mutagen (Major) Source Advanced Player's Guide pg. 253 2.0 Price 3,000 gp Bulk L --- The item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=688", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-689", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Focus Cathartic](/Equipment.aspx?ID=689)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFocus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [confused](/Conditions.aspx?ID=5) or [stupefied](/Conditions.aspx?ID=37) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nFocus Cathartic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +6 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +8 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +19 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +28 counteract modifier.", "name": "Focus Cathartic", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFocus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a counteract check with the listed …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Focus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a counteract check with the listed …", "summary_markdown": "Focus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a counteract check with the listed …", "text": " Focus Cathartic Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Focus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a counteract check with the listed counteract modifier to remove the confused or stupefied condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Focus Cathartic (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 5 gp Bulk L --- The serum has a +6 counteract modifier. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Focus Cathartic (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 15 gp Bulk L --- The serum has a +8 counteract modifier. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Focus Cathartic (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 325 gp Bulk L --- The serum has a +19 counteract modifier. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Focus Cathartic (Major) Source Advanced Player's Guide pg. 254 2.0 Price 3,250 gp Bulk L --- The serum has a +28 counteract modifier.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=689", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-689-684", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Focus Cathartic](/Equipment.aspx?ID=689)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFocus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [confused](/Conditions.aspx?ID=5) or [stupefied](/Conditions.aspx?ID=37) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nFocus Cathartic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +6 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +8 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +19 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +28 counteract modifier.", "name": "Focus Cathartic (Lesser)", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serum has a +6 counteract modifier.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The serum has a +6 counteract modifier.", "summary_markdown": "The serum has a +6 counteract modifier.", "text": " Focus Cathartic Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Focus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a counteract check with the listed counteract modifier to remove the confused or stupefied condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Focus Cathartic (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 5 gp Bulk L --- The serum has a +6 counteract modifier. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Focus Cathartic (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 15 gp Bulk L --- The serum has a +8 counteract modifier. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Focus Cathartic (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 325 gp Bulk L --- The serum has a +19 counteract modifier. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Focus Cathartic (Major) Source Advanced Player's Guide pg. 254 2.0 Price 3,250 gp Bulk L --- The serum has a +28 counteract modifier.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=689", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-689-685", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Focus Cathartic](/Equipment.aspx?ID=689)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFocus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [confused](/Conditions.aspx?ID=5) or [stupefied](/Conditions.aspx?ID=37) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nFocus Cathartic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +6 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +8 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +19 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +28 counteract modifier.", "name": "Focus Cathartic (Moderate)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serum has a +8 counteract modifier.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The serum has a +8 counteract modifier.", "summary_markdown": "The serum has a +8 counteract modifier.", "text": " Focus Cathartic Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Focus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a counteract check with the listed counteract modifier to remove the confused or stupefied condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Focus Cathartic (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 5 gp Bulk L --- The serum has a +6 counteract modifier. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Focus Cathartic (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 15 gp Bulk L --- The serum has a +8 counteract modifier. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Focus Cathartic (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 325 gp Bulk L --- The serum has a +19 counteract modifier. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Focus Cathartic (Major) Source Advanced Player's Guide pg. 254 2.0 Price 3,250 gp Bulk L --- The serum has a +28 counteract modifier.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=689", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-689-686", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Focus Cathartic](/Equipment.aspx?ID=689)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFocus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [confused](/Conditions.aspx?ID=5) or [stupefied](/Conditions.aspx?ID=37) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nFocus Cathartic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +6 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +8 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +19 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +28 counteract modifier.", "name": "Focus Cathartic (Greater)", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serum has a +19 counteract modifier.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The serum has a +19 counteract modifier.", "summary_markdown": "The serum has a +19 counteract modifier.", "text": " Focus Cathartic Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Focus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a counteract check with the listed counteract modifier to remove the confused or stupefied condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Focus Cathartic (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 5 gp Bulk L --- The serum has a +6 counteract modifier. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Focus Cathartic (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 15 gp Bulk L --- The serum has a +8 counteract modifier. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Focus Cathartic (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 325 gp Bulk L --- The serum has a +19 counteract modifier. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Focus Cathartic (Major) Source Advanced Player's Guide pg. 254 2.0 Price 3,250 gp Bulk L --- The serum has a +28 counteract modifier.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=689", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-689-687", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Focus Cathartic](/Equipment.aspx?ID=689)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFocus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [confused](/Conditions.aspx?ID=5) or [stupefied](/Conditions.aspx?ID=37) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nFocus Cathartic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +6 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +8 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +19 counteract modifier.\r\n\r\n\r\nFocus Cathartic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +28 counteract modifier.", "name": "Focus Cathartic (Major)", "pfs": "Standard", "price": 325000, "price_raw": "3,250 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 253 2.0\r\n\r\n**Price** 3,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serum has a +28 counteract modifier.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The serum has a +28 counteract modifier.", "summary_markdown": "The serum has a +28 counteract modifier.", "text": " Focus Cathartic Source Advanced Player's Guide pg. 253 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Focus briefly calms your neurons, helping ease mental effects. When you drink this elixir, the elixir attempts a counteract check with the listed counteract modifier to remove the confused or stupefied condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Focus Cathartic (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 5 gp Bulk L --- The serum has a +6 counteract modifier. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Focus Cathartic (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 15 gp Bulk L --- The serum has a +8 counteract modifier. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Focus Cathartic (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 325 gp Bulk L --- The serum has a +19 counteract modifier. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Focus Cathartic (Major) Source Advanced Player's Guide pg. 254 2.0 Price 3,250 gp Bulk L --- The serum has a +28 counteract modifier.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=689", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-690", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Olfactory Obfuscator](/Equipment.aspx?ID=690)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is nearly unnoticeable. Creatures with imprecise scent don't detect you with that sense unless they [Seek](/Actions.aspx?ID=84) for you, and you are [concealed](/Conditions.aspx?ID=4) from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to Seek you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply.\n\n\n\n\r\n\r\n\r\nOlfactory Obfuscator\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 9 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nOlfactory Obfuscator (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Olfactory Obfuscator", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is …", "summary_markdown": "This frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is …", "text": " Olfactory Obfuscator Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is nearly unnoticeable. Creatures with imprecise scent don't detect you with that sense unless they Seek for you, and you are concealed from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to Seek you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Olfactory Obfuscator Source Advanced Player's Guide pg. 254 2.0 Price 9 gp Bulk L --- The duration is 10 minutes. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Olfactory Obfuscator (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 225 gp Bulk L --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=690", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-690-688", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Olfactory Obfuscator](/Equipment.aspx?ID=690)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is nearly unnoticeable. Creatures with imprecise scent don't detect you with that sense unless they [Seek](/Actions.aspx?ID=84) for you, and you are [concealed](/Conditions.aspx?ID=4) from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to Seek you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply.\n\n\n\n\r\n\r\n\r\nOlfactory Obfuscator\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 9 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nOlfactory Obfuscator (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Olfactory Obfuscator", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 10 minutes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 10 minutes.", "summary_markdown": "The duration is 10 minutes.", "text": " Olfactory Obfuscator Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is nearly unnoticeable. Creatures with imprecise scent don't detect you with that sense unless they Seek for you, and you are concealed from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to Seek you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Olfactory Obfuscator Source Advanced Player's Guide pg. 254 2.0 Price 9 gp Bulk L --- The duration is 10 minutes. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Olfactory Obfuscator (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 225 gp Bulk L --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=690", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-690-689", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Olfactory Obfuscator](/Equipment.aspx?ID=690)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is nearly unnoticeable. Creatures with imprecise scent don't detect you with that sense unless they [Seek](/Actions.aspx?ID=84) for you, and you are [concealed](/Conditions.aspx?ID=4) from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to Seek you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply.\n\n\n\n\r\n\r\n\r\nOlfactory Obfuscator\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 9 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nOlfactory Obfuscator (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Olfactory Obfuscator (Greater)", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 8 hours.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The duration is 8 hours.", "summary_markdown": "The duration is 8 hours.", "text": " Olfactory Obfuscator Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is nearly unnoticeable. Creatures with imprecise scent don't detect you with that sense unless they Seek for you, and you are concealed from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to Seek you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Olfactory Obfuscator Source Advanced Player's Guide pg. 254 2.0 Price 9 gp Bulk L --- The duration is 10 minutes. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Olfactory Obfuscator (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 225 gp Bulk L --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=690", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-691", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sinew-Shock Serum](/Equipment.aspx?ID=691)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [clumsy](/Conditions.aspx?ID=3) or [enfeebled](/Conditions.aspx?ID=13) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nSinew-Shock Serum (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +6 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +8 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +19 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +28 modifier for the roll.", "name": "Sinew-Shock Serum", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a counteract check with the listed …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a counteract check with the listed …", "summary_markdown": "This serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a counteract check with the listed …", "text": " Sinew-Shock Serum Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the clumsy or enfeebled condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Sinew-Shock Serum (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 5 gp Bulk L --- The serum has a +6 modifier for the roll. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sinew-Shock Serum (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 15 gp Bulk L --- The serum has a +8 modifier for the roll. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sinew-Shock Serum (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 325 gp Bulk L --- The serum has a +19 modifier for the roll. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sinew-Shock Serum (Major) Source Advanced Player's Guide pg. 254 2.0 Price 3,250 gp Bulk L --- The serum has a +28 modifier for the roll.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=691", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-691-690", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sinew-Shock Serum](/Equipment.aspx?ID=691)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [clumsy](/Conditions.aspx?ID=3) or [enfeebled](/Conditions.aspx?ID=13) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nSinew-Shock Serum (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +6 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +8 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +19 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +28 modifier for the roll.", "name": "Sinew-Shock Serum (Lesser)", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serum has a +6 modifier for the roll.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The serum has a +6 modifier for the roll.", "summary_markdown": "The serum has a +6 modifier for the roll.", "text": " Sinew-Shock Serum Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the clumsy or enfeebled condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Sinew-Shock Serum (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 5 gp Bulk L --- The serum has a +6 modifier for the roll. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sinew-Shock Serum (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 15 gp Bulk L --- The serum has a +8 modifier for the roll. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sinew-Shock Serum (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 325 gp Bulk L --- The serum has a +19 modifier for the roll. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sinew-Shock Serum (Major) Source Advanced Player's Guide pg. 254 2.0 Price 3,250 gp Bulk L --- The serum has a +28 modifier for the roll.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=691", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-691-691", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sinew-Shock Serum](/Equipment.aspx?ID=691)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [clumsy](/Conditions.aspx?ID=3) or [enfeebled](/Conditions.aspx?ID=13) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nSinew-Shock Serum (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +6 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +8 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +19 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +28 modifier for the roll.", "name": "Sinew-Shock Serum (Moderate)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serum has a +8 modifier for the roll.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The serum has a +8 modifier for the roll.", "summary_markdown": "The serum has a +8 modifier for the roll.", "text": " Sinew-Shock Serum Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the clumsy or enfeebled condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Sinew-Shock Serum (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 5 gp Bulk L --- The serum has a +6 modifier for the roll. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sinew-Shock Serum (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 15 gp Bulk L --- The serum has a +8 modifier for the roll. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sinew-Shock Serum (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 325 gp Bulk L --- The serum has a +19 modifier for the roll. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sinew-Shock Serum (Major) Source Advanced Player's Guide pg. 254 2.0 Price 3,250 gp Bulk L --- The serum has a +28 modifier for the roll.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=691", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-691-692", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sinew-Shock Serum](/Equipment.aspx?ID=691)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [clumsy](/Conditions.aspx?ID=3) or [enfeebled](/Conditions.aspx?ID=13) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nSinew-Shock Serum (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +6 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +8 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +19 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +28 modifier for the roll.", "name": "Sinew-Shock Serum (Greater)", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serum has a +19 modifier for the roll.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The serum has a +19 modifier for the roll.", "summary_markdown": "The serum has a +19 modifier for the roll.", "text": " Sinew-Shock Serum Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the clumsy or enfeebled condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Sinew-Shock Serum (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 5 gp Bulk L --- The serum has a +6 modifier for the roll. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sinew-Shock Serum (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 15 gp Bulk L --- The serum has a +8 modifier for the roll. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sinew-Shock Serum (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 325 gp Bulk L --- The serum has a +19 modifier for the roll. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sinew-Shock Serum (Major) Source Advanced Player's Guide pg. 254 2.0 Price 3,250 gp Bulk L --- The serum has a +28 modifier for the roll.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=691", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-691-693", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sinew-Shock Serum](/Equipment.aspx?ID=691)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [clumsy](/Conditions.aspx?ID=3) or [enfeebled](/Conditions.aspx?ID=13) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nSinew-Shock Serum (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +6 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +8 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +19 modifier for the roll.\r\n\r\n\r\nSinew-Shock Serum (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a +28 modifier for the roll.", "name": "Sinew-Shock Serum (Major)", "pfs": "Standard", "price": 325000, "price_raw": "3,250 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 3,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serum has a +28 modifier for the roll.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The serum has a +28 modifier for the roll.", "summary_markdown": "The serum has a +28 modifier for the roll.", "text": " Sinew-Shock Serum Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the clumsy or enfeebled condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Sinew-Shock Serum (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 5 gp Bulk L --- The serum has a +6 modifier for the roll. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sinew-Shock Serum (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 15 gp Bulk L --- The serum has a +8 modifier for the roll. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sinew-Shock Serum (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 325 gp Bulk L --- The serum has a +19 modifier for the roll. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sinew-Shock Serum (Major) Source Advanced Player's Guide pg. 254 2.0 Price 3,250 gp Bulk L --- The serum has a +28 modifier for the roll.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=691", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-692", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Cerulean Scourge](/Equipment.aspx?ID=692)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 1,450 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from a carefully distilled blend of serpentine hemotoxins, the fast-acting cerulean scourge is infamous for transforming the blood vessels near the original wound, which glow with a bright blue light before painfully bursting.\n\n**Saving Throw** DC 36 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 9d6 poison damage (1 round); **Stage 2** 12d6 poison damage (1 round); **Stage 3** 15d6 poison damage (1 round)\n\n\n\n", "name": "Cerulean Scourge", "pfs": "Standard", "price": 145000, "price_raw": "1,450 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "saving_throw": "DC 36 Fortitude", "saving_throw_markdown": "DC 36 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 1,450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade from a carefully distilled blend of serpentine hemotoxins, the fast-acting cerulean scourge is infamous for transforming the blood vessels near …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "stage": [ "9d6 poison damage (1 round)", "12d6 poison damage (1 round)", "15d6 poison damage (1 round)" ], "stage_markdown": "Stage 1: 9d6 poison damage (1 round)\n\nStage 2: 12d6 poison damage (1 round)\n\nStage 3: 15d6 poison damage (1 round)", "summary": "Made from a carefully distilled blend of serpentine hemotoxins, the fast-acting cerulean scourge is infamous for transforming the blood vessels near …", "summary_markdown": "Made from a carefully distilled blend of serpentine hemotoxins, the fast-acting cerulean scourge is infamous for transforming the blood vessels near …", "text": " Cerulean Scourge Source Advanced Player's Guide pg. 254 2.0 Price 1,450 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Made from a carefully distilled blend of serpentine hemotoxins, the fast-acting cerulean scourge is infamous for transforming the blood vessels near the original wound, which glow with a bright blue light before painfully bursting. Saving Throw DC 36 Fortitude; Maximum Duration 6 rounds; Stage 1 9d6 poison damage (1 round); Stage 2 12d6 poison damage (1 round); Stage 3 15d6 poison damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=692", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-693", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Leadenleg](/Equipment.aspx?ID=693)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 15 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOnce injected, this synthetic toxin sinks into the extremities, numbing them nearly to paralysis.\n\n **Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d10 poison damage and –5-foot status penalty to all Speeds (1 round); **Stage 2** 2d6 poison damage and –10-foot status penalty to all Speeds (1 round); **Stage 3** 2d6 poison damage and –20-foot status penalty to all Speeds (1 round)\n\n\n\n", "name": "Leadenleg", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "saving_throw": "DC 20 Fortitude", "saving_throw_markdown": "DC 20 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOnce injected, this synthetic toxin sinks into the extremities, numbing them nearly to paralysis. Saving Throw DC 20 Fortitude; Maximum Duration …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "stage": [ "1d10 poison damage and –5-foot status penalty to all Speeds (1 round)", "2d6 poison damage and –10-foot status penalty to all Speeds (1 round)", "2d6 poison damage and –20-foot status penalty to all Speeds (1 round)" ], "stage_markdown": "Stage 1: 1d10 poison damage and –5-foot status penalty to all Speeds (1 round)\n\nStage 2: 2d6 poison damage and –10-foot status penalty to all Speeds (1 round)\n\nStage 3: 2d6 poison damage and –20-foot status penalty to all Speeds (1 round)", "summary": "Once injected, this synthetic toxin sinks into the extremities, numbing them nearly to paralysis. Saving Throw DC 20 Fortitude; Maximum Duration …", "summary_markdown": "Once injected, this synthetic toxin sinks into the extremities, numbing them nearly to paralysis. Saving Throw DC 20 Fortitude; Maximum Duration …", "text": " Leadenleg Source Advanced Player's Guide pg. 254 2.0 Price 15 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Once injected, this synthetic toxin sinks into the extremities, numbing them nearly to paralysis. Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and –5-foot status penalty to all Speeds (1 round); Stage 2 2d6 poison damage and –10-foot status penalty to all Speeds (1 round); Stage 3 2d6 poison damage and –20-foot status penalty to all Speeds (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=693", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-694", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodhound Mask](/Equipment.aspx?ID=694)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you [imprecise scent](/Rules.aspx?ID=417) with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use [Survival](/Skills.aspx?ID=16) to [Track](/Actions.aspx?ID=66) a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent.\n\n\n\n\r\n\r\n\r\nBloodhound Mask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 6 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 15 feet, the item bonus is +1, and the duration is 10 minutes.\r\n\r\n\r\nBloodhound Mask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the item bonus is +2, and the duration is 1 hour.\r\n\r\n\r\nBloodhound Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the item bonus is +3, and the duration is 8 hours.", "name": "Bloodhound Mask", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, …\r\n", "skill": [ "Survival", "Survival", "Survival" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, …", "summary_markdown": "This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, …", "text": " Bloodhound Mask Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you imprecise scent with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use Survival to Track a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bloodhound Mask (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 6 gp Bulk L --- The range is 15 feet, the item bonus is +1, and the duration is 10 minutes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bloodhound Mask (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 40 gp Bulk L --- The range is 30 feet, the item bonus is +2, and the duration is 1 hour. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bloodhound Mask (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 250 gp Bulk L --- The range is 60 feet, the item bonus is +3, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=694", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-694-694", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodhound Mask](/Equipment.aspx?ID=694)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you [imprecise scent](/Rules.aspx?ID=417) with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use [Survival](/Skills.aspx?ID=16) to [Track](/Actions.aspx?ID=66) a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent.\n\n\n\n\r\n\r\n\r\nBloodhound Mask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 6 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 15 feet, the item bonus is +1, and the duration is 10 minutes.\r\n\r\n\r\nBloodhound Mask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the item bonus is +2, and the duration is 1 hour.\r\n\r\n\r\nBloodhound Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the item bonus is +3, and the duration is 8 hours.", "name": "Bloodhound Mask (Lesser)", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range is 15 feet, the item bonus is +1, and the duration is 10 minutes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The range is 15 feet, the item bonus is +1, and the duration is 10 minutes.", "summary_markdown": "The range is 15 feet, the item bonus is +1, and the duration is 10 minutes.", "text": " Bloodhound Mask Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you imprecise scent with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use Survival to Track a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bloodhound Mask (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 6 gp Bulk L --- The range is 15 feet, the item bonus is +1, and the duration is 10 minutes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bloodhound Mask (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 40 gp Bulk L --- The range is 30 feet, the item bonus is +2, and the duration is 1 hour. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bloodhound Mask (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 250 gp Bulk L --- The range is 60 feet, the item bonus is +3, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=694", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-694-695", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodhound Mask](/Equipment.aspx?ID=694)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you [imprecise scent](/Rules.aspx?ID=417) with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use [Survival](/Skills.aspx?ID=16) to [Track](/Actions.aspx?ID=66) a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent.\n\n\n\n\r\n\r\n\r\nBloodhound Mask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 6 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 15 feet, the item bonus is +1, and the duration is 10 minutes.\r\n\r\n\r\nBloodhound Mask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the item bonus is +2, and the duration is 1 hour.\r\n\r\n\r\nBloodhound Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the item bonus is +3, and the duration is 8 hours.", "name": "Bloodhound Mask (Moderate)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range is 30 feet, the item bonus is +2, and the duration is 1 hour.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The range is 30 feet, the item bonus is +2, and the duration is 1 hour.", "summary_markdown": "The range is 30 feet, the item bonus is +2, and the duration is 1 hour.", "text": " Bloodhound Mask Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you imprecise scent with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use Survival to Track a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bloodhound Mask (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 6 gp Bulk L --- The range is 15 feet, the item bonus is +1, and the duration is 10 minutes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bloodhound Mask (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 40 gp Bulk L --- The range is 30 feet, the item bonus is +2, and the duration is 1 hour. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bloodhound Mask (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 250 gp Bulk L --- The range is 60 feet, the item bonus is +3, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=694", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-694-696", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodhound Mask](/Equipment.aspx?ID=694)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you [imprecise scent](/Rules.aspx?ID=417) with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use [Survival](/Skills.aspx?ID=16) to [Track](/Actions.aspx?ID=66) a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent.\n\n\n\n\r\n\r\n\r\nBloodhound Mask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 6 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 15 feet, the item bonus is +1, and the duration is 10 minutes.\r\n\r\n\r\nBloodhound Mask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the item bonus is +2, and the duration is 1 hour.\r\n\r\n\r\nBloodhound Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the item bonus is +3, and the duration is 8 hours.", "name": "Bloodhound Mask (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range is 60 feet, the item bonus is +3, and the duration is 8 hours.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "summary": "The range is 60 feet, the item bonus is +3, and the duration is 8 hours.", "summary_markdown": "The range is 60 feet, the item bonus is +3, and the duration is 8 hours.", "text": " Bloodhound Mask Source Advanced Player's Guide pg. 254 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you imprecise scent with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use Survival to Track a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bloodhound Mask (Lesser) Source Advanced Player's Guide pg. 254 2.0 Price 6 gp Bulk L --- The range is 15 feet, the item bonus is +1, and the duration is 10 minutes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bloodhound Mask (Moderate) Source Advanced Player's Guide pg. 254 2.0 Price 40 gp Bulk L --- The range is 30 feet, the item bonus is +2, and the duration is 1 hour. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bloodhound Mask (Greater) Source Advanced Player's Guide pg. 254 2.0 Price 250 gp Bulk L --- The range is 60 feet, the item bonus is +3, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=694", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-695", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Forensic Dye](/Equipment.aspx?ID=695)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nActivating this vial of colorless liquid requires inserting a small amount of another chemical or material, such as blood or mud. The vial reacts rapidly, transforming into a murky, reddish-brown substance.\n\n Once activated, the dye remains potent for up to 10 minutes, during which time you can spend 1 minute to brush it onto a single object of up to 1 Bulk or across the ground in a single 5-foot square. Where the dye comes in contact with an exact match for the activating chemical, it takes on a bright blue hue, while staying transparent in areas where there is no activating component present.\n\n\n\n", "name": "Forensic Dye", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nActivating this vial of colorless liquid requires inserting a small amount of another chemical or material, such as blood or mud. The vial reacts …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 254 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Activating this vial of colorless liquid requires inserting a small amount of another chemical or material, such as blood or mud. The vial reacts …", "summary_markdown": "Activating this vial of colorless liquid requires inserting a small amount of another chemical or material, such as blood or mud. The vial reacts …", "text": " Forensic Dye Source Advanced Player's Guide pg. 254 2.0 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Activating this vial of colorless liquid requires inserting a small amount of another chemical or material, such as blood or mud. The vial reacts rapidly, transforming into a murky, reddish-brown substance. Once activated, the dye remains potent for up to 10 minutes, during which time you can spend 1 minute to brush it onto a single object of up to 1 Bulk or across the ground in a single 5-foot square. Where the dye comes in contact with an exact match for the activating chemical, it takes on a bright blue hue, while staying transparent in areas where there is no activating component present.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=695", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-696", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Ink](/Equipment.aspx?ID=696)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale-blue ink dries rapidly, becoming fully transparent 1 minute after application. The ink glows red when exposed to heat, such as that from a [torch](/Equipment.aspx?ID=60) or other open flame. This glow lasts only as long as the ink is exposed to heat, after which the ink becomes invisible again. The crafter of the ghost ink can alter the formula slightly to instead make the ink sensitive to sunlight, starlight, magical light, or heatless light created by an alchemical effect such as a [sunrod](/Equipment.aspx?ID=137).\n\n While the text isn't glowing, a creature closely examining a surface marked with ghost ink can detect the presence of the ink with a successful DC 25 Perception check. On a critical success, they can make out the ink well enough to use [Society](/Skills.aspx?ID=14) to [Decipher Writing](/Actions.aspx?ID=22). One vial of ghost ink is sufficient to write a page worth of text.\n\n\n\n", "name": "Ghost Ink", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale-blue ink dries rapidly, becoming fully transparent 1 minute after application. The ink glows red when exposed to heat, such as that from a …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 255" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This pale-blue ink dries rapidly, becoming fully transparent 1 minute after application. The ink glows red when exposed to heat, such as that from a …", "summary_markdown": "This pale-blue ink dries rapidly, becoming fully transparent 1 minute after application. The ink glows red when exposed to heat, such as that from a …", "text": " Ghost Ink Source Advanced Player's Guide pg. 255 2.0 Price 3 gp Usage held in 1 hand Bulk L Activate 10 minutes (Interact) --- This pale-blue ink dries rapidly, becoming fully transparent 1 minute after application. The ink glows red when exposed to heat, such as that from a torch or other open flame. This glow lasts only as long as the ink is exposed to heat, after which the ink becomes invisible again. The crafter of the ghost ink can alter the formula slightly to instead make the ink sensitive to sunlight, starlight, magical light, or heatless light created by an alchemical effect such as a sunrod. While the text isn't glowing, a creature closely examining a surface marked with ghost ink can detect the presence of the ink with a successful DC 25 Perception check. On a critical success, they can make out the ink well enough to use Society to Decipher Writing. One vial of ghost ink is sufficient to write a page worth of text.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=696", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-697", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Origin Unguent](/Equipment.aspx?ID=697)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis shimmering, violet unguent forms mild chemical bonds between objects with a matching composition. You apply the adhesive to two objects, or to an object and a creature. You can check if the two share an origin (such as if they were broken from the same whole, or if a poison sample or body part came from the same creature) by holding them together with the unguent between; if they match, the unguent becomes sticky.\n\n\n\n", "name": "Origin Unguent", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shimmering, violet unguent forms mild chemical bonds between objects with a matching composition. You apply the adhesive to two objects, or to …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 255" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This shimmering, violet unguent forms mild chemical bonds between objects with a matching composition. You apply the adhesive to two objects, or to …", "summary_markdown": "This shimmering, violet unguent forms mild chemical bonds between objects with a matching composition. You apply the adhesive to two objects, or to …", "text": " Origin Unguent Source Advanced Player's Guide pg. 255 2.0 Price 6 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This shimmering, violet unguent forms mild chemical bonds between objects with a matching composition. You apply the adhesive to two objects, or to an object and a creature. You can check if the two share an origin (such as if they were broken from the same whole, or if a poison sample or body part came from the same creature) by holding them together with the unguent between; if they match, the unguent becomes sticky.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=697", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-698", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Skinstitch Salve](/Equipment.aspx?ID=698)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways.\n\n\n\n\n\n\n\n", "name": "Skinstitch Salve", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways. \r\n\r\n", "skill": [ "Medicine" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 255" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways. \r\n", "summary_markdown": "This sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways. \r\n", "text": " Skinstitch Salve Source Advanced Player's Guide pg. 255 2.0 Price 55 gp Usage held in 1 hand Bulk L --- This sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways.\n", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=698", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-699", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Glue](/Equipment.aspx?ID=699)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis peculiar amber glue bonds two surfaces together almost inseparably. A single flask covers an area up to 1 square foot and must be used all at once to form a single bond between two surfaces. If the activation is interrupted, the bond fails and the glue is wasted.\n\n Once two surfaces are joined with sovereign glue, they can be separated only with a successful DC 50 [Athletics](/Skills.aspx?ID=3) check. The adhered objects tend to break before the glue does unless they're particularly durable, though a creature determined to separate the objects can break off the parts connected by the sovereign glue and later [Repair](/Actions.aspx?ID=42) the objects.\n\n Sovereign glue can affect creatures only if they are willing, and its bond can be harmlessly broken by carefully exfoliating the outermost layer of skin or waiting a short while for the skin to shed.\n\n\n\n", "name": "Sovereign Glue", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis peculiar amber glue bonds two surfaces together almost inseparably. A single flask covers an area up to 1 square foot and must be used all at …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 255" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This peculiar amber glue bonds two surfaces together almost inseparably. A single flask covers an area up to 1 square foot and must be used all at …", "summary_markdown": "This peculiar amber glue bonds two surfaces together almost inseparably. A single flask covers an area up to 1 square foot and must be used all at …", "text": " Sovereign Glue Source Advanced Player's Guide pg. 255 2.0 Price 55 gp Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- This peculiar amber glue bonds two surfaces together almost inseparably. A single flask covers an area up to 1 square foot and must be used all at once to form a single bond between two surfaces. If the activation is interrupted, the bond fails and the glue is wasted. Once two surfaces are joined with sovereign glue, they can be separated only with a successful DC 50 Athletics check. The adhered objects tend to break before the glue does unless they're particularly durable, though a creature determined to separate the objects can break off the parts connected by the sovereign glue and later Repair the objects. Sovereign glue can affect creatures only if they are willing, and its bond can be harmlessly broken by carefully exfoliating the outermost layer of skin or waiting a short while for the skin to shed.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=699", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-700", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Timeless Salts](/Equipment.aspx?ID=700)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 14 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou sprinkle these salts onto a single object up to 10 cubic feet in volume and no more than 40 Bulk to preserve it for 1 week. The object doesn't decay, and effects that require the object to be fresh don't count the time passing during this duration as having elapsed. When sprinkled on a corpse, this extends the period in which a creature can be revived by magic, as well as the wait time required before a corpse can be targeted again with [_talking corpse_](/Spells.aspx?ID=329). The salts prevent ordinary pests from consuming the target (such as maggots for a corpse or moths for a piece of clothing). Any creature can use an Interact action to disperse the salts from an unattended object and end this effect.\n\n\n\n", "name": "Timeless Salts", "pfs": "Standard", "price": 1400, "price_raw": "14 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\r\n\r\n**Price** 14 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou sprinkle these salts onto a single object up to 10 cubic feet in volume and no more than 40 Bulk to preserve it for 1 week. The object doesn't …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 255" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You sprinkle these salts onto a single object up to 10 cubic feet in volume and no more than 40 Bulk to preserve it for 1 week. The object doesn't …", "summary_markdown": "You sprinkle these salts onto a single object up to 10 cubic feet in volume and no more than 40 Bulk to preserve it for 1 week. The object doesn't …", "text": " Timeless Salts Source Advanced Player's Guide pg. 255 2.0 Price 14 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- You sprinkle these salts onto a single object up to 10 cubic feet in volume and no more than 40 Bulk to preserve it for 1 week. The object doesn't decay, and effects that require the object to be fresh don't count the time passing during this duration as having elapsed. When sprinkled on a corpse, this extends the period in which a creature can be revived by magic, as well as the wait time required before a corpse can be targeted again with talking corpse . The salts prevent ordinary pests from consuming the target (such as maggots for a corpse or moths for a piece of clothing). Any creature can use an Interact action to disperse the salts from an unattended object and end this effect.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=700", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-701", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Universal Solvent](/Equipment.aspx?ID=701)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against [sovereign glue](/Equipment.aspx?ID=699), it automatically dissolves sovereign glue. It attempts to [counteract](/Rules.aspx?ID=371) any other adhesives, such as [_tanglefoot bags_](/Spells.aspx?ID=330), with a counteract modifier depending on the type.\n\n\n\n\r\n\r\n\r\nUniversal Solvent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 21 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +9.\r\n\r\n\r\nUniversal Solvent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +19.\r\n\r\n\r\nUniversal Solvent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +28.", "name": "Universal Solvent", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOriginally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 255" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is …", "summary_markdown": "Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is …", "text": " Universal Solvent Source Advanced Player's Guide pg. 255 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against sovereign glue, it automatically dissolves sovereign glue. It attempts to counteract any other adhesives, such as tanglefoot bags , with a counteract modifier depending on the type. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Universal Solvent (Moderate) Source Advanced Player's Guide pg. 255 2.0 Price 21 gp Bulk L --- The serum has a counteract modifier of +9. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Universal Solvent (Greater) Source Advanced Player's Guide pg. 255 2.0 Price 325 gp Bulk L --- The serum has a counteract modifier of +19. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Universal Solvent (Major) Source Advanced Player's Guide pg. 255 2.0 Price 3,250 gp Bulk L --- The serum has a counteract modifier of +28.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=701", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-701-697", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Universal Solvent](/Equipment.aspx?ID=701)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against [sovereign glue](/Equipment.aspx?ID=699), it automatically dissolves sovereign glue. It attempts to [counteract](/Rules.aspx?ID=371) any other adhesives, such as [_tanglefoot bags_](/Spells.aspx?ID=330), with a counteract modifier depending on the type.\n\n\n\n\r\n\r\n\r\nUniversal Solvent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 21 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +9.\r\n\r\n\r\nUniversal Solvent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +19.\r\n\r\n\r\nUniversal Solvent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +28.", "name": "Universal Solvent (Moderate)", "pfs": "Standard", "price": 2100, "price_raw": "21 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\r\n\r\n**Price** 21 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serum has a counteract modifier of +9.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 255" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0", "speed": {}, "spell_markdown": "", "summary": "The serum has a counteract modifier of +9.", "summary_markdown": "The serum has a counteract modifier of +9.", "text": " Universal Solvent Source Advanced Player's Guide pg. 255 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against sovereign glue, it automatically dissolves sovereign glue. It attempts to counteract any other adhesives, such as tanglefoot bags , with a counteract modifier depending on the type. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Universal Solvent (Moderate) Source Advanced Player's Guide pg. 255 2.0 Price 21 gp Bulk L --- The serum has a counteract modifier of +9. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Universal Solvent (Greater) Source Advanced Player's Guide pg. 255 2.0 Price 325 gp Bulk L --- The serum has a counteract modifier of +19. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Universal Solvent (Major) Source Advanced Player's Guide pg. 255 2.0 Price 3,250 gp Bulk L --- The serum has a counteract modifier of +28.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=701", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-701-698", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Universal Solvent](/Equipment.aspx?ID=701)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against [sovereign glue](/Equipment.aspx?ID=699), it automatically dissolves sovereign glue. It attempts to [counteract](/Rules.aspx?ID=371) any other adhesives, such as [_tanglefoot bags_](/Spells.aspx?ID=330), with a counteract modifier depending on the type.\n\n\n\n\r\n\r\n\r\nUniversal Solvent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 21 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +9.\r\n\r\n\r\nUniversal Solvent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +19.\r\n\r\n\r\nUniversal Solvent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +28.", "name": "Universal Solvent (Greater)", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serum has a counteract modifier of +19.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 255" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0", "speed": {}, "spell_markdown": "", "summary": "The serum has a counteract modifier of +19.", "summary_markdown": "The serum has a counteract modifier of +19.", "text": " Universal Solvent Source Advanced Player's Guide pg. 255 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against sovereign glue, it automatically dissolves sovereign glue. It attempts to counteract any other adhesives, such as tanglefoot bags , with a counteract modifier depending on the type. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Universal Solvent (Moderate) Source Advanced Player's Guide pg. 255 2.0 Price 21 gp Bulk L --- The serum has a counteract modifier of +9. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Universal Solvent (Greater) Source Advanced Player's Guide pg. 255 2.0 Price 325 gp Bulk L --- The serum has a counteract modifier of +19. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Universal Solvent (Major) Source Advanced Player's Guide pg. 255 2.0 Price 3,250 gp Bulk L --- The serum has a counteract modifier of +28.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=701", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-701-699", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Universal Solvent](/Equipment.aspx?ID=701)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against [sovereign glue](/Equipment.aspx?ID=699), it automatically dissolves sovereign glue. It attempts to [counteract](/Rules.aspx?ID=371) any other adhesives, such as [_tanglefoot bags_](/Spells.aspx?ID=330), with a counteract modifier depending on the type.\n\n\n\n\r\n\r\n\r\nUniversal Solvent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 21 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +9.\r\n\r\n\r\nUniversal Solvent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +19.\r\n\r\n\r\nUniversal Solvent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\n\n**Price** 3,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe serum has a counteract modifier of +28.", "name": "Universal Solvent (Major)", "pfs": "Standard", "price": 325000, "price_raw": "3,250 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0\r\n\r\n**Price** 3,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe serum has a counteract modifier of +28.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 255" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 255 2.0", "speed": {}, "spell_markdown": "", "summary": "The serum has a counteract modifier of +28.", "summary_markdown": "The serum has a counteract modifier of +28.", "text": " Universal Solvent Source Advanced Player's Guide pg. 255 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against sovereign glue, it automatically dissolves sovereign glue. It attempts to counteract any other adhesives, such as tanglefoot bags , with a counteract modifier depending on the type. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Universal Solvent (Moderate) Source Advanced Player's Guide pg. 255 2.0 Price 21 gp Bulk L --- The serum has a counteract modifier of +9. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Universal Solvent (Greater) Source Advanced Player's Guide pg. 255 2.0 Price 325 gp Bulk L --- The serum has a counteract modifier of +19. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Universal Solvent (Major) Source Advanced Player's Guide pg. 255 2.0 Price 3,250 gp Bulk L --- The serum has a counteract modifier of +28.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=701", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-702", "item_category": "Snares", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Engulfing Snare](/Equipment.aspx?ID=702)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou arrange a spiky cage of bones, particularly tough vegetation, or other material to spring up when disturbed. The snare deals 9d8 piercing damage to the first creature to enter this square; that creature must attempt a DC 31 Reflex save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is knocked aside by the snare's deployment, taking half damage, and is [flat-footed](/Conditions.aspx?ID=16) until the end of its next turn.
\r\n**Failure** The creature is captured by the cage, taking full damage and falling [prone](/Conditions.aspx?ID=31). It is [immobilized](/Conditions.aspx?ID=24) while it remains within the cage. It can get free by [Escaping](/Actions.aspx?ID=79) (DC 31) or by destroying the cage (Hardness 5, HP 30, object immunities).
\r\n**Critical Failure** As failure, but the creature takes double damage.\n\n\n\n", "name": "Engulfing Snare", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou arrange a spiky cage of bones, particularly tough vegetation, or other material to spring up when disturbed. The snare deals 9d8 piercing damage …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 256" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You arrange a spiky cage of bones, particularly tough vegetation, or other material to spring up when disturbed. The snare deals 9d8 piercing damage …", "summary_markdown": "You arrange a spiky cage of bones, particularly tough vegetation, or other material to spring up when disturbed. The snare deals 9d8 piercing damage …", "text": " Engulfing Snare Source Advanced Player's Guide pg. 256 2.0 Price 900 gp --- You arrange a spiky cage of bones, particularly tough vegetation, or other material to spring up when disturbed. The snare deals 9d8 piercing damage to the first creature to enter this square; that creature must attempt a DC 31 Reflex save. Critical Success The creature is unaffected. Success The creature is knocked aside by the snare's deployment, taking half damage, and is flat-footed until the end of its next turn. Failure The creature is captured by the cage, taking full damage and falling prone. It is immobilized while it remains within the cage. It can get free by Escaping (DC 31) or by destroying the cage (Hardness 5, HP 30, object immunities). Critical Failure As failure, but the creature takes double damage.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=702", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-703", "item_category": "Snares", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Flare Snare](/Equipment.aspx?ID=703)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsing bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature enters the square, this flare shoots into the sky. To creatures with a clear view of the sky, this flare is visible from up to 2 miles away on a clear day or up to 5 miles away on a clear night.\n\n\n\n", "name": "Flare Snare", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsing bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 256" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Using bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature …", "summary_markdown": "Using bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature …", "text": " Flare Snare Source Advanced Player's Guide pg. 256 2.0 Price 5 gp --- Using bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature enters the square, this flare shoots into the sky. To creatures with a clear view of the sky, this flare is visible from up to 2 miles away on a clear day or up to 5 miles away on a clear night.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Visual" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=703", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-704", "item_category": "Snares", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Nauseating Snare](/Equipment.aspx?ID=704)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 20 Fortitude saving throw.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature becomes [sickened 1](/Conditions.aspx?ID=34).
\r\n**Failure** The creature becomes sickened 2.
\r\n**Critical Failure** The creature becomes sickened 3.\n\n\n\n", "name": "Nauseating Snare", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 20 Fortitude saving …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 256" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 20 Fortitude saving …", "summary_markdown": "You position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 20 Fortitude saving …", "text": " Nauseating Snare Source Advanced Player's Guide pg. 256 2.0 Price 40 gp --- You position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 20 Fortitude saving throw. Critical Success The creature is unaffected. Success The creature becomes sickened 1. Failure The creature becomes sickened 2. Critical Failure The creature becomes sickened 3.\n", "trait": [ "Consumable", "Mechanical", "Poison", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Poison](/Traits.aspx?ID=126), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Poison", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=704", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-705", "item_category": "Snares", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Snagging Hook Snare](/Equipment.aspx?ID=705)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare snags a creature with its wicked metal hooks. The first creature to enter the square takes 5d8 piercing damage and 5d8 slashing damage, with a DC 27 basic Reflex save. On a critical failure, the hooks piercing its flesh make the creature [immobilized](/Conditions.aspx?ID=24) until it successfully [Escapes](/Actions.aspx?ID=79) (DC 27).\n\n\n\n", "name": "Snagging Hook Snare", "pfs": "Standard", "price": 18000, "price_raw": "180 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\r\n\r\n**Price** 180 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare snags a creature with its wicked metal hooks. The first creature to enter the square takes 5d8 piercing damage and 5d8 slashing damage, …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 256" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare snags a creature with its wicked metal hooks. The first creature to enter the square takes 5d8 piercing damage and 5d8 slashing damage, …", "summary_markdown": "This snare snags a creature with its wicked metal hooks. The first creature to enter the square takes 5d8 piercing damage and 5d8 slashing damage, …", "text": " Snagging Hook Snare Source Advanced Player's Guide pg. 256 2.0 Price 180 gp --- This snare snags a creature with its wicked metal hooks. The first creature to enter the square takes 5d8 piercing damage and 5d8 slashing damage, with a DC 27 basic Reflex save. On a critical failure, the hooks piercing its flesh make the creature immobilized until it successfully Escapes (DC 27).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=705", "weakness": {} }, { "actions": "Single Action", "ammunition": "arrow", "ammunition_markdown": "arrow", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-706", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Antler Arrow](/Equipment.aspx?ID=706)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\n\n**Price** 7 gp\r\n\r\n\r\n**Ammunition** arrow\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreation of these arrows was inspired by an encounter with a [horned archon](/Monsters.aspx?ID=31) scout who sought to peacefully restrain their foes. When an activated _antler arrow_ hits a target, bone antlers extend to pin it down. The target must succeed at a DC 16 Reflex save or become stuck to the surface, taking the critical specialization effects of a [bow](/WeaponGroups.aspx?ID=3).\n\n If the hit with the _antler arrow_ is a critical hit and you have access to the bow critical specialization effect, the DC of the [Athletics](/Skills.aspx?ID=3) check increases to 15.\n\n\n\n", "name": "Antler Arrow", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreation of these arrows was inspired by an encounter with a horned archon scout who sought to peacefully restrain their foes. When an activated …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 256" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Creation of these arrows was inspired by an encounter with a horned archon scout who sought to peacefully restrain their foes. When an activated …", "summary_markdown": "Creation of these arrows was inspired by an encounter with a horned archon scout who sought to peacefully restrain their foes. When an activated …", "text": " Antler Arrow Source Advanced Player's Guide pg. 256 2.0 Price 7 gp Ammunition arrow Activate Single Action Interact --- Creation of these arrows was inspired by an encounter with a horned archon scout who sought to peacefully restrain their foes. When an activated antler arrow hits a target, bone antlers extend to pin it down. The target must succeed at a DC 16 Reflex save or become stuck to the surface, taking the critical specialization effects of a bow. If the hit with the antler arrow is a critical hit and you have access to the bow critical specialization effect, the DC of the Athletics check increases to 15.\n", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=706", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-707", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Balisse Feather](/Equipment.aspx?ID=707)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You deal damage using the affixed weapon to a creature you have seen commit an evil act.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, fire-red feather seems to catch flame every time the weapon it adorns strikes a purveyor of evil. When you activate the feather, the creature you damaged burns with holy light. The creature must succeed at a DC 29 Will save or take a –2 status penalty to AC and saving throws and reduce its resistances by 5. These effects last until the end of your next turn.\n\n\n\n", "name": "Balisse Feather", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You deal damage using the affixed weapon to a creature you have seen commit an evil act.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, fire-red feather seems to catch flame every time the weapon it adorns strikes a purveyor of evil. When you activate the feather, the …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 256" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This long, fire-red feather seems to catch flame every time the weapon it adorns strikes a purveyor of evil. When you activate the feather, the …", "summary_markdown": "This long, fire-red feather seems to catch flame every time the weapon it adorns strikes a purveyor of evil. When you activate the feather, the …", "text": " Balisse Feather Source Advanced Player's Guide pg. 256 2.0 Price 400 gp Usage affixed to a weapon Activate Free Action envision Trigger You deal damage using the affixed weapon to a creature you have seen commit an evil act. --- This long, fire-red feather seems to catch flame every time the weapon it adorns strikes a purveyor of evil. When you activate the feather, the creature you damaged burns with holy light. The creature must succeed at a DC 29 Will save or take a –2 status penalty to AC and saving throws and reduce its resistances by 5. These effects last until the end of your next turn.\n", "trait": [ "Consumable", "Divine", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Divine", "Evocation", "Magical", "Talisman" ], "trigger": "You deal damage using the affixed weapon to a creature you have seen commit an evil act.", "trigger_markdown": "You deal damage using the affixed weapon to a creature you have seen commit an evil act.", "type": "Item", "url": "/Equipment.aspx?ID=707", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-708", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Basilisk Eye](/Equipment.aspx?ID=708)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You [Shield Block](/Feats.aspx?ID=839) a melee attack with the affixed shield.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis slimy green stone glows with a strong light whenever the shield it adorns blocks a melee attack. When the eye is activated, the attacker must succeed at a DC 25 Fortitude save or become [slowed 1](/Conditions.aspx?ID=35) for 1 minute as its body slowly stiffens in partial petrification.\n\n\n\n", "name": "Basilisk Eye", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You [Shield Block](/Feats.aspx?ID=839) a melee attack with the affixed shield.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis slimy green stone glows with a strong light whenever the shield it adorns blocks a melee attack. When the eye is activated, the attacker must …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 256" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This slimy green stone glows with a strong light whenever the shield it adorns blocks a melee attack. When the eye is activated, the attacker must …", "summary_markdown": "This slimy green stone glows with a strong light whenever the shield it adorns blocks a melee attack. When the eye is activated, the attacker must …", "text": " Basilisk Eye Source Advanced Player's Guide pg. 256 2.0 Price 150 gp Usage affixed to a shield Activate Free Action envision Trigger You Shield Block a melee attack with the affixed shield. --- This slimy green stone glows with a strong light whenever the shield it adorns blocks a melee attack. When the eye is activated, the attacker must succeed at a DC 25 Fortitude save or become slowed 1 for 1 minute as its body slowly stiffens in partial petrification.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation", "Visual" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation", "Visual" ], "trigger": "You Shield Block a melee attack with the affixed shield.", "trigger_markdown": "You [Shield Block](/Feats.aspx?ID=839) a melee attack with the affixed shield.", "type": "Item", "url": "/Equipment.aspx?ID=708", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-709", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Candle of Invocation](/Equipment.aspx?ID=709)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\n\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis golden candle bears the symbol of a specific deity emblazoned on its surface, surrounded by the iconography of that deity's faith. Once lit, this candle burns for 1 hour, and it can't be extinguished.\n\n Characters who cast divine spells and worship the deity emblazoned on the candle can perform their daily preparations within 10 feet of the lit candle to gain two additional spell slots for the day, each at half the highest spell slot they possess (for example, 4th-level slots if the caster can cast 8th-level spells). Prepared casters must prepare spells in these spell slots as they do for all their other spell slots.\n\n A caster's additional spell slots from the candle are lost the next time that caster performs their daily preparations. No one can benefit from more than one candle of invocation in a day, but multiple characters can benefit from a single candle's effects.\n\n\n\n", "name": "Candle of Invocation", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis golden candle bears the symbol of a specific deity emblazoned on its surface, surrounded by the iconography of that deity's faith. Once lit, …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 256" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 256 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This golden candle bears the symbol of a specific deity emblazoned on its surface, surrounded by the iconography of that deity's faith. Once lit, …", "summary_markdown": "This golden candle bears the symbol of a specific deity emblazoned on its surface, surrounded by the iconography of that deity's faith. Once lit, …", "text": " Candle of Invocation Source Advanced Player's Guide pg. 256 2.0 Price 2,000 gp Usage held in 1 hand Activate Single Action Interact --- This golden candle bears the symbol of a specific deity emblazoned on its surface, surrounded by the iconography of that deity's faith. Once lit, this candle burns for 1 hour, and it can't be extinguished. Characters who cast divine spells and worship the deity emblazoned on the candle can perform their daily preparations within 10 feet of the lit candle to gain two additional spell slots for the day, each at half the highest spell slot they possess (for example, 4th-level slots if the caster can cast 8th-level spells). Prepared casters must prepare spells in these spell slots as they do for all their other spell slots. A caster's additional spell slots from the candle are lost the next time that caster performs their daily preparations. No one can benefit from more than one candle of invocation in a day, but multiple characters can benefit from a single candle's effects.\n", "trait": [ "Conjuration", "Consumable", "Divine", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Divine", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=709", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-710", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Candle of Revealing](/Equipment.aspx?ID=710)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen lit, this black candle's eerie blue flame reveals the presence of invisible creatures. Within a 10-foot radius of the lit candle, creatures don't benefit from the [invisible](/Conditions.aspx?ID=26) condition. Their bodies are outlined, not fully visible, so they are [concealed](/Conditions.aspx?ID=4). Once lit, the candle burns for 1 minute, after which the effect ends. If extinguished, it can't be relit.\n\n\n\n", "name": "Candle of Revealing", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen lit, this black candle's eerie blue flame reveals the presence of invisible creatures. Within a 10-foot radius of the lit candle, creatures …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 257" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When lit, this black candle's eerie blue flame reveals the presence of invisible creatures. Within a 10-foot radius of the lit candle, creatures …", "summary_markdown": "When lit, this black candle's eerie blue flame reveals the presence of invisible creatures. Within a 10-foot radius of the lit candle, creatures …", "text": " Candle of Revealing Source Advanced Player's Guide pg. 257 2.0 Price 60 gp Usage held in 1 hand Activate Single Action Interact --- When lit, this black candle's eerie blue flame reveals the presence of invisible creatures. Within a 10-foot radius of the lit candle, creatures don't benefit from the invisible condition. Their bodies are outlined, not fully visible, so they are concealed. Once lit, the candle burns for 1 minute, after which the effect ends. If extinguished, it can't be relit.\n", "trait": [ "Consumable", "Divination", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=710", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-711", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Corrosive Ammunition](/Equipment.aspx?ID=711)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n**Price** 70 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis peculiar ammunition is coated in yellow dust that leaves a stain on anything it touches. When activated _corrosive ammunition_ hits a target, it dissolves across the target's armor. The armor takes 1d8 [persistent acid damage](/Conditions.aspx?ID=29) that ignores the armor's Hardness; if the target isn't wearing armor, it takes the acid damage instead. This damage occurs at the end of the target's turns.\n\n The creature can end this effect by spending an Interact action to wipe off the corrosive dust, and otherwise the effect ends once the armor becomes [broken](/Conditions.aspx?ID=2).\n\n\n\n", "name": "Corrosive Ammunition", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis peculiar ammunition is coated in yellow dust that leaves a stain on anything it touches. When activated corrosive ammunition hits a target, it …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 257" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This peculiar ammunition is coated in yellow dust that leaves a stain on anything it touches. When activated corrosive ammunition hits a target, it …", "summary_markdown": "This peculiar ammunition is coated in yellow dust that leaves a stain on anything it touches. When activated corrosive ammunition hits a target, it …", "text": " Corrosive Ammunition Source Advanced Player's Guide pg. 257 2.0 Price 70 gp Ammunition any Activate Single Action Interact --- This peculiar ammunition is coated in yellow dust that leaves a stain on anything it touches. When activated corrosive ammunition hits a target, it dissolves across the target's armor. The armor takes 1d8 persistent acid damage that ignores the armor's Hardness; if the target isn't wearing armor, it takes the acid damage instead. This damage occurs at the end of the target's turns. The creature can end this effect by spending an Interact action to wipe off the corrosive dust, and otherwise the effect ends once the armor becomes broken.\n", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=711", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-712", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dust of Corpse Animation](/Equipment.aspx?ID=712)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n\n\n**Usage** held in 2 hands\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a [skeleton](/MonsterFamilies.aspx?ID=92) or a [zombie](/MonsterFamilies.aspx?ID=103). If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create—for example, you must sprinkle the dust on a horse's skeleton to animate a [skeletal horse](/Monsters.aspx?ID=374). If more than one undead in the level range is appropriate, such as [skeletal guard](/Monsters.aspx?ID=372) or [skeletal champion](/Monsters.aspx?ID=373) for a Medium humanoid skeleton, you choose.\n\n The animated undead has the [minion](/Traits.aspx?ID=109) trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The undead creature remains animated for 1 minute before collapsing back into its corpse form. As usual, you can have a maximum of four minions under your control.\n\n\n\n\r\n\r\n\r\nDust of Corpse Animation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDust of Corpse Animation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can animate an undead with a level of 11 or lower.", "name": "Dust of Corpse Animation", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 257" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. …", "summary_markdown": "This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. …", "text": " Dust of Corpse Animation Source Advanced Player's Guide pg. 257 2.0 Usage held in 2 hands Activate Two Actions Interact --- This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a skeleton or a zombie. If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create—for example, you must sprinkle the dust on a horse's skeleton to animate a skeletal horse. If more than one undead in the level range is appropriate, such as skeletal guard or skeletal champion for a Medium humanoid skeleton, you choose. The animated undead has the minion trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The undead creature remains animated for 1 minute before collapsing back into its corpse form. As usual, you can have a maximum of four minions under your control. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dust of Corpse Animation Source Advanced Player's Guide pg. 257 2.0 Price 100 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dust of Corpse Animation (Greater) Source Advanced Player's Guide pg. 257 2.0 Price 1,500 gp --- You can animate an undead with a level of 11 or lower.", "trait": [ "Consumable", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=712", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-712-700", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dust of Corpse Animation](/Equipment.aspx?ID=712)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n\n\n**Usage** held in 2 hands\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a [skeleton](/MonsterFamilies.aspx?ID=92) or a [zombie](/MonsterFamilies.aspx?ID=103). If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create—for example, you must sprinkle the dust on a horse's skeleton to animate a [skeletal horse](/Monsters.aspx?ID=374). If more than one undead in the level range is appropriate, such as [skeletal guard](/Monsters.aspx?ID=372) or [skeletal champion](/Monsters.aspx?ID=373) for a Medium humanoid skeleton, you choose.\n\n The animated undead has the [minion](/Traits.aspx?ID=109) trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The undead creature remains animated for 1 minute before collapsing back into its corpse form. As usual, you can have a maximum of four minions under your control.\n\n\n\n\r\n\r\n\r\nDust of Corpse Animation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDust of Corpse Animation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can animate an undead with a level of 11 or lower.", "name": "Dust of Corpse Animation", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 257" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0", "speed": {}, "spell_markdown": "", "summary": "This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. …", "summary_markdown": "This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. …", "text": " Dust of Corpse Animation Source Advanced Player's Guide pg. 257 2.0 Usage held in 2 hands Activate Two Actions Interact --- This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a skeleton or a zombie. If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create—for example, you must sprinkle the dust on a horse's skeleton to animate a skeletal horse. If more than one undead in the level range is appropriate, such as skeletal guard or skeletal champion for a Medium humanoid skeleton, you choose. The animated undead has the minion trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The undead creature remains animated for 1 minute before collapsing back into its corpse form. As usual, you can have a maximum of four minions under your control. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dust of Corpse Animation Source Advanced Player's Guide pg. 257 2.0 Price 100 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dust of Corpse Animation (Greater) Source Advanced Player's Guide pg. 257 2.0 Price 1,500 gp --- You can animate an undead with a level of 11 or lower.", "trait": [ "Consumable", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=712", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-712-701", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dust of Corpse Animation](/Equipment.aspx?ID=712)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n\n\n**Usage** held in 2 hands\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a [skeleton](/MonsterFamilies.aspx?ID=92) or a [zombie](/MonsterFamilies.aspx?ID=103). If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create—for example, you must sprinkle the dust on a horse's skeleton to animate a [skeletal horse](/Monsters.aspx?ID=374). If more than one undead in the level range is appropriate, such as [skeletal guard](/Monsters.aspx?ID=372) or [skeletal champion](/Monsters.aspx?ID=373) for a Medium humanoid skeleton, you choose.\n\n The animated undead has the [minion](/Traits.aspx?ID=109) trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The undead creature remains animated for 1 minute before collapsing back into its corpse form. As usual, you can have a maximum of four minions under your control.\n\n\n\n\r\n\r\n\r\nDust of Corpse Animation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDust of Corpse Animation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can animate an undead with a level of 11 or lower.", "name": "Dust of Corpse Animation (Greater)", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can animate an undead with a level of 11 or lower.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 257" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0", "speed": {}, "spell_markdown": "", "summary": "You can animate an undead with a level of 11 or lower.", "summary_markdown": "You can animate an undead with a level of 11 or lower.", "text": " Dust of Corpse Animation Source Advanced Player's Guide pg. 257 2.0 Usage held in 2 hands Activate Two Actions Interact --- This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a skeleton or a zombie. If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create—for example, you must sprinkle the dust on a horse's skeleton to animate a skeletal horse. If more than one undead in the level range is appropriate, such as skeletal guard or skeletal champion for a Medium humanoid skeleton, you choose. The animated undead has the minion trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The undead creature remains animated for 1 minute before collapsing back into its corpse form. As usual, you can have a maximum of four minions under your control. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dust of Corpse Animation Source Advanced Player's Guide pg. 257 2.0 Price 100 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dust of Corpse Animation (Greater) Source Advanced Player's Guide pg. 257 2.0 Price 1,500 gp --- You can animate an undead with a level of 11 or lower.", "trait": [ "Consumable", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=712", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-713", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Freezing Ammunition](/Equipment.aspx?ID=713)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n**Price** 25 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis chilly ammunition is dark blue and cold to the touch. When activated _freezing ammunition_ hits a target, the target must succeed at a DC 19 Fortitude save or be [slowed 1](/Conditions.aspx?ID=35) for 1 round by the intense cold (slowed 1 for 1 minute on a critical failure).\n\n\n\n", "name": "Freezing Ammunition", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis chilly ammunition is dark blue and cold to the touch. When activated freezing ammunition hits a target, the target must succeed at a DC 19 …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 257" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This chilly ammunition is dark blue and cold to the touch. When activated freezing ammunition hits a target, the target must succeed at a DC 19 …", "summary_markdown": "This chilly ammunition is dark blue and cold to the touch. When activated freezing ammunition hits a target, the target must succeed at a DC 19 …", "text": " Freezing Ammunition Source Advanced Player's Guide pg. 257 2.0 Price 25 gp Ammunition any Activate Single Action Interact --- This chilly ammunition is dark blue and cold to the touch. When activated freezing ammunition hits a target, the target must succeed at a DC 19 Fortitude save or be slowed 1 for 1 round by the intense cold (slowed 1 for 1 minute on a critical failure).\n", "trait": [ "Cold", "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Cold", "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=713", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-714", "item_category": "Consumables", "item_subcategory": "Potions", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gecko Potion](/Equipment.aspx?ID=714)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA gecko potion is a sticky, tawny brown liquid with flecks of sand suspended in it. For 5 minutes after drinking this potion, your fingertips sprout thousands of microscopic, bristled hairs that cling to objects, granting you a +1 item bonus to [Climb](/Actions.aspx?ID=33) and [Palm an Object](/Actions.aspx?ID=67), and to your Reflex DC against [Disarm](/Actions.aspx?ID=41) attempts.\n\n\n\n", "name": "Gecko Potion", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA gecko potion is a sticky, tawny brown liquid with flecks of sand suspended in it. For 5 minutes after drinking this potion, your fingertips sprout …\r\n", "skill": [ "Athletics", "Thievery" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 257" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A gecko potion is a sticky, tawny brown liquid with flecks of sand suspended in it. For 5 minutes after drinking this potion, your fingertips sprout …", "summary_markdown": "A gecko potion is a sticky, tawny brown liquid with flecks of sand suspended in it. For 5 minutes after drinking this potion, your fingertips sprout …", "text": " Gecko Potion Source Advanced Player's Guide pg. 257 2.0 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- A gecko potion is a sticky, tawny brown liquid with flecks of sand suspended in it. For 5 minutes after drinking this potion, your fingertips sprout thousands of microscopic, bristled hairs that cling to objects, granting you a +1 item bonus to Climb and Palm an Object, and to your Reflex DC against Disarm attempts.\n", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=714", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-715", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Incense of Distilled Death](/Equipment.aspx?ID=715)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black incense smells of fresh earth and ash. You activate the incense by lighting it, whereupon it fills a 10-foot emanation with oily smoke and potent negative energy. [Undead](/Traits.aspx?ID=160) creatures, including [incorporeal](/Traits.aspx?ID=222) undead, gain fast healing 4 while in the area; though this healing comes from negative energy, it doesn't negatively impact living creatures. Once lit, the incense burns for 1 minute, and it can't be extinguished.\n\n\n\n", "name": "Incense of Distilled Death", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black incense smells of fresh earth and ash. You activate the incense by lighting it, whereupon it fills a 10-foot emanation with oily smoke and …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 257" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 257 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This black incense smells of fresh earth and ash. You activate the incense by lighting it, whereupon it fills a 10-foot emanation with oily smoke and …", "summary_markdown": "This black incense smells of fresh earth and ash. You activate the incense by lighting it, whereupon it fills a 10-foot emanation with oily smoke and …", "text": " Incense of Distilled Death Source Advanced Player's Guide pg. 257 2.0 Price 350 gp Usage held in 1 hand Activate Single Action Interact --- This black incense smells of fresh earth and ash. You activate the incense by lighting it, whereupon it fills a 10-foot emanation with oily smoke and potent negative energy. Undead creatures, including incorporeal undead, gain fast healing 4 while in the area; though this healing comes from negative energy, it doesn't negatively impact living creatures. Once lit, the incense burns for 1 minute, and it can't be extinguished.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Negative" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Negative" ], "type": "Item", "url": "/Equipment.aspx?ID=715", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-716", "item_category": "Consumables", "item_subcategory": "Oils", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Object Animation](/Equipment.aspx?ID=716)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n\n\n**Usage** held in 2 hands\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an [animated object](/MonsterFamilies.aspx?ID=4) of the same type. For example, sprinkling it on a statue makes an [animated statue](/Monsters.aspx?ID=20). If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails.\n\n This animated object has the [minion](/Traits.aspx?ID=109) trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The object remains animated for 1 minute before falling inert. As usual, you can have a maximum of four minions under your control.\n\n\n\n\r\n\r\n\r\nOil of Object Animation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 85 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nOil of Object Animation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can animate an object with a level of 11 or lower.", "name": "Oil of Object Animation", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. …", "summary_markdown": "This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. …", "text": " Oil of Object Animation Source Advanced Player's Guide pg. 258 2.0 Usage held in 2 hands Activate Two Actions Interact --- This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. For example, sprinkling it on a statue makes an animated statue. If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails. This animated object has the minion trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The object remains animated for 1 minute before falling inert. As usual, you can have a maximum of four minions under your control. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Oil of Object Animation Source Advanced Player's Guide pg. 258 2.0 Price 85 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Oil of Object Animation (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 1,400 gp --- You can animate an object with a level of 11 or lower.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=716", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-716-702", "item_category": "Consumables", "item_subcategory": "Oils", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Object Animation](/Equipment.aspx?ID=716)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n\n\n**Usage** held in 2 hands\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an [animated object](/MonsterFamilies.aspx?ID=4) of the same type. For example, sprinkling it on a statue makes an [animated statue](/Monsters.aspx?ID=20). If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails.\n\n This animated object has the [minion](/Traits.aspx?ID=109) trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The object remains animated for 1 minute before falling inert. As usual, you can have a maximum of four minions under your control.\n\n\n\n\r\n\r\n\r\nOil of Object Animation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 85 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nOil of Object Animation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can animate an object with a level of 11 or lower.", "name": "Oil of Object Animation", "pfs": "Standard", "price": 8500, "price_raw": "85 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 85 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "summary": "This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. …", "summary_markdown": "This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. …", "text": " Oil of Object Animation Source Advanced Player's Guide pg. 258 2.0 Usage held in 2 hands Activate Two Actions Interact --- This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. For example, sprinkling it on a statue makes an animated statue. If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails. This animated object has the minion trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The object remains animated for 1 minute before falling inert. As usual, you can have a maximum of four minions under your control. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Oil of Object Animation Source Advanced Player's Guide pg. 258 2.0 Price 85 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Oil of Object Animation (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 1,400 gp --- You can animate an object with a level of 11 or lower.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=716", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-716-703", "item_category": "Consumables", "item_subcategory": "Oils", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Object Animation](/Equipment.aspx?ID=716)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n\n\n**Usage** held in 2 hands\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an [animated object](/MonsterFamilies.aspx?ID=4) of the same type. For example, sprinkling it on a statue makes an [animated statue](/Monsters.aspx?ID=20). If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails.\n\n This animated object has the [minion](/Traits.aspx?ID=109) trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The object remains animated for 1 minute before falling inert. As usual, you can have a maximum of four minions under your control.\n\n\n\n\r\n\r\n\r\nOil of Object Animation\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 85 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nOil of Object Animation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can animate an object with a level of 11 or lower.", "name": "Oil of Object Animation (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can animate an object with a level of 11 or lower.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "summary": "You can animate an object with a level of 11 or lower.", "summary_markdown": "You can animate an object with a level of 11 or lower.", "text": " Oil of Object Animation Source Advanced Player's Guide pg. 258 2.0 Usage held in 2 hands Activate Two Actions Interact --- This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. For example, sprinkling it on a statue makes an animated statue. If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails. This animated object has the minion trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The object remains animated for 1 minute before falling inert. As usual, you can have a maximum of four minions under your control. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Oil of Object Animation Source Advanced Player's Guide pg. 258 2.0 Price 85 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Oil of Object Animation (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 1,400 gp --- You can animate an object with a level of 11 or lower.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=716", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-717", "item_category": "Consumables", "item_subcategory": "Oils", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Revelation](/Equipment.aspx?ID=717)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bright oil, first created by humans as a tool to help them fight in darkness, holds flecks of tiny gemstones in suspension and smells like a struck [tindertwig](/Equipment.aspx?ID=138).\n\n The first time a weapon coated with this oil damages a creature, the wound glows with light for 1 minute. If the creature is [invisible](/Conditions.aspx?ID=26), the light's position means it is merely [hidden](/Conditions.aspx?ID=22) to creatures that would otherwise be unable to see it, rather than [undetected](/Conditions.aspx?ID=39). The light also negates the [concealed](/Conditions.aspx?ID=4) condition due to lighting conditions. If the coated weapon doesn't damage a creature within 1 hour, the oil sloughs off and loses its power.\n\n\n\n", "name": "Oil of Revelation", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bright oil, first created by humans as a tool to help them fight in darkness, holds flecks of tiny gemstones in suspension and smells like a …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bright oil, first created by humans as a tool to help them fight in darkness, holds flecks of tiny gemstones in suspension and smells like a …", "summary_markdown": "This bright oil, first created by humans as a tool to help them fight in darkness, holds flecks of tiny gemstones in suspension and smells like a …", "text": " Oil of Revelation Source Advanced Player's Guide pg. 258 2.0 Price 25 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- This bright oil, first created by humans as a tool to help them fight in darkness, holds flecks of tiny gemstones in suspension and smells like a struck tindertwig. The first time a weapon coated with this oil damages a creature, the wound glows with light for 1 minute. If the creature is invisible, the light's position means it is merely hidden to creatures that would otherwise be unable to see it, rather than undetected. The light also negates the concealed condition due to lighting conditions. If the coated weapon doesn't damage a creature within 1 hour, the oil sloughs off and loses its power.\n", "trait": [ "Consumable", "Evocation", "Magical", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=717", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-718", "item_category": "Consumables", "item_subcategory": "Oils", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Unlife](/Equipment.aspx?ID=718)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All character have access to all levels of the oil of unlife_\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin, black liquid imparts a bone-deep chill while rapidly repairing an [undead](/Traits.aspx?ID=160) creature's physical or spiritual form. When you dash _oil of unlife_ onto an undead creature, or a living creature with [negative healing](/MonsterAbilities.aspx?ID=42), the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour _oil of unlife_ on an [incorporeal](/Traits.aspx?ID=222) undead; in this case, the creature absorbs the oil into itself.\n\n\n\n\r\n\r\n\r\nOil of Unlife (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 1d8 Hit Points.\r\n\r\n\r\nOil of Unlife (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 2d8+5 Hit Points.\r\n\r\n\r\nOil of Unlife (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 3d8+10 Hit Points.\r\n\r\n\r\nOil of Unlife (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 6d8+20 Hit Points.\r\n\r\n\r\nOil of Unlife (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 8d8+30 Hit Points.", "name": "Oil of Unlife", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of …", "summary_markdown": "This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of …", "text": " Oil of Unlife Source Advanced Player's Guide pg. 258 2.0 PFS Note All character have access to all levels of the oil of unlife Usage held in 1 hand Bulk L Activate Single Action Interact --- This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or a living creature with negative healing, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Oil of Unlife (Minor) Source Advanced Player's Guide pg. 258 2.0 Price 4 gp Bulk L --- The oil restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Oil of Unlife (Lesser) Source Advanced Player's Guide pg. 258 2.0 Price 12 gp Bulk L --- The oil restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Oil of Unlife (Moderate) Source Advanced Player's Guide pg. 258 2.0 Price 50 gp Bulk L --- The oil restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Oil of Unlife (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 400 gp Bulk L --- The oil restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Oil of Unlife (Major) Source Advanced Player's Guide pg. 258 2.0 Price 5,000 gp Bulk L --- The oil restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=718", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-718-704", "item_category": "Consumables", "item_subcategory": "Oils", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Unlife](/Equipment.aspx?ID=718)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All character have access to all levels of the oil of unlife_\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin, black liquid imparts a bone-deep chill while rapidly repairing an [undead](/Traits.aspx?ID=160) creature's physical or spiritual form. When you dash _oil of unlife_ onto an undead creature, or a living creature with [negative healing](/MonsterAbilities.aspx?ID=42), the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour _oil of unlife_ on an [incorporeal](/Traits.aspx?ID=222) undead; in this case, the creature absorbs the oil into itself.\n\n\n\n\r\n\r\n\r\nOil of Unlife (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 1d8 Hit Points.\r\n\r\n\r\nOil of Unlife (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 2d8+5 Hit Points.\r\n\r\n\r\nOil of Unlife (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 3d8+10 Hit Points.\r\n\r\n\r\nOil of Unlife (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 6d8+20 Hit Points.\r\n\r\n\r\nOil of Unlife (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 8d8+30 Hit Points.", "name": "Oil of Unlife (Minor)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil restores 1d8 Hit Points.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "summary": "The oil restores 1d8 Hit Points.", "summary_markdown": "The oil restores 1d8 Hit Points.", "text": " Oil of Unlife Source Advanced Player's Guide pg. 258 2.0 PFS Note All character have access to all levels of the oil of unlife Usage held in 1 hand Bulk L Activate Single Action Interact --- This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or a living creature with negative healing, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Oil of Unlife (Minor) Source Advanced Player's Guide pg. 258 2.0 Price 4 gp Bulk L --- The oil restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Oil of Unlife (Lesser) Source Advanced Player's Guide pg. 258 2.0 Price 12 gp Bulk L --- The oil restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Oil of Unlife (Moderate) Source Advanced Player's Guide pg. 258 2.0 Price 50 gp Bulk L --- The oil restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Oil of Unlife (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 400 gp Bulk L --- The oil restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Oil of Unlife (Major) Source Advanced Player's Guide pg. 258 2.0 Price 5,000 gp Bulk L --- The oil restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=718", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-718-705", "item_category": "Consumables", "item_subcategory": "Oils", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Unlife](/Equipment.aspx?ID=718)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All character have access to all levels of the oil of unlife_\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin, black liquid imparts a bone-deep chill while rapidly repairing an [undead](/Traits.aspx?ID=160) creature's physical or spiritual form. When you dash _oil of unlife_ onto an undead creature, or a living creature with [negative healing](/MonsterAbilities.aspx?ID=42), the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour _oil of unlife_ on an [incorporeal](/Traits.aspx?ID=222) undead; in this case, the creature absorbs the oil into itself.\n\n\n\n\r\n\r\n\r\nOil of Unlife (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 1d8 Hit Points.\r\n\r\n\r\nOil of Unlife (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 2d8+5 Hit Points.\r\n\r\n\r\nOil of Unlife (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 3d8+10 Hit Points.\r\n\r\n\r\nOil of Unlife (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 6d8+20 Hit Points.\r\n\r\n\r\nOil of Unlife (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 8d8+30 Hit Points.", "name": "Oil of Unlife (Lesser)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil restores 2d8+5 Hit Points.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "summary": "The oil restores 2d8+5 Hit Points.", "summary_markdown": "The oil restores 2d8+5 Hit Points.", "text": " Oil of Unlife Source Advanced Player's Guide pg. 258 2.0 PFS Note All character have access to all levels of the oil of unlife Usage held in 1 hand Bulk L Activate Single Action Interact --- This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or a living creature with negative healing, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Oil of Unlife (Minor) Source Advanced Player's Guide pg. 258 2.0 Price 4 gp Bulk L --- The oil restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Oil of Unlife (Lesser) Source Advanced Player's Guide pg. 258 2.0 Price 12 gp Bulk L --- The oil restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Oil of Unlife (Moderate) Source Advanced Player's Guide pg. 258 2.0 Price 50 gp Bulk L --- The oil restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Oil of Unlife (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 400 gp Bulk L --- The oil restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Oil of Unlife (Major) Source Advanced Player's Guide pg. 258 2.0 Price 5,000 gp Bulk L --- The oil restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=718", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-718-706", "item_category": "Consumables", "item_subcategory": "Oils", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Unlife](/Equipment.aspx?ID=718)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All character have access to all levels of the oil of unlife_\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin, black liquid imparts a bone-deep chill while rapidly repairing an [undead](/Traits.aspx?ID=160) creature's physical or spiritual form. When you dash _oil of unlife_ onto an undead creature, or a living creature with [negative healing](/MonsterAbilities.aspx?ID=42), the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour _oil of unlife_ on an [incorporeal](/Traits.aspx?ID=222) undead; in this case, the creature absorbs the oil into itself.\n\n\n\n\r\n\r\n\r\nOil of Unlife (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 1d8 Hit Points.\r\n\r\n\r\nOil of Unlife (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 2d8+5 Hit Points.\r\n\r\n\r\nOil of Unlife (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 3d8+10 Hit Points.\r\n\r\n\r\nOil of Unlife (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 6d8+20 Hit Points.\r\n\r\n\r\nOil of Unlife (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 8d8+30 Hit Points.", "name": "Oil of Unlife (Moderate)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil restores 3d8+10 Hit Points.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "summary": "The oil restores 3d8+10 Hit Points.", "summary_markdown": "The oil restores 3d8+10 Hit Points.", "text": " Oil of Unlife Source Advanced Player's Guide pg. 258 2.0 PFS Note All character have access to all levels of the oil of unlife Usage held in 1 hand Bulk L Activate Single Action Interact --- This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or a living creature with negative healing, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Oil of Unlife (Minor) Source Advanced Player's Guide pg. 258 2.0 Price 4 gp Bulk L --- The oil restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Oil of Unlife (Lesser) Source Advanced Player's Guide pg. 258 2.0 Price 12 gp Bulk L --- The oil restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Oil of Unlife (Moderate) Source Advanced Player's Guide pg. 258 2.0 Price 50 gp Bulk L --- The oil restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Oil of Unlife (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 400 gp Bulk L --- The oil restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Oil of Unlife (Major) Source Advanced Player's Guide pg. 258 2.0 Price 5,000 gp Bulk L --- The oil restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=718", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-718-707", "item_category": "Consumables", "item_subcategory": "Oils", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Unlife](/Equipment.aspx?ID=718)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All character have access to all levels of the oil of unlife_\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin, black liquid imparts a bone-deep chill while rapidly repairing an [undead](/Traits.aspx?ID=160) creature's physical or spiritual form. When you dash _oil of unlife_ onto an undead creature, or a living creature with [negative healing](/MonsterAbilities.aspx?ID=42), the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour _oil of unlife_ on an [incorporeal](/Traits.aspx?ID=222) undead; in this case, the creature absorbs the oil into itself.\n\n\n\n\r\n\r\n\r\nOil of Unlife (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 1d8 Hit Points.\r\n\r\n\r\nOil of Unlife (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 2d8+5 Hit Points.\r\n\r\n\r\nOil of Unlife (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 3d8+10 Hit Points.\r\n\r\n\r\nOil of Unlife (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 6d8+20 Hit Points.\r\n\r\n\r\nOil of Unlife (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 8d8+30 Hit Points.", "name": "Oil of Unlife (Greater)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil restores 6d8+20 Hit Points.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "summary": "The oil restores 6d8+20 Hit Points.", "summary_markdown": "The oil restores 6d8+20 Hit Points.", "text": " Oil of Unlife Source Advanced Player's Guide pg. 258 2.0 PFS Note All character have access to all levels of the oil of unlife Usage held in 1 hand Bulk L Activate Single Action Interact --- This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or a living creature with negative healing, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Oil of Unlife (Minor) Source Advanced Player's Guide pg. 258 2.0 Price 4 gp Bulk L --- The oil restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Oil of Unlife (Lesser) Source Advanced Player's Guide pg. 258 2.0 Price 12 gp Bulk L --- The oil restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Oil of Unlife (Moderate) Source Advanced Player's Guide pg. 258 2.0 Price 50 gp Bulk L --- The oil restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Oil of Unlife (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 400 gp Bulk L --- The oil restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Oil of Unlife (Major) Source Advanced Player's Guide pg. 258 2.0 Price 5,000 gp Bulk L --- The oil restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=718", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-718-708", "item_category": "Consumables", "item_subcategory": "Oils", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Unlife](/Equipment.aspx?ID=718)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) All character have access to all levels of the oil of unlife_\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin, black liquid imparts a bone-deep chill while rapidly repairing an [undead](/Traits.aspx?ID=160) creature's physical or spiritual form. When you dash _oil of unlife_ onto an undead creature, or a living creature with [negative healing](/MonsterAbilities.aspx?ID=42), the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour _oil of unlife_ on an [incorporeal](/Traits.aspx?ID=222) undead; in this case, the creature absorbs the oil into itself.\n\n\n\n\r\n\r\n\r\nOil of Unlife (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 1d8 Hit Points.\r\n\r\n\r\nOil of Unlife (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 2d8+5 Hit Points.\r\n\r\n\r\nOil of Unlife (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 3d8+10 Hit Points.\r\n\r\n\r\nOil of Unlife (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 6d8+20 Hit Points.\r\n\r\n\r\nOil of Unlife (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil restores 8d8+30 Hit Points.", "name": "Oil of Unlife (Major)", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil restores 8d8+30 Hit Points.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "summary": "The oil restores 8d8+30 Hit Points.", "summary_markdown": "The oil restores 8d8+30 Hit Points.", "text": " Oil of Unlife Source Advanced Player's Guide pg. 258 2.0 PFS Note All character have access to all levels of the oil of unlife Usage held in 1 hand Bulk L Activate Single Action Interact --- This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or a living creature with negative healing, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Oil of Unlife (Minor) Source Advanced Player's Guide pg. 258 2.0 Price 4 gp Bulk L --- The oil restores 1d8 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Oil of Unlife (Lesser) Source Advanced Player's Guide pg. 258 2.0 Price 12 gp Bulk L --- The oil restores 2d8+5 Hit Points. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Oil of Unlife (Moderate) Source Advanced Player's Guide pg. 258 2.0 Price 50 gp Bulk L --- The oil restores 3d8+10 Hit Points. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Oil of Unlife (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 400 gp Bulk L --- The oil restores 6d8+20 Hit Points. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Oil of Unlife (Major) Source Advanced Player's Guide pg. 258 2.0 Price 5,000 gp Bulk L --- The oil restores 8d8+30 Hit Points.", "trait": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Negative", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=718", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-719", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Disguise](/Equipment.aspx?ID=719)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a _potion of elf disguise_ or _potion of frog disguise_. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret.\n\n The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Small, or maintains your size if the creature is your size or larger. For example, if you are Medium and drink a _potion of fire giant disguise_, you'll take on the appearance of a [fire giant](/Monsters.aspx?ID=223) but remain Medium. The creature has to be of a specific kind, such as “[leopard](/Monsters.aspx?ID=67)” or “[lion](/Monsters.aspx?ID=68)” rather than just “cat,” or “fire giant” or “[ogre](/MonsterFamilies.aspx?ID=78)” rather than just “giant,” but the potion can't cause you to mimic a specific individual creature.\n\n The effects of this potion use the same rules as the [Impersonate](/Actions.aspx?ID=46) activity of [Deception](/Skills.aspx?ID=5). Onlookers always assume you're the chosen type of creature unless they're actively [Seeking](/Actions.aspx?ID=84). You gain a +4 status bonus to your Deception DC against such Perception checks and add your level even if untrained.\n\n\n\n\r\n\r\n\r\nPotion of Disguise (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\n\n**Craft Requirements** Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate.\r\n\r\n\r\nPotion of Disguise (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This doesn't change any of your statistics, with the exception of reducing your reach to 0 feet as a Tiny creature.\n\n**Craft Requirements** Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate.\r\n\r\n\r\nPotion of Disguise (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhile drinking a _greater potion of disguise_, if you picture the specific form you want to transform into, the potion will change you into that form. You can attempt to Impersonate a specific individual, though you still need to roll Deception.", "name": "Potion of Disguise", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUpon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the …", "summary_markdown": "Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the …", "text": " Potion of Disguise Source Advanced Player's Guide pg. 258 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a potion of elf disguise or potion of frog disguise . Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret. The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Small, or maintains your size if the creature is your size or larger. For example, if you are Medium and drink a potion of fire giant disguise , you'll take on the appearance of a fire giant but remain Medium. The creature has to be of a specific kind, such as “leopard” or “lion” rather than just “cat,” or “fire giant” or “ogre” rather than just “giant,” but the potion can't cause you to mimic a specific individual creature. The effects of this potion use the same rules as the Impersonate activity of Deception. Onlookers always assume you're the chosen type of creature unless they're actively Seeking. You gain a +4 status bonus to your Deception DC against such Perception checks and add your level even if untrained. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Potion of Disguise (Lesser) Source Advanced Player's Guide pg. 258 2.0 Price 30 gp Bulk L Craft Requirements Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Potion of Disguise (Moderate) Source Advanced Player's Guide pg. 258 2.0 Price 100 gp Bulk L --- The potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This doesn't change any of your statistics, with the exception of reducing your reach to 0 feet as a Tiny creature. Craft Requirements Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Potion of Disguise (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 300 gp Bulk L --- While drinking a greater potion of disguise , if you picture the specific form you want to transform into, the potion will change you into that form. You can attempt to Impersonate a specific individual, though you still need to roll Deception.", "trait": [ "Consumable", "Magical", "Polymorph", "Potion", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Polymorph", "Potion", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=719", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-719-709", "item_category": "Consumables", "item_subcategory": "Potions", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Disguise](/Equipment.aspx?ID=719)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a _potion of elf disguise_ or _potion of frog disguise_. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret.\n\n The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Small, or maintains your size if the creature is your size or larger. For example, if you are Medium and drink a _potion of fire giant disguise_, you'll take on the appearance of a [fire giant](/Monsters.aspx?ID=223) but remain Medium. The creature has to be of a specific kind, such as “[leopard](/Monsters.aspx?ID=67)” or “[lion](/Monsters.aspx?ID=68)” rather than just “cat,” or “fire giant” or “[ogre](/MonsterFamilies.aspx?ID=78)” rather than just “giant,” but the potion can't cause you to mimic a specific individual creature.\n\n The effects of this potion use the same rules as the [Impersonate](/Actions.aspx?ID=46) activity of [Deception](/Skills.aspx?ID=5). Onlookers always assume you're the chosen type of creature unless they're actively [Seeking](/Actions.aspx?ID=84). You gain a +4 status bonus to your Deception DC against such Perception checks and add your level even if untrained.\n\n\n\n\r\n\r\n\r\nPotion of Disguise (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\n\n**Craft Requirements** Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate.\r\n\r\n\r\nPotion of Disguise (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This doesn't change any of your statistics, with the exception of reducing your reach to 0 feet as a Tiny creature.\n\n**Craft Requirements** Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate.\r\n\r\n\r\nPotion of Disguise (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhile drinking a _greater potion of disguise_, if you picture the specific form you want to transform into, the potion will change you into that form. You can attempt to Impersonate a specific individual, though you still need to roll Deception.", "name": "Potion of Disguise (Lesser)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUpon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "summary": "Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the …", "summary_markdown": "Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the …", "text": " Potion of Disguise Source Advanced Player's Guide pg. 258 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a potion of elf disguise or potion of frog disguise . Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret. The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Small, or maintains your size if the creature is your size or larger. For example, if you are Medium and drink a potion of fire giant disguise , you'll take on the appearance of a fire giant but remain Medium. The creature has to be of a specific kind, such as “leopard” or “lion” rather than just “cat,” or “fire giant” or “ogre” rather than just “giant,” but the potion can't cause you to mimic a specific individual creature. The effects of this potion use the same rules as the Impersonate activity of Deception. Onlookers always assume you're the chosen type of creature unless they're actively Seeking. You gain a +4 status bonus to your Deception DC against such Perception checks and add your level even if untrained. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Potion of Disguise (Lesser) Source Advanced Player's Guide pg. 258 2.0 Price 30 gp Bulk L Craft Requirements Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Potion of Disguise (Moderate) Source Advanced Player's Guide pg. 258 2.0 Price 100 gp Bulk L --- The potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This doesn't change any of your statistics, with the exception of reducing your reach to 0 feet as a Tiny creature. Craft Requirements Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Potion of Disguise (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 300 gp Bulk L --- While drinking a greater potion of disguise , if you picture the specific form you want to transform into, the potion will change you into that form. You can attempt to Impersonate a specific individual, though you still need to roll Deception.", "trait": [ "Consumable", "Magical", "Polymorph", "Potion", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Polymorph", "Potion", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=719", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-719-710", "item_category": "Consumables", "item_subcategory": "Potions", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Disguise](/Equipment.aspx?ID=719)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a _potion of elf disguise_ or _potion of frog disguise_. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret.\n\n The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Small, or maintains your size if the creature is your size or larger. For example, if you are Medium and drink a _potion of fire giant disguise_, you'll take on the appearance of a [fire giant](/Monsters.aspx?ID=223) but remain Medium. The creature has to be of a specific kind, such as “[leopard](/Monsters.aspx?ID=67)” or “[lion](/Monsters.aspx?ID=68)” rather than just “cat,” or “fire giant” or “[ogre](/MonsterFamilies.aspx?ID=78)” rather than just “giant,” but the potion can't cause you to mimic a specific individual creature.\n\n The effects of this potion use the same rules as the [Impersonate](/Actions.aspx?ID=46) activity of [Deception](/Skills.aspx?ID=5). Onlookers always assume you're the chosen type of creature unless they're actively [Seeking](/Actions.aspx?ID=84). You gain a +4 status bonus to your Deception DC against such Perception checks and add your level even if untrained.\n\n\n\n\r\n\r\n\r\nPotion of Disguise (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\n\n**Craft Requirements** Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate.\r\n\r\n\r\nPotion of Disguise (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This doesn't change any of your statistics, with the exception of reducing your reach to 0 feet as a Tiny creature.\n\n**Craft Requirements** Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate.\r\n\r\n\r\nPotion of Disguise (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhile drinking a _greater potion of disguise_, if you picture the specific form you want to transform into, the potion will change you into that form. You can attempt to Impersonate a specific individual, though you still need to roll Deception.", "name": "Potion of Disguise (Moderate)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "summary": "The potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This …", "summary_markdown": "The potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This …", "text": " Potion of Disguise Source Advanced Player's Guide pg. 258 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a potion of elf disguise or potion of frog disguise . Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret. The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Small, or maintains your size if the creature is your size or larger. For example, if you are Medium and drink a potion of fire giant disguise , you'll take on the appearance of a fire giant but remain Medium. The creature has to be of a specific kind, such as “leopard” or “lion” rather than just “cat,” or “fire giant” or “ogre” rather than just “giant,” but the potion can't cause you to mimic a specific individual creature. The effects of this potion use the same rules as the Impersonate activity of Deception. Onlookers always assume you're the chosen type of creature unless they're actively Seeking. You gain a +4 status bonus to your Deception DC against such Perception checks and add your level even if untrained. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Potion of Disguise (Lesser) Source Advanced Player's Guide pg. 258 2.0 Price 30 gp Bulk L Craft Requirements Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Potion of Disguise (Moderate) Source Advanced Player's Guide pg. 258 2.0 Price 100 gp Bulk L --- The potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This doesn't change any of your statistics, with the exception of reducing your reach to 0 feet as a Tiny creature. Craft Requirements Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Potion of Disguise (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 300 gp Bulk L --- While drinking a greater potion of disguise , if you picture the specific form you want to transform into, the potion will change you into that form. You can attempt to Impersonate a specific individual, though you still need to roll Deception.", "trait": [ "Consumable", "Magical", "Polymorph", "Potion", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Polymorph", "Potion", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=719", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-719-711", "item_category": "Consumables", "item_subcategory": "Potions", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Disguise](/Equipment.aspx?ID=719)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a _potion of elf disguise_ or _potion of frog disguise_. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret.\n\n The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Small, or maintains your size if the creature is your size or larger. For example, if you are Medium and drink a _potion of fire giant disguise_, you'll take on the appearance of a [fire giant](/Monsters.aspx?ID=223) but remain Medium. The creature has to be of a specific kind, such as “[leopard](/Monsters.aspx?ID=67)” or “[lion](/Monsters.aspx?ID=68)” rather than just “cat,” or “fire giant” or “[ogre](/MonsterFamilies.aspx?ID=78)” rather than just “giant,” but the potion can't cause you to mimic a specific individual creature.\n\n The effects of this potion use the same rules as the [Impersonate](/Actions.aspx?ID=46) activity of [Deception](/Skills.aspx?ID=5). Onlookers always assume you're the chosen type of creature unless they're actively [Seeking](/Actions.aspx?ID=84). You gain a +4 status bonus to your Deception DC against such Perception checks and add your level even if untrained.\n\n\n\n\r\n\r\n\r\nPotion of Disguise (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\n\n**Craft Requirements** Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate.\r\n\r\n\r\nPotion of Disguise (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This doesn't change any of your statistics, with the exception of reducing your reach to 0 feet as a Tiny creature.\n\n**Craft Requirements** Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate.\r\n\r\n\r\nPotion of Disguise (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhile drinking a _greater potion of disguise_, if you picture the specific form you want to transform into, the potion will change you into that form. You can attempt to Impersonate a specific individual, though you still need to roll Deception.", "name": "Potion of Disguise (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile drinking a greater potion of disguise , if you picture the specific form you want to transform into, the potion will change you into that …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "summary": "While drinking a greater potion of disguise , if you picture the specific form you want to transform into, the potion will change you into that …", "summary_markdown": "While drinking a greater potion of disguise , if you picture the specific form you want to transform into, the potion will change you into that …", "text": " Potion of Disguise Source Advanced Player's Guide pg. 258 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a potion of elf disguise or potion of frog disguise . Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret. The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Small, or maintains your size if the creature is your size or larger. For example, if you are Medium and drink a potion of fire giant disguise , you'll take on the appearance of a fire giant but remain Medium. The creature has to be of a specific kind, such as “leopard” or “lion” rather than just “cat,” or “fire giant” or “ogre” rather than just “giant,” but the potion can't cause you to mimic a specific individual creature. The effects of this potion use the same rules as the Impersonate activity of Deception. Onlookers always assume you're the chosen type of creature unless they're actively Seeking. You gain a +4 status bonus to your Deception DC against such Perception checks and add your level even if untrained. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Potion of Disguise (Lesser) Source Advanced Player's Guide pg. 258 2.0 Price 30 gp Bulk L Craft Requirements Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Potion of Disguise (Moderate) Source Advanced Player's Guide pg. 258 2.0 Price 100 gp Bulk L --- The potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This doesn't change any of your statistics, with the exception of reducing your reach to 0 feet as a Tiny creature. Craft Requirements Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Potion of Disguise (Greater) Source Advanced Player's Guide pg. 258 2.0 Price 300 gp Bulk L --- While drinking a greater potion of disguise , if you picture the specific form you want to transform into, the potion will change you into that form. You can attempt to Impersonate a specific individual, though you still need to roll Deception.", "trait": [ "Consumable", "Magical", "Polymorph", "Potion", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Polymorph", "Potion", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=719", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-720", "item_category": "Consumables", "item_subcategory": "Potions", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Expeditious Retreat](/Equipment.aspx?ID=720)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe stopper for a _potion of expeditious retreat_ is crafted to easily snap open in dire circumstances. When you drink this potion, you become [fleeing](/Conditions.aspx?ID=17) for 1 minute, and you gain a +40-foot status bonus to all your Speeds for the duration as long as you are fleeing. You immediately Stride.\n\n\n\n", "name": "Potion of Expeditious Retreat", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe stopper for a potion of expeditious retreat is crafted to easily snap open in dire circumstances. When you drink this potion, you become …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 258 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The stopper for a potion of expeditious retreat is crafted to easily snap open in dire circumstances. When you drink this potion, you become …", "summary_markdown": "The stopper for a potion of expeditious retreat is crafted to easily snap open in dire circumstances. When you drink this potion, you become …", "text": " Potion of Expeditious Retreat Source Advanced Player's Guide pg. 258 2.0 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- The stopper for a potion of expeditious retreat is crafted to easily snap open in dire circumstances. When you drink this potion, you become fleeing for 1 minute, and you gain a +40-foot status bonus to all your Speeds for the duration as long as you are fleeing. You immediately Stride.\n", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=720", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-721", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Retaliation](/Equipment.aspx?ID=721)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _potion of retaliation_ is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a _potion of retaliation_, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike.\n\n\n\n\r\n\r\n\r\nPotion of Retaliation (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1 damage.\r\n\r\n\r\nPotion of Retaliation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1d4 damage.\r\n\r\n\r\nPotion of Retaliation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 2d4 damage.\r\n\r\n\r\nPotion of Retaliation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 3d6 damage.\r\n\r\n\r\nPotion of Retaliation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 4d8 damage.", "name": "Potion of Retaliation", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it …", "summary_markdown": "A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it …", "text": " Potion of Retaliation Source Advanced Player's Guide pg. 259 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a potion of retaliation , you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Potion of Retaliation (Minor) Source Advanced Player's Guide pg. 259 2.0 Price 4 gp Bulk L --- The aura deals 1 damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Potion of Retaliation (Lesser) Source Advanced Player's Guide pg. 259 2.0 Price 12 gp Bulk L --- The aura deals 1d4 damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Retaliation (Moderate) Source Advanced Player's Guide pg. 259 2.0 Price 50 gp Bulk L --- The aura deals 2d4 damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Potion of Retaliation (Greater) Source Advanced Player's Guide pg. 259 2.0 Price 400 gp Bulk L --- The aura deals 3d6 damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Potion of Retaliation (Major) Source Advanced Player's Guide pg. 259 2.0 Price 5,000 gp Bulk L --- The aura deals 4d8 damage.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=721", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-721-712", "item_category": "Consumables", "item_subcategory": "Potions", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Retaliation](/Equipment.aspx?ID=721)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _potion of retaliation_ is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a _potion of retaliation_, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike.\n\n\n\n\r\n\r\n\r\nPotion of Retaliation (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1 damage.\r\n\r\n\r\nPotion of Retaliation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1d4 damage.\r\n\r\n\r\nPotion of Retaliation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 2d4 damage.\r\n\r\n\r\nPotion of Retaliation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 3d6 damage.\r\n\r\n\r\nPotion of Retaliation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 4d8 damage.", "name": "Potion of Retaliation (Minor)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe aura deals 1 damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "summary": "The aura deals 1 damage.", "summary_markdown": "The aura deals 1 damage.", "text": " Potion of Retaliation Source Advanced Player's Guide pg. 259 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a potion of retaliation , you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Potion of Retaliation (Minor) Source Advanced Player's Guide pg. 259 2.0 Price 4 gp Bulk L --- The aura deals 1 damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Potion of Retaliation (Lesser) Source Advanced Player's Guide pg. 259 2.0 Price 12 gp Bulk L --- The aura deals 1d4 damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Retaliation (Moderate) Source Advanced Player's Guide pg. 259 2.0 Price 50 gp Bulk L --- The aura deals 2d4 damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Potion of Retaliation (Greater) Source Advanced Player's Guide pg. 259 2.0 Price 400 gp Bulk L --- The aura deals 3d6 damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Potion of Retaliation (Major) Source Advanced Player's Guide pg. 259 2.0 Price 5,000 gp Bulk L --- The aura deals 4d8 damage.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=721", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-721-713", "item_category": "Consumables", "item_subcategory": "Potions", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Retaliation](/Equipment.aspx?ID=721)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _potion of retaliation_ is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a _potion of retaliation_, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike.\n\n\n\n\r\n\r\n\r\nPotion of Retaliation (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1 damage.\r\n\r\n\r\nPotion of Retaliation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1d4 damage.\r\n\r\n\r\nPotion of Retaliation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 2d4 damage.\r\n\r\n\r\nPotion of Retaliation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 3d6 damage.\r\n\r\n\r\nPotion of Retaliation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 4d8 damage.", "name": "Potion of Retaliation (Lesser)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe aura deals 1d4 damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "summary": "The aura deals 1d4 damage.", "summary_markdown": "The aura deals 1d4 damage.", "text": " Potion of Retaliation Source Advanced Player's Guide pg. 259 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a potion of retaliation , you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Potion of Retaliation (Minor) Source Advanced Player's Guide pg. 259 2.0 Price 4 gp Bulk L --- The aura deals 1 damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Potion of Retaliation (Lesser) Source Advanced Player's Guide pg. 259 2.0 Price 12 gp Bulk L --- The aura deals 1d4 damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Retaliation (Moderate) Source Advanced Player's Guide pg. 259 2.0 Price 50 gp Bulk L --- The aura deals 2d4 damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Potion of Retaliation (Greater) Source Advanced Player's Guide pg. 259 2.0 Price 400 gp Bulk L --- The aura deals 3d6 damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Potion of Retaliation (Major) Source Advanced Player's Guide pg. 259 2.0 Price 5,000 gp Bulk L --- The aura deals 4d8 damage.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=721", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-721-714", "item_category": "Consumables", "item_subcategory": "Potions", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Retaliation](/Equipment.aspx?ID=721)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _potion of retaliation_ is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a _potion of retaliation_, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike.\n\n\n\n\r\n\r\n\r\nPotion of Retaliation (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1 damage.\r\n\r\n\r\nPotion of Retaliation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1d4 damage.\r\n\r\n\r\nPotion of Retaliation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 2d4 damage.\r\n\r\n\r\nPotion of Retaliation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 3d6 damage.\r\n\r\n\r\nPotion of Retaliation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 4d8 damage.", "name": "Potion of Retaliation (Moderate)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe aura deals 2d4 damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "summary": "The aura deals 2d4 damage.", "summary_markdown": "The aura deals 2d4 damage.", "text": " Potion of Retaliation Source Advanced Player's Guide pg. 259 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a potion of retaliation , you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Potion of Retaliation (Minor) Source Advanced Player's Guide pg. 259 2.0 Price 4 gp Bulk L --- The aura deals 1 damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Potion of Retaliation (Lesser) Source Advanced Player's Guide pg. 259 2.0 Price 12 gp Bulk L --- The aura deals 1d4 damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Retaliation (Moderate) Source Advanced Player's Guide pg. 259 2.0 Price 50 gp Bulk L --- The aura deals 2d4 damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Potion of Retaliation (Greater) Source Advanced Player's Guide pg. 259 2.0 Price 400 gp Bulk L --- The aura deals 3d6 damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Potion of Retaliation (Major) Source Advanced Player's Guide pg. 259 2.0 Price 5,000 gp Bulk L --- The aura deals 4d8 damage.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=721", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-721-715", "item_category": "Consumables", "item_subcategory": "Potions", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Retaliation](/Equipment.aspx?ID=721)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _potion of retaliation_ is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a _potion of retaliation_, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike.\n\n\n\n\r\n\r\n\r\nPotion of Retaliation (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1 damage.\r\n\r\n\r\nPotion of Retaliation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1d4 damage.\r\n\r\n\r\nPotion of Retaliation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 2d4 damage.\r\n\r\n\r\nPotion of Retaliation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 3d6 damage.\r\n\r\n\r\nPotion of Retaliation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 4d8 damage.", "name": "Potion of Retaliation (Greater)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe aura deals 3d6 damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "summary": "The aura deals 3d6 damage.", "summary_markdown": "The aura deals 3d6 damage.", "text": " Potion of Retaliation Source Advanced Player's Guide pg. 259 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a potion of retaliation , you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Potion of Retaliation (Minor) Source Advanced Player's Guide pg. 259 2.0 Price 4 gp Bulk L --- The aura deals 1 damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Potion of Retaliation (Lesser) Source Advanced Player's Guide pg. 259 2.0 Price 12 gp Bulk L --- The aura deals 1d4 damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Retaliation (Moderate) Source Advanced Player's Guide pg. 259 2.0 Price 50 gp Bulk L --- The aura deals 2d4 damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Potion of Retaliation (Greater) Source Advanced Player's Guide pg. 259 2.0 Price 400 gp Bulk L --- The aura deals 3d6 damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Potion of Retaliation (Major) Source Advanced Player's Guide pg. 259 2.0 Price 5,000 gp Bulk L --- The aura deals 4d8 damage.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=721", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-721-716", "item_category": "Consumables", "item_subcategory": "Potions", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Retaliation](/Equipment.aspx?ID=721)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _potion of retaliation_ is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a _potion of retaliation_, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike.\n\n\n\n\r\n\r\n\r\nPotion of Retaliation (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1 damage.\r\n\r\n\r\nPotion of Retaliation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 1d4 damage.\r\n\r\n\r\nPotion of Retaliation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 2d4 damage.\r\n\r\n\r\nPotion of Retaliation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 3d6 damage.\r\n\r\n\r\nPotion of Retaliation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe aura deals 4d8 damage.", "name": "Potion of Retaliation (Major)", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe aura deals 4d8 damage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "summary": "The aura deals 4d8 damage.", "summary_markdown": "The aura deals 4d8 damage.", "text": " Potion of Retaliation Source Advanced Player's Guide pg. 259 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a potion of retaliation , you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Potion of Retaliation (Minor) Source Advanced Player's Guide pg. 259 2.0 Price 4 gp Bulk L --- The aura deals 1 damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Potion of Retaliation (Lesser) Source Advanced Player's Guide pg. 259 2.0 Price 12 gp Bulk L --- The aura deals 1d4 damage. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Potion of Retaliation (Moderate) Source Advanced Player's Guide pg. 259 2.0 Price 50 gp Bulk L --- The aura deals 2d4 damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Potion of Retaliation (Greater) Source Advanced Player's Guide pg. 259 2.0 Price 400 gp Bulk L --- The aura deals 3d6 damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Potion of Retaliation (Major) Source Advanced Player's Guide pg. 259 2.0 Price 5,000 gp Bulk L --- The aura deals 4d8 damage.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=721", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-722", "item_category": "Consumables", "item_subcategory": "Potions", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Shared Memories](/Equipment.aspx?ID=722)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _potion of shared memories_ can transfer recollections from one creature to another. To place a memory in the potion, you must hold the vial and focus on a particular memory for 1 minute. This memory must be of a single event, location, person, or otherwise encompass a span of about 1 minute. The clear fluid takes on a shimmering hue reminiscent of the stored memory and gains a slightly sweet taste. \n\nUpon consuming the potion, the drinker vividly recalls the memory, and thereafter can remember it as easily as a memory they actually experienced. An unwilling drinker can refuse to absorb the memory.\n\n\n\n", "name": "Potion of Shared Memories", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA potion of shared memories can transfer recollections from one creature to another. To place a memory in the potion, you must hold the vial and …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A potion of shared memories can transfer recollections from one creature to another. To place a memory in the potion, you must hold the vial and …", "summary_markdown": "A potion of shared memories can transfer recollections from one creature to another. To place a memory in the potion, you must hold the vial and …", "text": " Potion of Shared Memories Source Advanced Player's Guide pg. 259 2.0 Price 4 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- A potion of shared memories can transfer recollections from one creature to another. To place a memory in the potion, you must hold the vial and focus on a particular memory for 1 minute. This memory must be of a single event, location, person, or otherwise encompass a span of about 1 minute. The clear fluid takes on a shimmering hue reminiscent of the stored memory and gains a slightly sweet taste. Upon consuming the potion, the drinker vividly recalls the memory, and thereafter can remember it as easily as a memory they actually experienced. An unwilling drinker can refuse to absorb the memory.\n", "trait": [ "Consumable", "Divination", "Magical", "Mental", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Divination", "Magical", "Mental", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=722", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-723", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ration Tonic](/Equipment.aspx?ID=723)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a _ration tonic_ magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted.\n\n\n\n\r\n\r\n\r\nRation Tonic\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRation Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater ration tonic_ nourishes you for 1 week instead of 1 day, distributing the nourishment in a constant and healthy flow across the week.", "name": "Ration Tonic", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the …", "summary_markdown": "This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the …", "text": " Ration Tonic Source Advanced Player's Guide pg. 259 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ration Tonic Source Advanced Player's Guide pg. 259 2.0 Price 3 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ration Tonic (Greater) Source Advanced Player's Guide pg. 259 2.0 Price 55 gp Bulk L --- A greater ration tonic nourishes you for 1 week instead of 1 day, distributing the nourishment in a constant and healthy flow across the week.", "trait": [ "Conjuration", "Consumable", "Magical", "Potion" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=723", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-723-717", "item_category": "Consumables", "item_subcategory": "Potions", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ration Tonic](/Equipment.aspx?ID=723)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a _ration tonic_ magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted.\n\n\n\n\r\n\r\n\r\nRation Tonic\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRation Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater ration tonic_ nourishes you for 1 week instead of 1 day, distributing the nourishment in a constant and healthy flow across the week.", "name": "Ration Tonic", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "summary": "This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the …", "summary_markdown": "This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the …", "text": " Ration Tonic Source Advanced Player's Guide pg. 259 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ration Tonic Source Advanced Player's Guide pg. 259 2.0 Price 3 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ration Tonic (Greater) Source Advanced Player's Guide pg. 259 2.0 Price 55 gp Bulk L --- A greater ration tonic nourishes you for 1 week instead of 1 day, distributing the nourishment in a constant and healthy flow across the week.", "trait": [ "Conjuration", "Consumable", "Magical", "Potion" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=723", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-723-718", "item_category": "Consumables", "item_subcategory": "Potions", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ration Tonic](/Equipment.aspx?ID=723)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a _ration tonic_ magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted.\n\n\n\n\r\n\r\n\r\nRation Tonic\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRation Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater ration tonic_ nourishes you for 1 week instead of 1 day, distributing the nourishment in a constant and healthy flow across the week.", "name": "Ration Tonic (Greater)", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater ration tonic nourishes you for 1 week instead of 1 day, distributing the nourishment in a constant and healthy flow across the week.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "summary": "A greater ration tonic nourishes you for 1 week instead of 1 day, distributing the nourishment in a constant and healthy flow across the week.", "summary_markdown": "A greater ration tonic nourishes you for 1 week instead of 1 day, distributing the nourishment in a constant and healthy flow across the week.", "text": " Ration Tonic Source Advanced Player's Guide pg. 259 2.0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ration Tonic Source Advanced Player's Guide pg. 259 2.0 Price 3 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ration Tonic (Greater) Source Advanced Player's Guide pg. 259 2.0 Price 55 gp Bulk L --- A greater ration tonic nourishes you for 1 week instead of 1 day, distributing the nourishment in a constant and healthy flow across the week.", "trait": [ "Conjuration", "Consumable", "Magical", "Potion" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=723", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-724", "item_category": "Consumables", "item_subcategory": "Oils", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shielding Salve](/Equipment.aspx?ID=724)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis shimmering paste has many properties of a [_shield_](/Spells.aspx?ID=280) spell. When you slather it onto a creature or object, the target gains a +1 circumstance bonus to AC for 1 round. The first time a physical attack or a [_magic missile_](/Spells.aspx?ID=180) hits the target during that round, the oil prevents 5 damage from that attack or spell, and then the oil's effect ends.\n\n\n\n", "name": "Shielding Salve", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shimmering paste has many properties of a shield spell. When you slather it onto a creature or object, the target gains a +1 circumstance …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This shimmering paste has many properties of a shield spell. When you slather it onto a creature or object, the target gains a +1 circumstance …", "summary_markdown": "This shimmering paste has many properties of a shield spell. When you slather it onto a creature or object, the target gains a +1 circumstance …", "text": " Shielding Salve Source Advanced Player's Guide pg. 259 2.0 Price 4 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- This shimmering paste has many properties of a shield spell. When you slather it onto a creature or object, the target gains a +1 circumstance bonus to AC for 1 round. The first time a physical attack or a magic missile hits the target during that round, the oil prevents 5 damage from that attack or spell, and then the oil's effect ends.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Oil" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=724", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-725", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrifying Ammunition](/Equipment.aspx?ID=725)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black-and-gray ammunition is etched with occult symbols and tiny, grinning skulls. When activated _terrifying ammunition_ damages a creature, it fills the creature's mind with visions of their own failures, tragedies, and eventually, their own death. The creature must attempt a DC 20 Will save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [frightened 1](/Conditions.aspx?ID=19).
\r\n**Failure** The creature is frightened 1 and can't reduce its frightened value below 1 until it spends an action, which has the [concentrate](/Traits.aspx?ID=32) trait, to calm itself down.
\r\n**Critical Failure** As failure, but the creature is frightened 2.\n\n\n\n", "name": "Terrifying Ammunition", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black-and-gray ammunition is etched with occult symbols and tiny, grinning skulls. When activated terrifying ammunition damages a creature, it …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This black-and-gray ammunition is etched with occult symbols and tiny, grinning skulls. When activated terrifying ammunition damages a creature, it …", "summary_markdown": "This black-and-gray ammunition is etched with occult symbols and tiny, grinning skulls. When activated terrifying ammunition damages a creature, it …", "text": " Terrifying Ammunition Source Advanced Player's Guide pg. 259 2.0 Price 50 gp Ammunition any Activate Single Action Interact --- This black-and-gray ammunition is etched with occult symbols and tiny, grinning skulls. When activated terrifying ammunition damages a creature, it fills the creature's mind with visions of their own failures, tragedies, and eventually, their own death. The creature must attempt a DC 20 Will save. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 1 and can't reduce its frightened value below 1 until it spends an action, which has the concentrate trait, to calm itself down. Critical Failure As failure, but the creature is frightened 2.\n", "trait": [ "Consumable", "Emotion", "Enchantment", "Fear", "Magical", "Mental" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Consumable", "Emotion", "Enchantment", "Fear", "Magical", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=725", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-726", "item_category": "Consumables", "item_subcategory": "Potions", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Time Shield Potion](/Equipment.aspx?ID=726)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis purple potion has a bitter taste and seems to blur with motion. When you drink a _time shield potion_, you are frozen in time for 2d4 rounds. You can't act or be targeted, you become immune to all effects, and you vanish from your space; as far as the universe is concerned, you simply don't exist as long as the potion lasts. The durations of any effects targeting you when you drink the potion are suspended until it wears off. \n\nOnce the potion's duration expires, you return to the normal flow of time and your former space; if that space is now occupied, you get shunted to the nearest unoccupied space. Effects with durations immediately resume affecting you, elapsing as though no time has passed. If you are within the area of an effect created while you were outside of time, you immediately take those effects upon returning. The GM might determine that other changes that occurred while you were outside of time (such as the ground beneath you crumbling) also affect you upon your return.\n\n\n\n", "name": "Time Shield Potion", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis purple potion has a bitter taste and seems to blur with motion. When you drink a time shield potion , you are frozen in time for 2d4 rounds. …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 259 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This purple potion has a bitter taste and seems to blur with motion. When you drink a time shield potion , you are frozen in time for 2d4 rounds. …", "summary_markdown": "This purple potion has a bitter taste and seems to blur with motion. When you drink a time shield potion , you are frozen in time for 2d4 rounds. …", "text": " Time Shield Potion Source Advanced Player's Guide pg. 259 2.0 Price 600 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This purple potion has a bitter taste and seems to blur with motion. When you drink a time shield potion , you are frozen in time for 2d4 rounds. You can't act or be targeted, you become immune to all effects, and you vanish from your space; as far as the universe is concerned, you simply don't exist as long as the potion lasts. The durations of any effects targeting you when you drink the potion are suspended until it wears off. Once the potion's duration expires, you return to the normal flow of time and your former space; if that space is now occupied, you get shunted to the nearest unoccupied space. Effects with durations immediately resume affecting you, elapsing as though no time has passed. If you are within the area of an effect created while you were outside of time, you immediately take those effects upon returning. The GM might determine that other changes that occurred while you were outside of time (such as the ground beneath you crumbling) also affect you upon your return.\n", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=726", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-727", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Earthglide Cloak](/Equipment.aspx?ID=727)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Usage** worn cloak\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brown-and-gold robe covers you from head to toe. Its weighty fabric doesn't move with the wind, instead hanging still as if carved of stone.\n\n\n\n\n\n", "name": "Earthglide Cloak", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis brown-and-gold robe covers you from head to toe. Its weighty fabric doesn't move with the wind, instead hanging still as if carved of stone. \r\n\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This brown-and-gold robe covers you from head to toe. Its weighty fabric doesn't move with the wind, instead hanging still as if carved of stone. \r\n", "summary_markdown": "This brown-and-gold robe covers you from head to toe. Its weighty fabric doesn't move with the wind, instead hanging still as if carved of stone. \r\n", "text": " Earthglide Cloak Source Advanced Player's Guide pg. 260 2.0 Price 6,500 gp Usage worn cloak --- This brown-and-gold robe covers you from head to toe. Its weighty fabric doesn't move with the wind, instead hanging still as if carved of stone.\n", "trait": [ "Earth", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Earth](/Traits.aspx?ID=55), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Earth", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=727", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-728", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Earthsight Box](/Equipment.aspx?ID=728)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n**Price** 575 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fine wooden box is inlaid with [Dwarven](/Languages.aspx?ID=3) runes, with hinges and a clasp of forged iron. The box contains a few handfuls of fine sand.\n\n\n\n\n\n", "name": "Earthsight Box", "pfs": "Limited", "price": 57500, "price_raw": "575 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\r\n\r\n**Price** 575 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fine wooden box is inlaid with Dwarven runes, with hinges and a clasp of forged iron. The box contains a few handfuls of fine sand. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This fine wooden box is inlaid with Dwarven runes, with hinges and a clasp of forged iron. The box contains a few handfuls of fine sand. ", "summary_markdown": "This fine wooden box is inlaid with Dwarven runes, with hinges and a clasp of forged iron. The box contains a few handfuls of fine sand. ", "text": " Earthsight Box Source Advanced Player's Guide pg. 260 2.0 Price 575 gp Usage held in 1 hand Bulk L --- This fine wooden box is inlaid with Dwarven runes, with hinges and a clasp of forged iron. The box contains a few handfuls of fine sand.\n", "trait": [ "Divination", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=728", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-729", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Envisioning Mask](/Equipment.aspx?ID=729)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese strange masks consist of a thin stone hood and a shimmering purple veil reminiscent of the [pleroma aeon](/Monsters.aspx?ID=11) who first gifted them to mortals in the hope that sharing the means of aeon communication would reduce the misunderstandings and conflicts among mortal civilizations. An _envisioning mask_ covers your entire face, though it doesn't hinder your vision or other senses.\n\n\n\n\n\n", "name": "Envisioning Mask", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese strange masks consist of a thin stone hood and a shimmering purple veil reminiscent of the pleroma aeon who first gifted them to mortals in …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These strange masks consist of a thin stone hood and a shimmering purple veil reminiscent of the pleroma aeon who first gifted them to mortals in …", "summary_markdown": "These strange masks consist of a thin stone hood and a shimmering purple veil reminiscent of the pleroma aeon who first gifted them to mortals in …", "text": " Envisioning Mask Source Advanced Player's Guide pg. 260 2.0 Price 1,200 gp Usage worn mask --- These strange masks consist of a thin stone hood and a shimmering purple veil reminiscent of the pleroma aeon who first gifted them to mortals in the hope that sharing the means of aeon communication would reduce the misunderstandings and conflicts among mortal civilizations. An envisioning mask covers your entire face, though it doesn't hinder your vision or other senses.\n", "trait": [ "Divination", "Invested", "Magical", "Mental" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Divination", "Invested", "Magical", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=729", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-730", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Exploding Shield](/Equipment.aspx?ID=730)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe magic within this [wooden shield](/Shields.aspx?ID=2) (Hardness 3, HP 12, BT 6) lashes out at your foes as the shield is destroyed.\n\n\n\n\n\n", "name": "Exploding Shield", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe magic within this wooden shield (Hardness 3, HP 12, BT 6) lashes out at your foes as the shield is destroyed. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The magic within this wooden shield (Hardness 3, HP 12, BT 6) lashes out at your foes as the shield is destroyed. ", "summary_markdown": "The magic within this wooden shield (Hardness 3, HP 12, BT 6) lashes out at your foes as the shield is destroyed. ", "text": " Exploding Shield Source Advanced Player's Guide pg. 260 2.0 Price 25 gp Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- The magic within this wooden shield (Hardness 3, HP 12, BT 6) lashes out at your foes as the shield is destroyed.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=730", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-731", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fearsome](/Equipment.aspx?ID=731)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you critically hit with this weapon, the target becomes [frightened 1](/Conditions.aspx?ID=19).\n\n\n\n\r\n\r\n\r\nFearsome\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFearsome (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you critically hit with this weapon, the target becomes frightened 2.", "name": "Fearsome", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you critically hit with this weapon, the target becomes frightened 1 .\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you critically hit with this weapon, the target becomes frightened 1 .", "summary_markdown": "When you critically hit with this weapon, the target becomes frightened 1 .", "text": " Fearsome Source Advanced Player's Guide pg. 260 2.0 Usage etched onto a weapon --- When you critically hit with this weapon, the target becomes frightened 1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Fearsome Source Advanced Player's Guide pg. 260 2.0 Price 160 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fearsome (Greater) Source Advanced Player's Guide pg. 260 2.0 Price 2,000 gp --- When you critically hit with this weapon, the target becomes frightened 2.", "trait": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=731", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-731-719", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fearsome](/Equipment.aspx?ID=731)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you critically hit with this weapon, the target becomes [frightened 1](/Conditions.aspx?ID=19).\n\n\n\n\r\n\r\n\r\nFearsome\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFearsome (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you critically hit with this weapon, the target becomes frightened 2.", "name": "Fearsome", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you critically hit with this weapon, the target becomes frightened 1 .\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0", "speed": {}, "spell_markdown": "", "summary": "When you critically hit with this weapon, the target becomes frightened 1 .", "summary_markdown": "When you critically hit with this weapon, the target becomes frightened 1 .", "text": " Fearsome Source Advanced Player's Guide pg. 260 2.0 Usage etched onto a weapon --- When you critically hit with this weapon, the target becomes frightened 1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Fearsome Source Advanced Player's Guide pg. 260 2.0 Price 160 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fearsome (Greater) Source Advanced Player's Guide pg. 260 2.0 Price 2,000 gp --- When you critically hit with this weapon, the target becomes frightened 2.", "trait": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=731", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-731-720", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fearsome](/Equipment.aspx?ID=731)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you critically hit with this weapon, the target becomes [frightened 1](/Conditions.aspx?ID=19).\n\n\n\n\r\n\r\n\r\nFearsome\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFearsome (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you critically hit with this weapon, the target becomes frightened 2.", "name": "Fearsome (Greater)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you critically hit with this weapon, the target becomes frightened 2.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0", "speed": {}, "spell_markdown": "", "summary": "When you critically hit with this weapon, the target becomes frightened 2.", "summary_markdown": "When you critically hit with this weapon, the target becomes frightened 2.", "text": " Fearsome Source Advanced Player's Guide pg. 260 2.0 Usage etched onto a weapon --- When you critically hit with this weapon, the target becomes frightened 1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Fearsome Source Advanced Player's Guide pg. 260 2.0 Price 160 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fearsome (Greater) Source Advanced Player's Guide pg. 260 2.0 Price 2,000 gp --- When you critically hit with this weapon, the target becomes frightened 2.", "trait": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=731", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-732", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Fire-Jump Ring](/Equipment.aspx?ID=732)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\n\n**Price** 940 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dark-red ring is engraved with ashen symbols and smells faintly of smoke.\n\n\n\n\n\n", "name": "Fire-Jump Ring", "pfs": "Standard", "price": 94000, "price_raw": "940 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0\r\n\r\n**Price** 940 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dark-red ring is engraved with ashen symbols and smells faintly of smoke. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 260 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dark-red ring is engraved with ashen symbols and smells faintly of smoke. ", "summary_markdown": "This dark-red ring is engraved with ashen symbols and smells faintly of smoke. ", "text": " Fire-Jump Ring Source Advanced Player's Guide pg. 260 2.0 Price 940 gp Usage worn --- This dark-red ring is engraved with ashen symbols and smells faintly of smoke.\n", "trait": [ "Conjuration", "Fire", "Invested", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Fire](/Traits.aspx?ID=72), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Fire", "Invested", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=732", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Dogslicer" ], "base_item_markdown": "[Dogslicer](/Weapons.aspx?ID=49)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-733", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Four-Ways Dogslicer](/Equipment.aspx?ID=733)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 1,700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dogslicer](/Weapons.aspx?ID=49)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [striking](/Equipment.aspx?ID=280) [dogslicer](/Weapons.aspx?ID=49)_ is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line the blade's cutting edge, three of which glow—one with fiery red light, one with a chill blue, and one that gives off sparks—while the last is a glistening black. Each of these gems embodies a weapon property rune, but only one rune can be active at a time.\n\n\n\n\n\n", "name": "Four-Ways Dogslicer", "pfs": "Standard", "price": 170000, "price_raw": "1,700 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\r\n\r\n**Price** 1,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 striking dogslicer is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 striking dogslicer is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line …", "summary_markdown": "This +2 striking dogslicer is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line …", "text": " Four-Ways Dogslicer Source Advanced Player's Guide pg. 261 2.0 Price 1,700 gp Usage held in 1 hand Bulk L Base Weapon Dogslicer --- This +2 striking dogslicer is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line the blade's cutting edge, three of which glow—one with fiery red light, one with a chill blue, and one that gives off sparks—while the last is a glistening black. Each of these gems embodies a weapon property rune, but only one rune can be active at a time.\n", "trait": [ "Cold", "Electricity", "Evocation", "Fire", "Magical", "Uncommon" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cold", "Electricity", "Evocation", "Fire", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=733", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Buckler" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-734", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Glamorous Buckler](/Equipment.aspx?ID=734)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 35 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _glamorous buckler_ (Hardness 3, HP 6, BT 3) is lavishly decorated with gilding and inset gemstones that glitter in the light. While you have it raised, the _glamorous buckler_ grants you a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Feint](/Actions.aspx?ID=48).\n\n\n\n\n\n", "name": "Glamorous Buckler", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA glamorous buckler (Hardness 3, HP 6, BT 3) is lavishly decorated with gilding and inset gemstones that glitter in the light. While you have it …\r\n", "skill": [ "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A glamorous buckler (Hardness 3, HP 6, BT 3) is lavishly decorated with gilding and inset gemstones that glitter in the light. While you have it …", "summary_markdown": "A glamorous buckler (Hardness 3, HP 6, BT 3) is lavishly decorated with gilding and inset gemstones that glitter in the light. While you have it …", "text": " Glamorous Buckler Source Advanced Player's Guide pg. 261 2.0 Price 35 gp Usage held in 1 hand Bulk L Base Shield Buckler --- A glamorous buckler (Hardness 3, HP 6, BT 3) is lavishly decorated with gilding and inset gemstones that glitter in the light. While you have it raised, the glamorous buckler grants you a +1 item bonus to Deception checks to Feint.\n", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=734", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-735", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Hellfire Boots](/Equipment.aspx?ID=735)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese heavy boots are made of blackened metal and always feel warm to the touch, with streams of glowing embers cascading off their heels. While wearing _hellfire boots_, you gain resistance 10 to fire damage.\n\n\n\n\n\n", "name": "Hellfire Boots", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese heavy boots are made of blackened metal and always feel warm to the touch, with streams of glowing embers cascading off their heels. While …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These heavy boots are made of blackened metal and always feel warm to the touch, with streams of glowing embers cascading off their heels. While …", "summary_markdown": "These heavy boots are made of blackened metal and always feel warm to the touch, with streams of glowing embers cascading off their heels. While …", "text": " Hellfire Boots Source Advanced Player's Guide pg. 261 2.0 Price 3,000 gp Usage worn Bulk 1 --- These heavy boots are made of blackened metal and always feel warm to the touch, with streams of glowing embers cascading off their heels. While wearing hellfire boots , you gain resistance 10 to fire damage.\n", "trait": [ "Evocation", "Fire", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Fire", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=735", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Sword Cane" ], "base_item_markdown": "[Sword Cane](/Weapons.aspx?ID=127)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-736", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Infiltrator's Accessory](/Equipment.aspx?ID=736)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Sword Cane](/Weapons.aspx?ID=127)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant _+1 [striking](/Equipment.aspx?ID=280) [sword cane](/Weapons.aspx?ID=127)_ serves equally well as a fashionable accessory and hidden weapon suitable for high-society events where weapons aren't typically permitted.\n\n\n\n\n\n", "name": "Infiltrator's Accessory", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant +1 striking sword cane serves equally well as a fashionable accessory and hidden weapon suitable for high-society events where …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This elegant +1 striking sword cane serves equally well as a fashionable accessory and hidden weapon suitable for high-society events where …", "summary_markdown": "This elegant +1 striking sword cane serves equally well as a fashionable accessory and hidden weapon suitable for high-society events where …", "text": " Infiltrator's Accessory Source Advanced Player's Guide pg. 261 2.0 Price 150 gp Usage held in 1 hand Bulk 1 Base Weapon Sword Cane --- This elegant +1 striking sword cane serves equally well as a fashionable accessory and hidden weapon suitable for high-society events where weapons aren't typically permitted.\n", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=736", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-737", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Lover's Gloves](/Equipment.aspx?ID=737)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** worn gloves\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. They buoy your spirit, giving you a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks.\n\n\n\n\n\n", "name": "Lover's Gloves", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. They …\r\n", "skill": [ "Diplomacy" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. They …", "summary_markdown": "These white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. They …", "text": " Lover's Gloves Source Advanced Player's Guide pg. 261 2.0 Price 500 gp Usage worn gloves --- These white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. They buoy your spirit, giving you a +1 item bonus to Diplomacy checks.\n", "trait": [ "Emotion", "Enchantment", "Invested", "Magical", "Mental" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Emotion", "Enchantment", "Invested", "Magical", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=737", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-738", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask of the Banshee](/Equipment.aspx?ID=738)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 item bonus to [Intimidation](/Skills.aspx?ID=7) checks.\n\n\n\n**Craft Requirements** Supply a casting of [_wail of the banshee_](/Spells.aspx?ID=361).\n\n\n\n\r\n\r\n\r\nMask of the Banshee\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMask of the Banshee (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 35,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Intimidation is +3. Activating a _greater mask of the banshee_ casts a 9th-level [_wail of the banshee_](/Spells.aspx?ID=361) (DC 41) affecting all living creatures in the area.", "name": "Mask of the Banshee", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 …\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 …", "summary_markdown": "This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 …", "text": " Mask of the Banshee Source Advanced Player's Guide pg. 261 2.0 Usage worn mask --- This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 item bonus to Intimidation checks. Craft Requirements Supply a casting of wail of the banshee . <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Mask of the Banshee Source Advanced Player's Guide pg. 261 2.0 Price 700 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Mask of the Banshee (Greater) Source Advanced Player's Guide pg. 261 2.0 Price 35,000 gp --- The item bonus to Intimidation is +3. Activating a greater mask of the banshee casts a 9th-level wail of the banshee (DC 41) affecting all living creatures in the area.", "trait": [ "Auditory", "Invested", "Magical", "Necromancy", "Negative" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)", "trait_raw": [ "Auditory", "Invested", "Magical", "Necromancy", "Negative" ], "type": "Item", "url": "/Equipment.aspx?ID=738", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-738-721", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask of the Banshee](/Equipment.aspx?ID=738)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 item bonus to [Intimidation](/Skills.aspx?ID=7) checks.\n\n\n\n**Craft Requirements** Supply a casting of [_wail of the banshee_](/Spells.aspx?ID=361).\n\n\n\n\r\n\r\n\r\nMask of the Banshee\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMask of the Banshee (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 35,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Intimidation is +3. Activating a _greater mask of the banshee_ casts a 9th-level [_wail of the banshee_](/Spells.aspx?ID=361) (DC 41) affecting all living creatures in the area.", "name": "Mask of the Banshee", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0", "speed": {}, "spell_markdown": "", "summary": "This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 …", "summary_markdown": "This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 …", "text": " Mask of the Banshee Source Advanced Player's Guide pg. 261 2.0 Usage worn mask --- This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 item bonus to Intimidation checks. Craft Requirements Supply a casting of wail of the banshee . <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Mask of the Banshee Source Advanced Player's Guide pg. 261 2.0 Price 700 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Mask of the Banshee (Greater) Source Advanced Player's Guide pg. 261 2.0 Price 35,000 gp --- The item bonus to Intimidation is +3. Activating a greater mask of the banshee casts a 9th-level wail of the banshee (DC 41) affecting all living creatures in the area.", "trait": [ "Auditory", "Invested", "Magical", "Necromancy", "Negative" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)", "trait_raw": [ "Auditory", "Invested", "Magical", "Necromancy", "Negative" ], "type": "Item", "url": "/Equipment.aspx?ID=738", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-738-722", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask of the Banshee](/Equipment.aspx?ID=738)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 item bonus to [Intimidation](/Skills.aspx?ID=7) checks.\n\n\n\n**Craft Requirements** Supply a casting of [_wail of the banshee_](/Spells.aspx?ID=361).\n\n\n\n\r\n\r\n\r\nMask of the Banshee\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMask of the Banshee (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 35,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Intimidation is +3. Activating a _greater mask of the banshee_ casts a 9th-level [_wail of the banshee_](/Spells.aspx?ID=361) (DC 41) affecting all living creatures in the area.", "name": "Mask of the Banshee (Greater)", "pfs": "Standard", "price": 3500000, "price_raw": "35,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\r\n\r\n**Price** 35,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to Intimidation is +3. Activating a greater mask of the banshee casts a 9th-level wail of the banshee (DC 41) affecting all …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0", "speed": {}, "spell_markdown": "", "summary": "The item bonus to Intimidation is +3. Activating a greater mask of the banshee casts a 9th-level wail of the banshee (DC 41) affecting all …", "summary_markdown": "The item bonus to Intimidation is +3. Activating a greater mask of the banshee casts a 9th-level wail of the banshee (DC 41) affecting all …", "text": " Mask of the Banshee Source Advanced Player's Guide pg. 261 2.0 Usage worn mask --- This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 item bonus to Intimidation checks. Craft Requirements Supply a casting of wail of the banshee . <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Mask of the Banshee Source Advanced Player's Guide pg. 261 2.0 Price 700 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Mask of the Banshee (Greater) Source Advanced Player's Guide pg. 261 2.0 Price 35,000 gp --- The item bonus to Intimidation is +3. Activating a greater mask of the banshee casts a 9th-level wail of the banshee (DC 41) affecting all living creatures in the area.", "trait": [ "Auditory", "Invested", "Magical", "Necromancy", "Negative" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)", "trait_raw": [ "Auditory", "Invested", "Magical", "Necromancy", "Negative" ], "type": "Item", "url": "/Equipment.aspx?ID=738", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-739", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Medusa's Scream](/Equipment.aspx?ID=739)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe ghastly visage of a slain [medusa's](/Monsters.aspx?ID=297) head stares out from this [steel shield](/Shields.aspx?ID=3) (Hardness 13, HP 52, BT 26). The shield comes with a thick leather cover to conceal the head.\n\n\n\n**Craft Requirements** The initial raw materials must include the head of a [medusa](/Monsters.aspx?ID=297).\n\n\n\n\r\n\r\n\r\nMedusa's Scream\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMedusa's Scream (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 9,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater medusa's scream_ (Hardness 15, HP 60, BT 30) has a frequency of once per hour for its activation instead of once per day, and the DC is 35.", "name": "Medusa's Scream", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 13, HP 52, BT 26). The shield comes with a thick leather …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 13, HP 52, BT 26). The shield comes with a thick leather …", "summary_markdown": "The ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 13, HP 52, BT 26). The shield comes with a thick leather …", "text": " Medusa's Scream Source Advanced Player's Guide pg. 261 2.0 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- The ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 13, HP 52, BT 26). The shield comes with a thick leather cover to conceal the head. Craft Requirements The initial raw materials must include the head of a medusa. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Medusa's Scream Source Advanced Player's Guide pg. 261 2.0 Price 3,000 gp Bulk 1 <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Medusa's Scream (Greater) Source Advanced Player's Guide pg. 261 2.0 Price 9,000 gp Bulk 1 --- A greater medusa's scream (Hardness 15, HP 60, BT 30) has a frequency of once per hour for its activation instead of once per day, and the DC is 35.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=739", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-739-723", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Medusa's Scream](/Equipment.aspx?ID=739)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe ghastly visage of a slain [medusa's](/Monsters.aspx?ID=297) head stares out from this [steel shield](/Shields.aspx?ID=3) (Hardness 13, HP 52, BT 26). The shield comes with a thick leather cover to conceal the head.\n\n\n\n**Craft Requirements** The initial raw materials must include the head of a [medusa](/Monsters.aspx?ID=297).\n\n\n\n\r\n\r\n\r\nMedusa's Scream\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMedusa's Scream (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 9,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater medusa's scream_ (Hardness 15, HP 60, BT 30) has a frequency of once per hour for its activation instead of once per day, and the DC is 35.", "name": "Medusa's Scream", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 13, HP 52, BT 26). The shield comes with a thick leather …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0", "speed": {}, "spell_markdown": "", "summary": "The ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 13, HP 52, BT 26). The shield comes with a thick leather …", "summary_markdown": "The ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 13, HP 52, BT 26). The shield comes with a thick leather …", "text": " Medusa's Scream Source Advanced Player's Guide pg. 261 2.0 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- The ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 13, HP 52, BT 26). The shield comes with a thick leather cover to conceal the head. Craft Requirements The initial raw materials must include the head of a medusa. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Medusa's Scream Source Advanced Player's Guide pg. 261 2.0 Price 3,000 gp Bulk 1 <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Medusa's Scream (Greater) Source Advanced Player's Guide pg. 261 2.0 Price 9,000 gp Bulk 1 --- A greater medusa's scream (Hardness 15, HP 60, BT 30) has a frequency of once per hour for its activation instead of once per day, and the DC is 35.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=739", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-739-724", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Medusa's Scream](/Equipment.aspx?ID=739)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe ghastly visage of a slain [medusa's](/Monsters.aspx?ID=297) head stares out from this [steel shield](/Shields.aspx?ID=3) (Hardness 13, HP 52, BT 26). The shield comes with a thick leather cover to conceal the head.\n\n\n\n**Craft Requirements** The initial raw materials must include the head of a [medusa](/Monsters.aspx?ID=297).\n\n\n\n\r\n\r\n\r\nMedusa's Scream\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMedusa's Scream (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\n\n**Price** 9,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater medusa's scream_ (Hardness 15, HP 60, BT 30) has a frequency of once per hour for its activation instead of once per day, and the DC is 35.", "name": "Medusa's Scream (Greater)", "pfs": "Standard", "price": 900000, "price_raw": "9,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0\r\n\r\n**Price** 9,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater medusa's scream (Hardness 15, HP 60, BT 30) has a frequency of once per hour for its activation instead of once per day, and the DC is 35.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 261 2.0", "speed": {}, "spell_markdown": "", "summary": "A greater medusa's scream (Hardness 15, HP 60, BT 30) has a frequency of once per hour for its activation instead of once per day, and the DC is 35.", "summary_markdown": "A greater medusa's scream (Hardness 15, HP 60, BT 30) has a frequency of once per hour for its activation instead of once per day, and the DC is 35.", "text": " Medusa's Scream Source Advanced Player's Guide pg. 261 2.0 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- The ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 13, HP 52, BT 26). The shield comes with a thick leather cover to conceal the head. Craft Requirements The initial raw materials must include the head of a medusa. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Medusa's Scream Source Advanced Player's Guide pg. 261 2.0 Price 3,000 gp Bulk 1 <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Medusa's Scream (Greater) Source Advanced Player's Guide pg. 261 2.0 Price 9,000 gp Bulk 1 --- A greater medusa's scream (Hardness 15, HP 60, BT 30) has a frequency of once per hour for its activation instead of once per day, and the DC is 35.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=739", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-740", "item_category": "Held Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Predictable Silver Piece](/Equipment.aspx?ID=740)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis seemingly unremarkable, weathered silver coin bears the bust of an unnamed monarch on the face and a majestic bird on the tail. You can toss the coin without activating it, in which case it follows the normal laws of probability.\n\n\n\n\n\n", "name": "Predictable Silver Piece", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis seemingly unremarkable, weathered silver coin bears the bust of an unnamed monarch on the face and a majestic bird on the tail. You can toss the …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This seemingly unremarkable, weathered silver coin bears the bust of an unnamed monarch on the face and a majestic bird on the tail. You can toss the …", "summary_markdown": "This seemingly unremarkable, weathered silver coin bears the bust of an unnamed monarch on the face and a majestic bird on the tail. You can toss the …", "text": " Predictable Silver Piece Source Advanced Player's Guide pg. 262 2.0 Price 3 gp Usage held in 1 hand --- This seemingly unremarkable, weathered silver coin bears the bust of an unnamed monarch on the face and a majestic bird on the tail. You can toss the coin without activating it, in which case it follows the normal laws of probability.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=740", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-741", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ready](/Equipment.aspx?ID=741)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _ready_ rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with this rune as a 3-action activity or medium or heavy armor with this rune in 1 minute.\n\n\n\n\r\n\r\n\r\nReady\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReady (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can don light armor with a _greater ready rune_ as a single action, or medium or heavy armor with a _greater ready rune_ as a 3-action activity.", "name": "Ready", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA ready rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A ready rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with …", "summary_markdown": "A ready rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with …", "text": " Ready Source Advanced Player's Guide pg. 262 2.0 Usage etched onto armor --- A ready rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with this rune as a 3-action activity or medium or heavy armor with this rune in 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Ready Source Advanced Player's Guide pg. 262 2.0 Price 200 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Ready (Greater) Source Advanced Player's Guide pg. 262 2.0 Price 1,200 gp --- You can don light armor with a greater ready rune as a single action, or medium or heavy armor with a greater ready rune as a 3-action activity.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=741", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-741-725", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ready](/Equipment.aspx?ID=741)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _ready_ rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with this rune as a 3-action activity or medium or heavy armor with this rune in 1 minute.\n\n\n\n\r\n\r\n\r\nReady\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReady (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can don light armor with a _greater ready rune_ as a single action, or medium or heavy armor with a _greater ready rune_ as a 3-action activity.", "name": "Ready", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA ready rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0", "speed": {}, "spell_markdown": "", "summary": "A ready rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with …", "summary_markdown": "A ready rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with …", "text": " Ready Source Advanced Player's Guide pg. 262 2.0 Usage etched onto armor --- A ready rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with this rune as a 3-action activity or medium or heavy armor with this rune in 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Ready Source Advanced Player's Guide pg. 262 2.0 Price 200 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Ready (Greater) Source Advanced Player's Guide pg. 262 2.0 Price 1,200 gp --- You can don light armor with a greater ready rune as a single action, or medium or heavy armor with a greater ready rune as a 3-action activity.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=741", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-741-726", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ready](/Equipment.aspx?ID=741)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _ready_ rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with this rune as a 3-action activity or medium or heavy armor with this rune in 1 minute.\n\n\n\n\r\n\r\n\r\nReady\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReady (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can don light armor with a _greater ready rune_ as a single action, or medium or heavy armor with a _greater ready rune_ as a 3-action activity.", "name": "Ready (Greater)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can don light armor with a greater ready rune as a single action, or medium or heavy armor with a greater ready rune as a 3-action activity.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0", "speed": {}, "spell_markdown": "", "summary": "You can don light armor with a greater ready rune as a single action, or medium or heavy armor with a greater ready rune as a 3-action activity.", "summary_markdown": "You can don light armor with a greater ready rune as a single action, or medium or heavy armor with a greater ready rune as a 3-action activity.", "text": " Ready Source Advanced Player's Guide pg. 262 2.0 Usage etched onto armor --- A ready rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with this rune as a 3-action activity or medium or heavy armor with this rune in 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Ready Source Advanced Player's Guide pg. 262 2.0 Price 200 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Ready (Greater) Source Advanced Player's Guide pg. 262 2.0 Price 1,200 gp --- You can don light armor with a greater ready rune as a single action, or medium or heavy armor with a greater ready rune as a 3-action activity.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=741", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-742", "item_category": "Held Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Rod of Cancellation](/Equipment.aspx?ID=742)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 75,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis powerful magic rod is inimical to all magic.\n\n\n\n\n\n", "name": "Rod of Cancellation", "pfs": "Standard", "price": 7500000, "price_raw": "75,000 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\r\n\r\n**Price** 75,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis powerful magic rod is inimical to all magic. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This powerful magic rod is inimical to all magic. ", "summary_markdown": "This powerful magic rod is inimical to all magic. ", "text": " Rod of Cancellation Source Advanced Player's Guide pg. 262 2.0 Price 75,000 gp Usage held in 1 hand Bulk 1 --- This powerful magic rod is inimical to all magic.\n", "trait": [ "Abjuration", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=742", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-743", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rope of Climbing](/Equipment.aspx?ID=743)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic.\n\n\n\n\n\n\r\n\r\n\r\nRope of Climbing (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRope of Climbing (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the _moderate rope of climbing_ once per hour instead of once per day.\r\n\r\n\r\nRope of Climbing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the _greater rope of climbing_ without any frequency limit.", "name": "Rope of Climbing", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion …", "summary_markdown": "This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion …", "text": " Rope of Climbing Source Advanced Player's Guide pg. 262 2.0 Usage held in 1 hand Bulk L --- This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Rope of Climbing (Lesser) Source Advanced Player's Guide pg. 262 2.0 Price 45 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Rope of Climbing (Moderate) Source Advanced Player's Guide pg. 262 2.0 Price 125 gp Bulk L --- You can activate the moderate rope of climbing once per hour instead of once per day. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Rope of Climbing (Greater) Source Advanced Player's Guide pg. 262 2.0 Price 300 gp Bulk L --- You can activate the greater rope of climbing without any frequency limit.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=743", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-743-727", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rope of Climbing](/Equipment.aspx?ID=743)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic.\n\n\n\n\n\n\r\n\r\n\r\nRope of Climbing (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRope of Climbing (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the _moderate rope of climbing_ once per hour instead of once per day.\r\n\r\n\r\nRope of Climbing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the _greater rope of climbing_ without any frequency limit.", "name": "Rope of Climbing (Lesser)", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0", "speed": {}, "spell_markdown": "", "summary": "This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion …", "summary_markdown": "This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion …", "text": " Rope of Climbing Source Advanced Player's Guide pg. 262 2.0 Usage held in 1 hand Bulk L --- This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Rope of Climbing (Lesser) Source Advanced Player's Guide pg. 262 2.0 Price 45 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Rope of Climbing (Moderate) Source Advanced Player's Guide pg. 262 2.0 Price 125 gp Bulk L --- You can activate the moderate rope of climbing once per hour instead of once per day. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Rope of Climbing (Greater) Source Advanced Player's Guide pg. 262 2.0 Price 300 gp Bulk L --- You can activate the greater rope of climbing without any frequency limit.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=743", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-743-728", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rope of Climbing](/Equipment.aspx?ID=743)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic.\n\n\n\n\n\n\r\n\r\n\r\nRope of Climbing (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRope of Climbing (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the _moderate rope of climbing_ once per hour instead of once per day.\r\n\r\n\r\nRope of Climbing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the _greater rope of climbing_ without any frequency limit.", "name": "Rope of Climbing (Moderate)", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate the moderate rope of climbing once per hour instead of once per day.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0", "speed": {}, "spell_markdown": "", "summary": "You can activate the moderate rope of climbing once per hour instead of once per day.", "summary_markdown": "You can activate the moderate rope of climbing once per hour instead of once per day.", "text": " Rope of Climbing Source Advanced Player's Guide pg. 262 2.0 Usage held in 1 hand Bulk L --- This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Rope of Climbing (Lesser) Source Advanced Player's Guide pg. 262 2.0 Price 45 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Rope of Climbing (Moderate) Source Advanced Player's Guide pg. 262 2.0 Price 125 gp Bulk L --- You can activate the moderate rope of climbing once per hour instead of once per day. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Rope of Climbing (Greater) Source Advanced Player's Guide pg. 262 2.0 Price 300 gp Bulk L --- You can activate the greater rope of climbing without any frequency limit.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=743", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-743-729", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rope of Climbing](/Equipment.aspx?ID=743)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic.\n\n\n\n\n\n\r\n\r\n\r\nRope of Climbing (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRope of Climbing (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the _moderate rope of climbing_ once per hour instead of once per day.\r\n\r\n\r\nRope of Climbing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate the _greater rope of climbing_ without any frequency limit.", "name": "Rope of Climbing (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate the greater rope of climbing without any frequency limit.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0", "speed": {}, "spell_markdown": "", "summary": "You can activate the greater rope of climbing without any frequency limit.", "summary_markdown": "You can activate the greater rope of climbing without any frequency limit.", "text": " Rope of Climbing Source Advanced Player's Guide pg. 262 2.0 Usage held in 1 hand Bulk L --- This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Rope of Climbing (Lesser) Source Advanced Player's Guide pg. 262 2.0 Price 45 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Rope of Climbing (Moderate) Source Advanced Player's Guide pg. 262 2.0 Price 125 gp Bulk L --- You can activate the moderate rope of climbing once per hour instead of once per day. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Rope of Climbing (Greater) Source Advanced Player's Guide pg. 262 2.0 Price 300 gp Bulk L --- You can activate the greater rope of climbing without any frequency limit.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=743", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-744", "item_category": "Held Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Slates of Distant Letters](/Equipment.aspx?ID=744)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\n\n**Price** 2,450 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis matched pair of slates, roughly one handspan wide and tall, have identical ornate frames. Slates are crafted in pairs, and each works with only the other of its pair. If one slate of a pair is ever broken, the other shatters into non-magical shards. The listed price is for a pair of slates.\n\n\n\n\n\n", "name": "Slates of Distant Letters", "pfs": "Standard", "price": 245000, "price_raw": "2,450 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0\r\n\r\n**Price** 2,450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis matched pair of slates, roughly one handspan wide and tall, have identical ornate frames. Slates are crafted in pairs, and each works with only …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 262 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This matched pair of slates, roughly one handspan wide and tall, have identical ornate frames. Slates are crafted in pairs, and each works with only …", "summary_markdown": "This matched pair of slates, roughly one handspan wide and tall, have identical ornate frames. Slates are crafted in pairs, and each works with only …", "text": " Slates of Distant Letters Source Advanced Player's Guide pg. 262 2.0 Price 2,450 gp Usage held in 2 hands Bulk L --- This matched pair of slates, roughly one handspan wide and tall, have identical ornate frames. Slates are crafted in pairs, and each works with only the other of its pair. If one slate of a pair is ever broken, the other shatters into non-magical shards. The listed price is for a pair of slates.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=744", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-745", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sleeves of Storage](/Equipment.aspx?ID=745)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a [_bag of holding_](/Equipment.aspx?ID=249) that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action.\n\n If a sleeve is completely empty, you can place your own familiar into that extradimensional space. It can survive comfortably in your sleeve for up to 1 hour, after which it begins to [suffocate](/Rules.aspx?ID=468). While in your sleeve, it can't be affected or targeted by any effects, but you don't benefit from any master abilities. A familiar can exit the sleeve of its own volition with a single action that has the [manipulate](/Traits.aspx?ID=104) and [move](/Traits.aspx?ID=114) traits. You can't place any other creature into your sleeves, nor can you place your familiar in a sleeve if it's larger than Tiny. If your familiar is in your sleeve, you can't place any items in the sleeve.\n\n\n\n\r\n\r\n\r\nSleeves of Storage\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSleeves of Storage (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach sleeve can hold up to 20 Bulk of items, and a familiar can survive within a sleeve for up to 4 hours.", "name": "Sleeves of Storage", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a bag of holding that can …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a bag of holding that can …", "summary_markdown": "This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a bag of holding that can …", "text": " Sleeves of Storage Source Advanced Player's Guide pg. 263 2.0 Usage worn garment Bulk L --- This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a bag of holding that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action. If a sleeve is completely empty, you can place your own familiar into that extradimensional space. It can survive comfortably in your sleeve for up to 1 hour, after which it begins to suffocate. While in your sleeve, it can't be affected or targeted by any effects, but you don't benefit from any master abilities. A familiar can exit the sleeve of its own volition with a single action that has the manipulate and move traits. You can't place any other creature into your sleeves, nor can you place your familiar in a sleeve if it's larger than Tiny. If your familiar is in your sleeve, you can't place any items in the sleeve. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sleeves of Storage Source Advanced Player's Guide pg. 263 2.0 Price 100 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sleeves of Storage (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 600 gp Bulk L --- Each sleeve can hold up to 20 Bulk of items, and a familiar can survive within a sleeve for up to 4 hours.", "trait": [ "Conjuration", "Extradimensional", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Extradimensional", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=745", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-745-730", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sleeves of Storage](/Equipment.aspx?ID=745)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a [_bag of holding_](/Equipment.aspx?ID=249) that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action.\n\n If a sleeve is completely empty, you can place your own familiar into that extradimensional space. It can survive comfortably in your sleeve for up to 1 hour, after which it begins to [suffocate](/Rules.aspx?ID=468). While in your sleeve, it can't be affected or targeted by any effects, but you don't benefit from any master abilities. A familiar can exit the sleeve of its own volition with a single action that has the [manipulate](/Traits.aspx?ID=104) and [move](/Traits.aspx?ID=114) traits. You can't place any other creature into your sleeves, nor can you place your familiar in a sleeve if it's larger than Tiny. If your familiar is in your sleeve, you can't place any items in the sleeve.\n\n\n\n\r\n\r\n\r\nSleeves of Storage\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSleeves of Storage (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach sleeve can hold up to 20 Bulk of items, and a familiar can survive within a sleeve for up to 4 hours.", "name": "Sleeves of Storage", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a bag of holding that can …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "summary": "This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a bag of holding that can …", "summary_markdown": "This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a bag of holding that can …", "text": " Sleeves of Storage Source Advanced Player's Guide pg. 263 2.0 Usage worn garment Bulk L --- This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a bag of holding that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action. If a sleeve is completely empty, you can place your own familiar into that extradimensional space. It can survive comfortably in your sleeve for up to 1 hour, after which it begins to suffocate. While in your sleeve, it can't be affected or targeted by any effects, but you don't benefit from any master abilities. A familiar can exit the sleeve of its own volition with a single action that has the manipulate and move traits. You can't place any other creature into your sleeves, nor can you place your familiar in a sleeve if it's larger than Tiny. If your familiar is in your sleeve, you can't place any items in the sleeve. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sleeves of Storage Source Advanced Player's Guide pg. 263 2.0 Price 100 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sleeves of Storage (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 600 gp Bulk L --- Each sleeve can hold up to 20 Bulk of items, and a familiar can survive within a sleeve for up to 4 hours.", "trait": [ "Conjuration", "Extradimensional", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Extradimensional", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=745", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-745-731", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sleeves of Storage](/Equipment.aspx?ID=745)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a [_bag of holding_](/Equipment.aspx?ID=249) that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action.\n\n If a sleeve is completely empty, you can place your own familiar into that extradimensional space. It can survive comfortably in your sleeve for up to 1 hour, after which it begins to [suffocate](/Rules.aspx?ID=468). While in your sleeve, it can't be affected or targeted by any effects, but you don't benefit from any master abilities. A familiar can exit the sleeve of its own volition with a single action that has the [manipulate](/Traits.aspx?ID=104) and [move](/Traits.aspx?ID=114) traits. You can't place any other creature into your sleeves, nor can you place your familiar in a sleeve if it's larger than Tiny. If your familiar is in your sleeve, you can't place any items in the sleeve.\n\n\n\n\r\n\r\n\r\nSleeves of Storage\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSleeves of Storage (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach sleeve can hold up to 20 Bulk of items, and a familiar can survive within a sleeve for up to 4 hours.", "name": "Sleeves of Storage (Greater)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach sleeve can hold up to 20 Bulk of items, and a familiar can survive within a sleeve for up to 4 hours.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "summary": "Each sleeve can hold up to 20 Bulk of items, and a familiar can survive within a sleeve for up to 4 hours.", "summary_markdown": "Each sleeve can hold up to 20 Bulk of items, and a familiar can survive within a sleeve for up to 4 hours.", "text": " Sleeves of Storage Source Advanced Player's Guide pg. 263 2.0 Usage worn garment Bulk L --- This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a bag of holding that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action. If a sleeve is completely empty, you can place your own familiar into that extradimensional space. It can survive comfortably in your sleeve for up to 1 hour, after which it begins to suffocate. While in your sleeve, it can't be affected or targeted by any effects, but you don't benefit from any master abilities. A familiar can exit the sleeve of its own volition with a single action that has the manipulate and move traits. You can't place any other creature into your sleeves, nor can you place your familiar in a sleeve if it's larger than Tiny. If your familiar is in your sleeve, you can't place any items in the sleeve. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sleeves of Storage Source Advanced Player's Guide pg. 263 2.0 Price 100 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sleeves of Storage (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 600 gp Bulk L --- Each sleeve can hold up to 20 Bulk of items, and a familiar can survive within a sleeve for up to 4 hours.", "trait": [ "Conjuration", "Extradimensional", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Extradimensional", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=745", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item": [ "Main-gauche" ], "base_item_markdown": "[Main-gauche](/Weapons.aspx?ID=32)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-746", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellguard Blade](/Equipment.aspx?ID=746)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 320 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Main-gauche](/Weapons.aspx?ID=32)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe guard of this _+1 [striking](/Equipment.aspx?ID=280) [main-gauche](/Weapons.aspx?ID=32)_ is inscribed with eldritch glyphs that guard against magic. When you are benefiting from the +1 circumstance bonus to AC from this weapon's [parry](/Traits.aspx?ID=190) trait, you also apply that circumstance bonus to your saving throws against spells that target you.\n\n\n\n", "name": "Spellguard Blade", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe guard of this +1 striking main-gauche is inscribed with eldritch glyphs that guard against magic. When you are benefiting from the +1 …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The guard of this +1 striking main-gauche is inscribed with eldritch glyphs that guard against magic. When you are benefiting from the +1 …", "summary_markdown": "The guard of this +1 striking main-gauche is inscribed with eldritch glyphs that guard against magic. When you are benefiting from the +1 …", "text": " Spellguard Blade Source Advanced Player's Guide pg. 263 2.0 Price 320 gp Usage held in 1 hand Bulk L Base Weapon Main-gauche --- The guard of this +1 striking main-gauche is inscribed with eldritch glyphs that guard against magic. When you are benefiting from the +1 circumstance bonus to AC from this weapon's parry trait, you also apply that circumstance bonus to your saving throws against spells that target you.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=746", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Crossbow" ], "base_item_markdown": "[Crossbow](/Weapons.aspx?ID=67)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-747", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiritsight Crossbow](/Equipment.aspx?ID=747)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Crossbow](/Weapons.aspx?ID=67)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [ghost touch](/Equipment.aspx?ID=297) [crossbow](/Weapons.aspx?ID=67)_ has an array of crystalline lenses and silver fittings along the stock and feels strangely light.\n\n\n\n\n\n", "name": "Spiritsight Crossbow", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking ghost touch crossbow has an array of crystalline lenses and silver fittings along the stock and feels strangely light. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking ghost touch crossbow has an array of crystalline lenses and silver fittings along the stock and feels strangely light. ", "summary_markdown": "This +1 striking ghost touch crossbow has an array of crystalline lenses and silver fittings along the stock and feels strangely light. ", "text": " Spiritsight Crossbow Source Advanced Player's Guide pg. 263 2.0 Price 450 gp Usage held in 2 hands Bulk 2 Base Weapon Crossbow --- This +1 striking ghost touch crossbow has an array of crystalline lenses and silver fittings along the stock and feels strangely light.\n", "trait": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=747", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-748", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Impossible Visions](/Equipment.aspx?ID=748)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like [_see invisibility_](/Spells.aspx?ID=271)). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Impossible Visions\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_fear_](/Spells.aspx?ID=110), [_phantom pain_](/Spells.aspx?ID=220)
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_paranoia_](/Spells.aspx?ID=214)
\r\n\r\n\r\nStaff of Impossible Visions (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_hypnotic pattern_](/Spells.aspx?ID=157), [_paralyze_](/Spells.aspx?ID=213)
  • **4th** [_countless eyes_](/Spells.aspx?ID=680), [_phantasmal killer_](/Spells.aspx?ID=219)
  • **5th** [_strange geometry_](/Spells.aspx?ID=719)
\r\n\r\n\r\nStaff of Impossible Visions (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6th** [_blinding fury_](/Spells.aspx?ID=672), [_phantasmal calamity_](/Spells.aspx?ID=218)
  • **7th** [_visions of danger_](/Spells.aspx?ID=358), [_warp mind_](/Spells.aspx?ID=369)
\r\n\r\n\r\nStaff of Impossible Visions (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **8th** [_spirit song_](/Spells.aspx?ID=303), [_uncontrollable dance_](/Spells.aspx?ID=347)
  • **9th** [_unfathomable song_](/Spells.aspx?ID=349), [_weird_](/Spells.aspx?ID=375)
", "name": "Staff of Impossible Visions", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While …", "summary_markdown": "This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While …", "text": " Staff of Impossible Visions Source Advanced Player's Guide pg. 263 2.0 Usage held in 1 hand Bulk 1 --- This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like see invisibility ). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Impossible Visions Source Advanced Player's Guide pg. 263 2.0 Price 230 gp Bulk 1 --- Cantrip daze 1st fear , phantom pain 2nd augury , paranoia <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Impossible Visions (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 1,800 gp Bulk 1 --- 3rd hypnotic pattern , paralyze 4th countless eyes , phantasmal killer 5th strange geometry <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Impossible Visions (Major) Source Advanced Player's Guide pg. 263 2.0 Price 10,000 gp Bulk 1 --- 6th blinding fury , phantasmal calamity 7th visions of danger , warp mind <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of Impossible Visions (True) Source Advanced Player's Guide pg. 263 2.0 Price 70,000 gp Bulk 1 --- 8th spirit song , uncontrollable dance 9th unfathomable song , weird ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=748", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-748-732", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Impossible Visions](/Equipment.aspx?ID=748)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like [_see invisibility_](/Spells.aspx?ID=271)). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Impossible Visions\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_fear_](/Spells.aspx?ID=110), [_phantom pain_](/Spells.aspx?ID=220)
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_paranoia_](/Spells.aspx?ID=214)
\r\n\r\n\r\nStaff of Impossible Visions (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_hypnotic pattern_](/Spells.aspx?ID=157), [_paralyze_](/Spells.aspx?ID=213)
  • **4th** [_countless eyes_](/Spells.aspx?ID=680), [_phantasmal killer_](/Spells.aspx?ID=219)
  • **5th** [_strange geometry_](/Spells.aspx?ID=719)
\r\n\r\n\r\nStaff of Impossible Visions (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6th** [_blinding fury_](/Spells.aspx?ID=672), [_phantasmal calamity_](/Spells.aspx?ID=218)
  • **7th** [_visions of danger_](/Spells.aspx?ID=358), [_warp mind_](/Spells.aspx?ID=369)
\r\n\r\n\r\nStaff of Impossible Visions (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **8th** [_spirit song_](/Spells.aspx?ID=303), [_uncontrollable dance_](/Spells.aspx?ID=347)
  • **9th** [_unfathomable song_](/Spells.aspx?ID=349), [_weird_](/Spells.aspx?ID=375)
", "name": "Staff of Impossible Visions", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip daze 1st fear , phantom pain 2nd augury , paranoia \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip daze 1st fear , phantom pain 2nd augury , paranoia ", "summary_markdown": " Cantrip daze 1st fear , phantom pain 2nd augury , paranoia ", "text": " Staff of Impossible Visions Source Advanced Player's Guide pg. 263 2.0 Usage held in 1 hand Bulk 1 --- This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like see invisibility ). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Impossible Visions Source Advanced Player's Guide pg. 263 2.0 Price 230 gp Bulk 1 --- Cantrip daze 1st fear , phantom pain 2nd augury , paranoia <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Impossible Visions (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 1,800 gp Bulk 1 --- 3rd hypnotic pattern , paralyze 4th countless eyes , phantasmal killer 5th strange geometry <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Impossible Visions (Major) Source Advanced Player's Guide pg. 263 2.0 Price 10,000 gp Bulk 1 --- 6th blinding fury , phantasmal calamity 7th visions of danger , warp mind <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of Impossible Visions (True) Source Advanced Player's Guide pg. 263 2.0 Price 70,000 gp Bulk 1 --- 8th spirit song , uncontrollable dance 9th unfathomable song , weird ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=748", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-748-733", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Impossible Visions](/Equipment.aspx?ID=748)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like [_see invisibility_](/Spells.aspx?ID=271)). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Impossible Visions\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_fear_](/Spells.aspx?ID=110), [_phantom pain_](/Spells.aspx?ID=220)
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_paranoia_](/Spells.aspx?ID=214)
\r\n\r\n\r\nStaff of Impossible Visions (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_hypnotic pattern_](/Spells.aspx?ID=157), [_paralyze_](/Spells.aspx?ID=213)
  • **4th** [_countless eyes_](/Spells.aspx?ID=680), [_phantasmal killer_](/Spells.aspx?ID=219)
  • **5th** [_strange geometry_](/Spells.aspx?ID=719)
\r\n\r\n\r\nStaff of Impossible Visions (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6th** [_blinding fury_](/Spells.aspx?ID=672), [_phantasmal calamity_](/Spells.aspx?ID=218)
  • **7th** [_visions of danger_](/Spells.aspx?ID=358), [_warp mind_](/Spells.aspx?ID=369)
\r\n\r\n\r\nStaff of Impossible Visions (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **8th** [_spirit song_](/Spells.aspx?ID=303), [_uncontrollable dance_](/Spells.aspx?ID=347)
  • **9th** [_unfathomable song_](/Spells.aspx?ID=349), [_weird_](/Spells.aspx?ID=375)
", "name": "Staff of Impossible Visions (Greater)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd hypnotic pattern , paralyze 4th countless eyes , phantasmal killer 5th strange geometry \r\n\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "summary": " 3rd hypnotic pattern , paralyze 4th countless eyes , phantasmal killer 5th strange geometry \r\n", "summary_markdown": " 3rd hypnotic pattern , paralyze 4th countless eyes , phantasmal killer 5th strange geometry \r\n", "text": " Staff of Impossible Visions Source Advanced Player's Guide pg. 263 2.0 Usage held in 1 hand Bulk 1 --- This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like see invisibility ). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Impossible Visions Source Advanced Player's Guide pg. 263 2.0 Price 230 gp Bulk 1 --- Cantrip daze 1st fear , phantom pain 2nd augury , paranoia <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Impossible Visions (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 1,800 gp Bulk 1 --- 3rd hypnotic pattern , paralyze 4th countless eyes , phantasmal killer 5th strange geometry <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Impossible Visions (Major) Source Advanced Player's Guide pg. 263 2.0 Price 10,000 gp Bulk 1 --- 6th blinding fury , phantasmal calamity 7th visions of danger , warp mind <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of Impossible Visions (True) Source Advanced Player's Guide pg. 263 2.0 Price 70,000 gp Bulk 1 --- 8th spirit song , uncontrollable dance 9th unfathomable song , weird ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=748", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-748-734", "item_category": "Staves", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Impossible Visions](/Equipment.aspx?ID=748)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like [_see invisibility_](/Spells.aspx?ID=271)). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Impossible Visions\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_fear_](/Spells.aspx?ID=110), [_phantom pain_](/Spells.aspx?ID=220)
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_paranoia_](/Spells.aspx?ID=214)
\r\n\r\n\r\nStaff of Impossible Visions (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_hypnotic pattern_](/Spells.aspx?ID=157), [_paralyze_](/Spells.aspx?ID=213)
  • **4th** [_countless eyes_](/Spells.aspx?ID=680), [_phantasmal killer_](/Spells.aspx?ID=219)
  • **5th** [_strange geometry_](/Spells.aspx?ID=719)
\r\n\r\n\r\nStaff of Impossible Visions (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6th** [_blinding fury_](/Spells.aspx?ID=672), [_phantasmal calamity_](/Spells.aspx?ID=218)
  • **7th** [_visions of danger_](/Spells.aspx?ID=358), [_warp mind_](/Spells.aspx?ID=369)
\r\n\r\n\r\nStaff of Impossible Visions (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **8th** [_spirit song_](/Spells.aspx?ID=303), [_uncontrollable dance_](/Spells.aspx?ID=347)
  • **9th** [_unfathomable song_](/Spells.aspx?ID=349), [_weird_](/Spells.aspx?ID=375)
", "name": "Staff of Impossible Visions (Major)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 6th blinding fury , phantasmal calamity 7th visions of danger , warp mind \r\n\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "summary": " 6th blinding fury , phantasmal calamity 7th visions of danger , warp mind \r\n", "summary_markdown": " 6th blinding fury , phantasmal calamity 7th visions of danger , warp mind \r\n", "text": " Staff of Impossible Visions Source Advanced Player's Guide pg. 263 2.0 Usage held in 1 hand Bulk 1 --- This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like see invisibility ). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Impossible Visions Source Advanced Player's Guide pg. 263 2.0 Price 230 gp Bulk 1 --- Cantrip daze 1st fear , phantom pain 2nd augury , paranoia <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Impossible Visions (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 1,800 gp Bulk 1 --- 3rd hypnotic pattern , paralyze 4th countless eyes , phantasmal killer 5th strange geometry <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Impossible Visions (Major) Source Advanced Player's Guide pg. 263 2.0 Price 10,000 gp Bulk 1 --- 6th blinding fury , phantasmal calamity 7th visions of danger , warp mind <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of Impossible Visions (True) Source Advanced Player's Guide pg. 263 2.0 Price 70,000 gp Bulk 1 --- 8th spirit song , uncontrollable dance 9th unfathomable song , weird ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=748", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-748-735", "item_category": "Staves", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Impossible Visions](/Equipment.aspx?ID=748)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like [_see invisibility_](/Spells.aspx?ID=271)). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Impossible Visions\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_fear_](/Spells.aspx?ID=110), [_phantom pain_](/Spells.aspx?ID=220)
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_paranoia_](/Spells.aspx?ID=214)
\r\n\r\n\r\nStaff of Impossible Visions (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_hypnotic pattern_](/Spells.aspx?ID=157), [_paralyze_](/Spells.aspx?ID=213)
  • **4th** [_countless eyes_](/Spells.aspx?ID=680), [_phantasmal killer_](/Spells.aspx?ID=219)
  • **5th** [_strange geometry_](/Spells.aspx?ID=719)
\r\n\r\n\r\nStaff of Impossible Visions (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6th** [_blinding fury_](/Spells.aspx?ID=672), [_phantasmal calamity_](/Spells.aspx?ID=218)
  • **7th** [_visions of danger_](/Spells.aspx?ID=358), [_warp mind_](/Spells.aspx?ID=369)
\r\n\r\n\r\nStaff of Impossible Visions (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **8th** [_spirit song_](/Spells.aspx?ID=303), [_uncontrollable dance_](/Spells.aspx?ID=347)
  • **9th** [_unfathomable song_](/Spells.aspx?ID=349), [_weird_](/Spells.aspx?ID=375)
", "name": "Staff of Impossible Visions (True)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 8th spirit song , uncontrollable dance 9th unfathomable song , weird \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "summary": " 8th spirit song , uncontrollable dance 9th unfathomable song , weird ", "summary_markdown": " 8th spirit song , uncontrollable dance 9th unfathomable song , weird ", "text": " Staff of Impossible Visions Source Advanced Player's Guide pg. 263 2.0 Usage held in 1 hand Bulk 1 --- This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like see invisibility ). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Impossible Visions Source Advanced Player's Guide pg. 263 2.0 Price 230 gp Bulk 1 --- Cantrip daze 1st fear , phantom pain 2nd augury , paranoia <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Impossible Visions (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 1,800 gp Bulk 1 --- 3rd hypnotic pattern , paralyze 4th countless eyes , phantasmal killer 5th strange geometry <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Impossible Visions (Major) Source Advanced Player's Guide pg. 263 2.0 Price 10,000 gp Bulk 1 --- 6th blinding fury , phantasmal calamity 7th visions of danger , warp mind <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of Impossible Visions (True) Source Advanced Player's Guide pg. 263 2.0 Price 70,000 gp Bulk 1 --- 8th spirit song , uncontrollable dance 9th unfathomable song , weird ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=748", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-749", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Nature's Vengeance](/Equipment.aspx?ID=749)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis stout staff is made from gnarled hawthorn. When used as a weapon, a _staff of nature's vengeance_ permanently has the effects of [_shillelagh_](/Spells.aspx?ID=282).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells, plus one casting of _shillelagh_.\n\n\n\n\r\n\r\n\r\nStaff of Nature's Vengeance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_shocking grasp_](/Spells.aspx?ID=283), [_spider sting_](/Spells.aspx?ID=300)
  • **2nd** [_flaming sphere_](/Spells.aspx?ID=121), [_vomit swarm_](/Spells.aspx?ID=726)
  • **3rd** [_earthbind_](/Spells.aspx?ID=94), [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** [_bestial curse_](/Spells.aspx?ID=670), [_spike stones_](/Spells.aspx?ID=717)
\r\n\r\n\r\nStaff of Nature's Vengeance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cloudkill_](/Spells.aspx?ID=42), [_control water_](/Spells.aspx?ID=51)
  • **6th** [_purple worm sting_](/Spells.aspx?ID=242), [_tangling creepers_](/Spells.aspx?ID=331)
\r\n\r\n\r\nStaff of Nature's Vengeance (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** [_sunburst_](/Spells.aspx?ID=326), [_volcanic eruption_](/Spells.aspx?ID=360)
  • **8th** [_earthquake_](/Spells.aspx?ID=95), [_punishing winds_](/Spells.aspx?ID=240)
", "name": "Staff of Nature's Vengeance", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh . \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh . ", "summary_markdown": "This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh . ", "text": " Staff of Nature's Vengeance Source Advanced Player's Guide pg. 263 2.0 Usage held in 1 hand Bulk 1 --- This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh . Craft Requirements Supply one casting of all listed levels of all listed spells, plus one casting of shillelagh . <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Nature's Vengeance Source Advanced Player's Guide pg. 263 2.0 Price 900 gp Bulk 1 --- Cantrip tanglefoot 1st shocking grasp , spider sting 2nd flaming sphere , vomit swarm 3rd earthbind , wall of thorns 4th bestial curse , spike stones <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Nature's Vengeance (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 4,000 gp Bulk 1 --- 5th cloudkill , control water 6th purple worm sting , tangling creepers <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Staff of Nature's Vengeance (Major) Source Advanced Player's Guide pg. 263 2.0 Price 24,000 gp Bulk 1 --- 7th sunburst , volcanic eruption 8th earthquake , punishing winds ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=749", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-749-736", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Nature's Vengeance](/Equipment.aspx?ID=749)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis stout staff is made from gnarled hawthorn. When used as a weapon, a _staff of nature's vengeance_ permanently has the effects of [_shillelagh_](/Spells.aspx?ID=282).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells, plus one casting of _shillelagh_.\n\n\n\n\r\n\r\n\r\nStaff of Nature's Vengeance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_shocking grasp_](/Spells.aspx?ID=283), [_spider sting_](/Spells.aspx?ID=300)
  • **2nd** [_flaming sphere_](/Spells.aspx?ID=121), [_vomit swarm_](/Spells.aspx?ID=726)
  • **3rd** [_earthbind_](/Spells.aspx?ID=94), [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** [_bestial curse_](/Spells.aspx?ID=670), [_spike stones_](/Spells.aspx?ID=717)
\r\n\r\n\r\nStaff of Nature's Vengeance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cloudkill_](/Spells.aspx?ID=42), [_control water_](/Spells.aspx?ID=51)
  • **6th** [_purple worm sting_](/Spells.aspx?ID=242), [_tangling creepers_](/Spells.aspx?ID=331)
\r\n\r\n\r\nStaff of Nature's Vengeance (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** [_sunburst_](/Spells.aspx?ID=326), [_volcanic eruption_](/Spells.aspx?ID=360)
  • **8th** [_earthquake_](/Spells.aspx?ID=95), [_punishing winds_](/Spells.aspx?ID=240)
", "name": "Staff of Nature's Vengeance", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip tanglefoot 1st shocking grasp , spider sting 2nd flaming sphere , vomit swarm 3rd earthbind , wall of …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip tanglefoot 1st shocking grasp , spider sting 2nd flaming sphere , vomit swarm 3rd earthbind , wall of …", "summary_markdown": " Cantrip tanglefoot 1st shocking grasp , spider sting 2nd flaming sphere , vomit swarm 3rd earthbind , wall of …", "text": " Staff of Nature's Vengeance Source Advanced Player's Guide pg. 263 2.0 Usage held in 1 hand Bulk 1 --- This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh . Craft Requirements Supply one casting of all listed levels of all listed spells, plus one casting of shillelagh . <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Nature's Vengeance Source Advanced Player's Guide pg. 263 2.0 Price 900 gp Bulk 1 --- Cantrip tanglefoot 1st shocking grasp , spider sting 2nd flaming sphere , vomit swarm 3rd earthbind , wall of thorns 4th bestial curse , spike stones <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Nature's Vengeance (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 4,000 gp Bulk 1 --- 5th cloudkill , control water 6th purple worm sting , tangling creepers <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Staff of Nature's Vengeance (Major) Source Advanced Player's Guide pg. 263 2.0 Price 24,000 gp Bulk 1 --- 7th sunburst , volcanic eruption 8th earthquake , punishing winds ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=749", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-749-737", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Nature's Vengeance](/Equipment.aspx?ID=749)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis stout staff is made from gnarled hawthorn. When used as a weapon, a _staff of nature's vengeance_ permanently has the effects of [_shillelagh_](/Spells.aspx?ID=282).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells, plus one casting of _shillelagh_.\n\n\n\n\r\n\r\n\r\nStaff of Nature's Vengeance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_shocking grasp_](/Spells.aspx?ID=283), [_spider sting_](/Spells.aspx?ID=300)
  • **2nd** [_flaming sphere_](/Spells.aspx?ID=121), [_vomit swarm_](/Spells.aspx?ID=726)
  • **3rd** [_earthbind_](/Spells.aspx?ID=94), [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** [_bestial curse_](/Spells.aspx?ID=670), [_spike stones_](/Spells.aspx?ID=717)
\r\n\r\n\r\nStaff of Nature's Vengeance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cloudkill_](/Spells.aspx?ID=42), [_control water_](/Spells.aspx?ID=51)
  • **6th** [_purple worm sting_](/Spells.aspx?ID=242), [_tangling creepers_](/Spells.aspx?ID=331)
\r\n\r\n\r\nStaff of Nature's Vengeance (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** [_sunburst_](/Spells.aspx?ID=326), [_volcanic eruption_](/Spells.aspx?ID=360)
  • **8th** [_earthquake_](/Spells.aspx?ID=95), [_punishing winds_](/Spells.aspx?ID=240)
", "name": "Staff of Nature's Vengeance (Greater)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th cloudkill , control water 6th purple worm sting , tangling creepers \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "summary": " 5th cloudkill , control water 6th purple worm sting , tangling creepers ", "summary_markdown": " 5th cloudkill , control water 6th purple worm sting , tangling creepers ", "text": " Staff of Nature's Vengeance Source Advanced Player's Guide pg. 263 2.0 Usage held in 1 hand Bulk 1 --- This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh . Craft Requirements Supply one casting of all listed levels of all listed spells, plus one casting of shillelagh . <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Nature's Vengeance Source Advanced Player's Guide pg. 263 2.0 Price 900 gp Bulk 1 --- Cantrip tanglefoot 1st shocking grasp , spider sting 2nd flaming sphere , vomit swarm 3rd earthbind , wall of thorns 4th bestial curse , spike stones <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Nature's Vengeance (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 4,000 gp Bulk 1 --- 5th cloudkill , control water 6th purple worm sting , tangling creepers <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Staff of Nature's Vengeance (Major) Source Advanced Player's Guide pg. 263 2.0 Price 24,000 gp Bulk 1 --- 7th sunburst , volcanic eruption 8th earthquake , punishing winds ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=749", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-749-738", "item_category": "Staves", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Nature's Vengeance](/Equipment.aspx?ID=749)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis stout staff is made from gnarled hawthorn. When used as a weapon, a _staff of nature's vengeance_ permanently has the effects of [_shillelagh_](/Spells.aspx?ID=282).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells, plus one casting of _shillelagh_.\n\n\n\n\r\n\r\n\r\nStaff of Nature's Vengeance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_shocking grasp_](/Spells.aspx?ID=283), [_spider sting_](/Spells.aspx?ID=300)
  • **2nd** [_flaming sphere_](/Spells.aspx?ID=121), [_vomit swarm_](/Spells.aspx?ID=726)
  • **3rd** [_earthbind_](/Spells.aspx?ID=94), [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** [_bestial curse_](/Spells.aspx?ID=670), [_spike stones_](/Spells.aspx?ID=717)
\r\n\r\n\r\nStaff of Nature's Vengeance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_cloudkill_](/Spells.aspx?ID=42), [_control water_](/Spells.aspx?ID=51)
  • **6th** [_purple worm sting_](/Spells.aspx?ID=242), [_tangling creepers_](/Spells.aspx?ID=331)
\r\n\r\n\r\nStaff of Nature's Vengeance (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** [_sunburst_](/Spells.aspx?ID=326), [_volcanic eruption_](/Spells.aspx?ID=360)
  • **8th** [_earthquake_](/Spells.aspx?ID=95), [_punishing winds_](/Spells.aspx?ID=240)
", "name": "Staff of Nature's Vengeance (Major)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 7th sunburst , volcanic eruption 8th earthquake , punishing winds \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 263 2.0", "speed": {}, "spell_markdown": "", "summary": " 7th sunburst , volcanic eruption 8th earthquake , punishing winds ", "summary_markdown": " 7th sunburst , volcanic eruption 8th earthquake , punishing winds ", "text": " Staff of Nature's Vengeance Source Advanced Player's Guide pg. 263 2.0 Usage held in 1 hand Bulk 1 --- This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh . Craft Requirements Supply one casting of all listed levels of all listed spells, plus one casting of shillelagh . <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Nature's Vengeance Source Advanced Player's Guide pg. 263 2.0 Price 900 gp Bulk 1 --- Cantrip tanglefoot 1st shocking grasp , spider sting 2nd flaming sphere , vomit swarm 3rd earthbind , wall of thorns 4th bestial curse , spike stones <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Nature's Vengeance (Greater) Source Advanced Player's Guide pg. 263 2.0 Price 4,000 gp Bulk 1 --- 5th cloudkill , control water 6th purple worm sting , tangling creepers <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Staff of Nature's Vengeance (Major) Source Advanced Player's Guide pg. 263 2.0 Price 24,000 gp Bulk 1 --- 7th sunburst , volcanic eruption 8th earthquake , punishing winds ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=749", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-750", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Providence](/Equipment.aspx?ID=750)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on [Survival](/Skills.aspx?ID=16) checks to [Sense Direction](/Actions.aspx?ID=64) or [Subsist](/Actions.aspx?ID=27), and to [Religion](/Skills.aspx?ID=13) checks to [Recall Knowledge](/Actions.aspx?ID=26).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Providence\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_light_](/Spells.aspx?ID=171)
  • **1st** [_bless_](/Spells.aspx?ID=25), [_create water_](/Spells.aspx?ID=53)
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_create food_](/Spells.aspx?ID=52), [_see invisibility_](/Spells.aspx?ID=271), [_status_](/Spells.aspx?ID=308)
\r\n\r\n\r\nStaff of Providence (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_safe passage_](/Spells.aspx?ID=712), [_wanderer's guide_](/Spells.aspx?ID=368)
  • **4th** [_remove curse_](/Spells.aspx?ID=250), [_spell immunity_](/Spells.aspx?ID=296), [_status_](/Spells.aspx?ID=308)
\r\n\r\n\r\nStaff of Providence (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 4,100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_prying eye_](/Spells.aspx?ID=239), [_see invisibility_](/Spells.aspx?ID=271), [_spell immunity_](/Spells.aspx?ID=296)
  • **6th** [_spell immunity_](/Spells.aspx?ID=296), [_scintillating safeguard_](/Spells.aspx?ID=713), [_true seeing_](/Spells.aspx?ID=344)
\r\n\r\n\r\nStaff of Providence (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 64,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** [_energy aegis_](/Spells.aspx?ID=100), [_spell immunity_](/Spells.aspx?ID=296)
  • **8th** [_divine inspiration_](/Spells.aspx?ID=83), [_spell immunity_](/Spells.aspx?ID=296)
  • **9th** [_foresight_](/Spells.aspx?ID=127), [_overwhelming presence_](/Spells.aspx?ID=212), [_spell immunity_](/Spells.aspx?ID=296)
", "name": "Staff of Providence", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff …\r\n", "skill": [ "Survival", "Religion", "Survival", "Religion", "Survival", "Religion", "Survival", "Religion" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff …", "summary_markdown": "A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff …", "text": " Staff of Providence Source Advanced Player's Guide pg. 264 2.0 Usage held in 1 hand Bulk 1 --- A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on Survival checks to Sense Direction or Subsist, and to Religion checks to Recall Knowledge. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Providence Source Advanced Player's Guide pg. 264 2.0 Price 230 gp Bulk 1 --- Cantrip guidance , light 1st bless , create water 2nd augury , create food , see invisibility , status <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Providence (Greater) Source Advanced Player's Guide pg. 264 2.0 Price 900 gp Bulk 1 --- 3rd safe passage , wanderer's guide 4th remove curse , spell immunity , status <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Providence (Major) Source Advanced Player's Guide pg. 264 2.0 Price 4,100 gp Bulk 1 --- 5th prying eye , see invisibility , spell immunity 6th spell immunity , scintillating safeguard , true seeing <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of Providence (True) Source Advanced Player's Guide pg. 264 2.0 Price 64,000 gp Bulk 1 --- 7th energy aegis , spell immunity 8th divine inspiration , spell immunity 9th foresight , overwhelming presence , spell immunity ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=750", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-750-739", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Providence](/Equipment.aspx?ID=750)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on [Survival](/Skills.aspx?ID=16) checks to [Sense Direction](/Actions.aspx?ID=64) or [Subsist](/Actions.aspx?ID=27), and to [Religion](/Skills.aspx?ID=13) checks to [Recall Knowledge](/Actions.aspx?ID=26).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Providence\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_light_](/Spells.aspx?ID=171)
  • **1st** [_bless_](/Spells.aspx?ID=25), [_create water_](/Spells.aspx?ID=53)
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_create food_](/Spells.aspx?ID=52), [_see invisibility_](/Spells.aspx?ID=271), [_status_](/Spells.aspx?ID=308)
\r\n\r\n\r\nStaff of Providence (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_safe passage_](/Spells.aspx?ID=712), [_wanderer's guide_](/Spells.aspx?ID=368)
  • **4th** [_remove curse_](/Spells.aspx?ID=250), [_spell immunity_](/Spells.aspx?ID=296), [_status_](/Spells.aspx?ID=308)
\r\n\r\n\r\nStaff of Providence (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 4,100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_prying eye_](/Spells.aspx?ID=239), [_see invisibility_](/Spells.aspx?ID=271), [_spell immunity_](/Spells.aspx?ID=296)
  • **6th** [_spell immunity_](/Spells.aspx?ID=296), [_scintillating safeguard_](/Spells.aspx?ID=713), [_true seeing_](/Spells.aspx?ID=344)
\r\n\r\n\r\nStaff of Providence (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 64,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** [_energy aegis_](/Spells.aspx?ID=100), [_spell immunity_](/Spells.aspx?ID=296)
  • **8th** [_divine inspiration_](/Spells.aspx?ID=83), [_spell immunity_](/Spells.aspx?ID=296)
  • **9th** [_foresight_](/Spells.aspx?ID=127), [_overwhelming presence_](/Spells.aspx?ID=212), [_spell immunity_](/Spells.aspx?ID=296)
", "name": "Staff of Providence", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip guidance , light 1st bless , create water 2nd augury , create food , see invisibility , status \r\n\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0", "speed": {}, "spell_markdown": "", "summary": " Cantrip guidance , light 1st bless , create water 2nd augury , create food , see invisibility , status \r\n", "summary_markdown": " Cantrip guidance , light 1st bless , create water 2nd augury , create food , see invisibility , status \r\n", "text": " Staff of Providence Source Advanced Player's Guide pg. 264 2.0 Usage held in 1 hand Bulk 1 --- A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on Survival checks to Sense Direction or Subsist, and to Religion checks to Recall Knowledge. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Providence Source Advanced Player's Guide pg. 264 2.0 Price 230 gp Bulk 1 --- Cantrip guidance , light 1st bless , create water 2nd augury , create food , see invisibility , status <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Providence (Greater) Source Advanced Player's Guide pg. 264 2.0 Price 900 gp Bulk 1 --- 3rd safe passage , wanderer's guide 4th remove curse , spell immunity , status <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Providence (Major) Source Advanced Player's Guide pg. 264 2.0 Price 4,100 gp Bulk 1 --- 5th prying eye , see invisibility , spell immunity 6th spell immunity , scintillating safeguard , true seeing <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of Providence (True) Source Advanced Player's Guide pg. 264 2.0 Price 64,000 gp Bulk 1 --- 7th energy aegis , spell immunity 8th divine inspiration , spell immunity 9th foresight , overwhelming presence , spell immunity ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=750", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-750-740", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Providence](/Equipment.aspx?ID=750)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on [Survival](/Skills.aspx?ID=16) checks to [Sense Direction](/Actions.aspx?ID=64) or [Subsist](/Actions.aspx?ID=27), and to [Religion](/Skills.aspx?ID=13) checks to [Recall Knowledge](/Actions.aspx?ID=26).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Providence\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_light_](/Spells.aspx?ID=171)
  • **1st** [_bless_](/Spells.aspx?ID=25), [_create water_](/Spells.aspx?ID=53)
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_create food_](/Spells.aspx?ID=52), [_see invisibility_](/Spells.aspx?ID=271), [_status_](/Spells.aspx?ID=308)
\r\n\r\n\r\nStaff of Providence (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_safe passage_](/Spells.aspx?ID=712), [_wanderer's guide_](/Spells.aspx?ID=368)
  • **4th** [_remove curse_](/Spells.aspx?ID=250), [_spell immunity_](/Spells.aspx?ID=296), [_status_](/Spells.aspx?ID=308)
\r\n\r\n\r\nStaff of Providence (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 4,100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_prying eye_](/Spells.aspx?ID=239), [_see invisibility_](/Spells.aspx?ID=271), [_spell immunity_](/Spells.aspx?ID=296)
  • **6th** [_spell immunity_](/Spells.aspx?ID=296), [_scintillating safeguard_](/Spells.aspx?ID=713), [_true seeing_](/Spells.aspx?ID=344)
\r\n\r\n\r\nStaff of Providence (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 64,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** [_energy aegis_](/Spells.aspx?ID=100), [_spell immunity_](/Spells.aspx?ID=296)
  • **8th** [_divine inspiration_](/Spells.aspx?ID=83), [_spell immunity_](/Spells.aspx?ID=296)
  • **9th** [_foresight_](/Spells.aspx?ID=127), [_overwhelming presence_](/Spells.aspx?ID=212), [_spell immunity_](/Spells.aspx?ID=296)
", "name": "Staff of Providence (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd safe passage , wanderer's guide 4th remove curse , spell immunity , status \r\n\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0", "speed": {}, "spell_markdown": "", "summary": " 3rd safe passage , wanderer's guide 4th remove curse , spell immunity , status \r\n", "summary_markdown": " 3rd safe passage , wanderer's guide 4th remove curse , spell immunity , status \r\n", "text": " Staff of Providence Source Advanced Player's Guide pg. 264 2.0 Usage held in 1 hand Bulk 1 --- A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on Survival checks to Sense Direction or Subsist, and to Religion checks to Recall Knowledge. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Providence Source Advanced Player's Guide pg. 264 2.0 Price 230 gp Bulk 1 --- Cantrip guidance , light 1st bless , create water 2nd augury , create food , see invisibility , status <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Providence (Greater) Source Advanced Player's Guide pg. 264 2.0 Price 900 gp Bulk 1 --- 3rd safe passage , wanderer's guide 4th remove curse , spell immunity , status <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Providence (Major) Source Advanced Player's Guide pg. 264 2.0 Price 4,100 gp Bulk 1 --- 5th prying eye , see invisibility , spell immunity 6th spell immunity , scintillating safeguard , true seeing <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of Providence (True) Source Advanced Player's Guide pg. 264 2.0 Price 64,000 gp Bulk 1 --- 7th energy aegis , spell immunity 8th divine inspiration , spell immunity 9th foresight , overwhelming presence , spell immunity ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=750", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-750-741", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Providence](/Equipment.aspx?ID=750)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on [Survival](/Skills.aspx?ID=16) checks to [Sense Direction](/Actions.aspx?ID=64) or [Subsist](/Actions.aspx?ID=27), and to [Religion](/Skills.aspx?ID=13) checks to [Recall Knowledge](/Actions.aspx?ID=26).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Providence\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_light_](/Spells.aspx?ID=171)
  • **1st** [_bless_](/Spells.aspx?ID=25), [_create water_](/Spells.aspx?ID=53)
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_create food_](/Spells.aspx?ID=52), [_see invisibility_](/Spells.aspx?ID=271), [_status_](/Spells.aspx?ID=308)
\r\n\r\n\r\nStaff of Providence (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_safe passage_](/Spells.aspx?ID=712), [_wanderer's guide_](/Spells.aspx?ID=368)
  • **4th** [_remove curse_](/Spells.aspx?ID=250), [_spell immunity_](/Spells.aspx?ID=296), [_status_](/Spells.aspx?ID=308)
\r\n\r\n\r\nStaff of Providence (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 4,100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_prying eye_](/Spells.aspx?ID=239), [_see invisibility_](/Spells.aspx?ID=271), [_spell immunity_](/Spells.aspx?ID=296)
  • **6th** [_spell immunity_](/Spells.aspx?ID=296), [_scintillating safeguard_](/Spells.aspx?ID=713), [_true seeing_](/Spells.aspx?ID=344)
\r\n\r\n\r\nStaff of Providence (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 64,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** [_energy aegis_](/Spells.aspx?ID=100), [_spell immunity_](/Spells.aspx?ID=296)
  • **8th** [_divine inspiration_](/Spells.aspx?ID=83), [_spell immunity_](/Spells.aspx?ID=296)
  • **9th** [_foresight_](/Spells.aspx?ID=127), [_overwhelming presence_](/Spells.aspx?ID=212), [_spell immunity_](/Spells.aspx?ID=296)
", "name": "Staff of Providence (Major)", "pfs": "Standard", "price": 410000, "price_raw": "4,100 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\r\n\r\n**Price** 4,100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th prying eye , see invisibility , spell immunity 6th spell immunity , scintillating safeguard , true seeing \r\n\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0", "speed": {}, "spell_markdown": "", "summary": " 5th prying eye , see invisibility , spell immunity 6th spell immunity , scintillating safeguard , true seeing \r\n", "summary_markdown": " 5th prying eye , see invisibility , spell immunity 6th spell immunity , scintillating safeguard , true seeing \r\n", "text": " Staff of Providence Source Advanced Player's Guide pg. 264 2.0 Usage held in 1 hand Bulk 1 --- A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on Survival checks to Sense Direction or Subsist, and to Religion checks to Recall Knowledge. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Providence Source Advanced Player's Guide pg. 264 2.0 Price 230 gp Bulk 1 --- Cantrip guidance , light 1st bless , create water 2nd augury , create food , see invisibility , status <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Providence (Greater) Source Advanced Player's Guide pg. 264 2.0 Price 900 gp Bulk 1 --- 3rd safe passage , wanderer's guide 4th remove curse , spell immunity , status <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Providence (Major) Source Advanced Player's Guide pg. 264 2.0 Price 4,100 gp Bulk 1 --- 5th prying eye , see invisibility , spell immunity 6th spell immunity , scintillating safeguard , true seeing <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of Providence (True) Source Advanced Player's Guide pg. 264 2.0 Price 64,000 gp Bulk 1 --- 7th energy aegis , spell immunity 8th divine inspiration , spell immunity 9th foresight , overwhelming presence , spell immunity ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=750", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-750-742", "item_category": "Staves", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Providence](/Equipment.aspx?ID=750)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on [Survival](/Skills.aspx?ID=16) checks to [Sense Direction](/Actions.aspx?ID=64) or [Subsist](/Actions.aspx?ID=27), and to [Religion](/Skills.aspx?ID=13) checks to [Recall Knowledge](/Actions.aspx?ID=26).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Providence\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_light_](/Spells.aspx?ID=171)
  • **1st** [_bless_](/Spells.aspx?ID=25), [_create water_](/Spells.aspx?ID=53)
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_create food_](/Spells.aspx?ID=52), [_see invisibility_](/Spells.aspx?ID=271), [_status_](/Spells.aspx?ID=308)
\r\n\r\n\r\nStaff of Providence (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_safe passage_](/Spells.aspx?ID=712), [_wanderer's guide_](/Spells.aspx?ID=368)
  • **4th** [_remove curse_](/Spells.aspx?ID=250), [_spell immunity_](/Spells.aspx?ID=296), [_status_](/Spells.aspx?ID=308)
\r\n\r\n\r\nStaff of Providence (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 4,100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_prying eye_](/Spells.aspx?ID=239), [_see invisibility_](/Spells.aspx?ID=271), [_spell immunity_](/Spells.aspx?ID=296)
  • **6th** [_spell immunity_](/Spells.aspx?ID=296), [_scintillating safeguard_](/Spells.aspx?ID=713), [_true seeing_](/Spells.aspx?ID=344)
\r\n\r\n\r\nStaff of Providence (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 64,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** [_energy aegis_](/Spells.aspx?ID=100), [_spell immunity_](/Spells.aspx?ID=296)
  • **8th** [_divine inspiration_](/Spells.aspx?ID=83), [_spell immunity_](/Spells.aspx?ID=296)
  • **9th** [_foresight_](/Spells.aspx?ID=127), [_overwhelming presence_](/Spells.aspx?ID=212), [_spell immunity_](/Spells.aspx?ID=296)
", "name": "Staff of Providence (True)", "pfs": "Standard", "price": 6400000, "price_raw": "64,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\r\n\r\n**Price** 64,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 7th energy aegis , spell immunity 8th divine inspiration , spell immunity 9th foresight , overwhelming presence , …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0", "speed": {}, "spell_markdown": "", "summary": " 7th energy aegis , spell immunity 8th divine inspiration , spell immunity 9th foresight , overwhelming presence , …", "summary_markdown": " 7th energy aegis , spell immunity 8th divine inspiration , spell immunity 9th foresight , overwhelming presence , …", "text": " Staff of Providence Source Advanced Player's Guide pg. 264 2.0 Usage held in 1 hand Bulk 1 --- A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on Survival checks to Sense Direction or Subsist, and to Religion checks to Recall Knowledge. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Providence Source Advanced Player's Guide pg. 264 2.0 Price 230 gp Bulk 1 --- Cantrip guidance , light 1st bless , create water 2nd augury , create food , see invisibility , status <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Providence (Greater) Source Advanced Player's Guide pg. 264 2.0 Price 900 gp Bulk 1 --- 3rd safe passage , wanderer's guide 4th remove curse , spell immunity , status <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Staff of Providence (Major) Source Advanced Player's Guide pg. 264 2.0 Price 4,100 gp Bulk 1 --- 5th prying eye , see invisibility , spell immunity 6th spell immunity , scintillating safeguard , true seeing <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of Providence (True) Source Advanced Player's Guide pg. 264 2.0 Price 64,000 gp Bulk 1 --- 7th energy aegis , spell immunity 8th divine inspiration , spell immunity 9th foresight , overwhelming presence , spell immunity ", "trait": [ "Divination", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=750", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-751", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Urn of Ashes](/Equipment.aspx?ID=751)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sealed pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you.\n\n\n\n\n\n\n\n", "name": "Urn of Ashes", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sealed pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you. \r\n\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sealed pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you. \r\n", "summary_markdown": "This sealed pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you. \r\n", "text": " Urn of Ashes Source Advanced Player's Guide pg. 264 2.0 Price 700 gp Usage held in 1 hand --- This sealed pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you.\n", "trait": [ "Magical", "Necromancy", "Negative" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)", "trait_raw": [ "Magical", "Necromancy", "Negative" ], "type": "Item", "url": "/Equipment.aspx?ID=751", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Full Plate" ], "base_item_markdown": "[Full Plate](/Armor.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": true, "id": "equipment-752", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Victory Plate](/Equipment.aspx?ID=752)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Armor** [Full Plate](/Armor.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe metal plates of this _+1 [resilient](/Equipment.aspx?ID=279) [full plate](/Armor.aspx?ID=13)_ are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles.\n\n\n\n\n\n\n\n\r\n\r\n\r\nVictory Plate\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nVictory Plate (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+2 greater resilient full plate_. You can use the second activation once per minute instead of once per hour, and the resistance it grants is 10, or 20 for the ooze's resistance against precision damage.", "name": "Victory Plate", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. …", "summary_markdown": "The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. …", "text": " Victory Plate Source Advanced Player's Guide pg. 264 2.0 Usage worn armor Bulk 4 Base Armor Full Plate --- The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Victory Plate Source Advanced Player's Guide pg. 264 2.0 Price 675 gp Bulk 4 <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Victory Plate (Greater) Source Advanced Player's Guide pg. 264 2.0 Price 5,500 gp Bulk 4 --- The armor is a +2 greater resilient full plate . You can use the second activation once per minute instead of once per hour, and the resistance it grants is 10, or 20 for the ooze's resistance against precision damage.", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=752", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Full Plate" ], "base_item_markdown": "[Full Plate](/Armor.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-752-743", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Victory Plate](/Equipment.aspx?ID=752)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Armor** [Full Plate](/Armor.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe metal plates of this _+1 [resilient](/Equipment.aspx?ID=279) [full plate](/Armor.aspx?ID=13)_ are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles.\n\n\n\n\n\n\n\n\r\n\r\n\r\nVictory Plate\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nVictory Plate (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+2 greater resilient full plate_. You can use the second activation once per minute instead of once per hour, and the resistance it grants is 10, or 20 for the ooze's resistance against precision damage.", "name": "Victory Plate", "pfs": "Standard", "price": 67500, "price_raw": "675 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\r\n\r\n**Price** 675 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0", "speed": {}, "spell_markdown": "", "summary": "The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. …", "summary_markdown": "The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. …", "text": " Victory Plate Source Advanced Player's Guide pg. 264 2.0 Usage worn armor Bulk 4 Base Armor Full Plate --- The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Victory Plate Source Advanced Player's Guide pg. 264 2.0 Price 675 gp Bulk 4 <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Victory Plate (Greater) Source Advanced Player's Guide pg. 264 2.0 Price 5,500 gp Bulk 4 --- The armor is a +2 greater resilient full plate . You can use the second activation once per minute instead of once per hour, and the resistance it grants is 10, or 20 for the ooze's resistance against precision damage.", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=752", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Full Plate" ], "base_item_markdown": "[Full Plate](/Armor.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-752-744", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Victory Plate](/Equipment.aspx?ID=752)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Armor** [Full Plate](/Armor.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe metal plates of this _+1 [resilient](/Equipment.aspx?ID=279) [full plate](/Armor.aspx?ID=13)_ are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles.\n\n\n\n\n\n\n\n\r\n\r\n\r\nVictory Plate\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 675 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nVictory Plate (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+2 greater resilient full plate_. You can use the second activation once per minute instead of once per hour, and the resistance it grants is 10, or 20 for the ooze's resistance against precision damage.", "name": "Victory Plate (Greater)", "pfs": "Standard", "price": 550000, "price_raw": "5,500 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe armor is a +2 greater resilient full plate . You can use the second activation once per minute instead of once per hour, and the resistance it …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0", "speed": {}, "spell_markdown": "", "summary": "The armor is a +2 greater resilient full plate . You can use the second activation once per minute instead of once per hour, and the resistance it …", "summary_markdown": "The armor is a +2 greater resilient full plate . You can use the second activation once per minute instead of once per hour, and the resistance it …", "text": " Victory Plate Source Advanced Player's Guide pg. 264 2.0 Usage worn armor Bulk 4 Base Armor Full Plate --- The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Victory Plate Source Advanced Player's Guide pg. 264 2.0 Price 675 gp Bulk 4 <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Victory Plate (Greater) Source Advanced Player's Guide pg. 264 2.0 Price 5,500 gp Bulk 4 --- The armor is a +2 greater resilient full plate . You can use the second activation once per minute instead of once per hour, and the resistance it grants is 10, or 20 for the ooze's resistance against precision damage.", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=752", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-753", "item_category": "Other", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Walking Cauldron](/Equipment.aspx?ID=753)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 4\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis iron cauldron stands upon sturdy iron crow's feet. A _walking cauldron_ has a land Speed of 25 feet and can be used as a suitable tool to [Craft](/Actions.aspx?ID=43) potions, oils, or other liquids.\n\n As a single action, which has the [auditory](/Traits.aspx?ID=16) and [concentrate](/Traits.aspx?ID=32) traits, you can command the cauldron to either follow you or to stand in place. When following you, the cauldron does its best to remain within 30 feet of you, but its ungainly movements are too imprecise to predictably direct in a combat encounter or other situation where seconds and precise locations count. It can carry up to 2 Bulk of ingredients for potions or other liquids inside of itself while following you, but if overloaded or if you put anything else inside it, it stands in place and refuses to move until 10 minutes after you remove the excess.\n\n\n\n", "name": "Walking Cauldron", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis iron cauldron stands upon sturdy iron crow's feet. A walking cauldron has a land Speed of 25 feet and can be used as a suitable tool to Craft …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 264 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This iron cauldron stands upon sturdy iron crow's feet. A walking cauldron has a land Speed of 25 feet and can be used as a suitable tool to Craft …", "summary_markdown": "This iron cauldron stands upon sturdy iron crow's feet. A walking cauldron has a land Speed of 25 feet and can be used as a suitable tool to Craft …", "text": " Walking Cauldron Source Advanced Player's Guide pg. 264 2.0 Price 12 gp Bulk 4 --- This iron cauldron stands upon sturdy iron crow's feet. A walking cauldron has a land Speed of 25 feet and can be used as a suitable tool to Craft potions, oils, or other liquids. As a single action, which has the auditory and concentrate traits, you can command the cauldron to either follow you or to stand in place. When following you, the cauldron does its best to remain within 30 feet of you, but its ungainly movements are too imprecise to predictably direct in a combat encounter or other situation where seconds and precise locations count. It can carry up to 2 Bulk of ingredients for potions or other liquids inside of itself while following you, but if overloaded or if you put anything else inside it, it stands in place and refuses to move until 10 minutes after you remove the excess.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=753", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-754", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Crackling Lightning](/Equipment.aspx?ID=754)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is made of two copper plates separated by a ceramic center.\n\n\n\n**Craft Requirements** Supply a casting of _lightning bolt_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Crackling Lightning", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is made of two copper plates separated by a ceramic center. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wand is made of two copper plates separated by a ceramic center. ", "summary_markdown": "This wand is made of two copper plates separated by a ceramic center. ", "text": " Wand of Crackling Lightning Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This wand is made of two copper plates separated by a ceramic center. Craft Requirements Supply a casting of lightning bolt of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Crackling Lightning (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Crackling Lightning (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Crackling Lightning (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Crackling Lightning (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 24,000 gp Bulk L ", "trait": [ "Electricity", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Electricity", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=754", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-754-745", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Crackling Lightning](/Equipment.aspx?ID=754)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is made of two copper plates separated by a ceramic center.\n\n\n\n**Craft Requirements** Supply a casting of _lightning bolt_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Crackling Lightning (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is made of two copper plates separated by a ceramic center. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This wand is made of two copper plates separated by a ceramic center. ", "summary_markdown": "This wand is made of two copper plates separated by a ceramic center. ", "text": " Wand of Crackling Lightning Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This wand is made of two copper plates separated by a ceramic center. Craft Requirements Supply a casting of lightning bolt of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Crackling Lightning (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Crackling Lightning (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Crackling Lightning (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Crackling Lightning (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 24,000 gp Bulk L ", "trait": [ "Electricity", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Electricity", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=754", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-754-746", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Crackling Lightning](/Equipment.aspx?ID=754)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is made of two copper plates separated by a ceramic center.\n\n\n\n**Craft Requirements** Supply a casting of _lightning bolt_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Crackling Lightning (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is made of two copper plates separated by a ceramic center. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This wand is made of two copper plates separated by a ceramic center. ", "summary_markdown": "This wand is made of two copper plates separated by a ceramic center. ", "text": " Wand of Crackling Lightning Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This wand is made of two copper plates separated by a ceramic center. Craft Requirements Supply a casting of lightning bolt of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Crackling Lightning (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Crackling Lightning (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Crackling Lightning (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Crackling Lightning (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 24,000 gp Bulk L ", "trait": [ "Electricity", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Electricity", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=754", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-754-747", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Crackling Lightning](/Equipment.aspx?ID=754)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is made of two copper plates separated by a ceramic center.\n\n\n\n**Craft Requirements** Supply a casting of _lightning bolt_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Crackling Lightning (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is made of two copper plates separated by a ceramic center. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This wand is made of two copper plates separated by a ceramic center. ", "summary_markdown": "This wand is made of two copper plates separated by a ceramic center. ", "text": " Wand of Crackling Lightning Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This wand is made of two copper plates separated by a ceramic center. Craft Requirements Supply a casting of lightning bolt of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Crackling Lightning (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Crackling Lightning (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Crackling Lightning (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Crackling Lightning (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 24,000 gp Bulk L ", "trait": [ "Electricity", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Electricity", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=754", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-754-748", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Crackling Lightning](/Equipment.aspx?ID=754)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is made of two copper plates separated by a ceramic center.\n\n\n\n**Craft Requirements** Supply a casting of _lightning bolt_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Crackling Lightning (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Crackling Lightning (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is made of two copper plates separated by a ceramic center. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This wand is made of two copper plates separated by a ceramic center. ", "summary_markdown": "This wand is made of two copper plates separated by a ceramic center. ", "text": " Wand of Crackling Lightning Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This wand is made of two copper plates separated by a ceramic center. Craft Requirements Supply a casting of lightning bolt of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Crackling Lightning (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Crackling Lightning (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Crackling Lightning (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Crackling Lightning (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 24,000 gp Bulk L ", "trait": [ "Electricity", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Electricity", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=754", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-755", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hopeless Night](/Equipment.aspx?ID=755)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is a length of wrought black iron.\n\n\n\n**Craft Requirements** Supply a casting of _darkness_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Hopeless Night (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hopeless Night (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wand’s DC increases to 27.", "name": "Wand of Hopeless Night", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is a length of wrought black iron. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wand is a length of wrought black iron. ", "summary_markdown": "This wand is a length of wrought black iron. ", "text": " Wand of Hopeless Night Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This wand is a length of wrought black iron. Craft Requirements Supply a casting of darkness of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hopeless Night (2nd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 250 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hopeless Night (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,000 gp Bulk L --- The wand’s DC increases to 27.", "trait": [ "Darkness", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Darkness", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=755", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-755-749", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hopeless Night](/Equipment.aspx?ID=755)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is a length of wrought black iron.\n\n\n\n**Craft Requirements** Supply a casting of _darkness_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Hopeless Night (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hopeless Night (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wand’s DC increases to 27.", "name": "Wand of Hopeless Night (2nd-Level Spell)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is a length of wrought black iron. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This wand is a length of wrought black iron. ", "summary_markdown": "This wand is a length of wrought black iron. ", "text": " Wand of Hopeless Night Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This wand is a length of wrought black iron. Craft Requirements Supply a casting of darkness of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hopeless Night (2nd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 250 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hopeless Night (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,000 gp Bulk L --- The wand’s DC increases to 27.", "trait": [ "Darkness", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Darkness", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=755", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-755-750", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hopeless Night](/Equipment.aspx?ID=755)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is a length of wrought black iron.\n\n\n\n**Craft Requirements** Supply a casting of _darkness_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Hopeless Night (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hopeless Night (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wand’s DC increases to 27.", "name": "Wand of Hopeless Night (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe wand’s DC increases to 27.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "The wand’s DC increases to 27.", "summary_markdown": "The wand’s DC increases to 27.", "text": " Wand of Hopeless Night Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This wand is a length of wrought black iron. Craft Requirements Supply a casting of darkness of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hopeless Night (2nd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 250 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hopeless Night (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,000 gp Bulk L --- The wand’s DC increases to 27.", "trait": [ "Darkness", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Darkness", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=755", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-756", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Overflowing Life](/Equipment.aspx?ID=756)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis alabaster wand has a clear crystal at the tip.\n\n\n\n**Craft Requirements** Supply a casting of _heal_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Overflowing Life (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Overflowing Life", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis alabaster wand has a clear crystal at the tip. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This alabaster wand has a clear crystal at the tip. ", "summary_markdown": "This alabaster wand has a clear crystal at the tip. ", "text": " Wand of Overflowing Life Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This alabaster wand has a clear crystal at the tip. Craft Requirements Supply a casting of heal of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Overflowing Life (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Overflowing Life (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Overflowing Life (5th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Overflowing Life (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Overflowing Life (7th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Overflowing Life (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 40,000 gp Bulk L ", "trait": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=756", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-756-751", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Overflowing Life](/Equipment.aspx?ID=756)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis alabaster wand has a clear crystal at the tip.\n\n\n\n**Craft Requirements** Supply a casting of _heal_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Overflowing Life (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Overflowing Life (3rd-Level Spell)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis alabaster wand has a clear crystal at the tip. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This alabaster wand has a clear crystal at the tip. ", "summary_markdown": "This alabaster wand has a clear crystal at the tip. ", "text": " Wand of Overflowing Life Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This alabaster wand has a clear crystal at the tip. Craft Requirements Supply a casting of heal of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Overflowing Life (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Overflowing Life (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Overflowing Life (5th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Overflowing Life (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Overflowing Life (7th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Overflowing Life (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 40,000 gp Bulk L ", "trait": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=756", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-756-752", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Overflowing Life](/Equipment.aspx?ID=756)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis alabaster wand has a clear crystal at the tip.\n\n\n\n**Craft Requirements** Supply a casting of _heal_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Overflowing Life (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Overflowing Life (4th-Level Spell)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis alabaster wand has a clear crystal at the tip. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This alabaster wand has a clear crystal at the tip. ", "summary_markdown": "This alabaster wand has a clear crystal at the tip. ", "text": " Wand of Overflowing Life Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This alabaster wand has a clear crystal at the tip. Craft Requirements Supply a casting of heal of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Overflowing Life (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Overflowing Life (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Overflowing Life (5th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Overflowing Life (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Overflowing Life (7th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Overflowing Life (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 40,000 gp Bulk L ", "trait": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=756", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-756-753", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Overflowing Life](/Equipment.aspx?ID=756)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis alabaster wand has a clear crystal at the tip.\n\n\n\n**Craft Requirements** Supply a casting of _heal_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Overflowing Life (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Overflowing Life (5th-Level Spell)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis alabaster wand has a clear crystal at the tip. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This alabaster wand has a clear crystal at the tip. ", "summary_markdown": "This alabaster wand has a clear crystal at the tip. ", "text": " Wand of Overflowing Life Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This alabaster wand has a clear crystal at the tip. Craft Requirements Supply a casting of heal of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Overflowing Life (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Overflowing Life (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Overflowing Life (5th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Overflowing Life (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Overflowing Life (7th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Overflowing Life (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 40,000 gp Bulk L ", "trait": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=756", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-756-754", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Overflowing Life](/Equipment.aspx?ID=756)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis alabaster wand has a clear crystal at the tip.\n\n\n\n**Craft Requirements** Supply a casting of _heal_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Overflowing Life (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Overflowing Life (6th-Level Spell)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis alabaster wand has a clear crystal at the tip. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This alabaster wand has a clear crystal at the tip. ", "summary_markdown": "This alabaster wand has a clear crystal at the tip. ", "text": " Wand of Overflowing Life Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This alabaster wand has a clear crystal at the tip. Craft Requirements Supply a casting of heal of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Overflowing Life (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Overflowing Life (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Overflowing Life (5th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Overflowing Life (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Overflowing Life (7th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Overflowing Life (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 40,000 gp Bulk L ", "trait": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=756", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-756-755", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Overflowing Life](/Equipment.aspx?ID=756)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis alabaster wand has a clear crystal at the tip.\n\n\n\n**Craft Requirements** Supply a casting of _heal_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Overflowing Life (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Overflowing Life (7th-Level Spell)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis alabaster wand has a clear crystal at the tip. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This alabaster wand has a clear crystal at the tip. ", "summary_markdown": "This alabaster wand has a clear crystal at the tip. ", "text": " Wand of Overflowing Life Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This alabaster wand has a clear crystal at the tip. Craft Requirements Supply a casting of heal of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Overflowing Life (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Overflowing Life (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Overflowing Life (5th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Overflowing Life (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Overflowing Life (7th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Overflowing Life (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 40,000 gp Bulk L ", "trait": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=756", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-756-756", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Overflowing Life](/Equipment.aspx?ID=756)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis alabaster wand has a clear crystal at the tip.\n\n\n\n**Craft Requirements** Supply a casting of _heal_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Overflowing Life (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Overflowing Life (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Overflowing Life (8th-Level Spell)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis alabaster wand has a clear crystal at the tip. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This alabaster wand has a clear crystal at the tip. ", "summary_markdown": "This alabaster wand has a clear crystal at the tip. ", "text": " Wand of Overflowing Life Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This alabaster wand has a clear crystal at the tip. Craft Requirements Supply a casting of heal of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Overflowing Life (3rd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Overflowing Life (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Overflowing Life (5th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Overflowing Life (6th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Overflowing Life (7th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Overflowing Life (8th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 40,000 gp Bulk L ", "trait": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Positive", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=756", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-757", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of the Snowfields](/Equipment.aspx?ID=757)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is a slender length of ice-blue glass.\n\n\n\n**Craft Requirements** Supply a casting of _cone of cold_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of the Snowfields (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of the Snowfields (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of the Snowfields", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is a slender length of ice-blue glass. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wand is a slender length of ice-blue glass. ", "summary_markdown": "This wand is a slender length of ice-blue glass. ", "text": " Wand of the Snowfields Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This wand is a slender length of ice-blue glass. Craft Requirements Supply a casting of cone of cold of the appropriate level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of the Snowfields (5th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of the Snowfields (7th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 24,000 gp Bulk L ", "trait": [ "Cold", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Cold", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=757", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-757-757", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of the Snowfields](/Equipment.aspx?ID=757)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is a slender length of ice-blue glass.\n\n\n\n**Craft Requirements** Supply a casting of _cone of cold_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of the Snowfields (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of the Snowfields (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of the Snowfields (5th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is a slender length of ice-blue glass. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This wand is a slender length of ice-blue glass. ", "summary_markdown": "This wand is a slender length of ice-blue glass. ", "text": " Wand of the Snowfields Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This wand is a slender length of ice-blue glass. Craft Requirements Supply a casting of cone of cold of the appropriate level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of the Snowfields (5th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of the Snowfields (7th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 24,000 gp Bulk L ", "trait": [ "Cold", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Cold", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=757", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-757-758", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of the Snowfields](/Equipment.aspx?ID=757)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is a slender length of ice-blue glass.\n\n\n\n**Craft Requirements** Supply a casting of _cone of cold_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of the Snowfields (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of the Snowfields (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of the Snowfields (7th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is a slender length of ice-blue glass. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This wand is a slender length of ice-blue glass. ", "summary_markdown": "This wand is a slender length of ice-blue glass. ", "text": " Wand of the Snowfields Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- This wand is a slender length of ice-blue glass. Craft Requirements Supply a casting of cone of cold of the appropriate level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of the Snowfields (5th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of the Snowfields (7th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 24,000 gp Bulk L ", "trait": [ "Cold", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Cold", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=757", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-758", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of the Spider](/Equipment.aspx?ID=758)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing.\n\n\n\n**Craft Requirements** Supply a casting of _web_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of the Spider (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of the Spider (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe strands deal 2d6 poison damage plus 1d6 [persistent poison damage](/Conditions.aspx?ID=29).", "name": "Wand of the Spider", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing. ", "summary_markdown": "The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing. ", "text": " Wand of the Spider Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing. Craft Requirements Supply a casting of web of the appropriate level. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of the Spider (2nd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 360 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of the Spider (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,400 gp Bulk L --- The strands deal 2d6 poison damage plus 1d6 persistent poison damage.", "trait": [ "Conjuration", "Magical", "Poison", "Wand" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Conjuration", "Magical", "Poison", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=758", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-758-759", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of the Spider](/Equipment.aspx?ID=758)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing.\n\n\n\n**Craft Requirements** Supply a casting of _web_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of the Spider (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of the Spider (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe strands deal 2d6 poison damage plus 1d6 [persistent poison damage](/Conditions.aspx?ID=29).", "name": "Wand of the Spider (2nd-Level Spell)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing. ", "summary_markdown": "The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing. ", "text": " Wand of the Spider Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing. Craft Requirements Supply a casting of web of the appropriate level. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of the Spider (2nd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 360 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of the Spider (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,400 gp Bulk L --- The strands deal 2d6 poison damage plus 1d6 persistent poison damage.", "trait": [ "Conjuration", "Magical", "Poison", "Wand" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Conjuration", "Magical", "Poison", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=758", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-758-760", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of the Spider](/Equipment.aspx?ID=758)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing.\n\n\n\n**Craft Requirements** Supply a casting of _web_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of the Spider (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of the Spider (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe strands deal 2d6 poison damage plus 1d6 [persistent poison damage](/Conditions.aspx?ID=29).", "name": "Wand of the Spider (4th-Level Spell)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe strands deal 2d6 poison damage plus 1d6 persistent poison damage .\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "The strands deal 2d6 poison damage plus 1d6 persistent poison damage .", "summary_markdown": "The strands deal 2d6 poison damage plus 1d6 persistent poison damage .", "text": " Wand of the Spider Source Advanced Player's Guide pg. 265 2.0 Usage held in 1 hand Bulk L --- The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing. Craft Requirements Supply a casting of web of the appropriate level. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of the Spider (2nd-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 360 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of the Spider (4th-Level Spell) Source Advanced Player's Guide pg. 265 2.0 Price 1,400 gp Bulk L --- The strands deal 2d6 poison damage plus 1d6 persistent poison damage.", "trait": [ "Conjuration", "Magical", "Poison", "Wand" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Conjuration", "Magical", "Poison", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=758", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-759", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Winged](/Equipment.aspx?ID=759)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor.\n\n\n\n\n\n\r\n\r\n\r\nWinged\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWinged (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 35,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOnce activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don't have to wait an hour to activate the rune again.", "name": "Winged", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. ", "summary_markdown": "This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. ", "text": " Winged Source Advanced Player's Guide pg. 265 2.0 Usage etched onto armor --- This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Winged Source Advanced Player's Guide pg. 265 2.0 Price 2,500 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Winged (Greater) Source Advanced Player's Guide pg. 265 2.0 Price 35,000 gp --- Once activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don't have to wait an hour to activate the rune again.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=759", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-759-761", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Winged](/Equipment.aspx?ID=759)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor.\n\n\n\n\n\n\r\n\r\n\r\nWinged\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWinged (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 35,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOnce activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don't have to wait an hour to activate the rune again.", "name": "Winged", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. ", "summary_markdown": "This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. ", "text": " Winged Source Advanced Player's Guide pg. 265 2.0 Usage etched onto armor --- This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Winged Source Advanced Player's Guide pg. 265 2.0 Price 2,500 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Winged (Greater) Source Advanced Player's Guide pg. 265 2.0 Price 35,000 gp --- Once activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don't have to wait an hour to activate the rune again.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=759", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-759-762", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Winged](/Equipment.aspx?ID=759)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor.\n\n\n\n\n\n\r\n\r\n\r\nWinged\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWinged (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\n\n**Price** 35,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOnce activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don't have to wait an hour to activate the rune again.", "name": "Winged (Greater)", "pfs": "Standard", "price": 3500000, "price_raw": "35,000 gp", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0\r\n\r\n**Price** 35,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOnce activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don't have to wait an hour to activate …\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 265 2.0", "speed": {}, "spell_markdown": "", "summary": "Once activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don't have to wait an hour to activate …", "summary_markdown": "Once activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don't have to wait an hour to activate …", "text": " Winged Source Advanced Player's Guide pg. 265 2.0 Usage etched onto armor --- This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Winged Source Advanced Player's Guide pg. 265 2.0 Price 2,500 gp <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Winged (Greater) Source Advanced Player's Guide pg. 265 2.0 Price 35,000 gp --- Once activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don't have to wait an hour to activate the rune again.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=759", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-760", "item_category": "Contracts", "item_subcategory": "Thrune Contracts", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Fiendish Teleportation](/Equipment.aspx?ID=760)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 10\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou tap into the fiendish ability to slip through space. When you Stride, you gain a +3 item bonus to Armor Class against reactions triggered by your movement. Once per day, from any distance, Abrogail Thrune II can call on a provision in your Thrune contract as a single action, causing you to become [paralyzed](/Conditions.aspx?ID=28) for 1 hour or until Abrogail releases you, whichever comes first.\n\n\n\n\n\n", "name": "Fiendish Teleportation", "pfs": "Limited", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 10\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou tap into the fiendish ability to slip through space. When you Stride, you gain a +3 item bonus to Armor Class against reactions triggered by your …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 10", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You tap into the fiendish ability to slip through space. When you Stride, you gain a +3 item bonus to Armor Class against reactions triggered by your …", "summary_markdown": "You tap into the fiendish ability to slip through space. When you Stride, you gain a +3 item bonus to Armor Class against reactions triggered by your …", "text": " Fiendish Teleportation Source Legends pg. 10 --- You tap into the fiendish ability to slip through space. When you Stride, you gain a +3 item bonus to Armor Class against reactions triggered by your movement. Once per day, from any distance, Abrogail Thrune II can call on a provision in your Thrune contract as a single action, causing you to become paralyzed for 1 hour or until Abrogail releases you, whichever comes first.\n", "trait": [ "Conjuration", "Contract", "Invested", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Contract", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=760", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-761", "item_category": "Contracts", "item_subcategory": "Thrune Contracts", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Restricted\"\r\n>\r\n[Infernal Health](/Equipment.aspx?ID=761)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 10\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou regain triple the normal number of Hit Points when resting (meaning you regain triple your Constitution modifier multiplied by your level). The healing you gain from long-term rest is similarly tripled. Once per day, from any distance, Abrogail Thrune II can recite a voidability clause in your Thrune contract as a 1-minute activity to prevent you from regaining Hit Points from resting for 1 day.\n\n\n\n\n\n", "name": "Infernal Health", "pfs": "Restricted", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 10\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou regain triple the normal number of Hit Points when resting (meaning you regain triple your Constitution modifier multiplied by your level). The …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 10", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You regain triple the normal number of Hit Points when resting (meaning you regain triple your Constitution modifier multiplied by your level). The …", "summary_markdown": "You regain triple the normal number of Hit Points when resting (meaning you regain triple your Constitution modifier multiplied by your level). The …", "text": " Infernal Health Source Legends pg. 10 --- You regain triple the normal number of Hit Points when resting (meaning you regain triple your Constitution modifier multiplied by your level). The healing you gain from long-term rest is similarly tripled. Once per day, from any distance, Abrogail Thrune II can recite a voidability clause in your Thrune contract as a 1-minute activity to prevent you from regaining Hit Points from resting for 1 day.\n", "trait": [ "Contract", "Healing", "Invested", "Magical", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Healing](/Traits.aspx?ID=89), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Healing", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=761", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-762", "item_category": "Contracts", "item_subcategory": "Thrune Contracts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Restricted\"\r\n>\r\n[Unending Youth](/Equipment.aspx?ID=762)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 10\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou cease aging, and if you were older than young adult in age, you become a young adult again. You gain a +4 status bonus to saves against [death](/Traits.aspx?ID=40) effects and resistance to negative damage equal to half your level. Once per day, from any distance, Abrogail Thrune II can recite a mandatory appearance clause in your Thrune contract as a 3-action activity to summon you to her side, where you are [controlled](/Conditions.aspx?ID=6) by Abrogail for 1 minute before you return.\n\n\n\n\n\n", "name": "Unending Youth", "pfs": "Restricted", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 10\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou cease aging, and if you were older than young adult in age, you become a young adult again. You gain a +4 status bonus to saves against death …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 10", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You cease aging, and if you were older than young adult in age, you become a young adult again. You gain a +4 status bonus to saves against death …", "summary_markdown": "You cease aging, and if you were older than young adult in age, you become a young adult again. You gain a +4 status bonus to saves against death …", "text": " Unending Youth Source Legends pg. 10 --- You cease aging, and if you were older than young adult in age, you become a young adult again. You gain a +4 status bonus to saves against death effects and resistance to negative damage equal to half your level. Once per day, from any distance, Abrogail Thrune II can recite a mandatory appearance clause in your Thrune contract as a 3-action activity to summon you to her side, where you are controlled by Abrogail for 1 minute before you return.\n", "trait": [ "Conjuration", "Contract", "Invested", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Contract", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=762", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-763", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Sun Orchid Poultice](/Equipment.aspx?ID=763)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 20\n\n**Price** 5,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe process of creating the [sun orchid elixir](/Equipment.aspx?ID=497) leaves behind a large amount of thick paste with its own healing properties. Artokus commonly sells this paste to Thuvian natives who can't purchase the elixir proper and uses the income to support his alchemy students. When you apply the sun orchid poultice, it reduces your [clumsy](/Conditions.aspx?ID=3), [drained](/Conditions.aspx?ID=10), and [enfeebled](/Conditions.aspx?ID=13) condition values by 2. In addition, the poultice provides a youthful burst of energy, granting you a +3 item bonus to saves and 20 temporary Hit Points for 1 hour.\n\n\n\n", "name": "Sun Orchid Poultice", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 20\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe process of creating the sun orchid elixir leaves behind a large amount of thick paste with its own healing properties. Artokus commonly sells …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 20" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 20", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The process of creating the sun orchid elixir leaves behind a large amount of thick paste with its own healing properties. Artokus commonly sells …", "summary_markdown": "The process of creating the sun orchid elixir leaves behind a large amount of thick paste with its own healing properties. Artokus commonly sells …", "text": " Sun Orchid Poultice Source Legends pg. 20 Price 5,000 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- The process of creating the sun orchid elixir leaves behind a large amount of thick paste with its own healing properties. Artokus commonly sells this paste to Thuvian natives who can't purchase the elixir proper and uses the income to support his alchemy students. When you apply the sun orchid poultice, it reduces your clumsy, drained, and enfeebled condition values by 2. In addition, the poultice provides a youthful burst of energy, granting you a +3 item bonus to saves and 20 temporary Hit Points for 1 hour.\n", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=763", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-764", "item_category": "Adventuring Gear", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Recorder](/Equipment.aspx?ID=764)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 24\r\n\r\n_[**PFS Note**](/pathfinder-society) Spare wax cylinders for a clockwork recorder cost 3 gp each and are the same rarity as the recorder itself (rare)._\r\n\r\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small recording device can be as tiny as a music box or around the size of large book and is typically concealed in hollowed-out books and jewelry. A clockwork recorder can record up to 1 hour of sound before its wax cylinders must be retrieved and replaced. Any given clockwork recorder can play back the recordings of a cylinder, regardless of whether it was the recorder used for the original recording.\n\n\n\n\n\n", "name": "Clockwork Recorder", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 24\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small recording device can be as tiny as a music box or around the size of large book and is typically concealed in hollowed-out books and …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 24" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 24", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small recording device can be as tiny as a music box or around the size of large book and is typically concealed in hollowed-out books and …", "summary_markdown": "This small recording device can be as tiny as a music box or around the size of large book and is typically concealed in hollowed-out books and …", "text": " Clockwork Recorder Source Legends pg. 24 PFS Note Spare wax cylinders for a clockwork recorder cost 3 gp each and are the same rarity as the recorder itself (rare). Price 250 gp Usage held in 1 hand Bulk L --- This small recording device can be as tiny as a music box or around the size of large book and is typically concealed in hollowed-out books and jewelry. A clockwork recorder can record up to 1 hour of sound before its wax cylinders must be retrieved and replaced. Any given clockwork recorder can play back the recordings of a cylinder, regardless of whether it was the recorder used for the original recording.\n", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=764", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-765", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Lovers' Ink](/Equipment.aspx?ID=765)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 24\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** with writing set \r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ink, derived from inks used by lovers to deliver secret messages, dries to a color similar to most parchments. Avarneus's version requires another dose of lover's ink and a specific agitation to reveal the hidden message, preventing casual interception. Any message written with lovers' ink is revealed by applying a page worth of lover's ink and vigorously shaking, requiring 3 Interact actions. A typical vial provides enough ink to fill 1 page worth of text. While the text is hidden, a creature closely examining a surface marked with lover's ink can detect the presence of the ink with a successful DC 25 Perception check. On a critical success, they can make out the ink well enough to use [Society](/Skills.aspx?ID=14) to [Decipher Writing](/Actions.aspx?ID=22).\n\n\n\n", "name": "Lovers' Ink", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 24\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** with writing set \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ink, derived from inks used by lovers to deliver secret messages, dries to a color similar to most parchments. Avarneus's version requires …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 24" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 24", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ink, derived from inks used by lovers to deliver secret messages, dries to a color similar to most parchments. Avarneus's version requires …", "summary_markdown": "This ink, derived from inks used by lovers to deliver secret messages, dries to a color similar to most parchments. Avarneus's version requires …", "text": " Lovers' Ink Source Legends pg. 24 Price 5 gp Usage with writing set Bulk L --- This ink, derived from inks used by lovers to deliver secret messages, dries to a color similar to most parchments. Avarneus's version requires another dose of lover's ink and a specific agitation to reveal the hidden message, preventing casual interception. Any message written with lovers' ink is revealed by applying a page worth of lover's ink and vigorously shaking, requiring 3 Interact actions. A typical vial provides enough ink to fill 1 page worth of text. While the text is hidden, a creature closely examining a surface marked with lover's ink can detect the presence of the ink with a successful DC 25 Perception check. On a critical success, they can make out the ink well enough to use Society to Decipher Writing.\n", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=765", "usage": "with writing set ", "usage_markdown": "with [writing set](/Equipment.aspx?ID=63)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-766", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Palm Crossbow](/Equipment.aspx?ID=766)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 25\r\n\r\n_[**PFS Note**](/pathfinder-society) Spare bolts for a palm crossbow cost 2 sp for 10 bolts and are the same rarity as the crossbow itself (rare)._\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick, elegant bracelet conceals a specialized firing mechanism that can hold a single blowgun dart. You can fire the dart normally from the bracelet. Recognizing the bracelet's nature requires a successful DC 25 Perception check.\n\n\n\n\n\n", "name": "Palm Crossbow", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 25\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick, elegant bracelet conceals a specialized firing mechanism that can hold a single blowgun dart. You can fire the dart normally from the …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 25" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 25", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This thick, elegant bracelet conceals a specialized firing mechanism that can hold a single blowgun dart. You can fire the dart normally from the …", "summary_markdown": "This thick, elegant bracelet conceals a specialized firing mechanism that can hold a single blowgun dart. You can fire the dart normally from the …", "text": " Palm Crossbow Source Legends pg. 25 PFS Note Spare bolts for a palm crossbow cost 2 sp for 10 bolts and are the same rarity as the crossbow itself (rare). Price 60 gp Usage worn Bulk L --- This thick, elegant bracelet conceals a specialized firing mechanism that can hold a single blowgun dart. You can fire the dart normally from the bracelet. Recognizing the bracelet's nature requires a successful DC 25 Perception check.\n", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=766", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-767", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Vestige Lenses](/Equipment.aspx?ID=767)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 25\n\n**Price** 40 gp\r\n\r\n\n\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese simple lenses are alchemically treated to detect the faint smoke trail from a piece of specially formulated sandalwood incense. This incense has an odor undetectable by most people and a long burn time, making it perfect for discreetly tracking individuals. A stick of this incense costs 1 sp and can safely burn for up to 8 hours. While wearing the lenses, you see alchemical fumes in a distinct green tint, granting you a +1 item bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66) a creature marked with the incense and to Perception checks to [Seek](/Actions.aspx?ID=84) any alchemical vapors. If the smoke is fresh, Tracking via the incense's fumes might use a lower DC than normal for tracking a creature walking on firm surfaces.\n\n\n\n", "name": "Vestige Lenses", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 25\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese simple lenses are alchemically treated to detect the faint smoke trail from a piece of specially formulated sandalwood incense. This incense …\r\n", "skill": [ "Survival" ], "source": [ "Legends" ], "source_raw": [ "Legends pg. 25" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 25", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These simple lenses are alchemically treated to detect the faint smoke trail from a piece of specially formulated sandalwood incense. This incense …", "summary_markdown": "These simple lenses are alchemically treated to detect the faint smoke trail from a piece of specially formulated sandalwood incense. This incense …", "text": " Vestige Lenses Source Legends pg. 25 Price 40 gp Usage worn eyepiece Bulk L --- These simple lenses are alchemically treated to detect the faint smoke trail from a piece of specially formulated sandalwood incense. This incense has an odor undetectable by most people and a long burn time, making it perfect for discreetly tracking individuals. A stick of this incense costs 1 sp and can safely burn for up to 8 hours. While wearing the lenses, you see alchemical fumes in a distinct green tint, granting you a +1 item bonus to Survival checks to Track a creature marked with the incense and to Perception checks to Seek any alchemical vapors. If the smoke is fresh, Tracking via the incense's fumes might use a lower DC than normal for tracking a creature walking on firm surfaces.\n", "trait": [ "Alchemical", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=767", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item": [ "Spear" ], "base_item_markdown": "[Spear](/Weapons.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-768", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Deepdread Claw](/Equipment.aspx?ID=768)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 28\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Society play, the telepathic link created by a deepdread claw (page 28) ends when a Society adventure ends._\r\n\r\n**Price** 4,000 gp\r\n\r\n\n\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Spear](/Weapons.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOne of a set of four identical spears collectively known as the Four Claws of the Deepdread, this weapon is fashioned from a single seamless piece of matte-black metal with a razored silver edge. In bright light, it functions as a _+1 [striking](/Equipment.aspx?ID=280) [spear](/Weapons.aspx?ID=10)_, but in darkness or dim light, it becomes a _+2 greater striking spear_. You can upgrade its fundamental runes as normal for a specific weapon, starting from a _+2 greater striking spear_, but its fundamental runes are always one type worse in bright light.\n\n\n\n\n\n\n\n", "name": "Deepdread Claw", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 28\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne of a set of four identical spears collectively known as the Four Claws of the Deepdread, this weapon is fashioned from a single seamless piece of …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 28" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 28", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "One of a set of four identical spears collectively known as the Four Claws of the Deepdread, this weapon is fashioned from a single seamless piece of …", "summary_markdown": "One of a set of four identical spears collectively known as the Four Claws of the Deepdread, this weapon is fashioned from a single seamless piece of …", "text": " Deepdread Claw Source Legends pg. 28 PFS Note For the purposes of Society play, the telepathic link created by a deepdread claw (page 28) ends when a Society adventure ends. Price 4,000 gp Usage held in 1 or 2 hands Bulk 1 Base Weapon Spear --- One of a set of four identical spears collectively known as the Four Claws of the Deepdread, this weapon is fashioned from a single seamless piece of matte-black metal with a razored silver edge. In bright light, it functions as a +1 striking spear , but in darkness or dim light, it becomes a +2 greater striking spear . You can upgrade its fundamental runes as normal for a specific weapon, starting from a +2 greater striking spear , but its fundamental runes are always one type worse in bright light.\n", "trait": [ "Evocation", "Invested", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=768", "usage": "held in 1 or 2 hands", "usage_markdown": "held in 1 or 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-769", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Peach](/Equipment.aspx?ID=769)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAmong Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of the trees grows pearls in place of flowers, but the other two bear fruit that is far more valuable. Eating one of these small red peaches can heal even the most grievous of injuries.\n\n\n\n\r\n\r\n\r\nCelestial Peach (Rejuvenation)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the effects of 7th-level [_neutralize poison_](/Spells.aspx?ID=207), [_regenerate_](/Spells.aspx?ID=248), [_remove curse_](/Spells.aspx?ID=250), and [_remove disease_](/Spells.aspx?ID=251) spells. The peach has a [counteract](/Rules.aspx?ID=371) modifier of +27.\r\n\r\n\r\nCelestial Peach (Life)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 73,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you place the peach into the mouth of an intact corpse that died within the last year, it casts a 10th-level [_raise dead_](/Spells.aspx?ID=243) on the corpse.", "name": "Celestial Peach", "pfs": "Standard", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAmong Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 48", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Among Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of …", "summary_markdown": "Among Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of …", "text": " Celestial Peach Source Legends pg. 48 Usage held in 1 hand Bulk L Activate Single Action Interact --- Among Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of the trees grows pearls in place of flowers, but the other two bear fruit that is far more valuable. Eating one of these small red peaches can heal even the most grievous of injuries. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Celestial Peach (Rejuvenation) Source Legends pg. 48 Price 3,000 gp Bulk L --- You gain the effects of 7th-level neutralize poison , regenerate , remove curse , and remove disease spells. The peach has a counteract modifier of +27. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Celestial Peach (Life) Source Legends pg. 48 Price 73,000 gp Bulk L --- When you place the peach into the mouth of an intact corpse that died within the last year, it casts a 10th-level raise dead on the corpse.", "trait": [ "Consumable", "Divine", "Healing", "Magical", "Necromancy", "Positive", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Divine", "Healing", "Magical", "Necromancy", "Positive", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=769", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-769-763", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Peach](/Equipment.aspx?ID=769)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAmong Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of the trees grows pearls in place of flowers, but the other two bear fruit that is far more valuable. Eating one of these small red peaches can heal even the most grievous of injuries.\n\n\n\n\r\n\r\n\r\nCelestial Peach (Rejuvenation)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the effects of 7th-level [_neutralize poison_](/Spells.aspx?ID=207), [_regenerate_](/Spells.aspx?ID=248), [_remove curse_](/Spells.aspx?ID=250), and [_remove disease_](/Spells.aspx?ID=251) spells. The peach has a [counteract](/Rules.aspx?ID=371) modifier of +27.\r\n\r\n\r\nCelestial Peach (Life)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 73,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you place the peach into the mouth of an intact corpse that died within the last year, it casts a 10th-level [_raise dead_](/Spells.aspx?ID=243) on the corpse.", "name": "Celestial Peach (Rejuvenation)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain the effects of 7th-level neutralize poison , regenerate , remove curse , and remove disease spells. The peach has a counteract …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 48", "speed": {}, "spell_markdown": "", "summary": "You gain the effects of 7th-level neutralize poison , regenerate , remove curse , and remove disease spells. The peach has a counteract …", "summary_markdown": "You gain the effects of 7th-level neutralize poison , regenerate , remove curse , and remove disease spells. The peach has a counteract …", "text": " Celestial Peach Source Legends pg. 48 Usage held in 1 hand Bulk L Activate Single Action Interact --- Among Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of the trees grows pearls in place of flowers, but the other two bear fruit that is far more valuable. Eating one of these small red peaches can heal even the most grievous of injuries. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Celestial Peach (Rejuvenation) Source Legends pg. 48 Price 3,000 gp Bulk L --- You gain the effects of 7th-level neutralize poison , regenerate , remove curse , and remove disease spells. The peach has a counteract modifier of +27. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Celestial Peach (Life) Source Legends pg. 48 Price 73,000 gp Bulk L --- When you place the peach into the mouth of an intact corpse that died within the last year, it casts a 10th-level raise dead on the corpse.", "trait": [ "Consumable", "Divine", "Healing", "Magical", "Necromancy", "Positive", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Divine", "Healing", "Magical", "Necromancy", "Positive", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=769", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-769-764", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Peach](/Equipment.aspx?ID=769)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAmong Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of the trees grows pearls in place of flowers, but the other two bear fruit that is far more valuable. Eating one of these small red peaches can heal even the most grievous of injuries.\n\n\n\n\r\n\r\n\r\nCelestial Peach (Rejuvenation)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the effects of 7th-level [_neutralize poison_](/Spells.aspx?ID=207), [_regenerate_](/Spells.aspx?ID=248), [_remove curse_](/Spells.aspx?ID=250), and [_remove disease_](/Spells.aspx?ID=251) spells. The peach has a [counteract](/Rules.aspx?ID=371) modifier of +27.\r\n\r\n\r\nCelestial Peach (Life)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 73,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you place the peach into the mouth of an intact corpse that died within the last year, it casts a 10th-level [_raise dead_](/Spells.aspx?ID=243) on the corpse.", "name": "Celestial Peach (Life)", "pfs": "Standard", "price": 7300000, "price_raw": "73,000 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\r\n\r\n**Price** 73,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you place the peach into the mouth of an intact corpse that died within the last year, it casts a 10th-level raise dead on the corpse.\r\n\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 48", "speed": {}, "spell_markdown": "", "summary": "When you place the peach into the mouth of an intact corpse that died within the last year, it casts a 10th-level raise dead on the corpse.\r\n", "summary_markdown": "When you place the peach into the mouth of an intact corpse that died within the last year, it casts a 10th-level raise dead on the corpse.\r\n", "text": " Celestial Peach Source Legends pg. 48 Usage held in 1 hand Bulk L Activate Single Action Interact --- Among Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of the trees grows pearls in place of flowers, but the other two bear fruit that is far more valuable. Eating one of these small red peaches can heal even the most grievous of injuries. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Celestial Peach (Rejuvenation) Source Legends pg. 48 Price 3,000 gp Bulk L --- You gain the effects of 7th-level neutralize poison , regenerate , remove curse , and remove disease spells. The peach has a counteract modifier of +27. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Celestial Peach (Life) Source Legends pg. 48 Price 73,000 gp Bulk L --- When you place the peach into the mouth of an intact corpse that died within the last year, it casts a 10th-level raise dead on the corpse.", "trait": [ "Consumable", "Divine", "Healing", "Magical", "Necromancy", "Positive", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Divine", "Healing", "Magical", "Necromancy", "Positive", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=769", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-770", "item_category": "Structures", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Mountain to the Sky](/Equipment.aspx?ID=770)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 10,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tiny, carved walnut shell contains a sacred mountain within. You can only activate _mountain to the sky_ on an unoccupied patch of earth or soil. When activated, the walnut transforms into an impossibly steep mountain, 5,000 feet tall and 100 feet wide at the base. Climbing the mountain requires 8 hours and a successful DC 35 [Athletics](/Skills.aspx?ID=3) check. After activating it, if you climb to the top of the mountain without any assistance from flight or magic, the mountain [_plane shifts_](/Spells.aspx?ID=222) you to [Heaven](/Planes.aspx?ID=17) when you reach the summit. You can return the _mountain to the sky_ into the shape of a walnut shell as a 1-minute activity, which has the [concentrate](/Traits.aspx?ID=32) and [manipulate](/Traits.aspx?ID=104) traits, so long as no living creatures are present on the mountain.\n\n\n\n", "name": "Mountain to the Sky", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "unique", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tiny, carved walnut shell contains a sacred mountain within. You can only activate mountain to the sky on an unoccupied patch of earth or …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 48", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tiny, carved walnut shell contains a sacred mountain within. You can only activate mountain to the sky on an unoccupied patch of earth or …", "summary_markdown": "This tiny, carved walnut shell contains a sacred mountain within. You can only activate mountain to the sky on an unoccupied patch of earth or …", "text": " Mountain to the Sky Source Legends pg. 48 Price 10,000 gp Usage held in 1 hand Activate 1 minute (Interact) --- This tiny, carved walnut shell contains a sacred mountain within. You can only activate mountain to the sky on an unoccupied patch of earth or soil. When activated, the walnut transforms into an impossibly steep mountain, 5,000 feet tall and 100 feet wide at the base. Climbing the mountain requires 8 hours and a successful DC 35 Athletics check. After activating it, if you climb to the top of the mountain without any assistance from flight or magic, the mountain plane shifts you to Heaven when you reach the summit. You can return the mountain to the sky into the shape of a walnut shell as a 1-minute activity, which has the concentrate and manipulate traits, so long as no living creatures are present on the mountain.\n", "trait": [ "Conjuration", "Magical", "Structure", "Unique" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=770", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-771", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Ruby String](/Equipment.aspx?ID=771)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe frayed threads from the rips and tears in _Hao Jin's Tapestry_ still contain traces of the Ruby Phoenix's magic. Hao Jin has collected most of these loose strings, but others occasionally find these potent silk strands in unexpected places. A ruby string can fulfill the cost requirement for an 8th-level [_create demiplane_](/Rituals.aspx?ID=31) ritual. When used in this way, the ruby string negates the need for secondary casters, and you get a success for all secondary checks. Alternatively, you can activate it to create a smaller demiplane without requiring the ritual.\n\n\n\n\n\n", "name": "Ruby String", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe frayed threads from the rips and tears in Hao Jin's Tapestry still contain traces of the Ruby Phoenix's magic. Hao Jin has collected most of …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 48", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The frayed threads from the rips and tears in Hao Jin's Tapestry still contain traces of the Ruby Phoenix's magic. Hao Jin has collected most of …", "summary_markdown": "The frayed threads from the rips and tears in Hao Jin's Tapestry still contain traces of the Ruby Phoenix's magic. Hao Jin has collected most of …", "text": " Ruby String Source Legends pg. 48 Price 900 gp Usage held in 1 hand --- The frayed threads from the rips and tears in Hao Jin's Tapestry still contain traces of the Ruby Phoenix's magic. Hao Jin has collected most of these loose strings, but others occasionally find these potent silk strands in unexpected places. A ruby string can fulfill the cost requirement for an 8th-level create demiplane ritual. When used in this way, the ruby string negates the need for secondary casters, and you get a success for all secondary checks. Alternatively, you can activate it to create a smaller demiplane without requiring the ritual.\n", "trait": [ "Conjuration", "Consumable", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=771", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "ammunition": "arrow", "ammunition_markdown": "arrow", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-772", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Starshot Arrow](/Equipment.aspx?ID=772)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n\r\n**Ammunition** arrow\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a _starshot arrow_, you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target.\n\n\n\n\r\n\r\n\r\nStarshot Arrow (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target must be within the maximum range of your weapon.\r\n\r\n\r\nStarshot Arrow (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can fire at any creature you can detect, regardless of range. The arrow travels instantly, hitting your target as soon as you fire the arrow. This is a [teleportation](/Traits.aspx?ID=156) effect.", "name": "Starshot Arrow", "pfs": "Standard", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 48", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you …", "summary_markdown": "The metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you …", "text": " Starshot Arrow Source Legends pg. 48 Ammunition arrow Activate Single Action Interact --- The metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a starshot arrow , you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Starshot Arrow (Lesser) Source Legends pg. 48 Price 55 gp --- The target must be within the maximum range of your weapon. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Starshot Arrow (Greater) Source Legends pg. 48 Price 800 gp --- You can fire at any creature you can detect, regardless of range. The arrow travels instantly, hitting your target as soon as you fire the arrow. This is a teleportation effect.", "trait": [ "Conjuration", "Consumable", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=772", "weakness": {} }, { "actions": "Single Action", "ammunition": "arrow", "ammunition_markdown": "arrow", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-772-765", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Starshot Arrow](/Equipment.aspx?ID=772)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n\r\n**Ammunition** arrow\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a _starshot arrow_, you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target.\n\n\n\n\r\n\r\n\r\nStarshot Arrow (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target must be within the maximum range of your weapon.\r\n\r\n\r\nStarshot Arrow (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can fire at any creature you can detect, regardless of range. The arrow travels instantly, hitting your target as soon as you fire the arrow. This is a [teleportation](/Traits.aspx?ID=156) effect.", "name": "Starshot Arrow (Lesser)", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe target must be within the maximum range of your weapon.\r\n\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 48", "speed": {}, "spell_markdown": "", "summary": "The target must be within the maximum range of your weapon.\r\n", "summary_markdown": "The target must be within the maximum range of your weapon.\r\n", "text": " Starshot Arrow Source Legends pg. 48 Ammunition arrow Activate Single Action Interact --- The metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a starshot arrow , you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Starshot Arrow (Lesser) Source Legends pg. 48 Price 55 gp --- The target must be within the maximum range of your weapon. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Starshot Arrow (Greater) Source Legends pg. 48 Price 800 gp --- You can fire at any creature you can detect, regardless of range. The arrow travels instantly, hitting your target as soon as you fire the arrow. This is a teleportation effect.", "trait": [ "Conjuration", "Consumable", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=772", "weakness": {} }, { "actions": "Single Action", "ammunition": "arrow", "ammunition_markdown": "arrow", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-772-766", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Starshot Arrow](/Equipment.aspx?ID=772)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n\r\n**Ammunition** arrow\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a _starshot arrow_, you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target.\n\n\n\n\r\n\r\n\r\nStarshot Arrow (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target must be within the maximum range of your weapon.\r\n\r\n\r\nStarshot Arrow (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\n\n**Price** 800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can fire at any creature you can detect, regardless of range. The arrow travels instantly, hitting your target as soon as you fire the arrow. This is a [teleportation](/Traits.aspx?ID=156) effect.", "name": "Starshot Arrow (Greater)", "pfs": "Standard", "price": 80000, "price_raw": "800 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 48\r\n\r\n**Price** 800 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can fire at any creature you can detect, regardless of range. The arrow travels instantly, hitting your target as soon as you fire the arrow. …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 48", "speed": {}, "spell_markdown": "", "summary": "You can fire at any creature you can detect, regardless of range. The arrow travels instantly, hitting your target as soon as you fire the arrow. …", "summary_markdown": "You can fire at any creature you can detect, regardless of range. The arrow travels instantly, hitting your target as soon as you fire the arrow. …", "text": " Starshot Arrow Source Legends pg. 48 Ammunition arrow Activate Single Action Interact --- The metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a starshot arrow , you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Starshot Arrow (Lesser) Source Legends pg. 48 Price 55 gp --- The target must be within the maximum range of your weapon. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Starshot Arrow (Greater) Source Legends pg. 48 Price 800 gp --- You can fire at any creature you can detect, regardless of range. The arrow travels instantly, hitting your target as soon as you fire the arrow. This is a teleportation effect.", "trait": [ "Conjuration", "Consumable", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=772", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-773", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Vaccine](/Equipment.aspx?ID=773)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 71, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA vaccine grants a creature immunity to a specific strain of [disease](/Traits.aspx?ID=46) of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by [otyughs](/Monsters.aspx?ID=327), but would only grant a +2 saving throw bonus against filth fever inflicted by a [giant rat](/Monsters.aspx?ID=346).\n\n**Craft Requirements** Creating a vaccine requires a sample of the disease in question.\n\n\n\n", "name": "Vaccine", "pfs": "Standard", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Legends](/Sources.aspx?ID=40) pg. 71, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 71, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on …", "summary_markdown": "A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on …", "text": " Vaccine Source Legends pg. 71, Treasure Vault pg. 61 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by otyughs, but would only grant a +2 saving throw bonus against filth fever inflicted by a giant rat. Craft Requirements Creating a vaccine requires a sample of the disease in question.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=773", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-774", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Restricted\"\r\n>\r\n[Addiction Suppressant](/Equipment.aspx?ID=774)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 72, [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the [drug](/Traits.aspx?ID=261), but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant.\n\nFor every drug, a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work.\n\n\n\n", "name": "Addiction Suppressant", "pfs": "Restricted", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Legends](/Sources.aspx?ID=40) pg. 72, [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 72, [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug …", "summary_markdown": "When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug …", "text": " Addiction Suppressant Source Legends pg. 72, Treasure Vault pg. 58 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant. For every drug, a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=774", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Greatsword" ], "base_item_markdown": "[Greatsword](/Weapons.aspx?ID=24)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-775", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade of the Black Sovereign](/Equipment.aspx?ID=775)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 76\n\n**Price** 6,500 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Greatsword](/Weapons.aspx?ID=24)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [shock](/Equipment.aspx?ID=303) [greatsword](/Weapons.aspx?ID=24)_ is forged from [standard-grade adamantine](/Equipment.aspx?ID=374), with inlays of broken circuitry and a robot's ocular lens on the cross guard. A soft thrum comes from the blade, which you feel as a subtle pulse through the grip when wielding it. It sparks when unsheathed, emitting dim light within 5 feet. On a hit against a foe made of metal, wearing metal armor, or using a metal shield, if the foe takes electricity damage from the blade, the makes the foe [flat-footed](/Conditions.aspx?ID=16) for 1 round; if the Strike was a critical hit, it also makes them [clumsy 1](/Conditions.aspx?ID=3) for 1 round.\n\n\n\n\n\n", "name": "Blade of the Black Sovereign", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "unique", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 76\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking shock greatsword is forged from standard-grade adamantine , with inlays of broken circuitry and a robot's ocular …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 76", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 greater striking shock greatsword is forged from standard-grade adamantine , with inlays of broken circuitry and a robot's ocular …", "summary_markdown": "This +2 greater striking shock greatsword is forged from standard-grade adamantine , with inlays of broken circuitry and a robot's ocular …", "text": " Blade of the Black Sovereign Source Legends pg. 76 Price 6,500 gp Usage held in 2 hands Bulk 2 Base Weapon Greatsword --- This +2 greater striking shock greatsword is forged from standard-grade adamantine, with inlays of broken circuitry and a robot's ocular lens on the cross guard. A soft thrum comes from the blade, which you feel as a subtle pulse through the grip when wielding it. It sparks when unsheathed, emitting dim light within 5 feet. On a hit against a foe made of metal, wearing metal armor, or using a metal shield, if the foe takes electricity damage from the blade, the makes the foe flat-footed for 1 round; if the Strike was a critical hit, it also makes them clumsy 1 for 1 round.\n", "trait": [ "Electricity", "Evocation", "Magical", "Unique" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Electricity", "Evocation", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=775", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-776", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Steel](/Equipment.aspx?ID=776)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by Black Sovereign Kevoth-Kul, this unique alloy of [cold iron](/Equipment.aspx?ID=272) and the skymetal [noqual](/Equipment.aspx?ID=1419) can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the [_rusting grasp_](/Spells.aspx?ID=711) spell).\n\n## Soverign Steel Items\n\n
**Soverign Steel Items****Hardness****HP****BT**
**Thin Items**
Standard-grade72814
High-grade104020
**Items**
Standard-grade114422
High-grade145628
**Structures**
Standard-grade228844
High-grade2811256
\r\n
\n\nMaterial Uses\r\n\r\n\r\n[Sovereign Steel Armor](/Equipment.aspx?ID=777)\n\n[Sovereign Steel Weapon](/Equipment.aspx?ID=778)\r\n\r\n\r\n\r\nSovereign Steel Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSovereign Steel Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 7,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSovereign Steel Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 500 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSovereign Steel Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 8,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Sovereign Steel", "pfs": "Standard", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreated by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 77", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …", "summary_markdown": "Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …", "text": " Sovereign Steel Source Legends pg. 77 --- Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). ## Soverign Steel Items Soverign Steel Items Hardness HP BT Thin Items Standard-grade 7 28 14 High-grade 10 40 20 Items Standard-grade 11 44 22 High-grade 14 56 28 Structures Standard-grade 22 88 44 High-grade 28 112 56 Material Uses Sovereign Steel Armor Sovereign Steel Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Sovereign Steel Chunk Source Legends pg. 77 Price 700 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Sovereign Steel Ingot Source Legends pg. 77 Price 7,000 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sovereign Steel Object (Standard-Grade) Source Legends pg. 77 Price 500 gp (per Bulk) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sovereign Steel Object (High-Grade) Source Legends pg. 77 Price 8,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=776", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-776-777", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Steel](/Equipment.aspx?ID=776)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by Black Sovereign Kevoth-Kul, this unique alloy of [cold iron](/Equipment.aspx?ID=272) and the skymetal [noqual](/Equipment.aspx?ID=1419) can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the [_rusting grasp_](/Spells.aspx?ID=711) spell).\n\n## Soverign Steel Items\n\n
**Soverign Steel Items****Hardness****HP****BT**
**Thin Items**
Standard-grade72814
High-grade104020
**Items**
Standard-grade114422
High-grade145628
**Structures**
Standard-grade228844
High-grade2811256
\r\n
\n\nMaterial Uses\r\n\r\n\r\n[Sovereign Steel Armor](/Equipment.aspx?ID=777)\n\n[Sovereign Steel Weapon](/Equipment.aspx?ID=778)\r\n\r\n\r\n\r\nSovereign Steel Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSovereign Steel Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 7,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSovereign Steel Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 500 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSovereign Steel Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 8,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Sovereign Steel Chunk", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreated by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 77", "speed": {}, "spell_markdown": "", "summary": "Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …", "summary_markdown": "Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …", "text": " Sovereign Steel Source Legends pg. 77 --- Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). ## Soverign Steel Items Soverign Steel Items Hardness HP BT Thin Items Standard-grade 7 28 14 High-grade 10 40 20 Items Standard-grade 11 44 22 High-grade 14 56 28 Structures Standard-grade 22 88 44 High-grade 28 112 56 Material Uses Sovereign Steel Armor Sovereign Steel Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Sovereign Steel Chunk Source Legends pg. 77 Price 700 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Sovereign Steel Ingot Source Legends pg. 77 Price 7,000 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sovereign Steel Object (Standard-Grade) Source Legends pg. 77 Price 500 gp (per Bulk) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sovereign Steel Object (High-Grade) Source Legends pg. 77 Price 8,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=776", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-776-778", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Steel](/Equipment.aspx?ID=776)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by Black Sovereign Kevoth-Kul, this unique alloy of [cold iron](/Equipment.aspx?ID=272) and the skymetal [noqual](/Equipment.aspx?ID=1419) can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the [_rusting grasp_](/Spells.aspx?ID=711) spell).\n\n## Soverign Steel Items\n\n
**Soverign Steel Items****Hardness****HP****BT**
**Thin Items**
Standard-grade72814
High-grade104020
**Items**
Standard-grade114422
High-grade145628
**Structures**
Standard-grade228844
High-grade2811256
\r\n
\n\nMaterial Uses\r\n\r\n\r\n[Sovereign Steel Armor](/Equipment.aspx?ID=777)\n\n[Sovereign Steel Weapon](/Equipment.aspx?ID=778)\r\n\r\n\r\n\r\nSovereign Steel Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSovereign Steel Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 7,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSovereign Steel Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 500 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSovereign Steel Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 8,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Sovereign Steel Ingot", "pfs": "Standard", "price": 700000, "price_raw": "7,000 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\r\n\r\n**Price** 7,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreated by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 77", "speed": {}, "spell_markdown": "", "summary": "Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …", "summary_markdown": "Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …", "text": " Sovereign Steel Source Legends pg. 77 --- Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). ## Soverign Steel Items Soverign Steel Items Hardness HP BT Thin Items Standard-grade 7 28 14 High-grade 10 40 20 Items Standard-grade 11 44 22 High-grade 14 56 28 Structures Standard-grade 22 88 44 High-grade 28 112 56 Material Uses Sovereign Steel Armor Sovereign Steel Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Sovereign Steel Chunk Source Legends pg. 77 Price 700 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Sovereign Steel Ingot Source Legends pg. 77 Price 7,000 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sovereign Steel Object (Standard-Grade) Source Legends pg. 77 Price 500 gp (per Bulk) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sovereign Steel Object (High-Grade) Source Legends pg. 77 Price 8,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=776", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-776-779", "item_category": "Materials", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Steel](/Equipment.aspx?ID=776)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by Black Sovereign Kevoth-Kul, this unique alloy of [cold iron](/Equipment.aspx?ID=272) and the skymetal [noqual](/Equipment.aspx?ID=1419) can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the [_rusting grasp_](/Spells.aspx?ID=711) spell).\n\n## Soverign Steel Items\n\n
**Soverign Steel Items****Hardness****HP****BT**
**Thin Items**
Standard-grade72814
High-grade104020
**Items**
Standard-grade114422
High-grade145628
**Structures**
Standard-grade228844
High-grade2811256
\r\n
\n\nMaterial Uses\r\n\r\n\r\n[Sovereign Steel Armor](/Equipment.aspx?ID=777)\n\n[Sovereign Steel Weapon](/Equipment.aspx?ID=778)\r\n\r\n\r\n\r\nSovereign Steel Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSovereign Steel Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 7,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSovereign Steel Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 500 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSovereign Steel Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 8,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Sovereign Steel Object (Standard-Grade)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp (per Bulk)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\r\n\r\n**Price** 500 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreated by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 77", "speed": {}, "spell_markdown": "", "summary": "Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …", "summary_markdown": "Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …", "text": " Sovereign Steel Source Legends pg. 77 --- Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). ## Soverign Steel Items Soverign Steel Items Hardness HP BT Thin Items Standard-grade 7 28 14 High-grade 10 40 20 Items Standard-grade 11 44 22 High-grade 14 56 28 Structures Standard-grade 22 88 44 High-grade 28 112 56 Material Uses Sovereign Steel Armor Sovereign Steel Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Sovereign Steel Chunk Source Legends pg. 77 Price 700 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Sovereign Steel Ingot Source Legends pg. 77 Price 7,000 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sovereign Steel Object (Standard-Grade) Source Legends pg. 77 Price 500 gp (per Bulk) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sovereign Steel Object (High-Grade) Source Legends pg. 77 Price 8,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=776", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-776-780", "item_category": "Materials", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Steel](/Equipment.aspx?ID=776)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by Black Sovereign Kevoth-Kul, this unique alloy of [cold iron](/Equipment.aspx?ID=272) and the skymetal [noqual](/Equipment.aspx?ID=1419) can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the [_rusting grasp_](/Spells.aspx?ID=711) spell).\n\n## Soverign Steel Items\n\n
**Soverign Steel Items****Hardness****HP****BT**
**Thin Items**
Standard-grade72814
High-grade104020
**Items**
Standard-grade114422
High-grade145628
**Structures**
Standard-grade228844
High-grade2811256
\r\n
\n\nMaterial Uses\r\n\r\n\r\n[Sovereign Steel Armor](/Equipment.aspx?ID=777)\n\n[Sovereign Steel Weapon](/Equipment.aspx?ID=778)\r\n\r\n\r\n\r\nSovereign Steel Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSovereign Steel Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 7,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSovereign Steel Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 500 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSovereign Steel Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 8,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Sovereign Steel Object (High-Grade)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp (per Bulk)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\r\n\r\n**Price** 8,000 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreated by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 77", "speed": {}, "spell_markdown": "", "summary": "Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …", "summary_markdown": "Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The …", "text": " Sovereign Steel Source Legends pg. 77 --- Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). ## Soverign Steel Items Soverign Steel Items Hardness HP BT Thin Items Standard-grade 7 28 14 High-grade 10 40 20 Items Standard-grade 11 44 22 High-grade 14 56 28 Structures Standard-grade 22 88 44 High-grade 28 112 56 Material Uses Sovereign Steel Armor Sovereign Steel Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Sovereign Steel Chunk Source Legends pg. 77 Price 700 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Sovereign Steel Ingot Source Legends pg. 77 Price 7,000 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sovereign Steel Object (Standard-Grade) Source Legends pg. 77 Price 500 gp (per Bulk) <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sovereign Steel Object (High-Grade) Source Legends pg. 77 Price 8,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=776", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-777", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Steel Armor](/Equipment.aspx?ID=777)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sovereign Steel](/Equipment.aspx?ID=776)\r\n\r\n\r\n\r\n---\n\nSovereign steel armor sickens certain creatures that touch it. A creature with weakness to [cold iron](/Equipment.aspx?ID=272) that critically fails an unarmed attack against a creature in sovereign steel armor becomes [sickened 1](/Conditions.aspx?ID=34), and such a creature is sickened 1 as long as it wears sovereign steel armor. The [noqual](/Equipment.aspx?ID=1419) in sovereign steel armor provides protection against magic, granting you a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing sovereign steel armor, you must succeed at a DC 5 flat check or the spell fails.\n\n\n\n\r\n\r\n\r\nSovereign Steel Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 2,400 gp (+240 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 150 gp of cold iron + 15 gp per Bulk plus at least 150 gp of noqual + 15 gp per Bulk\r\n\r\n\r\nSovereign Steel Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 50,000 gp (+5,000 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 12,500 gp of cold iron + 1,250 gp per Bulk plus at least 12,500 gp of noqual + 1,250 gp per Bulk", "name": "Sovereign Steel Armor", "pfs": "Standard", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 77", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack …", "summary_markdown": "Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack …", "text": " Sovereign Steel Armor Source Legends pg. 77 Usage worn armor Bulk varies by armor Base Material Sovereign Steel --- Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack against a creature in sovereign steel armor becomes sickened 1, and such a creature is sickened 1 as long as it wears sovereign steel armor. The noqual in sovereign steel armor provides protection against magic, granting you a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing sovereign steel armor, you must succeed at a DC 5 flat check or the spell fails. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sovereign Steel Armor (Standard-Grade) Source Legends pg. 77 Price 2,400 gp (+240 gp per Buk) Craft Requirements at least 150 gp of cold iron + 15 gp per Bulk plus at least 150 gp of noqual + 15 gp per Bulk <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Sovereign Steel Armor (High-Grade) Source Legends pg. 77 Price 50,000 gp (+5,000 gp per Buk) Craft Requirements at least 12,500 gp of cold iron + 1,250 gp per Bulk plus at least 12,500 gp of noqual + 1,250 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=777", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-777-781", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Steel Armor](/Equipment.aspx?ID=777)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sovereign Steel](/Equipment.aspx?ID=776)\r\n\r\n\r\n\r\n---\n\nSovereign steel armor sickens certain creatures that touch it. A creature with weakness to [cold iron](/Equipment.aspx?ID=272) that critically fails an unarmed attack against a creature in sovereign steel armor becomes [sickened 1](/Conditions.aspx?ID=34), and such a creature is sickened 1 as long as it wears sovereign steel armor. The [noqual](/Equipment.aspx?ID=1419) in sovereign steel armor provides protection against magic, granting you a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing sovereign steel armor, you must succeed at a DC 5 flat check or the spell fails.\n\n\n\n\r\n\r\n\r\nSovereign Steel Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 2,400 gp (+240 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 150 gp of cold iron + 15 gp per Bulk plus at least 150 gp of noqual + 15 gp per Bulk\r\n\r\n\r\nSovereign Steel Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 50,000 gp (+5,000 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 12,500 gp of cold iron + 1,250 gp per Bulk plus at least 12,500 gp of noqual + 1,250 gp per Bulk", "name": "Sovereign Steel Armor (Standard-Grade)", "pfs": "Standard", "price": 240000, "price_raw": "2,400 gp (+240 gp per Buk)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\r\n\r\n**Price** 2,400 gp (+240 gp per Buk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 77", "speed": {}, "spell_markdown": "", "summary": "Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack …", "summary_markdown": "Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack …", "text": " Sovereign Steel Armor Source Legends pg. 77 Usage worn armor Bulk varies by armor Base Material Sovereign Steel --- Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack against a creature in sovereign steel armor becomes sickened 1, and such a creature is sickened 1 as long as it wears sovereign steel armor. The noqual in sovereign steel armor provides protection against magic, granting you a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing sovereign steel armor, you must succeed at a DC 5 flat check or the spell fails. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sovereign Steel Armor (Standard-Grade) Source Legends pg. 77 Price 2,400 gp (+240 gp per Buk) Craft Requirements at least 150 gp of cold iron + 15 gp per Bulk plus at least 150 gp of noqual + 15 gp per Bulk <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Sovereign Steel Armor (High-Grade) Source Legends pg. 77 Price 50,000 gp (+5,000 gp per Buk) Craft Requirements at least 12,500 gp of cold iron + 1,250 gp per Bulk plus at least 12,500 gp of noqual + 1,250 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=777", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-777-782", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Steel Armor](/Equipment.aspx?ID=777)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sovereign Steel](/Equipment.aspx?ID=776)\r\n\r\n\r\n\r\n---\n\nSovereign steel armor sickens certain creatures that touch it. A creature with weakness to [cold iron](/Equipment.aspx?ID=272) that critically fails an unarmed attack against a creature in sovereign steel armor becomes [sickened 1](/Conditions.aspx?ID=34), and such a creature is sickened 1 as long as it wears sovereign steel armor. The [noqual](/Equipment.aspx?ID=1419) in sovereign steel armor provides protection against magic, granting you a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing sovereign steel armor, you must succeed at a DC 5 flat check or the spell fails.\n\n\n\n\r\n\r\n\r\nSovereign Steel Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 2,400 gp (+240 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 150 gp of cold iron + 15 gp per Bulk plus at least 150 gp of noqual + 15 gp per Bulk\r\n\r\n\r\nSovereign Steel Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 50,000 gp (+5,000 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 12,500 gp of cold iron + 1,250 gp per Bulk plus at least 12,500 gp of noqual + 1,250 gp per Bulk", "name": "Sovereign Steel Armor (High-Grade)", "pfs": "Standard", "price": 5000000, "price_raw": "50,000 gp (+5,000 gp per Buk)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\r\n\r\n**Price** 50,000 gp (+5,000 gp per Buk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 77", "speed": {}, "spell_markdown": "", "summary": "Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack …", "summary_markdown": "Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack …", "text": " Sovereign Steel Armor Source Legends pg. 77 Usage worn armor Bulk varies by armor Base Material Sovereign Steel --- Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack against a creature in sovereign steel armor becomes sickened 1, and such a creature is sickened 1 as long as it wears sovereign steel armor. The noqual in sovereign steel armor provides protection against magic, granting you a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing sovereign steel armor, you must succeed at a DC 5 flat check or the spell fails. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sovereign Steel Armor (Standard-Grade) Source Legends pg. 77 Price 2,400 gp (+240 gp per Buk) Craft Requirements at least 150 gp of cold iron + 15 gp per Bulk plus at least 150 gp of noqual + 15 gp per Bulk <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Sovereign Steel Armor (High-Grade) Source Legends pg. 77 Price 50,000 gp (+5,000 gp per Buk) Craft Requirements at least 12,500 gp of cold iron + 1,250 gp per Bulk plus at least 12,500 gp of noqual + 1,250 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=777", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-778", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Steel Weapon](/Equipment.aspx?ID=778)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sovereign Steel](/Equipment.aspx?ID=776)\r\n\r\n\r\n\r\n---\n\nSovereign steel weapons are treated as [cold iron](/Equipment.aspx?ID=375) against creatures with a weakness to cold iron, like [demons](/MonsterFamilies.aspx?ID=28) and [fey](/Traits.aspx?ID=69). In addition, the [noqual](/Equipment.aspx?ID=1419) in sovereign steel weapons disrupts spellcasters' concentration, causing them to become [stupefied 1](/Conditions.aspx?ID=37) for 1 round on a critical hit.\n\n\n\n\r\n\r\n\r\nSovereign Steel Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 1,600 gp (+160 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 100 gp of cold iron + 10 gp per Bulk plus at least 100 gp of noqual + 10 gp per Bulk\r\n\r\n\r\nSovereign Steel Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 32,000 gp (+3,200 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 8,000 gp of cold iron + 800 gp per Bulk plus at least 8,000 gp of noqual + 800 gp per Bulk.", "name": "Sovereign Steel Weapon", "pfs": "Standard", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey . In addition, the noqual …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 77", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey . In addition, the noqual …", "summary_markdown": "Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey . In addition, the noqual …", "text": " Sovereign Steel Weapon Source Legends pg. 77 Usage varies by weapon Bulk varies by weapon Base Material Sovereign Steel --- Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey. In addition, the noqual in sovereign steel weapons disrupts spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sovereign Steel Weapon (Standard-Grade) Source Legends pg. 77 Price 1,600 gp (+160 gp per Buk) Craft Requirements at least 100 gp of cold iron + 10 gp per Bulk plus at least 100 gp of noqual + 10 gp per Bulk <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Sovereign Steel Weapon (High-Grade) Source Legends pg. 77 Price 32,000 gp (+3,200 gp per Buk) Craft Requirements at least 8,000 gp of cold iron + 800 gp per Bulk plus at least 8,000 gp of noqual + 800 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=778", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-778-783", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Steel Weapon](/Equipment.aspx?ID=778)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sovereign Steel](/Equipment.aspx?ID=776)\r\n\r\n\r\n\r\n---\n\nSovereign steel weapons are treated as [cold iron](/Equipment.aspx?ID=375) against creatures with a weakness to cold iron, like [demons](/MonsterFamilies.aspx?ID=28) and [fey](/Traits.aspx?ID=69). In addition, the [noqual](/Equipment.aspx?ID=1419) in sovereign steel weapons disrupts spellcasters' concentration, causing them to become [stupefied 1](/Conditions.aspx?ID=37) for 1 round on a critical hit.\n\n\n\n\r\n\r\n\r\nSovereign Steel Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 1,600 gp (+160 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 100 gp of cold iron + 10 gp per Bulk plus at least 100 gp of noqual + 10 gp per Bulk\r\n\r\n\r\nSovereign Steel Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 32,000 gp (+3,200 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 8,000 gp of cold iron + 800 gp per Bulk plus at least 8,000 gp of noqual + 800 gp per Bulk.", "name": "Sovereign Steel Weapon (Standard-Grade)", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp (+160 gp per Buk)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\r\n\r\n**Price** 1,600 gp (+160 gp per Buk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey . In addition, the noqual …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 77", "speed": {}, "spell_markdown": "", "summary": "Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey . In addition, the noqual …", "summary_markdown": "Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey . In addition, the noqual …", "text": " Sovereign Steel Weapon Source Legends pg. 77 Usage varies by weapon Bulk varies by weapon Base Material Sovereign Steel --- Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey. In addition, the noqual in sovereign steel weapons disrupts spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sovereign Steel Weapon (Standard-Grade) Source Legends pg. 77 Price 1,600 gp (+160 gp per Buk) Craft Requirements at least 100 gp of cold iron + 10 gp per Bulk plus at least 100 gp of noqual + 10 gp per Bulk <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Sovereign Steel Weapon (High-Grade) Source Legends pg. 77 Price 32,000 gp (+3,200 gp per Buk) Craft Requirements at least 8,000 gp of cold iron + 800 gp per Bulk plus at least 8,000 gp of noqual + 800 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=778", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-778-784", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sovereign Steel Weapon](/Equipment.aspx?ID=778)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sovereign Steel](/Equipment.aspx?ID=776)\r\n\r\n\r\n\r\n---\n\nSovereign steel weapons are treated as [cold iron](/Equipment.aspx?ID=375) against creatures with a weakness to cold iron, like [demons](/MonsterFamilies.aspx?ID=28) and [fey](/Traits.aspx?ID=69). In addition, the [noqual](/Equipment.aspx?ID=1419) in sovereign steel weapons disrupts spellcasters' concentration, causing them to become [stupefied 1](/Conditions.aspx?ID=37) for 1 round on a critical hit.\n\n\n\n\r\n\r\n\r\nSovereign Steel Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 1,600 gp (+160 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 100 gp of cold iron + 10 gp per Bulk plus at least 100 gp of noqual + 10 gp per Bulk\r\n\r\n\r\nSovereign Steel Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\n\n**Price** 32,000 gp (+3,200 gp per Buk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 8,000 gp of cold iron + 800 gp per Bulk plus at least 8,000 gp of noqual + 800 gp per Bulk.", "name": "Sovereign Steel Weapon (High-Grade)", "pfs": "Standard", "price": 3200000, "price_raw": "32,000 gp (+3,200 gp per Buk)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 77\r\n\r\n**Price** 32,000 gp (+3,200 gp per Buk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey . In addition, the noqual …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 77", "speed": {}, "spell_markdown": "", "summary": "Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey . In addition, the noqual …", "summary_markdown": "Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey . In addition, the noqual …", "text": " Sovereign Steel Weapon Source Legends pg. 77 Usage varies by weapon Bulk varies by weapon Base Material Sovereign Steel --- Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey. In addition, the noqual in sovereign steel weapons disrupts spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sovereign Steel Weapon (Standard-Grade) Source Legends pg. 77 Price 1,600 gp (+160 gp per Buk) Craft Requirements at least 100 gp of cold iron + 10 gp per Bulk plus at least 100 gp of noqual + 10 gp per Bulk <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Sovereign Steel Weapon (High-Grade) Source Legends pg. 77 Price 32,000 gp (+3,200 gp per Buk) Craft Requirements at least 8,000 gp of cold iron + 800 gp per Bulk plus at least 8,000 gp of noqual + 800 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=778", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-779", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Atomizer](/Equipment.aspx?ID=779)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 80\n\n**Price** 175 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKhismar developed this unique atomizer that allows for the distribution of [elixirs](/equipment/alchemical-items/alchemical-elixirs), [oils](/equipment/consumables/oils), and [potions](/equipment/consumables/potions) as a fine spray or mist. The atomizer can hold a single elixir, oil, or potion. An atomizer contains enough reagents to use it up to 10 times before the reagents must be replaced. A new batch of reagents costs 5 gp and requires an Interact action to replace.\n\n\n\n\n\n\n\n", "name": "Alchemical Atomizer", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 80\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKhismar developed this unique atomizer that allows for the distribution of elixirs , oils , and potions as a fine spray or mist. The atomizer can …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Khismar developed this unique atomizer that allows for the distribution of elixirs , oils , and potions as a fine spray or mist. The atomizer can …", "summary_markdown": "Khismar developed this unique atomizer that allows for the distribution of elixirs , oils , and potions as a fine spray or mist. The atomizer can …", "text": " Alchemical Atomizer Source Legends pg. 80 Price 175 gp Usage held in 1 hand Bulk L --- Khismar developed this unique atomizer that allows for the distribution of elixirs, oils, and potions as a fine spray or mist. The atomizer can hold a single elixir, oil, or potion. An atomizer contains enough reagents to use it up to 10 times before the reagents must be replaced. A new batch of reagents costs 5 gp and requires an Interact action to replace.\n", "trait": [ "Alchemical", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=779", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 60, "duration_raw": "1 minute", "exclude_from_search": false, "id": "equipment-780", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Diluted Hype](/Equipment.aspx?ID=780)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 81\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA synthetic adrenaline supplement that increases awareness and reaction time. Diluted hype has been mixed with saltwater to allow for cheaper mass production.\n\n **Saving Throw** DC 21 Fortitude; **Maximum Duration** 1 minute; **Stage 1** [quickened](/Conditions.aspx?ID=32) and can use the additional action to Step (1 round); **Stage 2** [stupefied 1](/Conditions.aspx?ID=37) (1 round); **Stage 3** [drained 1](/Conditions.aspx?ID=10) and stupefied 1 (1 round)\n\n\n\n", "name": "Diluted Hype", "pfs": "Restricted", "price": 2000, "price_raw": "20 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "saving_throw": "DC 21 Fortitude", "saving_throw_markdown": "DC 21 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 81\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA synthetic adrenaline supplement that increases awareness and reaction time. Diluted hype has been mixed with saltwater to allow for cheaper mass …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 81", "speed": {}, "spell_markdown": "", "stage": [ " quickened and can use the additional action to Step (1 round)", " stupefied 1 (1 round)", " drained 1 and stupefied 1 (1 round)" ], "stage_markdown": "Stage 1: [quickened](/Conditions.aspx?ID=32) and can use the additional action to Step (1 round)\n\nStage 2: [stupefied 1](/Conditions.aspx?ID=37) (1 round)\n\nStage 3: [drained 1](/Conditions.aspx?ID=10) and stupefied 1 (1 round)", "summary": "A synthetic adrenaline supplement that increases awareness and reaction time. Diluted hype has been mixed with saltwater to allow for cheaper mass …", "summary_markdown": "A synthetic adrenaline supplement that increases awareness and reaction time. Diluted hype has been mixed with saltwater to allow for cheaper mass …", "text": " Diluted Hype Source Legends pg. 81 Price 20 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- A synthetic adrenaline supplement that increases awareness and reaction time. Diluted hype has been mixed with saltwater to allow for cheaper mass production. Saving Throw DC 21 Fortitude; Maximum Duration 1 minute; Stage 1 quickened and can use the additional action to Step (1 round); Stage 2 stupefied 1 (1 round); Stage 3 drained 1 and stupefied 1 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=780", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 60, "duration_raw": "1 minute", "exclude_from_search": false, "id": "equipment-781", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Hype](/Equipment.aspx?ID=781)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 81\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA synthetic adrenaline supplement that increases awareness and reaction time.\n\n **Saving Throw** DC 25 Fortitude; **Maximum Duration** 1 minute; **Stage 1** [quickened](/Conditions.aspx?ID=32) and can use the additional action to Step or Stride (1 round); **Stage 2** [stupefied 2](/Conditions.aspx?ID=37) (1 round); Stage 3 [drained 2](/Conditions.aspx?ID=10) and stupefied 2 (1 round)\n\n\n\n", "name": "Hype", "pfs": "Restricted", "price": 10000, "price_raw": "100 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "saving_throw": "DC 25 Fortitude", "saving_throw_markdown": "DC 25 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 81\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA synthetic adrenaline supplement that increases awareness and reaction time. Saving Throw DC 25 Fortitude; Maximum Duration 1 minute; Stage 1 …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 81", "speed": {}, "spell_markdown": "", "stage": [ " quickened and can use the additional action to Step or Stride (1 round)", " stupefied 2 (1 round)" ], "stage_markdown": "Stage 1: [quickened](/Conditions.aspx?ID=32) and can use the additional action to Step or Stride (1 round)\n\nStage 2: [stupefied 2](/Conditions.aspx?ID=37) (1 round)", "summary": "A synthetic adrenaline supplement that increases awareness and reaction time. Saving Throw DC 25 Fortitude; Maximum Duration 1 minute; Stage 1 …", "summary_markdown": "A synthetic adrenaline supplement that increases awareness and reaction time. Saving Throw DC 25 Fortitude; Maximum Duration 1 minute; Stage 1 …", "text": " Hype Source Legends pg. 81 Price 100 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- A synthetic adrenaline supplement that increases awareness and reaction time. Saving Throw DC 25 Fortitude; Maximum Duration 1 minute; Stage 1 quickened and can use the additional action to Step or Stride (1 round); Stage 2 stupefied 2 (1 round); Stage 3 drained 2 and stupefied 2 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=781", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 60, "duration_raw": "1 minute", "exclude_from_search": false, "id": "equipment-782", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Restricted\"\r\n>\r\n[Plasma Hype](/Equipment.aspx?ID=782)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 81\n\n**Price** 400 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA synthetic adrenaline supplement that increases awareness and reaction time. Plasma hype has been infused with a specific mixture of Numerian fluids and other alchemical reagents to improve upon the original hype formula.\n\n **Saving Throw** DC 30 Fortitude; **Maximum Duration** 1 minute; **Stage 1** +10-foot status bonus to speed, [quickened](/Conditions.aspx?ID=32) and can use the additional action to Step, Stride, [Climb](/Actions.aspx?ID=33), or [Swim](/Actions.aspx?ID=39) (1 round); **Stage 2** quickened and can use the additional action to Step or Stride (1 round); **Stage 3** [drained 2](/Conditions.aspx?ID=10) and [stupefied 2](/Conditions.aspx?ID=37) (1 round)\n\n\n\n", "name": "Plasma Hype", "pfs": "Restricted", "price": 40000, "price_raw": "400 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "saving_throw": "DC 30 Fortitude", "saving_throw_markdown": "DC 30 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 81\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA synthetic adrenaline supplement that increases awareness and reaction time. Plasma hype has been infused with a specific mixture of Numerian fluids …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 81", "speed": {}, "spell_markdown": "", "stage": [ "+10-foot status bonus to speed, quickened and can use the additional action to Step, Stride, Climb , or Swim (1 round)", "quickened and can use the additional action to Step or Stride (1 round)", " drained 2 and stupefied 2 (1 round)" ], "stage_markdown": "Stage 1: +10-foot status bonus to speed, [quickened](/Conditions.aspx?ID=32) and can use the additional action to Step, Stride, [Climb](/Actions.aspx?ID=33), or [Swim](/Actions.aspx?ID=39) (1 round)\n\nStage 2: quickened and can use the additional action to Step or Stride (1 round)\n\nStage 3: [drained 2](/Conditions.aspx?ID=10) and [stupefied 2](/Conditions.aspx?ID=37) (1 round)", "summary": "A synthetic adrenaline supplement that increases awareness and reaction time. Plasma hype has been infused with a specific mixture of Numerian fluids …", "summary_markdown": "A synthetic adrenaline supplement that increases awareness and reaction time. Plasma hype has been infused with a specific mixture of Numerian fluids …", "text": " Plasma Hype Source Legends pg. 81 Price 400 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- A synthetic adrenaline supplement that increases awareness and reaction time. Plasma hype has been infused with a specific mixture of Numerian fluids and other alchemical reagents to improve upon the original hype formula. Saving Throw DC 30 Fortitude; Maximum Duration 1 minute; Stage 1 +10-foot status bonus to speed, quickened and can use the additional action to Step, Stride, Climb, or Swim (1 round); Stage 2 quickened and can use the additional action to Step or Stride (1 round); Stage 3 drained 2 and stupefied 2 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=782", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-783", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Applereed Mutagen](/Equipment.aspx?ID=783)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it.\n\n **Benefit** You gain an item bonus to [Athletics](/Skills.aspx?ID=3) checks and you gain the listed status bonus to your Speed. In addition, you grow one size larger, but your larger size does not have any additional effects beyond the potential change in space.\n\n **Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nApplereed Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +2, the bonus to Speed is +10 feet, and the duration is 1 minute.\r\n\r\n\r\nApplereed Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +3, the bonus to Speed is +15 feet, and the duration is 10 minutes.\r\n\r\n\r\nApplereed Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "name": "Applereed Mutagen", "pfs": "Standard", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless …\r\n", "skill": [ "Athletics", "Athletics", "Athletics" ], "source": [ "Legends" ], "source_raw": [ "Legends pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless …", "summary_markdown": "This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless …", "text": " Applereed Mutagen Source Legends pg. 86 Usage held in 1 hand Bulk L Activate Single Action Interact --- This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it. Benefit You gain an item bonus to Athletics checks and you gain the listed status bonus to your Speed. In addition, you grow one size larger, but your larger size does not have any additional effects beyond the potential change in space. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Applereed Mutagen (Lesser) Source Legends pg. 86 Price 20 gp Bulk L --- The bonus to Athletics is +2, the bonus to Speed is +10 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Applereed Mutagen (Moderate) Source Legends pg. 86 Price 400 gp Bulk L --- The bonus to Athletics is +3, the bonus to Speed is +15 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Applereed Mutagen (Greater) Source Legends pg. 86 Price 5,000 gp Bulk L --- The bonus to Athletics is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=783", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-783-785", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Applereed Mutagen](/Equipment.aspx?ID=783)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it.\n\n **Benefit** You gain an item bonus to [Athletics](/Skills.aspx?ID=3) checks and you gain the listed status bonus to your Speed. In addition, you grow one size larger, but your larger size does not have any additional effects beyond the potential change in space.\n\n **Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nApplereed Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +2, the bonus to Speed is +10 feet, and the duration is 1 minute.\r\n\r\n\r\nApplereed Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +3, the bonus to Speed is +15 feet, and the duration is 10 minutes.\r\n\r\n\r\nApplereed Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "name": "Applereed Mutagen (Lesser)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to Athletics is +2, the bonus to Speed is +10 feet, and the duration is 1 minute.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 86", "speed": {}, "spell_markdown": "", "summary": "The bonus to Athletics is +2, the bonus to Speed is +10 feet, and the duration is 1 minute.", "summary_markdown": "The bonus to Athletics is +2, the bonus to Speed is +10 feet, and the duration is 1 minute.", "text": " Applereed Mutagen Source Legends pg. 86 Usage held in 1 hand Bulk L Activate Single Action Interact --- This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it. Benefit You gain an item bonus to Athletics checks and you gain the listed status bonus to your Speed. In addition, you grow one size larger, but your larger size does not have any additional effects beyond the potential change in space. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Applereed Mutagen (Lesser) Source Legends pg. 86 Price 20 gp Bulk L --- The bonus to Athletics is +2, the bonus to Speed is +10 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Applereed Mutagen (Moderate) Source Legends pg. 86 Price 400 gp Bulk L --- The bonus to Athletics is +3, the bonus to Speed is +15 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Applereed Mutagen (Greater) Source Legends pg. 86 Price 5,000 gp Bulk L --- The bonus to Athletics is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=783", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-783-786", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Applereed Mutagen](/Equipment.aspx?ID=783)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it.\n\n **Benefit** You gain an item bonus to [Athletics](/Skills.aspx?ID=3) checks and you gain the listed status bonus to your Speed. In addition, you grow one size larger, but your larger size does not have any additional effects beyond the potential change in space.\n\n **Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nApplereed Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +2, the bonus to Speed is +10 feet, and the duration is 1 minute.\r\n\r\n\r\nApplereed Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +3, the bonus to Speed is +15 feet, and the duration is 10 minutes.\r\n\r\n\r\nApplereed Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "name": "Applereed Mutagen (Moderate)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to Athletics is +3, the bonus to Speed is +15 feet, and the duration is 10 minutes.\r\n\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 86", "speed": {}, "spell_markdown": "", "summary": "The bonus to Athletics is +3, the bonus to Speed is +15 feet, and the duration is 10 minutes.\r\n", "summary_markdown": "The bonus to Athletics is +3, the bonus to Speed is +15 feet, and the duration is 10 minutes.\r\n", "text": " Applereed Mutagen Source Legends pg. 86 Usage held in 1 hand Bulk L Activate Single Action Interact --- This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it. Benefit You gain an item bonus to Athletics checks and you gain the listed status bonus to your Speed. In addition, you grow one size larger, but your larger size does not have any additional effects beyond the potential change in space. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Applereed Mutagen (Lesser) Source Legends pg. 86 Price 20 gp Bulk L --- The bonus to Athletics is +2, the bonus to Speed is +10 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Applereed Mutagen (Moderate) Source Legends pg. 86 Price 400 gp Bulk L --- The bonus to Athletics is +3, the bonus to Speed is +15 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Applereed Mutagen (Greater) Source Legends pg. 86 Price 5,000 gp Bulk L --- The bonus to Athletics is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=783", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-783-787", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Applereed Mutagen](/Equipment.aspx?ID=783)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it.\n\n **Benefit** You gain an item bonus to [Athletics](/Skills.aspx?ID=3) checks and you gain the listed status bonus to your Speed. In addition, you grow one size larger, but your larger size does not have any additional effects beyond the potential change in space.\n\n **Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nApplereed Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +2, the bonus to Speed is +10 feet, and the duration is 1 minute.\r\n\r\n\r\nApplereed Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +3, the bonus to Speed is +15 feet, and the duration is 10 minutes.\r\n\r\n\r\nApplereed Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Athletics is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "name": "Applereed Mutagen (Greater)", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to Athletics is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.\r\n\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 86", "speed": {}, "spell_markdown": "", "summary": "The bonus to Athletics is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.\r\n", "summary_markdown": "The bonus to Athletics is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.\r\n", "text": " Applereed Mutagen Source Legends pg. 86 Usage held in 1 hand Bulk L Activate Single Action Interact --- This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it. Benefit You gain an item bonus to Athletics checks and you gain the listed status bonus to your Speed. In addition, you grow one size larger, but your larger size does not have any additional effects beyond the potential change in space. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Applereed Mutagen (Lesser) Source Legends pg. 86 Price 20 gp Bulk L --- The bonus to Athletics is +2, the bonus to Speed is +10 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Applereed Mutagen (Moderate) Source Legends pg. 86 Price 400 gp Bulk L --- The bonus to Athletics is +3, the bonus to Speed is +15 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Applereed Mutagen (Greater) Source Legends pg. 86 Price 5,000 gp Bulk L --- The bonus to Athletics is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=783", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-784", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Honeyscent](/Equipment.aspx?ID=784)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 180 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sweet-scented poison triggers vivid hallucinations in those who succumb to it, causing most to believe swarms of ravenous biting insects are feeding on them. So vivid are these hallucinations that the victims damage themselves by scratching and clawing at the imaginary swarm. At the GM's discretion, a creature incapable of clawing at itself might instead slam against solid objects, in which case the poison inflicts bludgeoning damage.\n\n **Saving Throw** DC 30 Will; **Maximum Duration** 6 rounds; **Stage 1** 2d6 slashing damage (1 round); **Stage 2** 2d6 slashing damage and [stupefied 1](/Conditions.aspx?ID=37) (1 round); **Stage 3** 2d6 slashing damage, [drained 1](/Conditions.aspx?ID=10), and stupefied 1\n\n\n\n", "name": "Honeyscent", "pfs": "Standard", "price": 18000, "price_raw": "180 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "saving_throw": "DC 30 Will", "saving_throw_markdown": "DC 30 Will", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\r\n\r\n**Price** 180 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sweet-scented poison triggers vivid hallucinations in those who succumb to it, causing most to believe swarms of ravenous biting insects are …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 86", "speed": {}, "spell_markdown": "", "stage": [ "2d6 slashing damage (1 round)", "2d6 slashing damage and stupefied 1 (1 round)", "2d6 slashing damage, drained 1 , and stupefied 1" ], "stage_markdown": "Stage 1: 2d6 slashing damage (1 round)\n\nStage 2: 2d6 slashing damage and [stupefied 1](/Conditions.aspx?ID=37) (1 round)\n\nStage 3: 2d6 slashing damage, [drained 1](/Conditions.aspx?ID=10), and stupefied 1", "summary": "This sweet-scented poison triggers vivid hallucinations in those who succumb to it, causing most to believe swarms of ravenous biting insects are …", "summary_markdown": "This sweet-scented poison triggers vivid hallucinations in those who succumb to it, causing most to believe swarms of ravenous biting insects are …", "text": " Honeyscent Source Legends pg. 86 Price 180 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This sweet-scented poison triggers vivid hallucinations in those who succumb to it, causing most to believe swarms of ravenous biting insects are feeding on them. So vivid are these hallucinations that the victims damage themselves by scratching and clawing at the imaginary swarm. At the GM's discretion, a creature incapable of clawing at itself might instead slam against solid objects, in which case the poison inflicts bludgeoning damage. Saving Throw DC 30 Will; Maximum Duration 6 rounds; Stage 1 2d6 slashing damage (1 round); Stage 2 2d6 slashing damage and stupefied 1 (1 round); Stage 3 2d6 slashing damage, drained 1, and stupefied 1\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=784", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-786", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Swamp Lily Quilt](/Equipment.aspx?ID=786)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis quilt is defined by its green lily-pad pattern, which is rare in Bellflower communications. The quilt is 10 feet square and infused with a reagent that activates when the quilt is laid out across soil or earth. One round after you lay out the quilt, the ground beneath it becomes soft and muddy, creating difficult terrain in the area where the quilt was. You can leave the quilt to maintain the difficult terrain indefinitely, but the affected ground begins to dry once you remove the quilt with an Interact action. The ground dries over the span of 1 hour, after which the ground returns to normal terrain. Placing the quilt on the ground uses up its infused reagents, and it becomes an ordinary quilt once removed from the ground.\n\n\n\n", "name": "Swamp Lily Quilt", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 86\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis quilt is defined by its green lily-pad pattern, which is rare in Bellflower communications. The quilt is 10 feet square and infused with a …\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This quilt is defined by its green lily-pad pattern, which is rare in Bellflower communications. The quilt is 10 feet square and infused with a …", "summary_markdown": "This quilt is defined by its green lily-pad pattern, which is rare in Bellflower communications. The quilt is 10 feet square and infused with a …", "text": " Swamp Lily Quilt Source Legends pg. 86 Price 12 gp Usage held in 2 hands Bulk 2 Activate Two Actions Interact --- This quilt is defined by its green lily-pad pattern, which is rare in Bellflower communications. The quilt is 10 feet square and infused with a reagent that activates when the quilt is laid out across soil or earth. One round after you lay out the quilt, the ground beneath it becomes soft and muddy, creating difficult terrain in the area where the quilt was. You can leave the quilt to maintain the difficult terrain indefinitely, but the affected ground begins to dry once you remove the quilt with an Interact action. The ground dries over the span of 1 hour, after which the ground returns to normal terrain. Placing the quilt on the ground uses up its infused reagents, and it becomes an ordinary quilt once removed from the ground.\n", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=786", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-787", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"\"\r\n>\r\n[Flaying Knife](/Equipment.aspx?ID=787)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 60\n\n**Price** 480 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, thin _+1 [striking](/Equipment.aspx?ID=280) [wounding](/Equipment.aspx?ID=309) [dagger](/Weapons.aspx?ID=3)_ has a smooth edge on one side and a serrated edge on the other. Its [persistent bleed damage](/Conditions.aspx?ID=29) comes from slicing away long strips of the target's flesh, and it deals 1d8 persistent bleed damage on a hit instead of 1d6. A creature takes a –2 status penalty to saving throws against [diseases](/Traits.aspx?ID=46) for as long as it has persistent bleed damage from this knife.\n\n\n\n", "name": "Flaying Knife", "price": 48000, "price_raw": "480 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 60\r\n\r\n**Price** 480 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, thin +1 striking wounding dagger has a smooth edge on one side and a serrated edge on the other. Its persistent bleed damage …\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 60" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 60", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "stage_markdown": "", "summary": "This long, thin +1 striking wounding dagger has a smooth edge on one side and a serrated edge on the other. Its persistent bleed damage …", "summary_markdown": "This long, thin +1 striking wounding dagger has a smooth edge on one side and a serrated edge on the other. Its persistent bleed damage …", "text": " Flaying Knife May contain spoilers from The Slithering Source The Slithering pg. 60 Price 480 gp Usage held in 1 hand Bulk 1 Base Weapon Dagger --- This long, thin +1 striking wounding dagger has a smooth edge on one side and a serrated edge on the other. Its persistent bleed damage comes from slicing away long strips of the target's flesh, and it deals 1d8 persistent bleed damage on a hit instead of 1d6. A creature takes a –2 status penalty to saving throws against diseases for as long as it has persistent bleed damage from this knife.\n", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=787", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Spear" ], "base_item_markdown": "[Spear](/Weapons.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-788", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"\"\r\n>\r\n[Gluttonous Spear](/Equipment.aspx?ID=788)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 60\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Spear](/Weapons.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe head of this _+1 [striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [spear](/Weapons.aspx?ID=10)_ is wrapped in greasy hide, and its head resembles a thick, clawed finger. On a critical hit, the target is [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute, and you gain 1d8 temporary Hit Points that last for 1 minute.\n\n\n\n", "name": "Gluttonous Spear", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 60\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe head of this +1 striking returning spear is wrapped in greasy hide, and its head resembles a thick, clawed finger. On a critical hit, the …\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 60" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 60", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "stage_markdown": "", "summary": "The head of this +1 striking returning spear is wrapped in greasy hide, and its head resembles a thick, clawed finger. On a critical hit, the …", "summary_markdown": "The head of this +1 striking returning spear is wrapped in greasy hide, and its head resembles a thick, clawed finger. On a critical hit, the …", "text": " Gluttonous Spear May contain spoilers from The Slithering Source The Slithering pg. 60 Price 250 gp Usage held in 1 hand Bulk 1 Base Weapon Spear --- The head of this +1 striking returning spear is wrapped in greasy hide, and its head resembles a thick, clawed finger. On a critical hit, the target is enfeebled 1 for 1 minute, and you gain 1d8 temporary Hit Points that last for 1 minute.\n", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=788", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-789", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Oily Button](/Equipment.aspx?ID=789)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 60\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You succeed at an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41)\r\n\r\n**Requirement** You are an expert in Athletics.\r\n\r\n\n\n\r\n\r\n---\n\nA thin sheen of slick oil covers this gaudy button. When you activate the _oily button_, your attempts to [Disarm](/Actions.aspx?ID=41) your opponent of an item before the start of the opponent's next turn gain a +4 circumstance bonus instead of +2, and the –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item lasts until the end of its next turn or until it uses an Interact action to adjust its grip.\n\n\n\n", "name": "Oily Button", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2020-07-30", "requirement": "You are an expert in Athletics.\r\n", "requirement_markdown": "You are an expert in Athletics.\r\n", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 60\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You succeed at an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41)\r\n\r\n**Requirement** You are an expert in Athletics.\r\n\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA thin sheen of slick oil covers this gaudy button. When you activate the oily button , your attempts to Disarm your opponent of an item before …\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 60" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 60", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "stage_markdown": "", "summary": "A thin sheen of slick oil covers this gaudy button. When you activate the oily button , your attempts to Disarm your opponent of an item before …", "summary_markdown": "A thin sheen of slick oil covers this gaudy button. When you activate the oily button , your attempts to Disarm your opponent of an item before …", "text": " Oily Button May contain spoilers from The Slithering Source The Slithering pg. 60 Price 30 gp Usage affixed to armor Activate Free Action envision Trigger You succeed at an Athletics check to Disarm Requirement You are an expert in Athletics. --- A thin sheen of slick oil covers this gaudy button. When you activate the oily button , your attempts to Disarm your opponent of an item before the start of the opponent's next turn gain a +4 circumstance bonus instead of +2, and the –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item lasts until the end of its next turn or until it uses an Interact action to adjust its grip.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You succeed at an Athletics check to Disarm ", "trigger_markdown": "You succeed at an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41)", "type": "Item", "url": "/Equipment.aspx?ID=789", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-790", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"\"\r\n>\r\n[Putrescent Glob](/Equipment.aspx?ID=790)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 65 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You damage a creature that is [sickened 1](/Conditions.aspx?ID=34) with a Strike using the affixed weapon\r\n\r\n**Requirement** You are an expert with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis repulsive, hairy glob dangles from the end of your weapon. When you activate the _putrescent glob_, the creature you damaged must succeed at a DC 23 Fortitude save or its [sickened](/Conditions.aspx?ID=34) condition increases to sickened 2, and it can't reduce its sickened condition until the end of its next turn. On a critical failure, it's also [slowed 1](/Conditions.aspx?ID=35) until the end of its next turn.\n\n\n\n", "name": "Putrescent Glob", "price": 6500, "price_raw": "65 gp", "rarity": "uncommon", "release_date": "2020-07-30", "requirement": "You are an expert with the affixed weapon.", "requirement_markdown": "You are an expert with the affixed weapon.", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 65 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You damage a creature that is [sickened 1](/Conditions.aspx?ID=34) with a Strike using the affixed weapon\r\n\r\n**Requirement** You are an expert with the affixed weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis repulsive, hairy glob dangles from the end of your weapon. When you activate the putrescent glob , the creature you damaged must succeed at a …\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 61" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "stage_markdown": "", "summary": "This repulsive, hairy glob dangles from the end of your weapon. When you activate the putrescent glob , the creature you damaged must succeed at a …", "summary_markdown": "This repulsive, hairy glob dangles from the end of your weapon. When you activate the putrescent glob , the creature you damaged must succeed at a …", "text": " Putrescent Glob May contain spoilers from The Slithering Source The Slithering pg. 61 Price 65 gp Usage affixed to a weapon Activate Free Action envision Trigger You damage a creature that is sickened 1 with a Strike using the affixed weapon Requirement You are an expert with the affixed weapon. --- This repulsive, hairy glob dangles from the end of your weapon. When you activate the putrescent glob , the creature you damaged must succeed at a DC 23 Fortitude save or its sickened condition increases to sickened 2, and it can't reduce its sickened condition until the end of its next turn. On a critical failure, it's also slowed 1 until the end of its next turn.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You damage a creature that is sickened 1 with a Strike using the affixed weapon", "trigger_markdown": "You damage a creature that is [sickened 1](/Conditions.aspx?ID=34) with a Strike using the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=790", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-791", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sixfingers Elixir](/Equipment.aspx?ID=791)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being [Disarmed](/Actions.aspx?ID=41) and a climb Speed of 20 feet for the listed duration.\n\n\n\n\r\n\r\n\r\nSixfingers Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nSixfingers Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nSixfingers Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Sixfingers Elixir", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC …\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 61" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "stage_markdown": "", "summary": "This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC …", "summary_markdown": "This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC …", "text": " Sixfingers Elixir May contain spoilers from The Slithering Source The Slithering pg. 61 Usage held in 1 hand Bulk L Activate Single Action Interact --- This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being Disarmed and a climb Speed of 20 feet for the listed duration. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Sixfingers Elixir (Lesser) Source The Slithering pg. 61 Price 25 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Sixfingers Elixir (Moderate) Source The Slithering pg. 61 Price 250 gp --- The duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Sixfingers Elixir (Greater) Source The Slithering pg. 61 Price 2,500 gp --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=791", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-791-788", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sixfingers Elixir](/Equipment.aspx?ID=791)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being [Disarmed](/Actions.aspx?ID=41) and a climb Speed of 20 feet for the listed duration.\n\n\n\n\r\n\r\n\r\nSixfingers Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nSixfingers Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nSixfingers Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Sixfingers Elixir (Lesser)", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 10 minutes.\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 61" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "summary": "The duration is 10 minutes.", "summary_markdown": "The duration is 10 minutes.", "text": " Sixfingers Elixir May contain spoilers from The Slithering Source The Slithering pg. 61 Usage held in 1 hand Bulk L Activate Single Action Interact --- This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being Disarmed and a climb Speed of 20 feet for the listed duration. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Sixfingers Elixir (Lesser) Source The Slithering pg. 61 Price 25 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Sixfingers Elixir (Moderate) Source The Slithering pg. 61 Price 250 gp --- The duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Sixfingers Elixir (Greater) Source The Slithering pg. 61 Price 2,500 gp --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=791", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-791-789", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sixfingers Elixir](/Equipment.aspx?ID=791)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being [Disarmed](/Actions.aspx?ID=41) and a climb Speed of 20 feet for the listed duration.\n\n\n\n\r\n\r\n\r\nSixfingers Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nSixfingers Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nSixfingers Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Sixfingers Elixir (Moderate)", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 1 hour.\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 61" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "summary": "The duration is 1 hour.", "summary_markdown": "The duration is 1 hour.", "text": " Sixfingers Elixir May contain spoilers from The Slithering Source The Slithering pg. 61 Usage held in 1 hand Bulk L Activate Single Action Interact --- This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being Disarmed and a climb Speed of 20 feet for the listed duration. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Sixfingers Elixir (Lesser) Source The Slithering pg. 61 Price 25 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Sixfingers Elixir (Moderate) Source The Slithering pg. 61 Price 250 gp --- The duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Sixfingers Elixir (Greater) Source The Slithering pg. 61 Price 2,500 gp --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=791", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-791-790", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sixfingers Elixir](/Equipment.aspx?ID=791)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being [Disarmed](/Actions.aspx?ID=41) and a climb Speed of 20 feet for the listed duration.\n\n\n\n\r\n\r\n\r\nSixfingers Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nSixfingers Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nSixfingers Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Sixfingers Elixir (Greater)", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 8 hours.\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 61" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "summary": "The duration is 8 hours.", "summary_markdown": "The duration is 8 hours.", "text": " Sixfingers Elixir May contain spoilers from The Slithering Source The Slithering pg. 61 Usage held in 1 hand Bulk L Activate Single Action Interact --- This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being Disarmed and a climb Speed of 20 feet for the listed duration. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Sixfingers Elixir (Lesser) Source The Slithering pg. 61 Price 25 gp --- The duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Sixfingers Elixir (Moderate) Source The Slithering pg. 61 Price 250 gp --- The duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Sixfingers Elixir (Greater) Source The Slithering pg. 61 Price 2,500 gp --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=791", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Whip" ], "base_item_markdown": "[Whip](/Weapons.aspx?ID=48)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-792", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"\"\r\n>\r\n[Slime Whip](/Equipment.aspx?ID=792)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Whip](/Weapons.aspx?ID=48)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick, greasy _+1 [striking](/Equipment.aspx?ID=280) [shifting](/Equipment.aspx?ID=302) [whip](/Weapons.aspx?ID=48)_ is made from a slimy pseudopod. You don't take the usual –2 circumstance penalty to your attack rolls when using the slime whip to make a lethal attack. The whip's form can be changed just like any weapon with the _shifting_ rune, but it reverts to its original form as soon as it isn't wielded. When in its whip form, you can use the following action.\n\n\n\n\n\n", "name": "Slime Whip", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick, greasy +1 striking shifting whip is made from a slimy pseudopod. You don't take the usual –2 circumstance penalty to your attack …\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 61" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "stage_markdown": "", "summary": "This thick, greasy +1 striking shifting whip is made from a slimy pseudopod. You don't take the usual –2 circumstance penalty to your attack …", "summary_markdown": "This thick, greasy +1 striking shifting whip is made from a slimy pseudopod. You don't take the usual –2 circumstance penalty to your attack …", "text": " Slime Whip May contain spoilers from The Slithering Source The Slithering pg. 61 Price 360 gp Usage held in 1 hand Bulk 1 Base Weapon Whip --- This thick, greasy +1 striking shifting whip is made from a slimy pseudopod. You don't take the usual –2 circumstance penalty to your attack rolls when using the slime whip to make a lethal attack. The whip's form can be changed just like any weapon with the shifting rune, but it reverts to its original form as soon as it isn't wielded. When in its whip form, you can use the following action.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=792", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-793", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"\"\r\n>\r\n[Slippery Ribbon](/Equipment.aspx?ID=793)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You succeed at an [Acrobatics](/Skills.aspx?ID=1) check to [Tumble Through](/Actions.aspx?ID=29), but you don't have enough Speed to move all the way through the enemy's space\r\n\r\n**Requirement** You are an expert in Acrobatics.\r\n\n\n\r\n\r\n---\n\nThis ribbon is constantly greasy to the touch and stains the armor it's affixed to. When you activate the _slippery ribbon_, your Speed increases by an amount necessary for you to move all the way through the enemy's space.\n\n\n\n", "name": "Slippery Ribbon", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2020-07-30", "requirement": "You are an expert in Acrobatics.", "requirement_markdown": "You are an expert in Acrobatics.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You succeed at an [Acrobatics](/Skills.aspx?ID=1) check to [Tumble Through](/Actions.aspx?ID=29), but you don't have enough Speed to move all the way through the enemy's space\r\n\r\n**Requirement** You are an expert in Acrobatics.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ribbon is constantly greasy to the touch and stains the armor it's affixed to. When you activate the slippery ribbon , your Speed increases by …\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 61" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "stage_markdown": "", "summary": "This ribbon is constantly greasy to the touch and stains the armor it's affixed to. When you activate the slippery ribbon , your Speed increases by …", "summary_markdown": "This ribbon is constantly greasy to the touch and stains the armor it's affixed to. When you activate the slippery ribbon , your Speed increases by …", "text": " Slippery Ribbon May contain spoilers from The Slithering Source The Slithering pg. 61 Price 12 gp Usage affixed to armor Activate Free Action envision Trigger You succeed at an Acrobatics check to Tumble Through, but you don't have enough Speed to move all the way through the enemy's space Requirement You are an expert in Acrobatics. --- This ribbon is constantly greasy to the touch and stains the armor it's affixed to. When you activate the slippery ribbon , your Speed increases by an amount necessary for you to move all the way through the enemy's space.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trigger": "You succeed at an Acrobatics check to Tumble Through , but you don't have enough Speed to move all the way through the enemy's space", "trigger_markdown": "You succeed at an [Acrobatics](/Skills.aspx?ID=1) check to [Tumble Through](/Actions.aspx?ID=29), but you don't have enough Speed to move all the way through the enemy's space", "type": "Item", "url": "/Equipment.aspx?ID=793", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-794", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Wand of Noisome Acid](/Equipment.aspx?ID=794)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61, [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis greasy stick emits a stomach-churning scent when held in a hand.\n\n\n\n**Craft Requirements** Supply a casting of [_acid arrow_](/Spells.aspx?ID=2) of the appropriate level.\n\n\n\n", "name": "Wand of Noisome Acid", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [The Slithering](/Sources.aspx?ID=41) pg. 61, [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis greasy stick emits a stomach-churning scent when held in a hand. \r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 61" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 61, [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "stage_markdown": "", "summary": "This greasy stick emits a stomach-churning scent when held in a hand. ", "summary_markdown": "This greasy stick emits a stomach-churning scent when held in a hand. ", "text": " Wand of Noisome Acid May contain spoilers from The Slithering Source The Slithering pg. 61, Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This greasy stick emits a stomach-churning scent when held in a hand. Craft Requirements Supply a casting of acid arrow of the appropriate level.\n", "trait": [ "Acid", "Evocation", "Magical", "Uncommon", "Wand" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Acid", "Evocation", "Magical", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=794", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-795", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Wand of Teeming Ghosts](/Equipment.aspx?ID=795)\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 61, [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.\n\n\n\n \n\n**Craft Requirements** Supply a casting of [_false life_](/Spells.aspx?ID=108) of the appropriate level.\n\n\n\n", "name": "Wand of Teeming Ghosts", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [The Slithering](/Sources.aspx?ID=41) pg. 61, [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. \r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 61" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 61, [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "spoilers": "The Slithering", "stage_markdown": "", "summary": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "summary_markdown": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "text": " Wand of Teeming Ghosts May contain spoilers from The Slithering Source The Slithering pg. 61, Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. Craft Requirements Supply a casting of false life of the appropriate level.\n", "trait": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=795", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-797", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"\"\r\n>\r\n[Fingerprinting Kit](/Equipment.aspx?ID=797)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 30 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRarely found outside of major metropolises, fingerprinting kits are a state-of-the-art, non-magical means of linking suspects to the scene of a crime.\n\n The kit consists of two parts. The first, a delicate brush and a jar of extremely fine dust, is used to reveal fingerprints left behind by most humanoid creatures. The dust sticks to the natural oils left behind on smooth surfaces. When you use the kit to determine whether or not creatures left behind a fingerprint at a crime scene, the GM rolls a [secret](/Traits.aspx?ID=142) [Thievery](/Skills.aspx?ID=17) check against the Thievery DC of every creature capable of leaving prints that has interacted with the scene. On a success, you locate a clear print from that creature and carefully transfer it to a special sheet of sticky paper. (Note that fingerprints can last for days, and prints collected in this manner often include those of victims, witnesses, and unrelated passersby.) At the GM's discretion, the print-leaving creature might get a bonus to its Thievery DC for taking special precautions. In other cases, finding a print might be impossible (such as if the creature was wearing gloves or if the location has been significantly compromised).\n\n The second part of the kit is a small sheaf of paper and a pad soaked in ink. By forcing a humanoid creature with fingerprints to roll a finger across the pad and then press it to the paper, you can obtain an image of the unique whorls in that creature's fingerprints. These can then be compared to any prints found at a crime scene. Successfully determining whether or not two prints match requires a DC 15 Perception check—the GM should roll this check secretly as well, since a failed check may result in false information.\n\n\n\n", "name": "Fingerprinting Kit", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\r\n\r\n**Price** 30 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRarely found outside of major metropolises, fingerprinting kits are a state-of-the-art, non-magical means of linking suspects to the scene of a …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 77" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "Rarely found outside of major metropolises, fingerprinting kits are a state-of-the-art, non-magical means of linking suspects to the scene of a …", "summary_markdown": "Rarely found outside of major metropolises, fingerprinting kits are a state-of-the-art, non-magical means of linking suspects to the scene of a …", "text": " Fingerprinting Kit May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 30 gp Hands 2 Usage held in 2 hands Bulk L --- Rarely found outside of major metropolises, fingerprinting kits are a state-of-the-art, non-magical means of linking suspects to the scene of a crime. The kit consists of two parts. The first, a delicate brush and a jar of extremely fine dust, is used to reveal fingerprints left behind by most humanoid creatures. The dust sticks to the natural oils left behind on smooth surfaces. When you use the kit to determine whether or not creatures left behind a fingerprint at a crime scene, the GM rolls a secret Thievery check against the Thievery DC of every creature capable of leaving prints that has interacted with the scene. On a success, you locate a clear print from that creature and carefully transfer it to a special sheet of sticky paper. (Note that fingerprints can last for days, and prints collected in this manner often include those of victims, witnesses, and unrelated passersby.) At the GM's discretion, the print-leaving creature might get a bonus to its Thievery DC for taking special precautions. In other cases, finding a print might be impossible (such as if the creature was wearing gloves or if the location has been significantly compromised). The second part of the kit is a small sheaf of paper and a pad soaked in ink. By forcing a humanoid creature with fingerprints to roll a finger across the pad and then press it to the paper, you can obtain an image of the unique whorls in that creature's fingerprints. These can then be compared to any prints found at a crime scene. Successfully determining whether or not two prints match requires a DC 15 Perception check—the GM should roll this check secretly as well, since a failed check may result in false information.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=797", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "1", "id": "equipment-798", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Handcuffs](/Equipment.aspx?ID=798)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeveloped in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting.\n\n To apply handcuffs, you must first grab or restrain your opponent, then attempt an [Athletics](/Skills.aspx?ID=3) check against the opponent's Fortitude DC. On a success, you lock one of the cuffs around your opponent's wrist. You can lock the other cuff to yourself or a stationary object within reach as an Interact action; to lock it to another creature (either the same opponent you just cuffed or a separate creature altogether), you must first grab or restrain that creature, as before, and then make an Athletics check against its Fortitude DC. The DC to make the Athletics check against your own wrist is 5, or 10 for an unattended object.\n\n If you bind a creature to itself, it takes the same penalties as those imposed by [manacles](/Equipment.aspx?ID=32). If you bind a creature to another creature (including yourself), the two creatures are locked together and must remain in adjacent spaces, and both creatures gain the [clumsy 1](/Conditions.aspx?ID=3) condition as long as they are handcuffed. If you lock a creature to an immobile object, such as a bar or tree, the creature is [immobilized](/Conditions.aspx?ID=24). (For creatures with an unusual physiology such as more or fewer limbs, the GM determines what effects handcuffs have, if any.)\n\n Handcuffs are unlocked via a key and are easier to slip out of than ordinary manacles. The chain between handcuffs can be Broken Open with a single Athletics check.\n\n\n\n\r\n\r\n\r\nHandcuffs (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires two successful DC 27 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 30.\r\n\r\n\r\nHandcuffs (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires three successful DC 30 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 35.\r\n\r\n\r\nHandcuffs (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires four successful DC 40 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 45.", "name": "Handcuffs", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\r\n\r\n \r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDeveloped in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 77" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock …", "summary_markdown": "Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock …", "text": " Handcuffs May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Hands 1 Usage held in 1 hand Bulk L --- Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting. To apply handcuffs, you must first grab or restrain your opponent, then attempt an Athletics check against the opponent's Fortitude DC. On a success, you lock one of the cuffs around your opponent's wrist. You can lock the other cuff to yourself or a stationary object within reach as an Interact action; to lock it to another creature (either the same opponent you just cuffed or a separate creature altogether), you must first grab or restrain that creature, as before, and then make an Athletics check against its Fortitude DC. The DC to make the Athletics check against your own wrist is 5, or 10 for an unattended object. If you bind a creature to itself, it takes the same penalties as those imposed by manacles. If you bind a creature to another creature (including yourself), the two creatures are locked together and must remain in adjacent spaces, and both creatures gain the clumsy 1 condition as long as they are handcuffed. If you lock a creature to an immobile object, such as a bar or tree, the creature is immobilized. (For creatures with an unusual physiology such as more or fewer limbs, the GM determines what effects handcuffs have, if any.) Handcuffs are unlocked via a key and are easier to slip out of than ordinary manacles. The chain between handcuffs can be Broken Open with a single Athletics check. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Handcuffs (Average) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 30 gp Bulk L --- Escaping requires two successful DC 27 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 30. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Handcuffs (Good) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 350 gp Bulk L --- Escaping requires three successful DC 30 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 35. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Handcuffs (Superior) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 6,000 gp Bulk L --- Escaping requires four successful DC 40 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 45.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=798", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-798-804", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Handcuffs](/Equipment.aspx?ID=798)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeveloped in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting.\n\n To apply handcuffs, you must first grab or restrain your opponent, then attempt an [Athletics](/Skills.aspx?ID=3) check against the opponent's Fortitude DC. On a success, you lock one of the cuffs around your opponent's wrist. You can lock the other cuff to yourself or a stationary object within reach as an Interact action; to lock it to another creature (either the same opponent you just cuffed or a separate creature altogether), you must first grab or restrain that creature, as before, and then make an Athletics check against its Fortitude DC. The DC to make the Athletics check against your own wrist is 5, or 10 for an unattended object.\n\n If you bind a creature to itself, it takes the same penalties as those imposed by [manacles](/Equipment.aspx?ID=32). If you bind a creature to another creature (including yourself), the two creatures are locked together and must remain in adjacent spaces, and both creatures gain the [clumsy 1](/Conditions.aspx?ID=3) condition as long as they are handcuffed. If you lock a creature to an immobile object, such as a bar or tree, the creature is [immobilized](/Conditions.aspx?ID=24). (For creatures with an unusual physiology such as more or fewer limbs, the GM determines what effects handcuffs have, if any.)\n\n Handcuffs are unlocked via a key and are easier to slip out of than ordinary manacles. The chain between handcuffs can be Broken Open with a single Athletics check.\n\n\n\n\r\n\r\n\r\nHandcuffs (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires two successful DC 27 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 30.\r\n\r\n\r\nHandcuffs (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires three successful DC 30 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 35.\r\n\r\n\r\nHandcuffs (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires four successful DC 40 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 45.", "name": "Handcuffs (Average)", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEscaping requires two successful DC 27 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 30.\r\n\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 77" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "Escaping requires two successful DC 27 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 30.\r\n", "summary_markdown": "Escaping requires two successful DC 27 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 30.\r\n", "text": " Handcuffs May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Hands 1 Usage held in 1 hand Bulk L --- Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting. To apply handcuffs, you must first grab or restrain your opponent, then attempt an Athletics check against the opponent's Fortitude DC. On a success, you lock one of the cuffs around your opponent's wrist. You can lock the other cuff to yourself or a stationary object within reach as an Interact action; to lock it to another creature (either the same opponent you just cuffed or a separate creature altogether), you must first grab or restrain that creature, as before, and then make an Athletics check against its Fortitude DC. The DC to make the Athletics check against your own wrist is 5, or 10 for an unattended object. If you bind a creature to itself, it takes the same penalties as those imposed by manacles. If you bind a creature to another creature (including yourself), the two creatures are locked together and must remain in adjacent spaces, and both creatures gain the clumsy 1 condition as long as they are handcuffed. If you lock a creature to an immobile object, such as a bar or tree, the creature is immobilized. (For creatures with an unusual physiology such as more or fewer limbs, the GM determines what effects handcuffs have, if any.) Handcuffs are unlocked via a key and are easier to slip out of than ordinary manacles. The chain between handcuffs can be Broken Open with a single Athletics check. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Handcuffs (Average) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 30 gp Bulk L --- Escaping requires two successful DC 27 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 30. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Handcuffs (Good) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 350 gp Bulk L --- Escaping requires three successful DC 30 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 35. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Handcuffs (Superior) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 6,000 gp Bulk L --- Escaping requires four successful DC 40 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 45.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=798", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-798-805", "item_category": "Adventuring Gear", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Handcuffs](/Equipment.aspx?ID=798)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeveloped in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting.\n\n To apply handcuffs, you must first grab or restrain your opponent, then attempt an [Athletics](/Skills.aspx?ID=3) check against the opponent's Fortitude DC. On a success, you lock one of the cuffs around your opponent's wrist. You can lock the other cuff to yourself or a stationary object within reach as an Interact action; to lock it to another creature (either the same opponent you just cuffed or a separate creature altogether), you must first grab or restrain that creature, as before, and then make an Athletics check against its Fortitude DC. The DC to make the Athletics check against your own wrist is 5, or 10 for an unattended object.\n\n If you bind a creature to itself, it takes the same penalties as those imposed by [manacles](/Equipment.aspx?ID=32). If you bind a creature to another creature (including yourself), the two creatures are locked together and must remain in adjacent spaces, and both creatures gain the [clumsy 1](/Conditions.aspx?ID=3) condition as long as they are handcuffed. If you lock a creature to an immobile object, such as a bar or tree, the creature is [immobilized](/Conditions.aspx?ID=24). (For creatures with an unusual physiology such as more or fewer limbs, the GM determines what effects handcuffs have, if any.)\n\n Handcuffs are unlocked via a key and are easier to slip out of than ordinary manacles. The chain between handcuffs can be Broken Open with a single Athletics check.\n\n\n\n\r\n\r\n\r\nHandcuffs (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires two successful DC 27 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 30.\r\n\r\n\r\nHandcuffs (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires three successful DC 30 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 35.\r\n\r\n\r\nHandcuffs (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires four successful DC 40 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 45.", "name": "Handcuffs (Good)", "price": 35000, "price_raw": "350 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEscaping requires three successful DC 30 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 35.\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 77" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "Escaping requires three successful DC 30 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 35.", "summary_markdown": "Escaping requires three successful DC 30 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 35.", "text": " Handcuffs May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Hands 1 Usage held in 1 hand Bulk L --- Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting. To apply handcuffs, you must first grab or restrain your opponent, then attempt an Athletics check against the opponent's Fortitude DC. On a success, you lock one of the cuffs around your opponent's wrist. You can lock the other cuff to yourself or a stationary object within reach as an Interact action; to lock it to another creature (either the same opponent you just cuffed or a separate creature altogether), you must first grab or restrain that creature, as before, and then make an Athletics check against its Fortitude DC. The DC to make the Athletics check against your own wrist is 5, or 10 for an unattended object. If you bind a creature to itself, it takes the same penalties as those imposed by manacles. If you bind a creature to another creature (including yourself), the two creatures are locked together and must remain in adjacent spaces, and both creatures gain the clumsy 1 condition as long as they are handcuffed. If you lock a creature to an immobile object, such as a bar or tree, the creature is immobilized. (For creatures with an unusual physiology such as more or fewer limbs, the GM determines what effects handcuffs have, if any.) Handcuffs are unlocked via a key and are easier to slip out of than ordinary manacles. The chain between handcuffs can be Broken Open with a single Athletics check. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Handcuffs (Average) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 30 gp Bulk L --- Escaping requires two successful DC 27 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 30. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Handcuffs (Good) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 350 gp Bulk L --- Escaping requires three successful DC 30 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 35. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Handcuffs (Superior) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 6,000 gp Bulk L --- Escaping requires four successful DC 40 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 45.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=798", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-798-806", "item_category": "Adventuring Gear", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Handcuffs](/Equipment.aspx?ID=798)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeveloped in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting.\n\n To apply handcuffs, you must first grab or restrain your opponent, then attempt an [Athletics](/Skills.aspx?ID=3) check against the opponent's Fortitude DC. On a success, you lock one of the cuffs around your opponent's wrist. You can lock the other cuff to yourself or a stationary object within reach as an Interact action; to lock it to another creature (either the same opponent you just cuffed or a separate creature altogether), you must first grab or restrain that creature, as before, and then make an Athletics check against its Fortitude DC. The DC to make the Athletics check against your own wrist is 5, or 10 for an unattended object.\n\n If you bind a creature to itself, it takes the same penalties as those imposed by [manacles](/Equipment.aspx?ID=32). If you bind a creature to another creature (including yourself), the two creatures are locked together and must remain in adjacent spaces, and both creatures gain the [clumsy 1](/Conditions.aspx?ID=3) condition as long as they are handcuffed. If you lock a creature to an immobile object, such as a bar or tree, the creature is [immobilized](/Conditions.aspx?ID=24). (For creatures with an unusual physiology such as more or fewer limbs, the GM determines what effects handcuffs have, if any.)\n\n Handcuffs are unlocked via a key and are easier to slip out of than ordinary manacles. The chain between handcuffs can be Broken Open with a single Athletics check.\n\n\n\n\r\n\r\n\r\nHandcuffs (Average)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires two successful DC 27 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 30.\r\n\r\n\r\nHandcuffs (Good)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires three successful DC 30 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 35.\r\n\r\n\r\nHandcuffs (Superior)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEscaping requires four successful DC 40 [Thievery](/Skills.aspx?ID=17) checks, and the [Athletics](/Skills.aspx?ID=3) DC to Break Open the chain between handcuffs is 45.", "name": "Handcuffs (Superior)", "price": 600000, "price_raw": "6,000 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEscaping requires four successful DC 40 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 45.\r\n\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 77" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "Escaping requires four successful DC 40 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 45.\r\n", "summary_markdown": "Escaping requires four successful DC 40 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 45.\r\n", "text": " Handcuffs May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Hands 1 Usage held in 1 hand Bulk L --- Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting. To apply handcuffs, you must first grab or restrain your opponent, then attempt an Athletics check against the opponent's Fortitude DC. On a success, you lock one of the cuffs around your opponent's wrist. You can lock the other cuff to yourself or a stationary object within reach as an Interact action; to lock it to another creature (either the same opponent you just cuffed or a separate creature altogether), you must first grab or restrain that creature, as before, and then make an Athletics check against its Fortitude DC. The DC to make the Athletics check against your own wrist is 5, or 10 for an unattended object. If you bind a creature to itself, it takes the same penalties as those imposed by manacles. If you bind a creature to another creature (including yourself), the two creatures are locked together and must remain in adjacent spaces, and both creatures gain the clumsy 1 condition as long as they are handcuffed. If you lock a creature to an immobile object, such as a bar or tree, the creature is immobilized. (For creatures with an unusual physiology such as more or fewer limbs, the GM determines what effects handcuffs have, if any.) Handcuffs are unlocked via a key and are easier to slip out of than ordinary manacles. The chain between handcuffs can be Broken Open with a single Athletics check. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Handcuffs (Average) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 30 gp Bulk L --- Escaping requires two successful DC 27 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 30. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Handcuffs (Good) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 350 gp Bulk L --- Escaping requires three successful DC 30 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 35. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Handcuffs (Superior) Source Pathfinder #157: Devil at the Dreaming Palace pg. 77 Price 6,000 gp Bulk L --- Escaping requires four successful DC 40 Thievery checks, and the Athletics DC to Break Open the chain between handcuffs is 45.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=798", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-799", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Blindpepper Bomb](/Equipment.aspx?ID=799)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78\n\n**Price** 40 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThough expensive, these single-use alchemical bombs are often used by police forces to disperse unruly crowds and quell riots without risking permanent physical injury to either officers or civilians. The bomb can be thrown up to 30 feet, causing it to explode, spraying the aerosolized pepper dust in a 15-foot-radius burst. All creatures in the area must succeed at a DC 18 Reflex save to avoid inhaling the dust or getting it in their eyes. On a failed save, the creature is [blinded](/Conditions.aspx?ID=1) for 1 round and then [dazzled](/Conditions.aspx?ID=7) for 1 round. On a critical failure, the creature is blinded for 1 round, [sickened 1](/Conditions.aspx?ID=34), and dazzled until it removes the sickened condition.\n\n\n\n", "name": "Blindpepper Bomb", "price": 4000, "price_raw": "40 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThough expensive, these single-use alchemical bombs are often used by police forces to disperse unruly crowds and quell riots without risking …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 78" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "Though expensive, these single-use alchemical bombs are often used by police forces to disperse unruly crowds and quell riots without risking …", "summary_markdown": "Though expensive, these single-use alchemical bombs are often used by police forces to disperse unruly crowds and quell riots without risking …", "text": " Blindpepper Bomb May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 40 gp Usage held in 1 hand Bulk L Activate Single Action Strike --- Though expensive, these single-use alchemical bombs are often used by police forces to disperse unruly crowds and quell riots without risking permanent physical injury to either officers or civilians. The bomb can be thrown up to 30 feet, causing it to explode, spraying the aerosolized pepper dust in a 15-foot-radius burst. All creatures in the area must succeed at a DC 18 Reflex save to avoid inhaling the dust or getting it in their eyes. On a failed save, the creature is blinded for 1 round and then dazzled for 1 round. On a critical failure, the creature is blinded for 1 round, sickened 1, and dazzled until it removes the sickened condition.\n", "trait": [ "Alchemical", "Bomb", "Consumable", "Uncommon", "Visual" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Uncommon", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=799", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-800", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"\"\r\n>\r\n[Blindpepper Tube](/Equipment.aspx?ID=800)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis single-use pacification device consists of finely ground hot pepper loaded into a sealed, blowgun-style tube with a one-way valve and a range of 5 feet. To use it, the wielder must tear open the tube's seal as an Interact action, then spend another action to blow the hot pepper into an adjacent creature's face. These actions don't have to be taken in the same round. The target must attempt a DC 15 Reflex save to avoid inhaling the pepper or getting it in their eyes. On a failed save, the creature is [blinded](/Conditions.aspx?ID=1) for 1 round and then [dazzled](/Conditions.aspx?ID=7) for 1 round. On a critical failure, the creature is blinded for 1 round, [sickened 1](/Conditions.aspx?ID=34), and dazzled until it removes the sickened condition.\n\n\n\n", "name": "Blindpepper Tube", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis single-use pacification device consists of finely ground hot pepper loaded into a sealed, blowgun-style tube with a one-way valve and a range of …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 78" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This single-use pacification device consists of finely ground hot pepper loaded into a sealed, blowgun-style tube with a one-way valve and a range of …", "summary_markdown": "This single-use pacification device consists of finely ground hot pepper loaded into a sealed, blowgun-style tube with a one-way valve and a range of …", "text": " Blindpepper Tube May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 3 gp Usage held in 1 hand Bulk L --- This single-use pacification device consists of finely ground hot pepper loaded into a sealed, blowgun-style tube with a one-way valve and a range of 5 feet. To use it, the wielder must tear open the tube's seal as an Interact action, then spend another action to blow the hot pepper into an adjacent creature's face. These actions don't have to be taken in the same round. The target must attempt a DC 15 Reflex save to avoid inhaling the pepper or getting it in their eyes. On a failed save, the creature is blinded for 1 round and then dazzled for 1 round. On a critical failure, the creature is blinded for 1 round, sickened 1, and dazzled until it removes the sickened condition.\n", "trait": [ "Alchemical", "Consumable", "Uncommon", "Visual" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=800", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-801", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Pacifying](/Equipment.aspx?ID=801)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78, [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune turns weapons into instruments of peacemaking.\n\n\n\n\n\n", "name": "Pacifying", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78, [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune turns weapons into instruments of peacemaking. \r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 78" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78, [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This rune turns weapons into instruments of peacemaking. ", "summary_markdown": "This rune turns weapons into instruments of peacemaking. ", "text": " Pacifying May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 78, Treasure Vault pg. 33 1.1 Price 150 gp Usage etched onto a weapon --- This rune turns weapons into instruments of peacemaking.\n", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=801", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-803", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Recording Rod](/Equipment.aspx?ID=803)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n\n\n**Usage** varies\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion.\n\n For _basic recording rods_, once activated, the rod records for 1 minute, after which it loses its recording ability but can replay that same scene over and over. Rarer and more expensive reusable versions of the _recording rod_ operate similarly, but the recording function can be enabled a second time by permanently erasing the memory currently stored on the rod. A _reusable recording rod_ lacks the [consumable](/Traits.aspx?ID=36) trait.\n\n\n\n\r\n\r\n\r\nRecording Rod (Basic)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nRecording Rod (Reusable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n", "name": "Recording Rod", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 80" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular …", "summary_markdown": "This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular …", "text": " Recording Rod May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Usage varies Bulk 1 --- This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion. For basic recording rods , once activated, the rod records for 1 minute, after which it loses its recording ability but can replay that same scene over and over. Rarer and more expensive reusable versions of the recording rod operate similarly, but the recording function can be enabled a second time by permanently erasing the memory currently stored on the rod. A reusable recording rod lacks the consumable trait. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Recording Rod (Basic) Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 20 gp Bulk 1 <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Recording Rod (Reusable) Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 60 gp Bulk 1 ", "trait": [ "Consumable", "Divination", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=803", "usage": "varies", "usage_markdown": "varies", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-803-809", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Recording Rod](/Equipment.aspx?ID=803)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n\n\n**Usage** varies\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion.\n\n For _basic recording rods_, once activated, the rod records for 1 minute, after which it loses its recording ability but can replay that same scene over and over. Rarer and more expensive reusable versions of the _recording rod_ operate similarly, but the recording function can be enabled a second time by permanently erasing the memory currently stored on the rod. A _reusable recording rod_ lacks the [consumable](/Traits.aspx?ID=36) trait.\n\n\n\n\r\n\r\n\r\nRecording Rod (Basic)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nRecording Rod (Reusable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n", "name": "Recording Rod (Basic)", "pfs": "Limited", "price": 2000, "price_raw": "20 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 80" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular …", "summary_markdown": "This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular …", "text": " Recording Rod May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Usage varies Bulk 1 --- This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion. For basic recording rods , once activated, the rod records for 1 minute, after which it loses its recording ability but can replay that same scene over and over. Rarer and more expensive reusable versions of the recording rod operate similarly, but the recording function can be enabled a second time by permanently erasing the memory currently stored on the rod. A reusable recording rod lacks the consumable trait. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Recording Rod (Basic) Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 20 gp Bulk 1 <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Recording Rod (Reusable) Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 60 gp Bulk 1 ", "trait": [ "Consumable", "Divination", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=803", "usage": "varies", "usage_markdown": "varies", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-803-811", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Recording Rod](/Equipment.aspx?ID=803)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n\n\n**Usage** varies\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion.\n\n For _basic recording rods_, once activated, the rod records for 1 minute, after which it loses its recording ability but can replay that same scene over and over. Rarer and more expensive reusable versions of the _recording rod_ operate similarly, but the recording function can be enabled a second time by permanently erasing the memory currently stored on the rod. A _reusable recording rod_ lacks the [consumable](/Traits.aspx?ID=36) trait.\n\n\n\n\r\n\r\n\r\nRecording Rod (Basic)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nRecording Rod (Reusable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n", "name": "Recording Rod (Reusable)", "pfs": "Limited", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 80" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular …", "summary_markdown": "This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular …", "text": " Recording Rod May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Usage varies Bulk 1 --- This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion. For basic recording rods , once activated, the rod records for 1 minute, after which it loses its recording ability but can replay that same scene over and over. Rarer and more expensive reusable versions of the recording rod operate similarly, but the recording function can be enabled a second time by permanently erasing the memory currently stored on the rod. A reusable recording rod lacks the consumable trait. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Recording Rod (Basic) Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 20 gp Bulk 1 <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Recording Rod (Reusable) Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 60 gp Bulk 1 ", "trait": [ "Consumable", "Divination", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=803", "usage": "varies", "usage_markdown": "varies", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-804", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"\"\r\n>\r\n[Ring of Discretion](/Equipment.aspx?ID=804)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Usage** worn ring\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion of ordinary clothes. The ring doesn't change your appearance beyond concealing weapons and armor. As soon as you wield a weapon, the weapon becomes obvious to onlookers and is no longer affected by the ring until you sheathe the weapon for at least 1 minute. A creature can disbelieve this illusion by [Seeking](/Actions.aspx?ID=84) or any time it hits you with an attack.\n\n\n\n", "name": "Ring of Discretion", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn ring\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion of ordinary …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 80" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This ring magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion of ordinary …", "summary_markdown": "This ring magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion of ordinary …", "text": " Ring of Discretion May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 80, Treasure Vault pg. 154 1.1 Price 15 gp Usage worn ring --- This ring magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion of ordinary clothes. The ring doesn't change your appearance beyond concealing weapons and armor. As soon as you wield a weapon, the weapon becomes obvious to onlookers and is no longer affected by the ring until you sheathe the weapon for at least 1 minute. A creature can disbelieve this illusion by Seeking or any time it hits you with an attack.\n", "trait": [ "Illusion", "Invested", "Magical", "Uncommon", "Visual" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Illusion", "Invested", "Magical", "Uncommon", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=804", "usage": "worn ring", "usage_markdown": "worn ring", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-805", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Aurifying Salts](/Equipment.aspx?ID=805)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can apply this pale eggshell powder to one outfit, one object of up to Medium size, or up to 10 smaller objects in the same space, such as jewelry, to make them appear gilded for 1 hour. If used as part of [Making an Impression](/Actions.aspx?ID=50) on an audience swayed by expensive clothing, it makes most clothing or jewelry seem to be worth 10 times as much as they really are. Only someone who closely inspects an affected item notices it's not real gold. If you apply the salts to an object made of metal, the metal softens like gold, reducing its Hardness by 4 (to a minimum of Hardness 10) for 1 hour.\n\n\n\n", "name": "Aurifying Salts", "pfs": "Limited", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can apply this pale eggshell powder to one outfit, one object of up to Medium size, or up to 10 smaller objects in the same space, such as …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 80" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "You can apply this pale eggshell powder to one outfit, one object of up to Medium size, or up to 10 smaller objects in the same space, such as …", "summary_markdown": "You can apply this pale eggshell powder to one outfit, one object of up to Medium size, or up to 10 smaller objects in the same space, such as …", "text": " Aurifying Salts May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 12 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- You can apply this pale eggshell powder to one outfit, one object of up to Medium size, or up to 10 smaller objects in the same space, such as jewelry, to make them appear gilded for 1 hour. If used as part of Making an Impression on an audience swayed by expensive clothing, it makes most clothing or jewelry seem to be worth 10 times as much as they really are. Only someone who closely inspects an affected item notices it's not real gold. If you apply the salts to an object made of metal, the metal softens like gold, reducing its Hardness by 4 (to a minimum of Hardness 10) for 1 hour.\n", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=805", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-806", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Corpseward Pendant](/Equipment.aspx?ID=806)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn amulet\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small pendant is usually shaped like a humanoid skull or small animal skull.\n\n\n\n\n\n", "name": "Corpseward Pendant", "pfs": "Limited", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn amulet\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small pendant is usually shaped like a humanoid skull or small animal skull. \r\n\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 80" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This small pendant is usually shaped like a humanoid skull or small animal skull. \r\n", "summary_markdown": "This small pendant is usually shaped like a humanoid skull or small animal skull. \r\n", "text": " Corpseward Pendant May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 80, Treasure Vault pg. 153 1.1 Price 150 gp Usage worn amulet --- This small pendant is usually shaped like a humanoid skull or small animal skull.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=806", "usage": "worn amulet", "usage_markdown": "worn amulet", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 28800, "duration_raw": "8 hours", "exclude_from_search": false, "id": "equipment-807", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"\"\r\n>\r\n[Grolna](/Equipment.aspx?ID=807)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [caligni](/MonsterFamilies.aspx?ID=18)-made, murky-green drug supercharges a creature's olfactory senses at the expense of dulling their mind. Popular throughout the Darklands for its ability to transform normally dull scents and flavors into intense, euphoric experiences, grolna can also be a great aid to trackers who want to follow scent trails, turning ordinary humanoids into effective bloodhounds.\n\n Taking an additional dose of grolna while affected by the effects of stage 1 of a previous dose resets the duration of stage 1 and postpones the onset of stage 2 effects.\n\n **Saving Throw** DC 13 Fortitude; **Onset** 1 minute; **Maximum Duration** 8 hours; **Stage 1** gain [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet, gain a +3 item bonus to [Survival](/Skills.aspx?ID=16) checks to follow tracks, and become [stupefied 1](/Conditions.aspx?ID=37) (1 hour); **Stage 2** stupefied 2 (6 hours)\n\n\n\n", "name": "Grolna", "onset": 60, "onset_raw": "1 minute", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "saving_throw": "DC 13 Fortitude", "saving_throw_markdown": "DC 13 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis caligni -made, murky-green drug supercharges a creature's olfactory senses at the expense of dulling their mind. Popular throughout the …\r\n", "skill": [ "Survival" ], "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 81" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "gain scent (imprecise) 30 feet, gain a +3 item bonus to Survival checks to follow tracks, and become stupefied 1 (1 hour)", "stupefied 2 (6 hours)" ], "stage_markdown": "Stage 1: gain [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet, gain a +3 item bonus to [Survival](/Skills.aspx?ID=16) checks to follow tracks, and become [stupefied 1](/Conditions.aspx?ID=37) (1 hour)\n\nStage 2: stupefied 2 (6 hours)", "summary": "This caligni -made, murky-green drug supercharges a creature's olfactory senses at the expense of dulling their mind. Popular throughout the …", "summary_markdown": "This caligni -made, murky-green drug supercharges a creature's olfactory senses at the expense of dulling their mind. Popular throughout the …", "text": " Grolna May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 81 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This caligni-made, murky-green drug supercharges a creature's olfactory senses at the expense of dulling their mind. Popular throughout the Darklands for its ability to transform normally dull scents and flavors into intense, euphoric experiences, grolna can also be a great aid to trackers who want to follow scent trails, turning ordinary humanoids into effective bloodhounds. Taking an additional dose of grolna while affected by the effects of stage 1 of a previous dose resets the duration of stage 1 and postpones the onset of stage 2 effects. Saving Throw DC 13 Fortitude; Onset 1 minute; Maximum Duration 8 hours; Stage 1 gain scent (imprecise) 30 feet, gain a +3 item bonus to Survival checks to follow tracks, and become stupefied 1 (1 hour); Stage 2 stupefied 2 (6 hours)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=807", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36000, "duration_raw": "10 hours", "exclude_from_search": false, "id": "equipment-808", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"\"\r\n>\r\n[Knockout Dram](/Equipment.aspx?ID=808)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81\n\n**Price** 70 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis soporific chemical comes in liquid form and is virtually undetectable by taste or scent. It's most commonly slipped into a victim's drink to quickly induce a deep unconsciousness. \n\n**Saving Throw** DC 23 Fortitude; **Onset** 1 minute; **Maximum Duration** 10 hours; **Stage 1** fall [unconscious](/Conditions.aspx?ID=38) and can't attempt Perception checks to wake up (1 minute); **Stage 2** sleep normally (1d4 hours)\n\n\n\n", "name": "Knockout Dram", "onset": 60, "onset_raw": "1 minute", "price": 7000, "price_raw": "70 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "saving_throw": "DC 23 Fortitude", "saving_throw_markdown": "DC 23 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis soporific chemical comes in liquid form and is virtually undetectable by taste or scent. It's most commonly slipped into a victim's drink to …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 81" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "fall unconscious and can't attempt Perception checks to wake up (1 minute)", "sleep normally (1d4 hours)" ], "stage_markdown": "Stage 1: fall [unconscious](/Conditions.aspx?ID=38) and can't attempt Perception checks to wake up (1 minute)\n\nStage 2: sleep normally (1d4 hours)", "summary": "This soporific chemical comes in liquid form and is virtually undetectable by taste or scent. It's most commonly slipped into a victim's drink to …", "summary_markdown": "This soporific chemical comes in liquid form and is virtually undetectable by taste or scent. It's most commonly slipped into a victim's drink to …", "text": " Knockout Dram May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 81 Price 70 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This soporific chemical comes in liquid form and is virtually undetectable by taste or scent. It's most commonly slipped into a victim's drink to quickly induce a deep unconsciousness. Saving Throw DC 23 Fortitude; Onset 1 minute; Maximum Duration 10 hours; Stage 1 fall unconscious and can't attempt Perception checks to wake up (1 minute); Stage 2 sleep normally (1d4 hours)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=808", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": true, "id": "equipment-809", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"\"\r\n>\r\n[Looter's Lethargy](/Equipment.aspx?ID=809)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTraps may keep many a thief at bay, but the poison known as looter's lethargy ensures that no thieves are strong enough to walk off with pilfered treasures. Commonly smeared on locks, chests, and even valuable items themselves, the poison slowly saps the strength of those who touch it. Nearby guardians can then simply follow the resulting trail of discarded valuables to find the weakened trespasser.\n\n **Saving Throw** DC 19 Fortitude; **Onset** 1 minute; **Maximum Duration** 1 hour; **Stage 1** reduce Bulk limit by 3 (1 minute); **Stage 2** [flat-footed](/Conditions.aspx?ID=16), reduce Bulk limit by 4 (10 minutes); **Stage 3** flat-footed, reduce Bulk limit by 5 (10 minutes)\n\n\n\n", "name": "Looter's Lethargy", "onset": 60, "onset_raw": "1 minute", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "saving_throw": "DC 19 Fortitude", "saving_throw_markdown": "DC 19 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTraps may keep many a thief at bay, but the poison known as looter's lethargy ensures that no thieves are strong enough to walk off with pilfered …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 81" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "reduce Bulk limit by 3 (1 minute)", " flat-footed , reduce Bulk limit by 4 (10 minutes)", "flat-footed, reduce Bulk limit by 5 (10 minutes)" ], "stage_markdown": "Stage 1: reduce Bulk limit by 3 (1 minute)\n\nStage 2: [flat-footed](/Conditions.aspx?ID=16), reduce Bulk limit by 4 (10 minutes)\n\nStage 3: flat-footed, reduce Bulk limit by 5 (10 minutes)", "summary": "Traps may keep many a thief at bay, but the poison known as looter's lethargy ensures that no thieves are strong enough to walk off with pilfered …", "summary_markdown": "Traps may keep many a thief at bay, but the poison known as looter's lethargy ensures that no thieves are strong enough to walk off with pilfered …", "text": " Looter's Lethargy May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 81, Treasure Vault pg. 69 1.1 Price 6 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Traps may keep many a thief at bay, but the poison known as looter's lethargy ensures that no thieves are strong enough to walk off with pilfered treasures. Commonly smeared on locks, chests, and even valuable items themselves, the poison slowly saps the strength of those who touch it. Nearby guardians can then simply follow the resulting trail of discarded valuables to find the weakened trespasser. Saving Throw DC 19 Fortitude; Onset 1 minute; Maximum Duration 1 hour; Stage 1 reduce Bulk limit by 3 (1 minute); Stage 2 flat-footed, reduce Bulk limit by 4 (10 minutes); Stage 3 flat-footed, reduce Bulk limit by 5 (10 minutes)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=809", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Exquisite Sword Cane" ], "base_item_markdown": "[Exquisite Sword Cane](/Weapons.aspx?ID=132)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-810", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Reaper's Lancet](/Equipment.aspx?ID=810)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Exquisite Sword Cane](/Weapons.aspx?ID=132)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHendrid Pratchett himself designed this custom skull-topped _+1 [striking](/Equipment.aspx?ID=280) [exquisite sword cane](/Weapons.aspx?ID=132)_ and had it gilded in high-quality gold. Its first victim was the very smith whom Pratchett commissioned to craft the weapon, so the means of its construction are a secret known only to Pratchett. The magic of the _Reaper's Lancet_ applies to both the blade and the sheath, making them each effectively a _+1 striking weapon_, but only if both are wielded by the same creature—if the two components are shared between creatures, only the blade retains the rune's magic. \n\n_Reaper's Lancet_ has a hidden reservoir inside the skull that automatically applies a new dose of poison to the blade after the previous dose was expended with a successful Strike. The reservoir must be filled manually (a process requiring 1 minute) and is large enough to hold only 3 doses at a time. Any sort of [injury](/Traits.aspx?ID=97)-delivered poison can be placed in it, though all doses must be of the same poison. The Price of the poison is not reflected in this weapon's listed Price.\n\n\n\n\n\n", "name": "Reaper's Lancet", "price": 20000, "price_raw": "200 gp", "rarity": "unique", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHendrid Pratchett himself designed this custom skull-topped +1 striking exquisite sword cane and had it gilded in high-quality gold. Its first …\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 81" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "Hendrid Pratchett himself designed this custom skull-topped +1 striking exquisite sword cane and had it gilded in high-quality gold. Its first …", "summary_markdown": "Hendrid Pratchett himself designed this custom skull-topped +1 striking exquisite sword cane and had it gilded in high-quality gold. Its first …", "text": " Reaper's Lancet May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 81 Price 200 gp Usage held in 1 hand Bulk 1 Base Weapon Exquisite Sword Cane --- Hendrid Pratchett himself designed this custom skull-topped +1 striking exquisite sword cane and had it gilded in high-quality gold. Its first victim was the very smith whom Pratchett commissioned to craft the weapon, so the means of its construction are a secret known only to Pratchett. The magic of the Reaper's Lancet applies to both the blade and the sheath, making them each effectively a +1 striking weapon , but only if both are wielded by the same creature—if the two components are shared between creatures, only the blade retains the rune's magic. Reaper's Lancet has a hidden reservoir inside the skull that automatically applies a new dose of poison to the blade after the previous dose was expended with a successful Strike. The reservoir must be filled manually (a process requiring 1 minute) and is large enough to hold only 3 doses at a time. Any sort of injury-delivered poison can be placed in it, though all doses must be of the same poison. The Price of the poison is not reflected in this weapon's listed Price.\n", "trait": [ "Magical", "Necromancy", "Poison", "Unique" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Magical", "Necromancy", "Poison", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=810", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Breastplate" ], "base_item_markdown": "[Breastplate](/Armor.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-811", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Numerian Steel Breastplate](/Equipment.aspx?ID=811)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Scenario #1-24: Lightning Strikes, Stars Fall](/Sources.aspx?ID=46) pg. 32\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Breastplate](/Armor.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [resilient](/Equipment.aspx?ID=279) [breastplate](/Armor.aspx?ID=10)_ is constructed from the salvaged armor plating of one of Numeria's large robots. It protects the wearer from harsh elements and common laser fire, granting the wearer fire resistance 5.\n\n\n\n\n\n", "name": "Numerian Steel Breastplate", "pfs": "Limited", "price": 90000, "price_raw": "900 gp", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Scenario #1-24: Lightning Strikes, Stars Fall](/Sources.aspx?ID=46) pg. 32\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 resilient breastplate is constructed from the salvaged armor plating of one of Numeria's large robots. It protects the wearer from …\r\n", "source": [ "PFS Scenario #1-24: Lightning Strikes, Stars Fall" ], "source_raw": [ "PFS Scenario #1-24: Lightning Strikes, Stars Fall pg. 32" ], "source_category": "Society", "source_markdown": "[PFS Scenario #1-24: Lightning Strikes, Stars Fall](/Sources.aspx?ID=46) pg. 32", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 resilient breastplate is constructed from the salvaged armor plating of one of Numeria's large robots. It protects the wearer from …", "summary_markdown": "This +1 resilient breastplate is constructed from the salvaged armor plating of one of Numeria's large robots. It protects the wearer from …", "text": " Numerian Steel Breastplate Source PFS Scenario #1-24: Lightning Strikes, Stars Fall pg. 32 Price 900 gp Usage worn armor Bulk 2 Base Armor Breastplate --- This +1 resilient breastplate is constructed from the salvaged armor plating of one of Numeria's large robots. It protects the wearer from harsh elements and common laser fire, granting the wearer fire resistance 5.\n", "trait": [ "Abjuration", "Invested", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=811", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-812", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"\"\r\n>\r\n[Chain of the Stilled Spirit](/Equipment.aspx?ID=812)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis 3-foot length of chain is made of a mystical blue-white steel. You can wrap the chain around an item or creature; if a [ghost](/MonsterFamilies.aspx?ID=51) of 9th level or lower is bound to the item or creature via its rejuvenation ability, it cannot rejuvenate if it is destroyed. This chain can't impede a ghost's rejuvenation that is tied to an area, only to an item or creature. At the GM's discretion, the _chain of the stilled spirit_ might work on abilities similar to Rejuvenation that prevent a spirit from going being fully destroyed.\n\n\n\n", "name": "Chain of the Stilled Spirit", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2020-08-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis 3-foot length of chain is made of a mystical blue-white steel. You can wrap the chain around an item or creature; if a ghost of 9th level or …\r\n", "source": [ "Pathfinder #158: Sixty Feet Under" ], "source_raw": [ "Pathfinder #158: Sixty Feet Under pg. 75" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This 3-foot length of chain is made of a mystical blue-white steel. You can wrap the chain around an item or creature; if a ghost of 9th level or …", "summary_markdown": "This 3-foot length of chain is made of a mystical blue-white steel. You can wrap the chain around an item or creature; if a ghost of 9th level or …", "text": " Chain of the Stilled Spirit May contain spoilers from Agents of Edgewatch Source Pathfinder #158: Sixty Feet Under pg. 75 Price 650 gp Usage held in 2 hands Bulk 2 --- This 3-foot length of chain is made of a mystical blue-white steel. You can wrap the chain around an item or creature; if a ghost of 9th level or lower is bound to the item or creature via its rejuvenation ability, it cannot rejuvenate if it is destroyed. This chain can't impede a ghost's rejuvenation that is tied to an area, only to an item or creature. At the GM's discretion, the chain of the stilled spirit might work on abilities similar to Rejuvenation that prevent a spirit from going being fully destroyed.\n", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=812", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-813", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Deafening Music Box](/Equipment.aspx?ID=813)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSymbols of musical notes decorate this gold-framed wooden cube measuring just under 1 foot by 1 foot. A funnel-shaped trumpet protrudes from the box's top at an angle, though it feels surprisingly light. The box has a large button on its side, and it must be set down on a flat surface in order to activate it; while it's activated, the rumbling and churning gears inside the box make it impossible to carry without dropping it.\n\n\n\n\n\n", "name": "Deafening Music Box", "pfs": "Limited", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2020-08-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSymbols of musical notes decorate this gold-framed wooden cube measuring just under 1 foot by 1 foot. A funnel-shaped trumpet protrudes from the …\r\n", "source": [ "Pathfinder #158: Sixty Feet Under" ], "source_raw": [ "Pathfinder #158: Sixty Feet Under pg. 75" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "Symbols of musical notes decorate this gold-framed wooden cube measuring just under 1 foot by 1 foot. A funnel-shaped trumpet protrudes from the …", "summary_markdown": "Symbols of musical notes decorate this gold-framed wooden cube measuring just under 1 foot by 1 foot. A funnel-shaped trumpet protrudes from the …", "text": " Deafening Music Box May contain spoilers from Agents of Edgewatch Source Pathfinder #158: Sixty Feet Under pg. 75 Price 500 gp Usage held in 2 hands Bulk 1 --- Symbols of musical notes decorate this gold-framed wooden cube measuring just under 1 foot by 1 foot. A funnel-shaped trumpet protrudes from the box's top at an angle, though it feels surprisingly light. The box has a large button on its side, and it must be set down on a flat surface in order to activate it; while it's activated, the rumbling and churning gears inside the box make it impossible to carry without dropping it.\n", "trait": [ "Auditory", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Auditory", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=813", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-814", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"\"\r\n>\r\n[Ethersight Ring](/Equipment.aspx?ID=814)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 325 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glass ring contains a swirling cloud of grayish smoke. When you invest the ring, the smoke becomes as transparent as the glass encapsulating it, and you can see clearly into the [Ethereal Plane](/Planes.aspx?ID=9) with a range of 60 feet. Whether or not you have invested the ring, you are also visible to creatures in the Ethereal Plane within the same range. Although you can see these creatures and they can see you, you can't affect each other except with abilities that cross between the Ethereal Plane and the [Material Plane](/Planes.aspx?ID=1).\n\n\n\n", "name": "Ethersight Ring", "price": 32500, "price_raw": "325 gp", "rarity": "uncommon", "release_date": "2020-08-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis glass ring contains a swirling cloud of grayish smoke. When you invest the ring, the smoke becomes as transparent as the glass encapsulating it, …\r\n", "source": [ "Pathfinder #158: Sixty Feet Under" ], "source_raw": [ "Pathfinder #158: Sixty Feet Under pg. 75" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This glass ring contains a swirling cloud of grayish smoke. When you invest the ring, the smoke becomes as transparent as the glass encapsulating it, …", "summary_markdown": "This glass ring contains a swirling cloud of grayish smoke. When you invest the ring, the smoke becomes as transparent as the glass encapsulating it, …", "text": " Ethersight Ring May contain spoilers from Agents of Edgewatch Source Pathfinder #158: Sixty Feet Under pg. 75, Treasure Vault pg. 153 1.1 Price 325 gp Usage worn --- This glass ring contains a swirling cloud of grayish smoke. When you invest the ring, the smoke becomes as transparent as the glass encapsulating it, and you can see clearly into the Ethereal Plane with a range of 60 feet. Whether or not you have invested the ring, you are also visible to creatures in the Ethereal Plane within the same range. Although you can see these creatures and they can see you, you can't affect each other except with abilities that cross between the Ethereal Plane and the Material Plane.\n", "trait": [ "Divination", "Invested", "Magical", "Revelation", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Revelation](/Traits.aspx?ID=138), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Revelation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=814", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-815", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Floorbell](/Equipment.aspx?ID=815)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75\n\n**Price** 120 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis surprisingly sturdy 3-foot-by-3-foot clay tile resembles a thick pressure plate. It can support up to 500 pounds of weight atop it before it is destroyed. The _floorbell's_ nature is obvious at a glance, but mundane or magical means can obscure or camouflage the tile (such as by covering it in scattered leaves or by casting an [_illusory object_](/Spells.aspx?ID=160) spell) to make it harder to detect.\n\n\n\n\n\n", "name": "Floorbell", "pfs": "Limited", "price": 12000, "price_raw": "120 gp", "rarity": "uncommon", "release_date": "2020-08-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis surprisingly sturdy 3-foot-by-3-foot clay tile resembles a thick pressure plate. It can support up to 500 pounds of weight atop it before it is …\r\n", "source": [ "Pathfinder #158: Sixty Feet Under" ], "source_raw": [ "Pathfinder #158: Sixty Feet Under pg. 75" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This surprisingly sturdy 3-foot-by-3-foot clay tile resembles a thick pressure plate. It can support up to 500 pounds of weight atop it before it is …", "summary_markdown": "This surprisingly sturdy 3-foot-by-3-foot clay tile resembles a thick pressure plate. It can support up to 500 pounds of weight atop it before it is …", "text": " Floorbell May contain spoilers from Agents of Edgewatch Source Pathfinder #158: Sixty Feet Under pg. 75 Price 120 gp Usage held in 1 hand Bulk 1 --- This surprisingly sturdy 3-foot-by-3-foot clay tile resembles a thick pressure plate. It can support up to 500 pounds of weight atop it before it is destroyed. The floorbell's nature is obvious at a glance, but mundane or magical means can obscure or camouflage the tile (such as by covering it in scattered leaves or by casting an illusory object spell) to make it harder to detect.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=815", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-817", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"\"\r\n>\r\n[Skinsaw Mask](/Equipment.aspx?ID=817)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA patchwork of humanoid flesh makes up this grotesque mask stitched together with black silk or wire. It is distinctive for its bulbous orange eye— crafted from a magical glass bauble—and wide row of teeth. When worn, the mask amplifies your ability to sense fear in other creatures. You automatically know the value of the [frightened](/Conditions.aspx?ID=19) condition of any [observed](/Conditions.aspx?ID=27) creature, and you gain a +1 item bonus to Perception checks to [Seek](/Actions.aspx?ID=84) frightened creatures. Whenever you deal precision damage to a frightened creature, you deal 1 additional precision damage. If you are not evil, you are [drained 2](/Conditions.aspx?ID=10) while wearing the _Skinsaw mask_.\n\n\n\n", "name": "Skinsaw Mask", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2020-08-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA patchwork of humanoid flesh makes up this grotesque mask stitched together with black silk or wire. It is distinctive for its bulbous orange eye— …\r\n", "source": [ "Pathfinder #158: Sixty Feet Under" ], "source_raw": [ "Pathfinder #158: Sixty Feet Under pg. 76" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "A patchwork of humanoid flesh makes up this grotesque mask stitched together with black silk or wire. It is distinctive for its bulbous orange eye— …", "summary_markdown": "A patchwork of humanoid flesh makes up this grotesque mask stitched together with black silk or wire. It is distinctive for its bulbous orange eye— …", "text": " Skinsaw Mask May contain spoilers from Agents of Edgewatch Source Pathfinder #158: Sixty Feet Under pg. 76, Treasure Vault pg. 155 1.1 Price 30 gp Usage worn mask Bulk L --- A patchwork of humanoid flesh makes up this grotesque mask stitched together with black silk or wire. It is distinctive for its bulbous orange eye— crafted from a magical glass bauble—and wide row of teeth. When worn, the mask amplifies your ability to sense fear in other creatures. You automatically know the value of the frightened condition of any observed creature, and you gain a +1 item bonus to Perception checks to Seek frightened creatures. Whenever you deal precision damage to a frightened creature, you deal 1 additional precision damage. If you are not evil, you are drained 2 while wearing the Skinsaw mask .\n", "trait": [ "Divination", "Divine", "Evil", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Evil](/Traits.aspx?ID=64), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Divine", "Evil", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=817", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-818", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Swarmeater's Clasp](/Equipment.aspx?ID=818)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese small brooches usually feature carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical damage from swarm creatures.\n\n\n\n\n\n", "name": "Swarmeater's Clasp", "pfs": "Limited", "price": 46000, "price_raw": "460 gp", "rarity": "uncommon", "release_date": "2020-08-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\r\n\r\n**Price** 460 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese small brooches usually feature carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical …\r\n", "source": [ "Pathfinder #158: Sixty Feet Under" ], "source_raw": [ "Pathfinder #158: Sixty Feet Under pg. 76" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "These small brooches usually feature carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical …", "summary_markdown": "These small brooches usually feature carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical …", "text": " Swarmeater's Clasp May contain spoilers from Agents of Edgewatch Source Pathfinder #158: Sixty Feet Under pg. 76, Treasure Vault pg. 154 1.1 Price 460 gp Usage worn --- These small brooches usually feature carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical damage from swarm creatures.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=818", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-819", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Vaultbreaker's Harness](/Equipment.aspx?ID=819)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bulky leather harness has four pockets across the chest. The pockets contain a set of [infiltrator's thieves' tools](/Equipment.aspx?ID=58), infiltrator picks, a [levered crowbar](/Equipment.aspx?ID=18), and a glass cutter. These items are magically bound to the harness; if they are more than 1 foot away from you, they disappear, then reappear in the harness at the next sunset. [Broken](/Conditions.aspx?ID=2) or destroyed items similarly reappear, restored, in their proper pockets at sunset.\n\n\n\n\n\n", "name": "Vaultbreaker's Harness", "pfs": "Limited", "price": 23000, "price_raw": "230 gp", "rarity": "uncommon", "release_date": "2020-08-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bulky leather harness has four pockets across the chest. The pockets contain a set of infiltrator's thieves' tools , infiltrator picks, a …\r\n", "source": [ "Pathfinder #158: Sixty Feet Under" ], "source_raw": [ "Pathfinder #158: Sixty Feet Under pg. 76" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This bulky leather harness has four pockets across the chest. The pockets contain a set of infiltrator's thieves' tools , infiltrator picks, a …", "summary_markdown": "This bulky leather harness has four pockets across the chest. The pockets contain a set of infiltrator's thieves' tools , infiltrator picks, a …", "text": " Vaultbreaker's Harness May contain spoilers from Agents of Edgewatch Source Pathfinder #158: Sixty Feet Under pg. 76, Treasure Vault pg. 145 1.1 Price 230 gp Usage worn backpack Bulk 1 --- This bulky leather harness has four pockets across the chest. The pockets contain a set of infiltrator's thieves' tools, infiltrator picks, a levered crowbar, and a glass cutter. These items are magically bound to the harness; if they are more than 1 foot away from you, they disappear, then reappear in the harness at the next sunset. Broken or destroyed items similarly reappear, restored, in their proper pockets at sunset.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=819", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-820", "item_category": "Cursed Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"\"\r\n>\r\n[Barbed Vest](/Equipment.aspx?ID=820)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 78\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nViciously sharp spiked chains wrap around this [studded leather armor](/Armor.aspx?ID=5) that can be used to magically harm the wearer and channel supernatural abilities without somehow tearing at the leather itself.\n\n The _barbed vest_ doesn't fuse to you in the usual way (see [Cursed Items](/Rules.aspx?ID=1094)). It can be removed and discarded, but 1 day after doing so, you feel driven to recollect the vest at any cost until the curse is removed with a [_remove curse_](/Spells.aspx?ID=250) spell.\n\n Anytime you activate the _barbed vest_, its chains tighten around you, dealing 1d6 [persistent piercing damage](/Conditions.aspx?ID=29). You can remove this persistent damage as normal, but only after deactivating the item's magic as a single action.\n\n\n\n\n\n", "name": "Barbed Vest", "rarity": "rare", "release_date": "2020-09-15", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nViciously sharp spiked chains wrap around this studded leather armor that can be used to magically harm the wearer and channel supernatural …\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 78" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "Viciously sharp spiked chains wrap around this studded leather armor that can be used to magically harm the wearer and channel supernatural …", "summary_markdown": "Viciously sharp spiked chains wrap around this studded leather armor that can be used to magically harm the wearer and channel supernatural …", "text": " Barbed Vest May contain spoilers from Agents of Edgewatch Source Pathfinder #159: All or Nothing pg. 78 Usage worn armor Bulk 1 --- Viciously sharp spiked chains wrap around this studded leather armor that can be used to magically harm the wearer and channel supernatural abilities without somehow tearing at the leather itself. The barbed vest doesn't fuse to you in the usual way (see Cursed Items). It can be removed and discarded, but 1 day after doing so, you feel driven to recollect the vest at any cost until the curse is removed with a remove curse spell. Anytime you activate the barbed vest , its chains tighten around you, dealing 1d6 persistent piercing damage. You can remove this persistent damage as normal, but only after deactivating the item's magic as a single action.\n", "trait": [ "Cursed", "Invested", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Invested", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=820", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-821", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"\"\r\n>\r\n[Blackfinger Blight](/Equipment.aspx?ID=821)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 78\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis oily, dark purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood flow to their extremities and turn their lungs into a soft jelly. A victim of blackfinger blight is recognizable by the pores of their fingertips weeping an inky oil that coats their hands and makes it difficult to hold things. Each round, at the beginning of their turn, a creature affected by blackfinger blight must succeed at a flat DC 5 check or drop one random item they're holding.\n\n **Saving Throw** DC 32 Fortitude; **Onset** 1 round; **Maximum Duration** 6 rounds; **Stage 1** 6d6 poison damage (1 round); **Stage 2** 8d6 poison damage (1 round); **Stage 3** 10d6 poison damage and [confused](/Conditions.aspx?ID=5) (1 round)\n\n\n\n", "name": "Blackfinger Blight", "onset": 6, "onset_raw": "1 round", "price": 35000, "price_raw": "350 gp", "rarity": "rare", "release_date": "2020-09-15", "resistance": {}, "saving_throw": "DC 32 Fortitude", "saving_throw_markdown": "DC 32 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 78\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis oily, dark purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood …\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 78" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "6d6 poison damage (1 round)", "8d6 poison damage (1 round)", "10d6 poison damage and confused (1 round)" ], "stage_markdown": "Stage 1: 6d6 poison damage (1 round)\n\nStage 2: 8d6 poison damage (1 round)\n\nStage 3: 10d6 poison damage and [confused](/Conditions.aspx?ID=5) (1 round)", "summary": "This oily, dark purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood …", "summary_markdown": "This oily, dark purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood …", "text": " Blackfinger Blight May contain spoilers from Agents of Edgewatch Source Pathfinder #159: All or Nothing pg. 78 Price 350 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- This oily, dark purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood flow to their extremities and turn their lungs into a soft jelly. A victim of blackfinger blight is recognizable by the pores of their fingertips weeping an inky oil that coats their hands and makes it difficult to hold things. Each round, at the beginning of their turn, a creature affected by blackfinger blight must succeed at a flat DC 5 check or drop one random item they're holding. Saving Throw DC 32 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 6d6 poison damage (1 round); Stage 2 8d6 poison damage (1 round); Stage 3 10d6 poison damage and confused (1 round)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison", "Rare", "Virulent" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137), [Virulent](/Traits.aspx?ID=162)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison", "Rare", "Virulent" ], "type": "Item", "url": "/Equipment.aspx?ID=821", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-822", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"\"\r\n>\r\n[Mnemonic Acid](/Equipment.aspx?ID=822)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 78\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis translucent yellow-green liquid has a sharp, tangy odor and an oily sheen. It's mildly acidic and can cause a minor rash after prolonged contact with skin. To unlock its true potential, you must submerge a piece of an intelligent creature's brain matter in the acid and allow the material to completely dissolve. This takes 2d10 minutes, during which time the mnemonic acid bubbles and steams eagerly.\n\n Once the brain matter fully dissolves, you can consume the acid as an Interact action to experience a powerful vision and relive one of the memories of the creature whose brain matter was dissolved. You have no control over which memory you experience, although such visions are almost always of memories that were meaningful to the owner of the dissolved brain matter. The memory might be of a single event or a series of related and interconnected events; the memory lasts no longer than 10 minutes, and you're [blind](/Conditions.aspx?ID=1) to the world around you for the duration.\n\n Each dose of mnemonic acid requires roughly 10% of the brain matter of the creature whose visions are to be experienced, meaning that up to 10 different memories from the same creature can be experienced, each with a different dose of mnemonic acid, before the brain matter is exhausted.\n\n\n\n", "name": "Mnemonic Acid", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2020-09-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 78\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis translucent yellow-green liquid has a sharp, tangy odor and an oily sheen. It's mildly acidic and can cause a minor rash after prolonged contact …\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 78" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This translucent yellow-green liquid has a sharp, tangy odor and an oily sheen. It's mildly acidic and can cause a minor rash after prolonged contact …", "summary_markdown": "This translucent yellow-green liquid has a sharp, tangy odor and an oily sheen. It's mildly acidic and can cause a minor rash after prolonged contact …", "text": " Mnemonic Acid May contain spoilers from Agents of Edgewatch Source Pathfinder #159: All or Nothing pg. 78 Price 75 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This translucent yellow-green liquid has a sharp, tangy odor and an oily sheen. It's mildly acidic and can cause a minor rash after prolonged contact with skin. To unlock its true potential, you must submerge a piece of an intelligent creature's brain matter in the acid and allow the material to completely dissolve. This takes 2d10 minutes, during which time the mnemonic acid bubbles and steams eagerly. Once the brain matter fully dissolves, you can consume the acid as an Interact action to experience a powerful vision and relive one of the memories of the creature whose brain matter was dissolved. You have no control over which memory you experience, although such visions are almost always of memories that were meaningful to the owner of the dissolved brain matter. The memory might be of a single event or a series of related and interconnected events; the memory lasts no longer than 10 minutes, and you're blind to the world around you for the duration. Each dose of mnemonic acid requires roughly 10% of the brain matter of the creature whose visions are to be experienced, meaning that up to 10 different memories from the same creature can be experienced, each with a different dose of mnemonic acid, before the brain matter is exhausted.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=822", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-823", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Harrow Carrying Case](/Equipment.aspx?ID=823)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant wooden case contains a recessed section to hold a simple or common harrow deck and a harrow mat. The case features a watertight seal to protect its contents from the elements and everyday wear and tear.\n\n\n\n", "name": "Harrow Carrying Case", "pfs": "Limited", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant wooden case contains a recessed section to hold a simple or common harrow deck and a harrow mat. The case features a watertight seal to …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This elegant wooden case contains a recessed section to hold a simple or common harrow deck and a harrow mat. The case features a watertight seal to …", "summary_markdown": "This elegant wooden case contains a recessed section to hold a simple or common harrow deck and a harrow mat. The case features a watertight seal to …", "text": " Harrow Carrying Case Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 1 gp Hands 1 Bulk 1 --- This elegant wooden case contains a recessed section to hold a simple or common harrow deck and a harrow mat. The case features a watertight seal to protect its contents from the elements and everyday wear and tear.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=823", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-824", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Harrow Deck](/Equipment.aspx?ID=824)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsed by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal.\n\n\n\n\r\n\r\n\r\nHarrow Deck (Common)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 10 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHarrow Deck (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 11 gp (+)\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHarrow Deck (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n", "name": "Harrow Deck", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n \r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsed by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …", "summary_markdown": "Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …", "text": " Harrow Deck Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Hands 2 Bulk L --- Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal. <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Common) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 10 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Fine) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 11 gp (+) Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Simple) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 1 gp Hands 2 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=824", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-824-812", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Harrow Deck](/Equipment.aspx?ID=824)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsed by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal.\n\n\n\n\r\n\r\n\r\nHarrow Deck (Common)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 10 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHarrow Deck (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 11 gp (+)\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHarrow Deck (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n", "name": "Harrow Deck (Common)", "pfs": "Limited", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 10 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsed by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "summary": "Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …", "summary_markdown": "Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …", "text": " Harrow Deck Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Hands 2 Bulk L --- Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal. <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Common) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 10 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Fine) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 11 gp (+) Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Simple) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 1 gp Hands 2 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=824", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-824-813", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Harrow Deck](/Equipment.aspx?ID=824)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsed by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal.\n\n\n\n\r\n\r\n\r\nHarrow Deck (Common)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 10 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHarrow Deck (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 11 gp (+)\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHarrow Deck (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n", "name": "Harrow Deck (Fine)", "pfs": "Limited", "price": 1100, "price_raw": "11 gp (+)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 11 gp (+)\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsed by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "summary": "Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …", "summary_markdown": "Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …", "text": " Harrow Deck Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Hands 2 Bulk L --- Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal. <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Common) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 10 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Fine) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 11 gp (+) Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Simple) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 1 gp Hands 2 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=824", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-824-814", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Harrow Deck](/Equipment.aspx?ID=824)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsed by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal.\n\n\n\n\r\n\r\n\r\nHarrow Deck (Common)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 10 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHarrow Deck (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 11 gp (+)\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHarrow Deck (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n", "name": "Harrow Deck (Simple)", "pfs": "Limited", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsed by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "summary": "Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …", "summary_markdown": "Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically …", "text": " Harrow Deck Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Hands 2 Bulk L --- Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal. <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Common) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 10 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Fine) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 11 gp (+) Hands 2 Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Limited\" > Harrow Deck (Simple) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 1 gp Hands 2 Bulk L ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=824", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-825", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Harrow Mat](/Equipment.aspx?ID=825)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 8 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis leather mat bears intricate designs and symbols embossed into them to enhance the mystique of a harrow reading. The mat provides a +1 item bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and relevant [Lore](/Skills.aspx?ID=8) checks (such as Fortune-Telling Lore or Harrow Lore) to convince a creature that a harrow reading was accurate.\n\n\n\n", "name": "Harrow Mat", "pfs": "Limited", "price": 800, "price_raw": "8 gp", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 8 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis leather mat bears intricate designs and symbols embossed into them to enhance the mystique of a harrow reading. The mat provides a +1 item bonus …\r\n", "skill": [ "Deception", "Diplomacy", "Lore" ], "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This leather mat bears intricate designs and symbols embossed into them to enhance the mystique of a harrow reading. The mat provides a +1 item bonus …", "summary_markdown": "This leather mat bears intricate designs and symbols embossed into them to enhance the mystique of a harrow reading. The mat provides a +1 item bonus …", "text": " Harrow Mat Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 8 gp Hands 2 Bulk L --- This leather mat bears intricate designs and symbols embossed into them to enhance the mystique of a harrow reading. The mat provides a +1 item bonus to Deception, Diplomacy, and relevant Lore checks (such as Fortune-Telling Lore or Harrow Lore) to convince a creature that a harrow reading was accurate.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=825", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-826", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Limited\"\r\n>\r\n[Daylight Vapor](/Equipment.aspx?ID=826)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 77\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavier-than-air mist emits a soft glow. While this poison lasts, it causes its victims to shine from within with agonizing, brilliant radiance. This effect has the [light](/Traits.aspx?ID=100) trait (although the poison itself doesn't, so only the light effect can be [counteracted](/Rules.aspx?ID=371) by [darkness](/Traits.aspx?ID=39) effects). The [sickened](/Conditions.aspx?ID=34) condition from _daylight vapor_ can't be removed while the poison lasts, and when the victim enters an area of magical darkness, the poison attempts to counteract the darkness with a counteract modifier of +21. If the poison fails, it can't attempt to counteract the same darkness again. \n\n**Saving Throw** DC 31 Fortitude; **Onset** 1 round; **Maximum Duration** 6 rounds; **Stage 1** 4d6 poison damage and sickened 1 (1 round); **Stage 2** 6d6 poison damage and sickened 2 (1 round); **Stage 3** 10d6 damage and sickened 3 (1 round)\n\n**Craft Requirements** Supply one casting of [_sunburst_](/Spells.aspx?ID=326).\n\n\n\n", "name": "Daylight Vapor", "onset": 6, "onset_raw": "1 round", "pfs": "Limited", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "saving_throw": "DC 31 Fortitude", "saving_throw_markdown": "DC 31 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 77\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavier-than-air mist emits a soft glow. While this poison lasts, it causes its victims to shine from within with agonizing, brilliant radiance. …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 77" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "4d6 poison damage and sickened 1 (1 round)", "6d6 poison damage and sickened 2 (1 round)", "10d6 damage and sickened 3 (1 round)" ], "stage_markdown": "Stage 1: 4d6 poison damage and sickened 1 (1 round)\n\nStage 2: 6d6 poison damage and sickened 2 (1 round)\n\nStage 3: 10d6 damage and sickened 3 (1 round)", "summary": "This heavier-than-air mist emits a soft glow. While this poison lasts, it causes its victims to shine from within with agonizing, brilliant radiance. …", "summary_markdown": "This heavier-than-air mist emits a soft glow. While this poison lasts, it causes its victims to shine from within with agonizing, brilliant radiance. …", "text": " Daylight Vapor May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 77 Price 500 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This heavier-than-air mist emits a soft glow. While this poison lasts, it causes its victims to shine from within with agonizing, brilliant radiance. This effect has the light trait (although the poison itself doesn't, so only the light effect can be counteracted by darkness effects). The sickened condition from daylight vapor can't be removed while the poison lasts, and when the victim enters an area of magical darkness, the poison attempts to counteract the darkness with a counteract modifier of +21. If the poison fails, it can't attempt to counteract the same darkness again. Saving Throw DC 31 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 4d6 poison damage and sickened 1 (1 round); Stage 2 6d6 poison damage and sickened 2 (1 round); Stage 3 10d6 damage and sickened 3 (1 round) Craft Requirements Supply one casting of sunburst .\n", "trait": [ "Consumable", "Divine", "Inhaled", "Poison", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divine", "Inhaled", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=826", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": true, "id": "equipment-827", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Death Knell Powder](/Equipment.aspx?ID=827)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\n\n**Price** 625 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis poison is made from toxic spores of death knell mushrooms, which are reduced to a gray powder and suffused with necromantic energy. If you're reduced to 0 Hit Points while under the effect of _death knell powder_, you must succeed at a DC 34 Will save or die (this is a [death](/Traits.aspx?ID=40) effect). If you die, a random creature adjacent to you is bolstered by your departing life force and gains 20 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.\n\n **Saving Throw** DC 34 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 7d6 poison damage (1 round); **Stage 2** 9d6 poison damage (1 round); **Stage 3** 12d6 poison damage (1 round)\n\n**Craft Requirements** Supply one casting of [_death knell_](/Spells.aspx?ID=63).\n\n\n\n", "name": "Death Knell Powder", "pfs": "Limited", "price": 62500, "price_raw": "625 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "saving_throw": "DC 34 Fortitude", "saving_throw_markdown": "DC 34 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\r\n\r\n**Price** 625 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis poison is made from toxic spores of death knell mushrooms, which are reduced to a gray powder and suffused with necromantic energy. If you're …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "7d6 poison damage (1 round)", "9d6 poison damage (1 round)", "12d6 poison damage (1 round)" ], "stage_markdown": "Stage 1: 7d6 poison damage (1 round)\n\nStage 2: 9d6 poison damage (1 round)\n\nStage 3: 12d6 poison damage (1 round)", "summary": "This poison is made from toxic spores of death knell mushrooms, which are reduced to a gray powder and suffused with necromantic energy. If you're …", "summary_markdown": "This poison is made from toxic spores of death knell mushrooms, which are reduced to a gray powder and suffused with necromantic energy. If you're …", "text": " Death Knell Powder May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66, Treasure Vault pg. 68 1.1 Price 625 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This poison is made from toxic spores of death knell mushrooms, which are reduced to a gray powder and suffused with necromantic energy. If you're reduced to 0 Hit Points while under the effect of death knell powder , you must succeed at a DC 34 Will save or die (this is a death effect). If you die, a random creature adjacent to you is bolstered by your departing life force and gains 20 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes. Saving Throw DC 34 Fortitude; Maximum Duration 6 rounds; Stage 1 7d6 poison damage (1 round); Stage 2 9d6 poison damage (1 round); Stage 3 12d6 poison damage (1 round) Craft Requirements Supply one casting of death knell .\n", "trait": [ "Consumable", "Divine", "Injury", "Poison", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divine", "Injury", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=827", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-828", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Fearweed](/Equipment.aspx?ID=828)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCultivated by mashing and fermenting toxic weeds found in lonely graveyards, _fearweed_ is a greenish paste magically infused with psychic horror. The [frightened](/Conditions.aspx?ID=19) condition from _fearweed_ can't be removed while the poison lasts.\n\n **Saving Throw** DC 30 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 minutes; **Stage 1** 7d6 poison damage and frightened 1 (1 minute); **Stage 2** 8d6 poison damage and frightened 2 (1 minute); **Stage 3** 9d6 poison damage and frightened 3 (1 minute)\n\n**Craft Requirements** Supply one casting of 4th-level [fear](/Spells.aspx?ID=110).\n\n\n\n", "name": "Fearweed", "onset": 60, "onset_raw": "1 minute", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "saving_throw": "DC 30 Fortitude", "saving_throw_markdown": "DC 30 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCultivated by mashing and fermenting toxic weeds found in lonely graveyards, fearweed is a greenish paste magically infused with psychic horror. …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "7d6 poison damage and frightened 1 (1 minute)", "8d6 poison damage and frightened 2 (1 minute)", "9d6 poison damage and frightened 3 (1 minute)" ], "stage_markdown": "Stage 1: 7d6 poison damage and frightened 1 (1 minute)\n\nStage 2: 8d6 poison damage and frightened 2 (1 minute)\n\nStage 3: 9d6 poison damage and frightened 3 (1 minute)", "summary": "Cultivated by mashing and fermenting toxic weeds found in lonely graveyards, fearweed is a greenish paste magically infused with psychic horror. …", "summary_markdown": "Cultivated by mashing and fermenting toxic weeds found in lonely graveyards, fearweed is a greenish paste magically infused with psychic horror. …", "text": " Fearweed May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 160 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Cultivated by mashing and fermenting toxic weeds found in lonely graveyards, fearweed is a greenish paste magically infused with psychic horror. The frightened condition from fearweed can't be removed while the poison lasts. Saving Throw DC 30 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 7d6 poison damage and frightened 1 (1 minute); Stage 2 8d6 poison damage and frightened 2 (1 minute); Stage 3 9d6 poison damage and frightened 3 (1 minute) Craft Requirements Supply one casting of 4th-level fear.\n", "trait": [ "Consumable", "Contact", "Divine", "Poison", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Divine](/Traits.aspx?ID=48), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Contact", "Divine", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=828", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": true, "id": "equipment-829", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"\"\r\n>\r\n[Hunger Oil](/Equipment.aspx?ID=829)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1\n\n**Price** 235 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing hunger pangs that only living flesh can abate. If you eat at least a mouthful of humanoid flesh, you ignore the [enfeebled](/Conditions.aspx?ID=13) condition from _hunger oil_ for 1 minute. While under the effect of _hunger oil_, you regain only half as many Hit Points from [healing](/Traits.aspx?ID=89) effects unless you've eaten at least a mouthful of humanoid flesh in the last minute.\n\n **Saving Throw** DC 30 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 minutes; **Stage 1** enfeebled 2 (1 minute); **Stage 2** enfeebled 3 (1 minute); **Stage 3** enfeebled 4 (1d4 minutes)\n\n**Craft Requirements** Supply one casting of [_ghoulish cravings_](/Spells.aspx?ID=134).\n\n\n\n", "name": "Hunger Oil", "onset": 60, "onset_raw": "1 minute", "price": 23500, "price_raw": "235 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "saving_throw": "DC 30 Fortitude", "saving_throw_markdown": "DC 30 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1\r\n\r\n**Price** 235 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "enfeebled 2 (1 minute)", "enfeebled 3 (1 minute)", "enfeebled 4 (1d4 minutes)" ], "stage_markdown": "Stage 1: enfeebled 2 (1 minute)\n\nStage 2: enfeebled 3 (1 minute)\n\nStage 3: enfeebled 4 (1d4 minutes)", "summary": "Rendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing …", "summary_markdown": "Rendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing …", "text": " Hunger Oil May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66, Treasure Vault pg. 69 1.1 Price 235 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Rendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing hunger pangs that only living flesh can abate. If you eat at least a mouthful of humanoid flesh, you ignore the enfeebled condition from hunger oil for 1 minute. While under the effect of hunger oil , you regain only half as many Hit Points from healing effects unless you've eaten at least a mouthful of humanoid flesh in the last minute. Saving Throw DC 30 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 enfeebled 2 (1 minute); Stage 2 enfeebled 3 (1 minute); Stage 3 enfeebled 4 (1d4 minutes) Craft Requirements Supply one casting of ghoulish cravings .\n", "trait": [ "Consumable", "Contact", "Divine", "Poison", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Divine](/Traits.aspx?ID=48), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Contact", "Divine", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=829", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": true, "id": "equipment-830", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Liar's Demise](/Equipment.aspx?ID=830)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick orange cream quickly seeps into skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to speak only the truth. While under the effect of _liar's demise_, you take the listed poison damage and mental damage for any time you voluntarily and knowingly tell a lie, due to the poison's increased blood pressure to your brain. You take this damage once per round, even if you lie several times in rapid succession. You're aware of this effect and can choose to not answer or give only evasive, technically truthful, answers; this is a [mental](/Traits.aspx?ID=106) effect.\n\n **Saving Throw** DC 34 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 minutes; **Stage 1** [stupefied 1](/Conditions.aspx?ID=37), 3d6 poison damage and 3d6 mental damage for lying (1 minute); **Stage 2** stupefied 2, 4d6 poison damage and 4d6 mental damage for lying (1 minute); **Stage 3** stupefied 3, 5d6 poison damage and 5d6 mental damage for lying, and the damage becomes a [death](/Traits.aspx?ID=40) effect. If it reduces you to 0 Hit Points, your head explodes and you die. (1 minute)\n\n**Craft Requirements** Supply one casting of [_zone of truth_](/Spells.aspx?ID=379).\n\n\n\n", "name": "Liar's Demise", "onset": 60, "onset_raw": "1 minute", "pfs": "Limited", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "saving_throw": "DC 34 Fortitude", "saving_throw_markdown": "DC 34 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick orange cream quickly seeps into skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to speak only …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ " stupefied 1 , 3d6 poison damage and 3d6 mental damage for lying (1 minute)", "stupefied 2, 4d6 poison damage and 4d6 mental damage for lying (1 minute)", "stupefied 3, 5d6 poison damage and 5d6 mental damage for lying, and the damage becomes a death effect. If it reduces you to 0 Hit Points, your head explodes and you die. (1 minute)" ], "stage_markdown": "Stage 1: [stupefied 1](/Conditions.aspx?ID=37), 3d6 poison damage and 3d6 mental damage for lying (1 minute)\n\nStage 2: stupefied 2, 4d6 poison damage and 4d6 mental damage for lying (1 minute)\n\nStage 3: stupefied 3, 5d6 poison damage and 5d6 mental damage for lying, and the damage becomes a [death](/Traits.aspx?ID=40) effect. If it reduces you to 0 Hit Points, your head explodes and you die. (1 minute)", "summary": "This thick orange cream quickly seeps into skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to speak only …", "summary_markdown": "This thick orange cream quickly seeps into skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to speak only …", "text": " Liar's Demise May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66, Treasure Vault pg. 69 1.1 Price 650 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- This thick orange cream quickly seeps into skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to speak only the truth. While under the effect of liar's demise , you take the listed poison damage and mental damage for any time you voluntarily and knowingly tell a lie, due to the poison's increased blood pressure to your brain. You take this damage once per round, even if you lie several times in rapid succession. You're aware of this effect and can choose to not answer or give only evasive, technically truthful, answers; this is a mental effect. Saving Throw DC 34 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 stupefied 1, 3d6 poison damage and 3d6 mental damage for lying (1 minute); Stage 2 stupefied 2, 4d6 poison damage and 4d6 mental damage for lying (1 minute); Stage 3 stupefied 3, 5d6 poison damage and 5d6 mental damage for lying, and the damage becomes a death effect. If it reduces you to 0 Hit Points, your head explodes and you die. (1 minute) Craft Requirements Supply one casting of zone of truth .\n", "trait": [ "Consumable", "Contact", "Divine", "Poison", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Divine](/Traits.aspx?ID=48), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Contact", "Divine", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=830", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-831", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Limited\"\r\n>\r\n[Lifeblight Residue](/Equipment.aspx?ID=831)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 1,100 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black slime is carefully culled from coffins and sarcophagi used by the undead, and is then distilled and combined with necromantic energy, creating a dangerous sludge that leeches life force as aggressively as it rots flesh.\n\n **Saving Throw** DC 35 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 5d6 negative damage and 3d6 poison damage (1 round); **Stage 2** 6d6 negative damage and 4d6 poison damage (1 round); **Stage 3** 7d6 negative damage and 5d6 poison damage (1 round)\n\n**Craft Requirements** Supply one casting of 8th-level [_harm_](/Spells.aspx?ID=146).\n\n\n\n", "name": "Lifeblight Residue", "pfs": "Limited", "price": 110000, "price_raw": "1,100 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "saving_throw": "DC 35 Fortitude", "saving_throw_markdown": "DC 35 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 1,100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black slime is carefully culled from coffins and sarcophagi used by the undead, and is then distilled and combined with necromantic energy, …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "5d6 negative damage and 3d6 poison damage (1 round)", "6d6 negative damage and 4d6 poison damage (1 round)", "7d6 negative damage and 5d6 poison damage (1 round)" ], "stage_markdown": "Stage 1: 5d6 negative damage and 3d6 poison damage (1 round)\n\nStage 2: 6d6 negative damage and 4d6 poison damage (1 round)\n\nStage 3: 7d6 negative damage and 5d6 poison damage (1 round)", "summary": "This black slime is carefully culled from coffins and sarcophagi used by the undead, and is then distilled and combined with necromantic energy, …", "summary_markdown": "This black slime is carefully culled from coffins and sarcophagi used by the undead, and is then distilled and combined with necromantic energy, …", "text": " Lifeblight Residue May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 1,100 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This black slime is carefully culled from coffins and sarcophagi used by the undead, and is then distilled and combined with necromantic energy, creating a dangerous sludge that leeches life force as aggressively as it rots flesh. Saving Throw DC 35 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 negative damage and 3d6 poison damage (1 round); Stage 2 6d6 negative damage and 4d6 poison damage (1 round); Stage 3 7d6 negative damage and 5d6 poison damage (1 round) Craft Requirements Supply one casting of 8th-level harm .\n", "trait": [ "Consumable", "Divine", "Injury", "Poison", "Uncommon", "Virulent" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159), [Virulent](/Traits.aspx?ID=162)", "trait_raw": [ "Consumable", "Divine", "Injury", "Poison", "Uncommon", "Virulent" ], "type": "Item", "url": "/Equipment.aspx?ID=831", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-832", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Repulsion Resin](/Equipment.aspx?ID=832)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 1,650 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clear, tasteless tar causes the victim to emit waves of harmful mental energy that repel other creatures. Desperate users might consume this poison to keep enemies at bay despite the poison's debilitating effects. While you're [stupefied](/Conditions.aspx?ID=37) from this poison, a creature that starts its turn within 10 feet of you or approaches within 10 feet of you must attempt a DC 35 Will saving throw. On a failure, the creature can't voluntarily move closer to you; this is a [mental](/Traits.aspx?ID=106) effect. Once the approaching creature has attempted to save, it uses the same result for all saves from that dose of _repulsion resin_.\n\n **Saving Throw** DC 38 Fortitude; **Onset** 10 minutes; **Maximum Duration** 6 minutes; **Stage 1** 12d6 mental damage and stupefied 1 (1 minute); **Stage 2** 16d6 poison damage and stupefied 1 (1 minute); **Stage 3** 20d6 poison damage and stupefied 2 (1 minute)\n\n**Craft Requirements** Supply one casting of [_repulsion_](/Spells.aspx?ID=254).\n\n\n\n", "name": "Repulsion Resin", "onset": 600, "onset_raw": "10 minutes", "pfs": "Limited", "price": 165000, "price_raw": "1,650 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "saving_throw": "DC 38 Fortitude", "saving_throw_markdown": "DC 38 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 1,650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis clear, tasteless tar causes the victim to emit waves of harmful mental energy that repel other creatures. Desperate users might consume this …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "12d6 mental damage and stupefied 1 (1 minute)", "16d6 poison damage and stupefied 1 (1 minute)", "20d6 poison damage and stupefied 2 (1 minute)" ], "stage_markdown": "Stage 1: 12d6 mental damage and stupefied 1 (1 minute)\n\nStage 2: 16d6 poison damage and stupefied 1 (1 minute)\n\nStage 3: 20d6 poison damage and stupefied 2 (1 minute)", "summary": "This clear, tasteless tar causes the victim to emit waves of harmful mental energy that repel other creatures. Desperate users might consume this …", "summary_markdown": "This clear, tasteless tar causes the victim to emit waves of harmful mental energy that repel other creatures. Desperate users might consume this …", "text": " Repulsion Resin May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 1,650 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This clear, tasteless tar causes the victim to emit waves of harmful mental energy that repel other creatures. Desperate users might consume this poison to keep enemies at bay despite the poison's debilitating effects. While you're stupefied from this poison, a creature that starts its turn within 10 feet of you or approaches within 10 feet of you must attempt a DC 35 Will saving throw. On a failure, the creature can't voluntarily move closer to you; this is a mental effect. Once the approaching creature has attempted to save, it uses the same result for all saves from that dose of repulsion resin . Saving Throw DC 38 Fortitude; Onset 10 minutes; Maximum Duration 6 minutes; Stage 1 12d6 mental damage and stupefied 1 (1 minute); Stage 2 16d6 poison damage and stupefied 1 (1 minute); Stage 3 20d6 poison damage and stupefied 2 (1 minute) Craft Requirements Supply one casting of repulsion .\n", "trait": [ "Consumable", "Divine", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divine", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=832", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 50400, "duration_raw": "14 hours", "exclude_from_search": true, "id": "equipment-833", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Sight-Theft Grit](/Equipment.aspx?ID=833)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\n\n**Price** 115 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the [_blindness_](/Spells.aspx?ID=26) spell, _sight-theft grit_ causes the victim's sight to dim and then depart altogether. The [blinded](/Conditions.aspx?ID=1) condition from this poison lasts for an additional 24 hours once the poison has run its course. \n\n**Saving Throw** DC 28 Fortitude; **Onset** 10 minutes; **Maximum Duration** 14 hours; **Stage 1** [dazzled](/Conditions.aspx?ID=7) and a –2 status penalty to [visual](/Traits.aspx?ID=163) Perception checks (1 hour); **Stage 2** dazzled and a –4 status penalty to visual Perception checks (1 hour); **Stage 3** blinded (2d6 hours)\n\n**Craft Requirements** Supply one casting of [_blindness_](/Spells.aspx?ID=26).\n\n\n\n", "name": "Sight-Theft Grit", "onset": 600, "onset_raw": "10 minutes", "pfs": "Limited", "price": 11500, "price_raw": "115 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "saving_throw": "DC 28 Fortitude", "saving_throw_markdown": "DC 28 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\r\n\r\n**Price** 115 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the blindness spell, sight-theft …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66, [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ " dazzled and a –2 status penalty to visual Perception checks (1 hour)", "dazzled and a –4 status penalty to visual Perception checks (1 hour)", "blinded (2d6 hours)" ], "stage_markdown": "Stage 1: [dazzled](/Conditions.aspx?ID=7) and a –2 status penalty to [visual](/Traits.aspx?ID=163) Perception checks (1 hour)\n\nStage 2: dazzled and a –4 status penalty to visual Perception checks (1 hour)\n\nStage 3: blinded (2d6 hours)", "summary": "This blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the blindness spell, sight-theft …", "summary_markdown": "This blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the blindness spell, sight-theft …", "text": " Sight-Theft Grit May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66, Treasure Vault pg. 70 1.1 Price 115 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the blindness spell, sight-theft grit causes the victim's sight to dim and then depart altogether. The blinded condition from this poison lasts for an additional 24 hours once the poison has run its course. Saving Throw DC 28 Fortitude; Onset 10 minutes; Maximum Duration 14 hours; Stage 1 dazzled and a –2 status penalty to visual Perception checks (1 hour); Stage 2 dazzled and a –4 status penalty to visual Perception checks (1 hour); Stage 3 blinded (2d6 hours) Craft Requirements Supply one casting of blindness .\n", "trait": [ "Consumable", "Divine", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divine", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=833", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-834", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Limited\"\r\n>\r\n[Spectral Nightshade](/Equipment.aspx?ID=834)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBelladonna cultivated in planes hazardous to living visitors, such as the [Shadow Plane](/Planes.aspx?ID=11) or the [Boneyard](/Planes.aspx?ID=15), grow with a strange, skeletal look to their branches. The leaves and berries of these extraplanar plants are partly incorporeal and significantly more toxic than [belladonna](/Equipment.aspx?ID=105) grown on the [Material Plane](/Planes.aspx?ID=1). When imbued with spirit-twisting magic, _spectral nightshade_ quickly drains away the victim's vitality and makes colors painfully bright and bewildering. _Spectral nightshade_ doesn't affect creatures that have no spirit; if a possessing spirit inhabits a body that takes poison damage from spectral nightshade, the possessor takes an equal amount of force damage, even if the possessor can't be affected directly by poisons.\n\n **Saving Throw** DC 33 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 minutes; **Stage 1** 10d6 poison damage and [dazzled](/Conditions.aspx?ID=7) (1 minute); **Stage 2** 13d6 poison damage and [drained 1](/Conditions.aspx?ID=10) (1 minute); **Stage 3** 15d6 poison damage, [confused](/Conditions.aspx?ID=5), and drained 2 (1 minute)\n\n**Craft Requirements** Supply one casting of [_spirit blast_](/Spells.aspx?ID=301).\n\n\n\n", "name": "Spectral Nightshade", "onset": 60, "onset_raw": "1 minute", "pfs": "Limited", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "saving_throw": "DC 33 Fortitude", "saving_throw_markdown": "DC 33 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBelladonna cultivated in planes hazardous to living visitors, such as the Shadow Plane or the Boneyard , grow with a strange, skeletal look to …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "10d6 poison damage and dazzled (1 minute)", "13d6 poison damage and drained 1 (1 minute)", "15d6 poison damage, confused , and drained 2 (1 minute)" ], "stage_markdown": "Stage 1: 10d6 poison damage and [dazzled](/Conditions.aspx?ID=7) (1 minute)\n\nStage 2: 13d6 poison damage and [drained 1](/Conditions.aspx?ID=10) (1 minute)\n\nStage 3: 15d6 poison damage, [confused](/Conditions.aspx?ID=5), and drained 2 (1 minute)", "summary": "Belladonna cultivated in planes hazardous to living visitors, such as the Shadow Plane or the Boneyard , grow with a strange, skeletal look to …", "summary_markdown": "Belladonna cultivated in planes hazardous to living visitors, such as the Shadow Plane or the Boneyard , grow with a strange, skeletal look to …", "text": " Spectral Nightshade May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 450 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Belladonna cultivated in planes hazardous to living visitors, such as the Shadow Plane or the Boneyard, grow with a strange, skeletal look to their branches. The leaves and berries of these extraplanar plants are partly incorporeal and significantly more toxic than belladonna grown on the Material Plane. When imbued with spirit-twisting magic, spectral nightshade quickly drains away the victim's vitality and makes colors painfully bright and bewildering. Spectral nightshade doesn't affect creatures that have no spirit; if a possessing spirit inhabits a body that takes poison damage from spectral nightshade, the possessor takes an equal amount of force damage, even if the possessor can't be affected directly by poisons. Saving Throw DC 33 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 10d6 poison damage and dazzled (1 minute); Stage 2 13d6 poison damage and drained 1 (1 minute); Stage 3 15d6 poison damage, confused, and drained 2 (1 minute) Craft Requirements Supply one casting of spirit blast .\n", "trait": [ "Consumable", "Divine", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divine", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=834", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-835", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Spell-Eating Pitch](/Equipment.aspx?ID=835)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 325 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gummy resin contains sparkling motes of magical energy that dramatically impair your cognitive functions and dispel spells as you cast them. Spell energy manifests but then sputters out, as though drained away by the sparkling motes. While you're [stupefied](/Conditions.aspx?ID=37) by this poison, the DC of flat checks to avoid disruption from the stupefied condition when you Cast a Spell is 5 + twice the stupefied value, rather than 5 + the stupefied value.\n\n **Saving Throw** DC 31 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 5d6 poison damage and stupefied 1 (1 round); **Stage 2** 6d6 poison damage and stupefied 3 (1 round); **Stage 3** 7d6 poison damage and stupefied 4 (1 round)\n\n**Craft Requirements** Supply one casting of 6th-level [_dispel magic_](/Spells.aspx?ID=78).\n\n\n\n", "name": "Spell-Eating Pitch", "pfs": "Limited", "price": 32500, "price_raw": "325 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "saving_throw": "DC 31 Fortitude", "saving_throw_markdown": "DC 31 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gummy resin contains sparkling motes of magical energy that dramatically impair your cognitive functions and dispel spells as you cast them. …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage": [ "5d6 poison damage and stupefied 1 (1 round)", "6d6 poison damage and stupefied 3 (1 round)", "7d6 poison damage and stupefied 4 (1 round)" ], "stage_markdown": "Stage 1: 5d6 poison damage and stupefied 1 (1 round)\n\nStage 2: 6d6 poison damage and stupefied 3 (1 round)\n\nStage 3: 7d6 poison damage and stupefied 4 (1 round)", "summary": "This gummy resin contains sparkling motes of magical energy that dramatically impair your cognitive functions and dispel spells as you cast them. …", "summary_markdown": "This gummy resin contains sparkling motes of magical energy that dramatically impair your cognitive functions and dispel spells as you cast them. …", "text": " Spell-Eating Pitch May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 325 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This gummy resin contains sparkling motes of magical energy that dramatically impair your cognitive functions and dispel spells as you cast them. Spell energy manifests but then sputters out, as though drained away by the sparkling motes. While you're stupefied by this poison, the DC of flat checks to avoid disruption from the stupefied condition when you Cast a Spell is 5 + twice the stupefied value, rather than 5 + the stupefied value. Saving Throw DC 31 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison damage and stupefied 1 (1 round); Stage 2 6d6 poison damage and stupefied 3 (1 round); Stage 3 7d6 poison damage and stupefied 4 (1 round) Craft Requirements Supply one casting of 6th-level dispel magic .\n", "trait": [ "Consumable", "Divine", "Injury", "Poison", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divine", "Injury", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=835", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Shortsword" ], "base_item_markdown": "[Shortsword](/Weapons.aspx?ID=43)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-836", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"\"\r\n>\r\n[Blade of the Rabbit Prince](/Equipment.aspx?ID=836)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 6,250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Shortsword](/Weapons.aspx?ID=43)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [dancing](/Equipment.aspx?ID=293) [shortsword](/Weapons.aspx?ID=43)_ has a golden handguard resembling a bird with outstretched wings. The sword's blade is broken halfway up its length, but this doesn't impair the sword's function.\n\n\n\n**Craft Requirements** You must craft the blade in the Harrowed Realm.\n\n\n\n", "name": "Blade of the Rabbit Prince", "price": 625000, "price_raw": "6,250 gp", "rarity": "rare", "release_date": "2020-10-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 6,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking dancing shortsword has a golden handguard resembling a bird with outstretched wings. The sword's blade is broken …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This +2 greater striking dancing shortsword has a golden handguard resembling a bird with outstretched wings. The sword's blade is broken …", "summary_markdown": "This +2 greater striking dancing shortsword has a golden handguard resembling a bird with outstretched wings. The sword's blade is broken …", "text": " Blade of the Rabbit Prince May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 6,250 gp Usage held in 1 hand Bulk 1 Base Weapon Shortsword --- This +2 greater striking dancing shortsword has a golden handguard resembling a bird with outstretched wings. The sword's blade is broken halfway up its length, but this doesn't impair the sword's function. Craft Requirements You must craft the blade in the Harrowed Realm.\n", "trait": [ "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=836", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Dart" ], "base_item_markdown": "[Dart](/Weapons.aspx?ID=68)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-837", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"\"\r\n>\r\n[Hardened Harrow Deck](/Equipment.aspx?ID=837)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 4,350 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dart](/Weapons.aspx?ID=68)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe harrow is a traditional fortunetelling deck used by Varisian soothsayers. The _hardened harrow deck_ is a magical version of the deck with cards made of thin metallic plates adorned with all the imagery common in standard harrow decks, but with more angular designs. You can hurl cards from the hardened harrow deck as _+2 [greater striking](/Equipment.aspx?ID=280) [darts](/Weapons.aspx?ID=68)_ with the [deadly d10](/Traits.aspx?ID=174) trait. A card used as a weapon isn't destroyed and can be recovered with 1 minute of searching if it can't be recalled back to the deck (see the deck's Activate entry below). However, if even a single card is missing from the deck, the deck can't be used to perform a traditional harrow reading.\n\n As long as you carry more than half the cards in the _hardened harrow deck_, when you roll a success on a saving throw against a [fear](/Traits.aspx?ID=68) effect, you get a critical success instead; if you already have an ability that would make a successful saving throw against a fear effect a critical success, you instead gain a +1 circumstance bonus to saving throws against fear effects.\n\n\n\n\n\n", "name": "Hardened Harrow Deck", "price": 435000, "price_raw": "4,350 gp", "rarity": "rare", "release_date": "2020-10-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 4,350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe harrow is a traditional fortunetelling deck used by Varisian soothsayers. The hardened harrow deck is a magical version of the deck with cards …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "The harrow is a traditional fortunetelling deck used by Varisian soothsayers. The hardened harrow deck is a magical version of the deck with cards …", "summary_markdown": "The harrow is a traditional fortunetelling deck used by Varisian soothsayers. The hardened harrow deck is a magical version of the deck with cards …", "text": " Hardened Harrow Deck May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 4,350 gp Usage held in 1 hand Bulk L Base Weapon Dart --- The harrow is a traditional fortunetelling deck used by Varisian soothsayers. The hardened harrow deck is a magical version of the deck with cards made of thin metallic plates adorned with all the imagery common in standard harrow decks, but with more angular designs. You can hurl cards from the hardened harrow deck as +2 greater striking darts with the deadly d10 trait. A card used as a weapon isn't destroyed and can be recovered with 1 minute of searching if it can't be recalled back to the deck (see the deck's Activate entry below). However, if even a single card is missing from the deck, the deck can't be used to perform a traditional harrow reading. As long as you carry more than half the cards in the hardened harrow deck , when you roll a success on a saving throw against a fear effect, you get a critical success instead; if you already have an ability that would make a successful saving throw against a fear effect a critical success, you instead gain a +1 circumstance bonus to saving throws against fear effects.\n", "trait": [ "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=837", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-838", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Poisoner's Staff](/Equipment.aspx?ID=838)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome [persistent poison damage](/Conditions.aspx?ID=29).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nPoisoner's Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. \n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142)
  • **1st** [_detect poison_](/Spells.aspx?ID=67), [_spider sting_](/Spells.aspx?ID=300)
\r\n\r\n\r\nPoisoner's Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. \n
  • **2nd** [_enhance victuals_](/Spells.aspx?ID=101), [_imp sting_](/Spells.aspx?ID=826)
  • **3rd** [_neutralize poison_](/Spells.aspx?ID=207), [_stinking cloud_](/Spells.aspx?ID=309)
\r\n\r\n\r\nPoisoner's Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. \n
  • **4th** [_swarming wasp stings_](/Spells.aspx?ID=829)
  • **5th** [_cloudkill_](/Spells.aspx?ID=42)
  • **6th** [_purple worm sting_](/Spells.aspx?ID=242)
", "name": "Poisoner's Staff", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't …", "summary_markdown": "This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't …", "text": " Poisoner's Staff May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Usage held in 1 hand Bulk 1 --- This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Poisoner's Staff Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 90 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. Cantrip guidance 1st detect poison , spider sting <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Poisoner's Staff (Greater) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 450 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. 2nd enhance victuals , imp sting 3rd neutralize poison , stinking cloud <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Poisoner's Staff (Major) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 4,000 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. 4th swarming wasp stings 5th cloudkill 6th purple worm sting ", "trait": [ "Conjuration", "Magical", "Necromancy", "Staff", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Necromancy", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=838", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-838-815", "item_category": "Staves", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Poisoner's Staff](/Equipment.aspx?ID=838)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome [persistent poison damage](/Conditions.aspx?ID=29).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nPoisoner's Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. \n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142)
  • **1st** [_detect poison_](/Spells.aspx?ID=67), [_spider sting_](/Spells.aspx?ID=300)
\r\n\r\n\r\nPoisoner's Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. \n
  • **2nd** [_enhance victuals_](/Spells.aspx?ID=101), [_imp sting_](/Spells.aspx?ID=826)
  • **3rd** [_neutralize poison_](/Spells.aspx?ID=207), [_stinking cloud_](/Spells.aspx?ID=309)
\r\n\r\n\r\nPoisoner's Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. \n
  • **4th** [_swarming wasp stings_](/Spells.aspx?ID=829)
  • **5th** [_cloudkill_](/Spells.aspx?ID=42)
  • **6th** [_purple worm sting_](/Spells.aspx?ID=242)
", "name": "Poisoner's Staff", "pfs": "Limited", "price": 9000, "price_raw": "90 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. Cantrip guidance 1st detect poison , spider …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. Cantrip guidance 1st detect poison , spider …", "summary_markdown": "You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. Cantrip guidance 1st detect poison , spider …", "text": " Poisoner's Staff May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Usage held in 1 hand Bulk 1 --- This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Poisoner's Staff Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 90 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. Cantrip guidance 1st detect poison , spider sting <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Poisoner's Staff (Greater) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 450 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. 2nd enhance victuals , imp sting 3rd neutralize poison , stinking cloud <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Poisoner's Staff (Major) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 4,000 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. 4th swarming wasp stings 5th cloudkill 6th purple worm sting ", "trait": [ "Conjuration", "Magical", "Necromancy", "Staff", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Necromancy", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=838", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-838-816", "item_category": "Staves", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Poisoner's Staff](/Equipment.aspx?ID=838)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome [persistent poison damage](/Conditions.aspx?ID=29).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nPoisoner's Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. \n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142)
  • **1st** [_detect poison_](/Spells.aspx?ID=67), [_spider sting_](/Spells.aspx?ID=300)
\r\n\r\n\r\nPoisoner's Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. \n
  • **2nd** [_enhance victuals_](/Spells.aspx?ID=101), [_imp sting_](/Spells.aspx?ID=826)
  • **3rd** [_neutralize poison_](/Spells.aspx?ID=207), [_stinking cloud_](/Spells.aspx?ID=309)
\r\n\r\n\r\nPoisoner's Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. \n
  • **4th** [_swarming wasp stings_](/Spells.aspx?ID=829)
  • **5th** [_cloudkill_](/Spells.aspx?ID=42)
  • **6th** [_purple worm sting_](/Spells.aspx?ID=242)
", "name": "Poisoner's Staff (Greater)", "pfs": "Limited", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. 2nd enhance victuals , imp sting 3rd …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. 2nd enhance victuals , imp sting 3rd …", "summary_markdown": "You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. 2nd enhance victuals , imp sting 3rd …", "text": " Poisoner's Staff May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Usage held in 1 hand Bulk 1 --- This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Poisoner's Staff Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 90 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. Cantrip guidance 1st detect poison , spider sting <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Poisoner's Staff (Greater) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 450 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. 2nd enhance victuals , imp sting 3rd neutralize poison , stinking cloud <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Poisoner's Staff (Major) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 4,000 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. 4th swarming wasp stings 5th cloudkill 6th purple worm sting ", "trait": [ "Conjuration", "Magical", "Necromancy", "Staff", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Necromancy", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=838", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-838-817", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Poisoner's Staff](/Equipment.aspx?ID=838)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome [persistent poison damage](/Conditions.aspx?ID=29).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nPoisoner's Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. \n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142)
  • **1st** [_detect poison_](/Spells.aspx?ID=67), [_spider sting_](/Spells.aspx?ID=300)
\r\n\r\n\r\nPoisoner's Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. \n
  • **2nd** [_enhance victuals_](/Spells.aspx?ID=101), [_imp sting_](/Spells.aspx?ID=826)
  • **3rd** [_neutralize poison_](/Spells.aspx?ID=207), [_stinking cloud_](/Spells.aspx?ID=309)
\r\n\r\n\r\nPoisoner's Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. \n
  • **4th** [_swarming wasp stings_](/Spells.aspx?ID=829)
  • **5th** [_cloudkill_](/Spells.aspx?ID=42)
  • **6th** [_purple worm sting_](/Spells.aspx?ID=242)
", "name": "Poisoner's Staff (Major)", "pfs": "Limited", "price": 400000, "price_raw": "4,000 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. 4th swarming wasp stings 5th cloudkill 6th …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. 4th swarming wasp stings 5th cloudkill 6th …", "summary_markdown": "You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. 4th swarming wasp stings 5th cloudkill 6th …", "text": " Poisoner's Staff May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Usage held in 1 hand Bulk 1 --- This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Poisoner's Staff Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 90 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. Cantrip guidance 1st detect poison , spider sting <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Poisoner's Staff (Greater) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 450 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. 2nd enhance victuals , imp sting 3rd neutralize poison , stinking cloud <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Poisoner's Staff (Major) Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 4,000 gp --- You reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. 4th swarming wasp stings 5th cloudkill 6th purple worm sting ", "trait": [ "Conjuration", "Magical", "Necromancy", "Staff", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Necromancy", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=838", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-839", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Whisper Briolette](/Equipment.aspx?ID=839)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** affixed to armor or to an outfit if a character has no armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are an expert in [Stealth](/Skills.aspx?ID=15).\r\n\n\n\r\n\r\n---\n\nThis teardrop-shaped gemstone has triangular facets and looks suitable for fancy attire, although close inspection shows that it's hollow. When it's activated, you can instantly impart up to 1 minute of speech (roughly 150 words) telepathically to any creatures you choose within 100 feet. You can impart this instantaneous telepathic message to creatures that you perceive and creatures hidden to you, but you can't do so to undetected creatures. Once used, the _whisper briolette_ becomes unusable and subtly vanishes within the next few minutes, rather than crumbling to dust.\n\n\n\n", "name": "Whisper Briolette", "pfs": "Limited", "price": 5500, "price_raw": "55 gp", "rarity": "uncommon", "release_date": "2020-10-14", "requirement": "You are an expert in Stealth .", "requirement_markdown": "You are an expert in [Stealth](/Skills.aspx?ID=15).", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or to an outfit if a character has no armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are an expert in [Stealth](/Skills.aspx?ID=15).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis teardrop-shaped gemstone has triangular facets and looks suitable for fancy attire, although close inspection shows that it's hollow. When it's …\r\n", "source": [ "Pathfinder #160: Assault on Hunting Lodge Seven" ], "source_raw": [ "Pathfinder #160: Assault on Hunting Lodge Seven pg. 66" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This teardrop-shaped gemstone has triangular facets and looks suitable for fancy attire, although close inspection shows that it's hollow. When it's …", "summary_markdown": "This teardrop-shaped gemstone has triangular facets and looks suitable for fancy attire, although close inspection shows that it's hollow. When it's …", "text": " Whisper Briolette May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 55 gp Usage affixed to armor or to an outfit if a character has no armor Activate Two Actions envision Requirement You are an expert in Stealth. --- This teardrop-shaped gemstone has triangular facets and looks suitable for fancy attire, although close inspection shows that it's hollow. When it's activated, you can instantly impart up to 1 minute of speech (roughly 150 words) telepathically to any creatures you choose within 100 feet. You can impart this instantaneous telepathic message to creatures that you perceive and creatures hidden to you, but you can't do so to undetected creatures. Once used, the whisper briolette becomes unusable and subtly vanishes within the next few minutes, rather than crumbling to dust.\n", "trait": [ "Consumable", "Divination", "Magical", "Mental", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Mental", "Talisman", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=839", "usage": "affixed to armor or to an outfit if a character has no armor", "usage_markdown": "affixed to armor or to an outfit if a character has no armor", "weakness": {} }, { "access": "Membership in the Envoy's Alliance Pathfinder Society faction.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-840", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Body Recovery Kit](/Equipment.aspx?ID=840)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 26\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 101 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Membership in the Envoy's Alliance Pathfinder Society faction.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small silver tin is filled with a herb-infused salve and a shroud of fine silk fabric. The salve smells of lavender and hyssop and is waxy to the touch. The shroud, made of spun silk, can a hold a Medium or smaller creature. If you apply the salve and shroud to a creature that died within the past 3 days, a process which normally takes 1 hour, it slows the decomposition process, allowing a creature to be brought back to life with raise dead up to 1 week after its death.\n\n\n\n", "name": "Body Recovery Kit", "pfs": "Limited", "price": 10100, "price_raw": "101 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 26\r\n\r\n**Price** 101 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small silver tin is filled with a herb-infused salve and a shroud of fine silk fabric. The salve smells of lavender and hyssop and is waxy to …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 26", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small silver tin is filled with a herb-infused salve and a shroud of fine silk fabric. The salve smells of lavender and hyssop and is waxy to …", "summary_markdown": "This small silver tin is filled with a herb-infused salve and a shroud of fine silk fabric. The salve smells of lavender and hyssop and is waxy to …", "text": " Body Recovery Kit Source PFS Guide pg. 26 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 101 gp Usage held in 2 hands Bulk L Access Membership in the Envoy's Alliance Pathfinder Society faction. --- This small silver tin is filled with a herb-infused salve and a shroud of fine silk fabric. The salve smells of lavender and hyssop and is waxy to the touch. The shroud, made of spun silk, can a hold a Medium or smaller creature. If you apply the salve and shroud to a creature that died within the past 3 days, a process which normally takes 1 hour, it slows the decomposition process, allowing a creature to be brought back to life with raise dead up to 1 week after its death.\n", "trait": [ "Alchemical", "Consumable", "Healing", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Healing", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=840", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Membership in the Envoy's Alliance Pathfinder Society faction.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-841", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Communication Bangle](/Equipment.aspx?ID=841)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 26\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 10 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n**Access** Membership in the Envoy's Alliance Pathfinder Society faction.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple brass ring is meant to be worn as an ornamentation piece to an outfit, oftentimes as a bangle on the wrist, as the ring closure of a scarf or sash, or as an ornamentation piece of a headdress. While decorative, this serves a cover for the bangle's function as a message bearer. Messages can be coded into the bangle, either through a series of raised dots and dashes or a pattern of notches of different depths and spacings. A bangle is large enough to hold a simple message consisting of a few words like “Danger. Flee.” or “Meeting. Sunset. Fountain.” Coding a message into a bangle requires 1 minute of time. All Pathfinders with access to communication bangles are taught how to code and read most basic messages, but anyone with a bangle can develop their own communication system. A creature inspecting a bangle can discover its true purpose by succeeding at a DC 20 Perception check. Deciphering a message requires a creature to succeed at a [Society](/Skills.aspx?ID=14) check against the coder's [Deception](/Skills.aspx?ID=5) DC.\n\n\n\n", "name": "Communication Bangle", "pfs": "Limited", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 26\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple brass ring is meant to be worn as an ornamentation piece to an outfit, oftentimes as a bangle on the wrist, as the ring closure of a …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 26", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This simple brass ring is meant to be worn as an ornamentation piece to an outfit, oftentimes as a bangle on the wrist, as the ring closure of a …", "summary_markdown": "This simple brass ring is meant to be worn as an ornamentation piece to an outfit, oftentimes as a bangle on the wrist, as the ring closure of a …", "text": " Communication Bangle Source PFS Guide pg. 26 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 10 gp Usage worn Access Membership in the Envoy's Alliance Pathfinder Society faction. --- This simple brass ring is meant to be worn as an ornamentation piece to an outfit, oftentimes as a bangle on the wrist, as the ring closure of a scarf or sash, or as an ornamentation piece of a headdress. While decorative, this serves a cover for the bangle's function as a message bearer. Messages can be coded into the bangle, either through a series of raised dots and dashes or a pattern of notches of different depths and spacings. A bangle is large enough to hold a simple message consisting of a few words like “Danger. Flee.” or “Meeting. Sunset. Fountain.” Coding a message into a bangle requires 1 minute of time. All Pathfinders with access to communication bangles are taught how to code and read most basic messages, but anyone with a bangle can develop their own communication system. A creature inspecting a bangle can discover its true purpose by succeeding at a DC 20 Perception check. Deciphering a message requires a creature to succeed at a Society check against the coder's Deception DC.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=841", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Membership in the Envoy's Alliance Pathfinder Society faction.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-842", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Writ of Authenticity](/Equipment.aspx?ID=842)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 26\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 5 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Membership in the Envoy's Alliance Pathfinder Society faction.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA typical Pathfinder writ of authenticity confirms the holder's status as a member of the Pathfinder Society and their intended business. Most writs are pieces of fine parchment folded, bound with gold cord, and sealed with three wax seals. The top seal is always the Glyph of the Open Road and the middle one is the Envoy's Alliance open door emblem. The bottom seal uses the preparer's personal sigil. Inside, the text describes a specific instance of a legitimate business activity, with blanks for the Pathfinder to fill in and personalize the writ to the persons and activity desired. Presenting a writ of authenticity grants a +2 item bonus to [Make a Request](/Actions.aspx?ID=51) for the associated business, assuming the writ is legitimate and the viewer expects to work with the Pathfinder Society for that activity.\n\n\n\n", "name": "Writ of Authenticity", "pfs": "Limited", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 26\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA typical Pathfinder writ of authenticity confirms the holder's status as a member of the Pathfinder Society and their intended business. Most writs …\r\n", "skill": [ "Diplomacy" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 26", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A typical Pathfinder writ of authenticity confirms the holder's status as a member of the Pathfinder Society and their intended business. Most writs …", "summary_markdown": "A typical Pathfinder writ of authenticity confirms the holder's status as a member of the Pathfinder Society and their intended business. Most writs …", "text": " Writ of Authenticity Source PFS Guide pg. 26 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 5 gp Usage held in 1 hand Access Membership in the Envoy's Alliance Pathfinder Society faction. --- A typical Pathfinder writ of authenticity confirms the holder's status as a member of the Pathfinder Society and their intended business. Most writs are pieces of fine parchment folded, bound with gold cord, and sealed with three wax seals. The top seal is always the Glyph of the Open Road and the middle one is the Envoy's Alliance open door emblem. The bottom seal uses the preparer's personal sigil. Inside, the text describes a specific instance of a legitimate business activity, with blanks for the Pathfinder to fill in and personalize the writ to the persons and activity desired. Presenting a writ of authenticity grants a +2 item bonus to Make a Request for the associated business, assuming the writ is legitimate and the viewer expects to work with the Pathfinder Society for that activity.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=842", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-843", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Boulderhead Bock](/Equipment.aspx?ID=843)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 29\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 5 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNo one is sure if Gorm brews this malty ale himself, but it seems to be an off-duty favorite of the Grand Archive faction leader. The brew packs a heavy punch, and while Gorm officially discourages drinking on the job, boulderhead bock does makes the drinker more self-assured and protects them from conditions that would addle their mental faculties. For 1 hour, you gain a +1 item bonus to saving throws against effects that would make you [stunned](/Conditions.aspx?ID=36) or [stupefied](/Conditions.aspx?ID=37). However, you also become less aware of your surroundings, taking a –2 item penalty to Perception for 1 hour.\n\n\n\n", "name": "Boulderhead Bock", "pfs": "Limited", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 29\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNo one is sure if Gorm brews this malty ale himself, but it seems to be an off-duty favorite of the Grand Archive faction leader. The brew packs a …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 29" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 29", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "No one is sure if Gorm brews this malty ale himself, but it seems to be an off-duty favorite of the Grand Archive faction leader. The brew packs a …", "summary_markdown": "No one is sure if Gorm brews this malty ale himself, but it seems to be an off-duty favorite of the Grand Archive faction leader. The brew packs a …", "text": " Boulderhead Bock Source PFS Guide pg. 29 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 5 gp Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. Activate Single Action Interact --- No one is sure if Gorm brews this malty ale himself, but it seems to be an off-duty favorite of the Grand Archive faction leader. The brew packs a heavy punch, and while Gorm officially discourages drinking on the job, boulderhead bock does makes the drinker more self-assured and protects them from conditions that would addle their mental faculties. For 1 hour, you gain a +1 item bonus to saving throws against effects that would make you stunned or stupefied. However, you also become less aware of your surroundings, taking a –2 item penalty to Perception for 1 hour.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=843", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-844", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Bookthief Brew](/Equipment.aspx?ID=844)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis concoction mixes into a thick, paste-like substance when shaken. When exposed to air, the substance dries after one minute. If poured over a book, scroll, or other material featuring words written in ink, the brew will make an exact copy of the words it is in contact with while it dries, though it doesn't contain any magical effect or other special properties of the original words. Once dried, you can remove the dried substance as an Interact action. A single vial of bookthief brew can coat two pages from a book, a single scroll, or a similar amount of area for other surfaces, producing a dried sheet as thick as a piece of paper. Unfortunately, the sheet's copy is flipped, requiring a mirror to properly read.\n\n\n\n", "name": "Bookthief Brew", "pfs": "Limited", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis concoction mixes into a thick, paste-like substance when shaken. When exposed to air, the substance dries after one minute. If poured over a …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 30", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This concoction mixes into a thick, paste-like substance when shaken. When exposed to air, the substance dries after one minute. If poured over a …", "summary_markdown": "This concoction mixes into a thick, paste-like substance when shaken. When exposed to air, the substance dries after one minute. If poured over a …", "text": " Bookthief Brew Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 3 gp Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. Activate 1 minute (Interact) --- This concoction mixes into a thick, paste-like substance when shaken. When exposed to air, the substance dries after one minute. If poured over a book, scroll, or other material featuring words written in ink, the brew will make an exact copy of the words it is in contact with while it dries, though it doesn't contain any magical effect or other special properties of the original words. Once dried, you can remove the dried substance as an Interact action. A single vial of bookthief brew can coat two pages from a book, a single scroll, or a similar amount of area for other surfaces, producing a dried sheet as thick as a piece of paper. Unfortunately, the sheet's copy is flipped, requiring a mirror to properly read.\n", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=844", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-845", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Waterproof Journal](/Equipment.aspx?ID=845)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 5 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis leather-bound tome is specially treated to protect from water damage and comes with a key and a treated slipcase that bears a [simple lock](/Equipment.aspx?ID=30) to keep the tome secure. This journal is commonly used by adventuring scholars and ship navigators for recording their journeys.\n\n\n\n", "name": "Waterproof Journal", "pfs": "Limited", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis leather-bound tome is specially treated to protect from water damage and comes with a key and a treated slipcase that bears a simple lock to …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 30", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This leather-bound tome is specially treated to protect from water damage and comes with a key and a treated slipcase that bears a simple lock to …", "summary_markdown": "This leather-bound tome is specially treated to protect from water damage and comes with a key and a treated slipcase that bears a simple lock to …", "text": " Waterproof Journal Source PFS Guide pg. 30 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 5 gp Bulk 1 Access Member of the Pathfinder Society. --- This leather-bound tome is specially treated to protect from water damage and comes with a key and a treated slipcase that bears a simple lock to keep the tome secure. This journal is commonly used by adventuring scholars and ship navigators for recording their journeys.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=845", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-846", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Astrolabe](/Equipment.aspx?ID=846)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 34, [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAstrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in [Survival](/Skills.aspx?ID=16). By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus on checks to identify celestial bodies. A standard astrolabe only functions on steady ground.\n\n\n\n", "name": "Astrolabe", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [PFS Guide](/Sources.aspx?ID=50) pg. 34, [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAstrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival . By …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 34, [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival . By …", "summary_markdown": "Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival . By …", "text": " Astrolabe Source PFS Guide pg. 34, Pathfinder #188: They Watched the Stars pg. 79 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Usage held in 2 hands Bulk L Access Member of the Pathfinder Society. Activate 1 minute (Interact) --- Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival. By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus on checks to identify celestial bodies. A standard astrolabe only functions on steady ground.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=846", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-847", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Cartographer's Kit](/Equipment.aspx?ID=847)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 34\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 42 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis kit includes a [writing set](/Equipment.aspx?ID=63), a [compass](/Equipment.aspx?ID=16), a [standard astrolabe](/Equipment.aspx?ID=846), a [ruler](/Equipment.aspx?ID=849), and a [survey map](/Equipment.aspx?ID=65).\n\n\n\n", "name": "Cartographer's Kit", "pfs": "Limited", "price": 4200, "price_raw": "42 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 34\r\n\r\n**Price** 42 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis kit includes a writing set , a compass , a standard astrolabe , a ruler , and a survey map .\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 34", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This kit includes a writing set , a compass , a standard astrolabe , a ruler , and a survey map .", "summary_markdown": "This kit includes a writing set , a compass , a standard astrolabe , a ruler , and a survey map .", "text": " Cartographer's Kit Source PFS Guide pg. 34 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 42 gp Bulk 1 Access Member of the Pathfinder Society. --- This kit includes a writing set, a compass, a standard astrolabe, a ruler, and a survey map.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=847", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-848", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Quickpatch Glue](/Equipment.aspx?ID=848)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 34\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 10 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nQuickpatch glue is a fast-setting adhesive designed for rapid but temporary repairs. When applied to a [broken](/Conditions.aspx?ID=2) item, the glue adheres the item's pieces back together. This does not restore the item's hit points, but it allows the item to be used for its normal function and removes the broken condition. The glue is fragile and degrades over time. An item repaired by quickpatch glue regains the broken condition after it takes damage or 1 hour passes (whichever comes first). In order to apply a new vial of quickpatch glue to or repair the item, the item's holder must first remove the glue residue, a process that requires 10 minutes of effort and a set of [alchemist's tools](/Equipment.aspx?ID=2).\n\n\n\n", "name": "Quickpatch Glue", "pfs": "Limited", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 34\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nQuickpatch glue is a fast-setting adhesive designed for rapid but temporary repairs. When applied to a broken item, the glue adheres the item's …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 34", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Quickpatch glue is a fast-setting adhesive designed for rapid but temporary repairs. When applied to a broken item, the glue adheres the item's …", "summary_markdown": "Quickpatch glue is a fast-setting adhesive designed for rapid but temporary repairs. When applied to a broken item, the glue adheres the item's …", "text": " Quickpatch Glue Source PFS Guide pg. 34 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 10 gp Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. Activate 1 minute (Interact) --- Quickpatch glue is a fast-setting adhesive designed for rapid but temporary repairs. When applied to a broken item, the glue adheres the item's pieces back together. This does not restore the item's hit points, but it allows the item to be used for its normal function and removes the broken condition. The glue is fragile and degrades over time. An item repaired by quickpatch glue regains the broken condition after it takes damage or 1 hour passes (whichever comes first). In order to apply a new vial of quickpatch glue to or repair the item, the item's holder must first remove the glue residue, a process that requires 10 minutes of effort and a set of alchemist's tools.\n", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=848", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-849", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Ruler](/Equipment.aspx?ID=849)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 34\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 5 sp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA ruler is a straight-edged object used for measuring small distances accurately and drawing straight lines.\n\n\n\n", "name": "Ruler", "pfs": "Limited", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 34\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA ruler is a straight-edged object used for measuring small distances accurately and drawing straight lines.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 34", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A ruler is a straight-edged object used for measuring small distances accurately and drawing straight lines.", "summary_markdown": "A ruler is a straight-edged object used for measuring small distances accurately and drawing straight lines.", "text": " Ruler Source PFS Guide pg. 34 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 5 sp Usage held in 1 hand --- A ruler is a straight-edged object used for measuring small distances accurately and drawing straight lines.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=849", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-850", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Sturdy Satchel](/Equipment.aspx?ID=850)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 34\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy [backpack](/Equipment.aspx?ID=4) of alchemically treated cloth layered over a metal mesh protects its contents from water damage and other harmful effects. It holds up to 4 Bulk of items, and the first 2 Bulk contained within the sturdy satchel do not count against your Bulk limits. The bag has Hardness 5 and 20 Hit Points. As long as the bag remains closed and is not broken, water and other liquids can't seep into it.\n\n\n\n", "name": "Sturdy Satchel", "pfs": "Limited", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 34\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy backpack of alchemically treated cloth layered over a metal mesh protects its contents from water damage and other harmful effects. It …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 34", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This heavy backpack of alchemically treated cloth layered over a metal mesh protects its contents from water damage and other harmful effects. It …", "summary_markdown": "This heavy backpack of alchemically treated cloth layered over a metal mesh protects its contents from water damage and other harmful effects. It …", "text": " Sturdy Satchel Source PFS Guide pg. 34 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 30 gp Usage worn Bulk 1 Access Member of the Pathfinder Society. --- This heavy backpack of alchemically treated cloth layered over a metal mesh protects its contents from water damage and other harmful effects. It holds up to 4 Bulk of items, and the first 2 Bulk contained within the sturdy satchel do not count against your Bulk limits. The bag has Hardness 5 and 20 Hit Points. As long as the bag remains closed and is not broken, water and other liquids can't seep into it.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=850", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-851", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Limited\"\r\n>\r\n[Sealing Chest](/Equipment.aspx?ID=851)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 37\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead sheets, mistletoe, and other materials that block magical auras. Up to 1 Bulk of objects can be placed inside a _sealing chest_; the magic auras and curses of any objects placed within the chest cannot extend beyond the box unless they are of a greater level than the chest. [Artifacts](/Traits.aspx?ID=253) and similarly powerful items are unaffected regardless of level. Many cursed items prevent their bearer from removing them, but a successful [_remove curse_](/Spells.aspx?ID=250) gives enough time to stash the item in the chest.\n\n\n\n\r\n\r\n\r\nSealing Chest (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Sealing Chest", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 37\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 37", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …", "summary_markdown": "Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …", "text": " Sealing Chest Source PFS Guide pg. 37 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Usage held in 2 hands Bulk L Access Member of the Pathfinder Society. --- Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead sheets, mistletoe, and other materials that block magical auras. Up to 1 Bulk of objects can be placed inside a sealing chest ; the magic auras and curses of any objects placed within the chest cannot extend beyond the box unless they are of a greater level than the chest. Artifacts and similarly powerful items are unaffected regardless of level. Many cursed items prevent their bearer from removing them, but a successful remove curse gives enough time to stash the item in the chest. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Sealing Chest (Lesser) Source PFS Guide pg. 38 Price 75 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Sealing Chest (Moderate) Source PFS Guide pg. 38 Price 300 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Sealing Chest (Greater) Source PFS Guide pg. 38 Price 1,250 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Sealing Chest (Major) Source PFS Guide pg. 38 Price 3,750 gp Bulk L ", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=851", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-851-821", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Limited\"\r\n>\r\n[Sealing Chest](/Equipment.aspx?ID=851)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 37\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead sheets, mistletoe, and other materials that block magical auras. Up to 1 Bulk of objects can be placed inside a _sealing chest_; the magic auras and curses of any objects placed within the chest cannot extend beyond the box unless they are of a greater level than the chest. [Artifacts](/Traits.aspx?ID=253) and similarly powerful items are unaffected regardless of level. Many cursed items prevent their bearer from removing them, but a successful [_remove curse_](/Spells.aspx?ID=250) gives enough time to stash the item in the chest.\n\n\n\n\r\n\r\n\r\nSealing Chest (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Sealing Chest (Lesser)", "pfs": "Limited", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 37\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "summary": "Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …", "summary_markdown": "Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …", "text": " Sealing Chest Source PFS Guide pg. 37 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Usage held in 2 hands Bulk L Access Member of the Pathfinder Society. --- Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead sheets, mistletoe, and other materials that block magical auras. Up to 1 Bulk of objects can be placed inside a sealing chest ; the magic auras and curses of any objects placed within the chest cannot extend beyond the box unless they are of a greater level than the chest. Artifacts and similarly powerful items are unaffected regardless of level. Many cursed items prevent their bearer from removing them, but a successful remove curse gives enough time to stash the item in the chest. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Sealing Chest (Lesser) Source PFS Guide pg. 38 Price 75 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Sealing Chest (Moderate) Source PFS Guide pg. 38 Price 300 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Sealing Chest (Greater) Source PFS Guide pg. 38 Price 1,250 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Sealing Chest (Major) Source PFS Guide pg. 38 Price 3,750 gp Bulk L ", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=851", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-851-822", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Limited\"\r\n>\r\n[Sealing Chest](/Equipment.aspx?ID=851)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 37\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead sheets, mistletoe, and other materials that block magical auras. Up to 1 Bulk of objects can be placed inside a _sealing chest_; the magic auras and curses of any objects placed within the chest cannot extend beyond the box unless they are of a greater level than the chest. [Artifacts](/Traits.aspx?ID=253) and similarly powerful items are unaffected regardless of level. Many cursed items prevent their bearer from removing them, but a successful [_remove curse_](/Spells.aspx?ID=250) gives enough time to stash the item in the chest.\n\n\n\n\r\n\r\n\r\nSealing Chest (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Sealing Chest (Moderate)", "pfs": "Limited", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 37\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "summary": "Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …", "summary_markdown": "Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …", "text": " Sealing Chest Source PFS Guide pg. 37 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Usage held in 2 hands Bulk L Access Member of the Pathfinder Society. --- Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead sheets, mistletoe, and other materials that block magical auras. Up to 1 Bulk of objects can be placed inside a sealing chest ; the magic auras and curses of any objects placed within the chest cannot extend beyond the box unless they are of a greater level than the chest. Artifacts and similarly powerful items are unaffected regardless of level. Many cursed items prevent their bearer from removing them, but a successful remove curse gives enough time to stash the item in the chest. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Sealing Chest (Lesser) Source PFS Guide pg. 38 Price 75 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Sealing Chest (Moderate) Source PFS Guide pg. 38 Price 300 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Sealing Chest (Greater) Source PFS Guide pg. 38 Price 1,250 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Sealing Chest (Major) Source PFS Guide pg. 38 Price 3,750 gp Bulk L ", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=851", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-851-823", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Limited\"\r\n>\r\n[Sealing Chest](/Equipment.aspx?ID=851)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 37\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead sheets, mistletoe, and other materials that block magical auras. Up to 1 Bulk of objects can be placed inside a _sealing chest_; the magic auras and curses of any objects placed within the chest cannot extend beyond the box unless they are of a greater level than the chest. [Artifacts](/Traits.aspx?ID=253) and similarly powerful items are unaffected regardless of level. Many cursed items prevent their bearer from removing them, but a successful [_remove curse_](/Spells.aspx?ID=250) gives enough time to stash the item in the chest.\n\n\n\n\r\n\r\n\r\nSealing Chest (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Sealing Chest (Greater)", "pfs": "Limited", "price": 125000, "price_raw": "1,250 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 37\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "summary": "Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …", "summary_markdown": "Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …", "text": " Sealing Chest Source PFS Guide pg. 37 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Usage held in 2 hands Bulk L Access Member of the Pathfinder Society. --- Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead sheets, mistletoe, and other materials that block magical auras. Up to 1 Bulk of objects can be placed inside a sealing chest ; the magic auras and curses of any objects placed within the chest cannot extend beyond the box unless they are of a greater level than the chest. Artifacts and similarly powerful items are unaffected regardless of level. Many cursed items prevent their bearer from removing them, but a successful remove curse gives enough time to stash the item in the chest. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Sealing Chest (Lesser) Source PFS Guide pg. 38 Price 75 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Sealing Chest (Moderate) Source PFS Guide pg. 38 Price 300 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Sealing Chest (Greater) Source PFS Guide pg. 38 Price 1,250 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Sealing Chest (Major) Source PFS Guide pg. 38 Price 3,750 gp Bulk L ", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=851", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-851-824", "item_category": "Held Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Limited\"\r\n>\r\n[Sealing Chest](/Equipment.aspx?ID=851)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 37\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead sheets, mistletoe, and other materials that block magical auras. Up to 1 Bulk of objects can be placed inside a _sealing chest_; the magic auras and curses of any objects placed within the chest cannot extend beyond the box unless they are of a greater level than the chest. [Artifacts](/Traits.aspx?ID=253) and similarly powerful items are unaffected regardless of level. Many cursed items prevent their bearer from removing them, but a successful [_remove curse_](/Spells.aspx?ID=250) gives enough time to stash the item in the chest.\n\n\n\n\r\n\r\n\r\nSealing Chest (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSealing Chest (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Sealing Chest (Major)", "pfs": "Limited", "price": 375000, "price_raw": "3,750 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 37\r\n\r\n**Price** 3,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "summary": "Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …", "summary_markdown": "Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead …", "text": " Sealing Chest Source PFS Guide pg. 37 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Usage held in 2 hands Bulk L Access Member of the Pathfinder Society. --- Vigilant Seal members use these containers when transporting samples and relics. The containers are soundproof, airtight, and studded with lead sheets, mistletoe, and other materials that block magical auras. Up to 1 Bulk of objects can be placed inside a sealing chest ; the magic auras and curses of any objects placed within the chest cannot extend beyond the box unless they are of a greater level than the chest. Artifacts and similarly powerful items are unaffected regardless of level. Many cursed items prevent their bearer from removing them, but a successful remove curse gives enough time to stash the item in the chest. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Sealing Chest (Lesser) Source PFS Guide pg. 38 Price 75 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Sealing Chest (Moderate) Source PFS Guide pg. 38 Price 300 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Sealing Chest (Greater) Source PFS Guide pg. 38 Price 1,250 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Sealing Chest (Major) Source PFS Guide pg. 38 Price 3,750 gp Bulk L ", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=851", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-852", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Alignment Ampoule](/Equipment.aspx?ID=852)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the [Abyss](/Planes.aspx?ID=13). When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature's highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don't have a weakness to the ampoule's associated alignment types.\n\n\n\n\r\n\r\n\r\nAlignment Ampoule (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe ampoule deals 1 damage and 1 splash damage.\r\n\r\n\r\nAlignment Ampoule (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage.\r\n\r\n\r\nAlignment Ampoule (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage.\r\n\r\n\r\nAlignment Ampoule (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "name": "Alignment Ampoule", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings …", "summary_markdown": "This glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings …", "text": " Alignment Ampoule Source PFS Guide pg. 38 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. --- This glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the Abyss. When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature's highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don't have a weakness to the ampoule's associated alignment types. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Alignment Ampoule (Lesser) Source PFS Guide pg. 38 Price 4 gp Bulk L --- The ampoule deals 1 damage and 1 splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Alignment Ampoule (Moderate) Source PFS Guide pg. 38 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Alignment Ampoule (Greater) Source PFS Guide pg. 38 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Alignment Ampoule (Major) Source PFS Guide pg. 38 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=852", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-852-825", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Alignment Ampoule](/Equipment.aspx?ID=852)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the [Abyss](/Planes.aspx?ID=13). When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature's highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don't have a weakness to the ampoule's associated alignment types.\n\n\n\n\r\n\r\n\r\nAlignment Ampoule (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe ampoule deals 1 damage and 1 splash damage.\r\n\r\n\r\nAlignment Ampoule (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage.\r\n\r\n\r\nAlignment Ampoule (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage.\r\n\r\n\r\nAlignment Ampoule (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "name": "Alignment Ampoule (Lesser)", "pfs": "Limited", "price": 400, "price_raw": "4 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ampoule deals 1 damage and 1 splash damage.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "summary": "The ampoule deals 1 damage and 1 splash damage.", "summary_markdown": "The ampoule deals 1 damage and 1 splash damage.", "text": " Alignment Ampoule Source PFS Guide pg. 38 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. --- This glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the Abyss. When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature's highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don't have a weakness to the ampoule's associated alignment types. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Alignment Ampoule (Lesser) Source PFS Guide pg. 38 Price 4 gp Bulk L --- The ampoule deals 1 damage and 1 splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Alignment Ampoule (Moderate) Source PFS Guide pg. 38 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Alignment Ampoule (Greater) Source PFS Guide pg. 38 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Alignment Ampoule (Major) Source PFS Guide pg. 38 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=852", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-852-826", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Alignment Ampoule](/Equipment.aspx?ID=852)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the [Abyss](/Planes.aspx?ID=13). When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature's highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don't have a weakness to the ampoule's associated alignment types.\n\n\n\n\r\n\r\n\r\nAlignment Ampoule (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe ampoule deals 1 damage and 1 splash damage.\r\n\r\n\r\nAlignment Ampoule (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage.\r\n\r\n\r\nAlignment Ampoule (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage.\r\n\r\n\r\nAlignment Ampoule (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "name": "Alignment Ampoule (Moderate)", "pfs": "Limited", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage.", "text": " Alignment Ampoule Source PFS Guide pg. 38 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. --- This glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the Abyss. When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature's highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don't have a weakness to the ampoule's associated alignment types. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Alignment Ampoule (Lesser) Source PFS Guide pg. 38 Price 4 gp Bulk L --- The ampoule deals 1 damage and 1 splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Alignment Ampoule (Moderate) Source PFS Guide pg. 38 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Alignment Ampoule (Greater) Source PFS Guide pg. 38 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Alignment Ampoule (Major) Source PFS Guide pg. 38 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=852", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-852-827", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Alignment Ampoule](/Equipment.aspx?ID=852)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the [Abyss](/Planes.aspx?ID=13). When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature's highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don't have a weakness to the ampoule's associated alignment types.\n\n\n\n\r\n\r\n\r\nAlignment Ampoule (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe ampoule deals 1 damage and 1 splash damage.\r\n\r\n\r\nAlignment Ampoule (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage.\r\n\r\n\r\nAlignment Ampoule (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage.\r\n\r\n\r\nAlignment Ampoule (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "name": "Alignment Ampoule (Greater)", "pfs": "Limited", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage.", "text": " Alignment Ampoule Source PFS Guide pg. 38 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. --- This glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the Abyss. When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature's highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don't have a weakness to the ampoule's associated alignment types. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Alignment Ampoule (Lesser) Source PFS Guide pg. 38 Price 4 gp Bulk L --- The ampoule deals 1 damage and 1 splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Alignment Ampoule (Moderate) Source PFS Guide pg. 38 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Alignment Ampoule (Greater) Source PFS Guide pg. 38 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Alignment Ampoule (Major) Source PFS Guide pg. 38 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=852", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-852-828", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Alignment Ampoule](/Equipment.aspx?ID=852)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the [Abyss](/Planes.aspx?ID=13). When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature's highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don't have a weakness to the ampoule's associated alignment types.\n\n\n\n\r\n\r\n\r\nAlignment Ampoule (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe ampoule deals 1 damage and 1 splash damage.\r\n\r\n\r\nAlignment Ampoule (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage.\r\n\r\n\r\nAlignment Ampoule (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage.\r\n\r\n\r\nAlignment Ampoule (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "name": "Alignment Ampoule (Major)", "pfs": "Limited", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "text": " Alignment Ampoule Source PFS Guide pg. 38 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. --- This glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the Abyss. When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature's highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don't have a weakness to the ampoule's associated alignment types. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Alignment Ampoule (Lesser) Source PFS Guide pg. 38 Price 4 gp Bulk L --- The ampoule deals 1 damage and 1 splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Alignment Ampoule (Moderate) Source PFS Guide pg. 38 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Alignment Ampoule (Greater) Source PFS Guide pg. 38 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Alignment Ampoule (Major) Source PFS Guide pg. 38 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=852", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-853", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Limited\"\r\n>\r\n[Metalmist Sphere](/Equipment.aspx?ID=853)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver._\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sphere contains small fragments of [thunderstones](/Equipment.aspx?ID=79) within a colloidal suspension of a precious metal. When you twist the sphere, it creates an opaque mist in a burst centered on one corner of your space. Creatures within that area are [concealed](/Conditions.aspx?ID=4), and all other creatures are concealed to them. Any creature with a weakness to the precious metal that starts its turn in the mist takes damage equal to its weakness. The mist lasts for 1 minute or until dispersed by a strong wind. Most metalmist spheres are filled with [silver](/Equipment.aspx?ID=277) or [cold iron](/Equipment.aspx?ID=272), but more expensive versions containing other ingredients might exist.\n\n\n\n\r\n\r\n\r\nMetalmist Sphere (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 5 feet.\r\n\r\n\r\nMetalmist Sphere (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 10 feet.\r\n\r\n\r\nMetalmist Sphere (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 15 feet.", "name": "Metalmist Sphere", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sphere contains small fragments of thunderstones within a colloidal suspension of a precious metal. When you twist the sphere, it creates an …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sphere contains small fragments of thunderstones within a colloidal suspension of a precious metal. When you twist the sphere, it creates an …", "summary_markdown": "This sphere contains small fragments of thunderstones within a colloidal suspension of a precious metal. When you twist the sphere, it creates an …", "text": " Metalmist Sphere Source PFS Guide pg. 38 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver. Usage held in 2 hands Bulk L Access Member of the Pathfinder Society. Activate Single Action Interact --- This sphere contains small fragments of thunderstones within a colloidal suspension of a precious metal. When you twist the sphere, it creates an opaque mist in a burst centered on one corner of your space. Creatures within that area are concealed, and all other creatures are concealed to them. Any creature with a weakness to the precious metal that starts its turn in the mist takes damage equal to its weakness. The mist lasts for 1 minute or until dispersed by a strong wind. Most metalmist spheres are filled with silver or cold iron, but more expensive versions containing other ingredients might exist. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Metalmist Sphere (Lesser) Source PFS Guide pg. 38 Price 11 gp Bulk L --- The radius of the burst is 5 feet. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Metalmist Sphere (Moderate) Source PFS Guide pg. 38 Price 90 gp Bulk L --- The radius of the burst is 10 feet. <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Metalmist Sphere (Greater) Source PFS Guide pg. 38 Price 500 gp Bulk L --- The radius of the burst is 15 feet.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=853", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-853-829", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Limited\"\r\n>\r\n[Metalmist Sphere](/Equipment.aspx?ID=853)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver._\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sphere contains small fragments of [thunderstones](/Equipment.aspx?ID=79) within a colloidal suspension of a precious metal. When you twist the sphere, it creates an opaque mist in a burst centered on one corner of your space. Creatures within that area are [concealed](/Conditions.aspx?ID=4), and all other creatures are concealed to them. Any creature with a weakness to the precious metal that starts its turn in the mist takes damage equal to its weakness. The mist lasts for 1 minute or until dispersed by a strong wind. Most metalmist spheres are filled with [silver](/Equipment.aspx?ID=277) or [cold iron](/Equipment.aspx?ID=272), but more expensive versions containing other ingredients might exist.\n\n\n\n\r\n\r\n\r\nMetalmist Sphere (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 5 feet.\r\n\r\n\r\nMetalmist Sphere (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 10 feet.\r\n\r\n\r\nMetalmist Sphere (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 15 feet.", "name": "Metalmist Sphere (Lesser)", "pfs": "Limited", "price": 1100, "price_raw": "11 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n**Price** 11 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe radius of the burst is 5 feet.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "summary": "The radius of the burst is 5 feet.", "summary_markdown": "The radius of the burst is 5 feet.", "text": " Metalmist Sphere Source PFS Guide pg. 38 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver. Usage held in 2 hands Bulk L Access Member of the Pathfinder Society. Activate Single Action Interact --- This sphere contains small fragments of thunderstones within a colloidal suspension of a precious metal. When you twist the sphere, it creates an opaque mist in a burst centered on one corner of your space. Creatures within that area are concealed, and all other creatures are concealed to them. Any creature with a weakness to the precious metal that starts its turn in the mist takes damage equal to its weakness. The mist lasts for 1 minute or until dispersed by a strong wind. Most metalmist spheres are filled with silver or cold iron, but more expensive versions containing other ingredients might exist. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Metalmist Sphere (Lesser) Source PFS Guide pg. 38 Price 11 gp Bulk L --- The radius of the burst is 5 feet. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Metalmist Sphere (Moderate) Source PFS Guide pg. 38 Price 90 gp Bulk L --- The radius of the burst is 10 feet. <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Metalmist Sphere (Greater) Source PFS Guide pg. 38 Price 500 gp Bulk L --- The radius of the burst is 15 feet.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=853", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-853-830", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Limited\"\r\n>\r\n[Metalmist Sphere](/Equipment.aspx?ID=853)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver._\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sphere contains small fragments of [thunderstones](/Equipment.aspx?ID=79) within a colloidal suspension of a precious metal. When you twist the sphere, it creates an opaque mist in a burst centered on one corner of your space. Creatures within that area are [concealed](/Conditions.aspx?ID=4), and all other creatures are concealed to them. Any creature with a weakness to the precious metal that starts its turn in the mist takes damage equal to its weakness. The mist lasts for 1 minute or until dispersed by a strong wind. Most metalmist spheres are filled with [silver](/Equipment.aspx?ID=277) or [cold iron](/Equipment.aspx?ID=272), but more expensive versions containing other ingredients might exist.\n\n\n\n\r\n\r\n\r\nMetalmist Sphere (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 5 feet.\r\n\r\n\r\nMetalmist Sphere (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 10 feet.\r\n\r\n\r\nMetalmist Sphere (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 15 feet.", "name": "Metalmist Sphere (Moderate)", "pfs": "Limited", "price": 9000, "price_raw": "90 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe radius of the burst is 10 feet.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "summary": "The radius of the burst is 10 feet.", "summary_markdown": "The radius of the burst is 10 feet.", "text": " Metalmist Sphere Source PFS Guide pg. 38 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver. Usage held in 2 hands Bulk L Access Member of the Pathfinder Society. Activate Single Action Interact --- This sphere contains small fragments of thunderstones within a colloidal suspension of a precious metal. When you twist the sphere, it creates an opaque mist in a burst centered on one corner of your space. Creatures within that area are concealed, and all other creatures are concealed to them. Any creature with a weakness to the precious metal that starts its turn in the mist takes damage equal to its weakness. The mist lasts for 1 minute or until dispersed by a strong wind. Most metalmist spheres are filled with silver or cold iron, but more expensive versions containing other ingredients might exist. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Metalmist Sphere (Lesser) Source PFS Guide pg. 38 Price 11 gp Bulk L --- The radius of the burst is 5 feet. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Metalmist Sphere (Moderate) Source PFS Guide pg. 38 Price 90 gp Bulk L --- The radius of the burst is 10 feet. <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Metalmist Sphere (Greater) Source PFS Guide pg. 38 Price 500 gp Bulk L --- The radius of the burst is 15 feet.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=853", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-853-831", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Limited\"\r\n>\r\n[Metalmist Sphere](/Equipment.aspx?ID=853)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver._\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sphere contains small fragments of [thunderstones](/Equipment.aspx?ID=79) within a colloidal suspension of a precious metal. When you twist the sphere, it creates an opaque mist in a burst centered on one corner of your space. Creatures within that area are [concealed](/Conditions.aspx?ID=4), and all other creatures are concealed to them. Any creature with a weakness to the precious metal that starts its turn in the mist takes damage equal to its weakness. The mist lasts for 1 minute or until dispersed by a strong wind. Most metalmist spheres are filled with [silver](/Equipment.aspx?ID=277) or [cold iron](/Equipment.aspx?ID=272), but more expensive versions containing other ingredients might exist.\n\n\n\n\r\n\r\n\r\nMetalmist Sphere (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 5 feet.\r\n\r\n\r\nMetalmist Sphere (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 10 feet.\r\n\r\n\r\nMetalmist Sphere (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe radius of the burst is 15 feet.", "name": "Metalmist Sphere (Greater)", "pfs": "Limited", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe radius of the burst is 15 feet.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "summary": "The radius of the burst is 15 feet.", "summary_markdown": "The radius of the burst is 15 feet.", "text": " Metalmist Sphere Source PFS Guide pg. 38 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver. Usage held in 2 hands Bulk L Access Member of the Pathfinder Society. Activate Single Action Interact --- This sphere contains small fragments of thunderstones within a colloidal suspension of a precious metal. When you twist the sphere, it creates an opaque mist in a burst centered on one corner of your space. Creatures within that area are concealed, and all other creatures are concealed to them. Any creature with a weakness to the precious metal that starts its turn in the mist takes damage equal to its weakness. The mist lasts for 1 minute or until dispersed by a strong wind. Most metalmist spheres are filled with silver or cold iron, but more expensive versions containing other ingredients might exist. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Metalmist Sphere (Lesser) Source PFS Guide pg. 38 Price 11 gp Bulk L --- The radius of the burst is 5 feet. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Metalmist Sphere (Moderate) Source PFS Guide pg. 38 Price 90 gp Bulk L --- The radius of the burst is 10 feet. <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Metalmist Sphere (Greater) Source PFS Guide pg. 38 Price 500 gp Bulk L --- The radius of the burst is 15 feet.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=853", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-854", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Psychic Warding Bracelet](/Equipment.aspx?ID=854)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n_[**PFS Note**](/pathfinder-society) Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction._\r\n\r\n**Price** 10 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of reflective metal wires takes 10 minutes to properly tie along the wrist's energy meridians, then repels attempts at mental manipulation. You gain a +2 item bonus to your next save against a [mental](/Traits.aspx?ID=106) effect after tying on the bracelet. After this save, the metal strands tarnish and fall off (possibly alerting the wearer or others that their mind has been tampered with). You can remove the bracelet with an Interact action, but doing so breaks the bracelet's alignment and requires you to spend another 10 minutes to carefully tie it back on. \n\n\n\n", "name": "Psychic Warding Bracelet", "pfs": "Limited", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 38\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis set of reflective metal wires takes 10 minutes to properly tie along the wrist's energy meridians, then repels attempts at mental manipulation. …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 38", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This set of reflective metal wires takes 10 minutes to properly tie along the wrist's energy meridians, then repels attempts at mental manipulation. …", "summary_markdown": "This set of reflective metal wires takes 10 minutes to properly tie along the wrist's energy meridians, then repels attempts at mental manipulation. …", "text": " Psychic Warding Bracelet Source PFS Guide pg. 38 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. Price 10 gp Usage worn Bulk L --- This set of reflective metal wires takes 10 minutes to properly tie along the wrist's energy meridians, then repels attempts at mental manipulation. You gain a +2 item bonus to your next save against a mental effect after tying on the bracelet. After this save, the metal strands tarnish and fall off (possibly alerting the wearer or others that their mind has been tampered with). You can remove the bracelet with an Interact action, but doing so breaks the bracelet's alignment and requires you to spend another 10 minutes to carefully tie it back on. ", "trait": [ "Consumable" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=854", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-855", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Diviner's Nose Chain](/Equipment.aspx?ID=855)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 77\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe diviner's nose chain is worn by attaching piercings to the ear and nose, creating a connection between the senses of hearing and smell. The diviner's nose chain grants you [scent](/Rules.aspx?ID=417) out to 30 feet as an [imprecise sense](/Rules.aspx?ID=412), and a +1 item bonus to checks to [Seek](/Actions.aspx?ID=84) or [Sense Motive](/Actions.aspx?ID=85).\n\n\n\n", "name": "Diviner's Nose Chain", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 77\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe diviner's nose chain is worn by attaching piercings to the ear and nose, creating a connection between the senses of hearing and smell. The …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 77", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The diviner's nose chain is worn by attaching piercings to the ear and nose, creating a connection between the senses of hearing and smell. The …", "summary_markdown": "The diviner's nose chain is worn by attaching piercings to the ear and nose, creating a connection between the senses of hearing and smell. The …", "text": " Diviner's Nose Chain Source PFS Guide pg. 77 Price 650 gp Usage worn --- The diviner's nose chain is worn by attaching piercings to the ear and nose, creating a connection between the senses of hearing and smell. The diviner's nose chain grants you scent out to 30 feet as an imprecise sense, and a +1 item bonus to checks to Seek or Sense Motive.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=855", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-856", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Everyneed Pack](/Equipment.aspx?ID=856)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 85, [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\n\n\n\n**Usage** worn on belt\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConstructed of green material and decorated with a white Glyph of the Open Road, a dozen or more small pockets line the inside of this pack. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 1 gp, such as [chalk](/Equipment.aspx?ID=12), [flint and steel](/Equipment.aspx?ID=21), and string. It doesn't contain any armor, shields, weapons, or items made of any kind of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack empties after 8 gp worth of items of your choice are removed, after which it becomes a mundane [backpack](/Equipment.aspx?ID=4).\n\n\n\n\n\n", "name": "Everyneed Pack", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [PFS Guide](/Sources.aspx?ID=50) pg. 85, [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn on belt\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nConstructed of green material and decorated with a white Glyph of the Open Road, a dozen or more small pockets line the inside of this pack. The pack …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 85, [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Constructed of green material and decorated with a white Glyph of the Open Road, a dozen or more small pockets line the inside of this pack. The pack …", "summary_markdown": "Constructed of green material and decorated with a white Glyph of the Open Road, a dozen or more small pockets line the inside of this pack. The pack …", "text": " Everyneed Pack Source PFS Guide pg. 85, Treasure Vault pg. 145 1.1 PFS Note All characters have access to this item Usage worn on belt --- Constructed of green material and decorated with a white Glyph of the Open Road, a dozen or more small pockets line the inside of this pack. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 1 gp, such as chalk, flint and steel, and string. It doesn't contain any armor, shields, weapons, or items made of any kind of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack empties after 8 gp worth of items of your choice are removed, after which it becomes a mundane backpack.\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=856", "usage": "worn on belt", "usage_markdown": "worn on belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-857", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Snowshoes of the Long Trek](/Equipment.aspx?ID=857)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 88\n\n**Price** 550 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese magically enhanced snowshoes are practically a necessity when traversing the gelid tundra and snow-drenched taiga of the Saga Lands. The _snowshoes of the long trek_ allow their wearer to walk across ice and snow with the same surety as dry earth, ignoring the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to ordinary difficult terrain). In addition, a character wearing _snowshoes of the long trek_ gains a +5-foot status bonus to their Speed while moving across snow or ice and is never at risk of breaking through naturally-occurring loose or soft snow.\n\n\n\n", "name": "Snowshoes of the Long Trek", "pfs": "Standard", "price": 55000, "price_raw": "550 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 88\r\n\r\n**Price** 550 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese magically enhanced snowshoes are practically a necessity when traversing the gelid tundra and snow-drenched taiga of the Saga Lands. The …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These magically enhanced snowshoes are practically a necessity when traversing the gelid tundra and snow-drenched taiga of the Saga Lands. The …", "summary_markdown": "These magically enhanced snowshoes are practically a necessity when traversing the gelid tundra and snow-drenched taiga of the Saga Lands. The …", "text": " Snowshoes of the Long Trek Source PFS Guide pg. 88 Price 550 gp Usage worn --- These magically enhanced snowshoes are practically a necessity when traversing the gelid tundra and snow-drenched taiga of the Saga Lands. The snowshoes of the long trek allow their wearer to walk across ice and snow with the same surety as dry earth, ignoring the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to ordinary difficult terrain). In addition, a character wearing snowshoes of the long trek gains a +5-foot status bonus to their Speed while moving across snow or ice and is never at risk of breaking through naturally-occurring loose or soft snow.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=857", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-858", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Book of Translation](/Equipment.aspx?ID=858)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 92\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt [Diplomacy](/Skills.aspx?ID=6) checks to [Gather Information](/Actions.aspx?ID=49) or to [Make an Impression](/Actions.aspx?ID=50) with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete and you take a –2 circumstance penalty to the check due to your limited communication capabilities.\n\n\n\n\r\n\r\n\r\nBook of Translation (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 93\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBook of Translation (Advanced)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 93\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAn advanced book of translation features more complex phrases, local colloquialisms, and assumes a rudimentary understanding of the featured language. Checks attempted while using an advanced book of translation do not take a circumstance penalty.", "name": "Book of Translation", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 92\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 92", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each …", "summary_markdown": "The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each …", "text": " Book of Translation Source PFS Guide pg. 92 Usage held in 1 hand Bulk L --- The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt Diplomacy checks to Gather Information or to Make an Impression with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete and you take a –2 circumstance penalty to the check due to your limited communication capabilities. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Book of Translation (Standard) Source PFS Guide pg. 93 Price 25 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Book of Translation (Advanced) Source PFS Guide pg. 93 Price 125 gp Bulk L --- An advanced book of translation features more complex phrases, local colloquialisms, and assumes a rudimentary understanding of the featured language. Checks attempted while using an advanced book of translation do not take a circumstance penalty.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=858", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-858-835", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Book of Translation](/Equipment.aspx?ID=858)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 92\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt [Diplomacy](/Skills.aspx?ID=6) checks to [Gather Information](/Actions.aspx?ID=49) or to [Make an Impression](/Actions.aspx?ID=50) with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete and you take a –2 circumstance penalty to the check due to your limited communication capabilities.\n\n\n\n\r\n\r\n\r\nBook of Translation (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 93\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBook of Translation (Advanced)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 93\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAn advanced book of translation features more complex phrases, local colloquialisms, and assumes a rudimentary understanding of the featured language. Checks attempted while using an advanced book of translation do not take a circumstance penalty.", "name": "Book of Translation (Standard)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 92\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 93", "speed": {}, "spell_markdown": "", "summary": "The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each …", "summary_markdown": "The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each …", "text": " Book of Translation Source PFS Guide pg. 92 Usage held in 1 hand Bulk L --- The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt Diplomacy checks to Gather Information or to Make an Impression with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete and you take a –2 circumstance penalty to the check due to your limited communication capabilities. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Book of Translation (Standard) Source PFS Guide pg. 93 Price 25 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Book of Translation (Advanced) Source PFS Guide pg. 93 Price 125 gp Bulk L --- An advanced book of translation features more complex phrases, local colloquialisms, and assumes a rudimentary understanding of the featured language. Checks attempted while using an advanced book of translation do not take a circumstance penalty.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=858", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-858-836", "item_category": "Adventuring Gear", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Book of Translation](/Equipment.aspx?ID=858)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 92\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt [Diplomacy](/Skills.aspx?ID=6) checks to [Gather Information](/Actions.aspx?ID=49) or to [Make an Impression](/Actions.aspx?ID=50) with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete and you take a –2 circumstance penalty to the check due to your limited communication capabilities.\n\n\n\n\r\n\r\n\r\nBook of Translation (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 93\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBook of Translation (Advanced)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 93\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAn advanced book of translation features more complex phrases, local colloquialisms, and assumes a rudimentary understanding of the featured language. Checks attempted while using an advanced book of translation do not take a circumstance penalty.", "name": "Book of Translation (Advanced)", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 92\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn advanced book of translation features more complex phrases, local colloquialisms, and assumes a rudimentary understanding of the featured …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 93", "speed": {}, "spell_markdown": "", "summary": "An advanced book of translation features more complex phrases, local colloquialisms, and assumes a rudimentary understanding of the featured …", "summary_markdown": "An advanced book of translation features more complex phrases, local colloquialisms, and assumes a rudimentary understanding of the featured …", "text": " Book of Translation Source PFS Guide pg. 92 Usage held in 1 hand Bulk L --- The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt Diplomacy checks to Gather Information or to Make an Impression with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete and you take a –2 circumstance penalty to the check due to your limited communication capabilities. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Book of Translation (Standard) Source PFS Guide pg. 93 Price 25 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Book of Translation (Advanced) Source PFS Guide pg. 93 Price 125 gp Bulk L --- An advanced book of translation features more complex phrases, local colloquialisms, and assumes a rudimentary understanding of the featured language. Checks attempted while using an advanced book of translation do not take a circumstance penalty.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=858", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L or —", "category": "equipment", "exclude_from_search": false, "id": "equipment-859", "item_category": "Held Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ganjay Book](/Equipment.aspx?ID=859)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 96\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L or —\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item is a [formula book](/Equipment.aspx?ID=22), [religious text](/Equipment.aspx?ID=42), or [spellbook](/Equipment.aspx?ID=53) that has been creased—possibly by Princess Ganjay herself—to fold up into an impossibly small shape. When folded up, the book can't be read or used, but its Bulk is reduced by 1 (a book that is 1 Bulk becomes light Bulk, and a book that is light Bulk becomes negligible in weight).\n\n\n\n\n\n", "name": "Ganjay Book", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 96\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L or —\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item is a formula book , religious text , or spellbook that has been creased—possibly by Princess Ganjay herself—to fold up into an …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 96", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item is a formula book , religious text , or spellbook that has been creased—possibly by Princess Ganjay herself—to fold up into an …", "summary_markdown": "This item is a formula book , religious text , or spellbook that has been creased—possibly by Princess Ganjay herself—to fold up into an …", "text": " Ganjay Book Source PFS Guide pg. 96 Price 10 gp Bulk L or — --- This item is a formula book, religious text, or spellbook that has been creased—possibly by Princess Ganjay herself—to fold up into an impossibly small shape. When folded up, the book can't be read or used, but its Bulk is reduced by 1 (a book that is 1 Bulk becomes light Bulk, and a book that is light Bulk becomes negligible in weight).\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=859", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-860", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vermin Repellent Agent](/Equipment.aspx?ID=860)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against [poisons](/Traits.aspx?ID=126) for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a [swarm](/Traits.aspx?ID=239) attack such as the [spider swarm's](/Monsters.aspx?ID=385) swarming bites. The arthropod then becomes temporarily immune for 1 minute.\n\n**Critical Success** The creature can act normally.
\r\n**Success** The creature is [frightened 1](/Conditions.aspx?ID=19).
\r\n**Failure** The creature is frightened 2.
\r\n**Critical Failure** The creature is frightened 2 and [fleeing](/Conditions.aspx?ID=17).\n\n\n\n\r\n\r\n\r\nVermin Repellent Agent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus and the save DC is 17.\r\n\r\n\r\nVermin Repellent Agent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus and the save DC is 24.\r\n\r\n\r\nVermin Repellent Agent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 315 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus and the save DC is 29.\r\n\r\n\r\nVermin Repellent Agent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 1,350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus and the save DC is 35.", "name": "Vermin Repellent Agent", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 100", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the …", "summary_markdown": "This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the …", "text": " Vermin Repellent Agent Source PFS Guide pg. 100 Usage held in 2 hands Bulk L Activate Three Actions Interact --- This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute. Critical Success The creature can act normally. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 2 and fleeing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Vermin Repellent Agent (Lesser) Source PFS Guide pg. 100 Price 8 gp Bulk L --- You gain a +1 item bonus and the save DC is 17. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Vermin Repellent Agent (Moderate) Source PFS Guide pg. 100 Price 75 gp Bulk L --- You gain a +2 item bonus and the save DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Vermin Repellent Agent (Greater) Source PFS Guide pg. 100 Price 315 gp Bulk L --- You gain a +3 item bonus and the save DC is 29. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Vermin Repellent Agent (Major) Source PFS Guide pg. 100 Price 1,350 gp Bulk L --- You gain a +4 item bonus and the save DC is 35.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=860", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-860-837", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vermin Repellent Agent](/Equipment.aspx?ID=860)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against [poisons](/Traits.aspx?ID=126) for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a [swarm](/Traits.aspx?ID=239) attack such as the [spider swarm's](/Monsters.aspx?ID=385) swarming bites. The arthropod then becomes temporarily immune for 1 minute.\n\n**Critical Success** The creature can act normally.
\r\n**Success** The creature is [frightened 1](/Conditions.aspx?ID=19).
\r\n**Failure** The creature is frightened 2.
\r\n**Critical Failure** The creature is frightened 2 and [fleeing](/Conditions.aspx?ID=17).\n\n\n\n\r\n\r\n\r\nVermin Repellent Agent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus and the save DC is 17.\r\n\r\n\r\nVermin Repellent Agent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus and the save DC is 24.\r\n\r\n\r\nVermin Repellent Agent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 315 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus and the save DC is 29.\r\n\r\n\r\nVermin Repellent Agent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 1,350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus and the save DC is 35.", "name": "Vermin Repellent Agent (Lesser)", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus and the save DC is 17.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 100", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus and the save DC is 17.", "summary_markdown": "You gain a +1 item bonus and the save DC is 17.", "text": " Vermin Repellent Agent Source PFS Guide pg. 100 Usage held in 2 hands Bulk L Activate Three Actions Interact --- This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute. Critical Success The creature can act normally. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 2 and fleeing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Vermin Repellent Agent (Lesser) Source PFS Guide pg. 100 Price 8 gp Bulk L --- You gain a +1 item bonus and the save DC is 17. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Vermin Repellent Agent (Moderate) Source PFS Guide pg. 100 Price 75 gp Bulk L --- You gain a +2 item bonus and the save DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Vermin Repellent Agent (Greater) Source PFS Guide pg. 100 Price 315 gp Bulk L --- You gain a +3 item bonus and the save DC is 29. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Vermin Repellent Agent (Major) Source PFS Guide pg. 100 Price 1,350 gp Bulk L --- You gain a +4 item bonus and the save DC is 35.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=860", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-860-838", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vermin Repellent Agent](/Equipment.aspx?ID=860)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against [poisons](/Traits.aspx?ID=126) for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a [swarm](/Traits.aspx?ID=239) attack such as the [spider swarm's](/Monsters.aspx?ID=385) swarming bites. The arthropod then becomes temporarily immune for 1 minute.\n\n**Critical Success** The creature can act normally.
\r\n**Success** The creature is [frightened 1](/Conditions.aspx?ID=19).
\r\n**Failure** The creature is frightened 2.
\r\n**Critical Failure** The creature is frightened 2 and [fleeing](/Conditions.aspx?ID=17).\n\n\n\n\r\n\r\n\r\nVermin Repellent Agent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus and the save DC is 17.\r\n\r\n\r\nVermin Repellent Agent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus and the save DC is 24.\r\n\r\n\r\nVermin Repellent Agent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 315 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus and the save DC is 29.\r\n\r\n\r\nVermin Repellent Agent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 1,350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus and the save DC is 35.", "name": "Vermin Repellent Agent (Moderate)", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus and the save DC is 24.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 100", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus and the save DC is 24.", "summary_markdown": "You gain a +2 item bonus and the save DC is 24.", "text": " Vermin Repellent Agent Source PFS Guide pg. 100 Usage held in 2 hands Bulk L Activate Three Actions Interact --- This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute. Critical Success The creature can act normally. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 2 and fleeing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Vermin Repellent Agent (Lesser) Source PFS Guide pg. 100 Price 8 gp Bulk L --- You gain a +1 item bonus and the save DC is 17. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Vermin Repellent Agent (Moderate) Source PFS Guide pg. 100 Price 75 gp Bulk L --- You gain a +2 item bonus and the save DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Vermin Repellent Agent (Greater) Source PFS Guide pg. 100 Price 315 gp Bulk L --- You gain a +3 item bonus and the save DC is 29. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Vermin Repellent Agent (Major) Source PFS Guide pg. 100 Price 1,350 gp Bulk L --- You gain a +4 item bonus and the save DC is 35.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=860", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-860-839", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vermin Repellent Agent](/Equipment.aspx?ID=860)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against [poisons](/Traits.aspx?ID=126) for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a [swarm](/Traits.aspx?ID=239) attack such as the [spider swarm's](/Monsters.aspx?ID=385) swarming bites. The arthropod then becomes temporarily immune for 1 minute.\n\n**Critical Success** The creature can act normally.
\r\n**Success** The creature is [frightened 1](/Conditions.aspx?ID=19).
\r\n**Failure** The creature is frightened 2.
\r\n**Critical Failure** The creature is frightened 2 and [fleeing](/Conditions.aspx?ID=17).\n\n\n\n\r\n\r\n\r\nVermin Repellent Agent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus and the save DC is 17.\r\n\r\n\r\nVermin Repellent Agent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus and the save DC is 24.\r\n\r\n\r\nVermin Repellent Agent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 315 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus and the save DC is 29.\r\n\r\n\r\nVermin Repellent Agent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 1,350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus and the save DC is 35.", "name": "Vermin Repellent Agent (Greater)", "pfs": "Standard", "price": 31500, "price_raw": "315 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\r\n\r\n**Price** 315 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus and the save DC is 29.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 100", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus and the save DC is 29.", "summary_markdown": "You gain a +3 item bonus and the save DC is 29.", "text": " Vermin Repellent Agent Source PFS Guide pg. 100 Usage held in 2 hands Bulk L Activate Three Actions Interact --- This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute. Critical Success The creature can act normally. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 2 and fleeing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Vermin Repellent Agent (Lesser) Source PFS Guide pg. 100 Price 8 gp Bulk L --- You gain a +1 item bonus and the save DC is 17. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Vermin Repellent Agent (Moderate) Source PFS Guide pg. 100 Price 75 gp Bulk L --- You gain a +2 item bonus and the save DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Vermin Repellent Agent (Greater) Source PFS Guide pg. 100 Price 315 gp Bulk L --- You gain a +3 item bonus and the save DC is 29. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Vermin Repellent Agent (Major) Source PFS Guide pg. 100 Price 1,350 gp Bulk L --- You gain a +4 item bonus and the save DC is 35.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=860", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-860-840", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vermin Repellent Agent](/Equipment.aspx?ID=860)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against [poisons](/Traits.aspx?ID=126) for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a [swarm](/Traits.aspx?ID=239) attack such as the [spider swarm's](/Monsters.aspx?ID=385) swarming bites. The arthropod then becomes temporarily immune for 1 minute.\n\n**Critical Success** The creature can act normally.
\r\n**Success** The creature is [frightened 1](/Conditions.aspx?ID=19).
\r\n**Failure** The creature is frightened 2.
\r\n**Critical Failure** The creature is frightened 2 and [fleeing](/Conditions.aspx?ID=17).\n\n\n\n\r\n\r\n\r\nVermin Repellent Agent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus and the save DC is 17.\r\n\r\n\r\nVermin Repellent Agent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus and the save DC is 24.\r\n\r\n\r\nVermin Repellent Agent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 315 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus and the save DC is 29.\r\n\r\n\r\nVermin Repellent Agent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\n\n**Price** 1,350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus and the save DC is 35.", "name": "Vermin Repellent Agent (Major)", "pfs": "Standard", "price": 135000, "price_raw": "1,350 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 100\r\n\r\n**Price** 1,350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +4 item bonus and the save DC is 35.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 100", "speed": {}, "spell_markdown": "", "summary": "You gain a +4 item bonus and the save DC is 35.", "summary_markdown": "You gain a +4 item bonus and the save DC is 35.", "text": " Vermin Repellent Agent Source PFS Guide pg. 100 Usage held in 2 hands Bulk L Activate Three Actions Interact --- This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute. Critical Success The creature can act normally. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 2 and fleeing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Vermin Repellent Agent (Lesser) Source PFS Guide pg. 100 Price 8 gp Bulk L --- You gain a +1 item bonus and the save DC is 17. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Vermin Repellent Agent (Moderate) Source PFS Guide pg. 100 Price 75 gp Bulk L --- You gain a +2 item bonus and the save DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Vermin Repellent Agent (Greater) Source PFS Guide pg. 100 Price 315 gp Bulk L --- You gain a +3 item bonus and the save DC is 29. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Vermin Repellent Agent (Major) Source PFS Guide pg. 100 Price 1,350 gp Bulk L --- You gain a +4 item bonus and the save DC is 35.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=860", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-861", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cold Iron Blanch](/Equipment.aspx?ID=861)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of [alchemist's fire](/Equipment.aspx?ID=75), so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as [cold iron](/Equipment.aspx?ID=272) instead of its normal precious material (such as silver) for any physical damage it deals, if applicable.\n\n\n\n\r\n\r\n\r\nCold Iron Blanch (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides low-grade cold iron, so you can use it on a magic weapon up to 8th level, or ammunition for such a weapon. It lasts for 1 minute.\r\n\r\n\r\nCold Iron Blanch (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides standard-grade cold iron, so you can use it on a magic weapon up to 15th level, or ammunition for such a weapon. It lasts for 10 minutes.\r\n\r\n\r\nCold Iron Blanch (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 1,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides high-grade cold iron, so you can use it with any magic weapon. It lasts for one hour.", "name": "Cold Iron Blanch", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 104", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, …", "summary_markdown": "You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, …", "text": " Cold Iron Blanch Source PFS Guide pg. 104 Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. Activate Two Actions Interact --- You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of alchemist's fire, so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as cold iron instead of its normal precious material (such as silver) for any physical damage it deals, if applicable. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Cold Iron Blanch (Lesser) Source PFS Guide pg. 104 Price 10 gp Bulk L --- The blanch provides low-grade cold iron, so you can use it on a magic weapon up to 8th level, or ammunition for such a weapon. It lasts for 1 minute. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cold Iron Blanch (Moderate) Source PFS Guide pg. 104 Price 140 gp Bulk L --- The blanch provides standard-grade cold iron, so you can use it on a magic weapon up to 15th level, or ammunition for such a weapon. It lasts for 10 minutes. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Cold Iron Blanch (Greater) Source PFS Guide pg. 104 Price 1,700 gp Bulk L --- The blanch provides high-grade cold iron, so you can use it with any magic weapon. It lasts for one hour.", "trait": [ "Alchemical", "Consumable", "Precious", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=861", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-861-841", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cold Iron Blanch](/Equipment.aspx?ID=861)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of [alchemist's fire](/Equipment.aspx?ID=75), so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as [cold iron](/Equipment.aspx?ID=272) instead of its normal precious material (such as silver) for any physical damage it deals, if applicable.\n\n\n\n\r\n\r\n\r\nCold Iron Blanch (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides low-grade cold iron, so you can use it on a magic weapon up to 8th level, or ammunition for such a weapon. It lasts for 1 minute.\r\n\r\n\r\nCold Iron Blanch (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides standard-grade cold iron, so you can use it on a magic weapon up to 15th level, or ammunition for such a weapon. It lasts for 10 minutes.\r\n\r\n\r\nCold Iron Blanch (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 1,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides high-grade cold iron, so you can use it with any magic weapon. It lasts for one hour.", "name": "Cold Iron Blanch (Lesser)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blanch provides low-grade cold iron, so you can use it on a magic weapon up to 8th level, or ammunition for such a weapon. It lasts for 1 minute.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 104", "speed": {}, "spell_markdown": "", "summary": "The blanch provides low-grade cold iron, so you can use it on a magic weapon up to 8th level, or ammunition for such a weapon. It lasts for 1 minute.", "summary_markdown": "The blanch provides low-grade cold iron, so you can use it on a magic weapon up to 8th level, or ammunition for such a weapon. It lasts for 1 minute.", "text": " Cold Iron Blanch Source PFS Guide pg. 104 Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. Activate Two Actions Interact --- You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of alchemist's fire, so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as cold iron instead of its normal precious material (such as silver) for any physical damage it deals, if applicable. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Cold Iron Blanch (Lesser) Source PFS Guide pg. 104 Price 10 gp Bulk L --- The blanch provides low-grade cold iron, so you can use it on a magic weapon up to 8th level, or ammunition for such a weapon. It lasts for 1 minute. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cold Iron Blanch (Moderate) Source PFS Guide pg. 104 Price 140 gp Bulk L --- The blanch provides standard-grade cold iron, so you can use it on a magic weapon up to 15th level, or ammunition for such a weapon. It lasts for 10 minutes. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Cold Iron Blanch (Greater) Source PFS Guide pg. 104 Price 1,700 gp Bulk L --- The blanch provides high-grade cold iron, so you can use it with any magic weapon. It lasts for one hour.", "trait": [ "Alchemical", "Consumable", "Precious", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=861", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-861-842", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cold Iron Blanch](/Equipment.aspx?ID=861)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of [alchemist's fire](/Equipment.aspx?ID=75), so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as [cold iron](/Equipment.aspx?ID=272) instead of its normal precious material (such as silver) for any physical damage it deals, if applicable.\n\n\n\n\r\n\r\n\r\nCold Iron Blanch (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides low-grade cold iron, so you can use it on a magic weapon up to 8th level, or ammunition for such a weapon. It lasts for 1 minute.\r\n\r\n\r\nCold Iron Blanch (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides standard-grade cold iron, so you can use it on a magic weapon up to 15th level, or ammunition for such a weapon. It lasts for 10 minutes.\r\n\r\n\r\nCold Iron Blanch (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 1,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides high-grade cold iron, so you can use it with any magic weapon. It lasts for one hour.", "name": "Cold Iron Blanch (Moderate)", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blanch provides standard-grade cold iron, so you can use it on a magic weapon up to 15th level, or ammunition for such a weapon. It lasts for 10 …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 104", "speed": {}, "spell_markdown": "", "summary": "The blanch provides standard-grade cold iron, so you can use it on a magic weapon up to 15th level, or ammunition for such a weapon. It lasts for 10 …", "summary_markdown": "The blanch provides standard-grade cold iron, so you can use it on a magic weapon up to 15th level, or ammunition for such a weapon. It lasts for 10 …", "text": " Cold Iron Blanch Source PFS Guide pg. 104 Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. Activate Two Actions Interact --- You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of alchemist's fire, so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as cold iron instead of its normal precious material (such as silver) for any physical damage it deals, if applicable. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Cold Iron Blanch (Lesser) Source PFS Guide pg. 104 Price 10 gp Bulk L --- The blanch provides low-grade cold iron, so you can use it on a magic weapon up to 8th level, or ammunition for such a weapon. It lasts for 1 minute. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cold Iron Blanch (Moderate) Source PFS Guide pg. 104 Price 140 gp Bulk L --- The blanch provides standard-grade cold iron, so you can use it on a magic weapon up to 15th level, or ammunition for such a weapon. It lasts for 10 minutes. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Cold Iron Blanch (Greater) Source PFS Guide pg. 104 Price 1,700 gp Bulk L --- The blanch provides high-grade cold iron, so you can use it with any magic weapon. It lasts for one hour.", "trait": [ "Alchemical", "Consumable", "Precious", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=861", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-861-843", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cold Iron Blanch](/Equipment.aspx?ID=861)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of [alchemist's fire](/Equipment.aspx?ID=75), so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as [cold iron](/Equipment.aspx?ID=272) instead of its normal precious material (such as silver) for any physical damage it deals, if applicable.\n\n\n\n\r\n\r\n\r\nCold Iron Blanch (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides low-grade cold iron, so you can use it on a magic weapon up to 8th level, or ammunition for such a weapon. It lasts for 1 minute.\r\n\r\n\r\nCold Iron Blanch (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides standard-grade cold iron, so you can use it on a magic weapon up to 15th level, or ammunition for such a weapon. It lasts for 10 minutes.\r\n\r\n\r\nCold Iron Blanch (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\n\n**Price** 1,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe blanch provides high-grade cold iron, so you can use it with any magic weapon. It lasts for one hour.", "name": "Cold Iron Blanch (Greater)", "pfs": "Standard", "price": 170000, "price_raw": "1,700 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 104\r\n\r\n**Price** 1,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blanch provides high-grade cold iron, so you can use it with any magic weapon. It lasts for one hour.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 104", "speed": {}, "spell_markdown": "", "summary": "The blanch provides high-grade cold iron, so you can use it with any magic weapon. It lasts for one hour.", "summary_markdown": "The blanch provides high-grade cold iron, so you can use it with any magic weapon. It lasts for one hour.", "text": " Cold Iron Blanch Source PFS Guide pg. 104 Usage held in 1 hand Bulk L Access Member of the Pathfinder Society. Activate Two Actions Interact --- You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of alchemist's fire, so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as cold iron instead of its normal precious material (such as silver) for any physical damage it deals, if applicable. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Cold Iron Blanch (Lesser) Source PFS Guide pg. 104 Price 10 gp Bulk L --- The blanch provides low-grade cold iron, so you can use it on a magic weapon up to 8th level, or ammunition for such a weapon. It lasts for 1 minute. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cold Iron Blanch (Moderate) Source PFS Guide pg. 104 Price 140 gp Bulk L --- The blanch provides standard-grade cold iron, so you can use it on a magic weapon up to 15th level, or ammunition for such a weapon. It lasts for 10 minutes. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Cold Iron Blanch (Greater) Source PFS Guide pg. 104 Price 1,700 gp Bulk L --- The blanch provides high-grade cold iron, so you can use it with any magic weapon. It lasts for one hour.", "trait": [ "Alchemical", "Consumable", "Precious", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=861", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society operating out of Woodsedge Lodge.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-862", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Emergency Disguise](/Equipment.aspx?ID=862)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 108\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n**Access** Member of the Pathfinder Society operating out of Woodsedge Lodge.\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're trained in [Deception](/Skills.aspx?ID=5).\r\n\n\n\r\n\r\n---\n\nIn Woodsedge Lodge, this thin red ribbon, typically worn around the neck, symbolizes the reach of Galt's soul-trapping guillotines, the infamous [_final blades_](/Equipment.aspx?ID=500). Each of these talismans stores a specific disguise, chosen at the time of its creation. When activated, the talisman applies a disguise to its wearer, allowing them to [Impersonate](/Actions.aspx?ID=46) without taking the time to assemble a convincing disguise first. The components the disguise creates can appear to be worth up to 3 gp total. The instant nature of the disguise leaves a few traces of its haphazard nature, imposing a –2 circumstance penalty on checks to Impersonate using the disguise. Wearers with the [Quick Disguise](/Feats.aspx?ID=823) feat don't take this penalty. Any objects created as a part of the disguise disappear after 24 hours or after you remove them.\n\n\n\n", "name": "Emergency Disguise", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2020-10-14", "requirement": "You're trained in Deception .", "requirement_markdown": "You're trained in [Deception](/Skills.aspx?ID=5).", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 108\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're trained in [Deception](/Skills.aspx?ID=5).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn Woodsedge Lodge, this thin red ribbon, typically worn around the neck, symbolizes the reach of Galt's soul-trapping guillotines, the infamous …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 108" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 108", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "In Woodsedge Lodge, this thin red ribbon, typically worn around the neck, symbolizes the reach of Galt's soul-trapping guillotines, the infamous …", "summary_markdown": "In Woodsedge Lodge, this thin red ribbon, typically worn around the neck, symbolizes the reach of Galt's soul-trapping guillotines, the infamous …", "text": " Emergency Disguise Source PFS Guide pg. 108 Price 3 gp Usage affixed to armor Access Member of the Pathfinder Society operating out of Woodsedge Lodge. Activate Single Action envision Requirement You're trained in Deception. --- In Woodsedge Lodge, this thin red ribbon, typically worn around the neck, symbolizes the reach of Galt's soul-trapping guillotines, the infamous final blades . Each of these talismans stores a specific disguise, chosen at the time of its creation. When activated, the talisman applies a disguise to its wearer, allowing them to Impersonate without taking the time to assemble a convincing disguise first. The components the disguise creates can appear to be worth up to 3 gp total. The instant nature of the disguise leaves a few traces of its haphazard nature, imposing a –2 circumstance penalty on checks to Impersonate using the disguise. Wearers with the Quick Disguise feat don't take this penalty. Any objects created as a part of the disguise disappear after 24 hours or after you remove them.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=862", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-863", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Buoyancy Vest](/Equipment.aspx?ID=863)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis canvas vest has been filled with cork shavings, tightly folded, and sewn shut. Wearing a buoyancy vest allows you to float in water with a lowered risk of sinking. If you end your turn in water while wearing a buoyancy vest and haven't succeeded at a [Swim](/Actions.aspx?ID=39) action that turn, attempt a DC 5 flat check. On a success, you do not sink, though you can still get moved by the current, as determined by the GM. The GM can also determine whether the vest is more or less effective in different weather conditions, raising the DC in rough waters or lowering the DC in calm water.\n\n\n\n", "name": "Buoyancy Vest", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis canvas vest has been filled with cork shavings, tightly folded, and sewn shut. Wearing a buoyancy vest allows you to float in water with a …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 114", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This canvas vest has been filled with cork shavings, tightly folded, and sewn shut. Wearing a buoyancy vest allows you to float in water with a …", "summary_markdown": "This canvas vest has been filled with cork shavings, tightly folded, and sewn shut. Wearing a buoyancy vest allows you to float in water with a …", "text": " Buoyancy Vest Source PFS Guide pg. 114 Price 5 gp Bulk 1 --- This canvas vest has been filled with cork shavings, tightly folded, and sewn shut. Wearing a buoyancy vest allows you to float in water with a lowered risk of sinking. If you end your turn in water while wearing a buoyancy vest and haven't succeeded at a Swim action that turn, attempt a DC 5 flat check. On a success, you do not sink, though you can still get moved by the current, as determined by the GM. The GM can also determine whether the vest is more or less effective in different weather conditions, raising the DC in rough waters or lowering the DC in calm water.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=863", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-864", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Dial](/Equipment.aspx?ID=864)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small timepiece allows you to accurately track time, useful for coordinating attacks, cooking, and all other sorts of activities, without the steadiness or care necessary to use an hourglass. As always, spell durations are too inexact to be reliably tracked, as they don't last precisely the duration listed. Protected within a brass or steel case, the clockwork mechanism of this device is turned using a small key. Most dials have a maximum duration of 1 hour, with each turn of the key adding 10 minutes to the timer, though some are crafted with longer or shorter durations and intervals. Setting the timer requires one free hand and an Interact action.\n\n\n\n", "name": "Clockwork Dial", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small timepiece allows you to accurately track time, useful for coordinating attacks, cooking, and all other sorts of activities, without the …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 114", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small timepiece allows you to accurately track time, useful for coordinating attacks, cooking, and all other sorts of activities, without the …", "summary_markdown": "This small timepiece allows you to accurately track time, useful for coordinating attacks, cooking, and all other sorts of activities, without the …", "text": " Clockwork Dial Source PFS Guide pg. 114 Price 20 gp Hands 1 Access Member of the Pathfinder Society. --- This small timepiece allows you to accurately track time, useful for coordinating attacks, cooking, and all other sorts of activities, without the steadiness or care necessary to use an hourglass. As always, spell durations are too inexact to be reliably tracked, as they don't last precisely the duration listed. Protected within a brass or steel case, the clockwork mechanism of this device is turned using a small key. Most dials have a maximum duration of 1 hour, with each turn of the key adding 10 minutes to the timer, though some are crafted with longer or shorter durations and intervals. Setting the timer requires one free hand and an Interact action.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=864", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-865", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Comealong](/Equipment.aspx?ID=865)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis portable winch consists of a length of cable or chain, two hooks, and a ratcheting drum with a handle. When used with two sections of rope or chain, it allows you to pull a heavy load along a flat surface.\n\n\n\n", "name": "Comealong", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis portable winch consists of a length of cable or chain, two hooks, and a ratcheting drum with a handle. When used with two sections of rope or …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 114", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This portable winch consists of a length of cable or chain, two hooks, and a ratcheting drum with a handle. When used with two sections of rope or …", "summary_markdown": "This portable winch consists of a length of cable or chain, two hooks, and a ratcheting drum with a handle. When used with two sections of rope or …", "text": " Comealong Source PFS Guide pg. 114 Price 3 gp Hands 2 Bulk 1 Access Member of the Pathfinder Society. --- This portable winch consists of a length of cable or chain, two hooks, and a ratcheting drum with a handle. When used with two sections of rope or chain, it allows you to pull a heavy load along a flat surface.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=865", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-866", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Depth Gauge](/Equipment.aspx?ID=866)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple tool consists of a small iron weight attached to a thin rope that is marked at regular intervals (typically every foot). It can be used to measure the depth of a hole or body of water by dropping the weight down into unknown depths and counting the markings on the rope. It can also be used as a plumb bob.\n\n\n\n", "name": "Depth Gauge", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple tool consists of a small iron weight attached to a thin rope that is marked at regular intervals (typically every foot). It can be used …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 114", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This simple tool consists of a small iron weight attached to a thin rope that is marked at regular intervals (typically every foot). It can be used …", "summary_markdown": "This simple tool consists of a small iron weight attached to a thin rope that is marked at regular intervals (typically every foot). It can be used …", "text": " Depth Gauge Source PFS Guide pg. 114 Price 1 gp Hands 2 Bulk L Access Member of the Pathfinder Society. --- This simple tool consists of a small iron weight attached to a thin rope that is marked at regular intervals (typically every foot). It can be used to measure the depth of a hole or body of water by dropping the weight down into unknown depths and counting the markings on the rope. It can also be used as a plumb bob.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=866", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-867", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Earplugs](/Equipment.aspx?ID=867)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114, [Guns & Gears](/Sources.aspx?ID=98) pg. 179\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of waxed cotton or cork, earplugs give you a +1 item bonus to saves against effects with the [auditory](/Traits.aspx?ID=16) trait. The earplugs make it difficult to hear, however, imposing a –2 item penalty on Perception checks involving sound. Inserting or removing the earplugs requires an Interact action.\n\n\n\n", "name": "Earplugs", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [PFS Guide](/Sources.aspx?ID=50) pg. 114, [Guns & Gears](/Sources.aspx?ID=98) pg. 179\r\n\r\n**Price** 1 cp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of waxed cotton or cork, earplugs give you a +1 item bonus to saves against effects with the auditory trait. The earplugs make it difficult to …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 114, [Guns & Gears](/Sources.aspx?ID=98) pg. 179", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made of waxed cotton or cork, earplugs give you a +1 item bonus to saves against effects with the auditory trait. The earplugs make it difficult to …", "summary_markdown": "Made of waxed cotton or cork, earplugs give you a +1 item bonus to saves against effects with the auditory trait. The earplugs make it difficult to …", "text": " Earplugs Source PFS Guide pg. 114, Guns & Gears pg. 179 Price 1 cp --- Made of waxed cotton or cork, earplugs give you a +1 item bonus to saves against effects with the auditory trait. The earplugs make it difficult to hear, however, imposing a –2 item penalty on Perception checks involving sound. Inserting or removing the earplugs requires an Interact action.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=867", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-868", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[False Manacles](/Equipment.aspx?ID=868)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 10 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese manacles are nearly indistinguishable from real manacles upon inspection, but contain a hidden release that enables a wearer who knows the location of the release to free themselves with a single Interact action. An observer who examines the manacles and succeeds at a DC 20 Perception check notices their false nature. On a critical success, the observer finds the location of the hidden catch as well.\n\n\n\n", "name": "False Manacles", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\r\n\r\n**Price** 10 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese manacles are nearly indistinguishable from real manacles upon inspection, but contain a hidden release that enables a wearer who knows the …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 114", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These manacles are nearly indistinguishable from real manacles upon inspection, but contain a hidden release that enables a wearer who knows the …", "summary_markdown": "These manacles are nearly indistinguishable from real manacles upon inspection, but contain a hidden release that enables a wearer who knows the …", "text": " False Manacles Source PFS Guide pg. 114 Price 10 gp Hands 2 Access Member of the Pathfinder Society. --- These manacles are nearly indistinguishable from real manacles upon inspection, but contain a hidden release that enables a wearer who knows the location of the release to free themselves with a single Interact action. An observer who examines the manacles and succeeds at a DC 20 Perception check notices their false nature. On a critical success, the observer finds the location of the hidden catch as well.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=868", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-869", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar Satchel](/Equipment.aspx?ID=869)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis armored case is made to protect any Tiny or smaller creature contained within. It includes air holes (which can be plugged with cork stoppers for underwater travel) and two receptacles for food and water. Any creature inside has neither line of sight nor line of effect to the outside world but also cannot be targeted by attacks that require a line of effect while in the satchel. However, an area effect that deals enough damage to break the case also damages the creature inside. The satchel is made of leather (Hardness 4, HP 16, BT 8). A creature can enter or exit the satchel by using a total of 2 actions: an Interact action to open the satchel and a single action with the move trait to enter or exit.\n\n\n\n", "name": "Familiar Satchel", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 114\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis armored case is made to protect any Tiny or smaller creature contained within. It includes air holes (which can be plugged with cork stoppers …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 114", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This armored case is made to protect any Tiny or smaller creature contained within. It includes air holes (which can be plugged with cork stoppers …", "summary_markdown": "This armored case is made to protect any Tiny or smaller creature contained within. It includes air holes (which can be plugged with cork stoppers …", "text": " Familiar Satchel Source PFS Guide pg. 114 Price 5 gp Bulk 1 Access Member of the Pathfinder Society. --- This armored case is made to protect any Tiny or smaller creature contained within. It includes air holes (which can be plugged with cork stoppers for underwater travel) and two receptacles for food and water. Any creature inside has neither line of sight nor line of effect to the outside world but also cannot be targeted by attacks that require a line of effect while in the satchel. However, an area effect that deals enough damage to break the case also damages the creature inside. The satchel is made of leather (Hardness 4, HP 16, BT 8). A creature can enter or exit the satchel by using a total of 2 actions: an Interact action to open the satchel and a single action with the move trait to enter or exit.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=869", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-870", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Glass Cutter](/Equipment.aspx?ID=870)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small rod has a tiny, sharp cutting wheel made of steel on one end and a thick bulb on the other. You can use the glass cutter's wheel to score ordinary glass and use the bulb to break the piece along your scoring. It typically takes 1 minute of work to cut a hole large enough to fit your hand. If you are attempting to break the glass quietly, you must attempt a [Thievery](/Skills.aspx?ID=17) check against the Perception DC of nearby creatures to go unnoticed.\n\n\n\n", "name": "Glass Cutter", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small rod has a tiny, sharp cutting wheel made of steel on one end and a thick bulb on the other. You can use the glass cutter's wheel to score …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small rod has a tiny, sharp cutting wheel made of steel on one end and a thick bulb on the other. You can use the glass cutter's wheel to score …", "summary_markdown": "This small rod has a tiny, sharp cutting wheel made of steel on one end and a thick bulb on the other. You can use the glass cutter's wheel to score …", "text": " Glass Cutter Source PFS Guide pg. 115 Price 5 gp Hands 2 Bulk L Access Member of the Pathfinder Society. --- This small rod has a tiny, sharp cutting wheel made of steel on one end and a thick bulb on the other. You can use the glass cutter's wheel to score ordinary glass and use the bulb to break the piece along your scoring. It typically takes 1 minute of work to cut a hole large enough to fit your hand. If you are attempting to break the glass quietly, you must attempt a Thievery check against the Perception DC of nearby creatures to go unnoticed.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=870", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-871", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Grappling Arrow](/Equipment.aspx?ID=871)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small [grappling hook](/Equipment.aspx?ID=23) is designed to be tied to a rope and fired from a bow. When fired, it has half the normal range increment for the weapon.\n\n\n\n", "name": "Grappling Arrow", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 2 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small grappling hook is designed to be tied to a rope and fired from a bow. When fired, it has half the normal range increment for the weapon.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small grappling hook is designed to be tied to a rope and fired from a bow. When fired, it has half the normal range increment for the weapon.", "summary_markdown": "This small grappling hook is designed to be tied to a rope and fired from a bow. When fired, it has half the normal range increment for the weapon.", "text": " Grappling Arrow Source PFS Guide pg. 115 Price 2 sp Hands 1 Bulk L Access Member of the Pathfinder Society. --- This small grappling hook is designed to be tied to a rope and fired from a bow. When fired, it has half the normal range increment for the weapon.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=871", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-872", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Grappling Bolt](/Equipment.aspx?ID=872)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small [grappling hook](/Equipment.aspx?ID=23) is designed to be tied to a rope and fired from a crossbow. When fired, it has half the normal range increment for the weapon.\n\n\n\n", "name": "Grappling Bolt", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 2 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small grappling hook is designed to be tied to a rope and fired from a crossbow. When fired, it has half the normal range increment for the …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small grappling hook is designed to be tied to a rope and fired from a crossbow. When fired, it has half the normal range increment for the …", "summary_markdown": "This small grappling hook is designed to be tied to a rope and fired from a crossbow. When fired, it has half the normal range increment for the …", "text": " Grappling Bolt Source PFS Guide pg. 115 Price 2 sp Hands 1 Bulk L Access Member of the Pathfinder Society. --- This small grappling hook is designed to be tied to a rope and fired from a crossbow. When fired, it has half the normal range increment for the weapon.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=872", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-873", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Playing Cards](/Equipment.aspx?ID=873)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n\n\n**Hands** 2\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling is known as the Old Mage deck and features four suits themed with the four essences of magic, each with 13 cards, as well as two wildcards. The name and appearance of the deck varies from region to region, such as the Magician's Deck in Taldor or the Deck of Masks in the Shackles.\n\n\n\n\r\n\r\n\r\nMarked Playing Cards\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n---\r\n\r\nA deck of marked playing cards appears to be an ordinary deck upon initial inspection but bears specific folds, colors, scratches, or other markings on each card that allow an informed user to know what's on the other side of a card. A deck of marked cards grants you a +1 item bonus to [Games Lore](/Skills.aspx?ID=8) checks or other relevant checks to gamble with the cards. You can determine that an unattended deck of cards is marked with a successful DC 20 Perception check. Determining that a deck is marked during play is more difficult and is typically determined by a Perception check against the dealer's Games Lore or [Thievery](/Skills.aspx?ID=17) DC. \r\n\r\n\r\nPlaying Cards\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Playing Cards", "pfs": "Standard", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n \r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling …\r\n", "skill": [ "Lore" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling …", "summary_markdown": "A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling …", "text": " Playing Cards Source PFS Guide pg. 115 Hands 2 --- A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling is known as the Old Mage deck and features four suits themed with the four essences of magic, each with 13 cards, as well as two wildcards. The name and appearance of the deck varies from region to region, such as the Magician's Deck in Taldor or the Deck of Masks in the Shackles. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Marked Playing Cards Source PFS Guide pg. 115 Price 1 gp Hands 2 --- A deck of marked playing cards appears to be an ordinary deck upon initial inspection but bears specific folds, colors, scratches, or other markings on each card that allow an informed user to know what's on the other side of a card. A deck of marked cards grants you a +1 item bonus to Games Lore checks or other relevant checks to gamble with the cards. You can determine that an unattended deck of cards is marked with a successful DC 20 Perception check. Determining that a deck is marked during play is more difficult and is typically determined by a Perception check against the dealer's Games Lore or Thievery DC. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Playing Cards Source PFS Guide pg. 115 Price 5 sp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=873", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-873-846", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Playing Cards](/Equipment.aspx?ID=873)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n\n\n**Hands** 2\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling is known as the Old Mage deck and features four suits themed with the four essences of magic, each with 13 cards, as well as two wildcards. The name and appearance of the deck varies from region to region, such as the Magician's Deck in Taldor or the Deck of Masks in the Shackles.\n\n\n\n\r\n\r\n\r\nMarked Playing Cards\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n---\r\n\r\nA deck of marked playing cards appears to be an ordinary deck upon initial inspection but bears specific folds, colors, scratches, or other markings on each card that allow an informed user to know what's on the other side of a card. A deck of marked cards grants you a +1 item bonus to [Games Lore](/Skills.aspx?ID=8) checks or other relevant checks to gamble with the cards. You can determine that an unattended deck of cards is marked with a successful DC 20 Perception check. Determining that a deck is marked during play is more difficult and is typically determined by a Perception check against the dealer's Games Lore or [Thievery](/Skills.aspx?ID=17) DC. \r\n\r\n\r\nPlaying Cards\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Marked Playing Cards", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA deck of marked playing cards appears to be an ordinary deck upon initial inspection but bears specific folds, colors, scratches, or other markings …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "summary": "A deck of marked playing cards appears to be an ordinary deck upon initial inspection but bears specific folds, colors, scratches, or other markings …", "summary_markdown": "A deck of marked playing cards appears to be an ordinary deck upon initial inspection but bears specific folds, colors, scratches, or other markings …", "text": " Playing Cards Source PFS Guide pg. 115 Hands 2 --- A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling is known as the Old Mage deck and features four suits themed with the four essences of magic, each with 13 cards, as well as two wildcards. The name and appearance of the deck varies from region to region, such as the Magician's Deck in Taldor or the Deck of Masks in the Shackles. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Marked Playing Cards Source PFS Guide pg. 115 Price 1 gp Hands 2 --- A deck of marked playing cards appears to be an ordinary deck upon initial inspection but bears specific folds, colors, scratches, or other markings on each card that allow an informed user to know what's on the other side of a card. A deck of marked cards grants you a +1 item bonus to Games Lore checks or other relevant checks to gamble with the cards. You can determine that an unattended deck of cards is marked with a successful DC 20 Perception check. Determining that a deck is marked during play is more difficult and is typically determined by a Perception check against the dealer's Games Lore or Thievery DC. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Playing Cards Source PFS Guide pg. 115 Price 5 sp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=873", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-873-847", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Playing Cards](/Equipment.aspx?ID=873)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n\n\n**Hands** 2\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling is known as the Old Mage deck and features four suits themed with the four essences of magic, each with 13 cards, as well as two wildcards. The name and appearance of the deck varies from region to region, such as the Magician's Deck in Taldor or the Deck of Masks in the Shackles.\n\n\n\n\r\n\r\n\r\nMarked Playing Cards\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n\r\n\r\n---\r\n\r\nA deck of marked playing cards appears to be an ordinary deck upon initial inspection but bears specific folds, colors, scratches, or other markings on each card that allow an informed user to know what's on the other side of a card. A deck of marked cards grants you a +1 item bonus to [Games Lore](/Skills.aspx?ID=8) checks or other relevant checks to gamble with the cards. You can determine that an unattended deck of cards is marked with a successful DC 20 Perception check. Determining that a deck is marked during play is more difficult and is typically determined by a Perception check against the dealer's Games Lore or [Thievery](/Skills.aspx?ID=17) DC. \r\n\r\n\r\nPlaying Cards\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n", "name": "Playing Cards", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "summary": "A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling …", "summary_markdown": "A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling …", "text": " Playing Cards Source PFS Guide pg. 115 Hands 2 --- A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling is known as the Old Mage deck and features four suits themed with the four essences of magic, each with 13 cards, as well as two wildcards. The name and appearance of the deck varies from region to region, such as the Magician's Deck in Taldor or the Deck of Masks in the Shackles. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Marked Playing Cards Source PFS Guide pg. 115 Price 1 gp Hands 2 --- A deck of marked playing cards appears to be an ordinary deck upon initial inspection but bears specific folds, colors, scratches, or other markings on each card that allow an informed user to know what's on the other side of a card. A deck of marked cards grants you a +1 item bonus to Games Lore checks or other relevant checks to gamble with the cards. You can determine that an unattended deck of cards is marked with a successful DC 20 Perception check. Determining that a deck is marked during play is more difficult and is typically determined by a Perception check against the dealer's Games Lore or Thievery DC. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Playing Cards Source PFS Guide pg. 115 Price 5 sp Hands 2\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=873", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-874", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Rubbing Set](/Equipment.aspx?ID=874)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBy using a rubbing set, you can quickly make a copy of carvings or etchings you find during your explorations, making them easier to accurately reproduce. This kit consists of a roll of thin onion-skin paper in a waterproof leather case, several thick wax crayons, and a bar of sealing wax that can be melted and used to temporarily hold the paper in place while you take the rubbing. Using the kit consumes the materials and provides a +1 item bonus on checks to document or reproduce artwork or writing that has been carved, etched, or otherwise physically added to a surface.\n\n\n\n", "name": "Rubbing Set", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBy using a rubbing set, you can quickly make a copy of carvings or etchings you find during your explorations, making them easier to accurately …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "By using a rubbing set, you can quickly make a copy of carvings or etchings you find during your explorations, making them easier to accurately …", "summary_markdown": "By using a rubbing set, you can quickly make a copy of carvings or etchings you find during your explorations, making them easier to accurately …", "text": " Rubbing Set Source PFS Guide pg. 115 Price 1 gp Hands 2 Bulk 1 Access Member of the Pathfinder Society. --- By using a rubbing set, you can quickly make a copy of carvings or etchings you find during your explorations, making them easier to accurately reproduce. This kit consists of a roll of thin onion-skin paper in a waterproof leather case, several thick wax crayons, and a bar of sealing wax that can be melted and used to temporarily hold the paper in place while you take the rubbing. Using the kit consumes the materials and provides a +1 item bonus on checks to document or reproduce artwork or writing that has been carved, etched, or otherwise physically added to a surface.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=874", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-875", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Sconce](/Equipment.aspx?ID=875)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 1 sp\r\n\r\n\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis carefully balanced metal bracket can be attached to the front or top of a shield or tower shield (but not a buckler), allowing you to carry a torch without giving up your shield or holding it in your other hand. While carrying a torch in this way, you must attempt a DC 11 flat check every time you use the [Shield Block](/Feats.aspx?ID=839) reaction; on a failure, the torch is extinguished.\n\n\n\n", "name": "Shield Sconce", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis carefully balanced metal bracket can be attached to the front or top of a shield or tower shield (but not a buckler), allowing you to carry a …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This carefully balanced metal bracket can be attached to the front or top of a shield or tower shield (but not a buckler), allowing you to carry a …", "summary_markdown": "This carefully balanced metal bracket can be attached to the front or top of a shield or tower shield (but not a buckler), allowing you to carry a …", "text": " Shield Sconce Source PFS Guide pg. 115 Price 1 sp Access Member of the Pathfinder Society. --- This carefully balanced metal bracket can be attached to the front or top of a shield or tower shield (but not a buckler), allowing you to carry a torch without giving up your shield or holding it in your other hand. While carrying a torch in this way, you must attempt a DC 11 flat check every time you use the Shield Block reaction; on a failure, the torch is extinguished.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=875", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-876", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Snowshoes](/Equipment.aspx?ID=876)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese specialized pieces of footwear are designed to distribute the wearer's weight over a larger area to prevent them from sinking while walking on snow. They are typically made with a wood frame and rawhide lacings that are tied over the wearer's other footwear. While wearing snowshoes, you ignore the effects of non-magical difficult terrain caused by snow (reducing greater difficult terrain from snow to ordinary difficult terrain). You take a –10-foot item penalty to your Speed if wearing snowshoes while walking on any surface other than snow.\n\n\n\n", "name": "Snowshoes", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese specialized pieces of footwear are designed to distribute the wearer's weight over a larger area to prevent them from sinking while walking on …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These specialized pieces of footwear are designed to distribute the wearer's weight over a larger area to prevent them from sinking while walking on …", "summary_markdown": "These specialized pieces of footwear are designed to distribute the wearer's weight over a larger area to prevent them from sinking while walking on …", "text": " Snowshoes Source PFS Guide pg. 115 Price 10 gp Bulk 1 --- These specialized pieces of footwear are designed to distribute the wearer's weight over a larger area to prevent them from sinking while walking on snow. They are typically made with a wood frame and rawhide lacings that are tied over the wearer's other footwear. While wearing snowshoes, you ignore the effects of non-magical difficult terrain caused by snow (reducing greater difficult terrain from snow to ordinary difficult terrain). You take a –10-foot item penalty to your Speed if wearing snowshoes while walking on any surface other than snow.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=876", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-877", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Water Purifier](/Equipment.aspx?ID=877)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to [counteract](/Rules.aspx?ID=371) [poisons](/Traits.aspx?ID=126) and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes.\n\n\n\n\r\n\r\n\r\nWater Purifier\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nReplacement Filter (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReplacement Filter (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReplacement Filter (Level 10)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 155 gp\r\n\r\n\n\n\n\n", "name": "Water Purifier", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …", "summary_markdown": "This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …", "text": " Water Purifier Source PFS Guide pg. 115 Access Member of the Pathfinder Society. --- This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Water Purifier Source PFS Guide pg. 115 Price 5 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Replacement Filter (Level 1) Source PFS Guide pg. 115 Price 3 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Replacement Filter (Level 5) Source PFS Guide pg. 115 Price 25 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Replacement Filter (Level 10) Source PFS Guide pg. 115 Price 155 gp ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=877", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-877-848", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Water Purifier](/Equipment.aspx?ID=877)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to [counteract](/Rules.aspx?ID=371) [poisons](/Traits.aspx?ID=126) and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes.\n\n\n\n\r\n\r\n\r\nWater Purifier\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nReplacement Filter (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReplacement Filter (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReplacement Filter (Level 10)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 155 gp\r\n\r\n\n\n\n\n", "name": "Water Purifier", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "summary": "This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …", "summary_markdown": "This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …", "text": " Water Purifier Source PFS Guide pg. 115 Access Member of the Pathfinder Society. --- This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Water Purifier Source PFS Guide pg. 115 Price 5 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Replacement Filter (Level 1) Source PFS Guide pg. 115 Price 3 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Replacement Filter (Level 5) Source PFS Guide pg. 115 Price 25 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Replacement Filter (Level 10) Source PFS Guide pg. 115 Price 155 gp ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=877", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-877-849", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Water Purifier](/Equipment.aspx?ID=877)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to [counteract](/Rules.aspx?ID=371) [poisons](/Traits.aspx?ID=126) and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes.\n\n\n\n\r\n\r\n\r\nWater Purifier\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nReplacement Filter (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReplacement Filter (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReplacement Filter (Level 10)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 155 gp\r\n\r\n\n\n\n\n", "name": "Replacement Filter (Level 1)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "summary": "This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …", "summary_markdown": "This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …", "text": " Water Purifier Source PFS Guide pg. 115 Access Member of the Pathfinder Society. --- This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Water Purifier Source PFS Guide pg. 115 Price 5 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Replacement Filter (Level 1) Source PFS Guide pg. 115 Price 3 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Replacement Filter (Level 5) Source PFS Guide pg. 115 Price 25 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Replacement Filter (Level 10) Source PFS Guide pg. 115 Price 155 gp ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=877", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-877-850", "item_category": "Adventuring Gear", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Water Purifier](/Equipment.aspx?ID=877)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to [counteract](/Rules.aspx?ID=371) [poisons](/Traits.aspx?ID=126) and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes.\n\n\n\n\r\n\r\n\r\nWater Purifier\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nReplacement Filter (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReplacement Filter (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReplacement Filter (Level 10)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 155 gp\r\n\r\n\n\n\n\n", "name": "Replacement Filter (Level 5)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "summary": "This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …", "summary_markdown": "This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …", "text": " Water Purifier Source PFS Guide pg. 115 Access Member of the Pathfinder Society. --- This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Water Purifier Source PFS Guide pg. 115 Price 5 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Replacement Filter (Level 1) Source PFS Guide pg. 115 Price 3 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Replacement Filter (Level 5) Source PFS Guide pg. 115 Price 25 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Replacement Filter (Level 10) Source PFS Guide pg. 115 Price 155 gp ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=877", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-877-851", "item_category": "Adventuring Gear", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Water Purifier](/Equipment.aspx?ID=877)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to [counteract](/Rules.aspx?ID=371) [poisons](/Traits.aspx?ID=126) and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes.\n\n\n\n\r\n\r\n\r\nWater Purifier\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nReplacement Filter (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReplacement Filter (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReplacement Filter (Level 10)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 155 gp\r\n\r\n\n\n\n\n", "name": "Replacement Filter (Level 10)", "pfs": "Standard", "price": 15500, "price_raw": "155 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 155 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "summary": "This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …", "summary_markdown": "This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled …", "text": " Water Purifier Source PFS Guide pg. 115 Access Member of the Pathfinder Society. --- This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Water Purifier Source PFS Guide pg. 115 Price 5 gp Hands 2 Bulk L <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Replacement Filter (Level 1) Source PFS Guide pg. 115 Price 3 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Replacement Filter (Level 5) Source PFS Guide pg. 115 Price 25 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Replacement Filter (Level 10) Source PFS Guide pg. 115 Price 155 gp ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=877", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-878", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wax Key Blank](/Equipment.aspx?ID=878)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small wooden or metal box is slightly larger than a typical large key and folds open along a hinge, revealing two halves filled with wax. When a key is placed within and the box closed, the wax is displaced by the key, leaving an accurate impression of its shape. Once the key is removed, the impression left behind will remain indefinitely and can later be used to cast a duplicate key. Inserting, impressing, or removing a key each requires an Interact action. The wax inside this blank can be reused, though it must be smoothed over between uses, erasing any previous impression.\n\n\n\n", "name": "Wax Key Blank", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 115\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small wooden or metal box is slightly larger than a typical large key and folds open along a hinge, revealing two halves filled with wax. When a …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 115", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small wooden or metal box is slightly larger than a typical large key and folds open along a hinge, revealing two halves filled with wax. When a …", "summary_markdown": "This small wooden or metal box is slightly larger than a typical large key and folds open along a hinge, revealing two halves filled with wax. When a …", "text": " Wax Key Blank Source PFS Guide pg. 115 Price 1 gp Hands 2 Access Member of the Pathfinder Society. --- This small wooden or metal box is slightly larger than a typical large key and folds open along a hinge, revealing two halves filled with wax. When a key is placed within and the box closed, the wax is displaced by the key, leaving an accurate impression of its shape. Once the key is removed, the impression left behind will remain indefinitely and can later be used to cast a duplicate key. Inserting, impressing, or removing a key each requires an Interact action. The wax inside this blank can be reused, though it must be smoothed over between uses, erasing any previous impression.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=878", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-879", "item_category": "Services", "item_subcategory": "Fixer", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fixer](/Equipment.aspx?ID=879)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel.\n\n There are two varieties of fixers: informants and counselors. Informants help provide basic information on a location, such as how to navigate a city, the type of animals native to a region, or the type of clothing worn by specific members of a local thieves' guild. An informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) and [Recall Knowledge](/Actions.aspx?ID=26) about your specific location, granting you a +1 circumstance bonus to such checks. An expert informant critically succeeds at Aiding you, granting a +2 circumstance bonus.\n\n A counselor is specialized in social matters. They can help you learn proper etiquette, introduce you to important or useful people, and generally help navigate social circles. A counselor automatically Aids you on attempts to [Impersonate](/Actions.aspx?ID=46), [Lie](/Actions.aspx?ID=47), [Make an Impression](/Actions.aspx?ID=50), and [Request](/Actions.aspx?ID=51) when speaking with individuals within the location of the counselor's expertise. An expert counselor critically succeeds at Aiding you, granting a +2 circumstance bonus.\n\n The GM is the final arbiter in deciding whether or a not a fixer for a given location is available. A fixer's rate may also change depending on the location or the nature of guidance required. For example, a fixer might lower their rate for simple guidance, such as locating the best Qadiran cuisine in Absalom, or increase their rate when dealing with dangerous information or individuals, such as helping navigate a sewer inhabited by dangerous monsters. Pathfinders are typically able to hire a fixer without issue, but must do so through contacts at a local lodge.\n\n\n\n\r\n\r\n\r\nFixer (Basic Informant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 5 sp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Expert Informant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 1 gp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Basic Councelor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 1 gp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Expert Councelor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 2 gp (per hour)\r\n\r\n\n\n\n\n", "name": "Fixer", "pfs": "Standard", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …", "summary_markdown": "A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …", "text": " Fixer Source PFS Guide pg. 116 --- A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel. There are two varieties of fixers: informants and counselors. Informants help provide basic information on a location, such as how to navigate a city, the type of animals native to a region, or the type of clothing worn by specific members of a local thieves' guild. An informant automatically Aids you on attempts to Gather Information and Recall Knowledge about your specific location, granting you a +1 circumstance bonus to such checks. An expert informant critically succeeds at Aiding you, granting a +2 circumstance bonus. A counselor is specialized in social matters. They can help you learn proper etiquette, introduce you to important or useful people, and generally help navigate social circles. A counselor automatically Aids you on attempts to Impersonate, Lie, Make an Impression, and Request when speaking with individuals within the location of the counselor's expertise. An expert counselor critically succeeds at Aiding you, granting a +2 circumstance bonus. The GM is the final arbiter in deciding whether or a not a fixer for a given location is available. A fixer's rate may also change depending on the location or the nature of guidance required. For example, a fixer might lower their rate for simple guidance, such as locating the best Qadiran cuisine in Absalom, or increase their rate when dealing with dangerous information or individuals, such as helping navigate a sewer inhabited by dangerous monsters. Pathfinders are typically able to hire a fixer without issue, but must do so through contacts at a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Basic Informant) Source PFS Guide pg. 116 Price 5 sp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Expert Informant) Source PFS Guide pg. 116 Price 1 gp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Basic Councelor) Source PFS Guide pg. 116 Price 1 gp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Expert Councelor) Source PFS Guide pg. 116 Price 2 gp (per hour) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=879", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-879-852", "item_category": "Services", "item_subcategory": "Fixer", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fixer](/Equipment.aspx?ID=879)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel.\n\n There are two varieties of fixers: informants and counselors. Informants help provide basic information on a location, such as how to navigate a city, the type of animals native to a region, or the type of clothing worn by specific members of a local thieves' guild. An informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) and [Recall Knowledge](/Actions.aspx?ID=26) about your specific location, granting you a +1 circumstance bonus to such checks. An expert informant critically succeeds at Aiding you, granting a +2 circumstance bonus.\n\n A counselor is specialized in social matters. They can help you learn proper etiquette, introduce you to important or useful people, and generally help navigate social circles. A counselor automatically Aids you on attempts to [Impersonate](/Actions.aspx?ID=46), [Lie](/Actions.aspx?ID=47), [Make an Impression](/Actions.aspx?ID=50), and [Request](/Actions.aspx?ID=51) when speaking with individuals within the location of the counselor's expertise. An expert counselor critically succeeds at Aiding you, granting a +2 circumstance bonus.\n\n The GM is the final arbiter in deciding whether or a not a fixer for a given location is available. A fixer's rate may also change depending on the location or the nature of guidance required. For example, a fixer might lower their rate for simple guidance, such as locating the best Qadiran cuisine in Absalom, or increase their rate when dealing with dangerous information or individuals, such as helping navigate a sewer inhabited by dangerous monsters. Pathfinders are typically able to hire a fixer without issue, but must do so through contacts at a local lodge.\n\n\n\n\r\n\r\n\r\nFixer (Basic Informant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 5 sp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Expert Informant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 1 gp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Basic Councelor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 1 gp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Expert Councelor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 2 gp (per hour)\r\n\r\n\n\n\n\n", "name": "Fixer (Basic Informant)", "pfs": "Standard", "price": 50, "price_raw": "5 sp (per hour)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n**Price** 5 sp (per hour)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "summary": "A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …", "summary_markdown": "A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …", "text": " Fixer Source PFS Guide pg. 116 --- A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel. There are two varieties of fixers: informants and counselors. Informants help provide basic information on a location, such as how to navigate a city, the type of animals native to a region, or the type of clothing worn by specific members of a local thieves' guild. An informant automatically Aids you on attempts to Gather Information and Recall Knowledge about your specific location, granting you a +1 circumstance bonus to such checks. An expert informant critically succeeds at Aiding you, granting a +2 circumstance bonus. A counselor is specialized in social matters. They can help you learn proper etiquette, introduce you to important or useful people, and generally help navigate social circles. A counselor automatically Aids you on attempts to Impersonate, Lie, Make an Impression, and Request when speaking with individuals within the location of the counselor's expertise. An expert counselor critically succeeds at Aiding you, granting a +2 circumstance bonus. The GM is the final arbiter in deciding whether or a not a fixer for a given location is available. A fixer's rate may also change depending on the location or the nature of guidance required. For example, a fixer might lower their rate for simple guidance, such as locating the best Qadiran cuisine in Absalom, or increase their rate when dealing with dangerous information or individuals, such as helping navigate a sewer inhabited by dangerous monsters. Pathfinders are typically able to hire a fixer without issue, but must do so through contacts at a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Basic Informant) Source PFS Guide pg. 116 Price 5 sp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Expert Informant) Source PFS Guide pg. 116 Price 1 gp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Basic Councelor) Source PFS Guide pg. 116 Price 1 gp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Expert Councelor) Source PFS Guide pg. 116 Price 2 gp (per hour) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=879", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-879-853", "item_category": "Services", "item_subcategory": "Fixer", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fixer](/Equipment.aspx?ID=879)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel.\n\n There are two varieties of fixers: informants and counselors. Informants help provide basic information on a location, such as how to navigate a city, the type of animals native to a region, or the type of clothing worn by specific members of a local thieves' guild. An informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) and [Recall Knowledge](/Actions.aspx?ID=26) about your specific location, granting you a +1 circumstance bonus to such checks. An expert informant critically succeeds at Aiding you, granting a +2 circumstance bonus.\n\n A counselor is specialized in social matters. They can help you learn proper etiquette, introduce you to important or useful people, and generally help navigate social circles. A counselor automatically Aids you on attempts to [Impersonate](/Actions.aspx?ID=46), [Lie](/Actions.aspx?ID=47), [Make an Impression](/Actions.aspx?ID=50), and [Request](/Actions.aspx?ID=51) when speaking with individuals within the location of the counselor's expertise. An expert counselor critically succeeds at Aiding you, granting a +2 circumstance bonus.\n\n The GM is the final arbiter in deciding whether or a not a fixer for a given location is available. A fixer's rate may also change depending on the location or the nature of guidance required. For example, a fixer might lower their rate for simple guidance, such as locating the best Qadiran cuisine in Absalom, or increase their rate when dealing with dangerous information or individuals, such as helping navigate a sewer inhabited by dangerous monsters. Pathfinders are typically able to hire a fixer without issue, but must do so through contacts at a local lodge.\n\n\n\n\r\n\r\n\r\nFixer (Basic Informant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 5 sp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Expert Informant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 1 gp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Basic Councelor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 1 gp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Expert Councelor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 2 gp (per hour)\r\n\r\n\n\n\n\n", "name": "Fixer (Expert Informant)", "pfs": "Standard", "price": 100, "price_raw": "1 gp (per hour)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n**Price** 1 gp (per hour)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "summary": "A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …", "summary_markdown": "A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …", "text": " Fixer Source PFS Guide pg. 116 --- A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel. There are two varieties of fixers: informants and counselors. Informants help provide basic information on a location, such as how to navigate a city, the type of animals native to a region, or the type of clothing worn by specific members of a local thieves' guild. An informant automatically Aids you on attempts to Gather Information and Recall Knowledge about your specific location, granting you a +1 circumstance bonus to such checks. An expert informant critically succeeds at Aiding you, granting a +2 circumstance bonus. A counselor is specialized in social matters. They can help you learn proper etiquette, introduce you to important or useful people, and generally help navigate social circles. A counselor automatically Aids you on attempts to Impersonate, Lie, Make an Impression, and Request when speaking with individuals within the location of the counselor's expertise. An expert counselor critically succeeds at Aiding you, granting a +2 circumstance bonus. The GM is the final arbiter in deciding whether or a not a fixer for a given location is available. A fixer's rate may also change depending on the location or the nature of guidance required. For example, a fixer might lower their rate for simple guidance, such as locating the best Qadiran cuisine in Absalom, or increase their rate when dealing with dangerous information or individuals, such as helping navigate a sewer inhabited by dangerous monsters. Pathfinders are typically able to hire a fixer without issue, but must do so through contacts at a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Basic Informant) Source PFS Guide pg. 116 Price 5 sp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Expert Informant) Source PFS Guide pg. 116 Price 1 gp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Basic Councelor) Source PFS Guide pg. 116 Price 1 gp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Expert Councelor) Source PFS Guide pg. 116 Price 2 gp (per hour) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=879", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-879-854", "item_category": "Services", "item_subcategory": "Fixer", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fixer](/Equipment.aspx?ID=879)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel.\n\n There are two varieties of fixers: informants and counselors. Informants help provide basic information on a location, such as how to navigate a city, the type of animals native to a region, or the type of clothing worn by specific members of a local thieves' guild. An informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) and [Recall Knowledge](/Actions.aspx?ID=26) about your specific location, granting you a +1 circumstance bonus to such checks. An expert informant critically succeeds at Aiding you, granting a +2 circumstance bonus.\n\n A counselor is specialized in social matters. They can help you learn proper etiquette, introduce you to important or useful people, and generally help navigate social circles. A counselor automatically Aids you on attempts to [Impersonate](/Actions.aspx?ID=46), [Lie](/Actions.aspx?ID=47), [Make an Impression](/Actions.aspx?ID=50), and [Request](/Actions.aspx?ID=51) when speaking with individuals within the location of the counselor's expertise. An expert counselor critically succeeds at Aiding you, granting a +2 circumstance bonus.\n\n The GM is the final arbiter in deciding whether or a not a fixer for a given location is available. A fixer's rate may also change depending on the location or the nature of guidance required. For example, a fixer might lower their rate for simple guidance, such as locating the best Qadiran cuisine in Absalom, or increase their rate when dealing with dangerous information or individuals, such as helping navigate a sewer inhabited by dangerous monsters. Pathfinders are typically able to hire a fixer without issue, but must do so through contacts at a local lodge.\n\n\n\n\r\n\r\n\r\nFixer (Basic Informant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 5 sp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Expert Informant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 1 gp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Basic Councelor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 1 gp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Expert Councelor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 2 gp (per hour)\r\n\r\n\n\n\n\n", "name": "Fixer (Basic Councelor)", "pfs": "Standard", "price": 100, "price_raw": "1 gp (per hour)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n**Price** 1 gp (per hour)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "summary": "A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …", "summary_markdown": "A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …", "text": " Fixer Source PFS Guide pg. 116 --- A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel. There are two varieties of fixers: informants and counselors. Informants help provide basic information on a location, such as how to navigate a city, the type of animals native to a region, or the type of clothing worn by specific members of a local thieves' guild. An informant automatically Aids you on attempts to Gather Information and Recall Knowledge about your specific location, granting you a +1 circumstance bonus to such checks. An expert informant critically succeeds at Aiding you, granting a +2 circumstance bonus. A counselor is specialized in social matters. They can help you learn proper etiquette, introduce you to important or useful people, and generally help navigate social circles. A counselor automatically Aids you on attempts to Impersonate, Lie, Make an Impression, and Request when speaking with individuals within the location of the counselor's expertise. An expert counselor critically succeeds at Aiding you, granting a +2 circumstance bonus. The GM is the final arbiter in deciding whether or a not a fixer for a given location is available. A fixer's rate may also change depending on the location or the nature of guidance required. For example, a fixer might lower their rate for simple guidance, such as locating the best Qadiran cuisine in Absalom, or increase their rate when dealing with dangerous information or individuals, such as helping navigate a sewer inhabited by dangerous monsters. Pathfinders are typically able to hire a fixer without issue, but must do so through contacts at a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Basic Informant) Source PFS Guide pg. 116 Price 5 sp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Expert Informant) Source PFS Guide pg. 116 Price 1 gp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Basic Councelor) Source PFS Guide pg. 116 Price 1 gp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Expert Councelor) Source PFS Guide pg. 116 Price 2 gp (per hour) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=879", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-879-855", "item_category": "Services", "item_subcategory": "Fixer", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fixer](/Equipment.aspx?ID=879)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel.\n\n There are two varieties of fixers: informants and counselors. Informants help provide basic information on a location, such as how to navigate a city, the type of animals native to a region, or the type of clothing worn by specific members of a local thieves' guild. An informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) and [Recall Knowledge](/Actions.aspx?ID=26) about your specific location, granting you a +1 circumstance bonus to such checks. An expert informant critically succeeds at Aiding you, granting a +2 circumstance bonus.\n\n A counselor is specialized in social matters. They can help you learn proper etiquette, introduce you to important or useful people, and generally help navigate social circles. A counselor automatically Aids you on attempts to [Impersonate](/Actions.aspx?ID=46), [Lie](/Actions.aspx?ID=47), [Make an Impression](/Actions.aspx?ID=50), and [Request](/Actions.aspx?ID=51) when speaking with individuals within the location of the counselor's expertise. An expert counselor critically succeeds at Aiding you, granting a +2 circumstance bonus.\n\n The GM is the final arbiter in deciding whether or a not a fixer for a given location is available. A fixer's rate may also change depending on the location or the nature of guidance required. For example, a fixer might lower their rate for simple guidance, such as locating the best Qadiran cuisine in Absalom, or increase their rate when dealing with dangerous information or individuals, such as helping navigate a sewer inhabited by dangerous monsters. Pathfinders are typically able to hire a fixer without issue, but must do so through contacts at a local lodge.\n\n\n\n\r\n\r\n\r\nFixer (Basic Informant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 5 sp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Expert Informant)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 1 gp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Basic Councelor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 1 gp (per hour)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFixer (Expert Councelor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 2 gp (per hour)\r\n\r\n\n\n\n\n", "name": "Fixer (Expert Councelor)", "pfs": "Standard", "price": 200, "price_raw": "2 gp (per hour)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n**Price** 2 gp (per hour)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "summary": "A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …", "summary_markdown": "A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new …", "text": " Fixer Source PFS Guide pg. 116 --- A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel. There are two varieties of fixers: informants and counselors. Informants help provide basic information on a location, such as how to navigate a city, the type of animals native to a region, or the type of clothing worn by specific members of a local thieves' guild. An informant automatically Aids you on attempts to Gather Information and Recall Knowledge about your specific location, granting you a +1 circumstance bonus to such checks. An expert informant critically succeeds at Aiding you, granting a +2 circumstance bonus. A counselor is specialized in social matters. They can help you learn proper etiquette, introduce you to important or useful people, and generally help navigate social circles. A counselor automatically Aids you on attempts to Impersonate, Lie, Make an Impression, and Request when speaking with individuals within the location of the counselor's expertise. An expert counselor critically succeeds at Aiding you, granting a +2 circumstance bonus. The GM is the final arbiter in deciding whether or a not a fixer for a given location is available. A fixer's rate may also change depending on the location or the nature of guidance required. For example, a fixer might lower their rate for simple guidance, such as locating the best Qadiran cuisine in Absalom, or increase their rate when dealing with dangerous information or individuals, such as helping navigate a sewer inhabited by dangerous monsters. Pathfinders are typically able to hire a fixer without issue, but must do so through contacts at a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Basic Informant) Source PFS Guide pg. 116 Price 5 sp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Expert Informant) Source PFS Guide pg. 116 Price 1 gp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Basic Councelor) Source PFS Guide pg. 116 Price 1 gp (per hour) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Fixer (Expert Councelor) Source PFS Guide pg. 116 Price 2 gp (per hour) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=879", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-880", "item_category": "Services", "item_subcategory": "Researcher", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Researcher](/Equipment.aspx?ID=880)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.\n\n A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of [Recall Knowledge](/Actions.aspx?ID=26). The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates.\n\n When hired as a research assistant, a researcher provides a bonus to checks during the [research subsystem](/Rules.aspx?ID=1205). The research assistant automatically [Aids](/Actions.aspx?ID=75) a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level.\n\n The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge.\n\n\n\n\r\n\r\n\r\nResearcher (Level 1; trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 4 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 6 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 3; expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 14 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 20 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 40 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 7; master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 50 gp (per day)\r\n\r\n\n\n\n\n", "name": "Researcher", "pfs": "Standard", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "summary_markdown": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "text": " Researcher Source PFS Guide pg. 116 --- In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of Recall Knowledge. The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates. When hired as a research assistant, a researcher provides a bonus to checks during the research subsystem. The research assistant automatically Aids a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level. The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 1; trained) Source PFS Guide pg. 116 Price 4 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 2) Source PFS Guide pg. 116 Price 6 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 3; expert) Source PFS Guide pg. 116 Price 10 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 4) Source PFS Guide pg. 116 Price 14 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 5) Source PFS Guide pg. 116 Price 20 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 6) Source PFS Guide pg. 116 Price 40 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 7; master) Source PFS Guide pg. 116 Price 50 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=880", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-880-856", "item_category": "Services", "item_subcategory": "Researcher", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Researcher](/Equipment.aspx?ID=880)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.\n\n A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of [Recall Knowledge](/Actions.aspx?ID=26). The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates.\n\n When hired as a research assistant, a researcher provides a bonus to checks during the [research subsystem](/Rules.aspx?ID=1205). The research assistant automatically [Aids](/Actions.aspx?ID=75) a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level.\n\n The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge.\n\n\n\n\r\n\r\n\r\nResearcher (Level 1; trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 4 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 6 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 3; expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 14 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 20 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 40 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 7; master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 50 gp (per day)\r\n\r\n\n\n\n\n", "name": "Researcher (Level 1; trained)", "pfs": "Standard", "price": 400, "price_raw": "4 gp (per day)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n**Price** 4 gp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "summary": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "summary_markdown": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "text": " Researcher Source PFS Guide pg. 116 --- In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of Recall Knowledge. The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates. When hired as a research assistant, a researcher provides a bonus to checks during the research subsystem. The research assistant automatically Aids a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level. The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 1; trained) Source PFS Guide pg. 116 Price 4 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 2) Source PFS Guide pg. 116 Price 6 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 3; expert) Source PFS Guide pg. 116 Price 10 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 4) Source PFS Guide pg. 116 Price 14 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 5) Source PFS Guide pg. 116 Price 20 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 6) Source PFS Guide pg. 116 Price 40 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 7; master) Source PFS Guide pg. 116 Price 50 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=880", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-880-857", "item_category": "Services", "item_subcategory": "Researcher", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Researcher](/Equipment.aspx?ID=880)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.\n\n A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of [Recall Knowledge](/Actions.aspx?ID=26). The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates.\n\n When hired as a research assistant, a researcher provides a bonus to checks during the [research subsystem](/Rules.aspx?ID=1205). The research assistant automatically [Aids](/Actions.aspx?ID=75) a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level.\n\n The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge.\n\n\n\n\r\n\r\n\r\nResearcher (Level 1; trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 4 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 6 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 3; expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 14 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 20 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 40 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 7; master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 50 gp (per day)\r\n\r\n\n\n\n\n", "name": "Researcher (Level 2)", "pfs": "Standard", "price": 600, "price_raw": "6 gp (per day)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n**Price** 6 gp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "summary": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "summary_markdown": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "text": " Researcher Source PFS Guide pg. 116 --- In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of Recall Knowledge. The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates. When hired as a research assistant, a researcher provides a bonus to checks during the research subsystem. The research assistant automatically Aids a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level. The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 1; trained) Source PFS Guide pg. 116 Price 4 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 2) Source PFS Guide pg. 116 Price 6 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 3; expert) Source PFS Guide pg. 116 Price 10 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 4) Source PFS Guide pg. 116 Price 14 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 5) Source PFS Guide pg. 116 Price 20 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 6) Source PFS Guide pg. 116 Price 40 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 7; master) Source PFS Guide pg. 116 Price 50 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=880", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-880-858", "item_category": "Services", "item_subcategory": "Researcher", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Researcher](/Equipment.aspx?ID=880)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.\n\n A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of [Recall Knowledge](/Actions.aspx?ID=26). The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates.\n\n When hired as a research assistant, a researcher provides a bonus to checks during the [research subsystem](/Rules.aspx?ID=1205). The research assistant automatically [Aids](/Actions.aspx?ID=75) a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level.\n\n The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge.\n\n\n\n\r\n\r\n\r\nResearcher (Level 1; trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 4 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 6 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 3; expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 14 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 20 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 40 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 7; master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 50 gp (per day)\r\n\r\n\n\n\n\n", "name": "Researcher (Level 3; expert)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp (per day)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n**Price** 10 gp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "summary": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "summary_markdown": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "text": " Researcher Source PFS Guide pg. 116 --- In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of Recall Knowledge. The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates. When hired as a research assistant, a researcher provides a bonus to checks during the research subsystem. The research assistant automatically Aids a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level. The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 1; trained) Source PFS Guide pg. 116 Price 4 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 2) Source PFS Guide pg. 116 Price 6 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 3; expert) Source PFS Guide pg. 116 Price 10 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 4) Source PFS Guide pg. 116 Price 14 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 5) Source PFS Guide pg. 116 Price 20 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 6) Source PFS Guide pg. 116 Price 40 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 7; master) Source PFS Guide pg. 116 Price 50 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=880", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-880-859", "item_category": "Services", "item_subcategory": "Researcher", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Researcher](/Equipment.aspx?ID=880)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.\n\n A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of [Recall Knowledge](/Actions.aspx?ID=26). The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates.\n\n When hired as a research assistant, a researcher provides a bonus to checks during the [research subsystem](/Rules.aspx?ID=1205). The research assistant automatically [Aids](/Actions.aspx?ID=75) a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level.\n\n The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge.\n\n\n\n\r\n\r\n\r\nResearcher (Level 1; trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 4 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 6 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 3; expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 14 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 20 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 40 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 7; master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 50 gp (per day)\r\n\r\n\n\n\n\n", "name": "Researcher (Level 4)", "pfs": "Standard", "price": 1400, "price_raw": "14 gp (per day)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n**Price** 14 gp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "summary": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "summary_markdown": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "text": " Researcher Source PFS Guide pg. 116 --- In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of Recall Knowledge. The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates. When hired as a research assistant, a researcher provides a bonus to checks during the research subsystem. The research assistant automatically Aids a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level. The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 1; trained) Source PFS Guide pg. 116 Price 4 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 2) Source PFS Guide pg. 116 Price 6 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 3; expert) Source PFS Guide pg. 116 Price 10 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 4) Source PFS Guide pg. 116 Price 14 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 5) Source PFS Guide pg. 116 Price 20 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 6) Source PFS Guide pg. 116 Price 40 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 7; master) Source PFS Guide pg. 116 Price 50 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=880", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-880-860", "item_category": "Services", "item_subcategory": "Researcher", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Researcher](/Equipment.aspx?ID=880)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.\n\n A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of [Recall Knowledge](/Actions.aspx?ID=26). The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates.\n\n When hired as a research assistant, a researcher provides a bonus to checks during the [research subsystem](/Rules.aspx?ID=1205). The research assistant automatically [Aids](/Actions.aspx?ID=75) a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level.\n\n The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge.\n\n\n\n\r\n\r\n\r\nResearcher (Level 1; trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 4 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 6 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 3; expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 14 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 20 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 40 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 7; master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 50 gp (per day)\r\n\r\n\n\n\n\n", "name": "Researcher (Level 5)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp (per day)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n**Price** 20 gp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "summary": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "summary_markdown": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "text": " Researcher Source PFS Guide pg. 116 --- In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of Recall Knowledge. The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates. When hired as a research assistant, a researcher provides a bonus to checks during the research subsystem. The research assistant automatically Aids a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level. The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 1; trained) Source PFS Guide pg. 116 Price 4 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 2) Source PFS Guide pg. 116 Price 6 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 3; expert) Source PFS Guide pg. 116 Price 10 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 4) Source PFS Guide pg. 116 Price 14 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 5) Source PFS Guide pg. 116 Price 20 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 6) Source PFS Guide pg. 116 Price 40 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 7; master) Source PFS Guide pg. 116 Price 50 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=880", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-880-861", "item_category": "Services", "item_subcategory": "Researcher", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Researcher](/Equipment.aspx?ID=880)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.\n\n A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of [Recall Knowledge](/Actions.aspx?ID=26). The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates.\n\n When hired as a research assistant, a researcher provides a bonus to checks during the [research subsystem](/Rules.aspx?ID=1205). The research assistant automatically [Aids](/Actions.aspx?ID=75) a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level.\n\n The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge.\n\n\n\n\r\n\r\n\r\nResearcher (Level 1; trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 4 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 6 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 3; expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 14 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 20 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 40 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 7; master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 50 gp (per day)\r\n\r\n\n\n\n\n", "name": "Researcher (Level 6)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp (per day)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n**Price** 40 gp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "summary": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "summary_markdown": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "text": " Researcher Source PFS Guide pg. 116 --- In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of Recall Knowledge. The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates. When hired as a research assistant, a researcher provides a bonus to checks during the research subsystem. The research assistant automatically Aids a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level. The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 1; trained) Source PFS Guide pg. 116 Price 4 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 2) Source PFS Guide pg. 116 Price 6 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 3; expert) Source PFS Guide pg. 116 Price 10 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 4) Source PFS Guide pg. 116 Price 14 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 5) Source PFS Guide pg. 116 Price 20 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 6) Source PFS Guide pg. 116 Price 40 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 7; master) Source PFS Guide pg. 116 Price 50 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=880", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-880-862", "item_category": "Services", "item_subcategory": "Researcher", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Researcher](/Equipment.aspx?ID=880)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.\n\n A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of [Recall Knowledge](/Actions.aspx?ID=26). The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates.\n\n When hired as a research assistant, a researcher provides a bonus to checks during the [research subsystem](/Rules.aspx?ID=1205). The research assistant automatically [Aids](/Actions.aspx?ID=75) a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level.\n\n The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge.\n\n\n\n\r\n\r\n\r\nResearcher (Level 1; trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 4 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 6 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 3; expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 10 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 14 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 20 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 40 gp (per day)\r\n\r\n\n\n\n\n\r\n\r\n\r\nResearcher (Level 7; master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\n\n**Price** 50 gp (per day)\r\n\r\n\n\n\n\n", "name": "Researcher (Level 7; master)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp (per day)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 116\r\n\r\n**Price** 50 gp (per day)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 116", "speed": {}, "spell_markdown": "", "summary": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "summary_markdown": "In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can …", "text": " Researcher Source PFS Guide pg. 116 --- In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of Recall Knowledge. The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates. When hired as a research assistant, a researcher provides a bonus to checks during the research subsystem. The research assistant automatically Aids a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level. The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 1; trained) Source PFS Guide pg. 116 Price 4 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 2) Source PFS Guide pg. 116 Price 6 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 3; expert) Source PFS Guide pg. 116 Price 10 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 4) Source PFS Guide pg. 116 Price 14 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 5) Source PFS Guide pg. 116 Price 20 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 6) Source PFS Guide pg. 116 Price 40 gp (per day) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Researcher (Level 7; master) Source PFS Guide pg. 116 Price 50 gp (per day) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=880", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-881", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Quill of Passage](/Equipment.aspx?ID=881)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\r\n\r\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black-feathered quill has a glowing nib with a small amount of glowing ink inside it.\n\n\n\n\n\n", "name": "Quill of Passage", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black-feathered quill has a glowing nib with a small amount of glowing ink inside it. \r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 117", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This black-feathered quill has a glowing nib with a small amount of glowing ink inside it. ", "summary_markdown": "This black-feathered quill has a glowing nib with a small amount of glowing ink inside it. ", "text": " Quill of Passage Source PFS Guide pg. 117 PFS Note All characters have access to this item Price 1,200 gp Usage held in 1 hand Access Member of the Pathfinder Society. --- This black-feathered quill has a glowing nib with a small amount of glowing ink inside it.\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=881", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-882", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spectacles of Understanding](/Equipment.aspx?ID=882)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\n\n\n\n**Usage** worn\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with another strap holding them around the neck while not in use. While you are wearing the spectacles, you gain a +1 item bonus to checks to [Decipher Writing](/Actions.aspx?ID=22).\n\n\n\n\n\n\r\n\r\n\r\nSpectacles of Understanding\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpectacles of Understanding (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the ability to _comprehend writing_ from comprehend language lasts until you fold up the spectacles or the item is no longer invested by you, whichever comes first, rather than lasting 1 hour.", "name": "Spectacles of Understanding", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 117", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with …", "summary_markdown": "These folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with …", "text": " Spectacles of Understanding Source PFS Guide pg. 117 PFS Note All characters have access to this item Usage worn Access Member of the Pathfinder Society. --- These folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with another strap holding them around the neck while not in use. While you are wearing the spectacles, you gain a +1 item bonus to checks to Decipher Writing. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spectacles of Understanding Source PFS Guide pg. 117 Price 130 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spectacles of Understanding (Greater) Source PFS Guide pg. 117 Price 1,200 gp --- The item bonus is +2, and the ability to comprehend writing from comprehend language lasts until you fold up the spectacles or the item is no longer invested by you, whichever comes first, rather than lasting 1 hour.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=882", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-882-863", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spectacles of Understanding](/Equipment.aspx?ID=882)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\n\n\n\n**Usage** worn\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with another strap holding them around the neck while not in use. While you are wearing the spectacles, you gain a +1 item bonus to checks to [Decipher Writing](/Actions.aspx?ID=22).\n\n\n\n\n\n\r\n\r\n\r\nSpectacles of Understanding\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpectacles of Understanding (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the ability to _comprehend writing_ from comprehend language lasts until you fold up the spectacles or the item is no longer invested by you, whichever comes first, rather than lasting 1 hour.", "name": "Spectacles of Understanding", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 117", "speed": {}, "spell_markdown": "", "summary": "These folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with …", "summary_markdown": "These folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with …", "text": " Spectacles of Understanding Source PFS Guide pg. 117 PFS Note All characters have access to this item Usage worn Access Member of the Pathfinder Society. --- These folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with another strap holding them around the neck while not in use. While you are wearing the spectacles, you gain a +1 item bonus to checks to Decipher Writing. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spectacles of Understanding Source PFS Guide pg. 117 Price 130 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spectacles of Understanding (Greater) Source PFS Guide pg. 117 Price 1,200 gp --- The item bonus is +2, and the ability to comprehend writing from comprehend language lasts until you fold up the spectacles or the item is no longer invested by you, whichever comes first, rather than lasting 1 hour.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=882", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-882-864", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spectacles of Understanding](/Equipment.aspx?ID=882)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\n\n\n\n**Usage** worn\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with another strap holding them around the neck while not in use. While you are wearing the spectacles, you gain a +1 item bonus to checks to [Decipher Writing](/Actions.aspx?ID=22).\n\n\n\n\n\n\r\n\r\n\r\nSpectacles of Understanding\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSpectacles of Understanding (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the ability to _comprehend writing_ from comprehend language lasts until you fold up the spectacles or the item is no longer invested by you, whichever comes first, rather than lasting 1 hour.", "name": "Spectacles of Understanding (Greater)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and the ability to comprehend writing from comprehend language lasts until you fold up the spectacles or the item is no …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 117", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and the ability to comprehend writing from comprehend language lasts until you fold up the spectacles or the item is no …", "summary_markdown": "The item bonus is +2, and the ability to comprehend writing from comprehend language lasts until you fold up the spectacles or the item is no …", "text": " Spectacles of Understanding Source PFS Guide pg. 117 PFS Note All characters have access to this item Usage worn Access Member of the Pathfinder Society. --- These folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with another strap holding them around the neck while not in use. While you are wearing the spectacles, you gain a +1 item bonus to checks to Decipher Writing. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spectacles of Understanding Source PFS Guide pg. 117 Price 130 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spectacles of Understanding (Greater) Source PFS Guide pg. 117 Price 1,200 gp --- The item bonus is +2, and the ability to comprehend writing from comprehend language lasts until you fold up the spectacles or the item is no longer invested by you, whichever comes first, rather than lasting 1 hour.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=882", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-883", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Talisman Cord](/Equipment.aspx?ID=883)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\n\n\n\n**Usage** worn\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin leather cord bears delicate runic markings and threads through an item that can bear affixed [talismans](/equipment/consumables/talismans). When you [Affix a Talisman](/Actions.aspx?ID=520) to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again.\n\n\n\n\r\n\r\n\r\nTalisman Cord (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 85 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTalisman Cord\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis cord is attuned to two schools of magic, and since it's higher level, it can hold higher-level talismans.\r\n\r\n\r\nTalisman Cord (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 8,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe cord is attuned to three schools of magic, and since it's higher level, it can hold higher-level talismans.", "name": "Talisman Cord", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans . When you Affix a Talisman to …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 117", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans . When you Affix a Talisman to …", "summary_markdown": "This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans . When you Affix a Talisman to …", "text": " Talisman Cord Source PFS Guide pg. 117 PFS Note All characters have access to this item Usage worn Access Member of the Pathfinder Society. --- This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. When you Affix a Talisman to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Talisman Cord (Lesser) Source PFS Guide pg. 117 Price 85 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Talisman Cord Source PFS Guide pg. 117 Price 850 gp --- This cord is attuned to two schools of magic, and since it's higher level, it can hold higher-level talismans. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Talisman Cord (Greater) Source PFS Guide pg. 117 Price 8,500 gp --- The cord is attuned to three schools of magic, and since it's higher level, it can hold higher-level talismans.", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=883", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-883-865", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Talisman Cord](/Equipment.aspx?ID=883)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\n\n\n\n**Usage** worn\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin leather cord bears delicate runic markings and threads through an item that can bear affixed [talismans](/equipment/consumables/talismans). When you [Affix a Talisman](/Actions.aspx?ID=520) to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again.\n\n\n\n\r\n\r\n\r\nTalisman Cord (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 85 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTalisman Cord\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis cord is attuned to two schools of magic, and since it's higher level, it can hold higher-level talismans.\r\n\r\n\r\nTalisman Cord (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 8,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe cord is attuned to three schools of magic, and since it's higher level, it can hold higher-level talismans.", "name": "Talisman Cord (Lesser)", "pfs": "Standard", "price": 8500, "price_raw": "85 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n**Price** 85 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans . When you Affix a Talisman to …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 117", "speed": {}, "spell_markdown": "", "summary": "This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans . When you Affix a Talisman to …", "summary_markdown": "This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans . When you Affix a Talisman to …", "text": " Talisman Cord Source PFS Guide pg. 117 PFS Note All characters have access to this item Usage worn Access Member of the Pathfinder Society. --- This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. When you Affix a Talisman to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Talisman Cord (Lesser) Source PFS Guide pg. 117 Price 85 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Talisman Cord Source PFS Guide pg. 117 Price 850 gp --- This cord is attuned to two schools of magic, and since it's higher level, it can hold higher-level talismans. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Talisman Cord (Greater) Source PFS Guide pg. 117 Price 8,500 gp --- The cord is attuned to three schools of magic, and since it's higher level, it can hold higher-level talismans.", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=883", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-883-866", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Talisman Cord](/Equipment.aspx?ID=883)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\n\n\n\n**Usage** worn\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin leather cord bears delicate runic markings and threads through an item that can bear affixed [talismans](/equipment/consumables/talismans). When you [Affix a Talisman](/Actions.aspx?ID=520) to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again.\n\n\n\n\r\n\r\n\r\nTalisman Cord (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 85 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTalisman Cord\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis cord is attuned to two schools of magic, and since it's higher level, it can hold higher-level talismans.\r\n\r\n\r\nTalisman Cord (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 8,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe cord is attuned to three schools of magic, and since it's higher level, it can hold higher-level talismans.", "name": "Talisman Cord", "pfs": "Standard", "price": 85000, "price_raw": "850 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cord is attuned to two schools of magic, and since it's higher level, it can hold higher-level talismans.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 117", "speed": {}, "spell_markdown": "", "summary": "This cord is attuned to two schools of magic, and since it's higher level, it can hold higher-level talismans.", "summary_markdown": "This cord is attuned to two schools of magic, and since it's higher level, it can hold higher-level talismans.", "text": " Talisman Cord Source PFS Guide pg. 117 PFS Note All characters have access to this item Usage worn Access Member of the Pathfinder Society. --- This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. When you Affix a Talisman to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Talisman Cord (Lesser) Source PFS Guide pg. 117 Price 85 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Talisman Cord Source PFS Guide pg. 117 Price 850 gp --- This cord is attuned to two schools of magic, and since it's higher level, it can hold higher-level talismans. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Talisman Cord (Greater) Source PFS Guide pg. 117 Price 8,500 gp --- The cord is attuned to three schools of magic, and since it's higher level, it can hold higher-level talismans.", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=883", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-883-867", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Talisman Cord](/Equipment.aspx?ID=883)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\n\n\n\n**Usage** worn\n\n\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin leather cord bears delicate runic markings and threads through an item that can bear affixed [talismans](/equipment/consumables/talismans). When you [Affix a Talisman](/Actions.aspx?ID=520) to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again.\n\n\n\n\r\n\r\n\r\nTalisman Cord (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 85 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTalisman Cord\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis cord is attuned to two schools of magic, and since it's higher level, it can hold higher-level talismans.\r\n\r\n\r\nTalisman Cord (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\n\n**Price** 8,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe cord is attuned to three schools of magic, and since it's higher level, it can hold higher-level talismans.", "name": "Talisman Cord (Greater)", "pfs": "Standard", "price": 850000, "price_raw": "8,500 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 117\r\n\r\n**Price** 8,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cord is attuned to three schools of magic, and since it's higher level, it can hold higher-level talismans.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 117", "speed": {}, "spell_markdown": "", "summary": "The cord is attuned to three schools of magic, and since it's higher level, it can hold higher-level talismans.", "summary_markdown": "The cord is attuned to three schools of magic, and since it's higher level, it can hold higher-level talismans.", "text": " Talisman Cord Source PFS Guide pg. 117 PFS Note All characters have access to this item Usage worn Access Member of the Pathfinder Society. --- This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. When you Affix a Talisman to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Talisman Cord (Lesser) Source PFS Guide pg. 117 Price 85 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Talisman Cord Source PFS Guide pg. 117 Price 850 gp --- This cord is attuned to two schools of magic, and since it's higher level, it can hold higher-level talismans. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Talisman Cord (Greater) Source PFS Guide pg. 117 Price 8,500 gp --- The cord is attuned to three schools of magic, and since it's higher level, it can hold higher-level talismans.", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=883", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-884", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cordelia's Construct Key](/Equipment.aspx?ID=884)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWorn on a necklace, this intricate key grants you greater facility with [constructs](/Traits.aspx?ID=35). The key alerts you to constructs lurking around you. Whether or not you are [Investigating](/Actions.aspx?ID=516), the GM automatically rolls [secret](/Traits.aspx?ID=142) [Recall Knowledge](/Actions.aspx?ID=26) checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is [Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4), or an appropriate [Lore](/Skills.aspx?ID=8) skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge.\n\n While you're wearing the key, if your attack reduces a construct to 0 Hit Points, instead of destroying it completely, you can send it into a dormant state, from which you can study its inner workings and possibly (at the GM's discretion) spend time and money to reprogram or repurpose it. Even if you don't subvert it, you can [Repair](/Actions.aspx?ID=42) a construct rendered dormant this way, allowing you to return tomb guardians to their vigil after you've battled them. Additionally, you can activate the key in two ways to call a construct to serve you.\n\n\n\n\n\n\n\n\r\n\r\n\r\nCordelia's Construct Key\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n\r\nCordelia's Construct Key (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\n\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA greater key allows you to fully comprehend and thus partially bypass a construct's resistances. You ignore the first 5 resistance a construct has against your damaging effects, whether martial or magical. Additionally, the key's first activation casts a 5th-level _summon construct_, and its second activation lasts 8 hours.", "name": "Cordelia's Construct Key", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWorn on a necklace, this intricate key grants you greater facility with constructs . The key alerts you to constructs lurking around you. Whether or …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 123", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Worn on a necklace, this intricate key grants you greater facility with constructs . The key alerts you to constructs lurking around you. Whether or …", "summary_markdown": "Worn on a necklace, this intricate key grants you greater facility with constructs . The key alerts you to constructs lurking around you. Whether or …", "text": " Cordelia's Construct Key Source PFS Guide pg. 123 Usage worn --- Worn on a necklace, this intricate key grants you greater facility with constructs. The key alerts you to constructs lurking around you. Whether or not you are Investigating, the GM automatically rolls secret Recall Knowledge checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is Arcana, Crafting, or an appropriate Lore skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge. While you're wearing the key, if your attack reduces a construct to 0 Hit Points, instead of destroying it completely, you can send it into a dormant state, from which you can study its inner workings and possibly (at the GM's discretion) spend time and money to reprogram or repurpose it. Even if you don't subvert it, you can Repair a construct rendered dormant this way, allowing you to return tomb guardians to their vigil after you've battled them. Additionally, you can activate the key in two ways to call a construct to serve you. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Cordelia's Construct Key Source PFS Guide pg. 123 Price 450 gp Usage worn <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Cordelia's Construct Key (Greater) Source PFS Guide pg. 123 Price 1,750 gp Usage worn --- A greater key allows you to fully comprehend and thus partially bypass a construct's resistances. You ignore the first 5 resistance a construct has against your damaging effects, whether martial or magical. Additionally, the key's first activation casts a 5th-level summon construct , and its second activation lasts 8 hours.", "trait": [ "Conjuration", "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=884", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-884-882", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cordelia's Construct Key](/Equipment.aspx?ID=884)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWorn on a necklace, this intricate key grants you greater facility with [constructs](/Traits.aspx?ID=35). The key alerts you to constructs lurking around you. Whether or not you are [Investigating](/Actions.aspx?ID=516), the GM automatically rolls [secret](/Traits.aspx?ID=142) [Recall Knowledge](/Actions.aspx?ID=26) checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is [Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4), or an appropriate [Lore](/Skills.aspx?ID=8) skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge.\n\n While you're wearing the key, if your attack reduces a construct to 0 Hit Points, instead of destroying it completely, you can send it into a dormant state, from which you can study its inner workings and possibly (at the GM's discretion) spend time and money to reprogram or repurpose it. Even if you don't subvert it, you can [Repair](/Actions.aspx?ID=42) a construct rendered dormant this way, allowing you to return tomb guardians to their vigil after you've battled them. Additionally, you can activate the key in two ways to call a construct to serve you.\n\n\n\n\n\n\n\n\r\n\r\n\r\nCordelia's Construct Key\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n\r\nCordelia's Construct Key (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\n\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA greater key allows you to fully comprehend and thus partially bypass a construct's resistances. You ignore the first 5 resistance a construct has against your damaging effects, whether martial or magical. Additionally, the key's first activation casts a 5th-level _summon construct_, and its second activation lasts 8 hours.", "name": "Cordelia's Construct Key", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWorn on a necklace, this intricate key grants you greater facility with constructs . The key alerts you to constructs lurking around you. Whether or …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 123", "speed": {}, "spell_markdown": "", "summary": "Worn on a necklace, this intricate key grants you greater facility with constructs . The key alerts you to constructs lurking around you. Whether or …", "summary_markdown": "Worn on a necklace, this intricate key grants you greater facility with constructs . The key alerts you to constructs lurking around you. Whether or …", "text": " Cordelia's Construct Key Source PFS Guide pg. 123 Usage worn --- Worn on a necklace, this intricate key grants you greater facility with constructs. The key alerts you to constructs lurking around you. Whether or not you are Investigating, the GM automatically rolls secret Recall Knowledge checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is Arcana, Crafting, or an appropriate Lore skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge. While you're wearing the key, if your attack reduces a construct to 0 Hit Points, instead of destroying it completely, you can send it into a dormant state, from which you can study its inner workings and possibly (at the GM's discretion) spend time and money to reprogram or repurpose it. Even if you don't subvert it, you can Repair a construct rendered dormant this way, allowing you to return tomb guardians to their vigil after you've battled them. Additionally, you can activate the key in two ways to call a construct to serve you. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Cordelia's Construct Key Source PFS Guide pg. 123 Price 450 gp Usage worn <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Cordelia's Construct Key (Greater) Source PFS Guide pg. 123 Price 1,750 gp Usage worn --- A greater key allows you to fully comprehend and thus partially bypass a construct's resistances. You ignore the first 5 resistance a construct has against your damaging effects, whether martial or magical. Additionally, the key's first activation casts a 5th-level summon construct , and its second activation lasts 8 hours.", "trait": [ "Conjuration", "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=884", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-884-883", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cordelia's Construct Key](/Equipment.aspx?ID=884)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWorn on a necklace, this intricate key grants you greater facility with [constructs](/Traits.aspx?ID=35). The key alerts you to constructs lurking around you. Whether or not you are [Investigating](/Actions.aspx?ID=516), the GM automatically rolls [secret](/Traits.aspx?ID=142) [Recall Knowledge](/Actions.aspx?ID=26) checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is [Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4), or an appropriate [Lore](/Skills.aspx?ID=8) skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge.\n\n While you're wearing the key, if your attack reduces a construct to 0 Hit Points, instead of destroying it completely, you can send it into a dormant state, from which you can study its inner workings and possibly (at the GM's discretion) spend time and money to reprogram or repurpose it. Even if you don't subvert it, you can [Repair](/Actions.aspx?ID=42) a construct rendered dormant this way, allowing you to return tomb guardians to their vigil after you've battled them. Additionally, you can activate the key in two ways to call a construct to serve you.\n\n\n\n\n\n\n\n\r\n\r\n\r\nCordelia's Construct Key\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n\r\nCordelia's Construct Key (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\n\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA greater key allows you to fully comprehend and thus partially bypass a construct's resistances. You ignore the first 5 resistance a construct has against your damaging effects, whether martial or magical. Additionally, the key's first activation casts a 5th-level _summon construct_, and its second activation lasts 8 hours.", "name": "Cordelia's Construct Key (Greater)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater key allows you to fully comprehend and thus partially bypass a construct's resistances. You ignore the first 5 resistance a construct has …\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 123", "speed": {}, "spell_markdown": "", "summary": "A greater key allows you to fully comprehend and thus partially bypass a construct's resistances. You ignore the first 5 resistance a construct has …", "summary_markdown": "A greater key allows you to fully comprehend and thus partially bypass a construct's resistances. You ignore the first 5 resistance a construct has …", "text": " Cordelia's Construct Key Source PFS Guide pg. 123 Usage worn --- Worn on a necklace, this intricate key grants you greater facility with constructs. The key alerts you to constructs lurking around you. Whether or not you are Investigating, the GM automatically rolls secret Recall Knowledge checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is Arcana, Crafting, or an appropriate Lore skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge. While you're wearing the key, if your attack reduces a construct to 0 Hit Points, instead of destroying it completely, you can send it into a dormant state, from which you can study its inner workings and possibly (at the GM's discretion) spend time and money to reprogram or repurpose it. Even if you don't subvert it, you can Repair a construct rendered dormant this way, allowing you to return tomb guardians to their vigil after you've battled them. Additionally, you can activate the key in two ways to call a construct to serve you. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Cordelia's Construct Key Source PFS Guide pg. 123 Price 450 gp Usage worn <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Cordelia's Construct Key (Greater) Source PFS Guide pg. 123 Price 1,750 gp Usage worn --- A greater key allows you to fully comprehend and thus partially bypass a construct's resistances. You ignore the first 5 resistance a construct has against your damaging effects, whether martial or magical. Additionally, the key's first activation casts a 5th-level summon construct , and its second activation lasts 8 hours.", "trait": [ "Conjuration", "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=884", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-885", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Cunning](/Equipment.aspx?ID=885)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\n\n**Price** 140 gp\r\n\r\n\n\n**Usage** etched on a slashing or piercing weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe weapon performs divination magic on the blood of your foes, granting you insight into their abilities and weaknesses.\n\n\n\n\n\n", "name": "Cunning", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched on a slashing or piercing weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weapon performs divination magic on the blood of your foes, granting you insight into their abilities and weaknesses. \r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 123", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The weapon performs divination magic on the blood of your foes, granting you insight into their abilities and weaknesses. ", "summary_markdown": "The weapon performs divination magic on the blood of your foes, granting you insight into their abilities and weaknesses. ", "text": " Cunning Source PFS Guide pg. 123 Price 140 gp Usage etched on a slashing or piercing weapon --- The weapon performs divination magic on the blood of your foes, granting you insight into their abilities and weaknesses.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=885", "usage": "etched on a slashing or piercing weapon", "usage_markdown": "etched on a slashing or piercing weapon", "weakness": {} }, { "base_item": [ "Studded Leather Armor" ], "base_item_markdown": "[Studded Leather Armor](/Armor.aspx?ID=5)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-887", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"\"\r\n>\r\n[Fungal Armor](/Equipment.aspx?ID=887)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77\n\n**Price** 7,200 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Studded Leather Armor](/Armor.aspx?ID=5)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater resilient](/Equipment.aspx?ID=279) [studded leather](/Armor.aspx?ID=5)_ is made of hardened fungus. Every day the armor grows dozens of unusual mushrooms that can be used for cooking, infused reagents, or common spell material components.\n\n\n\n**Craft Requirements** Supply a casting of [_cloudkill_](/Spells.aspx?ID=42) and [_gaseous form_](/Spells.aspx?ID=129).\n\n\n\n", "name": "Fungal Armor", "price": 720000, "price_raw": "7,200 gp", "rarity": "rare", "release_date": "2020-11-15", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77\r\n\r\n**Price** 7,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater resilient studded leather is made of hardened fungus. Every day the armor grows dozens of unusual mushrooms that can be used …\r\n", "source": [ "Pathfinder #161: Belly of the Black Whale" ], "source_raw": [ "Pathfinder #161: Belly of the Black Whale pg. 77" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This +2 greater resilient studded leather is made of hardened fungus. Every day the armor grows dozens of unusual mushrooms that can be used …", "summary_markdown": "This +2 greater resilient studded leather is made of hardened fungus. Every day the armor grows dozens of unusual mushrooms that can be used …", "text": " Fungal Armor May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 77 Price 7,200 gp Usage worn armor Bulk 1 Base Armor Studded Leather Armor --- This +2 greater resilient studded leather is made of hardened fungus. Every day the armor grows dozens of unusual mushrooms that can be used for cooking, infused reagents, or common spell material components. Craft Requirements Supply a casting of cloudkill and gaseous form .\n", "trait": [ "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=887", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Single Action", "ammunition": "bolt", "ammunition_markdown": "bolt", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-888", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Limited\"\r\n>\r\n[Garrote Bolt](/Equipment.aspx?ID=888)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77\n\n**Price** 1,200 gp\r\n\r\n\r\n**Ammunition** bolt\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe shaft of this silver bolt is engraved with wiry designs. When a _garrote bolt_ hits a target, it transforms into a silver garrote and wraps around one of the target's appendages, dealing an additional 2d12 [persistent slashing damage](/Conditions.aspx?ID=29). On a critical hit, it wraps around the target's throat, and the target can't breathe until the persistent damage ends.\n\n\n\n", "name": "Garrote Bolt", "pfs": "Limited", "price": 120000, "price_raw": "1,200 gp", "rarity": "uncommon", "release_date": "2020-11-15", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shaft of this silver bolt is engraved with wiry designs. When a garrote bolt hits a target, it transforms into a silver garrote and wraps …\r\n", "source": [ "Pathfinder #161: Belly of the Black Whale" ], "source_raw": [ "Pathfinder #161: Belly of the Black Whale pg. 77" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "The shaft of this silver bolt is engraved with wiry designs. When a garrote bolt hits a target, it transforms into a silver garrote and wraps …", "summary_markdown": "The shaft of this silver bolt is engraved with wiry designs. When a garrote bolt hits a target, it transforms into a silver garrote and wraps …", "text": " Garrote Bolt May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 77 Price 1,200 gp Ammunition bolt Activate Single Action Interact --- The shaft of this silver bolt is engraved with wiry designs. When a garrote bolt hits a target, it transforms into a silver garrote and wraps around one of the target's appendages, dealing an additional 2d12 persistent slashing damage. On a critical hit, it wraps around the target's throat, and the target can't breathe until the persistent damage ends.\n", "trait": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=888", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-889", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"\"\r\n>\r\n[Miogimo's Mask](/Equipment.aspx?ID=889)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77\n\n**Price** 9,500 gp\r\n\r\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe crime lord Miogimo almost always appears with this special mask, crafted with a piece of his soul. It has two forms. In its first form, the mask depicts a silvery and angelic face; while wearing the mask in this form, your alignment appears as lawful good to creatures attempting to detect your alignment. In its second form, the mask depicts a gold-skinned demonic face; while wearing the mask in this form, your alignment appears as chaotic evil to creatures attempting to detect your alignment. If you die while wearing the mask, a fragment of your soul is trapped in the mask, forming a life link. If there was already a soul fragment in the mask when this happens, you roll a Will save against the Will DC of the person who left the previous fragment. If you succeed, your soul fragment replaces the old one. On a failure, you die normally.\n\n\n\n\n\n\n\n\n\n", "name": "Miogimo's Mask", "price": 950000, "price_raw": "9,500 gp", "rarity": "unique", "release_date": "2020-11-15", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77\r\n\r\n**Price** 9,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe crime lord Miogimo almost always appears with this special mask, crafted with a piece of his soul. It has two forms. In its first form, the mask …\r\n", "source": [ "Pathfinder #161: Belly of the Black Whale" ], "source_raw": [ "Pathfinder #161: Belly of the Black Whale pg. 77" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "The crime lord Miogimo almost always appears with this special mask, crafted with a piece of his soul. It has two forms. In its first form, the mask …", "summary_markdown": "The crime lord Miogimo almost always appears with this special mask, crafted with a piece of his soul. It has two forms. In its first form, the mask …", "text": " Miogimo's Mask May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 77 Price 9,500 gp Usage worn mask Bulk L --- The crime lord Miogimo almost always appears with this special mask, crafted with a piece of his soul. It has two forms. In its first form, the mask depicts a silvery and angelic face; while wearing the mask in this form, your alignment appears as lawful good to creatures attempting to detect your alignment. In its second form, the mask depicts a gold-skinned demonic face; while wearing the mask in this form, your alignment appears as chaotic evil to creatures attempting to detect your alignment. If you die while wearing the mask, a fragment of your soul is trapped in the mask, forming a life link. If there was already a soul fragment in the mask when this happens, you roll a Will save against the Will DC of the person who left the previous fragment. If you succeed, your soul fragment replaces the old one. On a failure, you die normally.\n", "trait": [ "Invested", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=889", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item": [ "Club" ], "base_item_markdown": "[Club](/Weapons.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-890", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"\"\r\n>\r\n[Nightmare Cudgel](/Equipment.aspx?ID=890)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Club](/Weapons.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafted from polished wood, this seemingly mundane _+1 [striking](/Equipment.aspx?ID=280) [club](/Weapons.aspx?ID=2)_ comes with a red leather strap near the handle. The mere sight of the cudgel in a guard's hand fills prisoners with dread. Good creatures are [enfeebled 2](/Conditions.aspx?ID=13) while carrying, wielding, or wearing this item crafted by the sea-witches.\n\n\n\n\n\n", "name": "Nightmare Cudgel", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2020-11-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafted from polished wood, this seemingly mundane +1 striking club comes with a red leather strap near the handle. The mere sight of the …\r\n", "source": [ "Pathfinder #161: Belly of the Black Whale" ], "source_raw": [ "Pathfinder #161: Belly of the Black Whale pg. 78" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "Crafted from polished wood, this seemingly mundane +1 striking club comes with a red leather strap near the handle. The mere sight of the …", "summary_markdown": "Crafted from polished wood, this seemingly mundane +1 striking club comes with a red leather strap near the handle. The mere sight of the …", "text": " Nightmare Cudgel May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 78 Price 1,000 gp Usage held in 1 hand Bulk 1 Base Weapon Club --- Crafted from polished wood, this seemingly mundane +1 striking club comes with a red leather strap near the handle. The mere sight of the cudgel in a guard's hand fills prisoners with dread. Good creatures are enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches.\n", "trait": [ "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=890", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-891", "item_category": "Held Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"\"\r\n>\r\n[Cauldron of Nightmares](/Equipment.aspx?ID=891)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78\n\n**Price** 13,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEngraved with carvings of tortured souls, this green cauldron has two abilities that allow it to capture nightmares and then unleash them on the world. The cauldron has an affinity for preying on the minds of captives and prisoners, who take a –2 circumstance penalty to saving throws against it. Good creatures are [enfeebled 2](/Conditions.aspx?ID=13) while carrying, wielding, or wearing this item crafted by the sea-witches.\n\n\n\n\n\n**Craft Requirements** Supply a casting of [_nightmare_](/Spells.aspx?ID=208).\n\n\n\n", "name": "Cauldron of Nightmares", "price": 1300000, "price_raw": "13,000 gp", "rarity": "rare", "release_date": "2020-11-15", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEngraved with carvings of tortured souls, this green cauldron has two abilities that allow it to capture nightmares and then unleash them on the …\r\n", "source": [ "Pathfinder #161: Belly of the Black Whale" ], "source_raw": [ "Pathfinder #161: Belly of the Black Whale pg. 78" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "Engraved with carvings of tortured souls, this green cauldron has two abilities that allow it to capture nightmares and then unleash them on the …", "summary_markdown": "Engraved with carvings of tortured souls, this green cauldron has two abilities that allow it to capture nightmares and then unleash them on the …", "text": " Cauldron of Nightmares May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 78 Price 13,000 gp Usage held in 2 hands Bulk 1 --- Engraved with carvings of tortured souls, this green cauldron has two abilities that allow it to capture nightmares and then unleash them on the world. The cauldron has an affinity for preying on the minds of captives and prisoners, who take a –2 circumstance penalty to saving throws against it. Good creatures are enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches. Craft Requirements Supply a casting of nightmare .\n", "trait": [ "Illusion", "Invested", "Magical", "Rare" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Illusion", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=891", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Full Plate" ], "base_item_markdown": "[Full Plate](/Armor.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-892", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"\"\r\n>\r\n[Forgotten Shell](/Equipment.aspx?ID=892)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78\n\n**Price** 2,500 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Armor** [Full Plate](/Armor.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [resilient](/Equipment.aspx?ID=279) [full plate](/Armor.aspx?ID=13)_, crafted from grim plates of iron, covers the entire body except for small holes for the eyes and mouth. While wearing the armor, you gain the benefits of a [_nondetection_](/Spells.aspx?ID=209) spell. Additionally, creatures attempting to [Recall Knowledge](/Actions.aspx?ID=26) about a subject involving you must succeed at a DC 30 Will save. On a success, they can attempt the check normally. On a failure, they can still attempt the check, but even if they successfully Recall Knowledge, they don't remember you (although they might remember other details about the event). Creatures that fail their save can make another attempt to Recall Knowledge about you, but they must wait 24 hours to do so.\n\n You can spend 1 hour using blacksmithing tools to bind a helpless Medium [humanoid](/Traits.aspx?ID=91) inside the suit, which welds the suit shut and makes it impossible to remove without breaking it (Hardness 9, HP 36, BT 18). The humanoid inside the suit counts as being Invested while bound in this fashion and can't break out of the suit on its own. If the suit is welded shut, the creature gains the benefits above but also the following penalties: Whenever the humanoid attempts a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), or [Performance](/Skills.aspx?ID=12) check, they must roll twice and use the worse result. Additionally, creatures the humanoid encounters have an initial attitude toward them of one degree worse than they normally would (for instance, [unfriendly](/Conditions.aspx?ID=40) instead of [indifferent](/Conditions.aspx?ID=25)). Good creatures are [enfeebled 2](/Conditions.aspx?ID=13) while carrying, wielding, or wearing this item crafted by the sea-witches.\n\n**Craft Requirements** Supply a casting of [_nondetection_](/Spells.aspx?ID=209) and [_outcast's curse_](/Spells.aspx?ID=211).\n\n\n\n", "name": "Forgotten Shell", "price": 250000, "price_raw": "2,500 gp", "rarity": "rare", "release_date": "2020-11-15", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 resilient full plate , crafted from grim plates of iron, covers the entire body except for small holes for the eyes and mouth. While …\r\n", "source": [ "Pathfinder #161: Belly of the Black Whale" ], "source_raw": [ "Pathfinder #161: Belly of the Black Whale pg. 78" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This +2 resilient full plate , crafted from grim plates of iron, covers the entire body except for small holes for the eyes and mouth. While …", "summary_markdown": "This +2 resilient full plate , crafted from grim plates of iron, covers the entire body except for small holes for the eyes and mouth. While …", "text": " Forgotten Shell May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 78 Price 2,500 gp Usage worn armor Bulk 4 Base Armor Full Plate --- This +2 resilient full plate , crafted from grim plates of iron, covers the entire body except for small holes for the eyes and mouth. While wearing the armor, you gain the benefits of a nondetection spell. Additionally, creatures attempting to Recall Knowledge about a subject involving you must succeed at a DC 30 Will save. On a success, they can attempt the check normally. On a failure, they can still attempt the check, but even if they successfully Recall Knowledge, they don't remember you (although they might remember other details about the event). Creatures that fail their save can make another attempt to Recall Knowledge about you, but they must wait 24 hours to do so. You can spend 1 hour using blacksmithing tools to bind a helpless Medium humanoid inside the suit, which welds the suit shut and makes it impossible to remove without breaking it (Hardness 9, HP 36, BT 18). The humanoid inside the suit counts as being Invested while bound in this fashion and can't break out of the suit on its own. If the suit is welded shut, the creature gains the benefits above but also the following penalties: Whenever the humanoid attempts a Deception, Diplomacy, Intimidation, or Performance check, they must roll twice and use the worse result. Additionally, creatures the humanoid encounters have an initial attitude toward them of one degree worse than they normally would (for instance, unfriendly instead of indifferent). Good creatures are enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches. Craft Requirements Supply a casting of nondetection and outcast's curse .\n", "trait": [ "Divination", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=892", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-893", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Limited\"\r\n>\r\n[Clockwork Cloak](/Equipment.aspx?ID=893)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79, [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 20,000 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPaper-thin interlocking gears and winding cogs make up this bronze cloak.\n\n\n\n\n\n\n\n", "name": "Clockwork Cloak", "pfs": "Limited", "price": 2000000, "price_raw": "20,000 gp", "rarity": "uncommon", "release_date": "2020-11-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79, [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n**Price** 20,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPaper-thin interlocking gears and winding cogs make up this bronze cloak. \r\n", "source": [ "Pathfinder #161: Belly of the Black Whale" ], "source_raw": [ "Pathfinder #161: Belly of the Black Whale pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79, [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "Paper-thin interlocking gears and winding cogs make up this bronze cloak. ", "summary_markdown": "Paper-thin interlocking gears and winding cogs make up this bronze cloak. ", "text": " Clockwork Cloak May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 79, Treasure Vault pg. 146 1.1 Price 20,000 gp Usage worn cloak Bulk L --- Paper-thin interlocking gears and winding cogs make up this bronze cloak.\n", "trait": [ "Clockwork", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=893", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-894", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"\"\r\n>\r\n[Clockwork Helm](/Equipment.aspx?ID=894)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79\n\n**Price** 13,000 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRotating gears cover the outside of this imposing helmet. In order to function, the device must be wound for 10 minutes once every 24 hours. The _clockwork helm_ has a calming and focusing effect on the mind. If you're affected by a detrimental condition caused by a [mental](/Traits.aspx?ID=106) or [emotion](/Traits.aspx?ID=60) effect, each round at the beginning of your turn, the gears of the helmet unwind and reduce the value of the condition by 1. This effect works only if the condition's value can normally be reduced by simply waiting; otherwise the helmet has no effect.\n\n\n\n\n\n", "name": "Clockwork Helm", "price": 1300000, "price_raw": "13,000 gp", "rarity": "rare", "release_date": "2020-11-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRotating gears cover the outside of this imposing helmet. In order to function, the device must be wound for 10 minutes once every 24 hours. The …\r\n", "source": [ "Pathfinder #161: Belly of the Black Whale" ], "source_raw": [ "Pathfinder #161: Belly of the Black Whale pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "Rotating gears cover the outside of this imposing helmet. In order to function, the device must be wound for 10 minutes once every 24 hours. The …", "summary_markdown": "Rotating gears cover the outside of this imposing helmet. In order to function, the device must be wound for 10 minutes once every 24 hours. The …", "text": " Clockwork Helm May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 79 Price 13,000 gp Usage worn headwear Bulk L --- Rotating gears cover the outside of this imposing helmet. In order to function, the device must be wound for 10 minutes once every 24 hours. The clockwork helm has a calming and focusing effect on the mind. If you're affected by a detrimental condition caused by a mental or emotion effect, each round at the beginning of your turn, the gears of the helmet unwind and reduce the value of the condition by 1. This effect works only if the condition's value can normally be reduced by simply waiting; otherwise the helmet has no effect.\n", "trait": [ "Clockwork", "Invested", "Magical", "Rare" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Clockwork", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=894", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "actions": "Single Action or Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-895", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"\"\r\n>\r\n[Clockwork Rejuvenator](/Equipment.aspx?ID=895)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79\n\n**Price** 4,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device.\r\n\n\n\r\n\r\n---\n\nThis device has four finger-like latches centered around a whirring mass of gears. After winding the _clockwork rejuvenator_, you can latch it to the chest of an adjacent recently dead creature and return it to life. If you wound the rejuvenator using 1 Interact action, you can return to life a creature that died in the last 2 rounds, restoring it to 1 HP. If you wound the rejuvenator using 2 Interact actions, you can return to life a creature that died within the last 3 rounds. After attaching, the device continues to whirl for 1 minute, restoring 10 HP per round to the target. Thereafter, the _clockwork rejuvenator_ loses its magic and becomes inert.\n\n\n\n", "name": "Clockwork Rejuvenator", "price": 450000, "price_raw": "4,500 gp", "rarity": "rare", "release_date": "2020-11-15", "requirement": "The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device.", "requirement_markdown": "The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device.", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis device has four finger-like latches centered around a whirring mass of gears. After winding the clockwork rejuvenator , you can latch it to the …\r\n", "source": [ "Pathfinder #161: Belly of the Black Whale" ], "source_raw": [ "Pathfinder #161: Belly of the Black Whale pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This device has four finger-like latches centered around a whirring mass of gears. After winding the clockwork rejuvenator , you can latch it to the …", "summary_markdown": "This device has four finger-like latches centered around a whirring mass of gears. After winding the clockwork rejuvenator , you can latch it to the …", "text": " Clockwork Rejuvenator May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 79 Price 4,500 gp Usage held in 1 hand Bulk L Activate Single Action or Two Actions Interact Requirement The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device. --- This device has four finger-like latches centered around a whirring mass of gears. After winding the clockwork rejuvenator , you can latch it to the chest of an adjacent recently dead creature and return it to life. If you wound the rejuvenator using 1 Interact action, you can return to life a creature that died in the last 2 rounds, restoring it to 1 HP. If you wound the rejuvenator using 2 Interact actions, you can return to life a creature that died within the last 3 rounds. After attaching, the device continues to whirl for 1 minute, restoring 10 HP per round to the target. Thereafter, the clockwork rejuvenator loses its magic and becomes inert.\n", "trait": [ "Clockwork", "Consumable", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Clockwork", "Consumable", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=895", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Bastard Sword", "Greatsword", "Longsword", "Shortsword", "Greatclub" ], "base_item_markdown": "[Bastard Sword](/Weapons.aspx?ID=15), [Greatsword](/Weapons.aspx?ID=24), [Longsword](/Weapons.aspx?ID=31), [Shortsword](/Weapons.aspx?ID=43), [Greatclub](/Weapons.aspx?ID=22)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-896", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"\"\r\n>\r\n[Gearblade](/Equipment.aspx?ID=896)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79\n\n**Price** 13,000 gp\r\n\r\n\n\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Bastard Sword](/Weapons.aspx?ID=15), [Greatsword](/Weapons.aspx?ID=24), [Longsword](/Weapons.aspx?ID=31), [Shortsword](/Weapons.aspx?ID=43), [Greatclub](/Weapons.aspx?ID=22)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShaped like a blade made from spinning gears, this _+2 [greater striking](/Equipment.aspx?ID=280) weapon_ can catch enemy weapons and grind up foes. In order to function, the _gearblade_ must be wound for 10 minutes once every 24 hours. During this process, you can reconfigure the weapon to transform into a [bastard sword](/Weapons.aspx?ID=15), [greatsword](/Weapons.aspx?ID=24), [longsword](/Weapons.aspx?ID=31), or [shortsword](/Weapons.aspx?ID=43). It then gains all the features of the chosen weapon except that its Bulk is always 2 and it gains the [disarm](/Traits.aspx?ID=175) weapon trait and the [versatile B](/Traits.aspx?ID=200) weapon trait (which replaces any other versatile trait the weapon might have). If you don't wind the _gearblade_, it becomes inert and has the statistics of a [greatclub](/Weapons.aspx?ID=22).\n\n\n\n\n\n", "name": "Gearblade", "price": 1300000, "price_raw": "13,000 gp", "rarity": "rare", "release_date": "2020-11-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nShaped like a blade made from spinning gears, this +2 greater striking weapon can catch enemy weapons and grind up foes. In order to function, …\r\n", "source": [ "Pathfinder #161: Belly of the Black Whale" ], "source_raw": [ "Pathfinder #161: Belly of the Black Whale pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "Shaped like a blade made from spinning gears, this +2 greater striking weapon can catch enemy weapons and grind up foes. In order to function, …", "summary_markdown": "Shaped like a blade made from spinning gears, this +2 greater striking weapon can catch enemy weapons and grind up foes. In order to function, …", "text": " Gearblade May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 79 Price 13,000 gp Usage held in 1 or 2 hands Bulk 2 Base Weapon Bastard Sword, Greatsword, Longsword, Shortsword, Greatclub --- Shaped like a blade made from spinning gears, this +2 greater striking weapon can catch enemy weapons and grind up foes. In order to function, the gearblade must be wound for 10 minutes once every 24 hours. During this process, you can reconfigure the weapon to transform into a bastard sword, greatsword, longsword, or shortsword. It then gains all the features of the chosen weapon except that its Bulk is always 2 and it gains the disarm weapon trait and the versatile B weapon trait (which replaces any other versatile trait the weapon might have). If you don't wind the gearblade , it becomes inert and has the statistics of a greatclub.\n", "trait": [ "Clockwork", "Invested", "Magical", "Rare" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Clockwork", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=896", "usage": "held in 1 or 2 hands", "usage_markdown": "held in 1 or 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-897", "item_category": "Materials", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Warpglass](/Equipment.aspx?ID=897)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. \n\n Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone.\n\n## \n\n
**Warpglass Items****Hardness****HP****BT**
**Thin Items**
High-grade83216
**Items**
High-grade124824
**Structures**
High-grade249648
\r\n
\n\nMaterial Uses\r\n\r\n\n\n[Warpglass Weapon](/Equipment.aspx?ID=898)\r\n\r\n\r\n\r\nWarpglass Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWarpglass Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nWarpglass Item (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 8,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Warpglass", "rarity": "rare", "release_date": "2020-12-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …\r\n", "source": [ "Pathfinder #162: Ruins of the Radiant Siege" ], "source_raw": [ "Pathfinder #162: Ruins of the Radiant Siege pg. 74" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …", "summary_markdown": "This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …", "text": " Warpglass May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 --- This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone. ## Warpglass Items Hardness HP BT Thin Items High-grade 8 32 16 Items High-grade 12 48 24 Structures High-grade 24 96 48 Material Uses Warpglass Weapon <title level=\"2\" right=\"Item 0\" pfs=\"\" > Warpglass Chunk Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 800 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"\" > Warpglass Ingot Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 8,000 gp Bulk 1 <title level=\"2\" right=\"Item 17\" pfs=\"\" > Warpglass Item (High-Grade) Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 8,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=897", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-897-886", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Warpglass](/Equipment.aspx?ID=897)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. \n\n Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone.\n\n## \n\n
**Warpglass Items****Hardness****HP****BT**
**Thin Items**
High-grade83216
**Items**
High-grade124824
**Structures**
High-grade249648
\r\n
\n\nMaterial Uses\r\n\r\n\n\n[Warpglass Weapon](/Equipment.aspx?ID=898)\r\n\r\n\r\n\r\nWarpglass Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWarpglass Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nWarpglass Item (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 8,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Warpglass Chunk", "price": 80000, "price_raw": "800 gp", "rarity": "rare", "release_date": "2020-12-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\r\n\r\n**Price** 800 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …\r\n", "source": [ "Pathfinder #162: Ruins of the Radiant Siege" ], "source_raw": [ "Pathfinder #162: Ruins of the Radiant Siege pg. 74" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …", "summary_markdown": "This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …", "text": " Warpglass May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 --- This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone. ## Warpglass Items Hardness HP BT Thin Items High-grade 8 32 16 Items High-grade 12 48 24 Structures High-grade 24 96 48 Material Uses Warpglass Weapon <title level=\"2\" right=\"Item 0\" pfs=\"\" > Warpglass Chunk Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 800 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"\" > Warpglass Ingot Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 8,000 gp Bulk 1 <title level=\"2\" right=\"Item 17\" pfs=\"\" > Warpglass Item (High-Grade) Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 8,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=897", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-897-887", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Warpglass](/Equipment.aspx?ID=897)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. \n\n Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone.\n\n## \n\n
**Warpglass Items****Hardness****HP****BT**
**Thin Items**
High-grade83216
**Items**
High-grade124824
**Structures**
High-grade249648
\r\n
\n\nMaterial Uses\r\n\r\n\n\n[Warpglass Weapon](/Equipment.aspx?ID=898)\r\n\r\n\r\n\r\nWarpglass Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWarpglass Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nWarpglass Item (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 8,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Warpglass Ingot", "price": 800000, "price_raw": "8,000 gp", "rarity": "rare", "release_date": "2020-12-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …\r\n", "source": [ "Pathfinder #162: Ruins of the Radiant Siege" ], "source_raw": [ "Pathfinder #162: Ruins of the Radiant Siege pg. 74" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …", "summary_markdown": "This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …", "text": " Warpglass May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 --- This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone. ## Warpglass Items Hardness HP BT Thin Items High-grade 8 32 16 Items High-grade 12 48 24 Structures High-grade 24 96 48 Material Uses Warpglass Weapon <title level=\"2\" right=\"Item 0\" pfs=\"\" > Warpglass Chunk Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 800 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"\" > Warpglass Ingot Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 8,000 gp Bulk 1 <title level=\"2\" right=\"Item 17\" pfs=\"\" > Warpglass Item (High-Grade) Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 8,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=897", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-897-888", "item_category": "Materials", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Warpglass](/Equipment.aspx?ID=897)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. \n\n Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone.\n\n## \n\n
**Warpglass Items****Hardness****HP****BT**
**Thin Items**
High-grade83216
**Items**
High-grade124824
**Structures**
High-grade249648
\r\n
\n\nMaterial Uses\r\n\r\n\n\n[Warpglass Weapon](/Equipment.aspx?ID=898)\r\n\r\n\r\n\r\nWarpglass Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWarpglass Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nWarpglass Item (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 8,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Warpglass Item (High-Grade)", "price": 800000, "price_raw": "8,000 gp (per Bulk)", "rarity": "rare", "release_date": "2020-12-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\r\n\r\n**Price** 8,000 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …\r\n", "source": [ "Pathfinder #162: Ruins of the Radiant Siege" ], "source_raw": [ "Pathfinder #162: Ruins of the Radiant Siege pg. 74" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …", "summary_markdown": "This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too …", "text": " Warpglass May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 --- This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone. ## Warpglass Items Hardness HP BT Thin Items High-grade 8 32 16 Items High-grade 12 48 24 Structures High-grade 24 96 48 Material Uses Warpglass Weapon <title level=\"2\" right=\"Item 0\" pfs=\"\" > Warpglass Chunk Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 800 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"\" > Warpglass Ingot Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 8,000 gp Bulk 1 <title level=\"2\" right=\"Item 17\" pfs=\"\" > Warpglass Item (High-Grade) Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 8,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=897", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-898", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Warpglass Weapon](/Equipment.aspx?ID=898)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Warpglass](/Equipment.aspx?ID=897)\r\n\r\n\r\n\r\n---\n\nIf you critically hit a creature with a Strike with a [warpglass](/Equipment.aspx?ID=897) weapon, the target is affected by a [warpwave](/MonsterFamilies.aspx?ID=82) and automatically fails its saving throw.\n\n\n\n\r\n\r\n\r\nWarpglass Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75\n\n**Price** 14,000 gp (+ 1,400 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 7,000 gp of warpglass + 700 gp per Bulk", "name": "Warpglass Weapon", "rarity": "rare", "release_date": "2020-12-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIf you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving …\r\n", "source": [ "Pathfinder #162: Ruins of the Radiant Siege" ], "source_raw": [ "Pathfinder #162: Ruins of the Radiant Siege pg. 75" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "If you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving …", "summary_markdown": "If you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving …", "text": " Warpglass Weapon May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 75 Base Material Warpglass --- If you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving throw. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Warpglass Weapon (High-Grade) Source Pathfinder #162: Ruins of the Radiant Siege pg. 75 Price 14,000 gp (+ 1,400 gp per Bulk) Craft Requirements at least 7,000 gp of warpglass + 700 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=898", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-898-889", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Warpglass Weapon](/Equipment.aspx?ID=898)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Warpglass](/Equipment.aspx?ID=897)\r\n\r\n\r\n\r\n---\n\nIf you critically hit a creature with a Strike with a [warpglass](/Equipment.aspx?ID=897) weapon, the target is affected by a [warpwave](/MonsterFamilies.aspx?ID=82) and automatically fails its saving throw.\n\n\n\n\r\n\r\n\r\nWarpglass Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75\n\n**Price** 14,000 gp (+ 1,400 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 7,000 gp of warpglass + 700 gp per Bulk", "name": "Warpglass Weapon (High-Grade)", "price": 1400000, "price_raw": "14,000 gp (+ 1,400 gp per Bulk)", "rarity": "rare", "release_date": "2020-12-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75\r\n\r\n**Price** 14,000 gp (+ 1,400 gp per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIf you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving …\r\n", "source": [ "Pathfinder #162: Ruins of the Radiant Siege" ], "source_raw": [ "Pathfinder #162: Ruins of the Radiant Siege pg. 75" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "summary": "If you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving …", "summary_markdown": "If you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving …", "text": " Warpglass Weapon May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 75 Base Material Warpglass --- If you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving throw. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Warpglass Weapon (High-Grade) Source Pathfinder #162: Ruins of the Radiant Siege pg. 75 Price 14,000 gp (+ 1,400 gp per Bulk) Craft Requirements at least 7,000 gp of warpglass + 700 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=898", "weakness": {} }, { "base_item": [ "Club" ], "base_item_markdown": "[Club](/Weapons.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-899", "item_category": "Artifacts", "level": 22, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 22\"\r\n pfs=\"\"\r\n>\r\n[Cane of the Maelstrom](/Equipment.aspx?ID=899)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 73\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Club](/Weapons.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA large crystal of [warpglass](/Equipment.aspx?ID=898) floats above the head of this silvery purple _+3 [anarchic](/Equipment.aspx?ID=290) [greater striking](/Equipment.aspx?ID=280) [club](/Weapons.aspx?ID=2)_. If you successfully Strike a creature, the cane also affects the target with a [warpwave](/MonsterFamilies.aspx?ID=82). While you carry the cane, you hear a constant, distracting chorus of laughing, incoherent [Protean](/Languages.aspx?ID=33) whispers and sing-song voices in your mind. Blatant acts of self-indulgence or narcissism quell these whispers, from a few minutes up to a full day depending on the scope of the act, but they immediately return when you use the artifact's powers. The gradually rising chorus eventually drives away rational thought and renders the cane's owner insane, even if staved off from time to time with self-centered acts. As the artifact's abilities pull material from the [Maelstrom](/Planes.aspx?ID=19), it doesn't function in areas where planar connections are severed.\n\n\n\n\n\n\r\n\r\n**Destruction** Trapping a lawful demigod in the _hallucinatory terrain_ created by the cane and leaving it imprisoned for a year and a day causes a deific overload that destroys the artifact. When the artifact is destroyed, the terrain imprisoning the demigod crumbles away and the demigod is freed.\n\n\n\n", "name": "Cane of the Maelstrom", "rarity": "unique", "release_date": "2020-12-15", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 73\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA large crystal of warpglass floats above the head of this silvery purple +3 anarchic greater striking club . If you successfully Strike a …\r\n", "source": [ "Pathfinder #162: Ruins of the Radiant Siege" ], "source_raw": [ "Pathfinder #162: Ruins of the Radiant Siege pg. 73" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "A large crystal of warpglass floats above the head of this silvery purple +3 anarchic greater striking club . If you successfully Strike a …", "summary_markdown": "A large crystal of warpglass floats above the head of this silvery purple +3 anarchic greater striking club . If you successfully Strike a …", "text": " Cane of the Maelstrom May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 73 Usage held in 1 hand Bulk L Base Weapon Club --- A large crystal of warpglass floats above the head of this silvery purple +3 anarchic greater striking club . If you successfully Strike a creature, the cane also affects the target with a warpwave. While you carry the cane, you hear a constant, distracting chorus of laughing, incoherent Protean whispers and sing-song voices in your mind. Blatant acts of self-indulgence or narcissism quell these whispers, from a few minutes up to a full day depending on the scope of the act, but they immediately return when you use the artifact's powers. The gradually rising chorus eventually drives away rational thought and renders the cane's owner insane, even if staved off from time to time with self-centered acts. As the artifact's abilities pull material from the Maelstrom, it doesn't function in areas where planar connections are severed. Destruction Trapping a lawful demigod in the hallucinatory terrain created by the cane and leaving it imprisoned for a year and a day causes a deific overload that destroys the artifact. When the artifact is destroyed, the terrain imprisoning the demigod crumbles away and the demigod is freed.\n", "trait": [ "Artifact", "Conjuration", "Cursed", "Divine", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Cursed](/Traits.aspx?ID=274), [Divine](/Traits.aspx?ID=48), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Conjuration", "Cursed", "Divine", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=899", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-900", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 25\"\r\n pfs=\"\"\r\n>\r\n[Radiant Spark](/Equipment.aspx?ID=900)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis shining prism is bound within a golden frame. The bright glow within the artifact is the gleaming essence of [celestials](/Traits.aspx?ID=23) bound within it in ancient times. Each activation consumes a bit of this celestial energy, projecting the screams of the celestials into your mind. While holding the _Radiant Spark_, you gain a +2 item bonus to saving throws against [divine](/Traits.aspx?ID=48) spells and effects and you are aware of its powers. If you are good, while holding the _Radiant Spark_, you are [sickened 3](/Conditions.aspx?ID=34) and can't recover from this condition.\n\n\n\n\n\n\n\n**Destruction** An archfiend or evil demigod must willingly swap their essence with that of a celestial dominated or bound by the artifact, then critically fail the saving throw against having their essence consumed. This permanently destroys both the artifact and the fiend or demigod.\n\n\n\n", "name": "Radiant Spark", "rarity": "unique", "release_date": "2020-12-15", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shining prism is bound within a golden frame. The bright glow within the artifact is the gleaming essence of celestials bound within it in …\r\n", "source": [ "Pathfinder #162: Ruins of the Radiant Siege" ], "source_raw": [ "Pathfinder #162: Ruins of the Radiant Siege pg. 74" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This shining prism is bound within a golden frame. The bright glow within the artifact is the gleaming essence of celestials bound within it in …", "summary_markdown": "This shining prism is bound within a golden frame. The bright glow within the artifact is the gleaming essence of celestials bound within it in …", "text": " Radiant Spark May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Usage held in 1 hand Bulk L --- This shining prism is bound within a golden frame. The bright glow within the artifact is the gleaming essence of celestials bound within it in ancient times. Each activation consumes a bit of this celestial energy, projecting the screams of the celestials into your mind. While holding the Radiant Spark , you gain a +2 item bonus to saving throws against divine spells and effects and you are aware of its powers. If you are good, while holding the Radiant Spark , you are sickened 3 and can't recover from this condition. Destruction An archfiend or evil demigod must willingly swap their essence with that of a celestial dominated or bound by the artifact, then critically fail the saving throw against having their essence consumed. This permanently destroys both the artifact and the fiend or demigod.\n", "trait": [ "Artifact", "Conjuration", "Occult", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Occult](/Traits.aspx?ID=120), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Conjuration", "Occult", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=900", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-901", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Ring of Recalcitrant Wishes](/Equipment.aspx?ID=901)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\n\n**Price** 10,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis band of interwoven gold and copper, traced with [Aklo](/Languages.aspx?ID=13) symbols, is topped with a gleaming, luminescent opal gently bleeding wisps of shadowstuff.\n\n\n\n\n\n", "name": "Ring of Recalcitrant Wishes", "price": 1000000, "price_raw": "10,000 gp", "rarity": "rare", "release_date": "2020-12-15", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis band of interwoven gold and copper, traced with Aklo symbols, is topped with a gleaming, luminescent opal gently bleeding wisps of …\r\n", "source": [ "Pathfinder #162: Ruins of the Radiant Siege" ], "source_raw": [ "Pathfinder #162: Ruins of the Radiant Siege pg. 74" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stage_markdown": "", "summary": "This band of interwoven gold and copper, traced with Aklo symbols, is topped with a gleaming, luminescent opal gently bleeding wisps of …", "summary_markdown": "This band of interwoven gold and copper, traced with Aklo symbols, is topped with a gleaming, luminescent opal gently bleeding wisps of …", "text": " Ring of Recalcitrant Wishes May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 74 Price 10,000 gp Usage worn --- This band of interwoven gold and copper, traced with Aklo symbols, is topped with a gleaming, luminescent opal gently bleeding wisps of shadowstuff.\n", "trait": [ "Divination", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=901", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-902", "item_category": "Consumables", "item_subcategory": "Potions", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Antivenom Potion](/Equipment.aspx?ID=902)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 60\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cloudy, white liquid helps protect against [poisons](/Traits.aspx?ID=126). When you drink an _antivenom potion_, you can immediately attempt a DC 10 flat check to end any [persistent poison damage](/Conditions.aspx?ID=29) you're taking. In addition, for 1 minute after drinking the potion, you gain a +1 item bonus to Fortitude saving throws to avoid taking persistent poison damage.\n\n\n\n", "name": "Antivenom Potion", "pfs": "Limited", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2020-12-09", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 60\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cloudy, white liquid helps protect against poisons . When you drink an antivenom potion , you can immediately attempt a DC 10 flat check to …\r\n", "source": [ "Troubles in Otari" ], "source_raw": [ "Troubles in Otari pg. 60" ], "source_category": "Adventures", "source_group": "Troubles in Otari", "source_markdown": "[Troubles in Otari](/Sources.aspx?ID=55) pg. 60", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This cloudy, white liquid helps protect against poisons . When you drink an antivenom potion , you can immediately attempt a DC 10 flat check to …", "summary_markdown": "This cloudy, white liquid helps protect against poisons . When you drink an antivenom potion , you can immediately attempt a DC 10 flat check to …", "text": " Antivenom Potion Source Troubles in Otari pg. 60 Price 6 gp Usage held in 1 hand Bulk L --- This cloudy, white liquid helps protect against poisons. When you drink an antivenom potion , you can immediately attempt a DC 10 flat check to end any persistent poison damage you're taking. In addition, for 1 minute after drinking the potion, you gain a +1 item bonus to Fortitude saving throws to avoid taking persistent poison damage.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=902", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-903", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Capsaicin Tonic](/Equipment.aspx?ID=903)\r\n\r\n\r\nMay contain spoilers from Troubles in Otari\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 60\n\n**Price** 17 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis translucent, pale-yellow drink has several pepper seeds suspended within it. Although the tonic is painfully spicy when first consumed, the heat soon fades as the tonic coats your throat. In the next hour, you can use the activation below up to three times; the third time you use it, the effects of the capsaicin tonic end. While under the effects of the tonic, you can easily consume even the spiciest of foods without trouble.\n\n\n\n\n\n", "name": "Capsaicin Tonic", "pfs": "Limited", "price": 1700, "price_raw": "17 gp", "rarity": "uncommon", "release_date": "2020-12-09", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 60\r\n\r\n**Price** 17 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis translucent, pale-yellow drink has several pepper seeds suspended within it. Although the tonic is painfully spicy when first consumed, the heat …\r\n", "source": [ "Troubles in Otari" ], "source_raw": [ "Troubles in Otari pg. 60" ], "source_category": "Adventures", "source_group": "Troubles in Otari", "source_markdown": "[Troubles in Otari](/Sources.aspx?ID=55) pg. 60", "speed": {}, "spell_markdown": "", "spoilers": "Troubles in Otari", "stage_markdown": "", "summary": "This translucent, pale-yellow drink has several pepper seeds suspended within it. Although the tonic is painfully spicy when first consumed, the heat …", "summary_markdown": "This translucent, pale-yellow drink has several pepper seeds suspended within it. Although the tonic is painfully spicy when first consumed, the heat …", "text": " Capsaicin Tonic May contain spoilers from Troubles in Otari Source Troubles in Otari pg. 60 Price 17 gp Usage held in 1 hand Bulk L --- This translucent, pale-yellow drink has several pepper seeds suspended within it. Although the tonic is painfully spicy when first consumed, the heat soon fades as the tonic coats your throat. In the next hour, you can use the activation below up to three times; the third time you use it, the effects of the capsaicin tonic end. While under the effects of the tonic, you can easily consume even the spiciest of foods without trouble.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=903", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Shortsword" ], "base_item_markdown": "[Shortsword](/Weapons.aspx?ID=43)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-904", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"\"\r\n>\r\n[Sparkblade](/Equipment.aspx?ID=904)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 60\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Shortsword](/Weapons.aspx?ID=43)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFaint, delicate etchings of lightning trace across the blade of this _+1 [cold iron](/Equipment.aspx?ID=375) [shortsword](/Weapons.aspx?ID=43)_. Cold iron is made from particularly pure sources of iron and shaped with little to no heat, resulting in weapons deadly to [demons](/Traits.aspx?ID=42) and [fey](/Traits.aspx?ID=69) alike. Once per day, you can spend 1 action to point the _sparkblade_ at a foe within 30 feet of you and shoot an arc of lightning from the blade. This lightning can leap from your chosen foe to another creature you choose within 30 feet, dealing 2d4+4 electricity damage to each creature (DC 19 basic Reflex save).\n\n\n\n", "name": "Sparkblade", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2020-12-09", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 60\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFaint, delicate etchings of lightning trace across the blade of this +1 cold iron shortsword . Cold iron is made from particularly pure sources …\r\n", "source": [ "Troubles in Otari" ], "source_raw": [ "Troubles in Otari pg. 60" ], "source_category": "Adventures", "source_group": "Troubles in Otari", "source_markdown": "[Troubles in Otari](/Sources.aspx?ID=55) pg. 60", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Faint, delicate etchings of lightning trace across the blade of this +1 cold iron shortsword . Cold iron is made from particularly pure sources …", "summary_markdown": "Faint, delicate etchings of lightning trace across the blade of this +1 cold iron shortsword . Cold iron is made from particularly pure sources …", "text": " Sparkblade Source Troubles in Otari pg. 60 Price 70 gp Bulk L Base Weapon Shortsword --- Faint, delicate etchings of lightning trace across the blade of this +1 cold iron shortsword . Cold iron is made from particularly pure sources of iron and shaped with little to no heat, resulting in weapons deadly to demons and fey alike. Once per day, you can spend 1 action to point the sparkblade at a foe within 30 feet of you and shoot an arc of lightning from the blade. This lightning can leap from your chosen foe to another creature you choose within 30 feet, dealing 2d4+4 electricity damage to each creature (DC 19 basic Reflex save).\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=904", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-905", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Sun Wheel](/Equipment.aspx?ID=905)\r\n\r\n\r\nMay contain spoilers from Troubles in Otari\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 60\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by the priests of a Qadiran sect of [Sarenites](/Deities.aspx?ID=16), the _sun wheels_ were designed to protect the Dawnflower's followers in their quest to hunt down a dangerous cult trying to raise a spawn of the evil god [Rovagug](/Deities.aspx?ID=15). Once they completed their crusade, these priests disbanded and went on to minister other congregations. They each took their _sun wheels_ with them, handing them down to the next generations.\n\n This copper medallion is etched with a stylized sun, its rays shaped like the spokes of a wagon wheel. It tends to glint brightly when exposed to sunlight. While wearing this pendant, you gain a +1 item bonus to [Religion](/Skills.aspx?ID=13) checks. You must be good-aligned to use the sun wheel's true power: the following activation, which provides you a shield of burning force.\n\n\n\n\n\n", "name": "Sun Wheel", "pfs": "Limited", "price": 15000, "price_raw": "150 gp", "rarity": "rare", "release_date": "2020-12-09", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 60\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreated by the priests of a Qadiran sect of Sarenites , the sun wheels were designed to protect the Dawnflower's followers in their quest to hunt …\r\n", "skill": [ "Religion" ], "source": [ "Troubles in Otari" ], "source_raw": [ "Troubles in Otari pg. 60" ], "source_category": "Adventures", "source_group": "Troubles in Otari", "source_markdown": "[Troubles in Otari](/Sources.aspx?ID=55) pg. 60", "speed": {}, "spell_markdown": "", "spoilers": "Troubles in Otari", "stage_markdown": "", "summary": "Created by the priests of a Qadiran sect of Sarenites , the sun wheels were designed to protect the Dawnflower's followers in their quest to hunt …", "summary_markdown": "Created by the priests of a Qadiran sect of Sarenites , the sun wheels were designed to protect the Dawnflower's followers in their quest to hunt …", "text": " Sun Wheel May contain spoilers from Troubles in Otari Source Troubles in Otari pg. 60 Price 150 gp Usage worn --- Created by the priests of a Qadiran sect of Sarenites, the sun wheels were designed to protect the Dawnflower's followers in their quest to hunt down a dangerous cult trying to raise a spawn of the evil god Rovagug. Once they completed their crusade, these priests disbanded and went on to minister other congregations. They each took their sun wheels with them, handing them down to the next generations. This copper medallion is etched with a stylized sun, its rays shaped like the spokes of a wagon wheel. It tends to glint brightly when exposed to sunlight. While wearing this pendant, you gain a +1 item bonus to Religion checks. You must be good-aligned to use the sun wheel's true power: the following activation, which provides you a shield of burning force.\n", "trait": [ "Abjuration", "Invested", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=905", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-906", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Redpitch Bomb](/Equipment.aspx?ID=906)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, [persistent fire damage](/Conditions.aspx?ID=29), and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nRedpitch Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 fire damage, 1d4 [persistent fire damage](/Conditions.aspx?ID=29), and 1 fire splash damage. On a critical hit, the target is [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 [persistent fire damage](/Conditions.aspx?ID=29), and 2 fire splash damage. On a critical hit, the target is [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 [persistent fire damage](/Conditions.aspx?ID=29), and 3 fire splash damage. On a critical hit, the target is [clumsy 2](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 [persistent fire damage](/Conditions.aspx?ID=29), and 4 fire splash damage. On a critical hit, the target is [clumsy 3](/Conditions.aspx?ID=3) until the start of your next turn.", "name": "Redpitch Bomb", "rarity": "rare", "release_date": "2020-11-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire …\r\n", "source": [ "Redpitch Alchemy" ], "source_raw": [ "Redpitch Alchemy pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire …", "summary_markdown": "Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire …", "text": " Redpitch Bomb Source Redpitch Alchemy pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Redpitch Bomb (Lesser) Source Redpitch Alchemy pg. 0 Price 3 gp --- The bomb deals 1 fire damage, 1d4 persistent fire damage, and 1 fire splash damage. On a critical hit, the target is clumsy 1 until the start of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Redpitch Bomb (Moderate) Source Redpitch Alchemy pg. 0 Price 10 gp --- You gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 persistent fire damage, and 2 fire splash damage. On a critical hit, the target is clumsy 1 until the start of your next turn. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Redpitch Bomb (Greater) Source Redpitch Alchemy pg. 0 Price 250 gp --- You gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 persistent fire damage, and 3 fire splash damage. On a critical hit, the target is clumsy 2 until the start of your next turn. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Redpitch Bomb (Major) Source Redpitch Alchemy pg. 0 Price 2,500 gp --- You gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 persistent fire damage, and 4 fire splash damage. On a critical hit, the target is clumsy 3 until the start of your next turn.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Rare", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Rare", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=906", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-906-890", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Redpitch Bomb](/Equipment.aspx?ID=906)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, [persistent fire damage](/Conditions.aspx?ID=29), and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nRedpitch Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 fire damage, 1d4 [persistent fire damage](/Conditions.aspx?ID=29), and 1 fire splash damage. On a critical hit, the target is [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 [persistent fire damage](/Conditions.aspx?ID=29), and 2 fire splash damage. On a critical hit, the target is [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 [persistent fire damage](/Conditions.aspx?ID=29), and 3 fire splash damage. On a critical hit, the target is [clumsy 2](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 [persistent fire damage](/Conditions.aspx?ID=29), and 4 fire splash damage. On a critical hit, the target is [clumsy 3](/Conditions.aspx?ID=3) until the start of your next turn.", "name": "Redpitch Bomb (Lesser)", "price": 300, "price_raw": "3 gp", "rarity": "rare", "release_date": "2020-11-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1 fire damage, 1d4 persistent fire damage , and 1 fire splash damage. On a critical hit, the target is clumsy 1 until the start of …\r\n", "source": [ "Redpitch Alchemy" ], "source_raw": [ "Redpitch Alchemy pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1 fire damage, 1d4 persistent fire damage , and 1 fire splash damage. On a critical hit, the target is clumsy 1 until the start of …", "summary_markdown": "The bomb deals 1 fire damage, 1d4 persistent fire damage , and 1 fire splash damage. On a critical hit, the target is clumsy 1 until the start of …", "text": " Redpitch Bomb Source Redpitch Alchemy pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Redpitch Bomb (Lesser) Source Redpitch Alchemy pg. 0 Price 3 gp --- The bomb deals 1 fire damage, 1d4 persistent fire damage, and 1 fire splash damage. On a critical hit, the target is clumsy 1 until the start of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Redpitch Bomb (Moderate) Source Redpitch Alchemy pg. 0 Price 10 gp --- You gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 persistent fire damage, and 2 fire splash damage. On a critical hit, the target is clumsy 1 until the start of your next turn. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Redpitch Bomb (Greater) Source Redpitch Alchemy pg. 0 Price 250 gp --- You gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 persistent fire damage, and 3 fire splash damage. On a critical hit, the target is clumsy 2 until the start of your next turn. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Redpitch Bomb (Major) Source Redpitch Alchemy pg. 0 Price 2,500 gp --- You gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 persistent fire damage, and 4 fire splash damage. On a critical hit, the target is clumsy 3 until the start of your next turn.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Rare", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Rare", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=906", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-906-892", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Redpitch Bomb](/Equipment.aspx?ID=906)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, [persistent fire damage](/Conditions.aspx?ID=29), and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nRedpitch Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 fire damage, 1d4 [persistent fire damage](/Conditions.aspx?ID=29), and 1 fire splash damage. On a critical hit, the target is [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 [persistent fire damage](/Conditions.aspx?ID=29), and 2 fire splash damage. On a critical hit, the target is [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 [persistent fire damage](/Conditions.aspx?ID=29), and 3 fire splash damage. On a critical hit, the target is [clumsy 2](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 [persistent fire damage](/Conditions.aspx?ID=29), and 4 fire splash damage. On a critical hit, the target is [clumsy 3](/Conditions.aspx?ID=3) until the start of your next turn.", "name": "Redpitch Bomb (Moderate)", "price": 1000, "price_raw": "10 gp", "rarity": "rare", "release_date": "2020-11-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 persistent fire damage , and 2 fire splash damage. On a critical hit, …\r\n", "source": [ "Redpitch Alchemy" ], "source_raw": [ "Redpitch Alchemy pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 persistent fire damage , and 2 fire splash damage. On a critical hit, …", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 persistent fire damage , and 2 fire splash damage. On a critical hit, …", "text": " Redpitch Bomb Source Redpitch Alchemy pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Redpitch Bomb (Lesser) Source Redpitch Alchemy pg. 0 Price 3 gp --- The bomb deals 1 fire damage, 1d4 persistent fire damage, and 1 fire splash damage. On a critical hit, the target is clumsy 1 until the start of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Redpitch Bomb (Moderate) Source Redpitch Alchemy pg. 0 Price 10 gp --- You gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 persistent fire damage, and 2 fire splash damage. On a critical hit, the target is clumsy 1 until the start of your next turn. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Redpitch Bomb (Greater) Source Redpitch Alchemy pg. 0 Price 250 gp --- You gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 persistent fire damage, and 3 fire splash damage. On a critical hit, the target is clumsy 2 until the start of your next turn. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Redpitch Bomb (Major) Source Redpitch Alchemy pg. 0 Price 2,500 gp --- You gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 persistent fire damage, and 4 fire splash damage. On a critical hit, the target is clumsy 3 until the start of your next turn.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Rare", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Rare", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=906", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-906-893", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Redpitch Bomb](/Equipment.aspx?ID=906)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, [persistent fire damage](/Conditions.aspx?ID=29), and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nRedpitch Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 fire damage, 1d4 [persistent fire damage](/Conditions.aspx?ID=29), and 1 fire splash damage. On a critical hit, the target is [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 [persistent fire damage](/Conditions.aspx?ID=29), and 2 fire splash damage. On a critical hit, the target is [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 [persistent fire damage](/Conditions.aspx?ID=29), and 3 fire splash damage. On a critical hit, the target is [clumsy 2](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 [persistent fire damage](/Conditions.aspx?ID=29), and 4 fire splash damage. On a critical hit, the target is [clumsy 3](/Conditions.aspx?ID=3) until the start of your next turn.", "name": "Redpitch Bomb (Greater)", "price": 25000, "price_raw": "250 gp", "rarity": "rare", "release_date": "2020-11-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 persistent fire damage , and 3 fire splash damage. On a critical hit, the …\r\n", "source": [ "Redpitch Alchemy" ], "source_raw": [ "Redpitch Alchemy pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 persistent fire damage , and 3 fire splash damage. On a critical hit, the …", "summary_markdown": "You gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 persistent fire damage , and 3 fire splash damage. On a critical hit, the …", "text": " Redpitch Bomb Source Redpitch Alchemy pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Redpitch Bomb (Lesser) Source Redpitch Alchemy pg. 0 Price 3 gp --- The bomb deals 1 fire damage, 1d4 persistent fire damage, and 1 fire splash damage. On a critical hit, the target is clumsy 1 until the start of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Redpitch Bomb (Moderate) Source Redpitch Alchemy pg. 0 Price 10 gp --- You gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 persistent fire damage, and 2 fire splash damage. On a critical hit, the target is clumsy 1 until the start of your next turn. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Redpitch Bomb (Greater) Source Redpitch Alchemy pg. 0 Price 250 gp --- You gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 persistent fire damage, and 3 fire splash damage. On a critical hit, the target is clumsy 2 until the start of your next turn. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Redpitch Bomb (Major) Source Redpitch Alchemy pg. 0 Price 2,500 gp --- You gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 persistent fire damage, and 4 fire splash damage. On a critical hit, the target is clumsy 3 until the start of your next turn.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Rare", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Rare", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=906", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-906-894", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Redpitch Bomb](/Equipment.aspx?ID=906)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, [persistent fire damage](/Conditions.aspx?ID=29), and splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nRedpitch Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 fire damage, 1d4 [persistent fire damage](/Conditions.aspx?ID=29), and 1 fire splash damage. On a critical hit, the target is [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 [persistent fire damage](/Conditions.aspx?ID=29), and 2 fire splash damage. On a critical hit, the target is [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 [persistent fire damage](/Conditions.aspx?ID=29), and 3 fire splash damage. On a critical hit, the target is [clumsy 2](/Conditions.aspx?ID=3) until the start of your next turn.\r\n\r\n\r\nRedpitch Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 [persistent fire damage](/Conditions.aspx?ID=29), and 4 fire splash damage. On a critical hit, the target is [clumsy 3](/Conditions.aspx?ID=3) until the start of your next turn.", "name": "Redpitch Bomb (Major)", "price": 250000, "price_raw": "2,500 gp", "rarity": "rare", "release_date": "2020-11-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 persistent fire damage , and 4 fire splash damage. On a critical hit, the …\r\n", "source": [ "Redpitch Alchemy" ], "source_raw": [ "Redpitch Alchemy pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[Redpitch Alchemy](/Sources.aspx?ID=56) pg. 0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 persistent fire damage , and 4 fire splash damage. On a critical hit, the …", "summary_markdown": "You gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 persistent fire damage , and 4 fire splash damage. On a critical hit, the …", "text": " Redpitch Bomb Source Redpitch Alchemy pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Redpitch Bomb (Lesser) Source Redpitch Alchemy pg. 0 Price 3 gp --- The bomb deals 1 fire damage, 1d4 persistent fire damage, and 1 fire splash damage. On a critical hit, the target is clumsy 1 until the start of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Redpitch Bomb (Moderate) Source Redpitch Alchemy pg. 0 Price 10 gp --- You gain a +1 item bonus to attack rolls. The bomb deals 2 fire damage, 2d4 persistent fire damage, and 2 fire splash damage. On a critical hit, the target is clumsy 1 until the start of your next turn. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Redpitch Bomb (Greater) Source Redpitch Alchemy pg. 0 Price 250 gp --- You gain a +2 bonus on attack rolls. The bomb deals 3 fire damage, 3d4 persistent fire damage, and 3 fire splash damage. On a critical hit, the target is clumsy 2 until the start of your next turn. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Redpitch Bomb (Major) Source Redpitch Alchemy pg. 0 Price 2,500 gp --- You gain a +3 bonus on attack rolls. The bomb deals 4 fire damage, 4d4 persistent fire damage, and 4 fire splash damage. On a critical hit, the target is clumsy 3 until the start of your next turn.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Rare", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Rare", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=906", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Shortbow" ], "base_item_markdown": "[Shortbow](/Weapons.aspx?ID=77)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-907", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Hunter's Bow](/Equipment.aspx?ID=907)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Shortbow](/Weapons.aspx?ID=77)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nStealthy hunters and rogues can use this _+1 magic [shortbow](/Weapons.aspx?ID=77)_ to attack from hiding. If you use this bow to Strike a target that can't see you and you get a critical hit, the target takes an extra 1d6 damage (this is in addition to sneak attack damage if you're a rogue).\n\n\n\n", "name": "Hunter's Bow", "pfs": "Limited", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2020-10-15", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nStealthy hunters and rogues can use this +1 magic shortbow to attack from hiding. If you use this bow to Strike a target that can't see you and …\r\n", "source": [ "Pathfinder Beginner Box: Game Master's Guide" ], "source_raw": [ "Pathfinder Beginner Box: Game Master's Guide pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Stealthy hunters and rogues can use this +1 magic shortbow to attack from hiding. If you use this bow to Strike a target that can't see you and …", "summary_markdown": "Stealthy hunters and rogues can use this +1 magic shortbow to attack from hiding. If you use this bow to Strike a target that can't see you and …", "text": " Hunter's Bow Source Pathfinder Beginner Box: Game Master's Guide pg. 51 Price 60 gp Bulk 1 Base Weapon Shortbow --- Stealthy hunters and rogues can use this +1 magic shortbow to attack from hiding. If you use this bow to Strike a target that can't see you and you get a critical hit, the target takes an extra 1d6 damage (this is in addition to sneak attack damage if you're a rogue).\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=907", "weakness": {} }, { "base_item": [ "Longsword" ], "base_item_markdown": "[Longsword](/Weapons.aspx?ID=31)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-908", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Smoking Sword](/Equipment.aspx?ID=908)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Longsword](/Weapons.aspx?ID=31)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmoke constantly belches from this _+1 magic [longsword](/Weapons.aspx?ID=31)_. Any hit with this sword deals 1 extra fire damage. You can use a special action while holding the sword to command the blade's edges to light on fire.\n\n\n\n\n\n", "name": "Smoking Sword", "pfs": "Limited", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2020-10-15", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmoke constantly belches from this +1 magic longsword . Any hit with this sword deals 1 extra fire damage. You can use a special action while …\r\n", "source": [ "Pathfinder Beginner Box: Game Master's Guide" ], "source_raw": [ "Pathfinder Beginner Box: Game Master's Guide pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Smoke constantly belches from this +1 magic longsword . Any hit with this sword deals 1 extra fire damage. You can use a special action while …", "summary_markdown": "Smoke constantly belches from this +1 magic longsword . Any hit with this sword deals 1 extra fire damage. You can use a special action while …", "text": " Smoking Sword Source Pathfinder Beginner Box: Game Master's Guide pg. 51 Price 60 gp Bulk 1 Base Weapon Longsword --- Smoke constantly belches from this +1 magic longsword . Any hit with this sword deals 1 extra fire damage. You can use a special action while holding the sword to command the blade's edges to light on fire.\n", "trait": [ "Evocation", "Fire", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Fire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=908", "weakness": {} }, { "base_item": [ "Warhammer" ], "base_item_markdown": "[Warhammer](/Weapons.aspx?ID=47)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-909", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Storm Hammer](/Equipment.aspx?ID=909)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Warhammer](/Weapons.aspx?ID=47)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSparks of crackling electricity arc from this _+1 magic [warhammer](/Weapons.aspx?ID=47)_, and the head thrums with distant thunder. Any hit with this hammer deals 1 extra electricity damage. You can use a special action while holding the hammer to transform the sparks into lightning bolts.\n\n\n\n\n\n", "name": "Storm Hammer", "pfs": "Limited", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2020-10-15", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSparks of crackling electricity arc from this +1 magic warhammer , and the head thrums with distant thunder. Any hit with this hammer deals 1 …\r\n", "source": [ "Pathfinder Beginner Box: Game Master's Guide" ], "source_raw": [ "Pathfinder Beginner Box: Game Master's Guide pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sparks of crackling electricity arc from this +1 magic warhammer , and the head thrums with distant thunder. Any hit with this hammer deals 1 …", "summary_markdown": "Sparks of crackling electricity arc from this +1 magic warhammer , and the head thrums with distant thunder. Any hit with this hammer deals 1 …", "text": " Storm Hammer Source Pathfinder Beginner Box: Game Master's Guide pg. 51 Price 60 gp Bulk 1 Base Weapon Warhammer --- Sparks of crackling electricity arc from this +1 magic warhammer , and the head thrums with distant thunder. Any hit with this hammer deals 1 extra electricity damage. You can use a special action while holding the hammer to transform the sparks into lightning bolts.\n", "trait": [ "Electricity", "Evocation", "Magical" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Electricity", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=909", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-910", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Poisonous Dagger](/Equipment.aspx?ID=910)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [dagger](/Weapons.aspx?ID=3)_ has an image of a snake emblazoned on its blade. When you critically succeed at an attack roll with the dagger, magical fangs emerge and poison the target, dealing 1d4 [persistent poison damage](/Conditions.aspx?ID=29).\n\n\n\n", "name": "Poisonous Dagger", "pfs": "Limited", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2020-10-15", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking dagger has an image of a snake emblazoned on its blade. When you critically succeed at an attack roll with the dagger, magical …\r\n", "source": [ "Pathfinder Beginner Box: Game Master's Guide" ], "source_raw": [ "Pathfinder Beginner Box: Game Master's Guide pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 51", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking dagger has an image of a snake emblazoned on its blade. When you critically succeed at an attack roll with the dagger, magical …", "summary_markdown": "This +1 striking dagger has an image of a snake emblazoned on its blade. When you critically succeed at an attack roll with the dagger, magical …", "text": " Poisonous Dagger Source Pathfinder Beginner Box: Game Master's Guide pg. 51 Price 150 gp Bulk L Base Weapon Dagger --- This +1 striking dagger has an image of a snake emblazoned on its blade. When you critically succeed at an attack roll with the dagger, magical fangs emerge and poison the target, dealing 1d4 persistent poison damage.\n", "trait": [ "Magical", "Necromancy", "Poison" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Magical", "Necromancy", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=910", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-911", "item_category": "Consumables", "item_subcategory": "Potions", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Green Wyrmling Breath Potion](/Equipment.aspx?ID=911)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 53\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis liquid contains blood from a wyrmling [green dragon](/MonsterFamilies.aspx?ID=167). For 1 hour after you drink it, you can unleash a cloud of poison as a breath weapon. Exhaling dragon breath uses a single action. The breath weapon deals 2d6 poison damage in a 15-foot cone, and each creature in the area must attempt a DC 23 basic Fortitude save. After you use the breath weapon, you can't do so again for 1d4 rounds.\n\n\n\n", "name": "Green Wyrmling Breath Potion", "pfs": "Limited", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2020-10-15", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 53\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis liquid contains blood from a wyrmling green dragon . For 1 hour after you drink it, you can unleash a cloud of poison as a breath weapon. …\r\n", "source": [ "Pathfinder Beginner Box: Game Master's Guide" ], "source_raw": [ "Pathfinder Beginner Box: Game Master's Guide pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 53", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This liquid contains blood from a wyrmling green dragon . For 1 hour after you drink it, you can unleash a cloud of poison as a breath weapon. …", "summary_markdown": "This liquid contains blood from a wyrmling green dragon . For 1 hour after you drink it, you can unleash a cloud of poison as a breath weapon. …", "text": " Green Wyrmling Breath Potion Source Pathfinder Beginner Box: Game Master's Guide pg. 53 Price 30 gp Usage held in 1 hand Bulk L --- This liquid contains blood from a wyrmling green dragon. For 1 hour after you drink it, you can unleash a cloud of poison as a breath weapon. Exhaling dragon breath uses a single action. The breath weapon deals 2d6 poison damage in a 15-foot cone, and each creature in the area must attempt a DC 23 basic Fortitude save. After you use the breath weapon, you can't do so again for 1d4 rounds.\n", "trait": [ "Consumable", "Evocation", "Magical", "Poison", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Poison", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=911", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-912", "item_category": "Held Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Pyrite Rat](/Equipment.aspx?ID=912)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 54\n\n**Price** 32 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lustrous, rat-shaped pyrite statuette is 1 inch tall. When activated, the statuette transforms into a flesh-and-blood giant rat. You can use the following action when you hold the _pyrite rat_. You can use this action only once per day, and the rat remains transformed for 1 hour.\n\n\n\n\n\n", "name": "Pyrite Rat", "pfs": "Limited", "price": 3200, "price_raw": "32 gp", "rarity": "common", "release_date": "2020-10-15", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 54\r\n\r\n**Price** 32 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lustrous, rat-shaped pyrite statuette is 1 inch tall. When activated, the statuette transforms into a flesh-and-blood giant rat. You can use the …\r\n", "source": [ "Pathfinder Beginner Box: Game Master's Guide" ], "source_raw": [ "Pathfinder Beginner Box: Game Master's Guide pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 54", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This lustrous, rat-shaped pyrite statuette is 1 inch tall. When activated, the statuette transforms into a flesh-and-blood giant rat. You can use the …", "summary_markdown": "This lustrous, rat-shaped pyrite statuette is 1 inch tall. When activated, the statuette transforms into a flesh-and-blood giant rat. You can use the …", "text": " Pyrite Rat Source Pathfinder Beginner Box: Game Master's Guide pg. 54 Price 32 gp Usage held in 1 hand Bulk L --- This lustrous, rat-shaped pyrite statuette is 1 inch tall. When activated, the statuette transforms into a flesh-and-blood giant rat. You can use the following action when you hold the pyrite rat . You can use this action only once per day, and the rat remains transformed for 1 hour.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=912", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-913", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Belt of Good Health](/Equipment.aspx?ID=913)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 54\n\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn belt\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you put on this belt, its silver buckle begins to glow, which slowly spreads into the heart-shaped jewel in the center. You increase your maximum Hit Points and current Hit Points by 4.\n\n If you remove the belt, you immediately decrease both your maximum and current HP by 4.\n\n \"_**Note from Nethys**: If these items are being used for Beginner Box content then you can ignore the Invested trait; this trait is not used in Beginner Box material._\n\n\n\n", "name": "Belt of Good Health", "pfs": "Limited", "price": 8500, "price_raw": "85 gp", "rarity": "common", "release_date": "2020-10-15", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 54\r\n\r\n**Price** 85 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you put on this belt, its silver buckle begins to glow, which slowly spreads into the heart-shaped jewel in the center. You increase your …\r\n", "source": [ "Pathfinder Beginner Box: Game Master's Guide" ], "source_raw": [ "Pathfinder Beginner Box: Game Master's Guide pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Pathfinder Beginner Box: Game Master's Guide](/Sources.aspx?ID=63) pg. 54", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you put on this belt, its silver buckle begins to glow, which slowly spreads into the heart-shaped jewel in the center. You increase your …", "summary_markdown": "When you put on this belt, its silver buckle begins to glow, which slowly spreads into the heart-shaped jewel in the center. You increase your …", "text": " Belt of Good Health Source Pathfinder Beginner Box: Game Master's Guide pg. 54 Price 85 gp Usage worn belt Bulk L --- When you put on this belt, its silver buckle begins to glow, which slowly spreads into the heart-shaped jewel in the center. You increase your maximum Hit Points and current Hit Points by 4. If you remove the belt, you immediately decrease both your maximum and current HP by 4. \" Note from Nethys : If these items are being used for Beginner Box content then you can ignore the Invested trait; this trait is not used in Beginner Box material. ", "trait": [ "Invested", "Magical", "Necromancy" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Invested", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=913", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-914", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Secret-Keeper's Mask](/Equipment.aspx?ID=914)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type.\n\n\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Blackfingers)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Gray Master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Father Skinsaw)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Reaper of Reputation)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth.\n\n", "name": "Secret-Keeper's Mask", "rarity": "rare", "release_date": "2021-01-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you …\r\n", "skill": [ "Deception", "Deception", "Deception", "Deception" ], "source": [ "GM's Toolkit: Secret Keeper's Mask" ], "source_raw": [ "GM's Toolkit: Secret Keeper's Mask pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you …", "summary_markdown": "Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you …", "text": " Secret-Keeper's Mask Source GM's Toolkit: Secret Keeper's Mask pg. 0 Usage worn --- Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Secret-Keeper's Mask (Blackfingers) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 60 gp --- This featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Secret-Keeper's Mask (Gray Master) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 150 gp --- This monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Secret-Keeper's Mask (Father Skinsaw) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 250 gp --- This mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Secret-Keeper's Mask (Reaper of Reputation) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 60 gp --- This mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth.\n", "trait": [ "Divination", "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=914", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-914-895", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Secret-Keeper's Mask](/Equipment.aspx?ID=914)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type.\n\n\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Blackfingers)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Gray Master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Father Skinsaw)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Reaper of Reputation)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth.\n\n", "name": "Secret-Keeper's Mask (Blackfingers)", "price": 6000, "price_raw": "60 gp", "rarity": "rare", "release_date": "2021-01-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass. \r\n", "source": [ "GM's Toolkit: Secret Keeper's Mask" ], "source_raw": [ "GM's Toolkit: Secret Keeper's Mask pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0", "speed": {}, "spell_markdown": "", "summary": "This featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass. ", "summary_markdown": "This featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass. ", "text": " Secret-Keeper's Mask Source GM's Toolkit: Secret Keeper's Mask pg. 0 Usage worn --- Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Secret-Keeper's Mask (Blackfingers) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 60 gp --- This featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Secret-Keeper's Mask (Gray Master) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 150 gp --- This monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Secret-Keeper's Mask (Father Skinsaw) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 250 gp --- This mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Secret-Keeper's Mask (Reaper of Reputation) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 60 gp --- This mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth.\n", "trait": [ "Divination", "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=914", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-914-896", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Secret-Keeper's Mask](/Equipment.aspx?ID=914)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type.\n\n\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Blackfingers)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Gray Master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Father Skinsaw)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Reaper of Reputation)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth.\n\n", "name": "Secret-Keeper's Mask (Gray Master)", "price": 15000, "price_raw": "150 gp", "rarity": "rare", "release_date": "2021-01-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin. \r\n", "source": [ "GM's Toolkit: Secret Keeper's Mask" ], "source_raw": [ "GM's Toolkit: Secret Keeper's Mask pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0", "speed": {}, "spell_markdown": "", "summary": "This monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin. ", "summary_markdown": "This monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin. ", "text": " Secret-Keeper's Mask Source GM's Toolkit: Secret Keeper's Mask pg. 0 Usage worn --- Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Secret-Keeper's Mask (Blackfingers) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 60 gp --- This featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Secret-Keeper's Mask (Gray Master) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 150 gp --- This monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Secret-Keeper's Mask (Father Skinsaw) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 250 gp --- This mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Secret-Keeper's Mask (Reaper of Reputation) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 60 gp --- This mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth.\n", "trait": [ "Divination", "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=914", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-914-897", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Secret-Keeper's Mask](/Equipment.aspx?ID=914)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type.\n\n\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Blackfingers)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Gray Master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Father Skinsaw)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Reaper of Reputation)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth.\n\n", "name": "Secret-Keeper's Mask (Father Skinsaw)", "price": 25000, "price_raw": "250 gp", "rarity": "rare", "release_date": "2021-01-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye. \r\n", "source": [ "GM's Toolkit: Secret Keeper's Mask" ], "source_raw": [ "GM's Toolkit: Secret Keeper's Mask pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0", "speed": {}, "spell_markdown": "", "summary": "This mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye. ", "summary_markdown": "This mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye. ", "text": " Secret-Keeper's Mask Source GM's Toolkit: Secret Keeper's Mask pg. 0 Usage worn --- Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Secret-Keeper's Mask (Blackfingers) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 60 gp --- This featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Secret-Keeper's Mask (Gray Master) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 150 gp --- This monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Secret-Keeper's Mask (Father Skinsaw) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 250 gp --- This mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Secret-Keeper's Mask (Reaper of Reputation) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 60 gp --- This mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth.\n", "trait": [ "Divination", "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=914", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-914-898", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Secret-Keeper's Mask](/Equipment.aspx?ID=914)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type.\n\n\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Blackfingers)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Gray Master)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Father Skinsaw)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye.\n\n\r\n\r\n\r\nSecret-Keeper's Mask (Reaper of Reputation)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth.\n\n", "name": "Secret-Keeper's Mask (Reaper of Reputation)", "price": 6000, "price_raw": "60 gp", "rarity": "rare", "release_date": "2021-01-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth. \r\n", "source": [ "GM's Toolkit: Secret Keeper's Mask" ], "source_raw": [ "GM's Toolkit: Secret Keeper's Mask pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[GM's Toolkit: Secret Keeper's Mask](/Sources.aspx?ID=67) pg. 0", "speed": {}, "spell_markdown": "", "summary": "This mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth. ", "summary_markdown": "This mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth. ", "text": " Secret-Keeper's Mask Source GM's Toolkit: Secret Keeper's Mask pg. 0 Usage worn --- Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Secret-Keeper's Mask (Blackfingers) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 60 gp --- This featureless mask is made of thin, papery skin. Its single eye is a fragile bubble of venom-filled glass. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Secret-Keeper's Mask (Gray Master) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 150 gp --- This monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Secret-Keeper's Mask (Father Skinsaw) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 250 gp --- This mask is a patchwork of tanned skins, each with a distinctive scar. It is contorted into a caricature of a face with a leering eye. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Secret-Keeper's Mask (Reaper of Reputation) Source GM's Toolkit: Secret Keeper's Mask pg. 0 Price 60 gp --- This mask is made of gray and black tiles sewn together. It has a messy, inky spiral over the mouth.\n", "trait": [ "Divination", "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=914", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-915", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Gauntlight](/Equipment.aspx?ID=915)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 77\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Gauntlight_ is much more than a 115-foot-tall lighthouse rising from the heart of an old ruin in Fogfen—its pale stone walls extend far below the ruins, passing through eight different dungeon levels and finally terminating at the ninth level below the surface, where its deep foundation centers on an ominous chamber where, long ago, [Nhimbaloth](/Deities.aspx?ID=163) herself once physically brushed against this world. Once she finished its physical construction, the sorcerer Belcorra Haruvex used this spot as a source of power to infuse the walls, floors, and ceilings of each of _Gauntlight's_ levels with eldritch power. The lens at the apex of the lighthouse would have, in time, been able to focus this lingering eldritch energy into a powerful beam, but Belcorra's plans were cut short before she could replace the mundane lenses with dangerous magical ones.\n\n As an artifact, _Gauntlight_ can't be damaged by normal means. Its walls are impenetrable and impervious to any attempt to breach them by anybody except for followers of Nhimbaloth. They block effects that allow temporary passage, such as [_passwall_](/Spells.aspx?ID=216), and also create a barrier against dimensional travel. The walls attempt to [counteract](/Rules.aspx?ID=371) [teleportation](/Traits.aspx?ID=156) effects and planar travel into or out of areas within _Gauntlight_ and efforts to summon creatures into the area (using a +37 counteract modifier); this effect does not stop a summoned creature from departing when the summoning ends.\n\n In _Gauntlight's_ current state of diminished functionality, it can be activated only in the two ways below. By swapping in a series of magical lighthouse lenses that focus Nhimbaloth's baleful gaze—lenses so powerful that even Belcorra takes special care with them—the artifact gains significantly greater power, including the ability to reach all the way to Absalom and to activate its effects every minute. These lenses are described in “Eyes of Empty Death,” the third adventure in the Abomination Vaults Adventure Path.\n\n To activate _Gauntlight_, a creature must be in the deepest portion of the artifact (this chamber is in the Temple level and is presented in “Eyes of Empty Death”). From this point, a creature can observe the world outside remotely through _Gauntlight's_ lens, including any area _Gauntlight's_ beam can reach.\n\n\n\n\r\n\r\n**Destruction** If Belcorra's ghost is permanently destroyed, _Gauntlight_ loses all of its magical properties and collapses in on itself all the way down to its base, leaving an incredibly deep pit in the Fogfen.\n\n\n\n", "name": "Gauntlight", "rarity": "unique", "release_date": "2021-01-15", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Gauntlight is much more than a 115-foot-tall lighthouse rising from the heart of an old ruin in Fogfen—its pale stone walls extend far below the …\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 77" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": " Gauntlight is much more than a 115-foot-tall lighthouse rising from the heart of an old ruin in Fogfen—its pale stone walls extend far below the …", "summary_markdown": " Gauntlight is much more than a 115-foot-tall lighthouse rising from the heart of an old ruin in Fogfen—its pale stone walls extend far below the …", "text": " Gauntlight May contain spoilers from Abomination Vaults Source Pathfinder #163: Ruins of Gauntlight pg. 77 --- Gauntlight is much more than a 115-foot-tall lighthouse rising from the heart of an old ruin in Fogfen—its pale stone walls extend far below the ruins, passing through eight different dungeon levels and finally terminating at the ninth level below the surface, where its deep foundation centers on an ominous chamber where, long ago, Nhimbaloth herself once physically brushed against this world. Once she finished its physical construction, the sorcerer Belcorra Haruvex used this spot as a source of power to infuse the walls, floors, and ceilings of each of Gauntlight's levels with eldritch power. The lens at the apex of the lighthouse would have, in time, been able to focus this lingering eldritch energy into a powerful beam, but Belcorra's plans were cut short before she could replace the mundane lenses with dangerous magical ones. As an artifact, Gauntlight can't be damaged by normal means. Its walls are impenetrable and impervious to any attempt to breach them by anybody except for followers of Nhimbaloth. They block effects that allow temporary passage, such as passwall , and also create a barrier against dimensional travel. The walls attempt to counteract teleportation effects and planar travel into or out of areas within Gauntlight and efforts to summon creatures into the area (using a +37 counteract modifier); this effect does not stop a summoned creature from departing when the summoning ends. In Gauntlight's current state of diminished functionality, it can be activated only in the two ways below. By swapping in a series of magical lighthouse lenses that focus Nhimbaloth's baleful gaze—lenses so powerful that even Belcorra takes special care with them—the artifact gains significantly greater power, including the ability to reach all the way to Absalom and to activate its effects every minute. These lenses are described in “Eyes of Empty Death,” the third adventure in the Abomination Vaults Adventure Path. To activate Gauntlight , a creature must be in the deepest portion of the artifact (this chamber is in the Temple level and is presented in “Eyes of Empty Death”). From this point, a creature can observe the world outside remotely through Gauntlight's lens, including any area Gauntlight's beam can reach. Destruction If Belcorra's ghost is permanently destroyed, Gauntlight loses all of its magical properties and collapses in on itself all the way down to its base, leaving an incredibly deep pit in the Fogfen.\n", "trait": [ "Artifact", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=915", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-916", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Lantern of Empty Light](/Equipment.aspx?ID=916)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 240 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIt's said that the pale blue light of this eldritch lantern shines from another dimension or even is linked, somehow, to the glow of a ghost when it is consumed by the Outer Goddess [Nhimbaloth](/Deities.aspx?ID=163). A lantern of empty light is not intrinsically an evil item, though it remains a favored tool of those who would manipulate the minds of others for sinister reasons. It can be used as a normal [bull's-eye lantern](/Equipment.aspx?ID=29), but prolonged use tends to instill in the user a vague sense of being watched by unseen eyes.\n\n\n\n\n\n\n\n", "name": "Lantern of Empty Light", "pfs": "Limited", "price": 24000, "price_raw": "240 gp", "rarity": "rare", "release_date": "2021-01-15", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIt's said that the pale blue light of this eldritch lantern shines from another dimension or even is linked, somehow, to the glow of a ghost when it …\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 78" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "It's said that the pale blue light of this eldritch lantern shines from another dimension or even is linked, somehow, to the glow of a ghost when it …", "summary_markdown": "It's said that the pale blue light of this eldritch lantern shines from another dimension or even is linked, somehow, to the glow of a ghost when it …", "text": " Lantern of Empty Light May contain spoilers from Abomination Vaults Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 240 gp Usage held in 1 hand Bulk 1 --- It's said that the pale blue light of this eldritch lantern shines from another dimension or even is linked, somehow, to the glow of a ghost when it is consumed by the Outer Goddess Nhimbaloth. A lantern of empty light is not intrinsically an evil item, though it remains a favored tool of those who would manipulate the minds of others for sinister reasons. It can be used as a normal bull's-eye lantern, but prolonged use tends to instill in the user a vague sense of being watched by unseen eyes.\n", "trait": [ "Enchantment", "Magical", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=916", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-917", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Skeptic's Elixir](/Equipment.aspx?ID=917)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves.\n\n\n\n\r\n\r\n\r\nSkeptic's Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSkeptic's Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSkeptic's Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour.", "name": "Skeptic's Elixir", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-01-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and …\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 78" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and …", "summary_markdown": "This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and …", "text": " Skeptic's Elixir May contain spoilers from Abomination Vaults Source Pathfinder #163: Ruins of Gauntlight pg. 78 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Skeptic's Elixir (Lesser) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 4 gp Bulk L --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Skeptic's Elixir (Moderate) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 50 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Skeptic's Elixir (Greater) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 300 gp Bulk L --- The bonus is +3, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=917", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-917-899", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Skeptic's Elixir](/Equipment.aspx?ID=917)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves.\n\n\n\n\r\n\r\n\r\nSkeptic's Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSkeptic's Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSkeptic's Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour.", "name": "Skeptic's Elixir (Lesser)", "price": 400, "price_raw": "4 gp", "rarity": "uncommon", "release_date": "2021-01-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 78" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "summary": "The bonus is +1, and the duration is 1 minute.", "summary_markdown": "The bonus is +1, and the duration is 1 minute.", "text": " Skeptic's Elixir May contain spoilers from Abomination Vaults Source Pathfinder #163: Ruins of Gauntlight pg. 78 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Skeptic's Elixir (Lesser) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 4 gp Bulk L --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Skeptic's Elixir (Moderate) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 50 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Skeptic's Elixir (Greater) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 300 gp Bulk L --- The bonus is +3, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=917", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-917-900", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Skeptic's Elixir](/Equipment.aspx?ID=917)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves.\n\n\n\n\r\n\r\n\r\nSkeptic's Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSkeptic's Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSkeptic's Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour.", "name": "Skeptic's Elixir (Moderate)", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2021-01-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 78" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "summary": "The bonus is +2, and the duration is 10 minutes.", "summary_markdown": "The bonus is +2, and the duration is 10 minutes.", "text": " Skeptic's Elixir May contain spoilers from Abomination Vaults Source Pathfinder #163: Ruins of Gauntlight pg. 78 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Skeptic's Elixir (Lesser) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 4 gp Bulk L --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Skeptic's Elixir (Moderate) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 50 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Skeptic's Elixir (Greater) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 300 gp Bulk L --- The bonus is +3, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=917", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-917-901", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Skeptic's Elixir](/Equipment.aspx?ID=917)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves.\n\n\n\n\r\n\r\n\r\nSkeptic's Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSkeptic's Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSkeptic's Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour.", "name": "Skeptic's Elixir (Greater)", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2021-01-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3, and the duration is 1 hour.\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 78" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "summary": "The bonus is +3, and the duration is 1 hour.", "summary_markdown": "The bonus is +3, and the duration is 1 hour.", "text": " Skeptic's Elixir May contain spoilers from Abomination Vaults Source Pathfinder #163: Ruins of Gauntlight pg. 78 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Skeptic's Elixir (Lesser) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 4 gp Bulk L --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Skeptic's Elixir (Moderate) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 50 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Skeptic's Elixir (Greater) Source Pathfinder #163: Ruins of Gauntlight pg. 78 Price 300 gp Bulk L --- The bonus is +3, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=917", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-918", "item_category": "Artifacts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"\"\r\n>\r\n[The Whispering Reeds](/Equipment.aspx?ID=918)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hefty tome was compiled centuries ago by an anonymous author who sought to collect all parables, myths, stories, and encounters with the Outer Goddess [Nhimbaloth](/Deities.aspx?ID=163). According to the introduction, the author's original intent was to create a work that foes of the Empty Death could use to fight against her influence, but as one reads through the book, it becomes apparent that the opposite effect has been achieved—by compiling these stories, the author inadvertently generated a work that made it easier for Nhimbaloth to influence the world. Those who venerate the Empty Death seek copies of this book to use as a guide and religious text, while those who don't know better and peruse the book as though it were merely an anthology of stories find themselves unwittingly falling prey to Nhimbaloth's cult or agents of the entity herself. Those who study from _The Whispering Reeds_ for too long are often cursed to rise as [ghosts](/MonsterFamilies.aspx?ID=51) after death— though their existence never lasts for long, as they are inevitably consumed by Nhimbaloth.\n\n If a character understands the dangers of this book, however, moderated use can stall or even prevent such a fate from befalling them. If a character takes special care, they can even potentially use _The Whispering Reeds_ for its original purpose—as a weapon against the cult of Nhimbaloth. Using the text too often or leveraging some of its more powerful effects, however, causes the user to feel an ominous chill. In these cases, the user is exposed to the tome's curse, Empty Death (see below).\n\n The anonymous compiler wanted to produce an enormous print run of The Whispering Reeds, but after the initial run they realized the danger and scuttled those plans, instead attempting to destroy those copies already created. This crusade caught the attention of Nhimbaloth's cult, who swiftly assassinated the compiler. Fewer than two dozen copies of this rare tome are believed to still exist. The book's sinister nature causes all attempts to transcribe it to fail, resulting in bodies of gibberish, nonsense text.\n\n _The Whispering Reeds_ provides several abilities, but you can't activate any of them while you are [stupefied](/Conditions.aspx?ID=37) unless you are a follower of Nhimbaloth.\n\n\n\n\n\n\n\n\n\n **Empty Death** ([curse](/Traits.aspx?ID=38), [necromancy](/Traits.aspx?ID=117), [occult](/Traits.aspx?ID=120)) **Saving Throw** DC 27 Will; **Effect** If you activate _The Whispering Reeds_ and are not a worshipper of Nhimbaloth, you become stupefied 2 for 24 hours as your thoughts fill with paranoia that something is watching you from the other side of death. If you die while affected by the Empty Death, you immediately become a chaotic evil ghost. Every 7 days that pass after you become a ghost, you must succeed at a DC 2 flat check— failure indicates that you are consumed by Nhimbaloth. A creature whose ghost is consumed in this way does not travel to the River of Souls and is utterly annihilated; this creature can only be restored to life via a 10th-level spell effect or ritual like [_wish_](/Spells.aspx?ID=377).\r\n\r\n**Destruction** Copies of _The Whispering Reeds_ have no special protections and can be destroyed like any regular book, but doing so exposes the one who destroyed the book to the Empty Death. \n\n\n\n", "name": "The Whispering Reeds", "rarity": "rare", "release_date": "2021-01-15", "resistance": {}, "saving_throw": "DC 27 Will", "saving_throw_markdown": "DC 27 Will", "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hefty tome was compiled centuries ago by an anonymous author who sought to collect all parables, myths, stories, and encounters with the Outer …\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 78" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "This hefty tome was compiled centuries ago by an anonymous author who sought to collect all parables, myths, stories, and encounters with the Outer …", "summary_markdown": "This hefty tome was compiled centuries ago by an anonymous author who sought to collect all parables, myths, stories, and encounters with the Outer …", "text": " The Whispering Reeds May contain spoilers from Abomination Vaults Source Pathfinder #163: Ruins of Gauntlight pg. 78 Usage held in 2 hands Bulk 2 --- This hefty tome was compiled centuries ago by an anonymous author who sought to collect all parables, myths, stories, and encounters with the Outer Goddess Nhimbaloth. According to the introduction, the author's original intent was to create a work that foes of the Empty Death could use to fight against her influence, but as one reads through the book, it becomes apparent that the opposite effect has been achieved—by compiling these stories, the author inadvertently generated a work that made it easier for Nhimbaloth to influence the world. Those who venerate the Empty Death seek copies of this book to use as a guide and religious text, while those who don't know better and peruse the book as though it were merely an anthology of stories find themselves unwittingly falling prey to Nhimbaloth's cult or agents of the entity herself. Those who study from The Whispering Reeds for too long are often cursed to rise as ghosts after death— though their existence never lasts for long, as they are inevitably consumed by Nhimbaloth. If a character understands the dangers of this book, however, moderated use can stall or even prevent such a fate from befalling them. If a character takes special care, they can even potentially use The Whispering Reeds for its original purpose—as a weapon against the cult of Nhimbaloth. Using the text too often or leveraging some of its more powerful effects, however, causes the user to feel an ominous chill. In these cases, the user is exposed to the tome's curse, Empty Death (see below). The anonymous compiler wanted to produce an enormous print run of The Whispering Reeds, but after the initial run they realized the danger and scuttled those plans, instead attempting to destroy those copies already created. This crusade caught the attention of Nhimbaloth's cult, who swiftly assassinated the compiler. Fewer than two dozen copies of this rare tome are believed to still exist. The book's sinister nature causes all attempts to transcribe it to fail, resulting in bodies of gibberish, nonsense text. The Whispering Reeds provides several abilities, but you can't activate any of them while you are stupefied unless you are a follower of Nhimbaloth. Empty Death (curse, necromancy, occult) Saving Throw DC 27 Will; Effect If you activate The Whispering Reeds and are not a worshipper of Nhimbaloth, you become stupefied 2 for 24 hours as your thoughts fill with paranoia that something is watching you from the other side of death. If you die while affected by the Empty Death, you immediately become a chaotic evil ghost. Every 7 days that pass after you become a ghost, you must succeed at a DC 2 flat check— failure indicates that you are consumed by Nhimbaloth. A creature whose ghost is consumed in this way does not travel to the River of Souls and is utterly annihilated; this creature can only be restored to life via a 10th-level spell effect or ritual like wish . Destruction Copies of The Whispering Reeds have no special protections and can be destroyed like any regular book, but doing so exposes the one who destroyed the book to the Empty Death. ", "trait": [ "Artifact", "Divination", "Occult", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Divination", "Occult", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=918", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-919", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Conducting](/Equipment.aspx?ID=919)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 139 2.0\n\n**Price** 300 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _conducting_ weapon can channel energy through it. The weapon gains the [resonant](/Traits.aspx?ID=345) weapon trait, except that when you [Conduct Energy](/Actions.aspx?ID=704), the weapon deals an additional 1d8 damage of the selected type instead of 1 additional damage per die; if the weapon already had the resonant weapon trait, it deals 1d8 damage plus 1 damage per die instead. On a critical hit, the weapon deals 1d8 [persistent damage](/Conditions.aspx?ID=29) of the same type.\n\n\n\n", "name": "Conducting", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 139 2.0\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA conducting weapon can channel energy through it. The weapon gains the resonant weapon trait, except that when you Conduct Energy , the weapon …\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 139" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 139 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A conducting weapon can channel energy through it. The weapon gains the resonant weapon trait, except that when you Conduct Energy , the weapon …", "summary_markdown": "A conducting weapon can channel energy through it. The weapon gains the resonant weapon trait, except that when you Conduct Energy , the weapon …", "text": " Conducting Source Ancestry Guide pg. 139 2.0 Price 300 gp Usage etched onto a weapon --- A conducting weapon can channel energy through it. The weapon gains the resonant weapon trait, except that when you Conduct Energy, the weapon deals an additional 1d8 damage of the selected type instead of 1 additional damage per die; if the weapon already had the resonant weapon trait, it deals 1d8 damage plus 1 damage per die instead. On a critical hit, the weapon deals 1d8 persistent damage of the same type.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=919", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-920", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Soaring](/Equipment.aspx?ID=920)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 139 2.0\n\n**Price** 3,750 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA set of _soaring_ armor helps you fly faster and protects you and nearby allies from falling. While wearing _soaring_ armor, you gain a +10-foot item bonus to your fly Speed, if you have one. As normal, if your fly Speed is based on your land Speed and you already have an item bonus to your land Speed, these bonuses aren't cumulative.\n\n\n\n\n\n", "name": "Soaring", "pfs": "Standard", "price": 375000, "price_raw": "3,750 gp", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 139 2.0\r\n\r\n**Price** 3,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA set of soaring armor helps you fly faster and protects you and nearby allies from falling. While wearing soaring armor, you gain a +10-foot …\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 139" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 139 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A set of soaring armor helps you fly faster and protects you and nearby allies from falling. While wearing soaring armor, you gain a +10-foot …", "summary_markdown": "A set of soaring armor helps you fly faster and protects you and nearby allies from falling. While wearing soaring armor, you gain a +10-foot …", "text": " Soaring Source Ancestry Guide pg. 139 2.0 Price 3,750 gp Usage etched onto armor --- A set of soaring armor helps you fly faster and protects you and nearby allies from falling. While wearing soaring armor, you gain a +10-foot item bonus to your fly Speed, if you have one. As normal, if your fly Speed is based on your land Speed and you already have an item bonus to your land Speed, these bonuses aren't cumulative.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=920", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item": [ "Longsword" ], "base_item_markdown": "[Longsword](/Weapons.aspx?ID=31)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-922", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Cooperative Blade](/Equipment.aspx?ID=922)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 71\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Longsword](/Weapons.aspx?ID=31)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [longsword](/Weapons.aspx?ID=31)_ has a mirror-like blade free of tarnish despite being millennia old. While wielding it, you gain a +2 item bonus to checks to [Aid](/Actions.aspx?ID=75). If you're an expert with the skill or attack roll you're using to Aid and you critically succeed, you grant your ally a +3 circumstance bonus to the triggering check instead of a +2 bonus.\n\n\n\n", "name": "Cooperative Blade", "pfs": "Limited", "price": 25000, "price_raw": "250 gp", "rarity": "unique", "release_date": "2021-02-24", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 71\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking longsword has a mirror-like blade free of tarnish despite being millennia old. While wielding it, you gain a +2 item bonus to …\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 71" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "This +1 striking longsword has a mirror-like blade free of tarnish despite being millennia old. While wielding it, you gain a +2 item bonus to …", "summary_markdown": "This +1 striking longsword has a mirror-like blade free of tarnish despite being millennia old. While wielding it, you gain a +2 item bonus to …", "text": " Cooperative Blade May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 71 Price 250 gp Usage held in 1 hand Bulk 1 Base Weapon Longsword --- This +1 striking longsword has a mirror-like blade free of tarnish despite being millennia old. While wielding it, you gain a +2 item bonus to checks to Aid. If you're an expert with the skill or attack roll you're using to Aid and you critically succeed, you grant your ally a +3 circumstance bonus to the triggering check instead of a +2 bonus.\n", "trait": [ "Divination", "Magical", "Unique" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Divination", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=922", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-923", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Hunter's Brooch](/Equipment.aspx?ID=923)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 71\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile wearing this silver religious symbol of [Erastil](/Deities.aspx?ID=6), you can cast the [_disrupt undead_](/Spells.aspx?ID=79) cantrip as an innate divine spell.\n\n\n\n\n\n", "name": "Hunter's Brooch", "pfs": "Limited", "price": 8000, "price_raw": "80 gp", "rarity": "unique", "release_date": "2021-02-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 71\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile wearing this silver religious symbol of Erastil , you can cast the disrupt undead cantrip as an innate divine spell. \r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 71" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "While wearing this silver religious symbol of Erastil , you can cast the disrupt undead cantrip as an innate divine spell. ", "summary_markdown": "While wearing this silver religious symbol of Erastil , you can cast the disrupt undead cantrip as an innate divine spell. ", "text": " Hunter's Brooch May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 71 Price 80 gp Usage worn Bulk L --- While wearing this silver religious symbol of Erastil, you can cast the disrupt undead cantrip as an innate divine spell.\n", "trait": [ "Divine", "Invested", "Positive", "Transmutation", "Unique" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98), [Positive](/Traits.aspx?ID=128), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Divine", "Invested", "Positive", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=923", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-924", "item_category": "Other", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Thresholds of Truth](/Equipment.aspx?ID=924)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 71\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nZarmavdian's spellbook, _Thresholds of Truth_, was once a straightforward treatise on arcane and occult lore containing several useful spells. It's been so heavily annotated, however, that the original text is hard to read. It's clear that Zarmavdian wanted to prevent eldritch creatures from manipulating innocent minds, but his spellbook is a treasure trove for those seeking dangerous or inscrutable lore. The bookseller Morlibint currently keeps this book in his collection at Odd Stories. _Thresholds of Truth_ provides access to the [Eldritch Researcher](/Archetypes.aspx?ID=89) archetype and contains the following spells.\n\n**Cantrips**: [_chill touch_](/Spells.aspx?ID=35), [_dancing lights_](/Spells.aspx?ID=58), [_daze_](/Spells.aspx?ID=61), [_detect magic_](/Spells.aspx?ID=66), [_electric arc_](/Spells.aspx?ID=97), [_ghost sound_](/Spells.aspx?ID=132), [_mage hand_](/Spells.aspx?ID=177), [_light_](/Spells.aspx?ID=171), [_prestidigitation_](/Spells.aspx?ID=229), [_read aura_](/Spells.aspx?ID=246), [_shield_](/Spells.aspx?ID=280)
**1st Level**: [_alarm_](/Spells.aspx?ID=7), [_charm_](/Spells.aspx?ID=34), [_color spray_](/Spells.aspx?ID=44), [_mage armor_](/Spells.aspx?ID=176), [_magic missile_](/Spells.aspx?ID=180), [_true strike_](/Spells.aspx?ID=345), [_unseen servant_](/Spells.aspx?ID=352)
**2nd Level**: [_comprehend language_](/Spells.aspx?ID=46), [_dispel magic_](/Spells.aspx?ID=78), [_false life_](/Spells.aspx?ID=108), [_glitterdust_](/Spells.aspx?ID=136), [_web_](/Spells.aspx?ID=374)
**3rd Level**: [_haste_](/Spells.aspx?ID=147), [_lightning bolt_](/Spells.aspx?ID=172), [_locate_](/Spells.aspx?ID=173), [_paralyze_](/Spells.aspx?ID=213), [_slow_](/Spells.aspx?ID=289)
**4th Level**: [_clairvoyance_](/Spells.aspx?ID=40), [_daydreamer's curse_](/Spells.aspx?ID=840), [_resilient sphere_](/Spells.aspx?ID=255)\n\n\n\n", "name": "Thresholds of Truth", "rarity": "unique", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 71\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nZarmavdian's spellbook, Thresholds of Truth , was once a straightforward treatise on arcane and occult lore containing several useful spells. It's …\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 71" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "Zarmavdian's spellbook, Thresholds of Truth , was once a straightforward treatise on arcane and occult lore containing several useful spells. It's …", "summary_markdown": "Zarmavdian's spellbook, Thresholds of Truth , was once a straightforward treatise on arcane and occult lore containing several useful spells. It's …", "text": " Thresholds of Truth May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 71 --- Zarmavdian's spellbook, Thresholds of Truth , was once a straightforward treatise on arcane and occult lore containing several useful spells. It's been so heavily annotated, however, that the original text is hard to read. It's clear that Zarmavdian wanted to prevent eldritch creatures from manipulating innocent minds, but his spellbook is a treasure trove for those seeking dangerous or inscrutable lore. The bookseller Morlibint currently keeps this book in his collection at Odd Stories. Thresholds of Truth provides access to the Eldritch Researcher archetype and contains the following spells. Cantrips : chill touch , dancing lights , daze , detect magic , electric arc , ghost sound , mage hand , light , prestidigitation , read aura , shield 1st Level : alarm , charm , color spray , mage armor , magic missile , true strike , unseen servant 2nd Level : comprehend language , dispel magic , false life , glitterdust , web 3rd Level : haste , lightning bolt , locate , paralyze , slow 4th Level : clairvoyance , daydreamer's curse , resilient sphere ", "trait": [ "Unique" ], "trait_markdown": "[Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=924", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies (see text)", "category": "equipment", "exclude_from_search": false, "id": "equipment-926", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Folding Drums](/Equipment.aspx?ID=926)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** varies (see text)\r\n\r\n**Bulk** varies (see text)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can unfold this virtuoso percussion instrument into a hand drum (1 Bulk), a marching drum set with a shoulder harness and back brace (3 Bulk), or a large standing drum set with a built-in stool (16 Bulk). Changing the folding drum's size is a 3-action Interact activity, and the drums must have sufficient open space to accommodate their new size.\n\n\n\n\n\n", "name": "Folding Drums", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2021-02-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies (see text)\r\n\r\n varies (see text)\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can unfold this virtuoso percussion instrument into a hand drum (1 Bulk), a marching drum set with a shoulder harness and back brace (3 Bulk), or …\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 72" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "You can unfold this virtuoso percussion instrument into a hand drum (1 Bulk), a marching drum set with a shoulder harness and back brace (3 Bulk), or …", "summary_markdown": "You can unfold this virtuoso percussion instrument into a hand drum (1 Bulk), a marching drum set with a shoulder harness and back brace (3 Bulk), or …", "text": " Folding Drums May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 72 Price 160 gp Usage varies (see text) Bulk varies (see text) --- You can unfold this virtuoso percussion instrument into a hand drum (1 Bulk), a marching drum set with a shoulder harness and back brace (3 Bulk), or a large standing drum set with a built-in stool (16 Bulk). Changing the folding drum's size is a 3-action Interact activity, and the drums must have sufficient open space to accommodate their new size.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=926", "usage": "varies (see text)", "usage_markdown": "varies (see text)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-927", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Drover's Band](/Equipment.aspx?ID=927)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72\n\n**Price** 675 gp\r\n\r\n\n\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black leather wrist guard has a bright red gem on the inside of the wrist. Faint glyphs and words of domination in [Infernal](/Languages.aspx?ID=19) swim inside the gem. Your words become harsh and clipped when you have this magic item invested.\n\n\n\n\n\n", "name": "Drover's Band", "pfs": "Limited", "price": 67500, "price_raw": "675 gp", "rarity": "rare", "release_date": "2021-02-24", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72\r\n\r\n**Price** 675 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black leather wrist guard has a bright red gem on the inside of the wrist. Faint glyphs and words of domination in Infernal swim inside the …\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 72" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "This black leather wrist guard has a bright red gem on the inside of the wrist. Faint glyphs and words of domination in Infernal swim inside the …", "summary_markdown": "This black leather wrist guard has a bright red gem on the inside of the wrist. Faint glyphs and words of domination in Infernal swim inside the …", "text": " Drover's Band May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 72 Price 675 gp Usage worn bracers Bulk L --- This black leather wrist guard has a bright red gem on the inside of the wrist. Faint glyphs and words of domination in Infernal swim inside the gem. Your words become harsh and clipped when you have this magic item invested.\n", "trait": [ "Enchantment", "Incapacitation", "Invested", "Magical", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Incapacitation", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=927", "usage": "worn bracers", "usage_markdown": "worn bracers", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-928", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Ichthyosis Mutagen](/Equipment.aspx?ID=928)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72\n\n**Price** 24 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAfter you drink this mutagen, your skin continually renews itself, thickening into large, scaly patches.\n\n**Benefit** For 1 minute, you gain fast healing 2 and automatically succeed at flat checks to recover from [persistent bleed damage](/Conditions.aspx?ID=29).\n\n**Drawback** Your thickened skin makes quick movement difficult, and your excess skin flakes off with the slightest movement. You take a –2 penalty to Reflex saves for 1 minute. Any creature attempting to [Track](/Actions.aspx?ID=66) you in the next 24 hours gains a +4 circumstance bonus to their check.\n\n\n\n", "name": "Ichthyosis Mutagen", "price": 2400, "price_raw": "24 gp", "rarity": "rare", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72\r\n\r\n**Price** 24 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter you drink this mutagen, your skin continually renews itself, thickening into large, scaly patches. Benefit For 1 minute, you gain fast …\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 72" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "After you drink this mutagen, your skin continually renews itself, thickening into large, scaly patches. Benefit For 1 minute, you gain fast …", "summary_markdown": "After you drink this mutagen, your skin continually renews itself, thickening into large, scaly patches. Benefit For 1 minute, you gain fast …", "text": " Ichthyosis Mutagen May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 72 Price 24 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- After you drink this mutagen, your skin continually renews itself, thickening into large, scaly patches. Benefit For 1 minute, you gain fast healing 2 and automatically succeed at flat checks to recover from persistent bleed damage. Drawback Your thickened skin makes quick movement difficult, and your excess skin flakes off with the slightest movement. You take a –2 penalty to Reflex saves for 1 minute. Any creature attempting to Track you in the next 24 hours gains a +4 circumstance bonus to their check.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=928", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": false, "id": "equipment-929", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Sloughing Toxin](/Equipment.aspx?ID=929)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis complex toxin makes the muscles beneath a creature's skin loose and malleable, which fleshwarpers find useful in their work. Rough or jerky movements the victim performs concentrate the toxin in subdermal muscles and eventually cause skin and muscle to slough away.\n\n **Saving Throw** DC 25 Fortitude; **Onset** 1 round; **Maximum Duration** 1 hour; **Stage 1** 1d6 poison damage for each action with the [attack](/Traits.aspx?ID=15) or [move](/Traits.aspx?ID=114) trait the victim uses (1 round); **Stage 2** 1d6 poison damage and 1d6 slashing damage for each action with the attack, [manipulate](/Traits.aspx?ID=104), or move trait the victim uses (1 round); **Stage 3** as Stage 2, but 1d6 poison damage and 2d6 slashing damage, and forced movement also causes damage (1 hour)\n\n\n\n", "name": "Sloughing Toxin", "onset": 6, "onset_raw": "1 round", "pfs": "Limited", "price": 6000, "price_raw": "60 gp", "rarity": "rare", "release_date": "2021-02-24", "resistance": {}, "saving_throw": "DC 25 Fortitude", "saving_throw_markdown": "DC 25 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis complex toxin makes the muscles beneath a creature's skin loose and malleable, which fleshwarpers find useful in their work. Rough or jerky …\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 72" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 72", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage": [ "1d6 poison damage for each action with the attack or move trait the victim uses (1 round)", "1d6 poison damage and 1d6 slashing damage for each action with the attack, manipulate , or move trait the victim uses (1 round)", "as Stage 2, but 1d6 poison damage and 2d6 slashing damage, and forced movement also causes damage (1 hour)" ], "stage_markdown": "Stage 1: 1d6 poison damage for each action with the [attack](/Traits.aspx?ID=15) or [move](/Traits.aspx?ID=114) trait the victim uses (1 round)\n\nStage 2: 1d6 poison damage and 1d6 slashing damage for each action with the attack, [manipulate](/Traits.aspx?ID=104), or move trait the victim uses (1 round)\n\nStage 3: as Stage 2, but 1d6 poison damage and 2d6 slashing damage, and forced movement also causes damage (1 hour)", "summary": "This complex toxin makes the muscles beneath a creature's skin loose and malleable, which fleshwarpers find useful in their work. Rough or jerky …", "summary_markdown": "This complex toxin makes the muscles beneath a creature's skin loose and malleable, which fleshwarpers find useful in their work. Rough or jerky …", "text": " Sloughing Toxin May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 72 Price 60 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This complex toxin makes the muscles beneath a creature's skin loose and malleable, which fleshwarpers find useful in their work. Rough or jerky movements the victim performs concentrate the toxin in subdermal muscles and eventually cause skin and muscle to slough away. Saving Throw DC 25 Fortitude; Onset 1 round; Maximum Duration 1 hour; Stage 1 1d6 poison damage for each action with the attack or move trait the victim uses (1 round); Stage 2 1d6 poison damage and 1d6 slashing damage for each action with the attack, manipulate, or move trait the victim uses (1 round); Stage 3 as Stage 2, but 1d6 poison damage and 2d6 slashing damage, and forced movement also causes damage (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=929", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-931", "item_category": "Contracts", "item_subcategory": "Infernal Contracts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"\"\r\n>\r\n[Devil's Luck](/Equipment.aspx?ID=931)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 74\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou've bargained with an imp, one of the least powerful devils, for a fragment of infernal luck. \n\n**Benefit** Once per day, you can roll a saving throw twice and use the higher result. \n\n**Payment** At the termination of your mortal life, your soul must serve the imp for 100 years. \n\n**Hidden Condition** The “termination of mortal life” clause is carefully worded to hasten your demise. You can't use the benefit against a [death](/Traits.aspx?ID=40) effect, and if you roll a failure on a saving throw against a death effect, you get a critical failure instead. \n\n**Termination Clause** If you critically fail a saving throw against a death effect and do not die, the contract becomes unenforceable on its terms and is voided.\n\n\n\n", "name": "Devil's Luck", "rarity": "rare", "release_date": "2021-02-24", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 74\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou've bargained with an imp, one of the least powerful devils, for a fragment of infernal luck. Benefit Once per day, you can roll a saving …\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 74" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "You've bargained with an imp, one of the least powerful devils, for a fragment of infernal luck. Benefit Once per day, you can roll a saving …", "summary_markdown": "You've bargained with an imp, one of the least powerful devils, for a fragment of infernal luck. Benefit Once per day, you can roll a saving …", "text": " Devil's Luck May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 74 --- You've bargained with an imp, one of the least powerful devils, for a fragment of infernal luck. Benefit Once per day, you can roll a saving throw twice and use the higher result. Payment At the termination of your mortal life, your soul must serve the imp for 100 years. Hidden Condition The “termination of mortal life” clause is carefully worded to hasten your demise. You can't use the benefit against a death effect, and if you roll a failure on a saving throw against a death effect, you get a critical failure instead. Termination Clause If you critically fail a saving throw against a death effect and do not die, the contract becomes unenforceable on its terms and is voided.\n", "trait": [ "Contract", "Enchantment", "Fortune", "Invested", "Magical", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Enchantment](/Traits.aspx?ID=61), [Fortune](/Traits.aspx?ID=76), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Enchantment", "Fortune", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=931", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-932", "item_category": "Contracts", "item_subcategory": "Infernal Contracts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Pact of Blood-Taking](/Equipment.aspx?ID=932)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 75\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou negotiate for might and viciousness. \n\n**Benefit** Your successful Strikes with slashing and piercing melee weapons deal 1 [persistent bleed damage](/Conditions.aspx?ID=29). On a critical success, this persistent bleed damage is equal to half your level. \n\n**Payment** You regain half the normal number of Hit Points from resting (including Hit Points gained from long-term rest) and from any application of the [Medicine](/Skills.aspx?ID=9) skill. \n\n**Hidden Condition** The barbazu owns any weapons you find. No more often than once per month, the barbazu can demand a single weapon of its choice (often the best weapon in your possession). You are compelled to hand over the weapon immediately, without question. \n\n**Termination Clause** The contract guarantees that you will not “be slain by the barbazu or by barbazu action.” This wording is vague; if any barbazu kills you, or if you die from persistent bleed damage from any source, the contract is voided.\n\n\n\n", "name": "Pact of Blood-Taking", "rarity": "rare", "release_date": "2021-02-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou negotiate for might and viciousness. Benefit Your successful Strikes with slashing and piercing melee weapons deal 1 persistent bleed damage …\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 75" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "You negotiate for might and viciousness. Benefit Your successful Strikes with slashing and piercing melee weapons deal 1 persistent bleed damage …", "summary_markdown": "You negotiate for might and viciousness. Benefit Your successful Strikes with slashing and piercing melee weapons deal 1 persistent bleed damage …", "text": " Pact of Blood-Taking May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 75 --- You negotiate for might and viciousness. Benefit Your successful Strikes with slashing and piercing melee weapons deal 1 persistent bleed damage. On a critical success, this persistent bleed damage is equal to half your level. Payment You regain half the normal number of Hit Points from resting (including Hit Points gained from long-term rest) and from any application of the Medicine skill. Hidden Condition The barbazu owns any weapons you find. No more often than once per month, the barbazu can demand a single weapon of its choice (often the best weapon in your possession). You are compelled to hand over the weapon immediately, without question. Termination Clause The contract guarantees that you will not “be slain by the barbazu or by barbazu action.” This wording is vague; if any barbazu kills you, or if you die from persistent bleed damage from any source, the contract is voided.\n", "trait": [ "Contract", "Invested", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Invested", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=932", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-933", "item_category": "Contracts", "item_subcategory": "Infernal Contracts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"\"\r\n>\r\n[Right of Retribution](/Equipment.aspx?ID=933)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 75\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nProfane powers of vengeance are yours to inflict. \n\n**Benefit** When a creature deals damage to you, you can call out for retribution as a reaction. Until the end of your next turn, you gain a +1 status bonus to attack rolls against that creature. \n\n**Payment** If you wound a creature, it is your duty to kill it. If a creature survives for 24 hours after you deal it damage, you are [doomed 1](/Conditions.aspx?ID=9). If you already have the doomed condition, it increases by 1. \n\n**Hidden Condition** No more than once per year, the erinys can compel you to attack a creature of the erinys's choice that you can see. You are [controlled](/Conditions.aspx?ID=6) by the erinys and must fight the chosen creature for 1 minute. \n\n**Termination Clause** The contract demands that you enact bloody vengeance against anyone who has ever wronged you, but the nature of the vengeance is vague. You can end the contract by creating effigies of everyone you believe has ever wronged you, bleeding upon them all at once (at least 1 Hit Point per effigy), and destroying them.\n\n\n\n", "name": "Right of Retribution", "rarity": "rare", "release_date": "2021-02-24", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nProfane powers of vengeance are yours to inflict. Benefit When a creature deals damage to you, you can call out for retribution as a reaction. …\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 75" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "Profane powers of vengeance are yours to inflict. Benefit When a creature deals damage to you, you can call out for retribution as a reaction. …", "summary_markdown": "Profane powers of vengeance are yours to inflict. Benefit When a creature deals damage to you, you can call out for retribution as a reaction. …", "text": " Right of Retribution May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 75 --- Profane powers of vengeance are yours to inflict. Benefit When a creature deals damage to you, you can call out for retribution as a reaction. Until the end of your next turn, you gain a +1 status bonus to attack rolls against that creature. Payment If you wound a creature, it is your duty to kill it. If a creature survives for 24 hours after you deal it damage, you are doomed 1. If you already have the doomed condition, it increases by 1. Hidden Condition No more than once per year, the erinys can compel you to attack a creature of the erinys's choice that you can see. You are controlled by the erinys and must fight the chosen creature for 1 minute. Termination Clause The contract demands that you enact bloody vengeance against anyone who has ever wronged you, but the nature of the vengeance is vague. You can end the contract by creating effigies of everyone you believe has ever wronged you, bleeding upon them all at once (at least 1 Hit Point per effigy), and destroying them.\n", "trait": [ "Contract", "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=933", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-934", "item_category": "Contracts", "item_subcategory": "Infernal Contracts", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"\"\r\n>\r\n[Icy Disposition](/Equipment.aspx?ID=934)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 75\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour flesh looks no different, but is cold to the touch. \n\n**Benefit** You gain cold resistance equal to your level and a +1 status bonus to saving throws against [mental](/Traits.aspx?ID=106) effects. \n\n**Payment** Liquids in your possession, including [potions](/equipment/consumables/potions) and liquid [alchemical items](/equipment/alchemical-items), freeze over the course of 1 minute and thaw 1 minute after they leave your possession. Frozen potions and elixirs take 1 minute to consume. \n\n**Hidden Condition** ([conjuration](/Traits.aspx?ID=33), [teleportation](/Traits.aspx?ID=156)) No more than once per week, the gelugon can move you like a piece on a game board to advance its schemes. The gelugon can appear and transport you and any items you're wearing and holding from your current space to a clear space within 500 feet (the gelugon need not see this location, but must know its relative location and distance from you). This effect doesn't transport any other creatures. The gelugon is unlikely to place you in a less dangerous space than the one you left. \n\n**Termination Clause** The contract provides you the benefits of “the eternal ice of Cocytus.” If you travel to Cocytus, [Hell's](/Planes.aspx?ID=18) seventh layer, and stand within an area at least 100 feet across that contains no ice and has a temperature above freezing, the contract is void. Such locations are exceptionally rare in Cocytus, and the efforts to create such an area are likely to attract unpleasant attention.\n\n\n\n", "name": "Icy Disposition", "rarity": "rare", "release_date": "2021-02-24", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour flesh looks no different, but is cold to the touch. Benefit You gain cold resistance equal to your level and a +1 status bonus to saving …\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 75" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "Your flesh looks no different, but is cold to the touch. Benefit You gain cold resistance equal to your level and a +1 status bonus to saving …", "summary_markdown": "Your flesh looks no different, but is cold to the touch. Benefit You gain cold resistance equal to your level and a +1 status bonus to saving …", "text": " Icy Disposition May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 75 --- Your flesh looks no different, but is cold to the touch. Benefit You gain cold resistance equal to your level and a +1 status bonus to saving throws against mental effects. Payment Liquids in your possession, including potions and liquid alchemical items, freeze over the course of 1 minute and thaw 1 minute after they leave your possession. Frozen potions and elixirs take 1 minute to consume. Hidden Condition (conjuration, teleportation) No more than once per week, the gelugon can move you like a piece on a game board to advance its schemes. The gelugon can appear and transport you and any items you're wearing and holding from your current space to a clear space within 500 feet (the gelugon need not see this location, but must know its relative location and distance from you). This effect doesn't transport any other creatures. The gelugon is unlikely to place you in a less dangerous space than the one you left. Termination Clause The contract provides you the benefits of “the eternal ice of Cocytus.” If you travel to Cocytus, Hell's seventh layer, and stand within an area at least 100 feet across that contains no ice and has a temperature above freezing, the contract is void. Such locations are exceptionally rare in Cocytus, and the efforts to create such an area are likely to attract unpleasant attention.\n", "trait": [ "Abjuration", "Contract", "Invested", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Contract", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=934", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-935", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Hag Eye](/Equipment.aspx?ID=935)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with [_true seeing_](/Spells.aspx?ID=344) or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to [disbelieve](/Rules.aspx?ID=267) the illusion (DC 19). Many hags claim a _hag eye_ is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism.\n\n The _hag eye_ produces no direct benefit for the wearer, but allows the [hag](/MonsterFamilies.aspx?ID=59) who created it, or any member of her coven, can peer through the eye using the [Seek](/Actions.aspx?ID=84) action. This has no range limit, provided the hag is on the same plane.\n\n Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is [blinded](/Conditions.aspx?ID=1) for 1 hour.\n\n**Craft Requirements** You must be a hag.\n\n\n\n\r\n\r\n\r\nHag Eye\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n\r\nHag Eye (Frightful)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _frightful hag eye_ is made with the eye of a creature whose gaze inflicts fear, such as some velstracs.\n\n\r\n\r\n\r\nHag Eye (Oracular)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n_Oracular hag eyes_ are made with the eye of a [cyclops](/MonsterFamilies.aspx?ID=25). A hag who casts [_augury_](/Spells.aspx?ID=15) with an _oracular hag eye_ in her possession reduces the DC of the secret flat check to 2.\r\n\r\n\r\nHag Eye (Smokey)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _smoky hag eye_ is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a [bodak's](/Monsters.aspx?ID=573) eye.\n\n\r\n\r\n\r\nHag Eye (Stoney)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _stony hag eye_ is fashioned from the eye of a creature, such a [basilisk](/Monsters.aspx?ID=44) or [medusa](/Monsters.aspx?ID=297), with a petrifying gaze.\n\n", "name": "Hag Eye", "rarity": "rare", "release_date": "2021-04-07", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This …\r\n", "source": [ "Bestiary 3" ], "source_raw": [ "Bestiary 3 pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 3](/Sources.aspx?ID=66) pg. 128", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This …", "summary_markdown": "This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This …", "text": " Hag Eye Source Bestiary 3 pg. 128 Usage worn --- This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. The hag eye produces no direct benefit for the wearer, but allows the hag who created it, or any member of her coven, can peer through the eye using the Seek action. This has no range limit, provided the hag is on the same plane. Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is blinded for 1 hour. Craft Requirements You must be a hag. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Hag Eye Source Bestiary 3 pg. 128 Price 50 gp Usage worn <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Frightful) Source Pathfinder #182: Graveclaw pg. 76 Price 85 gp Usage worn --- A frightful hag eye is made with the eye of a creature whose gaze inflicts fear, such as some velstracs. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Oracular) Source Pathfinder #182: Graveclaw pg. 76 Price 75 gp Usage worn Bulk L --- Oracular hag eyes are made with the eye of a cyclops. A hag who casts augury with an oracular hag eye in her possession reduces the DC of the secret flat check to 2. <title level=\"2\" right=\"Item 8\" pfs=\"\" > Hag Eye (Smokey) Source Pathfinder #182: Graveclaw pg. 76 Price 450 gp Usage worn --- A smoky hag eye is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a bodak's eye. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Hag Eye (Stoney) Source Pathfinder #182: Graveclaw pg. 76 Price 250 gp Usage worn --- A stony hag eye is fashioned from the eye of a creature, such a basilisk or medusa, with a petrifying gaze.\n", "trait": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=935", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-935-1526", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Hag Eye](/Equipment.aspx?ID=935)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with [_true seeing_](/Spells.aspx?ID=344) or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to [disbelieve](/Rules.aspx?ID=267) the illusion (DC 19). Many hags claim a _hag eye_ is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism.\n\n The _hag eye_ produces no direct benefit for the wearer, but allows the [hag](/MonsterFamilies.aspx?ID=59) who created it, or any member of her coven, can peer through the eye using the [Seek](/Actions.aspx?ID=84) action. This has no range limit, provided the hag is on the same plane.\n\n Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is [blinded](/Conditions.aspx?ID=1) for 1 hour.\n\n**Craft Requirements** You must be a hag.\n\n\n\n\r\n\r\n\r\nHag Eye\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n\r\nHag Eye (Frightful)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _frightful hag eye_ is made with the eye of a creature whose gaze inflicts fear, such as some velstracs.\n\n\r\n\r\n\r\nHag Eye (Oracular)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n_Oracular hag eyes_ are made with the eye of a [cyclops](/MonsterFamilies.aspx?ID=25). A hag who casts [_augury_](/Spells.aspx?ID=15) with an _oracular hag eye_ in her possession reduces the DC of the secret flat check to 2.\r\n\r\n\r\nHag Eye (Smokey)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _smoky hag eye_ is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a [bodak's](/Monsters.aspx?ID=573) eye.\n\n\r\n\r\n\r\nHag Eye (Stoney)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _stony hag eye_ is fashioned from the eye of a creature, such a [basilisk](/Monsters.aspx?ID=44) or [medusa](/Monsters.aspx?ID=297), with a petrifying gaze.\n\n", "name": "Hag Eye", "price": 5000, "price_raw": "50 gp", "rarity": "rare", "release_date": "2021-04-07", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This …\r\n", "source": [ "Bestiary 3" ], "source_raw": [ "Bestiary 3 pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 3](/Sources.aspx?ID=66) pg. 128", "speed": {}, "spell_markdown": "", "summary": "This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This …", "summary_markdown": "This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This …", "text": " Hag Eye Source Bestiary 3 pg. 128 Usage worn --- This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. The hag eye produces no direct benefit for the wearer, but allows the hag who created it, or any member of her coven, can peer through the eye using the Seek action. This has no range limit, provided the hag is on the same plane. Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is blinded for 1 hour. Craft Requirements You must be a hag. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Hag Eye Source Bestiary 3 pg. 128 Price 50 gp Usage worn <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Frightful) Source Pathfinder #182: Graveclaw pg. 76 Price 85 gp Usage worn --- A frightful hag eye is made with the eye of a creature whose gaze inflicts fear, such as some velstracs. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Oracular) Source Pathfinder #182: Graveclaw pg. 76 Price 75 gp Usage worn Bulk L --- Oracular hag eyes are made with the eye of a cyclops. A hag who casts augury with an oracular hag eye in her possession reduces the DC of the secret flat check to 2. <title level=\"2\" right=\"Item 8\" pfs=\"\" > Hag Eye (Smokey) Source Pathfinder #182: Graveclaw pg. 76 Price 450 gp Usage worn --- A smoky hag eye is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a bodak's eye. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Hag Eye (Stoney) Source Pathfinder #182: Graveclaw pg. 76 Price 250 gp Usage worn --- A stony hag eye is fashioned from the eye of a creature, such a basilisk or medusa, with a petrifying gaze.\n", "trait": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=935", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-935-1527", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Hag Eye](/Equipment.aspx?ID=935)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with [_true seeing_](/Spells.aspx?ID=344) or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to [disbelieve](/Rules.aspx?ID=267) the illusion (DC 19). Many hags claim a _hag eye_ is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism.\n\n The _hag eye_ produces no direct benefit for the wearer, but allows the [hag](/MonsterFamilies.aspx?ID=59) who created it, or any member of her coven, can peer through the eye using the [Seek](/Actions.aspx?ID=84) action. This has no range limit, provided the hag is on the same plane.\n\n Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is [blinded](/Conditions.aspx?ID=1) for 1 hour.\n\n**Craft Requirements** You must be a hag.\n\n\n\n\r\n\r\n\r\nHag Eye\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n\r\nHag Eye (Frightful)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _frightful hag eye_ is made with the eye of a creature whose gaze inflicts fear, such as some velstracs.\n\n\r\n\r\n\r\nHag Eye (Oracular)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n_Oracular hag eyes_ are made with the eye of a [cyclops](/MonsterFamilies.aspx?ID=25). A hag who casts [_augury_](/Spells.aspx?ID=15) with an _oracular hag eye_ in her possession reduces the DC of the secret flat check to 2.\r\n\r\n\r\nHag Eye (Smokey)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _smoky hag eye_ is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a [bodak's](/Monsters.aspx?ID=573) eye.\n\n\r\n\r\n\r\nHag Eye (Stoney)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _stony hag eye_ is fashioned from the eye of a creature, such a [basilisk](/Monsters.aspx?ID=44) or [medusa](/Monsters.aspx?ID=297), with a petrifying gaze.\n\n", "name": "Hag Eye (Frightful)", "price": 8500, "price_raw": "85 gp", "rarity": "rare", "release_date": "2022-08-31", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\r\n\r\n**Price** 85 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA frightful hag eye is made with the eye of a creature whose gaze inflicts fear, such as some velstracs. \r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 76" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "A frightful hag eye is made with the eye of a creature whose gaze inflicts fear, such as some velstracs. ", "summary_markdown": "A frightful hag eye is made with the eye of a creature whose gaze inflicts fear, such as some velstracs. ", "text": " Hag Eye Source Bestiary 3 pg. 128 Usage worn --- This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. The hag eye produces no direct benefit for the wearer, but allows the hag who created it, or any member of her coven, can peer through the eye using the Seek action. This has no range limit, provided the hag is on the same plane. Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is blinded for 1 hour. Craft Requirements You must be a hag. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Hag Eye Source Bestiary 3 pg. 128 Price 50 gp Usage worn <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Frightful) Source Pathfinder #182: Graveclaw pg. 76 Price 85 gp Usage worn --- A frightful hag eye is made with the eye of a creature whose gaze inflicts fear, such as some velstracs. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Oracular) Source Pathfinder #182: Graveclaw pg. 76 Price 75 gp Usage worn Bulk L --- Oracular hag eyes are made with the eye of a cyclops. A hag who casts augury with an oracular hag eye in her possession reduces the DC of the secret flat check to 2. <title level=\"2\" right=\"Item 8\" pfs=\"\" > Hag Eye (Smokey) Source Pathfinder #182: Graveclaw pg. 76 Price 450 gp Usage worn --- A smoky hag eye is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a bodak's eye. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Hag Eye (Stoney) Source Pathfinder #182: Graveclaw pg. 76 Price 250 gp Usage worn --- A stony hag eye is fashioned from the eye of a creature, such a basilisk or medusa, with a petrifying gaze.\n", "trait": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=935", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-935-1528", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Hag Eye](/Equipment.aspx?ID=935)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with [_true seeing_](/Spells.aspx?ID=344) or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to [disbelieve](/Rules.aspx?ID=267) the illusion (DC 19). Many hags claim a _hag eye_ is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism.\n\n The _hag eye_ produces no direct benefit for the wearer, but allows the [hag](/MonsterFamilies.aspx?ID=59) who created it, or any member of her coven, can peer through the eye using the [Seek](/Actions.aspx?ID=84) action. This has no range limit, provided the hag is on the same plane.\n\n Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is [blinded](/Conditions.aspx?ID=1) for 1 hour.\n\n**Craft Requirements** You must be a hag.\n\n\n\n\r\n\r\n\r\nHag Eye\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n\r\nHag Eye (Frightful)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _frightful hag eye_ is made with the eye of a creature whose gaze inflicts fear, such as some velstracs.\n\n\r\n\r\n\r\nHag Eye (Oracular)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n_Oracular hag eyes_ are made with the eye of a [cyclops](/MonsterFamilies.aspx?ID=25). A hag who casts [_augury_](/Spells.aspx?ID=15) with an _oracular hag eye_ in her possession reduces the DC of the secret flat check to 2.\r\n\r\n\r\nHag Eye (Smokey)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _smoky hag eye_ is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a [bodak's](/Monsters.aspx?ID=573) eye.\n\n\r\n\r\n\r\nHag Eye (Stoney)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _stony hag eye_ is fashioned from the eye of a creature, such a [basilisk](/Monsters.aspx?ID=44) or [medusa](/Monsters.aspx?ID=297), with a petrifying gaze.\n\n", "name": "Hag Eye (Oracular)", "price": 7500, "price_raw": "75 gp", "rarity": "rare", "release_date": "2022-08-31", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Oracular hag eyes are made with the eye of a cyclops . A hag who casts augury with an oracular hag eye in her possession reduces the DC of …\r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 76" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": " Oracular hag eyes are made with the eye of a cyclops . A hag who casts augury with an oracular hag eye in her possession reduces the DC of …", "summary_markdown": " Oracular hag eyes are made with the eye of a cyclops . A hag who casts augury with an oracular hag eye in her possession reduces the DC of …", "text": " Hag Eye Source Bestiary 3 pg. 128 Usage worn --- This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. The hag eye produces no direct benefit for the wearer, but allows the hag who created it, or any member of her coven, can peer through the eye using the Seek action. This has no range limit, provided the hag is on the same plane. Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is blinded for 1 hour. Craft Requirements You must be a hag. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Hag Eye Source Bestiary 3 pg. 128 Price 50 gp Usage worn <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Frightful) Source Pathfinder #182: Graveclaw pg. 76 Price 85 gp Usage worn --- A frightful hag eye is made with the eye of a creature whose gaze inflicts fear, such as some velstracs. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Oracular) Source Pathfinder #182: Graveclaw pg. 76 Price 75 gp Usage worn Bulk L --- Oracular hag eyes are made with the eye of a cyclops. A hag who casts augury with an oracular hag eye in her possession reduces the DC of the secret flat check to 2. <title level=\"2\" right=\"Item 8\" pfs=\"\" > Hag Eye (Smokey) Source Pathfinder #182: Graveclaw pg. 76 Price 450 gp Usage worn --- A smoky hag eye is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a bodak's eye. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Hag Eye (Stoney) Source Pathfinder #182: Graveclaw pg. 76 Price 250 gp Usage worn --- A stony hag eye is fashioned from the eye of a creature, such a basilisk or medusa, with a petrifying gaze.\n", "trait": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=935", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-935-1529", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Hag Eye](/Equipment.aspx?ID=935)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with [_true seeing_](/Spells.aspx?ID=344) or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to [disbelieve](/Rules.aspx?ID=267) the illusion (DC 19). Many hags claim a _hag eye_ is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism.\n\n The _hag eye_ produces no direct benefit for the wearer, but allows the [hag](/MonsterFamilies.aspx?ID=59) who created it, or any member of her coven, can peer through the eye using the [Seek](/Actions.aspx?ID=84) action. This has no range limit, provided the hag is on the same plane.\n\n Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is [blinded](/Conditions.aspx?ID=1) for 1 hour.\n\n**Craft Requirements** You must be a hag.\n\n\n\n\r\n\r\n\r\nHag Eye\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n\r\nHag Eye (Frightful)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _frightful hag eye_ is made with the eye of a creature whose gaze inflicts fear, such as some velstracs.\n\n\r\n\r\n\r\nHag Eye (Oracular)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n_Oracular hag eyes_ are made with the eye of a [cyclops](/MonsterFamilies.aspx?ID=25). A hag who casts [_augury_](/Spells.aspx?ID=15) with an _oracular hag eye_ in her possession reduces the DC of the secret flat check to 2.\r\n\r\n\r\nHag Eye (Smokey)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _smoky hag eye_ is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a [bodak's](/Monsters.aspx?ID=573) eye.\n\n\r\n\r\n\r\nHag Eye (Stoney)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _stony hag eye_ is fashioned from the eye of a creature, such a [basilisk](/Monsters.aspx?ID=44) or [medusa](/Monsters.aspx?ID=297), with a petrifying gaze.\n\n", "name": "Hag Eye (Smokey)", "price": 45000, "price_raw": "450 gp", "rarity": "rare", "release_date": "2022-08-31", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA smoky hag eye is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a bodak's eye. \r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 76" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "A smoky hag eye is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a bodak's eye. ", "summary_markdown": "A smoky hag eye is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a bodak's eye. ", "text": " Hag Eye Source Bestiary 3 pg. 128 Usage worn --- This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. The hag eye produces no direct benefit for the wearer, but allows the hag who created it, or any member of her coven, can peer through the eye using the Seek action. This has no range limit, provided the hag is on the same plane. Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is blinded for 1 hour. Craft Requirements You must be a hag. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Hag Eye Source Bestiary 3 pg. 128 Price 50 gp Usage worn <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Frightful) Source Pathfinder #182: Graveclaw pg. 76 Price 85 gp Usage worn --- A frightful hag eye is made with the eye of a creature whose gaze inflicts fear, such as some velstracs. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Oracular) Source Pathfinder #182: Graveclaw pg. 76 Price 75 gp Usage worn Bulk L --- Oracular hag eyes are made with the eye of a cyclops. A hag who casts augury with an oracular hag eye in her possession reduces the DC of the secret flat check to 2. <title level=\"2\" right=\"Item 8\" pfs=\"\" > Hag Eye (Smokey) Source Pathfinder #182: Graveclaw pg. 76 Price 450 gp Usage worn --- A smoky hag eye is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a bodak's eye. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Hag Eye (Stoney) Source Pathfinder #182: Graveclaw pg. 76 Price 250 gp Usage worn --- A stony hag eye is fashioned from the eye of a creature, such a basilisk or medusa, with a petrifying gaze.\n", "trait": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=935", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-935-1530", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Hag Eye](/Equipment.aspx?ID=935)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with [_true seeing_](/Spells.aspx?ID=344) or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to [disbelieve](/Rules.aspx?ID=267) the illusion (DC 19). Many hags claim a _hag eye_ is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism.\n\n The _hag eye_ produces no direct benefit for the wearer, but allows the [hag](/MonsterFamilies.aspx?ID=59) who created it, or any member of her coven, can peer through the eye using the [Seek](/Actions.aspx?ID=84) action. This has no range limit, provided the hag is on the same plane.\n\n Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is [blinded](/Conditions.aspx?ID=1) for 1 hour.\n\n**Craft Requirements** You must be a hag.\n\n\n\n\r\n\r\n\r\nHag Eye\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n\r\nHag Eye (Frightful)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 85 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _frightful hag eye_ is made with the eye of a creature whose gaze inflicts fear, such as some velstracs.\n\n\r\n\r\n\r\nHag Eye (Oracular)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n_Oracular hag eyes_ are made with the eye of a [cyclops](/MonsterFamilies.aspx?ID=25). A hag who casts [_augury_](/Spells.aspx?ID=15) with an _oracular hag eye_ in her possession reduces the DC of the secret flat check to 2.\r\n\r\n\r\nHag Eye (Smokey)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _smoky hag eye_ is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a [bodak's](/Monsters.aspx?ID=573) eye.\n\n\r\n\r\n\r\nHag Eye (Stoney)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\r\n\r\n---\r\n\r\nA _stony hag eye_ is fashioned from the eye of a creature, such a [basilisk](/Monsters.aspx?ID=44) or [medusa](/Monsters.aspx?ID=297), with a petrifying gaze.\n\n", "name": "Hag Eye (Stoney)", "price": 25000, "price_raw": "250 gp", "rarity": "rare", "release_date": "2022-08-31", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA stony hag eye is fashioned from the eye of a creature, such a basilisk or medusa , with a petrifying gaze. \r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 76" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "A stony hag eye is fashioned from the eye of a creature, such a basilisk or medusa , with a petrifying gaze. ", "summary_markdown": "A stony hag eye is fashioned from the eye of a creature, such a basilisk or medusa , with a petrifying gaze. ", "text": " Hag Eye Source Bestiary 3 pg. 128 Usage worn --- This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. The hag eye produces no direct benefit for the wearer, but allows the hag who created it, or any member of her coven, can peer through the eye using the Seek action. This has no range limit, provided the hag is on the same plane. Any damage dealt to the eye destroys it. If this happens while a hag is looking through it, the hag is blinded for 1 hour. Craft Requirements You must be a hag. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Hag Eye Source Bestiary 3 pg. 128 Price 50 gp Usage worn <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Frightful) Source Pathfinder #182: Graveclaw pg. 76 Price 85 gp Usage worn --- A frightful hag eye is made with the eye of a creature whose gaze inflicts fear, such as some velstracs. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Hag Eye (Oracular) Source Pathfinder #182: Graveclaw pg. 76 Price 75 gp Usage worn Bulk L --- Oracular hag eyes are made with the eye of a cyclops. A hag who casts augury with an oracular hag eye in her possession reduces the DC of the secret flat check to 2. <title level=\"2\" right=\"Item 8\" pfs=\"\" > Hag Eye (Smokey) Source Pathfinder #182: Graveclaw pg. 76 Price 450 gp Usage worn --- A smoky hag eye is named after the black vapor that constantly emanates from it, like the smoke that continually seeps from a bodak's eye. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Hag Eye (Stoney) Source Pathfinder #182: Graveclaw pg. 76 Price 250 gp Usage worn --- A stony hag eye is fashioned from the eye of a creature, such a basilisk or medusa, with a petrifying gaze.\n", "trait": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Divination", "Invested", "Occult", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=935", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-937", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Shootist Bandolier](/Equipment.aspx?ID=937)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73\n\n**Price** 1 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis leather bandolier holds up to three repeating hand crossbow magazines in leather pockets that pop open with the quick flick of a thumb. You reduce the reload time for a [repeating hand crossbow](/Weapons.aspx?ID=160) magazine from the bandolier by 1, to a total of 2 actions. You can wear only one shootist bandolier at a time.\n\n\n\n", "name": "Shootist Bandolier", "pfs": "Limited", "price": 100, "price_raw": "1 gp", "rarity": "uncommon", "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis leather bandolier holds up to three repeating hand crossbow magazines in leather pockets that pop open with the quick flick of a thumb. You …\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 73" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "This leather bandolier holds up to three repeating hand crossbow magazines in leather pockets that pop open with the quick flick of a thumb. You …", "summary_markdown": "This leather bandolier holds up to three repeating hand crossbow magazines in leather pockets that pop open with the quick flick of a thumb. You …", "text": " Shootist Bandolier May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73 Price 1 gp --- This leather bandolier holds up to three repeating hand crossbow magazines in leather pockets that pop open with the quick flick of a thumb. You reduce the reload time for a repeating hand crossbow magazine from the bandolier by 1, to a total of 2 actions. You can wear only one shootist bandolier at a time.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=937", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "1", "id": "equipment-938", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Necrotic Bomb](/Equipment.aspx?ID=938)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNecrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nNecrotic Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is [sickened 1](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is [sickened 2](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is [sickened 3](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is [sickened 4](/Conditions.aspx?ID=34).", "name": "Necrotic Bomb", "pfs": "Limited", "rarity": "common", "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\r\n\r\n \r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNecrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A …\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 74" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A …", "summary_markdown": "Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A …", "text": " Necrotic Bomb Source Pathfinder #165: Eyes of Empty Death pg. 74 Hands 1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Necrotic Bomb (Lesser) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 3 gp Bulk L --- The bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is sickened 1. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Necrotic Bomb (Moderate) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is sickened 2. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Necrotic Bomb (Greater) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 250 gp Bulk L --- You gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is sickened 3. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Necrotic Bomb (Major) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 2,500 gp Bulk L --- You gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is sickened 4.", "trait": [ "Alchemical", "Bomb", "Consumable", "Negative", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Negative](/Traits.aspx?ID=118), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Negative", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-938-902", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Necrotic Bomb](/Equipment.aspx?ID=938)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNecrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nNecrotic Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is [sickened 1](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is [sickened 2](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is [sickened 3](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is [sickened 4](/Conditions.aspx?ID=34).", "name": "Necrotic Bomb (Lesser)", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is sickened 1 .\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 74" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is sickened 1 .", "summary_markdown": "The bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is sickened 1 .", "text": " Necrotic Bomb Source Pathfinder #165: Eyes of Empty Death pg. 74 Hands 1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Necrotic Bomb (Lesser) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 3 gp Bulk L --- The bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is sickened 1. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Necrotic Bomb (Moderate) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is sickened 2. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Necrotic Bomb (Greater) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 250 gp Bulk L --- You gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is sickened 3. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Necrotic Bomb (Major) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 2,500 gp Bulk L --- You gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is sickened 4.", "trait": [ "Alchemical", "Bomb", "Consumable", "Negative", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Negative](/Traits.aspx?ID=118), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Negative", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-938-903", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Necrotic Bomb](/Equipment.aspx?ID=938)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNecrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nNecrotic Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is [sickened 1](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is [sickened 2](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is [sickened 3](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is [sickened 4](/Conditions.aspx?ID=34).", "name": "Necrotic Bomb (Moderate)", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is sickened …\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 74" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is sickened …", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is sickened …", "text": " Necrotic Bomb Source Pathfinder #165: Eyes of Empty Death pg. 74 Hands 1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Necrotic Bomb (Lesser) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 3 gp Bulk L --- The bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is sickened 1. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Necrotic Bomb (Moderate) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is sickened 2. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Necrotic Bomb (Greater) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 250 gp Bulk L --- You gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is sickened 3. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Necrotic Bomb (Major) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 2,500 gp Bulk L --- You gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is sickened 4.", "trait": [ "Alchemical", "Bomb", "Consumable", "Negative", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Negative](/Traits.aspx?ID=118), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Negative", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-938-904", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Necrotic Bomb](/Equipment.aspx?ID=938)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNecrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nNecrotic Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is [sickened 1](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is [sickened 2](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is [sickened 3](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is [sickened 4](/Conditions.aspx?ID=34).", "name": "Necrotic Bomb (Greater)", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is sickened 3 .\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 74" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is sickened 3 .", "summary_markdown": "You gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is sickened 3 .", "text": " Necrotic Bomb Source Pathfinder #165: Eyes of Empty Death pg. 74 Hands 1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Necrotic Bomb (Lesser) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 3 gp Bulk L --- The bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is sickened 1. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Necrotic Bomb (Moderate) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is sickened 2. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Necrotic Bomb (Greater) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 250 gp Bulk L --- You gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is sickened 3. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Necrotic Bomb (Major) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 2,500 gp Bulk L --- You gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is sickened 4.", "trait": [ "Alchemical", "Bomb", "Consumable", "Negative", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Negative](/Traits.aspx?ID=118), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Negative", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-938-905", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Necrotic Bomb](/Equipment.aspx?ID=938)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNecrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nNecrotic Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is [sickened 1](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is [sickened 2](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is [sickened 3](/Conditions.aspx?ID=34).\r\n\r\n\r\nNecrotic Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is [sickened 4](/Conditions.aspx?ID=34).", "name": "Necrotic Bomb (Major)", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is sickened 4 .\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 74" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is sickened 4 .", "summary_markdown": "You gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is sickened 4 .", "text": " Necrotic Bomb Source Pathfinder #165: Eyes of Empty Death pg. 74 Hands 1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Necrotic Bomb (Lesser) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 3 gp Bulk L --- The bomb deals 1d6 negative damage and 1 negative splash damage. On a critical hit, the target is sickened 1. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Necrotic Bomb (Moderate) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 negative damage and 2 negative splash damage. On a critical hit, the target is sickened 2. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Necrotic Bomb (Greater) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 250 gp Bulk L --- You gain a +2 bonus to attack rolls. The bomb deals 3d6 negative damage and 3 negative splash damage. On a critical hit, the target is sickened 3. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Necrotic Bomb (Major) Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 2,500 gp Bulk L --- You gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is sickened 4.", "trait": [ "Alchemical", "Bomb", "Consumable", "Negative", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Negative](/Traits.aspx?ID=118), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Negative", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 21600, "duration_raw": "6 hours", "exclude_from_search": true, "hands": "2", "id": "equipment-939", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Stupor Poison](/Equipment.aspx?ID=939)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\n\n**Price** 16 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nStupor poison is a more potent distillation of lethargy poison. Further exposure to stupor poison doesn't require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage.\n\n **Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 hours; **Stage 1** [slowed 1](/Conditions.aspx?ID=35) and [flat-footed](/Conditions.aspx?ID=16) (1 round); **Stage 2** slowed 2 and flat-footed (1 round); **Stage 3** [unconscious](/Conditions.aspx?ID=38) with no Perception check to wake up (1 round); **Stage 4** unconscious with no Perception check to wake up (1d6 hours)\n\n\n\n", "name": "Stupor Poison", "pfs": "Limited", "price": 1600, "price_raw": "16 gp", "rarity": "uncommon", "release_date": "2021-04-07", "resistance": {}, "saving_throw": "DC 20 Fortitude", "saving_throw_markdown": "DC 20 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\r\n\r\n**Price** 16 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nStupor poison is a more potent distillation of lethargy poison. Further exposure to stupor poison doesn't require the target to attempt additional …\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 74" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage": [ " slowed 1 and flat-footed (1 round)", "slowed 2 and flat-footed (1 round)", " unconscious with no Perception check to wake up (1 round)", "unconscious with no Perception check to wake up (1d6 hours)" ], "stage_markdown": "Stage 1: [slowed 1](/Conditions.aspx?ID=35) and [flat-footed](/Conditions.aspx?ID=16) (1 round)\n\nStage 2: slowed 2 and flat-footed (1 round)\n\nStage 3: [unconscious](/Conditions.aspx?ID=38) with no Perception check to wake up (1 round)\n\nStage 4: unconscious with no Perception check to wake up (1d6 hours)", "summary": "Stupor poison is a more potent distillation of lethargy poison. Further exposure to stupor poison doesn't require the target to attempt additional …", "summary_markdown": "Stupor poison is a more potent distillation of lethargy poison. Further exposure to stupor poison doesn't require the target to attempt additional …", "text": " Stupor Poison May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 74, Treasure Vault pg. 71 1.1 Price 16 gp Hands 2 Usage held in 2 hands Bulk L Activate Two Actions Interact --- Stupor poison is a more potent distillation of lethargy poison. Further exposure to stupor poison doesn't require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage. Saving Throw DC 20 Fortitude; Maximum Duration 6 hours; Stage 1 slowed 1 and flat-footed (1 round); Stage 2 slowed 2 and flat-footed (1 round); Stage 3 unconscious with no Perception check to wake up (1 round); Stage 4 unconscious with no Perception check to wake up (1d6 hours)\n", "trait": [ "Alchemical", "Consumable", "Incapacitation", "Injury", "Poison", "Sleep", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Incapacitation](/Traits.aspx?ID=93), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Sleep](/Traits.aspx?ID=145), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Incapacitation", "Injury", "Poison", "Sleep", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=939", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-940", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Fungal Walk Musk](/Equipment.aspx?ID=940)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 21 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis foul-smelling unguent dulls the odors and traces that [fungus](/Traits.aspx?ID=77) creatures detect. For 1 day after you slather this musk on your body, fungus creatures take a –4 penalty to Perception checks to [Seek](/Actions.aspx?ID=84) you or otherwise notice you. If a fungus creature is mindless, it instead has a –6 penalty. The musk also grants you a +1 item bonus to AC against melee attacks from fungus creatures with no vision for the same period of time. The effects of fungal walk musk end immediately if you're submerged in water or subject to another [olfactory](/Traits.aspx?ID=246) effect.\n\n\n\n", "name": "Fungal Walk Musk", "pfs": "Limited", "price": 2100, "price_raw": "21 gp", "rarity": "common", "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\r\n\r\n**Price** 21 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis foul-smelling unguent dulls the odors and traces that fungus creatures detect. For 1 day after you slather this musk on your body, fungus …\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 74" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This foul-smelling unguent dulls the odors and traces that fungus creatures detect. For 1 day after you slather this musk on your body, fungus …", "summary_markdown": "This foul-smelling unguent dulls the odors and traces that fungus creatures detect. For 1 day after you slather this musk on your body, fungus …", "text": " Fungal Walk Musk Source Pathfinder #165: Eyes of Empty Death pg. 74 Price 21 gp Hands 2 Usage held in 1 hand Bulk L Activate Single Action Interact --- This foul-smelling unguent dulls the odors and traces that fungus creatures detect. For 1 day after you slather this musk on your body, fungus creatures take a –4 penalty to Perception checks to Seek you or otherwise notice you. If a fungus creature is mindless, it instead has a –6 penalty. The musk also grants you a +1 item bonus to AC against melee attacks from fungus creatures with no vision for the same period of time. The effects of fungal walk musk end immediately if you're submerged in water or subject to another olfactory effect.\n", "trait": [ "Alchemical", "Consumable", "Olfactory" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246)", "trait_raw": [ "Alchemical", "Consumable", "Olfactory" ], "type": "Item", "url": "/Equipment.aspx?ID=940", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-942", "item_category": "Other", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Fulcrum Lenses](/Equipment.aspx?ID=942)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Fulcrum lenses_ are unique magical crystals that each contain a sliver of [Nhimbaloth's](/Deities.aspx?ID=163) essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the [_Fulcrum Lattice_](/Equipment.aspx?ID=943) to hold the lenses so that their power could be focused together. She realized the danger of keeping the _fulcrum lenses_ too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping.\n\n Belcorra keeps only the most powerful lens, the _Ebon Fulcrum Lens_, with her—indeed, as a ghost, it's the only one she can carry. If the heroes can bring the other three lenses to bear against Belcorra, they can draw Nhimbaloth's dread glare to the sorcerer. Despite her loyalty, Belcorra can't hope to keep her spirit intact when Nhimbaloth gazes directly upon it.\n\n The _fulcrum lenses_ are more than mere receptacles of Nhimbaloth's essence. Each grants those who use it a fragment of the Great Old One's power.\n\n\n\n\r\n\r\n\r\nCrimson Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the _Crimson Fulcrum Lens_ invested, you seethe with malevolent fury you can barely contain. You gain a +2 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects and a +2 item bonus to your melee [Strike](/Actions.aspx?ID=89) damage (this increases to a +4 item bonus to damage if the melee Strike is a jaws attack). You can also activate the lens in the following ways. \n\n **Activate** Interact; **Frequency** once per day; **Effect** You grasp the Crimson Fulcrum Lens in one hand and make a Strike that doesn't require that hand. The Strike deals an additional 1d8 precision damage (or 2d8 precision damage if you make a jaws Strike) and doesn't count toward your multiple attack penalty. \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +18. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.\r\n\r\n\r\nEbon Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. Incorporeal creatures can touch and hold the _Ebon Fulcrum Lens_. While you have the _Ebon Fulcrum Lens_ invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are [drained 2](/Conditions.aspx?ID=10). Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of Nhimbaloth's power). \n\n **Activate** envision; **Frequency** once per day; **Requirement** At least one glimmer remains in the _Ebon Fulcrum Lens_; **Prerequisites** you have the rejuvenation ability; **Trigger** you would be destroyed and are able to rejuvenate; **Effect** For the first 24 hours after you rejuvenate, you gain a +1 item bonus to attack rolls, saving throws, and DCs. Reduce the number of glimmers remaining in the lens by 1. \n\n **Activate** Interact; **Frequency** once per day; **Requirement** At least one glimmer remains in the _Ebon Fulcrum Lens_; **Effect** You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're [quickened](/Conditions.aspx?ID=32) for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to [Stride](/Actions.aspx?ID=88) or [Step](/Actions.aspx?ID=87), or for an action in a special ghost ability you have.\r\n\r\n\r\nEmerald Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the _Emerald Fulcrum Lens_ invested, your flesh appears waxen and pallid. You gain [negative healing](/MonsterAbilities.aspx?ID=42) and [_harm_](/Spells.aspx?ID=146) spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways. \n\n **Activate** Interact ([healing](/Traits.aspx?ID=89)); **Frequency** once per day; **Effect** You grasp the _Emerald Fulcrum Lens_ in one hand, regain 30 Hit Points, and gain a +2 item bonus to saving throws against magic for 1 round. \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +20. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.\r\n\r\n\r\nOchre Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis brownish-orange lens always seems dusty and gritty, even when wet. While you have the _Ochre Fulcrum Lens_ invested, lassitude grips you. You gain resistance 10 to [mental](/Traits.aspx?ID=106) damage and a +2 status bonus to saves against [emotion](/Traits.aspx?ID=60) effects. You can also activate the lens in the following ways. \n\n **Activate** Interact; **Frequency** once per day; **Effect** You hold up the _Ochre Fulcrum Lens_ in your hand and the item casts [_crushing despair_](/Spells.aspx?ID=57) (DC 31 Will save). \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +21. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.", "name": "Fulcrum Lenses", "rarity": "common", "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to …\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 75" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to …", "summary_markdown": " Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to …", "text": " Fulcrum Lenses Source Pathfinder #165: Eyes of Empty Death pg. 75 --- Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping. Belcorra keeps only the most powerful lens, the Ebon Fulcrum Lens , with her—indeed, as a ghost, it's the only one she can carry. If the heroes can bring the other three lenses to bear against Belcorra, they can draw Nhimbaloth's dread glare to the sorcerer. Despite her loyalty, Belcorra can't hope to keep her spirit intact when Nhimbaloth gazes directly upon it. The fulcrum lenses are more than mere receptacles of Nhimbaloth's essence. Each grants those who use it a fragment of the Great Old One's power. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Crimson Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 700 gp Bulk 1 --- This concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the Crimson Fulcrum Lens invested, you seethe with malevolent fury you can barely contain. You gain a +2 item bonus to saving throws against fear effects and a +2 item bonus to your melee Strike damage (this increases to a +4 item bonus to damage if the melee Strike is a jaws attack). You can also activate the lens in the following ways. Activate Two Actions Interact; Frequency once per day; Effect You grasp the Crimson Fulcrum Lens in one hand and make a Strike that doesn't require that hand. The Strike deals an additional 1d8 precision damage (or 2d8 precision damage if you make a jaws Strike) and doesn't count toward your multiple attack penalty. Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +18. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Ebon Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 2,000 gp Bulk L --- This strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. Incorporeal creatures can touch and hold the Ebon Fulcrum Lens . While you have the Ebon Fulcrum Lens invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are drained 2. Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of Nhimbaloth's power). Activate Reaction envision; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens ; Prerequisites you have the rejuvenation ability; Trigger you would be destroyed and are able to rejuvenate; Effect For the first 24 hours after you rejuvenate, you gain a +1 item bonus to attack rolls, saving throws, and DCs. Reduce the number of glimmers remaining in the lens by 1. Activate Two Actions Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens ; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Emerald Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 1,000 gp Bulk 3 --- This concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the Emerald Fulcrum Lens invested, your flesh appears waxen and pallid. You gain negative healing and harm spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways. Activate Two Actions Interact (healing); Frequency once per day; Effect You grasp the Emerald Fulcrum Lens in one hand, regain 30 Hit Points, and gain a +2 item bonus to saving throws against magic for 1 round. Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +20. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Ochre Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 1,400 gp Bulk 2 --- This brownish-orange lens always seems dusty and gritty, even when wet. While you have the Ochre Fulcrum Lens invested, lassitude grips you. You gain resistance 10 to mental damage and a +2 status bonus to saves against emotion effects. You can also activate the lens in the following ways. Activate Two Actions Interact; Frequency once per day; Effect You hold up the Ochre Fulcrum Lens in your hand and the item casts crushing despair (DC 31 Will save). Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +21. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=942", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-942-906", "item_category": "Other", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Fulcrum Lenses](/Equipment.aspx?ID=942)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Fulcrum lenses_ are unique magical crystals that each contain a sliver of [Nhimbaloth's](/Deities.aspx?ID=163) essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the [_Fulcrum Lattice_](/Equipment.aspx?ID=943) to hold the lenses so that their power could be focused together. She realized the danger of keeping the _fulcrum lenses_ too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping.\n\n Belcorra keeps only the most powerful lens, the _Ebon Fulcrum Lens_, with her—indeed, as a ghost, it's the only one she can carry. If the heroes can bring the other three lenses to bear against Belcorra, they can draw Nhimbaloth's dread glare to the sorcerer. Despite her loyalty, Belcorra can't hope to keep her spirit intact when Nhimbaloth gazes directly upon it.\n\n The _fulcrum lenses_ are more than mere receptacles of Nhimbaloth's essence. Each grants those who use it a fragment of the Great Old One's power.\n\n\n\n\r\n\r\n\r\nCrimson Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the _Crimson Fulcrum Lens_ invested, you seethe with malevolent fury you can barely contain. You gain a +2 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects and a +2 item bonus to your melee [Strike](/Actions.aspx?ID=89) damage (this increases to a +4 item bonus to damage if the melee Strike is a jaws attack). You can also activate the lens in the following ways. \n\n **Activate** Interact; **Frequency** once per day; **Effect** You grasp the Crimson Fulcrum Lens in one hand and make a Strike that doesn't require that hand. The Strike deals an additional 1d8 precision damage (or 2d8 precision damage if you make a jaws Strike) and doesn't count toward your multiple attack penalty. \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +18. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.\r\n\r\n\r\nEbon Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. Incorporeal creatures can touch and hold the _Ebon Fulcrum Lens_. While you have the _Ebon Fulcrum Lens_ invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are [drained 2](/Conditions.aspx?ID=10). Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of Nhimbaloth's power). \n\n **Activate** envision; **Frequency** once per day; **Requirement** At least one glimmer remains in the _Ebon Fulcrum Lens_; **Prerequisites** you have the rejuvenation ability; **Trigger** you would be destroyed and are able to rejuvenate; **Effect** For the first 24 hours after you rejuvenate, you gain a +1 item bonus to attack rolls, saving throws, and DCs. Reduce the number of glimmers remaining in the lens by 1. \n\n **Activate** Interact; **Frequency** once per day; **Requirement** At least one glimmer remains in the _Ebon Fulcrum Lens_; **Effect** You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're [quickened](/Conditions.aspx?ID=32) for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to [Stride](/Actions.aspx?ID=88) or [Step](/Actions.aspx?ID=87), or for an action in a special ghost ability you have.\r\n\r\n\r\nEmerald Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the _Emerald Fulcrum Lens_ invested, your flesh appears waxen and pallid. You gain [negative healing](/MonsterAbilities.aspx?ID=42) and [_harm_](/Spells.aspx?ID=146) spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways. \n\n **Activate** Interact ([healing](/Traits.aspx?ID=89)); **Frequency** once per day; **Effect** You grasp the _Emerald Fulcrum Lens_ in one hand, regain 30 Hit Points, and gain a +2 item bonus to saving throws against magic for 1 round. \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +20. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.\r\n\r\n\r\nOchre Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis brownish-orange lens always seems dusty and gritty, even when wet. While you have the _Ochre Fulcrum Lens_ invested, lassitude grips you. You gain resistance 10 to [mental](/Traits.aspx?ID=106) damage and a +2 status bonus to saves against [emotion](/Traits.aspx?ID=60) effects. You can also activate the lens in the following ways. \n\n **Activate** Interact; **Frequency** once per day; **Effect** You hold up the _Ochre Fulcrum Lens_ in your hand and the item casts [_crushing despair_](/Spells.aspx?ID=57) (DC 31 Will save). \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +21. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.", "name": "Crimson Fulcrum Lens", "price": 70000, "price_raw": "700 gp", "rarity": "unique", "release_date": "2021-04-07", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the Crimson Fulcrum Lens invested, you …\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 75" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "summary": "This concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the Crimson Fulcrum Lens invested, you …", "summary_markdown": "This concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the Crimson Fulcrum Lens invested, you …", "text": " Fulcrum Lenses Source Pathfinder #165: Eyes of Empty Death pg. 75 --- Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping. Belcorra keeps only the most powerful lens, the Ebon Fulcrum Lens , with her—indeed, as a ghost, it's the only one she can carry. If the heroes can bring the other three lenses to bear against Belcorra, they can draw Nhimbaloth's dread glare to the sorcerer. Despite her loyalty, Belcorra can't hope to keep her spirit intact when Nhimbaloth gazes directly upon it. The fulcrum lenses are more than mere receptacles of Nhimbaloth's essence. Each grants those who use it a fragment of the Great Old One's power. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Crimson Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 700 gp Bulk 1 --- This concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the Crimson Fulcrum Lens invested, you seethe with malevolent fury you can barely contain. You gain a +2 item bonus to saving throws against fear effects and a +2 item bonus to your melee Strike damage (this increases to a +4 item bonus to damage if the melee Strike is a jaws attack). You can also activate the lens in the following ways. Activate Two Actions Interact; Frequency once per day; Effect You grasp the Crimson Fulcrum Lens in one hand and make a Strike that doesn't require that hand. The Strike deals an additional 1d8 precision damage (or 2d8 precision damage if you make a jaws Strike) and doesn't count toward your multiple attack penalty. Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +18. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Ebon Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 2,000 gp Bulk L --- This strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. Incorporeal creatures can touch and hold the Ebon Fulcrum Lens . While you have the Ebon Fulcrum Lens invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are drained 2. Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of Nhimbaloth's power). Activate Reaction envision; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens ; Prerequisites you have the rejuvenation ability; Trigger you would be destroyed and are able to rejuvenate; Effect For the first 24 hours after you rejuvenate, you gain a +1 item bonus to attack rolls, saving throws, and DCs. Reduce the number of glimmers remaining in the lens by 1. Activate Two Actions Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens ; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Emerald Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 1,000 gp Bulk 3 --- This concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the Emerald Fulcrum Lens invested, your flesh appears waxen and pallid. You gain negative healing and harm spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways. Activate Two Actions Interact (healing); Frequency once per day; Effect You grasp the Emerald Fulcrum Lens in one hand, regain 30 Hit Points, and gain a +2 item bonus to saving throws against magic for 1 round. Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +20. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Ochre Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 1,400 gp Bulk 2 --- This brownish-orange lens always seems dusty and gritty, even when wet. While you have the Ochre Fulcrum Lens invested, lassitude grips you. You gain resistance 10 to mental damage and a +2 status bonus to saves against emotion effects. You can also activate the lens in the following ways. Activate Two Actions Interact; Frequency once per day; Effect You hold up the Ochre Fulcrum Lens in your hand and the item casts crushing despair (DC 31 Will save). Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +21. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.", "trait": [ "Enchantment", "Invested", "Occult", "Unique" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Enchantment", "Invested", "Occult", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=942", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-942-907", "item_category": "Other", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Fulcrum Lenses](/Equipment.aspx?ID=942)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Fulcrum lenses_ are unique magical crystals that each contain a sliver of [Nhimbaloth's](/Deities.aspx?ID=163) essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the [_Fulcrum Lattice_](/Equipment.aspx?ID=943) to hold the lenses so that their power could be focused together. She realized the danger of keeping the _fulcrum lenses_ too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping.\n\n Belcorra keeps only the most powerful lens, the _Ebon Fulcrum Lens_, with her—indeed, as a ghost, it's the only one she can carry. If the heroes can bring the other three lenses to bear against Belcorra, they can draw Nhimbaloth's dread glare to the sorcerer. Despite her loyalty, Belcorra can't hope to keep her spirit intact when Nhimbaloth gazes directly upon it.\n\n The _fulcrum lenses_ are more than mere receptacles of Nhimbaloth's essence. Each grants those who use it a fragment of the Great Old One's power.\n\n\n\n\r\n\r\n\r\nCrimson Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the _Crimson Fulcrum Lens_ invested, you seethe with malevolent fury you can barely contain. You gain a +2 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects and a +2 item bonus to your melee [Strike](/Actions.aspx?ID=89) damage (this increases to a +4 item bonus to damage if the melee Strike is a jaws attack). You can also activate the lens in the following ways. \n\n **Activate** Interact; **Frequency** once per day; **Effect** You grasp the Crimson Fulcrum Lens in one hand and make a Strike that doesn't require that hand. The Strike deals an additional 1d8 precision damage (or 2d8 precision damage if you make a jaws Strike) and doesn't count toward your multiple attack penalty. \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +18. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.\r\n\r\n\r\nEbon Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. Incorporeal creatures can touch and hold the _Ebon Fulcrum Lens_. While you have the _Ebon Fulcrum Lens_ invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are [drained 2](/Conditions.aspx?ID=10). Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of Nhimbaloth's power). \n\n **Activate** envision; **Frequency** once per day; **Requirement** At least one glimmer remains in the _Ebon Fulcrum Lens_; **Prerequisites** you have the rejuvenation ability; **Trigger** you would be destroyed and are able to rejuvenate; **Effect** For the first 24 hours after you rejuvenate, you gain a +1 item bonus to attack rolls, saving throws, and DCs. Reduce the number of glimmers remaining in the lens by 1. \n\n **Activate** Interact; **Frequency** once per day; **Requirement** At least one glimmer remains in the _Ebon Fulcrum Lens_; **Effect** You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're [quickened](/Conditions.aspx?ID=32) for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to [Stride](/Actions.aspx?ID=88) or [Step](/Actions.aspx?ID=87), or for an action in a special ghost ability you have.\r\n\r\n\r\nEmerald Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the _Emerald Fulcrum Lens_ invested, your flesh appears waxen and pallid. You gain [negative healing](/MonsterAbilities.aspx?ID=42) and [_harm_](/Spells.aspx?ID=146) spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways. \n\n **Activate** Interact ([healing](/Traits.aspx?ID=89)); **Frequency** once per day; **Effect** You grasp the _Emerald Fulcrum Lens_ in one hand, regain 30 Hit Points, and gain a +2 item bonus to saving throws against magic for 1 round. \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +20. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.\r\n\r\n\r\nOchre Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis brownish-orange lens always seems dusty and gritty, even when wet. While you have the _Ochre Fulcrum Lens_ invested, lassitude grips you. You gain resistance 10 to [mental](/Traits.aspx?ID=106) damage and a +2 status bonus to saves against [emotion](/Traits.aspx?ID=60) effects. You can also activate the lens in the following ways. \n\n **Activate** Interact; **Frequency** once per day; **Effect** You hold up the _Ochre Fulcrum Lens_ in your hand and the item casts [_crushing despair_](/Spells.aspx?ID=57) (DC 31 Will save). \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +21. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.", "name": "Ebon Fulcrum Lens", "price": 200000, "price_raw": "2,000 gp", "rarity": "unique", "release_date": "2021-04-07", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. …\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 75" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "summary": "This strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. …", "summary_markdown": "This strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. …", "text": " Fulcrum Lenses Source Pathfinder #165: Eyes of Empty Death pg. 75 --- Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping. Belcorra keeps only the most powerful lens, the Ebon Fulcrum Lens , with her—indeed, as a ghost, it's the only one she can carry. If the heroes can bring the other three lenses to bear against Belcorra, they can draw Nhimbaloth's dread glare to the sorcerer. Despite her loyalty, Belcorra can't hope to keep her spirit intact when Nhimbaloth gazes directly upon it. The fulcrum lenses are more than mere receptacles of Nhimbaloth's essence. Each grants those who use it a fragment of the Great Old One's power. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Crimson Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 700 gp Bulk 1 --- This concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the Crimson Fulcrum Lens invested, you seethe with malevolent fury you can barely contain. You gain a +2 item bonus to saving throws against fear effects and a +2 item bonus to your melee Strike damage (this increases to a +4 item bonus to damage if the melee Strike is a jaws attack). You can also activate the lens in the following ways. Activate Two Actions Interact; Frequency once per day; Effect You grasp the Crimson Fulcrum Lens in one hand and make a Strike that doesn't require that hand. The Strike deals an additional 1d8 precision damage (or 2d8 precision damage if you make a jaws Strike) and doesn't count toward your multiple attack penalty. Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +18. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Ebon Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 2,000 gp Bulk L --- This strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. Incorporeal creatures can touch and hold the Ebon Fulcrum Lens . While you have the Ebon Fulcrum Lens invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are drained 2. Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of Nhimbaloth's power). Activate Reaction envision; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens ; Prerequisites you have the rejuvenation ability; Trigger you would be destroyed and are able to rejuvenate; Effect For the first 24 hours after you rejuvenate, you gain a +1 item bonus to attack rolls, saving throws, and DCs. Reduce the number of glimmers remaining in the lens by 1. Activate Two Actions Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens ; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Emerald Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 1,000 gp Bulk 3 --- This concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the Emerald Fulcrum Lens invested, your flesh appears waxen and pallid. You gain negative healing and harm spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways. Activate Two Actions Interact (healing); Frequency once per day; Effect You grasp the Emerald Fulcrum Lens in one hand, regain 30 Hit Points, and gain a +2 item bonus to saving throws against magic for 1 round. Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +20. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Ochre Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 1,400 gp Bulk 2 --- This brownish-orange lens always seems dusty and gritty, even when wet. While you have the Ochre Fulcrum Lens invested, lassitude grips you. You gain resistance 10 to mental damage and a +2 status bonus to saves against emotion effects. You can also activate the lens in the following ways. Activate Two Actions Interact; Frequency once per day; Effect You hold up the Ochre Fulcrum Lens in your hand and the item casts crushing despair (DC 31 Will save). Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +21. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.", "trait": [ "Invested", "Necromancy", "Occult", "Unique" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Invested", "Necromancy", "Occult", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=942", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-942-908", "item_category": "Other", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Fulcrum Lenses](/Equipment.aspx?ID=942)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Fulcrum lenses_ are unique magical crystals that each contain a sliver of [Nhimbaloth's](/Deities.aspx?ID=163) essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the [_Fulcrum Lattice_](/Equipment.aspx?ID=943) to hold the lenses so that their power could be focused together. She realized the danger of keeping the _fulcrum lenses_ too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping.\n\n Belcorra keeps only the most powerful lens, the _Ebon Fulcrum Lens_, with her—indeed, as a ghost, it's the only one she can carry. If the heroes can bring the other three lenses to bear against Belcorra, they can draw Nhimbaloth's dread glare to the sorcerer. Despite her loyalty, Belcorra can't hope to keep her spirit intact when Nhimbaloth gazes directly upon it.\n\n The _fulcrum lenses_ are more than mere receptacles of Nhimbaloth's essence. Each grants those who use it a fragment of the Great Old One's power.\n\n\n\n\r\n\r\n\r\nCrimson Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the _Crimson Fulcrum Lens_ invested, you seethe with malevolent fury you can barely contain. You gain a +2 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects and a +2 item bonus to your melee [Strike](/Actions.aspx?ID=89) damage (this increases to a +4 item bonus to damage if the melee Strike is a jaws attack). You can also activate the lens in the following ways. \n\n **Activate** Interact; **Frequency** once per day; **Effect** You grasp the Crimson Fulcrum Lens in one hand and make a Strike that doesn't require that hand. The Strike deals an additional 1d8 precision damage (or 2d8 precision damage if you make a jaws Strike) and doesn't count toward your multiple attack penalty. \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +18. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.\r\n\r\n\r\nEbon Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. Incorporeal creatures can touch and hold the _Ebon Fulcrum Lens_. While you have the _Ebon Fulcrum Lens_ invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are [drained 2](/Conditions.aspx?ID=10). Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of Nhimbaloth's power). \n\n **Activate** envision; **Frequency** once per day; **Requirement** At least one glimmer remains in the _Ebon Fulcrum Lens_; **Prerequisites** you have the rejuvenation ability; **Trigger** you would be destroyed and are able to rejuvenate; **Effect** For the first 24 hours after you rejuvenate, you gain a +1 item bonus to attack rolls, saving throws, and DCs. Reduce the number of glimmers remaining in the lens by 1. \n\n **Activate** Interact; **Frequency** once per day; **Requirement** At least one glimmer remains in the _Ebon Fulcrum Lens_; **Effect** You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're [quickened](/Conditions.aspx?ID=32) for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to [Stride](/Actions.aspx?ID=88) or [Step](/Actions.aspx?ID=87), or for an action in a special ghost ability you have.\r\n\r\n\r\nEmerald Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the _Emerald Fulcrum Lens_ invested, your flesh appears waxen and pallid. You gain [negative healing](/MonsterAbilities.aspx?ID=42) and [_harm_](/Spells.aspx?ID=146) spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways. \n\n **Activate** Interact ([healing](/Traits.aspx?ID=89)); **Frequency** once per day; **Effect** You grasp the _Emerald Fulcrum Lens_ in one hand, regain 30 Hit Points, and gain a +2 item bonus to saving throws against magic for 1 round. \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +20. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.\r\n\r\n\r\nOchre Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis brownish-orange lens always seems dusty and gritty, even when wet. While you have the _Ochre Fulcrum Lens_ invested, lassitude grips you. You gain resistance 10 to [mental](/Traits.aspx?ID=106) damage and a +2 status bonus to saves against [emotion](/Traits.aspx?ID=60) effects. You can also activate the lens in the following ways. \n\n **Activate** Interact; **Frequency** once per day; **Effect** You hold up the _Ochre Fulcrum Lens_ in your hand and the item casts [_crushing despair_](/Spells.aspx?ID=57) (DC 31 Will save). \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +21. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.", "name": "Emerald Fulcrum Lens", "price": 100000, "price_raw": "1,000 gp", "rarity": "unique", "release_date": "2021-04-07", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the Emerald Fulcrum Lens …\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 75" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "summary": "This concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the Emerald Fulcrum Lens …", "summary_markdown": "This concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the Emerald Fulcrum Lens …", "text": " Fulcrum Lenses Source Pathfinder #165: Eyes of Empty Death pg. 75 --- Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping. Belcorra keeps only the most powerful lens, the Ebon Fulcrum Lens , with her—indeed, as a ghost, it's the only one she can carry. If the heroes can bring the other three lenses to bear against Belcorra, they can draw Nhimbaloth's dread glare to the sorcerer. Despite her loyalty, Belcorra can't hope to keep her spirit intact when Nhimbaloth gazes directly upon it. The fulcrum lenses are more than mere receptacles of Nhimbaloth's essence. Each grants those who use it a fragment of the Great Old One's power. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Crimson Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 700 gp Bulk 1 --- This concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the Crimson Fulcrum Lens invested, you seethe with malevolent fury you can barely contain. You gain a +2 item bonus to saving throws against fear effects and a +2 item bonus to your melee Strike damage (this increases to a +4 item bonus to damage if the melee Strike is a jaws attack). You can also activate the lens in the following ways. Activate Two Actions Interact; Frequency once per day; Effect You grasp the Crimson Fulcrum Lens in one hand and make a Strike that doesn't require that hand. The Strike deals an additional 1d8 precision damage (or 2d8 precision damage if you make a jaws Strike) and doesn't count toward your multiple attack penalty. Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +18. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Ebon Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 2,000 gp Bulk L --- This strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. Incorporeal creatures can touch and hold the Ebon Fulcrum Lens . While you have the Ebon Fulcrum Lens invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are drained 2. Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of Nhimbaloth's power). Activate Reaction envision; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens ; Prerequisites you have the rejuvenation ability; Trigger you would be destroyed and are able to rejuvenate; Effect For the first 24 hours after you rejuvenate, you gain a +1 item bonus to attack rolls, saving throws, and DCs. Reduce the number of glimmers remaining in the lens by 1. Activate Two Actions Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens ; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Emerald Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 1,000 gp Bulk 3 --- This concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the Emerald Fulcrum Lens invested, your flesh appears waxen and pallid. You gain negative healing and harm spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways. Activate Two Actions Interact (healing); Frequency once per day; Effect You grasp the Emerald Fulcrum Lens in one hand, regain 30 Hit Points, and gain a +2 item bonus to saving throws against magic for 1 round. Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +20. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Ochre Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 1,400 gp Bulk 2 --- This brownish-orange lens always seems dusty and gritty, even when wet. While you have the Ochre Fulcrum Lens invested, lassitude grips you. You gain resistance 10 to mental damage and a +2 status bonus to saves against emotion effects. You can also activate the lens in the following ways. Activate Two Actions Interact; Frequency once per day; Effect You hold up the Ochre Fulcrum Lens in your hand and the item casts crushing despair (DC 31 Will save). Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +21. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.", "trait": [ "Invested", "Necromancy", "Negative", "Occult", "Unique" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Occult](/Traits.aspx?ID=120), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Invested", "Necromancy", "Negative", "Occult", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=942", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-942-909", "item_category": "Other", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Fulcrum Lenses](/Equipment.aspx?ID=942)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Fulcrum lenses_ are unique magical crystals that each contain a sliver of [Nhimbaloth's](/Deities.aspx?ID=163) essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the [_Fulcrum Lattice_](/Equipment.aspx?ID=943) to hold the lenses so that their power could be focused together. She realized the danger of keeping the _fulcrum lenses_ too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping.\n\n Belcorra keeps only the most powerful lens, the _Ebon Fulcrum Lens_, with her—indeed, as a ghost, it's the only one she can carry. If the heroes can bring the other three lenses to bear against Belcorra, they can draw Nhimbaloth's dread glare to the sorcerer. Despite her loyalty, Belcorra can't hope to keep her spirit intact when Nhimbaloth gazes directly upon it.\n\n The _fulcrum lenses_ are more than mere receptacles of Nhimbaloth's essence. Each grants those who use it a fragment of the Great Old One's power.\n\n\n\n\r\n\r\n\r\nCrimson Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the _Crimson Fulcrum Lens_ invested, you seethe with malevolent fury you can barely contain. You gain a +2 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects and a +2 item bonus to your melee [Strike](/Actions.aspx?ID=89) damage (this increases to a +4 item bonus to damage if the melee Strike is a jaws attack). You can also activate the lens in the following ways. \n\n **Activate** Interact; **Frequency** once per day; **Effect** You grasp the Crimson Fulcrum Lens in one hand and make a Strike that doesn't require that hand. The Strike deals an additional 1d8 precision damage (or 2d8 precision damage if you make a jaws Strike) and doesn't count toward your multiple attack penalty. \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +18. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.\r\n\r\n\r\nEbon Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. Incorporeal creatures can touch and hold the _Ebon Fulcrum Lens_. While you have the _Ebon Fulcrum Lens_ invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are [drained 2](/Conditions.aspx?ID=10). Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of Nhimbaloth's power). \n\n **Activate** envision; **Frequency** once per day; **Requirement** At least one glimmer remains in the _Ebon Fulcrum Lens_; **Prerequisites** you have the rejuvenation ability; **Trigger** you would be destroyed and are able to rejuvenate; **Effect** For the first 24 hours after you rejuvenate, you gain a +1 item bonus to attack rolls, saving throws, and DCs. Reduce the number of glimmers remaining in the lens by 1. \n\n **Activate** Interact; **Frequency** once per day; **Requirement** At least one glimmer remains in the _Ebon Fulcrum Lens_; **Effect** You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're [quickened](/Conditions.aspx?ID=32) for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to [Stride](/Actions.aspx?ID=88) or [Step](/Actions.aspx?ID=87), or for an action in a special ghost ability you have.\r\n\r\n\r\nEmerald Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the _Emerald Fulcrum Lens_ invested, your flesh appears waxen and pallid. You gain [negative healing](/MonsterAbilities.aspx?ID=42) and [_harm_](/Spells.aspx?ID=146) spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways. \n\n **Activate** Interact ([healing](/Traits.aspx?ID=89)); **Frequency** once per day; **Effect** You grasp the _Emerald Fulcrum Lens_ in one hand, regain 30 Hit Points, and gain a +2 item bonus to saving throws against magic for 1 round. \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +20. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.\r\n\r\n\r\nOchre Fulcrum Lens\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis brownish-orange lens always seems dusty and gritty, even when wet. While you have the _Ochre Fulcrum Lens_ invested, lassitude grips you. You gain resistance 10 to [mental](/Traits.aspx?ID=106) damage and a +2 status bonus to saves against [emotion](/Traits.aspx?ID=60) effects. You can also activate the lens in the following ways. \n\n **Activate** Interact; **Frequency** once per day; **Effect** You hold up the _Ochre Fulcrum Lens_ in your hand and the item casts [_crushing despair_](/Spells.aspx?ID=57) (DC 31 Will save). \n\n **Activate** Interact ([attack](/Traits.aspx?ID=15), [possession](/Traits.aspx?ID=129)); **Effect** While grasping the lens, make a melee spell attack roll with a modifier of +21. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.", "name": "Ochre Fulcrum Lens", "price": 140000, "price_raw": "1,400 gp", "rarity": "unique", "release_date": "2021-04-07", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis brownish-orange lens always seems dusty and gritty, even when wet. While you have the Ochre Fulcrum Lens invested, lassitude grips you. You …\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 75" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "summary": "This brownish-orange lens always seems dusty and gritty, even when wet. While you have the Ochre Fulcrum Lens invested, lassitude grips you. You …", "summary_markdown": "This brownish-orange lens always seems dusty and gritty, even when wet. While you have the Ochre Fulcrum Lens invested, lassitude grips you. You …", "text": " Fulcrum Lenses Source Pathfinder #165: Eyes of Empty Death pg. 75 --- Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping. Belcorra keeps only the most powerful lens, the Ebon Fulcrum Lens , with her—indeed, as a ghost, it's the only one she can carry. If the heroes can bring the other three lenses to bear against Belcorra, they can draw Nhimbaloth's dread glare to the sorcerer. Despite her loyalty, Belcorra can't hope to keep her spirit intact when Nhimbaloth gazes directly upon it. The fulcrum lenses are more than mere receptacles of Nhimbaloth's essence. Each grants those who use it a fragment of the Great Old One's power. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Crimson Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 700 gp Bulk 1 --- This concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the Crimson Fulcrum Lens invested, you seethe with malevolent fury you can barely contain. You gain a +2 item bonus to saving throws against fear effects and a +2 item bonus to your melee Strike damage (this increases to a +4 item bonus to damage if the melee Strike is a jaws attack). You can also activate the lens in the following ways. Activate Two Actions Interact; Frequency once per day; Effect You grasp the Crimson Fulcrum Lens in one hand and make a Strike that doesn't require that hand. The Strike deals an additional 1d8 precision damage (or 2d8 precision damage if you make a jaws Strike) and doesn't count toward your multiple attack penalty. Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +18. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Ebon Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 2,000 gp Bulk L --- This strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of Nhimbaloth's essence. Incorporeal creatures can touch and hold the Ebon Fulcrum Lens . While you have the Ebon Fulcrum Lens invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are drained 2. Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of Nhimbaloth's power). Activate Reaction envision; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens ; Prerequisites you have the rejuvenation ability; Trigger you would be destroyed and are able to rejuvenate; Effect For the first 24 hours after you rejuvenate, you gain a +1 item bonus to attack rolls, saving throws, and DCs. Reduce the number of glimmers remaining in the lens by 1. Activate Two Actions Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens ; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Emerald Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 1,000 gp Bulk 3 --- This concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the Emerald Fulcrum Lens invested, your flesh appears waxen and pallid. You gain negative healing and harm spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways. Activate Two Actions Interact (healing); Frequency once per day; Effect You grasp the Emerald Fulcrum Lens in one hand, regain 30 Hit Points, and gain a +2 item bonus to saving throws against magic for 1 round. Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +20. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Ochre Fulcrum Lens May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Price 1,400 gp Bulk 2 --- This brownish-orange lens always seems dusty and gritty, even when wet. While you have the Ochre Fulcrum Lens invested, lassitude grips you. You gain resistance 10 to mental damage and a +2 status bonus to saves against emotion effects. You can also activate the lens in the following ways. Activate Two Actions Interact; Frequency once per day; Effect You hold up the Ochre Fulcrum Lens in your hand and the item casts crushing despair (DC 31 Will save). Activate Two Actions Interact (attack, possession); Effect While grasping the lens, make a melee spell attack roll with a modifier of +21. On a hit, you force the splinter of Nhimbaloth's essence from the lens to possess the target. You're no longer invested in the lens, and the target gains the benefits as though it had invested the lens but can't activate the lens's other abilities. This effect is permanent, but it can be ended by any effect that removes a possession effect. The lens doesn't have any magical abilities until the possession effect ends; when it does, the essence returns to the lens.", "trait": [ "Enchantment", "Invested", "Occult", "Unique" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Enchantment", "Invested", "Occult", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=942", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-943", "item_category": "Other", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"\"\r\n>\r\n[Fulcrum Lattice](/Equipment.aspx?ID=943)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 76\n\n**Price** 1,200 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silver and copper framework is shaped to hold four focusing lenses, one behind the other, from smallest to largest. It has a socketed base to be mounted into a stand, such as that found in a lighthouse lantern. The _Fulcrum Lattice_ was specifically designed to hold the four fulcrum lenses from smallest to largest (ebon, crimson, ochre, emerald), and it hums slightly while within 10 feet of any fulcrum lens. A fulcrum lens slotted into the _Fulcrum Lattice_ has no Bulk; the lattice remains at 1 Bulk and can be carried easily. Inserting or removing a lens from the _Fulcrum Lattice_ requires a single Interact action.\n\n The Fulcrum Lattice channels the power of [fulcrum lenses](/Equipment.aspx?ID=942) joined with it. While you hold the _Fulcrum Lattice_, lenses socketed into it are considered to be in your hand for the purpose of activating their abilities. When you make a melee spell attack with a lens in the Fulcrum Lattice, you use the highest melee spell attack modifier of any lens in the lattice, or you can use your melee attack modifier with simple weapons if it's greater.\n\n\n\n", "name": "Fulcrum Lattice", "price": 120000, "price_raw": "1,200 gp", "rarity": "unique", "release_date": "2021-04-07", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 76\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis silver and copper framework is shaped to hold four focusing lenses, one behind the other, from smallest to largest. It has a socketed base to be …\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Abomination Vaults", "stage_markdown": "", "summary": "This silver and copper framework is shaped to hold four focusing lenses, one behind the other, from smallest to largest. It has a socketed base to be …", "summary_markdown": "This silver and copper framework is shaped to hold four focusing lenses, one behind the other, from smallest to largest. It has a socketed base to be …", "text": " Fulcrum Lattice May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 76 Price 1,200 gp Hands 2 Usage held in 2 hands Bulk 2 --- This silver and copper framework is shaped to hold four focusing lenses, one behind the other, from smallest to largest. It has a socketed base to be mounted into a stand, such as that found in a lighthouse lantern. The Fulcrum Lattice was specifically designed to hold the four fulcrum lenses from smallest to largest (ebon, crimson, ochre, emerald), and it hums slightly while within 10 feet of any fulcrum lens. A fulcrum lens slotted into the Fulcrum Lattice has no Bulk; the lattice remains at 1 Bulk and can be carried easily. Inserting or removing a lens from the Fulcrum Lattice requires a single Interact action. The Fulcrum Lattice channels the power of fulcrum lenses joined with it. While you hold the Fulcrum Lattice , lenses socketed into it are considered to be in your hand for the purpose of activating their abilities. When you make a melee spell attack with a lens in the Fulcrum Lattice, you use the highest melee spell attack modifier of any lens in the lattice, or you can use your melee attack modifier with simple weapons if it's greater.\n", "trait": [ "Occult", "Transmutation", "Unique" ], "trait_markdown": "[Occult](/Traits.aspx?ID=120), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Occult", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=943", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-944", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Limited\"\r\n>\r\n[Bonmuan Swapping Stone](/Equipment.aspx?ID=944)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts [_dimension door_](/Spells.aspx?ID=69) on you and transports you to itself. This destroys the stone.\n\n You can instead hurl the stone at a creature in an attempt to bring that creature closer to you. Make a ranged Strike against a creature using your highest proficiency with a ranged weapon. The swapping stone has a [range increment](/Traits.aspx?ID=248) of 15 feet. On a hit, the stone shatters against the creature, casting _dimension door_ on the creature and causing it to instantly teleport to a space adjacent to you. An unwilling creature can resist this teleportation with a successful DC 28 Will save.\n\n\n\n\r\n\r\n\r\nLesser Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nModerate Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 31.\r\n\r\n\r\nGreater Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 37.\r\n\r\n\r\nMajor Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 43.", "name": "Bonmuan Swapping Stone", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within …\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "stage_markdown": "", "summary": "This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within …", "summary_markdown": "This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within …", "text": " Bonmuan Swapping Stone May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 75 Usage held in 1 hand Activate Single Action Interact --- This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone. You can instead hurl the stone at a creature in an attempt to bring that creature closer to you. Make a ranged Strike against a creature using your highest proficiency with a ranged weapon. The swapping stone has a range increment of 15 feet. On a hit, the stone shatters against the creature, casting dimension door on the creature and causing it to instantly teleport to a space adjacent to you. An unwilling creature can resist this teleportation with a successful DC 28 Will save. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Lesser Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 300 gp <title level=\"2\" right=\"Item 14\" pfs=\"\" > Moderate Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 600 gp --- The Will save DC is 31. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Greater Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 3,000 gp --- The Will save DC is 37. <title level=\"2\" right=\"Item 20\" pfs=\"\" > Major Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 9,000 gp --- The Will save DC is 43.", "trait": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=944", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-944-910", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Limited\"\r\n>\r\n[Bonmuan Swapping Stone](/Equipment.aspx?ID=944)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts [_dimension door_](/Spells.aspx?ID=69) on you and transports you to itself. This destroys the stone.\n\n You can instead hurl the stone at a creature in an attempt to bring that creature closer to you. Make a ranged Strike against a creature using your highest proficiency with a ranged weapon. The swapping stone has a [range increment](/Traits.aspx?ID=248) of 15 feet. On a hit, the stone shatters against the creature, casting _dimension door_ on the creature and causing it to instantly teleport to a space adjacent to you. An unwilling creature can resist this teleportation with a successful DC 28 Will save.\n\n\n\n\r\n\r\n\r\nLesser Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nModerate Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 31.\r\n\r\n\r\nGreater Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 37.\r\n\r\n\r\nMajor Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 43.", "name": "Lesser Swapping Stone", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within …\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "summary": "This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within …", "summary_markdown": "This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within …", "text": " Bonmuan Swapping Stone May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 75 Usage held in 1 hand Activate Single Action Interact --- This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone. You can instead hurl the stone at a creature in an attempt to bring that creature closer to you. Make a ranged Strike against a creature using your highest proficiency with a ranged weapon. The swapping stone has a range increment of 15 feet. On a hit, the stone shatters against the creature, casting dimension door on the creature and causing it to instantly teleport to a space adjacent to you. An unwilling creature can resist this teleportation with a successful DC 28 Will save. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Lesser Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 300 gp <title level=\"2\" right=\"Item 14\" pfs=\"\" > Moderate Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 600 gp --- The Will save DC is 31. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Greater Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 3,000 gp --- The Will save DC is 37. <title level=\"2\" right=\"Item 20\" pfs=\"\" > Major Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 9,000 gp --- The Will save DC is 43.", "trait": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=944", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-944-911", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Limited\"\r\n>\r\n[Bonmuan Swapping Stone](/Equipment.aspx?ID=944)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts [_dimension door_](/Spells.aspx?ID=69) on you and transports you to itself. This destroys the stone.\n\n You can instead hurl the stone at a creature in an attempt to bring that creature closer to you. Make a ranged Strike against a creature using your highest proficiency with a ranged weapon. The swapping stone has a [range increment](/Traits.aspx?ID=248) of 15 feet. On a hit, the stone shatters against the creature, casting _dimension door_ on the creature and causing it to instantly teleport to a space adjacent to you. An unwilling creature can resist this teleportation with a successful DC 28 Will save.\n\n\n\n\r\n\r\n\r\nLesser Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nModerate Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 31.\r\n\r\n\r\nGreater Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 37.\r\n\r\n\r\nMajor Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 43.", "name": "Moderate Swapping Stone", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Will save DC is 31.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "summary": "The Will save DC is 31.", "summary_markdown": "The Will save DC is 31.", "text": " Bonmuan Swapping Stone May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 75 Usage held in 1 hand Activate Single Action Interact --- This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone. You can instead hurl the stone at a creature in an attempt to bring that creature closer to you. Make a ranged Strike against a creature using your highest proficiency with a ranged weapon. The swapping stone has a range increment of 15 feet. On a hit, the stone shatters against the creature, casting dimension door on the creature and causing it to instantly teleport to a space adjacent to you. An unwilling creature can resist this teleportation with a successful DC 28 Will save. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Lesser Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 300 gp <title level=\"2\" right=\"Item 14\" pfs=\"\" > Moderate Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 600 gp --- The Will save DC is 31. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Greater Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 3,000 gp --- The Will save DC is 37. <title level=\"2\" right=\"Item 20\" pfs=\"\" > Major Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 9,000 gp --- The Will save DC is 43.", "trait": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=944", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-944-912", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Limited\"\r\n>\r\n[Bonmuan Swapping Stone](/Equipment.aspx?ID=944)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts [_dimension door_](/Spells.aspx?ID=69) on you and transports you to itself. This destroys the stone.\n\n You can instead hurl the stone at a creature in an attempt to bring that creature closer to you. Make a ranged Strike against a creature using your highest proficiency with a ranged weapon. The swapping stone has a [range increment](/Traits.aspx?ID=248) of 15 feet. On a hit, the stone shatters against the creature, casting _dimension door_ on the creature and causing it to instantly teleport to a space adjacent to you. An unwilling creature can resist this teleportation with a successful DC 28 Will save.\n\n\n\n\r\n\r\n\r\nLesser Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nModerate Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 31.\r\n\r\n\r\nGreater Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 37.\r\n\r\n\r\nMajor Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 43.", "name": "Greater Swapping Stone", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Will save DC is 37.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "summary": "The Will save DC is 37.", "summary_markdown": "The Will save DC is 37.", "text": " Bonmuan Swapping Stone May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 75 Usage held in 1 hand Activate Single Action Interact --- This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone. You can instead hurl the stone at a creature in an attempt to bring that creature closer to you. Make a ranged Strike against a creature using your highest proficiency with a ranged weapon. The swapping stone has a range increment of 15 feet. On a hit, the stone shatters against the creature, casting dimension door on the creature and causing it to instantly teleport to a space adjacent to you. An unwilling creature can resist this teleportation with a successful DC 28 Will save. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Lesser Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 300 gp <title level=\"2\" right=\"Item 14\" pfs=\"\" > Moderate Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 600 gp --- The Will save DC is 31. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Greater Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 3,000 gp --- The Will save DC is 37. <title level=\"2\" right=\"Item 20\" pfs=\"\" > Major Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 9,000 gp --- The Will save DC is 43.", "trait": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=944", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-944-913", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Limited\"\r\n>\r\n[Bonmuan Swapping Stone](/Equipment.aspx?ID=944)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts [_dimension door_](/Spells.aspx?ID=69) on you and transports you to itself. This destroys the stone.\n\n You can instead hurl the stone at a creature in an attempt to bring that creature closer to you. Make a ranged Strike against a creature using your highest proficiency with a ranged weapon. The swapping stone has a [range increment](/Traits.aspx?ID=248) of 15 feet. On a hit, the stone shatters against the creature, casting _dimension door_ on the creature and causing it to instantly teleport to a space adjacent to you. An unwilling creature can resist this teleportation with a successful DC 28 Will save.\n\n\n\n\r\n\r\n\r\nLesser Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nModerate Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 31.\r\n\r\n\r\nGreater Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 37.\r\n\r\n\r\nMajor Swapping Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Will save DC is 43.", "name": "Major Swapping Stone", "price": 900000, "price_raw": "9,000 gp", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\r\n\r\n**Price** 9,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Will save DC is 43.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "summary": "The Will save DC is 43.", "summary_markdown": "The Will save DC is 43.", "text": " Bonmuan Swapping Stone May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 75 Usage held in 1 hand Activate Single Action Interact --- This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone. You can instead hurl the stone at a creature in an attempt to bring that creature closer to you. Make a ranged Strike against a creature using your highest proficiency with a ranged weapon. The swapping stone has a range increment of 15 feet. On a hit, the stone shatters against the creature, casting dimension door on the creature and causing it to instantly teleport to a space adjacent to you. An unwilling creature can resist this teleportation with a successful DC 28 Will save. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Lesser Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 300 gp <title level=\"2\" right=\"Item 14\" pfs=\"\" > Moderate Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 600 gp --- The Will save DC is 31. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Greater Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 3,000 gp --- The Will save DC is 37. <title level=\"2\" right=\"Item 20\" pfs=\"\" > Major Swapping Stone Source Pathfinder #166: Despair on Danger Island pg. 75 Price 9,000 gp --- The Will save DC is 43.", "trait": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=944", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Fighting Fan" ], "base_item_markdown": "[Fighting Fan](/Weapons.aspx?ID=93)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-945", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Phoenix Fighting Fan](/Equipment.aspx?ID=945)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Fighting Fan](/Weapons.aspx?ID=93)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant _+3 [greater striking](/Equipment.aspx?ID=280) [flaming](/Equipment.aspx?ID=295) [silver](/Equipment.aspx?ID=379) [fighting fan](/Weapons.aspx?ID=93)_ features sharp silver feathers instead of traditional paper leaves in its design.\n\n\n\n\n\n\n\n", "name": "Phoenix Fighting Fan", "rarity": "rare", "release_date": "2021-07-07", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant +3 greater striking flaming silver fighting fan features sharp silver feathers instead of traditional paper leaves in its …\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "stage_markdown": "", "summary": "This elegant +3 greater striking flaming silver fighting fan features sharp silver feathers instead of traditional paper leaves in its …", "summary_markdown": "This elegant +3 greater striking flaming silver fighting fan features sharp silver feathers instead of traditional paper leaves in its …", "text": " Phoenix Fighting Fan May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 75 Usage held in 1 hand Bulk L Base Weapon Fighting Fan --- This elegant +3 greater striking flaming silver fighting fan features sharp silver feathers instead of traditional paper leaves in its design.\n", "trait": [ "Artifact", "Conjuration", "Healing", "Magical", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Conjuration", "Healing", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=945", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-946", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Phoenix Necklace](/Equipment.aspx?ID=946)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\n\n\n\n**Usage** worn necklace\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brilliant jewelry is made from fine silver interwoven with a uniquely malleable form of ruby that causes the necklace to glimmer like a flickering fire. Hao Jin created the necklaces to mitigate the potential of death during the Ruby Phoenix Tournament pre-qualifier, and she specially attuned each _phoenix necklace_ to the silver feathers she created for the pre-qualifying round. While the silver feathers themselves aren't magical, they are required to activate the necklace's power. Each team starts with 3 feathers hidden in their headquarters; they acquire more through challenges and events. Additionally, the tournament emissary's enforcers have the ability to deliver messages to the necklace's wearer at any time by casting [_sending_](/Spells.aspx?ID=272), though the wearer can't respond.\n\n\n\n\r\n\r\n**Destruction** Once a _phoenix necklace_ has 10 silver feathers attached, Hao Jin can transform the necklace into a [_phoenix fighting fan_](/Equipment.aspx?ID=945), a process which requires 3 Interact actions.\n\n\n\n", "name": "Phoenix Necklace", "rarity": "rare", "release_date": "2021-07-07", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn necklace\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis brilliant jewelry is made from fine silver interwoven with a uniquely malleable form of ruby that causes the necklace to glimmer like a …\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "stage_markdown": "", "summary": "This brilliant jewelry is made from fine silver interwoven with a uniquely malleable form of ruby that causes the necklace to glimmer like a …", "summary_markdown": "This brilliant jewelry is made from fine silver interwoven with a uniquely malleable form of ruby that causes the necklace to glimmer like a …", "text": " Phoenix Necklace May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 75 Usage worn necklace --- This brilliant jewelry is made from fine silver interwoven with a uniquely malleable form of ruby that causes the necklace to glimmer like a flickering fire. Hao Jin created the necklaces to mitigate the potential of death during the Ruby Phoenix Tournament pre-qualifier, and she specially attuned each phoenix necklace to the silver feathers she created for the pre-qualifying round. While the silver feathers themselves aren't magical, they are required to activate the necklace's power. Each team starts with 3 feathers hidden in their headquarters; they acquire more through challenges and events. Additionally, the tournament emissary's enforcers have the ability to deliver messages to the necklace's wearer at any time by casting sending , though the wearer can't respond. Destruction Once a phoenix necklace has 10 silver feathers attached, Hao Jin can transform the necklace into a phoenix fighting fan , a process which requires 3 Interact actions.\n", "trait": [ "Artifact", "Healing", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Healing", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=946", "usage": "worn necklace", "usage_markdown": "worn necklace", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-947", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Apricot of Bestial Might](/Equipment.aspx?ID=947)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74\n\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis yellow fruit's soft flesh is covered by waxy, fibrous leaves reminiscent of a pineapple. When you eat an apricot of bestial might, you transform into a boar-faced battle form with scaly skin. You can use feats with this item as if it were a [bestial mutagen](/Equipment.aspx?ID=82), improving your tusk unarmed attack as if it were a claw or jaws attack.\n\n **Benefit** You gain 8 resistance to all physical damage and gain a tusk unarmed attack with the [deadly d12](/Traits.aspx?ID=174) trait that deals 1d10 piercing damage.\n\n **Drawback** You become [clumsy 1](/Conditions.aspx?ID=3). If you perform an action with the [auditory](/Traits.aspx?ID=16) or [linguistic](/Traits.aspx?ID=101) traits, you must succeed at a DC 5 flat check or the action is lost.\n\n\n\n", "name": "Apricot of Bestial Might", "pfs": "Limited", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis yellow fruit's soft flesh is covered by waxy, fibrous leaves reminiscent of a pineapple. When you eat an apricot of bestial might, you transform …\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 74" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "stage_markdown": "", "summary": "This yellow fruit's soft flesh is covered by waxy, fibrous leaves reminiscent of a pineapple. When you eat an apricot of bestial might, you transform …", "summary_markdown": "This yellow fruit's soft flesh is covered by waxy, fibrous leaves reminiscent of a pineapple. When you eat an apricot of bestial might, you transform …", "text": " Apricot of Bestial Might May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #167: Ready? Fight! pg. 74 Price 2,000 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This yellow fruit's soft flesh is covered by waxy, fibrous leaves reminiscent of a pineapple. When you eat an apricot of bestial might, you transform into a boar-faced battle form with scaly skin. You can use feats with this item as if it were a bestial mutagen, improving your tusk unarmed attack as if it were a claw or jaws attack. Benefit You gain 8 resistance to all physical damage and gain a tusk unarmed attack with the deadly d12 trait that deals 1d10 piercing damage. Drawback You become clumsy 1. If you perform an action with the auditory or linguistic traits, you must succeed at a DC 5 flat check or the action is lost.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=947", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-948", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Limited\"\r\n>\r\n[Cape of the Open Sky](/Equipment.aspx?ID=948)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74\n\n**Price** 22,000 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cloth of gold cape was originally gifted to one of Goka's emperors centuries ago. Since then, it has spawned many imitations, which are all alike in that they are dyed with an elaborate seal depicting two drakes flanking Goka's palace and the Seven Dragons Bridge. The beautiful cape grants you a +3 item bonus to checks to [Lie](/Actions.aspx?ID=47) and to [Make an Impression](/Actions.aspx?ID=50). While you wear the cape, the weather (including wind and fog) doesn't affect your movement or vision. Additionally, whenever you fall while wearing the _cape of the open sky_, the cape automatically casts [_feather fall_](/Spells.aspx?ID=111) on you.\n\n\n\n\n\n\n\n", "name": "Cape of the Open Sky", "pfs": "Limited", "price": 2200000, "price_raw": "22,000 gp", "rarity": "rare", "release_date": "2021-07-07", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74\r\n\r\n**Price** 22,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cloth of gold cape was originally gifted to one of Goka's emperors centuries ago. Since then, it has spawned many imitations, which are all …\r\n", "skill": [ "Deception", "Diplomacy" ], "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 74" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "stage_markdown": "", "summary": "This cloth of gold cape was originally gifted to one of Goka's emperors centuries ago. Since then, it has spawned many imitations, which are all …", "summary_markdown": "This cloth of gold cape was originally gifted to one of Goka's emperors centuries ago. Since then, it has spawned many imitations, which are all …", "text": " Cape of the Open Sky May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #167: Ready? Fight! pg. 74 Price 22,000 gp Usage worn cloak Bulk L --- This cloth of gold cape was originally gifted to one of Goka's emperors centuries ago. Since then, it has spawned many imitations, which are all alike in that they are dyed with an elaborate seal depicting two drakes flanking Goka's palace and the Seven Dragons Bridge. The beautiful cape grants you a +3 item bonus to checks to Lie and to Make an Impression. While you wear the cape, the weather (including wind and fog) doesn't affect your movement or vision. Additionally, whenever you fall while wearing the cape of the open sky , the cape automatically casts feather fall on you.\n", "trait": [ "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=948", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-949", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Headbands of Translocation](/Equipment.aspx?ID=949)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Usage** worn headband\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese silk headbands always come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest their headbands at the same time and think of the same symbol while doing so, both headbands change to display that symbol until they are removed. As long as you both have Invested your headbands, you can [Aid](/Actions.aspx?ID=75) each other without taking an action to prepare and when you get a critical failure when attempting to Aid an ally with a paired headband, you get a failure instead.\n\n\n\n\n\n", "name": "Headbands of Translocation", "pfs": "Limited", "price": 1000000, "price_raw": "10,000 gp", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headband\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese silk headbands always come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest their headbands at the …\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 74" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "stage_markdown": "", "summary": "These silk headbands always come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest their headbands at the …", "summary_markdown": "These silk headbands always come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest their headbands at the …", "text": " Headbands of Translocation May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #167: Ready? Fight! pg. 74, Treasure Vault pg. 152 1.1 Price 10,000 gp Usage worn headband --- These silk headbands always come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest their headbands at the same time and think of the same symbol while doing so, both headbands change to display that symbol until they are removed. As long as you both have Invested your headbands, you can Aid each other without taking an action to prepare and when you get a critical failure when attempting to Aid an ally with a paired headband, you get a failure instead.\n", "trait": [ "Conjuration", "Invested", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=949", "usage": "worn headband", "usage_markdown": "worn headband", "weakness": {} }, { "base_item": [ "Composite Shortbow" ], "base_item_markdown": "[Composite Shortbow](/Weapons.aspx?ID=75)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-950", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Limited\"\r\n>\r\n[Sky-Piercing Bow](/Equipment.aspx?ID=950)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74\n\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Composite Shortbow](/Weapons.aspx?ID=75)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLarge turquoise gems stud the outer edge of this sturdy _+3 [greater striking](/Equipment.aspx?ID=280) [ghost touch](/Equipment.aspx?ID=297) [composite shortbow](/Weapons.aspx?ID=75)_. Arrows shot from the bow are unimpaired by wind and air effects.\n\n\n\n\n\n\n\n\n\n", "name": "Sky-Piercing Bow", "pfs": "Limited", "price": 4000000, "price_raw": "40,000 gp", "rarity": "rare", "release_date": "2021-07-07", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLarge turquoise gems stud the outer edge of this sturdy +3 greater striking ghost touch composite shortbow . Arrows shot from the bow are …\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 74" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "stage_markdown": "", "summary": "Large turquoise gems stud the outer edge of this sturdy +3 greater striking ghost touch composite shortbow . Arrows shot from the bow are …", "summary_markdown": "Large turquoise gems stud the outer edge of this sturdy +3 greater striking ghost touch composite shortbow . Arrows shot from the bow are …", "text": " Sky-Piercing Bow May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #167: Ready? Fight! pg. 74 Price 40,000 gp Usage held in 2 hands Bulk L Base Weapon Composite Shortbow --- Large turquoise gems stud the outer edge of this sturdy +3 greater striking ghost touch composite shortbow . Arrows shot from the bow are unimpaired by wind and air effects.\n", "trait": [ "Evocation", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Evocation", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=950", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-951", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Stormbreaker Fulu](/Equipment.aspx?ID=951)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75, [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud and you gain resistance 15 to cold, electricity, and sonic damage until the end of your next turn. For that duration, you ignore difficult terrain from wind and weather and you can't be forcibly moved or teleported unless the effect [counteracts](/Rules.aspx?ID=371) the fulu (DC 40). These protections apply against the triggering effect.\n\n\n\n", "name": "Stormbreaker Fulu", "pfs": "Limited", "price": 190000, "price_raw": "1,900 gp", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75, [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud and you gain resistance 15 to cold, …\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75, [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "stage_markdown": "", "summary": "This paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud and you gain resistance 15 to cold, …", "summary_markdown": "This paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud and you gain resistance 15 to cold, …", "text": " Stormbreaker Fulu May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #167: Ready? Fight! pg. 75, Secrets of Magic pg. 161 1.1 Price 1,900 gp Usage affixed to armor Activate Free Action command Trigger You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage. --- This paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud and you gain resistance 15 to cold, electricity, and sonic damage until the end of your next turn. For that duration, you ignore difficult terrain from wind and weather and you can't be forcibly moved or teleported unless the effect counteracts the fulu (DC 40). These protections apply against the triggering effect.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical", "Uncommon" ], "trigger": "You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage.", "trigger_markdown": "You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage.", "type": "Item", "url": "/Equipment.aspx?ID=951", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-952", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Tusk and Fang Chain](/Equipment.aspx?ID=952)\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n**Price** 1,800 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You [Grab](/MonsterAbilities.aspx?ID=18) or restrain a creature or become [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) by a creature\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis length of silver chain has a tiger's fang on one end and the tip of a dire boar's tusk on the other. When you activate the chain, an ephemeral chain encircles the target creature's head and a cacophony of animal sounds clouds its mind. It must attempt a DC 35 Will save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [confused](/Conditions.aspx?ID=5) on its next action.
\r\n**Failure** The creature is confused for 1 round.
\r\n**Critical Failure** The creature is confused for 1 minute and the creature doesn't receive a flat check to end its confusion if it takes damage. At the end of each of its turns, it attempts a new Will save, ending the effect on a success.\n\n\n\n", "name": "Tusk and Fang Chain", "pfs": "Limited", "price": 180000, "price_raw": "1,800 gp", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You [Grab](/MonsterAbilities.aspx?ID=18) or restrain a creature or become [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) by a creature\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis length of silver chain has a tiger's fang on one end and the tip of a dire boar's tusk on the other. When you activate the chain, an ephemeral …\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "stage_markdown": "", "summary": "This length of silver chain has a tiger's fang on one end and the tip of a dire boar's tusk on the other. When you activate the chain, an ephemeral …", "summary_markdown": "This length of silver chain has a tiger's fang on one end and the tip of a dire boar's tusk on the other. When you activate the chain, an ephemeral …", "text": " Tusk and Fang Chain May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #167: Ready? Fight! pg. 75 Price 1,800 gp Usage affixed to armor Activate Free Action envision Trigger You Grab or restrain a creature or become grabbed or restrained by a creature --- This length of silver chain has a tiger's fang on one end and the tip of a dire boar's tusk on the other. When you activate the chain, an ephemeral chain encircles the target creature's head and a cacophony of animal sounds clouds its mind. It must attempt a DC 35 Will save. Critical Success The creature is unaffected. Success The creature is confused on its next action. Failure The creature is confused for 1 round. Critical Failure The creature is confused for 1 minute and the creature doesn't receive a flat check to end its confusion if it takes damage. At the end of each of its turns, it attempts a new Will save, ending the effect on a success.\n", "trait": [ "Consumable", "Incapacitation", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Incapacitation", "Magical", "Talisman", "Uncommon" ], "trigger": "You Grab or restrain a creature or become grabbed or restrained by a creature", "trigger_markdown": "You [Grab](/MonsterAbilities.aspx?ID=18) or restrain a creature or become [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) by a creature", "type": "Item", "url": "/Equipment.aspx?ID=952", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-953", "item_category": "Intelligent Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"\"\r\n>\r\n[Brain Cylinder](/Equipment.aspx?ID=953)\r\n\r\n\r\nMay contain spoilers from Malevolence\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Malevolence](/Sources.aspx?ID=88) pg. 66\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _brain cylinder_ allows the extracted brain of a Large or smaller creature to continue to function even after it has been removed from the body. As long as the brain remains in the cylinder, the creature remains alive and can continue to think, even though its body is dead. Detachable modules that fit into the base of the cylinder allow the brain to see, hear, or speak using a raspy speaker. So long as these are attached, the brain can speak and understand any languages it knew in life, though nothing within the cylinder compels it to do so if it is unwilling. It also retains its living alignment, and can use Intelligence-, Wisdom-, and Charisma-based skills. A standard _brain cylinder_ has one skill at +15, one at +13, and two at +11, as chosen by the GM.\n\n The brain retains no other abilities it possessed in life, including purely mental ones. [Mi-go](/Languages.aspx?ID=67) typically preserve humanoid brains in this manner when they wish to interrogate a creature at a later date, or when they wish to preserve a creature as a resource for consultation or research purposes, as a brain preserved in this manner can live for centuries. If a _brain cylinder_ is destroyed, the brain dies and its soul finally moves on to the [Boneyard](/Planes.aspx?ID=15). Restoring a brain in a _brain cylinder_ to its former body can be done by any effect that restores life (and, in most cases, any capable of creating a new body, since the original is typically missing or long gone).\n\n Note that the level 6 _brain cylinder_ presented above represents a level 6 creature's brain. A less powerful or more powerful brain can be placed in a _brain cylinder_, which can affect the brain cylinder's Perception, mental ability scores, Will save, and skill modifiers (and can drastically alter the value of the brain cylinder), but the physical properties of the _brain cylinder_ remain unchanged. Higher-level _brain cylinders_ can be crafted, with resistances and weaknesses increasing as appropriate to their level. However, they always have low AC and HP and terrible Fortitude and Reflex saves for a creature of the _brain cylinder's_ level (see the [Building Creatures](/Rules.aspx?ID=995) rules).\n\n You can open a _brain cylinder_ by taking three consecutive actions with the [manipulate](/Traits.aspx?ID=104) trait. If the _brain cylinder_ contains a brain, the brain dies 3 rounds after it's removed or if the cylinder is left open for more than 10 minutes. You can transfer a brain from one _brain cylinder_ to another with a DC 25 [Medicine](/Skills.aspx?ID=9) (expert) or [Occultism](/Skills.aspx?ID=11) (expert) check. This is a two-action activity with the manipulate trait. On a critical failure, the brain dies.\n\n\n\n", "name": "Brain Cylinder", "price": 25000, "price_raw": "250 gp", "rarity": "rare", "release_date": "2021-07-07", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Malevolence](/Sources.aspx?ID=88) pg. 66\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA brain cylinder allows the extracted brain of a Large or smaller creature to continue to function even after it has been removed from the body. As …\r\n", "source": [ "Malevolence" ], "source_raw": [ "Malevolence pg. 66" ], "source_category": "Adventures", "source_group": "Malevolence", "source_markdown": "[Malevolence](/Sources.aspx?ID=88) pg. 66", "speed": {}, "spell_markdown": "", "spoilers": "Malevolence", "stage_markdown": "", "summary": "A brain cylinder allows the extracted brain of a Large or smaller creature to continue to function even after it has been removed from the body. As …", "summary_markdown": "A brain cylinder allows the extracted brain of a Large or smaller creature to continue to function even after it has been removed from the body. As …", "text": " Brain Cylinder May contain spoilers from Malevolence Source Malevolence pg. 66 Price 250 gp Bulk 1 --- A brain cylinder allows the extracted brain of a Large or smaller creature to continue to function even after it has been removed from the body. As long as the brain remains in the cylinder, the creature remains alive and can continue to think, even though its body is dead. Detachable modules that fit into the base of the cylinder allow the brain to see, hear, or speak using a raspy speaker. So long as these are attached, the brain can speak and understand any languages it knew in life, though nothing within the cylinder compels it to do so if it is unwilling. It also retains its living alignment, and can use Intelligence-, Wisdom-, and Charisma-based skills. A standard brain cylinder has one skill at +15, one at +13, and two at +11, as chosen by the GM. The brain retains no other abilities it possessed in life, including purely mental ones. Mi-go typically preserve humanoid brains in this manner when they wish to interrogate a creature at a later date, or when they wish to preserve a creature as a resource for consultation or research purposes, as a brain preserved in this manner can live for centuries. If a brain cylinder is destroyed, the brain dies and its soul finally moves on to the Boneyard. Restoring a brain in a brain cylinder to its former body can be done by any effect that restores life (and, in most cases, any capable of creating a new body, since the original is typically missing or long gone). Note that the level 6 brain cylinder presented above represents a level 6 creature's brain. A less powerful or more powerful brain can be placed in a brain cylinder , which can affect the brain cylinder's Perception, mental ability scores, Will save, and skill modifiers (and can drastically alter the value of the brain cylinder), but the physical properties of the brain cylinder remain unchanged. Higher-level brain cylinders can be crafted, with resistances and weaknesses increasing as appropriate to their level. However, they always have low AC and HP and terrible Fortitude and Reflex saves for a creature of the brain cylinder's level (see the Building Creatures rules). You can open a brain cylinder by taking three consecutive actions with the manipulate trait. If the brain cylinder contains a brain, the brain dies 3 rounds after it's removed or if the cylinder is left open for more than 10 minutes. You can transfer a brain from one brain cylinder to another with a DC 25 Medicine (expert) or Occultism (expert) check. This is a two-action activity with the manipulate trait. On a critical failure, the brain dies.\n", "trait": [ "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=953", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-954", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"\"\r\n>\r\n[Starless Scope](/Equipment.aspx?ID=954)\r\n\r\n\r\nMay contain spoilers from Malevolence\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Malevolence](/Sources.aspx?ID=88) pg. 67\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEven during the time of Thassilon, when the Order of the Starless Night still existed, _starless scopes_ were uncommon. Today, this final scope might well be the last one to survive the passage of time.\n\n A _starless scope_ is a handheld telescope crafted of silver and fine wood. When one peers at the sky through a _starless scope_, one always views the sky as if during a clear night. A starless scope adds a +2 item bonus to [Astronomy Lore](/Skills.aspx?ID=8) and Perception checks made to observe the skies, as it causes all celestial objects to dim when not directly observed, allowing its user to more easily observe their intended subject. It also grants a +2 item bonus to all [Occultism](/Skills.aspx?ID=11) checks made to [Identify Magic](/Actions.aspx?ID=24).\n\n A starless scope also functions as a divine focus for worshipers of [Desna](/Deities.aspx?ID=5). The magic of a starless scope requires a specially prepared lens to function, and it's possible to shatter the lens if you roll poorly when activating the _starless scope_.\n\n Without a functional lens, a _starless scope_ doesn't function. You can replace a shattered lens with a functional lens by taking a two-action activity with the manipulate trait. If you know the formula for the starless scope, you can [Craft](/Actions.aspx?ID=43) a new lens with a DC 25 [Crafting](/Skills.aspx?ID=4) (master) check. A starless scope lens is a level 9 item worth 100 gp.\n\n\n\n\n\n\n\n", "name": "Starless Scope", "price": 65000, "price_raw": "650 gp", "rarity": "unique", "release_date": "2021-07-07", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Malevolence](/Sources.aspx?ID=88) pg. 67\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEven during the time of Thassilon, when the Order of the Starless Night still existed, starless scopes were uncommon. Today, this final scope might …\r\n", "skill": [ "Lore", "Occultism" ], "source": [ "Malevolence" ], "source_raw": [ "Malevolence pg. 67" ], "source_category": "Adventures", "source_group": "Malevolence", "source_markdown": "[Malevolence](/Sources.aspx?ID=88) pg. 67", "speed": {}, "spell_markdown": "", "spoilers": "Malevolence", "stage_markdown": "", "summary": "Even during the time of Thassilon, when the Order of the Starless Night still existed, starless scopes were uncommon. Today, this final scope might …", "summary_markdown": "Even during the time of Thassilon, when the Order of the Starless Night still existed, starless scopes were uncommon. Today, this final scope might …", "text": " Starless Scope May contain spoilers from Malevolence Source Malevolence pg. 67 Price 650 gp Usage held in 1 hand Bulk 1 --- Even during the time of Thassilon, when the Order of the Starless Night still existed, starless scopes were uncommon. Today, this final scope might well be the last one to survive the passage of time. A starless scope is a handheld telescope crafted of silver and fine wood. When one peers at the sky through a starless scope , one always views the sky as if during a clear night. A starless scope adds a +2 item bonus to Astronomy Lore and Perception checks made to observe the skies, as it causes all celestial objects to dim when not directly observed, allowing its user to more easily observe their intended subject. It also grants a +2 item bonus to all Occultism checks made to Identify Magic. A starless scope also functions as a divine focus for worshipers of Desna. The magic of a starless scope requires a specially prepared lens to function, and it's possible to shatter the lens if you roll poorly when activating the starless scope . Without a functional lens, a starless scope doesn't function. You can replace a shattered lens with a functional lens by taking a two-action activity with the manipulate trait. If you know the formula for the starless scope, you can Craft a new lens with a DC 25 Crafting (master) check. A starless scope lens is a level 9 item worth 100 gp.\n", "trait": [ "Divination", "Divine", "Magical", "Unique" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Divination", "Divine", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=954", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-955", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Void Mirror](/Equipment.aspx?ID=955)\r\n\r\n\r\nMay contain spoilers from Malevolence\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Malevolence](/Sources.aspx?ID=88) pg. 68\n\n\n\n**Usage** mounted in frame (see below)\r\n\r\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe _Void Mirror_ was created on a distant planet by a now-extinct alien cult to aid in unlocking the secrets of the Dark Tapestry. It appears as a 5-foot-tall, 2-foot-wide mirror of dark glass. As long as it's unmounted in a frame, the _Void Mirror_ functions only as a mirror, save that it always reflects the sky as if it were night, regardless of the time of day. When the _Void Mirror_ is mounted in a frame, it instead serves as a window into space, displaying a star field in its glass rather than a reflection. This frame can be of any quality, but stouter frames help to prevent the frame's destruction and thus help to keep the _Void Mirror_ functional.\n\n The view presented by the _Void Mirror_ is any view of the night sky possible from its current physical location, regardless of time of day. Observations of the sky in this way add a +3 item bonus to [Astronomy Lore](/Skills.aspx?ID=8) or Perception checks made while using the mirror. The point of view can be shifted through hand gestures, causing the scene within the mirror to reorient in any direction desired.\n\n A character who peers into the starscape within the _Void Mirror_ must attempt a DC 41 Will save. On a failure, the character feels something looking back at them from the dark places between the stars. On a critical failure, this sensation causes the character to become [frightened 1](/Conditions.aspx?ID=19). The character is then temporarily immune to this effect for 24 hours.\n\n By placing the _Void Mirror_ in a specially-constructed frame (such as the one within the Cosmic Crypt in this adventure), it can halt the ongoing transformation of a creature that has performed the apotheosis activation. Building such a frame is beyond the skill of low-level characters, as it requires an artisan with legendary proficiency in [Crafting](/Skills.aspx?ID=4).\n\n The _Void Mirror_ can be utilized in other ways, but before a character can activate these effects the occult methods to access these ritual-like effects must be [Researched](/Rules.aspx?ID=1205) separately. Since the specific methods for these activations vary slightly from person to person, these methods can't be taught; each person who seeks to activate the _Void Mirror_ in one of the following ways must complete their own research to unlock the artifact's secrets. Each requires a separate number of [Occultism](/Skills.aspx?ID=11) checks to Research, as detailed below for each activation.\n\n\n\n\n\n\r\n\r\n**Destruction** A creature that completes the apotheosis of Becoming the Void can destroy the _Void Mirror_ by smashing it, though doing so also destroys the creature performing this action in a violent burst of occult energy\n\n\n\n", "name": "Void Mirror", "rarity": "unique", "release_date": "2021-07-07", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Malevolence](/Sources.aspx?ID=88) pg. 68\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** mounted in frame (see below)\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Void Mirror was created on a distant planet by a now-extinct alien cult to aid in unlocking the secrets of the Dark Tapestry. It appears as a …\r\n", "skill": [ "Lore" ], "source": [ "Malevolence" ], "source_raw": [ "Malevolence pg. 68" ], "source_category": "Adventures", "source_group": "Malevolence", "source_markdown": "[Malevolence](/Sources.aspx?ID=88) pg. 68", "speed": {}, "spell_markdown": "", "spoilers": "Malevolence", "stage_markdown": "", "summary": "The Void Mirror was created on a distant planet by a now-extinct alien cult to aid in unlocking the secrets of the Dark Tapestry. It appears as a …", "summary_markdown": "The Void Mirror was created on a distant planet by a now-extinct alien cult to aid in unlocking the secrets of the Dark Tapestry. It appears as a …", "text": " Void Mirror May contain spoilers from Malevolence Source Malevolence pg. 68 Usage mounted in frame (see below) Bulk 3 --- The Void Mirror was created on a distant planet by a now-extinct alien cult to aid in unlocking the secrets of the Dark Tapestry. It appears as a 5-foot-tall, 2-foot-wide mirror of dark glass. As long as it's unmounted in a frame, the Void Mirror functions only as a mirror, save that it always reflects the sky as if it were night, regardless of the time of day. When the Void Mirror is mounted in a frame, it instead serves as a window into space, displaying a star field in its glass rather than a reflection. This frame can be of any quality, but stouter frames help to prevent the frame's destruction and thus help to keep the Void Mirror functional. The view presented by the Void Mirror is any view of the night sky possible from its current physical location, regardless of time of day. Observations of the sky in this way add a +3 item bonus to Astronomy Lore or Perception checks made while using the mirror. The point of view can be shifted through hand gestures, causing the scene within the mirror to reorient in any direction desired. A character who peers into the starscape within the Void Mirror must attempt a DC 41 Will save. On a failure, the character feels something looking back at them from the dark places between the stars. On a critical failure, this sensation causes the character to become frightened 1. The character is then temporarily immune to this effect for 24 hours. By placing the Void Mirror in a specially-constructed frame (such as the one within the Cosmic Crypt in this adventure), it can halt the ongoing transformation of a creature that has performed the apotheosis activation. Building such a frame is beyond the skill of low-level characters, as it requires an artisan with legendary proficiency in Crafting. The Void Mirror can be utilized in other ways, but before a character can activate these effects the occult methods to access these ritual-like effects must be Researched separately. Since the specific methods for these activations vary slightly from person to person, these methods can't be taught; each person who seeks to activate the Void Mirror in one of the following ways must complete their own research to unlock the artifact's secrets. Each requires a separate number of Occultism checks to Research, as detailed below for each activation. Destruction A creature that completes the apotheosis of Becoming the Void can destroy the Void Mirror by smashing it, though doing so also destroys the creature performing this action in a violent burst of occult energy\n", "trait": [ "Artifact", "Conjuration", "Divination", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Conjuration", "Divination", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=955", "usage": "mounted in frame (see below)", "usage_markdown": "mounted in frame (see below)", "weakness": {} }, { "access": "Alijae ethnicity", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-956", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Genealogy Mask](/Equipment.aspx?ID=956)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 34 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) The genealogy mask may be purchased to strengthen your character’s story and roleplay, but cannot be used to impact gameplay during Organized Play adventures._\r\n\r\n**Price** 10 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n**Access** Alijae ethnicity\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese large masks are forged of precious metals or carved of wood and tasked with guarding the history of a family. Most Alijae are granted a _genealogy_ mask when they come of age, which they bequeath to their next of kin upon death. When a member of the family recounted in the _genealogy mask_ performs a particularly significant event while wearing the mask, its eyes and ears animate, allowing the item to witness and record the deeds for posterity. Different families have different standards for their _genealogy masks_—some may value accuracy and objective, clinical facts, while others may relish embellishing their stories to the very brink of believability in the name of a good story.\n\n\n\n\n\n", "name": "Genealogy Mask", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 34 2.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese large masks are forged of precious metals or carved of wood and tasked with guarding the history of a family. Most Alijae are granted a …\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 34 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These large masks are forged of precious metals or carved of wood and tasked with guarding the history of a family. Most Alijae are granted a …", "summary_markdown": "These large masks are forged of precious metals or carved of wood and tasked with guarding the history of a family. Most Alijae are granted a …", "text": " Genealogy Mask Source The Mwangi Expanse pg. 34 2.0 PFS Note The genealogy mask may be purchased to strengthen your character’s story and roleplay, but cannot be used to impact gameplay during Organized Play adventures. Price 10 gp Usage worn Bulk L Access Alijae ethnicity --- These large masks are forged of precious metals or carved of wood and tasked with guarding the history of a family. Most Alijae are granted a genealogy mask when they come of age, which they bequeath to their next of kin upon death. When a member of the family recounted in the genealogy mask performs a particularly significant event while wearing the mask, its eyes and ears animate, allowing the item to witness and record the deeds for posterity. Different families have different standards for their genealogy masks —some may value accuracy and objective, clinical facts, while others may relish embellishing their stories to the very brink of believability in the name of a good story.\n", "trait": [ "Divination", "Invested", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=956", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-957", "item_category": "Artifacts", "level": 21, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 21\"\r\n pfs=\"Restricted\"\r\n>\r\n[Jahan Waystone](/Equipment.aspx?ID=957)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 207 2.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis enormous stone glows with a pale light and emits a quiet hum. Each _Jahan waystone_ is part of a paired link. The paired stones correspond in the color of the light they emit, as well as the specific tone at which they hum.\n\n\n\n\n\n", "name": "Jahan Waystone", "pfs": "Restricted", "rarity": "rare", "release_date": "2021-07-07", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 207 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis enormous stone glows with a pale light and emits a quiet hum. Each Jahan waystone is part of a paired link. The paired stones correspond in …\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 207" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 207 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This enormous stone glows with a pale light and emits a quiet hum. Each Jahan waystone is part of a paired link. The paired stones correspond in …", "summary_markdown": "This enormous stone glows with a pale light and emits a quiet hum. Each Jahan waystone is part of a paired link. The paired stones correspond in …", "text": " Jahan Waystone Source The Mwangi Expanse pg. 207 2.0 --- This enormous stone glows with a pale light and emits a quiet hum. Each Jahan waystone is part of a paired link. The paired stones correspond in the color of the light they emit, as well as the specific tone at which they hum.\n", "trait": [ "Artifact", "Conjuration", "Magical", "Rare", "Teleportation" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Artifact", "Conjuration", "Magical", "Rare", "Teleportation" ], "type": "Item", "url": "/Equipment.aspx?ID=957", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-958", "item_category": "Contracts", "item_subcategory": "Other Contracts", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Restricted\"\r\n>\r\n[Oath of the Devoted](/Equipment.aspx?ID=958)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 230 2.0\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou gain fire and mental resistance 5. When you die, you rise as an [undead](/Traits.aspx?ID=160) creature with the [zombie](/Traits.aspx?ID=245) trait on the next round; if you are a PC, you become an NPC under [Walkena's](/Deities.aspx?ID=159) control. Your stats remain the same, except that your alignment changes to evil. If you reach 0 Hit Points as a zombie, you are destroyed and do not rise again.\n\n\n\n\n\n", "name": "Oath of the Devoted", "pfs": "Restricted", "rarity": "rare", "release_date": "2021-07-07", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 230 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain fire and mental resistance 5. When you die, you rise as an undead creature with the zombie trait on the next round; if you are a PC, you …\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 230" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 230 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You gain fire and mental resistance 5. When you die, you rise as an undead creature with the zombie trait on the next round; if you are a PC, you …", "summary_markdown": "You gain fire and mental resistance 5. When you die, you rise as an undead creature with the zombie trait on the next round; if you are a PC, you …", "text": " Oath of the Devoted Source The Mwangi Expanse pg. 230 2.0 --- You gain fire and mental resistance 5. When you die, you rise as an undead creature with the zombie trait on the next round; if you are a PC, you become an NPC under Walkena's control. Your stats remain the same, except that your alignment changes to evil. If you reach 0 Hit Points as a zombie, you are destroyed and do not rise again.\n", "trait": [ "Contract", "Divine", "Invested", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Divine", "Invested", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=958", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-959", "item_category": "Adjustments", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Armor Latches](/Equipment.aspx?ID=959)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 258 2.0, [Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis armor is easily doffed. A set of armor with armor latches gains the [noisy](/Traits.aspx?ID=205) trait. You cannot add armor latches to armor that already possesses the noisy trait. You can remove a set of armor with armor latches with a three-action activity, which has the [manipulate](/Traits.aspx?ID=104) trait. This doesn't affect the time it takes to don the armor.\n\n\n\n", "name": "Armor Latches", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 258 2.0, [Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis armor is easily doffed. A set of armor with armor latches gains the noisy trait. You cannot add armor latches to armor that already possesses …\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 258" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 258 2.0, [Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This armor is easily doffed. A set of armor with armor latches gains the noisy trait. You cannot add armor latches to armor that already possesses …", "summary_markdown": "This armor is easily doffed. A set of armor with armor latches gains the noisy trait. You cannot add armor latches to armor that already possesses …", "text": " Armor Latches Source The Mwangi Expanse pg. 258 2.0 , Treasure Vault pg. 11 1.1 Price 4 gp --- This armor is easily doffed. A set of armor with armor latches gains the noisy trait. You cannot add armor latches to armor that already possesses the noisy trait. You can remove a set of armor with armor latches with a three-action activity, which has the manipulate trait. This doesn't affect the time it takes to don the armor.\n", "trait": [ "Adjustment" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380)", "trait_raw": [ "Adjustment" ], "type": "Item", "url": "/Equipment.aspx?ID=959", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-960", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Goz Mask](/Equipment.aspx?ID=960)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally designed by a fanatical sect of [Gozren](/Deities.aspx?ID=8) priests, _goz masks_ were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but they remain in use by people all around the Mwangi Expanse. These masks are typically made of wood and crafted to sport round, exaggerated features.\n\n\n\n\n\n", "name": "Goz Mask", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOriginally designed by a fanatical sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The …\r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 73" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "Originally designed by a fanatical sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The …", "summary_markdown": "Originally designed by a fanatical sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The …", "text": " Goz Mask May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 73, Treasure Vault pg. 154 1.1 Usage worn mask --- Originally designed by a fanatical sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but they remain in use by people all around the Mwangi Expanse. These masks are typically made of wood and crafted to sport round, exaggerated features.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=960", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-961", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Herd Mask](/Equipment.aspx?ID=961)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\n\n**Price** 210 gp\r\n\r\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAll _herd masks_ are linked to at least one other _herd mask_ and are usually sold in sets of multiple masks. Linked _herd masks_ look similar to one another, with only the slightest of differences to tell them apart.\n\n\n\n**Craft Requirements** Supply a casting of [_dimension door_](/Spells.aspx?ID=69). You can link a _herd mask_ you create to another _herd mask_ in your possession when you finish crafting it, which causes it to be linked to the chosen mask as well as all other _herd masks_ that are also linked to the chosen mask.\n\n\n\n", "name": "Herd Mask", "pfs": "Limited", "price": 21000, "price_raw": "210 gp", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\r\n\r\n**Price** 210 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAll herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look similar to one …\r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 73" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "All herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look similar to one …", "summary_markdown": "All herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look similar to one …", "text": " Herd Mask May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 73, Treasure Vault pg. 154 1.1 Price 210 gp Usage worn mask --- All herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look similar to one another, with only the slightest of differences to tell them apart. Craft Requirements Supply a casting of dimension door . You can link a herd mask you create to another herd mask in your possession when you finish crafting it, which causes it to be linked to the chosen mask as well as all other herd masks that are also linked to the chosen mask.\n", "trait": [ "Conjuration", "Invested", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=961", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-962", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Mask of the Cursed Eye](/Equipment.aspx?ID=962)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\n\n**Price** 475 gp\r\n\r\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese masks are always decorated with at least one wide, staring eye. \n\nThe first time each day a creature on your plane that you can't perceive targets you with a [divination](/Traits.aspx?ID=47) spell, the creature must attempt a DC 24 Will save. This effect is automatic and does not require you to Activate the item.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is unaffected. You know you've been targeted with a divination spell, but the mask gives you no additional information.
\r\n**Failure** The creature is [sickened 1](/Conditions.aspx?ID=34) and [dazzled](/Conditions.aspx?ID=7) for 1 minute. You know you've been targeted with a divination spell, but the mask gives you no additional information.
\r\n**Critical Failure** The creature is sickened 2 and dazzled for 10 minutes, and the spell is disrupted. You gain a brief mental glimpse of the triggering creature and learn its approximate distance and direction.\n\n\n\n", "name": "Mask of the Cursed Eye", "pfs": "Limited", "price": 47500, "price_raw": "475 gp", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese masks are always decorated with at least one wide, staring eye. The first time each day a creature on your plane that you can't perceive …\r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 74" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "These masks are always decorated with at least one wide, staring eye. The first time each day a creature on your plane that you can't perceive …", "summary_markdown": "These masks are always decorated with at least one wide, staring eye. The first time each day a creature on your plane that you can't perceive …", "text": " Mask of the Cursed Eye May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 74, Treasure Vault pg. 155 1.1 Price 475 gp Usage worn mask --- These masks are always decorated with at least one wide, staring eye. The first time each day a creature on your plane that you can't perceive targets you with a divination spell, the creature must attempt a DC 24 Will save. This effect is automatic and does not require you to Activate the item. Critical Success The creature is unaffected. Success The creature is unaffected. You know you've been targeted with a divination spell, but the mask gives you no additional information. Failure The creature is sickened 1 and dazzled for 1 minute. You know you've been targeted with a divination spell, but the mask gives you no additional information. Critical Failure The creature is sickened 2 and dazzled for 10 minutes, and the spell is disrupted. You gain a brief mental glimpse of the triggering creature and learn its approximate distance and direction.\n", "trait": [ "Invested", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=962", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-963", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Mask of Mercy](/Equipment.aspx?ID=963)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis porcelain or alabaster mask portrays an angelic visage of kindness and mercy.\n\n\n\n\n\n", "name": "Mask of Mercy", "pfs": "Limited", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis porcelain or alabaster mask portrays an angelic visage of kindness and mercy. \r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 74" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This porcelain or alabaster mask portrays an angelic visage of kindness and mercy. ", "summary_markdown": "This porcelain or alabaster mask portrays an angelic visage of kindness and mercy. ", "text": " Mask of Mercy May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 74, Treasure Vault pg. 154 1.1 Price 100 gp Usage worn mask --- This porcelain or alabaster mask portrays an angelic visage of kindness and mercy.\n", "trait": [ "Fortune", "Invested", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fortune", "Invested", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=963", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-964", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"\"\r\n>\r\n[Psychopomp Mask](/Equipment.aspx?ID=964)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese minor magic items are painted to resemble your face, or some metaphorical depiction thereof, to encourage the ushers of death to take the mask in your place. If you begin your turn with a [dying](/Conditions.aspx?ID=11) value of 3 or greater, instead of making your recovery check, you lose the dying condition but remain [unconscious](/Conditions.aspx?ID=38) at 0 Hit Points. The mask then cracks in half and is destroyed. The [psychopomps](/MonsterFamilies.aspx?ID=83) won't be so easily fooled again—you are temporarily immune to the effects of any _psychopomp mask_ for 1 year.\n\n\n\n", "name": "Psychopomp Mask", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese minor magic items are painted to resemble your face, or some metaphorical depiction thereof, to encourage the ushers of death to take the mask …\r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 74" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "These minor magic items are painted to resemble your face, or some metaphorical depiction thereof, to encourage the ushers of death to take the mask …", "summary_markdown": "These minor magic items are painted to resemble your face, or some metaphorical depiction thereof, to encourage the ushers of death to take the mask …", "text": " Psychopomp Mask May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 74 Price 5 gp Usage worn mask --- These minor magic items are painted to resemble your face, or some metaphorical depiction thereof, to encourage the ushers of death to take the mask in your place. If you begin your turn with a dying value of 3 or greater, instead of making your recovery check, you lose the dying condition but remain unconscious at 0 Hit Points. The mask then cracks in half and is destroyed. The psychopomps won't be so easily fooled again—you are temporarily immune to the effects of any psychopomp mask for 1 year.\n", "trait": [ "Invested", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=964", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-965", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Rhinoceros Mask](/Equipment.aspx?ID=965)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCovered with thick armor and bearing a thicker horn, this face mask grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit.\n\n\n\n", "name": "Rhinoceros Mask", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCovered with thick armor and bearing a thicker horn, this face mask grants you increased momentum. If you Stride at least 10 feet, your next melee …\r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 74" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "Covered with thick armor and bearing a thicker horn, this face mask grants you increased momentum. If you Stride at least 10 feet, your next melee …", "summary_markdown": "Covered with thick armor and bearing a thicker horn, this face mask grants you increased momentum. If you Stride at least 10 feet, your next melee …", "text": " Rhinoceros Mask May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 74, Treasure Vault pg. 155 1.1 Usage worn mask --- Covered with thick armor and bearing a thicker horn, this face mask grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=965", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-966", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Shapespeak Mask](/Equipment.aspx?ID=966)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple wooden mask is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, you can speak even when [polymorphed](/Traits.aspx?ID=127) into an animal. The _shapespeak mask_ does not otherwise remove any limitations, such as the inability to cast spells when transformed.\n\n\n\n", "name": "Shapespeak Mask", "pfs": "Limited", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple wooden mask is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, …\r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 74" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This simple wooden mask is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, …", "summary_markdown": "This simple wooden mask is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, …", "text": " Shapespeak Mask May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 74, Treasure Vault pg. 155 1.1 Price 80 gp Usage worn mask --- This simple wooden mask is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, you can speak even when polymorphed into an animal. The shapespeak mask does not otherwise remove any limitations, such as the inability to cast spells when transformed.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=966", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-967", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Skittering Mask](/Equipment.aspx?ID=967)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis carved wooden full-head mask sports several holes along each side of the face. The first time each day that you begin your turn [unconscious](/Conditions.aspx?ID=38) and within 25 feet of an enemy, metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) enemies, nor can it distinguish that a creature not acting openly hostile is an enemy.\n\n\n\n", "name": "Skittering Mask", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis carved wooden full-head mask sports several holes along each side of the face. The first time each day that you begin your turn unconscious …\r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 74" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This carved wooden full-head mask sports several holes along each side of the face. The first time each day that you begin your turn unconscious …", "summary_markdown": "This carved wooden full-head mask sports several holes along each side of the face. The first time each day that you begin your turn unconscious …", "text": " Skittering Mask May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 74, Treasure Vault pg. 155 1.1 Usage worn mask Bulk 1 --- This carved wooden full-head mask sports several holes along each side of the face. The first time each day that you begin your turn unconscious and within 25 feet of an enemy, metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to hidden or undetected enemies, nor can it distinguish that a creature not acting openly hostile is an enemy.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=967", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-968", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Tlil Mask](/Equipment.aspx?ID=968)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nColorful, beaded _tlil masks_ are most commonly found on the distant continent of Arcadia, but trade between the two regions means that they can be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties.\n\n\n\n\n\n", "name": "Tlil Mask", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nColorful, beaded tlil masks are most commonly found on the distant continent of Arcadia, but trade between the two regions means that they can be …\r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 75" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "Colorful, beaded tlil masks are most commonly found on the distant continent of Arcadia, but trade between the two regions means that they can be …", "summary_markdown": "Colorful, beaded tlil masks are most commonly found on the distant continent of Arcadia, but trade between the two regions means that they can be …", "text": " Tlil Mask May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 75, Treasure Vault pg. 155 1.1 Usage worn mask Bulk L --- Colorful, beaded tlil masks are most commonly found on the distant continent of Arcadia, but trade between the two regions means that they can be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=968", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-969", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Forgetful Ink](/Equipment.aspx?ID=969)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\n\n**Price** 32 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsed to write secret messages, a single dose of forgetful ink is enough to pen a page of text, often with flourishes extending to the page's edges. Anyone handling the page is exposed to the poison. This includes casual reading, unless the reader specifically takes precautions not to physically touch it. Unlike other poisons, forgetful ink retains its potency for one year, regardless of the number of victims exposed.\n\n**Saving Throw** DC 20 Fortitude ([secret](/Traits.aspx?ID=142)); **Onset** 1 minute; **Stage 1** The reader forgets the contents of the writing, recalling it as blank or as inconsequential text.\n\n\n\n", "name": "Forgetful Ink", "onset": 60, "onset_raw": "1 minute", "pfs": "Limited", "price": 3200, "price_raw": "32 gp", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "saving_throw": "DC 20 Fortitude (<%TRAITS%142%%>secret<%END>)", "saving_throw_markdown": "DC 20 Fortitude ( secret )", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\r\n\r\n**Price** 32 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsed to write secret messages, a single dose of forgetful ink is enough to pen a page of text, often with flourishes extending to the page's edges. …\r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 75" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage": [ "The reader forgets the contents of the writing, recalling it as blank or as inconsequential text." ], "stage_markdown": "Stage 1: The reader forgets the contents of the writing, recalling it as blank or as inconsequential text.", "summary": "Used to write secret messages, a single dose of forgetful ink is enough to pen a page of text, often with flourishes extending to the page's edges. …", "summary_markdown": "Used to write secret messages, a single dose of forgetful ink is enough to pen a page of text, often with flourishes extending to the page's edges. …", "text": " Forgetful Ink May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 75 Price 32 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Used to write secret messages, a single dose of forgetful ink is enough to pen a page of text, often with flourishes extending to the page's edges. Anyone handling the page is exposed to the poison. This includes casual reading, unless the reader specifically takes precautions not to physically touch it. Unlike other poisons, forgetful ink retains its potency for one year, regardless of the number of victims exposed. Saving Throw DC 20 Fortitude (secret); Onset 1 minute; Stage 1 The reader forgets the contents of the writing, recalling it as blank or as inconsequential text.\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=969", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-970", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Rhythm Bone](/Equipment.aspx?ID=970)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface.\n\n\n\n\n\n**Craft Requirements** supply a casting of [_ghost sound_](/Spells.aspx?ID=132).\n\n\n\n\r\n\r\n\r\nRhythm Bone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRhythm Bone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\n\n**Price** 64 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe magical bone records the next 10 minutes of ambient sounds that require a DC 20 or lower Perception check to hear.", "name": "Rhythm Bone", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. \r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. ", "summary_markdown": "This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. ", "text": " Rhythm Bone May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 76 Usage held in 1 hand Bulk L --- This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. Craft Requirements supply a casting of ghost sound . <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Rhythm Bone Source Pathfinder #169: Kindled Magic pg. 76 Price 8 gp Bulk L <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Rhythm Bone (Greater) Source Pathfinder #169: Kindled Magic pg. 76 Price 64 gp Bulk L --- The magical bone records the next 10 minutes of ambient sounds that require a DC 20 or lower Perception check to hear.", "trait": [ "Auditory", "Magical", "Uncommon" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Auditory", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=970", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-970-938", "item_category": "Held Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Rhythm Bone](/Equipment.aspx?ID=970)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface.\n\n\n\n\n\n**Craft Requirements** supply a casting of [_ghost sound_](/Spells.aspx?ID=132).\n\n\n\n\r\n\r\n\r\nRhythm Bone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRhythm Bone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\n\n**Price** 64 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe magical bone records the next 10 minutes of ambient sounds that require a DC 20 or lower Perception check to hear.", "name": "Rhythm Bone", "pfs": "Limited", "price": 800, "price_raw": "8 gp", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. \r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. ", "summary_markdown": "This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. ", "text": " Rhythm Bone May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 76 Usage held in 1 hand Bulk L --- This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. Craft Requirements supply a casting of ghost sound . <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Rhythm Bone Source Pathfinder #169: Kindled Magic pg. 76 Price 8 gp Bulk L <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Rhythm Bone (Greater) Source Pathfinder #169: Kindled Magic pg. 76 Price 64 gp Bulk L --- The magical bone records the next 10 minutes of ambient sounds that require a DC 20 or lower Perception check to hear.", "trait": [ "Auditory", "Magical", "Uncommon" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Auditory", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=970", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-970-939", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Rhythm Bone](/Equipment.aspx?ID=970)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface.\n\n\n\n\n\n**Craft Requirements** supply a casting of [_ghost sound_](/Spells.aspx?ID=132).\n\n\n\n\r\n\r\n\r\nRhythm Bone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRhythm Bone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\n\n**Price** 64 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe magical bone records the next 10 minutes of ambient sounds that require a DC 20 or lower Perception check to hear.", "name": "Rhythm Bone (Greater)", "pfs": "Limited", "price": 6400, "price_raw": "64 gp", "rarity": "uncommon", "release_date": "2021-08-05", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76\r\n\r\n**Price** 64 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe magical bone records the next 10 minutes of ambient sounds that require a DC 20 or lower Perception check to hear.\r\n", "source": [ "Pathfinder #169: Kindled Magic" ], "source_raw": [ "Pathfinder #169: Kindled Magic pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "The magical bone records the next 10 minutes of ambient sounds that require a DC 20 or lower Perception check to hear.", "summary_markdown": "The magical bone records the next 10 minutes of ambient sounds that require a DC 20 or lower Perception check to hear.", "text": " Rhythm Bone May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 76 Usage held in 1 hand Bulk L --- This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. Craft Requirements supply a casting of ghost sound . <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Rhythm Bone Source Pathfinder #169: Kindled Magic pg. 76 Price 8 gp Bulk L <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Rhythm Bone (Greater) Source Pathfinder #169: Kindled Magic pg. 76 Price 64 gp Bulk L --- The magical bone records the next 10 minutes of ambient sounds that require a DC 20 or lower Perception check to hear.", "trait": [ "Auditory", "Magical", "Uncommon" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Auditory", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=970", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-971", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Apotropaic Fulu](/Equipment.aspx?ID=971)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** affixed over an entrance\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis unassuming yellow paper, affixed above a door or gate, flickers in the light. Pick an alignment trait: [chaotic](/Traits.aspx?ID=25), [good](/Traits.aspx?ID=83), [lawful](/Traits.aspx?ID=99), or [evil](/Traits.aspx?ID=64). When a creature with the opposing alignment trait of the fulu (good for an evil fulu, and so on) passes through the entrance, it must succeed at a DC 17 Fortitude save or become [sickened 2](/Conditions.aspx?ID=34); regardless of whether they succeed, the creature becomes temporarily immune for 1 day.\n\n\n\n", "name": "Apotropaic Fulu", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed over an entrance\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis unassuming yellow paper, affixed above a door or gate, flickers in the light. Pick an alignment trait: chaotic , good , lawful , or evil . …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This unassuming yellow paper, affixed above a door or gate, flickers in the light. Pick an alignment trait: chaotic , good , lawful , or evil . …", "summary_markdown": "This unassuming yellow paper, affixed above a door or gate, flickers in the light. Pick an alignment trait: chaotic , good , lawful , or evil . …", "text": " Apotropaic Fulu Source Secrets of Magic pg. 159 1.1 Price 25 gp Usage affixed over an entrance --- This unassuming yellow paper, affixed above a door or gate, flickers in the light. Pick an alignment trait: chaotic, good, lawful, or evil. When a creature with the opposing alignment trait of the fulu (good for an evil fulu, and so on) passes through the entrance, it must succeed at a DC 17 Fortitude save or become sickened 2; regardless of whether they succeed, the creature becomes temporarily immune for 1 day.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=971", "usage": "affixed over an entrance", "usage_markdown": "affixed over an entrance", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-972", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Detect Anathema Fulu](/Equipment.aspx?ID=972)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGiven to undisciplined acolytes at risk of breaking their vows, this fulu activates on its own if its wearer begins to perform an act anathema to a specific deity or cause, decided at the time of crafting. The fulu heats up when activated, giving you enough warning to correct your actions; if you proceed, the fulu immolates in a burst of flame. This deals 4d6 fire damage and brands your skin until you receive an appropriate [_atone_](/Rituals.aspx?ID=2) ritual. Either way, activating the fulu consumes it.\n\n\n\n", "name": "Detect Anathema Fulu", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGiven to undisciplined acolytes at risk of breaking their vows, this fulu activates on its own if its wearer begins to perform an act anathema to a …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Given to undisciplined acolytes at risk of breaking their vows, this fulu activates on its own if its wearer begins to perform an act anathema to a …", "summary_markdown": "Given to undisciplined acolytes at risk of breaking their vows, this fulu activates on its own if its wearer begins to perform an act anathema to a …", "text": " Detect Anathema Fulu Source Secrets of Magic pg. 159 1.1 Price 100 gp Usage affixed to armor --- Given to undisciplined acolytes at risk of breaking their vows, this fulu activates on its own if its wearer begins to perform an act anathema to a specific deity or cause, decided at the time of crafting. The fulu heats up when activated, giving you enough warning to correct your actions; if you proceed, the fulu immolates in a burst of flame. This deals 4d6 fire damage and brands your skin until you receive an appropriate atone ritual. Either way, activating the fulu consumes it.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=972", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": false, "id": "equipment-973", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Fulus of Concealment](/Equipment.aspx?ID=973)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Duration** 1 hour\n\n**Usage** affixed to the ground in four spaces along a 10-foot radius circle\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fulu comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when Activating the fulus: [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), [celestial](/Traits.aspx?ID=23), [fey](/Traits.aspx?ID=69), [fiend](/Traits.aspx?ID=70), [humanoid](/Traits.aspx?ID=91), [monitor](/Traits.aspx?ID=111), [plant](/Traits.aspx?ID=125), or [undead](/Traits.aspx?ID=160). Those within the fulus' circle upon activation (including the fulus themselves) gain the effect of [_invisibility sphere_](/Spells.aspx?ID=165), but only against creatures with the chosen trait. If any of the fulus are moved or destroyed after activation, the effect ends.\n\n\n\n", "name": "Fulus of Concealment", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to the ground in four spaces along a 10-foot radius circle\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fulu comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when Activating the fulus: animal , beast …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This fulu comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when Activating the fulus: animal , beast …", "summary_markdown": "This fulu comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when Activating the fulus: animal , beast …", "text": " Fulus of Concealment Source Secrets of Magic pg. 159 1.1 Price 40 gp Duration 1 hour Usage affixed to the ground in four spaces along a 10-foot radius circle --- This fulu comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when Activating the fulus: animal, beast, celestial, fey, fiend, humanoid, monitor, plant, or undead. Those within the fulus' circle upon activation (including the fulus themselves) gain the effect of invisibility sphere , but only against creatures with the chosen trait. If any of the fulus are moved or destroyed after activation, the effect ends.\n", "trait": [ "Consumable", "Fulu", "Illusion", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Fulu", "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=973", "usage": "affixed to the ground in four spaces along a 10-foot radius circle", "usage_markdown": "affixed to the ground in four spaces along a 10-foot radius circle", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-974", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Fulu of the Drunken Monkey](/Equipment.aspx?ID=974)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Fortitude save against an [ingested](/Traits.aspx?ID=95) [poison](/Traits.aspx?ID=126).\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe monkey on this fulu sits on the point of the armor just over the bearer's stomach, happily drinking any intoxicants that come flowing down. When you activate the fulu, you gain a +2 status bonus on the triggering Fortitude save and on Fortitude saves against the same poison for the next minute. If the triggering poison was normal alcohol, you instead automatically succeed at the triggering save and gain a +4 status bonus on saves against alcohol for 1 minute.\n\n\n\n", "name": "Fulu of the Drunken Monkey", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Fortitude save against an [ingested](/Traits.aspx?ID=95) [poison](/Traits.aspx?ID=126).\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe monkey on this fulu sits on the point of the armor just over the bearer's stomach, happily drinking any intoxicants that come flowing down. When …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The monkey on this fulu sits on the point of the armor just over the bearer's stomach, happily drinking any intoxicants that come flowing down. When …", "summary_markdown": "The monkey on this fulu sits on the point of the armor just over the bearer's stomach, happily drinking any intoxicants that come flowing down. When …", "text": " Fulu of the Drunken Monkey Source Secrets of Magic pg. 159 1.1 Price 25 gp Usage affixed to armor Activate Free Action envision Trigger You attempt a Fortitude save against an ingested poison. --- The monkey on this fulu sits on the point of the armor just over the bearer's stomach, happily drinking any intoxicants that come flowing down. When you activate the fulu, you gain a +2 status bonus on the triggering Fortitude save and on Fortitude saves against the same poison for the next minute. If the triggering poison was normal alcohol, you instead automatically succeed at the triggering save and gain a +4 status bonus on saves against alcohol for 1 minute.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman" ], "trigger": "You attempt a Fortitude save against an ingested poison .", "trigger_markdown": "You attempt a Fortitude save against an [ingested](/Traits.aspx?ID=95) [poison](/Traits.aspx?ID=126).", "type": "Item", "url": "/Equipment.aspx?ID=974", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 604800, "duration_raw": "1 week", "exclude_from_search": false, "id": "equipment-975", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Fulu of Fire Suppression](/Equipment.aspx?ID=975)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Duration** 1 week\n\n**Usage** affixed to a wall\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe silver ink on this black paper charm ebbs in and out of sight, especially when caught out of the corner of your eye. Usually placed in the kitchen, this fulu slows the spread of fire in a 30-foot radius by half.\n\n If the fulu itself catches fire, as it burns, it releases a shower of water in a 30-foot cone, automatically putting out non-magical fires in this area and attempting to [counteract](/Rules.aspx?ID=371) any magical [fire](/Traits.aspx?ID=72) effects with a +7 counteract modifier and a counteract level of 2; when this happens, the fulu's duration ends early.\n\n\n\n", "name": "Fulu of Fire Suppression", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a wall\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe silver ink on this black paper charm ebbs in and out of sight, especially when caught out of the corner of your eye. Usually placed in the …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The silver ink on this black paper charm ebbs in and out of sight, especially when caught out of the corner of your eye. Usually placed in the …", "summary_markdown": "The silver ink on this black paper charm ebbs in and out of sight, especially when caught out of the corner of your eye. Usually placed in the …", "text": " Fulu of Fire Suppression Source Secrets of Magic pg. 159 1.1 Price 10 gp Duration 1 week Usage affixed to a wall --- The silver ink on this black paper charm ebbs in and out of sight, especially when caught out of the corner of your eye. Usually placed in the kitchen, this fulu slows the spread of fire in a 30-foot radius by half. If the fulu itself catches fire, as it burns, it releases a shower of water in a 30-foot cone, automatically putting out non-magical fires in this area and attempting to counteract any magical fire effects with a +7 counteract modifier and a counteract level of 2; when this happens, the fulu's duration ends early.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=975", "usage": "affixed to a wall", "usage_markdown": "affixed to a wall", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 604800, "duration_raw": "1 week", "exclude_from_search": false, "id": "equipment-976", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Fulu of Flood Suppression](/Equipment.aspx?ID=976)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Duration** 1 week\n\n**Usage** affixed to a wall\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blue fulu bears dark ink that slowly swirls and twists about itself, expanding and contracting on the paper over the course of the day in time with the tides. This fulu is most effective in the lowest area of a building, or near the most valuable or least-waterproof items. They're often seen as the rainy season approaches, with demand spiking just before a particularly large storm hits.\n\n The fulu slows the spread of flooding water in a 30-foot radius by half, repelling the remaining water away. If the fulu becomes submersed, as the ink dissolves in the water, it releases a rush of heat in a 10-foot emanation, harmlessly vaporizing non-magical water in this area into steam and attempting to [counteract](/Rules.aspx?ID=371) any magical [water](/Traits.aspx?ID=165) effects with a +7 counteract modifier and a counteract level of 2; when this happens, the fulu's duration ends early.\n\n\n\n", "name": "Fulu of Flood Suppression", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a wall\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis blue fulu bears dark ink that slowly swirls and twists about itself, expanding and contracting on the paper over the course of the day in time …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This blue fulu bears dark ink that slowly swirls and twists about itself, expanding and contracting on the paper over the course of the day in time …", "summary_markdown": "This blue fulu bears dark ink that slowly swirls and twists about itself, expanding and contracting on the paper over the course of the day in time …", "text": " Fulu of Flood Suppression Source Secrets of Magic pg. 159 1.1 Price 10 gp Duration 1 week Usage affixed to a wall --- This blue fulu bears dark ink that slowly swirls and twists about itself, expanding and contracting on the paper over the course of the day in time with the tides. This fulu is most effective in the lowest area of a building, or near the most valuable or least-waterproof items. They're often seen as the rainy season approaches, with demand spiking just before a particularly large storm hits. The fulu slows the spread of flooding water in a 30-foot radius by half, repelling the remaining water away. If the fulu becomes submersed, as the ink dissolves in the water, it releases a rush of heat in a 10-foot emanation, harmlessly vaporizing non-magical water in this area into steam and attempting to counteract any magical water effects with a +7 counteract modifier and a counteract level of 2; when this happens, the fulu's duration ends early.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=976", "usage": "affixed to a wall", "usage_markdown": "affixed to a wall", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-977", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Fulu of the Stoic Ox](/Equipment.aspx?ID=977)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Fortitude save against a [disease](/Traits.aspx?ID=46).\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe ox on this fulu rests vigilantly on the point of the armor right over the bearer's heart, protecting the bearer against diseases and safeguarding their health. When you activate the fulu, you gain a +2 status bonus on the triggering Fortitude save and on all Fortitude saves against the same disease for the next minute.\n\n\n\n", "name": "Fulu of the Stoic Ox", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Fortitude save against a [disease](/Traits.aspx?ID=46).\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ox on this fulu rests vigilantly on the point of the armor right over the bearer's heart, protecting the bearer against diseases and safeguarding …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 159 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The ox on this fulu rests vigilantly on the point of the armor right over the bearer's heart, protecting the bearer against diseases and safeguarding …", "summary_markdown": "The ox on this fulu rests vigilantly on the point of the armor right over the bearer's heart, protecting the bearer against diseases and safeguarding …", "text": " Fulu of the Stoic Ox Source Secrets of Magic pg. 159 1.1 Price 25 gp Usage affixed to armor Activate Free Action envision Trigger You attempt a Fortitude save against a disease. --- The ox on this fulu rests vigilantly on the point of the armor right over the bearer's heart, protecting the bearer against diseases and safeguarding their health. When you activate the fulu, you gain a +2 status bonus on the triggering Fortitude save and on all Fortitude saves against the same disease for the next minute.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman" ], "trigger": "You attempt a Fortitude save against a disease .", "trigger_markdown": "You attempt a Fortitude save against a [disease](/Traits.aspx?ID=46).", "type": "Item", "url": "/Equipment.aspx?ID=977", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-978", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Ghostbane Fulu](/Equipment.aspx?ID=978)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You successfully Strike an [incorporeal](/Traits.aspx?ID=222) creature with the weapon to which the fulu is affixed, but you haven't rolled damage.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis white paper fulu bears red ink and attunes a weapon to the spiritual essence of an incorporeal creature. Upon activation, the weapon gains the benefit of the [_ghost touch_](/Equipment.aspx?ID=297) property rune against the triggering incorporeal creature for 1 minute.\n\n\n\n", "name": "Ghostbane Fulu", "pfs": "Limited", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You successfully Strike an [incorporeal](/Traits.aspx?ID=222) creature with the weapon to which the fulu is affixed, but you haven't rolled damage.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis white paper fulu bears red ink and attunes a weapon to the spiritual essence of an incorporeal creature. Upon activation, the weapon gains the …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This white paper fulu bears red ink and attunes a weapon to the spiritual essence of an incorporeal creature. Upon activation, the weapon gains the …", "summary_markdown": "This white paper fulu bears red ink and attunes a weapon to the spiritual essence of an incorporeal creature. Upon activation, the weapon gains the …", "text": " Ghostbane Fulu Source Secrets of Magic pg. 160 1.1 Price 40 gp Usage affixed to a weapon Activate Free Action envision Trigger You successfully Strike an incorporeal creature with the weapon to which the fulu is affixed, but you haven't rolled damage. --- This white paper fulu bears red ink and attunes a weapon to the spiritual essence of an incorporeal creature. Upon activation, the weapon gains the benefit of the ghost touch property rune against the triggering incorporeal creature for 1 minute.\n", "trait": [ "Consumable", "Fulu", "Magical", "Necromancy", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Necromancy", "Talisman", "Transmutation" ], "trigger": "You successfully Strike an incorporeal creature with the weapon to which the fulu is affixed, but you haven't rolled damage.", "trigger_markdown": "You successfully Strike an [incorporeal](/Traits.aspx?ID=222) creature with the weapon to which the fulu is affixed, but you haven't rolled damage.", "type": "Item", "url": "/Equipment.aspx?ID=978", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": false, "id": "equipment-979", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Lock Fulu](/Equipment.aspx?ID=979)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Duration** 1 hour\n\n**Usage** affixed to a door, window, or container\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe symbols on this fulu depict a lock and winding chains. Affixing this fulu over the seam or frame of the target locks it, even if it has no latch or existing lock.\n\n As many as nine fulus can be applied to the same target. One fulu equates a poor [lock](/Equipment.aspx?ID=30) (DC 15), three a simple lock (DC 20), and nine an average lock (DC 25).\n\n\n\n", "name": "Magical Lock Fulu", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a door, window, or container\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe symbols on this fulu depict a lock and winding chains. Affixing this fulu over the seam or frame of the target locks it, even if it has no latch …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The symbols on this fulu depict a lock and winding chains. Affixing this fulu over the seam or frame of the target locks it, even if it has no latch …", "summary_markdown": "The symbols on this fulu depict a lock and winding chains. Affixing this fulu over the seam or frame of the target locks it, even if it has no latch …", "text": " Magical Lock Fulu Source Secrets of Magic pg. 160 1.1 Price 15 gp Duration 1 hour Usage affixed to a door, window, or container --- The symbols on this fulu depict a lock and winding chains. Affixing this fulu over the seam or frame of the target locks it, even if it has no latch or existing lock. As many as nine fulus can be applied to the same target. One fulu equates a poor lock (DC 15), three a simple lock (DC 20), and nine an average lock (DC 25).\n", "trait": [ "Consumable", "Fulu", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=979", "usage": "affixed to a door, window, or container", "usage_markdown": "affixed to a door, window, or container", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-980", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Matchmaker Fulu](/Equipment.aspx?ID=980)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50).\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis red fulu contains blessings for one's relationship from [Shelyn](/Deities.aspx?ID=17), goddess of beauty and love. You get a +2 status bonus to the Diplomacy check, and if you roll a critical failure on the check, you get a failure instead.\n\n\n\n", "name": "Matchmaker Fulu", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50).\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis red fulu contains blessings for one's relationship from Shelyn , goddess of beauty and love. You get a +2 status bonus to the Diplomacy check, …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This red fulu contains blessings for one's relationship from Shelyn , goddess of beauty and love. You get a +2 status bonus to the Diplomacy check, …", "summary_markdown": "This red fulu contains blessings for one's relationship from Shelyn , goddess of beauty and love. You get a +2 status bonus to the Diplomacy check, …", "text": " Matchmaker Fulu Source Secrets of Magic pg. 160 1.1 Price 10 gp Usage affixed to armor Activate Free Action envision Trigger You attempt a Diplomacy check to Make an Impression. --- This red fulu contains blessings for one's relationship from Shelyn, goddess of beauty and love. You get a +2 status bonus to the Diplomacy check, and if you roll a critical failure on the check, you get a failure instead.\n", "trait": [ "Consumable", "Enchantment", "Fortune", "Fulu", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Fortune](/Traits.aspx?ID=76), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Enchantment", "Fortune", "Fulu", "Magical", "Talisman" ], "trigger": "You attempt a Diplomacy check to Make an Impression .", "trigger_markdown": "You attempt a [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50).", "type": "Item", "url": "/Equipment.aspx?ID=980", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-981", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Rebound Fulu](/Equipment.aspx?ID=981)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use the [Shield Block](/Feats.aspx?ID=839) reaction with the shield to which this fulu is affixed.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe bronze-colored ink on this pale, silvery talisman sharply reflects light, enough that it seems to glow. When you activate the fulu, it reflects your foe's violence back against them. The foe that triggered the Shield Block reaction takes damage equal to your shield's Hardness or the damage they would have dealt before the Shield Block reaction, whichever is less.\n\n\n\n", "name": "Rebound Fulu", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use the [Shield Block](/Feats.aspx?ID=839) reaction with the shield to which this fulu is affixed.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bronze-colored ink on this pale, silvery talisman sharply reflects light, enough that it seems to glow. When you activate the fulu, it reflects …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The bronze-colored ink on this pale, silvery talisman sharply reflects light, enough that it seems to glow. When you activate the fulu, it reflects …", "summary_markdown": "The bronze-colored ink on this pale, silvery talisman sharply reflects light, enough that it seems to glow. When you activate the fulu, it reflects …", "text": " Rebound Fulu Source Secrets of Magic pg. 160 1.1 Price 125 gp Usage affixed to a shield Activate Free Action envision Trigger You use the Shield Block reaction with the shield to which this fulu is affixed. --- The bronze-colored ink on this pale, silvery talisman sharply reflects light, enough that it seems to glow. When you activate the fulu, it reflects your foe's violence back against them. The foe that triggered the Shield Block reaction takes damage equal to your shield's Hardness or the damage they would have dealt before the Shield Block reaction, whichever is less.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman" ], "trigger": "You use the Shield Block reaction with the shield to which this fulu is affixed.", "trigger_markdown": "You use the [Shield Block](/Feats.aspx?ID=839) reaction with the shield to which this fulu is affixed.", "type": "Item", "url": "/Equipment.aspx?ID=981", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": false, "id": "equipment-982", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Restful Sleep Fulu](/Equipment.aspx?ID=982)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n**Price** 32 gp\r\n\r\n\n\n**Duration** 1 hour\n\n**Usage** affixed to a creature\n\n\n\n\r\n**Activate** envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fulu depicts the five-spoke wheel of [Qi Zhong](/Deities.aspx?ID=182), god of magic and medicine, and burns away slowly, like incense. If you fall asleep within the fulu's duration, you regain double the amount of Hit Points you usually gain from resting. You also gain a +2 status bonus to saves against [mental](/Traits.aspx?ID=106) effects that occur in your dreams, such as the [_nightmare_](/Spells.aspx?ID=208) spell.\n\n\n\n", "name": "Restful Sleep Fulu", "pfs": "Standard", "price": 3200, "price_raw": "32 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\r\n\r\n**Price** 32 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a creature\r\n\r\n \r\n\r\n\r\n\r\n**Activate** envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fulu depicts the five-spoke wheel of Qi Zhong , god of magic and medicine, and burns away slowly, like incense. If you fall asleep within the …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This fulu depicts the five-spoke wheel of Qi Zhong , god of magic and medicine, and burns away slowly, like incense. If you fall asleep within the …", "summary_markdown": "This fulu depicts the five-spoke wheel of Qi Zhong , god of magic and medicine, and burns away slowly, like incense. If you fall asleep within the …", "text": " Restful Sleep Fulu Source Secrets of Magic pg. 160 1.1 Price 32 gp Duration 1 hour Usage affixed to a creature Activate Free Action envision --- This fulu depicts the five-spoke wheel of Qi Zhong, god of magic and medicine, and burns away slowly, like incense. If you fall asleep within the fulu's duration, you regain double the amount of Hit Points you usually gain from resting. You also gain a +2 status bonus to saves against mental effects that occur in your dreams, such as the nightmare spell.\n", "trait": [ "Consumable", "Enchantment", "Fulu", "Magical", "Necromancy" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Consumable", "Enchantment", "Fulu", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=982", "usage": "affixed to a creature", "usage_markdown": "affixed to a creature", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 6, "duration_raw": "1 round (or 4 rounds)", "exclude_from_search": true, "id": "equipment-983", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spirit-Sealing Fulu](/Equipment.aspx?ID=983)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n\n\n**Duration** 1 round (or 4 rounds)\n\n**Usage** affixed to one undead creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or be [paralyzed](/Conditions.aspx?ID=28) for 1 round.\n\n\n\n\r\n\r\n\r\nSpirit-Sealing Fulu\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 17.\r\n\r\n\r\nSpirit-Sealing Fulu (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n**Price** 155 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 27. On a critical failure, the undead is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.", "name": "Spirit-Sealing Fulu", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to one undead creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or …", "summary_markdown": "This classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or …", "text": " Spirit-Sealing Fulu Source Secrets of Magic pg. 160 1.1 Duration 1 round (or 4 rounds) Usage affixed to one undead creature --- This classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or be paralyzed for 1 round. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spirit-Sealing Fulu Source Secrets of Magic pg. 160 1.1 Price 10 gp --- The DC is 17. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Spirit-Sealing Fulu (Greater) Source Secrets of Magic pg. 160 1.1 Price 155 gp --- The DC is 27. On a critical failure, the undead is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.", "trait": [ "Consumable", "Fulu", "Incapacitation", "Magical", "Necromancy" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Consumable", "Fulu", "Incapacitation", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=983", "usage": "affixed to one undead creature", "usage_markdown": "affixed to one [undead](/Traits.aspx?ID=160) creature", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 6, "duration_raw": "1 round (or 4 rounds)", "exclude_from_search": false, "id": "equipment-983-941", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spirit-Sealing Fulu](/Equipment.aspx?ID=983)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n\n\n**Duration** 1 round (or 4 rounds)\n\n**Usage** affixed to one undead creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or be [paralyzed](/Conditions.aspx?ID=28) for 1 round.\n\n\n\n\r\n\r\n\r\nSpirit-Sealing Fulu\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 17.\r\n\r\n\r\nSpirit-Sealing Fulu (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n**Price** 155 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 27. On a critical failure, the undead is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.", "name": "Spirit-Sealing Fulu", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to one undead creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC is 17.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC is 17.", "summary_markdown": "The DC is 17.", "text": " Spirit-Sealing Fulu Source Secrets of Magic pg. 160 1.1 Duration 1 round (or 4 rounds) Usage affixed to one undead creature --- This classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or be paralyzed for 1 round. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spirit-Sealing Fulu Source Secrets of Magic pg. 160 1.1 Price 10 gp --- The DC is 17. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Spirit-Sealing Fulu (Greater) Source Secrets of Magic pg. 160 1.1 Price 155 gp --- The DC is 27. On a critical failure, the undead is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.", "trait": [ "Consumable", "Fulu", "Incapacitation", "Magical", "Necromancy" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Consumable", "Fulu", "Incapacitation", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=983", "usage": "affixed to one undead creature", "usage_markdown": "affixed to one [undead](/Traits.aspx?ID=160) creature", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 6, "duration_raw": "1 round (or 4 rounds)", "exclude_from_search": false, "id": "equipment-983-942", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spirit-Sealing Fulu](/Equipment.aspx?ID=983)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n\n\n**Duration** 1 round (or 4 rounds)\n\n**Usage** affixed to one undead creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or be [paralyzed](/Conditions.aspx?ID=28) for 1 round.\n\n\n\n\r\n\r\n\r\nSpirit-Sealing Fulu\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 17.\r\n\r\n\r\nSpirit-Sealing Fulu (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\n\n**Price** 155 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 27. On a critical failure, the undead is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.", "name": "Spirit-Sealing Fulu (Greater)", "pfs": "Standard", "price": 15500, "price_raw": "155 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1\r\n\r\n**Price** 155 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to one undead creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC is 27. On a critical failure, the undead is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 160 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC is 27. On a critical failure, the undead is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce …", "summary_markdown": "The DC is 27. On a critical failure, the undead is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce …", "text": " Spirit-Sealing Fulu Source Secrets of Magic pg. 160 1.1 Duration 1 round (or 4 rounds) Usage affixed to one undead creature --- This classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or be paralyzed for 1 round. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spirit-Sealing Fulu Source Secrets of Magic pg. 160 1.1 Price 10 gp --- The DC is 17. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Spirit-Sealing Fulu (Greater) Source Secrets of Magic pg. 160 1.1 Price 155 gp --- The DC is 27. On a critical failure, the undead is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.", "trait": [ "Consumable", "Fulu", "Incapacitation", "Magical", "Necromancy" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Consumable", "Fulu", "Incapacitation", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=983", "usage": "affixed to one undead creature", "usage_markdown": "affixed to one [undead](/Traits.aspx?ID=160) creature", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-984", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Stormbreaker Fulu](/Equipment.aspx?ID=984)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n**Price** 1,900 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You would be forced to move, you would be teleported, or you would take [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), or [sonic](/Traits.aspx?ID=147) damage.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis unassuming paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud, and you gain resistance 15 to cold, electricity, and sonic damage until the end of your next turn. For that duration, you ignore difficult terrain from wind and weather, and you can't be [forcibly moved](/Rules.aspx?ID=451) or teleported unless the effect [counteracts](/Rules.aspx?ID=371) the fulu (DC 40). These protections apply against the triggering effect.\n\n\n\n", "name": "Stormbreaker Fulu", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You would be forced to move, you would be teleported, or you would take [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), or [sonic](/Traits.aspx?ID=147) damage.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis unassuming paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud, and you gain resistance 15 …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This unassuming paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud, and you gain resistance 15 …", "summary_markdown": "This unassuming paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud, and you gain resistance 15 …", "text": " Stormbreaker Fulu Source Secrets of Magic pg. 161 1.1 , Pathfinder #167: Ready? Fight! pg. 75 Price 1,900 gp Usage affixed to armor Activate Free Action command Trigger You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage. --- This unassuming paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud, and you gain resistance 15 to cold, electricity, and sonic damage until the end of your next turn. For that duration, you ignore difficult terrain from wind and weather, and you can't be forcibly moved or teleported unless the effect counteracts the fulu (DC 40). These protections apply against the triggering effect.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman", "Uncommon" ], "trigger": "You would be forced to move, you would be teleported, or you would take cold , electricity , or sonic damage.", "trigger_markdown": "You would be forced to move, you would be teleported, or you would take [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), or [sonic](/Traits.aspx?ID=147) damage.", "type": "Item", "url": "/Equipment.aspx?ID=984", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-985", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tracking Fulu](/Equipment.aspx?ID=985)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** affixed to creature or object\n\n\n\n\r\n**Activate** envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsed covertly by assassins and spies, this pair of fulus stick to one another when created but can be easily separated. Affix one fulu to a target before activating its pair. When activated, the unaffixed fulu flutters toward the affixed one at a speed of 30 feet per round, traveling for up to 1 hour and fluttering more rapidly the closer it comes to its pair. The unaffixed fulu always moves in a straight line towards the affixed fulu; it can't solve mazes or find its way through winding paths.\n\n\n\n", "name": "Tracking Fulu", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to creature or object\r\n\r\n \r\n\r\n\r\n\r\n**Activate** envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsed covertly by assassins and spies, this pair of fulus stick to one another when created but can be easily separated. Affix one fulu to a target …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Used covertly by assassins and spies, this pair of fulus stick to one another when created but can be easily separated. Affix one fulu to a target …", "summary_markdown": "Used covertly by assassins and spies, this pair of fulus stick to one another when created but can be easily separated. Affix one fulu to a target …", "text": " Tracking Fulu Source Secrets of Magic pg. 161 1.1 Price 25 gp Usage affixed to creature or object Activate Free Action envision --- Used covertly by assassins and spies, this pair of fulus stick to one another when created but can be easily separated. Affix one fulu to a target before activating its pair. When activated, the unaffixed fulu flutters toward the affixed one at a speed of 30 feet per round, traveling for up to 1 hour and fluttering more rapidly the closer it comes to its pair. The unaffixed fulu always moves in a straight line towards the affixed fulu; it can't solve mazes or find its way through winding paths.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=985", "usage": "affixed to creature or object", "usage_markdown": "affixed to creature or object", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-986", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Venomous Cure Fulu](/Equipment.aspx?ID=986)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a saving throw against an injected [poison](/Traits.aspx?ID=126).\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis green fulu depicts venomous creatures and vermin. When activated, the venom from the fulu fights against the venom in your system, granting you a +2 status bonus to the triggering saving throw.\n\n\n\n", "name": "Venomous Cure Fulu", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a saving throw against an injected [poison](/Traits.aspx?ID=126).\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis green fulu depicts venomous creatures and vermin. When activated, the venom from the fulu fights against the venom in your system, granting you …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This green fulu depicts venomous creatures and vermin. When activated, the venom from the fulu fights against the venom in your system, granting you …", "summary_markdown": "This green fulu depicts venomous creatures and vermin. When activated, the venom from the fulu fights against the venom in your system, granting you …", "text": " Venomous Cure Fulu Source Secrets of Magic pg. 161 1.1 Price 10 gp Usage affixed to armor Activate Free Action envision Trigger You attempt a saving throw against an injected poison. --- This green fulu depicts venomous creatures and vermin. When activated, the venom from the fulu fights against the venom in your system, granting you a +2 status bonus to the triggering saving throw.\n", "trait": [ "Consumable", "Fulu", "Magical", "Necromancy", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Necromancy", "Talisman" ], "trigger": "You attempt a saving throw against an injected poison .", "trigger_markdown": "You attempt a saving throw against an injected [poison](/Traits.aspx?ID=126).", "type": "Item", "url": "/Equipment.aspx?ID=986", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-987", "item_category": "Consumables", "item_subcategory": "Potions", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Fu Water](/Equipment.aspx?ID=987)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1\n\n**Price** 21 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBurnt fulu ashes float in this liquid, lending a distinctive red color and imparting it with a variety of purifying effects. Unlike many [fulu](/equipment/consumables/fulu) items, _fu water_ must be created using [divine](/Traits.aspx?ID=48) magic.\n\n\n\n\n\n\n\n", "name": "Fu Water", "pfs": "Standard", "price": 2100, "price_raw": "21 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1\r\n\r\n**Price** 21 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBurnt fulu ashes float in this liquid, lending a distinctive red color and imparting it with a variety of purifying effects. Unlike many fulu …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Burnt fulu ashes float in this liquid, lending a distinctive red color and imparting it with a variety of purifying effects. Unlike many fulu …", "summary_markdown": "Burnt fulu ashes float in this liquid, lending a distinctive red color and imparting it with a variety of purifying effects. Unlike many fulu …", "text": " Fu Water Source Secrets of Magic pg. 161 1.1 Price 21 gp Usage held in 1 hand --- Burnt fulu ashes float in this liquid, lending a distinctive red color and imparting it with a variety of purifying effects. Unlike many fulu items, fu water must be created using divine magic.\n", "trait": [ "Consumable", "Divine", "Good", "Necromancy", "Potion", "Splash" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Good](/Traits.aspx?ID=83), [Necromancy](/Traits.aspx?ID=117), [Potion](/Traits.aspx?ID=130), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Consumable", "Divine", "Good", "Necromancy", "Potion", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=987", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-988", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Fulu Compendium](/Equipment.aspx?ID=988)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1\n\n**Price** 550 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pamphlet-sized book records the various symbols seen on fulu and also contains some ready-made magic on a special page that restores itself every day at sunrise. Using the compendium as a reference grants a +2 item bonus to any skill checks to determine a fulu's function or authenticity.\n\n\n\n\n\n", "name": "Fulu Compendium", "pfs": "Standard", "price": 55000, "price_raw": "550 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1\r\n\r\n**Price** 550 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pamphlet-sized book records the various symbols seen on fulu and also contains some ready-made magic on a special page that restores itself …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 161 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This pamphlet-sized book records the various symbols seen on fulu and also contains some ready-made magic on a special page that restores itself …", "summary_markdown": "This pamphlet-sized book records the various symbols seen on fulu and also contains some ready-made magic on a special page that restores itself …", "text": " Fulu Compendium Source Secrets of Magic pg. 161 1.1 Price 550 gp --- This pamphlet-sized book records the various symbols seen on fulu and also contains some ready-made magic on a special page that restores itself every day at sunrise. Using the compendium as a reference grants a +2 item bonus to any skill checks to determine a fulu's function or authenticity.\n", "trait": [ "Mental", "Necromancy", "Uncommon" ], "trait_markdown": "[Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Mental", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=988", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-989", "item_category": "Grimoires", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Bestiary of Metamorphosis](/Equipment.aspx?ID=989)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 210 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis grimoire fancifully illustrates the spells you inscribe within it with illuminated drawings of creatures that have never existed, the pictures changing to depict new ones from time to time.\n\n\n\n\n\n", "name": "Bestiary of Metamorphosis", "pfs": "Standard", "price": 21000, "price_raw": "210 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\r\n\r\n**Price** 210 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis grimoire fancifully illustrates the spells you inscribe within it with illuminated drawings of creatures that have never existed, the pictures …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This grimoire fancifully illustrates the spells you inscribe within it with illuminated drawings of creatures that have never existed, the pictures …", "summary_markdown": "This grimoire fancifully illustrates the spells you inscribe within it with illuminated drawings of creatures that have never existed, the pictures …", "text": " Bestiary of Metamorphosis Source Secrets of Magic pg. 162 1.1 Price 210 gp Bulk L --- This grimoire fancifully illustrates the spells you inscribe within it with illuminated drawings of creatures that have never existed, the pictures changing to depict new ones from time to time.\n", "trait": [ "Grimoire", "Magical", "Transmutation" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Grimoire", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=989", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-990", "item_category": "Grimoires", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Book of Lingering Blaze](/Equipment.aspx?ID=990)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe common saying, “Where there is progress in the field of magic, there is always someone who uses it to set things on fire,” is engraved in gold on the cover of this red spellbook.\n\n\n\n\n\n", "name": "Book of Lingering Blaze", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe common saying, “Where there is progress in the field of magic, there is always someone who uses it to set things on fire,” is engraved in gold on …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The common saying, “Where there is progress in the field of magic, there is always someone who uses it to set things on fire,” is engraved in gold on …", "summary_markdown": "The common saying, “Where there is progress in the field of magic, there is always someone who uses it to set things on fire,” is engraved in gold on …", "text": " Book of Lingering Blaze Source Secrets of Magic pg. 162 1.1 Price 900 gp Bulk L --- The common saying, “Where there is progress in the field of magic, there is always someone who uses it to set things on fire,” is engraved in gold on the cover of this red spellbook.\n", "trait": [ "Evocation", "Grimoire", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=990", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-991", "item_category": "Grimoires", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Codex of Unimpeded Sight](/Equipment.aspx?ID=991)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA female figure peers through her blindfold from the cover of this stately tome.\n\n\n\n\n\n\r\n\r\n\r\nCodex of Unimpeded Sight\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 215 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCodex of Unimpeded Sight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your Perception check to Seek or skill check to Recall Knowledge.", "name": "Codex of Unimpeded Sight", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA female figure peers through her blindfold from the cover of this stately tome. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A female figure peers through her blindfold from the cover of this stately tome. ", "summary_markdown": "A female figure peers through her blindfold from the cover of this stately tome. ", "text": " Codex of Unimpeded Sight Source Secrets of Magic pg. 162 1.1 Bulk L --- A female figure peers through her blindfold from the cover of this stately tome. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Codex of Unimpeded Sight Source Secrets of Magic pg. 162 1.1 Price 215 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Codex of Unimpeded Sight (Greater) Source Secrets of Magic pg. 162 1.1 Price 1,800 gp Bulk L --- The frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your Perception check to Seek or skill check to Recall Knowledge.", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=991", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-991-943", "item_category": "Grimoires", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Codex of Unimpeded Sight](/Equipment.aspx?ID=991)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA female figure peers through her blindfold from the cover of this stately tome.\n\n\n\n\n\n\r\n\r\n\r\nCodex of Unimpeded Sight\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 215 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCodex of Unimpeded Sight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your Perception check to Seek or skill check to Recall Knowledge.", "name": "Codex of Unimpeded Sight", "pfs": "Standard", "price": 21500, "price_raw": "215 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\r\n\r\n**Price** 215 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA female figure peers through her blindfold from the cover of this stately tome. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1", "speed": {}, "spell_markdown": "", "summary": "A female figure peers through her blindfold from the cover of this stately tome. ", "summary_markdown": "A female figure peers through her blindfold from the cover of this stately tome. ", "text": " Codex of Unimpeded Sight Source Secrets of Magic pg. 162 1.1 Bulk L --- A female figure peers through her blindfold from the cover of this stately tome. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Codex of Unimpeded Sight Source Secrets of Magic pg. 162 1.1 Price 215 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Codex of Unimpeded Sight (Greater) Source Secrets of Magic pg. 162 1.1 Price 1,800 gp Bulk L --- The frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your Perception check to Seek or skill check to Recall Knowledge.", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=991", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-991-944", "item_category": "Grimoires", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Codex of Unimpeded Sight](/Equipment.aspx?ID=991)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA female figure peers through her blindfold from the cover of this stately tome.\n\n\n\n\n\n\r\n\r\n\r\nCodex of Unimpeded Sight\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 215 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCodex of Unimpeded Sight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your Perception check to Seek or skill check to Recall Knowledge.", "name": "Codex of Unimpeded Sight (Greater)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your Perception check to Seek …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1", "speed": {}, "spell_markdown": "", "summary": "The frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your Perception check to Seek …", "summary_markdown": "The frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your Perception check to Seek …", "text": " Codex of Unimpeded Sight Source Secrets of Magic pg. 162 1.1 Bulk L --- A female figure peers through her blindfold from the cover of this stately tome. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Codex of Unimpeded Sight Source Secrets of Magic pg. 162 1.1 Price 215 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Codex of Unimpeded Sight (Greater) Source Secrets of Magic pg. 162 1.1 Price 1,800 gp Bulk L --- The frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your Perception check to Seek or skill check to Recall Knowledge.", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=991", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-992", "item_category": "Grimoires", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Endless Grimoire](/Equipment.aspx?ID=992)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to [Learn a Spell](/Actions.aspx?ID=25) if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell.\n\n\n\n\r\n\r\n\r\nEndless Grimoire\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nEndless Grimoire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the additional spell is 3rd level.\r\n\r\n\r\nEndless Grimoire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the additional spell is 5th level.\r\n\r\n\r\nEndless Grimoire (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 23,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the additional spell is 7th level.", "name": "Endless Grimoire", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its …", "summary_markdown": "When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its …", "text": " Endless Grimoire Source Secrets of Magic pg. 162 1.1 Bulk L --- When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Endless Grimoire Source Secrets of Magic pg. 162 1.1 Price 230 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Endless Grimoire (Greater) Source Secrets of Magic pg. 162 1.1 Price 900 gp Bulk L --- The item bonus is +2, and the additional spell is 3rd level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Endless Grimoire (Major) Source Secrets of Magic pg. 162 1.1 Price 4,000 gp Bulk L --- The item bonus is +2, and the additional spell is 5th level. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Endless Grimoire (True) Source Secrets of Magic pg. 162 1.1 Price 23,000 gp Bulk L --- The item bonus is +3, and the additional spell is 7th level.", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=992", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-992-945", "item_category": "Grimoires", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Endless Grimoire](/Equipment.aspx?ID=992)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to [Learn a Spell](/Actions.aspx?ID=25) if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell.\n\n\n\n\r\n\r\n\r\nEndless Grimoire\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nEndless Grimoire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the additional spell is 3rd level.\r\n\r\n\r\nEndless Grimoire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the additional spell is 5th level.\r\n\r\n\r\nEndless Grimoire (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 23,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the additional spell is 7th level.", "name": "Endless Grimoire", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1", "speed": {}, "spell_markdown": "", "summary": "When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its …", "summary_markdown": "When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its …", "text": " Endless Grimoire Source Secrets of Magic pg. 162 1.1 Bulk L --- When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Endless Grimoire Source Secrets of Magic pg. 162 1.1 Price 230 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Endless Grimoire (Greater) Source Secrets of Magic pg. 162 1.1 Price 900 gp Bulk L --- The item bonus is +2, and the additional spell is 3rd level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Endless Grimoire (Major) Source Secrets of Magic pg. 162 1.1 Price 4,000 gp Bulk L --- The item bonus is +2, and the additional spell is 5th level. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Endless Grimoire (True) Source Secrets of Magic pg. 162 1.1 Price 23,000 gp Bulk L --- The item bonus is +3, and the additional spell is 7th level.", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=992", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-992-946", "item_category": "Grimoires", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Endless Grimoire](/Equipment.aspx?ID=992)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to [Learn a Spell](/Actions.aspx?ID=25) if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell.\n\n\n\n\r\n\r\n\r\nEndless Grimoire\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nEndless Grimoire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the additional spell is 3rd level.\r\n\r\n\r\nEndless Grimoire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the additional spell is 5th level.\r\n\r\n\r\nEndless Grimoire (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 23,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the additional spell is 7th level.", "name": "Endless Grimoire (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and the additional spell is 3rd level.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and the additional spell is 3rd level.", "summary_markdown": "The item bonus is +2, and the additional spell is 3rd level.", "text": " Endless Grimoire Source Secrets of Magic pg. 162 1.1 Bulk L --- When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Endless Grimoire Source Secrets of Magic pg. 162 1.1 Price 230 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Endless Grimoire (Greater) Source Secrets of Magic pg. 162 1.1 Price 900 gp Bulk L --- The item bonus is +2, and the additional spell is 3rd level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Endless Grimoire (Major) Source Secrets of Magic pg. 162 1.1 Price 4,000 gp Bulk L --- The item bonus is +2, and the additional spell is 5th level. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Endless Grimoire (True) Source Secrets of Magic pg. 162 1.1 Price 23,000 gp Bulk L --- The item bonus is +3, and the additional spell is 7th level.", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=992", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-992-947", "item_category": "Grimoires", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Endless Grimoire](/Equipment.aspx?ID=992)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to [Learn a Spell](/Actions.aspx?ID=25) if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell.\n\n\n\n\r\n\r\n\r\nEndless Grimoire\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nEndless Grimoire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the additional spell is 3rd level.\r\n\r\n\r\nEndless Grimoire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the additional spell is 5th level.\r\n\r\n\r\nEndless Grimoire (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 23,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the additional spell is 7th level.", "name": "Endless Grimoire (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and the additional spell is 5th level.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and the additional spell is 5th level.", "summary_markdown": "The item bonus is +2, and the additional spell is 5th level.", "text": " Endless Grimoire Source Secrets of Magic pg. 162 1.1 Bulk L --- When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Endless Grimoire Source Secrets of Magic pg. 162 1.1 Price 230 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Endless Grimoire (Greater) Source Secrets of Magic pg. 162 1.1 Price 900 gp Bulk L --- The item bonus is +2, and the additional spell is 3rd level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Endless Grimoire (Major) Source Secrets of Magic pg. 162 1.1 Price 4,000 gp Bulk L --- The item bonus is +2, and the additional spell is 5th level. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Endless Grimoire (True) Source Secrets of Magic pg. 162 1.1 Price 23,000 gp Bulk L --- The item bonus is +3, and the additional spell is 7th level.", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=992", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-992-948", "item_category": "Grimoires", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Endless Grimoire](/Equipment.aspx?ID=992)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to [Learn a Spell](/Actions.aspx?ID=25) if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell.\n\n\n\n\r\n\r\n\r\nEndless Grimoire\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nEndless Grimoire (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the additional spell is 3rd level.\r\n\r\n\r\nEndless Grimoire (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the additional spell is 5th level.\r\n\r\n\r\nEndless Grimoire (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\n\n**Price** 23,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the additional spell is 7th level.", "name": "Endless Grimoire (True)", "pfs": "Standard", "price": 2300000, "price_raw": "23,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1\r\n\r\n**Price** 23,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, and the additional spell is 7th level.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, and the additional spell is 7th level.", "summary_markdown": "The item bonus is +3, and the additional spell is 7th level.", "text": " Endless Grimoire Source Secrets of Magic pg. 162 1.1 Bulk L --- When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Endless Grimoire Source Secrets of Magic pg. 162 1.1 Price 230 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Endless Grimoire (Greater) Source Secrets of Magic pg. 162 1.1 Price 900 gp Bulk L --- The item bonus is +2, and the additional spell is 3rd level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Endless Grimoire (Major) Source Secrets of Magic pg. 162 1.1 Price 4,000 gp Bulk L --- The item bonus is +2, and the additional spell is 5th level. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Endless Grimoire (True) Source Secrets of Magic pg. 162 1.1 Price 23,000 gp Bulk L --- The item bonus is +3, and the additional spell is 7th level.", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=992", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-993", "item_category": "Grimoires", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Instructions for Lasting Agony](/Equipment.aspx?ID=993)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis worn and stained manual emits a chill when opened.\n\n\n\n\n\n", "name": "Instructions for Lasting Agony", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis worn and stained manual emits a chill when opened. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This worn and stained manual emits a chill when opened. ", "summary_markdown": "This worn and stained manual emits a chill when opened. ", "text": " Instructions for Lasting Agony Source Secrets of Magic pg. 163 1.1 Price 200 gp Bulk L --- This worn and stained manual emits a chill when opened.\n", "trait": [ "Grimoire", "Magical", "Necromancy" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Grimoire", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=993", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-994", "item_category": "Grimoires", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellbook of Redundant Enchantment](/Equipment.aspx?ID=994)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1\n\n**Price** 420 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen opening the book, whispers can be heard on the wind, or laughter rings in the distance.\n\n\n\n\n\n", "name": "Spellbook of Redundant Enchantment", "pfs": "Standard", "price": 42000, "price_raw": "420 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1\r\n\r\n**Price** 420 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen opening the book, whispers can be heard on the wind, or laughter rings in the distance. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When opening the book, whispers can be heard on the wind, or laughter rings in the distance. ", "summary_markdown": "When opening the book, whispers can be heard on the wind, or laughter rings in the distance. ", "text": " Spellbook of Redundant Enchantment Source Secrets of Magic pg. 163 1.1 Price 420 gp Bulk L --- When opening the book, whispers can be heard on the wind, or laughter rings in the distance.\n", "trait": [ "Enchantment", "Grimoire", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=994", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-995", "item_category": "Grimoires", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Storyteller's Opus](/Equipment.aspx?ID=995)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis green spellbook with gold trim contains a cautionary story about a boy who was eaten by a wolf after he previously lied about wolf attacks. When opened, the engravings on the front seem to move in a loop, enacting this story.\n\n\n\n\n\n", "name": "Storyteller's Opus", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis green spellbook with gold trim contains a cautionary story about a boy who was eaten by a wolf after he previously lied about wolf attacks. When …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This green spellbook with gold trim contains a cautionary story about a boy who was eaten by a wolf after he previously lied about wolf attacks. When …", "summary_markdown": "This green spellbook with gold trim contains a cautionary story about a boy who was eaten by a wolf after he previously lied about wolf attacks. When …", "text": " Storyteller's Opus Source Secrets of Magic pg. 163 1.1 Price 230 gp Bulk L --- This green spellbook with gold trim contains a cautionary story about a boy who was eaten by a wolf after he previously lied about wolf attacks. When opened, the engravings on the front seem to move in a loop, enacting this story.\n", "trait": [ "Grimoire", "Illusion", "Magical" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Grimoire", "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=995", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-996", "item_category": "Grimoires", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Summoning Handscroll](/Equipment.aspx?ID=996)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1\n\n**Price** 480 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nClassic summoning circles are engraved into the batons of this massive papyrus scroll.\n\n\n\n\n\n", "name": "Summoning Handscroll", "pfs": "Standard", "price": 48000, "price_raw": "480 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1\r\n\r\n**Price** 480 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nClassic summoning circles are engraved into the batons of this massive papyrus scroll. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Classic summoning circles are engraved into the batons of this massive papyrus scroll. ", "summary_markdown": "Classic summoning circles are engraved into the batons of this massive papyrus scroll. ", "text": " Summoning Handscroll Source Secrets of Magic pg. 163 1.1 Price 480 gp Bulk L --- Classic summoning circles are engraved into the batons of this massive papyrus scroll.\n", "trait": [ "Conjuration", "Grimoire", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=996", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-997", "item_category": "Grimoires", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Warding Tablets](/Equipment.aspx?ID=997)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis grimoire takes the form of a series of baked clay tablets. Any text inked upon it turns swiftly into carved depressions.\n\n\n\n\n\n", "name": "Warding Tablets", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis grimoire takes the form of a series of baked clay tablets. Any text inked upon it turns swiftly into carved depressions. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 163 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This grimoire takes the form of a series of baked clay tablets. Any text inked upon it turns swiftly into carved depressions. ", "summary_markdown": "This grimoire takes the form of a series of baked clay tablets. Any text inked upon it turns swiftly into carved depressions. ", "text": " Warding Tablets Source Secrets of Magic pg. 163 1.1 Price 450 gp Bulk L --- This grimoire takes the form of a series of baked clay tablets. Any text inked upon it turns swiftly into carved depressions.\n", "trait": [ "Abjuration", "Grimoire", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=997", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-998", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar Tattoo](/Equipment.aspx?ID=998)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 164 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your _familiar tattoo_ to be carried in your skin. The familiar must spend a single action, which has the [magical](/Traits.aspx?ID=103), [move](/Traits.aspx?ID=114), and [transmutation](/Traits.aspx?ID=157) traits, to meld into or exit your tattoo. It must be adjacent to you to meld into your tattoo, and it exits your tattoo in an open space adjacent to you. Any of the familiar's companion items remain on it, but it can't carry any other items with it. This tattoo is non-magical if you don't have a familiar or if your familiar doesn't remain present for the entire tattooing process. If your familiar dies, this tattoo loses its magic and becomes a mundane tattoo.\n\n\n\n", "name": "Familiar Tattoo", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 164 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your familiar …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 164 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your familiar …", "summary_markdown": "This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your familiar …", "text": " Familiar Tattoo Source Secrets of Magic pg. 164 1.1 Price 60 gp Usage tattooed on the body --- This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your familiar tattoo to be carried in your skin. The familiar must spend a single action, which has the magical, move, and transmutation traits, to meld into or exit your tattoo. It must be adjacent to you to meld into your tattoo, and it exits your tattoo in an open space adjacent to you. Any of the familiar's companion items remain on it, but it can't carry any other items with it. This tattoo is non-magical if you don't have a familiar or if your familiar doesn't remain present for the entire tattooing process. If your familiar dies, this tattoo loses its magic and becomes a mundane tattoo.\n", "trait": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=998", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-999", "item_category": "Tattoos", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Rune of Sin](/Equipment.aspx?ID=999)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 1,700 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis jagged glyph, one of the [Thassilonian runes of sin](/Rules.aspx?ID=1567), reacts to magic of a particular school (there's no rune for [divination](/Traits.aspx?ID=47), as it was considered lesser within sin magic). When you Cast a Spell of the school matching the sin, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against spells of the matching school. This tattoo has the school trait matching the rune: [abjuration](/Traits.aspx?ID=2) for envy, [necromancy](/Traits.aspx?ID=117) for gluttony, [transmutation](/Traits.aspx?ID=157) for greed, [enchantment](/Traits.aspx?ID=61) for lust, [illusion](/Traits.aspx?ID=92) for pride, [conjuration](/Traits.aspx?ID=33) for sloth, and [evocation](/Traits.aspx?ID=65) for wrath.\n\n\n\n", "name": "Rune of Sin", "pfs": "Standard", "price": 170000, "price_raw": "1,700 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\r\n\r\n**Price** 1,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis jagged glyph, one of the Thassilonian runes of sin , reacts to magic of a particular school (there's no rune for divination , as it was …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This jagged glyph, one of the Thassilonian runes of sin , reacts to magic of a particular school (there's no rune for divination , as it was …", "summary_markdown": "This jagged glyph, one of the Thassilonian runes of sin , reacts to magic of a particular school (there's no rune for divination , as it was …", "text": " Rune of Sin Source Secrets of Magic pg. 165 1.1 Price 1,700 gp Usage tattooed on the body --- This jagged glyph, one of the Thassilonian runes of sin, reacts to magic of a particular school (there's no rune for divination, as it was considered lesser within sin magic). When you Cast a Spell of the school matching the sin, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against spells of the matching school. This tattoo has the school trait matching the rune: abjuration for envy, necromancy for gluttony, transmutation for greed, enchantment for lust, illusion for pride, conjuration for sloth, and evocation for wrath.\n", "trait": [ "Arcane", "Invested", "Tattoo", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Invested](/Traits.aspx?ID=98), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Invested", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=999", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1000", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Warding Tattoo](/Equipment.aspx?ID=1000)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMany cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.\n\n\n\n\n\n\r\n\r\n\r\nWarding Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWarding Tattoo (Trail)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 2 to damage from [hazardous terrain](/Rules.aspx?ID=454) and [environmental](/Traits.aspx?ID=62) hazards at all times, which increases to 5 when the tattoo is activated.\r\n\r\n\r\nWarding Tattoo (Wave)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts [_air bubble_](/Spells.aspx?ID=5) on you, in addition to the other effects.\r\n\r\n\r\nWarding Tattoo (Fiend)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 2 to spells cast by [fiends](/Traits.aspx?ID=70) and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "name": "Warding Tattoo", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMany cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, …", "summary_markdown": "Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, …", "text": " Warding Tattoo Source Secrets of Magic pg. 165 1.1 Usage tattooed on the body --- Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Warding Tattoo Source Secrets of Magic pg. 165 1.1 Price 140 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Warding Tattoo (Trail) Source Secrets of Magic pg. 165 1.1 Price 250 gp --- You gain resistance 2 to damage from hazardous terrain and environmental hazards at all times, which increases to 5 when the tattoo is activated. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Warding Tattoo (Wave) Source Secrets of Magic pg. 165 1.1 Price 220 gp --- In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts air bubble on you, in addition to the other effects. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Warding Tattoo (Fiend) Source Secrets of Magic pg. 165 1.1 Price 300 gp --- You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=1000", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1000-949", "item_category": "Tattoos", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Warding Tattoo](/Equipment.aspx?ID=1000)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMany cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.\n\n\n\n\n\n\r\n\r\n\r\nWarding Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWarding Tattoo (Trail)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 2 to damage from [hazardous terrain](/Rules.aspx?ID=454) and [environmental](/Traits.aspx?ID=62) hazards at all times, which increases to 5 when the tattoo is activated.\r\n\r\n\r\nWarding Tattoo (Wave)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts [_air bubble_](/Spells.aspx?ID=5) on you, in addition to the other effects.\r\n\r\n\r\nWarding Tattoo (Fiend)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 2 to spells cast by [fiends](/Traits.aspx?ID=70) and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "name": "Warding Tattoo", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMany cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1", "speed": {}, "spell_markdown": "", "summary": "Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, …", "summary_markdown": "Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, …", "text": " Warding Tattoo Source Secrets of Magic pg. 165 1.1 Usage tattooed on the body --- Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Warding Tattoo Source Secrets of Magic pg. 165 1.1 Price 140 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Warding Tattoo (Trail) Source Secrets of Magic pg. 165 1.1 Price 250 gp --- You gain resistance 2 to damage from hazardous terrain and environmental hazards at all times, which increases to 5 when the tattoo is activated. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Warding Tattoo (Wave) Source Secrets of Magic pg. 165 1.1 Price 220 gp --- In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts air bubble on you, in addition to the other effects. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Warding Tattoo (Fiend) Source Secrets of Magic pg. 165 1.1 Price 300 gp --- You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=1000", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1000-950", "item_category": "Tattoos", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Warding Tattoo](/Equipment.aspx?ID=1000)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMany cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.\n\n\n\n\n\n\r\n\r\n\r\nWarding Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWarding Tattoo (Trail)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 2 to damage from [hazardous terrain](/Rules.aspx?ID=454) and [environmental](/Traits.aspx?ID=62) hazards at all times, which increases to 5 when the tattoo is activated.\r\n\r\n\r\nWarding Tattoo (Wave)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts [_air bubble_](/Spells.aspx?ID=5) on you, in addition to the other effects.\r\n\r\n\r\nWarding Tattoo (Fiend)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 2 to spells cast by [fiends](/Traits.aspx?ID=70) and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "name": "Warding Tattoo (Trail)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 2 to damage from hazardous terrain and environmental hazards at all times, which increases to 5 when the tattoo is activated.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 2 to damage from hazardous terrain and environmental hazards at all times, which increases to 5 when the tattoo is activated.", "summary_markdown": "You gain resistance 2 to damage from hazardous terrain and environmental hazards at all times, which increases to 5 when the tattoo is activated.", "text": " Warding Tattoo Source Secrets of Magic pg. 165 1.1 Usage tattooed on the body --- Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Warding Tattoo Source Secrets of Magic pg. 165 1.1 Price 140 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Warding Tattoo (Trail) Source Secrets of Magic pg. 165 1.1 Price 250 gp --- You gain resistance 2 to damage from hazardous terrain and environmental hazards at all times, which increases to 5 when the tattoo is activated. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Warding Tattoo (Wave) Source Secrets of Magic pg. 165 1.1 Price 220 gp --- In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts air bubble on you, in addition to the other effects. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Warding Tattoo (Fiend) Source Secrets of Magic pg. 165 1.1 Price 300 gp --- You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=1000", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1000-951", "item_category": "Tattoos", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Warding Tattoo](/Equipment.aspx?ID=1000)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMany cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.\n\n\n\n\n\n\r\n\r\n\r\nWarding Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWarding Tattoo (Trail)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 2 to damage from [hazardous terrain](/Rules.aspx?ID=454) and [environmental](/Traits.aspx?ID=62) hazards at all times, which increases to 5 when the tattoo is activated.\r\n\r\n\r\nWarding Tattoo (Wave)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts [_air bubble_](/Spells.aspx?ID=5) on you, in addition to the other effects.\r\n\r\n\r\nWarding Tattoo (Fiend)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 2 to spells cast by [fiends](/Traits.aspx?ID=70) and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "name": "Warding Tattoo (Wave)", "pfs": "Standard", "price": 22000, "price_raw": "220 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\r\n\r\n**Price** 220 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1", "speed": {}, "spell_markdown": "", "summary": "In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, …", "summary_markdown": "In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, …", "text": " Warding Tattoo Source Secrets of Magic pg. 165 1.1 Usage tattooed on the body --- Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Warding Tattoo Source Secrets of Magic pg. 165 1.1 Price 140 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Warding Tattoo (Trail) Source Secrets of Magic pg. 165 1.1 Price 250 gp --- You gain resistance 2 to damage from hazardous terrain and environmental hazards at all times, which increases to 5 when the tattoo is activated. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Warding Tattoo (Wave) Source Secrets of Magic pg. 165 1.1 Price 220 gp --- In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts air bubble on you, in addition to the other effects. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Warding Tattoo (Fiend) Source Secrets of Magic pg. 165 1.1 Price 300 gp --- You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=1000", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1000-952", "item_category": "Tattoos", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Warding Tattoo](/Equipment.aspx?ID=1000)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMany cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.\n\n\n\n\n\n\r\n\r\n\r\nWarding Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWarding Tattoo (Trail)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 2 to damage from [hazardous terrain](/Rules.aspx?ID=454) and [environmental](/Traits.aspx?ID=62) hazards at all times, which increases to 5 when the tattoo is activated.\r\n\r\n\r\nWarding Tattoo (Wave)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts [_air bubble_](/Spells.aspx?ID=5) on you, in addition to the other effects.\r\n\r\n\r\nWarding Tattoo (Fiend)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 2 to spells cast by [fiends](/Traits.aspx?ID=70) and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "name": "Warding Tattoo (Fiend)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "summary_markdown": "You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "text": " Warding Tattoo Source Secrets of Magic pg. 165 1.1 Usage tattooed on the body --- Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Warding Tattoo Source Secrets of Magic pg. 165 1.1 Price 140 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Warding Tattoo (Trail) Source Secrets of Magic pg. 165 1.1 Price 250 gp --- You gain resistance 2 to damage from hazardous terrain and environmental hazards at all times, which increases to 5 when the tattoo is activated. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Warding Tattoo (Wave) Source Secrets of Magic pg. 165 1.1 Price 220 gp --- In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts air bubble on you, in addition to the other effects. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Warding Tattoo (Fiend) Source Secrets of Magic pg. 165 1.1 Price 300 gp --- You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1000", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1001", "item_category": "Staves", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Lini's Leafstick](/Equipment.aspx?ID=1001)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff was created as an example of the [personal staves rules](/Rules.aspx?ID=1499).\n\nMoss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.\n\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [protector tree](/Spells.aspx?ID=976), [_shillelagh_](/Spells.aspx?ID=282)
  • **2nd** [_entangle_](/Spells.aspx?ID=103), [_shape wood_](/Spells.aspx?ID=277)
  • **3rd** [_tree shape_](/Spells.aspx?ID=342), [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** [_barkskin_](/Spells.aspx?ID=20), [_speak with plants_](/Spells.aspx?ID=294)
  • **5th** [_plant form_](/Spells.aspx?ID=223), _wall of thorns_
  • **6th** [_nature's reprisal_](/Spells.aspx?ID=954), _plant form_
\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Lini's Leafstick", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "unique", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis staff was created as an example of the personal staves rules . Moss and winding vines give this gnarled staff of wild wood a vibrant green …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 165 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This staff was created as an example of the personal staves rules . Moss and winding vines give this gnarled staff of wild wood a vibrant green …", "summary_markdown": "This staff was created as an example of the personal staves rules . Moss and winding vines give this gnarled staff of wild wood a vibrant green …", "text": " Lini's Leafstick Source Secrets of Magic pg. 165 1.1 Price 6,500 gp Usage held in 1 hand Bulk 1 --- This staff was created as an example of the personal staves rules. Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. Cantrip tanglefoot 1st protector tree, shillelagh 2nd entangle , shape wood 3rd tree shape , wall of thorns 4th barkskin , speak with plants 5th plant form , wall of thorns 6th nature's reprisal , plant form Craft Requirements Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Magical", "Plant", "Staff", "Transmutation", "Unique" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Magical", "Plant", "Staff", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1001", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1002", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Nature's Cunning](/Equipment.aspx?ID=1002)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMoss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Nature's Cunning\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_protector tree_](/Spells.aspx?ID=976), [_shillelagh_](/Spells.aspx?ID=282)
  • **2nd** [_entangle_](/Spells.aspx?ID=103), [_shape wood_](/Spells.aspx?ID=277)
\r\n\r\n\r\nStaff of Nature's Cunning (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_tree shape_](/Spells.aspx?ID=342), [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** [_barkskin_](/Spells.aspx?ID=20), [_speak with plants_](/Spells.aspx?ID=294)
\r\n\r\n\r\nStaff of Nature's Cunning (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_plant form_](/Spells.aspx?ID=223), _wall of thorns_
  • **6th** [_nature's reprisal_](/Spells.aspx?ID=954), _plant form_
", "name": "Staff of Nature's Cunning", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMoss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you …", "summary_markdown": "Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you …", "text": " Staff of Nature's Cunning Source Secrets of Magic pg. 167 1.1 Usage held in 1 hand Bulk 1 --- Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Staff of Nature's Cunning Source Secrets of Magic pg. 167 1.1 Price 250 gp Bulk 1 --- Cantrip tanglefoot 1st protector tree , shillelagh 2nd entangle , shape wood <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Staff of Nature's Cunning (Greater) Source Secrets of Magic pg. 167 1.1 Price 1,400 gp Bulk 1 --- 3rd tree shape , wall of thorns 4th barkskin , speak with plants <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Staff of Nature's Cunning (Major) Source Secrets of Magic pg. 167 1.1 Price 6,500 gp Bulk 1 --- 5th plant form , wall of thorns 6th nature's reprisal , plant form ", "trait": [ "Magical", "Plant", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Plant", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1002", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1002-953", "item_category": "Staves", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Nature's Cunning](/Equipment.aspx?ID=1002)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMoss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Nature's Cunning\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_protector tree_](/Spells.aspx?ID=976), [_shillelagh_](/Spells.aspx?ID=282)
  • **2nd** [_entangle_](/Spells.aspx?ID=103), [_shape wood_](/Spells.aspx?ID=277)
\r\n\r\n\r\nStaff of Nature's Cunning (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_tree shape_](/Spells.aspx?ID=342), [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** [_barkskin_](/Spells.aspx?ID=20), [_speak with plants_](/Spells.aspx?ID=294)
\r\n\r\n\r\nStaff of Nature's Cunning (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_plant form_](/Spells.aspx?ID=223), _wall of thorns_
  • **6th** [_nature's reprisal_](/Spells.aspx?ID=954), _plant form_
", "name": "Staff of Nature's Cunning", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip tanglefoot 1st protector tree , shillelagh 2nd entangle , shape wood \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip tanglefoot 1st protector tree , shillelagh 2nd entangle , shape wood ", "summary_markdown": " Cantrip tanglefoot 1st protector tree , shillelagh 2nd entangle , shape wood ", "text": " Staff of Nature's Cunning Source Secrets of Magic pg. 167 1.1 Usage held in 1 hand Bulk 1 --- Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Staff of Nature's Cunning Source Secrets of Magic pg. 167 1.1 Price 250 gp Bulk 1 --- Cantrip tanglefoot 1st protector tree , shillelagh 2nd entangle , shape wood <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Staff of Nature's Cunning (Greater) Source Secrets of Magic pg. 167 1.1 Price 1,400 gp Bulk 1 --- 3rd tree shape , wall of thorns 4th barkskin , speak with plants <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Staff of Nature's Cunning (Major) Source Secrets of Magic pg. 167 1.1 Price 6,500 gp Bulk 1 --- 5th plant form , wall of thorns 6th nature's reprisal , plant form ", "trait": [ "Magical", "Plant", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Plant", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1002", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1002-954", "item_category": "Staves", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Nature's Cunning](/Equipment.aspx?ID=1002)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMoss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Nature's Cunning\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_protector tree_](/Spells.aspx?ID=976), [_shillelagh_](/Spells.aspx?ID=282)
  • **2nd** [_entangle_](/Spells.aspx?ID=103), [_shape wood_](/Spells.aspx?ID=277)
\r\n\r\n\r\nStaff of Nature's Cunning (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_tree shape_](/Spells.aspx?ID=342), [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** [_barkskin_](/Spells.aspx?ID=20), [_speak with plants_](/Spells.aspx?ID=294)
\r\n\r\n\r\nStaff of Nature's Cunning (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_plant form_](/Spells.aspx?ID=223), _wall of thorns_
  • **6th** [_nature's reprisal_](/Spells.aspx?ID=954), _plant form_
", "name": "Staff of Nature's Cunning (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd tree shape , wall of thorns 4th barkskin , speak with plants \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1", "speed": {}, "spell_markdown": "", "summary": " 3rd tree shape , wall of thorns 4th barkskin , speak with plants ", "summary_markdown": " 3rd tree shape , wall of thorns 4th barkskin , speak with plants ", "text": " Staff of Nature's Cunning Source Secrets of Magic pg. 167 1.1 Usage held in 1 hand Bulk 1 --- Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Staff of Nature's Cunning Source Secrets of Magic pg. 167 1.1 Price 250 gp Bulk 1 --- Cantrip tanglefoot 1st protector tree , shillelagh 2nd entangle , shape wood <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Staff of Nature's Cunning (Greater) Source Secrets of Magic pg. 167 1.1 Price 1,400 gp Bulk 1 --- 3rd tree shape , wall of thorns 4th barkskin , speak with plants <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Staff of Nature's Cunning (Major) Source Secrets of Magic pg. 167 1.1 Price 6,500 gp Bulk 1 --- 5th plant form , wall of thorns 6th nature's reprisal , plant form ", "trait": [ "Magical", "Plant", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Plant", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1002", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1002-955", "item_category": "Staves", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Nature's Cunning](/Equipment.aspx?ID=1002)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMoss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Nature's Cunning\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_tanglefoot_](/Spells.aspx?ID=330)
  • **1st** [_protector tree_](/Spells.aspx?ID=976), [_shillelagh_](/Spells.aspx?ID=282)
  • **2nd** [_entangle_](/Spells.aspx?ID=103), [_shape wood_](/Spells.aspx?ID=277)
\r\n\r\n\r\nStaff of Nature's Cunning (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_tree shape_](/Spells.aspx?ID=342), [_wall of thorns_](/Spells.aspx?ID=366)
  • **4th** [_barkskin_](/Spells.aspx?ID=20), [_speak with plants_](/Spells.aspx?ID=294)
\r\n\r\n\r\nStaff of Nature's Cunning (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_plant form_](/Spells.aspx?ID=223), _wall of thorns_
  • **6th** [_nature's reprisal_](/Spells.aspx?ID=954), _plant form_
", "name": "Staff of Nature's Cunning (Major)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th plant form , wall of thorns 6th nature's reprisal , plant form \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 167 1.1", "speed": {}, "spell_markdown": "", "summary": " 5th plant form , wall of thorns 6th nature's reprisal , plant form ", "summary_markdown": " 5th plant form , wall of thorns 6th nature's reprisal , plant form ", "text": " Staff of Nature's Cunning Source Secrets of Magic pg. 167 1.1 Usage held in 1 hand Bulk 1 --- Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Staff of Nature's Cunning Source Secrets of Magic pg. 167 1.1 Price 250 gp Bulk 1 --- Cantrip tanglefoot 1st protector tree , shillelagh 2nd entangle , shape wood <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Staff of Nature's Cunning (Greater) Source Secrets of Magic pg. 167 1.1 Price 1,400 gp Bulk 1 --- 3rd tree shape , wall of thorns 4th barkskin , speak with plants <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Staff of Nature's Cunning (Major) Source Secrets of Magic pg. 167 1.1 Price 6,500 gp Bulk 1 --- 5th plant form , wall of thorns 6th nature's reprisal , plant form ", "trait": [ "Magical", "Plant", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Plant", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1002", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1003", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dazzling Rosary](/Equipment.aspx?ID=1003)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A [_spiritual weapon_](/Spells.aspx?ID=306) empowered with this catalyst flashes with bright light when it critically Strikes a target, causing the target to be [dazzled](/Conditions.aspx?ID=7) until the beginning of your next turn. The type of rosary determines the maximum spell level of _spiritual weapon_ that can use the rosary as a catalyst.\n\n\n\n\r\n\r\n\r\nDazzling Rosary\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rosary can be used with a _spiritual weapon_ of 4th level or below.\r\n\r\n\r\nDazzling Rosary (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rosary can be used with a _spiritual weapon_ of any spell level.", "name": "Dazzling Rosary", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A spiritual weapon …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Spiritual Weapon" ], "spell_markdown": "[Spiritual Weapon](/Spells.aspx?ID=306)", "stage_markdown": "", "summary": "When energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A spiritual weapon …", "summary_markdown": "When energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A spiritual weapon …", "text": " Dazzling Rosary Source Secrets of Magic pg. 168 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- When energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A spiritual weapon empowered with this catalyst flashes with bright light when it critically Strikes a target, causing the target to be dazzled until the beginning of your next turn. The type of rosary determines the maximum spell level of spiritual weapon that can use the rosary as a catalyst. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dazzling Rosary Source Secrets of Magic pg. 168 1.1 Price 15 gp Bulk L --- The rosary can be used with a spiritual weapon of 4th level or below. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dazzling Rosary (Greater) Source Secrets of Magic pg. 168 1.1 Price 350 gp Bulk L --- The rosary can be used with a spiritual weapon of any spell level.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1003", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1003-956", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dazzling Rosary](/Equipment.aspx?ID=1003)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A [_spiritual weapon_](/Spells.aspx?ID=306) empowered with this catalyst flashes with bright light when it critically Strikes a target, causing the target to be [dazzled](/Conditions.aspx?ID=7) until the beginning of your next turn. The type of rosary determines the maximum spell level of _spiritual weapon_ that can use the rosary as a catalyst.\n\n\n\n\r\n\r\n\r\nDazzling Rosary\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rosary can be used with a _spiritual weapon_ of 4th level or below.\r\n\r\n\r\nDazzling Rosary (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rosary can be used with a _spiritual weapon_ of any spell level.", "name": "Dazzling Rosary", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rosary can be used with a spiritual weapon of 4th level or below.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Spiritual Weapon" ], "spell_markdown": "[Spiritual Weapon](/Spells.aspx?ID=306)", "summary": "The rosary can be used with a spiritual weapon of 4th level or below.", "summary_markdown": "The rosary can be used with a spiritual weapon of 4th level or below.", "text": " Dazzling Rosary Source Secrets of Magic pg. 168 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- When energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A spiritual weapon empowered with this catalyst flashes with bright light when it critically Strikes a target, causing the target to be dazzled until the beginning of your next turn. The type of rosary determines the maximum spell level of spiritual weapon that can use the rosary as a catalyst. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dazzling Rosary Source Secrets of Magic pg. 168 1.1 Price 15 gp Bulk L --- The rosary can be used with a spiritual weapon of 4th level or below. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dazzling Rosary (Greater) Source Secrets of Magic pg. 168 1.1 Price 350 gp Bulk L --- The rosary can be used with a spiritual weapon of any spell level.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1003", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1003-957", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dazzling Rosary](/Equipment.aspx?ID=1003)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A [_spiritual weapon_](/Spells.aspx?ID=306) empowered with this catalyst flashes with bright light when it critically Strikes a target, causing the target to be [dazzled](/Conditions.aspx?ID=7) until the beginning of your next turn. The type of rosary determines the maximum spell level of _spiritual weapon_ that can use the rosary as a catalyst.\n\n\n\n\r\n\r\n\r\nDazzling Rosary\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rosary can be used with a _spiritual weapon_ of 4th level or below.\r\n\r\n\r\nDazzling Rosary (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rosary can be used with a _spiritual weapon_ of any spell level.", "name": "Dazzling Rosary (Greater)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rosary can be used with a spiritual weapon of any spell level.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Spiritual Weapon" ], "spell_markdown": "[Spiritual Weapon](/Spells.aspx?ID=306)", "summary": "The rosary can be used with a spiritual weapon of any spell level.", "summary_markdown": "The rosary can be used with a spiritual weapon of any spell level.", "text": " Dazzling Rosary Source Secrets of Magic pg. 168 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- When energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A spiritual weapon empowered with this catalyst flashes with bright light when it critically Strikes a target, causing the target to be dazzled until the beginning of your next turn. The type of rosary determines the maximum spell level of spiritual weapon that can use the rosary as a catalyst. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dazzling Rosary Source Secrets of Magic pg. 168 1.1 Price 15 gp Bulk L --- The rosary can be used with a spiritual weapon of 4th level or below. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dazzling Rosary (Greater) Source Secrets of Magic pg. 168 1.1 Price 350 gp Bulk L --- The rosary can be used with a spiritual weapon of any spell level.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1003", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1004", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Dimensional Knot](/Equipment.aspx?ID=1004)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Shelynites](/Deities.aspx?ID=17) originally crafted this complex knot of vibrant string for bracelets meant to tie the destinies of two people together. Now, however, spellcasters of all religions use them to enhance their capacity with teleportation magic. Adding this catalyst to a 4th-level [_dimension door_](/Spells.aspx?ID=69) spell allows you to bring a single willing adjacent creature along with you; however, the teleportation is somewhat disorienting for them, causing them to become [stunned 1](/Conditions.aspx?ID=36).\n\n\n\n", "name": "Dimensional Knot", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Shelynites originally crafted this complex knot of vibrant string for bracelets meant to tie the destinies of two people together. Now, however, …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Dimension Door" ], "spell_markdown": "[Dimension Door](/Spells.aspx?ID=69)", "stage_markdown": "", "summary": " Shelynites originally crafted this complex knot of vibrant string for bracelets meant to tie the destinies of two people together. Now, however, …", "summary_markdown": " Shelynites originally crafted this complex knot of vibrant string for bracelets meant to tie the destinies of two people together. Now, however, …", "text": " Dimensional Knot Source Secrets of Magic pg. 168 1.1 Price 60 gp Usage held in 1 hand Bulk L Activate Cast a Spell --- Shelynites originally crafted this complex knot of vibrant string for bracelets meant to tie the destinies of two people together. Now, however, spellcasters of all religions use them to enhance their capacity with teleportation magic. Adding this catalyst to a 4th-level dimension door spell allows you to bring a single willing adjacent creature along with you; however, the teleportation is somewhat disorienting for them, causing them to become stunned 1.\n", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1004", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1005", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Firestarter Pellets](/Equipment.aspx?ID=1005)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a _firestarter pellet_ to a [_fireball_](/Spells.aspx?ID=119) spell produces clinging flames that deal [persistent fire damage](/Conditions.aspx?ID=29) to all who fail the saving throw against the effect (doubling on a critical failure).\n\n\n\n\r\n\r\n\r\nFirestarter Pellets\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 1d6.\r\n\r\n\r\nFirestarter Pellets (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 2d6.\r\n\r\n\r\nFirestarter Pellets (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 3d6.", "name": "Firestarter Pellets", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Fireball" ], "spell_markdown": "[Fireball](/Spells.aspx?ID=119)", "stage_markdown": "", "summary": "These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a …", "summary_markdown": "These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a …", "text": " Firestarter Pellets Source Secrets of Magic pg. 168 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a firestarter pellet to a fireball spell produces clinging flames that deal persistent fire damage to all who fail the saving throw against the effect (doubling on a critical failure). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Firestarter Pellets Source Secrets of Magic pg. 168 1.1 Price 25 gp Bulk L --- The persistent damage is 1d6. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Firestarter Pellets (Greater) Source Secrets of Magic pg. 168 1.1 Price 175 gp Bulk L --- The persistent damage is 2d6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Firestarter Pellets (Major) Source Secrets of Magic pg. 168 1.1 Price 1,200 gp Bulk L --- The persistent damage is 3d6.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1005", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1005-958", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Firestarter Pellets](/Equipment.aspx?ID=1005)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a _firestarter pellet_ to a [_fireball_](/Spells.aspx?ID=119) spell produces clinging flames that deal [persistent fire damage](/Conditions.aspx?ID=29) to all who fail the saving throw against the effect (doubling on a critical failure).\n\n\n\n\r\n\r\n\r\nFirestarter Pellets\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 1d6.\r\n\r\n\r\nFirestarter Pellets (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 2d6.\r\n\r\n\r\nFirestarter Pellets (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 3d6.", "name": "Firestarter Pellets", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe persistent damage is 1d6.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Fireball" ], "spell_markdown": "[Fireball](/Spells.aspx?ID=119)", "summary": "The persistent damage is 1d6.", "summary_markdown": "The persistent damage is 1d6.", "text": " Firestarter Pellets Source Secrets of Magic pg. 168 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a firestarter pellet to a fireball spell produces clinging flames that deal persistent fire damage to all who fail the saving throw against the effect (doubling on a critical failure). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Firestarter Pellets Source Secrets of Magic pg. 168 1.1 Price 25 gp Bulk L --- The persistent damage is 1d6. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Firestarter Pellets (Greater) Source Secrets of Magic pg. 168 1.1 Price 175 gp Bulk L --- The persistent damage is 2d6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Firestarter Pellets (Major) Source Secrets of Magic pg. 168 1.1 Price 1,200 gp Bulk L --- The persistent damage is 3d6.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1005", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1005-959", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Firestarter Pellets](/Equipment.aspx?ID=1005)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a _firestarter pellet_ to a [_fireball_](/Spells.aspx?ID=119) spell produces clinging flames that deal [persistent fire damage](/Conditions.aspx?ID=29) to all who fail the saving throw against the effect (doubling on a critical failure).\n\n\n\n\r\n\r\n\r\nFirestarter Pellets\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 1d6.\r\n\r\n\r\nFirestarter Pellets (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 2d6.\r\n\r\n\r\nFirestarter Pellets (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 3d6.", "name": "Firestarter Pellets (Greater)", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe persistent damage is 2d6.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Fireball" ], "spell_markdown": "[Fireball](/Spells.aspx?ID=119)", "summary": "The persistent damage is 2d6.", "summary_markdown": "The persistent damage is 2d6.", "text": " Firestarter Pellets Source Secrets of Magic pg. 168 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a firestarter pellet to a fireball spell produces clinging flames that deal persistent fire damage to all who fail the saving throw against the effect (doubling on a critical failure). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Firestarter Pellets Source Secrets of Magic pg. 168 1.1 Price 25 gp Bulk L --- The persistent damage is 1d6. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Firestarter Pellets (Greater) Source Secrets of Magic pg. 168 1.1 Price 175 gp Bulk L --- The persistent damage is 2d6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Firestarter Pellets (Major) Source Secrets of Magic pg. 168 1.1 Price 1,200 gp Bulk L --- The persistent damage is 3d6.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1005", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1005-960", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Firestarter Pellets](/Equipment.aspx?ID=1005)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a _firestarter pellet_ to a [_fireball_](/Spells.aspx?ID=119) spell produces clinging flames that deal [persistent fire damage](/Conditions.aspx?ID=29) to all who fail the saving throw against the effect (doubling on a critical failure).\n\n\n\n\r\n\r\n\r\nFirestarter Pellets\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 1d6.\r\n\r\n\r\nFirestarter Pellets (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 2d6.\r\n\r\n\r\nFirestarter Pellets (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent damage is 3d6.", "name": "Firestarter Pellets (Major)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe persistent damage is 3d6.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Fireball" ], "spell_markdown": "[Fireball](/Spells.aspx?ID=119)", "summary": "The persistent damage is 3d6.", "summary_markdown": "The persistent damage is 3d6.", "text": " Firestarter Pellets Source Secrets of Magic pg. 168 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a firestarter pellet to a fireball spell produces clinging flames that deal persistent fire damage to all who fail the saving throw against the effect (doubling on a critical failure). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Firestarter Pellets Source Secrets of Magic pg. 168 1.1 Price 25 gp Bulk L --- The persistent damage is 1d6. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Firestarter Pellets (Greater) Source Secrets of Magic pg. 168 1.1 Price 175 gp Bulk L --- The persistent damage is 2d6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Firestarter Pellets (Major) Source Secrets of Magic pg. 168 1.1 Price 1,200 gp Bulk L --- The persistent damage is 3d6.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1005", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1006", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Force Tiles](/Equipment.aspx?ID=1006)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 525 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLight refracts in strange ways through these precisely ground glass tiles, lengthening the refracted force and causing it to push back. Adding this catalyst to a [_wall of force_](/Spells.aspx?ID=363) spell increases the wall's maximum length to 80 feet and maximum height to 40 feet and causes creatures that try to move into the wall's space (or are [Shoved](/Actions.aspx?ID=38) into the wall) to take 2d6 [force](/Traits.aspx?ID=75) damage.\n\n\n\n", "name": "Force Tiles", "pfs": "Standard", "price": 52500, "price_raw": "525 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n**Price** 525 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLight refracts in strange ways through these precisely ground glass tiles, lengthening the refracted force and causing it to push back. Adding this …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Wall of Force" ], "spell_markdown": "[Wall of Force](/Spells.aspx?ID=363)", "stage_markdown": "", "summary": "Light refracts in strange ways through these precisely ground glass tiles, lengthening the refracted force and causing it to push back. Adding this …", "summary_markdown": "Light refracts in strange ways through these precisely ground glass tiles, lengthening the refracted force and causing it to push back. Adding this …", "text": " Force Tiles Source Secrets of Magic pg. 168 1.1 Price 525 gp Usage held in 1 hand Bulk L Activate Cast a Spell --- Light refracts in strange ways through these precisely ground glass tiles, lengthening the refracted force and causing it to push back. Adding this catalyst to a wall of force spell increases the wall's maximum length to 80 feet and maximum height to 40 feet and causes creatures that try to move into the wall's space (or are Shoved into the wall) to take 2d6 force damage.\n", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1006", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1007", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Healer's Gel](/Equipment.aspx?ID=1007)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a [_heal_](/Spells.aspx?ID=148) spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.\n\n\n\n\r\n\r\n\r\nHealer's Gel (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 5 temporary Hit Points.\r\n\r\n\r\nHealer's Gel (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 10 temporary Hit Points.\r\n\r\n\r\nHealer's Gel (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 15 temporary Hit Points.", "name": "Healer's Gel", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Heal" ], "spell_markdown": "[Heal](/Spells.aspx?ID=148)", "stage_markdown": "", "summary": "An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows …", "summary_markdown": "An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows …", "text": " Healer's Gel Source Secrets of Magic pg. 168 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Healer's Gel (Lesser) Source Secrets of Magic pg. 168 1.1 Price 25 gp Bulk L --- The spell grants 5 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Healer's Gel (Moderate) Source Secrets of Magic pg. 168 1.1 Price 125 gp Bulk L --- The spell grants 10 temporary Hit Points. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Healer's Gel (Greater) Source Secrets of Magic pg. 168 1.1 Price 500 gp Bulk L --- The spell grants 15 temporary Hit Points.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1007", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1007-961", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Healer's Gel](/Equipment.aspx?ID=1007)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a [_heal_](/Spells.aspx?ID=148) spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.\n\n\n\n\r\n\r\n\r\nHealer's Gel (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 5 temporary Hit Points.\r\n\r\n\r\nHealer's Gel (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 10 temporary Hit Points.\r\n\r\n\r\nHealer's Gel (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 15 temporary Hit Points.", "name": "Healer's Gel (Lesser)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell grants 5 temporary Hit Points.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Heal" ], "spell_markdown": "[Heal](/Spells.aspx?ID=148)", "summary": "The spell grants 5 temporary Hit Points.", "summary_markdown": "The spell grants 5 temporary Hit Points.", "text": " Healer's Gel Source Secrets of Magic pg. 168 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Healer's Gel (Lesser) Source Secrets of Magic pg. 168 1.1 Price 25 gp Bulk L --- The spell grants 5 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Healer's Gel (Moderate) Source Secrets of Magic pg. 168 1.1 Price 125 gp Bulk L --- The spell grants 10 temporary Hit Points. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Healer's Gel (Greater) Source Secrets of Magic pg. 168 1.1 Price 500 gp Bulk L --- The spell grants 15 temporary Hit Points.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1007", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1007-962", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Healer's Gel](/Equipment.aspx?ID=1007)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a [_heal_](/Spells.aspx?ID=148) spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.\n\n\n\n\r\n\r\n\r\nHealer's Gel (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 5 temporary Hit Points.\r\n\r\n\r\nHealer's Gel (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 10 temporary Hit Points.\r\n\r\n\r\nHealer's Gel (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 15 temporary Hit Points.", "name": "Healer's Gel (Moderate)", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell grants 10 temporary Hit Points.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Heal" ], "spell_markdown": "[Heal](/Spells.aspx?ID=148)", "summary": "The spell grants 10 temporary Hit Points.", "summary_markdown": "The spell grants 10 temporary Hit Points.", "text": " Healer's Gel Source Secrets of Magic pg. 168 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Healer's Gel (Lesser) Source Secrets of Magic pg. 168 1.1 Price 25 gp Bulk L --- The spell grants 5 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Healer's Gel (Moderate) Source Secrets of Magic pg. 168 1.1 Price 125 gp Bulk L --- The spell grants 10 temporary Hit Points. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Healer's Gel (Greater) Source Secrets of Magic pg. 168 1.1 Price 500 gp Bulk L --- The spell grants 15 temporary Hit Points.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1007", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1007-963", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Healer's Gel](/Equipment.aspx?ID=1007)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a [_heal_](/Spells.aspx?ID=148) spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.\n\n\n\n\r\n\r\n\r\nHealer's Gel (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 5 temporary Hit Points.\r\n\r\n\r\nHealer's Gel (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 10 temporary Hit Points.\r\n\r\n\r\nHealer's Gel (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell grants 15 temporary Hit Points.", "name": "Healer's Gel (Greater)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell grants 15 temporary Hit Points.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 1.1", "speed": {}, "spell": [ "Heal" ], "spell_markdown": "[Heal](/Spells.aspx?ID=148)", "summary": "The spell grants 15 temporary Hit Points.", "summary_markdown": "The spell grants 15 temporary Hit Points.", "text": " Healer's Gel Source Secrets of Magic pg. 168 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Healer's Gel (Lesser) Source Secrets of Magic pg. 168 1.1 Price 25 gp Bulk L --- The spell grants 5 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Healer's Gel (Moderate) Source Secrets of Magic pg. 168 1.1 Price 125 gp Bulk L --- The spell grants 10 temporary Hit Points. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Healer's Gel (Greater) Source Secrets of Magic pg. 168 1.1 Price 500 gp Bulk L --- The spell grants 15 temporary Hit Points.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1007", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1008", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Noxious Incense](/Equipment.aspx?ID=1008)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing its namesake pungent odor. Adding this catalyst to a [_wall of fire_](/Spells.aspx?ID=362) spell fills all squares adjacent to the wall with thick, foul smoke. Creatures in this area are [concealed](/Conditions.aspx?ID=4), and other creatures are concealed to creatures in the area. The smoke lasts for the duration of the spell.\n\n\n\n\r\n\r\n\r\nNoxious Incense\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe incense can be used with a _wall of fire_ of 6th level or below.\r\n\r\n\r\nNoxious Incense (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 750 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe incense can be used with a _wall of fire_ of any spell level.", "name": "Noxious Incense", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1", "speed": {}, "spell": [ "Wall of Fire" ], "spell_markdown": "[Wall of Fire](/Spells.aspx?ID=362)", "stage_markdown": "", "summary": "Sold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing …", "summary_markdown": "Sold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing …", "text": " Noxious Incense Source Secrets of Magic pg. 169 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- Sold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing its namesake pungent odor. Adding this catalyst to a wall of fire spell fills all squares adjacent to the wall with thick, foul smoke. Creatures in this area are concealed, and other creatures are concealed to creatures in the area. The smoke lasts for the duration of the spell. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Noxious Incense Source Secrets of Magic pg. 169 1.1 Price 125 gp Hands 1 Bulk L --- The incense can be used with a wall of fire of 6th level or below. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Noxious Incense (Greater) Source Secrets of Magic pg. 169 1.1 Price 750 gp Hands 2 Bulk L --- The incense can be used with a wall of fire of any spell level.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1008", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1008-964", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Noxious Incense](/Equipment.aspx?ID=1008)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing its namesake pungent odor. Adding this catalyst to a [_wall of fire_](/Spells.aspx?ID=362) spell fills all squares adjacent to the wall with thick, foul smoke. Creatures in this area are [concealed](/Conditions.aspx?ID=4), and other creatures are concealed to creatures in the area. The smoke lasts for the duration of the spell.\n\n\n\n\r\n\r\n\r\nNoxious Incense\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe incense can be used with a _wall of fire_ of 6th level or below.\r\n\r\n\r\nNoxious Incense (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 750 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe incense can be used with a _wall of fire_ of any spell level.", "name": "Noxious Incense", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\r\n\r\n**Price** 125 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe incense can be used with a wall of fire of 6th level or below.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1", "speed": {}, "spell": [ "Wall of Fire" ], "spell_markdown": "[Wall of Fire](/Spells.aspx?ID=362)", "summary": "The incense can be used with a wall of fire of 6th level or below.", "summary_markdown": "The incense can be used with a wall of fire of 6th level or below.", "text": " Noxious Incense Source Secrets of Magic pg. 169 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- Sold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing its namesake pungent odor. Adding this catalyst to a wall of fire spell fills all squares adjacent to the wall with thick, foul smoke. Creatures in this area are concealed, and other creatures are concealed to creatures in the area. The smoke lasts for the duration of the spell. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Noxious Incense Source Secrets of Magic pg. 169 1.1 Price 125 gp Hands 1 Bulk L --- The incense can be used with a wall of fire of 6th level or below. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Noxious Incense (Greater) Source Secrets of Magic pg. 169 1.1 Price 750 gp Hands 2 Bulk L --- The incense can be used with a wall of fire of any spell level.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1008", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1008-1031", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Noxious Incense](/Equipment.aspx?ID=1008)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing its namesake pungent odor. Adding this catalyst to a [_wall of fire_](/Spells.aspx?ID=362) spell fills all squares adjacent to the wall with thick, foul smoke. Creatures in this area are [concealed](/Conditions.aspx?ID=4), and other creatures are concealed to creatures in the area. The smoke lasts for the duration of the spell.\n\n\n\n\r\n\r\n\r\nNoxious Incense\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe incense can be used with a _wall of fire_ of 6th level or below.\r\n\r\n\r\nNoxious Incense (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 750 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe incense can be used with a _wall of fire_ of any spell level.", "name": "Noxious Incense (Greater)", "pfs": "Standard", "price": 75000, "price_raw": "750 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\r\n\r\n**Price** 750 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe incense can be used with a wall of fire of any spell level.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1", "speed": {}, "spell": [ "Wall of Fire" ], "spell_markdown": "[Wall of Fire](/Spells.aspx?ID=362)", "summary": "The incense can be used with a wall of fire of any spell level.", "summary_markdown": "The incense can be used with a wall of fire of any spell level.", "text": " Noxious Incense Source Secrets of Magic pg. 169 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- Sold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing its namesake pungent odor. Adding this catalyst to a wall of fire spell fills all squares adjacent to the wall with thick, foul smoke. Creatures in this area are concealed, and other creatures are concealed to creatures in the area. The smoke lasts for the duration of the spell. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Noxious Incense Source Secrets of Magic pg. 169 1.1 Price 125 gp Hands 1 Bulk L --- The incense can be used with a wall of fire of 6th level or below. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Noxious Incense (Greater) Source Secrets of Magic pg. 169 1.1 Price 750 gp Hands 2 Bulk L --- The incense can be used with a wall of fire of any spell level.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1008", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1009", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Shimmering Dust](/Equipment.aspx?ID=1009)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis luminous mica dust fluoresces for a short time after being exposed to significant amounts of magical energy. When a creature fails its save against a cloud of [_glitterdust_](/Spells.aspx?ID=136) created using this catalyst, glowing grains stick to them, causing them to shed dim light in a 20-foot radius for as long as their invisibility is negated by the spell as well as causing them to take a –2 circumstance penalty to [Stealth](/Skills.aspx?ID=15) for that duration.\n\n\n\n", "name": "Shimmering Dust", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis luminous mica dust fluoresces for a short time after being exposed to significant amounts of magical energy. When a creature fails its save …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1", "speed": {}, "spell": [ "Glitterdust" ], "spell_markdown": "[Glitterdust](/Spells.aspx?ID=136)", "stage_markdown": "", "summary": "This luminous mica dust fluoresces for a short time after being exposed to significant amounts of magical energy. When a creature fails its save …", "summary_markdown": "This luminous mica dust fluoresces for a short time after being exposed to significant amounts of magical energy. When a creature fails its save …", "text": " Shimmering Dust Source Secrets of Magic pg. 169 1.1 Price 25 gp Usage held in 1 hand Bulk L Activate Cast a Spell --- This luminous mica dust fluoresces for a short time after being exposed to significant amounts of magical energy. When a creature fails its save against a cloud of glitterdust created using this catalyst, glowing grains stick to them, causing them to shed dim light in a 20-foot radius for as long as their invisibility is negated by the spell as well as causing them to take a –2 circumstance penalty to Stealth for that duration.\n", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1009", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1010", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Scents](/Equipment.aspx?ID=1010)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPerformers popularized these bundles of aromatic herbs to calm the mind and ward off misfortune before a big show, though soldier bards have found them especially useful for clearing fear during particularly tumultuous battles. Adding this catalyst to a [_soothe_](/Spells.aspx?ID=291) spell also causes the spell to reduce the target's [frightened](/Conditions.aspx?ID=19) condition value by 1.\n\n\n\n", "name": "Soothing Scents", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPerformers popularized these bundles of aromatic herbs to calm the mind and ward off misfortune before a big show, though soldier bards have found …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1", "speed": {}, "spell": [ "Soothe" ], "spell_markdown": "[Soothe](/Spells.aspx?ID=291)", "stage_markdown": "", "summary": "Performers popularized these bundles of aromatic herbs to calm the mind and ward off misfortune before a big show, though soldier bards have found …", "summary_markdown": "Performers popularized these bundles of aromatic herbs to calm the mind and ward off misfortune before a big show, though soldier bards have found …", "text": " Soothing Scents Source Secrets of Magic pg. 169 1.1 Price 10 gp Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- Performers popularized these bundles of aromatic herbs to calm the mind and ward off misfortune before a big show, though soldier bards have found them especially useful for clearing fear during particularly tumultuous battles. Adding this catalyst to a soothe spell also causes the spell to reduce the target's frightened condition value by 1.\n", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1010", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1011", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thunderbird Tuft](/Equipment.aspx?ID=1011)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a [_shocking grasp_](/Spells.aspx?ID=283) spell, _thunderbird tuft_ funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-[reach](/Traits.aspx?ID=192) melee weapon attack takes the listed electricity damage.\n\n\n\n\r\n\r\n\r\nThunderbird Tuft (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather than the full minute.\r\n\r\n\r\nThunderbird Tuft (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon.\r\n\r\n\r\nThunderbird Tuft (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon.\r\n\r\n\r\nThunderbird Tuft (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "name": "Thunderbird Tuft", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1", "speed": {}, "spell": [ "Shocking Grasp" ], "spell_markdown": "[Shocking Grasp](/Spells.aspx?ID=283)", "stage_markdown": "", "summary": "This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding …", "summary_markdown": "This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding …", "text": " Thunderbird Tuft Source Secrets of Magic pg. 169 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Thunderbird Tuft (Lesser) Source Secrets of Magic pg. 169 1.1 Price 3 gp Bulk L --- The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather than the full minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thunderbird Tuft (Moderate) Source Secrets of Magic pg. 169 1.1 Price 25 gp Bulk L --- The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Thunderbird Tuft (Greater) Source Secrets of Magic pg. 169 1.1 Price 125 gp Bulk L --- The nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Thunderbird Tuft (Major) Source Secrets of Magic pg. 169 1.1 Price 500 gp Bulk L --- The nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1011", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1011-966", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thunderbird Tuft](/Equipment.aspx?ID=1011)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a [_shocking grasp_](/Spells.aspx?ID=283) spell, _thunderbird tuft_ funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-[reach](/Traits.aspx?ID=192) melee weapon attack takes the listed electricity damage.\n\n\n\n\r\n\r\n\r\nThunderbird Tuft (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather than the full minute.\r\n\r\n\r\nThunderbird Tuft (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon.\r\n\r\n\r\nThunderbird Tuft (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon.\r\n\r\n\r\nThunderbird Tuft (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "name": "Thunderbird Tuft (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1", "speed": {}, "spell": [ "Shocking Grasp" ], "spell_markdown": "[Shocking Grasp](/Spells.aspx?ID=283)", "summary": "The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather …", "summary_markdown": "The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather …", "text": " Thunderbird Tuft Source Secrets of Magic pg. 169 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Thunderbird Tuft (Lesser) Source Secrets of Magic pg. 169 1.1 Price 3 gp Bulk L --- The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather than the full minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thunderbird Tuft (Moderate) Source Secrets of Magic pg. 169 1.1 Price 25 gp Bulk L --- The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Thunderbird Tuft (Greater) Source Secrets of Magic pg. 169 1.1 Price 125 gp Bulk L --- The nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Thunderbird Tuft (Major) Source Secrets of Magic pg. 169 1.1 Price 500 gp Bulk L --- The nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1011", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1011-967", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thunderbird Tuft](/Equipment.aspx?ID=1011)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a [_shocking grasp_](/Spells.aspx?ID=283) spell, _thunderbird tuft_ funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-[reach](/Traits.aspx?ID=192) melee weapon attack takes the listed electricity damage.\n\n\n\n\r\n\r\n\r\nThunderbird Tuft (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather than the full minute.\r\n\r\n\r\nThunderbird Tuft (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon.\r\n\r\n\r\nThunderbird Tuft (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon.\r\n\r\n\r\nThunderbird Tuft (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "name": "Thunderbird Tuft (Moderate)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1", "speed": {}, "spell": [ "Shocking Grasp" ], "spell_markdown": "[Shocking Grasp](/Spells.aspx?ID=283)", "summary": "The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon.", "summary_markdown": "The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon.", "text": " Thunderbird Tuft Source Secrets of Magic pg. 169 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Thunderbird Tuft (Lesser) Source Secrets of Magic pg. 169 1.1 Price 3 gp Bulk L --- The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather than the full minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thunderbird Tuft (Moderate) Source Secrets of Magic pg. 169 1.1 Price 25 gp Bulk L --- The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Thunderbird Tuft (Greater) Source Secrets of Magic pg. 169 1.1 Price 125 gp Bulk L --- The nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Thunderbird Tuft (Major) Source Secrets of Magic pg. 169 1.1 Price 500 gp Bulk L --- The nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1011", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1011-968", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thunderbird Tuft](/Equipment.aspx?ID=1011)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a [_shocking grasp_](/Spells.aspx?ID=283) spell, _thunderbird tuft_ funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-[reach](/Traits.aspx?ID=192) melee weapon attack takes the listed electricity damage.\n\n\n\n\r\n\r\n\r\nThunderbird Tuft (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather than the full minute.\r\n\r\n\r\nThunderbird Tuft (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon.\r\n\r\n\r\nThunderbird Tuft (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon.\r\n\r\n\r\nThunderbird Tuft (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "name": "Thunderbird Tuft (Greater)", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1", "speed": {}, "spell": [ "Shocking Grasp" ], "spell_markdown": "[Shocking Grasp](/Spells.aspx?ID=283)", "summary": "The nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon.", "summary_markdown": "The nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon.", "text": " Thunderbird Tuft Source Secrets of Magic pg. 169 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Thunderbird Tuft (Lesser) Source Secrets of Magic pg. 169 1.1 Price 3 gp Bulk L --- The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather than the full minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thunderbird Tuft (Moderate) Source Secrets of Magic pg. 169 1.1 Price 25 gp Bulk L --- The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Thunderbird Tuft (Greater) Source Secrets of Magic pg. 169 1.1 Price 125 gp Bulk L --- The nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Thunderbird Tuft (Major) Source Secrets of Magic pg. 169 1.1 Price 500 gp Bulk L --- The nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1011", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1011-969", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thunderbird Tuft](/Equipment.aspx?ID=1011)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a [_shocking grasp_](/Spells.aspx?ID=283) spell, _thunderbird tuft_ funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-[reach](/Traits.aspx?ID=192) melee weapon attack takes the listed electricity damage.\n\n\n\n\r\n\r\n\r\nThunderbird Tuft (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather than the full minute.\r\n\r\n\r\nThunderbird Tuft (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon.\r\n\r\n\r\nThunderbird Tuft (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon.\r\n\r\n\r\nThunderbird Tuft (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "name": "Thunderbird Tuft (Major)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1", "speed": {}, "spell": [ "Shocking Grasp" ], "spell_markdown": "[Shocking Grasp](/Spells.aspx?ID=283)", "summary": "The nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "summary_markdown": "The nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "text": " Thunderbird Tuft Source Secrets of Magic pg. 169 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Thunderbird Tuft (Lesser) Source Secrets of Magic pg. 169 1.1 Price 3 gp Bulk L --- The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather than the full minute. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thunderbird Tuft (Moderate) Source Secrets of Magic pg. 169 1.1 Price 25 gp Bulk L --- The nimbus deals 1d4 electricity damage, or 1d6 electricity damage if the creature is using a metal weapon. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Thunderbird Tuft (Greater) Source Secrets of Magic pg. 169 1.1 Price 125 gp Bulk L --- The nimbus deals 2d4 electricity damage, or 2d6 electricity damage if the creature is using a metal weapon. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Thunderbird Tuft (Major) Source Secrets of Magic pg. 169 1.1 Price 500 gp Bulk L --- The nimbus deals 3d4 electricity damage, or 3d6 electricity damage if the creature is using a metal weapon.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1011", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1012", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Waterproofing Wax](/Equipment.aspx?ID=1012)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMany books and spellbooks are treated in this wax formula to protect them from the elements, but _waterproofing wax's_ liquid-repellent properties can be further applied to split up a [_grease_](/Spells.aspx?ID=140) spell into useful smaller sections. When the spell is cast in an area while using this catalyst, the conjured grease fills three 5-foot squares within 30 feet instead of its normal area; these squares don't need to be contiguous.\n\n\n\n", "name": "Waterproofing Wax", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMany books and spellbooks are treated in this wax formula to protect them from the elements, but waterproofing wax's liquid-repellent properties …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 169 1.1", "speed": {}, "spell": [ "Grease" ], "spell_markdown": "[Grease](/Spells.aspx?ID=140)", "stage_markdown": "", "summary": "Many books and spellbooks are treated in this wax formula to protect them from the elements, but waterproofing wax's liquid-repellent properties …", "summary_markdown": "Many books and spellbooks are treated in this wax formula to protect them from the elements, but waterproofing wax's liquid-repellent properties …", "text": " Waterproofing Wax Source Secrets of Magic pg. 169 1.1 Price 10 gp Usage held in 1 hand Bulk L Activate Cast a Spell --- Many books and spellbooks are treated in this wax formula to protect them from the elements, but waterproofing wax's liquid-repellent properties can be further applied to split up a grease spell into useful smaller sections. When the spell is cast in an area while using this catalyst, the conjured grease fills three 5-foot squares within 30 feet instead of its normal area; these squares don't need to be contiguous.\n", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1012", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1013", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Five-Feather Wreath](/Equipment.aspx?ID=1013)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIdentical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. \n
  • **Armor** You gain a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks and resistance 2 to falling damage.
  • **Weapon** After you cast an [air](/Traits.aspx?ID=5) spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 10 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall.
\n\n\n\n\n\n\r\n\r\n\r\nFive-Feather Wreath\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFive-Feather Wreath (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and spell DC is 24.\n\n\r\n\r\n\r\nFive-Feather Wreath (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell attack roll is +19, and spell DC is 29.\n\n\n\n", "name": "Five-Feather Wreath", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIdentical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating …\r\n", "skill": [ "Acrobatics", "Acrobatics", "Acrobatics" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating …", "summary_markdown": "Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating …", "text": " Five-Feather Wreath Source Secrets of Magic pg. 170 1.1 Usage affixed to armor or a weapon --- Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. Armor You gain a +1 item bonus to Acrobatics checks and resistance 2 to falling damage. Weapon After you cast an air spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 10 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Five-Feather Wreath Source Secrets of Magic pg. 170 1.1 Price 90 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Five-Feather Wreath (Greater) Source Secrets of Magic pg. 170 1.1 Price 425 gp --- Resistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Five-Feather Wreath (Major) Source Secrets of Magic pg. 170 1.1 Price 1,750 gp --- Bonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell attack roll is +19, and spell DC is 29.\n", "trait": [ "Air", "Magical", "Spellheart", "Transmutation" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Air", "Magical", "Spellheart", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1013", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1013-970", "item_category": "Spellhearts", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Five-Feather Wreath](/Equipment.aspx?ID=1013)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIdentical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. \n
  • **Armor** You gain a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks and resistance 2 to falling damage.
  • **Weapon** After you cast an [air](/Traits.aspx?ID=5) spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 10 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall.
\n\n\n\n\n\n\r\n\r\n\r\nFive-Feather Wreath\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFive-Feather Wreath (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and spell DC is 24.\n\n\r\n\r\n\r\nFive-Feather Wreath (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell attack roll is +19, and spell DC is 29.\n\n\n\n", "name": "Five-Feather Wreath", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIdentical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1", "speed": {}, "spell_markdown": "", "summary": "Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating …", "summary_markdown": "Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating …", "text": " Five-Feather Wreath Source Secrets of Magic pg. 170 1.1 Usage affixed to armor or a weapon --- Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. Armor You gain a +1 item bonus to Acrobatics checks and resistance 2 to falling damage. Weapon After you cast an air spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 10 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Five-Feather Wreath Source Secrets of Magic pg. 170 1.1 Price 90 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Five-Feather Wreath (Greater) Source Secrets of Magic pg. 170 1.1 Price 425 gp --- Resistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Five-Feather Wreath (Major) Source Secrets of Magic pg. 170 1.1 Price 1,750 gp --- Bonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell attack roll is +19, and spell DC is 29.\n", "trait": [ "Air", "Magical", "Spellheart", "Transmutation" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Air", "Magical", "Spellheart", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1013", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1013-971", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Five-Feather Wreath](/Equipment.aspx?ID=1013)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIdentical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. \n
  • **Armor** You gain a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks and resistance 2 to falling damage.
  • **Weapon** After you cast an [air](/Traits.aspx?ID=5) spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 10 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall.
\n\n\n\n\n\n\r\n\r\n\r\nFive-Feather Wreath\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFive-Feather Wreath (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and spell DC is 24.\n\n\r\n\r\n\r\nFive-Feather Wreath (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell attack roll is +19, and spell DC is 29.\n\n\n\n", "name": "Five-Feather Wreath (Greater)", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and …", "summary_markdown": "Resistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and …", "text": " Five-Feather Wreath Source Secrets of Magic pg. 170 1.1 Usage affixed to armor or a weapon --- Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. Armor You gain a +1 item bonus to Acrobatics checks and resistance 2 to falling damage. Weapon After you cast an air spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 10 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Five-Feather Wreath Source Secrets of Magic pg. 170 1.1 Price 90 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Five-Feather Wreath (Greater) Source Secrets of Magic pg. 170 1.1 Price 425 gp --- Resistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Five-Feather Wreath (Major) Source Secrets of Magic pg. 170 1.1 Price 1,750 gp --- Bonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell attack roll is +19, and spell DC is 29.\n", "trait": [ "Air", "Magical", "Spellheart", "Transmutation" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Air", "Magical", "Spellheart", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1013", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1013-972", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Five-Feather Wreath](/Equipment.aspx?ID=1013)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIdentical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. \n
  • **Armor** You gain a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks and resistance 2 to falling damage.
  • **Weapon** After you cast an [air](/Traits.aspx?ID=5) spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 10 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall.
\n\n\n\n\n\n\r\n\r\n\r\nFive-Feather Wreath\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFive-Feather Wreath (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and spell DC is 24.\n\n\r\n\r\n\r\nFive-Feather Wreath (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell attack roll is +19, and spell DC is 29.\n\n\n\n", "name": "Five-Feather Wreath (Major)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1", "speed": {}, "spell_markdown": "", "summary": "Bonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell …", "summary_markdown": "Bonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell …", "text": " Five-Feather Wreath Source Secrets of Magic pg. 170 1.1 Usage affixed to armor or a weapon --- Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. Armor You gain a +1 item bonus to Acrobatics checks and resistance 2 to falling damage. Weapon After you cast an air spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 10 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Five-Feather Wreath Source Secrets of Magic pg. 170 1.1 Price 90 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Five-Feather Wreath (Greater) Source Secrets of Magic pg. 170 1.1 Price 425 gp --- Resistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Five-Feather Wreath (Major) Source Secrets of Magic pg. 170 1.1 Price 1,750 gp --- Bonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell attack roll is +19, and spell DC is 29.\n", "trait": [ "Air", "Magical", "Spellheart", "Transmutation" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Air", "Magical", "Spellheart", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1013", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1014", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Flaming Star](/Equipment.aspx?ID=1014)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to fire.
  • **Weapon** After you cast a [fire](/Traits.aspx?ID=72) spell by Activating the _star_, your Strikes with the weapon deal an additional 1d4 fire damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nFlaming Star\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFlaming Star (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nFlaming Star (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n\n\n\n", "name": "Flaming Star", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. …", "summary_markdown": "A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. …", "text": " Flaming Star Source Secrets of Magic pg. 170 1.1 Usage affixed to armor or a weapon --- A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to fire. Weapon After you cast a fire spell by Activating the star , your Strikes with the weapon deal an additional 1d4 fire damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Flaming Star Source Secrets of Magic pg. 170 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Flaming Star (Greater) Source Secrets of Magic pg. 170 1.1 Price 425 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Flaming Star (Major) Source Secrets of Magic pg. 170 1.1 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n", "trait": [ "Evocation", "Fire", "Magical", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Fire", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1014", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1014-973", "item_category": "Spellhearts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Flaming Star](/Equipment.aspx?ID=1014)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to fire.
  • **Weapon** After you cast a [fire](/Traits.aspx?ID=72) spell by Activating the _star_, your Strikes with the weapon deal an additional 1d4 fire damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nFlaming Star\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFlaming Star (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nFlaming Star (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n\n\n\n", "name": "Flaming Star", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1", "speed": {}, "spell_markdown": "", "summary": "A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. …", "summary_markdown": "A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. …", "text": " Flaming Star Source Secrets of Magic pg. 170 1.1 Usage affixed to armor or a weapon --- A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to fire. Weapon After you cast a fire spell by Activating the star , your Strikes with the weapon deal an additional 1d4 fire damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Flaming Star Source Secrets of Magic pg. 170 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Flaming Star (Greater) Source Secrets of Magic pg. 170 1.1 Price 425 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Flaming Star (Major) Source Secrets of Magic pg. 170 1.1 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n", "trait": [ "Evocation", "Fire", "Magical", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Fire", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1014", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1014-974", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Flaming Star](/Equipment.aspx?ID=1014)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to fire.
  • **Weapon** After you cast a [fire](/Traits.aspx?ID=72) spell by Activating the _star_, your Strikes with the weapon deal an additional 1d4 fire damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nFlaming Star\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFlaming Star (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nFlaming Star (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n\n\n\n", "name": "Flaming Star (Greater)", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. ", "summary_markdown": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. ", "text": " Flaming Star Source Secrets of Magic pg. 170 1.1 Usage affixed to armor or a weapon --- A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to fire. Weapon After you cast a fire spell by Activating the star , your Strikes with the weapon deal an additional 1d4 fire damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Flaming Star Source Secrets of Magic pg. 170 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Flaming Star (Greater) Source Secrets of Magic pg. 170 1.1 Price 425 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Flaming Star (Major) Source Secrets of Magic pg. 170 1.1 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n", "trait": [ "Evocation", "Fire", "Magical", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Fire", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1014", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1014-975", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Flaming Star](/Equipment.aspx?ID=1014)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to fire.
  • **Weapon** After you cast a [fire](/Traits.aspx?ID=72) spell by Activating the _star_, your Strikes with the weapon deal an additional 1d4 fire damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nFlaming Star\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFlaming Star (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nFlaming Star (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n\n\n\n", "name": "Flaming Star (Major)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29. ", "summary_markdown": "Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29. ", "text": " Flaming Star Source Secrets of Magic pg. 170 1.1 Usage affixed to armor or a weapon --- A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to fire. Weapon After you cast a fire spell by Activating the star , your Strikes with the weapon deal an additional 1d4 fire damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Flaming Star Source Secrets of Magic pg. 170 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Flaming Star (Greater) Source Secrets of Magic pg. 170 1.1 Price 425 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Flaming Star (Major) Source Secrets of Magic pg. 170 1.1 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n", "trait": [ "Evocation", "Fire", "Magical", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Fire", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1014", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1015", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Grim Sandglass](/Equipment.aspx?ID=1015)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOne bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to [negative](/Traits.aspx?ID=118).
  • **Weapon** After you cast a [necromancy](/Traits.aspx?ID=117) spell by Activating the _sandglass_, your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nGrim Sandglass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGrim Sandglass (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nGrim Sandglass (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Grim Sandglass", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow …", "summary_markdown": "One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow …", "text": " Grim Sandglass Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to negative. Weapon After you cast a necromancy spell by Activating the sandglass , your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Grim Sandglass Source Secrets of Magic pg. 171 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Grim Sandglass (Greater) Source Secrets of Magic pg. 171 1.1 Price 450 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Grim Sandglass (Major) Source Secrets of Magic pg. 171 1.1 Price 2,000 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Magical", "Necromancy", "Spellheart" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Magical", "Necromancy", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1015", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1015-976", "item_category": "Spellhearts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Grim Sandglass](/Equipment.aspx?ID=1015)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOne bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to [negative](/Traits.aspx?ID=118).
  • **Weapon** After you cast a [necromancy](/Traits.aspx?ID=117) spell by Activating the _sandglass_, your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nGrim Sandglass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGrim Sandglass (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nGrim Sandglass (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Grim Sandglass", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "summary": "One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow …", "summary_markdown": "One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow …", "text": " Grim Sandglass Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to negative. Weapon After you cast a necromancy spell by Activating the sandglass , your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Grim Sandglass Source Secrets of Magic pg. 171 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Grim Sandglass (Greater) Source Secrets of Magic pg. 171 1.1 Price 450 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Grim Sandglass (Major) Source Secrets of Magic pg. 171 1.1 Price 2,000 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Magical", "Necromancy", "Spellheart" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Magical", "Necromancy", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1015", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1015-977", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Grim Sandglass](/Equipment.aspx?ID=1015)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOne bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to [negative](/Traits.aspx?ID=118).
  • **Weapon** After you cast a [necromancy](/Traits.aspx?ID=117) spell by Activating the _sandglass_, your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nGrim Sandglass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGrim Sandglass (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nGrim Sandglass (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Grim Sandglass (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. ", "summary_markdown": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. ", "text": " Grim Sandglass Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to negative. Weapon After you cast a necromancy spell by Activating the sandglass , your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Grim Sandglass Source Secrets of Magic pg. 171 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Grim Sandglass (Greater) Source Secrets of Magic pg. 171 1.1 Price 450 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Grim Sandglass (Major) Source Secrets of Magic pg. 171 1.1 Price 2,000 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Magical", "Necromancy", "Spellheart" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Magical", "Necromancy", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1015", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1015-978", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Grim Sandglass](/Equipment.aspx?ID=1015)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOne bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to [negative](/Traits.aspx?ID=118).
  • **Weapon** After you cast a [necromancy](/Traits.aspx?ID=117) spell by Activating the _sandglass_, your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nGrim Sandglass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGrim Sandglass (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nGrim Sandglass (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Grim Sandglass (Major)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29. ", "summary_markdown": "Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29. ", "text": " Grim Sandglass Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to negative. Weapon After you cast a necromancy spell by Activating the sandglass , your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Grim Sandglass Source Secrets of Magic pg. 171 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Grim Sandglass (Greater) Source Secrets of Magic pg. 171 1.1 Price 450 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Grim Sandglass (Major) Source Secrets of Magic pg. 171 1.1 Price 2,000 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Magical", "Necromancy", "Spellheart" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Magical", "Necromancy", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1015", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1016", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Droplet](/Equipment.aspx?ID=1016)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIntense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to [water](/Traits.aspx?ID=165) effects and attacks by water creatures.
  • **Weapon** After you cast a water spell by Activating the _droplet_, your body becomes mistlike. Until the end of the turn, you can move through enemies' spaces, treating each square in their spaces as difficult terrain. You can't move through creatures that have the [water](/Traits.aspx?ID=165) trait in this way.
\n\n\n\n\n\n\r\n\r\n\r\nPerfect Droplet\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPerfect Droplet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, enemies' spaces aren't difficult terrain when mistlike, and spell DC is 24.\n\n\r\n\r\n\r\nPerfect Droplet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, enemies' spaces aren't difficult terrain when mistlike, and the spell DC is 29.\n\n\n\n", "name": "Perfect Droplet", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIntense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Armor You gain …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Armor You gain …", "summary_markdown": "Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Armor You gain …", "text": " Perfect Droplet Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to water effects and attacks by water creatures. Weapon After you cast a water spell by Activating the droplet , your body becomes mistlike. Until the end of the turn, you can move through enemies' spaces, treating each square in their spaces as difficult terrain. You can't move through creatures that have the water trait in this way. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Perfect Droplet Source Secrets of Magic pg. 171 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Perfect Droplet (Greater) Source Secrets of Magic pg. 171 1.1 Price 450 gp --- Resistance when affixed to armor is 5, enemies' spaces aren't difficult terrain when mistlike, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Perfect Droplet (Major) Source Secrets of Magic pg. 171 1.1 Price 1,800 gp --- Resistance when affixed to armor is 10, enemies' spaces aren't difficult terrain when mistlike, and the spell DC is 29.\n", "trait": [ "Evocation", "Magical", "Spellheart", "Water" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Evocation", "Magical", "Spellheart", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1016", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1016-979", "item_category": "Spellhearts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Droplet](/Equipment.aspx?ID=1016)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIntense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to [water](/Traits.aspx?ID=165) effects and attacks by water creatures.
  • **Weapon** After you cast a water spell by Activating the _droplet_, your body becomes mistlike. Until the end of the turn, you can move through enemies' spaces, treating each square in their spaces as difficult terrain. You can't move through creatures that have the [water](/Traits.aspx?ID=165) trait in this way.
\n\n\n\n\n\n\r\n\r\n\r\nPerfect Droplet\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPerfect Droplet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, enemies' spaces aren't difficult terrain when mistlike, and spell DC is 24.\n\n\r\n\r\n\r\nPerfect Droplet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, enemies' spaces aren't difficult terrain when mistlike, and the spell DC is 29.\n\n\n\n", "name": "Perfect Droplet", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIntense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Armor You gain …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "summary": "Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Armor You gain …", "summary_markdown": "Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Armor You gain …", "text": " Perfect Droplet Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to water effects and attacks by water creatures. Weapon After you cast a water spell by Activating the droplet , your body becomes mistlike. Until the end of the turn, you can move through enemies' spaces, treating each square in their spaces as difficult terrain. You can't move through creatures that have the water trait in this way. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Perfect Droplet Source Secrets of Magic pg. 171 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Perfect Droplet (Greater) Source Secrets of Magic pg. 171 1.1 Price 450 gp --- Resistance when affixed to armor is 5, enemies' spaces aren't difficult terrain when mistlike, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Perfect Droplet (Major) Source Secrets of Magic pg. 171 1.1 Price 1,800 gp --- Resistance when affixed to armor is 10, enemies' spaces aren't difficult terrain when mistlike, and the spell DC is 29.\n", "trait": [ "Evocation", "Magical", "Spellheart", "Water" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Evocation", "Magical", "Spellheart", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1016", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1016-980", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Droplet](/Equipment.aspx?ID=1016)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIntense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to [water](/Traits.aspx?ID=165) effects and attacks by water creatures.
  • **Weapon** After you cast a water spell by Activating the _droplet_, your body becomes mistlike. Until the end of the turn, you can move through enemies' spaces, treating each square in their spaces as difficult terrain. You can't move through creatures that have the [water](/Traits.aspx?ID=165) trait in this way.
\n\n\n\n\n\n\r\n\r\n\r\nPerfect Droplet\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPerfect Droplet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, enemies' spaces aren't difficult terrain when mistlike, and spell DC is 24.\n\n\r\n\r\n\r\nPerfect Droplet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, enemies' spaces aren't difficult terrain when mistlike, and the spell DC is 29.\n\n\n\n", "name": "Perfect Droplet (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 5, enemies' spaces aren't difficult terrain when mistlike, and spell DC is 24. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 5, enemies' spaces aren't difficult terrain when mistlike, and spell DC is 24. ", "summary_markdown": "Resistance when affixed to armor is 5, enemies' spaces aren't difficult terrain when mistlike, and spell DC is 24. ", "text": " Perfect Droplet Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to water effects and attacks by water creatures. Weapon After you cast a water spell by Activating the droplet , your body becomes mistlike. Until the end of the turn, you can move through enemies' spaces, treating each square in their spaces as difficult terrain. You can't move through creatures that have the water trait in this way. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Perfect Droplet Source Secrets of Magic pg. 171 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Perfect Droplet (Greater) Source Secrets of Magic pg. 171 1.1 Price 450 gp --- Resistance when affixed to armor is 5, enemies' spaces aren't difficult terrain when mistlike, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Perfect Droplet (Major) Source Secrets of Magic pg. 171 1.1 Price 1,800 gp --- Resistance when affixed to armor is 10, enemies' spaces aren't difficult terrain when mistlike, and the spell DC is 29.\n", "trait": [ "Evocation", "Magical", "Spellheart", "Water" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Evocation", "Magical", "Spellheart", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1016", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1016-981", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Droplet](/Equipment.aspx?ID=1016)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIntense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to [water](/Traits.aspx?ID=165) effects and attacks by water creatures.
  • **Weapon** After you cast a water spell by Activating the _droplet_, your body becomes mistlike. Until the end of the turn, you can move through enemies' spaces, treating each square in their spaces as difficult terrain. You can't move through creatures that have the [water](/Traits.aspx?ID=165) trait in this way.
\n\n\n\n\n\n\r\n\r\n\r\nPerfect Droplet\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPerfect Droplet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, enemies' spaces aren't difficult terrain when mistlike, and spell DC is 24.\n\n\r\n\r\n\r\nPerfect Droplet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, enemies' spaces aren't difficult terrain when mistlike, and the spell DC is 29.\n\n\n\n", "name": "Perfect Droplet (Major)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 10, enemies' spaces aren't difficult terrain when mistlike, and the spell DC is 29. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 10, enemies' spaces aren't difficult terrain when mistlike, and the spell DC is 29. ", "summary_markdown": "Resistance when affixed to armor is 10, enemies' spaces aren't difficult terrain when mistlike, and the spell DC is 29. ", "text": " Perfect Droplet Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to water effects and attacks by water creatures. Weapon After you cast a water spell by Activating the droplet , your body becomes mistlike. Until the end of the turn, you can move through enemies' spaces, treating each square in their spaces as difficult terrain. You can't move through creatures that have the water trait in this way. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Perfect Droplet Source Secrets of Magic pg. 171 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Perfect Droplet (Greater) Source Secrets of Magic pg. 171 1.1 Price 450 gp --- Resistance when affixed to armor is 5, enemies' spaces aren't difficult terrain when mistlike, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Perfect Droplet (Major) Source Secrets of Magic pg. 171 1.1 Price 1,800 gp --- Resistance when affixed to armor is 10, enemies' spaces aren't difficult terrain when mistlike, and the spell DC is 29.\n", "trait": [ "Evocation", "Magical", "Spellheart", "Water" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Evocation", "Magical", "Spellheart", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1016", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1017", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trinity Geode](/Equipment.aspx?ID=1017)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** After you cast an [earth](/Traits.aspx?ID=55) spell by Activating the _geode_, you gain resistance 1 to physical damage (except [adamantine](/Equipment.aspx?ID=374)) until the end of your next turn, or double the resistance for a non-cantrip spell.
  • **Weapon** After you cast an earth spell by Activating the _geode_, your Strikes with the weapon deal an additional 1d4 bludgeoning damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nTrinity Geode\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrinity Geode (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 460 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 3, extra damage affixed to a weapon is 1d6, and spell DC is 24.\n\n\r\n\r\n\r\nTrinity Geode (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and spell DC is 29.\n\n\n\n", "name": "Trinity Geode", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. …", "summary_markdown": "The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. …", "text": " Trinity Geode Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. Armor After you cast an earth spell by Activating the geode , you gain resistance 1 to physical damage (except adamantine) until the end of your next turn, or double the resistance for a non-cantrip spell. Weapon After you cast an earth spell by Activating the geode , your Strikes with the weapon deal an additional 1d4 bludgeoning damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Trinity Geode Source Secrets of Magic pg. 171 1.1 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Trinity Geode (Greater) Source Secrets of Magic pg. 171 1.1 Price 460 gp --- Resistance when affixed to armor is 3, extra damage affixed to a weapon is 1d6, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Trinity Geode (Major) Source Secrets of Magic pg. 171 1.1 Price 1,900 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and spell DC is 29.\n", "trait": [ "Earth", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Earth", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1017", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1017-982", "item_category": "Spellhearts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trinity Geode](/Equipment.aspx?ID=1017)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** After you cast an [earth](/Traits.aspx?ID=55) spell by Activating the _geode_, you gain resistance 1 to physical damage (except [adamantine](/Equipment.aspx?ID=374)) until the end of your next turn, or double the resistance for a non-cantrip spell.
  • **Weapon** After you cast an earth spell by Activating the _geode_, your Strikes with the weapon deal an additional 1d4 bludgeoning damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nTrinity Geode\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrinity Geode (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 460 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 3, extra damage affixed to a weapon is 1d6, and spell DC is 24.\n\n\r\n\r\n\r\nTrinity Geode (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and spell DC is 29.\n\n\n\n", "name": "Trinity Geode", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "summary": "The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. …", "summary_markdown": "The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. …", "text": " Trinity Geode Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. Armor After you cast an earth spell by Activating the geode , you gain resistance 1 to physical damage (except adamantine) until the end of your next turn, or double the resistance for a non-cantrip spell. Weapon After you cast an earth spell by Activating the geode , your Strikes with the weapon deal an additional 1d4 bludgeoning damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Trinity Geode Source Secrets of Magic pg. 171 1.1 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Trinity Geode (Greater) Source Secrets of Magic pg. 171 1.1 Price 460 gp --- Resistance when affixed to armor is 3, extra damage affixed to a weapon is 1d6, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Trinity Geode (Major) Source Secrets of Magic pg. 171 1.1 Price 1,900 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and spell DC is 29.\n", "trait": [ "Earth", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Earth", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1017", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1017-983", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trinity Geode](/Equipment.aspx?ID=1017)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** After you cast an [earth](/Traits.aspx?ID=55) spell by Activating the _geode_, you gain resistance 1 to physical damage (except [adamantine](/Equipment.aspx?ID=374)) until the end of your next turn, or double the resistance for a non-cantrip spell.
  • **Weapon** After you cast an earth spell by Activating the _geode_, your Strikes with the weapon deal an additional 1d4 bludgeoning damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nTrinity Geode\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrinity Geode (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 460 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 3, extra damage affixed to a weapon is 1d6, and spell DC is 24.\n\n\r\n\r\n\r\nTrinity Geode (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and spell DC is 29.\n\n\n\n", "name": "Trinity Geode (Greater)", "pfs": "Standard", "price": 46000, "price_raw": "460 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n**Price** 460 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 3, extra damage affixed to a weapon is 1d6, and spell DC is 24. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 3, extra damage affixed to a weapon is 1d6, and spell DC is 24. ", "summary_markdown": "Resistance when affixed to armor is 3, extra damage affixed to a weapon is 1d6, and spell DC is 24. ", "text": " Trinity Geode Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. Armor After you cast an earth spell by Activating the geode , you gain resistance 1 to physical damage (except adamantine) until the end of your next turn, or double the resistance for a non-cantrip spell. Weapon After you cast an earth spell by Activating the geode , your Strikes with the weapon deal an additional 1d4 bludgeoning damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Trinity Geode Source Secrets of Magic pg. 171 1.1 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Trinity Geode (Greater) Source Secrets of Magic pg. 171 1.1 Price 460 gp --- Resistance when affixed to armor is 3, extra damage affixed to a weapon is 1d6, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Trinity Geode (Major) Source Secrets of Magic pg. 171 1.1 Price 1,900 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and spell DC is 29.\n", "trait": [ "Earth", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Earth", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1017", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1017-984", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trinity Geode](/Equipment.aspx?ID=1017)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** After you cast an [earth](/Traits.aspx?ID=55) spell by Activating the _geode_, you gain resistance 1 to physical damage (except [adamantine](/Equipment.aspx?ID=374)) until the end of your next turn, or double the resistance for a non-cantrip spell.
  • **Weapon** After you cast an earth spell by Activating the _geode_, your Strikes with the weapon deal an additional 1d4 bludgeoning damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nTrinity Geode\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrinity Geode (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 460 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 3, extra damage affixed to a weapon is 1d6, and spell DC is 24.\n\n\r\n\r\n\r\nTrinity Geode (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and spell DC is 29.\n\n\n\n", "name": "Trinity Geode (Major)", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and spell DC is 29. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 171 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and spell DC is 29. ", "summary_markdown": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and spell DC is 29. ", "text": " Trinity Geode Source Secrets of Magic pg. 171 1.1 Usage affixed to armor or a weapon --- The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. Armor After you cast an earth spell by Activating the geode , you gain resistance 1 to physical damage (except adamantine) until the end of your next turn, or double the resistance for a non-cantrip spell. Weapon After you cast an earth spell by Activating the geode , your Strikes with the weapon deal an additional 1d4 bludgeoning damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Trinity Geode Source Secrets of Magic pg. 171 1.1 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Trinity Geode (Greater) Source Secrets of Magic pg. 171 1.1 Price 460 gp --- Resistance when affixed to armor is 3, extra damage affixed to a weapon is 1d6, and spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Trinity Geode (Major) Source Secrets of Magic pg. 171 1.1 Price 1,900 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and spell DC is 29.\n", "trait": [ "Earth", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Earth", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=1017", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1018", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Binding Coil](/Equipment.aspx?ID=1018)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** Your Strike with the affixed weapon damages a creature\r\n\r\n**Requirement** You're an expert in [Athletics](/Skills.aspx?ID=3).\r\n\n\n\r\n\r\n---\n\nThis talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to [Grapple](/Actions.aspx?ID=35) the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 20 [Escape](/Actions.aspx?ID=79) check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer.\n\n\n\n\r\n\r\n\r\nBinding Coil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBinding Coil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe escape DC is 30.", "name": "Binding Coil", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're an expert in Athletics .", "requirement_markdown": "You're an expert in [Athletics](/Skills.aspx?ID=3).", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** Your Strike with the affixed weapon damages a creature\r\n\r\n**Requirement** You're an expert in [Athletics](/Skills.aspx?ID=3).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this …", "summary_markdown": "This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this …", "text": " Binding Coil Source Secrets of Magic pg. 173 1.1 Usage affixed to a weapon Activate Free Action envision Trigger Your Strike with the affixed weapon damages a creature Requirement You're an expert in Athletics. --- This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to Grapple the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 20 Escape check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Binding Coil Source Secrets of Magic pg. 173 1.1 Price 50 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Binding Coil (Greater) Source Secrets of Magic pg. 173 1.1 Price 450 gp --- The escape DC is 30.", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "Your Strike with the affixed weapon damages a creature", "trigger_markdown": "Your Strike with the affixed weapon damages a creature", "type": "Item", "url": "/Equipment.aspx?ID=1018", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1018-985", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Binding Coil](/Equipment.aspx?ID=1018)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** Your Strike with the affixed weapon damages a creature\r\n\r\n**Requirement** You're an expert in [Athletics](/Skills.aspx?ID=3).\r\n\n\n\r\n\r\n---\n\nThis talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to [Grapple](/Actions.aspx?ID=35) the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 20 [Escape](/Actions.aspx?ID=79) check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer.\n\n\n\n\r\n\r\n\r\nBinding Coil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBinding Coil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe escape DC is 30.", "name": "Binding Coil", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** Your Strike with the affixed weapon damages a creature\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1", "speed": {}, "spell_markdown": "", "summary": "This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this …", "summary_markdown": "This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this …", "text": " Binding Coil Source Secrets of Magic pg. 173 1.1 Usage affixed to a weapon Activate Free Action envision Trigger Your Strike with the affixed weapon damages a creature Requirement You're an expert in Athletics. --- This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to Grapple the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 20 Escape check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Binding Coil Source Secrets of Magic pg. 173 1.1 Price 50 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Binding Coil (Greater) Source Secrets of Magic pg. 173 1.1 Price 450 gp --- The escape DC is 30.", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "Your Strike with the affixed weapon damages a creature", "trigger_markdown": "Your Strike with the affixed weapon damages a creature", "type": "Item", "url": "/Equipment.aspx?ID=1018", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1018-986", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Binding Coil](/Equipment.aspx?ID=1018)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** Your Strike with the affixed weapon damages a creature\r\n\r\n**Requirement** You're an expert in [Athletics](/Skills.aspx?ID=3).\r\n\n\n\r\n\r\n---\n\nThis talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to [Grapple](/Actions.aspx?ID=35) the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 20 [Escape](/Actions.aspx?ID=79) check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer.\n\n\n\n\r\n\r\n\r\nBinding Coil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBinding Coil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe escape DC is 30.", "name": "Binding Coil (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** Your Strike with the affixed weapon damages a creature\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe escape DC is 30.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1", "speed": {}, "spell_markdown": "", "summary": "The escape DC is 30.", "summary_markdown": "The escape DC is 30.", "text": " Binding Coil Source Secrets of Magic pg. 173 1.1 Usage affixed to a weapon Activate Free Action envision Trigger Your Strike with the affixed weapon damages a creature Requirement You're an expert in Athletics. --- This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to Grapple the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 20 Escape check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Binding Coil Source Secrets of Magic pg. 173 1.1 Price 50 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Binding Coil (Greater) Source Secrets of Magic pg. 173 1.1 Price 450 gp --- The escape DC is 30.", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "Your Strike with the affixed weapon damages a creature", "trigger_markdown": "Your Strike with the affixed weapon damages a creature", "type": "Item", "url": "/Equipment.aspx?ID=1018", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Single Action", "ammunition": "<%WEAPONS%72%%>sling bullet<%END>", "ammunition_markdown": "<%WEAPONS%72%%>sling bullet<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1019", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Dispersing Bullet](/Equipment.aspx?ID=1019)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** [sling bullet](/Weapons.aspx?ID=72)\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe metals used to forge this lead shot were taken from a variety of continents and barely stay together. When an activated _dispersing bullet_ hits a target, the bullet scatters into a sphere of metal shards as the metals try to return to their places of origin. All creatures in a 10-foot emanation around the target of the attack (and not including the target) must succeed at a DC 21 Fortitude save or be [pushed](/Rules.aspx?ID=451) 10 feet from the target (15 feet on a critical failure).\n\n\n\n", "name": "Dispersing Bullet", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe metals used to forge this lead shot were taken from a variety of continents and barely stay together. When an activated dispersing bullet hits …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The metals used to forge this lead shot were taken from a variety of continents and barely stay together. When an activated dispersing bullet hits …", "summary_markdown": "The metals used to forge this lead shot were taken from a variety of continents and barely stay together. When an activated dispersing bullet hits …", "text": " Dispersing Bullet Source Secrets of Magic pg. 173 1.1 Price 50 gp Ammunition sling bullet Activate Single Action Interact --- The metals used to forge this lead shot were taken from a variety of continents and barely stay together. When an activated dispersing bullet hits a target, the bullet scatters into a sphere of metal shards as the metals try to return to their places of origin. All creatures in a 10-foot emanation around the target of the attack (and not including the target) must succeed at a DC 21 Fortitude save or be pushed 10 feet from the target (15 feet on a critical failure).\n", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1019", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1020", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonbone Arrowhead](/Equipment.aspx?ID=1020)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** affixed to a melee weapon or a ranged weapon with the thrown trait\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis arrowhead, carved from [dragon](/Traits.aspx?ID=50) bone, hangs off the shaft of your weapon. When you activate this talisman, until the end of the current turn, the affixed weapon gains the thrown 20 feet weapon trait, and when you make a thrown Strike with it, it flies back to your hand after the Strike completes. If your hands are full when the weapon returns, it falls to the ground in your space.\n\n\n\n", "name": "Dragonbone Arrowhead", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're an expert with the affixed weapon.", "requirement_markdown": "You're an expert with the affixed weapon.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a melee weapon or a ranged weapon with the thrown trait\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert with the affixed weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis arrowhead, carved from dragon bone, hangs off the shaft of your weapon. When you activate this talisman, until the end of the current turn, …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This arrowhead, carved from dragon bone, hangs off the shaft of your weapon. When you activate this talisman, until the end of the current turn, …", "summary_markdown": "This arrowhead, carved from dragon bone, hangs off the shaft of your weapon. When you activate this talisman, until the end of the current turn, …", "text": " Dragonbone Arrowhead Source Secrets of Magic pg. 173 1.1 Price 20 gp Usage affixed to a melee weapon or a ranged weapon with the thrown trait Activate Single Action Interact Requirement You're an expert with the affixed weapon. --- This arrowhead, carved from dragon bone, hangs off the shaft of your weapon. When you activate this talisman, until the end of the current turn, the affixed weapon gains the thrown 20 feet weapon trait, and when you make a thrown Strike with it, it flies back to your hand after the Strike completes. If your hands are full when the weapon returns, it falls to the ground in your space.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=1020", "usage": "affixed to a melee weapon or a ranged weapon with the thrown trait", "usage_markdown": "affixed to a melee weapon or a ranged weapon with the [thrown](/Traits.aspx?ID=195) trait", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1021", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Eye of Enlightenment](/Equipment.aspx?ID=1021)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You succeed at a Strike with the affixed weapon\r\n\r\n**Requirement** You're an expert in [Arcana](/Skills.aspx?ID=2), [Occult](/Skills.aspx?ID=11), [Nature](/Skills.aspx?ID=10), [Religion](/Skills.aspx?ID=13), [Society](/Skills.aspx?ID=14), or a [Lore](/Skills.aspx?ID=8) skill.\r\n\n\n\r\n\r\n---\n\nThis dried eye was plucked from a magical creature. You combine your observation about your enemy's reaction to your Strike with the stores of magical wisdom within the talisman to try to glean more information about the foe's true nature. When you activate this talisman, you attempt to [Recall Knowledge](/Actions.aspx?ID=26) about the creature you hit. If you roll a critical failure, you get a failure instead.\n\n\n\n", "name": "Eye of Enlightenment", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're an expert in Arcana , Occult , Nature , Religion , Society , or a Lore skill.", "requirement_markdown": "You're an expert in [Arcana](/Skills.aspx?ID=2), [Occult](/Skills.aspx?ID=11), [Nature](/Skills.aspx?ID=10), [Religion](/Skills.aspx?ID=13), [Society](/Skills.aspx?ID=14), or a [Lore](/Skills.aspx?ID=8) skill.", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You succeed at a Strike with the affixed weapon\r\n\r\n**Requirement** You're an expert in [Arcana](/Skills.aspx?ID=2), [Occult](/Skills.aspx?ID=11), [Nature](/Skills.aspx?ID=10), [Religion](/Skills.aspx?ID=13), [Society](/Skills.aspx?ID=14), or a [Lore](/Skills.aspx?ID=8) skill.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dried eye was plucked from a magical creature. You combine your observation about your enemy's reaction to your Strike with the stores of …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dried eye was plucked from a magical creature. You combine your observation about your enemy's reaction to your Strike with the stores of …", "summary_markdown": "This dried eye was plucked from a magical creature. You combine your observation about your enemy's reaction to your Strike with the stores of …", "text": " Eye of Enlightenment Source Secrets of Magic pg. 173 1.1 Price 25 gp Usage affixed to a weapon Activate Free Action envision Trigger You succeed at a Strike with the affixed weapon Requirement You're an expert in Arcana, Occult, Nature, Religion, Society, or a Lore skill. --- This dried eye was plucked from a magical creature. You combine your observation about your enemy's reaction to your Strike with the stores of magical wisdom within the talisman to try to glean more information about the foe's true nature. When you activate this talisman, you attempt to Recall Knowledge about the creature you hit. If you roll a critical failure, you get a failure instead.\n", "trait": [ "Consumable", "Divination", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Divination", "Magical", "Talisman" ], "trigger": "You succeed at a Strike with the affixed weapon", "trigger_markdown": "You succeed at a Strike with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=1021", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1022", "item_category": "Consumables", "item_subcategory": "Oils", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Ghostly Portal Paint](/Equipment.aspx?ID=1022)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\n\n**Price** 120 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTranslucent and nearly weightless, this opalescent paint seems to resolve into occult symbols if stared at too long. When used to cover a 5-foot-wide, 10-foot-tall section of a wall, the paint turns that section of wall ghostly and [incorporeal](/Traits.aspx?ID=222) to a depth of 10 feet, allowing corporeal creatures and objects to pass through it. The portal persists for 10 minutes. When this effect wears off, anything remaining within the portal is shunted to the nearest exit.\n\n [Force](/Traits.aspx?ID=75) effects, other incorporeal objects and creatures, and [_ghost touch_](/Equipment.aspx?ID=297) weapons can't cross through the wall, as is normal for incorporeality. An incorporeal creature that's inside the wall when the paint is used is shunted to the nearest exit.\n\n\n\n", "name": "Ghostly Portal Paint", "pfs": "Limited", "price": 12000, "price_raw": "120 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTranslucent and nearly weightless, this opalescent paint seems to resolve into occult symbols if stared at too long. When used to cover a …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 173 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Translucent and nearly weightless, this opalescent paint seems to resolve into occult symbols if stared at too long. When used to cover a …", "summary_markdown": "Translucent and nearly weightless, this opalescent paint seems to resolve into occult symbols if stared at too long. When used to cover a …", "text": " Ghostly Portal Paint Source Secrets of Magic pg. 173 1.1 Price 120 gp Usage held in 2 hands Bulk L Activate Three Actions Interact --- Translucent and nearly weightless, this opalescent paint seems to resolve into occult symbols if stared at too long. When used to cover a 5-foot-wide, 10-foot-tall section of a wall, the paint turns that section of wall ghostly and incorporeal to a depth of 10 feet, allowing corporeal creatures and objects to pass through it. The portal persists for 10 minutes. When this effect wears off, anything remaining within the portal is shunted to the nearest exit. Force effects, other incorporeal objects and creatures, and ghost touch weapons can't cross through the wall, as is normal for incorporeality. An incorporeal creature that's inside the wall when the paint is used is shunted to the nearest exit.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1022", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "ammunition": "<%WEAPONS%72%%>sling bullet<%END>", "ammunition_markdown": "<%WEAPONS%72%%>sling bullet<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1023", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Golden Chrysalis](/Equipment.aspx?ID=1023)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1\n\n**Price** 27 gp\r\n\r\n\r\n**Ammunition** [sling bullet](/Weapons.aspx?ID=72)\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThreads of iridescent golden silk wrap around the core of this magical [sling stone](/Weapons.aspx?ID=82). When you activate and shoot a _golden chrysalis_, rather than making an attack roll for your Strike, you cause the chrysalis to unwind in midair to reveal a magical butterfly that flies in a 30-foot line, scattering golden scale dust that hangs in the air for 1 minute.\n\n A creature that enters or begins its turn in the dust must attempt a DC 19 Reflex save or have its invisibility negated, becoming [concealed](/Conditions.aspx?ID=4) instead of [invisible](/Conditions.aspx?ID=26). This effect applies both if the creature was already invisible and if it benefits from any new invisibility effects before the end of the invisibility negation effect from the _golden chrysalis_.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target's invisibility is negated for 2 rounds.
\r\n**Failure** The target is [dazzled](/Conditions.aspx?ID=7) for 1 minute and its invisibility is negated for 1 minute.\n\n\n\n", "name": "Golden Chrysalis", "pfs": "Standard", "price": 2700, "price_raw": "27 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1\r\n\r\n**Price** 27 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThreads of iridescent golden silk wrap around the core of this magical sling stone . When you activate and shoot a golden chrysalis , rather than …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Threads of iridescent golden silk wrap around the core of this magical sling stone . When you activate and shoot a golden chrysalis , rather than …", "summary_markdown": "Threads of iridescent golden silk wrap around the core of this magical sling stone . When you activate and shoot a golden chrysalis , rather than …", "text": " Golden Chrysalis Source Secrets of Magic pg. 174 1.1 Price 27 gp Ammunition sling bullet Activate Single Action Interact --- Threads of iridescent golden silk wrap around the core of this magical sling stone. When you activate and shoot a golden chrysalis , rather than making an attack roll for your Strike, you cause the chrysalis to unwind in midair to reveal a magical butterfly that flies in a 30-foot line, scattering golden scale dust that hangs in the air for 1 minute. A creature that enters or begins its turn in the dust must attempt a DC 19 Reflex save or have its invisibility negated, becoming concealed instead of invisible. This effect applies both if the creature was already invisible and if it benefits from any new invisibility effects before the end of the invisibility negation effect from the golden chrysalis . Critical Success The target is unaffected. Success The target's invisibility is negated for 2 rounds. Failure The target is dazzled for 1 minute and its invisibility is negated for 1 minute.\n", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1023", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1024", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Lion Claw](/Equipment.aspx?ID=1024)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're [undetected](/Conditions.aspx?ID=39) by a creature and are a master in [Stealth](/Skills.aspx?ID=15).\r\n\n\n\r\n\r\n---\n\nThis dried claw from a mighty beast bestows upon you the ability of a predator. When you activate the claw, you learn to pounce on your prey in one fluid motion. You Stride and then Strike with the affixed weapon against one creature you were undetected by. You remain undetected by the creature until after you Strike.\n\n\n\n", "name": "Lion Claw", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're undetected by a creature and are a master in Stealth .", "requirement_markdown": "You're [undetected](/Conditions.aspx?ID=39) by a creature and are a master in [Stealth](/Skills.aspx?ID=15).", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're [undetected](/Conditions.aspx?ID=39) by a creature and are a master in [Stealth](/Skills.aspx?ID=15).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dried claw from a mighty beast bestows upon you the ability of a predator. When you activate the claw, you learn to pounce on your prey in one …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dried claw from a mighty beast bestows upon you the ability of a predator. When you activate the claw, you learn to pounce on your prey in one …", "summary_markdown": "This dried claw from a mighty beast bestows upon you the ability of a predator. When you activate the claw, you learn to pounce on your prey in one …", "text": " Lion Claw Source Secrets of Magic pg. 174 1.1 Price 300 gp Usage affixed to a weapon Activate Single Action Interact Requirement You're undetected by a creature and are a master in Stealth. --- This dried claw from a mighty beast bestows upon you the ability of a predator. When you activate the claw, you learn to pounce on your prey in one fluid motion. You Stride and then Strike with the affixed weapon against one creature you were undetected by. You remain undetected by the creature until after you Strike.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1024", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1025", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Orchestral Brooch](/Equipment.aspx?ID=1025)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a [Performance](/Skills.aspx?ID=12) check, but you haven't rolled yet\r\n\r\n**Requirement** You're a master in Performance.\r\n\n\n\r\n\r\n---\n\nThis silver brooch reverberates lightly with the sound of music every time anyone touches it. You can transform it into the shape of any chosen instrument when you Affix it. When you activate this talisman, your performance is accompanied by a grand procession of music that complements your own work, subject to your direction and intent. You receive a +1 status bonus to your Performance check. If you roll a success, you get a critical success instead.\n\n After being used, the talisman remains a mundane silver brooch with the appearance of the chosen instrument, though it possesses no remaining power.\n\n\n\n", "name": "Orchestral Brooch", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're a master in Performance.", "requirement_markdown": "You're a master in Performance.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a [Performance](/Skills.aspx?ID=12) check, but you haven't rolled yet\r\n\r\n**Requirement** You're a master in Performance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis silver brooch reverberates lightly with the sound of music every time anyone touches it. You can transform it into the shape of any chosen …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This silver brooch reverberates lightly with the sound of music every time anyone touches it. You can transform it into the shape of any chosen …", "summary_markdown": "This silver brooch reverberates lightly with the sound of music every time anyone touches it. You can transform it into the shape of any chosen …", "text": " Orchestral Brooch Source Secrets of Magic pg. 174 1.1 Price 100 gp Usage affixed to armor Activate Free Action envision Trigger You attempt a Performance check, but you haven't rolled yet Requirement You're a master in Performance. --- This silver brooch reverberates lightly with the sound of music every time anyone touches it. You can transform it into the shape of any chosen instrument when you Affix it. When you activate this talisman, your performance is accompanied by a grand procession of music that complements your own work, subject to your direction and intent. You receive a +1 status bonus to your Performance check. If you roll a success, you get a critical success instead. After being used, the talisman remains a mundane silver brooch with the appearance of the chosen instrument, though it possesses no remaining power.\n", "trait": [ "Auditory", "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Auditory", "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "You attempt a Performance check, but you haven't rolled yet", "trigger_markdown": "You attempt a [Performance](/Skills.aspx?ID=12) check, but you haven't rolled yet", "type": "Item", "url": "/Equipment.aspx?ID=1025", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1026", "item_category": "Consumables", "item_subcategory": "Potions", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Phoenix Flask](/Equipment.aspx?ID=1026)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOnce you ingest this strongly spiced, glowing red potion, blazing wings of a [phoenix](/Monsters.aspx?ID=330) sprout from your back and carry you through the air. For 1 minute, you gain a [Fly](/Actions.aspx?ID=94) speed of 40 feet. The first time each round that you Fly (including to hover in place), you shed burning feathers that deal 3d4 fire damage to all creatures in a 10-foot emanation at the end of your movement (DC 29 [basic](/Rules.aspx?ID=329) Reflex save).\n\n\n\n", "name": "Phoenix Flask", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOnce you ingest this strongly spiced, glowing red potion, blazing wings of a phoenix sprout from your back and carry you through the air. For 1 …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Once you ingest this strongly spiced, glowing red potion, blazing wings of a phoenix sprout from your back and carry you through the air. For 1 …", "summary_markdown": "Once you ingest this strongly spiced, glowing red potion, blazing wings of a phoenix sprout from your back and carry you through the air. For 1 …", "text": " Phoenix Flask Source Secrets of Magic pg. 174 1.1 Price 350 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Once you ingest this strongly spiced, glowing red potion, blazing wings of a phoenix sprout from your back and carry you through the air. For 1 minute, you gain a Fly speed of 40 feet. The first time each round that you Fly (including to hover in place), you shed burning feathers that deal 3d4 fire damage to all creatures in a 10-foot emanation at the end of your movement (DC 29 basic Reflex save).\n", "trait": [ "Consumable", "Evocation", "Fire", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Fire", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=1026", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1027", "item_category": "Consumables", "item_subcategory": "Potions", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Grounding](/Equipment.aspx?ID=1027)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1\n\n**Price** 185 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSparks flash within this amber syrup. Drinking this potion turns you into a living lightning rod for 1 minute, drawing nearby electricity to strike you instead of allies. You gain the following reaction while the effect lasts.\n\n **Divert Lightning** ([electricity](/Traits.aspx?ID=56)) **Requirements** You aren't immune to electricity; **Trigger** A creature within 30 feet of you is targeted by an electricity effect or is in the area of an electricity effect. **Effect** You draw the electricity to yourself like a lightning rod in order to shield the target. If the triggering effect was targeted, it targets you instead of the triggering creature. If it was an area effect, it leaps from the triggering creature's space to fill your space instead. This doesn't divert lightning from any other creatures targeted by or in the area of the lightning. You're automatically hit by or automatically fail your save against the effect. You then can't Divert Lightning for 1d4 rounds.\n\n\n\n", "name": "Potion of Grounding", "pfs": "Standard", "price": 18500, "price_raw": "185 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1\r\n\r\n**Price** 185 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSparks flash within this amber syrup. Drinking this potion turns you into a living lightning rod for 1 minute, drawing nearby electricity to strike …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 174 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sparks flash within this amber syrup. Drinking this potion turns you into a living lightning rod for 1 minute, drawing nearby electricity to strike …", "summary_markdown": "Sparks flash within this amber syrup. Drinking this potion turns you into a living lightning rod for 1 minute, drawing nearby electricity to strike …", "text": " Potion of Grounding Source Secrets of Magic pg. 174 1.1 Price 185 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Sparks flash within this amber syrup. Drinking this potion turns you into a living lightning rod for 1 minute, drawing nearby electricity to strike you instead of allies. You gain the following reaction while the effect lasts. Divert Lightning Reaction (electricity) Requirements You aren't immune to electricity; Trigger A creature within 30 feet of you is targeted by an electricity effect or is in the area of an electricity effect. Effect You draw the electricity to yourself like a lightning rod in order to shield the target. If the triggering effect was targeted, it targets you instead of the triggering creature. If it was an area effect, it leaps from the triggering creature's space to fill your space instead. This doesn't divert lightning from any other creatures targeted by or in the area of the lightning. You're automatically hit by or automatically fail your save against the effect. You then can't Divert Lightning for 1d4 rounds.\n", "trait": [ "Abjuration", "Consumable", "Electricity", "Magical", "Potion" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Abjuration", "Consumable", "Electricity", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=1027", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1028", "item_category": "Consumables", "item_subcategory": "Potions", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Minute Echoes](/Equipment.aspx?ID=1028)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNo matter how carefully you open this bottle, it always lets out an audible, echoing pop. For 1 minute after drinking this potion, you gain a +2 status bonus to Perception checks to hear. In addition, each time you [Seek](/Actions.aspx?ID=84), your hearing becomes a [precise](/Rules.aspx?ID=411) sense until the beginning of your next turn, allowing you to pinpoint creatures' locations and otherwise perceive the world in detail by listening to the sound of echoes.\n\n\n\n", "name": "Potion of Minute Echoes", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNo matter how carefully you open this bottle, it always lets out an audible, echoing pop. For 1 minute after drinking this potion, you gain a +2 …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "No matter how carefully you open this bottle, it always lets out an audible, echoing pop. For 1 minute after drinking this potion, you gain a +2 …", "summary_markdown": "No matter how carefully you open this bottle, it always lets out an audible, echoing pop. For 1 minute after drinking this potion, you gain a +2 …", "text": " Potion of Minute Echoes Source Secrets of Magic pg. 175 1.1 Price 125 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- No matter how carefully you open this bottle, it always lets out an audible, echoing pop. For 1 minute after drinking this potion, you gain a +2 status bonus to Perception checks to hear. In addition, each time you Seek, your hearing becomes a precise sense until the beginning of your next turn, allowing you to pinpoint creatures' locations and otherwise perceive the world in detail by listening to the sound of echoes.\n", "trait": [ "Consumable", "Divination", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Divination", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=1028", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1029", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Stable Form](/Equipment.aspx?ID=1029)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile [transmutation](/Traits.aspx?ID=157) effects affecting you. For the next hour, you gain an item bonus against transmutation effects, which is greater against [polymorph](/Traits.aspx?ID=127) effects. If you roll a success against a polymorph effect during that time, you get a critical success instead.\n\n\n\n\r\n\r\n\r\nPotion of Stable Form\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe [counteract](/Rules.aspx?ID=371) level is 5, and the counteract check modifier is +17. The item bonus is +2, or +3 vs. polymorph.\r\n\r\n\r\nPotion of Stable Form (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract level is 8, and the counteract check modifier is +25. The item bonus is +3, or +4 vs. polymorph.", "name": "Potion of Stable Form", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts …", "summary_markdown": "This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts …", "text": " Potion of Stable Form Source Secrets of Magic pg. 175 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile transmutation effects affecting you. For the next hour, you gain an item bonus against transmutation effects, which is greater against polymorph effects. If you roll a success against a polymorph effect during that time, you get a critical success instead. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Potion of Stable Form Source Secrets of Magic pg. 175 1.1 Price 180 gp Bulk L --- The counteract level is 5, and the counteract check modifier is +17. The item bonus is +2, or +3 vs. polymorph. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Potion of Stable Form (Greater) Source Secrets of Magic pg. 175 1.1 Price 1,800 gp Bulk L --- The counteract level is 8, and the counteract check modifier is +25. The item bonus is +3, or +4 vs. polymorph.", "trait": [ "Abjuration", "Consumable", "Magical", "Potion" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=1029", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1029-987", "item_category": "Consumables", "item_subcategory": "Potions", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Stable Form](/Equipment.aspx?ID=1029)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile [transmutation](/Traits.aspx?ID=157) effects affecting you. For the next hour, you gain an item bonus against transmutation effects, which is greater against [polymorph](/Traits.aspx?ID=127) effects. If you roll a success against a polymorph effect during that time, you get a critical success instead.\n\n\n\n\r\n\r\n\r\nPotion of Stable Form\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe [counteract](/Rules.aspx?ID=371) level is 5, and the counteract check modifier is +17. The item bonus is +2, or +3 vs. polymorph.\r\n\r\n\r\nPotion of Stable Form (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract level is 8, and the counteract check modifier is +25. The item bonus is +3, or +4 vs. polymorph.", "name": "Potion of Stable Form", "pfs": "Standard", "price": 18000, "price_raw": "180 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\r\n\r\n**Price** 180 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe counteract level is 5, and the counteract check modifier is +17. The item bonus is +2, or +3 vs. polymorph.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1", "speed": {}, "spell_markdown": "", "summary": "The counteract level is 5, and the counteract check modifier is +17. The item bonus is +2, or +3 vs. polymorph.", "summary_markdown": "The counteract level is 5, and the counteract check modifier is +17. The item bonus is +2, or +3 vs. polymorph.", "text": " Potion of Stable Form Source Secrets of Magic pg. 175 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile transmutation effects affecting you. For the next hour, you gain an item bonus against transmutation effects, which is greater against polymorph effects. If you roll a success against a polymorph effect during that time, you get a critical success instead. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Potion of Stable Form Source Secrets of Magic pg. 175 1.1 Price 180 gp Bulk L --- The counteract level is 5, and the counteract check modifier is +17. The item bonus is +2, or +3 vs. polymorph. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Potion of Stable Form (Greater) Source Secrets of Magic pg. 175 1.1 Price 1,800 gp Bulk L --- The counteract level is 8, and the counteract check modifier is +25. The item bonus is +3, or +4 vs. polymorph.", "trait": [ "Abjuration", "Consumable", "Magical", "Potion" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=1029", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1029-988", "item_category": "Consumables", "item_subcategory": "Potions", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Stable Form](/Equipment.aspx?ID=1029)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile [transmutation](/Traits.aspx?ID=157) effects affecting you. For the next hour, you gain an item bonus against transmutation effects, which is greater against [polymorph](/Traits.aspx?ID=127) effects. If you roll a success against a polymorph effect during that time, you get a critical success instead.\n\n\n\n\r\n\r\n\r\nPotion of Stable Form\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe [counteract](/Rules.aspx?ID=371) level is 5, and the counteract check modifier is +17. The item bonus is +2, or +3 vs. polymorph.\r\n\r\n\r\nPotion of Stable Form (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract level is 8, and the counteract check modifier is +25. The item bonus is +3, or +4 vs. polymorph.", "name": "Potion of Stable Form (Greater)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe counteract level is 8, and the counteract check modifier is +25. The item bonus is +3, or +4 vs. polymorph.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1", "speed": {}, "spell_markdown": "", "summary": "The counteract level is 8, and the counteract check modifier is +25. The item bonus is +3, or +4 vs. polymorph.", "summary_markdown": "The counteract level is 8, and the counteract check modifier is +25. The item bonus is +3, or +4 vs. polymorph.", "text": " Potion of Stable Form Source Secrets of Magic pg. 175 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile transmutation effects affecting you. For the next hour, you gain an item bonus against transmutation effects, which is greater against polymorph effects. If you roll a success against a polymorph effect during that time, you get a critical success instead. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Potion of Stable Form Source Secrets of Magic pg. 175 1.1 Price 180 gp Bulk L --- The counteract level is 5, and the counteract check modifier is +17. The item bonus is +2, or +3 vs. polymorph. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Potion of Stable Form (Greater) Source Secrets of Magic pg. 175 1.1 Price 1,800 gp Bulk L --- The counteract level is 8, and the counteract check modifier is +25. The item bonus is +3, or +4 vs. polymorph.", "trait": [ "Abjuration", "Consumable", "Magical", "Potion" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=1029", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1030", "item_category": "Consumables", "item_subcategory": "Potions", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion of Shared Life](/Equipment.aspx?ID=1030)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n**Price** 95 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTwo swirling liquids fill this flask, each slightly distinct in color and brightness from the other. When you drink this potion, you consume only half of the contents. If another willing creature consumes the remainder of the contents within 1 minute, your vitalities become linked for 1 minute from the moment the second one of you drinks. The two of you share breath, so as long as you're within 60 feet of one another, neither of you can begin [suffocating](/Rules.aspx?ID=468) unless you're both suffocating. You both gain the following reaction.\n\n **Share Life** **Trigger** Your linked ally takes damage and is within 60 feet; **Effect** The ally takes half damage from the triggering effect (rounded down), and you lose a number of Hit Points equal to the remainder of the damage. You can't trigger this reaction to share damage caused by your ally using this reaction.\n\n\n\n", "name": "Potion of Shared Life", "pfs": "Standard", "price": 9500, "price_raw": "95 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\r\n\r\n**Price** 95 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTwo swirling liquids fill this flask, each slightly distinct in color and brightness from the other. When you drink this potion, you consume only …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Two swirling liquids fill this flask, each slightly distinct in color and brightness from the other. When you drink this potion, you consume only …", "summary_markdown": "Two swirling liquids fill this flask, each slightly distinct in color and brightness from the other. When you drink this potion, you consume only …", "text": " Potion of Shared Life Source Secrets of Magic pg. 175 1.1 Price 95 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Two swirling liquids fill this flask, each slightly distinct in color and brightness from the other. When you drink this potion, you consume only half of the contents. If another willing creature consumes the remainder of the contents within 1 minute, your vitalities become linked for 1 minute from the moment the second one of you drinks. The two of you share breath, so as long as you're within 60 feet of one another, neither of you can begin suffocating unless you're both suffocating. You both gain the following reaction. Share Life Reaction Trigger Your linked ally takes damage and is within 60 feet; Effect The ally takes half damage from the triggering effect (rounded down), and you lose a number of Hit Points equal to the remainder of the damage. You can't trigger this reaction to share damage caused by your ally using this reaction.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=1030", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "ammunition": "<%WEAPONS%83%%>arrow<%END>, <%WEAPONS%81%%>bolt<%END>", "ammunition_markdown": "<%WEAPONS%83%%>arrow<%END>, <%WEAPONS%81%%>bolt<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1031", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Resonating Ammunition](/Equipment.aspx?ID=1031)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\n\n**Price** 1,200 gp\r\n\r\n\r\n**Ammunition** [arrow](/Weapons.aspx?ID=83), [bolt](/Weapons.aspx?ID=81)\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe end of this ammunition is a metallic tuning fork with magical etchings. When an activated _resonating arrow_ hits its target, the tuning fork resonates with residual energy from the shot, transforming it into dangerous sound waves. This deals 5d10 sonic damage to the target and each creature within 10 feet of it with a [basic](/Rules.aspx?ID=329) DC 28 Fortitude save.\n\n\n\n", "name": "Resonating Ammunition", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe end of this ammunition is a metallic tuning fork with magical etchings. When an activated resonating arrow hits its target, the tuning fork …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 175 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The end of this ammunition is a metallic tuning fork with magical etchings. When an activated resonating arrow hits its target, the tuning fork …", "summary_markdown": "The end of this ammunition is a metallic tuning fork with magical etchings. When an activated resonating arrow hits its target, the tuning fork …", "text": " Resonating Ammunition Source Secrets of Magic pg. 175 1.1 Price 1,200 gp Ammunition arrow, bolt Activate Single Action Interact --- The end of this ammunition is a metallic tuning fork with magical etchings. When an activated resonating arrow hits its target, the tuning fork resonates with residual energy from the shot, transforming it into dangerous sound waves. This deals 5d10 sonic damage to the target and each creature within 10 feet of it with a basic DC 28 Fortitude save.\n", "trait": [ "Consumable", "Evocation", "Magical", "Sonic" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=1031", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1032", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Retrieval Prism](/Equipment.aspx?ID=1032)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) A basic retrieval prism must be attuned to a PC to function._\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You have a free hand.\r\n\n\n\r\n\r\n---\n\nThis triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 1 Bulk or less. When you activate this talisman, the attuned item immediately teleports into your hand.\n\n The _retrieval prism_ can't retrieve an item that's not on your plane, including one that's in an [extradimensional](/Traits.aspx?ID=67) space like a [_bag of holding_](/Equipment.aspx?ID=249). If you haven't expended the talisman, you can attune it to a different item by Affixing the Talisman again.\n\n\n\n\r\n\r\n\r\nRetrieval Prism\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRetrieval Prism (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism.", "name": "Retrieval Prism", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "requirement": "You have a free hand.", "requirement_markdown": "You have a free hand.", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the …", "summary_markdown": "This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the …", "text": " Retrieval Prism Source Secrets of Magic pg. 176 1.1 PFS Note A basic retrieval prism must be attuned to a PC to function. Usage affixed to armor Activate Free Action command Requirement You have a free hand. --- This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 1 Bulk or less. When you activate this talisman, the attuned item immediately teleports into your hand. The retrieval prism can't retrieve an item that's not on your plane, including one that's in an extradimensional space like a bag of holding . If you haven't expended the talisman, you can attune it to a different item by Affixing the Talisman again. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Retrieval Prism Source Secrets of Magic pg. 176 1.1 Price 12 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Retrieval Prism (Greater) Source Secrets of Magic pg. 176 1.1 Price 200 gp --- You don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism.", "trait": [ "Conjuration", "Consumable", "Magical", "Talisman", "Teleportation" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Talisman", "Teleportation" ], "type": "Item", "url": "/Equipment.aspx?ID=1032", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1032-989", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Retrieval Prism](/Equipment.aspx?ID=1032)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) A basic retrieval prism must be attuned to a PC to function._\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You have a free hand.\r\n\n\n\r\n\r\n---\n\nThis triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 1 Bulk or less. When you activate this talisman, the attuned item immediately teleports into your hand.\n\n The _retrieval prism_ can't retrieve an item that's not on your plane, including one that's in an [extradimensional](/Traits.aspx?ID=67) space like a [_bag of holding_](/Equipment.aspx?ID=249). If you haven't expended the talisman, you can attune it to a different item by Affixing the Talisman again.\n\n\n\n\r\n\r\n\r\nRetrieval Prism\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRetrieval Prism (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism.", "name": "Retrieval Prism", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1", "speed": {}, "spell_markdown": "", "summary": "This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the …", "summary_markdown": "This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the …", "text": " Retrieval Prism Source Secrets of Magic pg. 176 1.1 PFS Note A basic retrieval prism must be attuned to a PC to function. Usage affixed to armor Activate Free Action command Requirement You have a free hand. --- This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 1 Bulk or less. When you activate this talisman, the attuned item immediately teleports into your hand. The retrieval prism can't retrieve an item that's not on your plane, including one that's in an extradimensional space like a bag of holding . If you haven't expended the talisman, you can attune it to a different item by Affixing the Talisman again. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Retrieval Prism Source Secrets of Magic pg. 176 1.1 Price 12 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Retrieval Prism (Greater) Source Secrets of Magic pg. 176 1.1 Price 200 gp --- You don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism.", "trait": [ "Conjuration", "Consumable", "Magical", "Talisman", "Teleportation" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Talisman", "Teleportation" ], "type": "Item", "url": "/Equipment.aspx?ID=1032", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1032-990", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Retrieval Prism](/Equipment.aspx?ID=1032)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) A basic retrieval prism must be attuned to a PC to function._\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You have a free hand.\r\n\n\n\r\n\r\n---\n\nThis triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 1 Bulk or less. When you activate this talisman, the attuned item immediately teleports into your hand.\n\n The _retrieval prism_ can't retrieve an item that's not on your plane, including one that's in an [extradimensional](/Traits.aspx?ID=67) space like a [_bag of holding_](/Equipment.aspx?ID=249). If you haven't expended the talisman, you can attune it to a different item by Affixing the Talisman again.\n\n\n\n\r\n\r\n\r\nRetrieval Prism\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRetrieval Prism (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism.", "name": "Retrieval Prism (Greater)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1", "speed": {}, "spell_markdown": "", "summary": "You don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism.", "summary_markdown": "You don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism.", "text": " Retrieval Prism Source Secrets of Magic pg. 176 1.1 PFS Note A basic retrieval prism must be attuned to a PC to function. Usage affixed to armor Activate Free Action command Requirement You have a free hand. --- This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 1 Bulk or less. When you activate this talisman, the attuned item immediately teleports into your hand. The retrieval prism can't retrieve an item that's not on your plane, including one that's in an extradimensional space like a bag of holding . If you haven't expended the talisman, you can attune it to a different item by Affixing the Talisman again. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Retrieval Prism Source Secrets of Magic pg. 176 1.1 Price 12 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Retrieval Prism (Greater) Source Secrets of Magic pg. 176 1.1 Price 200 gp --- You don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism.", "trait": [ "Conjuration", "Consumable", "Magical", "Talisman", "Teleportation" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Talisman", "Teleportation" ], "type": "Item", "url": "/Equipment.aspx?ID=1032", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1033", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Shortbread Spy](/Equipment.aspx?ID=1033)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Usage** held in 2 hands\n\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThough this item looks like a simple cookie in the shape of a humanoid, it springs to life once decorated with icing or other edible substances. The cookie then scrambles away at a Speed of 15 feet, returning to the same spot about 1 hour later, which gives it enough time to travel roughly a half-mile away and then return along the same path. The cookie spy is oblivious to your instructions and can't be given directions, instead following a path of its own choosing. Upon its return, it falls to the ground, never to move again.\n\n As long as you decorated the _shortbread spy_ with eyes, it gains normal vision, which it uses to see and magically record the sights along its path. Any creature that eats the cookie once it returns can then see what the spy saw. The images are relatively clear, but the passage of time is a bit muddied, so it might be difficult to tell when the cookie witnessed a given sight.\n\n\n\n", "name": "Shortbread Spy", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThough this item looks like a simple cookie in the shape of a humanoid, it springs to life once decorated with icing or other edible substances. The …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Though this item looks like a simple cookie in the shape of a humanoid, it springs to life once decorated with icing or other edible substances. The …", "summary_markdown": "Though this item looks like a simple cookie in the shape of a humanoid, it springs to life once decorated with icing or other edible substances. The …", "text": " Shortbread Spy Source Secrets of Magic pg. 176 1.1 Price 40 gp Usage held in 2 hands Activate 1 minute (Interact) --- Though this item looks like a simple cookie in the shape of a humanoid, it springs to life once decorated with icing or other edible substances. The cookie then scrambles away at a Speed of 15 feet, returning to the same spot about 1 hour later, which gives it enough time to travel roughly a half-mile away and then return along the same path. The cookie spy is oblivious to your instructions and can't be given directions, instead following a path of its own choosing. Upon its return, it falls to the ground, never to move again. As long as you decorated the shortbread spy with eyes, it gains normal vision, which it uses to see and magically record the sights along its path. Any creature that eats the cookie once it returns can then see what the spy saw. The images are relatively clear, but the passage of time is a bit muddied, so it might be difficult to tell when the cookie witnessed a given sight.\n", "trait": [ "Consumable", "Divination", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1033", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1034", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Stormfeather](/Equipment.aspx?ID=1034)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in [Acrobatics](/Skills.aspx?ID=1).\r\n\n\n\r\n\r\n---\n\nEven while affixed, this electric blue feather sways lightly in the air, as if always accompanied by a breeze. When activated, the talisman casts [_fly_](/Spells.aspx?ID=125) on you, though the duration is 1 minute. You can Dismiss this activation. If you do, you're affected by [_feather fall_](/Spells.aspx?ID=111).\n\n\n\n", "name": "Stormfeather", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're an expert in Acrobatics .", "requirement_markdown": "You're an expert in [Acrobatics](/Skills.aspx?ID=1).", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in [Acrobatics](/Skills.aspx?ID=1).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nEven while affixed, this electric blue feather sways lightly in the air, as if always accompanied by a breeze. When activated, the talisman casts …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Even while affixed, this electric blue feather sways lightly in the air, as if always accompanied by a breeze. When activated, the talisman casts …", "summary_markdown": "Even while affixed, this electric blue feather sways lightly in the air, as if always accompanied by a breeze. When activated, the talisman casts …", "text": " Stormfeather Source Secrets of Magic pg. 176 1.1 Price 100 gp Usage affixed to armor Activate Single Action Interact Requirement You're an expert in Acrobatics. --- Even while affixed, this electric blue feather sways lightly in the air, as if always accompanied by a breeze. When activated, the talisman casts fly on you, though the duration is 1 minute. You can Dismiss this activation. If you do, you're affected by feather fall .\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1034", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1035", "item_category": "Consumables", "item_subcategory": "Oils", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Topology Protoplasm](/Equipment.aspx?ID=1035)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis slimy gel wriggles to the touch, as if covered by a multitude of imperceptible cilia. If applied to a creature or object no larger than 7 feet in any dimension, the protoplasm shifts it into an [ooze](/MonsterFamilies.aspx?ID=79)-like state for 1 minute, allowing the subject to squash and stretch harmlessly. In this state, a creature that attempts a check to [Squeeze](/Actions.aspx?ID=31) uses the outcome one degree of success better than it rolls and can move its full Speed while Squeezing, and an object can fit through a space 2 feet across. One vial can cover a creature or object of up to Large size, but as each vial is made from a specific ooze, multiple vials can't be combined together to cover a larger object, as the two gels simply negate each other.\n\n\n\n", "name": "Topology Protoplasm", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis slimy gel wriggles to the touch, as if covered by a multitude of imperceptible cilia. If applied to a creature or object no larger than 7 feet …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This slimy gel wriggles to the touch, as if covered by a multitude of imperceptible cilia. If applied to a creature or object no larger than 7 feet …", "summary_markdown": "This slimy gel wriggles to the touch, as if covered by a multitude of imperceptible cilia. If applied to a creature or object no larger than 7 feet …", "text": " Topology Protoplasm Source Secrets of Magic pg. 176 1.1 Price 70 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This slimy gel wriggles to the touch, as if covered by a multitude of imperceptible cilia. If applied to a creature or object no larger than 7 feet in any dimension, the protoplasm shifts it into an ooze-like state for 1 minute, allowing the subject to squash and stretch harmlessly. In this state, a creature that attempts a check to Squeeze uses the outcome one degree of success better than it rolls and can move its full Speed while Squeezing, and an object can fit through a space 2 feet across. One vial can cover a creature or object of up to Large size, but as each vial is made from a specific ooze, multiple vials can't be combined together to cover a larger object, as the two gels simply negate each other.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1035", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Reaction", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1036", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Vapor Sphere](/Equipment.aspx?ID=1036)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You trigger a trap's reaction or an enemy that was [undetected](/Conditions.aspx?ID=39) by you makes an attack against you\r\n\r\n**Requirement** You're an expert in the affixed armor and an expert in Reflex saves.\r\n\n\n\r\n\r\n---\n\nWithin this strange glass sphere swirls a cloud of smoke that occasionally appears as if it's trying to escape. You react to a surprise encounter with haste, activating this talisman and causing your body to momentarily become like vapor. Against the trap's reaction or the attack, you gain resistance 25 to physical damage and are immune to precision damage. This effect also prevents the reaction or attack from physically moving you (such as falling down a pit or being knocked [prone](/Conditions.aspx?ID=31)), and after the reaction or attack, you can [Fly](/Actions.aspx?ID=94) 5 feet. When you end this flight, you leave your vaporous state and are exposed to any danger still at your location.\n\n\n\n", "name": "Vapor Sphere", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're an expert in the affixed armor and an expert in Reflex saves.", "requirement_markdown": "You're an expert in the affixed armor and an expert in Reflex saves.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You trigger a trap's reaction or an enemy that was [undetected](/Conditions.aspx?ID=39) by you makes an attack against you\r\n\r\n**Requirement** You're an expert in the affixed armor and an expert in Reflex saves.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWithin this strange glass sphere swirls a cloud of smoke that occasionally appears as if it's trying to escape. You react to a surprise encounter …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 176 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Within this strange glass sphere swirls a cloud of smoke that occasionally appears as if it's trying to escape. You react to a surprise encounter …", "summary_markdown": "Within this strange glass sphere swirls a cloud of smoke that occasionally appears as if it's trying to escape. You react to a surprise encounter …", "text": " Vapor Sphere Source Secrets of Magic pg. 176 1.1 Price 900 gp Usage affixed to armor Activate Reaction envision Trigger You trigger a trap's reaction or an enemy that was undetected by you makes an attack against you Requirement You're an expert in the affixed armor and an expert in Reflex saves. --- Within this strange glass sphere swirls a cloud of smoke that occasionally appears as if it's trying to escape. You react to a surprise encounter with haste, activating this talisman and causing your body to momentarily become like vapor. Against the trap's reaction or the attack, you gain resistance 25 to physical damage and are immune to precision damage. This effect also prevents the reaction or attack from physically moving you (such as falling down a pit or being knocked prone), and after the reaction or attack, you can Fly 5 feet. When you end this flight, you leave your vaporous state and are exposed to any danger still at your location.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "You trigger a trap's reaction or an enemy that was undetected by you makes an attack against you", "trigger_markdown": "You trigger a trap's reaction or an enemy that was [undetected](/Conditions.aspx?ID=39) by you makes an attack against you", "type": "Item", "url": "/Equipment.aspx?ID=1036", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1037", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Anointed Waterskin](/Equipment.aspx?ID=1037)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) The holy water generated by an anointed waterskin does not persist beyond the end of a session and has an effective sale price of 0 gp._\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis waterskin coruscates with holy energy, causing it to slowly fill itself with special blessed water unique to the item. After using any of the activations, the waterskin is empty, but slowly refills itself. It becomes full enough to use again at the next dawn.\n\n\n\n\n\n\n\n\n\n", "name": "Anointed Waterskin", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis waterskin coruscates with holy energy, causing it to slowly fill itself with special blessed water unique to the item. After using any of the …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This waterskin coruscates with holy energy, causing it to slowly fill itself with special blessed water unique to the item. After using any of the …", "summary_markdown": "This waterskin coruscates with holy energy, causing it to slowly fill itself with special blessed water unique to the item. After using any of the …", "text": " Anointed Waterskin Source Secrets of Magic pg. 179 1.1 PFS Note The holy water generated by an anointed waterskin does not persist beyond the end of a session and has an effective sale price of 0 gp. Price 600 gp Usage held in 1 hand Bulk L --- This waterskin coruscates with holy energy, causing it to slowly fill itself with special blessed water unique to the item. After using any of the activations, the waterskin is empty, but slowly refills itself. It becomes full enough to use again at the next dawn.\n", "trait": [ "Divine", "Evocation", "Good", "Water" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Divine", "Evocation", "Good", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1037", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1038", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Archivist's Gaze](/Equipment.aspx?ID=1038)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis strange contraption slides over your eyes, supernaturally sharpening your mind. While peering through it, you can feel some entity whispering to you, telling all sorts of things about the subject of your gaze. You gain a +3 item bonus to [Occultism](/Skills.aspx?ID=11) (though some entities might grant a bonus to a different skill, as determined by your GM). In addition, when you employ an exploration tactic other than Investigating, you also gain the benefits of [Investigating](/Actions.aspx?ID=516) unless you choose not to.\n\n When you invest the spectacles, you either increase your Intelligence score by 2 or increase it to 18, whichever would give you the higher score. This gives you additional trained skills and languages, as normal for increasing your Intelligence score. You must select skills and languages the first time you invest the item, and whenever you invest the same _archivist's gaze_, you get the same skills and languages you chose the first time.\n\n\n\n\n\n", "name": "Archivist's Gaze", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis strange contraption slides over your eyes, supernaturally sharpening your mind. While peering through it, you can feel some entity whispering to …\r\n", "skill": [ "Occultism" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This strange contraption slides over your eyes, supernaturally sharpening your mind. While peering through it, you can feel some entity whispering to …", "summary_markdown": "This strange contraption slides over your eyes, supernaturally sharpening your mind. While peering through it, you can feel some entity whispering to …", "text": " Archivist's Gaze Source Secrets of Magic pg. 179 1.1 Price 24,000 gp Usage worn eyepiece --- This strange contraption slides over your eyes, supernaturally sharpening your mind. While peering through it, you can feel some entity whispering to you, telling all sorts of things about the subject of your gaze. You gain a +3 item bonus to Occultism (though some entities might grant a bonus to a different skill, as determined by your GM). In addition, when you employ an exploration tactic other than Investigating, you also gain the benefits of Investigating unless you choose not to. When you invest the spectacles, you either increase your Intelligence score by 2 or increase it to 18, whichever would give you the higher score. This gives you additional trained skills and languages, as normal for increasing your Intelligence score. You must select skills and languages the first time you invest the item, and whenever you invest the same archivist's gaze , you get the same skills and languages you chose the first time.\n", "trait": [ "Apex", "Divination", "Invested", "Magical" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Apex", "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1038", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item": [ "Mace" ], "base_item_markdown": "[Mace](/Weapons.aspx?ID=7)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1039", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Auspicious Scepter](/Equipment.aspx?ID=1039)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Mace](/Weapons.aspx?ID=7)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis imperious _+1 [striking](/Equipment.aspx?ID=280) [mace](/Weapons.aspx?ID=7)_ has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to [Recall Knowledge](/Actions.aspx?ID=26) about a creature after you've dealt it damage with the _auspicious scepter_, you learn one of its resistances in addition to any other information.\n\n\n\n\n\n", "name": "Auspicious Scepter", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis imperious +1 striking mace has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to Recall …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This imperious +1 striking mace has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to Recall …", "summary_markdown": "This imperious +1 striking mace has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to Recall …", "text": " Auspicious Scepter Source Secrets of Magic pg. 179 1.1 Price 150 gp Usage held in 1 hand Bulk 1 Base Weapon Mace --- This imperious +1 striking mace has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to Recall Knowledge about a creature after you've dealt it damage with the auspicious scepter , you learn one of its resistances in addition to any other information.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1039", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1040", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Backfire Mantle](/Equipment.aspx?ID=1040)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance to [splash](/Traits.aspx?ID=150) damage from your own alchemical items and those of your allies.\n\n\n\n\r\n\r\n\r\nBackfire Mantle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mantle grants a +1 circumstance bonus and resistance 3.\r\n\r\n\r\nBackfire Mantle (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\n\n**Price** 430 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mantle grants a +2 circumstance bonus and resistance 10.", "name": "Backfire Mantle", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance …", "summary_markdown": "This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance …", "text": " Backfire Mantle Source Secrets of Magic pg. 179 1.1 Usage worn cloak Bulk 1 --- This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance to splash damage from your own alchemical items and those of your allies. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Backfire Mantle Source Secrets of Magic pg. 179 1.1 Price 45 gp Bulk 1 --- The mantle grants a +1 circumstance bonus and resistance 3. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Backfire Mantle (Greater) Source Secrets of Magic pg. 179 1.1 Price 430 gp Bulk 1 --- The mantle grants a +2 circumstance bonus and resistance 10.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1040", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1040-991", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Backfire Mantle](/Equipment.aspx?ID=1040)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance to [splash](/Traits.aspx?ID=150) damage from your own alchemical items and those of your allies.\n\n\n\n\r\n\r\n\r\nBackfire Mantle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mantle grants a +1 circumstance bonus and resistance 3.\r\n\r\n\r\nBackfire Mantle (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\n\n**Price** 430 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mantle grants a +2 circumstance bonus and resistance 10.", "name": "Backfire Mantle", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mantle grants a +1 circumstance bonus and resistance 3.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1", "speed": {}, "spell_markdown": "", "summary": "The mantle grants a +1 circumstance bonus and resistance 3.", "summary_markdown": "The mantle grants a +1 circumstance bonus and resistance 3.", "text": " Backfire Mantle Source Secrets of Magic pg. 179 1.1 Usage worn cloak Bulk 1 --- This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance to splash damage from your own alchemical items and those of your allies. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Backfire Mantle Source Secrets of Magic pg. 179 1.1 Price 45 gp Bulk 1 --- The mantle grants a +1 circumstance bonus and resistance 3. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Backfire Mantle (Greater) Source Secrets of Magic pg. 179 1.1 Price 430 gp Bulk 1 --- The mantle grants a +2 circumstance bonus and resistance 10.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1040", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1040-992", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Backfire Mantle](/Equipment.aspx?ID=1040)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance to [splash](/Traits.aspx?ID=150) damage from your own alchemical items and those of your allies.\n\n\n\n\r\n\r\n\r\nBackfire Mantle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mantle grants a +1 circumstance bonus and resistance 3.\r\n\r\n\r\nBackfire Mantle (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\n\n**Price** 430 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mantle grants a +2 circumstance bonus and resistance 10.", "name": "Backfire Mantle (Greater)", "pfs": "Standard", "price": 43000, "price_raw": "430 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1\r\n\r\n**Price** 430 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mantle grants a +2 circumstance bonus and resistance 10.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 179 1.1", "speed": {}, "spell_markdown": "", "summary": "The mantle grants a +2 circumstance bonus and resistance 10.", "summary_markdown": "The mantle grants a +2 circumstance bonus and resistance 10.", "text": " Backfire Mantle Source Secrets of Magic pg. 179 1.1 Usage worn cloak Bulk 1 --- This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance to splash damage from your own alchemical items and those of your allies. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Backfire Mantle Source Secrets of Magic pg. 179 1.1 Price 45 gp Bulk 1 --- The mantle grants a +1 circumstance bonus and resistance 3. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Backfire Mantle (Greater) Source Secrets of Magic pg. 179 1.1 Price 430 gp Bulk 1 --- The mantle grants a +2 circumstance bonus and resistance 10.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1040", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1041", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Bane](/Equipment.aspx?ID=1041)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bane_ rune causes a weapon to grant you improved understanding of creatures of a particular type, allowing you to deal more damage to those creatures. The crafter chooses [aberration](/Traits.aspx?ID=1), [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), [celestial](/Traits.aspx?ID=23), [construct](/Traits.aspx?ID=35), [dragon](/Traits.aspx?ID=50), [elemental](/Traits.aspx?ID=57), [fey](/Traits.aspx?ID=69), [fiend](/Traits.aspx?ID=70), [giant](/Traits.aspx?ID=79), [monitor](/Traits.aspx?ID=111), [ooze](/Traits.aspx?ID=122), or both [fungus](/Traits.aspx?ID=77) and [plant](/Traits.aspx?ID=125). The weapon deals 1d6 additional damage of the weapon's damage type to creatures with the chosen trait or traits. The benefit doesn't apply against creatures of the chosen type disguised as other creatures. It's up to GM discretion whether the _bane_ rune applies against a creature disguised as a creature of the chosen type.\n\n The GM might allow _bane_ runes for other creature traits, such as [astral](/Traits.aspx?ID=14), [dream](/Traits.aspx?ID=299), or [demon](/Traits.aspx?ID=42). However, [humanoids](/Traits.aspx?ID=91), [undead](/Traits.aspx?ID=160), and specific types of humanoids (such as [elves](/Ancestries.aspx?ID=2)) are never a valid option.\n\n\n\n", "name": "Bane", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA bane rune causes a weapon to grant you improved understanding of creatures of a particular type, allowing you to deal more damage to those …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A bane rune causes a weapon to grant you improved understanding of creatures of a particular type, allowing you to deal more damage to those …", "summary_markdown": "A bane rune causes a weapon to grant you improved understanding of creatures of a particular type, allowing you to deal more damage to those …", "text": " Bane Source Secrets of Magic pg. 180 1.1 Price 100 gp Usage etched onto a weapon --- A bane rune causes a weapon to grant you improved understanding of creatures of a particular type, allowing you to deal more damage to those creatures. The crafter chooses aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monitor, ooze, or both fungus and plant. The weapon deals 1d6 additional damage of the weapon's damage type to creatures with the chosen trait or traits. The benefit doesn't apply against creatures of the chosen type disguised as other creatures. It's up to GM discretion whether the bane rune applies against a creature disguised as a creature of the chosen type. The GM might allow bane runes for other creature traits, such as astral, dream, or demon. However, humanoids, undead, and specific types of humanoids (such as elves) are never a valid option.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1041", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item": [ "Shortsword" ], "base_item_markdown": "[Shortsword](/Weapons.aspx?ID=43)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1042", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade of Four Energies](/Equipment.aspx?ID=1042)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Shortsword](/Weapons.aspx?ID=43)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [shifting](/Equipment.aspx?ID=302) [shortsword](/Weapons.aspx?ID=43)_ is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals.\n\n\n\n\n\n\n\n\r\n\r\n\r\nBlade of Four Energies\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBlade of Four Energies (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 20,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe blade is a _+3 greater striking shifting shortsword_ and gains the _greater corrosive_, _greater flaming_, _greater frost_, or _greater shock_ runes instead of their base versions. When Activated to Cast a Spell, the blade casts the spell heightened to 7th level, and the DC is 38.", "name": "Blade of Four Energies", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as …", "summary_markdown": "This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as …", "text": " Blade of Four Energies Source Secrets of Magic pg. 180 1.1 Usage held in 1 hand Bulk L Base Weapon Shortsword --- This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Blade of Four Energies Source Secrets of Magic pg. 180 1.1 Price 3,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Blade of Four Energies (Greater) Source Secrets of Magic pg. 180 1.1 Price 20,000 gp --- The blade is a +3 greater striking shifting shortsword and gains the greater corrosive , greater flaming , greater frost , or greater shock runes instead of their base versions. When Activated to Cast a Spell, the blade casts the spell heightened to 7th level, and the DC is 38.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1042", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Shortsword" ], "base_item_markdown": "[Shortsword](/Weapons.aspx?ID=43)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1042-993", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade of Four Energies](/Equipment.aspx?ID=1042)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Shortsword](/Weapons.aspx?ID=43)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [shifting](/Equipment.aspx?ID=302) [shortsword](/Weapons.aspx?ID=43)_ is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals.\n\n\n\n\n\n\n\n\r\n\r\n\r\nBlade of Four Energies\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBlade of Four Energies (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 20,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe blade is a _+3 greater striking shifting shortsword_ and gains the _greater corrosive_, _greater flaming_, _greater frost_, or _greater shock_ runes instead of their base versions. When Activated to Cast a Spell, the blade casts the spell heightened to 7th level, and the DC is 38.", "name": "Blade of Four Energies", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1", "speed": {}, "spell_markdown": "", "summary": "This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as …", "summary_markdown": "This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as …", "text": " Blade of Four Energies Source Secrets of Magic pg. 180 1.1 Usage held in 1 hand Bulk L Base Weapon Shortsword --- This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Blade of Four Energies Source Secrets of Magic pg. 180 1.1 Price 3,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Blade of Four Energies (Greater) Source Secrets of Magic pg. 180 1.1 Price 20,000 gp --- The blade is a +3 greater striking shifting shortsword and gains the greater corrosive , greater flaming , greater frost , or greater shock runes instead of their base versions. When Activated to Cast a Spell, the blade casts the spell heightened to 7th level, and the DC is 38.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1042", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Shortsword" ], "base_item_markdown": "[Shortsword](/Weapons.aspx?ID=43)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1042-994", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade of Four Energies](/Equipment.aspx?ID=1042)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Shortsword](/Weapons.aspx?ID=43)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [shifting](/Equipment.aspx?ID=302) [shortsword](/Weapons.aspx?ID=43)_ is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals.\n\n\n\n\n\n\n\n\r\n\r\n\r\nBlade of Four Energies\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBlade of Four Energies (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 20,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe blade is a _+3 greater striking shifting shortsword_ and gains the _greater corrosive_, _greater flaming_, _greater frost_, or _greater shock_ runes instead of their base versions. When Activated to Cast a Spell, the blade casts the spell heightened to 7th level, and the DC is 38.", "name": "Blade of Four Energies (Greater)", "pfs": "Standard", "price": 2000000, "price_raw": "20,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\r\n\r\n**Price** 20,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade is a +3 greater striking shifting shortsword and gains the greater corrosive , greater flaming , greater frost , or greater shock …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1", "speed": {}, "spell_markdown": "", "summary": "The blade is a +3 greater striking shifting shortsword and gains the greater corrosive , greater flaming , greater frost , or greater shock …", "summary_markdown": "The blade is a +3 greater striking shifting shortsword and gains the greater corrosive , greater flaming , greater frost , or greater shock …", "text": " Blade of Four Energies Source Secrets of Magic pg. 180 1.1 Usage held in 1 hand Bulk L Base Weapon Shortsword --- This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Blade of Four Energies Source Secrets of Magic pg. 180 1.1 Price 3,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Blade of Four Energies (Greater) Source Secrets of Magic pg. 180 1.1 Price 20,000 gp --- The blade is a +3 greater striking shifting shortsword and gains the greater corrosive , greater flaming , greater frost , or greater shock runes instead of their base versions. When Activated to Cast a Spell, the blade casts the spell heightened to 7th level, and the DC is 38.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1042", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1043", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Brilliant](/Equipment.aspx?ID=1043)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 good damage to [fiends](/Traits.aspx?ID=70) and 1d4 positive damage to [undead](/Traits.aspx?ID=160). On a critical hit, the target must succeed at a DC 29 Fortitude save or be [blinded](/Conditions.aspx?ID=1) for 1 round.\n\n\n\n\n\n\r\n\r\n\r\nBrilliant\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBrilliant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 41, the counteract level is 9, the counteract modifier is +31, and damage dealt by this weapon ignores the target's [fire](/Traits.aspx?ID=72), [good](/Traits.aspx?ID=83), or [positive](/Traits.aspx?ID=128) resistance.", "name": "Brilliant", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as …", "summary_markdown": "This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as …", "text": " Brilliant Source Secrets of Magic pg. 180 1.1 Usage etched onto a weapon --- This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 good damage to fiends and 1d4 positive damage to undead. On a critical hit, the target must succeed at a DC 29 Fortitude save or be blinded for 1 round. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Brilliant Source Secrets of Magic pg. 180 1.1 Price 2,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Brilliant (Greater) Source Secrets of Magic pg. 180 1.1 Price 24,000 gp --- The save DC is 41, the counteract level is 9, the counteract modifier is +31, and damage dealt by this weapon ignores the target's fire, good, or positive resistance.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1043", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1043-995", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Brilliant](/Equipment.aspx?ID=1043)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 good damage to [fiends](/Traits.aspx?ID=70) and 1d4 positive damage to [undead](/Traits.aspx?ID=160). On a critical hit, the target must succeed at a DC 29 Fortitude save or be [blinded](/Conditions.aspx?ID=1) for 1 round.\n\n\n\n\n\n\r\n\r\n\r\nBrilliant\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBrilliant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 41, the counteract level is 9, the counteract modifier is +31, and damage dealt by this weapon ignores the target's [fire](/Traits.aspx?ID=72), [good](/Traits.aspx?ID=83), or [positive](/Traits.aspx?ID=128) resistance.", "name": "Brilliant", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as …", "summary_markdown": "This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as …", "text": " Brilliant Source Secrets of Magic pg. 180 1.1 Usage etched onto a weapon --- This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 good damage to fiends and 1d4 positive damage to undead. On a critical hit, the target must succeed at a DC 29 Fortitude save or be blinded for 1 round. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Brilliant Source Secrets of Magic pg. 180 1.1 Price 2,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Brilliant (Greater) Source Secrets of Magic pg. 180 1.1 Price 24,000 gp --- The save DC is 41, the counteract level is 9, the counteract modifier is +31, and damage dealt by this weapon ignores the target's fire, good, or positive resistance.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1043", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1043-996", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Brilliant](/Equipment.aspx?ID=1043)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 good damage to [fiends](/Traits.aspx?ID=70) and 1d4 positive damage to [undead](/Traits.aspx?ID=160). On a critical hit, the target must succeed at a DC 29 Fortitude save or be [blinded](/Conditions.aspx?ID=1) for 1 round.\n\n\n\n\n\n\r\n\r\n\r\nBrilliant\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBrilliant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 41, the counteract level is 9, the counteract modifier is +31, and damage dealt by this weapon ignores the target's [fire](/Traits.aspx?ID=72), [good](/Traits.aspx?ID=83), or [positive](/Traits.aspx?ID=128) resistance.", "name": "Brilliant (Greater)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 41, the counteract level is 9, the counteract modifier is +31, and damage dealt by this weapon ignores the target's fire , good , …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 180 1.1", "speed": {}, "spell_markdown": "", "summary": "The save DC is 41, the counteract level is 9, the counteract modifier is +31, and damage dealt by this weapon ignores the target's fire , good , …", "summary_markdown": "The save DC is 41, the counteract level is 9, the counteract modifier is +31, and damage dealt by this weapon ignores the target's fire , good , …", "text": " Brilliant Source Secrets of Magic pg. 180 1.1 Usage etched onto a weapon --- This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 good damage to fiends and 1d4 positive damage to undead. On a critical hit, the target must succeed at a DC 29 Fortitude save or be blinded for 1 round. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Brilliant Source Secrets of Magic pg. 180 1.1 Price 2,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Brilliant (Greater) Source Secrets of Magic pg. 180 1.1 Price 24,000 gp --- The save DC is 41, the counteract level is 9, the counteract modifier is +31, and damage dealt by this weapon ignores the target's fire, good, or positive resistance.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1043", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1044", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Burr Shield](/Equipment.aspx?ID=1044)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis well-crafted [wooden shield](/Shields.aspx?ID=2) (Hardness 5, HP 30, BT 15) is covered in numerous seed pods with long spurs. You can Strike with these burrs as though they were _+1 [striking](/Equipment.aspx?ID=280) [shield spikes](/Weapons.aspx?ID=42)_.\n\n\n\n\n\n", "name": "Burr Shield", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis well-crafted wooden shield (Hardness 5, HP 30, BT 15) is covered in numerous seed pods with long spurs. You can Strike with these burrs as …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This well-crafted wooden shield (Hardness 5, HP 30, BT 15) is covered in numerous seed pods with long spurs. You can Strike with these burrs as …", "summary_markdown": "This well-crafted wooden shield (Hardness 5, HP 30, BT 15) is covered in numerous seed pods with long spurs. You can Strike with these burrs as …", "text": " Burr Shield Source Secrets of Magic pg. 181 1.1 Price 160 gp Usage held in 1 hand Bulk L Base Shield Wooden Shield --- This well-crafted wooden shield (Hardness 5, HP 30, BT 15) is covered in numerous seed pods with long spurs. You can Strike with these burrs as though they were +1 striking shield spikes .\n", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1044", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Battle Axe" ], "base_item_markdown": "[Battle Axe](/Weapons.aspx?ID=16)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1045", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Buzzsaw Axe](/Equipment.aspx?ID=1045)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Battle Axe](/Weapons.aspx?ID=16)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith an aerodynamic cutting edge and a curved handle, this _+2 [striking](/Equipment.aspx?ID=280) [battle axe](/Weapons.aspx?ID=16)_ is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the [sweep](/Traits.aspx?ID=194) trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll.\n\n\n\n\n\n\r\n\r\n\r\nBuzzsaw Axe\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBuzzsaw Axe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 6,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe axe is a _+2 greater striking battle axe_, the circumstance bonus to damage is +3, and the activation's DC is 34.\r\n\r\n\r\nBuzzsaw Axe (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe axe is a _+3 major striking battle axe_, the circumstance bonus to damage is +4, and the activation's DC is 43.", "name": "Buzzsaw Axe", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems …", "summary_markdown": "With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems …", "text": " Buzzsaw Axe Source Secrets of Magic pg. 181 1.1 Usage held in 1 hand Bulk 1 Base Weapon Battle Axe --- With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the sweep trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Buzzsaw Axe Source Secrets of Magic pg. 181 1.1 Price 1,400 gp Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Buzzsaw Axe (Greater) Source Secrets of Magic pg. 181 1.1 Price 6,250 gp Bulk 1 --- The axe is a +2 greater striking battle axe , the circumstance bonus to damage is +3, and the activation's DC is 34. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Buzzsaw Axe (Major) Source Secrets of Magic pg. 181 1.1 Price 65,000 gp Bulk 1 --- The axe is a +3 major striking battle axe , the circumstance bonus to damage is +4, and the activation's DC is 43.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1045", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Battle Axe" ], "base_item_markdown": "[Battle Axe](/Weapons.aspx?ID=16)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1045-997", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Buzzsaw Axe](/Equipment.aspx?ID=1045)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Battle Axe](/Weapons.aspx?ID=16)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith an aerodynamic cutting edge and a curved handle, this _+2 [striking](/Equipment.aspx?ID=280) [battle axe](/Weapons.aspx?ID=16)_ is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the [sweep](/Traits.aspx?ID=194) trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll.\n\n\n\n\n\n\r\n\r\n\r\nBuzzsaw Axe\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBuzzsaw Axe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 6,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe axe is a _+2 greater striking battle axe_, the circumstance bonus to damage is +3, and the activation's DC is 34.\r\n\r\n\r\nBuzzsaw Axe (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe axe is a _+3 major striking battle axe_, the circumstance bonus to damage is +4, and the activation's DC is 43.", "name": "Buzzsaw Axe", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1", "speed": {}, "spell_markdown": "", "summary": "With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems …", "summary_markdown": "With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems …", "text": " Buzzsaw Axe Source Secrets of Magic pg. 181 1.1 Usage held in 1 hand Bulk 1 Base Weapon Battle Axe --- With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the sweep trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Buzzsaw Axe Source Secrets of Magic pg. 181 1.1 Price 1,400 gp Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Buzzsaw Axe (Greater) Source Secrets of Magic pg. 181 1.1 Price 6,250 gp Bulk 1 --- The axe is a +2 greater striking battle axe , the circumstance bonus to damage is +3, and the activation's DC is 34. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Buzzsaw Axe (Major) Source Secrets of Magic pg. 181 1.1 Price 65,000 gp Bulk 1 --- The axe is a +3 major striking battle axe , the circumstance bonus to damage is +4, and the activation's DC is 43.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1045", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Battle Axe" ], "base_item_markdown": "[Battle Axe](/Weapons.aspx?ID=16)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1045-998", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Buzzsaw Axe](/Equipment.aspx?ID=1045)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Battle Axe](/Weapons.aspx?ID=16)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith an aerodynamic cutting edge and a curved handle, this _+2 [striking](/Equipment.aspx?ID=280) [battle axe](/Weapons.aspx?ID=16)_ is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the [sweep](/Traits.aspx?ID=194) trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll.\n\n\n\n\n\n\r\n\r\n\r\nBuzzsaw Axe\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBuzzsaw Axe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 6,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe axe is a _+2 greater striking battle axe_, the circumstance bonus to damage is +3, and the activation's DC is 34.\r\n\r\n\r\nBuzzsaw Axe (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe axe is a _+3 major striking battle axe_, the circumstance bonus to damage is +4, and the activation's DC is 43.", "name": "Buzzsaw Axe (Greater)", "pfs": "Standard", "price": 625000, "price_raw": "6,250 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\r\n\r\n**Price** 6,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe axe is a +2 greater striking battle axe , the circumstance bonus to damage is +3, and the activation's DC is 34.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1", "speed": {}, "spell_markdown": "", "summary": "The axe is a +2 greater striking battle axe , the circumstance bonus to damage is +3, and the activation's DC is 34.", "summary_markdown": "The axe is a +2 greater striking battle axe , the circumstance bonus to damage is +3, and the activation's DC is 34.", "text": " Buzzsaw Axe Source Secrets of Magic pg. 181 1.1 Usage held in 1 hand Bulk 1 Base Weapon Battle Axe --- With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the sweep trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Buzzsaw Axe Source Secrets of Magic pg. 181 1.1 Price 1,400 gp Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Buzzsaw Axe (Greater) Source Secrets of Magic pg. 181 1.1 Price 6,250 gp Bulk 1 --- The axe is a +2 greater striking battle axe , the circumstance bonus to damage is +3, and the activation's DC is 34. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Buzzsaw Axe (Major) Source Secrets of Magic pg. 181 1.1 Price 65,000 gp Bulk 1 --- The axe is a +3 major striking battle axe , the circumstance bonus to damage is +4, and the activation's DC is 43.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1045", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Battle Axe" ], "base_item_markdown": "[Battle Axe](/Weapons.aspx?ID=16)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1045-999", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Buzzsaw Axe](/Equipment.aspx?ID=1045)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Battle Axe](/Weapons.aspx?ID=16)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith an aerodynamic cutting edge and a curved handle, this _+2 [striking](/Equipment.aspx?ID=280) [battle axe](/Weapons.aspx?ID=16)_ is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the [sweep](/Traits.aspx?ID=194) trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll.\n\n\n\n\n\n\r\n\r\n\r\nBuzzsaw Axe\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBuzzsaw Axe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 6,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe axe is a _+2 greater striking battle axe_, the circumstance bonus to damage is +3, and the activation's DC is 34.\r\n\r\n\r\nBuzzsaw Axe (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe axe is a _+3 major striking battle axe_, the circumstance bonus to damage is +4, and the activation's DC is 43.", "name": "Buzzsaw Axe (Major)", "pfs": "Standard", "price": 6500000, "price_raw": "65,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\r\n\r\n**Price** 65,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe axe is a +3 major striking battle axe , the circumstance bonus to damage is +4, and the activation's DC is 43.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1", "speed": {}, "spell_markdown": "", "summary": "The axe is a +3 major striking battle axe , the circumstance bonus to damage is +4, and the activation's DC is 43.", "summary_markdown": "The axe is a +3 major striking battle axe , the circumstance bonus to damage is +4, and the activation's DC is 43.", "text": " Buzzsaw Axe Source Secrets of Magic pg. 181 1.1 Usage held in 1 hand Bulk 1 Base Weapon Battle Axe --- With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the sweep trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Buzzsaw Axe Source Secrets of Magic pg. 181 1.1 Price 1,400 gp Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Buzzsaw Axe (Greater) Source Secrets of Magic pg. 181 1.1 Price 6,250 gp Bulk 1 --- The axe is a +2 greater striking battle axe , the circumstance bonus to damage is +3, and the activation's DC is 34. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Buzzsaw Axe (Major) Source Secrets of Magic pg. 181 1.1 Price 65,000 gp Bulk 1 --- The axe is a +3 major striking battle axe , the circumstance bonus to damage is +4, and the activation's DC is 43.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1045", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1046", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cantrip Deck](/Equipment.aspx?ID=1046)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn an effort to spread the knowledge of magic as widely as possible, worshippers of [Nethys](/Deities.aspx?ID=12) discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.\n\n\n\n\n\n\r\n\r\n\r\nCantrip Deck (5-Pack)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis pack contains 5 cards of a single common cantrip (such as [_light_](/Spells.aspx?ID=171)).\r\n\r\n\r\nCantrip Deck (Full Pack)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis pack contains 24 cards—one of each cantrip in the _Core Rulebook_.\n\n[_Acid splash_](/Spells.aspx?ID=3), [_chill touch_](/Spells.aspx?ID=35), [_dancing lights_](/Spells.aspx?ID=58), [_daze_](/Spells.aspx?ID=61), [_detect magic_](/Spells.aspx?ID=66), [_disrupt undead_](/Spells.aspx?ID=79), [_divine lance_](/Spells.aspx?ID=84), [_electric arc_](/Spells.aspx?ID=97), [_forbidding ward_](/Spells.aspx?ID=126), [_ghost sound_](/Spells.aspx?ID=132), [_guidance_](/Spells.aspx?ID=142), [_know direction_](/Spells.aspx?ID=169), [_light_](/Spells.aspx?ID=171), [_mage hand_](/Spells.aspx?ID=177), [_message_](/Spells.aspx?ID=190), [_prestidigitation_](/Spells.aspx?ID=229), [_produce flame_](/Spells.aspx?ID=236), [_ray of frost_](/Spells.aspx?ID=245), [_read aura_](/Spells.aspx?ID=246), [_shield_](/Spells.aspx?ID=280), [_sigil_](/Spells.aspx?ID=286), [_stabilize_](/Spells.aspx?ID=307), [_tanglefoot_](/Spells.aspx?ID=330), [_telekinetic projectile_](/Spells.aspx?ID=334)", "name": "Cantrip Deck", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible …", "summary_markdown": "In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible …", "text": " Cantrip Deck Source Secrets of Magic pg. 181 1.1 Usage held in 1 hand --- In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cantrip Deck (5-Pack) Source Secrets of Magic pg. 181 1.1 Price 5 gp --- This pack contains 5 cards of a single common cantrip (such as light ). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cantrip Deck (Full Pack) Source Secrets of Magic pg. 181 1.1 Price 20 gp --- This pack contains 24 cards—one of each cantrip in the Core Rulebook . Acid splash , chill touch , dancing lights , daze , detect magic , disrupt undead , divine lance , electric arc , forbidding ward , ghost sound , guidance , know direction , light , mage hand , message , prestidigitation , produce flame , ray of frost , read aura , shield , sigil , stabilize , tanglefoot , telekinetic projectile ", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1046", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1046-1000", "item_category": "Held Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cantrip Deck](/Equipment.aspx?ID=1046)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn an effort to spread the knowledge of magic as widely as possible, worshippers of [Nethys](/Deities.aspx?ID=12) discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.\n\n\n\n\n\n\r\n\r\n\r\nCantrip Deck (5-Pack)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis pack contains 5 cards of a single common cantrip (such as [_light_](/Spells.aspx?ID=171)).\r\n\r\n\r\nCantrip Deck (Full Pack)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis pack contains 24 cards—one of each cantrip in the _Core Rulebook_.\n\n[_Acid splash_](/Spells.aspx?ID=3), [_chill touch_](/Spells.aspx?ID=35), [_dancing lights_](/Spells.aspx?ID=58), [_daze_](/Spells.aspx?ID=61), [_detect magic_](/Spells.aspx?ID=66), [_disrupt undead_](/Spells.aspx?ID=79), [_divine lance_](/Spells.aspx?ID=84), [_electric arc_](/Spells.aspx?ID=97), [_forbidding ward_](/Spells.aspx?ID=126), [_ghost sound_](/Spells.aspx?ID=132), [_guidance_](/Spells.aspx?ID=142), [_know direction_](/Spells.aspx?ID=169), [_light_](/Spells.aspx?ID=171), [_mage hand_](/Spells.aspx?ID=177), [_message_](/Spells.aspx?ID=190), [_prestidigitation_](/Spells.aspx?ID=229), [_produce flame_](/Spells.aspx?ID=236), [_ray of frost_](/Spells.aspx?ID=245), [_read aura_](/Spells.aspx?ID=246), [_shield_](/Spells.aspx?ID=280), [_sigil_](/Spells.aspx?ID=286), [_stabilize_](/Spells.aspx?ID=307), [_tanglefoot_](/Spells.aspx?ID=330), [_telekinetic projectile_](/Spells.aspx?ID=334)", "name": "Cantrip Deck (5-Pack)", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pack contains 5 cards of a single common cantrip (such as light ).\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1", "speed": {}, "spell_markdown": "", "summary": "This pack contains 5 cards of a single common cantrip (such as light ).", "summary_markdown": "This pack contains 5 cards of a single common cantrip (such as light ).", "text": " Cantrip Deck Source Secrets of Magic pg. 181 1.1 Usage held in 1 hand --- In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cantrip Deck (5-Pack) Source Secrets of Magic pg. 181 1.1 Price 5 gp --- This pack contains 5 cards of a single common cantrip (such as light ). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cantrip Deck (Full Pack) Source Secrets of Magic pg. 181 1.1 Price 20 gp --- This pack contains 24 cards—one of each cantrip in the Core Rulebook . Acid splash , chill touch , dancing lights , daze , detect magic , disrupt undead , divine lance , electric arc , forbidding ward , ghost sound , guidance , know direction , light , mage hand , message , prestidigitation , produce flame , ray of frost , read aura , shield , sigil , stabilize , tanglefoot , telekinetic projectile ", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1046", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1046-1001", "item_category": "Held Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cantrip Deck](/Equipment.aspx?ID=1046)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn an effort to spread the knowledge of magic as widely as possible, worshippers of [Nethys](/Deities.aspx?ID=12) discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.\n\n\n\n\n\n\r\n\r\n\r\nCantrip Deck (5-Pack)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis pack contains 5 cards of a single common cantrip (such as [_light_](/Spells.aspx?ID=171)).\r\n\r\n\r\nCantrip Deck (Full Pack)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis pack contains 24 cards—one of each cantrip in the _Core Rulebook_.\n\n[_Acid splash_](/Spells.aspx?ID=3), [_chill touch_](/Spells.aspx?ID=35), [_dancing lights_](/Spells.aspx?ID=58), [_daze_](/Spells.aspx?ID=61), [_detect magic_](/Spells.aspx?ID=66), [_disrupt undead_](/Spells.aspx?ID=79), [_divine lance_](/Spells.aspx?ID=84), [_electric arc_](/Spells.aspx?ID=97), [_forbidding ward_](/Spells.aspx?ID=126), [_ghost sound_](/Spells.aspx?ID=132), [_guidance_](/Spells.aspx?ID=142), [_know direction_](/Spells.aspx?ID=169), [_light_](/Spells.aspx?ID=171), [_mage hand_](/Spells.aspx?ID=177), [_message_](/Spells.aspx?ID=190), [_prestidigitation_](/Spells.aspx?ID=229), [_produce flame_](/Spells.aspx?ID=236), [_ray of frost_](/Spells.aspx?ID=245), [_read aura_](/Spells.aspx?ID=246), [_shield_](/Spells.aspx?ID=280), [_sigil_](/Spells.aspx?ID=286), [_stabilize_](/Spells.aspx?ID=307), [_tanglefoot_](/Spells.aspx?ID=330), [_telekinetic projectile_](/Spells.aspx?ID=334)", "name": "Cantrip Deck (Full Pack)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pack contains 24 cards—one of each cantrip in the Core Rulebook . Acid splash , chill touch , dancing lights , daze , detect …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1", "speed": {}, "spell_markdown": "", "summary": "This pack contains 24 cards—one of each cantrip in the Core Rulebook . Acid splash , chill touch , dancing lights , daze , detect …", "summary_markdown": "This pack contains 24 cards—one of each cantrip in the Core Rulebook . Acid splash , chill touch , dancing lights , daze , detect …", "text": " Cantrip Deck Source Secrets of Magic pg. 181 1.1 Usage held in 1 hand --- In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cantrip Deck (5-Pack) Source Secrets of Magic pg. 181 1.1 Price 5 gp --- This pack contains 5 cards of a single common cantrip (such as light ). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cantrip Deck (Full Pack) Source Secrets of Magic pg. 181 1.1 Price 20 gp --- This pack contains 24 cards—one of each cantrip in the Core Rulebook . Acid splash , chill touch , dancing lights , daze , detect magic , disrupt undead , divine lance , electric arc , forbidding ward , ghost sound , guidance , know direction , light , mage hand , message , prestidigitation , produce flame , ray of frost , read aura , shield , sigil , stabilize , tanglefoot , telekinetic projectile ", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1046", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Khakkara" ], "base_item_markdown": "[Khakkara](/Weapons.aspx?ID=126)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1047", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Chatterer of Follies](/Equipment.aspx?ID=1047)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Khakkara](/Weapons.aspx?ID=126)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy _+1 [striking](/Equipment.aspx?ID=280) [khakkara](/Weapons.aspx?ID=126)_ is cast from solid steel and plated with pyrite. Metal charms shaped like grinning idols festoon its great arched ring, and during combat, as tiny tendrils of flame fly off the pyrite, these hanging dolls seem to chatter in tune with the clash and din of battle.\n\n Whenever you complete a [move](/Traits.aspx?ID=114) action during your turn, choose a creature adjacent to you at the end of your movement. Until the end of your turn, that creature takes a –1 status penalty to Will saves against your [enchantment](/Traits.aspx?ID=61) spells and your [illusion](/Traits.aspx?ID=92) spells. Any time you cast your enchantment and illusion spells, you become [concealed](/Conditions.aspx?ID=4) during your move actions for the rest of the turn.\n\n\n\n", "name": "Chatterer of Follies", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy +1 striking khakkara is cast from solid steel and plated with pyrite. Metal charms shaped like grinning idols festoon its great …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 181 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This heavy +1 striking khakkara is cast from solid steel and plated with pyrite. Metal charms shaped like grinning idols festoon its great …", "summary_markdown": "This heavy +1 striking khakkara is cast from solid steel and plated with pyrite. Metal charms shaped like grinning idols festoon its great …", "text": " Chatterer of Follies Source Secrets of Magic pg. 181 1.1 Price 200 gp Usage held in 1 hand Bulk 1 Base Weapon Khakkara --- This heavy +1 striking khakkara is cast from solid steel and plated with pyrite. Metal charms shaped like grinning idols festoon its great arched ring, and during combat, as tiny tendrils of flame fly off the pyrite, these hanging dolls seem to chatter in tune with the clash and din of battle. Whenever you complete a move action during your turn, choose a creature adjacent to you at the end of your movement. Until the end of your turn, that creature takes a –1 status penalty to Will saves against your enchantment spells and your illusion spells. Any time you cast your enchantment and illusion spells, you become concealed during your move actions for the rest of the turn.\n", "trait": [ "Enchantment", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1047", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1048", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloak of Feline Rest](/Equipment.aspx?ID=1048)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of comfort and coziness. While wearing this cloak you can comfortably rest in any space, so long as it's not wet or particularly hazardous. While sleeping in this cloak you only take a –2 status penalty to [auditory](/Traits.aspx?ID=16) Perception checks, rather than a –4 status penalty.\n\n\n\n", "name": "Cloak of Feline Rest", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of …", "summary_markdown": "This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of …", "text": " Cloak of Feline Rest Source Secrets of Magic pg. 182 1.1 Price 20 gp Usage worn cloak Bulk L --- This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of comfort and coziness. While wearing this cloak you can comfortably rest in any space, so long as it's not wet or particularly hazardous. While sleeping in this cloak you only take a –2 status penalty to auditory Perception checks, rather than a –4 status penalty.\n", "trait": [ "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1048", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1049", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Codebreaker's Parchment](/Equipment.aspx?ID=1049)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to [Decipher Writing](/Actions.aspx?ID=22).\n\n\n\n\n\n\n\n\r\n\r\n\r\nCodebreaker's Parchment\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCodebreaker's Parchment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 950 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to Decipher Writing is 30 and requires master proficiency.\r\n\r\n\r\nCodebreaker's Parchment (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 14,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to Decipher Writing is 40 and requires legendary proficiency. ", "name": "Codebreaker's Parchment", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly …", "summary_markdown": "This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly …", "text": " Codebreaker's Parchment Source Secrets of Magic pg. 182 1.1 Usage held in 2 hands Bulk L --- This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to Decipher Writing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Codebreaker's Parchment Source Secrets of Magic pg. 182 1.1 Price 45 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Codebreaker's Parchment (Greater) Source Secrets of Magic pg. 182 1.1 Price 950 gp Bulk L --- The DC to Decipher Writing is 30 and requires master proficiency. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Codebreaker's Parchment (Major) Source Secrets of Magic pg. 182 1.1 Price 14,500 gp Bulk L --- The DC to Decipher Writing is 40 and requires legendary proficiency. ", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1049", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1049-1002", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Codebreaker's Parchment](/Equipment.aspx?ID=1049)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to [Decipher Writing](/Actions.aspx?ID=22).\n\n\n\n\n\n\n\n\r\n\r\n\r\nCodebreaker's Parchment\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCodebreaker's Parchment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 950 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to Decipher Writing is 30 and requires master proficiency.\r\n\r\n\r\nCodebreaker's Parchment (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 14,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to Decipher Writing is 40 and requires legendary proficiency. ", "name": "Codebreaker's Parchment", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1", "speed": {}, "spell_markdown": "", "summary": "This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly …", "summary_markdown": "This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly …", "text": " Codebreaker's Parchment Source Secrets of Magic pg. 182 1.1 Usage held in 2 hands Bulk L --- This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to Decipher Writing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Codebreaker's Parchment Source Secrets of Magic pg. 182 1.1 Price 45 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Codebreaker's Parchment (Greater) Source Secrets of Magic pg. 182 1.1 Price 950 gp Bulk L --- The DC to Decipher Writing is 30 and requires master proficiency. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Codebreaker's Parchment (Major) Source Secrets of Magic pg. 182 1.1 Price 14,500 gp Bulk L --- The DC to Decipher Writing is 40 and requires legendary proficiency. ", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1049", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1049-1003", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Codebreaker's Parchment](/Equipment.aspx?ID=1049)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to [Decipher Writing](/Actions.aspx?ID=22).\n\n\n\n\n\n\n\n\r\n\r\n\r\nCodebreaker's Parchment\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCodebreaker's Parchment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 950 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to Decipher Writing is 30 and requires master proficiency.\r\n\r\n\r\nCodebreaker's Parchment (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 14,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to Decipher Writing is 40 and requires legendary proficiency. ", "name": "Codebreaker's Parchment (Greater)", "pfs": "Standard", "price": 95000, "price_raw": "950 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\r\n\r\n**Price** 950 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC to Decipher Writing is 30 and requires master proficiency.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC to Decipher Writing is 30 and requires master proficiency.", "summary_markdown": "The DC to Decipher Writing is 30 and requires master proficiency.", "text": " Codebreaker's Parchment Source Secrets of Magic pg. 182 1.1 Usage held in 2 hands Bulk L --- This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to Decipher Writing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Codebreaker's Parchment Source Secrets of Magic pg. 182 1.1 Price 45 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Codebreaker's Parchment (Greater) Source Secrets of Magic pg. 182 1.1 Price 950 gp Bulk L --- The DC to Decipher Writing is 30 and requires master proficiency. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Codebreaker's Parchment (Major) Source Secrets of Magic pg. 182 1.1 Price 14,500 gp Bulk L --- The DC to Decipher Writing is 40 and requires legendary proficiency. ", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1049", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1049-1004", "item_category": "Held Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Codebreaker's Parchment](/Equipment.aspx?ID=1049)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to [Decipher Writing](/Actions.aspx?ID=22).\n\n\n\n\n\n\n\n\r\n\r\n\r\nCodebreaker's Parchment\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCodebreaker's Parchment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 950 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to Decipher Writing is 30 and requires master proficiency.\r\n\r\n\r\nCodebreaker's Parchment (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 14,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to Decipher Writing is 40 and requires legendary proficiency. ", "name": "Codebreaker's Parchment (Major)", "pfs": "Standard", "price": 1450000, "price_raw": "14,500 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\r\n\r\n**Price** 14,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC to Decipher Writing is 40 and requires legendary proficiency. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC to Decipher Writing is 40 and requires legendary proficiency. ", "summary_markdown": "The DC to Decipher Writing is 40 and requires legendary proficiency. ", "text": " Codebreaker's Parchment Source Secrets of Magic pg. 182 1.1 Usage held in 2 hands Bulk L --- This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to Decipher Writing. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Codebreaker's Parchment Source Secrets of Magic pg. 182 1.1 Price 45 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Codebreaker's Parchment (Greater) Source Secrets of Magic pg. 182 1.1 Price 950 gp Bulk L --- The DC to Decipher Writing is 30 and requires master proficiency. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Codebreaker's Parchment (Major) Source Secrets of Magic pg. 182 1.1 Price 14,500 gp Bulk L --- The DC to Decipher Writing is 40 and requires legendary proficiency. ", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1049", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1050", "item_category": "Worn Items", "item_subcategory": "Eidolon Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Collar of the Eternal Bond](/Equipment.aspx?ID=1050)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 330 gp\r\n\r\n\n\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you invest this collar for your eidolon, it changes its appearance to match the eidolon's form, possibly into a different sort of neckpiece such as a choker, and it glows brightly with the symbol you and your eidolon share. While your eidolon wears a _collar of the eternal bond_, the collar bolsters their connection to you, allowing them to move up to 150 feet from you before unmanifesting instead of 100 feet. The eidolon can also Activate the collar to move even further.\n\n\n\n\n\n", "name": "Collar of the Eternal Bond", "pfs": "Standard", "price": 33000, "price_raw": "330 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\r\n\r\n**Price** 330 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you invest this collar for your eidolon, it changes its appearance to match the eidolon's form, possibly into a different sort of neckpiece such …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you invest this collar for your eidolon, it changes its appearance to match the eidolon's form, possibly into a different sort of neckpiece such …", "summary_markdown": "When you invest this collar for your eidolon, it changes its appearance to match the eidolon's form, possibly into a different sort of neckpiece such …", "text": " Collar of the Eternal Bond Source Secrets of Magic pg. 182 1.1 Price 330 gp Usage worn collar Bulk L --- When you invest this collar for your eidolon, it changes its appearance to match the eidolon's form, possibly into a different sort of neckpiece such as a choker, and it glows brightly with the symbol you and your eidolon share. While your eidolon wears a collar of the eternal bond , the collar bolsters their connection to you, allowing them to move up to 150 feet from you before unmanifesting instead of 100 feet. The eidolon can also Activate the collar to move even further.\n", "trait": [ "Conjuration", "Eidolon", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Eidolon](/Traits.aspx?ID=386), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Eidolon", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1050", "usage": "worn collar", "usage_markdown": "worn collar", "weakness": {} }, { "base_item": [ "Greatclub" ], "base_item_markdown": "[Greatclub](/Weapons.aspx?ID=22)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1051", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Conflagration Club](/Equipment.aspx?ID=1051)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Greatclub](/Weapons.aspx?ID=22)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA ring of magical crystals encircles the base of this _+1 [striking](/Equipment.aspx?ID=280) [greatclub](/Weapons.aspx?ID=22)_, allowing it to absorb and store magical energy.\n\n\n\n\n\n\n\n", "name": "Conflagration Club", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA ring of magical crystals encircles the base of this +1 striking greatclub , allowing it to absorb and store magical energy. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A ring of magical crystals encircles the base of this +1 striking greatclub , allowing it to absorb and store magical energy. ", "summary_markdown": "A ring of magical crystals encircles the base of this +1 striking greatclub , allowing it to absorb and store magical energy. ", "text": " Conflagration Club Source Secrets of Magic pg. 182 1.1 Price 250 gp Usage held in 2 hands Bulk 2 Base Weapon Greatclub --- A ring of magical crystals encircles the base of this +1 striking greatclub , allowing it to absorb and store magical energy.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1051", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1052", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Deck of Illusions](/Equipment.aspx?ID=1052)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 2 hands\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of 34 parchment cards usually comes in a velvet bag or simple leather wrap. Each card depicts a different creature, monster, or other being that, when the deck is activated, immediately appears as a believable, life-size illusion. You can look at the card's artwork, but no magical effect takes place until you Activate the deck, shuffling and drawing randomly.\n\n\n\nDeck Of Illusions Cards You can use playing cards or Tarot cards as proxies for the cards in a deck of illusions. \n
**Creature****Playing Card****Tarot Card**
[Iron golem](/Monsters.aspx?ID=242)Ace of clubsAce of wands
[Centaur](/Monsters.aspx?ID=76)2 of clubs2 of wands
[Greater shadow](/Monsters.aspx?ID=363)8 of clubs8 of wands
[Earth mephit](/Monsters.aspx?ID=193)9 of clubs9 of wands
[Hill giant](/Monsters.aspx?ID=220)10 of clubs10 of wands
[Gelatinous cube](/Monsters.aspx?ID=321)Jack of clubsJack of wands
[Pixie](/Monsters.aspx?ID=391)Queen of clubsQueen of wands
[Arboreal warden](/Monsters.aspx?ID=27)King of clubsKing of wands
[Glabrezu](/Monsters.aspx?ID=101) (demon)Ace of diamondsAce of pentacles
[Chimera](/Monsters.aspx?ID=80)2 of diamonds2 of pentacles
[Warg](/Monsters.aspx?ID=402)8 of diamonds8 of pentacles
[Troll](/Monsters.aspx?ID=395)9 of diamonds9 of pentacles
[Yeti](/Monsters.aspx?ID=421)10 of diamonds10 of pentacles
[Harpy](/Monsters.aspx?ID=258)Jack of diamondsJack of pentacles
[Hydra](/Monsters.aspx?ID=269)Queen of diamondsQueen of pentacles
[Sphinx](/Monsters.aspx?ID=384)King of diamondsKing of pentacles
[Red dragon](/MonsterFamilies.aspx?ID=168)Ace of heartsAce of cups
[Hyaenodon](/Monsters.aspx?ID=271)2 of hearts2 of cups
[Bugbear](/MonsterFamilies.aspx?ID=17)8 of hearts8 of cups
[Ettin](/Monsters.aspx?ID=204)9 of hearts9 of cups
[Cloud giant](/Monsters.aspx?ID=224)10 of hearts10 of cups
[Giant mantis](/Monsters.aspx?ID=295)Jack of heartsJack of cups
[Mammoth](/Monsters.aspx?ID=202)Queen of heartsQueen of cups
[Tyrannosaurus](/Monsters.aspx?ID=123)King of heartsKing of cups
[Lich](/Monsters.aspx?ID=282)Ace of spadesAce of swords
[Dryad queen](/Monsters.aspx?ID=314)2 of spades2 of swords
[Giant scorpion](/Monsters.aspx?ID=356)8 of spades8 of swords
[Troll](/Monsters.aspx?ID=395)9 of spades9 of swords
[Frost giant](/Monsters.aspx?ID=222)10 of spades10 of swords
[Boar](/Monsters.aspx?ID=52)Jack of spadesJack of swords
[Medusa](/Monsters.aspx?ID=297)Queen of spadesQueen of swords
[Leaf leshy](/Monsters.aspx?ID=279)King of spadesKing of swords
Deck activatorJoker (black)0. The Fool
Deck activator's greatest fearJoker (red)XV. The Devil
\n\n\n\n", "name": "Deck of Illusions", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis set of 34 parchment cards usually comes in a velvet bag or simple leather wrap. Each card depicts a different creature, monster, or other being …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 182 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This set of 34 parchment cards usually comes in a velvet bag or simple leather wrap. Each card depicts a different creature, monster, or other being …", "summary_markdown": "This set of 34 parchment cards usually comes in a velvet bag or simple leather wrap. Each card depicts a different creature, monster, or other being …", "text": " Deck of Illusions Source Secrets of Magic pg. 182 1.1 Price 200 gp Usage held in 2 hands --- This set of 34 parchment cards usually comes in a velvet bag or simple leather wrap. Each card depicts a different creature, monster, or other being that, when the deck is activated, immediately appears as a believable, life-size illusion. You can look at the card's artwork, but no magical effect takes place until you Activate the deck, shuffling and drawing randomly. Deck Of Illusions Cards You can use playing cards or Tarot cards as proxies for the cards in a deck of illusions. Creature Playing Card Tarot Card Iron golem Ace of clubs Ace of wands Centaur 2 of clubs 2 of wands Greater shadow 8 of clubs 8 of wands Earth mephit 9 of clubs 9 of wands Hill giant 10 of clubs 10 of wands Gelatinous cube Jack of clubs Jack of wands Pixie Queen of clubs Queen of wands Arboreal warden King of clubs King of wands Glabrezu (demon) Ace of diamonds Ace of pentacles Chimera 2 of diamonds 2 of pentacles Warg 8 of diamonds 8 of pentacles Troll 9 of diamonds 9 of pentacles Yeti 10 of diamonds 10 of pentacles Harpy Jack of diamonds Jack of pentacles Hydra Queen of diamonds Queen of pentacles Sphinx King of diamonds King of pentacles Red dragon Ace of hearts Ace of cups Hyaenodon 2 of hearts 2 of cups Bugbear 8 of hearts 8 of cups Ettin 9 of hearts 9 of cups Cloud giant 10 of hearts 10 of cups Giant mantis Jack of hearts Jack of cups Mammoth Queen of hearts Queen of cups Tyrannosaurus King of hearts King of cups Lich Ace of spades Ace of swords Dryad queen 2 of spades 2 of swords Giant scorpion 8 of spades 8 of swords Troll 9 of spades 9 of swords Frost giant 10 of spades 10 of swords Boar Jack of spades Jack of swords Medusa Queen of spades Queen of swords Leaf leshy King of spades King of swords Deck activator Joker (black) 0. The Fool Deck activator's greatest fear Joker (red) XV. The Devil ", "trait": [ "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1052", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1053", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Deck of Mischief](/Equipment.aspx?ID=1053)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 183 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** held in 2 hands\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis deck of 54 cards appears nearly identical to standard [playing cards](/Equipment.aspx?ID=873). Comprised of four thematic suits of 13 cards each, as well as two wildcards, the _deck of mischief_ is a favorite of scoundrels who prefer not to leave their games to chance—or to at least nudge the odds in their favor. If you know how to activate the deck, you can illusorily transform the ace and face cards into other cards in the deck.\n\n The deck is true to its name and less likely to comply with your wishes if not well cared for. While surprisingly resistant to the elements, a waterlogged, dirty, or battered deck may not function as desired, giving you incorrect information about which cards are still in the deck or failing to hold the illusion at a critical moment. If a deck becomes incomplete due to damaged or missing cards, it rapidly loses its deceptive capabilities and might even purposefully sabotage you.\n\n\n\n\n\n", "name": "Deck of Mischief", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 183 1.1\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis deck of 54 cards appears nearly identical to standard playing cards . Comprised of four thematic suits of 13 cards each, as well as two …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 183 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This deck of 54 cards appears nearly identical to standard playing cards . Comprised of four thematic suits of 13 cards each, as well as two …", "summary_markdown": "This deck of 54 cards appears nearly identical to standard playing cards . Comprised of four thematic suits of 13 cards each, as well as two …", "text": " Deck of Mischief Source Secrets of Magic pg. 183 1.1 Price 75 gp Usage held in 2 hands --- This deck of 54 cards appears nearly identical to standard playing cards. Comprised of four thematic suits of 13 cards each, as well as two wildcards, the deck of mischief is a favorite of scoundrels who prefer not to leave their games to chance—or to at least nudge the odds in their favor. If you know how to activate the deck, you can illusorily transform the ace and face cards into other cards in the deck. The deck is true to its name and less likely to comply with your wishes if not well cared for. While surprisingly resistant to the elements, a waterlogged, dirty, or battered deck may not function as desired, giving you incorrect information about which cards are still in the deck or failing to hold the illusion at a critical moment. If a deck becomes incomplete due to damaged or missing cards, it rapidly loses its deceptive capabilities and might even purposefully sabotage you.\n", "trait": [ "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1053", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1054", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Emberheart](/Equipment.aspx?ID=1054)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, heart-shaped amulet appears to be sculpted from stone with a single streak of dim light running through, like an ember just beneath ashes. When worn, the amulet gives off a gentle warmth, akin to being near a fireplace. You gain [poison](/Traits.aspx?ID=126) resistance 15 when wearing this amulet.\n\n When you invest the amulet, you either increase your Constitution score by 2 or increase it to 18, whichever would give you a higher score.\n\n\n\n\n\n", "name": "Emberheart", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, heart-shaped amulet appears to be sculpted from stone with a single streak of dim light running through, like an ember just beneath …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small, heart-shaped amulet appears to be sculpted from stone with a single streak of dim light running through, like an ember just beneath …", "summary_markdown": "This small, heart-shaped amulet appears to be sculpted from stone with a single streak of dim light running through, like an ember just beneath …", "text": " Emberheart Source Secrets of Magic pg. 184 1.1 Price 24,000 gp Usage worn --- This small, heart-shaped amulet appears to be sculpted from stone with a single streak of dim light running through, like an ember just beneath ashes. When worn, the amulet gives off a gentle warmth, akin to being near a fireplace. You gain poison resistance 15 when wearing this amulet. When you invest the amulet, you either increase your Constitution score by 2 or increase it to 18, whichever would give you a higher score.\n", "trait": [ "Apex", "Invested", "Magical", "Necromancy" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Apex", "Invested", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1054", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1055", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Extending](/Equipment.aspx?ID=1055)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\n\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _extending_ rune allows you to extend your weapon to impossible lengths.\n\n\n\n\n\n\r\n\r\n\r\nExtending\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nExtending (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe activation grants you reach 120 feet for the Strike.", "name": "Extending", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn extending rune allows you to extend your weapon to impossible lengths. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An extending rune allows you to extend your weapon to impossible lengths. ", "summary_markdown": "An extending rune allows you to extend your weapon to impossible lengths. ", "text": " Extending Source Secrets of Magic pg. 184 1.1 Usage etched onto a melee weapon --- An extending rune allows you to extend your weapon to impossible lengths. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Extending Source Secrets of Magic pg. 184 1.1 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Extending (Greater) Source Secrets of Magic pg. 184 1.1 Price 3,000 gp --- The activation grants you reach 120 feet for the Strike.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1055", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1055-1005", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Extending](/Equipment.aspx?ID=1055)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\n\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _extending_ rune allows you to extend your weapon to impossible lengths.\n\n\n\n\n\n\r\n\r\n\r\nExtending\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nExtending (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe activation grants you reach 120 feet for the Strike.", "name": "Extending", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn extending rune allows you to extend your weapon to impossible lengths. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1", "speed": {}, "spell_markdown": "", "summary": "An extending rune allows you to extend your weapon to impossible lengths. ", "summary_markdown": "An extending rune allows you to extend your weapon to impossible lengths. ", "text": " Extending Source Secrets of Magic pg. 184 1.1 Usage etched onto a melee weapon --- An extending rune allows you to extend your weapon to impossible lengths. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Extending Source Secrets of Magic pg. 184 1.1 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Extending (Greater) Source Secrets of Magic pg. 184 1.1 Price 3,000 gp --- The activation grants you reach 120 feet for the Strike.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1055", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1055-1006", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Extending](/Equipment.aspx?ID=1055)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\n\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _extending_ rune allows you to extend your weapon to impossible lengths.\n\n\n\n\n\n\r\n\r\n\r\nExtending\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nExtending (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe activation grants you reach 120 feet for the Strike.", "name": "Extending (Greater)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe activation grants you reach 120 feet for the Strike.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1", "speed": {}, "spell_markdown": "", "summary": "The activation grants you reach 120 feet for the Strike.", "summary_markdown": "The activation grants you reach 120 feet for the Strike.", "text": " Extending Source Secrets of Magic pg. 184 1.1 Usage etched onto a melee weapon --- An extending rune allows you to extend your weapon to impossible lengths. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Extending Source Secrets of Magic pg. 184 1.1 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Extending (Greater) Source Secrets of Magic pg. 184 1.1 Price 3,000 gp --- The activation grants you reach 120 feet for the Strike.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1055", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1056", "item_category": "Held Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Flask of Fellowship](/Equipment.aspx?ID=1056)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis is a metal drinking flask, 4 inches in diameter and 10 inches tall. Its screw top is covered by four simple metal cups that nest together.\n\n\n\n\n\n", "name": "Flask of Fellowship", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis is a metal drinking flask, 4 inches in diameter and 10 inches tall. Its screw top is covered by four simple metal cups that nest together. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 184 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This is a metal drinking flask, 4 inches in diameter and 10 inches tall. Its screw top is covered by four simple metal cups that nest together. ", "summary_markdown": "This is a metal drinking flask, 4 inches in diameter and 10 inches tall. Its screw top is covered by four simple metal cups that nest together. ", "text": " Flask of Fellowship Source Secrets of Magic pg. 184 1.1 Price 25 gp Usage held in 2 hands Bulk L --- This is a metal drinking flask, 4 inches in diameter and 10 inches tall. Its screw top is covered by four simple metal cups that nest together.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1056", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1057", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Glasses of Sociability](/Equipment.aspx?ID=1057)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese wire-rim glasses with large, circular lenses were invented for the sole purpose of avoiding awkward confrontations at social gatherings. They grant you a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6).\n\n\n\n\n\n", "name": "Glasses of Sociability", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese wire-rim glasses with large, circular lenses were invented for the sole purpose of avoiding awkward confrontations at social gatherings. They …\r\n", "skill": [ "Diplomacy" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These wire-rim glasses with large, circular lenses were invented for the sole purpose of avoiding awkward confrontations at social gatherings. They …", "summary_markdown": "These wire-rim glasses with large, circular lenses were invented for the sole purpose of avoiding awkward confrontations at social gatherings. They …", "text": " Glasses of Sociability Source Secrets of Magic pg. 185 1.1 Price 60 gp Usage worn eyepiece Bulk L --- These wire-rim glasses with large, circular lenses were invented for the sole purpose of avoiding awkward confrontations at social gatherings. They grant you a +1 item bonus to Diplomacy.\n", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1057", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1058", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Gloaming Shard](/Equipment.aspx?ID=1058)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe blade of this _+2 [striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [dagger](/Weapons.aspx?ID=3)_ shines the color of twilight, with a triangular lattice design on the hilt. A thin string of darkness connects your shadow to that of the blade, even once it leaves your hand.\n\n\n\n\n\n", "name": "Gloaming Shard", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this +2 striking returning dagger shines the color of twilight, with a triangular lattice design on the hilt. A thin string of …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The blade of this +2 striking returning dagger shines the color of twilight, with a triangular lattice design on the hilt. A thin string of …", "summary_markdown": "The blade of this +2 striking returning dagger shines the color of twilight, with a triangular lattice design on the hilt. A thin string of …", "text": " Gloaming Shard Source Secrets of Magic pg. 185 1.1 Price 1,400 gp Usage held in 1 hand Bulk L Base Weapon Dagger --- The blade of this +2 striking returning dagger shines the color of twilight, with a triangular lattice design on the hilt. A thin string of darkness connects your shadow to that of the blade, even once it leaves your hand.\n", "trait": [ "Conjuration", "Magical", "Shadow" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Shadow](/Traits.aspx?ID=143)", "trait_raw": [ "Conjuration", "Magical", "Shadow" ], "type": "Item", "url": "/Equipment.aspx?ID=1058", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Starknife" ], "base_item_markdown": "[Starknife](/Weapons.aspx?ID=44)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1059", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Guiding Star](/Equipment.aspx?ID=1059)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n**Price** 325 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Starknife](/Weapons.aspx?ID=44)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [starknife](/Weapons.aspx?ID=44)_ is made of dark blue metal overlaid with smoky flecks of fused quartz. When you Cast an [evocation](/Traits.aspx?ID=65) Spell, your next attack this turn with this starknife reduces the target's cover, changing greater cover to standard cover or ignoring standard and lesser cover.\n\n\n\n\n\n", "name": "Guiding Star", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking returning starknife is made of dark blue metal overlaid with smoky flecks of fused quartz. When you Cast an evocation …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking returning starknife is made of dark blue metal overlaid with smoky flecks of fused quartz. When you Cast an evocation …", "summary_markdown": "This +1 striking returning starknife is made of dark blue metal overlaid with smoky flecks of fused quartz. When you Cast an evocation …", "text": " Guiding Star Source Secrets of Magic pg. 185 1.1 Price 325 gp Usage held in 1 hand Bulk L Base Weapon Starknife --- This +1 striking returning starknife is made of dark blue metal overlaid with smoky flecks of fused quartz. When you Cast an evocation Spell, your next attack this turn with this starknife reduces the target's cover, changing greater cover to standard cover or ignoring standard and lesser cover.\n", "trait": [ "Chaotic", "Divine", "Evocation", "Good" ], "trait_markdown": "[Chaotic](/Traits.aspx?ID=25), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83)", "trait_raw": [ "Chaotic", "Divine", "Evocation", "Good" ], "type": "Item", "url": "/Equipment.aspx?ID=1059", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1060", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Hat of Many Minds](/Equipment.aspx?ID=1060)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pointy, brimmed hat made up of a rainbow patchwork of various materials seems to sit just a little lopsided on your head, no matter how you adjust it. You gain a +2 item bonus to checks to [Earn Income](/Actions.aspx?ID=23).\n\n\n\n\n\n", "name": "Hat of Many Minds", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pointy, brimmed hat made up of a rainbow patchwork of various materials seems to sit just a little lopsided on your head, no matter how you …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This pointy, brimmed hat made up of a rainbow patchwork of various materials seems to sit just a little lopsided on your head, no matter how you …", "summary_markdown": "This pointy, brimmed hat made up of a rainbow patchwork of various materials seems to sit just a little lopsided on your head, no matter how you …", "text": " Hat of Many Minds Source Secrets of Magic pg. 185 1.1 Price 1,800 gp Usage worn headwear Bulk L --- This pointy, brimmed hat made up of a rainbow patchwork of various materials seems to sit just a little lopsided on your head, no matter how you adjust it. You gain a +2 item bonus to checks to Earn Income.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1060", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item": [ "Scythe" ], "base_item_markdown": "[Scythe](/Weapons.aspx?ID=39)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1061", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Hundred-Moth Caress](/Equipment.aspx?ID=1061)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n**Price** 475 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Scythe](/Weapons.aspx?ID=39)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe handles of this _+1 [striking](/Equipment.aspx?ID=280) [scythe](/Weapons.aspx?ID=39)_ are made from a dull, gray wood of bone-like consistency, and when you slice with it, a fluttering gust of hundreds of moths' wingbeats fills the air. If you're a devotee of [Urgathoa](/Deities.aspx?ID=19), you can use this scythe as a divine focus, and with every Strike, it exudes a pallid cloud of powdery dust.\n\n\n\n\n\n", "name": "Hundred-Moth Caress", "pfs": "Standard", "price": 47500, "price_raw": "475 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe handles of this +1 striking scythe are made from a dull, gray wood of bone-like consistency, and when you slice with it, a fluttering gust …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The handles of this +1 striking scythe are made from a dull, gray wood of bone-like consistency, and when you slice with it, a fluttering gust …", "summary_markdown": "The handles of this +1 striking scythe are made from a dull, gray wood of bone-like consistency, and when you slice with it, a fluttering gust …", "text": " Hundred-Moth Caress Source Secrets of Magic pg. 185 1.1 Price 475 gp Usage held in 2 hands Bulk 2 Base Weapon Scythe --- The handles of this +1 striking scythe are made from a dull, gray wood of bone-like consistency, and when you slice with it, a fluttering gust of hundreds of moths' wingbeats fills the air. If you're a devotee of Urgathoa, you can use this scythe as a divine focus, and with every Strike, it exudes a pallid cloud of powdery dust.\n", "trait": [ "Divine", "Necromancy", "Negative" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)", "trait_raw": [ "Divine", "Necromancy", "Negative" ], "type": "Item", "url": "/Equipment.aspx?ID=1061", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1062", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Impactful](/Equipment.aspx?ID=1062)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 [force](/Traits.aspx?ID=75) damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 27 Fortitude save or be [pushed](/Rules.aspx?ID=451) 5 feet away from you.\n\n\n\n\r\n\r\n\r\nImpactful\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nImpactful (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 37, and on a failed save, the foe is pushed 10 feet away from you.", "name": "Impactful", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you …", "summary_markdown": "This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you …", "text": " Impactful Source Secrets of Magic pg. 185 1.1 Usage etched onto a weapon --- This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 27 Fortitude save or be pushed 5 feet away from you. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Impactful Source Secrets of Magic pg. 185 1.1 Price 1,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Impactful (Greater) Source Secrets of Magic pg. 185 1.1 Price 15,000 gp --- The save DC is 37, and on a failed save, the foe is pushed 10 feet away from you.", "trait": [ "Evocation", "Force", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Force", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1062", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1062-1007", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Impactful](/Equipment.aspx?ID=1062)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 [force](/Traits.aspx?ID=75) damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 27 Fortitude save or be [pushed](/Rules.aspx?ID=451) 5 feet away from you.\n\n\n\n\r\n\r\n\r\nImpactful\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nImpactful (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 37, and on a failed save, the foe is pushed 10 feet away from you.", "name": "Impactful", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you …", "summary_markdown": "This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you …", "text": " Impactful Source Secrets of Magic pg. 185 1.1 Usage etched onto a weapon --- This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 27 Fortitude save or be pushed 5 feet away from you. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Impactful Source Secrets of Magic pg. 185 1.1 Price 1,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Impactful (Greater) Source Secrets of Magic pg. 185 1.1 Price 15,000 gp --- The save DC is 37, and on a failed save, the foe is pushed 10 feet away from you.", "trait": [ "Evocation", "Force", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Force", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1062", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1062-1008", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Impactful](/Equipment.aspx?ID=1062)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 [force](/Traits.aspx?ID=75) damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 27 Fortitude save or be [pushed](/Rules.aspx?ID=451) 5 feet away from you.\n\n\n\n\r\n\r\n\r\nImpactful\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nImpactful (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 37, and on a failed save, the foe is pushed 10 feet away from you.", "name": "Impactful (Greater)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 37, and on a failed save, the foe is pushed 10 feet away from you.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 185 1.1", "speed": {}, "spell_markdown": "", "summary": "The save DC is 37, and on a failed save, the foe is pushed 10 feet away from you.", "summary_markdown": "The save DC is 37, and on a failed save, the foe is pushed 10 feet away from you.", "text": " Impactful Source Secrets of Magic pg. 185 1.1 Usage etched onto a weapon --- This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 27 Fortitude save or be pushed 5 feet away from you. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Impactful Source Secrets of Magic pg. 185 1.1 Price 1,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Impactful (Greater) Source Secrets of Magic pg. 185 1.1 Price 15,000 gp --- The save DC is 37, and on a failed save, the foe is pushed 10 feet away from you.", "trait": [ "Evocation", "Force", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Force", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1062", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item": [ "Chain Shirt" ], "base_item_markdown": "[Chain Shirt](/Armor.aspx?ID=6)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1063", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Invisible Chain Shirt](/Equipment.aspx?ID=1063)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Chain Shirt](/Armor.aspx?ID=6)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [resilient](/Equipment.aspx?ID=279) [invisibility](/Equipment.aspx?ID=287) [chain shirt](/Armor.aspx?ID=6)_ is itself invisible. Other creatures can't see it at all, allowing you to wear it surreptitiously. Additionally, the armor's invisible composition is quieter and more comfortable than a normal chain shirt. It loses the [noisy](/Traits.aspx?ID=205) trait and gains the [comfort](/Traits.aspx?ID=203) trait.\n\n\n\n\n\n", "name": "Invisible Chain Shirt", "pfs": "Standard", "price": 275000, "price_raw": "2,750 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 resilient invisibility chain shirt is itself invisible. Other creatures can't see it at all, allowing you to wear it surreptitiously. …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 resilient invisibility chain shirt is itself invisible. Other creatures can't see it at all, allowing you to wear it surreptitiously. …", "summary_markdown": "This +2 resilient invisibility chain shirt is itself invisible. Other creatures can't see it at all, allowing you to wear it surreptitiously. …", "text": " Invisible Chain Shirt Source Secrets of Magic pg. 186 1.1 Price 2,750 gp Usage worn armor Bulk 1 Base Armor Chain Shirt --- This +2 resilient invisibility chain shirt is itself invisible. Other creatures can't see it at all, allowing you to wear it surreptitiously. Additionally, the armor's invisible composition is quieter and more comfortable than a normal chain shirt. It loses the noisy trait and gains the comfort trait.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1063", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1064", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Jar of Shifting Sands](/Equipment.aspx?ID=1064)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1\n\n**Price** 320 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, ceramic jar is full, holding approximately a quarter gallon of sand. When poured out, the jar immediately begins to conjure more sand. It is said, however improbably, that this jar is responsible for creating at least one desert in the world.\n\n\n\n\n\n\n\n", "name": "Jar of Shifting Sands", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, ceramic jar is full, holding approximately a quarter gallon of sand. When poured out, the jar immediately begins to conjure more sand. It …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small, ceramic jar is full, holding approximately a quarter gallon of sand. When poured out, the jar immediately begins to conjure more sand. It …", "summary_markdown": "This small, ceramic jar is full, holding approximately a quarter gallon of sand. When poured out, the jar immediately begins to conjure more sand. It …", "text": " Jar of Shifting Sands Source Secrets of Magic pg. 186 1.1 Price 320 gp Usage held in 2 hands Bulk L --- This small, ceramic jar is full, holding approximately a quarter gallon of sand. When poured out, the jar immediately begins to conjure more sand. It is said, however improbably, that this jar is responsible for creating at least one desert in the world.\n", "trait": [ "Conjuration", "Earth", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Earth", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1064", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1065", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Keymaking Tools](/Equipment.aspx?ID=1065)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese [thieves' tools](/Equipment.aspx?ID=58) provide their owner the ability to have continued control over a lock while leaving it in place. They grant a +1 item bonus to [Thievery](/Skills.aspx?ID=17) checks to [Pick a Lock](/Actions.aspx?ID=70). Upon completely opening a lock by picking it with these tools, the tools produce a temporary copy of the key for the picked lock. This phantom key can lock or unlock the lock just like the original key. The key appears attached to the thieves' tools case by a fine silver chain and lasts for 12 hours before it fades into nothing. Only one key created this way can exist in the same set of thieves' tools. Creating a new key replaces the previous one.\n\n\n\n", "name": "Keymaking Tools", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese thieves' tools provide their owner the ability to have continued control over a lock while leaving it in place. They grant a +1 item bonus to …\r\n", "skill": [ "Thievery" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These thieves' tools provide their owner the ability to have continued control over a lock while leaving it in place. They grant a +1 item bonus to …", "summary_markdown": "These thieves' tools provide their owner the ability to have continued control over a lock while leaving it in place. They grant a +1 item bonus to …", "text": " Keymaking Tools Source Secrets of Magic pg. 186 1.1 Price 55 gp Usage held in 2 hands Bulk L --- These thieves' tools provide their owner the ability to have continued control over a lock while leaving it in place. They grant a +1 item bonus to Thievery checks to Pick a Lock. Upon completely opening a lock by picking it with these tools, the tools produce a temporary copy of the key for the picked lock. This phantom key can lock or unlock the lock just like the original key. The key appears attached to the thieves' tools case by a fine silver chain and lasts for 12 hours before it fades into nothing. Only one key created this way can exist in the same set of thieves' tools. Creating a new key replaces the previous one.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1065", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1066", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask of Allure](/Equipment.aspx?ID=1066)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mask appears to be a pool of mirrored, shifting silver adhered to a thin metal plate. When you place it against your face, it melds to the shape of your head. The material is breathable and light, and does not obscure vision. You gain a +2 item bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), and [Performance](/Skills.aspx?ID=12) checks while wearing the mask.\n\n When you invest the mask, you either increase your Charisma score by 2 or increase it to 18, whichever would give you a higher score.\n\n\n\n\n\n", "name": "Mask of Allure", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mask appears to be a pool of mirrored, shifting silver adhered to a thin metal plate. When you place it against your face, it melds to the shape …\r\n", "skill": [ "Deception", "Diplomacy", "Intimidation", "Performance" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 186 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This mask appears to be a pool of mirrored, shifting silver adhered to a thin metal plate. When you place it against your face, it melds to the shape …", "summary_markdown": "This mask appears to be a pool of mirrored, shifting silver adhered to a thin metal plate. When you place it against your face, it melds to the shape …", "text": " Mask of Allure Source Secrets of Magic pg. 186 1.1 Price 24,000 gp Usage worn mask Bulk L --- This mask appears to be a pool of mirrored, shifting silver adhered to a thin metal plate. When you place it against your face, it melds to the shape of your head. The material is breathable and light, and does not obscure vision. You gain a +2 item bonus to Deception, Diplomacy, Intimidation, and Performance checks while wearing the mask. When you invest the mask, you either increase your Charisma score by 2 or increase it to 18, whichever would give you a higher score.\n", "trait": [ "Apex", "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Apex", "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1066", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1067", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Mercurial Mantle](/Equipment.aspx?ID=1067)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis deep red cloak fits lightly about your shoulders, and the edges perpetually twitch slightly, as though caught in a breeze. The cloth feels smoother than silk, rippling and swaying like liquid when in motion. You feel a lively energy infusing your arms and legs. You gain a +3 item bonus to [Acrobatics](/Skills.aspx?ID=1) and [Stealth](/Skills.aspx?ID=15), and a +2 circumstance bonus to AC against attacks from reactions triggered by your movement.\n\n When you invest the cloak, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score.\n\n\n\n\n\n\n\n", "name": "Mercurial Mantle", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis deep red cloak fits lightly about your shoulders, and the edges perpetually twitch slightly, as though caught in a breeze. The cloth feels …\r\n", "skill": [ "Acrobatics", "Stealth" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This deep red cloak fits lightly about your shoulders, and the edges perpetually twitch slightly, as though caught in a breeze. The cloth feels …", "summary_markdown": "This deep red cloak fits lightly about your shoulders, and the edges perpetually twitch slightly, as though caught in a breeze. The cloth feels …", "text": " Mercurial Mantle Source Secrets of Magic pg. 187 1.1 Price 24,000 gp Usage worn cloak Bulk L --- This deep red cloak fits lightly about your shoulders, and the edges perpetually twitch slightly, as though caught in a breeze. The cloth feels smoother than silk, rippling and swaying like liquid when in motion. You feel a lively energy infusing your arms and legs. You gain a +3 item bonus to Acrobatics and Stealth, and a +2 circumstance bonus to AC against attacks from reactions triggered by your movement. When you invest the cloak, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score.\n", "trait": [ "Apex", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Apex", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1067", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item": [ "Katana" ], "base_item_markdown": "[Katana](/Weapons.aspx?ID=55)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1068", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[North Wind's Night Verse](/Equipment.aspx?ID=1068)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Katana](/Weapons.aspx?ID=55)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [frost](/Equipment.aspx?ID=296) [katana](/Weapons.aspx?ID=55)_ is always cool to the touch, nearly uncomfortably so. Unadorned and with no tsuba, its honed blade is carved from a single tusk of [dragon-turtle](/Monsters.aspx?ID=157) ivory and wrapped in strips of [winter wolf](/Monsters.aspx?ID=403) hide. Strikes with the katana gain a +2 status bonus to damage rolls against creatures that have a status penalty to their Speed or are [slowed](/Conditions.aspx?ID=35). The status bonus increases to +3 if the weapon has a _greater striking rune_ and +4 for _major striking_.\n\n\n\n\n\n", "name": "North Wind's Night Verse", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking frost katana is always cool to the touch, nearly uncomfortably so. Unadorned and with no tsuba, its honed blade is carved …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking frost katana is always cool to the touch, nearly uncomfortably so. Unadorned and with no tsuba, its honed blade is carved …", "summary_markdown": "This +1 striking frost katana is always cool to the touch, nearly uncomfortably so. Unadorned and with no tsuba, its honed blade is carved …", "text": " North Wind's Night Verse Source Secrets of Magic pg. 187 1.1 Price 900 gp Usage held in 1 hand Bulk 1 Base Weapon Katana --- This +1 striking frost katana is always cool to the touch, nearly uncomfortably so. Unadorned and with no tsuba, its honed blade is carved from a single tusk of dragon-turtle ivory and wrapped in strips of winter wolf hide. Strikes with the katana gain a +2 status bonus to damage rolls against creatures that have a status penalty to their Speed or are slowed. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking .\n", "trait": [ "Cold", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cold", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1068", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "War Flail" ], "base_item_markdown": "[War Flail](/Weapons.aspx?ID=46)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "id": "equipment-1069", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ouroboros Flail](/Equipment.aspx?ID=1069)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [War Flail](/Weapons.aspx?ID=46)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can easily expand and contract the chain of this _+2 [greater striking](/Equipment.aspx?ID=280) [extending](/Equipment.aspx?ID=1055) [war flail](/Weapons.aspx?ID=46)_. It magically grows new links when extended and loses them when contracted.\n\n\n\n\n\n\n\n\r\n\r\n\r\nOuroboros Flail\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 4,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nOuroboros Flail (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flail is a _+3 greater striking greater extending war flail_, the activation's DC is 37, and the severed chain is 120 feet long.\r\n\r\n\r\nOuroboros Flail (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flail is a _+3 major striking greater extending war flail_, the activation's DC is 43, and the severed chain is 120 feet long.", "name": "Ouroboros Flail", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can easily expand and contract the chain of this +2 greater striking extending war flail . It magically grows new links when extended and …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can easily expand and contract the chain of this +2 greater striking extending war flail . It magically grows new links when extended and …", "summary_markdown": "You can easily expand and contract the chain of this +2 greater striking extending war flail . It magically grows new links when extended and …", "text": " Ouroboros Flail Source Secrets of Magic pg. 187 1.1 Usage held in 2 hands Bulk 2 Base Weapon War Flail --- You can easily expand and contract the chain of this +2 greater striking extending war flail . It magically grows new links when extended and loses them when contracted. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ouroboros Flail Source Secrets of Magic pg. 187 1.1 Price 4,400 gp Bulk 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Ouroboros Flail (Greater) Source Secrets of Magic pg. 187 1.1 Price 15,000 gp Bulk 2 --- The flail is a +3 greater striking greater extending war flail , the activation's DC is 37, and the severed chain is 120 feet long. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Ouroboros Flail (Major) Source Secrets of Magic pg. 187 1.1 Price 65,000 gp Bulk 2 --- The flail is a +3 major striking greater extending war flail , the activation's DC is 43, and the severed chain is 120 feet long.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1069", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "War Flail" ], "base_item_markdown": "[War Flail](/Weapons.aspx?ID=46)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1069-1009", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ouroboros Flail](/Equipment.aspx?ID=1069)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [War Flail](/Weapons.aspx?ID=46)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can easily expand and contract the chain of this _+2 [greater striking](/Equipment.aspx?ID=280) [extending](/Equipment.aspx?ID=1055) [war flail](/Weapons.aspx?ID=46)_. It magically grows new links when extended and loses them when contracted.\n\n\n\n\n\n\n\n\r\n\r\n\r\nOuroboros Flail\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 4,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nOuroboros Flail (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flail is a _+3 greater striking greater extending war flail_, the activation's DC is 37, and the severed chain is 120 feet long.\r\n\r\n\r\nOuroboros Flail (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flail is a _+3 major striking greater extending war flail_, the activation's DC is 43, and the severed chain is 120 feet long.", "name": "Ouroboros Flail", "pfs": "Standard", "price": 440000, "price_raw": "4,400 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\r\n\r\n**Price** 4,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can easily expand and contract the chain of this +2 greater striking extending war flail . It magically grows new links when extended and …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1", "speed": {}, "spell_markdown": "", "summary": "You can easily expand and contract the chain of this +2 greater striking extending war flail . It magically grows new links when extended and …", "summary_markdown": "You can easily expand and contract the chain of this +2 greater striking extending war flail . It magically grows new links when extended and …", "text": " Ouroboros Flail Source Secrets of Magic pg. 187 1.1 Usage held in 2 hands Bulk 2 Base Weapon War Flail --- You can easily expand and contract the chain of this +2 greater striking extending war flail . It magically grows new links when extended and loses them when contracted. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ouroboros Flail Source Secrets of Magic pg. 187 1.1 Price 4,400 gp Bulk 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Ouroboros Flail (Greater) Source Secrets of Magic pg. 187 1.1 Price 15,000 gp Bulk 2 --- The flail is a +3 greater striking greater extending war flail , the activation's DC is 37, and the severed chain is 120 feet long. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Ouroboros Flail (Major) Source Secrets of Magic pg. 187 1.1 Price 65,000 gp Bulk 2 --- The flail is a +3 major striking greater extending war flail , the activation's DC is 43, and the severed chain is 120 feet long.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1069", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "War Flail" ], "base_item_markdown": "[War Flail](/Weapons.aspx?ID=46)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1069-1010", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ouroboros Flail](/Equipment.aspx?ID=1069)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [War Flail](/Weapons.aspx?ID=46)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can easily expand and contract the chain of this _+2 [greater striking](/Equipment.aspx?ID=280) [extending](/Equipment.aspx?ID=1055) [war flail](/Weapons.aspx?ID=46)_. It magically grows new links when extended and loses them when contracted.\n\n\n\n\n\n\n\n\r\n\r\n\r\nOuroboros Flail\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 4,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nOuroboros Flail (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flail is a _+3 greater striking greater extending war flail_, the activation's DC is 37, and the severed chain is 120 feet long.\r\n\r\n\r\nOuroboros Flail (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flail is a _+3 major striking greater extending war flail_, the activation's DC is 43, and the severed chain is 120 feet long.", "name": "Ouroboros Flail (Greater)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe flail is a +3 greater striking greater extending war flail , the activation's DC is 37, and the severed chain is 120 feet long.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1", "speed": {}, "spell_markdown": "", "summary": "The flail is a +3 greater striking greater extending war flail , the activation's DC is 37, and the severed chain is 120 feet long.", "summary_markdown": "The flail is a +3 greater striking greater extending war flail , the activation's DC is 37, and the severed chain is 120 feet long.", "text": " Ouroboros Flail Source Secrets of Magic pg. 187 1.1 Usage held in 2 hands Bulk 2 Base Weapon War Flail --- You can easily expand and contract the chain of this +2 greater striking extending war flail . It magically grows new links when extended and loses them when contracted. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ouroboros Flail Source Secrets of Magic pg. 187 1.1 Price 4,400 gp Bulk 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Ouroboros Flail (Greater) Source Secrets of Magic pg. 187 1.1 Price 15,000 gp Bulk 2 --- The flail is a +3 greater striking greater extending war flail , the activation's DC is 37, and the severed chain is 120 feet long. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Ouroboros Flail (Major) Source Secrets of Magic pg. 187 1.1 Price 65,000 gp Bulk 2 --- The flail is a +3 major striking greater extending war flail , the activation's DC is 43, and the severed chain is 120 feet long.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1069", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "War Flail" ], "base_item_markdown": "[War Flail](/Weapons.aspx?ID=46)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1069-1011", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ouroboros Flail](/Equipment.aspx?ID=1069)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [War Flail](/Weapons.aspx?ID=46)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can easily expand and contract the chain of this _+2 [greater striking](/Equipment.aspx?ID=280) [extending](/Equipment.aspx?ID=1055) [war flail](/Weapons.aspx?ID=46)_. It magically grows new links when extended and loses them when contracted.\n\n\n\n\n\n\n\n\r\n\r\n\r\nOuroboros Flail\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 4,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nOuroboros Flail (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flail is a _+3 greater striking greater extending war flail_, the activation's DC is 37, and the severed chain is 120 feet long.\r\n\r\n\r\nOuroboros Flail (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flail is a _+3 major striking greater extending war flail_, the activation's DC is 43, and the severed chain is 120 feet long.", "name": "Ouroboros Flail (Major)", "pfs": "Standard", "price": 6500000, "price_raw": "65,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1\r\n\r\n**Price** 65,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe flail is a +3 major striking greater extending war flail , the activation's DC is 43, and the severed chain is 120 feet long.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 187 1.1", "speed": {}, "spell_markdown": "", "summary": "The flail is a +3 major striking greater extending war flail , the activation's DC is 43, and the severed chain is 120 feet long.", "summary_markdown": "The flail is a +3 major striking greater extending war flail , the activation's DC is 43, and the severed chain is 120 feet long.", "text": " Ouroboros Flail Source Secrets of Magic pg. 187 1.1 Usage held in 2 hands Bulk 2 Base Weapon War Flail --- You can easily expand and contract the chain of this +2 greater striking extending war flail . It magically grows new links when extended and loses them when contracted. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ouroboros Flail Source Secrets of Magic pg. 187 1.1 Price 4,400 gp Bulk 2 <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Ouroboros Flail (Greater) Source Secrets of Magic pg. 187 1.1 Price 15,000 gp Bulk 2 --- The flail is a +3 greater striking greater extending war flail , the activation's DC is 37, and the severed chain is 120 feet long. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Ouroboros Flail (Major) Source Secrets of Magic pg. 187 1.1 Price 65,000 gp Bulk 2 --- The flail is a +3 major striking greater extending war flail , the activation's DC is 43, and the severed chain is 120 feet long.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1069", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Breastplate" ], "base_item_markdown": "[Breastplate](/Armor.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1070", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Rebounding Breastplate](/Equipment.aspx?ID=1070)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 188 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Breastplate](/Armor.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+3 [greater resilient](/Equipment.aspx?ID=279) [greater fortification](/Equipment.aspx?ID=285) [breastplate](/Armor.aspx?ID=10)_ absorbs impacts for later release. While wearing the armor, you gain resistance 5 to bludgeoning, piercing, and slashing damage and resistance 10 to [force](/Traits.aspx?ID=75) damage. Keep track of how much damage the armor prevents from enemy attacks, as the armor absorbs that damage. After 1 minute, the absorbed damage disperses harmlessly and resets to 0. Only damage caused by foes or hazards powers the armor, not damage you take from yourself, allies, or the environment.\n\n\n\n\n\n", "name": "Rebounding Breastplate", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 188 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +3 greater resilient greater fortification breastplate absorbs impacts for later release. While wearing the armor, you gain resistance 5 …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 188 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +3 greater resilient greater fortification breastplate absorbs impacts for later release. While wearing the armor, you gain resistance 5 …", "summary_markdown": "This +3 greater resilient greater fortification breastplate absorbs impacts for later release. While wearing the armor, you gain resistance 5 …", "text": " Rebounding Breastplate Source Secrets of Magic pg. 188 1.1 Price 70,000 gp Usage worn armor Bulk 2 Base Armor Breastplate --- This +3 greater resilient greater fortification breastplate absorbs impacts for later release. While wearing the armor, you gain resistance 5 to bludgeoning, piercing, and slashing damage and resistance 10 to force damage. Keep track of how much damage the armor prevents from enemy attacks, as the armor absorbs that damage. After 1 minute, the absorbed damage disperses harmlessly and resets to 0. Only damage caused by foes or hazards powers the armor, not damage you take from yourself, allies, or the environment.\n", "trait": [ "Evocation", "Force", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Force", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1070", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1071", "item_category": "Other", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Restful Tent](/Equipment.aspx?ID=1071)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 188 1.1\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis four-person tent provides several benefits for those who rest within. The climate inside the tent is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater can still damage or destroy the tent. Mundane pests such as solitary ordinary insects avoid the tent, though swarms and giant insects can attack the tent as normal. Once you pitch the tent, only you can easily move it; any other creatures must succeed at a DC 20 [Athletics](/Skills.aspx?ID=3) check to do so. Finally, the tent automatically camouflages with its surroundings, requiring a [Searching](/Actions.aspx?ID=519) creature to succeed at a DC 22 Perception check to notice it.\n\n\n\n", "name": "Restful Tent", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 188 1.1\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis four-person tent provides several benefits for those who rest within. The climate inside the tent is comfortable and allows creatures inside it …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 188 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This four-person tent provides several benefits for those who rest within. The climate inside the tent is comfortable and allows creatures inside it …", "summary_markdown": "This four-person tent provides several benefits for those who rest within. The climate inside the tent is comfortable and allows creatures inside it …", "text": " Restful Tent Source Secrets of Magic pg. 188 1.1 Price 320 gp Bulk 1 --- This four-person tent provides several benefits for those who rest within. The climate inside the tent is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater can still damage or destroy the tent. Mundane pests such as solitary ordinary insects avoid the tent, though swarms and giant insects can attack the tent as normal. Once you pitch the tent, only you can easily move it; any other creatures must succeed at a DC 20 Athletics check to do so. Finally, the tent automatically camouflages with its surroundings, requiring a Searching creature to succeed at a DC 22 Perception check to notice it.\n", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1071", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1072", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Sage's Lash](/Equipment.aspx?ID=1072)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** worn belt\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe thin, glittering strands of rope that comprise this thick belt appear to be spun gold. Strung along the front of the belt are a collection of four multicolored, perfectly spherical beads: jade, turquoise, quartz, and amethyst. While wearing the lash, you gain a +3 item bonus to [Religion](/Skills.aspx?ID=13). When you invest the belt, you either increase your Wisdom score by 2 or to 18, whichever would give you a higher score.\n\n\n\n\n\n", "name": "Sage's Lash", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe thin, glittering strands of rope that comprise this thick belt appear to be spun gold. Strung along the front of the belt are a collection of …\r\n", "skill": [ "Religion" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The thin, glittering strands of rope that comprise this thick belt appear to be spun gold. Strung along the front of the belt are a collection of …", "summary_markdown": "The thin, glittering strands of rope that comprise this thick belt appear to be spun gold. Strung along the front of the belt are a collection of …", "text": " Sage's Lash Source Secrets of Magic pg. 189 1.1 Price 24,000 gp Usage worn belt Bulk 1 --- The thin, glittering strands of rope that comprise this thick belt appear to be spun gold. Strung along the front of the belt are a collection of four multicolored, perfectly spherical beads: jade, turquoise, quartz, and amethyst. While wearing the lash, you gain a +3 item bonus to Religion. When you invest the belt, you either increase your Wisdom score by 2 or to 18, whichever would give you a higher score.\n", "trait": [ "Apex", "Invested", "Magical", "Necromancy" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Apex", "Invested", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1072", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1073", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Signet](/Equipment.aspx?ID=1073)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis obsidian ring allows you to partially warp your spells through the [Shadow Plane](/Planes.aspx?ID=11), allowing them to strike directly at a target's body.\n\n\n\n\n\n", "name": "Shadow Signet", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis obsidian ring allows you to partially warp your spells through the Shadow Plane , allowing them to strike directly at a target's body. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This obsidian ring allows you to partially warp your spells through the Shadow Plane , allowing them to strike directly at a target's body. ", "summary_markdown": "This obsidian ring allows you to partially warp your spells through the Shadow Plane , allowing them to strike directly at a target's body. ", "text": " Shadow Signet Source Secrets of Magic pg. 189 1.1 Price 1,000 gp Usage worn --- This obsidian ring allows you to partially warp your spells through the Shadow Plane, allowing them to strike directly at a target's body.\n", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1073", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Composite Shortbow" ], "base_item_markdown": "[Composite Shortbow](/Weapons.aspx?ID=75)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1074", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Singing Shortbow](/Equipment.aspx?ID=1074)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Composite Shortbow](/Weapons.aspx?ID=75)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRather than a normal bowstring, this _+2 [greater striking](/Equipment.aspx?ID=280) [thundering](/Equipment.aspx?ID=306) [composite shortbow](/Weapons.aspx?ID=75)_ has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note—sonorous if your aim is true and discordant if your shot goes off-target.\n\n\n\n\n\n\r\n\r\n\r\nSinging Shortbow\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSinging Shortbow (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 22,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+3 greater striking greater thundering composite shortbow_, the healing and damage are 5d10, and the DC is 38.", "name": "Singing Shortbow", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Rather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical …", "summary_markdown": "Rather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical …", "text": " Singing Shortbow Source Secrets of Magic pg. 189 1.1 Usage held in 1 hand Bulk 1 Base Weapon Composite Shortbow --- Rather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note—sonorous if your aim is true and discordant if your shot goes off-target. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Singing Shortbow Source Secrets of Magic pg. 189 1.1 Price 4,500 gp Bulk 1 <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Singing Shortbow (Greater) Source Secrets of Magic pg. 189 1.1 Price 22,500 gp Bulk 1 --- The weapon is a +3 greater striking greater thundering composite shortbow , the healing and damage are 5d10, and the DC is 38.", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1074", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Composite Shortbow" ], "base_item_markdown": "[Composite Shortbow](/Weapons.aspx?ID=75)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1074-1012", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Singing Shortbow](/Equipment.aspx?ID=1074)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Composite Shortbow](/Weapons.aspx?ID=75)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRather than a normal bowstring, this _+2 [greater striking](/Equipment.aspx?ID=280) [thundering](/Equipment.aspx?ID=306) [composite shortbow](/Weapons.aspx?ID=75)_ has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note—sonorous if your aim is true and discordant if your shot goes off-target.\n\n\n\n\n\n\r\n\r\n\r\nSinging Shortbow\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSinging Shortbow (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 22,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+3 greater striking greater thundering composite shortbow_, the healing and damage are 5d10, and the DC is 38.", "name": "Singing Shortbow", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1", "speed": {}, "spell_markdown": "", "summary": "Rather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical …", "summary_markdown": "Rather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical …", "text": " Singing Shortbow Source Secrets of Magic pg. 189 1.1 Usage held in 1 hand Bulk 1 Base Weapon Composite Shortbow --- Rather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note—sonorous if your aim is true and discordant if your shot goes off-target. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Singing Shortbow Source Secrets of Magic pg. 189 1.1 Price 4,500 gp Bulk 1 <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Singing Shortbow (Greater) Source Secrets of Magic pg. 189 1.1 Price 22,500 gp Bulk 1 --- The weapon is a +3 greater striking greater thundering composite shortbow , the healing and damage are 5d10, and the DC is 38.", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1074", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Composite Shortbow" ], "base_item_markdown": "[Composite Shortbow](/Weapons.aspx?ID=75)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1074-1013", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Singing Shortbow](/Equipment.aspx?ID=1074)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Composite Shortbow](/Weapons.aspx?ID=75)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRather than a normal bowstring, this _+2 [greater striking](/Equipment.aspx?ID=280) [thundering](/Equipment.aspx?ID=306) [composite shortbow](/Weapons.aspx?ID=75)_ has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note—sonorous if your aim is true and discordant if your shot goes off-target.\n\n\n\n\n\n\r\n\r\n\r\nSinging Shortbow\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSinging Shortbow (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 22,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+3 greater striking greater thundering composite shortbow_, the healing and damage are 5d10, and the DC is 38.", "name": "Singing Shortbow (Greater)", "pfs": "Standard", "price": 2250000, "price_raw": "22,500 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\r\n\r\n**Price** 22,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weapon is a +3 greater striking greater thundering composite shortbow , the healing and damage are 5d10, and the DC is 38.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1", "speed": {}, "spell_markdown": "", "summary": "The weapon is a +3 greater striking greater thundering composite shortbow , the healing and damage are 5d10, and the DC is 38.", "summary_markdown": "The weapon is a +3 greater striking greater thundering composite shortbow , the healing and damage are 5d10, and the DC is 38.", "text": " Singing Shortbow Source Secrets of Magic pg. 189 1.1 Usage held in 1 hand Bulk 1 Base Weapon Composite Shortbow --- Rather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note—sonorous if your aim is true and discordant if your shot goes off-target. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Singing Shortbow Source Secrets of Magic pg. 189 1.1 Price 4,500 gp Bulk 1 <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Singing Shortbow (Greater) Source Secrets of Magic pg. 189 1.1 Price 22,500 gp Bulk 1 --- The weapon is a +3 greater striking greater thundering composite shortbow , the healing and damage are 5d10, and the DC is 38.", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1074", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Light Mace" ], "base_item_markdown": "[Light Mace](/Weapons.aspx?ID=5)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1075", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sonic Tuning Mace](/Equipment.aspx?ID=1075)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Light Mace](/Weapons.aspx?ID=5)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [thundering](/Equipment.aspx?ID=306) [light mace](/Weapons.aspx?ID=5)_ has twin tips, perfectly spaced to resonate when striking foes.\n\n\n\n\n\n\r\n\r\n\r\nSonic Tuning Mace\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSonic Tuning Mace (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mace is a _+2 greater striking thundering light mace_. When you activate the mace to cast _sound burst_, the spell is 6th level (DC 30).", "name": "Sonic Tuning Mace", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes. ", "summary_markdown": "This +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes. ", "text": " Sonic Tuning Mace Source Secrets of Magic pg. 189 1.1 Usage held in 1 hand Bulk L Base Weapon Light Mace --- This +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sonic Tuning Mace Source Secrets of Magic pg. 189 1.1 Price 700 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sonic Tuning Mace (Greater) Source Secrets of Magic pg. 189 1.1 Price 3,000 gp Bulk L --- The mace is a +2 greater striking thundering light mace . When you activate the mace to cast sound burst , the spell is 6th level (DC 30).", "trait": [ "Evocation", "Magical", "Sonic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Evocation", "Magical", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=1075", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Light Mace" ], "base_item_markdown": "[Light Mace](/Weapons.aspx?ID=5)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1075-1014", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sonic Tuning Mace](/Equipment.aspx?ID=1075)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Light Mace](/Weapons.aspx?ID=5)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [thundering](/Equipment.aspx?ID=306) [light mace](/Weapons.aspx?ID=5)_ has twin tips, perfectly spaced to resonate when striking foes.\n\n\n\n\n\n\r\n\r\n\r\nSonic Tuning Mace\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSonic Tuning Mace (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mace is a _+2 greater striking thundering light mace_. When you activate the mace to cast _sound burst_, the spell is 6th level (DC 30).", "name": "Sonic Tuning Mace", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes. \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1", "speed": {}, "spell_markdown": "", "summary": "This +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes. ", "summary_markdown": "This +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes. ", "text": " Sonic Tuning Mace Source Secrets of Magic pg. 189 1.1 Usage held in 1 hand Bulk L Base Weapon Light Mace --- This +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sonic Tuning Mace Source Secrets of Magic pg. 189 1.1 Price 700 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sonic Tuning Mace (Greater) Source Secrets of Magic pg. 189 1.1 Price 3,000 gp Bulk L --- The mace is a +2 greater striking thundering light mace . When you activate the mace to cast sound burst , the spell is 6th level (DC 30).", "trait": [ "Evocation", "Magical", "Sonic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Evocation", "Magical", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=1075", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Light Mace" ], "base_item_markdown": "[Light Mace](/Weapons.aspx?ID=5)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1075-1015", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sonic Tuning Mace](/Equipment.aspx?ID=1075)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Light Mace](/Weapons.aspx?ID=5)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [thundering](/Equipment.aspx?ID=306) [light mace](/Weapons.aspx?ID=5)_ has twin tips, perfectly spaced to resonate when striking foes.\n\n\n\n\n\n\r\n\r\n\r\nSonic Tuning Mace\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSonic Tuning Mace (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mace is a _+2 greater striking thundering light mace_. When you activate the mace to cast _sound burst_, the spell is 6th level (DC 30).", "name": "Sonic Tuning Mace (Greater)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mace is a +2 greater striking thundering light mace . When you activate the mace to cast sound burst , the spell is 6th level (DC 30).\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 189 1.1", "speed": {}, "spell_markdown": "", "summary": "The mace is a +2 greater striking thundering light mace . When you activate the mace to cast sound burst , the spell is 6th level (DC 30).", "summary_markdown": "The mace is a +2 greater striking thundering light mace . When you activate the mace to cast sound burst , the spell is 6th level (DC 30).", "text": " Sonic Tuning Mace Source Secrets of Magic pg. 189 1.1 Usage held in 1 hand Bulk L Base Weapon Light Mace --- This +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sonic Tuning Mace Source Secrets of Magic pg. 189 1.1 Price 700 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sonic Tuning Mace (Greater) Source Secrets of Magic pg. 189 1.1 Price 3,000 gp Bulk L --- The mace is a +2 greater striking thundering light mace . When you activate the mace to cast sound burst , the spell is 6th level (DC 30).", "trait": [ "Evocation", "Magical", "Sonic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Evocation", "Magical", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=1075", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Scimitar" ], "base_item_markdown": "[Scimitar](/Weapons.aspx?ID=38)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1076", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[South Wind's Scorch Song](/Equipment.aspx?ID=1076)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** held in 1 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Scimitar](/Weapons.aspx?ID=38)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [flaming](/Equipment.aspx?ID=295) [scimitar](/Weapons.aspx?ID=38)_ is always warm to the touch, nearly unbearably so. Lines of crackling flame radiate from carnelians affixed to its curved and blackened blade, and its pommel ends in a brilliant tassel of [phoenix](/Monsters.aspx?ID=330) feathers. While you have a status bonus to at least one of your Speeds, your Strikes with this scimitar that deal fire damage gain a +2 status bonus to their fire damage. The status bonus increases to +3 if the weapon has a _greater striking_ rune and +4 for _major striking_.\n\n\n\n\n\n", "name": "South Wind's Scorch Song", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking flaming scimitar is always warm to the touch, nearly unbearably so. Lines of crackling flame radiate from carnelians affixed …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking flaming scimitar is always warm to the touch, nearly unbearably so. Lines of crackling flame radiate from carnelians affixed …", "summary_markdown": "This +1 striking flaming scimitar is always warm to the touch, nearly unbearably so. Lines of crackling flame radiate from carnelians affixed …", "text": " South Wind's Scorch Song Source Secrets of Magic pg. 190 1.1 Price 900 gp Usage held in 1 hands Bulk 1 Base Weapon Scimitar --- This +1 striking flaming scimitar is always warm to the touch, nearly unbearably so. Lines of crackling flame radiate from carnelians affixed to its curved and blackened blade, and its pommel ends in a brilliant tassel of phoenix feathers. While you have a status bonus to at least one of your Speeds, your Strikes with this scimitar that deal fire damage gain a +2 status bonus to their fire damage. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking .\n", "trait": [ "Evocation", "Fire", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Fire", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1076", "usage": "held in 1 hands", "usage_markdown": "held in 1 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1077", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Specialist's Ring](/Equipment.aspx?ID=1077)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach _specialist's ring_ is dedicated to a single school of magic, and the ring is covered in symbols and glyphs related to that school according to the creator's arcane studies. A _specialist's ring_ has the trait corresponding to its school of magic. You gain a +2 item bonus to [Arcana](/Skills.aspx?ID=2) checks, and a +1 circumstance bonus to recognize magical effects and items of the specific school of magic.\n\n\n\n\n\n", "name": "Specialist's Ring", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach specialist's ring is dedicated to a single school of magic, and the ring is covered in symbols and glyphs related to that school according to …\r\n", "skill": [ "Arcana" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each specialist's ring is dedicated to a single school of magic, and the ring is covered in symbols and glyphs related to that school according to …", "summary_markdown": "Each specialist's ring is dedicated to a single school of magic, and the ring is covered in symbols and glyphs related to that school according to …", "text": " Specialist's Ring Source Secrets of Magic pg. 190 1.1 Price 1,000 gp Usage worn --- Each specialist's ring is dedicated to a single school of magic, and the ring is covered in symbols and glyphs related to that school according to the creator's arcane studies. A specialist's ring has the trait corresponding to its school of magic. You gain a +2 item bonus to Arcana checks, and a +1 circumstance bonus to recognize magical effects and items of the specific school of magic.\n", "trait": [ "Focused", "Invested", "Magical" ], "trait_markdown": "[Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Focused", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1077", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1078", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of the Desert Winds](/Equipment.aspx?ID=1078)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Subsist](/Actions.aspx?ID=27), [Track](/Actions.aspx?ID=66), and [Cover Tracks](/Actions.aspx?ID=65).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells\n\n\n\n\r\n\r\n\r\nStaff of the Desert Winds\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_know direction_](/Spells.aspx?ID=169)
  • **1st** [_create water_](/Spells.aspx?ID=53), [_pass without trace_](/Spells.aspx?ID=215)
  • **2nd** [_endure elements_](/Spells.aspx?ID=99), [_enhance victuals_](/Spells.aspx?ID=101)
\r\n\r\n\r\nStaff of the Desert Winds (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_remove disease_](/Spells.aspx?ID=251), [_wall of wind_](/Spells.aspx?ID=367)
  • **4th** [_air walk_](/Spells.aspx?ID=6)
  • **5th** [_elemental form_](/Spells.aspx?ID=98)
\r\n\r\n\r\nStaff of the Desert Winds (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6rd** [_flesh to stone_](/Spells.aspx?ID=123), [_stone to flesh_](/Spells.aspx?ID=311)
  • **7th** [_fiery body_](/Spells.aspx?ID=115)
\r\n\r\n\r\nStaff of the Desert Winds (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **8rd** [_horrid wilting_](/Spells.aspx?ID=152), [_wind walk_](/Spells.aspx?ID=376)
  • **9th** [_storm of vengeance_](/Spells.aspx?ID=313)
", "name": "Staff of the Desert Winds", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. …", "summary_markdown": "This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. …", "text": " Staff of the Desert Winds Source Secrets of Magic pg. 190 1.1 Usage held in 1 hand Bulk 1 --- This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. Craft Requirements Supply one casting of all listed levels of all listed spells <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of the Desert Winds Source Secrets of Magic pg. 190 1.1 Price 230 gp Bulk 1 --- Cantrip know direction 1st create water , pass without trace 2nd endure elements , enhance victuals <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of the Desert Winds (Greater) Source Secrets of Magic pg. 190 1.1 Price 1,750 gp Bulk 1 --- 3rd remove disease , wall of wind 4th air walk 5th elemental form <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of the Desert Winds (Major) Source Secrets of Magic pg. 190 1.1 Price 10,000 gp Bulk 1 --- 6rd flesh to stone , stone to flesh 7th fiery body <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of the Desert Winds (True) Source Secrets of Magic pg. 190 1.1 Price 70,000 gp Bulk 1 --- 8rd horrid wilting , wind walk 9th storm of vengeance ", "trait": [ "Abjuration", "Magical", "Staff" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Abjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=1078", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1078-1016", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of the Desert Winds](/Equipment.aspx?ID=1078)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Subsist](/Actions.aspx?ID=27), [Track](/Actions.aspx?ID=66), and [Cover Tracks](/Actions.aspx?ID=65).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells\n\n\n\n\r\n\r\n\r\nStaff of the Desert Winds\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_know direction_](/Spells.aspx?ID=169)
  • **1st** [_create water_](/Spells.aspx?ID=53), [_pass without trace_](/Spells.aspx?ID=215)
  • **2nd** [_endure elements_](/Spells.aspx?ID=99), [_enhance victuals_](/Spells.aspx?ID=101)
\r\n\r\n\r\nStaff of the Desert Winds (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_remove disease_](/Spells.aspx?ID=251), [_wall of wind_](/Spells.aspx?ID=367)
  • **4th** [_air walk_](/Spells.aspx?ID=6)
  • **5th** [_elemental form_](/Spells.aspx?ID=98)
\r\n\r\n\r\nStaff of the Desert Winds (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6rd** [_flesh to stone_](/Spells.aspx?ID=123), [_stone to flesh_](/Spells.aspx?ID=311)
  • **7th** [_fiery body_](/Spells.aspx?ID=115)
\r\n\r\n\r\nStaff of the Desert Winds (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **8rd** [_horrid wilting_](/Spells.aspx?ID=152), [_wind walk_](/Spells.aspx?ID=376)
  • **9th** [_storm of vengeance_](/Spells.aspx?ID=313)
", "name": "Staff of the Desert Winds", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip know direction 1st create water , pass without trace 2nd endure elements , enhance victuals \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip know direction 1st create water , pass without trace 2nd endure elements , enhance victuals ", "summary_markdown": " Cantrip know direction 1st create water , pass without trace 2nd endure elements , enhance victuals ", "text": " Staff of the Desert Winds Source Secrets of Magic pg. 190 1.1 Usage held in 1 hand Bulk 1 --- This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. Craft Requirements Supply one casting of all listed levels of all listed spells <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of the Desert Winds Source Secrets of Magic pg. 190 1.1 Price 230 gp Bulk 1 --- Cantrip know direction 1st create water , pass without trace 2nd endure elements , enhance victuals <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of the Desert Winds (Greater) Source Secrets of Magic pg. 190 1.1 Price 1,750 gp Bulk 1 --- 3rd remove disease , wall of wind 4th air walk 5th elemental form <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of the Desert Winds (Major) Source Secrets of Magic pg. 190 1.1 Price 10,000 gp Bulk 1 --- 6rd flesh to stone , stone to flesh 7th fiery body <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of the Desert Winds (True) Source Secrets of Magic pg. 190 1.1 Price 70,000 gp Bulk 1 --- 8rd horrid wilting , wind walk 9th storm of vengeance ", "trait": [ "Abjuration", "Magical", "Staff" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Abjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=1078", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1078-1017", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of the Desert Winds](/Equipment.aspx?ID=1078)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Subsist](/Actions.aspx?ID=27), [Track](/Actions.aspx?ID=66), and [Cover Tracks](/Actions.aspx?ID=65).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells\n\n\n\n\r\n\r\n\r\nStaff of the Desert Winds\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_know direction_](/Spells.aspx?ID=169)
  • **1st** [_create water_](/Spells.aspx?ID=53), [_pass without trace_](/Spells.aspx?ID=215)
  • **2nd** [_endure elements_](/Spells.aspx?ID=99), [_enhance victuals_](/Spells.aspx?ID=101)
\r\n\r\n\r\nStaff of the Desert Winds (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_remove disease_](/Spells.aspx?ID=251), [_wall of wind_](/Spells.aspx?ID=367)
  • **4th** [_air walk_](/Spells.aspx?ID=6)
  • **5th** [_elemental form_](/Spells.aspx?ID=98)
\r\n\r\n\r\nStaff of the Desert Winds (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6rd** [_flesh to stone_](/Spells.aspx?ID=123), [_stone to flesh_](/Spells.aspx?ID=311)
  • **7th** [_fiery body_](/Spells.aspx?ID=115)
\r\n\r\n\r\nStaff of the Desert Winds (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **8rd** [_horrid wilting_](/Spells.aspx?ID=152), [_wind walk_](/Spells.aspx?ID=376)
  • **9th** [_storm of vengeance_](/Spells.aspx?ID=313)
", "name": "Staff of the Desert Winds (Greater)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd remove disease , wall of wind 4th air walk 5th elemental form \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "summary": " 3rd remove disease , wall of wind 4th air walk 5th elemental form ", "summary_markdown": " 3rd remove disease , wall of wind 4th air walk 5th elemental form ", "text": " Staff of the Desert Winds Source Secrets of Magic pg. 190 1.1 Usage held in 1 hand Bulk 1 --- This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. Craft Requirements Supply one casting of all listed levels of all listed spells <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of the Desert Winds Source Secrets of Magic pg. 190 1.1 Price 230 gp Bulk 1 --- Cantrip know direction 1st create water , pass without trace 2nd endure elements , enhance victuals <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of the Desert Winds (Greater) Source Secrets of Magic pg. 190 1.1 Price 1,750 gp Bulk 1 --- 3rd remove disease , wall of wind 4th air walk 5th elemental form <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of the Desert Winds (Major) Source Secrets of Magic pg. 190 1.1 Price 10,000 gp Bulk 1 --- 6rd flesh to stone , stone to flesh 7th fiery body <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of the Desert Winds (True) Source Secrets of Magic pg. 190 1.1 Price 70,000 gp Bulk 1 --- 8rd horrid wilting , wind walk 9th storm of vengeance ", "trait": [ "Abjuration", "Magical", "Staff" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Abjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=1078", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1078-1018", "item_category": "Staves", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of the Desert Winds](/Equipment.aspx?ID=1078)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Subsist](/Actions.aspx?ID=27), [Track](/Actions.aspx?ID=66), and [Cover Tracks](/Actions.aspx?ID=65).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells\n\n\n\n\r\n\r\n\r\nStaff of the Desert Winds\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_know direction_](/Spells.aspx?ID=169)
  • **1st** [_create water_](/Spells.aspx?ID=53), [_pass without trace_](/Spells.aspx?ID=215)
  • **2nd** [_endure elements_](/Spells.aspx?ID=99), [_enhance victuals_](/Spells.aspx?ID=101)
\r\n\r\n\r\nStaff of the Desert Winds (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_remove disease_](/Spells.aspx?ID=251), [_wall of wind_](/Spells.aspx?ID=367)
  • **4th** [_air walk_](/Spells.aspx?ID=6)
  • **5th** [_elemental form_](/Spells.aspx?ID=98)
\r\n\r\n\r\nStaff of the Desert Winds (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6rd** [_flesh to stone_](/Spells.aspx?ID=123), [_stone to flesh_](/Spells.aspx?ID=311)
  • **7th** [_fiery body_](/Spells.aspx?ID=115)
\r\n\r\n\r\nStaff of the Desert Winds (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **8rd** [_horrid wilting_](/Spells.aspx?ID=152), [_wind walk_](/Spells.aspx?ID=376)
  • **9th** [_storm of vengeance_](/Spells.aspx?ID=313)
", "name": "Staff of the Desert Winds (Major)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 6rd flesh to stone , stone to flesh 7th fiery body \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "summary": " 6rd flesh to stone , stone to flesh 7th fiery body ", "summary_markdown": " 6rd flesh to stone , stone to flesh 7th fiery body ", "text": " Staff of the Desert Winds Source Secrets of Magic pg. 190 1.1 Usage held in 1 hand Bulk 1 --- This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. Craft Requirements Supply one casting of all listed levels of all listed spells <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of the Desert Winds Source Secrets of Magic pg. 190 1.1 Price 230 gp Bulk 1 --- Cantrip know direction 1st create water , pass without trace 2nd endure elements , enhance victuals <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of the Desert Winds (Greater) Source Secrets of Magic pg. 190 1.1 Price 1,750 gp Bulk 1 --- 3rd remove disease , wall of wind 4th air walk 5th elemental form <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of the Desert Winds (Major) Source Secrets of Magic pg. 190 1.1 Price 10,000 gp Bulk 1 --- 6rd flesh to stone , stone to flesh 7th fiery body <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of the Desert Winds (True) Source Secrets of Magic pg. 190 1.1 Price 70,000 gp Bulk 1 --- 8rd horrid wilting , wind walk 9th storm of vengeance ", "trait": [ "Abjuration", "Magical", "Staff" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Abjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=1078", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1078-1019", "item_category": "Staves", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of the Desert Winds](/Equipment.aspx?ID=1078)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Subsist](/Actions.aspx?ID=27), [Track](/Actions.aspx?ID=66), and [Cover Tracks](/Actions.aspx?ID=65).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells\n\n\n\n\r\n\r\n\r\nStaff of the Desert Winds\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_know direction_](/Spells.aspx?ID=169)
  • **1st** [_create water_](/Spells.aspx?ID=53), [_pass without trace_](/Spells.aspx?ID=215)
  • **2nd** [_endure elements_](/Spells.aspx?ID=99), [_enhance victuals_](/Spells.aspx?ID=101)
\r\n\r\n\r\nStaff of the Desert Winds (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_remove disease_](/Spells.aspx?ID=251), [_wall of wind_](/Spells.aspx?ID=367)
  • **4th** [_air walk_](/Spells.aspx?ID=6)
  • **5th** [_elemental form_](/Spells.aspx?ID=98)
\r\n\r\n\r\nStaff of the Desert Winds (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6rd** [_flesh to stone_](/Spells.aspx?ID=123), [_stone to flesh_](/Spells.aspx?ID=311)
  • **7th** [_fiery body_](/Spells.aspx?ID=115)
\r\n\r\n\r\nStaff of the Desert Winds (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **8rd** [_horrid wilting_](/Spells.aspx?ID=152), [_wind walk_](/Spells.aspx?ID=376)
  • **9th** [_storm of vengeance_](/Spells.aspx?ID=313)
", "name": "Staff of the Desert Winds (True)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 8rd horrid wilting , wind walk 9th storm of vengeance \r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "summary": " 8rd horrid wilting , wind walk 9th storm of vengeance ", "summary_markdown": " 8rd horrid wilting , wind walk 9th storm of vengeance ", "text": " Staff of the Desert Winds Source Secrets of Magic pg. 190 1.1 Usage held in 1 hand Bulk 1 --- This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. Craft Requirements Supply one casting of all listed levels of all listed spells <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of the Desert Winds Source Secrets of Magic pg. 190 1.1 Price 230 gp Bulk 1 --- Cantrip know direction 1st create water , pass without trace 2nd endure elements , enhance victuals <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of the Desert Winds (Greater) Source Secrets of Magic pg. 190 1.1 Price 1,750 gp Bulk 1 --- 3rd remove disease , wall of wind 4th air walk 5th elemental form <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of the Desert Winds (Major) Source Secrets of Magic pg. 190 1.1 Price 10,000 gp Bulk 1 --- 6rd flesh to stone , stone to flesh 7th fiery body <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff of the Desert Winds (True) Source Secrets of Magic pg. 190 1.1 Price 70,000 gp Bulk 1 --- 8rd horrid wilting , wind walk 9th storm of vengeance ", "trait": [ "Abjuration", "Magical", "Staff" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Abjuration", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=1078", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1079", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff-Storing Shield](/Equipment.aspx?ID=1079)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a [staff](/equipment/staves) and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a [_staff of necromancy_](/Equipment.aspx?ID=360).\n\n\n\n\n\n\r\n\r\n\r\nStaff-Storing Shield\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nStaff-Storing Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 9, HP 54, and BT 27.\r\n\r\n\r\nStaff-Storing Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 12, HP 72, and BT 36.\r\n\r\n\r\nStaff-Storing Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 16, HP 96, and BT 48.", "name": "Staff-Storing Shield", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a …", "summary_markdown": "This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a …", "text": " Staff-Storing Shield Source Secrets of Magic pg. 190 1.1 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Staff-Storing Shield Source Secrets of Magic pg. 190 1.1 Price 350 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Staff-Storing Shield (Greater) Source Secrets of Magic pg. 190 1.1 Price 1,300 gp Bulk 1 --- The shield has Hardness 9, HP 54, and BT 27. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Staff-Storing Shield (Major) Source Secrets of Magic pg. 190 1.1 Price 5,500 gp Bulk 1 --- The shield has Hardness 12, HP 72, and BT 36. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff-Storing Shield (True) Source Secrets of Magic pg. 190 1.1 Price 55,000 gp Bulk 1 --- The shield has Hardness 16, HP 96, and BT 48.", "trait": [ "Extradimensional", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Extradimensional", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1079", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1079-1020", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff-Storing Shield](/Equipment.aspx?ID=1079)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a [staff](/equipment/staves) and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a [_staff of necromancy_](/Equipment.aspx?ID=360).\n\n\n\n\n\n\r\n\r\n\r\nStaff-Storing Shield\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nStaff-Storing Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 9, HP 54, and BT 27.\r\n\r\n\r\nStaff-Storing Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 12, HP 72, and BT 36.\r\n\r\n\r\nStaff-Storing Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 16, HP 96, and BT 48.", "name": "Staff-Storing Shield", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "summary": "This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a …", "summary_markdown": "This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a …", "text": " Staff-Storing Shield Source Secrets of Magic pg. 190 1.1 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Staff-Storing Shield Source Secrets of Magic pg. 190 1.1 Price 350 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Staff-Storing Shield (Greater) Source Secrets of Magic pg. 190 1.1 Price 1,300 gp Bulk 1 --- The shield has Hardness 9, HP 54, and BT 27. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Staff-Storing Shield (Major) Source Secrets of Magic pg. 190 1.1 Price 5,500 gp Bulk 1 --- The shield has Hardness 12, HP 72, and BT 36. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff-Storing Shield (True) Source Secrets of Magic pg. 190 1.1 Price 55,000 gp Bulk 1 --- The shield has Hardness 16, HP 96, and BT 48.", "trait": [ "Extradimensional", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Extradimensional", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1079", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1079-1021", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff-Storing Shield](/Equipment.aspx?ID=1079)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a [staff](/equipment/staves) and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a [_staff of necromancy_](/Equipment.aspx?ID=360).\n\n\n\n\n\n\r\n\r\n\r\nStaff-Storing Shield\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nStaff-Storing Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 9, HP 54, and BT 27.\r\n\r\n\r\nStaff-Storing Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 12, HP 72, and BT 36.\r\n\r\n\r\nStaff-Storing Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 16, HP 96, and BT 48.", "name": "Staff-Storing Shield (Greater)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 9, HP 54, and BT 27.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 9, HP 54, and BT 27.", "summary_markdown": "The shield has Hardness 9, HP 54, and BT 27.", "text": " Staff-Storing Shield Source Secrets of Magic pg. 190 1.1 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Staff-Storing Shield Source Secrets of Magic pg. 190 1.1 Price 350 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Staff-Storing Shield (Greater) Source Secrets of Magic pg. 190 1.1 Price 1,300 gp Bulk 1 --- The shield has Hardness 9, HP 54, and BT 27. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Staff-Storing Shield (Major) Source Secrets of Magic pg. 190 1.1 Price 5,500 gp Bulk 1 --- The shield has Hardness 12, HP 72, and BT 36. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff-Storing Shield (True) Source Secrets of Magic pg. 190 1.1 Price 55,000 gp Bulk 1 --- The shield has Hardness 16, HP 96, and BT 48.", "trait": [ "Extradimensional", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Extradimensional", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1079", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1079-1022", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff-Storing Shield](/Equipment.aspx?ID=1079)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a [staff](/equipment/staves) and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a [_staff of necromancy_](/Equipment.aspx?ID=360).\n\n\n\n\n\n\r\n\r\n\r\nStaff-Storing Shield\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nStaff-Storing Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 9, HP 54, and BT 27.\r\n\r\n\r\nStaff-Storing Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 12, HP 72, and BT 36.\r\n\r\n\r\nStaff-Storing Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 16, HP 96, and BT 48.", "name": "Staff-Storing Shield (Major)", "pfs": "Standard", "price": 550000, "price_raw": "5,500 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 12, HP 72, and BT 36.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 12, HP 72, and BT 36.", "summary_markdown": "The shield has Hardness 12, HP 72, and BT 36.", "text": " Staff-Storing Shield Source Secrets of Magic pg. 190 1.1 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Staff-Storing Shield Source Secrets of Magic pg. 190 1.1 Price 350 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Staff-Storing Shield (Greater) Source Secrets of Magic pg. 190 1.1 Price 1,300 gp Bulk 1 --- The shield has Hardness 9, HP 54, and BT 27. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Staff-Storing Shield (Major) Source Secrets of Magic pg. 190 1.1 Price 5,500 gp Bulk 1 --- The shield has Hardness 12, HP 72, and BT 36. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff-Storing Shield (True) Source Secrets of Magic pg. 190 1.1 Price 55,000 gp Bulk 1 --- The shield has Hardness 16, HP 96, and BT 48.", "trait": [ "Extradimensional", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Extradimensional", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1079", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1079-1023", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff-Storing Shield](/Equipment.aspx?ID=1079)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a [staff](/equipment/staves) and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a [_staff of necromancy_](/Equipment.aspx?ID=360).\n\n\n\n\n\n\r\n\r\n\r\nStaff-Storing Shield\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nStaff-Storing Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 9, HP 54, and BT 27.\r\n\r\n\r\nStaff-Storing Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 12, HP 72, and BT 36.\r\n\r\n\r\nStaff-Storing Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 16, HP 96, and BT 48.", "name": "Staff-Storing Shield (True)", "pfs": "Standard", "price": 5500000, "price_raw": "55,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 55,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 16, HP 96, and BT 48.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 16, HP 96, and BT 48.", "summary_markdown": "The shield has Hardness 16, HP 96, and BT 48.", "text": " Staff-Storing Shield Source Secrets of Magic pg. 190 1.1 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Staff-Storing Shield Source Secrets of Magic pg. 190 1.1 Price 350 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Staff-Storing Shield (Greater) Source Secrets of Magic pg. 190 1.1 Price 1,300 gp Bulk 1 --- The shield has Hardness 9, HP 54, and BT 27. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Staff-Storing Shield (Major) Source Secrets of Magic pg. 190 1.1 Price 5,500 gp Bulk 1 --- The shield has Hardness 12, HP 72, and BT 36. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Staff-Storing Shield (True) Source Secrets of Magic pg. 190 1.1 Price 55,000 gp Bulk 1 --- The shield has Hardness 16, HP 96, and BT 48.", "trait": [ "Extradimensional", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Extradimensional", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1079", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1080", "item_category": "Worn Items", "item_subcategory": "Eidolon Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stampede Medallion](/Equipment.aspx?ID=1080)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40).\n\n\n\n\n\n\r\n\r\n\r\nStampede Medallion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nStampede Medallion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 6,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe activation's DC is 34 and the damage is 12d6.\r\n\r\n\r\nStampede Medallion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 21,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the activation's DC is 38 and the damage is 14d6.", "name": "Stampede Medallion", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just …\r\n", "skill": [ "Athletics", "Athletics", "Athletics" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just …", "summary_markdown": "When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just …", "text": " Stampede Medallion Source Secrets of Magic pg. 190 1.1 Usage worn Bulk L --- When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Stampede Medallion Source Secrets of Magic pg. 190 1.1 Price 1,800 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Stampede Medallion (Greater) Source Secrets of Magic pg. 190 1.1 Price 6,200 gp Bulk L --- The activation's DC is 34 and the damage is 12d6. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Stampede Medallion (Major) Source Secrets of Magic pg. 190 1.1 Price 21,000 gp Bulk L --- The item bonus is +3, the activation's DC is 38 and the damage is 14d6.", "trait": [ "Eidolon", "Evocation", "Invested", "Magical" ], "trait_markdown": "[Eidolon](/Traits.aspx?ID=386), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Eidolon", "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1080", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1080-1024", "item_category": "Worn Items", "item_subcategory": "Eidolon Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stampede Medallion](/Equipment.aspx?ID=1080)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40).\n\n\n\n\n\n\r\n\r\n\r\nStampede Medallion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nStampede Medallion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 6,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe activation's DC is 34 and the damage is 12d6.\r\n\r\n\r\nStampede Medallion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 21,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the activation's DC is 38 and the damage is 14d6.", "name": "Stampede Medallion", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "summary": "When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just …", "summary_markdown": "When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just …", "text": " Stampede Medallion Source Secrets of Magic pg. 190 1.1 Usage worn Bulk L --- When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Stampede Medallion Source Secrets of Magic pg. 190 1.1 Price 1,800 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Stampede Medallion (Greater) Source Secrets of Magic pg. 190 1.1 Price 6,200 gp Bulk L --- The activation's DC is 34 and the damage is 12d6. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Stampede Medallion (Major) Source Secrets of Magic pg. 190 1.1 Price 21,000 gp Bulk L --- The item bonus is +3, the activation's DC is 38 and the damage is 14d6.", "trait": [ "Eidolon", "Evocation", "Invested", "Magical" ], "trait_markdown": "[Eidolon](/Traits.aspx?ID=386), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Eidolon", "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1080", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1080-1025", "item_category": "Worn Items", "item_subcategory": "Eidolon Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stampede Medallion](/Equipment.aspx?ID=1080)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40).\n\n\n\n\n\n\r\n\r\n\r\nStampede Medallion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nStampede Medallion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 6,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe activation's DC is 34 and the damage is 12d6.\r\n\r\n\r\nStampede Medallion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 21,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the activation's DC is 38 and the damage is 14d6.", "name": "Stampede Medallion (Greater)", "pfs": "Standard", "price": 620000, "price_raw": "6,200 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 6,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe activation's DC is 34 and the damage is 12d6.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "summary": "The activation's DC is 34 and the damage is 12d6.", "summary_markdown": "The activation's DC is 34 and the damage is 12d6.", "text": " Stampede Medallion Source Secrets of Magic pg. 190 1.1 Usage worn Bulk L --- When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Stampede Medallion Source Secrets of Magic pg. 190 1.1 Price 1,800 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Stampede Medallion (Greater) Source Secrets of Magic pg. 190 1.1 Price 6,200 gp Bulk L --- The activation's DC is 34 and the damage is 12d6. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Stampede Medallion (Major) Source Secrets of Magic pg. 190 1.1 Price 21,000 gp Bulk L --- The item bonus is +3, the activation's DC is 38 and the damage is 14d6.", "trait": [ "Eidolon", "Evocation", "Invested", "Magical" ], "trait_markdown": "[Eidolon](/Traits.aspx?ID=386), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Eidolon", "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1080", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1080-1026", "item_category": "Worn Items", "item_subcategory": "Eidolon Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stampede Medallion](/Equipment.aspx?ID=1080)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40).\n\n\n\n\n\n\r\n\r\n\r\nStampede Medallion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nStampede Medallion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 6,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe activation's DC is 34 and the damage is 12d6.\r\n\r\n\r\nStampede Medallion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\n\n**Price** 21,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the activation's DC is 38 and the damage is 14d6.", "name": "Stampede Medallion (Major)", "pfs": "Standard", "price": 2100000, "price_raw": "21,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1\r\n\r\n**Price** 21,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, the activation's DC is 38 and the damage is 14d6.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 190 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, the activation's DC is 38 and the damage is 14d6.", "summary_markdown": "The item bonus is +3, the activation's DC is 38 and the damage is 14d6.", "text": " Stampede Medallion Source Secrets of Magic pg. 190 1.1 Usage worn Bulk L --- When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Stampede Medallion Source Secrets of Magic pg. 190 1.1 Price 1,800 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Stampede Medallion (Greater) Source Secrets of Magic pg. 190 1.1 Price 6,200 gp Bulk L --- The activation's DC is 34 and the damage is 12d6. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Stampede Medallion (Major) Source Secrets of Magic pg. 190 1.1 Price 21,000 gp Bulk L --- The item bonus is +3, the activation's DC is 38 and the damage is 14d6.", "trait": [ "Eidolon", "Evocation", "Invested", "Magical" ], "trait_markdown": "[Eidolon](/Traits.aspx?ID=386), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Eidolon", "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1080", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1081", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Thousand-Blade Thesis](/Equipment.aspx?ID=1081)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 191 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis collection of lacquered rice paper scrolls mounted on flexible bamboo contains a wealth of calligraphic essays and paintings on the art of war, specifically focused on the use of various weapons in warfare and how to tactically deploy warriors using those weapons to the best possible advantage. Consulting the thesis grants a +2 item bonus to [Warfare Lore](/Skills.aspx?ID=8) checks. Like most scholarly compendiums, this usage requires holding the thesis in one hand.\n\n The thesis also serves as an extradimensional armory for weapons and ammunition. The thesis has a capacity of 5 Bulk, and only weapons and ammunition can be stored within it. You and others can Interact with the thesis to store or retrieve a weapon or piece of ammunition in it, like a mundane container.\n\n\n\n\n\n", "name": "Thousand-Blade Thesis", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 191 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis collection of lacquered rice paper scrolls mounted on flexible bamboo contains a wealth of calligraphic essays and paintings on the art of war, …\r\n", "skill": [ "Lore" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 191 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This collection of lacquered rice paper scrolls mounted on flexible bamboo contains a wealth of calligraphic essays and paintings on the art of war, …", "summary_markdown": "This collection of lacquered rice paper scrolls mounted on flexible bamboo contains a wealth of calligraphic essays and paintings on the art of war, …", "text": " Thousand-Blade Thesis Source Secrets of Magic pg. 191 1.1 Price 600 gp Usage held in 1 hand Bulk L --- This collection of lacquered rice paper scrolls mounted on flexible bamboo contains a wealth of calligraphic essays and paintings on the art of war, specifically focused on the use of various weapons in warfare and how to tactically deploy warriors using those weapons to the best possible advantage. Consulting the thesis grants a +2 item bonus to Warfare Lore checks. Like most scholarly compendiums, this usage requires holding the thesis in one hand. The thesis also serves as an extradimensional armory for weapons and ammunition. The thesis has a capacity of 5 Bulk, and only weapons and ammunition can be stored within it. You and others can Interact with the thesis to store or retrieve a weapon or piece of ammunition in it, like a mundane container.\n", "trait": [ "Extradimensional", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Extradimensional", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1081", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1082", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Titan's Grasp](/Equipment.aspx?ID=1082)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 191 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese bronze gauntlets each have a small red gem embedded in the wrist. You gain a +3 item bonus to [Athletics](/Skills.aspx?ID=3) checks and a +1 circumstance bonus to Athletics checks to [Grapple](/Actions.aspx?ID=35). If you successfully Grapple an enemy that's at least one size category larger than you, the gauntlets dig into it, dealing bludgeoning damage equal to your Strength modifier, plus an additional 2d6 on a critical success.\n\n When you invest the gloves, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score.\n\n\n\n\n\n", "name": "Titan's Grasp", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 191 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese bronze gauntlets each have a small red gem embedded in the wrist. You gain a +3 item bonus to Athletics checks and a +1 circumstance bonus to …\r\n", "skill": [ "Athletics" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 191 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These bronze gauntlets each have a small red gem embedded in the wrist. You gain a +3 item bonus to Athletics checks and a +1 circumstance bonus to …", "summary_markdown": "These bronze gauntlets each have a small red gem embedded in the wrist. You gain a +3 item bonus to Athletics checks and a +1 circumstance bonus to …", "text": " Titan's Grasp Source Secrets of Magic pg. 191 1.1 Price 24,000 gp Usage worn gloves Bulk L --- These bronze gauntlets each have a small red gem embedded in the wrist. You gain a +3 item bonus to Athletics checks and a +1 circumstance bonus to Athletics checks to Grapple. If you successfully Grapple an enemy that's at least one size category larger than you, the gauntlets dig into it, dealing bludgeoning damage equal to your Strength modifier, plus an additional 2d6 on a critical success. When you invest the gloves, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score.\n", "trait": [ "Apex", "Evocation", "Invested", "Magical" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Apex", "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1082", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1083", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Limited\"\r\n>\r\n[True Name Amulet](/Equipment.aspx?ID=1083)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n\n\n**Usage** worn amulet\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested.\n\nIf you can read the language in which the name is written, that creature always takes the effects of [_invoke true name_](/Spells.aspx?ID=1065) against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any magical effect against you, you can immediately attempt to [counteract](/Rules.aspx?ID=371) it using [Arcana](/Skills.aspx?ID=2), [Nature](/Domains.aspx?ID=22), [Occult](/Traits.aspx?ID=120), or [Religion](/Skills.aspx?ID=13) for the counteract check and the _true name amulet's_ level to determine the counteract level. Legendary amulets bearing the true names of creatures of level 21+ may exist.\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n\n\n", "name": "True Name Amulet", "pfs": "Limited", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn amulet\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 247" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …", "summary_markdown": "This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …", "text": " True Name Amulet Source Secrets of Magic pg. 247 1.1 Usage worn amulet --- This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. If you can read the language in which the name is written, that creature always takes the effects of invoke true name against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any magical effect against you, you can immediately attempt to counteract it using Arcana, Nature, Occult, or Religion for the counteract check and the true name amulet's level to determine the counteract level. Legendary amulets bearing the true names of creatures of level 21+ may exist. <title level=\"2\" right=\"Item 5\" pfs=\"\" > True Name Amulet (Lesser) Source Secrets of Magic pg. 247 1.1 Price 150 gp <title level=\"2\" right=\"Item 10\" pfs=\"\" > True Name Amulet (Moderate) Source Secrets of Magic pg. 247 1.1 Price 850 gp <title level=\"2\" right=\"Item 15\" pfs=\"\" > True Name Amulet (Greater) Source Secrets of Magic pg. 247 1.1 Price 5,500 gp <title level=\"2\" right=\"Item 20\" pfs=\"\" > True Name Amulet (Major) Source Secrets of Magic pg. 247 1.1 Price 55,000 gp ", "trait": [ "Invested", "Magical", "Rare" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1083", "usage": "worn amulet", "usage_markdown": "worn amulet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1083-1027", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Limited\"\r\n>\r\n[True Name Amulet](/Equipment.aspx?ID=1083)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n\n\n**Usage** worn amulet\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested.\n\nIf you can read the language in which the name is written, that creature always takes the effects of [_invoke true name_](/Spells.aspx?ID=1065) against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any magical effect against you, you can immediately attempt to [counteract](/Rules.aspx?ID=371) it using [Arcana](/Skills.aspx?ID=2), [Nature](/Domains.aspx?ID=22), [Occult](/Traits.aspx?ID=120), or [Religion](/Skills.aspx?ID=13) for the counteract check and the _true name amulet's_ level to determine the counteract level. Legendary amulets bearing the true names of creatures of level 21+ may exist.\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n\n\n", "name": "True Name Amulet (Lesser)", "price": 15000, "price_raw": "150 gp", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn amulet\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 247" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1", "speed": {}, "spell_markdown": "", "summary": "This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …", "summary_markdown": "This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …", "text": " True Name Amulet Source Secrets of Magic pg. 247 1.1 Usage worn amulet --- This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. If you can read the language in which the name is written, that creature always takes the effects of invoke true name against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any magical effect against you, you can immediately attempt to counteract it using Arcana, Nature, Occult, or Religion for the counteract check and the true name amulet's level to determine the counteract level. Legendary amulets bearing the true names of creatures of level 21+ may exist. <title level=\"2\" right=\"Item 5\" pfs=\"\" > True Name Amulet (Lesser) Source Secrets of Magic pg. 247 1.1 Price 150 gp <title level=\"2\" right=\"Item 10\" pfs=\"\" > True Name Amulet (Moderate) Source Secrets of Magic pg. 247 1.1 Price 850 gp <title level=\"2\" right=\"Item 15\" pfs=\"\" > True Name Amulet (Greater) Source Secrets of Magic pg. 247 1.1 Price 5,500 gp <title level=\"2\" right=\"Item 20\" pfs=\"\" > True Name Amulet (Major) Source Secrets of Magic pg. 247 1.1 Price 55,000 gp ", "trait": [ "Invested", "Magical", "Rare" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1083", "usage": "worn amulet", "usage_markdown": "worn amulet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1083-1028", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Limited\"\r\n>\r\n[True Name Amulet](/Equipment.aspx?ID=1083)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n\n\n**Usage** worn amulet\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested.\n\nIf you can read the language in which the name is written, that creature always takes the effects of [_invoke true name_](/Spells.aspx?ID=1065) against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any magical effect against you, you can immediately attempt to [counteract](/Rules.aspx?ID=371) it using [Arcana](/Skills.aspx?ID=2), [Nature](/Domains.aspx?ID=22), [Occult](/Traits.aspx?ID=120), or [Religion](/Skills.aspx?ID=13) for the counteract check and the _true name amulet's_ level to determine the counteract level. Legendary amulets bearing the true names of creatures of level 21+ may exist.\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n\n\n", "name": "True Name Amulet (Moderate)", "price": 85000, "price_raw": "850 gp", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn amulet\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 247" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1", "speed": {}, "spell_markdown": "", "summary": "This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …", "summary_markdown": "This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …", "text": " True Name Amulet Source Secrets of Magic pg. 247 1.1 Usage worn amulet --- This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. If you can read the language in which the name is written, that creature always takes the effects of invoke true name against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any magical effect against you, you can immediately attempt to counteract it using Arcana, Nature, Occult, or Religion for the counteract check and the true name amulet's level to determine the counteract level. Legendary amulets bearing the true names of creatures of level 21+ may exist. <title level=\"2\" right=\"Item 5\" pfs=\"\" > True Name Amulet (Lesser) Source Secrets of Magic pg. 247 1.1 Price 150 gp <title level=\"2\" right=\"Item 10\" pfs=\"\" > True Name Amulet (Moderate) Source Secrets of Magic pg. 247 1.1 Price 850 gp <title level=\"2\" right=\"Item 15\" pfs=\"\" > True Name Amulet (Greater) Source Secrets of Magic pg. 247 1.1 Price 5,500 gp <title level=\"2\" right=\"Item 20\" pfs=\"\" > True Name Amulet (Major) Source Secrets of Magic pg. 247 1.1 Price 55,000 gp ", "trait": [ "Invested", "Magical", "Rare" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1083", "usage": "worn amulet", "usage_markdown": "worn amulet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1083-1029", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Limited\"\r\n>\r\n[True Name Amulet](/Equipment.aspx?ID=1083)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n\n\n**Usage** worn amulet\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested.\n\nIf you can read the language in which the name is written, that creature always takes the effects of [_invoke true name_](/Spells.aspx?ID=1065) against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any magical effect against you, you can immediately attempt to [counteract](/Rules.aspx?ID=371) it using [Arcana](/Skills.aspx?ID=2), [Nature](/Domains.aspx?ID=22), [Occult](/Traits.aspx?ID=120), or [Religion](/Skills.aspx?ID=13) for the counteract check and the _true name amulet's_ level to determine the counteract level. Legendary amulets bearing the true names of creatures of level 21+ may exist.\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n\n\n", "name": "True Name Amulet (Greater)", "price": 550000, "price_raw": "5,500 gp", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn amulet\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 247" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1", "speed": {}, "spell_markdown": "", "summary": "This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …", "summary_markdown": "This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …", "text": " True Name Amulet Source Secrets of Magic pg. 247 1.1 Usage worn amulet --- This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. If you can read the language in which the name is written, that creature always takes the effects of invoke true name against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any magical effect against you, you can immediately attempt to counteract it using Arcana, Nature, Occult, or Religion for the counteract check and the true name amulet's level to determine the counteract level. Legendary amulets bearing the true names of creatures of level 21+ may exist. <title level=\"2\" right=\"Item 5\" pfs=\"\" > True Name Amulet (Lesser) Source Secrets of Magic pg. 247 1.1 Price 150 gp <title level=\"2\" right=\"Item 10\" pfs=\"\" > True Name Amulet (Moderate) Source Secrets of Magic pg. 247 1.1 Price 850 gp <title level=\"2\" right=\"Item 15\" pfs=\"\" > True Name Amulet (Greater) Source Secrets of Magic pg. 247 1.1 Price 5,500 gp <title level=\"2\" right=\"Item 20\" pfs=\"\" > True Name Amulet (Major) Source Secrets of Magic pg. 247 1.1 Price 55,000 gp ", "trait": [ "Invested", "Magical", "Rare" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1083", "usage": "worn amulet", "usage_markdown": "worn amulet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1083-1030", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Limited\"\r\n>\r\n[True Name Amulet](/Equipment.aspx?ID=1083)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n\n\n**Usage** worn amulet\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested.\n\nIf you can read the language in which the name is written, that creature always takes the effects of [_invoke true name_](/Spells.aspx?ID=1065) against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any magical effect against you, you can immediately attempt to [counteract](/Rules.aspx?ID=371) it using [Arcana](/Skills.aspx?ID=2), [Nature](/Domains.aspx?ID=22), [Occult](/Traits.aspx?ID=120), or [Religion](/Skills.aspx?ID=13) for the counteract check and the _true name amulet's_ level to determine the counteract level. Legendary amulets bearing the true names of creatures of level 21+ may exist.\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrue Name Amulet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n\n\n", "name": "True Name Amulet (Major)", "price": 5500000, "price_raw": "55,000 gp", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1\r\n\r\n**Price** 55,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn amulet\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 247" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 247 1.1", "speed": {}, "spell_markdown": "", "summary": "This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …", "summary_markdown": "This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and …", "text": " True Name Amulet Source Secrets of Magic pg. 247 1.1 Usage worn amulet --- This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. If you can read the language in which the name is written, that creature always takes the effects of invoke true name against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any magical effect against you, you can immediately attempt to counteract it using Arcana, Nature, Occult, or Religion for the counteract check and the true name amulet's level to determine the counteract level. Legendary amulets bearing the true names of creatures of level 21+ may exist. <title level=\"2\" right=\"Item 5\" pfs=\"\" > True Name Amulet (Lesser) Source Secrets of Magic pg. 247 1.1 Price 150 gp <title level=\"2\" right=\"Item 10\" pfs=\"\" > True Name Amulet (Moderate) Source Secrets of Magic pg. 247 1.1 Price 850 gp <title level=\"2\" right=\"Item 15\" pfs=\"\" > True Name Amulet (Greater) Source Secrets of Magic pg. 247 1.1 Price 5,500 gp <title level=\"2\" right=\"Item 20\" pfs=\"\" > True Name Amulet (Major) Source Secrets of Magic pg. 247 1.1 Price 55,000 gp ", "trait": [ "Invested", "Magical", "Rare" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1083", "usage": "worn amulet", "usage_markdown": "worn amulet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1084", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[The Old Mage Deck](/Equipment.aspx?ID=1084)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 183 1.1\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAlso known as the Magician's Deck in Taldor or the Deck of Masks in the Shackles, the non-magical deck of cards called the Old Mage Deck exists with minor variances across Golarion. The four suits correspond to the four essences of magic (matter, spirit, mind, life) and each contains 13 numbered cards with characters depicted on them, plus two wildcards. While common decks are inexpensive (costing 5 sp), limited-edition decks with elaborate art and high-quality materials are often highly sought after by collectors. A deck has negligible Bulk, and takes both hands to use. In a classic Old Mage Deck, the 13 cards in each suit are as follows, with Jatembe's Ten Magic Warriors as cards 2 through 11: Initiate (1), Red Hyena (2), Grey Elephant (3), Golden Snake (4), Black Ibex (5), Frog of Shifting Colors (6), Emerald Spider (7), Walnut Hawk (8), White Bull (9), Blue Leopard (10), Black Heron (11), a different creature for each suit representing the given suit's magical essence (12), and Old Mage Jatembe using magic of the suit's essence (13). Wildcards vary from deck to deck, making each Old Mage Deck unique. \n\nOld Mage Deck Substitutions \n
**Old Mage Deck****Standard Deck****Minor Arcana**
Suit of MatterDiamondsPentacles
Suit of SpiritClubsWands
Suit of MindSpadesSwords
Suit of LifeHeartsCups
OneAceAce
ElevenJackKnight
TwelveQueenQueen
ThirteenKingKing
WildcardsJokersAny two Pages or Major Arcana cards
\n\n\n\n", "name": "The Old Mage Deck", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 183 1.1\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAlso known as the Magician's Deck in Taldor or the Deck of Masks in the Shackles, the non-magical deck of cards called the Old Mage Deck exists with …\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 183 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Also known as the Magician's Deck in Taldor or the Deck of Masks in the Shackles, the non-magical deck of cards called the Old Mage Deck exists with …", "summary_markdown": "Also known as the Magician's Deck in Taldor or the Deck of Masks in the Shackles, the non-magical deck of cards called the Old Mage Deck exists with …", "text": " The Old Mage Deck Source Secrets of Magic pg. 183 1.1 Price 5 sp Hands 2 --- Also known as the Magician's Deck in Taldor or the Deck of Masks in the Shackles, the non-magical deck of cards called the Old Mage Deck exists with minor variances across Golarion. The four suits correspond to the four essences of magic (matter, spirit, mind, life) and each contains 13 numbered cards with characters depicted on them, plus two wildcards. While common decks are inexpensive (costing 5 sp), limited-edition decks with elaborate art and high-quality materials are often highly sought after by collectors. A deck has negligible Bulk, and takes both hands to use. In a classic Old Mage Deck, the 13 cards in each suit are as follows, with Jatembe's Ten Magic Warriors as cards 2 through 11: Initiate (1), Red Hyena (2), Grey Elephant (3), Golden Snake (4), Black Ibex (5), Frog of Shifting Colors (6), Emerald Spider (7), Walnut Hawk (8), White Bull (9), Blue Leopard (10), Black Heron (11), a different creature for each suit representing the given suit's magical essence (12), and Old Mage Jatembe using magic of the suit's essence (13). Wildcards vary from deck to deck, making each Old Mage Deck unique. Old Mage Deck Substitutions Old Mage Deck Standard Deck Minor Arcana Suit of Matter Diamonds Pentacles Suit of Spirit Clubs Wands Suit of Mind Spades Swords Suit of Life Hearts Cups One Ace Ace Eleven Jack Knight Twelve Queen Queen Thirteen King King Wildcards Jokers Any two Pages or Major Arcana cards ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1084", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1085", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Bag of Cats](/Equipment.aspx?ID=1085)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis beautiful leather bag is lined in soft fur and purrs quietly when pet.\n\n\n\n\n\n\n\n", "name": "Bag of Cats", "pfs": "Limited", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis beautiful leather bag is lined in soft fur and purrs quietly when pet. \r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 75" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This beautiful leather bag is lined in soft fur and purrs quietly when pet. ", "summary_markdown": "This beautiful leather bag is lined in soft fur and purrs quietly when pet. ", "text": " Bag of Cats May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 75 Price 500 gp Usage held in 1 hand Bulk 1 --- This beautiful leather bag is lined in soft fur and purrs quietly when pet.\n", "trait": [ "Conjuration", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1085", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1086", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Crown of the Companion](/Equipment.aspx?ID=1086)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** worn crown\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nStories tell of a forgotten king who once loved his subjects so much he was willing to give his own life energy for them. Whether true or not, this majestic wooden crown bears elaborate carvings depicting that tale. It's ringed with images of the same kingly figure giving more and more of himself to a throng of needy subjects. While wearing it, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks.\n\n\n\n\n\n", "name": "Crown of the Companion", "pfs": "Limited", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn crown\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nStories tell of a forgotten king who once loved his subjects so much he was willing to give his own life energy for them. Whether true or not, this …\r\n", "skill": [ "Diplomacy" ], "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 75" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "Stories tell of a forgotten king who once loved his subjects so much he was willing to give his own life energy for them. Whether true or not, this …", "summary_markdown": "Stories tell of a forgotten king who once loved his subjects so much he was willing to give his own life energy for them. Whether true or not, this …", "text": " Crown of the Companion May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 75, Treasure Vault pg. 151 1.1 Price 250 gp Usage worn crown Bulk L --- Stories tell of a forgotten king who once loved his subjects so much he was willing to give his own life energy for them. Whether true or not, this majestic wooden crown bears elaborate carvings depicting that tale. It's ringed with images of the same kingly figure giving more and more of himself to a throng of needy subjects. While wearing it, you gain a +1 item bonus to Diplomacy checks.\n", "trait": [ "Healing", "Invested", "Magical", "Necromancy", "Positive", "Uncommon" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Healing", "Invested", "Magical", "Necromancy", "Positive", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1086", "usage": "worn crown", "usage_markdown": "worn crown", "weakness": {} }, { "base_item": [ "Spear" ], "base_item_markdown": "[Spear](/Weapons.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1087", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Fulminating Spear](/Equipment.aspx?ID=1087)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Spear](/Weapons.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [spear](/Weapons.aspx?ID=10)_ is warm to the touch. The head of the spear is crafted from gold with ivory inlay and has a ruby set into the shaft. You can make the spear glow like a [torch](/Equipment.aspx?ID=60) or suppress its light by using an action, which has the [concentrate](/Traits.aspx?ID=32) trait.\n\n\n\n\n\n", "name": "Fulminating Spear", "pfs": "Limited", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking returning spear is warm to the touch. The head of the spear is crafted from gold with ivory inlay and has a ruby set into …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This +1 striking returning spear is warm to the touch. The head of the spear is crafted from gold with ivory inlay and has a ruby set into …", "summary_markdown": "This +1 striking returning spear is warm to the touch. The head of the spear is crafted from gold with ivory inlay and has a ruby set into …", "text": " Fulminating Spear May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 76 Price 360 gp Usage held in 1 hand Bulk 1 Base Weapon Spear --- This +1 striking returning spear is warm to the touch. The head of the spear is crafted from gold with ivory inlay and has a ruby set into the shaft. You can make the spear glow like a torch or suppress its light by using an action, which has the concentrate trait.\n", "trait": [ "Evocation", "Fire", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Fire", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1087", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Club" ], "base_item_markdown": "[Club](/Weapons.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1088", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Habu's Cudgel](/Equipment.aspx?ID=1088)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\n\n**Price** 415 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Club](/Weapons.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLong associated with a notorious crime boss in Nantambu, this stout _+1 [striking](/Equipment.aspx?ID=280) [fearsome](/Equipment.aspx?ID=731) [club](/Weapons.aspx?ID=2)_ is studded with vicious-looking knobs of obsidian and wrapped in cloth for a better grip. It emits a ghastly groan when swung.\n\n\n\n\n\n", "name": "Habu's Cudgel", "pfs": "Limited", "price": 41500, "price_raw": "415 gp", "rarity": "unique", "release_date": "2021-09-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\r\n\r\n**Price** 415 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLong associated with a notorious crime boss in Nantambu, this stout +1 striking fearsome club is studded with vicious-looking knobs of …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "Long associated with a notorious crime boss in Nantambu, this stout +1 striking fearsome club is studded with vicious-looking knobs of …", "summary_markdown": "Long associated with a notorious crime boss in Nantambu, this stout +1 striking fearsome club is studded with vicious-looking knobs of …", "text": " Habu's Cudgel May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 76 Price 415 gp Usage held in 1 hand Bulk 1 Base Weapon Club --- Long associated with a notorious crime boss in Nantambu, this stout +1 striking fearsome club is studded with vicious-looking knobs of obsidian and wrapped in cloth for a better grip. It emits a ghastly groan when swung.\n", "trait": [ "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1088", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Chain Mail" ], "base_item_markdown": "[Chain Mail](/Armor.aspx?ID=9)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1089", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Leopard's Armor](/Equipment.aspx?ID=1089)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Chain Mail](/Armor.aspx?ID=9)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of cobalt-colored steel rings that flow down the entire length of the garment, this _+1 [resilient](/Equipment.aspx?ID=279) [chain mail](/Armor.aspx?ID=9)_ includes an armored face covering. The armor is said to be based on the same armor once worn by Azure Leopard, one of Old-Mage Jatembe's magic warriors.\n\n\n\n\n\n", "name": "Leopard's Armor", "pfs": "Limited", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of cobalt-colored steel rings that flow down the entire length of the garment, this +1 resilient chain mail includes an armored face …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "Made of cobalt-colored steel rings that flow down the entire length of the garment, this +1 resilient chain mail includes an armored face …", "summary_markdown": "Made of cobalt-colored steel rings that flow down the entire length of the garment, this +1 resilient chain mail includes an armored face …", "text": " Leopard's Armor May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 76 Price 700 gp Usage worn armor Bulk 2 Base Armor Chain Mail --- Made of cobalt-colored steel rings that flow down the entire length of the garment, this +1 resilient chain mail includes an armored face covering. The armor is said to be based on the same armor once worn by Azure Leopard, one of Old-Mage Jatembe's magic warriors.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1089", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Reaction", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1090", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Rhino Hide Brooch](/Equipment.aspx?ID=1090)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\n\n**Price** 28 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would take physical damage\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick brooch is carved from a single piece of rhino hide. It's lacquered and covered in a thin layer of silver dust. When activated, the talisman grants you resistance 5 to physical damage until the end of the current creature's turn. This resistance applies to the triggering attack.\n\n\n\n", "name": "Rhino Hide Brooch", "pfs": "Limited", "price": 2800, "price_raw": "28 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\r\n\r\n**Price** 28 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would take physical damage\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick brooch is carved from a single piece of rhino hide. It's lacquered and covered in a thin layer of silver dust. When activated, the …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This thick brooch is carved from a single piece of rhino hide. It's lacquered and covered in a thin layer of silver dust. When activated, the …", "summary_markdown": "This thick brooch is carved from a single piece of rhino hide. It's lacquered and covered in a thin layer of silver dust. When activated, the …", "text": " Rhino Hide Brooch May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 76 Price 28 gp Usage affixed to armor Activate Reaction envision Trigger You would take physical damage --- This thick brooch is carved from a single piece of rhino hide. It's lacquered and covered in a thin layer of silver dust. When activated, the talisman grants you resistance 5 to physical damage until the end of the current creature's turn. This resistance applies to the triggering attack.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You would take physical damage", "trigger_markdown": "You would take physical damage", "type": "Item", "url": "/Equipment.aspx?ID=1090", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Reaction", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1091", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Singing Muse](/Equipment.aspx?ID=1091)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a [Performance](/Skills.aspx?ID=12) check\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small figurine is carved from a single piece of silvery, spiky stone and resembles a beautiful dryad pouring water into a small pool. When you activate the muse, you are momentarily enlightened with inspiration that bolsters your performance. If you roll a success on your triggering check, you get a critical success instead.\n\n\n\n", "name": "Singing Muse", "pfs": "Limited", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a [Performance](/Skills.aspx?ID=12) check\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small figurine is carved from a single piece of silvery, spiky stone and resembles a beautiful dryad pouring water into a small pool. When you …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This small figurine is carved from a single piece of silvery, spiky stone and resembles a beautiful dryad pouring water into a small pool. When you …", "summary_markdown": "This small figurine is carved from a single piece of silvery, spiky stone and resembles a beautiful dryad pouring water into a small pool. When you …", "text": " Singing Muse May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 76 Price 250 gp Usage affixed to armor Activate Reaction envision Trigger You attempt a Performance check --- This small figurine is carved from a single piece of silvery, spiky stone and resembles a beautiful dryad pouring water into a small pool. When you activate the muse, you are momentarily enlightened with inspiration that bolsters your performance. If you roll a success on your triggering check, you get a critical success instead.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You attempt a Performance check", "trigger_markdown": "You attempt a [Performance](/Skills.aspx?ID=12) check", "type": "Item", "url": "/Equipment.aspx?ID=1091", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1092", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Spellender](/Equipment.aspx?ID=1092)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis knife is a _+1 [striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [dagger](/Weapons.aspx?ID=3)_ with a wide blade and thick wooden handle. A prayer for protection from evil magic is carved into the handle in tiny script, running around the handle in a spiral. The grooves of the carved prayer provide a good grip on the knife and make it easy to catch when it returns to your hand.\n\n\n\n\n\n", "name": "Spellender", "pfs": "Limited", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis knife is a +1 striking returning dagger with a wide blade and thick wooden handle. A prayer for protection from evil magic is carved …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This knife is a +1 striking returning dagger with a wide blade and thick wooden handle. A prayer for protection from evil magic is carved …", "summary_markdown": "This knife is a +1 striking returning dagger with a wide blade and thick wooden handle. A prayer for protection from evil magic is carved …", "text": " Spellender May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 76 Price 600 gp Usage held in 1 hand Bulk L Base Weapon Dagger --- This knife is a +1 striking returning dagger with a wide blade and thick wooden handle. A prayer for protection from evil magic is carved into the handle in tiny script, running around the handle in a spiral. The grooves of the carved prayer provide a good grip on the knife and make it easy to catch when it returns to your hand.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1092", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1093", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Warcaller's Chime](/Equipment.aspx?ID=1093)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.\n\n\n\n\n\n\r\n\r\n\r\nWarcaller's Chime of Blasting\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level [_sound burst_](/Spells.aspx?ID=292) centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked [prone](/Conditions.aspx?ID=31) by the chime's effect. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Destruction\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting [_shatter_](/Spells.aspx?ID=279) upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Dread\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura.\r\n\r\n\r\nWarcaller's Chime of Refuge\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of [_sanctuary_](/Spells.aspx?ID=266) (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature.\r\n\r\n\r\nWarcaller's Chime of Resistance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week.\r\n\r\n\r\nWarcaller's Chime of Restoration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain [fast healing](/MonsterAbilities.aspx?ID=15) 15. This aura remains active for 3 rounds. This chime can be used once per week.", "name": "Warcaller's Chime", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood …", "summary_markdown": "The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood …", "text": " Warcaller's Chime May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Usage held in 1 hand Bulk L --- The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Warcaller's Chime of Blasting Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 250 gp Bulk L --- This chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level sound burst centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked prone by the chime's effect. You can use this chime once per day. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Warcaller's Chime of Destruction Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 100 gp Bulk L --- A series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting shatter upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Warcaller's Chime of Dread Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 1,000 gp Bulk L --- This chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become frightened 1 (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Warcaller's Chime of Refuge Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 500 gp Bulk L --- This chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of sanctuary (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Warcaller's Chime of Resistance Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 160 gp Bulk L --- This chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Warcaller's Chime of Restoration Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 2,000 gp Bulk L --- This chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain fast healing 15. This aura remains active for 3 rounds. This chime can be used once per week.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1093", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1093-1032", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Warcaller's Chime](/Equipment.aspx?ID=1093)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.\n\n\n\n\n\n\r\n\r\n\r\nWarcaller's Chime of Blasting\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level [_sound burst_](/Spells.aspx?ID=292) centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked [prone](/Conditions.aspx?ID=31) by the chime's effect. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Destruction\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting [_shatter_](/Spells.aspx?ID=279) upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Dread\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura.\r\n\r\n\r\nWarcaller's Chime of Refuge\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of [_sanctuary_](/Spells.aspx?ID=266) (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature.\r\n\r\n\r\nWarcaller's Chime of Resistance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week.\r\n\r\n\r\nWarcaller's Chime of Restoration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain [fast healing](/MonsterAbilities.aspx?ID=15) 15. This aura remains active for 3 rounds. This chime can be used once per week.", "name": "Warcaller's Chime of Blasting", "pfs": "Limited", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level sound burst centered on you (DC 20 …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level sound burst centered on you (DC 20 …", "summary_markdown": "This chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level sound burst centered on you (DC 20 …", "text": " Warcaller's Chime May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Usage held in 1 hand Bulk L --- The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Warcaller's Chime of Blasting Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 250 gp Bulk L --- This chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level sound burst centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked prone by the chime's effect. You can use this chime once per day. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Warcaller's Chime of Destruction Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 100 gp Bulk L --- A series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting shatter upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Warcaller's Chime of Dread Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 1,000 gp Bulk L --- This chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become frightened 1 (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Warcaller's Chime of Refuge Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 500 gp Bulk L --- This chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of sanctuary (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Warcaller's Chime of Resistance Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 160 gp Bulk L --- This chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Warcaller's Chime of Restoration Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 2,000 gp Bulk L --- This chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain fast healing 15. This aura remains active for 3 rounds. This chime can be used once per week.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1093", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1093-1033", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Warcaller's Chime](/Equipment.aspx?ID=1093)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.\n\n\n\n\n\n\r\n\r\n\r\nWarcaller's Chime of Blasting\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level [_sound burst_](/Spells.aspx?ID=292) centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked [prone](/Conditions.aspx?ID=31) by the chime's effect. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Destruction\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting [_shatter_](/Spells.aspx?ID=279) upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Dread\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura.\r\n\r\n\r\nWarcaller's Chime of Refuge\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of [_sanctuary_](/Spells.aspx?ID=266) (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature.\r\n\r\n\r\nWarcaller's Chime of Resistance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week.\r\n\r\n\r\nWarcaller's Chime of Restoration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain [fast healing](/MonsterAbilities.aspx?ID=15) 15. This aura remains active for 3 rounds. This chime can be used once per week.", "name": "Warcaller's Chime of Destruction", "pfs": "Limited", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting shatter …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "A series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting shatter …", "summary_markdown": "A series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting shatter …", "text": " Warcaller's Chime May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Usage held in 1 hand Bulk L --- The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Warcaller's Chime of Blasting Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 250 gp Bulk L --- This chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level sound burst centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked prone by the chime's effect. You can use this chime once per day. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Warcaller's Chime of Destruction Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 100 gp Bulk L --- A series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting shatter upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Warcaller's Chime of Dread Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 1,000 gp Bulk L --- This chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become frightened 1 (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Warcaller's Chime of Refuge Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 500 gp Bulk L --- This chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of sanctuary (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Warcaller's Chime of Resistance Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 160 gp Bulk L --- This chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Warcaller's Chime of Restoration Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 2,000 gp Bulk L --- This chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain fast healing 15. This aura remains active for 3 rounds. This chime can be used once per week.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1093", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1093-1034", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Warcaller's Chime](/Equipment.aspx?ID=1093)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.\n\n\n\n\n\n\r\n\r\n\r\nWarcaller's Chime of Blasting\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level [_sound burst_](/Spells.aspx?ID=292) centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked [prone](/Conditions.aspx?ID=31) by the chime's effect. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Destruction\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting [_shatter_](/Spells.aspx?ID=279) upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Dread\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura.\r\n\r\n\r\nWarcaller's Chime of Refuge\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of [_sanctuary_](/Spells.aspx?ID=266) (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature.\r\n\r\n\r\nWarcaller's Chime of Resistance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week.\r\n\r\n\r\nWarcaller's Chime of Restoration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain [fast healing](/MonsterAbilities.aspx?ID=15) 15. This aura remains active for 3 rounds. This chime can be used once per week.", "name": "Warcaller's Chime of Dread", "pfs": "Limited", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in …", "summary_markdown": "This chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in …", "text": " Warcaller's Chime May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Usage held in 1 hand Bulk L --- The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Warcaller's Chime of Blasting Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 250 gp Bulk L --- This chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level sound burst centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked prone by the chime's effect. You can use this chime once per day. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Warcaller's Chime of Destruction Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 100 gp Bulk L --- A series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting shatter upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Warcaller's Chime of Dread Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 1,000 gp Bulk L --- This chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become frightened 1 (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Warcaller's Chime of Refuge Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 500 gp Bulk L --- This chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of sanctuary (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Warcaller's Chime of Resistance Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 160 gp Bulk L --- This chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Warcaller's Chime of Restoration Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 2,000 gp Bulk L --- This chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain fast healing 15. This aura remains active for 3 rounds. This chime can be used once per week.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1093", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1093-1035", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Warcaller's Chime](/Equipment.aspx?ID=1093)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.\n\n\n\n\n\n\r\n\r\n\r\nWarcaller's Chime of Blasting\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level [_sound burst_](/Spells.aspx?ID=292) centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked [prone](/Conditions.aspx?ID=31) by the chime's effect. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Destruction\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting [_shatter_](/Spells.aspx?ID=279) upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Dread\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura.\r\n\r\n\r\nWarcaller's Chime of Refuge\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of [_sanctuary_](/Spells.aspx?ID=266) (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature.\r\n\r\n\r\nWarcaller's Chime of Resistance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week.\r\n\r\n\r\nWarcaller's Chime of Restoration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain [fast healing](/MonsterAbilities.aspx?ID=15) 15. This aura remains active for 3 rounds. This chime can be used once per week.", "name": "Warcaller's Chime of Refuge", "pfs": "Limited", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a …", "summary_markdown": "This chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a …", "text": " Warcaller's Chime May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Usage held in 1 hand Bulk L --- The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Warcaller's Chime of Blasting Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 250 gp Bulk L --- This chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level sound burst centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked prone by the chime's effect. You can use this chime once per day. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Warcaller's Chime of Destruction Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 100 gp Bulk L --- A series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting shatter upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Warcaller's Chime of Dread Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 1,000 gp Bulk L --- This chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become frightened 1 (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Warcaller's Chime of Refuge Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 500 gp Bulk L --- This chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of sanctuary (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Warcaller's Chime of Resistance Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 160 gp Bulk L --- This chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Warcaller's Chime of Restoration Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 2,000 gp Bulk L --- This chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain fast healing 15. This aura remains active for 3 rounds. This chime can be used once per week.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1093", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1093-1036", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Warcaller's Chime](/Equipment.aspx?ID=1093)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.\n\n\n\n\n\n\r\n\r\n\r\nWarcaller's Chime of Blasting\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level [_sound burst_](/Spells.aspx?ID=292) centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked [prone](/Conditions.aspx?ID=31) by the chime's effect. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Destruction\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting [_shatter_](/Spells.aspx?ID=279) upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Dread\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura.\r\n\r\n\r\nWarcaller's Chime of Refuge\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of [_sanctuary_](/Spells.aspx?ID=266) (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature.\r\n\r\n\r\nWarcaller's Chime of Resistance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week.\r\n\r\n\r\nWarcaller's Chime of Restoration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain [fast healing](/MonsterAbilities.aspx?ID=15) 15. This aura remains active for 3 rounds. This chime can be used once per week.", "name": "Warcaller's Chime of Resistance", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the …", "summary_markdown": "This chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the …", "text": " Warcaller's Chime May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Usage held in 1 hand Bulk L --- The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Warcaller's Chime of Blasting Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 250 gp Bulk L --- This chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level sound burst centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked prone by the chime's effect. You can use this chime once per day. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Warcaller's Chime of Destruction Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 100 gp Bulk L --- A series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting shatter upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Warcaller's Chime of Dread Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 1,000 gp Bulk L --- This chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become frightened 1 (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Warcaller's Chime of Refuge Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 500 gp Bulk L --- This chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of sanctuary (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Warcaller's Chime of Resistance Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 160 gp Bulk L --- This chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Warcaller's Chime of Restoration Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 2,000 gp Bulk L --- This chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain fast healing 15. This aura remains active for 3 rounds. This chime can be used once per week.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1093", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1093-1037", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Warcaller's Chime](/Equipment.aspx?ID=1093)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.\n\n\n\n\n\n\r\n\r\n\r\nWarcaller's Chime of Blasting\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level [_sound burst_](/Spells.aspx?ID=292) centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked [prone](/Conditions.aspx?ID=31) by the chime's effect. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Destruction\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting [_shatter_](/Spells.aspx?ID=279) upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day.\r\n\r\n\r\nWarcaller's Chime of Dread\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura.\r\n\r\n\r\nWarcaller's Chime of Refuge\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of [_sanctuary_](/Spells.aspx?ID=266) (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature.\r\n\r\n\r\nWarcaller's Chime of Resistance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week.\r\n\r\n\r\nWarcaller's Chime of Restoration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain [fast healing](/MonsterAbilities.aspx?ID=15) 15. This aura remains active for 3 rounds. This chime can be used once per week.", "name": "Warcaller's Chime of Restoration", "pfs": "Limited", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain …\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain …", "summary_markdown": "This chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain …", "text": " Warcaller's Chime May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 77 Usage held in 1 hand Bulk L --- The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Warcaller's Chime of Blasting Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 250 gp Bulk L --- This chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level sound burst centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked prone by the chime's effect. You can use this chime once per day. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Warcaller's Chime of Destruction Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 100 gp Bulk L --- A series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting shatter upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Warcaller's Chime of Dread Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 1,000 gp Bulk L --- This chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become frightened 1 (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Warcaller's Chime of Refuge Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 500 gp Bulk L --- This chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of sanctuary (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Warcaller's Chime of Resistance Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 160 gp Bulk L --- This chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Warcaller's Chime of Restoration Source Pathfinder #170: Spoken on the Song Wind pg. 77 Price 2,000 gp Bulk L --- This chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain fast healing 15. This aura remains active for 3 rounds. This chime can be used once per week.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1093", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 40, "bulk_raw": "40", "category": "equipment", "exclude_from_search": false, "id": "equipment-1094", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Final Blade](/Equipment.aspx?ID=1094)\r\n\r\n\r\nMay contain spoilers from Night of the Gray Death\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53, [World Guide](/Sources.aspx?ID=6) pg. 126 2.0\n\n\n\n**Bulk** 40\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA Large or smaller restrained or willing creature can be executed by a _final blade_. \n\n\r\n\r\n**Destruction** A final blade can be destroyed via the rare ritual, [blunt the final blade](/Rituals.aspx?ID=69).\n\n\n\n", "name": "Final Blade", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53, [World Guide](/Sources.aspx?ID=6) pg. 126 2.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 40\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA Large or smaller restrained or willing creature can be executed by a final blade . \r\n", "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 53" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 53, [World Guide](/Sources.aspx?ID=6) pg. 126 2.0", "speed": {}, "spell_markdown": "", "spoilers": "Night of the Gray Death", "stage_markdown": "", "summary": "A Large or smaller restrained or willing creature can be executed by a final blade . ", "summary_markdown": "A Large or smaller restrained or willing creature can be executed by a final blade . ", "text": " Final Blade May contain spoilers from Night of the Gray Death Source Night of the Gray Death pg. 53, World Guide pg. 126 2.0 Bulk 40 --- A Large or smaller restrained or willing creature can be executed by a final blade . Destruction A final blade can be destroyed via the rare ritual, blunt the final blade.\n", "trait": [ "Artifact", "Death", "Evil", "Necromancy", "Occult", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Death](/Traits.aspx?ID=40), [Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Death", "Evil", "Necromancy", "Occult", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1094", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1095", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Limited\"\r\n>\r\n[Nosoi Charm](/Equipment.aspx?ID=1095)\r\n\r\n\r\nMay contain spoilers from Night of the Gray Death\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for [psychopomps](/MonsterFamilies.aspx?ID=83) venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +2 item bonus to [Performance](/Skills.aspx?ID=12) checks to play an instrument, orate, or sing. You can cast [_sending_](/Spells.aspx?ID=272) once per day as a divine innate spell. \n\n\n\n\n\n\n\n\r\n\r\n\r\nNosoi Charm\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nNosoi Charm (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to [Performance](/Skills.aspx?ID=12) or [Diplomacy](/Skills.aspx?ID=6) is +3. You gain [lifesense](/MonsterAbilities.aspx?ID=21) as long as you are holding the charm, and you don't need to activate it.", "name": "Nosoi Charm", "pfs": "Limited", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other …\r\n", "skill": [ "Performance", "Diplomacy", "Performance", "Diplomacy" ], "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 53" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 53", "speed": {}, "spell_markdown": "", "spoilers": "Night of the Gray Death", "stage_markdown": "", "summary": "Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other …", "summary_markdown": "Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other …", "text": " Nosoi Charm May contain spoilers from Night of the Gray Death Source Night of the Gray Death pg. 53 Usage held in 1 hand --- Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +2 item bonus to Performance checks to play an instrument, orate, or sing. You can cast sending once per day as a divine innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Nosoi Charm Source Night of the Gray Death pg. 53 Price 1,900 gp <title level=\"2\" right=\"Item 18\" pfs=\"\" > Nosoi Charm (Greater) Source Night of the Gray Death pg. 53 Price 19,000 gp --- The item bonus to Performance or Diplomacy is +3. You gain lifesense as long as you are holding the charm, and you don't need to activate it.", "trait": [ "Divination", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1095", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1095-1040", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Limited\"\r\n>\r\n[Nosoi Charm](/Equipment.aspx?ID=1095)\r\n\r\n\r\nMay contain spoilers from Night of the Gray Death\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for [psychopomps](/MonsterFamilies.aspx?ID=83) venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +2 item bonus to [Performance](/Skills.aspx?ID=12) checks to play an instrument, orate, or sing. You can cast [_sending_](/Spells.aspx?ID=272) once per day as a divine innate spell. \n\n\n\n\n\n\n\n\r\n\r\n\r\nNosoi Charm\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nNosoi Charm (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to [Performance](/Skills.aspx?ID=12) or [Diplomacy](/Skills.aspx?ID=6) is +3. You gain [lifesense](/MonsterAbilities.aspx?ID=21) as long as you are holding the charm, and you don't need to activate it.", "name": "Nosoi Charm", "price": 190000, "price_raw": "1,900 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other …\r\n", "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 53" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 53", "speed": {}, "spell_markdown": "", "spoilers": "Night of the Gray Death", "summary": "Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other …", "summary_markdown": "Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other …", "text": " Nosoi Charm May contain spoilers from Night of the Gray Death Source Night of the Gray Death pg. 53 Usage held in 1 hand --- Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +2 item bonus to Performance checks to play an instrument, orate, or sing. You can cast sending once per day as a divine innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Nosoi Charm Source Night of the Gray Death pg. 53 Price 1,900 gp <title level=\"2\" right=\"Item 18\" pfs=\"\" > Nosoi Charm (Greater) Source Night of the Gray Death pg. 53 Price 19,000 gp --- The item bonus to Performance or Diplomacy is +3. You gain lifesense as long as you are holding the charm, and you don't need to activate it.", "trait": [ "Divination", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1095", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1095-1041", "item_category": "Held Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Limited\"\r\n>\r\n[Nosoi Charm](/Equipment.aspx?ID=1095)\r\n\r\n\r\nMay contain spoilers from Night of the Gray Death\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for [psychopomps](/MonsterFamilies.aspx?ID=83) venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +2 item bonus to [Performance](/Skills.aspx?ID=12) checks to play an instrument, orate, or sing. You can cast [_sending_](/Spells.aspx?ID=272) once per day as a divine innate spell. \n\n\n\n\n\n\n\n\r\n\r\n\r\nNosoi Charm\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nNosoi Charm (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to [Performance](/Skills.aspx?ID=12) or [Diplomacy](/Skills.aspx?ID=6) is +3. You gain [lifesense](/MonsterAbilities.aspx?ID=21) as long as you are holding the charm, and you don't need to activate it.", "name": "Nosoi Charm (Greater)", "price": 1900000, "price_raw": "19,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 53\r\n\r\n**Price** 19,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to Performance or Diplomacy is +3. You gain lifesense as long as you are holding the charm, and you don't need to activate it.\r\n", "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 53" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 53", "speed": {}, "spell_markdown": "", "spoilers": "Night of the Gray Death", "summary": "The item bonus to Performance or Diplomacy is +3. You gain lifesense as long as you are holding the charm, and you don't need to activate it.", "summary_markdown": "The item bonus to Performance or Diplomacy is +3. You gain lifesense as long as you are holding the charm, and you don't need to activate it.", "text": " Nosoi Charm May contain spoilers from Night of the Gray Death Source Night of the Gray Death pg. 53 Usage held in 1 hand --- Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +2 item bonus to Performance checks to play an instrument, orate, or sing. You can cast sending once per day as a divine innate spell. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Nosoi Charm Source Night of the Gray Death pg. 53 Price 1,900 gp <title level=\"2\" right=\"Item 18\" pfs=\"\" > Nosoi Charm (Greater) Source Night of the Gray Death pg. 53 Price 19,000 gp --- The item bonus to Performance or Diplomacy is +3. You gain lifesense as long as you are holding the charm, and you don't need to activate it.", "trait": [ "Divination", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1095", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1096", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade Launcher](/Equipment.aspx?ID=1096)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 18 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a [dagger](/Weapons.aspx?ID=3), [dart](/Weapons.aspx?ID=68), [shuriken](/Weapons.aspx?ID=79), or [starknife](/Weapons.aspx?ID=44). Configuring a blade launcher requires three Interact actions. Once properly configured, loading an appropriate [thrown](/Traits.aspx?ID=195) weapon into a blade launcher requires a single Interact action. A blade launcher can't fire weapons for which it's not currently configured. A weapon fired with a blade launcher loses the [agile](/Traits.aspx?ID=170), [monk](/Traits.aspx?ID=112), [thrown](/Traits.aspx?ID=195), and [versatile](/Traits.aspx?ID=200) traits, if it has them, and has a range increment of 40 feet. Due to losing the thrown weapon trait, [_returning_](/Equipment.aspx?ID=301) and most other effects that allow a weapon to return don't function; even if a launched weapon did return, you'd still need to load it into the blade launcher with an Interact action to fire the blade launcher again.\n\n\n\n", "name": "Blade Launcher", "pfs": "Standard", "price": 1800, "price_raw": "18 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\r\n\r\n**Price** 18 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a dagger , dart , shuriken , or …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a dagger , dart , shuriken , or …", "summary_markdown": "A blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a dagger , dart , shuriken , or …", "text": " Blade Launcher Source Guns & Gears pg. 64 Price 18 gp Hands 2 Usage held in 2 hands Bulk 1 --- A blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a dagger, dart, shuriken, or starknife. Configuring a blade launcher requires three Interact actions. Once properly configured, loading an appropriate thrown weapon into a blade launcher requires a single Interact action. A blade launcher can't fire weapons for which it's not currently configured. A weapon fired with a blade launcher loses the agile, monk, thrown, and versatile traits, if it has them, and has a range increment of 40 feet. Due to losing the thrown weapon trait, returning and most other effects that allow a weapon to return don't function; even if a launched weapon did return, you'd still need to load it into the blade launcher with an Interact action to fire the blade launcher again.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1096", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1097", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Bomb Launcher](/Equipment.aspx?ID=1097)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 20 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, hollow tube is held in two hands and braced over the shoulder. Inside, it contains a small metal basket sized to hold [alchemical bombs](/equipment/alchemical-items/alchemical-bombs). A chute in the top delivers an alchemical bomb into the internal basket, while a lever on the underside pulls the basket back and locks it in place. Loading an alchemical bomb into a bomb launcher requires a single Interact action. With a pull of a trigger, the basket speeds forward, allowing you to Strike with the loaded alchemical bomb over long distances. Bombs fired with a bomb launcher have a [range increment](/Traits.aspx?ID=248) of 60 feet.\n\n\n\n", "name": "Bomb Launcher", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\r\n\r\n**Price** 20 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, hollow tube is held in two hands and braced over the shoulder. Inside, it contains a small metal basket sized to hold alchemical bombs . …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This long, hollow tube is held in two hands and braced over the shoulder. Inside, it contains a small metal basket sized to hold alchemical bombs . …", "summary_markdown": "This long, hollow tube is held in two hands and braced over the shoulder. Inside, it contains a small metal basket sized to hold alchemical bombs . …", "text": " Bomb Launcher Source Guns & Gears pg. 64 Price 20 gp Hands 2 Usage held in 2 hands Bulk 1 --- This long, hollow tube is held in two hands and braced over the shoulder. Inside, it contains a small metal basket sized to hold alchemical bombs. A chute in the top delivers an alchemical bomb into the internal basket, while a lever on the underside pulls the basket back and locks it in place. Loading an alchemical bomb into a bomb launcher requires a single Interact action. With a pull of a trigger, the basket speeds forward, allowing you to Strike with the loaded alchemical bomb over long distances. Bombs fired with a bomb launcher have a range increment of 60 feet.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1097", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-1098", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Deployable Cover](/Equipment.aspx?ID=1098)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover is large enough to [Take Cover](/Actions.aspx?ID=90) behind, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute.\n\n\n\n\r\n\r\n\r\nDeployable Cover\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDeployable Cover (Ballistic Cover)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nSpecially crafted to protect against bullet fire, a ballistic cover also works against other physical projectiles, such as arrows, bolts, and [thrown](/Traits.aspx?ID=195) weapons. While a creature has cover from Taking Cover behind a ballistic cover, it gains resistance 2 to piercing damage from ranged weapons and ranged [unarmed](/Traits.aspx?ID=199) attacks.", "name": "Deployable Cover", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\r\n\r\n \r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You …", "summary_markdown": "This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You …", "text": " Deployable Cover Source Guns & Gears pg. 64 Hands 2 Usage held in 2 hands Bulk 1 --- This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover is large enough to Take Cover behind, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Deployable Cover Source Guns & Gears pg. 64 Price 15 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Deployable Cover (Ballistic Cover) Source Guns & Gears pg. 64 Price 35 gp Bulk 1 --- Specially crafted to protect against bullet fire, a ballistic cover also works against other physical projectiles, such as arrows, bolts, and thrown weapons. While a creature has cover from Taking Cover behind a ballistic cover, it gains resistance 2 to piercing damage from ranged weapons and ranged unarmed attacks.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1098", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1098-1042", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Deployable Cover](/Equipment.aspx?ID=1098)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover is large enough to [Take Cover](/Actions.aspx?ID=90) behind, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute.\n\n\n\n\r\n\r\n\r\nDeployable Cover\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDeployable Cover (Ballistic Cover)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nSpecially crafted to protect against bullet fire, a ballistic cover also works against other physical projectiles, such as arrows, bolts, and [thrown](/Traits.aspx?ID=195) weapons. While a creature has cover from Taking Cover behind a ballistic cover, it gains resistance 2 to piercing damage from ranged weapons and ranged [unarmed](/Traits.aspx?ID=199) attacks.", "name": "Deployable Cover", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64", "speed": {}, "spell_markdown": "", "summary": "This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You …", "summary_markdown": "This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You …", "text": " Deployable Cover Source Guns & Gears pg. 64 Hands 2 Usage held in 2 hands Bulk 1 --- This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover is large enough to Take Cover behind, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Deployable Cover Source Guns & Gears pg. 64 Price 15 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Deployable Cover (Ballistic Cover) Source Guns & Gears pg. 64 Price 35 gp Bulk 1 --- Specially crafted to protect against bullet fire, a ballistic cover also works against other physical projectiles, such as arrows, bolts, and thrown weapons. While a creature has cover from Taking Cover behind a ballistic cover, it gains resistance 2 to piercing damage from ranged weapons and ranged unarmed attacks.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1098", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1098-1043", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Deployable Cover](/Equipment.aspx?ID=1098)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover is large enough to [Take Cover](/Actions.aspx?ID=90) behind, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute.\n\n\n\n\r\n\r\n\r\nDeployable Cover\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDeployable Cover (Ballistic Cover)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nSpecially crafted to protect against bullet fire, a ballistic cover also works against other physical projectiles, such as arrows, bolts, and [thrown](/Traits.aspx?ID=195) weapons. While a creature has cover from Taking Cover behind a ballistic cover, it gains resistance 2 to piercing damage from ranged weapons and ranged [unarmed](/Traits.aspx?ID=199) attacks.", "name": "Deployable Cover (Ballistic Cover)", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpecially crafted to protect against bullet fire, a ballistic cover also works against other physical projectiles, such as arrows, bolts, and thrown …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64", "speed": {}, "spell_markdown": "", "summary": "Specially crafted to protect against bullet fire, a ballistic cover also works against other physical projectiles, such as arrows, bolts, and thrown …", "summary_markdown": "Specially crafted to protect against bullet fire, a ballistic cover also works against other physical projectiles, such as arrows, bolts, and thrown …", "text": " Deployable Cover Source Guns & Gears pg. 64 Hands 2 Usage held in 2 hands Bulk 1 --- This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover is large enough to Take Cover behind, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Deployable Cover Source Guns & Gears pg. 64 Price 15 gp Bulk 1 <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Deployable Cover (Ballistic Cover) Source Guns & Gears pg. 64 Price 35 gp Bulk 1 --- Specially crafted to protect against bullet fire, a ballistic cover also works against other physical projectiles, such as arrows, bolts, and thrown weapons. While a creature has cover from Taking Cover behind a ballistic cover, it gains resistance 2 to piercing damage from ranged weapons and ranged unarmed attacks.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1098", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1099", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Grappling Gun](/Equipment.aspx?ID=1099)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a [grappling hook](/Equipment.aspx?ID=23) up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute.\n\n\n\n\r\n\r\n\r\nGrappling Gun\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nGrappling Gun (Clockwork)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nClockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun takes three Interact actions.\r\n\r\n\r\nWrist Grappler\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 2\r\n\r\n\r\n\r\n**Access** Second-mark members of the Firebrands have access to this item.\n\n\r\n\r\n---\r\n\r\nThis specialized [grappling gun](/Equipment.aspx?ID=1099), which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a wrist grappler uses the same process as reloading a standard grappling gun and takes 1 minute. \r\n\r\n\r\nWrist Grappler (Clockwork)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 2\r\n\r\n\r\n\r\n**Access** Second-mark members of the Firebrands have access to this item.\n\n\r\n\r\n---\r\n\r\nReloading a clockwork wrist grappler takes three Interact actions.", "name": "Grappling Gun", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To …", "summary_markdown": "This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To …", "text": " Grappling Gun Source Guns & Gears pg. 64 --- This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Grappling Gun Source Guns & Gears pg. 64 Price 3 gp Hands 2 Usage held in 2 hands Bulk 1 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Grappling Gun (Clockwork) Source Guns & Gears pg. 64 Price 15 gp Hands 2 Usage held in 2 hands Bulk 1 --- Clockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun takes three Interact actions. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wrist Grappler Source Firebrands pg. 82 Price 25 gp Hands 1 Bulk 2 Access Second-mark members of the Firebrands have access to this item. --- This specialized grappling gun, which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a wrist grappler uses the same process as reloading a standard grappling gun and takes 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wrist Grappler (Clockwork) Source Firebrands pg. 85 Price 40 gp Hands 1 Bulk 2 Access Second-mark members of the Firebrands have access to this item. --- Reloading a clockwork wrist grappler takes three Interact actions.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1099", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1099-1044", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Grappling Gun](/Equipment.aspx?ID=1099)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a [grappling hook](/Equipment.aspx?ID=23) up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute.\n\n\n\n\r\n\r\n\r\nGrappling Gun\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nGrappling Gun (Clockwork)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nClockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun takes three Interact actions.\r\n\r\n\r\nWrist Grappler\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 2\r\n\r\n\r\n\r\n**Access** Second-mark members of the Firebrands have access to this item.\n\n\r\n\r\n---\r\n\r\nThis specialized [grappling gun](/Equipment.aspx?ID=1099), which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a wrist grappler uses the same process as reloading a standard grappling gun and takes 1 minute. \r\n\r\n\r\nWrist Grappler (Clockwork)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 2\r\n\r\n\r\n\r\n**Access** Second-mark members of the Firebrands have access to this item.\n\n\r\n\r\n---\r\n\r\nReloading a clockwork wrist grappler takes three Interact actions.", "name": "Grappling Gun", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64", "speed": {}, "spell_markdown": "", "summary": "This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To …", "summary_markdown": "This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To …", "text": " Grappling Gun Source Guns & Gears pg. 64 --- This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Grappling Gun Source Guns & Gears pg. 64 Price 3 gp Hands 2 Usage held in 2 hands Bulk 1 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Grappling Gun (Clockwork) Source Guns & Gears pg. 64 Price 15 gp Hands 2 Usage held in 2 hands Bulk 1 --- Clockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun takes three Interact actions. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wrist Grappler Source Firebrands pg. 82 Price 25 gp Hands 1 Bulk 2 Access Second-mark members of the Firebrands have access to this item. --- This specialized grappling gun, which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a wrist grappler uses the same process as reloading a standard grappling gun and takes 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wrist Grappler (Clockwork) Source Firebrands pg. 85 Price 40 gp Hands 1 Bulk 2 Access Second-mark members of the Firebrands have access to this item. --- Reloading a clockwork wrist grappler takes three Interact actions.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1099", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1099-1045", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Grappling Gun](/Equipment.aspx?ID=1099)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a [grappling hook](/Equipment.aspx?ID=23) up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute.\n\n\n\n\r\n\r\n\r\nGrappling Gun\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nGrappling Gun (Clockwork)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nClockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun takes three Interact actions.\r\n\r\n\r\nWrist Grappler\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 2\r\n\r\n\r\n\r\n**Access** Second-mark members of the Firebrands have access to this item.\n\n\r\n\r\n---\r\n\r\nThis specialized [grappling gun](/Equipment.aspx?ID=1099), which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a wrist grappler uses the same process as reloading a standard grappling gun and takes 1 minute. \r\n\r\n\r\nWrist Grappler (Clockwork)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 2\r\n\r\n\r\n\r\n**Access** Second-mark members of the Firebrands have access to this item.\n\n\r\n\r\n---\r\n\r\nReloading a clockwork wrist grappler takes three Interact actions.", "name": "Grappling Gun (Clockwork)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\r\n\r\n**Price** 15 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nClockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64", "speed": {}, "spell_markdown": "", "summary": "Clockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun …", "summary_markdown": "Clockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun …", "text": " Grappling Gun Source Guns & Gears pg. 64 --- This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Grappling Gun Source Guns & Gears pg. 64 Price 3 gp Hands 2 Usage held in 2 hands Bulk 1 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Grappling Gun (Clockwork) Source Guns & Gears pg. 64 Price 15 gp Hands 2 Usage held in 2 hands Bulk 1 --- Clockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun takes three Interact actions. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wrist Grappler Source Firebrands pg. 82 Price 25 gp Hands 1 Bulk 2 Access Second-mark members of the Firebrands have access to this item. --- This specialized grappling gun, which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a wrist grappler uses the same process as reloading a standard grappling gun and takes 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wrist Grappler (Clockwork) Source Firebrands pg. 85 Price 40 gp Hands 1 Bulk 2 Access Second-mark members of the Firebrands have access to this item. --- Reloading a clockwork wrist grappler takes three Interact actions.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1099", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1099-2226", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Grappling Gun](/Equipment.aspx?ID=1099)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a [grappling hook](/Equipment.aspx?ID=23) up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute.\n\n\n\n\r\n\r\n\r\nGrappling Gun\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nGrappling Gun (Clockwork)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nClockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun takes three Interact actions.\r\n\r\n\r\nWrist Grappler\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 2\r\n\r\n\r\n\r\n**Access** Second-mark members of the Firebrands have access to this item.\n\n\r\n\r\n---\r\n\r\nThis specialized [grappling gun](/Equipment.aspx?ID=1099), which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a wrist grappler uses the same process as reloading a standard grappling gun and takes 1 minute. \r\n\r\n\r\nWrist Grappler (Clockwork)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 2\r\n\r\n\r\n\r\n**Access** Second-mark members of the Firebrands have access to this item.\n\n\r\n\r\n---\r\n\r\nReloading a clockwork wrist grappler takes three Interact actions.", "name": "Wrist Grappler", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\r\n\r\n**Price** 25 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis specialized grappling gun , which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 82", "speed": {}, "spell_markdown": "", "summary": "This specialized grappling gun , which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. …", "summary_markdown": "This specialized grappling gun , which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. …", "text": " Grappling Gun Source Guns & Gears pg. 64 --- This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Grappling Gun Source Guns & Gears pg. 64 Price 3 gp Hands 2 Usage held in 2 hands Bulk 1 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Grappling Gun (Clockwork) Source Guns & Gears pg. 64 Price 15 gp Hands 2 Usage held in 2 hands Bulk 1 --- Clockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun takes three Interact actions. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wrist Grappler Source Firebrands pg. 82 Price 25 gp Hands 1 Bulk 2 Access Second-mark members of the Firebrands have access to this item. --- This specialized grappling gun, which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a wrist grappler uses the same process as reloading a standard grappling gun and takes 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wrist Grappler (Clockwork) Source Firebrands pg. 85 Price 40 gp Hands 1 Bulk 2 Access Second-mark members of the Firebrands have access to this item. --- Reloading a clockwork wrist grappler takes three Interact actions.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1099", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1099-2227", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Grappling Gun](/Equipment.aspx?ID=1099)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a [grappling hook](/Equipment.aspx?ID=23) up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute.\n\n\n\n\r\n\r\n\r\nGrappling Gun\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nGrappling Gun (Clockwork)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nClockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun takes three Interact actions.\r\n\r\n\r\nWrist Grappler\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 2\r\n\r\n\r\n\r\n**Access** Second-mark members of the Firebrands have access to this item.\n\n\r\n\r\n---\r\n\r\nThis specialized [grappling gun](/Equipment.aspx?ID=1099), which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a wrist grappler uses the same process as reloading a standard grappling gun and takes 1 minute. \r\n\r\n\r\nWrist Grappler (Clockwork)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 40 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** 2\r\n\r\n\r\n\r\n**Access** Second-mark members of the Firebrands have access to this item.\n\n\r\n\r\n---\r\n\r\nReloading a clockwork wrist grappler takes three Interact actions.", "name": "Wrist Grappler (Clockwork)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64\r\n\r\n**Price** 40 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nReloading a clockwork wrist grappler takes three Interact actions.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "summary": "Reloading a clockwork wrist grappler takes three Interact actions.", "summary_markdown": "Reloading a clockwork wrist grappler takes three Interact actions.", "text": " Grappling Gun Source Guns & Gears pg. 64 --- This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Grappling Gun Source Guns & Gears pg. 64 Price 3 gp Hands 2 Usage held in 2 hands Bulk 1 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Grappling Gun (Clockwork) Source Guns & Gears pg. 64 Price 15 gp Hands 2 Usage held in 2 hands Bulk 1 --- Clockwork controls the reel on this grappling gun, reeling the grappling hook back in when you pull a lever. Reloading a clockwork grappling gun takes three Interact actions. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Wrist Grappler Source Firebrands pg. 82 Price 25 gp Hands 1 Bulk 2 Access Second-mark members of the Firebrands have access to this item. --- This specialized grappling gun, which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a wrist grappler uses the same process as reloading a standard grappling gun and takes 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wrist Grappler (Clockwork) Source Firebrands pg. 85 Price 40 gp Hands 1 Bulk 2 Access Second-mark members of the Firebrands have access to this item. --- Reloading a clockwork wrist grappler takes three Interact actions.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1099", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1100", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Net Launcher](/Equipment.aspx?ID=1100)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\n\n**Price** 16 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wide, hollow tube is two to three feet long and fires an unattached [net](/Equipment.aspx?ID=681) at much greater range than one can be thrown. A net launcher can be wielded while propped up on your shoulder or cradled under your arm. A net must be carefully folded to be launched without tangling. Properly loading a net into a net launcher takes 1 minute. A net fired with a net launcher can target a Medium or smaller creature within 40 feet, rather than 20 feet.\n\n\n\n", "name": "Net Launcher", "pfs": "Standard", "price": 1600, "price_raw": "16 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\r\n\r\n**Price** 16 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wide, hollow tube is two to three feet long and fires an unattached net at much greater range than one can be thrown. A net launcher can be …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 65", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wide, hollow tube is two to three feet long and fires an unattached net at much greater range than one can be thrown. A net launcher can be …", "summary_markdown": "This wide, hollow tube is two to three feet long and fires an unattached net at much greater range than one can be thrown. A net launcher can be …", "text": " Net Launcher Source Guns & Gears pg. 65 Price 16 gp Hands 2 Usage held in 2 hands Bulk 1 --- This wide, hollow tube is two to three feet long and fires an unattached net at much greater range than one can be thrown. A net launcher can be wielded while propped up on your shoulder or cradled under your arm. A net must be carefully folded to be launched without tangling. Properly loading a net into a net launcher takes 1 minute. A net fired with a net launcher can target a Medium or smaller creature within 40 feet, rather than 20 feet.\n", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1100", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1101", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Wind-up Wings](/Equipment.aspx?ID=1101)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\n\n\n\n**Usage** attached to a thrown weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. Wind-up wings also have different types of special effects depending on the type. Wind-up wings must be attached to a [thrown](/Traits.aspx?ID=195) weapon and wound to function. A thrown weapon with an attached set of wind-up wings can't have anything else attached to it, or the wings cease to function.\n\n Attaching or detaching a pair of wind-up wings to a thrown weapon requires a [repair kit](/Equipment.aspx?ID=43), and the process takes 10 minutes. Winding an attached pair of wind-up wings takes three Interact actions. There are a variety of wind-up wings, with different effects.\n\n\n\n\r\n\r\n\r\nWind-up Wings (Flutterback)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the weapon back to your hand after the Strike is complete. If your hands are full when the weapon returns, the wings hover in place three feet above the ground. At the end of your turn, the wings are wound down; they don't function again until wound. If you aren't holding the weapon when the flutterback wind-up wings become wound down, the weapon falls to the ground.\r\n\r\n\r\nWind-up Wings (Homing)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you make a thrown Strike with the weapon to which a pair of homing wind-up wings are attached, and the wings are wound, the wings seek out your target, flying through cover and avoiding obstacles. You ignore the target's [concealed](/Conditions.aspx?ID=4) condition and reduce the target's cover by one step (lesser cover to no cover, standard cover to lesser cover, or greater cover to standard cover). After the Strike is complete, the wings are wound down; they don't function again until wound.", "name": "Wind-up Wings", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** attached to a thrown weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 65", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. …", "summary_markdown": "These delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. …", "text": " Wind-up Wings Source Guns & Gears pg. 65 Usage attached to a thrown weapon --- These delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. Wind-up wings also have different types of special effects depending on the type. Wind-up wings must be attached to a thrown weapon and wound to function. A thrown weapon with an attached set of wind-up wings can't have anything else attached to it, or the wings cease to function. Attaching or detaching a pair of wind-up wings to a thrown weapon requires a repair kit, and the process takes 10 minutes. Winding an attached pair of wind-up wings takes three Interact actions. There are a variety of wind-up wings, with different effects. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wind-up Wings (Flutterback) Source Guns & Gears pg. 65 Price 50 gp --- When you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the weapon back to your hand after the Strike is complete. If your hands are full when the weapon returns, the wings hover in place three feet above the ground. At the end of your turn, the wings are wound down; they don't function again until wound. If you aren't holding the weapon when the flutterback wind-up wings become wound down, the weapon falls to the ground. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wind-up Wings (Homing) Source Guns & Gears pg. 65 Price 1,800 gp --- When you make a thrown Strike with the weapon to which a pair of homing wind-up wings are attached, and the wings are wound, the wings seek out your target, flying through cover and avoiding obstacles. You ignore the target's concealed condition and reduce the target's cover by one step (lesser cover to no cover, standard cover to lesser cover, or greater cover to standard cover). After the Strike is complete, the wings are wound down; they don't function again until wound.", "trait": [ "Clockwork", "Rare" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Clockwork", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1101", "usage": "attached to a thrown weapon", "usage_markdown": "attached to a [thrown](/Traits.aspx?ID=195) weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1101-1046", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Wind-up Wings](/Equipment.aspx?ID=1101)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\n\n\n\n**Usage** attached to a thrown weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. Wind-up wings also have different types of special effects depending on the type. Wind-up wings must be attached to a [thrown](/Traits.aspx?ID=195) weapon and wound to function. A thrown weapon with an attached set of wind-up wings can't have anything else attached to it, or the wings cease to function.\n\n Attaching or detaching a pair of wind-up wings to a thrown weapon requires a [repair kit](/Equipment.aspx?ID=43), and the process takes 10 minutes. Winding an attached pair of wind-up wings takes three Interact actions. There are a variety of wind-up wings, with different effects.\n\n\n\n\r\n\r\n\r\nWind-up Wings (Flutterback)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the weapon back to your hand after the Strike is complete. If your hands are full when the weapon returns, the wings hover in place three feet above the ground. At the end of your turn, the wings are wound down; they don't function again until wound. If you aren't holding the weapon when the flutterback wind-up wings become wound down, the weapon falls to the ground.\r\n\r\n\r\nWind-up Wings (Homing)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you make a thrown Strike with the weapon to which a pair of homing wind-up wings are attached, and the wings are wound, the wings seek out your target, flying through cover and avoiding obstacles. You ignore the target's [concealed](/Conditions.aspx?ID=4) condition and reduce the target's cover by one step (lesser cover to no cover, standard cover to lesser cover, or greater cover to standard cover). After the Strike is complete, the wings are wound down; they don't function again until wound.", "name": "Wind-up Wings (Flutterback)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to a thrown weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 65", "speed": {}, "spell_markdown": "", "summary": "When you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the …", "summary_markdown": "When you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the …", "text": " Wind-up Wings Source Guns & Gears pg. 65 Usage attached to a thrown weapon --- These delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. Wind-up wings also have different types of special effects depending on the type. Wind-up wings must be attached to a thrown weapon and wound to function. A thrown weapon with an attached set of wind-up wings can't have anything else attached to it, or the wings cease to function. Attaching or detaching a pair of wind-up wings to a thrown weapon requires a repair kit, and the process takes 10 minutes. Winding an attached pair of wind-up wings takes three Interact actions. There are a variety of wind-up wings, with different effects. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wind-up Wings (Flutterback) Source Guns & Gears pg. 65 Price 50 gp --- When you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the weapon back to your hand after the Strike is complete. If your hands are full when the weapon returns, the wings hover in place three feet above the ground. At the end of your turn, the wings are wound down; they don't function again until wound. If you aren't holding the weapon when the flutterback wind-up wings become wound down, the weapon falls to the ground. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wind-up Wings (Homing) Source Guns & Gears pg. 65 Price 1,800 gp --- When you make a thrown Strike with the weapon to which a pair of homing wind-up wings are attached, and the wings are wound, the wings seek out your target, flying through cover and avoiding obstacles. You ignore the target's concealed condition and reduce the target's cover by one step (lesser cover to no cover, standard cover to lesser cover, or greater cover to standard cover). After the Strike is complete, the wings are wound down; they don't function again until wound.", "trait": [ "Clockwork", "Rare" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Clockwork", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1101", "usage": "attached to a thrown weapon", "usage_markdown": "attached to a [thrown](/Traits.aspx?ID=195) weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1101-1047", "item_category": "Adventuring Gear", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Wind-up Wings](/Equipment.aspx?ID=1101)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\n\n\n\n**Usage** attached to a thrown weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. Wind-up wings also have different types of special effects depending on the type. Wind-up wings must be attached to a [thrown](/Traits.aspx?ID=195) weapon and wound to function. A thrown weapon with an attached set of wind-up wings can't have anything else attached to it, or the wings cease to function.\n\n Attaching or detaching a pair of wind-up wings to a thrown weapon requires a [repair kit](/Equipment.aspx?ID=43), and the process takes 10 minutes. Winding an attached pair of wind-up wings takes three Interact actions. There are a variety of wind-up wings, with different effects.\n\n\n\n\r\n\r\n\r\nWind-up Wings (Flutterback)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the weapon back to your hand after the Strike is complete. If your hands are full when the weapon returns, the wings hover in place three feet above the ground. At the end of your turn, the wings are wound down; they don't function again until wound. If you aren't holding the weapon when the flutterback wind-up wings become wound down, the weapon falls to the ground.\r\n\r\n\r\nWind-up Wings (Homing)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you make a thrown Strike with the weapon to which a pair of homing wind-up wings are attached, and the wings are wound, the wings seek out your target, flying through cover and avoiding obstacles. You ignore the target's [concealed](/Conditions.aspx?ID=4) condition and reduce the target's cover by one step (lesser cover to no cover, standard cover to lesser cover, or greater cover to standard cover). After the Strike is complete, the wings are wound down; they don't function again until wound.", "name": "Wind-up Wings (Homing)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 65\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to a thrown weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you make a thrown Strike with the weapon to which a pair of homing wind-up wings are attached, and the wings are wound, the wings seek out your …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 65", "speed": {}, "spell_markdown": "", "summary": "When you make a thrown Strike with the weapon to which a pair of homing wind-up wings are attached, and the wings are wound, the wings seek out your …", "summary_markdown": "When you make a thrown Strike with the weapon to which a pair of homing wind-up wings are attached, and the wings are wound, the wings seek out your …", "text": " Wind-up Wings Source Guns & Gears pg. 65 Usage attached to a thrown weapon --- These delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. Wind-up wings also have different types of special effects depending on the type. Wind-up wings must be attached to a thrown weapon and wound to function. A thrown weapon with an attached set of wind-up wings can't have anything else attached to it, or the wings cease to function. Attaching or detaching a pair of wind-up wings to a thrown weapon requires a repair kit, and the process takes 10 minutes. Winding an attached pair of wind-up wings takes three Interact actions. There are a variety of wind-up wings, with different effects. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wind-up Wings (Flutterback) Source Guns & Gears pg. 65 Price 50 gp --- When you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the weapon back to your hand after the Strike is complete. If your hands are full when the weapon returns, the wings hover in place three feet above the ground. At the end of your turn, the wings are wound down; they don't function again until wound. If you aren't holding the weapon when the flutterback wind-up wings become wound down, the weapon falls to the ground. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wind-up Wings (Homing) Source Guns & Gears pg. 65 Price 1,800 gp --- When you make a thrown Strike with the weapon to which a pair of homing wind-up wings are attached, and the wings are wound, the wings seek out your target, flying through cover and avoiding obstacles. You ignore the target's concealed condition and reduce the target's cover by one step (lesser cover to no cover, standard cover to lesser cover, or greater cover to standard cover). After the Strike is complete, the wings are wound down; they don't function again until wound.", "trait": [ "Clockwork", "Rare" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Clockwork", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1101", "usage": "attached to a thrown weapon", "usage_markdown": "attached to a [thrown](/Traits.aspx?ID=195) weapon", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1102", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Armor Plating](/Equipment.aspx?ID=1102)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n\n\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Armor Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Armor Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Armor Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Armor Plating", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAblative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 66" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 66", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the …", "summary_markdown": "Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the …", "text": " Ablative Armor Plating Source Guns & Gears pg. 66 Usage attached to armor or traveler's clothing Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Armor Plating (Lesser) Source Guns & Gears pg. 66 Price 4 gp Bulk 1 --- The wearer gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Armor Plating (Moderate) Source Guns & Gears pg. 66 Price 12 gp Bulk 1 --- The wearer gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Armor Plating (Greater) Source Guns & Gears pg. 66 Price 70 gp Bulk 1 --- The wearer gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Armor Plating (Major) Source Guns & Gears pg. 66 Price 600 gp Bulk 1 --- The wearer gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Armor Plating (True) Source Guns & Gears pg. 66 Price 8,000 gp Bulk 1 --- The wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1102", "usage": "attached to armor or traveler's clothing", "usage_markdown": "attached to armor or traveler's clothing", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1102-1048", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Armor Plating](/Equipment.aspx?ID=1102)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n\n\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Armor Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Armor Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Armor Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Armor Plating (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe wearer gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 66" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 66", "speed": {}, "spell_markdown": "", "summary": "The wearer gains 5 temporary Hit Points that last for 1 minute or until lost.", "summary_markdown": "The wearer gains 5 temporary Hit Points that last for 1 minute or until lost.", "text": " Ablative Armor Plating Source Guns & Gears pg. 66 Usage attached to armor or traveler's clothing Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Armor Plating (Lesser) Source Guns & Gears pg. 66 Price 4 gp Bulk 1 --- The wearer gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Armor Plating (Moderate) Source Guns & Gears pg. 66 Price 12 gp Bulk 1 --- The wearer gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Armor Plating (Greater) Source Guns & Gears pg. 66 Price 70 gp Bulk 1 --- The wearer gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Armor Plating (Major) Source Guns & Gears pg. 66 Price 600 gp Bulk 1 --- The wearer gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Armor Plating (True) Source Guns & Gears pg. 66 Price 8,000 gp Bulk 1 --- The wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1102", "usage": "attached to armor or traveler's clothing", "usage_markdown": "attached to armor or traveler's clothing", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1102-1049", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Armor Plating](/Equipment.aspx?ID=1102)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n\n\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Armor Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Armor Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Armor Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Armor Plating (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe wearer gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 66" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 66", "speed": {}, "spell_markdown": "", "summary": "The wearer gains 10 temporary Hit Points that last for 10 minutes or until lost.", "summary_markdown": "The wearer gains 10 temporary Hit Points that last for 10 minutes or until lost.", "text": " Ablative Armor Plating Source Guns & Gears pg. 66 Usage attached to armor or traveler's clothing Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Armor Plating (Lesser) Source Guns & Gears pg. 66 Price 4 gp Bulk 1 --- The wearer gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Armor Plating (Moderate) Source Guns & Gears pg. 66 Price 12 gp Bulk 1 --- The wearer gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Armor Plating (Greater) Source Guns & Gears pg. 66 Price 70 gp Bulk 1 --- The wearer gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Armor Plating (Major) Source Guns & Gears pg. 66 Price 600 gp Bulk 1 --- The wearer gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Armor Plating (True) Source Guns & Gears pg. 66 Price 8,000 gp Bulk 1 --- The wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1102", "usage": "attached to armor or traveler's clothing", "usage_markdown": "attached to armor or traveler's clothing", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1102-1050", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Armor Plating](/Equipment.aspx?ID=1102)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n\n\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Armor Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Armor Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Armor Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Armor Plating (Greater)", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe wearer gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 66" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 66", "speed": {}, "spell_markdown": "", "summary": "The wearer gains 20 temporary Hit Points that last for 1 hour or until lost.", "summary_markdown": "The wearer gains 20 temporary Hit Points that last for 1 hour or until lost.", "text": " Ablative Armor Plating Source Guns & Gears pg. 66 Usage attached to armor or traveler's clothing Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Armor Plating (Lesser) Source Guns & Gears pg. 66 Price 4 gp Bulk 1 --- The wearer gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Armor Plating (Moderate) Source Guns & Gears pg. 66 Price 12 gp Bulk 1 --- The wearer gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Armor Plating (Greater) Source Guns & Gears pg. 66 Price 70 gp Bulk 1 --- The wearer gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Armor Plating (Major) Source Guns & Gears pg. 66 Price 600 gp Bulk 1 --- The wearer gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Armor Plating (True) Source Guns & Gears pg. 66 Price 8,000 gp Bulk 1 --- The wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1102", "usage": "attached to armor or traveler's clothing", "usage_markdown": "attached to armor or traveler's clothing", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1102-1051", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Armor Plating](/Equipment.aspx?ID=1102)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n\n\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Armor Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Armor Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Armor Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Armor Plating (Major)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe wearer gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 66" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 66", "speed": {}, "spell_markdown": "", "summary": "The wearer gains 30 temporary Hit Points that last for 1 hour or until lost.", "summary_markdown": "The wearer gains 30 temporary Hit Points that last for 1 hour or until lost.", "text": " Ablative Armor Plating Source Guns & Gears pg. 66 Usage attached to armor or traveler's clothing Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Armor Plating (Lesser) Source Guns & Gears pg. 66 Price 4 gp Bulk 1 --- The wearer gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Armor Plating (Moderate) Source Guns & Gears pg. 66 Price 12 gp Bulk 1 --- The wearer gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Armor Plating (Greater) Source Guns & Gears pg. 66 Price 70 gp Bulk 1 --- The wearer gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Armor Plating (Major) Source Guns & Gears pg. 66 Price 600 gp Bulk 1 --- The wearer gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Armor Plating (True) Source Guns & Gears pg. 66 Price 8,000 gp Bulk 1 --- The wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1102", "usage": "attached to armor or traveler's clothing", "usage_markdown": "attached to armor or traveler's clothing", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1102-1052", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Armor Plating](/Equipment.aspx?ID=1102)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n\n\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Armor Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Armor Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Armor Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Armor Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Armor Plating (True)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 66\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to armor or traveler's clothing\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe wearer gains 40 temporary Hit Points that last for 1 hour or until lost.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 66" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 66", "speed": {}, "spell_markdown": "", "summary": "The wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "summary_markdown": "The wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "text": " Ablative Armor Plating Source Guns & Gears pg. 66 Usage attached to armor or traveler's clothing Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Armor Plating (Lesser) Source Guns & Gears pg. 66 Price 4 gp Bulk 1 --- The wearer gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Armor Plating (Moderate) Source Guns & Gears pg. 66 Price 12 gp Bulk 1 --- The wearer gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Armor Plating (Greater) Source Guns & Gears pg. 66 Price 70 gp Bulk 1 --- The wearer gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Armor Plating (Major) Source Guns & Gears pg. 66 Price 600 gp Bulk 1 --- The wearer gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Armor Plating (True) Source Guns & Gears pg. 66 Price 8,000 gp Bulk 1 --- The wearer gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1102", "usage": "attached to armor or traveler's clothing", "usage_markdown": "attached to armor or traveler's clothing", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1103", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Shield Plating](/Equipment.aspx?ID=1103)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42). When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Shield Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Shield Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Shield Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Shield Plating", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAblative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together …", "summary_markdown": "Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together …", "text": " Ablative Shield Plating Source Guns & Gears pg. 67 Usage attached to a shield Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Shield Plating (Lesser) Source Guns & Gears pg. 67 Price 4 gp Bulk 1 --- The shield gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Shield Plating (Moderate) Source Guns & Gears pg. 67 Price 12 gp Bulk 1 --- The shield gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Shield Plating (Greater) Source Guns & Gears pg. 67 Price 70 gp Bulk 1 --- The shield gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Shield Plating (Major) Source Guns & Gears pg. 67 Price 600 gp Bulk 1 --- The shield gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Shield Plating (True) Source Guns & Gears pg. 67 Price 8,000 gp Bulk 1 --- The shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1103", "usage": "attached to a shield", "usage_markdown": "attached to a shield", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1103-1053", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Shield Plating](/Equipment.aspx?ID=1103)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42). When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Shield Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Shield Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Shield Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Shield Plating (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "The shield gains 5 temporary Hit Points that last for 1 minute or until lost.", "summary_markdown": "The shield gains 5 temporary Hit Points that last for 1 minute or until lost.", "text": " Ablative Shield Plating Source Guns & Gears pg. 67 Usage attached to a shield Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Shield Plating (Lesser) Source Guns & Gears pg. 67 Price 4 gp Bulk 1 --- The shield gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Shield Plating (Moderate) Source Guns & Gears pg. 67 Price 12 gp Bulk 1 --- The shield gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Shield Plating (Greater) Source Guns & Gears pg. 67 Price 70 gp Bulk 1 --- The shield gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Shield Plating (Major) Source Guns & Gears pg. 67 Price 600 gp Bulk 1 --- The shield gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Shield Plating (True) Source Guns & Gears pg. 67 Price 8,000 gp Bulk 1 --- The shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1103", "usage": "attached to a shield", "usage_markdown": "attached to a shield", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1103-1054", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Shield Plating](/Equipment.aspx?ID=1103)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42). When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Shield Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Shield Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Shield Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Shield Plating (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "The shield gains 10 temporary Hit Points that last for 10 minutes or until lost.", "summary_markdown": "The shield gains 10 temporary Hit Points that last for 10 minutes or until lost.", "text": " Ablative Shield Plating Source Guns & Gears pg. 67 Usage attached to a shield Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Shield Plating (Lesser) Source Guns & Gears pg. 67 Price 4 gp Bulk 1 --- The shield gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Shield Plating (Moderate) Source Guns & Gears pg. 67 Price 12 gp Bulk 1 --- The shield gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Shield Plating (Greater) Source Guns & Gears pg. 67 Price 70 gp Bulk 1 --- The shield gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Shield Plating (Major) Source Guns & Gears pg. 67 Price 600 gp Bulk 1 --- The shield gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Shield Plating (True) Source Guns & Gears pg. 67 Price 8,000 gp Bulk 1 --- The shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1103", "usage": "attached to a shield", "usage_markdown": "attached to a shield", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1103-1055", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Shield Plating](/Equipment.aspx?ID=1103)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42). When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Shield Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Shield Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Shield Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Shield Plating (Greater)", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "The shield gains 20 temporary Hit Points that last for 1 hour or until lost.", "summary_markdown": "The shield gains 20 temporary Hit Points that last for 1 hour or until lost.", "text": " Ablative Shield Plating Source Guns & Gears pg. 67 Usage attached to a shield Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Shield Plating (Lesser) Source Guns & Gears pg. 67 Price 4 gp Bulk 1 --- The shield gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Shield Plating (Moderate) Source Guns & Gears pg. 67 Price 12 gp Bulk 1 --- The shield gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Shield Plating (Greater) Source Guns & Gears pg. 67 Price 70 gp Bulk 1 --- The shield gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Shield Plating (Major) Source Guns & Gears pg. 67 Price 600 gp Bulk 1 --- The shield gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Shield Plating (True) Source Guns & Gears pg. 67 Price 8,000 gp Bulk 1 --- The shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1103", "usage": "attached to a shield", "usage_markdown": "attached to a shield", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1103-1056", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Shield Plating](/Equipment.aspx?ID=1103)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42). When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Shield Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Shield Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Shield Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Shield Plating (Major)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "The shield gains 30 temporary Hit Points that last for 1 hour or until lost.", "summary_markdown": "The shield gains 30 temporary Hit Points that last for 1 hour or until lost.", "text": " Ablative Shield Plating Source Guns & Gears pg. 67 Usage attached to a shield Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Shield Plating (Lesser) Source Guns & Gears pg. 67 Price 4 gp Bulk 1 --- The shield gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Shield Plating (Moderate) Source Guns & Gears pg. 67 Price 12 gp Bulk 1 --- The shield gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Shield Plating (Greater) Source Guns & Gears pg. 67 Price 70 gp Bulk 1 --- The shield gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Shield Plating (Major) Source Guns & Gears pg. 67 Price 600 gp Bulk 1 --- The shield gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Shield Plating (True) Source Guns & Gears pg. 67 Price 8,000 gp Bulk 1 --- The shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1103", "usage": "attached to a shield", "usage_markdown": "attached to a shield", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1103-1057", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Ablative Shield Plating](/Equipment.aspx?ID=1103)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAblative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42). When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it.\n\n\n\n\r\n\r\n\r\nAblative Shield Plating (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 5 temporary Hit Points that last for 1 minute or until lost.\r\n\r\n\r\nAblative Shield Plating (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 10 temporary Hit Points that last for 10 minutes or until lost.\r\n\r\n\r\nAblative Shield Plating (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 20 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 30 temporary Hit Points that last for 1 hour or until lost.\r\n\r\n\r\nAblative Shield Plating (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "name": "Ablative Shield Plating (True)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to a shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield gains 40 temporary Hit Points that last for 1 hour or until lost.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "The shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "summary_markdown": "The shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "text": " Ablative Shield Plating Source Guns & Gears pg. 67 Usage attached to a shield Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. --- Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Ablative Shield Plating (Lesser) Source Guns & Gears pg. 67 Price 4 gp Bulk 1 --- The shield gains 5 temporary Hit Points that last for 1 minute or until lost. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ablative Shield Plating (Moderate) Source Guns & Gears pg. 67 Price 12 gp Bulk 1 --- The shield gains 10 temporary Hit Points that last for 10 minutes or until lost. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ablative Shield Plating (Greater) Source Guns & Gears pg. 67 Price 70 gp Bulk 1 --- The shield gains 20 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ablative Shield Plating (Major) Source Guns & Gears pg. 67 Price 600 gp Bulk 1 --- The shield gains 30 temporary Hit Points that last for 1 hour or until lost. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ablative Shield Plating (True) Source Guns & Gears pg. 67 Price 8,000 gp Bulk 1 --- The shield gains 40 temporary Hit Points that last for 1 hour or until lost.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1103", "usage": "attached to a shield", "usage_markdown": "attached to a shield", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1104", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Blast Boots](/Equipment.aspx?ID=1104)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37), without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump.\n\n\n\n\r\n\r\n\r\nBlast Boots (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBlast Boots (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet.\r\n\r\n\r\nBlast Boots (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you [Leap](/Actions.aspx?ID=81) during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further.\r\n\r\n\r\nBlast Boots (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.", "name": "Blast Boots", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 …", "summary_markdown": "These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 …", "text": " Blast Boots Source Guns & Gears pg. 67 Usage worn (attached to footwear or feet) Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can High Jump or Long Jump, without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Blast Boots (Lesser) Source Guns & Gears pg. 67 Price 3 gp Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blast Boots (Moderate) Source Guns & Gears pg. 67 Price 11 gp Bulk L --- When you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Blast Boots (Greater) Source Guns & Gears pg. 67 Price 140 gp Bulk L --- When you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you Leap during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Blast Boots (Major) Source Guns & Gears pg. 67 Price 2,750 gp Bulk L --- When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are clumsy 1 until the start of your next turn.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1104", "usage": "worn (attached to footwear or feet)", "usage_markdown": "worn (attached to footwear or feet)", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1104-1058", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Blast Boots](/Equipment.aspx?ID=1104)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37), without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump.\n\n\n\n\r\n\r\n\r\nBlast Boots (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBlast Boots (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet.\r\n\r\n\r\nBlast Boots (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you [Leap](/Actions.aspx?ID=81) during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further.\r\n\r\n\r\nBlast Boots (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.", "name": "Blast Boots (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 …", "summary_markdown": "These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 …", "text": " Blast Boots Source Guns & Gears pg. 67 Usage worn (attached to footwear or feet) Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can High Jump or Long Jump, without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Blast Boots (Lesser) Source Guns & Gears pg. 67 Price 3 gp Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blast Boots (Moderate) Source Guns & Gears pg. 67 Price 11 gp Bulk L --- When you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Blast Boots (Greater) Source Guns & Gears pg. 67 Price 140 gp Bulk L --- When you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you Leap during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Blast Boots (Major) Source Guns & Gears pg. 67 Price 2,750 gp Bulk L --- When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are clumsy 1 until the start of your next turn.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1104", "usage": "worn (attached to footwear or feet)", "usage_markdown": "worn (attached to footwear or feet)", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1104-1059", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Blast Boots](/Equipment.aspx?ID=1104)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37), without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump.\n\n\n\n\r\n\r\n\r\nBlast Boots (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBlast Boots (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet.\r\n\r\n\r\nBlast Boots (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you [Leap](/Actions.aspx?ID=81) during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further.\r\n\r\n\r\nBlast Boots (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.", "name": "Blast Boots (Moderate)", "pfs": "Standard", "price": 1100, "price_raw": "11 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 11 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "When you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate …", "summary_markdown": "When you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate …", "text": " Blast Boots Source Guns & Gears pg. 67 Usage worn (attached to footwear or feet) Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can High Jump or Long Jump, without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Blast Boots (Lesser) Source Guns & Gears pg. 67 Price 3 gp Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blast Boots (Moderate) Source Guns & Gears pg. 67 Price 11 gp Bulk L --- When you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Blast Boots (Greater) Source Guns & Gears pg. 67 Price 140 gp Bulk L --- When you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you Leap during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Blast Boots (Major) Source Guns & Gears pg. 67 Price 2,750 gp Bulk L --- When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are clumsy 1 until the start of your next turn.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1104", "usage": "worn (attached to footwear or feet)", "usage_markdown": "worn (attached to footwear or feet)", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1104-1060", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Blast Boots](/Equipment.aspx?ID=1104)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37), without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump.\n\n\n\n\r\n\r\n\r\nBlast Boots (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBlast Boots (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet.\r\n\r\n\r\nBlast Boots (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you [Leap](/Actions.aspx?ID=81) during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further.\r\n\r\n\r\nBlast Boots (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.", "name": "Blast Boots (Greater)", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "When you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate …", "summary_markdown": "When you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate …", "text": " Blast Boots Source Guns & Gears pg. 67 Usage worn (attached to footwear or feet) Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can High Jump or Long Jump, without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Blast Boots (Lesser) Source Guns & Gears pg. 67 Price 3 gp Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blast Boots (Moderate) Source Guns & Gears pg. 67 Price 11 gp Bulk L --- When you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Blast Boots (Greater) Source Guns & Gears pg. 67 Price 140 gp Bulk L --- When you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you Leap during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Blast Boots (Major) Source Guns & Gears pg. 67 Price 2,750 gp Bulk L --- When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are clumsy 1 until the start of your next turn.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1104", "usage": "worn (attached to footwear or feet)", "usage_markdown": "worn (attached to footwear or feet)", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1104-1061", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Blast Boots](/Equipment.aspx?ID=1104)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37), without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump.\n\n\n\n\r\n\r\n\r\nBlast Boots (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBlast Boots (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet.\r\n\r\n\r\nBlast Boots (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you [Leap](/Actions.aspx?ID=81) during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further.\r\n\r\n\r\nBlast Boots (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are [clumsy 1](/Conditions.aspx?ID=3) until the start of your next turn.", "name": "Blast Boots (Major)", "pfs": "Standard", "price": 275000, "price_raw": "2,750 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate …", "summary_markdown": "When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate …", "text": " Blast Boots Source Guns & Gears pg. 67 Usage worn (attached to footwear or feet) Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can High Jump or Long Jump, without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Blast Boots (Lesser) Source Guns & Gears pg. 67 Price 3 gp Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blast Boots (Moderate) Source Guns & Gears pg. 67 Price 11 gp Bulk L --- When you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Blast Boots (Greater) Source Guns & Gears pg. 67 Price 140 gp Bulk L --- When you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you Leap during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Blast Boots (Major) Source Guns & Gears pg. 67 Price 2,750 gp Bulk L --- When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are clumsy 1 until the start of your next turn.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1104", "usage": "worn (attached to footwear or feet)", "usage_markdown": "worn (attached to footwear or feet)", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1105", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Cauterizing Torch](/Equipment.aspx?ID=1105)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise._\r\n\r\n**Price** 10 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, clockwork torch device uses a trigger-operated sparker to ignite a flow of flammable gas, creating a short, hot flame capable of rapidly cauterizing wounds and helping to stop bleeding. The cauterizing torch is applied to yourself or an adjacent target. The target attempts an immediate flat check to end any [persistent bleed](/Conditions.aspx?ID=29) effect with the lower DC for particularly effective assistance.\n\n\n\n", "name": "Cauterizing Torch", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, clockwork torch device uses a trigger-operated sparker to ignite a flow of flammable gas, creating a short, hot flame capable of rapidly …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small, clockwork torch device uses a trigger-operated sparker to ignite a flow of flammable gas, creating a short, hot flame capable of rapidly …", "summary_markdown": "This small, clockwork torch device uses a trigger-operated sparker to ignite a flow of flammable gas, creating a short, hot flame capable of rapidly …", "text": " Cauterizing Torch Source Guns & Gears pg. 67 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Price 10 gp Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- This small, clockwork torch device uses a trigger-operated sparker to ignite a flow of flammable gas, creating a short, hot flame capable of rapidly cauterizing wounds and helping to stop bleeding. The cauterizing torch is applied to yourself or an adjacent target. The target attempts an immediate flat check to end any persistent bleed effect with the lower DC for particularly effective assistance.\n", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1105", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1106", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Chameleon Suit](/Equipment.aspx?ID=1106)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous clockwork gears that can rotate between all visible colors and shades. \n\nWhen activated, the clockwork gears work double-time to temporarily switch and adjust the scales to match the exact coloration of the area around you, allowing you to blend in as long as you stay still. For the duration, you can [Hide](/Actions.aspx?ID=62) without needing cover or concealment to do so. This doesn't allow you to [Sneak](/Actions.aspx?ID=63) without ending your movement in cover or concealment, however, as the clockwork flips over and adjusts the scales to match your background as you move, giving the impression of rippling waves of color and revealing your movement. Once the duration expires, the overworked clockwork and scales fall apart.\n\n\n\n\r\n\r\n\r\nChameleon Suit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 1 minute.\r\n\r\n\r\nChameleon Suit (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 10 minutes.\r\n\r\n\r\nChameleon Suit (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 1 hour.", "name": "Chameleon Suit", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous …", "summary_markdown": "This complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous …", "text": " Chameleon Suit Source Guns & Gears pg. 67 Usage worn over armor and clothes Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- This complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous clockwork gears that can rotate between all visible colors and shades. When activated, the clockwork gears work double-time to temporarily switch and adjust the scales to match the exact coloration of the area around you, allowing you to blend in as long as you stay still. For the duration, you can Hide without needing cover or concealment to do so. This doesn't allow you to Sneak without ending your movement in cover or concealment, however, as the clockwork flips over and adjusts the scales to match your background as you move, giving the impression of rippling waves of color and revealing your movement. Once the duration expires, the overworked clockwork and scales fall apart. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Chameleon Suit Source Guns & Gears pg. 67 Price 16 gp Bulk L --- The effect lasts for 1 minute. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Chameleon Suit (Greater) Source Guns & Gears pg. 67 Price 80 gp Bulk L --- The effect lasts for 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Chameleon Suit (Major) Source Guns & Gears pg. 67 Price 320 gp Bulk L --- The effect lasts for 1 hour.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1106", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1106-1062", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Chameleon Suit](/Equipment.aspx?ID=1106)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous clockwork gears that can rotate between all visible colors and shades. \n\nWhen activated, the clockwork gears work double-time to temporarily switch and adjust the scales to match the exact coloration of the area around you, allowing you to blend in as long as you stay still. For the duration, you can [Hide](/Actions.aspx?ID=62) without needing cover or concealment to do so. This doesn't allow you to [Sneak](/Actions.aspx?ID=63) without ending your movement in cover or concealment, however, as the clockwork flips over and adjusts the scales to match your background as you move, giving the impression of rippling waves of color and revealing your movement. Once the duration expires, the overworked clockwork and scales fall apart.\n\n\n\n\r\n\r\n\r\nChameleon Suit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 1 minute.\r\n\r\n\r\nChameleon Suit (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 10 minutes.\r\n\r\n\r\nChameleon Suit (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 1 hour.", "name": "Chameleon Suit", "pfs": "Limited", "price": 1600, "price_raw": "16 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 16 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe effect lasts for 1 minute.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "The effect lasts for 1 minute.", "summary_markdown": "The effect lasts for 1 minute.", "text": " Chameleon Suit Source Guns & Gears pg. 67 Usage worn over armor and clothes Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- This complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous clockwork gears that can rotate between all visible colors and shades. When activated, the clockwork gears work double-time to temporarily switch and adjust the scales to match the exact coloration of the area around you, allowing you to blend in as long as you stay still. For the duration, you can Hide without needing cover or concealment to do so. This doesn't allow you to Sneak without ending your movement in cover or concealment, however, as the clockwork flips over and adjusts the scales to match your background as you move, giving the impression of rippling waves of color and revealing your movement. Once the duration expires, the overworked clockwork and scales fall apart. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Chameleon Suit Source Guns & Gears pg. 67 Price 16 gp Bulk L --- The effect lasts for 1 minute. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Chameleon Suit (Greater) Source Guns & Gears pg. 67 Price 80 gp Bulk L --- The effect lasts for 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Chameleon Suit (Major) Source Guns & Gears pg. 67 Price 320 gp Bulk L --- The effect lasts for 1 hour.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1106", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1106-1063", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Chameleon Suit](/Equipment.aspx?ID=1106)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous clockwork gears that can rotate between all visible colors and shades. \n\nWhen activated, the clockwork gears work double-time to temporarily switch and adjust the scales to match the exact coloration of the area around you, allowing you to blend in as long as you stay still. For the duration, you can [Hide](/Actions.aspx?ID=62) without needing cover or concealment to do so. This doesn't allow you to [Sneak](/Actions.aspx?ID=63) without ending your movement in cover or concealment, however, as the clockwork flips over and adjusts the scales to match your background as you move, giving the impression of rippling waves of color and revealing your movement. Once the duration expires, the overworked clockwork and scales fall apart.\n\n\n\n\r\n\r\n\r\nChameleon Suit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 1 minute.\r\n\r\n\r\nChameleon Suit (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 10 minutes.\r\n\r\n\r\nChameleon Suit (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 1 hour.", "name": "Chameleon Suit (Greater)", "pfs": "Limited", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe effect lasts for 10 minutes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "The effect lasts for 10 minutes.", "summary_markdown": "The effect lasts for 10 minutes.", "text": " Chameleon Suit Source Guns & Gears pg. 67 Usage worn over armor and clothes Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- This complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous clockwork gears that can rotate between all visible colors and shades. When activated, the clockwork gears work double-time to temporarily switch and adjust the scales to match the exact coloration of the area around you, allowing you to blend in as long as you stay still. For the duration, you can Hide without needing cover or concealment to do so. This doesn't allow you to Sneak without ending your movement in cover or concealment, however, as the clockwork flips over and adjusts the scales to match your background as you move, giving the impression of rippling waves of color and revealing your movement. Once the duration expires, the overworked clockwork and scales fall apart. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Chameleon Suit Source Guns & Gears pg. 67 Price 16 gp Bulk L --- The effect lasts for 1 minute. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Chameleon Suit (Greater) Source Guns & Gears pg. 67 Price 80 gp Bulk L --- The effect lasts for 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Chameleon Suit (Major) Source Guns & Gears pg. 67 Price 320 gp Bulk L --- The effect lasts for 1 hour.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1106", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1106-1064", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Chameleon Suit](/Equipment.aspx?ID=1106)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous clockwork gears that can rotate between all visible colors and shades. \n\nWhen activated, the clockwork gears work double-time to temporarily switch and adjust the scales to match the exact coloration of the area around you, allowing you to blend in as long as you stay still. For the duration, you can [Hide](/Actions.aspx?ID=62) without needing cover or concealment to do so. This doesn't allow you to [Sneak](/Actions.aspx?ID=63) without ending your movement in cover or concealment, however, as the clockwork flips over and adjusts the scales to match your background as you move, giving the impression of rippling waves of color and revealing your movement. Once the duration expires, the overworked clockwork and scales fall apart.\n\n\n\n\r\n\r\n\r\nChameleon Suit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 1 minute.\r\n\r\n\r\nChameleon Suit (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 10 minutes.\r\n\r\n\r\nChameleon Suit (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 1 hour.", "name": "Chameleon Suit (Major)", "pfs": "Limited", "price": 32000, "price_raw": "320 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 67\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe effect lasts for 1 hour.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 67", "speed": {}, "spell_markdown": "", "summary": "The effect lasts for 1 hour.", "summary_markdown": "The effect lasts for 1 hour.", "text": " Chameleon Suit Source Guns & Gears pg. 67 Usage worn over armor and clothes Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- This complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous clockwork gears that can rotate between all visible colors and shades. When activated, the clockwork gears work double-time to temporarily switch and adjust the scales to match the exact coloration of the area around you, allowing you to blend in as long as you stay still. For the duration, you can Hide without needing cover or concealment to do so. This doesn't allow you to Sneak without ending your movement in cover or concealment, however, as the clockwork flips over and adjusts the scales to match your background as you move, giving the impression of rippling waves of color and revealing your movement. Once the duration expires, the overworked clockwork and scales fall apart. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Chameleon Suit Source Guns & Gears pg. 67 Price 16 gp Bulk L --- The effect lasts for 1 minute. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Chameleon Suit (Greater) Source Guns & Gears pg. 67 Price 80 gp Bulk L --- The effect lasts for 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Chameleon Suit (Major) Source Guns & Gears pg. 67 Price 320 gp Bulk L --- The effect lasts for 1 hour.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1106", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1107", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Clockwork Goggles](/Equipment.aspx?ID=1107)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time.\n\n\n\n\r\n\r\n\r\nClockwork Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain [low-light vision](/Rules.aspx?ID=416) for 10 minutes.\r\n\r\n\r\nClockwork Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain low-light vision and [darkvision](/Rules.aspx?ID=415) for 10 minutes.\r\n\r\n\r\nClockwork Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain low-light vision, darkvision, and the effects of [_see invisibility_](/Spells.aspx?ID=271) for 10 minutes.", "name": "Clockwork Goggles", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different …", "summary_markdown": "This heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different …", "text": " Clockwork Goggles Source Guns & Gears pg. 68 Usage worn eyepiece Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- This heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Clockwork Goggles Source Guns & Gears pg. 68 Price 3 gp Bulk L --- When activated, you gain low-light vision for 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Clockwork Goggles (Greater) Source Guns & Gears pg. 68 Price 15 gp Bulk L --- When activated, you gain low-light vision and darkvision for 10 minutes. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Clockwork Goggles (Major) Source Guns & Gears pg. 68 Price 80 gp Bulk L --- When activated, you gain low-light vision, darkvision, and the effects of see invisibility for 10 minutes.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1107", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1107-1065", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Clockwork Goggles](/Equipment.aspx?ID=1107)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time.\n\n\n\n\r\n\r\n\r\nClockwork Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain [low-light vision](/Rules.aspx?ID=416) for 10 minutes.\r\n\r\n\r\nClockwork Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain low-light vision and [darkvision](/Rules.aspx?ID=415) for 10 minutes.\r\n\r\n\r\nClockwork Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain low-light vision, darkvision, and the effects of [_see invisibility_](/Spells.aspx?ID=271) for 10 minutes.", "name": "Clockwork Goggles", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen activated, you gain low-light vision for 10 minutes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "When activated, you gain low-light vision for 10 minutes.", "summary_markdown": "When activated, you gain low-light vision for 10 minutes.", "text": " Clockwork Goggles Source Guns & Gears pg. 68 Usage worn eyepiece Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- This heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Clockwork Goggles Source Guns & Gears pg. 68 Price 3 gp Bulk L --- When activated, you gain low-light vision for 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Clockwork Goggles (Greater) Source Guns & Gears pg. 68 Price 15 gp Bulk L --- When activated, you gain low-light vision and darkvision for 10 minutes. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Clockwork Goggles (Major) Source Guns & Gears pg. 68 Price 80 gp Bulk L --- When activated, you gain low-light vision, darkvision, and the effects of see invisibility for 10 minutes.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1107", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1107-1066", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Clockwork Goggles](/Equipment.aspx?ID=1107)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time.\n\n\n\n\r\n\r\n\r\nClockwork Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain [low-light vision](/Rules.aspx?ID=416) for 10 minutes.\r\n\r\n\r\nClockwork Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain low-light vision and [darkvision](/Rules.aspx?ID=415) for 10 minutes.\r\n\r\n\r\nClockwork Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain low-light vision, darkvision, and the effects of [_see invisibility_](/Spells.aspx?ID=271) for 10 minutes.", "name": "Clockwork Goggles (Greater)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen activated, you gain low-light vision and darkvision for 10 minutes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "When activated, you gain low-light vision and darkvision for 10 minutes.", "summary_markdown": "When activated, you gain low-light vision and darkvision for 10 minutes.", "text": " Clockwork Goggles Source Guns & Gears pg. 68 Usage worn eyepiece Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- This heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Clockwork Goggles Source Guns & Gears pg. 68 Price 3 gp Bulk L --- When activated, you gain low-light vision for 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Clockwork Goggles (Greater) Source Guns & Gears pg. 68 Price 15 gp Bulk L --- When activated, you gain low-light vision and darkvision for 10 minutes. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Clockwork Goggles (Major) Source Guns & Gears pg. 68 Price 80 gp Bulk L --- When activated, you gain low-light vision, darkvision, and the effects of see invisibility for 10 minutes.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1107", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1107-1067", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Clockwork Goggles](/Equipment.aspx?ID=1107)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time.\n\n\n\n\r\n\r\n\r\nClockwork Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain [low-light vision](/Rules.aspx?ID=416) for 10 minutes.\r\n\r\n\r\nClockwork Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain low-light vision and [darkvision](/Rules.aspx?ID=415) for 10 minutes.\r\n\r\n\r\nClockwork Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen activated, you gain low-light vision, darkvision, and the effects of [_see invisibility_](/Spells.aspx?ID=271) for 10 minutes.", "name": "Clockwork Goggles (Major)", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen activated, you gain low-light vision, darkvision, and the effects of see invisibility for 10 minutes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "When activated, you gain low-light vision, darkvision, and the effects of see invisibility for 10 minutes.", "summary_markdown": "When activated, you gain low-light vision, darkvision, and the effects of see invisibility for 10 minutes.", "text": " Clockwork Goggles Source Guns & Gears pg. 68 Usage worn eyepiece Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- This heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Clockwork Goggles Source Guns & Gears pg. 68 Price 3 gp Bulk L --- When activated, you gain low-light vision for 10 minutes. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Clockwork Goggles (Greater) Source Guns & Gears pg. 68 Price 15 gp Bulk L --- When activated, you gain low-light vision and darkvision for 10 minutes. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Clockwork Goggles (Major) Source Guns & Gears pg. 68 Price 80 gp Bulk L --- When activated, you gain low-light vision, darkvision, and the effects of see invisibility for 10 minutes.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1107", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1108", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cryomister](/Equipment.aspx?ID=1108)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold [splash](/Traits.aspx?ID=150) damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an [Acrobatics](/Skills.aspx?ID=1) check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size.\n\n\n\n\r\n\r\n\r\nCryomister (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size.\r\n\r\n\r\nCryomister (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures.\r\n\r\n\r\nCryomister (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures.\r\n\r\n\r\nCryomister (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a [mu spore](/Monsters.aspx?ID=302).", "name": "Cryomister", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device …", "summary_markdown": "When you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device …", "text": " Cryomister Source Guns & Gears pg. 68 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- When you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold splash damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an Acrobatics check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cryomister (Lesser) Source Guns & Gears pg. 68 Price 3 gp Bulk L --- The area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cryomister (Moderate) Source Guns & Gears pg. 68 Price 25 gp Bulk L --- The area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cryomister (Greater) Source Guns & Gears pg. 68 Price 250 gp Bulk L --- The area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cryomister (Major) Source Guns & Gears pg. 68 Price 2,500 gp Bulk L --- The area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a mu spore.", "trait": [ "Cold", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cold", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1108", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1108-1068", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cryomister](/Equipment.aspx?ID=1108)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold [splash](/Traits.aspx?ID=150) damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an [Acrobatics](/Skills.aspx?ID=1) check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size.\n\n\n\n\r\n\r\n\r\nCryomister (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size.\r\n\r\n\r\nCryomister (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures.\r\n\r\n\r\nCryomister (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures.\r\n\r\n\r\nCryomister (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a [mu spore](/Monsters.aspx?ID=302).", "name": "Cryomister (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "The area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size.", "summary_markdown": "The area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size.", "text": " Cryomister Source Guns & Gears pg. 68 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- When you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold splash damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an Acrobatics check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cryomister (Lesser) Source Guns & Gears pg. 68 Price 3 gp Bulk L --- The area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cryomister (Moderate) Source Guns & Gears pg. 68 Price 25 gp Bulk L --- The area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cryomister (Greater) Source Guns & Gears pg. 68 Price 250 gp Bulk L --- The area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cryomister (Major) Source Guns & Gears pg. 68 Price 2,500 gp Bulk L --- The area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a mu spore.", "trait": [ "Cold", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cold", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1108", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1108-1069", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cryomister](/Equipment.aspx?ID=1108)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold [splash](/Traits.aspx?ID=150) damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an [Acrobatics](/Skills.aspx?ID=1) check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size.\n\n\n\n\r\n\r\n\r\nCryomister (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size.\r\n\r\n\r\nCryomister (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures.\r\n\r\n\r\nCryomister (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures.\r\n\r\n\r\nCryomister (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a [mu spore](/Monsters.aspx?ID=302).", "name": "Cryomister (Moderate)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "The area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium …", "summary_markdown": "The area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium …", "text": " Cryomister Source Guns & Gears pg. 68 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- When you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold splash damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an Acrobatics check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cryomister (Lesser) Source Guns & Gears pg. 68 Price 3 gp Bulk L --- The area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cryomister (Moderate) Source Guns & Gears pg. 68 Price 25 gp Bulk L --- The area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cryomister (Greater) Source Guns & Gears pg. 68 Price 250 gp Bulk L --- The area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cryomister (Major) Source Guns & Gears pg. 68 Price 2,500 gp Bulk L --- The area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a mu spore.", "trait": [ "Cold", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cold", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1108", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1108-1070", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cryomister](/Equipment.aspx?ID=1108)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold [splash](/Traits.aspx?ID=150) damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an [Acrobatics](/Skills.aspx?ID=1) check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size.\n\n\n\n\r\n\r\n\r\nCryomister (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size.\r\n\r\n\r\nCryomister (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures.\r\n\r\n\r\nCryomister (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures.\r\n\r\n\r\nCryomister (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a [mu spore](/Monsters.aspx?ID=302).", "name": "Cryomister (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "The area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large …", "summary_markdown": "The area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large …", "text": " Cryomister Source Guns & Gears pg. 68 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- When you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold splash damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an Acrobatics check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cryomister (Lesser) Source Guns & Gears pg. 68 Price 3 gp Bulk L --- The area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cryomister (Moderate) Source Guns & Gears pg. 68 Price 25 gp Bulk L --- The area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cryomister (Greater) Source Guns & Gears pg. 68 Price 250 gp Bulk L --- The area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cryomister (Major) Source Guns & Gears pg. 68 Price 2,500 gp Bulk L --- The area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a mu spore.", "trait": [ "Cold", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cold", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1108", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1108-1071", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Cryomister](/Equipment.aspx?ID=1108)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold [splash](/Traits.aspx?ID=150) damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an [Acrobatics](/Skills.aspx?ID=1) check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size.\n\n\n\n\r\n\r\n\r\nCryomister (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size.\r\n\r\n\r\nCryomister (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures.\r\n\r\n\r\nCryomister (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures.\r\n\r\n\r\nCryomister (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a [mu spore](/Monsters.aspx?ID=302).", "name": "Cryomister (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "The area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge …", "summary_markdown": "The area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge …", "text": " Cryomister Source Guns & Gears pg. 68 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- When you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold splash damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an Acrobatics check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Cryomister (Lesser) Source Guns & Gears pg. 68 Price 3 gp Bulk L --- The area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cryomister (Moderate) Source Guns & Gears pg. 68 Price 25 gp Bulk L --- The area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Cryomister (Greater) Source Guns & Gears pg. 68 Price 250 gp Bulk L --- The area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Cryomister (Major) Source Guns & Gears pg. 68 Price 2,500 gp Bulk L --- The area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a mu spore.", "trait": [ "Cold", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cold", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1108", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1109", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Electromuscular Stimulator](/Equipment.aspx?ID=1109)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rare gadget uses Stasian technology to grant someone a burst of activity, though its use can be painful. The electromuscular stimulator must be carefully attached to you, requiring 1 minute to do so. You can attach an electromuscular stimulator to yourself. When you Activate an attached electromuscular stimulator, roll a [Crafting](/Skills.aspx?ID=4) check, using the Crafting modifier of the creature who attached the stimulator to you, with a DC equal to the standard DC for your level. The effects of the activation depend on the result of the Crafting check.\n\n**Critical Success** You gain the [quickened](/Conditions.aspx?ID=32) condition for 1 minute and can use the extra action each round only to Stride or Strike.
\r\n**Success** As critical success, but you also take 3 [persistent electrical damage](/Conditions.aspx?ID=29).
\r\n**Failure** You gain the quickened condition for 2 rounds and can use the extra action each round only to Stride or Strike. You take 3 persistent electrical damage.
\r\n**Critical Failure** You take 2d6 electrical damage and 3 persistent electrical damage.\n\n\n\n", "name": "Electromuscular Stimulator", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rare gadget uses Stasian technology to grant someone a burst of activity, though its use can be painful. The electromuscular stimulator must be …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rare gadget uses Stasian technology to grant someone a burst of activity, though its use can be painful. The electromuscular stimulator must be …", "summary_markdown": "This rare gadget uses Stasian technology to grant someone a burst of activity, though its use can be painful. The electromuscular stimulator must be …", "text": " Electromuscular Stimulator Source Guns & Gears pg. 68 Price 30 gp Usage worn Bulk 1 Activate Two Actions Interact --- This rare gadget uses Stasian technology to grant someone a burst of activity, though its use can be painful. The electromuscular stimulator must be carefully attached to you, requiring 1 minute to do so. You can attach an electromuscular stimulator to yourself. When you Activate an attached electromuscular stimulator, roll a Crafting check, using the Crafting modifier of the creature who attached the stimulator to you, with a DC equal to the standard DC for your level. The effects of the activation depend on the result of the Crafting check. Critical Success You gain the quickened condition for 1 minute and can use the extra action each round only to Stride or Strike. Success As critical success, but you also take 3 persistent electrical damage. Failure You gain the quickened condition for 2 rounds and can use the extra action each round only to Stride or Strike. You take 3 persistent electrical damage. Critical Failure You take 2d6 electrical damage and 3 persistent electrical damage.\n", "trait": [ "Consumable", "Gadget", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Gadget", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1109", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1110", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Etheric Essence Disruptor](/Equipment.aspx?ID=1110)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to [counteract](/Rules.aspx?ID=371) an active [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) spell within the listed range, with the listed counteract modifier and counteract level.\n\n\n\n\r\n\r\n\r\nEtheric Essence Disruptor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n\r\n\r\nEtheric Essence Disruptor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n\r\n\r\nEtheric Essence Disruptor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n\r\n\r\nEtheric Essence Disruptor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "name": "Etheric Essence Disruptor", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without …", "summary_markdown": "An etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without …", "text": " Etheric Essence Disruptor Source Guns & Gears pg. 68 Usage held in 1 hand Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- An etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to counteract an active divine or occult spell within the listed range, with the listed counteract modifier and counteract level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Etheric Essence Disruptor (Lesser) Source Guns & Gears pg. 68 Price 60 gp Bulk 1 --- The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Etheric Essence Disruptor (Moderate) Source Guns & Gears pg. 68 Price 360 gp Bulk 1 --- The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Etheric Essence Disruptor (Greater) Source Guns & Gears pg. 68 Price 1,400 gp Bulk 1 --- The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Etheric Essence Disruptor (Major) Source Guns & Gears pg. 68 Price 6,500 gp Bulk 1 --- The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1110", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1110-1072", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Etheric Essence Disruptor](/Equipment.aspx?ID=1110)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to [counteract](/Rules.aspx?ID=371) an active [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) spell within the listed range, with the listed counteract modifier and counteract level.\n\n\n\n\r\n\r\n\r\nEtheric Essence Disruptor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n\r\n\r\nEtheric Essence Disruptor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n\r\n\r\nEtheric Essence Disruptor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n\r\n\r\nEtheric Essence Disruptor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "name": "Etheric Essence Disruptor (Lesser)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "The range is 30 feet, the counteract modifier is +7, and the counteract level is 2.", "summary_markdown": "The range is 30 feet, the counteract modifier is +7, and the counteract level is 2.", "text": " Etheric Essence Disruptor Source Guns & Gears pg. 68 Usage held in 1 hand Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- An etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to counteract an active divine or occult spell within the listed range, with the listed counteract modifier and counteract level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Etheric Essence Disruptor (Lesser) Source Guns & Gears pg. 68 Price 60 gp Bulk 1 --- The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Etheric Essence Disruptor (Moderate) Source Guns & Gears pg. 68 Price 360 gp Bulk 1 --- The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Etheric Essence Disruptor (Greater) Source Guns & Gears pg. 68 Price 1,400 gp Bulk 1 --- The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Etheric Essence Disruptor (Major) Source Guns & Gears pg. 68 Price 6,500 gp Bulk 1 --- The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1110", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1110-1073", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Etheric Essence Disruptor](/Equipment.aspx?ID=1110)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to [counteract](/Rules.aspx?ID=371) an active [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) spell within the listed range, with the listed counteract modifier and counteract level.\n\n\n\n\r\n\r\n\r\nEtheric Essence Disruptor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n\r\n\r\nEtheric Essence Disruptor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n\r\n\r\nEtheric Essence Disruptor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n\r\n\r\nEtheric Essence Disruptor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "name": "Etheric Essence Disruptor (Moderate)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "The range is 40 feet, the counteract modifier is +13, and the counteract level is 4.", "summary_markdown": "The range is 40 feet, the counteract modifier is +13, and the counteract level is 4.", "text": " Etheric Essence Disruptor Source Guns & Gears pg. 68 Usage held in 1 hand Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- An etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to counteract an active divine or occult spell within the listed range, with the listed counteract modifier and counteract level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Etheric Essence Disruptor (Lesser) Source Guns & Gears pg. 68 Price 60 gp Bulk 1 --- The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Etheric Essence Disruptor (Moderate) Source Guns & Gears pg. 68 Price 360 gp Bulk 1 --- The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Etheric Essence Disruptor (Greater) Source Guns & Gears pg. 68 Price 1,400 gp Bulk 1 --- The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Etheric Essence Disruptor (Major) Source Guns & Gears pg. 68 Price 6,500 gp Bulk 1 --- The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1110", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1110-1074", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Etheric Essence Disruptor](/Equipment.aspx?ID=1110)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to [counteract](/Rules.aspx?ID=371) an active [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) spell within the listed range, with the listed counteract modifier and counteract level.\n\n\n\n\r\n\r\n\r\nEtheric Essence Disruptor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n\r\n\r\nEtheric Essence Disruptor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n\r\n\r\nEtheric Essence Disruptor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n\r\n\r\nEtheric Essence Disruptor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "name": "Etheric Essence Disruptor (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "The range is 60 feet, the counteract modifier is +18, and the counteract level is 6.", "summary_markdown": "The range is 60 feet, the counteract modifier is +18, and the counteract level is 6.", "text": " Etheric Essence Disruptor Source Guns & Gears pg. 68 Usage held in 1 hand Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- An etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to counteract an active divine or occult spell within the listed range, with the listed counteract modifier and counteract level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Etheric Essence Disruptor (Lesser) Source Guns & Gears pg. 68 Price 60 gp Bulk 1 --- The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Etheric Essence Disruptor (Moderate) Source Guns & Gears pg. 68 Price 360 gp Bulk 1 --- The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Etheric Essence Disruptor (Greater) Source Guns & Gears pg. 68 Price 1,400 gp Bulk 1 --- The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Etheric Essence Disruptor (Major) Source Guns & Gears pg. 68 Price 6,500 gp Bulk 1 --- The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1110", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1110-1075", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Etheric Essence Disruptor](/Equipment.aspx?ID=1110)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to [counteract](/Rules.aspx?ID=371) an active [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) spell within the listed range, with the listed counteract modifier and counteract level.\n\n\n\n\r\n\r\n\r\nEtheric Essence Disruptor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n\r\n\r\nEtheric Essence Disruptor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n\r\n\r\nEtheric Essence Disruptor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n\r\n\r\nEtheric Essence Disruptor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "name": "Etheric Essence Disruptor (Major)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 68\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 68", "speed": {}, "spell_markdown": "", "summary": "The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "summary_markdown": "The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "text": " Etheric Essence Disruptor Source Guns & Gears pg. 68 Usage held in 1 hand Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- An etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to counteract an active divine or occult spell within the listed range, with the listed counteract modifier and counteract level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Etheric Essence Disruptor (Lesser) Source Guns & Gears pg. 68 Price 60 gp Bulk 1 --- The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Etheric Essence Disruptor (Moderate) Source Guns & Gears pg. 68 Price 360 gp Bulk 1 --- The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Etheric Essence Disruptor (Greater) Source Guns & Gears pg. 68 Price 1,400 gp Bulk 1 --- The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Etheric Essence Disruptor (Major) Source Guns & Gears pg. 68 Price 6,500 gp Bulk 1 --- The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1110", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1111", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Explosive Mine](/Equipment.aspx?ID=1111)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use [Stealth](/Skills.aspx?ID=15) to [Conceal an Object](/Actions.aspx?ID=61) before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance. \n\nOnce activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a [basic](/Rules.aspx?ID=329) Reflex save.\n\n\n\n\r\n\r\n\r\nExplosive Mine (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 2d6 fire damage, and the Reflex DC is 15.\r\n\r\n\r\nExplosive Mine (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 6d6 fire damage, and the Reflex DC is 20.\r\n\r\n\r\nExplosive Mine (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 12d6 fire damage, and the Reflex DC is 29.\r\n\r\n\r\nExplosive Mine (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "name": "Explosive Mine", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 69", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that …", "summary_markdown": "When you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that …", "text": " Explosive Mine Source Guns & Gears pg. 69 Usage held in 2 hands Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- When you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use Stealth to Conceal an Object before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance. Once activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a basic Reflex save. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Explosive Mine (Lesser) Source Guns & Gears pg. 69 Price 4 gp Bulk L --- The mine deals 2d6 fire damage, and the Reflex DC is 15. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Explosive Mine (Moderate) Source Guns & Gears pg. 69 Price 40 gp Bulk L --- The mine deals 6d6 fire damage, and the Reflex DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Explosive Mine (Greater) Source Guns & Gears pg. 69 Price 400 gp Bulk L --- The mine deals 12d6 fire damage, and the Reflex DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Explosive Mine (Major) Source Guns & Gears pg. 69 Price 4,000 gp Bulk L --- The mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1111", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1111-1076", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Explosive Mine](/Equipment.aspx?ID=1111)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use [Stealth](/Skills.aspx?ID=15) to [Conceal an Object](/Actions.aspx?ID=61) before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance. \n\nOnce activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a [basic](/Rules.aspx?ID=329) Reflex save.\n\n\n\n\r\n\r\n\r\nExplosive Mine (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 2d6 fire damage, and the Reflex DC is 15.\r\n\r\n\r\nExplosive Mine (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 6d6 fire damage, and the Reflex DC is 20.\r\n\r\n\r\nExplosive Mine (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 12d6 fire damage, and the Reflex DC is 29.\r\n\r\n\r\nExplosive Mine (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "name": "Explosive Mine (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mine deals 2d6 fire damage, and the Reflex DC is 15.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 69", "speed": {}, "spell_markdown": "", "summary": "The mine deals 2d6 fire damage, and the Reflex DC is 15.", "summary_markdown": "The mine deals 2d6 fire damage, and the Reflex DC is 15.", "text": " Explosive Mine Source Guns & Gears pg. 69 Usage held in 2 hands Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- When you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use Stealth to Conceal an Object before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance. Once activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a basic Reflex save. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Explosive Mine (Lesser) Source Guns & Gears pg. 69 Price 4 gp Bulk L --- The mine deals 2d6 fire damage, and the Reflex DC is 15. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Explosive Mine (Moderate) Source Guns & Gears pg. 69 Price 40 gp Bulk L --- The mine deals 6d6 fire damage, and the Reflex DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Explosive Mine (Greater) Source Guns & Gears pg. 69 Price 400 gp Bulk L --- The mine deals 12d6 fire damage, and the Reflex DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Explosive Mine (Major) Source Guns & Gears pg. 69 Price 4,000 gp Bulk L --- The mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1111", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1111-1077", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Explosive Mine](/Equipment.aspx?ID=1111)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use [Stealth](/Skills.aspx?ID=15) to [Conceal an Object](/Actions.aspx?ID=61) before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance. \n\nOnce activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a [basic](/Rules.aspx?ID=329) Reflex save.\n\n\n\n\r\n\r\n\r\nExplosive Mine (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 2d6 fire damage, and the Reflex DC is 15.\r\n\r\n\r\nExplosive Mine (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 6d6 fire damage, and the Reflex DC is 20.\r\n\r\n\r\nExplosive Mine (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 12d6 fire damage, and the Reflex DC is 29.\r\n\r\n\r\nExplosive Mine (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "name": "Explosive Mine (Moderate)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mine deals 6d6 fire damage, and the Reflex DC is 20.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 69", "speed": {}, "spell_markdown": "", "summary": "The mine deals 6d6 fire damage, and the Reflex DC is 20.", "summary_markdown": "The mine deals 6d6 fire damage, and the Reflex DC is 20.", "text": " Explosive Mine Source Guns & Gears pg. 69 Usage held in 2 hands Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- When you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use Stealth to Conceal an Object before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance. Once activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a basic Reflex save. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Explosive Mine (Lesser) Source Guns & Gears pg. 69 Price 4 gp Bulk L --- The mine deals 2d6 fire damage, and the Reflex DC is 15. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Explosive Mine (Moderate) Source Guns & Gears pg. 69 Price 40 gp Bulk L --- The mine deals 6d6 fire damage, and the Reflex DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Explosive Mine (Greater) Source Guns & Gears pg. 69 Price 400 gp Bulk L --- The mine deals 12d6 fire damage, and the Reflex DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Explosive Mine (Major) Source Guns & Gears pg. 69 Price 4,000 gp Bulk L --- The mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1111", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1111-1078", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Explosive Mine](/Equipment.aspx?ID=1111)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use [Stealth](/Skills.aspx?ID=15) to [Conceal an Object](/Actions.aspx?ID=61) before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance. \n\nOnce activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a [basic](/Rules.aspx?ID=329) Reflex save.\n\n\n\n\r\n\r\n\r\nExplosive Mine (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 2d6 fire damage, and the Reflex DC is 15.\r\n\r\n\r\nExplosive Mine (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 6d6 fire damage, and the Reflex DC is 20.\r\n\r\n\r\nExplosive Mine (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 12d6 fire damage, and the Reflex DC is 29.\r\n\r\n\r\nExplosive Mine (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "name": "Explosive Mine (Greater)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mine deals 12d6 fire damage, and the Reflex DC is 29.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 69", "speed": {}, "spell_markdown": "", "summary": "The mine deals 12d6 fire damage, and the Reflex DC is 29.", "summary_markdown": "The mine deals 12d6 fire damage, and the Reflex DC is 29.", "text": " Explosive Mine Source Guns & Gears pg. 69 Usage held in 2 hands Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- When you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use Stealth to Conceal an Object before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance. Once activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a basic Reflex save. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Explosive Mine (Lesser) Source Guns & Gears pg. 69 Price 4 gp Bulk L --- The mine deals 2d6 fire damage, and the Reflex DC is 15. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Explosive Mine (Moderate) Source Guns & Gears pg. 69 Price 40 gp Bulk L --- The mine deals 6d6 fire damage, and the Reflex DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Explosive Mine (Greater) Source Guns & Gears pg. 69 Price 400 gp Bulk L --- The mine deals 12d6 fire damage, and the Reflex DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Explosive Mine (Major) Source Guns & Gears pg. 69 Price 4,000 gp Bulk L --- The mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1111", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1111-1079", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Explosive Mine](/Equipment.aspx?ID=1111)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use [Stealth](/Skills.aspx?ID=15) to [Conceal an Object](/Actions.aspx?ID=61) before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance. \n\nOnce activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a [basic](/Rules.aspx?ID=329) Reflex save.\n\n\n\n\r\n\r\n\r\nExplosive Mine (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 2d6 fire damage, and the Reflex DC is 15.\r\n\r\n\r\nExplosive Mine (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 6d6 fire damage, and the Reflex DC is 20.\r\n\r\n\r\nExplosive Mine (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 12d6 fire damage, and the Reflex DC is 29.\r\n\r\n\r\nExplosive Mine (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "name": "Explosive Mine (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 69", "speed": {}, "spell_markdown": "", "summary": "The mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "summary_markdown": "The mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "text": " Explosive Mine Source Guns & Gears pg. 69 Usage held in 2 hands Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- When you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use Stealth to Conceal an Object before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance. Once activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a basic Reflex save. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Explosive Mine (Lesser) Source Guns & Gears pg. 69 Price 4 gp Bulk L --- The mine deals 2d6 fire damage, and the Reflex DC is 15. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Explosive Mine (Moderate) Source Guns & Gears pg. 69 Price 40 gp Bulk L --- The mine deals 6d6 fire damage, and the Reflex DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Explosive Mine (Greater) Source Guns & Gears pg. 69 Price 400 gp Bulk L --- The mine deals 12d6 fire damage, and the Reflex DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Explosive Mine (Major) Source Guns & Gears pg. 69 Price 4,000 gp Bulk L --- The mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1111", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1112", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Flare Beacon](/Equipment.aspx?ID=1112)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFlare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be [dazzled](/Conditions.aspx?ID=7) until they are no longer adjacent to it.\n\n\n\n\r\n\r\n\r\nFlare Beacon (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFlare Beacon (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it.\r\n\r\n\r\nFlare Beacon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also [blinded](/Conditions.aspx?ID=1) for 1 round.\r\n\r\n\r\nFlare Beacon (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.", "name": "Flare Beacon", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFlare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 69", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to …", "summary_markdown": "Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to …", "text": " Flare Beacon Source Guns & Gears pg. 69 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be dazzled until they are no longer adjacent to it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Flare Beacon (Lesser) Source Guns & Gears pg. 69 Price 4 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Flare Beacon (Moderate) Source Guns & Gears pg. 69 Price 35 gp Bulk L --- The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Flare Beacon (Greater) Source Guns & Gears pg. 69 Price 180 gp Bulk L --- The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also blinded for 1 round. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Flare Beacon (Major) Source Guns & Gears pg. 69 Price 1,500 gp Bulk L --- The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1112", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1112-1080", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Flare Beacon](/Equipment.aspx?ID=1112)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFlare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be [dazzled](/Conditions.aspx?ID=7) until they are no longer adjacent to it.\n\n\n\n\r\n\r\n\r\nFlare Beacon (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFlare Beacon (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it.\r\n\r\n\r\nFlare Beacon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also [blinded](/Conditions.aspx?ID=1) for 1 round.\r\n\r\n\r\nFlare Beacon (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.", "name": "Flare Beacon (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFlare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 69", "speed": {}, "spell_markdown": "", "summary": "Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to …", "summary_markdown": "Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to …", "text": " Flare Beacon Source Guns & Gears pg. 69 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be dazzled until they are no longer adjacent to it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Flare Beacon (Lesser) Source Guns & Gears pg. 69 Price 4 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Flare Beacon (Moderate) Source Guns & Gears pg. 69 Price 35 gp Bulk L --- The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Flare Beacon (Greater) Source Guns & Gears pg. 69 Price 180 gp Bulk L --- The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also blinded for 1 round. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Flare Beacon (Major) Source Guns & Gears pg. 69 Price 1,500 gp Bulk L --- The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1112", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1112-1081", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Flare Beacon](/Equipment.aspx?ID=1112)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFlare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be [dazzled](/Conditions.aspx?ID=7) until they are no longer adjacent to it.\n\n\n\n\r\n\r\n\r\nFlare Beacon (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFlare Beacon (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it.\r\n\r\n\r\nFlare Beacon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also [blinded](/Conditions.aspx?ID=1) for 1 round.\r\n\r\n\r\nFlare Beacon (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.", "name": "Flare Beacon (Moderate)", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 69", "speed": {}, "spell_markdown": "", "summary": "The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at …", "summary_markdown": "The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at …", "text": " Flare Beacon Source Guns & Gears pg. 69 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be dazzled until they are no longer adjacent to it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Flare Beacon (Lesser) Source Guns & Gears pg. 69 Price 4 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Flare Beacon (Moderate) Source Guns & Gears pg. 69 Price 35 gp Bulk L --- The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Flare Beacon (Greater) Source Guns & Gears pg. 69 Price 180 gp Bulk L --- The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also blinded for 1 round. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Flare Beacon (Major) Source Guns & Gears pg. 69 Price 1,500 gp Bulk L --- The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1112", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1112-1082", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Flare Beacon](/Equipment.aspx?ID=1112)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFlare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be [dazzled](/Conditions.aspx?ID=7) until they are no longer adjacent to it.\n\n\n\n\r\n\r\n\r\nFlare Beacon (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFlare Beacon (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it.\r\n\r\n\r\nFlare Beacon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also [blinded](/Conditions.aspx?ID=1) for 1 round.\r\n\r\n\r\nFlare Beacon (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.", "name": "Flare Beacon (Greater)", "pfs": "Standard", "price": 18000, "price_raw": "180 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\r\n\r\n**Price** 180 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 69", "speed": {}, "spell_markdown": "", "summary": "The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed …", "summary_markdown": "The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed …", "text": " Flare Beacon Source Guns & Gears pg. 69 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be dazzled until they are no longer adjacent to it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Flare Beacon (Lesser) Source Guns & Gears pg. 69 Price 4 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Flare Beacon (Moderate) Source Guns & Gears pg. 69 Price 35 gp Bulk L --- The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Flare Beacon (Greater) Source Guns & Gears pg. 69 Price 180 gp Bulk L --- The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also blinded for 1 round. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Flare Beacon (Major) Source Guns & Gears pg. 69 Price 1,500 gp Bulk L --- The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1112", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1112-1083", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Flare Beacon](/Equipment.aspx?ID=1112)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFlare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be [dazzled](/Conditions.aspx?ID=7) until they are no longer adjacent to it.\n\n\n\n\r\n\r\n\r\nFlare Beacon (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFlare Beacon (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 35 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it.\r\n\r\n\r\nFlare Beacon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also [blinded](/Conditions.aspx?ID=1) for 1 round.\r\n\r\n\r\nFlare Beacon (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.", "name": "Flare Beacon (Major)", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 69\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 69", "speed": {}, "spell_markdown": "", "summary": "The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed …", "summary_markdown": "The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed …", "text": " Flare Beacon Source Guns & Gears pg. 69 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be dazzled until they are no longer adjacent to it. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Flare Beacon (Lesser) Source Guns & Gears pg. 69 Price 4 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Flare Beacon (Moderate) Source Guns & Gears pg. 69 Price 35 gp Bulk L --- The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Flare Beacon (Greater) Source Guns & Gears pg. 69 Price 180 gp Bulk L --- The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also blinded for 1 round. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Flare Beacon (Major) Source Guns & Gears pg. 69 Price 1,500 gp Bulk L --- The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1112", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1113", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Gadget Skates](/Equipment.aspx?ID=1113)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this book, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise._\r\n\r\n**Price** 21 gp\r\n\r\n\n\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate** Interact ([move](/Traits.aspx?ID=114))\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGadget skates are metal devices that come in pairs and strap onto existing footwear (or a creature's feet).\n\n When you Activate gadget skates, clockwork gears reveal small wheels that propel you along the ground, moving you up to twice your Speed. During this movement, you must succeed at a DC 20 [Acrobatics](/Skills.aspx?ID=1) check to turn up to 90 degrees, and you can't turn more than once or more than 90 degrees. During the activation and after the activation is complete, you can't Stride, Step, or otherwise move on the ground until the end of your next turn. However, you can use this movement instead of a Stride to perform a [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37) just after the activation ends, in the direction of your last movement using the gadget skates.\n\n You can Sustain the Activation of your gadget skates for up to 1 minute. Starting on the turn after you Activate the gadget skates, the first time you Sustain the Activation each turn, you gain the effects of the activation again: you move up to twice your Speed in the same direction as your last movement with the gadget skates, and the restrictions continue to apply until you choose to cease Sustaining the Activation or you reach the maximum duration. Once the effect ends, the skates fall away and you can move normally.\n\n\n\n", "name": "Gadget Skates", "pfs": "Standard", "price": 2100, "price_raw": "21 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n**Price** 21 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn (attached to footwear or feet)\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate** Interact ([move](/Traits.aspx?ID=114))\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGadget skates are metal devices that come in pairs and strap onto existing footwear (or a creature's feet). When you Activate gadget skates, …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 70", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Gadget skates are metal devices that come in pairs and strap onto existing footwear (or a creature's feet). When you Activate gadget skates, …", "summary_markdown": "Gadget skates are metal devices that come in pairs and strap onto existing footwear (or a creature's feet). When you Activate gadget skates, …", "text": " Gadget Skates Source Guns & Gears pg. 70 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this book, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Price 21 gp Usage worn (attached to footwear or feet) Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact (move) --- Gadget skates are metal devices that come in pairs and strap onto existing footwear (or a creature's feet). When you Activate gadget skates, clockwork gears reveal small wheels that propel you along the ground, moving you up to twice your Speed. During this movement, you must succeed at a DC 20 Acrobatics check to turn up to 90 degrees, and you can't turn more than once or more than 90 degrees. During the activation and after the activation is complete, you can't Stride, Step, or otherwise move on the ground until the end of your next turn. However, you can use this movement instead of a Stride to perform a High Jump or Long Jump just after the activation ends, in the direction of your last movement using the gadget skates. You can Sustain the Activation of your gadget skates for up to 1 minute. Starting on the turn after you Activate the gadget skates, the first time you Sustain the Activation each turn, you gain the effects of the activation again: you move up to twice your Speed in the same direction as your last movement with the gadget skates, and the restrictions continue to apply until you choose to cease Sustaining the Activation or you reach the maximum duration. Once the effect ends, the skates fall away and you can move normally.\n", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1113", "usage": "worn (attached to footwear or feet)", "usage_markdown": "worn (attached to footwear or feet)", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1114", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Gecko Pads](/Equipment.aspx?ID=1114)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** worn (attached to handwear or hands)\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGecko pads are thin, clockwork devices shaped like palms, which can be strapped onto existing handwear or a creature's hands. When activated, they whir to life and improve your grip on surfaces, while slowly releasing a sticky substance stored within the device's surface to help you climb. The pads give you a climb Speed equal to your Speed as long as your hands are free.\n\n\n\n\r\n\r\n\r\nGecko Pads\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed lasts for 10 minutes.\r\n\r\n\r\nGecko Pads (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed lasts for 1 hour.", "name": "Gecko Pads", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn (attached to handwear or hands)\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGecko pads are thin, clockwork devices shaped like palms, which can be strapped onto existing handwear or a creature's hands. When activated, they …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 70", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Gecko pads are thin, clockwork devices shaped like palms, which can be strapped onto existing handwear or a creature's hands. When activated, they …", "summary_markdown": "Gecko pads are thin, clockwork devices shaped like palms, which can be strapped onto existing handwear or a creature's hands. When activated, they …", "text": " Gecko Pads Source Guns & Gears pg. 70 Price 5 gp Usage worn (attached to handwear or hands) Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- Gecko pads are thin, clockwork devices shaped like palms, which can be strapped onto existing handwear or a creature's hands. When activated, they whir to life and improve your grip on surfaces, while slowly releasing a sticky substance stored within the device's surface to help you climb. The pads give you a climb Speed equal to your Speed as long as your hands are free. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Gecko Pads Source Guns & Gears pg. 70 Price 25 gp Bulk L --- The climb Speed lasts for 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Gecko Pads (Greater) Source Guns & Gears pg. 70 Price 125 gp Bulk L --- The climb Speed lasts for 1 hour.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1114", "usage": "worn (attached to handwear or hands)", "usage_markdown": "worn (attached to handwear or hands)", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1114-1084", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Gecko Pads](/Equipment.aspx?ID=1114)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** worn (attached to handwear or hands)\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGecko pads are thin, clockwork devices shaped like palms, which can be strapped onto existing handwear or a creature's hands. When activated, they whir to life and improve your grip on surfaces, while slowly releasing a sticky substance stored within the device's surface to help you climb. The pads give you a climb Speed equal to your Speed as long as your hands are free.\n\n\n\n\r\n\r\n\r\nGecko Pads\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed lasts for 10 minutes.\r\n\r\n\r\nGecko Pads (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed lasts for 1 hour.", "name": "Gecko Pads", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn (attached to handwear or hands)\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe climb Speed lasts for 10 minutes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 70", "speed": {}, "spell_markdown": "", "summary": "The climb Speed lasts for 10 minutes.", "summary_markdown": "The climb Speed lasts for 10 minutes.", "text": " Gecko Pads Source Guns & Gears pg. 70 Price 5 gp Usage worn (attached to handwear or hands) Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- Gecko pads are thin, clockwork devices shaped like palms, which can be strapped onto existing handwear or a creature's hands. When activated, they whir to life and improve your grip on surfaces, while slowly releasing a sticky substance stored within the device's surface to help you climb. The pads give you a climb Speed equal to your Speed as long as your hands are free. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Gecko Pads Source Guns & Gears pg. 70 Price 25 gp Bulk L --- The climb Speed lasts for 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Gecko Pads (Greater) Source Guns & Gears pg. 70 Price 125 gp Bulk L --- The climb Speed lasts for 1 hour.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1114", "usage": "worn (attached to handwear or hands)", "usage_markdown": "worn (attached to handwear or hands)", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1114-1085", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Gecko Pads](/Equipment.aspx?ID=1114)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** worn (attached to handwear or hands)\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGecko pads are thin, clockwork devices shaped like palms, which can be strapped onto existing handwear or a creature's hands. When activated, they whir to life and improve your grip on surfaces, while slowly releasing a sticky substance stored within the device's surface to help you climb. The pads give you a climb Speed equal to your Speed as long as your hands are free.\n\n\n\n\r\n\r\n\r\nGecko Pads\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed lasts for 10 minutes.\r\n\r\n\r\nGecko Pads (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed lasts for 1 hour.", "name": "Gecko Pads (Greater)", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn (attached to handwear or hands)\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe climb Speed lasts for 1 hour.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 70", "speed": {}, "spell_markdown": "", "summary": "The climb Speed lasts for 1 hour.", "summary_markdown": "The climb Speed lasts for 1 hour.", "text": " Gecko Pads Source Guns & Gears pg. 70 Price 5 gp Usage worn (attached to handwear or hands) Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- Gecko pads are thin, clockwork devices shaped like palms, which can be strapped onto existing handwear or a creature's hands. When activated, they whir to life and improve your grip on surfaces, while slowly releasing a sticky substance stored within the device's surface to help you climb. The pads give you a climb Speed equal to your Speed as long as your hands are free. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Gecko Pads Source Guns & Gears pg. 70 Price 25 gp Bulk L --- The climb Speed lasts for 10 minutes. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Gecko Pads (Greater) Source Guns & Gears pg. 70 Price 125 gp Bulk L --- The climb Speed lasts for 1 hour.", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1114", "usage": "worn (attached to handwear or hands)", "usage_markdown": "worn (attached to handwear or hands)", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1115", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Impact Foam Chassis](/Equipment.aspx?ID=1115)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**see below\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are [immobilized](/Conditions.aspx?ID=24) and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an [Escape](/Actions.aspx?ID=79) DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points.\n\n\n\n\r\n\r\n\r\nImpact Foam Chassis (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "name": "Impact Foam Chassis", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**see below\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 70", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer …", "summary_markdown": "While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer …", "text": " Impact Foam Chassis Source Guns & Gears pg. 70 Usage worn over armor and clothes Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate see below --- While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are immobilized and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an Escape DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Impact Foam Chassis (Lesser) Source Guns & Gears pg. 70 Price 3 gp Bulk L --- A lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Impact Foam Chassis (Moderate) Source Guns & Gears pg. 70 Price 15 gp Bulk L --- A moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Impact Foam Chassis (Greater) Source Guns & Gears pg. 70 Price 150 gp Bulk L --- A greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Impact Foam Chassis (Major) Source Guns & Gears pg. 70 Price 650 gp Bulk L --- A major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1115", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1115-1086", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Impact Foam Chassis](/Equipment.aspx?ID=1115)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**see below\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are [immobilized](/Conditions.aspx?ID=24) and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an [Escape](/Actions.aspx?ID=79) DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points.\n\n\n\n\r\n\r\n\r\nImpact Foam Chassis (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "name": "Impact Foam Chassis (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**see below\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 70", "speed": {}, "spell_markdown": "", "summary": "A lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points.", "summary_markdown": "A lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points.", "text": " Impact Foam Chassis Source Guns & Gears pg. 70 Usage worn over armor and clothes Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate see below --- While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are immobilized and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an Escape DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Impact Foam Chassis (Lesser) Source Guns & Gears pg. 70 Price 3 gp Bulk L --- A lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Impact Foam Chassis (Moderate) Source Guns & Gears pg. 70 Price 15 gp Bulk L --- A moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Impact Foam Chassis (Greater) Source Guns & Gears pg. 70 Price 150 gp Bulk L --- A greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Impact Foam Chassis (Major) Source Guns & Gears pg. 70 Price 650 gp Bulk L --- A major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1115", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1115-1087", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Impact Foam Chassis](/Equipment.aspx?ID=1115)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**see below\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are [immobilized](/Conditions.aspx?ID=24) and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an [Escape](/Actions.aspx?ID=79) DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points.\n\n\n\n\r\n\r\n\r\nImpact Foam Chassis (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "name": "Impact Foam Chassis (Moderate)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**see below\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 70", "speed": {}, "spell_markdown": "", "summary": "A moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points.", "summary_markdown": "A moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points.", "text": " Impact Foam Chassis Source Guns & Gears pg. 70 Usage worn over armor and clothes Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate see below --- While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are immobilized and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an Escape DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Impact Foam Chassis (Lesser) Source Guns & Gears pg. 70 Price 3 gp Bulk L --- A lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Impact Foam Chassis (Moderate) Source Guns & Gears pg. 70 Price 15 gp Bulk L --- A moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Impact Foam Chassis (Greater) Source Guns & Gears pg. 70 Price 150 gp Bulk L --- A greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Impact Foam Chassis (Major) Source Guns & Gears pg. 70 Price 650 gp Bulk L --- A major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1115", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1115-1088", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Impact Foam Chassis](/Equipment.aspx?ID=1115)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**see below\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are [immobilized](/Conditions.aspx?ID=24) and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an [Escape](/Actions.aspx?ID=79) DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points.\n\n\n\n\r\n\r\n\r\nImpact Foam Chassis (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "name": "Impact Foam Chassis (Greater)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**see below\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 70", "speed": {}, "spell_markdown": "", "summary": "A greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points.", "summary_markdown": "A greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points.", "text": " Impact Foam Chassis Source Guns & Gears pg. 70 Usage worn over armor and clothes Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate see below --- While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are immobilized and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an Escape DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Impact Foam Chassis (Lesser) Source Guns & Gears pg. 70 Price 3 gp Bulk L --- A lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Impact Foam Chassis (Moderate) Source Guns & Gears pg. 70 Price 15 gp Bulk L --- A moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Impact Foam Chassis (Greater) Source Guns & Gears pg. 70 Price 150 gp Bulk L --- A greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Impact Foam Chassis (Major) Source Guns & Gears pg. 70 Price 650 gp Bulk L --- A major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1115", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1115-1089", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Impact Foam Chassis](/Equipment.aspx?ID=1115)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**see below\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are [immobilized](/Conditions.aspx?ID=24) and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an [Escape](/Actions.aspx?ID=79) DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points.\n\n\n\n\r\n\r\n\r\nImpact Foam Chassis (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points.\r\n\r\n\r\nImpact Foam Chassis (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "name": "Impact Foam Chassis (Major)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**see below\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 70", "speed": {}, "spell_markdown": "", "summary": "A major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "summary_markdown": "A major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "text": " Impact Foam Chassis Source Guns & Gears pg. 70 Usage worn over armor and clothes Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate see below --- While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are immobilized and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an Escape DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Impact Foam Chassis (Lesser) Source Guns & Gears pg. 70 Price 3 gp Bulk L --- A lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Impact Foam Chassis (Moderate) Source Guns & Gears pg. 70 Price 15 gp Bulk L --- A moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Impact Foam Chassis (Greater) Source Guns & Gears pg. 70 Price 150 gp Bulk L --- A greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Impact Foam Chassis (Major) Source Guns & Gears pg. 70 Price 650 gp Bulk L --- A major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1115", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1116", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Instant Spy](/Equipment.aspx?ID=1116)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise._\r\n\r\n**Price** 5 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn instant spy is a tiny clockwork device that is small enough to be easily hidden. It contains the same audio-recording mechanisms as a [clockwork spy](/Monsters.aspx?ID=1095), as well as a short-lived gemstone that can store up to 1 hour of sound to play back later.\n\n Once you have activated the instant spy, it surreptitiously begins recording all the sounds around it for an hour. In general, it can hear sounds that are clearly audible in the location where you activated it, but not sounds that would require a Perception check with a DC of 10 or greater to hear. The GM determines exactly what the instant spy can hear and record, as well as whether or not the recording is clear in a situation where the original sound is quiet, distorted, or intentionally obscured.\n\n When the recording is complete, once within the next 24 hours, you or another creature can use an Interact action to play back the stored audio in its entirety, after which the gem crumbles to dust. If no one plays the recorded sounds back within 1 day, the gem crumbles into dust anyway. This prevents the information from falling into the wrong hands later. It's typical to use the [Conceal an Object](/Actions.aspx?ID=61) action to hide an instant spy in a location once you've activated it, since if you don't hide it, it's relatively easy to discover in a thorough search, despite the fact that it's small and relatively unobtrusive.\n\n\n\n", "name": "Instant Spy", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 70\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn instant spy is a tiny clockwork device that is small enough to be easily hidden. It contains the same audio-recording mechanisms as a clockwork …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 70", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An instant spy is a tiny clockwork device that is small enough to be easily hidden. It contains the same audio-recording mechanisms as a clockwork …", "summary_markdown": "An instant spy is a tiny clockwork device that is small enough to be easily hidden. It contains the same audio-recording mechanisms as a clockwork …", "text": " Instant Spy Source Guns & Gears pg. 70 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Price 5 gp Usage held in 1 hand Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- An instant spy is a tiny clockwork device that is small enough to be easily hidden. It contains the same audio-recording mechanisms as a clockwork spy, as well as a short-lived gemstone that can store up to 1 hour of sound to play back later. Once you have activated the instant spy, it surreptitiously begins recording all the sounds around it for an hour. In general, it can hear sounds that are clearly audible in the location where you activated it, but not sounds that would require a Perception check with a DC of 10 or greater to hear. The GM determines exactly what the instant spy can hear and record, as well as whether or not the recording is clear in a situation where the original sound is quiet, distorted, or intentionally obscured. When the recording is complete, once within the next 24 hours, you or another creature can use an Interact action to play back the stored audio in its entirety, after which the gem crumbles to dust. If no one plays the recorded sounds back within 1 day, the gem crumbles into dust anyway. This prevents the information from falling into the wrong hands later. It's typical to use the Conceal an Object action to hide an instant spy in a location once you've activated it, since if you don't hide it, it's relatively easy to discover in a thorough search, despite the fact that it's small and relatively unobtrusive.\n", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1116", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1117", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Magnetic Suit](/Equipment.aspx?ID=1117)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel.\n\n While set to attract, you take a –1 item penalty to your AC against attacks made by metal weapons, while creatures within a 5-foot emanation other than you gain a +1 item bonus to their AC. If set to repel, you gain a +1 item bonus to AC against attacks made with metal weapons. While attracting metal, you gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33) metal objects and [Grapple](/Actions.aspx?ID=35) metal creatures and a –1 item penalty to Athletics checks to [Shove](/Actions.aspx?ID=38) metal creatures. While repelling metal, you gain a +1 item bonus to Athletics checks to Shove metal creatures, but you take a –1 item penalty to Climb metal objects and Grapple metal creatures.\n\n\n\n\r\n\r\n\r\nMagnetic Suit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMagnetic Suit (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2.\r\n\r\n\r\nMagnetic Suit (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.", "name": "Magnetic Suit", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or …\r\n", "skill": [ "Athletics", "Athletics", "Athletics" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or …", "summary_markdown": "This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or …", "text": " Magnetic Suit Source Guns & Gears pg. 71 Usage worn over armor and clothes Bulk 1 Activate Two Actions Interact --- This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel. While set to attract, you take a –1 item penalty to your AC against attacks made by metal weapons, while creatures within a 5-foot emanation other than you gain a +1 item bonus to their AC. If set to repel, you gain a +1 item bonus to AC against attacks made with metal weapons. While attracting metal, you gain a +1 item bonus to Athletics checks to Climb metal objects and Grapple metal creatures and a –1 item penalty to Athletics checks to Shove metal creatures. While repelling metal, you gain a +1 item bonus to Athletics checks to Shove metal creatures, but you take a –1 item penalty to Climb metal objects and Grapple metal creatures. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Magnetic Suit Source Guns & Gears pg. 71 Price 20 gp Bulk 1 <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Magnetic Suit (Greater) Source Guns & Gears pg. 71 Price 200 gp Bulk 1 --- The area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2. <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Magnetic Suit (Major) Source Guns & Gears pg. 71 Price 2,000 gp Bulk 1 --- The area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.", "trait": [ "Aura", "Consumable" ], "trait_markdown": "[Aura](/Traits.aspx?ID=206), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Aura", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1117", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1117-1090", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Magnetic Suit](/Equipment.aspx?ID=1117)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel.\n\n While set to attract, you take a –1 item penalty to your AC against attacks made by metal weapons, while creatures within a 5-foot emanation other than you gain a +1 item bonus to their AC. If set to repel, you gain a +1 item bonus to AC against attacks made with metal weapons. While attracting metal, you gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33) metal objects and [Grapple](/Actions.aspx?ID=35) metal creatures and a –1 item penalty to Athletics checks to [Shove](/Actions.aspx?ID=38) metal creatures. While repelling metal, you gain a +1 item bonus to Athletics checks to Shove metal creatures, but you take a –1 item penalty to Climb metal objects and Grapple metal creatures.\n\n\n\n\r\n\r\n\r\nMagnetic Suit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMagnetic Suit (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2.\r\n\r\n\r\nMagnetic Suit (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.", "name": "Magnetic Suit", "pfs": "Limited", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "summary": "This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or …", "summary_markdown": "This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or …", "text": " Magnetic Suit Source Guns & Gears pg. 71 Usage worn over armor and clothes Bulk 1 Activate Two Actions Interact --- This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel. While set to attract, you take a –1 item penalty to your AC against attacks made by metal weapons, while creatures within a 5-foot emanation other than you gain a +1 item bonus to their AC. If set to repel, you gain a +1 item bonus to AC against attacks made with metal weapons. While attracting metal, you gain a +1 item bonus to Athletics checks to Climb metal objects and Grapple metal creatures and a –1 item penalty to Athletics checks to Shove metal creatures. While repelling metal, you gain a +1 item bonus to Athletics checks to Shove metal creatures, but you take a –1 item penalty to Climb metal objects and Grapple metal creatures. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Magnetic Suit Source Guns & Gears pg. 71 Price 20 gp Bulk 1 <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Magnetic Suit (Greater) Source Guns & Gears pg. 71 Price 200 gp Bulk 1 --- The area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2. <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Magnetic Suit (Major) Source Guns & Gears pg. 71 Price 2,000 gp Bulk 1 --- The area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.", "trait": [ "Aura", "Consumable" ], "trait_markdown": "[Aura](/Traits.aspx?ID=206), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Aura", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1117", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1117-1091", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Magnetic Suit](/Equipment.aspx?ID=1117)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel.\n\n While set to attract, you take a –1 item penalty to your AC against attacks made by metal weapons, while creatures within a 5-foot emanation other than you gain a +1 item bonus to their AC. If set to repel, you gain a +1 item bonus to AC against attacks made with metal weapons. While attracting metal, you gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33) metal objects and [Grapple](/Actions.aspx?ID=35) metal creatures and a –1 item penalty to Athletics checks to [Shove](/Actions.aspx?ID=38) metal creatures. While repelling metal, you gain a +1 item bonus to Athletics checks to Shove metal creatures, but you take a –1 item penalty to Climb metal objects and Grapple metal creatures.\n\n\n\n\r\n\r\n\r\nMagnetic Suit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMagnetic Suit (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2.\r\n\r\n\r\nMagnetic Suit (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.", "name": "Magnetic Suit (Greater)", "pfs": "Limited", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2.", "summary_markdown": "The area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2.", "text": " Magnetic Suit Source Guns & Gears pg. 71 Usage worn over armor and clothes Bulk 1 Activate Two Actions Interact --- This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel. While set to attract, you take a –1 item penalty to your AC against attacks made by metal weapons, while creatures within a 5-foot emanation other than you gain a +1 item bonus to their AC. If set to repel, you gain a +1 item bonus to AC against attacks made with metal weapons. While attracting metal, you gain a +1 item bonus to Athletics checks to Climb metal objects and Grapple metal creatures and a –1 item penalty to Athletics checks to Shove metal creatures. While repelling metal, you gain a +1 item bonus to Athletics checks to Shove metal creatures, but you take a –1 item penalty to Climb metal objects and Grapple metal creatures. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Magnetic Suit Source Guns & Gears pg. 71 Price 20 gp Bulk 1 <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Magnetic Suit (Greater) Source Guns & Gears pg. 71 Price 200 gp Bulk 1 --- The area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2. <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Magnetic Suit (Major) Source Guns & Gears pg. 71 Price 2,000 gp Bulk 1 --- The area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.", "trait": [ "Aura", "Consumable" ], "trait_markdown": "[Aura](/Traits.aspx?ID=206), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Aura", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1117", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1117-1092", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Magnetic Suit](/Equipment.aspx?ID=1117)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel.\n\n While set to attract, you take a –1 item penalty to your AC against attacks made by metal weapons, while creatures within a 5-foot emanation other than you gain a +1 item bonus to their AC. If set to repel, you gain a +1 item bonus to AC against attacks made with metal weapons. While attracting metal, you gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33) metal objects and [Grapple](/Actions.aspx?ID=35) metal creatures and a –1 item penalty to Athletics checks to [Shove](/Actions.aspx?ID=38) metal creatures. While repelling metal, you gain a +1 item bonus to Athletics checks to Shove metal creatures, but you take a –1 item penalty to Climb metal objects and Grapple metal creatures.\n\n\n\n\r\n\r\n\r\nMagnetic Suit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nMagnetic Suit (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2.\r\n\r\n\r\nMagnetic Suit (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.", "name": "Magnetic Suit (Major)", "pfs": "Limited", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn over armor and clothes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.", "summary_markdown": "The area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.", "text": " Magnetic Suit Source Guns & Gears pg. 71 Usage worn over armor and clothes Bulk 1 Activate Two Actions Interact --- This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel. While set to attract, you take a –1 item penalty to your AC against attacks made by metal weapons, while creatures within a 5-foot emanation other than you gain a +1 item bonus to their AC. If set to repel, you gain a +1 item bonus to AC against attacks made with metal weapons. While attracting metal, you gain a +1 item bonus to Athletics checks to Climb metal objects and Grapple metal creatures and a –1 item penalty to Athletics checks to Shove metal creatures. While repelling metal, you gain a +1 item bonus to Athletics checks to Shove metal creatures, but you take a –1 item penalty to Climb metal objects and Grapple metal creatures. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Magnetic Suit Source Guns & Gears pg. 71 Price 20 gp Bulk 1 <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Magnetic Suit (Greater) Source Guns & Gears pg. 71 Price 200 gp Bulk 1 --- The area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2. <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Magnetic Suit (Major) Source Guns & Gears pg. 71 Price 2,000 gp Bulk 1 --- The area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.", "trait": [ "Aura", "Consumable" ], "trait_markdown": "[Aura](/Traits.aspx?ID=206), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Aura", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1117", "usage": "worn over armor and clothes", "usage_markdown": "worn over armor and clothes", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1118", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Material Essence Disruptor](/Equipment.aspx?ID=1118)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to [counteract](/Rules.aspx?ID=371) an active [arcane](/Traits.aspx?ID=11) or [primal](/Traits.aspx?ID=134) spell within the listed range, with the listed counteract modifier and counteract level.\n\n\n\n\r\n\r\n\r\nMaterial Essence Disruptor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n\r\n\r\nMaterial Essence Disruptor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n\r\n\r\nMaterial Essence Disruptor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n\r\n\r\nMaterial Essence Disruptor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "name": "Material Essence Disruptor", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to …", "summary_markdown": "A material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to …", "text": " Material Essence Disruptor Source Guns & Gears pg. 71 Usage held in 1 hand Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- A material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to counteract an active arcane or primal spell within the listed range, with the listed counteract modifier and counteract level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Material Essence Disruptor (Lesser) Source Guns & Gears pg. 71 Price 60 gp Bulk 1 --- The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Material Essence Disruptor (Moderate) Source Guns & Gears pg. 71 Price 360 gp Bulk 1 --- The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Material Essence Disruptor (Greater) Source Guns & Gears pg. 71 Price 1,400 gp Bulk 1 --- The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Material Essence Disruptor (Major) Source Guns & Gears pg. 71 Price 6,500 gp Bulk 1 --- The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1118", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1118-1093", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Material Essence Disruptor](/Equipment.aspx?ID=1118)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to [counteract](/Rules.aspx?ID=371) an active [arcane](/Traits.aspx?ID=11) or [primal](/Traits.aspx?ID=134) spell within the listed range, with the listed counteract modifier and counteract level.\n\n\n\n\r\n\r\n\r\nMaterial Essence Disruptor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n\r\n\r\nMaterial Essence Disruptor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n\r\n\r\nMaterial Essence Disruptor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n\r\n\r\nMaterial Essence Disruptor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "name": "Material Essence Disruptor (Lesser)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The range is 30 feet, the counteract modifier is +7, and the counteract level is 2.", "summary_markdown": "The range is 30 feet, the counteract modifier is +7, and the counteract level is 2.", "text": " Material Essence Disruptor Source Guns & Gears pg. 71 Usage held in 1 hand Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- A material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to counteract an active arcane or primal spell within the listed range, with the listed counteract modifier and counteract level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Material Essence Disruptor (Lesser) Source Guns & Gears pg. 71 Price 60 gp Bulk 1 --- The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Material Essence Disruptor (Moderate) Source Guns & Gears pg. 71 Price 360 gp Bulk 1 --- The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Material Essence Disruptor (Greater) Source Guns & Gears pg. 71 Price 1,400 gp Bulk 1 --- The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Material Essence Disruptor (Major) Source Guns & Gears pg. 71 Price 6,500 gp Bulk 1 --- The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1118", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1118-1094", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Material Essence Disruptor](/Equipment.aspx?ID=1118)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to [counteract](/Rules.aspx?ID=371) an active [arcane](/Traits.aspx?ID=11) or [primal](/Traits.aspx?ID=134) spell within the listed range, with the listed counteract modifier and counteract level.\n\n\n\n\r\n\r\n\r\nMaterial Essence Disruptor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n\r\n\r\nMaterial Essence Disruptor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n\r\n\r\nMaterial Essence Disruptor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n\r\n\r\nMaterial Essence Disruptor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "name": "Material Essence Disruptor (Moderate)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The range is 40 feet, the counteract modifier is +13, and the counteract level is 4.", "summary_markdown": "The range is 40 feet, the counteract modifier is +13, and the counteract level is 4.", "text": " Material Essence Disruptor Source Guns & Gears pg. 71 Usage held in 1 hand Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- A material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to counteract an active arcane or primal spell within the listed range, with the listed counteract modifier and counteract level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Material Essence Disruptor (Lesser) Source Guns & Gears pg. 71 Price 60 gp Bulk 1 --- The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Material Essence Disruptor (Moderate) Source Guns & Gears pg. 71 Price 360 gp Bulk 1 --- The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Material Essence Disruptor (Greater) Source Guns & Gears pg. 71 Price 1,400 gp Bulk 1 --- The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Material Essence Disruptor (Major) Source Guns & Gears pg. 71 Price 6,500 gp Bulk 1 --- The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1118", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1118-1095", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Material Essence Disruptor](/Equipment.aspx?ID=1118)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to [counteract](/Rules.aspx?ID=371) an active [arcane](/Traits.aspx?ID=11) or [primal](/Traits.aspx?ID=134) spell within the listed range, with the listed counteract modifier and counteract level.\n\n\n\n\r\n\r\n\r\nMaterial Essence Disruptor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n\r\n\r\nMaterial Essence Disruptor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n\r\n\r\nMaterial Essence Disruptor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n\r\n\r\nMaterial Essence Disruptor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "name": "Material Essence Disruptor (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The range is 60 feet, the counteract modifier is +18, and the counteract level is 6.", "summary_markdown": "The range is 60 feet, the counteract modifier is +18, and the counteract level is 6.", "text": " Material Essence Disruptor Source Guns & Gears pg. 71 Usage held in 1 hand Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- A material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to counteract an active arcane or primal spell within the listed range, with the listed counteract modifier and counteract level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Material Essence Disruptor (Lesser) Source Guns & Gears pg. 71 Price 60 gp Bulk 1 --- The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Material Essence Disruptor (Moderate) Source Guns & Gears pg. 71 Price 360 gp Bulk 1 --- The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Material Essence Disruptor (Greater) Source Guns & Gears pg. 71 Price 1,400 gp Bulk 1 --- The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Material Essence Disruptor (Major) Source Guns & Gears pg. 71 Price 6,500 gp Bulk 1 --- The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1118", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1118-1096", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Material Essence Disruptor](/Equipment.aspx?ID=1118)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to [counteract](/Rules.aspx?ID=371) an active [arcane](/Traits.aspx?ID=11) or [primal](/Traits.aspx?ID=134) spell within the listed range, with the listed counteract modifier and counteract level.\n\n\n\n\r\n\r\n\r\nMaterial Essence Disruptor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 30 feet, the counteract modifier is +7, and the counteract level is 2.\r\n\r\n\r\nMaterial Essence Disruptor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 40 feet, the counteract modifier is +13, and the counteract level is 4.\r\n\r\n\r\nMaterial Essence Disruptor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 60 feet, the counteract modifier is +18, and the counteract level is 6.\r\n\r\n\r\nMaterial Essence Disruptor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "name": "Material Essence Disruptor (Major)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range is 90 feet, the counteract modifier is +24, and the counteract level is 8.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "summary_markdown": "The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "text": " Material Essence Disruptor Source Guns & Gears pg. 71 Usage held in 1 hand Bulk 1 Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Two Actions Interact --- A material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to counteract an active arcane or primal spell within the listed range, with the listed counteract modifier and counteract level. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Material Essence Disruptor (Lesser) Source Guns & Gears pg. 71 Price 60 gp Bulk 1 --- The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Material Essence Disruptor (Moderate) Source Guns & Gears pg. 71 Price 360 gp Bulk 1 --- The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Material Essence Disruptor (Greater) Source Guns & Gears pg. 71 Price 1,400 gp Bulk 1 --- The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Material Essence Disruptor (Major) Source Guns & Gears pg. 71 Price 6,500 gp Bulk 1 --- The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1118", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1119", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Smoke Fan](/Equipment.aspx?ID=1119)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when creating the smoke fan. Creatures within the smoke's area are [concealed](/Conditions.aspx?ID=4), and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.\n\n\n\n\r\n\r\n\r\nSmoke Fan\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSmoke Fan (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe smoke's radius is 20 feet, and the creator can choose for the smoke to be a mixture of colors.", "name": "Smoke Fan", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when …", "summary_markdown": "When you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when …", "text": " Smoke Fan Source Guns & Gears pg. 71 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- When you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when creating the smoke fan. Creatures within the smoke's area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Smoke Fan Source Guns & Gears pg. 71 Price 5 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Smoke Fan (Greater) Source Guns & Gears pg. 71 Price 75 gp Bulk L --- The smoke's radius is 20 feet, and the creator can choose for the smoke to be a mixture of colors.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1119", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1119-1097", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Smoke Fan](/Equipment.aspx?ID=1119)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when creating the smoke fan. Creatures within the smoke's area are [concealed](/Conditions.aspx?ID=4), and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.\n\n\n\n\r\n\r\n\r\nSmoke Fan\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSmoke Fan (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe smoke's radius is 20 feet, and the creator can choose for the smoke to be a mixture of colors.", "name": "Smoke Fan", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "summary": "When you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when …", "summary_markdown": "When you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when …", "text": " Smoke Fan Source Guns & Gears pg. 71 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- When you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when creating the smoke fan. Creatures within the smoke's area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Smoke Fan Source Guns & Gears pg. 71 Price 5 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Smoke Fan (Greater) Source Guns & Gears pg. 71 Price 75 gp Bulk L --- The smoke's radius is 20 feet, and the creator can choose for the smoke to be a mixture of colors.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1119", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": " Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1119-1098", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Smoke Fan](/Equipment.aspx?ID=1119)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when creating the smoke fan. Creatures within the smoke's area are [concealed](/Conditions.aspx?ID=4), and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.\n\n\n\n\r\n\r\n\r\nSmoke Fan\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSmoke Fan (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe smoke's radius is 20 feet, and the creator can choose for the smoke to be a mixture of colors.", "name": "Smoke Fan (Greater)", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe smoke's radius is 20 feet, and the creator can choose for the smoke to be a mixture of colors.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The smoke's radius is 20 feet, and the creator can choose for the smoke to be a mixture of colors.", "summary_markdown": "The smoke's radius is 20 feet, and the creator can choose for the smoke to be a mixture of colors.", "text": " Smoke Fan Source Guns & Gears pg. 71 Usage held in 1 hand Bulk L Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- When you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when creating the smoke fan. Creatures within the smoke's area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Smoke Fan Source Guns & Gears pg. 71 Price 5 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Smoke Fan (Greater) Source Guns & Gears pg. 71 Price 75 gp Bulk L --- The smoke's radius is 20 feet, and the creator can choose for the smoke to be a mixture of colors.", "trait": [ "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1119", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1120", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Wind-Up Cart](/Equipment.aspx?ID=1120)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise._\r\n\r\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to trigger traps. It can be loaded with up to 4 Bulk of items. Most creatures aren't small enough to fit on the cart, and even for Tiny creatures, it makes for a choppy ride; while riding the cart, a creature gains two actions at the start of each of its turns, instead of three. Once activated, the cart moves forward at a speed of 30 feet per round on your turn for up to 1 minute. If it strikes an obstruction, it attempts to continue its movement, pushing with an [Athletics](/Skills.aspx?ID=3) bonus of +5, once per round. The wind-up cart has AC 15, Hardness 2, 24 Hit Points, and a Break Threshold of 12. After its 1-minute duration completes, the cart collapses back into scrap.\n\n\n\n", "name": "Wind-Up Cart", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 71\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 71", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to …", "summary_markdown": "This primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to …", "text": " Wind-Up Cart Source Guns & Gears pg. 71 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Price 6 gp Usage held in 2 hands Bulk 2 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- This primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to trigger traps. It can be loaded with up to 4 Bulk of items. Most creatures aren't small enough to fit on the cart, and even for Tiny creatures, it makes for a choppy ride; while riding the cart, a creature gains two actions at the start of each of its turns, instead of three. Once activated, the cart moves forward at a speed of 30 feet per round on your turn for up to 1 minute. If it strikes an obstruction, it attempts to continue its movement, pushing with an Athletics bonus of +5, once per round. The wind-up cart has AC 15, Hardness 2, 24 Hit Points, and a Break Threshold of 12. After its 1-minute duration completes, the cart collapses back into scrap.\n", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1120", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1121", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Acid Spitter](/Equipment.aspx?ID=1121)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 78\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 15 gp\r\n\r\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a DC 20 Reflex saving throw or take 3d6 acid damage.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes full damage.
\r\n**Failure** The creature takes full damage and 5 [persistent acid damage](/Conditions.aspx?ID=29).
\r\n**Critical Failure** The creature takes double damage and 10 persistent acid damage.\n\n\n\n", "name": "Acid Spitter", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 78\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 78", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a …", "summary_markdown": "This tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a …", "text": " Acid Spitter Source Guns & Gears pg. 78 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 15 gp Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- This tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a DC 20 Reflex saving throw or take 3d6 acid damage. Critical Success The creature is unaffected. Success The creature takes full damage. Failure The creature takes full damage and 5 persistent acid damage. Critical Failure The creature takes double damage and 10 persistent acid damage.\n", "trait": [ "Acid", "Clockwork", "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Acid", "Clockwork", "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1121", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1122", "item_category": "Snares", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Binding Snare](/Equipment.aspx?ID=1122)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 78\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen a creature enters the snare's square, several strands of strong wires ending in jagged hooks latch onto it before hauling it to the ground. The snare deals 2d6 piercing damage, and the targeted creature must attempt a DC 28 Reflex save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage.
\r\n**Failure** The creature takes full damage and is knocked [prone](/Conditions.aspx?ID=31) and [immobilized](/Conditions.aspx?ID=24) for 1 round ([Escape](/Actions.aspx?ID=79) DC 28).
\r\n**Critical Failure** The creature takes double damage, is knocked prone, and is [restrained](/Conditions.aspx?ID=33) for 1 round (Escape DC 28).\n\n\n\n", "name": "Binding Snare", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 78\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a creature enters the snare's square, several strands of strong wires ending in jagged hooks latch onto it before hauling it to the ground. The …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 78", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When a creature enters the snare's square, several strands of strong wires ending in jagged hooks latch onto it before hauling it to the ground. The …", "summary_markdown": "When a creature enters the snare's square, several strands of strong wires ending in jagged hooks latch onto it before hauling it to the ground. The …", "text": " Binding Snare Source Guns & Gears pg. 78 Price 160 gp --- When a creature enters the snare's square, several strands of strong wires ending in jagged hooks latch onto it before hauling it to the ground. The snare deals 2d6 piercing damage, and the targeted creature must attempt a DC 28 Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is knocked prone and immobilized for 1 round (Escape DC 28). Critical Failure The creature takes double damage, is knocked prone, and is restrained for 1 round (Escape DC 28).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1122", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1123", "item_category": "Snares", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Chirper](/Equipment.aspx?ID=1123)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 79\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 8 gp\r\n\r\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple clockwork bird is no larger than a sparrow, designed to be wound up and perched on a tree branch or ledge. The Tiny clockwork remains immobile and silent until a Small or larger creature enters the square beneath its perch, at which point it springs into action. Once activated, it flies around making a loud chirping sound that can be heard up to 500 feet away. The bird then follows the creature that activated it for up to one hour or until it is destroyed, doing its best to stay just above the creature and out of reach, and continuing its string of loud chirps. The bird is an object with a Speed 10 feet, and a fly Speed of 25 feet. It has AC 15, Hardness 5, HP 10 (BT 5) and object immunities. Once [broken](/Conditions.aspx?ID=2), it can no longer fly. It can't attack or otherwise damage other creatures. After an hour has passed after its activation, the clockwork chirper falls into a pile of useless components.\n\n\n\n", "name": "Clockwork Chirper", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 79\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple clockwork bird is no larger than a sparrow, designed to be wound up and perched on a tree branch or ledge. The Tiny clockwork remains …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 79", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This simple clockwork bird is no larger than a sparrow, designed to be wound up and perched on a tree branch or ledge. The Tiny clockwork remains …", "summary_markdown": "This simple clockwork bird is no larger than a sparrow, designed to be wound up and perched on a tree branch or ledge. The Tiny clockwork remains …", "text": " Clockwork Chirper Source Guns & Gears pg. 79 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 8 gp Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- This simple clockwork bird is no larger than a sparrow, designed to be wound up and perched on a tree branch or ledge. The Tiny clockwork remains immobile and silent until a Small or larger creature enters the square beneath its perch, at which point it springs into action. Once activated, it flies around making a loud chirping sound that can be heard up to 500 feet away. The bird then follows the creature that activated it for up to one hour or until it is destroyed, doing its best to stay just above the creature and out of reach, and continuing its string of loud chirps. The bird is an object with a Speed 10 feet, and a fly Speed of 25 feet. It has AC 15, Hardness 5, HP 10 (BT 5) and object immunities. Once broken, it can no longer fly. It can't attack or otherwise damage other creatures. After an hour has passed after its activation, the clockwork chirper falls into a pile of useless components.\n", "trait": [ "Auditory", "Clockwork", "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Auditory", "Clockwork", "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1123", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1124", "item_category": "Snares", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Monkey](/Equipment.aspx?ID=1124)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 79\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 5 gp\r\n\r\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese cute and unassuming toy monkeys are often dressed in loud clothing and carry a percussion instrument. It's activated once a creature moves adjacent to the square it sits in, at which point it leaps on the creature, scurrying about on its agile hind legs while it pounds on its instrument, riding the creature and raising a racket. The creature being assaulted by the monkey must find a way to escape its agitator either via flinging the monkey off with the [Escape](/Actions.aspx?ID=79) action (DC 18) or by breaking the monkey. The monkey has AC 19, Hardness 2, HP 10 (BT 5) and object immunities.\n\n\n\n", "name": "Clockwork Monkey", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 79\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese cute and unassuming toy monkeys are often dressed in loud clothing and carry a percussion instrument. It's activated once a creature moves …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 79", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These cute and unassuming toy monkeys are often dressed in loud clothing and carry a percussion instrument. It's activated once a creature moves …", "summary_markdown": "These cute and unassuming toy monkeys are often dressed in loud clothing and carry a percussion instrument. It's activated once a creature moves …", "text": " Clockwork Monkey Source Guns & Gears pg. 79 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 5 gp Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- These cute and unassuming toy monkeys are often dressed in loud clothing and carry a percussion instrument. It's activated once a creature moves adjacent to the square it sits in, at which point it leaps on the creature, scurrying about on its agile hind legs while it pounds on its instrument, riding the creature and raising a racket. The creature being assaulted by the monkey must find a way to escape its agitator either via flinging the monkey off with the Escape action (DC 18) or by breaking the monkey. The monkey has AC 19, Hardness 2, HP 10 (BT 5) and object immunities.\n", "trait": [ "Auditory", "Clockwork", "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Auditory", "Clockwork", "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1124", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1125", "item_category": "Snares", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Death Coil](/Equipment.aspx?ID=1125)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 79\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis modified Stasian coil of metal and glass stands about three feet tall. It activates when at least three creatures are within 20 feet of it, or if at least one creature stays within 20 feet of it for more than 1 round. It then lashes out with a torrent of electrical energy dealing 7d12 electricity damage to all creatures within 20 feet of it. Due to the fact that it doesn't trigger immediately when a creature enters its square, abilities like [Surprise Snare](/Feats.aspx?ID=2075) don't work with a death coil. Creatures within that area must attempt a DC 43 Fortitude saving throw.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage.
\r\n**Failure** The creature takes full damage and is [stunned 2](/Conditions.aspx?ID=36).
\r\n**Critical Failure** The creature takes double damage is stunned 4.\n\n\n\n", "name": "Death Coil", "pfs": "Standard", "price": 900000, "price_raw": "9,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 79\r\n\r\n**Price** 9,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis modified Stasian coil of metal and glass stands about three feet tall. It activates when at least three creatures are within 20 feet of it, or …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 79", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This modified Stasian coil of metal and glass stands about three feet tall. It activates when at least three creatures are within 20 feet of it, or …", "summary_markdown": "This modified Stasian coil of metal and glass stands about three feet tall. It activates when at least three creatures are within 20 feet of it, or …", "text": " Death Coil Source Guns & Gears pg. 79 Price 9,000 gp --- This modified Stasian coil of metal and glass stands about three feet tall. It activates when at least three creatures are within 20 feet of it, or if at least one creature stays within 20 feet of it for more than 1 round. It then lashes out with a torrent of electrical energy dealing 7d12 electricity damage to all creatures within 20 feet of it. Due to the fact that it doesn't trigger immediately when a creature enters its square, abilities like Surprise Snare don't work with a death coil. Creatures within that area must attempt a DC 43 Fortitude saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is stunned 2. Critical Failure The creature takes double damage is stunned 4.\n", "trait": [ "Consumable", "Electricity", "Mechanical", "Rare", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Electricity", "Mechanical", "Rare", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1125", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1126", "item_category": "Snares", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Detonating Gears Snare](/Equipment.aspx?ID=1126)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 79\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare uses clockwork stressed almost to the breaking point, which activates with a powerful explosion that deals 3d8 piercing damage to the first creature entering the snare's square. The creature must attempt a DC 19 Reflex saving throw.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage.
\r\n**Failure** The creature takes full damage and 3 [persistent bleed damage](/Conditions.aspx?ID=29).
\r\n**Critical Failure** The creature takes double damage and 6 persistent bleed damage.\n\n\n\n", "name": "Detonating Gears Snare", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 79\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare uses clockwork stressed almost to the breaking point, which activates with a powerful explosion that deals 3d8 piercing damage to the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 79", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare uses clockwork stressed almost to the breaking point, which activates with a powerful explosion that deals 3d8 piercing damage to the …", "summary_markdown": "This snare uses clockwork stressed almost to the breaking point, which activates with a powerful explosion that deals 3d8 piercing damage to the …", "text": " Detonating Gears Snare Source Guns & Gears pg. 79 Price 12 gp --- This snare uses clockwork stressed almost to the breaking point, which activates with a powerful explosion that deals 3d8 piercing damage to the first creature entering the snare's square. The creature must attempt a DC 19 Reflex saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and 3 persistent bleed damage. Critical Failure The creature takes double damage and 6 persistent bleed damage.\n", "trait": [ "Auditory", "Clockwork", "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Auditory", "Clockwork", "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1126", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1127", "item_category": "Snares", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Flame Drake Snare](/Equipment.aspx?ID=1127)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 79\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 25 gp\r\n\r\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe snare takes the form of a Tiny, [drake](/MonsterFamilies.aspx?ID=36)-like clockwork toy. When a creature enters its square the snare activates, causing the drake to spit a gout of fire in a 15-foot cone in the direction from which the creature entered. For instance, if a creature entered the square coming from the east, the cone would point east, to hit any allies behind the triggering creature. Those within the cone must succeed a DC 19 [basic](/Rules.aspx?ID=329) Reflex save or take 6d6 fire damage. After spitting its fire, the snare falls apart.\n\n\n\n", "name": "Flame Drake Snare", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 79\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe snare takes the form of a Tiny, drake -like clockwork toy. When a creature enters its square the snare activates, causing the drake to spit a …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 79", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The snare takes the form of a Tiny, drake -like clockwork toy. When a creature enters its square the snare activates, causing the drake to spit a …", "summary_markdown": "The snare takes the form of a Tiny, drake -like clockwork toy. When a creature enters its square the snare activates, causing the drake to spit a …", "text": " Flame Drake Snare Source Guns & Gears pg. 79 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 25 gp Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- The snare takes the form of a Tiny, drake-like clockwork toy. When a creature enters its square the snare activates, causing the drake to spit a gout of fire in a 15-foot cone in the direction from which the creature entered. For instance, if a creature entered the square coming from the east, the cone would point east, to hit any allies behind the triggering creature. Those within the cone must succeed a DC 19 basic Reflex save or take 6d6 fire damage. After spitting its fire, the snare falls apart.\n", "trait": [ "Clockwork", "Consumable", "Fire", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Fire", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1127", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1128", "item_category": "Snares", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Fire Box](/Equipment.aspx?ID=1128)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 10 gp\r\n\r\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAnyone who opens the box triggers a clockwork mechanism that unleashes a 15-foot cone of fire. The cone issues forth in a random direction determined by the GM but always including the creature who opened the box. Those within the cone must succeed at a DC 17 [basic](/Rules.aspx?ID=329) Reflex save or take 4d6 fire damage.\n\n\n\n", "name": "Fire Box", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAnyone who opens the box triggers a clockwork mechanism that unleashes a 15-foot cone of fire. The cone issues forth in a random direction determined …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Anyone who opens the box triggers a clockwork mechanism that unleashes a 15-foot cone of fire. The cone issues forth in a random direction determined …", "summary_markdown": "Anyone who opens the box triggers a clockwork mechanism that unleashes a 15-foot cone of fire. The cone issues forth in a random direction determined …", "text": " Fire Box Source Guns & Gears pg. 80 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 10 gp Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- Anyone who opens the box triggers a clockwork mechanism that unleashes a 15-foot cone of fire. The cone issues forth in a random direction determined by the GM but always including the creature who opened the box. Those within the cone must succeed at a DC 17 basic Reflex save or take 4d6 fire damage.\n", "trait": [ "Clockwork", "Consumable", "Fire", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Fire", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1128", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1129", "item_category": "Snares", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Frost Worm Snare](/Equipment.aspx?ID=1129)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 115 gp\r\n\r\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe snare takes the form of a Tiny [frost worm](/Monsters.aspx?ID=677) clockwork toy. When a creature enters its square, the snare activates, causing the worm to let loose a 30-foot line of frost in the direction from which the creature entered the square. For instance, if a creature entered the square coming from the south, the worm would shoot the line south, to hit any allies of the triggering creature. Those within the line must succeed a DC 25 [basic](/Rules.aspx?ID=329) Reflex save or take 10d6 cold damage. After spitting its frost, the snare falls apart.\n\n\n\n", "name": "Frost Worm Snare", "pfs": "Standard", "price": 11500, "price_raw": "115 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\r\n\r\n**Price** 115 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe snare takes the form of a Tiny frost worm clockwork toy. When a creature enters its square, the snare activates, causing the worm to let loose …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The snare takes the form of a Tiny frost worm clockwork toy. When a creature enters its square, the snare activates, causing the worm to let loose …", "summary_markdown": "The snare takes the form of a Tiny frost worm clockwork toy. When a creature enters its square, the snare activates, causing the worm to let loose …", "text": " Frost Worm Snare Source Guns & Gears pg. 80 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 115 gp Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- The snare takes the form of a Tiny frost worm clockwork toy. When a creature enters its square, the snare activates, causing the worm to let loose a 30-foot line of frost in the direction from which the creature entered the square. For instance, if a creature entered the square coming from the south, the worm would shoot the line south, to hit any allies of the triggering creature. Those within the line must succeed a DC 25 basic Reflex save or take 10d6 cold damage. After spitting its frost, the snare falls apart.\n", "trait": [ "Clockwork", "Cold", "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Cold", "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1129", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1130", "item_category": "Snares", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Noisemaker Snare](/Equipment.aspx?ID=1130)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 6 gp\r\n\r\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen a creature enters this snare's square, it triggers an extremely loud clockwork device, which explodes with a bang that can be heard from 200 feet away and deals 1d8 fire damage. The creature must attempt a DC 18 Reflex save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage.
\r\n**Failure** The creature takes full damage and is [deafened](/Conditions.aspx?ID=8) for 1 round.
\r\n**Critical Failure** The creature takes double damage and is deafened for 1 minute.\n\n\n\n", "name": "Noisemaker Snare", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a creature enters this snare's square, it triggers an extremely loud clockwork device, which explodes with a bang that can be heard from 200 …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When a creature enters this snare's square, it triggers an extremely loud clockwork device, which explodes with a bang that can be heard from 200 …", "summary_markdown": "When a creature enters this snare's square, it triggers an extremely loud clockwork device, which explodes with a bang that can be heard from 200 …", "text": " Noisemaker Snare Source Guns & Gears pg. 80 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 6 gp Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- When a creature enters this snare's square, it triggers an extremely loud clockwork device, which explodes with a bang that can be heard from 200 feet away and deals 1d8 fire damage. The creature must attempt a DC 18 Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is deafened for 1 round. Critical Failure The creature takes double damage and is deafened for 1 minute.\n", "trait": [ "Clockwork", "Consumable", "Fire", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Fire", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1130", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1131", "item_category": "Snares", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Puff Dragon](/Equipment.aspx?ID=1131)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 120 gp\r\n\r\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cute and unassuming dragon toy activates once a creature moves into its square. It then unleashes a rapid burst of toxic gas in a 10-foot emanation. Those within the emanation when the snare is activated must attempt a DC 25 Fortitude saving throw or take 3d6 poison damage.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage.
\r\n**Failure** The creature takes full damage and is [sickened 1](/Conditions.aspx?ID=34).
\r\n**Critical Failure** The creature takes double damage and is sickened 2.\n\n\n\n", "name": "Puff Dragon", "pfs": "Standard", "price": 12000, "price_raw": "120 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cute and unassuming dragon toy activates once a creature moves into its square. It then unleashes a rapid burst of toxic gas in a 10-foot …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This cute and unassuming dragon toy activates once a creature moves into its square. It then unleashes a rapid burst of toxic gas in a 10-foot …", "summary_markdown": "This cute and unassuming dragon toy activates once a creature moves into its square. It then unleashes a rapid burst of toxic gas in a 10-foot …", "text": " Puff Dragon Source Guns & Gears pg. 80 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 120 gp Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- This cute and unassuming dragon toy activates once a creature moves into its square. It then unleashes a rapid burst of toxic gas in a 10-foot emanation. Those within the emanation when the snare is activated must attempt a DC 25 Fortitude saving throw or take 3d6 poison damage. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is sickened 1. Critical Failure The creature takes double damage and is sickened 2.\n", "trait": [ "Clockwork", "Consumable", "Mechanical", "Poison", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Poison](/Traits.aspx?ID=126), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Mechanical", "Poison", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1131", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1132", "item_category": "Snares", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Shrapnel Snare](/Equipment.aspx?ID=1132)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare uses tightly wound springs, clockwork, and shrapnel to cause devastating damage. When a creature enters the snare's square, the trap releases, dealing 12d6 piercing damage in a deafening explosion. Everyone in a 10-foot radius of the snare's square must attempt a DC 31 Reflex save.\n\n**Critical Success** The creature in unaffected,
\r\n**Success** The creature takes half damage and is [deafened](/Conditions.aspx?ID=8) for 1 round.
\r\n**Failure** The creature takes full damage, 2d6 [persistent piercing damage](/Conditions.aspx?ID=29), and is deafened for 1 minute.
\r\n**Critical Failure** The creature takes double damage, 4d6 persistent piercing damage, and is deafened for 1 minute.\n\n\n\n", "name": "Shrapnel Snare", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare uses tightly wound springs, clockwork, and shrapnel to cause devastating damage. When a creature enters the snare's square, the trap …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare uses tightly wound springs, clockwork, and shrapnel to cause devastating damage. When a creature enters the snare's square, the trap …", "summary_markdown": "This snare uses tightly wound springs, clockwork, and shrapnel to cause devastating damage. When a creature enters the snare's square, the trap …", "text": " Shrapnel Snare Source Guns & Gears pg. 80 Price 700 gp --- This snare uses tightly wound springs, clockwork, and shrapnel to cause devastating damage. When a creature enters the snare's square, the trap releases, dealing 12d6 piercing damage in a deafening explosion. Everyone in a 10-foot radius of the snare's square must attempt a DC 31 Reflex save. Critical Success The creature in unaffected, Success The creature takes half damage and is deafened for 1 round. Failure The creature takes full damage, 2d6 persistent piercing damage, and is deafened for 1 minute. Critical Failure The creature takes double damage, 4d6 persistent piercing damage, and is deafened for 1 minute.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1132", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1133", "item_category": "Snares", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Spirit Snare](/Equipment.aspx?ID=1133)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis complicated snare is affixed with various crystals and Stasian coils attached to strange electrical relays, working on the same principles as etheric [spirit singers](/Equipment.aspx?ID=1138). When an [incorporeal](/Traits.aspx?ID=222) creature enters its square, the device lets loose an ectoplasmic web that lashes around the creature's spectral form. The creature must succeed a DC 26 Reflex saving throw or become [immobilized](/Conditions.aspx?ID=24) for 1 round. On a critical failure, the creature becomes immobilized for 1 minute. In either case, the incorporeal creature can attempt to [Escape](/Actions.aspx?ID=79) (DC 26).\n\n\n\n", "name": "Spirit Snare", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 80\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis complicated snare is affixed with various crystals and Stasian coils attached to strange electrical relays, working on the same principles as …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This complicated snare is affixed with various crystals and Stasian coils attached to strange electrical relays, working on the same principles as …", "summary_markdown": "This complicated snare is affixed with various crystals and Stasian coils attached to strange electrical relays, working on the same principles as …", "text": " Spirit Snare Source Guns & Gears pg. 80 Price 90 gp --- This complicated snare is affixed with various crystals and Stasian coils attached to strange electrical relays, working on the same principles as etheric spirit singers. When an incorporeal creature enters its square, the device lets loose an ectoplasmic web that lashes around the creature's spectral form. The creature must succeed a DC 26 Reflex saving throw or become immobilized for 1 round. On a critical failure, the creature becomes immobilized for 1 minute. In either case, the incorporeal creature can attempt to Escape (DC 26).\n", "trait": [ "Consumable", "Electricity", "Mechanical", "Rare", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Electricity", "Mechanical", "Rare", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1133", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1134", "item_category": "Snares", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tin Cobra](/Equipment.aspx?ID=1134)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 81\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 23 gp\r\n\r\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clockwork cobra activates when a creature enters its square, at which point it lashes out and spits venom, dealing 3d6 poison damage. The target must attempt a DC 21 Fortitude save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage.
\r\n**Failure** The creature takes full damage and is [sickened 1](/Conditions.aspx?ID=34).
\r\n**Critical Failure** The creature takes double damage is sickened 2.\n\n\n\n", "name": "Tin Cobra", "pfs": "Standard", "price": 2300, "price_raw": "23 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 81\r\n\r\n**Price** 23 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis clockwork cobra activates when a creature enters its square, at which point it lashes out and spits venom, dealing 3d6 poison damage. The target …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 81", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This clockwork cobra activates when a creature enters its square, at which point it lashes out and spits venom, dealing 3d6 poison damage. The target …", "summary_markdown": "This clockwork cobra activates when a creature enters its square, at which point it lashes out and spits venom, dealing 3d6 poison damage. The target …", "text": " Tin Cobra Source Guns & Gears pg. 81 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 23 gp Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- This clockwork cobra activates when a creature enters its square, at which point it lashes out and spits venom, dealing 3d6 poison damage. The target must attempt a DC 21 Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is sickened 1. Critical Failure The creature takes double damage is sickened 2.\n", "trait": [ "Clockwork", "Consumable", "Mechanical", "Poison", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Poison](/Traits.aspx?ID=126), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Mechanical", "Poison", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1134", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1135", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Galvanic Mortal Coil](/Equipment.aspx?ID=1135)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 82\n\n**Price** 970 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis porous steel coil wraps around a shard of onyx, supplementing the closely guarded science of [galvaspheres](/Equipment.aspx?ID=1136) with the magic of necromancy. When embedded in a body comprised of flesh, the blood and other fluids catalyze electrical pulses within the coil, activating the necromantic energies. In living creatures, this causes a dangerous surge that can damage the heart. In corpses, however, this can create a limited window of reanimation, with access to the corpse's final memories. _Galvanic mortal coils_ are even rarer than other galvaspheres, and thought by most to be merely hypothetical.\n\n\n\n\n\n\n\n", "name": "Galvanic Mortal Coil", "pfs": "Standard", "price": 97000, "price_raw": "970 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 82\r\n\r\n**Price** 970 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis porous steel coil wraps around a shard of onyx, supplementing the closely guarded science of galvaspheres with the magic of necromancy. When …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This porous steel coil wraps around a shard of onyx, supplementing the closely guarded science of galvaspheres with the magic of necromancy. When …", "summary_markdown": "This porous steel coil wraps around a shard of onyx, supplementing the closely guarded science of galvaspheres with the magic of necromancy. When …", "text": " Galvanic Mortal Coil Source Guns & Gears pg. 82 Price 970 gp Usage held in 1 hand Bulk L --- This porous steel coil wraps around a shard of onyx, supplementing the closely guarded science of galvaspheres with the magic of necromancy. When embedded in a body comprised of flesh, the blood and other fluids catalyze electrical pulses within the coil, activating the necromantic energies. In living creatures, this causes a dangerous surge that can damage the heart. In corpses, however, this can create a limited window of reanimation, with access to the corpse's final memories. Galvanic mortal coils are even rarer than other galvaspheres, and thought by most to be merely hypothetical.\n", "trait": [ "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1135", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1136", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Galvasphere](/Equipment.aspx?ID=1136)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 82\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent intact Medium or Small humanoid corpse, the corpse animates as a galvaheart zombie for 1 minute. The galvaheart zombie has the statistics of a [zombie shambler](/Monsters.aspx?ID=423) except that it is a [construct](/Traits.aspx?ID=35) instead of an [undead](/Traits.aspx?ID=160), isn't evil, can't be harmed by [positive](/Traits.aspx?ID=128) energy, and is the same size as the corpse (Medium or Small). The zombie is your [minion](/Traits.aspx?ID=109) and performs the actions you choose when you Command it. If you don't Command it, it takes no action, twitching in place as the electricity that animates it slowly expends itself.\n\n\n\n", "name": "Galvasphere", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 82\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent …", "summary_markdown": "A galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent …", "text": " Galvasphere Source Guns & Gears pg. 82 Price 20 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- A galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent intact Medium or Small humanoid corpse, the corpse animates as a galvaheart zombie for 1 minute. The galvaheart zombie has the statistics of a zombie shambler except that it is a construct instead of an undead, isn't evil, can't be harmed by positive energy, and is the same size as the corpse (Medium or Small). The zombie is your minion and performs the actions you choose when you Command it. If you don't Command it, it takes no action, twitching in place as the electricity that animates it slowly expends itself.\n", "trait": [ "Consumable", "Gadget", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Gadget", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1136", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1137", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shockguard Coil](/Equipment.aspx?ID=1137)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 175 gp\r\n\r\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You [Shield Block](/Feats.aspx?ID=839) a foe's melee [unarmed](/Traits.aspx?ID=199) attack or melee attack with the affixed shield.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis miniature Stasian coil talisman emits small sparks when jostled. It uses a combination of Stasian technology and evocation magic to erupt in electricity when discharged. When you activate the coil, the foe takes 2d12 electricity damage (DC 27 [basic](/Rules.aspx?ID=329) Reflex save). On a failed save, the foe is [flat-footed](/Conditions.aspx?ID=16) until the start of its next turn.\n\n\n\n", "name": "Shockguard Coil", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You [Shield Block](/Feats.aspx?ID=839) a foe's melee [unarmed](/Traits.aspx?ID=199) attack or melee attack with the affixed shield.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis miniature Stasian coil talisman emits small sparks when jostled. It uses a combination of Stasian technology and evocation magic to erupt in …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This miniature Stasian coil talisman emits small sparks when jostled. It uses a combination of Stasian technology and evocation magic to erupt in …", "summary_markdown": "This miniature Stasian coil talisman emits small sparks when jostled. It uses a combination of Stasian technology and evocation magic to erupt in …", "text": " Shockguard Coil Source Guns & Gears pg. 83 Price 175 gp Usage affixed to a shield Activate Free Action Interact Trigger You Shield Block a foe's melee unarmed attack or melee attack with the affixed shield. --- This miniature Stasian coil talisman emits small sparks when jostled. It uses a combination of Stasian technology and evocation magic to erupt in electricity when discharged. When you activate the coil, the foe takes 2d12 electricity damage (DC 27 basic Reflex save). On a failed save, the foe is flat-footed until the start of its next turn.\n", "trait": [ "Consumable", "Evocation", "Magical", "Rare", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Rare", "Talisman" ], "trigger": "You Shield Block a foe's melee unarmed attack or melee attack with the affixed shield.", "trigger_markdown": "You [Shield Block](/Feats.aspx?ID=839) a foe's melee [unarmed](/Traits.aspx?ID=199) attack or melee attack with the affixed shield.", "type": "Item", "url": "/Equipment.aspx?ID=1137", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1138", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Spirit-Singer](/Equipment.aspx?ID=1138)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEtheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a [haunt](/Traits.aspx?ID=88) or an [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160), a spirit-singer grants you a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively [Searching](/Actions.aspx?ID=519) for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy [musical instrument](/Equipment.aspx?ID=37); rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play.\n\n\n\n\r\n\r\n\r\nSpirit-Singer\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n\r\nSpirit-Singer (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSpirit-Singer (Incredible)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near spiritual disturbances, and the item bonus to detecting haunts and incorporeal undead to +2. While playing the spirit-singer, you can notice haunts that normally require you to have a master proficiency in Perception to detect.\r\n\r\n\r\nSpirit-Singer (Incredible Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 1,650 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "name": "Spirit-Singer", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEtheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can …\r\n", "skill": [ "Performance", "Performance", "Performance", "Performance" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can …", "summary_markdown": "Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can …", "text": " Spirit-Singer Source Guns & Gears pg. 83 --- Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spirit-Singer Source Guns & Gears pg. 83 Price 150 gp Bulk 16 <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Spirit-Singer (Handheld) Source Guns & Gears pg. 83 Price 200 gp Usage held in 2 hands Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spirit-Singer (Incredible) Source Guns & Gears pg. 83 Price 1,250 gp Bulk 16 --- This spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near spiritual disturbances, and the item bonus to detecting haunts and incorporeal undead to +2. While playing the spirit-singer, you can notice haunts that normally require you to have a master proficiency in Perception to detect. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Spirit-Singer (Incredible Handheld) Source Guns & Gears pg. 83 Price 1,650 gp Usage held in 2 hands Bulk 1 --- This spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1138", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 16, "bulk_raw": "16", "category": "equipment", "exclude_from_search": false, "id": "equipment-1138-1099", "item_category": "Adventuring Gear", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Spirit-Singer](/Equipment.aspx?ID=1138)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEtheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a [haunt](/Traits.aspx?ID=88) or an [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160), a spirit-singer grants you a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively [Searching](/Actions.aspx?ID=519) for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy [musical instrument](/Equipment.aspx?ID=37); rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play.\n\n\n\n\r\n\r\n\r\nSpirit-Singer\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n\r\nSpirit-Singer (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSpirit-Singer (Incredible)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near spiritual disturbances, and the item bonus to detecting haunts and incorporeal undead to +2. While playing the spirit-singer, you can notice haunts that normally require you to have a master proficiency in Perception to detect.\r\n\r\n\r\nSpirit-Singer (Incredible Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 1,650 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "name": "Spirit-Singer", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 16\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEtheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can …", "summary_markdown": "Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can …", "text": " Spirit-Singer Source Guns & Gears pg. 83 --- Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spirit-Singer Source Guns & Gears pg. 83 Price 150 gp Bulk 16 <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Spirit-Singer (Handheld) Source Guns & Gears pg. 83 Price 200 gp Usage held in 2 hands Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spirit-Singer (Incredible) Source Guns & Gears pg. 83 Price 1,250 gp Bulk 16 --- This spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near spiritual disturbances, and the item bonus to detecting haunts and incorporeal undead to +2. While playing the spirit-singer, you can notice haunts that normally require you to have a master proficiency in Perception to detect. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Spirit-Singer (Incredible Handheld) Source Guns & Gears pg. 83 Price 1,650 gp Usage held in 2 hands Bulk 1 --- This spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1138", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1138-1100", "item_category": "Adventuring Gear", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Spirit-Singer](/Equipment.aspx?ID=1138)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEtheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a [haunt](/Traits.aspx?ID=88) or an [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160), a spirit-singer grants you a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively [Searching](/Actions.aspx?ID=519) for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy [musical instrument](/Equipment.aspx?ID=37); rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play.\n\n\n\n\r\n\r\n\r\nSpirit-Singer\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n\r\nSpirit-Singer (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSpirit-Singer (Incredible)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near spiritual disturbances, and the item bonus to detecting haunts and incorporeal undead to +2. While playing the spirit-singer, you can notice haunts that normally require you to have a master proficiency in Perception to detect.\r\n\r\n\r\nSpirit-Singer (Incredible Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 1,650 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "name": "Spirit-Singer (Handheld)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEtheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can …", "summary_markdown": "Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can …", "text": " Spirit-Singer Source Guns & Gears pg. 83 --- Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spirit-Singer Source Guns & Gears pg. 83 Price 150 gp Bulk 16 <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Spirit-Singer (Handheld) Source Guns & Gears pg. 83 Price 200 gp Usage held in 2 hands Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spirit-Singer (Incredible) Source Guns & Gears pg. 83 Price 1,250 gp Bulk 16 --- This spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near spiritual disturbances, and the item bonus to detecting haunts and incorporeal undead to +2. While playing the spirit-singer, you can notice haunts that normally require you to have a master proficiency in Perception to detect. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Spirit-Singer (Incredible Handheld) Source Guns & Gears pg. 83 Price 1,650 gp Usage held in 2 hands Bulk 1 --- This spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1138", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 16, "bulk_raw": "16", "category": "equipment", "exclude_from_search": false, "id": "equipment-1138-1101", "item_category": "Adventuring Gear", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Spirit-Singer](/Equipment.aspx?ID=1138)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEtheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a [haunt](/Traits.aspx?ID=88) or an [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160), a spirit-singer grants you a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively [Searching](/Actions.aspx?ID=519) for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy [musical instrument](/Equipment.aspx?ID=37); rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play.\n\n\n\n\r\n\r\n\r\nSpirit-Singer\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n\r\nSpirit-Singer (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSpirit-Singer (Incredible)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near spiritual disturbances, and the item bonus to detecting haunts and incorporeal undead to +2. While playing the spirit-singer, you can notice haunts that normally require you to have a master proficiency in Perception to detect.\r\n\r\n\r\nSpirit-Singer (Incredible Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 1,650 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "name": "Spirit-Singer (Incredible)", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 16\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 83", "speed": {}, "spell_markdown": "", "summary": "This spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near …", "summary_markdown": "This spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near …", "text": " Spirit-Singer Source Guns & Gears pg. 83 --- Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spirit-Singer Source Guns & Gears pg. 83 Price 150 gp Bulk 16 <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Spirit-Singer (Handheld) Source Guns & Gears pg. 83 Price 200 gp Usage held in 2 hands Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spirit-Singer (Incredible) Source Guns & Gears pg. 83 Price 1,250 gp Bulk 16 --- This spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near spiritual disturbances, and the item bonus to detecting haunts and incorporeal undead to +2. While playing the spirit-singer, you can notice haunts that normally require you to have a master proficiency in Perception to detect. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Spirit-Singer (Incredible Handheld) Source Guns & Gears pg. 83 Price 1,650 gp Usage held in 2 hands Bulk 1 --- This spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1138", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1138-1102", "item_category": "Adventuring Gear", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Spirit-Singer](/Equipment.aspx?ID=1138)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEtheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a [haunt](/Traits.aspx?ID=88) or an [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160), a spirit-singer grants you a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively [Searching](/Actions.aspx?ID=519) for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy [musical instrument](/Equipment.aspx?ID=37); rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play.\n\n\n\n\r\n\r\n\r\nSpirit-Singer\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n\r\nSpirit-Singer (Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSpirit-Singer (Incredible)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near spiritual disturbances, and the item bonus to detecting haunts and incorporeal undead to +2. While playing the spirit-singer, you can notice haunts that normally require you to have a master proficiency in Perception to detect.\r\n\r\n\r\nSpirit-Singer (Incredible Handheld)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 1,650 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "name": "Spirit-Singer (Incredible Handheld)", "pfs": "Standard", "price": 165000, "price_raw": "1,650 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\r\n\r\n**Price** 1,650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 83", "speed": {}, "spell_markdown": "", "summary": "This spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "summary_markdown": "This spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "text": " Spirit-Singer Source Guns & Gears pg. 83 --- Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spirit-Singer Source Guns & Gears pg. 83 Price 150 gp Bulk 16 <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Spirit-Singer (Handheld) Source Guns & Gears pg. 83 Price 200 gp Usage held in 2 hands Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spirit-Singer (Incredible) Source Guns & Gears pg. 83 Price 1,250 gp Bulk 16 --- This spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to Performance checks near spiritual disturbances, and the item bonus to detecting haunts and incorporeal undead to +2. While playing the spirit-singer, you can notice haunts that normally require you to have a master proficiency in Perception to detect. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Spirit-Singer (Incredible Handheld) Source Guns & Gears pg. 83 Price 1,650 gp Usage held in 2 hands Bulk 1 --- This spirit-singer functions just like an incredible spirit-singer, except for its Usage and Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1138", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1139", "item_category": "Adventuring Gear", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Violet Ray](/Equipment.aspx?ID=1139)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\n\n**Price** 1,893 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOne of the many wondrous devices brought into the world by Stasian technology is the seemingly miraculous violet ray. Physicians claim it anything from headaches to heartburn, or nausea to deafness, all with an easy and painless treatment. The device is a glass vacuum with an insulated handle connected to a small Stasian coil. When powered, the glass tube fills with purple light and becomes warm to the touch. Pressing the tube to one's body is said to increase blood flow, eliminate toxins, and many other beneficial effects. A violet ray functions as a set of [healer's tools](/Equipment.aspx?ID=25) and provides a +2 item bonus to [Medicine](/Skills.aspx?ID=9) checks to [Administer First Aid](/Actions.aspx?ID=54), [Treat Disease](/Actions.aspx?ID=55), [Treat Poison](/Actions.aspx?ID=56), or [Treat Wounds](/Actions.aspx?ID=57).\n\n\n\n\n\n", "name": "Violet Ray", "pfs": "Standard", "price": 189300, "price_raw": "1,893 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 83\r\n\r\n**Price** 1,893 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne of the many wondrous devices brought into the world by Stasian technology is the seemingly miraculous violet ray. Physicians claim it anything …\r\n", "skill": [ "Medicine" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "One of the many wondrous devices brought into the world by Stasian technology is the seemingly miraculous violet ray. Physicians claim it anything …", "summary_markdown": "One of the many wondrous devices brought into the world by Stasian technology is the seemingly miraculous violet ray. Physicians claim it anything …", "text": " Violet Ray Source Guns & Gears pg. 83 Price 1,893 gp Usage held in 2 hands Bulk 2 --- One of the many wondrous devices brought into the world by Stasian technology is the seemingly miraculous violet ray. Physicians claim it anything from headaches to heartburn, or nausea to deafness, all with an easy and painless treatment. The device is a glass vacuum with an insulated handle connected to a small Stasian coil. When powered, the glass tube fills with purple light and becomes warm to the touch. Pressing the tube to one's body is said to increase blood flow, eliminate toxins, and many other beneficial effects. A violet ray functions as a set of healer's tools and provides a +2 item bonus to Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds.\n", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1139", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 20, "bulk_raw": "20", "category": "equipment", "exclude_from_search": false, "id": "equipment-1140", "item_category": "Adventuring Gear", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Aquarium Lamp](/Equipment.aspx?ID=1140)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 84\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** 20\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe aquarium lamp is a combination light source and exotic animal aquarium, intended to provide rich nobles amusement and illumination. It takes the shape of a glass cube 50 feet wide and seven feet high filled with sea water, flanked by two much smaller water tanks. A sparse brass frame around the device keeps the tanks themselves from touching the ground and serves as a mounting point for a pair of electrical coils on the top, which are enclosed within separate glass tubes. Six electric eels swim within the central tank, while a number of animals belonging to species considered to be the eels' natural prey swim in the smaller feeding tanks. With the simple pull of a lever attached to either smaller tank, one of the prey animals is released into the eel tank. Within seconds, the eels converge on the hapless animal, using their electrical charges to stun their victims. When this happens, the salty seawater conducts the electrical energy into transfer coils hidden within the brass frame, which send the energy to the top-mounted electrical coils. The end result produces enough light to fully illuminate a room as though it were midday.\n\n This device is an expression of a recent trend among certain Avistani nobles to blend form and function in their manors' interior decorations. In such circles, ostentatious decorations that serve no functional purpose are derided as “tacky” and “unrefined.” If a noble in such company wishes not to be ridiculed, they must be sure that each decoration adds something to the room beyond the aesthetic. The aquarium lamp is the latest tool in this social arms race, and it's already proven popular with its target market.\n\n When active, the aquarium lamp produces bright light in a 60-foot radius (and dim light for the next 60 feet). Each activation provides enough energy for 10 minutes of use, and the two feeding tanks combined carry enough prey animals for 50 activations before needing to be refilled, though electric eels usually need feeding only once per day, and won't go after the prey if they're all full. While electric eels are not aggressive to their aquarium keepers and will gradually learn to associate them with food, they can engage in violent social behavior, especially when they are young. This behavior leads to small fights involving tail slapping, biting, and discharged electricity, the last of which causes the lamp to illuminate without hitting the lever to release prey. The electric eels live around 15 years if kept well-fed.\n\n\n\n", "name": "Aquarium Lamp", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 84\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 20\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe aquarium lamp is a combination light source and exotic animal aquarium, intended to provide rich nobles amusement and illumination. It takes the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 84" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 84", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The aquarium lamp is a combination light source and exotic animal aquarium, intended to provide rich nobles amusement and illumination. It takes the …", "summary_markdown": "The aquarium lamp is a combination light source and exotic animal aquarium, intended to provide rich nobles amusement and illumination. It takes the …", "text": " Aquarium Lamp Source Guns & Gears pg. 84 Price 1,500 gp Bulk 20 Activate Single Action Interact --- The aquarium lamp is a combination light source and exotic animal aquarium, intended to provide rich nobles amusement and illumination. It takes the shape of a glass cube 50 feet wide and seven feet high filled with sea water, flanked by two much smaller water tanks. A sparse brass frame around the device keeps the tanks themselves from touching the ground and serves as a mounting point for a pair of electrical coils on the top, which are enclosed within separate glass tubes. Six electric eels swim within the central tank, while a number of animals belonging to species considered to be the eels' natural prey swim in the smaller feeding tanks. With the simple pull of a lever attached to either smaller tank, one of the prey animals is released into the eel tank. Within seconds, the eels converge on the hapless animal, using their electrical charges to stun their victims. When this happens, the salty seawater conducts the electrical energy into transfer coils hidden within the brass frame, which send the energy to the top-mounted electrical coils. The end result produces enough light to fully illuminate a room as though it were midday. This device is an expression of a recent trend among certain Avistani nobles to blend form and function in their manors' interior decorations. In such circles, ostentatious decorations that serve no functional purpose are derided as “tacky” and “unrefined.” If a noble in such company wishes not to be ridiculed, they must be sure that each decoration adds something to the room beyond the aesthetic. The aquarium lamp is the latest tool in this social arms race, and it's already proven popular with its target market. When active, the aquarium lamp produces bright light in a 60-foot radius (and dim light for the next 60 feet). Each activation provides enough energy for 10 minutes of use, and the two feeding tanks combined carry enough prey animals for 50 activations before needing to be refilled, though electric eels usually need feeding only once per day, and won't go after the prey if they're all full. While electric eels are not aggressive to their aquarium keepers and will gradually learn to associate them with food, they can engage in violent social behavior, especially when they are young. This behavior leads to small fights involving tail slapping, biting, and discharged electricity, the last of which causes the lamp to illuminate without hitting the lever to release prey. The electric eels live around 15 years if kept well-fed.\n", "trait": [ "Electricity", "Light", "Uncommon" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Electricity", "Light", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1140", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1141", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Clockwork Bookshelf](/Equipment.aspx?ID=1141)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 85\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 15 gp\r\n\r\n\n\n**Bulk** 4\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis device was originally created by an inventor who had way more books they wanted to access than available wall space to store them. Each of the bookshelf's six levels is actually loaded with a pair of shelves instead of a single shelf. A simple switch on the side of the bookshelf flips the corresponding shelf to the other side, revealing any books stored in the paired shelf. While this makes the clockwork bookshelf a little deeper than a normal bookshelf, in order to fit both shelves, it effectively allows you to store twice as many books using the same amount of wall space. Those who wish to keep volumes hidden from visitors (or perhaps stow a weapon or potion within a false book) often load the hidden shelf first, then switch to the second shelf lined with more respectable volumes.\n\n\n\n", "name": "Clockwork Bookshelf", "pfs": "Limited", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 85\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis device was originally created by an inventor who had way more books they wanted to access than available wall space to store them. Each of the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This device was originally created by an inventor who had way more books they wanted to access than available wall space to store them. Each of the …", "summary_markdown": "This device was originally created by an inventor who had way more books they wanted to access than available wall space to store them. Each of the …", "text": " Clockwork Bookshelf Source Guns & Gears pg. 85 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 15 gp Bulk 4 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- This device was originally created by an inventor who had way more books they wanted to access than available wall space to store them. Each of the bookshelf's six levels is actually loaded with a pair of shelves instead of a single shelf. A simple switch on the side of the bookshelf flips the corresponding shelf to the other side, revealing any books stored in the paired shelf. While this makes the clockwork bookshelf a little deeper than a normal bookshelf, in order to fit both shelves, it effectively allows you to store twice as many books using the same amount of wall space. Those who wish to keep volumes hidden from visitors (or perhaps stow a weapon or potion within a false book) often load the hidden shelf first, then switch to the second shelf lined with more respectable volumes.\n", "trait": [ "Clockwork", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1141", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1142", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Clockwork Box Packer](/Equipment.aspx?ID=1142)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 85\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 4\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis handy clockwork device is too expensive for most warehouses and shipping docks to make use of it, but some nobles have purchased the item for their staff as a status symbol, and merchants who are in the shipping trade can afford to slowly reap the benefits of its usage. It takes 1 minute to wind a clockwork box packer; after which, it can function for up to 1 hour.\n\n You can indicate how high you want the clockwork box packer to stack boxes and what the packing storage dimensions are. Once packing instructions have been input, you can load a crate onto the clockwork box packer, and it begins its task. Once the box is stacked, the clockwork box packer closes the box, if necessary, then ties a ribbon or cord around it from a supply loaded into the clockwork box packer in advance. Once the package is secure, the clockwork box packer stacks it and then swivels back into position, ready to accept another box. In this way, the clockwork device can finish within minutes a packing job that might take humanoid workers an hour.\n\n\n\n", "name": "Clockwork Box Packer", "pfs": "Limited", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 85\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis handy clockwork device is too expensive for most warehouses and shipping docks to make use of it, but some nobles have purchased the item for …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This handy clockwork device is too expensive for most warehouses and shipping docks to make use of it, but some nobles have purchased the item for …", "summary_markdown": "This handy clockwork device is too expensive for most warehouses and shipping docks to make use of it, but some nobles have purchased the item for …", "text": " Clockwork Box Packer Source Guns & Gears pg. 85 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 50 gp Bulk 4 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- This handy clockwork device is too expensive for most warehouses and shipping docks to make use of it, but some nobles have purchased the item for their staff as a status symbol, and merchants who are in the shipping trade can afford to slowly reap the benefits of its usage. It takes 1 minute to wind a clockwork box packer; after which, it can function for up to 1 hour. You can indicate how high you want the clockwork box packer to stack boxes and what the packing storage dimensions are. Once packing instructions have been input, you can load a crate onto the clockwork box packer, and it begins its task. Once the box is stacked, the clockwork box packer closes the box, if necessary, then ties a ribbon or cord around it from a supply loaded into the clockwork box packer in advance. Once the package is secure, the clockwork box packer stacks it and then swivels back into position, ready to accept another box. In this way, the clockwork device can finish within minutes a packing job that might take humanoid workers an hour.\n", "trait": [ "Clockwork", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1142", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1143", "item_category": "Adventuring Gear", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Disguise](/Equipment.aspx?ID=1143)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 85\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSometimes, just disguising one's face just isn't convincing enough. Clockwork disguises were invented to supplement regular disguise kits, which are used all across Golarion. For example, if a spy wants to infiltrate a military camp, they must be wearing the same type of armor as the soldiers stationed there—or else have a very good explanation for their commander as to why they're out of proper uniform! The clockwork disguise is intended to help avoid such awkward, potentially fatal confrontations.\n\n The clockwork disguise looks like a harness connected to hundreds of small metal plates that cover the user's torso and arms. Each of these plates is equipped with several hinges, allowing them to be shaped into a wide variety of patterns. When these shaped plates are arranged and connected, they can be made to look like almost any basic suit of light or medium metal armor, though armor embellishments such as those worn by high- ranking officers are beyond this device. The arrangement process takes some time, but once it's completed, the user need only perform a few simple adjustments to a clockwork mechanism in the disguise to make the plate arrangement into a new preset configuration. Afterwards, when the user flips a switch on the harness's belt to one of three positions, the plates shift, overlap, and connect as necessary to transform the disguise into the desired preset configuration. The clockwork disguise can have up to three preset configurations at a time, and most users use a minimum of two: the one required for their current task, and a suitably inconspicuous configuration for when the first configuration is unnecessary.\n\n Giving a clockwork disguise a new preset configuration requires 20 minutes of work. The clockwork disguise can have a maximum of three preset configurations at a time, and it can only mimic light and medium armor suits made of metal.\n\n The clockwork disguise is light armor and has the following stats, regardless of which type of armor it mimics:\n\n **AC Bonus** +2; **Dex Cap** +3; **Check Penalty** –1; **Strength** 12; **Group** [plate](/ArmorGroups.aspx?ID=4)\n\n\n\n\n\n", "name": "Clockwork Disguise", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 85\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSometimes, just disguising one's face just isn't convincing enough. Clockwork disguises were invented to supplement regular disguise kits, which are …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sometimes, just disguising one's face just isn't convincing enough. Clockwork disguises were invented to supplement regular disguise kits, which are …", "summary_markdown": "Sometimes, just disguising one's face just isn't convincing enough. Clockwork disguises were invented to supplement regular disguise kits, which are …", "text": " Clockwork Disguise Source Guns & Gears pg. 85 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 200 gp Usage worn armor Bulk 2 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- Sometimes, just disguising one's face just isn't convincing enough. Clockwork disguises were invented to supplement regular disguise kits, which are used all across Golarion. For example, if a spy wants to infiltrate a military camp, they must be wearing the same type of armor as the soldiers stationed there—or else have a very good explanation for their commander as to why they're out of proper uniform! The clockwork disguise is intended to help avoid such awkward, potentially fatal confrontations. The clockwork disguise looks like a harness connected to hundreds of small metal plates that cover the user's torso and arms. Each of these plates is equipped with several hinges, allowing them to be shaped into a wide variety of patterns. When these shaped plates are arranged and connected, they can be made to look like almost any basic suit of light or medium metal armor, though armor embellishments such as those worn by high- ranking officers are beyond this device. The arrangement process takes some time, but once it's completed, the user need only perform a few simple adjustments to a clockwork mechanism in the disguise to make the plate arrangement into a new preset configuration. Afterwards, when the user flips a switch on the harness's belt to one of three positions, the plates shift, overlap, and connect as necessary to transform the disguise into the desired preset configuration. The clockwork disguise can have up to three preset configurations at a time, and most users use a minimum of two: the one required for their current task, and a suitably inconspicuous configuration for when the first configuration is unnecessary. Giving a clockwork disguise a new preset configuration requires 20 minutes of work. The clockwork disguise can have a maximum of three preset configurations at a time, and it can only mimic light and medium armor suits made of metal. The clockwork disguise is light armor and has the following stats, regardless of which type of armor it mimics: AC Bonus +2; Dex Cap +3; Check Penalty –1; Strength 12; Group plate\n", "trait": [ "Clockwork", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1143", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1144", "item_category": "Adventuring Gear", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Diving Suit](/Equipment.aspx?ID=1144)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 86\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 4\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe clockwork diving suit is a marvel of technology that allows its user to breathe underwater for hours at a time without the aid of magic. Compared to a more traditional magically-assisted diving suit using a [_bottle of air_](/Equipment.aspx?ID=250), a clockwork diving suit is both less expensive and better protected, making clockwork diving suits a good choice for characters who prefer more protection. However, they also come with a built-in time limit, which magical diving suits circumvent. A clockwork diving suit is a bulky, fully sealed suit of armor lined with a complex series of filter-equipped bladders that store and circulate air for the user to breathe. A glass faceplate on the front of the helmet allows the user to see what's going on in front of them.\n\n The suit's rigidity and mechanisms severely restrict the user's range of movement and keeps them from moving faster than a slow walk on the sea floor. To compensate for this, a clockwork water jet mechanism is installed in the suit's back. The water jet includes both a vacuum system and separate air bladder; it's activated with a simple pull of a lever on the suit's belt. When the lever is pulled, the vacuum system sucks in seawater, and seconds later, the air bladder sprays the water out and propels the user short distances. This mechanism is also necessary for the suit to surface without walking to shore—it's too heavy to float on its own. Most wearers can only swim a few feet before sinking back to the water's floor.\n\n The diving suit contains enough air for three hours of operation, and the clockwork components can operate for up to 3 hours before the suit needs winding. If you run out of air, [drowning and suffocation](/Rules.aspx?ID=468) rules begin to apply as normal. This air supply can be refilled by spending one hour in an area with air, and you can rewind the clockwork in a process that takes 10 minutes to complete.\n\n The diving suit is a suit of medium armor, and it has the following stats:\n\n **AC Bonus** +4; **Dex Cap** +1; **Check Penalty** –4; **Speed Penalty** –15 ft; **Strength** 18\n\n\n\n\n\n", "name": "Clockwork Diving Suit", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 86\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe clockwork diving suit is a marvel of technology that allows its user to breathe underwater for hours at a time without the aid of magic. Compared …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The clockwork diving suit is a marvel of technology that allows its user to breathe underwater for hours at a time without the aid of magic. Compared …", "summary_markdown": "The clockwork diving suit is a marvel of technology that allows its user to breathe underwater for hours at a time without the aid of magic. Compared …", "text": " Clockwork Diving Suit Source Guns & Gears pg. 86 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 200 gp Usage worn Bulk 4 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- The clockwork diving suit is a marvel of technology that allows its user to breathe underwater for hours at a time without the aid of magic. Compared to a more traditional magically-assisted diving suit using a bottle of air , a clockwork diving suit is both less expensive and better protected, making clockwork diving suits a good choice for characters who prefer more protection. However, they also come with a built-in time limit, which magical diving suits circumvent. A clockwork diving suit is a bulky, fully sealed suit of armor lined with a complex series of filter-equipped bladders that store and circulate air for the user to breathe. A glass faceplate on the front of the helmet allows the user to see what's going on in front of them. The suit's rigidity and mechanisms severely restrict the user's range of movement and keeps them from moving faster than a slow walk on the sea floor. To compensate for this, a clockwork water jet mechanism is installed in the suit's back. The water jet includes both a vacuum system and separate air bladder; it's activated with a simple pull of a lever on the suit's belt. When the lever is pulled, the vacuum system sucks in seawater, and seconds later, the air bladder sprays the water out and propels the user short distances. This mechanism is also necessary for the suit to surface without walking to shore—it's too heavy to float on its own. Most wearers can only swim a few feet before sinking back to the water's floor. The diving suit contains enough air for three hours of operation, and the clockwork components can operate for up to 3 hours before the suit needs winding. If you run out of air, drowning and suffocation rules begin to apply as normal. This air supply can be refilled by spending one hour in an area with air, and you can rewind the clockwork in a process that takes 10 minutes to complete. The diving suit is a suit of medium armor, and it has the following stats: AC Bonus +4; Dex Cap +1; Check Penalty –4; Speed Penalty –15 ft; Strength 18\n", "trait": [ "Air", "Clockwork", "Uncommon", "Water" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Clockwork](/Traits.aspx?ID=331), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Air", "Clockwork", "Uncommon", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1144", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1145", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Megaphone](/Equipment.aspx?ID=1145)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 15 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA clockwork megaphone uses cunning clockwork gears to adjust the shape and angle of the cone within the megaphone, allowing you to raise or lower the volume, widen or contract the angle in which you project your voice, or both at the same time. This makes a clockwork megaphone far more useful than an ordinary megaphone for situations where you want to make sure that everyone in a particular venue or location can hear you without being so loud that your voice comes across as a painful shout. It takes 1 minute to wind up a clockwork megaphone, which allows it to remain active for up to 1 hour of adjustments, only counting the time you change the megaphone's settings, not the time you spend speaking. Since it automatically enters standby mode when not in use, this typically means you don't have to wind up the clockwork megaphone for months, or even years, depending on how often you adjust the settings each day.\n\n\n\n", "name": "Clockwork Megaphone", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA clockwork megaphone uses cunning clockwork gears to adjust the shape and angle of the cone within the megaphone, allowing you to raise or lower the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A clockwork megaphone uses cunning clockwork gears to adjust the shape and angle of the cone within the megaphone, allowing you to raise or lower the …", "summary_markdown": "A clockwork megaphone uses cunning clockwork gears to adjust the shape and angle of the cone within the megaphone, allowing you to raise or lower the …", "text": " Clockwork Megaphone Source Guns & Gears pg. 87 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 15 gp Bulk 1 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- A clockwork megaphone uses cunning clockwork gears to adjust the shape and angle of the cone within the megaphone, allowing you to raise or lower the volume, widen or contract the angle in which you project your voice, or both at the same time. This makes a clockwork megaphone far more useful than an ordinary megaphone for situations where you want to make sure that everyone in a particular venue or location can hear you without being so loud that your voice comes across as a painful shout. It takes 1 minute to wind up a clockwork megaphone, which allows it to remain active for up to 1 hour of adjustments, only counting the time you change the megaphone's settings, not the time you spend speaking. Since it automatically enters standby mode when not in use, this typically means you don't have to wind up the clockwork megaphone for months, or even years, depending on how often you adjust the settings each day.\n", "trait": [ "Clockwork", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1145", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1146", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Day Goggles](/Equipment.aspx?ID=1146)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe darkened lenses of these goggles protect sensitive eyes from bright light but make seeing in the dark more difficult. While wearing day goggles, you gain a +1 item bonus to saving throws against [visual](/Traits.aspx?ID=163) [light](/Traits.aspx?ID=100) effects. However, while wearing the goggles, you take a –2 item penalty to visual Perception checks and you treat areas of bright light as dim light and areas of dim light as darkness for the purpose of whether you can see. While this is normally a disadvantage, if you have [light blindness](/MonsterAbilities.aspx?ID=22), you aren't [dazzled](/Conditions.aspx?ID=7) in bright light as long as you continue wearing the day goggles, since to your eyes, there is only dim light. You can wear the goggles around your neck or on your forehead, granting no benefits, but allowing you to move them over your eyes with a single Interact action, without having to withdraw them first.\n\n\n\n", "name": "Day Goggles", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe darkened lenses of these goggles protect sensitive eyes from bright light but make seeing in the dark more difficult. While wearing day goggles, …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The darkened lenses of these goggles protect sensitive eyes from bright light but make seeing in the dark more difficult. While wearing day goggles, …", "summary_markdown": "The darkened lenses of these goggles protect sensitive eyes from bright light but make seeing in the dark more difficult. While wearing day goggles, …", "text": " Day Goggles Source Guns & Gears pg. 87 Price 30 gp Usage worn eyepiece Bulk L --- The darkened lenses of these goggles protect sensitive eyes from bright light but make seeing in the dark more difficult. While wearing day goggles, you gain a +1 item bonus to saving throws against visual light effects. However, while wearing the goggles, you take a –2 item penalty to visual Perception checks and you treat areas of bright light as dim light and areas of dim light as darkness for the purpose of whether you can see. While this is normally a disadvantage, if you have light blindness, you aren't dazzled in bright light as long as you continue wearing the day goggles, since to your eyes, there is only dim light. You can wear the goggles around your neck or on your forehead, granting no benefits, but allowing you to move them over your eyes with a single Interact action, without having to withdraw them first.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1146", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1147", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Electrocable](/Equipment.aspx?ID=1147)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\n\n**Price** 45 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis footlong length of conductive cable is capped on both ends by grounded handles containing Stasian coils. These coils can be turned on or off as a single action. While on, the coils electrify the cable, dealing 1d6 electricity and 1d6 fire damage in a thin precise line to anything the cable touches, though the cable is too unwieldy to use as a weapon. Electrocables are typically used to “cut” a thin straight line through metal. They ignore 10 points of a metal object's hardness.\n\n\n\n", "name": "Electrocable", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis footlong length of conductive cable is capped on both ends by grounded handles containing Stasian coils. These coils can be turned on or off as …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This footlong length of conductive cable is capped on both ends by grounded handles containing Stasian coils. These coils can be turned on or off as …", "summary_markdown": "This footlong length of conductive cable is capped on both ends by grounded handles containing Stasian coils. These coils can be turned on or off as …", "text": " Electrocable Source Guns & Gears pg. 87 Price 45 gp Usage held in 2 hands Bulk L --- This footlong length of conductive cable is capped on both ends by grounded handles containing Stasian coils. These coils can be turned on or off as a single action. While on, the coils electrify the cable, dealing 1d6 electricity and 1d6 fire damage in a thin precise line to anything the cable touches, though the cable is too unwieldy to use as a weapon. Electrocables are typically used to “cut” a thin straight line through metal. They ignore 10 points of a metal object's hardness.\n", "trait": [ "Electricity", "Fire", "Rare" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Electricity", "Fire", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1147", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1148", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Extendible Pincer](/Equipment.aspx?ID=1148)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 2 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis extendable rod features a pincer on one end and clamped handle on the other. By squeezing the handle, the pincer opens or closes. As an Interact action, you can extend or retract the rod by 5 feet to one of three settings, allowing you to Interact to pick up an object with the pincer either within your own space, in an adjacent space, or exactly 10 feet away.\n\n\n\n", "name": "Extendible Pincer", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis extendable rod features a pincer on one end and clamped handle on the other. By squeezing the handle, the pincer opens or closes. As an Interact …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This extendable rod features a pincer on one end and clamped handle on the other. By squeezing the handle, the pincer opens or closes. As an Interact …", "summary_markdown": "This extendable rod features a pincer on one end and clamped handle on the other. By squeezing the handle, the pincer opens or closes. As an Interact …", "text": " Extendible Pincer Source Guns & Gears pg. 87 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 2 gp Usage held in 2 hands Bulk L Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- This extendable rod features a pincer on one end and clamped handle on the other. By squeezing the handle, the pincer opens or closes. As an Interact action, you can extend or retract the rod by 5 feet to one of three settings, allowing you to Interact to pick up an object with the pincer either within your own space, in an adjacent space, or exactly 10 feet away.\n", "trait": [ "Clockwork", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1148", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1149", "item_category": "Adventuring Gear", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Heated Cloak](/Equipment.aspx?ID=1149)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fine cloak is lined with tiny tubes of slowly reacting alchemical reagents. These chemicals generate heat, which is circulated throughout the cloak by the wearer's movements. While active, the wearer is protected from [severe cold](/Rules.aspx?ID=642). The cloak offers no protection from extreme or incredible cold. It operates for 24 hours and can be reset with a simple process that takes 1 minute.\n\n\n\n", "name": "Heated Cloak", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fine cloak is lined with tiny tubes of slowly reacting alchemical reagents. These chemicals generate heat, which is circulated throughout the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This fine cloak is lined with tiny tubes of slowly reacting alchemical reagents. These chemicals generate heat, which is circulated throughout the …", "summary_markdown": "This fine cloak is lined with tiny tubes of slowly reacting alchemical reagents. These chemicals generate heat, which is circulated throughout the …", "text": " Heated Cloak Source Guns & Gears pg. 87 Price 160 gp Usage worn cloak Bulk L --- This fine cloak is lined with tiny tubes of slowly reacting alchemical reagents. These chemicals generate heat, which is circulated throughout the cloak by the wearer's movements. While active, the wearer is protected from severe cold. The cloak offers no protection from extreme or incredible cold. It operates for 24 hours and can be reset with a simple process that takes 1 minute.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1149", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1150", "item_category": "Held Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Holy Steam Ball](/Equipment.aspx?ID=1150)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\n\n**Price** 3 gp (2 gp per refill)\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe _holy steam ball_ is an odd-looking device that's nevertheless effective at reinforcing its user's mind against fiendish control. It's a hollow black-rubber ball with small, flexible twin tubes sticking out from its center. Sealed within the rubber ball is vapor made from a mixture of evaporated _[holy water](/Equipment.aspx?ID=245)_ and a special type of incense smoke. The tube's twin prongs are placed into the user's nostrils, after which the user squeezes the rubber ball to activate the device, forcing the vapor into the user's body through their nose. The holy power contained within the vapor strengthens the user's will against creatures that are weak to _holy water_, making it tougher for malevolent creatures to subvert the user's mind.\n\n When the _holy steam ball_ was first introduced in Mendev fifty years ago, few trusted it's efficacy. The nation had seen many charlatans peddle so-called “anti-[demon](/MonsterFamilies.aspx?ID=28)” products, and most thought this was no different. Only when soldiers of the Mendevian Crusades used the ball and personally testified to its effectiveness did suspicion gave way to enthusiastic use. Nobody remembers who first invented the _holy steam ball_; they're likely lost to history because most initially thought it was a scam. After receiving endorsement from the Mendevian Crusade, a team of alchemists and inventors were able to determine the vapor's exact composition and mass produce them. The _holy steam ball's_ highly specialized purpose kept it from widespread use outside of the nations that once bordered the Worldwound. Yet with the return of the Whispering Tyrant in the past few years, the growing [undead](/Traits.aspx?ID=160) threat presents a new opportunity for more citizens to use _holy steam balls_ for protection against the mind control powers of vampires and other undead.\n\n After using a _holy steam ball_, you must refill it before the next use in a process that takes five minutes to complete.\n\n\n\n\n\n", "name": "Holy Steam Ball", "pfs": "Standard", "price": 300, "price_raw": "3 gp (2 gp per refill)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 87\r\n\r\n**Price** 3 gp (2 gp per refill)\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe holy steam ball is an odd-looking device that's nevertheless effective at reinforcing its user's mind against fiendish control. It's a hollow …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The holy steam ball is an odd-looking device that's nevertheless effective at reinforcing its user's mind against fiendish control. It's a hollow …", "summary_markdown": "The holy steam ball is an odd-looking device that's nevertheless effective at reinforcing its user's mind against fiendish control. It's a hollow …", "text": " Holy Steam Ball Source Guns & Gears pg. 87 Price 3 gp (2 gp per refill) Usage held in 1 hand Bulk L Activate Single Action Interact --- The holy steam ball is an odd-looking device that's nevertheless effective at reinforcing its user's mind against fiendish control. It's a hollow black-rubber ball with small, flexible twin tubes sticking out from its center. Sealed within the rubber ball is vapor made from a mixture of evaporated holy water and a special type of incense smoke. The tube's twin prongs are placed into the user's nostrils, after which the user squeezes the rubber ball to activate the device, forcing the vapor into the user's body through their nose. The holy power contained within the vapor strengthens the user's will against creatures that are weak to holy water , making it tougher for malevolent creatures to subvert the user's mind. When the holy steam ball was first introduced in Mendev fifty years ago, few trusted it's efficacy. The nation had seen many charlatans peddle so-called “anti-demon” products, and most thought this was no different. Only when soldiers of the Mendevian Crusades used the ball and personally testified to its effectiveness did suspicion gave way to enthusiastic use. Nobody remembers who first invented the holy steam ball ; they're likely lost to history because most initially thought it was a scam. After receiving endorsement from the Mendevian Crusade, a team of alchemists and inventors were able to determine the vapor's exact composition and mass produce them. The holy steam ball's highly specialized purpose kept it from widespread use outside of the nations that once bordered the Worldwound. Yet with the return of the Whispering Tyrant in the past few years, the growing undead threat presents a new opportunity for more citizens to use holy steam balls for protection against the mind control powers of vampires and other undead. After using a holy steam ball , you must refill it before the next use in a process that takes five minutes to complete.\n", "trait": [ "Divine", "Enchantment", "Good", "Mental", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Good](/Traits.aspx?ID=83), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Enchantment", "Good", "Mental", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1150", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1151", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ignitor](/Equipment.aspx?ID=1151)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 88\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn ignitor uses interlocking clockwork to create a small spark in order to ignite flammable materials. While holding the ignitor, you can Interact with it to ignite a flammable object within reach.\n\n\n\n", "name": "Ignitor", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 88\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn ignitor uses interlocking clockwork to create a small spark in order to ignite flammable materials. While holding the ignitor, you can Interact …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An ignitor uses interlocking clockwork to create a small spark in order to ignite flammable materials. While holding the ignitor, you can Interact …", "summary_markdown": "An ignitor uses interlocking clockwork to create a small spark in order to ignite flammable materials. While holding the ignitor, you can Interact …", "text": " Ignitor Source Guns & Gears pg. 88 Price 5 gp Usage held in 1 hand --- An ignitor uses interlocking clockwork to create a small spark in order to ignite flammable materials. While holding the ignitor, you can Interact with it to ignite a flammable object within reach.\n", "trait": [ "Clockwork" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331)", "trait_raw": [ "Clockwork" ], "type": "Item", "url": "/Equipment.aspx?ID=1151", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1152", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Light Writer](/Equipment.aspx?ID=1152)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 88\n\n**Price** 200 gp (3 gp for 10 metal plates)\r\n\r\n\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe light writer is a cutting edge invention, first created in Absalom in late 4721, combining magic and clockwork innovation to allow its operator to create a true-to-life, monochromatic portrait of people or a scene over the course of 20 minutes of exposure. It consists of two flat metal squares, one larger than the other, connected by a tube of leather similar to that found on a bellows. The smaller square, which sits at the front of the device, has a small glass lens in the center of it. The larger square contains a specially treated metallic plate on the inside; its exterior also has both a small control stick connected via flexible wire, and a small metal tube attached to the top and pointing forward. The user presses a button on the control stick to activate the light writer. Upon activation, magical light illuminates the tube, producing a steady light for 20 minutes. This light is captured by the lens and projected onto the metal plate, slowly creating an image of the scene in front of the lens. The plate can then be removed, allowing the image to be displayed anywhere the owner desires. The light writer is mounted on a tripod and must be perfectly still during operation to prevent any defects from appearing in the plate image. If creating a captured image of a living creature, it is equally important for that creature to remain still throughout the process, to avoid a ghostlike blurring of the final image.\n\n\n\n", "name": "Light Writer", "pfs": "Standard", "price": 20000, "price_raw": "200 gp (3 gp for 10 metal plates)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 88\r\n\r\n**Price** 200 gp (3 gp for 10 metal plates)\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe light writer is a cutting edge invention, first created in Absalom in late 4721, combining magic and clockwork innovation to allow its operator …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The light writer is a cutting edge invention, first created in Absalom in late 4721, combining magic and clockwork innovation to allow its operator …", "summary_markdown": "The light writer is a cutting edge invention, first created in Absalom in late 4721, combining magic and clockwork innovation to allow its operator …", "text": " Light Writer Source Guns & Gears pg. 88 Price 200 gp (3 gp for 10 metal plates) Bulk 2 --- The light writer is a cutting edge invention, first created in Absalom in late 4721, combining magic and clockwork innovation to allow its operator to create a true-to-life, monochromatic portrait of people or a scene over the course of 20 minutes of exposure. It consists of two flat metal squares, one larger than the other, connected by a tube of leather similar to that found on a bellows. The smaller square, which sits at the front of the device, has a small glass lens in the center of it. The larger square contains a specially treated metallic plate on the inside; its exterior also has both a small control stick connected via flexible wire, and a small metal tube attached to the top and pointing forward. The user presses a button on the control stick to activate the light writer. Upon activation, magical light illuminates the tube, producing a steady light for 20 minutes. This light is captured by the lens and projected onto the metal plate, slowly creating an image of the scene in front of the lens. The plate can then be removed, allowing the image to be displayed anywhere the owner desires. The light writer is mounted on a tripod and must be perfectly still during operation to prevent any defects from appearing in the plate image. If creating a captured image of a living creature, it is equally important for that creature to remain still throughout the process, to avoid a ghostlike blurring of the final image.\n", "trait": [ "Clockwork", "Evocation", "Light", "Rare" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Clockwork", "Evocation", "Light", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1152", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1154", "item_category": "Adventuring Gear", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Nightbreeze Machine](/Equipment.aspx?ID=1154)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 88\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 125 gp\r\n\r\n\n\n**Bulk** 4\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe nightbreeze machine can turn a scorching hot room into a comfortable one with just the pull of a lever. Its outer shell is a brass cube half as tall as the average human that houses a series of flat metal “blades” in a circular arrangement. When placed on a flat surface, a creature within reach can Interact to flip the lever, turning the machine on. When the machine is active, the blades begin to spin rapidly, setting the air in the room into motion, which cools off the room's inhabitants. A front-mounted metal grate prevents anyone from coming into accidental contact with the spinning blades without impeding airflow.\n\n The nightbreeze machine was recently commissioned by Malduoni, Keeper of the First Law, leader of the nation of Rahadoum. He tasked the country's brightest inventors with creating devices that would, in his words, “Ensure that no mortal need fear death from the desert heat.” This machine was the first creation to come out of this consolidated engineering effort, but it won't be the last.\n\n A nightbreeze machine can affect an enclosed area of no more than 50 feet by 50 feet and has negligible effect when used in a larger enclosed area or outside. While active, it reduces the effects of [severe heat](/Rules.aspx?ID=642) by one step to mild heat, and reduces extreme heat to severe heat. A nightbreeze machine isn't powerful enough to reduce the effects of incredible heat, though fortunately such heat isn't found naturally in the deserts of Rahadoum. A nightbreeze machine runs for 8 hours, after which it must be wound in a process that takes 10 minutes to complete. The 8 hours of activity don't have to be consecutive.\n\n\n\n", "name": "Nightbreeze Machine", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 88\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe nightbreeze machine can turn a scorching hot room into a comfortable one with just the pull of a lever. Its outer shell is a brass cube half as …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The nightbreeze machine can turn a scorching hot room into a comfortable one with just the pull of a lever. Its outer shell is a brass cube half as …", "summary_markdown": "The nightbreeze machine can turn a scorching hot room into a comfortable one with just the pull of a lever. Its outer shell is a brass cube half as …", "text": " Nightbreeze Machine Source Guns & Gears pg. 88 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 125 gp Bulk 4 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- The nightbreeze machine can turn a scorching hot room into a comfortable one with just the pull of a lever. Its outer shell is a brass cube half as tall as the average human that houses a series of flat metal “blades” in a circular arrangement. When placed on a flat surface, a creature within reach can Interact to flip the lever, turning the machine on. When the machine is active, the blades begin to spin rapidly, setting the air in the room into motion, which cools off the room's inhabitants. A front-mounted metal grate prevents anyone from coming into accidental contact with the spinning blades without impeding airflow. The nightbreeze machine was recently commissioned by Malduoni, Keeper of the First Law, leader of the nation of Rahadoum. He tasked the country's brightest inventors with creating devices that would, in his words, “Ensure that no mortal need fear death from the desert heat.” This machine was the first creation to come out of this consolidated engineering effort, but it won't be the last. A nightbreeze machine can affect an enclosed area of no more than 50 feet by 50 feet and has negligible effect when used in a larger enclosed area or outside. While active, it reduces the effects of severe heat by one step to mild heat, and reduces extreme heat to severe heat. A nightbreeze machine isn't powerful enough to reduce the effects of incredible heat, though fortunately such heat isn't found naturally in the deserts of Rahadoum. A nightbreeze machine runs for 8 hours, after which it must be wound in a process that takes 10 minutes to complete. The 8 hours of activity don't have to be consecutive.\n", "trait": [ "Air", "Clockwork", "Uncommon" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Clockwork](/Traits.aspx?ID=331), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Air", "Clockwork", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1154", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1155", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Paper Shredder](/Equipment.aspx?ID=1155)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 88\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 30 gp\r\n\r\n\n\n**Bulk** 2\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhether it's a parchment with ominous pentagrams and dangerous magical symbols inscribed upon it, incriminating legal documents, or just simply paper waste, sometimes you just need to make sure a document is completely destroyed in a way that makes it nearly impossible to read afterwards. Enter the paper shredder, a clockwork device that performs exactly this function.\n\n With 1 minute of wind-up, a paper shredder can function for up to 1 hour of shredding, and it automatically enters standby mode when not in use, meaning the device can typically go for weeks between wind-ups unless you shred an exceptionally large volume of paper.\n\n Setting a piece of paper or parchment into the paper shredder takes a single Interact action, which means you can shred up to three pages of paper or parchment each round. If the page is longer than normal, it takes longer to shred, as determined by the GM. Additionally, only one person can use the shredder each round, limiting it to shredding three pages per round regardless of how many people are available to feed paper into it. The paper shredders rips and tears the paper or parchment apart into tiny disjointed strips. This is typically sufficient to destroy [_glyphs of warding_](/Spells.aspx?ID=138) and other similar dangerous magical traps on the paper, though the GM might determine that particularly resilient magical traps find some way to survive their shredding. If the paper is magically protected or otherwise has more Hardness than a normal sheet of paper or parchment, the shredder can't shred it. After churning such hardened paper for 1 round, the shredder spits it back out without harming the shredder. This prevents shredding any other paper during that round.\n\n\n\n", "name": "Paper Shredder", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 88\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhether it's a parchment with ominous pentagrams and dangerous magical symbols inscribed upon it, incriminating legal documents, or just simply paper …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Whether it's a parchment with ominous pentagrams and dangerous magical symbols inscribed upon it, incriminating legal documents, or just simply paper …", "summary_markdown": "Whether it's a parchment with ominous pentagrams and dangerous magical symbols inscribed upon it, incriminating legal documents, or just simply paper …", "text": " Paper Shredder Source Guns & Gears pg. 88 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 30 gp Bulk 2 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- Whether it's a parchment with ominous pentagrams and dangerous magical symbols inscribed upon it, incriminating legal documents, or just simply paper waste, sometimes you just need to make sure a document is completely destroyed in a way that makes it nearly impossible to read afterwards. Enter the paper shredder, a clockwork device that performs exactly this function. With 1 minute of wind-up, a paper shredder can function for up to 1 hour of shredding, and it automatically enters standby mode when not in use, meaning the device can typically go for weeks between wind-ups unless you shred an exceptionally large volume of paper. Setting a piece of paper or parchment into the paper shredder takes a single Interact action, which means you can shred up to three pages of paper or parchment each round. If the page is longer than normal, it takes longer to shred, as determined by the GM. Additionally, only one person can use the shredder each round, limiting it to shredding three pages per round regardless of how many people are available to feed paper into it. The paper shredders rips and tears the paper or parchment apart into tiny disjointed strips. This is typically sufficient to destroy glyphs of warding and other similar dangerous magical traps on the paper, though the GM might determine that particularly resilient magical traps find some way to survive their shredding. If the paper is magically protected or otherwise has more Hardness than a normal sheet of paper or parchment, the shredder can't shred it. After churning such hardened paper for 1 round, the shredder spits it back out without harming the shredder. This prevents shredding any other paper during that round.\n", "trait": [ "Clockwork", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1155", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 20, "bulk_raw": "20", "category": "equipment", "exclude_from_search": false, "id": "equipment-1156", "item_category": "Adventuring Gear", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Printing Press](/Equipment.aspx?ID=1156)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 20\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe printing press is a revolutionary machine that combines movable type with a mechanical inking system and screw press, allowing for the mass production of large volumes of text. Using the press, a worker can produce up to 3,600 identical pages per day. In order to use the printing press, you must first set the type for the page you want to print. Time required to set type varies depending on the number of characters used; from 1 hour for small pages with brief text, to 8 hours for a full-sized normal page of text, though extreme examples may be outside this range. When you prepare a page for printing, you can include engraved images in addition to text. No magical properties of text are transferred in the printing process, so it cannot be used to mass-produce magical [scrolls](/Equipment.aspx?ID=640), [_glyphs of warding_](/Spells.aspx?ID=138), or similar spells or magic items.\n\n\n\n", "name": "Printing Press", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 20\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe printing press is a revolutionary machine that combines movable type with a mechanical inking system and screw press, allowing for the mass …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The printing press is a revolutionary machine that combines movable type with a mechanical inking system and screw press, allowing for the mass …", "summary_markdown": "The printing press is a revolutionary machine that combines movable type with a mechanical inking system and screw press, allowing for the mass …", "text": " Printing Press Source Guns & Gears pg. 89 Price 600 gp Bulk 20 --- The printing press is a revolutionary machine that combines movable type with a mechanical inking system and screw press, allowing for the mass production of large volumes of text. Using the press, a worker can produce up to 3,600 identical pages per day. In order to use the printing press, you must first set the type for the page you want to print. Time required to set type varies depending on the number of characters used; from 1 hour for small pages with brief text, to 8 hours for a full-sized normal page of text, though extreme examples may be outside this range. When you prepare a page for printing, you can include engraved images in addition to text. No magical properties of text are transferred in the printing process, so it cannot be used to mass-produce magical scrolls, glyphs of warding , or similar spells or magic items.\n", "trait": [ "Clockwork", "Rare" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Clockwork", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1156", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1157", "item_category": "Adventuring Gear", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Steamflight Pack](/Equipment.aspx?ID=1157)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n**Price** 6,000 gp\r\n\r\n\n\n**Usage** worn backpack\r\n\r\n**Bulk** 2\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe steamflight pack allows its user to fly without using magic or wings. Each steamflight pack looks like a large brass backpack with two large nozzles mounted on the sides pointing downward. It also features metal arms reaching around the front that terminate in handles with activation buttons on them. When the user holds down an activation button, a complex series of mechanisms pumps water from the large tank in the backpack and releases it through the nozzles as powerful jets of steam, enabling the user to fly short distances. Tilting the handle adjusts the nozzles' angles, allowing the user to control the direction of their flight.\n\n When active, the steamflight pack gives the user a fly Speed of 20 feet. It carries enough water for 20 minutes of operation and can be refilled in five minutes with a supply of normal water and a funnel.\n\n\n\n\n\n", "name": "Steamflight Pack", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe steamflight pack allows its user to fly without using magic or wings. Each steamflight pack looks like a large brass backpack with two large …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The steamflight pack allows its user to fly without using magic or wings. Each steamflight pack looks like a large brass backpack with two large …", "summary_markdown": "The steamflight pack allows its user to fly without using magic or wings. Each steamflight pack looks like a large brass backpack with two large …", "text": " Steamflight Pack Source Guns & Gears pg. 89 Price 6,000 gp Usage worn backpack Bulk 2 Activate Single Action Interact --- The steamflight pack allows its user to fly without using magic or wings. Each steamflight pack looks like a large brass backpack with two large nozzles mounted on the sides pointing downward. It also features metal arms reaching around the front that terminate in handles with activation buttons on them. When the user holds down an activation button, a complex series of mechanisms pumps water from the large tank in the backpack and releases it through the nozzles as powerful jets of steam, enabling the user to fly short distances. Tilting the handle adjusts the nozzles' angles, allowing the user to control the direction of their flight. When active, the steamflight pack gives the user a fly Speed of 20 feet. It carries enough water for 20 minutes of operation and can be refilled in five minutes with a supply of normal water and a funnel.\n", "trait": [ "Clockwork", "Rare", "Steam" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Rare](/Traits.aspx?ID=137), [Steam](/Traits.aspx?ID=415)", "trait_raw": [ "Clockwork", "Rare", "Steam" ], "type": "Item", "url": "/Equipment.aspx?ID=1157", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1158", "item_category": "Adventuring Gear", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Steam Winch](/Equipment.aspx?ID=1158)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n**Price** 425 gp\r\n\r\n\n\n**Usage** operated with two hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hefty winch is powered by a small steam engine and includes a 100 ft. length of steel cable, which enables you to haul a heavier load than you could with a hand cranked winch or [comealong](/Equipment.aspx?ID=865). A steam winch allows you to slowly pull a heavy load (usually up to 50 Bulk) along a flat surface or up and down a vertical expanse.\n\n Attaching a steam winch to a device takes three Interact actions, while starting the winch (and getting it warm enough to operate) takes 10 minutes. Once in operation, a steam winch requires regular maintenance to function. Every twenty minutes, the boiler must be refilled and heat levels maintained.\n\n\n\n", "name": "Steam Winch", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** operated with two hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hefty winch is powered by a small steam engine and includes a 100 ft. length of steel cable, which enables you to haul a heavier load than you …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This hefty winch is powered by a small steam engine and includes a 100 ft. length of steel cable, which enables you to haul a heavier load than you …", "summary_markdown": "This hefty winch is powered by a small steam engine and includes a 100 ft. length of steel cable, which enables you to haul a heavier load than you …", "text": " Steam Winch Source Guns & Gears pg. 89 Price 425 gp Usage operated with two hands Bulk 2 --- This hefty winch is powered by a small steam engine and includes a 100 ft. length of steel cable, which enables you to haul a heavier load than you could with a hand cranked winch or comealong. A steam winch allows you to slowly pull a heavy load (usually up to 50 Bulk) along a flat surface or up and down a vertical expanse. Attaching a steam winch to a device takes three Interact actions, while starting the winch (and getting it warm enough to operate) takes 10 minutes. Once in operation, a steam winch requires regular maintenance to function. Every twenty minutes, the boiler must be refilled and heat levels maintained.\n", "trait": [ "Rare", "Steam" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Steam](/Traits.aspx?ID=415)", "trait_raw": [ "Rare", "Steam" ], "type": "Item", "url": "/Equipment.aspx?ID=1158", "usage": "operated with two hands", "usage_markdown": "operated with two hands", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1159", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Timepiece](/Equipment.aspx?ID=1159)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nClockwork timepieces come in a variety of sizes and aesthetic styles, but they're all designed to display the accurate time of day down to the second.\n\n Clockwork timepieces have a 24-hour activation cycle, after which they must wound in a process that takes 1 minute to complete.\n\n\n\n\r\n\r\n\r\nTimepiece (Desktop Clock)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nDesktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky and heavy to be lugged around casually.\r\n\r\n\r\nTimepiece (Grand Clock)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly throughout a manor. Owners of grand clocks usually tend to display them prominently in a study, lounge area, or foyer.", "name": "Timepiece", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nClockwork timepieces come in a variety of sizes and aesthetic styles, but they're all designed to display the accurate time of day down to the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Clockwork timepieces come in a variety of sizes and aesthetic styles, but they're all designed to display the accurate time of day down to the …", "summary_markdown": "Clockwork timepieces come in a variety of sizes and aesthetic styles, but they're all designed to display the accurate time of day down to the …", "text": " Timepiece Source Guns & Gears pg. 89 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- Clockwork timepieces come in a variety of sizes and aesthetic styles, but they're all designed to display the accurate time of day down to the second. Clockwork timepieces have a 24-hour activation cycle, after which they must wound in a process that takes 1 minute to complete. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Timepiece (Desktop Clock) Source Guns & Gears pg. 89 Price 10 gp Bulk 3 --- Desktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky and heavy to be lugged around casually. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Timepiece (Grand Clock) Source Guns & Gears pg. 89 Price 50 gp Bulk 16 --- These towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly throughout a manor. Owners of grand clocks usually tend to display them prominently in a study, lounge area, or foyer.", "trait": [ "Clockwork", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1159", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1159-1103", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Timepiece](/Equipment.aspx?ID=1159)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nClockwork timepieces come in a variety of sizes and aesthetic styles, but they're all designed to display the accurate time of day down to the second.\n\n Clockwork timepieces have a 24-hour activation cycle, after which they must wound in a process that takes 1 minute to complete.\n\n\n\n\r\n\r\n\r\nTimepiece (Desktop Clock)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nDesktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky and heavy to be lugged around casually.\r\n\r\n\r\nTimepiece (Grand Clock)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly throughout a manor. Owners of grand clocks usually tend to display them prominently in a study, lounge area, or foyer.", "name": "Timepiece (Desktop Clock)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDesktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 89", "speed": {}, "spell_markdown": "", "summary": "Desktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky …", "summary_markdown": "Desktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky …", "text": " Timepiece Source Guns & Gears pg. 89 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- Clockwork timepieces come in a variety of sizes and aesthetic styles, but they're all designed to display the accurate time of day down to the second. Clockwork timepieces have a 24-hour activation cycle, after which they must wound in a process that takes 1 minute to complete. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Timepiece (Desktop Clock) Source Guns & Gears pg. 89 Price 10 gp Bulk 3 --- Desktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky and heavy to be lugged around casually. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Timepiece (Grand Clock) Source Guns & Gears pg. 89 Price 50 gp Bulk 16 --- These towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly throughout a manor. Owners of grand clocks usually tend to display them prominently in a study, lounge area, or foyer.", "trait": [ "Clockwork", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1159", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 16, "bulk_raw": "16", "category": "equipment", "exclude_from_search": false, "id": "equipment-1159-1104", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Timepiece](/Equipment.aspx?ID=1159)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n\n\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nClockwork timepieces come in a variety of sizes and aesthetic styles, but they're all designed to display the accurate time of day down to the second.\n\n Clockwork timepieces have a 24-hour activation cycle, after which they must wound in a process that takes 1 minute to complete.\n\n\n\n\r\n\r\n\r\nTimepiece (Desktop Clock)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nDesktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky and heavy to be lugged around casually.\r\n\r\n\r\nTimepiece (Grand Clock)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 16\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly throughout a manor. Owners of grand clocks usually tend to display them prominently in a study, lounge area, or foyer.", "name": "Timepiece (Grand Clock)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 89\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 16\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 89", "speed": {}, "spell_markdown": "", "summary": "These towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly …", "summary_markdown": "These towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly …", "text": " Timepiece Source Guns & Gears pg. 89 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. --- Clockwork timepieces come in a variety of sizes and aesthetic styles, but they're all designed to display the accurate time of day down to the second. Clockwork timepieces have a 24-hour activation cycle, after which they must wound in a process that takes 1 minute to complete. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Timepiece (Desktop Clock) Source Guns & Gears pg. 89 Price 10 gp Bulk 3 --- Desktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky and heavy to be lugged around casually. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Timepiece (Grand Clock) Source Guns & Gears pg. 89 Price 50 gp Bulk 16 --- These towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly throughout a manor. Owners of grand clocks usually tend to display them prominently in a study, lounge area, or foyer.", "trait": [ "Clockwork", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1159", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "id": "equipment-1160", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Chair](/Equipment.aspx?ID=1160)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 91, [Grand Bazaar](/Sources.aspx?ID=100) pg. 70\n\n**Price** 5 sp\r\n\r\n\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis common wheelchair is ideal for everyday use, but isn't designed for adventuring. Basic chairs are most common among non-adventurers.\n\n\n\n", "name": "Basic Chair", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Guns & Gears](/Sources.aspx?ID=98) pg. 91, [Grand Bazaar](/Sources.aspx?ID=100) pg. 70\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis common wheelchair is ideal for everyday use, but isn't designed for adventuring. Basic chairs are most common among non-adventurers.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 91, [Grand Bazaar](/Sources.aspx?ID=100) pg. 70", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This common wheelchair is ideal for everyday use, but isn't designed for adventuring. Basic chairs are most common among non-adventurers.", "summary_markdown": "This common wheelchair is ideal for everyday use, but isn't designed for adventuring. Basic chairs are most common among non-adventurers.", "text": " Basic Chair Source Guns & Gears pg. 91, Grand Bazaar pg. 70 Price 5 sp Bulk 2 --- This common wheelchair is ideal for everyday use, but isn't designed for adventuring. Basic chairs are most common among non-adventurers.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1160", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": true, "id": "equipment-1161", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Traveler's Chair](/Equipment.aspx?ID=1161)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 91, [Grand Bazaar](/Sources.aspx?ID=100) pg. 70\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wheelchair is tailored for adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler's chair has small mechanisms, either made from interlocking wood pieces, clockwork, or other devices, that allow the chair to traverse up or down stairs without any additional difficulty (moving up stairs is still difficult terrain, just like for other characters), and move through other such environments that adventurers and travelers encounter without any additional difficulty, such as ladders and uneven ground.\n\n\n\n", "name": "Traveler's Chair", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Guns & Gears](/Sources.aspx?ID=98) pg. 91, [Grand Bazaar](/Sources.aspx?ID=100) pg. 70\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wheelchair is tailored for adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler's …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 91, [Grand Bazaar](/Sources.aspx?ID=100) pg. 70", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wheelchair is tailored for adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler's …", "summary_markdown": "This wheelchair is tailored for adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler's …", "text": " Traveler's Chair Source Guns & Gears pg. 91, Grand Bazaar pg. 70 Price 5 gp Bulk 3 --- This wheelchair is tailored for adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler's chair has small mechanisms, either made from interlocking wood pieces, clockwork, or other devices, that allow the chair to traverse up or down stairs without any additional difficulty (moving up stairs is still difficult terrain, just like for other characters), and move through other such environments that adventurers and travelers encounter without any additional difficulty, such as ladders and uneven ground.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1161", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Uomoto characters, characters from Eihlona, automatons with memories of Jistka, and Arcadians all have access to uncommon magitechnological options from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1162", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Frog Chair](/Equipment.aspx?ID=1162)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 91\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 475 gp\r\n\r\n\n\n**Bulk** 3\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Uomoto characters, characters from Eihlona, automatons with memories of Jistka, and Arcadians all have access to uncommon magitechnological options from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clockwork traveler's chair is shaped like a wheeled frog, with springs attached to the bottom and an extensible tongue on the front.\n\n\n\n\n\n\n\n", "name": "Frog Chair", "pfs": "Standard", "price": 47500, "price_raw": "475 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 91\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis clockwork traveler's chair is shaped like a wheeled frog, with springs attached to the bottom and an extensible tongue on the front. \r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This clockwork traveler's chair is shaped like a wheeled frog, with springs attached to the bottom and an extensible tongue on the front. ", "summary_markdown": "This clockwork traveler's chair is shaped like a wheeled frog, with springs attached to the bottom and an extensible tongue on the front. ", "text": " Frog Chair Source Guns & Gears pg. 91 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 475 gp Bulk 3 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Uomoto characters, characters from Eihlona, automatons with memories of Jistka, and Arcadians all have access to uncommon magitechnological options from the first two chapters of this book. --- This clockwork traveler's chair is shaped like a wheeled frog, with springs attached to the bottom and an extensible tongue on the front.\n", "trait": [ "Clockwork", "Magical", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1162", "weakness": {} }, { "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Uomoto characters, characters from Eihlona, automatons with memories of Jistka, and Arcadians all have access to uncommon magitechnological options from the first two chapters of this book.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1163", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Spider Chair](/Equipment.aspx?ID=1163)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 91\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors._\r\n\r\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 3\r\n\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Uomoto characters, characters from Eihlona, automatons with memories of Jistka, and Arcadians all have access to uncommon magitechnological options from the first two chapters of this book.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clockwork traveler's chair has spinnerets and spider legs that allow it to roll up walls, fire web lines to pull you to a location, and obstruct foes with webs. While using the chair, you gain a climb Speed equal to your Speed.\n\n\n\n\n\n\n\n", "name": "Spider Chair", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 91\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis clockwork traveler's chair has spinnerets and spider legs that allow it to roll up walls, fire web lines to pull you to a location, and obstruct …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This clockwork traveler's chair has spinnerets and spider legs that allow it to roll up walls, fire web lines to pull you to a location, and obstruct …", "summary_markdown": "This clockwork traveler's chair has spinnerets and spider legs that allow it to roll up walls, fire web lines to pull you to a location, and obstruct …", "text": " Spider Chair Source Guns & Gears pg. 91 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Price 1,800 gp Bulk 3 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Uomoto characters, characters from Eihlona, automatons with memories of Jistka, and Arcadians all have access to uncommon magitechnological options from the first two chapters of this book. --- This clockwork traveler's chair has spinnerets and spider legs that allow it to roll up walls, fire web lines to pull you to a location, and obstruct foes with webs. While using the chair, you gain a climb Speed equal to your Speed.\n", "trait": [ "Clockwork", "Magical", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1163", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1164", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Storm Chair](/Equipment.aspx?ID=1164)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 91\n\n**Price** 4,400 gp\r\n\r\n\n\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis traveler's chair uses magic and Stasian technology, storing up power in its Stasian coils to arc lightning through your foes and grant brief spurts of flight.\n\n\n\n\n\n\n\n", "name": "Storm Chair", "pfs": "Standard", "price": 440000, "price_raw": "4,400 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 91\r\n\r\n**Price** 4,400 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis traveler's chair uses magic and Stasian technology, storing up power in its Stasian coils to arc lightning through your foes and grant brief …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This traveler's chair uses magic and Stasian technology, storing up power in its Stasian coils to arc lightning through your foes and grant brief …", "summary_markdown": "This traveler's chair uses magic and Stasian technology, storing up power in its Stasian coils to arc lightning through your foes and grant brief …", "text": " Storm Chair Source Guns & Gears pg. 91 Price 4,400 gp Bulk 3 --- This traveler's chair uses magic and Stasian technology, storing up power in its Stasian coils to arc lightning through your foes and grant brief spurts of flight.\n", "trait": [ "Electricity", "Magical", "Rare" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Electricity", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1164", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "id": "equipment-1165", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Breath Blaster](/Equipment.aspx?ID=1165)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _breath blaster_ is a _+1 [striking](/Equipment.aspx?ID=280) [blunderbuss](/Weapons.aspx?ID=196)_ most commonly crafted from the trachea of a [dragon](/Traits.aspx?ID=50), though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.\n\n A _breath blaster's_ Strikes deal either acid, cold, electricity, fire, or poison damage, depending on the dragon type or other creature from which it was made, though it can otherwise be used like a normal blunderbuss. A _breath blaster_ also can be activated to fire a line of energy in a 30-foot line or 15-foot cone, chosen when it's created and typically corresponding to the shape of the breath weapon used by the type of dragon or creature from which the breath blaster was created.\n\n In theory, the foundational techniques required to create a _breath blaster_ would allow for other damage types, but such _breath blasters_ would require the trachea from the correct dragon or creature type and additional creation techniques, making such a _breath blaster_ rare rather than uncommon.\n\n\n\n**Craft Requirements** The initial raw materials must include the trachea of a ritually hunted dragon or other creature with a breath weapon with the appropriate damage type and area (line or cone) for the _breath blaster_.\n\n\n\n\r\n\r\n\r\nBreath Blaster\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBreath Blaster (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe _greater breath blaster's_ activation deals 6d6 damage and the DC is 31. It's a _+2 greater striking_ blunderbuss.\r\n\r\n\r\nBreath Blaster (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe _major breath blaster's_ activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen when it's created. It's a _+3 greater striking blunderbuss_.", "name": "Breath Blaster", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon , though other creatures with breath …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 154", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon , though other creatures with breath …", "summary_markdown": "A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon , though other creatures with breath …", "text": " Breath Blaster Source Guns & Gears pg. 154 Usage held in 2 hands Bulk 2 --- A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity. A breath blaster's Strikes deal either acid, cold, electricity, fire, or poison damage, depending on the dragon type or other creature from which it was made, though it can otherwise be used like a normal blunderbuss. A breath blaster also can be activated to fire a line of energy in a 30-foot line or 15-foot cone, chosen when it's created and typically corresponding to the shape of the breath weapon used by the type of dragon or creature from which the breath blaster was created. In theory, the foundational techniques required to create a breath blaster would allow for other damage types, but such breath blasters would require the trachea from the correct dragon or creature type and additional creation techniques, making such a breath blaster rare rather than uncommon. Craft Requirements The initial raw materials must include the trachea of a ritually hunted dragon or other creature with a breath weapon with the appropriate damage type and area (line or cone) for the breath blaster . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Breath Blaster Source Guns & Gears pg. 154 Price 500 gp Bulk 2 <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Breath Blaster (Greater) Source Guns & Gears pg. 154 Price 4,500 gp Bulk 2 --- The greater breath blaster's activation deals 6d6 damage and the DC is 31. It's a +2 greater striking blunderbuss. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Breath Blaster (Major) Source Guns & Gears pg. 154 Price 24,000 gp Bulk 2 --- The major breath blaster's activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen when it's created. It's a +3 greater striking blunderbuss .", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1165", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1165-1105", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Breath Blaster](/Equipment.aspx?ID=1165)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _breath blaster_ is a _+1 [striking](/Equipment.aspx?ID=280) [blunderbuss](/Weapons.aspx?ID=196)_ most commonly crafted from the trachea of a [dragon](/Traits.aspx?ID=50), though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.\n\n A _breath blaster's_ Strikes deal either acid, cold, electricity, fire, or poison damage, depending on the dragon type or other creature from which it was made, though it can otherwise be used like a normal blunderbuss. A _breath blaster_ also can be activated to fire a line of energy in a 30-foot line or 15-foot cone, chosen when it's created and typically corresponding to the shape of the breath weapon used by the type of dragon or creature from which the breath blaster was created.\n\n In theory, the foundational techniques required to create a _breath blaster_ would allow for other damage types, but such _breath blasters_ would require the trachea from the correct dragon or creature type and additional creation techniques, making such a _breath blaster_ rare rather than uncommon.\n\n\n\n**Craft Requirements** The initial raw materials must include the trachea of a ritually hunted dragon or other creature with a breath weapon with the appropriate damage type and area (line or cone) for the _breath blaster_.\n\n\n\n\r\n\r\n\r\nBreath Blaster\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBreath Blaster (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe _greater breath blaster's_ activation deals 6d6 damage and the DC is 31. It's a _+2 greater striking_ blunderbuss.\r\n\r\n\r\nBreath Blaster (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe _major breath blaster's_ activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen when it's created. It's a _+3 greater striking blunderbuss_.", "name": "Breath Blaster", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon , though other creatures with breath …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 154", "speed": {}, "spell_markdown": "", "summary": "A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon , though other creatures with breath …", "summary_markdown": "A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon , though other creatures with breath …", "text": " Breath Blaster Source Guns & Gears pg. 154 Usage held in 2 hands Bulk 2 --- A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity. A breath blaster's Strikes deal either acid, cold, electricity, fire, or poison damage, depending on the dragon type or other creature from which it was made, though it can otherwise be used like a normal blunderbuss. A breath blaster also can be activated to fire a line of energy in a 30-foot line or 15-foot cone, chosen when it's created and typically corresponding to the shape of the breath weapon used by the type of dragon or creature from which the breath blaster was created. In theory, the foundational techniques required to create a breath blaster would allow for other damage types, but such breath blasters would require the trachea from the correct dragon or creature type and additional creation techniques, making such a breath blaster rare rather than uncommon. Craft Requirements The initial raw materials must include the trachea of a ritually hunted dragon or other creature with a breath weapon with the appropriate damage type and area (line or cone) for the breath blaster . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Breath Blaster Source Guns & Gears pg. 154 Price 500 gp Bulk 2 <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Breath Blaster (Greater) Source Guns & Gears pg. 154 Price 4,500 gp Bulk 2 --- The greater breath blaster's activation deals 6d6 damage and the DC is 31. It's a +2 greater striking blunderbuss. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Breath Blaster (Major) Source Guns & Gears pg. 154 Price 24,000 gp Bulk 2 --- The major breath blaster's activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen when it's created. It's a +3 greater striking blunderbuss .", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1165", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1165-1106", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Breath Blaster](/Equipment.aspx?ID=1165)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _breath blaster_ is a _+1 [striking](/Equipment.aspx?ID=280) [blunderbuss](/Weapons.aspx?ID=196)_ most commonly crafted from the trachea of a [dragon](/Traits.aspx?ID=50), though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.\n\n A _breath blaster's_ Strikes deal either acid, cold, electricity, fire, or poison damage, depending on the dragon type or other creature from which it was made, though it can otherwise be used like a normal blunderbuss. A _breath blaster_ also can be activated to fire a line of energy in a 30-foot line or 15-foot cone, chosen when it's created and typically corresponding to the shape of the breath weapon used by the type of dragon or creature from which the breath blaster was created.\n\n In theory, the foundational techniques required to create a _breath blaster_ would allow for other damage types, but such _breath blasters_ would require the trachea from the correct dragon or creature type and additional creation techniques, making such a _breath blaster_ rare rather than uncommon.\n\n\n\n**Craft Requirements** The initial raw materials must include the trachea of a ritually hunted dragon or other creature with a breath weapon with the appropriate damage type and area (line or cone) for the _breath blaster_.\n\n\n\n\r\n\r\n\r\nBreath Blaster\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBreath Blaster (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe _greater breath blaster's_ activation deals 6d6 damage and the DC is 31. It's a _+2 greater striking_ blunderbuss.\r\n\r\n\r\nBreath Blaster (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe _major breath blaster's_ activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen when it's created. It's a _+3 greater striking blunderbuss_.", "name": "Breath Blaster (Greater)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe greater breath blaster's activation deals 6d6 damage and the DC is 31. It's a +2 greater striking blunderbuss.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 154", "speed": {}, "spell_markdown": "", "summary": "The greater breath blaster's activation deals 6d6 damage and the DC is 31. It's a +2 greater striking blunderbuss.", "summary_markdown": "The greater breath blaster's activation deals 6d6 damage and the DC is 31. It's a +2 greater striking blunderbuss.", "text": " Breath Blaster Source Guns & Gears pg. 154 Usage held in 2 hands Bulk 2 --- A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity. A breath blaster's Strikes deal either acid, cold, electricity, fire, or poison damage, depending on the dragon type or other creature from which it was made, though it can otherwise be used like a normal blunderbuss. A breath blaster also can be activated to fire a line of energy in a 30-foot line or 15-foot cone, chosen when it's created and typically corresponding to the shape of the breath weapon used by the type of dragon or creature from which the breath blaster was created. In theory, the foundational techniques required to create a breath blaster would allow for other damage types, but such breath blasters would require the trachea from the correct dragon or creature type and additional creation techniques, making such a breath blaster rare rather than uncommon. Craft Requirements The initial raw materials must include the trachea of a ritually hunted dragon or other creature with a breath weapon with the appropriate damage type and area (line or cone) for the breath blaster . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Breath Blaster Source Guns & Gears pg. 154 Price 500 gp Bulk 2 <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Breath Blaster (Greater) Source Guns & Gears pg. 154 Price 4,500 gp Bulk 2 --- The greater breath blaster's activation deals 6d6 damage and the DC is 31. It's a +2 greater striking blunderbuss. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Breath Blaster (Major) Source Guns & Gears pg. 154 Price 24,000 gp Bulk 2 --- The major breath blaster's activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen when it's created. It's a +3 greater striking blunderbuss .", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1165", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1165-1107", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Breath Blaster](/Equipment.aspx?ID=1165)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _breath blaster_ is a _+1 [striking](/Equipment.aspx?ID=280) [blunderbuss](/Weapons.aspx?ID=196)_ most commonly crafted from the trachea of a [dragon](/Traits.aspx?ID=50), though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.\n\n A _breath blaster's_ Strikes deal either acid, cold, electricity, fire, or poison damage, depending on the dragon type or other creature from which it was made, though it can otherwise be used like a normal blunderbuss. A _breath blaster_ also can be activated to fire a line of energy in a 30-foot line or 15-foot cone, chosen when it's created and typically corresponding to the shape of the breath weapon used by the type of dragon or creature from which the breath blaster was created.\n\n In theory, the foundational techniques required to create a _breath blaster_ would allow for other damage types, but such _breath blasters_ would require the trachea from the correct dragon or creature type and additional creation techniques, making such a _breath blaster_ rare rather than uncommon.\n\n\n\n**Craft Requirements** The initial raw materials must include the trachea of a ritually hunted dragon or other creature with a breath weapon with the appropriate damage type and area (line or cone) for the _breath blaster_.\n\n\n\n\r\n\r\n\r\nBreath Blaster\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBreath Blaster (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe _greater breath blaster's_ activation deals 6d6 damage and the DC is 31. It's a _+2 greater striking_ blunderbuss.\r\n\r\n\r\nBreath Blaster (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe _major breath blaster's_ activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen when it's created. It's a _+3 greater striking blunderbuss_.", "name": "Breath Blaster (Major)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe major breath blaster's activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 154", "speed": {}, "spell_markdown": "", "summary": "The major breath blaster's activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen …", "summary_markdown": "The major breath blaster's activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen …", "text": " Breath Blaster Source Guns & Gears pg. 154 Usage held in 2 hands Bulk 2 --- A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity. A breath blaster's Strikes deal either acid, cold, electricity, fire, or poison damage, depending on the dragon type or other creature from which it was made, though it can otherwise be used like a normal blunderbuss. A breath blaster also can be activated to fire a line of energy in a 30-foot line or 15-foot cone, chosen when it's created and typically corresponding to the shape of the breath weapon used by the type of dragon or creature from which the breath blaster was created. In theory, the foundational techniques required to create a breath blaster would allow for other damage types, but such breath blasters would require the trachea from the correct dragon or creature type and additional creation techniques, making such a breath blaster rare rather than uncommon. Craft Requirements The initial raw materials must include the trachea of a ritually hunted dragon or other creature with a breath weapon with the appropriate damage type and area (line or cone) for the breath blaster . <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Breath Blaster Source Guns & Gears pg. 154 Price 500 gp Bulk 2 <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Breath Blaster (Greater) Source Guns & Gears pg. 154 Price 4,500 gp Bulk 2 --- The greater breath blaster's activation deals 6d6 damage and the DC is 31. It's a +2 greater striking blunderbuss. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Breath Blaster (Major) Source Guns & Gears pg. 154 Price 24,000 gp Bulk 2 --- The major breath blaster's activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen when it's created. It's a +3 greater striking blunderbuss .", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1165", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1166", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Drake Rifle](/Equipment.aspx?ID=1166)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _drake rifle_ is a firearm made from the saliva glands of a [drake](/MonsterFamilies.aspx?ID=36). The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a _+1 weapon_. It's a distinct type of martial firearm that deals 1d10 damage with a range increment of 150 feet and [reload 1](/Traits.aspx?ID=254). It deals acid, cold, electricity, fire, or poison damage, depending on the drake from which it was made. On a critical hit, the spittle clings to the target and they take [persistent damage](/Conditions.aspx?ID=29) of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects.\n\n\n\n**Craft Requirements** The initial raw materials must include the saliva glands of a ritually hunted drake with a breath weapon that deals the appropriate damage type for the _drake rifle_.\n\n\n\n", "name": "Drake Rifle", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA drake rifle is a firearm made from the saliva glands of a drake . The firearm launches small bursts of empowered spittle instead of typical …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 154", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A drake rifle is a firearm made from the saliva glands of a drake . The firearm launches small bursts of empowered spittle instead of typical …", "summary_markdown": "A drake rifle is a firearm made from the saliva glands of a drake . The firearm launches small bursts of empowered spittle instead of typical …", "text": " Drake Rifle Source Guns & Gears pg. 154 Price 100 gp Usage held in 2 hands Bulk 2 --- A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a +1 weapon . It's a distinct type of martial firearm that deals 1d10 damage with a range increment of 150 feet and reload 1. It deals acid, cold, electricity, fire, or poison damage, depending on the drake from which it was made. On a critical hit, the spittle clings to the target and they take persistent damage of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects. Craft Requirements The initial raw materials must include the saliva glands of a ritually hunted drake with a breath weapon that deals the appropriate damage type for the drake rifle .\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1166", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1167", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Growth Gun](/Equipment.aspx?ID=1167)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _growth gun_ is a _+1 [striking](/Equipment.aspx?ID=280) [hand cannon](/Weapons.aspx?ID=193)_ made from the regenerative flesh of a [hydra](/Monsters.aspx?ID=269), [troll](/Monsters.aspx?ID=395), or other similar creature. It has an attached flesh sac that slowly replenishes one shot each round and can be loaded like a normal round of ammunition. It fires regenerating gobbets of flesh, bone, or teeth, determined by the damage type selected for its [modular](/Traits.aspx?ID=271) trait. A growth gun can be fired underwater, though it's still limited by the selected damage type as normal.\n\n\n\n**Craft Requirements** The initial raw materials must include the flesh of a creature with [regeneration](/MonsterAbilities.aspx?ID=26).\n\n\n\n", "name": "Growth Gun", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra , troll , or other similar creature. It has an …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 155", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra , troll , or other similar creature. It has an …", "summary_markdown": "A growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra , troll , or other similar creature. It has an …", "text": " Growth Gun Source Guns & Gears pg. 155 Price 700 gp Usage held in 1 hand Bulk 2 --- A growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra, troll, or other similar creature. It has an attached flesh sac that slowly replenishes one shot each round and can be loaded like a normal round of ammunition. It fires regenerating gobbets of flesh, bone, or teeth, determined by the damage type selected for its modular trait. A growth gun can be fired underwater, though it's still limited by the selected damage type as normal. Craft Requirements The initial raw materials must include the flesh of a creature with regeneration.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1167", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1168", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Petrification Cannon](/Equipment.aspx?ID=1168)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 6,500 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBuilt from the taxidermic body of a [basilisk](/Monsters.aspx?ID=44), a petrification cannon functions as a _+2 [greater striking](/Equipment.aspx?ID=280) [double-barreled musket](/Weapons.aspx?ID=198)_. A _petrification cannon_ can be activated to fire a beam of energy that transforms flesh into stone.\n\n\n\n**Craft Requirements** The initial raw materials must include the body of a basilisk.\n\n\n\n", "name": "Petrification Cannon", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBuilt from the taxidermic body of a basilisk , a petrification cannon functions as a +2 greater striking double-barreled musket . A …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 155", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Built from the taxidermic body of a basilisk , a petrification cannon functions as a +2 greater striking double-barreled musket . A …", "summary_markdown": "Built from the taxidermic body of a basilisk , a petrification cannon functions as a +2 greater striking double-barreled musket . A …", "text": " Petrification Cannon Source Guns & Gears pg. 155 Price 6,500 gp Usage held in 2 hands Bulk 2 --- Built from the taxidermic body of a basilisk, a petrification cannon functions as a +2 greater striking double-barreled musket . A petrification cannon can be activated to fire a beam of energy that transforms flesh into stone. Craft Requirements The initial raw materials must include the body of a basilisk.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1168", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "id": "equipment-1169", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Screech Shooter](/Equipment.aspx?ID=1169)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBuilt from the larynx of an [owlbear](/Monsters.aspx?ID=328), [terror shrike](/Monsters.aspx?ID=1335), or similar animal that possesses a frightening screech or similar special ability, a _screech shooter_ is a special _+1 [striking](/Equipment.aspx?ID=280) [harmona gun](/Weapons.aspx?ID=202)_ designed to fire terrifying blasts of sound. A _screech shooter_ deals sonic damage but can otherwise be used like a normal harmona gun.\n\n\n\n**Craft Requirements** The initial raw materials must include the larynx of a creature with a frightening screech.\n\n\n\n\r\n\r\n\r\nScreech Shooter\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nScreech Shooter (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA greater screech shooter is a _+2 greater striking harmona gun_. The DC for the activation is 30 and it affects creatures in a 40-foot emanation.\r\n\r\n\r\nScreech Shooter (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for the activation is 37 and it affects creatures in a 50-foot emanation.", "name": "Screech Shooter", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBuilt from the larynx of an owlbear , terror shrike , or similar animal that possesses a frightening screech or similar special ability, a screech …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 155", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Built from the larynx of an owlbear , terror shrike , or similar animal that possesses a frightening screech or similar special ability, a screech …", "summary_markdown": "Built from the larynx of an owlbear , terror shrike , or similar animal that possesses a frightening screech or similar special ability, a screech …", "text": " Screech Shooter Source Guns & Gears pg. 155 Usage held in 2 hands Bulk 2 --- Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a screech shooter is a special +1 striking harmona gun designed to fire terrifying blasts of sound. A screech shooter deals sonic damage but can otherwise be used like a normal harmona gun. Craft Requirements The initial raw materials must include the larynx of a creature with a frightening screech. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Screech Shooter Source Guns & Gears pg. 155 Price 700 gp Bulk 2 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Screech Shooter (Greater) Source Guns & Gears pg. 155 Price 3,000 gp Bulk 2 --- A greater screech shooter is a +2 greater striking harmona gun . The DC for the activation is 30 and it affects creatures in a 40-foot emanation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Screech Shooter (Major) Source Guns & Gears pg. 155 Price 15,000 gp Bulk 2 --- The DC for the activation is 37 and it affects creatures in a 50-foot emanation.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1169", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1169-1108", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Screech Shooter](/Equipment.aspx?ID=1169)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBuilt from the larynx of an [owlbear](/Monsters.aspx?ID=328), [terror shrike](/Monsters.aspx?ID=1335), or similar animal that possesses a frightening screech or similar special ability, a _screech shooter_ is a special _+1 [striking](/Equipment.aspx?ID=280) [harmona gun](/Weapons.aspx?ID=202)_ designed to fire terrifying blasts of sound. A _screech shooter_ deals sonic damage but can otherwise be used like a normal harmona gun.\n\n\n\n**Craft Requirements** The initial raw materials must include the larynx of a creature with a frightening screech.\n\n\n\n\r\n\r\n\r\nScreech Shooter\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nScreech Shooter (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA greater screech shooter is a _+2 greater striking harmona gun_. The DC for the activation is 30 and it affects creatures in a 40-foot emanation.\r\n\r\n\r\nScreech Shooter (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for the activation is 37 and it affects creatures in a 50-foot emanation.", "name": "Screech Shooter", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBuilt from the larynx of an owlbear , terror shrike , or similar animal that possesses a frightening screech or similar special ability, a screech …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 155", "speed": {}, "spell_markdown": "", "summary": "Built from the larynx of an owlbear , terror shrike , or similar animal that possesses a frightening screech or similar special ability, a screech …", "summary_markdown": "Built from the larynx of an owlbear , terror shrike , or similar animal that possesses a frightening screech or similar special ability, a screech …", "text": " Screech Shooter Source Guns & Gears pg. 155 Usage held in 2 hands Bulk 2 --- Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a screech shooter is a special +1 striking harmona gun designed to fire terrifying blasts of sound. A screech shooter deals sonic damage but can otherwise be used like a normal harmona gun. Craft Requirements The initial raw materials must include the larynx of a creature with a frightening screech. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Screech Shooter Source Guns & Gears pg. 155 Price 700 gp Bulk 2 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Screech Shooter (Greater) Source Guns & Gears pg. 155 Price 3,000 gp Bulk 2 --- A greater screech shooter is a +2 greater striking harmona gun . The DC for the activation is 30 and it affects creatures in a 40-foot emanation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Screech Shooter (Major) Source Guns & Gears pg. 155 Price 15,000 gp Bulk 2 --- The DC for the activation is 37 and it affects creatures in a 50-foot emanation.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1169", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1169-1109", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Screech Shooter](/Equipment.aspx?ID=1169)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBuilt from the larynx of an [owlbear](/Monsters.aspx?ID=328), [terror shrike](/Monsters.aspx?ID=1335), or similar animal that possesses a frightening screech or similar special ability, a _screech shooter_ is a special _+1 [striking](/Equipment.aspx?ID=280) [harmona gun](/Weapons.aspx?ID=202)_ designed to fire terrifying blasts of sound. A _screech shooter_ deals sonic damage but can otherwise be used like a normal harmona gun.\n\n\n\n**Craft Requirements** The initial raw materials must include the larynx of a creature with a frightening screech.\n\n\n\n\r\n\r\n\r\nScreech Shooter\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nScreech Shooter (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA greater screech shooter is a _+2 greater striking harmona gun_. The DC for the activation is 30 and it affects creatures in a 40-foot emanation.\r\n\r\n\r\nScreech Shooter (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for the activation is 37 and it affects creatures in a 50-foot emanation.", "name": "Screech Shooter (Greater)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater screech shooter is a +2 greater striking harmona gun . The DC for the activation is 30 and it affects creatures in a 40-foot emanation.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 155", "speed": {}, "spell_markdown": "", "summary": "A greater screech shooter is a +2 greater striking harmona gun . The DC for the activation is 30 and it affects creatures in a 40-foot emanation.", "summary_markdown": "A greater screech shooter is a +2 greater striking harmona gun . The DC for the activation is 30 and it affects creatures in a 40-foot emanation.", "text": " Screech Shooter Source Guns & Gears pg. 155 Usage held in 2 hands Bulk 2 --- Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a screech shooter is a special +1 striking harmona gun designed to fire terrifying blasts of sound. A screech shooter deals sonic damage but can otherwise be used like a normal harmona gun. Craft Requirements The initial raw materials must include the larynx of a creature with a frightening screech. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Screech Shooter Source Guns & Gears pg. 155 Price 700 gp Bulk 2 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Screech Shooter (Greater) Source Guns & Gears pg. 155 Price 3,000 gp Bulk 2 --- A greater screech shooter is a +2 greater striking harmona gun . The DC for the activation is 30 and it affects creatures in a 40-foot emanation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Screech Shooter (Major) Source Guns & Gears pg. 155 Price 15,000 gp Bulk 2 --- The DC for the activation is 37 and it affects creatures in a 50-foot emanation.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1169", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1169-1110", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Screech Shooter](/Equipment.aspx?ID=1169)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBuilt from the larynx of an [owlbear](/Monsters.aspx?ID=328), [terror shrike](/Monsters.aspx?ID=1335), or similar animal that possesses a frightening screech or similar special ability, a _screech shooter_ is a special _+1 [striking](/Equipment.aspx?ID=280) [harmona gun](/Weapons.aspx?ID=202)_ designed to fire terrifying blasts of sound. A _screech shooter_ deals sonic damage but can otherwise be used like a normal harmona gun.\n\n\n\n**Craft Requirements** The initial raw materials must include the larynx of a creature with a frightening screech.\n\n\n\n\r\n\r\n\r\nScreech Shooter\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nScreech Shooter (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA greater screech shooter is a _+2 greater striking harmona gun_. The DC for the activation is 30 and it affects creatures in a 40-foot emanation.\r\n\r\n\r\nScreech Shooter (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for the activation is 37 and it affects creatures in a 50-foot emanation.", "name": "Screech Shooter (Major)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC for the activation is 37 and it affects creatures in a 50-foot emanation.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 155", "speed": {}, "spell_markdown": "", "summary": "The DC for the activation is 37 and it affects creatures in a 50-foot emanation.", "summary_markdown": "The DC for the activation is 37 and it affects creatures in a 50-foot emanation.", "text": " Screech Shooter Source Guns & Gears pg. 155 Usage held in 2 hands Bulk 2 --- Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a screech shooter is a special +1 striking harmona gun designed to fire terrifying blasts of sound. A screech shooter deals sonic damage but can otherwise be used like a normal harmona gun. Craft Requirements The initial raw materials must include the larynx of a creature with a frightening screech. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Screech Shooter Source Guns & Gears pg. 155 Price 700 gp Bulk 2 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Screech Shooter (Greater) Source Guns & Gears pg. 155 Price 3,000 gp Bulk 2 --- A greater screech shooter is a +2 greater striking harmona gun . The DC for the activation is 30 and it affects creatures in a 40-foot emanation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Screech Shooter (Major) Source Guns & Gears pg. 155 Price 15,000 gp Bulk 2 --- The DC for the activation is 37 and it affects creatures in a 50-foot emanation.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1169", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "id": "equipment-1170", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Spider Gun](/Equipment.aspx?ID=1170)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spider gun_ is a _+1 striking weapon_. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a [range increment](/Traits.aspx?ID=248) of 30 feet and [reload 1](/Traits.aspx?ID=254). On a critical hit, the venom clings to the target and they take [persistent poison damage](/Conditions.aspx?ID=29) equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.\n\n\n\n**Craft Requirements** The initial raw materials for the _spider gun_ must include the fangs and spinneret of a giant spider or other Large spider.\n\n\n\n\r\n\r\n\r\nSpider Gun\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nSpider Gun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25.\r\n\r\n\r\nSpider Gun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major spider gun_ is a _+2 greater striking weapon_. The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and the DC is 34.", "name": "Spider Gun", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA spider gun is a +1 striking weapon . It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 155", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A spider gun is a +1 striking weapon . It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 …", "summary_markdown": "A spider gun is a +1 striking weapon . It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 …", "text": " Spider Gun Source Guns & Gears pg. 155 Usage held in 2 hands Bulk 2 --- A spider gun is a +1 striking weapon . It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures. Craft Requirements The initial raw materials for the spider gun must include the fangs and spinneret of a giant spider or other Large spider. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Spider Gun Source Guns & Gears pg. 155 Price 250 gp Bulk 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spider Gun (Greater) Source Guns & Gears pg. 155 Price 1,400 gp Bulk 2 --- The gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spider Gun (Major) Source Guns & Gears pg. 155 Price 6,500 gp Bulk 2 --- A major spider gun is a +2 greater striking weapon . The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and the DC is 34.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1170", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1170-1111", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Spider Gun](/Equipment.aspx?ID=1170)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spider gun_ is a _+1 striking weapon_. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a [range increment](/Traits.aspx?ID=248) of 30 feet and [reload 1](/Traits.aspx?ID=254). On a critical hit, the venom clings to the target and they take [persistent poison damage](/Conditions.aspx?ID=29) equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.\n\n\n\n**Craft Requirements** The initial raw materials for the _spider gun_ must include the fangs and spinneret of a giant spider or other Large spider.\n\n\n\n\r\n\r\n\r\nSpider Gun\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nSpider Gun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25.\r\n\r\n\r\nSpider Gun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major spider gun_ is a _+2 greater striking weapon_. The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and the DC is 34.", "name": "Spider Gun", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA spider gun is a +1 striking weapon . It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 155", "speed": {}, "spell_markdown": "", "summary": "A spider gun is a +1 striking weapon . It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 …", "summary_markdown": "A spider gun is a +1 striking weapon . It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 …", "text": " Spider Gun Source Guns & Gears pg. 155 Usage held in 2 hands Bulk 2 --- A spider gun is a +1 striking weapon . It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures. Craft Requirements The initial raw materials for the spider gun must include the fangs and spinneret of a giant spider or other Large spider. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Spider Gun Source Guns & Gears pg. 155 Price 250 gp Bulk 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spider Gun (Greater) Source Guns & Gears pg. 155 Price 1,400 gp Bulk 2 --- The gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spider Gun (Major) Source Guns & Gears pg. 155 Price 6,500 gp Bulk 2 --- A major spider gun is a +2 greater striking weapon . The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and the DC is 34.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1170", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1170-1112", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Spider Gun](/Equipment.aspx?ID=1170)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spider gun_ is a _+1 striking weapon_. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a [range increment](/Traits.aspx?ID=248) of 30 feet and [reload 1](/Traits.aspx?ID=254). On a critical hit, the venom clings to the target and they take [persistent poison damage](/Conditions.aspx?ID=29) equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.\n\n\n\n**Craft Requirements** The initial raw materials for the _spider gun_ must include the fangs and spinneret of a giant spider or other Large spider.\n\n\n\n\r\n\r\n\r\nSpider Gun\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nSpider Gun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25.\r\n\r\n\r\nSpider Gun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major spider gun_ is a _+2 greater striking weapon_. The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and the DC is 34.", "name": "Spider Gun (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 155", "speed": {}, "spell_markdown": "", "summary": "The gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25.", "summary_markdown": "The gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25.", "text": " Spider Gun Source Guns & Gears pg. 155 Usage held in 2 hands Bulk 2 --- A spider gun is a +1 striking weapon . It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures. Craft Requirements The initial raw materials for the spider gun must include the fangs and spinneret of a giant spider or other Large spider. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Spider Gun Source Guns & Gears pg. 155 Price 250 gp Bulk 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spider Gun (Greater) Source Guns & Gears pg. 155 Price 1,400 gp Bulk 2 --- The gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spider Gun (Major) Source Guns & Gears pg. 155 Price 6,500 gp Bulk 2 --- A major spider gun is a +2 greater striking weapon . The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and the DC is 34.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1170", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1170-1113", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Spider Gun](/Equipment.aspx?ID=1170)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spider gun_ is a _+1 striking weapon_. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a [range increment](/Traits.aspx?ID=248) of 30 feet and [reload 1](/Traits.aspx?ID=254). On a critical hit, the venom clings to the target and they take [persistent poison damage](/Conditions.aspx?ID=29) equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.\n\n\n\n**Craft Requirements** The initial raw materials for the _spider gun_ must include the fangs and spinneret of a giant spider or other Large spider.\n\n\n\n\r\n\r\n\r\nSpider Gun\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nSpider Gun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25.\r\n\r\n\r\nSpider Gun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major spider gun_ is a _+2 greater striking weapon_. The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and the DC is 34.", "name": "Spider Gun (Major)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 155\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA major spider gun is a +2 greater striking weapon . The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 155", "speed": {}, "spell_markdown": "", "summary": "A major spider gun is a +2 greater striking weapon . The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and …", "summary_markdown": "A major spider gun is a +2 greater striking weapon . The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and …", "text": " Spider Gun Source Guns & Gears pg. 155 Usage held in 2 hands Bulk 2 --- A spider gun is a +1 striking weapon . It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures. Craft Requirements The initial raw materials for the spider gun must include the fangs and spinneret of a giant spider or other Large spider. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Spider Gun Source Guns & Gears pg. 155 Price 250 gp Bulk 2 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spider Gun (Greater) Source Guns & Gears pg. 155 Price 1,400 gp Bulk 2 --- The gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spider Gun (Major) Source Guns & Gears pg. 155 Price 6,500 gp Bulk 2 --- A major spider gun is a +2 greater striking weapon . The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and the DC is 34.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1170", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1171", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Spike Launcher](/Equipment.aspx?ID=1171)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBuilt from the spiked tail of a [manticore](/Monsters.aspx?ID=294), a _spike launcher_ is designed to launch large, spear-like projectiles. A spike launcher is a _+1 striking weapon_. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the [backstabber](/Traits.aspx?ID=172), [fatal aim d12](/Traits.aspx?ID=404), and [kickback](/Traits.aspx?ID=409) traits with a [range increment](/Deities.aspx?ID=98) of 120 feet and [reload 2](/Traits.aspx?ID=254). It uses the critical specialization of the [bow](/WeaponGroups.aspx?ID=3) weapon group, rather than the firearm critical specialization.\n\n\n\n**Craft Requirements** The initial raw materials must include the tail of a manticore.\n\n\n\n", "name": "Spike Launcher", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBuilt from the spiked tail of a manticore , a spike launcher is designed to launch large, spear-like projectiles. A spike launcher is a +1 …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 156" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 156", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Built from the spiked tail of a manticore , a spike launcher is designed to launch large, spear-like projectiles. A spike launcher is a +1 …", "summary_markdown": "Built from the spiked tail of a manticore , a spike launcher is designed to launch large, spear-like projectiles. A spike launcher is a +1 …", "text": " Spike Launcher Source Guns & Gears pg. 156 Price 250 gp Usage held in 1 or 2 hands Bulk 2 --- Built from the spiked tail of a manticore, a spike launcher is designed to launch large, spear-like projectiles. A spike launcher is a +1 striking weapon . It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the backstabber, fatal aim d12, and kickback traits with a range increment of 120 feet and reload 2. It uses the critical specialization of the bow weapon group, rather than the firearm critical specialization. Craft Requirements The initial raw materials must include the tail of a manticore.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1171", "usage": "held in 1 or 2 hands", "usage_markdown": "held in 1 or 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "id": "equipment-1172", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Tentacle Cannon](/Equipment.aspx?ID=1172)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA tentacle cannon is a _+1 striking weapon_, built using components from squids, [krakens](/Monsters.aspx?ID=275), and sometimes even stranger tentacled creatures like [alghollthu](/Languages.aspx?ID=24). It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the [capacity 5](/Traits.aspx?ID=399), [concussive](/Traits.aspx?ID=401), and [fatal d12](/Traits.aspx?ID=178) traits, a [range increment](/Traits.aspx?ID=248) of 30 feet, and [reload 2](/Traits.aspx?ID=254). The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.\n\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include the tentacles and ink glands of a creature with a tentacle Strike and ink.\n\n\n\n\r\n\r\n\r\nTentacle Cannon\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nTentacle Cannon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater tentacle cannon_ is a _+2 greater striking weapon_. It has a +20 bonus to Grapple, and its ink spray DC is 30.\r\n\r\n\r\nTentacle Cannon (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major tentacle cannon_ is a _+3 greater striking weapon_. It has a +27 bonus to Grapple, and its ink spray DC is 37.", "name": "Tentacle Cannon", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA tentacle cannon is a +1 striking weapon , built using components from squids, krakens , and sometimes even stranger tentacled creatures like …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 156" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 156", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A tentacle cannon is a +1 striking weapon , built using components from squids, krakens , and sometimes even stranger tentacled creatures like …", "summary_markdown": "A tentacle cannon is a +1 striking weapon , built using components from squids, krakens , and sometimes even stranger tentacled creatures like …", "text": " Tentacle Cannon Source Guns & Gears pg. 156 Usage held in 2 hands Bulk 2 --- A tentacle cannon is a +1 striking weapon , built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle. Craft Requirements The initial raw materials must include the tentacles and ink glands of a creature with a tentacle Strike and ink. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Tentacle Cannon Source Guns & Gears pg. 156 Price 360 gp Bulk 2 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Tentacle Cannon (Greater) Source Guns & Gears pg. 156 Price 2,000 gp Bulk 2 --- A greater tentacle cannon is a +2 greater striking weapon . It has a +20 bonus to Grapple, and its ink spray DC is 30. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tentacle Cannon (Major) Source Guns & Gears pg. 156 Price 15,000 gp Bulk 2 --- A major tentacle cannon is a +3 greater striking weapon . It has a +27 bonus to Grapple, and its ink spray DC is 37.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1172", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1172-1114", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Tentacle Cannon](/Equipment.aspx?ID=1172)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA tentacle cannon is a _+1 striking weapon_, built using components from squids, [krakens](/Monsters.aspx?ID=275), and sometimes even stranger tentacled creatures like [alghollthu](/Languages.aspx?ID=24). It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the [capacity 5](/Traits.aspx?ID=399), [concussive](/Traits.aspx?ID=401), and [fatal d12](/Traits.aspx?ID=178) traits, a [range increment](/Traits.aspx?ID=248) of 30 feet, and [reload 2](/Traits.aspx?ID=254). The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.\n\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include the tentacles and ink glands of a creature with a tentacle Strike and ink.\n\n\n\n\r\n\r\n\r\nTentacle Cannon\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nTentacle Cannon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater tentacle cannon_ is a _+2 greater striking weapon_. It has a +20 bonus to Grapple, and its ink spray DC is 30.\r\n\r\n\r\nTentacle Cannon (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major tentacle cannon_ is a _+3 greater striking weapon_. It has a +27 bonus to Grapple, and its ink spray DC is 37.", "name": "Tentacle Cannon", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA tentacle cannon is a +1 striking weapon , built using components from squids, krakens , and sometimes even stranger tentacled creatures like …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 156" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 156", "speed": {}, "spell_markdown": "", "summary": "A tentacle cannon is a +1 striking weapon , built using components from squids, krakens , and sometimes even stranger tentacled creatures like …", "summary_markdown": "A tentacle cannon is a +1 striking weapon , built using components from squids, krakens , and sometimes even stranger tentacled creatures like …", "text": " Tentacle Cannon Source Guns & Gears pg. 156 Usage held in 2 hands Bulk 2 --- A tentacle cannon is a +1 striking weapon , built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle. Craft Requirements The initial raw materials must include the tentacles and ink glands of a creature with a tentacle Strike and ink. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Tentacle Cannon Source Guns & Gears pg. 156 Price 360 gp Bulk 2 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Tentacle Cannon (Greater) Source Guns & Gears pg. 156 Price 2,000 gp Bulk 2 --- A greater tentacle cannon is a +2 greater striking weapon . It has a +20 bonus to Grapple, and its ink spray DC is 30. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tentacle Cannon (Major) Source Guns & Gears pg. 156 Price 15,000 gp Bulk 2 --- A major tentacle cannon is a +3 greater striking weapon . It has a +27 bonus to Grapple, and its ink spray DC is 37.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1172", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1172-1115", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Tentacle Cannon](/Equipment.aspx?ID=1172)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA tentacle cannon is a _+1 striking weapon_, built using components from squids, [krakens](/Monsters.aspx?ID=275), and sometimes even stranger tentacled creatures like [alghollthu](/Languages.aspx?ID=24). It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the [capacity 5](/Traits.aspx?ID=399), [concussive](/Traits.aspx?ID=401), and [fatal d12](/Traits.aspx?ID=178) traits, a [range increment](/Traits.aspx?ID=248) of 30 feet, and [reload 2](/Traits.aspx?ID=254). The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.\n\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include the tentacles and ink glands of a creature with a tentacle Strike and ink.\n\n\n\n\r\n\r\n\r\nTentacle Cannon\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nTentacle Cannon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater tentacle cannon_ is a _+2 greater striking weapon_. It has a +20 bonus to Grapple, and its ink spray DC is 30.\r\n\r\n\r\nTentacle Cannon (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major tentacle cannon_ is a _+3 greater striking weapon_. It has a +27 bonus to Grapple, and its ink spray DC is 37.", "name": "Tentacle Cannon (Greater)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater tentacle cannon is a +2 greater striking weapon . It has a +20 bonus to Grapple, and its ink spray DC is 30.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 156" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 156", "speed": {}, "spell_markdown": "", "summary": "A greater tentacle cannon is a +2 greater striking weapon . It has a +20 bonus to Grapple, and its ink spray DC is 30.", "summary_markdown": "A greater tentacle cannon is a +2 greater striking weapon . It has a +20 bonus to Grapple, and its ink spray DC is 30.", "text": " Tentacle Cannon Source Guns & Gears pg. 156 Usage held in 2 hands Bulk 2 --- A tentacle cannon is a +1 striking weapon , built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle. Craft Requirements The initial raw materials must include the tentacles and ink glands of a creature with a tentacle Strike and ink. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Tentacle Cannon Source Guns & Gears pg. 156 Price 360 gp Bulk 2 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Tentacle Cannon (Greater) Source Guns & Gears pg. 156 Price 2,000 gp Bulk 2 --- A greater tentacle cannon is a +2 greater striking weapon . It has a +20 bonus to Grapple, and its ink spray DC is 30. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tentacle Cannon (Major) Source Guns & Gears pg. 156 Price 15,000 gp Bulk 2 --- A major tentacle cannon is a +3 greater striking weapon . It has a +27 bonus to Grapple, and its ink spray DC is 37.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1172", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1172-1116", "item_category": "Weapons", "item_subcategory": "Beast Guns", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Tentacle Cannon](/Equipment.aspx?ID=1172)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA tentacle cannon is a _+1 striking weapon_, built using components from squids, [krakens](/Monsters.aspx?ID=275), and sometimes even stranger tentacled creatures like [alghollthu](/Languages.aspx?ID=24). It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the [capacity 5](/Traits.aspx?ID=399), [concussive](/Traits.aspx?ID=401), and [fatal d12](/Traits.aspx?ID=178) traits, a [range increment](/Traits.aspx?ID=248) of 30 feet, and [reload 2](/Traits.aspx?ID=254). The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.\n\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include the tentacles and ink glands of a creature with a tentacle Strike and ink.\n\n\n\n\r\n\r\n\r\nTentacle Cannon\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nTentacle Cannon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater tentacle cannon_ is a _+2 greater striking weapon_. It has a +20 bonus to Grapple, and its ink spray DC is 30.\r\n\r\n\r\nTentacle Cannon (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major tentacle cannon_ is a _+3 greater striking weapon_. It has a +27 bonus to Grapple, and its ink spray DC is 37.", "name": "Tentacle Cannon (Major)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 156\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA major tentacle cannon is a +3 greater striking weapon . It has a +27 bonus to Grapple, and its ink spray DC is 37.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 156" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 156", "speed": {}, "spell_markdown": "", "summary": "A major tentacle cannon is a +3 greater striking weapon . It has a +27 bonus to Grapple, and its ink spray DC is 37.", "summary_markdown": "A major tentacle cannon is a +3 greater striking weapon . It has a +27 bonus to Grapple, and its ink spray DC is 37.", "text": " Tentacle Cannon Source Guns & Gears pg. 156 Usage held in 2 hands Bulk 2 --- A tentacle cannon is a +1 striking weapon , built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle. Craft Requirements The initial raw materials must include the tentacles and ink glands of a creature with a tentacle Strike and ink. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Tentacle Cannon Source Guns & Gears pg. 156 Price 360 gp Bulk 2 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Tentacle Cannon (Greater) Source Guns & Gears pg. 156 Price 2,000 gp Bulk 2 --- A greater tentacle cannon is a +2 greater striking weapon . It has a +20 bonus to Grapple, and its ink spray DC is 30. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tentacle Cannon (Major) Source Guns & Gears pg. 156 Price 15,000 gp Bulk 2 --- A major tentacle cannon is a +3 greater striking weapon . It has a +27 bonus to Grapple, and its ink spray DC is 37.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1172", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Pepperbox" ], "base_item_markdown": "[Pepperbox](/Weapons.aspx?ID=205)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1173", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Liar's Gun](/Equipment.aspx?ID=1173)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Pepperbox](/Weapons.aspx?ID=205)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dubious weapon gets its name from the fact that it's typically crafted with multiple false barrels so that it's more difficult for enemies to predict the weapon's angle of fire from the four working barrels. Most of the time, this gun functions as a _+1 [striking](/Equipment.aspx?ID=280) [pepperbox](/Weapons.aspx?ID=205)_ with [capacity 4](/Traits.aspx?ID=399) instead of capacity 3, albeit one with a complicated loading mechanism involving rotating the barrels. In a pinch though, all four of the real barrels can be fired simultaneously.\n\n\n\n\n\n", "name": "Liar's Gun", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dubious weapon gets its name from the fact that it's typically crafted with multiple false barrels so that it's more difficult for enemies to …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 157" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 157", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dubious weapon gets its name from the fact that it's typically crafted with multiple false barrels so that it's more difficult for enemies to …", "summary_markdown": "This dubious weapon gets its name from the fact that it's typically crafted with multiple false barrels so that it's more difficult for enemies to …", "text": " Liar's Gun Source Guns & Gears pg. 157 Price 360 gp Usage held in 1 hand Bulk L Base Weapon Pepperbox --- This dubious weapon gets its name from the fact that it's typically crafted with multiple false barrels so that it's more difficult for enemies to predict the weapon's angle of fire from the four working barrels. Most of the time, this gun functions as a +1 striking pepperbox with capacity 4 instead of capacity 3, albeit one with a complicated loading mechanism involving rotating the barrels. In a pinch though, all four of the real barrels can be fired simultaneously.\n", "trait": [ "Cobbled", "Magical", "Uncommon" ], "trait_markdown": "[Cobbled](/Traits.aspx?ID=400), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cobbled", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1173", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1174", "item_category": "Cursed Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Arboreal's Revenge](/Equipment.aspx?ID=1174)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 160\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis walnut and brass _+1 [striking](/Equipment.aspx?ID=280) [blunderbuss](/Weapons.aspx?ID=196)_ has a natural look, with wood worn smooth by time, but left knotted and gnarled. The handgrip beneath the flared muzzle is a well-positioned bulging tree knot, and the long stock looks as if it was grown to fit you. On closer examination, the whorls and rings in the wood resemble eyes.\n\n _Arboreal's revenge_ is a haunted firearm constructed with wood hewn from a living [arboreal](/MonsterFamilies.aspx?ID=8), slaying the arboreal and trapping its spirit in the firearm. Perhaps a patient wielder could one day put the arboreal's spirit to rest, or at least come to terms with it, abating the drawbacks of the weapon while keeping its advantages.\n\n When you first fire _arboreal's revenge_, the blunderbuss fuses with you, after which it's almost impossible to remove it from your possession with a [_remove curse_](/Spells.aspx?ID=250) or similar effect, like many cursed items. You gain weakness 5 to [fire](/Traits.aspx?ID=72) and the flat check for you to recover from [persistent fire damage](/Conditions.aspx?ID=29) increases from 15 to 17, or from 10 to 12 if you receive appropriate help. \n\nWhenever you wield _arboreal's revenge_, the arboreal spirit bound to the blunderbuss attempts to overtake you. The wood handgrip sprouts roots which grow around your hand, binding both of your hands to the firearm. You gain a +4 circumstance bonus to your Reflex DC when defending against checks to [Disarm](/Actions.aspx?ID=41) you. However, you can't Release your grip on the blunderbuss until you forcibly tear off the roots, though they do allow you to move your hands enough (and only enough) to reload and fire the blunderbuss. Tearing off the roots takes 1 minute.\n\n The arboreal haunting the firearm can use the following two effects whenever it wants, often using them at random. You can coax it into performing them each intentionally once per day, with the following activations.\n\n\n\n\n\n\n\n", "name": "Arboreal's Revenge", "pfs": "Standard", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 160\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis walnut and brass +1 striking blunderbuss has a natural look, with wood worn smooth by time, but left knotted and gnarled. The handgrip …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 160", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This walnut and brass +1 striking blunderbuss has a natural look, with wood worn smooth by time, but left knotted and gnarled. The handgrip …", "summary_markdown": "This walnut and brass +1 striking blunderbuss has a natural look, with wood worn smooth by time, but left knotted and gnarled. The handgrip …", "text": " Arboreal's Revenge Source Guns & Gears pg. 160 Usage held in 2 hands Bulk 2 --- This walnut and brass +1 striking blunderbuss has a natural look, with wood worn smooth by time, but left knotted and gnarled. The handgrip beneath the flared muzzle is a well-positioned bulging tree knot, and the long stock looks as if it was grown to fit you. On closer examination, the whorls and rings in the wood resemble eyes. Arboreal's revenge is a haunted firearm constructed with wood hewn from a living arboreal, slaying the arboreal and trapping its spirit in the firearm. Perhaps a patient wielder could one day put the arboreal's spirit to rest, or at least come to terms with it, abating the drawbacks of the weapon while keeping its advantages. When you first fire arboreal's revenge , the blunderbuss fuses with you, after which it's almost impossible to remove it from your possession with a remove curse or similar effect, like many cursed items. You gain weakness 5 to fire and the flat check for you to recover from persistent fire damage increases from 15 to 17, or from 10 to 12 if you receive appropriate help. Whenever you wield arboreal's revenge , the arboreal spirit bound to the blunderbuss attempts to overtake you. The wood handgrip sprouts roots which grow around your hand, binding both of your hands to the firearm. You gain a +4 circumstance bonus to your Reflex DC when defending against checks to Disarm you. However, you can't Release your grip on the blunderbuss until you forcibly tear off the roots, though they do allow you to move your hands enough (and only enough) to reload and fire the blunderbuss. Tearing off the roots takes 1 minute. The arboreal haunting the firearm can use the following two effects whenever it wants, often using them at random. You can coax it into performing them each intentionally once per day, with the following activations.\n", "trait": [ "Cursed", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1174", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1175", "item_category": "Cursed Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Immolation Clan Pistol](/Equipment.aspx?ID=1175)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 160\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis charred and blackened _+2 [striking](/Equipment.aspx?ID=280) [clan pistol](/Feats.aspx?ID=3281)_ is coated in a thick layer of soot and grease and its retort sounds uncomfortably like a scream. Clearly at dangerous risk of misfire, this weapon claimed the life of its dwarven crafter shortly after completion and is haunted by that pained spirit. This ever-burning spirit keeps the firearm warm to the touch, regardless of surrounding environment.\n\n No matter how much you clean and maintain it, an _immolation clan pistol_ is always at risk of a misfire, and the flat check to avoid a misfire is DC 7 rather than DC 5. On a misfire, an _immolation hand cannon_ releases a blast of concentrated fire, dealing you 2d6 fire damage and 2d6 [persistent fire damage](/Conditions.aspx?ID=29).\n\n An _immolation clan pistol_ fuses with you when you first fire it. While you're fused with the _immolation clan pistol_, the pained spirit haunts your dreams, forcing you to relive its death each night. If you fired the _immolation clan pistol_ that day, you are unharmed by these dreams. If you didn't fire the _immolation clan pistol_ that day, but still possess it, you awaken fatigued. If you no longer possess the _immolation clan pistol_, the spirit of its dwarven smith is enraged by your neglect; you awaken fatigued and aflame, taking 2d6 persistent fire damage.\n\n Regardless, these nightmares possess clues to the spirit's life. If you take the _immolation hand cannon_ to the site of its creation and repair it with tools belonging to the tormented spirit, you might be able to break the curse. If the spirit is set free, this weapon becomes a _+2 greater striking [flaming](/Equipment.aspx?ID=295) [hand cannon](/Weapons.aspx?ID=193)_ with no other abilities or curses.\n\n\n\n\n\n", "name": "Immolation Clan Pistol", "pfs": "Standard", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 160\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis charred and blackened +2 striking clan pistol is coated in a thick layer of soot and grease and its retort sounds uncomfortably like a …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 160", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This charred and blackened +2 striking clan pistol is coated in a thick layer of soot and grease and its retort sounds uncomfortably like a …", "summary_markdown": "This charred and blackened +2 striking clan pistol is coated in a thick layer of soot and grease and its retort sounds uncomfortably like a …", "text": " Immolation Clan Pistol Source Guns & Gears pg. 160 Usage held in 1 hand Bulk 1 --- This charred and blackened +2 striking clan pistol is coated in a thick layer of soot and grease and its retort sounds uncomfortably like a scream. Clearly at dangerous risk of misfire, this weapon claimed the life of its dwarven crafter shortly after completion and is haunted by that pained spirit. This ever-burning spirit keeps the firearm warm to the touch, regardless of surrounding environment. No matter how much you clean and maintain it, an immolation clan pistol is always at risk of a misfire, and the flat check to avoid a misfire is DC 7 rather than DC 5. On a misfire, an immolation hand cannon releases a blast of concentrated fire, dealing you 2d6 fire damage and 2d6 persistent fire damage. An immolation clan pistol fuses with you when you first fire it. While you're fused with the immolation clan pistol , the pained spirit haunts your dreams, forcing you to relive its death each night. If you fired the immolation clan pistol that day, you are unharmed by these dreams. If you didn't fire the immolation clan pistol that day, but still possess it, you awaken fatigued. If you no longer possess the immolation clan pistol , the spirit of its dwarven smith is enraged by your neglect; you awaken fatigued and aflame, taking 2d6 persistent fire damage. Regardless, these nightmares possess clues to the spirit's life. If you take the immolation hand cannon to the site of its creation and repair it with tools belonging to the tormented spirit, you might be able to break the curse. If the spirit is set free, this weapon becomes a +2 greater striking flaming hand cannon with no other abilities or curses.\n", "trait": [ "Cursed", "Evocation", "Fire", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Evocation", "Fire", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1175", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1176", "item_category": "Cursed Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Pact-Bound Pistol](/Equipment.aspx?ID=1176)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 161\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWielded in over a hundred duels by the famed Ustalavic noblewoman Countess Tasya Iserav, this _+1 [striking](/Equipment.aspx?ID=280) [fearsome](/Equipment.aspx?ID=731) [dueling pistol](/Weapons.aspx?ID=201)_ is a work of master craftsmanship, almost eerie in the axiomatic perfection present in each dimension and detail.\n\n Commissioned at great expense and artfully designed by a team of the finest gunsmiths, this exquisite mahogany pistol has [adamantine](/Equipment.aspx?ID=271) detailing. The ruby-eyed, leering [devil's](/MonsterFamilies.aspx?ID=30) face that surrounds the barrel was intended to strike fear into the Countess's opponents—of which there were many. Countess Tasya credited this weapon with her exceptional success in dueling circles and refused to name the weapon's creators for fear their works would fall into an opponent's hands. In the past decade, seven replicas of the Countess's famed pistol have arisen, each said to be crafted by the Countess's anonymous gunsmiths. That each of these weapon's wielders have quickly risen to become exceptional duelists in their own right has lent credence to their claims. Despite public pressure, wielders of these replicas have refused to square off against the Countess.\n\n Despite the weapon's beauty and utility, a _pact-bound pistol_ is a cursed weapon and a physical manifestation of an infernal contract sworn between the bearer of the weapon and the Archdevil [Mephistopheles](/Deities.aspx?ID=69). Each _pact-bound pistol_ was crafted not by a team of master artisans, but by Countess Tasya Iserav herself, a secret diabolist and devoted priestess of The Crimson Son. The very act of firing the weapon is an acceptance of the contract's terms and causes the weapon to fuse to you. Thereafter, the weapon reappears in your possessions within 1 minute of you discarding it, and can't be destroyed or thrown away permanently, until the curse is removed.\n\n Whenever you attack a living creature with the _pact-bound pistol_, text from the infernal contract is seared into your flesh, causing you to lose 1 Hit Point, or 2 Hit Points if the attack was a critical success. The text appears one sentence at a time, from the beginning to the end and is written in [Infernal](/Languages.aspx?ID=19). When the contract is fully scribed (see below), you no longer lose Hit Points when you attack a living creature. These burned phrases heal over as scars which can't be removed while you are fused to the weapon, although they can be covered and disguised.\n\n Each time a creature dies within 1 hour of being damaged by a _pact-bound pistol_, that creature must attempt a DC 25 Will saving throw. On a failure, their soul is consigned to the Archdevil Mephistopheles; their soul immediately goes to [Hell](/Planes.aspx?ID=18) and they can't be returned to life through any means short of divine intervention, a heist, or a successful appeal in the courts of Hell; even powerful magic such as [_wish_](/Spells.aspx?ID=377) is insufficient. After you have consigned 9 souls to Mephistopheles in this way, the contract is fully scribed upon your flesh. You become immune to [fire](/Traits.aspx?ID=72) damage and the _pact-bound pistol_ becomes a _+2 striking greater fearsome dueling pistol_. Your soul belongs to Mephistopheles and immediately goes to Hell when you die. You can't be returned to life through any means, even through the divine intervention of a deity.\n\n Failing to wield a _pact-bound pistol_ is a breach of contract. Each day you go without firing the _pact-bound pistol_ at a living creature, you must attempt a Will saving throw. On a failure, you become [stupefied 1](/Conditions.aspx?ID=37). If you are already stupefied, the value of your stupefied condition increases by 1, to a maximum of stupefied 4. While you're fused with the _pact-bound pistol_, you can't reduce the value of your stupefied condition except by damaging a living creature with it. Whenever you damage a living creature with it, if you are suffering from the stupefied condition due to the _pact-bound pistol_, your stupefied condition is removed.\n\n\n\n", "name": "Pact-Bound Pistol", "pfs": "Standard", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 161\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWielded in over a hundred duels by the famed Ustalavic noblewoman Countess Tasya Iserav, this +1 striking fearsome dueling pistol is a work …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 161", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Wielded in over a hundred duels by the famed Ustalavic noblewoman Countess Tasya Iserav, this +1 striking fearsome dueling pistol is a work …", "summary_markdown": "Wielded in over a hundred duels by the famed Ustalavic noblewoman Countess Tasya Iserav, this +1 striking fearsome dueling pistol is a work …", "text": " Pact-Bound Pistol Source Guns & Gears pg. 161 Usage held in 1 hand Bulk L --- Wielded in over a hundred duels by the famed Ustalavic noblewoman Countess Tasya Iserav, this +1 striking fearsome dueling pistol is a work of master craftsmanship, almost eerie in the axiomatic perfection present in each dimension and detail. Commissioned at great expense and artfully designed by a team of the finest gunsmiths, this exquisite mahogany pistol has adamantine detailing. The ruby-eyed, leering devil's face that surrounds the barrel was intended to strike fear into the Countess's opponents—of which there were many. Countess Tasya credited this weapon with her exceptional success in dueling circles and refused to name the weapon's creators for fear their works would fall into an opponent's hands. In the past decade, seven replicas of the Countess's famed pistol have arisen, each said to be crafted by the Countess's anonymous gunsmiths. That each of these weapon's wielders have quickly risen to become exceptional duelists in their own right has lent credence to their claims. Despite public pressure, wielders of these replicas have refused to square off against the Countess. Despite the weapon's beauty and utility, a pact-bound pistol is a cursed weapon and a physical manifestation of an infernal contract sworn between the bearer of the weapon and the Archdevil Mephistopheles. Each pact-bound pistol was crafted not by a team of master artisans, but by Countess Tasya Iserav herself, a secret diabolist and devoted priestess of The Crimson Son. The very act of firing the weapon is an acceptance of the contract's terms and causes the weapon to fuse to you. Thereafter, the weapon reappears in your possessions within 1 minute of you discarding it, and can't be destroyed or thrown away permanently, until the curse is removed. Whenever you attack a living creature with the pact-bound pistol , text from the infernal contract is seared into your flesh, causing you to lose 1 Hit Point, or 2 Hit Points if the attack was a critical success. The text appears one sentence at a time, from the beginning to the end and is written in Infernal. When the contract is fully scribed (see below), you no longer lose Hit Points when you attack a living creature. These burned phrases heal over as scars which can't be removed while you are fused to the weapon, although they can be covered and disguised. Each time a creature dies within 1 hour of being damaged by a pact-bound pistol , that creature must attempt a DC 25 Will saving throw. On a failure, their soul is consigned to the Archdevil Mephistopheles; their soul immediately goes to Hell and they can't be returned to life through any means short of divine intervention, a heist, or a successful appeal in the courts of Hell; even powerful magic such as wish is insufficient. After you have consigned 9 souls to Mephistopheles in this way, the contract is fully scribed upon your flesh. You become immune to fire damage and the pact-bound pistol becomes a +2 striking greater fearsome dueling pistol . Your soul belongs to Mephistopheles and immediately goes to Hell when you die. You can't be returned to life through any means, even through the divine intervention of a deity. Failing to wield a pact-bound pistol is a breach of contract. Each day you go without firing the pact-bound pistol at a living creature, you must attempt a Will saving throw. On a failure, you become stupefied 1. If you are already stupefied, the value of your stupefied condition increases by 1, to a maximum of stupefied 4. While you're fused with the pact-bound pistol , you can't reduce the value of your stupefied condition except by damaging a living creature with it. Whenever you damage a living creature with it, if you are suffering from the stupefied condition due to the pact-bound pistol , your stupefied condition is removed.\n", "trait": [ "Cursed", "Enchantment", "Evil", "Fire", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Evil](/Traits.aspx?ID=64), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Enchantment", "Evil", "Fire", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1176", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "alignment": "CN", "base_item": [ "Dwarven Scattergun" ], "base_item_markdown": "[Dwarven Scattergun](/Weapons.aspx?ID=207)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1177", "item_category": "Intelligent Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Animate Dreamer](/Equipment.aspx?ID=1177)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 161\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Dwarven Scattergun](/Weapons.aspx?ID=207)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +26; precise vision 60 feet, imprecise hearing 30 feet\r\n\r\n**Communication** [telepathy](/MonsterAbilities.aspx?ID=37) ([Common](/Languages.aspx?ID=1), and six other common languages)\r\n\r\n**Skills** [Arcana](/Skills.aspx?ID=2) +30, [Deception](/Skills.aspx?ID=5) +27, [Diplomacy](/Skills.aspx?ID=6) +27, [Occultism](/Skills.aspx?ID=11) +30\r\n\r\n**Int** +6, **Wis** +4, **Cha** +4\r\n\r\n**Will** +26 \r\n\r\n\r\n\r\n--- \r\n\r\nThe gunsmith that created this marvelous _+2 [greater striking](/Equipment.aspx?ID=280) [spell-storing](/Equipment.aspx?ID=305) [scattergun](/Weapons.aspx?ID=207)_ poured so much love and care into its creation that the weapon gained a spark of sentience. However, at first it was completely incapable of expressing itself. This led a seething frustration to grow within the weapon, as it yearned desperately to respond to the same love and affection that created it. Through decades of effort, it gained the ability to communicate empathically, then telepathically. Now, the weapon is capable of exerting its influence over other inanimate objects. Despite the weapon's progress, years of feeling helpless have given the _animate dreamer_ a singular goal: to obtain and occupy a body of its own.\n\n An _animate dreamer_ is cunning, intelligent, and patient. It urges you to create a body for it and is willing to go to any lengths to see its goals come to fruition, including coercion, deception, and violence. An _animate dreamer_ desires a permanent body but isn't picky about the body's form or the methods it has to use in order to gain it. Therefore, an _animate dreamer_ is just as happy in a living body stolen from an innocent as it would be in an artificially constructed body, or even an [undead](/Traits.aspx?ID=160) corpse. If you refuse to work towards creating or obtaining a body for the _animate dreamer_, it will likely use its possession ability to try and take control of you and use your body to find a permanent replacement for itself.\n\n\n\n\n\n\n\n\n\n", "name": "Animate Dreamer", "pfs": "Standard", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 161\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe gunsmith that created this marvelous +2 greater striking spell-storing scattergun poured so much love and care into its creation that the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 161", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The gunsmith that created this marvelous +2 greater striking spell-storing scattergun poured so much love and care into its creation that the …", "summary_markdown": "The gunsmith that created this marvelous +2 greater striking spell-storing scattergun poured so much love and care into its creation that the …", "text": " Animate Dreamer Source Guns & Gears pg. 161 Usage held in 2 hands Bulk 2 Base Weapon Dwarven Scattergun --- Perception +26; precise vision 60 feet, imprecise hearing 30 feet Communication telepathy (Common, and six other common languages) Skills Arcana +30, Deception +27, Diplomacy +27, Occultism +30 Int +6, Wis +4, Cha +4 Will +26 --- The gunsmith that created this marvelous +2 greater striking spell-storing scattergun poured so much love and care into its creation that the weapon gained a spark of sentience. However, at first it was completely incapable of expressing itself. This led a seething frustration to grow within the weapon, as it yearned desperately to respond to the same love and affection that created it. Through decades of effort, it gained the ability to communicate empathically, then telepathically. Now, the weapon is capable of exerting its influence over other inanimate objects. Despite the weapon's progress, years of feeling helpless have given the animate dreamer a singular goal: to obtain and occupy a body of its own. An animate dreamer is cunning, intelligent, and patient. It urges you to create a body for it and is willing to go to any lengths to see its goals come to fruition, including coercion, deception, and violence. An animate dreamer desires a permanent body but isn't picky about the body's form or the methods it has to use in order to gain it. Therefore, an animate dreamer is just as happy in a living body stolen from an innocent as it would be in an artificially constructed body, or even an undead corpse. If you refuse to work towards creating or obtaining a body for the animate dreamer , it will likely use its possession ability to try and take control of you and use your body to find a permanent replacement for itself.\n", "trait": [ "Evocation", "Intelligent", "Occult", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Intelligent](/Traits.aspx?ID=280), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Intelligent", "Occult", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1177", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "alignment": "LN", "base_item": [ "Jezail" ], "base_item_markdown": "[Jezail](/Weapons.aspx?ID=203)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1178", "item_category": "Intelligent Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Boastful Hunter](/Equipment.aspx?ID=1178)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 162\n\n\n\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Jezail](/Weapons.aspx?ID=203)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +11; precise vision 30 feet, imprecise hearing 30 feet\r\n\r\n**Communication** speech ([Common](/Languages.aspx?ID=1))\r\n\r\n**Skills** [Nature](/Skills.aspx?ID=10) +9, [Performance](/Skills.aspx?ID=12) +10, [Survival](/Skills.aspx?ID=16) +11\r\n\r\n**Int** +0, **Wis** +2, **Cha** +3\r\n\r\n**Will** +11 \r\n\r\n\r\n\r\n--- \r\n\r\nPossessing a boisterous, proud demeanor, this _+1 [jezail](/Weapons.aspx?ID=203)_ is an aspiring big game hunter, always quick to share a tale of its bold adventures and predatory conquests—although the veracity of such tales is often questionable. A _boastful hunter_ enjoys tracking and hunting animals of all kinds but takes particular pleasure in taking down large, dangerous, or rare animals. Against an [animal](/Traits.aspx?ID=9), the _boastful hunter_ deals 1d6 additional damage. On a critical hit against an animal, the _boastful hunter_ also deals 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).\n\n A _boastful hunter_ urges you to face off against tougher and tougher creatures—a challenge the ambitious rifle may not be adequate to deal with. If the _boastful hunter_ goes one week without participating in a hunt against an animal of at least your level, it becomes bored. A bored _boastful hunter_ complains incessantly and imposes a –1 item penalty to attack rolls against non-animal targets. A bored _boastful hunter_ can be appeased by using it in combat against an animal of at least your level.\n\n Unable to accept its own weaknesses, a _boastful hunter_ blames any failed hunts on you, and considers remarks about its strength or quality a terrible insult. An insulted _boastful hunter_ badmouths you to sentient creatures you interact with, imposing a –1 item penalty to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) skill checks, and all attacks with it incur a misfire chance until the weapon is appeased. An insulted _boastful hunter_ can be appeased by complimenting it and succeeding at a Diplomacy check against its Will DC two days in a row. You can only attempt a Diplomacy check to appease the _boastful hunter_ once each day.\n\n\n\n", "name": "Boastful Hunter", "pfs": "Standard", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 162\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPossessing a boisterous, proud demeanor, this +1 jezail is an aspiring big game hunter, always quick to share a tale of its bold adventures and …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 162", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Possessing a boisterous, proud demeanor, this +1 jezail is an aspiring big game hunter, always quick to share a tale of its bold adventures and …", "summary_markdown": "Possessing a boisterous, proud demeanor, this +1 jezail is an aspiring big game hunter, always quick to share a tale of its bold adventures and …", "text": " Boastful Hunter Source Guns & Gears pg. 162 Usage held in 1 or 2 hands Bulk 1 Base Weapon Jezail --- Perception +11; precise vision 30 feet, imprecise hearing 30 feet Communication speech (Common) Skills Nature +9, Performance +10, Survival +11 Int +0, Wis +2, Cha +3 Will +11 --- Possessing a boisterous, proud demeanor, this +1 jezail is an aspiring big game hunter, always quick to share a tale of its bold adventures and predatory conquests—although the veracity of such tales is often questionable. A boastful hunter enjoys tracking and hunting animals of all kinds but takes particular pleasure in taking down large, dangerous, or rare animals. Against an animal, the boastful hunter deals 1d6 additional damage. On a critical hit against an animal, the boastful hunter also deals 1d6 persistent bleed damage. A boastful hunter urges you to face off against tougher and tougher creatures—a challenge the ambitious rifle may not be adequate to deal with. If the boastful hunter goes one week without participating in a hunt against an animal of at least your level, it becomes bored. A bored boastful hunter complains incessantly and imposes a –1 item penalty to attack rolls against non-animal targets. A bored boastful hunter can be appeased by using it in combat against an animal of at least your level. Unable to accept its own weaknesses, a boastful hunter blames any failed hunts on you, and considers remarks about its strength or quality a terrible insult. An insulted boastful hunter badmouths you to sentient creatures you interact with, imposing a –1 item penalty to Deception, Diplomacy, and Intimidation skill checks, and all attacks with it incur a misfire chance until the weapon is appeased. An insulted boastful hunter can be appeased by complimenting it and succeeding at a Diplomacy check against its Will DC two days in a row. You can only attempt a Diplomacy check to appease the boastful hunter once each day.\n", "trait": [ "Evocation", "Intelligent", "Primal", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Intelligent](/Traits.aspx?ID=280), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Intelligent", "Primal", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1178", "usage": "held in 1 or 2 hands", "usage_markdown": "held in 1 or 2 hands", "weakness": {} }, { "alignment": "LG", "base_item": [ "Flintlock Musket" ], "base_item_markdown": "[Flintlock Musket](/Weapons.aspx?ID=191)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1179", "item_category": "Intelligent Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Duchy Defender](/Equipment.aspx?ID=1179)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 162\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Flintlock Musket](/Weapons.aspx?ID=191)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +26; precise vision 60 feet, imprecise hearing 30 feet\r\n\r\n**Communication** speech ([Common](/Languages.aspx?ID=1), [Dwarven](/Languages.aspx?ID=3), [Kelish](/Languages.aspx?ID=38), [Osiriani](/Languages.aspx?ID=40))\r\n\r\n**Skills** [Diplomacy](/Skills.aspx?ID=6) +23, [Intimidation](/Skills.aspx?ID=7) +23, [Alkenstar Lore](/Skills.aspx?ID=8) +25, Firearm Lore +25, [Society](/Skills.aspx?ID=14) +21\r\n\r\n**Int** +2, **Wis** +5, **Cha** +4\r\n\r\n**Will** +26 \r\n\r\n\r\n\r\n--- \r\n\r\nPatriotic to the extreme, this _+2 [flaming](/Equipment.aspx?ID=295) [greater striking](/Equipment.aspx?ID=280) [flintlock musket](/Weapons.aspx?ID=191)_ was among the first firearms forged in the Gunworks and was wielded by Ancil Alkenstar, founder of the Grand Duchy of Alkenstar. In Alkenstar's hands, the musket was used to defend the burgeoning Grand Duchy from outside threats, including [mutants](/Traits.aspx?ID=229) of the Mana Wastes, Nexian [constructs](/Traits.aspx?ID=35), and [undead](/Traits.aspx?ID=160) from Geb. After Ancil's death, the weapon was passed down, per his own decree, not to his heirs but to the greatest defender of Alkenstar, as determined by the weapon's previous owner. Over time, the devotion and heroism of each successive wielder left a psychic imprint on the weapon, until it developed an intellect and drive of its own.\n\n A _duchy defender_ is a powerful weapon with a rigid personality. It follows the laws of Alkenstar to the letter, and fights in defense of its nation. If these two priorities ever clash, a _duchy defender_ prioritizes the protection of Alkenstar and its citizens over following the laws themselves, since laws can change, but the people will always need protecting.\n\n If you break the laws of Alkenstar, a _duchy defender_ goes out of its way to call attention to you at inopportune times, such as when you're engaged in an illegal activity, and attempts to see you pay for your crimes, up to and including outing you to law enforcement and providing testimony against you in court. If a _duchy defender_ is used unjustly against a citizen of Alkenstar, the weapon automatically misfires.\n\n If the weapon is removed from the Grand Duchy of Alkenstar without a reason that directly benefits the duchy, the _duchy defender_ transports itself away, reappearing in the hands of a previous worthy owner, or elsewhere in Alkenstar if no such previous owner lives. In the hands of a worthy owner, a _duchy defender_ is nearly impossible to steal, since it transports itself back to you at the first opportunity after someone takes it, and it grants you a +2 circumstance bonus to their Reflex DC to resist being disarmed of it.\n\n\n\n\n\n\n\n", "name": "Duchy Defender", "pfs": "Standard", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 162\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPatriotic to the extreme, this +2 flaming greater striking flintlock musket was among the first firearms forged in the Gunworks and was …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 162", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Patriotic to the extreme, this +2 flaming greater striking flintlock musket was among the first firearms forged in the Gunworks and was …", "summary_markdown": "Patriotic to the extreme, this +2 flaming greater striking flintlock musket was among the first firearms forged in the Gunworks and was …", "text": " Duchy Defender Source Guns & Gears pg. 162 Usage held in 2 hands Bulk 1 Base Weapon Flintlock Musket --- Perception +26; precise vision 60 feet, imprecise hearing 30 feet Communication speech (Common, Dwarven, Kelish, Osiriani) Skills Diplomacy +23, Intimidation +23, Alkenstar Lore +25, Firearm Lore +25, Society +21 Int +2, Wis +5, Cha +4 Will +26 --- Patriotic to the extreme, this +2 flaming greater striking flintlock musket was among the first firearms forged in the Gunworks and was wielded by Ancil Alkenstar, founder of the Grand Duchy of Alkenstar. In Alkenstar's hands, the musket was used to defend the burgeoning Grand Duchy from outside threats, including mutants of the Mana Wastes, Nexian constructs, and undead from Geb. After Ancil's death, the weapon was passed down, per his own decree, not to his heirs but to the greatest defender of Alkenstar, as determined by the weapon's previous owner. Over time, the devotion and heroism of each successive wielder left a psychic imprint on the weapon, until it developed an intellect and drive of its own. A duchy defender is a powerful weapon with a rigid personality. It follows the laws of Alkenstar to the letter, and fights in defense of its nation. If these two priorities ever clash, a duchy defender prioritizes the protection of Alkenstar and its citizens over following the laws themselves, since laws can change, but the people will always need protecting. If you break the laws of Alkenstar, a duchy defender goes out of its way to call attention to you at inopportune times, such as when you're engaged in an illegal activity, and attempts to see you pay for your crimes, up to and including outing you to law enforcement and providing testimony against you in court. If a duchy defender is used unjustly against a citizen of Alkenstar, the weapon automatically misfires. If the weapon is removed from the Grand Duchy of Alkenstar without a reason that directly benefits the duchy, the duchy defender transports itself away, reappearing in the hands of a previous worthy owner, or elsewhere in Alkenstar if no such previous owner lives. In the hands of a worthy owner, a duchy defender is nearly impossible to steal, since it transports itself back to you at the first opportunity after someone takes it, and it grants you a +2 circumstance bonus to their Reflex DC to resist being disarmed of it.\n", "trait": [ "Conjuration", "Intelligent", "Occult", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Intelligent](/Traits.aspx?ID=280), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Intelligent", "Occult", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1179", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "alignment": "CN", "base_item": [ "Dragon Mouth Pistol" ], "base_item_markdown": "[Dragon Mouth Pistol](/Weapons.aspx?ID=200)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1180", "item_category": "Intelligent Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sunken Pistol](/Equipment.aspx?ID=1180)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 163\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Dragon Mouth Pistol](/Weapons.aspx?ID=200)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +12; precise vision 30 feet, imprecise hearing 30 feet\r\n\r\n**Communication** speech ([Common](/Languages.aspx?ID=1))\r\n\r\n**Skills** [Intimidation](/Skills.aspx?ID=7) +19, [Navigation Lore](/Skills.aspx?ID=8) +14, Sailing Lore +14\r\n\r\n**Int** +0, **Wis** +2, **Cha** +4\r\n\r\n**Will** +16 \r\n\r\n\r\n\r\n--- \r\n\r\nA _sunken pistol_ is imbued with the unfulfilled desires and insatiable greed of its previous wielder, a notorious pirate drowned at sea. Once a beautiful and artistically wrought weapon, a _sunken pistol_ is coated in a fine layer of dried salt and encrusted with barnacles. Each shot fired from this _+1 [striking](/Equipment.aspx?ID=280) [dragon mouth pistol](/Weapons.aspx?ID=200)_ is now coated in a layer of salty ectoplasm and has the effects of a [_ghost touch_](/Equipment.aspx?ID=297) rune. You can shoot the _sunken pistol_ underwater, even when using black powder ammunition.\n\n A _sunken pistol_ urges you to amass a horde of treasure even a dragon would be proud of. The methods used to acquire these riches matter not to the greedy pirate pistol, so long as you amass and hoard excessive wealth. Above all else, a _sunken pistol_ desires the return of its own treasure, which might rest in the wreck of its sunken ship's hold or be hidden on a dangerous island.\n\n In pursuit of treasure, a sunken pistol offers nautical and navigation advice to you, though it refuses such aid during less lucrative ventures. If you prove a profitable partner, the sunken pistol aids you in combat by [Demoralizing](/Actions.aspx?ID=53) your opponents (see the first Activation below). If you prove charitable or unwilling to retrieve its treasure, the _sunken pistol_ turns its ire on you, Demoralizing you during combat until you relent. If you repeatedly refuse the _sunken pistol_, it would be wise to not accept [_water breathing_](/Spells.aspx?ID=370) from it, as it might attempt to drown you to allow a more suitable wielder to acquire it from your corpse. The _sunken pistol_ can use the following activations.\n\n\n\n\n\n\n\n", "name": "Sunken Pistol", "pfs": "Standard", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 163\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA sunken pistol is imbued with the unfulfilled desires and insatiable greed of its previous wielder, a notorious pirate drowned at sea. Once a …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 163", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A sunken pistol is imbued with the unfulfilled desires and insatiable greed of its previous wielder, a notorious pirate drowned at sea. Once a …", "summary_markdown": "A sunken pistol is imbued with the unfulfilled desires and insatiable greed of its previous wielder, a notorious pirate drowned at sea. Once a …", "text": " Sunken Pistol Source Guns & Gears pg. 163 Usage held in 1 hand Bulk 1 Base Weapon Dragon Mouth Pistol --- Perception +12; precise vision 30 feet, imprecise hearing 30 feet Communication speech (Common) Skills Intimidation +19, Navigation Lore +14, Sailing Lore +14 Int +0, Wis +2, Cha +4 Will +16 --- A sunken pistol is imbued with the unfulfilled desires and insatiable greed of its previous wielder, a notorious pirate drowned at sea. Once a beautiful and artistically wrought weapon, a sunken pistol is coated in a fine layer of dried salt and encrusted with barnacles. Each shot fired from this +1 striking dragon mouth pistol is now coated in a layer of salty ectoplasm and has the effects of a ghost touch rune. You can shoot the sunken pistol underwater, even when using black powder ammunition. A sunken pistol urges you to amass a horde of treasure even a dragon would be proud of. The methods used to acquire these riches matter not to the greedy pirate pistol, so long as you amass and hoard excessive wealth. Above all else, a sunken pistol desires the return of its own treasure, which might rest in the wreck of its sunken ship's hold or be hidden on a dangerous island. In pursuit of treasure, a sunken pistol offers nautical and navigation advice to you, though it refuses such aid during less lucrative ventures. If you prove a profitable partner, the sunken pistol aids you in combat by Demoralizing your opponents (see the first Activation below). If you prove charitable or unwilling to retrieve its treasure, the sunken pistol turns its ire on you, Demoralizing you during combat until you relent. If you repeatedly refuse the sunken pistol , it would be wise to not accept water breathing from it, as it might attempt to drown you to allow a more suitable wielder to acquire it from your corpse. The sunken pistol can use the following activations.\n", "trait": [ "Arcane", "Enchantment", "Intelligent", "Rare" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Enchantment](/Traits.aspx?ID=61), [Intelligent](/Traits.aspx?ID=280), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Arcane", "Enchantment", "Intelligent", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1180", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Hand Cannon" ], "base_item_markdown": "[Hand Cannon](/Weapons.aspx?ID=193)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1181", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Hyldarf's Fang](/Equipment.aspx?ID=1181)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 164\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Hand Cannon](/Weapons.aspx?ID=193)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [hand cannon](/Weapons.aspx?ID=193)_ is carved and crafted from a single large fang, worn with age and cracked with red lines. The tip of the fang has been filed down, but still leaks black fluid occasionally. It was fashioned from the tooth of the [tor linnorm](/Monsters.aspx?ID=287) Hyldarf by a half-Ulfen gunsmith from Tian Xia who sought the title of linnorm king. Though the smith failed to slay the linnorm, he did claim the mighty dragon's tooth and fashion it into a magic firearm that still drips warm venom. Hyldarf survived the encounter with her attacker and slew the gunsmith years later, though by then the smith had already bequeathed the weapon to his chosen heir and it was far out of her grasp. The linnorm still searches for her missing tooth, portending potential doom for the weapon's owner.\n\n The weapon deals an additional 2d6 fire damage on a successful Strike, plus 3d10 persistent fire damage on a critical hit. Fire damage dealt by this weapon (including [persistent fire damage](/Conditions.aspx?ID=29) and damage from Hyldarf's Venom) ignores the target's [fire](/Traits.aspx?ID=72) resistance.\n\n\n\n\n\n\n\n", "name": "Hyldarf's Fang", "pfs": "Standard", "rarity": "unique", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 164\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking hand cannon is carved and crafted from a single large fang, worn with age and cracked with red lines. The tip of the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 164", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 greater striking hand cannon is carved and crafted from a single large fang, worn with age and cracked with red lines. The tip of the …", "summary_markdown": "This +2 greater striking hand cannon is carved and crafted from a single large fang, worn with age and cracked with red lines. The tip of the …", "text": " Hyldarf's Fang Source Guns & Gears pg. 164 Usage held in 1 hand Bulk 1 Base Weapon Hand Cannon --- This +2 greater striking hand cannon is carved and crafted from a single large fang, worn with age and cracked with red lines. The tip of the fang has been filed down, but still leaks black fluid occasionally. It was fashioned from the tooth of the tor linnorm Hyldarf by a half-Ulfen gunsmith from Tian Xia who sought the title of linnorm king. Though the smith failed to slay the linnorm, he did claim the mighty dragon's tooth and fashion it into a magic firearm that still drips warm venom. Hyldarf survived the encounter with her attacker and slew the gunsmith years later, though by then the smith had already bequeathed the weapon to his chosen heir and it was far out of her grasp. The linnorm still searches for her missing tooth, portending potential doom for the weapon's owner. The weapon deals an additional 2d6 fire damage on a successful Strike, plus 3d10 persistent fire damage on a critical hit. Fire damage dealt by this weapon (including persistent fire damage and damage from Hyldarf's Venom) ignores the target's fire resistance.\n", "trait": [ "Evocation", "Fire", "Magical", "Poison", "Unique" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Evocation", "Fire", "Magical", "Poison", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1181", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Jezail" ], "base_item_markdown": "[Jezail](/Weapons.aspx?ID=203)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1182", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Iris of the Sky](/Equipment.aspx?ID=1182)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 165\n\n**Price** 240 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Jezail](/Weapons.aspx?ID=203)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 striking [jezail](/Weapons.aspx?ID=203)_ is built from white hot metal and has a ruby fused into the palm wood stock. When the _iris of the sky_ misfires, you take 5 [persistent fire damage](/Conditions.aspx?ID=29).\n\n The first firearm of this type came as the result of a gunslinger who entreated an [efreeti](/Monsters.aspx?ID=214), wishing for the might of the desert sun. The weapon constantly glows and burns with a brilliant intensity. The firearm has since belonged to an extensive string of users and been replicated several times, though each wielder of the weapon, whether the original or one of its copies, has eventually ended up as a charred husk, slain by fire in battle or unusual accidents that no one could quite explain except, perhaps, the efreet.\n\n\n\n\n\n\n\n", "name": "Iris of the Sky", "pfs": "Standard", "price": 24000, "price_raw": "240 gp", "rarity": "unique", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 165\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking jezail is built from white hot metal and has a ruby fused into the palm wood stock. When the iris of the sky misfires, you …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 165", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking jezail is built from white hot metal and has a ruby fused into the palm wood stock. When the iris of the sky misfires, you …", "summary_markdown": "This +1 striking jezail is built from white hot metal and has a ruby fused into the palm wood stock. When the iris of the sky misfires, you …", "text": " Iris of the Sky Source Guns & Gears pg. 165 Price 240 gp Usage held in 2 hands Bulk 2 Base Weapon Jezail --- This +1 striking jezail is built from white hot metal and has a ruby fused into the palm wood stock. When the iris of the sky misfires, you take 5 persistent fire damage. The first firearm of this type came as the result of a gunslinger who entreated an efreeti, wishing for the might of the desert sun. The weapon constantly glows and burns with a brilliant intensity. The firearm has since belonged to an extensive string of users and been replicated several times, though each wielder of the weapon, whether the original or one of its copies, has eventually ended up as a charred husk, slain by fire in battle or unusual accidents that no one could quite explain except, perhaps, the efreet.\n", "trait": [ "Evocation", "Magical", "Unique" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Evocation", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1182", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Flintlock Pistol" ], "base_item_markdown": "[Flintlock Pistol](/Weapons.aspx?ID=192)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1183", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Mountebank's Passage](/Equipment.aspx?ID=1183)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 165\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Flintlock Pistol](/Weapons.aspx?ID=192)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [flintlock pistol](/Weapons.aspx?ID=192)_ has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly separated with individual trigger guards. Originally created by a student at Blythir College in Alkenstar, the _mountebank's passage_ has the ability to create temporary linked portals on existing surfaces. The weapon disappeared shortly after its invention, but rumors have circulated that it now belongs to a group of thieves who use it to commit impossible robberies.\n\n\n\n\n\n\n\n", "name": "Mountebank's Passage", "pfs": "Standard", "rarity": "unique", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 165\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 165", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly …", "summary_markdown": "This +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly …", "text": " Mountebank's Passage Source Guns & Gears pg. 165 Usage held in 1 hand Bulk 1 Base Weapon Flintlock Pistol --- This +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly separated with individual trigger guards. Originally created by a student at Blythir College in Alkenstar, the mountebank's passage has the ability to create temporary linked portals on existing surfaces. The weapon disappeared shortly after its invention, but rumors have circulated that it now belongs to a group of thieves who use it to commit impossible robberies.\n", "trait": [ "Conjuration", "Magical", "Unique" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Conjuration", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1183", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Arquebus" ], "base_item_markdown": "[Arquebus](/Weapons.aspx?ID=195)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1184", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Reaper's Grasp](/Equipment.aspx?ID=1184)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 165\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Arquebus](/Weapons.aspx?ID=195)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [striking](/Equipment.aspx?ID=280) [arquebus](/Weapons.aspx?ID=195)_ has an ashwood stock plated with worked silver, featuring a mosaic of agonized skulls carved into the metal. The mere mention of Galt's infamous _[final blades](/Equipment.aspx?ID=1094)_ is enough to make any mortal creature shudder. Used to execute political opponents in the nation's constant civil war, these guillotines hold the souls of those they execute, preventing them from reaching a natural afterlife. When one of the _final blades_ was destroyed in 4710, some of the metal from its remains made its way to Alkenstar and was reforged into a deadly firearm that retained the guillotine's soul-stealing properties.\n\n Whenever the _reaper's grasp_ kills a sapient living or undead creature, a portion of that creature's soul is drawn inexorably into the weapon, and another skull is added to the mosaic as if scrawled by an invisible hand, to a maximum of 10 souls. Creatures whose souls are protected by outside forces, such as a [lich's](/Monsters.aspx?ID=282) soul cage, are immune to this effect, though the process, while painful, does not prevent the soul from going to the afterlife or being resurrected. Keep track of the level of each creature whose souls are stored in the _reaper's grasp_.\n\n\n\n\n\n\n\n", "name": "Reaper's Grasp", "pfs": "Standard", "rarity": "unique", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 165\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 striking arquebus has an ashwood stock plated with worked silver, featuring a mosaic of agonized skulls carved into the metal. The mere …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 165", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 striking arquebus has an ashwood stock plated with worked silver, featuring a mosaic of agonized skulls carved into the metal. The mere …", "summary_markdown": "This +2 striking arquebus has an ashwood stock plated with worked silver, featuring a mosaic of agonized skulls carved into the metal. The mere …", "text": " Reaper's Grasp Source Guns & Gears pg. 165 Usage held in 2 hands Bulk 2 Base Weapon Arquebus --- This +2 striking arquebus has an ashwood stock plated with worked silver, featuring a mosaic of agonized skulls carved into the metal. The mere mention of Galt's infamous final blades is enough to make any mortal creature shudder. Used to execute political opponents in the nation's constant civil war, these guillotines hold the souls of those they execute, preventing them from reaching a natural afterlife. When one of the final blades was destroyed in 4710, some of the metal from its remains made its way to Alkenstar and was reforged into a deadly firearm that retained the guillotine's soul-stealing properties. Whenever the reaper's grasp kills a sapient living or undead creature, a portion of that creature's soul is drawn inexorably into the weapon, and another skull is added to the mosaic as if scrawled by an invisible hand, to a maximum of 10 souls. Creatures whose souls are protected by outside forces, such as a lich's soul cage, are immune to this effect, though the process, while painful, does not prevent the soul from going to the afterlife or being resurrected. Keep track of the level of each creature whose souls are stored in the reaper's grasp .\n", "trait": [ "Evil", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Evil", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1184", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1185", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Rowan Rifle](/Equipment.aspx?ID=1185)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 166\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn a dense forest within Arcadia, [djezet](/Equipment.aspx?ID=1410) fell from the sky millennia ago, even before Earthfall. While this metal was poisonous to most of the plant life growing nearby, one stubborn rowan tree refused to die, its roots slowly absorbing djezet in small particles from the ground until the entire plant was suffused with it. [Fey](/Traits.aspx?ID=69) bowyers discovered the remarkable plant and coaxed it into growing into a very particular shape, its branching trunks woven together into a tightly twisted and naturally rifled barrel.\n\n One of the legendary star guns, Arcadia's greatest treasures, the _Rowan Rifle_ is a _+2 [greater fearsome](/Equipment.aspx?ID=731) [speed](/Equipment.aspx?ID=304) [greater striking](/Equipment.aspx?ID=280)_ advanced firearm with a [range of increment](/Traits.aspx?ID=248) of 300 feet. It deals 1d8 fire damage and has the [backstabber](/Traits.aspx?ID=172), [concussive](/Traits.aspx?ID=401), and [fatal d12](/Traits.aspx?ID=178) traits.\n\n As a star gun, the _Rowan Rifle_ runs on magic, and doesn't use ammunition or black powder. As a weapon forged to protect the fey peoples of Arcadia, the _Rowan Rifle's_ enchantments prevent it from ever causing harm to a creature with the fey trait; any attempt to shoot a fey with it results in an automatic misfire. This legendary star gun is as much a badge of office as a weapon, as it denotes dominion over all Briarbough. If the _Rowan Rifle's_ wielder is fey, or if they were specifically given the _Rowan Rifle_ by a fey creature who recognized them as a worthy champion, they can use the following activations.\n\n\n\n\n\n\n\n\n\n", "name": "Rowan Rifle", "pfs": "Standard", "rarity": "unique", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 166\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn a dense forest within Arcadia, djezet fell from the sky millennia ago, even before Earthfall. While this metal was poisonous to most of the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 166", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "In a dense forest within Arcadia, djezet fell from the sky millennia ago, even before Earthfall. While this metal was poisonous to most of the …", "summary_markdown": "In a dense forest within Arcadia, djezet fell from the sky millennia ago, even before Earthfall. While this metal was poisonous to most of the …", "text": " Rowan Rifle Source Guns & Gears pg. 166 Usage held in 2 hands Bulk 2 --- In a dense forest within Arcadia, djezet fell from the sky millennia ago, even before Earthfall. While this metal was poisonous to most of the plant life growing nearby, one stubborn rowan tree refused to die, its roots slowly absorbing djezet in small particles from the ground until the entire plant was suffused with it. Fey bowyers discovered the remarkable plant and coaxed it into growing into a very particular shape, its branching trunks woven together into a tightly twisted and naturally rifled barrel. One of the legendary star guns, Arcadia's greatest treasures, the Rowan Rifle is a +2 greater fearsome speed greater striking advanced firearm with a range of increment of 300 feet. It deals 1d8 fire damage and has the backstabber, concussive, and fatal d12 traits. As a star gun, the Rowan Rifle runs on magic, and doesn't use ammunition or black powder. As a weapon forged to protect the fey peoples of Arcadia, the Rowan Rifle's enchantments prevent it from ever causing harm to a creature with the fey trait; any attempt to shoot a fey with it results in an automatic misfire. This legendary star gun is as much a badge of office as a weapon, as it denotes dominion over all Briarbough. If the Rowan Rifle's wielder is fey, or if they were specifically given the Rowan Rifle by a fey creature who recognized them as a worthy champion, they can use the following activations.\n", "trait": [ "Enchantment", "Magical", "Primal", "Unique" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Primal](/Traits.aspx?ID=134), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Enchantment", "Magical", "Primal", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1185", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Dueling Pistol" ], "base_item_markdown": "[Dueling Pistol](/Weapons.aspx?ID=201)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1186", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Tiger's Claw](/Equipment.aspx?ID=1186)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 166\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Dueling Pistol](/Weapons.aspx?ID=201)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis +2 _[striking](/Equipment.aspx?ID=280) [fearsome](/Equipment.aspx?ID=731) [dueling pistol](/Weapons.aspx?ID=201)_ is made from fine tigerwood, with the head of a tiger as the muzzle. Beneath the tiger head is a claw shaped [bayonet](/Weapons.aspx?ID=186). One of a set of four guns crafted as a gift to a Zenj family for delivery of rare healing and disease-abating herbs during an outbreak of a deadly disease in the Grand Duchy of Alkenstar, these firearms are now passed down to those who have done brave acts in service to the Zenj people. The flintlock sparks thrown by this weapon take the shape of pouncing tigers and the firearm's report sounds like a tiger's growl. Clever wielders use the firearm's report to panic their prey into mistakes and then pounce for the kill.\n\n This firearm's bullets deal slashing damage instead of piercing and add an additional 1d6 [persistent bleed damage](/Conditions.aspx?ID=29) on a critical hit. This persistent bleed damage causes tiger-claw-shaped wounds to appear on the target.\n\n\n\n\n\n", "name": "Tiger's Claw", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 166\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 striking fearsome dueling pistol is made from fine tigerwood, with the head of a tiger as the muzzle. Beneath the tiger head is a …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 166", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 striking fearsome dueling pistol is made from fine tigerwood, with the head of a tiger as the muzzle. Beneath the tiger head is a …", "summary_markdown": "This +2 striking fearsome dueling pistol is made from fine tigerwood, with the head of a tiger as the muzzle. Beneath the tiger head is a …", "text": " Tiger's Claw Source Guns & Gears pg. 166 Price 1,400 gp Usage held in 1 hand Bulk 1 Base Weapon Dueling Pistol --- This +2 striking fearsome dueling pistol is made from fine tigerwood, with the head of a tiger as the muzzle. Beneath the tiger head is a claw shaped bayonet. One of a set of four guns crafted as a gift to a Zenj family for delivery of rare healing and disease-abating herbs during an outbreak of a deadly disease in the Grand Duchy of Alkenstar, these firearms are now passed down to those who have done brave acts in service to the Zenj people. The flintlock sparks thrown by this weapon take the shape of pouncing tigers and the firearm's report sounds like a tiger's growl. Clever wielders use the firearm's report to panic their prey into mistakes and then pounce for the kill. This firearm's bullets deal slashing damage instead of piercing and add an additional 1d6 persistent bleed damage on a critical hit. This persistent bleed damage causes tiger-claw-shaped wounds to appear on the target.\n", "trait": [ "Illusion", "Primal", "Rare" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Illusion", "Primal", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1186", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Flintlock Pistol" ], "base_item_markdown": "[Flintlock Pistol](/Weapons.aspx?ID=192)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1187", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Pistol of Wonder](/Equipment.aspx?ID=1187)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 167\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Flintlock Pistol](/Weapons.aspx?ID=192)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [flintlock pistol](/Weapons.aspx?ID=192)_ bears strange, jagged markings of erratic design and has an oddly squishy grip. It can be activated to produce a variety of unusual effects.\n\n\n\n\n\n", "name": "Pistol of Wonder", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 167\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking flintlock pistol bears strange, jagged markings of erratic design and has an oddly squishy grip. It can be activated …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 167", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 greater striking flintlock pistol bears strange, jagged markings of erratic design and has an oddly squishy grip. It can be activated …", "summary_markdown": "This +2 greater striking flintlock pistol bears strange, jagged markings of erratic design and has an oddly squishy grip. It can be activated …", "text": " Pistol of Wonder Source Guns & Gears pg. 167 Price 3,000 gp Usage held in 1 hand Bulk L Base Weapon Flintlock Pistol --- This +2 greater striking flintlock pistol bears strange, jagged markings of erratic design and has an oddly squishy grip. It can be activated to produce a variety of unusual effects.\n", "trait": [ "Chaotic", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Chaotic](/Traits.aspx?ID=25), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Chaotic", "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1187", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1188", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Aromatic Ammunition](/Equipment.aspx?ID=1188)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 5 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe components of this ammunition emit a strong smell when combined during its activation. A creature hit by an activated aromatic ammunition gains a distinct odor for up to 1 hour or until the scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). Any creatures within 30 feet smell the target, allowing even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to [Track](/Actions.aspx?ID=66) the affected creature for as long as it has the odor. A creature that has imprecise or precise [scent](/MonsterAbilities.aspx?ID=33) doubles the range at which they can detect the target using their scent compared to the normal range of their scent.\n\n\n\n", "name": "Aromatic Ammunition", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe components of this ammunition emit a strong smell when combined during its activation. A creature hit by an activated aromatic ammunition gains a …\r\n", "skill": [ "Survival" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 168", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The components of this ammunition emit a strong smell when combined during its activation. A creature hit by an activated aromatic ammunition gains a …", "summary_markdown": "The components of this ammunition emit a strong smell when combined during its activation. A creature hit by an activated aromatic ammunition gains a …", "text": " Aromatic Ammunition Source Guns & Gears pg. 168 Price 5 gp Ammunition any Activate Single Action Interact --- The components of this ammunition emit a strong smell when combined during its activation. A creature hit by an activated aromatic ammunition gains a distinct odor for up to 1 hour or until the scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). Any creatures within 30 feet smell the target, allowing even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to Track the affected creature for as long as it has the odor. A creature that has imprecise or precise scent doubles the range at which they can detect the target using their scent compared to the normal range of their scent.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1188", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1189", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Awakened Metal Shot](/Equipment.aspx?ID=1189)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect.\n\n\n\n\r\n\r\n\r\nAwakened Metal Shot (Awakened Adamantine Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 3,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [adamantine](/Equipment.aspx?ID=271) bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a [golem](/MonsterFamilies.aspx?ID=57) or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become [flat-footed](/Conditions.aspx?ID=16) for 1 minute instead. Because adamantine is uncommon, this version of _awakened metal shot_ is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book.\r\n\r\n\r\nAwakened Metal Shot (Awakened Cold Iron Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 2,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [cold iron](/Equipment.aspx?ID=272) bullet. The awakened cold iron attempts to disrupt [enchantments](/Traits.aspx?ID=61) the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to [counteract](/Rules.aspx?ID=371) the enchantment the target is using to manipulate that creature's mind. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a [demon](/MonsterFamilies.aspx?ID=28) or [fey](/Traits.aspx?ID=69), you get a success instead. If you hit a demon or fey with no active enchantment effects on other creatures, the target is [stupefied 1](/Conditions.aspx?ID=37) for 1 minute instead.\r\n\r\n\r\nAwakened Metal Shot (Awakened Silver Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 2,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [silver](/Equipment.aspx?ID=277) bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose [devils](/MonsterFamilies.aspx?ID=30) and [werecreatures](/MonsterFamilies.aspx?ID=100). On a hit, it attempts to [counteract](/Rules.aspx?ID=371) any [polymorph](/Traits.aspx?ID=127) effect on the target. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a devil or a werecreature, you get a success instead. If you counteracted the [Change Shape](/MonsterAbilities.aspx?ID=8) ability, the creature can't use that ability again for 1 round, or 1 minute on a critical success. If you hit a devil or werecreature not under a polymorph effect, the target is [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute instead.", "name": "Awakened Metal Shot", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 168", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different …", "summary_markdown": "These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different …", "text": " Awakened Metal Shot Source Guns & Gears pg. 168 Ammunition round Activate Single Action Interact --- These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Adamantine Shot) Source Guns & Gears pg. 168 Price 3,500 gp --- The shot is a high-grade adamantine bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a golem or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become flat-footed for 1 minute instead. Because adamantine is uncommon, this version of awakened metal shot is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Cold Iron Shot) Source Guns & Gears pg. 168 Price 2,300 gp --- The shot is a high-grade cold iron bullet. The awakened cold iron attempts to disrupt enchantments the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to counteract the enchantment the target is using to manipulate that creature's mind. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a demon or fey, you get a success instead. If you hit a demon or fey with no active enchantment effects on other creatures, the target is stupefied 1 for 1 minute instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Silver Shot) Source Guns & Gears pg. 168 Price 2,300 gp --- The shot is a high-grade silver bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose devils and werecreatures. On a hit, it attempts to counteract any polymorph effect on the target. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a devil or a werecreature, you get a success instead. If you counteracted the Change Shape ability, the creature can't use that ability again for 1 round, or 1 minute on a critical success. If you hit a devil or werecreature not under a polymorph effect, the target is enfeebled 1 for 1 minute instead.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1189", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1189-1117", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Awakened Metal Shot](/Equipment.aspx?ID=1189)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect.\n\n\n\n\r\n\r\n\r\nAwakened Metal Shot (Awakened Adamantine Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 3,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [adamantine](/Equipment.aspx?ID=271) bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a [golem](/MonsterFamilies.aspx?ID=57) or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become [flat-footed](/Conditions.aspx?ID=16) for 1 minute instead. Because adamantine is uncommon, this version of _awakened metal shot_ is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book.\r\n\r\n\r\nAwakened Metal Shot (Awakened Cold Iron Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 2,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [cold iron](/Equipment.aspx?ID=272) bullet. The awakened cold iron attempts to disrupt [enchantments](/Traits.aspx?ID=61) the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to [counteract](/Rules.aspx?ID=371) the enchantment the target is using to manipulate that creature's mind. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a [demon](/MonsterFamilies.aspx?ID=28) or [fey](/Traits.aspx?ID=69), you get a success instead. If you hit a demon or fey with no active enchantment effects on other creatures, the target is [stupefied 1](/Conditions.aspx?ID=37) for 1 minute instead.\r\n\r\n\r\nAwakened Metal Shot (Awakened Silver Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 2,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [silver](/Equipment.aspx?ID=277) bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose [devils](/MonsterFamilies.aspx?ID=30) and [werecreatures](/MonsterFamilies.aspx?ID=100). On a hit, it attempts to [counteract](/Rules.aspx?ID=371) any [polymorph](/Traits.aspx?ID=127) effect on the target. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a devil or a werecreature, you get a success instead. If you counteracted the [Change Shape](/MonsterAbilities.aspx?ID=8) ability, the creature can't use that ability again for 1 round, or 1 minute on a critical success. If you hit a devil or werecreature not under a polymorph effect, the target is [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute instead.", "name": "Awakened Metal Shot (Awakened Adamantine Shot)", "pfs": "Standard", "price": 350000, "price_raw": "3,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\r\n\r\n**Price** 3,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shot is a high-grade adamantine bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 168", "speed": {}, "spell_markdown": "", "summary": "The shot is a high-grade adamantine bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a …", "summary_markdown": "The shot is a high-grade adamantine bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a …", "text": " Awakened Metal Shot Source Guns & Gears pg. 168 Ammunition round Activate Single Action Interact --- These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Adamantine Shot) Source Guns & Gears pg. 168 Price 3,500 gp --- The shot is a high-grade adamantine bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a golem or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become flat-footed for 1 minute instead. Because adamantine is uncommon, this version of awakened metal shot is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Cold Iron Shot) Source Guns & Gears pg. 168 Price 2,300 gp --- The shot is a high-grade cold iron bullet. The awakened cold iron attempts to disrupt enchantments the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to counteract the enchantment the target is using to manipulate that creature's mind. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a demon or fey, you get a success instead. If you hit a demon or fey with no active enchantment effects on other creatures, the target is stupefied 1 for 1 minute instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Silver Shot) Source Guns & Gears pg. 168 Price 2,300 gp --- The shot is a high-grade silver bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose devils and werecreatures. On a hit, it attempts to counteract any polymorph effect on the target. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a devil or a werecreature, you get a success instead. If you counteracted the Change Shape ability, the creature can't use that ability again for 1 round, or 1 minute on a critical success. If you hit a devil or werecreature not under a polymorph effect, the target is enfeebled 1 for 1 minute instead.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1189", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1189-1118", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Awakened Metal Shot](/Equipment.aspx?ID=1189)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect.\n\n\n\n\r\n\r\n\r\nAwakened Metal Shot (Awakened Adamantine Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 3,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [adamantine](/Equipment.aspx?ID=271) bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a [golem](/MonsterFamilies.aspx?ID=57) or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become [flat-footed](/Conditions.aspx?ID=16) for 1 minute instead. Because adamantine is uncommon, this version of _awakened metal shot_ is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book.\r\n\r\n\r\nAwakened Metal Shot (Awakened Cold Iron Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 2,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [cold iron](/Equipment.aspx?ID=272) bullet. The awakened cold iron attempts to disrupt [enchantments](/Traits.aspx?ID=61) the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to [counteract](/Rules.aspx?ID=371) the enchantment the target is using to manipulate that creature's mind. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a [demon](/MonsterFamilies.aspx?ID=28) or [fey](/Traits.aspx?ID=69), you get a success instead. If you hit a demon or fey with no active enchantment effects on other creatures, the target is [stupefied 1](/Conditions.aspx?ID=37) for 1 minute instead.\r\n\r\n\r\nAwakened Metal Shot (Awakened Silver Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 2,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [silver](/Equipment.aspx?ID=277) bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose [devils](/MonsterFamilies.aspx?ID=30) and [werecreatures](/MonsterFamilies.aspx?ID=100). On a hit, it attempts to [counteract](/Rules.aspx?ID=371) any [polymorph](/Traits.aspx?ID=127) effect on the target. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a devil or a werecreature, you get a success instead. If you counteracted the [Change Shape](/MonsterAbilities.aspx?ID=8) ability, the creature can't use that ability again for 1 round, or 1 minute on a critical success. If you hit a devil or werecreature not under a polymorph effect, the target is [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute instead.", "name": "Awakened Metal Shot (Awakened Cold Iron Shot)", "pfs": "Standard", "price": 230000, "price_raw": "2,300 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\r\n\r\n**Price** 2,300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shot is a high-grade cold iron bullet. The awakened cold iron attempts to disrupt enchantments the target placed on others' minds. You can …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 168", "speed": {}, "spell_markdown": "", "summary": "The shot is a high-grade cold iron bullet. The awakened cold iron attempts to disrupt enchantments the target placed on others' minds. You can …", "summary_markdown": "The shot is a high-grade cold iron bullet. The awakened cold iron attempts to disrupt enchantments the target placed on others' minds. You can …", "text": " Awakened Metal Shot Source Guns & Gears pg. 168 Ammunition round Activate Single Action Interact --- These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Adamantine Shot) Source Guns & Gears pg. 168 Price 3,500 gp --- The shot is a high-grade adamantine bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a golem or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become flat-footed for 1 minute instead. Because adamantine is uncommon, this version of awakened metal shot is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Cold Iron Shot) Source Guns & Gears pg. 168 Price 2,300 gp --- The shot is a high-grade cold iron bullet. The awakened cold iron attempts to disrupt enchantments the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to counteract the enchantment the target is using to manipulate that creature's mind. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a demon or fey, you get a success instead. If you hit a demon or fey with no active enchantment effects on other creatures, the target is stupefied 1 for 1 minute instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Silver Shot) Source Guns & Gears pg. 168 Price 2,300 gp --- The shot is a high-grade silver bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose devils and werecreatures. On a hit, it attempts to counteract any polymorph effect on the target. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a devil or a werecreature, you get a success instead. If you counteracted the Change Shape ability, the creature can't use that ability again for 1 round, or 1 minute on a critical success. If you hit a devil or werecreature not under a polymorph effect, the target is enfeebled 1 for 1 minute instead.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1189", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1189-1119", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Awakened Metal Shot](/Equipment.aspx?ID=1189)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect.\n\n\n\n\r\n\r\n\r\nAwakened Metal Shot (Awakened Adamantine Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 3,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [adamantine](/Equipment.aspx?ID=271) bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a [golem](/MonsterFamilies.aspx?ID=57) or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become [flat-footed](/Conditions.aspx?ID=16) for 1 minute instead. Because adamantine is uncommon, this version of _awakened metal shot_ is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book.\r\n\r\n\r\nAwakened Metal Shot (Awakened Cold Iron Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 2,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [cold iron](/Equipment.aspx?ID=272) bullet. The awakened cold iron attempts to disrupt [enchantments](/Traits.aspx?ID=61) the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to [counteract](/Rules.aspx?ID=371) the enchantment the target is using to manipulate that creature's mind. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a [demon](/MonsterFamilies.aspx?ID=28) or [fey](/Traits.aspx?ID=69), you get a success instead. If you hit a demon or fey with no active enchantment effects on other creatures, the target is [stupefied 1](/Conditions.aspx?ID=37) for 1 minute instead.\r\n\r\n\r\nAwakened Metal Shot (Awakened Silver Shot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\n\n**Price** 2,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe shot is a high-grade [silver](/Equipment.aspx?ID=277) bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose [devils](/MonsterFamilies.aspx?ID=30) and [werecreatures](/MonsterFamilies.aspx?ID=100). On a hit, it attempts to [counteract](/Rules.aspx?ID=371) any [polymorph](/Traits.aspx?ID=127) effect on the target. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a devil or a werecreature, you get a success instead. If you counteracted the [Change Shape](/MonsterAbilities.aspx?ID=8) ability, the creature can't use that ability again for 1 round, or 1 minute on a critical success. If you hit a devil or werecreature not under a polymorph effect, the target is [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute instead.", "name": "Awakened Metal Shot (Awakened Silver Shot)", "pfs": "Standard", "price": 230000, "price_raw": "2,300 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 168\r\n\r\n**Price** 2,300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shot is a high-grade silver bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose devils and …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 168", "speed": {}, "spell_markdown": "", "summary": "The shot is a high-grade silver bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose devils and …", "summary_markdown": "The shot is a high-grade silver bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose devils and …", "text": " Awakened Metal Shot Source Guns & Gears pg. 168 Ammunition round Activate Single Action Interact --- These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Adamantine Shot) Source Guns & Gears pg. 168 Price 3,500 gp --- The shot is a high-grade adamantine bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a golem or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become flat-footed for 1 minute instead. Because adamantine is uncommon, this version of awakened metal shot is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Cold Iron Shot) Source Guns & Gears pg. 168 Price 2,300 gp --- The shot is a high-grade cold iron bullet. The awakened cold iron attempts to disrupt enchantments the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to counteract the enchantment the target is using to manipulate that creature's mind. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a demon or fey, you get a success instead. If you hit a demon or fey with no active enchantment effects on other creatures, the target is stupefied 1 for 1 minute instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Awakened Metal Shot (Awakened Silver Shot) Source Guns & Gears pg. 168 Price 2,300 gp --- The shot is a high-grade silver bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose devils and werecreatures. On a hit, it attempts to counteract any polymorph effect on the target. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a devil or a werecreature, you get a success instead. If you counteracted the Change Shape ability, the creature can't use that ability again for 1 round, or 1 minute on a critical success. If you hit a devil or werecreature not under a polymorph effect, the target is enfeebled 1 for 1 minute instead.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1189", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1190", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Black Powder](/Equipment.aspx?ID=1190)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlack powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container.\n\n\n\n\r\n\r\n\r\nBlack Powder (Dose or Round)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged with a metal bullet or pellet to be used as ammunition. When ignited with a fuse or exposed to direct flame, a dose of black powder explodes. This isn't powerful enough to deal damage but makes a loud sound and could trigger further explosions. A fuse for a dose can be created with a few twists of paper and causes the dose to explode the round after it's lit.\r\n\r\n\r\nBlack Powder (Horn)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot square requires one dose of black powder to create a trail through. As long as the horn is mostly full (at least 400 doses remaining) it can be detonated to deal 1d6 fire damage in a 5-foot burst (DC 16 [basic](/Rules.aspx?ID=329) Reflex save). It takes 1 round per 15 feet of powder trail laid down for a horn to detonate after the trail is lit. If multiple horns detonate simultaneously, it can increase the area of the explosion, but the damage in overlapping areas doesn't increase.\r\n\r\n\r\nBlack Powder (Keg)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses remaining) this deals 3d6 fire damage in a 20-foot burst (DC 20 basic Reflex save). Detonating multiple kegs can increase the area, but not the damage, of this effect; detonating a keg and any horns at the same time in an overlapping area also doesn't increase the damage.", "name": "Black Powder", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBlack powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 169", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and …", "summary_markdown": "Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and …", "text": " Black Powder Source Guns & Gears pg. 169 Ammunition round Activate Single Action Interact --- Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Black Powder (Dose or Round) Source Guns & Gears pg. 169 Price 1 cp --- The smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged with a metal bullet or pellet to be used as ammunition. When ignited with a fuse or exposed to direct flame, a dose of black powder explodes. This isn't powerful enough to deal damage but makes a loud sound and could trigger further explosions. A fuse for a dose can be created with a few twists of paper and causes the dose to explode the round after it's lit. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Black Powder (Horn) Source Guns & Gears pg. 169 Price 5 gp --- A horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot square requires one dose of black powder to create a trail through. As long as the horn is mostly full (at least 400 doses remaining) it can be detonated to deal 1d6 fire damage in a 5-foot burst (DC 16 basic Reflex save). It takes 1 round per 15 feet of powder trail laid down for a horn to detonate after the trail is lit. If multiple horns detonate simultaneously, it can increase the area of the explosion, but the damage in overlapping areas doesn't increase. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Black Powder (Keg) Source Guns & Gears pg. 169 Price 50 gp --- A keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses remaining) this deals 3d6 fire damage in a 20-foot burst (DC 20 basic Reflex save). Detonating multiple kegs can increase the area, but not the damage, of this effect; detonating a keg and any horns at the same time in an overlapping area also doesn't increase the damage.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1190", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1190-1120", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Black Powder](/Equipment.aspx?ID=1190)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlack powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container.\n\n\n\n\r\n\r\n\r\nBlack Powder (Dose or Round)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged with a metal bullet or pellet to be used as ammunition. When ignited with a fuse or exposed to direct flame, a dose of black powder explodes. This isn't powerful enough to deal damage but makes a loud sound and could trigger further explosions. A fuse for a dose can be created with a few twists of paper and causes the dose to explode the round after it's lit.\r\n\r\n\r\nBlack Powder (Horn)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot square requires one dose of black powder to create a trail through. As long as the horn is mostly full (at least 400 doses remaining) it can be detonated to deal 1d6 fire damage in a 5-foot burst (DC 16 [basic](/Rules.aspx?ID=329) Reflex save). It takes 1 round per 15 feet of powder trail laid down for a horn to detonate after the trail is lit. If multiple horns detonate simultaneously, it can increase the area of the explosion, but the damage in overlapping areas doesn't increase.\r\n\r\n\r\nBlack Powder (Keg)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses remaining) this deals 3d6 fire damage in a 20-foot burst (DC 20 basic Reflex save). Detonating multiple kegs can increase the area, but not the damage, of this effect; detonating a keg and any horns at the same time in an overlapping area also doesn't increase the damage.", "name": "Black Powder (Dose or Round)", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\r\n\r\n**Price** 1 cp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 169", "speed": {}, "spell_markdown": "", "summary": "The smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged …", "summary_markdown": "The smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged …", "text": " Black Powder Source Guns & Gears pg. 169 Ammunition round Activate Single Action Interact --- Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Black Powder (Dose or Round) Source Guns & Gears pg. 169 Price 1 cp --- The smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged with a metal bullet or pellet to be used as ammunition. When ignited with a fuse or exposed to direct flame, a dose of black powder explodes. This isn't powerful enough to deal damage but makes a loud sound and could trigger further explosions. A fuse for a dose can be created with a few twists of paper and causes the dose to explode the round after it's lit. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Black Powder (Horn) Source Guns & Gears pg. 169 Price 5 gp --- A horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot square requires one dose of black powder to create a trail through. As long as the horn is mostly full (at least 400 doses remaining) it can be detonated to deal 1d6 fire damage in a 5-foot burst (DC 16 basic Reflex save). It takes 1 round per 15 feet of powder trail laid down for a horn to detonate after the trail is lit. If multiple horns detonate simultaneously, it can increase the area of the explosion, but the damage in overlapping areas doesn't increase. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Black Powder (Keg) Source Guns & Gears pg. 169 Price 50 gp --- A keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses remaining) this deals 3d6 fire damage in a 20-foot burst (DC 20 basic Reflex save). Detonating multiple kegs can increase the area, but not the damage, of this effect; detonating a keg and any horns at the same time in an overlapping area also doesn't increase the damage.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1190", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1190-1121", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Black Powder](/Equipment.aspx?ID=1190)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlack powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container.\n\n\n\n\r\n\r\n\r\nBlack Powder (Dose or Round)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged with a metal bullet or pellet to be used as ammunition. When ignited with a fuse or exposed to direct flame, a dose of black powder explodes. This isn't powerful enough to deal damage but makes a loud sound and could trigger further explosions. A fuse for a dose can be created with a few twists of paper and causes the dose to explode the round after it's lit.\r\n\r\n\r\nBlack Powder (Horn)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot square requires one dose of black powder to create a trail through. As long as the horn is mostly full (at least 400 doses remaining) it can be detonated to deal 1d6 fire damage in a 5-foot burst (DC 16 [basic](/Rules.aspx?ID=329) Reflex save). It takes 1 round per 15 feet of powder trail laid down for a horn to detonate after the trail is lit. If multiple horns detonate simultaneously, it can increase the area of the explosion, but the damage in overlapping areas doesn't increase.\r\n\r\n\r\nBlack Powder (Keg)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses remaining) this deals 3d6 fire damage in a 20-foot burst (DC 20 basic Reflex save). Detonating multiple kegs can increase the area, but not the damage, of this effect; detonating a keg and any horns at the same time in an overlapping area also doesn't increase the damage.", "name": "Black Powder (Horn)", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 169", "speed": {}, "spell_markdown": "", "summary": "A horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot …", "summary_markdown": "A horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot …", "text": " Black Powder Source Guns & Gears pg. 169 Ammunition round Activate Single Action Interact --- Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Black Powder (Dose or Round) Source Guns & Gears pg. 169 Price 1 cp --- The smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged with a metal bullet or pellet to be used as ammunition. When ignited with a fuse or exposed to direct flame, a dose of black powder explodes. This isn't powerful enough to deal damage but makes a loud sound and could trigger further explosions. A fuse for a dose can be created with a few twists of paper and causes the dose to explode the round after it's lit. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Black Powder (Horn) Source Guns & Gears pg. 169 Price 5 gp --- A horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot square requires one dose of black powder to create a trail through. As long as the horn is mostly full (at least 400 doses remaining) it can be detonated to deal 1d6 fire damage in a 5-foot burst (DC 16 basic Reflex save). It takes 1 round per 15 feet of powder trail laid down for a horn to detonate after the trail is lit. If multiple horns detonate simultaneously, it can increase the area of the explosion, but the damage in overlapping areas doesn't increase. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Black Powder (Keg) Source Guns & Gears pg. 169 Price 50 gp --- A keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses remaining) this deals 3d6 fire damage in a 20-foot burst (DC 20 basic Reflex save). Detonating multiple kegs can increase the area, but not the damage, of this effect; detonating a keg and any horns at the same time in an overlapping area also doesn't increase the damage.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1190", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1190-1122", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Black Powder](/Equipment.aspx?ID=1190)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlack powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container.\n\n\n\n\r\n\r\n\r\nBlack Powder (Dose or Round)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged with a metal bullet or pellet to be used as ammunition. When ignited with a fuse or exposed to direct flame, a dose of black powder explodes. This isn't powerful enough to deal damage but makes a loud sound and could trigger further explosions. A fuse for a dose can be created with a few twists of paper and causes the dose to explode the round after it's lit.\r\n\r\n\r\nBlack Powder (Horn)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot square requires one dose of black powder to create a trail through. As long as the horn is mostly full (at least 400 doses remaining) it can be detonated to deal 1d6 fire damage in a 5-foot burst (DC 16 [basic](/Rules.aspx?ID=329) Reflex save). It takes 1 round per 15 feet of powder trail laid down for a horn to detonate after the trail is lit. If multiple horns detonate simultaneously, it can increase the area of the explosion, but the damage in overlapping areas doesn't increase.\r\n\r\n\r\nBlack Powder (Keg)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses remaining) this deals 3d6 fire damage in a 20-foot burst (DC 20 basic Reflex save). Detonating multiple kegs can increase the area, but not the damage, of this effect; detonating a keg and any horns at the same time in an overlapping area also doesn't increase the damage.", "name": "Black Powder (Keg)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 169", "speed": {}, "spell_markdown": "", "summary": "A keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses …", "summary_markdown": "A keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses …", "text": " Black Powder Source Guns & Gears pg. 169 Ammunition round Activate Single Action Interact --- Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Black Powder (Dose or Round) Source Guns & Gears pg. 169 Price 1 cp --- The smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged with a metal bullet or pellet to be used as ammunition. When ignited with a fuse or exposed to direct flame, a dose of black powder explodes. This isn't powerful enough to deal damage but makes a loud sound and could trigger further explosions. A fuse for a dose can be created with a few twists of paper and causes the dose to explode the round after it's lit. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Black Powder (Horn) Source Guns & Gears pg. 169 Price 5 gp --- A horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot square requires one dose of black powder to create a trail through. As long as the horn is mostly full (at least 400 doses remaining) it can be detonated to deal 1d6 fire damage in a 5-foot burst (DC 16 basic Reflex save). It takes 1 round per 15 feet of powder trail laid down for a horn to detonate after the trail is lit. If multiple horns detonate simultaneously, it can increase the area of the explosion, but the damage in overlapping areas doesn't increase. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Black Powder (Keg) Source Guns & Gears pg. 169 Price 50 gp --- A keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses remaining) this deals 3d6 fire damage in a 20-foot burst (DC 20 basic Reflex save). Detonating multiple kegs can increase the area, but not the damage, of this effect; detonating a keg and any horns at the same time in an overlapping area also doesn't increase the damage.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1190", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1191", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Dreaming Round](/Equipment.aspx?ID=1191)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 900 gp\r\n\r\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe night sky seems contained in this glass projectile. When an activated _dreaming round_ damages a creature, it induces drowsiness. The creature must attempt a DC 30 Fortitude save.\n\n**Critical Success** The creature is unaffected and becomes temporarily immune for 1 minute.
\r\n**Success** The creature becomes [slowed 1](/Conditions.aspx?ID=35) and [fatigued](/Conditions.aspx?ID=15) for 1 round.
\r\n**Failure** The creature becomes fatigued and slowed 1, and must attempt another Fortitude save at the end of each of its turns. If it fails, its slowed condition increases by 1. A successful save reduces the slowed condition by 1. If the slowed condition is removed or reduced to 0, the effect and the fatigued condition end. If the target's actions are reduced to 0 by this effect, it immediately falls into a deep sleep and is [unconscious](/Conditions.aspx?ID=38), during which it no longer attempts a save at the end of its turn. It wakes up automatically after 1 hour or if it takes damage, but not due to non-painful stimuli (such as noise or being nudged). When it wakes up, its slowed condition decreases by 1, though it must once again save at the end of each of its turns and might risk falling asleep again.
\r\n**Critical Failure** As failure, except the target is initially slowed 2.\n\n\n\n", "name": "Dreaming Round", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe night sky seems contained in this glass projectile. When an activated dreaming round damages a creature, it induces drowsiness. The creature …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 169", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The night sky seems contained in this glass projectile. When an activated dreaming round damages a creature, it induces drowsiness. The creature …", "summary_markdown": "The night sky seems contained in this glass projectile. When an activated dreaming round damages a creature, it induces drowsiness. The creature …", "text": " Dreaming Round Source Guns & Gears pg. 169 Price 900 gp Ammunition round Activate Single Action Interact --- The night sky seems contained in this glass projectile. When an activated dreaming round damages a creature, it induces drowsiness. The creature must attempt a DC 30 Fortitude save. Critical Success The creature is unaffected and becomes temporarily immune for 1 minute. Success The creature becomes slowed 1 and fatigued for 1 round. Failure The creature becomes fatigued and slowed 1, and must attempt another Fortitude save at the end of each of its turns. If it fails, its slowed condition increases by 1. A successful save reduces the slowed condition by 1. If the slowed condition is removed or reduced to 0, the effect and the fatigued condition end. If the target's actions are reduced to 0 by this effect, it immediately falls into a deep sleep and is unconscious, during which it no longer attempts a save at the end of its turn. It wakes up automatically after 1 hour or if it takes damage, but not due to non-painful stimuli (such as noise or being nudged). When it wakes up, its slowed condition decreases by 1, though it must once again save at the end of each of its turns and might risk falling asleep again. Critical Failure As failure, except the target is initially slowed 2.\n", "trait": [ "Consumable", "Enchantment", "Incapacitation", "Magical", "Mental", "Sleep", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Sleep](/Traits.aspx?ID=145), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Enchantment", "Incapacitation", "Magical", "Mental", "Sleep", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1191", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1192", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Eroding Bullet](/Equipment.aspx?ID=1192)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\n\n**Price** 22 gp\r\n\r\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEroding bullets cast a faint green glow, and smell like the sicklysweet organic gases that rise from corpses. Handling an eroding bullet without gloves deals 1 point of acid damage and leaves the putrid scent coated on your fingers. Upon Striking an enemy, the glass casing inside the bullet bursts, releasing a splattering of bubbling green acid that coats the target. The target takes 2d6 [persistent acid damage](/Conditions.aspx?ID=29) in addition to the damage normally dealt by the attack.\n\n\n\n", "name": "Eroding Bullet", "pfs": "Standard", "price": 2200, "price_raw": "22 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169\r\n\r\n**Price** 22 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEroding bullets cast a faint green glow, and smell like the sicklysweet organic gases that rise from corpses. Handling an eroding bullet without …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 169", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Eroding bullets cast a faint green glow, and smell like the sicklysweet organic gases that rise from corpses. Handling an eroding bullet without …", "summary_markdown": "Eroding bullets cast a faint green glow, and smell like the sicklysweet organic gases that rise from corpses. Handling an eroding bullet without …", "text": " Eroding Bullet Source Guns & Gears pg. 169 Price 22 gp Ammunition round Activate Single Action Interact --- Eroding bullets cast a faint green glow, and smell like the sicklysweet organic gases that rise from corpses. Handling an eroding bullet without gloves deals 1 point of acid damage and leaves the putrid scent coated on your fingers. Upon Striking an enemy, the glass casing inside the bullet bursts, releasing a splattering of bubbling green acid that coats the target. The target takes 2d6 persistent acid damage in addition to the damage normally dealt by the attack.\n", "trait": [ "Acid", "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Acid", "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1192", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1193", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Exsanguinating Ammunition](/Equipment.aspx?ID=1193)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to [persistent bleed damage](/Conditions.aspx?ID=29). In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration.\n\n\n\n\r\n\r\n\r\nExsanguinating Ammunition\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 1 to persistent bleed damage.\r\n\r\n\r\nExsanguinating Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 3 to persistent bleed damage.\r\n\r\n\r\nExsanguinating Ammunition (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 5 persistent bleed damage.", "name": "Exsanguinating Ammunition", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 170", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature …", "summary_markdown": "This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature …", "text": " Exsanguinating Ammunition Source Guns & Gears pg. 170 Ammunition any Activate Single Action Interact --- This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to persistent bleed damage. In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Exsanguinating Ammunition Source Guns & Gears pg. 170 Price 15 gp --- The target gains weakness 1 to persistent bleed damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Exsanguinating Ammunition (Greater) Source Guns & Gears pg. 170 Price 80 gp --- The target gains weakness 3 to persistent bleed damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Exsanguinating Ammunition (Major) Source Guns & Gears pg. 170 Price 360 gp --- The target gains weakness 5 persistent bleed damage.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1193", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1193-1123", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Exsanguinating Ammunition](/Equipment.aspx?ID=1193)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to [persistent bleed damage](/Conditions.aspx?ID=29). In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration.\n\n\n\n\r\n\r\n\r\nExsanguinating Ammunition\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 1 to persistent bleed damage.\r\n\r\n\r\nExsanguinating Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 3 to persistent bleed damage.\r\n\r\n\r\nExsanguinating Ammunition (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 5 persistent bleed damage.", "name": "Exsanguinating Ammunition", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe target gains weakness 1 to persistent bleed damage.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 170", "speed": {}, "spell_markdown": "", "summary": "The target gains weakness 1 to persistent bleed damage.", "summary_markdown": "The target gains weakness 1 to persistent bleed damage.", "text": " Exsanguinating Ammunition Source Guns & Gears pg. 170 Ammunition any Activate Single Action Interact --- This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to persistent bleed damage. In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Exsanguinating Ammunition Source Guns & Gears pg. 170 Price 15 gp --- The target gains weakness 1 to persistent bleed damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Exsanguinating Ammunition (Greater) Source Guns & Gears pg. 170 Price 80 gp --- The target gains weakness 3 to persistent bleed damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Exsanguinating Ammunition (Major) Source Guns & Gears pg. 170 Price 360 gp --- The target gains weakness 5 persistent bleed damage.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1193", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1193-1124", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Exsanguinating Ammunition](/Equipment.aspx?ID=1193)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to [persistent bleed damage](/Conditions.aspx?ID=29). In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration.\n\n\n\n\r\n\r\n\r\nExsanguinating Ammunition\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 1 to persistent bleed damage.\r\n\r\n\r\nExsanguinating Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 3 to persistent bleed damage.\r\n\r\n\r\nExsanguinating Ammunition (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 5 persistent bleed damage.", "name": "Exsanguinating Ammunition (Greater)", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe target gains weakness 3 to persistent bleed damage.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 170", "speed": {}, "spell_markdown": "", "summary": "The target gains weakness 3 to persistent bleed damage.", "summary_markdown": "The target gains weakness 3 to persistent bleed damage.", "text": " Exsanguinating Ammunition Source Guns & Gears pg. 170 Ammunition any Activate Single Action Interact --- This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to persistent bleed damage. In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Exsanguinating Ammunition Source Guns & Gears pg. 170 Price 15 gp --- The target gains weakness 1 to persistent bleed damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Exsanguinating Ammunition (Greater) Source Guns & Gears pg. 170 Price 80 gp --- The target gains weakness 3 to persistent bleed damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Exsanguinating Ammunition (Major) Source Guns & Gears pg. 170 Price 360 gp --- The target gains weakness 5 persistent bleed damage.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1193", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1193-1125", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Exsanguinating Ammunition](/Equipment.aspx?ID=1193)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to [persistent bleed damage](/Conditions.aspx?ID=29). In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration.\n\n\n\n\r\n\r\n\r\nExsanguinating Ammunition\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 1 to persistent bleed damage.\r\n\r\n\r\nExsanguinating Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 3 to persistent bleed damage.\r\n\r\n\r\nExsanguinating Ammunition (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe target gains weakness 5 persistent bleed damage.", "name": "Exsanguinating Ammunition (Major)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe target gains weakness 5 persistent bleed damage.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 170", "speed": {}, "spell_markdown": "", "summary": "The target gains weakness 5 persistent bleed damage.", "summary_markdown": "The target gains weakness 5 persistent bleed damage.", "text": " Exsanguinating Ammunition Source Guns & Gears pg. 170 Ammunition any Activate Single Action Interact --- This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to persistent bleed damage. In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Exsanguinating Ammunition Source Guns & Gears pg. 170 Price 15 gp --- The target gains weakness 1 to persistent bleed damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Exsanguinating Ammunition (Greater) Source Guns & Gears pg. 170 Price 80 gp --- The target gains weakness 3 to persistent bleed damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Exsanguinating Ammunition (Major) Source Guns & Gears pg. 170 Price 360 gp --- The target gains weakness 5 persistent bleed damage.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1193", "weakness": {} }, { "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1194", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Fairy Bullet](/Equipment.aspx?ID=1194)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\r\n\r\n_[**PFS Note**](/pathfinder-society) The glitterdust spell cast by the fairy bullet has a DC of 23 (as is standard for a 7th-level item)._\r\n\r\n**Price** 65 gp\r\n\r\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate** command, envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese bullets are seaweed-green, refract light like an emerald, and are covered in a thin film of gray-green powder. When fired, a _fairy bullet_ creates an effect that functions as the [_glitterdust_](/Spells.aspx?ID=136) spell in a line between you and your target. This line can be no more than 60 feet long, so if the target is more than 60 feet away from you, the line simply ends after reaching its maximum distance. Since the _fairy bullet_ is fired before the _glitterdust_ can reveal the target, the effects don't affect the flat check for the attack roll with the _fairy bullet_.\n\n\n\n", "name": "Fairy Bullet", "pfs": "Standard", "price": 6500, "price_raw": "65 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\r\n\r\n**Price** 65 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate** command, envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese bullets are seaweed-green, refract light like an emerald, and are covered in a thin film of gray-green powder. When fired, a fairy bullet …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 170", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These bullets are seaweed-green, refract light like an emerald, and are covered in a thin film of gray-green powder. When fired, a fairy bullet …", "summary_markdown": "These bullets are seaweed-green, refract light like an emerald, and are covered in a thin film of gray-green powder. When fired, a fairy bullet …", "text": " Fairy Bullet Source Guns & Gears pg. 170 PFS Note The glitterdust spell cast by the fairy bullet has a DC of 23 (as is standard for a 7th-level item). Price 65 gp Ammunition round Activate Two Actions command, envision --- These bullets are seaweed-green, refract light like an emerald, and are covered in a thin film of gray-green powder. When fired, a fairy bullet creates an effect that functions as the glitterdust spell in a line between you and your target. This line can be no more than 60 feet long, so if the target is more than 60 feet away from you, the line simply ends after reaching its maximum distance. Since the fairy bullet is fired before the glitterdust can reveal the target, the effects don't affect the flat check for the attack roll with the fairy bullet .\n", "trait": [ "Conjuration", "Consumable", "Fey", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Fey](/Traits.aspx?ID=69), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Fey", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1194", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1195", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Glue Bullet](/Equipment.aspx?ID=1195)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\n\n**Price** 16 gp\r\n\r\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese cartridges are filled with sticky clear glue. When a glue bullet hits, a syrupy webbing coats the target and sticks to the ground or a nearby surface, hindering their movement. The target takes a –10-foot circumstance penalty to its Speeds for 2d4 rounds, or until it [Escape](/Actions.aspx?ID=79) against a DC of 18. On a critical hit, the target is also [immobilized](/Conditions.aspx?ID=24) until it Escapes.\n\n\n\n", "name": "Glue Bullet", "pfs": "Standard", "price": 1600, "price_raw": "16 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 170\r\n\r\n**Price** 16 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese cartridges are filled with sticky clear glue. When a glue bullet hits, a syrupy webbing coats the target and sticks to the ground or a nearby …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 170", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These cartridges are filled with sticky clear glue. When a glue bullet hits, a syrupy webbing coats the target and sticks to the ground or a nearby …", "summary_markdown": "These cartridges are filled with sticky clear glue. When a glue bullet hits, a syrupy webbing coats the target and sticks to the ground or a nearby …", "text": " Glue Bullet Source Guns & Gears pg. 170 Price 16 gp Ammunition round Activate Single Action Interact --- These cartridges are filled with sticky clear glue. When a glue bullet hits, a syrupy webbing coats the target and sticks to the ground or a nearby surface, hindering their movement. The target takes a –10-foot circumstance penalty to its Speeds for 2d4 rounds, or until it Escape against a DC of 18. On a critical hit, the target is also immobilized until it Escapes.\n", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1195", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1196", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Meteor Shot](/Equipment.aspx?ID=1196)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis craggy stone ammunition is warm to the touch. When you fire an activated _meteor shot,_ it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain.\n\n In addition, the Strike gains the following critical failure effect.\n\n**Critical Failure** The weapon misfires.\n\n\n\n\r\n\r\n\r\nMeteor Shot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d6 fire damage in a 5-foot emanation around the target (DC 23 [basic](/Rules.aspx?ID=329) Reflex save).\r\n\r\n\r\nMeteor Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 6d6 fire damage in a 10-foot emanation around the target (DC 29 basic Reflex save).\r\n\r\n\r\nMeteor Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 9d6 fire damage in a 20-foot emanation around the target (DC 37 basic Reflex save).", "name": "Meteor Shot", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 171", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches …", "summary_markdown": "This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches …", "text": " Meteor Shot Source Guns & Gears pg. 171 Ammunition round Activate Single Action Interact --- This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain. In addition, the Strike gains the following critical failure effect. Critical Failure The weapon misfires. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Meteor Shot Source Guns & Gears pg. 171 Price 70 gp --- The ammunition deals 3d6 fire damage in a 5-foot emanation around the target (DC 23 basic Reflex save). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Meteor Shot (Greater) Source Guns & Gears pg. 171 Price 400 gp --- The ammunition deals 6d6 fire damage in a 10-foot emanation around the target (DC 29 basic Reflex save). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Meteor Shot (Major) Source Guns & Gears pg. 171 Price 3,000 gp --- The ammunition deals 9d6 fire damage in a 20-foot emanation around the target (DC 37 basic Reflex save).", "trait": [ "Consumable", "Evocation", "Fire", "Magical", "Splash", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Fire", "Magical", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1196", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1196-1126", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Meteor Shot](/Equipment.aspx?ID=1196)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis craggy stone ammunition is warm to the touch. When you fire an activated _meteor shot,_ it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain.\n\n In addition, the Strike gains the following critical failure effect.\n\n**Critical Failure** The weapon misfires.\n\n\n\n\r\n\r\n\r\nMeteor Shot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d6 fire damage in a 5-foot emanation around the target (DC 23 [basic](/Rules.aspx?ID=329) Reflex save).\r\n\r\n\r\nMeteor Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 6d6 fire damage in a 10-foot emanation around the target (DC 29 basic Reflex save).\r\n\r\n\r\nMeteor Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 9d6 fire damage in a 20-foot emanation around the target (DC 37 basic Reflex save).", "name": "Meteor Shot", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 3d6 fire damage in a 5-foot emanation around the target (DC 23 basic Reflex save).\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 171", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 3d6 fire damage in a 5-foot emanation around the target (DC 23 basic Reflex save).", "summary_markdown": "The ammunition deals 3d6 fire damage in a 5-foot emanation around the target (DC 23 basic Reflex save).", "text": " Meteor Shot Source Guns & Gears pg. 171 Ammunition round Activate Single Action Interact --- This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain. In addition, the Strike gains the following critical failure effect. Critical Failure The weapon misfires. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Meteor Shot Source Guns & Gears pg. 171 Price 70 gp --- The ammunition deals 3d6 fire damage in a 5-foot emanation around the target (DC 23 basic Reflex save). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Meteor Shot (Greater) Source Guns & Gears pg. 171 Price 400 gp --- The ammunition deals 6d6 fire damage in a 10-foot emanation around the target (DC 29 basic Reflex save). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Meteor Shot (Major) Source Guns & Gears pg. 171 Price 3,000 gp --- The ammunition deals 9d6 fire damage in a 20-foot emanation around the target (DC 37 basic Reflex save).", "trait": [ "Consumable", "Evocation", "Fire", "Magical", "Splash", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Fire", "Magical", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1196", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1196-1127", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Meteor Shot](/Equipment.aspx?ID=1196)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis craggy stone ammunition is warm to the touch. When you fire an activated _meteor shot,_ it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain.\n\n In addition, the Strike gains the following critical failure effect.\n\n**Critical Failure** The weapon misfires.\n\n\n\n\r\n\r\n\r\nMeteor Shot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d6 fire damage in a 5-foot emanation around the target (DC 23 [basic](/Rules.aspx?ID=329) Reflex save).\r\n\r\n\r\nMeteor Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 6d6 fire damage in a 10-foot emanation around the target (DC 29 basic Reflex save).\r\n\r\n\r\nMeteor Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 9d6 fire damage in a 20-foot emanation around the target (DC 37 basic Reflex save).", "name": "Meteor Shot (Greater)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 6d6 fire damage in a 10-foot emanation around the target (DC 29 basic Reflex save).\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 171", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 6d6 fire damage in a 10-foot emanation around the target (DC 29 basic Reflex save).", "summary_markdown": "The ammunition deals 6d6 fire damage in a 10-foot emanation around the target (DC 29 basic Reflex save).", "text": " Meteor Shot Source Guns & Gears pg. 171 Ammunition round Activate Single Action Interact --- This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain. In addition, the Strike gains the following critical failure effect. Critical Failure The weapon misfires. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Meteor Shot Source Guns & Gears pg. 171 Price 70 gp --- The ammunition deals 3d6 fire damage in a 5-foot emanation around the target (DC 23 basic Reflex save). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Meteor Shot (Greater) Source Guns & Gears pg. 171 Price 400 gp --- The ammunition deals 6d6 fire damage in a 10-foot emanation around the target (DC 29 basic Reflex save). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Meteor Shot (Major) Source Guns & Gears pg. 171 Price 3,000 gp --- The ammunition deals 9d6 fire damage in a 20-foot emanation around the target (DC 37 basic Reflex save).", "trait": [ "Consumable", "Evocation", "Fire", "Magical", "Splash", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Fire", "Magical", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1196", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1196-1128", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Meteor Shot](/Equipment.aspx?ID=1196)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis craggy stone ammunition is warm to the touch. When you fire an activated _meteor shot,_ it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain.\n\n In addition, the Strike gains the following critical failure effect.\n\n**Critical Failure** The weapon misfires.\n\n\n\n\r\n\r\n\r\nMeteor Shot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d6 fire damage in a 5-foot emanation around the target (DC 23 [basic](/Rules.aspx?ID=329) Reflex save).\r\n\r\n\r\nMeteor Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 6d6 fire damage in a 10-foot emanation around the target (DC 29 basic Reflex save).\r\n\r\n\r\nMeteor Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 9d6 fire damage in a 20-foot emanation around the target (DC 37 basic Reflex save).", "name": "Meteor Shot (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 9d6 fire damage in a 20-foot emanation around the target (DC 37 basic Reflex save).\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 171", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 9d6 fire damage in a 20-foot emanation around the target (DC 37 basic Reflex save).", "summary_markdown": "The ammunition deals 9d6 fire damage in a 20-foot emanation around the target (DC 37 basic Reflex save).", "text": " Meteor Shot Source Guns & Gears pg. 171 Ammunition round Activate Single Action Interact --- This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain. In addition, the Strike gains the following critical failure effect. Critical Failure The weapon misfires. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Meteor Shot Source Guns & Gears pg. 171 Price 70 gp --- The ammunition deals 3d6 fire damage in a 5-foot emanation around the target (DC 23 basic Reflex save). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Meteor Shot (Greater) Source Guns & Gears pg. 171 Price 400 gp --- The ammunition deals 6d6 fire damage in a 10-foot emanation around the target (DC 29 basic Reflex save). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Meteor Shot (Major) Source Guns & Gears pg. 171 Price 3,000 gp --- The ammunition deals 9d6 fire damage in a 20-foot emanation around the target (DC 37 basic Reflex save).", "trait": [ "Consumable", "Evocation", "Fire", "Magical", "Splash", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Fire", "Magical", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1196", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1197", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Silencing Shot](/Equipment.aspx?ID=1197)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 300 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate** envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis shimmering, golden-hued ammunition never makes any sound. A creature hit by a _silencing shot_ is subject to the effects of a 4th-level [_silence_](/Spells.aspx?ID=287) spell (DC 25).\n\n**Craft Requirements** Supply one casting of _silence_ at 4th level.\n\n\n\n", "name": "Silencing Shot", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate** envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shimmering, golden-hued ammunition never makes any sound. A creature hit by a silencing shot is subject to the effects of a 4th-level …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 171", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This shimmering, golden-hued ammunition never makes any sound. A creature hit by a silencing shot is subject to the effects of a 4th-level …", "summary_markdown": "This shimmering, golden-hued ammunition never makes any sound. A creature hit by a silencing shot is subject to the effects of a 4th-level …", "text": " Silencing Shot Source Guns & Gears pg. 171 Price 300 gp Ammunition any Activate Single Action envision --- This shimmering, golden-hued ammunition never makes any sound. A creature hit by a silencing shot is subject to the effects of a 4th-level silence spell (DC 25). Craft Requirements Supply one casting of silence at 4th level.\n", "trait": [ "Consumable", "Illusion", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1197", "weakness": {} }, { "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1198", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Stepping Stone Shot](/Equipment.aspx?ID=1198)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate** envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA series of small stone discs pressed into a single round make up this ammunition. When you fire an activated _stepping stone shot_, whether you hit or miss your target, the shot creates a series of supports in a line that creatures can walk on as if solid ground. The line can ascend or descend at a 45-degree angle. The discs support any amount of weight, but don't otherwise pose any sort of obstacle; creatures and attacks can move through them if they wish. They crumble to dust if anything attempts to move or otherwise manipulate them. A creature can use a two-action activity, which has the [manipulate](/Traits.aspx?ID=104) trait, to Stride up to its speed on the stones while causing them to crumble behind it. This ammunition does not work in firearms with the [scatter](/Traits.aspx?ID=413) trait. The maximum length of the line depends on the type of ammunition. However, the line also can't extend beyond the maximum distance for a Strike from your firearm (usually six times the firearm's range increment).\n\n\n\n\r\n\r\n\r\nStepping Stone Shot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe stones reach up to 100 feet, and they last up to the end of your next turn if no one collapses them.\r\n\r\n\r\nStepping Stone Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 185 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe stones reach up to 250 feet, and they last up to 1 minute if no one collapses them.", "name": "Stepping Stone Shot", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate** envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA series of small stone discs pressed into a single round make up this ammunition. When you fire an activated stepping stone shot , whether you hit …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 171", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A series of small stone discs pressed into a single round make up this ammunition. When you fire an activated stepping stone shot , whether you hit …", "summary_markdown": "A series of small stone discs pressed into a single round make up this ammunition. When you fire an activated stepping stone shot , whether you hit …", "text": " Stepping Stone Shot Source Guns & Gears pg. 171 Ammunition round Activate Single Action envision, Interact --- A series of small stone discs pressed into a single round make up this ammunition. When you fire an activated stepping stone shot , whether you hit or miss your target, the shot creates a series of supports in a line that creatures can walk on as if solid ground. The line can ascend or descend at a 45-degree angle. The discs support any amount of weight, but don't otherwise pose any sort of obstacle; creatures and attacks can move through them if they wish. They crumble to dust if anything attempts to move or otherwise manipulate them. A creature can use a two-action activity, which has the manipulate trait, to Stride up to its speed on the stones while causing them to crumble behind it. This ammunition does not work in firearms with the scatter trait. The maximum length of the line depends on the type of ammunition. However, the line also can't extend beyond the maximum distance for a Strike from your firearm (usually six times the firearm's range increment). <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Stepping Stone Shot Source Guns & Gears pg. 171 Price 65 gp --- The stones reach up to 100 feet, and they last up to the end of your next turn if no one collapses them. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Stepping Stone Shot (Greater) Source Guns & Gears pg. 171 Price 185 gp --- The stones reach up to 250 feet, and they last up to 1 minute if no one collapses them.", "trait": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1198", "weakness": {} }, { "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1198-1129", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Stepping Stone Shot](/Equipment.aspx?ID=1198)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate** envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA series of small stone discs pressed into a single round make up this ammunition. When you fire an activated _stepping stone shot_, whether you hit or miss your target, the shot creates a series of supports in a line that creatures can walk on as if solid ground. The line can ascend or descend at a 45-degree angle. The discs support any amount of weight, but don't otherwise pose any sort of obstacle; creatures and attacks can move through them if they wish. They crumble to dust if anything attempts to move or otherwise manipulate them. A creature can use a two-action activity, which has the [manipulate](/Traits.aspx?ID=104) trait, to Stride up to its speed on the stones while causing them to crumble behind it. This ammunition does not work in firearms with the [scatter](/Traits.aspx?ID=413) trait. The maximum length of the line depends on the type of ammunition. However, the line also can't extend beyond the maximum distance for a Strike from your firearm (usually six times the firearm's range increment).\n\n\n\n\r\n\r\n\r\nStepping Stone Shot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe stones reach up to 100 feet, and they last up to the end of your next turn if no one collapses them.\r\n\r\n\r\nStepping Stone Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 185 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe stones reach up to 250 feet, and they last up to 1 minute if no one collapses them.", "name": "Stepping Stone Shot", "pfs": "Standard", "price": 6500, "price_raw": "65 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\r\n\r\n**Price** 65 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate** envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe stones reach up to 100 feet, and they last up to the end of your next turn if no one collapses them.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 171", "speed": {}, "spell_markdown": "", "summary": "The stones reach up to 100 feet, and they last up to the end of your next turn if no one collapses them.", "summary_markdown": "The stones reach up to 100 feet, and they last up to the end of your next turn if no one collapses them.", "text": " Stepping Stone Shot Source Guns & Gears pg. 171 Ammunition round Activate Single Action envision, Interact --- A series of small stone discs pressed into a single round make up this ammunition. When you fire an activated stepping stone shot , whether you hit or miss your target, the shot creates a series of supports in a line that creatures can walk on as if solid ground. The line can ascend or descend at a 45-degree angle. The discs support any amount of weight, but don't otherwise pose any sort of obstacle; creatures and attacks can move through them if they wish. They crumble to dust if anything attempts to move or otherwise manipulate them. A creature can use a two-action activity, which has the manipulate trait, to Stride up to its speed on the stones while causing them to crumble behind it. This ammunition does not work in firearms with the scatter trait. The maximum length of the line depends on the type of ammunition. However, the line also can't extend beyond the maximum distance for a Strike from your firearm (usually six times the firearm's range increment). <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Stepping Stone Shot Source Guns & Gears pg. 171 Price 65 gp --- The stones reach up to 100 feet, and they last up to the end of your next turn if no one collapses them. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Stepping Stone Shot (Greater) Source Guns & Gears pg. 171 Price 185 gp --- The stones reach up to 250 feet, and they last up to 1 minute if no one collapses them.", "trait": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1198", "weakness": {} }, { "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1198-1130", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Stepping Stone Shot](/Equipment.aspx?ID=1198)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate** envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA series of small stone discs pressed into a single round make up this ammunition. When you fire an activated _stepping stone shot_, whether you hit or miss your target, the shot creates a series of supports in a line that creatures can walk on as if solid ground. The line can ascend or descend at a 45-degree angle. The discs support any amount of weight, but don't otherwise pose any sort of obstacle; creatures and attacks can move through them if they wish. They crumble to dust if anything attempts to move or otherwise manipulate them. A creature can use a two-action activity, which has the [manipulate](/Traits.aspx?ID=104) trait, to Stride up to its speed on the stones while causing them to crumble behind it. This ammunition does not work in firearms with the [scatter](/Traits.aspx?ID=413) trait. The maximum length of the line depends on the type of ammunition. However, the line also can't extend beyond the maximum distance for a Strike from your firearm (usually six times the firearm's range increment).\n\n\n\n\r\n\r\n\r\nStepping Stone Shot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe stones reach up to 100 feet, and they last up to the end of your next turn if no one collapses them.\r\n\r\n\r\nStepping Stone Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 185 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe stones reach up to 250 feet, and they last up to 1 minute if no one collapses them.", "name": "Stepping Stone Shot (Greater)", "pfs": "Standard", "price": 18500, "price_raw": "185 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\r\n\r\n**Price** 185 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate** envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe stones reach up to 250 feet, and they last up to 1 minute if no one collapses them.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 171", "speed": {}, "spell_markdown": "", "summary": "The stones reach up to 250 feet, and they last up to 1 minute if no one collapses them.", "summary_markdown": "The stones reach up to 250 feet, and they last up to 1 minute if no one collapses them.", "text": " Stepping Stone Shot Source Guns & Gears pg. 171 Ammunition round Activate Single Action envision, Interact --- A series of small stone discs pressed into a single round make up this ammunition. When you fire an activated stepping stone shot , whether you hit or miss your target, the shot creates a series of supports in a line that creatures can walk on as if solid ground. The line can ascend or descend at a 45-degree angle. The discs support any amount of weight, but don't otherwise pose any sort of obstacle; creatures and attacks can move through them if they wish. They crumble to dust if anything attempts to move or otherwise manipulate them. A creature can use a two-action activity, which has the manipulate trait, to Stride up to its speed on the stones while causing them to crumble behind it. This ammunition does not work in firearms with the scatter trait. The maximum length of the line depends on the type of ammunition. However, the line also can't extend beyond the maximum distance for a Strike from your firearm (usually six times the firearm's range increment). <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Stepping Stone Shot Source Guns & Gears pg. 171 Price 65 gp --- The stones reach up to 100 feet, and they last up to the end of your next turn if no one collapses them. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Stepping Stone Shot (Greater) Source Guns & Gears pg. 171 Price 185 gp --- The stones reach up to 250 feet, and they last up to 1 minute if no one collapses them.", "trait": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1198", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1199", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Trustworthy Round](/Equipment.aspx?ID=1199)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\n\n**Price** 9 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate** command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ammunition was developed in Dongun Hold to minimize casualties to friendly fire, and is always marked by a burnished copper head or tip so it can be easily identified. Before you can fire a _trustworthy round_, you must call out a target. You don't need to specify a name; the target could be “The angry tiger attacking our group on the left.” The round will only hit the specified target and will turn to gossamer dust midair if it misses the intended target or comes into contact with anything else; this also prevents abilities that redirect attacks. The round doesn't have any capabilities beyond your own to determine whether someone is who you think they are, so you can't use it to determine a disguised creature's identity. If you specify a target of “Seltyiel” and shoot someone disguised as Seltyiel who you thought was Seltyiel, the attack will still hit, whereas if you were about to hit a disguised Seltyiel who you didn't recognize to be Seltyiel, the round would dissolve. \n\n\n\n", "name": "Trustworthy Round", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 171\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate** command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ammunition was developed in Dongun Hold to minimize casualties to friendly fire, and is always marked by a burnished copper head or tip so it …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 171", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ammunition was developed in Dongun Hold to minimize casualties to friendly fire, and is always marked by a burnished copper head or tip so it …", "summary_markdown": "This ammunition was developed in Dongun Hold to minimize casualties to friendly fire, and is always marked by a burnished copper head or tip so it …", "text": " Trustworthy Round Source Guns & Gears pg. 171 Price 9 gp Ammunition any Activate Free Action command --- This ammunition was developed in Dongun Hold to minimize casualties to friendly fire, and is always marked by a burnished copper head or tip so it can be easily identified. Before you can fire a trustworthy round , you must call out a target. You don't need to specify a name; the target could be “The angry tiger attacking our group on the left.” The round will only hit the specified target and will turn to gossamer dust midair if it misses the intended target or comes into contact with anything else; this also prevents abilities that redirect attacks. The round doesn't have any capabilities beyond your own to determine whether someone is who you think they are, so you can't use it to determine a disguised creature's identity. If you specify a target of “Seltyiel” and shoot someone disguised as Seltyiel who you thought was Seltyiel, the attack will still hit, whereas if you were about to hit a disguised Seltyiel who you didn't recognize to be Seltyiel, the round would dissolve. ", "trait": [ "Consumable", "Divination", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1199", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1200", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Sambuca](/Equipment.aspx?ID=1200)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 177\n\n**Price** 120 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sambuca is a long, covered troop bridge designed to help troops move from sea to land. Preparing it for use requires lashing together two [galleys](/Vehicles.aspx?ID=6) or other ships of similar size. The sambuca is then mounted across the ships on one end with its length suspended upward, and attached to pulleys fastened to the tops of the ships' masts. Once the ships are moved into position, the sambuca can be lowered to rest on a battlement or other surface, allowing troops to rush from the ships onto their intended destination.\n\n The sambuca has AC 17, Fort +11, Ref +5, Hardness 8, HP 32 (BT 16), and object immunities. It's covered on all sides to protect those who cross, granting them greater cover. The end of the sambuca can be lowered by teams operating the pulleys in concert. This requires three crew members on each ship, and they can lower the far end of the sambuca by 15 feet each round they work.\n\n\n\n", "name": "Sambuca", "pfs": "Standard", "price": 12000, "price_raw": "120 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 177\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA sambuca is a long, covered troop bridge designed to help troops move from sea to land. Preparing it for use requires lashing together two galleys …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 177", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A sambuca is a long, covered troop bridge designed to help troops move from sea to land. Preparing it for use requires lashing together two galleys …", "summary_markdown": "A sambuca is a long, covered troop bridge designed to help troops move from sea to land. Preparing it for use requires lashing together two galleys …", "text": " Sambuca Source Guns & Gears pg. 177 Price 120 gp --- A sambuca is a long, covered troop bridge designed to help troops move from sea to land. Preparing it for use requires lashing together two galleys or other ships of similar size. The sambuca is then mounted across the ships on one end with its length suspended upward, and attached to pulleys fastened to the tops of the ships' masts. Once the ships are moved into position, the sambuca can be lowered to rest on a battlement or other surface, allowing troops to rush from the ships onto their intended destination. The sambuca has AC 17, Fort +11, Ref +5, Hardness 8, HP 32 (BT 16), and object immunities. It's covered on all sides to protect those who cross, granting them greater cover. The end of the sambuca can be lowered by teams operating the pulleys in concert. This requires three crew members on each ship, and they can lower the far end of the sambuca by 15 feet each round they work.\n", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1200", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1201", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Camouflage Suit](/Equipment.aspx?ID=1201)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently.\n\n A suit prepared in this manner grants you a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks while you attempt to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63) in the specific environment it has been prepared for. The suit remains usable in this manner until you rest for the night, though it doesn't grant the benefit whenever you aren't in the appropriate environment. The GM might rule that some environments are unusual enough that you can't create a camouflage suit appropriate for the environment.\n\n\n\n\r\n\r\n\r\nCamouflage Suit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCamouflage Suit (Superb)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA superb camouflage suit is fashioned from especially well-blended materials and gives you a +2 item bonus to the check instead of a +1 item bonus.", "name": "Camouflage Suit", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you …\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 178", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you …", "summary_markdown": "This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you …", "text": " Camouflage Suit Source Guns & Gears pg. 178 Bulk L --- This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently. A suit prepared in this manner grants you a +1 item bonus to Stealth checks while you attempt to Hide or Sneak in the specific environment it has been prepared for. The suit remains usable in this manner until you rest for the night, though it doesn't grant the benefit whenever you aren't in the appropriate environment. The GM might rule that some environments are unusual enough that you can't create a camouflage suit appropriate for the environment. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Camouflage Suit Source Guns & Gears pg. 178 Price 10 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Camouflage Suit (Superb) Source Guns & Gears pg. 178 Price 140 gp Bulk L --- A superb camouflage suit is fashioned from especially well-blended materials and gives you a +2 item bonus to the check instead of a +1 item bonus.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1201", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1201-1131", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Camouflage Suit](/Equipment.aspx?ID=1201)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently.\n\n A suit prepared in this manner grants you a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks while you attempt to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63) in the specific environment it has been prepared for. The suit remains usable in this manner until you rest for the night, though it doesn't grant the benefit whenever you aren't in the appropriate environment. The GM might rule that some environments are unusual enough that you can't create a camouflage suit appropriate for the environment.\n\n\n\n\r\n\r\n\r\nCamouflage Suit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCamouflage Suit (Superb)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA superb camouflage suit is fashioned from especially well-blended materials and gives you a +2 item bonus to the check instead of a +1 item bonus.", "name": "Camouflage Suit", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 178", "speed": {}, "spell_markdown": "", "summary": "This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you …", "summary_markdown": "This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you …", "text": " Camouflage Suit Source Guns & Gears pg. 178 Bulk L --- This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently. A suit prepared in this manner grants you a +1 item bonus to Stealth checks while you attempt to Hide or Sneak in the specific environment it has been prepared for. The suit remains usable in this manner until you rest for the night, though it doesn't grant the benefit whenever you aren't in the appropriate environment. The GM might rule that some environments are unusual enough that you can't create a camouflage suit appropriate for the environment. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Camouflage Suit Source Guns & Gears pg. 178 Price 10 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Camouflage Suit (Superb) Source Guns & Gears pg. 178 Price 140 gp Bulk L --- A superb camouflage suit is fashioned from especially well-blended materials and gives you a +2 item bonus to the check instead of a +1 item bonus.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1201", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1201-1132", "item_category": "Adventuring Gear", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Camouflage Suit](/Equipment.aspx?ID=1201)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently.\n\n A suit prepared in this manner grants you a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks while you attempt to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63) in the specific environment it has been prepared for. The suit remains usable in this manner until you rest for the night, though it doesn't grant the benefit whenever you aren't in the appropriate environment. The GM might rule that some environments are unusual enough that you can't create a camouflage suit appropriate for the environment.\n\n\n\n\r\n\r\n\r\nCamouflage Suit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCamouflage Suit (Superb)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA superb camouflage suit is fashioned from especially well-blended materials and gives you a +2 item bonus to the check instead of a +1 item bonus.", "name": "Camouflage Suit (Superb)", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 178\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA superb camouflage suit is fashioned from especially well-blended materials and gives you a +2 item bonus to the check instead of a +1 item bonus.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 178", "speed": {}, "spell_markdown": "", "summary": "A superb camouflage suit is fashioned from especially well-blended materials and gives you a +2 item bonus to the check instead of a +1 item bonus.", "summary_markdown": "A superb camouflage suit is fashioned from especially well-blended materials and gives you a +2 item bonus to the check instead of a +1 item bonus.", "text": " Camouflage Suit Source Guns & Gears pg. 178 Bulk L --- This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently. A suit prepared in this manner grants you a +1 item bonus to Stealth checks while you attempt to Hide or Sneak in the specific environment it has been prepared for. The suit remains usable in this manner until you rest for the night, though it doesn't grant the benefit whenever you aren't in the appropriate environment. The GM might rule that some environments are unusual enough that you can't create a camouflage suit appropriate for the environment. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Camouflage Suit Source Guns & Gears pg. 178 Price 10 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Camouflage Suit (Superb) Source Guns & Gears pg. 178 Price 140 gp Bulk L --- A superb camouflage suit is fashioned from especially well-blended materials and gives you a +2 item bonus to the check instead of a +1 item bonus.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1201", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1202", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Concealed Holster](/Equipment.aspx?ID=1202)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis leather holster is crafted to better hide small firearms from view. Only firearms designed for use in one hand are small enough to disguise with this holster. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks and DCs to hide or conceal a firearm or hand crossbow in this holster.\n\n\n\n", "name": "Concealed Holster", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis leather holster is crafted to better hide small firearms from view. Only firearms designed for use in one hand are small enough to disguise with …\r\n", "skill": [ "Stealth" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 179", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This leather holster is crafted to better hide small firearms from view. Only firearms designed for use in one hand are small enough to disguise with …", "summary_markdown": "This leather holster is crafted to better hide small firearms from view. Only firearms designed for use in one hand are small enough to disguise with …", "text": " Concealed Holster Source Guns & Gears pg. 179 Price 25 gp Bulk L --- This leather holster is crafted to better hide small firearms from view. Only firearms designed for use in one hand are small enough to disguise with this holster. You gain a +1 item bonus to Stealth checks and DCs to hide or conceal a firearm or hand crossbow in this holster.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1202", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1203", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Earplugs](/Equipment.aspx?ID=1203)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179, [PFS Guide](/Sources.aspx?ID=50) pg. 114\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese small pieces of cloth and stuffing have been crafted to dramatically muffle sound and easily slide into and out of the ear canals of humanoid creatures. You can insert or remove earplugs from your ears or a willing creature's ears with a single Interact action using one hand. They take a –2 circumstance penalty to all [auditory](/Traits.aspx?ID=16) Perception checks but also gain a +2 circumstance bonus to saving throws against auditory effects.\n\n\n\n", "name": "Earplugs", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Guns & Gears](/Sources.aspx?ID=98) pg. 179, [PFS Guide](/Sources.aspx?ID=50) pg. 114\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese small pieces of cloth and stuffing have been crafted to dramatically muffle sound and easily slide into and out of the ear canals of humanoid …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 179, [PFS Guide](/Sources.aspx?ID=50) pg. 114", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These small pieces of cloth and stuffing have been crafted to dramatically muffle sound and easily slide into and out of the ear canals of humanoid …", "summary_markdown": "These small pieces of cloth and stuffing have been crafted to dramatically muffle sound and easily slide into and out of the ear canals of humanoid …", "text": " Earplugs Source Guns & Gears pg. 179, PFS Guide pg. 114 Price 1 sp Hands 1 --- These small pieces of cloth and stuffing have been crafted to dramatically muffle sound and easily slide into and out of the ear canals of humanoid creatures. You can insert or remove earplugs from your ears or a willing creature's ears with a single Interact action using one hand. They take a –2 circumstance penalty to all auditory Perception checks but also gain a +2 circumstance bonus to saving throws against auditory effects.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1203", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1204", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Firearm Cleaning Kit](/Equipment.aspx?ID=1204)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis kit contains cleaning cloth, oil, small steel brushes, and other minor tools necessary for proper cleaning and maintenance of a firearm. Without a firearm cleaning kit, you can't perform the necessary tasks during your daily preparations to ensure that your firearm isn't at risk of misfiring under normal use conditions.\n\n\n\n", "name": "Firearm Cleaning Kit", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis kit contains cleaning cloth, oil, small steel brushes, and other minor tools necessary for proper cleaning and maintenance of a firearm. Without …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 179", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This kit contains cleaning cloth, oil, small steel brushes, and other minor tools necessary for proper cleaning and maintenance of a firearm. Without …", "summary_markdown": "This kit contains cleaning cloth, oil, small steel brushes, and other minor tools necessary for proper cleaning and maintenance of a firearm. Without …", "text": " Firearm Cleaning Kit Source Guns & Gears pg. 179 Price 1 sp Hands 2 Bulk L --- This kit contains cleaning cloth, oil, small steel brushes, and other minor tools necessary for proper cleaning and maintenance of a firearm. Without a firearm cleaning kit, you can't perform the necessary tasks during your daily preparations to ensure that your firearm isn't at risk of misfiring under normal use conditions.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1204", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1205", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Practice Targets](/Equipment.aspx?ID=1205)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\n\n**Price** 2 sp (price for 10)\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile gunslingers have many methods for practicing their aim, these sturdy paper targets are excellent for tracking a gunslinger's progress over time, keeping score of how close they came to hitting the most vital spots. These targets are also used in situations where more detailed accuracy must be recorded, such as firearm competitions. Practice targets can appear in many shapes and sizes and usually come in packs of 10 held in protective cases made of heavy cloth or light leather.\n\n\n\n", "name": "Practice Targets", "pfs": "Standard", "price": 20, "price_raw": "2 sp (price for 10)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\r\n\r\n**Price** 2 sp (price for 10)\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile gunslingers have many methods for practicing their aim, these sturdy paper targets are excellent for tracking a gunslinger's progress over …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 179", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "While gunslingers have many methods for practicing their aim, these sturdy paper targets are excellent for tracking a gunslinger's progress over …", "summary_markdown": "While gunslingers have many methods for practicing their aim, these sturdy paper targets are excellent for tracking a gunslinger's progress over …", "text": " Practice Targets Source Guns & Gears pg. 179 Price 2 sp (price for 10) Bulk L --- While gunslingers have many methods for practicing their aim, these sturdy paper targets are excellent for tracking a gunslinger's progress over time, keeping score of how close they came to hitting the most vital spots. These targets are also used in situations where more detailed accuracy must be recorded, such as firearm competitions. Practice targets can appear in many shapes and sizes and usually come in packs of 10 held in protective cases made of heavy cloth or light leather.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1205", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1206", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Silencer](/Equipment.aspx?ID=1206)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOne of the more prolifically used devices developed in the infamous Alkenstar Gunworks, these small firearm components are capable of muffling most of the weapons' explosive sound when fired. Without a silencer, a firearm's shot makes a loud and distinctive bang, which can easily be heard through doors and thin walls, but firearms equipped with silencers only make a quiet noise when fired. Due to engineering constraints, a silencer can't be attached to any firearm with the [scatter](/Traits.aspx?ID=413) trait. Attaching a silencer to a firearm takes 1 minute, and the silencer is consumed the first time a shot is fired through it.\n\n\n\n", "name": "Silencer", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne of the more prolifically used devices developed in the infamous Alkenstar Gunworks, these small firearm components are capable of muffling most …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 179", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "One of the more prolifically used devices developed in the infamous Alkenstar Gunworks, these small firearm components are capable of muffling most …", "summary_markdown": "One of the more prolifically used devices developed in the infamous Alkenstar Gunworks, these small firearm components are capable of muffling most …", "text": " Silencer Source Guns & Gears pg. 179 Price 1 sp Hands 1 Bulk L --- One of the more prolifically used devices developed in the infamous Alkenstar Gunworks, these small firearm components are capable of muffling most of the weapons' explosive sound when fired. Without a silencer, a firearm's shot makes a loud and distinctive bang, which can easily be heard through doors and thin walls, but firearms equipped with silencers only make a quiet noise when fired. Due to engineering constraints, a silencer can't be attached to any firearm with the scatter trait. Attaching a silencer to a firearm takes 1 minute, and the silencer is consumed the first time a shot is fired through it.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1206", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1207", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Tripod](/Equipment.aspx?ID=1207)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTripods are designed for use with [kickback](/Traits.aspx?ID=409) weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by sacrificing mobility instead. They can be set up and attached to a firearm with a single Interact action using one hand, setting the tripod in your square. While this sturdy piece of engineering is in use, you don't take the –2 penalty for firing a kickback weapon, even if your Strength isn't high enough to avoid the penalty. However, you must retrieve the tripod with a single Interact action before you can move the firearm to a different position. Normally, when you're [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39), you become observed if you do anything except Hide, [Sneak](/Actions.aspx?ID=63), or Step. However, deploying or retrieving a tripod with an Interact action doesn't automatically make you observed, so long as you don't set up or remove the tripod when it's in a spot where creatures can see the tripod itself.\n\n\n\n", "name": "Tripod", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\r\n\r\n**Price** 2 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 179", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Tripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by …", "summary_markdown": "Tripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by …", "text": " Tripod Source Guns & Gears pg. 179 Price 2 sp Hands 2 Bulk 1 --- Tripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by sacrificing mobility instead. They can be set up and attached to a firearm with a single Interact action using one hand, setting the tripod in your square. While this sturdy piece of engineering is in use, you don't take the –2 penalty for firing a kickback weapon, even if your Strength isn't high enough to avoid the penalty. However, you must retrieve the tripod with a single Interact action before you can move the firearm to a different position. Normally, when you're hidden or undetected, you become observed if you do anything except Hide, Sneak, or Step. However, deploying or retrieving a tripod with an Interact action doesn't automatically make you observed, so long as you don't set up or remove the tripod when it's in a spot where creatures can see the tripod itself.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1207", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1208", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Waterproof Carrying Case](/Equipment.aspx?ID=1208)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis buttoned, leather case protects a firearm and up to 6 rounds of ammunition from being damaged by water or other environmental effects.\n\n\n\n", "name": "Waterproof Carrying Case", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\r\n\r\n**Price** 2 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis buttoned, leather case protects a firearm and up to 6 rounds of ammunition from being damaged by water or other environmental effects.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 179", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This buttoned, leather case protects a firearm and up to 6 rounds of ammunition from being damaged by water or other environmental effects.", "summary_markdown": "This buttoned, leather case protects a firearm and up to 6 rounds of ammunition from being damaged by water or other environmental effects.", "text": " Waterproof Carrying Case Source Guns & Gears pg. 179 Price 2 sp Hands 2 Bulk L --- This buttoned, leather case protects a firearm and up to 6 rounds of ammunition from being damaged by water or other environmental effects.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1208", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1209", "item_category": "Customizations", "item_subcategory": "Holsters", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Gunner's Bandolier](/Equipment.aspx?ID=1209)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\r\n\r\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis incredibly spacious bandolier can hold up to 4 one-handed crossbows or firearms that take no more than 1 action to completely reload (typically meaning that weapons with the [capacity](/Traits.aspx?ID=399) or [repeating](/Traits.aspx?ID=374) traits won't fit in the bandolier's holsters). A _gunner's bandolier_ can be etched with runes as though it were a ranged weapon. When you invest the _gunner's bandolier_, you can attune it to each of the 4 weapons holstered in it.\n\n\n\n\n\n\n\n", "name": "Gunner's Bandolier", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 179\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis incredibly spacious bandolier can hold up to 4 one-handed crossbows or firearms that take no more than 1 action to completely reload (typically …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 179", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This incredibly spacious bandolier can hold up to 4 one-handed crossbows or firearms that take no more than 1 action to completely reload (typically …", "summary_markdown": "This incredibly spacious bandolier can hold up to 4 one-handed crossbows or firearms that take no more than 1 action to completely reload (typically …", "text": " Gunner's Bandolier Source Guns & Gears pg. 179 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Price 60 gp Usage worn Bulk L --- This incredibly spacious bandolier can hold up to 4 one-handed crossbows or firearms that take no more than 1 action to completely reload (typically meaning that weapons with the capacity or repeating traits won't fit in the bandolier's holsters). A gunner's bandolier can be etched with runes as though it were a ranged weapon. When you invest the gunner's bandolier , you can attune it to each of the 4 weapons holstered in it.\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1209", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1210", "item_category": "Customizations", "item_subcategory": "Holsters", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Immaculate Holsters](/Equipment.aspx?ID=1210)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\r\n\r\n**Price** 52 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pristine leather belt is made of treated and polished black leather with silver fittings; it features a pair of matching leather holsters that can each fit a one-handed firearm or hand crossbow.\n\n\n\n\n\n", "name": "Immaculate Holsters", "pfs": "Standard", "price": 5200, "price_raw": "52 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n**Price** 52 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pristine leather belt is made of treated and polished black leather with silver fittings; it features a pair of matching leather holsters that …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 180", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This pristine leather belt is made of treated and polished black leather with silver fittings; it features a pair of matching leather holsters that …", "summary_markdown": "This pristine leather belt is made of treated and polished black leather with silver fittings; it features a pair of matching leather holsters that …", "text": " Immaculate Holsters Source Guns & Gears pg. 180 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Price 52 gp Usage worn Bulk L --- This pristine leather belt is made of treated and polished black leather with silver fittings; it features a pair of matching leather holsters that can each fit a one-handed firearm or hand crossbow.\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1210", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1211", "item_category": "Customizations", "item_subcategory": "Holsters", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Lucky Draw Bandolier](/Equipment.aspx?ID=1211)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis beige bandolier has a rectangular holster, which allows it to contain a standard-sized [Harrow deck](/Equipment.aspx?ID=824), and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs.\n\n\n\n\n\n\r\n\r\n\r\nLucky Draw Bandolier\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLucky Draw Bandolier (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate a _greater lucky draw bandolier_ once per hour instead of being able to activate it once per day.", "name": "Lucky Draw Bandolier", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck , and red pockets embroidered with goldwork …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 180", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck , and red pockets embroidered with goldwork …", "summary_markdown": "This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck , and red pockets embroidered with goldwork …", "text": " Lucky Draw Bandolier Source Guns & Gears pg. 180 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage worn Bulk L --- This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Lucky Draw Bandolier Source Guns & Gears pg. 180 Price 700 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Lucky Draw Bandolier (Greater) Source Guns & Gears pg. 180 Price 2,000 gp Bulk L --- You can activate a greater lucky draw bandolier once per hour instead of being able to activate it once per day.", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1211", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1211-1133", "item_category": "Customizations", "item_subcategory": "Holsters", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Lucky Draw Bandolier](/Equipment.aspx?ID=1211)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis beige bandolier has a rectangular holster, which allows it to contain a standard-sized [Harrow deck](/Equipment.aspx?ID=824), and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs.\n\n\n\n\n\n\r\n\r\n\r\nLucky Draw Bandolier\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLucky Draw Bandolier (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate a _greater lucky draw bandolier_ once per hour instead of being able to activate it once per day.", "name": "Lucky Draw Bandolier", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck , and red pockets embroidered with goldwork …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 180", "speed": {}, "spell_markdown": "", "summary": "This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck , and red pockets embroidered with goldwork …", "summary_markdown": "This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck , and red pockets embroidered with goldwork …", "text": " Lucky Draw Bandolier Source Guns & Gears pg. 180 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage worn Bulk L --- This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Lucky Draw Bandolier Source Guns & Gears pg. 180 Price 700 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Lucky Draw Bandolier (Greater) Source Guns & Gears pg. 180 Price 2,000 gp Bulk L --- You can activate a greater lucky draw bandolier once per hour instead of being able to activate it once per day.", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1211", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1211-1134", "item_category": "Customizations", "item_subcategory": "Holsters", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Lucky Draw Bandolier](/Equipment.aspx?ID=1211)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis beige bandolier has a rectangular holster, which allows it to contain a standard-sized [Harrow deck](/Equipment.aspx?ID=824), and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs.\n\n\n\n\n\n\r\n\r\n\r\nLucky Draw Bandolier\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLucky Draw Bandolier (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can activate a _greater lucky draw bandolier_ once per hour instead of being able to activate it once per day.", "name": "Lucky Draw Bandolier (Greater)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate a greater lucky draw bandolier once per hour instead of being able to activate it once per day.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 180", "speed": {}, "spell_markdown": "", "summary": "You can activate a greater lucky draw bandolier once per hour instead of being able to activate it once per day.", "summary_markdown": "You can activate a greater lucky draw bandolier once per hour instead of being able to activate it once per day.", "text": " Lucky Draw Bandolier Source Guns & Gears pg. 180 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage worn Bulk L --- This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Lucky Draw Bandolier Source Guns & Gears pg. 180 Price 700 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Lucky Draw Bandolier (Greater) Source Guns & Gears pg. 180 Price 2,000 gp Bulk L --- You can activate a greater lucky draw bandolier once per hour instead of being able to activate it once per day.", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1211", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1212", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Darkvision Scope](/Equipment.aspx?ID=1212)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical properties into their design. While relatively useless under normal lighting conditions, these crystals can help bring things into focus when used in dim light. The scope is then given an enchantment to enhance these properties for use in darkness. The scope grants you a +1 item bonus to Perception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated).\n\n\n\n\n\n\r\n\r\n\r\nDarkvision Scope\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDarkvision Scope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2 and activating the scope grants greater darkvision until the beginning of your next turn, as long as you continue to look through the scope.", "name": "Darkvision Scope", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 180", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical …", "summary_markdown": "These scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical …", "text": " Darkvision Scope Source Guns & Gears pg. 180 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage attached to firearm or crossbow (scope) Bulk L --- These scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical properties into their design. While relatively useless under normal lighting conditions, these crystals can help bring things into focus when used in dim light. The scope is then given an enchantment to enhance these properties for use in darkness. The scope grants you a +1 item bonus to Perception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Darkvision Scope Source Guns & Gears pg. 180 Price 160 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Darkvision Scope (Greater) Source Guns & Gears pg. 180 Price 5,500 gp Bulk L --- The item bonus is +2 and activating the scope grants greater darkvision until the beginning of your next turn, as long as you continue to look through the scope.", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1212", "usage": "attached to firearm or crossbow (scope)", "usage_markdown": "attached to firearm or crossbow (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1212-1135", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Darkvision Scope](/Equipment.aspx?ID=1212)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical properties into their design. While relatively useless under normal lighting conditions, these crystals can help bring things into focus when used in dim light. The scope is then given an enchantment to enhance these properties for use in darkness. The scope grants you a +1 item bonus to Perception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated).\n\n\n\n\n\n\r\n\r\n\r\nDarkvision Scope\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDarkvision Scope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2 and activating the scope grants greater darkvision until the beginning of your next turn, as long as you continue to look through the scope.", "name": "Darkvision Scope", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 180", "speed": {}, "spell_markdown": "", "summary": "These scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical …", "summary_markdown": "These scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical …", "text": " Darkvision Scope Source Guns & Gears pg. 180 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage attached to firearm or crossbow (scope) Bulk L --- These scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical properties into their design. While relatively useless under normal lighting conditions, these crystals can help bring things into focus when used in dim light. The scope is then given an enchantment to enhance these properties for use in darkness. The scope grants you a +1 item bonus to Perception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Darkvision Scope Source Guns & Gears pg. 180 Price 160 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Darkvision Scope (Greater) Source Guns & Gears pg. 180 Price 5,500 gp Bulk L --- The item bonus is +2 and activating the scope grants greater darkvision until the beginning of your next turn, as long as you continue to look through the scope.", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1212", "usage": "attached to firearm or crossbow (scope)", "usage_markdown": "attached to firearm or crossbow (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1212-1136", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Darkvision Scope](/Equipment.aspx?ID=1212)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical properties into their design. While relatively useless under normal lighting conditions, these crystals can help bring things into focus when used in dim light. The scope is then given an enchantment to enhance these properties for use in darkness. The scope grants you a +1 item bonus to Perception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated).\n\n\n\n\n\n\r\n\r\n\r\nDarkvision Scope\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDarkvision Scope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2 and activating the scope grants greater darkvision until the beginning of your next turn, as long as you continue to look through the scope.", "name": "Darkvision Scope (Greater)", "pfs": "Standard", "price": 550000, "price_raw": "5,500 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 180\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2 and activating the scope grants greater darkvision until the beginning of your next turn, as long as you continue to look …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 180", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2 and activating the scope grants greater darkvision until the beginning of your next turn, as long as you continue to look …", "summary_markdown": "The item bonus is +2 and activating the scope grants greater darkvision until the beginning of your next turn, as long as you continue to look …", "text": " Darkvision Scope Source Guns & Gears pg. 180 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage attached to firearm or crossbow (scope) Bulk L --- These scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical properties into their design. While relatively useless under normal lighting conditions, these crystals can help bring things into focus when used in dim light. The scope is then given an enchantment to enhance these properties for use in darkness. The scope grants you a +1 item bonus to Perception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Darkvision Scope Source Guns & Gears pg. 180 Price 160 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Darkvision Scope (Greater) Source Guns & Gears pg. 180 Price 5,500 gp Bulk L --- The item bonus is +2 and activating the scope grants greater darkvision until the beginning of your next turn, as long as you continue to look through the scope.", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1212", "usage": "attached to firearm or crossbow (scope)", "usage_markdown": "attached to firearm or crossbow (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1213", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Magnetite Scope](/Equipment.aspx?ID=1213)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** attached to firearm (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMore of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a [scatter](/Traits.aspx?ID=413) weapon further than the weapon's natural capabilities. Furthermore, some of the floating magnetite inside the scope's structure can help you when attempting to determine the your allies' locations. The magnetite scope grants you a +2 item bonus to [Survival](/Skills.aspx?ID=16) checks to [Sense Direction](/Actions.aspx?ID=64) when using the scope to assist you in navigating. This scope can only be attached to firearms with the scatter trait.\n\n\n\n\n\n\r\n\r\n\r\nMagnetite Scope\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMagnetite Scope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 16,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and activating the scope increases the scatter radius by 10 feet.", "name": "Magnetite Scope", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMore of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter …\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 181", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "More of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter …", "summary_markdown": "More of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter …", "text": " Magnetite Scope Source Guns & Gears pg. 181 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage attached to firearm (scope) Bulk L --- More of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter weapon further than the weapon's natural capabilities. Furthermore, some of the floating magnetite inside the scope's structure can help you when attempting to determine the your allies' locations. The magnetite scope grants you a +2 item bonus to Survival checks to Sense Direction when using the scope to assist you in navigating. This scope can only be attached to firearms with the scatter trait. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magnetite Scope Source Guns & Gears pg. 181 Price 800 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magnetite Scope (Greater) Source Guns & Gears pg. 181 Price 16,000 gp Bulk L --- The item bonus is +3, and activating the scope increases the scatter radius by 10 feet.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1213", "usage": "attached to firearm (scope)", "usage_markdown": "attached to firearm (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1213-1137", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Magnetite Scope](/Equipment.aspx?ID=1213)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** attached to firearm (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMore of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a [scatter](/Traits.aspx?ID=413) weapon further than the weapon's natural capabilities. Furthermore, some of the floating magnetite inside the scope's structure can help you when attempting to determine the your allies' locations. The magnetite scope grants you a +2 item bonus to [Survival](/Skills.aspx?ID=16) checks to [Sense Direction](/Actions.aspx?ID=64) when using the scope to assist you in navigating. This scope can only be attached to firearms with the scatter trait.\n\n\n\n\n\n\r\n\r\n\r\nMagnetite Scope\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMagnetite Scope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 16,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and activating the scope increases the scatter radius by 10 feet.", "name": "Magnetite Scope", "pfs": "Standard", "price": 80000, "price_raw": "800 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n**Price** 800 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMore of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 181", "speed": {}, "spell_markdown": "", "summary": "More of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter …", "summary_markdown": "More of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter …", "text": " Magnetite Scope Source Guns & Gears pg. 181 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage attached to firearm (scope) Bulk L --- More of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter weapon further than the weapon's natural capabilities. Furthermore, some of the floating magnetite inside the scope's structure can help you when attempting to determine the your allies' locations. The magnetite scope grants you a +2 item bonus to Survival checks to Sense Direction when using the scope to assist you in navigating. This scope can only be attached to firearms with the scatter trait. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magnetite Scope Source Guns & Gears pg. 181 Price 800 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magnetite Scope (Greater) Source Guns & Gears pg. 181 Price 16,000 gp Bulk L --- The item bonus is +3, and activating the scope increases the scatter radius by 10 feet.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1213", "usage": "attached to firearm (scope)", "usage_markdown": "attached to firearm (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1213-1138", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Magnetite Scope](/Equipment.aspx?ID=1213)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** attached to firearm (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMore of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a [scatter](/Traits.aspx?ID=413) weapon further than the weapon's natural capabilities. Furthermore, some of the floating magnetite inside the scope's structure can help you when attempting to determine the your allies' locations. The magnetite scope grants you a +2 item bonus to [Survival](/Skills.aspx?ID=16) checks to [Sense Direction](/Actions.aspx?ID=64) when using the scope to assist you in navigating. This scope can only be attached to firearms with the scatter trait.\n\n\n\n\n\n\r\n\r\n\r\nMagnetite Scope\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMagnetite Scope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 16,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and activating the scope increases the scatter radius by 10 feet.", "name": "Magnetite Scope (Greater)", "pfs": "Standard", "price": 1600000, "price_raw": "16,000 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n**Price** 16,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, and activating the scope increases the scatter radius by 10 feet.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 181", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, and activating the scope increases the scatter radius by 10 feet.", "summary_markdown": "The item bonus is +3, and activating the scope increases the scatter radius by 10 feet.", "text": " Magnetite Scope Source Guns & Gears pg. 181 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage attached to firearm (scope) Bulk L --- More of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter weapon further than the weapon's natural capabilities. Furthermore, some of the floating magnetite inside the scope's structure can help you when attempting to determine the your allies' locations. The magnetite scope grants you a +2 item bonus to Survival checks to Sense Direction when using the scope to assist you in navigating. This scope can only be attached to firearms with the scatter trait. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magnetite Scope Source Guns & Gears pg. 181 Price 800 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magnetite Scope (Greater) Source Guns & Gears pg. 181 Price 16,000 gp Bulk L --- The item bonus is +3, and activating the scope increases the scatter radius by 10 feet.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1213", "usage": "attached to firearm (scope)", "usage_markdown": "attached to firearm (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1214", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magnifying Scope](/Equipment.aspx?ID=1214)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to visual Perception checks to [Seek](/Actions.aspx?ID=84) creatures through the scope.\n\n\n\n\n\n\r\n\r\n\r\nMagnifying Scope\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMagnifying Scope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and activating the scope increases the range increment by 10 feet.\r\n\r\n\r\nMagnifying Scope (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 16,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and activating the scope increases the range increment by 20 feet.", "name": "Magnifying Scope", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 181", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to …", "summary_markdown": "These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to …", "text": " Magnifying Scope Source Guns & Gears pg. 181 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage attached to firearm or crossbow (scope) Bulk L --- These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to visual Perception checks to Seek creatures through the scope. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magnifying Scope Source Guns & Gears pg. 181 Price 70 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magnifying Scope (Greater) Source Guns & Gears pg. 181 Price 800 gp Bulk L --- The item bonus is +2, and activating the scope increases the range increment by 10 feet. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magnifying Scope (Major) Source Guns & Gears pg. 181 Price 16,000 gp Bulk L --- The item bonus is +3, and activating the scope increases the range increment by 20 feet.", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1214", "usage": "attached to firearm or crossbow (scope)", "usage_markdown": "attached to firearm or crossbow (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1214-1139", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magnifying Scope](/Equipment.aspx?ID=1214)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to visual Perception checks to [Seek](/Actions.aspx?ID=84) creatures through the scope.\n\n\n\n\n\n\r\n\r\n\r\nMagnifying Scope\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMagnifying Scope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and activating the scope increases the range increment by 10 feet.\r\n\r\n\r\nMagnifying Scope (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 16,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and activating the scope increases the range increment by 20 feet.", "name": "Magnifying Scope", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 181", "speed": {}, "spell_markdown": "", "summary": "These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to …", "summary_markdown": "These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to …", "text": " Magnifying Scope Source Guns & Gears pg. 181 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage attached to firearm or crossbow (scope) Bulk L --- These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to visual Perception checks to Seek creatures through the scope. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magnifying Scope Source Guns & Gears pg. 181 Price 70 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magnifying Scope (Greater) Source Guns & Gears pg. 181 Price 800 gp Bulk L --- The item bonus is +2, and activating the scope increases the range increment by 10 feet. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magnifying Scope (Major) Source Guns & Gears pg. 181 Price 16,000 gp Bulk L --- The item bonus is +3, and activating the scope increases the range increment by 20 feet.", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1214", "usage": "attached to firearm or crossbow (scope)", "usage_markdown": "attached to firearm or crossbow (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1214-1140", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magnifying Scope](/Equipment.aspx?ID=1214)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to visual Perception checks to [Seek](/Actions.aspx?ID=84) creatures through the scope.\n\n\n\n\n\n\r\n\r\n\r\nMagnifying Scope\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMagnifying Scope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and activating the scope increases the range increment by 10 feet.\r\n\r\n\r\nMagnifying Scope (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 16,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and activating the scope increases the range increment by 20 feet.", "name": "Magnifying Scope (Greater)", "pfs": "Standard", "price": 80000, "price_raw": "800 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n**Price** 800 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and activating the scope increases the range increment by 10 feet.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 181", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and activating the scope increases the range increment by 10 feet.", "summary_markdown": "The item bonus is +2, and activating the scope increases the range increment by 10 feet.", "text": " Magnifying Scope Source Guns & Gears pg. 181 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage attached to firearm or crossbow (scope) Bulk L --- These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to visual Perception checks to Seek creatures through the scope. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magnifying Scope Source Guns & Gears pg. 181 Price 70 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magnifying Scope (Greater) Source Guns & Gears pg. 181 Price 800 gp Bulk L --- The item bonus is +2, and activating the scope increases the range increment by 10 feet. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magnifying Scope (Major) Source Guns & Gears pg. 181 Price 16,000 gp Bulk L --- The item bonus is +3, and activating the scope increases the range increment by 20 feet.", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1214", "usage": "attached to firearm or crossbow (scope)", "usage_markdown": "attached to firearm or crossbow (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1214-1141", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Magnifying Scope](/Equipment.aspx?ID=1214)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to visual Perception checks to [Seek](/Actions.aspx?ID=84) creatures through the scope.\n\n\n\n\n\n\r\n\r\n\r\nMagnifying Scope\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMagnifying Scope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and activating the scope increases the range increment by 10 feet.\r\n\r\n\r\nMagnifying Scope (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\n\n**Price** 16,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and activating the scope increases the range increment by 20 feet.", "name": "Magnifying Scope (Major)", "pfs": "Standard", "price": 1600000, "price_raw": "16,000 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 181\r\n\r\n**Price** 16,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, and activating the scope increases the range increment by 20 feet.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 181", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, and activating the scope increases the range increment by 20 feet.", "summary_markdown": "The item bonus is +3, and activating the scope increases the range increment by 20 feet.", "text": " Magnifying Scope Source Guns & Gears pg. 181 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Usage attached to firearm or crossbow (scope) Bulk L --- These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to visual Perception checks to Seek creatures through the scope. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Magnifying Scope Source Guns & Gears pg. 181 Price 70 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Magnifying Scope (Greater) Source Guns & Gears pg. 181 Price 800 gp Bulk L --- The item bonus is +2, and activating the scope increases the range increment by 10 feet. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magnifying Scope (Major) Source Guns & Gears pg. 181 Price 16,000 gp Bulk L --- The item bonus is +3, and activating the scope increases the range increment by 20 feet.", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1214", "usage": "attached to firearm or crossbow (scope)", "usage_markdown": "attached to firearm or crossbow (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1215", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Scope of Limning](/Equipment.aspx?ID=1215)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\r\n\r\n**Price** 900 gp\r\n\r\n\n\n**Usage** attached to firearm (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe dwarven gunsmiths of Dongun Hold originally created these scopes to help them clear out vermin in underground areas. This scope captures the sound that echoes off a creature hit by the firearm and transforms it into light, illuminating the target for all to see.\n\n\n\n\n\n", "name": "Scope of Limning", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe dwarven gunsmiths of Dongun Hold originally created these scopes to help them clear out vermin in underground areas. This scope captures the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 182", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The dwarven gunsmiths of Dongun Hold originally created these scopes to help them clear out vermin in underground areas. This scope captures the …", "summary_markdown": "The dwarven gunsmiths of Dongun Hold originally created these scopes to help them clear out vermin in underground areas. This scope captures the …", "text": " Scope of Limning Source Guns & Gears pg. 182 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Price 900 gp Usage attached to firearm (scope) Bulk L --- The dwarven gunsmiths of Dongun Hold originally created these scopes to help them clear out vermin in underground areas. This scope captures the sound that echoes off a creature hit by the firearm and transforms it into light, illuminating the target for all to see.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1215", "usage": "attached to firearm (scope)", "usage_markdown": "attached to firearm (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1216", "item_category": "Customizations", "item_subcategory": "Scopes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Scope of Truth](/Equipment.aspx?ID=1216)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\r\n\r\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe _scope of truth_ is a bit bigger than most to accommodate larger lenses, which have been magically prepared with tiny shards from crystal balls to reveal the truth. The scope grants you a +2 item bonus to Perception checks made to [Seek](/Actions.aspx?ID=84) in areas you can see through the scope.\n\n\n\n\n\n", "name": "Scope of Truth", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm or crossbow (scope)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe scope of truth is a bit bigger than most to accommodate larger lenses, which have been magically prepared with tiny shards from crystal balls …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 182", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The scope of truth is a bit bigger than most to accommodate larger lenses, which have been magically prepared with tiny shards from crystal balls …", "summary_markdown": "The scope of truth is a bit bigger than most to accommodate larger lenses, which have been magically prepared with tiny shards from crystal balls …", "text": " Scope of Truth Source Guns & Gears pg. 182 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Price 3,000 gp Usage attached to firearm or crossbow (scope) Bulk L --- The scope of truth is a bit bigger than most to accommodate larger lenses, which have been magically prepared with tiny shards from crystal balls to reveal the truth. The scope grants you a +2 item bonus to Perception checks made to Seek in areas you can see through the scope.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1216", "usage": "attached to firearm or crossbow (scope)", "usage_markdown": "attached to firearm or crossbow (scope)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1217", "item_category": "Customizations", "item_subcategory": "Stabilizers", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Gunner's Saddle](/Equipment.aspx?ID=1217)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\r\n\r\n**Price** 20 gp\r\n\r\n\n\n**Usage** worn saddle\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeveloped by marauders from the Mana Wastes, this clockwork saddle comes with a retractable weapon mount that can be used as a [tripod](/Equipment.aspx?ID=1207) to stabilize a weapon with the [kickback](/Traits.aspx?ID=409) trait. Just like a normal tripod, you Interact to deploy the tripod to stabilize the firearm, and then again to retract the tripod to move it. The saddle uses complex hydraulics to protect the steed from the firearm's recoil.\n\n\n\n", "name": "Gunner's Saddle", "pfs": "Limited", "price": 2000, "price_raw": "20 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn saddle\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDeveloped by marauders from the Mana Wastes, this clockwork saddle comes with a retractable weapon mount that can be used as a tripod to stabilize …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 182", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Developed by marauders from the Mana Wastes, this clockwork saddle comes with a retractable weapon mount that can be used as a tripod to stabilize …", "summary_markdown": "Developed by marauders from the Mana Wastes, this clockwork saddle comes with a retractable weapon mount that can be used as a tripod to stabilize …", "text": " Gunner's Saddle Source Guns & Gears pg. 182 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Price 20 gp Usage worn saddle Bulk 2 --- Developed by marauders from the Mana Wastes, this clockwork saddle comes with a retractable weapon mount that can be used as a tripod to stabilize a weapon with the kickback trait. Just like a normal tripod, you Interact to deploy the tripod to stabilize the firearm, and then again to retract the tripod to move it. The saddle uses complex hydraulics to protect the steed from the firearm's recoil.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1217", "usage": "worn saddle", "usage_markdown": "worn saddle", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1218", "item_category": "Customizations", "item_subcategory": "Stabilizers", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Immovable Tripod](/Equipment.aspx?ID=1218)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis copper [tripod](/Equipment.aspx?ID=1207) with an [immovable rod](/Equipment.aspx?ID=259) at its core is a perfect example of engineering ingenuity applied to magic items, adapting the eccentric power of an _immovable rod_ for the pragmatic use of stabilizing weapons without the need for solid ground on which to stabilize them. In addition to extraplanar and aquatic environments, these devices have seen use by flying and climbing snipers who would otherwise have no way to mitigate their weapons' fierce kickback.\n\n\n\n\n\n", "name": "Immovable Tripod", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis copper tripod with an immovable rod at its core is a perfect example of engineering ingenuity applied to magic items, adapting the eccentric …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 182", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This copper tripod with an immovable rod at its core is a perfect example of engineering ingenuity applied to magic items, adapting the eccentric …", "summary_markdown": "This copper tripod with an immovable rod at its core is a perfect example of engineering ingenuity applied to magic items, adapting the eccentric …", "text": " Immovable Tripod Source Guns & Gears pg. 182 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Price 700 gp Bulk 1 --- This copper tripod with an immovable rod at its core is a perfect example of engineering ingenuity applied to magic items, adapting the eccentric power of an immovable rod for the pragmatic use of stabilizing weapons without the need for solid ground on which to stabilize them. In addition to extraplanar and aquatic environments, these devices have seen use by flying and climbing snipers who would otherwise have no way to mitigate their weapons' fierce kickback.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1218", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1219", "item_category": "Customizations", "item_subcategory": "Stabilizers", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Portable Weapon Mount](/Equipment.aspx?ID=1219)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPowerful firearms like the [arquebus](/Weapons.aspx?ID=195) were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and offset their recoil. More mobile means of stabilizing weapons with [kickback](/Traits.aspx?ID=409) were developed as firearms began to spread across the Inner Sea. The standard [tripod](/Equipment.aspx?ID=1207) takes an Interact action to deploy using one hand.\n\n\n\n\r\n\r\n\r\nPortable Weapon Mount (Monopod)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\n\n**Price** 2 sp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nMonopods are lighter and can be deployed with a single hand using the same action as drawing the firearm. They still require an Interact action to retrieve. Monopods are less stable than a tripod, and firing a kickback weapon from a monopod without the necessary Strength reduces the penalty to a –1 circumstance penalty instead of removing it entirely.\r\n\r\n\r\nPortable Weapon Mount (Tripod, Shielded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 5\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA shielded tripod resembles a squat shield on a tripod. You can deploy and retrieve a shielded tripod with an Interact action, as normal, but while a shielded tripod is in your square, you can use the [Take Cover](/Actions.aspx?ID=90) action to gain standard cover behind the tripod's shield. You can't use this cover to Hide or Sneak, as normal for times when your cover still leaves your position obvious.", "name": "Portable Weapon Mount", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPowerful firearms like the arquebus were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 182", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Powerful firearms like the arquebus were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and …", "summary_markdown": "Powerful firearms like the arquebus were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and …", "text": " Portable Weapon Mount Source Guns & Gears pg. 182 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Bulk 1 --- Powerful firearms like the arquebus were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and offset their recoil. More mobile means of stabilizing weapons with kickback were developed as firearms began to spread across the Inner Sea. The standard tripod takes an Interact action to deploy using one hand. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Portable Weapon Mount (Monopod) Source Guns & Gears pg. 182 Price 2 sp Bulk 1 --- Monopods are lighter and can be deployed with a single hand using the same action as drawing the firearm. They still require an Interact action to retrieve. Monopods are less stable than a tripod, and firing a kickback weapon from a monopod without the necessary Strength reduces the penalty to a –1 circumstance penalty instead of removing it entirely. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Portable Weapon Mount (Tripod, Shielded) Source Guns & Gears pg. 182 Price 50 gp Bulk 5 --- A shielded tripod resembles a squat shield on a tripod. You can deploy and retrieve a shielded tripod with an Interact action, as normal, but while a shielded tripod is in your square, you can use the Take Cover action to gain standard cover behind the tripod's shield. You can't use this cover to Hide or Sneak, as normal for times when your cover still leaves your position obvious.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1219", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1219-1142", "item_category": "Customizations", "item_subcategory": "Stabilizers", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Portable Weapon Mount](/Equipment.aspx?ID=1219)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPowerful firearms like the [arquebus](/Weapons.aspx?ID=195) were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and offset their recoil. More mobile means of stabilizing weapons with [kickback](/Traits.aspx?ID=409) were developed as firearms began to spread across the Inner Sea. The standard [tripod](/Equipment.aspx?ID=1207) takes an Interact action to deploy using one hand.\n\n\n\n\r\n\r\n\r\nPortable Weapon Mount (Monopod)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\n\n**Price** 2 sp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nMonopods are lighter and can be deployed with a single hand using the same action as drawing the firearm. They still require an Interact action to retrieve. Monopods are less stable than a tripod, and firing a kickback weapon from a monopod without the necessary Strength reduces the penalty to a –1 circumstance penalty instead of removing it entirely.\r\n\r\n\r\nPortable Weapon Mount (Tripod, Shielded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 5\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA shielded tripod resembles a squat shield on a tripod. You can deploy and retrieve a shielded tripod with an Interact action, as normal, but while a shielded tripod is in your square, you can use the [Take Cover](/Actions.aspx?ID=90) action to gain standard cover behind the tripod's shield. You can't use this cover to Hide or Sneak, as normal for times when your cover still leaves your position obvious.", "name": "Portable Weapon Mount (Monopod)", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n**Price** 2 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMonopods are lighter and can be deployed with a single hand using the same action as drawing the firearm. They still require an Interact action to …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 182", "speed": {}, "spell_markdown": "", "summary": "Monopods are lighter and can be deployed with a single hand using the same action as drawing the firearm. They still require an Interact action to …", "summary_markdown": "Monopods are lighter and can be deployed with a single hand using the same action as drawing the firearm. They still require an Interact action to …", "text": " Portable Weapon Mount Source Guns & Gears pg. 182 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Bulk 1 --- Powerful firearms like the arquebus were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and offset their recoil. More mobile means of stabilizing weapons with kickback were developed as firearms began to spread across the Inner Sea. The standard tripod takes an Interact action to deploy using one hand. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Portable Weapon Mount (Monopod) Source Guns & Gears pg. 182 Price 2 sp Bulk 1 --- Monopods are lighter and can be deployed with a single hand using the same action as drawing the firearm. They still require an Interact action to retrieve. Monopods are less stable than a tripod, and firing a kickback weapon from a monopod without the necessary Strength reduces the penalty to a –1 circumstance penalty instead of removing it entirely. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Portable Weapon Mount (Tripod, Shielded) Source Guns & Gears pg. 182 Price 50 gp Bulk 5 --- A shielded tripod resembles a squat shield on a tripod. You can deploy and retrieve a shielded tripod with an Interact action, as normal, but while a shielded tripod is in your square, you can use the Take Cover action to gain standard cover behind the tripod's shield. You can't use this cover to Hide or Sneak, as normal for times when your cover still leaves your position obvious.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1219", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 5, "bulk_raw": "5", "category": "equipment", "exclude_from_search": false, "id": "equipment-1219-1143", "item_category": "Customizations", "item_subcategory": "Stabilizers", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Portable Weapon Mount](/Equipment.aspx?ID=1219)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\n\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPowerful firearms like the [arquebus](/Weapons.aspx?ID=195) were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and offset their recoil. More mobile means of stabilizing weapons with [kickback](/Traits.aspx?ID=409) were developed as firearms began to spread across the Inner Sea. The standard [tripod](/Equipment.aspx?ID=1207) takes an Interact action to deploy using one hand.\n\n\n\n\r\n\r\n\r\nPortable Weapon Mount (Monopod)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\n\n**Price** 2 sp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nMonopods are lighter and can be deployed with a single hand using the same action as drawing the firearm. They still require an Interact action to retrieve. Monopods are less stable than a tripod, and firing a kickback weapon from a monopod without the necessary Strength reduces the penalty to a –1 circumstance penalty instead of removing it entirely.\r\n\r\n\r\nPortable Weapon Mount (Tripod, Shielded)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 5\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA shielded tripod resembles a squat shield on a tripod. You can deploy and retrieve a shielded tripod with an Interact action, as normal, but while a shielded tripod is in your square, you can use the [Take Cover](/Actions.aspx?ID=90) action to gain standard cover behind the tripod's shield. You can't use this cover to Hide or Sneak, as normal for times when your cover still leaves your position obvious.", "name": "Portable Weapon Mount (Tripod, Shielded)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 182\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 5\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA shielded tripod resembles a squat shield on a tripod. You can deploy and retrieve a shielded tripod with an Interact action, as normal, but while a …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 182", "speed": {}, "spell_markdown": "", "summary": "A shielded tripod resembles a squat shield on a tripod. You can deploy and retrieve a shielded tripod with an Interact action, as normal, but while a …", "summary_markdown": "A shielded tripod resembles a squat shield on a tripod. You can deploy and retrieve a shielded tripod with an Interact action, as normal, but while a …", "text": " Portable Weapon Mount Source Guns & Gears pg. 182 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Bulk 1 --- Powerful firearms like the arquebus were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and offset their recoil. More mobile means of stabilizing weapons with kickback were developed as firearms began to spread across the Inner Sea. The standard tripod takes an Interact action to deploy using one hand. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Portable Weapon Mount (Monopod) Source Guns & Gears pg. 182 Price 2 sp Bulk 1 --- Monopods are lighter and can be deployed with a single hand using the same action as drawing the firearm. They still require an Interact action to retrieve. Monopods are less stable than a tripod, and firing a kickback weapon from a monopod without the necessary Strength reduces the penalty to a –1 circumstance penalty instead of removing it entirely. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Portable Weapon Mount (Tripod, Shielded) Source Guns & Gears pg. 182 Price 50 gp Bulk 5 --- A shielded tripod resembles a squat shield on a tripod. You can deploy and retrieve a shielded tripod with an Interact action, as normal, but while a shielded tripod is in your square, you can use the Take Cover action to gain standard cover behind the tripod's shield. You can't use this cover to Hide or Sneak, as normal for times when your cover still leaves your position obvious.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1219", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1220", "item_category": "Customizations", "item_subcategory": "Firing Mechanisms", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Air Cartridge Firing System](/Equipment.aspx?ID=1220)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons. Weapons that install an air cartridge firing system and that have the kickback trait retain the trait and the associated drawbacks._\r\n\r\n**Price** 75 gp\r\n\r\n\n\n**Usage** attached to firearm (firing mechanism)\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAir cartridge firing mechanisms use a container of compressed air affixed to a sealed system that releases the air in a small burst to propel ammunition, and they're the default used in Arcadian [air repeaters](/Weapons.aspx?ID=188). Any firearm can be modified to replace its normal firing mechanism with an air cartridge firing system, allowing the weapon to be fired underwater or in other conditions that would normally prevent the ignition of black powder. The air cartridges lack much of the propulsive power of black powder, however, imposing a –10-foot penalty to the attached firearm's range increment. Weapons with the [kickback](/Traits.aspx?ID=409) trait don't gain that trait's benefits when using an air cartridge firing system. Attaching an air cartridge firing system takes one hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires.\n\n\n\n", "name": "Air Cartridge Firing System", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm (firing mechanism)\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAir cartridge firing mechanisms use a container of compressed air affixed to a sealed system that releases the air in a small burst to propel …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 183", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Air cartridge firing mechanisms use a container of compressed air affixed to a sealed system that releases the air in a small burst to propel …", "summary_markdown": "Air cartridge firing mechanisms use a container of compressed air affixed to a sealed system that releases the air in a small burst to propel …", "text": " Air Cartridge Firing System Source Guns & Gears pg. 183 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Weapons that install an air cartridge firing system and that have the kickback trait retain the trait and the associated drawbacks. Price 75 gp Usage attached to firearm (firing mechanism) --- Air cartridge firing mechanisms use a container of compressed air affixed to a sealed system that releases the air in a small burst to propel ammunition, and they're the default used in Arcadian air repeaters. Any firearm can be modified to replace its normal firing mechanism with an air cartridge firing system, allowing the weapon to be fired underwater or in other conditions that would normally prevent the ignition of black powder. The air cartridges lack much of the propulsive power of black powder, however, imposing a –10-foot penalty to the attached firearm's range increment. Weapons with the kickback trait don't gain that trait's benefits when using an air cartridge firing system. Attaching an air cartridge firing system takes one hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1220", "usage": "attached to firearm (firing mechanism)", "usage_markdown": "attached to firearm (firing mechanism)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1221", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Blazons of Shared Power](/Equipment.aspx?ID=1221)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\n\n\n\n**Usage** worn and attached to two weapons (see below)\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. _Blazons of shared power_ come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time.\n\n\n\n\r\n\r\n\r\nBlazons of Shared Power\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\n\n**Price** 52 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBlazons of Shared Power (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\n\n**Price** 1,350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA set of _greater blazons of shared power_ also replicates property runes from the primary weapon, so long as the secondary weapon meets all the prerequisites for a given rune and isn't a specific weapon. The secondary weapon gains the benefits of those runes. All of its own runes are suppressed. When you invest the blazons, you can elect for them to transfer only fundamental runes, in which case they function as standard _blazons of shared power_.", "name": "Blazons of Shared Power", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn and attached to two weapons (see below)\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 183", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of …", "summary_markdown": "These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of …", "text": " Blazons of Shared Power Source Guns & Gears pg. 183 Usage worn and attached to two weapons (see below) --- These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of shared power come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blazons of Shared Power Source Guns & Gears pg. 183 Price 52 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blazons of Shared Power (Greater) Source Guns & Gears pg. 183 Price 1,350 gp --- A set of greater blazons of shared power also replicates property runes from the primary weapon, so long as the secondary weapon meets all the prerequisites for a given rune and isn't a specific weapon. The secondary weapon gains the benefits of those runes. All of its own runes are suppressed. When you invest the blazons, you can elect for them to transfer only fundamental runes, in which case they function as standard blazons of shared power .", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1221", "usage": "worn and attached to two weapons (see below)", "usage_markdown": "worn and attached to two weapons (see below)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1221-1144", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Blazons of Shared Power](/Equipment.aspx?ID=1221)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\n\n\n\n**Usage** worn and attached to two weapons (see below)\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. _Blazons of shared power_ come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time.\n\n\n\n\r\n\r\n\r\nBlazons of Shared Power\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\n\n**Price** 52 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBlazons of Shared Power (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\n\n**Price** 1,350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA set of _greater blazons of shared power_ also replicates property runes from the primary weapon, so long as the secondary weapon meets all the prerequisites for a given rune and isn't a specific weapon. The secondary weapon gains the benefits of those runes. All of its own runes are suppressed. When you invest the blazons, you can elect for them to transfer only fundamental runes, in which case they function as standard _blazons of shared power_.", "name": "Blazons of Shared Power", "pfs": "Standard", "price": 5200, "price_raw": "52 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\r\n\r\n**Price** 52 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn and attached to two weapons (see below)\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 183", "speed": {}, "spell_markdown": "", "summary": "These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of …", "summary_markdown": "These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of …", "text": " Blazons of Shared Power Source Guns & Gears pg. 183 Usage worn and attached to two weapons (see below) --- These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of shared power come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blazons of Shared Power Source Guns & Gears pg. 183 Price 52 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blazons of Shared Power (Greater) Source Guns & Gears pg. 183 Price 1,350 gp --- A set of greater blazons of shared power also replicates property runes from the primary weapon, so long as the secondary weapon meets all the prerequisites for a given rune and isn't a specific weapon. The secondary weapon gains the benefits of those runes. All of its own runes are suppressed. When you invest the blazons, you can elect for them to transfer only fundamental runes, in which case they function as standard blazons of shared power .", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1221", "usage": "worn and attached to two weapons (see below)", "usage_markdown": "worn and attached to two weapons (see below)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1221-1145", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Blazons of Shared Power](/Equipment.aspx?ID=1221)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\n\n\n\n**Usage** worn and attached to two weapons (see below)\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. _Blazons of shared power_ come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time.\n\n\n\n\r\n\r\n\r\nBlazons of Shared Power\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\n\n**Price** 52 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBlazons of Shared Power (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\n\n**Price** 1,350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA set of _greater blazons of shared power_ also replicates property runes from the primary weapon, so long as the secondary weapon meets all the prerequisites for a given rune and isn't a specific weapon. The secondary weapon gains the benefits of those runes. All of its own runes are suppressed. When you invest the blazons, you can elect for them to transfer only fundamental runes, in which case they function as standard _blazons of shared power_.", "name": "Blazons of Shared Power (Greater)", "pfs": "Standard", "price": 135000, "price_raw": "1,350 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\r\n\r\n**Price** 1,350 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn and attached to two weapons (see below)\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA set of greater blazons of shared power also replicates property runes from the primary weapon, so long as the secondary weapon meets all the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 183", "speed": {}, "spell_markdown": "", "summary": "A set of greater blazons of shared power also replicates property runes from the primary weapon, so long as the secondary weapon meets all the …", "summary_markdown": "A set of greater blazons of shared power also replicates property runes from the primary weapon, so long as the secondary weapon meets all the …", "text": " Blazons of Shared Power Source Guns & Gears pg. 183 Usage worn and attached to two weapons (see below) --- These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of shared power come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blazons of Shared Power Source Guns & Gears pg. 183 Price 52 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blazons of Shared Power (Greater) Source Guns & Gears pg. 183 Price 1,350 gp --- A set of greater blazons of shared power also replicates property runes from the primary weapon, so long as the secondary weapon meets all the prerequisites for a given rune and isn't a specific weapon. The secondary weapon gains the benefits of those runes. All of its own runes are suppressed. When you invest the blazons, you can elect for them to transfer only fundamental runes, in which case they function as standard blazons of shared power .", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1221", "usage": "worn and attached to two weapons (see below)", "usage_markdown": "worn and attached to two weapons (see below)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1222", "item_category": "Customizations", "item_subcategory": "Firing Mechanisms", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Breech Ejectors](/Equipment.aspx?ID=1222)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\r\n\r\n**Price** 10 gp\r\n\r\n\n\n**Usage** attached to firearm (firing mechanism)\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese spring-loaded inserts can be fitted into the breech of a [double-barreled](/Traits.aspx?ID=403) firearm over the course of 10 minutes or during the firearm's daily maintenance. After the weapon is fired, the ejectors hasten the reloading process by ejecting the spent detritus from the fired rounds. This allows you to reload both barrels of the double-barreled weapon as a single Interact action the next time you reload the weapon as long as you do so before the end of your next turn. However, the ejectors are consumed in the process, and you must spend the time to insert a new set to gain the benefit again.\n\n\n\n", "name": "Breech Ejectors", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm (firing mechanism)\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese spring-loaded inserts can be fitted into the breech of a double-barreled firearm over the course of 10 minutes or during the firearm's daily …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 183", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These spring-loaded inserts can be fitted into the breech of a double-barreled firearm over the course of 10 minutes or during the firearm's daily …", "summary_markdown": "These spring-loaded inserts can be fitted into the breech of a double-barreled firearm over the course of 10 minutes or during the firearm's daily …", "text": " Breech Ejectors Source Guns & Gears pg. 183 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Price 10 gp Usage attached to firearm (firing mechanism) --- These spring-loaded inserts can be fitted into the breech of a double-barreled firearm over the course of 10 minutes or during the firearm's daily maintenance. After the weapon is fired, the ejectors hasten the reloading process by ejecting the spent detritus from the fired rounds. This allows you to reload both barrels of the double-barreled weapon as a single Interact action the next time you reload the weapon as long as you do so before the end of your next turn. However, the ejectors are consumed in the process, and you must spend the time to insert a new set to gain the benefit again.\n", "trait": [ "Consumable", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1222", "usage": "attached to firearm (firing mechanism)", "usage_markdown": "attached to firearm (firing mechanism)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1223", "item_category": "Customizations", "item_subcategory": "Firing Mechanisms", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Large Bore Modifications](/Equipment.aspx?ID=1223)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\r\n\r\n**Price** 120 gp\r\n\r\n\n\n**Usage** attached to firearm\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese modifications include a heavier stock and larger replacement barrel designed to increase the stopping power of firearms. Large bore modifications can only be applied to firearms with the [kickback](/Traits.aspx?ID=409) or [scatter](/Traits.aspx?ID=413) traits, and attaching large bore modifications takes 1 hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires.\n\n When you attach large bore modifications to a kickback weapon, the circumstance bonus to damage granted by the kickback trait increases from 1 to 2 additional damage and the Strength requirement to fire the weapon without penalty increases to 18.\n\n When you attach large bore modifications to a weapon with the scatter trait, the radius of the scatter effect increases by 5 feet, but the weapon imposes a –2 penalty on attack rolls if the wielder's Strength score is less than 14. If the weapon has both the kickback and scatter traits, apply both sets of modifications with the Strength requirement raised to 18 to avoid penalties when firing.\n\n\n\n", "name": "Large Bore Modifications", "pfs": "Standard", "price": 12000, "price_raw": "120 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 183\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese modifications include a heavier stock and larger replacement barrel designed to increase the stopping power of firearms. Large bore …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 183", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These modifications include a heavier stock and larger replacement barrel designed to increase the stopping power of firearms. Large bore …", "summary_markdown": "These modifications include a heavier stock and larger replacement barrel designed to increase the stopping power of firearms. Large bore …", "text": " Large Bore Modifications Source Guns & Gears pg. 183 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Price 120 gp Usage attached to firearm Bulk 1 --- These modifications include a heavier stock and larger replacement barrel designed to increase the stopping power of firearms. Large bore modifications can only be applied to firearms with the kickback or scatter traits, and attaching large bore modifications takes 1 hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires. When you attach large bore modifications to a kickback weapon, the circumstance bonus to damage granted by the kickback trait increases from 1 to 2 additional damage and the Strength requirement to fire the weapon without penalty increases to 18. When you attach large bore modifications to a weapon with the scatter trait, the radius of the scatter effect increases by 5 feet, but the weapon imposes a –2 penalty on attack rolls if the wielder's Strength score is less than 14. If the weapon has both the kickback and scatter traits, apply both sets of modifications with the Strength requirement raised to 18 to avoid penalties when firing.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1223", "usage": "attached to firearm", "usage_markdown": "attached to firearm", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1224", "item_category": "Customizations", "item_subcategory": "Firing Mechanisms", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Underwater Firing Mechanism](/Equipment.aspx?ID=1224)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with access to firearms gain access to accessories that can be used with those weapons._\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Usage** attached to firearm (firing mechanism)\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis device replaces the attached firearm's normal firing mechanism (normally, most of the guns in this chapter use a flintlock or matchlock firing mechanism). When the firearm's wielder fires the weapon, a small rune etched on a piece of stone affixed inside the mechanism releases a magical spark that's propelled through the firing mechanism and into the firearm, launching its bullet. An _underwater firing mechanism_ allows the attached firearm to be fired underwater or in other conditions that would normally prevent the ignition of black powder. Attaching an _underwater firing mechanism_ to a firearm takes 1 hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires.\n\n\n\n", "name": "Underwater Firing Mechanism", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to firearm (firing mechanism)\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis device replaces the attached firearm's normal firing mechanism (normally, most of the guns in this chapter use a flintlock or matchlock firing …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 184", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This device replaces the attached firearm's normal firing mechanism (normally, most of the guns in this chapter use a flintlock or matchlock firing …", "summary_markdown": "This device replaces the attached firearm's normal firing mechanism (normally, most of the guns in this chapter use a flintlock or matchlock firing …", "text": " Underwater Firing Mechanism Source Guns & Gears pg. 184 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Price 600 gp Usage attached to firearm (firing mechanism) --- This device replaces the attached firearm's normal firing mechanism (normally, most of the guns in this chapter use a flintlock or matchlock firing mechanism). When the firearm's wielder fires the weapon, a small rune etched on a piece of stone affixed inside the mechanism releases a magical spark that's propelled through the firing mechanism and into the firearm, launching its bullet. An underwater firing mechanism allows the attached firearm to be fired underwater or in other conditions that would normally prevent the ignition of black powder. Attaching an underwater firing mechanism to a firearm takes 1 hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires.\n", "trait": [ "Magical", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1224", "usage": "attached to firearm (firing mechanism)", "usage_markdown": "attached to firearm (firing mechanism)", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1225", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Adaptive Cogwheel](/Equipment.aspx?ID=1225)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** affixed to a firearm\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're wielding the affixed firearm.\r\n\n\n\r\n\r\n---\n\nThis tiny copper gear is attached to the side of a firearm with a matching bolt or pin. When you activate it, the affixed weapon magically transfigures itself into the form of any simple or martial firearm to which you have access, harmlessly ejecting any contained ammunition in the process. Any runes or attached items present on the affixed weapon remain active unless incompatible with its new form, in which case they're suppressed for the duration of the transformation. The effect lasts until the beginning of your next turn.\n\n\n\n", "name": "Adaptive Cogwheel", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding the affixed firearm.", "requirement_markdown": "You're wielding the affixed firearm.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a firearm\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're wielding the affixed firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tiny copper gear is attached to the side of a firearm with a matching bolt or pin. When you activate it, the affixed weapon magically …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 184", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tiny copper gear is attached to the side of a firearm with a matching bolt or pin. When you activate it, the affixed weapon magically …", "summary_markdown": "This tiny copper gear is attached to the side of a firearm with a matching bolt or pin. When you activate it, the affixed weapon magically …", "text": " Adaptive Cogwheel Source Guns & Gears pg. 184 Price 5 gp Usage affixed to a firearm Activate Free Action envision Requirement You're wielding the affixed firearm. --- This tiny copper gear is attached to the side of a firearm with a matching bolt or pin. When you activate it, the affixed weapon magically transfigures itself into the form of any simple or martial firearm to which you have access, harmlessly ejecting any contained ammunition in the process. Any runes or attached items present on the affixed weapon remain active unless incompatible with its new form, in which case they're suppressed for the duration of the transformation. The effect lasts until the beginning of your next turn.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1225", "usage": "affixed to a firearm", "usage_markdown": "affixed to a firearm", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1226", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Admonishing Band](/Equipment.aspx?ID=1226)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** affixed to a firearm\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're trained in [Intimidation](/Skills.aspx?ID=7).\r\n\n\n\r\n\r\n---\n\nThis wide strip of treated lizard hide is wrapped around the grip or stock of the affixed weapon, augmenting the unease that your gunshot creates. When you activate it, you fire your gun into the air with the effects of [Warning Shot](/Feats.aspx?ID=3164). If you already have the Warning Shot feat, the target doesn't become temporarily immune to your [Demoralize](/Actions.aspx?ID=53), potentially allowing you to Demoralize them again.\n\n\n\n", "name": "Admonishing Band", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're trained in Intimidation .", "requirement_markdown": "You're trained in [Intimidation](/Skills.aspx?ID=7).", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a firearm\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're trained in [Intimidation](/Skills.aspx?ID=7).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wide strip of treated lizard hide is wrapped around the grip or stock of the affixed weapon, augmenting the unease that your gunshot creates. …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 184", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wide strip of treated lizard hide is wrapped around the grip or stock of the affixed weapon, augmenting the unease that your gunshot creates. …", "summary_markdown": "This wide strip of treated lizard hide is wrapped around the grip or stock of the affixed weapon, augmenting the unease that your gunshot creates. …", "text": " Admonishing Band Source Guns & Gears pg. 184 Price 20 gp Usage affixed to a firearm Activate Single Action envision Requirement You're trained in Intimidation. --- This wide strip of treated lizard hide is wrapped around the grip or stock of the affixed weapon, augmenting the unease that your gunshot creates. When you activate it, you fire your gun into the air with the effects of Warning Shot. If you already have the Warning Shot feat, the target doesn't become temporarily immune to your Demoralize, potentially allowing you to Demoralize them again.\n", "trait": [ "Consumable", "Enchantment", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=1226", "usage": "affixed to a firearm", "usage_markdown": "affixed to a firearm", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1227", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Energized Cartridge](/Equipment.aspx?ID=1227)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** affixed to a firearm or crossbow\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt an attack roll with the affixed firearm or crossbow\r\n\r\n**Requirement** You're trained in use of the affixed firearm or crossbow.\r\n\n\n\r\n\r\n---\n\nThis simple brass shell casing contains trace amounts of alchemical ingredients and is usually attached to the underside of the affixed weapon's barrel. When activated, it causes the ammunition fired from the affixed weapon to transform into your choice of acid, cold, electricity, or fire, dealing damage of the appropriate energy type instead of its usual damage as well as 1d6 [persistent damage](/Conditions.aspx?ID=29) of the same type on a critical hit.\n\n\n\n", "name": "Energized Cartridge", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're trained in use of the affixed firearm or crossbow.", "requirement_markdown": "You're trained in use of the affixed firearm or crossbow.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a firearm or crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt an attack roll with the affixed firearm or crossbow\r\n\r\n**Requirement** You're trained in use of the affixed firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple brass shell casing contains trace amounts of alchemical ingredients and is usually attached to the underside of the affixed weapon's …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 184", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This simple brass shell casing contains trace amounts of alchemical ingredients and is usually attached to the underside of the affixed weapon's …", "summary_markdown": "This simple brass shell casing contains trace amounts of alchemical ingredients and is usually attached to the underside of the affixed weapon's …", "text": " Energized Cartridge Source Guns & Gears pg. 184 Price 20 gp Usage affixed to a firearm or crossbow Activate Free Action envision Trigger You attempt an attack roll with the affixed firearm or crossbow Requirement You're trained in use of the affixed firearm or crossbow. --- This simple brass shell casing contains trace amounts of alchemical ingredients and is usually attached to the underside of the affixed weapon's barrel. When activated, it causes the ammunition fired from the affixed weapon to transform into your choice of acid, cold, electricity, or fire, dealing damage of the appropriate energy type instead of its usual damage as well as 1d6 persistent damage of the same type on a critical hit.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "You attempt an attack roll with the affixed firearm or crossbow", "trigger_markdown": "You attempt an attack roll with the affixed firearm or crossbow", "type": "Item", "url": "/Equipment.aspx?ID=1227", "usage": "affixed to a firearm or crossbow", "usage_markdown": "affixed to a firearm or crossbow", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1228", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghostshot Wrapping](/Equipment.aspx?ID=1228)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\n\n**Price** 300 gp\r\n\r\n\n\n**Usage** affixed to a ranged weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a ranged Strike with the affixed weapon while [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39).\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long strip of linen is tightly wound around the barrel of the affixed firearm or the grip of a bow. When activated, the talisman's magic dampens the sound of the triggering shot, rendering it completely silent, and additionally skews the angle of the shot, so it appears to come from a different location and direction than your actual position. You don't become automatically observed to any creatures due to making the triggering Strike.\n\n\n\n", "name": "Ghostshot Wrapping", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a ranged weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a ranged Strike with the affixed weapon while [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39).\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long strip of linen is tightly wound around the barrel of the affixed firearm or the grip of a bow. When activated, the talisman's magic dampens …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 184", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This long strip of linen is tightly wound around the barrel of the affixed firearm or the grip of a bow. When activated, the talisman's magic dampens …", "summary_markdown": "This long strip of linen is tightly wound around the barrel of the affixed firearm or the grip of a bow. When activated, the talisman's magic dampens …", "text": " Ghostshot Wrapping Source Guns & Gears pg. 184 Price 300 gp Usage affixed to a ranged weapon Activate Free Action envision Trigger You attempt a ranged Strike with the affixed weapon while hidden or undetected. --- This long strip of linen is tightly wound around the barrel of the affixed firearm or the grip of a bow. When activated, the talisman's magic dampens the sound of the triggering shot, rendering it completely silent, and additionally skews the angle of the shot, so it appears to come from a different location and direction than your actual position. You don't become automatically observed to any creatures due to making the triggering Strike.\n", "trait": [ "Consumable", "Illusion", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Talisman" ], "trigger": "You attempt a ranged Strike with the affixed weapon while hidden or undetected .", "trigger_markdown": "You attempt a ranged Strike with the affixed weapon while [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39).", "type": "Item", "url": "/Equipment.aspx?ID=1228", "usage": "affixed to a ranged weapon", "usage_markdown": "affixed to a ranged weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1229", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Goblin-Eye Orb](/Equipment.aspx?ID=1229)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\n\n**Price** 24 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Strike with the affixed firearm or crossbow against an enemy that's [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) to you\r\n\r\n**Requirement** You're an expert with the affixed firearm or crossbow and an expert in Perception.\r\n\n\n\r\n\r\n---\n\nThis colorful marble dangles from a leather thong wrapped around the affixed weapon. When you activate the band, for the triggering Strike, you don't need to attempt a flat check due to the enemy being concealed or hidden to you.\n\n\n\n", "name": "Goblin-Eye Orb", "pfs": "Standard", "price": 2400, "price_raw": "24 gp", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're an expert with the affixed firearm or crossbow and an expert in Perception.", "requirement_markdown": "You're an expert with the affixed firearm or crossbow and an expert in Perception.", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 184\r\n\r\n**Price** 24 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Strike with the affixed firearm or crossbow against an enemy that's [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) to you\r\n\r\n**Requirement** You're an expert with the affixed firearm or crossbow and an expert in Perception.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis colorful marble dangles from a leather thong wrapped around the affixed weapon. When you activate the band, for the triggering Strike, you …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 184", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This colorful marble dangles from a leather thong wrapped around the affixed weapon. When you activate the band, for the triggering Strike, you …", "summary_markdown": "This colorful marble dangles from a leather thong wrapped around the affixed weapon. When you activate the band, for the triggering Strike, you …", "text": " Goblin-Eye Orb Source Guns & Gears pg. 184 Price 24 gp Usage affixed to a weapon Activate Free Action envision Trigger You attempt a Strike with the affixed firearm or crossbow against an enemy that's concealed or hidden to you Requirement You're an expert with the affixed firearm or crossbow and an expert in Perception. --- This colorful marble dangles from a leather thong wrapped around the affixed weapon. When you activate the band, for the triggering Strike, you don't need to attempt a flat check due to the enemy being concealed or hidden to you.\n", "trait": [ "Consumable", "Divination", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Divination", "Magical", "Talisman" ], "trigger": "You attempt a Strike with the affixed firearm or crossbow against an enemy that's concealed or hidden to you", "trigger_markdown": "You attempt a Strike with the affixed firearm or crossbow against an enemy that's [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) to you", "type": "Item", "url": "/Equipment.aspx?ID=1229", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1230", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Indomitable Keepsake](/Equipment.aspx?ID=1230)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You're critically hit by a firearm attack.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit.\n\n\n\n\r\n\r\n\r\nIndomitable Keepsake\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nIndomitable Keepsake (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 120 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate a _greater indomitable keepsake_, you reduce the damage from a firearm critical hit by 20 instead of reducing it by 10.\r\n\r\n\r\nIndomitable Keepsake (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate a _major indomitable keepsake_, you reduce the damage from a firearm critical hit by 30 instead of reducing it by 10.", "name": "Indomitable Keepsake", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You're critically hit by a firearm attack.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you …", "summary_markdown": "This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you …", "text": " Indomitable Keepsake Source Guns & Gears pg. 186 Usage affixed to armor Activate Free Action envision Trigger You're critically hit by a firearm attack. --- This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Indomitable Keepsake Source Guns & Gears pg. 186 Price 12 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Indomitable Keepsake (Greater) Source Guns & Gears pg. 186 Price 120 gp --- When you activate a greater indomitable keepsake , you reduce the damage from a firearm critical hit by 20 instead of reducing it by 10. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Indomitable Keepsake (Major) Source Guns & Gears pg. 186 Price 1,200 gp --- When you activate a major indomitable keepsake , you reduce the damage from a firearm critical hit by 30 instead of reducing it by 10.", "trait": [ "Abjuration", "Consumable", "Fortune", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Fortune", "Magical", "Talisman" ], "trigger": "You're critically hit by a firearm attack.", "trigger_markdown": "You're critically hit by a firearm attack.", "type": "Item", "url": "/Equipment.aspx?ID=1230", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1230-1146", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Indomitable Keepsake](/Equipment.aspx?ID=1230)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You're critically hit by a firearm attack.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit.\n\n\n\n\r\n\r\n\r\nIndomitable Keepsake\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nIndomitable Keepsake (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 120 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate a _greater indomitable keepsake_, you reduce the damage from a firearm critical hit by 20 instead of reducing it by 10.\r\n\r\n\r\nIndomitable Keepsake (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate a _major indomitable keepsake_, you reduce the damage from a firearm critical hit by 30 instead of reducing it by 10.", "name": "Indomitable Keepsake", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You're critically hit by a firearm attack.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "summary": "This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you …", "summary_markdown": "This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you …", "text": " Indomitable Keepsake Source Guns & Gears pg. 186 Usage affixed to armor Activate Free Action envision Trigger You're critically hit by a firearm attack. --- This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Indomitable Keepsake Source Guns & Gears pg. 186 Price 12 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Indomitable Keepsake (Greater) Source Guns & Gears pg. 186 Price 120 gp --- When you activate a greater indomitable keepsake , you reduce the damage from a firearm critical hit by 20 instead of reducing it by 10. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Indomitable Keepsake (Major) Source Guns & Gears pg. 186 Price 1,200 gp --- When you activate a major indomitable keepsake , you reduce the damage from a firearm critical hit by 30 instead of reducing it by 10.", "trait": [ "Abjuration", "Consumable", "Fortune", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Fortune", "Magical", "Talisman" ], "trigger": "You're critically hit by a firearm attack.", "trigger_markdown": "You're critically hit by a firearm attack.", "type": "Item", "url": "/Equipment.aspx?ID=1230", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1230-1147", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Indomitable Keepsake](/Equipment.aspx?ID=1230)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You're critically hit by a firearm attack.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit.\n\n\n\n\r\n\r\n\r\nIndomitable Keepsake\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nIndomitable Keepsake (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 120 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate a _greater indomitable keepsake_, you reduce the damage from a firearm critical hit by 20 instead of reducing it by 10.\r\n\r\n\r\nIndomitable Keepsake (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate a _major indomitable keepsake_, you reduce the damage from a firearm critical hit by 30 instead of reducing it by 10.", "name": "Indomitable Keepsake (Greater)", "pfs": "Standard", "price": 12000, "price_raw": "120 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You're critically hit by a firearm attack.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you activate a greater indomitable keepsake , you reduce the damage from a firearm critical hit by 20 instead of reducing it by 10.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "summary": "When you activate a greater indomitable keepsake , you reduce the damage from a firearm critical hit by 20 instead of reducing it by 10.", "summary_markdown": "When you activate a greater indomitable keepsake , you reduce the damage from a firearm critical hit by 20 instead of reducing it by 10.", "text": " Indomitable Keepsake Source Guns & Gears pg. 186 Usage affixed to armor Activate Free Action envision Trigger You're critically hit by a firearm attack. --- This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Indomitable Keepsake Source Guns & Gears pg. 186 Price 12 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Indomitable Keepsake (Greater) Source Guns & Gears pg. 186 Price 120 gp --- When you activate a greater indomitable keepsake , you reduce the damage from a firearm critical hit by 20 instead of reducing it by 10. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Indomitable Keepsake (Major) Source Guns & Gears pg. 186 Price 1,200 gp --- When you activate a major indomitable keepsake , you reduce the damage from a firearm critical hit by 30 instead of reducing it by 10.", "trait": [ "Abjuration", "Consumable", "Fortune", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Fortune", "Magical", "Talisman" ], "trigger": "You're critically hit by a firearm attack.", "trigger_markdown": "You're critically hit by a firearm attack.", "type": "Item", "url": "/Equipment.aspx?ID=1230", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1230-1148", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Indomitable Keepsake](/Equipment.aspx?ID=1230)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You're critically hit by a firearm attack.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit.\n\n\n\n\r\n\r\n\r\nIndomitable Keepsake\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nIndomitable Keepsake (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 120 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate a _greater indomitable keepsake_, you reduce the damage from a firearm critical hit by 20 instead of reducing it by 10.\r\n\r\n\r\nIndomitable Keepsake (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate a _major indomitable keepsake_, you reduce the damage from a firearm critical hit by 30 instead of reducing it by 10.", "name": "Indomitable Keepsake (Major)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You're critically hit by a firearm attack.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you activate a major indomitable keepsake , you reduce the damage from a firearm critical hit by 30 instead of reducing it by 10.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "summary": "When you activate a major indomitable keepsake , you reduce the damage from a firearm critical hit by 30 instead of reducing it by 10.", "summary_markdown": "When you activate a major indomitable keepsake , you reduce the damage from a firearm critical hit by 30 instead of reducing it by 10.", "text": " Indomitable Keepsake Source Guns & Gears pg. 186 Usage affixed to armor Activate Free Action envision Trigger You're critically hit by a firearm attack. --- This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Indomitable Keepsake Source Guns & Gears pg. 186 Price 12 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Indomitable Keepsake (Greater) Source Guns & Gears pg. 186 Price 120 gp --- When you activate a greater indomitable keepsake , you reduce the damage from a firearm critical hit by 20 instead of reducing it by 10. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Indomitable Keepsake (Major) Source Guns & Gears pg. 186 Price 1,200 gp --- When you activate a major indomitable keepsake , you reduce the damage from a firearm critical hit by 30 instead of reducing it by 10.", "trait": [ "Abjuration", "Consumable", "Fortune", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Fortune", "Magical", "Talisman" ], "trigger": "You're critically hit by a firearm attack.", "trigger_markdown": "You're critically hit by a firearm attack.", "type": "Item", "url": "/Equipment.aspx?ID=1230", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1231", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Peacemaker](/Equipment.aspx?ID=1231)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 35 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision, manipulate\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** Your last action was an Interact action to stow the affixed firearm or crossbow.\r\n\n\n\r\n\r\n---\n\nThis ragged piece of white cloth is wrapped around the grip, stock, or haft of the affixed weapon. When you activate the talisman, you gain the effects of a [_sanctuary_](/Spells.aspx?ID=266) spell (DC 20) lasting for 1 minute. If you draw the affixed firearm, the effect ends immediately and the talisman crumbles.\n\n\n\n", "name": "Peacemaker", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "common", "release_date": "2021-10-13", "requirement": "Your last action was an Interact action to stow the affixed firearm or crossbow.", "requirement_markdown": "Your last action was an Interact action to stow the affixed firearm or crossbow.", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, manipulate\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** Your last action was an Interact action to stow the affixed firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ragged piece of white cloth is wrapped around the grip, stock, or haft of the affixed weapon. When you activate the talisman, you gain the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ragged piece of white cloth is wrapped around the grip, stock, or haft of the affixed weapon. When you activate the talisman, you gain the …", "summary_markdown": "This ragged piece of white cloth is wrapped around the grip, stock, or haft of the affixed weapon. When you activate the talisman, you gain the …", "text": " Peacemaker Source Guns & Gears pg. 186 Price 35 gp Usage affixed to a weapon Activate Single Action envision, manipulate Requirement Your last action was an Interact action to stow the affixed firearm or crossbow. --- This ragged piece of white cloth is wrapped around the grip, stock, or haft of the affixed weapon. When you activate the talisman, you gain the effects of a sanctuary spell (DC 20) lasting for 1 minute. If you draw the affixed firearm, the effect ends immediately and the talisman crumbles.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=1231", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1232", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Persistent Lodestone](/Equipment.aspx?ID=1232)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** affixed to a firearm with a reload of 1\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small magnetite block is attached to the barrel of the firearm by a thin metal wire drilled through a hole in its center. When you activate the lodestone, the ammunition from your missed shot is immediately recalled to your firearm, allowing you to fire again without reloading.\n\n\n\n", "name": "Persistent Lodestone", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a firearm with a reload of 1\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small magnetite block is attached to the barrel of the firearm by a thin metal wire drilled through a hole in its center. When you activate the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small magnetite block is attached to the barrel of the firearm by a thin metal wire drilled through a hole in its center. When you activate the …", "summary_markdown": "This small magnetite block is attached to the barrel of the firearm by a thin metal wire drilled through a hole in its center. When you activate the …", "text": " Persistent Lodestone Source Guns & Gears pg. 186 Price 55 gp Usage affixed to a firearm with a reload of 1 Activate Free Action envision Trigger You miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition. --- This small magnetite block is attached to the barrel of the firearm by a thin metal wire drilled through a hole in its center. When you activate the lodestone, the ammunition from your missed shot is immediately recalled to your firearm, allowing you to fire again without reloading.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Talisman" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Talisman" ], "trigger": "You miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition.", "trigger_markdown": "You miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition.", "type": "Item", "url": "/Equipment.aspx?ID=1232", "usage": "affixed to a firearm with a reload of 1", "usage_markdown": "affixed to a firearm with a [reload](/Traits.aspx?ID=254) of 1", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1233", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shrieking Skull](/Equipment.aspx?ID=1233)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 400 gp\r\n\r\n\n\n**Usage** affixed to a firearm or crossbow\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in [Intimidation](/Skills.aspx?ID=7) and the affixed weapon is loaded.\r\n\n\n\r\n\r\n---\n\nThis dried skull of a snake is mounted atop the firearm's barrel or affixed to a crossbow's stock. When activated, the skull crawls onto the ammunition loaded in the affixed weapon. If you Strike with the weapon before the end of your turn, the skull lets out a bloodcurdling scream as the ammunition approaches its target. Regardless of whether the Strike is a success, the screaming skull allows you to attempt to [Demoralize](/Actions.aspx?ID=53) the target as well as each enemy within 30 feet of the target.\n\n\n\n", "name": "Shrieking Skull", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're an expert in Intimidation and the affixed weapon is loaded.", "requirement_markdown": "You're an expert in [Intimidation](/Skills.aspx?ID=7) and the affixed weapon is loaded.", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a firearm or crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in [Intimidation](/Skills.aspx?ID=7) and the affixed weapon is loaded.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dried skull of a snake is mounted atop the firearm's barrel or affixed to a crossbow's stock. When activated, the skull crawls onto the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dried skull of a snake is mounted atop the firearm's barrel or affixed to a crossbow's stock. When activated, the skull crawls onto the …", "summary_markdown": "This dried skull of a snake is mounted atop the firearm's barrel or affixed to a crossbow's stock. When activated, the skull crawls onto the …", "text": " Shrieking Skull Source Guns & Gears pg. 186 Price 400 gp Usage affixed to a firearm or crossbow Activate Single Action envision Requirement You're an expert in Intimidation and the affixed weapon is loaded. --- This dried skull of a snake is mounted atop the firearm's barrel or affixed to a crossbow's stock. When activated, the skull crawls onto the ammunition loaded in the affixed weapon. If you Strike with the weapon before the end of your turn, the skull lets out a bloodcurdling scream as the ammunition approaches its target. Regardless of whether the Strike is a success, the screaming skull allows you to attempt to Demoralize the target as well as each enemy within 30 feet of the target.\n", "trait": [ "Auditory", "Consumable", "Enchantment", "Magical", "Talisman" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Auditory", "Consumable", "Enchantment", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=1233", "usage": "affixed to a firearm or crossbow", "usage_markdown": "affixed to a firearm or crossbow", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1234", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Sniper's Bead](/Equipment.aspx?ID=1234)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n\n\n**Usage** affixed to a two-handed firearm or crossbow\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a ranged Strike with the affixed weapon before rolling\r\n\r\n**Requirement** You're a master with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack.\n\n\n\n\r\n\r\n\r\nSniper's Bead\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 16 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no [range increment](/Traits.aspx?ID=248) penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range increments.\r\n\r\n\r\nSniper's Bead (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments.\r\n\r\n\r\nSniper's Bead (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still can't hit a target more than six range increments away.", "name": "Sniper's Bead", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're a master with the affixed weapon.", "requirement_markdown": "You're a master with the affixed weapon.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to a two-handed firearm or crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a ranged Strike with the affixed weapon before rolling\r\n\r\n**Requirement** You're a master with the affixed weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the …", "summary_markdown": "This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the …", "text": " Sniper's Bead Source Guns & Gears pg. 186 Usage affixed to a two-handed firearm or crossbow Activate Free Action envision Trigger You attempt a ranged Strike with the affixed weapon before rolling Requirement You're a master with the affixed weapon. --- This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sniper's Bead Source Guns & Gears pg. 186 Price 16 gp --- You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range increments. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Sniper's Bead (Greater) Source Guns & Gears pg. 186 Price 160 gp --- You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Sniper's Bead (Major) Source Guns & Gears pg. 186 Price 1,600 gp --- You take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still can't hit a target more than six range increments away.", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "You attempt a ranged Strike with the affixed weapon before rolling", "trigger_markdown": "You attempt a ranged Strike with the affixed weapon before rolling", "type": "Item", "url": "/Equipment.aspx?ID=1234", "usage": "affixed to a two-handed firearm or crossbow", "usage_markdown": "affixed to a two-handed firearm or crossbow", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1234-1149", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Sniper's Bead](/Equipment.aspx?ID=1234)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n\n\n**Usage** affixed to a two-handed firearm or crossbow\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a ranged Strike with the affixed weapon before rolling\r\n\r\n**Requirement** You're a master with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack.\n\n\n\n\r\n\r\n\r\nSniper's Bead\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 16 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no [range increment](/Traits.aspx?ID=248) penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range increments.\r\n\r\n\r\nSniper's Bead (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments.\r\n\r\n\r\nSniper's Bead (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still can't hit a target more than six range increments away.", "name": "Sniper's Bead", "pfs": "Standard", "price": 1600, "price_raw": "16 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n**Price** 16 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a two-handed firearm or crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a ranged Strike with the affixed weapon before rolling\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "summary": "You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range …", "summary_markdown": "You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range …", "text": " Sniper's Bead Source Guns & Gears pg. 186 Usage affixed to a two-handed firearm or crossbow Activate Free Action envision Trigger You attempt a ranged Strike with the affixed weapon before rolling Requirement You're a master with the affixed weapon. --- This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sniper's Bead Source Guns & Gears pg. 186 Price 16 gp --- You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range increments. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Sniper's Bead (Greater) Source Guns & Gears pg. 186 Price 160 gp --- You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Sniper's Bead (Major) Source Guns & Gears pg. 186 Price 1,600 gp --- You take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still can't hit a target more than six range increments away.", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "You attempt a ranged Strike with the affixed weapon before rolling", "trigger_markdown": "You attempt a ranged Strike with the affixed weapon before rolling", "type": "Item", "url": "/Equipment.aspx?ID=1234", "usage": "affixed to a two-handed firearm or crossbow", "usage_markdown": "affixed to a two-handed firearm or crossbow", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1234-1150", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Sniper's Bead](/Equipment.aspx?ID=1234)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n\n\n**Usage** affixed to a two-handed firearm or crossbow\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a ranged Strike with the affixed weapon before rolling\r\n\r\n**Requirement** You're a master with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack.\n\n\n\n\r\n\r\n\r\nSniper's Bead\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 16 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no [range increment](/Traits.aspx?ID=248) penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range increments.\r\n\r\n\r\nSniper's Bead (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments.\r\n\r\n\r\nSniper's Bead (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still can't hit a target more than six range increments away.", "name": "Sniper's Bead (Greater)", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a two-handed firearm or crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a ranged Strike with the affixed weapon before rolling\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "summary": "You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments.", "summary_markdown": "You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments.", "text": " Sniper's Bead Source Guns & Gears pg. 186 Usage affixed to a two-handed firearm or crossbow Activate Free Action envision Trigger You attempt a ranged Strike with the affixed weapon before rolling Requirement You're a master with the affixed weapon. --- This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sniper's Bead Source Guns & Gears pg. 186 Price 16 gp --- You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range increments. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Sniper's Bead (Greater) Source Guns & Gears pg. 186 Price 160 gp --- You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Sniper's Bead (Major) Source Guns & Gears pg. 186 Price 1,600 gp --- You take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still can't hit a target more than six range increments away.", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "You attempt a ranged Strike with the affixed weapon before rolling", "trigger_markdown": "You attempt a ranged Strike with the affixed weapon before rolling", "type": "Item", "url": "/Equipment.aspx?ID=1234", "usage": "affixed to a two-handed firearm or crossbow", "usage_markdown": "affixed to a two-handed firearm or crossbow", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1234-1151", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Sniper's Bead](/Equipment.aspx?ID=1234)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n\n\n**Usage** affixed to a two-handed firearm or crossbow\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a ranged Strike with the affixed weapon before rolling\r\n\r\n**Requirement** You're a master with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack.\n\n\n\n\r\n\r\n\r\nSniper's Bead\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 16 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no [range increment](/Traits.aspx?ID=248) penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range increments.\r\n\r\n\r\nSniper's Bead (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments.\r\n\r\n\r\nSniper's Bead (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 1,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still can't hit a target more than six range increments away.", "name": "Sniper's Bead (Major)", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n**Price** 1,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a two-handed firearm or crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a ranged Strike with the affixed weapon before rolling\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "summary": "You take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still …", "summary_markdown": "You take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still …", "text": " Sniper's Bead Source Guns & Gears pg. 186 Usage affixed to a two-handed firearm or crossbow Activate Free Action envision Trigger You attempt a ranged Strike with the affixed weapon before rolling Requirement You're a master with the affixed weapon. --- This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sniper's Bead Source Guns & Gears pg. 186 Price 16 gp --- You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range increments. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Sniper's Bead (Greater) Source Guns & Gears pg. 186 Price 160 gp --- You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Sniper's Bead (Major) Source Guns & Gears pg. 186 Price 1,600 gp --- You take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still can't hit a target more than six range increments away.", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "You attempt a ranged Strike with the affixed weapon before rolling", "trigger_markdown": "You attempt a ranged Strike with the affixed weapon before rolling", "type": "Item", "url": "/Equipment.aspx?ID=1234", "usage": "affixed to a two-handed firearm or crossbow", "usage_markdown": "affixed to a two-handed firearm or crossbow", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1235", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Silver Tripod](/Equipment.aspx?ID=1235)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** affixed to a firearm with the kickback trait\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tiny, silver facsimile of a weapon [tripod](/Equipment.aspx?ID=1207) is usually attached to the underside of the affixed weapon's barrel. When activated, it creates an invisible construct of magical force that attaches to the weapon and automatically stabilizes it in any location, even in midair. The effect lasts for 1 minute or until you Dismiss it. The effect also ends immediately if you let go of the affixed weapon. The affixed weapon cannot be moved while this effect is active.\n\n\n\n", "name": "Silver Tripod", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 186\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a firearm with the kickback trait\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tiny, silver facsimile of a weapon tripod is usually attached to the underside of the affixed weapon's barrel. When activated, it creates an …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 186", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tiny, silver facsimile of a weapon tripod is usually attached to the underside of the affixed weapon's barrel. When activated, it creates an …", "summary_markdown": "This tiny, silver facsimile of a weapon tripod is usually attached to the underside of the affixed weapon's barrel. When activated, it creates an …", "text": " Silver Tripod Source Guns & Gears pg. 186 Price 3 gp Usage affixed to a firearm with the kickback trait Activate Single Action envision --- This tiny, silver facsimile of a weapon tripod is usually attached to the underside of the affixed weapon's barrel. When activated, it creates an invisible construct of magical force that attaches to the weapon and automatically stabilizes it in any location, even in midair. The effect lasts for 1 minute or until you Dismiss it. The effect also ends immediately if you let go of the affixed weapon. The affixed weapon cannot be moved while this effect is active.\n", "trait": [ "Conjuration", "Consumable", "Force", "Magical", "Talisman" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Conjuration", "Consumable", "Force", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=1235", "usage": "affixed to a firearm with the kickback trait", "usage_markdown": "affixed to a firearm with the [kickback](/Traits.aspx?ID=409) trait", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1236", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Mechanical Torch](/Equipment.aspx?ID=1236)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 88\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPowered by electricity, you can turn a mechanical torch on and off by toggling a lever on the torch with an Interact action. When active, the torch sheds bright light in either a 20-foot radius (and dim light to the next 40 feet) or a 40-foot cone (and dim light to the next 40 feet). Changing this area requires a single Interact action to flip a switch. The torch carries sufficient charge to operate for ten minutes. You can recharge the torch in 1 minute via an integrated crank-charging mechanism, turning the clockwork gears and generating sparks to power the torch, though doing so requires two hands.\n\n\n\n", "name": "Mechanical Torch", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 88\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPowered by electricity, you can turn a mechanical torch on and off by toggling a lever on the torch with an Interact action. When active, the torch …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Powered by electricity, you can turn a mechanical torch on and off by toggling a lever on the torch with an Interact action. When active, the torch …", "summary_markdown": "Powered by electricity, you can turn a mechanical torch on and off by toggling a lever on the torch with an Interact action. When active, the torch …", "text": " Mechanical Torch Source Guns & Gears pg. 88 Price 10 gp Usage held in 1 hand Bulk L --- Powered by electricity, you can turn a mechanical torch on and off by toggling a lever on the torch with an Interact action. When active, the torch sheds bright light in either a 20-foot radius (and dim light to the next 40 feet) or a 40-foot cone (and dim light to the next 40 feet). Changing this area requires a single Interact action to flip a switch. The torch carries sufficient charge to operate for ten minutes. You can recharge the torch in 1 minute via an integrated crank-charging mechanism, turning the clockwork gears and generating sparks to power the torch, though doing so requires two hands.\n", "trait": [ "Clockwork" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331)", "trait_raw": [ "Clockwork" ], "type": "Item", "url": "/Equipment.aspx?ID=1236", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Rapier" ], "base_item_markdown": "[Rapier](/Weapons.aspx?ID=36)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1237", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Brilliant Rapier](/Equipment.aspx?ID=1237)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\r\n\r\n**Price** 4,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Rapier](/Weapons.aspx?ID=36)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [brilliant](/Equipment.aspx?ID=1043) [greater striking](/Equipment.aspx?ID=280) [rapier](/Weapons.aspx?ID=36)_ is formed entirely out of radiant energy, even more so than a usual _brilliant_ weapon, and has left its physical form behind entirely. Instead of dealing piercing damage, it deals fire damage, and in addition to a rapier's normal weapon traits, it gains the [versatile good or positive trait](/Traits.aspx?ID=200).\n\n\n\n", "name": "Brilliant Rapier", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 brilliant greater striking rapier is formed entirely out of radiant energy, even more so than a usual brilliant weapon, and has …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 10", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 brilliant greater striking rapier is formed entirely out of radiant energy, even more so than a usual brilliant weapon, and has …", "summary_markdown": "This +2 brilliant greater striking rapier is formed entirely out of radiant energy, even more so than a usual brilliant weapon, and has …", "text": " Brilliant Rapier Source Grand Bazaar pg. 10 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Price 4,500 gp Usage held in 1 hand Bulk L Base Weapon Rapier --- This +2 brilliant greater striking rapier is formed entirely out of radiant energy, even more so than a usual brilliant weapon, and has left its physical form behind entirely. Instead of dealing piercing damage, it deals fire damage, and in addition to a rapier's normal weapon traits, it gains the versatile good or positive trait.\n", "trait": [ "Evocation", "Light", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Light", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1237", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1238", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Deathless](/Equipment.aspx?ID=1238)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\r\n\r\n**Price** 330 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese symbols fortify your body's grasp on your soul, keeping it tethered when death approaches.\n\n\n\n\n\n", "name": "Deathless", "pfs": "Standard", "price": 33000, "price_raw": "330 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n**Price** 330 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese symbols fortify your body's grasp on your soul, keeping it tethered when death approaches. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 10", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These symbols fortify your body's grasp on your soul, keeping it tethered when death approaches. ", "summary_markdown": "These symbols fortify your body's grasp on your soul, keeping it tethered when death approaches. ", "text": " Deathless Source Grand Bazaar pg. 10 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Price 330 gp Usage etched onto armor --- These symbols fortify your body's grasp on your soul, keeping it tethered when death approaches.\n", "trait": [ "Healing", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1238", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item": [ "Buckler" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1239", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Duelist's Beacon](/Equipment.aspx?ID=1239)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\r\n\r\n**Price** 450 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA spiked glove is attached to the front of this [buckler](/Shields.aspx?ID=1) (Hardness 6, HP 24, BT 12), functioning as _+1 [striking](/Equipment.aspx?ID=280) [shield spikes](/Weapons.aspx?ID=42)_. Perforations and slits line the defensive side, shining bright light through them when the item's magic is activated.\n\n\n\n\n\n", "name": "Duelist's Beacon", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA spiked glove is attached to the front of this buckler (Hardness 6, HP 24, BT 12), functioning as +1 striking shield spikes . Perforations …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 10", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A spiked glove is attached to the front of this buckler (Hardness 6, HP 24, BT 12), functioning as +1 striking shield spikes . Perforations …", "summary_markdown": "A spiked glove is attached to the front of this buckler (Hardness 6, HP 24, BT 12), functioning as +1 striking shield spikes . Perforations …", "text": " Duelist's Beacon Source Grand Bazaar pg. 10 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Price 450 gp Usage held in 1 hand Bulk L Base Shield Buckler --- A spiked glove is attached to the front of this buckler (Hardness 6, HP 24, BT 12), functioning as +1 striking shield spikes . Perforations and slits line the defensive side, shining bright light through them when the item's magic is activated.\n", "trait": [ "Evocation", "Light", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Light", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1239", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1240", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Encompassing Lockpick](/Equipment.aspx?ID=1240)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\r\n\r\n**Price** 450 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lockpick houses a small compartment containing many smaller picks and other miniature tools. The lockpick itself is surprisingly malleable, belying the components within. An almost-impossible number of other tools are hidden in the compartment, including an entire set of [infiltrator thieves' tools](/Equipment.aspx?ID=58) and any replacement picks, an [elite disguise kit](/Equipment.aspx?ID=19) and any replacement cosmetics, and an [extreme climber's kit](/Equipment.aspx?ID=14), all while still somehow remaining only light Bulk. This makes the _encompassing lockpick_ a favorite discreet option for rogues infiltrating high society events, as formal wear generally has few pockets and only allows a character to wear a single tool kit of light Bulk.\n\n\n\n", "name": "Encompassing Lockpick", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lockpick houses a small compartment containing many smaller picks and other miniature tools. The lockpick itself is surprisingly malleable, …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 10", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This lockpick houses a small compartment containing many smaller picks and other miniature tools. The lockpick itself is surprisingly malleable, …", "summary_markdown": "This lockpick houses a small compartment containing many smaller picks and other miniature tools. The lockpick itself is surprisingly malleable, …", "text": " Encompassing Lockpick Source Grand Bazaar pg. 10 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Price 450 gp Usage held in 1 hand Bulk L --- This lockpick houses a small compartment containing many smaller picks and other miniature tools. The lockpick itself is surprisingly malleable, belying the components within. An almost-impossible number of other tools are hidden in the compartment, including an entire set of infiltrator thieves' tools and any replacement picks, an elite disguise kit and any replacement cosmetics, and an extreme climber's kit, all while still somehow remaining only light Bulk. This makes the encompassing lockpick a favorite discreet option for rogues infiltrating high society events, as formal wear generally has few pockets and only allows a character to wear a single tool kit of light Bulk.\n", "trait": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1240", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1241", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Energizing](/Equipment.aspx?ID=1241)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\r\n\r\n**Price** 250 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA weapon with this rune can absorb energy damage to empower it.\n\n\n\n\n\n", "name": "Energizing", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA weapon with this rune can absorb energy damage to empower it. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 10", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A weapon with this rune can absorb energy damage to empower it. ", "summary_markdown": "A weapon with this rune can absorb energy damage to empower it. ", "text": " Energizing Source Grand Bazaar pg. 10 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Price 250 gp Usage etched onto a weapon --- A weapon with this rune can absorb energy damage to empower it.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1241", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1242", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Misdirecting Haversack](/Equipment.aspx?ID=1242)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\r\n\r\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brown leather satchel is made from a heavily oiled and rustic leather. The satchel is large enough to hold up to 1 Bulk worth of items.\n\n\n\n\n\n\n\n", "name": "Misdirecting Haversack", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis brown leather satchel is made from a heavily oiled and rustic leather. The satchel is large enough to hold up to 1 Bulk worth of items. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 10", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This brown leather satchel is made from a heavily oiled and rustic leather. The satchel is large enough to hold up to 1 Bulk worth of items. ", "summary_markdown": "This brown leather satchel is made from a heavily oiled and rustic leather. The satchel is large enough to hold up to 1 Bulk worth of items. ", "text": " Misdirecting Haversack Source Grand Bazaar pg. 10 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Price 200 gp Usage held in 1 hand Bulk L --- This brown leather satchel is made from a heavily oiled and rustic leather. The satchel is large enough to hold up to 1 Bulk worth of items.\n", "trait": [ "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1242", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Leather Armor" ], "base_item_markdown": "[Leather Armor](/Armor.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1243", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Scarab Cuirass](/Equipment.aspx?ID=1243)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\r\n\r\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Leather Armor](/Armor.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe cuirass of this _+1 [deathless <%TREASURE%279%%> resilient](/Equipment.aspx?ID=1238) [leather armor](/Armor.aspx?ID=4)_, stitched to resemble an Osiriani scarab beetle, feels strangely chitinous. You gain resistance 5 to [negative](/Traits.aspx?ID=118) damage.\n\n\n\n**Craft Requirements** Supply one casting of _pest form_.\n\n\n\n", "name": "Scarab Cuirass", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cuirass of this +1 deathless resilient leather armor , stitched to resemble an Osiriani scarab beetle, feels strangely chitinous. You gain …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 10", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The cuirass of this +1 deathless resilient leather armor , stitched to resemble an Osiriani scarab beetle, feels strangely chitinous. You gain …", "summary_markdown": "The cuirass of this +1 deathless resilient leather armor , stitched to resemble an Osiriani scarab beetle, feels strangely chitinous. You gain …", "text": " Scarab Cuirass Source Grand Bazaar pg. 10 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Price 1,000 gp Usage worn armor Bulk 1 Base Armor Leather Armor --- The cuirass of this +1 deathless <%TREASURE%279%%> resilient leather armor , stitched to resemble an Osiriani scarab beetle, feels strangely chitinous. You gain resistance 5 to negative damage. Craft Requirements Supply one casting of pest form .\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1243", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Single Action", "ammunition": "arrow, bolt", "ammunition_markdown": "arrow, bolt", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1244", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Silencing Ammunition](/Equipment.aspx?ID=1244)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\r\n\r\n**Price** 125 gp\r\n\r\n\r\n**Ammunition** arrow, bolt\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Silencing ammunition_ is particularly dense and seems to dampen sounds around it. On a successful Strike, an activated piece of _silencing ammunition_ creates a 2nd-level [_silence_](/Spells.aspx?ID=287) effect on the target. The target can resist the effects of the ammunition with a successful DC 25 Will save, though it takes a –2 circumstance penalty if the Strike was a critical hit. While the effect is active, the target can use an Interact action to try to tug out the arrow or bolt and end the effect early; this requires a successful DC 25 Will save.\n\n\n\n", "name": "Silencing Ammunition", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 10\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Silencing ammunition is particularly dense and seems to dampen sounds around it. On a successful Strike, an activated piece of silencing …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 10", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Silencing ammunition is particularly dense and seems to dampen sounds around it. On a successful Strike, an activated piece of silencing …", "summary_markdown": " Silencing ammunition is particularly dense and seems to dampen sounds around it. On a successful Strike, an activated piece of silencing …", "text": " Silencing Ammunition Source Grand Bazaar pg. 10 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Price 125 gp Ammunition arrow, bolt Activate Single Action Interact --- Silencing ammunition is particularly dense and seems to dampen sounds around it. On a successful Strike, an activated piece of silencing ammunition creates a 2nd-level silence effect on the target. The target can resist the effects of the ammunition with a successful DC 25 Will save, though it takes a –2 circumstance penalty if the Strike was a critical hit. While the effect is active, the target can use an Interact action to try to tug out the arrow or bolt and end the effect early; this requires a successful DC 25 Will save.\n", "trait": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1244", "weakness": {} }, { "base_item": [ "Buckler" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1245", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Silkspinner's Shield](/Equipment.aspx?ID=1245)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\r\n\r\n**Price** 6,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis oddly fuzzy [buckler](/Shields.aspx?ID=1) (Hardness 10, HP 60, BT 30) resembles the abdomen of a spider. Its defensive side is covered in fine hairs, and two small spinnerets protrude from the bottom of its rim. The spinnerets serve as _+2 [greater striking](/Equipment.aspx?ID=280) [shield spikes](/Weapons.aspx?ID=42)_.\n\n\n\n\n\n", "name": "Silkspinner's Shield", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis oddly fuzzy buckler (Hardness 10, HP 60, BT 30) resembles the abdomen of a spider. Its defensive side is covered in fine hairs, and two small …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 11", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This oddly fuzzy buckler (Hardness 10, HP 60, BT 30) resembles the abdomen of a spider. Its defensive side is covered in fine hairs, and two small …", "summary_markdown": "This oddly fuzzy buckler (Hardness 10, HP 60, BT 30) resembles the abdomen of a spider. Its defensive side is covered in fine hairs, and two small …", "text": " Silkspinner's Shield Source Grand Bazaar pg. 11 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Price 6,000 gp Usage held in 1 hand Bulk L Base Shield Buckler --- This oddly fuzzy buckler (Hardness 10, HP 60, BT 30) resembles the abdomen of a spider. Its defensive side is covered in fine hairs, and two small spinnerets protrude from the bottom of its rim. The spinnerets serve as +2 greater striking shield spikes .\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1245", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "ammunition": "arrow, bolt", "ammunition_markdown": "arrow, bolt", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1246", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Stonethroat Ammunition](/Equipment.aspx?ID=1246)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\r\n\r\n**Price** 325 gp\r\n\r\n\r\n**Ammunition** arrow, bolt\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach piece of _stonethroat ammunition_ is tipped with an unusual yellow stone. When an activated piece of _stonethroat ammunition_ hits a target, the target must attempt a DC 30 Fortitude save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The ammunition lodges itself loosely into the target's throat. For 1 round, the target takes a –2 status penalty to attack rolls with its jaws or fangs, and to [Athletics](/Skills.aspx?ID=3) checks.
\r\n**Failure** The ammunition embeds itself deep in the target's throat. The target can't use its jaws or fangs Strike (if it has one) or the [Swallow Whole](/MonsterAbilities.aspx?ID=35) ability until the end of its next turn.
\r\n**Critical Failure** As failure, and the target is [enfeebled 2](/Conditions.aspx?ID=13) for 1 round.\n\n\n\n", "name": "Stonethroat Ammunition", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach piece of stonethroat ammunition is tipped with an unusual yellow stone. When an activated piece of stonethroat ammunition hits a target, the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 11", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each piece of stonethroat ammunition is tipped with an unusual yellow stone. When an activated piece of stonethroat ammunition hits a target, the …", "summary_markdown": "Each piece of stonethroat ammunition is tipped with an unusual yellow stone. When an activated piece of stonethroat ammunition hits a target, the …", "text": " Stonethroat Ammunition Source Grand Bazaar pg. 11 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Price 325 gp Ammunition arrow, bolt Activate Single Action Interact --- Each piece of stonethroat ammunition is tipped with an unusual yellow stone. When an activated piece of stonethroat ammunition hits a target, the target must attempt a DC 30 Fortitude save. Critical Success The creature is unaffected. Success The ammunition lodges itself loosely into the target's throat. For 1 round, the target takes a –2 status penalty to attack rolls with its jaws or fangs, and to Athletics checks. Failure The ammunition embeds itself deep in the target's throat. The target can't use its jaws or fangs Strike (if it has one) or the Swallow Whole ability until the end of its next turn. Critical Failure As failure, and the target is enfeebled 2 for 1 round.\n", "trait": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1246", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1247", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Spiritual Warfare](/Equipment.aspx?ID=1247)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand juts from an ornate hilt like a short, wooden dagger blade.\n\n\n\n**Craft Requirements** Supply a casting of _spiritual weapon_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (2nd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Spiritual Warfare", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand juts from an ornate hilt like a short, wooden dagger blade. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 11", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wand juts from an ornate hilt like a short, wooden dagger blade. ", "summary_markdown": "This wand juts from an ornate hilt like a short, wooden dagger blade. ", "text": " Wand of Spiritual Warfare Source Grand Bazaar pg. 11 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Usage held in 1 hand Bulk L --- This wand juts from an ornate hilt like a short, wooden dagger blade. Craft Requirements Supply a casting of spiritual weapon of the appropriate level. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Spiritual Warfare (2nd-Level) Source Grand Bazaar pg. 11 Price 360 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Spiritual Warfare (4th-Level) Source Grand Bazaar pg. 11 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Spiritual Warfare (6th-Level) Source Grand Bazaar pg. 11 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Spiritual Warfare (8th-Level) Source Grand Bazaar pg. 11 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Force", "Magical", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1247", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1247-1152", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Spiritual Warfare](/Equipment.aspx?ID=1247)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand juts from an ornate hilt like a short, wooden dagger blade.\n\n\n\n**Craft Requirements** Supply a casting of _spiritual weapon_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (2nd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Spiritual Warfare (2nd-Level)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand juts from an ornate hilt like a short, wooden dagger blade. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 11", "speed": {}, "spell_markdown": "", "summary": "This wand juts from an ornate hilt like a short, wooden dagger blade. ", "summary_markdown": "This wand juts from an ornate hilt like a short, wooden dagger blade. ", "text": " Wand of Spiritual Warfare Source Grand Bazaar pg. 11 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Usage held in 1 hand Bulk L --- This wand juts from an ornate hilt like a short, wooden dagger blade. Craft Requirements Supply a casting of spiritual weapon of the appropriate level. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Spiritual Warfare (2nd-Level) Source Grand Bazaar pg. 11 Price 360 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Spiritual Warfare (4th-Level) Source Grand Bazaar pg. 11 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Spiritual Warfare (6th-Level) Source Grand Bazaar pg. 11 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Spiritual Warfare (8th-Level) Source Grand Bazaar pg. 11 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Force", "Magical", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1247", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1247-1153", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Spiritual Warfare](/Equipment.aspx?ID=1247)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand juts from an ornate hilt like a short, wooden dagger blade.\n\n\n\n**Craft Requirements** Supply a casting of _spiritual weapon_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (2nd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Spiritual Warfare (4th-Level)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand juts from an ornate hilt like a short, wooden dagger blade. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 11", "speed": {}, "spell_markdown": "", "summary": "This wand juts from an ornate hilt like a short, wooden dagger blade. ", "summary_markdown": "This wand juts from an ornate hilt like a short, wooden dagger blade. ", "text": " Wand of Spiritual Warfare Source Grand Bazaar pg. 11 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Usage held in 1 hand Bulk L --- This wand juts from an ornate hilt like a short, wooden dagger blade. Craft Requirements Supply a casting of spiritual weapon of the appropriate level. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Spiritual Warfare (2nd-Level) Source Grand Bazaar pg. 11 Price 360 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Spiritual Warfare (4th-Level) Source Grand Bazaar pg. 11 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Spiritual Warfare (6th-Level) Source Grand Bazaar pg. 11 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Spiritual Warfare (8th-Level) Source Grand Bazaar pg. 11 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Force", "Magical", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1247", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1247-1154", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Spiritual Warfare](/Equipment.aspx?ID=1247)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand juts from an ornate hilt like a short, wooden dagger blade.\n\n\n\n**Craft Requirements** Supply a casting of _spiritual weapon_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (2nd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Spiritual Warfare (6th-Level)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand juts from an ornate hilt like a short, wooden dagger blade. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 11", "speed": {}, "spell_markdown": "", "summary": "This wand juts from an ornate hilt like a short, wooden dagger blade. ", "summary_markdown": "This wand juts from an ornate hilt like a short, wooden dagger blade. ", "text": " Wand of Spiritual Warfare Source Grand Bazaar pg. 11 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Usage held in 1 hand Bulk L --- This wand juts from an ornate hilt like a short, wooden dagger blade. Craft Requirements Supply a casting of spiritual weapon of the appropriate level. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Spiritual Warfare (2nd-Level) Source Grand Bazaar pg. 11 Price 360 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Spiritual Warfare (4th-Level) Source Grand Bazaar pg. 11 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Spiritual Warfare (6th-Level) Source Grand Bazaar pg. 11 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Spiritual Warfare (8th-Level) Source Grand Bazaar pg. 11 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Force", "Magical", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1247", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1247-1155", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Spiritual Warfare](/Equipment.aspx?ID=1247)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n_[**PFS Note**](/pathfinder-society) Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin_\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand juts from an ornate hilt like a short, wooden dagger blade.\n\n\n\n**Craft Requirements** Supply a casting of _spiritual weapon_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (2nd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Spiritual Warfare (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Spiritual Warfare (8th-Level)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 11\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand juts from an ornate hilt like a short, wooden dagger blade. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 11", "speed": {}, "spell_markdown": "", "summary": "This wand juts from an ornate hilt like a short, wooden dagger blade. ", "summary_markdown": "This wand juts from an ornate hilt like a short, wooden dagger blade. ", "text": " Wand of Spiritual Warfare Source Grand Bazaar pg. 11 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Usage held in 1 hand Bulk L --- This wand juts from an ornate hilt like a short, wooden dagger blade. Craft Requirements Supply a casting of spiritual weapon of the appropriate level. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wand of Spiritual Warfare (2nd-Level) Source Grand Bazaar pg. 11 Price 360 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Spiritual Warfare (4th-Level) Source Grand Bazaar pg. 11 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Spiritual Warfare (6th-Level) Source Grand Bazaar pg. 11 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Spiritual Warfare (8th-Level) Source Grand Bazaar pg. 11 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Force", "Magical", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1247", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "ammunition": "sling bullet", "ammunition_markdown": "sling bullet", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1248", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Big Rock Bullet](/Equipment.aspx?ID=1248)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n\r\n**Ammunition** sling bullet\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _big rock bullet_ is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a _big rock bullet_ transforms into a giant rock just before hitting the target. The target takes 4d6 additional bludgeoning damage on a successful hit. Even on a failed attack roll (but not a critical failure), the target takes 2d6 bludgeoning damage. Creatures with the [Catch Rock](/MonsterAbilities.aspx?ID=7) reaction can use it against a _big rock bullet_.\n\n\n\n\r\n\r\n\r\nBig Rock Bullet\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBig Rock Bullet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure.\r\n\r\n\r\nBig Rock Bullet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 1,150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.", "name": "Big Rock Bullet", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a …", "summary_markdown": "A big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a …", "text": " Big Rock Bullet Source Grand Bazaar pg. 14 Ammunition sling bullet Activate Single Action Interact --- A big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a big rock bullet transforms into a giant rock just before hitting the target. The target takes 4d6 additional bludgeoning damage on a successful hit. Even on a failed attack roll (but not a critical failure), the target takes 2d6 bludgeoning damage. Creatures with the Catch Rock reaction can use it against a big rock bullet . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Big Rock Bullet Source Grand Bazaar pg. 14 Price 60 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Big Rock Bullet (Greater) Source Grand Bazaar pg. 14 Price 250 gp --- The bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Big Rock Bullet (Major) Source Grand Bazaar pg. 14 Price 1,150 gp --- The bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.", "trait": [ "Consumable", "Earth", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Earth", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1248", "weakness": {} }, { "actions": "Single Action", "ammunition": "sling bullet", "ammunition_markdown": "sling bullet", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1248-1156", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Big Rock Bullet](/Equipment.aspx?ID=1248)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n\r\n**Ammunition** sling bullet\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _big rock bullet_ is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a _big rock bullet_ transforms into a giant rock just before hitting the target. The target takes 4d6 additional bludgeoning damage on a successful hit. Even on a failed attack roll (but not a critical failure), the target takes 2d6 bludgeoning damage. Creatures with the [Catch Rock](/MonsterAbilities.aspx?ID=7) reaction can use it against a _big rock bullet_.\n\n\n\n\r\n\r\n\r\nBig Rock Bullet\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBig Rock Bullet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure.\r\n\r\n\r\nBig Rock Bullet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 1,150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.", "name": "Big Rock Bullet", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "summary": "A big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a …", "summary_markdown": "A big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a …", "text": " Big Rock Bullet Source Grand Bazaar pg. 14 Ammunition sling bullet Activate Single Action Interact --- A big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a big rock bullet transforms into a giant rock just before hitting the target. The target takes 4d6 additional bludgeoning damage on a successful hit. Even on a failed attack roll (but not a critical failure), the target takes 2d6 bludgeoning damage. Creatures with the Catch Rock reaction can use it against a big rock bullet . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Big Rock Bullet Source Grand Bazaar pg. 14 Price 60 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Big Rock Bullet (Greater) Source Grand Bazaar pg. 14 Price 250 gp --- The bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Big Rock Bullet (Major) Source Grand Bazaar pg. 14 Price 1,150 gp --- The bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.", "trait": [ "Consumable", "Earth", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Earth", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1248", "weakness": {} }, { "actions": "Single Action", "ammunition": "sling bullet", "ammunition_markdown": "sling bullet", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1248-1157", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Big Rock Bullet](/Equipment.aspx?ID=1248)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n\r\n**Ammunition** sling bullet\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _big rock bullet_ is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a _big rock bullet_ transforms into a giant rock just before hitting the target. The target takes 4d6 additional bludgeoning damage on a successful hit. Even on a failed attack roll (but not a critical failure), the target takes 2d6 bludgeoning damage. Creatures with the [Catch Rock](/MonsterAbilities.aspx?ID=7) reaction can use it against a _big rock bullet_.\n\n\n\n\r\n\r\n\r\nBig Rock Bullet\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBig Rock Bullet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure.\r\n\r\n\r\nBig Rock Bullet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 1,150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.", "name": "Big Rock Bullet (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "summary": "The bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure.", "summary_markdown": "The bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure.", "text": " Big Rock Bullet Source Grand Bazaar pg. 14 Ammunition sling bullet Activate Single Action Interact --- A big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a big rock bullet transforms into a giant rock just before hitting the target. The target takes 4d6 additional bludgeoning damage on a successful hit. Even on a failed attack roll (but not a critical failure), the target takes 2d6 bludgeoning damage. Creatures with the Catch Rock reaction can use it against a big rock bullet . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Big Rock Bullet Source Grand Bazaar pg. 14 Price 60 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Big Rock Bullet (Greater) Source Grand Bazaar pg. 14 Price 250 gp --- The bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Big Rock Bullet (Major) Source Grand Bazaar pg. 14 Price 1,150 gp --- The bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.", "trait": [ "Consumable", "Earth", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Earth", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1248", "weakness": {} }, { "actions": "Single Action", "ammunition": "sling bullet", "ammunition_markdown": "sling bullet", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1248-1158", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Big Rock Bullet](/Equipment.aspx?ID=1248)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n\r\n**Ammunition** sling bullet\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _big rock bullet_ is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a _big rock bullet_ transforms into a giant rock just before hitting the target. The target takes 4d6 additional bludgeoning damage on a successful hit. Even on a failed attack roll (but not a critical failure), the target takes 2d6 bludgeoning damage. Creatures with the [Catch Rock](/MonsterAbilities.aspx?ID=7) reaction can use it against a _big rock bullet_.\n\n\n\n\r\n\r\n\r\nBig Rock Bullet\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBig Rock Bullet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure.\r\n\r\n\r\nBig Rock Bullet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 1,150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.", "name": "Big Rock Bullet (Major)", "pfs": "Standard", "price": 115000, "price_raw": "1,150 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n**Price** 1,150 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "summary": "The bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.", "summary_markdown": "The bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.", "text": " Big Rock Bullet Source Grand Bazaar pg. 14 Ammunition sling bullet Activate Single Action Interact --- A big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a big rock bullet transforms into a giant rock just before hitting the target. The target takes 4d6 additional bludgeoning damage on a successful hit. Even on a failed attack roll (but not a critical failure), the target takes 2d6 bludgeoning damage. Creatures with the Catch Rock reaction can use it against a big rock bullet . <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Big Rock Bullet Source Grand Bazaar pg. 14 Price 60 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Big Rock Bullet (Greater) Source Grand Bazaar pg. 14 Price 250 gp --- The bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Big Rock Bullet (Major) Source Grand Bazaar pg. 14 Price 1,150 gp --- The bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure.", "trait": [ "Consumable", "Earth", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Earth", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1248", "weakness": {} }, { "actions": "Single Action", "ammunition": "bolt", "ammunition_markdown": "bolt", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1249", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Blindpepper Bolt](/Equipment.aspx?ID=1249)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** bolt\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe head of this bolt is a vented container that smells strongly of caustic pepper. When an activated _blindpepper bolt_ hits a target, it deals no damage; instead the creature must attempt a DC 17 Fortitude save. If the Strike was a critical success, the target takes a –2 circumstance penalty to its Fortitude save. At the GM's discretion, a creature with no eyes or olfactory organs might not be affected by this item.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is [dazzled](/Conditions.aspx?ID=7) until the end of your next turn. It can end the effect early if it spends an action, which has the [manipulate](/Traits.aspx?ID=104) trait, to wipe down its eyes.
\r\n**Failure** The target is dazzled for 1 minute.
\r\n**Critical Failure** The target is [blinded](/Conditions.aspx?ID=1) until the end of your next turn and dazzled for 1 minute.\n\n\n\n", "name": "Blindpepper Bolt", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe head of this bolt is a vented container that smells strongly of caustic pepper. When an activated blindpepper bolt hits a target, it deals no …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The head of this bolt is a vented container that smells strongly of caustic pepper. When an activated blindpepper bolt hits a target, it deals no …", "summary_markdown": "The head of this bolt is a vented container that smells strongly of caustic pepper. When an activated blindpepper bolt hits a target, it deals no …", "text": " Blindpepper Bolt Source Grand Bazaar pg. 14 Price 10 gp Ammunition bolt Activate Single Action Interact --- The head of this bolt is a vented container that smells strongly of caustic pepper. When an activated blindpepper bolt hits a target, it deals no damage; instead the creature must attempt a DC 17 Fortitude save. If the Strike was a critical success, the target takes a –2 circumstance penalty to its Fortitude save. At the GM's discretion, a creature with no eyes or olfactory organs might not be affected by this item. Critical Success The target is unaffected. Success The target is dazzled until the end of your next turn. It can end the effect early if it spends an action, which has the manipulate trait, to wipe down its eyes. Failure The target is dazzled for 1 minute. Critical Failure The target is blinded until the end of your next turn and dazzled for 1 minute.\n", "trait": [ "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1249", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1250", "item_category": "Snares", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Chopping Evisceration Snare](/Equipment.aspx?ID=1250)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn almost-impossible number of axes spring out at a target with lethal force. When a creature enters the snare's square, it's nearly buried beneath a storm of sharpened metal, which deals 16d8 slashing damage (DC 33 [basic](/Rules.aspx?ID=329) Reflex).\n\n\n\n", "name": "Chopping Evisceration Snare", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn almost-impossible number of axes spring out at a target with lethal force. When a creature enters the snare's square, it's nearly buried beneath a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An almost-impossible number of axes spring out at a target with lethal force. When a creature enters the snare's square, it's nearly buried beneath a …", "summary_markdown": "An almost-impossible number of axes spring out at a target with lethal force. When a creature enters the snare's square, it's nearly buried beneath a …", "text": " Chopping Evisceration Snare Source Grand Bazaar pg. 14 Price 700 gp --- An almost-impossible number of axes spring out at a target with lethal force. When a creature enters the snare's square, it's nearly buried beneath a storm of sharpened metal, which deals 16d8 slashing damage (DC 33 basic Reflex).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1250", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1251", "item_category": "Snares", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Deadweight Snare](/Equipment.aspx?ID=1251)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare is made of magnetized weights and heavy ropes rigged to a trip wire or pressure plate. When a creature enters the square, the magnets and ropes deploy, weighing down the creature's weapons and limbs. The creature must attempt a DC 18 Reflex save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes a –1 status penalty to attack rolls for 1 round or until it [Escapes](/Actions.aspx?ID=79) (DC 18).
\r\n**Failure** The creature takes a –2 status penalty to attack rolls for 1 minute or until it Escapes (DC 18).
\r\n**Critical Failure** As failure, but the creature drops any metallic items it's holding.\n\n\n\n", "name": "Deadweight Snare", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare is made of magnetized weights and heavy ropes rigged to a trip wire or pressure plate. When a creature enters the square, the magnets and …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare is made of magnetized weights and heavy ropes rigged to a trip wire or pressure plate. When a creature enters the square, the magnets and …", "summary_markdown": "This snare is made of magnetized weights and heavy ropes rigged to a trip wire or pressure plate. When a creature enters the square, the magnets and …", "text": " Deadweight Snare Source Grand Bazaar pg. 14 Price 6 gp --- This snare is made of magnetized weights and heavy ropes rigged to a trip wire or pressure plate. When a creature enters the square, the magnets and ropes deploy, weighing down the creature's weapons and limbs. The creature must attempt a DC 18 Reflex save. Critical Success The creature is unaffected. Success The creature takes a –1 status penalty to attack rolls for 1 round or until it Escapes (DC 18). Failure The creature takes a –2 status penalty to attack rolls for 1 minute or until it Escapes (DC 18). Critical Failure As failure, but the creature drops any metallic items it's holding.\n", "trait": [ "Consumable", "Kobold", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Kobold](/Traits.aspx?ID=224), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Kobold", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1251", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1252", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Dread](/Equipment.aspx?ID=1252)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their [frightened](/Conditions.aspx?ID=19) condition doesn't decrease below 1 that turn.\n\n\n\n\r\n\r\n\r\nDread (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 225 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDread (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29, and the value of affected enemies' frightened condition doesn't decrease below 2.\r\n\r\n\r\nDread (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 38, and the value of affected enemies' frightened condition doesn't decrease, no matter the value.", "name": "Dread", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at …", "summary_markdown": "Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at …", "text": " Dread Source Grand Bazaar pg. 14 Usage etched onto armor --- Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn't decrease below 1 that turn. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dread (Lesser) Source Grand Bazaar pg. 14 Price 225 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dread (Moderate) Source Grand Bazaar pg. 14 Price 1,800 gp --- The DC is 29, and the value of affected enemies' frightened condition doesn't decrease below 2. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dread (Greater) Source Grand Bazaar pg. 14 Price 21,000 gp --- The DC is 38, and the value of affected enemies' frightened condition doesn't decrease, no matter the value.", "trait": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental", "Uncommon", "Visual" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental", "Uncommon", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=1252", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1252-1159", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Dread](/Equipment.aspx?ID=1252)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their [frightened](/Conditions.aspx?ID=19) condition doesn't decrease below 1 that turn.\n\n\n\n\r\n\r\n\r\nDread (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 225 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDread (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29, and the value of affected enemies' frightened condition doesn't decrease below 2.\r\n\r\n\r\nDread (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 38, and the value of affected enemies' frightened condition doesn't decrease, no matter the value.", "name": "Dread (Lesser)", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "summary": "Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at …", "summary_markdown": "Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at …", "text": " Dread Source Grand Bazaar pg. 14 Usage etched onto armor --- Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn't decrease below 1 that turn. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dread (Lesser) Source Grand Bazaar pg. 14 Price 225 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dread (Moderate) Source Grand Bazaar pg. 14 Price 1,800 gp --- The DC is 29, and the value of affected enemies' frightened condition doesn't decrease below 2. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dread (Greater) Source Grand Bazaar pg. 14 Price 21,000 gp --- The DC is 38, and the value of affected enemies' frightened condition doesn't decrease, no matter the value.", "trait": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental", "Uncommon", "Visual" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental", "Uncommon", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=1252", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1252-1160", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Dread](/Equipment.aspx?ID=1252)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their [frightened](/Conditions.aspx?ID=19) condition doesn't decrease below 1 that turn.\n\n\n\n\r\n\r\n\r\nDread (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 225 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDread (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29, and the value of affected enemies' frightened condition doesn't decrease below 2.\r\n\r\n\r\nDread (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 38, and the value of affected enemies' frightened condition doesn't decrease, no matter the value.", "name": "Dread (Moderate)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC is 29, and the value of affected enemies' frightened condition doesn't decrease below 2.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "summary": "The DC is 29, and the value of affected enemies' frightened condition doesn't decrease below 2.", "summary_markdown": "The DC is 29, and the value of affected enemies' frightened condition doesn't decrease below 2.", "text": " Dread Source Grand Bazaar pg. 14 Usage etched onto armor --- Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn't decrease below 1 that turn. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dread (Lesser) Source Grand Bazaar pg. 14 Price 225 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dread (Moderate) Source Grand Bazaar pg. 14 Price 1,800 gp --- The DC is 29, and the value of affected enemies' frightened condition doesn't decrease below 2. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dread (Greater) Source Grand Bazaar pg. 14 Price 21,000 gp --- The DC is 38, and the value of affected enemies' frightened condition doesn't decrease, no matter the value.", "trait": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental", "Uncommon", "Visual" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental", "Uncommon", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=1252", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1252-1161", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Dread](/Equipment.aspx?ID=1252)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their [frightened](/Conditions.aspx?ID=19) condition doesn't decrease below 1 that turn.\n\n\n\n\r\n\r\n\r\nDread (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 225 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDread (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29, and the value of affected enemies' frightened condition doesn't decrease below 2.\r\n\r\n\r\nDread (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 38, and the value of affected enemies' frightened condition doesn't decrease, no matter the value.", "name": "Dread (Greater)", "pfs": "Standard", "price": 2100000, "price_raw": "21,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n**Price** 21,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC is 38, and the value of affected enemies' frightened condition doesn't decrease, no matter the value.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "summary": "The DC is 38, and the value of affected enemies' frightened condition doesn't decrease, no matter the value.", "summary_markdown": "The DC is 38, and the value of affected enemies' frightened condition doesn't decrease, no matter the value.", "text": " Dread Source Grand Bazaar pg. 14 Usage etched onto armor --- Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn't decrease below 1 that turn. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dread (Lesser) Source Grand Bazaar pg. 14 Price 225 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dread (Moderate) Source Grand Bazaar pg. 14 Price 1,800 gp --- The DC is 29, and the value of affected enemies' frightened condition doesn't decrease below 2. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dread (Greater) Source Grand Bazaar pg. 14 Price 21,000 gp --- The DC is 38, and the value of affected enemies' frightened condition doesn't decrease, no matter the value.", "trait": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental", "Uncommon", "Visual" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Emotion", "Enchantment", "Fear", "Magical", "Mental", "Uncommon", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=1252", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "actions": "Single Action", "ammunition": "arrow", "ammunition_markdown": "arrow", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1253", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Enfilading Arrow](/Equipment.aspx?ID=1253)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\n\n**Price** 125 gp\r\n\r\n\r\n**Ammunition** arrow\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you fire an activated _enfilading arrow_, it sails upward and shatters into countless copies. The arrows then rain down in a 10-foot burst at any point within your weapon's first range increment, dealing 6d8 piercing damage to all creatures in the area (DC 25 [basic](/Rules.aspx?ID=329) Reflex).\n\n If a creature critically fails the save and you have access to the [bow](/WeaponGroups.aspx?ID=4) critical specialization effect, the target is [immobilized](/Conditions.aspx?ID=24) and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds.\n\n\n\n", "name": "Enfilading Arrow", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 14", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you …", "summary_markdown": "This arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you …", "text": " Enfilading Arrow Source Grand Bazaar pg. 14 Price 125 gp Ammunition arrow Activate Single Action Interact --- This arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you fire an activated enfilading arrow , it sails upward and shatters into countless copies. The arrows then rain down in a 10-foot burst at any point within your weapon's first range increment, dealing 6d8 piercing damage to all creatures in the area (DC 25 basic Reflex). If a creature critically fails the save and you have access to the bow critical specialization effect, the target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1253", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1254", "item_category": "Snares", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Envenomed Snare](/Equipment.aspx?ID=1254)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare is coated with [giant wasp venom](/Equipment.aspx?ID=115) and tipped with needles, which deliver the venom to the first creature to enter the square. That creature takes 4d6 damage (DC 23 [basic](/Rules.aspx?ID=329) Reflex) and, on a failure, the creature is exposed to the giant wasp venom.\n\n**Craft Requirements** Supply 2 doses of giant wasp venom.\n\n\n\n", "name": "Envenomed Snare", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare is coated with giant wasp venom and tipped with needles, which deliver the venom to the first creature to enter the square. That …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 15", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare is coated with giant wasp venom and tipped with needles, which deliver the venom to the first creature to enter the square. That …", "summary_markdown": "This snare is coated with giant wasp venom and tipped with needles, which deliver the venom to the first creature to enter the square. That …", "text": " Envenomed Snare Source Grand Bazaar pg. 15 Price 60 gp --- This snare is coated with giant wasp venom and tipped with needles, which deliver the venom to the first creature to enter the square. That creature takes 4d6 damage (DC 23 basic Reflex) and, on a failure, the creature is exposed to the giant wasp venom. Craft Requirements Supply 2 doses of giant wasp venom.\n", "trait": [ "Consumable", "Mechanical", "Poison", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Poison](/Traits.aspx?ID=126), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Poison", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1254", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1255", "item_category": "Snares", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Mudrock Snare](/Equipment.aspx?ID=1255)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 170 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFired clay covers a pit of thin mud interspersed with fragile vials of blue dragon blood. The first creature to step into the square breaks through the clay and sinks into the pit, fracturing the vials and rapidly hardening the mud as it touches the blue dragon blood. That creature must attempt a DC 29 Fortitude save as the mud hardens over its legs.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes a –5-foot circumstance penalty to its Speed for 1 minute or until it [Escapes](/Actions.aspx?ID=79) (DC 27).
\r\n**Failure** The creature is [stunned 2](/Conditions.aspx?ID=36), and it takes a –10-foot circumstance penalty to its Speed for 1 minute or until it Escapes (DC 27).
\r\n**Critical Failure** The creature is stunned 3, and it's [immobilized](/Conditions.aspx?ID=24) for 1 minute or until it Escapes (DC 27).\r\n\r\n**Craft Requirements** Supply 75 gp worth of refined [blue dragon](/MonsterFamilies.aspx?ID=166) blood.\n\n\n\n", "name": "Mudrock Snare", "pfs": "Standard", "price": 17000, "price_raw": "170 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\r\n\r\n**Price** 170 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFired clay covers a pit of thin mud interspersed with fragile vials of blue dragon blood. The first creature to step into the square breaks through …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 15", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Fired clay covers a pit of thin mud interspersed with fragile vials of blue dragon blood. The first creature to step into the square breaks through …", "summary_markdown": "Fired clay covers a pit of thin mud interspersed with fragile vials of blue dragon blood. The first creature to step into the square breaks through …", "text": " Mudrock Snare Source Grand Bazaar pg. 15 Price 170 gp --- Fired clay covers a pit of thin mud interspersed with fragile vials of blue dragon blood. The first creature to step into the square breaks through the clay and sinks into the pit, fracturing the vials and rapidly hardening the mud as it touches the blue dragon blood. That creature must attempt a DC 29 Fortitude save as the mud hardens over its legs. Critical Success The creature is unaffected. Success The creature takes a –5-foot circumstance penalty to its Speed for 1 minute or until it Escapes (DC 27). Failure The creature is stunned 2, and it takes a –10-foot circumstance penalty to its Speed for 1 minute or until it Escapes (DC 27). Critical Failure The creature is stunned 3, and it's immobilized for 1 minute or until it Escapes (DC 27). Craft Requirements Supply 75 gp worth of refined blue dragon blood.\n", "trait": [ "Consumable", "Kobold", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Kobold](/Traits.aspx?ID=224), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Kobold", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1255", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1256", "item_category": "Snares", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Rending Snare](/Equipment.aspx?ID=1256)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSharp metal jaws wind tightly into the pressure plate mechanism of this snare. When triggered, the jaws clamp shut and spin, damaging limbs in the process. The snare deals 10d8 piercing damage to the first creature to enter the square; that creature must attempt a DC 33 Reflex save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage and is [flat-footed](/Conditions.aspx?ID=16) until the end of its next turn.
\r\n**Failure** The creature takes full damage plus 2d6 [persistent bleed damage](/Conditions.aspx?ID=29), and it becomes [clumsy 2](/Conditions.aspx?ID=3) for 1 round.
\r\n**Critical Failure** The creature takes double damage plus 4d6 persistent bleed damage, and it becomes clumsy 2 for 1 minute.\n\n\n\n", "name": "Rending Snare", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSharp metal jaws wind tightly into the pressure plate mechanism of this snare. When triggered, the jaws clamp shut and spin, damaging limbs in the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 15", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sharp metal jaws wind tightly into the pressure plate mechanism of this snare. When triggered, the jaws clamp shut and spin, damaging limbs in the …", "summary_markdown": "Sharp metal jaws wind tightly into the pressure plate mechanism of this snare. When triggered, the jaws clamp shut and spin, damaging limbs in the …", "text": " Rending Snare Source Grand Bazaar pg. 15 Price 700 gp --- Sharp metal jaws wind tightly into the pressure plate mechanism of this snare. When triggered, the jaws clamp shut and spin, damaging limbs in the process. The snare deals 10d8 piercing damage to the first creature to enter the square; that creature must attempt a DC 33 Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage and is flat-footed until the end of its next turn. Failure The creature takes full damage plus 2d6 persistent bleed damage, and it becomes clumsy 2 for 1 round. Critical Failure The creature takes double damage plus 4d6 persistent bleed damage, and it becomes clumsy 2 for 1 minute.\n", "trait": [ "Consumable", "Kobold", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Kobold](/Traits.aspx?ID=224), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Kobold", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1256", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1257", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Sulfur Bomb](/Equipment.aspx?ID=1257)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes [sickened 1](/Conditions.aspx?ID=34) on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute.\n\n\n\n\r\n\r\n\r\nSulfur Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 acid damage and 1 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "name": "Sulfur Bomb", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 15", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status …", "summary_markdown": "A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status …", "text": " Sulfur Bomb Source Grand Bazaar pg. 15 Usage held in 1 hand Bulk L Activate Single Action Strike --- A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Sulfur Bomb (Lesser) Source Grand Bazaar pg. 15 Price 4 gp Bulk L --- The bomb deals 1d4 acid damage and 1 acid splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sulfur Bomb (Moderate) Source Grand Bazaar pg. 15 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Sulfur Bomb (Greater) Source Grand Bazaar pg. 15 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sulfur Bomb (Major) Source Grand Bazaar pg. 15 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "trait": [ "Acid", "Alchemical", "Bomb", "Consumable", "Olfactory", "Splash", "Uncommon" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Acid", "Alchemical", "Bomb", "Consumable", "Olfactory", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1257", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1257-1162", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Sulfur Bomb](/Equipment.aspx?ID=1257)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes [sickened 1](/Conditions.aspx?ID=34) on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute.\n\n\n\n\r\n\r\n\r\nSulfur Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 acid damage and 1 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "name": "Sulfur Bomb (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d4 acid damage and 1 acid splash damage.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 15", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d4 acid damage and 1 acid splash damage.", "summary_markdown": "The bomb deals 1d4 acid damage and 1 acid splash damage.", "text": " Sulfur Bomb Source Grand Bazaar pg. 15 Usage held in 1 hand Bulk L Activate Single Action Strike --- A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Sulfur Bomb (Lesser) Source Grand Bazaar pg. 15 Price 4 gp Bulk L --- The bomb deals 1d4 acid damage and 1 acid splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sulfur Bomb (Moderate) Source Grand Bazaar pg. 15 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Sulfur Bomb (Greater) Source Grand Bazaar pg. 15 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sulfur Bomb (Major) Source Grand Bazaar pg. 15 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "trait": [ "Acid", "Alchemical", "Bomb", "Consumable", "Olfactory", "Splash", "Uncommon" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Acid", "Alchemical", "Bomb", "Consumable", "Olfactory", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1257", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1257-1163", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Sulfur Bomb](/Equipment.aspx?ID=1257)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes [sickened 1](/Conditions.aspx?ID=34) on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute.\n\n\n\n\r\n\r\n\r\nSulfur Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 acid damage and 1 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "name": "Sulfur Bomb (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 15", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage.", "text": " Sulfur Bomb Source Grand Bazaar pg. 15 Usage held in 1 hand Bulk L Activate Single Action Strike --- A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Sulfur Bomb (Lesser) Source Grand Bazaar pg. 15 Price 4 gp Bulk L --- The bomb deals 1d4 acid damage and 1 acid splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sulfur Bomb (Moderate) Source Grand Bazaar pg. 15 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Sulfur Bomb (Greater) Source Grand Bazaar pg. 15 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sulfur Bomb (Major) Source Grand Bazaar pg. 15 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "trait": [ "Acid", "Alchemical", "Bomb", "Consumable", "Olfactory", "Splash", "Uncommon" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Acid", "Alchemical", "Bomb", "Consumable", "Olfactory", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1257", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1257-1164", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Sulfur Bomb](/Equipment.aspx?ID=1257)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes [sickened 1](/Conditions.aspx?ID=34) on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute.\n\n\n\n\r\n\r\n\r\nSulfur Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 acid damage and 1 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "name": "Sulfur Bomb (Greater)", "pfs": "Standard", "price": 27500, "price_raw": "275 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\r\n\r\n**Price** 275 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 15", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage.", "text": " Sulfur Bomb Source Grand Bazaar pg. 15 Usage held in 1 hand Bulk L Activate Single Action Strike --- A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Sulfur Bomb (Lesser) Source Grand Bazaar pg. 15 Price 4 gp Bulk L --- The bomb deals 1d4 acid damage and 1 acid splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sulfur Bomb (Moderate) Source Grand Bazaar pg. 15 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Sulfur Bomb (Greater) Source Grand Bazaar pg. 15 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sulfur Bomb (Major) Source Grand Bazaar pg. 15 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "trait": [ "Acid", "Alchemical", "Bomb", "Consumable", "Olfactory", "Splash", "Uncommon" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Acid", "Alchemical", "Bomb", "Consumable", "Olfactory", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1257", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1257-1165", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Sulfur Bomb](/Equipment.aspx?ID=1257)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes [sickened 1](/Conditions.aspx?ID=34) on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute.\n\n\n\n\r\n\r\n\r\nSulfur Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 acid damage and 1 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage.\r\n\r\n\r\nSulfur Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "name": "Sulfur Bomb (Major)", "pfs": "Standard", "price": 275000, "price_raw": "2,750 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 15\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 15", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "text": " Sulfur Bomb Source Grand Bazaar pg. 15 Usage held in 1 hand Bulk L Activate Single Action Strike --- A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Sulfur Bomb (Lesser) Source Grand Bazaar pg. 15 Price 4 gp Bulk L --- The bomb deals 1d4 acid damage and 1 acid splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sulfur Bomb (Moderate) Source Grand Bazaar pg. 15 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 acid damage and 2 acid splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Sulfur Bomb (Greater) Source Grand Bazaar pg. 15 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 acid damage and 3 acid splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sulfur Bomb (Major) Source Grand Bazaar pg. 15 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 acid damage and 4 acid splash damage.", "trait": [ "Acid", "Alchemical", "Bomb", "Consumable", "Olfactory", "Splash", "Uncommon" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Acid", "Alchemical", "Bomb", "Consumable", "Olfactory", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1257", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1258", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Bitter](/Equipment.aspx?ID=1258)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\n\n**Price** 135 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile you wear this acrid armor, any creature that [Engulfs](/MonsterAbilities.aspx?ID=14) you or [Swallows you Whole](/MonsterAbilities.aspx?ID=35) is [sickened 1](/Conditions.aspx?ID=34); if it spends an action retching to reduce the sickened condition, you can attempt to [Escape](/Actions.aspx?ID=79) as a reaction.\n\n\n\n", "name": "Bitter", "pfs": "Standard", "price": 13500, "price_raw": "135 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\r\n\r\n**Price** 135 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile you wear this acrid armor, any creature that Engulfs you or Swallows you Whole is sickened 1 ; if it spends an action retching to reduce …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 18", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "While you wear this acrid armor, any creature that Engulfs you or Swallows you Whole is sickened 1 ; if it spends an action retching to reduce …", "summary_markdown": "While you wear this acrid armor, any creature that Engulfs you or Swallows you Whole is sickened 1 ; if it spends an action retching to reduce …", "text": " Bitter Source Grand Bazaar pg. 18 Price 135 gp Usage etched onto armor --- While you wear this acrid armor, any creature that Engulfs you or Swallows you Whole is sickened 1; if it spends an action retching to reduce the sickened condition, you can attempt to Escape as a reaction.\n", "trait": [ "Magical", "Poison", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Poison", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1258", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1259", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Cold Comfort](/Equipment.aspx?ID=1259)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes 2d6 cold damage and is [immobilized](/Conditions.aspx?ID=24) for 1 minute or until it [Escapes](/Actions.aspx?ID=79) (DC 20) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, [cold](/Traits.aspx?ID=27) damage, and precision damage. The ice is strong enough to support one Large creature or up to four Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 [Acrobatics](/Skills.aspx?ID=1) check to [Balance](/Actions.aspx?ID=28).\n\n\n\n\r\n\r\n\r\nCold Comfort (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIce created by the pellets lasts for 1 hour or until broken.\r\n\r\n\r\nCold Comfort (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area increases to a 20-foot square, the save DC increases to 34, the cold damage increases to 4d6 and the Escape DC increases to 31. Ice created by the pellets lasts for 3 hours or until broken. The block of ice is strong enough to support one Huge creature, up to 2 Large creatures, or up to 8 Medium or Small creatures.", "name": "Cold Comfort", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 18", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body …", "summary_markdown": "The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body …", "text": " Cold Comfort Source Grand Bazaar pg. 18 Usage held in 1 hand Bulk L Activate Single Action Interact --- The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes 2d6 cold damage and is immobilized for 1 minute or until it Escapes (DC 20) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. The ice is strong enough to support one Large creature or up to four Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 Acrobatics check to Balance. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Comfort (Lesser) Source Grand Bazaar pg. 18 Price 70 gp Bulk L --- Ice created by the pellets lasts for 1 hour or until broken. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Comfort (Greater) Source Grand Bazaar pg. 18 Price 1,300 gp Bulk L --- The area increases to a 20-foot square, the save DC increases to 34, the cold damage increases to 4d6 and the Escape DC increases to 31. Ice created by the pellets lasts for 3 hours or until broken. The block of ice is strong enough to support one Huge creature, up to 2 Large creatures, or up to 8 Medium or Small creatures.", "trait": [ "Alchemical", "Cold", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Cold", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1259", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1259-1166", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Cold Comfort](/Equipment.aspx?ID=1259)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes 2d6 cold damage and is [immobilized](/Conditions.aspx?ID=24) for 1 minute or until it [Escapes](/Actions.aspx?ID=79) (DC 20) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, [cold](/Traits.aspx?ID=27) damage, and precision damage. The ice is strong enough to support one Large creature or up to four Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 [Acrobatics](/Skills.aspx?ID=1) check to [Balance](/Actions.aspx?ID=28).\n\n\n\n\r\n\r\n\r\nCold Comfort (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIce created by the pellets lasts for 1 hour or until broken.\r\n\r\n\r\nCold Comfort (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area increases to a 20-foot square, the save DC increases to 34, the cold damage increases to 4d6 and the Escape DC increases to 31. Ice created by the pellets lasts for 3 hours or until broken. The block of ice is strong enough to support one Huge creature, up to 2 Large creatures, or up to 8 Medium or Small creatures.", "name": "Cold Comfort (Lesser)", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIce created by the pellets lasts for 1 hour or until broken.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 18", "speed": {}, "spell_markdown": "", "summary": "Ice created by the pellets lasts for 1 hour or until broken.", "summary_markdown": "Ice created by the pellets lasts for 1 hour or until broken.", "text": " Cold Comfort Source Grand Bazaar pg. 18 Usage held in 1 hand Bulk L Activate Single Action Interact --- The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes 2d6 cold damage and is immobilized for 1 minute or until it Escapes (DC 20) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. The ice is strong enough to support one Large creature or up to four Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 Acrobatics check to Balance. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Comfort (Lesser) Source Grand Bazaar pg. 18 Price 70 gp Bulk L --- Ice created by the pellets lasts for 1 hour or until broken. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Comfort (Greater) Source Grand Bazaar pg. 18 Price 1,300 gp Bulk L --- The area increases to a 20-foot square, the save DC increases to 34, the cold damage increases to 4d6 and the Escape DC increases to 31. Ice created by the pellets lasts for 3 hours or until broken. The block of ice is strong enough to support one Huge creature, up to 2 Large creatures, or up to 8 Medium or Small creatures.", "trait": [ "Alchemical", "Cold", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Cold", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1259", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1259-1167", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Cold Comfort](/Equipment.aspx?ID=1259)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes 2d6 cold damage and is [immobilized](/Conditions.aspx?ID=24) for 1 minute or until it [Escapes](/Actions.aspx?ID=79) (DC 20) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, [cold](/Traits.aspx?ID=27) damage, and precision damage. The ice is strong enough to support one Large creature or up to four Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 [Acrobatics](/Skills.aspx?ID=1) check to [Balance](/Actions.aspx?ID=28).\n\n\n\n\r\n\r\n\r\nCold Comfort (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIce created by the pellets lasts for 1 hour or until broken.\r\n\r\n\r\nCold Comfort (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area increases to a 20-foot square, the save DC increases to 34, the cold damage increases to 4d6 and the Escape DC increases to 31. Ice created by the pellets lasts for 3 hours or until broken. The block of ice is strong enough to support one Huge creature, up to 2 Large creatures, or up to 8 Medium or Small creatures.", "name": "Cold Comfort (Greater)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe area increases to a 20-foot square, the save DC increases to 34, the cold damage increases to 4d6 and the Escape DC increases to 31. Ice created …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 18", "speed": {}, "spell_markdown": "", "summary": "The area increases to a 20-foot square, the save DC increases to 34, the cold damage increases to 4d6 and the Escape DC increases to 31. Ice created …", "summary_markdown": "The area increases to a 20-foot square, the save DC increases to 34, the cold damage increases to 4d6 and the Escape DC increases to 31. Ice created …", "text": " Cold Comfort Source Grand Bazaar pg. 18 Usage held in 1 hand Bulk L Activate Single Action Interact --- The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes 2d6 cold damage and is immobilized for 1 minute or until it Escapes (DC 20) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. The ice is strong enough to support one Large creature or up to four Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 Acrobatics check to Balance. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Cold Comfort (Lesser) Source Grand Bazaar pg. 18 Price 70 gp Bulk L --- Ice created by the pellets lasts for 1 hour or until broken. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cold Comfort (Greater) Source Grand Bazaar pg. 18 Price 1,300 gp Bulk L --- The area increases to a 20-foot square, the save DC increases to 34, the cold damage increases to 4d6 and the Escape DC increases to 31. Ice created by the pellets lasts for 3 hours or until broken. The block of ice is strong enough to support one Huge creature, up to 2 Large creatures, or up to 8 Medium or Small creatures.", "trait": [ "Alchemical", "Cold", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Cold", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1259", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Tower Shield" ], "base_item_markdown": "[Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1260", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Cursebreak Bulwark](/Equipment.aspx?ID=1260)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\n\n**Price** 14,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Shield** [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [tower shield](/Shields.aspx?ID=4) (Hardness 14, HP 56, BT 28) is composed of interlocking hexagonal wooden tiles lined with metal. The tiles are painted a verdant green, and each is marked with a faded rune that protects against curses. While you have this shield raised, you gain a +1 circumstance bonus to saving throws against spells that target you, increasing to a +2 circumstance bonus against [curses](/Traits.aspx?ID=38). You can unleash the energy stored in the shield to destroy a curse before it can affect you.\n\n\n\n\n\n", "name": "Cursebreak Bulwark", "pfs": "Standard", "price": 1450000, "price_raw": "14,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 18\r\n\r\n**Price** 14,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tower shield (Hardness 14, HP 56, BT 28) is composed of interlocking hexagonal wooden tiles lined with metal. The tiles are painted a verdant …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 18", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tower shield (Hardness 14, HP 56, BT 28) is composed of interlocking hexagonal wooden tiles lined with metal. The tiles are painted a verdant …", "summary_markdown": "This tower shield (Hardness 14, HP 56, BT 28) is composed of interlocking hexagonal wooden tiles lined with metal. The tiles are painted a verdant …", "text": " Cursebreak Bulwark Source Grand Bazaar pg. 18 Price 14,500 gp Usage held in 1 hand Bulk 4 Base Shield Tower Shield --- This tower shield (Hardness 14, HP 56, BT 28) is composed of interlocking hexagonal wooden tiles lined with metal. The tiles are painted a verdant green, and each is marked with a faded rune that protects against curses. While you have this shield raised, you gain a +1 circumstance bonus to saving throws against spells that target you, increasing to a +2 circumstance bonus against curses. You can unleash the energy stored in the shield to destroy a curse before it can affect you.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1260", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1261", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Diving Suit](/Equipment.aspx?ID=1261)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn clothing\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDiving suits are bulky, waterproofed leather outfits with copper helmets, worn by divers and underwater salvagers. The suit grants a +1 item bonus to [Swim](/Actions.aspx?ID=39) checks made underwater, and the helmet features tubes for connecting [_bottled air_](/Equipment.aspx?ID=250). When connected to a diving suit, bottled air doesn't need to be held and can be used to breathe as a free action. If you wear armor over a diving suit, you become [clumsy 1](/Conditions.aspx?ID=3) until you remove the diving suit.\n\n\n\n", "name": "Diving Suit", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn clothing\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDiving suits are bulky, waterproofed leather outfits with copper helmets, worn by divers and underwater salvagers. The suit grants a +1 item bonus to …\r\n", "skill": [ "Athletics" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 19", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Diving suits are bulky, waterproofed leather outfits with copper helmets, worn by divers and underwater salvagers. The suit grants a +1 item bonus to …", "summary_markdown": "Diving suits are bulky, waterproofed leather outfits with copper helmets, worn by divers and underwater salvagers. The suit grants a +1 item bonus to …", "text": " Diving Suit Source Grand Bazaar pg. 19 Price 100 gp Usage worn clothing Bulk 1 --- Diving suits are bulky, waterproofed leather outfits with copper helmets, worn by divers and underwater salvagers. The suit grants a +1 item bonus to Swim checks made underwater, and the helmet features tubes for connecting bottled air . When connected to a diving suit, bottled air doesn't need to be held and can be used to breathe as a free action. If you wear armor over a diving suit, you become clumsy 1 until you remove the diving suit.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1261", "usage": "worn clothing", "usage_markdown": "worn clothing", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1262", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Juxtaposition Ammunition](/Equipment.aspx?ID=1262)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n**Price** 225 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Juxtaposition ammunition_ quivers with anticipation, as if the projectile wishes to constantly be in motion. When an activated _juxtaposition ammunition_ hits a creature, it doesn't deal the Strike's normal damage. Instead, the target must succeed at a DC 28 Will save or be teleported to a safe, unoccupied square of your choice within 60 feet of its original position and within the weapon's first range increment. On a critical failure, the target is also [sickened 1](/Conditions.aspx?ID=34) from the gut-wrenching sensation of sudden movement. Any relocation from the _juxtaposition ammunition_ is [forced movement](/Rules.aspx?ID=451).\n\n\n\n", "name": "Juxtaposition Ammunition", "pfs": "Limited", "price": 22500, "price_raw": "225 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Juxtaposition ammunition quivers with anticipation, as if the projectile wishes to constantly be in motion. When an activated juxtaposition …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 19", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Juxtaposition ammunition quivers with anticipation, as if the projectile wishes to constantly be in motion. When an activated juxtaposition …", "summary_markdown": " Juxtaposition ammunition quivers with anticipation, as if the projectile wishes to constantly be in motion. When an activated juxtaposition …", "text": " Juxtaposition Ammunition Source Grand Bazaar pg. 19 Price 225 gp Ammunition any Activate Single Action Interact --- Juxtaposition ammunition quivers with anticipation, as if the projectile wishes to constantly be in motion. When an activated juxtaposition ammunition hits a creature, it doesn't deal the Strike's normal damage. Instead, the target must succeed at a DC 28 Will save or be teleported to a safe, unoccupied square of your choice within 60 feet of its original position and within the weapon's first range increment. On a critical failure, the target is also sickened 1 from the gut-wrenching sensation of sudden movement. Any relocation from the juxtaposition ammunition is forced movement.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1262", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1263", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Malleable Mixture](/Equipment.aspx?ID=1263)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) you.\n\n\n\n\r\n\r\n\r\nMalleable Mixture (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum Small). The bonus to your DCs is +2, and the duration is 1 minute.\r\n\r\n\r\nMalleable Mixture (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n**Price** 750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can fit into and through small or narrow spaces as though you were 2 sizes smaller than your normal size (minimum Tiny). The bonus to your DCs is +3, and the duration is 10 minutes.", "name": "Malleable Mixture", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 19", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller …", "summary_markdown": "Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller …", "text": " Malleable Mixture Source Grand Bazaar pg. 19 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to Grapple, Shove, or Trip you. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Malleable Mixture (Lesser) Source Grand Bazaar pg. 19 Price 75 gp Bulk L --- You can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum Small). The bonus to your DCs is +2, and the duration is 1 minute. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Malleable Mixture (Greater) Source Grand Bazaar pg. 19 Price 750 gp Bulk L --- You can fit into and through small or narrow spaces as though you were 2 sizes smaller than your normal size (minimum Tiny). The bonus to your DCs is +3, and the duration is 10 minutes.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1263", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1263-1168", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Malleable Mixture](/Equipment.aspx?ID=1263)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) you.\n\n\n\n\r\n\r\n\r\nMalleable Mixture (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum Small). The bonus to your DCs is +2, and the duration is 1 minute.\r\n\r\n\r\nMalleable Mixture (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n**Price** 750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can fit into and through small or narrow spaces as though you were 2 sizes smaller than your normal size (minimum Tiny). The bonus to your DCs is +3, and the duration is 10 minutes.", "name": "Malleable Mixture (Lesser)", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum Small). The bonus to your DCs is …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 19", "speed": {}, "spell_markdown": "", "summary": "You can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum Small). The bonus to your DCs is …", "summary_markdown": "You can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum Small). The bonus to your DCs is …", "text": " Malleable Mixture Source Grand Bazaar pg. 19 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to Grapple, Shove, or Trip you. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Malleable Mixture (Lesser) Source Grand Bazaar pg. 19 Price 75 gp Bulk L --- You can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum Small). The bonus to your DCs is +2, and the duration is 1 minute. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Malleable Mixture (Greater) Source Grand Bazaar pg. 19 Price 750 gp Bulk L --- You can fit into and through small or narrow spaces as though you were 2 sizes smaller than your normal size (minimum Tiny). The bonus to your DCs is +3, and the duration is 10 minutes.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1263", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1263-1169", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Malleable Mixture](/Equipment.aspx?ID=1263)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) you.\n\n\n\n\r\n\r\n\r\nMalleable Mixture (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum Small). The bonus to your DCs is +2, and the duration is 1 minute.\r\n\r\n\r\nMalleable Mixture (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n**Price** 750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can fit into and through small or narrow spaces as though you were 2 sizes smaller than your normal size (minimum Tiny). The bonus to your DCs is +3, and the duration is 10 minutes.", "name": "Malleable Mixture (Greater)", "pfs": "Standard", "price": 75000, "price_raw": "750 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\r\n\r\n**Price** 750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can fit into and through small or narrow spaces as though you were 2 sizes smaller than your normal size (minimum Tiny). The bonus to your DCs is …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 19", "speed": {}, "spell_markdown": "", "summary": "You can fit into and through small or narrow spaces as though you were 2 sizes smaller than your normal size (minimum Tiny). The bonus to your DCs is …", "summary_markdown": "You can fit into and through small or narrow spaces as though you were 2 sizes smaller than your normal size (minimum Tiny). The bonus to your DCs is …", "text": " Malleable Mixture Source Grand Bazaar pg. 19 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to Grapple, Shove, or Trip you. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Malleable Mixture (Lesser) Source Grand Bazaar pg. 19 Price 75 gp Bulk L --- You can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum Small). The bonus to your DCs is +2, and the duration is 1 minute. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Malleable Mixture (Greater) Source Grand Bazaar pg. 19 Price 750 gp Bulk L --- You can fit into and through small or narrow spaces as though you were 2 sizes smaller than your normal size (minimum Tiny). The bonus to your DCs is +3, and the duration is 10 minutes.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1263", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L 8 if inflated", "category": "equipment", "exclude_from_search": false, "id": "equipment-1264", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Recovery Bladder](/Equipment.aspx?ID=1264)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L 8 if inflated\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTattletail developed this tether-covered bladder to help divers in Anuli's Crater Lake recover heavy salvage or escape dangerous underwater beasts. Pulling the ripcord causes a small, pressurized air tank to instantly inflate the bladder to the size of a rowboat, forcing up to 16 Bulk of attached items or creatures to jet to the surface of the water at a rate of 60 feet per round. Pulling the ripcord, or removing or affixing something to one of the many tethers on the recovery bladder, takes an Interact action. A recovery bladder can only be used once, as the quick inflation permanently stretches the bladder, and only a few tinkerers have the skills and equipment to refill a pressurized air tank.\n\n\n\n", "name": "Recovery Bladder", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L 8 if inflated\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTattletail developed this tether-covered bladder to help divers in Anuli's Crater Lake recover heavy salvage or escape dangerous underwater beasts. …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 19", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Tattletail developed this tether-covered bladder to help divers in Anuli's Crater Lake recover heavy salvage or escape dangerous underwater beasts. …", "summary_markdown": "Tattletail developed this tether-covered bladder to help divers in Anuli's Crater Lake recover heavy salvage or escape dangerous underwater beasts. …", "text": " Recovery Bladder Source Grand Bazaar pg. 19 Price 10 gp Bulk L 8 if inflated Activate Single Action Interact --- Tattletail developed this tether-covered bladder to help divers in Anuli's Crater Lake recover heavy salvage or escape dangerous underwater beasts. Pulling the ripcord causes a small, pressurized air tank to instantly inflate the bladder to the size of a rowboat, forcing up to 16 Bulk of attached items or creatures to jet to the surface of the water at a rate of 60 feet per round. Pulling the ripcord, or removing or affixing something to one of the many tethers on the recovery bladder, takes an Interact action. A recovery bladder can only be used once, as the quick inflation permanently stretches the bladder, and only a few tinkerers have the skills and equipment to refill a pressurized air tank.\n", "trait": [ "Consumable", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1264", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-1265", "item_category": "Structures", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Restricted\"\r\n>\r\n[Wizard's Tower](/Equipment.aspx?ID=1265)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _wizard's tower_ is a tiny gaming piece carved into the form of a stone tower.\n\n\n\n\n\n", "name": "Wizard's Tower", "pfs": "Restricted", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 19\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA wizard's tower is a tiny gaming piece carved into the form of a stone tower. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 19", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A wizard's tower is a tiny gaming piece carved into the form of a stone tower. ", "summary_markdown": "A wizard's tower is a tiny gaming piece carved into the form of a stone tower. ", "text": " Wizard's Tower Source Grand Bazaar pg. 19 Price 2,500 gp Bulk when not activated --- A wizard's tower is a tiny gaming piece carved into the form of a stone tower.\n", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1265", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1266", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Heels](/Equipment.aspx?ID=1266)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 22\n\n**Price** 300 gp\r\n\r\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clockwork footwear features a marvelous mechanical heel built into the base to increase your speed. When you lean your weight onto your heel, a springboard triggers and pops out small metal wheels that propel you forward. You gain a +5-foot item bonus to your Speed.\n\n\n\n", "name": "Clockwork Heels", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 22\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis clockwork footwear features a marvelous mechanical heel built into the base to increase your speed. When you lean your weight onto your heel, a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 22" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 22", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This clockwork footwear features a marvelous mechanical heel built into the base to increase your speed. When you lean your weight onto your heel, a …", "summary_markdown": "This clockwork footwear features a marvelous mechanical heel built into the base to increase your speed. When you lean your weight onto your heel, a …", "text": " Clockwork Heels Source Grand Bazaar pg. 22 Price 300 gp Usage worn shoes Bulk L --- This clockwork footwear features a marvelous mechanical heel built into the base to increase your speed. When you lean your weight onto your heel, a springboard triggers and pops out small metal wheels that propel you forward. You gain a +5-foot item bonus to your Speed.\n", "trait": [ "Clockwork", "Rare" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Clockwork", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1266", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1267", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Spider Bomb](/Equipment.aspx?ID=1267)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 22\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile arachnophobes don't need to fear this contraption's spiderlike appearance, they should probably worry if it starts ticking. When you activate the spider bomb, you place it on the ground and the clockwork spider crawls 5 feet in a straight line, continuing to advance 5 feet in the same straight line at the end of each of your turns for the next 4 rounds (traveling a total of 25 feet). If it takes any damage during this time, its bulbous abdomen detonates in a raging flame, dealing 5d6 fire damage to all creatures in a 5-foot burst (DC 24 [basic](/Rules.aspx?ID=329) Reflex save). You can also activate it a second time with a single-action command word activation, causing it to explode. The spider bomb has an AC of 10, 5 Hit Points, and +0 to all saving throws. After it detonates, the spider bomb is completely destroyed, regardless of the effects of its detonation. If it survives to the end of the 4-round duration without being detonated, the spider harmlessly loses its explosive charge and falls apart.\n\n\n\n", "name": "Clockwork Spider Bomb", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 22\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile arachnophobes don't need to fear this contraption's spiderlike appearance, they should probably worry if it starts ticking. When you activate …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 22" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 22", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "While arachnophobes don't need to fear this contraption's spiderlike appearance, they should probably worry if it starts ticking. When you activate …", "summary_markdown": "While arachnophobes don't need to fear this contraption's spiderlike appearance, they should probably worry if it starts ticking. When you activate …", "text": " Clockwork Spider Bomb Source Grand Bazaar pg. 22 Price 100 gp Usage held in 1 hand Bulk 1 Activate Single Action Interact --- While arachnophobes don't need to fear this contraption's spiderlike appearance, they should probably worry if it starts ticking. When you activate the spider bomb, you place it on the ground and the clockwork spider crawls 5 feet in a straight line, continuing to advance 5 feet in the same straight line at the end of each of your turns for the next 4 rounds (traveling a total of 25 feet). If it takes any damage during this time, its bulbous abdomen detonates in a raging flame, dealing 5d6 fire damage to all creatures in a 5-foot burst (DC 24 basic Reflex save). You can also activate it a second time with a single-action command word activation, causing it to explode. The spider bomb has an AC of 10, 5 Hit Points, and +0 to all saving throws. After it detonates, the spider bomb is completely destroyed, regardless of the effects of its detonation. If it survives to the end of the 4-round duration without being detonated, the spider harmlessly loses its explosive charge and falls apart.\n", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1267", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1268", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Periscopic Viewfinder](/Equipment.aspx?ID=1268)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 22\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bronze, spherical device slowly rotates around a cluster of angled mirrors and a light-filled orb. When you activate the viewfinder, it spins rapidly and reflects light into the orb at the center. This reveals the area around you up to 30 feet in a burst of light, including objects and areas that aren't in your line of sight. This doesn't grant you any additional information that couldn't otherwise be gathered by your senses.\n\n\n\n", "name": "Periscopic Viewfinder", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 22\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bronze, spherical device slowly rotates around a cluster of angled mirrors and a light-filled orb. When you activate the viewfinder, it spins …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 22" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 22", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bronze, spherical device slowly rotates around a cluster of angled mirrors and a light-filled orb. When you activate the viewfinder, it spins …", "summary_markdown": "This bronze, spherical device slowly rotates around a cluster of angled mirrors and a light-filled orb. When you activate the viewfinder, it spins …", "text": " Periscopic Viewfinder Source Grand Bazaar pg. 22 Price 12 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This bronze, spherical device slowly rotates around a cluster of angled mirrors and a light-filled orb. When you activate the viewfinder, it spins rapidly and reflects light into the orb at the center. This reveals the area around you up to 30 feet in a burst of light, including objects and areas that aren't in your line of sight. This doesn't grant you any additional information that couldn't otherwise be gathered by your senses.\n", "trait": [ "Clockwork", "Consumable", "Gadget", "Rare" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1268", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1269", "item_category": "Consumables", "item_subcategory": "Gadgets", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Spring-Loaded Net Launcher](/Equipment.aspx?ID=1269)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 23\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small bronze cylinder is about the size of a potion bottle. When you activate the launcher, it fires an unattached [net](/Equipment.aspx?ID=681) requiring only a single hand, and at a greater distance. As normal, you make a ranged attack roll against a Medium or smaller creature, but you can target a creature up to 60 feet away, instead of only 20 feet away. The net trap otherwise functions as an unattached net.\n\n\n\n", "name": "Spring-Loaded Net Launcher", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 23\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small bronze cylinder is about the size of a potion bottle. When you activate the launcher, it fires an unattached net requiring only a single …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 23", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small bronze cylinder is about the size of a potion bottle. When you activate the launcher, it fires an unattached net requiring only a single …", "summary_markdown": "This small bronze cylinder is about the size of a potion bottle. When you activate the launcher, it fires an unattached net requiring only a single …", "text": " Spring-Loaded Net Launcher Source Grand Bazaar pg. 23 Price 6 gp Usage held in 1 hand Bulk 1 Activate Single Action Interact --- This small bronze cylinder is about the size of a potion bottle. When you activate the launcher, it fires an unattached net requiring only a single hand, and at a greater distance. As normal, you make a ranged attack roll against a Medium or smaller creature, but you can target a creature up to 60 feet away, instead of only 20 feet away. The net trap otherwise functions as an unattached net.\n", "trait": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Gadget", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1269", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1270", "item_category": "Snares", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Burning Badger Guts Snare](/Equipment.aspx?ID=1270)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\n\n**Price** 170 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen a creature enters the trapped square, putrefied badger guts coated in hyper-flammable oil and several other incendiary reactants catch fire and are dumped in the snare's square, as well as up to two adjacent squares that you choose when you set the snare. The burning oil deals 5d8 fire damage to any creatures in the affected squares. Those creatures must attempt a DC 27 Fortitude save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage and 1d8 [persistent fire damage](/Conditions.aspx?ID=29).
\r\n**Failure** The creature takes full damage and 2d8 persistent fire damage, and is [sickened 1](/Conditions.aspx?ID=34).
\r\n**Critical Failure** As failure, but the creature is sickened 2.\n\n\n\n", "name": "Burning Badger Guts Snare", "pfs": "Standard", "price": 17000, "price_raw": "170 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\r\n\r\n**Price** 170 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a creature enters the trapped square, putrefied badger guts coated in hyper-flammable oil and several other incendiary reactants catch fire and …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 26", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When a creature enters the trapped square, putrefied badger guts coated in hyper-flammable oil and several other incendiary reactants catch fire and …", "summary_markdown": "When a creature enters the trapped square, putrefied badger guts coated in hyper-flammable oil and several other incendiary reactants catch fire and …", "text": " Burning Badger Guts Snare Source Grand Bazaar pg. 26 Price 170 gp --- When a creature enters the trapped square, putrefied badger guts coated in hyper-flammable oil and several other incendiary reactants catch fire and are dumped in the snare's square, as well as up to two adjacent squares that you choose when you set the snare. The burning oil deals 5d8 fire damage to any creatures in the affected squares. Those creatures must attempt a DC 27 Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and 1d8 persistent fire damage. Failure The creature takes full damage and 2d8 persistent fire damage, and is sickened 1. Critical Failure As failure, but the creature is sickened 2.\n", "trait": [ "Consumable", "Fire", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Fire", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1270", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1271", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Coin of Comfort](/Equipment.aspx?ID=1271)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\n\n**Price** 45 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick silver coin is deeply worn on one side, creating a shallow dip.\n\n\n\n\n\n", "name": "Coin of Comfort", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick silver coin is deeply worn on one side, creating a shallow dip. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 26", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This thick silver coin is deeply worn on one side, creating a shallow dip. ", "summary_markdown": "This thick silver coin is deeply worn on one side, creating a shallow dip. ", "text": " Coin of Comfort Source Grand Bazaar pg. 26 Price 45 gp Usage held in 1 hand --- This thick silver coin is deeply worn on one side, creating a shallow dip.\n", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1271", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1272", "item_category": "Consumables", "item_subcategory": "Potions", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonfly Potion](/Equipment.aspx?ID=1272)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\n\n**Price** 310 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour eyes transform into those of a giant dragonfly, the thousands of separate facets wrapping around your head, and a pair of long, delicate, insectile wings grow from your upper back. You gain a fly Speed equal to your land Speed. Additionally, you gain [low-light vision](/Rules.aspx?ID=416) and a +2 item bonus to visual Perception checks, and you can't be flanked except by creatures higher level than you are (though lower-level creatures can still help their higher-level allies flank). These effects last for 1 minute.\n\n\n\n", "name": "Dragonfly Potion", "pfs": "Standard", "price": 31000, "price_raw": "310 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\r\n\r\n**Price** 310 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour eyes transform into those of a giant dragonfly, the thousands of separate facets wrapping around your head, and a pair of long, delicate, …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 26", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your eyes transform into those of a giant dragonfly, the thousands of separate facets wrapping around your head, and a pair of long, delicate, …", "summary_markdown": "Your eyes transform into those of a giant dragonfly, the thousands of separate facets wrapping around your head, and a pair of long, delicate, …", "text": " Dragonfly Potion Source Grand Bazaar pg. 26 Price 310 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Your eyes transform into those of a giant dragonfly, the thousands of separate facets wrapping around your head, and a pair of long, delicate, insectile wings grow from your upper back. You gain a fly Speed equal to your land Speed. Additionally, you gain low-light vision and a +2 item bonus to visual Perception checks, and you can't be flanked except by creatures higher level than you are (though lower-level creatures can still help their higher-level allies flank). These effects last for 1 minute.\n", "trait": [ "Consumable", "Magical", "Morph", "Potion", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Morph](/Traits.aspx?ID=113), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Morph", "Potion", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1272", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1273", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Glittering Snare](/Equipment.aspx?ID=1273)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmall flecks of mica, sand, and ground glass are packed into a spring-loaded canister that can be rigged to a trip wire or hidden in a container. The first creature to enter the square or open the container must attempt a DC 20 Reflex save as the area is showered with bright, glittering dust that sticks to skin, fur, and clothing.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes a –1 status penalty to [Stealth](/Skills.aspx?ID=15) checks for 1 minute or until it uses an Interact action to remove the glitter.
\r\n**Failure** The creature takes a –2 status penalty to Stealth checks for 2 minutes or until it spends a 2-action activity, which has the [manipulate](/Traits.aspx?ID=104) trait, to remove the glitter. If the creature was [invisible](/Conditions.aspx?ID=26), the glitter outlines it for 1 round, making it [concealed](/Conditions.aspx?ID=4) rather than [undetected](/Conditions.aspx?ID=39) to visual senses.
\r\n**Critical Failure** As failure, but the penalty is –4. The glitter sticks for 5 minutes or until the creature spends a 3-action activity, which has the manipulate trait, to remove it. The glitter continues to fall around the creature until completely removed, leaving a trail behind it as it moves and revealing its rough location; the creature is [hidden](/Conditions.aspx?ID=22), rather than undetected, to any creature that can see the glitter whenever it would otherwise have been undetected.\n\n\n\n", "name": "Glittering Snare", "pfs": "Standard", "price": 1800, "price_raw": "18 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\r\n\r\n**Price** 18 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmall flecks of mica, sand, and ground glass are packed into a spring-loaded canister that can be rigged to a trip wire or hidden in a container. The …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 26", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Small flecks of mica, sand, and ground glass are packed into a spring-loaded canister that can be rigged to a trip wire or hidden in a container. The …", "summary_markdown": "Small flecks of mica, sand, and ground glass are packed into a spring-loaded canister that can be rigged to a trip wire or hidden in a container. The …", "text": " Glittering Snare Source Grand Bazaar pg. 26 Price 18 gp --- Small flecks of mica, sand, and ground glass are packed into a spring-loaded canister that can be rigged to a trip wire or hidden in a container. The first creature to enter the square or open the container must attempt a DC 20 Reflex save as the area is showered with bright, glittering dust that sticks to skin, fur, and clothing. Critical Success The creature is unaffected. Success The creature takes a –1 status penalty to Stealth checks for 1 minute or until it uses an Interact action to remove the glitter. Failure The creature takes a –2 status penalty to Stealth checks for 2 minutes or until it spends a 2-action activity, which has the manipulate trait, to remove the glitter. If the creature was invisible, the glitter outlines it for 1 round, making it concealed rather than undetected to visual senses. Critical Failure As failure, but the penalty is –4. The glitter sticks for 5 minutes or until the creature spends a 3-action activity, which has the manipulate trait, to remove it. The glitter continues to fall around the creature until completely removed, leaving a trail behind it as it moves and revealing its rough location; the creature is hidden, rather than undetected, to any creature that can see the glitter whenever it would otherwise have been undetected.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon", "Visual" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=1273", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1274", "item_category": "Snares", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Mirror-Ball Snare](/Equipment.aspx?ID=1274)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mixture of metal shavings and flash powder inside this small, mirrored sphere ignites when disturbed, causing the ball to flash and spin. When a creature enters the square, the ball pops into the air, and all creatures within 10 feet who can see the mirror ball must succeed at a DC 22 Fortitude save or become [dazzled](/Conditions.aspx?ID=7) for 1 round. On a critical failure, affected creatures are instead dazzled for 1 minute.\n\n\n\n", "name": "Mirror-Ball Snare", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA mixture of metal shavings and flash powder inside this small, mirrored sphere ignites when disturbed, causing the ball to flash and spin. When a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 26", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A mixture of metal shavings and flash powder inside this small, mirrored sphere ignites when disturbed, causing the ball to flash and spin. When a …", "summary_markdown": "A mixture of metal shavings and flash powder inside this small, mirrored sphere ignites when disturbed, causing the ball to flash and spin. When a …", "text": " Mirror-Ball Snare Source Grand Bazaar pg. 26 Price 40 gp --- A mixture of metal shavings and flash powder inside this small, mirrored sphere ignites when disturbed, causing the ball to flash and spin. When a creature enters the square, the ball pops into the air, and all creatures within 10 feet who can see the mirror ball must succeed at a DC 22 Fortitude save or become dazzled for 1 round. On a critical failure, affected creatures are instead dazzled for 1 minute.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon", "Visual" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=1274", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-1275", "item_category": "Structures", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Portable Gaming Hall](/Equipment.aspx?ID=1275)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA portable gaming hall resembles a miniature roulette wheel, except it's marked with indecipherable runes, not numbers.\n\n\n\n\n\n", "name": "Portable Gaming Hall", "pfs": "Restricted", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 26\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA portable gaming hall resembles a miniature roulette wheel, except it's marked with indecipherable runes, not numbers. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 26", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A portable gaming hall resembles a miniature roulette wheel, except it's marked with indecipherable runes, not numbers. ", "summary_markdown": "A portable gaming hall resembles a miniature roulette wheel, except it's marked with indecipherable runes, not numbers. ", "text": " Portable Gaming Hall Source Grand Bazaar pg. 26 Price 500 gp Bulk L when not activated --- A portable gaming hall resembles a miniature roulette wheel, except it's marked with indecipherable runes, not numbers.\n", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1275", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1276", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Tar Rocket Snare](/Equipment.aspx?ID=1276)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou coat a small firework with a thick layer of resin and tar, so it sticks firmly onto a target. When a creature enters the square, the rocket launches at the creature and potentially sticks to it. You determine the direction the rocket faces when crafting the snare. The triggering creature must attempt a DC 20 Reflex save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is dealt a glancing blow by the rocket and becomes [flat-footed](/Conditions.aspx?ID=16) until the start of its next turn.
\r\n**Failure** The rocket's coating of tar and resin sticks to the creature, and it can't be shaken loose. The creature becomes flat-footed for 1 round, and [clumsy 1](/Conditions.aspx?ID=3) for 1 minute or until it [Escapes](/Actions.aspx?ID=79) (DC 20).
\r\n**Critical Failure** As failure, but the creature takes a direct hit. It takes 2d6 bludgeoning damage and is [pushed](/Rules.aspx?ID=451) 10 feet in the direction the rocket faces.\n\n\n\n", "name": "Tar Rocket Snare", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou coat a small firework with a thick layer of resin and tar, so it sticks firmly onto a target. When a creature enters the square, the rocket …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 27", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You coat a small firework with a thick layer of resin and tar, so it sticks firmly onto a target. When a creature enters the square, the rocket …", "summary_markdown": "You coat a small firework with a thick layer of resin and tar, so it sticks firmly onto a target. When a creature enters the square, the rocket …", "text": " Tar Rocket Snare Source Grand Bazaar pg. 27 Price 15 gp --- You coat a small firework with a thick layer of resin and tar, so it sticks firmly onto a target. When a creature enters the square, the rocket launches at the creature and potentially sticks to it. You determine the direction the rocket faces when crafting the snare. The triggering creature must attempt a DC 20 Reflex save. Critical Success The creature is unaffected. Success The creature is dealt a glancing blow by the rocket and becomes flat-footed until the start of its next turn. Failure The rocket's coating of tar and resin sticks to the creature, and it can't be shaken loose. The creature becomes flat-footed for 1 round, and clumsy 1 for 1 minute or until it Escapes (DC 20). Critical Failure As failure, but the creature takes a direct hit. It takes 2d6 bludgeoning damage and is pushed 10 feet in the direction the rocket faces.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1276", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1277", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Toadskin Salve](/Equipment.aspx?ID=1277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends.\n\n\n\n\n\n\n\n\r\n\r\n\r\nToadskin Salve\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nToadskin Salve (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent poison damage increases to 2d4, and the resistance increases to 5.\r\n\r\n\r\nToadskin Salve (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent poison damage increases to 3d4, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the reaction.", "name": "Toadskin Salve", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 27", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the …", "summary_markdown": "This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the …", "text": " Toadskin Salve Source Grand Bazaar pg. 27 Usage held in 1 hand Bulk L --- This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Toadskin Salve Source Grand Bazaar pg. 27 Price 10 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Toadskin Salve (Greater) Source Grand Bazaar pg. 27 Price 55 gp Bulk L --- The persistent poison damage increases to 2d4, and the resistance increases to 5. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Toadskin Salve (Major) Source Grand Bazaar pg. 27 Price 225 gp Bulk L --- The persistent poison damage increases to 3d4, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the reaction.", "trait": [ "Alchemical", "Consumable", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1277-1170", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Toadskin Salve](/Equipment.aspx?ID=1277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends.\n\n\n\n\n\n\n\n\r\n\r\n\r\nToadskin Salve\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nToadskin Salve (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent poison damage increases to 2d4, and the resistance increases to 5.\r\n\r\n\r\nToadskin Salve (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent poison damage increases to 3d4, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the reaction.", "name": "Toadskin Salve", "pfs": "Limited", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 27", "speed": {}, "spell_markdown": "", "summary": "This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the …", "summary_markdown": "This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the …", "text": " Toadskin Salve Source Grand Bazaar pg. 27 Usage held in 1 hand Bulk L --- This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Toadskin Salve Source Grand Bazaar pg. 27 Price 10 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Toadskin Salve (Greater) Source Grand Bazaar pg. 27 Price 55 gp Bulk L --- The persistent poison damage increases to 2d4, and the resistance increases to 5. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Toadskin Salve (Major) Source Grand Bazaar pg. 27 Price 225 gp Bulk L --- The persistent poison damage increases to 3d4, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the reaction.", "trait": [ "Alchemical", "Consumable", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1277-1171", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Toadskin Salve](/Equipment.aspx?ID=1277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends.\n\n\n\n\n\n\n\n\r\n\r\n\r\nToadskin Salve\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nToadskin Salve (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent poison damage increases to 2d4, and the resistance increases to 5.\r\n\r\n\r\nToadskin Salve (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent poison damage increases to 3d4, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the reaction.", "name": "Toadskin Salve (Greater)", "pfs": "Limited", "price": 5500, "price_raw": "55 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe persistent poison damage increases to 2d4, and the resistance increases to 5.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 27", "speed": {}, "spell_markdown": "", "summary": "The persistent poison damage increases to 2d4, and the resistance increases to 5.", "summary_markdown": "The persistent poison damage increases to 2d4, and the resistance increases to 5.", "text": " Toadskin Salve Source Grand Bazaar pg. 27 Usage held in 1 hand Bulk L --- This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Toadskin Salve Source Grand Bazaar pg. 27 Price 10 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Toadskin Salve (Greater) Source Grand Bazaar pg. 27 Price 55 gp Bulk L --- The persistent poison damage increases to 2d4, and the resistance increases to 5. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Toadskin Salve (Major) Source Grand Bazaar pg. 27 Price 225 gp Bulk L --- The persistent poison damage increases to 3d4, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the reaction.", "trait": [ "Alchemical", "Consumable", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1277-1172", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Toadskin Salve](/Equipment.aspx?ID=1277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends.\n\n\n\n\n\n\n\n\r\n\r\n\r\nToadskin Salve\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nToadskin Salve (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent poison damage increases to 2d4, and the resistance increases to 5.\r\n\r\n\r\nToadskin Salve (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent poison damage increases to 3d4, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the reaction.", "name": "Toadskin Salve (Major)", "pfs": "Limited", "price": 22500, "price_raw": "225 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe persistent poison damage increases to 3d4, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 27", "speed": {}, "spell_markdown": "", "summary": "The persistent poison damage increases to 3d4, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the …", "summary_markdown": "The persistent poison damage increases to 3d4, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the …", "text": " Toadskin Salve Source Grand Bazaar pg. 27 Usage held in 1 hand Bulk L --- This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Toadskin Salve Source Grand Bazaar pg. 27 Price 10 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Toadskin Salve (Greater) Source Grand Bazaar pg. 27 Price 55 gp Bulk L --- The persistent poison damage increases to 2d4, and the resistance increases to 5. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Toadskin Salve (Major) Source Grand Bazaar pg. 27 Price 225 gp Bulk L --- The persistent poison damage increases to 3d4, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the reaction.", "trait": [ "Alchemical", "Consumable", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1278", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Vexing Vapor](/Equipment.aspx?ID=1278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental [splash](/Traits.aspx?ID=150) damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the [concentrate](/Traits.aspx?ID=32) trait. This lasts until the end of its next turn (1 minute on a critical hit).\n\n\n\n\r\n\r\n\r\nVexing Vapor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n\r\n\r\nVexing Vapor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n\r\n\r\nVexing Vapor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n\r\n\r\nVexing Vapor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "name": "Vexing Vapor", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 27", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a …", "summary_markdown": "This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a …", "text": " Vexing Vapor Source Grand Bazaar pg. 27 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit). <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Vexing Vapor (Lesser) Source Grand Bazaar pg. 27 Price 4 gp Bulk L --- The bomb deals 1d6 mental damage and 1 mental splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Vexing Vapor (Moderate) Source Grand Bazaar pg. 27 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Vexing Vapor (Greater) Source Grand Bazaar pg. 27 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Vexing Vapor (Major) Source Grand Bazaar pg. 27 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Inhaled", "Mental", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Inhaled", "Mental", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1278-1173", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Vexing Vapor](/Equipment.aspx?ID=1278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental [splash](/Traits.aspx?ID=150) damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the [concentrate](/Traits.aspx?ID=32) trait. This lasts until the end of its next turn (1 minute on a critical hit).\n\n\n\n\r\n\r\n\r\nVexing Vapor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n\r\n\r\nVexing Vapor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n\r\n\r\nVexing Vapor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n\r\n\r\nVexing Vapor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "name": "Vexing Vapor (Lesser)", "pfs": "Limited", "price": 400, "price_raw": "4 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 27", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d6 mental damage and 1 mental splash damage.", "summary_markdown": "The bomb deals 1d6 mental damage and 1 mental splash damage.", "text": " Vexing Vapor Source Grand Bazaar pg. 27 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit). <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Vexing Vapor (Lesser) Source Grand Bazaar pg. 27 Price 4 gp Bulk L --- The bomb deals 1d6 mental damage and 1 mental splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Vexing Vapor (Moderate) Source Grand Bazaar pg. 27 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Vexing Vapor (Greater) Source Grand Bazaar pg. 27 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Vexing Vapor (Major) Source Grand Bazaar pg. 27 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Inhaled", "Mental", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Inhaled", "Mental", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1278-1174", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Vexing Vapor](/Equipment.aspx?ID=1278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental [splash](/Traits.aspx?ID=150) damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the [concentrate](/Traits.aspx?ID=32) trait. This lasts until the end of its next turn (1 minute on a critical hit).\n\n\n\n\r\n\r\n\r\nVexing Vapor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n\r\n\r\nVexing Vapor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n\r\n\r\nVexing Vapor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n\r\n\r\nVexing Vapor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "name": "Vexing Vapor (Moderate)", "pfs": "Limited", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 27", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.", "text": " Vexing Vapor Source Grand Bazaar pg. 27 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit). <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Vexing Vapor (Lesser) Source Grand Bazaar pg. 27 Price 4 gp Bulk L --- The bomb deals 1d6 mental damage and 1 mental splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Vexing Vapor (Moderate) Source Grand Bazaar pg. 27 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Vexing Vapor (Greater) Source Grand Bazaar pg. 27 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Vexing Vapor (Major) Source Grand Bazaar pg. 27 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Inhaled", "Mental", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Inhaled", "Mental", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1278-1175", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Vexing Vapor](/Equipment.aspx?ID=1278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental [splash](/Traits.aspx?ID=150) damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the [concentrate](/Traits.aspx?ID=32) trait. This lasts until the end of its next turn (1 minute on a critical hit).\n\n\n\n\r\n\r\n\r\nVexing Vapor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n\r\n\r\nVexing Vapor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n\r\n\r\nVexing Vapor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n\r\n\r\nVexing Vapor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "name": "Vexing Vapor (Greater)", "pfs": "Limited", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 27", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.", "text": " Vexing Vapor Source Grand Bazaar pg. 27 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit). <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Vexing Vapor (Lesser) Source Grand Bazaar pg. 27 Price 4 gp Bulk L --- The bomb deals 1d6 mental damage and 1 mental splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Vexing Vapor (Moderate) Source Grand Bazaar pg. 27 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Vexing Vapor (Greater) Source Grand Bazaar pg. 27 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Vexing Vapor (Major) Source Grand Bazaar pg. 27 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Inhaled", "Mental", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Inhaled", "Mental", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1278-1176", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Vexing Vapor](/Equipment.aspx?ID=1278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental [splash](/Traits.aspx?ID=150) damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the [concentrate](/Traits.aspx?ID=32) trait. This lasts until the end of its next turn (1 minute on a critical hit).\n\n\n\n\r\n\r\n\r\nVexing Vapor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 mental damage and 1 mental splash damage.\r\n\r\n\r\nVexing Vapor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage.\r\n\r\n\r\nVexing Vapor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage.\r\n\r\n\r\nVexing Vapor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "name": "Vexing Vapor (Major)", "pfs": "Limited", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 27", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "text": " Vexing Vapor Source Grand Bazaar pg. 27 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit). <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Vexing Vapor (Lesser) Source Grand Bazaar pg. 27 Price 4 gp Bulk L --- The bomb deals 1d6 mental damage and 1 mental splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Vexing Vapor (Moderate) Source Grand Bazaar pg. 27 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 mental damage and 2 mental splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Vexing Vapor (Greater) Source Grand Bazaar pg. 27 Price 300 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 mental damage and 3 mental splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Vexing Vapor (Major) Source Grand Bazaar pg. 27 Price 3,000 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 mental damage and 4 mental splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Inhaled", "Mental", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Inhaled", "Mental", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1279", "item_category": "Snares", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Wet Shock Snare](/Equipment.aspx?ID=1279)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA hidden copper plate conceals a bag of electric eels. When a creature steps on the plate, the eels become agitated, and the creature takes 4d8 electricity damage (DC 21 [basic](/Rules.aspx?ID=329) Reflex save). On a critical failure, the current causes the creature to become [stunned 2](/Conditions.aspx?ID=36). The eels are unharmed after use, but the mechanism is broken as usual for snares.\n\n\n\n", "name": "Wet Shock Snare", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 27\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA hidden copper plate conceals a bag of electric eels. When a creature steps on the plate, the eels become agitated, and the creature takes 4d8 …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 27", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A hidden copper plate conceals a bag of electric eels. When a creature steps on the plate, the eels become agitated, and the creature takes 4d8 …", "summary_markdown": "A hidden copper plate conceals a bag of electric eels. When a creature steps on the plate, the eels become agitated, and the creature takes 4d8 …", "text": " Wet Shock Snare Source Grand Bazaar pg. 27 Price 25 gp --- A hidden copper plate conceals a bag of electric eels. When a creature steps on the plate, the eels become agitated, and the creature takes 4d8 electricity damage (DC 21 basic Reflex save). On a critical failure, the current causes the creature to become stunned 2. The eels are unharmed after use, but the mechanism is broken as usual for snares.\n", "trait": [ "Consumable", "Electricity", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Electricity", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1279", "weakness": {} }, { "base_item": [ "Tower Shield" ], "base_item_markdown": "[Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1280", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Amaranthine Pavise](/Equipment.aspx?ID=1280)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Shield** [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [tower shield](/Shields.aspx?ID=4) (Hardness 9, HP 54, BT 27) was developed by followers of [Ketephys](/Deities.aspx?ID=110), the elven god of the hunt. It's distinct for having a central ridge, and for being made from only wood and hide. Ketephys's religious symbol, a hawk rising over a silver crescent, is painted on the hide stretched across the front of the shield. Each _amaranthine pavise_ is blessed by Ketephysian priests to aid in liberating Tanglebriar and defeating the nascent demon lord [Treerazer](/Monsters.aspx?ID=394). While you have the shield raised, you gain a +2 circumstance bonus to saving throws against the innate spells and special abilities of [demons](/Traits.aspx?ID=42). When your allies have cover from the _amaranthine pavise_, the circumstance bonus they gain from cover to Reflex saves against area effects also applies to Fortitude and Will saves against demons' area effects.\n\n\n\n\n\n", "name": "Amaranthine Pavise", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tower shield (Hardness 9, HP 54, BT 27) was developed by followers of Ketephys , the elven god of the hunt. It's distinct for having a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 30", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tower shield (Hardness 9, HP 54, BT 27) was developed by followers of Ketephys , the elven god of the hunt. It's distinct for having a …", "summary_markdown": "This tower shield (Hardness 9, HP 54, BT 27) was developed by followers of Ketephys , the elven god of the hunt. It's distinct for having a …", "text": " Amaranthine Pavise Source Grand Bazaar pg. 30 Price 1,000 gp Usage held in 1 hand Bulk 4 Base Shield Tower Shield --- This tower shield (Hardness 9, HP 54, BT 27) was developed by followers of Ketephys, the elven god of the hunt. It's distinct for having a central ridge, and for being made from only wood and hide. Ketephys's religious symbol, a hawk rising over a silver crescent, is painted on the hide stretched across the front of the shield. Each amaranthine pavise is blessed by Ketephysian priests to aid in liberating Tanglebriar and defeating the nascent demon lord Treerazer. While you have the shield raised, you gain a +2 circumstance bonus to saving throws against the innate spells and special abilities of demons. When your allies have cover from the amaranthine pavise , the circumstance bonus they gain from cover to Reflex saves against area effects also applies to Fortitude and Will saves against demons' area effects.\n", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1280", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1281", "item_category": "Held Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Drum of Upheaval](/Equipment.aspx?ID=1281)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 60,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy drum is engraved along the sides with images of centaurs in fierce combat. The drum grants you a +3 item bonus on [Performance](/Skills.aspx?ID=12) checks you make using the drum. Additionally, it imparts the rhythms of two songs upon your mind as soon as you touch it. One is a fast marching cadence; the other is a frenetic ritual dance. Each song has a different activation.\n\n\n\n\n\n**Craft Requirements** You are a [centaur](/Monsters.aspx?ID=76).\n\n\n\n", "name": "Drum of Upheaval", "pfs": "Standard", "price": 6000000, "price_raw": "60,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\r\n\r\n**Price** 60,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy drum is engraved along the sides with images of centaurs in fierce combat. The drum grants you a +3 item bonus on Performance checks you …\r\n", "skill": [ "Performance" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 30", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This heavy drum is engraved along the sides with images of centaurs in fierce combat. The drum grants you a +3 item bonus on Performance checks you …", "summary_markdown": "This heavy drum is engraved along the sides with images of centaurs in fierce combat. The drum grants you a +3 item bonus on Performance checks you …", "text": " Drum of Upheaval Source Grand Bazaar pg. 30 Price 60,000 gp Usage held in 2 hands Bulk 1 --- This heavy drum is engraved along the sides with images of centaurs in fierce combat. The drum grants you a +3 item bonus on Performance checks you make using the drum. Additionally, it imparts the rhythms of two songs upon your mind as soon as you touch it. One is a fast marching cadence; the other is a frenetic ritual dance. Each song has a different activation. Craft Requirements You are a centaur.\n", "trait": [ "Conjuration", "Earth", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Earth", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1281", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-1282", "item_category": "Structures", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Private Workshop](/Equipment.aspx?ID=1282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _private workshop_ is a model building about the size of a music box that resembles a smithy, tannery, alchemy lab, or other crafting facility.\n\n\n\n\n\n", "name": "Private Workshop", "pfs": "Restricted", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA private workshop is a model building about the size of a music box that resembles a smithy, tannery, alchemy lab, or other crafting facility. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 30", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A private workshop is a model building about the size of a music box that resembles a smithy, tannery, alchemy lab, or other crafting facility. ", "summary_markdown": "A private workshop is a model building about the size of a music box that resembles a smithy, tannery, alchemy lab, or other crafting facility. ", "text": " Private Workshop Source Grand Bazaar pg. 30 Price 200 gp Bulk L when not activated --- A private workshop is a model building about the size of a music box that resembles a smithy, tannery, alchemy lab, or other crafting facility.\n", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1282", "weakness": {} }, { "base_item": [ "Tower Shield" ], "base_item_markdown": "[Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1283", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Rampart Shield](/Equipment.aspx?ID=1283)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 1,900 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Shield** [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis massive [tower shield](/Shields.aspx?ID=4) (Hardness 10, HP 60, BT 30) is painted a cool cyan green and is decorated with an image of Absalom's mother-sphinx emerging from a cresting wave.\n\n\n\n\n\n", "name": "Rampart Shield", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis massive tower shield (Hardness 10, HP 60, BT 30) is painted a cool cyan green and is decorated with an image of Absalom's mother-sphinx …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 30", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This massive tower shield (Hardness 10, HP 60, BT 30) is painted a cool cyan green and is decorated with an image of Absalom's mother-sphinx …", "summary_markdown": "This massive tower shield (Hardness 10, HP 60, BT 30) is painted a cool cyan green and is decorated with an image of Absalom's mother-sphinx …", "text": " Rampart Shield Source Grand Bazaar pg. 30 Price 1,900 gp Usage held in 1 hand Bulk 4 Base Shield Tower Shield --- This massive tower shield (Hardness 10, HP 60, BT 30) is painted a cool cyan green and is decorated with an image of Absalom's mother-sphinx emerging from a cresting wave.\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1283", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1284", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Rhino Shot](/Equipment.aspx?ID=1284)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 22 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis arrow is made of polished animal horn, with the head of a rhinoceros carved in place of a traditional arrowhead. When an activated _rhino shot_ is fired, the ethereal form of a large rhinoceros takes shape around the projectile. On a successful Strike, the attack deals an additional 2d6 force damage, and the target must succeed at a DC 19 Fortitude save or be knocked [prone](/Conditions.aspx?ID=31). If the hit with the _rhino shot_ was a critical success, the target is knocked prone unless it critically succeeds at its save.\n\n\n\n", "name": "Rhino Shot", "pfs": "Standard", "price": 2200, "price_raw": "22 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\r\n\r\n**Price** 22 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis arrow is made of polished animal horn, with the head of a rhinoceros carved in place of a traditional arrowhead. When an activated rhino shot …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 30", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This arrow is made of polished animal horn, with the head of a rhinoceros carved in place of a traditional arrowhead. When an activated rhino shot …", "summary_markdown": "This arrow is made of polished animal horn, with the head of a rhinoceros carved in place of a traditional arrowhead. When an activated rhino shot …", "text": " Rhino Shot Source Grand Bazaar pg. 30 Price 22 gp Ammunition any Activate Single Action Interact --- This arrow is made of polished animal horn, with the head of a rhinoceros carved in place of a traditional arrowhead. When an activated rhino shot is fired, the ethereal form of a large rhinoceros takes shape around the projectile. On a successful Strike, the attack deals an additional 2d6 force damage, and the target must succeed at a DC 19 Fortitude save or be knocked prone. If the hit with the rhino shot was a critical success, the target is knocked prone unless it critically succeeds at its save.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1284", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1285", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Final Rest](/Equipment.aspx?ID=1285)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the [versatile P](/Traits.aspx?ID=200) trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Final Rest\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_disrupt undead_](/Spells.aspx?ID=79)
  • **1st** [_disrupting weapons_](/Spells.aspx?ID=80), [_heal_](/Spells.aspx?ID=148)
  • **2nd** _heal_, [_gentle repose_](/Spells.aspx?ID=131)
\r\n\r\n\r\nStaff of Final Rest (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus to damage rolls is +2. \n
  • **3rd** [_bind undead_](/Spells.aspx?ID=22), _disrupting weapons_, _heal_
  • **4th** _heal_, [_holy cascade_](/Spells.aspx?ID=151)
\r\n\r\n\r\nStaff of Final Rest (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 9,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus to damage rolls is +3. \n
  • **5th** [_death ward_](/Spells.aspx?ID=64), _disrupting weapons_, _heal_
  • **6th** [_field of life_](/Spells.aspx?ID=114), _heal_, _holy cascade_
  • **7th** _heal_, _holy cascade_, [_sunburst_](/Spells.aspx?ID=326)
", "name": "Staff of Final Rest", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 30", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword …", "summary_markdown": "This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword …", "text": " Staff of Final Rest Source Grand Bazaar pg. 30 Usage held in 1 hand Bulk 1 --- This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Final Rest Source Grand Bazaar pg. 30 Price 240 gp Bulk 1 --- Cantrip disrupt undead 1st disrupting weapons , heal 2nd heal , gentle repose <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Final Rest (Greater) Source Grand Bazaar pg. 30 Price 900 gp Bulk 1 --- The circumstance bonus to damage rolls is +2. 3rd bind undead , disrupting weapons , heal 4th heal , holy cascade <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Final Rest (Major) Source Grand Bazaar pg. 30 Price 9,000 gp Bulk 1 --- The circumstance bonus to damage rolls is +3. 5th death ward , disrupting weapons , heal 6th field of life , heal , holy cascade 7th heal , holy cascade , sunburst ", "trait": [ "Magical", "Necromancy", "Staff", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1285", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1285-1177", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Final Rest](/Equipment.aspx?ID=1285)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the [versatile P](/Traits.aspx?ID=200) trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Final Rest\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_disrupt undead_](/Spells.aspx?ID=79)
  • **1st** [_disrupting weapons_](/Spells.aspx?ID=80), [_heal_](/Spells.aspx?ID=148)
  • **2nd** _heal_, [_gentle repose_](/Spells.aspx?ID=131)
\r\n\r\n\r\nStaff of Final Rest (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus to damage rolls is +2. \n
  • **3rd** [_bind undead_](/Spells.aspx?ID=22), _disrupting weapons_, _heal_
  • **4th** _heal_, [_holy cascade_](/Spells.aspx?ID=151)
\r\n\r\n\r\nStaff of Final Rest (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 9,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus to damage rolls is +3. \n
  • **5th** [_death ward_](/Spells.aspx?ID=64), _disrupting weapons_, _heal_
  • **6th** [_field of life_](/Spells.aspx?ID=114), _heal_, _holy cascade_
  • **7th** _heal_, _holy cascade_, [_sunburst_](/Spells.aspx?ID=326)
", "name": "Staff of Final Rest", "pfs": "Standard", "price": 24000, "price_raw": "240 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip disrupt undead 1st disrupting weapons , heal 2nd heal , gentle repose \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 30", "speed": {}, "spell_markdown": "", "summary": " Cantrip disrupt undead 1st disrupting weapons , heal 2nd heal , gentle repose ", "summary_markdown": " Cantrip disrupt undead 1st disrupting weapons , heal 2nd heal , gentle repose ", "text": " Staff of Final Rest Source Grand Bazaar pg. 30 Usage held in 1 hand Bulk 1 --- This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Final Rest Source Grand Bazaar pg. 30 Price 240 gp Bulk 1 --- Cantrip disrupt undead 1st disrupting weapons , heal 2nd heal , gentle repose <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Final Rest (Greater) Source Grand Bazaar pg. 30 Price 900 gp Bulk 1 --- The circumstance bonus to damage rolls is +2. 3rd bind undead , disrupting weapons , heal 4th heal , holy cascade <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Final Rest (Major) Source Grand Bazaar pg. 30 Price 9,000 gp Bulk 1 --- The circumstance bonus to damage rolls is +3. 5th death ward , disrupting weapons , heal 6th field of life , heal , holy cascade 7th heal , holy cascade , sunburst ", "trait": [ "Magical", "Necromancy", "Staff", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1285", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1285-1178", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Final Rest](/Equipment.aspx?ID=1285)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the [versatile P](/Traits.aspx?ID=200) trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Final Rest\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_disrupt undead_](/Spells.aspx?ID=79)
  • **1st** [_disrupting weapons_](/Spells.aspx?ID=80), [_heal_](/Spells.aspx?ID=148)
  • **2nd** _heal_, [_gentle repose_](/Spells.aspx?ID=131)
\r\n\r\n\r\nStaff of Final Rest (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus to damage rolls is +2. \n
  • **3rd** [_bind undead_](/Spells.aspx?ID=22), _disrupting weapons_, _heal_
  • **4th** _heal_, [_holy cascade_](/Spells.aspx?ID=151)
\r\n\r\n\r\nStaff of Final Rest (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 9,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus to damage rolls is +3. \n
  • **5th** [_death ward_](/Spells.aspx?ID=64), _disrupting weapons_, _heal_
  • **6th** [_field of life_](/Spells.aspx?ID=114), _heal_, _holy cascade_
  • **7th** _heal_, _holy cascade_, [_sunburst_](/Spells.aspx?ID=326)
", "name": "Staff of Final Rest (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe circumstance bonus to damage rolls is +2. 3rd bind undead , disrupting weapons , heal 4th heal , holy cascade \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 30", "speed": {}, "spell_markdown": "", "summary": "The circumstance bonus to damage rolls is +2. 3rd bind undead , disrupting weapons , heal 4th heal , holy cascade ", "summary_markdown": "The circumstance bonus to damage rolls is +2. 3rd bind undead , disrupting weapons , heal 4th heal , holy cascade ", "text": " Staff of Final Rest Source Grand Bazaar pg. 30 Usage held in 1 hand Bulk 1 --- This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Final Rest Source Grand Bazaar pg. 30 Price 240 gp Bulk 1 --- Cantrip disrupt undead 1st disrupting weapons , heal 2nd heal , gentle repose <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Final Rest (Greater) Source Grand Bazaar pg. 30 Price 900 gp Bulk 1 --- The circumstance bonus to damage rolls is +2. 3rd bind undead , disrupting weapons , heal 4th heal , holy cascade <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Final Rest (Major) Source Grand Bazaar pg. 30 Price 9,000 gp Bulk 1 --- The circumstance bonus to damage rolls is +3. 5th death ward , disrupting weapons , heal 6th field of life , heal , holy cascade 7th heal , holy cascade , sunburst ", "trait": [ "Magical", "Necromancy", "Staff", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1285", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1285-1179", "item_category": "Staves", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of Final Rest](/Equipment.aspx?ID=1285)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the [versatile P](/Traits.aspx?ID=200) trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Final Rest\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_disrupt undead_](/Spells.aspx?ID=79)
  • **1st** [_disrupting weapons_](/Spells.aspx?ID=80), [_heal_](/Spells.aspx?ID=148)
  • **2nd** _heal_, [_gentle repose_](/Spells.aspx?ID=131)
\r\n\r\n\r\nStaff of Final Rest (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus to damage rolls is +2. \n
  • **3rd** [_bind undead_](/Spells.aspx?ID=22), _disrupting weapons_, _heal_
  • **4th** _heal_, [_holy cascade_](/Spells.aspx?ID=151)
\r\n\r\n\r\nStaff of Final Rest (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\n\n**Price** 9,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus to damage rolls is +3. \n
  • **5th** [_death ward_](/Spells.aspx?ID=64), _disrupting weapons_, _heal_
  • **6th** [_field of life_](/Spells.aspx?ID=114), _heal_, _holy cascade_
  • **7th** _heal_, _holy cascade_, [_sunburst_](/Spells.aspx?ID=326)
", "name": "Staff of Final Rest (Major)", "pfs": "Standard", "price": 900000, "price_raw": "9,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 30\r\n\r\n**Price** 9,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe circumstance bonus to damage rolls is +3. 5th death ward , disrupting weapons , heal 6th field of life , heal , holy cascade …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 30", "speed": {}, "spell_markdown": "", "summary": "The circumstance bonus to damage rolls is +3. 5th death ward , disrupting weapons , heal 6th field of life , heal , holy cascade …", "summary_markdown": "The circumstance bonus to damage rolls is +3. 5th death ward , disrupting weapons , heal 6th field of life , heal , holy cascade …", "text": " Staff of Final Rest Source Grand Bazaar pg. 30 Usage held in 1 hand Bulk 1 --- This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of Final Rest Source Grand Bazaar pg. 30 Price 240 gp Bulk 1 --- Cantrip disrupt undead 1st disrupting weapons , heal 2nd heal , gentle repose <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Staff of Final Rest (Greater) Source Grand Bazaar pg. 30 Price 900 gp Bulk 1 --- The circumstance bonus to damage rolls is +2. 3rd bind undead , disrupting weapons , heal 4th heal , holy cascade <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Staff of Final Rest (Major) Source Grand Bazaar pg. 30 Price 9,000 gp Bulk 1 --- The circumstance bonus to damage rolls is +3. 5th death ward , disrupting weapons , heal 6th field of life , heal , holy cascade 7th heal , holy cascade , sunburst ", "trait": [ "Magical", "Necromancy", "Staff", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1285", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1286", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Transposition Ammunition](/Equipment.aspx?ID=1286)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Transposition ammunition_ has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, instead of making your Strike against a foe, you fire _transposition ammunition_ at any unoccupied square you can see within your weapon's first range increment and succeed without making an attack roll. You pull yourself through the [Astral Plane](/Planes.aspx?ID=8), teleporting along with any items you are holding into the square where you shot the ammunition. If this would carry along any other creature (even one in an [extradimensional](/Traits.aspx?ID=67) space), the activation fails.\n\n\n\n\r\n\r\n\r\nTransposition Ammunition\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\n\n**Price** 125 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransposition Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you teleport, you can take along up to two willing adjacent creatures. These creatures must each arrive in unoccupied squares adjacent to the _transposition ammunition_; if there's not enough space for both of them, you choose which one is teleported.", "name": "Transposition Ammunition", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 31", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, …", "summary_markdown": " Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, …", "text": " Transposition Ammunition Source Grand Bazaar pg. 31 Ammunition any Activate Two Actions Interact --- Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, instead of making your Strike against a foe, you fire transposition ammunition at any unoccupied square you can see within your weapon's first range increment and succeed without making an attack roll. You pull yourself through the Astral Plane, teleporting along with any items you are holding into the square where you shot the ammunition. If this would carry along any other creature (even one in an extradimensional space), the activation fails. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Transposition Ammunition Source Grand Bazaar pg. 31 Price 125 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Transposition Ammunition (Greater) Source Grand Bazaar pg. 31 Price 1,250 gp --- When you teleport, you can take along up to two willing adjacent creatures. These creatures must each arrive in unoccupied squares adjacent to the transposition ammunition ; if there's not enough space for both of them, you choose which one is teleported.", "trait": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1286", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1286-1180", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Transposition Ammunition](/Equipment.aspx?ID=1286)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Transposition ammunition_ has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, instead of making your Strike against a foe, you fire _transposition ammunition_ at any unoccupied square you can see within your weapon's first range increment and succeed without making an attack roll. You pull yourself through the [Astral Plane](/Planes.aspx?ID=8), teleporting along with any items you are holding into the square where you shot the ammunition. If this would carry along any other creature (even one in an [extradimensional](/Traits.aspx?ID=67) space), the activation fails.\n\n\n\n\r\n\r\n\r\nTransposition Ammunition\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\n\n**Price** 125 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransposition Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you teleport, you can take along up to two willing adjacent creatures. These creatures must each arrive in unoccupied squares adjacent to the _transposition ammunition_; if there's not enough space for both of them, you choose which one is teleported.", "name": "Transposition Ammunition", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 31", "speed": {}, "spell_markdown": "", "summary": " Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, …", "summary_markdown": " Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, …", "text": " Transposition Ammunition Source Grand Bazaar pg. 31 Ammunition any Activate Two Actions Interact --- Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, instead of making your Strike against a foe, you fire transposition ammunition at any unoccupied square you can see within your weapon's first range increment and succeed without making an attack roll. You pull yourself through the Astral Plane, teleporting along with any items you are holding into the square where you shot the ammunition. If this would carry along any other creature (even one in an extradimensional space), the activation fails. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Transposition Ammunition Source Grand Bazaar pg. 31 Price 125 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Transposition Ammunition (Greater) Source Grand Bazaar pg. 31 Price 1,250 gp --- When you teleport, you can take along up to two willing adjacent creatures. These creatures must each arrive in unoccupied squares adjacent to the transposition ammunition ; if there's not enough space for both of them, you choose which one is teleported.", "trait": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1286", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1286-1181", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Transposition Ammunition](/Equipment.aspx?ID=1286)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Transposition ammunition_ has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, instead of making your Strike against a foe, you fire _transposition ammunition_ at any unoccupied square you can see within your weapon's first range increment and succeed without making an attack roll. You pull yourself through the [Astral Plane](/Planes.aspx?ID=8), teleporting along with any items you are holding into the square where you shot the ammunition. If this would carry along any other creature (even one in an [extradimensional](/Traits.aspx?ID=67) space), the activation fails.\n\n\n\n\r\n\r\n\r\nTransposition Ammunition\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\n\n**Price** 125 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTransposition Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you teleport, you can take along up to two willing adjacent creatures. These creatures must each arrive in unoccupied squares adjacent to the _transposition ammunition_; if there's not enough space for both of them, you choose which one is teleported.", "name": "Transposition Ammunition (Greater)", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you teleport, you can take along up to two willing adjacent creatures. These creatures must each arrive in unoccupied squares adjacent to the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 31", "speed": {}, "spell_markdown": "", "summary": "When you teleport, you can take along up to two willing adjacent creatures. These creatures must each arrive in unoccupied squares adjacent to the …", "summary_markdown": "When you teleport, you can take along up to two willing adjacent creatures. These creatures must each arrive in unoccupied squares adjacent to the …", "text": " Transposition Ammunition Source Grand Bazaar pg. 31 Ammunition any Activate Two Actions Interact --- Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, instead of making your Strike against a foe, you fire transposition ammunition at any unoccupied square you can see within your weapon's first range increment and succeed without making an attack roll. You pull yourself through the Astral Plane, teleporting along with any items you are holding into the square where you shot the ammunition. If this would carry along any other creature (even one in an extradimensional space), the activation fails. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Transposition Ammunition Source Grand Bazaar pg. 31 Price 125 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Transposition Ammunition (Greater) Source Grand Bazaar pg. 31 Price 1,250 gp --- When you teleport, you can take along up to two willing adjacent creatures. These creatures must each arrive in unoccupied squares adjacent to the transposition ammunition ; if there's not enough space for both of them, you choose which one is teleported.", "trait": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1286", "weakness": {} }, { "base_item": [ "Scythe" ], "base_item_markdown": "[Scythe](/Weapons.aspx?ID=39)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1287", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Restricted\"\r\n>\r\n[Vampiric Scythe](/Equipment.aspx?ID=1287)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Scythe](/Weapons.aspx?ID=39)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe blade of this _+2 [greater striking](/Equipment.aspx?ID=280) [wounding](/Equipment.aspx?ID=309) [scythe](/Weapons.aspx?ID=39)_ is sharp enough to produce a whistling sound when swung through the air. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water.\n\n\n\n\n\n\n\n", "name": "Vampiric Scythe", "pfs": "Restricted", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 31\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. The shaft is …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 31", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. The shaft is …", "summary_markdown": "The blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. The shaft is …", "text": " Vampiric Scythe Source Grand Bazaar pg. 31 Price 3,000 gp Usage held in 2 hands Bulk 2 Base Weapon Scythe --- The blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water.\n", "trait": [ "Evil", "Magical", "Necromancy", "Negative", "Uncommon" ], "trait_markdown": "[Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evil", "Magical", "Necromancy", "Negative", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1287", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1288", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Arctic Vigor](/Equipment.aspx?ID=1288)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** tattoo\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from [extreme cold or severe cold](/Rules.aspx?ID=642).\n\n\n\n\n\n\r\n\r\n\r\nArctic Vigor\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nArctic Vigor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage of your polar wind increases to 12d6, the range increases to 60 feet, and you can choose to increase the radius to 15 or 20 feet. While exposed to incredible cold, you only take minor cold damage every hour, instead of moderate cold damage every minute. You ignore the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to normal difficult terrain).", "name": "Arctic Vigor", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattoo\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold …", "summary_markdown": "This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold …", "text": " Arctic Vigor Source Grand Bazaar pg. 38 Usage tattoo --- This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Arctic Vigor Source Grand Bazaar pg. 38 Price 900 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Arctic Vigor (Greater) Source Grand Bazaar pg. 38 Price 6,000 gp --- The damage of your polar wind increases to 12d6, the range increases to 60 feet, and you can choose to increase the radius to 15 or 20 feet. While exposed to incredible cold, you only take minor cold damage every hour, instead of moderate cold damage every minute. You ignore the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to normal difficult terrain).", "trait": [ "Cold", "Evocation", "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cold", "Evocation", "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1288", "usage": "tattoo", "usage_markdown": "tattoo", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1288-1182", "item_category": "Tattoos", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Arctic Vigor](/Equipment.aspx?ID=1288)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** tattoo\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from [extreme cold or severe cold](/Rules.aspx?ID=642).\n\n\n\n\n\n\r\n\r\n\r\nArctic Vigor\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nArctic Vigor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage of your polar wind increases to 12d6, the range increases to 60 feet, and you can choose to increase the radius to 15 or 20 feet. While exposed to incredible cold, you only take minor cold damage every hour, instead of moderate cold damage every minute. You ignore the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to normal difficult terrain).", "name": "Arctic Vigor", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattoo\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold …", "summary_markdown": "This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold …", "text": " Arctic Vigor Source Grand Bazaar pg. 38 Usage tattoo --- This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Arctic Vigor Source Grand Bazaar pg. 38 Price 900 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Arctic Vigor (Greater) Source Grand Bazaar pg. 38 Price 6,000 gp --- The damage of your polar wind increases to 12d6, the range increases to 60 feet, and you can choose to increase the radius to 15 or 20 feet. While exposed to incredible cold, you only take minor cold damage every hour, instead of moderate cold damage every minute. You ignore the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to normal difficult terrain).", "trait": [ "Cold", "Evocation", "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cold", "Evocation", "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1288", "usage": "tattoo", "usage_markdown": "tattoo", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1288-1183", "item_category": "Tattoos", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Arctic Vigor](/Equipment.aspx?ID=1288)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** tattoo\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from [extreme cold or severe cold](/Rules.aspx?ID=642).\n\n\n\n\n\n\r\n\r\n\r\nArctic Vigor\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nArctic Vigor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage of your polar wind increases to 12d6, the range increases to 60 feet, and you can choose to increase the radius to 15 or 20 feet. While exposed to incredible cold, you only take minor cold damage every hour, instead of moderate cold damage every minute. You ignore the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to normal difficult terrain).", "name": "Arctic Vigor (Greater)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattoo\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage of your polar wind increases to 12d6, the range increases to 60 feet, and you can choose to increase the radius to 15 or 20 feet. While …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "The damage of your polar wind increases to 12d6, the range increases to 60 feet, and you can choose to increase the radius to 15 or 20 feet. While …", "summary_markdown": "The damage of your polar wind increases to 12d6, the range increases to 60 feet, and you can choose to increase the radius to 15 or 20 feet. While …", "text": " Arctic Vigor Source Grand Bazaar pg. 38 Usage tattoo --- This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Arctic Vigor Source Grand Bazaar pg. 38 Price 900 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Arctic Vigor (Greater) Source Grand Bazaar pg. 38 Price 6,000 gp --- The damage of your polar wind increases to 12d6, the range increases to 60 feet, and you can choose to increase the radius to 15 or 20 feet. While exposed to incredible cold, you only take minor cold damage every hour, instead of moderate cold damage every minute. You ignore the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to normal difficult terrain).", "trait": [ "Cold", "Evocation", "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cold", "Evocation", "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1288", "usage": "tattoo", "usage_markdown": "tattoo", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1289", "item_category": "Tattoos", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Crown of Insight](/Equipment.aspx?ID=1289)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** tattoo\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA series of evenly spaced, unblinking tattooed eyes line your skin. When you enter an area that contains creatures within 60 feet that are unnoticed to you, the GM rolls a [secret](/Traits.aspx?ID=142) Perception check for you against the creatures' [Stealth](/Skills.aspx?ID=15) DCs. On a success, the creature becomes [undetected](/Conditions.aspx?ID=39) by you, rather than [unnoticed](/Conditions.aspx?ID=41), and on a critical success, the creature becomes [hidden](/Conditions.aspx?ID=22) to you. All creatures in the area are then temporarily immune to your _crown of insight_ for 24 hours. The _crown of insight_ doesn't help you find hidden items or traps, nor can it help you discern a creature hiding in plain sight, such as a [gargoyle](/Monsters.aspx?ID=210) pretending to be an inanimate statue. Additionally, since the effect occurs when you move to enter an area that contains creatures, it doesn't detect an unnoticed creature [Sneaking](/Actions.aspx?ID=63) up on you.\n\n\n\n", "name": "Crown of Insight", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattoo\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA series of evenly spaced, unblinking tattooed eyes line your skin. When you enter an area that contains creatures within 60 feet that are unnoticed …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A series of evenly spaced, unblinking tattooed eyes line your skin. When you enter an area that contains creatures within 60 feet that are unnoticed …", "summary_markdown": "A series of evenly spaced, unblinking tattooed eyes line your skin. When you enter an area that contains creatures within 60 feet that are unnoticed …", "text": " Crown of Insight Source Grand Bazaar pg. 38 Price 360 gp Usage tattoo --- A series of evenly spaced, unblinking tattooed eyes line your skin. When you enter an area that contains creatures within 60 feet that are unnoticed to you, the GM rolls a secret Perception check for you against the creatures' Stealth DCs. On a success, the creature becomes undetected by you, rather than unnoticed, and on a critical success, the creature becomes hidden to you. All creatures in the area are then temporarily immune to your crown of insight for 24 hours. The crown of insight doesn't help you find hidden items or traps, nor can it help you discern a creature hiding in plain sight, such as a gargoyle pretending to be an inanimate statue. Additionally, since the effect occurs when you move to enter an area that contains creatures, it doesn't detect an unnoticed creature Sneaking up on you.\n", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1289", "usage": "tattoo", "usage_markdown": "tattoo", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1290", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Enveloping Light](/Equipment.aspx?ID=1290)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** tattoo\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to [Treat your Wounds](/Actions.aspx?ID=57) and rolls a critical failure, they get a failure instead.\n\n\n\n\n\n\r\n\r\n\r\nEnveloping Light\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEnveloping Light (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAny time someone rolls a critical failure to Treat your Wounds, they get a failure instead. The glow has the effects of a 4th-level _light_ spell, and you regain 2d8 Hit Points per round.", "name": "Enveloping Light", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattoo\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that …", "summary_markdown": "This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that …", "text": " Enveloping Light Source Grand Bazaar pg. 38 Usage tattoo --- This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to Treat your Wounds and rolls a critical failure, they get a failure instead. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Enveloping Light Source Grand Bazaar pg. 38 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Enveloping Light (Greater) Source Grand Bazaar pg. 38 Price 650 gp --- Any time someone rolls a critical failure to Treat your Wounds, they get a failure instead. The glow has the effects of a 4th-level light spell, and you regain 2d8 Hit Points per round.", "trait": [ "Invested", "Magical", "Necromancy", "Positive", "Tattoo", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Positive", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1290", "usage": "tattoo", "usage_markdown": "tattoo", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1290-1184", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Enveloping Light](/Equipment.aspx?ID=1290)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** tattoo\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to [Treat your Wounds](/Actions.aspx?ID=57) and rolls a critical failure, they get a failure instead.\n\n\n\n\n\n\r\n\r\n\r\nEnveloping Light\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEnveloping Light (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAny time someone rolls a critical failure to Treat your Wounds, they get a failure instead. The glow has the effects of a 4th-level _light_ spell, and you regain 2d8 Hit Points per round.", "name": "Enveloping Light", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattoo\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that …", "summary_markdown": "This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that …", "text": " Enveloping Light Source Grand Bazaar pg. 38 Usage tattoo --- This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to Treat your Wounds and rolls a critical failure, they get a failure instead. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Enveloping Light Source Grand Bazaar pg. 38 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Enveloping Light (Greater) Source Grand Bazaar pg. 38 Price 650 gp --- Any time someone rolls a critical failure to Treat your Wounds, they get a failure instead. The glow has the effects of a 4th-level light spell, and you regain 2d8 Hit Points per round.", "trait": [ "Invested", "Magical", "Necromancy", "Positive", "Tattoo", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Positive", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1290", "usage": "tattoo", "usage_markdown": "tattoo", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1290-1185", "item_category": "Tattoos", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Enveloping Light](/Equipment.aspx?ID=1290)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** tattoo\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to [Treat your Wounds](/Actions.aspx?ID=57) and rolls a critical failure, they get a failure instead.\n\n\n\n\n\n\r\n\r\n\r\nEnveloping Light\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEnveloping Light (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAny time someone rolls a critical failure to Treat your Wounds, they get a failure instead. The glow has the effects of a 4th-level _light_ spell, and you regain 2d8 Hit Points per round.", "name": "Enveloping Light (Greater)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattoo\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAny time someone rolls a critical failure to Treat your Wounds, they get a failure instead. The glow has the effects of a 4th-level light spell, …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "Any time someone rolls a critical failure to Treat your Wounds, they get a failure instead. The glow has the effects of a 4th-level light spell, …", "summary_markdown": "Any time someone rolls a critical failure to Treat your Wounds, they get a failure instead. The glow has the effects of a 4th-level light spell, …", "text": " Enveloping Light Source Grand Bazaar pg. 38 Usage tattoo --- This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to Treat your Wounds and rolls a critical failure, they get a failure instead. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Enveloping Light Source Grand Bazaar pg. 38 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Enveloping Light (Greater) Source Grand Bazaar pg. 38 Price 650 gp --- Any time someone rolls a critical failure to Treat your Wounds, they get a failure instead. The glow has the effects of a 4th-level light spell, and you regain 2d8 Hit Points per round.", "trait": [ "Invested", "Magical", "Necromancy", "Positive", "Tattoo", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Positive", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1290", "usage": "tattoo", "usage_markdown": "tattoo", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1291", "item_category": "Tattoos", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflexive Tattoo](/Equipment.aspx?ID=1291)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** tattoo\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis subtle pattern of complex dots, sunbursts, and lines is difficult to make out, as it's a near match for the wearer's skin tone. Serving as a barrier facing inward, this tattoo prevents ostentatious expressions of spells that are internal to you, making them easier to hide.\n\n\n\n\n\n", "name": "Reflexive Tattoo", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattoo\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis subtle pattern of complex dots, sunbursts, and lines is difficult to make out, as it's a near match for the wearer's skin tone. Serving as a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This subtle pattern of complex dots, sunbursts, and lines is difficult to make out, as it's a near match for the wearer's skin tone. Serving as a …", "summary_markdown": "This subtle pattern of complex dots, sunbursts, and lines is difficult to make out, as it's a near match for the wearer's skin tone. Serving as a …", "text": " Reflexive Tattoo Source Grand Bazaar pg. 38 Price 350 gp Usage tattoo --- This subtle pattern of complex dots, sunbursts, and lines is difficult to make out, as it's a near match for the wearer's skin tone. Serving as a barrier facing inward, this tattoo prevents ostentatious expressions of spells that are internal to you, making them easier to hide.\n", "trait": [ "Invested", "Magical", "Necromancy", "Tattoo", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1291", "usage": "tattoo", "usage_markdown": "tattoo", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1292", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Standard\"\r\n>\r\n[Kraken's Guard](/Equipment.aspx?ID=1292)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [steel shield](/Shields.aspx?ID=3) (Hardness 16, HP 96, BT 48) is painted a mottled crimson, and it always glistens as if wet. Its crest is composed of eight appendages that curl around each other, resembling the swirling tentacles of a giant [kraken](/Monsters.aspx?ID=275). Two ferocious eyes sit in its center, gleaming with an inner light.\n\n\n\n\n\n", "name": "Kraken's Guard", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis steel shield (Hardness 16, HP 96, BT 48) is painted a mottled crimson, and it always glistens as if wet. Its crest is composed of eight …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This steel shield (Hardness 16, HP 96, BT 48) is painted a mottled crimson, and it always glistens as if wet. Its crest is composed of eight …", "summary_markdown": "This steel shield (Hardness 16, HP 96, BT 48) is painted a mottled crimson, and it always glistens as if wet. Its crest is composed of eight …", "text": " Kraken's Guard Source Grand Bazaar pg. 38 Price 40,000 gp Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- This steel shield (Hardness 16, HP 96, BT 48) is painted a mottled crimson, and it always glistens as if wet. Its crest is composed of eight appendages that curl around each other, resembling the swirling tentacles of a giant kraken. Two ferocious eyes sit in its center, gleaming with an inner light.\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1292", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1293", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Queasy Lantern](/Equipment.aspx?ID=1293)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light.\n\n\n\n\n\n\r\n\r\n\r\nQueasy Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nQueasy Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 1,700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure.\r\n\r\n\r\nQueasy Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.", "name": "Queasy Lantern", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can …", "summary_markdown": "This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can …", "text": " Queasy Lantern Source Grand Bazaar pg. 38 Usage held in 1 hand Bulk 1 --- This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Queasy Lantern (Lesser) Source Grand Bazaar pg. 38 Price 325 gp Bulk 1 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Queasy Lantern (Moderate) Source Grand Bazaar pg. 38 Price 1,700 gp Bulk 1 --- The DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Queasy Lantern (Greater) Source Grand Bazaar pg. 38 Price 13,500 gp Bulk 1 --- The DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.", "trait": [ "Light", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1293", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1293-1186", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Queasy Lantern](/Equipment.aspx?ID=1293)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light.\n\n\n\n\n\n\r\n\r\n\r\nQueasy Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nQueasy Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 1,700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure.\r\n\r\n\r\nQueasy Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.", "name": "Queasy Lantern (Lesser)", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can …", "summary_markdown": "This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can …", "text": " Queasy Lantern Source Grand Bazaar pg. 38 Usage held in 1 hand Bulk 1 --- This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Queasy Lantern (Lesser) Source Grand Bazaar pg. 38 Price 325 gp Bulk 1 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Queasy Lantern (Moderate) Source Grand Bazaar pg. 38 Price 1,700 gp Bulk 1 --- The DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Queasy Lantern (Greater) Source Grand Bazaar pg. 38 Price 13,500 gp Bulk 1 --- The DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.", "trait": [ "Light", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1293", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1293-1187", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Queasy Lantern](/Equipment.aspx?ID=1293)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light.\n\n\n\n\n\n\r\n\r\n\r\nQueasy Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nQueasy Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 1,700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure.\r\n\r\n\r\nQueasy Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.", "name": "Queasy Lantern (Moderate)", "pfs": "Standard", "price": 170000, "price_raw": "1,700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 1,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "The DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure.", "summary_markdown": "The DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure.", "text": " Queasy Lantern Source Grand Bazaar pg. 38 Usage held in 1 hand Bulk 1 --- This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Queasy Lantern (Lesser) Source Grand Bazaar pg. 38 Price 325 gp Bulk 1 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Queasy Lantern (Moderate) Source Grand Bazaar pg. 38 Price 1,700 gp Bulk 1 --- The DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Queasy Lantern (Greater) Source Grand Bazaar pg. 38 Price 13,500 gp Bulk 1 --- The DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.", "trait": [ "Light", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1293", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1293-1188", "item_category": "Held Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Queasy Lantern](/Equipment.aspx?ID=1293)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light.\n\n\n\n\n\n\r\n\r\n\r\nQueasy Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 325 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nQueasy Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 1,700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure.\r\n\r\n\r\nQueasy Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.", "name": "Queasy Lantern (Greater)", "pfs": "Standard", "price": 1350000, "price_raw": "13,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 13,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "The DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.", "summary_markdown": "The DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.", "text": " Queasy Lantern Source Grand Bazaar pg. 38 Usage held in 1 hand Bulk 1 --- This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Queasy Lantern (Lesser) Source Grand Bazaar pg. 38 Price 325 gp Bulk 1 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Queasy Lantern (Moderate) Source Grand Bazaar pg. 38 Price 1,700 gp Bulk 1 --- The DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Queasy Lantern (Greater) Source Grand Bazaar pg. 38 Price 13,500 gp Bulk 1 --- The DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.", "trait": [ "Light", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1293", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1294", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Stanching](/Equipment.aspx?ID=1294)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end [persistent bleed damage](/Conditions.aspx?ID=29) from 15 to 12 (7 with particularly effective assistance).\n\n\n\n\r\n\r\n\r\nStanching\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStanching (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n\r\n\r\nStanching (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n\r\n\r\nStanching (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "name": "Stanching", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with …", "summary_markdown": "These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with …", "text": " Stanching Source Grand Bazaar pg. 38 Usage etched onto armor --- These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Stanching Source Grand Bazaar pg. 38 Price 130 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Stanching (Greater) Source Grand Bazaar pg. 38 Price 600 gp --- The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance). <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Stanching (Major) Source Grand Bazaar pg. 38 Price 2,500 gp --- The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Stanching (True) Source Grand Bazaar pg. 38 Price 12,500 gp --- The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1294", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1294-1189", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Stanching](/Equipment.aspx?ID=1294)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end [persistent bleed damage](/Conditions.aspx?ID=29) from 15 to 12 (7 with particularly effective assistance).\n\n\n\n\r\n\r\n\r\nStanching\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStanching (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n\r\n\r\nStanching (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n\r\n\r\nStanching (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "name": "Stanching", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with …", "summary_markdown": "These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with …", "text": " Stanching Source Grand Bazaar pg. 38 Usage etched onto armor --- These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Stanching Source Grand Bazaar pg. 38 Price 130 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Stanching (Greater) Source Grand Bazaar pg. 38 Price 600 gp --- The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance). <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Stanching (Major) Source Grand Bazaar pg. 38 Price 2,500 gp --- The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Stanching (True) Source Grand Bazaar pg. 38 Price 12,500 gp --- The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1294", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1294-1190", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Stanching](/Equipment.aspx?ID=1294)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end [persistent bleed damage](/Conditions.aspx?ID=29) from 15 to 12 (7 with particularly effective assistance).\n\n\n\n\r\n\r\n\r\nStanching\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStanching (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n\r\n\r\nStanching (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n\r\n\r\nStanching (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "name": "Stanching (Greater)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).", "summary_markdown": "The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).", "text": " Stanching Source Grand Bazaar pg. 38 Usage etched onto armor --- These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Stanching Source Grand Bazaar pg. 38 Price 130 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Stanching (Greater) Source Grand Bazaar pg. 38 Price 600 gp --- The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance). <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Stanching (Major) Source Grand Bazaar pg. 38 Price 2,500 gp --- The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Stanching (True) Source Grand Bazaar pg. 38 Price 12,500 gp --- The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1294", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1294-1191", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Stanching](/Equipment.aspx?ID=1294)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end [persistent bleed damage](/Conditions.aspx?ID=29) from 15 to 12 (7 with particularly effective assistance).\n\n\n\n\r\n\r\n\r\nStanching\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStanching (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n\r\n\r\nStanching (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n\r\n\r\nStanching (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "name": "Stanching (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).", "summary_markdown": "The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).", "text": " Stanching Source Grand Bazaar pg. 38 Usage etched onto armor --- These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Stanching Source Grand Bazaar pg. 38 Price 130 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Stanching (Greater) Source Grand Bazaar pg. 38 Price 600 gp --- The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance). <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Stanching (Major) Source Grand Bazaar pg. 38 Price 2,500 gp --- The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Stanching (True) Source Grand Bazaar pg. 38 Price 12,500 gp --- The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1294", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1294-1192", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Stanching](/Equipment.aspx?ID=1294)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end [persistent bleed damage](/Conditions.aspx?ID=29) from 15 to 12 (7 with particularly effective assistance).\n\n\n\n\r\n\r\n\r\nStanching\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 130 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStanching (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n\r\n\r\nStanching (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n\r\n\r\nStanching (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "name": "Stanching (True)", "pfs": "Standard", "price": 1250000, "price_raw": "12,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 12,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "summary_markdown": "The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "text": " Stanching Source Grand Bazaar pg. 38 Usage etched onto armor --- These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance). <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Stanching Source Grand Bazaar pg. 38 Price 130 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Stanching (Greater) Source Grand Bazaar pg. 38 Price 600 gp --- The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance). <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Stanching (Major) Source Grand Bazaar pg. 38 Price 2,500 gp --- The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Stanching (True) Source Grand Bazaar pg. 38 Price 12,500 gp --- The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent bleed damage).", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1294", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " when not activated", "category": "equipment", "exclude_from_search": true, "id": "equipment-1295", "item_category": "Structures", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Stone Circle](/Equipment.aspx?ID=1295)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _stone circle_ appears to be a thumb-sized rectangular gray stone until activated.\n\n\n\n\n\n\r\n\r\n\r\nStone Circle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStone Circle (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 32,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the worst degree of success by one degree of success, even if that secondary check succeeded.", "name": "Stone Circle", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA stone circle appears to be a thumb-sized rectangular gray stone until activated. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A stone circle appears to be a thumb-sized rectangular gray stone until activated. ", "summary_markdown": "A stone circle appears to be a thumb-sized rectangular gray stone until activated. ", "text": " Stone Circle Source Grand Bazaar pg. 38 Usage held in 1 hand Bulk when not activated --- A stone circle appears to be a thumb-sized rectangular gray stone until activated. <title level=\"2\" right=\"Item 10\" pfs=\"Restricted\" > Stone Circle Source Grand Bazaar pg. 38 Price 1,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Restricted\" > Stone Circle (Greater) Source Grand Bazaar pg. 38 Price 32,000 gp --- The circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the worst degree of success by one degree of success, even if that secondary check succeeded.", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1295", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1295-1193", "item_category": "Structures", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Stone Circle](/Equipment.aspx?ID=1295)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _stone circle_ appears to be a thumb-sized rectangular gray stone until activated.\n\n\n\n\n\n\r\n\r\n\r\nStone Circle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStone Circle (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 32,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the worst degree of success by one degree of success, even if that secondary check succeeded.", "name": "Stone Circle", "pfs": "Restricted", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA stone circle appears to be a thumb-sized rectangular gray stone until activated. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "A stone circle appears to be a thumb-sized rectangular gray stone until activated. ", "summary_markdown": "A stone circle appears to be a thumb-sized rectangular gray stone until activated. ", "text": " Stone Circle Source Grand Bazaar pg. 38 Usage held in 1 hand Bulk when not activated --- A stone circle appears to be a thumb-sized rectangular gray stone until activated. <title level=\"2\" right=\"Item 10\" pfs=\"Restricted\" > Stone Circle Source Grand Bazaar pg. 38 Price 1,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Restricted\" > Stone Circle (Greater) Source Grand Bazaar pg. 38 Price 32,000 gp --- The circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the worst degree of success by one degree of success, even if that secondary check succeeded.", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1295", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1295-1194", "item_category": "Structures", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Stone Circle](/Equipment.aspx?ID=1295)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _stone circle_ appears to be a thumb-sized rectangular gray stone until activated.\n\n\n\n\n\n\r\n\r\n\r\nStone Circle\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStone Circle (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\n\n**Price** 32,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the worst degree of success by one degree of success, even if that secondary check succeeded.", "name": "Stone Circle (Greater)", "pfs": "Restricted", "price": 3200000, "price_raw": "32,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 38\r\n\r\n**Price** 32,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 38", "speed": {}, "spell_markdown": "", "summary": "The circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the …", "summary_markdown": "The circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the …", "text": " Stone Circle Source Grand Bazaar pg. 38 Usage held in 1 hand Bulk when not activated --- A stone circle appears to be a thumb-sized rectangular gray stone until activated. <title level=\"2\" right=\"Item 10\" pfs=\"Restricted\" > Stone Circle Source Grand Bazaar pg. 38 Price 1,000 gp <title level=\"2\" right=\"Item 19\" pfs=\"Restricted\" > Stone Circle (Greater) Source Grand Bazaar pg. 38 Price 32,000 gp --- The circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the worst degree of success by one degree of success, even if that secondary check succeeded.", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1295", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1296", "item_category": "Snares", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Avalanche of Stones Snare](/Equipment.aspx?ID=1296)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 3,750 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen a creature enters the snare's square, the snare releases countless stones to batter the creature, dealing 22d8 bludgeoning damage (DC 40 [basic](/Rules.aspx?ID=329) Reflex).\n\n\n\n", "name": "Avalanche of Stones Snare", "pfs": "Standard", "price": 375000, "price_raw": "3,750 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\r\n\r\n**Price** 3,750 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a creature enters the snare's square, the snare releases countless stones to batter the creature, dealing 22d8 bludgeoning damage (DC 40 basic …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 42", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When a creature enters the snare's square, the snare releases countless stones to batter the creature, dealing 22d8 bludgeoning damage (DC 40 basic …", "summary_markdown": "When a creature enters the snare's square, the snare releases countless stones to batter the creature, dealing 22d8 bludgeoning damage (DC 40 basic …", "text": " Avalanche of Stones Snare Source Grand Bazaar pg. 42 Price 3,750 gp --- When a creature enters the snare's square, the snare releases countless stones to batter the creature, dealing 22d8 bludgeoning damage (DC 40 basic Reflex).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1296", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1297", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodthirsty](/Equipment.aspx?ID=1297)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 8,500 gp\r\n\r\n\n\n**Usage** etched onto a slashing or piercing melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe magic in this rune sings in time with your attacks and coaxes you into finishing your opponent. When you critically hit a target that's taking [persistent bleed damage](/Conditions.aspx?ID=29), your target becomes [drained 1](/Conditions.aspx?ID=10).\n\n\n\n\n\n", "name": "Bloodthirsty", "pfs": "Standard", "price": 850000, "price_raw": "8,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\r\n\r\n**Price** 8,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a slashing or piercing melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe magic in this rune sings in time with your attacks and coaxes you into finishing your opponent. When you critically hit a target that's taking …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 42", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The magic in this rune sings in time with your attacks and coaxes you into finishing your opponent. When you critically hit a target that's taking …", "summary_markdown": "The magic in this rune sings in time with your attacks and coaxes you into finishing your opponent. When you critically hit a target that's taking …", "text": " Bloodthirsty Source Grand Bazaar pg. 42 Price 8,500 gp Usage etched onto a slashing or piercing melee weapon --- The magic in this rune sings in time with your attacks and coaxes you into finishing your opponent. When you critically hit a target that's taking persistent bleed damage, your target becomes drained 1.\n", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1297", "usage": "etched onto a slashing or piercing melee weapon", "usage_markdown": "etched onto a slashing or piercing melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1298", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Crushing](/Equipment.aspx?ID=1298)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n\n\n**Usage** etched onto a bludgeoning weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWeapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes [clumsy 1](/Conditions.aspx?ID=3) and [enfeebled 1](/Conditions.aspx?ID=13) until the end of your next turn.\n\n\n\n\r\n\r\n\r\nCrushing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrushing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour critical hits leave the target clumsy 2 and enfeebled 2 until the end of your next turn.", "name": "Crushing", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a bludgeoning weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWeapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 42", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this …", "summary_markdown": "Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this …", "text": " Crushing Source Grand Bazaar pg. 42 Usage etched onto a bludgeoning weapon --- Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Crushing Source Grand Bazaar pg. 42 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Crushing (Greater) Source Grand Bazaar pg. 42 Price 650 gp --- Your critical hits leave the target clumsy 2 and enfeebled 2 until the end of your next turn.", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1298", "usage": "etched onto a bludgeoning weapon", "usage_markdown": "etched onto a bludgeoning weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1298-1195", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Crushing](/Equipment.aspx?ID=1298)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n\n\n**Usage** etched onto a bludgeoning weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWeapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes [clumsy 1](/Conditions.aspx?ID=3) and [enfeebled 1](/Conditions.aspx?ID=13) until the end of your next turn.\n\n\n\n\r\n\r\n\r\nCrushing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrushing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour critical hits leave the target clumsy 2 and enfeebled 2 until the end of your next turn.", "name": "Crushing", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a bludgeoning weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWeapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 42", "speed": {}, "spell_markdown": "", "summary": "Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this …", "summary_markdown": "Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this …", "text": " Crushing Source Grand Bazaar pg. 42 Usage etched onto a bludgeoning weapon --- Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Crushing Source Grand Bazaar pg. 42 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Crushing (Greater) Source Grand Bazaar pg. 42 Price 650 gp --- Your critical hits leave the target clumsy 2 and enfeebled 2 until the end of your next turn.", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1298", "usage": "etched onto a bludgeoning weapon", "usage_markdown": "etched onto a bludgeoning weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1298-1196", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Crushing](/Equipment.aspx?ID=1298)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n\n\n**Usage** etched onto a bludgeoning weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWeapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes [clumsy 1](/Conditions.aspx?ID=3) and [enfeebled 1](/Conditions.aspx?ID=13) until the end of your next turn.\n\n\n\n\r\n\r\n\r\nCrushing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCrushing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour critical hits leave the target clumsy 2 and enfeebled 2 until the end of your next turn.", "name": "Crushing (Greater)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a bludgeoning weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour critical hits leave the target clumsy 2 and enfeebled 2 until the end of your next turn.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 42", "speed": {}, "spell_markdown": "", "summary": "Your critical hits leave the target clumsy 2 and enfeebled 2 until the end of your next turn.", "summary_markdown": "Your critical hits leave the target clumsy 2 and enfeebled 2 until the end of your next turn.", "text": " Crushing Source Grand Bazaar pg. 42 Usage etched onto a bludgeoning weapon --- Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Crushing Source Grand Bazaar pg. 42 Price 50 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Crushing (Greater) Source Grand Bazaar pg. 42 Price 650 gp --- Your critical hits leave the target clumsy 2 and enfeebled 2 until the end of your next turn.", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1298", "usage": "etched onto a bludgeoning weapon", "usage_markdown": "etched onto a bludgeoning weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1299", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Dinosaur Boots](/Equipment.aspx?ID=1299)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a [forced movement](/Rules.aspx?ID=451), roll a DC 17 flat check. On a success, the forced movement fails to affect you.\n\n\n\n\n\n\r\n\r\n\r\nDinosaur Boots\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 950 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDinosaur Boots (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 9,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe activation makes you grow to size Huge, if you choose, with the effects of 4th-level _enlarge_. Either way, the damage die of your foot unarmed attack increases from 1d4 to 1d8, and you can use Trample as many times as you want during the activation.", "name": "Dinosaur Boots", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 42", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or …", "summary_markdown": "The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or …", "text": " Dinosaur Boots Source Grand Bazaar pg. 42 Usage worn Bulk 1 --- The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a forced movement, roll a DC 17 flat check. On a success, the forced movement fails to affect you. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dinosaur Boots Source Grand Bazaar pg. 42 Price 950 gp Bulk 1 <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dinosaur Boots (Greater) Source Grand Bazaar pg. 42 Price 9,500 gp Bulk 1 --- The activation makes you grow to size Huge, if you choose, with the effects of 4th-level enlarge . Either way, the damage die of your foot unarmed attack increases from 1d4 to 1d8, and you can use Trample as many times as you want during the activation.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1299", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1299-1197", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Dinosaur Boots](/Equipment.aspx?ID=1299)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a [forced movement](/Rules.aspx?ID=451), roll a DC 17 flat check. On a success, the forced movement fails to affect you.\n\n\n\n\n\n\r\n\r\n\r\nDinosaur Boots\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 950 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDinosaur Boots (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 9,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe activation makes you grow to size Huge, if you choose, with the effects of 4th-level _enlarge_. Either way, the damage die of your foot unarmed attack increases from 1d4 to 1d8, and you can use Trample as many times as you want during the activation.", "name": "Dinosaur Boots", "pfs": "Standard", "price": 95000, "price_raw": "950 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\r\n\r\n**Price** 950 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 42", "speed": {}, "spell_markdown": "", "summary": "The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or …", "summary_markdown": "The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or …", "text": " Dinosaur Boots Source Grand Bazaar pg. 42 Usage worn Bulk 1 --- The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a forced movement, roll a DC 17 flat check. On a success, the forced movement fails to affect you. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dinosaur Boots Source Grand Bazaar pg. 42 Price 950 gp Bulk 1 <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dinosaur Boots (Greater) Source Grand Bazaar pg. 42 Price 9,500 gp Bulk 1 --- The activation makes you grow to size Huge, if you choose, with the effects of 4th-level enlarge . Either way, the damage die of your foot unarmed attack increases from 1d4 to 1d8, and you can use Trample as many times as you want during the activation.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1299", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1299-1198", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Dinosaur Boots](/Equipment.aspx?ID=1299)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a [forced movement](/Rules.aspx?ID=451), roll a DC 17 flat check. On a success, the forced movement fails to affect you.\n\n\n\n\n\n\r\n\r\n\r\nDinosaur Boots\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 950 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDinosaur Boots (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 9,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe activation makes you grow to size Huge, if you choose, with the effects of 4th-level _enlarge_. Either way, the damage die of your foot unarmed attack increases from 1d4 to 1d8, and you can use Trample as many times as you want during the activation.", "name": "Dinosaur Boots (Greater)", "pfs": "Standard", "price": 950000, "price_raw": "9,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\r\n\r\n**Price** 9,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe activation makes you grow to size Huge, if you choose, with the effects of 4th-level enlarge . Either way, the damage die of your foot unarmed …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 42", "speed": {}, "spell_markdown": "", "summary": "The activation makes you grow to size Huge, if you choose, with the effects of 4th-level enlarge . Either way, the damage die of your foot unarmed …", "summary_markdown": "The activation makes you grow to size Huge, if you choose, with the effects of 4th-level enlarge . Either way, the damage die of your foot unarmed …", "text": " Dinosaur Boots Source Grand Bazaar pg. 42 Usage worn Bulk 1 --- The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a forced movement, roll a DC 17 flat check. On a success, the forced movement fails to affect you. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dinosaur Boots Source Grand Bazaar pg. 42 Price 950 gp Bulk 1 <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dinosaur Boots (Greater) Source Grand Bazaar pg. 42 Price 9,500 gp Bulk 1 --- The activation makes you grow to size Huge, if you choose, with the effects of 4th-level enlarge . Either way, the damage die of your foot unarmed attack increases from 1d4 to 1d8, and you can use Trample as many times as you want during the activation.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1299", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1300", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Pillow Shield](/Equipment.aspx?ID=1300)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of this [steel shield](/Shields.aspx?ID=3) (Hardness 6, HP 36, BT 18), it becomes as pliant and supportive as the best pillows. If you complete a period of rest using the _pillow shield_, you can choose to transfer your recovery to the shield. Instead of [recovering a number of Hit Points after resting](/Rules.aspx?ID=472), the shield is restored an equal number of Hit Points instead.\n\n\n\n\n\n", "name": "Pillow Shield", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 42", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of …", "summary_markdown": "The shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of …", "text": " Pillow Shield Source Grand Bazaar pg. 42 Price 80 gp Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- The shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of this steel shield (Hardness 6, HP 36, BT 18), it becomes as pliant and supportive as the best pillows. If you complete a period of rest using the pillow shield , you can choose to transfer your recovery to the shield. Instead of recovering a number of Hit Points after resting, the shield is restored an equal number of Hit Points instead.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1300", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Splint Mail" ], "base_item_markdown": "[Splint Mail](/Armor.aspx?ID=11)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1301", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Psychic Brigandine](/Equipment.aspx?ID=1301)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Splint Mail](/Armor.aspx?ID=11)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTransparent crystals as hard as steel take the place of metal plates on this suit of _+2 [greater invisibility](/Equipment.aspx?ID=287) [splint mail](/Armor.aspx?ID=11)_. Also known as a coat of a thousand thoughts in Vudra and Jalmeray, where it was first developed by psychic warriors, it makes your mind an indomitable fortress. You gain resistance 5 to [mental](/Traits.aspx?ID=106) damage.\n\n Whenever you use the armor to become [invisible](/Conditions.aspx?ID=26), you also become psychically invisible. Each time you would be affected by an effect with the mental trait while you are invisible, attempt a DC 17 flat check. On a success, it doesn't affect you.\n\n\n\n", "name": "Psychic Brigandine", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 42\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTransparent crystals as hard as steel take the place of metal plates on this suit of +2 greater invisibility splint mail . Also known as a coat …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 42", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Transparent crystals as hard as steel take the place of metal plates on this suit of +2 greater invisibility splint mail . Also known as a coat …", "summary_markdown": "Transparent crystals as hard as steel take the place of metal plates on this suit of +2 greater invisibility splint mail . Also known as a coat …", "text": " Psychic Brigandine Source Grand Bazaar pg. 42 Price 3,000 gp Usage worn armor Bulk 2 Base Armor Splint Mail --- Transparent crystals as hard as steel take the place of metal plates on this suit of +2 greater invisibility splint mail . Also known as a coat of a thousand thoughts in Vudra and Jalmeray, where it was first developed by psychic warriors, it makes your mind an indomitable fortress. You gain resistance 5 to mental damage. Whenever you use the armor to become invisible, you also become psychically invisible. Each time you would be affected by an effect with the mental trait while you are invisible, attempt a DC 17 flat check. On a success, it doesn't affect you.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1301", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1302", "item_category": "Snares", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Pummeling Snare](/Equipment.aspx?ID=1302)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare unleashes a trio of large stones that batter the creature entering the snare's square, dealing 6d8 bludgeoning damage (DC 21 [basic](/Rules.aspx?ID=329) Reflex save).\n\n\n\n", "name": "Pummeling Snare", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare unleashes a trio of large stones that batter the creature entering the snare's square, dealing 6d8 bludgeoning damage (DC 21 basic …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 43", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare unleashes a trio of large stones that batter the creature entering the snare's square, dealing 6d8 bludgeoning damage (DC 21 basic …", "summary_markdown": "This snare unleashes a trio of large stones that batter the creature entering the snare's square, dealing 6d8 bludgeoning damage (DC 21 basic …", "text": " Pummeling Snare Source Grand Bazaar pg. 43 Price 25 gp --- This snare unleashes a trio of large stones that batter the creature entering the snare's square, dealing 6d8 bludgeoning damage (DC 21 basic Reflex save).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1302", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1303", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Quick Runner's Shirt](/Equipment.aspx?ID=1303)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis light shirt is made of thin fabric embroidered with arrangements of winged feet.\n\n\n\n\n\n\r\n\r\n\r\nQuick Runner's Shirt\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nQuick Runner's Shirt (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the shirt, you Stride three times.", "name": "Quick Runner's Shirt", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis light shirt is made of thin fabric embroidered with arrangements of winged feet. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 43", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This light shirt is made of thin fabric embroidered with arrangements of winged feet. ", "summary_markdown": "This light shirt is made of thin fabric embroidered with arrangements of winged feet. ", "text": " Quick Runner's Shirt Source Grand Bazaar pg. 43 Usage worn --- This light shirt is made of thin fabric embroidered with arrangements of winged feet. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Quick Runner's Shirt Source Grand Bazaar pg. 43 Price 150 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Quick Runner's Shirt (Greater) Source Grand Bazaar pg. 43 Price 1,750 gp --- When you Activate the shirt, you Stride three times.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1303", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1303-1199", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Quick Runner's Shirt](/Equipment.aspx?ID=1303)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis light shirt is made of thin fabric embroidered with arrangements of winged feet.\n\n\n\n\n\n\r\n\r\n\r\nQuick Runner's Shirt\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nQuick Runner's Shirt (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the shirt, you Stride three times.", "name": "Quick Runner's Shirt", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis light shirt is made of thin fabric embroidered with arrangements of winged feet. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 43", "speed": {}, "spell_markdown": "", "summary": "This light shirt is made of thin fabric embroidered with arrangements of winged feet. ", "summary_markdown": "This light shirt is made of thin fabric embroidered with arrangements of winged feet. ", "text": " Quick Runner's Shirt Source Grand Bazaar pg. 43 Usage worn --- This light shirt is made of thin fabric embroidered with arrangements of winged feet. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Quick Runner's Shirt Source Grand Bazaar pg. 43 Price 150 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Quick Runner's Shirt (Greater) Source Grand Bazaar pg. 43 Price 1,750 gp --- When you Activate the shirt, you Stride three times.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1303", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1303-1200", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Quick Runner's Shirt](/Equipment.aspx?ID=1303)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis light shirt is made of thin fabric embroidered with arrangements of winged feet.\n\n\n\n\n\n\r\n\r\n\r\nQuick Runner's Shirt\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nQuick Runner's Shirt (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you Activate the shirt, you Stride three times.", "name": "Quick Runner's Shirt (Greater)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you Activate the shirt, you Stride three times.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 43", "speed": {}, "spell_markdown": "", "summary": "When you Activate the shirt, you Stride three times.", "summary_markdown": "When you Activate the shirt, you Stride three times.", "text": " Quick Runner's Shirt Source Grand Bazaar pg. 43 Usage worn --- This light shirt is made of thin fabric embroidered with arrangements of winged feet. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Quick Runner's Shirt Source Grand Bazaar pg. 43 Price 150 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Quick Runner's Shirt (Greater) Source Grand Bazaar pg. 43 Price 1,750 gp --- When you Activate the shirt, you Stride three times.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1303", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1304", "item_category": "Snares", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Raining Knives Snare](/Equipment.aspx?ID=1304)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 170 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs soon as a creature enters the snare's square, it unleashes a barrage of knives at the creature from all directions, dealing 11d8 piercing damage (DC 29 [basic](/Rules.aspx?ID=329) Reflex).\n\n\n\n", "name": "Raining Knives Snare", "pfs": "Standard", "price": 17000, "price_raw": "170 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\r\n\r\n**Price** 170 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs soon as a creature enters the snare's square, it unleashes a barrage of knives at the creature from all directions, dealing 11d8 piercing damage …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 43", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "As soon as a creature enters the snare's square, it unleashes a barrage of knives at the creature from all directions, dealing 11d8 piercing damage …", "summary_markdown": "As soon as a creature enters the snare's square, it unleashes a barrage of knives at the creature from all directions, dealing 11d8 piercing damage …", "text": " Raining Knives Snare Source Grand Bazaar pg. 43 Price 170 gp --- As soon as a creature enters the snare's square, it unleashes a barrage of knives at the creature from all directions, dealing 11d8 piercing damage (DC 29 basic Reflex).\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1304", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1305", "item_category": "Snares", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Rock Ripper Snare](/Equipment.aspx?ID=1305)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou weave plant matter among loose stones in an area with trees or a ceiling overhead. When a creature enters the square, the snare's square and each adjacent square becomes difficult terrain, and the triggering creature must attempt a DC 19 Reflex saving throw.\n\n**Success** The target is unaffected.
\r\n**Failure** The target takes 1d6 bludgeoning damage.
\r\n**Critical Failure** The target takes 2d6 bludgeoning damage.\n\n\n\n", "name": "Rock Ripper Snare", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou weave plant matter among loose stones in an area with trees or a ceiling overhead. When a creature enters the square, the snare's square and each …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 43", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You weave plant matter among loose stones in an area with trees or a ceiling overhead. When a creature enters the square, the snare's square and each …", "summary_markdown": "You weave plant matter among loose stones in an area with trees or a ceiling overhead. When a creature enters the square, the snare's square and each …", "text": " Rock Ripper Snare Source Grand Bazaar pg. 43 Price 9 gp --- You weave plant matter among loose stones in an area with trees or a ceiling overhead. When a creature enters the square, the snare's square and each adjacent square becomes difficult terrain, and the triggering creature must attempt a DC 19 Reflex saving throw. Success The target is unaffected. Failure The target takes 1d6 bludgeoning damage. Critical Failure The target takes 2d6 bludgeoning damage.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1305", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1306", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Silhouette Cloak](/Equipment.aspx?ID=1306)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 70,000 gp\r\n\r\n\n\n**Usage** worn cloak\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn bright light, this dark cloak shimmers with patches of color that shift and move even when the cloth is still. In dim light or darkness, the cloak seems to blend into your surroundings and grants you a +3 item bonus to [Stealth](/Skills.aspx?ID=15) checks.\n\n\n\n\n\n\n\n", "name": "Silhouette Cloak", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn bright light, this dark cloak shimmers with patches of color that shift and move even when the cloth is still. In dim light or darkness, the cloak …\r\n", "skill": [ "Stealth" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 43", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "In bright light, this dark cloak shimmers with patches of color that shift and move even when the cloth is still. In dim light or darkness, the cloak …", "summary_markdown": "In bright light, this dark cloak shimmers with patches of color that shift and move even when the cloth is still. In dim light or darkness, the cloak …", "text": " Silhouette Cloak Source Grand Bazaar pg. 43 Price 70,000 gp Usage worn cloak --- In bright light, this dark cloak shimmers with patches of color that shift and move even when the cloth is still. In dim light or darkness, the cloak seems to blend into your surroundings and grants you a +3 item bonus to Stealth checks.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1306", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1307", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Singularity Ammunition](/Equipment.aspx?ID=1307)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 550 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Singularity ammunition_ seems to pull in the light around it, swirling along the surface in a misty pattern. An activated _singularity arrow_ creates a strong gravitational force, centered on the creature hit. All creatures in a 10-foot emanation from the target must succeed at a DC 30 Fortitude save or be [pulled](/Rules.aspx?ID=451) 5 feet closer to the target. The singularity then explodes, dealing 7d12 bludgeoning damage to the original target and all creatures in a 5-foot emanation (DC 28 [basic](/Rules.aspx?ID=329) Reflex save).\n\n\n\n", "name": "Singularity Ammunition", "pfs": "Standard", "price": 55000, "price_raw": "550 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\r\n\r\n**Price** 550 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Singularity ammunition seems to pull in the light around it, swirling along the surface in a misty pattern. An activated singularity arrow …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 43", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Singularity ammunition seems to pull in the light around it, swirling along the surface in a misty pattern. An activated singularity arrow …", "summary_markdown": " Singularity ammunition seems to pull in the light around it, swirling along the surface in a misty pattern. An activated singularity arrow …", "text": " Singularity Ammunition Source Grand Bazaar pg. 43 Price 550 gp Ammunition any Activate Single Action Interact --- Singularity ammunition seems to pull in the light around it, swirling along the surface in a misty pattern. An activated singularity arrow creates a strong gravitational force, centered on the creature hit. All creatures in a 10-foot emanation from the target must succeed at a DC 30 Fortitude save or be pulled 5 feet closer to the target. The singularity then explodes, dealing 7d12 bludgeoning damage to the original target and all creatures in a 5-foot emanation (DC 28 basic Reflex save).\n", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1307", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1308", "item_category": "Snares", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Static Snare](/Equipment.aspx?ID=1308)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature must attempt a DC 18 Reflex saving throw.\n\n**Success** The target is unaffected.
\r\n**Failure** The target takes 1 [persistent electricity damage](/Conditions.aspx?ID=29) and takes a –1 circumstance penalty to saving throws against electricity effects for as long as the persistent electricity damage lasts.
\r\n**Critical Failure** As failure, and the target attracts nearby dirt and dust. If the target is or becomes [invisible](/Conditions.aspx?ID=26), it's merely [hidden](/Conditions.aspx?ID=22) to creatures that have sight as a precise sense. This effect lasts as long as the persistent electricity damage does.\n\n\n\n", "name": "Static Snare", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 43\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 43", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature …", "summary_markdown": "You hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature …", "text": " Static Snare Source Grand Bazaar pg. 43 Price 6 gp --- You hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature must attempt a DC 18 Reflex saving throw. Success The target is unaffected. Failure The target takes 1 persistent electricity damage and takes a –1 circumstance penalty to saving throws against electricity effects for as long as the persistent electricity damage lasts. Critical Failure As failure, and the target attracts nearby dirt and dust. If the target is or becomes invisible, it's merely hidden to creatures that have sight as a precise sense. This effect lasts as long as the persistent electricity damage does.\n", "trait": [ "Consumable", "Electricity", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Electricity", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1308", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1309", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Brewer's Regret](/Equipment.aspx?ID=1309)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against [death](/Traits.aspx?ID=40) and [negative](/Traits.aspx?ID=118) effects. In addition, your [doomed](/Conditions.aspx?ID=9) value decreases by 1 (minimum 0). You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the [_restoration_](/Spells.aspx?ID=258) spell that same day (or vice versa).\n\n\n\n\r\n\r\n\r\nBrewer's Regret\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBrewer's Regret (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 625 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus increases to +3.", "name": "Brewer's Regret", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it …", "summary_markdown": "When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it …", "text": " Brewer's Regret Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against death and negative effects. In addition, your doomed value decreases by 1 (minimum 0). You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the restoration spell that same day (or vice versa). <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Brewer's Regret Source Grand Bazaar pg. 46 Price 120 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Brewer's Regret (Greater) Source Grand Bazaar pg. 46 Price 625 gp Bulk L --- The item bonus increases to +3.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1309", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1309-1201", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Brewer's Regret](/Equipment.aspx?ID=1309)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against [death](/Traits.aspx?ID=40) and [negative](/Traits.aspx?ID=118) effects. In addition, your [doomed](/Conditions.aspx?ID=9) value decreases by 1 (minimum 0). You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the [_restoration_](/Spells.aspx?ID=258) spell that same day (or vice versa).\n\n\n\n\r\n\r\n\r\nBrewer's Regret\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBrewer's Regret (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 625 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus increases to +3.", "name": "Brewer's Regret", "pfs": "Standard", "price": 12000, "price_raw": "120 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it …", "summary_markdown": "When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it …", "text": " Brewer's Regret Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against death and negative effects. In addition, your doomed value decreases by 1 (minimum 0). You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the restoration spell that same day (or vice versa). <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Brewer's Regret Source Grand Bazaar pg. 46 Price 120 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Brewer's Regret (Greater) Source Grand Bazaar pg. 46 Price 625 gp Bulk L --- The item bonus increases to +3.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1309", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1309-1202", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Brewer's Regret](/Equipment.aspx?ID=1309)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against [death](/Traits.aspx?ID=40) and [negative](/Traits.aspx?ID=118) effects. In addition, your [doomed](/Conditions.aspx?ID=9) value decreases by 1 (minimum 0). You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the [_restoration_](/Spells.aspx?ID=258) spell that same day (or vice versa).\n\n\n\n\r\n\r\n\r\nBrewer's Regret\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nBrewer's Regret (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 625 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus increases to +3.", "name": "Brewer's Regret (Greater)", "pfs": "Standard", "price": 62500, "price_raw": "625 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 625 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus increases to +3.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "The item bonus increases to +3.", "summary_markdown": "The item bonus increases to +3.", "text": " Brewer's Regret Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against death and negative effects. In addition, your doomed value decreases by 1 (minimum 0). You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the restoration spell that same day (or vice versa). <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Brewer's Regret Source Grand Bazaar pg. 46 Price 120 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Brewer's Regret (Greater) Source Grand Bazaar pg. 46 Price 625 gp Bulk L --- The item bonus increases to +3.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1309", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1310", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Blood Pudding](/Equipment.aspx?ID=1310)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [slowed](/Conditions.aspx?ID=35) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nDragon's Blood Pudding (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +6 counteract modifier.\r\n\r\n\r\nDragon's Blood Pudding (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +9 counteract modifier. You also become [quickened](/Conditions.aspx?ID=32) for 1 round. While taking the additional action from being quickened, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to Step, Stride, Strike, or [Demoralize](/Actions.aspx?ID=53). If you choose to Demoralize, you gain a +2 item bonus to the [Intimidation](/Skills.aspx?ID=7) check.\r\n\r\n\r\nDragon's Blood Pudding (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation check.\r\n\r\n\r\nDragon's Blood Pudding (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 item bonus to the Intimidation check.", "name": "Dragon's Blood Pudding", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from …\r\n", "skill": [ "Intimidation", "Intimidation", "Intimidation" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from …", "summary_markdown": "While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from …", "text": " Dragon's Blood Pudding Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Dragon's Blood Pudding (Lesser) Source Grand Bazaar pg. 46 Price 5 gp Bulk L --- The pudding has a +6 counteract modifier. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Dragon's Blood Pudding (Moderate) Source Grand Bazaar pg. 46 Price 25 gp Bulk L --- The pudding has a +9 counteract modifier. You also become quickened for 1 round. While taking the additional action from being quickened, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to Step, Stride, Strike, or Demoralize. If you choose to Demoralize, you gain a +2 item bonus to the Intimidation check. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Dragon's Blood Pudding (Greater) Source Grand Bazaar pg. 46 Price 425 gp Bulk L --- The pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation check. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Dragon's Blood Pudding (Major) Source Grand Bazaar pg. 46 Price 5,500 gp Bulk L --- The pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 item bonus to the Intimidation check.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1310", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1310-1203", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Blood Pudding](/Equipment.aspx?ID=1310)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [slowed](/Conditions.aspx?ID=35) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nDragon's Blood Pudding (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +6 counteract modifier.\r\n\r\n\r\nDragon's Blood Pudding (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +9 counteract modifier. You also become [quickened](/Conditions.aspx?ID=32) for 1 round. While taking the additional action from being quickened, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to Step, Stride, Strike, or [Demoralize](/Actions.aspx?ID=53). If you choose to Demoralize, you gain a +2 item bonus to the [Intimidation](/Skills.aspx?ID=7) check.\r\n\r\n\r\nDragon's Blood Pudding (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation check.\r\n\r\n\r\nDragon's Blood Pudding (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 item bonus to the Intimidation check.", "name": "Dragon's Blood Pudding (Lesser)", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pudding has a +6 counteract modifier.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "The pudding has a +6 counteract modifier.", "summary_markdown": "The pudding has a +6 counteract modifier.", "text": " Dragon's Blood Pudding Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Dragon's Blood Pudding (Lesser) Source Grand Bazaar pg. 46 Price 5 gp Bulk L --- The pudding has a +6 counteract modifier. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Dragon's Blood Pudding (Moderate) Source Grand Bazaar pg. 46 Price 25 gp Bulk L --- The pudding has a +9 counteract modifier. You also become quickened for 1 round. While taking the additional action from being quickened, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to Step, Stride, Strike, or Demoralize. If you choose to Demoralize, you gain a +2 item bonus to the Intimidation check. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Dragon's Blood Pudding (Greater) Source Grand Bazaar pg. 46 Price 425 gp Bulk L --- The pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation check. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Dragon's Blood Pudding (Major) Source Grand Bazaar pg. 46 Price 5,500 gp Bulk L --- The pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 item bonus to the Intimidation check.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1310", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1310-1204", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Blood Pudding](/Equipment.aspx?ID=1310)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [slowed](/Conditions.aspx?ID=35) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nDragon's Blood Pudding (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +6 counteract modifier.\r\n\r\n\r\nDragon's Blood Pudding (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +9 counteract modifier. You also become [quickened](/Conditions.aspx?ID=32) for 1 round. While taking the additional action from being quickened, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to Step, Stride, Strike, or [Demoralize](/Actions.aspx?ID=53). If you choose to Demoralize, you gain a +2 item bonus to the [Intimidation](/Skills.aspx?ID=7) check.\r\n\r\n\r\nDragon's Blood Pudding (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation check.\r\n\r\n\r\nDragon's Blood Pudding (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 item bonus to the Intimidation check.", "name": "Dragon's Blood Pudding (Moderate)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pudding has a +9 counteract modifier. You also become quickened for 1 round. While taking the additional action from being quickened, you …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "The pudding has a +9 counteract modifier. You also become quickened for 1 round. While taking the additional action from being quickened, you …", "summary_markdown": "The pudding has a +9 counteract modifier. You also become quickened for 1 round. While taking the additional action from being quickened, you …", "text": " Dragon's Blood Pudding Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Dragon's Blood Pudding (Lesser) Source Grand Bazaar pg. 46 Price 5 gp Bulk L --- The pudding has a +6 counteract modifier. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Dragon's Blood Pudding (Moderate) Source Grand Bazaar pg. 46 Price 25 gp Bulk L --- The pudding has a +9 counteract modifier. You also become quickened for 1 round. While taking the additional action from being quickened, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to Step, Stride, Strike, or Demoralize. If you choose to Demoralize, you gain a +2 item bonus to the Intimidation check. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Dragon's Blood Pudding (Greater) Source Grand Bazaar pg. 46 Price 425 gp Bulk L --- The pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation check. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Dragon's Blood Pudding (Major) Source Grand Bazaar pg. 46 Price 5,500 gp Bulk L --- The pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 item bonus to the Intimidation check.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1310", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1310-1205", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Blood Pudding](/Equipment.aspx?ID=1310)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [slowed](/Conditions.aspx?ID=35) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nDragon's Blood Pudding (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +6 counteract modifier.\r\n\r\n\r\nDragon's Blood Pudding (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +9 counteract modifier. You also become [quickened](/Conditions.aspx?ID=32) for 1 round. While taking the additional action from being quickened, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to Step, Stride, Strike, or [Demoralize](/Actions.aspx?ID=53). If you choose to Demoralize, you gain a +2 item bonus to the [Intimidation](/Skills.aspx?ID=7) check.\r\n\r\n\r\nDragon's Blood Pudding (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation check.\r\n\r\n\r\nDragon's Blood Pudding (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 item bonus to the Intimidation check.", "name": "Dragon's Blood Pudding (Greater)", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "The pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation …", "summary_markdown": "The pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation …", "text": " Dragon's Blood Pudding Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Dragon's Blood Pudding (Lesser) Source Grand Bazaar pg. 46 Price 5 gp Bulk L --- The pudding has a +6 counteract modifier. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Dragon's Blood Pudding (Moderate) Source Grand Bazaar pg. 46 Price 25 gp Bulk L --- The pudding has a +9 counteract modifier. You also become quickened for 1 round. While taking the additional action from being quickened, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to Step, Stride, Strike, or Demoralize. If you choose to Demoralize, you gain a +2 item bonus to the Intimidation check. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Dragon's Blood Pudding (Greater) Source Grand Bazaar pg. 46 Price 425 gp Bulk L --- The pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation check. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Dragon's Blood Pudding (Major) Source Grand Bazaar pg. 46 Price 5,500 gp Bulk L --- The pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 item bonus to the Intimidation check.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1310", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1310-1206", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Blood Pudding](/Equipment.aspx?ID=1310)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the [slowed](/Conditions.aspx?ID=35) condition from a single source, using the source of that condition to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nDragon's Blood Pudding (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +6 counteract modifier.\r\n\r\n\r\nDragon's Blood Pudding (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +9 counteract modifier. You also become [quickened](/Conditions.aspx?ID=32) for 1 round. While taking the additional action from being quickened, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to Step, Stride, Strike, or [Demoralize](/Actions.aspx?ID=53). If you choose to Demoralize, you gain a +2 item bonus to the [Intimidation](/Skills.aspx?ID=7) check.\r\n\r\n\r\nDragon's Blood Pudding (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation check.\r\n\r\n\r\nDragon's Blood Pudding (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 item bonus to the Intimidation check.", "name": "Dragon's Blood Pudding (Major)", "pfs": "Standard", "price": 550000, "price_raw": "5,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "The pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 …", "summary_markdown": "The pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 …", "text": " Dragon's Blood Pudding Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Dragon's Blood Pudding (Lesser) Source Grand Bazaar pg. 46 Price 5 gp Bulk L --- The pudding has a +6 counteract modifier. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Dragon's Blood Pudding (Moderate) Source Grand Bazaar pg. 46 Price 25 gp Bulk L --- The pudding has a +9 counteract modifier. You also become quickened for 1 round. While taking the additional action from being quickened, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to Step, Stride, Strike, or Demoralize. If you choose to Demoralize, you gain a +2 item bonus to the Intimidation check. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Dragon's Blood Pudding (Greater) Source Grand Bazaar pg. 46 Price 425 gp Bulk L --- The pudding has a +20 counteract modifier. You become quickened as per the 5th-level version, except you gain a +3 item bonus to the Intimidation check. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Dragon's Blood Pudding (Major) Source Grand Bazaar pg. 46 Price 5,500 gp Bulk L --- The pudding has a +31 counteract modifier. You become quickened as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 item bonus to the Intimidation check.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1310", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1311", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Fire and Iceberg](/Equipment.aspx?ID=1311)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to [fire](/Traits.aspx?ID=72) and [cold](/Traits.aspx?ID=27) for 1 minute.\n\n\n\n\r\n\r\n\r\nFire and Iceberg\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFire and Iceberg (greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to fire and cold for 5 minutes.\r\n\r\n\r\nFire and Iceberg (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15 to fire and cold for 10 minutes.", "name": "Fire and Iceberg", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of …", "summary_markdown": "Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of …", "text": " Fire and Iceberg Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to fire and cold for 1 minute. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Fire and Iceberg Source Grand Bazaar pg. 46 Price 60 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fire and Iceberg (greater) Source Grand Bazaar pg. 46 Price 350 gp Bulk L --- You gain resistance 10 to fire and cold for 5 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Fire and Iceberg (Major) Source Grand Bazaar pg. 46 Price 2,500 gp Bulk L --- You gain resistance 15 to fire and cold for 10 minutes.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1311", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1311-1207", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Fire and Iceberg](/Equipment.aspx?ID=1311)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to [fire](/Traits.aspx?ID=72) and [cold](/Traits.aspx?ID=27) for 1 minute.\n\n\n\n\r\n\r\n\r\nFire and Iceberg\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFire and Iceberg (greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to fire and cold for 5 minutes.\r\n\r\n\r\nFire and Iceberg (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15 to fire and cold for 10 minutes.", "name": "Fire and Iceberg", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of …", "summary_markdown": "Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of …", "text": " Fire and Iceberg Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to fire and cold for 1 minute. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Fire and Iceberg Source Grand Bazaar pg. 46 Price 60 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fire and Iceberg (greater) Source Grand Bazaar pg. 46 Price 350 gp Bulk L --- You gain resistance 10 to fire and cold for 5 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Fire and Iceberg (Major) Source Grand Bazaar pg. 46 Price 2,500 gp Bulk L --- You gain resistance 15 to fire and cold for 10 minutes.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1311", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1311-1208", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Fire and Iceberg](/Equipment.aspx?ID=1311)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to [fire](/Traits.aspx?ID=72) and [cold](/Traits.aspx?ID=27) for 1 minute.\n\n\n\n\r\n\r\n\r\nFire and Iceberg\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFire and Iceberg (greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to fire and cold for 5 minutes.\r\n\r\n\r\nFire and Iceberg (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15 to fire and cold for 10 minutes.", "name": "Fire and Iceberg (greater)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 10 to fire and cold for 5 minutes.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 10 to fire and cold for 5 minutes.", "summary_markdown": "You gain resistance 10 to fire and cold for 5 minutes.", "text": " Fire and Iceberg Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to fire and cold for 1 minute. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Fire and Iceberg Source Grand Bazaar pg. 46 Price 60 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fire and Iceberg (greater) Source Grand Bazaar pg. 46 Price 350 gp Bulk L --- You gain resistance 10 to fire and cold for 5 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Fire and Iceberg (Major) Source Grand Bazaar pg. 46 Price 2,500 gp Bulk L --- You gain resistance 15 to fire and cold for 10 minutes.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1311", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1311-1209", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Fire and Iceberg](/Equipment.aspx?ID=1311)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to [fire](/Traits.aspx?ID=72) and [cold](/Traits.aspx?ID=27) for 1 minute.\n\n\n\n\r\n\r\n\r\nFire and Iceberg\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFire and Iceberg (greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to fire and cold for 5 minutes.\r\n\r\n\r\nFire and Iceberg (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15 to fire and cold for 10 minutes.", "name": "Fire and Iceberg (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 15 to fire and cold for 10 minutes.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 15 to fire and cold for 10 minutes.", "summary_markdown": "You gain resistance 15 to fire and cold for 10 minutes.", "text": " Fire and Iceberg Source Grand Bazaar pg. 46 Usage held in 1 hand Bulk L Activate Single Action Interact --- Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to fire and cold for 1 minute. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Fire and Iceberg Source Grand Bazaar pg. 46 Price 60 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fire and Iceberg (greater) Source Grand Bazaar pg. 46 Price 350 gp Bulk L --- You gain resistance 10 to fire and cold for 5 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Fire and Iceberg (Major) Source Grand Bazaar pg. 46 Price 2,500 gp Bulk L --- You gain resistance 15 to fire and cold for 10 minutes.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1311", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1312", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Impossible Cake](/Equipment.aspx?ID=1312)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n_[**PFS Note**](/pathfinder-society) “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object._\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of armor to a bowl of soup. Eating the cake gives you the confidence to make the impossible seem possible: for 10 minutes after the meal, you gain a +2 item bonus to your [Deception](/Skills.aspx?ID=5) checks to [Impersonate](/Actions.aspx?ID=46), as well as to [Lie](/Actions.aspx?ID=47) to convince others that you possess knowledge about the type of item that the cake resembles.\n\n\n\n\r\n\r\n\r\nImpossible Cake\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nImpossible Cake (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3 and the effect lasts 30 minutes.\r\n\r\n\r\nImpossible Cake (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4 and the effect lasts 1 hour.", "name": "Impossible Cake", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of …\r\n", "skill": [ "Deception", "Deception", "Deception" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of …", "summary_markdown": "This sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of …", "text": " Impossible Cake Source Grand Bazaar pg. 46 PFS Note “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object. Usage held in 1 hand Bulk L Activate Single Action Interact --- This sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of armor to a bowl of soup. Eating the cake gives you the confidence to make the impossible seem possible: for 10 minutes after the meal, you gain a +2 item bonus to your Deception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Impossible Cake Source Grand Bazaar pg. 46 Price 5 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Impossible Cake (Greater) Source Grand Bazaar pg. 46 Price 25 gp Bulk L --- The item bonus is +3 and the effect lasts 30 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Impossible Cake (Major) Source Grand Bazaar pg. 46 Price 2,500 gp Bulk L --- The item bonus is +4 and the effect lasts 1 hour.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1312", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1312-1210", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Impossible Cake](/Equipment.aspx?ID=1312)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n_[**PFS Note**](/pathfinder-society) “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object._\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of armor to a bowl of soup. Eating the cake gives you the confidence to make the impossible seem possible: for 10 minutes after the meal, you gain a +2 item bonus to your [Deception](/Skills.aspx?ID=5) checks to [Impersonate](/Actions.aspx?ID=46), as well as to [Lie](/Actions.aspx?ID=47) to convince others that you possess knowledge about the type of item that the cake resembles.\n\n\n\n\r\n\r\n\r\nImpossible Cake\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nImpossible Cake (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3 and the effect lasts 30 minutes.\r\n\r\n\r\nImpossible Cake (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4 and the effect lasts 1 hour.", "name": "Impossible Cake", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "This sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of …", "summary_markdown": "This sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of …", "text": " Impossible Cake Source Grand Bazaar pg. 46 PFS Note “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object. Usage held in 1 hand Bulk L Activate Single Action Interact --- This sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of armor to a bowl of soup. Eating the cake gives you the confidence to make the impossible seem possible: for 10 minutes after the meal, you gain a +2 item bonus to your Deception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Impossible Cake Source Grand Bazaar pg. 46 Price 5 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Impossible Cake (Greater) Source Grand Bazaar pg. 46 Price 25 gp Bulk L --- The item bonus is +3 and the effect lasts 30 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Impossible Cake (Major) Source Grand Bazaar pg. 46 Price 2,500 gp Bulk L --- The item bonus is +4 and the effect lasts 1 hour.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1312", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1312-1211", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Impossible Cake](/Equipment.aspx?ID=1312)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n_[**PFS Note**](/pathfinder-society) “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object._\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of armor to a bowl of soup. Eating the cake gives you the confidence to make the impossible seem possible: for 10 minutes after the meal, you gain a +2 item bonus to your [Deception](/Skills.aspx?ID=5) checks to [Impersonate](/Actions.aspx?ID=46), as well as to [Lie](/Actions.aspx?ID=47) to convince others that you possess knowledge about the type of item that the cake resembles.\n\n\n\n\r\n\r\n\r\nImpossible Cake\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nImpossible Cake (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3 and the effect lasts 30 minutes.\r\n\r\n\r\nImpossible Cake (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4 and the effect lasts 1 hour.", "name": "Impossible Cake (Greater)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3 and the effect lasts 30 minutes.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3 and the effect lasts 30 minutes.", "summary_markdown": "The item bonus is +3 and the effect lasts 30 minutes.", "text": " Impossible Cake Source Grand Bazaar pg. 46 PFS Note “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object. Usage held in 1 hand Bulk L Activate Single Action Interact --- This sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of armor to a bowl of soup. Eating the cake gives you the confidence to make the impossible seem possible: for 10 minutes after the meal, you gain a +2 item bonus to your Deception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Impossible Cake Source Grand Bazaar pg. 46 Price 5 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Impossible Cake (Greater) Source Grand Bazaar pg. 46 Price 25 gp Bulk L --- The item bonus is +3 and the effect lasts 30 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Impossible Cake (Major) Source Grand Bazaar pg. 46 Price 2,500 gp Bulk L --- The item bonus is +4 and the effect lasts 1 hour.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1312", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1312-1212", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Impossible Cake](/Equipment.aspx?ID=1312)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n_[**PFS Note**](/pathfinder-society) “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object._\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of armor to a bowl of soup. Eating the cake gives you the confidence to make the impossible seem possible: for 10 minutes after the meal, you gain a +2 item bonus to your [Deception](/Skills.aspx?ID=5) checks to [Impersonate](/Actions.aspx?ID=46), as well as to [Lie](/Actions.aspx?ID=47) to convince others that you possess knowledge about the type of item that the cake resembles.\n\n\n\n\r\n\r\n\r\nImpossible Cake\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nImpossible Cake (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3 and the effect lasts 30 minutes.\r\n\r\n\r\nImpossible Cake (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4 and the effect lasts 1 hour.", "name": "Impossible Cake (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 46\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +4 and the effect lasts 1 hour.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 46", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +4 and the effect lasts 1 hour.", "summary_markdown": "The item bonus is +4 and the effect lasts 1 hour.", "text": " Impossible Cake Source Grand Bazaar pg. 46 PFS Note “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object. Usage held in 1 hand Bulk L Activate Single Action Interact --- This sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of armor to a bowl of soup. Eating the cake gives you the confidence to make the impossible seem possible: for 10 minutes after the meal, you gain a +2 item bonus to your Deception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Impossible Cake Source Grand Bazaar pg. 46 Price 5 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Impossible Cake (Greater) Source Grand Bazaar pg. 46 Price 25 gp Bulk L --- The item bonus is +3 and the effect lasts 30 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Impossible Cake (Major) Source Grand Bazaar pg. 46 Price 2,500 gp Bulk L --- The item bonus is +4 and the effect lasts 1 hour.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1312", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1313", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Follypops](/Equipment.aspx?ID=1313)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of [draconic](/Traits.aspx?ID=50) or [demonic](/Traits.aspx?ID=42) origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming _follypops_, your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your _follypops_ end. All creatures within the area must attempt a DC 27 [basic](/Rules.aspx?ID=329) saving throw each time you unleash magic, as noted by the type of pop.\n\n\n\n\r\n\r\n\r\nFollypops (Hotpops)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the cone take 4d6 fire damage with the first blast, 2d6 fire damage with the second blast, and 1d6 fire damage with the final blast. The creatures must attempt a basic Reflex save for each blast.\r\n\r\n\r\nFollypops (Rotters)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYour breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures in the cone take 4d6 poison damage with the first breath, 2d6 poison damage with the second breath, and 1d6 poison damage with the final breath. The creatures must attempt a basic Fortitude save for each breath.\r\n\r\n\r\nFollypops (Sizzlers)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYour skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that travels in a 30-foot line. The first bolt deals 2d12 electricity damage, the second 1d12 electricity damage, and the third 1d6 electricity damage. The targeted creatures must attempt a basic Reflex save for each bolt.", "name": "Follypops", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 47", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a …", "summary_markdown": "These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a …", "text": " Follypops Source Grand Bazaar pg. 47 Usage held in 1 hand Bulk L Activate Single Action Interact --- These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming follypops , your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the concentrate trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your follypops end. All creatures within the area must attempt a DC 27 basic saving throw each time you unleash magic, as noted by the type of pop. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Hotpops) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- You begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the cone take 4d6 fire damage with the first blast, 2d6 fire damage with the second blast, and 1d6 fire damage with the final blast. The creatures must attempt a basic Reflex save for each blast. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Rotters) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- Your breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures in the cone take 4d6 poison damage with the first breath, 2d6 poison damage with the second breath, and 1d6 poison damage with the final breath. The creatures must attempt a basic Fortitude save for each breath. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Sizzlers) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- Your skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that travels in a 30-foot line. The first bolt deals 2d12 electricity damage, the second 1d12 electricity damage, and the third 1d6 electricity damage. The targeted creatures must attempt a basic Reflex save for each bolt.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1313", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1313-1213", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Follypops](/Equipment.aspx?ID=1313)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of [draconic](/Traits.aspx?ID=50) or [demonic](/Traits.aspx?ID=42) origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming _follypops_, your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your _follypops_ end. All creatures within the area must attempt a DC 27 [basic](/Rules.aspx?ID=329) saving throw each time you unleash magic, as noted by the type of pop.\n\n\n\n\r\n\r\n\r\nFollypops (Hotpops)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the cone take 4d6 fire damage with the first blast, 2d6 fire damage with the second blast, and 1d6 fire damage with the final blast. The creatures must attempt a basic Reflex save for each blast.\r\n\r\n\r\nFollypops (Rotters)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYour breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures in the cone take 4d6 poison damage with the first breath, 2d6 poison damage with the second breath, and 1d6 poison damage with the final breath. The creatures must attempt a basic Fortitude save for each breath.\r\n\r\n\r\nFollypops (Sizzlers)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYour skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that travels in a 30-foot line. The first bolt deals 2d12 electricity damage, the second 1d12 electricity damage, and the third 1d6 electricity damage. The targeted creatures must attempt a basic Reflex save for each bolt.", "name": "Follypops (Hotpops)", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 47", "speed": {}, "spell_markdown": "", "summary": "You begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the …", "summary_markdown": "You begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the …", "text": " Follypops Source Grand Bazaar pg. 47 Usage held in 1 hand Bulk L Activate Single Action Interact --- These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming follypops , your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the concentrate trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your follypops end. All creatures within the area must attempt a DC 27 basic saving throw each time you unleash magic, as noted by the type of pop. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Hotpops) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- You begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the cone take 4d6 fire damage with the first blast, 2d6 fire damage with the second blast, and 1d6 fire damage with the final blast. The creatures must attempt a basic Reflex save for each blast. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Rotters) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- Your breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures in the cone take 4d6 poison damage with the first breath, 2d6 poison damage with the second breath, and 1d6 poison damage with the final breath. The creatures must attempt a basic Fortitude save for each breath. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Sizzlers) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- Your skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that travels in a 30-foot line. The first bolt deals 2d12 electricity damage, the second 1d12 electricity damage, and the third 1d6 electricity damage. The targeted creatures must attempt a basic Reflex save for each bolt.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1313", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1313-1214", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Follypops](/Equipment.aspx?ID=1313)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of [draconic](/Traits.aspx?ID=50) or [demonic](/Traits.aspx?ID=42) origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming _follypops_, your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your _follypops_ end. All creatures within the area must attempt a DC 27 [basic](/Rules.aspx?ID=329) saving throw each time you unleash magic, as noted by the type of pop.\n\n\n\n\r\n\r\n\r\nFollypops (Hotpops)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the cone take 4d6 fire damage with the first blast, 2d6 fire damage with the second blast, and 1d6 fire damage with the final blast. The creatures must attempt a basic Reflex save for each blast.\r\n\r\n\r\nFollypops (Rotters)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYour breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures in the cone take 4d6 poison damage with the first breath, 2d6 poison damage with the second breath, and 1d6 poison damage with the final breath. The creatures must attempt a basic Fortitude save for each breath.\r\n\r\n\r\nFollypops (Sizzlers)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYour skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that travels in a 30-foot line. The first bolt deals 2d12 electricity damage, the second 1d12 electricity damage, and the third 1d6 electricity damage. The targeted creatures must attempt a basic Reflex save for each bolt.", "name": "Follypops (Rotters)", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 47", "speed": {}, "spell_markdown": "", "summary": "Your breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures …", "summary_markdown": "Your breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures …", "text": " Follypops Source Grand Bazaar pg. 47 Usage held in 1 hand Bulk L Activate Single Action Interact --- These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming follypops , your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the concentrate trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your follypops end. All creatures within the area must attempt a DC 27 basic saving throw each time you unleash magic, as noted by the type of pop. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Hotpops) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- You begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the cone take 4d6 fire damage with the first blast, 2d6 fire damage with the second blast, and 1d6 fire damage with the final blast. The creatures must attempt a basic Reflex save for each blast. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Rotters) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- Your breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures in the cone take 4d6 poison damage with the first breath, 2d6 poison damage with the second breath, and 1d6 poison damage with the final breath. The creatures must attempt a basic Fortitude save for each breath. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Sizzlers) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- Your skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that travels in a 30-foot line. The first bolt deals 2d12 electricity damage, the second 1d12 electricity damage, and the third 1d6 electricity damage. The targeted creatures must attempt a basic Reflex save for each bolt.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1313", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1313-1215", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Follypops](/Equipment.aspx?ID=1313)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of [draconic](/Traits.aspx?ID=50) or [demonic](/Traits.aspx?ID=42) origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming _follypops_, your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your _follypops_ end. All creatures within the area must attempt a DC 27 [basic](/Rules.aspx?ID=329) saving throw each time you unleash magic, as noted by the type of pop.\n\n\n\n\r\n\r\n\r\nFollypops (Hotpops)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the cone take 4d6 fire damage with the first blast, 2d6 fire damage with the second blast, and 1d6 fire damage with the final blast. The creatures must attempt a basic Reflex save for each blast.\r\n\r\n\r\nFollypops (Rotters)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYour breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures in the cone take 4d6 poison damage with the first breath, 2d6 poison damage with the second breath, and 1d6 poison damage with the final breath. The creatures must attempt a basic Fortitude save for each breath.\r\n\r\n\r\nFollypops (Sizzlers)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 175 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYour skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that travels in a 30-foot line. The first bolt deals 2d12 electricity damage, the second 1d12 electricity damage, and the third 1d6 electricity damage. The targeted creatures must attempt a basic Reflex save for each bolt.", "name": "Follypops (Sizzlers)", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 47", "speed": {}, "spell_markdown": "", "summary": "Your skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that …", "summary_markdown": "Your skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that …", "text": " Follypops Source Grand Bazaar pg. 47 Usage held in 1 hand Bulk L Activate Single Action Interact --- These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming follypops , your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the concentrate trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your follypops end. All creatures within the area must attempt a DC 27 basic saving throw each time you unleash magic, as noted by the type of pop. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Hotpops) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- You begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the cone take 4d6 fire damage with the first blast, 2d6 fire damage with the second blast, and 1d6 fire damage with the final blast. The creatures must attempt a basic Reflex save for each blast. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Rotters) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- Your breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures in the cone take 4d6 poison damage with the first breath, 2d6 poison damage with the second breath, and 1d6 poison damage with the final breath. The creatures must attempt a basic Fortitude save for each breath. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Follypops (Sizzlers) Source Grand Bazaar pg. 47 Price 175 gp Bulk L --- Your skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that travels in a 30-foot line. The first bolt deals 2d12 electricity damage, the second 1d12 electricity damage, and the third 1d6 electricity damage. The targeted creatures must attempt a basic Reflex save for each bolt.", "trait": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1313", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1314", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Server's Stew](/Equipment.aspx?ID=1314)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe type of animal tongue used in this tomato-based stew shifts from region to region, but it's always cooked with spirit of wine and seasoned with [refined pesh](/Equipment.aspx?ID=626). Eating this restaurant-staff favorite empowers you to speak and understand a single language for 1 hour. This must be a language the stew's cook could speak and understand, chosen at the time of the stew's creation. It also helps your words land smoothly, granting you a +2 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks made in that language for the same duration. It doesn't allow you to read the newly acquired language in its written form.\n\n\n\n", "name": "Server's Stew", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe type of animal tongue used in this tomato-based stew shifts from region to region, but it's always cooked with spirit of wine and seasoned with …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 47", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The type of animal tongue used in this tomato-based stew shifts from region to region, but it's always cooked with spirit of wine and seasoned with …", "summary_markdown": "The type of animal tongue used in this tomato-based stew shifts from region to region, but it's always cooked with spirit of wine and seasoned with …", "text": " Server's Stew Source Grand Bazaar pg. 47 Price 60 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- The type of animal tongue used in this tomato-based stew shifts from region to region, but it's always cooked with spirit of wine and seasoned with refined pesh. Eating this restaurant-staff favorite empowers you to speak and understand a single language for 1 hour. This must be a language the stew's cook could speak and understand, chosen at the time of the stew's creation. It also helps your words land smoothly, granting you a +2 item bonus to Diplomacy checks made in that language for the same duration. It doesn't allow you to read the newly acquired language in its written form.\n", "trait": [ "Consumable", "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1314", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1315", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Thrice-Fried Mudwings](/Equipment.aspx?ID=1315)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFrying mudwings—the remains of magical winged creatures found in blighted swamps—is a delicate balance. Cooked for too long and they lose their potency; cooked too briefly and the toxins in their system could end up harming whoever eats them. When you consume a perfectly cooked tapas, you grow two sets of mudwings that grant you a fly Speed of 30 feet or your Speed, whichever is lower, for 10 minutes. You can also use the following Activation.\n\n\n\n\n\n", "name": "Thrice-Fried Mudwings", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 47\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFrying mudwings—the remains of magical winged creatures found in blighted swamps—is a delicate balance. Cooked for too long and they lose their …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 47", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Frying mudwings—the remains of magical winged creatures found in blighted swamps—is a delicate balance. Cooked for too long and they lose their …", "summary_markdown": "Frying mudwings—the remains of magical winged creatures found in blighted swamps—is a delicate balance. Cooked for too long and they lose their …", "text": " Thrice-Fried Mudwings Source Grand Bazaar pg. 47 Price 350 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Frying mudwings—the remains of magical winged creatures found in blighted swamps—is a delicate balance. Cooked for too long and they lose their potency; cooked too briefly and the toxins in their system could end up harming whoever eats them. When you consume a perfectly cooked tapas, you grow two sets of mudwings that grant you a fly Speed of 30 feet or your Speed, whichever is lower, for 10 minutes. You can also use the following Activation.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1315", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1316", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Dweomerweave Robe](/Equipment.aspx?ID=1316)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis robe is made from dweomerweave, a magical fabric created by spinning minor illusions into the threads of [ether spider](/Monsters.aspx?ID=203) silk. Dweomerweave is naturally hazy and translucent. It can take on the illusory appearances of other fabrics and garments, and _dweomerweave robes_ are coveted by adventurers who want to travel light without compromising on fashion.\n\n\n\n\n\n", "name": "Dweomerweave Robe", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis robe is made from dweomerweave, a magical fabric created by spinning minor illusions into the threads of ether spider silk. Dweomerweave is …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 50", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This robe is made from dweomerweave, a magical fabric created by spinning minor illusions into the threads of ether spider silk. Dweomerweave is …", "summary_markdown": "This robe is made from dweomerweave, a magical fabric created by spinning minor illusions into the threads of ether spider silk. Dweomerweave is …", "text": " Dweomerweave Robe Source Grand Bazaar pg. 50 Price 25 gp Usage worn clothing Bulk L --- This robe is made from dweomerweave, a magical fabric created by spinning minor illusions into the threads of ether spider silk. Dweomerweave is naturally hazy and translucent. It can take on the illusory appearances of other fabrics and garments, and dweomerweave robes are coveted by adventurers who want to travel light without compromising on fashion.\n", "trait": [ "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1316", "usage": "worn clothing", "usage_markdown": "worn clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1317", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Energy Robe](/Equipment.aspx?ID=1317)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n\n\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids.\n\n\n\n\n\n\r\n\r\n\r\nEnergy Robe (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to speed you up.\r\n\r\n\r\nEnergy Robe (Cold)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to cold. When the robe is activated, you gain the effects of [_water walk_](/Spells.aspx?ID=371) for 1 minute, as you momentarily flash freeze the surface of water as you walk across it.\r\n\r\n\r\nEnergy Robe (Acid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 575 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier handholds.\r\n\r\n\r\nEnergy Robe (Electricity)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "name": "Energy Robe", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 50", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a …", "summary_markdown": "This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a …", "text": " Energy Robe Source Grand Bazaar pg. 50 Usage worn clothing Bulk L --- This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Energy Robe (Fire) Source Grand Bazaar pg. 50 Price 320 gp Bulk L --- You gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to speed you up. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Energy Robe (Cold) Source Grand Bazaar pg. 50 Price 450 gp Bulk L --- You gain resistance 5 to cold. When the robe is activated, you gain the effects of water walk for 1 minute, as you momentarily flash freeze the surface of water as you walk across it. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Energy Robe (Acid) Source Grand Bazaar pg. 50 Price 575 gp Bulk L --- You gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier handholds. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Energy Robe (Electricity) Source Grand Bazaar pg. 50 Price 900 gp Bulk L --- You gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1317", "usage": "worn clothing", "usage_markdown": "worn clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1317-1216", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Energy Robe](/Equipment.aspx?ID=1317)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n\n\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids.\n\n\n\n\n\n\r\n\r\n\r\nEnergy Robe (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to speed you up.\r\n\r\n\r\nEnergy Robe (Cold)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to cold. When the robe is activated, you gain the effects of [_water walk_](/Spells.aspx?ID=371) for 1 minute, as you momentarily flash freeze the surface of water as you walk across it.\r\n\r\n\r\nEnergy Robe (Acid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 575 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier handholds.\r\n\r\n\r\nEnergy Robe (Electricity)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "name": "Energy Robe (Fire)", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 50", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to …", "summary_markdown": "You gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to …", "text": " Energy Robe Source Grand Bazaar pg. 50 Usage worn clothing Bulk L --- This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Energy Robe (Fire) Source Grand Bazaar pg. 50 Price 320 gp Bulk L --- You gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to speed you up. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Energy Robe (Cold) Source Grand Bazaar pg. 50 Price 450 gp Bulk L --- You gain resistance 5 to cold. When the robe is activated, you gain the effects of water walk for 1 minute, as you momentarily flash freeze the surface of water as you walk across it. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Energy Robe (Acid) Source Grand Bazaar pg. 50 Price 575 gp Bulk L --- You gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier handholds. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Energy Robe (Electricity) Source Grand Bazaar pg. 50 Price 900 gp Bulk L --- You gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1317", "usage": "worn clothing", "usage_markdown": "worn clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1317-1217", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Energy Robe](/Equipment.aspx?ID=1317)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n\n\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids.\n\n\n\n\n\n\r\n\r\n\r\nEnergy Robe (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to speed you up.\r\n\r\n\r\nEnergy Robe (Cold)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to cold. When the robe is activated, you gain the effects of [_water walk_](/Spells.aspx?ID=371) for 1 minute, as you momentarily flash freeze the surface of water as you walk across it.\r\n\r\n\r\nEnergy Robe (Acid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 575 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier handholds.\r\n\r\n\r\nEnergy Robe (Electricity)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "name": "Energy Robe (Cold)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 5 to cold. When the robe is activated, you gain the effects of water walk for 1 minute, as you momentarily flash freeze the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 50", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 5 to cold. When the robe is activated, you gain the effects of water walk for 1 minute, as you momentarily flash freeze the …", "summary_markdown": "You gain resistance 5 to cold. When the robe is activated, you gain the effects of water walk for 1 minute, as you momentarily flash freeze the …", "text": " Energy Robe Source Grand Bazaar pg. 50 Usage worn clothing Bulk L --- This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Energy Robe (Fire) Source Grand Bazaar pg. 50 Price 320 gp Bulk L --- You gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to speed you up. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Energy Robe (Cold) Source Grand Bazaar pg. 50 Price 450 gp Bulk L --- You gain resistance 5 to cold. When the robe is activated, you gain the effects of water walk for 1 minute, as you momentarily flash freeze the surface of water as you walk across it. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Energy Robe (Acid) Source Grand Bazaar pg. 50 Price 575 gp Bulk L --- You gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier handholds. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Energy Robe (Electricity) Source Grand Bazaar pg. 50 Price 900 gp Bulk L --- You gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1317", "usage": "worn clothing", "usage_markdown": "worn clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1317-1218", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Energy Robe](/Equipment.aspx?ID=1317)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n\n\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids.\n\n\n\n\n\n\r\n\r\n\r\nEnergy Robe (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to speed you up.\r\n\r\n\r\nEnergy Robe (Cold)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to cold. When the robe is activated, you gain the effects of [_water walk_](/Spells.aspx?ID=371) for 1 minute, as you momentarily flash freeze the surface of water as you walk across it.\r\n\r\n\r\nEnergy Robe (Acid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 575 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier handholds.\r\n\r\n\r\nEnergy Robe (Electricity)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "name": "Energy Robe (Acid)", "pfs": "Standard", "price": 57500, "price_raw": "575 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\r\n\r\n**Price** 575 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 50", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier …", "summary_markdown": "You gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier …", "text": " Energy Robe Source Grand Bazaar pg. 50 Usage worn clothing Bulk L --- This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Energy Robe (Fire) Source Grand Bazaar pg. 50 Price 320 gp Bulk L --- You gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to speed you up. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Energy Robe (Cold) Source Grand Bazaar pg. 50 Price 450 gp Bulk L --- You gain resistance 5 to cold. When the robe is activated, you gain the effects of water walk for 1 minute, as you momentarily flash freeze the surface of water as you walk across it. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Energy Robe (Acid) Source Grand Bazaar pg. 50 Price 575 gp Bulk L --- You gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier handholds. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Energy Robe (Electricity) Source Grand Bazaar pg. 50 Price 900 gp Bulk L --- You gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1317", "usage": "worn clothing", "usage_markdown": "worn clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1317-1219", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Energy Robe](/Equipment.aspx?ID=1317)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n\n\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids.\n\n\n\n\n\n\r\n\r\n\r\nEnergy Robe (Fire)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to speed you up.\r\n\r\n\r\nEnergy Robe (Cold)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to cold. When the robe is activated, you gain the effects of [_water walk_](/Spells.aspx?ID=371) for 1 minute, as you momentarily flash freeze the surface of water as you walk across it.\r\n\r\n\r\nEnergy Robe (Acid)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 575 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier handholds.\r\n\r\n\r\nEnergy Robe (Electricity)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "name": "Energy Robe (Electricity)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 50", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "summary_markdown": "You gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "text": " Energy Robe Source Grand Bazaar pg. 50 Usage worn clothing Bulk L --- This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Energy Robe (Fire) Source Grand Bazaar pg. 50 Price 320 gp Bulk L --- You gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to speed you up. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Energy Robe (Cold) Source Grand Bazaar pg. 50 Price 450 gp Bulk L --- You gain resistance 5 to cold. When the robe is activated, you gain the effects of water walk for 1 minute, as you momentarily flash freeze the surface of water as you walk across it. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Energy Robe (Acid) Source Grand Bazaar pg. 50 Price 575 gp Bulk L --- You gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier handholds. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Energy Robe (Electricity) Source Grand Bazaar pg. 50 Price 900 gp Bulk L --- You gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1317", "usage": "worn clothing", "usage_markdown": "worn clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1318", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Experimental Clothing](/Equipment.aspx?ID=1318)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nExperimental clothing is custom tailored in radical, avant-garde styles by independent dressmakers, utilizing expensive or eccentric materials and unconventional patterns. At the GM's discretion, wearing experimental clothing may impart a +1 item bonus or –1 item penalty on checks to [Make An Impression](/Actions.aspx?ID=50), depending on the target's fashion sense.\n\n\n\n", "name": "Experimental Clothing", "pfs": "Limited", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nExperimental clothing is custom tailored in radical, avant-garde styles by independent dressmakers, utilizing expensive or eccentric materials and …\r\n", "skill": [ "Diplomacy" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 50", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Experimental clothing is custom tailored in radical, avant-garde styles by independent dressmakers, utilizing expensive or eccentric materials and …", "summary_markdown": "Experimental clothing is custom tailored in radical, avant-garde styles by independent dressmakers, utilizing expensive or eccentric materials and …", "text": " Experimental Clothing Source Grand Bazaar pg. 50 Price 25 gp Usage worn clothing Bulk L --- Experimental clothing is custom tailored in radical, avant-garde styles by independent dressmakers, utilizing expensive or eccentric materials and unconventional patterns. At the GM's discretion, wearing experimental clothing may impart a +1 item bonus or –1 item penalty on checks to Make An Impression, depending on the target's fashion sense.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1318", "usage": "worn clothing", "usage_markdown": "worn clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1319", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Mirror Robe](/Equipment.aspx?ID=1319)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThousands of small, reflective, mirrored glass shards have been carefully stitched down this long silk duster.\n\n\n\n\n\n\n\n", "name": "Mirror Robe", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn clothing\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThousands of small, reflective, mirrored glass shards have been carefully stitched down this long silk duster. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 50", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Thousands of small, reflective, mirrored glass shards have been carefully stitched down this long silk duster. ", "summary_markdown": "Thousands of small, reflective, mirrored glass shards have been carefully stitched down this long silk duster. ", "text": " Mirror Robe Source Grand Bazaar pg. 50 Price 55 gp Usage worn clothing Bulk L --- Thousands of small, reflective, mirrored glass shards have been carefully stitched down this long silk duster.\n", "trait": [ "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1319", "usage": "worn clothing", "usage_markdown": "worn clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1320", "item_category": "Adventuring Gear", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Pickpocket's Tailoring](/Equipment.aspx?ID=1320)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** sewn into clothing\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPickpocket's tailoring modifies an existing outfit by adding concealed interior pockets and strategically opened seams for hiding small objects inside the lining. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks to [Conceal an Object](/Actions.aspx?ID=61) of light Bulk or less in the pockets. When you get a failure (but not a critical failure, which works as normal) on a Stealth check to Conceal such an Object, observers know you're concealing an object somewhere, but they don't find the object unless they succeed at a DC 20 Perception check to locate the seams in the garment.\n\n\n\n", "name": "Pickpocket's Tailoring", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** sewn into clothing\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPickpocket's tailoring modifies an existing outfit by adding concealed interior pockets and strategically opened seams for hiding small objects …\r\n", "skill": [ "Stealth" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 50", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Pickpocket's tailoring modifies an existing outfit by adding concealed interior pockets and strategically opened seams for hiding small objects …", "summary_markdown": "Pickpocket's tailoring modifies an existing outfit by adding concealed interior pockets and strategically opened seams for hiding small objects …", "text": " Pickpocket's Tailoring Source Grand Bazaar pg. 50 Price 100 gp Usage sewn into clothing --- Pickpocket's tailoring modifies an existing outfit by adding concealed interior pockets and strategically opened seams for hiding small objects inside the lining. You gain a +1 item bonus to Stealth checks to Conceal an Object of light Bulk or less in the pockets. When you get a failure (but not a critical failure, which works as normal) on a Stealth check to Conceal such an Object, observers know you're concealing an object somewhere, but they don't find the object unless they succeed at a DC 20 Perception check to locate the seams in the garment.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1320", "usage": "sewn into clothing", "usage_markdown": "sewn into clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1321", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Wig](/Equipment.aspx?ID=1321)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _quick wig_ magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it. In addition, your facial hair and eyebrows change color to match the wig while you wear it. When used as part of a [Deception](/Skills.aspx?ID=5) check to [Impersonate](/Actions.aspx?ID=46) to go unrecognized by changing your hair, you no longer require a [disguise kit](/Equipment.aspx?ID=19), you gain a +1 item bonus on the check, and you reduce the time to create the disguise from 10 minutes to 5 minutes. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise or Impersonating a specific person, and the wig only provides its item bonus when Impersonating a specific person if that person's hair color and style match the wig's. _Quick wigs_ detangle themselves while not in use.\n\n\n\n", "name": "Quick Wig", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 50\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA quick wig magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it. In addition, your facial …\r\n", "skill": [ "Deception" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 50", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A quick wig magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it. In addition, your facial …", "summary_markdown": "A quick wig magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it. In addition, your facial …", "text": " Quick Wig Source Grand Bazaar pg. 50 Price 30 gp Usage worn headwear Bulk L --- A quick wig magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it. In addition, your facial hair and eyebrows change color to match the wig while you wear it. When used as part of a Deception check to Impersonate to go unrecognized by changing your hair, you no longer require a disguise kit, you gain a +1 item bonus on the check, and you reduce the time to create the disguise from 10 minutes to 5 minutes. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise or Impersonating a specific person, and the wig only provides its item bonus when Impersonating a specific person if that person's hair color and style match the wig's. Quick wigs detangle themselves while not in use.\n", "trait": [ "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1321", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1322", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Shade Hat](/Equipment.aspx?ID=1322)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis comfortable and stylish wide-brimmed hat magically protects you from the worst of the heat in hot areas, even when the heat doesn't come from the sun. While wearing the shade hat, you are protected from [mild and severe heat](/Rules.aspx?ID=642) (but not extreme heat).\n\n\n\n", "name": "Shade Hat", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis comfortable and stylish wide-brimmed hat magically protects you from the worst of the heat in hot areas, even when the heat doesn't come from …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 51", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This comfortable and stylish wide-brimmed hat magically protects you from the worst of the heat in hot areas, even when the heat doesn't come from …", "summary_markdown": "This comfortable and stylish wide-brimmed hat magically protects you from the worst of the heat in hot areas, even when the heat doesn't come from …", "text": " Shade Hat Source Grand Bazaar pg. 51 Price 150 gp Usage worn headwear Bulk L --- This comfortable and stylish wide-brimmed hat magically protects you from the worst of the heat in hot areas, even when the heat doesn't come from the sun. While wearing the shade hat, you are protected from mild and severe heat (but not extreme heat).\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1322", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1323", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Wardrobe Stone](/Equipment.aspx?ID=1323)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments.\n\n\n\n\n\n\r\n\r\n\r\nWardrobe Stone (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWardrobe Stone (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to a specific [Lore](/Skills.aspx?ID=8) skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.\n\n\r\n\r\n\r\nWardrobe Stone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit.\n\n\n\n", "name": "Wardrobe Stone", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. \r\n", "skill": [ "Lore", "Lore" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 51", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. ", "summary_markdown": "This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. ", "text": " Wardrobe Stone Source Grand Bazaar pg. 51 Usage held in 1 hand Bulk L --- This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wardrobe Stone (Lesser) Source Grand Bazaar pg. 51 Price 50 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wardrobe Stone (Moderate) Source Grand Bazaar pg. 51 Price 1,250 gp Bulk L --- You gain a +2 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wardrobe Stone (Greater) Source Grand Bazaar pg. 51 Price 55,000 gp Bulk L --- You gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit.\n", "trait": [ "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1323", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1323-1220", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Wardrobe Stone](/Equipment.aspx?ID=1323)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments.\n\n\n\n\n\n\r\n\r\n\r\nWardrobe Stone (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWardrobe Stone (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to a specific [Lore](/Skills.aspx?ID=8) skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.\n\n\r\n\r\n\r\nWardrobe Stone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit.\n\n\n\n", "name": "Wardrobe Stone (Lesser)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 51", "speed": {}, "spell_markdown": "", "summary": "This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. ", "summary_markdown": "This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. ", "text": " Wardrobe Stone Source Grand Bazaar pg. 51 Usage held in 1 hand Bulk L --- This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wardrobe Stone (Lesser) Source Grand Bazaar pg. 51 Price 50 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wardrobe Stone (Moderate) Source Grand Bazaar pg. 51 Price 1,250 gp Bulk L --- You gain a +2 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wardrobe Stone (Greater) Source Grand Bazaar pg. 51 Price 55,000 gp Bulk L --- You gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit.\n", "trait": [ "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1323", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1323-1221", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Wardrobe Stone](/Equipment.aspx?ID=1323)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments.\n\n\n\n\n\n\r\n\r\n\r\nWardrobe Stone (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWardrobe Stone (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to a specific [Lore](/Skills.aspx?ID=8) skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.\n\n\r\n\r\n\r\nWardrobe Stone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit.\n\n\n\n", "name": "Wardrobe Stone (Moderate)", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 51", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking …", "summary_markdown": "You gain a +2 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking …", "text": " Wardrobe Stone Source Grand Bazaar pg. 51 Usage held in 1 hand Bulk L --- This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wardrobe Stone (Lesser) Source Grand Bazaar pg. 51 Price 50 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wardrobe Stone (Moderate) Source Grand Bazaar pg. 51 Price 1,250 gp Bulk L --- You gain a +2 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wardrobe Stone (Greater) Source Grand Bazaar pg. 51 Price 55,000 gp Bulk L --- You gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit.\n", "trait": [ "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1323", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1323-1222", "item_category": "Held Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Wardrobe Stone](/Equipment.aspx?ID=1323)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments.\n\n\n\n\n\n\r\n\r\n\r\nWardrobe Stone (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWardrobe Stone (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to a specific [Lore](/Skills.aspx?ID=8) skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.\n\n\r\n\r\n\r\nWardrobe Stone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit.\n\n\n\n", "name": "Wardrobe Stone (Greater)", "pfs": "Standard", "price": 5500000, "price_raw": "55,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\r\n\r\n**Price** 55,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 51", "speed": {}, "spell_markdown": "", "summary": "You gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit. ", "summary_markdown": "You gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit. ", "text": " Wardrobe Stone Source Grand Bazaar pg. 51 Usage held in 1 hand Bulk L --- This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Wardrobe Stone (Lesser) Source Grand Bazaar pg. 51 Price 50 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wardrobe Stone (Moderate) Source Grand Bazaar pg. 51 Price 1,250 gp Bulk L --- You gain a +2 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wardrobe Stone (Greater) Source Grand Bazaar pg. 51 Price 55,000 gp Bulk L --- You gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit.\n", "trait": [ "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1323", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1324", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Wig of Holding](/Equipment.aspx?ID=1324)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\n\n**Price** 45 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Wigs of holding_ are created from planar fibers and contain small extradimensional spaces accessible within the hair. They can hold up to four items of light Bulk inside them, and Bulk held within the _wig of holding_ doesn't increase the Bulk of the wig itself. You can Interact with a _wig of holding_ to put items inside or remove items from it, and you can do so more easily than with a mundane container. It only takes a single Interact action to withdraw these items, like a worn item, rather than taking two Interact actions, like a stowed item.\n\n\n\n", "name": "Wig of Holding", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 51\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Wigs of holding are created from planar fibers and contain small extradimensional spaces accessible within the hair. They can hold up to four items …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 51", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Wigs of holding are created from planar fibers and contain small extradimensional spaces accessible within the hair. They can hold up to four items …", "summary_markdown": " Wigs of holding are created from planar fibers and contain small extradimensional spaces accessible within the hair. They can hold up to four items …", "text": " Wig of Holding Source Grand Bazaar pg. 51 Price 45 gp Usage worn headwear Bulk L --- Wigs of holding are created from planar fibers and contain small extradimensional spaces accessible within the hair. They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. You can Interact with a wig of holding to put items inside or remove items from it, and you can do so more easily than with a mundane container. It only takes a single Interact action to withdraw these items, like a worn item, rather than taking two Interact actions, like a stowed item.\n", "trait": [ "Conjuration", "Extradimensional", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1324", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1325", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Hosteling Statuette](/Equipment.aspx?ID=1325)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis soapstone statuette resembles an unidentified lump with a vaguely animal shape, worn on a band or cord around the companion's neck. When your companion invests the item, the statuette changes to appear as a miniature carved soapstone version of the companion.\n\n\n\n\n\n\n\n", "name": "Hosteling Statuette", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis soapstone statuette resembles an unidentified lump with a vaguely animal shape, worn on a band or cord around the companion's neck. When your …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 55", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This soapstone statuette resembles an unidentified lump with a vaguely animal shape, worn on a band or cord around the companion's neck. When your …", "summary_markdown": "This soapstone statuette resembles an unidentified lump with a vaguely animal shape, worn on a band or cord around the companion's neck. When your …", "text": " Hosteling Statuette Source Grand Bazaar pg. 55 Price 80 gp Usage worn Bulk L --- This soapstone statuette resembles an unidentified lump with a vaguely animal shape, worn on a band or cord around the companion's neck. When your companion invests the item, the statuette changes to appear as a miniature carved soapstone version of the companion.\n", "trait": [ "Companion", "Invested", "Primal", "Transmutation", "Uncommon" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Companion", "Invested", "Primal", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1325", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1326", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Swarmform Collar](/Equipment.aspx?ID=1326)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** worn collar\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sturdy leather collar is imprinted with tessellated animal shapes. When invested, the animal shapes change to match that of your companion.\n\n\n\n\n\n", "name": "Swarmform Collar", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn collar\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sturdy leather collar is imprinted with tessellated animal shapes. When invested, the animal shapes change to match that of your companion. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 55", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sturdy leather collar is imprinted with tessellated animal shapes. When invested, the animal shapes change to match that of your companion. ", "summary_markdown": "This sturdy leather collar is imprinted with tessellated animal shapes. When invested, the animal shapes change to match that of your companion. ", "text": " Swarmform Collar Source Grand Bazaar pg. 55 Price 350 gp Usage worn collar Bulk 1 --- This sturdy leather collar is imprinted with tessellated animal shapes. When invested, the animal shapes change to match that of your companion.\n", "trait": [ "Companion", "Invested", "Primal", "Transmutation", "Uncommon" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Companion", "Invested", "Primal", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1326", "usage": "worn collar", "usage_markdown": "worn collar", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1327", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Waverider Barding](/Equipment.aspx?ID=1327)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55\n\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn barding\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [light barding](/Rules.aspx?ID=255) is covered in wavelike patterns. The barding adjusts to fit your animal companion regardless of its shape.\n\n\n\n\n\n", "name": "Waverider Barding", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 55\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn barding\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis light barding is covered in wavelike patterns. The barding adjusts to fit your animal companion regardless of its shape. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 55", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This light barding is covered in wavelike patterns. The barding adjusts to fit your animal companion regardless of its shape. ", "summary_markdown": "This light barding is covered in wavelike patterns. The barding adjusts to fit your animal companion regardless of its shape. ", "text": " Waverider Barding Source Grand Bazaar pg. 55 Price 130 gp Usage worn barding Bulk L --- This light barding is covered in wavelike patterns. The barding adjusts to fit your animal companion regardless of its shape.\n", "trait": [ "Companion", "Invested", "Primal", "Transmutation", "Uncommon" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Companion", "Invested", "Primal", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1327", "usage": "worn barding", "usage_markdown": "worn barding", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1328", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Ball](/Equipment.aspx?ID=1328)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 3 cp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nToy balls come in a variety of shapes, sizes, and compositions, such as with squishy fabric, bouncy rubber, or lightweight wicker, or forms like bean-filled sacks and hard-hide balls.\n\n\n\n", "name": "Ball", "pfs": "Standard", "price": 3, "price_raw": "3 cp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 3 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nToy balls come in a variety of shapes, sizes, and compositions, such as with squishy fabric, bouncy rubber, or lightweight wicker, or forms like …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Toy balls come in a variety of shapes, sizes, and compositions, such as with squishy fabric, bouncy rubber, or lightweight wicker, or forms like …", "summary_markdown": "Toy balls come in a variety of shapes, sizes, and compositions, such as with squishy fabric, bouncy rubber, or lightweight wicker, or forms like …", "text": " Ball Source Grand Bazaar pg. 58 Price 3 cp Hands 1 Usage held in 1 hand Bulk L --- Toy balls come in a variety of shapes, sizes, and compositions, such as with squishy fabric, bouncy rubber, or lightweight wicker, or forms like bean-filled sacks and hard-hide balls.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1328", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1329", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bandalore](/Equipment.aspx?ID=1329)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 5 cp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSimilar to a spool of string, a bandalore consists of two wooden disks connected to a central axle wound with string. By holding the end of the string and releasing the bandalore, a skilled user can move the bandalore up and down, performing a variety of tricks.\n\n\n\n", "name": "Bandalore", "pfs": "Standard", "price": 5, "price_raw": "5 cp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 5 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSimilar to a spool of string, a bandalore consists of two wooden disks connected to a central axle wound with string. By holding the end of the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Similar to a spool of string, a bandalore consists of two wooden disks connected to a central axle wound with string. By holding the end of the …", "summary_markdown": "Similar to a spool of string, a bandalore consists of two wooden disks connected to a central axle wound with string. By holding the end of the …", "text": " Bandalore Source Grand Bazaar pg. 58 Price 5 cp Hands 1 Usage held in 1 hand --- Similar to a spool of string, a bandalore consists of two wooden disks connected to a central axle wound with string. By holding the end of the string and releasing the bandalore, a skilled user can move the bandalore up and down, performing a variety of tricks.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1329", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1330", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Blocks](/Equipment.aspx?ID=1330)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese wooden blocks can be stacked to build flimsy structures. A standard set comes in a small sack with 12 blocks.\n\n\n\n", "name": "Blocks", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese wooden blocks can be stacked to build flimsy structures. A standard set comes in a small sack with 12 blocks.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These wooden blocks can be stacked to build flimsy structures. A standard set comes in a small sack with 12 blocks.", "summary_markdown": "These wooden blocks can be stacked to build flimsy structures. A standard set comes in a small sack with 12 blocks.", "text": " Blocks Source Grand Bazaar pg. 58 Price 1 sp Hands 2 Usage held in 2 hands Bulk L --- These wooden blocks can be stacked to build flimsy structures. A standard set comes in a small sack with 12 blocks.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1330", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1331", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Clay](/Equipment.aspx?ID=1331)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis malleable, oil-based clay can be shaped by hand and is available in a variety of colors. A single unit has 4 ounces of clay.\n\n\n\n", "name": "Clay", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis malleable, oil-based clay can be shaped by hand and is available in a variety of colors. A single unit has 4 ounces of clay.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This malleable, oil-based clay can be shaped by hand and is available in a variety of colors. A single unit has 4 ounces of clay.", "summary_markdown": "This malleable, oil-based clay can be shaped by hand and is available in a variety of colors. A single unit has 4 ounces of clay.", "text": " Clay Source Grand Bazaar pg. 58 Price 1 cp Hands 2 Usage held in 2 hands --- This malleable, oil-based clay can be shaped by hand and is available in a variety of colors. A single unit has 4 ounces of clay.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1331", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "1", "id": "equipment-1332", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Doll](/Equipment.aspx?ID=1332)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes.\n\n\n\n\r\n\r\n\r\nDoll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis price is for an average doll of any type.\r\n\r\n\r\nSurprise Doll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 1 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese dolls contain a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers.\r\n\r\n\r\nExquisite Surprise Doll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nHiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on [Stealth](/Skills.aspx?ID=15) checks made to [Conceal an Item](/Actions.aspx?ID=61), as the compartment is particularly well-hidden and weighted to ensure the doll doesn't feel off-balance with an item inside.", "name": "Doll", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n \r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur …\r\n", "skill": [ "Stealth" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur …", "summary_markdown": "Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur …", "text": " Doll Source Grand Bazaar pg. 58 Hands 1 Usage held in 1 hand Bulk L --- Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Doll Source Grand Bazaar pg. 58 Price 1 sp Bulk L --- This price is for an average doll of any type. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Surprise Doll Source Grand Bazaar pg. 58 Price 1 gp Bulk L --- These dolls contain a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Exquisite Surprise Doll Source Grand Bazaar pg. 58 Price 10 gp Bulk L --- Hiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on Stealth checks made to Conceal an Item, as the compartment is particularly well-hidden and weighted to ensure the doll doesn't feel off-balance with an item inside.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1332", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1332-1223", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Doll](/Equipment.aspx?ID=1332)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes.\n\n\n\n\r\n\r\n\r\nDoll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis price is for an average doll of any type.\r\n\r\n\r\nSurprise Doll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 1 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese dolls contain a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers.\r\n\r\n\r\nExquisite Surprise Doll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nHiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on [Stealth](/Skills.aspx?ID=15) checks made to [Conceal an Item](/Actions.aspx?ID=61), as the compartment is particularly well-hidden and weighted to ensure the doll doesn't feel off-balance with an item inside.", "name": "Doll", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis price is for an average doll of any type.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "summary": "This price is for an average doll of any type.", "summary_markdown": "This price is for an average doll of any type.", "text": " Doll Source Grand Bazaar pg. 58 Hands 1 Usage held in 1 hand Bulk L --- Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Doll Source Grand Bazaar pg. 58 Price 1 sp Bulk L --- This price is for an average doll of any type. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Surprise Doll Source Grand Bazaar pg. 58 Price 1 gp Bulk L --- These dolls contain a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Exquisite Surprise Doll Source Grand Bazaar pg. 58 Price 10 gp Bulk L --- Hiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on Stealth checks made to Conceal an Item, as the compartment is particularly well-hidden and weighted to ensure the doll doesn't feel off-balance with an item inside.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1332", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1332-1224", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Doll](/Equipment.aspx?ID=1332)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes.\n\n\n\n\r\n\r\n\r\nDoll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis price is for an average doll of any type.\r\n\r\n\r\nSurprise Doll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 1 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese dolls contain a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers.\r\n\r\n\r\nExquisite Surprise Doll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nHiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on [Stealth](/Skills.aspx?ID=15) checks made to [Conceal an Item](/Actions.aspx?ID=61), as the compartment is particularly well-hidden and weighted to ensure the doll doesn't feel off-balance with an item inside.", "name": "Surprise Doll", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese dolls contain a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "summary": "These dolls contain a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers.", "summary_markdown": "These dolls contain a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers.", "text": " Doll Source Grand Bazaar pg. 58 Hands 1 Usage held in 1 hand Bulk L --- Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Doll Source Grand Bazaar pg. 58 Price 1 sp Bulk L --- This price is for an average doll of any type. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Surprise Doll Source Grand Bazaar pg. 58 Price 1 gp Bulk L --- These dolls contain a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Exquisite Surprise Doll Source Grand Bazaar pg. 58 Price 10 gp Bulk L --- Hiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on Stealth checks made to Conceal an Item, as the compartment is particularly well-hidden and weighted to ensure the doll doesn't feel off-balance with an item inside.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1332", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1332-1225", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Doll](/Equipment.aspx?ID=1332)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes.\n\n\n\n\r\n\r\n\r\nDoll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis price is for an average doll of any type.\r\n\r\n\r\nSurprise Doll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 1 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese dolls contain a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers.\r\n\r\n\r\nExquisite Surprise Doll\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nHiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on [Stealth](/Skills.aspx?ID=15) checks made to [Conceal an Item](/Actions.aspx?ID=61), as the compartment is particularly well-hidden and weighted to ensure the doll doesn't feel off-balance with an item inside.", "name": "Exquisite Surprise Doll", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on Stealth checks made to Conceal an Item , as the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "summary": "Hiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on Stealth checks made to Conceal an Item , as the …", "summary_markdown": "Hiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on Stealth checks made to Conceal an Item , as the …", "text": " Doll Source Grand Bazaar pg. 58 Hands 1 Usage held in 1 hand Bulk L --- Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Doll Source Grand Bazaar pg. 58 Price 1 sp Bulk L --- This price is for an average doll of any type. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Surprise Doll Source Grand Bazaar pg. 58 Price 1 gp Bulk L --- These dolls contain a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Exquisite Surprise Doll Source Grand Bazaar pg. 58 Price 10 gp Bulk L --- Hiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on Stealth checks made to Conceal an Item, as the compartment is particularly well-hidden and weighted to ensure the doll doesn't feel off-balance with an item inside.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1332", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-1333", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Games](/Equipment.aspx?ID=1333)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in cost from 1 gp for dexterity games like Bungle, 3 gp for colorful children's games like Cauldron Quest, and 5 gp for complex strategy games like Kingmaker and Abendego Raiders. Lavish game sets can cost much more than these prices, as they are made of expensive components and are intricately crafted works of art unto themselves.\n\n\n\n\r\n\r\n\r\nGames\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 5 sp (-5 gp, see text)\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLoaded Dice\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to [Games Lore](/Skills.aspx?ID=8) checks to gamble with the dice. You can determine a die is loaded while handling it with a successful secret DC 20 Perception check. Determining dice are loaded without handling the dice is more difficult, especially since smart cheaters switch loaded dice in and out so they don't suspiciously roll the same number over and over. In this case, an observer must succeed at a secret Perception check against the roller's Games Lore or [Thievery](/Skills.aspx?ID=17) DC to notice the switches or the patterns.", "name": "Games", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n \r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in …\r\n", "skill": [ "Lore" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in …", "summary_markdown": "A nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in …", "text": " Games Source Grand Bazaar pg. 58 Hands 2 Usage held in 2 hands Bulk L --- A nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in cost from 1 gp for dexterity games like Bungle, 3 gp for colorful children's games like Cauldron Quest, and 5 gp for complex strategy games like Kingmaker and Abendego Raiders. Lavish game sets can cost much more than these prices, as they are made of expensive components and are intricately crafted works of art unto themselves. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Games Source Grand Bazaar pg. 58 Price 5 sp (-5 gp, see text) Bulk L <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Loaded Dice Source Grand Bazaar pg. 58 Price 5 gp Bulk L --- These dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to Games Lore checks to gamble with the dice. You can determine a die is loaded while handling it with a successful secret DC 20 Perception check. Determining dice are loaded without handling the dice is more difficult, especially since smart cheaters switch loaded dice in and out so they don't suspiciously roll the same number over and over. In this case, an observer must succeed at a secret Perception check against the roller's Games Lore or Thievery DC to notice the switches or the patterns.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1333", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1333-1226", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Games](/Equipment.aspx?ID=1333)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in cost from 1 gp for dexterity games like Bungle, 3 gp for colorful children's games like Cauldron Quest, and 5 gp for complex strategy games like Kingmaker and Abendego Raiders. Lavish game sets can cost much more than these prices, as they are made of expensive components and are intricately crafted works of art unto themselves.\n\n\n\n\r\n\r\n\r\nGames\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 5 sp (-5 gp, see text)\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLoaded Dice\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to [Games Lore](/Skills.aspx?ID=8) checks to gamble with the dice. You can determine a die is loaded while handling it with a successful secret DC 20 Perception check. Determining dice are loaded without handling the dice is more difficult, especially since smart cheaters switch loaded dice in and out so they don't suspiciously roll the same number over and over. In this case, an observer must succeed at a secret Perception check against the roller's Games Lore or [Thievery](/Skills.aspx?ID=17) DC to notice the switches or the patterns.", "name": "Games", "pfs": "Standard", "price": 50, "price_raw": "5 sp (-5 gp, see text)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 5 sp (-5 gp, see text)\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "summary": "A nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in …", "summary_markdown": "A nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in …", "text": " Games Source Grand Bazaar pg. 58 Hands 2 Usage held in 2 hands Bulk L --- A nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in cost from 1 gp for dexterity games like Bungle, 3 gp for colorful children's games like Cauldron Quest, and 5 gp for complex strategy games like Kingmaker and Abendego Raiders. Lavish game sets can cost much more than these prices, as they are made of expensive components and are intricately crafted works of art unto themselves. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Games Source Grand Bazaar pg. 58 Price 5 sp (-5 gp, see text) Bulk L <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Loaded Dice Source Grand Bazaar pg. 58 Price 5 gp Bulk L --- These dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to Games Lore checks to gamble with the dice. You can determine a die is loaded while handling it with a successful secret DC 20 Perception check. Determining dice are loaded without handling the dice is more difficult, especially since smart cheaters switch loaded dice in and out so they don't suspiciously roll the same number over and over. In this case, an observer must succeed at a secret Perception check against the roller's Games Lore or Thievery DC to notice the switches or the patterns.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1333", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1333-1227", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Games](/Equipment.aspx?ID=1333)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in cost from 1 gp for dexterity games like Bungle, 3 gp for colorful children's games like Cauldron Quest, and 5 gp for complex strategy games like Kingmaker and Abendego Raiders. Lavish game sets can cost much more than these prices, as they are made of expensive components and are intricately crafted works of art unto themselves.\n\n\n\n\r\n\r\n\r\nGames\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 5 sp (-5 gp, see text)\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLoaded Dice\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to [Games Lore](/Skills.aspx?ID=8) checks to gamble with the dice. You can determine a die is loaded while handling it with a successful secret DC 20 Perception check. Determining dice are loaded without handling the dice is more difficult, especially since smart cheaters switch loaded dice in and out so they don't suspiciously roll the same number over and over. In this case, an observer must succeed at a secret Perception check against the roller's Games Lore or [Thievery](/Skills.aspx?ID=17) DC to notice the switches or the patterns.", "name": "Loaded Dice", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to Games …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "summary": "These dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to Games …", "summary_markdown": "These dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to Games …", "text": " Games Source Grand Bazaar pg. 58 Hands 2 Usage held in 2 hands Bulk L --- A nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in cost from 1 gp for dexterity games like Bungle, 3 gp for colorful children's games like Cauldron Quest, and 5 gp for complex strategy games like Kingmaker and Abendego Raiders. Lavish game sets can cost much more than these prices, as they are made of expensive components and are intricately crafted works of art unto themselves. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Games Source Grand Bazaar pg. 58 Price 5 sp (-5 gp, see text) Bulk L <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Loaded Dice Source Grand Bazaar pg. 58 Price 5 gp Bulk L --- These dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to Games Lore checks to gamble with the dice. You can determine a die is loaded while handling it with a successful secret DC 20 Perception check. Determining dice are loaded without handling the dice is more difficult, especially since smart cheaters switch loaded dice in and out so they don't suspiciously roll the same number over and over. In this case, an observer must succeed at a secret Perception check against the roller's Games Lore or Thievery DC to notice the switches or the patterns.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1333", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1334", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Kite](/Equipment.aspx?ID=1334)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 4 cp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis colorful canvas kite is controlled by twine and flies when it catches the wind.\n\n\n\n", "name": "Kite", "pfs": "Standard", "price": 4, "price_raw": "4 cp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 4 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis colorful canvas kite is controlled by twine and flies when it catches the wind.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This colorful canvas kite is controlled by twine and flies when it catches the wind.", "summary_markdown": "This colorful canvas kite is controlled by twine and flies when it catches the wind.", "text": " Kite Source Grand Bazaar pg. 58 Price 4 cp Hands 1 Usage held in 1 hand --- This colorful canvas kite is controlled by twine and flies when it catches the wind.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1334", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1335", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Magnetic Construction Set](/Equipment.aspx?ID=1335)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 2 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis collection of small magnets and metal rods comes in a wooden box. The magnets are strong enough to firmly cling to metal objects but too weak to move or suspend them. The metal rods are a quarter of an inch in diameter and vary in length from 3 to 6 inches. If connected with the magnets, these rods can be used to build flimsy shapes and structures, which collapse if external weight or pressure is applied.\n\n\n\n", "name": "Magnetic Construction Set", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 2 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis collection of small magnets and metal rods comes in a wooden box. The magnets are strong enough to firmly cling to metal objects but too weak to …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This collection of small magnets and metal rods comes in a wooden box. The magnets are strong enough to firmly cling to metal objects but too weak to …", "summary_markdown": "This collection of small magnets and metal rods comes in a wooden box. The magnets are strong enough to firmly cling to metal objects but too weak to …", "text": " Magnetic Construction Set Source Grand Bazaar pg. 58 Price 2 gp Hands 2 Usage held in 2 hands Bulk L --- This collection of small magnets and metal rods comes in a wooden box. The magnets are strong enough to firmly cling to metal objects but too weak to move or suspend them. The metal rods are a quarter of an inch in diameter and vary in length from 3 to 6 inches. If connected with the magnets, these rods can be used to build flimsy shapes and structures, which collapse if external weight or pressure is applied.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1335", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1336", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Marbles](/Equipment.aspx?ID=1336)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\n\n**Price** 2 sp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tiny round balls are made of polished stone and colorful glass, and come in a bag of 200. You can pour marbles in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 13 [Acrobatics](/Skills.aspx?ID=1) check or Reflex save (its choice) or fall [prone](/Conditions.aspx?ID=31). Once a creature enters a space with marbles, enough marbles are scattered that other creatures moving into that space don't need to attempt a roll to avoid falling. \n\n\n\n", "name": "Marbles", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 58\r\n\r\n**Price** 2 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese tiny round balls are made of polished stone and colorful glass, and come in a bag of 200. You can pour marbles in an empty square adjacent to …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 58", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These tiny round balls are made of polished stone and colorful glass, and come in a bag of 200. You can pour marbles in an empty square adjacent to …", "summary_markdown": "These tiny round balls are made of polished stone and colorful glass, and come in a bag of 200. You can pour marbles in an empty square adjacent to …", "text": " Marbles Source Grand Bazaar pg. 58 Price 2 sp Hands 1 Usage held in 1 hand Bulk L --- These tiny round balls are made of polished stone and colorful glass, and come in a bag of 200. You can pour marbles in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 13 Acrobatics check or Reflex save (its choice) or fall prone. Once a creature enters a space with marbles, enough marbles are scattered that other creatures moving into that space don't need to attempt a roll to avoid falling. ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1336", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1337", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Paint Set](/Equipment.aspx?ID=1337)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of painting supplies includes paints, brushes, jars, a palette, a set of small canvases, and a miniature easel. You can refill your paint set with extra paints and canvas for 1 sp.\n\n\n\n", "name": "Paint Set", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis set of painting supplies includes paints, brushes, jars, a palette, a set of small canvases, and a miniature easel. You can refill your paint …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This set of painting supplies includes paints, brushes, jars, a palette, a set of small canvases, and a miniature easel. You can refill your paint …", "summary_markdown": "This set of painting supplies includes paints, brushes, jars, a palette, a set of small canvases, and a miniature easel. You can refill your paint …", "text": " Paint Set Source Grand Bazaar pg. 59 Price 1 gp Hands 2 Usage held in 2 hands Bulk L --- This set of painting supplies includes paints, brushes, jars, a palette, a set of small canvases, and a miniature easel. You can refill your paint set with extra paints and canvas for 1 sp.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1337", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1338", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Pinwheel](/Equipment.aspx?ID=1338)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 1 cp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis paper and wood pinwheel spins when blown upon by a person or the wind.\n\n\n\n", "name": "Pinwheel", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n**Price** 1 cp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis paper and wood pinwheel spins when blown upon by a person or the wind.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This paper and wood pinwheel spins when blown upon by a person or the wind.", "summary_markdown": "This paper and wood pinwheel spins when blown upon by a person or the wind.", "text": " Pinwheel Source Grand Bazaar pg. 59 Price 1 cp Hands 1 Usage held in 1 hand --- This paper and wood pinwheel spins when blown upon by a person or the wind.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1338", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1339", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Popdust](/Equipment.aspx?ID=1339)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 1 gp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can sprinkle popdust in an empty square adjacent to you. The first creature that applies pressure to the popdust, such as by moving into that square, causes it to emit a series of thunderous cracks.\n\n\n\n", "name": "Popdust", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n**Price** 1 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can sprinkle popdust in an empty square adjacent to you. The first creature that applies pressure to the popdust, such as by moving into that …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can sprinkle popdust in an empty square adjacent to you. The first creature that applies pressure to the popdust, such as by moving into that …", "summary_markdown": "You can sprinkle popdust in an empty square adjacent to you. The first creature that applies pressure to the popdust, such as by moving into that …", "text": " Popdust Source Grand Bazaar pg. 59 Price 1 gp Hands 1 Usage held in 1 hand Bulk L Activate Single Action Interact --- You can sprinkle popdust in an empty square adjacent to you. The first creature that applies pressure to the popdust, such as by moving into that square, causes it to emit a series of thunderous cracks.\n", "trait": [ "Alchemical", "Consumable", "Sonic", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Sonic", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1339", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "1", "id": "equipment-1340", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Puzzle Box](/Equipment.aspx?ID=1340)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful [Games Lore](/Skills.aspx?ID=8) or [Thievery](/Skills.aspx?ID=17) checks to [Open a Lock](/Actions.aspx?ID=70), though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate.\n\n\n\n\r\n\r\n\r\nPuzzle Box (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 2 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 15.\r\n\r\n\r\nPuzzle Box (Complex)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 20.\r\n\r\n\r\nPuzzle Box (Challenging)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 25.\r\n\r\n\r\nPuzzle Box (Hollow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that solves the puzzle box can access the item within. A hollow puzzle box can hold an item of negligible Bulk no larger than 1 inch in diameter. Any puzzle box can be made into a hollow puzzle box. Doing so doubles the puzzle box's price.", "name": "Puzzle Box", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n \r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires …", "summary_markdown": "A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires …", "text": " Puzzle Box Source Grand Bazaar pg. 59 Hands 1 Usage held in 1 hand Bulk L --- A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Puzzle Box (Simple) Source Grand Bazaar pg. 59 Price 2 sp Bulk L --- The DC to solve this puzzle box is 15. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Puzzle Box (Complex) Source Grand Bazaar pg. 59 Price 2 gp Bulk L --- The DC to solve this puzzle box is 20. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Puzzle Box (Challenging) Source Grand Bazaar pg. 59 Price 10 gp Bulk L --- The DC to solve this puzzle box is 25. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Puzzle Box (Hollow) Source Grand Bazaar pg. 59 Bulk L --- A hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that solves the puzzle box can access the item within. A hollow puzzle box can hold an item of negligible Bulk no larger than 1 inch in diameter. Any puzzle box can be made into a hollow puzzle box. Doing so doubles the puzzle box's price.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1340", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1340-1228", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Puzzle Box](/Equipment.aspx?ID=1340)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful [Games Lore](/Skills.aspx?ID=8) or [Thievery](/Skills.aspx?ID=17) checks to [Open a Lock](/Actions.aspx?ID=70), though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate.\n\n\n\n\r\n\r\n\r\nPuzzle Box (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 2 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 15.\r\n\r\n\r\nPuzzle Box (Complex)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 20.\r\n\r\n\r\nPuzzle Box (Challenging)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 25.\r\n\r\n\r\nPuzzle Box (Hollow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that solves the puzzle box can access the item within. A hollow puzzle box can hold an item of negligible Bulk no larger than 1 inch in diameter. Any puzzle box can be made into a hollow puzzle box. Doing so doubles the puzzle box's price.", "name": "Puzzle Box (Simple)", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n**Price** 2 sp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC to solve this puzzle box is 15.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "summary": "The DC to solve this puzzle box is 15.", "summary_markdown": "The DC to solve this puzzle box is 15.", "text": " Puzzle Box Source Grand Bazaar pg. 59 Hands 1 Usage held in 1 hand Bulk L --- A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Puzzle Box (Simple) Source Grand Bazaar pg. 59 Price 2 sp Bulk L --- The DC to solve this puzzle box is 15. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Puzzle Box (Complex) Source Grand Bazaar pg. 59 Price 2 gp Bulk L --- The DC to solve this puzzle box is 20. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Puzzle Box (Challenging) Source Grand Bazaar pg. 59 Price 10 gp Bulk L --- The DC to solve this puzzle box is 25. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Puzzle Box (Hollow) Source Grand Bazaar pg. 59 Bulk L --- A hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that solves the puzzle box can access the item within. A hollow puzzle box can hold an item of negligible Bulk no larger than 1 inch in diameter. Any puzzle box can be made into a hollow puzzle box. Doing so doubles the puzzle box's price.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1340", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1340-1229", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Puzzle Box](/Equipment.aspx?ID=1340)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful [Games Lore](/Skills.aspx?ID=8) or [Thievery](/Skills.aspx?ID=17) checks to [Open a Lock](/Actions.aspx?ID=70), though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate.\n\n\n\n\r\n\r\n\r\nPuzzle Box (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 2 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 15.\r\n\r\n\r\nPuzzle Box (Complex)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 20.\r\n\r\n\r\nPuzzle Box (Challenging)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 25.\r\n\r\n\r\nPuzzle Box (Hollow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that solves the puzzle box can access the item within. A hollow puzzle box can hold an item of negligible Bulk no larger than 1 inch in diameter. Any puzzle box can be made into a hollow puzzle box. Doing so doubles the puzzle box's price.", "name": "Puzzle Box (Complex)", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC to solve this puzzle box is 20.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "summary": "The DC to solve this puzzle box is 20.", "summary_markdown": "The DC to solve this puzzle box is 20.", "text": " Puzzle Box Source Grand Bazaar pg. 59 Hands 1 Usage held in 1 hand Bulk L --- A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Puzzle Box (Simple) Source Grand Bazaar pg. 59 Price 2 sp Bulk L --- The DC to solve this puzzle box is 15. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Puzzle Box (Complex) Source Grand Bazaar pg. 59 Price 2 gp Bulk L --- The DC to solve this puzzle box is 20. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Puzzle Box (Challenging) Source Grand Bazaar pg. 59 Price 10 gp Bulk L --- The DC to solve this puzzle box is 25. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Puzzle Box (Hollow) Source Grand Bazaar pg. 59 Bulk L --- A hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that solves the puzzle box can access the item within. A hollow puzzle box can hold an item of negligible Bulk no larger than 1 inch in diameter. Any puzzle box can be made into a hollow puzzle box. Doing so doubles the puzzle box's price.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1340", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1340-1230", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Puzzle Box](/Equipment.aspx?ID=1340)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful [Games Lore](/Skills.aspx?ID=8) or [Thievery](/Skills.aspx?ID=17) checks to [Open a Lock](/Actions.aspx?ID=70), though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate.\n\n\n\n\r\n\r\n\r\nPuzzle Box (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 2 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 15.\r\n\r\n\r\nPuzzle Box (Complex)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 20.\r\n\r\n\r\nPuzzle Box (Challenging)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 25.\r\n\r\n\r\nPuzzle Box (Hollow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that solves the puzzle box can access the item within. A hollow puzzle box can hold an item of negligible Bulk no larger than 1 inch in diameter. Any puzzle box can be made into a hollow puzzle box. Doing so doubles the puzzle box's price.", "name": "Puzzle Box (Challenging)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC to solve this puzzle box is 25.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "summary": "The DC to solve this puzzle box is 25.", "summary_markdown": "The DC to solve this puzzle box is 25.", "text": " Puzzle Box Source Grand Bazaar pg. 59 Hands 1 Usage held in 1 hand Bulk L --- A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Puzzle Box (Simple) Source Grand Bazaar pg. 59 Price 2 sp Bulk L --- The DC to solve this puzzle box is 15. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Puzzle Box (Complex) Source Grand Bazaar pg. 59 Price 2 gp Bulk L --- The DC to solve this puzzle box is 20. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Puzzle Box (Challenging) Source Grand Bazaar pg. 59 Price 10 gp Bulk L --- The DC to solve this puzzle box is 25. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Puzzle Box (Hollow) Source Grand Bazaar pg. 59 Bulk L --- A hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that solves the puzzle box can access the item within. A hollow puzzle box can hold an item of negligible Bulk no larger than 1 inch in diameter. Any puzzle box can be made into a hollow puzzle box. Doing so doubles the puzzle box's price.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1340", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1340-1231", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Puzzle Box](/Equipment.aspx?ID=1340)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful [Games Lore](/Skills.aspx?ID=8) or [Thievery](/Skills.aspx?ID=17) checks to [Open a Lock](/Actions.aspx?ID=70), though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate.\n\n\n\n\r\n\r\n\r\nPuzzle Box (Simple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 2 sp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 15.\r\n\r\n\r\nPuzzle Box (Complex)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 20.\r\n\r\n\r\nPuzzle Box (Challenging)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to solve this puzzle box is 25.\r\n\r\n\r\nPuzzle Box (Hollow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that solves the puzzle box can access the item within. A hollow puzzle box can hold an item of negligible Bulk no larger than 1 inch in diameter. Any puzzle box can be made into a hollow puzzle box. Doing so doubles the puzzle box's price.", "name": "Puzzle Box (Hollow)", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "summary": "A hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that …", "summary_markdown": "A hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that …", "text": " Puzzle Box Source Grand Bazaar pg. 59 Hands 1 Usage held in 1 hand Bulk L --- A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Puzzle Box (Simple) Source Grand Bazaar pg. 59 Price 2 sp Bulk L --- The DC to solve this puzzle box is 15. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Puzzle Box (Complex) Source Grand Bazaar pg. 59 Price 2 gp Bulk L --- The DC to solve this puzzle box is 20. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Puzzle Box (Challenging) Source Grand Bazaar pg. 59 Price 10 gp Bulk L --- The DC to solve this puzzle box is 25. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Puzzle Box (Hollow) Source Grand Bazaar pg. 59 Bulk L --- A hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that solves the puzzle box can access the item within. A hollow puzzle box can hold an item of negligible Bulk no larger than 1 inch in diameter. Any puzzle box can be made into a hollow puzzle box. Doing so doubles the puzzle box's price.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1340", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1341", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Sneezing Powder](/Equipment.aspx?ID=1341)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 7 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can toss sneezing powder at an adjacent creature as an Interact action. The target must attempt a DC 15 Fortitude save to avoid sneezing. On a failed save, the creature sneezes uncontrollably, becoming [slowed 1](/Conditions.aspx?ID=35) for 1 round. On a critical failure, the creature is instead slowed 1 for 3 rounds.\n\n\n\n", "name": "Sneezing Powder", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n**Price** 7 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can toss sneezing powder at an adjacent creature as an Interact action. The target must attempt a DC 15 Fortitude save to avoid sneezing. On a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can toss sneezing powder at an adjacent creature as an Interact action. The target must attempt a DC 15 Fortitude save to avoid sneezing. On a …", "summary_markdown": "You can toss sneezing powder at an adjacent creature as an Interact action. The target must attempt a DC 15 Fortitude save to avoid sneezing. On a …", "text": " Sneezing Powder Source Grand Bazaar pg. 59 Price 7 gp Hands 2 Usage held in 2 hands Bulk L Activate Single Action Interact --- You can toss sneezing powder at an adjacent creature as an Interact action. The target must attempt a DC 15 Fortitude save to avoid sneezing. On a failed save, the creature sneezes uncontrollably, becoming slowed 1 for 1 round. On a critical failure, the creature is instead slowed 1 for 3 rounds.\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1341", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1342", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Toy Carriage](/Equipment.aspx?ID=1342)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course.\n\n\n\n\r\n\r\n\r\nToy Carriage\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nIf pushed and released as an Interact action, a toy carriage rolls along the ground up to 20 feet.\r\n\r\n\r\nToy Carriage (Windup)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\n\n\n\n\r\n\r\n---\r\n\r\nA tiny crank protrudes from the side of this carriage. If the crank is wound and the carriage is released on the ground, the carriage propels in a straight line at a Speed of 10 feet. Each Interact action spent winding the crank propels the carriage for 1 round. A windup toy carriage can be wound for a maximum of 9 actions total, at which point it's too tight to wind further.", "name": "Toy Carriage", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny …", "summary_markdown": "A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny …", "text": " Toy Carriage Source Grand Bazaar pg. 59 --- A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Toy Carriage Source Grand Bazaar pg. 59 Price 5 sp Hands 1 Usage held in 1 hand --- If pushed and released as an Interact action, a toy carriage rolls along the ground up to 20 feet. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Toy Carriage (Windup) Source Grand Bazaar pg. 59 Price 5 gp Hands 2 Usage held in 2 hands --- A tiny crank protrudes from the side of this carriage. If the crank is wound and the carriage is released on the ground, the carriage propels in a straight line at a Speed of 10 feet. Each Interact action spent winding the crank propels the carriage for 1 round. A windup toy carriage can be wound for a maximum of 9 actions total, at which point it's too tight to wind further.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1342", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1342-1232", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Toy Carriage](/Equipment.aspx?ID=1342)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course.\n\n\n\n\r\n\r\n\r\nToy Carriage\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nIf pushed and released as an Interact action, a toy carriage rolls along the ground up to 20 feet.\r\n\r\n\r\nToy Carriage (Windup)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\n\n\n\n\r\n\r\n---\r\n\r\nA tiny crank protrudes from the side of this carriage. If the crank is wound and the carriage is released on the ground, the carriage propels in a straight line at a Speed of 10 feet. Each Interact action spent winding the crank propels the carriage for 1 round. A windup toy carriage can be wound for a maximum of 9 actions total, at which point it's too tight to wind further.", "name": "Toy Carriage", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIf pushed and released as an Interact action, a toy carriage rolls along the ground up to 20 feet.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "summary": "If pushed and released as an Interact action, a toy carriage rolls along the ground up to 20 feet.", "summary_markdown": "If pushed and released as an Interact action, a toy carriage rolls along the ground up to 20 feet.", "text": " Toy Carriage Source Grand Bazaar pg. 59 --- A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Toy Carriage Source Grand Bazaar pg. 59 Price 5 sp Hands 1 Usage held in 1 hand --- If pushed and released as an Interact action, a toy carriage rolls along the ground up to 20 feet. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Toy Carriage (Windup) Source Grand Bazaar pg. 59 Price 5 gp Hands 2 Usage held in 2 hands --- A tiny crank protrudes from the side of this carriage. If the crank is wound and the carriage is released on the ground, the carriage propels in a straight line at a Speed of 10 feet. Each Interact action spent winding the crank propels the carriage for 1 round. A windup toy carriage can be wound for a maximum of 9 actions total, at which point it's too tight to wind further.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1342", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1342-1233", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Toy Carriage](/Equipment.aspx?ID=1342)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course.\n\n\n\n\r\n\r\n\r\nToy Carriage\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\n\n\n\n\r\n\r\n---\r\n\r\nIf pushed and released as an Interact action, a toy carriage rolls along the ground up to 20 feet.\r\n\r\n\r\nToy Carriage (Windup)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\n\n\n\n\r\n\r\n---\r\n\r\nA tiny crank protrudes from the side of this carriage. If the crank is wound and the carriage is released on the ground, the carriage propels in a straight line at a Speed of 10 feet. Each Interact action spent winding the crank propels the carriage for 1 round. A windup toy carriage can be wound for a maximum of 9 actions total, at which point it's too tight to wind further.", "name": "Toy Carriage (Windup)", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 59\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA tiny crank protrudes from the side of this carriage. If the crank is wound and the carriage is released on the ground, the carriage propels in a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 59", "speed": {}, "spell_markdown": "", "summary": "A tiny crank protrudes from the side of this carriage. If the crank is wound and the carriage is released on the ground, the carriage propels in a …", "summary_markdown": "A tiny crank protrudes from the side of this carriage. If the crank is wound and the carriage is released on the ground, the carriage propels in a …", "text": " Toy Carriage Source Grand Bazaar pg. 59 --- A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Toy Carriage Source Grand Bazaar pg. 59 Price 5 sp Hands 1 Usage held in 1 hand --- If pushed and released as an Interact action, a toy carriage rolls along the ground up to 20 feet. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Toy Carriage (Windup) Source Grand Bazaar pg. 59 Price 5 gp Hands 2 Usage held in 2 hands --- A tiny crank protrudes from the side of this carriage. If the crank is wound and the carriage is released on the ground, the carriage propels in a straight line at a Speed of 10 feet. Each Interact action spent winding the crank propels the carriage for 1 round. A windup toy carriage can be wound for a maximum of 9 actions total, at which point it's too tight to wind further.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1342", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1343", "item_category": "Assistive Items", "item_subcategory": "Canes & Crutches", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Cane](/Equipment.aspx?ID=1343)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA basic cane is a straight cane with a curved handle, shaped like the tip of a hook. Its simple design helps with balance and only slightly assists with taking weight off the affected opposite leg. The cane is typically 2 to 3 feet long but can be lengthened or shortened as needed.\n\n\n\n", "name": "Basic Cane", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA basic cane is a straight cane with a curved handle, shaped like the tip of a hook. Its simple design helps with balance and only slightly assists …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 67" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 67", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A basic cane is a straight cane with a curved handle, shaped like the tip of a hook. Its simple design helps with balance and only slightly assists …", "summary_markdown": "A basic cane is a straight cane with a curved handle, shaped like the tip of a hook. Its simple design helps with balance and only slightly assists …", "text": " Basic Cane Source Grand Bazaar pg. 67 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp Usage held in 1 hand Bulk L --- A basic cane is a straight cane with a curved handle, shaped like the tip of a hook. Its simple design helps with balance and only slightly assists with taking weight off the affected opposite leg. The cane is typically 2 to 3 feet long but can be lengthened or shortened as needed.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1343", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1344", "item_category": "Assistive Items", "item_subcategory": "Canes & Crutches", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Crutch](/Equipment.aspx?ID=1344)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrutches come as singles or a pair depending on how much support you need while walking. A crutch fits under your armpit, and you use your hand and the swing of your arm to move with them.\n\n\n\n", "name": "Basic Crutch", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrutches come as singles or a pair depending on how much support you need while walking. A crutch fits under your armpit, and you use your hand and …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 67" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 67", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Crutches come as singles or a pair depending on how much support you need while walking. A crutch fits under your armpit, and you use your hand and …", "summary_markdown": "Crutches come as singles or a pair depending on how much support you need while walking. A crutch fits under your armpit, and you use your hand and …", "text": " Basic Crutch Source Grand Bazaar pg. 67 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp Usage held in 1 hand Bulk L --- Crutches come as singles or a pair depending on how much support you need while walking. A crutch fits under your armpit, and you use your hand and the swing of your arm to move with them.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1344", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1345", "item_category": "Assistive Items", "item_subcategory": "Canes & Crutches", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Griffon Cane](/Equipment.aspx?ID=1345)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 1 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the [backswing](/Traits.aspx?ID=173) and [two-hand d10](/Traits.aspx?ID=198) traits, and is a martial melee weapon in the [club](/WeaponGroups.aspx?ID=6) weapon group.\n\n\n\n", "name": "Griffon Cane", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 67" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 67", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. …", "summary_markdown": "A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. …", "text": " Griffon Cane Source Grand Bazaar pg. 67 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 1 gp Usage held in 1 hand Bulk L --- A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the backswing and two-hand d10 traits, and is a martial melee weapon in the club weapon group.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1345", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1346", "item_category": "Assistive Items", "item_subcategory": "Canes & Crutches", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Probing Cane](/Equipment.aspx?ID=1346)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed.\n\n Probing canes are made from reinforced wood with the same strengthening process and treatment as a longbow, creating a cane that is both high quality and durable enough for an adventuring owner to use as a weapon. A probing cane deals 1d6 bludgeoning damage, has the [finesse](/Traits.aspx?ID=179) and [sweep](/Traits.aspx?ID=194) traits, and is a martial melee weapon in the club weapon group.\n\n\n\n", "name": "Probing Cane", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 67" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 67", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially …", "summary_markdown": "Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially …", "text": " Probing Cane Source Grand Bazaar pg. 67 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp Usage held in 1 hand Bulk L --- Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed. Probing canes are made from reinforced wood with the same strengthening process and treatment as a longbow, creating a cane that is both high quality and durable enough for an adventuring owner to use as a weapon. A probing cane deals 1d6 bludgeoning damage, has the finesse and sweep traits, and is a martial melee weapon in the club weapon group.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1346", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1347", "item_category": "Assistive Items", "item_subcategory": "Hearing Aids", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Hearing Aid](/Equipment.aspx?ID=1347)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA basic hearing aid rests on the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those that are hard of hearing, and you can wear one or two depending on your hearing loss. You can attach or remove your hearing aids as an Interact action.\n\n\n\n", "name": "Basic Hearing Aid", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA basic hearing aid rests on the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 67" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 67", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A basic hearing aid rests on the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those …", "summary_markdown": "A basic hearing aid rests on the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those …", "text": " Basic Hearing Aid Source Grand Bazaar pg. 67 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp Usage worn --- A basic hearing aid rests on the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those that are hard of hearing, and you can wear one or two depending on your hearing loss. You can attach or remove your hearing aids as an Interact action.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1347", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1348", "item_category": "Assistive Items", "item_subcategory": "Hearing Aids", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Hearing Aid](/Equipment.aspx?ID=1348)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 68\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese curved hearing aids hook over the top and sit behind your ear, with a receiver that fits into the ear opening. The external part of the device detects sound waves and, using divination magic, transfers them down the receiver and into your ear. You can wear one or two depending on your hearing loss, and you can turn your hearing aids on or off using an Interact action.\n\n\n\n", "name": "Magical Hearing Aid", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 68\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese curved hearing aids hook over the top and sit behind your ear, with a receiver that fits into the ear opening. The external part of the device …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 68" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 68", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These curved hearing aids hook over the top and sit behind your ear, with a receiver that fits into the ear opening. The external part of the device …", "summary_markdown": "These curved hearing aids hook over the top and sit behind your ear, with a receiver that fits into the ear opening. The external part of the device …", "text": " Magical Hearing Aid Source Grand Bazaar pg. 68 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 gp Usage worn --- These curved hearing aids hook over the top and sit behind your ear, with a receiver that fits into the ear opening. The external part of the device detects sound waves and, using divination magic, transfers them down the receiver and into your ear. You can wear one or two depending on your hearing loss, and you can turn your hearing aids on or off using an Interact action.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1348", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1349", "item_category": "Assistive Items", "item_subcategory": "Hearing Aids", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Enhanced Hearing Aid](/Equipment.aspx?ID=1349)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 68\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese hearing aids work like [_magical hearing aids_](/Equipment.aspx?ID=1347), but they're designed with a more potent and focused magic.\n\n\n\n\n\n", "name": "Enhanced Hearing Aid", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 68\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese hearing aids work like magical hearing aids , but they're designed with a more potent and focused magic. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 68" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 68", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These hearing aids work like magical hearing aids , but they're designed with a more potent and focused magic. ", "summary_markdown": "These hearing aids work like magical hearing aids , but they're designed with a more potent and focused magic. ", "text": " Enhanced Hearing Aid Source Grand Bazaar pg. 68 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 50 gp Usage worn Bulk L --- These hearing aids work like magical hearing aids , but they're designed with a more potent and focused magic.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1349", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1350", "item_category": "Assistive Items", "item_subcategory": "Joint Supports and Splints", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Splint](/Equipment.aspx?ID=1350)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSplints can be applied to the following joints: finger, hand, wrist, elbow, knee, and shin. They are strapped to the desired area but are more rigid in structure than supports and braces, with metal or wooden bars pulled firmly against the bone structure to provide constant support (ring splints only attach to a single digit). They are a little less flexible, but you still have full use of your limbs and fingers when using one. You still have full mobility of the limb when not wearing it, but the limb becomes painful and feels less secure without the extra support it normally has, which might present physical symptoms.\n\n\n\n", "name": "Splint", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSplints can be applied to the following joints: finger, hand, wrist, elbow, knee, and shin. They are strapped to the desired area but are more rigid …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 69" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 69", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Splints can be applied to the following joints: finger, hand, wrist, elbow, knee, and shin. They are strapped to the desired area but are more rigid …", "summary_markdown": "Splints can be applied to the following joints: finger, hand, wrist, elbow, knee, and shin. They are strapped to the desired area but are more rigid …", "text": " Splint Source Grand Bazaar pg. 69 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp Usage worn --- Splints can be applied to the following joints: finger, hand, wrist, elbow, knee, and shin. They are strapped to the desired area but are more rigid in structure than supports and braces, with metal or wooden bars pulled firmly against the bone structure to provide constant support (ring splints only attach to a single digit). They are a little less flexible, but you still have full use of your limbs and fingers when using one. You still have full mobility of the limb when not wearing it, but the limb becomes painful and feels less secure without the extra support it normally has, which might present physical symptoms.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1350", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1351", "item_category": "Assistive Items", "item_subcategory": "Joint Supports and Splints", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Support](/Equipment.aspx?ID=1351)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSupports, also commonly known as braces, can be applied to any of the following major joints: wrist, elbow, knee, and ankle. They typically strap around the desired area and provide not only support but warmth that soothes aches and pains. You can still use your limb or joint even if you're not wearing your support, but you might feel aches and pains that are worse than usual and may manifest into physical symptoms.\n\n\n\n", "name": "Support", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSupports, also commonly known as braces, can be applied to any of the following major joints: wrist, elbow, knee, and ankle. They typically strap …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 69" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 69", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Supports, also commonly known as braces, can be applied to any of the following major joints: wrist, elbow, knee, and ankle. They typically strap …", "summary_markdown": "Supports, also commonly known as braces, can be applied to any of the following major joints: wrist, elbow, knee, and ankle. They typically strap …", "text": " Support Source Grand Bazaar pg. 69 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp Usage worn --- Supports, also commonly known as braces, can be applied to any of the following major joints: wrist, elbow, knee, and ankle. They typically strap around the desired area and provide not only support but warmth that soothes aches and pains. You can still use your limb or joint even if you're not wearing your support, but you might feel aches and pains that are worse than usual and may manifest into physical symptoms.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1351", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1352", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Prosthesis](/Equipment.aspx?ID=1352)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA basic prosthesis replaces a missing or damaged body part. Typical prostheses include artificial feet, eyes, hands, and limbs, though a basic prosthesis can be designed as a replacement for any body part. A prosthesis has a number of belts or cuffs that keep it attached to your body. You can attach or remove a prosthesis as an Interact action.\n\n\n\n", "name": "Basic Prosthesis", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA basic prosthesis replaces a missing or damaged body part. Typical prostheses include artificial feet, eyes, hands, and limbs, though a basic …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 69" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 69", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A basic prosthesis replaces a missing or damaged body part. Typical prostheses include artificial feet, eyes, hands, and limbs, though a basic …", "summary_markdown": "A basic prosthesis replaces a missing or damaged body part. Typical prostheses include artificial feet, eyes, hands, and limbs, though a basic …", "text": " Basic Prosthesis Source Grand Bazaar pg. 69 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp Usage worn --- A basic prosthesis replaces a missing or damaged body part. Typical prostheses include artificial feet, eyes, hands, and limbs, though a basic prosthesis can be designed as a replacement for any body part. A prosthesis has a number of belts or cuffs that keep it attached to your body. You can attach or remove a prosthesis as an Interact action.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1352", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1353", "item_category": "Assistive Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Reading Ring](/Equipment.aspx?ID=1353)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Reading rings_ are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of materials, such as metal or wood, and are imbued with minor divination magic. These rings assist [blind](/Conditions.aspx?ID=1) and low-vision wearers in reading books, tomes, and other such forms of writing, needing only to run the finger or hand wearing the ring over the pages to hear what's written on the page in their mind.\n\n If the user is deafblind, the ring will instead translate the writing into tactile sign or another method for the user to glean the writing's meaning.\n\n A _reading ring_ is personalized to its user and capable of reading only languages in which the user is fluent. Each ring is unique and can't be used by anyone other than its specific bonded user. A _reading ring_ is bonded to its user in a process that taps into the user's inner potential, similar to an [invested](/Traits.aspx?ID=98) item, except the process takes 10 minutes, is permanent, and doesn't count toward your number of invested items. You can wear the ring in various ways, often either on a finger or a chain worn about your person if you can't have it on a digit. You can use the _reading ring_ to read text by taking an Interact action, and you read with the ring at roughly the same rate as a visual reader. There is no limit to how often you can use the ring to read in this manner.\n\n\n\n\r\n\r\n\r\nReading Ring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReading Ring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _greater reading ring_ has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what it reads.", "name": "Reading Ring", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Reading rings are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 69" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 69", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Reading rings are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of …", "summary_markdown": " Reading rings are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of …", "text": " Reading Ring Source Grand Bazaar pg. 69 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn --- Reading rings are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of materials, such as metal or wood, and are imbued with minor divination magic. These rings assist blind and low-vision wearers in reading books, tomes, and other such forms of writing, needing only to run the finger or hand wearing the ring over the pages to hear what's written on the page in their mind. If the user is deafblind, the ring will instead translate the writing into tactile sign or another method for the user to glean the writing's meaning. A reading ring is personalized to its user and capable of reading only languages in which the user is fluent. Each ring is unique and can't be used by anyone other than its specific bonded user. A reading ring is bonded to its user in a process that taps into the user's inner potential, similar to an invested item, except the process takes 10 minutes, is permanent, and doesn't count toward your number of invested items. You can wear the ring in various ways, often either on a finger or a chain worn about your person if you can't have it on a digit. You can use the reading ring to read text by taking an Interact action, and you read with the ring at roughly the same rate as a visual reader. There is no limit to how often you can use the ring to read in this manner. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Reading Ring Source Grand Bazaar pg. 69 Price 15 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Reading Ring (Greater) Source Grand Bazaar pg. 69 Price 1,800 gp --- A greater reading ring has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what it reads.", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1353", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1353-1234", "item_category": "Assistive Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Reading Ring](/Equipment.aspx?ID=1353)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Reading rings_ are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of materials, such as metal or wood, and are imbued with minor divination magic. These rings assist [blind](/Conditions.aspx?ID=1) and low-vision wearers in reading books, tomes, and other such forms of writing, needing only to run the finger or hand wearing the ring over the pages to hear what's written on the page in their mind.\n\n If the user is deafblind, the ring will instead translate the writing into tactile sign or another method for the user to glean the writing's meaning.\n\n A _reading ring_ is personalized to its user and capable of reading only languages in which the user is fluent. Each ring is unique and can't be used by anyone other than its specific bonded user. A _reading ring_ is bonded to its user in a process that taps into the user's inner potential, similar to an [invested](/Traits.aspx?ID=98) item, except the process takes 10 minutes, is permanent, and doesn't count toward your number of invested items. You can wear the ring in various ways, often either on a finger or a chain worn about your person if you can't have it on a digit. You can use the _reading ring_ to read text by taking an Interact action, and you read with the ring at roughly the same rate as a visual reader. There is no limit to how often you can use the ring to read in this manner.\n\n\n\n\r\n\r\n\r\nReading Ring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReading Ring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _greater reading ring_ has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what it reads.", "name": "Reading Ring", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Reading rings are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 69" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 69", "speed": {}, "spell_markdown": "", "summary": " Reading rings are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of …", "summary_markdown": " Reading rings are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of …", "text": " Reading Ring Source Grand Bazaar pg. 69 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn --- Reading rings are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of materials, such as metal or wood, and are imbued with minor divination magic. These rings assist blind and low-vision wearers in reading books, tomes, and other such forms of writing, needing only to run the finger or hand wearing the ring over the pages to hear what's written on the page in their mind. If the user is deafblind, the ring will instead translate the writing into tactile sign or another method for the user to glean the writing's meaning. A reading ring is personalized to its user and capable of reading only languages in which the user is fluent. Each ring is unique and can't be used by anyone other than its specific bonded user. A reading ring is bonded to its user in a process that taps into the user's inner potential, similar to an invested item, except the process takes 10 minutes, is permanent, and doesn't count toward your number of invested items. You can wear the ring in various ways, often either on a finger or a chain worn about your person if you can't have it on a digit. You can use the reading ring to read text by taking an Interact action, and you read with the ring at roughly the same rate as a visual reader. There is no limit to how often you can use the ring to read in this manner. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Reading Ring Source Grand Bazaar pg. 69 Price 15 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Reading Ring (Greater) Source Grand Bazaar pg. 69 Price 1,800 gp --- A greater reading ring has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what it reads.", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1353", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1353-1235", "item_category": "Assistive Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Reading Ring](/Equipment.aspx?ID=1353)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Reading rings_ are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of materials, such as metal or wood, and are imbued with minor divination magic. These rings assist [blind](/Conditions.aspx?ID=1) and low-vision wearers in reading books, tomes, and other such forms of writing, needing only to run the finger or hand wearing the ring over the pages to hear what's written on the page in their mind.\n\n If the user is deafblind, the ring will instead translate the writing into tactile sign or another method for the user to glean the writing's meaning.\n\n A _reading ring_ is personalized to its user and capable of reading only languages in which the user is fluent. Each ring is unique and can't be used by anyone other than its specific bonded user. A _reading ring_ is bonded to its user in a process that taps into the user's inner potential, similar to an [invested](/Traits.aspx?ID=98) item, except the process takes 10 minutes, is permanent, and doesn't count toward your number of invested items. You can wear the ring in various ways, often either on a finger or a chain worn about your person if you can't have it on a digit. You can use the _reading ring_ to read text by taking an Interact action, and you read with the ring at roughly the same rate as a visual reader. There is no limit to how often you can use the ring to read in this manner.\n\n\n\n\r\n\r\n\r\nReading Ring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReading Ring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _greater reading ring_ has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what it reads.", "name": "Reading Ring (Greater)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 69\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater reading ring has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 69" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 69", "speed": {}, "spell_markdown": "", "summary": "A greater reading ring has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what …", "summary_markdown": "A greater reading ring has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what …", "text": " Reading Ring Source Grand Bazaar pg. 69 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn --- Reading rings are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of materials, such as metal or wood, and are imbued with minor divination magic. These rings assist blind and low-vision wearers in reading books, tomes, and other such forms of writing, needing only to run the finger or hand wearing the ring over the pages to hear what's written on the page in their mind. If the user is deafblind, the ring will instead translate the writing into tactile sign or another method for the user to glean the writing's meaning. A reading ring is personalized to its user and capable of reading only languages in which the user is fluent. Each ring is unique and can't be used by anyone other than its specific bonded user. A reading ring is bonded to its user in a process that taps into the user's inner potential, similar to an invested item, except the process takes 10 minutes, is permanent, and doesn't count toward your number of invested items. You can wear the ring in various ways, often either on a finger or a chain worn about your person if you can't have it on a digit. You can use the reading ring to read text by taking an Interact action, and you read with the ring at roughly the same rate as a visual reader. There is no limit to how often you can use the ring to read in this manner. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Reading Ring Source Grand Bazaar pg. 69 Price 15 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Reading Ring (Greater) Source Grand Bazaar pg. 69 Price 1,800 gp --- A greater reading ring has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what it reads.", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1353", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1354", "item_category": "Assistive Items", "item_subcategory": "Vision Assistance", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Corrective Lenses](/Equipment.aspx?ID=1354)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 70\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA set of corrective lenses might take the form of eyeglasses or specialized goggles. You can don or remove your corrective lenses as an Interact action.\n\n\n\n", "name": "Basic Corrective Lenses", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 70\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA set of corrective lenses might take the form of eyeglasses or specialized goggles. You can don or remove your corrective lenses as an Interact …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 70" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 70", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A set of corrective lenses might take the form of eyeglasses or specialized goggles. You can don or remove your corrective lenses as an Interact …", "summary_markdown": "A set of corrective lenses might take the form of eyeglasses or specialized goggles. You can don or remove your corrective lenses as an Interact …", "text": " Basic Corrective Lenses Source Grand Bazaar pg. 70 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp Usage worn --- A set of corrective lenses might take the form of eyeglasses or specialized goggles. You can don or remove your corrective lenses as an Interact action.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1354", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1355", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Chair](/Equipment.aspx?ID=1355)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 70, [Guns & Gears](/Sources.aspx?ID=98) pg. 91\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis common [wheelchair](/Rules.aspx?ID=1634) is ideal for everyday use but isn't designed for strenuous activity. Basic chairs are most common among non-adventurers.\n\n\n\n", "name": "Basic Chair", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Grand Bazaar](/Sources.aspx?ID=100) pg. 70, [Guns & Gears](/Sources.aspx?ID=98) pg. 91\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis common wheelchair is ideal for everyday use but isn't designed for strenuous activity. Basic chairs are most common among non-adventurers.\r\n\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 70" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 70, [Guns & Gears](/Sources.aspx?ID=98) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This common wheelchair is ideal for everyday use but isn't designed for strenuous activity. Basic chairs are most common among non-adventurers.\r\n", "summary_markdown": "This common wheelchair is ideal for everyday use but isn't designed for strenuous activity. Basic chairs are most common among non-adventurers.\r\n", "text": " Basic Chair Source Grand Bazaar pg. 70, Guns & Gears pg. 91 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp Bulk 2 --- This common wheelchair is ideal for everyday use but isn't designed for strenuous activity. Basic chairs are most common among non-adventurers.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1355", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1356", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Traveler's Chair](/Equipment.aspx?ID=1356)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 70, [Guns & Gears](/Sources.aspx?ID=98) pg. 91\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 gp\r\n\r\n\n\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [wheelchair](/Rules.aspx?ID=1634) is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler's chair has small mechanisms, either made from interlocking wood pieces, clockwork, or other devices, that allow the chair to traverse up or down stairs without any additional difficulty (moving up stairs is still difficult terrain, just like for other characters), and move through other common adventuring terrain without any additional difficulty, such as ladders and uneven ground.\n\n\n\n", "name": "Traveler's Chair", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Grand Bazaar](/Sources.aspx?ID=100) pg. 70, [Guns & Gears](/Sources.aspx?ID=98) pg. 91\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wheelchair is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 70" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 70, [Guns & Gears](/Sources.aspx?ID=98) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wheelchair is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A …", "summary_markdown": "This wheelchair is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A …", "text": " Traveler's Chair Source Grand Bazaar pg. 70, Guns & Gears pg. 91 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 gp Bulk 3 --- This wheelchair is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler's chair has small mechanisms, either made from interlocking wood pieces, clockwork, or other devices, that allow the chair to traverse up or down stairs without any additional difficulty (moving up stairs is still difficult terrain, just like for other characters), and move through other common adventuring terrain without any additional difficulty, such as ladders and uneven ground.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1356", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 6, "bulk_raw": "6", "category": "equipment", "exclude_from_search": false, "id": "equipment-1357", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Maestro's Chair](/Equipment.aspx?ID=1357)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 70\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 350 gp\r\n\r\n\n\n**Bulk** 6\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _maestro's chair_ is a [traveler's chair](/Equipment.aspx?ID=1356) with the [impulse control](/Equipment.aspx?ID=1361) upgrade and a small pipe organ installed into the frame. You can use the maestro's chair to make [Performance](/Skills.aspx?ID=12) checks in the same manner that you could use any mundane instrument, using both of your hands. When you make a Performance check using your chair, you gain a +1 item bonus to the check.\n\n\n\n\n\n", "name": "Maestro's Chair", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 70\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 6\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA maestro's chair is a traveler's chair with the impulse control upgrade and a small pipe organ installed into the frame. You can use the …\r\n", "skill": [ "Performance" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 70" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 70", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A maestro's chair is a traveler's chair with the impulse control upgrade and a small pipe organ installed into the frame. You can use the …", "summary_markdown": "A maestro's chair is a traveler's chair with the impulse control upgrade and a small pipe organ installed into the frame. You can use the …", "text": " Maestro's Chair Source Grand Bazaar pg. 70 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 350 gp Bulk 6 --- A maestro's chair is a traveler's chair with the impulse control upgrade and a small pipe organ installed into the frame. You can use the maestro's chair to make Performance checks in the same manner that you could use any mundane instrument, using both of your hands. When you make a Performance check using your chair, you gain a +1 item bonus to the check.\n", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1357", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1358", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Minotaur Chair](/Equipment.aspx?ID=1358)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 71\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 4\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _minotaur chair_ is a [traveler's chair](/Equipment.aspx?ID=1356) with [chair storage](/Equipment.aspx?ID=1360), [_impulse control_](/Equipment.aspx?ID=1361), and _+1 [striking](/Equipment.aspx?ID=280) [wounding](/Equipment.aspx?ID=309) [wheel spikes](/Weapons.aspx?ID=232)_. The _wheel spikes_ can have runes upgraded, transferred, or added as normal. The chair magically stores the kinetic energy from movement throughout the day, allowing you to expend it to make a powerful rushing charge.\n\n\n\n\n\n", "name": "Minotaur Chair", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 71\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA minotaur chair is a traveler's chair with chair storage , impulse control , and +1 striking wounding wheel spikes . The wheel …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 71", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A minotaur chair is a traveler's chair with chair storage , impulse control , and +1 striking wounding wheel spikes . The wheel …", "summary_markdown": "A minotaur chair is a traveler's chair with chair storage , impulse control , and +1 striking wounding wheel spikes . The wheel …", "text": " Minotaur Chair Source Grand Bazaar pg. 71 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 600 gp Bulk 4 --- A minotaur chair is a traveler's chair with chair storage, impulse control , and +1 striking wounding wheel spikes . The wheel spikes can have runes upgraded, transferred, or added as normal. The chair magically stores the kinetic energy from movement throughout the day, allowing you to expend it to make a powerful rushing charge.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1358", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1359", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Amphibious Chair](/Equipment.aspx?ID=1359)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 71\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 575 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magical upgrade allows the [wheelchair](/Rules.aspx?ID=1634) to shift its functionality between land and aquatic environments without a hitch, propelling through the water or on land with equal ease. Your chair has a base land Speed of 20 feet if that's faster than your land Speed (for example, if you are an aquatic creature with no land Speed or a very slow land Speed), and your chair has a base swim Speed of 20 feet if that's faster than any swim Speed you have. Additionally, while riding in the chair, you can magically breathe underwater if you normally breathe air, or breathe air if you can normally only breathe underwater.\n\n\n\n", "name": "Amphibious Chair", "pfs": "Standard", "price": 57500, "price_raw": "575 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 71\r\n\r\n**Price** 575 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis magical upgrade allows the wheelchair to shift its functionality between land and aquatic environments without a hitch, propelling through the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 71", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This magical upgrade allows the wheelchair to shift its functionality between land and aquatic environments without a hitch, propelling through the …", "summary_markdown": "This magical upgrade allows the wheelchair to shift its functionality between land and aquatic environments without a hitch, propelling through the …", "text": " Amphibious Chair Source Grand Bazaar pg. 71 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 575 gp --- This magical upgrade allows the wheelchair to shift its functionality between land and aquatic environments without a hitch, propelling through the water or on land with equal ease. Your chair has a base land Speed of 20 feet if that's faster than your land Speed (for example, if you are an aquatic creature with no land Speed or a very slow land Speed), and your chair has a base swim Speed of 20 feet if that's faster than any swim Speed you have. Additionally, while riding in the chair, you can magically breathe underwater if you normally breathe air, or breathe air if you can normally only breathe underwater.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1359", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1360", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Chair Storage](/Equipment.aspx?ID=1360)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 71\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 1 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe chair has an efficient allocated space to hold additional items. This reduces the amount of Bulk the items weigh when stored within the chair, much like a [backpack](/Equipment.aspx?ID=4). The first 2 Bulk of items stowed in your chair don't count against your Bulk limit. If you use both chair storage and a backpack at the same time, only 2 Bulk total isn't counted against your limit, much like if you used multiple backpacks or similar items at the same time.\n\n\n\n", "name": "Chair Storage", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 71\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe chair has an efficient allocated space to hold additional items. This reduces the amount of Bulk the items weigh when stored within the chair, …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 71", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The chair has an efficient allocated space to hold additional items. This reduces the amount of Bulk the items weigh when stored within the chair, …", "summary_markdown": "The chair has an efficient allocated space to hold additional items. This reduces the amount of Bulk the items weigh when stored within the chair, …", "text": " Chair Storage Source Grand Bazaar pg. 71 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 1 gp --- The chair has an efficient allocated space to hold additional items. This reduces the amount of Bulk the items weigh when stored within the chair, much like a backpack. The first 2 Bulk of items stowed in your chair don't count against your Bulk limit. If you use both chair storage and a backpack at the same time, only 2 Bulk total isn't counted against your limit, much like if you used multiple backpacks or similar items at the same time.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1360", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1361", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Impulse Control](/Equipment.aspx?ID=1361)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 71\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe magical impulse control upgrade attaches the [wheelchair](/Rules.aspx?ID=1634) to your fingers or nerve impulses, making it accessible for those with mobility restrictions or other health conditions You still can't move the wheelchair if you're physically or magically prevented from doing so, such as by being [grabbed](/Conditions.aspx?ID=20) or magically [paralyzed](/Conditions.aspx?ID=28).\n\n\n\n", "name": "Impulse Control", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 71\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe magical impulse control upgrade attaches the wheelchair to your fingers or nerve impulses, making it accessible for those with mobility …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 71", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The magical impulse control upgrade attaches the wheelchair to your fingers or nerve impulses, making it accessible for those with mobility …", "summary_markdown": "The magical impulse control upgrade attaches the wheelchair to your fingers or nerve impulses, making it accessible for those with mobility …", "text": " Impulse Control Source Grand Bazaar pg. 71 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 gp --- The magical impulse control upgrade attaches the wheelchair to your fingers or nerve impulses, making it accessible for those with mobility restrictions or other health conditions You still can't move the wheelchair if you're physically or magically prevented from doing so, such as by being grabbed or magically paralyzed.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1361", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1362", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Reinforced Wheels](/Equipment.aspx?ID=1362)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the [agile](/Traits.aspx?ID=170), [attached](/Traits.aspx?ID=171), and [free-hand](/Traits.aspx?ID=181) traits. A reinforced wheel is a simple melee weapon in the [club](/WeaponGroups.aspx?ID=5) weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon.\n\n\n\n", "name": "Reinforced Wheels", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 72", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 …", "summary_markdown": "The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 …", "text": " Reinforced Wheels Source Grand Bazaar pg. 72 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp --- The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the agile, attached, and free-hand traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1362", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1363", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wheel Blades](/Equipment.aspx?ID=1363)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the [agile](/Traits.aspx?ID=170), [attached](/Traits.aspx?ID=171), and [free-hand](/Traits.aspx?ID=181) traits. A wheel blade is a simple melee weapon in the [sword](/WeaponGroups.aspx?ID=15) weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon.\n\n\n\n", "name": "Wheel Blades", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 72", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 …", "summary_markdown": "A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 …", "text": " Wheel Blades Source Grand Bazaar pg. 72 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp --- A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the agile, attached, and free-hand traits. A wheel blade is a simple melee weapon in the sword weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1363", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1364", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wheel Spikes](/Equipment.aspx?ID=1364)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 5 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the [agile](/Traits.aspx?ID=170), [attached](/Traits.aspx?ID=171), and [free-hand](/Traits.aspx?ID=181) traits. A wheel spike is a simple melee weapon in the [knife](/WeaponGroups.aspx?ID=9) weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon.\n\n\n\n", "name": "Wheel Spikes", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 72", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …", "summary_markdown": "A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …", "text": " Wheel Spikes Source Grand Bazaar pg. 72 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 5 sp --- A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the agile, attached, and free-hand traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1364", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1365", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Horned Hand Rests](/Equipment.aspx?ID=1365)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a [legchair](/AnimalCompanions.aspx?ID=30).\n\n\n\n\n\n\r\n\r\n\r\nHorned Hand Rests\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHorned Hand Rests (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe 1-action version of the activation deals 3d6 additional force damage and pushes the target 10 feet on a critical success. The 2-action version deals 6d6 force damage, and the Fortitude DC is 32.", "name": "Horned Hand Rests", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 72", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only …", "summary_markdown": "These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only …", "text": " Horned Hand Rests Source Grand Bazaar pg. 72 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn Bulk 1 --- These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a legchair. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Horned Hand Rests Source Grand Bazaar pg. 72 Price 225 gp Bulk 1 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Horned Hand Rests (Greater) Source Grand Bazaar pg. 72 Price 2,750 gp Bulk 1 --- The 1-action version of the activation deals 3d6 additional force damage and pushes the target 10 feet on a critical success. The 2-action version deals 6d6 force damage, and the Fortitude DC is 32.", "trait": [ "Companion", "Evocation", "Invested", "Magical" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Companion", "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1365", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1365-1236", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Horned Hand Rests](/Equipment.aspx?ID=1365)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a [legchair](/AnimalCompanions.aspx?ID=30).\n\n\n\n\n\n\r\n\r\n\r\nHorned Hand Rests\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHorned Hand Rests (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe 1-action version of the activation deals 3d6 additional force damage and pushes the target 10 feet on a critical success. The 2-action version deals 6d6 force damage, and the Fortitude DC is 32.", "name": "Horned Hand Rests", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 72", "speed": {}, "spell_markdown": "", "summary": "These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only …", "summary_markdown": "These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only …", "text": " Horned Hand Rests Source Grand Bazaar pg. 72 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn Bulk 1 --- These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a legchair. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Horned Hand Rests Source Grand Bazaar pg. 72 Price 225 gp Bulk 1 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Horned Hand Rests (Greater) Source Grand Bazaar pg. 72 Price 2,750 gp Bulk 1 --- The 1-action version of the activation deals 3d6 additional force damage and pushes the target 10 feet on a critical success. The 2-action version deals 6d6 force damage, and the Fortitude DC is 32.", "trait": [ "Companion", "Evocation", "Invested", "Magical" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Companion", "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1365", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1365-1237", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Horned Hand Rests](/Equipment.aspx?ID=1365)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a [legchair](/AnimalCompanions.aspx?ID=30).\n\n\n\n\n\n\r\n\r\n\r\nHorned Hand Rests\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHorned Hand Rests (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe 1-action version of the activation deals 3d6 additional force damage and pushes the target 10 feet on a critical success. The 2-action version deals 6d6 force damage, and the Fortitude DC is 32.", "name": "Horned Hand Rests (Greater)", "pfs": "Standard", "price": 275000, "price_raw": "2,750 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe 1-action version of the activation deals 3d6 additional force damage and pushes the target 10 feet on a critical success. The 2-action version …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 72", "speed": {}, "spell_markdown": "", "summary": "The 1-action version of the activation deals 3d6 additional force damage and pushes the target 10 feet on a critical success. The 2-action version …", "summary_markdown": "The 1-action version of the activation deals 3d6 additional force damage and pushes the target 10 feet on a critical success. The 2-action version …", "text": " Horned Hand Rests Source Grand Bazaar pg. 72 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn Bulk 1 --- These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a legchair. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Horned Hand Rests Source Grand Bazaar pg. 72 Price 225 gp Bulk 1 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Horned Hand Rests (Greater) Source Grand Bazaar pg. 72 Price 2,750 gp Bulk 1 --- The 1-action version of the activation deals 3d6 additional force damage and pushes the target 10 feet on a critical success. The 2-action version deals 6d6 force damage, and the Fortitude DC is 32.", "trait": [ "Companion", "Evocation", "Invested", "Magical" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Companion", "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1365", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1366", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Blast Foot](/Equipment.aspx?ID=1366)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on the ball and heel, empowering you to leap to great heights and blast foes with your feet.\n\n\n\n\n\n\n\n\r\n\r\n\r\nBlast Foot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBlast Foot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals 8d6 damage.", "name": "Blast Foot", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 73", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on …", "summary_markdown": "These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on …", "text": " Blast Foot Source Grand Bazaar pg. 73 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn Bulk 1 --- These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on the ball and heel, empowering you to leap to great heights and blast foes with your feet. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Blast Foot Source Grand Bazaar pg. 73 Price 250 gp Bulk 1 <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Blast Foot (Greater) Source Grand Bazaar pg. 73 Price 1,000 gp Bulk 1 --- You can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals 8d6 damage.", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1366", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1366-1238", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Blast Foot](/Equipment.aspx?ID=1366)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on the ball and heel, empowering you to leap to great heights and blast foes with your feet.\n\n\n\n\n\n\n\n\r\n\r\n\r\nBlast Foot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBlast Foot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals 8d6 damage.", "name": "Blast Foot", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 73", "speed": {}, "spell_markdown": "", "summary": "These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on …", "summary_markdown": "These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on …", "text": " Blast Foot Source Grand Bazaar pg. 73 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn Bulk 1 --- These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on the ball and heel, empowering you to leap to great heights and blast foes with your feet. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Blast Foot Source Grand Bazaar pg. 73 Price 250 gp Bulk 1 <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Blast Foot (Greater) Source Grand Bazaar pg. 73 Price 1,000 gp Bulk 1 --- You can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals 8d6 damage.", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1366", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1366-1239", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Blast Foot](/Equipment.aspx?ID=1366)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on the ball and heel, empowering you to leap to great heights and blast foes with your feet.\n\n\n\n\n\n\n\n\r\n\r\n\r\nBlast Foot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBlast Foot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals 8d6 damage.", "name": "Blast Foot (Greater)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals 8d6 damage.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 73", "speed": {}, "spell_markdown": "", "summary": "You can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals 8d6 damage.", "summary_markdown": "You can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals 8d6 damage.", "text": " Blast Foot Source Grand Bazaar pg. 73 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn Bulk 1 --- These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on the ball and heel, empowering you to leap to great heights and blast foes with your feet. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Blast Foot Source Grand Bazaar pg. 73 Price 250 gp Bulk 1 <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Blast Foot (Greater) Source Grand Bazaar pg. 73 Price 1,000 gp Bulk 1 --- You can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals 8d6 damage.", "trait": [ "Evocation", "Invested", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1366", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1367", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Eye of the Unseen](/Equipment.aspx?ID=1367)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 item bonus to visual Perception checks.\n\n\n\n\n\n\r\n\r\n\r\nEye of the Unseen\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nEye of the Unseen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis functions as the _eye of the unseen_, except the item bonus is +2 and it casts a 5th-level _see invisibility_ on you.", "name": "Eye of the Unseen", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 73", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 …", "summary_markdown": "This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 …", "text": " Eye of the Unseen Source Grand Bazaar pg. 73 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn Bulk L --- This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 item bonus to visual Perception checks. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Eye of the Unseen Source Grand Bazaar pg. 73 Price 450 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Eye of the Unseen (Greater) Source Grand Bazaar pg. 73 Price 4,000 gp Bulk L --- This functions as the eye of the unseen , except the item bonus is +2 and it casts a 5th-level see invisibility on you.", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1367", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1367-1240", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Eye of the Unseen](/Equipment.aspx?ID=1367)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 item bonus to visual Perception checks.\n\n\n\n\n\n\r\n\r\n\r\nEye of the Unseen\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nEye of the Unseen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis functions as the _eye of the unseen_, except the item bonus is +2 and it casts a 5th-level _see invisibility_ on you.", "name": "Eye of the Unseen", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 73", "speed": {}, "spell_markdown": "", "summary": "This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 …", "summary_markdown": "This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 …", "text": " Eye of the Unseen Source Grand Bazaar pg. 73 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn Bulk L --- This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 item bonus to visual Perception checks. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Eye of the Unseen Source Grand Bazaar pg. 73 Price 450 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Eye of the Unseen (Greater) Source Grand Bazaar pg. 73 Price 4,000 gp Bulk L --- This functions as the eye of the unseen , except the item bonus is +2 and it casts a 5th-level see invisibility on you.", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1367", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1367-1241", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Eye of the Unseen](/Equipment.aspx?ID=1367)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 item bonus to visual Perception checks.\n\n\n\n\n\n\r\n\r\n\r\nEye of the Unseen\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nEye of the Unseen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis functions as the _eye of the unseen_, except the item bonus is +2 and it casts a 5th-level _see invisibility_ on you.", "name": "Eye of the Unseen (Greater)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis functions as the eye of the unseen , except the item bonus is +2 and it casts a 5th-level see invisibility on you.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 73", "speed": {}, "spell_markdown": "", "summary": "This functions as the eye of the unseen , except the item bonus is +2 and it casts a 5th-level see invisibility on you.", "summary_markdown": "This functions as the eye of the unseen , except the item bonus is +2 and it casts a 5th-level see invisibility on you.", "text": " Eye of the Unseen Source Grand Bazaar pg. 73 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Usage worn Bulk L --- This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 item bonus to visual Perception checks. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Eye of the Unseen Source Grand Bazaar pg. 73 Price 450 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Eye of the Unseen (Greater) Source Grand Bazaar pg. 73 Price 4,000 gp Bulk L --- This functions as the eye of the unseen , except the item bonus is +2 and it casts a 5th-level see invisibility on you.", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1367", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1368", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Immovable Arm](/Equipment.aspx?ID=1368)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe flat iron bar of an [_immovable rod_](/Equipment.aspx?ID=259) has been worked into the core frame of this prosthetic arm, a small button discreetly placed at the heel of the hand.\n\n\n\n\n\n", "name": "Immovable Arm", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe flat iron bar of an immovable rod has been worked into the core frame of this prosthetic arm, a small button discreetly placed at the heel of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 73", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The flat iron bar of an immovable rod has been worked into the core frame of this prosthetic arm, a small button discreetly placed at the heel of …", "summary_markdown": "The flat iron bar of an immovable rod has been worked into the core frame of this prosthetic arm, a small button discreetly placed at the heel of …", "text": " Immovable Arm Source Grand Bazaar pg. 73 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 700 gp Usage worn Bulk 1 --- The flat iron bar of an immovable rod has been worked into the core frame of this prosthetic arm, a small button discreetly placed at the heel of the hand.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1368", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1369", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Shifter Prosthesis](/Equipment.aspx?ID=1369)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n_[**PFS Note**](/pathfinder-society) All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel_\r\n\r\n**Price** 210 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis prosthetic arm is imbued with transmutation magic that can transform it into a weapon.\n\n\n\n\n\n\n\n", "name": "Shifter Prosthesis", "pfs": "Standard", "price": 21000, "price_raw": "210 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 73\r\n\r\n**Price** 210 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis prosthetic arm is imbued with transmutation magic that can transform it into a weapon. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 73", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This prosthetic arm is imbued with transmutation magic that can transform it into a weapon. ", "summary_markdown": "This prosthetic arm is imbued with transmutation magic that can transform it into a weapon. ", "text": " Shifter Prosthesis Source Grand Bazaar pg. 73 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel Price 210 gp Usage worn Bulk 1 --- This prosthetic arm is imbued with transmutation magic that can transform it into a weapon.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1369", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1370", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Folding Boat](/Equipment.aspx?ID=1370)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple carved box can fold or unfold into a boat when activated.\n\n\n\n\n\n\r\n\r\n\r\nFolding Boat\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nFolding Boat (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater folding boat's_ alternate form is a [cutter](/Vehicles.aspx?ID=41), rather than a rowboat, piloted and crewed by [ethereal sailors](/Monsters.aspx?ID=1652). The ethereal sailors don't prevent you from activating the boat to return it to a box.", "name": "Folding Boat", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple carved box can fold or unfold into a boat when activated. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 76", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This simple carved box can fold or unfold into a boat when activated. ", "summary_markdown": "This simple carved box can fold or unfold into a boat when activated. ", "text": " Folding Boat Source Grand Bazaar pg. 76 Usage held in 1 hand Bulk 1 --- This simple carved box can fold or unfold into a boat when activated. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Folding Boat Source Grand Bazaar pg. 76 Price 500 gp Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Folding Boat (Greater) Source Grand Bazaar pg. 76 Price 6,000 gp Bulk 1 --- A greater folding boat's alternate form is a cutter, rather than a rowboat, piloted and crewed by ethereal sailors. The ethereal sailors don't prevent you from activating the boat to return it to a box.", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1370", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1370-1242", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Folding Boat](/Equipment.aspx?ID=1370)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple carved box can fold or unfold into a boat when activated.\n\n\n\n\n\n\r\n\r\n\r\nFolding Boat\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nFolding Boat (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater folding boat's_ alternate form is a [cutter](/Vehicles.aspx?ID=41), rather than a rowboat, piloted and crewed by [ethereal sailors](/Monsters.aspx?ID=1652). The ethereal sailors don't prevent you from activating the boat to return it to a box.", "name": "Folding Boat", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple carved box can fold or unfold into a boat when activated. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 76", "speed": {}, "spell_markdown": "", "summary": "This simple carved box can fold or unfold into a boat when activated. ", "summary_markdown": "This simple carved box can fold or unfold into a boat when activated. ", "text": " Folding Boat Source Grand Bazaar pg. 76 Usage held in 1 hand Bulk 1 --- This simple carved box can fold or unfold into a boat when activated. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Folding Boat Source Grand Bazaar pg. 76 Price 500 gp Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Folding Boat (Greater) Source Grand Bazaar pg. 76 Price 6,000 gp Bulk 1 --- A greater folding boat's alternate form is a cutter, rather than a rowboat, piloted and crewed by ethereal sailors. The ethereal sailors don't prevent you from activating the boat to return it to a box.", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1370", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1370-1243", "item_category": "Held Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Folding Boat](/Equipment.aspx?ID=1370)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple carved box can fold or unfold into a boat when activated.\n\n\n\n\n\n\r\n\r\n\r\nFolding Boat\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nFolding Boat (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater folding boat's_ alternate form is a [cutter](/Vehicles.aspx?ID=41), rather than a rowboat, piloted and crewed by [ethereal sailors](/Monsters.aspx?ID=1652). The ethereal sailors don't prevent you from activating the boat to return it to a box.", "name": "Folding Boat (Greater)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 76\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater folding boat's alternate form is a cutter , rather than a rowboat, piloted and crewed by ethereal sailors . The ethereal sailors don't …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 76", "speed": {}, "spell_markdown": "", "summary": "A greater folding boat's alternate form is a cutter , rather than a rowboat, piloted and crewed by ethereal sailors . The ethereal sailors don't …", "summary_markdown": "A greater folding boat's alternate form is a cutter , rather than a rowboat, piloted and crewed by ethereal sailors . The ethereal sailors don't …", "text": " Folding Boat Source Grand Bazaar pg. 76 Usage held in 1 hand Bulk 1 --- This simple carved box can fold or unfold into a boat when activated. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Folding Boat Source Grand Bazaar pg. 76 Price 500 gp Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Folding Boat (Greater) Source Grand Bazaar pg. 76 Price 6,000 gp Bulk 1 --- A greater folding boat's alternate form is a cutter, rather than a rowboat, piloted and crewed by ethereal sailors. The ethereal sailors don't prevent you from activating the boat to return it to a box.", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1370", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1371", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Anchoring](/Equipment.aspx?ID=1371)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an _anchoring_ weapon, the weapon casts [_dimensional anchor_](/Spells.aspx?ID=70) on the target (DC 27, [counteract](/Rules.aspx?ID=371) modifier +17).\n\n\n\n\r\n\r\n\r\nAnchoring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAnchoring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 22,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you critically hit a target with a weapon with the anchoring rune, the weapon casts 8th-level _dimensional anchor_ on the target (DC 38, counteract modifier +28), except that if the target critically succeeds at its Will save, instead of having no effect, the _dimensional anchor_ lasts for 1 round. When you hit a target with the weapon but don't critically hit, the target is affected by 4th-level _dimensional anchor_ for 1 round without a save (this still uses a counteract modifier of +28).", "name": "Anchoring", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon …", "summary_markdown": "This rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon …", "text": " Anchoring Source Grand Bazaar pg. 80 Usage etched onto a weapon --- This rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon casts dimensional anchor on the target (DC 27, counteract modifier +17). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Anchoring Source Grand Bazaar pg. 80 Price 900 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Anchoring (Greater) Source Grand Bazaar pg. 80 Price 22,000 gp --- When you critically hit a target with a weapon with the anchoring rune, the weapon casts 8th-level dimensional anchor on the target (DC 38, counteract modifier +28), except that if the target critically succeeds at its Will save, instead of having no effect, the dimensional anchor lasts for 1 round. When you hit a target with the weapon but don't critically hit, the target is affected by 4th-level dimensional anchor for 1 round without a save (this still uses a counteract modifier of +28).", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1371", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1371-1244", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Anchoring](/Equipment.aspx?ID=1371)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an _anchoring_ weapon, the weapon casts [_dimensional anchor_](/Spells.aspx?ID=70) on the target (DC 27, [counteract](/Rules.aspx?ID=371) modifier +17).\n\n\n\n\r\n\r\n\r\nAnchoring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAnchoring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 22,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you critically hit a target with a weapon with the anchoring rune, the weapon casts 8th-level _dimensional anchor_ on the target (DC 38, counteract modifier +28), except that if the target critically succeeds at its Will save, instead of having no effect, the _dimensional anchor_ lasts for 1 round. When you hit a target with the weapon but don't critically hit, the target is affected by 4th-level _dimensional anchor_ for 1 round without a save (this still uses a counteract modifier of +28).", "name": "Anchoring", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 80", "speed": {}, "spell_markdown": "", "summary": "This rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon …", "summary_markdown": "This rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon …", "text": " Anchoring Source Grand Bazaar pg. 80 Usage etched onto a weapon --- This rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon casts dimensional anchor on the target (DC 27, counteract modifier +17). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Anchoring Source Grand Bazaar pg. 80 Price 900 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Anchoring (Greater) Source Grand Bazaar pg. 80 Price 22,000 gp --- When you critically hit a target with a weapon with the anchoring rune, the weapon casts 8th-level dimensional anchor on the target (DC 38, counteract modifier +28), except that if the target critically succeeds at its Will save, instead of having no effect, the dimensional anchor lasts for 1 round. When you hit a target with the weapon but don't critically hit, the target is affected by 4th-level dimensional anchor for 1 round without a save (this still uses a counteract modifier of +28).", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1371", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1371-1245", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Anchoring](/Equipment.aspx?ID=1371)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an _anchoring_ weapon, the weapon casts [_dimensional anchor_](/Spells.aspx?ID=70) on the target (DC 27, [counteract](/Rules.aspx?ID=371) modifier +17).\n\n\n\n\r\n\r\n\r\nAnchoring\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAnchoring (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 22,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you critically hit a target with a weapon with the anchoring rune, the weapon casts 8th-level _dimensional anchor_ on the target (DC 38, counteract modifier +28), except that if the target critically succeeds at its Will save, instead of having no effect, the _dimensional anchor_ lasts for 1 round. When you hit a target with the weapon but don't critically hit, the target is affected by 4th-level _dimensional anchor_ for 1 round without a save (this still uses a counteract modifier of +28).", "name": "Anchoring (Greater)", "pfs": "Standard", "price": 2200000, "price_raw": "22,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\r\n\r\n**Price** 22,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you critically hit a target with a weapon with the anchoring rune, the weapon casts 8th-level dimensional anchor on the target (DC 38, …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 80", "speed": {}, "spell_markdown": "", "summary": "When you critically hit a target with a weapon with the anchoring rune, the weapon casts 8th-level dimensional anchor on the target (DC 38, …", "summary_markdown": "When you critically hit a target with a weapon with the anchoring rune, the weapon casts 8th-level dimensional anchor on the target (DC 38, …", "text": " Anchoring Source Grand Bazaar pg. 80 Usage etched onto a weapon --- This rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon casts dimensional anchor on the target (DC 27, counteract modifier +17). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Anchoring Source Grand Bazaar pg. 80 Price 900 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Anchoring (Greater) Source Grand Bazaar pg. 80 Price 22,000 gp --- When you critically hit a target with a weapon with the anchoring rune, the weapon casts 8th-level dimensional anchor on the target (DC 38, counteract modifier +28), except that if the target critically succeeds at its Will save, instead of having no effect, the dimensional anchor lasts for 1 round. When you hit a target with the weapon but don't critically hit, the target is affected by 4th-level dimensional anchor for 1 round without a save (this still uses a counteract modifier of +28).", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1371", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1372", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Hauling](/Equipment.aspx?ID=1372)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Hauling_ weapons are adept at moving creatures around the battlefield after a successful attack.\n\n\n\n\n\n\r\n\r\n\r\nHauling\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 225 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHauling (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 28, and the target is moved up to 10 feet.", "name": "Hauling", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Hauling weapons are adept at moving creatures around the battlefield after a successful attack. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Hauling weapons are adept at moving creatures around the battlefield after a successful attack. ", "summary_markdown": " Hauling weapons are adept at moving creatures around the battlefield after a successful attack. ", "text": " Hauling Source Grand Bazaar pg. 80 Usage etched onto a weapon --- Hauling weapons are adept at moving creatures around the battlefield after a successful attack. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Hauling Source Grand Bazaar pg. 80 Price 225 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Hauling (Greater) Source Grand Bazaar pg. 80 Price 1,300 gp --- The DC is 28, and the target is moved up to 10 feet.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1372", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1372-1246", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Hauling](/Equipment.aspx?ID=1372)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Hauling_ weapons are adept at moving creatures around the battlefield after a successful attack.\n\n\n\n\n\n\r\n\r\n\r\nHauling\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 225 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHauling (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 28, and the target is moved up to 10 feet.", "name": "Hauling", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Hauling weapons are adept at moving creatures around the battlefield after a successful attack. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 80", "speed": {}, "spell_markdown": "", "summary": " Hauling weapons are adept at moving creatures around the battlefield after a successful attack. ", "summary_markdown": " Hauling weapons are adept at moving creatures around the battlefield after a successful attack. ", "text": " Hauling Source Grand Bazaar pg. 80 Usage etched onto a weapon --- Hauling weapons are adept at moving creatures around the battlefield after a successful attack. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Hauling Source Grand Bazaar pg. 80 Price 225 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Hauling (Greater) Source Grand Bazaar pg. 80 Price 1,300 gp --- The DC is 28, and the target is moved up to 10 feet.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1372", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1372-1247", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Hauling](/Equipment.aspx?ID=1372)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Hauling_ weapons are adept at moving creatures around the battlefield after a successful attack.\n\n\n\n\n\n\r\n\r\n\r\nHauling\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 225 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nHauling (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 28, and the target is moved up to 10 feet.", "name": "Hauling (Greater)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC is 28, and the target is moved up to 10 feet.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 80", "speed": {}, "spell_markdown": "", "summary": "The DC is 28, and the target is moved up to 10 feet.", "summary_markdown": "The DC is 28, and the target is moved up to 10 feet.", "text": " Hauling Source Grand Bazaar pg. 80 Usage etched onto a weapon --- Hauling weapons are adept at moving creatures around the battlefield after a successful attack. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Hauling Source Grand Bazaar pg. 80 Price 225 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Hauling (Greater) Source Grand Bazaar pg. 80 Price 1,300 gp --- The DC is 28, and the target is moved up to 10 feet.", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1372", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1373", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Implacable](/Equipment.aspx?ID=1373)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\r\n\r\n_[**PFS Note**](/pathfinder-society) The effects of the implacable rune only activate when an enemy causes the effect to apply._\r\n\r\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** etched onto medium or heavy armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis substantial rune makes you difficult to hold back. Whenever you are affected by an effect that lasts until you [Escape](/Actions.aspx?ID=79) (for instance, from the [Grapple](/Actions.aspx?ID=35) action or a [tanglefoot bag](/Equipment.aspx?ID=78)), you become [quickened](/Conditions.aspx?ID=32). You can use the extra action each round only to Step or Escape.\n\n\n\n", "name": "Implacable", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto medium or heavy armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis substantial rune makes you difficult to hold back. Whenever you are affected by an effect that lasts until you Escape (for instance, from the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This substantial rune makes you difficult to hold back. Whenever you are affected by an effect that lasts until you Escape (for instance, from the …", "summary_markdown": "This substantial rune makes you difficult to hold back. Whenever you are affected by an effect that lasts until you Escape (for instance, from the …", "text": " Implacable Source Grand Bazaar pg. 80 PFS Note The effects of the implacable rune only activate when an enemy causes the effect to apply. Price 1,200 gp Usage etched onto medium or heavy armor --- This substantial rune makes you difficult to hold back. Whenever you are affected by an effect that lasts until you Escape (for instance, from the Grapple action or a tanglefoot bag), you become quickened. You can use the extra action each round only to Step or Escape.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1373", "usage": "etched onto medium or heavy armor", "usage_markdown": "etched onto medium or heavy armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-1374", "item_category": "Structures", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Restricted\"\r\n>\r\n[Memory Palace](/Equipment.aspx?ID=1374)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 4,200 gp\r\n\r\n\n\n**Bulk** when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _memory palace_ is an elaborate magical structure that safely stores memories for easy access. It appears to be a miniature Taldan villa small enough to fit in the palm of a human hand.\n\n\n\n\n\n", "name": "Memory Palace", "pfs": "Restricted", "price": 420000, "price_raw": "4,200 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\r\n\r\n**Price** 4,200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA memory palace is an elaborate magical structure that safely stores memories for easy access. It appears to be a miniature Taldan villa small …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A memory palace is an elaborate magical structure that safely stores memories for easy access. It appears to be a miniature Taldan villa small …", "summary_markdown": "A memory palace is an elaborate magical structure that safely stores memories for easy access. It appears to be a miniature Taldan villa small …", "text": " Memory Palace Source Grand Bazaar pg. 80 Price 4,200 gp Bulk when not activated --- A memory palace is an elaborate magical structure that safely stores memories for easy access. It appears to be a miniature Taldan villa small enough to fit in the palm of a human hand.\n", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1374", "weakness": {} }, { "base_item": [ "Explorer's Clothing" ], "base_item_markdown": "[Explorer's Clothing](/Armor.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1375", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Sarkorian God-Caller Garb](/Equipment.aspx?ID=1375)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Armor** [Explorer's Clothing](/Armor.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach _Sarkorian god-caller garb_ is emblazoned with a unique sigil of a particular Sarkorian deity and adorned with symbols sacred to Sarkorian god callers, the summoners and religious leaders of Sarkoris. These _+1 [explorer's clothing](/Armor.aspx?ID=2)_ outfits look as if they were stitched together from multiple types of animals, featuring feathers, fur, leather, and scales.\n\n When you cast a 3-action summoning spell while wearing this armor, the summoned creature gains a magical sigil that matches the one on the armor. As long as it is within 30 feet of you, the summoned creature gains a +1 status bonus to AC. If it ever moves farther than 30 feet from you, the sigil fades and the creature loses the status bonus to AC, even if it later comes within 30 feet of you again.\n\n\n\n", "name": "Sarkorian God-Caller Garb", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 80\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach Sarkorian god-caller garb is emblazoned with a unique sigil of a particular Sarkorian deity and adorned with symbols sacred to Sarkorian god …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each Sarkorian god-caller garb is emblazoned with a unique sigil of a particular Sarkorian deity and adorned with symbols sacred to Sarkorian god …", "summary_markdown": "Each Sarkorian god-caller garb is emblazoned with a unique sigil of a particular Sarkorian deity and adorned with symbols sacred to Sarkorian god …", "text": " Sarkorian God-Caller Garb Source Grand Bazaar pg. 80 Price 250 gp Usage worn armor Bulk L Base Armor Explorer's Clothing --- Each Sarkorian god-caller garb is emblazoned with a unique sigil of a particular Sarkorian deity and adorned with symbols sacred to Sarkorian god callers, the summoners and religious leaders of Sarkoris. These +1 explorer's clothing outfits look as if they were stitched together from multiple types of animals, featuring feathers, fur, leather, and scales. When you cast a 3-action summoning spell while wearing this armor, the summoned creature gains a magical sigil that matches the one on the armor. As long as it is within 30 feet of you, the summoned creature gains a +1 status bonus to AC. If it ever moves farther than 30 feet from you, the sigil fades and the creature loses the status bonus to AC, even if it later comes within 30 feet of you again.\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1375", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Single Action or Two Actions", "ammunition": "bolt", "ammunition_markdown": "bolt", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1376", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Sky Serpent Bolt](/Equipment.aspx?ID=1376)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 25 gp\r\n\r\n\r\n**Ammunition** bolt\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis azure bolt is carved in the shape of an undulating snake, its bared fangs framing the point of its head. When an activated _sky serpent bolt_ successfully hits a target, the bolt takes the form of a snake made of pure lightning, dealing 2d12 electricity damage to all creatures in a 30-foot line (DC 19 [basic](/Rules.aspx?ID=329) Reflex save) starting from the target.\n\n If you spent 2 actions to activate the _sky serpent bolt_, then the line is 60 feet long, and at a single point in the line, you can change the remainder of the line's path by up to a 90-degree angle.\n\n\n\n", "name": "Sky Serpent Bolt", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis azure bolt is carved in the shape of an undulating snake, its bared fangs framing the point of its head. When an activated sky serpent bolt …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 81", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This azure bolt is carved in the shape of an undulating snake, its bared fangs framing the point of its head. When an activated sky serpent bolt …", "summary_markdown": "This azure bolt is carved in the shape of an undulating snake, its bared fangs framing the point of its head. When an activated sky serpent bolt …", "text": " Sky Serpent Bolt Source Grand Bazaar pg. 81 Price 25 gp Ammunition bolt Activate Single Action or Two Actions Interact --- This azure bolt is carved in the shape of an undulating snake, its bared fangs framing the point of its head. When an activated sky serpent bolt successfully hits a target, the bolt takes the form of a snake made of pure lightning, dealing 2d12 electricity damage to all creatures in a 30-foot line (DC 19 basic Reflex save) starting from the target. If you spent 2 actions to activate the sky serpent bolt , then the line is 60 feet long, and at a single point in the line, you can change the remainder of the line's path by up to a 90-degree angle.\n", "trait": [ "Air", "Consumable", "Electricity", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Consumable](/Traits.aspx?ID=36), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Air", "Consumable", "Electricity", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1376", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1377", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Fey Flames](/Equipment.aspx?ID=1377)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis red maple wand carved into a tongue of flame feels warm in your hand.\n\n\n\n**Craft Requirements** Supply a casting of _faerie fire_.\n\n\n\n", "name": "Wand of Fey Flames", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis red maple wand carved into a tongue of flame feels warm in your hand. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 81", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This red maple wand carved into a tongue of flame feels warm in your hand. ", "summary_markdown": "This red maple wand carved into a tongue of flame feels warm in your hand. ", "text": " Wand of Fey Flames Source Grand Bazaar pg. 81 Price 360 gp Usage held in 1 hand Bulk L --- This red maple wand carved into a tongue of flame feels warm in your hand. Craft Requirements Supply a casting of faerie fire .\n", "trait": [ "Evocation", "Light", "Magical", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Light", "Magical", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1377", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1378", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wovenwood Shield](/Equipment.aspx?ID=1378)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it.\n\n\n\n\r\n\r\n\r\nWovenwood Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 5, Hit Points 40, and Broken Threshold 20.\r\n\r\n\r\nWovenwood Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 305 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 8, Hit Points 64, and Broken Threshold 32.\r\n\r\n\r\nWovenwood Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 10, Hit Points 80, and Broken Threshold 40.\r\n\r\n\r\nWovenwood Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 2,550 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 13, Hit Points 104, and Broken Threshold 52.\r\n\r\n\r\nWovenwood Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 8,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 15, Hit Points 120, and Broken Threshold 60.\r\n\r\n\r\nWovenwood Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 34,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "name": "Wovenwood Shield", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 81", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their …", "summary_markdown": "This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their …", "text": " Wovenwood Shield Source Grand Bazaar pg. 81 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wovenwood Shield (Minor) Source Grand Bazaar pg. 81 Price 85 gp Bulk 1 --- This shield has Hardness 5, Hit Points 40, and Broken Threshold 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wovenwood Shield (Lesser) Source Grand Bazaar pg. 81 Price 305 gp Bulk 1 --- This shield has Hardness 8, Hit Points 64, and Broken Threshold 32. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wovenwood Shield (Moderate) Source Grand Bazaar pg. 81 Price 850 gp Bulk 1 --- This shield has Hardness 10, Hit Points 80, and Broken Threshold 40. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wovenwood Shield (Greater) Source Grand Bazaar pg. 81 Price 2,550 gp Bulk 1 --- This shield has Hardness 13, Hit Points 104, and Broken Threshold 52. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wovenwood Shield (Major) Source Grand Bazaar pg. 81 Price 8,500 gp Bulk 1 --- This shield has Hardness 15, Hit Points 120, and Broken Threshold 60. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wovenwood Shield (True) Source Grand Bazaar pg. 81 Price 34,000 gp Bulk 1 --- This shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1378", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1378-1248", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wovenwood Shield](/Equipment.aspx?ID=1378)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it.\n\n\n\n\r\n\r\n\r\nWovenwood Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 5, Hit Points 40, and Broken Threshold 20.\r\n\r\n\r\nWovenwood Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 305 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 8, Hit Points 64, and Broken Threshold 32.\r\n\r\n\r\nWovenwood Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 10, Hit Points 80, and Broken Threshold 40.\r\n\r\n\r\nWovenwood Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 2,550 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 13, Hit Points 104, and Broken Threshold 52.\r\n\r\n\r\nWovenwood Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 8,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 15, Hit Points 120, and Broken Threshold 60.\r\n\r\n\r\nWovenwood Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 34,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "name": "Wovenwood Shield (Minor)", "pfs": "Standard", "price": 8500, "price_raw": "85 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\r\n\r\n**Price** 85 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shield has Hardness 5, Hit Points 40, and Broken Threshold 20.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 81", "speed": {}, "spell_markdown": "", "summary": "This shield has Hardness 5, Hit Points 40, and Broken Threshold 20.", "summary_markdown": "This shield has Hardness 5, Hit Points 40, and Broken Threshold 20.", "text": " Wovenwood Shield Source Grand Bazaar pg. 81 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wovenwood Shield (Minor) Source Grand Bazaar pg. 81 Price 85 gp Bulk 1 --- This shield has Hardness 5, Hit Points 40, and Broken Threshold 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wovenwood Shield (Lesser) Source Grand Bazaar pg. 81 Price 305 gp Bulk 1 --- This shield has Hardness 8, Hit Points 64, and Broken Threshold 32. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wovenwood Shield (Moderate) Source Grand Bazaar pg. 81 Price 850 gp Bulk 1 --- This shield has Hardness 10, Hit Points 80, and Broken Threshold 40. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wovenwood Shield (Greater) Source Grand Bazaar pg. 81 Price 2,550 gp Bulk 1 --- This shield has Hardness 13, Hit Points 104, and Broken Threshold 52. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wovenwood Shield (Major) Source Grand Bazaar pg. 81 Price 8,500 gp Bulk 1 --- This shield has Hardness 15, Hit Points 120, and Broken Threshold 60. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wovenwood Shield (True) Source Grand Bazaar pg. 81 Price 34,000 gp Bulk 1 --- This shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1378", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1378-1249", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wovenwood Shield](/Equipment.aspx?ID=1378)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it.\n\n\n\n\r\n\r\n\r\nWovenwood Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 5, Hit Points 40, and Broken Threshold 20.\r\n\r\n\r\nWovenwood Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 305 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 8, Hit Points 64, and Broken Threshold 32.\r\n\r\n\r\nWovenwood Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 10, Hit Points 80, and Broken Threshold 40.\r\n\r\n\r\nWovenwood Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 2,550 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 13, Hit Points 104, and Broken Threshold 52.\r\n\r\n\r\nWovenwood Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 8,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 15, Hit Points 120, and Broken Threshold 60.\r\n\r\n\r\nWovenwood Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 34,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "name": "Wovenwood Shield (Lesser)", "pfs": "Standard", "price": 30500, "price_raw": "305 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\r\n\r\n**Price** 305 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shield has Hardness 8, Hit Points 64, and Broken Threshold 32.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 81", "speed": {}, "spell_markdown": "", "summary": "This shield has Hardness 8, Hit Points 64, and Broken Threshold 32.", "summary_markdown": "This shield has Hardness 8, Hit Points 64, and Broken Threshold 32.", "text": " Wovenwood Shield Source Grand Bazaar pg. 81 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wovenwood Shield (Minor) Source Grand Bazaar pg. 81 Price 85 gp Bulk 1 --- This shield has Hardness 5, Hit Points 40, and Broken Threshold 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wovenwood Shield (Lesser) Source Grand Bazaar pg. 81 Price 305 gp Bulk 1 --- This shield has Hardness 8, Hit Points 64, and Broken Threshold 32. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wovenwood Shield (Moderate) Source Grand Bazaar pg. 81 Price 850 gp Bulk 1 --- This shield has Hardness 10, Hit Points 80, and Broken Threshold 40. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wovenwood Shield (Greater) Source Grand Bazaar pg. 81 Price 2,550 gp Bulk 1 --- This shield has Hardness 13, Hit Points 104, and Broken Threshold 52. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wovenwood Shield (Major) Source Grand Bazaar pg. 81 Price 8,500 gp Bulk 1 --- This shield has Hardness 15, Hit Points 120, and Broken Threshold 60. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wovenwood Shield (True) Source Grand Bazaar pg. 81 Price 34,000 gp Bulk 1 --- This shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1378", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1378-1250", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wovenwood Shield](/Equipment.aspx?ID=1378)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it.\n\n\n\n\r\n\r\n\r\nWovenwood Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 5, Hit Points 40, and Broken Threshold 20.\r\n\r\n\r\nWovenwood Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 305 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 8, Hit Points 64, and Broken Threshold 32.\r\n\r\n\r\nWovenwood Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 10, Hit Points 80, and Broken Threshold 40.\r\n\r\n\r\nWovenwood Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 2,550 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 13, Hit Points 104, and Broken Threshold 52.\r\n\r\n\r\nWovenwood Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 8,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 15, Hit Points 120, and Broken Threshold 60.\r\n\r\n\r\nWovenwood Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 34,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "name": "Wovenwood Shield (Moderate)", "pfs": "Standard", "price": 85000, "price_raw": "850 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shield has Hardness 10, Hit Points 80, and Broken Threshold 40.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 81", "speed": {}, "spell_markdown": "", "summary": "This shield has Hardness 10, Hit Points 80, and Broken Threshold 40.", "summary_markdown": "This shield has Hardness 10, Hit Points 80, and Broken Threshold 40.", "text": " Wovenwood Shield Source Grand Bazaar pg. 81 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wovenwood Shield (Minor) Source Grand Bazaar pg. 81 Price 85 gp Bulk 1 --- This shield has Hardness 5, Hit Points 40, and Broken Threshold 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wovenwood Shield (Lesser) Source Grand Bazaar pg. 81 Price 305 gp Bulk 1 --- This shield has Hardness 8, Hit Points 64, and Broken Threshold 32. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wovenwood Shield (Moderate) Source Grand Bazaar pg. 81 Price 850 gp Bulk 1 --- This shield has Hardness 10, Hit Points 80, and Broken Threshold 40. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wovenwood Shield (Greater) Source Grand Bazaar pg. 81 Price 2,550 gp Bulk 1 --- This shield has Hardness 13, Hit Points 104, and Broken Threshold 52. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wovenwood Shield (Major) Source Grand Bazaar pg. 81 Price 8,500 gp Bulk 1 --- This shield has Hardness 15, Hit Points 120, and Broken Threshold 60. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wovenwood Shield (True) Source Grand Bazaar pg. 81 Price 34,000 gp Bulk 1 --- This shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1378", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1378-1251", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wovenwood Shield](/Equipment.aspx?ID=1378)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it.\n\n\n\n\r\n\r\n\r\nWovenwood Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 5, Hit Points 40, and Broken Threshold 20.\r\n\r\n\r\nWovenwood Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 305 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 8, Hit Points 64, and Broken Threshold 32.\r\n\r\n\r\nWovenwood Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 10, Hit Points 80, and Broken Threshold 40.\r\n\r\n\r\nWovenwood Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 2,550 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 13, Hit Points 104, and Broken Threshold 52.\r\n\r\n\r\nWovenwood Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 8,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 15, Hit Points 120, and Broken Threshold 60.\r\n\r\n\r\nWovenwood Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 34,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "name": "Wovenwood Shield (Greater)", "pfs": "Standard", "price": 255000, "price_raw": "2,550 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\r\n\r\n**Price** 2,550 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shield has Hardness 13, Hit Points 104, and Broken Threshold 52.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 81", "speed": {}, "spell_markdown": "", "summary": "This shield has Hardness 13, Hit Points 104, and Broken Threshold 52.", "summary_markdown": "This shield has Hardness 13, Hit Points 104, and Broken Threshold 52.", "text": " Wovenwood Shield Source Grand Bazaar pg. 81 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wovenwood Shield (Minor) Source Grand Bazaar pg. 81 Price 85 gp Bulk 1 --- This shield has Hardness 5, Hit Points 40, and Broken Threshold 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wovenwood Shield (Lesser) Source Grand Bazaar pg. 81 Price 305 gp Bulk 1 --- This shield has Hardness 8, Hit Points 64, and Broken Threshold 32. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wovenwood Shield (Moderate) Source Grand Bazaar pg. 81 Price 850 gp Bulk 1 --- This shield has Hardness 10, Hit Points 80, and Broken Threshold 40. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wovenwood Shield (Greater) Source Grand Bazaar pg. 81 Price 2,550 gp Bulk 1 --- This shield has Hardness 13, Hit Points 104, and Broken Threshold 52. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wovenwood Shield (Major) Source Grand Bazaar pg. 81 Price 8,500 gp Bulk 1 --- This shield has Hardness 15, Hit Points 120, and Broken Threshold 60. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wovenwood Shield (True) Source Grand Bazaar pg. 81 Price 34,000 gp Bulk 1 --- This shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1378", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1378-1252", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wovenwood Shield](/Equipment.aspx?ID=1378)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it.\n\n\n\n\r\n\r\n\r\nWovenwood Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 5, Hit Points 40, and Broken Threshold 20.\r\n\r\n\r\nWovenwood Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 305 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 8, Hit Points 64, and Broken Threshold 32.\r\n\r\n\r\nWovenwood Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 10, Hit Points 80, and Broken Threshold 40.\r\n\r\n\r\nWovenwood Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 2,550 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 13, Hit Points 104, and Broken Threshold 52.\r\n\r\n\r\nWovenwood Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 8,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 15, Hit Points 120, and Broken Threshold 60.\r\n\r\n\r\nWovenwood Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 34,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "name": "Wovenwood Shield (Major)", "pfs": "Standard", "price": 850000, "price_raw": "8,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\r\n\r\n**Price** 8,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shield has Hardness 15, Hit Points 120, and Broken Threshold 60.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 81", "speed": {}, "spell_markdown": "", "summary": "This shield has Hardness 15, Hit Points 120, and Broken Threshold 60.", "summary_markdown": "This shield has Hardness 15, Hit Points 120, and Broken Threshold 60.", "text": " Wovenwood Shield Source Grand Bazaar pg. 81 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wovenwood Shield (Minor) Source Grand Bazaar pg. 81 Price 85 gp Bulk 1 --- This shield has Hardness 5, Hit Points 40, and Broken Threshold 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wovenwood Shield (Lesser) Source Grand Bazaar pg. 81 Price 305 gp Bulk 1 --- This shield has Hardness 8, Hit Points 64, and Broken Threshold 32. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wovenwood Shield (Moderate) Source Grand Bazaar pg. 81 Price 850 gp Bulk 1 --- This shield has Hardness 10, Hit Points 80, and Broken Threshold 40. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wovenwood Shield (Greater) Source Grand Bazaar pg. 81 Price 2,550 gp Bulk 1 --- This shield has Hardness 13, Hit Points 104, and Broken Threshold 52. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wovenwood Shield (Major) Source Grand Bazaar pg. 81 Price 8,500 gp Bulk 1 --- This shield has Hardness 15, Hit Points 120, and Broken Threshold 60. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wovenwood Shield (True) Source Grand Bazaar pg. 81 Price 34,000 gp Bulk 1 --- This shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1378", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1378-1253", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Wovenwood Shield](/Equipment.aspx?ID=1378)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magically reinforced [wooden shield](/Shields.aspx?ID=2) is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it.\n\n\n\n\r\n\r\n\r\nWovenwood Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 5, Hit Points 40, and Broken Threshold 20.\r\n\r\n\r\nWovenwood Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 305 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 8, Hit Points 64, and Broken Threshold 32.\r\n\r\n\r\nWovenwood Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 10, Hit Points 80, and Broken Threshold 40.\r\n\r\n\r\nWovenwood Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 2,550 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 13, Hit Points 104, and Broken Threshold 52.\r\n\r\n\r\nWovenwood Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 8,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 15, Hit Points 120, and Broken Threshold 60.\r\n\r\n\r\nWovenwood Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\n\n**Price** 34,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "name": "Wovenwood Shield (True)", "pfs": "Standard", "price": 3400000, "price_raw": "34,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 81\r\n\r\n**Price** 34,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shield has Hardness 17, Hit Points 136, and Broken Threshold 68.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 81", "speed": {}, "spell_markdown": "", "summary": "This shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "summary_markdown": "This shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "text": " Wovenwood Shield Source Grand Bazaar pg. 81 Usage held in 1 hand Bulk 1 Base Shield Wooden Shield --- This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wovenwood Shield (Minor) Source Grand Bazaar pg. 81 Price 85 gp Bulk 1 --- This shield has Hardness 5, Hit Points 40, and Broken Threshold 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wovenwood Shield (Lesser) Source Grand Bazaar pg. 81 Price 305 gp Bulk 1 --- This shield has Hardness 8, Hit Points 64, and Broken Threshold 32. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wovenwood Shield (Moderate) Source Grand Bazaar pg. 81 Price 850 gp Bulk 1 --- This shield has Hardness 10, Hit Points 80, and Broken Threshold 40. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wovenwood Shield (Greater) Source Grand Bazaar pg. 81 Price 2,550 gp Bulk 1 --- This shield has Hardness 13, Hit Points 104, and Broken Threshold 52. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wovenwood Shield (Major) Source Grand Bazaar pg. 81 Price 8,500 gp Bulk 1 --- This shield has Hardness 15, Hit Points 120, and Broken Threshold 60. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wovenwood Shield (True) Source Grand Bazaar pg. 81 Price 34,000 gp Bulk 1 --- This shield has Hardness 17, Hit Points 136, and Broken Threshold 68.", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1378", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1379", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Alluring Scarf](/Equipment.aspx?ID=1379)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin, multicolored scarf shifts between hues in almost dizzying patterns.\n\n\n\n\n\n\r\n\r\n\r\nAlluring Scarf\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 415 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAlluring Scarf (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 1,650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29. You attempt to fascinate all creatures within 20 feet.\r\n\r\n\r\nAlluring Scarf (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 35. You attempt to fascinate all creatures within 30 feet.", "name": "Alluring Scarf", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thin, multicolored scarf shifts between hues in almost dizzying patterns. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 84", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This thin, multicolored scarf shifts between hues in almost dizzying patterns. ", "summary_markdown": "This thin, multicolored scarf shifts between hues in almost dizzying patterns. ", "text": " Alluring Scarf Source Grand Bazaar pg. 84 Usage held in 1 hand --- This thin, multicolored scarf shifts between hues in almost dizzying patterns. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Alluring Scarf Source Grand Bazaar pg. 84 Price 415 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Alluring Scarf (Greater) Source Grand Bazaar pg. 84 Price 1,650 gp --- The DC is 29. You attempt to fascinate all creatures within 20 feet. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Alluring Scarf (Major) Source Grand Bazaar pg. 84 Price 8,000 gp --- The DC is 35. You attempt to fascinate all creatures within 30 feet.", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1379", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1379-1254", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Alluring Scarf](/Equipment.aspx?ID=1379)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin, multicolored scarf shifts between hues in almost dizzying patterns.\n\n\n\n\n\n\r\n\r\n\r\nAlluring Scarf\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 415 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAlluring Scarf (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 1,650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29. You attempt to fascinate all creatures within 20 feet.\r\n\r\n\r\nAlluring Scarf (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 35. You attempt to fascinate all creatures within 30 feet.", "name": "Alluring Scarf", "pfs": "Standard", "price": 41500, "price_raw": "415 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\r\n\r\n**Price** 415 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thin, multicolored scarf shifts between hues in almost dizzying patterns. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 84", "speed": {}, "spell_markdown": "", "summary": "This thin, multicolored scarf shifts between hues in almost dizzying patterns. ", "summary_markdown": "This thin, multicolored scarf shifts between hues in almost dizzying patterns. ", "text": " Alluring Scarf Source Grand Bazaar pg. 84 Usage held in 1 hand --- This thin, multicolored scarf shifts between hues in almost dizzying patterns. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Alluring Scarf Source Grand Bazaar pg. 84 Price 415 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Alluring Scarf (Greater) Source Grand Bazaar pg. 84 Price 1,650 gp --- The DC is 29. You attempt to fascinate all creatures within 20 feet. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Alluring Scarf (Major) Source Grand Bazaar pg. 84 Price 8,000 gp --- The DC is 35. You attempt to fascinate all creatures within 30 feet.", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1379", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1379-1255", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Alluring Scarf](/Equipment.aspx?ID=1379)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin, multicolored scarf shifts between hues in almost dizzying patterns.\n\n\n\n\n\n\r\n\r\n\r\nAlluring Scarf\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 415 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAlluring Scarf (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 1,650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29. You attempt to fascinate all creatures within 20 feet.\r\n\r\n\r\nAlluring Scarf (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 35. You attempt to fascinate all creatures within 30 feet.", "name": "Alluring Scarf (Greater)", "pfs": "Standard", "price": 165000, "price_raw": "1,650 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\r\n\r\n**Price** 1,650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC is 29. You attempt to fascinate all creatures within 20 feet.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 84", "speed": {}, "spell_markdown": "", "summary": "The DC is 29. You attempt to fascinate all creatures within 20 feet.", "summary_markdown": "The DC is 29. You attempt to fascinate all creatures within 20 feet.", "text": " Alluring Scarf Source Grand Bazaar pg. 84 Usage held in 1 hand --- This thin, multicolored scarf shifts between hues in almost dizzying patterns. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Alluring Scarf Source Grand Bazaar pg. 84 Price 415 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Alluring Scarf (Greater) Source Grand Bazaar pg. 84 Price 1,650 gp --- The DC is 29. You attempt to fascinate all creatures within 20 feet. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Alluring Scarf (Major) Source Grand Bazaar pg. 84 Price 8,000 gp --- The DC is 35. You attempt to fascinate all creatures within 30 feet.", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1379", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1379-1256", "item_category": "Held Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Alluring Scarf](/Equipment.aspx?ID=1379)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin, multicolored scarf shifts between hues in almost dizzying patterns.\n\n\n\n\n\n\r\n\r\n\r\nAlluring Scarf\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 415 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAlluring Scarf (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 1,650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 29. You attempt to fascinate all creatures within 20 feet.\r\n\r\n\r\nAlluring Scarf (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC is 35. You attempt to fascinate all creatures within 30 feet.", "name": "Alluring Scarf (Major)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC is 35. You attempt to fascinate all creatures within 30 feet.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 84", "speed": {}, "spell_markdown": "", "summary": "The DC is 35. You attempt to fascinate all creatures within 30 feet.", "summary_markdown": "The DC is 35. You attempt to fascinate all creatures within 30 feet.", "text": " Alluring Scarf Source Grand Bazaar pg. 84 Usage held in 1 hand --- This thin, multicolored scarf shifts between hues in almost dizzying patterns. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Alluring Scarf Source Grand Bazaar pg. 84 Price 415 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Alluring Scarf (Greater) Source Grand Bazaar pg. 84 Price 1,650 gp --- The DC is 29. You attempt to fascinate all creatures within 20 feet. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Alluring Scarf (Major) Source Grand Bazaar pg. 84 Price 8,000 gp --- The DC is 35. You attempt to fascinate all creatures within 30 feet.", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1379", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Chain Shirt" ], "base_item_markdown": "[Chain Shirt](/Armor.aspx?ID=6)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1380", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Harmonic Hauberk](/Equipment.aspx?ID=1380)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 2,500 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Chain Shirt](/Armor.aspx?ID=6)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRose gold and copper rings in this _+2 [resilient](/Equipment.aspx?ID=279) [chain shirt](/Armor.aspx?ID=6)_ form a vague bird shape. The jingling links tinkle musically, almost like birdsong. While you wear the armor, effects with the [auditory](/Traits.aspx?ID=16) trait must first [counteract](/Rules.aspx?ID=371) the _harmonic hauberk_ or they have no effect on you.\n\n The _harmonic hauberk_ attempts to counteract [_silence_](/Spells.aspx?ID=287) spells cast on you and 4th-level or higher heightened _silence_ spells the first time the armor enters their area (counteract level 4, counteract modifier +20). After failing to counteract a _silence_ spell, the armor can't attempt to counteract the same spell again, even if you leave and enter the spell's area multiple times.\n\n\n\n\n\n", "name": "Harmonic Hauberk", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRose gold and copper rings in this +2 resilient chain shirt form a vague bird shape. The jingling links tinkle musically, almost like birdsong. …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 84", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Rose gold and copper rings in this +2 resilient chain shirt form a vague bird shape. The jingling links tinkle musically, almost like birdsong. …", "summary_markdown": "Rose gold and copper rings in this +2 resilient chain shirt form a vague bird shape. The jingling links tinkle musically, almost like birdsong. …", "text": " Harmonic Hauberk Source Grand Bazaar pg. 84 Price 2,500 gp Usage worn armor Bulk 1 Base Armor Chain Shirt --- Rose gold and copper rings in this +2 resilient chain shirt form a vague bird shape. The jingling links tinkle musically, almost like birdsong. While you wear the armor, effects with the auditory trait must first counteract the harmonic hauberk or they have no effect on you. The harmonic hauberk attempts to counteract silence spells cast on you and 4th-level or higher heightened silence spells the first time the armor enters their area (counteract level 4, counteract modifier +20). After failing to counteract a silence spell, the armor can't attempt to counteract the same spell again, even if you leave and enter the spell's area multiple times.\n", "trait": [ "Auditory", "Focused", "Illusion", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Focused](/Traits.aspx?ID=74), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Auditory", "Focused", "Illusion", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1380", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1381", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Hopeful](/Equipment.aspx?ID=1381)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA weapon with a _hopeful_ rune exudes positivity. On a critical hit with this weapon, you inspire your comrades, pushing them to fight harder and stand for your shared convictions. Allies within 30 feet that share at least one alignment component with you gain a +1 status bonus to attack rolls until the end of your next turn.\n\n\n\n", "name": "Hopeful", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA weapon with a hopeful rune exudes positivity. On a critical hit with this weapon, you inspire your comrades, pushing them to fight harder and …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 84", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A weapon with a hopeful rune exudes positivity. On a critical hit with this weapon, you inspire your comrades, pushing them to fight harder and …", "summary_markdown": "A weapon with a hopeful rune exudes positivity. On a critical hit with this weapon, you inspire your comrades, pushing them to fight harder and …", "text": " Hopeful Source Grand Bazaar pg. 84 Price 1,200 gp Usage etched onto a weapon --- A weapon with a hopeful rune exudes positivity. On a critical hit with this weapon, you inspire your comrades, pushing them to fight harder and stand for your shared convictions. Allies within 30 feet that share at least one alignment component with you gain a +1 status bonus to attack rolls until the end of your next turn.\n", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1381", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-1382", "item_category": "Structures", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Restricted\"\r\n>\r\n[Pocket Gala](/Equipment.aspx?ID=1382)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be a miniature stone replica of an aristocratic home or a simple castle.\n\n\n\n\n\n", "name": "Pocket Gala", "pfs": "Restricted", "price": 1000000, "price_raw": "10,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 84\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item appears to be a miniature stone replica of an aristocratic home or a simple castle. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 84", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item appears to be a miniature stone replica of an aristocratic home or a simple castle. ", "summary_markdown": "This item appears to be a miniature stone replica of an aristocratic home or a simple castle. ", "text": " Pocket Gala Source Grand Bazaar pg. 84 Price 10,000 gp Bulk L when not activated --- This item appears to be a miniature stone replica of an aristocratic home or a simple castle.\n", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1382", "weakness": {} }, { "base_item": [ "Breastplate" ], "base_item_markdown": "[Breastplate](/Armor.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1383", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Prismatic Plate](/Equipment.aspx?ID=1383)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 14,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Breastplate](/Armor.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith its standard-grade mithral polished to a mirrorlike sheen, this _+2 [resilient](/Equipment.aspx?ID=279) [glamered](/Equipment.aspx?ID=286) [mithral](/Equipment.aspx?ID=144) [breastplate](/Armor.aspx?ID=10)_ features the religious symbols of the goddesses of [the Prismatic Ray](/Deities.aspx?ID=207) pantheon—[Desna](/Deities.aspx?ID=5), [Sarenrae](/Deities.aspx?ID=16), and [Shelyn](/Deities.aspx?ID=17)—surrounded by a rainbow-colored set of gems.\n\n\n\n**Craft Requirements** The initial raw materials must include 1,600 gp of mithral.\n\n\n\n", "name": "Prismatic Plate", "pfs": "Standard", "price": 1400000, "price_raw": "14,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\r\n\r\n**Price** 14,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith its standard-grade mithral polished to a mirrorlike sheen, this +2 resilient glamered mithral breastplate features the religious …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "With its standard-grade mithral polished to a mirrorlike sheen, this +2 resilient glamered mithral breastplate features the religious …", "summary_markdown": "With its standard-grade mithral polished to a mirrorlike sheen, this +2 resilient glamered mithral breastplate features the religious …", "text": " Prismatic Plate Source Grand Bazaar pg. 85 Price 14,000 gp Usage worn armor Bulk 1 Base Armor Breastplate --- With its standard-grade mithral polished to a mirrorlike sheen, this +2 resilient glamered mithral breastplate features the religious symbols of the goddesses of the Prismatic Ray pantheon—Desna, Sarenrae, and Shelyn—surrounded by a rainbow-colored set of gems. Craft Requirements The initial raw materials must include 1,600 gp of mithral.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1383", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Spiked Chain" ], "base_item_markdown": "[Spiked Chain](/Weapons.aspx?ID=60)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1384", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Vine of Roses](/Equipment.aspx?ID=1384)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Spiked Chain](/Weapons.aspx?ID=60)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [disrupting](/Equipment.aspx?ID=294) [spiked chain](/Weapons.aspx?ID=60)_ comes in a rich, green color with rose petals painted on the handle in varying shades of red and pink. The chain seems to banish nearby shadows.\n\n\n\n\n\n\n\n", "name": "Vine of Roses", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking disrupting spiked chain comes in a rich, green color with rose petals painted on the handle in varying shades of red and …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking disrupting spiked chain comes in a rich, green color with rose petals painted on the handle in varying shades of red and …", "summary_markdown": "This +1 striking disrupting spiked chain comes in a rich, green color with rose petals painted on the handle in varying shades of red and …", "text": " Vine of Roses Source Grand Bazaar pg. 85 Price 600 gp Usage held in 2 hands Bulk 1 Base Weapon Spiked Chain --- This +1 striking disrupting spiked chain comes in a rich, green color with rose petals painted on the handle in varying shades of red and pink. The chain seems to banish nearby shadows.\n", "trait": [ "Evocation", "Good", "Light", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Good", "Light", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1384", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1385", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Thundering Echoes](/Equipment.aspx?ID=1385)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.\n\n\n\n**Craft Requirements** Supply a casting of _sound burst_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (3rd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (5th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (7th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Thundering Echoes", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "summary_markdown": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "text": " Wand of Thundering Echoes Source Grand Bazaar pg. 85 Usage held in 1 hand Bulk L --- A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Craft Requirements Supply a casting of sound burst of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Thundering Echoes (3rd-Level) Source Grand Bazaar pg. 85 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Thundering Echoes (4th-Level) Source Grand Bazaar pg. 85 Price 1,500 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Thundering Echoes (5th-Level) Source Grand Bazaar pg. 85 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Thundering Echoes (6th-Level) Source Grand Bazaar pg. 85 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Thundering Echoes (7th-Level) Source Grand Bazaar pg. 85 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Thundering Echoes (8th-Level) Source Grand Bazaar pg. 85 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1385", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1385-1257", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Thundering Echoes](/Equipment.aspx?ID=1385)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.\n\n\n\n**Craft Requirements** Supply a casting of _sound burst_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (3rd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (5th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (7th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Thundering Echoes (3rd-Level)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 85", "speed": {}, "spell_markdown": "", "summary": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "summary_markdown": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "text": " Wand of Thundering Echoes Source Grand Bazaar pg. 85 Usage held in 1 hand Bulk L --- A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Craft Requirements Supply a casting of sound burst of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Thundering Echoes (3rd-Level) Source Grand Bazaar pg. 85 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Thundering Echoes (4th-Level) Source Grand Bazaar pg. 85 Price 1,500 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Thundering Echoes (5th-Level) Source Grand Bazaar pg. 85 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Thundering Echoes (6th-Level) Source Grand Bazaar pg. 85 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Thundering Echoes (7th-Level) Source Grand Bazaar pg. 85 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Thundering Echoes (8th-Level) Source Grand Bazaar pg. 85 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1385", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1385-1258", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Thundering Echoes](/Equipment.aspx?ID=1385)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.\n\n\n\n**Craft Requirements** Supply a casting of _sound burst_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (3rd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (5th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (7th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Thundering Echoes (4th-Level)", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 85", "speed": {}, "spell_markdown": "", "summary": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "summary_markdown": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "text": " Wand of Thundering Echoes Source Grand Bazaar pg. 85 Usage held in 1 hand Bulk L --- A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Craft Requirements Supply a casting of sound burst of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Thundering Echoes (3rd-Level) Source Grand Bazaar pg. 85 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Thundering Echoes (4th-Level) Source Grand Bazaar pg. 85 Price 1,500 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Thundering Echoes (5th-Level) Source Grand Bazaar pg. 85 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Thundering Echoes (6th-Level) Source Grand Bazaar pg. 85 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Thundering Echoes (7th-Level) Source Grand Bazaar pg. 85 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Thundering Echoes (8th-Level) Source Grand Bazaar pg. 85 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1385", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1385-1259", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Thundering Echoes](/Equipment.aspx?ID=1385)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.\n\n\n\n**Craft Requirements** Supply a casting of _sound burst_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (3rd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (5th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (7th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Thundering Echoes (5th-Level)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 85", "speed": {}, "spell_markdown": "", "summary": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "summary_markdown": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "text": " Wand of Thundering Echoes Source Grand Bazaar pg. 85 Usage held in 1 hand Bulk L --- A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Craft Requirements Supply a casting of sound burst of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Thundering Echoes (3rd-Level) Source Grand Bazaar pg. 85 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Thundering Echoes (4th-Level) Source Grand Bazaar pg. 85 Price 1,500 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Thundering Echoes (5th-Level) Source Grand Bazaar pg. 85 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Thundering Echoes (6th-Level) Source Grand Bazaar pg. 85 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Thundering Echoes (7th-Level) Source Grand Bazaar pg. 85 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Thundering Echoes (8th-Level) Source Grand Bazaar pg. 85 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1385", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1385-1260", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Thundering Echoes](/Equipment.aspx?ID=1385)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.\n\n\n\n**Craft Requirements** Supply a casting of _sound burst_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (3rd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (5th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (7th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Thundering Echoes (6th-Level)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 85", "speed": {}, "spell_markdown": "", "summary": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "summary_markdown": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "text": " Wand of Thundering Echoes Source Grand Bazaar pg. 85 Usage held in 1 hand Bulk L --- A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Craft Requirements Supply a casting of sound burst of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Thundering Echoes (3rd-Level) Source Grand Bazaar pg. 85 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Thundering Echoes (4th-Level) Source Grand Bazaar pg. 85 Price 1,500 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Thundering Echoes (5th-Level) Source Grand Bazaar pg. 85 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Thundering Echoes (6th-Level) Source Grand Bazaar pg. 85 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Thundering Echoes (7th-Level) Source Grand Bazaar pg. 85 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Thundering Echoes (8th-Level) Source Grand Bazaar pg. 85 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1385", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1385-1261", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Thundering Echoes](/Equipment.aspx?ID=1385)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.\n\n\n\n**Craft Requirements** Supply a casting of _sound burst_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (3rd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (5th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (7th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Thundering Echoes (7th-Level)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 85", "speed": {}, "spell_markdown": "", "summary": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "summary_markdown": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "text": " Wand of Thundering Echoes Source Grand Bazaar pg. 85 Usage held in 1 hand Bulk L --- A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Craft Requirements Supply a casting of sound burst of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Thundering Echoes (3rd-Level) Source Grand Bazaar pg. 85 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Thundering Echoes (4th-Level) Source Grand Bazaar pg. 85 Price 1,500 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Thundering Echoes (5th-Level) Source Grand Bazaar pg. 85 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Thundering Echoes (6th-Level) Source Grand Bazaar pg. 85 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Thundering Echoes (7th-Level) Source Grand Bazaar pg. 85 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Thundering Echoes (8th-Level) Source Grand Bazaar pg. 85 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1385", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1385-1262", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Wand of Thundering Echoes](/Equipment.aspx?ID=1385)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.\n\n\n\n**Craft Requirements** Supply a casting of _sound burst_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (3rd-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (4th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 1,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (5th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (6th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (7th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 15,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Thundering Echoes (8th-Level)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\n\n**Price** 40,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Thundering Echoes (8th-Level)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 85\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 85", "speed": {}, "spell_markdown": "", "summary": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "summary_markdown": "A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. ", "text": " Wand of Thundering Echoes Source Grand Bazaar pg. 85 Usage held in 1 hand Bulk L --- A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Craft Requirements Supply a casting of sound burst of the appropriate level. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wand of Thundering Echoes (3rd-Level) Source Grand Bazaar pg. 85 Price 700 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Thundering Echoes (4th-Level) Source Grand Bazaar pg. 85 Price 1,500 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wand of Thundering Echoes (5th-Level) Source Grand Bazaar pg. 85 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Thundering Echoes (6th-Level) Source Grand Bazaar pg. 85 Price 6,500 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Thundering Echoes (7th-Level) Source Grand Bazaar pg. 85 Price 15,000 gp Bulk L <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Thundering Echoes (8th-Level) Source Grand Bazaar pg. 85 Price 40,000 gp Bulk L ", "trait": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Magical", "Sonic", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1385", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1386", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Called (Accessory Rune)](/Equipment.aspx?ID=1386)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** applied to any item of light or negligible Bulk\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith this rune, you can instantly retrieve an item in your possession without digging around looking for it.\n\n\n\n\n\n", "name": "Called (Accessory Rune)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to any item of light or negligible Bulk\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith this rune, you can instantly retrieve an item in your possession without digging around looking for it. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "With this rune, you can instantly retrieve an item in your possession without digging around looking for it. ", "summary_markdown": "With this rune, you can instantly retrieve an item in your possession without digging around looking for it. ", "text": " Called (Accessory Rune) Source Grand Bazaar pg. 88 Price 60 gp Usage applied to any item of light or negligible Bulk --- With this rune, you can instantly retrieve an item in your possession without digging around looking for it.\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1386", "usage": "applied to any item of light or negligible Bulk", "usage_markdown": "applied to any item of light or negligible Bulk", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1387", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath](/Equipment.aspx?ID=1387)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** applied to dueling cape or shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item.\n\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Dragon's Breath", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** applied to dueling cape or shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "summary_markdown": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "text": " Dragon's Breath Source Grand Bazaar pg. 88 Usage applied to dueling cape or shield --- This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dragon's Breath (1st-Level Spell) Source Grand Bazaar pg. 88 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dragon's Breath (2nd-Level Spell) Source Grand Bazaar pg. 88 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragon's Breath (3rd-Level Spell) Source Grand Bazaar pg. 88 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dragon's Breath (4th-Level Spell) Source Grand Bazaar pg. 88 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath (5th-Level Spell) Source Grand Bazaar pg. 88 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragon's Breath (6th-Level Spell) Source Grand Bazaar pg. 88 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragon's Breath (7th-Level Spell) Source Grand Bazaar pg. 88 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dragon's Breath (8th-Level Spell) Source Grand Bazaar pg. 88 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragon's Breath (9th-Level Spell) Source Grand Bazaar pg. 88 Price 70,000 gp ", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1387", "usage": "applied to dueling cape or shield", "usage_markdown": "applied to [dueling cape](/Equipment.aspx?ID=680) or shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1387-1263", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath](/Equipment.aspx?ID=1387)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** applied to dueling cape or shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item.\n\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Dragon's Breath (1st-Level Spell)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to dueling cape or shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "summary_markdown": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "text": " Dragon's Breath Source Grand Bazaar pg. 88 Usage applied to dueling cape or shield --- This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dragon's Breath (1st-Level Spell) Source Grand Bazaar pg. 88 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dragon's Breath (2nd-Level Spell) Source Grand Bazaar pg. 88 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragon's Breath (3rd-Level Spell) Source Grand Bazaar pg. 88 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dragon's Breath (4th-Level Spell) Source Grand Bazaar pg. 88 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath (5th-Level Spell) Source Grand Bazaar pg. 88 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragon's Breath (6th-Level Spell) Source Grand Bazaar pg. 88 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragon's Breath (7th-Level Spell) Source Grand Bazaar pg. 88 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dragon's Breath (8th-Level Spell) Source Grand Bazaar pg. 88 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragon's Breath (9th-Level Spell) Source Grand Bazaar pg. 88 Price 70,000 gp ", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1387", "usage": "applied to dueling cape or shield", "usage_markdown": "applied to [dueling cape](/Equipment.aspx?ID=680) or shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1387-1264", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath](/Equipment.aspx?ID=1387)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** applied to dueling cape or shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item.\n\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Dragon's Breath (2nd-Level Spell)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to dueling cape or shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "summary_markdown": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "text": " Dragon's Breath Source Grand Bazaar pg. 88 Usage applied to dueling cape or shield --- This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dragon's Breath (1st-Level Spell) Source Grand Bazaar pg. 88 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dragon's Breath (2nd-Level Spell) Source Grand Bazaar pg. 88 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragon's Breath (3rd-Level Spell) Source Grand Bazaar pg. 88 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dragon's Breath (4th-Level Spell) Source Grand Bazaar pg. 88 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath (5th-Level Spell) Source Grand Bazaar pg. 88 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragon's Breath (6th-Level Spell) Source Grand Bazaar pg. 88 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragon's Breath (7th-Level Spell) Source Grand Bazaar pg. 88 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dragon's Breath (8th-Level Spell) Source Grand Bazaar pg. 88 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragon's Breath (9th-Level Spell) Source Grand Bazaar pg. 88 Price 70,000 gp ", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1387", "usage": "applied to dueling cape or shield", "usage_markdown": "applied to [dueling cape](/Equipment.aspx?ID=680) or shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1387-1265", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath](/Equipment.aspx?ID=1387)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** applied to dueling cape or shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item.\n\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Dragon's Breath (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to dueling cape or shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "summary_markdown": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "text": " Dragon's Breath Source Grand Bazaar pg. 88 Usage applied to dueling cape or shield --- This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dragon's Breath (1st-Level Spell) Source Grand Bazaar pg. 88 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dragon's Breath (2nd-Level Spell) Source Grand Bazaar pg. 88 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragon's Breath (3rd-Level Spell) Source Grand Bazaar pg. 88 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dragon's Breath (4th-Level Spell) Source Grand Bazaar pg. 88 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath (5th-Level Spell) Source Grand Bazaar pg. 88 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragon's Breath (6th-Level Spell) Source Grand Bazaar pg. 88 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragon's Breath (7th-Level Spell) Source Grand Bazaar pg. 88 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dragon's Breath (8th-Level Spell) Source Grand Bazaar pg. 88 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragon's Breath (9th-Level Spell) Source Grand Bazaar pg. 88 Price 70,000 gp ", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1387", "usage": "applied to dueling cape or shield", "usage_markdown": "applied to [dueling cape](/Equipment.aspx?ID=680) or shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1387-1266", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath](/Equipment.aspx?ID=1387)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** applied to dueling cape or shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item.\n\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Dragon's Breath (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to dueling cape or shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "summary_markdown": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "text": " Dragon's Breath Source Grand Bazaar pg. 88 Usage applied to dueling cape or shield --- This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dragon's Breath (1st-Level Spell) Source Grand Bazaar pg. 88 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dragon's Breath (2nd-Level Spell) Source Grand Bazaar pg. 88 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragon's Breath (3rd-Level Spell) Source Grand Bazaar pg. 88 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dragon's Breath (4th-Level Spell) Source Grand Bazaar pg. 88 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath (5th-Level Spell) Source Grand Bazaar pg. 88 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragon's Breath (6th-Level Spell) Source Grand Bazaar pg. 88 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragon's Breath (7th-Level Spell) Source Grand Bazaar pg. 88 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dragon's Breath (8th-Level Spell) Source Grand Bazaar pg. 88 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragon's Breath (9th-Level Spell) Source Grand Bazaar pg. 88 Price 70,000 gp ", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1387", "usage": "applied to dueling cape or shield", "usage_markdown": "applied to [dueling cape](/Equipment.aspx?ID=680) or shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1387-1267", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath](/Equipment.aspx?ID=1387)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** applied to dueling cape or shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item.\n\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Dragon's Breath (5th-Level Spell)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to dueling cape or shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "summary_markdown": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "text": " Dragon's Breath Source Grand Bazaar pg. 88 Usage applied to dueling cape or shield --- This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dragon's Breath (1st-Level Spell) Source Grand Bazaar pg. 88 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dragon's Breath (2nd-Level Spell) Source Grand Bazaar pg. 88 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragon's Breath (3rd-Level Spell) Source Grand Bazaar pg. 88 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dragon's Breath (4th-Level Spell) Source Grand Bazaar pg. 88 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath (5th-Level Spell) Source Grand Bazaar pg. 88 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragon's Breath (6th-Level Spell) Source Grand Bazaar pg. 88 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragon's Breath (7th-Level Spell) Source Grand Bazaar pg. 88 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dragon's Breath (8th-Level Spell) Source Grand Bazaar pg. 88 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragon's Breath (9th-Level Spell) Source Grand Bazaar pg. 88 Price 70,000 gp ", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1387", "usage": "applied to dueling cape or shield", "usage_markdown": "applied to [dueling cape](/Equipment.aspx?ID=680) or shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1387-1268", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath](/Equipment.aspx?ID=1387)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** applied to dueling cape or shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item.\n\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Dragon's Breath (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to dueling cape or shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "summary_markdown": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "text": " Dragon's Breath Source Grand Bazaar pg. 88 Usage applied to dueling cape or shield --- This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dragon's Breath (1st-Level Spell) Source Grand Bazaar pg. 88 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dragon's Breath (2nd-Level Spell) Source Grand Bazaar pg. 88 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragon's Breath (3rd-Level Spell) Source Grand Bazaar pg. 88 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dragon's Breath (4th-Level Spell) Source Grand Bazaar pg. 88 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath (5th-Level Spell) Source Grand Bazaar pg. 88 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragon's Breath (6th-Level Spell) Source Grand Bazaar pg. 88 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragon's Breath (7th-Level Spell) Source Grand Bazaar pg. 88 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dragon's Breath (8th-Level Spell) Source Grand Bazaar pg. 88 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragon's Breath (9th-Level Spell) Source Grand Bazaar pg. 88 Price 70,000 gp ", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1387", "usage": "applied to dueling cape or shield", "usage_markdown": "applied to [dueling cape](/Equipment.aspx?ID=680) or shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1387-1269", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath](/Equipment.aspx?ID=1387)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** applied to dueling cape or shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item.\n\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Dragon's Breath (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to dueling cape or shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "summary_markdown": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "text": " Dragon's Breath Source Grand Bazaar pg. 88 Usage applied to dueling cape or shield --- This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dragon's Breath (1st-Level Spell) Source Grand Bazaar pg. 88 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dragon's Breath (2nd-Level Spell) Source Grand Bazaar pg. 88 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragon's Breath (3rd-Level Spell) Source Grand Bazaar pg. 88 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dragon's Breath (4th-Level Spell) Source Grand Bazaar pg. 88 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath (5th-Level Spell) Source Grand Bazaar pg. 88 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragon's Breath (6th-Level Spell) Source Grand Bazaar pg. 88 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragon's Breath (7th-Level Spell) Source Grand Bazaar pg. 88 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dragon's Breath (8th-Level Spell) Source Grand Bazaar pg. 88 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragon's Breath (9th-Level Spell) Source Grand Bazaar pg. 88 Price 70,000 gp ", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1387", "usage": "applied to dueling cape or shield", "usage_markdown": "applied to [dueling cape](/Equipment.aspx?ID=680) or shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1387-1270", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath](/Equipment.aspx?ID=1387)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** applied to dueling cape or shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item.\n\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Dragon's Breath (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to dueling cape or shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "summary_markdown": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "text": " Dragon's Breath Source Grand Bazaar pg. 88 Usage applied to dueling cape or shield --- This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dragon's Breath (1st-Level Spell) Source Grand Bazaar pg. 88 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dragon's Breath (2nd-Level Spell) Source Grand Bazaar pg. 88 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragon's Breath (3rd-Level Spell) Source Grand Bazaar pg. 88 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dragon's Breath (4th-Level Spell) Source Grand Bazaar pg. 88 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath (5th-Level Spell) Source Grand Bazaar pg. 88 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragon's Breath (6th-Level Spell) Source Grand Bazaar pg. 88 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragon's Breath (7th-Level Spell) Source Grand Bazaar pg. 88 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dragon's Breath (8th-Level Spell) Source Grand Bazaar pg. 88 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragon's Breath (9th-Level Spell) Source Grand Bazaar pg. 88 Price 70,000 gp ", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1387", "usage": "applied to dueling cape or shield", "usage_markdown": "applied to [dueling cape](/Equipment.aspx?ID=680) or shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1387-1271", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Dragon's Breath](/Equipment.aspx?ID=1387)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** applied to dueling cape or shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item.\n\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nDragon's Breath (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 70,000 gp\r\n\r\n\n\n\n\n", "name": "Dragon's Breath (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to dueling cape or shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune depicts a specific type of dragon, resizing after application to fit the surface of the item. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "summary_markdown": "This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. ", "text": " Dragon's Breath Source Grand Bazaar pg. 88 Usage applied to dueling cape or shield --- This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Dragon's Breath (1st-Level Spell) Source Grand Bazaar pg. 88 Price 100 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Dragon's Breath (2nd-Level Spell) Source Grand Bazaar pg. 88 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Dragon's Breath (3rd-Level Spell) Source Grand Bazaar pg. 88 Price 500 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Dragon's Breath (4th-Level Spell) Source Grand Bazaar pg. 88 Price 1,000 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Dragon's Breath (5th-Level Spell) Source Grand Bazaar pg. 88 Price 2,000 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragon's Breath (6th-Level Spell) Source Grand Bazaar pg. 88 Price 4,500 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Dragon's Breath (7th-Level Spell) Source Grand Bazaar pg. 88 Price 10,000 gp <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Dragon's Breath (8th-Level Spell) Source Grand Bazaar pg. 88 Price 24,000 gp <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragon's Breath (9th-Level Spell) Source Grand Bazaar pg. 88 Price 70,000 gp ", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1387", "usage": "applied to dueling cape or shield", "usage_markdown": "applied to [dueling cape](/Equipment.aspx?ID=680) or shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1388", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Paired](/Equipment.aspx?ID=1388)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** each rune applied to a separate item that has pockets\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese runes always come in pairs and can be applied to a garment's pockets to be activated.\n\n\n\n\n\n\r\n\r\n\r\nPaired\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPaired (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate these runes at a distance of up to 1 mile.\r\n\r\n\r\nPaired (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate these runes at any distance as long as they're on the same plane.", "name": "Paired", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** each rune applied to a separate item that has pockets\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese runes always come in pairs and can be applied to a garment's pockets to be activated. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These runes always come in pairs and can be applied to a garment's pockets to be activated. ", "summary_markdown": "These runes always come in pairs and can be applied to a garment's pockets to be activated. ", "text": " Paired Source Grand Bazaar pg. 88 Usage each rune applied to a separate item that has pockets --- These runes always come in pairs and can be applied to a garment's pockets to be activated. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Paired Source Grand Bazaar pg. 88 Price 150 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Paired (Greater) Source Grand Bazaar pg. 88 Price 650 gp --- You can activate these runes at a distance of up to 1 mile. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Paired (Major) Source Grand Bazaar pg. 88 Price 2,750 gp --- You can activate these runes at any distance as long as they're on the same plane.", "trait": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1388", "usage": "each rune applied to a separate item that has pockets", "usage_markdown": "each rune applied to a separate item that has pockets", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1388-1272", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Paired](/Equipment.aspx?ID=1388)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** each rune applied to a separate item that has pockets\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese runes always come in pairs and can be applied to a garment's pockets to be activated.\n\n\n\n\n\n\r\n\r\n\r\nPaired\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPaired (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate these runes at a distance of up to 1 mile.\r\n\r\n\r\nPaired (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate these runes at any distance as long as they're on the same plane.", "name": "Paired", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** each rune applied to a separate item that has pockets\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese runes always come in pairs and can be applied to a garment's pockets to be activated. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "These runes always come in pairs and can be applied to a garment's pockets to be activated. ", "summary_markdown": "These runes always come in pairs and can be applied to a garment's pockets to be activated. ", "text": " Paired Source Grand Bazaar pg. 88 Usage each rune applied to a separate item that has pockets --- These runes always come in pairs and can be applied to a garment's pockets to be activated. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Paired Source Grand Bazaar pg. 88 Price 150 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Paired (Greater) Source Grand Bazaar pg. 88 Price 650 gp --- You can activate these runes at a distance of up to 1 mile. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Paired (Major) Source Grand Bazaar pg. 88 Price 2,750 gp --- You can activate these runes at any distance as long as they're on the same plane.", "trait": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1388", "usage": "each rune applied to a separate item that has pockets", "usage_markdown": "each rune applied to a separate item that has pockets", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1388-1273", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Paired](/Equipment.aspx?ID=1388)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** each rune applied to a separate item that has pockets\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese runes always come in pairs and can be applied to a garment's pockets to be activated.\n\n\n\n\n\n\r\n\r\n\r\nPaired\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPaired (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate these runes at a distance of up to 1 mile.\r\n\r\n\r\nPaired (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate these runes at any distance as long as they're on the same plane.", "name": "Paired (Greater)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** each rune applied to a separate item that has pockets\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate these runes at a distance of up to 1 mile.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "You can activate these runes at a distance of up to 1 mile.", "summary_markdown": "You can activate these runes at a distance of up to 1 mile.", "text": " Paired Source Grand Bazaar pg. 88 Usage each rune applied to a separate item that has pockets --- These runes always come in pairs and can be applied to a garment's pockets to be activated. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Paired Source Grand Bazaar pg. 88 Price 150 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Paired (Greater) Source Grand Bazaar pg. 88 Price 650 gp --- You can activate these runes at a distance of up to 1 mile. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Paired (Major) Source Grand Bazaar pg. 88 Price 2,750 gp --- You can activate these runes at any distance as long as they're on the same plane.", "trait": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1388", "usage": "each rune applied to a separate item that has pockets", "usage_markdown": "each rune applied to a separate item that has pockets", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1388-1274", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Paired](/Equipment.aspx?ID=1388)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n\n\n**Usage** each rune applied to a separate item that has pockets\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese runes always come in pairs and can be applied to a garment's pockets to be activated.\n\n\n\n\n\n\r\n\r\n\r\nPaired\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPaired (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate these runes at a distance of up to 1 mile.\r\n\r\n\r\nPaired (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate these runes at any distance as long as they're on the same plane.", "name": "Paired (Major)", "pfs": "Standard", "price": 275000, "price_raw": "2,750 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 88\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** each rune applied to a separate item that has pockets\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate these runes at any distance as long as they're on the same plane.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 88", "speed": {}, "spell_markdown": "", "summary": "You can activate these runes at any distance as long as they're on the same plane.", "summary_markdown": "You can activate these runes at any distance as long as they're on the same plane.", "text": " Paired Source Grand Bazaar pg. 88 Usage each rune applied to a separate item that has pockets --- These runes always come in pairs and can be applied to a garment's pockets to be activated. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Paired Source Grand Bazaar pg. 88 Price 150 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Paired (Greater) Source Grand Bazaar pg. 88 Price 650 gp --- You can activate these runes at a distance of up to 1 mile. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Paired (Major) Source Grand Bazaar pg. 88 Price 2,750 gp --- You can activate these runes at any distance as long as they're on the same plane.", "trait": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1388", "usage": "each rune applied to a separate item that has pockets", "usage_markdown": "each rune applied to a separate item that has pockets", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1389", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Presentable](/Equipment.aspx?ID=1389)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n\n\n**Usage** applied to any visible article of clothing\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA garment with this rune is always clean, as though it had just been affected by [_prestidigitation_](/Spells.aspx?ID=229). You gain a +1 item bonus to [Make an Impression](/Actions.aspx?ID=50) on those who would be impressed by a particular _presentable_ outfit while wearing this garment.\n\n\n\n\r\n\r\n\r\nPresentable\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPresentable (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune grants a +2 item bonus and has an activation.\n\n", "name": "Presentable", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** applied to any visible article of clothing\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA garment with this rune is always clean, as though it had just been affected by prestidigitation . You gain a +1 item bonus to Make an …\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A garment with this rune is always clean, as though it had just been affected by prestidigitation . You gain a +1 item bonus to Make an …", "summary_markdown": "A garment with this rune is always clean, as though it had just been affected by prestidigitation . You gain a +1 item bonus to Make an …", "text": " Presentable Source Grand Bazaar pg. 89 Usage applied to any visible article of clothing --- A garment with this rune is always clean, as though it had just been affected by prestidigitation . You gain a +1 item bonus to Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Presentable Source Grand Bazaar pg. 89 Price 50 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Presentable (Greater) Source Grand Bazaar pg. 89 Price 900 gp --- This rune grants a +2 item bonus and has an activation.\n", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1389", "usage": "applied to any visible article of clothing", "usage_markdown": "applied to any visible article of clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1389-1275", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Presentable](/Equipment.aspx?ID=1389)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n\n\n**Usage** applied to any visible article of clothing\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA garment with this rune is always clean, as though it had just been affected by [_prestidigitation_](/Spells.aspx?ID=229). You gain a +1 item bonus to [Make an Impression](/Actions.aspx?ID=50) on those who would be impressed by a particular _presentable_ outfit while wearing this garment.\n\n\n\n\r\n\r\n\r\nPresentable\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPresentable (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune grants a +2 item bonus and has an activation.\n\n", "name": "Presentable", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to any visible article of clothing\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA garment with this rune is always clean, as though it had just been affected by prestidigitation . You gain a +1 item bonus to Make an …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 89", "speed": {}, "spell_markdown": "", "summary": "A garment with this rune is always clean, as though it had just been affected by prestidigitation . You gain a +1 item bonus to Make an …", "summary_markdown": "A garment with this rune is always clean, as though it had just been affected by prestidigitation . You gain a +1 item bonus to Make an …", "text": " Presentable Source Grand Bazaar pg. 89 Usage applied to any visible article of clothing --- A garment with this rune is always clean, as though it had just been affected by prestidigitation . You gain a +1 item bonus to Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Presentable Source Grand Bazaar pg. 89 Price 50 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Presentable (Greater) Source Grand Bazaar pg. 89 Price 900 gp --- This rune grants a +2 item bonus and has an activation.\n", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1389", "usage": "applied to any visible article of clothing", "usage_markdown": "applied to any visible article of clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1389-1276", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Presentable](/Equipment.aspx?ID=1389)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n\n\n**Usage** applied to any visible article of clothing\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA garment with this rune is always clean, as though it had just been affected by [_prestidigitation_](/Spells.aspx?ID=229). You gain a +1 item bonus to [Make an Impression](/Actions.aspx?ID=50) on those who would be impressed by a particular _presentable_ outfit while wearing this garment.\n\n\n\n\r\n\r\n\r\nPresentable\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPresentable (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune grants a +2 item bonus and has an activation.\n\n", "name": "Presentable (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to any visible article of clothing\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune grants a +2 item bonus and has an activation. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 89", "speed": {}, "spell_markdown": "", "summary": "This rune grants a +2 item bonus and has an activation. ", "summary_markdown": "This rune grants a +2 item bonus and has an activation. ", "text": " Presentable Source Grand Bazaar pg. 89 Usage applied to any visible article of clothing --- A garment with this rune is always clean, as though it had just been affected by prestidigitation . You gain a +1 item bonus to Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Presentable Source Grand Bazaar pg. 89 Price 50 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Presentable (Greater) Source Grand Bazaar pg. 89 Price 900 gp --- This rune grants a +2 item bonus and has an activation.\n", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1389", "usage": "applied to any visible article of clothing", "usage_markdown": "applied to any visible article of clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1390", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Snagging](/Equipment.aspx?ID=1390)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** applied to belt, cape, cloak, or scarf\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis animated item attempts to catch you when you fall. You can attempt to [Grab an Edge](/Actions.aspx?ID=95), even if your hands are tied behind your back or otherwise restrained, so long as there's a solid edge within 10 feet. If you roll a success, you can Grab the Edge even if you don't have a hand free.\n\n\n\n", "name": "Snagging", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to belt, cape, cloak, or scarf\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis animated item attempts to catch you when you fall. You can attempt to Grab an Edge , even if your hands are tied behind your back or otherwise …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This animated item attempts to catch you when you fall. You can attempt to Grab an Edge , even if your hands are tied behind your back or otherwise …", "summary_markdown": "This animated item attempts to catch you when you fall. You can attempt to Grab an Edge , even if your hands are tied behind your back or otherwise …", "text": " Snagging Source Grand Bazaar pg. 89 Price 60 gp Usage applied to belt, cape, cloak, or scarf --- This animated item attempts to catch you when you fall. You can attempt to Grab an Edge, even if your hands are tied behind your back or otherwise restrained, so long as there's a solid edge within 10 feet. If you roll a success, you can Grab the Edge even if you don't have a hand free.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1390", "usage": "applied to belt, cape, cloak, or scarf", "usage_markdown": "applied to belt, cape, cloak, or scarf", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1391", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Soft-Landing](/Equipment.aspx?ID=1391)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** applied to boots, cape, cloak, or umbrella\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item creates a small cushion of air that catches you when you fall. You treat falls as 10 feet shorter.\n\n\n\n\n\n", "name": "Soft-Landing", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to boots, cape, cloak, or umbrella\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item creates a small cushion of air that catches you when you fall. You treat falls as 10 feet shorter. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item creates a small cushion of air that catches you when you fall. You treat falls as 10 feet shorter. ", "summary_markdown": "This item creates a small cushion of air that catches you when you fall. You treat falls as 10 feet shorter. ", "text": " Soft-Landing Source Grand Bazaar pg. 89 Price 60 gp Usage applied to boots, cape, cloak, or umbrella --- This item creates a small cushion of air that catches you when you fall. You treat falls as 10 feet shorter.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1391", "usage": "applied to boots, cape, cloak, or umbrella", "usage_markdown": "applied to boots, cape, cloak, or umbrella", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1392", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell-Bastion](/Equipment.aspx?ID=1392)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 2,700 gp\r\n\r\n\n\n**Usage** applied to shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spell-bastion_ rune creates a reservoir of eldritch energy within the shield. A spellcaster can spend 1 minute to Cast a Spell of 3rd level or lower into the shield. The spell must take 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect—it's instead stored for later. When you invest a _spell-bastion_ shield, you immediately know the name and level of the stored spell. A _spell-bastion_ shield found as treasure has a 50% chance of having a spell of the GM's choice stored in it.\n\n\n\n\n\n\n\n\n\n", "name": "Spell-Bastion", "pfs": "Standard", "price": 270000, "price_raw": "2,700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\r\n\r\n**Price** 2,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA spell-bastion rune creates a reservoir of eldritch energy within the shield. A spellcaster can spend 1 minute to Cast a Spell of 3rd level or …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A spell-bastion rune creates a reservoir of eldritch energy within the shield. A spellcaster can spend 1 minute to Cast a Spell of 3rd level or …", "summary_markdown": "A spell-bastion rune creates a reservoir of eldritch energy within the shield. A spellcaster can spend 1 minute to Cast a Spell of 3rd level or …", "text": " Spell-Bastion Source Grand Bazaar pg. 89 Price 2,700 gp Usage applied to shield --- A spell-bastion rune creates a reservoir of eldritch energy within the shield. A spellcaster can spend 1 minute to Cast a Spell of 3rd level or lower into the shield. The spell must take 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect—it's instead stored for later. When you invest a spell-bastion shield, you immediately know the name and level of the stored spell. A spell-bastion shield found as treasure has a 50% chance of having a spell of the GM's choice stored in it.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1392", "usage": "applied to shield", "usage_markdown": "applied to shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1393", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Wind-Catcher](/Equipment.aspx?ID=1393)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n\n\n**Usage** applied to a wind-powered vehicle\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet.\n\n\n\n\r\n\r\n\r\nWind-Catcher\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWind-Catcher (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 4,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Speed is +10 feet, and the minimum speed is 10 feet", "name": "Wind-Catcher", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** applied to a wind-powered vehicle\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the …", "summary_markdown": "This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the …", "text": " Wind-Catcher Source Grand Bazaar pg. 89 Usage applied to a wind-powered vehicle --- This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wind-Catcher Source Grand Bazaar pg. 89 Price 350 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wind-Catcher (Greater) Source Grand Bazaar pg. 89 Price 4,250 gp --- The bonus to Speed is +10 feet, and the minimum speed is 10 feet", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1393", "usage": "applied to a wind-powered vehicle", "usage_markdown": "applied to a wind-powered vehicle", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1393-1277", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Wind-Catcher](/Equipment.aspx?ID=1393)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n\n\n**Usage** applied to a wind-powered vehicle\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet.\n\n\n\n\r\n\r\n\r\nWind-Catcher\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWind-Catcher (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 4,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Speed is +10 feet, and the minimum speed is 10 feet", "name": "Wind-Catcher", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to a wind-powered vehicle\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 89", "speed": {}, "spell_markdown": "", "summary": "This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the …", "summary_markdown": "This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the …", "text": " Wind-Catcher Source Grand Bazaar pg. 89 Usage applied to a wind-powered vehicle --- This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wind-Catcher Source Grand Bazaar pg. 89 Price 350 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wind-Catcher (Greater) Source Grand Bazaar pg. 89 Price 4,250 gp --- The bonus to Speed is +10 feet, and the minimum speed is 10 feet", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1393", "usage": "applied to a wind-powered vehicle", "usage_markdown": "applied to a wind-powered vehicle", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1393-1278", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Wind-Catcher](/Equipment.aspx?ID=1393)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n\n\n**Usage** applied to a wind-powered vehicle\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet.\n\n\n\n\r\n\r\n\r\nWind-Catcher\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWind-Catcher (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\n\n**Price** 4,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus to Speed is +10 feet, and the minimum speed is 10 feet", "name": "Wind-Catcher (Greater)", "pfs": "Standard", "price": 425000, "price_raw": "4,250 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 89\r\n\r\n**Price** 4,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to a wind-powered vehicle\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to Speed is +10 feet, and the minimum speed is 10 feet\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 89", "speed": {}, "spell_markdown": "", "summary": "The bonus to Speed is +10 feet, and the minimum speed is 10 feet", "summary_markdown": "The bonus to Speed is +10 feet, and the minimum speed is 10 feet", "text": " Wind-Catcher Source Grand Bazaar pg. 89 Usage applied to a wind-powered vehicle --- This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Wind-Catcher Source Grand Bazaar pg. 89 Price 350 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wind-Catcher (Greater) Source Grand Bazaar pg. 89 Price 4,250 gp --- The bonus to Speed is +10 feet, and the minimum speed is 10 feet", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1393", "usage": "applied to a wind-powered vehicle", "usage_markdown": "applied to a wind-powered vehicle", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L 1 if inflated", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1394", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Air Bladder](/Equipment.aspx?ID=1394)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L 1 if inflated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weighted animal bladder can be inflated with air in preparation for a dive. It holds enough air to breathe for one round. As a free action, you can inhale the contents of the air bladder, which resets the number of rounds you can hold your breath (see the rules for [drowning and suffocating](/Rules.aspx?ID=468)). You can inflate the bladder or remove its attached weight as an Interact action. An unattached inflated bladder without the weight will float toward the surface of the water at a rate of 60 feet per round.\n\n\n\n", "name": "Air Bladder", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L 1 if inflated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weighted animal bladder can be inflated with air in preparation for a dive. It holds enough air to breathe for one round. As a free action, you …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This weighted animal bladder can be inflated with air in preparation for a dive. It holds enough air to breathe for one round. As a free action, you …", "summary_markdown": "This weighted animal bladder can be inflated with air in preparation for a dive. It holds enough air to breathe for one round. As a free action, you …", "text": " Air Bladder Source Grand Bazaar pg. 92 Price 1 sp Hands 1 Usage held in 1 hand Bulk L 1 if inflated --- This weighted animal bladder can be inflated with air in preparation for a dive. It holds enough air to breathe for one round. As a free action, you can inhale the contents of the air bladder, which resets the number of rounds you can hold your breath (see the rules for drowning and suffocating). You can inflate the bladder or remove its attached weight as an Interact action. An unattached inflated bladder without the weight will float toward the surface of the water at a rate of 60 feet per round.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1394", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1395", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Fake Blood Pack](/Equipment.aspx?ID=1395)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 1 gp\r\n\r\n\n\n**Usage** worn under light armor or clothes\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAdventurers have found a number of uses for these animal blood–filled bladders, which were originally used in theatrical productions. Whenever you take slashing or piercing damage with the fake blood pack under your clothes or armor, roll a DC 11 flat check. On a success, the blood pack is punctured. You or an ally can puncture the hidden pack intentionally. When faking an injury, the blood pack grants a +2 item bonus to relevant [Deception](/Skills.aspx?ID=5) checks, such as to [Lie](/Actions.aspx?ID=47) about being injured. Abilities that trigger when a creature deals bleed damage, determine if a creature is bleeding, or are otherwise based on bleed damage don't trigger or apply for blood from a fake blood pack, which might mean creatures with such abilities automatically realize the ruse.\n\n\n\n", "name": "Fake Blood Pack", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn under light armor or clothes\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdventurers have found a number of uses for these animal blood–filled bladders, which were originally used in theatrical productions. Whenever you …\r\n", "skill": [ "Deception" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Adventurers have found a number of uses for these animal blood–filled bladders, which were originally used in theatrical productions. Whenever you …", "summary_markdown": "Adventurers have found a number of uses for these animal blood–filled bladders, which were originally used in theatrical productions. Whenever you …", "text": " Fake Blood Pack Source Grand Bazaar pg. 92 Price 1 gp Usage worn under light armor or clothes Bulk L --- Adventurers have found a number of uses for these animal blood–filled bladders, which were originally used in theatrical productions. Whenever you take slashing or piercing damage with the fake blood pack under your clothes or armor, roll a DC 11 flat check. On a success, the blood pack is punctured. You or an ally can puncture the hidden pack intentionally. When faking an injury, the blood pack grants a +2 item bonus to relevant Deception checks, such as to Lie about being injured. Abilities that trigger when a creature deals bleed damage, determine if a creature is bleeding, or are otherwise based on bleed damage don't trigger or apply for blood from a fake blood pack, which might mean creatures with such abilities automatically realize the ruse.\n", "trait": [ "Consumable" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1395", "usage": "worn under light armor or clothes", "usage_markdown": "worn under light armor or clothes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1 3 unfolded", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1396", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Folding Ladder](/Equipment.aspx?ID=1396)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1 3 unfolded\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis multi-hinged, 10-foot ladder is useful for climbing upward or across dangerous pits. You can fold or unfold the ladder with two total Interact actions, which don't need to be consecutive.\n\n\n\n", "name": "Folding Ladder", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1 3 unfolded\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis multi-hinged, 10-foot ladder is useful for climbing upward or across dangerous pits. You can fold or unfold the ladder with two total Interact …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This multi-hinged, 10-foot ladder is useful for climbing upward or across dangerous pits. You can fold or unfold the ladder with two total Interact …", "summary_markdown": "This multi-hinged, 10-foot ladder is useful for climbing upward or across dangerous pits. You can fold or unfold the ladder with two total Interact …", "text": " Folding Ladder Source Grand Bazaar pg. 92 Price 3 gp Hands 2 Usage held in 2 hands Bulk 1 3 unfolded --- This multi-hinged, 10-foot ladder is useful for climbing upward or across dangerous pits. You can fold or unfold the ladder with two total Interact actions, which don't need to be consecutive.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1396", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1397", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Mask](/Equipment.aspx?ID=1397)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mask helps you use the [Impersonate](/Actions.aspx?ID=46) action to pass yourself off as someone you aren't.\n\n\n\n\r\n\r\n\r\nMask (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 5 cp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask.\r\n\r\n\r\nMask (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree.\r\n\r\n\r\nMask (Plague)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis stylized bird mask is equipped with a basic filter. The plague mask attempts to [counteract](/Rules.aspx?ID=371) any [inhaled](/Traits.aspx?ID=96) [poisons](/Traits.aspx?ID=126) or airborne diseases each round you breathe. The same replacement filters used in [water purifiers](/Equipment.aspx?ID=877) can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case.\r\n\r\n\r\nMask (Rubber)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nRubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours.", "name": "Mask", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA mask helps you use the Impersonate action to pass yourself off as someone you aren't.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A mask helps you use the Impersonate action to pass yourself off as someone you aren't.", "summary_markdown": "A mask helps you use the Impersonate action to pass yourself off as someone you aren't.", "text": " Mask Source Grand Bazaar pg. 92 Usage worn mask --- A mask helps you use the Impersonate action to pass yourself off as someone you aren't. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mask (Ordinary) Source Grand Bazaar pg. 92 Price 5 cp --- This ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mask (Fine) Source Grand Bazaar pg. 92 Price 2 gp --- This well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Mask (Plague) Source Grand Bazaar pg. 92 Price 10 gp --- This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each round you breathe. The same replacement filters used in water purifiers can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Mask (Rubber) Source Grand Bazaar pg. 92 Price 5 gp --- Rubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1397", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1397-1279", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Mask](/Equipment.aspx?ID=1397)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mask helps you use the [Impersonate](/Actions.aspx?ID=46) action to pass yourself off as someone you aren't.\n\n\n\n\r\n\r\n\r\nMask (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 5 cp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask.\r\n\r\n\r\nMask (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree.\r\n\r\n\r\nMask (Plague)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis stylized bird mask is equipped with a basic filter. The plague mask attempts to [counteract](/Rules.aspx?ID=371) any [inhaled](/Traits.aspx?ID=96) [poisons](/Traits.aspx?ID=126) or airborne diseases each round you breathe. The same replacement filters used in [water purifiers](/Equipment.aspx?ID=877) can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case.\r\n\r\n\r\nMask (Rubber)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nRubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours.", "name": "Mask (Ordinary)", "pfs": "Standard", "price": 5, "price_raw": "5 cp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n**Price** 5 cp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "summary": "This ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask.", "summary_markdown": "This ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask.", "text": " Mask Source Grand Bazaar pg. 92 Usage worn mask --- A mask helps you use the Impersonate action to pass yourself off as someone you aren't. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mask (Ordinary) Source Grand Bazaar pg. 92 Price 5 cp --- This ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mask (Fine) Source Grand Bazaar pg. 92 Price 2 gp --- This well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Mask (Plague) Source Grand Bazaar pg. 92 Price 10 gp --- This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each round you breathe. The same replacement filters used in water purifiers can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Mask (Rubber) Source Grand Bazaar pg. 92 Price 5 gp --- Rubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1397", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1397-1280", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Mask](/Equipment.aspx?ID=1397)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mask helps you use the [Impersonate](/Actions.aspx?ID=46) action to pass yourself off as someone you aren't.\n\n\n\n\r\n\r\n\r\nMask (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 5 cp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask.\r\n\r\n\r\nMask (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree.\r\n\r\n\r\nMask (Plague)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis stylized bird mask is equipped with a basic filter. The plague mask attempts to [counteract](/Rules.aspx?ID=371) any [inhaled](/Traits.aspx?ID=96) [poisons](/Traits.aspx?ID=126) or airborne diseases each round you breathe. The same replacement filters used in [water purifiers](/Equipment.aspx?ID=877) can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case.\r\n\r\n\r\nMask (Rubber)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nRubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours.", "name": "Mask (Fine)", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "summary": "This well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and …", "summary_markdown": "This well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and …", "text": " Mask Source Grand Bazaar pg. 92 Usage worn mask --- A mask helps you use the Impersonate action to pass yourself off as someone you aren't. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mask (Ordinary) Source Grand Bazaar pg. 92 Price 5 cp --- This ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mask (Fine) Source Grand Bazaar pg. 92 Price 2 gp --- This well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Mask (Plague) Source Grand Bazaar pg. 92 Price 10 gp --- This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each round you breathe. The same replacement filters used in water purifiers can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Mask (Rubber) Source Grand Bazaar pg. 92 Price 5 gp --- Rubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1397", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1397-1281", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Mask](/Equipment.aspx?ID=1397)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mask helps you use the [Impersonate](/Actions.aspx?ID=46) action to pass yourself off as someone you aren't.\n\n\n\n\r\n\r\n\r\nMask (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 5 cp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask.\r\n\r\n\r\nMask (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree.\r\n\r\n\r\nMask (Plague)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis stylized bird mask is equipped with a basic filter. The plague mask attempts to [counteract](/Rules.aspx?ID=371) any [inhaled](/Traits.aspx?ID=96) [poisons](/Traits.aspx?ID=126) or airborne diseases each round you breathe. The same replacement filters used in [water purifiers](/Equipment.aspx?ID=877) can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case.\r\n\r\n\r\nMask (Rubber)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nRubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours.", "name": "Mask (Plague)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "summary": "This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each …", "summary_markdown": "This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each …", "text": " Mask Source Grand Bazaar pg. 92 Usage worn mask --- A mask helps you use the Impersonate action to pass yourself off as someone you aren't. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mask (Ordinary) Source Grand Bazaar pg. 92 Price 5 cp --- This ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mask (Fine) Source Grand Bazaar pg. 92 Price 2 gp --- This well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Mask (Plague) Source Grand Bazaar pg. 92 Price 10 gp --- This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each round you breathe. The same replacement filters used in water purifiers can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Mask (Rubber) Source Grand Bazaar pg. 92 Price 5 gp --- Rubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1397", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1397-1282", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Mask](/Equipment.aspx?ID=1397)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mask helps you use the [Impersonate](/Actions.aspx?ID=46) action to pass yourself off as someone you aren't.\n\n\n\n\r\n\r\n\r\nMask (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 5 cp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask.\r\n\r\n\r\nMask (Fine)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree.\r\n\r\n\r\nMask (Plague)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis stylized bird mask is equipped with a basic filter. The plague mask attempts to [counteract](/Rules.aspx?ID=371) any [inhaled](/Traits.aspx?ID=96) [poisons](/Traits.aspx?ID=126) or airborne diseases each round you breathe. The same replacement filters used in [water purifiers](/Equipment.aspx?ID=877) can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case.\r\n\r\n\r\nMask (Rubber)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nRubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours.", "name": "Mask (Rubber)", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "summary": "Rubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific …", "summary_markdown": "Rubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific …", "text": " Mask Source Grand Bazaar pg. 92 Usage worn mask --- A mask helps you use the Impersonate action to pass yourself off as someone you aren't. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mask (Ordinary) Source Grand Bazaar pg. 92 Price 5 cp --- This ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Mask (Fine) Source Grand Bazaar pg. 92 Price 2 gp --- This well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Mask (Plague) Source Grand Bazaar pg. 92 Price 10 gp --- This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each round you breathe. The same replacement filters used in water purifiers can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Mask (Rubber) Source Grand Bazaar pg. 92 Price 5 gp --- Rubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1397", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-1398", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Portable Ram](/Equipment.aspx?ID=1398)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to [Force Open](/Actions.aspx?ID=34) these obstacles.\n\n\n\n\r\n\r\n\r\nPortable Ram\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n\r\nPortable Ram (Reinforced)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA reinforced portable ram grants you a +2 item bonus to checks to Force Open obstacles.", "name": "Portable Ram", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n \r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to …\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to …", "summary_markdown": "A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to …", "text": " Portable Ram Source Grand Bazaar pg. 92 Hands 2 Usage held in 2 hands Bulk 3 --- A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to Force Open these obstacles. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Portable Ram Source Grand Bazaar pg. 92 Price 20 gp Bulk 3 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Portable Ram (Reinforced) Source Grand Bazaar pg. 92 Price 600 gp Bulk 3 --- A reinforced portable ram grants you a +2 item bonus to checks to Force Open obstacles.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1398", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1398-1283", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Portable Ram](/Equipment.aspx?ID=1398)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to [Force Open](/Actions.aspx?ID=34) these obstacles.\n\n\n\n\r\n\r\n\r\nPortable Ram\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n\r\nPortable Ram (Reinforced)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA reinforced portable ram grants you a +2 item bonus to checks to Force Open obstacles.", "name": "Portable Ram", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "summary": "A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to …", "summary_markdown": "A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to …", "text": " Portable Ram Source Grand Bazaar pg. 92 Hands 2 Usage held in 2 hands Bulk 3 --- A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to Force Open these obstacles. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Portable Ram Source Grand Bazaar pg. 92 Price 20 gp Bulk 3 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Portable Ram (Reinforced) Source Grand Bazaar pg. 92 Price 600 gp Bulk 3 --- A reinforced portable ram grants you a +2 item bonus to checks to Force Open obstacles.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1398", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1398-1284", "item_category": "Adventuring Gear", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Portable Ram](/Equipment.aspx?ID=1398)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to [Force Open](/Actions.aspx?ID=34) these obstacles.\n\n\n\n\r\n\r\n\r\nPortable Ram\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n\r\nPortable Ram (Reinforced)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA reinforced portable ram grants you a +2 item bonus to checks to Force Open obstacles.", "name": "Portable Ram (Reinforced)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA reinforced portable ram grants you a +2 item bonus to checks to Force Open obstacles.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "summary": "A reinforced portable ram grants you a +2 item bonus to checks to Force Open obstacles.", "summary_markdown": "A reinforced portable ram grants you a +2 item bonus to checks to Force Open obstacles.", "text": " Portable Ram Source Grand Bazaar pg. 92 Hands 2 Usage held in 2 hands Bulk 3 --- A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to Force Open these obstacles. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Portable Ram Source Grand Bazaar pg. 92 Price 20 gp Bulk 3 <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Portable Ram (Reinforced) Source Grand Bazaar pg. 92 Price 600 gp Bulk 3 --- A reinforced portable ram grants you a +2 item bonus to checks to Force Open obstacles.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1398", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1399", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Powder](/Equipment.aspx?ID=1399)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 1 sp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA bag of powder contains powdered chalk, flour, or similar materials. In addition to other uses for powder, it can be handy while adventuring to help pinpoint invisible creatures. You can throw the powder into an adjacent square as an Interact action. If there's a creature in that square, it becomes temporarily [observed](/Conditions.aspx?ID=27) until the end of your turn, though the creature still has [concealment](/Conditions.aspx?ID=4) due to invisibility. The powder quickly falls away or becomes invisible itself, preventing you from tracking the creature indefinitely.\n\n\n\n", "name": "Powder", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n**Price** 1 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA bag of powder contains powdered chalk, flour, or similar materials. In addition to other uses for powder, it can be handy while adventuring to help …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A bag of powder contains powdered chalk, flour, or similar materials. In addition to other uses for powder, it can be handy while adventuring to help …", "summary_markdown": "A bag of powder contains powdered chalk, flour, or similar materials. In addition to other uses for powder, it can be handy while adventuring to help …", "text": " Powder Source Grand Bazaar pg. 92 Price 1 sp Hands 1 Usage held in 1 hand Bulk L --- A bag of powder contains powdered chalk, flour, or similar materials. In addition to other uses for powder, it can be handy while adventuring to help pinpoint invisible creatures. You can throw the powder into an adjacent square as an Interact action. If there's a creature in that square, it becomes temporarily observed until the end of your turn, though the creature still has concealment due to invisibility. The powder quickly falls away or becomes invisible itself, preventing you from tracking the creature indefinitely.\n", "trait": [ "Consumable" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1399", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1400", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Smoked Goggles](/Equipment.aspx?ID=1400)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese goggles use lenses made out of smoked glass to protect against creatures with gaze attacks. While wearing smoked goggles, you're always considered to be [Averting your Gaze](/Actions.aspx?ID=92), but all creatures have [concealment](/Conditions.aspx?ID=4) from you. The fact that the goggles conceal creatures is part of what grants the wearer the item's benefits. If you have a way to negate the concealment from the smoked goggles, you no longer gain the benefit, either.\n\n\n\n", "name": "Smoked Goggles", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 92\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese goggles use lenses made out of smoked glass to protect against creatures with gaze attacks. While wearing smoked goggles, you're always …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 92", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These goggles use lenses made out of smoked glass to protect against creatures with gaze attacks. While wearing smoked goggles, you're always …", "summary_markdown": "These goggles use lenses made out of smoked glass to protect against creatures with gaze attacks. While wearing smoked goggles, you're always …", "text": " Smoked Goggles Source Grand Bazaar pg. 92 Price 20 gp Usage worn eyepiece --- These goggles use lenses made out of smoked glass to protect against creatures with gaze attacks. While wearing smoked goggles, you're always considered to be Averting your Gaze, but all creatures have concealment from you. The fact that the goggles conceal creatures is part of what grants the wearer the item's benefits. If you have a way to negate the concealment from the smoked goggles, you no longer gain the benefit, either.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1400", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1401", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Swarmsuit](/Equipment.aspx?ID=1401)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n\n\n**Usage** attached to explorer's clothing \n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from [swarms](/Traits.aspx?ID=239). Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength.\n\n\n\n\r\n\r\n\r\nSwarmsuit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSwarmsuit (Impenetrable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 420 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 to physical damage from swarms while wearing an impenetrable swarmsuit, rather than 3.", "name": "Swarmsuit", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** attached to explorer's clothing \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 93", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from …", "summary_markdown": "These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from …", "text": " Swarmsuit Source Grand Bazaar pg. 93 Usage attached to explorer's clothing --- These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Swarmsuit Source Grand Bazaar pg. 93 Price 20 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Swarmsuit (Impenetrable) Source Grand Bazaar pg. 93 Price 420 gp --- An impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 to physical damage from swarms while wearing an impenetrable swarmsuit, rather than 3.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1401", "usage": "attached to explorer's clothing ", "usage_markdown": "attached to [explorer's clothing](/Armor.aspx?ID=2)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1401-1285", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Swarmsuit](/Equipment.aspx?ID=1401)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n\n\n**Usage** attached to explorer's clothing \n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from [swarms](/Traits.aspx?ID=239). Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength.\n\n\n\n\r\n\r\n\r\nSwarmsuit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSwarmsuit (Impenetrable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 420 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 to physical damage from swarms while wearing an impenetrable swarmsuit, rather than 3.", "name": "Swarmsuit", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to explorer's clothing \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 93", "speed": {}, "spell_markdown": "", "summary": "These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from …", "summary_markdown": "These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from …", "text": " Swarmsuit Source Grand Bazaar pg. 93 Usage attached to explorer's clothing --- These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Swarmsuit Source Grand Bazaar pg. 93 Price 20 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Swarmsuit (Impenetrable) Source Grand Bazaar pg. 93 Price 420 gp --- An impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 to physical damage from swarms while wearing an impenetrable swarmsuit, rather than 3.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1401", "usage": "attached to explorer's clothing ", "usage_markdown": "attached to [explorer's clothing](/Armor.aspx?ID=2)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1401-1286", "item_category": "Adventuring Gear", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Swarmsuit](/Equipment.aspx?ID=1401)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n\n\n**Usage** attached to explorer's clothing \n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from [swarms](/Traits.aspx?ID=239). Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength.\n\n\n\n\r\n\r\n\r\nSwarmsuit\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSwarmsuit (Impenetrable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 420 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nAn impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 to physical damage from swarms while wearing an impenetrable swarmsuit, rather than 3.", "name": "Swarmsuit (Impenetrable)", "pfs": "Standard", "price": 42000, "price_raw": "420 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\r\n\r\n**Price** 420 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to explorer's clothing \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 93", "speed": {}, "spell_markdown": "", "summary": "An impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 …", "summary_markdown": "An impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 …", "text": " Swarmsuit Source Grand Bazaar pg. 93 Usage attached to explorer's clothing --- These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Swarmsuit Source Grand Bazaar pg. 93 Price 20 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Swarmsuit (Impenetrable) Source Grand Bazaar pg. 93 Price 420 gp --- An impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 to physical damage from swarms while wearing an impenetrable swarmsuit, rather than 3.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1401", "usage": "attached to explorer's clothing ", "usage_markdown": "attached to [explorer's clothing](/Armor.aspx?ID=2)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1402", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Tear-Away Clothing](/Equipment.aspx?ID=1402)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 5 sp\r\n\r\n\n\n**Usage** modifies existing clothing\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPerformers and criminals are both known to use disposable clothing designed to be torn off the body quickly and easily. This garment is loose enough to be worn over another outfit, including light armor. You can remove tear-away clothing with an Interact action. The price for tear-away clothing is to modify an existing outfit. If purchasing a new outfit, add the tear-away clothing's price to the outfit to modify it as part of the purchase.\n\n\n\n", "name": "Tear-Away Clothing", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** modifies existing clothing\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPerformers and criminals are both known to use disposable clothing designed to be torn off the body quickly and easily. This garment is loose enough …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 93", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Performers and criminals are both known to use disposable clothing designed to be torn off the body quickly and easily. This garment is loose enough …", "summary_markdown": "Performers and criminals are both known to use disposable clothing designed to be torn off the body quickly and easily. This garment is loose enough …", "text": " Tear-Away Clothing Source Grand Bazaar pg. 93 Price 5 sp Usage modifies existing clothing --- Performers and criminals are both known to use disposable clothing designed to be torn off the body quickly and easily. This garment is loose enough to be worn over another outfit, including light armor. You can remove tear-away clothing with an Interact action. The price for tear-away clothing is to modify an existing outfit. If purchasing a new outfit, add the tear-away clothing's price to the outfit to modify it as part of the purchase.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1402", "usage": "modifies existing clothing", "usage_markdown": "modifies existing clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1403", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Waffle Iron](/Equipment.aspx?ID=1403)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook.\n\n\n\n\r\n\r\n\r\nWaffle Iron\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 5 sp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nWaffle Iron (Imprint)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry.\r\n\r\n\r\nWaffle Iron (Mithral)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 355 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe plates of this waffle iron are made of [standard-grade mithral](/Equipment.aspx?ID=275) rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an uncommon item.\r\n\r\n\r\nWaffle Iron (High-Grade Mithral)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 6,005 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nTruly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more affordable standard-grade mithral waffle iron maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture. Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with [Milani](/Deities.aspx?ID=43) from before she became a deity, supposedly used to make Milani herself waffles during her mortal life. As it's made of mithral, this is an uncommon item.", "name": "Waffle Iron", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 93", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour …", "summary_markdown": "This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour …", "text": " Waffle Iron Source Grand Bazaar pg. 93 Bulk 1 --- This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Waffle Iron Source Grand Bazaar pg. 93 Price 5 sp Bulk 1 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Waffle Iron (Imprint) Source Grand Bazaar pg. 93 Price 2 gp Bulk 1 --- The plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Waffle Iron (Mithral) Source Grand Bazaar pg. 93 Price 355 gp Bulk 1 --- The plates of this waffle iron are made of standard-grade mithral rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an uncommon item. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Waffle Iron (High-Grade Mithral) Source Grand Bazaar pg. 93 Price 6,005 gp Bulk 1 --- Truly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more affordable standard-grade mithral waffle iron maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture. Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with Milani from before she became a deity, supposedly used to make Milani herself waffles during her mortal life. As it's made of mithral, this is an uncommon item.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1403", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1403-1287", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Waffle Iron](/Equipment.aspx?ID=1403)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook.\n\n\n\n\r\n\r\n\r\nWaffle Iron\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 5 sp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nWaffle Iron (Imprint)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry.\r\n\r\n\r\nWaffle Iron (Mithral)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 355 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe plates of this waffle iron are made of [standard-grade mithral](/Equipment.aspx?ID=275) rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an uncommon item.\r\n\r\n\r\nWaffle Iron (High-Grade Mithral)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 6,005 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nTruly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more affordable standard-grade mithral waffle iron maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture. Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with [Milani](/Deities.aspx?ID=43) from before she became a deity, supposedly used to make Milani herself waffles during her mortal life. As it's made of mithral, this is an uncommon item.", "name": "Waffle Iron", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 93", "speed": {}, "spell_markdown": "", "summary": "This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour …", "summary_markdown": "This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour …", "text": " Waffle Iron Source Grand Bazaar pg. 93 Bulk 1 --- This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Waffle Iron Source Grand Bazaar pg. 93 Price 5 sp Bulk 1 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Waffle Iron (Imprint) Source Grand Bazaar pg. 93 Price 2 gp Bulk 1 --- The plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Waffle Iron (Mithral) Source Grand Bazaar pg. 93 Price 355 gp Bulk 1 --- The plates of this waffle iron are made of standard-grade mithral rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an uncommon item. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Waffle Iron (High-Grade Mithral) Source Grand Bazaar pg. 93 Price 6,005 gp Bulk 1 --- Truly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more affordable standard-grade mithral waffle iron maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture. Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with Milani from before she became a deity, supposedly used to make Milani herself waffles during her mortal life. As it's made of mithral, this is an uncommon item.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1403", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1403-1288", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Waffle Iron](/Equipment.aspx?ID=1403)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook.\n\n\n\n\r\n\r\n\r\nWaffle Iron\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 5 sp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nWaffle Iron (Imprint)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry.\r\n\r\n\r\nWaffle Iron (Mithral)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 355 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe plates of this waffle iron are made of [standard-grade mithral](/Equipment.aspx?ID=275) rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an uncommon item.\r\n\r\n\r\nWaffle Iron (High-Grade Mithral)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 6,005 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nTruly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more affordable standard-grade mithral waffle iron maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture. Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with [Milani](/Deities.aspx?ID=43) from before she became a deity, supposedly used to make Milani herself waffles during her mortal life. As it's made of mithral, this is an uncommon item.", "name": "Waffle Iron (Imprint)", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 93", "speed": {}, "spell_markdown": "", "summary": "The plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry.", "summary_markdown": "The plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry.", "text": " Waffle Iron Source Grand Bazaar pg. 93 Bulk 1 --- This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Waffle Iron Source Grand Bazaar pg. 93 Price 5 sp Bulk 1 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Waffle Iron (Imprint) Source Grand Bazaar pg. 93 Price 2 gp Bulk 1 --- The plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Waffle Iron (Mithral) Source Grand Bazaar pg. 93 Price 355 gp Bulk 1 --- The plates of this waffle iron are made of standard-grade mithral rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an uncommon item. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Waffle Iron (High-Grade Mithral) Source Grand Bazaar pg. 93 Price 6,005 gp Bulk 1 --- Truly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more affordable standard-grade mithral waffle iron maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture. Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with Milani from before she became a deity, supposedly used to make Milani herself waffles during her mortal life. As it's made of mithral, this is an uncommon item.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1403", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1403-1289", "item_category": "Adventuring Gear", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Waffle Iron](/Equipment.aspx?ID=1403)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook.\n\n\n\n\r\n\r\n\r\nWaffle Iron\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 5 sp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nWaffle Iron (Imprint)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry.\r\n\r\n\r\nWaffle Iron (Mithral)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 355 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe plates of this waffle iron are made of [standard-grade mithral](/Equipment.aspx?ID=275) rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an uncommon item.\r\n\r\n\r\nWaffle Iron (High-Grade Mithral)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 6,005 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nTruly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more affordable standard-grade mithral waffle iron maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture. Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with [Milani](/Deities.aspx?ID=43) from before she became a deity, supposedly used to make Milani herself waffles during her mortal life. As it's made of mithral, this is an uncommon item.", "name": "Waffle Iron (Mithral)", "pfs": "Standard", "price": 35500, "price_raw": "355 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\r\n\r\n**Price** 355 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe plates of this waffle iron are made of standard-grade mithral rather than iron and might bear an imprint on the plates. As with other mithral …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 93", "speed": {}, "spell_markdown": "", "summary": "The plates of this waffle iron are made of standard-grade mithral rather than iron and might bear an imprint on the plates. As with other mithral …", "summary_markdown": "The plates of this waffle iron are made of standard-grade mithral rather than iron and might bear an imprint on the plates. As with other mithral …", "text": " Waffle Iron Source Grand Bazaar pg. 93 Bulk 1 --- This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Waffle Iron Source Grand Bazaar pg. 93 Price 5 sp Bulk 1 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Waffle Iron (Imprint) Source Grand Bazaar pg. 93 Price 2 gp Bulk 1 --- The plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Waffle Iron (Mithral) Source Grand Bazaar pg. 93 Price 355 gp Bulk 1 --- The plates of this waffle iron are made of standard-grade mithral rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an uncommon item. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Waffle Iron (High-Grade Mithral) Source Grand Bazaar pg. 93 Price 6,005 gp Bulk 1 --- Truly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more affordable standard-grade mithral waffle iron maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture. Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with Milani from before she became a deity, supposedly used to make Milani herself waffles during her mortal life. As it's made of mithral, this is an uncommon item.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1403", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1403-1290", "item_category": "Adventuring Gear", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Waffle Iron](/Equipment.aspx?ID=1403)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook.\n\n\n\n\r\n\r\n\r\nWaffle Iron\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 5 sp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nWaffle Iron (Imprint)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry.\r\n\r\n\r\nWaffle Iron (Mithral)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 355 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe plates of this waffle iron are made of [standard-grade mithral](/Equipment.aspx?ID=275) rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an uncommon item.\r\n\r\n\r\nWaffle Iron (High-Grade Mithral)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 6,005 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nTruly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more affordable standard-grade mithral waffle iron maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture. Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with [Milani](/Deities.aspx?ID=43) from before she became a deity, supposedly used to make Milani herself waffles during her mortal life. As it's made of mithral, this is an uncommon item.", "name": "Waffle Iron (High-Grade Mithral)", "pfs": "Standard", "price": 600500, "price_raw": "6,005 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\r\n\r\n**Price** 6,005 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTruly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Truly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more …", "summary_markdown": "Truly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more …", "text": " Waffle Iron Source Grand Bazaar pg. 93 Bulk 1 --- This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Waffle Iron Source Grand Bazaar pg. 93 Price 5 sp Bulk 1 <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Waffle Iron (Imprint) Source Grand Bazaar pg. 93 Price 2 gp Bulk 1 --- The plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Waffle Iron (Mithral) Source Grand Bazaar pg. 93 Price 355 gp Bulk 1 --- The plates of this waffle iron are made of standard-grade mithral rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an uncommon item. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Waffle Iron (High-Grade Mithral) Source Grand Bazaar pg. 93 Price 6,005 gp Bulk 1 --- Truly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more affordable standard-grade mithral waffle iron maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture. Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with Milani from before she became a deity, supposedly used to make Milani herself waffles during her mortal life. As it's made of mithral, this is an uncommon item.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1403", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 5, "bulk_raw": "5", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1404", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wheelbarrow](/Equipment.aspx?ID=1404)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 5\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small, hand-propelled vehicle has a single wheel and is designed to carry large loads over a distance. A wheelbarrow can typically hold up to 5 Bulk of objects without issue. The GM might rule that it can hold more Bulk of particular items, such as sand, or less Bulk of other items, like awkwardly shaped rocks.\n\n You can raise or place a wheelbarrow using an Interact action and can Stride your normal Speed while you have the wheelbarrow raised, though you're [encumbered](/Conditions.aspx?ID=12) while pushing a wheelbarrow. You can Release a wheelbarrow as normal, but a loaded wheelbarrow has a chance of tipping over if you don't place it down with care. When you Release a wheelbarrow, attempt a DC 7 flat check. On a failure, the wheelbarrow tips over, spilling its contents into a randomly determined adjacent space.\n\n\n\n", "name": "Wheelbarrow", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 93\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 5\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, hand-propelled vehicle has a single wheel and is designed to carry large loads over a distance. A wheelbarrow can typically hold up to 5 …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 93", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small, hand-propelled vehicle has a single wheel and is designed to carry large loads over a distance. A wheelbarrow can typically hold up to 5 …", "summary_markdown": "This small, hand-propelled vehicle has a single wheel and is designed to carry large loads over a distance. A wheelbarrow can typically hold up to 5 …", "text": " Wheelbarrow Source Grand Bazaar pg. 93 Price 5 sp Hands 2 Usage held in 2 hands Bulk 5 --- This small, hand-propelled vehicle has a single wheel and is designed to carry large loads over a distance. A wheelbarrow can typically hold up to 5 Bulk of objects without issue. The GM might rule that it can hold more Bulk of particular items, such as sand, or less Bulk of other items, like awkwardly shaped rocks. You can raise or place a wheelbarrow using an Interact action and can Stride your normal Speed while you have the wheelbarrow raised, though you're encumbered while pushing a wheelbarrow. You can Release a wheelbarrow as normal, but a loaded wheelbarrow has a chance of tipping over if you don't place it down with care. When you Release a wheelbarrow, attempt a DC 7 flat check. On a failure, the wheelbarrow tips over, spilling its contents into a randomly determined adjacent space.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1404", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1405", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Abysium](/Equipment.aspx?ID=1405)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is [sickened 1](/Conditions.aspx?ID=34) for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are [poison](/Traits.aspx?ID=126) effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous [abysium powder](/Equipment.aspx?ID=1407). Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius.\n\n## Abysium\n\n
**Abysium Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Abysium Armor](/Equipment.aspx?ID=1406)\r\n\r\n[Abysium Shield](/Equipment.aspx?ID=1408)\r\n\r\n[Abysium Weapon](/Equipment.aspx?ID=1409)\r\n\r\n\r\n\r\nAbysium Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAbysium Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nAbysium Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 450 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nAbysium Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 7,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Abysium", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …", "summary_markdown": "A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …", "text": " Abysium Source Grand Bazaar pg. 96 --- A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius. ## Abysium Abysium Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Abysium Armor Abysium Shield Abysium Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Abysium Chunk Source Grand Bazaar pg. 96 Price 450 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Abysium Ingot Source Grand Bazaar pg. 96 Price 4,500 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Object (Standard-Grade) Source Grand Bazaar pg. 96 Price 450 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Object (High-Grade) Source Grand Bazaar pg. 96 Price 7,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1405", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1405-1291", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Abysium](/Equipment.aspx?ID=1405)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is [sickened 1](/Conditions.aspx?ID=34) for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are [poison](/Traits.aspx?ID=126) effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous [abysium powder](/Equipment.aspx?ID=1407). Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius.\n\n## Abysium\n\n
**Abysium Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Abysium Armor](/Equipment.aspx?ID=1406)\r\n\r\n[Abysium Shield](/Equipment.aspx?ID=1408)\r\n\r\n[Abysium Weapon](/Equipment.aspx?ID=1409)\r\n\r\n\r\n\r\nAbysium Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAbysium Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nAbysium Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 450 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nAbysium Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 7,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Abysium Chunk", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "summary": "A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …", "summary_markdown": "A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …", "text": " Abysium Source Grand Bazaar pg. 96 --- A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius. ## Abysium Abysium Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Abysium Armor Abysium Shield Abysium Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Abysium Chunk Source Grand Bazaar pg. 96 Price 450 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Abysium Ingot Source Grand Bazaar pg. 96 Price 4,500 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Object (Standard-Grade) Source Grand Bazaar pg. 96 Price 450 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Object (High-Grade) Source Grand Bazaar pg. 96 Price 7,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1405", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1405-1292", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Abysium](/Equipment.aspx?ID=1405)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is [sickened 1](/Conditions.aspx?ID=34) for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are [poison](/Traits.aspx?ID=126) effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous [abysium powder](/Equipment.aspx?ID=1407). Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius.\n\n## Abysium\n\n
**Abysium Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Abysium Armor](/Equipment.aspx?ID=1406)\r\n\r\n[Abysium Shield](/Equipment.aspx?ID=1408)\r\n\r\n[Abysium Weapon](/Equipment.aspx?ID=1409)\r\n\r\n\r\n\r\nAbysium Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAbysium Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nAbysium Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 450 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nAbysium Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 7,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Abysium Ingot", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "summary": "A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …", "summary_markdown": "A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …", "text": " Abysium Source Grand Bazaar pg. 96 --- A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius. ## Abysium Abysium Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Abysium Armor Abysium Shield Abysium Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Abysium Chunk Source Grand Bazaar pg. 96 Price 450 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Abysium Ingot Source Grand Bazaar pg. 96 Price 4,500 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Object (Standard-Grade) Source Grand Bazaar pg. 96 Price 450 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Object (High-Grade) Source Grand Bazaar pg. 96 Price 7,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1405", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1405-1293", "item_category": "Materials", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Abysium](/Equipment.aspx?ID=1405)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is [sickened 1](/Conditions.aspx?ID=34) for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are [poison](/Traits.aspx?ID=126) effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous [abysium powder](/Equipment.aspx?ID=1407). Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius.\n\n## Abysium\n\n
**Abysium Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Abysium Armor](/Equipment.aspx?ID=1406)\r\n\r\n[Abysium Shield](/Equipment.aspx?ID=1408)\r\n\r\n[Abysium Weapon](/Equipment.aspx?ID=1409)\r\n\r\n\r\n\r\nAbysium Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAbysium Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nAbysium Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 450 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nAbysium Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 7,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Abysium Object (Standard-Grade)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp (per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n**Price** 450 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "summary": "A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …", "summary_markdown": "A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …", "text": " Abysium Source Grand Bazaar pg. 96 --- A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius. ## Abysium Abysium Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Abysium Armor Abysium Shield Abysium Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Abysium Chunk Source Grand Bazaar pg. 96 Price 450 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Abysium Ingot Source Grand Bazaar pg. 96 Price 4,500 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Object (Standard-Grade) Source Grand Bazaar pg. 96 Price 450 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Object (High-Grade) Source Grand Bazaar pg. 96 Price 7,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1405", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1405-1294", "item_category": "Materials", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Abysium](/Equipment.aspx?ID=1405)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is [sickened 1](/Conditions.aspx?ID=34) for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are [poison](/Traits.aspx?ID=126) effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous [abysium powder](/Equipment.aspx?ID=1407). Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius.\n\n## Abysium\n\n
**Abysium Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Abysium Armor](/Equipment.aspx?ID=1406)\r\n\r\n[Abysium Shield](/Equipment.aspx?ID=1408)\r\n\r\n[Abysium Weapon](/Equipment.aspx?ID=1409)\r\n\r\n\r\n\r\nAbysium Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAbysium Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nAbysium Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 450 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nAbysium Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 7,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Abysium Object (High-Grade)", "pfs": "Standard", "price": 750000, "price_raw": "7,500 gp (per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n**Price** 7,500 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "summary": "A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …", "summary_markdown": "A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to …", "text": " Abysium Source Grand Bazaar pg. 96 --- A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius. ## Abysium Abysium Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Abysium Armor Abysium Shield Abysium Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Abysium Chunk Source Grand Bazaar pg. 96 Price 450 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Abysium Ingot Source Grand Bazaar pg. 96 Price 4,500 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Object (Standard-Grade) Source Grand Bazaar pg. 96 Price 450 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Object (High-Grade) Source Grand Bazaar pg. 96 Price 7,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1405", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-1406", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Abysium Armor](/Equipment.aspx?ID=1406)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Abysium](/Equipment.aspx?ID=1405)\r\n\r\n\r\n\r\n---\n\nTypically only creatures immune to abysium's effects would don abysium armor. You're [sickened 2](/Conditions.aspx?ID=34) while wearing standard-grade armor made from abysium, or sickened 3 while wearing high-grade armor made from abysium. You can't reduce your sickened condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become sickened 1 (sickened 2 on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save.\n\n\n\n\r\n\r\n\r\nAbysium Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 250 gp of abysium + 25 gp per Bulk.\r\n\r\n\r\nAbysium Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 40,000 gp (+4,000 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 20,000 gp of abysium + 2,000 gp per Bulk.", "name": "Abysium Armor", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTypically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from …", "summary_markdown": "Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from …", "text": " Abysium Armor Source Grand Bazaar pg. 96 Usage worn armor Bulk varies by armor Base Material Abysium --- Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from abysium, or sickened 3 while wearing high-grade armor made from abysium. You can't reduce your sickened condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become sickened 1 (sickened 2 on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Abysium Armor (Standard-Grade) Source Grand Bazaar pg. 96 Price 2,000 gp (+200 gp per Bulk) Craft Requirements The initial raw materials must include at least 250 gp of abysium + 25 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Abysium Armor (High-Grade) Source Grand Bazaar pg. 96 Price 40,000 gp (+4,000 gp per Bulk) Craft Requirements The initial raw materials must include at least 20,000 gp of abysium + 2,000 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1406", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1406-1295", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Abysium Armor](/Equipment.aspx?ID=1406)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Abysium](/Equipment.aspx?ID=1405)\r\n\r\n\r\n\r\n---\n\nTypically only creatures immune to abysium's effects would don abysium armor. You're [sickened 2](/Conditions.aspx?ID=34) while wearing standard-grade armor made from abysium, or sickened 3 while wearing high-grade armor made from abysium. You can't reduce your sickened condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become sickened 1 (sickened 2 on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save.\n\n\n\n\r\n\r\n\r\nAbysium Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 250 gp of abysium + 25 gp per Bulk.\r\n\r\n\r\nAbysium Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 40,000 gp (+4,000 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 20,000 gp of abysium + 2,000 gp per Bulk.", "name": "Abysium Armor (Standard-Grade)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp (+200 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTypically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "summary": "Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from …", "summary_markdown": "Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from …", "text": " Abysium Armor Source Grand Bazaar pg. 96 Usage worn armor Bulk varies by armor Base Material Abysium --- Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from abysium, or sickened 3 while wearing high-grade armor made from abysium. You can't reduce your sickened condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become sickened 1 (sickened 2 on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Abysium Armor (Standard-Grade) Source Grand Bazaar pg. 96 Price 2,000 gp (+200 gp per Bulk) Craft Requirements The initial raw materials must include at least 250 gp of abysium + 25 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Abysium Armor (High-Grade) Source Grand Bazaar pg. 96 Price 40,000 gp (+4,000 gp per Bulk) Craft Requirements The initial raw materials must include at least 20,000 gp of abysium + 2,000 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1406", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1406-1296", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Abysium Armor](/Equipment.aspx?ID=1406)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Abysium](/Equipment.aspx?ID=1405)\r\n\r\n\r\n\r\n---\n\nTypically only creatures immune to abysium's effects would don abysium armor. You're [sickened 2](/Conditions.aspx?ID=34) while wearing standard-grade armor made from abysium, or sickened 3 while wearing high-grade armor made from abysium. You can't reduce your sickened condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become sickened 1 (sickened 2 on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save.\n\n\n\n\r\n\r\n\r\nAbysium Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 250 gp of abysium + 25 gp per Bulk.\r\n\r\n\r\nAbysium Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 40,000 gp (+4,000 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 20,000 gp of abysium + 2,000 gp per Bulk.", "name": "Abysium Armor (High-Grade)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp (+4,000 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n**Price** 40,000 gp (+4,000 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTypically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "summary": "Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from …", "summary_markdown": "Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from …", "text": " Abysium Armor Source Grand Bazaar pg. 96 Usage worn armor Bulk varies by armor Base Material Abysium --- Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from abysium, or sickened 3 while wearing high-grade armor made from abysium. You can't reduce your sickened condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become sickened 1 (sickened 2 on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Abysium Armor (Standard-Grade) Source Grand Bazaar pg. 96 Price 2,000 gp (+200 gp per Bulk) Craft Requirements The initial raw materials must include at least 250 gp of abysium + 25 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Abysium Armor (High-Grade) Source Grand Bazaar pg. 96 Price 40,000 gp (+4,000 gp per Bulk) Craft Requirements The initial raw materials must include at least 20,000 gp of abysium + 2,000 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1406", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-1407", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Abysium Powder](/Equipment.aspx?ID=1407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis faintly glowing powder rapidly induces the symptoms of abysium poisoning.\n\n **Saving Throw** DC 27 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 minutes; **Stage 1** 8d6 poison damage and [sickened 1](/Conditions.aspx?ID=34) (1 minute); **Stage 2** 9d6 poison damage and sickened 2 (1 minute); **Stage 3** 10d6 poison damage and sickened 3 (1 minute)\n\n**Craft Requirements** [abysium](/Equipment.aspx?ID=1405) worth at least 75 gp.\n\n\n\n", "name": "Abysium Powder", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "saving_throw": "DC 27 Fortitude", "saving_throw_markdown": "DC 27 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis faintly glowing powder rapidly induces the symptoms of abysium poisoning. Saving Throw DC 27 Fortitude; Onset 1 minute; Maximum Duration …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "stage": [ "8d6 poison damage and sickened 1 (1 minute)", "9d6 poison damage and sickened 2 (1 minute)", "10d6 poison damage and sickened 3 (1 minute)" ], "stage_markdown": "Stage 1: 8d6 poison damage and [sickened 1](/Conditions.aspx?ID=34) (1 minute)\n\nStage 2: 9d6 poison damage and sickened 2 (1 minute)\n\nStage 3: 10d6 poison damage and sickened 3 (1 minute)", "summary": "This faintly glowing powder rapidly induces the symptoms of abysium poisoning. Saving Throw DC 27 Fortitude; Onset 1 minute; Maximum Duration …", "summary_markdown": "This faintly glowing powder rapidly induces the symptoms of abysium poisoning. Saving Throw DC 27 Fortitude; Onset 1 minute; Maximum Duration …", "text": " Abysium Powder Source Grand Bazaar pg. 96 Price 150 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This faintly glowing powder rapidly induces the symptoms of abysium poisoning. Saving Throw DC 27 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 8d6 poison damage and sickened 1 (1 minute); Stage 2 9d6 poison damage and sickened 2 (1 minute); Stage 3 10d6 poison damage and sickened 3 (1 minute) Craft Requirements abysium worth at least 75 gp.\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1407", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1408", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Abysium Shield](/Equipment.aspx?ID=1408)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Abysium](/Equipment.aspx?ID=1405)\r\n\r\n\r\n\r\n---\n\nThese glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the [Shield Block](/Feats.aspx?ID=839) reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is [sickened 1](/Conditions.aspx?ID=34) for a standard-grade shield or sickened 2 for a high-grade shield.\n\n\n\n\r\n\r\n\r\nAbysium Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** abysium worth at least 50 gp\r\n\r\n\r\nAbysium Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** abysium worth at least 55 gp\r\n\r\n\r\nAbysium Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** abysium worth at least 4,000 gp\r\n\r\n\r\nAbysium Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** abysium worth at least 4,400 gp", "name": "Abysium Shield", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, …", "summary_markdown": "These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, …", "text": " Abysium Shield Source Grand Bazaar pg. 96 Usage varies by shield Base Material Abysium --- These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the Shield Block reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is sickened 1 for a standard-grade shield or sickened 2 for a high-grade shield. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Buckler (Standard-Grade) Source Grand Bazaar pg. 96 Price 400 gp Bulk L --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements abysium worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Shield (Standard-Grade) Source Grand Bazaar pg. 96 Price 440 gp Bulk 1 --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements abysium worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Buckler (High-Grade) Source Grand Bazaar pg. 96 Price 8,000 gp Bulk L --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements abysium worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Shield (High-Grade) Source Grand Bazaar pg. 96 Price 8,800 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements abysium worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1408", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1408-1297", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Abysium Shield](/Equipment.aspx?ID=1408)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Abysium](/Equipment.aspx?ID=1405)\r\n\r\n\r\n\r\n---\n\nThese glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the [Shield Block](/Feats.aspx?ID=839) reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is [sickened 1](/Conditions.aspx?ID=34) for a standard-grade shield or sickened 2 for a high-grade shield.\n\n\n\n\r\n\r\n\r\nAbysium Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** abysium worth at least 50 gp\r\n\r\n\r\nAbysium Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** abysium worth at least 55 gp\r\n\r\n\r\nAbysium Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** abysium worth at least 4,000 gp\r\n\r\n\r\nAbysium Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** abysium worth at least 4,400 gp", "name": "Abysium Buckler (Standard-Grade)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 4, HP 16, and BT 8.", "summary_markdown": "The shield has Hardness 4, HP 16, and BT 8.", "text": " Abysium Shield Source Grand Bazaar pg. 96 Usage varies by shield Base Material Abysium --- These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the Shield Block reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is sickened 1 for a standard-grade shield or sickened 2 for a high-grade shield. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Buckler (Standard-Grade) Source Grand Bazaar pg. 96 Price 400 gp Bulk L --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements abysium worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Shield (Standard-Grade) Source Grand Bazaar pg. 96 Price 440 gp Bulk 1 --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements abysium worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Buckler (High-Grade) Source Grand Bazaar pg. 96 Price 8,000 gp Bulk L --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements abysium worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Shield (High-Grade) Source Grand Bazaar pg. 96 Price 8,800 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements abysium worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1408", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1408-1298", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Abysium Shield](/Equipment.aspx?ID=1408)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Abysium](/Equipment.aspx?ID=1405)\r\n\r\n\r\n\r\n---\n\nThese glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the [Shield Block](/Feats.aspx?ID=839) reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is [sickened 1](/Conditions.aspx?ID=34) for a standard-grade shield or sickened 2 for a high-grade shield.\n\n\n\n\r\n\r\n\r\nAbysium Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** abysium worth at least 50 gp\r\n\r\n\r\nAbysium Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** abysium worth at least 55 gp\r\n\r\n\r\nAbysium Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** abysium worth at least 4,000 gp\r\n\r\n\r\nAbysium Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** abysium worth at least 4,400 gp", "name": "Abysium Shield (Standard-Grade)", "pfs": "Standard", "price": 44000, "price_raw": "440 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n**Price** 440 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 6, HP 24, and BT 12.", "summary_markdown": "The shield has Hardness 6, HP 24, and BT 12.", "text": " Abysium Shield Source Grand Bazaar pg. 96 Usage varies by shield Base Material Abysium --- These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the Shield Block reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is sickened 1 for a standard-grade shield or sickened 2 for a high-grade shield. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Buckler (Standard-Grade) Source Grand Bazaar pg. 96 Price 400 gp Bulk L --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements abysium worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Shield (Standard-Grade) Source Grand Bazaar pg. 96 Price 440 gp Bulk 1 --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements abysium worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Buckler (High-Grade) Source Grand Bazaar pg. 96 Price 8,000 gp Bulk L --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements abysium worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Shield (High-Grade) Source Grand Bazaar pg. 96 Price 8,800 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements abysium worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1408", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1408-1299", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Abysium Shield](/Equipment.aspx?ID=1408)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Abysium](/Equipment.aspx?ID=1405)\r\n\r\n\r\n\r\n---\n\nThese glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the [Shield Block](/Feats.aspx?ID=839) reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is [sickened 1](/Conditions.aspx?ID=34) for a standard-grade shield or sickened 2 for a high-grade shield.\n\n\n\n\r\n\r\n\r\nAbysium Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** abysium worth at least 50 gp\r\n\r\n\r\nAbysium Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** abysium worth at least 55 gp\r\n\r\n\r\nAbysium Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** abysium worth at least 4,000 gp\r\n\r\n\r\nAbysium Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** abysium worth at least 4,400 gp", "name": "Abysium Buckler (High-Grade)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 7, HP 28, and BT 14.", "summary_markdown": "The shield has Hardness 7, HP 28, and BT 14.", "text": " Abysium Shield Source Grand Bazaar pg. 96 Usage varies by shield Base Material Abysium --- These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the Shield Block reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is sickened 1 for a standard-grade shield or sickened 2 for a high-grade shield. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Buckler (Standard-Grade) Source Grand Bazaar pg. 96 Price 400 gp Bulk L --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements abysium worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Shield (Standard-Grade) Source Grand Bazaar pg. 96 Price 440 gp Bulk 1 --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements abysium worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Buckler (High-Grade) Source Grand Bazaar pg. 96 Price 8,000 gp Bulk L --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements abysium worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Shield (High-Grade) Source Grand Bazaar pg. 96 Price 8,800 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements abysium worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1408", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1408-1300", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Abysium Shield](/Equipment.aspx?ID=1408)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Abysium](/Equipment.aspx?ID=1405)\r\n\r\n\r\n\r\n---\n\nThese glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the [Shield Block](/Feats.aspx?ID=839) reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is [sickened 1](/Conditions.aspx?ID=34) for a standard-grade shield or sickened 2 for a high-grade shield.\n\n\n\n\r\n\r\n\r\nAbysium Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** abysium worth at least 50 gp\r\n\r\n\r\nAbysium Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** abysium worth at least 55 gp\r\n\r\n\r\nAbysium Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** abysium worth at least 4,000 gp\r\n\r\n\r\nAbysium Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** abysium worth at least 4,400 gp", "name": "Abysium Shield (High-Grade)", "pfs": "Standard", "price": 880000, "price_raw": "8,800 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 96\r\n\r\n**Price** 8,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 96", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 10, HP 40, and BT 20.", "summary_markdown": "The shield has Hardness 10, HP 40, and BT 20.", "text": " Abysium Shield Source Grand Bazaar pg. 96 Usage varies by shield Base Material Abysium --- These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the Shield Block reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is sickened 1 for a standard-grade shield or sickened 2 for a high-grade shield. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Buckler (Standard-Grade) Source Grand Bazaar pg. 96 Price 400 gp Bulk L --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements abysium worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Abysium Shield (Standard-Grade) Source Grand Bazaar pg. 96 Price 440 gp Bulk 1 --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements abysium worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Buckler (High-Grade) Source Grand Bazaar pg. 96 Price 8,000 gp Bulk L --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements abysium worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Abysium Shield (High-Grade) Source Grand Bazaar pg. 96 Price 8,800 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements abysium worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1408", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-1409", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Abysium Weapon](/Equipment.aspx?ID=1409)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Abysium](/Equipment.aspx?ID=1405)\r\n\r\n\r\n\r\n---\n\nAbysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is [sickened 1](/Conditions.aspx?ID=34), or sickened 2 with high-grade abysium.\n\n\n\n\r\n\r\n\r\nAbysium Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 250 gp of abysium + 25 gp per Bulk\r\n\r\n\r\nAbysium Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 24,000 gp (+2,400 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 12,000 gp of abysium + 1,200 gp per Bulk", "name": "Abysium Weapon", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAbysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 97", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons …", "summary_markdown": "Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons …", "text": " Abysium Weapon Source Grand Bazaar pg. 97 Usage varies by weapon Bulk varies by weapon Base Material Abysium --- Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is sickened 1, or sickened 2 with high-grade abysium. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Abysium Weapon (Standard-Grade) Source Grand Bazaar pg. 97 Price 2,000 gp (+200 gp per Bulk) Craft Requirements at least 250 gp of abysium + 25 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Abysium Weapon (High-Grade) Source Grand Bazaar pg. 97 Price 24,000 gp (+2,400 gp per Bulk) Craft Requirements at least 12,000 gp of abysium + 1,200 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1409", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1409-1301", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Abysium Weapon](/Equipment.aspx?ID=1409)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Abysium](/Equipment.aspx?ID=1405)\r\n\r\n\r\n\r\n---\n\nAbysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is [sickened 1](/Conditions.aspx?ID=34), or sickened 2 with high-grade abysium.\n\n\n\n\r\n\r\n\r\nAbysium Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 250 gp of abysium + 25 gp per Bulk\r\n\r\n\r\nAbysium Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 24,000 gp (+2,400 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 12,000 gp of abysium + 1,200 gp per Bulk", "name": "Abysium Weapon (Standard-Grade)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp (+200 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\r\n\r\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAbysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 97", "speed": {}, "spell_markdown": "", "summary": "Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons …", "summary_markdown": "Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons …", "text": " Abysium Weapon Source Grand Bazaar pg. 97 Usage varies by weapon Bulk varies by weapon Base Material Abysium --- Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is sickened 1, or sickened 2 with high-grade abysium. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Abysium Weapon (Standard-Grade) Source Grand Bazaar pg. 97 Price 2,000 gp (+200 gp per Bulk) Craft Requirements at least 250 gp of abysium + 25 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Abysium Weapon (High-Grade) Source Grand Bazaar pg. 97 Price 24,000 gp (+2,400 gp per Bulk) Craft Requirements at least 12,000 gp of abysium + 1,200 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1409", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1409-1302", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Abysium Weapon](/Equipment.aspx?ID=1409)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Abysium](/Equipment.aspx?ID=1405)\r\n\r\n\r\n\r\n---\n\nAbysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is [sickened 1](/Conditions.aspx?ID=34), or sickened 2 with high-grade abysium.\n\n\n\n\r\n\r\n\r\nAbysium Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 250 gp of abysium + 25 gp per Bulk\r\n\r\n\r\nAbysium Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 24,000 gp (+2,400 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 12,000 gp of abysium + 1,200 gp per Bulk", "name": "Abysium Weapon (High-Grade)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp (+2,400 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\r\n\r\n**Price** 24,000 gp (+2,400 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAbysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 97", "speed": {}, "spell_markdown": "", "summary": "Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons …", "summary_markdown": "Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons …", "text": " Abysium Weapon Source Grand Bazaar pg. 97 Usage varies by weapon Bulk varies by weapon Base Material Abysium --- Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is sickened 1, or sickened 2 with high-grade abysium. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Abysium Weapon (Standard-Grade) Source Grand Bazaar pg. 97 Price 2,000 gp (+200 gp per Bulk) Craft Requirements at least 250 gp of abysium + 25 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Abysium Weapon (High-Grade) Source Grand Bazaar pg. 97 Price 24,000 gp (+2,400 gp per Bulk) Craft Requirements at least 12,000 gp of abysium + 1,200 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1409", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1410", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Djezet](/Equipment.aspx?ID=1410)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two [djezet doses](/Equipment.aspx?ID=1412).\n\n## Djezet Alloy\n\n
**Djezet Alloy Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade93618
High-grade124824
**Structures**
Standard-grade187236
High-grade249648
\n\nMaterial Uses\r\n\r\n\r\n[Djezet Armor](/Equipment.aspx?ID=1411)\r\n\r\n[Djezet Shield](/Equipment.aspx?ID=1413)\r\n\r\n[Djezet Weapon](/Equipment.aspx?ID=1414)\r\n\r\n\r\n\r\nDjezet Mass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDjezet Alloy Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDjezet Alloy Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDjezet Alloy Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 7,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Djezet", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 97", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …", "summary_markdown": "This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …", "text": " Djezet Source Grand Bazaar pg. 97 --- This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses. ## Djezet Alloy Djezet Alloy Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 9 36 18 High-grade 12 48 24 Structures Standard-grade 18 72 36 High-grade 24 96 48 Material Uses Djezet Armor Djezet Shield Djezet Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Djezet Mass Source Grand Bazaar pg. 97 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Djezet Alloy Ingot Source Grand Bazaar pg. 97 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Djezet Alloy Object (Standard-Grade) Source Grand Bazaar pg. 97 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Alloy Object (High-Grade) Source Grand Bazaar pg. 97 Price 7,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1410", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1410-1303", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Djezet](/Equipment.aspx?ID=1410)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two [djezet doses](/Equipment.aspx?ID=1412).\n\n## Djezet Alloy\n\n
**Djezet Alloy Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade93618
High-grade124824
**Structures**
Standard-grade187236
High-grade249648
\n\nMaterial Uses\r\n\r\n\r\n[Djezet Armor](/Equipment.aspx?ID=1411)\r\n\r\n[Djezet Shield](/Equipment.aspx?ID=1413)\r\n\r\n[Djezet Weapon](/Equipment.aspx?ID=1414)\r\n\r\n\r\n\r\nDjezet Mass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDjezet Alloy Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDjezet Alloy Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDjezet Alloy Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 7,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Djezet Mass", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 97", "speed": {}, "spell_markdown": "", "summary": "This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …", "summary_markdown": "This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …", "text": " Djezet Source Grand Bazaar pg. 97 --- This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses. ## Djezet Alloy Djezet Alloy Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 9 36 18 High-grade 12 48 24 Structures Standard-grade 18 72 36 High-grade 24 96 48 Material Uses Djezet Armor Djezet Shield Djezet Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Djezet Mass Source Grand Bazaar pg. 97 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Djezet Alloy Ingot Source Grand Bazaar pg. 97 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Djezet Alloy Object (Standard-Grade) Source Grand Bazaar pg. 97 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Alloy Object (High-Grade) Source Grand Bazaar pg. 97 Price 7,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1410", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1410-1304", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Djezet](/Equipment.aspx?ID=1410)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two [djezet doses](/Equipment.aspx?ID=1412).\n\n## Djezet Alloy\n\n
**Djezet Alloy Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade93618
High-grade124824
**Structures**
Standard-grade187236
High-grade249648
\n\nMaterial Uses\r\n\r\n\r\n[Djezet Armor](/Equipment.aspx?ID=1411)\r\n\r\n[Djezet Shield](/Equipment.aspx?ID=1413)\r\n\r\n[Djezet Weapon](/Equipment.aspx?ID=1414)\r\n\r\n\r\n\r\nDjezet Mass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDjezet Alloy Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDjezet Alloy Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDjezet Alloy Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 7,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Djezet Alloy Ingot", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 97", "speed": {}, "spell_markdown": "", "summary": "This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …", "summary_markdown": "This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …", "text": " Djezet Source Grand Bazaar pg. 97 --- This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses. ## Djezet Alloy Djezet Alloy Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 9 36 18 High-grade 12 48 24 Structures Standard-grade 18 72 36 High-grade 24 96 48 Material Uses Djezet Armor Djezet Shield Djezet Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Djezet Mass Source Grand Bazaar pg. 97 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Djezet Alloy Ingot Source Grand Bazaar pg. 97 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Djezet Alloy Object (Standard-Grade) Source Grand Bazaar pg. 97 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Alloy Object (High-Grade) Source Grand Bazaar pg. 97 Price 7,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1410", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1410-1305", "item_category": "Materials", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Djezet](/Equipment.aspx?ID=1410)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two [djezet doses](/Equipment.aspx?ID=1412).\n\n## Djezet Alloy\n\n
**Djezet Alloy Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade93618
High-grade124824
**Structures**
Standard-grade187236
High-grade249648
\n\nMaterial Uses\r\n\r\n\r\n[Djezet Armor](/Equipment.aspx?ID=1411)\r\n\r\n[Djezet Shield](/Equipment.aspx?ID=1413)\r\n\r\n[Djezet Weapon](/Equipment.aspx?ID=1414)\r\n\r\n\r\n\r\nDjezet Mass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDjezet Alloy Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDjezet Alloy Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDjezet Alloy Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 7,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Djezet Alloy Object (Standard-Grade)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp (per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\r\n\r\n**Price** 400 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 97", "speed": {}, "spell_markdown": "", "summary": "This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …", "summary_markdown": "This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …", "text": " Djezet Source Grand Bazaar pg. 97 --- This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses. ## Djezet Alloy Djezet Alloy Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 9 36 18 High-grade 12 48 24 Structures Standard-grade 18 72 36 High-grade 24 96 48 Material Uses Djezet Armor Djezet Shield Djezet Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Djezet Mass Source Grand Bazaar pg. 97 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Djezet Alloy Ingot Source Grand Bazaar pg. 97 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Djezet Alloy Object (Standard-Grade) Source Grand Bazaar pg. 97 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Alloy Object (High-Grade) Source Grand Bazaar pg. 97 Price 7,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1410", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1410-1306", "item_category": "Materials", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Djezet](/Equipment.aspx?ID=1410)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two [djezet doses](/Equipment.aspx?ID=1412).\n\n## Djezet Alloy\n\n
**Djezet Alloy Items****Hardness****HP****BT**
**Thin Items**
Standard-grade52010
High-grade83216
**Items**
Standard-grade93618
High-grade124824
**Structures**
Standard-grade187236
High-grade249648
\n\nMaterial Uses\r\n\r\n\r\n[Djezet Armor](/Equipment.aspx?ID=1411)\r\n\r\n[Djezet Shield](/Equipment.aspx?ID=1413)\r\n\r\n[Djezet Weapon](/Equipment.aspx?ID=1414)\r\n\r\n\r\n\r\nDjezet Mass\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDjezet Alloy Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nDjezet Alloy Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nDjezet Alloy Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\n\n**Price** 7,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Djezet Alloy Object (High-Grade)", "pfs": "Standard", "price": 700000, "price_raw": "7,000 gp (per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 97\r\n\r\n**Price** 7,000 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 97", "speed": {}, "spell_markdown": "", "summary": "This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …", "summary_markdown": "This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the …", "text": " Djezet Source Grand Bazaar pg. 97 --- This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses. ## Djezet Alloy Djezet Alloy Items Hardness HP BT Thin Items Standard-grade 5 20 10 High-grade 8 32 16 Items Standard-grade 9 36 18 High-grade 12 48 24 Structures Standard-grade 18 72 36 High-grade 24 96 48 Material Uses Djezet Armor Djezet Shield Djezet Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Djezet Mass Source Grand Bazaar pg. 97 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Djezet Alloy Ingot Source Grand Bazaar pg. 97 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Djezet Alloy Object (Standard-Grade) Source Grand Bazaar pg. 97 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Alloy Object (High-Grade) Source Grand Bazaar pg. 97 Price 7,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1410", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-1411", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Djezet Armor](/Equipment.aspx?ID=1411)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Djezet](/Equipment.aspx?ID=1410)\r\n\r\n\r\n\r\n---\n\nArmor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. This benefit has no effect on the cost of the rune itself or on the cost to transfer a rune off djezet armor onto a non-djezet armor. High-grade djezet armor can be etched with an additional property rune (to a maximum of four instead of three for _+3 armor_).\n\n\n\n\r\n\r\n\r\nDjezet Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 225 gp of djezet + 22.5 gp per Bulk.\r\n\r\n\r\nDjezet Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 35,000 gp (+3,500 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 17,500 gp of djezet + 1,750 gp per Bulk.", "name": "Djezet Armor", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nArmor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. …", "summary_markdown": "Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. …", "text": " Djezet Armor Source Grand Bazaar pg. 98 Usage worn armor Bulk varies by armor Base Material Djezet --- Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. This benefit has no effect on the cost of the rune itself or on the cost to transfer a rune off djezet armor onto a non-djezet armor. High-grade djezet armor can be etched with an additional property rune (to a maximum of four instead of three for +3 armor ). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Djezet Armor (Standard-Grade) Source Grand Bazaar pg. 98 Price 1,800 gp (+180 gp per Bulk) Craft Requirements The initial raw materials must include at least 225 gp of djezet + 22.5 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Djezet Armor (High-Grade) Source Grand Bazaar pg. 98 Price 35,000 gp (+3,500 gp per Bulk) Craft Requirements The initial raw materials must include at least 17,500 gp of djezet + 1,750 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1411", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1411-1307", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Djezet Armor](/Equipment.aspx?ID=1411)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Djezet](/Equipment.aspx?ID=1410)\r\n\r\n\r\n\r\n---\n\nArmor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. This benefit has no effect on the cost of the rune itself or on the cost to transfer a rune off djezet armor onto a non-djezet armor. High-grade djezet armor can be etched with an additional property rune (to a maximum of four instead of three for _+3 armor_).\n\n\n\n\r\n\r\n\r\nDjezet Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 225 gp of djezet + 22.5 gp per Bulk.\r\n\r\n\r\nDjezet Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 35,000 gp (+3,500 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 17,500 gp of djezet + 1,750 gp per Bulk.", "name": "Djezet Armor (Standard-Grade)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp (+180 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nArmor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. …", "summary_markdown": "Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. …", "text": " Djezet Armor Source Grand Bazaar pg. 98 Usage worn armor Bulk varies by armor Base Material Djezet --- Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. This benefit has no effect on the cost of the rune itself or on the cost to transfer a rune off djezet armor onto a non-djezet armor. High-grade djezet armor can be etched with an additional property rune (to a maximum of four instead of three for +3 armor ). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Djezet Armor (Standard-Grade) Source Grand Bazaar pg. 98 Price 1,800 gp (+180 gp per Bulk) Craft Requirements The initial raw materials must include at least 225 gp of djezet + 22.5 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Djezet Armor (High-Grade) Source Grand Bazaar pg. 98 Price 35,000 gp (+3,500 gp per Bulk) Craft Requirements The initial raw materials must include at least 17,500 gp of djezet + 1,750 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1411", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1411-1308", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Djezet Armor](/Equipment.aspx?ID=1411)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Djezet](/Equipment.aspx?ID=1410)\r\n\r\n\r\n\r\n---\n\nArmor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. This benefit has no effect on the cost of the rune itself or on the cost to transfer a rune off djezet armor onto a non-djezet armor. High-grade djezet armor can be etched with an additional property rune (to a maximum of four instead of three for _+3 armor_).\n\n\n\n\r\n\r\n\r\nDjezet Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 225 gp of djezet + 22.5 gp per Bulk.\r\n\r\n\r\nDjezet Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 35,000 gp (+3,500 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 17,500 gp of djezet + 1,750 gp per Bulk.", "name": "Djezet Armor (High-Grade)", "pfs": "Standard", "price": 3500000, "price_raw": "35,000 gp (+3,500 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 35,000 gp (+3,500 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nArmor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. …", "summary_markdown": "Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. …", "text": " Djezet Armor Source Grand Bazaar pg. 98 Usage worn armor Bulk varies by armor Base Material Djezet --- Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. This benefit has no effect on the cost of the rune itself or on the cost to transfer a rune off djezet armor onto a non-djezet armor. High-grade djezet armor can be etched with an additional property rune (to a maximum of four instead of three for +3 armor ). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Djezet Armor (Standard-Grade) Source Grand Bazaar pg. 98 Price 1,800 gp (+180 gp per Bulk) Craft Requirements The initial raw materials must include at least 225 gp of djezet + 22.5 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Djezet Armor (High-Grade) Source Grand Bazaar pg. 98 Price 35,000 gp (+3,500 gp per Bulk) Craft Requirements The initial raw materials must include at least 17,500 gp of djezet + 1,750 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1411", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1412", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Djezet Dose](/Equipment.aspx?ID=1412)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSome mages carry vials of [djezet](/Equipment.aspx?ID=1410) for its magic-enhancing properties. When you drink a djezet dose, if your next action is to Cast a Spell, you can apply the effects of the [Reach Spell](/Feats.aspx?ID=181) or [Widen Spell](/Feats.aspx?ID=315) metamagic feats.\n\n**Craft Requirements** At least 300 gp of djezet.\n\n\n\n", "name": "Djezet Dose", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSome mages carry vials of djezet for its magic-enhancing properties. When you drink a djezet dose, if your next action is to Cast a Spell, you can …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Some mages carry vials of djezet for its magic-enhancing properties. When you drink a djezet dose, if your next action is to Cast a Spell, you can …", "summary_markdown": "Some mages carry vials of djezet for its magic-enhancing properties. When you drink a djezet dose, if your next action is to Cast a Spell, you can …", "text": " Djezet Dose Source Grand Bazaar pg. 98 Price 600 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Some mages carry vials of djezet for its magic-enhancing properties. When you drink a djezet dose, if your next action is to Cast a Spell, you can apply the effects of the Reach Spell or Widen Spell metamagic feats. Craft Requirements At least 300 gp of djezet.\n", "trait": [ "Consumable", "Magical", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1412", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1413", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Djezet Shield](/Equipment.aspx?ID=1413)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Djezet](/Equipment.aspx?ID=1410)\r\n\r\n\r\n\r\n---\n\nThe burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield [Raised](/Actions.aspx?ID=98), you can use the [Shield Block](/Feats.aspx?ID=839) reaction when you would take energy damage in addition to the reaction's usual trigger. When taking energy damage from a spell, the shield's listed Hardness doubles.\n\n\n\n\r\n\r\n\r\nDjezet Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** djezet worth at least 75 gp\r\n\r\n\r\nDjezet Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** djezet worth at least 82.5 gp\r\n\r\n\r\nDjezet Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** djezet worth at least 4,000 gp\r\n\r\n\r\nDjezet Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** djezet worth at least 4,400 gp", "name": "Djezet Shield", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield Raised , you can use the Shield …\r\n", "skill": [ "Diplomacy" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield Raised , you can use the Shield …", "summary_markdown": "The burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield Raised , you can use the Shield …", "text": " Djezet Shield Source Grand Bazaar pg. 98 Usage varies by shield Base Material Djezet --- The burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield Raised, you can use the Shield Block reaction when you would take energy damage in addition to the reaction's usual trigger. When taking energy damage from a spell, the shield's listed Hardness doubles. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Djezet Buckler (Standard-Grade) Source Grand Bazaar pg. 98 Price 600 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements djezet worth at least 75 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Djezet Shield (Standard-Grade) Source Grand Bazaar pg. 98 Price 660 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements djezet worth at least 82.5 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Buckler (High-Grade) Source Grand Bazaar pg. 98 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements djezet worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Shield (High-Grade) Source Grand Bazaar pg. 98 Price 8,800 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements djezet worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1413", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1413-1309", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Djezet Shield](/Equipment.aspx?ID=1413)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Djezet](/Equipment.aspx?ID=1410)\r\n\r\n\r\n\r\n---\n\nThe burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield [Raised](/Actions.aspx?ID=98), you can use the [Shield Block](/Feats.aspx?ID=839) reaction when you would take energy damage in addition to the reaction's usual trigger. When taking energy damage from a spell, the shield's listed Hardness doubles.\n\n\n\n\r\n\r\n\r\nDjezet Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** djezet worth at least 75 gp\r\n\r\n\r\nDjezet Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** djezet worth at least 82.5 gp\r\n\r\n\r\nDjezet Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** djezet worth at least 4,000 gp\r\n\r\n\r\nDjezet Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** djezet worth at least 4,400 gp", "name": "Djezet Buckler (Standard-Grade)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 3, HP 12, and BT 6.", "summary_markdown": "The shield has Hardness 3, HP 12, and BT 6.", "text": " Djezet Shield Source Grand Bazaar pg. 98 Usage varies by shield Base Material Djezet --- The burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield Raised, you can use the Shield Block reaction when you would take energy damage in addition to the reaction's usual trigger. When taking energy damage from a spell, the shield's listed Hardness doubles. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Djezet Buckler (Standard-Grade) Source Grand Bazaar pg. 98 Price 600 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements djezet worth at least 75 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Djezet Shield (Standard-Grade) Source Grand Bazaar pg. 98 Price 660 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements djezet worth at least 82.5 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Buckler (High-Grade) Source Grand Bazaar pg. 98 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements djezet worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Shield (High-Grade) Source Grand Bazaar pg. 98 Price 8,800 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements djezet worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1413", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1413-1310", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Djezet Shield](/Equipment.aspx?ID=1413)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Djezet](/Equipment.aspx?ID=1410)\r\n\r\n\r\n\r\n---\n\nThe burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield [Raised](/Actions.aspx?ID=98), you can use the [Shield Block](/Feats.aspx?ID=839) reaction when you would take energy damage in addition to the reaction's usual trigger. When taking energy damage from a spell, the shield's listed Hardness doubles.\n\n\n\n\r\n\r\n\r\nDjezet Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** djezet worth at least 75 gp\r\n\r\n\r\nDjezet Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** djezet worth at least 82.5 gp\r\n\r\n\r\nDjezet Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** djezet worth at least 4,000 gp\r\n\r\n\r\nDjezet Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** djezet worth at least 4,400 gp", "name": "Djezet Shield (Standard-Grade)", "pfs": "Standard", "price": 66000, "price_raw": "660 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 660 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 5, HP 20, and BT 10.", "summary_markdown": "The shield has Hardness 5, HP 20, and BT 10.", "text": " Djezet Shield Source Grand Bazaar pg. 98 Usage varies by shield Base Material Djezet --- The burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield Raised, you can use the Shield Block reaction when you would take energy damage in addition to the reaction's usual trigger. When taking energy damage from a spell, the shield's listed Hardness doubles. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Djezet Buckler (Standard-Grade) Source Grand Bazaar pg. 98 Price 600 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements djezet worth at least 75 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Djezet Shield (Standard-Grade) Source Grand Bazaar pg. 98 Price 660 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements djezet worth at least 82.5 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Buckler (High-Grade) Source Grand Bazaar pg. 98 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements djezet worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Shield (High-Grade) Source Grand Bazaar pg. 98 Price 8,800 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements djezet worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1413", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1413-1311", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Djezet Shield](/Equipment.aspx?ID=1413)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Djezet](/Equipment.aspx?ID=1410)\r\n\r\n\r\n\r\n---\n\nThe burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield [Raised](/Actions.aspx?ID=98), you can use the [Shield Block](/Feats.aspx?ID=839) reaction when you would take energy damage in addition to the reaction's usual trigger. When taking energy damage from a spell, the shield's listed Hardness doubles.\n\n\n\n\r\n\r\n\r\nDjezet Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** djezet worth at least 75 gp\r\n\r\n\r\nDjezet Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** djezet worth at least 82.5 gp\r\n\r\n\r\nDjezet Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** djezet worth at least 4,000 gp\r\n\r\n\r\nDjezet Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** djezet worth at least 4,400 gp", "name": "Djezet Buckler (High-Grade)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 6, HP 24, and BT 12.", "summary_markdown": "The shield has Hardness 6, HP 24, and BT 12.", "text": " Djezet Shield Source Grand Bazaar pg. 98 Usage varies by shield Base Material Djezet --- The burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield Raised, you can use the Shield Block reaction when you would take energy damage in addition to the reaction's usual trigger. When taking energy damage from a spell, the shield's listed Hardness doubles. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Djezet Buckler (Standard-Grade) Source Grand Bazaar pg. 98 Price 600 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements djezet worth at least 75 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Djezet Shield (Standard-Grade) Source Grand Bazaar pg. 98 Price 660 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements djezet worth at least 82.5 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Buckler (High-Grade) Source Grand Bazaar pg. 98 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements djezet worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Shield (High-Grade) Source Grand Bazaar pg. 98 Price 8,800 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements djezet worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1413", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1413-1312", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Djezet Shield](/Equipment.aspx?ID=1413)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Djezet](/Equipment.aspx?ID=1410)\r\n\r\n\r\n\r\n---\n\nThe burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield [Raised](/Actions.aspx?ID=98), you can use the [Shield Block](/Feats.aspx?ID=839) reaction when you would take energy damage in addition to the reaction's usual trigger. When taking energy damage from a spell, the shield's listed Hardness doubles.\n\n\n\n\r\n\r\n\r\nDjezet Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 3, HP 12, and BT 6.\n\n**Craft Requirements** djezet worth at least 75 gp\r\n\r\n\r\nDjezet Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** djezet worth at least 82.5 gp\r\n\r\n\r\nDjezet Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, and BT 12.\n\n**Craft Requirements** djezet worth at least 4,000 gp\r\n\r\n\r\nDjezet Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\n\n**Craft Requirements** djezet worth at least 4,400 gp", "name": "Djezet Shield (High-Grade)", "pfs": "Standard", "price": 880000, "price_raw": "8,800 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 8,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 8, HP 32, and BT 16.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 8, HP 32, and BT 16.", "summary_markdown": "The shield has Hardness 8, HP 32, and BT 16.", "text": " Djezet Shield Source Grand Bazaar pg. 98 Usage varies by shield Base Material Djezet --- The burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield Raised, you can use the Shield Block reaction when you would take energy damage in addition to the reaction's usual trigger. When taking energy damage from a spell, the shield's listed Hardness doubles. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Djezet Buckler (Standard-Grade) Source Grand Bazaar pg. 98 Price 600 gp Bulk L --- The shield has Hardness 3, HP 12, and BT 6. Craft Requirements djezet worth at least 75 gp <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Djezet Shield (Standard-Grade) Source Grand Bazaar pg. 98 Price 660 gp Bulk 1 --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements djezet worth at least 82.5 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Buckler (High-Grade) Source Grand Bazaar pg. 98 Price 8,000 gp Bulk L --- The shield has Hardness 6, HP 24, and BT 12. Craft Requirements djezet worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Djezet Shield (High-Grade) Source Grand Bazaar pg. 98 Price 8,800 gp Bulk 1 --- The shield has Hardness 8, HP 32, and BT 16. Craft Requirements djezet worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1413", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-1414", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Djezet Weapon](/Equipment.aspx?ID=1414)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Djezet](/Equipment.aspx?ID=1410)\r\n\r\n\r\n\r\n---\n\nThe djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster).\n\n\n\n\r\n\r\n\r\nDjezet Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 225 gp of djezet + 22.5 gp per Bulk\r\n\r\n\r\nDjezet Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 22,000 gp (+2,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 11,000 gp of djezet + 1,100 gp per Bulk", "name": "Djezet Weapon", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target …", "summary_markdown": "The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target …", "text": " Djezet Weapon Source Grand Bazaar pg. 98 Usage varies by weapon Bulk varies by weapon Base Material Djezet --- The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Djezet Weapon (Standard-Grade) Source Grand Bazaar pg. 98 Price 1,800 gp (+180 gp per Bulk) Craft Requirements at least 225 gp of djezet + 22.5 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Djezet Weapon (High-Grade) Source Grand Bazaar pg. 98 Price 22,000 gp (+2,200 gp per Bulk) Craft Requirements at least 11,000 gp of djezet + 1,100 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1414", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1414-1313", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Djezet Weapon](/Equipment.aspx?ID=1414)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Djezet](/Equipment.aspx?ID=1410)\r\n\r\n\r\n\r\n---\n\nThe djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster).\n\n\n\n\r\n\r\n\r\nDjezet Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 225 gp of djezet + 22.5 gp per Bulk\r\n\r\n\r\nDjezet Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 22,000 gp (+2,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 11,000 gp of djezet + 1,100 gp per Bulk", "name": "Djezet Weapon (Standard-Grade)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp (+180 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target …", "summary_markdown": "The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target …", "text": " Djezet Weapon Source Grand Bazaar pg. 98 Usage varies by weapon Bulk varies by weapon Base Material Djezet --- The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Djezet Weapon (Standard-Grade) Source Grand Bazaar pg. 98 Price 1,800 gp (+180 gp per Bulk) Craft Requirements at least 225 gp of djezet + 22.5 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Djezet Weapon (High-Grade) Source Grand Bazaar pg. 98 Price 22,000 gp (+2,200 gp per Bulk) Craft Requirements at least 11,000 gp of djezet + 1,100 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1414", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1414-1314", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Djezet Weapon](/Equipment.aspx?ID=1414)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Djezet](/Equipment.aspx?ID=1410)\r\n\r\n\r\n\r\n---\n\nThe djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster).\n\n\n\n\r\n\r\n\r\nDjezet Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 225 gp of djezet + 22.5 gp per Bulk\r\n\r\n\r\nDjezet Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 22,000 gp (+2,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 11,000 gp of djezet + 1,100 gp per Bulk", "name": "Djezet Weapon (High-Grade)", "pfs": "Standard", "price": 2200000, "price_raw": "22,000 gp (+2,200 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 22,000 gp (+2,200 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target …", "summary_markdown": "The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target …", "text": " Djezet Weapon Source Grand Bazaar pg. 98 Usage varies by weapon Bulk varies by weapon Base Material Djezet --- The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster). <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Djezet Weapon (Standard-Grade) Source Grand Bazaar pg. 98 Price 1,800 gp (+180 gp per Bulk) Craft Requirements at least 225 gp of djezet + 22.5 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Djezet Weapon (High-Grade) Source Grand Bazaar pg. 98 Price 22,000 gp (+2,200 gp per Bulk) Craft Requirements at least 11,000 gp of djezet + 1,100 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1414", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1415", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix](/Equipment.aspx?ID=1415)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor.\n\n## Inubrix\n\n
**Inubrix Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade72814
**Items**
Standard-grade83216
High-grade114422
**Structures**
Standard-grade176834
High-grade239246
\n\nMaterial Uses\r\n\r\n\r\n[Inubrix Armor](/Equipment.aspx?ID=1416)\r\n\r\n[Inubrix Shield](/Equipment.aspx?ID=1417)\r\n\r\n[Inubrix Weapon](/Equipment.aspx?ID=1418)\r\n\r\n\r\n\r\nInubrix Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 550 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 6,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Inubrix", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …", "summary_markdown": "This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …", "text": " Inubrix Source Grand Bazaar pg. 98 --- This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor. ## Inubrix Inubrix Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 7 28 14 Items Standard-grade 8 32 16 High-grade 11 44 22 Structures Standard-grade 17 68 34 High-grade 23 92 46 Material Uses Inubrix Armor Inubrix Shield Inubrix Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Inubrix Chunk Source Grand Bazaar pg. 98 Price 550 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Inubrix Ingot Source Grand Bazaar pg. 98 Price 5,500 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Inubrix Object (Standard-Grade) Source Grand Bazaar pg. 98 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Inubrix Object (High-Grade) Source Grand Bazaar pg. 98 Price 6,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1415", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1415-1315", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix](/Equipment.aspx?ID=1415)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor.\n\n## Inubrix\n\n
**Inubrix Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade72814
**Items**
Standard-grade83216
High-grade114422
**Structures**
Standard-grade176834
High-grade239246
\n\nMaterial Uses\r\n\r\n\r\n[Inubrix Armor](/Equipment.aspx?ID=1416)\r\n\r\n[Inubrix Shield](/Equipment.aspx?ID=1417)\r\n\r\n[Inubrix Weapon](/Equipment.aspx?ID=1418)\r\n\r\n\r\n\r\nInubrix Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 550 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 6,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Inubrix Chunk", "pfs": "Standard", "price": 55000, "price_raw": "550 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 550 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …", "summary_markdown": "This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …", "text": " Inubrix Source Grand Bazaar pg. 98 --- This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor. ## Inubrix Inubrix Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 7 28 14 Items Standard-grade 8 32 16 High-grade 11 44 22 Structures Standard-grade 17 68 34 High-grade 23 92 46 Material Uses Inubrix Armor Inubrix Shield Inubrix Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Inubrix Chunk Source Grand Bazaar pg. 98 Price 550 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Inubrix Ingot Source Grand Bazaar pg. 98 Price 5,500 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Inubrix Object (Standard-Grade) Source Grand Bazaar pg. 98 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Inubrix Object (High-Grade) Source Grand Bazaar pg. 98 Price 6,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1415", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1415-1316", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix](/Equipment.aspx?ID=1415)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor.\n\n## Inubrix\n\n
**Inubrix Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade72814
**Items**
Standard-grade83216
High-grade114422
**Structures**
Standard-grade176834
High-grade239246
\n\nMaterial Uses\r\n\r\n\r\n[Inubrix Armor](/Equipment.aspx?ID=1416)\r\n\r\n[Inubrix Shield](/Equipment.aspx?ID=1417)\r\n\r\n[Inubrix Weapon](/Equipment.aspx?ID=1418)\r\n\r\n\r\n\r\nInubrix Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 550 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 6,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Inubrix Ingot", "pfs": "Standard", "price": 550000, "price_raw": "5,500 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …", "summary_markdown": "This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …", "text": " Inubrix Source Grand Bazaar pg. 98 --- This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor. ## Inubrix Inubrix Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 7 28 14 Items Standard-grade 8 32 16 High-grade 11 44 22 Structures Standard-grade 17 68 34 High-grade 23 92 46 Material Uses Inubrix Armor Inubrix Shield Inubrix Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Inubrix Chunk Source Grand Bazaar pg. 98 Price 550 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Inubrix Ingot Source Grand Bazaar pg. 98 Price 5,500 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Inubrix Object (Standard-Grade) Source Grand Bazaar pg. 98 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Inubrix Object (High-Grade) Source Grand Bazaar pg. 98 Price 6,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1415", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1415-1317", "item_category": "Materials", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix](/Equipment.aspx?ID=1415)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor.\n\n## Inubrix\n\n
**Inubrix Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade72814
**Items**
Standard-grade83216
High-grade114422
**Structures**
Standard-grade176834
High-grade239246
\n\nMaterial Uses\r\n\r\n\r\n[Inubrix Armor](/Equipment.aspx?ID=1416)\r\n\r\n[Inubrix Shield](/Equipment.aspx?ID=1417)\r\n\r\n[Inubrix Weapon](/Equipment.aspx?ID=1418)\r\n\r\n\r\n\r\nInubrix Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 550 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 6,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Inubrix Object (Standard-Grade)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp (per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 400 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …", "summary_markdown": "This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …", "text": " Inubrix Source Grand Bazaar pg. 98 --- This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor. ## Inubrix Inubrix Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 7 28 14 Items Standard-grade 8 32 16 High-grade 11 44 22 Structures Standard-grade 17 68 34 High-grade 23 92 46 Material Uses Inubrix Armor Inubrix Shield Inubrix Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Inubrix Chunk Source Grand Bazaar pg. 98 Price 550 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Inubrix Ingot Source Grand Bazaar pg. 98 Price 5,500 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Inubrix Object (Standard-Grade) Source Grand Bazaar pg. 98 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Inubrix Object (High-Grade) Source Grand Bazaar pg. 98 Price 6,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1415", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1415-1318", "item_category": "Materials", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix](/Equipment.aspx?ID=1415)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor.\n\n## Inubrix\n\n
**Inubrix Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade72814
**Items**
Standard-grade83216
High-grade114422
**Structures**
Standard-grade176834
High-grade239246
\n\nMaterial Uses\r\n\r\n\r\n[Inubrix Armor](/Equipment.aspx?ID=1416)\r\n\r\n[Inubrix Shield](/Equipment.aspx?ID=1417)\r\n\r\n[Inubrix Weapon](/Equipment.aspx?ID=1418)\r\n\r\n\r\n\r\nInubrix Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 550 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nInubrix Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 6,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Inubrix Object (High-Grade)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp (per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 6,500 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …", "summary_markdown": "This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this …", "text": " Inubrix Source Grand Bazaar pg. 98 --- This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor. ## Inubrix Inubrix Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 7 28 14 Items Standard-grade 8 32 16 High-grade 11 44 22 Structures Standard-grade 17 68 34 High-grade 23 92 46 Material Uses Inubrix Armor Inubrix Shield Inubrix Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Inubrix Chunk Source Grand Bazaar pg. 98 Price 550 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Inubrix Ingot Source Grand Bazaar pg. 98 Price 5,500 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Inubrix Object (Standard-Grade) Source Grand Bazaar pg. 98 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Inubrix Object (High-Grade) Source Grand Bazaar pg. 98 Price 6,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1415", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-1416", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix Armor](/Equipment.aspx?ID=1416)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Inubrix](/Equipment.aspx?ID=1415)\r\n\r\n\r\n\r\n---\n\nInubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of protection. Metal armor crafted from inubrix gains the [flexible](/Traits.aspx?ID=204) armor trait; its item bonus to AC decreases by 1 but its maximum Dexterity bonus increases by 1.\n\n\n\n\r\n\r\n\r\nInubrix Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 150 gp of inubrix + 15 gp per Bulk.\r\n\r\n\r\nInubrix Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 18,000 gp (+1,800 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 9,000 gp of inubrix + 900 gp per Bulk.", "name": "Inubrix Armor", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nInubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of …", "summary_markdown": "Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of …", "text": " Inubrix Armor Source Grand Bazaar pg. 98 Usage worn armor Bulk varies by armor Base Material Inubrix --- Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of protection. Metal armor crafted from inubrix gains the flexible armor trait; its item bonus to AC decreases by 1 but its maximum Dexterity bonus increases by 1. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Inubrix Armor (Standard-Grade) Source Grand Bazaar pg. 98 Price 1,200 gp (+120 gp per Bulk) Craft Requirements The initial raw materials must include at least 150 gp of inubrix + 15 gp per Bulk. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Inubrix Armor (High-Grade) Source Grand Bazaar pg. 98 Price 18,000 gp (+1,800 gp per Bulk) Craft Requirements The initial raw materials must include at least 9,000 gp of inubrix + 900 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1416", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1416-1319", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix Armor](/Equipment.aspx?ID=1416)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Inubrix](/Equipment.aspx?ID=1415)\r\n\r\n\r\n\r\n---\n\nInubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of protection. Metal armor crafted from inubrix gains the [flexible](/Traits.aspx?ID=204) armor trait; its item bonus to AC decreases by 1 but its maximum Dexterity bonus increases by 1.\n\n\n\n\r\n\r\n\r\nInubrix Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 150 gp of inubrix + 15 gp per Bulk.\r\n\r\n\r\nInubrix Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 18,000 gp (+1,800 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 9,000 gp of inubrix + 900 gp per Bulk.", "name": "Inubrix Armor (Standard-Grade)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp (+120 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nInubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of …", "summary_markdown": "Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of …", "text": " Inubrix Armor Source Grand Bazaar pg. 98 Usage worn armor Bulk varies by armor Base Material Inubrix --- Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of protection. Metal armor crafted from inubrix gains the flexible armor trait; its item bonus to AC decreases by 1 but its maximum Dexterity bonus increases by 1. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Inubrix Armor (Standard-Grade) Source Grand Bazaar pg. 98 Price 1,200 gp (+120 gp per Bulk) Craft Requirements The initial raw materials must include at least 150 gp of inubrix + 15 gp per Bulk. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Inubrix Armor (High-Grade) Source Grand Bazaar pg. 98 Price 18,000 gp (+1,800 gp per Bulk) Craft Requirements The initial raw materials must include at least 9,000 gp of inubrix + 900 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1416", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1416-1320", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix Armor](/Equipment.aspx?ID=1416)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Inubrix](/Equipment.aspx?ID=1415)\r\n\r\n\r\n\r\n---\n\nInubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of protection. Metal armor crafted from inubrix gains the [flexible](/Traits.aspx?ID=204) armor trait; its item bonus to AC decreases by 1 but its maximum Dexterity bonus increases by 1.\n\n\n\n\r\n\r\n\r\nInubrix Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 1,200 gp (+120 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 150 gp of inubrix + 15 gp per Bulk.\r\n\r\n\r\nInubrix Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\n\n**Price** 18,000 gp (+1,800 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 9,000 gp of inubrix + 900 gp per Bulk.", "name": "Inubrix Armor (High-Grade)", "pfs": "Standard", "price": 1800000, "price_raw": "18,000 gp (+1,800 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 98\r\n\r\n**Price** 18,000 gp (+1,800 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nInubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 98", "speed": {}, "spell_markdown": "", "summary": "Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of …", "summary_markdown": "Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of …", "text": " Inubrix Armor Source Grand Bazaar pg. 98 Usage worn armor Bulk varies by armor Base Material Inubrix --- Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of protection. Metal armor crafted from inubrix gains the flexible armor trait; its item bonus to AC decreases by 1 but its maximum Dexterity bonus increases by 1. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Inubrix Armor (Standard-Grade) Source Grand Bazaar pg. 98 Price 1,200 gp (+120 gp per Bulk) Craft Requirements The initial raw materials must include at least 150 gp of inubrix + 15 gp per Bulk. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Inubrix Armor (High-Grade) Source Grand Bazaar pg. 98 Price 18,000 gp (+1,800 gp per Bulk) Craft Requirements The initial raw materials must include at least 9,000 gp of inubrix + 900 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1416", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1417", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix Shield](/Equipment.aspx?ID=1417)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Inubrix](/Equipment.aspx?ID=1415)\r\n\r\n\r\n\r\n---\n\nInubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. You can use an inubrix shield (or [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42) on an inubrix shield) to [Disarm](/Actions.aspx?ID=41) a metal item with the [Athletics](/Skills.aspx?ID=3) skill even if you don't have a free hand; doing so uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm a metal item using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.\n\n\n\n\r\n\r\n\r\nInubrix Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\n\n**Craft Requirements** inubrix worth at least 40 gp\r\n\r\n\r\nInubrix Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 352 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** inubrix worth at least 44 gp\r\n\r\n\r\nInubrix Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** inubrix worth at least 2,500 gp\r\n\r\n\r\nInubrix Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** inubrix worth at least 2,750 gp", "name": "Inubrix Shield", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nInubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single …", "summary_markdown": "Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single …", "text": " Inubrix Shield Source Grand Bazaar pg. 99 Usage varies by shield Base Material Inubrix --- Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. You can use an inubrix shield (or shield boss or shield spikes on an inubrix shield) to Disarm a metal item with the Athletics skill even if you don't have a free hand; doing so uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm a metal item using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Inubrix Buckler (Standard-Grade) Source Grand Bazaar pg. 99 Price 320 gp Bulk L --- The shield has Hardness 2, HP 8, and BT 4. Craft Requirements inubrix worth at least 40 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Inubrix Shield (Standard-Grade) Source Grand Bazaar pg. 99 Price 352 gp Bulk 1 --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements inubrix worth at least 44 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Inubrix Buckler (High-Grade) Source Grand Bazaar pg. 99 Price 5,000 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements inubrix worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Inubrix Shield (High-Grade) Source Grand Bazaar pg. 99 Price 5,500 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements inubrix worth at least 2,750 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1417", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1417-1321", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix Shield](/Equipment.aspx?ID=1417)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Inubrix](/Equipment.aspx?ID=1415)\r\n\r\n\r\n\r\n---\n\nInubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. You can use an inubrix shield (or [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42) on an inubrix shield) to [Disarm](/Actions.aspx?ID=41) a metal item with the [Athletics](/Skills.aspx?ID=3) skill even if you don't have a free hand; doing so uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm a metal item using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.\n\n\n\n\r\n\r\n\r\nInubrix Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\n\n**Craft Requirements** inubrix worth at least 40 gp\r\n\r\n\r\nInubrix Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 352 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** inubrix worth at least 44 gp\r\n\r\n\r\nInubrix Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** inubrix worth at least 2,500 gp\r\n\r\n\r\nInubrix Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** inubrix worth at least 2,750 gp", "name": "Inubrix Buckler (Standard-Grade)", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 2, HP 8, and BT 4.", "summary_markdown": "The shield has Hardness 2, HP 8, and BT 4.", "text": " Inubrix Shield Source Grand Bazaar pg. 99 Usage varies by shield Base Material Inubrix --- Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. You can use an inubrix shield (or shield boss or shield spikes on an inubrix shield) to Disarm a metal item with the Athletics skill even if you don't have a free hand; doing so uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm a metal item using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Inubrix Buckler (Standard-Grade) Source Grand Bazaar pg. 99 Price 320 gp Bulk L --- The shield has Hardness 2, HP 8, and BT 4. Craft Requirements inubrix worth at least 40 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Inubrix Shield (Standard-Grade) Source Grand Bazaar pg. 99 Price 352 gp Bulk 1 --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements inubrix worth at least 44 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Inubrix Buckler (High-Grade) Source Grand Bazaar pg. 99 Price 5,000 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements inubrix worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Inubrix Shield (High-Grade) Source Grand Bazaar pg. 99 Price 5,500 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements inubrix worth at least 2,750 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1417", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1417-1322", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix Shield](/Equipment.aspx?ID=1417)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Inubrix](/Equipment.aspx?ID=1415)\r\n\r\n\r\n\r\n---\n\nInubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. You can use an inubrix shield (or [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42) on an inubrix shield) to [Disarm](/Actions.aspx?ID=41) a metal item with the [Athletics](/Skills.aspx?ID=3) skill even if you don't have a free hand; doing so uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm a metal item using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.\n\n\n\n\r\n\r\n\r\nInubrix Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\n\n**Craft Requirements** inubrix worth at least 40 gp\r\n\r\n\r\nInubrix Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 352 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** inubrix worth at least 44 gp\r\n\r\n\r\nInubrix Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** inubrix worth at least 2,500 gp\r\n\r\n\r\nInubrix Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** inubrix worth at least 2,750 gp", "name": "Inubrix Shield (Standard-Grade)", "pfs": "Standard", "price": 35200, "price_raw": "352 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n**Price** 352 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 4, HP 16, and BT 8.", "summary_markdown": "The shield has Hardness 4, HP 16, and BT 8.", "text": " Inubrix Shield Source Grand Bazaar pg. 99 Usage varies by shield Base Material Inubrix --- Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. You can use an inubrix shield (or shield boss or shield spikes on an inubrix shield) to Disarm a metal item with the Athletics skill even if you don't have a free hand; doing so uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm a metal item using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Inubrix Buckler (Standard-Grade) Source Grand Bazaar pg. 99 Price 320 gp Bulk L --- The shield has Hardness 2, HP 8, and BT 4. Craft Requirements inubrix worth at least 40 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Inubrix Shield (Standard-Grade) Source Grand Bazaar pg. 99 Price 352 gp Bulk 1 --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements inubrix worth at least 44 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Inubrix Buckler (High-Grade) Source Grand Bazaar pg. 99 Price 5,000 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements inubrix worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Inubrix Shield (High-Grade) Source Grand Bazaar pg. 99 Price 5,500 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements inubrix worth at least 2,750 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1417", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1417-1323", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix Shield](/Equipment.aspx?ID=1417)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Inubrix](/Equipment.aspx?ID=1415)\r\n\r\n\r\n\r\n---\n\nInubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. You can use an inubrix shield (or [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42) on an inubrix shield) to [Disarm](/Actions.aspx?ID=41) a metal item with the [Athletics](/Skills.aspx?ID=3) skill even if you don't have a free hand; doing so uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm a metal item using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.\n\n\n\n\r\n\r\n\r\nInubrix Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\n\n**Craft Requirements** inubrix worth at least 40 gp\r\n\r\n\r\nInubrix Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 352 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** inubrix worth at least 44 gp\r\n\r\n\r\nInubrix Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** inubrix worth at least 2,500 gp\r\n\r\n\r\nInubrix Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** inubrix worth at least 2,750 gp", "name": "Inubrix Buckler (High-Grade)", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 5, HP 20, and BT 10.", "summary_markdown": "The shield has Hardness 5, HP 20, and BT 10.", "text": " Inubrix Shield Source Grand Bazaar pg. 99 Usage varies by shield Base Material Inubrix --- Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. You can use an inubrix shield (or shield boss or shield spikes on an inubrix shield) to Disarm a metal item with the Athletics skill even if you don't have a free hand; doing so uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm a metal item using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Inubrix Buckler (Standard-Grade) Source Grand Bazaar pg. 99 Price 320 gp Bulk L --- The shield has Hardness 2, HP 8, and BT 4. Craft Requirements inubrix worth at least 40 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Inubrix Shield (Standard-Grade) Source Grand Bazaar pg. 99 Price 352 gp Bulk 1 --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements inubrix worth at least 44 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Inubrix Buckler (High-Grade) Source Grand Bazaar pg. 99 Price 5,000 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements inubrix worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Inubrix Shield (High-Grade) Source Grand Bazaar pg. 99 Price 5,500 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements inubrix worth at least 2,750 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1417", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1417-1324", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix Shield](/Equipment.aspx?ID=1417)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Inubrix](/Equipment.aspx?ID=1415)\r\n\r\n\r\n\r\n---\n\nInubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. You can use an inubrix shield (or [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42) on an inubrix shield) to [Disarm](/Actions.aspx?ID=41) a metal item with the [Athletics](/Skills.aspx?ID=3) skill even if you don't have a free hand; doing so uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm a metal item using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.\n\n\n\n\r\n\r\n\r\nInubrix Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 2, HP 8, and BT 4.\n\n**Craft Requirements** inubrix worth at least 40 gp\r\n\r\n\r\nInubrix Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 352 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, and BT 8.\n\n**Craft Requirements** inubrix worth at least 44 gp\r\n\r\n\r\nInubrix Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 5, HP 20, and BT 10.\n\n**Craft Requirements** inubrix worth at least 2,500 gp\r\n\r\n\r\nInubrix Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 5,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** inubrix worth at least 2,750 gp", "name": "Inubrix Shield (High-Grade)", "pfs": "Standard", "price": 550000, "price_raw": "5,500 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 7, HP 28, and BT 14.", "summary_markdown": "The shield has Hardness 7, HP 28, and BT 14.", "text": " Inubrix Shield Source Grand Bazaar pg. 99 Usage varies by shield Base Material Inubrix --- Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. You can use an inubrix shield (or shield boss or shield spikes on an inubrix shield) to Disarm a metal item with the Athletics skill even if you don't have a free hand; doing so uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm a metal item using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Inubrix Buckler (Standard-Grade) Source Grand Bazaar pg. 99 Price 320 gp Bulk L --- The shield has Hardness 2, HP 8, and BT 4. Craft Requirements inubrix worth at least 40 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Inubrix Shield (Standard-Grade) Source Grand Bazaar pg. 99 Price 352 gp Bulk 1 --- The shield has Hardness 4, HP 16, and BT 8. Craft Requirements inubrix worth at least 44 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Inubrix Buckler (High-Grade) Source Grand Bazaar pg. 99 Price 5,000 gp Bulk L --- The shield has Hardness 5, HP 20, and BT 10. Craft Requirements inubrix worth at least 2,500 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Inubrix Shield (High-Grade) Source Grand Bazaar pg. 99 Price 5,500 gp Bulk 1 --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements inubrix worth at least 2,750 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1417", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-1418", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix Weapon](/Equipment.aspx?ID=1418)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Inubrix](/Equipment.aspx?ID=1415)\r\n\r\n\r\n\r\n---\n\nWhile inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the [Shield Block](/Feats.aspx?ID=839) reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix.\n\n\n\n\r\n\r\n\r\nInubrix Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of inubrix + 17.5 gp per Bulk\r\n\r\n\r\nInubrix Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of inubrix + 675 gp per Bulk", "name": "Inubrix Weapon", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by …", "summary_markdown": "While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by …", "text": " Inubrix Weapon Source Grand Bazaar pg. 99 Usage varies by weapon Bulk varies by weapon Base Material Inubrix --- While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the Shield Block reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Inubrix Weapon (Standard-Grade) Source Grand Bazaar pg. 99 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of inubrix + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Inubrix Weapon (High-Grade) Source Grand Bazaar pg. 99 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of inubrix + 675 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1418", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1418-1325", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix Weapon](/Equipment.aspx?ID=1418)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Inubrix](/Equipment.aspx?ID=1415)\r\n\r\n\r\n\r\n---\n\nWhile inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the [Shield Block](/Feats.aspx?ID=839) reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix.\n\n\n\n\r\n\r\n\r\nInubrix Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of inubrix + 17.5 gp per Bulk\r\n\r\n\r\nInubrix Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of inubrix + 675 gp per Bulk", "name": "Inubrix Weapon (Standard-Grade)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp (+140 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "summary": "While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by …", "summary_markdown": "While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by …", "text": " Inubrix Weapon Source Grand Bazaar pg. 99 Usage varies by weapon Bulk varies by weapon Base Material Inubrix --- While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the Shield Block reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Inubrix Weapon (Standard-Grade) Source Grand Bazaar pg. 99 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of inubrix + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Inubrix Weapon (High-Grade) Source Grand Bazaar pg. 99 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of inubrix + 675 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1418", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1418-1326", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Inubrix Weapon](/Equipment.aspx?ID=1418)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Inubrix](/Equipment.aspx?ID=1415)\r\n\r\n\r\n\r\n---\n\nWhile inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the [Shield Block](/Feats.aspx?ID=839) reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix.\n\n\n\n\r\n\r\n\r\nInubrix Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of inubrix + 17.5 gp per Bulk\r\n\r\n\r\nInubrix Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 6,750 gp of inubrix + 675 gp per Bulk", "name": "Inubrix Weapon (High-Grade)", "pfs": "Standard", "price": 1350000, "price_raw": "13,500 gp (+1,350 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n**Price** 13,500 gp (+1,350 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "summary": "While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by …", "summary_markdown": "While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by …", "text": " Inubrix Weapon Source Grand Bazaar pg. 99 Usage varies by weapon Bulk varies by weapon Base Material Inubrix --- While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the Shield Block reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Inubrix Weapon (Standard-Grade) Source Grand Bazaar pg. 99 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of inubrix + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Inubrix Weapon (High-Grade) Source Grand Bazaar pg. 99 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of inubrix + 675 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1418", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1419", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Noqual](/Equipment.aspx?ID=1419)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLight and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as [sovereign steel](/Equipment.aspx?ID=776) to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the [_rusting grasp_](/Spells.aspx?ID=711) spell).\n\n## Noqual\n\n
**Noqual Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Noqual Armor](/Equipment.aspx?ID=1420)\r\n\r\n[Noqual Shield](/Equipment.aspx?ID=1421)\r\n\r\n[Noqual Weapon](/Equipment.aspx?ID=1422)\r\n\r\n\r\n\r\nNoqual Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nNoqual Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nNoqual Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nNoqual Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 7,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Noqual", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLight and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …", "summary_markdown": "Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …", "text": " Noqual Source Grand Bazaar pg. 99 --- Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). ## Noqual Noqual Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Noqual Armor Noqual Shield Noqual Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Noqual Chunk Source Grand Bazaar pg. 99 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Noqual Ingot Source Grand Bazaar pg. 99 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Noqual Object (Standard-Grade) Source Grand Bazaar pg. 99 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Noqual Object (High-Grade) Source Grand Bazaar pg. 99 Price 7,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1419", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1419-1327", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Noqual](/Equipment.aspx?ID=1419)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLight and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as [sovereign steel](/Equipment.aspx?ID=776) to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the [_rusting grasp_](/Spells.aspx?ID=711) spell).\n\n## Noqual\n\n
**Noqual Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Noqual Armor](/Equipment.aspx?ID=1420)\r\n\r\n[Noqual Shield](/Equipment.aspx?ID=1421)\r\n\r\n[Noqual Weapon](/Equipment.aspx?ID=1422)\r\n\r\n\r\n\r\nNoqual Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nNoqual Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nNoqual Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nNoqual Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 7,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Noqual Chunk", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLight and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "summary": "Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …", "summary_markdown": "Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …", "text": " Noqual Source Grand Bazaar pg. 99 --- Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). ## Noqual Noqual Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Noqual Armor Noqual Shield Noqual Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Noqual Chunk Source Grand Bazaar pg. 99 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Noqual Ingot Source Grand Bazaar pg. 99 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Noqual Object (Standard-Grade) Source Grand Bazaar pg. 99 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Noqual Object (High-Grade) Source Grand Bazaar pg. 99 Price 7,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1419", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1419-1328", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Noqual](/Equipment.aspx?ID=1419)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLight and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as [sovereign steel](/Equipment.aspx?ID=776) to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the [_rusting grasp_](/Spells.aspx?ID=711) spell).\n\n## Noqual\n\n
**Noqual Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Noqual Armor](/Equipment.aspx?ID=1420)\r\n\r\n[Noqual Shield](/Equipment.aspx?ID=1421)\r\n\r\n[Noqual Weapon](/Equipment.aspx?ID=1422)\r\n\r\n\r\n\r\nNoqual Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nNoqual Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nNoqual Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nNoqual Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 7,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Noqual Ingot", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLight and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "summary": "Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …", "summary_markdown": "Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …", "text": " Noqual Source Grand Bazaar pg. 99 --- Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). ## Noqual Noqual Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Noqual Armor Noqual Shield Noqual Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Noqual Chunk Source Grand Bazaar pg. 99 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Noqual Ingot Source Grand Bazaar pg. 99 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Noqual Object (Standard-Grade) Source Grand Bazaar pg. 99 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Noqual Object (High-Grade) Source Grand Bazaar pg. 99 Price 7,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1419", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1419-1329", "item_category": "Materials", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Noqual](/Equipment.aspx?ID=1419)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLight and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as [sovereign steel](/Equipment.aspx?ID=776) to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the [_rusting grasp_](/Spells.aspx?ID=711) spell).\n\n## Noqual\n\n
**Noqual Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Noqual Armor](/Equipment.aspx?ID=1420)\r\n\r\n[Noqual Shield](/Equipment.aspx?ID=1421)\r\n\r\n[Noqual Weapon](/Equipment.aspx?ID=1422)\r\n\r\n\r\n\r\nNoqual Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nNoqual Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nNoqual Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nNoqual Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 7,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Noqual Object (Standard-Grade)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp (per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n**Price** 400 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLight and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "summary": "Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …", "summary_markdown": "Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …", "text": " Noqual Source Grand Bazaar pg. 99 --- Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). ## Noqual Noqual Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Noqual Armor Noqual Shield Noqual Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Noqual Chunk Source Grand Bazaar pg. 99 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Noqual Ingot Source Grand Bazaar pg. 99 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Noqual Object (Standard-Grade) Source Grand Bazaar pg. 99 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Noqual Object (High-Grade) Source Grand Bazaar pg. 99 Price 7,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1419", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1419-1330", "item_category": "Materials", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Noqual](/Equipment.aspx?ID=1419)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLight and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as [sovereign steel](/Equipment.aspx?ID=776) to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the [_rusting grasp_](/Spells.aspx?ID=711) spell).\n\n## Noqual\n\n
**Noqual Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Noqual Armor](/Equipment.aspx?ID=1420)\r\n\r\n[Noqual Shield](/Equipment.aspx?ID=1421)\r\n\r\n[Noqual Weapon](/Equipment.aspx?ID=1422)\r\n\r\n\r\n\r\nNoqual Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nNoqual Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nNoqual Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 400 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nNoqual Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\n\n**Price** 7,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Noqual Object (High-Grade)", "pfs": "Standard", "price": 700000, "price_raw": "7,000 gp (per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 99\r\n\r\n**Price** 7,000 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLight and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 99", "speed": {}, "spell_markdown": "", "summary": "Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …", "summary_markdown": "Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of …", "text": " Noqual Source Grand Bazaar pg. 99 --- Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). ## Noqual Noqual Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Noqual Armor Noqual Shield Noqual Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Noqual Chunk Source Grand Bazaar pg. 99 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Noqual Ingot Source Grand Bazaar pg. 99 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Noqual Object (Standard-Grade) Source Grand Bazaar pg. 99 Price 400 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Noqual Object (High-Grade) Source Grand Bazaar pg. 99 Price 7,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1419", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-1420", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Noqual Armor](/Equipment.aspx?ID=1420)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Noqual](/Equipment.aspx?ID=1419)\r\n\r\n\r\n\r\n---\n\nThe mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you gain a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing noqual armor, you must succeed at a DC 5 flat check or the spell fails.\n\n\n\n\r\n\r\n\r\nNoqual Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 200 gp of noqual + 20 gp per Bulk.\r\n\r\n\r\nNoqual Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 16,000 gp of noqual + 1,600 gp per Bulk.", "name": "Noqual Armor", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you …", "summary_markdown": "The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you …", "text": " Noqual Armor Source Grand Bazaar pg. 100 Usage worn armor Bulk varies by armor Base Material Noqual --- The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you gain a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing noqual armor, you must succeed at a DC 5 flat check or the spell fails. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Noqual Armor (Standard-Grade) Source Grand Bazaar pg. 100 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include at least 200 gp of noqual + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Noqual Armor (High-Grade) Source Grand Bazaar pg. 100 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include at least 16,000 gp of noqual + 1,600 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1420", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1420-1331", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Noqual Armor](/Equipment.aspx?ID=1420)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Noqual](/Equipment.aspx?ID=1419)\r\n\r\n\r\n\r\n---\n\nThe mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you gain a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing noqual armor, you must succeed at a DC 5 flat check or the spell fails.\n\n\n\n\r\n\r\n\r\nNoqual Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 200 gp of noqual + 20 gp per Bulk.\r\n\r\n\r\nNoqual Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 16,000 gp of noqual + 1,600 gp per Bulk.", "name": "Noqual Armor (Standard-Grade)", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp (+160 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you …", "summary_markdown": "The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you …", "text": " Noqual Armor Source Grand Bazaar pg. 100 Usage worn armor Bulk varies by armor Base Material Noqual --- The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you gain a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing noqual armor, you must succeed at a DC 5 flat check or the spell fails. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Noqual Armor (Standard-Grade) Source Grand Bazaar pg. 100 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include at least 200 gp of noqual + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Noqual Armor (High-Grade) Source Grand Bazaar pg. 100 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include at least 16,000 gp of noqual + 1,600 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1420", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1420-1332", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Noqual Armor](/Equipment.aspx?ID=1420)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Noqual](/Equipment.aspx?ID=1419)\r\n\r\n\r\n\r\n---\n\nThe mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you gain a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing noqual armor, you must succeed at a DC 5 flat check or the spell fails.\n\n\n\n\r\n\r\n\r\nNoqual Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 200 gp of noqual + 20 gp per Bulk.\r\n\r\n\r\nNoqual Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 16,000 gp of noqual + 1,600 gp per Bulk.", "name": "Noqual Armor (High-Grade)", "pfs": "Standard", "price": 3200000, "price_raw": "32,000 gp (+3,200 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you …", "summary_markdown": "The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you …", "text": " Noqual Armor Source Grand Bazaar pg. 100 Usage worn armor Bulk varies by armor Base Material Noqual --- The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you gain a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing noqual armor, you must succeed at a DC 5 flat check or the spell fails. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Noqual Armor (Standard-Grade) Source Grand Bazaar pg. 100 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include at least 200 gp of noqual + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Noqual Armor (High-Grade) Source Grand Bazaar pg. 100 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include at least 16,000 gp of noqual + 1,600 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1420", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1421", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Noqual Shield](/Equipment.aspx?ID=1421)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Noqual](/Equipment.aspx?ID=1419)\r\n\r\n\r\n\r\n---\n\nNoqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a noqual shield [Raised](/Actions.aspx?ID=98), you gain its circumstance bonus to saving throws against spells that target you (as well as AC). Additionally, while the shield is Raised, when an opponent casting a spell that targets you critically fails a spell attack roll against your AC, you can reflect the spell back toward them as a reaction. Attempt a ranged attack roll against the triggering creature using your highest proficiency with a ranged weapon. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success).\n\n\n\n\r\n\r\n\r\nNoqual Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 14,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** noqual worth at least 7,000 gp\r\n\r\n\r\nNoqual Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 15,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** noqual worth at least 7,700 gp", "name": "Noqual Shield", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNoqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Noqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a …", "summary_markdown": "Noqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a …", "text": " Noqual Shield Source Grand Bazaar pg. 100 Usage varies by shield Base Material Noqual --- Noqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a noqual shield Raised, you gain its circumstance bonus to saving throws against spells that target you (as well as AC). Additionally, while the shield is Raised, when an opponent casting a spell that targets you critically fails a spell attack roll against your AC, you can reflect the spell back toward them as a reaction. Attempt a ranged attack roll against the triggering creature using your highest proficiency with a ranged weapon. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Noqual Buckler (High-Grade) Source Grand Bazaar pg. 100 Price 14,000 gp Bulk L --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements noqual worth at least 7,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Noqual Shield (High-Grade) Source Grand Bazaar pg. 100 Price 15,400 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements noqual worth at least 7,700 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1421", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1421-1333", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Noqual Shield](/Equipment.aspx?ID=1421)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Noqual](/Equipment.aspx?ID=1419)\r\n\r\n\r\n\r\n---\n\nNoqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a noqual shield [Raised](/Actions.aspx?ID=98), you gain its circumstance bonus to saving throws against spells that target you (as well as AC). Additionally, while the shield is Raised, when an opponent casting a spell that targets you critically fails a spell attack roll against your AC, you can reflect the spell back toward them as a reaction. Attempt a ranged attack roll against the triggering creature using your highest proficiency with a ranged weapon. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success).\n\n\n\n\r\n\r\n\r\nNoqual Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 14,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** noqual worth at least 7,000 gp\r\n\r\n\r\nNoqual Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 15,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** noqual worth at least 7,700 gp", "name": "Noqual Buckler (High-Grade)", "pfs": "Standard", "price": 1400000, "price_raw": "14,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 14,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 7, HP 28, and BT 14.", "summary_markdown": "The shield has Hardness 7, HP 28, and BT 14.", "text": " Noqual Shield Source Grand Bazaar pg. 100 Usage varies by shield Base Material Noqual --- Noqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a noqual shield Raised, you gain its circumstance bonus to saving throws against spells that target you (as well as AC). Additionally, while the shield is Raised, when an opponent casting a spell that targets you critically fails a spell attack roll against your AC, you can reflect the spell back toward them as a reaction. Attempt a ranged attack roll against the triggering creature using your highest proficiency with a ranged weapon. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Noqual Buckler (High-Grade) Source Grand Bazaar pg. 100 Price 14,000 gp Bulk L --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements noqual worth at least 7,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Noqual Shield (High-Grade) Source Grand Bazaar pg. 100 Price 15,400 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements noqual worth at least 7,700 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1421", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1421-1334", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"\"\r\n>\r\n[Noqual Shield](/Equipment.aspx?ID=1421)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Noqual](/Equipment.aspx?ID=1419)\r\n\r\n\r\n\r\n---\n\nNoqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a noqual shield [Raised](/Actions.aspx?ID=98), you gain its circumstance bonus to saving throws against spells that target you (as well as AC). Additionally, while the shield is Raised, when an opponent casting a spell that targets you critically fails a spell attack roll against your AC, you can reflect the spell back toward them as a reaction. Attempt a ranged attack roll against the triggering creature using your highest proficiency with a ranged weapon. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success).\n\n\n\n\r\n\r\n\r\nNoqual Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 14,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, and BT 14.\n\n**Craft Requirements** noqual worth at least 7,000 gp\r\n\r\n\r\nNoqual Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 15,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\n\n**Craft Requirements** noqual worth at least 7,700 gp", "name": "Noqual Shield (High-Grade)", "pfs": "Standard", "price": 1540000, "price_raw": "15,400 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 15,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 10, HP 40, and BT 20.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 10, HP 40, and BT 20.", "summary_markdown": "The shield has Hardness 10, HP 40, and BT 20.", "text": " Noqual Shield Source Grand Bazaar pg. 100 Usage varies by shield Base Material Noqual --- Noqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a noqual shield Raised, you gain its circumstance bonus to saving throws against spells that target you (as well as AC). Additionally, while the shield is Raised, when an opponent casting a spell that targets you critically fails a spell attack roll against your AC, you can reflect the spell back toward them as a reaction. Attempt a ranged attack roll against the triggering creature using your highest proficiency with a ranged weapon. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success). <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Noqual Buckler (High-Grade) Source Grand Bazaar pg. 100 Price 14,000 gp Bulk L --- The shield has Hardness 7, HP 28, and BT 14. Craft Requirements noqual worth at least 7,000 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Noqual Shield (High-Grade) Source Grand Bazaar pg. 100 Price 15,400 gp Bulk 1 --- The shield has Hardness 10, HP 40, and BT 20. Craft Requirements noqual worth at least 7,700 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1421", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-1422", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Noqual Weapon](/Equipment.aspx?ID=1422)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Noqual](/Equipment.aspx?ID=1419)\r\n\r\n\r\n\r\n---\n\nNoqual weapons are inimical to [summoned](/Traits.aspx?ID=154) creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become [stupefied 1](/Conditions.aspx?ID=37) for 1 round on a critical hit.\n\n\n\n\r\n\r\n\r\nNoqual Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 200 gp of noqual + 20 gp per Bulk\r\n\r\n\r\nNoqual Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 24,000 gp (+2,400 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 12,000 gp of noqual + 1,200 gp per Bulk", "name": "Noqual Weapon", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNoqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike …", "summary_markdown": "Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike …", "text": " Noqual Weapon Source Grand Bazaar pg. 100 Usage varies by weapon Bulk varies by weapon Base Material Noqual --- Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Noqual Weapon (Standard-Grade) Source Grand Bazaar pg. 100 Price 1,600 gp (+160 gp per Bulk) Craft Requirements at least 200 gp of noqual + 20 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Noqual Weapon (High-Grade) Source Grand Bazaar pg. 100 Price 24,000 gp (+2,400 gp per Bulk) Craft Requirements at least 12,000 gp of noqual + 1,200 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1422", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1422-1335", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Noqual Weapon](/Equipment.aspx?ID=1422)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Noqual](/Equipment.aspx?ID=1419)\r\n\r\n\r\n\r\n---\n\nNoqual weapons are inimical to [summoned](/Traits.aspx?ID=154) creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become [stupefied 1](/Conditions.aspx?ID=37) for 1 round on a critical hit.\n\n\n\n\r\n\r\n\r\nNoqual Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 200 gp of noqual + 20 gp per Bulk\r\n\r\n\r\nNoqual Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 24,000 gp (+2,400 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 12,000 gp of noqual + 1,200 gp per Bulk", "name": "Noqual Weapon (Standard-Grade)", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp (+160 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNoqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike …", "summary_markdown": "Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike …", "text": " Noqual Weapon Source Grand Bazaar pg. 100 Usage varies by weapon Bulk varies by weapon Base Material Noqual --- Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Noqual Weapon (Standard-Grade) Source Grand Bazaar pg. 100 Price 1,600 gp (+160 gp per Bulk) Craft Requirements at least 200 gp of noqual + 20 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Noqual Weapon (High-Grade) Source Grand Bazaar pg. 100 Price 24,000 gp (+2,400 gp per Bulk) Craft Requirements at least 12,000 gp of noqual + 1,200 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1422", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1422-1336", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Noqual Weapon](/Equipment.aspx?ID=1422)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Noqual](/Equipment.aspx?ID=1419)\r\n\r\n\r\n\r\n---\n\nNoqual weapons are inimical to [summoned](/Traits.aspx?ID=154) creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become [stupefied 1](/Conditions.aspx?ID=37) for 1 round on a critical hit.\n\n\n\n\r\n\r\n\r\nNoqual Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 200 gp of noqual + 20 gp per Bulk\r\n\r\n\r\nNoqual Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 24,000 gp (+2,400 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 12,000 gp of noqual + 1,200 gp per Bulk", "name": "Noqual Weapon (High-Grade)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp (+2,400 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 24,000 gp (+2,400 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNoqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike …", "summary_markdown": "Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike …", "text": " Noqual Weapon Source Grand Bazaar pg. 100 Usage varies by weapon Bulk varies by weapon Base Material Noqual --- Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Noqual Weapon (Standard-Grade) Source Grand Bazaar pg. 100 Price 1,600 gp (+160 gp per Bulk) Craft Requirements at least 200 gp of noqual + 20 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Noqual Weapon (High-Grade) Source Grand Bazaar pg. 100 Price 24,000 gp (+2,400 gp per Bulk) Craft Requirements at least 12,000 gp of noqual + 1,200 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1422", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1423", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite](/Equipment.aspx?ID=1423)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively).\n\n## Siccatite\n\n
**Siccatite Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Siccatite Armor](/Equipment.aspx?ID=1424)\r\n\r\n[Siccatite Shield](/Equipment.aspx?ID=1425)\r\n\r\n[Siccatite Weapon](/Equipment.aspx?ID=1426)\r\n\r\n\r\n\r\nSiccatite Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSiccatite Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSiccatite Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSiccatite Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Siccatite", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …", "summary_markdown": "In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …", "text": " Siccatite Source Grand Bazaar pg. 100 --- In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively). ## Siccatite Siccatite Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Siccatite Armor Siccatite Shield Siccatite Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Siccatite Chunk Source Grand Bazaar pg. 100 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Siccatite Ingot Source Grand Bazaar pg. 100 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Object (Standard-Grade) Source Grand Bazaar pg. 100 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Object (High-Grade) Source Grand Bazaar pg. 100 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1423", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1423-1337", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite](/Equipment.aspx?ID=1423)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively).\n\n## Siccatite\n\n
**Siccatite Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Siccatite Armor](/Equipment.aspx?ID=1424)\r\n\r\n[Siccatite Shield](/Equipment.aspx?ID=1425)\r\n\r\n[Siccatite Weapon](/Equipment.aspx?ID=1426)\r\n\r\n\r\n\r\nSiccatite Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSiccatite Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSiccatite Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSiccatite Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Siccatite Chunk", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …", "summary_markdown": "In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …", "text": " Siccatite Source Grand Bazaar pg. 100 --- In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively). ## Siccatite Siccatite Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Siccatite Armor Siccatite Shield Siccatite Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Siccatite Chunk Source Grand Bazaar pg. 100 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Siccatite Ingot Source Grand Bazaar pg. 100 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Object (Standard-Grade) Source Grand Bazaar pg. 100 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Object (High-Grade) Source Grand Bazaar pg. 100 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1423", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1423-1338", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite](/Equipment.aspx?ID=1423)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively).\n\n## Siccatite\n\n
**Siccatite Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Siccatite Armor](/Equipment.aspx?ID=1424)\r\n\r\n[Siccatite Shield](/Equipment.aspx?ID=1425)\r\n\r\n[Siccatite Weapon](/Equipment.aspx?ID=1426)\r\n\r\n\r\n\r\nSiccatite Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSiccatite Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSiccatite Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSiccatite Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Siccatite Ingot", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …", "summary_markdown": "In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …", "text": " Siccatite Source Grand Bazaar pg. 100 --- In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively). ## Siccatite Siccatite Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Siccatite Armor Siccatite Shield Siccatite Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Siccatite Chunk Source Grand Bazaar pg. 100 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Siccatite Ingot Source Grand Bazaar pg. 100 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Object (Standard-Grade) Source Grand Bazaar pg. 100 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Object (High-Grade) Source Grand Bazaar pg. 100 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1423", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1423-1339", "item_category": "Materials", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite](/Equipment.aspx?ID=1423)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively).\n\n## Siccatite\n\n
**Siccatite Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Siccatite Armor](/Equipment.aspx?ID=1424)\r\n\r\n[Siccatite Shield](/Equipment.aspx?ID=1425)\r\n\r\n[Siccatite Weapon](/Equipment.aspx?ID=1426)\r\n\r\n\r\n\r\nSiccatite Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSiccatite Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSiccatite Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSiccatite Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Siccatite Object (Standard-Grade)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp (per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 350 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …", "summary_markdown": "In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …", "text": " Siccatite Source Grand Bazaar pg. 100 --- In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively). ## Siccatite Siccatite Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Siccatite Armor Siccatite Shield Siccatite Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Siccatite Chunk Source Grand Bazaar pg. 100 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Siccatite Ingot Source Grand Bazaar pg. 100 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Object (Standard-Grade) Source Grand Bazaar pg. 100 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Object (High-Grade) Source Grand Bazaar pg. 100 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1423", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1423-1340", "item_category": "Materials", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite](/Equipment.aspx?ID=1423)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively).\n\n## Siccatite\n\n
**Siccatite Items****Hardness****HP****BT**
**Thin Items**
Standard-grade62412
High-grade104020
**Items**
Standard-grade104020
High-grade135226
**Structures**
Standard-grade208040
High-grade2610452
\n\nMaterial Uses\r\n\r\n\r\n[Siccatite Armor](/Equipment.aspx?ID=1424)\r\n\r\n[Siccatite Shield](/Equipment.aspx?ID=1425)\r\n\r\n[Siccatite Weapon](/Equipment.aspx?ID=1426)\r\n\r\n\r\n\r\nSiccatite Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSiccatite Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSiccatite Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSiccatite Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 6,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Siccatite Object (High-Grade)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp (per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 6,000 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …", "summary_markdown": "In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances …", "text": " Siccatite Source Grand Bazaar pg. 100 --- In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively). ## Siccatite Siccatite Items Hardness HP BT Thin Items Standard-grade 6 24 12 High-grade 10 40 20 Items Standard-grade 10 40 20 High-grade 13 52 26 Structures Standard-grade 20 80 40 High-grade 26 104 52 Material Uses Siccatite Armor Siccatite Shield Siccatite Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Siccatite Chunk Source Grand Bazaar pg. 100 Price 500 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Siccatite Ingot Source Grand Bazaar pg. 100 Price 5,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Object (Standard-Grade) Source Grand Bazaar pg. 100 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Object (High-Grade) Source Grand Bazaar pg. 100 Price 6,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1423", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-1424", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite Armor](/Equipment.aspx?ID=1424)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Siccatite](/Equipment.aspx?ID=1423)\r\n\r\n\r\n\r\n---\n\nSiccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight. When wearing cold siccatite armor, you're protected from [severe and extreme environmental heat](/Rules.aspx?ID=642), and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. An opponent that has you [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) with its body while you're wearing standard-grade siccatite armor takes 4 energy damage at the end of its turn (either fire or cold, for hot and cold siccatite armor respectively), or 6 damage for a high-grade siccatite armor.\n\n\n\n\r\n\r\n\r\nSiccatite Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 200 gp of siccatite + 20 gp per Bulk.\r\n\r\n\r\nSiccatite Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 16,000 gp of siccatite + 1,600 gp per Bulk.", "name": "Siccatite Armor", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSiccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the …", "summary_markdown": "Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the …", "text": " Siccatite Armor Source Grand Bazaar pg. 100 Usage worn armor Bulk varies by armor Base Material Siccatite --- Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight. When wearing cold siccatite armor, you're protected from severe and extreme environmental heat, and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. An opponent that has you grabbed or restrained with its body while you're wearing standard-grade siccatite armor takes 4 energy damage at the end of its turn (either fire or cold, for hot and cold siccatite armor respectively), or 6 damage for a high-grade siccatite armor. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Siccatite Armor (Standard-Grade) Source Grand Bazaar pg. 100 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include at least 200 gp of siccatite + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Siccatite Armor (High-Grade) Source Grand Bazaar pg. 100 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include at least 16,000 gp of siccatite + 1,600 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1424", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1424-1341", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite Armor](/Equipment.aspx?ID=1424)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Siccatite](/Equipment.aspx?ID=1423)\r\n\r\n\r\n\r\n---\n\nSiccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight. When wearing cold siccatite armor, you're protected from [severe and extreme environmental heat](/Rules.aspx?ID=642), and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. An opponent that has you [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) with its body while you're wearing standard-grade siccatite armor takes 4 energy damage at the end of its turn (either fire or cold, for hot and cold siccatite armor respectively), or 6 damage for a high-grade siccatite armor.\n\n\n\n\r\n\r\n\r\nSiccatite Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 200 gp of siccatite + 20 gp per Bulk.\r\n\r\n\r\nSiccatite Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 16,000 gp of siccatite + 1,600 gp per Bulk.", "name": "Siccatite Armor (Standard-Grade)", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp (+160 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSiccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the …", "summary_markdown": "Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the …", "text": " Siccatite Armor Source Grand Bazaar pg. 100 Usage worn armor Bulk varies by armor Base Material Siccatite --- Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight. When wearing cold siccatite armor, you're protected from severe and extreme environmental heat, and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. An opponent that has you grabbed or restrained with its body while you're wearing standard-grade siccatite armor takes 4 energy damage at the end of its turn (either fire or cold, for hot and cold siccatite armor respectively), or 6 damage for a high-grade siccatite armor. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Siccatite Armor (Standard-Grade) Source Grand Bazaar pg. 100 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include at least 200 gp of siccatite + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Siccatite Armor (High-Grade) Source Grand Bazaar pg. 100 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include at least 16,000 gp of siccatite + 1,600 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1424", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1424-1342", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite Armor](/Equipment.aspx?ID=1424)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Siccatite](/Equipment.aspx?ID=1423)\r\n\r\n\r\n\r\n---\n\nSiccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight. When wearing cold siccatite armor, you're protected from [severe and extreme environmental heat](/Rules.aspx?ID=642), and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. An opponent that has you [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) with its body while you're wearing standard-grade siccatite armor takes 4 energy damage at the end of its turn (either fire or cold, for hot and cold siccatite armor respectively), or 6 damage for a high-grade siccatite armor.\n\n\n\n\r\n\r\n\r\nSiccatite Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 1,600 gp (+160 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 200 gp of siccatite + 20 gp per Bulk.\r\n\r\n\r\nSiccatite Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\n\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include at least 16,000 gp of siccatite + 1,600 gp per Bulk.", "name": "Siccatite Armor (High-Grade)", "pfs": "Standard", "price": 3200000, "price_raw": "32,000 gp (+3,200 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 100\r\n\r\n**Price** 32,000 gp (+3,200 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSiccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 100" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 100", "speed": {}, "spell_markdown": "", "summary": "Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the …", "summary_markdown": "Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the …", "text": " Siccatite Armor Source Grand Bazaar pg. 100 Usage worn armor Bulk varies by armor Base Material Siccatite --- Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight. When wearing cold siccatite armor, you're protected from severe and extreme environmental heat, and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. An opponent that has you grabbed or restrained with its body while you're wearing standard-grade siccatite armor takes 4 energy damage at the end of its turn (either fire or cold, for hot and cold siccatite armor respectively), or 6 damage for a high-grade siccatite armor. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Siccatite Armor (Standard-Grade) Source Grand Bazaar pg. 100 Price 1,600 gp (+160 gp per Bulk) Craft Requirements The initial raw materials must include at least 200 gp of siccatite + 20 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Siccatite Armor (High-Grade) Source Grand Bazaar pg. 100 Price 32,000 gp (+3,200 gp per Bulk) Craft Requirements The initial raw materials must include at least 16,000 gp of siccatite + 1,600 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1424", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1425", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite Shield](/Equipment.aspx?ID=1425)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Siccatite](/Equipment.aspx?ID=1423)\r\n\r\n\r\n\r\n---\n\nSiccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite shield or cold damage for a cold siccatite shield, as it takes even more extreme temperatures to affect them. They also provide some resistance to opposing temperatures because of their own extreme temperature, which extends to you when you [Raise the Shield](/Actions.aspx?ID=98). The shield has resistance 5 to the opposing damage type (cold damage for a hot siccatite shield or fire damage for a cold siccatite shield), and while you have a siccatite shield Raised, you gain that resistance to the opposing damage type as well. For a high-grade siccatite shield, the resistances increase from 10 to 20 for damage of the corresponding type, and from 5 to 10 for damage of the opposing type.\n\n\n\n\r\n\r\n\r\nSiccatite Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 50 gp\r\n\r\n\r\nSiccatite Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 55 gp\r\n\r\n\r\nSiccatite Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 4,000 gp\r\n\r\n\r\nSiccatite Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 4,400 gp", "name": "Siccatite Shield", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSiccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 101", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield …", "summary_markdown": "Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield …", "text": " Siccatite Shield Source Grand Bazaar pg. 101 Usage varies by shield Base Material Siccatite --- Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite shield or cold damage for a cold siccatite shield, as it takes even more extreme temperatures to affect them. They also provide some resistance to opposing temperatures because of their own extreme temperature, which extends to you when you Raise the Shield. The shield has resistance 5 to the opposing damage type (cold damage for a hot siccatite shield or fire damage for a cold siccatite shield), and while you have a siccatite shield Raised, you gain that resistance to the opposing damage type as well. For a high-grade siccatite shield, the resistances increase from 10 to 20 for damage of the corresponding type, and from 5 to 10 for damage of the opposing type. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Buckler (Standard-Grade) Source Grand Bazaar pg. 101 Price 400 gp Bulk 1 --- The shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type. Craft Requirements siccatite worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Shield (Standard-Grade) Source Grand Bazaar pg. 101 Price 440 gp Bulk 2 --- The shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type. Craft Requirements siccatite worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Buckler (High-Grade) Source Grand Bazaar pg. 101 Price 8,000 gp Bulk 1 --- The shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type. Craft Requirements siccatite worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Shield (High-Grade) Source Grand Bazaar pg. 101 Price 8,800 gp Bulk 2 --- The shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type. Craft Requirements siccatite worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1425", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1425-1343", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite Shield](/Equipment.aspx?ID=1425)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Siccatite](/Equipment.aspx?ID=1423)\r\n\r\n\r\n\r\n---\n\nSiccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite shield or cold damage for a cold siccatite shield, as it takes even more extreme temperatures to affect them. They also provide some resistance to opposing temperatures because of their own extreme temperature, which extends to you when you [Raise the Shield](/Actions.aspx?ID=98). The shield has resistance 5 to the opposing damage type (cold damage for a hot siccatite shield or fire damage for a cold siccatite shield), and while you have a siccatite shield Raised, you gain that resistance to the opposing damage type as well. For a high-grade siccatite shield, the resistances increase from 10 to 20 for damage of the corresponding type, and from 5 to 10 for damage of the opposing type.\n\n\n\n\r\n\r\n\r\nSiccatite Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 50 gp\r\n\r\n\r\nSiccatite Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 55 gp\r\n\r\n\r\nSiccatite Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 4,000 gp\r\n\r\n\r\nSiccatite Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 4,400 gp", "name": "Siccatite Buckler (Standard-Grade)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 101", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type.", "summary_markdown": "The shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type.", "text": " Siccatite Shield Source Grand Bazaar pg. 101 Usage varies by shield Base Material Siccatite --- Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite shield or cold damage for a cold siccatite shield, as it takes even more extreme temperatures to affect them. They also provide some resistance to opposing temperatures because of their own extreme temperature, which extends to you when you Raise the Shield. The shield has resistance 5 to the opposing damage type (cold damage for a hot siccatite shield or fire damage for a cold siccatite shield), and while you have a siccatite shield Raised, you gain that resistance to the opposing damage type as well. For a high-grade siccatite shield, the resistances increase from 10 to 20 for damage of the corresponding type, and from 5 to 10 for damage of the opposing type. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Buckler (Standard-Grade) Source Grand Bazaar pg. 101 Price 400 gp Bulk 1 --- The shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type. Craft Requirements siccatite worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Shield (Standard-Grade) Source Grand Bazaar pg. 101 Price 440 gp Bulk 2 --- The shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type. Craft Requirements siccatite worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Buckler (High-Grade) Source Grand Bazaar pg. 101 Price 8,000 gp Bulk 1 --- The shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type. Craft Requirements siccatite worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Shield (High-Grade) Source Grand Bazaar pg. 101 Price 8,800 gp Bulk 2 --- The shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type. Craft Requirements siccatite worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1425", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1425-1344", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite Shield](/Equipment.aspx?ID=1425)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Siccatite](/Equipment.aspx?ID=1423)\r\n\r\n\r\n\r\n---\n\nSiccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite shield or cold damage for a cold siccatite shield, as it takes even more extreme temperatures to affect them. They also provide some resistance to opposing temperatures because of their own extreme temperature, which extends to you when you [Raise the Shield](/Actions.aspx?ID=98). The shield has resistance 5 to the opposing damage type (cold damage for a hot siccatite shield or fire damage for a cold siccatite shield), and while you have a siccatite shield Raised, you gain that resistance to the opposing damage type as well. For a high-grade siccatite shield, the resistances increase from 10 to 20 for damage of the corresponding type, and from 5 to 10 for damage of the opposing type.\n\n\n\n\r\n\r\n\r\nSiccatite Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 50 gp\r\n\r\n\r\nSiccatite Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 55 gp\r\n\r\n\r\nSiccatite Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 4,000 gp\r\n\r\n\r\nSiccatite Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 4,400 gp", "name": "Siccatite Shield (Standard-Grade)", "pfs": "Standard", "price": 44000, "price_raw": "440 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\r\n\r\n**Price** 440 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 101", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type.", "summary_markdown": "The shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type.", "text": " Siccatite Shield Source Grand Bazaar pg. 101 Usage varies by shield Base Material Siccatite --- Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite shield or cold damage for a cold siccatite shield, as it takes even more extreme temperatures to affect them. They also provide some resistance to opposing temperatures because of their own extreme temperature, which extends to you when you Raise the Shield. The shield has resistance 5 to the opposing damage type (cold damage for a hot siccatite shield or fire damage for a cold siccatite shield), and while you have a siccatite shield Raised, you gain that resistance to the opposing damage type as well. For a high-grade siccatite shield, the resistances increase from 10 to 20 for damage of the corresponding type, and from 5 to 10 for damage of the opposing type. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Buckler (Standard-Grade) Source Grand Bazaar pg. 101 Price 400 gp Bulk 1 --- The shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type. Craft Requirements siccatite worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Shield (Standard-Grade) Source Grand Bazaar pg. 101 Price 440 gp Bulk 2 --- The shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type. Craft Requirements siccatite worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Buckler (High-Grade) Source Grand Bazaar pg. 101 Price 8,000 gp Bulk 1 --- The shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type. Craft Requirements siccatite worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Shield (High-Grade) Source Grand Bazaar pg. 101 Price 8,800 gp Bulk 2 --- The shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type. Craft Requirements siccatite worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1425", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1425-1345", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite Shield](/Equipment.aspx?ID=1425)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Siccatite](/Equipment.aspx?ID=1423)\r\n\r\n\r\n\r\n---\n\nSiccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite shield or cold damage for a cold siccatite shield, as it takes even more extreme temperatures to affect them. They also provide some resistance to opposing temperatures because of their own extreme temperature, which extends to you when you [Raise the Shield](/Actions.aspx?ID=98). The shield has resistance 5 to the opposing damage type (cold damage for a hot siccatite shield or fire damage for a cold siccatite shield), and while you have a siccatite shield Raised, you gain that resistance to the opposing damage type as well. For a high-grade siccatite shield, the resistances increase from 10 to 20 for damage of the corresponding type, and from 5 to 10 for damage of the opposing type.\n\n\n\n\r\n\r\n\r\nSiccatite Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 50 gp\r\n\r\n\r\nSiccatite Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 55 gp\r\n\r\n\r\nSiccatite Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 4,000 gp\r\n\r\n\r\nSiccatite Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 4,400 gp", "name": "Siccatite Buckler (High-Grade)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 101", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type.", "summary_markdown": "The shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type.", "text": " Siccatite Shield Source Grand Bazaar pg. 101 Usage varies by shield Base Material Siccatite --- Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite shield or cold damage for a cold siccatite shield, as it takes even more extreme temperatures to affect them. They also provide some resistance to opposing temperatures because of their own extreme temperature, which extends to you when you Raise the Shield. The shield has resistance 5 to the opposing damage type (cold damage for a hot siccatite shield or fire damage for a cold siccatite shield), and while you have a siccatite shield Raised, you gain that resistance to the opposing damage type as well. For a high-grade siccatite shield, the resistances increase from 10 to 20 for damage of the corresponding type, and from 5 to 10 for damage of the opposing type. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Buckler (Standard-Grade) Source Grand Bazaar pg. 101 Price 400 gp Bulk 1 --- The shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type. Craft Requirements siccatite worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Shield (Standard-Grade) Source Grand Bazaar pg. 101 Price 440 gp Bulk 2 --- The shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type. Craft Requirements siccatite worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Buckler (High-Grade) Source Grand Bazaar pg. 101 Price 8,000 gp Bulk 1 --- The shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type. Craft Requirements siccatite worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Shield (High-Grade) Source Grand Bazaar pg. 101 Price 8,800 gp Bulk 2 --- The shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type. Craft Requirements siccatite worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1425", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1425-1346", "item_category": "Shields", "item_subcategory": "Precious Material Shields", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite Shield](/Equipment.aspx?ID=1425)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n\n\n**Usage** varies by shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Siccatite](/Equipment.aspx?ID=1423)\r\n\r\n\r\n\r\n---\n\nSiccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite shield or cold damage for a cold siccatite shield, as it takes even more extreme temperatures to affect them. They also provide some resistance to opposing temperatures because of their own extreme temperature, which extends to you when you [Raise the Shield](/Actions.aspx?ID=98). The shield has resistance 5 to the opposing damage type (cold damage for a hot siccatite shield or fire damage for a cold siccatite shield), and while you have a siccatite shield Raised, you gain that resistance to the opposing damage type as well. For a high-grade siccatite shield, the resistances increase from 10 to 20 for damage of the corresponding type, and from 5 to 10 for damage of the opposing type.\n\n\n\n\r\n\r\n\r\nSiccatite Buckler (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 50 gp\r\n\r\n\r\nSiccatite Shield (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 440 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 55 gp\r\n\r\n\r\nSiccatite Buckler (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 4,000 gp\r\n\r\n\r\nSiccatite Shield (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 8,800 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type.\n\n**Craft Requirements** siccatite worth at least 4,400 gp", "name": "Siccatite Shield (High-Grade)", "pfs": "Standard", "price": 880000, "price_raw": "8,800 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\r\n\r\n**Price** 8,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** varies by shield\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 101", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type.", "summary_markdown": "The shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type.", "text": " Siccatite Shield Source Grand Bazaar pg. 101 Usage varies by shield Base Material Siccatite --- Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite shield or cold damage for a cold siccatite shield, as it takes even more extreme temperatures to affect them. They also provide some resistance to opposing temperatures because of their own extreme temperature, which extends to you when you Raise the Shield. The shield has resistance 5 to the opposing damage type (cold damage for a hot siccatite shield or fire damage for a cold siccatite shield), and while you have a siccatite shield Raised, you gain that resistance to the opposing damage type as well. For a high-grade siccatite shield, the resistances increase from 10 to 20 for damage of the corresponding type, and from 5 to 10 for damage of the opposing type. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Buckler (Standard-Grade) Source Grand Bazaar pg. 101 Price 400 gp Bulk 1 --- The shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type. Craft Requirements siccatite worth at least 50 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Siccatite Shield (Standard-Grade) Source Grand Bazaar pg. 101 Price 440 gp Bulk 2 --- The shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type. Craft Requirements siccatite worth at least 55 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Buckler (High-Grade) Source Grand Bazaar pg. 101 Price 8,000 gp Bulk 1 --- The shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type. Craft Requirements siccatite worth at least 4,000 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Siccatite Shield (High-Grade) Source Grand Bazaar pg. 101 Price 8,800 gp Bulk 2 --- The shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type. Craft Requirements siccatite worth at least 4,400 gp", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1425", "usage": "varies by shield", "usage_markdown": "varies by shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-1426", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite Weapon](/Equipment.aspx?ID=1426)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Siccatite](/Equipment.aspx?ID=1423)\r\n\r\n\r\n\r\n---\n\nCrafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a [flaming](/Equipment.aspx?ID=295) or [frost](/Equipment.aspx?ID=296) property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a _greater flaming_ (hot siccatite) or _greater frost_ (cold siccatite) property instead.\n\n\n\n\r\n\r\n\r\nSiccatite Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of siccatite + 17.5 gp per Bulk\r\n\r\n\r\nSiccatite Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 15,000 gp (+1,500 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 7,500 gp of siccatite + 750 gp per Bulk", "name": "Siccatite Weapon", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 101", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while …", "summary_markdown": "Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while …", "text": " Siccatite Weapon Source Grand Bazaar pg. 101 Usage varies by weapon Bulk varies by weapon Base Material Siccatite --- Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a flaming or frost property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a greater flaming (hot siccatite) or greater frost (cold siccatite) property instead. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Siccatite Weapon (Standard-Grade) Source Grand Bazaar pg. 101 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of siccatite + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Siccatite Weapon (High-Grade) Source Grand Bazaar pg. 101 Price 15,000 gp (+1,500 gp per Bulk) Craft Requirements at least 7,500 gp of siccatite + 750 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1426", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1426-1347", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite Weapon](/Equipment.aspx?ID=1426)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Siccatite](/Equipment.aspx?ID=1423)\r\n\r\n\r\n\r\n---\n\nCrafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a [flaming](/Equipment.aspx?ID=295) or [frost](/Equipment.aspx?ID=296) property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a _greater flaming_ (hot siccatite) or _greater frost_ (cold siccatite) property instead.\n\n\n\n\r\n\r\n\r\nSiccatite Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of siccatite + 17.5 gp per Bulk\r\n\r\n\r\nSiccatite Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 15,000 gp (+1,500 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 7,500 gp of siccatite + 750 gp per Bulk", "name": "Siccatite Weapon (Standard-Grade)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp (+140 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\r\n\r\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 101", "speed": {}, "spell_markdown": "", "summary": "Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while …", "summary_markdown": "Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while …", "text": " Siccatite Weapon Source Grand Bazaar pg. 101 Usage varies by weapon Bulk varies by weapon Base Material Siccatite --- Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a flaming or frost property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a greater flaming (hot siccatite) or greater frost (cold siccatite) property instead. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Siccatite Weapon (Standard-Grade) Source Grand Bazaar pg. 101 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of siccatite + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Siccatite Weapon (High-Grade) Source Grand Bazaar pg. 101 Price 15,000 gp (+1,500 gp per Bulk) Craft Requirements at least 7,500 gp of siccatite + 750 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1426", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1426-1348", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"\"\r\n>\r\n[Siccatite Weapon](/Equipment.aspx?ID=1426)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Siccatite](/Equipment.aspx?ID=1423)\r\n\r\n\r\n\r\n---\n\nCrafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a [flaming](/Equipment.aspx?ID=295) or [frost](/Equipment.aspx?ID=296) property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a _greater flaming_ (hot siccatite) or _greater frost_ (cold siccatite) property instead.\n\n\n\n\r\n\r\n\r\nSiccatite Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 1,400 gp (+140 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 175 gp of siccatite + 17.5 gp per Bulk\r\n\r\n\r\nSiccatite Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\n\n**Price** 15,000 gp (+1,500 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** at least 7,500 gp of siccatite + 750 gp per Bulk", "name": "Siccatite Weapon (High-Grade)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp (+1,500 gp per Bulk)", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 101\r\n\r\n**Price** 15,000 gp (+1,500 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 101", "speed": {}, "spell_markdown": "", "summary": "Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while …", "summary_markdown": "Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while …", "text": " Siccatite Weapon Source Grand Bazaar pg. 101 Usage varies by weapon Bulk varies by weapon Base Material Siccatite --- Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a flaming or frost property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a greater flaming (hot siccatite) or greater frost (cold siccatite) property instead. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Siccatite Weapon (Standard-Grade) Source Grand Bazaar pg. 101 Price 1,400 gp (+140 gp per Bulk) Craft Requirements at least 175 gp of siccatite + 17.5 gp per Bulk <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Siccatite Weapon (High-Grade) Source Grand Bazaar pg. 101 Price 15,000 gp (+1,500 gp per Bulk) Craft Requirements at least 7,500 gp of siccatite + 750 gp per Bulk", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1426", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1427", "item_category": "Adjustments", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Burnished Plating](/Equipment.aspx?ID=1427)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 104\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** applied to metal armor\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese highly polished metal plates can be added to any armor. While wearing armor with burnished plating, you gain the Sunshine! reaction. However, you take a –4 circumstance penalty to [Stealth](/Skills.aspx?ID=15) checks except in darkness, and your armor's Strength entry increases its value by 2, requiring you to have a higher Strength score to overcome the armor's penalties. Even if you meet your armor's new Strength entry, you still take the penalty to Stealth checks. When you are critically hit by an attack that deals bludgeoning damage, burnished plating stops working until someone spends 10 minutes repairing and polishing it; this doesn't require a [Crafting](/Skills.aspx?ID=4) check.\n\n **Sunshine!** **Trigger** A creature you can see targets you with an attack; **Requirements** You are in an area of bright light; **Effect** You twist to reflect light in your foe's eyes. The attacking creature must succeed at a DC 3 flat check or the attack fails. The attacker doesn't need to roll this flat check if it has a precise sense other than vision or if it would already need to roll a flat check with a higher DC to target you, such as if you are [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22).\n\n\n\n", "name": "Burnished Plating", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 104\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to metal armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese highly polished metal plates can be added to any armor. While wearing armor with burnished plating, you gain the Sunshine! reaction. However, …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 104", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These highly polished metal plates can be added to any armor. While wearing armor with burnished plating, you gain the Sunshine! reaction. However, …", "summary_markdown": "These highly polished metal plates can be added to any armor. While wearing armor with burnished plating, you gain the Sunshine! reaction. However, …", "text": " Burnished Plating Source Grand Bazaar pg. 104 Price 5 gp Usage applied to metal armor Bulk L --- These highly polished metal plates can be added to any armor. While wearing armor with burnished plating, you gain the Sunshine! reaction. However, you take a –4 circumstance penalty to Stealth checks except in darkness, and your armor's Strength entry increases its value by 2, requiring you to have a higher Strength score to overcome the armor's penalties. Even if you meet your armor's new Strength entry, you still take the penalty to Stealth checks. When you are critically hit by an attack that deals bludgeoning damage, burnished plating stops working until someone spends 10 minutes repairing and polishing it; this doesn't require a Crafting check. Sunshine! Reaction Trigger A creature you can see targets you with an attack; Requirements You are in an area of bright light; Effect You twist to reflect light in your foe's eyes. The attacking creature must succeed at a DC 3 flat check or the attack fails. The attacker doesn't need to roll this flat check if it has a precise sense other than vision or if it would already need to roll a flat check with a higher DC to target you, such as if you are concealed or hidden.\n", "trait": [ "Adjustment", "Uncommon" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjustment", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1427", "usage": "applied to metal armor", "usage_markdown": "applied to metal armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1428", "item_category": "Adjustments", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon's Crest](/Equipment.aspx?ID=1428)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 104\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** applied to a shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis variant on the shield boss is usually shaped like a dragon's head, its jaws open wide enough to wedge a small vessel of liquid within. A dragon's crest can be etched with weapon runes, much like a [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42), but doesn't otherwise alter your shield's statistics. A shield bearing a dragon's crest can't be combined with an [attached](/Traits.aspx?ID=171) weapon, like shield spikes.\n\n You can use an Interact action to wedge an [alchemical bomb](/equipment/alchemical-items/alchemical-bombs) into the crest's jaws. While a bomb is wedged in the shield, you take a –1 penalty to attack rolls with the shield. When you successfully Strike a creature with the shield, the vessel shatters, exposing the creature you hit—and yourself— to the substance within. This counts as a successful hit with the bomb against the creature if it's adjacent to you or a successful hit against the appropriate adjacent square if it's not. The bomb deals [splash](/Traits.aspx?ID=150) damage as normal to surrounding creatures, including you. In addition, the bomb deals full damage to the attached shield.\n\n\n\n", "name": "Dragon's Crest", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 104\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to a shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis variant on the shield boss is usually shaped like a dragon's head, its jaws open wide enough to wedge a small vessel of liquid within. A …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 104", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This variant on the shield boss is usually shaped like a dragon's head, its jaws open wide enough to wedge a small vessel of liquid within. A …", "summary_markdown": "This variant on the shield boss is usually shaped like a dragon's head, its jaws open wide enough to wedge a small vessel of liquid within. A …", "text": " Dragon's Crest Source Grand Bazaar pg. 104 Price 10 gp Usage applied to a shield --- This variant on the shield boss is usually shaped like a dragon's head, its jaws open wide enough to wedge a small vessel of liquid within. A dragon's crest can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing a dragon's crest can't be combined with an attached weapon, like shield spikes. You can use an Interact action to wedge an alchemical bomb into the crest's jaws. While a bomb is wedged in the shield, you take a –1 penalty to attack rolls with the shield. When you successfully Strike a creature with the shield, the vessel shatters, exposing the creature you hit—and yourself— to the substance within. This counts as a successful hit with the bomb against the creature if it's adjacent to you or a successful hit against the appropriate adjacent square if it's not. The bomb deals splash damage as normal to surrounding creatures, including you. In addition, the bomb deals full damage to the attached shield.\n", "trait": [ "Adjustment", "Uncommon" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjustment", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1428", "usage": "applied to a shield", "usage_markdown": "applied to a shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1429", "item_category": "Adjustments", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Reinforced Surcoat](/Equipment.aspx?ID=1429)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 104\n\n**Price** 2 gp\r\n\r\n\n\n**Usage** applied to medium or heavy armor\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis surcoat is made of thick fabric and light chain, designed to protect vital areas. When you are critically hit by an attack, you gain physical resistance equal to 2 + the value of the armor's potency rune against the attack's damage. If the armor is in the [chain](/ArmorGroups.aspx?ID=1) armor group and you have its armor specialization effect, you instead increase the physical resistance from the chain armor specialization by 2. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit. However, the reinforced surcoat increases the Speed penalty of your armor by 5 feet.\n\n\n\n", "name": "Reinforced Surcoat", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 104\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to medium or heavy armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis surcoat is made of thick fabric and light chain, designed to protect vital areas. When you are critically hit by an attack, you gain physical …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 104", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This surcoat is made of thick fabric and light chain, designed to protect vital areas. When you are critically hit by an attack, you gain physical …", "summary_markdown": "This surcoat is made of thick fabric and light chain, designed to protect vital areas. When you are critically hit by an attack, you gain physical …", "text": " Reinforced Surcoat Source Grand Bazaar pg. 104 Price 2 gp Usage applied to medium or heavy armor Bulk L --- This surcoat is made of thick fabric and light chain, designed to protect vital areas. When you are critically hit by an attack, you gain physical resistance equal to 2 + the value of the armor's potency rune against the attack's damage. If the armor is in the chain armor group and you have its armor specialization effect, you instead increase the physical resistance from the chain armor specialization by 2. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit. However, the reinforced surcoat increases the Speed penalty of your armor by 5 feet.\n", "trait": [ "Adjustment", "Uncommon" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjustment", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1429", "usage": "applied to medium or heavy armor", "usage_markdown": "applied to medium or heavy armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1430", "item_category": "Adjustments", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Augmentation](/Equipment.aspx?ID=1430)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 104\n\n**Price** 8 sp\r\n\r\n\n\n**Usage** applied to a shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThere are numerous methods to modify shields—snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on—but all share basic functionality. A shield augmentation can be etched with weapon runes, much like a [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42), but doesn't otherwise alter your shield's statistics. A shield bearing an augmentation can't be combined with an [attached](/Traits.aspx?ID=171) weapon, like shield spikes.\n\n A shield augmentation grants your shield one or more weapon traits, chosen when the augmentation is created. You can either choose to add the [backswing](/Traits.aspx?ID=173) or [forceful](/Traits.aspx?ID=180) trait, or you can choose two of the following weapon traits: [disarm](/Traits.aspx?ID=175), [nonlethal](/Traits.aspx?ID=188), [shove](/Traits.aspx?ID=193), [thrown 10 feet](/Traits.aspx?ID=195), [trip](/Traits.aspx?ID=196), or [versatile S](/Traits.aspx?ID=200).\n\n\n\n", "name": "Shield Augmentation", "pfs": "Standard", "price": 80, "price_raw": "8 sp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 104\r\n\r\n**Price** 8 sp\r\n\r\n\r\n \r\n\r\n**Usage** applied to a shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThere are numerous methods to modify shields—snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on—but all share …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 104", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "There are numerous methods to modify shields—snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on—but all share …", "summary_markdown": "There are numerous methods to modify shields—snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on—but all share …", "text": " Shield Augmentation Source Grand Bazaar pg. 104 Price 8 sp Usage applied to a shield --- There are numerous methods to modify shields—snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on—but all share basic functionality. A shield augmentation can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing an augmentation can't be combined with an attached weapon, like shield spikes. A shield augmentation grants your shield one or more weapon traits, chosen when the augmentation is created. You can either choose to add the backswing or forceful trait, or you can choose two of the following weapon traits: disarm, nonlethal, shove, thrown 10 feet, trip, or versatile S.\n", "trait": [ "Adjustment", "Uncommon" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjustment", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1430", "usage": "applied to a shield", "usage_markdown": "applied to a shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1431", "item_category": "Adjustments", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Twining Chains](/Equipment.aspx?ID=1431)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 104\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** applied to armor\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of chains is completely covered with spikes and sharp blades. Not balanced for weapon use, twining chains are instead wrapped around a user's body as a deterrent to attackers—and, for some, a fashion statement. While wearing twining chains, you gain the Thorns reaction. In addition to their dangers, twining chains' weight also increases your armor's Bulk by 1, Strength entry value by 2, and check penalty by 2.\n\n **Thorns** **Trigger** You are hit by an [unarmed](/Traits.aspx?ID=199) attack; **Effect** You twist to harm your attacker with your chains' spikes and blades. Make an attack roll against the triggering attacker using your unarmed attack modifier. On a hit, the attacking creature takes 1d6 piercing damage. This damage increases to 2d6 damage if the armor has a _[+1 potency_ rune](/Equipment.aspx?ID=278), 3d6 damage if the armor has a _+2 potency_ rune, or 4d6 damage if the armor has a _+3 potency_ rune. However, whether you hit or miss, you take piercing damage equal to the number of d6s of piercing damage you would deal your attacker.\n\n\n\n", "name": "Twining Chains", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 104\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis set of chains is completely covered with spikes and sharp blades. Not balanced for weapon use, twining chains are instead wrapped around a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 104", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This set of chains is completely covered with spikes and sharp blades. Not balanced for weapon use, twining chains are instead wrapped around a …", "summary_markdown": "This set of chains is completely covered with spikes and sharp blades. Not balanced for weapon use, twining chains are instead wrapped around a …", "text": " Twining Chains Source Grand Bazaar pg. 104 Price 5 gp Usage applied to armor Bulk 1 --- This set of chains is completely covered with spikes and sharp blades. Not balanced for weapon use, twining chains are instead wrapped around a user's body as a deterrent to attackers—and, for some, a fashion statement. While wearing twining chains, you gain the Thorns reaction. In addition to their dangers, twining chains' weight also increases your armor's Bulk by 1, Strength entry value by 2, and check penalty by 2. Thorns Reaction Trigger You are hit by an unarmed attack; Effect You twist to harm your attacker with your chains' spikes and blades. Make an attack roll against the triggering attacker using your unarmed attack modifier. On a hit, the attacking creature takes 1d6 piercing damage. This damage increases to 2d6 damage if the armor has a +1 potency rune, 3d6 damage if the armor has a +2 potency rune, or 4d6 damage if the armor has a +3 potency rune. However, whether you hit or miss, you take piercing damage equal to the number of d6s of piercing damage you would deal your attacker.\n", "trait": [ "Adjustment", "Uncommon" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjustment", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1431", "usage": "applied to armor", "usage_markdown": "applied to armor", "weakness": {} }, { "base_item": [ "Greatsword" ], "base_item_markdown": "[Greatsword](/Weapons.aspx?ID=24)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1432", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Skyrider Sword](/Equipment.aspx?ID=1432)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Greatsword](/Weapons.aspx?ID=24)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [shock](/Equipment.aspx?ID=303) [greatsword](/Weapons.aspx?ID=24)_ has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it.\n\n\n\n\n\n\n\n\r\n\r\n\r\nSkyrider Sword\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSkyrider Sword (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 32,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\n\n**Craft Requirements** The sword is a _+3 greater striking greater shock greatsword_. You can activate the weapon's flight any number of times per day, and its duration is no longer limited to 10 minutes.", "name": "Skyrider Sword", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic …", "summary_markdown": "This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic …", "text": " Skyrider Sword Source Grand Bazaar pg. 106 Usage held in 2 hands Bulk 1 Base Weapon Greatsword --- This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Skyrider Sword Source Grand Bazaar pg. 106 Price 4,500 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Skyrider Sword (Greater) Source Grand Bazaar pg. 106 Price 32,000 gp Bulk 1 Craft Requirements The sword is a +3 greater striking greater shock greatsword . You can activate the weapon's flight any number of times per day, and its duration is no longer limited to 10 minutes.", "trait": [ "Air", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Air", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1432", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Greatsword" ], "base_item_markdown": "[Greatsword](/Weapons.aspx?ID=24)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1432-1349", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Skyrider Sword](/Equipment.aspx?ID=1432)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Greatsword](/Weapons.aspx?ID=24)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [shock](/Equipment.aspx?ID=303) [greatsword](/Weapons.aspx?ID=24)_ has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it.\n\n\n\n\n\n\n\n\r\n\r\n\r\nSkyrider Sword\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSkyrider Sword (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 32,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\n\n**Craft Requirements** The sword is a _+3 greater striking greater shock greatsword_. You can activate the weapon's flight any number of times per day, and its duration is no longer limited to 10 minutes.", "name": "Skyrider Sword", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106", "speed": {}, "spell_markdown": "", "summary": "This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic …", "summary_markdown": "This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic …", "text": " Skyrider Sword Source Grand Bazaar pg. 106 Usage held in 2 hands Bulk 1 Base Weapon Greatsword --- This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Skyrider Sword Source Grand Bazaar pg. 106 Price 4,500 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Skyrider Sword (Greater) Source Grand Bazaar pg. 106 Price 32,000 gp Bulk 1 Craft Requirements The sword is a +3 greater striking greater shock greatsword . You can activate the weapon's flight any number of times per day, and its duration is no longer limited to 10 minutes.", "trait": [ "Air", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Air", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1432", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Greatsword" ], "base_item_markdown": "[Greatsword](/Weapons.aspx?ID=24)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1432-1350", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"\"\r\n>\r\n[Skyrider Sword](/Equipment.aspx?ID=1432)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Greatsword](/Weapons.aspx?ID=24)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [shock](/Equipment.aspx?ID=303) [greatsword](/Weapons.aspx?ID=24)_ has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it.\n\n\n\n\n\n\n\n\r\n\r\n\r\nSkyrider Sword\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSkyrider Sword (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 32,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\n\n**Craft Requirements** The sword is a _+3 greater striking greater shock greatsword_. You can activate the weapon's flight any number of times per day, and its duration is no longer limited to 10 minutes.", "name": "Skyrider Sword (Greater)", "pfs": "Standard", "price": 3200000, "price_raw": "32,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\r\n\r\n**Price** 32,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106", "speed": {}, "spell_markdown": "", "summary": "This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic …", "summary_markdown": "This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic …", "text": " Skyrider Sword Source Grand Bazaar pg. 106 Usage held in 2 hands Bulk 1 Base Weapon Greatsword --- This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Skyrider Sword Source Grand Bazaar pg. 106 Price 4,500 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Skyrider Sword (Greater) Source Grand Bazaar pg. 106 Price 32,000 gp Bulk 1 Craft Requirements The sword is a +3 greater striking greater shock greatsword . You can activate the weapon's flight any number of times per day, and its duration is no longer limited to 10 minutes.", "trait": [ "Air", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Air", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1432", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1433", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Fanged](/Equipment.aspx?ID=1433)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a _fanged_ weapon in your mouth, you can transform into an animal.\n\n\n\n\n\n\r\n\r\n\r\nFanged\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFanged (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn animal form, you gain [low-light vision](/Rules.aspx?ID=416) and a +5-foot item bonus to your Speed.\r\n\r\n\r\nFanged (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed.", "name": "Fanged", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged …", "summary_markdown": "When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged …", "text": " Fanged Source Grand Bazaar pg. 106 Usage etched onto a melee weapon --- When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Fanged Source Grand Bazaar pg. 106 Price 30 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Fanged (Greater) Source Grand Bazaar pg. 106 Price 425 gp --- In animal form, you gain low-light vision and a +5-foot item bonus to your Speed. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Fanged (Major) Source Grand Bazaar pg. 106 Price 6,000 gp --- In animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed.", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1433", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1433-1351", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Fanged](/Equipment.aspx?ID=1433)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a _fanged_ weapon in your mouth, you can transform into an animal.\n\n\n\n\n\n\r\n\r\n\r\nFanged\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFanged (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn animal form, you gain [low-light vision](/Rules.aspx?ID=416) and a +5-foot item bonus to your Speed.\r\n\r\n\r\nFanged (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed.", "name": "Fanged", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106", "speed": {}, "spell_markdown": "", "summary": "When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged …", "summary_markdown": "When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged …", "text": " Fanged Source Grand Bazaar pg. 106 Usage etched onto a melee weapon --- When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Fanged Source Grand Bazaar pg. 106 Price 30 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Fanged (Greater) Source Grand Bazaar pg. 106 Price 425 gp --- In animal form, you gain low-light vision and a +5-foot item bonus to your Speed. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Fanged (Major) Source Grand Bazaar pg. 106 Price 6,000 gp --- In animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed.", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1433", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1433-1352", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Fanged](/Equipment.aspx?ID=1433)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a _fanged_ weapon in your mouth, you can transform into an animal.\n\n\n\n\n\n\r\n\r\n\r\nFanged\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFanged (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn animal form, you gain [low-light vision](/Rules.aspx?ID=416) and a +5-foot item bonus to your Speed.\r\n\r\n\r\nFanged (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed.", "name": "Fanged (Greater)", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn animal form, you gain low-light vision and a +5-foot item bonus to your Speed.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106", "speed": {}, "spell_markdown": "", "summary": "In animal form, you gain low-light vision and a +5-foot item bonus to your Speed.", "summary_markdown": "In animal form, you gain low-light vision and a +5-foot item bonus to your Speed.", "text": " Fanged Source Grand Bazaar pg. 106 Usage etched onto a melee weapon --- When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Fanged Source Grand Bazaar pg. 106 Price 30 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Fanged (Greater) Source Grand Bazaar pg. 106 Price 425 gp --- In animal form, you gain low-light vision and a +5-foot item bonus to your Speed. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Fanged (Major) Source Grand Bazaar pg. 106 Price 6,000 gp --- In animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed.", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1433", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1433-1353", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Fanged](/Equipment.aspx?ID=1433)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a _fanged_ weapon in your mouth, you can transform into an animal.\n\n\n\n\n\n\r\n\r\n\r\nFanged\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFanged (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn animal form, you gain [low-light vision](/Rules.aspx?ID=416) and a +5-foot item bonus to your Speed.\r\n\r\n\r\nFanged (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed.", "name": "Fanged (Major)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106", "speed": {}, "spell_markdown": "", "summary": "In animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed.", "summary_markdown": "In animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed.", "text": " Fanged Source Grand Bazaar pg. 106 Usage etched onto a melee weapon --- When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Fanged Source Grand Bazaar pg. 106 Price 30 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Fanged (Greater) Source Grand Bazaar pg. 106 Price 425 gp --- In animal form, you gain low-light vision and a +5-foot item bonus to your Speed. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Fanged (Major) Source Grand Bazaar pg. 106 Price 6,000 gp --- In animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed.", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1433", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1434", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Brooch of Inspiration](/Equipment.aspx?ID=1434)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to [Recall Knowledge](/Actions.aspx?ID=26) with [Lore](/Skills.aspx?ID=8) skills.\n\n\n\n\n\n\r\n\r\n\r\nBrooch of Inspiration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBrooch of Inspiration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the frequency for the activation is once per hour.\r\n\r\n\r\nBrooch of Inspiration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3 and applies to all checks to Recall Knowledge with any skill. The activation has a frequency of once per 10 minutes, takes only a single action to activate, and you can attempt to Recall Knowledge with any skill.", "name": "Brooch of Inspiration", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus …\r\n", "skill": [ "Lore", "Lore", "Lore" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus …", "summary_markdown": "This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus …", "text": " Brooch of Inspiration Source Grand Bazaar pg. 110 Usage worn --- This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to Recall Knowledge with Lore skills. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Brooch of Inspiration Source Grand Bazaar pg. 106 Price 425 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Brooch of Inspiration (Greater) Source Grand Bazaar pg. 110 Price 1,200 gp --- The item bonus is +2, and the frequency for the activation is once per hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Brooch of Inspiration (Major) Source Grand Bazaar pg. 110 Price 12,500 gp --- The item bonus is +3 and applies to all checks to Recall Knowledge with any skill. The activation has a frequency of once per 10 minutes, takes only a single action to activate, and you can attempt to Recall Knowledge with any skill.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1434", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1434-1354", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Brooch of Inspiration](/Equipment.aspx?ID=1434)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to [Recall Knowledge](/Actions.aspx?ID=26) with [Lore](/Skills.aspx?ID=8) skills.\n\n\n\n\n\n\r\n\r\n\r\nBrooch of Inspiration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBrooch of Inspiration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the frequency for the activation is once per hour.\r\n\r\n\r\nBrooch of Inspiration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3 and applies to all checks to Recall Knowledge with any skill. The activation has a frequency of once per 10 minutes, takes only a single action to activate, and you can attempt to Recall Knowledge with any skill.", "name": "Brooch of Inspiration", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106", "speed": {}, "spell_markdown": "", "summary": "This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus …", "summary_markdown": "This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus …", "text": " Brooch of Inspiration Source Grand Bazaar pg. 110 Usage worn --- This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to Recall Knowledge with Lore skills. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Brooch of Inspiration Source Grand Bazaar pg. 106 Price 425 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Brooch of Inspiration (Greater) Source Grand Bazaar pg. 110 Price 1,200 gp --- The item bonus is +2, and the frequency for the activation is once per hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Brooch of Inspiration (Major) Source Grand Bazaar pg. 110 Price 12,500 gp --- The item bonus is +3 and applies to all checks to Recall Knowledge with any skill. The activation has a frequency of once per 10 minutes, takes only a single action to activate, and you can attempt to Recall Knowledge with any skill.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1434", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1434-1355", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Brooch of Inspiration](/Equipment.aspx?ID=1434)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to [Recall Knowledge](/Actions.aspx?ID=26) with [Lore](/Skills.aspx?ID=8) skills.\n\n\n\n\n\n\r\n\r\n\r\nBrooch of Inspiration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBrooch of Inspiration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the frequency for the activation is once per hour.\r\n\r\n\r\nBrooch of Inspiration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3 and applies to all checks to Recall Knowledge with any skill. The activation has a frequency of once per 10 minutes, takes only a single action to activate, and you can attempt to Recall Knowledge with any skill.", "name": "Brooch of Inspiration (Greater)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and the frequency for the activation is once per hour.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and the frequency for the activation is once per hour.", "summary_markdown": "The item bonus is +2, and the frequency for the activation is once per hour.", "text": " Brooch of Inspiration Source Grand Bazaar pg. 110 Usage worn --- This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to Recall Knowledge with Lore skills. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Brooch of Inspiration Source Grand Bazaar pg. 106 Price 425 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Brooch of Inspiration (Greater) Source Grand Bazaar pg. 110 Price 1,200 gp --- The item bonus is +2, and the frequency for the activation is once per hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Brooch of Inspiration (Major) Source Grand Bazaar pg. 110 Price 12,500 gp --- The item bonus is +3 and applies to all checks to Recall Knowledge with any skill. The activation has a frequency of once per 10 minutes, takes only a single action to activate, and you can attempt to Recall Knowledge with any skill.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1434", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1434-1356", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Brooch of Inspiration](/Equipment.aspx?ID=1434)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to [Recall Knowledge](/Actions.aspx?ID=26) with [Lore](/Skills.aspx?ID=8) skills.\n\n\n\n\n\n\r\n\r\n\r\nBrooch of Inspiration\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBrooch of Inspiration (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the frequency for the activation is once per hour.\r\n\r\n\r\nBrooch of Inspiration (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 12,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3 and applies to all checks to Recall Knowledge with any skill. The activation has a frequency of once per 10 minutes, takes only a single action to activate, and you can attempt to Recall Knowledge with any skill.", "name": "Brooch of Inspiration (Major)", "pfs": "Standard", "price": 1250000, "price_raw": "12,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n**Price** 12,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3 and applies to all checks to Recall Knowledge with any skill. The activation has a frequency of once per 10 minutes, takes only …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3 and applies to all checks to Recall Knowledge with any skill. The activation has a frequency of once per 10 minutes, takes only …", "summary_markdown": "The item bonus is +3 and applies to all checks to Recall Knowledge with any skill. The activation has a frequency of once per 10 minutes, takes only …", "text": " Brooch of Inspiration Source Grand Bazaar pg. 110 Usage worn --- This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to Recall Knowledge with Lore skills. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Brooch of Inspiration Source Grand Bazaar pg. 106 Price 425 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Brooch of Inspiration (Greater) Source Grand Bazaar pg. 110 Price 1,200 gp --- The item bonus is +2, and the frequency for the activation is once per hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Brooch of Inspiration (Major) Source Grand Bazaar pg. 110 Price 12,500 gp --- The item bonus is +3 and applies to all checks to Recall Knowledge with any skill. The activation has a frequency of once per 10 minutes, takes only a single action to activate, and you can attempt to Recall Knowledge with any skill.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1434", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1435", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Crown of the Fire Eater](/Equipment.aspx?ID=1435)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA wreath of flames dances around the rim of this golden crown. You gain resistance 5 to [fire](/Traits.aspx?ID=72).\n\n\n\n\n\n\r\n\r\n\r\nCrown of the Fire Eater\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCrown of the Fire Eater (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25.\r\n\r\n\r\nCrown of the Fire Eater (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.", "name": "Crown of the Fire Eater", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire . \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire . ", "summary_markdown": "A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire . ", "text": " Crown of the Fire Eater Source Grand Bazaar pg. 110 Usage worn Bulk L --- A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Crown of the Fire Eater Source Grand Bazaar pg. 110 Price 500 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Crown of the Fire Eater (Greater) Source Grand Bazaar pg. 110 Price 2,000 gp Bulk L --- The constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Crown of the Fire Eater (Major) Source Grand Bazaar pg. 110 Price 10,000 gp Bulk L --- The constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1435", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1435-1357", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Crown of the Fire Eater](/Equipment.aspx?ID=1435)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA wreath of flames dances around the rim of this golden crown. You gain resistance 5 to [fire](/Traits.aspx?ID=72).\n\n\n\n\n\n\r\n\r\n\r\nCrown of the Fire Eater\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCrown of the Fire Eater (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25.\r\n\r\n\r\nCrown of the Fire Eater (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.", "name": "Crown of the Fire Eater", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire . \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "summary": "A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire . ", "summary_markdown": "A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire . ", "text": " Crown of the Fire Eater Source Grand Bazaar pg. 110 Usage worn Bulk L --- A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Crown of the Fire Eater Source Grand Bazaar pg. 110 Price 500 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Crown of the Fire Eater (Greater) Source Grand Bazaar pg. 110 Price 2,000 gp Bulk L --- The constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Crown of the Fire Eater (Major) Source Grand Bazaar pg. 110 Price 10,000 gp Bulk L --- The constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1435", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1435-1358", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Crown of the Fire Eater](/Equipment.aspx?ID=1435)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA wreath of flames dances around the rim of this golden crown. You gain resistance 5 to [fire](/Traits.aspx?ID=72).\n\n\n\n\n\n\r\n\r\n\r\nCrown of the Fire Eater\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCrown of the Fire Eater (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25.\r\n\r\n\r\nCrown of the Fire Eater (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.", "name": "Crown of the Fire Eater (Greater)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "summary": "The constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25.", "summary_markdown": "The constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25.", "text": " Crown of the Fire Eater Source Grand Bazaar pg. 110 Usage worn Bulk L --- A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Crown of the Fire Eater Source Grand Bazaar pg. 110 Price 500 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Crown of the Fire Eater (Greater) Source Grand Bazaar pg. 110 Price 2,000 gp Bulk L --- The constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Crown of the Fire Eater (Major) Source Grand Bazaar pg. 110 Price 10,000 gp Bulk L --- The constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1435", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1435-1359", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"\"\r\n>\r\n[Crown of the Fire Eater](/Equipment.aspx?ID=1435)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA wreath of flames dances around the rim of this golden crown. You gain resistance 5 to [fire](/Traits.aspx?ID=72).\n\n\n\n\n\n\r\n\r\n\r\nCrown of the Fire Eater\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCrown of the Fire Eater (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25.\r\n\r\n\r\nCrown of the Fire Eater (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.", "name": "Crown of the Fire Eater (Major)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "summary": "The constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.", "summary_markdown": "The constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.", "text": " Crown of the Fire Eater Source Grand Bazaar pg. 110 Usage worn Bulk L --- A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Crown of the Fire Eater Source Grand Bazaar pg. 110 Price 500 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Crown of the Fire Eater (Greater) Source Grand Bazaar pg. 110 Price 2,000 gp Bulk L --- The constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Crown of the Fire Eater (Major) Source Grand Bazaar pg. 110 Price 10,000 gp Bulk L --- The constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35.", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1435", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1436", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Fleshgem](/Equipment.aspx?ID=1436)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n\n\n**Usage** envision\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally developed as a body modification by [oreads](/Ancestries.aspx?ID=34), _fleshgems_ are crystals that can be implanted in the skin of a creature of any ancestry. While a _fleshgem_ can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles.\n\n\n\n\r\n\r\n\r\nFleshgem (Combat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThese pointed crystal shards embedded in your fingers grant you a [fist](/Weapons.aspx?ID=1) Strike that deals 1d6 piercing damage, is in the [brawling](/WeaponGroups.aspx?ID=4) group, and has the [magical](/Traits.aspx?ID=103) and [unarmed](/Traits.aspx?ID=199) traits. _Combat fleshgems_ can be enhanced with the effects of [_handwraps of mighty blows_](/Equipment.aspx?ID=441), as normal for an unarmed attack.\r\n\r\n\r\nFleshgem (Earthspeaker)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou siphon your fleshgem's power, and the earth around you erupts in crystal stalagmites.\n\n", "name": "Fleshgem", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** envision\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOriginally developed as a body modification by oreads , fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Originally developed as a body modification by oreads , fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. …", "summary_markdown": "Originally developed as a body modification by oreads , fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. …", "text": " Fleshgem Source Grand Bazaar pg. 110 Usage envision --- Originally developed as a body modification by oreads, fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. While a fleshgem can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Fleshgem (Combat) Source Grand Bazaar pg. 110 Price 160 gp --- These pointed crystal shards embedded in your fingers grant you a fist Strike that deals 1d6 piercing damage, is in the brawling group, and has the magical and unarmed traits. Combat fleshgems can be enhanced with the effects of handwraps of mighty blows , as normal for an unarmed attack. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Fleshgem (Earthspeaker) Source Grand Bazaar pg. 110 Price 450 gp --- You siphon your fleshgem's power, and the earth around you erupts in crystal stalagmites.\n", "trait": [ "Evocation", "Invested", "Primal", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Primal", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1436", "usage": "envision", "usage_markdown": "envision", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1436-1360", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Fleshgem](/Equipment.aspx?ID=1436)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n\n\n**Usage** envision\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally developed as a body modification by [oreads](/Ancestries.aspx?ID=34), _fleshgems_ are crystals that can be implanted in the skin of a creature of any ancestry. While a _fleshgem_ can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles.\n\n\n\n\r\n\r\n\r\nFleshgem (Combat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThese pointed crystal shards embedded in your fingers grant you a [fist](/Weapons.aspx?ID=1) Strike that deals 1d6 piercing damage, is in the [brawling](/WeaponGroups.aspx?ID=4) group, and has the [magical](/Traits.aspx?ID=103) and [unarmed](/Traits.aspx?ID=199) traits. _Combat fleshgems_ can be enhanced with the effects of [_handwraps of mighty blows_](/Equipment.aspx?ID=441), as normal for an unarmed attack.\r\n\r\n\r\nFleshgem (Earthspeaker)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou siphon your fleshgem's power, and the earth around you erupts in crystal stalagmites.\n\n", "name": "Fleshgem (Combat)", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** envision\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese pointed crystal shards embedded in your fingers grant you a fist Strike that deals 1d6 piercing damage, is in the brawling group, and has …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "summary": "These pointed crystal shards embedded in your fingers grant you a fist Strike that deals 1d6 piercing damage, is in the brawling group, and has …", "summary_markdown": "These pointed crystal shards embedded in your fingers grant you a fist Strike that deals 1d6 piercing damage, is in the brawling group, and has …", "text": " Fleshgem Source Grand Bazaar pg. 110 Usage envision --- Originally developed as a body modification by oreads, fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. While a fleshgem can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Fleshgem (Combat) Source Grand Bazaar pg. 110 Price 160 gp --- These pointed crystal shards embedded in your fingers grant you a fist Strike that deals 1d6 piercing damage, is in the brawling group, and has the magical and unarmed traits. Combat fleshgems can be enhanced with the effects of handwraps of mighty blows , as normal for an unarmed attack. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Fleshgem (Earthspeaker) Source Grand Bazaar pg. 110 Price 450 gp --- You siphon your fleshgem's power, and the earth around you erupts in crystal stalagmites.\n", "trait": [ "Evocation", "Invested", "Primal", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Primal", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1436", "usage": "envision", "usage_markdown": "envision", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1436-1361", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Fleshgem](/Equipment.aspx?ID=1436)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n\n\n**Usage** envision\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally developed as a body modification by [oreads](/Ancestries.aspx?ID=34), _fleshgems_ are crystals that can be implanted in the skin of a creature of any ancestry. While a _fleshgem_ can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles.\n\n\n\n\r\n\r\n\r\nFleshgem (Combat)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThese pointed crystal shards embedded in your fingers grant you a [fist](/Weapons.aspx?ID=1) Strike that deals 1d6 piercing damage, is in the [brawling](/WeaponGroups.aspx?ID=4) group, and has the [magical](/Traits.aspx?ID=103) and [unarmed](/Traits.aspx?ID=199) traits. _Combat fleshgems_ can be enhanced with the effects of [_handwraps of mighty blows_](/Equipment.aspx?ID=441), as normal for an unarmed attack.\r\n\r\n\r\nFleshgem (Earthspeaker)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou siphon your fleshgem's power, and the earth around you erupts in crystal stalagmites.\n\n", "name": "Fleshgem (Earthspeaker)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** envision\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou siphon your fleshgem's power, and the earth around you erupts in crystal stalagmites. \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "summary": "You siphon your fleshgem's power, and the earth around you erupts in crystal stalagmites. ", "summary_markdown": "You siphon your fleshgem's power, and the earth around you erupts in crystal stalagmites. ", "text": " Fleshgem Source Grand Bazaar pg. 110 Usage envision --- Originally developed as a body modification by oreads, fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. While a fleshgem can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Fleshgem (Combat) Source Grand Bazaar pg. 110 Price 160 gp --- These pointed crystal shards embedded in your fingers grant you a fist Strike that deals 1d6 piercing damage, is in the brawling group, and has the magical and unarmed traits. Combat fleshgems can be enhanced with the effects of handwraps of mighty blows , as normal for an unarmed attack. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Fleshgem (Earthspeaker) Source Grand Bazaar pg. 110 Price 450 gp --- You siphon your fleshgem's power, and the earth around you erupts in crystal stalagmites.\n", "trait": [ "Evocation", "Invested", "Primal", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Primal", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1436", "usage": "envision", "usage_markdown": "envision", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1437", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Lady's Knife](/Equipment.aspx?ID=1437)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [dagger](/Weapons.aspx?ID=3)_ has an elaborate, gemmed handle and can be worn strapped to the inside of a wrist or tucked within a decorative bodice. Despite the name, which stems from the dagger's historical basis in Oppara as a lady's favor, this dagger is common among wielders of all genders and has become quite fashionable in Absalom of late, with most nobles who carry them matching their evening finery to the gems on the hilt.\n\n\n\n\n\n\n\n", "name": "Lady's Knife", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking returning dagger has an elaborate, gemmed handle and can be worn strapped to the inside of a wrist or tucked within a …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking returning dagger has an elaborate, gemmed handle and can be worn strapped to the inside of a wrist or tucked within a …", "summary_markdown": "This +1 striking returning dagger has an elaborate, gemmed handle and can be worn strapped to the inside of a wrist or tucked within a …", "text": " Lady's Knife Source Grand Bazaar pg. 110 Price 200 gp Usage held in 1 hand Bulk L Base Weapon Dagger --- This +1 striking returning dagger has an elaborate, gemmed handle and can be worn strapped to the inside of a wrist or tucked within a decorative bodice. Despite the name, which stems from the dagger's historical basis in Oppara as a lady's favor, this dagger is common among wielders of all genders and has become quite fashionable in Absalom of late, with most nobles who carry them matching their evening finery to the gems on the hilt.\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1437", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1438", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Magnifying Glass of Elucidation](/Equipment.aspx?ID=1438)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n_[**PFS Note**](/pathfinder-society) The magnifying glass of elucidation is available for purchase for any common languages, as well as any other languages to which a PC has gained access._\r\n\r\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese well-aged wooden magnifying glasses are engraved with a variety of runes. Each is imbued with a specific language. When you use a magnifying glass to examine writing of its imbued language, it translates the writing into a language you understand. For example, an elf who speaks only [Elven](/Languages.aspx?ID=4) using a _magnifying glass of elucidation_ imbued with [Dwarven](/Languages.aspx?ID=3) would see Dwarven writing as Elven when observed through the magnifying glass. The magnifying glass only provides direct translations and doesn't automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to [Decipher Writing](/Actions.aspx?ID=22).\n\n\n\n**Craft Requirements** You know the language imbued in the magnifying glass.\n\n\n\n", "name": "Magnifying Glass of Elucidation", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 110\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese well-aged wooden magnifying glasses are engraved with a variety of runes. Each is imbued with a specific language. When you use a magnifying …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 110", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These well-aged wooden magnifying glasses are engraved with a variety of runes. Each is imbued with a specific language. When you use a magnifying …", "summary_markdown": "These well-aged wooden magnifying glasses are engraved with a variety of runes. Each is imbued with a specific language. When you use a magnifying …", "text": " Magnifying Glass of Elucidation Source Grand Bazaar pg. 110 PFS Note The magnifying glass of elucidation is available for purchase for any common languages, as well as any other languages to which a PC has gained access. Price 125 gp Usage held in 1 hand --- These well-aged wooden magnifying glasses are engraved with a variety of runes. Each is imbued with a specific language. When you use a magnifying glass to examine writing of its imbued language, it translates the writing into a language you understand. For example, an elf who speaks only Elven using a magnifying glass of elucidation imbued with Dwarven would see Dwarven writing as Elven when observed through the magnifying glass. The magnifying glass only provides direct translations and doesn't automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to Decipher Writing. Craft Requirements You know the language imbued in the magnifying glass.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1438", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1439", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Mirror of Sleeping Vigil](/Equipment.aspx?ID=1439)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 300 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis jeweled mirror grants you gain greater control over your dreaming self. While invested, you can watch over your sleeping body from the [Dreamlands](/Planes.aspx?ID=22), letting you see your own body and a 5-foot emanation around you, though you can't hear, smell, or use other senses from your dreaming self. You do not take the –4 status penalty to visual Perception checks in that area or gain the [blinded](/Conditions.aspx?ID=1) condition from being [unconscious](/Conditions.aspx?ID=38) against creatures in that area. As long as you fell asleep voluntarily and not from a [sleep](/Traits.aspx?ID=145) effect, you can automatically wake up from sleep if there is visible activity around you.\n\n\n\n", "name": "Mirror of Sleeping Vigil", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis jeweled mirror grants you gain greater control over your dreaming self. While invested, you can watch over your sleeping body from the …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 111", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This jeweled mirror grants you gain greater control over your dreaming self. While invested, you can watch over your sleeping body from the …", "summary_markdown": "This jeweled mirror grants you gain greater control over your dreaming self. While invested, you can watch over your sleeping body from the …", "text": " Mirror of Sleeping Vigil Source Grand Bazaar pg. 111 Price 300 gp Usage worn Bulk L --- This jeweled mirror grants you gain greater control over your dreaming self. While invested, you can watch over your sleeping body from the Dreamlands, letting you see your own body and a 5-foot emanation around you, though you can't hear, smell, or use other senses from your dreaming self. You do not take the –4 status penalty to visual Perception checks in that area or gain the blinded condition from being unconscious against creatures in that area. As long as you fell asleep voluntarily and not from a sleep effect, you can automatically wake up from sleep if there is visible activity around you.\n", "trait": [ "Illusion", "Invested", "Magical", "Sleep", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Sleep](/Traits.aspx?ID=145), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Invested", "Magical", "Sleep", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1439", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1440", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of the Dreamlands](/Equipment.aspx?ID=1440)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe carved [night hag's](/Monsters.aspx?ID=257) hand at the end of this sandalwood staff clutches a rough gem. The _staff of the Dreamlands_ makes it easier to navigate and survive in the [Dreamlands](/Planes.aspx?ID=22) and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks while in the Dreamlands and to checks to [Recall Knowledge](/Actions.aspx?ID=26) about creatures with the [dream](/Traits.aspx?ID=299) trait.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of the Dreamlands\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_alarm_](/Spells.aspx?ID=7), [_déjà vu_](/Spells.aspx?ID=684), [_sleep_](/Spells.aspx?ID=288)
  • **2nd** [_phantasmal treasure_](/Spells.aspx?ID=707), [_silence_](/Spells.aspx?ID=287)
\r\n\r\n\r\nStaff of the Dreamlands (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_dream message_](/Spells.aspx?ID=90)
  • **4th** _dream message_, [_nightmare_](/Spells.aspx?ID=208), sleep
  • **5th** [_dreaming potential_](/Spells.aspx?ID=91), [_illusory scene_](/Spells.aspx?ID=161)
\r\n\r\n\r\nStaff of the Dreamlands (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6th** _illusory scene_
  • **7th** [_project image_](/Spells.aspx?ID=237), [_visions of danger_](/Spells.aspx?ID=358)
  • **8th** [_dream council_](/Spells.aspx?ID=89), [_maze_](/Spells.aspx?ID=187), _visions of danger_
", "name": "Staff of the Dreamlands", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and …\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 111", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and …", "summary_markdown": "The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and …", "text": " Staff of the Dreamlands Source Grand Bazaar pg. 111 Usage held in 1 hand Bulk 1 --- The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of the Dreamlands Source Grand Bazaar pg. 111 Price 250 gp Bulk 1 --- Cantrip daze 1st alarm , déjà vu , sleep 2nd phantasmal treasure , silence <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of the Dreamlands (Greater) Source Grand Bazaar pg. 111 Price 2,000 gp Bulk 1 --- 3rd dream message 4th dream message , nightmare , sleep 5th dreaming potential , illusory scene <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Staff of the Dreamlands (Major) Source Grand Bazaar pg. 111 Price 24,000 gp Bulk 1 --- 6th illusory scene 7th project image , visions of danger 8th dream council , maze , visions of danger ", "trait": [ "Enchantment", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1440", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1440-1362", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of the Dreamlands](/Equipment.aspx?ID=1440)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe carved [night hag's](/Monsters.aspx?ID=257) hand at the end of this sandalwood staff clutches a rough gem. The _staff of the Dreamlands_ makes it easier to navigate and survive in the [Dreamlands](/Planes.aspx?ID=22) and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks while in the Dreamlands and to checks to [Recall Knowledge](/Actions.aspx?ID=26) about creatures with the [dream](/Traits.aspx?ID=299) trait.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of the Dreamlands\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_alarm_](/Spells.aspx?ID=7), [_déjà vu_](/Spells.aspx?ID=684), [_sleep_](/Spells.aspx?ID=288)
  • **2nd** [_phantasmal treasure_](/Spells.aspx?ID=707), [_silence_](/Spells.aspx?ID=287)
\r\n\r\n\r\nStaff of the Dreamlands (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_dream message_](/Spells.aspx?ID=90)
  • **4th** _dream message_, [_nightmare_](/Spells.aspx?ID=208), sleep
  • **5th** [_dreaming potential_](/Spells.aspx?ID=91), [_illusory scene_](/Spells.aspx?ID=161)
\r\n\r\n\r\nStaff of the Dreamlands (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6th** _illusory scene_
  • **7th** [_project image_](/Spells.aspx?ID=237), [_visions of danger_](/Spells.aspx?ID=358)
  • **8th** [_dream council_](/Spells.aspx?ID=89), [_maze_](/Spells.aspx?ID=187), _visions of danger_
", "name": "Staff of the Dreamlands", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip daze 1st alarm , déjà vu , sleep 2nd phantasmal treasure , silence \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 111", "speed": {}, "spell_markdown": "", "summary": " Cantrip daze 1st alarm , déjà vu , sleep 2nd phantasmal treasure , silence ", "summary_markdown": " Cantrip daze 1st alarm , déjà vu , sleep 2nd phantasmal treasure , silence ", "text": " Staff of the Dreamlands Source Grand Bazaar pg. 111 Usage held in 1 hand Bulk 1 --- The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of the Dreamlands Source Grand Bazaar pg. 111 Price 250 gp Bulk 1 --- Cantrip daze 1st alarm , déjà vu , sleep 2nd phantasmal treasure , silence <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of the Dreamlands (Greater) Source Grand Bazaar pg. 111 Price 2,000 gp Bulk 1 --- 3rd dream message 4th dream message , nightmare , sleep 5th dreaming potential , illusory scene <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Staff of the Dreamlands (Major) Source Grand Bazaar pg. 111 Price 24,000 gp Bulk 1 --- 6th illusory scene 7th project image , visions of danger 8th dream council , maze , visions of danger ", "trait": [ "Enchantment", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1440", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1440-1363", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of the Dreamlands](/Equipment.aspx?ID=1440)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe carved [night hag's](/Monsters.aspx?ID=257) hand at the end of this sandalwood staff clutches a rough gem. The _staff of the Dreamlands_ makes it easier to navigate and survive in the [Dreamlands](/Planes.aspx?ID=22) and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks while in the Dreamlands and to checks to [Recall Knowledge](/Actions.aspx?ID=26) about creatures with the [dream](/Traits.aspx?ID=299) trait.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of the Dreamlands\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_alarm_](/Spells.aspx?ID=7), [_déjà vu_](/Spells.aspx?ID=684), [_sleep_](/Spells.aspx?ID=288)
  • **2nd** [_phantasmal treasure_](/Spells.aspx?ID=707), [_silence_](/Spells.aspx?ID=287)
\r\n\r\n\r\nStaff of the Dreamlands (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_dream message_](/Spells.aspx?ID=90)
  • **4th** _dream message_, [_nightmare_](/Spells.aspx?ID=208), sleep
  • **5th** [_dreaming potential_](/Spells.aspx?ID=91), [_illusory scene_](/Spells.aspx?ID=161)
\r\n\r\n\r\nStaff of the Dreamlands (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6th** _illusory scene_
  • **7th** [_project image_](/Spells.aspx?ID=237), [_visions of danger_](/Spells.aspx?ID=358)
  • **8th** [_dream council_](/Spells.aspx?ID=89), [_maze_](/Spells.aspx?ID=187), _visions of danger_
", "name": "Staff of the Dreamlands (Greater)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd dream message 4th dream message , nightmare , sleep 5th dreaming potential , illusory scene \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 111", "speed": {}, "spell_markdown": "", "summary": " 3rd dream message 4th dream message , nightmare , sleep 5th dreaming potential , illusory scene ", "summary_markdown": " 3rd dream message 4th dream message , nightmare , sleep 5th dreaming potential , illusory scene ", "text": " Staff of the Dreamlands Source Grand Bazaar pg. 111 Usage held in 1 hand Bulk 1 --- The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of the Dreamlands Source Grand Bazaar pg. 111 Price 250 gp Bulk 1 --- Cantrip daze 1st alarm , déjà vu , sleep 2nd phantasmal treasure , silence <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of the Dreamlands (Greater) Source Grand Bazaar pg. 111 Price 2,000 gp Bulk 1 --- 3rd dream message 4th dream message , nightmare , sleep 5th dreaming potential , illusory scene <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Staff of the Dreamlands (Major) Source Grand Bazaar pg. 111 Price 24,000 gp Bulk 1 --- 6th illusory scene 7th project image , visions of danger 8th dream council , maze , visions of danger ", "trait": [ "Enchantment", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1440", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1440-1364", "item_category": "Staves", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Staff of the Dreamlands](/Equipment.aspx?ID=1440)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe carved [night hag's](/Monsters.aspx?ID=257) hand at the end of this sandalwood staff clutches a rough gem. The _staff of the Dreamlands_ makes it easier to navigate and survive in the [Dreamlands](/Planes.aspx?ID=22) and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks while in the Dreamlands and to checks to [Recall Knowledge](/Actions.aspx?ID=26) about creatures with the [dream](/Traits.aspx?ID=299) trait.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of the Dreamlands\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_alarm_](/Spells.aspx?ID=7), [_déjà vu_](/Spells.aspx?ID=684), [_sleep_](/Spells.aspx?ID=288)
  • **2nd** [_phantasmal treasure_](/Spells.aspx?ID=707), [_silence_](/Spells.aspx?ID=287)
\r\n\r\n\r\nStaff of the Dreamlands (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_dream message_](/Spells.aspx?ID=90)
  • **4th** _dream message_, [_nightmare_](/Spells.aspx?ID=208), sleep
  • **5th** [_dreaming potential_](/Spells.aspx?ID=91), [_illusory scene_](/Spells.aspx?ID=161)
\r\n\r\n\r\nStaff of the Dreamlands (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **6th** _illusory scene_
  • **7th** [_project image_](/Spells.aspx?ID=237), [_visions of danger_](/Spells.aspx?ID=358)
  • **8th** [_dream council_](/Spells.aspx?ID=89), [_maze_](/Spells.aspx?ID=187), _visions of danger_
", "name": "Staff of the Dreamlands (Major)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 111\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 6th illusory scene 7th project image , visions of danger 8th dream council , maze , visions of danger \r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 111", "speed": {}, "spell_markdown": "", "summary": " 6th illusory scene 7th project image , visions of danger 8th dream council , maze , visions of danger ", "summary_markdown": " 6th illusory scene 7th project image , visions of danger 8th dream council , maze , visions of danger ", "text": " Staff of the Dreamlands Source Grand Bazaar pg. 111 Usage held in 1 hand Bulk 1 --- The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Staff of the Dreamlands Source Grand Bazaar pg. 111 Price 250 gp Bulk 1 --- Cantrip daze 1st alarm , déjà vu , sleep 2nd phantasmal treasure , silence <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of the Dreamlands (Greater) Source Grand Bazaar pg. 111 Price 2,000 gp Bulk 1 --- 3rd dream message 4th dream message , nightmare , sleep 5th dreaming potential , illusory scene <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Staff of the Dreamlands (Major) Source Grand Bazaar pg. 111 Price 24,000 gp Bulk 1 --- 6th illusory scene 7th project image , visions of danger 8th dream council , maze , visions of danger ", "trait": [ "Enchantment", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1440", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " when not activated", "category": "equipment", "exclude_from_search": true, "id": "equipment-1441", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Barricade Stone](/Equipment.aspx?ID=1441)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n\n\n**Bulk** when not activated\r\n\n\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a _barricade stone_ appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of _barricade stone_. When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a [sling](/WeaponGroups.aspx?ID=13) weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the [structure](/Traits.aspx?ID=153) trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated _barricade stone_ can be destroyed the same as any normal stone structure (Hardness 14, HP 56).\n\n\n\n\r\n\r\n\r\nBarricade Stone (Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis smooth marble keeps its shape when activated, growing into a spherical boulder 10 feet in diameter. If stationary, the boulder can be pushed 5 feet with a successful DC 24 [Athletics](/Skills.aspx?ID=3) check. If the marble was thrown or slung, the boulder retains its momentum, moving 25 feet away from you each round. A creature in the boulder's way takes 4d6 bludgeoning damage (DC 20 [basic](/Rules.aspx?ID=329) Reflex save; on a failure, the creature is knocked [prone](/Conditions.aspx?ID=31)).\r\n\r\n\r\nBarricade Stone (Cube)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis seemingly simple six-sided die was designed to block a corridor. When activated, it grows to fill a solid square or rectangular space no more than 20 feet on any side. The cube fills spaces well enough that Tiny creatures can't slip through, but it's far from a perfect seal. Liquids, gases, and minuscule creatures such as insects can still find ways around it. Depending on the irregularities of the space the cube fills, it might be possible to see or hear past it.\r\n\r\n\r\nBarricade Stone (Cylinder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 feet, 40 feet, and 20 feet. If a dimension can't be reached due to contact with another solid surface, the cylinder ceases to grow in that direction. You can activate the cylinder horizontally instead of vertically. If you do, the cylinder moves similarly to the sphere barricade stone, with the following changes: both DCs increase to 27, the damage increases to 6d6, and a creature that critically fails its Reflex save against the rolling cylinder gains the [wounded 1](/Conditions.aspx?ID=42) condition (or increases the value of its wounded condition by 1).", "name": "Barricade Stone", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n when not activated\r\n\r\n\r\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a …\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 75" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a …", "summary_markdown": "The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a …", "text": " Barricade Stone May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 75 Bulk when not activated Activate Two Actions command, Interact --- The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of barricade stone . When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a sling weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the structure trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated barricade stone can be destroyed the same as any normal stone structure (Hardness 14, HP 56). <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Barricade Stone (Sphere) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 40 gp --- This smooth marble keeps its shape when activated, growing into a spherical boulder 10 feet in diameter. If stationary, the boulder can be pushed 5 feet with a successful DC 24 Athletics check. If the marble was thrown or slung, the boulder retains its momentum, moving 25 feet away from you each round. A creature in the boulder's way takes 4d6 bludgeoning damage (DC 20 basic Reflex save; on a failure, the creature is knocked prone). <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Barricade Stone (Cube) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 80 gp --- This seemingly simple six-sided die was designed to block a corridor. When activated, it grows to fill a solid square or rectangular space no more than 20 feet on any side. The cube fills spaces well enough that Tiny creatures can't slip through, but it's far from a perfect seal. Liquids, gases, and minuscule creatures such as insects can still find ways around it. Depending on the irregularities of the space the cube fills, it might be possible to see or hear past it. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Barricade Stone (Cylinder) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 160 gp --- When activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 feet, 40 feet, and 20 feet. If a dimension can't be reached due to contact with another solid surface, the cylinder ceases to grow in that direction. You can activate the cylinder horizontally instead of vertically. If you do, the cylinder moves similarly to the sphere barricade stone, with the following changes: both DCs increase to 27, the damage increases to 6d6, and a creature that critically fails its Reflex save against the rolling cylinder gains the wounded 1 condition (or increases the value of its wounded condition by 1).", "trait": [ "Conjuration", "Consumable", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1441", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1441-1365", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Barricade Stone](/Equipment.aspx?ID=1441)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n\n\n**Bulk** when not activated\r\n\n\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a _barricade stone_ appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of _barricade stone_. When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a [sling](/WeaponGroups.aspx?ID=13) weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the [structure](/Traits.aspx?ID=153) trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated _barricade stone_ can be destroyed the same as any normal stone structure (Hardness 14, HP 56).\n\n\n\n\r\n\r\n\r\nBarricade Stone (Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis smooth marble keeps its shape when activated, growing into a spherical boulder 10 feet in diameter. If stationary, the boulder can be pushed 5 feet with a successful DC 24 [Athletics](/Skills.aspx?ID=3) check. If the marble was thrown or slung, the boulder retains its momentum, moving 25 feet away from you each round. A creature in the boulder's way takes 4d6 bludgeoning damage (DC 20 [basic](/Rules.aspx?ID=329) Reflex save; on a failure, the creature is knocked [prone](/Conditions.aspx?ID=31)).\r\n\r\n\r\nBarricade Stone (Cube)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis seemingly simple six-sided die was designed to block a corridor. When activated, it grows to fill a solid square or rectangular space no more than 20 feet on any side. The cube fills spaces well enough that Tiny creatures can't slip through, but it's far from a perfect seal. Liquids, gases, and minuscule creatures such as insects can still find ways around it. Depending on the irregularities of the space the cube fills, it might be possible to see or hear past it.\r\n\r\n\r\nBarricade Stone (Cylinder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 feet, 40 feet, and 20 feet. If a dimension can't be reached due to contact with another solid surface, the cylinder ceases to grow in that direction. You can activate the cylinder horizontally instead of vertically. If you do, the cylinder moves similarly to the sphere barricade stone, with the following changes: both DCs increase to 27, the damage increases to 6d6, and a creature that critically fails its Reflex save against the rolling cylinder gains the [wounded 1](/Conditions.aspx?ID=42) condition (or increases the value of its wounded condition by 1).", "name": "Barricade Stone (Sphere)", "pfs": "Limited", "price": 4000, "price_raw": "40 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis smooth marble keeps its shape when activated, growing into a spherical boulder 10 feet in diameter. If stationary, the boulder can be pushed 5 …\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 75" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This smooth marble keeps its shape when activated, growing into a spherical boulder 10 feet in diameter. If stationary, the boulder can be pushed 5 …", "summary_markdown": "This smooth marble keeps its shape when activated, growing into a spherical boulder 10 feet in diameter. If stationary, the boulder can be pushed 5 …", "text": " Barricade Stone May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 75 Bulk when not activated Activate Two Actions command, Interact --- The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of barricade stone . When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a sling weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the structure trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated barricade stone can be destroyed the same as any normal stone structure (Hardness 14, HP 56). <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Barricade Stone (Sphere) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 40 gp --- This smooth marble keeps its shape when activated, growing into a spherical boulder 10 feet in diameter. If stationary, the boulder can be pushed 5 feet with a successful DC 24 Athletics check. If the marble was thrown or slung, the boulder retains its momentum, moving 25 feet away from you each round. A creature in the boulder's way takes 4d6 bludgeoning damage (DC 20 basic Reflex save; on a failure, the creature is knocked prone). <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Barricade Stone (Cube) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 80 gp --- This seemingly simple six-sided die was designed to block a corridor. When activated, it grows to fill a solid square or rectangular space no more than 20 feet on any side. The cube fills spaces well enough that Tiny creatures can't slip through, but it's far from a perfect seal. Liquids, gases, and minuscule creatures such as insects can still find ways around it. Depending on the irregularities of the space the cube fills, it might be possible to see or hear past it. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Barricade Stone (Cylinder) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 160 gp --- When activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 feet, 40 feet, and 20 feet. If a dimension can't be reached due to contact with another solid surface, the cylinder ceases to grow in that direction. You can activate the cylinder horizontally instead of vertically. If you do, the cylinder moves similarly to the sphere barricade stone, with the following changes: both DCs increase to 27, the damage increases to 6d6, and a creature that critically fails its Reflex save against the rolling cylinder gains the wounded 1 condition (or increases the value of its wounded condition by 1).", "trait": [ "Conjuration", "Consumable", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1441", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1441-1366", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Barricade Stone](/Equipment.aspx?ID=1441)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n\n\n**Bulk** when not activated\r\n\n\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a _barricade stone_ appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of _barricade stone_. When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a [sling](/WeaponGroups.aspx?ID=13) weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the [structure](/Traits.aspx?ID=153) trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated _barricade stone_ can be destroyed the same as any normal stone structure (Hardness 14, HP 56).\n\n\n\n\r\n\r\n\r\nBarricade Stone (Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis smooth marble keeps its shape when activated, growing into a spherical boulder 10 feet in diameter. If stationary, the boulder can be pushed 5 feet with a successful DC 24 [Athletics](/Skills.aspx?ID=3) check. If the marble was thrown or slung, the boulder retains its momentum, moving 25 feet away from you each round. A creature in the boulder's way takes 4d6 bludgeoning damage (DC 20 [basic](/Rules.aspx?ID=329) Reflex save; on a failure, the creature is knocked [prone](/Conditions.aspx?ID=31)).\r\n\r\n\r\nBarricade Stone (Cube)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis seemingly simple six-sided die was designed to block a corridor. When activated, it grows to fill a solid square or rectangular space no more than 20 feet on any side. The cube fills spaces well enough that Tiny creatures can't slip through, but it's far from a perfect seal. Liquids, gases, and minuscule creatures such as insects can still find ways around it. Depending on the irregularities of the space the cube fills, it might be possible to see or hear past it.\r\n\r\n\r\nBarricade Stone (Cylinder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 feet, 40 feet, and 20 feet. If a dimension can't be reached due to contact with another solid surface, the cylinder ceases to grow in that direction. You can activate the cylinder horizontally instead of vertically. If you do, the cylinder moves similarly to the sphere barricade stone, with the following changes: both DCs increase to 27, the damage increases to 6d6, and a creature that critically fails its Reflex save against the rolling cylinder gains the [wounded 1](/Conditions.aspx?ID=42) condition (or increases the value of its wounded condition by 1).", "name": "Barricade Stone (Cube)", "pfs": "Limited", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis seemingly simple six-sided die was designed to block a corridor. When activated, it grows to fill a solid square or rectangular space no more …\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 75" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This seemingly simple six-sided die was designed to block a corridor. When activated, it grows to fill a solid square or rectangular space no more …", "summary_markdown": "This seemingly simple six-sided die was designed to block a corridor. When activated, it grows to fill a solid square or rectangular space no more …", "text": " Barricade Stone May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 75 Bulk when not activated Activate Two Actions command, Interact --- The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of barricade stone . When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a sling weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the structure trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated barricade stone can be destroyed the same as any normal stone structure (Hardness 14, HP 56). <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Barricade Stone (Sphere) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 40 gp --- This smooth marble keeps its shape when activated, growing into a spherical boulder 10 feet in diameter. If stationary, the boulder can be pushed 5 feet with a successful DC 24 Athletics check. If the marble was thrown or slung, the boulder retains its momentum, moving 25 feet away from you each round. A creature in the boulder's way takes 4d6 bludgeoning damage (DC 20 basic Reflex save; on a failure, the creature is knocked prone). <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Barricade Stone (Cube) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 80 gp --- This seemingly simple six-sided die was designed to block a corridor. When activated, it grows to fill a solid square or rectangular space no more than 20 feet on any side. The cube fills spaces well enough that Tiny creatures can't slip through, but it's far from a perfect seal. Liquids, gases, and minuscule creatures such as insects can still find ways around it. Depending on the irregularities of the space the cube fills, it might be possible to see or hear past it. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Barricade Stone (Cylinder) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 160 gp --- When activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 feet, 40 feet, and 20 feet. If a dimension can't be reached due to contact with another solid surface, the cylinder ceases to grow in that direction. You can activate the cylinder horizontally instead of vertically. If you do, the cylinder moves similarly to the sphere barricade stone, with the following changes: both DCs increase to 27, the damage increases to 6d6, and a creature that critically fails its Reflex save against the rolling cylinder gains the wounded 1 condition (or increases the value of its wounded condition by 1).", "trait": [ "Conjuration", "Consumable", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1441", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1441-1367", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Barricade Stone](/Equipment.aspx?ID=1441)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n\n\n**Bulk** when not activated\r\n\n\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a _barricade stone_ appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of _barricade stone_. When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a [sling](/WeaponGroups.aspx?ID=13) weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the [structure](/Traits.aspx?ID=153) trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated _barricade stone_ can be destroyed the same as any normal stone structure (Hardness 14, HP 56).\n\n\n\n\r\n\r\n\r\nBarricade Stone (Sphere)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis smooth marble keeps its shape when activated, growing into a spherical boulder 10 feet in diameter. If stationary, the boulder can be pushed 5 feet with a successful DC 24 [Athletics](/Skills.aspx?ID=3) check. If the marble was thrown or slung, the boulder retains its momentum, moving 25 feet away from you each round. A creature in the boulder's way takes 4d6 bludgeoning damage (DC 20 [basic](/Rules.aspx?ID=329) Reflex save; on a failure, the creature is knocked [prone](/Conditions.aspx?ID=31)).\r\n\r\n\r\nBarricade Stone (Cube)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis seemingly simple six-sided die was designed to block a corridor. When activated, it grows to fill a solid square or rectangular space no more than 20 feet on any side. The cube fills spaces well enough that Tiny creatures can't slip through, but it's far from a perfect seal. Liquids, gases, and minuscule creatures such as insects can still find ways around it. Depending on the irregularities of the space the cube fills, it might be possible to see or hear past it.\r\n\r\n\r\nBarricade Stone (Cylinder)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 feet, 40 feet, and 20 feet. If a dimension can't be reached due to contact with another solid surface, the cylinder ceases to grow in that direction. You can activate the cylinder horizontally instead of vertically. If you do, the cylinder moves similarly to the sphere barricade stone, with the following changes: both DCs increase to 27, the damage increases to 6d6, and a creature that critically fails its Reflex save against the rolling cylinder gains the [wounded 1](/Conditions.aspx?ID=42) condition (or increases the value of its wounded condition by 1).", "name": "Barricade Stone (Cylinder)", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 …\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 75" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "When activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 …", "summary_markdown": "When activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 …", "text": " Barricade Stone May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 75 Bulk when not activated Activate Two Actions command, Interact --- The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of barricade stone . When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a sling weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the structure trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated barricade stone can be destroyed the same as any normal stone structure (Hardness 14, HP 56). <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Barricade Stone (Sphere) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 40 gp --- This smooth marble keeps its shape when activated, growing into a spherical boulder 10 feet in diameter. If stationary, the boulder can be pushed 5 feet with a successful DC 24 Athletics check. If the marble was thrown or slung, the boulder retains its momentum, moving 25 feet away from you each round. A creature in the boulder's way takes 4d6 bludgeoning damage (DC 20 basic Reflex save; on a failure, the creature is knocked prone). <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Barricade Stone (Cube) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 80 gp --- This seemingly simple six-sided die was designed to block a corridor. When activated, it grows to fill a solid square or rectangular space no more than 20 feet on any side. The cube fills spaces well enough that Tiny creatures can't slip through, but it's far from a perfect seal. Liquids, gases, and minuscule creatures such as insects can still find ways around it. Depending on the irregularities of the space the cube fills, it might be possible to see or hear past it. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Barricade Stone (Cylinder) Source Pathfinder #171: Hurricane's Howl pg. 75 Price 160 gp --- When activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 feet, 40 feet, and 20 feet. If a dimension can't be reached due to contact with another solid surface, the cylinder ceases to grow in that direction. You can activate the cylinder horizontally instead of vertically. If you do, the cylinder moves similarly to the sphere barricade stone, with the following changes: both DCs increase to 27, the damage increases to 6d6, and a creature that critically fails its Reflex save against the rolling cylinder gains the wounded 1 condition (or increases the value of its wounded condition by 1).", "trait": [ "Conjuration", "Consumable", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1441", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1442", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Dragon Rune Bracelet](/Equipment.aspx?ID=1442)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** worn bracelet\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis polished golden bracelet is formed around the scale of a famous dragon. The bracelet is etched with esoteric symbols or words—always in [Draconic](/Languages.aspx?ID=2)—that indicate kinship with dragons. As many types of _dragon rune bracelets_ exist as there are types of dragons, though dragon rune bracelets associated with [Uncommon](/Traits.aspx?ID=159) or [Rare](/Traits.aspx?ID=137) dragons are Rare.\n\n While wearing a dragon rune bracelet, you gain a +2 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks while interacting with dragons of the same type as the pendant's scale (such as [red dragons](/MonsterFamilies.aspx?ID=168) or [cloud dragons](/MonsterFamilies.aspx?ID=176)). You also gain a +2 item bonus to saving throws against [_fear_](/Spells.aspx?ID=110) effects from any kind of [dragon](/Traits.aspx?ID=50).\n\n\n\n\n\n", "name": "Dragon Rune Bracelet", "pfs": "Limited", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn bracelet\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis polished golden bracelet is formed around the scale of a famous dragon. The bracelet is etched with esoteric symbols or words—always in …\r\n", "skill": [ "Diplomacy" ], "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 75" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75, [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This polished golden bracelet is formed around the scale of a famous dragon. The bracelet is etched with esoteric symbols or words—always in …", "summary_markdown": "This polished golden bracelet is formed around the scale of a famous dragon. The bracelet is etched with esoteric symbols or words—always in …", "text": " Dragon Rune Bracelet May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 75, Treasure Vault pg. 148 1.1 Price 1,400 gp Usage worn bracelet --- This polished golden bracelet is formed around the scale of a famous dragon. The bracelet is etched with esoteric symbols or words—always in Draconic—that indicate kinship with dragons. As many types of dragon rune bracelets exist as there are types of dragons, though dragon rune bracelets associated with Uncommon or Rare dragons are Rare. While wearing a dragon rune bracelet, you gain a +2 item bonus to Diplomacy checks while interacting with dragons of the same type as the pendant's scale (such as red dragons or cloud dragons). You also gain a +2 item bonus to saving throws against fear effects from any kind of dragon.\n", "trait": [ "Enchantment", "Focused", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Focused", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1442", "usage": "worn bracelet", "usage_markdown": "worn bracelet", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1443", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Exploration Lens](/Equipment.aspx?ID=1443)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _exploration lens_ is a magical glass lens designed for a [bull's-eye lantern](/Equipment.aspx?ID=29). When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an _exploration lens_ can be installed in a [_wayfinder_](/Equipment.aspx?ID=470) like an [_aeon stone_](/Equipment.aspx?ID=407). In this case, light (such as that from a lantern, [torch](/Equipment.aspx?ID=60), or [_light_](/Spells.aspx?ID=171) spell) must still pass through the lens and you must hold the _wayfinder_ in your hand for it to function.\n\n There are several different types of exploration lens, each granting benefits with a different type of exploration activity. Each type of lens is distinguishable from all the other types by holding it up to a bright light.\n\n\n\n\r\n\r\n\r\nExploration Lens (Detecting)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen held up to light, this lens sparkles as though infused with glitter. While [Detecting Magic](/Actions.aspx?ID=513) in exploration mode, when the lantern's light falls upon something you detect as magical, it pulsates faintly. This makes it easier to triangulate the magic, since you can use the cone of the bull's-eye lantern instead of the circular pulse of [_detect magic_](/Spells.aspx?ID=66). You also gain a +2 item bonus to checks to [Identify Magic](/Actions.aspx?ID=24) within the light.\r\n\r\n\r\nExploration Lens (Investigating)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe outer rim of this lens glows faintly when held up to the light. While activated, the lens grants you a +1 item bonus to skill checks to [Recall Knowledge](/Actions.aspx?ID=26) while [Investigating](/Actions.aspx?ID=516) by outlining potential clues in a way that triggers your memory. If you're Investigating something while using the lens, you can always roll a Recall Knowledge skill check appropriate to the investigation for initiative.\r\n\r\n\r\nExploration Lens (Searching)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis lens has an opalescent sheen when held up to light. The lens subtly outlines hidden doors and concealed hazards, granting you a +2 item bonus to Perception checks to spot such features while [Searching](/Actions.aspx?ID=519). Even if you aren't Searching, you get a check to find [traps](/Traits.aspx?ID=158) that normally require you to Search.", "name": "Exploration Lens", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn exploration lens is a magical glass lens designed for a bull's-eye lantern . When light from the lantern passes through the lens, it alters the …\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "An exploration lens is a magical glass lens designed for a bull's-eye lantern . When light from the lantern passes through the lens, it alters the …", "summary_markdown": "An exploration lens is a magical glass lens designed for a bull's-eye lantern . When light from the lantern passes through the lens, it alters the …", "text": " Exploration Lens May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 76 Usage held in 1 hand Activate Single Action Interact --- An exploration lens is a magical glass lens designed for a bull's-eye lantern. When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an exploration lens can be installed in a wayfinder like an aeon stone . In this case, light (such as that from a lantern, torch, or light spell) must still pass through the lens and you must hold the wayfinder in your hand for it to function. There are several different types of exploration lens, each granting benefits with a different type of exploration activity. Each type of lens is distinguishable from all the other types by holding it up to a bright light. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Exploration Lens (Detecting) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 1,000 gp --- When held up to light, this lens sparkles as though infused with glitter. While Detecting Magic in exploration mode, when the lantern's light falls upon something you detect as magical, it pulsates faintly. This makes it easier to triangulate the magic, since you can use the cone of the bull's-eye lantern instead of the circular pulse of detect magic . You also gain a +2 item bonus to checks to Identify Magic within the light. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Exploration Lens (Investigating) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 1,750 gp --- The outer rim of this lens glows faintly when held up to the light. While activated, the lens grants you a +1 item bonus to skill checks to Recall Knowledge while Investigating by outlining potential clues in a way that triggers your memory. If you're Investigating something while using the lens, you can always roll a Recall Knowledge skill check appropriate to the investigation for initiative. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Exploration Lens (Searching) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 4,000 gp --- This lens has an opalescent sheen when held up to light. The lens subtly outlines hidden doors and concealed hazards, granting you a +2 item bonus to Perception checks to spot such features while Searching. Even if you aren't Searching, you get a check to find traps that normally require you to Search.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1443", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1443-1368", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Exploration Lens](/Equipment.aspx?ID=1443)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _exploration lens_ is a magical glass lens designed for a [bull's-eye lantern](/Equipment.aspx?ID=29). When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an _exploration lens_ can be installed in a [_wayfinder_](/Equipment.aspx?ID=470) like an [_aeon stone_](/Equipment.aspx?ID=407). In this case, light (such as that from a lantern, [torch](/Equipment.aspx?ID=60), or [_light_](/Spells.aspx?ID=171) spell) must still pass through the lens and you must hold the _wayfinder_ in your hand for it to function.\n\n There are several different types of exploration lens, each granting benefits with a different type of exploration activity. Each type of lens is distinguishable from all the other types by holding it up to a bright light.\n\n\n\n\r\n\r\n\r\nExploration Lens (Detecting)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen held up to light, this lens sparkles as though infused with glitter. While [Detecting Magic](/Actions.aspx?ID=513) in exploration mode, when the lantern's light falls upon something you detect as magical, it pulsates faintly. This makes it easier to triangulate the magic, since you can use the cone of the bull's-eye lantern instead of the circular pulse of [_detect magic_](/Spells.aspx?ID=66). You also gain a +2 item bonus to checks to [Identify Magic](/Actions.aspx?ID=24) within the light.\r\n\r\n\r\nExploration Lens (Investigating)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe outer rim of this lens glows faintly when held up to the light. While activated, the lens grants you a +1 item bonus to skill checks to [Recall Knowledge](/Actions.aspx?ID=26) while [Investigating](/Actions.aspx?ID=516) by outlining potential clues in a way that triggers your memory. If you're Investigating something while using the lens, you can always roll a Recall Knowledge skill check appropriate to the investigation for initiative.\r\n\r\n\r\nExploration Lens (Searching)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis lens has an opalescent sheen when held up to light. The lens subtly outlines hidden doors and concealed hazards, granting you a +2 item bonus to Perception checks to spot such features while [Searching](/Actions.aspx?ID=519). Even if you aren't Searching, you get a check to find [traps](/Traits.aspx?ID=158) that normally require you to Search.", "name": "Exploration Lens (Detecting)", "pfs": "Limited", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen held up to light, this lens sparkles as though infused with glitter. While Detecting Magic in exploration mode, when the lantern's light falls …\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "When held up to light, this lens sparkles as though infused with glitter. While Detecting Magic in exploration mode, when the lantern's light falls …", "summary_markdown": "When held up to light, this lens sparkles as though infused with glitter. While Detecting Magic in exploration mode, when the lantern's light falls …", "text": " Exploration Lens May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 76 Usage held in 1 hand Activate Single Action Interact --- An exploration lens is a magical glass lens designed for a bull's-eye lantern. When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an exploration lens can be installed in a wayfinder like an aeon stone . In this case, light (such as that from a lantern, torch, or light spell) must still pass through the lens and you must hold the wayfinder in your hand for it to function. There are several different types of exploration lens, each granting benefits with a different type of exploration activity. Each type of lens is distinguishable from all the other types by holding it up to a bright light. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Exploration Lens (Detecting) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 1,000 gp --- When held up to light, this lens sparkles as though infused with glitter. While Detecting Magic in exploration mode, when the lantern's light falls upon something you detect as magical, it pulsates faintly. This makes it easier to triangulate the magic, since you can use the cone of the bull's-eye lantern instead of the circular pulse of detect magic . You also gain a +2 item bonus to checks to Identify Magic within the light. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Exploration Lens (Investigating) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 1,750 gp --- The outer rim of this lens glows faintly when held up to the light. While activated, the lens grants you a +1 item bonus to skill checks to Recall Knowledge while Investigating by outlining potential clues in a way that triggers your memory. If you're Investigating something while using the lens, you can always roll a Recall Knowledge skill check appropriate to the investigation for initiative. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Exploration Lens (Searching) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 4,000 gp --- This lens has an opalescent sheen when held up to light. The lens subtly outlines hidden doors and concealed hazards, granting you a +2 item bonus to Perception checks to spot such features while Searching. Even if you aren't Searching, you get a check to find traps that normally require you to Search.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1443", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1443-1369", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Exploration Lens](/Equipment.aspx?ID=1443)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _exploration lens_ is a magical glass lens designed for a [bull's-eye lantern](/Equipment.aspx?ID=29). When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an _exploration lens_ can be installed in a [_wayfinder_](/Equipment.aspx?ID=470) like an [_aeon stone_](/Equipment.aspx?ID=407). In this case, light (such as that from a lantern, [torch](/Equipment.aspx?ID=60), or [_light_](/Spells.aspx?ID=171) spell) must still pass through the lens and you must hold the _wayfinder_ in your hand for it to function.\n\n There are several different types of exploration lens, each granting benefits with a different type of exploration activity. Each type of lens is distinguishable from all the other types by holding it up to a bright light.\n\n\n\n\r\n\r\n\r\nExploration Lens (Detecting)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen held up to light, this lens sparkles as though infused with glitter. While [Detecting Magic](/Actions.aspx?ID=513) in exploration mode, when the lantern's light falls upon something you detect as magical, it pulsates faintly. This makes it easier to triangulate the magic, since you can use the cone of the bull's-eye lantern instead of the circular pulse of [_detect magic_](/Spells.aspx?ID=66). You also gain a +2 item bonus to checks to [Identify Magic](/Actions.aspx?ID=24) within the light.\r\n\r\n\r\nExploration Lens (Investigating)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe outer rim of this lens glows faintly when held up to the light. While activated, the lens grants you a +1 item bonus to skill checks to [Recall Knowledge](/Actions.aspx?ID=26) while [Investigating](/Actions.aspx?ID=516) by outlining potential clues in a way that triggers your memory. If you're Investigating something while using the lens, you can always roll a Recall Knowledge skill check appropriate to the investigation for initiative.\r\n\r\n\r\nExploration Lens (Searching)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis lens has an opalescent sheen when held up to light. The lens subtly outlines hidden doors and concealed hazards, granting you a +2 item bonus to Perception checks to spot such features while [Searching](/Actions.aspx?ID=519). Even if you aren't Searching, you get a check to find [traps](/Traits.aspx?ID=158) that normally require you to Search.", "name": "Exploration Lens (Investigating)", "pfs": "Limited", "price": 175000, "price_raw": "1,750 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe outer rim of this lens glows faintly when held up to the light. While activated, the lens grants you a +1 item bonus to skill checks to Recall …\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "The outer rim of this lens glows faintly when held up to the light. While activated, the lens grants you a +1 item bonus to skill checks to Recall …", "summary_markdown": "The outer rim of this lens glows faintly when held up to the light. While activated, the lens grants you a +1 item bonus to skill checks to Recall …", "text": " Exploration Lens May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 76 Usage held in 1 hand Activate Single Action Interact --- An exploration lens is a magical glass lens designed for a bull's-eye lantern. When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an exploration lens can be installed in a wayfinder like an aeon stone . In this case, light (such as that from a lantern, torch, or light spell) must still pass through the lens and you must hold the wayfinder in your hand for it to function. There are several different types of exploration lens, each granting benefits with a different type of exploration activity. Each type of lens is distinguishable from all the other types by holding it up to a bright light. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Exploration Lens (Detecting) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 1,000 gp --- When held up to light, this lens sparkles as though infused with glitter. While Detecting Magic in exploration mode, when the lantern's light falls upon something you detect as magical, it pulsates faintly. This makes it easier to triangulate the magic, since you can use the cone of the bull's-eye lantern instead of the circular pulse of detect magic . You also gain a +2 item bonus to checks to Identify Magic within the light. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Exploration Lens (Investigating) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 1,750 gp --- The outer rim of this lens glows faintly when held up to the light. While activated, the lens grants you a +1 item bonus to skill checks to Recall Knowledge while Investigating by outlining potential clues in a way that triggers your memory. If you're Investigating something while using the lens, you can always roll a Recall Knowledge skill check appropriate to the investigation for initiative. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Exploration Lens (Searching) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 4,000 gp --- This lens has an opalescent sheen when held up to light. The lens subtly outlines hidden doors and concealed hazards, granting you a +2 item bonus to Perception checks to spot such features while Searching. Even if you aren't Searching, you get a check to find traps that normally require you to Search.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1443", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1443-1370", "item_category": "Held Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Exploration Lens](/Equipment.aspx?ID=1443)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _exploration lens_ is a magical glass lens designed for a [bull's-eye lantern](/Equipment.aspx?ID=29). When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an _exploration lens_ can be installed in a [_wayfinder_](/Equipment.aspx?ID=470) like an [_aeon stone_](/Equipment.aspx?ID=407). In this case, light (such as that from a lantern, [torch](/Equipment.aspx?ID=60), or [_light_](/Spells.aspx?ID=171) spell) must still pass through the lens and you must hold the _wayfinder_ in your hand for it to function.\n\n There are several different types of exploration lens, each granting benefits with a different type of exploration activity. Each type of lens is distinguishable from all the other types by holding it up to a bright light.\n\n\n\n\r\n\r\n\r\nExploration Lens (Detecting)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen held up to light, this lens sparkles as though infused with glitter. While [Detecting Magic](/Actions.aspx?ID=513) in exploration mode, when the lantern's light falls upon something you detect as magical, it pulsates faintly. This makes it easier to triangulate the magic, since you can use the cone of the bull's-eye lantern instead of the circular pulse of [_detect magic_](/Spells.aspx?ID=66). You also gain a +2 item bonus to checks to [Identify Magic](/Actions.aspx?ID=24) within the light.\r\n\r\n\r\nExploration Lens (Investigating)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe outer rim of this lens glows faintly when held up to the light. While activated, the lens grants you a +1 item bonus to skill checks to [Recall Knowledge](/Actions.aspx?ID=26) while [Investigating](/Actions.aspx?ID=516) by outlining potential clues in a way that triggers your memory. If you're Investigating something while using the lens, you can always roll a Recall Knowledge skill check appropriate to the investigation for initiative.\r\n\r\n\r\nExploration Lens (Searching)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis lens has an opalescent sheen when held up to light. The lens subtly outlines hidden doors and concealed hazards, granting you a +2 item bonus to Perception checks to spot such features while [Searching](/Actions.aspx?ID=519). Even if you aren't Searching, you get a check to find [traps](/Traits.aspx?ID=158) that normally require you to Search.", "name": "Exploration Lens (Searching)", "pfs": "Limited", "price": 400000, "price_raw": "4,000 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lens has an opalescent sheen when held up to light. The lens subtly outlines hidden doors and concealed hazards, granting you a +2 item bonus to …\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This lens has an opalescent sheen when held up to light. The lens subtly outlines hidden doors and concealed hazards, granting you a +2 item bonus to …", "summary_markdown": "This lens has an opalescent sheen when held up to light. The lens subtly outlines hidden doors and concealed hazards, granting you a +2 item bonus to …", "text": " Exploration Lens May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 76 Usage held in 1 hand Activate Single Action Interact --- An exploration lens is a magical glass lens designed for a bull's-eye lantern. When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an exploration lens can be installed in a wayfinder like an aeon stone . In this case, light (such as that from a lantern, torch, or light spell) must still pass through the lens and you must hold the wayfinder in your hand for it to function. There are several different types of exploration lens, each granting benefits with a different type of exploration activity. Each type of lens is distinguishable from all the other types by holding it up to a bright light. <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Exploration Lens (Detecting) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 1,000 gp --- When held up to light, this lens sparkles as though infused with glitter. While Detecting Magic in exploration mode, when the lantern's light falls upon something you detect as magical, it pulsates faintly. This makes it easier to triangulate the magic, since you can use the cone of the bull's-eye lantern instead of the circular pulse of detect magic . You also gain a +2 item bonus to checks to Identify Magic within the light. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Exploration Lens (Investigating) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 1,750 gp --- The outer rim of this lens glows faintly when held up to the light. While activated, the lens grants you a +1 item bonus to skill checks to Recall Knowledge while Investigating by outlining potential clues in a way that triggers your memory. If you're Investigating something while using the lens, you can always roll a Recall Knowledge skill check appropriate to the investigation for initiative. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Exploration Lens (Searching) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 4,000 gp --- This lens has an opalescent sheen when held up to light. The lens subtly outlines hidden doors and concealed hazards, granting you a +2 item bonus to Perception checks to spot such features while Searching. Even if you aren't Searching, you get a check to find traps that normally require you to Search.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1443", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1446", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Ixamè's Eye](/Equipment.aspx?ID=1446)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** affixed to headgear\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVia some strange alchemical reaction with the gasses of Terwa Lake, the [cloud dragon](/MonsterFamilies.aspx?ID=176) Ixamè's eyeballs have shriveled into sky-blue gems. The dragon's sense of vision isn't impaired, and her eyes can't be removed from her head until she's destroyed. Once removed, each gem functions as a special talisman. _Ixamè's eye_ sparkles when it's in an area of fog or mist. Activating the talisman enables you to see clearly through fog and mist for 1 minute; any creature [concealed](/Conditions.aspx?ID=4) only by fog or mist is no longer concealed to you. If such a creature was relying on the concealment to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63), this also means it's no longer [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39).\n\n\n\n", "name": "Ixamè's Eye", "pfs": "Limited", "price": 15000, "price_raw": "150 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to headgear\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVia some strange alchemical reaction with the gasses of Terwa Lake, the cloud dragon Ixamè's eyeballs have shriveled into sky-blue gems. The …\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "Via some strange alchemical reaction with the gasses of Terwa Lake, the cloud dragon Ixamè's eyeballs have shriveled into sky-blue gems. The …", "summary_markdown": "Via some strange alchemical reaction with the gasses of Terwa Lake, the cloud dragon Ixamè's eyeballs have shriveled into sky-blue gems. The …", "text": " Ixamè's Eye May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 76 Price 150 gp Usage affixed to headgear Activate Free Action envision --- Via some strange alchemical reaction with the gasses of Terwa Lake, the cloud dragon Ixamè's eyeballs have shriveled into sky-blue gems. The dragon's sense of vision isn't impaired, and her eyes can't be removed from her head until she's destroyed. Once removed, each gem functions as a special talisman. Ixamè's eye sparkles when it's in an area of fog or mist. Activating the talisman enables you to see clearly through fog and mist for 1 minute; any creature concealed only by fog or mist is no longer concealed to you. If such a creature was relying on the concealment to Hide or Sneak, this also means it's no longer hidden or undetected.\n", "trait": [ "Consumable", "Divination", "Magical", "Rare", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Divination", "Magical", "Rare", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=1446", "usage": "affixed to headgear", "usage_markdown": "affixed to headgear", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1447", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Red-Rib Gill Mask](/Equipment.aspx?ID=1447)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source [undetected](/Conditions.aspx?ID=39) instead of [unnoticed](/Conditions.aspx?ID=41)). You can't wear other masks while you're wearing a _red-rib gill mask_.\n\n After Activating the mask, you also gain the listed item bonus to Fortitude saves against [inhaled](/Traits.aspx?ID=96) effects; this bonus is increased against the deadly volcanic gas known around Terwa Lake as Dead Man's Breath, and possibly against other similar volcanic gases at the GM's discretion.\n\n\n\n\r\n\r\n\r\nRed-Rib Gill Mask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, or +2 against Dead Man's Breath, and the duration is 10 minutes.\r\n\r\n\r\nRed-Rib Gill Mask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, or +3 against Dead Man's Breath, and the duration is 1 hour.\r\n\r\n\r\nRed-Rib Gill Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, or +4 against Dead Man's Breath, and the duration is 8 hours.", "name": "Red-Rib Gill Mask", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the …\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the …", "summary_markdown": "This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the …", "text": " Red-Rib Gill Mask May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 76 Usage worn mask Bulk L Activate Single Action Interact --- This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source undetected instead of unnoticed). You can't wear other masks while you're wearing a red-rib gill mask . After Activating the mask, you also gain the listed item bonus to Fortitude saves against inhaled effects; this bonus is increased against the deadly volcanic gas known around Terwa Lake as Dead Man's Breath, and possibly against other similar volcanic gases at the GM's discretion. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Red-Rib Gill Mask (Lesser) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 7 gp Bulk L --- The item bonus is +1, or +2 against Dead Man's Breath, and the duration is 10 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Red-Rib Gill Mask (Moderate) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 100 gp Bulk L --- The item bonus is +2, or +3 against Dead Man's Breath, and the duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Red-Rib Gill Mask (Greater) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 700 gp Bulk L --- The item bonus is +3, or +4 against Dead Man's Breath, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1447", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1447-1371", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Red-Rib Gill Mask](/Equipment.aspx?ID=1447)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source [undetected](/Conditions.aspx?ID=39) instead of [unnoticed](/Conditions.aspx?ID=41)). You can't wear other masks while you're wearing a _red-rib gill mask_.\n\n After Activating the mask, you also gain the listed item bonus to Fortitude saves against [inhaled](/Traits.aspx?ID=96) effects; this bonus is increased against the deadly volcanic gas known around Terwa Lake as Dead Man's Breath, and possibly against other similar volcanic gases at the GM's discretion.\n\n\n\n\r\n\r\n\r\nRed-Rib Gill Mask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, or +2 against Dead Man's Breath, and the duration is 10 minutes.\r\n\r\n\r\nRed-Rib Gill Mask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, or +3 against Dead Man's Breath, and the duration is 1 hour.\r\n\r\n\r\nRed-Rib Gill Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, or +4 against Dead Man's Breath, and the duration is 8 hours.", "name": "Red-Rib Gill Mask (Lesser)", "pfs": "Limited", "price": 700, "price_raw": "7 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +1, or +2 against Dead Man's Breath, and the duration is 10 minutes.\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "The item bonus is +1, or +2 against Dead Man's Breath, and the duration is 10 minutes.", "summary_markdown": "The item bonus is +1, or +2 against Dead Man's Breath, and the duration is 10 minutes.", "text": " Red-Rib Gill Mask May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 76 Usage worn mask Bulk L Activate Single Action Interact --- This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source undetected instead of unnoticed). You can't wear other masks while you're wearing a red-rib gill mask . After Activating the mask, you also gain the listed item bonus to Fortitude saves against inhaled effects; this bonus is increased against the deadly volcanic gas known around Terwa Lake as Dead Man's Breath, and possibly against other similar volcanic gases at the GM's discretion. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Red-Rib Gill Mask (Lesser) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 7 gp Bulk L --- The item bonus is +1, or +2 against Dead Man's Breath, and the duration is 10 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Red-Rib Gill Mask (Moderate) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 100 gp Bulk L --- The item bonus is +2, or +3 against Dead Man's Breath, and the duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Red-Rib Gill Mask (Greater) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 700 gp Bulk L --- The item bonus is +3, or +4 against Dead Man's Breath, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1447", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1447-1372", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Red-Rib Gill Mask](/Equipment.aspx?ID=1447)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source [undetected](/Conditions.aspx?ID=39) instead of [unnoticed](/Conditions.aspx?ID=41)). You can't wear other masks while you're wearing a _red-rib gill mask_.\n\n After Activating the mask, you also gain the listed item bonus to Fortitude saves against [inhaled](/Traits.aspx?ID=96) effects; this bonus is increased against the deadly volcanic gas known around Terwa Lake as Dead Man's Breath, and possibly against other similar volcanic gases at the GM's discretion.\n\n\n\n\r\n\r\n\r\nRed-Rib Gill Mask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, or +2 against Dead Man's Breath, and the duration is 10 minutes.\r\n\r\n\r\nRed-Rib Gill Mask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, or +3 against Dead Man's Breath, and the duration is 1 hour.\r\n\r\n\r\nRed-Rib Gill Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, or +4 against Dead Man's Breath, and the duration is 8 hours.", "name": "Red-Rib Gill Mask (Moderate)", "pfs": "Limited", "price": 10000, "price_raw": "100 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, or +3 against Dead Man's Breath, and the duration is 1 hour.\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "The item bonus is +2, or +3 against Dead Man's Breath, and the duration is 1 hour.", "summary_markdown": "The item bonus is +2, or +3 against Dead Man's Breath, and the duration is 1 hour.", "text": " Red-Rib Gill Mask May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 76 Usage worn mask Bulk L Activate Single Action Interact --- This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source undetected instead of unnoticed). You can't wear other masks while you're wearing a red-rib gill mask . After Activating the mask, you also gain the listed item bonus to Fortitude saves against inhaled effects; this bonus is increased against the deadly volcanic gas known around Terwa Lake as Dead Man's Breath, and possibly against other similar volcanic gases at the GM's discretion. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Red-Rib Gill Mask (Lesser) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 7 gp Bulk L --- The item bonus is +1, or +2 against Dead Man's Breath, and the duration is 10 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Red-Rib Gill Mask (Moderate) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 100 gp Bulk L --- The item bonus is +2, or +3 against Dead Man's Breath, and the duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Red-Rib Gill Mask (Greater) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 700 gp Bulk L --- The item bonus is +3, or +4 against Dead Man's Breath, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1447", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1447-1373", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Red-Rib Gill Mask](/Equipment.aspx?ID=1447)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source [undetected](/Conditions.aspx?ID=39) instead of [unnoticed](/Conditions.aspx?ID=41)). You can't wear other masks while you're wearing a _red-rib gill mask_.\n\n After Activating the mask, you also gain the listed item bonus to Fortitude saves against [inhaled](/Traits.aspx?ID=96) effects; this bonus is increased against the deadly volcanic gas known around Terwa Lake as Dead Man's Breath, and possibly against other similar volcanic gases at the GM's discretion.\n\n\n\n\r\n\r\n\r\nRed-Rib Gill Mask (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, or +2 against Dead Man's Breath, and the duration is 10 minutes.\r\n\r\n\r\nRed-Rib Gill Mask (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, or +3 against Dead Man's Breath, and the duration is 1 hour.\r\n\r\n\r\nRed-Rib Gill Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, or +4 against Dead Man's Breath, and the duration is 8 hours.", "name": "Red-Rib Gill Mask (Greater)", "pfs": "Limited", "price": 70000, "price_raw": "700 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, or +4 against Dead Man's Breath, and the duration is 8 hours.\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "The item bonus is +3, or +4 against Dead Man's Breath, and the duration is 8 hours.", "summary_markdown": "The item bonus is +3, or +4 against Dead Man's Breath, and the duration is 8 hours.", "text": " Red-Rib Gill Mask May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 76 Usage worn mask Bulk L Activate Single Action Interact --- This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source undetected instead of unnoticed). You can't wear other masks while you're wearing a red-rib gill mask . After Activating the mask, you also gain the listed item bonus to Fortitude saves against inhaled effects; this bonus is increased against the deadly volcanic gas known around Terwa Lake as Dead Man's Breath, and possibly against other similar volcanic gases at the GM's discretion. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Red-Rib Gill Mask (Lesser) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 7 gp Bulk L --- The item bonus is +1, or +2 against Dead Man's Breath, and the duration is 10 minutes. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Red-Rib Gill Mask (Moderate) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 100 gp Bulk L --- The item bonus is +2, or +3 against Dead Man's Breath, and the duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Red-Rib Gill Mask (Greater) Source Pathfinder #171: Hurricane's Howl pg. 76 Price 700 gp Bulk L --- The item bonus is +3, or +4 against Dead Man's Breath, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1447", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item": [ "Greatclub" ], "base_item_markdown": "[Greatclub](/Weapons.aspx?ID=22)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1448", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Deflecting Branch](/Equipment.aspx?ID=1448)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 75\n\n**Price** 4,500 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Greatclub](/Weapons.aspx?ID=22)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis massive branch has been cut into a general club shape but still bears several knots and has a number of runes carved along its length. The deflecting branch is a _+2 [greater striking](/Equipment.aspx?ID=280) [greatclub](/Weapons.aspx?ID=22)_. On a critical hit, you knock the target [prone](/Conditions.aspx?ID=31).\n\n\n\n\n\n\n\n", "name": "Deflecting Branch", "pfs": "Limited", "price": 450000, "price_raw": "4,500 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 75\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis massive branch has been cut into a general club shape but still bears several knots and has a number of runes carved along its length. The …\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 75" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This massive branch has been cut into a general club shape but still bears several knots and has a number of runes carved along its length. The …", "summary_markdown": "This massive branch has been cut into a general club shape but still bears several knots and has a number of runes carved along its length. The …", "text": " Deflecting Branch May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 75 Price 4,500 gp Usage held in 2 hands Bulk 2 Base Weapon Greatclub --- This massive branch has been cut into a general club shape but still bears several knots and has a number of runes carved along its length. The deflecting branch is a +2 greater striking greatclub . On a critical hit, you knock the target prone.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1448", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Spear" ], "base_item_markdown": "[Spear](/Weapons.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1449", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Limited\"\r\n>\r\n[Golden Blade of Mzali](/Equipment.aspx?ID=1449)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 6,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Spear](/Weapons.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most likely buried with warriors in tombs and temples sealed by [Walkena's](/Deities.aspx?ID=159) decrees. Walkena retains a single golden blade, which he grants to his Master of Spears.\n\n This _+2 [greater striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [spear](/Weapons.aspx?ID=10)_ is coated in brilliant gold, and beautiful engravings run along the shaft, depicting the rising and setting of the sun against Mzali's skyline. The spear glows with the effects of 4th-level [_light_](/Spells.aspx?ID=171). You can suppress or resume this light by using an action, which has the [concentrate](/Traits.aspx?ID=32) trait. When you hit a creature with the spear, it takes 1d6 additional fire damage. When you critically hit a creature with the spear, the creature takes 1d8 [persistent fire damage](/Conditions.aspx?ID=29) and 1d8 persistent bleed damage as its blood boils away. Unlike normal when taking two types of persistent damage, a creature needs only a single successful flat check to remove both the fire and bleed damage.\n\n\n\n\n\n\n\n", "name": "Golden Blade of Mzali", "pfs": "Limited", "price": 650000, "price_raw": "6,500 gp", "rarity": "rare", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most …\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "Each of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most …", "summary_markdown": "Each of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most …", "text": " Golden Blade of Mzali May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 6,500 gp Usage held in 1 hand Bulk 1 Base Weapon Spear --- Each of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most likely buried with warriors in tombs and temples sealed by Walkena's decrees. Walkena retains a single golden blade, which he grants to his Master of Spears. This +2 greater striking returning spear is coated in brilliant gold, and beautiful engravings run along the shaft, depicting the rising and setting of the sun against Mzali's skyline. The spear glows with the effects of 4th-level light . You can suppress or resume this light by using an action, which has the concentrate trait. When you hit a creature with the spear, it takes 1d6 additional fire damage. When you critically hit a creature with the spear, the creature takes 1d8 persistent fire damage and 1d8 persistent bleed damage as its blood boils away. Unlike normal when taking two types of persistent damage, a creature needs only a single successful flat check to remove both the fire and bleed damage.\n", "trait": [ "Evocation", "Fire", "Light", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Fire", "Light", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1449", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1450", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Midday Lantern](/Equipment.aspx?ID=1450)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a [vampire](/MonsterFamilies.aspx?ID=97)'s sunlight weakness.\n\n\n\n\n\n\r\n\r\n\r\nMidday Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 235 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMidday Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 4th-level _scorching ray_ using a spell attack roll of +20.\r\n\r\n\r\nMidday Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 6th-level light and 6th-level _scorching ray_, using a spell attack roll of +26.\r\n\r\n\r\nMidday Lantern (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 18,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 8th-level _scorching ray_, using a spell attack roll of +32.", "name": "Midday Lantern", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard …\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard …", "summary_markdown": "This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard …", "text": " Midday Lantern May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 76 Usage held in 1 hand Bulk L --- This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Midday Lantern (Lesser) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 235 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Midday Lantern (Moderate) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 850 gp Bulk L --- The lantern casts 4th-level scorching ray using a spell attack roll of +20. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Midday Lantern (Greater) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 3,700 gp Bulk L --- The lantern casts 6th-level light and 6th-level scorching ray , using a spell attack roll of +26. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Midday Lantern (Major) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 18,750 gp Bulk L --- The lantern casts 8th-level scorching ray , using a spell attack roll of +32.", "trait": [ "Light", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1450", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1450-1374", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Midday Lantern](/Equipment.aspx?ID=1450)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a [vampire](/MonsterFamilies.aspx?ID=97)'s sunlight weakness.\n\n\n\n\n\n\r\n\r\n\r\nMidday Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 235 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMidday Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 4th-level _scorching ray_ using a spell attack roll of +20.\r\n\r\n\r\nMidday Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 6th-level light and 6th-level _scorching ray_, using a spell attack roll of +26.\r\n\r\n\r\nMidday Lantern (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 18,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 8th-level _scorching ray_, using a spell attack roll of +32.", "name": "Midday Lantern (Lesser)", "pfs": "Limited", "price": 23500, "price_raw": "235 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\r\n\r\n**Price** 235 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard …\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard …", "summary_markdown": "This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard …", "text": " Midday Lantern May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 76 Usage held in 1 hand Bulk L --- This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Midday Lantern (Lesser) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 235 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Midday Lantern (Moderate) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 850 gp Bulk L --- The lantern casts 4th-level scorching ray using a spell attack roll of +20. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Midday Lantern (Greater) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 3,700 gp Bulk L --- The lantern casts 6th-level light and 6th-level scorching ray , using a spell attack roll of +26. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Midday Lantern (Major) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 18,750 gp Bulk L --- The lantern casts 8th-level scorching ray , using a spell attack roll of +32.", "trait": [ "Light", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1450", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1450-1375", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Midday Lantern](/Equipment.aspx?ID=1450)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a [vampire](/MonsterFamilies.aspx?ID=97)'s sunlight weakness.\n\n\n\n\n\n\r\n\r\n\r\nMidday Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 235 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMidday Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 4th-level _scorching ray_ using a spell attack roll of +20.\r\n\r\n\r\nMidday Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 6th-level light and 6th-level _scorching ray_, using a spell attack roll of +26.\r\n\r\n\r\nMidday Lantern (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 18,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 8th-level _scorching ray_, using a spell attack roll of +32.", "name": "Midday Lantern (Moderate)", "pfs": "Limited", "price": 85000, "price_raw": "850 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe lantern casts 4th-level scorching ray using a spell attack roll of +20.\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "The lantern casts 4th-level scorching ray using a spell attack roll of +20.", "summary_markdown": "The lantern casts 4th-level scorching ray using a spell attack roll of +20.", "text": " Midday Lantern May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 76 Usage held in 1 hand Bulk L --- This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Midday Lantern (Lesser) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 235 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Midday Lantern (Moderate) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 850 gp Bulk L --- The lantern casts 4th-level scorching ray using a spell attack roll of +20. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Midday Lantern (Greater) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 3,700 gp Bulk L --- The lantern casts 6th-level light and 6th-level scorching ray , using a spell attack roll of +26. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Midday Lantern (Major) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 18,750 gp Bulk L --- The lantern casts 8th-level scorching ray , using a spell attack roll of +32.", "trait": [ "Light", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1450", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1450-1376", "item_category": "Held Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Midday Lantern](/Equipment.aspx?ID=1450)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a [vampire](/MonsterFamilies.aspx?ID=97)'s sunlight weakness.\n\n\n\n\n\n\r\n\r\n\r\nMidday Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 235 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMidday Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 4th-level _scorching ray_ using a spell attack roll of +20.\r\n\r\n\r\nMidday Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 6th-level light and 6th-level _scorching ray_, using a spell attack roll of +26.\r\n\r\n\r\nMidday Lantern (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 18,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 8th-level _scorching ray_, using a spell attack roll of +32.", "name": "Midday Lantern (Greater)", "pfs": "Limited", "price": 370000, "price_raw": "3,700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\r\n\r\n**Price** 3,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe lantern casts 6th-level light and 6th-level scorching ray , using a spell attack roll of +26.\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "The lantern casts 6th-level light and 6th-level scorching ray , using a spell attack roll of +26.", "summary_markdown": "The lantern casts 6th-level light and 6th-level scorching ray , using a spell attack roll of +26.", "text": " Midday Lantern May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 76 Usage held in 1 hand Bulk L --- This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Midday Lantern (Lesser) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 235 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Midday Lantern (Moderate) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 850 gp Bulk L --- The lantern casts 4th-level scorching ray using a spell attack roll of +20. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Midday Lantern (Greater) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 3,700 gp Bulk L --- The lantern casts 6th-level light and 6th-level scorching ray , using a spell attack roll of +26. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Midday Lantern (Major) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 18,750 gp Bulk L --- The lantern casts 8th-level scorching ray , using a spell attack roll of +32.", "trait": [ "Light", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1450", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1450-1377", "item_category": "Held Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Midday Lantern](/Equipment.aspx?ID=1450)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a [vampire](/MonsterFamilies.aspx?ID=97)'s sunlight weakness.\n\n\n\n\n\n\r\n\r\n\r\nMidday Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 235 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nMidday Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 4th-level _scorching ray_ using a spell attack roll of +20.\r\n\r\n\r\nMidday Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 6th-level light and 6th-level _scorching ray_, using a spell attack roll of +26.\r\n\r\n\r\nMidday Lantern (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 18,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe lantern casts 8th-level _scorching ray_, using a spell attack roll of +32.", "name": "Midday Lantern (Major)", "pfs": "Limited", "price": 1875000, "price_raw": "18,750 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\r\n\r\n**Price** 18,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe lantern casts 8th-level scorching ray , using a spell attack roll of +32.\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "The lantern casts 8th-level scorching ray , using a spell attack roll of +32.", "summary_markdown": "The lantern casts 8th-level scorching ray , using a spell attack roll of +32.", "text": " Midday Lantern May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 76 Usage held in 1 hand Bulk L --- This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Midday Lantern (Lesser) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 235 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Midday Lantern (Moderate) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 850 gp Bulk L --- The lantern casts 4th-level scorching ray using a spell attack roll of +20. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Midday Lantern (Greater) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 3,700 gp Bulk L --- The lantern casts 6th-level light and 6th-level scorching ray , using a spell attack roll of +26. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Midday Lantern (Major) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 18,750 gp Bulk L --- The lantern casts 8th-level scorching ray , using a spell attack roll of +32.", "trait": [ "Light", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1450", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1451", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Twilight Lantern](/Equipment.aspx?ID=1451)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.\n\n\n\n\n\n\n\n\r\n\r\n\r\nTwilight Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 235 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTwilight Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius.\r\n\r\n\r\nTwilight Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs _moderate twilight lantern_, but the counteract modifier is +21.\r\n\r\n\r\nTwilight Lantern (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 18,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "name": "Twilight Lantern", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars …\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars …", "summary_markdown": "This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars …", "text": " Twilight Lantern May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 76 Usage held in 1 hand Bulk L --- This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Twilight Lantern (Lesser) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 235 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Twilight Lantern (Moderate) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 850 gp Bulk L --- The counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Twilight Lantern (Greater) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 3,700 gp Bulk L --- As moderate twilight lantern , but the counteract modifier is +21. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Twilight Lantern (Major) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 18,750 gp Bulk L --- The counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "trait": [ "Light", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1451", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1451-1378", "item_category": "Held Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Twilight Lantern](/Equipment.aspx?ID=1451)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.\n\n\n\n\n\n\n\n\r\n\r\n\r\nTwilight Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 235 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTwilight Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius.\r\n\r\n\r\nTwilight Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs _moderate twilight lantern_, but the counteract modifier is +21.\r\n\r\n\r\nTwilight Lantern (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 18,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "name": "Twilight Lantern (Lesser)", "pfs": "Limited", "price": 23500, "price_raw": "235 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\r\n\r\n**Price** 235 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars …\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars …", "summary_markdown": "This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars …", "text": " Twilight Lantern May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 76 Usage held in 1 hand Bulk L --- This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Twilight Lantern (Lesser) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 235 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Twilight Lantern (Moderate) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 850 gp Bulk L --- The counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Twilight Lantern (Greater) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 3,700 gp Bulk L --- As moderate twilight lantern , but the counteract modifier is +21. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Twilight Lantern (Major) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 18,750 gp Bulk L --- The counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "trait": [ "Light", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1451", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1451-1379", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Twilight Lantern](/Equipment.aspx?ID=1451)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.\n\n\n\n\n\n\n\n\r\n\r\n\r\nTwilight Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 235 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTwilight Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius.\r\n\r\n\r\nTwilight Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs _moderate twilight lantern_, but the counteract modifier is +21.\r\n\r\n\r\nTwilight Lantern (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 18,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "name": "Twilight Lantern (Moderate)", "pfs": "Limited", "price": 85000, "price_raw": "850 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius.\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "The counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius.", "summary_markdown": "The counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius.", "text": " Twilight Lantern May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 76 Usage held in 1 hand Bulk L --- This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Twilight Lantern (Lesser) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 235 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Twilight Lantern (Moderate) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 850 gp Bulk L --- The counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Twilight Lantern (Greater) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 3,700 gp Bulk L --- As moderate twilight lantern , but the counteract modifier is +21. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Twilight Lantern (Major) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 18,750 gp Bulk L --- The counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "trait": [ "Light", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1451", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1451-1380", "item_category": "Held Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Twilight Lantern](/Equipment.aspx?ID=1451)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.\n\n\n\n\n\n\n\n\r\n\r\n\r\nTwilight Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 235 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTwilight Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius.\r\n\r\n\r\nTwilight Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs _moderate twilight lantern_, but the counteract modifier is +21.\r\n\r\n\r\nTwilight Lantern (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 18,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "name": "Twilight Lantern (Greater)", "pfs": "Limited", "price": 370000, "price_raw": "3,700 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\r\n\r\n**Price** 3,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs moderate twilight lantern , but the counteract modifier is +21.\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "As moderate twilight lantern , but the counteract modifier is +21.", "summary_markdown": "As moderate twilight lantern , but the counteract modifier is +21.", "text": " Twilight Lantern May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 76 Usage held in 1 hand Bulk L --- This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Twilight Lantern (Lesser) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 235 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Twilight Lantern (Moderate) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 850 gp Bulk L --- The counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Twilight Lantern (Greater) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 3,700 gp Bulk L --- As moderate twilight lantern , but the counteract modifier is +21. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Twilight Lantern (Major) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 18,750 gp Bulk L --- The counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "trait": [ "Light", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1451", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1451-1381", "item_category": "Held Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Twilight Lantern](/Equipment.aspx?ID=1451)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.\n\n\n\n\n\n\n\n\r\n\r\n\r\nTwilight Lantern (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 235 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTwilight Lantern (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius.\r\n\r\n\r\nTwilight Lantern (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs _moderate twilight lantern_, but the counteract modifier is +21.\r\n\r\n\r\nTwilight Lantern (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\n\n**Price** 18,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "name": "Twilight Lantern (Major)", "pfs": "Limited", "price": 1875000, "price_raw": "18,750 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76\r\n\r\n**Price** 18,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "summary": "The counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "summary_markdown": "The counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "text": " Twilight Lantern May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 76 Usage held in 1 hand Bulk L --- This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Twilight Lantern (Lesser) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 235 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Twilight Lantern (Moderate) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 850 gp Bulk L --- The counteract modifier is +17, and the maximum radius is equal to triple the light's standard radius. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Twilight Lantern (Greater) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 3,700 gp Bulk L --- As moderate twilight lantern , but the counteract modifier is +21. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Twilight Lantern (Major) Source Pathfinder #172: Secrets of the Temple City pg. 76 Price 18,750 gp Bulk L --- The counteract modifier is +28, and the maximum radius is equal to quadruple the light's standard radius.", "trait": [ "Light", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Light", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1451", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1452", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Deathless Light](/Equipment.aspx?ID=1452)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 85\n\n**Price** 165 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glowing piece of flesh increases the spell level of a spell with the [light](/Traits.aspx?ID=100) trait by 1 (maximum 7) when determining whether the spell's light will shine in magical darkness or [counteract](/Rules.aspx?ID=371) a [darkness](/Traits.aspx?ID=39) spell.\n\n\n\n", "name": "Deathless Light", "pfs": "Limited", "price": 16500, "price_raw": "165 gp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 85\r\n\r\n**Price** 165 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis glowing piece of flesh increases the spell level of a spell with the light trait by 1 (maximum 7) when determining whether the spell's light …\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 85" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 85", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This glowing piece of flesh increases the spell level of a spell with the light trait by 1 (maximum 7) when determining whether the spell's light …", "summary_markdown": "This glowing piece of flesh increases the spell level of a spell with the light trait by 1 (maximum 7) when determining whether the spell's light …", "text": " Deathless Light May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 85 Price 165 gp Usage held in 1 hand Bulk L Activate Single Action envision --- This glowing piece of flesh increases the spell level of a spell with the light trait by 1 (maximum 7) when determining whether the spell's light will shine in magical darkness or counteract a darkness spell.\n", "trait": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1452", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1453", "item_category": "Staves", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"\"\r\n>\r\n[Wyrm Drinker](/Equipment.aspx?ID=1453)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 75\n\n**Price** 13,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis staff is made from the femur of a [gold dragon](/MonsterFamilies.aspx?ID=173) wrapped in the multicolored scales of every type of [chromatic](/MonsterFamilies.aspx?ID=34) and [metallic dragon](/MonsterFamilies.aspx?ID=35). When wielding this staff, you gain a +1 circumstance bonus to skill checks to [Coerce](/Actions.aspx?ID=52), [Make an Impression](/Actions.aspx?ID=50), [Request](/Actions.aspx?ID=51), or [Lie](/Actions.aspx?ID=47) to [dragons](/Traits.aspx?ID=50) and creatures with strong draconic ties (such as [kobolds](/Ancestries.aspx?ID=18), [dragon instinct](/Instincts.aspx?ID=2) [barbarians](/Classes.aspx?ID=2), and [draconic](/Bloodlines.aspx?ID=5) [sorcerers](/Classes.aspx?ID=11)).\n\n\n\n\n
  • **2nd** [_illusory creature_](/Spells.aspx?ID=158) (dragons only)
  • **4th** [_reflective scales_](/Spells.aspx?ID=583)
  • **5th** [_summon dragon_](/Spells.aspx?ID=319)
  • **6th** [_dragon form_](/Spells.aspx?ID=88), _summon dragon_ (6th)
  • **7th** _summon dragon_ (7th)
\n\n\n\n", "name": "Wyrm Drinker", "price": 1300000, "price_raw": "13,000 gp", "rarity": "unique", "release_date": "2021-11-10", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 75\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis staff is made from the femur of a gold dragon wrapped in the multicolored scales of every type of chromatic and metallic dragon . When …\r\n", "source": [ "Pathfinder #173: Doorway to the Red Star" ], "source_raw": [ "Pathfinder #173: Doorway to the Red Star pg. 75" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This staff is made from the femur of a gold dragon wrapped in the multicolored scales of every type of chromatic and metallic dragon . When …", "summary_markdown": "This staff is made from the femur of a gold dragon wrapped in the multicolored scales of every type of chromatic and metallic dragon . When …", "text": " Wyrm Drinker May contain spoilers from Strength of Thousands Source Pathfinder #173: Doorway to the Red Star pg. 75 Price 13,000 gp Usage held in 1 hand Bulk 1 --- This staff is made from the femur of a gold dragon wrapped in the multicolored scales of every type of chromatic and metallic dragon. When wielding this staff, you gain a +1 circumstance bonus to skill checks to Coerce, Make an Impression, Request, or Lie to dragons and creatures with strong draconic ties (such as kobolds, dragon instinct barbarians, and draconic sorcerers). 2nd illusory creature (dragons only) 4th reflective scales 5th summon dragon 6th dragon form , summon dragon (6th) 7th summon dragon (7th) ", "trait": [ "Conjuration", "Magical", "Staff", "Unique" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Conjuration", "Magical", "Staff", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1453", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Longsword" ], "base_item_markdown": "[Longsword](/Weapons.aspx?ID=31)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1457", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"\"\r\n>\r\n[Spellcutter](/Equipment.aspx?ID=1457)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 76\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Longsword](/Weapons.aspx?ID=31)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe blade of this _+2 [greater striking](/Equipment.aspx?ID=280) [adamantine](/Equipment.aspx?ID=374) [longsword](/Weapons.aspx?ID=31)_ seems to absorb light from the air around it, giving the impression the wielder is standing in the shadow of a much larger creature. While _Spellcutter_ is a potent weapon for battling [undead](/Traits.aspx?ID=160) and [constructs](/Traits.aspx?ID=35), an ancient restriction on the blade prevents it from harming living creatures; attacks against living beings deal no damage. This restriction doesn't apply to [dhampirs](/Ancestries.aspx?ID=23) or creatures with the [negative healing](/MonsterAbilities.aspx?ID=42) ability who are otherwise living; the magic of the blade can't distinguish between such beings and undead.\n\n\n\n\n\n\n\n", "name": "Spellcutter", "price": 1500000, "price_raw": "15,000 gp", "rarity": "unique", "release_date": "2021-11-10", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 76\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this +2 greater striking adamantine longsword seems to absorb light from the air around it, giving the impression the wielder is …\r\n", "source": [ "Pathfinder #173: Doorway to the Red Star" ], "source_raw": [ "Pathfinder #173: Doorway to the Red Star pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "The blade of this +2 greater striking adamantine longsword seems to absorb light from the air around it, giving the impression the wielder is …", "summary_markdown": "The blade of this +2 greater striking adamantine longsword seems to absorb light from the air around it, giving the impression the wielder is …", "text": " Spellcutter May contain spoilers from Strength of Thousands Source Pathfinder #173: Doorway to the Red Star pg. 76 Price 15,000 gp Usage held in 1 hand Bulk 1 Base Weapon Longsword --- The blade of this +2 greater striking adamantine longsword seems to absorb light from the air around it, giving the impression the wielder is standing in the shadow of a much larger creature. While Spellcutter is a potent weapon for battling undead and constructs, an ancient restriction on the blade prevents it from harming living creatures; attacks against living beings deal no damage. This restriction doesn't apply to dhampirs or creatures with the negative healing ability who are otherwise living; the magic of the blade can't distinguish between such beings and undead.\n", "trait": [ "Abjuration", "Cursed", "Magical", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Cursed](/Traits.aspx?ID=274), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Cursed", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1457", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1458", "item_category": "Grimoires", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"\"\r\n>\r\n[Grimoire of Unknown Necessities](/Equipment.aspx?ID=1458)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 77\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe cover of this grimoire is bound in a strange crimson, pebbly leather that a DC 40 [Occultism](/Skills.aspx?ID=11) check to [Recall Knowledge](/Actions.aspx?ID=26) identifies as the hide of a rare monster from the distant plane of Leng. The grimoire's spine is bound in copper and a spiral of shifting runes slowly swirls across its surface.\n\n\n\n\n\n", "name": "Grimoire of Unknown Necessities", "price": 800000, "price_raw": "8,000 gp", "rarity": "unique", "release_date": "2021-11-10", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 77\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cover of this grimoire is bound in a strange crimson, pebbly leather that a DC 40 Occultism check to Recall Knowledge identifies as the hide …\r\n", "source": [ "Pathfinder #173: Doorway to the Red Star" ], "source_raw": [ "Pathfinder #173: Doorway to the Red Star pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "The cover of this grimoire is bound in a strange crimson, pebbly leather that a DC 40 Occultism check to Recall Knowledge identifies as the hide …", "summary_markdown": "The cover of this grimoire is bound in a strange crimson, pebbly leather that a DC 40 Occultism check to Recall Knowledge identifies as the hide …", "text": " Grimoire of Unknown Necessities May contain spoilers from Strength of Thousands Source Pathfinder #173: Doorway to the Red Star pg. 77 Price 8,000 gp Bulk L --- The cover of this grimoire is bound in a strange crimson, pebbly leather that a DC 40 Occultism check to Recall Knowledge identifies as the hide of a rare monster from the distant plane of Leng. The grimoire's spine is bound in copper and a spiral of shifting runes slowly swirls across its surface.\n", "trait": [ "Divination", "Grimoire", "Invested", "Magical", "Unique" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Divination", "Grimoire", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1458", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1459", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Junk Bomb](/Equipment.aspx?ID=1459)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nJunk Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "name": "Junk Bomb", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core …", "summary_markdown": "This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core …", "text": " Junk Bomb Source Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Junk Bomb (Lesser) Source Pathfinder Special: Fumbus pg. 0 Price 4 gp Bulk L --- The bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Junk Bomb (Moderate) Source Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Junk Bomb (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Junk Bomb (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1459", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1459-1396", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Junk Bomb](/Equipment.aspx?ID=1459)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nJunk Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "name": "Junk Bomb (Lesser)", "pfs": "Limited", "price": 400, "price_raw": "4 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage.\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage.", "summary_markdown": "The bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage.", "text": " Junk Bomb Source Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Junk Bomb (Lesser) Source Pathfinder Special: Fumbus pg. 0 Price 4 gp Bulk L --- The bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Junk Bomb (Moderate) Source Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Junk Bomb (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Junk Bomb (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1459", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1459-1397", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Junk Bomb](/Equipment.aspx?ID=1459)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nJunk Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "name": "Junk Bomb (Moderate)", "pfs": "Limited", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage.\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage.", "text": " Junk Bomb Source Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Junk Bomb (Lesser) Source Pathfinder Special: Fumbus pg. 0 Price 4 gp Bulk L --- The bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Junk Bomb (Moderate) Source Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Junk Bomb (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Junk Bomb (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1459", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1459-1398", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Junk Bomb](/Equipment.aspx?ID=1459)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nJunk Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "name": "Junk Bomb (Greater)", "pfs": "Limited", "price": 27500, "price_raw": "275 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 275 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage.\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage.", "text": " Junk Bomb Source Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Junk Bomb (Lesser) Source Pathfinder Special: Fumbus pg. 0 Price 4 gp Bulk L --- The bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Junk Bomb (Moderate) Source Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Junk Bomb (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Junk Bomb (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1459", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1459-1399", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Junk Bomb](/Equipment.aspx?ID=1459)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nJunk Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage.\r\n\r\n\r\nJunk Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "name": "Junk Bomb (Major)", "pfs": "Limited", "price": 275000, "price_raw": "2,750 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "text": " Junk Bomb Source Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Junk Bomb (Lesser) Source Pathfinder Special: Fumbus pg. 0 Price 4 gp Bulk L --- The bomb deals 1d8 slashing damage, 1 persistent bleed damage, and 1 slashing splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Junk Bomb (Moderate) Source Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 slashing damage, 2 persistent bleed damage, and 2 slashing splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Junk Bomb (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 slashing damage, 3 persistent bleed damage, and 3 slashing splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Junk Bomb (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 slashing damage, 4 persistent bleed damage, and 4 slashing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1459", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1460", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Pressure Bomb](/Equipment.aspx?ID=1460)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back.\n\n\n\n\r\n\r\n\r\nPressure Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take splash damage are pushed 5 feet away from the target, and then, if the target is Large or smaller, it is pushed 5 feet away from you.", "name": "Pressure Bomb", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the …", "summary_markdown": "This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the …", "text": " Pressure Bomb Source Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Pressure Bomb (Lesser) Source Pathfinder Special: Fumbus pg. 0 Price 4 gp Bulk L --- The bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Pressure Bomb (Moderate) Source Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Pressure Bomb (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Pressure Bomb (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take splash damage are pushed 5 feet away from the target, and then, if the target is Large or smaller, it is pushed 5 feet away from you.", "trait": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1460", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1460-1400", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Pressure Bomb](/Equipment.aspx?ID=1460)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back.\n\n\n\n\r\n\r\n\r\nPressure Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take splash damage are pushed 5 feet away from the target, and then, if the target is Large or smaller, it is pushed 5 feet away from you.", "name": "Pressure Bomb (Lesser)", "pfs": "Limited", "price": 400, "price_raw": "4 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you.\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you.", "summary_markdown": "The bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you.", "text": " Pressure Bomb Source Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Pressure Bomb (Lesser) Source Pathfinder Special: Fumbus pg. 0 Price 4 gp Bulk L --- The bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Pressure Bomb (Moderate) Source Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Pressure Bomb (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Pressure Bomb (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take splash damage are pushed 5 feet away from the target, and then, if the target is Large or smaller, it is pushed 5 feet away from you.", "trait": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1460", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1460-1401", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Pressure Bomb](/Equipment.aspx?ID=1460)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back.\n\n\n\n\r\n\r\n\r\nPressure Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take splash damage are pushed 5 feet away from the target, and then, if the target is Large or smaller, it is pushed 5 feet away from you.", "name": "Pressure Bomb (Moderate)", "pfs": "Limited", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed …", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed …", "text": " Pressure Bomb Source Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Pressure Bomb (Lesser) Source Pathfinder Special: Fumbus pg. 0 Price 4 gp Bulk L --- The bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Pressure Bomb (Moderate) Source Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Pressure Bomb (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Pressure Bomb (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take splash damage are pushed 5 feet away from the target, and then, if the target is Large or smaller, it is pushed 5 feet away from you.", "trait": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1460", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1460-1402", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Pressure Bomb](/Equipment.aspx?ID=1460)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back.\n\n\n\n\r\n\r\n\r\nPressure Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take splash damage are pushed 5 feet away from the target, and then, if the target is Large or smaller, it is pushed 5 feet away from you.", "name": "Pressure Bomb (Greater)", "pfs": "Limited", "price": 27500, "price_raw": "275 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 275 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed …", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed …", "text": " Pressure Bomb Source Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Pressure Bomb (Lesser) Source Pathfinder Special: Fumbus pg. 0 Price 4 gp Bulk L --- The bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Pressure Bomb (Moderate) Source Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Pressure Bomb (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Pressure Bomb (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take splash damage are pushed 5 feet away from the target, and then, if the target is Large or smaller, it is pushed 5 feet away from you.", "trait": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1460", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1460-1403", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Pressure Bomb](/Equipment.aspx?ID=1460)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back.\n\n\n\n\r\n\r\n\r\nPressure Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed 5 feet away from you.\r\n\r\n\r\nPressure Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take splash damage are pushed 5 feet away from the target, and then, if the target is Large or smaller, it is pushed 5 feet away from you.", "name": "Pressure Bomb (Major)", "pfs": "Limited", "price": 275000, "price_raw": "2,750 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take …", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take …", "text": " Pressure Bomb Source Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Strike --- This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Pressure Bomb (Lesser) Source Pathfinder Special: Fumbus pg. 0 Price 4 gp Bulk L --- The bomb deals 1d4 bludgeoning damage and 1 bludgeoning splash damage. Tiny or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Pressure Bomb (Moderate) Source Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 bludgeoning damage and 2 bludgeoning splash damage. Small or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Pressure Bomb (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 275 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 bludgeoning damage and 3 bludgeoning splash damage. Medium or smaller targets are pushed 5 feet away from you. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Pressure Bomb (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,750 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 bludgeoning damage and 4 bludgeoning splash damage. Medium or smaller creatures who take splash damage are pushed 5 feet away from the target, and then, if the target is Large or smaller, it is pushed 5 feet away from you.", "trait": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1460", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1461", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"Limited\"\r\n>\r\n[Spiderfoot Brew](/Equipment.aspx?ID=1461)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gelatinous, sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny clinging hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to climb for the listed duration.\n\n\n\n\r\n\r\n\r\nSpiderfoot Brew (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "name": "Spiderfoot Brew", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gelatinous, sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny clinging hairs grow on your hands …\r\n", "skill": [ "Athletics", "Athletics", "Athletics" ], "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This gelatinous, sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny clinging hairs grow on your hands …", "summary_markdown": "This gelatinous, sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny clinging hairs grow on your hands …", "text": " Spiderfoot Brew Source Pathfinder Special: Fumbus pg. 0, Treasure Vault pg. 61 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- This gelatinous, sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny clinging hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to climb for the listed duration. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Spiderfoot Brew (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,500 gp Bulk L --- The climb speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1461", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1461-1406", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17+\"\r\n pfs=\"Limited\"\r\n>\r\n[Spiderfoot Brew](/Equipment.aspx?ID=1461)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gelatinous, sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny clinging hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to climb for the listed duration.\n\n\n\n\r\n\r\n\r\nSpiderfoot Brew (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "name": "Spiderfoot Brew (Major)", "pfs": "Limited", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe climb speed is 25 feet, the item bonus is +3, and the duration is 1 hour.\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0, [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1", "speed": {}, "spell_markdown": "", "summary": "The climb speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "summary_markdown": "The climb speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "text": " Spiderfoot Brew Source Pathfinder Special: Fumbus pg. 0, Treasure Vault pg. 61 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- This gelatinous, sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny clinging hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to climb for the listed duration. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Spiderfoot Brew (Major) Source Pathfinder Special: Fumbus pg. 0 Price 2,500 gp Bulk L --- The climb speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1461", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1462", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"\"\r\n>\r\n[Overloaded Brain Grenade](/Equipment.aspx?ID=1462)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIt's possible for a desperate alchemist to rig the brain container of a defeated alchemical golem to create a volatile (if unusual) explosive. You throw the grenade up to 60 feet, and it explodes, dealing 3d6 fire damage and 3d6 mental damage in a 10-foot burst (DC 27 basic Reflex save). On a critical failure, a creature takes 2d6 persistent fire damage.\n\n**Craft Requirements** Supply a brain case harvested from [alchemical golem](/Monsters.aspx?ID=239)\n\n\n\n", "name": "Overloaded Brain Grenade", "price": 20000, "price_raw": "200 gp", "rarity": "unique", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIt's possible for a desperate alchemist to rig the brain container of a defeated alchemical golem to create a volatile (if unusual) explosive. You …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "It's possible for a desperate alchemist to rig the brain container of a defeated alchemical golem to create a volatile (if unusual) explosive. You …", "summary_markdown": "It's possible for a desperate alchemist to rig the brain container of a defeated alchemical golem to create a volatile (if unusual) explosive. You …", "text": " Overloaded Brain Grenade Source Pathfinder Special: Fumbus pg. 0 Price 200 gp Usage held in 2 hands Bulk 1 Activate Two Actions Interact --- It's possible for a desperate alchemist to rig the brain container of a defeated alchemical golem to create a volatile (if unusual) explosive. You throw the grenade up to 60 feet, and it explodes, dealing 3d6 fire damage and 3d6 mental damage in a 10-foot burst (DC 27 basic Reflex save). On a critical failure, a creature takes 2d6 persistent fire damage. Craft Requirements Supply a brain case harvested from alchemical golem\n", "trait": [ "Alchemical", "Consumable", "Fire", "Mental", "Splash", "Unique" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Mental](/Traits.aspx?ID=106), [Splash](/Traits.aspx?ID=150), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Alchemical", "Consumable", "Fire", "Mental", "Splash", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1462", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1463", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Limited\"\r\n>\r\n[Communication Pendants](/Equipment.aspx?ID=1463)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of these matching necklaces has been constructed using one half of a purple teardrop-shaped gem, split in two. These pendants function only with the other pendant in their pair and must be crafted together. If one pendant becomes broken, the other shatters into non-magical shards. The Price listed above is for a pair of pendants. \n\n\n\n\n\n", "name": "Communication Pendants", "pfs": "Limited", "price": 300000, "price_raw": "3,000 gp", "rarity": "rare", "release_date": "2021-11-11", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach of these matching necklaces has been constructed using one half of a purple teardrop-shaped gem, split in two. These pendants function only with …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each of these matching necklaces has been constructed using one half of a purple teardrop-shaped gem, split in two. These pendants function only with …", "summary_markdown": "Each of these matching necklaces has been constructed using one half of a purple teardrop-shaped gem, split in two. These pendants function only with …", "text": " Communication Pendants Source Pathfinder Special: Fumbus pg. 0 Price 3,000 gp Usage worn Bulk L --- Each of these matching necklaces has been constructed using one half of a purple teardrop-shaped gem, split in two. These pendants function only with the other pendant in their pair and must be crafted together. If one pendant becomes broken, the other shatters into non-magical shards. The Price listed above is for a pair of pendants. ", "trait": [ "Auditory", "Divination", "Invested", "Magical", "Rare" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Auditory", "Divination", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1463", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1464", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Demolishing](/Equipment.aspx?ID=1464)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 225 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _demolishing_ weapon is made to destroy constructs. Damage inflicted on a construct with a _demolishing_ weapon continues to spread throughout the creature—cracks form, linkages fail, surfaces erode—and otherwise dismantle its body. When you damage a construct using a _demolishing_ weapon, you deal an extra 1d6 persistent force damage. On a critical hit, you deal an extra 1d12 persistent force damage instead.\n\n\n\n", "name": "Demolishing", "pfs": "Limited", "price": 22500, "price_raw": "225 gp", "rarity": "rare", "release_date": "2021-11-11", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA demolishing weapon is made to destroy constructs. Damage inflicted on a construct with a demolishing weapon continues to spread throughout the …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A demolishing weapon is made to destroy constructs. Damage inflicted on a construct with a demolishing weapon continues to spread throughout the …", "summary_markdown": "A demolishing weapon is made to destroy constructs. Damage inflicted on a construct with a demolishing weapon continues to spread throughout the …", "text": " Demolishing Source Pathfinder Special: Fumbus pg. 0 Price 225 gp Usage etched onto a weapon --- A demolishing weapon is made to destroy constructs. Damage inflicted on a construct with a demolishing weapon continues to spread throughout the creature—cracks form, linkages fail, surfaces erode—and otherwise dismantle its body. When you damage a construct using a demolishing weapon, you deal an extra 1d6 persistent force damage. On a critical hit, you deal an extra 1d12 persistent force damage instead.\n", "trait": [ "Evocation", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1464", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1465", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Empathic Cords](/Equipment.aspx?ID=1465)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese intracately braided lenghts of leather, twince, and ribbon can be worn around the neck. _Empathic cords_ function only with the other cord in their pair and must be crafted together. If one cord becomes broken, the other dissolves in to non-magical dust. The Price listed above is for a pair of cords. The creatures wearing a pair of _empathic cords_ can sense each other's feelings and communicate empathically, no matter how far away they are, as long as the creatures are on the same planet. \n\n\n\n\n\n", "name": "Empathic Cords", "pfs": "Limited", "price": 45000, "price_raw": "450 gp", "rarity": "rare", "release_date": "2021-11-11", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese intracately braided lenghts of leather, twince, and ribbon can be worn around the neck. Empathic cords function only with the other cord in …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These intracately braided lenghts of leather, twince, and ribbon can be worn around the neck. Empathic cords function only with the other cord in …", "summary_markdown": "These intracately braided lenghts of leather, twince, and ribbon can be worn around the neck. Empathic cords function only with the other cord in …", "text": " Empathic Cords Source Pathfinder Special: Fumbus pg. 0 Price 450 gp Usage worn --- These intracately braided lenghts of leather, twince, and ribbon can be worn around the neck. Empathic cords function only with the other cord in their pair and must be crafted together. If one cord becomes broken, the other dissolves in to non-magical dust. The Price listed above is for a pair of cords. The creatures wearing a pair of empathic cords can sense each other's feelings and communicate empathically, no matter how far away they are, as long as the creatures are on the same planet. ", "trait": [ "Divination", "Invested", "Magical", "Mental", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Invested", "Magical", "Mental", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1465", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1466", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Librarian's Baton](/Equipment.aspx?ID=1466)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA crystal pendulum hangs loosely from a delicate cord connecting the tips of this Y-shaped wooden baton. Such batons are often used by librarians who have problems with customers (or thieves) who can't be trusted to return the books they borrow, but they're equally valuable to wizards who are particularly worried about having ther spellbooks stolen. \n\n \n\n\n\n\n\n", "name": "Librarian's Baton", "pfs": "Limited", "price": 65000, "price_raw": "650 gp", "rarity": "rare", "release_date": "2021-11-11", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA crystal pendulum hangs loosely from a delicate cord connecting the tips of this Y-shaped wooden baton. Such batons are often used by librarians who …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A crystal pendulum hangs loosely from a delicate cord connecting the tips of this Y-shaped wooden baton. Such batons are often used by librarians who …", "summary_markdown": "A crystal pendulum hangs loosely from a delicate cord connecting the tips of this Y-shaped wooden baton. Such batons are often used by librarians who …", "text": " Librarian's Baton Source Pathfinder Special: Fumbus pg. 0 Price 650 gp Usage held in 1 hand Bulk L --- A crystal pendulum hangs loosely from a delicate cord connecting the tips of this Y-shaped wooden baton. Such batons are often used by librarians who have problems with customers (or thieves) who can't be trusted to return the books they borrow, but they're equally valuable to wizards who are particularly worried about having ther spellbooks stolen. ", "trait": [ "Detection", "Divination", "Magical", "Rare" ], "trait_markdown": "[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Detection", "Divination", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1466", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1467", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Wand of Caustic Effluence](/Equipment.aspx?ID=1467)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dirty metal wand is covered in an oily acrid smelling film. \n\n\n\n**Craft Requirements** Supply a casting of [_grease_](/Spells.aspx?ID=140)\n\n\n\n", "name": "Wand of Caustic Effluence", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "rare", "release_date": "2021-11-11", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dirty metal wand is covered in an oily acrid smelling film. \r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dirty metal wand is covered in an oily acrid smelling film. ", "summary_markdown": "This dirty metal wand is covered in an oily acrid smelling film. ", "text": " Wand of Caustic Effluence Source Pathfinder Special: Fumbus pg. 0 Price 160 gp Usage held in 1 hand Bulk L --- This dirty metal wand is covered in an oily acrid smelling film. Craft Requirements Supply a casting of grease ", "trait": [ "Acid", "Conjuration", "Magical", "Rare", "Wand" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Acid", "Conjuration", "Magical", "Rare", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=1467", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1468", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Limited\"\r\n>\r\n[Conundrum Spectacles](/Equipment.aspx?ID=1468)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. \n\n\n\n\n\n\r\n\r\n\r\nConundrum Spectacles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConundrum Spectacles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the activated effect can be used up to three times per day.", "name": "Conundrum Spectacles", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. \r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. ", "summary_markdown": "These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. ", "text": " Conundrum Spectacles Source Pathfinder Special: Fumbus pg. 0 Usage worn eyepiece --- These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Conundrum Spectacles Source Pathfinder Special: Fumbus pg. 0 Price 150 gp <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Conundrum Spectacles (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 850 gp --- The item bonus is +2, and the activated effect can be used up to three times per day.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1468", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1468-1409", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Limited\"\r\n>\r\n[Conundrum Spectacles](/Equipment.aspx?ID=1468)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. \n\n\n\n\n\n\r\n\r\n\r\nConundrum Spectacles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConundrum Spectacles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the activated effect can be used up to three times per day.", "name": "Conundrum Spectacles", "pfs": "Limited", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. \r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. ", "summary_markdown": "These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. ", "text": " Conundrum Spectacles Source Pathfinder Special: Fumbus pg. 0 Usage worn eyepiece --- These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Conundrum Spectacles Source Pathfinder Special: Fumbus pg. 0 Price 150 gp <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Conundrum Spectacles (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 850 gp --- The item bonus is +2, and the activated effect can be used up to three times per day.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1468", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1468-1410", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Limited\"\r\n>\r\n[Conundrum Spectacles](/Equipment.aspx?ID=1468)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. \n\n\n\n\n\n\r\n\r\n\r\nConundrum Spectacles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConundrum Spectacles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 850 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the activated effect can be used up to three times per day.", "name": "Conundrum Spectacles (Greater)", "pfs": "Limited", "price": 85000, "price_raw": "850 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and the activated effect can be used up to three times per day.\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and the activated effect can be used up to three times per day.", "summary_markdown": "The item bonus is +2, and the activated effect can be used up to three times per day.", "text": " Conundrum Spectacles Source Pathfinder Special: Fumbus pg. 0 Usage worn eyepiece --- These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Conundrum Spectacles Source Pathfinder Special: Fumbus pg. 0 Price 150 gp <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Conundrum Spectacles (Greater) Source Pathfinder Special: Fumbus pg. 0 Price 850 gp --- The item bonus is +2, and the activated effect can be used up to three times per day.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1468", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1469", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Boom Snare](/Equipment.aspx?ID=1469)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBy combining a [lesser alchemist's fire](/Equipment.aspx?ID=75), a [ lesser thunderstone](/Equipment.aspx?ID=79), and other catalysts with a pressure sensitive trigger, you create a snare that creates a fiery and thunderous explosion when triggered. The target and all creatures in adjacent squares take 2d6 fire damage and 2d6 sonic damage with a basic DC 19 Reflex save. On a failure, they are deafened for 1d4 rounds and take 1d4 persistent fire damage.\n\n**Craft Requirements** Supply a [lesser alchemist's fire](/Equipment.aspx?ID=75) and a [ lesser thunderstone](/Equipment.aspx?ID=79).\n\n\n\n", "name": "Boom Snare", "pfs": "Limited", "price": 1800, "price_raw": "18 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 18 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBy combining a lesser alchemist's fire , a lesser thunderstone , and other catalysts with a pressure sensitive trigger, you create a snare that …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "By combining a lesser alchemist's fire , a lesser thunderstone , and other catalysts with a pressure sensitive trigger, you create a snare that …", "summary_markdown": "By combining a lesser alchemist's fire , a lesser thunderstone , and other catalysts with a pressure sensitive trigger, you create a snare that …", "text": " Boom Snare Source Pathfinder Special: Fumbus pg. 0 Price 18 gp --- By combining a lesser alchemist's fire, a lesser thunderstone, and other catalysts with a pressure sensitive trigger, you create a snare that creates a fiery and thunderous explosion when triggered. The target and all creatures in adjacent squares take 2d6 fire damage and 2d6 sonic damage with a basic DC 19 Reflex save. On a failure, they are deafened for 1d4 rounds and take 1d4 persistent fire damage. Craft Requirements Supply a lesser alchemist's fire and a lesser thunderstone.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1469", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1470", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Clinging Ooze Snare](/Equipment.aspx?ID=1470)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nComplex traps that incorporate ooze monsters into their ingenious construction have long been a favorite of those who seek devious ways to protect their hidden laboratories, and it is from this tradition that the clinging ooze snare takes its inspiration. With its ingenious mixture of rare reagents, dried protoplasm harvested from ooze creatures, and a little pinch of alchemy, this snare triggers into an ooze-like hazard that temporarily mimics the dangers presented by a creature like a sewer ooze or other carnivorous protoplasmic monster. When a creature triggers a clinging ooze snare, the snare creates a short lived protoplasmic mass that lashes out in all directions, dealing 2d6 bludgeoning damage and 2d6 acid damage. The triggering creature must attempt a DC 21 Relfex save.\n\n**Critical Success** The creature is unaffected
\r\n**Success** The creature takes half damage
\r\n**Failure** The target takes full damage and is [flat-footed](/Conditions.aspx?ID=16) until the start of their next turn as the ooze impedes their movement.
\r\n**Critical Failure** The target takes double damage and is both [flat-footed](/Conditions.aspx?ID=16) and [immobilized](/Conditions.aspx?ID=24) for 1 round. The target can [Escape](/Actions.aspx?ID=79) (DC 21) to end this effect early.\n\n\n\n", "name": "Clinging Ooze Snare", "pfs": "Limited", "price": 2500, "price_raw": "25 gp", "rarity": "rare", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nComplex traps that incorporate ooze monsters into their ingenious construction have long been a favorite of those who seek devious ways to protect …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Complex traps that incorporate ooze monsters into their ingenious construction have long been a favorite of those who seek devious ways to protect …", "summary_markdown": "Complex traps that incorporate ooze monsters into their ingenious construction have long been a favorite of those who seek devious ways to protect …", "text": " Clinging Ooze Snare Source Pathfinder Special: Fumbus pg. 0 Price 25 gp --- Complex traps that incorporate ooze monsters into their ingenious construction have long been a favorite of those who seek devious ways to protect their hidden laboratories, and it is from this tradition that the clinging ooze snare takes its inspiration. With its ingenious mixture of rare reagents, dried protoplasm harvested from ooze creatures, and a little pinch of alchemy, this snare triggers into an ooze-like hazard that temporarily mimics the dangers presented by a creature like a sewer ooze or other carnivorous protoplasmic monster. When a creature triggers a clinging ooze snare, the snare creates a short lived protoplasmic mass that lashes out in all directions, dealing 2d6 bludgeoning damage and 2d6 acid damage. The triggering creature must attempt a DC 21 Relfex save. Critical Success The creature is unaffected Success The creature takes half damage Failure The target takes full damage and is flat-footed until the start of their next turn as the ooze impedes their movement. Critical Failure The target takes double damage and is both flat-footed and immobilized for 1 round. The target can Escape (DC 21) to end this effect early.\n", "trait": [ "Acid", "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Acid", "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1470", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1471", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Ice Slick Snare](/Equipment.aspx?ID=1471)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsing a [moderate frost vial](/Equipment.aspx?ID=77) as a catalyst, this snare spills out over the ground when triggered to create a slippery patch of ice on the ground. When a creature triggers this snare, it takes 2d6 cold damage and must attempt a DC 22 Reflex saving throw.\n\n\n\n", "name": "Ice Slick Snare", "pfs": "Limited", "price": 4000, "price_raw": "40 gp", "rarity": "uncommon", "release_date": "2021-11-11", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsing a moderate frost vial as a catalyst, this snare spills out over the ground when triggered to create a slippery patch of ice on the ground. …\r\n", "source": [ "Pathfinder Special: Fumbus" ], "source_raw": [ "Pathfinder Special: Fumbus pg. 0" ], "source_category": "Comics", "source_markdown": "[Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Using a moderate frost vial as a catalyst, this snare spills out over the ground when triggered to create a slippery patch of ice on the ground. …", "summary_markdown": "Using a moderate frost vial as a catalyst, this snare spills out over the ground when triggered to create a slippery patch of ice on the ground. …", "text": " Ice Slick Snare Source Pathfinder Special: Fumbus pg. 0 Price 40 gp --- Using a moderate frost vial as a catalyst, this snare spills out over the ground when triggered to create a slippery patch of ice on the ground. When a creature triggers this snare, it takes 2d6 cold damage and must attempt a DC 22 Reflex saving throw.\n", "trait": [ "Cold", "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cold", "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1471", "weakness": {} }, { "base_item": [ "Longspear" ], "base_item_markdown": "[Longspear](/Weapons.aspx?ID=6)", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1472", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Spear of the Destroyer's Flame](/Equipment.aspx?ID=1472)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 16\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\r\n\r\n\r\n**Base Weapon** [Longspear](/Weapons.aspx?ID=6)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe tip of this _+3 [major striking](/Equipment.aspx?ID=280) [greater flaming](/Equipment.aspx?ID=295) [returning](/Equipment.aspx?ID=301) [speed](/Equipment.aspx?ID=304) [longspear](/Weapons.aspx?ID=6)_ is edged with several razor-sharp obsidian blades. The spear has the [thrown 30 feet](/Traits.aspx?ID=195) weapon trait, in addition to the normal weapon traits for a longspear.\n\n While the _Spear of the Destroyer's Flame_ is in your possession, you gain [fire](/Traits.aspx?ID=72) resistance 20. When you critically hit a creature with the spear, the creature's blood begins to boil, unleashing blasts of heat from the wound. The creature takes 2d8 [persistent fire damage](/Conditions.aspx?ID=29), in addition to the persistent fire damage from the _greater flaming_ rune; all creatures adjacent to the creature when it takes the persistent fire damage take an equal amount of fire damage. Like the fire damage from the greater flaming rune, this fire damage ignores a creature's fire resistance, though it doesn't ignore fire immunity.\n\n In addition to its deadliness as a weapon, the _Spear of the Destroyer's Flame_ gives its wielder full control over the Army of Fire, though the orders of the Commander of Flame supersede the orders of anyone wielding the spear, as noted below. While the spear is in your possession, you're aware of the location of the Army of Fire and the army's distance from you. In addition, you can give orders to the Army of Fire, and the army's members will understand and obey you, regardless of what language you speak. If you're within 1 mile of the Army of Fire, the army and its members gain a +10 circumstance bonus to their Speeds. Any members of the Army of Fire within 100 feet of you become [quickened](/Conditions.aspx?ID=32) and can use the additional action to Step, Stride, or Strike. The army remains quickened for 1 minute after moving further than 100 feet from you.\n\n The Army of Fire has unwavering loyalty to the Commander of Flame, an individual who has completed a special activation that ties their soul to the spear. As long as the Army of Fire can see and hear the Commander of Flame, the army will follow the Commander's orders. The Commander of Flame can sense the presence of the Army of Fire and issue orders, regardless of language, with the same effects as for someone in possession of the spear. The Commander of Flame still needs the spear in hand to muster the Army of Fire, however.\n\n If the Commander of Flame doesn't hold the _Spear of the Destroyer's Flame_ for 1 week, it returns to [Cuetzmonquali's](/Monsters.aspx?ID=1722) gut, instantly teleporting to the creature's location. If Cuetzmonquali is dead at this time, the spear also resurrects the creature, using the effects of a critical success on a 10th-level [_resurrect_](/Rituals.aspx?ID=20) ritual.\n\n\n\n\r\n\r\n**Destruction** If the entire Army of Fire is destroyed and the Commander of Flame is slain with the _Spear of the Destroyer's Flame_, the spear shatters into a massive explosion of flame, dealing 20d10 fire damage in a 30-foot burst (DC 43 [basic](/Rules.aspx?ID=329) Reflex save). In addition, the Commander's soul burns away to nothing, destroying the Commander forever and releasing the bound souls of the Army of Fire to the River of Souls.\n\n\n\n", "name": "Spear of the Destroyer's Flame", "pfs": "Standard", "rarity": "unique", "release_date": "2021-12-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 16\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe tip of this +3 major striking greater flaming returning speed longspear is edged with several razor-sharp obsidian blades. The spear …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 16" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 16", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The tip of this +3 major striking greater flaming returning speed longspear is edged with several razor-sharp obsidian blades. The spear …", "summary_markdown": "The tip of this +3 major striking greater flaming returning speed longspear is edged with several razor-sharp obsidian blades. The spear …", "text": " Spear of the Destroyer's Flame Source Monsters of Myth pg. 16 Usage held in 2 hands Bulk 3 Base Weapon Longspear --- The tip of this +3 major striking greater flaming returning speed longspear is edged with several razor-sharp obsidian blades. The spear has the thrown 30 feet weapon trait, in addition to the normal weapon traits for a longspear. While the Spear of the Destroyer's Flame is in your possession, you gain fire resistance 20. When you critically hit a creature with the spear, the creature's blood begins to boil, unleashing blasts of heat from the wound. The creature takes 2d8 persistent fire damage, in addition to the persistent fire damage from the greater flaming rune; all creatures adjacent to the creature when it takes the persistent fire damage take an equal amount of fire damage. Like the fire damage from the greater flaming rune, this fire damage ignores a creature's fire resistance, though it doesn't ignore fire immunity. In addition to its deadliness as a weapon, the Spear of the Destroyer's Flame gives its wielder full control over the Army of Fire, though the orders of the Commander of Flame supersede the orders of anyone wielding the spear, as noted below. While the spear is in your possession, you're aware of the location of the Army of Fire and the army's distance from you. In addition, you can give orders to the Army of Fire, and the army's members will understand and obey you, regardless of what language you speak. If you're within 1 mile of the Army of Fire, the army and its members gain a +10 circumstance bonus to their Speeds. Any members of the Army of Fire within 100 feet of you become quickened and can use the additional action to Step, Stride, or Strike. The army remains quickened for 1 minute after moving further than 100 feet from you. The Army of Fire has unwavering loyalty to the Commander of Flame, an individual who has completed a special activation that ties their soul to the spear. As long as the Army of Fire can see and hear the Commander of Flame, the army will follow the Commander's orders. The Commander of Flame can sense the presence of the Army of Fire and issue orders, regardless of language, with the same effects as for someone in possession of the spear. The Commander of Flame still needs the spear in hand to muster the Army of Fire, however. If the Commander of Flame doesn't hold the Spear of the Destroyer's Flame for 1 week, it returns to Cuetzmonquali's gut, instantly teleporting to the creature's location. If Cuetzmonquali is dead at this time, the spear also resurrects the creature, using the effects of a critical success on a 10th-level resurrect ritual. Destruction If the entire Army of Fire is destroyed and the Commander of Flame is slain with the Spear of the Destroyer's Flame , the spear shatters into a massive explosion of flame, dealing 20d10 fire damage in a 30-foot burst (DC 43 basic Reflex save). In addition, the Commander's soul burns away to nothing, destroying the Commander forever and releasing the bound souls of the Army of Fire to the River of Souls.\n", "trait": [ "Artifact", "Evocation", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Evocation", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1472", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Greatsword" ], "base_item_markdown": "[Greatsword](/Weapons.aspx?ID=24)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1473", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Ridill](/Equipment.aspx?ID=1473)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 29\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Weapon** [Greatsword](/Weapons.aspx?ID=24)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis 12-foot sword was made by a [cyclops](/MonsterFamilies.aspx?ID=25) in the ancient past. It might be the greatest dragon-killing weapon ever made, and [Fafnheir](/Monsters.aspx?ID=1725) justly fears it, which is why he keeps it hidden in his hoard. Runes of dragon slaying are written down its blade. _Ridill_ is a _+3 [major striking](/Equipment.aspx?ID=280) [dragon bane](/Equipment.aspx?ID=1041) [speed](/Equipment.aspx?ID=304) [adamantine](/Equipment.aspx?ID=374) [greatsword](/Weapons.aspx?ID=24)_. While wielding _Ridill_, you gain a +2 circumstance bonus to saves against [_fear_](/Spells.aspx?ID=110). This increases to +4 if the effect is from a [dragon](/Traits.aspx?ID=50). If you have an ability that depends on Large weapons (such as [barbarian giant instinct](/Instincts.aspx?ID=4)), it works with _Ridill_.\n\n _Ridill_ is always considered to have the appropriate material or damage type necessary to deactivate a dragon's [regeneration](/MonsterAbilities.aspx?ID=26) or cause the dragon's weakness to apply. For example, _Ridill_ is considered to be [cold iron](/Equipment.aspx?ID=375) when attacking a [linnorm](/MonsterFamilies.aspx?ID=69), while it would be treated as having dealt cold damage when attacking a [red dragon](/MonsterFamilies.aspx?ID=168). If the dragon has more than one weakness, only the highest value applies.\r\n\r\n**Destruction** If you boil _Ridill_ in the blood of 10 different types of dragon ([blue dragon](/MonsterFamilies.aspx?ID=166) dragon, red dragon, etc.) and drop the eye of a cyclops seer into the brew, _Ridill_ melts away into nothingness.\n\n\n\n", "name": "Ridill", "pfs": "Standard", "rarity": "unique", "release_date": "2021-12-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 29\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis 12-foot sword was made by a cyclops in the ancient past. It might be the greatest dragon-killing weapon ever made, and Fafnheir justly fears …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 29" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 29", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This 12-foot sword was made by a cyclops in the ancient past. It might be the greatest dragon-killing weapon ever made, and Fafnheir justly fears …", "summary_markdown": "This 12-foot sword was made by a cyclops in the ancient past. It might be the greatest dragon-killing weapon ever made, and Fafnheir justly fears …", "text": " Ridill Source Monsters of Myth pg. 29 Usage held in 2 hands Bulk 4 Base Weapon Greatsword --- This 12-foot sword was made by a cyclops in the ancient past. It might be the greatest dragon-killing weapon ever made, and Fafnheir justly fears it, which is why he keeps it hidden in his hoard. Runes of dragon slaying are written down its blade. Ridill is a +3 major striking dragon bane speed adamantine greatsword . While wielding Ridill , you gain a +2 circumstance bonus to saves against fear . This increases to +4 if the effect is from a dragon. If you have an ability that depends on Large weapons (such as barbarian giant instinct), it works with Ridill . Ridill is always considered to have the appropriate material or damage type necessary to deactivate a dragon's regeneration or cause the dragon's weakness to apply. For example, Ridill is considered to be cold iron when attacking a linnorm, while it would be treated as having dealt cold damage when attacking a red dragon. If the dragon has more than one weakness, only the highest value applies. Destruction If you boil Ridill in the blood of 10 different types of dragon (blue dragon dragon, red dragon, etc.) and drop the eye of a cyclops seer into the brew, Ridill melts away into nothingness.\n", "trait": [ "Artifact", "Evocation", "Magical", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Evocation", "Magical", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1473", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1474", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Grisantian Pelt](/Equipment.aspx?ID=1474)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHighly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a [grisantian lion](/Monsters.aspx?ID=1728), but high-grade items require the pelt of the [grogrisant](/Monsters.aspx?ID=1727) itself.\n\nThis supernaturally tough animal skin is gold and shines in sunlight. It can be used to make any item usually made of cloth, leather, or hide. This material is immune to [fire](/Traits.aspx?ID=72), and its Hardness is doubled against piercing or slashing damage. Up to 4 Bulk of grisantian pelt can be harvested from a single creature (this is usually more than enough for 4 suits of standard grade armor or 2 suits of high-grade armor).\n\n## Grisantian Pelt Items\n\n
**Thin Items****Hardness****HP****BT**
Standard-grade62412
High-grade83216
**Items****Hardness****HP****BT**
Standard-grade93618
High-grade114422
\n\nMaterial Uses\r\n\r\n\r\n[Grisantian Pelt Armor](/Equipment.aspx?ID=1475)\n\n\r\n\r\n\r\nGrisantian Hide Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 1,200 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nGrisantian Hide Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 12,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Grisantian Pelt", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHighly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 35", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a …", "summary_markdown": "Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a …", "text": " Grisantian Pelt Source Monsters of Myth pg. 35 --- Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a grisantian lion, but high-grade items require the pelt of the grogrisant itself. This supernaturally tough animal skin is gold and shines in sunlight. It can be used to make any item usually made of cloth, leather, or hide. This material is immune to fire, and its Hardness is doubled against piercing or slashing damage. Up to 4 Bulk of grisantian pelt can be harvested from a single creature (this is usually more than enough for 4 suits of standard grade armor or 2 suits of high-grade armor). ## Grisantian Pelt Items Thin Items Hardness HP BT Standard-grade 6 24 12 High-grade 8 32 16 Items Hardness HP BT Standard-grade 9 36 18 High-grade 11 44 22 Material Uses Grisantian Pelt Armor <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Grisantian Hide Object (Standard-Grade) Source Monsters of Myth pg. 35 Price 1,200 gp (per Bulk) <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Grisantian Hide Object (High-Grade) Source Monsters of Myth pg. 35 Price 12,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1474", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1474-1411", "item_category": "Materials", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Grisantian Pelt](/Equipment.aspx?ID=1474)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHighly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a [grisantian lion](/Monsters.aspx?ID=1728), but high-grade items require the pelt of the [grogrisant](/Monsters.aspx?ID=1727) itself.\n\nThis supernaturally tough animal skin is gold and shines in sunlight. It can be used to make any item usually made of cloth, leather, or hide. This material is immune to [fire](/Traits.aspx?ID=72), and its Hardness is doubled against piercing or slashing damage. Up to 4 Bulk of grisantian pelt can be harvested from a single creature (this is usually more than enough for 4 suits of standard grade armor or 2 suits of high-grade armor).\n\n## Grisantian Pelt Items\n\n
**Thin Items****Hardness****HP****BT**
Standard-grade62412
High-grade83216
**Items****Hardness****HP****BT**
Standard-grade93618
High-grade114422
\n\nMaterial Uses\r\n\r\n\r\n[Grisantian Pelt Armor](/Equipment.aspx?ID=1475)\n\n\r\n\r\n\r\nGrisantian Hide Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 1,200 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nGrisantian Hide Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 12,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Grisantian Hide Object (Standard-Grade)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp (per Bulk)", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\r\n\r\n**Price** 1,200 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHighly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 35", "speed": {}, "spell_markdown": "", "summary": "Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a …", "summary_markdown": "Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a …", "text": " Grisantian Pelt Source Monsters of Myth pg. 35 --- Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a grisantian lion, but high-grade items require the pelt of the grogrisant itself. This supernaturally tough animal skin is gold and shines in sunlight. It can be used to make any item usually made of cloth, leather, or hide. This material is immune to fire, and its Hardness is doubled against piercing or slashing damage. Up to 4 Bulk of grisantian pelt can be harvested from a single creature (this is usually more than enough for 4 suits of standard grade armor or 2 suits of high-grade armor). ## Grisantian Pelt Items Thin Items Hardness HP BT Standard-grade 6 24 12 High-grade 8 32 16 Items Hardness HP BT Standard-grade 9 36 18 High-grade 11 44 22 Material Uses Grisantian Pelt Armor <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Grisantian Hide Object (Standard-Grade) Source Monsters of Myth pg. 35 Price 1,200 gp (per Bulk) <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Grisantian Hide Object (High-Grade) Source Monsters of Myth pg. 35 Price 12,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1474", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1474-1412", "item_category": "Materials", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Grisantian Pelt](/Equipment.aspx?ID=1474)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHighly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a [grisantian lion](/Monsters.aspx?ID=1728), but high-grade items require the pelt of the [grogrisant](/Monsters.aspx?ID=1727) itself.\n\nThis supernaturally tough animal skin is gold and shines in sunlight. It can be used to make any item usually made of cloth, leather, or hide. This material is immune to [fire](/Traits.aspx?ID=72), and its Hardness is doubled against piercing or slashing damage. Up to 4 Bulk of grisantian pelt can be harvested from a single creature (this is usually more than enough for 4 suits of standard grade armor or 2 suits of high-grade armor).\n\n## Grisantian Pelt Items\n\n
**Thin Items****Hardness****HP****BT**
Standard-grade62412
High-grade83216
**Items****Hardness****HP****BT**
Standard-grade93618
High-grade114422
\n\nMaterial Uses\r\n\r\n\r\n[Grisantian Pelt Armor](/Equipment.aspx?ID=1475)\n\n\r\n\r\n\r\nGrisantian Hide Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 1,200 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nGrisantian Hide Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 12,000 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Grisantian Hide Object (High-Grade)", "pfs": "Standard", "price": 1200000, "price_raw": "12,000 gp (per Bulk)", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\r\n\r\n**Price** 12,000 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHighly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 35", "speed": {}, "spell_markdown": "", "summary": "Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a …", "summary_markdown": "Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a …", "text": " Grisantian Pelt Source Monsters of Myth pg. 35 --- Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a grisantian lion, but high-grade items require the pelt of the grogrisant itself. This supernaturally tough animal skin is gold and shines in sunlight. It can be used to make any item usually made of cloth, leather, or hide. This material is immune to fire, and its Hardness is doubled against piercing or slashing damage. Up to 4 Bulk of grisantian pelt can be harvested from a single creature (this is usually more than enough for 4 suits of standard grade armor or 2 suits of high-grade armor). ## Grisantian Pelt Items Thin Items Hardness HP BT Standard-grade 6 24 12 High-grade 8 32 16 Items Hardness HP BT Standard-grade 9 36 18 High-grade 11 44 22 Material Uses Grisantian Pelt Armor <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Grisantian Hide Object (Standard-Grade) Source Monsters of Myth pg. 35 Price 1,200 gp (per Bulk) <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Grisantian Hide Object (High-Grade) Source Monsters of Myth pg. 35 Price 12,000 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1474", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-1475", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Grisantian Pelt Armor](/Equipment.aspx?ID=1475)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Grisantian Pelt](/Equipment.aspx?ID=1474)\r\n\r\n\r\n\r\n---\n\nGrisantian pelt armor is immune to [fire](/Traits.aspx?ID=72) damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian pelt also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal fire damage.\n\n\n\n\r\n\r\n\r\nGrisantian Pelt Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include grisantian pelt worth at least 900 gp + 90 gp per Bulk.\r\n\r\n\r\nGrisantian Pelt Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 33,000 gp (+3,300 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include grisantian pelt worth at least 16,500 gp + 1,650 gp per Bulk.", "name": "Grisantian Pelt Armor", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGrisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 35", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian …", "summary_markdown": "Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian …", "text": " Grisantian Pelt Armor Source Monsters of Myth pg. 35 Usage worn armor Bulk varies by armor Base Material Grisantian Pelt --- Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian pelt also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Grisantian Pelt Armor (Standard-Grade) Source Monsters of Myth pg. 35 Price 1,800 gp (+180 gp per Bulk) Craft Requirements The initial raw materials must include grisantian pelt worth at least 900 gp + 90 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Grisantian Pelt Armor (High-Grade) Source Monsters of Myth pg. 35 Price 33,000 gp (+3,300 gp per Bulk) Craft Requirements The initial raw materials must include grisantian pelt worth at least 16,500 gp + 1,650 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1475", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1475-1413", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Grisantian Pelt Armor](/Equipment.aspx?ID=1475)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Grisantian Pelt](/Equipment.aspx?ID=1474)\r\n\r\n\r\n\r\n---\n\nGrisantian pelt armor is immune to [fire](/Traits.aspx?ID=72) damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian pelt also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal fire damage.\n\n\n\n\r\n\r\n\r\nGrisantian Pelt Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include grisantian pelt worth at least 900 gp + 90 gp per Bulk.\r\n\r\n\r\nGrisantian Pelt Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 33,000 gp (+3,300 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include grisantian pelt worth at least 16,500 gp + 1,650 gp per Bulk.", "name": "Grisantian Pelt Armor (Standard-Grade)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp (+180 gp per Bulk)", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\r\n\r\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGrisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 35", "speed": {}, "spell_markdown": "", "summary": "Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian …", "summary_markdown": "Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian …", "text": " Grisantian Pelt Armor Source Monsters of Myth pg. 35 Usage worn armor Bulk varies by armor Base Material Grisantian Pelt --- Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian pelt also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Grisantian Pelt Armor (Standard-Grade) Source Monsters of Myth pg. 35 Price 1,800 gp (+180 gp per Bulk) Craft Requirements The initial raw materials must include grisantian pelt worth at least 900 gp + 90 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Grisantian Pelt Armor (High-Grade) Source Monsters of Myth pg. 35 Price 33,000 gp (+3,300 gp per Bulk) Craft Requirements The initial raw materials must include grisantian pelt worth at least 16,500 gp + 1,650 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1475", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1475-1414", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"\"\r\n>\r\n[Grisantian Pelt Armor](/Equipment.aspx?ID=1475)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Grisantian Pelt](/Equipment.aspx?ID=1474)\r\n\r\n\r\n\r\n---\n\nGrisantian pelt armor is immune to [fire](/Traits.aspx?ID=72) damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian pelt also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal fire damage.\n\n\n\n\r\n\r\n\r\nGrisantian Pelt Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 1,800 gp (+180 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include grisantian pelt worth at least 900 gp + 90 gp per Bulk.\r\n\r\n\r\nGrisantian Pelt Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 33,000 gp (+3,300 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include grisantian pelt worth at least 16,500 gp + 1,650 gp per Bulk.", "name": "Grisantian Pelt Armor (High-Grade)", "pfs": "Standard", "price": 3300000, "price_raw": "33,000 gp (+3,300 gp per Bulk)", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\r\n\r\n**Price** 33,000 gp (+3,300 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGrisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 35", "speed": {}, "spell_markdown": "", "summary": "Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian …", "summary_markdown": "Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian …", "text": " Grisantian Pelt Armor Source Monsters of Myth pg. 35 Usage worn armor Bulk varies by armor Base Material Grisantian Pelt --- Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian pelt also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Grisantian Pelt Armor (Standard-Grade) Source Monsters of Myth pg. 35 Price 1,800 gp (+180 gp per Bulk) Craft Requirements The initial raw materials must include grisantian pelt worth at least 900 gp + 90 gp per Bulk. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Grisantian Pelt Armor (High-Grade) Source Monsters of Myth pg. 35 Price 33,000 gp (+3,300 gp per Bulk) Craft Requirements The initial raw materials must include grisantian pelt worth at least 16,500 gp + 1,650 gp per Bulk.", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1475", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1476", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Mantle of the Grogrisant](/Equipment.aspx?ID=1476)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\n\n**Price** 22,000 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, golden cloak is among the royal regalia of the emperors of Taldor. It was fashioned from the pelt of [Grogrisant](/Monsters.aspx?ID=1727) itself, after being slain by Taldaris, and Grogrisant's mane was fashioned into a thick fringe that runs all along the mantle's edges. The paws of the Grogrisant cross beneath the wearer's throat, giving you an imposing appearance. The _Mantle of the Grogrisant_ grants you [fire](/Traits.aspx?ID=72) resistance 15 and physical resistance 5 (except bludgeoning).\n\n\n\n\n\n", "name": "Mantle of the Grogrisant", "pfs": "Standard", "price": 2200000, "price_raw": "22,000 gp", "rarity": "unique", "release_date": "2021-12-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 35\r\n\r\n**Price** 22,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, golden cloak is among the royal regalia of the emperors of Taldor. It was fashioned from the pelt of Grogrisant itself, after being …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 35", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This long, golden cloak is among the royal regalia of the emperors of Taldor. It was fashioned from the pelt of Grogrisant itself, after being …", "summary_markdown": "This long, golden cloak is among the royal regalia of the emperors of Taldor. It was fashioned from the pelt of Grogrisant itself, after being …", "text": " Mantle of the Grogrisant Source Monsters of Myth pg. 35 Price 22,000 gp Usage worn cloak Bulk L --- This long, golden cloak is among the royal regalia of the emperors of Taldor. It was fashioned from the pelt of Grogrisant itself, after being slain by Taldaris, and Grogrisant's mane was fashioned into a thick fringe that runs all along the mantle's edges. The paws of the Grogrisant cross beneath the wearer's throat, giving you an imposing appearance. The Mantle of the Grogrisant grants you fire resistance 15 and physical resistance 5 (except bludgeoning).\n", "trait": [ "Abjuration", "Invested", "Primal", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Invested", "Primal", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1476", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item": [ "Trident" ], "base_item_markdown": "[Trident](/Weapons.aspx?ID=45)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1477", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Devil's Trident](/Equipment.aspx?ID=1477)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 47\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Trident](/Weapons.aspx?ID=45)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [trident](/Weapons.aspx?ID=45)_ is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this trident drip with metallic lake water. Strikes with the _Devil's Trident_ trigger the weaknesses of any creature with a weakness to water.\n\n\n\n\n\n\n\n\n\n", "name": "Devil's Trident", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "unique", "release_date": "2021-12-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 47\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking returning trident is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 47", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking returning trident is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this …", "summary_markdown": "This +1 striking returning trident is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this …", "text": " Devil's Trident Source Monsters of Myth pg. 47 Price 100 gp Usage held in 1 hand Bulk 1 Base Weapon Trident --- This +1 striking returning trident is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this trident drip with metallic lake water. Strikes with the Devil's Trident trigger the weaknesses of any creature with a weakness to water.\n", "trait": [ "Enchantment", "Magical", "Unique" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Enchantment", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1477", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1478", "item_category": "Cursed Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Golden Rod Memento](/Equipment.aspx?ID=1478)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 59\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis coin-sized golden pin depicts a bundle of five trimmed tree branches. Once you've stolen the pin, accepted it from [Krampus](/Monsters.aspx?ID=1213) willingly, or carried it for at least 1 minute, its curse activates. After that happens, the pin fastens itself to your clothing, providing you an insistent empathic admonition not to be naughty and constantly informing Krampus of your location, as [_status_](/Spells.aspx?ID=308). The pin reappears and reattaches itself within moments if discarded or destroyed. The pin constantly monitors your actions, judging you against a [good-aligned champion's code of conduct](/Tenets.aspx?ID=1), plus the following third tenet: \n
  • You must never knowingly steal or inflict harm with the goal of stealing the victim's wealth. This tenet doesn't prevent you from looting those you harm primarily in the defense of yourself and others.
Whenever you violate this code of conduct, one of the golden branches tarnishes (and utterly egregious violations might tarnish multiple branches). During the winter following the curse activating, the pin transforms based on the number of golden branches remaining.\n\n **5 Branches**: The pin either transforms into a pile of golden trinkets whose gold piece value equals your level × 25, or it grants you absolution for your misdeeds as a critically successful [_atone_](/Rituals.aspx?ID=2) ritual for any good-aligned faith. You don't need to perform a special quest; your exemplary behavior over the past year qualifies.\n\n **3–4 Branches**: The pin either becomes a non-magical golden pin worth 10 gp, or it grants you absolution for your misdeeds as a successful _atone_ ritual for any good-aligned faith.\n\n **1–2 Branches**: The pin transforms into a leering Krampus face. As long as you wear it, it grants you weakness 5 to bludgeoning damage, and you still can't remove it.\n\n **0 Branches**: The pin transforms into Krampus, who appears in an adjacent space and knows of your misdeeds while wearing the pin.\n\n\n\n", "name": "Golden Rod Memento", "pfs": "Standard", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 59\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis coin-sized golden pin depicts a bundle of five trimmed tree branches. Once you've stolen the pin, accepted it from Krampus willingly, or …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 59", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This coin-sized golden pin depicts a bundle of five trimmed tree branches. Once you've stolen the pin, accepted it from Krampus willingly, or …", "summary_markdown": "This coin-sized golden pin depicts a bundle of five trimmed tree branches. Once you've stolen the pin, accepted it from Krampus willingly, or …", "text": " Golden Rod Memento Source Monsters of Myth pg. 59 Usage worn --- This coin-sized golden pin depicts a bundle of five trimmed tree branches. Once you've stolen the pin, accepted it from Krampus willingly, or carried it for at least 1 minute, its curse activates. After that happens, the pin fastens itself to your clothing, providing you an insistent empathic admonition not to be naughty and constantly informing Krampus of your location, as status . The pin reappears and reattaches itself within moments if discarded or destroyed. The pin constantly monitors your actions, judging you against a good-aligned champion's code of conduct, plus the following third tenet: You must never knowingly steal or inflict harm with the goal of stealing the victim's wealth. This tenet doesn't prevent you from looting those you harm primarily in the defense of yourself and others. Whenever you violate this code of conduct, one of the golden branches tarnishes (and utterly egregious violations might tarnish multiple branches). During the winter following the curse activating, the pin transforms based on the number of golden branches remaining. 5 Branches : The pin either transforms into a pile of golden trinkets whose gold piece value equals your level × 25, or it grants you absolution for your misdeeds as a critically successful atone ritual for any good-aligned faith. You don't need to perform a special quest; your exemplary behavior over the past year qualifies. 3–4 Branches : The pin either becomes a non-magical golden pin worth 10 gp, or it grants you absolution for your misdeeds as a successful atone ritual for any good-aligned faith. 1–2 Branches : The pin transforms into a leering Krampus face. As long as you wear it, it grants you weakness 5 to bludgeoning damage, and you still can't remove it. 0 Branches : The pin transforms into Krampus, who appears in an adjacent space and knows of your misdeeds while wearing the pin.\n", "trait": [ "Abjuration", "Cursed", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Cursed](/Traits.aspx?ID=274), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Cursed", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1478", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1479", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Gamepiece Chariot](/Equipment.aspx?ID=1479)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 65\n\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis stone figurine of a chariot pulled by two horses was used by Tekritanin adults during strategy game competitions. Sometimes, though, mischievous adolescents snatched pieces like this one for joyriding.\n\n\n\n\n\n", "name": "Gamepiece Chariot", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 65\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis stone figurine of a chariot pulled by two horses was used by Tekritanin adults during strategy game competitions. Sometimes, though, mischievous …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 65" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 65", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This stone figurine of a chariot pulled by two horses was used by Tekritanin adults during strategy game competitions. Sometimes, though, mischievous …", "summary_markdown": "This stone figurine of a chariot pulled by two horses was used by Tekritanin adults during strategy game competitions. Sometimes, though, mischievous …", "text": " Gamepiece Chariot Source Monsters of Myth pg. 65 Price 1,200 gp Usage held in 1 hand --- This stone figurine of a chariot pulled by two horses was used by Tekritanin adults during strategy game competitions. Sometimes, though, mischievous adolescents snatched pieces like this one for joyriding.\n", "trait": [ "Conjuration", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1479", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1480", "item_category": "Held Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Sandstorm Top](/Equipment.aspx?ID=1480)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 65\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOn Tekritanin holidays, children reenacted legendary battles of deities by playing with magical tops. Though the paint on this wooden top has long since faded, its magical runes once gleamed yellow-gold and fiery orange, evoking the color of the sky during a sandstorm. To set the top in motion, wind a string around its bottom and upward along its body, and then throw it while gripping the string.\n\n\n\n\n\n", "name": "Sandstorm Top", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 65\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOn Tekritanin holidays, children reenacted legendary battles of deities by playing with magical tops. Though the paint on this wooden top has long …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 65" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 65", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "On Tekritanin holidays, children reenacted legendary battles of deities by playing with magical tops. Though the paint on this wooden top has long …", "summary_markdown": "On Tekritanin holidays, children reenacted legendary battles of deities by playing with magical tops. Though the paint on this wooden top has long …", "text": " Sandstorm Top Source Monsters of Myth pg. 65 Price 3,000 gp Usage held in 1 hand Bulk L --- On Tekritanin holidays, children reenacted legendary battles of deities by playing with magical tops. Though the paint on this wooden top has long since faded, its magical runes once gleamed yellow-gold and fiery orange, evoking the color of the sky during a sandstorm. To set the top in motion, wind a string around its bottom and upward along its body, and then throw it while gripping the string.\n", "trait": [ "Evocation", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1480", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Composite Shortbow" ], "base_item_markdown": "[Composite Shortbow](/Weapons.aspx?ID=75)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1481", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Godsbreath Bow](/Equipment.aspx?ID=1481)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 89\n\n**Price** 6,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Composite Shortbow](/Weapons.aspx?ID=75)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [composite shortbow](/Weapons.aspx?ID=75)_ is made from wood, horn, and sinew. Once wielded by Ninshaburian heretics, it's carried in a leather case etched with images of Namzaruum in combat with [Somnalu](/Monsters.aspx?ID=1737). On a successful Strike, it deals an additional 1d6 bludgeoning damage.\n\n\n\n\n\n", "name": "Godsbreath Bow", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 89\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking composite shortbow is made from wood, horn, and sinew. Once wielded by Ninshaburian heretics, it's carried in a …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 greater striking composite shortbow is made from wood, horn, and sinew. Once wielded by Ninshaburian heretics, it's carried in a …", "summary_markdown": "This +2 greater striking composite shortbow is made from wood, horn, and sinew. Once wielded by Ninshaburian heretics, it's carried in a …", "text": " Godsbreath Bow Source Monsters of Myth pg. 89 Price 6,500 gp Usage held in 1 hand Bulk 1 Base Weapon Composite Shortbow --- This +2 greater striking composite shortbow is made from wood, horn, and sinew. Once wielded by Ninshaburian heretics, it's carried in a leather case etched with images of Namzaruum in combat with Somnalu. On a successful Strike, it deals an additional 1d6 bludgeoning damage.\n", "trait": [ "Evocation", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1481", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1482", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Jack's Tattered Cape](/Equipment.aspx?ID=1482)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 94\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** worn cloak\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ragged, mud-stained cape closes with a single black button engraved with a leering devil's face. When you [Leap](/Actions.aspx?ID=81), [High Jump](/Actions.aspx?ID=36), or [Long Jump](/Actions.aspx?ID=37) (or Vault, if you're [Spring-Heeled Jack](/Monsters.aspx?ID=1739)), you gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63) until the start of your next turn.\n\n\n\n", "name": "Jack's Tattered Cape", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 94\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ragged, mud-stained cape closes with a single black button engraved with a leering devil's face. When you Leap , High Jump , or Long Jump …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 94", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ragged, mud-stained cape closes with a single black button engraved with a leering devil's face. When you Leap , High Jump , or Long Jump …", "summary_markdown": "This ragged, mud-stained cape closes with a single black button engraved with a leering devil's face. When you Leap , High Jump , or Long Jump …", "text": " Jack's Tattered Cape Source Monsters of Myth pg. 94 Price 30 gp Usage worn cloak --- This ragged, mud-stained cape closes with a single black button engraved with a leering devil's face. When you Leap, High Jump, or Long Jump (or Vault, if you're Spring-Heeled Jack), you gain a +1 item bonus to Stealth checks to Hide or Sneak until the start of your next turn.\n", "trait": [ "Illusion", "Invested", "Magical", "Rare" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Illusion", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1482", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1483", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Little Love](/Equipment.aspx?ID=1483)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 94\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis steel _+1 [dagger](/Weapons.aspx?ID=3)_ is chipped and worn but no less deadly for its much-used appearance. When you critically succeed at an attack roll with _Little Love_, you can activate the dagger to spring away from your foes.\n\n\n\n\n\n", "name": "Little Love", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 94\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis steel +1 dagger is chipped and worn but no less deadly for its much-used appearance. When you critically succeed at an attack roll with …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 94", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This steel +1 dagger is chipped and worn but no less deadly for its much-used appearance. When you critically succeed at an attack roll with …", "summary_markdown": "This steel +1 dagger is chipped and worn but no less deadly for its much-used appearance. When you critically succeed at an attack roll with …", "text": " Little Love Source Monsters of Myth pg. 94 Price 60 gp Usage held in 1 hand Bulk L Base Weapon Dagger --- This steel +1 dagger is chipped and worn but no less deadly for its much-used appearance. When you critically succeed at an attack roll with Little Love , you can activate the dagger to spring away from your foes.\n", "trait": [ "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1483", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1484", "item_category": "Tattoos", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Star Chart Tattoo](/Equipment.aspx?ID=1484)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 107\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo consists of numerous asterisks at regular intervals along the fingers of one hand, perfect for measuring stars against the horizon. When used against a clear night sky, the tattoo grants a +2 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Sense Direction](/Actions.aspx?ID=64) and counts as a [compass](/Equipment.aspx?ID=16) for the purpose of that action.\n\n\n\n\n\n", "name": "Star Chart Tattoo", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 107\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tattoo consists of numerous asterisks at regular intervals along the fingers of one hand, perfect for measuring stars against the horizon. When …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 107", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tattoo consists of numerous asterisks at regular intervals along the fingers of one hand, perfect for measuring stars against the horizon. When …", "summary_markdown": "This tattoo consists of numerous asterisks at regular intervals along the fingers of one hand, perfect for measuring stars against the horizon. When …", "text": " Star Chart Tattoo Source Monsters of Myth pg. 107 Price 900 gp Usage tattooed on the body --- This tattoo consists of numerous asterisks at regular intervals along the fingers of one hand, perfect for measuring stars against the horizon. When used against a clear night sky, the tattoo grants a +2 circumstance bonus to Survival checks to Sense Direction and counts as a compass for the purpose of that action.\n", "trait": [ "Divination", "Invested", "Magical", "Rare", "Tattoo" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divination", "Invested", "Magical", "Rare", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=1484", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item": [ "Combat Grapnel" ], "base_item_markdown": "[Combat Grapnel](/Weapons.aspx?ID=139)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1485", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Tidal Fishhook](/Equipment.aspx?ID=1485)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 107\n\n**Price** 1,700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Combat Grapnel](/Weapons.aspx?ID=139)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [combat grapnel](/Weapons.aspx?ID=139)_ takes the form of a fishhook made of scavenged bones and stone with a cord of braided water. Attacks with a _tidal fishhook_ don't take any of the normal penalties for fighting underwater. A [broken](/Conditions.aspx?ID=2) (but not destroyed) tidal fishhook can be fully repaired by submerging it in an ocean for 1 minute.\n\n\n\n\n\n", "name": "Tidal Fishhook", "pfs": "Standard", "price": 170000, "price_raw": "1,700 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 107\r\n\r\n**Price** 1,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking returning combat grapnel takes the form of a fishhook made of scavenged bones and stone with a cord of braided …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 107", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 greater striking returning combat grapnel takes the form of a fishhook made of scavenged bones and stone with a cord of braided …", "summary_markdown": "This +2 greater striking returning combat grapnel takes the form of a fishhook made of scavenged bones and stone with a cord of braided …", "text": " Tidal Fishhook Source Monsters of Myth pg. 107 Price 1,700 gp Usage held in 1 hand Bulk 1 Base Weapon Combat Grapnel --- This +2 greater striking returning combat grapnel takes the form of a fishhook made of scavenged bones and stone with a cord of braided water. Attacks with a tidal fishhook don't take any of the normal penalties for fighting underwater. A broken (but not destroyed) tidal fishhook can be fully repaired by submerging it in an ocean for 1 minute.\n", "trait": [ "Magical", "Rare", "Transmutation", "Water" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Magical", "Rare", "Transmutation", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1485", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1486", "item_category": "Snares", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Appetizing Flavor Snare](/Equipment.aspx?ID=1486)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 112\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou construct this snare around a sealed bladder containing substances that local predators find delicious, such as scent glands from prey animals or fresh carrion. The first creature to enter the square must succeed at a DC 15 Reflex save or be doused with the substances. For 1 hour, animals attracted to the flavor (such as most predators, at the GM's discretion) can smell the creature from double the usual distance of their scent and are likely to approach to investigate the smell. A creature can wash away the appetizing flavor with 1 minute of vigorous scrubbing.\n\n\n\n", "name": "Appetizing Flavor Snare", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 112\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou construct this snare around a sealed bladder containing substances that local predators find delicious, such as scent glands from prey animals or …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 112", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You construct this snare around a sealed bladder containing substances that local predators find delicious, such as scent glands from prey animals or …", "summary_markdown": "You construct this snare around a sealed bladder containing substances that local predators find delicious, such as scent glands from prey animals or …", "text": " Appetizing Flavor Snare Source Monsters of Myth pg. 112 Price 3 gp --- You construct this snare around a sealed bladder containing substances that local predators find delicious, such as scent glands from prey animals or fresh carrion. The first creature to enter the square must succeed at a DC 15 Reflex save or be doused with the substances. For 1 hour, animals attracted to the flavor (such as most predators, at the GM's discretion) can smell the creature from double the usual distance of their scent and are likely to approach to investigate the smell. A creature can wash away the appetizing flavor with 1 minute of vigorous scrubbing.\n", "trait": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1486", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1487", "item_category": "Snares", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Expulsion Snare](/Equipment.aspx?ID=1487)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 112\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou conceal a rounded board or thin metal plate just beneath the ground, concave side down. The first creature to enter the snare's square finds it unexpectedly springy and is bounced back out of the square when the flattened board springs back into place. The triggering creature must succeed at a DC 17 Fortitude saving throw or be moved into an adjacent square (chosen by you when you craft the snare). This is [forced movement](/Rules.aspx?ID=451). On a critical failure, the creature falls [prone](/Conditions.aspx?ID=31) in that square.\n\n\n\n", "name": "Expulsion Snare", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 112\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou conceal a rounded board or thin metal plate just beneath the ground, concave side down. The first creature to enter the snare's square finds it …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 112", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You conceal a rounded board or thin metal plate just beneath the ground, concave side down. The first creature to enter the snare's square finds it …", "summary_markdown": "You conceal a rounded board or thin metal plate just beneath the ground, concave side down. The first creature to enter the snare's square finds it …", "text": " Expulsion Snare Source Monsters of Myth pg. 112 Price 6 gp --- You conceal a rounded board or thin metal plate just beneath the ground, concave side down. The first creature to enter the snare's square finds it unexpectedly springy and is bounced back out of the square when the flattened board springs back into place. The triggering creature must succeed at a DC 17 Fortitude saving throw or be moved into an adjacent square (chosen by you when you craft the snare). This is forced movement. On a critical failure, the creature falls prone in that square.\n", "trait": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1487", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1488", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Fire-Douse Snare](/Equipment.aspx?ID=1488)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 112\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou carefully pack rare, heat-absorbing powders into a specially prepared clay vessel, then bury the vessel in the ground up to its neck. When a creature enters the square, the vessel's neck shatters, dispersing the powders into the air. The powder instantly douses non-magical fires the size of a campfire or smaller within 10 feet of the snare. The creature triggering the snare must attempt a DC 20 Reflex save to avoid getting powder in its face. A creature [blinded](/Conditions.aspx?ID=1) or [dazzled](/Conditions.aspx?ID=7) by the powder can use an Interact action to attempt a DC 10 flat check; on a success, it removes the condition. On a failure, it can try again, with a DC of 5 on the next Interact check. If it fails a second time, it automatically removes the condition with a third Interact action.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is dazzled for 1 round.
\r\n**Failure** The creature is blinded until the end of its next turn and dazzled for 1 minute afterwards.
\r\n**Critical Failure** The creature is blinded for 1 minute and dazzled for 10 minutes afterwards.\n\n\n\n", "name": "Fire-Douse Snare", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 112\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou carefully pack rare, heat-absorbing powders into a specially prepared clay vessel, then bury the vessel in the ground up to its neck. When a …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 112", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You carefully pack rare, heat-absorbing powders into a specially prepared clay vessel, then bury the vessel in the ground up to its neck. When a …", "summary_markdown": "You carefully pack rare, heat-absorbing powders into a specially prepared clay vessel, then bury the vessel in the ground up to its neck. When a …", "text": " Fire-Douse Snare Source Monsters of Myth pg. 112 Price 15 gp --- You carefully pack rare, heat-absorbing powders into a specially prepared clay vessel, then bury the vessel in the ground up to its neck. When a creature enters the square, the vessel's neck shatters, dispersing the powders into the air. The powder instantly douses non-magical fires the size of a campfire or smaller within 10 feet of the snare. The creature triggering the snare must attempt a DC 20 Reflex save to avoid getting powder in its face. A creature blinded or dazzled by the powder can use an Interact action to attempt a DC 10 flat check; on a success, it removes the condition. On a failure, it can try again, with a DC of 5 on the next Interact check. If it fails a second time, it automatically removes the condition with a third Interact action. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is blinded until the end of its next turn and dazzled for 1 minute afterwards. Critical Failure The creature is blinded for 1 minute and dazzled for 10 minutes afterwards.\n", "trait": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1488", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1489", "item_category": "Snares", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Grease Snare](/Equipment.aspx?ID=1489)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 113\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare releases a stream of grease that coats the area, making movement difficult and potentially making the target slippery and clumsy. The square with the snare, as well as three adjacent squares you determine when you set the snare, become difficult terrain when a creature triggers the snare. The triggering creature must attempt a DC 22 Reflex saving throw. A creature can use three Interact actions to wipe away the grease from a single square or from the triggering creature; removing the grease from the triggering creature ends the effects on it.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [clumsy 1](/Conditions.aspx?ID=3) for 1 round.
\r\n**Failure** For 1 minute, the creature is clumsy 1 and must roll twice and use the worse result whenever attempting a [Thievery](/Skills.aspx?ID=17) check. If the target rolls a failure at a Thievery check, it gets a critical failure instead. This is a [misfortune](/Traits.aspx?ID=110) effect.
\r\n**Critical Failure** As failure, but the effects last for 1 hour instead of 1 minute, and removing the grease from the triggering creature requires a 1-minute activity instead of three Interact actions.\n\n\n\n", "name": "Grease Snare", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 113\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare releases a stream of grease that coats the area, making movement difficult and potentially making the target slippery and clumsy. The …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 113", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare releases a stream of grease that coats the area, making movement difficult and potentially making the target slippery and clumsy. The …", "summary_markdown": "This snare releases a stream of grease that coats the area, making movement difficult and potentially making the target slippery and clumsy. The …", "text": " Grease Snare Source Monsters of Myth pg. 113 Price 30 gp --- This snare releases a stream of grease that coats the area, making movement difficult and potentially making the target slippery and clumsy. The square with the snare, as well as three adjacent squares you determine when you set the snare, become difficult terrain when a creature triggers the snare. The triggering creature must attempt a DC 22 Reflex saving throw. A creature can use three Interact actions to wipe away the grease from a single square or from the triggering creature; removing the grease from the triggering creature ends the effects on it. Critical Success The creature is unaffected. Success The creature is clumsy 1 for 1 round. Failure For 1 minute, the creature is clumsy 1 and must roll twice and use the worse result whenever attempting a Thievery check. If the target rolls a failure at a Thievery check, it gets a critical failure instead. This is a misfortune effect. Critical Failure As failure, but the effects last for 1 hour instead of 1 minute, and removing the grease from the triggering creature requires a 1-minute activity instead of three Interact actions.\n", "trait": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1489", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1490", "item_category": "Snares", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Piercing Whistle Snare](/Equipment.aspx?ID=1490)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 113\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare forces air through several high-pitched, whistle-like pipes or reeds. The shrill noise can be heard clearly up to 2 miles away but is most intense near the snare's trigger. The snare deals 4d6 sonic damage (DC 22 [basic](/Rules.aspx?ID=329) Fortitude save) to creatures within 10 feet; a creature that fails this save is [deafened](/Conditions.aspx?ID=8) for 1 round (1 hour on a critical failure). The triggering creature is deafened for 1 minute on a failure, or 1 hour on a critical failure.\n\n\n\n", "name": "Piercing Whistle Snare", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 113\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare forces air through several high-pitched, whistle-like pipes or reeds. The shrill noise can be heard clearly up to 2 miles away but is most …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 113", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare forces air through several high-pitched, whistle-like pipes or reeds. The shrill noise can be heard clearly up to 2 miles away but is most …", "summary_markdown": "This snare forces air through several high-pitched, whistle-like pipes or reeds. The shrill noise can be heard clearly up to 2 miles away but is most …", "text": " Piercing Whistle Snare Source Monsters of Myth pg. 113 Price 45 gp --- This snare forces air through several high-pitched, whistle-like pipes or reeds. The shrill noise can be heard clearly up to 2 miles away but is most intense near the snare's trigger. The snare deals 4d6 sonic damage (DC 22 basic Fortitude save) to creatures within 10 feet; a creature that fails this save is deafened for 1 round (1 hour on a critical failure). The triggering creature is deafened for 1 minute on a failure, or 1 hour on a critical failure.\n", "trait": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1490", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1491", "item_category": "Snares", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Rusting Snare](/Equipment.aspx?ID=1491)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 113\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare emits puffs of oxidizing chemicals that rapidly degrade metal items; skymetals and most precious metals are immune. The chemicals affect a non-magical metal item of up to 1 Bulk that the triggering creature is holding or openly wearing (determined randomly if the creature is holding or wearing more than one). The triggering creature must attempt a DC 25 Reflex saving throw. The snare deals 2d6 damage to the item; this damage ignores the item's Hardness and might deal persistent damage on a failed Reflex save. The creature, or an adjacent creature, can attempt to scrape off the chemicals as an Interact action to prevent the persistent damage; doing so reduces the DC of the flat check to end persistent damage to 10 and grants an immediate flat check. Thin iron or steel items, such as weapons, typically have 20 HP and a Broken Threshold of 10, and thicker iron or steel items, such as most suits of armor, typically have 36 HP and a Broken Threshold of 18. Other materials' statistics can be found on [here](/Rules.aspx?ID=730) and the statistics for items made of [precious materials](/equipment/materials) on their respective pages.\n\n**Critical Success** The object is unaffected.
\r\n**Success** The object takes full damage.
\r\n**Failure** The object takes full damage as well as 1d6 [persistent damage](/Conditions.aspx?ID=29).
\r\n**Critical Failure** The object takes double damage as well as 2d6 persistent damage.\n\n\n\n", "name": "Rusting Snare", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 113\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare emits puffs of oxidizing chemicals that rapidly degrade metal items; skymetals and most precious metals are immune. The chemicals affect a …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 113", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare emits puffs of oxidizing chemicals that rapidly degrade metal items; skymetals and most precious metals are immune. The chemicals affect a …", "summary_markdown": "This snare emits puffs of oxidizing chemicals that rapidly degrade metal items; skymetals and most precious metals are immune. The chemicals affect a …", "text": " Rusting Snare Source Monsters of Myth pg. 113 Price 75 gp --- This snare emits puffs of oxidizing chemicals that rapidly degrade metal items; skymetals and most precious metals are immune. The chemicals affect a non-magical metal item of up to 1 Bulk that the triggering creature is holding or openly wearing (determined randomly if the creature is holding or wearing more than one). The triggering creature must attempt a DC 25 Reflex saving throw. The snare deals 2d6 damage to the item; this damage ignores the item's Hardness and might deal persistent damage on a failed Reflex save. The creature, or an adjacent creature, can attempt to scrape off the chemicals as an Interact action to prevent the persistent damage; doing so reduces the DC of the flat check to end persistent damage to 10 and grants an immediate flat check. Thin iron or steel items, such as weapons, typically have 20 HP and a Broken Threshold of 10, and thicker iron or steel items, such as most suits of armor, typically have 36 HP and a Broken Threshold of 18. Other materials' statistics can be found on here and the statistics for items made of precious materials on their respective pages. Critical Success The object is unaffected. Success The object takes full damage. Failure The object takes full damage as well as 1d6 persistent damage. Critical Failure The object takes double damage as well as 2d6 persistent damage.\n", "trait": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Rare", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1491", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1492", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ivory Baton](/Equipment.aspx?ID=1492)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command [constructs](/Traits.aspx?ID=35).\n\n\n\n\n\n\n\n\r\n\r\n\r\nIvory Baton\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nIvory Baton (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\n\n**Price** 35,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you activate the baton, it has the effects of a 9th-level _dominate_ with the adjustments above. The DC is 39.", "name": "Ivory Baton", "pfs": "Standard", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 125", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to …", "summary_markdown": "This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to …", "text": " Ivory Baton Source Monsters of Myth pg. 125 Usage held in 1 hand Bulk 1 --- This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command constructs. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ivory Baton Source Monsters of Myth pg. 125 Price 2,500 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ivory Baton (Greater) Source Monsters of Myth pg. 125 Price 35,000 gp Bulk 1 --- When you activate the baton, it has the effects of a 9th-level dominate with the adjustments above. The DC is 39.", "trait": [ "Enchantment", "Magical", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1492", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1492-1415", "item_category": "Held Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ivory Baton](/Equipment.aspx?ID=1492)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command [constructs](/Traits.aspx?ID=35).\n\n\n\n\n\n\n\n\r\n\r\n\r\nIvory Baton\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nIvory Baton (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\n\n**Price** 35,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you activate the baton, it has the effects of a 9th-level _dominate_ with the adjustments above. The DC is 39.", "name": "Ivory Baton", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to …\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 125", "speed": {}, "spell_markdown": "", "summary": "This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to …", "summary_markdown": "This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to …", "text": " Ivory Baton Source Monsters of Myth pg. 125 Usage held in 1 hand Bulk 1 --- This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command constructs. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ivory Baton Source Monsters of Myth pg. 125 Price 2,500 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ivory Baton (Greater) Source Monsters of Myth pg. 125 Price 35,000 gp Bulk 1 --- When you activate the baton, it has the effects of a 9th-level dominate with the adjustments above. The DC is 39.", "trait": [ "Enchantment", "Magical", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1492", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1492-1416", "item_category": "Held Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ivory Baton](/Equipment.aspx?ID=1492)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command [constructs](/Traits.aspx?ID=35).\n\n\n\n\n\n\n\n\r\n\r\n\r\nIvory Baton\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nIvory Baton (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\n\n**Price** 35,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen you activate the baton, it has the effects of a 9th-level _dominate_ with the adjustments above. The DC is 39.", "name": "Ivory Baton (Greater)", "pfs": "Standard", "price": 3500000, "price_raw": "35,000 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 125\r\n\r\n**Price** 35,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you activate the baton, it has the effects of a 9th-level dominate with the adjustments above. The DC is 39.\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 125", "speed": {}, "spell_markdown": "", "summary": "When you activate the baton, it has the effects of a 9th-level dominate with the adjustments above. The DC is 39.", "summary_markdown": "When you activate the baton, it has the effects of a 9th-level dominate with the adjustments above. The DC is 39.", "text": " Ivory Baton Source Monsters of Myth pg. 125 Usage held in 1 hand Bulk 1 --- This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command constructs. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Ivory Baton Source Monsters of Myth pg. 125 Price 2,500 gp Bulk 1 <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Ivory Baton (Greater) Source Monsters of Myth pg. 125 Price 35,000 gp Bulk 1 --- When you activate the baton, it has the effects of a 9th-level dominate with the adjustments above. The DC is 39.", "trait": [ "Enchantment", "Magical", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1492", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 28800, "duration_raw": "8 hours", "exclude_from_search": false, "id": "equipment-1493", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Restricted\"\r\n>\r\n[Qat](/Equipment.aspx?ID=1493)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391\n\n**Price** 4 sp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile initially used by Qadiran soldiers and warriors going to battle, this stimulant and euphoriant soon became popular among civilian Qadirans from diverse social strata. Some of the latter close up shop for three to four hours after the midday meal to socialize and chew qat leaves. User experiences with qat vary from feeling energetic, euphoric, talkative, and alert to experiencing depression and hallucination, depending on the quality and type of qat leaves.\n\nThe save for addiction to qat is DC 14, but the maximum addiction stage of qat never progresses beyond stage 1. \n\n**Saving Throw** DC 14 Fortitude; **Onset** 10 minutes; **Maximum Duration** 8 hours; **Stage 1** +1 item bonus to Reflex saves (10 minutes); **Stage 2** [stupefied 1](/Conditions.aspx?ID=37) (1 hour)\n\n\n\n", "name": "Qat", "onset": 600, "onset_raw": "10 minutes", "pfs": "Restricted", "price": 40, "price_raw": "4 sp", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "saving_throw": "DC 14 Fortitude", "saving_throw_markdown": "DC 14 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391\r\n\r\n**Price** 4 sp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile initially used by Qadiran soldiers and warriors going to battle, this stimulant and euphoriant soon became popular among civilian Qadirans from …\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 391" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391", "speed": {}, "spell_markdown": "", "stage": [ "+1 item bonus to Reflex saves (10 minutes)", " stupefied 1 (1 hour)" ], "stage_markdown": "Stage 1: +1 item bonus to Reflex saves (10 minutes)\n\nStage 2: [stupefied 1](/Conditions.aspx?ID=37) (1 hour)", "summary": "While initially used by Qadiran soldiers and warriors going to battle, this stimulant and euphoriant soon became popular among civilian Qadirans from …", "summary_markdown": "While initially used by Qadiran soldiers and warriors going to battle, this stimulant and euphoriant soon became popular among civilian Qadirans from …", "text": " Qat Source Absalom, City of Lost Omens pg. 391 Price 4 sp Usage held in 1 hand Bulk L Activate Single Action Interact --- While initially used by Qadiran soldiers and warriors going to battle, this stimulant and euphoriant soon became popular among civilian Qadirans from diverse social strata. Some of the latter close up shop for three to four hours after the midday meal to socialize and chew qat leaves. User experiences with qat vary from feeling energetic, euphoric, talkative, and alert to experiencing depression and hallucination, depending on the quality and type of qat leaves. The save for addiction to qat is DC 14, but the maximum addiction stage of qat never progresses beyond stage 1. Saving Throw DC 14 Fortitude; Onset 10 minutes; Maximum Duration 8 hours; Stage 1 +1 item bonus to Reflex saves (10 minutes); Stage 2 stupefied 1 (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1493", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 14400, "duration_raw": "4 hours", "exclude_from_search": false, "id": "equipment-1494", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Restricted\"\r\n>\r\n[Grit](/Equipment.aspx?ID=1494)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFirst developed in the Puddles about 20 years ago, this stimulant has grown from a diversion of the wretched poor to a habit for well- heeled merchants and nobles. At low doses, grit provides the physical body with increased energy while stimulating the idle mind into effortless flights of creative fancy. Abuse of the drug leads to severe hallucinations, numbing, and uncontrollable rage. Grit is produced by grinding down alchemically-enhanced barbarian chew, which is mixed with toxic plant- based substances, such as bitterbark or redroot. The powder is very expensive and highly addictive.\n\nThe save for addiction to grit is DC 15, and the addiction has the [virulent](/Traits.aspx?ID=162) trait.\n\n **Saving Throw** DC 15 Fortitude; **Onset** 1 minute; **Maximum Duration** 4 hours; **Stage 1** +1 item bonus to [Athletics](/Skills.aspx?ID=3), [Crafting](/Skills.aspx?ID=4), and [Performance](/Skills.aspx?ID=12) checks (10 minutes); **Stage 2** +1 item bonus to Athletics, Crafting, and Performance checks, –2 item penalty to Perception checks (1 hour); **Stage 3** –4 item penalty to Perception checks (1 hour); **Stage 4** as stage 3 (1 hour); **Stage 5** [confusion](/Conditions.aspx?ID=5) (1 round); **Stage 6** [unconscious](/Conditions.aspx?ID=38) (remaining duration)\n\n\n\n", "name": "Grit", "onset": 60, "onset_raw": "1 minute", "pfs": "Restricted", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "saving_throw": "DC 15 Fortitude", "saving_throw_markdown": "DC 15 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFirst developed in the Puddles about 20 years ago, this stimulant has grown from a diversion of the wretched poor to a habit for well- heeled …\r\n", "skill": [ "Athletics", "Crafting", "Performance" ], "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 391" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391", "speed": {}, "spell_markdown": "", "stage": [ "+1 item bonus to Athletics , Crafting , and Performance checks (10 minutes)", "+1 item bonus to Athletics, Crafting, and Performance checks, –2 item penalty to Perception checks (1 hour)", "–4 item penalty to Perception checks (1 hour)", "as stage 3 (1 hour)", " confusion (1 round)", " unconscious (remaining duration)" ], "stage_markdown": "Stage 1: +1 item bonus to [Athletics](/Skills.aspx?ID=3), [Crafting](/Skills.aspx?ID=4), and [Performance](/Skills.aspx?ID=12) checks (10 minutes)\n\nStage 2: +1 item bonus to Athletics, Crafting, and Performance checks, –2 item penalty to Perception checks (1 hour)\n\nStage 3: –4 item penalty to Perception checks (1 hour)\n\nStage 4: as stage 3 (1 hour)\n\nStage 5: [confusion](/Conditions.aspx?ID=5) (1 round)\n\nStage 6: [unconscious](/Conditions.aspx?ID=38) (remaining duration)", "summary": "First developed in the Puddles about 20 years ago, this stimulant has grown from a diversion of the wretched poor to a habit for well- heeled …", "summary_markdown": "First developed in the Puddles about 20 years ago, this stimulant has grown from a diversion of the wretched poor to a habit for well- heeled …", "text": " Grit Source Absalom, City of Lost Omens pg. 391 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- First developed in the Puddles about 20 years ago, this stimulant has grown from a diversion of the wretched poor to a habit for well- heeled merchants and nobles. At low doses, grit provides the physical body with increased energy while stimulating the idle mind into effortless flights of creative fancy. Abuse of the drug leads to severe hallucinations, numbing, and uncontrollable rage. Grit is produced by grinding down alchemically-enhanced barbarian chew, which is mixed with toxic plant- based substances, such as bitterbark or redroot. The powder is very expensive and highly addictive. The save for addiction to grit is DC 15, and the addiction has the virulent trait. Saving Throw DC 15 Fortitude; Onset 1 minute; Maximum Duration 4 hours; Stage 1 +1 item bonus to Athletics, Crafting, and Performance checks (10 minutes); Stage 2 +1 item bonus to Athletics, Crafting, and Performance checks, –2 item penalty to Perception checks (1 hour); Stage 3 –4 item penalty to Perception checks (1 hour); Stage 4 as stage 3 (1 hour); Stage 5 confusion (1 round); Stage 6 unconscious (remaining duration)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1494", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 28800, "duration_raw": "8 hours", "exclude_from_search": false, "id": "equipment-1495", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Demon Dust](/Equipment.aspx?ID=1495)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391\n\n**Price** 45 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis highly addictive drug is produced from the crushed bones of [demons](/MonsterFamilies.aspx?ID=28). Demon dust strengthens the inhaler's body for acts requiring great physical stamina. While the drug is in effect, users typically experience some form of memory loss. Others claim to have experienced hallucinations, flashbacks, and confusion for a few hours after the drug wears off.\n\nThe save for addiction to demon dust is DC 24, and the addiction has the [virulent](/Traits.aspx?ID=162) trait.\n\n **Saving Throw** DC 20 Fortitude; **Maximum Duration** 8 hours; **Stage 1** +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks and treat up to 4 Bulk as being negligible in weight (1 minute); **Stage 2** +2 item bonus to Athletics checks, treat up to 4 Bulk as being negligible in weight, and [stupefied 1](/Conditions.aspx?ID=37) (1 hour); **Stage 3** stupefied 1 (1 hour); **Stage 4** stupefied 2 (1 hour); **Stage 5** stupefied 2 and all memories made since you were first exposed to this dose of demon dust become hazy and vague (1 hour); **Stage 6** stupefied 2 and all memories made in the previous 24 hours become hazy and vague (1 hour)\n\n\n\n", "name": "Demon Dust", "pfs": "Restricted", "price": 4500, "price_raw": "45 gp", "rarity": "uncommon", "release_date": "2021-12-22", "resistance": {}, "saving_throw": "DC 20 Fortitude", "saving_throw_markdown": "DC 20 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis highly addictive drug is produced from the crushed bones of demons . Demon dust strengthens the inhaler's body for acts requiring great …\r\n", "skill": [ "Athletics" ], "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 391" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391", "speed": {}, "spell_markdown": "", "stage": [ "+2 item bonus to Athletics checks and treat up to 4 Bulk as being negligible in weight (1 minute)", "+2 item bonus to Athletics checks, treat up to 4 Bulk as being negligible in weight, and stupefied 1 (1 hour)", "stupefied 1 (1 hour)", "stupefied 2 (1 hour)", "stupefied 2 and all memories made since you were first exposed to this dose of demon dust become hazy and vague (1 hour)", "stupefied 2 and all memories made in the previous 24 hours become hazy and vague (1 hour)" ], "stage_markdown": "Stage 1: +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks and treat up to 4 Bulk as being negligible in weight (1 minute)\n\nStage 2: +2 item bonus to Athletics checks, treat up to 4 Bulk as being negligible in weight, and [stupefied 1](/Conditions.aspx?ID=37) (1 hour)\n\nStage 3: stupefied 1 (1 hour)\n\nStage 4: stupefied 2 (1 hour)\n\nStage 5: stupefied 2 and all memories made since you were first exposed to this dose of demon dust become hazy and vague (1 hour)\n\nStage 6: stupefied 2 and all memories made in the previous 24 hours become hazy and vague (1 hour)", "summary": "This highly addictive drug is produced from the crushed bones of demons . Demon dust strengthens the inhaler's body for acts requiring great …", "summary_markdown": "This highly addictive drug is produced from the crushed bones of demons . Demon dust strengthens the inhaler's body for acts requiring great …", "text": " Demon Dust Source Absalom, City of Lost Omens pg. 391 Price 45 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This highly addictive drug is produced from the crushed bones of demons. Demon dust strengthens the inhaler's body for acts requiring great physical stamina. While the drug is in effect, users typically experience some form of memory loss. Others claim to have experienced hallucinations, flashbacks, and confusion for a few hours after the drug wears off. The save for addiction to demon dust is DC 24, and the addiction has the virulent trait. Saving Throw DC 20 Fortitude; Maximum Duration 8 hours; Stage 1 +2 item bonus to Athletics checks and treat up to 4 Bulk as being negligible in weight (1 minute); Stage 2 +2 item bonus to Athletics checks, treat up to 4 Bulk as being negligible in weight, and stupefied 1 (1 hour); Stage 3 stupefied 1 (1 hour); Stage 4 stupefied 2 (1 hour); Stage 5 stupefied 2 and all memories made since you were first exposed to this dose of demon dust become hazy and vague (1 hour); Stage 6 stupefied 2 and all memories made in the previous 24 hours become hazy and vague (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Inhaled", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Inhaled", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1495", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 28800, "duration_raw": "8 hours", "exclude_from_search": false, "id": "equipment-1496", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Restricted\"\r\n>\r\n[Succubus Kiss](/Equipment.aspx?ID=1496)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391\n\n**Price** 70 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rare and highly addictive drug is rumored to be created by wizards working alongside [succubi](/Monsters.aspx?ID=98). Taken in the form of lozenges, this drug can heighten the body's pleasure and pain stimuli as well as increase alertness, energy, and euphoria. Serious side effects that can occur include heart attack, stroke, and sudden vision and hearing loss, but these risks do little to deter users.\n\nThe save for [addiction](/Diseases.aspx?ID=15) to succubus kiss is DC 28, and the addiction has the [virulent](/Traits.aspx?ID=162) trait.\n\n **Saving Throw** DC 24 Fortitude; **Onset** 1 minute; **Maximum Duration** 8 hours; **Stage 1** +2 item bonus to initiative checks (10 minutes) and to all saving throws against [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) effects; **Stage 2** as stage 1 plus [drained 1](/Conditions.aspx?ID=10) (1 hour); **Stage 3** as stage 2 plus [blinded](/Conditions.aspx?ID=1) or [deafness](/Conditions.aspx?ID=8) (1 hour); **Stage 4** blindness and deafness (1 hour); **Stage 5** [unconscious](/Conditions.aspx?ID=38)\n\n\n\n", "name": "Succubus Kiss", "onset": 60, "onset_raw": "1 minute", "pfs": "Restricted", "price": 7000, "price_raw": "70 gp", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "saving_throw": "DC 24 Fortitude", "saving_throw_markdown": "DC 24 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rare and highly addictive drug is rumored to be created by wizards working alongside succubi . Taken in the form of lozenges, this drug can …\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 391" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 391", "speed": {}, "spell_markdown": "", "stage": [ "+2 item bonus to initiative checks (10 minutes) and to all saving throws against emotion and mental effects", "as stage 1 plus drained 1 (1 hour)", "as stage 2 plus blinded or deafness (1 hour)", "blindness and deafness (1 hour)", " unconscious " ], "stage_markdown": "Stage 1: +2 item bonus to initiative checks (10 minutes) and to all saving throws against [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) effects\n\nStage 2: as stage 1 plus [drained 1](/Conditions.aspx?ID=10) (1 hour)\n\nStage 3: as stage 2 plus [blinded](/Conditions.aspx?ID=1) or [deafness](/Conditions.aspx?ID=8) (1 hour)\n\nStage 4: blindness and deafness (1 hour)\n\nStage 5: [unconscious](/Conditions.aspx?ID=38)", "summary": "This rare and highly addictive drug is rumored to be created by wizards working alongside succubi . Taken in the form of lozenges, this drug can …", "summary_markdown": "This rare and highly addictive drug is rumored to be created by wizards working alongside succubi . Taken in the form of lozenges, this drug can …", "text": " Succubus Kiss Source Absalom, City of Lost Omens pg. 391 Price 70 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This rare and highly addictive drug is rumored to be created by wizards working alongside succubi. Taken in the form of lozenges, this drug can heighten the body's pleasure and pain stimuli as well as increase alertness, energy, and euphoria. Serious side effects that can occur include heart attack, stroke, and sudden vision and hearing loss, but these risks do little to deter users. The save for addiction to succubus kiss is DC 28, and the addiction has the virulent trait. Saving Throw DC 24 Fortitude; Onset 1 minute; Maximum Duration 8 hours; Stage 1 +2 item bonus to initiative checks (10 minutes) and to all saving throws against emotion and mental effects; Stage 2 as stage 1 plus drained 1 (1 hour); Stage 3 as stage 2 plus blinded or deafness (1 hour); Stage 4 blindness and deafness (1 hour); Stage 5 unconscious\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1496", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1497", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bubbling Scale](/Equipment.aspx?ID=1497)\r\n\r\n\r\nMay contain spoilers from Threshold of Knowledge\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dark, iridescent scale is about the size of a small coin. When you swallow the scale, you immediately grow a patch of scales that cover the majority of your body. For 1 hour, you can hold your breath for 15 rounds plus your Constitution modifier (instead of 5 rounds + your Constitution modifier) before [drowning](/Rules.aspx?ID=468). It has no effect in non-aquatic environments that require you to hold your breath. After this time, the scales wither and fall off your body.\n\n\n\n", "name": "Bubbling Scale", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2021-11-19", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dark, iridescent scale is about the size of a small coin. When you swallow the scale, you immediately grow a patch of scales that cover the …\r\n", "source": [ "Threshold of Knowledge" ], "source_raw": [ "Threshold of Knowledge pg. 10" ], "source_category": "Adventures", "source_group": "Threshold of Knowledge", "source_markdown": "[Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10", "speed": {}, "spell_markdown": "", "spoilers": "Threshold of Knowledge", "stage_markdown": "", "summary": "This dark, iridescent scale is about the size of a small coin. When you swallow the scale, you immediately grow a patch of scales that cover the …", "summary_markdown": "This dark, iridescent scale is about the size of a small coin. When you swallow the scale, you immediately grow a patch of scales that cover the …", "text": " Bubbling Scale May contain spoilers from Threshold of Knowledge Source Threshold of Knowledge pg. 10 Price 5 gp Usage held in 1 hand Activate Single Action Interact --- This dark, iridescent scale is about the size of a small coin. When you swallow the scale, you immediately grow a patch of scales that cover the majority of your body. For 1 hour, you can hold your breath for 15 rounds plus your Constitution modifier (instead of 5 rounds + your Constitution modifier) before drowning. It has no effect in non-aquatic environments that require you to hold your breath. After this time, the scales wither and fall off your body.\n", "trait": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1497", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1498", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Lion Badge](/Equipment.aspx?ID=1498)\r\n\r\n\r\nMay contain spoilers from Threshold of Knowledge\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10\n\n**Price** 15 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You gain the [frightened](/Conditions.aspx?ID=19) condition as a result of a Will save\r\n\r\n**Requirement** You're an expert in Will saves.\r\n\n\n\r\n\r\n---\n\nThis plain wooden badge has the face of a roaring lion etched onto its surface. When you activate this talisman, reduce the value of your frightened condition by 1 (to a minimum of 0). When this talisman is used, the image of the lion fades and the item becomes a plain, non-magical wooden badge.\n\n\n\n", "name": "Lion Badge", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2021-11-19", "requirement": "You're an expert in Will saves.", "requirement_markdown": "You're an expert in Will saves.", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You gain the [frightened](/Conditions.aspx?ID=19) condition as a result of a Will save\r\n\r\n**Requirement** You're an expert in Will saves.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis plain wooden badge has the face of a roaring lion etched onto its surface. When you activate this talisman, reduce the value of your frightened …\r\n", "source": [ "Threshold of Knowledge" ], "source_raw": [ "Threshold of Knowledge pg. 10" ], "source_category": "Adventures", "source_group": "Threshold of Knowledge", "source_markdown": "[Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10", "speed": {}, "spell_markdown": "", "spoilers": "Threshold of Knowledge", "stage_markdown": "", "summary": "This plain wooden badge has the face of a roaring lion etched onto its surface. When you activate this talisman, reduce the value of your frightened …", "summary_markdown": "This plain wooden badge has the face of a roaring lion etched onto its surface. When you activate this talisman, reduce the value of your frightened …", "text": " Lion Badge May contain spoilers from Threshold of Knowledge Source Threshold of Knowledge pg. 10 Price 15 gp Usage affixed to armor Activate Free Action envision Trigger You gain the frightened condition as a result of a Will save Requirement You're an expert in Will saves. --- This plain wooden badge has the face of a roaring lion etched onto its surface. When you activate this talisman, reduce the value of your frightened condition by 1 (to a minimum of 0). When this talisman is used, the image of the lion fades and the item becomes a plain, non-magical wooden badge.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You gain the frightened condition as a result of a Will save", "trigger_markdown": "You gain the [frightened](/Conditions.aspx?ID=19) condition as a result of a Will save", "type": "Item", "url": "/Equipment.aspx?ID=1498", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1499", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Seeking Bracelets](/Equipment.aspx?ID=1499)\r\n\r\n\r\nMay contain spoilers from Threshold of Knowledge\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** worn bracelet\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBoth beaded bracelets in this pair have an even larger bead in their center. The bracelets are magically linked and only interact with their counterpart from the same pair. When you crush the largest bead to activate the bracelet, it creates a mental alert in the mind of the wearer of the paired bracelet. This alert works at any distance as long as both bracelets are on the same plane.\n\n\n\n", "name": "Seeking Bracelets", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2021-11-19", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn bracelet\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBoth beaded bracelets in this pair have an even larger bead in their center. The bracelets are magically linked and only interact with their …\r\n", "source": [ "Threshold of Knowledge" ], "source_raw": [ "Threshold of Knowledge pg. 10" ], "source_category": "Adventures", "source_group": "Threshold of Knowledge", "source_markdown": "[Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10", "speed": {}, "spell_markdown": "", "spoilers": "Threshold of Knowledge", "stage_markdown": "", "summary": "Both beaded bracelets in this pair have an even larger bead in their center. The bracelets are magically linked and only interact with their …", "summary_markdown": "Both beaded bracelets in this pair have an even larger bead in their center. The bracelets are magically linked and only interact with their …", "text": " Seeking Bracelets May contain spoilers from Threshold of Knowledge Source Threshold of Knowledge pg. 10 Price 12 gp Usage worn bracelet Activate Two Actions envision, Interact --- Both beaded bracelets in this pair have an even larger bead in their center. The bracelets are magically linked and only interact with their counterpart from the same pair. When you crush the largest bead to activate the bracelet, it creates a mental alert in the mind of the wearer of the paired bracelet. This alert works at any distance as long as both bracelets are on the same plane.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1499", "usage": "worn bracelet", "usage_markdown": "worn bracelet", "weakness": {} }, { "base_item": [ "Sickle" ], "base_item_markdown": "[Sickle](/Weapons.aspx?ID=9)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1500", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Wordreaper](/Equipment.aspx?ID=1500)\r\n\r\n\r\nMay contain spoilers from Threshold of Knowledge\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Sickle](/Weapons.aspx?ID=9)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe blade of this _+1 [sickle](/Weapons.aspx?ID=9)_ is engraved to look like the curving feather of a particularly elaborate quill. The wooden handle has a pen nib at the base. You can use the _wordreaper's_ handle as an ink pen and it never runs out of ink.\n\n\n\n\n\n", "name": "Wordreaper", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "uncommon", "release_date": "2021-11-19", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this +1 sickle is engraved to look like the curving feather of a particularly elaborate quill. The wooden handle has a pen nib at …\r\n", "source": [ "Threshold of Knowledge" ], "source_raw": [ "Threshold of Knowledge pg. 10" ], "source_category": "Adventures", "source_group": "Threshold of Knowledge", "source_markdown": "[Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10", "speed": {}, "spell_markdown": "", "spoilers": "Threshold of Knowledge", "stage_markdown": "", "summary": "The blade of this +1 sickle is engraved to look like the curving feather of a particularly elaborate quill. The wooden handle has a pen nib at …", "summary_markdown": "The blade of this +1 sickle is engraved to look like the curving feather of a particularly elaborate quill. The wooden handle has a pen nib at …", "text": " Wordreaper May contain spoilers from Threshold of Knowledge Source Threshold of Knowledge pg. 10 Price 55 gp Usage held in 1 hand Bulk L Base Weapon Sickle --- The blade of this +1 sickle is engraved to look like the curving feather of a particularly elaborate quill. The wooden handle has a pen nib at the base. You can use the wordreaper's handle as an ink pen and it never runs out of ink.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1500", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1501", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Tallow Bomb](/Equipment.aspx?ID=1501)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, [persistent fire damage](/Conditions.aspx?ID=29), and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is [sickened 1](/Conditions.aspx?ID=34) from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nTallow Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 persistent fire damage and 1 fire splash damage.\r\n\r\n\r\nTallow Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage.\r\n\r\n\r\nTallow Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage.\r\n\r\n\r\nTallow Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "name": "Tallow Bomb", "pfs": "Limited", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 75" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres …", "summary_markdown": "A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres …", "text": " Tallow Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Tallow Bomb (Lesser) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 3 gp Bulk L --- The bomb deals 1d4 persistent fire damage and 1 fire splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Tallow Bomb (Moderate) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Tallow Bomb (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Tallow Bomb (Major) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1501", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1501-1417", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Tallow Bomb](/Equipment.aspx?ID=1501)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, [persistent fire damage](/Conditions.aspx?ID=29), and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is [sickened 1](/Conditions.aspx?ID=34) from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nTallow Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 persistent fire damage and 1 fire splash damage.\r\n\r\n\r\nTallow Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage.\r\n\r\n\r\nTallow Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage.\r\n\r\n\r\nTallow Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "name": "Tallow Bomb (Lesser)", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d4 persistent fire damage and 1 fire splash damage.\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 75" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The bomb deals 1d4 persistent fire damage and 1 fire splash damage.", "summary_markdown": "The bomb deals 1d4 persistent fire damage and 1 fire splash damage.", "text": " Tallow Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Tallow Bomb (Lesser) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 3 gp Bulk L --- The bomb deals 1d4 persistent fire damage and 1 fire splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Tallow Bomb (Moderate) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Tallow Bomb (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Tallow Bomb (Major) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1501", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1501-1418", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Tallow Bomb](/Equipment.aspx?ID=1501)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, [persistent fire damage](/Conditions.aspx?ID=29), and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is [sickened 1](/Conditions.aspx?ID=34) from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nTallow Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 persistent fire damage and 1 fire splash damage.\r\n\r\n\r\nTallow Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage.\r\n\r\n\r\nTallow Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage.\r\n\r\n\r\nTallow Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "name": "Tallow Bomb (Moderate)", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage.\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 75" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage.", "text": " Tallow Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Tallow Bomb (Lesser) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 3 gp Bulk L --- The bomb deals 1d4 persistent fire damage and 1 fire splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Tallow Bomb (Moderate) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Tallow Bomb (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Tallow Bomb (Major) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1501", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1501-1419", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Tallow Bomb](/Equipment.aspx?ID=1501)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, [persistent fire damage](/Conditions.aspx?ID=29), and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is [sickened 1](/Conditions.aspx?ID=34) from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nTallow Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 persistent fire damage and 1 fire splash damage.\r\n\r\n\r\nTallow Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage.\r\n\r\n\r\nTallow Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage.\r\n\r\n\r\nTallow Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "name": "Tallow Bomb (Greater)", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage.\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 75" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage.", "text": " Tallow Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Tallow Bomb (Lesser) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 3 gp Bulk L --- The bomb deals 1d4 persistent fire damage and 1 fire splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Tallow Bomb (Moderate) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Tallow Bomb (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Tallow Bomb (Major) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1501", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1501-1420", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Tallow Bomb](/Equipment.aspx?ID=1501)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, [persistent fire damage](/Conditions.aspx?ID=29), and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is [sickened 1](/Conditions.aspx?ID=34) from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nTallow Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 persistent fire damage and 1 fire splash damage.\r\n\r\n\r\nTallow Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage.\r\n\r\n\r\nTallow Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage.\r\n\r\n\r\nTallow Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "name": "Tallow Bomb (Major)", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 75" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "text": " Tallow Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Tallow Bomb (Lesser) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 3 gp Bulk L --- The bomb deals 1d4 persistent fire damage and 1 fire splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Tallow Bomb (Moderate) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 persistent fire damage and 2 fire splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Tallow Bomb (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 persistent fire damage and 3 fire splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Tallow Bomb (Major) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 persistent fire damage and 4 fire splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1501", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1502", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Twigjack Sack](/Equipment.aspx?ID=1502)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. \n\nWhen thrown, a twigjack sack bursts open, spraying brambles in all directions that gouge and slash nearby creatures. A twigjack sack deals the listed piercing damage, [persistent bleed damage](/Conditions.aspx?ID=29), and splash damage. Many types of twigjack sacks grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nTwigjack Sack (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "name": "Twigjack Sack", "pfs": "Limited", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 75" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly …", "summary_markdown": "Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly …", "text": " Twigjack Sack May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. When thrown, a twigjack sack bursts open, spraying brambles in all directions that gouge and slash nearby creatures. A twigjack sack deals the listed piercing damage, persistent bleed damage, and splash damage. Many types of twigjack sacks grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Twigjack Sack (Lesser) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 3 gp Bulk L --- The bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Twigjack Sack (Moderate) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Twigjack Sack (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Twigjack Sack (Major) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1502", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1502-1421", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Twigjack Sack](/Equipment.aspx?ID=1502)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. \n\nWhen thrown, a twigjack sack bursts open, spraying brambles in all directions that gouge and slash nearby creatures. A twigjack sack deals the listed piercing damage, [persistent bleed damage](/Conditions.aspx?ID=29), and splash damage. Many types of twigjack sacks grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nTwigjack Sack (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "name": "Twigjack Sack (Lesser)", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage.\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 75" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage.", "summary_markdown": "The bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage.", "text": " Twigjack Sack May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. When thrown, a twigjack sack bursts open, spraying brambles in all directions that gouge and slash nearby creatures. A twigjack sack deals the listed piercing damage, persistent bleed damage, and splash damage. Many types of twigjack sacks grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Twigjack Sack (Lesser) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 3 gp Bulk L --- The bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Twigjack Sack (Moderate) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Twigjack Sack (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Twigjack Sack (Major) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1502", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1502-1422", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Twigjack Sack](/Equipment.aspx?ID=1502)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. \n\nWhen thrown, a twigjack sack bursts open, spraying brambles in all directions that gouge and slash nearby creatures. A twigjack sack deals the listed piercing damage, [persistent bleed damage](/Conditions.aspx?ID=29), and splash damage. Many types of twigjack sacks grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nTwigjack Sack (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "name": "Twigjack Sack (Moderate)", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage.\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 75" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage.", "text": " Twigjack Sack May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. When thrown, a twigjack sack bursts open, spraying brambles in all directions that gouge and slash nearby creatures. A twigjack sack deals the listed piercing damage, persistent bleed damage, and splash damage. Many types of twigjack sacks grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Twigjack Sack (Lesser) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 3 gp Bulk L --- The bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Twigjack Sack (Moderate) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Twigjack Sack (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Twigjack Sack (Major) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1502", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1502-1423", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Twigjack Sack](/Equipment.aspx?ID=1502)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. \n\nWhen thrown, a twigjack sack bursts open, spraying brambles in all directions that gouge and slash nearby creatures. A twigjack sack deals the listed piercing damage, [persistent bleed damage](/Conditions.aspx?ID=29), and splash damage. Many types of twigjack sacks grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nTwigjack Sack (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "name": "Twigjack Sack (Greater)", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage.\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 75" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage.", "text": " Twigjack Sack May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. When thrown, a twigjack sack bursts open, spraying brambles in all directions that gouge and slash nearby creatures. A twigjack sack deals the listed piercing damage, persistent bleed damage, and splash damage. Many types of twigjack sacks grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Twigjack Sack (Lesser) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 3 gp Bulk L --- The bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Twigjack Sack (Moderate) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Twigjack Sack (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Twigjack Sack (Major) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1502", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1502-1424", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Twigjack Sack](/Equipment.aspx?ID=1502)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. \n\nWhen thrown, a twigjack sack bursts open, spraying brambles in all directions that gouge and slash nearby creatures. A twigjack sack deals the listed piercing damage, [persistent bleed damage](/Conditions.aspx?ID=29), and splash damage. Many types of twigjack sacks grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nTwigjack Sack (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage.\r\n\r\n\r\nTwigjack Sack (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "name": "Twigjack Sack (Major)", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 75" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "text": " Twigjack Sack May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. When thrown, a twigjack sack bursts open, spraying brambles in all directions that gouge and slash nearby creatures. A twigjack sack deals the listed piercing damage, persistent bleed damage, and splash damage. Many types of twigjack sacks grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Twigjack Sack (Lesser) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 3 gp Bulk L --- The bomb deals 1d6 piercing damage, 1 persistent bleed damage, and 1 piercing splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Twigjack Sack (Moderate) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 piercing damage, 3 persistent bleed damage, and 2 piercing splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Twigjack Sack (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 piercing damage, 4 persistent bleed damage, and 3 piercing splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Twigjack Sack (Major) Source Pathfinder #175: Broken Tusk Moon pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage, 5 persistent bleed damage, and 4 piercing splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1502", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1503", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Candlecap](/Equipment.aspx?ID=1503)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** worn headgear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe crown of this stitched leather cap is sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black wick.\n\n\n\n\n\n", "name": "Candlecap", "pfs": "Limited", "price": 1200, "price_raw": "12 gp", "rarity": "unique", "release_date": "2022-01-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headgear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe crown of this stitched leather cap is sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black wick. \r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 76" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76, [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "The crown of this stitched leather cap is sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black wick. ", "summary_markdown": "The crown of this stitched leather cap is sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black wick. ", "text": " Candlecap May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 76, Treasure Vault pg. 151 1.1 Price 12 gp Usage worn headgear --- The crown of this stitched leather cap is sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black wick.\n", "trait": [ "Evocation", "Invested", "Magical", "Unique" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Evocation", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1503", "usage": "worn headgear", "usage_markdown": "worn headgear", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1504", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Ember Dust](/Equipment.aspx?ID=1504)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76\n\n**Price** 6 gp\r\n\r\n\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis handful of gritty black dust glows faintly, like old coals, but is cool to the touch. When _ember dust_ is sprinkled upon the ground or a flat surface in an adjacent unoccupied square, the dust transforms into a bonfire that fills the majority of the square. For 8 hours, the bonfire blazes regardless of whether it has any fuel. The fire doesn't harm the surface on which it was sprinkled, and it can't be extinguished except by fully dousing or submerging it in water, or by smothering it completely. Anything that's lit from the bonfire requires fuel to burn and can be quenched normally. While it's safe enough to move through the space and edge around the bonfire, a creature remaining in the bonfire for at least a full round takes 1d6 fire damage each round. After 8 hours, the bonfire becomes a normal fire and continues burning only as conditions permit.\n\n\n\n", "name": "Ember Dust", "pfs": "Limited", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis handful of gritty black dust glows faintly, like old coals, but is cool to the touch. When ember dust is sprinkled upon the ground or a flat …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 76" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This handful of gritty black dust glows faintly, like old coals, but is cool to the touch. When ember dust is sprinkled upon the ground or a flat …", "summary_markdown": "This handful of gritty black dust glows faintly, like old coals, but is cool to the touch. When ember dust is sprinkled upon the ground or a flat …", "text": " Ember Dust May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 76 Price 6 gp Activate Single Action Interact --- This handful of gritty black dust glows faintly, like old coals, but is cool to the touch. When ember dust is sprinkled upon the ground or a flat surface in an adjacent unoccupied square, the dust transforms into a bonfire that fills the majority of the square. For 8 hours, the bonfire blazes regardless of whether it has any fuel. The fire doesn't harm the surface on which it was sprinkled, and it can't be extinguished except by fully dousing or submerging it in water, or by smothering it completely. Anything that's lit from the bonfire requires fuel to burn and can be quenched normally. While it's safe enough to move through the space and edge around the bonfire, a creature remaining in the bonfire for at least a full round takes 1d6 fire damage each round. After 8 hours, the bonfire becomes a normal fire and continues burning only as conditions permit.\n", "trait": [ "Consumable", "Evocation", "Fire", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Fire", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1504", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1505", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Mad Mammoth's Juke](/Equipment.aspx?ID=1505)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse\r\n\r\n**Requirement** You are an expert in [Acrobatics](/Skills.aspx?ID=1).\r\n\n\n\r\n\r\n---\n\nThis small, fragile tusk came from a very young mammoth. It's filled with ice-cold glacial water and capped with a carved piece of ivory. When you crush the tusk, the water rushes around you in an instant as you twist away from impending disaster with a supernatural flourish. You teleport to an unoccupied space within 200 feet that you can see, bringing along all your equipment. You can't bring any other creature with you, even in an [extradimensional](/Traits.aspx?ID=67) space.\n\n\n\n", "name": "Mad Mammoth's Juke", "pfs": "Limited", "price": 3000, "price_raw": "30 gp", "rarity": "rare", "release_date": "2022-01-26", "requirement": "You are an expert in Acrobatics .", "requirement_markdown": "You are an expert in [Acrobatics](/Skills.aspx?ID=1).", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse\r\n\r\n**Requirement** You are an expert in [Acrobatics](/Skills.aspx?ID=1).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, fragile tusk came from a very young mammoth. It's filled with ice-cold glacial water and capped with a carved piece of ivory. When you …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 76" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This small, fragile tusk came from a very young mammoth. It's filled with ice-cold glacial water and capped with a carved piece of ivory. When you …", "summary_markdown": "This small, fragile tusk came from a very young mammoth. It's filled with ice-cold glacial water and capped with a carved piece of ivory. When you …", "text": " Mad Mammoth's Juke May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 76 Price 30 gp Usage affixed to armor Activate Free Action envision Trigger You would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse Requirement You are an expert in Acrobatics. --- This small, fragile tusk came from a very young mammoth. It's filled with ice-cold glacial water and capped with a carved piece of ivory. When you crush the tusk, the water rushes around you in an instant as you twist away from impending disaster with a supernatural flourish. You teleport to an unoccupied space within 200 feet that you can see, bringing along all your equipment. You can't bring any other creature with you, even in an extradimensional space.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Rare", "Talisman", "Teleportation" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Talisman](/Traits.aspx?ID=155), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Rare", "Talisman", "Teleportation" ], "trigger": "You would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse", "trigger_markdown": "You would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse", "type": "Item", "url": "/Equipment.aspx?ID=1505", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1506", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Mudlily](/Equipment.aspx?ID=1506)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76\n\n**Price** 15 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis golden flower grows amid filthy ponds or puddles, its spotless yellow petals sharply contrasting its soiled surroundings. You can pin a _mudlily_ to your clothing or your hair to enjoy some of its magical sullying and cleaning properties. While you wear a clean _mudlily_, you gradually become dirty over the course of an hour; grime and mud subtly manifest from nowhere onto your clothes, hair, skin, and all of your possessions other than the _mudlily_. After just 1 hour, you appear as though you've been living in squalor for years. This filth can be washed away normally, but it inevitably returns as long as you continue to wear a clean _mudlily_.\n\n If you soil the _mudlily_ with some dirt or mud, as long as you wear the flower, you instead become clean over an hour. Any gunk soiling your person vanishes completely from everywhere on your body except the _mudlily_. Each day at dawn, the _mudlily_ instantly becomes clean again.\n\n\n\n", "name": "Mudlily", "pfs": "Limited", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis golden flower grows amid filthy ponds or puddles, its spotless yellow petals sharply contrasting its soiled surroundings. You can pin a mudlily …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 76" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This golden flower grows amid filthy ponds or puddles, its spotless yellow petals sharply contrasting its soiled surroundings. You can pin a mudlily …", "summary_markdown": "This golden flower grows amid filthy ponds or puddles, its spotless yellow petals sharply contrasting its soiled surroundings. You can pin a mudlily …", "text": " Mudlily May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 76 Price 15 gp Usage worn --- This golden flower grows amid filthy ponds or puddles, its spotless yellow petals sharply contrasting its soiled surroundings. You can pin a mudlily to your clothing or your hair to enjoy some of its magical sullying and cleaning properties. While you wear a clean mudlily , you gradually become dirty over the course of an hour; grime and mud subtly manifest from nowhere onto your clothes, hair, skin, and all of your possessions other than the mudlily . After just 1 hour, you appear as though you've been living in squalor for years. This filth can be washed away normally, but it inevitably returns as long as you continue to wear a clean mudlily . If you soil the mudlily with some dirt or mud, as long as you wear the flower, you instead become clean over an hour. Any gunk soiling your person vanishes completely from everywhere on your body except the mudlily . Each day at dawn, the mudlily instantly becomes clean again.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1506", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1507", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Raven Band](/Equipment.aspx?ID=1507)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn armband\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis armband is woven from overlapping raven feathers, including one large feather from a [kadlaka](/Monsters.aspx?ID=1757). As long as you wear it, you understand what ravens are saying, but you can't speak to ravens unless you activate the _raven band_.\n\n\n\n\n\n", "name": "Raven Band", "pfs": "Limited", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armband\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis armband is woven from overlapping raven feathers, including one large feather from a kadlaka . As long as you wear it, you understand what …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 77" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This armband is woven from overlapping raven feathers, including one large feather from a kadlaka . As long as you wear it, you understand what …", "summary_markdown": "This armband is woven from overlapping raven feathers, including one large feather from a kadlaka . As long as you wear it, you understand what …", "text": " Raven Band May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 77 Price 60 gp Usage worn armband --- This armband is woven from overlapping raven feathers, including one large feather from a kadlaka. As long as you wear it, you understand what ravens are saying, but you can't speak to ravens unless you activate the raven band .\n", "trait": [ "Divination", "Invested", "Primal", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Primal", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1507", "usage": "worn armband", "usage_markdown": "worn armband", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1508", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Limited\"\r\n>\r\n[Broken Tusk Pendant](/Equipment.aspx?ID=1508)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal—usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, _Broken Tusk pendants_ are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. _Broken Tusk pendants_ bear no magical powers if they are made for oneself; only gifted pendants have true magical properties.\n\n You wear a _Broken Tusk pendant_ like jewelry or tie it to your clothing. A _Broken Tusk pendant_ grants you a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks; this bonus increases to +2 when you [Command an Animal](/Actions.aspx?ID=58) of the specific kind depicted by the pendant.\n\n\n\n\n\n\r\n\r\n\r\nBroken Tusk Pendant\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBroken Tusk Pendant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe pendant grants a +2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant). Once per day, when you use the _Broken Tusk pendant's_ activation, if the animal misses you, the _Broken Tusk pendant_ casts [_dominate_](/Spells.aspx?ID=87) on the animal (DC 30). You can choose whether to use this once-per-day effect after the animal misses you.", "name": "Broken Tusk Pendant", "pfs": "Limited", "rarity": "rare", "release_date": "2022-01-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically …\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 77" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically …", "summary_markdown": "The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically …", "text": " Broken Tusk Pendant May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 77 Usage worn --- The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal—usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, Broken Tusk pendants are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. Broken Tusk pendants bear no magical powers if they are made for oneself; only gifted pendants have true magical properties. You wear a Broken Tusk pendant like jewelry or tie it to your clothing. A Broken Tusk pendant grants you a +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Broken Tusk Pendant Source Pathfinder #175: Broken Tusk Moon pg. 77 Price 50 gp <title level=\"2\" right=\"Item 13\" pfs=\"\" > Broken Tusk Pendant (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 77 Price 3,000 gp --- The pendant grants a +2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant). Once per day, when you use the Broken Tusk pendant's activation, if the animal misses you, the Broken Tusk pendant casts dominate on the animal (DC 30). You can choose whether to use this once-per-day effect after the animal misses you.", "trait": [ "Enchantment", "Invested", "Primal", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Invested", "Primal", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1508", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1508-1425", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Limited\"\r\n>\r\n[Broken Tusk Pendant](/Equipment.aspx?ID=1508)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal—usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, _Broken Tusk pendants_ are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. _Broken Tusk pendants_ bear no magical powers if they are made for oneself; only gifted pendants have true magical properties.\n\n You wear a _Broken Tusk pendant_ like jewelry or tie it to your clothing. A _Broken Tusk pendant_ grants you a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks; this bonus increases to +2 when you [Command an Animal](/Actions.aspx?ID=58) of the specific kind depicted by the pendant.\n\n\n\n\n\n\r\n\r\n\r\nBroken Tusk Pendant\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBroken Tusk Pendant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe pendant grants a +2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant). Once per day, when you use the _Broken Tusk pendant's_ activation, if the animal misses you, the _Broken Tusk pendant_ casts [_dominate_](/Spells.aspx?ID=87) on the animal (DC 30). You can choose whether to use this once-per-day effect after the animal misses you.", "name": "Broken Tusk Pendant", "price": 5000, "price_raw": "50 gp", "rarity": "rare", "release_date": "2022-01-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 77" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically …", "summary_markdown": "The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically …", "text": " Broken Tusk Pendant May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 77 Usage worn --- The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal—usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, Broken Tusk pendants are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. Broken Tusk pendants bear no magical powers if they are made for oneself; only gifted pendants have true magical properties. You wear a Broken Tusk pendant like jewelry or tie it to your clothing. A Broken Tusk pendant grants you a +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Broken Tusk Pendant Source Pathfinder #175: Broken Tusk Moon pg. 77 Price 50 gp <title level=\"2\" right=\"Item 13\" pfs=\"\" > Broken Tusk Pendant (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 77 Price 3,000 gp --- The pendant grants a +2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant). Once per day, when you use the Broken Tusk pendant's activation, if the animal misses you, the Broken Tusk pendant casts dominate on the animal (DC 30). You can choose whether to use this once-per-day effect after the animal misses you.", "trait": [ "Enchantment", "Invested", "Primal", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Invested", "Primal", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1508", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1508-1426", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Limited\"\r\n>\r\n[Broken Tusk Pendant](/Equipment.aspx?ID=1508)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal—usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, _Broken Tusk pendants_ are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. _Broken Tusk pendants_ bear no magical powers if they are made for oneself; only gifted pendants have true magical properties.\n\n You wear a _Broken Tusk pendant_ like jewelry or tie it to your clothing. A _Broken Tusk pendant_ grants you a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks; this bonus increases to +2 when you [Command an Animal](/Actions.aspx?ID=58) of the specific kind depicted by the pendant.\n\n\n\n\n\n\r\n\r\n\r\nBroken Tusk Pendant\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBroken Tusk Pendant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\n\n**Price** 3,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe pendant grants a +2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant). Once per day, when you use the _Broken Tusk pendant's_ activation, if the animal misses you, the _Broken Tusk pendant_ casts [_dominate_](/Spells.aspx?ID=87) on the animal (DC 30). You can choose whether to use this once-per-day effect after the animal misses you.", "name": "Broken Tusk Pendant (Greater)", "price": 300000, "price_raw": "3,000 gp", "rarity": "rare", "release_date": "2022-01-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pendant grants a +2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant). Once per day, when you use the …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 77" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The pendant grants a +2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant). Once per day, when you use the …", "summary_markdown": "The pendant grants a +2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant). Once per day, when you use the …", "text": " Broken Tusk Pendant May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 77 Usage worn --- The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal—usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, Broken Tusk pendants are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. Broken Tusk pendants bear no magical powers if they are made for oneself; only gifted pendants have true magical properties. You wear a Broken Tusk pendant like jewelry or tie it to your clothing. A Broken Tusk pendant grants you a +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Broken Tusk Pendant Source Pathfinder #175: Broken Tusk Moon pg. 77 Price 50 gp <title level=\"2\" right=\"Item 13\" pfs=\"\" > Broken Tusk Pendant (Greater) Source Pathfinder #175: Broken Tusk Moon pg. 77 Price 3,000 gp --- The pendant grants a +2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant). Once per day, when you use the Broken Tusk pendant's activation, if the animal misses you, the Broken Tusk pendant casts dominate on the animal (DC 30). You can choose whether to use this once-per-day effect after the animal misses you.", "trait": [ "Enchantment", "Invested", "Primal", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Invested", "Primal", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1508", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1509", "item_category": "Snares", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Battering Snare](/Equipment.aspx?ID=1509)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare consists of a flat rock or metal plate held in place with a spring or flexible branch. When triggered, the flat object swings wide and smacks the triggering creature violently. The first creature to enter its square receives 2d6 bludgeoning damage (DC 16 [basic](/Rules.aspx?ID=329) Reflex save). On a critical failure, the creature is also [stunned 1](/Conditions.aspx?ID=36).\n\n\n\n", "name": "Battering Snare", "pfs": "Limited", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare consists of a flat rock or metal plate held in place with a spring or flexible branch. When triggered, the flat object swings wide and …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This snare consists of a flat rock or metal plate held in place with a spring or flexible branch. When triggered, the flat object swings wide and …", "summary_markdown": "This snare consists of a flat rock or metal plate held in place with a spring or flexible branch. When triggered, the flat object swings wide and …", "text": " Battering Snare Source Pathfinder #175: Broken Tusk Moon pg. 79 Price 3 gp --- This snare consists of a flat rock or metal plate held in place with a spring or flexible branch. When triggered, the flat object swings wide and smacks the triggering creature violently. The first creature to enter its square receives 2d6 bludgeoning damage (DC 16 basic Reflex save). On a critical failure, the creature is also stunned 1.\n", "trait": [ "Consumable", "Mechanical", "Nonlethal", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Nonlethal](/Traits.aspx?ID=188), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Nonlethal", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1509", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1510", "item_category": "Snares", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Dream Pollen Snare](/Equipment.aspx?ID=1510)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple trap is made of taut twigs that, when triggered, snap down on a pollen-filled sac of a peculiar flower. When inhaled, the pollen imparts a hazy state of profound agreeability. The first creature that enters the snare's space triggers the snare. The creature that triggered the trap must attempt a DC 18 Will save. [Undead](/Traits.aspx?ID=160) creatures and creatures that don't breathe are immune to dream pollen.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [stupefied 1](/Conditions.aspx?ID=37) for 1 round.
\r\n**Failure** The creature is stupefied 1 for 1 round. For 1 minute, the creature becomes [friendly](/Conditions.aspx?ID=18) to all creatures to which it was [indifferent](/Conditions.aspx?ID=25), or [helpful](/Conditions.aspx?ID=21) to all creatures to which it was friendly. If the creature was [unfriendly](/Conditions.aspx?ID=40) or [hostile](/Conditions.aspx?ID=23) to any creatures, it remains unfriendly or hostile to them. If the creature is an [animal](/Traits.aspx?ID=9), any creature to which it's friendly or helpful can use [Diplomacy](/Skills.aspx?ID=6) to [Make an Impression](/Actions.aspx?ID=50) on it and to make very simple [Requests](/Actions.aspx?ID=51) of it.
\r\n**Critical Failure** As failure, but the duration of the agreeability is 1 hour instead of 1 minute.\n\n\n\n", "name": "Dream Pollen Snare", "pfs": "Limited", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple trap is made of taut twigs that, when triggered, snap down on a pollen-filled sac of a peculiar flower. When inhaled, the pollen imparts …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This simple trap is made of taut twigs that, when triggered, snap down on a pollen-filled sac of a peculiar flower. When inhaled, the pollen imparts …", "summary_markdown": "This simple trap is made of taut twigs that, when triggered, snap down on a pollen-filled sac of a peculiar flower. When inhaled, the pollen imparts …", "text": " Dream Pollen Snare May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 79 Price 12 gp --- This simple trap is made of taut twigs that, when triggered, snap down on a pollen-filled sac of a peculiar flower. When inhaled, the pollen imparts a hazy state of profound agreeability. The first creature that enters the snare's space triggers the snare. The creature that triggered the trap must attempt a DC 18 Will save. Undead creatures and creatures that don't breathe are immune to dream pollen. Critical Success The creature is unaffected. Success The creature is stupefied 1 for 1 round. Failure The creature is stupefied 1 for 1 round. For 1 minute, the creature becomes friendly to all creatures to which it was indifferent, or helpful to all creatures to which it was friendly. If the creature was unfriendly or hostile to any creatures, it remains unfriendly or hostile to them. If the creature is an animal, any creature to which it's friendly or helpful can use Diplomacy to Make an Impression on it and to make very simple Requests of it. Critical Failure As failure, but the duration of the agreeability is 1 hour instead of 1 minute.\n", "trait": [ "Consumable", "Incapacitation", "Mechanical", "Mental", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Incapacitation](/Traits.aspx?ID=93), [Mechanical](/Traits.aspx?ID=105), [Mental](/Traits.aspx?ID=106), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Incapacitation", "Mechanical", "Mental", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1510", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1511", "item_category": "Snares", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Hoof Stakes Snare](/Equipment.aspx?ID=1511)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis snare consists of several narrow, sharpened stakes, each over a foot long, clustered together and pointing upward. The snare is patently obvious unless planted amid tall reeds or grasses or in someplace dark. Medium and smaller creatures can pass among the stakes easily; unlike most snares, the hoof stakes snare triggers only when a Large or larger creature enters its square. The snare deals 2d6 piercing damage to the triggering creature, which must attempt a DC 18 Reflex save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature takes half damage, and it takes a –5-foot circumstance penalty to its Speed for 1 minute, or until the creature or an ally spends three Interact actions to carefully remove the stakes.
\r\n**Failure** The triggering creature takes full damage. The creature takes a –5-foot circumstance penalty to its Speed, and any time it deals damage with a foot Strike (including as part of [Trample](/MonsterAbilities.aspx?ID=39) or a similar ability), the creature takes 2d6 piercing damage. The effect lasts for 1 minute, or until the creature or an ally spends three Interact actions to carefully remove the stakes.
\r\n**Critical Failure** As failure, but the circumstance penalty to its Speed is –10 feet, and the creature takes 4d6 damage whenever it deals damage with a foot Strike.\n\n\n\n", "name": "Hoof Stakes Snare", "pfs": "Limited", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis snare consists of several narrow, sharpened stakes, each over a foot long, clustered together and pointing upward. The snare is patently obvious …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This snare consists of several narrow, sharpened stakes, each over a foot long, clustered together and pointing upward. The snare is patently obvious …", "summary_markdown": "This snare consists of several narrow, sharpened stakes, each over a foot long, clustered together and pointing upward. The snare is patently obvious …", "text": " Hoof Stakes Snare May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 79 Price 10 gp --- This snare consists of several narrow, sharpened stakes, each over a foot long, clustered together and pointing upward. The snare is patently obvious unless planted amid tall reeds or grasses or in someplace dark. Medium and smaller creatures can pass among the stakes easily; unlike most snares, the hoof stakes snare triggers only when a Large or larger creature enters its square. The snare deals 2d6 piercing damage to the triggering creature, which must attempt a DC 18 Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage, and it takes a –5-foot circumstance penalty to its Speed for 1 minute, or until the creature or an ally spends three Interact actions to carefully remove the stakes. Failure The triggering creature takes full damage. The creature takes a –5-foot circumstance penalty to its Speed, and any time it deals damage with a foot Strike (including as part of Trample or a similar ability), the creature takes 2d6 piercing damage. The effect lasts for 1 minute, or until the creature or an ally spends three Interact actions to carefully remove the stakes. Critical Failure As failure, but the circumstance penalty to its Speed is –10 feet, and the creature takes 4d6 damage whenever it deals damage with a foot Strike.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1511", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1512", "item_category": "Snares", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Poison Barbs Snare](/Equipment.aspx?ID=1512)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79\n\n**Price** 4 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou set several barbed animal spines or wooden stakes in the ground, each tipped with poison from a venomous animal or toxic plant. The snare deals 1d4 piercing damage to the first creature to enter its square (DC 15 [basic](/Rules.aspx?ID=329) Reflex save). On a failed save, several barbs lodge in the creature's feet. For 1 minute (or until a creature or an ally spends three Interact actions to remove the barbs), the barbs deal 1d4 poison damage to the creature each time it Strides more than half its Speed.\n\n\n\n", "name": "Poison Barbs Snare", "pfs": "Limited", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou set several barbed animal spines or wooden stakes in the ground, each tipped with poison from a venomous animal or toxic plant. The snare deals …\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 79", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You set several barbed animal spines or wooden stakes in the ground, each tipped with poison from a venomous animal or toxic plant. The snare deals …", "summary_markdown": "You set several barbed animal spines or wooden stakes in the ground, each tipped with poison from a venomous animal or toxic plant. The snare deals …", "text": " Poison Barbs Snare Source Pathfinder #175: Broken Tusk Moon pg. 79 Price 4 gp --- You set several barbed animal spines or wooden stakes in the ground, each tipped with poison from a venomous animal or toxic plant. The snare deals 1d4 piercing damage to the first creature to enter its square (DC 15 basic Reflex save). On a failed save, several barbs lodge in the creature's feet. For 1 minute (or until a creature or an ally spends three Interact actions to remove the barbs), the barbs deal 1d4 poison damage to the creature each time it Strides more than half its Speed.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap" ], "type": "Item", "url": "/Equipment.aspx?ID=1512", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1513", "item_category": "Artifacts", "level": 23, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 23\"\r\n pfs=\"\"\r\n>\r\n[Primordial Flame](/Equipment.aspx?ID=1513)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by the Kellid goddess [Sister Cinder](/Deities.aspx?ID=16) to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, hide, and sinew, and it contains an eternal flame that requires neither fuel nor oxygen to burn. The lamp's flame can be covered or hidden, but it can't be smothered or quenched. While uncovered, the _Primordial Flame_ sheds bright light in a 100-foot radius (and dim light for the next 100 feet). If the light passes through an area of magical [darkness](/Traits.aspx?ID=39) or targets a creature affected by magical darkness, the _Primordial Flame_ attempts to [counteract](/Rules.aspx?ID=371) the darkness with a counteract level of 10 and a counteract modifier of +35.\n\n The presence of the _Primordial Flame_ alters the surrounding environment, changing weather patterns, temperature, climate, and even seasons. Within a 10-mile radius of the _Primordial Flame_, the temperature remains 70° F (21° C) during the day and 60° F (16° C) at night. The weather is calm and free from extreme weather conditions (such as blizzards, hail, thunderstorms, and tornadoes), and the sky remains clear. Plants in the area flourish as if they were receiving optimal sunlight, water, and nutrients for their species, despite the lack of precipitation. If the _Primordial Flame_ remains in the same region for an extended time, the area of this effect increases (typically by 1 mile each year, though terrain and other factors might alter this limit). During the time Venexus carried the _Primordial Flame_, its environmental reach expanded to cover the entirety of Lost Mammoth Valley.\n\n **Cursed** The _Primordial Flame_ was cursed by Syarstik Painted-Tiger, the guardian spirit of Red Cat Cave. As long as it remains cursed, a creature that holds the _Primordial Flame_ can't willingly give up possession. A creature that has held the _Primordial Flame_ and no longer has it in their possession is wracked with mental anguish, becoming [clumsy 4](/Conditions.aspx?ID=3), [enfeebled 4](/Conditions.aspx?ID=13), [stupefied 4](/Conditions.aspx?ID=37), and [fatigued](/Conditions.aspx?ID=15); these conditions can't be reduced or removed until the creature regains possession of the _Primordial Flame_ or the curse is removed. The curse can be removed only by avenging Syarstik.\n\n\n\n\n\n\r\n\r\n**Destruction** If used to slay a herald of Sister Cinder while on the [Shadow Plane](/Planes.aspx?ID=11), the _Primordial Flame_ is destroyed.\n\n\n\n", "name": "Primordial Flame", "rarity": "unique", "release_date": "2022-02-23", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreated by the Kellid goddess Sister Cinder to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 75" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "Created by the Kellid goddess Sister Cinder to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, …", "summary_markdown": "Created by the Kellid goddess Sister Cinder to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, …", "text": " Primordial Flame May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 75 Usage held in 1 hand Bulk 1 --- Created by the Kellid goddess Sister Cinder to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, hide, and sinew, and it contains an eternal flame that requires neither fuel nor oxygen to burn. The lamp's flame can be covered or hidden, but it can't be smothered or quenched. While uncovered, the Primordial Flame sheds bright light in a 100-foot radius (and dim light for the next 100 feet). If the light passes through an area of magical darkness or targets a creature affected by magical darkness, the Primordial Flame attempts to counteract the darkness with a counteract level of 10 and a counteract modifier of +35. The presence of the Primordial Flame alters the surrounding environment, changing weather patterns, temperature, climate, and even seasons. Within a 10-mile radius of the Primordial Flame , the temperature remains 70° F (21° C) during the day and 60° F (16° C) at night. The weather is calm and free from extreme weather conditions (such as blizzards, hail, thunderstorms, and tornadoes), and the sky remains clear. Plants in the area flourish as if they were receiving optimal sunlight, water, and nutrients for their species, despite the lack of precipitation. If the Primordial Flame remains in the same region for an extended time, the area of this effect increases (typically by 1 mile each year, though terrain and other factors might alter this limit). During the time Venexus carried the Primordial Flame , its environmental reach expanded to cover the entirety of Lost Mammoth Valley. Cursed The Primordial Flame was cursed by Syarstik Painted-Tiger, the guardian spirit of Red Cat Cave. As long as it remains cursed, a creature that holds the Primordial Flame can't willingly give up possession. A creature that has held the Primordial Flame and no longer has it in their possession is wracked with mental anguish, becoming clumsy 4, enfeebled 4, stupefied 4, and fatigued; these conditions can't be reduced or removed until the creature regains possession of the Primordial Flame or the curse is removed. The curse can be removed only by avenging Syarstik. Destruction If used to slay a herald of Sister Cinder while on the Shadow Plane, the Primordial Flame is destroyed.\n", "trait": [ "Artifact", "Cursed", "Evocation", "Fire", "Light", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Cursed](/Traits.aspx?ID=274), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Cursed", "Evocation", "Fire", "Light", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1513", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1514", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Mud Bomb](/Equipment.aspx?ID=1514)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and [splash](/Traits.aspx?ID=150) damage. On a critical hit, the target is [dazzled](/Conditions.aspx?ID=7) until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nMud Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "name": "Mud Bomb", "pfs": "Limited", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the …", "summary_markdown": "This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the …", "text": " Mud Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 1 hand Bulk L Activate Single Action Strike --- This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Mud Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 3 gp Bulk L --- The bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Mud Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Mud Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Mud Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1514", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1514-1427", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Mud Bomb](/Equipment.aspx?ID=1514)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and [splash](/Traits.aspx?ID=150) damage. On a critical hit, the target is [dazzled](/Conditions.aspx?ID=7) until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nMud Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "name": "Mud Bomb (Lesser)", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage.", "summary_markdown": "The bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage.", "text": " Mud Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 1 hand Bulk L Activate Single Action Strike --- This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Mud Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 3 gp Bulk L --- The bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Mud Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Mud Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Mud Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1514", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1514-1428", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Mud Bomb](/Equipment.aspx?ID=1514)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and [splash](/Traits.aspx?ID=150) damage. On a critical hit, the target is [dazzled](/Conditions.aspx?ID=7) until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nMud Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "name": "Mud Bomb (Moderate)", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage.", "text": " Mud Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 1 hand Bulk L Activate Single Action Strike --- This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Mud Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 3 gp Bulk L --- The bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Mud Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Mud Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Mud Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1514", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1514-1429", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Mud Bomb](/Equipment.aspx?ID=1514)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and [splash](/Traits.aspx?ID=150) damage. On a critical hit, the target is [dazzled](/Conditions.aspx?ID=7) until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nMud Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "name": "Mud Bomb (Greater)", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage.", "text": " Mud Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 1 hand Bulk L Activate Single Action Strike --- This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Mud Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 3 gp Bulk L --- The bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Mud Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Mud Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Mud Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1514", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1514-1430", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Mud Bomb](/Equipment.aspx?ID=1514)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and [splash](/Traits.aspx?ID=150) damage. On a critical hit, the target is [dazzled](/Conditions.aspx?ID=7) until the start of your next turn. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nMud Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage.\r\n\r\n\r\nMud Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "name": "Mud Bomb (Major)", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "text": " Mud Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 1 hand Bulk L Activate Single Action Strike --- This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Mud Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 3 gp Bulk L --- The bomb deals 1d6 bludgeoning damage and 1 bludgeoning splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Mud Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 bludgeoning damage and 2 bludgeoning splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Mud Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 bludgeoning damage and 3 bludgeoning splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Mud Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 bludgeoning damage and 4 bludgeoning splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Earth](/Traits.aspx?ID=55), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Earth", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1514", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1515", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Pernicious Spore Bomb](/Equipment.aspx?ID=1515)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, [persistent piercing damage](/Conditions.aspx?ID=29), and [splash](/Traits.aspx?ID=150) damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nPernicious Spore Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target creature's space is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 minute.", "name": "Pernicious Spore Bomb", "pfs": "Limited", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison …", "summary_markdown": "This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison …", "text": " Pernicious Spore Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Pernicious Spore Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 3 gp Bulk L --- The bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target creature's space is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Pernicious Spore Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Pernicious Spore Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Pernicious Spore Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 minute.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1515", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1515-1431", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Pernicious Spore Bomb](/Equipment.aspx?ID=1515)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, [persistent piercing damage](/Conditions.aspx?ID=29), and [splash](/Traits.aspx?ID=150) damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nPernicious Spore Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target creature's space is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 minute.", "name": "Pernicious Spore Bomb (Lesser)", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target …", "summary_markdown": "The bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target …", "text": " Pernicious Spore Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Pernicious Spore Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 3 gp Bulk L --- The bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target creature's space is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Pernicious Spore Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Pernicious Spore Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Pernicious Spore Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 minute.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1515", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1515-1432", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Pernicious Spore Bomb](/Equipment.aspx?ID=1515)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, [persistent piercing damage](/Conditions.aspx?ID=29), and [splash](/Traits.aspx?ID=150) damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nPernicious Spore Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target creature's space is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 minute.", "name": "Pernicious Spore Bomb (Moderate)", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a …", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a …", "text": " Pernicious Spore Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Pernicious Spore Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 3 gp Bulk L --- The bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target creature's space is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Pernicious Spore Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Pernicious Spore Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Pernicious Spore Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 minute.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1515", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1515-1433", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Pernicious Spore Bomb](/Equipment.aspx?ID=1515)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, [persistent piercing damage](/Conditions.aspx?ID=29), and [splash](/Traits.aspx?ID=150) damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nPernicious Spore Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target creature's space is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 minute.", "name": "Pernicious Spore Bomb (Greater)", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a …", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a …", "text": " Pernicious Spore Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Pernicious Spore Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 3 gp Bulk L --- The bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target creature's space is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Pernicious Spore Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Pernicious Spore Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Pernicious Spore Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 minute.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1515", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1515-1434", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Pernicious Spore Bomb](/Equipment.aspx?ID=1515)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, [persistent piercing damage](/Conditions.aspx?ID=29), and [splash](/Traits.aspx?ID=150) damage. Many types grant an item bonus to attack rolls.\n\n\n\n\r\n\r\n\r\nPernicious Spore Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target creature's space is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round.\r\n\r\n\r\nPernicious Spore Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 minute.", "name": "Pernicious Spore Bomb (Major)", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a …", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a …", "text": " Pernicious Spore Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 1 hand Bulk L Activate Single Action Strike --- This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Pernicious Spore Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 3 gp Bulk L --- The bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical failure, one square of the target creature's space is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Pernicious Spore Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2 poison damage, 2d4 persistent piercing damage, and 2 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Pernicious Spore Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3 poison damage, 3d4 persistent piercing damage, and 3 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 round. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Pernicious Spore Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4 poison damage, 4d4 persistent piercing damage, and 4 poison splash damage. Except on a critical failure, the bomb's splash area is coated in vegetation, becoming difficult terrain for 1 minute.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1515", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1516", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Quickmelt Slick](/Equipment.aspx?ID=1516)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clay jar is filled with a warm fluid composed primarily of [lagofir](/Monsters.aspx?ID=1777) oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nQuickmelt Slick (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nLesser quickmelt slick melts ice and snow up to 1 foot in depth in one 5-foot square, or melts the ice covering a Small or smaller object. The slick has a +6 modifier for the counteract check and a counteract level of 1.\r\n\r\n\r\nQuickmelt Slick (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 13 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nModerate quickmelt slick melts ice and snow up to 2 feet in depth in two adjacent 5-foot squares, or melts the ice covering a Medium or smaller object. The slick has a +8 modifier for the counteract check and a counteract level of 2.\r\n\r\n\r\nQuickmelt Slick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 310 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreater quickmelt slick melts ice and snow up to 5 feet in depth in a 10-foot-square area or melts the ice covering a Large or smaller object. The slick has a +19 modifier for the counteract check and a counteract level of 6.", "name": "Quickmelt Slick", "pfs": "Limited", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area …", "summary_markdown": "This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area …", "text": " Quickmelt Slick May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 2 hands Bulk L --- This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"\" > Quickmelt Slick (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 5 gp Bulk L --- Lesser quickmelt slick melts ice and snow up to 1 foot in depth in one 5-foot square, or melts the ice covering a Small or smaller object. The slick has a +6 modifier for the counteract check and a counteract level of 1. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Quickmelt Slick (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 13 gp Bulk L --- Moderate quickmelt slick melts ice and snow up to 2 feet in depth in two adjacent 5-foot squares, or melts the ice covering a Medium or smaller object. The slick has a +8 modifier for the counteract check and a counteract level of 2. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Quickmelt Slick (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 310 gp Bulk L --- Greater quickmelt slick melts ice and snow up to 5 feet in depth in a 10-foot-square area or melts the ice covering a Large or smaller object. The slick has a +19 modifier for the counteract check and a counteract level of 6.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1516", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1516-1435", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Quickmelt Slick](/Equipment.aspx?ID=1516)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clay jar is filled with a warm fluid composed primarily of [lagofir](/Monsters.aspx?ID=1777) oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nQuickmelt Slick (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nLesser quickmelt slick melts ice and snow up to 1 foot in depth in one 5-foot square, or melts the ice covering a Small or smaller object. The slick has a +6 modifier for the counteract check and a counteract level of 1.\r\n\r\n\r\nQuickmelt Slick (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 13 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nModerate quickmelt slick melts ice and snow up to 2 feet in depth in two adjacent 5-foot squares, or melts the ice covering a Medium or smaller object. The slick has a +8 modifier for the counteract check and a counteract level of 2.\r\n\r\n\r\nQuickmelt Slick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 310 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreater quickmelt slick melts ice and snow up to 5 feet in depth in a 10-foot-square area or melts the ice covering a Large or smaller object. The slick has a +19 modifier for the counteract check and a counteract level of 6.", "name": "Quickmelt Slick (Lesser)", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLesser quickmelt slick melts ice and snow up to 1 foot in depth in one 5-foot square, or melts the ice covering a Small or smaller object. The slick …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "Lesser quickmelt slick melts ice and snow up to 1 foot in depth in one 5-foot square, or melts the ice covering a Small or smaller object. The slick …", "summary_markdown": "Lesser quickmelt slick melts ice and snow up to 1 foot in depth in one 5-foot square, or melts the ice covering a Small or smaller object. The slick …", "text": " Quickmelt Slick May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 2 hands Bulk L --- This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"\" > Quickmelt Slick (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 5 gp Bulk L --- Lesser quickmelt slick melts ice and snow up to 1 foot in depth in one 5-foot square, or melts the ice covering a Small or smaller object. The slick has a +6 modifier for the counteract check and a counteract level of 1. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Quickmelt Slick (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 13 gp Bulk L --- Moderate quickmelt slick melts ice and snow up to 2 feet in depth in two adjacent 5-foot squares, or melts the ice covering a Medium or smaller object. The slick has a +8 modifier for the counteract check and a counteract level of 2. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Quickmelt Slick (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 310 gp Bulk L --- Greater quickmelt slick melts ice and snow up to 5 feet in depth in a 10-foot-square area or melts the ice covering a Large or smaller object. The slick has a +19 modifier for the counteract check and a counteract level of 6.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1516", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1516-1436", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Quickmelt Slick](/Equipment.aspx?ID=1516)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clay jar is filled with a warm fluid composed primarily of [lagofir](/Monsters.aspx?ID=1777) oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nQuickmelt Slick (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nLesser quickmelt slick melts ice and snow up to 1 foot in depth in one 5-foot square, or melts the ice covering a Small or smaller object. The slick has a +6 modifier for the counteract check and a counteract level of 1.\r\n\r\n\r\nQuickmelt Slick (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 13 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nModerate quickmelt slick melts ice and snow up to 2 feet in depth in two adjacent 5-foot squares, or melts the ice covering a Medium or smaller object. The slick has a +8 modifier for the counteract check and a counteract level of 2.\r\n\r\n\r\nQuickmelt Slick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 310 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreater quickmelt slick melts ice and snow up to 5 feet in depth in a 10-foot-square area or melts the ice covering a Large or smaller object. The slick has a +19 modifier for the counteract check and a counteract level of 6.", "name": "Quickmelt Slick (Moderate)", "price": 1300, "price_raw": "13 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n**Price** 13 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nModerate quickmelt slick melts ice and snow up to 2 feet in depth in two adjacent 5-foot squares, or melts the ice covering a Medium or smaller …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "Moderate quickmelt slick melts ice and snow up to 2 feet in depth in two adjacent 5-foot squares, or melts the ice covering a Medium or smaller …", "summary_markdown": "Moderate quickmelt slick melts ice and snow up to 2 feet in depth in two adjacent 5-foot squares, or melts the ice covering a Medium or smaller …", "text": " Quickmelt Slick May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 2 hands Bulk L --- This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"\" > Quickmelt Slick (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 5 gp Bulk L --- Lesser quickmelt slick melts ice and snow up to 1 foot in depth in one 5-foot square, or melts the ice covering a Small or smaller object. The slick has a +6 modifier for the counteract check and a counteract level of 1. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Quickmelt Slick (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 13 gp Bulk L --- Moderate quickmelt slick melts ice and snow up to 2 feet in depth in two adjacent 5-foot squares, or melts the ice covering a Medium or smaller object. The slick has a +8 modifier for the counteract check and a counteract level of 2. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Quickmelt Slick (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 310 gp Bulk L --- Greater quickmelt slick melts ice and snow up to 5 feet in depth in a 10-foot-square area or melts the ice covering a Large or smaller object. The slick has a +19 modifier for the counteract check and a counteract level of 6.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1516", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1516-1437", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Quickmelt Slick](/Equipment.aspx?ID=1516)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clay jar is filled with a warm fluid composed primarily of [lagofir](/Monsters.aspx?ID=1777) oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC.\n\n\n\n\r\n\r\n\r\nQuickmelt Slick (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nLesser quickmelt slick melts ice and snow up to 1 foot in depth in one 5-foot square, or melts the ice covering a Small or smaller object. The slick has a +6 modifier for the counteract check and a counteract level of 1.\r\n\r\n\r\nQuickmelt Slick (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 13 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nModerate quickmelt slick melts ice and snow up to 2 feet in depth in two adjacent 5-foot squares, or melts the ice covering a Medium or smaller object. The slick has a +8 modifier for the counteract check and a counteract level of 2.\r\n\r\n\r\nQuickmelt Slick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\n\n**Price** 310 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreater quickmelt slick melts ice and snow up to 5 feet in depth in a 10-foot-square area or melts the ice covering a Large or smaller object. The slick has a +19 modifier for the counteract check and a counteract level of 6.", "name": "Quickmelt Slick (Greater)", "price": 31000, "price_raw": "310 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78\r\n\r\n**Price** 310 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGreater quickmelt slick melts ice and snow up to 5 feet in depth in a 10-foot-square area or melts the ice covering a Large or smaller object. The …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "Greater quickmelt slick melts ice and snow up to 5 feet in depth in a 10-foot-square area or melts the ice covering a Large or smaller object. The …", "summary_markdown": "Greater quickmelt slick melts ice and snow up to 5 feet in depth in a 10-foot-square area or melts the ice covering a Large or smaller object. The …", "text": " Quickmelt Slick May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 78 Usage held in 2 hands Bulk L --- This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC. <title level=\"2\" right=\"Item 2\" pfs=\"\" > Quickmelt Slick (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 5 gp Bulk L --- Lesser quickmelt slick melts ice and snow up to 1 foot in depth in one 5-foot square, or melts the ice covering a Small or smaller object. The slick has a +6 modifier for the counteract check and a counteract level of 1. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Quickmelt Slick (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 13 gp Bulk L --- Moderate quickmelt slick melts ice and snow up to 2 feet in depth in two adjacent 5-foot squares, or melts the ice covering a Medium or smaller object. The slick has a +8 modifier for the counteract check and a counteract level of 2. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Quickmelt Slick (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 78 Price 310 gp Bulk L --- Greater quickmelt slick melts ice and snow up to 5 feet in depth in a 10-foot-square area or melts the ice covering a Large or smaller object. The slick has a +19 modifier for the counteract check and a counteract level of 6.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1516", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1517", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Water Bomb](/Equipment.aspx?ID=1517)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning [splash](/Traits.aspx?ID=150) damage. On a hit, if the target is suffering from [persistent acid or persistent fire damage](/Conditions.aspx?ID=29), it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire.\n\n\n\n\r\n\r\n\r\nWater Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage.\r\n\r\n\r\nWater Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage.\r\n\r\n\r\nWater Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes non-magical fires within its splash area.\r\n\r\n\r\nWater Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes nonmagical fires within its splash area. ", "name": "Water Bomb", "pfs": "Limited", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A …", "summary_markdown": "This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A …", "text": " Water Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 79 Usage held in 1 hand Bulk L Activate Single Action Strike --- This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Water Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 3 gp Bulk L --- The bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Water Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Water Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes non-magical fires within its splash area. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Water Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes nonmagical fires within its splash area. ", "trait": [ "Alchemical", "Bomb", "Consumable", "Nonlethal", "Splash", "Uncommon", "Water" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Nonlethal](/Traits.aspx?ID=188), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Nonlethal", "Splash", "Uncommon", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1517", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1517-1438", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Water Bomb](/Equipment.aspx?ID=1517)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning [splash](/Traits.aspx?ID=150) damage. On a hit, if the target is suffering from [persistent acid or persistent fire damage](/Conditions.aspx?ID=29), it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire.\n\n\n\n\r\n\r\n\r\nWater Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage.\r\n\r\n\r\nWater Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage.\r\n\r\n\r\nWater Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes non-magical fires within its splash area.\r\n\r\n\r\nWater Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes nonmagical fires within its splash area. ", "name": "Water Bomb (Lesser)", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage.", "summary_markdown": "The bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage.", "text": " Water Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 79 Usage held in 1 hand Bulk L Activate Single Action Strike --- This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Water Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 3 gp Bulk L --- The bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Water Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Water Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes non-magical fires within its splash area. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Water Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes nonmagical fires within its splash area. ", "trait": [ "Alchemical", "Bomb", "Consumable", "Nonlethal", "Splash", "Uncommon", "Water" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Nonlethal](/Traits.aspx?ID=188), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Nonlethal", "Splash", "Uncommon", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1517", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1517-1439", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Water Bomb](/Equipment.aspx?ID=1517)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning [splash](/Traits.aspx?ID=150) damage. On a hit, if the target is suffering from [persistent acid or persistent fire damage](/Conditions.aspx?ID=29), it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire.\n\n\n\n\r\n\r\n\r\nWater Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage.\r\n\r\n\r\nWater Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage.\r\n\r\n\r\nWater Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes non-magical fires within its splash area.\r\n\r\n\r\nWater Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes nonmagical fires within its splash area. ", "name": "Water Bomb (Moderate)", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage.", "text": " Water Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 79 Usage held in 1 hand Bulk L Activate Single Action Strike --- This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Water Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 3 gp Bulk L --- The bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Water Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Water Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes non-magical fires within its splash area. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Water Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes nonmagical fires within its splash area. ", "trait": [ "Alchemical", "Bomb", "Consumable", "Nonlethal", "Splash", "Uncommon", "Water" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Nonlethal](/Traits.aspx?ID=188), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Nonlethal", "Splash", "Uncommon", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1517", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1517-1440", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Water Bomb](/Equipment.aspx?ID=1517)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning [splash](/Traits.aspx?ID=150) damage. On a hit, if the target is suffering from [persistent acid or persistent fire damage](/Conditions.aspx?ID=29), it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire.\n\n\n\n\r\n\r\n\r\nWater Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage.\r\n\r\n\r\nWater Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage.\r\n\r\n\r\nWater Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes non-magical fires within its splash area.\r\n\r\n\r\nWater Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes nonmagical fires within its splash area. ", "name": "Water Bomb (Greater)", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a …", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a …", "text": " Water Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 79 Usage held in 1 hand Bulk L Activate Single Action Strike --- This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Water Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 3 gp Bulk L --- The bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Water Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Water Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes non-magical fires within its splash area. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Water Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes nonmagical fires within its splash area. ", "trait": [ "Alchemical", "Bomb", "Consumable", "Nonlethal", "Splash", "Uncommon", "Water" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Nonlethal](/Traits.aspx?ID=188), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Nonlethal", "Splash", "Uncommon", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1517", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1517-1441", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Water Bomb](/Equipment.aspx?ID=1517)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning [splash](/Traits.aspx?ID=150) damage. On a hit, if the target is suffering from [persistent acid or persistent fire damage](/Conditions.aspx?ID=29), it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire.\n\n\n\n\r\n\r\n\r\nWater Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage.\r\n\r\n\r\nWater Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage.\r\n\r\n\r\nWater Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes non-magical fires within its splash area.\r\n\r\n\r\nWater Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes nonmagical fires within its splash area. ", "name": "Water Bomb (Major)", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a …", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a …", "text": " Water Bomb May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 79 Usage held in 1 hand Bulk L Activate Single Action Strike --- This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Water Bomb (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 3 gp Bulk L --- The bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Water Bomb (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"\" > Water Bomb (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 2d4 nonlethal bludgeoning damage and 3 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes non-magical fires within its splash area. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Water Bomb (Major) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 3d4 nonlethal bludgeoning damage and 4 nonlethal bludgeoning splash damage. Except on a critical failure, the bomb extinguishes nonmagical fires within its splash area. ", "trait": [ "Alchemical", "Bomb", "Consumable", "Nonlethal", "Splash", "Uncommon", "Water" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Nonlethal](/Traits.aspx?ID=188), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Nonlethal", "Splash", "Uncommon", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=1517", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1518", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Winterstep Elixir](/Equipment.aspx?ID=1518)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain).\n\n\n\n\r\n\r\n\r\nWinterstep Elixir (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 6 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nWinterstep Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 36 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nWinterstep Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nWinterstep Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 640 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Winterstep Elixir", "pfs": "Limited", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven …", "summary_markdown": "This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven …", "text": " Winterstep Elixir May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 79 Usage held in 1 hand Bulk L Activate Single Action Interact --- This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain). <title level=\"2\" right=\"Item 2\" pfs=\"\" > Winterstep Elixir (Minor) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 6 gp Bulk L --- The duration is 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Winterstep Elixir (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 36 gp Bulk L --- The duration is 10 minutes. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Winterstep Elixir (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 160 gp Bulk L --- The duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"\" > Winterstep Elixir (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 640 gp Bulk L --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1518", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1518-1442", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Winterstep Elixir](/Equipment.aspx?ID=1518)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain).\n\n\n\n\r\n\r\n\r\nWinterstep Elixir (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 6 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nWinterstep Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 36 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nWinterstep Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nWinterstep Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 640 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Winterstep Elixir (Minor)", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 1 minute.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The duration is 1 minute.", "summary_markdown": "The duration is 1 minute.", "text": " Winterstep Elixir May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 79 Usage held in 1 hand Bulk L Activate Single Action Interact --- This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain). <title level=\"2\" right=\"Item 2\" pfs=\"\" > Winterstep Elixir (Minor) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 6 gp Bulk L --- The duration is 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Winterstep Elixir (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 36 gp Bulk L --- The duration is 10 minutes. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Winterstep Elixir (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 160 gp Bulk L --- The duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"\" > Winterstep Elixir (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 640 gp Bulk L --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1518", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1518-1443", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Winterstep Elixir](/Equipment.aspx?ID=1518)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain).\n\n\n\n\r\n\r\n\r\nWinterstep Elixir (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 6 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nWinterstep Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 36 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nWinterstep Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nWinterstep Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 640 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Winterstep Elixir (Lesser)", "price": 3600, "price_raw": "36 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\r\n\r\n**Price** 36 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 10 minutes.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The duration is 10 minutes.", "summary_markdown": "The duration is 10 minutes.", "text": " Winterstep Elixir May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 79 Usage held in 1 hand Bulk L Activate Single Action Interact --- This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain). <title level=\"2\" right=\"Item 2\" pfs=\"\" > Winterstep Elixir (Minor) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 6 gp Bulk L --- The duration is 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Winterstep Elixir (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 36 gp Bulk L --- The duration is 10 minutes. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Winterstep Elixir (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 160 gp Bulk L --- The duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"\" > Winterstep Elixir (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 640 gp Bulk L --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1518", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1518-1444", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Winterstep Elixir](/Equipment.aspx?ID=1518)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain).\n\n\n\n\r\n\r\n\r\nWinterstep Elixir (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 6 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nWinterstep Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 36 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nWinterstep Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nWinterstep Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 640 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Winterstep Elixir (Moderate)", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 1 hour.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The duration is 1 hour.", "summary_markdown": "The duration is 1 hour.", "text": " Winterstep Elixir May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 79 Usage held in 1 hand Bulk L Activate Single Action Interact --- This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain). <title level=\"2\" right=\"Item 2\" pfs=\"\" > Winterstep Elixir (Minor) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 6 gp Bulk L --- The duration is 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Winterstep Elixir (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 36 gp Bulk L --- The duration is 10 minutes. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Winterstep Elixir (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 160 gp Bulk L --- The duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"\" > Winterstep Elixir (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 640 gp Bulk L --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1518", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1518-1445", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Winterstep Elixir](/Equipment.aspx?ID=1518)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain).\n\n\n\n\r\n\r\n\r\nWinterstep Elixir (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 6 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 minute.\r\n\r\n\r\nWinterstep Elixir (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 36 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 10 minutes.\r\n\r\n\r\nWinterstep Elixir (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nWinterstep Elixir (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 640 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 8 hours.", "name": "Winterstep Elixir (Greater)", "price": 64000, "price_raw": "640 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\r\n\r\n**Price** 640 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 8 hours.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The duration is 8 hours.", "summary_markdown": "The duration is 8 hours.", "text": " Winterstep Elixir May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 79 Usage held in 1 hand Bulk L Activate Single Action Interact --- This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain). <title level=\"2\" right=\"Item 2\" pfs=\"\" > Winterstep Elixir (Minor) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 6 gp Bulk L --- The duration is 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"\" > Winterstep Elixir (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 36 gp Bulk L --- The duration is 10 minutes. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Winterstep Elixir (Moderate) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 160 gp Bulk L --- The duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"\" > Winterstep Elixir (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 640 gp Bulk L --- The duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1518", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1519", "item_category": "Snares", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Irritating Thorn Snare](/Equipment.aspx?ID=1519)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou dip thorns, spines, or pine needles in a mild toxin that causes skin irritation and swelling, then lash them together into a ball. When a creature enters the snare's square, the thorny ball is lobbed at that creature, dealing 3d8 piercing damage. The creature must attempt a DC 19 Reflex save.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target takes half damage.
\r\n**Failure** The target takes full damage and 1d6 [persistent poison damage](/Conditions.aspx?ID=29).
\r\n**Critical Failure** The target takes double damage and 2d6 persistent poison damage.\n\n\n\n", "name": "Irritating Thorn Snare", "pfs": "Limited", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou dip thorns, spines, or pine needles in a mild toxin that causes skin irritation and swelling, then lash them together into a ball. When a …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 79" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "You dip thorns, spines, or pine needles in a mild toxin that causes skin irritation and swelling, then lash them together into a ball. When a …", "summary_markdown": "You dip thorns, spines, or pine needles in a mild toxin that causes skin irritation and swelling, then lash them together into a ball. When a …", "text": " Irritating Thorn Snare May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 79 Price 15 gp --- You dip thorns, spines, or pine needles in a mild toxin that causes skin irritation and swelling, then lash them together into a ball. When a creature enters the snare's square, the thorny ball is lobbed at that creature, dealing 3d8 piercing damage. The creature must attempt a DC 19 Reflex save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and 1d6 persistent poison damage. Critical Failure The target takes double damage and 2d6 persistent poison damage.\n", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1519", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1520", "item_category": "Snares", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Smoke Screen Snare](/Equipment.aspx?ID=1520)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are [concealed](/Conditions.aspx?ID=4), and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.\n\n**Craft Requirements** Supply a [lesser smokestick](/Equipment.aspx?ID=135) for the lesser snare or a greater smokestick for the greater snare.\n\n\n\n\r\n\r\n\r\nSmoke Screen Snare (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe smoke fills the snare's square and all adjacent squares.\r\n\r\n\r\nSmoke Screen Snare (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe smoke fills a 20-foot burst centered on the snare's square.", "name": "Smoke Screen Snare", "pfs": "Limited", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 80" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "You create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area …", "summary_markdown": "You create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area …", "text": " Smoke Screen Snare May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 80 --- You create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. Craft Requirements Supply a lesser smokestick for the lesser snare or a greater smokestick for the greater snare. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Smoke Screen Snare (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 80 Price 3 gp Bulk L --- The smoke fills the snare's square and all adjacent squares. <title level=\"2\" right=\"Item 7\" pfs=\"\" > Smoke Screen Snare (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 80 Price 60 gp Bulk L --- The smoke fills a 20-foot burst centered on the snare's square.", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1520", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1520-1446", "item_category": "Snares", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Smoke Screen Snare](/Equipment.aspx?ID=1520)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are [concealed](/Conditions.aspx?ID=4), and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.\n\n**Craft Requirements** Supply a [lesser smokestick](/Equipment.aspx?ID=135) for the lesser snare or a greater smokestick for the greater snare.\n\n\n\n\r\n\r\n\r\nSmoke Screen Snare (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe smoke fills the snare's square and all adjacent squares.\r\n\r\n\r\nSmoke Screen Snare (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe smoke fills a 20-foot burst centered on the snare's square.", "name": "Smoke Screen Snare (Lesser)", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe smoke fills the snare's square and all adjacent squares.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 80" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The smoke fills the snare's square and all adjacent squares.", "summary_markdown": "The smoke fills the snare's square and all adjacent squares.", "text": " Smoke Screen Snare May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 80 --- You create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. Craft Requirements Supply a lesser smokestick for the lesser snare or a greater smokestick for the greater snare. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Smoke Screen Snare (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 80 Price 3 gp Bulk L --- The smoke fills the snare's square and all adjacent squares. <title level=\"2\" right=\"Item 7\" pfs=\"\" > Smoke Screen Snare (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 80 Price 60 gp Bulk L --- The smoke fills a 20-foot burst centered on the snare's square.", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1520", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1520-1447", "item_category": "Snares", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Smoke Screen Snare](/Equipment.aspx?ID=1520)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are [concealed](/Conditions.aspx?ID=4), and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.\n\n**Craft Requirements** Supply a [lesser smokestick](/Equipment.aspx?ID=135) for the lesser snare or a greater smokestick for the greater snare.\n\n\n\n\r\n\r\n\r\nSmoke Screen Snare (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe smoke fills the snare's square and all adjacent squares.\r\n\r\n\r\nSmoke Screen Snare (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe smoke fills a 20-foot burst centered on the snare's square.", "name": "Smoke Screen Snare (Greater)", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe smoke fills a 20-foot burst centered on the snare's square.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 80" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "summary": "The smoke fills a 20-foot burst centered on the snare's square.", "summary_markdown": "The smoke fills a 20-foot burst centered on the snare's square.", "text": " Smoke Screen Snare May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 80 --- You create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. Craft Requirements Supply a lesser smokestick for the lesser snare or a greater smokestick for the greater snare. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Smoke Screen Snare (Lesser) Source Pathfinder #176: Lost Mammoth Valley pg. 80 Price 3 gp Bulk L --- The smoke fills the snare's square and all adjacent squares. <title level=\"2\" right=\"Item 7\" pfs=\"\" > Smoke Screen Snare (Greater) Source Pathfinder #176: Lost Mammoth Valley pg. 80 Price 60 gp Bulk L --- The smoke fills a 20-foot burst centered on the snare's square.", "trait": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Mechanical", "Snare", "Trap", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1520", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1521", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Blessed Ampoule](/Equipment.aspx?ID=1521)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n**Price** 15 gp\r\n\r\n\n\n**Usage** affixed to weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** Your Strike with the affixed weapon hits a target\r\n\r\n**Requirement** You're an expert with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis small glass vial contains a drop of [_holy water_](/Equipment.aspx?ID=245). When activated, the weapon's physical damage for the Strike becomes good damage.\n\n\n\n", "name": "Blessed Ampoule", "pfs": "Limited", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2022-02-23", "requirement": "You're an expert with the affixed weapon.", "requirement_markdown": "You're an expert with the affixed weapon.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** Your Strike with the affixed weapon hits a target\r\n\r\n**Requirement** You're an expert with the affixed weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small glass vial contains a drop of holy water . When activated, the weapon's physical damage for the Strike becomes good damage.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 80" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This small glass vial contains a drop of holy water . When activated, the weapon's physical damage for the Strike becomes good damage.", "summary_markdown": "This small glass vial contains a drop of holy water . When activated, the weapon's physical damage for the Strike becomes good damage.", "text": " Blessed Ampoule May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 80 Price 15 gp Usage affixed to weapon Activate Free Action envision Trigger Your Strike with the affixed weapon hits a target Requirement You're an expert with the affixed weapon. --- This small glass vial contains a drop of holy water . When activated, the weapon's physical damage for the Strike becomes good damage.\n", "trait": [ "Divine", "Evocation", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Evocation", "Magical", "Talisman", "Uncommon" ], "trigger": "Your Strike with the affixed weapon hits a target", "trigger_markdown": "Your Strike with the affixed weapon hits a target", "type": "Item", "url": "/Equipment.aspx?ID=1521", "usage": "affixed to weapon", "usage_markdown": "affixed to weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1522", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Malleable Clay](/Equipment.aspx?ID=1522)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** affixed to weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You Strike with the affixed weapon\r\n\r\n**Requirement** You're trained in the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis small lump of clay is malleable and can be molded into innumerable shapes and forms. When affixed, the clay takes on the appearance of the affixed weapon. When activated, the affixed weapon gains the [versatile](/Traits.aspx?ID=200) bludgeoning, versatile piercing, and versatile slashing weapon traits for the triggering Strike and all other attacks for 1 minute. With each attack, the clay changes shape, taking on the appearance of a different weapon that deals damage of the chosen damage type.\n\n\n\n", "name": "Malleable Clay", "pfs": "Limited", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2022-02-23", "requirement": "You're trained in the affixed weapon.", "requirement_markdown": "You're trained in the affixed weapon.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You Strike with the affixed weapon\r\n\r\n**Requirement** You're trained in the affixed weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small lump of clay is malleable and can be molded into innumerable shapes and forms. When affixed, the clay takes on the appearance of the …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 80" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This small lump of clay is malleable and can be molded into innumerable shapes and forms. When affixed, the clay takes on the appearance of the …", "summary_markdown": "This small lump of clay is malleable and can be molded into innumerable shapes and forms. When affixed, the clay takes on the appearance of the …", "text": " Malleable Clay May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 80 Price 30 gp Usage affixed to weapon Activate Free Action envision Trigger You Strike with the affixed weapon Requirement You're trained in the affixed weapon. --- This small lump of clay is malleable and can be molded into innumerable shapes and forms. When affixed, the clay takes on the appearance of the affixed weapon. When activated, the affixed weapon gains the versatile bludgeoning, versatile piercing, and versatile slashing weapon traits for the triggering Strike and all other attacks for 1 minute. With each attack, the clay changes shape, taking on the appearance of a different weapon that deals damage of the chosen damage type.\n", "trait": [ "Magical", "Talisman", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Talisman", "Transmutation", "Uncommon" ], "trigger": "You Strike with the affixed weapon", "trigger_markdown": "You Strike with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=1522", "usage": "affixed to weapon", "usage_markdown": "affixed to weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1523", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Merciful Charm](/Equipment.aspx?ID=1523)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n**Price** 9 gp\r\n\r\n\n\n**Usage** affixed to weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You Strike with the affixed weapon\r\n\r\n**Requirement** You're trained in the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis small limestone pendant is typically carved in the shape of clasped hands. When activated, the affixed weapon gains the [nonlethal](/Traits.aspx?ID=188) trait for the triggering attack and all other attacks for 1 minute.\n\n\n\n", "name": "Merciful Charm", "pfs": "Limited", "price": 900, "price_raw": "9 gp", "rarity": "uncommon", "release_date": "2022-02-23", "requirement": "You're trained in the affixed weapon.", "requirement_markdown": "You're trained in the affixed weapon.", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You Strike with the affixed weapon\r\n\r\n**Requirement** You're trained in the affixed weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small limestone pendant is typically carved in the shape of clasped hands. When activated, the affixed weapon gains the nonlethal trait for …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 80" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This small limestone pendant is typically carved in the shape of clasped hands. When activated, the affixed weapon gains the nonlethal trait for …", "summary_markdown": "This small limestone pendant is typically carved in the shape of clasped hands. When activated, the affixed weapon gains the nonlethal trait for …", "text": " Merciful Charm May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 80 Price 9 gp Usage affixed to weapon Activate Free Action envision Trigger You Strike with the affixed weapon Requirement You're trained in the affixed weapon. --- This small limestone pendant is typically carved in the shape of clasped hands. When activated, the affixed weapon gains the nonlethal trait for the triggering attack and all other attacks for 1 minute.\n", "trait": [ "Abjuration", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Talisman", "Uncommon" ], "trigger": "You Strike with the affixed weapon", "trigger_markdown": "You Strike with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=1523", "usage": "affixed to weapon", "usage_markdown": "affixed to weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1524", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Runescribed Disk](/Equipment.aspx?ID=1524)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use an action with the [move](/Traits.aspx?ID=114) trait\r\n\r\n**Requirement** You're an expert in [Acrobatics](/Skills.aspx?ID=1).\r\n\n\n\r\n\r\n---\n\nThis decorative silver disk is inscribed with magical runes, similar in appearance to a miniature teleportation circle but with the runes indicating movement encircled by runes associated with time. When you activate the disk, you flicker out of sight, seeming to teleport directly to your destination as you accelerate your flow of time dramatically for the duration of your move action. Your movement doesn't trigger reactions.\n\n\n\n", "name": "Runescribed Disk", "pfs": "Limited", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2022-02-23", "requirement": "You're an expert in Acrobatics .", "requirement_markdown": "You're an expert in [Acrobatics](/Skills.aspx?ID=1).", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use an action with the [move](/Traits.aspx?ID=114) trait\r\n\r\n**Requirement** You're an expert in [Acrobatics](/Skills.aspx?ID=1).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis decorative silver disk is inscribed with magical runes, similar in appearance to a miniature teleportation circle but with the runes indicating …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 80" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This decorative silver disk is inscribed with magical runes, similar in appearance to a miniature teleportation circle but with the runes indicating …", "summary_markdown": "This decorative silver disk is inscribed with magical runes, similar in appearance to a miniature teleportation circle but with the runes indicating …", "text": " Runescribed Disk May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 80 Price 100 gp Usage affixed to armor Activate Free Action envision Trigger You use an action with the move trait Requirement You're an expert in Acrobatics. --- This decorative silver disk is inscribed with magical runes, similar in appearance to a miniature teleportation circle but with the runes indicating movement encircled by runes associated with time. When you activate the disk, you flicker out of sight, seeming to teleport directly to your destination as you accelerate your flow of time dramatically for the duration of your move action. Your movement doesn't trigger reactions.\n", "trait": [ "Magical", "Talisman", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Talisman", "Transmutation", "Uncommon" ], "trigger": "You use an action with the move trait", "trigger_markdown": "You use an action with the [move](/Traits.aspx?ID=114) trait", "type": "Item", "url": "/Equipment.aspx?ID=1524", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1525", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Metuak's Pendant](/Equipment.aspx?ID=1525)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81\n\n**Price** 155 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black quartz pendant carved in the shape of an [angel's](/MonsterFamilies.aspx?ID=3) feather hangs from a leather cord worn around the neck. Once worn by Metuak of the Burning Mammoths, this family heirloom anchors you to your ancestors, preserving your sense of self and protecting your mind from mental manipulation and demonic possession. You gain a +1 item bonus to saving throws against [mental](/Traits.aspx?ID=106) effects that would make you [confused](/Conditions.aspx?ID=5), [controlled](/Conditions.aspx?ID=6), [frightened](/Conditions.aspx?ID=19), or [stupefied](/Conditions.aspx?ID=37). This bonus increases to +2 if the source of the effect is a [fiend](/Traits.aspx?ID=70).\n\n\n\n\n\n", "name": "Metuak's Pendant", "pfs": "Limited", "price": 15500, "price_raw": "155 gp", "rarity": "unique", "release_date": "2022-02-23", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81\r\n\r\n**Price** 155 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black quartz pendant carved in the shape of an angel's feather hangs from a leather cord worn around the neck. Once worn by Metuak of the …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 81" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This black quartz pendant carved in the shape of an angel's feather hangs from a leather cord worn around the neck. Once worn by Metuak of the …", "summary_markdown": "This black quartz pendant carved in the shape of an angel's feather hangs from a leather cord worn around the neck. Once worn by Metuak of the …", "text": " Metuak's Pendant May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 81 Price 155 gp Usage worn Bulk L --- This black quartz pendant carved in the shape of an angel's feather hangs from a leather cord worn around the neck. Once worn by Metuak of the Burning Mammoths, this family heirloom anchors you to your ancestors, preserving your sense of self and protecting your mind from mental manipulation and demonic possession. You gain a +1 item bonus to saving throws against mental effects that would make you confused, controlled, frightened, or stupefied. This bonus increases to +2 if the source of the effect is a fiend.\n", "trait": [ "Abjuration", "Invested", "Magical", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1525", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1526", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"\"\r\n>\r\n[Spiritsight Ring](/Equipment.aspx?ID=1526)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe opal set in this intricately carved ivory ring eventually becomes translucent and tickles your finger whenever an [incorporeal](/Traits.aspx?ID=222) creature is nearby. When in the presence of a nearby incorporeal creature, even if it's within a solid object, you eventually detect the creature, though you might not do so instantly, and you can't pinpoint the location. This acts as a [vague sense](/Rules.aspx?ID=413), similar to humans' sense of smell. An incorporeal creature trying to hide its presence from this sense attempts a [Stealth](/Skills.aspx?ID=15) check against your Perception DC to hide from your vague sense, as normal for attempting to foil [special senses](/Rules.aspx?ID=414). You gain a +2 item bonus when using the [Seek](/Actions.aspx?ID=84) action to find [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) incorporeal creatures within 30 feet of you.\n\n\n\n", "name": "Spiritsight Ring", "price": 22500, "price_raw": "225 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe opal set in this intricately carved ivory ring eventually becomes translucent and tickles your finger whenever an incorporeal creature is …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 81" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81, [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "The opal set in this intricately carved ivory ring eventually becomes translucent and tickles your finger whenever an incorporeal creature is …", "summary_markdown": "The opal set in this intricately carved ivory ring eventually becomes translucent and tickles your finger whenever an incorporeal creature is …", "text": " Spiritsight Ring May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 81, Treasure Vault pg. 154 1.1 Price 225 gp Usage worn --- The opal set in this intricately carved ivory ring eventually becomes translucent and tickles your finger whenever an incorporeal creature is nearby. When in the presence of a nearby incorporeal creature, even if it's within a solid object, you eventually detect the creature, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, similar to humans' sense of smell. An incorporeal creature trying to hide its presence from this sense attempts a Stealth check against your Perception DC to hide from your vague sense, as normal for attempting to foil special senses. You gain a +2 item bonus when using the Seek action to find hidden or undetected incorporeal creatures within 30 feet of you.\n", "trait": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1526", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1527", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Sure-Step Crampons](/Equipment.aspx?ID=1527)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81, [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 210 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese sturdy leather boots have warm fur lining and magically augmented steel crampons that offer the wearer purchase on even the slipperiest ice slicks. _Sure-step crampons_ allow you to walk across ice without difficulty, ignoring the uneven ground and difficult terrain caused by ice, and reducing greater difficult terrain caused by ice to ordinary difficult terrain.\n\n\n\n\n\n", "name": "Sure-Step Crampons", "pfs": "Limited", "price": 21000, "price_raw": "210 gp", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81, [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n**Price** 210 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese sturdy leather boots have warm fur lining and magically augmented steel crampons that offer the wearer purchase on even the slipperiest ice …\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 81" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81, [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "These sturdy leather boots have warm fur lining and magically augmented steel crampons that offer the wearer purchase on even the slipperiest ice …", "summary_markdown": "These sturdy leather boots have warm fur lining and magically augmented steel crampons that offer the wearer purchase on even the slipperiest ice …", "text": " Sure-Step Crampons May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 81, Treasure Vault pg. 146 1.1 Price 210 gp Usage worn Bulk 1 --- These sturdy leather boots have warm fur lining and magically augmented steel crampons that offer the wearer purchase on even the slipperiest ice slicks. Sure-step crampons allow you to walk across ice without difficulty, ignoring the uneven ground and difficult terrain caused by ice, and reducing greater difficult terrain caused by ice to ordinary difficult terrain.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1527", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Leather Armor" ], "base_item_markdown": "[Leather Armor](/Armor.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1528", "item_category": "Artifacts", "level": 26, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 26\"\r\n pfs=\"\"\r\n>\r\n[Ancestral Embrace](/Equipment.aspx?ID=1528)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 76\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Leather Armor](/Armor.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brightly colored _+4 [major resilient](/Equipment.aspx?ID=279) [leather armor](/Armor.aspx?ID=4)_ is inscribed with a spiral that has no end or beginning. Though it is a symbol of the ancient religion of Holy Xatramba, it also serves as a [religious symbol](/Equipment.aspx?ID=41) of [Pharasma](/Deities.aspx?ID=14). When you invest the armor, you gain negative resistance 25 and can draw on the power of your ancestors. You gain an ancestry feat from your ancestry; the feat can be any level, but you must meet any other prerequisites of the feat. You lose the feat when the investment ends, and you can select a different feat each time you invest the armor again.\n\n\n\n\n\n\r\n\r\n**Destruction** _Ancestral Embrace_ crumbles if its wearer intentionally and knowingly kills or desecrates the remains of six generations of their family.\n\n\n\n", "name": "Ancestral Embrace", "rarity": "unique", "release_date": "2022-03-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis brightly colored +4 major resilient leather armor is inscribed with a spiral that has no end or beginning. Though it is a symbol of the …\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 76" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This brightly colored +4 major resilient leather armor is inscribed with a spiral that has no end or beginning. Though it is a symbol of the …", "summary_markdown": "This brightly colored +4 major resilient leather armor is inscribed with a spiral that has no end or beginning. Though it is a symbol of the …", "text": " Ancestral Embrace May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 76 Usage worn armor Bulk 1 Base Armor Leather Armor --- This brightly colored +4 major resilient leather armor is inscribed with a spiral that has no end or beginning. Though it is a symbol of the ancient religion of Holy Xatramba, it also serves as a religious symbol of Pharasma. When you invest the armor, you gain negative resistance 25 and can draw on the power of your ancestors. You gain an ancestry feat from your ancestry; the feat can be any level, but you must meet any other prerequisites of the feat. You lose the feat when the investment ends, and you can select a different feat each time you invest the armor again. Destruction Ancestral Embrace crumbles if its wearer intentionally and knowingly kills or desecrates the remains of six generations of their family.\n", "trait": [ "Artifact", "Divine", "Invested", "Necromancy", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divine", "Invested", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1528", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1529", "item_category": "Artifacts", "level": 21, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 21\"\r\n pfs=\"\"\r\n>\r\n[Halcyon Heart](/Equipment.aspx?ID=1529)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis shekere features carved prayers barely visible under a fine silk net of colorful beads. The handheld percussion instrument grants a +3 item bonus to [Performance](/Skills.aspx?ID=12) checks while playing music with it. In addition, when you [Perform](/Actions.aspx?ID=59) with it, you can make it heard by any number of creatures within 100 miles. You can specify one or more specific creatures, or otherwise describe those who will hear it, such as all [humans](/Ancestries.aspx?ID=6), or all inhabitants of a village. You can send a message through the music that the targets understand. [Demons](/MonsterFamilies.aspx?ID=28) and creatures connected to demons (such as a creature whose deity is a [demon lord](/DeityCategories.aspx?ID=5) or a [sorcerer](/Classes.aspx?ID=11) with the [demonic bloodline](/Bloodlines.aspx?ID=3)) can't easily understand any messages conveyed in this way, even if you wish to send the message to them. They must attempt a [Society](/Skills.aspx?ID=14) check against your Performance DC or against DC 40, whichever is higher. If your Performance DC is higher than DC 40 and you want demons to be able to understand the message, you can choose to use DC 40 instead.\n\n**Success** They understand the message.
\n**Failure** They don't understand the message but are aware there was one.
\n**Critical Failure** They don't realize the sound of the _halcyon heart_ contains a message.\n\n\r\n\r\n**Destruction** If the Gorilla King plays a _halcyon heart_ in front of [Angazhan's](/Deities.aspx?ID=72) totem, the gourd decomposes, the net frays, and the beads shatter.\n\n\n\n", "name": "Halcyon Heart", "rarity": "rare", "release_date": "2022-03-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shekere features carved prayers barely visible under a fine silk net of colorful beads. The handheld percussion instrument grants a +3 item …\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This shekere features carved prayers barely visible under a fine silk net of colorful beads. The handheld percussion instrument grants a +3 item …", "summary_markdown": "This shekere features carved prayers barely visible under a fine silk net of colorful beads. The handheld percussion instrument grants a +3 item …", "text": " Halcyon Heart May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 77 Usage held in 2 hands Bulk 1 --- This shekere features carved prayers barely visible under a fine silk net of colorful beads. The handheld percussion instrument grants a +3 item bonus to Performance checks while playing music with it. In addition, when you Perform with it, you can make it heard by any number of creatures within 100 miles. You can specify one or more specific creatures, or otherwise describe those who will hear it, such as all humans, or all inhabitants of a village. You can send a message through the music that the targets understand. Demons and creatures connected to demons (such as a creature whose deity is a demon lord or a sorcerer with the demonic bloodline) can't easily understand any messages conveyed in this way, even if you wish to send the message to them. They must attempt a Society check against your Performance DC or against DC 40, whichever is higher. If your Performance DC is higher than DC 40 and you want demons to be able to understand the message, you can choose to use DC 40 instead. Success They understand the message. Failure They don't understand the message but are aware there was one. Critical Failure They don't realize the sound of the halcyon heart contains a message. Destruction If the Gorilla King plays a halcyon heart in front of Angazhan's totem, the gourd decomposes, the net frays, and the beads shatter.\n", "trait": [ "Artifact", "Divination", "Magical", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Divination", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1529", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1530", "item_category": "Artifacts", "level": 22, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 22\"\r\n pfs=\"\"\r\n>\r\n[Shadowed Scale, the Jungle Secret](/Equipment.aspx?ID=1530)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gold-inlaid wooden mask depicts the reptilian visage of a [mokele-mbembe](/Monsters.aspx?ID=1230), a jungle predator seen by the Mwangi as embodiments of nature's strength and majesty. If you're a Magaambyan who already has a mask, you can use _Shadowed Scale, the Jungle Secret_ in lieu of your own mask for the purposes of mask-related abilities, such as [Magic Warrior Dedication](/Feats.aspx?ID=903). When you wear the mask, you are always [concealed](/Conditions.aspx?ID=4) while in a jungle.\n\n\n\n\r\n\r\n**Destruction** If the progenitor of all mokele-mbembes stomps on the mask, it is crushed to splinters.\n\n\n\n", "name": "Shadowed Scale, the Jungle Secret", "rarity": "unique", "release_date": "2022-03-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gold-inlaid wooden mask depicts the reptilian visage of a mokele-mbembe , a jungle predator seen by the Mwangi as embodiments of nature's …\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 77" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Strength of Thousands", "stage_markdown": "", "summary": "This gold-inlaid wooden mask depicts the reptilian visage of a mokele-mbembe , a jungle predator seen by the Mwangi as embodiments of nature's …", "summary_markdown": "This gold-inlaid wooden mask depicts the reptilian visage of a mokele-mbembe , a jungle predator seen by the Mwangi as embodiments of nature's …", "text": " Shadowed Scale, the Jungle Secret May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 77 Usage worn mask Bulk L --- This gold-inlaid wooden mask depicts the reptilian visage of a mokele-mbembe, a jungle predator seen by the Mwangi as embodiments of nature's strength and majesty. If you're a Magaambyan who already has a mask, you can use Shadowed Scale, the Jungle Secret in lieu of your own mask for the purposes of mask-related abilities, such as Magic Warrior Dedication. When you wear the mask, you are always concealed while in a jungle. Destruction If the progenitor of all mokele-mbembes stomps on the mask, it is crushed to splinters.\n", "trait": [ "Artifact", "Conjuration", "Invested", "Magical", "Primal", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Primal](/Traits.aspx?ID=134), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Conjuration", "Invested", "Magical", "Primal", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1530", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item": [ "Composite Longbow" ], "base_item_markdown": "[Composite Longbow](/Weapons.aspx?ID=74)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1531", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Mammoth Bow](/Equipment.aspx?ID=1531)\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 74\n\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Weapon** [Composite Longbow](/Weapons.aspx?ID=74)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy, 12-foot-tall _+2 [striking](/Equipment.aspx?ID=280) [composite longbow](/Weapons.aspx?ID=74)_ is fashioned from mammoth tusks lashed together. Due to its great size, you can attack with the _Mammoth Bow_ only if you're Large or larger. The _Mammoth Bow_ deals 2d6 additional piercing damage because of its incredible, magically enhanced draw power. Additionally, the Mammoth Bow has a 180-foot [range increment](/Traits.aspx?ID=248) instead of a 100-foot range increment, but its [volley](/Traits.aspx?ID=201) range increases from 30 feet to 50 feet.\n\n\n\n", "name": "Mammoth Bow", "pfs": "Limited", "price": 200000, "price_raw": "2,000 gp", "rarity": "unique", "release_date": "2022-03-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 74\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy, 12-foot-tall +2 striking composite longbow is fashioned from mammoth tusks lashed together. Due to its great size, you can attack …\r\n", "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 74" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Quest for the Frozen Flame", "stage_markdown": "", "summary": "This heavy, 12-foot-tall +2 striking composite longbow is fashioned from mammoth tusks lashed together. Due to its great size, you can attack …", "summary_markdown": "This heavy, 12-foot-tall +2 striking composite longbow is fashioned from mammoth tusks lashed together. Due to its great size, you can attack …", "text": " Mammoth Bow May contain spoilers from Quest for the Frozen Flame Source Pathfinder #177: Burning Tundra pg. 74 Price 2,000 gp Usage held in 1 hand Bulk 4 Base Weapon Composite Longbow --- This heavy, 12-foot-tall +2 striking composite longbow is fashioned from mammoth tusks lashed together. Due to its great size, you can attack with the Mammoth Bow only if you're Large or larger. The Mammoth Bow deals 2d6 additional piercing damage because of its incredible, magically enhanced draw power. Additionally, the Mammoth Bow has a 180-foot range increment instead of a 100-foot range increment, but its volley range increases from 30 feet to 50 feet.\n", "trait": [ "Evocation", "Magical", "Unique" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Evocation", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1531", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1532", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bottled Sunlight](/Equipment.aspx?ID=1532)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius (and [dim light](/Rules.aspx?ID=408) to the next 40 feet).\n\n During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed.\n\n\n\n\r\n\r\n\r\nBottled Sunlight (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 positive damage and 1 positive [splash](/Traits.aspx?ID=150) damage, as well as 1d4 additional fire damage. As normal, positive damage harms only [undead](/Traits.aspx?ID=160) and other creatures with [negative healing](/MonsterAbilities.aspx?ID=42). Undead with a particular vulnerability to sunlight (such as [vampires](/MonsterFamilies.aspx?ID=97) or [wraiths](/MonsterFamilies.aspx?ID=164)) take the maximum amount of positive damage from bottled sunlight (4 instead of 1d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the positive damage dice.\r\n\r\n\r\nBottled Sunlight (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage.\r\n\r\n\r\nBottled Sunlight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage.\r\n\r\n\r\nBottled Sunlight (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "name": "Bottled Sunlight", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 18", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to …", "summary_markdown": "This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to …", "text": " Bottled Sunlight Source Book of the Dead pg. 18 Usage held in 1 hand Bulk L Activate Single Action Interact --- This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet). During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bottled Sunlight (Lesser) Source Book of the Dead pg. 18 Price 7 gp Bulk L --- The bomb deals 1d4 positive damage and 1 positive splash damage, as well as 1d4 additional fire damage. As normal, positive damage harms only undead and other creatures with negative healing. Undead with a particular vulnerability to sunlight (such as vampires or wraiths) take the maximum amount of positive damage from bottled sunlight (4 instead of 1d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the positive damage dice. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bottled Sunlight (Moderate) Source Book of the Dead pg. 18 Price 20 gp Bulk L --- The bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Bottled Sunlight (Greater) Source Book of the Dead pg. 18 Price 360 gp Bulk L --- The bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Bottled Sunlight (Major) Source Book of the Dead pg. 18 Price 4,500 gp Bulk L --- The bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Light", "Positive", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Positive](/Traits.aspx?ID=128), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Light", "Positive", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1532", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1532-1448", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bottled Sunlight](/Equipment.aspx?ID=1532)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius (and [dim light](/Rules.aspx?ID=408) to the next 40 feet).\n\n During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed.\n\n\n\n\r\n\r\n\r\nBottled Sunlight (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 positive damage and 1 positive [splash](/Traits.aspx?ID=150) damage, as well as 1d4 additional fire damage. As normal, positive damage harms only [undead](/Traits.aspx?ID=160) and other creatures with [negative healing](/MonsterAbilities.aspx?ID=42). Undead with a particular vulnerability to sunlight (such as [vampires](/MonsterFamilies.aspx?ID=97) or [wraiths](/MonsterFamilies.aspx?ID=164)) take the maximum amount of positive damage from bottled sunlight (4 instead of 1d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the positive damage dice.\r\n\r\n\r\nBottled Sunlight (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage.\r\n\r\n\r\nBottled Sunlight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage.\r\n\r\n\r\nBottled Sunlight (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "name": "Bottled Sunlight (Lesser)", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d4 positive damage and 1 positive splash damage, as well as 1d4 additional fire damage. As normal, positive damage harms only …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 18", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d4 positive damage and 1 positive splash damage, as well as 1d4 additional fire damage. As normal, positive damage harms only …", "summary_markdown": "The bomb deals 1d4 positive damage and 1 positive splash damage, as well as 1d4 additional fire damage. As normal, positive damage harms only …", "text": " Bottled Sunlight Source Book of the Dead pg. 18 Usage held in 1 hand Bulk L Activate Single Action Interact --- This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet). During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bottled Sunlight (Lesser) Source Book of the Dead pg. 18 Price 7 gp Bulk L --- The bomb deals 1d4 positive damage and 1 positive splash damage, as well as 1d4 additional fire damage. As normal, positive damage harms only undead and other creatures with negative healing. Undead with a particular vulnerability to sunlight (such as vampires or wraiths) take the maximum amount of positive damage from bottled sunlight (4 instead of 1d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the positive damage dice. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bottled Sunlight (Moderate) Source Book of the Dead pg. 18 Price 20 gp Bulk L --- The bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Bottled Sunlight (Greater) Source Book of the Dead pg. 18 Price 360 gp Bulk L --- The bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Bottled Sunlight (Major) Source Book of the Dead pg. 18 Price 4,500 gp Bulk L --- The bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Light", "Positive", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Positive](/Traits.aspx?ID=128), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Light", "Positive", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1532", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1532-1449", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bottled Sunlight](/Equipment.aspx?ID=1532)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius (and [dim light](/Rules.aspx?ID=408) to the next 40 feet).\n\n During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed.\n\n\n\n\r\n\r\n\r\nBottled Sunlight (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 positive damage and 1 positive [splash](/Traits.aspx?ID=150) damage, as well as 1d4 additional fire damage. As normal, positive damage harms only [undead](/Traits.aspx?ID=160) and other creatures with [negative healing](/MonsterAbilities.aspx?ID=42). Undead with a particular vulnerability to sunlight (such as [vampires](/MonsterFamilies.aspx?ID=97) or [wraiths](/MonsterFamilies.aspx?ID=164)) take the maximum amount of positive damage from bottled sunlight (4 instead of 1d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the positive damage dice.\r\n\r\n\r\nBottled Sunlight (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage.\r\n\r\n\r\nBottled Sunlight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage.\r\n\r\n\r\nBottled Sunlight (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "name": "Bottled Sunlight (Moderate)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 18", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage.", "summary_markdown": "The bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage.", "text": " Bottled Sunlight Source Book of the Dead pg. 18 Usage held in 1 hand Bulk L Activate Single Action Interact --- This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet). During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bottled Sunlight (Lesser) Source Book of the Dead pg. 18 Price 7 gp Bulk L --- The bomb deals 1d4 positive damage and 1 positive splash damage, as well as 1d4 additional fire damage. As normal, positive damage harms only undead and other creatures with negative healing. Undead with a particular vulnerability to sunlight (such as vampires or wraiths) take the maximum amount of positive damage from bottled sunlight (4 instead of 1d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the positive damage dice. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bottled Sunlight (Moderate) Source Book of the Dead pg. 18 Price 20 gp Bulk L --- The bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Bottled Sunlight (Greater) Source Book of the Dead pg. 18 Price 360 gp Bulk L --- The bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Bottled Sunlight (Major) Source Book of the Dead pg. 18 Price 4,500 gp Bulk L --- The bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Light", "Positive", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Positive](/Traits.aspx?ID=128), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Light", "Positive", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1532", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1532-1450", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bottled Sunlight](/Equipment.aspx?ID=1532)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius (and [dim light](/Rules.aspx?ID=408) to the next 40 feet).\n\n During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed.\n\n\n\n\r\n\r\n\r\nBottled Sunlight (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 positive damage and 1 positive [splash](/Traits.aspx?ID=150) damage, as well as 1d4 additional fire damage. As normal, positive damage harms only [undead](/Traits.aspx?ID=160) and other creatures with [negative healing](/MonsterAbilities.aspx?ID=42). Undead with a particular vulnerability to sunlight (such as [vampires](/MonsterFamilies.aspx?ID=97) or [wraiths](/MonsterFamilies.aspx?ID=164)) take the maximum amount of positive damage from bottled sunlight (4 instead of 1d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the positive damage dice.\r\n\r\n\r\nBottled Sunlight (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage.\r\n\r\n\r\nBottled Sunlight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage.\r\n\r\n\r\nBottled Sunlight (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "name": "Bottled Sunlight (Greater)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 18", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage.", "summary_markdown": "The bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage.", "text": " Bottled Sunlight Source Book of the Dead pg. 18 Usage held in 1 hand Bulk L Activate Single Action Interact --- This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet). During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bottled Sunlight (Lesser) Source Book of the Dead pg. 18 Price 7 gp Bulk L --- The bomb deals 1d4 positive damage and 1 positive splash damage, as well as 1d4 additional fire damage. As normal, positive damage harms only undead and other creatures with negative healing. Undead with a particular vulnerability to sunlight (such as vampires or wraiths) take the maximum amount of positive damage from bottled sunlight (4 instead of 1d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the positive damage dice. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bottled Sunlight (Moderate) Source Book of the Dead pg. 18 Price 20 gp Bulk L --- The bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Bottled Sunlight (Greater) Source Book of the Dead pg. 18 Price 360 gp Bulk L --- The bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Bottled Sunlight (Major) Source Book of the Dead pg. 18 Price 4,500 gp Bulk L --- The bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Light", "Positive", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Positive](/Traits.aspx?ID=128), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Light", "Positive", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1532", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1532-1451", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bottled Sunlight](/Equipment.aspx?ID=1532)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius (and [dim light](/Rules.aspx?ID=408) to the next 40 feet).\n\n During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed.\n\n\n\n\r\n\r\n\r\nBottled Sunlight (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 positive damage and 1 positive [splash](/Traits.aspx?ID=150) damage, as well as 1d4 additional fire damage. As normal, positive damage harms only [undead](/Traits.aspx?ID=160) and other creatures with [negative healing](/MonsterAbilities.aspx?ID=42). Undead with a particular vulnerability to sunlight (such as [vampires](/MonsterFamilies.aspx?ID=97) or [wraiths](/MonsterFamilies.aspx?ID=164)) take the maximum amount of positive damage from bottled sunlight (4 instead of 1d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the positive damage dice.\r\n\r\n\r\nBottled Sunlight (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage.\r\n\r\n\r\nBottled Sunlight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage.\r\n\r\n\r\nBottled Sunlight (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "name": "Bottled Sunlight (Major)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 18", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "summary_markdown": "The bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "text": " Bottled Sunlight Source Book of the Dead pg. 18 Usage held in 1 hand Bulk L Activate Single Action Interact --- This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet). During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bottled Sunlight (Lesser) Source Book of the Dead pg. 18 Price 7 gp Bulk L --- The bomb deals 1d4 positive damage and 1 positive splash damage, as well as 1d4 additional fire damage. As normal, positive damage harms only undead and other creatures with negative healing. Undead with a particular vulnerability to sunlight (such as vampires or wraiths) take the maximum amount of positive damage from bottled sunlight (4 instead of 1d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the positive damage dice. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bottled Sunlight (Moderate) Source Book of the Dead pg. 18 Price 20 gp Bulk L --- The bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Bottled Sunlight (Greater) Source Book of the Dead pg. 18 Price 360 gp Bulk L --- The bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Bottled Sunlight (Major) Source Book of the Dead pg. 18 Price 4,500 gp Bulk L --- The bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Light", "Positive", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Positive](/Traits.aspx?ID=128), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Light", "Positive", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1532", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Shortsword" ], "base_item_markdown": "[Shortsword](/Weapons.aspx?ID=43)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1533", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Peachwood Sword](/Equipment.aspx?ID=1533)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Shortsword](/Weapons.aspx?ID=43)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFrom blade to pommel, this sword is carved from a branch of the now-extinct celestial peach tree. The blade of this _+3 [greater striking](/Equipment.aspx?ID=280) [disrupting](/Equipment.aspx?ID=294) [holy](/Equipment.aspx?ID=299) [peachwood](/Equipment.aspx?ID=1543) [shortsword](/Weapons.aspx?ID=43)_ has ancient runes that can permanently destroy the most powerful [undead](/Traits.aspx?ID=160)—if you are willing to pay the price. An undead creature of 12th level or lower that takes damage from a Strike with the sword takes 10d6 positive damage (DC 35 [basic](/Rules.aspx?ID=326) Fortitude save). This damage is separate from the Strike itself and isn't included in any effect based on the Strike's damage.\n\n\n\n\n\n", "name": "Celestial Peachwood Sword", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "rare", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFrom blade to pommel, this sword is carved from a branch of the now-extinct celestial peach tree. The blade of this +3 greater striking …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 18", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "From blade to pommel, this sword is carved from a branch of the now-extinct celestial peach tree. The blade of this +3 greater striking …", "summary_markdown": "From blade to pommel, this sword is carved from a branch of the now-extinct celestial peach tree. The blade of this +3 greater striking …", "text": " Celestial Peachwood Sword Source Book of the Dead pg. 18 Price 15,000 gp Usage held in 1 hand Bulk L Base Weapon Shortsword --- From blade to pommel, this sword is carved from a branch of the now-extinct celestial peach tree. The blade of this +3 greater striking disrupting holy peachwood shortsword has ancient runes that can permanently destroy the most powerful undead—if you are willing to pay the price. An undead creature of 12th level or lower that takes damage from a Strike with the sword takes 10d6 positive damage (DC 35 basic Fortitude save). This damage is separate from the Strike itself and isn't included in any effect based on the Strike's damage.\n", "trait": [ "Good", "Magical", "Necromancy", "Positive", "Rare" ], "trait_markdown": "[Good](/Traits.aspx?ID=83), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Good", "Magical", "Necromancy", "Positive", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1533", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1534", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dawnlight](/Equipment.aspx?ID=1534)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis shining symbol of [Sarenrae](/Deities.aspx?ID=16) depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess.\n\n\n\n**Craft Requirements** You have a spellcasting class feature with the [divine](/SpellLists.aspx?Tradition=2) tradition.\n\n\n\n\r\n\r\n\r\nDawnlight\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDawnlight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhenever you successfully counteract magical darkness while holding this symbol, the clash of magic unleashes a momentary flash of light. Creatures with [darkvision](/Rules.aspx?ID=415) in the area of the _light_ spell or targeted by it must succeed at a DC 23 Fortitude save or be [dazzled](/Conditions.aspx?ID=7) for 1 round. Those with [light blindness](/MonsterAbilities.aspx?ID=22) are also exposed to [bright light](/Rules.aspx?ID=407).\n\n Change the list of spells to 3rd-level versions of _disrupt undead_, _light_, and [_searing light_](/Spells.aspx?ID=269). The spell attack roll and counteract modifier are +13.\r\n\r\n\r\nDawnlight (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major dawnlight_ creates a flash of light like a _greater dawnlight_, but the DC is 28. Change the list of spells to 5th-level versions of _disrupt undead_ and _light_, and 4th-level versions of _searing light_ and [_vital beacon_](/Spells.aspx?ID=359). The spell attack roll and counteract modifier are +18.", "name": "Dawnlight", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 18", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect …", "summary_markdown": "This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect …", "text": " Dawnlight Source Book of the Dead pg. 18 Usage held in 1 hand Bulk L --- This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess. Craft Requirements You have a spellcasting class feature with the divine tradition. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dawnlight Source Book of the Dead pg. 18 Price 60 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Dawnlight (Greater) Source Book of the Dead pg. 18 Price 320 gp Bulk L --- Whenever you successfully counteract magical darkness while holding this symbol, the clash of magic unleashes a momentary flash of light. Creatures with darkvision in the area of the light spell or targeted by it must succeed at a DC 23 Fortitude save or be dazzled for 1 round. Those with light blindness are also exposed to bright light. Change the list of spells to 3rd-level versions of disrupt undead , light , and searing light . The spell attack roll and counteract modifier are +13. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Dawnlight (Major) Source Book of the Dead pg. 18 Price 1,300 gp Bulk L --- A major dawnlight creates a flash of light like a greater dawnlight , but the DC is 28. Change the list of spells to 5th-level versions of disrupt undead and light , and 4th-level versions of searing light and vital beacon . The spell attack roll and counteract modifier are +18.", "trait": [ "Divine", "Evocation", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Evocation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1534", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1534-1452", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dawnlight](/Equipment.aspx?ID=1534)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis shining symbol of [Sarenrae](/Deities.aspx?ID=16) depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess.\n\n\n\n**Craft Requirements** You have a spellcasting class feature with the [divine](/SpellLists.aspx?Tradition=2) tradition.\n\n\n\n\r\n\r\n\r\nDawnlight\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDawnlight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhenever you successfully counteract magical darkness while holding this symbol, the clash of magic unleashes a momentary flash of light. Creatures with [darkvision](/Rules.aspx?ID=415) in the area of the _light_ spell or targeted by it must succeed at a DC 23 Fortitude save or be [dazzled](/Conditions.aspx?ID=7) for 1 round. Those with [light blindness](/MonsterAbilities.aspx?ID=22) are also exposed to [bright light](/Rules.aspx?ID=407).\n\n Change the list of spells to 3rd-level versions of _disrupt undead_, _light_, and [_searing light_](/Spells.aspx?ID=269). The spell attack roll and counteract modifier are +13.\r\n\r\n\r\nDawnlight (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major dawnlight_ creates a flash of light like a _greater dawnlight_, but the DC is 28. Change the list of spells to 5th-level versions of _disrupt undead_ and _light_, and 4th-level versions of _searing light_ and [_vital beacon_](/Spells.aspx?ID=359). The spell attack roll and counteract modifier are +18.", "name": "Dawnlight", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 18", "speed": {}, "spell_markdown": "", "summary": "This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect …", "summary_markdown": "This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect …", "text": " Dawnlight Source Book of the Dead pg. 18 Usage held in 1 hand Bulk L --- This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess. Craft Requirements You have a spellcasting class feature with the divine tradition. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dawnlight Source Book of the Dead pg. 18 Price 60 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Dawnlight (Greater) Source Book of the Dead pg. 18 Price 320 gp Bulk L --- Whenever you successfully counteract magical darkness while holding this symbol, the clash of magic unleashes a momentary flash of light. Creatures with darkvision in the area of the light spell or targeted by it must succeed at a DC 23 Fortitude save or be dazzled for 1 round. Those with light blindness are also exposed to bright light. Change the list of spells to 3rd-level versions of disrupt undead , light , and searing light . The spell attack roll and counteract modifier are +13. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Dawnlight (Major) Source Book of the Dead pg. 18 Price 1,300 gp Bulk L --- A major dawnlight creates a flash of light like a greater dawnlight , but the DC is 28. Change the list of spells to 5th-level versions of disrupt undead and light , and 4th-level versions of searing light and vital beacon . The spell attack roll and counteract modifier are +18.", "trait": [ "Divine", "Evocation", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Evocation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1534", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1534-1453", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dawnlight](/Equipment.aspx?ID=1534)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis shining symbol of [Sarenrae](/Deities.aspx?ID=16) depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess.\n\n\n\n**Craft Requirements** You have a spellcasting class feature with the [divine](/SpellLists.aspx?Tradition=2) tradition.\n\n\n\n\r\n\r\n\r\nDawnlight\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDawnlight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhenever you successfully counteract magical darkness while holding this symbol, the clash of magic unleashes a momentary flash of light. Creatures with [darkvision](/Rules.aspx?ID=415) in the area of the _light_ spell or targeted by it must succeed at a DC 23 Fortitude save or be [dazzled](/Conditions.aspx?ID=7) for 1 round. Those with [light blindness](/MonsterAbilities.aspx?ID=22) are also exposed to [bright light](/Rules.aspx?ID=407).\n\n Change the list of spells to 3rd-level versions of _disrupt undead_, _light_, and [_searing light_](/Spells.aspx?ID=269). The spell attack roll and counteract modifier are +13.\r\n\r\n\r\nDawnlight (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major dawnlight_ creates a flash of light like a _greater dawnlight_, but the DC is 28. Change the list of spells to 5th-level versions of _disrupt undead_ and _light_, and 4th-level versions of _searing light_ and [_vital beacon_](/Spells.aspx?ID=359). The spell attack roll and counteract modifier are +18.", "name": "Dawnlight (Greater)", "pfs": "Standard", "price": 32000, "price_raw": "320 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\r\n\r\n**Price** 320 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhenever you successfully counteract magical darkness while holding this symbol, the clash of magic unleashes a momentary flash of light. Creatures …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 18", "speed": {}, "spell_markdown": "", "summary": "Whenever you successfully counteract magical darkness while holding this symbol, the clash of magic unleashes a momentary flash of light. Creatures …", "summary_markdown": "Whenever you successfully counteract magical darkness while holding this symbol, the clash of magic unleashes a momentary flash of light. Creatures …", "text": " Dawnlight Source Book of the Dead pg. 18 Usage held in 1 hand Bulk L --- This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess. Craft Requirements You have a spellcasting class feature with the divine tradition. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dawnlight Source Book of the Dead pg. 18 Price 60 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Dawnlight (Greater) Source Book of the Dead pg. 18 Price 320 gp Bulk L --- Whenever you successfully counteract magical darkness while holding this symbol, the clash of magic unleashes a momentary flash of light. Creatures with darkvision in the area of the light spell or targeted by it must succeed at a DC 23 Fortitude save or be dazzled for 1 round. Those with light blindness are also exposed to bright light. Change the list of spells to 3rd-level versions of disrupt undead , light , and searing light . The spell attack roll and counteract modifier are +13. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Dawnlight (Major) Source Book of the Dead pg. 18 Price 1,300 gp Bulk L --- A major dawnlight creates a flash of light like a greater dawnlight , but the DC is 28. Change the list of spells to 5th-level versions of disrupt undead and light , and 4th-level versions of searing light and vital beacon . The spell attack roll and counteract modifier are +18.", "trait": [ "Divine", "Evocation", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Evocation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1534", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1534-1454", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dawnlight](/Equipment.aspx?ID=1534)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis shining symbol of [Sarenrae](/Deities.aspx?ID=16) depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess.\n\n\n\n**Craft Requirements** You have a spellcasting class feature with the [divine](/SpellLists.aspx?Tradition=2) tradition.\n\n\n\n\r\n\r\n\r\nDawnlight\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDawnlight (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 320 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhenever you successfully counteract magical darkness while holding this symbol, the clash of magic unleashes a momentary flash of light. Creatures with [darkvision](/Rules.aspx?ID=415) in the area of the _light_ spell or targeted by it must succeed at a DC 23 Fortitude save or be [dazzled](/Conditions.aspx?ID=7) for 1 round. Those with [light blindness](/MonsterAbilities.aspx?ID=22) are also exposed to [bright light](/Rules.aspx?ID=407).\n\n Change the list of spells to 3rd-level versions of _disrupt undead_, _light_, and [_searing light_](/Spells.aspx?ID=269). The spell attack roll and counteract modifier are +13.\r\n\r\n\r\nDawnlight (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _major dawnlight_ creates a flash of light like a _greater dawnlight_, but the DC is 28. Change the list of spells to 5th-level versions of _disrupt undead_ and _light_, and 4th-level versions of _searing light_ and [_vital beacon_](/Spells.aspx?ID=359). The spell attack roll and counteract modifier are +18.", "name": "Dawnlight (Major)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 18\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA major dawnlight creates a flash of light like a greater dawnlight , but the DC is 28. Change the list of spells to 5th-level versions of …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 18", "speed": {}, "spell_markdown": "", "summary": "A major dawnlight creates a flash of light like a greater dawnlight , but the DC is 28. Change the list of spells to 5th-level versions of …", "summary_markdown": "A major dawnlight creates a flash of light like a greater dawnlight , but the DC is 28. Change the list of spells to 5th-level versions of …", "text": " Dawnlight Source Book of the Dead pg. 18 Usage held in 1 hand Bulk L --- This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess. Craft Requirements You have a spellcasting class feature with the divine tradition. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Dawnlight Source Book of the Dead pg. 18 Price 60 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Dawnlight (Greater) Source Book of the Dead pg. 18 Price 320 gp Bulk L --- Whenever you successfully counteract magical darkness while holding this symbol, the clash of magic unleashes a momentary flash of light. Creatures with darkvision in the area of the light spell or targeted by it must succeed at a DC 23 Fortitude save or be dazzled for 1 round. Those with light blindness are also exposed to bright light. Change the list of spells to 3rd-level versions of disrupt undead , light , and searing light . The spell attack roll and counteract modifier are +13. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Dawnlight (Major) Source Book of the Dead pg. 18 Price 1,300 gp Bulk L --- A major dawnlight creates a flash of light like a greater dawnlight , but the DC is 28. Change the list of spells to 5th-level versions of disrupt undead and light , and 4th-level versions of searing light and vital beacon . The spell attack roll and counteract modifier are +18.", "trait": [ "Divine", "Evocation", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Evocation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1534", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1535", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Ectoplasmic Tracer](/Equipment.aspx?ID=1535)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sticky, fluorescing substance, stored in an atomizing nozzle, sprays all creatures within a 15-foot cone when released. This marks any [incorporeal](/Traits.aspx?ID=222) creatures in the cone for 1d4 days. Anyone attempting to [Track](/Actions.aspx?ID=66) a marked creature gains a +2 item bonus to the check. The tracer has no effect on corporeal creatures, nor incorporeal creatures not formed of spiritual essence, such as [animate dreams](/Monsters.aspx?ID=546) that are purely mental in nature.\n\n A marked creature that's aware of the tracer can attempt to remove it, but the process is lengthy and unpleasant. It takes 10 minutes of scraping through its incorporeal form to remove the tracer's effects.\n\n\n\n", "name": "Ectoplasmic Tracer", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sticky, fluorescing substance, stored in an atomizing nozzle, sprays all creatures within a 15-foot cone when released. This marks any …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 19", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sticky, fluorescing substance, stored in an atomizing nozzle, sprays all creatures within a 15-foot cone when released. This marks any …", "summary_markdown": "This sticky, fluorescing substance, stored in an atomizing nozzle, sprays all creatures within a 15-foot cone when released. This marks any …", "text": " Ectoplasmic Tracer Source Book of the Dead pg. 19 Price 12 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This sticky, fluorescing substance, stored in an atomizing nozzle, sprays all creatures within a 15-foot cone when released. This marks any incorporeal creatures in the cone for 1d4 days. Anyone attempting to Track a marked creature gains a +2 item bonus to the check. The tracer has no effect on corporeal creatures, nor incorporeal creatures not formed of spiritual essence, such as animate dreams that are purely mental in nature. A marked creature that's aware of the tracer can attempt to remove it, but the process is lengthy and unpleasant. It takes 10 minutes of scraping through its incorporeal form to remove the tracer's effects.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1535", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1536", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Feast of Hungry Ghosts](/Equipment.aspx?ID=1536)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n\n\n\n\n\r\n**Activate**1 hour (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to [undead](/Traits.aspx?ID=160). It comes complete with dishes and dining utensils. You spend an hour setting up this feast to feed one undead creature, who is present throughout the process. The undead must be willing, but the food smells delicious and feeds any unusual hunger the undead has, so an undead motivated mainly by hunger will usually be willing to dine. [Incorporeal](/Traits.aspx?ID=222) undead consume the various essences of the meal, allowing them to eat it despite their lack of a body. After it has consumed the meal, the undead becomes [friendly](/Conditions.aspx?ID=18) to you for 24 hours, or until you take actions to antagonize or anger it. The meal also sates the undead during that time, which could allow an undead with an unnatural hunger to stave off that hunger for a time. \n\nIf you eat or drink a morsel of the leftover meal after the undead has eaten its fill, you can communicate with the undead as if you shared a language. Though you can feed a meal to a [mindless](/Traits.aspx?ID=108) undead, it does not give the mindless undead or you the ability to communicate with one another.\n\n\n\n\r\n\r\n\r\nFeast of Hungry Ghosts\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n\r\nBanquet of Hungry Ghosts\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** 8\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis feast feeds up to 4 willing undead.", "name": "Feast of Hungry Ghosts", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**1 hour (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead . It comes complete with …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 19", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead . It comes complete with …", "summary_markdown": "This lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead . It comes complete with …", "text": " Feast of Hungry Ghosts Source Book of the Dead pg. 19 Activate 1 hour (Interact) --- This lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead. It comes complete with dishes and dining utensils. You spend an hour setting up this feast to feed one undead creature, who is present throughout the process. The undead must be willing, but the food smells delicious and feeds any unusual hunger the undead has, so an undead motivated mainly by hunger will usually be willing to dine. Incorporeal undead consume the various essences of the meal, allowing them to eat it despite their lack of a body. After it has consumed the meal, the undead becomes friendly to you for 24 hours, or until you take actions to antagonize or anger it. The meal also sates the undead during that time, which could allow an undead with an unnatural hunger to stave off that hunger for a time. If you eat or drink a morsel of the leftover meal after the undead has eaten its fill, you can communicate with the undead as if you shared a language. Though you can feed a meal to a mindless undead, it does not give the mindless undead or you the ability to communicate with one another. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feast of Hungry Ghosts Source Book of the Dead pg. 19 Price 120 gp Bulk 3 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Banquet of Hungry Ghosts Source Book of the Dead pg. 19 Price 350 gp Bulk 8 --- This feast feeds up to 4 willing undead.", "trait": [ "Consumable", "Enchantment", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1536", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1536-1455", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Feast of Hungry Ghosts](/Equipment.aspx?ID=1536)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n\n\n\n\n\r\n**Activate**1 hour (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to [undead](/Traits.aspx?ID=160). It comes complete with dishes and dining utensils. You spend an hour setting up this feast to feed one undead creature, who is present throughout the process. The undead must be willing, but the food smells delicious and feeds any unusual hunger the undead has, so an undead motivated mainly by hunger will usually be willing to dine. [Incorporeal](/Traits.aspx?ID=222) undead consume the various essences of the meal, allowing them to eat it despite their lack of a body. After it has consumed the meal, the undead becomes [friendly](/Conditions.aspx?ID=18) to you for 24 hours, or until you take actions to antagonize or anger it. The meal also sates the undead during that time, which could allow an undead with an unnatural hunger to stave off that hunger for a time. \n\nIf you eat or drink a morsel of the leftover meal after the undead has eaten its fill, you can communicate with the undead as if you shared a language. Though you can feed a meal to a [mindless](/Traits.aspx?ID=108) undead, it does not give the mindless undead or you the ability to communicate with one another.\n\n\n\n\r\n\r\n\r\nFeast of Hungry Ghosts\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n\r\nBanquet of Hungry Ghosts\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** 8\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis feast feeds up to 4 willing undead.", "name": "Feast of Hungry Ghosts", "pfs": "Standard", "price": 12000, "price_raw": "120 gp", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\r\n**Activate**1 hour (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead . It comes complete with …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 19", "speed": {}, "spell_markdown": "", "summary": "This lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead . It comes complete with …", "summary_markdown": "This lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead . It comes complete with …", "text": " Feast of Hungry Ghosts Source Book of the Dead pg. 19 Activate 1 hour (Interact) --- This lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead. It comes complete with dishes and dining utensils. You spend an hour setting up this feast to feed one undead creature, who is present throughout the process. The undead must be willing, but the food smells delicious and feeds any unusual hunger the undead has, so an undead motivated mainly by hunger will usually be willing to dine. Incorporeal undead consume the various essences of the meal, allowing them to eat it despite their lack of a body. After it has consumed the meal, the undead becomes friendly to you for 24 hours, or until you take actions to antagonize or anger it. The meal also sates the undead during that time, which could allow an undead with an unnatural hunger to stave off that hunger for a time. If you eat or drink a morsel of the leftover meal after the undead has eaten its fill, you can communicate with the undead as if you shared a language. Though you can feed a meal to a mindless undead, it does not give the mindless undead or you the ability to communicate with one another. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feast of Hungry Ghosts Source Book of the Dead pg. 19 Price 120 gp Bulk 3 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Banquet of Hungry Ghosts Source Book of the Dead pg. 19 Price 350 gp Bulk 8 --- This feast feeds up to 4 willing undead.", "trait": [ "Consumable", "Enchantment", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1536", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 8, "bulk_raw": "8", "category": "equipment", "exclude_from_search": false, "id": "equipment-1536-1456", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Feast of Hungry Ghosts](/Equipment.aspx?ID=1536)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n\n\n\n\n\r\n**Activate**1 hour (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to [undead](/Traits.aspx?ID=160). It comes complete with dishes and dining utensils. You spend an hour setting up this feast to feed one undead creature, who is present throughout the process. The undead must be willing, but the food smells delicious and feeds any unusual hunger the undead has, so an undead motivated mainly by hunger will usually be willing to dine. [Incorporeal](/Traits.aspx?ID=222) undead consume the various essences of the meal, allowing them to eat it despite their lack of a body. After it has consumed the meal, the undead becomes [friendly](/Conditions.aspx?ID=18) to you for 24 hours, or until you take actions to antagonize or anger it. The meal also sates the undead during that time, which could allow an undead with an unnatural hunger to stave off that hunger for a time. \n\nIf you eat or drink a morsel of the leftover meal after the undead has eaten its fill, you can communicate with the undead as if you shared a language. Though you can feed a meal to a [mindless](/Traits.aspx?ID=108) undead, it does not give the mindless undead or you the ability to communicate with one another.\n\n\n\n\r\n\r\n\r\nFeast of Hungry Ghosts\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** 3\r\n\r\n\n\n\r\n\r\n\r\nBanquet of Hungry Ghosts\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** 8\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThis feast feeds up to 4 willing undead.", "name": "Banquet of Hungry Ghosts", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 8\r\n\r\n\r\n\r\n**Activate**1 hour (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis feast feeds up to 4 willing undead.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 19", "speed": {}, "spell_markdown": "", "summary": "This feast feeds up to 4 willing undead.", "summary_markdown": "This feast feeds up to 4 willing undead.", "text": " Feast of Hungry Ghosts Source Book of the Dead pg. 19 Activate 1 hour (Interact) --- This lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead. It comes complete with dishes and dining utensils. You spend an hour setting up this feast to feed one undead creature, who is present throughout the process. The undead must be willing, but the food smells delicious and feeds any unusual hunger the undead has, so an undead motivated mainly by hunger will usually be willing to dine. Incorporeal undead consume the various essences of the meal, allowing them to eat it despite their lack of a body. After it has consumed the meal, the undead becomes friendly to you for 24 hours, or until you take actions to antagonize or anger it. The meal also sates the undead during that time, which could allow an undead with an unnatural hunger to stave off that hunger for a time. If you eat or drink a morsel of the leftover meal after the undead has eaten its fill, you can communicate with the undead as if you shared a language. Though you can feed a meal to a mindless undead, it does not give the mindless undead or you the ability to communicate with one another. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Feast of Hungry Ghosts Source Book of the Dead pg. 19 Price 120 gp Bulk 3 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Banquet of Hungry Ghosts Source Book of the Dead pg. 19 Price 350 gp Bulk 8 --- This feast feeds up to 4 willing undead.", "trait": [ "Consumable", "Enchantment", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1536", "weakness": {} }, { "base_item": [ "Longsword" ], "base_item_markdown": "[Longsword](/Weapons.aspx?ID=31)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1537", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Final Rest](/Equipment.aspx?ID=1537)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Longsword](/Weapons.aspx?ID=31)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+3 [greater disrupting](/Equipment.aspx?ID=294) [greater striking](/Equipment.aspx?ID=280) [silver](/Equipment.aspx?ID=379) [longsword](/Weapons.aspx?ID=31)_ is made from the purest silver. The blade is carefully etched to depict a vast and sprawling necropolis, a place where the dead are laid to rest. Whenever you critically hit an [undead](/Traits.aspx?ID=160) creature with _final rest_, the undead creature takes 3d6 [persistent good damage](/Conditions.aspx?ID=29), with a DC 36 Fortitude save.\n\n**Critical Success** No effect.
\n**Success** The creature takes half the persistent good damage.
\n**Failure** The creature is [stunned 1](/Conditions.aspx?ID=36) and takes the full persistent good damage.
\n**Critical Failure** The creature is stunned 3 and takes double the persistent good damage.\n\n\n\n**Craft Requirements** The initial raw materials must include 4,950 gp of [silver](/Equipment.aspx?ID=277).\n\n\n\n", "name": "Final Rest", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +3 greater disrupting greater striking silver longsword is made from the purest silver. The blade is carefully etched to depict a vast …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 19", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +3 greater disrupting greater striking silver longsword is made from the purest silver. The blade is carefully etched to depict a vast …", "summary_markdown": "This +3 greater disrupting greater striking silver longsword is made from the purest silver. The blade is carefully etched to depict a vast …", "text": " Final Rest Source Book of the Dead pg. 19 Price 24,000 gp Usage held in 1 hand Bulk 1 Base Weapon Longsword --- This +3 greater disrupting greater striking silver longsword is made from the purest silver. The blade is carefully etched to depict a vast and sprawling necropolis, a place where the dead are laid to rest. Whenever you critically hit an undead creature with final rest , the undead creature takes 3d6 persistent good damage, with a DC 36 Fortitude save. Critical Success No effect. Success The creature takes half the persistent good damage. Failure The creature is stunned 1 and takes the full persistent good damage. Critical Failure The creature is stunned 3 and takes double the persistent good damage. Craft Requirements The initial raw materials must include 4,950 gp of silver.\n", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1537", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1538", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Grim Ring](/Equipment.aspx?ID=1538)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis golden ring is sculpted with the visage of a grinning skull on the side. While wearing the ring, you can attempt to detect the presence of [undead](/Traits.aspx?ID=160) creatures as an [exploration](/Traits.aspx?ID=66) activity. This reveals the presence or absence of undead in the area, but it doesn't pinpoint their locations. This ring can't detect undead whose appearance is masked by any [illusion](/Traits.aspx?ID=92) spell that is 2nd level or higher. If an undead is hiding or disguised, the GM rolls a secret Perception check for you against the undead's [Stealth](/Skills.aspx?ID=15) or [Deception](/Skills.aspx?ID=5) DC, as appropriate, with a +2 item bonus to your check.\n\n\n\n\n\n", "name": "Grim Ring", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis golden ring is sculpted with the visage of a grinning skull on the side. While wearing the ring, you can attempt to detect the presence of …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 19", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This golden ring is sculpted with the visage of a grinning skull on the side. While wearing the ring, you can attempt to detect the presence of …", "summary_markdown": "This golden ring is sculpted with the visage of a grinning skull on the side. While wearing the ring, you can attempt to detect the presence of …", "text": " Grim Ring Source Book of the Dead pg. 19 Price 150 gp Usage worn --- This golden ring is sculpted with the visage of a grinning skull on the side. While wearing the ring, you can attempt to detect the presence of undead creatures as an exploration activity. This reveals the presence or absence of undead in the area, but it doesn't pinpoint their locations. This ring can't detect undead whose appearance is masked by any illusion spell that is 2nd level or higher. If an undead is hiding or disguised, the GM rolls a secret Perception check for you against the undead's Stealth or Deception DC, as appropriate, with a +2 item bonus to your check.\n", "trait": [ "Detection", "Divination", "Divine", "Invested", "Uncommon" ], "trait_markdown": "[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Detection", "Divination", "Divine", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1538", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Whip" ], "base_item_markdown": "[Whip](/Weapons.aspx?ID=48)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1539", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Lady's Spiral](/Equipment.aspx?ID=1539)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Whip](/Weapons.aspx?ID=48)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [disrupting](/Equipment.aspx?ID=294) [striking](/Equipment.aspx?ID=280) [whip](/Weapons.aspx?ID=48)_ has a single strip of anointed leather wrapped around its hilt in a spiral pattern. The handle of the whip ends in an oak spike that has been sanctified with ashes from [Pharasma's](/Deities.aspx?ID=14) [Boneyard](/Planes.aspx?ID=15). If the spike is used to stake a [vampire](/MonsterFamilies.aspx?ID=97) that's vulnerable to being staked, the vampire is immediately destroyed, without having to sever its head and anoint it with [_holy water_](/Equipment.aspx?ID=245). If the whip is buried with a creature, that creature can't rise as an [undead](/Traits.aspx?ID=160) as long as the whip remains by its side.\n\n\n\n", "name": "Lady's Spiral", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 19\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 disrupting striking whip has a single strip of anointed leather wrapped around its hilt in a spiral pattern. The handle of the whip …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 19", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 disrupting striking whip has a single strip of anointed leather wrapped around its hilt in a spiral pattern. The handle of the whip …", "summary_markdown": "This +1 disrupting striking whip has a single strip of anointed leather wrapped around its hilt in a spiral pattern. The handle of the whip …", "text": " Lady's Spiral Source Book of the Dead pg. 19 Price 360 gp Usage held in 1 hand Bulk 1 Base Weapon Whip --- This +1 disrupting striking whip has a single strip of anointed leather wrapped around its hilt in a spiral pattern. The handle of the whip ends in an oak spike that has been sanctified with ashes from Pharasma's Boneyard. If the spike is used to stake a vampire that's vulnerable to being staked, the vampire is immediately destroyed, without having to sever its head and anoint it with holy water . If the whip is buried with a creature, that creature can't rise as an undead as long as the whip remains by its side.\n", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1539", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1540", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Life Salt](/Equipment.aspx?ID=1540)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis crystal vial contains salts blessed by channeling life-giving energies into waters purified by holy fire. You can activate this vial by throwing it as a Strike. It's a simple [thrown](/Traits.aspx?ID=195) ranged weapon with a range increment of 10 feet. Unlike an alchemical bomb, it doesn't add the [manipulate](/Traits.aspx?ID=104) trait to the attack made with it. On a hit against an [undead](/Traits.aspx?ID=160), life salt deals 1 [persistent positive damage](/Conditions.aspx?ID=29), and the undead must succeed at a DC 20 Will save or be unable to attack you as long as it continues taking the persistent positive damage. If you use a [hostile action](/Rules.aspx?ID=300) against any undead, this second effect ends, and the undead can attack you normally.\n\n\n\n", "name": "Life Salt", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis crystal vial contains salts blessed by channeling life-giving energies into waters purified by holy fire. You can activate this vial by throwing …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 20", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This crystal vial contains salts blessed by channeling life-giving energies into waters purified by holy fire. You can activate this vial by throwing …", "summary_markdown": "This crystal vial contains salts blessed by channeling life-giving energies into waters purified by holy fire. You can activate this vial by throwing …", "text": " Life Salt Source Book of the Dead pg. 20 Price 25 gp Usage held in 1 hand Bulk L Activate Single Action Strike --- This crystal vial contains salts blessed by channeling life-giving energies into waters purified by holy fire. You can activate this vial by throwing it as a Strike. It's a simple thrown ranged weapon with a range increment of 10 feet. Unlike an alchemical bomb, it doesn't add the manipulate trait to the attack made with it. On a hit against an undead, life salt deals 1 persistent positive damage, and the undead must succeed at a DC 20 Will save or be unable to attack you as long as it continues taking the persistent positive damage. If you use a hostile action against any undead, this second effect ends, and the undead can attack you normally.\n", "trait": [ "Consumable", "Divine", "Positive" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Positive](/Traits.aspx?ID=128)", "trait_raw": [ "Consumable", "Divine", "Positive" ], "type": "Item", "url": "/Equipment.aspx?ID=1540", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1541", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Peachwood](/Equipment.aspx?ID=1541)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPeachwood, often cultivated by [Pharasma](/Deities.aspx?ID=14) priests, can ward against [undead](/Traits.aspx?ID=160)—even [incorporeal](/Traits.aspx?ID=222) ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it.\n\n## Peachwood Items\n\n
**Peachwood Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade62412
**Items**
Standard-grade52010
High-grade83216
**Structures**
Standard-grade124824
High-grade186432
\n\nMaterial Uses\r\n\r\n\n\n[Peachwood Weapon](/Equipment.aspx?ID=1543)\r\n\r\n\r\n\r\nPeachwood Branch\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPeachwood Lumber\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nPeachwood Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 500 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nPeachwood Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 7,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Peachwood", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPeachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 20", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Peachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …", "summary_markdown": "Peachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …", "text": " Peachwood Source Book of the Dead pg. 20 --- Peachwood, often cultivated by Pharasma priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it. ## Peachwood Items Peachwood Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 6 24 12 Items Standard-grade 5 20 10 High-grade 8 32 16 Structures Standard-grade 12 48 24 High-grade 18 64 32 Material Uses Peachwood Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Peachwood Branch Source Book of the Dead pg. 20 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Peachwood Lumber Source Book of the Dead pg. 20 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Peachwood Object (Standard-Grade) Source Book of the Dead pg. 20 Price 500 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Peachwood Object (High-Grade) Source Book of the Dead pg. 20 Price 7,500 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1541", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1541-1457", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Peachwood](/Equipment.aspx?ID=1541)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPeachwood, often cultivated by [Pharasma](/Deities.aspx?ID=14) priests, can ward against [undead](/Traits.aspx?ID=160)—even [incorporeal](/Traits.aspx?ID=222) ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it.\n\n## Peachwood Items\n\n
**Peachwood Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade62412
**Items**
Standard-grade52010
High-grade83216
**Structures**
Standard-grade124824
High-grade186432
\n\nMaterial Uses\r\n\r\n\n\n[Peachwood Weapon](/Equipment.aspx?ID=1543)\r\n\r\n\r\n\r\nPeachwood Branch\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPeachwood Lumber\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nPeachwood Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 500 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nPeachwood Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 7,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Peachwood Branch", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPeachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 20", "speed": {}, "spell_markdown": "", "summary": "Peachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …", "summary_markdown": "Peachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …", "text": " Peachwood Source Book of the Dead pg. 20 --- Peachwood, often cultivated by Pharasma priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it. ## Peachwood Items Peachwood Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 6 24 12 Items Standard-grade 5 20 10 High-grade 8 32 16 Structures Standard-grade 12 48 24 High-grade 18 64 32 Material Uses Peachwood Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Peachwood Branch Source Book of the Dead pg. 20 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Peachwood Lumber Source Book of the Dead pg. 20 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Peachwood Object (Standard-Grade) Source Book of the Dead pg. 20 Price 500 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Peachwood Object (High-Grade) Source Book of the Dead pg. 20 Price 7,500 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1541", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1541-1458", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Peachwood](/Equipment.aspx?ID=1541)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPeachwood, often cultivated by [Pharasma](/Deities.aspx?ID=14) priests, can ward against [undead](/Traits.aspx?ID=160)—even [incorporeal](/Traits.aspx?ID=222) ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it.\n\n## Peachwood Items\n\n
**Peachwood Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade62412
**Items**
Standard-grade52010
High-grade83216
**Structures**
Standard-grade124824
High-grade186432
\n\nMaterial Uses\r\n\r\n\n\n[Peachwood Weapon](/Equipment.aspx?ID=1543)\r\n\r\n\r\n\r\nPeachwood Branch\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPeachwood Lumber\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nPeachwood Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 500 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nPeachwood Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 7,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Peachwood Lumber", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPeachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 20", "speed": {}, "spell_markdown": "", "summary": "Peachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …", "summary_markdown": "Peachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …", "text": " Peachwood Source Book of the Dead pg. 20 --- Peachwood, often cultivated by Pharasma priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it. ## Peachwood Items Peachwood Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 6 24 12 Items Standard-grade 5 20 10 High-grade 8 32 16 Structures Standard-grade 12 48 24 High-grade 18 64 32 Material Uses Peachwood Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Peachwood Branch Source Book of the Dead pg. 20 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Peachwood Lumber Source Book of the Dead pg. 20 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Peachwood Object (Standard-Grade) Source Book of the Dead pg. 20 Price 500 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Peachwood Object (High-Grade) Source Book of the Dead pg. 20 Price 7,500 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1541", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1541-1459", "item_category": "Materials", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Peachwood](/Equipment.aspx?ID=1541)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPeachwood, often cultivated by [Pharasma](/Deities.aspx?ID=14) priests, can ward against [undead](/Traits.aspx?ID=160)—even [incorporeal](/Traits.aspx?ID=222) ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it.\n\n## Peachwood Items\n\n
**Peachwood Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade62412
**Items**
Standard-grade52010
High-grade83216
**Structures**
Standard-grade124824
High-grade186432
\n\nMaterial Uses\r\n\r\n\n\n[Peachwood Weapon](/Equipment.aspx?ID=1543)\r\n\r\n\r\n\r\nPeachwood Branch\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPeachwood Lumber\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nPeachwood Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 500 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nPeachwood Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 7,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Peachwood Object (Standard-Grade)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp (per Bulk)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\r\n\r\n**Price** 500 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPeachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 20", "speed": {}, "spell_markdown": "", "summary": "Peachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …", "summary_markdown": "Peachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …", "text": " Peachwood Source Book of the Dead pg. 20 --- Peachwood, often cultivated by Pharasma priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it. ## Peachwood Items Peachwood Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 6 24 12 Items Standard-grade 5 20 10 High-grade 8 32 16 Structures Standard-grade 12 48 24 High-grade 18 64 32 Material Uses Peachwood Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Peachwood Branch Source Book of the Dead pg. 20 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Peachwood Lumber Source Book of the Dead pg. 20 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Peachwood Object (Standard-Grade) Source Book of the Dead pg. 20 Price 500 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Peachwood Object (High-Grade) Source Book of the Dead pg. 20 Price 7,500 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1541", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1541-1460", "item_category": "Materials", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Peachwood](/Equipment.aspx?ID=1541)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPeachwood, often cultivated by [Pharasma](/Deities.aspx?ID=14) priests, can ward against [undead](/Traits.aspx?ID=160)—even [incorporeal](/Traits.aspx?ID=222) ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it.\n\n## Peachwood Items\n\n
**Peachwood Items****Hardness****HP****BT**
**Thin Items**
Standard-grade4168
High-grade62412
**Items**
Standard-grade52010
High-grade83216
**Structures**
Standard-grade124824
High-grade186432
\n\nMaterial Uses\r\n\r\n\n\n[Peachwood Weapon](/Equipment.aspx?ID=1543)\r\n\r\n\r\n\r\nPeachwood Branch\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nPeachwood Lumber\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nPeachwood Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 500 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nPeachwood Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 7,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Peachwood Object (High-Grade)", "pfs": "Standard", "price": 750000, "price_raw": "7,500 gp (per Bulk)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\r\n\r\n**Price** 7,500 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPeachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 20", "speed": {}, "spell_markdown": "", "summary": "Peachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …", "summary_markdown": "Peachwood, often cultivated by Pharasma priests, can ward against undead —even incorporeal ones. However, the wood loses its magical properties …", "text": " Peachwood Source Book of the Dead pg. 20 --- Peachwood, often cultivated by Pharasma priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it. ## Peachwood Items Peachwood Items Hardness HP BT Thin Items Standard-grade 4 16 8 High-grade 6 24 12 Items Standard-grade 5 20 10 High-grade 8 32 16 Structures Standard-grade 12 48 24 High-grade 18 64 32 Material Uses Peachwood Weapon <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Peachwood Branch Source Book of the Dead pg. 20 Price 600 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Peachwood Lumber Source Book of the Dead pg. 20 Price 6,000 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Peachwood Object (Standard-Grade) Source Book of the Dead pg. 20 Price 500 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Peachwood Object (High-Grade) Source Book of the Dead pg. 20 Price 7,500 gp (per Bulk) ", "trait": [ "Precious", "Uncommon" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Precious", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1541", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1542", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Peachwood Talisman](/Equipment.aspx?ID=1542)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 40 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are an expert in Perception\r\n\n\n\r\n\r\n---\n\nSymbols of good fortune and luck are carved on this thin, square wooden plaque. It smells of sandalwood from the blessings placed upon it. After activation, for the next minute, you can sense attacks from [undead](/Traits.aspx?ID=160). You aren't [flat-footed](/Conditions.aspx?ID=16) to [hidden](/Conditions.aspx?ID=22), [undetected](/Conditions.aspx?ID=39), or flanking undead of your level or lower, or undead of your level or lower using surprise attack. However, they can still help their allies flank.\n\n\n\n", "name": "Peachwood Talisman", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "uncommon", "release_date": "2022-04-27", "requirement": "You are an expert in Perception", "requirement_markdown": "You are an expert in Perception", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are an expert in Perception\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSymbols of good fortune and luck are carved on this thin, square wooden plaque. It smells of sandalwood from the blessings placed upon it. After …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 20", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Symbols of good fortune and luck are carved on this thin, square wooden plaque. It smells of sandalwood from the blessings placed upon it. After …", "summary_markdown": "Symbols of good fortune and luck are carved on this thin, square wooden plaque. It smells of sandalwood from the blessings placed upon it. After …", "text": " Peachwood Talisman Source Book of the Dead pg. 20 Price 40 gp Usage affixed to armor Activate Single Action envision Requirement You are an expert in Perception --- Symbols of good fortune and luck are carved on this thin, square wooden plaque. It smells of sandalwood from the blessings placed upon it. After activation, for the next minute, you can sense attacks from undead. You aren't flat-footed to hidden, undetected, or flanking undead of your level or lower, or undead of your level or lower using surprise attack. However, they can still help their allies flank.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1542", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-1543", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Peachwood Weapon](/Equipment.aspx?ID=1543)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Peachwood](/Equipment.aspx?ID=1541)\r\n\r\n\r\n\r\n---\n\nPeachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as [darkwood](/Equipment.aspx?ID=376) for any [undead](/Traits.aspx?ID=160) creatures' resistances or weaknesses related to darkwood (allowing a peachwood weapon to bypass a [jiang-shi's](/MonsterFamilies.aspx?ID=286) resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.\n\n\n\n\r\n\r\n\r\nPeachwood Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** At least 250 gp of peachwood + 25 gp per Bulk\r\n\r\n\r\nPeachwood Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 19,000 gp (+1,900 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** At least 9,500 gp of peachwood + 950 gp per Bulk", "name": "Peachwood Weapon", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPeachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 20", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' …", "summary_markdown": "Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' …", "text": " Peachwood Weapon Source Book of the Dead pg. 20 Usage varies by weapon Bulk varies by weapon Base Material Peachwood --- Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' resistances or weaknesses related to darkwood (allowing a peachwood weapon to bypass a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Peachwood Weapon (Standard-Grade) Source Book of the Dead pg. 20 Price 2,000 gp (+200 gp per Bulk) Craft Requirements At least 250 gp of peachwood + 25 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Peachwood Weapon (High-Grade) Source Book of the Dead pg. 20 Price 19,000 gp (+1,900 gp per Bulk) Craft Requirements At least 9,500 gp of peachwood + 950 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1543", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1543-1461", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Peachwood Weapon](/Equipment.aspx?ID=1543)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Peachwood](/Equipment.aspx?ID=1541)\r\n\r\n\r\n\r\n---\n\nPeachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as [darkwood](/Equipment.aspx?ID=376) for any [undead](/Traits.aspx?ID=160) creatures' resistances or weaknesses related to darkwood (allowing a peachwood weapon to bypass a [jiang-shi's](/MonsterFamilies.aspx?ID=286) resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.\n\n\n\n\r\n\r\n\r\nPeachwood Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** At least 250 gp of peachwood + 25 gp per Bulk\r\n\r\n\r\nPeachwood Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 19,000 gp (+1,900 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** At least 9,500 gp of peachwood + 950 gp per Bulk", "name": "Peachwood Weapon (Standard-Grade)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp (+200 gp per Bulk)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\r\n\r\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPeachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 20", "speed": {}, "spell_markdown": "", "summary": "Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' …", "summary_markdown": "Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' …", "text": " Peachwood Weapon Source Book of the Dead pg. 20 Usage varies by weapon Bulk varies by weapon Base Material Peachwood --- Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' resistances or weaknesses related to darkwood (allowing a peachwood weapon to bypass a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Peachwood Weapon (Standard-Grade) Source Book of the Dead pg. 20 Price 2,000 gp (+200 gp per Bulk) Craft Requirements At least 250 gp of peachwood + 25 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Peachwood Weapon (High-Grade) Source Book of the Dead pg. 20 Price 19,000 gp (+1,900 gp per Bulk) Craft Requirements At least 9,500 gp of peachwood + 950 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1543", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1543-1462", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Peachwood Weapon](/Equipment.aspx?ID=1543)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Peachwood](/Equipment.aspx?ID=1541)\r\n\r\n\r\n\r\n---\n\nPeachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as [darkwood](/Equipment.aspx?ID=376) for any [undead](/Traits.aspx?ID=160) creatures' resistances or weaknesses related to darkwood (allowing a peachwood weapon to bypass a [jiang-shi's](/MonsterFamilies.aspx?ID=286) resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.\n\n\n\n\r\n\r\n\r\nPeachwood Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 2,000 gp (+200 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** At least 250 gp of peachwood + 25 gp per Bulk\r\n\r\n\r\nPeachwood Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 19,000 gp (+1,900 gp per Bulk)\r\n\r\n\n\n\n\n\n\n**Craft Requirements** At least 9,500 gp of peachwood + 950 gp per Bulk", "name": "Peachwood Weapon (High-Grade)", "pfs": "Standard", "price": 1900000, "price_raw": "19,000 gp (+1,900 gp per Bulk)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\r\n\r\n**Price** 19,000 gp (+1,900 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPeachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 20", "speed": {}, "spell_markdown": "", "summary": "Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' …", "summary_markdown": "Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' …", "text": " Peachwood Weapon Source Book of the Dead pg. 20 Usage varies by weapon Bulk varies by weapon Base Material Peachwood --- Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' resistances or weaknesses related to darkwood (allowing a peachwood weapon to bypass a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Peachwood Weapon (Standard-Grade) Source Book of the Dead pg. 20 Price 2,000 gp (+200 gp per Bulk) Craft Requirements At least 250 gp of peachwood + 25 gp per Bulk <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Peachwood Weapon (High-Grade) Source Book of the Dead pg. 20 Price 19,000 gp (+1,900 gp per Bulk) Craft Requirements At least 9,500 gp of peachwood + 950 gp per Bulk", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1543", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1544", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Undead Detection Dye](/Equipment.aspx?ID=1544)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of [undead](/Traits.aspx?ID=160) has been in contact with the sample in the past 24 hours. The water changes color, as seen on the table, or remains clear if it doesn't detect any traces of undead. The higher the undead's level or number of undead in contact with the sample, the more intense the color. This isn't a foolproof way to identify a disguised creature as undead, since any contact with undead causes the sample to change colors. If an undead has been disguising its undead nature or its presence in an area, the GM can roll a secret DC 20 [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) check for the creature when the dye is activated. On a success, the creature avoided leaving traces. This can't protect the undead from discovery if it actively uses its undead abilities on an area or creature, though it can attempt to remove any evidence with activities like [Cover Tracks](/Actions.aspx?ID=65) and [Conceal an Object](/Actions.aspx?ID=61).\n\n## Undead Detection Dye\n\n
**Color****Undead Detected**
Red[Vampire](/MonsterFamilies.aspx?ID=97)
Orange[Wight](/MonsterFamilies.aspx?ID=163)
Yellow[Mummy](/MonsterFamilies.aspx?ID=74)
Green[Ghost](/MonsterFamilies.aspx?ID=51)
Blue[Ghoul](/MonsterFamilies.aspx?ID=52)
Indigo[Wraith](/MonsterFamilies.aspx?ID=164)
Purple[Shadow](/MonsterFamilies.aspx?ID=89)
Gray[Mindless](/Traits.aspx?ID=108) undead such as [zombie](/MonsterFamilies.aspx?ID=103) or [skeleton](/MonsterFamilies.aspx?ID=92)
Black[Lich](/MonsterFamilies.aspx?ID=68)
WhiteOther undead
\n\n\n\n", "name": "Undead Detection Dye", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 20", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of …", "summary_markdown": "The liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of …", "text": " Undead Detection Dye Source Book of the Dead pg. 20 Price 20 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- The liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of undead has been in contact with the sample in the past 24 hours. The water changes color, as seen on the table, or remains clear if it doesn't detect any traces of undead. The higher the undead's level or number of undead in contact with the sample, the more intense the color. This isn't a foolproof way to identify a disguised creature as undead, since any contact with undead causes the sample to change colors. If an undead has been disguising its undead nature or its presence in an area, the GM can roll a secret DC 20 Deception or Stealth check for the creature when the dye is activated. On a success, the creature avoided leaving traces. This can't protect the undead from discovery if it actively uses its undead abilities on an area or creature, though it can attempt to remove any evidence with activities like Cover Tracks and Conceal an Object. ## Undead Detection Dye Color Undead Detected Red Vampire Orange Wight Yellow Mummy Green Ghost Blue Ghoul Indigo Wraith Purple Shadow Gray Mindless undead such as zombie or skeleton Black Lich White Other undead ", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1544", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1545", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Soul Cage](/Equipment.aspx?ID=1545)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 51\n\n**Price** 1,600 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs you [Craft](/Actions.aspx?ID=43) your _soul cage_, you trap your soul within it, an integral part of the complicated process of becoming a [lich](/MonsterFamilies.aspx?ID=68). When you're destroyed, your soul flees to the _soul cage_, which rebuilds your undead body over the course of 1d10 days.\n\n Afterward, you manifest next to the _soul cage_, fully healed and in a new body (lacking any equipment you had on your old body). Only destroying your _soul cage_ can prevent you from returning. You choose the form of your _soul cage_ when you Craft it. A few options include a miniature cage, a ring, an amulet, or a crown. Work with your GM to adjust the usage and Bulk as needed, though a _soul cage_ is rarely more than light Bulk. The _soul cage_ has Hardness 9 and 36 HP.\n\n If your _soul cage_ is destroyed but you aren't, you can attempt to find your soul and trap it again, building a new _soul cage_. This is no trivial feat and often takes an entire adventure to accomplish. If you don't cage your soul again, you suffer a long decline as described on page 119.\n\n**Craft Requirements** You have [Lich Dedication.](/Archetypes.aspx?ID=179)\n\n\n\n", "name": "Soul Cage", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp", "rarity": "rare", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 51\r\n\r\n**Price** 1,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs you Craft your soul cage , you trap your soul within it, an integral part of the complicated process of becoming a lich . When you're …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 51", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "As you Craft your soul cage , you trap your soul within it, an integral part of the complicated process of becoming a lich . When you're …", "summary_markdown": "As you Craft your soul cage , you trap your soul within it, an integral part of the complicated process of becoming a lich . When you're …", "text": " Soul Cage Source Book of the Dead pg. 51 Price 1,600 gp Usage held in 1 hand --- As you Craft your soul cage , you trap your soul within it, an integral part of the complicated process of becoming a lich. When you're destroyed, your soul flees to the soul cage , which rebuilds your undead body over the course of 1d10 days. Afterward, you manifest next to the soul cage , fully healed and in a new body (lacking any equipment you had on your old body). Only destroying your soul cage can prevent you from returning. You choose the form of your soul cage when you Craft it. A few options include a miniature cage, a ring, an amulet, or a crown. Work with your GM to adjust the usage and Bulk as needed, though a soul cage is rarely more than light Bulk. The soul cage has Hardness 9 and 36 HP. If your soul cage is destroyed but you aren't, you can attempt to find your soul and trap it again, building a new soul cage . This is no trivial feat and often takes an entire adventure to accomplish. If you don't cage your soul again, you suffer a long decline as described on page 119. Craft Requirements You have Lich Dedication.\n", "trait": [ "Arcane", "Necromancy", "Negative", "Rare" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Arcane", "Necromancy", "Negative", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1545", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1546", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Lady's Chalice](/Equipment.aspx?ID=1546)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 200\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silver chalice bears the symbol of [Pharasma](/Deities.aspx?ID=14), a swirling cloud that transforms into a flight of whippoorwills that encircle the top. The chalice can be activated in one of two ways, though only once per day total.\n\n\n\n\n\n\n\n", "name": "Lady's Chalice", "pfs": "Limited", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 200\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis silver chalice bears the symbol of Pharasma , a swirling cloud that transforms into a flight of whippoorwills that encircle the top. The …\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 200", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This silver chalice bears the symbol of Pharasma , a swirling cloud that transforms into a flight of whippoorwills that encircle the top. The …", "summary_markdown": "This silver chalice bears the symbol of Pharasma , a swirling cloud that transforms into a flight of whippoorwills that encircle the top. The …", "text": " Lady's Chalice Source Book of the Dead pg. 200 Price 60 gp Usage held in 1 hand Bulk L --- This silver chalice bears the symbol of Pharasma, a swirling cloud that transforms into a flight of whippoorwills that encircle the top. The chalice can be activated in one of two ways, though only once per day total.\n", "trait": [ "Conjuration", "Divine", "Good", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48), [Good](/Traits.aspx?ID=83), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Divine", "Good", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1546", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 14400, "duration_raw": "4 hours", "exclude_from_search": false, "id": "equipment-1547", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"\"\r\n>\r\n[Blaze](/Equipment.aspx?ID=1547)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis acrid blend of black powder, honey, saltpeter, sulfur, and stranger ingredients sees plenty of use in the Mana Wastes, where magical environmental protection is unreliable. Users experience euphoric feelings of warmth and wellbeing followed by intense bouts of dehydration and disorientation.\n\n **Saving Throw** DC 17 Fortitude; **Maximum Duration** 4 hours; **Stage 1** +1 item bonus to saves versus [fire](/Traits.aspx?ID=72) effects, and you treat severe or extreme [environmental heat effects](/Rules.aspx?ID=642) as if they were one step lower (1 hour); **Stage 2** [stupefied 1](/Conditions.aspx?ID=37), and you treat severe or extreme environmental heat effects as if they were one step lower (1 hour); **Stage 3** [fatigued](/Conditions.aspx?ID=15) and stupefied 2 (1 hour)\n\n\n\n", "name": "Blaze", "price": 700, "price_raw": "7 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "saving_throw": "DC 17 Fortitude", "saving_throw_markdown": "DC 17 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis acrid blend of black powder, honey, saltpeter, sulfur, and stranger ingredients sees plenty of use in the Mana Wastes, where magical …\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage": [ "+1 item bonus to saves versus fire effects, and you treat severe or extreme environmental heat effects as if they were one step lower (1 hour)", " stupefied 1 , and you treat severe or extreme environmental heat effects as if they were one step lower (1 hour)", " fatigued and stupefied 2 (1 hour)" ], "stage_markdown": "Stage 1: +1 item bonus to saves versus [fire](/Traits.aspx?ID=72) effects, and you treat severe or extreme [environmental heat effects](/Rules.aspx?ID=642) as if they were one step lower (1 hour)\n\nStage 2: [stupefied 1](/Conditions.aspx?ID=37), and you treat severe or extreme environmental heat effects as if they were one step lower (1 hour)\n\nStage 3: [fatigued](/Conditions.aspx?ID=15) and stupefied 2 (1 hour)", "summary": "This acrid blend of black powder, honey, saltpeter, sulfur, and stranger ingredients sees plenty of use in the Mana Wastes, where magical …", "summary_markdown": "This acrid blend of black powder, honey, saltpeter, sulfur, and stranger ingredients sees plenty of use in the Mana Wastes, where magical …", "text": " Blaze May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 7 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This acrid blend of black powder, honey, saltpeter, sulfur, and stranger ingredients sees plenty of use in the Mana Wastes, where magical environmental protection is unreliable. Users experience euphoric feelings of warmth and wellbeing followed by intense bouts of dehydration and disorientation. Saving Throw DC 17 Fortitude; Maximum Duration 4 hours; Stage 1 +1 item bonus to saves versus fire effects, and you treat severe or extreme environmental heat effects as if they were one step lower (1 hour); Stage 2 stupefied 1, and you treat severe or extreme environmental heat effects as if they were one step lower (1 hour); Stage 3 fatigued and stupefied 2 (1 hour)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1547", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1548", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Searing Suture](/Equipment.aspx?ID=1548)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nActivating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes 1d6 fire damage and can immediately attempt a flat check to remove the [persistent bleed damage](/Conditions.aspx?ID=29)—the DC of this flat check depends on the type of searing suture applied. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful.\n\n\n\n\r\n\r\n\r\nSearing Suture (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC is 15.\r\n\r\n\r\nSearing Suture (greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC is 5.", "name": "Searing Suture", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nActivating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature …\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "Activating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature …", "summary_markdown": "Activating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature …", "text": " Searing Suture May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- Activating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes 1d6 fire damage and can immediately attempt a flat check to remove the persistent bleed damage—the DC of this flat check depends on the type of searing suture applied. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Searing Suture (Lesser) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 3 gp Bulk L --- The flat check DC is 15. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Searing Suture (greater) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 120 gp Bulk L --- The flat check DC is 5.", "trait": [ "Alchemical", "Consumable", "Fire", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Fire", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1548", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1548-1463", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Searing Suture](/Equipment.aspx?ID=1548)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nActivating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes 1d6 fire damage and can immediately attempt a flat check to remove the [persistent bleed damage](/Conditions.aspx?ID=29)—the DC of this flat check depends on the type of searing suture applied. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful.\n\n\n\n\r\n\r\n\r\nSearing Suture (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC is 15.\r\n\r\n\r\nSearing Suture (greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC is 5.", "name": "Searing Suture (Lesser)", "pfs": "Limited", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe flat check DC is 15.\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "The flat check DC is 15.", "summary_markdown": "The flat check DC is 15.", "text": " Searing Suture May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- Activating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes 1d6 fire damage and can immediately attempt a flat check to remove the persistent bleed damage—the DC of this flat check depends on the type of searing suture applied. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Searing Suture (Lesser) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 3 gp Bulk L --- The flat check DC is 15. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Searing Suture (greater) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 120 gp Bulk L --- The flat check DC is 5.", "trait": [ "Alchemical", "Consumable", "Fire", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Fire", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1548", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1548-1465", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Searing Suture](/Equipment.aspx?ID=1548)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nActivating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes 1d6 fire damage and can immediately attempt a flat check to remove the [persistent bleed damage](/Conditions.aspx?ID=29)—the DC of this flat check depends on the type of searing suture applied. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful.\n\n\n\n\r\n\r\n\r\nSearing Suture (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC is 15.\r\n\r\n\r\nSearing Suture (greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC is 5.", "name": "Searing Suture (greater)", "pfs": "Limited", "price": 12000, "price_raw": "120 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe flat check DC is 5.\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "The flat check DC is 5.", "summary_markdown": "The flat check DC is 5.", "text": " Searing Suture May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- Activating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes 1d6 fire damage and can immediately attempt a flat check to remove the persistent bleed damage—the DC of this flat check depends on the type of searing suture applied. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Searing Suture (Lesser) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 3 gp Bulk L --- The flat check DC is 15. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Searing Suture (greater) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 120 gp Bulk L --- The flat check DC is 5.", "trait": [ "Alchemical", "Consumable", "Fire", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Fire", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1548", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1549", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[War Blood Mutagen](/Equipment.aspx?ID=1549)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.\n\n **Benefit** Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against [fear](/Traits.aspx?ID=68) effects. Any attempt to [Disarm](/Actions.aspx?ID=41) or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails.\n\n **Drawback** You can't voluntarily remove the weapon unless you succeed at an [Athletics](/Skills.aspx?ID=3) check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the [concentrate](/Traits.aspx?ID=32) trait, you must succeed at a DC 5 flat check or the action is lost.\n\n\n\n\r\n\r\n\r\nWar Blood Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute.\r\n\r\n\r\nWar Blood Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes.\r\n\r\n\r\nWar Blood Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour.\r\n\r\n\r\nWar Blood Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "name": "War Blood Mutagen", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUpon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as …\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as …", "summary_markdown": "Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as …", "text": " War Blood Mutagen May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. Benefit Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against fear effects. Any attempt to Disarm or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails. Drawback You can't voluntarily remove the weapon unless you succeed at an Athletics check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the concentrate trait, you must succeed at a DC 5 flat check or the action is lost. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > War Blood Mutagen (Lesser) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 4 gp Bulk L --- The item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > War Blood Mutagen (Moderate) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 12 gp Bulk L --- The item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > War Blood Mutagen (Greater) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 300 gp Bulk L --- The item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > War Blood Mutagen (Major) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 3,000 gp Bulk L --- The item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1549", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1549-1466", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[War Blood Mutagen](/Equipment.aspx?ID=1549)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.\n\n **Benefit** Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against [fear](/Traits.aspx?ID=68) effects. Any attempt to [Disarm](/Actions.aspx?ID=41) or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails.\n\n **Drawback** You can't voluntarily remove the weapon unless you succeed at an [Athletics](/Skills.aspx?ID=3) check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the [concentrate](/Traits.aspx?ID=32) trait, you must succeed at a DC 5 flat check or the action is lost.\n\n\n\n\r\n\r\n\r\nWar Blood Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute.\r\n\r\n\r\nWar Blood Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes.\r\n\r\n\r\nWar Blood Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour.\r\n\r\n\r\nWar Blood Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "name": "War Blood Mutagen (Lesser)", "pfs": "Limited", "price": 400, "price_raw": "4 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute.\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "The item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute.", "summary_markdown": "The item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute.", "text": " War Blood Mutagen May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. Benefit Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against fear effects. Any attempt to Disarm or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails. Drawback You can't voluntarily remove the weapon unless you succeed at an Athletics check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the concentrate trait, you must succeed at a DC 5 flat check or the action is lost. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > War Blood Mutagen (Lesser) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 4 gp Bulk L --- The item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > War Blood Mutagen (Moderate) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 12 gp Bulk L --- The item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > War Blood Mutagen (Greater) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 300 gp Bulk L --- The item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > War Blood Mutagen (Major) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 3,000 gp Bulk L --- The item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1549", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1549-1467", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[War Blood Mutagen](/Equipment.aspx?ID=1549)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.\n\n **Benefit** Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against [fear](/Traits.aspx?ID=68) effects. Any attempt to [Disarm](/Actions.aspx?ID=41) or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails.\n\n **Drawback** You can't voluntarily remove the weapon unless you succeed at an [Athletics](/Skills.aspx?ID=3) check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the [concentrate](/Traits.aspx?ID=32) trait, you must succeed at a DC 5 flat check or the action is lost.\n\n\n\n\r\n\r\n\r\nWar Blood Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute.\r\n\r\n\r\nWar Blood Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes.\r\n\r\n\r\nWar Blood Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour.\r\n\r\n\r\nWar Blood Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "name": "War Blood Mutagen (Moderate)", "pfs": "Limited", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes.\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "The item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes.", "summary_markdown": "The item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes.", "text": " War Blood Mutagen May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. Benefit Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against fear effects. Any attempt to Disarm or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails. Drawback You can't voluntarily remove the weapon unless you succeed at an Athletics check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the concentrate trait, you must succeed at a DC 5 flat check or the action is lost. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > War Blood Mutagen (Lesser) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 4 gp Bulk L --- The item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > War Blood Mutagen (Moderate) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 12 gp Bulk L --- The item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > War Blood Mutagen (Greater) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 300 gp Bulk L --- The item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > War Blood Mutagen (Major) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 3,000 gp Bulk L --- The item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1549", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1549-1468", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[War Blood Mutagen](/Equipment.aspx?ID=1549)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.\n\n **Benefit** Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against [fear](/Traits.aspx?ID=68) effects. Any attempt to [Disarm](/Actions.aspx?ID=41) or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails.\n\n **Drawback** You can't voluntarily remove the weapon unless you succeed at an [Athletics](/Skills.aspx?ID=3) check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the [concentrate](/Traits.aspx?ID=32) trait, you must succeed at a DC 5 flat check or the action is lost.\n\n\n\n\r\n\r\n\r\nWar Blood Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute.\r\n\r\n\r\nWar Blood Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes.\r\n\r\n\r\nWar Blood Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour.\r\n\r\n\r\nWar Blood Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "name": "War Blood Mutagen (Greater)", "pfs": "Limited", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour.\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "The item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour.", "summary_markdown": "The item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour.", "text": " War Blood Mutagen May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. Benefit Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against fear effects. Any attempt to Disarm or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails. Drawback You can't voluntarily remove the weapon unless you succeed at an Athletics check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the concentrate trait, you must succeed at a DC 5 flat check or the action is lost. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > War Blood Mutagen (Lesser) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 4 gp Bulk L --- The item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > War Blood Mutagen (Moderate) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 12 gp Bulk L --- The item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > War Blood Mutagen (Greater) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 300 gp Bulk L --- The item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > War Blood Mutagen (Major) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 3,000 gp Bulk L --- The item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1549", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1549-1469", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[War Blood Mutagen](/Equipment.aspx?ID=1549)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.\n\n **Benefit** Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against [fear](/Traits.aspx?ID=68) effects. Any attempt to [Disarm](/Actions.aspx?ID=41) or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails.\n\n **Drawback** You can't voluntarily remove the weapon unless you succeed at an [Athletics](/Skills.aspx?ID=3) check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the [concentrate](/Traits.aspx?ID=32) trait, you must succeed at a DC 5 flat check or the action is lost.\n\n\n\n\r\n\r\n\r\nWar Blood Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute.\r\n\r\n\r\nWar Blood Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes.\r\n\r\n\r\nWar Blood Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour.\r\n\r\n\r\nWar Blood Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "name": "War Blood Mutagen (Major)", "pfs": "Limited", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "The item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "summary_markdown": "The item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "text": " War Blood Mutagen May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. Benefit Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against fear effects. Any attempt to Disarm or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails. Drawback You can't voluntarily remove the weapon unless you succeed at an Athletics check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the concentrate trait, you must succeed at a DC 5 flat check or the action is lost. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > War Blood Mutagen (Lesser) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 4 gp Bulk L --- The item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > War Blood Mutagen (Moderate) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 12 gp Bulk L --- The item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > War Blood Mutagen (Greater) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 300 gp Bulk L --- The item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > War Blood Mutagen (Major) Source Pathfinder #178: Punks in a Powderkeg pg. 77 Price 3,000 gp Bulk L --- The item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1549", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1550", "item_category": "Held Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Limited\"\r\n>\r\n[Horn of the Sun Aurochs](/Equipment.aspx?ID=1550)\r\n\r\n\r\nMay contain spoilers from Shadows at Sundown\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Shadows at Sundown](/Sources.aspx?ID=121) pg. 53\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA horn of the sun aurochs grants a +2 item bonus to [Performance](/Skills.aspx?ID=12) checks when played as an instrument.\n\n\n\n\n\n", "name": "Horn of the Sun Aurochs", "pfs": "Limited", "price": 300000, "price_raw": "3,000 gp", "rarity": "rare", "release_date": "2022-05-25", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Shadows at Sundown](/Sources.aspx?ID=121) pg. 53\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA horn of the sun aurochs grants a +2 item bonus to Performance checks when played as an instrument. \r\n", "skill": [ "Performance" ], "source": [ "Shadows at Sundown" ], "source_raw": [ "Shadows at Sundown pg. 53" ], "source_category": "Adventures", "source_group": "Shadows at Sundown", "source_markdown": "[Shadows at Sundown](/Sources.aspx?ID=121) pg. 53", "speed": {}, "spell_markdown": "", "spoilers": "Shadows at Sundown", "stage_markdown": "", "summary": "A horn of the sun aurochs grants a +2 item bonus to Performance checks when played as an instrument. ", "summary_markdown": "A horn of the sun aurochs grants a +2 item bonus to Performance checks when played as an instrument. ", "text": " Horn of the Sun Aurochs May contain spoilers from Shadows at Sundown Source Shadows at Sundown pg. 53 Price 3,000 gp Usage held in 1 hand Bulk L --- A horn of the sun aurochs grants a +2 item bonus to Performance checks when played as an instrument.\n", "trait": [ "Evocation", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1550", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1552", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Barding](/Equipment.aspx?ID=1552)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.\n\n## Table 6-18: Barding\n\n
**Size****Barding****Price****AC Bonus****Dex Cap****Check Penalty****Speed Penalty****Bulk****Strength**
LightSmall or Medium10 gp+1+5-1-5 ft.2+3
Large20 gp+1+5-1-5 ft.4+3
HeavySmall or Medium (Level 2)25 gp+3+3-3-10 ft.4+5
Large (Level 3)50 gp+3+3-3-10 ft.8+5
\n\n\n\n\r\n\r\n\r\nBarding (Light; Small or Medium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBarding (Light; Large)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nBarding (Heavy; Small or Medium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nBarding (Heavy; Large)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 8\r\n\r\n\n\n", "name": "Barding", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 295" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …", "summary_markdown": "You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …", "text": " Barding Source Core Rulebook pg. 295 4.0 Bulk L --- You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available. ## Table 6-18: Barding Size Barding Price AC Bonus Dex Cap Check Penalty Speed Penalty Bulk Strength Light Small or Medium 10 gp +1 +5 -1 -5 ft. 2 +3 Large 20 gp +1 +5 -1 -5 ft. 4 +3 Heavy Small or Medium (Level 2) 25 gp +3 +3 -3 -10 ft. 4 +5 Large (Level 3) 50 gp +3 +3 -3 -10 ft. 8 +5 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Light; Small or Medium) Source Core Rulebook pg. 295 4.0 Price 10 gp Bulk 2 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Light; Large) Source Core Rulebook pg. 295 4.0 Price 20 gp Bulk 4 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Heavy; Small or Medium) Source Core Rulebook pg. 295 4.0 Price 25 gp Bulk 4 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Heavy; Large) Source Core Rulebook pg. 295 4.0 Price 50 gp Bulk 8 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1552", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1552-1470", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Barding](/Equipment.aspx?ID=1552)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.\n\n## Table 6-18: Barding\n\n
**Size****Barding****Price****AC Bonus****Dex Cap****Check Penalty****Speed Penalty****Bulk****Strength**
LightSmall or Medium10 gp+1+5-1-5 ft.2+3
Large20 gp+1+5-1-5 ft.4+3
HeavySmall or Medium (Level 2)25 gp+3+3-3-10 ft.4+5
Large (Level 3)50 gp+3+3-3-10 ft.8+5
\n\n\n\n\r\n\r\n\r\nBarding (Light; Small or Medium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBarding (Light; Large)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nBarding (Heavy; Small or Medium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nBarding (Heavy; Large)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 8\r\n\r\n\n\n", "name": "Barding (Light; Small or Medium)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 295" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0", "speed": {}, "spell_markdown": "", "summary": "You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …", "summary_markdown": "You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …", "text": " Barding Source Core Rulebook pg. 295 4.0 Bulk L --- You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available. ## Table 6-18: Barding Size Barding Price AC Bonus Dex Cap Check Penalty Speed Penalty Bulk Strength Light Small or Medium 10 gp +1 +5 -1 -5 ft. 2 +3 Large 20 gp +1 +5 -1 -5 ft. 4 +3 Heavy Small or Medium (Level 2) 25 gp +3 +3 -3 -10 ft. 4 +5 Large (Level 3) 50 gp +3 +3 -3 -10 ft. 8 +5 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Light; Small or Medium) Source Core Rulebook pg. 295 4.0 Price 10 gp Bulk 2 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Light; Large) Source Core Rulebook pg. 295 4.0 Price 20 gp Bulk 4 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Heavy; Small or Medium) Source Core Rulebook pg. 295 4.0 Price 25 gp Bulk 4 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Heavy; Large) Source Core Rulebook pg. 295 4.0 Price 50 gp Bulk 8 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1552", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1552-1471", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Barding](/Equipment.aspx?ID=1552)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.\n\n## Table 6-18: Barding\n\n
**Size****Barding****Price****AC Bonus****Dex Cap****Check Penalty****Speed Penalty****Bulk****Strength**
LightSmall or Medium10 gp+1+5-1-5 ft.2+3
Large20 gp+1+5-1-5 ft.4+3
HeavySmall or Medium (Level 2)25 gp+3+3-3-10 ft.4+5
Large (Level 3)50 gp+3+3-3-10 ft.8+5
\n\n\n\n\r\n\r\n\r\nBarding (Light; Small or Medium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBarding (Light; Large)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nBarding (Heavy; Small or Medium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nBarding (Heavy; Large)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 8\r\n\r\n\n\n", "name": "Barding (Light; Large)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 295" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0", "speed": {}, "spell_markdown": "", "summary": "You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …", "summary_markdown": "You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …", "text": " Barding Source Core Rulebook pg. 295 4.0 Bulk L --- You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available. ## Table 6-18: Barding Size Barding Price AC Bonus Dex Cap Check Penalty Speed Penalty Bulk Strength Light Small or Medium 10 gp +1 +5 -1 -5 ft. 2 +3 Large 20 gp +1 +5 -1 -5 ft. 4 +3 Heavy Small or Medium (Level 2) 25 gp +3 +3 -3 -10 ft. 4 +5 Large (Level 3) 50 gp +3 +3 -3 -10 ft. 8 +5 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Light; Small or Medium) Source Core Rulebook pg. 295 4.0 Price 10 gp Bulk 2 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Light; Large) Source Core Rulebook pg. 295 4.0 Price 20 gp Bulk 4 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Heavy; Small or Medium) Source Core Rulebook pg. 295 4.0 Price 25 gp Bulk 4 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Heavy; Large) Source Core Rulebook pg. 295 4.0 Price 50 gp Bulk 8 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1552", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1552-1472", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Barding](/Equipment.aspx?ID=1552)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.\n\n## Table 6-18: Barding\n\n
**Size****Barding****Price****AC Bonus****Dex Cap****Check Penalty****Speed Penalty****Bulk****Strength**
LightSmall or Medium10 gp+1+5-1-5 ft.2+3
Large20 gp+1+5-1-5 ft.4+3
HeavySmall or Medium (Level 2)25 gp+3+3-3-10 ft.4+5
Large (Level 3)50 gp+3+3-3-10 ft.8+5
\n\n\n\n\r\n\r\n\r\nBarding (Light; Small or Medium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBarding (Light; Large)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nBarding (Heavy; Small or Medium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nBarding (Heavy; Large)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 8\r\n\r\n\n\n", "name": "Barding (Heavy; Small or Medium)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 295" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0", "speed": {}, "spell_markdown": "", "summary": "You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …", "summary_markdown": "You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …", "text": " Barding Source Core Rulebook pg. 295 4.0 Bulk L --- You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available. ## Table 6-18: Barding Size Barding Price AC Bonus Dex Cap Check Penalty Speed Penalty Bulk Strength Light Small or Medium 10 gp +1 +5 -1 -5 ft. 2 +3 Large 20 gp +1 +5 -1 -5 ft. 4 +3 Heavy Small or Medium (Level 2) 25 gp +3 +3 -3 -10 ft. 4 +5 Large (Level 3) 50 gp +3 +3 -3 -10 ft. 8 +5 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Light; Small or Medium) Source Core Rulebook pg. 295 4.0 Price 10 gp Bulk 2 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Light; Large) Source Core Rulebook pg. 295 4.0 Price 20 gp Bulk 4 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Heavy; Small or Medium) Source Core Rulebook pg. 295 4.0 Price 25 gp Bulk 4 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Heavy; Large) Source Core Rulebook pg. 295 4.0 Price 50 gp Bulk 8 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1552", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 8, "bulk_raw": "8", "category": "equipment", "exclude_from_search": false, "id": "equipment-1552-1473", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Barding](/Equipment.aspx?ID=1552)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.\n\n## Table 6-18: Barding\n\n
**Size****Barding****Price****AC Bonus****Dex Cap****Check Penalty****Speed Penalty****Bulk****Strength**
LightSmall or Medium10 gp+1+5-1-5 ft.2+3
Large20 gp+1+5-1-5 ft.4+3
HeavySmall or Medium (Level 2)25 gp+3+3-3-10 ft.4+5
Large (Level 3)50 gp+3+3-3-10 ft.8+5
\n\n\n\n\r\n\r\n\r\nBarding (Light; Small or Medium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBarding (Light; Large)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nBarding (Heavy; Small or Medium)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nBarding (Heavy; Large)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 8\r\n\r\n\n\n", "name": "Barding (Heavy; Large)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 8\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 295" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 295 4.0", "speed": {}, "spell_markdown": "", "summary": "You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …", "summary_markdown": "You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and …", "text": " Barding Source Core Rulebook pg. 295 4.0 Bulk L --- You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available. ## Table 6-18: Barding Size Barding Price AC Bonus Dex Cap Check Penalty Speed Penalty Bulk Strength Light Small or Medium 10 gp +1 +5 -1 -5 ft. 2 +3 Large 20 gp +1 +5 -1 -5 ft. 4 +3 Heavy Small or Medium (Level 2) 25 gp +3 +3 -3 -10 ft. 4 +5 Large (Level 3) 50 gp +3 +3 -3 -10 ft. 8 +5 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Light; Small or Medium) Source Core Rulebook pg. 295 4.0 Price 10 gp Bulk 2 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Light; Large) Source Core Rulebook pg. 295 4.0 Price 20 gp Bulk 4 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Heavy; Small or Medium) Source Core Rulebook pg. 295 4.0 Price 25 gp Bulk 4 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Barding (Heavy; Large) Source Core Rulebook pg. 295 4.0 Price 50 gp Bulk 8 ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1552", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1553", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hollowed Hilt](/Equipment.aspx?ID=1553)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\n\n**Price** 3 gp\r\n\r\n\n\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA hollowed hilt is a weapon modification that allows a pommel to be detached and its hilt meticulously hollowed out to create a small compartment without greatly affecting its balance. Often used by knight emissaries to hide important missives, this space can hold an object of light Bulk about the size of a scroll. A creature studying the weapon can find the hilt compartment with a successful DC 20 Perception check. Any weapon with an appropriate hilt or pommel can be converted into a hollowed one by paying the equipment's price.\n\n\n\n", "name": "Hollowed Hilt", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA hollowed hilt is a weapon modification that allows a pommel to be detached and its hilt meticulously hollowed out to create a small compartment …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A hollowed hilt is a weapon modification that allows a pommel to be detached and its hilt meticulously hollowed out to create a small compartment …", "summary_markdown": "A hollowed hilt is a weapon modification that allows a pommel to be detached and its hilt meticulously hollowed out to create a small compartment …", "text": " Hollowed Hilt Source Knights of Lastwall pg. 86 Price 3 gp Access Knights of Lastwall have access to this item. --- A hollowed hilt is a weapon modification that allows a pommel to be detached and its hilt meticulously hollowed out to create a small compartment without greatly affecting its balance. Often used by knight emissaries to hide important missives, this space can hold an object of light Bulk about the size of a scroll. A creature studying the weapon can find the hilt compartment with a successful DC 20 Perception check. Any weapon with an appropriate hilt or pommel can be converted into a hollowed one by paying the equipment's price.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1553", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1554", "item_category": "Adventuring Gear", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Knight's Maintenance Kit](/Equipment.aspx?ID=1554)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of gear contains a repair kit, cloth rolls for storing or covering equipment, and specialized mixtures developed by the Knights of Lastwall to clean and treat armaments for continued use. This kit gives you a +1 item bonus to checks to [Repair](/Actions.aspx?ID=42) weapons, shields, and armor using the [Crafting](/Skills.aspx?ID=4) skill, and you restore an additional 5 Hit Points when you successfully Repair such items using it.\n\n\n\n", "name": "Knight's Maintenance Kit", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\r\n\r\n**Price** 50 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis set of gear contains a repair kit, cloth rolls for storing or covering equipment, and specialized mixtures developed by the Knights of Lastwall …\r\n", "skill": [ "Crafting" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This set of gear contains a repair kit, cloth rolls for storing or covering equipment, and specialized mixtures developed by the Knights of Lastwall …", "summary_markdown": "This set of gear contains a repair kit, cloth rolls for storing or covering equipment, and specialized mixtures developed by the Knights of Lastwall …", "text": " Knight's Maintenance Kit Source Knights of Lastwall pg. 86 Price 50 gp Hands 2 Bulk 1 Access Knights of Lastwall have access to this item. --- This set of gear contains a repair kit, cloth rolls for storing or covering equipment, and specialized mixtures developed by the Knights of Lastwall to clean and treat armaments for continued use. This kit gives you a +1 item bonus to checks to Repair weapons, shields, and armor using the Crafting skill, and you restore an additional 5 Hit Points when you successfully Repair such items using it.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1554", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1555", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Knight's Standard](/Equipment.aspx?ID=1555)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cloth flag or banner, no larger than a few feet long, bears the symbol or heraldry of a deity, knightly house, nation, or similar organization. A typical standard comes with a stand or pole to hold it aloft. You can instead spend 2 consecutive Interact actions to mount a knight's standard on a two-handed [polearm](/WeaponGroups.aspx?ID=11) or [spear](/WeaponGroups.aspx?ID=14) weapon; the standard is visible as long as you wield the weapon with two hands. Some individuals are inspired by the sight of a standard or demoralized by the destruction of one.\n\n\n\n", "name": "Knight's Standard", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cloth flag or banner, no larger than a few feet long, bears the symbol or heraldry of a deity, knightly house, nation, or similar organization. …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This cloth flag or banner, no larger than a few feet long, bears the symbol or heraldry of a deity, knightly house, nation, or similar organization. …", "summary_markdown": "This cloth flag or banner, no larger than a few feet long, bears the symbol or heraldry of a deity, knightly house, nation, or similar organization. …", "text": " Knight's Standard Source Knights of Lastwall pg. 86 Price 5 gp Hands 2 Bulk 1 Access Knights of Lastwall have access to this item. --- This cloth flag or banner, no larger than a few feet long, bears the symbol or heraldry of a deity, knightly house, nation, or similar organization. A typical standard comes with a stand or pole to hold it aloft. You can instead spend 2 consecutive Interact actions to mount a knight's standard on a two-handed polearm or spear weapon; the standard is visible as long as you wield the weapon with two hands. Some individuals are inspired by the sight of a standard or demoralized by the destruction of one.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1555", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1556", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Knight's Tabard](/Equipment.aspx?ID=1556)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cloth vestment features the heraldry or symbol associated with an entity (such as a deity, kingdom, or organization). Knights typically wear it over armor and other clothing, helping them identify allies on the battlefield or distinguishing themselves in more peaceful situations. An individual wearing a tabard gains a +1 item bonus to [Make an Impression](/Actions.aspx?ID=50) on creatures who have a positive association with the entity represented on the tabard.\n\n\n\n", "name": "Knight's Tabard", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cloth vestment features the heraldry or symbol associated with an entity (such as a deity, kingdom, or organization). Knights typically wear it …\r\n", "skill": [ "Diplomacy" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This cloth vestment features the heraldry or symbol associated with an entity (such as a deity, kingdom, or organization). Knights typically wear it …", "summary_markdown": "This cloth vestment features the heraldry or symbol associated with an entity (such as a deity, kingdom, or organization). Knights typically wear it …", "text": " Knight's Tabard Source Knights of Lastwall pg. 86 Price 15 gp Bulk L Access Knights of Lastwall have access to this item. --- This cloth vestment features the heraldry or symbol associated with an entity (such as a deity, kingdom, or organization). Knights typically wear it over armor and other clothing, helping them identify allies on the battlefield or distinguishing themselves in more peaceful situations. An individual wearing a tabard gains a +1 item bonus to Make an Impression on creatures who have a positive association with the entity represented on the tabard.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1556", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1557", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Portable Altar](/Equipment.aspx?ID=1557)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 3\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis travel-ready kit contains a small altar featuring a deity's iconography. The altar's top can be lifted to reveal a compartment for materials of no more than light Bulk (such as candles, incense, oils, and small texts). The altar grants a +1 item bonus to checks made to conduct religious rites using [Performance](/Skills.aspx?ID=12) or [Religion](/Skills.aspx?ID=13).\n\n\n\n", "name": "Portable Altar", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\r\n\r\n**Price** 25 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis travel-ready kit contains a small altar featuring a deity's iconography. The altar's top can be lifted to reveal a compartment for materials of …\r\n", "skill": [ "Performance", "Religion" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This travel-ready kit contains a small altar featuring a deity's iconography. The altar's top can be lifted to reveal a compartment for materials of …", "summary_markdown": "This travel-ready kit contains a small altar featuring a deity's iconography. The altar's top can be lifted to reveal a compartment for materials of …", "text": " Portable Altar Source Knights of Lastwall pg. 86 Price 25 gp Hands 2 Bulk 3 Access Knights of Lastwall have access to this item. --- This travel-ready kit contains a small altar featuring a deity's iconography. The altar's top can be lifted to reveal a compartment for materials of no more than light Bulk (such as candles, incense, oils, and small texts). The altar grants a +1 item bonus to checks made to conduct religious rites using Performance or Religion.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1557", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1558", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Traveler's Cloak](/Equipment.aspx?ID=1558)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese cloaks are designed to accommodate long treks through various climates. Traveler's cloaks for hot climates might be bleached white and created from lighter materials, while those intended for cold climates are made of thicker materials and have linings intended to retain heat. While wearing a traveler's cloak for the appropriate type of weather, increase the time it takes to become [fatigued from temperature effects](/Rules.aspx?ID=642) by 2 hours. A traveler's cloak has no effect at extreme or incredible temperatures.\n\n\n\n", "name": "Traveler's Cloak", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese cloaks are designed to accommodate long treks through various climates. Traveler's cloaks for hot climates might be bleached white and created …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These cloaks are designed to accommodate long treks through various climates. Traveler's cloaks for hot climates might be bleached white and created …", "summary_markdown": "These cloaks are designed to accommodate long treks through various climates. Traveler's cloaks for hot climates might be bleached white and created …", "text": " Traveler's Cloak Source Knights of Lastwall pg. 86 Price 7 gp Bulk L Access Knights of Lastwall have access to this item. --- These cloaks are designed to accommodate long treks through various climates. Traveler's cloaks for hot climates might be bleached white and created from lighter materials, while those intended for cold climates are made of thicker materials and have linings intended to retain heat. While wearing a traveler's cloak for the appropriate type of weather, increase the time it takes to become fatigued from temperature effects by 2 hours. A traveler's cloak has no effect at extreme or incredible temperatures.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1558", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1559", "item_category": "Adventuring Gear", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[War Saddle](/Equipment.aspx?ID=1559)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach war saddle is specifically fitted to a mount's body type and has numerous straps that can secure you on your mount. You remain mounted even if you fall [unconscious](/Conditions.aspx?ID=38) until either you or someone else uses an Interact action to unfasten the straps on the saddle. A creature or effect can separate you from your mount by pulling so hard it tears the straps, but to do so, the effect's DC, attack roll, or skill check must exceed 20.\n\n\n\n", "name": "War Saddle", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 86\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach war saddle is specifically fitted to a mount's body type and has numerous straps that can secure you on your mount. You remain mounted even if …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each war saddle is specifically fitted to a mount's body type and has numerous straps that can secure you on your mount. You remain mounted even if …", "summary_markdown": "Each war saddle is specifically fitted to a mount's body type and has numerous straps that can secure you on your mount. You remain mounted even if …", "text": " War Saddle Source Knights of Lastwall pg. 86 Price 50 gp Bulk 1 Access Knights of Lastwall have access to this item. --- Each war saddle is specifically fitted to a mount's body type and has numerous straps that can secure you on your mount. You remain mounted even if you fall unconscious until either you or someone else uses an Interact action to unfasten the straps on the saddle. A creature or effect can separate you from your mount by pulling so hard it tears the straps, but to do so, the effect's DC, attack roll, or skill check must exceed 20.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1559", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1560", "item_category": "Adjustments", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Parade Armor](/Equipment.aspx?ID=1560)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** applied to medium or heavy armor\n\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nParade armor is an armor adjustment that creates a set of pseudo-decorative armor to wear during noncombat functions. Any medium or heavy armor can be fashioned into parade armor, which features custom designs based on the wearer's affiliation, military branch, or rank. A particular faction typically has one uniform appearance for its set of parade armor. While wearing this armor, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Intimidation](/Skills.aspx?ID=7) checks against creatures of the same affiliation as your parade armor, though the bonus to Intimidation doesn't apply when interacting with creatures of higher rank than you. The armor is slightly bulkier, increasing the Bulk by 1.\n\n\n\n", "name": "Parade Armor", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to medium or heavy armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nParade armor is an armor adjustment that creates a set of pseudo-decorative armor to wear during noncombat functions. Any medium or heavy armor can …\r\n", "skill": [ "Diplomacy", "Intimidation" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Parade armor is an armor adjustment that creates a set of pseudo-decorative armor to wear during noncombat functions. Any medium or heavy armor can …", "summary_markdown": "Parade armor is an armor adjustment that creates a set of pseudo-decorative armor to wear during noncombat functions. Any medium or heavy armor can …", "text": " Parade Armor Source Knights of Lastwall pg. 87 Price 10 gp Usage applied to medium or heavy armor Access Knights of Lastwall have access to this item. --- Parade armor is an armor adjustment that creates a set of pseudo-decorative armor to wear during noncombat functions. Any medium or heavy armor can be fashioned into parade armor, which features custom designs based on the wearer's affiliation, military branch, or rank. A particular faction typically has one uniform appearance for its set of parade armor. While wearing this armor, you gain a +1 item bonus to Diplomacy and Intimidation checks against creatures of the same affiliation as your parade armor, though the bonus to Intimidation doesn't apply when interacting with creatures of higher rank than you. The armor is slightly bulkier, increasing the Bulk by 1.\n", "trait": [ "Adjustment", "Uncommon" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjustment", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1560", "usage": "applied to medium or heavy armor", "usage_markdown": "applied to medium or heavy armor", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1561", "item_category": "Adjustments", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Throwing Shield](/Equipment.aspx?ID=1561)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** applied to a buckler or shield\n\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese special straps and weightings fit over a shield or buckler, but not a tower shield. They are designed to let you doff and throw the shield in one swift movement. You can quickly remove the shield by spending a free action as part of the Strike to throw the shield. When thrown in this way, the shield is a martial thrown weapon that deals 1d6 bludgeoning damage and has the [thrown 20 feet](/Traits.aspx?ID=195) trait. A shield with the throwing shield attachment can't have any attached weapons, such as [shield spikes](/Weapons.aspx?ID=42) or a [shield boss](/Weapons.aspx?ID=41), and the adjustments to make it more aerodynamic make it slightly less sturdy, reducing its Hardness by 1.\n\n\n\n", "name": "Throwing Shield", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to a buckler or shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese special straps and weightings fit over a shield or buckler, but not a tower shield. They are designed to let you doff and throw the shield in …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These special straps and weightings fit over a shield or buckler, but not a tower shield. They are designed to let you doff and throw the shield in …", "summary_markdown": "These special straps and weightings fit over a shield or buckler, but not a tower shield. They are designed to let you doff and throw the shield in …", "text": " Throwing Shield Source Knights of Lastwall pg. 87 Price 5 gp Usage applied to a buckler or shield Access Knights of Lastwall have access to this item. --- These special straps and weightings fit over a shield or buckler, but not a tower shield. They are designed to let you doff and throw the shield in one swift movement. You can quickly remove the shield by spending a free action as part of the Strike to throw the shield. When thrown in this way, the shield is a martial thrown weapon that deals 1d6 bludgeoning damage and has the thrown 20 feet trait. A shield with the throwing shield attachment can't have any attached weapons, such as shield spikes or a shield boss, and the adjustments to make it more aerodynamic make it slightly less sturdy, reducing its Hardness by 1.\n", "trait": [ "Adjustment", "Uncommon" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjustment", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1561", "usage": "applied to a buckler or shield", "usage_markdown": "applied to a buckler or shield", "weakness": {} }, { "base_item": [ "Half Plate" ], "base_item_markdown": "[Half Plate](/Armor.aspx?ID=12)", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1562", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Armor of the Holy Warrior](/Equipment.aspx?ID=1562)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n**Price** 9,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\r\n\r\n\r\n**Base Armor** [Half Plate](/Armor.aspx?ID=12)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBased on the armors used by the holy warriors who served under General Arnisant in the Shining Crusade, this well-polished _+2 [greater resilient](/Equipment.aspx?ID=279) [half plate](/Armor.aspx?ID=12)_ is decorated with religious motifs and carved with sacred scripture. While wearing _armor of the holy warrior_, your item bonus from the _greater resilient_ rune increases from +2 to +3; if you upgrade to a _major resilient_ rune, the item bonus instead increases from +3 to +4. An [undead](/Traits.aspx?ID=160) that critically fails an [unarmed](/Traits.aspx?ID=199) attack against you while you wear this armor takes 1d6 positive damage.\n\n If you are evil, you're [enfeebled 2](/Conditions.aspx?ID=13) while wearing the armor. If you're undead, you also take 2d6 positive damage each round that you wear the armor.\n\n\n\n\n\n", "name": "Armor of the Holy Warrior", "pfs": "Standard", "price": 900000, "price_raw": "9,000 gp", "rarity": "rare", "release_date": "2022-05-25", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\r\n\r\n**Price** 9,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBased on the armors used by the holy warriors who served under General Arnisant in the Shining Crusade, this well-polished +2 greater resilient …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Based on the armors used by the holy warriors who served under General Arnisant in the Shining Crusade, this well-polished +2 greater resilient …", "summary_markdown": "Based on the armors used by the holy warriors who served under General Arnisant in the Shining Crusade, this well-polished +2 greater resilient …", "text": " Armor of the Holy Warrior Source Knights of Lastwall pg. 88 Price 9,000 gp Usage worn armor Bulk 3 Base Armor Half Plate --- Based on the armors used by the holy warriors who served under General Arnisant in the Shining Crusade, this well-polished +2 greater resilient half plate is decorated with religious motifs and carved with sacred scripture. While wearing armor of the holy warrior , your item bonus from the greater resilient rune increases from +2 to +3; if you upgrade to a major resilient rune, the item bonus instead increases from +3 to +4. An undead that critically fails an unarmed attack against you while you wear this armor takes 1d6 positive damage. If you are evil, you're enfeebled 2 while wearing the armor. If you're undead, you also take 2d6 positive damage each round that you wear the armor.\n", "trait": [ "Divine", "Good", "Invested", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Good](/Traits.aspx?ID=83), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divine", "Good", "Invested", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1562", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1563", "item_category": "Consumables", "item_subcategory": "Oils", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Anointing Oil](/Equipment.aspx?ID=1563)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as [undead](/Traits.aspx?ID=160). Applying anointing oil to a corpse casts [_gentle repose_](/Spells.aspx?ID=131) on it. The effects last for 24 hours. The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is [enfeebled 1](/Conditions.aspx?ID=13) until the contact is broken or the oil's effect wears off.\n\n\n\n\r\n\r\n\r\nAnointing Oil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n**Price** 18 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAnointing Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nApplying the oil casts 5th-level _gentle repose_. The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their dead if they are to be buried.", "name": "Anointing Oil", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead . …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead . …", "summary_markdown": "Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead . …", "text": " Anointing Oil Source Knights of Lastwall pg. 88 Usage held in 2 hands Bulk L Access Knights of Lastwall have access to this item. Activate Single Action Interact --- Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts gentle repose on it. The effects last for 24 hours. The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is enfeebled 1 until the contact is broken or the oil's effect wears off. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Anointing Oil Source Knights of Lastwall pg. 88 Price 18 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Anointing Oil (Greater) Source Knights of Lastwall pg. 88 Price 180 gp Bulk L --- Applying the oil casts 5th-level gentle repose . The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their dead if they are to be buried.", "trait": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1563", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1563-1474", "item_category": "Consumables", "item_subcategory": "Oils", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Anointing Oil](/Equipment.aspx?ID=1563)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as [undead](/Traits.aspx?ID=160). Applying anointing oil to a corpse casts [_gentle repose_](/Spells.aspx?ID=131) on it. The effects last for 24 hours. The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is [enfeebled 1](/Conditions.aspx?ID=13) until the contact is broken or the oil's effect wears off.\n\n\n\n\r\n\r\n\r\nAnointing Oil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n**Price** 18 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAnointing Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nApplying the oil casts 5th-level _gentle repose_. The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their dead if they are to be buried.", "name": "Anointing Oil", "pfs": "Standard", "price": 1800, "price_raw": "18 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\r\n\r\n**Price** 18 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead . …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 88", "speed": {}, "spell_markdown": "", "summary": "Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead . …", "summary_markdown": "Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead . …", "text": " Anointing Oil Source Knights of Lastwall pg. 88 Usage held in 2 hands Bulk L Access Knights of Lastwall have access to this item. Activate Single Action Interact --- Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts gentle repose on it. The effects last for 24 hours. The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is enfeebled 1 until the contact is broken or the oil's effect wears off. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Anointing Oil Source Knights of Lastwall pg. 88 Price 18 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Anointing Oil (Greater) Source Knights of Lastwall pg. 88 Price 180 gp Bulk L --- Applying the oil casts 5th-level gentle repose . The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their dead if they are to be buried.", "trait": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1563", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1563-1475", "item_category": "Consumables", "item_subcategory": "Oils", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Anointing Oil](/Equipment.aspx?ID=1563)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as [undead](/Traits.aspx?ID=160). Applying anointing oil to a corpse casts [_gentle repose_](/Spells.aspx?ID=131) on it. The effects last for 24 hours. The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is [enfeebled 1](/Conditions.aspx?ID=13) until the contact is broken or the oil's effect wears off.\n\n\n\n\r\n\r\n\r\nAnointing Oil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n**Price** 18 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAnointing Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nApplying the oil casts 5th-level _gentle repose_. The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their dead if they are to be buried.", "name": "Anointing Oil (Greater)", "pfs": "Standard", "price": 18000, "price_raw": "180 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\r\n\r\n**Price** 180 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nApplying the oil casts 5th-level gentle repose . The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 88", "speed": {}, "spell_markdown": "", "summary": "Applying the oil casts 5th-level gentle repose . The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their …", "summary_markdown": "Applying the oil casts 5th-level gentle repose . The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their …", "text": " Anointing Oil Source Knights of Lastwall pg. 88 Usage held in 2 hands Bulk L Access Knights of Lastwall have access to this item. Activate Single Action Interact --- Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts gentle repose on it. The effects last for 24 hours. The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is enfeebled 1 until the contact is broken or the oil's effect wears off. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Anointing Oil Source Knights of Lastwall pg. 88 Price 18 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Anointing Oil (Greater) Source Knights of Lastwall pg. 88 Price 180 gp Bulk L --- Applying the oil casts 5th-level gentle repose . The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their dead if they are to be buried.", "trait": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1563", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1564", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Banner of the Restful](/Equipment.aspx?ID=1564)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarried by knights who expect to spend the night in the open, this simple-looking banner is accompanied by a long cross pole from which it hangs. Usually, the banner appears to be a piece of plain cloth; when activated, it automatically adopts whatever insignia the person activating it desires.\n\n\n\n\n\n", "name": "Banner of the Restful", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarried by knights who expect to spend the night in the open, this simple-looking banner is accompanied by a long cross pole from which it hangs. …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carried by knights who expect to spend the night in the open, this simple-looking banner is accompanied by a long cross pole from which it hangs. …", "summary_markdown": "Carried by knights who expect to spend the night in the open, this simple-looking banner is accompanied by a long cross pole from which it hangs. …", "text": " Banner of the Restful Source Knights of Lastwall pg. 88 Price 700 gp Usage held in 1 hand Bulk 1 Access Knights of Lastwall have access to this item. --- Carried by knights who expect to spend the night in the open, this simple-looking banner is accompanied by a long cross pole from which it hangs. Usually, the banner appears to be a piece of plain cloth; when activated, it automatically adopts whatever insignia the person activating it desires.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1564", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1565", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Barding Saddle](/Equipment.aspx?ID=1565)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\n\n**Price** 330 gp\r\n\r\n\n\n**Usage** worn saddle\r\n\r\n**Bulk** 4\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis saddle is covered with well-polished metal plates on the outside and adjusts itself to fit any mount.\n\n\n\n\n\n", "name": "Barding Saddle", "pfs": "Standard", "price": 33000, "price_raw": "330 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 88\r\n\r\n**Price** 330 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn saddle\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis saddle is covered with well-polished metal plates on the outside and adjusts itself to fit any mount. \r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 88" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 88", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This saddle is covered with well-polished metal plates on the outside and adjusts itself to fit any mount. ", "summary_markdown": "This saddle is covered with well-polished metal plates on the outside and adjusts itself to fit any mount. ", "text": " Barding Saddle Source Knights of Lastwall pg. 88 Price 330 gp Usage worn saddle Bulk 4 Access Knights of Lastwall have access to this item. --- This saddle is covered with well-polished metal plates on the outside and adjusts itself to fit any mount.\n", "trait": [ "Companion", "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Companion", "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1565", "usage": "worn saddle", "usage_markdown": "worn saddle", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1566", "item_category": "Held Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Busine of Divine Reinforcement](/Equipment.aspx?ID=1566)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 6,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, straight, trumpet-like instrument is made of well-polished brass and adorned with imagery of angels fighting demons or religious symbols. When played as an instrument, the busine generates powerful and harmonious notes and grants a +2 item bonus to [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n\n\n\n\n", "name": "Busine of Divine Reinforcement", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, straight, trumpet-like instrument is made of well-polished brass and adorned with imagery of angels fighting demons or religious symbols. …\r\n", "skill": [ "Performance" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This long, straight, trumpet-like instrument is made of well-polished brass and adorned with imagery of angels fighting demons or religious symbols. …", "summary_markdown": "This long, straight, trumpet-like instrument is made of well-polished brass and adorned with imagery of angels fighting demons or religious symbols. …", "text": " Busine of Divine Reinforcement Source Knights of Lastwall pg. 89 Price 6,000 gp Usage held in 2 hands Bulk 1 Access Knights of Lastwall have access to this item. --- This long, straight, trumpet-like instrument is made of well-polished brass and adorned with imagery of angels fighting demons or religious symbols. When played as an instrument, the busine generates powerful and harmonious notes and grants a +2 item bonus to Performance checks.\n", "trait": [ "Conjuration", "Divine", "Good", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48), [Good](/Traits.aspx?ID=83), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Divine", "Good", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1566", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1567", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Called (Weapon Rune)](/Equipment.aspx?ID=1567)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _called_ weapon can be teleported to its owner's hand.\n\n\n\n\n\n\n\n", "name": "Called (Weapon Rune)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA called weapon can be teleported to its owner's hand. \r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A called weapon can be teleported to its owner's hand. ", "summary_markdown": "A called weapon can be teleported to its owner's hand. ", "text": " Called (Weapon Rune) Source Knights of Lastwall pg. 89 Price 350 gp Usage etched onto a weapon --- A called weapon can be teleported to its owner's hand.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1567", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1568", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Camp Shroud](/Equipment.aspx?ID=1568)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.\n\n A creature outside the area that uses the [Seek](/Actions.aspx?ID=84) action or [Search](/Actions.aspx?ID=519) activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion.\n\n\n\n\r\n\r\n\r\nCamp Shroud (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCamp Shroud (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 15-foot emanation, and the DC is 23.\r\n\r\n\r\nCamp Shroud (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 175 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 20-foot emanation, and the DC is 27.\r\n\r\n\r\nCamp Shroud (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 25-foot emanation, and the DC is 30.\r\n\r\n\r\nCamp Shroud (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 30-foot emanation, and the DC is 35.", "name": "Camp Shroud", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKnights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When …", "summary_markdown": "Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When …", "text": " Camp Shroud Source Knights of Lastwall pg. 89 Usage held in 1 hand Access Knights of Lastwall have access to this item. Activate Single Action Interact --- Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. A creature outside the area that uses the Seek action or Search activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Camp Shroud (Minor) Source Knights of Lastwall pg. 89 Price 15 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Camp Shroud (Lesser) Source Knights of Lastwall pg. 89 Price 65 gp --- The mist enshrouds a 15-foot emanation, and the DC is 23. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Camp Shroud (Moderate) Source Knights of Lastwall pg. 89 Price 175 gp --- The mist enshrouds a 20-foot emanation, and the DC is 27. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Camp Shroud (Greater) Source Knights of Lastwall pg. 89 Price 500 gp --- The mist enshrouds a 25-foot emanation, and the DC is 30. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Camp Shroud (Major) Source Knights of Lastwall pg. 89 Price 1,500 gp --- The mist enshrouds a 30-foot emanation, and the DC is 35.", "trait": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1568", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1568-1476", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Camp Shroud](/Equipment.aspx?ID=1568)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.\n\n A creature outside the area that uses the [Seek](/Actions.aspx?ID=84) action or [Search](/Actions.aspx?ID=519) activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion.\n\n\n\n\r\n\r\n\r\nCamp Shroud (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCamp Shroud (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 15-foot emanation, and the DC is 23.\r\n\r\n\r\nCamp Shroud (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 175 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 20-foot emanation, and the DC is 27.\r\n\r\n\r\nCamp Shroud (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 25-foot emanation, and the DC is 30.\r\n\r\n\r\nCamp Shroud (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 30-foot emanation, and the DC is 35.", "name": "Camp Shroud (Minor)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKnights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89", "speed": {}, "spell_markdown": "", "summary": "Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When …", "summary_markdown": "Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When …", "text": " Camp Shroud Source Knights of Lastwall pg. 89 Usage held in 1 hand Access Knights of Lastwall have access to this item. Activate Single Action Interact --- Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. A creature outside the area that uses the Seek action or Search activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Camp Shroud (Minor) Source Knights of Lastwall pg. 89 Price 15 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Camp Shroud (Lesser) Source Knights of Lastwall pg. 89 Price 65 gp --- The mist enshrouds a 15-foot emanation, and the DC is 23. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Camp Shroud (Moderate) Source Knights of Lastwall pg. 89 Price 175 gp --- The mist enshrouds a 20-foot emanation, and the DC is 27. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Camp Shroud (Greater) Source Knights of Lastwall pg. 89 Price 500 gp --- The mist enshrouds a 25-foot emanation, and the DC is 30. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Camp Shroud (Major) Source Knights of Lastwall pg. 89 Price 1,500 gp --- The mist enshrouds a 30-foot emanation, and the DC is 35.", "trait": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1568", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1568-1477", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Camp Shroud](/Equipment.aspx?ID=1568)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.\n\n A creature outside the area that uses the [Seek](/Actions.aspx?ID=84) action or [Search](/Actions.aspx?ID=519) activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion.\n\n\n\n\r\n\r\n\r\nCamp Shroud (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCamp Shroud (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 15-foot emanation, and the DC is 23.\r\n\r\n\r\nCamp Shroud (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 175 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 20-foot emanation, and the DC is 27.\r\n\r\n\r\nCamp Shroud (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 25-foot emanation, and the DC is 30.\r\n\r\n\r\nCamp Shroud (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 30-foot emanation, and the DC is 35.", "name": "Camp Shroud (Lesser)", "pfs": "Standard", "price": 6500, "price_raw": "65 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\r\n\r\n**Price** 65 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mist enshrouds a 15-foot emanation, and the DC is 23.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89", "speed": {}, "spell_markdown": "", "summary": "The mist enshrouds a 15-foot emanation, and the DC is 23.", "summary_markdown": "The mist enshrouds a 15-foot emanation, and the DC is 23.", "text": " Camp Shroud Source Knights of Lastwall pg. 89 Usage held in 1 hand Access Knights of Lastwall have access to this item. Activate Single Action Interact --- Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. A creature outside the area that uses the Seek action or Search activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Camp Shroud (Minor) Source Knights of Lastwall pg. 89 Price 15 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Camp Shroud (Lesser) Source Knights of Lastwall pg. 89 Price 65 gp --- The mist enshrouds a 15-foot emanation, and the DC is 23. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Camp Shroud (Moderate) Source Knights of Lastwall pg. 89 Price 175 gp --- The mist enshrouds a 20-foot emanation, and the DC is 27. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Camp Shroud (Greater) Source Knights of Lastwall pg. 89 Price 500 gp --- The mist enshrouds a 25-foot emanation, and the DC is 30. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Camp Shroud (Major) Source Knights of Lastwall pg. 89 Price 1,500 gp --- The mist enshrouds a 30-foot emanation, and the DC is 35.", "trait": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1568", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1568-1478", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Camp Shroud](/Equipment.aspx?ID=1568)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.\n\n A creature outside the area that uses the [Seek](/Actions.aspx?ID=84) action or [Search](/Actions.aspx?ID=519) activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion.\n\n\n\n\r\n\r\n\r\nCamp Shroud (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCamp Shroud (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 15-foot emanation, and the DC is 23.\r\n\r\n\r\nCamp Shroud (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 175 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 20-foot emanation, and the DC is 27.\r\n\r\n\r\nCamp Shroud (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 25-foot emanation, and the DC is 30.\r\n\r\n\r\nCamp Shroud (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 30-foot emanation, and the DC is 35.", "name": "Camp Shroud (Moderate)", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mist enshrouds a 20-foot emanation, and the DC is 27.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89", "speed": {}, "spell_markdown": "", "summary": "The mist enshrouds a 20-foot emanation, and the DC is 27.", "summary_markdown": "The mist enshrouds a 20-foot emanation, and the DC is 27.", "text": " Camp Shroud Source Knights of Lastwall pg. 89 Usage held in 1 hand Access Knights of Lastwall have access to this item. Activate Single Action Interact --- Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. A creature outside the area that uses the Seek action or Search activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Camp Shroud (Minor) Source Knights of Lastwall pg. 89 Price 15 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Camp Shroud (Lesser) Source Knights of Lastwall pg. 89 Price 65 gp --- The mist enshrouds a 15-foot emanation, and the DC is 23. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Camp Shroud (Moderate) Source Knights of Lastwall pg. 89 Price 175 gp --- The mist enshrouds a 20-foot emanation, and the DC is 27. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Camp Shroud (Greater) Source Knights of Lastwall pg. 89 Price 500 gp --- The mist enshrouds a 25-foot emanation, and the DC is 30. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Camp Shroud (Major) Source Knights of Lastwall pg. 89 Price 1,500 gp --- The mist enshrouds a 30-foot emanation, and the DC is 35.", "trait": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1568", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1568-1479", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Camp Shroud](/Equipment.aspx?ID=1568)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.\n\n A creature outside the area that uses the [Seek](/Actions.aspx?ID=84) action or [Search](/Actions.aspx?ID=519) activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion.\n\n\n\n\r\n\r\n\r\nCamp Shroud (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCamp Shroud (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 15-foot emanation, and the DC is 23.\r\n\r\n\r\nCamp Shroud (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 175 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 20-foot emanation, and the DC is 27.\r\n\r\n\r\nCamp Shroud (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 25-foot emanation, and the DC is 30.\r\n\r\n\r\nCamp Shroud (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 30-foot emanation, and the DC is 35.", "name": "Camp Shroud (Greater)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mist enshrouds a 25-foot emanation, and the DC is 30.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89", "speed": {}, "spell_markdown": "", "summary": "The mist enshrouds a 25-foot emanation, and the DC is 30.", "summary_markdown": "The mist enshrouds a 25-foot emanation, and the DC is 30.", "text": " Camp Shroud Source Knights of Lastwall pg. 89 Usage held in 1 hand Access Knights of Lastwall have access to this item. Activate Single Action Interact --- Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. A creature outside the area that uses the Seek action or Search activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Camp Shroud (Minor) Source Knights of Lastwall pg. 89 Price 15 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Camp Shroud (Lesser) Source Knights of Lastwall pg. 89 Price 65 gp --- The mist enshrouds a 15-foot emanation, and the DC is 23. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Camp Shroud (Moderate) Source Knights of Lastwall pg. 89 Price 175 gp --- The mist enshrouds a 20-foot emanation, and the DC is 27. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Camp Shroud (Greater) Source Knights of Lastwall pg. 89 Price 500 gp --- The mist enshrouds a 25-foot emanation, and the DC is 30. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Camp Shroud (Major) Source Knights of Lastwall pg. 89 Price 1,500 gp --- The mist enshrouds a 30-foot emanation, and the DC is 35.", "trait": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1568", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1568-1480", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Camp Shroud](/Equipment.aspx?ID=1568)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen.\n\n A creature outside the area that uses the [Seek](/Actions.aspx?ID=84) action or [Search](/Actions.aspx?ID=519) activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion.\n\n\n\n\r\n\r\n\r\nCamp Shroud (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCamp Shroud (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 65 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 15-foot emanation, and the DC is 23.\r\n\r\n\r\nCamp Shroud (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 175 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 20-foot emanation, and the DC is 27.\r\n\r\n\r\nCamp Shroud (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 25-foot emanation, and the DC is 30.\r\n\r\n\r\nCamp Shroud (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mist enshrouds a 30-foot emanation, and the DC is 35.", "name": "Camp Shroud (Major)", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mist enshrouds a 30-foot emanation, and the DC is 35.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89", "speed": {}, "spell_markdown": "", "summary": "The mist enshrouds a 30-foot emanation, and the DC is 35.", "summary_markdown": "The mist enshrouds a 30-foot emanation, and the DC is 35.", "text": " Camp Shroud Source Knights of Lastwall pg. 89 Usage held in 1 hand Access Knights of Lastwall have access to this item. Activate Single Action Interact --- Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. A creature outside the area that uses the Seek action or Search activity to examine the area or look for smoke and light coming from that direction can attempt a DC 18 Perception check to disbelieve the illusion. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Camp Shroud (Minor) Source Knights of Lastwall pg. 89 Price 15 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Camp Shroud (Lesser) Source Knights of Lastwall pg. 89 Price 65 gp --- The mist enshrouds a 15-foot emanation, and the DC is 23. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Camp Shroud (Moderate) Source Knights of Lastwall pg. 89 Price 175 gp --- The mist enshrouds a 20-foot emanation, and the DC is 27. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Camp Shroud (Greater) Source Knights of Lastwall pg. 89 Price 500 gp --- The mist enshrouds a 25-foot emanation, and the DC is 30. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Camp Shroud (Major) Source Knights of Lastwall pg. 89 Price 1,500 gp --- The mist enshrouds a 30-foot emanation, and the DC is 35.", "trait": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1568", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-1569", "item_category": "Structures", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Campaign Stable](/Equipment.aspx?ID=1569)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L when not activated\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsed to facilitate the care of mounts during long campaigns or when it's necessary to move camp frequently, this object appears to be a simple, worn wooden horseshoe.\n\n\n\n\n\n", "name": "Campaign Stable", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 89\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsed to facilitate the care of mounts during long campaigns or when it's necessary to move camp frequently, this object appears to be a simple, worn …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 89" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 89", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Used to facilitate the care of mounts during long campaigns or when it's necessary to move camp frequently, this object appears to be a simple, worn …", "summary_markdown": "Used to facilitate the care of mounts during long campaigns or when it's necessary to move camp frequently, this object appears to be a simple, worn …", "text": " Campaign Stable Source Knights of Lastwall pg. 89 Price 500 gp Bulk L when not activated Access Knights of Lastwall have access to this item. --- Used to facilitate the care of mounts during long campaigns or when it's necessary to move camp frequently, this object appears to be a simple, worn wooden horseshoe.\n", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1569", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1570", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Detector Stone](/Equipment.aspx?ID=1570)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDuring their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as _detector stones_. Some of the knights' Magaambyan allies believe the stones are [_aeon stones_](/Equipment.aspx?ID=407) corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of _aeon stones_ when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of [undead](/Traits.aspx?ID=160).\n\n While you have a _detector stone_ invested, it glows faintly when an undead creature is within 30 feet of you, unless the undead is hidden or disguised with a [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) result of 20 or higher. An invested stone may be carried in a pocket, but some knights set them in necklaces, bracelets, or weapon hilts.\n\n\n\n\n\n\n\n", "name": "Detector Stone", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDuring their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 90" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 90", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector …", "summary_markdown": "During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector …", "text": " Detector Stone Source Knights of Lastwall pg. 90 Price 360 gp Usage worn Access Knights of Lastwall have access to this item. --- During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector stones . Some of the knights' Magaambyan allies believe the stones are aeon stones corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of aeon stones when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead. While you have a detector stone invested, it glows faintly when an undead creature is within 30 feet of you, unless the undead is hidden or disguised with a Deception or Stealth result of 20 or higher. An invested stone may be carried in a pocket, but some knights set them in necklaces, bracelets, or weapon hilts.\n", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1570", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1571", "item_category": "Consumables", "item_subcategory": "Oils", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Oil](/Equipment.aspx?ID=1571)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90\n\n**Price** 18 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe vials containing this translucent, unsubstantial oil are always cold to the touch. Applying ghost oil to a melee weapon you're wielding or carrying causes it to become semitransparent and gain the effects of a [_ghost touch_](/Equipment.aspx?ID=297) rune, but it also makes the weapon unable to harm corporeal creatures. The oil has no effect when applied to another creature's weapon. The effect of the oil lasts for 1 minute.\n\n\n\n", "name": "Ghost Oil", "pfs": "Standard", "price": 1800, "price_raw": "18 gp", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90\r\n\r\n**Price** 18 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe vials containing this translucent, unsubstantial oil are always cold to the touch. Applying ghost oil to a melee weapon you're wielding or …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 90" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 90", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The vials containing this translucent, unsubstantial oil are always cold to the touch. Applying ghost oil to a melee weapon you're wielding or …", "summary_markdown": "The vials containing this translucent, unsubstantial oil are always cold to the touch. Applying ghost oil to a melee weapon you're wielding or …", "text": " Ghost Oil Source Knights of Lastwall pg. 90 Price 18 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- The vials containing this translucent, unsubstantial oil are always cold to the touch. Applying ghost oil to a melee weapon you're wielding or carrying causes it to become semitransparent and gain the effects of a ghost touch rune, but it also makes the weapon unable to harm corporeal creatures. The oil has no effect when applied to another creature's weapon. The effect of the oil lasts for 1 minute.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1571", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1572", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Guardian Shield](/Equipment.aspx?ID=1572)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90\n\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\r\n\r\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA guardian shield is a [steel shield](/Shields.aspx?ID=3) (Hardness 9, HP 36, BT 18) engraved with the symbol of a good deity.\n\n\n\n\n\n", "name": "Guardian Shield", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA guardian shield is a steel shield (Hardness 9, HP 36, BT 18) engraved with the symbol of a good deity. \r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 90" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 90", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A guardian shield is a steel shield (Hardness 9, HP 36, BT 18) engraved with the symbol of a good deity. ", "summary_markdown": "A guardian shield is a steel shield (Hardness 9, HP 36, BT 18) engraved with the symbol of a good deity. ", "text": " Guardian Shield Source Knights of Lastwall pg. 90 Price 1,200 gp Usage held in 1 hand Bulk 1 Base Shield Steel Shield Access Knights of Lastwall have access to this item. --- A guardian shield is a steel shield (Hardness 9, HP 36, BT 18) engraved with the symbol of a good deity.\n", "trait": [ "Abjuration", "Divine", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Divine](/Traits.aspx?ID=48), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Divine", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1572", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item": [ "Lance" ], "base_item_markdown": "[Lance](/Weapons.aspx?ID=28)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1573", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Knight Captain's Lance](/Equipment.aspx?ID=1573)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Lance](/Weapons.aspx?ID=28)\r\n\r\n\r\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe appearance of this beautifully crafted _+2 [disrupting](/Equipment.aspx?ID=294) [greater striking](/Equipment.aspx?ID=280) [lance](/Weapons.aspx?ID=28)_ changes to match the armor of its wielder. It has a cloth flag attached behind the lance point that displays whatever heraldry the wielder wishes. If a cavalier with the [Cavalier's Banner](/Feats.aspx?ID=1920) feat takes the knight captain's lance, it instead automatically displays the banner of their pledge.\n\n\n\n\n\n", "name": "Knight Captain's Lance", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe appearance of this beautifully crafted +2 disrupting greater striking lance changes to match the armor of its wielder. It has a cloth …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 90" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 90", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The appearance of this beautifully crafted +2 disrupting greater striking lance changes to match the armor of its wielder. It has a cloth …", "summary_markdown": "The appearance of this beautifully crafted +2 disrupting greater striking lance changes to match the armor of its wielder. It has a cloth …", "text": " Knight Captain's Lance Source Knights of Lastwall pg. 90 Price 3,000 gp Usage held in 2 hands Bulk 2 Base Weapon Lance Access Knights of Lastwall have access to this item. --- The appearance of this beautifully crafted +2 disrupting greater striking lance changes to match the armor of its wielder. It has a cloth flag attached behind the lance point that displays whatever heraldry the wielder wishes. If a cavalier with the Cavalier's Banner feat takes the knight captain's lance, it instead automatically displays the banner of their pledge.\n", "trait": [ "Divine", "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1573", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item": [ "Wooden Shield" ], "base_item_markdown": "[Wooden Shield](/Shields.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1574", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shining Shield](/Equipment.aspx?ID=1574)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Wooden Shield](/Shields.aspx?ID=2)\r\n\r\n\r\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKalabrynne Iomedar commissioned the first of these shields, which have become some of the Shining Sentinels' most valued equipment, replicated among these knights. A shining shield is a seemingly simple [wooden shield](/Shields.aspx?ID=2) (Hardness 6, HP 24, BT 12) with the Shining Oath engraved on the inside.\n\n While raised, a _shining shield_ moves itself to provide cover for your allies. If you have this shield raised and would provide [cover](/Rules.aspx?ID=459) to an ally against a foe by standing between them, the cover you provide increases one step. Thus, if you were to grant lesser cover, you grant standard cover instead; if you were to grant standard cover, you instead grant greater cover.\n\n\n\n\n\n", "name": "Shining Shield", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 90\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKalabrynne Iomedar commissioned the first of these shields, which have become some of the Shining Sentinels' most valued equipment, replicated among …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 90" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 90", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Kalabrynne Iomedar commissioned the first of these shields, which have become some of the Shining Sentinels' most valued equipment, replicated among …", "summary_markdown": "Kalabrynne Iomedar commissioned the first of these shields, which have become some of the Shining Sentinels' most valued equipment, replicated among …", "text": " Shining Shield Source Knights of Lastwall pg. 90 Price 1,000 gp Usage held in 1 hand Bulk 1 Base Shield Wooden Shield Access Knights of Lastwall have access to this item. --- Kalabrynne Iomedar commissioned the first of these shields, which have become some of the Shining Sentinels' most valued equipment, replicated among these knights. A shining shield is a seemingly simple wooden shield (Hardness 6, HP 24, BT 12) with the Shining Oath engraved on the inside. While raised, a shining shield moves itself to provide cover for your allies. If you have this shield raised and would provide cover to an ally against a foe by standing between them, the cover you provide increases one step. Thus, if you were to grant lesser cover, you grant standard cover instead; if you were to grant standard cover, you instead grant greater cover.\n", "trait": [ "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1574", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1575", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Swiftmount Saddle](/Equipment.aspx?ID=1575)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** word saddle\r\n\r\n**Bulk** 2\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sturdy leather saddle was designed to improve communication between mount and rider, allowing even inexperienced knights to command their mounts in battle. A swiftmount saddle grants a +2 item bonus to [Nature](/Skills.aspx?ID=10) checks made to [Command an Animal](/Actions.aspx?ID=58) for anyone who is riding the creature wearing it.\n\n\n\n\n\n", "name": "Swiftmount Saddle", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** word saddle\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sturdy leather saddle was designed to improve communication between mount and rider, allowing even inexperienced knights to command their mounts …\r\n", "skill": [ "Nature" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 91" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sturdy leather saddle was designed to improve communication between mount and rider, allowing even inexperienced knights to command their mounts …", "summary_markdown": "This sturdy leather saddle was designed to improve communication between mount and rider, allowing even inexperienced knights to command their mounts …", "text": " Swiftmount Saddle Source Knights of Lastwall pg. 91 Price 360 gp Usage word saddle Bulk 2 Access Knights of Lastwall have access to this item. --- This sturdy leather saddle was designed to improve communication between mount and rider, allowing even inexperienced knights to command their mounts in battle. A swiftmount saddle grants a +2 item bonus to Nature checks made to Command an Animal for anyone who is riding the creature wearing it.\n", "trait": [ "Companion", "Divination", "Invested", "Magical", "Primal", "Uncommon" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Primal](/Traits.aspx?ID=134), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Companion", "Divination", "Invested", "Magical", "Primal", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1575", "usage": "word saddle", "usage_markdown": "word saddle", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1576", "item_category": "Held Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Restricted\"\r\n>\r\n[Undead Compendium](/Equipment.aspx?ID=1576)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91\n\n**Price** 6,300 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe best minds among the Magaambyan, Iomedaean, and Pharasmin Knights of Lastwall joined together to create these small, leather-bound journals. While you're holding an _undead compendium_, the information it contains slips into your mind, granting you a +2 item bonus to [Recall Knowledge](/Actions.aspx?ID=26) checks to obtain information about [undead](/Traits.aspx?ID=160) creatures.\n\n\n\n\n\n", "name": "Undead Compendium", "pfs": "Restricted", "price": 630000, "price_raw": "6,300 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91\r\n\r\n**Price** 6,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe best minds among the Magaambyan, Iomedaean, and Pharasmin Knights of Lastwall joined together to create these small, leather-bound journals. …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 91" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The best minds among the Magaambyan, Iomedaean, and Pharasmin Knights of Lastwall joined together to create these small, leather-bound journals. …", "summary_markdown": "The best minds among the Magaambyan, Iomedaean, and Pharasmin Knights of Lastwall joined together to create these small, leather-bound journals. …", "text": " Undead Compendium Source Knights of Lastwall pg. 91 Price 6,300 gp Usage held in 1 hand Bulk L Access Knights of Lastwall have access to this item. --- The best minds among the Magaambyan, Iomedaean, and Pharasmin Knights of Lastwall joined together to create these small, leather-bound journals. While you're holding an undead compendium , the information it contains slips into your mind, granting you a +2 item bonus to Recall Knowledge checks to obtain information about undead creatures.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1576", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1577", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Undead Scourge](/Equipment.aspx?ID=1577)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\r\n\r\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn undead scourge is a _+1 [striking](/Equipment.aspx?ID=280) [disrupting](/Equipment.aspx?ID=294) [dagger](/Weapons.aspx?ID=3)_ with a bluish-white metal blade that emits a faint glow. These used to be weapons of [Pharasmin](/Deities.aspx?ID=14) undead slayers only, but the slayers have since shared these daggers with the Knights of Lastwall.\n\n\n\n\n\n", "name": "Undead Scourge", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn undead scourge is a +1 striking disrupting dagger with a bluish-white metal blade that emits a faint glow. These used to be weapons of …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 91" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An undead scourge is a +1 striking disrupting dagger with a bluish-white metal blade that emits a faint glow. These used to be weapons of …", "summary_markdown": "An undead scourge is a +1 striking disrupting dagger with a bluish-white metal blade that emits a faint glow. These used to be weapons of …", "text": " Undead Scourge Source Knights of Lastwall pg. 91 Price 350 gp Usage held in 1 hand Bulk L Base Weapon Dagger Access Knights of Lastwall have access to this item. --- An undead scourge is a +1 striking disrupting dagger with a bluish-white metal blade that emits a faint glow. These used to be weapons of Pharasmin undead slayers only, but the slayers have since shared these daggers with the Knights of Lastwall.\n", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1577", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Knights of Lastwall have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1578", "item_category": "Held Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Whistle of Calling](/Equipment.aspx?ID=1578)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91\n\n**Price** 6,300 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Knights of Lastwall have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _whistle of calling_ appears to be a simple brass whistle. It changes slightly in appearance depending on the type of creature to which it's attuned, depicting small carvings of hooves, feather patterns, claws, or other appropriate motifs.\n\n\n\n\n\n\n\n", "name": "Whistle of Calling", "pfs": "Standard", "price": 630000, "price_raw": "6,300 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 91\r\n\r\n**Price** 6,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA whistle of calling appears to be a simple brass whistle. It changes slightly in appearance depending on the type of creature to which it's …\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 91" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 91", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A whistle of calling appears to be a simple brass whistle. It changes slightly in appearance depending on the type of creature to which it's …", "summary_markdown": "A whistle of calling appears to be a simple brass whistle. It changes slightly in appearance depending on the type of creature to which it's …", "text": " Whistle of Calling Source Knights of Lastwall pg. 91 Price 6,300 gp Usage held in 1 hand Access Knights of Lastwall have access to this item. --- A whistle of calling appears to be a simple brass whistle. It changes slightly in appearance depending on the type of creature to which it's attuned, depicting small carvings of hooves, feather patterns, claws, or other appropriate motifs.\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1578", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1579", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Pyronite](/Equipment.aspx?ID=1579)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA stick of pyronite is a devastating explosive that fills an area with fire and concussive force when it detonates— as long as its fuse has been lit!\n\n Pyronite is an unstable material with a limited shelf life. Sticks of pyronite must be kept dry and cool; otherwise, the raw pyronite will leak out of the rods and collect as a semi-transparent goo that explodes on any impact or loud noise, with an explosive effect equal to half the number of rods.\n\n\n\n\n\n", "name": "Pyronite", "pfs": "Limited", "price": 25000, "price_raw": "250 gp", "rarity": "rare", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA stick of pyronite is a devastating explosive that fills an area with fire and concussive force when it detonates— as long as its fuse has been lit! …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 75" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "A stick of pyronite is a devastating explosive that fills an area with fire and concussive force when it detonates— as long as its fuse has been lit! …", "summary_markdown": "A stick of pyronite is a devastating explosive that fills an area with fire and concussive force when it detonates— as long as its fuse has been lit! …", "text": " Pyronite May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 75 Price 250 gp Usage held in 1 hand Bulk L --- A stick of pyronite is a devastating explosive that fills an area with fire and concussive force when it detonates— as long as its fuse has been lit! Pyronite is an unstable material with a limited shelf life. Sticks of pyronite must be kept dry and cool; otherwise, the raw pyronite will leak out of the rods and collect as a semi-transparent goo that explodes on any impact or loud noise, with an explosive effect equal to half the number of rods.\n", "trait": [ "Alchemical", "Consumable", "Fire", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Fire", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1579", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1580", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Alchemical Fuse](/Equipment.aspx?ID=1580)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn alchemical fuse is a length of treated cord that can be used to time the detonation of an [alchemical bomb](/equipment/alchemical-items/alchemical-bombs) or a stick of pyronite, or simply as a timer—at the GM's option, fuses can be used as timers to trigger other devices that can be triggered with a single appropriate action, as well.\n\n\n\n\n\n\n\n\n\n", "name": "Alchemical Fuse", "pfs": "Limited", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn alchemical fuse is a length of treated cord that can be used to time the detonation of an alchemical bomb or a stick of pyronite, or simply as a …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 75" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 75", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An alchemical fuse is a length of treated cord that can be used to time the detonation of an alchemical bomb or a stick of pyronite, or simply as a …", "summary_markdown": "An alchemical fuse is a length of treated cord that can be used to time the detonation of an alchemical bomb or a stick of pyronite, or simply as a …", "text": " Alchemical Fuse Source Pathfinder #179: Cradle of Quartz pg. 75 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- An alchemical fuse is a length of treated cord that can be used to time the detonation of an alchemical bomb or a stick of pyronite, or simply as a timer—at the GM's option, fuses can be used as timers to trigger other devices that can be triggered with a single appropriate action, as well.\n", "trait": [ "Alchemical", "Consumable", "Fire" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72)", "trait_raw": [ "Alchemical", "Consumable", "Fire" ], "type": "Item", "url": "/Equipment.aspx?ID=1580", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1581", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Alchemist's Damper](/Equipment.aspx?ID=1581)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** attached to a firearm with the kickback weapon trait\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attack with the affixed firearm\r\n\r\n**Requirement** You're an expert with the affixed firearm.\r\n\n\n\r\n\r\n---\n\nA glass tube of mercury is contained within this golden clasp that's fitted in front of a firearm's trigger. On the triggering Strike, the mercury turns briefly to gold, reducing the effect of recoil, allowing you to ignore the circumstance penalty of the attached weapon's kickback weapon trait.\n\n\n\n", "name": "Alchemist's Damper", "pfs": "Limited", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "You're an expert with the affixed firearm.", "requirement_markdown": "You're an expert with the affixed firearm.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to a firearm with the kickback weapon trait\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attack with the affixed firearm\r\n\r\n**Requirement** You're an expert with the affixed firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA glass tube of mercury is contained within this golden clasp that's fitted in front of a firearm's trigger. On the triggering Strike, the mercury …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "A glass tube of mercury is contained within this golden clasp that's fitted in front of a firearm's trigger. On the triggering Strike, the mercury …", "summary_markdown": "A glass tube of mercury is contained within this golden clasp that's fitted in front of a firearm's trigger. On the triggering Strike, the mercury …", "text": " Alchemist's Damper May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Price 30 gp Usage attached to a firearm with the kickback weapon trait Activate Free Action envision Trigger You attack with the affixed firearm Requirement You're an expert with the affixed firearm. --- A glass tube of mercury is contained within this golden clasp that's fitted in front of a firearm's trigger. On the triggering Strike, the mercury turns briefly to gold, reducing the effect of recoil, allowing you to ignore the circumstance penalty of the attached weapon's kickback weapon trait.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trigger": "You attack with the affixed firearm", "trigger_markdown": "You attack with the affixed firearm", "type": "Item", "url": "/Equipment.aspx?ID=1581", "usage": "attached to a firearm with the kickback weapon trait", "usage_markdown": "attached to a [firearm](/WeaponGroups.aspx?ID=16) with the [kickback](/Traits.aspx?ID=409) weapon trait", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1582", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Dupe's Gold Nugget](/Equipment.aspx?ID=1582)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** affixed to a ranged weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit with a ranged Strike with the affixed weapon\r\n\r\n**Requirement** You're an expert with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis nugget of gold and lead amalgam is attached to the weapon by thick, twisted wire or chain. When activated, the target's limbs become like lead weights. For 2 rounds, each time the target Strides it must attempt a DC 23 Fortitude save. On a failure, it takes a –10-foot status penalty to its Speed for that Stride (to a minimum Speed of 5 feet). On a critical success, the dupe's gold nugget effect ends early.\n\n\n\n", "name": "Dupe's Gold Nugget", "pfs": "Limited", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "You're an expert with the affixed weapon.", "requirement_markdown": "You're an expert with the affixed weapon.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a ranged weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit with a ranged Strike with the affixed weapon\r\n\r\n**Requirement** You're an expert with the affixed weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis nugget of gold and lead amalgam is attached to the weapon by thick, twisted wire or chain. When activated, the target's limbs become like lead …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This nugget of gold and lead amalgam is attached to the weapon by thick, twisted wire or chain. When activated, the target's limbs become like lead …", "summary_markdown": "This nugget of gold and lead amalgam is attached to the weapon by thick, twisted wire or chain. When activated, the target's limbs become like lead …", "text": " Dupe's Gold Nugget May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Price 30 gp Usage affixed to a ranged weapon Activate Free Action envision Trigger You hit with a ranged Strike with the affixed weapon Requirement You're an expert with the affixed weapon. --- This nugget of gold and lead amalgam is attached to the weapon by thick, twisted wire or chain. When activated, the target's limbs become like lead weights. For 2 rounds, each time the target Strides it must attempt a DC 23 Fortitude save. On a failure, it takes a –10-foot status penalty to its Speed for that Stride (to a minimum Speed of 5 feet). On a critical success, the dupe's gold nugget effect ends early.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trigger": "You hit with a ranged Strike with the affixed weapon", "trigger_markdown": "You hit with a ranged Strike with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=1582", "usage": "affixed to a ranged weapon", "usage_markdown": "affixed to a ranged weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1583", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Golden Branding Iron](/Equipment.aspx?ID=1583)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n\n\n**Usage** affixed to a two-handed firearm or crossbow\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a target with a ranged Strike with the affixed weapon\r\n\r\n**Requirement** You're an expert with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil.\n\n\n\n\r\n\r\n\r\nGolden Branding Iron\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou harmlessly place your unique magical sigil, which is about 1 square inch in size, anywhere on the target creature, as long as the location is visible to you. The mark is only visible to you and up to 6 of your allies. The mark can be scrubbed or scraped off with 5 minutes of work. It fades naturally over the course of a month.\r\n\r\n\r\nGolden Branding Iron (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 120 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour arcane sigil fades naturally over the course of a year.\r\n\r\n\r\nGolden Branding Iron (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour arcane sigil never fades naturally.", "name": "Golden Branding Iron", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "You're an expert with the affixed weapon.", "requirement_markdown": "You're an expert with the affixed weapon.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to a two-handed firearm or crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a target with a ranged Strike with the affixed weapon\r\n\r\n**Requirement** You're an expert with the affixed weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target …", "summary_markdown": "This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target …", "text": " Golden Branding Iron May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Usage affixed to a two-handed firearm or crossbow Activate Free Action envision Trigger You hit a target with a ranged Strike with the affixed weapon Requirement You're an expert with the affixed weapon. --- This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Golden Branding Iron Source Pathfinder #179: Cradle of Quartz pg. 76 Price 25 gp --- You harmlessly place your unique magical sigil, which is about 1 square inch in size, anywhere on the target creature, as long as the location is visible to you. The mark is only visible to you and up to 6 of your allies. The mark can be scrubbed or scraped off with 5 minutes of work. It fades naturally over the course of a month. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Golden Branding Iron (Greater) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 120 gp --- Your arcane sigil fades naturally over the course of a year. <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Golden Branding Iron (Major) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 450 gp --- Your arcane sigil never fades naturally.", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trigger": "You hit a target with a ranged Strike with the affixed weapon", "trigger_markdown": "You hit a target with a ranged Strike with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=1583", "usage": "affixed to a two-handed firearm or crossbow", "usage_markdown": "affixed to a two-handed [firearm](/WeaponGroups.aspx?ID=16) or crossbow", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1583-1481", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Golden Branding Iron](/Equipment.aspx?ID=1583)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n\n\n**Usage** affixed to a two-handed firearm or crossbow\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a target with a ranged Strike with the affixed weapon\r\n\r\n**Requirement** You're an expert with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil.\n\n\n\n\r\n\r\n\r\nGolden Branding Iron\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou harmlessly place your unique magical sigil, which is about 1 square inch in size, anywhere on the target creature, as long as the location is visible to you. The mark is only visible to you and up to 6 of your allies. The mark can be scrubbed or scraped off with 5 minutes of work. It fades naturally over the course of a month.\r\n\r\n\r\nGolden Branding Iron (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 120 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour arcane sigil fades naturally over the course of a year.\r\n\r\n\r\nGolden Branding Iron (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour arcane sigil never fades naturally.", "name": "Golden Branding Iron", "pfs": "Limited", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a two-handed firearm or crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a target with a ranged Strike with the affixed weapon\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou harmlessly place your unique magical sigil, which is about 1 square inch in size, anywhere on the target creature, as long as the location is …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "You harmlessly place your unique magical sigil, which is about 1 square inch in size, anywhere on the target creature, as long as the location is …", "summary_markdown": "You harmlessly place your unique magical sigil, which is about 1 square inch in size, anywhere on the target creature, as long as the location is …", "text": " Golden Branding Iron May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Usage affixed to a two-handed firearm or crossbow Activate Free Action envision Trigger You hit a target with a ranged Strike with the affixed weapon Requirement You're an expert with the affixed weapon. --- This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Golden Branding Iron Source Pathfinder #179: Cradle of Quartz pg. 76 Price 25 gp --- You harmlessly place your unique magical sigil, which is about 1 square inch in size, anywhere on the target creature, as long as the location is visible to you. The mark is only visible to you and up to 6 of your allies. The mark can be scrubbed or scraped off with 5 minutes of work. It fades naturally over the course of a month. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Golden Branding Iron (Greater) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 120 gp --- Your arcane sigil fades naturally over the course of a year. <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Golden Branding Iron (Major) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 450 gp --- Your arcane sigil never fades naturally.", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trigger": "You hit a target with a ranged Strike with the affixed weapon", "trigger_markdown": "You hit a target with a ranged Strike with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=1583", "usage": "affixed to a two-handed firearm or crossbow", "usage_markdown": "affixed to a two-handed [firearm](/WeaponGroups.aspx?ID=16) or crossbow", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1583-1482", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Golden Branding Iron](/Equipment.aspx?ID=1583)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n\n\n**Usage** affixed to a two-handed firearm or crossbow\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a target with a ranged Strike with the affixed weapon\r\n\r\n**Requirement** You're an expert with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil.\n\n\n\n\r\n\r\n\r\nGolden Branding Iron\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou harmlessly place your unique magical sigil, which is about 1 square inch in size, anywhere on the target creature, as long as the location is visible to you. The mark is only visible to you and up to 6 of your allies. The mark can be scrubbed or scraped off with 5 minutes of work. It fades naturally over the course of a month.\r\n\r\n\r\nGolden Branding Iron (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 120 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour arcane sigil fades naturally over the course of a year.\r\n\r\n\r\nGolden Branding Iron (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour arcane sigil never fades naturally.", "name": "Golden Branding Iron (Greater)", "pfs": "Limited", "price": 12000, "price_raw": "120 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a two-handed firearm or crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a target with a ranged Strike with the affixed weapon\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour arcane sigil fades naturally over the course of a year.\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "Your arcane sigil fades naturally over the course of a year.", "summary_markdown": "Your arcane sigil fades naturally over the course of a year.", "text": " Golden Branding Iron May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Usage affixed to a two-handed firearm or crossbow Activate Free Action envision Trigger You hit a target with a ranged Strike with the affixed weapon Requirement You're an expert with the affixed weapon. --- This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Golden Branding Iron Source Pathfinder #179: Cradle of Quartz pg. 76 Price 25 gp --- You harmlessly place your unique magical sigil, which is about 1 square inch in size, anywhere on the target creature, as long as the location is visible to you. The mark is only visible to you and up to 6 of your allies. The mark can be scrubbed or scraped off with 5 minutes of work. It fades naturally over the course of a month. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Golden Branding Iron (Greater) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 120 gp --- Your arcane sigil fades naturally over the course of a year. <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Golden Branding Iron (Major) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 450 gp --- Your arcane sigil never fades naturally.", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trigger": "You hit a target with a ranged Strike with the affixed weapon", "trigger_markdown": "You hit a target with a ranged Strike with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=1583", "usage": "affixed to a two-handed firearm or crossbow", "usage_markdown": "affixed to a two-handed [firearm](/WeaponGroups.aspx?ID=16) or crossbow", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1583-1483", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Golden Branding Iron](/Equipment.aspx?ID=1583)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n\n\n**Usage** affixed to a two-handed firearm or crossbow\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a target with a ranged Strike with the affixed weapon\r\n\r\n**Requirement** You're an expert with the affixed weapon.\r\n\n\n\r\n\r\n---\n\nThis talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil.\n\n\n\n\r\n\r\n\r\nGolden Branding Iron\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou harmlessly place your unique magical sigil, which is about 1 square inch in size, anywhere on the target creature, as long as the location is visible to you. The mark is only visible to you and up to 6 of your allies. The mark can be scrubbed or scraped off with 5 minutes of work. It fades naturally over the course of a month.\r\n\r\n\r\nGolden Branding Iron (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 120 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour arcane sigil fades naturally over the course of a year.\r\n\r\n\r\nGolden Branding Iron (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour arcane sigil never fades naturally.", "name": "Golden Branding Iron (Major)", "pfs": "Limited", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a two-handed firearm or crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a target with a ranged Strike with the affixed weapon\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour arcane sigil never fades naturally.\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "Your arcane sigil never fades naturally.", "summary_markdown": "Your arcane sigil never fades naturally.", "text": " Golden Branding Iron May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Usage affixed to a two-handed firearm or crossbow Activate Free Action envision Trigger You hit a target with a ranged Strike with the affixed weapon Requirement You're an expert with the affixed weapon. --- This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Golden Branding Iron Source Pathfinder #179: Cradle of Quartz pg. 76 Price 25 gp --- You harmlessly place your unique magical sigil, which is about 1 square inch in size, anywhere on the target creature, as long as the location is visible to you. The mark is only visible to you and up to 6 of your allies. The mark can be scrubbed or scraped off with 5 minutes of work. It fades naturally over the course of a month. <title level=\"2\" right=\"Item 9\" pfs=\"Limited\" > Golden Branding Iron (Greater) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 120 gp --- Your arcane sigil fades naturally over the course of a year. <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Golden Branding Iron (Major) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 450 gp --- Your arcane sigil never fades naturally.", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation", "Uncommon" ], "trigger": "You hit a target with a ranged Strike with the affixed weapon", "trigger_markdown": "You hit a target with a ranged Strike with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=1583", "usage": "affixed to a two-handed firearm or crossbow", "usage_markdown": "affixed to a two-handed [firearm](/WeaponGroups.aspx?ID=16) or crossbow", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1584", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Golden-Cased Bullet](/Equipment.aspx?ID=1584)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover.\n\n\n\n\r\n\r\n\r\nGolden-Cased Bullet (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGolden-Cased Bullet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou ignore the bonus to AC granted to a target in standard or lesser cover.\r\n\r\n\r\nGolden-Cased Bullet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou ignore the bonus to AC granted to a target in greater, standard, or lesser cover.", "name": "Golden-Cased Bullet", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore …", "summary_markdown": "The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore …", "text": " Golden-Cased Bullet May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Ammunition round Activate Single Action envision --- The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Golden-Cased Bullet (Standard) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 20 gp <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Golden-Cased Bullet (Greater) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 200 gp --- You ignore the bonus to AC granted to a target in standard or lesser cover. <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Golden-Cased Bullet (Major) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 2,000 gp --- You ignore the bonus to AC granted to a target in greater, standard, or lesser cover.", "trait": [ "Consumable", "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1584", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1584-1484", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Golden-Cased Bullet](/Equipment.aspx?ID=1584)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover.\n\n\n\n\r\n\r\n\r\nGolden-Cased Bullet (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGolden-Cased Bullet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou ignore the bonus to AC granted to a target in standard or lesser cover.\r\n\r\n\r\nGolden-Cased Bullet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou ignore the bonus to AC granted to a target in greater, standard, or lesser cover.", "name": "Golden-Cased Bullet (Standard)", "pfs": "Limited", "price": 2000, "price_raw": "20 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore …", "summary_markdown": "The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore …", "text": " Golden-Cased Bullet May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Ammunition round Activate Single Action envision --- The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Golden-Cased Bullet (Standard) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 20 gp <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Golden-Cased Bullet (Greater) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 200 gp --- You ignore the bonus to AC granted to a target in standard or lesser cover. <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Golden-Cased Bullet (Major) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 2,000 gp --- You ignore the bonus to AC granted to a target in greater, standard, or lesser cover.", "trait": [ "Consumable", "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1584", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1584-1485", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Golden-Cased Bullet](/Equipment.aspx?ID=1584)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover.\n\n\n\n\r\n\r\n\r\nGolden-Cased Bullet (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGolden-Cased Bullet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou ignore the bonus to AC granted to a target in standard or lesser cover.\r\n\r\n\r\nGolden-Cased Bullet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou ignore the bonus to AC granted to a target in greater, standard, or lesser cover.", "name": "Golden-Cased Bullet (Greater)", "pfs": "Limited", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou ignore the bonus to AC granted to a target in standard or lesser cover.\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "You ignore the bonus to AC granted to a target in standard or lesser cover.", "summary_markdown": "You ignore the bonus to AC granted to a target in standard or lesser cover.", "text": " Golden-Cased Bullet May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Ammunition round Activate Single Action envision --- The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Golden-Cased Bullet (Standard) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 20 gp <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Golden-Cased Bullet (Greater) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 200 gp --- You ignore the bonus to AC granted to a target in standard or lesser cover. <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Golden-Cased Bullet (Major) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 2,000 gp --- You ignore the bonus to AC granted to a target in greater, standard, or lesser cover.", "trait": [ "Consumable", "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1584", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1584-1486", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Golden-Cased Bullet](/Equipment.aspx?ID=1584)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover.\n\n\n\n\r\n\r\n\r\nGolden-Cased Bullet (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGolden-Cased Bullet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou ignore the bonus to AC granted to a target in standard or lesser cover.\r\n\r\n\r\nGolden-Cased Bullet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou ignore the bonus to AC granted to a target in greater, standard, or lesser cover.", "name": "Golden-Cased Bullet (Major)", "pfs": "Limited", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou ignore the bonus to AC granted to a target in greater, standard, or lesser cover.\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "You ignore the bonus to AC granted to a target in greater, standard, or lesser cover.", "summary_markdown": "You ignore the bonus to AC granted to a target in greater, standard, or lesser cover.", "text": " Golden-Cased Bullet May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Ammunition round Activate Single Action envision --- The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Golden-Cased Bullet (Standard) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 20 gp <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Golden-Cased Bullet (Greater) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 200 gp --- You ignore the bonus to AC granted to a target in standard or lesser cover. <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Golden-Cased Bullet (Major) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 2,000 gp --- You ignore the bonus to AC granted to a target in greater, standard, or lesser cover.", "trait": [ "Consumable", "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1584", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1585", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Golden Silencer](/Equipment.aspx?ID=1585)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n\n\n**Usage** affixed to a firearm\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in [Stealth](/Skills.aspx?ID=15).\r\n\n\n\r\n\r\n---\n\nThe Golden Gunners are dreaded for their use of their _golden silencers_, which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a _golden silencer_ attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a DC 20 Fortitude save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the [auditory](/Traits.aspx?ID=16) trait. This prevents it from casting spells that include verbal components.\n\n\n\n\r\n\r\n\r\nGolden Silencer (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nGolden Silencer (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 27, and the silence effect on the target creature lasts for up to 1 minute. The silenced creature can attempt a new Fortitude save at the end of each of its turns to end the duration early.", "name": "Golden Silencer", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "You're an expert in Stealth .", "requirement_markdown": "You're an expert in [Stealth](/Skills.aspx?ID=15).", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to a firearm\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in [Stealth](/Skills.aspx?ID=15).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Golden Gunners are dreaded for their use of their golden silencers , which they put to good use in clandestine raids. They silence both the loud …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "The Golden Gunners are dreaded for their use of their golden silencers , which they put to good use in clandestine raids. They silence both the loud …", "summary_markdown": "The Golden Gunners are dreaded for their use of their golden silencers , which they put to good use in clandestine raids. They silence both the loud …", "text": " Golden Silencer May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Usage affixed to a firearm Bulk L Activate Single Action Interact Requirement You're an expert in Stealth. --- The Golden Gunners are dreaded for their use of their golden silencers , which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a golden silencer attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a DC 20 Fortitude save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the auditory trait. This prevents it from casting spells that include verbal components. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Golden Silencer (Standard) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 50 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Golden Silencer (Greater) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 200 gp Bulk L --- The save DC is 27, and the silence effect on the target creature lasts for up to 1 minute. The silenced creature can attempt a new Fortitude save at the end of each of its turns to end the duration early.", "trait": [ "Consumable", "Illusion", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Talisman", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1585", "usage": "affixed to a firearm", "usage_markdown": "affixed to a firearm", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1585-1487", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Golden Silencer](/Equipment.aspx?ID=1585)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n\n\n**Usage** affixed to a firearm\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in [Stealth](/Skills.aspx?ID=15).\r\n\n\n\r\n\r\n---\n\nThe Golden Gunners are dreaded for their use of their _golden silencers_, which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a _golden silencer_ attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a DC 20 Fortitude save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the [auditory](/Traits.aspx?ID=16) trait. This prevents it from casting spells that include verbal components.\n\n\n\n\r\n\r\n\r\nGolden Silencer (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nGolden Silencer (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 27, and the silence effect on the target creature lasts for up to 1 minute. The silenced creature can attempt a new Fortitude save at the end of each of its turns to end the duration early.", "name": "Golden Silencer (Standard)", "pfs": "Limited", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a firearm\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Golden Gunners are dreaded for their use of their golden silencers , which they put to good use in clandestine raids. They silence both the loud …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "The Golden Gunners are dreaded for their use of their golden silencers , which they put to good use in clandestine raids. They silence both the loud …", "summary_markdown": "The Golden Gunners are dreaded for their use of their golden silencers , which they put to good use in clandestine raids. They silence both the loud …", "text": " Golden Silencer May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Usage affixed to a firearm Bulk L Activate Single Action Interact Requirement You're an expert in Stealth. --- The Golden Gunners are dreaded for their use of their golden silencers , which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a golden silencer attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a DC 20 Fortitude save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the auditory trait. This prevents it from casting spells that include verbal components. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Golden Silencer (Standard) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 50 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Golden Silencer (Greater) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 200 gp Bulk L --- The save DC is 27, and the silence effect on the target creature lasts for up to 1 minute. The silenced creature can attempt a new Fortitude save at the end of each of its turns to end the duration early.", "trait": [ "Consumable", "Illusion", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Talisman", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1585", "usage": "affixed to a firearm", "usage_markdown": "affixed to a firearm", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1585-1488", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Golden Silencer](/Equipment.aspx?ID=1585)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n\n\n**Usage** affixed to a firearm\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You're an expert in [Stealth](/Skills.aspx?ID=15).\r\n\n\n\r\n\r\n---\n\nThe Golden Gunners are dreaded for their use of their _golden silencers_, which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a _golden silencer_ attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a DC 20 Fortitude save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the [auditory](/Traits.aspx?ID=16) trait. This prevents it from casting spells that include verbal components.\n\n\n\n\r\n\r\n\r\nGolden Silencer (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nGolden Silencer (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 27, and the silence effect on the target creature lasts for up to 1 minute. The silenced creature can attempt a new Fortitude save at the end of each of its turns to end the duration early.", "name": "Golden Silencer (Greater)", "pfs": "Limited", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a firearm\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 27, and the silence effect on the target creature lasts for up to 1 minute. The silenced creature can attempt a new Fortitude save at …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "The save DC is 27, and the silence effect on the target creature lasts for up to 1 minute. The silenced creature can attempt a new Fortitude save at …", "summary_markdown": "The save DC is 27, and the silence effect on the target creature lasts for up to 1 minute. The silenced creature can attempt a new Fortitude save at …", "text": " Golden Silencer May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Usage affixed to a firearm Bulk L Activate Single Action Interact Requirement You're an expert in Stealth. --- The Golden Gunners are dreaded for their use of their golden silencers , which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a golden silencer attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a DC 20 Fortitude save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the auditory trait. This prevents it from casting spells that include verbal components. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Golden Silencer (Standard) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 50 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Golden Silencer (Greater) Source Pathfinder #179: Cradle of Quartz pg. 76 Price 200 gp Bulk L --- The save DC is 27, and the silence effect on the target creature lasts for up to 1 minute. The silenced creature can attempt a new Fortitude save at the end of each of its turns to end the duration early.", "trait": [ "Consumable", "Illusion", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Talisman", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1585", "usage": "affixed to a firearm", "usage_markdown": "affixed to a firearm", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1586", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Golden Spur](/Equipment.aspx?ID=1586)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\n\n**Price** 300 gp\r\n\r\n\n\n**Usage** affixed to a firearm or crossbow\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You hit a target within 120 feet with the affixed weapon\r\n\r\n**Requirement** You're a master in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13).\r\n\n\n\r\n\r\n---\n\nThis _golden spur_ is affixed to a weapon by a braided leather cord. You teleport to a space you can see within 10 feet of the target. You must have line of effect to the space.\n\n\n\n", "name": "Golden Spur", "pfs": "Limited", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "You're a master in Arcana , Nature , Occultism , or Religion .", "requirement_markdown": "You're a master in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13).", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a firearm or crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You hit a target within 120 feet with the affixed weapon\r\n\r\n**Requirement** You're a master in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis golden spur is affixed to a weapon by a braided leather cord. You teleport to a space you can see within 10 feet of the target. You must have …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This golden spur is affixed to a weapon by a braided leather cord. You teleport to a space you can see within 10 feet of the target. You must have …", "summary_markdown": "This golden spur is affixed to a weapon by a braided leather cord. You teleport to a space you can see within 10 feet of the target. You must have …", "text": " Golden Spur May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 76 Price 300 gp Usage affixed to a firearm or crossbow Activate Single Action command Trigger You hit a target within 120 feet with the affixed weapon Requirement You're a master in Arcana, Nature, Occultism, or Religion. --- This golden spur is affixed to a weapon by a braided leather cord. You teleport to a space you can see within 10 feet of the target. You must have line of effect to the space.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Talisman", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Talisman", "Teleportation", "Uncommon" ], "trigger": "You hit a target within 120 feet with the affixed weapon", "trigger_markdown": "You hit a target within 120 feet with the affixed weapon", "type": "Item", "url": "/Equipment.aspx?ID=1586", "usage": "affixed to a firearm or crossbow", "usage_markdown": "affixed to a firearm or crossbow", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1587", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Liquid Gold](/Equipment.aspx?ID=1587)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n\n\n**Usage** affixed to a one-handed firearm or hand crossbow\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You roll for initiative\r\n\r\n**Requirement** You're an expert in [Stealth](/Skills.aspx?ID=15).\r\n\n\n\r\n\r\n---\n\nThis glass vial containing liquid gold is fastened to a weapon by a fine gold chain.\n\n\n\n\r\n\r\n\r\nLiquid Gold\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou draw the attached weapon as a free action instead of as a reaction.\r\n\r\n\r\nLiquid Gold (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou load the weapon as you draw it.", "name": "Liquid Gold", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "You're an expert in Stealth .", "requirement_markdown": "You're an expert in [Stealth](/Skills.aspx?ID=15).", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to a one-handed firearm or hand crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You roll for initiative\r\n\r\n**Requirement** You're an expert in [Stealth](/Skills.aspx?ID=15).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis glass vial containing liquid gold is fastened to a weapon by a fine gold chain.\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This glass vial containing liquid gold is fastened to a weapon by a fine gold chain.", "summary_markdown": "This glass vial containing liquid gold is fastened to a weapon by a fine gold chain.", "text": " Liquid Gold May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 77 Usage affixed to a one-handed firearm or hand crossbow Activate Free Action Interact Trigger You roll for initiative Requirement You're an expert in Stealth. --- This glass vial containing liquid gold is fastened to a weapon by a fine gold chain. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Liquid Gold Source Pathfinder #179: Cradle of Quartz pg. 77 Price 40 gp --- You draw the attached weapon as a free action instead of as a reaction. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Liquid Gold (Greater) Source Pathfinder #179: Cradle of Quartz pg. 77 Price 80 gp --- You load the weapon as you draw it.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman", "Uncommon" ], "trigger": "You roll for initiative", "trigger_markdown": "You roll for initiative", "type": "Item", "url": "/Equipment.aspx?ID=1587", "usage": "affixed to a one-handed firearm or hand crossbow", "usage_markdown": "affixed to a one-handed firearm or hand crossbow", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1587-1489", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Liquid Gold](/Equipment.aspx?ID=1587)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n\n\n**Usage** affixed to a one-handed firearm or hand crossbow\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You roll for initiative\r\n\r\n**Requirement** You're an expert in [Stealth](/Skills.aspx?ID=15).\r\n\n\n\r\n\r\n---\n\nThis glass vial containing liquid gold is fastened to a weapon by a fine gold chain.\n\n\n\n\r\n\r\n\r\nLiquid Gold\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou draw the attached weapon as a free action instead of as a reaction.\r\n\r\n\r\nLiquid Gold (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou load the weapon as you draw it.", "name": "Liquid Gold", "pfs": "Limited", "price": 4000, "price_raw": "40 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a one-handed firearm or hand crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You roll for initiative\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou draw the attached weapon as a free action instead of as a reaction.\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "You draw the attached weapon as a free action instead of as a reaction.", "summary_markdown": "You draw the attached weapon as a free action instead of as a reaction.", "text": " Liquid Gold May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 77 Usage affixed to a one-handed firearm or hand crossbow Activate Free Action Interact Trigger You roll for initiative Requirement You're an expert in Stealth. --- This glass vial containing liquid gold is fastened to a weapon by a fine gold chain. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Liquid Gold Source Pathfinder #179: Cradle of Quartz pg. 77 Price 40 gp --- You draw the attached weapon as a free action instead of as a reaction. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Liquid Gold (Greater) Source Pathfinder #179: Cradle of Quartz pg. 77 Price 80 gp --- You load the weapon as you draw it.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman", "Uncommon" ], "trigger": "You roll for initiative", "trigger_markdown": "You roll for initiative", "type": "Item", "url": "/Equipment.aspx?ID=1587", "usage": "affixed to a one-handed firearm or hand crossbow", "usage_markdown": "affixed to a one-handed firearm or hand crossbow", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1587-1490", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"\"\r\n>\r\n[Liquid Gold](/Equipment.aspx?ID=1587)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n\n\n**Usage** affixed to a one-handed firearm or hand crossbow\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You roll for initiative\r\n\r\n**Requirement** You're an expert in [Stealth](/Skills.aspx?ID=15).\r\n\n\n\r\n\r\n---\n\nThis glass vial containing liquid gold is fastened to a weapon by a fine gold chain.\n\n\n\n\r\n\r\n\r\nLiquid Gold\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou draw the attached weapon as a free action instead of as a reaction.\r\n\r\n\r\nLiquid Gold (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou load the weapon as you draw it.", "name": "Liquid Gold (Greater)", "pfs": "Limited", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a one-handed firearm or hand crossbow\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n**Trigger** You roll for initiative\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou load the weapon as you draw it.\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "You load the weapon as you draw it.", "summary_markdown": "You load the weapon as you draw it.", "text": " Liquid Gold May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 77 Usage affixed to a one-handed firearm or hand crossbow Activate Free Action Interact Trigger You roll for initiative Requirement You're an expert in Stealth. --- This glass vial containing liquid gold is fastened to a weapon by a fine gold chain. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Liquid Gold Source Pathfinder #179: Cradle of Quartz pg. 77 Price 40 gp --- You draw the attached weapon as a free action instead of as a reaction. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Liquid Gold (Greater) Source Pathfinder #179: Cradle of Quartz pg. 77 Price 80 gp --- You load the weapon as you draw it.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman", "Uncommon" ], "trigger": "You roll for initiative", "trigger_markdown": "You roll for initiative", "type": "Item", "url": "/Equipment.aspx?ID=1587", "usage": "affixed to a one-handed firearm or hand crossbow", "usage_markdown": "affixed to a one-handed firearm or hand crossbow", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1588", "item_category": "Customizations", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Gyroscopic Stabilizer](/Equipment.aspx?ID=1588)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n**Price** 115 gp\r\n\r\n\n\n**Usage** attached to a two-handed firearm\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _gyroscopic stabilizer_ appears as a gold disk suspended within three rotating golden bands inside a gilded case, itself attached to a set of clamps. These clamps allow you to attach the _gyroscopic stabilizer_ to any one-handed firearm as an Interact action.\n\n\n\n\n\n", "name": "Gyroscopic Stabilizer", "pfs": "Limited", "price": 11500, "price_raw": "115 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\r\n\r\n**Price** 115 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to a two-handed firearm\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA gyroscopic stabilizer appears as a gold disk suspended within three rotating golden bands inside a gilded case, itself attached to a set of …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "A gyroscopic stabilizer appears as a gold disk suspended within three rotating golden bands inside a gilded case, itself attached to a set of …", "summary_markdown": "A gyroscopic stabilizer appears as a gold disk suspended within three rotating golden bands inside a gilded case, itself attached to a set of …", "text": " Gyroscopic Stabilizer May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 77 Price 115 gp Usage attached to a two-handed firearm Bulk L --- A gyroscopic stabilizer appears as a gold disk suspended within three rotating golden bands inside a gilded case, itself attached to a set of clamps. These clamps allow you to attach the gyroscopic stabilizer to any one-handed firearm as an Interact action.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1588", "usage": "attached to a two-handed firearm", "usage_markdown": "attached to a two-handed firearm", "weakness": {} }, { "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1589", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Harpoon Bolt](/Equipment.aspx?ID=1589)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n**Price** 15 gp\r\n\r\n\r\n**Ammunition** round\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis iron spike can be fitted into the barrel of a two-handed [firearm](/WeaponGroups.aspx?ID=16) that doesn't have the [scatter](/Traits.aspx?ID=413) property with an Interact action. The spike is attached to a 50-foot-long coil of rope held in a simple spool that can be attached to a weapon's barrel. The weight and awkward balance of the bolt and its spool reduce the [range](/Traits.aspx?ID=248) of the weapon by 10 feet when fired. A creature hit by a _harpoon bolt_ takes normal damage from the shot and must succeed at a DC 18 Fortitude save. On a failure, the _harpoon bolt_ becomes lodged in its body.\n\nOnce a _harpoon bolt_ is lodged, a creature can remove the harpoon bolt with a DC 18 check to [Escape](/Actions.aspx?ID=79) or [Force Open](/Actions.aspx?ID=34), but on a failure, the creature takes 1d4 piercing damage. As long as the _harpoon bolt_ remains lodged, the creature can't move more than 50 feet away from you. You can attempt to [Trip](/Actions.aspx?ID=40) a creature by tugging on the rope attached to the harpoon bolt, even if it isn't within your reach, but if you fail this attempt, the bolt rips free, causing 1d4 piercing damage to the target but releasing it from the bolt. If you reload, drop, or fire the firearm again, the creature is no longer limited in its movement. Once a _harpoon bolt_ is removed from a creature, the bolt, its rope, and the spool all decay away, consumed by the same magic that empowers the unusual ammunition to function in the first place.\n\n\n\n", "name": "Harpoon Bolt", "pfs": "Limited", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis iron spike can be fitted into the barrel of a two-handed firearm that doesn't have the scatter property with an Interact action. The spike …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This iron spike can be fitted into the barrel of a two-handed firearm that doesn't have the scatter property with an Interact action. The spike …", "summary_markdown": "This iron spike can be fitted into the barrel of a two-handed firearm that doesn't have the scatter property with an Interact action. The spike …", "text": " Harpoon Bolt May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 77 Price 15 gp Ammunition round --- This iron spike can be fitted into the barrel of a two-handed firearm that doesn't have the scatter property with an Interact action. The spike is attached to a 50-foot-long coil of rope held in a simple spool that can be attached to a weapon's barrel. The weight and awkward balance of the bolt and its spool reduce the range of the weapon by 10 feet when fired. A creature hit by a harpoon bolt takes normal damage from the shot and must succeed at a DC 18 Fortitude save. On a failure, the harpoon bolt becomes lodged in its body. Once a harpoon bolt is lodged, a creature can remove the harpoon bolt with a DC 18 check to Escape or Force Open, but on a failure, the creature takes 1d4 piercing damage. As long as the harpoon bolt remains lodged, the creature can't move more than 50 feet away from you. You can attempt to Trip a creature by tugging on the rope attached to the harpoon bolt, even if it isn't within your reach, but if you fail this attempt, the bolt rips free, causing 1d4 piercing damage to the target but releasing it from the bolt. If you reload, drop, or fire the firearm again, the creature is no longer limited in its movement. Once a harpoon bolt is removed from a creature, the bolt, its rope, and the spool all decay away, consumed by the same magic that empowers the unusual ammunition to function in the first place.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1589", "weakness": {} }, { "alignment": "LN", "base_item": [ "Piercing Wind" ], "base_item_markdown": "[Piercing Wind](/Weapons.aspx?ID=221)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1590", "item_category": "Intelligent Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"\"\r\n>\r\n[Jax](/Equipment.aspx?ID=1590)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Piercing Wind](/Weapons.aspx?ID=221)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +13; precise vision 30 feet, imprecise hearing 30 feet\r\n\r\n**Communication** empathy\r\n\r\n**Skills** [Diplomacy](/Skills.aspx?ID=6) +14, [Survival](/Skills.aspx?ID=16) +16\r\n\r\n**Int** +1, **Wis** +5, **Cha** +3\r\n\r\n**Will** +18 \r\n\r\n\r\n\r\n--- \r\n\r\nJax was a caravan guard who died defending her charges from a pack of Lamashtan cultists in the Spellscar Desert. Her spirit of fury and hopelessness infused her weapon upon her death, imbuing the firearm with a fragment of her soul and intelligence. The rifle, upon awakening, remembered just enough of Jax's former life to think of her former wielder's name as her own.\n\n _Jax_ is a _+1 [striking](/Equipment.aspx?ID=280) [fearsome](/Equipment.aspx?ID=731) [piercing wind](/Weapons.aspx?ID=221)_ whose driving purpose is to protect innocent travelers in the Spellscar Desert from raiders, bandits, and cultists. _Jax_ allows any creature to wield her, but she doesn't reveal her intelligence or powers until she detects an innocent in danger or if her wielder has proven themselves a worthy champion of justice. If she deems a wielder to be unworthy, _Jax_ uses her [_dominate_](/Spells.aspx?ID=87) ability to control the wielder until she can find a new one.\n\n If ever used to attack an innocent traveler, or if, in _Jax's_ opinion, the attack could be considered banditry, the weapon automatically misfires. If _Jax_ witnesses an innocent harmed or killed, she empathically urges her wielder to avenge the victim. If the wielder doesn't comply, _Jax_ attempts to cast _dominate_ (below). Even if the _dominate_ spell fails, Jax withholds all magical abilities, including the _+1 weapon potency_ rune and _striking_ rune, until her wielder redeems themself.\n\n\n\n\n\n\n\n", "name": "Jax", "rarity": "unique", "release_date": "2022-05-25", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nJax was a caravan guard who died defending her charges from a pack of Lamashtan cultists in the Spellscar Desert. Her spirit of fury and hopelessness …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "Jax was a caravan guard who died defending her charges from a pack of Lamashtan cultists in the Spellscar Desert. Her spirit of fury and hopelessness …", "summary_markdown": "Jax was a caravan guard who died defending her charges from a pack of Lamashtan cultists in the Spellscar Desert. Her spirit of fury and hopelessness …", "text": " Jax May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 77 Usage held in 2 hands Bulk 1 Base Weapon Piercing Wind --- Perception +13; precise vision 30 feet, imprecise hearing 30 feet Communication empathy Skills Diplomacy +14, Survival +16 Int +1, Wis +5, Cha +3 Will +18 --- Jax was a caravan guard who died defending her charges from a pack of Lamashtan cultists in the Spellscar Desert. Her spirit of fury and hopelessness infused her weapon upon her death, imbuing the firearm with a fragment of her soul and intelligence. The rifle, upon awakening, remembered just enough of Jax's former life to think of her former wielder's name as her own. Jax is a +1 striking fearsome piercing wind whose driving purpose is to protect innocent travelers in the Spellscar Desert from raiders, bandits, and cultists. Jax allows any creature to wield her, but she doesn't reveal her intelligence or powers until she detects an innocent in danger or if her wielder has proven themselves a worthy champion of justice. If she deems a wielder to be unworthy, Jax uses her dominate ability to control the wielder until she can find a new one. If ever used to attack an innocent traveler, or if, in Jax's opinion, the attack could be considered banditry, the weapon automatically misfires. If Jax witnesses an innocent harmed or killed, she empathically urges her wielder to avenge the victim. If the wielder doesn't comply, Jax attempts to cast dominate (below). Even if the dominate spell fails, Jax withholds all magical abilities, including the +1 weapon potency rune and striking rune, until her wielder redeems themself.\n", "trait": [ "Cursed", "Divine", "Evocation", "Intelligent", "Unique" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Intelligent](/Traits.aspx?ID=280), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Cursed", "Divine", "Evocation", "Intelligent", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1590", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "ammunition": "pellet", "ammunition_markdown": "pellet", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1591", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Lodestone Pellet](/Equipment.aspx?ID=1591)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78\n\n**Price** 12 gp\r\n\r\n\r\n**Ammunition** pellet\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese round, black pellets are made from magically enhanced magnetic lodestone. They can be loaded into an [air repeater](/Weapons.aspx?ID=188) or [long air repeater](/Weapons.aspx?ID=194). When activated, lodestone pellets provide a +1 circumstance bonus to ranged Strikes made against creatures made of metal or wearing metal armor.\n\n\n\n", "name": "Lodestone Pellet", "pfs": "Limited", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese round, black pellets are made from magically enhanced magnetic lodestone. They can be loaded into an air repeater or long air repeater . …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 78" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "These round, black pellets are made from magically enhanced magnetic lodestone. They can be loaded into an air repeater or long air repeater . …", "summary_markdown": "These round, black pellets are made from magically enhanced magnetic lodestone. They can be loaded into an air repeater or long air repeater . …", "text": " Lodestone Pellet May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 78 Price 12 gp Ammunition pellet Activate Single Action Interact --- These round, black pellets are made from magically enhanced magnetic lodestone. They can be loaded into an air repeater or long air repeater. When activated, lodestone pellets provide a +1 circumstance bonus to ranged Strikes made against creatures made of metal or wearing metal armor.\n", "trait": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1591", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1592", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Smogger](/Equipment.aspx?ID=1592)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn backpack\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSome mutants savor the acrid smog of Alkenstar and the Gunworks. A _smogger_ recreates this pollution by sucking in clean air and spewing it back out as pungent smog.\n\n\n\n\n\n\n\n", "name": "Smogger", "pfs": "Limited", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSome mutants savor the acrid smog of Alkenstar and the Gunworks. A smogger recreates this pollution by sucking in clean air and spewing it back out …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 78" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "Some mutants savor the acrid smog of Alkenstar and the Gunworks. A smogger recreates this pollution by sucking in clean air and spewing it back out …", "summary_markdown": "Some mutants savor the acrid smog of Alkenstar and the Gunworks. A smogger recreates this pollution by sucking in clean air and spewing it back out …", "text": " Smogger May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 78 Price 600 gp Usage worn backpack Bulk 2 --- Some mutants savor the acrid smog of Alkenstar and the Gunworks. A smogger recreates this pollution by sucking in clean air and spewing it back out as pungent smog.\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1592", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1593", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Thunder Helm](/Equipment.aspx?ID=1593)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe creator of the original _thunder helm_ tried and failed time and again to craft a reliable, helmet-mounted firearm that enabled hands-free gunplay, but even after resorting to magical enhancements, they were never quite able to realize their vision. The allure of the _thunder helm_ continues to compel certain mindsets in the Mana Wastes, and these items continue to be crafted to this day.\n\n A _thunder helm_ appears as a cylindrical iron helmet adorned with a crown-like display of gun barrels extending out in all directions. A slit in the front allows for limited visibility, while sound is muffled by the inner lining. As long as a creature wears a _thunder helm_, it takes a –1 circumstance penalty to [auditory](/Traits.aspx?ID=16) and [visual](/Traits.aspx?ID=163) Perception checks but also gain a +1 circumstance bonus to saving throws against auditory and visual effects.\n\n\n\n\n\n", "name": "Thunder Helm", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe creator of the original thunder helm tried and failed time and again to craft a reliable, helmet-mounted firearm that enabled hands-free …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 78" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "The creator of the original thunder helm tried and failed time and again to craft a reliable, helmet-mounted firearm that enabled hands-free …", "summary_markdown": "The creator of the original thunder helm tried and failed time and again to craft a reliable, helmet-mounted firearm that enabled hands-free …", "text": " Thunder Helm May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 78 Price 160 gp Usage worn headwear Bulk L --- The creator of the original thunder helm tried and failed time and again to craft a reliable, helmet-mounted firearm that enabled hands-free gunplay, but even after resorting to magical enhancements, they were never quite able to realize their vision. The allure of the thunder helm continues to compel certain mindsets in the Mana Wastes, and these items continue to be crafted to this day. A thunder helm appears as a cylindrical iron helmet adorned with a crown-like display of gun barrels extending out in all directions. A slit in the front allows for limited visibility, while sound is muffled by the inner lining. As long as a creature wears a thunder helm , it takes a –1 circumstance penalty to auditory and visual Perception checks but also gain a +1 circumstance bonus to saving throws against auditory and visual effects.\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1593", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item": [ "Full Plate" ], "base_item_markdown": "[Full Plate](/Armor.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 6, "bulk_raw": "6", "category": "equipment", "exclude_from_search": false, "id": "equipment-1594", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Containment Contraption](/Equipment.aspx?ID=1594)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 6\r\n\r\n\r\n\r\n**Base Armor** [Full Plate](/Armor.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis heavy, mechanized brass suit is studded with pistons, gears, dials, and gauges and topped with a front-facing thick glass porthole. The suit is a suit of _+1 [full plate](/Armor.aspx?ID=13)_. While worn, it completely encloses you, providing protection against inhaled toxins—you gain a +1 circumstance bonus to all saving throws made against such effects. The suit isn't airtight, however, and doesn't protect against drowning if you're immersed in water or suffocation if you're placed in a vacuum—at least, not until you activate it.\n\n\n\n\n\n", "name": "Containment Contraption", "pfs": "Limited", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 6\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy, mechanized brass suit is studded with pistons, gears, dials, and gauges and topped with a front-facing thick glass porthole. The suit is …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This heavy, mechanized brass suit is studded with pistons, gears, dials, and gauges and topped with a front-facing thick glass porthole. The suit is …", "summary_markdown": "This heavy, mechanized brass suit is studded with pistons, gears, dials, and gauges and topped with a front-facing thick glass porthole. The suit is …", "text": " Containment Contraption May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 79 Price 500 gp Usage worn armor Bulk 6 Base Armor Full Plate --- This heavy, mechanized brass suit is studded with pistons, gears, dials, and gauges and topped with a front-facing thick glass porthole. The suit is a suit of +1 full plate . While worn, it completely encloses you, providing protection against inhaled toxins—you gain a +1 circumstance bonus to all saving throws made against such effects. The suit isn't airtight, however, and doesn't protect against drowning if you're immersed in water or suffocation if you're placed in a vacuum—at least, not until you activate it.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1594", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Gnome Hooked Hammer" ], "base_item_markdown": "[Gnome Hooked Hammer](/Weapons.aspx?ID=52)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1595", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Metronomic Hammer](/Equipment.aspx?ID=1595)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Gnome Hooked Hammer](/Weapons.aspx?ID=52)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA polished brass metronome ticks rhythmically within the haft of this _+1 [striking](/Equipment.aspx?ID=280) [gnome hooked hammer](/Weapons.aspx?ID=52)_. Gnome adherents of [Brigh](/Deities.aspx?ID=33) often attempt to reproduce this item as part of a ritual symbolizing methodical problem-solving and thoughtful craftsmanship.\n\n\n\n\n\n", "name": "Metronomic Hammer", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 or 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA polished brass metronome ticks rhythmically within the haft of this +1 striking gnome hooked hammer . Gnome adherents of Brigh often attempt …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "A polished brass metronome ticks rhythmically within the haft of this +1 striking gnome hooked hammer . Gnome adherents of Brigh often attempt …", "summary_markdown": "A polished brass metronome ticks rhythmically within the haft of this +1 striking gnome hooked hammer . Gnome adherents of Brigh often attempt …", "text": " Metronomic Hammer May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 79 Price 160 gp Usage held in 1 or 2 hands Bulk 1 Base Weapon Gnome Hooked Hammer --- A polished brass metronome ticks rhythmically within the haft of this +1 striking gnome hooked hammer . Gnome adherents of Brigh often attempt to reproduce this item as part of a ritual symbolizing methodical problem-solving and thoughtful craftsmanship.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1595", "usage": "held in 1 or 2 hands", "usage_markdown": "held in 1 or 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1596", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Winder's Ring](/Equipment.aspx?ID=1596)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring contains dozens of minute, interlocking bronze gears that buzz incessantly. The ring grants you a +1 item bonus to all [Crafting](/Skills.aspx?ID=4) checks to construct or repair clockworks.\n\n\n\n\n\n\n\n", "name": "Winder's Ring", "pfs": "Limited", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring contains dozens of minute, interlocking bronze gears that buzz incessantly. The ring grants you a +1 item bonus to all Crafting checks to …\r\n", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This ring contains dozens of minute, interlocking bronze gears that buzz incessantly. The ring grants you a +1 item bonus to all Crafting checks to …", "summary_markdown": "This ring contains dozens of minute, interlocking bronze gears that buzz incessantly. The ring grants you a +1 item bonus to all Crafting checks to …", "text": " Winder's Ring May contain spoilers from Outlaws of Alkenstar Source Pathfinder #179: Cradle of Quartz pg. 79 Price 360 gp Usage worn --- This ring contains dozens of minute, interlocking bronze gears that buzz incessantly. The ring grants you a +1 item bonus to all Crafting checks to construct or repair clockworks.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1596", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Arquebus" ], "base_item_markdown": "[Arquebus](/Weapons.aspx?ID=195)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1597", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Hex Blaster](/Equipment.aspx?ID=1597)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Arquebus](/Weapons.aspx?ID=195)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [striking](/Equipment.aspx?ID=280) [fearsome](/Equipment.aspx?ID=731) [arquebus](/Weapons.aspx?ID=195)_ is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast sometimes sounds like the cackling of a diabolical witch.\n\n\n\n\n\n", "name": "Hex Blaster", "pfs": "Limited", "price": 140000, "price_raw": "1,400 gp", "rarity": "unique", "release_date": "2022-06-29", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 striking fearsome arquebus is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 73" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This +2 striking fearsome arquebus is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast …", "summary_markdown": "This +2 striking fearsome arquebus is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast …", "text": " Hex Blaster May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 73 Price 1,400 gp Usage held in 2 hands Bulk 2 Base Weapon Arquebus --- This +2 striking fearsome arquebus is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast sometimes sounds like the cackling of a diabolical witch.\n", "trait": [ "Curse", "Emotion", "Enchantment", "Fear", "Magical", "Mental", "Occult", "Unique" ], "trait_markdown": "[Curse](/Traits.aspx?ID=38), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Curse", "Emotion", "Enchantment", "Fear", "Magical", "Mental", "Occult", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1597", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1598", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Lawbringer's Lasso](/Equipment.aspx?ID=1598)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis enchanted lasso is a [net](/Equipment.aspx?ID=681) that can be used to [Grapple](/Actions.aspx?ID=35) creatures up to 30 feet away, requires a DC 18 [Athletics](/Skills.aspx?ID=3) check to [Force Open](/Actions.aspx?ID=34), and has an [Escape](/Actions.aspx?ID=79) DC of 18. It's permanently attached to a 30-foot rope.\n\n While using the _lawbringer's lasso_ to Grapple, you receive a +1 item bonus to Grapple checks against creatures with the [chaotic](/Traits.aspx?ID=25) trait. If you roll a critical failure on your attempt to Grapple a chaotic creature with the _lawbringer's lasso_, you get a failure instead.\n\n\n\n", "name": "Lawbringer's Lasso", "pfs": "Limited", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis enchanted lasso is a net that can be used to Grapple creatures up to 30 feet away, requires a DC 18 Athletics check to Force Open , and …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 73" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This enchanted lasso is a net that can be used to Grapple creatures up to 30 feet away, requires a DC 18 Athletics check to Force Open , and …", "summary_markdown": "This enchanted lasso is a net that can be used to Grapple creatures up to 30 feet away, requires a DC 18 Athletics check to Force Open , and …", "text": " Lawbringer's Lasso May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 73 Price 100 gp Usage held in 2 hands Bulk 1 --- This enchanted lasso is a net that can be used to Grapple creatures up to 30 feet away, requires a DC 18 Athletics check to Force Open, and has an Escape DC of 18. It's permanently attached to a 30-foot rope. While using the lawbringer's lasso to Grapple, you receive a +1 item bonus to Grapple checks against creatures with the chaotic trait. If you roll a critical failure on your attempt to Grapple a chaotic creature with the lawbringer's lasso , you get a failure instead.\n", "trait": [ "Evocation", "Lawful", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Lawful](/Traits.aspx?ID=99), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Lawful", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1598", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Dueling Pistol" ], "base_item_markdown": "[Dueling Pistol](/Weapons.aspx?ID=201)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1599", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Redeemer's Pistol](/Equipment.aspx?ID=1599)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dueling Pistol](/Weapons.aspx?ID=201)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [striking](/Equipment.aspx?ID=280) [dueling pistol](/Weapons.aspx?ID=201)_ is fashioned from silvery steel that glistens with a radiant light. You can choose to make a [nonlethal](/Traits.aspx?ID=188) attack with the _redeemer's pistol_ without taking a –2 penalty; if you do so, the attack deals 1d6 additional mental damage. You can also call forth the redemptive spirit within the gun to pass judgment on your foes.\n\n\n\n\n\n", "name": "Redeemer's Pistol", "pfs": "Limited", "price": 140000, "price_raw": "1,400 gp", "rarity": "unique", "release_date": "2022-06-29", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 striking dueling pistol is fashioned from silvery steel that glistens with a radiant light. You can choose to make a nonlethal attack …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 73" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This +2 striking dueling pistol is fashioned from silvery steel that glistens with a radiant light. You can choose to make a nonlethal attack …", "summary_markdown": "This +2 striking dueling pistol is fashioned from silvery steel that glistens with a radiant light. You can choose to make a nonlethal attack …", "text": " Redeemer's Pistol May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 73 Price 1,400 gp Usage held in 1 hand Bulk L Base Weapon Dueling Pistol --- This +2 striking dueling pistol is fashioned from silvery steel that glistens with a radiant light. You can choose to make a nonlethal attack with the redeemer's pistol without taking a –2 penalty; if you do so, the attack deals 1d6 additional mental damage. You can also call forth the redemptive spirit within the gun to pass judgment on your foes.\n", "trait": [ "Abjuration", "Good", "Magical", "Mental", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Good](/Traits.aspx?ID=83), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Good", "Magical", "Mental", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1599", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Lance" ], "base_item_markdown": "[Lance](/Weapons.aspx?ID=28)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "id": "equipment-1600", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Blast Lance](/Equipment.aspx?ID=1600)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Lance](/Weapons.aspx?ID=28)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon is a long _+1 [lance](/Weapons.aspx?ID=28)_ with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to [reload](/Traits.aspx?ID=254) a _blast lance_.\n\n\n\n\n\n\r\n\r\n\r\nBlast Lance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBlast Lance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater blast lance_ is a _+1 [striking](/Equipment.aspx?ID=280) lance_ whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24.", "name": "Blast Lance", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 74" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A …", "summary_markdown": "This weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A …", "text": " Blast Lance May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 74 Usage held in 2 hands Bulk 2 Base Weapon Lance --- This weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to reload a blast lance . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Blast Lance Source Pathfinder #180: The Smoking Gun pg. 74 Price 100 gp Bulk 2 <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Blast Lance (Greater) Source Pathfinder #180: The Smoking Gun pg. 74 Price 500 gp Bulk 2 --- A greater blast lance is a +1 striking lance whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24.", "trait": [ "Evocation", "Fire", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Fire", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1600", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Lance" ], "base_item_markdown": "[Lance](/Weapons.aspx?ID=28)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1600-1492", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Blast Lance](/Equipment.aspx?ID=1600)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Lance](/Weapons.aspx?ID=28)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon is a long _+1 [lance](/Weapons.aspx?ID=28)_ with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to [reload](/Traits.aspx?ID=254) a _blast lance_.\n\n\n\n\n\n\r\n\r\n\r\nBlast Lance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBlast Lance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater blast lance_ is a _+1 [striking](/Equipment.aspx?ID=280) lance_ whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24.", "name": "Blast Lance", "pfs": "Limited", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 74" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "This weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A …", "summary_markdown": "This weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A …", "text": " Blast Lance May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 74 Usage held in 2 hands Bulk 2 Base Weapon Lance --- This weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to reload a blast lance . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Blast Lance Source Pathfinder #180: The Smoking Gun pg. 74 Price 100 gp Bulk 2 <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Blast Lance (Greater) Source Pathfinder #180: The Smoking Gun pg. 74 Price 500 gp Bulk 2 --- A greater blast lance is a +1 striking lance whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24.", "trait": [ "Evocation", "Fire", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Fire", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1600", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Lance" ], "base_item_markdown": "[Lance](/Weapons.aspx?ID=28)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1600-1493", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Blast Lance](/Equipment.aspx?ID=1600)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Lance](/Weapons.aspx?ID=28)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon is a long _+1 [lance](/Weapons.aspx?ID=28)_ with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to [reload](/Traits.aspx?ID=254) a _blast lance_.\n\n\n\n\n\n\r\n\r\n\r\nBlast Lance\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nBlast Lance (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater blast lance_ is a _+1 [striking](/Equipment.aspx?ID=280) lance_ whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24.", "name": "Blast Lance (Greater)", "pfs": "Limited", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater blast lance is a +1 striking lance whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 74" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "A greater blast lance is a +1 striking lance whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24.", "summary_markdown": "A greater blast lance is a +1 striking lance whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24.", "text": " Blast Lance May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 74 Usage held in 2 hands Bulk 2 Base Weapon Lance --- This weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to reload a blast lance . <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Blast Lance Source Pathfinder #180: The Smoking Gun pg. 74 Price 100 gp Bulk 2 <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Blast Lance (Greater) Source Pathfinder #180: The Smoking Gun pg. 74 Price 500 gp Bulk 2 --- A greater blast lance is a +1 striking lance whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24.", "trait": [ "Evocation", "Fire", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Fire", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1600", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Full Plate" ], "base_item_markdown": "[Full Plate](/Armor.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1601", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Blast Suit](/Equipment.aspx?ID=1601)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Full Plate](/Armor.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafted from heavy steel plating and riveted together with cunning precision, this suit of _+1 [resilient](/Equipment.aspx?ID=279) [full plate](/Armor.aspx?ID=13)_ is specifically designed to protect against sudden explosions. This added layer of security comes at the cost of movement, however.\n\n\n\n\n\n", "name": "Blast Suit", "pfs": "Limited", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafted from heavy steel plating and riveted together with cunning precision, this suit of +1 resilient full plate is specifically designed to …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 74" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "Crafted from heavy steel plating and riveted together with cunning precision, this suit of +1 resilient full plate is specifically designed to …", "summary_markdown": "Crafted from heavy steel plating and riveted together with cunning precision, this suit of +1 resilient full plate is specifically designed to …", "text": " Blast Suit May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 74 Price 650 gp Usage worn armor Bulk 2 Base Armor Full Plate --- Crafted from heavy steel plating and riveted together with cunning precision, this suit of +1 resilient full plate is specifically designed to protect against sudden explosions. This added layer of security comes at the cost of movement, however.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1601", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Hand Cannon" ], "base_item_markdown": "[Hand Cannon](/Weapons.aspx?ID=193)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1602", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Erraticannon](/Equipment.aspx?ID=1602)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Hand Cannon](/Weapons.aspx?ID=193)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [hand cannon](/Weapons.aspx?ID=193)_ is festooned with so many add-ons and modifications it's barely recognizable as a firearm. A large hopper at the top of the gun allows any type of ammunition (including arrows, bolts, stone bullets, and firearm rounds) to be fed into the machine, which converts the ammunition into blasts of raw, destructive energy. Each time you attack with the weapon, roll 1d8 to determine the damage type of the Strike—all of the _erraticannon's_ weapon damage is converted to that damage type for the Strike. Additionally, roll another d8, and the _erraticannon_ deals 1d6 additional damage of this second damage type.\n\n## Erraticannon\n\n
**d8****Damage Type**
1Acid
2Cold
3Electricity
4Fire
5Sonic
6Bludgeoning
7Piercing
8Slashing
\n\n\n\n\n\n", "name": "Erraticannon", "pfs": "Limited", "price": 70000, "price_raw": "700 gp", "rarity": "rare", "release_date": "2022-06-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking hand cannon is festooned with so many add-ons and modifications it's barely recognizable as a firearm. A large hopper at the …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 75" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This +1 striking hand cannon is festooned with so many add-ons and modifications it's barely recognizable as a firearm. A large hopper at the …", "summary_markdown": "This +1 striking hand cannon is festooned with so many add-ons and modifications it's barely recognizable as a firearm. A large hopper at the …", "text": " Erraticannon May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 75 Price 700 gp Usage held in 1 hand Bulk 1 Base Weapon Hand Cannon --- This +1 striking hand cannon is festooned with so many add-ons and modifications it's barely recognizable as a firearm. A large hopper at the top of the gun allows any type of ammunition (including arrows, bolts, stone bullets, and firearm rounds) to be fed into the machine, which converts the ammunition into blasts of raw, destructive energy. Each time you attack with the weapon, roll 1d8 to determine the damage type of the Strike—all of the erraticannon's weapon damage is converted to that damage type for the Strike. Additionally, roll another d8, and the erraticannon deals 1d6 additional damage of this second damage type. ## Erraticannon d8 Damage Type 1 Acid 2 Cold 3 Electricity 4 Fire 5 Sonic 6 Bludgeoning 7 Piercing 8 Slashing ", "trait": [ "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1602", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1603", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Reducer Round](/Equipment.aspx?ID=1603)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 25 gp\r\n\r\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bullet is fashioned from a rubbery substance and stamped with the image of a diminutive ant twitching in surprise. The bullet deals no damage on a successful hit. Instead, the target must attempt a DC 19 Fortitude save.\n\n**Success** The target is unaffected.
\r\n**Failure** The target shrinks to Tiny size for 1d4 rounds. Its reach becomes 0 feet, and it's [enfeebled 1](/Conditions.aspx?ID=13) for this duration.
\r\n**Critical Failure** The target shrinks to Tiny size for 1 minute. Its reach becomes 0 feet, and it's enfeebled 2 for this duration.\n\n\n\n", "name": "Reducer Round", "pfs": "Limited", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bullet is fashioned from a rubbery substance and stamped with the image of a diminutive ant twitching in surprise. The bullet deals no damage on …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 75" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This bullet is fashioned from a rubbery substance and stamped with the image of a diminutive ant twitching in surprise. The bullet deals no damage on …", "summary_markdown": "This bullet is fashioned from a rubbery substance and stamped with the image of a diminutive ant twitching in surprise. The bullet deals no damage on …", "text": " Reducer Round May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 75 Price 25 gp Ammunition round Activate Single Action Interact --- This bullet is fashioned from a rubbery substance and stamped with the image of a diminutive ant twitching in surprise. The bullet deals no damage on a successful hit. Instead, the target must attempt a DC 19 Fortitude save. Success The target is unaffected. Failure The target shrinks to Tiny size for 1d4 rounds. Its reach becomes 0 feet, and it's enfeebled 1 for this duration. Critical Failure The target shrinks to Tiny size for 1 minute. Its reach becomes 0 feet, and it's enfeebled 2 for this duration.\n", "trait": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1603", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1604", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Star Grenade](/Equipment.aspx?ID=1604)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take [splash](/Traits.aspx?ID=150) damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat [Expanded Splash](/Feats.aspx?ID=109), doesn't apply to star grenades.\n\n\n\n\r\n\r\n\r\nStar Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 fire damage and 1 splash damage.\r\n\r\n\r\nStar Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage.\r\n\r\n\r\nStar Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage.\r\n\r\n\r\nStar Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "name": "Star Grenade", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 75" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross …", "summary_markdown": "These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross …", "text": " Star Grenade May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Star Grenade (Lesser) Source Pathfinder #180: The Smoking Gun pg. 75 Price 3 gp Bulk L --- The bomb deals 1d8 fire damage and 1 splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Star Grenade (Moderate) Source Pathfinder #180: The Smoking Gun pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Star Grenade (Greater) Source Pathfinder #180: The Smoking Gun pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Star Grenade (Major) Source Pathfinder #180: The Smoking Gun pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1604", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1604-1494", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Star Grenade](/Equipment.aspx?ID=1604)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take [splash](/Traits.aspx?ID=150) damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat [Expanded Splash](/Feats.aspx?ID=109), doesn't apply to star grenades.\n\n\n\n\r\n\r\n\r\nStar Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 fire damage and 1 splash damage.\r\n\r\n\r\nStar Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage.\r\n\r\n\r\nStar Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage.\r\n\r\n\r\nStar Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "name": "Star Grenade (Lesser)", "pfs": "Limited", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d8 fire damage and 1 splash damage.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 75" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "The bomb deals 1d8 fire damage and 1 splash damage.", "summary_markdown": "The bomb deals 1d8 fire damage and 1 splash damage.", "text": " Star Grenade May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Star Grenade (Lesser) Source Pathfinder #180: The Smoking Gun pg. 75 Price 3 gp Bulk L --- The bomb deals 1d8 fire damage and 1 splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Star Grenade (Moderate) Source Pathfinder #180: The Smoking Gun pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Star Grenade (Greater) Source Pathfinder #180: The Smoking Gun pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Star Grenade (Major) Source Pathfinder #180: The Smoking Gun pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1604", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1604-1495", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Star Grenade](/Equipment.aspx?ID=1604)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take [splash](/Traits.aspx?ID=150) damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat [Expanded Splash](/Feats.aspx?ID=109), doesn't apply to star grenades.\n\n\n\n\r\n\r\n\r\nStar Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 fire damage and 1 splash damage.\r\n\r\n\r\nStar Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage.\r\n\r\n\r\nStar Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage.\r\n\r\n\r\nStar Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "name": "Star Grenade (Moderate)", "pfs": "Limited", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 75" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage.", "text": " Star Grenade May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Star Grenade (Lesser) Source Pathfinder #180: The Smoking Gun pg. 75 Price 3 gp Bulk L --- The bomb deals 1d8 fire damage and 1 splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Star Grenade (Moderate) Source Pathfinder #180: The Smoking Gun pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Star Grenade (Greater) Source Pathfinder #180: The Smoking Gun pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Star Grenade (Major) Source Pathfinder #180: The Smoking Gun pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1604", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1604-1496", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Star Grenade](/Equipment.aspx?ID=1604)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take [splash](/Traits.aspx?ID=150) damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat [Expanded Splash](/Feats.aspx?ID=109), doesn't apply to star grenades.\n\n\n\n\r\n\r\n\r\nStar Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 fire damage and 1 splash damage.\r\n\r\n\r\nStar Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage.\r\n\r\n\r\nStar Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage.\r\n\r\n\r\nStar Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "name": "Star Grenade (Greater)", "pfs": "Limited", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 75" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage.", "text": " Star Grenade May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Star Grenade (Lesser) Source Pathfinder #180: The Smoking Gun pg. 75 Price 3 gp Bulk L --- The bomb deals 1d8 fire damage and 1 splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Star Grenade (Moderate) Source Pathfinder #180: The Smoking Gun pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Star Grenade (Greater) Source Pathfinder #180: The Smoking Gun pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Star Grenade (Major) Source Pathfinder #180: The Smoking Gun pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1604", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1604-1497", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Star Grenade](/Equipment.aspx?ID=1604)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take [splash](/Traits.aspx?ID=150) damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat [Expanded Splash](/Feats.aspx?ID=109), doesn't apply to star grenades.\n\n\n\n\r\n\r\n\r\nStar Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d8 fire damage and 1 splash damage.\r\n\r\n\r\nStar Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage.\r\n\r\n\r\nStar Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage.\r\n\r\n\r\nStar Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "name": "Star Grenade (Major)", "pfs": "Limited", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 75" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "text": " Star Grenade May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Star Grenade (Lesser) Source Pathfinder #180: The Smoking Gun pg. 75 Price 3 gp Bulk L --- The bomb deals 1d8 fire damage and 1 splash damage. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Star Grenade (Moderate) Source Pathfinder #180: The Smoking Gun pg. 75 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Star Grenade (Greater) Source Pathfinder #180: The Smoking Gun pg. 75 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d8 fire damage and 3 splash damage. <title level=\"2\" right=\"Item 17\" pfs=\"Limited\" > Star Grenade (Major) Source Pathfinder #180: The Smoking Gun pg. 75 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage and 4 splash damage.", "trait": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Fire", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1604", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1605", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"\"\r\n>\r\n[Corpse Compass](/Equipment.aspx?ID=1605)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76\n\n**Price** 45 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bone [compass](/Equipment.aspx?ID=16), made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you know you're [Tracking](/Actions.aspx?ID=66) a creature that's dead, you can use the compass's idiosyncrasies to your advantage and gain a +2 item bonus to your [Survival](/Skills.aspx?ID=16) check to do so. Otherwise, it works as a normal compass.\n\n\n\n", "name": "Corpse Compass", "price": 4500, "price_raw": "45 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bone compass , made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This bone compass , made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you …", "summary_markdown": "This bone compass , made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you …", "text": " Corpse Compass May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 76 Price 45 gp Usage held in 1 hand Bulk L --- This bone compass, made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you know you're Tracking a creature that's dead, you can use the compass's idiosyncrasies to your advantage and gain a +2 item bonus to your Survival check to do so. Otherwise, it works as a normal compass.\n", "trait": [ "Divination", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1605", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1606", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"\"\r\n>\r\n[Corpsecaller Round](/Equipment.aspx?ID=1606)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76\n\n**Price** 130 gp\r\n\r\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bullet is crafted entirely from obsidian and engraved with hair-thin runes. When an activated _corpsecaller round_ hits a target, the struck creature is called to the grave. It takes 4d10 negative damage with a DC 25 Fortitude saving throw.\n\n**Critical Success** The foe is unaffected.
\r\n**Success** The foe takes half damage.
\r\n**Failure** The foe takes full damage and is [doomed 1](/Conditions.aspx?ID=9). If the foe dies within the next 24 hours, its corpse is tethered to the [Negative Energy Plane](/Planes.aspx?ID=2), making it easier to raise as an [undead](/Traits.aspx?ID=160). Creatures using the [_create undead_](/Rituals.aspx?ID=10) ritual on the foe's corpse receive a +2 circumstance bonus to their primary and secondary skill checks for the ritual.
\r\n**Critical Failure** As failure, except the foe takes double damage and is doomed 2.\n\n\n\n", "name": "Corpsecaller Round", "price": 13000, "price_raw": "130 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bullet is crafted entirely from obsidian and engraved with hair-thin runes. When an activated corpsecaller round hits a target, the struck …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This bullet is crafted entirely from obsidian and engraved with hair-thin runes. When an activated corpsecaller round hits a target, the struck …", "summary_markdown": "This bullet is crafted entirely from obsidian and engraved with hair-thin runes. When an activated corpsecaller round hits a target, the struck …", "text": " Corpsecaller Round May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 76 Price 130 gp Ammunition round Activate Single Action Interact --- This bullet is crafted entirely from obsidian and engraved with hair-thin runes. When an activated corpsecaller round hits a target, the struck creature is called to the grave. It takes 4d10 negative damage with a DC 25 Fortitude saving throw. Critical Success The foe is unaffected. Success The foe takes half damage. Failure The foe takes full damage and is doomed 1. If the foe dies within the next 24 hours, its corpse is tethered to the Negative Energy Plane, making it easier to raise as an undead. Creatures using the create undead ritual on the foe's corpse receive a +2 circumstance bonus to their primary and secondary skill checks for the ritual. Critical Failure As failure, except the foe takes double damage and is doomed 2.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Negative", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Negative", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1606", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1607", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"\"\r\n>\r\n[Skull Bomb](/Equipment.aspx?ID=1607)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** held in 1 hand (see text)\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis device is a human-sized skull crafted entirely from metal plating and clockwork gears, which slots easily into a human [skeleton](/MonsterFamilies.aspx?ID=92) in the spot where an ordinary skull would normally be located. While performing a [_create undead_](/Rituals.aspx?ID=10) ritual, you can attach this skull bomb to the target creature in place of its own head. In order to do so, the target creature must be Medium and have the [humanoid](/Traits.aspx?ID=91) trait. The target creature can have only one skull bomb attached in this fashion. The creature gains the following ability.\n\n **Throw Skull** ([manipulate](/Traits.aspx?ID=104)) The creature detaches its skull bomb and hurls the volatile explosive at a point within 30 feet. The skull explodes, dealing 7d6 fire damage to creatures within a 15-foot burst (DC 24 [basic](/Rules.aspx?ID=329) Reflex save). The skull is permanently destroyed and can't be used again, and the throwing creature is permanently [blinded](/Conditions.aspx?ID=1) and headless.\n\n\n\n", "name": "Skull Bomb", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand (see text)\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis device is a human-sized skull crafted entirely from metal plating and clockwork gears, which slots easily into a human skeleton in the spot …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This device is a human-sized skull crafted entirely from metal plating and clockwork gears, which slots easily into a human skeleton in the spot …", "summary_markdown": "This device is a human-sized skull crafted entirely from metal plating and clockwork gears, which slots easily into a human skeleton in the spot …", "text": " Skull Bomb May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 76 Price 80 gp Usage held in 1 hand (see text) Bulk L --- This device is a human-sized skull crafted entirely from metal plating and clockwork gears, which slots easily into a human skeleton in the spot where an ordinary skull would normally be located. While performing a create undead ritual, you can attach this skull bomb to the target creature in place of its own head. In order to do so, the target creature must be Medium and have the humanoid trait. The target creature can have only one skull bomb attached in this fashion. The creature gains the following ability. Throw Skull Two Actions (manipulate) The creature detaches its skull bomb and hurls the volatile explosive at a point within 30 feet. The skull explodes, dealing 7d6 fire damage to creatures within a 15-foot burst (DC 24 basic Reflex save). The skull is permanently destroyed and can't be used again, and the throwing creature is permanently blinded and headless.\n", "trait": [ "Clockwork", "Consumable", "Fire", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Consumable", "Fire", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1607", "usage": "held in 1 hand (see text)", "usage_markdown": "held in 1 hand (see text)", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1608", "item_category": "Consumables", "item_subcategory": "Potions", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Effervescent Decoction](/Equipment.aspx?ID=1608)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bubbly potion is purportedly made from winds gathered from the Mana Wastes and distilled into a liquor.\n\n For 1 hour after you imbibe the decoction, you can belch fizzy foam around willing creatures or unattended objects, surrounding them with a pink bubble. Once per minute, you can belch a bubble by using two Interact actions. This has effects similar to a [_levitate_](/Spells.aspx?ID=170) spell, except you can't control the bubbles; they rise 10 feet per round on their own. The bubble is sturdy enough to resist minor bumps or heavy winds, but if the item or creature takes any damage, the bubble pops, causing the _levitation_ effect to end. If the creature surrounded by the bubble uses a [move](/Traits.aspx?ID=114) action rather than just ride within the bubble, the bubble also pops.\n\n\n\n", "name": "Effervescent Decoction", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bubbly potion is purportedly made from winds gathered from the Mana Wastes and distilled into a liquor. For 1 hour after you imbibe the …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 76" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This bubbly potion is purportedly made from winds gathered from the Mana Wastes and distilled into a liquor. For 1 hour after you imbibe the …", "summary_markdown": "This bubbly potion is purportedly made from winds gathered from the Mana Wastes and distilled into a liquor. For 1 hour after you imbibe the …", "text": " Effervescent Decoction May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 76 Price 160 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This bubbly potion is purportedly made from winds gathered from the Mana Wastes and distilled into a liquor. For 1 hour after you imbibe the decoction, you can belch fizzy foam around willing creatures or unattended objects, surrounding them with a pink bubble. Once per minute, you can belch a bubble by using two Interact actions. This has effects similar to a levitate spell, except you can't control the bubbles; they rise 10 feet per round on their own. The bubble is sturdy enough to resist minor bumps or heavy winds, but if the item or creature takes any damage, the bubble pops, causing the levitation effect to end. If the creature surrounded by the bubble uses a move action rather than just ride within the bubble, the bubble also pops.\n", "trait": [ "Air", "Consumable", "Evocation", "Magical", "Potion", "Uncommon" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Air", "Consumable", "Evocation", "Magical", "Potion", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1608", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1610", "item_category": "Consumables", "item_subcategory": "Potions", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Mutagenic Renovator](/Equipment.aspx?ID=1610)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77\n\n**Price** 180 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sludgy concoction is said to be derived from liquefied mutant scales. For 1 hour after you imbibe the potion, your skin warps and mutates to grant you resistance 5 to one type of energy damage. When you first drink the potion, choose either acid, cold, electricity, fire, or sonic damage. The potion starts by granting you resistance against this type of damage. Each time you take damage from one of these listed energy types other than the one you currently resist, your skin mutates, causing you to lose the energy resistance previously granted by this potion and gain resistance to the type of energy by which you were most recently damaged, and the potion's duration decreases by 10 minutes. The resistance shifts only after you take the damage, so it doesn't apply to the first instance of damage.\n\n\n\n", "name": "Mutagenic Renovator", "pfs": "Limited", "price": 18000, "price_raw": "180 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77\r\n\r\n**Price** 180 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sludgy concoction is said to be derived from liquefied mutant scales. For 1 hour after you imbibe the potion, your skin warps and mutates to …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "This sludgy concoction is said to be derived from liquefied mutant scales. For 1 hour after you imbibe the potion, your skin warps and mutates to …", "summary_markdown": "This sludgy concoction is said to be derived from liquefied mutant scales. For 1 hour after you imbibe the potion, your skin warps and mutates to …", "text": " Mutagenic Renovator May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 77 Price 180 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This sludgy concoction is said to be derived from liquefied mutant scales. For 1 hour after you imbibe the potion, your skin warps and mutates to grant you resistance 5 to one type of energy damage. When you first drink the potion, choose either acid, cold, electricity, fire, or sonic damage. The potion starts by granting you resistance against this type of damage. Each time you take damage from one of these listed energy types other than the one you currently resist, your skin mutates, causing you to lose the energy resistance previously granted by this potion and gain resistance to the type of energy by which you were most recently damaged, and the potion's duration decreases by 10 minutes. The resistance shifts only after you take the damage, so it doesn't apply to the first instance of damage.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Potion", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1610", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1611", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Mana-Rattler Liniment](/Equipment.aspx?ID=1611)\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77\n\n**Price** 110 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAccording to reports, as well as Emelett's own marketing pitches, this lotion is derived from rare mana rattlesnakes whose oils ward against poison and disease. When applied, you can attempt to [counteract](/Rules.aspx?ID=371) a [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) effect currently afflicting you. The potion has a counteract level of 5 and a +15 modifier for the roll. You also acquire a serpentine appearance, growing fangs and scaly skin. For 1 hour, you gain a fangs [unarmed](/Traits.aspx?ID=199) attack that deals 1d6 piercing damage plus 1 poison damage.\n\n\n\n", "name": "Mana-Rattler Liniment", "pfs": "Limited", "price": 11000, "price_raw": "110 gp", "rarity": "uncommon", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77\r\n\r\n**Price** 110 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAccording to reports, as well as Emelett's own marketing pitches, this lotion is derived from rare mana rattlesnakes whose oils ward against poison …\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stage_markdown": "", "summary": "According to reports, as well as Emelett's own marketing pitches, this lotion is derived from rare mana rattlesnakes whose oils ward against poison …", "summary_markdown": "According to reports, as well as Emelett's own marketing pitches, this lotion is derived from rare mana rattlesnakes whose oils ward against poison …", "text": " Mana-Rattler Liniment May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 77 Price 110 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- According to reports, as well as Emelett's own marketing pitches, this lotion is derived from rare mana rattlesnakes whose oils ward against poison and disease. When applied, you can attempt to counteract a poison or disease effect currently afflicting you. The potion has a counteract level of 5 and a +15 modifier for the roll. You also acquire a serpentine appearance, growing fangs and scaly skin. For 1 hour, you gain a fangs unarmed attack that deals 1d6 piercing damage plus 1 poison damage.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Morph", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Morph](/Traits.aspx?ID=113), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Morph", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1611", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1612", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Baleblood Draft](/Equipment.aspx?ID=1612)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 62\n\n**Price** 155 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis vial of murky, acrid-smelling liquid is derived from a blend of strange blood, typically coming from aberrations and cryptids. It has no special properties when used alone, but if you drink one shortly before drinking an [alchemical elixir](/equipment/alchemical-items/alchemical-elixirs), you enhance the elixir's duration. Many tales of mysterious cryptids are actually based on encounters with people suffering the aftereffects of such concoctions.\n\n After drinking a baleblood draft, the next elixir you drink within 1 minute that has a duration of at least 1 minute and at most 1 hour has its duration extended by 50% (so a [lesser cheetah's elixir](/Equipment.aspx?ID=86) lasts for a minute and a half instead of 1 minute).\n\n However, after pairing baleblood draft with another elixir, you suffer an eerie side effect for 1 week. This side effect never causes serious harm, although it might be inconvenient and is always ominous in appearance. All elixirs made in the same batch cause the same side effect. Drinking another draft with the same side effect extends the side effect's duration by another week, and drinking one with a different side effect causes you to suffer both effects simultaneously.\n\n\n\n", "name": "Baleblood Draft", "pfs": "Standard", "price": 15500, "price_raw": "155 gp", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 62\r\n\r\n**Price** 155 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis vial of murky, acrid-smelling liquid is derived from a blend of strange blood, typically coming from aberrations and cryptids. It has no special …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 62", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This vial of murky, acrid-smelling liquid is derived from a blend of strange blood, typically coming from aberrations and cryptids. It has no special …", "summary_markdown": "This vial of murky, acrid-smelling liquid is derived from a blend of strange blood, typically coming from aberrations and cryptids. It has no special …", "text": " Baleblood Draft Source Dark Archive pg. 62 Price 155 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This vial of murky, acrid-smelling liquid is derived from a blend of strange blood, typically coming from aberrations and cryptids. It has no special properties when used alone, but if you drink one shortly before drinking an alchemical elixir, you enhance the elixir's duration. Many tales of mysterious cryptids are actually based on encounters with people suffering the aftereffects of such concoctions. After drinking a baleblood draft, the next elixir you drink within 1 minute that has a duration of at least 1 minute and at most 1 hour has its duration extended by 50% (so a lesser cheetah's elixir lasts for a minute and a half instead of 1 minute). However, after pairing baleblood draft with another elixir, you suffer an eerie side effect for 1 week. This side effect never causes serious harm, although it might be inconvenient and is always ominous in appearance. All elixirs made in the same batch cause the same side effect. Drinking another draft with the same side effect extends the side effect's duration by another week, and drinking one with a different side effect causes you to suffer both effects simultaneously.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1612", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1613", "item_category": "Worn Items", "item_subcategory": "Companion Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Chaos Collar](/Equipment.aspx?ID=1613)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 62\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis unobtrusive collar is made to hide beneath an animal's fur or blend in against scaled skin. It's most often used by unscrupulous trophy hunters hoping to make a name for themselves by defeating threats they artificially created, using hapless animals as pawns.\n\n A _chaos collar_ fuses to its animal bearer the first time it's clasped around the creature's neck. Three nights per month, it transforms the animal into the form of a terrifying monster. The appearance is the same size as the original animal and doesn't change the animal's statistics, but it's always something new, horrifying, and unique to that particular _chaos collar_. The transformation lasts from dusk until dawn, and it occurs with complete randomness throughout the month.\n\n An animal slain while wearing a _chaos collar_ remains in the form it had at the time of its death. Once its bearer dies, the collar transforms into a scrap of dirty string and falls off, where the unscrupulous hunter can collect and use it again.\n\n\n\n", "name": "Chaos Collar", "pfs": "Restricted", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 62\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn collar\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis unobtrusive collar is made to hide beneath an animal's fur or blend in against scaled skin. It's most often used by unscrupulous trophy hunters …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 62", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This unobtrusive collar is made to hide beneath an animal's fur or blend in against scaled skin. It's most often used by unscrupulous trophy hunters …", "summary_markdown": "This unobtrusive collar is made to hide beneath an animal's fur or blend in against scaled skin. It's most often used by unscrupulous trophy hunters …", "text": " Chaos Collar Source Dark Archive pg. 62 Price 125 gp Usage worn collar Bulk L --- This unobtrusive collar is made to hide beneath an animal's fur or blend in against scaled skin. It's most often used by unscrupulous trophy hunters hoping to make a name for themselves by defeating threats they artificially created, using hapless animals as pawns. A chaos collar fuses to its animal bearer the first time it's clasped around the creature's neck. Three nights per month, it transforms the animal into the form of a terrifying monster. The appearance is the same size as the original animal and doesn't change the animal's statistics, but it's always something new, horrifying, and unique to that particular chaos collar . The transformation lasts from dusk until dawn, and it occurs with complete randomness throughout the month. An animal slain while wearing a chaos collar remains in the form it had at the time of its death. Once its bearer dies, the collar transforms into a scrap of dirty string and falls off, where the unscrupulous hunter can collect and use it again.\n", "trait": [ "Companion", "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Companion", "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1613", "usage": "worn collar", "usage_markdown": "worn collar", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1614", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Chimera Thread](/Equipment.aspx?ID=1614)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 62\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis multicolored skein is twisted together from strands of many different materials. When used to stitch together pieces from the carcasses of two or more animals, it fuses them into a single intact carcass of an outlandish-looking monster with characteristics of the component species. The thread disappears, leaving no obvious seams and smoothing the transition between the parts of the creatures.\n\n\n\n", "name": "Chimera Thread", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 62\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis multicolored skein is twisted together from strands of many different materials. When used to stitch together pieces from the carcasses of two …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 62", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This multicolored skein is twisted together from strands of many different materials. When used to stitch together pieces from the carcasses of two …", "summary_markdown": "This multicolored skein is twisted together from strands of many different materials. When used to stitch together pieces from the carcasses of two …", "text": " Chimera Thread Source Dark Archive pg. 62 Price 15 gp Activate 10 minutes (Interact) --- This multicolored skein is twisted together from strands of many different materials. When used to stitch together pieces from the carcasses of two or more animals, it fuses them into a single intact carcass of an outlandish-looking monster with characteristics of the component species. The thread disappears, leaving no obvious seams and smoothing the transition between the parts of the creatures.\n", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1614", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1615", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloak of the False Foe](/Equipment.aspx?ID=1615)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 62\n\n**Price** 1,850 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nImages of strange animals and distorted figures are woven into this coarse, fur-lined cloak.\n\n\n\n\n\n", "name": "Cloak of the False Foe", "pfs": "Standard", "price": 185000, "price_raw": "1,850 gp", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 62\r\n\r\n**Price** 1,850 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nImages of strange animals and distorted figures are woven into this coarse, fur-lined cloak. \r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 62", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Images of strange animals and distorted figures are woven into this coarse, fur-lined cloak. ", "summary_markdown": "Images of strange animals and distorted figures are woven into this coarse, fur-lined cloak. ", "text": " Cloak of the False Foe Source Dark Archive pg. 62 Price 1,850 gp Usage worn cloak Bulk L --- Images of strange animals and distorted figures are woven into this coarse, fur-lined cloak.\n", "trait": [ "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1615", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-1616", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Hoax-Hunter's Kit](/Equipment.aspx?ID=1616)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 63\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wooden box unfolds into a stack of hinged trays holding calipers, magnifying lenses, acids and reagents, comparison sketches of species commonly mistaken for one another, and glass slides for specimen testing. When you use this kit to study accounts of a creature or what it left behind (such as spoor, tracks, or fur samples), you gain a +1 item bonus to [Recall Knowledge](/Actions.aspx?ID=26) about the creature or to [Track](/Actions.aspx?ID=66) the creature. In addition, if you fail to Recall Knowledge about the creature (but don't critically fail), you're able to eliminate at least one possibility of a common type of animal. For instance, you might be able to verify the creature isn't an [owlbear](/Monsters.aspx?ID=328), even if you get no further information.\n\n\n\n", "name": "Hoax-Hunter's Kit", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 63\r\n\r\n**Price** 50 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wooden box unfolds into a stack of hinged trays holding calipers, magnifying lenses, acids and reagents, comparison sketches of species commonly …\r\n", "skill": [ "Survival" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 63", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wooden box unfolds into a stack of hinged trays holding calipers, magnifying lenses, acids and reagents, comparison sketches of species commonly …", "summary_markdown": "This wooden box unfolds into a stack of hinged trays holding calipers, magnifying lenses, acids and reagents, comparison sketches of species commonly …", "text": " Hoax-Hunter's Kit Source Dark Archive pg. 63 Price 50 gp Hands 2 Usage held in 2 hands Bulk 1 --- This wooden box unfolds into a stack of hinged trays holding calipers, magnifying lenses, acids and reagents, comparison sketches of species commonly mistaken for one another, and glass slides for specimen testing. When you use this kit to study accounts of a creature or what it left behind (such as spoor, tracks, or fur samples), you gain a +1 item bonus to Recall Knowledge about the creature or to Track the creature. In addition, if you fail to Recall Knowledge about the creature (but don't critically fail), you're able to eliminate at least one possibility of a common type of animal. For instance, you might be able to verify the creature isn't an owlbear, even if you get no further information.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1616", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1617", "item_category": "Other", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Old Tillimaquin](/Equipment.aspx?ID=1617)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 63\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis beloved tavern mascot is a shabby old stuffed beast mounted on an immense slab of ironwood. The beast is roughly the size and shape of a wolverine but with a broader snout, blue stripes along its upper legs and bristled back, and a club of spiked bone at the end of its long tail. No one can recall where _Old Tillimaquin_ originally came from, how the taxidermic beast came to stand in its tavern, or even whether it's a genuine article. The tradition of rubbing its bronzed claws for good luck has been observed for so long that the front claws are worn to stubs. Local belief holds that as long as _Old Tillimaquin_ stands, neither fire nor flood will claim its town.\n\n\n\n\n\n", "name": "Old Tillimaquin", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "unique", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 63\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis beloved tavern mascot is a shabby old stuffed beast mounted on an immense slab of ironwood. The beast is roughly the size and shape of a …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 63", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This beloved tavern mascot is a shabby old stuffed beast mounted on an immense slab of ironwood. The beast is roughly the size and shape of a …", "summary_markdown": "This beloved tavern mascot is a shabby old stuffed beast mounted on an immense slab of ironwood. The beast is roughly the size and shape of a …", "text": " Old Tillimaquin Source Dark Archive pg. 63 Price 2,000 gp Bulk 3 --- This beloved tavern mascot is a shabby old stuffed beast mounted on an immense slab of ironwood. The beast is roughly the size and shape of a wolverine but with a broader snout, blue stripes along its upper legs and bristled back, and a club of spiked bone at the end of its long tail. No one can recall where Old Tillimaquin originally came from, how the taxidermic beast came to stand in its tavern, or even whether it's a genuine article. The tradition of rubbing its bronzed claws for good luck has been observed for so long that the front claws are worn to stubs. Local belief holds that as long as Old Tillimaquin stands, neither fire nor flood will claim its town.\n", "trait": [ "Enchantment", "Magical", "Unique" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Enchantment", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1617", "weakness": {} }, { "ammunition": "arrow, bolt", "ammunition_markdown": "arrow, bolt", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1618", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Sampling Ammunition](/Equipment.aspx?ID=1618)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 63\n\n**Price** 22 gp\r\n\r\n\r\n**Ammunition** arrow, bolt\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe head of this arrow or bolt is a pointed glass cylinder with a hollow core. Upon hitting a corporeal creature, _sampling ammunition_ captures a small portion of the target's skin, blood, and flesh. The sample falls to the ground below wherever the creature was hit. This sample is sealed and magically preserved inside its chamber, although it deteriorates normally once the cylinder is opened. _Sampling ammunition_ can't collect samples from creatures made entirely of metal, stone, or other hard substances.\n\n\n\n", "name": "Sampling Ammunition", "pfs": "Standard", "price": 2200, "price_raw": "22 gp", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 63\r\n\r\n**Price** 22 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe head of this arrow or bolt is a pointed glass cylinder with a hollow core. Upon hitting a corporeal creature, sampling ammunition captures a …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 63", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The head of this arrow or bolt is a pointed glass cylinder with a hollow core. Upon hitting a corporeal creature, sampling ammunition captures a …", "summary_markdown": "The head of this arrow or bolt is a pointed glass cylinder with a hollow core. Upon hitting a corporeal creature, sampling ammunition captures a …", "text": " Sampling Ammunition Source Dark Archive pg. 63 Price 22 gp Ammunition arrow, bolt --- The head of this arrow or bolt is a pointed glass cylinder with a hollow core. Upon hitting a corporeal creature, sampling ammunition captures a small portion of the target's skin, blood, and flesh. The sample falls to the ground below wherever the creature was hit. This sample is sealed and magically preserved inside its chamber, although it deteriorates normally once the cylinder is opened. Sampling ammunition can't collect samples from creatures made entirely of metal, stone, or other hard substances.\n", "trait": [ "Consumable", "Magical", "Necromancy" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Consumable", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1618", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1619", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Swirling Sand](/Equipment.aspx?ID=1619)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 72\n\n**Price** 52 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Swirling sand_ carries a faint trace of strange compulsions from the helical sand spire near Beachcomber. Adding this catalyst to a [_suggestion_](/Spells.aspx?ID=315) spell implants a strange compulsion in one target of the spell. The target creature must spin counterclockwise at the end of its turn if it didn't take a [move](/Traits.aspx?ID=114) action that turn. This spin is a free action that has the move trait. This effect lasts for 3 rounds on a success, failure, or critical failure against suggestion (even if the target completes its suggestion in fewer rounds); a target that critically succeeds against _suggestion_ is unaffected by the _swirling sand_.\n\n\n\n", "name": "Swirling Sand", "pfs": "Standard", "price": 5200, "price_raw": "52 gp", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 72\r\n\r\n**Price** 52 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Swirling sand carries a faint trace of strange compulsions from the helical sand spire near Beachcomber. Adding this catalyst to a suggestion …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 72" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 72", "speed": {}, "spell": [ "Suggestion" ], "spell_markdown": "[Suggestion](/Spells.aspx?ID=315)", "stage_markdown": "", "summary": " Swirling sand carries a faint trace of strange compulsions from the helical sand spire near Beachcomber. Adding this catalyst to a suggestion …", "summary_markdown": " Swirling sand carries a faint trace of strange compulsions from the helical sand spire near Beachcomber. Adding this catalyst to a suggestion …", "text": " Swirling Sand Source Dark Archive pg. 72 Price 52 gp Usage held in 1 hand Bulk L Activate Cast a Spell --- Swirling sand carries a faint trace of strange compulsions from the helical sand spire near Beachcomber. Adding this catalyst to a suggestion spell implants a strange compulsion in one target of the spell. The target creature must spin counterclockwise at the end of its turn if it didn't take a move action that turn. This spin is a free action that has the move trait. This effect lasts for 3 rounds on a success, failure, or critical failure against suggestion (even if the target completes its suggestion in fewer rounds); a target that critically succeeds against suggestion is unaffected by the swirling sand .\n", "trait": [ "Catalyst", "Consumable", "Magical", "Rare" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1619", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Bellflower Network", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1620", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[False-Bottomed Mug](/Equipment.aspx?ID=1620)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\n\n**Price** 5 sp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of the Bellflower Network\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mug looks like any other; however, the bottom part unscrews to reveal a velvet-lined chamber. These are primarily used by members of the Bellflower Network to sneak messages and small objects to other possible members. The Perception DC to discover the false bottom is 15 if someone specifically examines the mug.\n\n\n\n", "name": "False-Bottomed Mug", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\r\n\r\n**Price** 5 sp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mug looks like any other; however, the bottom part unscrews to reveal a velvet-lined chamber. These are primarily used by members of the …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This mug looks like any other; however, the bottom part unscrews to reveal a velvet-lined chamber. These are primarily used by members of the …", "summary_markdown": "This mug looks like any other; however, the bottom part unscrews to reveal a velvet-lined chamber. These are primarily used by members of the …", "text": " False-Bottomed Mug Source Dark Archive pg. 82 Price 5 sp Hands 1 Usage held in 1 hand Bulk L Access Member of the Bellflower Network --- This mug looks like any other; however, the bottom part unscrews to reveal a velvet-lined chamber. These are primarily used by members of the Bellflower Network to sneak messages and small objects to other possible members. The Perception DC to discover the false bottom is 15 if someone specifically examines the mug.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1620", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of a secret society", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": false, "id": "equipment-1621", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Forgetful Drops](/Equipment.aspx?ID=1621)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n**Access** Member of a secret society\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese innocuous, colorless drops can be poured directly into a victim's mouth, or slipped into their food or drink. They initially haze a victim's mind slightly, making them easier to fool; in later stages, they can lead to the victim entering a murderous confused state. Secret societies use these drops to befuddle a target or to frame them for violence.\n\n **Saving Throw** DC 18 Fortitude; **Onset** 5 minutes; **Maximum Duration** 1 hour; **Stage 1** [stupefied 1](/Conditions.aspx?ID=37) (10 minutes); **Stage 2** stupefied 1 and clumsy 1 (20 minutes); **Stage 3** stupefied 1, [clumsy 1](/Conditions.aspx?ID=3), and [confused](/Conditions.aspx?ID=5) (30 minutes)\n\n\n\n", "name": "Forgetful Drops", "onset": 300, "onset_raw": "5 minutes", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "saving_throw": "DC 18 Fortitude", "saving_throw_markdown": "DC 18 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese innocuous, colorless drops can be poured directly into a victim's mouth, or slipped into their food or drink. They initially haze a victim's …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 82", "speed": {}, "spell_markdown": "", "stage": [ " stupefied 1 (10 minutes)", "stupefied 1 and clumsy 1 (20 minutes)", "stupefied 1, clumsy 1 , and confused (30 minutes)" ], "stage_markdown": "Stage 1: [stupefied 1](/Conditions.aspx?ID=37) (10 minutes)\n\nStage 2: stupefied 1 and clumsy 1 (20 minutes)\n\nStage 3: stupefied 1, [clumsy 1](/Conditions.aspx?ID=3), and [confused](/Conditions.aspx?ID=5) (30 minutes)", "summary": "These innocuous, colorless drops can be poured directly into a victim's mouth, or slipped into their food or drink. They initially haze a victim's …", "summary_markdown": "These innocuous, colorless drops can be poured directly into a victim's mouth, or slipped into their food or drink. They initially haze a victim's …", "text": " Forgetful Drops Source Dark Archive pg. 82 Price 10 gp Usage held in 1 hand Bulk 1 Access Member of a secret society Activate Single Action Interact --- These innocuous, colorless drops can be poured directly into a victim's mouth, or slipped into their food or drink. They initially haze a victim's mind slightly, making them easier to fool; in later stages, they can lead to the victim entering a murderous confused state. Secret societies use these drops to befuddle a target or to frame them for violence. Saving Throw DC 18 Fortitude; Onset 5 minutes; Maximum Duration 1 hour; Stage 1 stupefied 1 (10 minutes); Stage 2 stupefied 1 and clumsy 1 (20 minutes); Stage 3 stupefied 1, clumsy 1, and confused (30 minutes)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1621", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of the Esoteric Order of the Palatine Eye", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1622", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Glittering Scarab](/Equipment.aspx?ID=1622)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n**Access** Member of the Esoteric Order of the Palatine Eye\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pin is a valuable copy of a popular pin sold in markets throughout Osirion. The original pin is a solid piece, often purchased by tourists. The glittering scarab, though, can be squeezed gently, causing the wings to part and reveal an eye painted underneath them. This pin is used to gain entrance to most meetings of the Esoteric Order of the Palatine Eye. Someone who specifically examines the scarab can find the hidden eye with a successful DC 20 Perception check, though if they know about glittering scarabs, they can simply squeeze it to check for the eye.\n\n\n\n", "name": "Glittering Scarab", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pin is a valuable copy of a popular pin sold in markets throughout Osirion. The original pin is a solid piece, often purchased by tourists. The …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This pin is a valuable copy of a popular pin sold in markets throughout Osirion. The original pin is a solid piece, often purchased by tourists. The …", "summary_markdown": "This pin is a valuable copy of a popular pin sold in markets throughout Osirion. The original pin is a solid piece, often purchased by tourists. The …", "text": " Glittering Scarab Source Dark Archive pg. 82 Price 10 gp Usage worn Access Member of the Esoteric Order of the Palatine Eye --- This pin is a valuable copy of a popular pin sold in markets throughout Osirion. The original pin is a solid piece, often purchased by tourists. The glittering scarab, though, can be squeezed gently, causing the wings to part and reveal an eye painted underneath them. This pin is used to gain entrance to most meetings of the Esoteric Order of the Palatine Eye. Someone who specifically examines the scarab can find the hidden eye with a successful DC 20 Perception check, though if they know about glittering scarabs, they can simply squeeze it to check for the eye.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1622", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of a secret society", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1623", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Membership Cords](/Equipment.aspx?ID=1623)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of a secret society\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese braided wool cords are threaded with reflective metal threads in patterns specified by the purchaser. No two society's patterns are the same, and purchasers tend to return to the same weaver each time to ensure new cords match previous ones. In a room lit only by dim candlelight, the reflective metal threads shimmer in a specific pattern. Many societies use these cords to prevent outsiders from infiltrating secret meetings and often have someone at the meeting area's entrance checking cords before allowing entry.\n\n\n\n", "name": "Membership Cords", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese braided wool cords are threaded with reflective metal threads in patterns specified by the purchaser. No two society's patterns are the same, …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These braided wool cords are threaded with reflective metal threads in patterns specified by the purchaser. No two society's patterns are the same, …", "summary_markdown": "These braided wool cords are threaded with reflective metal threads in patterns specified by the purchaser. No two society's patterns are the same, …", "text": " Membership Cords Source Dark Archive pg. 82 Price 5 gp Usage worn Bulk L Access Member of a secret society --- These braided wool cords are threaded with reflective metal threads in patterns specified by the purchaser. No two society's patterns are the same, and purchasers tend to return to the same weaver each time to ensure new cords match previous ones. In a room lit only by dim candlelight, the reflective metal threads shimmer in a specific pattern. Many societies use these cords to prevent outsiders from infiltrating secret meetings and often have someone at the meeting area's entrance checking cords before allowing entry.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1623", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Member of a secret society", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1624", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Moonlit Ink](/Equipment.aspx?ID=1624)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\n\n**Price** 5 gp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\n\n\n\n**Access** Member of a secret society\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis alchemical ink is applied to a stamping device, typically a wooden seal or chop commissioned by the secret society and costing 1 sp. When the seal is pressed to paper, the ink briefly shows up before fading into invisibility. The stamp can be revealed by exposing the stamped item to direct moonlight for 1 minute. A character checking a good or document marked by a moonlit ink stamp must succeed at a DC 25 Perception check to spot the stamp without exposure to moonlight. In addition to its use by secret societies for their secret books, papers, and messages, some smugglers use moonlit ink to mark their goods.\n\n\n\n", "name": "Moonlit Ink", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\r\n\r\n**Price** 5 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis alchemical ink is applied to a stamping device, typically a wooden seal or chop commissioned by the secret society and costing 1 sp. When the …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This alchemical ink is applied to a stamping device, typically a wooden seal or chop commissioned by the secret society and costing 1 sp. When the …", "summary_markdown": "This alchemical ink is applied to a stamping device, typically a wooden seal or chop commissioned by the secret society and costing 1 sp. When the …", "text": " Moonlit Ink Source Dark Archive pg. 82 Price 5 gp Hands 1 Usage held in 1 hand Access Member of a secret society Activate Single Action Interact --- This alchemical ink is applied to a stamping device, typically a wooden seal or chop commissioned by the secret society and costing 1 sp. When the seal is pressed to paper, the ink briefly shows up before fading into invisibility. The stamp can be revealed by exposing the stamped item to direct moonlight for 1 minute. A character checking a good or document marked by a moonlit ink stamp must succeed at a DC 25 Perception check to spot the stamp without exposure to moonlight. In addition to its use by secret societies for their secret books, papers, and messages, some smugglers use moonlit ink to mark their goods.\n", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1624", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of a secret society", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1625", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Parchment of Secrets](/Equipment.aspx?ID=1625)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\n\n**Price** 8 gp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of a secret society\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis parchment is crafted with illusion magic, allowing for the transfer of secret messages. You can fill the parchment with the usual amount of text, encoding your secret message within the innocuous message.\n\n\n\n\n\n", "name": "Parchment of Secrets", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 82\r\n\r\n**Price** 8 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis parchment is crafted with illusion magic, allowing for the transfer of secret messages. You can fill the parchment with the usual amount of …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This parchment is crafted with illusion magic, allowing for the transfer of secret messages. You can fill the parchment with the usual amount of …", "summary_markdown": "This parchment is crafted with illusion magic, allowing for the transfer of secret messages. You can fill the parchment with the usual amount of …", "text": " Parchment of Secrets Source Dark Archive pg. 82 Price 8 gp Hands 1 Usage held in 1 hand Bulk L Access Member of a secret society --- This parchment is crafted with illusion magic, allowing for the transfer of secret messages. You can fill the parchment with the usual amount of text, encoding your secret message within the innocuous message.\n", "trait": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1625", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of a secret society", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1626", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Self-Immolating Note](/Equipment.aspx?ID=1626)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\n\n\n\n**Access** Member of a secret society\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis paper is crafted with an unusual formula, causing it to catch fire and self-immolate 5 minutes after being exposed to the air. The item activates automatically when the envelope is opened, which typically takes an Interact action. Anyone holding the note when it catches fire takes 1 fire damage. Often, these notes are given as practical jokes or threats, but secret societies find them quite useful when sharing information about upcoming meetings or any other relevant news. These letters must be written in haste and require the use of their accompanying envelopes, which prevent air from interacting with the paper until the envelope's seal is broken.\n\n\n\n", "name": "Self-Immolating Note", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis paper is crafted with an unusual formula, causing it to catch fire and self-immolate 5 minutes after being exposed to the air. The item …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This paper is crafted with an unusual formula, causing it to catch fire and self-immolate 5 minutes after being exposed to the air. The item …", "summary_markdown": "This paper is crafted with an unusual formula, causing it to catch fire and self-immolate 5 minutes after being exposed to the air. The item …", "text": " Self-Immolating Note Source Dark Archive pg. 83 Price 3 gp Hands 1 Usage held in 1 hand Access Member of a secret society Activate Single Action Interact --- This paper is crafted with an unusual formula, causing it to catch fire and self-immolate 5 minutes after being exposed to the air. The item activates automatically when the envelope is opened, which typically takes an Interact action. Anyone holding the note when it catches fire takes 1 fire damage. Often, these notes are given as practical jokes or threats, but secret societies find them quite useful when sharing information about upcoming meetings or any other relevant news. These letters must be written in haste and require the use of their accompanying envelopes, which prevent air from interacting with the paper until the envelope's seal is broken.\n", "trait": [ "Alchemical", "Consumable", "Fire", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Fire", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1626", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of a secret society", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1627", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sibling's Coin](/Equipment.aspx?ID=1627)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 10 gp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\n\n\n\n**Access** Member of a secret society\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContrary to widespread belief, secret handshakes are not the preferred method of confirmation between secret society members, mostly because this would be obvious in the middle of a crowded street or busy tavern. Instead, societies tend to mark each other by carrying sibling's coins. The name was originally coined by a past secret society that has since fallen into obscurity, but its ingenious coins remain. The coins are innocuous, resembling common silver coins until the owner twists the outer edge clockwise. At this point, the face of the coin rotates to reveal the symbol of the secret society of the owner. Suspected compatriots often toy with their coins as a half-recognized fidget, before trying to subtly flash the inscription to their fellow conversationalist.\n\n While it's possible to notice the coin's mechanism if you specifically check the coin (DC 20 Perception), few people individually inspect coins unless they have a reason to be suspicious of them.\n\n\n\n", "name": "Sibling's Coin", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 10 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nContrary to widespread belief, secret handshakes are not the preferred method of confirmation between secret society members, mostly because this …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Contrary to widespread belief, secret handshakes are not the preferred method of confirmation between secret society members, mostly because this …", "summary_markdown": "Contrary to widespread belief, secret handshakes are not the preferred method of confirmation between secret society members, mostly because this …", "text": " Sibling's Coin Source Dark Archive pg. 83 Price 10 gp Hands 1 Usage held in 1 hand Access Member of a secret society --- Contrary to widespread belief, secret handshakes are not the preferred method of confirmation between secret society members, mostly because this would be obvious in the middle of a crowded street or busy tavern. Instead, societies tend to mark each other by carrying sibling's coins. The name was originally coined by a past secret society that has since fallen into obscurity, but its ingenious coins remain. The coins are innocuous, resembling common silver coins until the owner twists the outer edge clockwise. At this point, the face of the coin rotates to reveal the symbol of the secret society of the owner. Suspected compatriots often toy with their coins as a half-recognized fidget, before trying to subtly flash the inscription to their fellow conversationalist. While it's possible to notice the coin's mechanism if you specifically check the coin (DC 20 Perception), few people individually inspect coins unless they have a reason to be suspicious of them.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1627", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of a secret society", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1628", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Silent Bell](/Equipment.aspx?ID=1628)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 600 gp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Member of a secret society\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis large handbell is made from cast bronze and has a wooden handle. The outside of the bell is covered in fine etchings, showing a group of varied people sitting around a table with clouds obscuring anyone in the background. The clapper is curiously absent from this bell and, when idly rung, it produces no audible sound.\n\n\n\n\n\n", "name": "Silent Bell", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 600 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis large handbell is made from cast bronze and has a wooden handle. The outside of the bell is covered in fine etchings, showing a group of varied …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This large handbell is made from cast bronze and has a wooden handle. The outside of the bell is covered in fine etchings, showing a group of varied …", "summary_markdown": "This large handbell is made from cast bronze and has a wooden handle. The outside of the bell is covered in fine etchings, showing a group of varied …", "text": " Silent Bell Source Dark Archive pg. 83 Price 600 gp Hands 1 Usage held in 1 hand Bulk L Access Member of a secret society --- This large handbell is made from cast bronze and has a wooden handle. The outside of the bell is covered in fine etchings, showing a group of varied people sitting around a table with clouds obscuring anyone in the background. The clapper is curiously absent from this bell and, when idly rung, it produces no audible sound.\n", "trait": [ "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1628", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Member of a secret society", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1629", "item_category": "Other", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Society Portrait](/Equipment.aspx?ID=1629)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 210 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n**Access** Member of a secret society\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese large portraits are commonly commissioned by secret societies to display their current member ranks, and to protect against members who would break their vows to keep their secrets. Each member being painted gives their consent to be traced by the portrait, and they agree to keep their vows for as long as their membership stands or until death, whichever comes first. This consent can be transferred to a new portrait if one is needed once the society expands, without needing another confirmation.\n\n Should a member betray the secrets of their society, their image in the _society portrait_ changes within 10 minutes, altering the image of the member by spelling out “TRAITOR” across their form. It provides no details on the specifics of the betrayal. The traitor can attempt a DC 30 Will save or [Deception](/Skills.aspx?ID=5) check at the time they betrayed a secret to avoid the portrait revealing their treachery. The traitorous scrawl can be [counteracted](/Rules.aspx?ID=371) by [_dispel magic_](/Spells.aspx?ID=78) targeted at the portrait (counteract DC 20, counteract level of 3).\n\n\n\n", "name": "Society Portrait", "pfs": "Standard", "price": 21000, "price_raw": "210 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 210 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese large portraits are commonly commissioned by secret societies to display their current member ranks, and to protect against members who would …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These large portraits are commonly commissioned by secret societies to display their current member ranks, and to protect against members who would …", "summary_markdown": "These large portraits are commonly commissioned by secret societies to display their current member ranks, and to protect against members who would …", "text": " Society Portrait Source Dark Archive pg. 83 Price 210 gp Bulk 1 Access Member of a secret society --- These large portraits are commonly commissioned by secret societies to display their current member ranks, and to protect against members who would break their vows to keep their secrets. Each member being painted gives their consent to be traced by the portrait, and they agree to keep their vows for as long as their membership stands or until death, whichever comes first. This consent can be transferred to a new portrait if one is needed once the society expands, without needing another confirmation. Should a member betray the secrets of their society, their image in the society portrait changes within 10 minutes, altering the image of the member by spelling out “TRAITOR” across their form. It provides no details on the specifics of the betrayal. The traitor can attempt a DC 30 Will save or Deception check at the time they betrayed a secret to avoid the portrait revealing their treachery. The traitorous scrawl can be counteracted by dispel magic targeted at the portrait (counteract DC 20, counteract level of 3).\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1629", "weakness": {} }, { "access": "Member of a secret society", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1630", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Traitor's Ring](/Equipment.aspx?ID=1630)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1 gp, 5 sp\r\n\r\n\n\n**Usage** worn\n\n\n\n**Access** Member of a secret society\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring has a thick band supporting a square-cut gem that can be customized to the buyer's preference. The thickness of the band allows it to be taken to any jeweler or blacksmith to be adjusted to different hands or fingers from the original make. There is a tiny clasp at the side of the gem that, when pressed, opens the gem, revealing a small, hinged compartment. This compartment is designed to hold one dose of poison, allowing wearers to slip the contents of the ring into the food or drink of an intended target. The compartment can be closed again by gently pressing the gem back into place. Noticing the compartment requires a DC 15 Perception check for anyone inspecting the ring.\n\n\n\n", "name": "Traitor's Ring", "pfs": "Standard", "price": 150, "price_raw": "1 gp, 5 sp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 1 gp, 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring has a thick band supporting a square-cut gem that can be customized to the buyer's preference. The thickness of the band allows it to be …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ring has a thick band supporting a square-cut gem that can be customized to the buyer's preference. The thickness of the band allows it to be …", "summary_markdown": "This ring has a thick band supporting a square-cut gem that can be customized to the buyer's preference. The thickness of the band allows it to be …", "text": " Traitor's Ring Source Dark Archive pg. 83 Price 1 gp, 5 sp Usage worn Access Member of a secret society --- This ring has a thick band supporting a square-cut gem that can be customized to the buyer's preference. The thickness of the band allows it to be taken to any jeweler or blacksmith to be adjusted to different hands or fingers from the original make. There is a tiny clasp at the side of the gem that, when pressed, opens the gem, revealing a small, hinged compartment. This compartment is designed to hold one dose of poison, allowing wearers to slip the contents of the ring into the food or drink of an intended target. The compartment can be closed again by gently pressing the gem back into place. Noticing the compartment requires a DC 15 Perception check for anyone inspecting the ring.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1630", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1631", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Coded Signal](/Equipment.aspx?ID=1631)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSecret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members.\n\n Unlike other secret messages, coded signals make no effort to direct themselves to a specific individual. Rather, the message is clearly visible, but the actual meaning is decipherable only to members of the secret society.\n\n **Recognizing the Signal**: If one isn't a member of the relevant society, then identifying the presence of a coded signal requires succeeding at a [Society](/Skills.aspx?ID=14) check, with a critical success also conveying the general meaning. The DC depends on how secretive and widespread the society is—the Esoteric Order of the Palatine Eye, widespread and famous, might use a simple expert DC of 20, while the paranoid Exarchate of the Infinite Clock might use a simple master DC of 30, and an even more obscure society might use the simple legendary DC of 40.\n\n\n\n\r\n\r\n\r\nCoded Signal (Temporary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nTemporary signal examples include newspaper advertisements or temporary illusions.\r\n\r\n\r\nCoded Signal (Permanent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nPermanent signal examples include graffiti on a wall or small carvings in building stones.\r\n\r\n\r\nCoded Signal (Monument)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMonument signal examples include occult symbolism on a civic landmark or in a seal of an organization.", "name": "Coded Signal", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSecret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent …", "summary_markdown": "Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent …", "text": " Coded Signal Source Dark Archive pg. 83 --- Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members. Unlike other secret messages, coded signals make no effort to direct themselves to a specific individual. Rather, the message is clearly visible, but the actual meaning is decipherable only to members of the secret society. Recognizing the Signal : If one isn't a member of the relevant society, then identifying the presence of a coded signal requires succeeding at a Society check, with a critical success also conveying the general meaning. The DC depends on how secretive and widespread the society is—the Esoteric Order of the Palatine Eye, widespread and famous, might use a simple expert DC of 20, while the paranoid Exarchate of the Infinite Clock might use a simple master DC of 30, and an even more obscure society might use the simple legendary DC of 40. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Temporary) Source Dark Archive pg. 83 Price 10 gp --- Temporary signal examples include newspaper advertisements or temporary illusions. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Permanent) Source Dark Archive pg. 83 Price 100 gp --- Permanent signal examples include graffiti on a wall or small carvings in building stones. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Monument) Source Dark Archive pg. 83 Price 1,000 gp --- Monument signal examples include occult symbolism on a civic landmark or in a seal of an organization.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1631", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1631-1498", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Coded Signal](/Equipment.aspx?ID=1631)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSecret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members.\n\n Unlike other secret messages, coded signals make no effort to direct themselves to a specific individual. Rather, the message is clearly visible, but the actual meaning is decipherable only to members of the secret society.\n\n **Recognizing the Signal**: If one isn't a member of the relevant society, then identifying the presence of a coded signal requires succeeding at a [Society](/Skills.aspx?ID=14) check, with a critical success also conveying the general meaning. The DC depends on how secretive and widespread the society is—the Esoteric Order of the Palatine Eye, widespread and famous, might use a simple expert DC of 20, while the paranoid Exarchate of the Infinite Clock might use a simple master DC of 30, and an even more obscure society might use the simple legendary DC of 40.\n\n\n\n\r\n\r\n\r\nCoded Signal (Temporary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nTemporary signal examples include newspaper advertisements or temporary illusions.\r\n\r\n\r\nCoded Signal (Permanent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nPermanent signal examples include graffiti on a wall or small carvings in building stones.\r\n\r\n\r\nCoded Signal (Monument)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMonument signal examples include occult symbolism on a civic landmark or in a seal of an organization.", "name": "Coded Signal (Temporary)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTemporary signal examples include newspaper advertisements or temporary illusions.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Temporary signal examples include newspaper advertisements or temporary illusions.", "summary_markdown": "Temporary signal examples include newspaper advertisements or temporary illusions.", "text": " Coded Signal Source Dark Archive pg. 83 --- Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members. Unlike other secret messages, coded signals make no effort to direct themselves to a specific individual. Rather, the message is clearly visible, but the actual meaning is decipherable only to members of the secret society. Recognizing the Signal : If one isn't a member of the relevant society, then identifying the presence of a coded signal requires succeeding at a Society check, with a critical success also conveying the general meaning. The DC depends on how secretive and widespread the society is—the Esoteric Order of the Palatine Eye, widespread and famous, might use a simple expert DC of 20, while the paranoid Exarchate of the Infinite Clock might use a simple master DC of 30, and an even more obscure society might use the simple legendary DC of 40. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Temporary) Source Dark Archive pg. 83 Price 10 gp --- Temporary signal examples include newspaper advertisements or temporary illusions. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Permanent) Source Dark Archive pg. 83 Price 100 gp --- Permanent signal examples include graffiti on a wall or small carvings in building stones. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Monument) Source Dark Archive pg. 83 Price 1,000 gp --- Monument signal examples include occult symbolism on a civic landmark or in a seal of an organization.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1631", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1631-1499", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Coded Signal](/Equipment.aspx?ID=1631)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSecret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members.\n\n Unlike other secret messages, coded signals make no effort to direct themselves to a specific individual. Rather, the message is clearly visible, but the actual meaning is decipherable only to members of the secret society.\n\n **Recognizing the Signal**: If one isn't a member of the relevant society, then identifying the presence of a coded signal requires succeeding at a [Society](/Skills.aspx?ID=14) check, with a critical success also conveying the general meaning. The DC depends on how secretive and widespread the society is—the Esoteric Order of the Palatine Eye, widespread and famous, might use a simple expert DC of 20, while the paranoid Exarchate of the Infinite Clock might use a simple master DC of 30, and an even more obscure society might use the simple legendary DC of 40.\n\n\n\n\r\n\r\n\r\nCoded Signal (Temporary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nTemporary signal examples include newspaper advertisements or temporary illusions.\r\n\r\n\r\nCoded Signal (Permanent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nPermanent signal examples include graffiti on a wall or small carvings in building stones.\r\n\r\n\r\nCoded Signal (Monument)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMonument signal examples include occult symbolism on a civic landmark or in a seal of an organization.", "name": "Coded Signal (Permanent)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPermanent signal examples include graffiti on a wall or small carvings in building stones.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Permanent signal examples include graffiti on a wall or small carvings in building stones.", "summary_markdown": "Permanent signal examples include graffiti on a wall or small carvings in building stones.", "text": " Coded Signal Source Dark Archive pg. 83 --- Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members. Unlike other secret messages, coded signals make no effort to direct themselves to a specific individual. Rather, the message is clearly visible, but the actual meaning is decipherable only to members of the secret society. Recognizing the Signal : If one isn't a member of the relevant society, then identifying the presence of a coded signal requires succeeding at a Society check, with a critical success also conveying the general meaning. The DC depends on how secretive and widespread the society is—the Esoteric Order of the Palatine Eye, widespread and famous, might use a simple expert DC of 20, while the paranoid Exarchate of the Infinite Clock might use a simple master DC of 30, and an even more obscure society might use the simple legendary DC of 40. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Temporary) Source Dark Archive pg. 83 Price 10 gp --- Temporary signal examples include newspaper advertisements or temporary illusions. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Permanent) Source Dark Archive pg. 83 Price 100 gp --- Permanent signal examples include graffiti on a wall or small carvings in building stones. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Monument) Source Dark Archive pg. 83 Price 1,000 gp --- Monument signal examples include occult symbolism on a civic landmark or in a seal of an organization.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1631", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1631-1500", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Coded Signal](/Equipment.aspx?ID=1631)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSecret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members.\n\n Unlike other secret messages, coded signals make no effort to direct themselves to a specific individual. Rather, the message is clearly visible, but the actual meaning is decipherable only to members of the secret society.\n\n **Recognizing the Signal**: If one isn't a member of the relevant society, then identifying the presence of a coded signal requires succeeding at a [Society](/Skills.aspx?ID=14) check, with a critical success also conveying the general meaning. The DC depends on how secretive and widespread the society is—the Esoteric Order of the Palatine Eye, widespread and famous, might use a simple expert DC of 20, while the paranoid Exarchate of the Infinite Clock might use a simple master DC of 30, and an even more obscure society might use the simple legendary DC of 40.\n\n\n\n\r\n\r\n\r\nCoded Signal (Temporary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nTemporary signal examples include newspaper advertisements or temporary illusions.\r\n\r\n\r\nCoded Signal (Permanent)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nPermanent signal examples include graffiti on a wall or small carvings in building stones.\r\n\r\n\r\nCoded Signal (Monument)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMonument signal examples include occult symbolism on a civic landmark or in a seal of an organization.", "name": "Coded Signal (Monument)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMonument signal examples include occult symbolism on a civic landmark or in a seal of an organization.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Monument signal examples include occult symbolism on a civic landmark or in a seal of an organization.", "summary_markdown": "Monument signal examples include occult symbolism on a civic landmark or in a seal of an organization.", "text": " Coded Signal Source Dark Archive pg. 83 --- Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members. Unlike other secret messages, coded signals make no effort to direct themselves to a specific individual. Rather, the message is clearly visible, but the actual meaning is decipherable only to members of the secret society. Recognizing the Signal : If one isn't a member of the relevant society, then identifying the presence of a coded signal requires succeeding at a Society check, with a critical success also conveying the general meaning. The DC depends on how secretive and widespread the society is—the Esoteric Order of the Palatine Eye, widespread and famous, might use a simple expert DC of 20, while the paranoid Exarchate of the Infinite Clock might use a simple master DC of 30, and an even more obscure society might use the simple legendary DC of 40. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Temporary) Source Dark Archive pg. 83 Price 10 gp --- Temporary signal examples include newspaper advertisements or temporary illusions. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Permanent) Source Dark Archive pg. 83 Price 100 gp --- Permanent signal examples include graffiti on a wall or small carvings in building stones. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Coded Signal (Monument) Source Dark Archive pg. 83 Price 1,000 gp --- Monument signal examples include occult symbolism on a civic landmark or in a seal of an organization.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1631", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1632", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Counterfeit Item](/Equipment.aspx?ID=1632)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMany secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops.\n\n You can hire a counterfeiter to create low-grade, medium-grade, or high-grade counterfeit goods. In all cases, the goods can still act as mundane examples of their type (a counterfeit copy of the queen's [longsword](/Weapons.aspx?ID=31) is still a longsword), and if the original is enchanted, then the counterfeiter attempts to fake the appropriate magical auras. Counterfeit goods don't have any other magical powers, though—a counterfeit scroll can't be used to Cast a Spell, for example. A counterfeit good can't be cheaper than the base item. For example, the sword couldn't be cheaper than a longsword, nor the scroll cheaper than a piece of parchment.\n\n An item sold to a store goes through a rigorous vetting process that is extremely likely to detect a counterfeit, so a secret society member can't simply create counterfeits and then sell them at a profit. Counterfeits excel in situations where the item's hand-off is illicit or the item doesn't need to pass intense scrutiny from an appraiser. \n\n**Detecting Counterfeits**: Determining something is counterfeit requires inspecting the item and succeeding at a relevant skill check against the counterfeit's DC. Typically, this is [Crafting](/Skills.aspx?ID=4), but one might use [Religion](/Skills.aspx?ID=13) to detect a fake reliquary or [Medicine](/Skills.aspx?ID=9) to realize a potion is mere snake oil. Low-grade counterfeits typically have a [very easy DC of the item's level](/Rules.aspx?ID=552), medium-grade counterfeits typically have a standard DC of the item's level, and high-grade counterfeits typically have a hard DC of the item's level.\n\n\n\n\r\n\r\n\r\nCounterfeit Item (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\r\n\r\n\r\nCounterfeit Item (Medium-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\r\n\r\n\r\nCounterfeit Item (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n", "name": "Counterfeit Item", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMany secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …", "summary_markdown": "Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …", "text": " Counterfeit Item Source Dark Archive pg. 83 --- Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops. You can hire a counterfeiter to create low-grade, medium-grade, or high-grade counterfeit goods. In all cases, the goods can still act as mundane examples of their type (a counterfeit copy of the queen's longsword is still a longsword), and if the original is enchanted, then the counterfeiter attempts to fake the appropriate magical auras. Counterfeit goods don't have any other magical powers, though—a counterfeit scroll can't be used to Cast a Spell, for example. A counterfeit good can't be cheaper than the base item. For example, the sword couldn't be cheaper than a longsword, nor the scroll cheaper than a piece of parchment. An item sold to a store goes through a rigorous vetting process that is extremely likely to detect a counterfeit, so a secret society member can't simply create counterfeits and then sell them at a profit. Counterfeits excel in situations where the item's hand-off is illicit or the item doesn't need to pass intense scrutiny from an appraiser. Detecting Counterfeits : Determining something is counterfeit requires inspecting the item and succeeding at a relevant skill check against the counterfeit's DC. Typically, this is Crafting, but one might use Religion to detect a fake reliquary or Medicine to realize a potion is mere snake oil. Low-grade counterfeits typically have a very easy DC of the item's level, medium-grade counterfeits typically have a standard DC of the item's level, and high-grade counterfeits typically have a hard DC of the item's level. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (Low-Grade) Source Dark Archive pg. 83 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (Medium-Grade) Source Dark Archive pg. 83 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (High-Grade) Source Dark Archive pg. 83 ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1632", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1632-1501", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Counterfeit Item](/Equipment.aspx?ID=1632)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMany secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops.\n\n You can hire a counterfeiter to create low-grade, medium-grade, or high-grade counterfeit goods. In all cases, the goods can still act as mundane examples of their type (a counterfeit copy of the queen's [longsword](/Weapons.aspx?ID=31) is still a longsword), and if the original is enchanted, then the counterfeiter attempts to fake the appropriate magical auras. Counterfeit goods don't have any other magical powers, though—a counterfeit scroll can't be used to Cast a Spell, for example. A counterfeit good can't be cheaper than the base item. For example, the sword couldn't be cheaper than a longsword, nor the scroll cheaper than a piece of parchment.\n\n An item sold to a store goes through a rigorous vetting process that is extremely likely to detect a counterfeit, so a secret society member can't simply create counterfeits and then sell them at a profit. Counterfeits excel in situations where the item's hand-off is illicit or the item doesn't need to pass intense scrutiny from an appraiser. \n\n**Detecting Counterfeits**: Determining something is counterfeit requires inspecting the item and succeeding at a relevant skill check against the counterfeit's DC. Typically, this is [Crafting](/Skills.aspx?ID=4), but one might use [Religion](/Skills.aspx?ID=13) to detect a fake reliquary or [Medicine](/Skills.aspx?ID=9) to realize a potion is mere snake oil. Low-grade counterfeits typically have a [very easy DC of the item's level](/Rules.aspx?ID=552), medium-grade counterfeits typically have a standard DC of the item's level, and high-grade counterfeits typically have a hard DC of the item's level.\n\n\n\n\r\n\r\n\r\nCounterfeit Item (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\r\n\r\n\r\nCounterfeit Item (Medium-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\r\n\r\n\r\nCounterfeit Item (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n", "name": "Counterfeit Item (Low-Grade)", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMany secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …", "summary_markdown": "Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …", "text": " Counterfeit Item Source Dark Archive pg. 83 --- Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops. You can hire a counterfeiter to create low-grade, medium-grade, or high-grade counterfeit goods. In all cases, the goods can still act as mundane examples of their type (a counterfeit copy of the queen's longsword is still a longsword), and if the original is enchanted, then the counterfeiter attempts to fake the appropriate magical auras. Counterfeit goods don't have any other magical powers, though—a counterfeit scroll can't be used to Cast a Spell, for example. A counterfeit good can't be cheaper than the base item. For example, the sword couldn't be cheaper than a longsword, nor the scroll cheaper than a piece of parchment. An item sold to a store goes through a rigorous vetting process that is extremely likely to detect a counterfeit, so a secret society member can't simply create counterfeits and then sell them at a profit. Counterfeits excel in situations where the item's hand-off is illicit or the item doesn't need to pass intense scrutiny from an appraiser. Detecting Counterfeits : Determining something is counterfeit requires inspecting the item and succeeding at a relevant skill check against the counterfeit's DC. Typically, this is Crafting, but one might use Religion to detect a fake reliquary or Medicine to realize a potion is mere snake oil. Low-grade counterfeits typically have a very easy DC of the item's level, medium-grade counterfeits typically have a standard DC of the item's level, and high-grade counterfeits typically have a hard DC of the item's level. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (Low-Grade) Source Dark Archive pg. 83 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (Medium-Grade) Source Dark Archive pg. 83 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (High-Grade) Source Dark Archive pg. 83 ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1632", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1632-1502", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Counterfeit Item](/Equipment.aspx?ID=1632)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMany secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops.\n\n You can hire a counterfeiter to create low-grade, medium-grade, or high-grade counterfeit goods. In all cases, the goods can still act as mundane examples of their type (a counterfeit copy of the queen's [longsword](/Weapons.aspx?ID=31) is still a longsword), and if the original is enchanted, then the counterfeiter attempts to fake the appropriate magical auras. Counterfeit goods don't have any other magical powers, though—a counterfeit scroll can't be used to Cast a Spell, for example. A counterfeit good can't be cheaper than the base item. For example, the sword couldn't be cheaper than a longsword, nor the scroll cheaper than a piece of parchment.\n\n An item sold to a store goes through a rigorous vetting process that is extremely likely to detect a counterfeit, so a secret society member can't simply create counterfeits and then sell them at a profit. Counterfeits excel in situations where the item's hand-off is illicit or the item doesn't need to pass intense scrutiny from an appraiser. \n\n**Detecting Counterfeits**: Determining something is counterfeit requires inspecting the item and succeeding at a relevant skill check against the counterfeit's DC. Typically, this is [Crafting](/Skills.aspx?ID=4), but one might use [Religion](/Skills.aspx?ID=13) to detect a fake reliquary or [Medicine](/Skills.aspx?ID=9) to realize a potion is mere snake oil. Low-grade counterfeits typically have a [very easy DC of the item's level](/Rules.aspx?ID=552), medium-grade counterfeits typically have a standard DC of the item's level, and high-grade counterfeits typically have a hard DC of the item's level.\n\n\n\n\r\n\r\n\r\nCounterfeit Item (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\r\n\r\n\r\nCounterfeit Item (Medium-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\r\n\r\n\r\nCounterfeit Item (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n", "name": "Counterfeit Item (Medium-Grade)", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMany secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …", "summary_markdown": "Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …", "text": " Counterfeit Item Source Dark Archive pg. 83 --- Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops. You can hire a counterfeiter to create low-grade, medium-grade, or high-grade counterfeit goods. In all cases, the goods can still act as mundane examples of their type (a counterfeit copy of the queen's longsword is still a longsword), and if the original is enchanted, then the counterfeiter attempts to fake the appropriate magical auras. Counterfeit goods don't have any other magical powers, though—a counterfeit scroll can't be used to Cast a Spell, for example. A counterfeit good can't be cheaper than the base item. For example, the sword couldn't be cheaper than a longsword, nor the scroll cheaper than a piece of parchment. An item sold to a store goes through a rigorous vetting process that is extremely likely to detect a counterfeit, so a secret society member can't simply create counterfeits and then sell them at a profit. Counterfeits excel in situations where the item's hand-off is illicit or the item doesn't need to pass intense scrutiny from an appraiser. Detecting Counterfeits : Determining something is counterfeit requires inspecting the item and succeeding at a relevant skill check against the counterfeit's DC. Typically, this is Crafting, but one might use Religion to detect a fake reliquary or Medicine to realize a potion is mere snake oil. Low-grade counterfeits typically have a very easy DC of the item's level, medium-grade counterfeits typically have a standard DC of the item's level, and high-grade counterfeits typically have a hard DC of the item's level. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (Low-Grade) Source Dark Archive pg. 83 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (Medium-Grade) Source Dark Archive pg. 83 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (High-Grade) Source Dark Archive pg. 83 ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1632", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1632-1503", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Counterfeit Item](/Equipment.aspx?ID=1632)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMany secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops.\n\n You can hire a counterfeiter to create low-grade, medium-grade, or high-grade counterfeit goods. In all cases, the goods can still act as mundane examples of their type (a counterfeit copy of the queen's [longsword](/Weapons.aspx?ID=31) is still a longsword), and if the original is enchanted, then the counterfeiter attempts to fake the appropriate magical auras. Counterfeit goods don't have any other magical powers, though—a counterfeit scroll can't be used to Cast a Spell, for example. A counterfeit good can't be cheaper than the base item. For example, the sword couldn't be cheaper than a longsword, nor the scroll cheaper than a piece of parchment.\n\n An item sold to a store goes through a rigorous vetting process that is extremely likely to detect a counterfeit, so a secret society member can't simply create counterfeits and then sell them at a profit. Counterfeits excel in situations where the item's hand-off is illicit or the item doesn't need to pass intense scrutiny from an appraiser. \n\n**Detecting Counterfeits**: Determining something is counterfeit requires inspecting the item and succeeding at a relevant skill check against the counterfeit's DC. Typically, this is [Crafting](/Skills.aspx?ID=4), but one might use [Religion](/Skills.aspx?ID=13) to detect a fake reliquary or [Medicine](/Skills.aspx?ID=9) to realize a potion is mere snake oil. Low-grade counterfeits typically have a [very easy DC of the item's level](/Rules.aspx?ID=552), medium-grade counterfeits typically have a standard DC of the item's level, and high-grade counterfeits typically have a hard DC of the item's level.\n\n\n\n\r\n\r\n\r\nCounterfeit Item (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\r\n\r\n\r\nCounterfeit Item (Medium-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\r\n\r\n\r\nCounterfeit Item (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n", "name": "Counterfeit Item (High-Grade)", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMany secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …", "summary_markdown": "Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police …", "text": " Counterfeit Item Source Dark Archive pg. 83 --- Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops. You can hire a counterfeiter to create low-grade, medium-grade, or high-grade counterfeit goods. In all cases, the goods can still act as mundane examples of their type (a counterfeit copy of the queen's longsword is still a longsword), and if the original is enchanted, then the counterfeiter attempts to fake the appropriate magical auras. Counterfeit goods don't have any other magical powers, though—a counterfeit scroll can't be used to Cast a Spell, for example. A counterfeit good can't be cheaper than the base item. For example, the sword couldn't be cheaper than a longsword, nor the scroll cheaper than a piece of parchment. An item sold to a store goes through a rigorous vetting process that is extremely likely to detect a counterfeit, so a secret society member can't simply create counterfeits and then sell them at a profit. Counterfeits excel in situations where the item's hand-off is illicit or the item doesn't need to pass intense scrutiny from an appraiser. Detecting Counterfeits : Determining something is counterfeit requires inspecting the item and succeeding at a relevant skill check against the counterfeit's DC. Typically, this is Crafting, but one might use Religion to detect a fake reliquary or Medicine to realize a potion is mere snake oil. Low-grade counterfeits typically have a very easy DC of the item's level, medium-grade counterfeits typically have a standard DC of the item's level, and high-grade counterfeits typically have a hard DC of the item's level. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (Low-Grade) Source Dark Archive pg. 83 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (Medium-Grade) Source Dark Archive pg. 83 <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Counterfeit Item (High-Grade) Source Dark Archive pg. 83 ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1632", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1633", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[False Witness](/Equipment.aspx?ID=1633)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThere comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony.\n\n Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation.\n\n False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows.\n\n**Detecting False Testimony**: To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to [Sense Motive](/Actions.aspx?ID=85) versus spoken testimony, [Society](/Skills.aspx?ID=14) to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation.\n\n\n\n\r\n\r\n\r\nFalse Witness (Disreputable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nDisreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them.\r\n\r\n\r\nFalse Witness (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like.\r\n\r\n\r\nFalse Witness (Respectable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nReputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild).\r\n\r\n\r\nFalse Witness (Honorable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nHonorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul.\r\n\r\n\r\nFalse Witness (Unimpeachable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nUnimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of [Pharasma](/Deities.aspx?ID=14), the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "name": "False Witness", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThere comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over …", "summary_markdown": "There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over …", "text": " False Witness Source Dark Archive pg. 83 --- There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony. Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation. False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows. Detecting False Testimony : To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to Sense Motive versus spoken testimony, Society to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > False Witness (Disreputable) Source Dark Archive pg. 83 Price 9 gp --- Disreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > False Witness (Ordinary) Source Dark Archive pg. 83 Price 75 gp --- Ordinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > False Witness (Respectable) Source Dark Archive pg. 83 Price 450 gp --- Reputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild). <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > False Witness (Honorable) Source Dark Archive pg. 83 Price 1,500 gp --- Honorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > False Witness (Unimpeachable) Source Dark Archive pg. 83 Price 7,500 gp --- Unimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of Pharasma, the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1633", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1633-1504", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[False Witness](/Equipment.aspx?ID=1633)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThere comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony.\n\n Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation.\n\n False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows.\n\n**Detecting False Testimony**: To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to [Sense Motive](/Actions.aspx?ID=85) versus spoken testimony, [Society](/Skills.aspx?ID=14) to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation.\n\n\n\n\r\n\r\n\r\nFalse Witness (Disreputable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nDisreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them.\r\n\r\n\r\nFalse Witness (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like.\r\n\r\n\r\nFalse Witness (Respectable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nReputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild).\r\n\r\n\r\nFalse Witness (Honorable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nHonorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul.\r\n\r\n\r\nFalse Witness (Unimpeachable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nUnimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of [Pharasma](/Deities.aspx?ID=14), the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "name": "False Witness (Disreputable)", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDisreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Disreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty …", "summary_markdown": "Disreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty …", "text": " False Witness Source Dark Archive pg. 83 --- There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony. Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation. False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows. Detecting False Testimony : To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to Sense Motive versus spoken testimony, Society to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > False Witness (Disreputable) Source Dark Archive pg. 83 Price 9 gp --- Disreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > False Witness (Ordinary) Source Dark Archive pg. 83 Price 75 gp --- Ordinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > False Witness (Respectable) Source Dark Archive pg. 83 Price 450 gp --- Reputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild). <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > False Witness (Honorable) Source Dark Archive pg. 83 Price 1,500 gp --- Honorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > False Witness (Unimpeachable) Source Dark Archive pg. 83 Price 7,500 gp --- Unimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of Pharasma, the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1633", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1633-1505", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[False Witness](/Equipment.aspx?ID=1633)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThere comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony.\n\n Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation.\n\n False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows.\n\n**Detecting False Testimony**: To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to [Sense Motive](/Actions.aspx?ID=85) versus spoken testimony, [Society](/Skills.aspx?ID=14) to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation.\n\n\n\n\r\n\r\n\r\nFalse Witness (Disreputable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nDisreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them.\r\n\r\n\r\nFalse Witness (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like.\r\n\r\n\r\nFalse Witness (Respectable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nReputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild).\r\n\r\n\r\nFalse Witness (Honorable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nHonorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul.\r\n\r\n\r\nFalse Witness (Unimpeachable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nUnimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of [Pharasma](/Deities.aspx?ID=14), the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "name": "False Witness (Ordinary)", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOrdinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Ordinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired …", "summary_markdown": "Ordinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired …", "text": " False Witness Source Dark Archive pg. 83 --- There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony. Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation. False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows. Detecting False Testimony : To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to Sense Motive versus spoken testimony, Society to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > False Witness (Disreputable) Source Dark Archive pg. 83 Price 9 gp --- Disreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > False Witness (Ordinary) Source Dark Archive pg. 83 Price 75 gp --- Ordinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > False Witness (Respectable) Source Dark Archive pg. 83 Price 450 gp --- Reputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild). <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > False Witness (Honorable) Source Dark Archive pg. 83 Price 1,500 gp --- Honorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > False Witness (Unimpeachable) Source Dark Archive pg. 83 Price 7,500 gp --- Unimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of Pharasma, the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1633", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1633-1506", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[False Witness](/Equipment.aspx?ID=1633)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThere comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony.\n\n Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation.\n\n False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows.\n\n**Detecting False Testimony**: To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to [Sense Motive](/Actions.aspx?ID=85) versus spoken testimony, [Society](/Skills.aspx?ID=14) to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation.\n\n\n\n\r\n\r\n\r\nFalse Witness (Disreputable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nDisreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them.\r\n\r\n\r\nFalse Witness (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like.\r\n\r\n\r\nFalse Witness (Respectable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nReputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild).\r\n\r\n\r\nFalse Witness (Honorable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nHonorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul.\r\n\r\n\r\nFalse Witness (Unimpeachable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nUnimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of [Pharasma](/Deities.aspx?ID=14), the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "name": "False Witness (Respectable)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nReputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Reputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the …", "summary_markdown": "Reputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the …", "text": " False Witness Source Dark Archive pg. 83 --- There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony. Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation. False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows. Detecting False Testimony : To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to Sense Motive versus spoken testimony, Society to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > False Witness (Disreputable) Source Dark Archive pg. 83 Price 9 gp --- Disreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > False Witness (Ordinary) Source Dark Archive pg. 83 Price 75 gp --- Ordinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > False Witness (Respectable) Source Dark Archive pg. 83 Price 450 gp --- Reputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild). <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > False Witness (Honorable) Source Dark Archive pg. 83 Price 1,500 gp --- Honorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > False Witness (Unimpeachable) Source Dark Archive pg. 83 Price 7,500 gp --- Unimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of Pharasma, the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1633", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1633-1507", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[False Witness](/Equipment.aspx?ID=1633)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThere comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony.\n\n Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation.\n\n False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows.\n\n**Detecting False Testimony**: To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to [Sense Motive](/Actions.aspx?ID=85) versus spoken testimony, [Society](/Skills.aspx?ID=14) to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation.\n\n\n\n\r\n\r\n\r\nFalse Witness (Disreputable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nDisreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them.\r\n\r\n\r\nFalse Witness (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like.\r\n\r\n\r\nFalse Witness (Respectable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nReputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild).\r\n\r\n\r\nFalse Witness (Honorable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nHonorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul.\r\n\r\n\r\nFalse Witness (Unimpeachable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nUnimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of [Pharasma](/Deities.aspx?ID=14), the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "name": "False Witness (Honorable)", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHonorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Honorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or …", "summary_markdown": "Honorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or …", "text": " False Witness Source Dark Archive pg. 83 --- There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony. Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation. False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows. Detecting False Testimony : To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to Sense Motive versus spoken testimony, Society to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > False Witness (Disreputable) Source Dark Archive pg. 83 Price 9 gp --- Disreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > False Witness (Ordinary) Source Dark Archive pg. 83 Price 75 gp --- Ordinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > False Witness (Respectable) Source Dark Archive pg. 83 Price 450 gp --- Reputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild). <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > False Witness (Honorable) Source Dark Archive pg. 83 Price 1,500 gp --- Honorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > False Witness (Unimpeachable) Source Dark Archive pg. 83 Price 7,500 gp --- Unimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of Pharasma, the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1633", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1633-1508", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[False Witness](/Equipment.aspx?ID=1633)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThere comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony.\n\n Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation.\n\n False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows.\n\n**Detecting False Testimony**: To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to [Sense Motive](/Actions.aspx?ID=85) versus spoken testimony, [Society](/Skills.aspx?ID=14) to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation.\n\n\n\n\r\n\r\n\r\nFalse Witness (Disreputable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 9 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nDisreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them.\r\n\r\n\r\nFalse Witness (Ordinary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 75 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nOrdinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like.\r\n\r\n\r\nFalse Witness (Respectable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nReputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild).\r\n\r\n\r\nFalse Witness (Honorable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nHonorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul.\r\n\r\n\r\nFalse Witness (Unimpeachable)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 7,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nUnimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of [Pharasma](/Deities.aspx?ID=14), the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "name": "False Witness (Unimpeachable)", "pfs": "Standard", "price": 750000, "price_raw": "7,500 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 7,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUnimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of Pharasma , the Chief Magistrate of …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Unimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of Pharasma , the Chief Magistrate of …", "summary_markdown": "Unimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of Pharasma , the Chief Magistrate of …", "text": " False Witness Source Dark Archive pg. 83 --- There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony. Some false witnesses are truly freelance, willing to claim to have seen someone for the price of a round of drinks. More respectable witnesses, however, tend to be associated with thieves' guilds, secret societies, and other conspiracies. Such organizations can match a person in need of an alibi with a witness with no apparent connection to them, and they often have large enough numbers that no one witness appears before law enforcement often enough to arouse suspicion. The most expensive and professional false witnesses use memory charms or similar techniques to render their testimony foolproof. Typically, a false witness charges per incident, providing a false alibi and, if necessary, hiring other witnesses to back themselves up and thus foul an investigation. False witnesses generally know better than to ask questions, but depending on their background, might refuse to protect—and might even turn in—someone involved in a particularly heinous crime. A tavern keeper might have no qualms about covering for burglars and footpads but will gladly send a child murderer to the gallows. Detecting False Testimony : To defeat a false witness's testimony, an investigator must succeed at a check against the DC listed in the table. The check used depends on the investigation: Perception to Sense Motive versus spoken testimony, Society to determine forgeries, and so on. A false witness can sometimes stymie an investigation where the lead investigator is sufficiently lower level than the false witness, and they might be able to delay or befuddle a more serious investigation. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > False Witness (Disreputable) Source Dark Archive pg. 83 Price 9 gp --- Disreputable (DC 16) false witnesses fall into two main types: people considered unreliable to a typical investigator—barflies, beggars, petty criminals—and poor actors, their perjury painfully transparent to any court taking a cursory effort to cross-examine them. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > False Witness (Ordinary) Source Dark Archive pg. 83 Price 75 gp --- Ordinary (DC 22) false witnesses are usually on the edges of the criminal community but can at least pass themselves off as respectable: retired thieves, relatives of criminals, or the like. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > False Witness (Respectable) Source Dark Archive pg. 83 Price 450 gp --- Reputable (DC 28) false witnesses are upstanding members of the community, though typically ones with secrets: a merchant who acts as a fence on the side or a clerk with gambling debts. This is the highest level that's ever available to characters without membership in a secret society or similar conspiracy (such as a spy network or thieves' guild). <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > False Witness (Honorable) Source Dark Archive pg. 83 Price 1,500 gp --- Honorable (DC 33) false witnesses are pillars of society and likely have no illicit connections save for their contact with the society or conspiracy: well-to-do aristocrats who were discussing business with the subject or somber church deacons who report the subject prayed all night for a loved one's soul. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > False Witness (Unimpeachable) Source Dark Archive pg. 83 Price 7,500 gp --- Unimpeachable (DC 38) false witnesses provide signed affidavits from impeccable sources like the High Priest of Pharasma, the Chief Magistrate of the Royal Court, or the king's favorite aunt.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1633", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1634", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Political Favor](/Equipment.aspx?ID=1634)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFor many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them.\n\n Purchasing political favors typically requires membership in a secret society that has significant political sway in the region (such as the Esoteric Order of the Palatine Eye in Ustalav). At the GM's discretion, characters with similarly deep connections (perhaps by virtue of having the royalty background) might also be able to purchase political favors. While the options below assume the favors are being purchased with cash, in most secret societies, favors are more likely to be traded for other favors or services rendered. The granter of the favor isn't necessarily a member of a secret society, but anyone in high office is invariably entangled in webs of favor and obligation.\n\n The degree of the favor is based on how much effort it requires of the decision-maker and how much risk to which it exposes them. This can vary depending on the NPC. A moderate favor that takes days or weeks of work for a lord in high standing might be fulfilled with one sentence from a monarch.\n\n\n\n\r\n\r\n\r\nPolitical Favor (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMinor favors involve little risk and can be done in a matter of minutes, or at most, a few hours. Examples include signing a search warrant against a target of no political importance or arranging the loan of some horses from a military stable.\r\n\r\n\r\nPolitical Favor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nModerate favors require work from the politician and the expenditure of at least some political capital, such as having the government purchase a specific building, or reassigning a meddlesome city watch officer. Typically, only NPCs of 11th level or higher can grant such favors. If an NPC is a specialist with a higher level for some tasks, that higher level could apply here, as determined by the GM.\r\n\r\n\r\nPolitical Favor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMajor favors are serious, politically fraught, or otherwise controversial: pardoning a notorious criminal or granting a royal trade monopoly. Typically, only NPCs of 17th level or higher can grant such favors, with exceptions for specialists.", "name": "Political Favor", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFor many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows …", "summary_markdown": "For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows …", "text": " Political Favor Source Dark Archive pg. 83 --- For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them. Purchasing political favors typically requires membership in a secret society that has significant political sway in the region (such as the Esoteric Order of the Palatine Eye in Ustalav). At the GM's discretion, characters with similarly deep connections (perhaps by virtue of having the royalty background) might also be able to purchase political favors. While the options below assume the favors are being purchased with cash, in most secret societies, favors are more likely to be traded for other favors or services rendered. The granter of the favor isn't necessarily a member of a secret society, but anyone in high office is invariably entangled in webs of favor and obligation. The degree of the favor is based on how much effort it requires of the decision-maker and how much risk to which it exposes them. This can vary depending on the NPC. A moderate favor that takes days or weeks of work for a lord in high standing might be fulfilled with one sentence from a monarch. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Minor) Source Dark Archive pg. 83 Price 50 gp --- Minor favors involve little risk and can be done in a matter of minutes, or at most, a few hours. Examples include signing a search warrant against a target of no political importance or arranging the loan of some horses from a military stable. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Moderate) Source Dark Archive pg. 83 Price 1,000 gp --- Moderate favors require work from the politician and the expenditure of at least some political capital, such as having the government purchase a specific building, or reassigning a meddlesome city watch officer. Typically, only NPCs of 11th level or higher can grant such favors. If an NPC is a specialist with a higher level for some tasks, that higher level could apply here, as determined by the GM. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Major) Source Dark Archive pg. 83 Price 10,000 gp --- Major favors are serious, politically fraught, or otherwise controversial: pardoning a notorious criminal or granting a royal trade monopoly. Typically, only NPCs of 17th level or higher can grant such favors, with exceptions for specialists.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1634", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1634-1509", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Political Favor](/Equipment.aspx?ID=1634)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFor many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them.\n\n Purchasing political favors typically requires membership in a secret society that has significant political sway in the region (such as the Esoteric Order of the Palatine Eye in Ustalav). At the GM's discretion, characters with similarly deep connections (perhaps by virtue of having the royalty background) might also be able to purchase political favors. While the options below assume the favors are being purchased with cash, in most secret societies, favors are more likely to be traded for other favors or services rendered. The granter of the favor isn't necessarily a member of a secret society, but anyone in high office is invariably entangled in webs of favor and obligation.\n\n The degree of the favor is based on how much effort it requires of the decision-maker and how much risk to which it exposes them. This can vary depending on the NPC. A moderate favor that takes days or weeks of work for a lord in high standing might be fulfilled with one sentence from a monarch.\n\n\n\n\r\n\r\n\r\nPolitical Favor (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMinor favors involve little risk and can be done in a matter of minutes, or at most, a few hours. Examples include signing a search warrant against a target of no political importance or arranging the loan of some horses from a military stable.\r\n\r\n\r\nPolitical Favor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nModerate favors require work from the politician and the expenditure of at least some political capital, such as having the government purchase a specific building, or reassigning a meddlesome city watch officer. Typically, only NPCs of 11th level or higher can grant such favors. If an NPC is a specialist with a higher level for some tasks, that higher level could apply here, as determined by the GM.\r\n\r\n\r\nPolitical Favor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMajor favors are serious, politically fraught, or otherwise controversial: pardoning a notorious criminal or granting a royal trade monopoly. Typically, only NPCs of 17th level or higher can grant such favors, with exceptions for specialists.", "name": "Political Favor (Minor)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMinor favors involve little risk and can be done in a matter of minutes, or at most, a few hours. Examples include signing a search warrant against a …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Minor favors involve little risk and can be done in a matter of minutes, or at most, a few hours. Examples include signing a search warrant against a …", "summary_markdown": "Minor favors involve little risk and can be done in a matter of minutes, or at most, a few hours. Examples include signing a search warrant against a …", "text": " Political Favor Source Dark Archive pg. 83 --- For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them. Purchasing political favors typically requires membership in a secret society that has significant political sway in the region (such as the Esoteric Order of the Palatine Eye in Ustalav). At the GM's discretion, characters with similarly deep connections (perhaps by virtue of having the royalty background) might also be able to purchase political favors. While the options below assume the favors are being purchased with cash, in most secret societies, favors are more likely to be traded for other favors or services rendered. The granter of the favor isn't necessarily a member of a secret society, but anyone in high office is invariably entangled in webs of favor and obligation. The degree of the favor is based on how much effort it requires of the decision-maker and how much risk to which it exposes them. This can vary depending on the NPC. A moderate favor that takes days or weeks of work for a lord in high standing might be fulfilled with one sentence from a monarch. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Minor) Source Dark Archive pg. 83 Price 50 gp --- Minor favors involve little risk and can be done in a matter of minutes, or at most, a few hours. Examples include signing a search warrant against a target of no political importance or arranging the loan of some horses from a military stable. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Moderate) Source Dark Archive pg. 83 Price 1,000 gp --- Moderate favors require work from the politician and the expenditure of at least some political capital, such as having the government purchase a specific building, or reassigning a meddlesome city watch officer. Typically, only NPCs of 11th level or higher can grant such favors. If an NPC is a specialist with a higher level for some tasks, that higher level could apply here, as determined by the GM. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Major) Source Dark Archive pg. 83 Price 10,000 gp --- Major favors are serious, politically fraught, or otherwise controversial: pardoning a notorious criminal or granting a royal trade monopoly. Typically, only NPCs of 17th level or higher can grant such favors, with exceptions for specialists.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1634", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1634-1510", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Political Favor](/Equipment.aspx?ID=1634)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFor many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them.\n\n Purchasing political favors typically requires membership in a secret society that has significant political sway in the region (such as the Esoteric Order of the Palatine Eye in Ustalav). At the GM's discretion, characters with similarly deep connections (perhaps by virtue of having the royalty background) might also be able to purchase political favors. While the options below assume the favors are being purchased with cash, in most secret societies, favors are more likely to be traded for other favors or services rendered. The granter of the favor isn't necessarily a member of a secret society, but anyone in high office is invariably entangled in webs of favor and obligation.\n\n The degree of the favor is based on how much effort it requires of the decision-maker and how much risk to which it exposes them. This can vary depending on the NPC. A moderate favor that takes days or weeks of work for a lord in high standing might be fulfilled with one sentence from a monarch.\n\n\n\n\r\n\r\n\r\nPolitical Favor (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMinor favors involve little risk and can be done in a matter of minutes, or at most, a few hours. Examples include signing a search warrant against a target of no political importance or arranging the loan of some horses from a military stable.\r\n\r\n\r\nPolitical Favor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nModerate favors require work from the politician and the expenditure of at least some political capital, such as having the government purchase a specific building, or reassigning a meddlesome city watch officer. Typically, only NPCs of 11th level or higher can grant such favors. If an NPC is a specialist with a higher level for some tasks, that higher level could apply here, as determined by the GM.\r\n\r\n\r\nPolitical Favor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMajor favors are serious, politically fraught, or otherwise controversial: pardoning a notorious criminal or granting a royal trade monopoly. Typically, only NPCs of 17th level or higher can grant such favors, with exceptions for specialists.", "name": "Political Favor (Moderate)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nModerate favors require work from the politician and the expenditure of at least some political capital, such as having the government purchase a …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Moderate favors require work from the politician and the expenditure of at least some political capital, such as having the government purchase a …", "summary_markdown": "Moderate favors require work from the politician and the expenditure of at least some political capital, such as having the government purchase a …", "text": " Political Favor Source Dark Archive pg. 83 --- For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them. Purchasing political favors typically requires membership in a secret society that has significant political sway in the region (such as the Esoteric Order of the Palatine Eye in Ustalav). At the GM's discretion, characters with similarly deep connections (perhaps by virtue of having the royalty background) might also be able to purchase political favors. While the options below assume the favors are being purchased with cash, in most secret societies, favors are more likely to be traded for other favors or services rendered. The granter of the favor isn't necessarily a member of a secret society, but anyone in high office is invariably entangled in webs of favor and obligation. The degree of the favor is based on how much effort it requires of the decision-maker and how much risk to which it exposes them. This can vary depending on the NPC. A moderate favor that takes days or weeks of work for a lord in high standing might be fulfilled with one sentence from a monarch. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Minor) Source Dark Archive pg. 83 Price 50 gp --- Minor favors involve little risk and can be done in a matter of minutes, or at most, a few hours. Examples include signing a search warrant against a target of no political importance or arranging the loan of some horses from a military stable. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Moderate) Source Dark Archive pg. 83 Price 1,000 gp --- Moderate favors require work from the politician and the expenditure of at least some political capital, such as having the government purchase a specific building, or reassigning a meddlesome city watch officer. Typically, only NPCs of 11th level or higher can grant such favors. If an NPC is a specialist with a higher level for some tasks, that higher level could apply here, as determined by the GM. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Major) Source Dark Archive pg. 83 Price 10,000 gp --- Major favors are serious, politically fraught, or otherwise controversial: pardoning a notorious criminal or granting a royal trade monopoly. Typically, only NPCs of 17th level or higher can grant such favors, with exceptions for specialists.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1634", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1634-1511", "item_category": "Services", "item_subcategory": "Secret Society Membership Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Political Favor](/Equipment.aspx?ID=1634)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFor many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them.\n\n Purchasing political favors typically requires membership in a secret society that has significant political sway in the region (such as the Esoteric Order of the Palatine Eye in Ustalav). At the GM's discretion, characters with similarly deep connections (perhaps by virtue of having the royalty background) might also be able to purchase political favors. While the options below assume the favors are being purchased with cash, in most secret societies, favors are more likely to be traded for other favors or services rendered. The granter of the favor isn't necessarily a member of a secret society, but anyone in high office is invariably entangled in webs of favor and obligation.\n\n The degree of the favor is based on how much effort it requires of the decision-maker and how much risk to which it exposes them. This can vary depending on the NPC. A moderate favor that takes days or weeks of work for a lord in high standing might be fulfilled with one sentence from a monarch.\n\n\n\n\r\n\r\n\r\nPolitical Favor (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMinor favors involve little risk and can be done in a matter of minutes, or at most, a few hours. Examples include signing a search warrant against a target of no political importance or arranging the loan of some horses from a military stable.\r\n\r\n\r\nPolitical Favor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nModerate favors require work from the politician and the expenditure of at least some political capital, such as having the government purchase a specific building, or reassigning a meddlesome city watch officer. Typically, only NPCs of 11th level or higher can grant such favors. If an NPC is a specialist with a higher level for some tasks, that higher level could apply here, as determined by the GM.\r\n\r\n\r\nPolitical Favor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\n\n**Price** 10,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMajor favors are serious, politically fraught, or otherwise controversial: pardoning a notorious criminal or granting a royal trade monopoly. Typically, only NPCs of 17th level or higher can grant such favors, with exceptions for specialists.", "name": "Political Favor (Major)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 83\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMajor favors are serious, politically fraught, or otherwise controversial: pardoning a notorious criminal or granting a royal trade monopoly. …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 83", "speed": {}, "spell_markdown": "", "summary": "Major favors are serious, politically fraught, or otherwise controversial: pardoning a notorious criminal or granting a royal trade monopoly. …", "summary_markdown": "Major favors are serious, politically fraught, or otherwise controversial: pardoning a notorious criminal or granting a royal trade monopoly. …", "text": " Political Favor Source Dark Archive pg. 83 --- For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them. Purchasing political favors typically requires membership in a secret society that has significant political sway in the region (such as the Esoteric Order of the Palatine Eye in Ustalav). At the GM's discretion, characters with similarly deep connections (perhaps by virtue of having the royalty background) might also be able to purchase political favors. While the options below assume the favors are being purchased with cash, in most secret societies, favors are more likely to be traded for other favors or services rendered. The granter of the favor isn't necessarily a member of a secret society, but anyone in high office is invariably entangled in webs of favor and obligation. The degree of the favor is based on how much effort it requires of the decision-maker and how much risk to which it exposes them. This can vary depending on the NPC. A moderate favor that takes days or weeks of work for a lord in high standing might be fulfilled with one sentence from a monarch. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Minor) Source Dark Archive pg. 83 Price 50 gp --- Minor favors involve little risk and can be done in a matter of minutes, or at most, a few hours. Examples include signing a search warrant against a target of no political importance or arranging the loan of some horses from a military stable. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Moderate) Source Dark Archive pg. 83 Price 1,000 gp --- Moderate favors require work from the politician and the expenditure of at least some political capital, such as having the government purchase a specific building, or reassigning a meddlesome city watch officer. Typically, only NPCs of 11th level or higher can grant such favors. If an NPC is a specialist with a higher level for some tasks, that higher level could apply here, as determined by the GM. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Political Favor (Major) Source Dark Archive pg. 83 Price 10,000 gp --- Major favors are serious, politically fraught, or otherwise controversial: pardoning a notorious criminal or granting a royal trade monopoly. Typically, only NPCs of 17th level or higher can grant such favors, with exceptions for specialists.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1634", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1635", "item_category": "Consumables", "item_subcategory": "Potions", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Wine of the Blood](/Equipment.aspx?ID=1635)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 114\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wine, prepared using the blood of a creature with overwhelming vitality, soothes the body, mind, and spirit with a temporary sense of euphoria and rest. When you drink _wine of the blood_, you recover 2d10 Hit Points. Additionally, the wine attempts to [counteract](/Rules.aspx?ID=371) every negative [emotion](/Traits.aspx?ID=60) effect affecting you, with a counteract level of 3 and a counteract modifier of +9. Lastly, you gain a +1 status bonus to all Will saves, or a +2 status bonus against emotion effects, for 1 minute.\n\n\n\n", "name": "Wine of the Blood", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 114\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wine, prepared using the blood of a creature with overwhelming vitality, soothes the body, mind, and spirit with a temporary sense of euphoria …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 114", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wine, prepared using the blood of a creature with overwhelming vitality, soothes the body, mind, and spirit with a temporary sense of euphoria …", "summary_markdown": "This wine, prepared using the blood of a creature with overwhelming vitality, soothes the body, mind, and spirit with a temporary sense of euphoria …", "text": " Wine of the Blood Source Dark Archive pg. 114 Price 30 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This wine, prepared using the blood of a creature with overwhelming vitality, soothes the body, mind, and spirit with a temporary sense of euphoria and rest. When you drink wine of the blood , you recover 2d10 Hit Points. Additionally, the wine attempts to counteract every negative emotion effect affecting you, with a counteract level of 3 and a counteract modifier of +9. Lastly, you gain a +1 status bonus to all Will saves, or a +2 status bonus against emotion effects, for 1 minute.\n", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Potion", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Potion](/Traits.aspx?ID=130), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Potion", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1635", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1636", "item_category": "Cursed Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Restricted\"\r\n>\r\n[Horn of the Aoyin](/Equipment.aspx?ID=1636)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 115\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis musical instrument is crafted from the horn of an aoyin—a large, cannibalistic beast whose form resembles an ox with a white body, four horns, and hair as coarse as straw—and carved with fell symbols. If the _horn of the aoyin's_ owner doesn't use the instrument's activation on sapient creatures at least once a day, the _horn of the aoyin_ activates at some point of its own choosing on the owner, and the owner critically fails with no saving throw.\n\n\n\n**Craft Requirements** A _horn of the aoyin_ can be crafted only from a single aoyin horn. Crafting this object must be undertaken using tools soaked in the wielder's blood.\n\n\n\n", "name": "Horn of the Aoyin", "pfs": "Restricted", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 115\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis musical instrument is crafted from the horn of an aoyin—a large, cannibalistic beast whose form resembles an ox with a white body, four horns, …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 115", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This musical instrument is crafted from the horn of an aoyin—a large, cannibalistic beast whose form resembles an ox with a white body, four horns, …", "summary_markdown": "This musical instrument is crafted from the horn of an aoyin—a large, cannibalistic beast whose form resembles an ox with a white body, four horns, …", "text": " Horn of the Aoyin Source Dark Archive pg. 115 Usage held in 2 hands Bulk 1 --- This musical instrument is crafted from the horn of an aoyin—a large, cannibalistic beast whose form resembles an ox with a white body, four horns, and hair as coarse as straw—and carved with fell symbols. If the horn of the aoyin's owner doesn't use the instrument's activation on sapient creatures at least once a day, the horn of the aoyin activates at some point of its own choosing on the owner, and the owner critically fails with no saving throw. Craft Requirements A horn of the aoyin can be crafted only from a single aoyin horn. Crafting this object must be undertaken using tools soaked in the wielder's blood.\n", "trait": [ "Cursed", "Enchantment", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Enchantment", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1636", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1637", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Dog-Bone Knife](/Equipment.aspx?ID=1637)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 134\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe blade of this _+1 [striking](/Equipment.aspx?ID=280) [dagger](/Weapons.aspx?ID=3)_ is made from the thigh bone of a canine that died in the act of protecting its master. A [werecreature](/MonsterFamilies.aspx?ID=100) or other creature willingly under the effects of a non-permanent [polymorph](/Traits.aspx?ID=127) effect damaged by a _dog-bone knife_ must attempt a DC 19 Will save or immediately revert to its natural form—this has no effect on a creature unwillingly polymorphed. On a successful save, the creature is temporarily immune to this effect for 1 minute. [Kushtakas](/Monsters.aspx?ID=1216) and other creatures vulnerable to canines take a –2 circumstance penalty to saves against this effect, and this weapon overcomes any resistance such creatures have to physical attacks.\n\n\n\n", "name": "Dog-Bone Knife", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 134\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this +1 striking dagger is made from the thigh bone of a canine that died in the act of protecting its master. A werecreature or …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 134", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The blade of this +1 striking dagger is made from the thigh bone of a canine that died in the act of protecting its master. A werecreature or …", "summary_markdown": "The blade of this +1 striking dagger is made from the thigh bone of a canine that died in the act of protecting its master. A werecreature or …", "text": " Dog-Bone Knife Source Dark Archive pg. 134 Price 150 gp Usage held in 1 hand Bulk 1 Base Weapon Dagger --- The blade of this +1 striking dagger is made from the thigh bone of a canine that died in the act of protecting its master. A werecreature or other creature willingly under the effects of a non-permanent polymorph effect damaged by a dog-bone knife must attempt a DC 19 Will save or immediately revert to its natural form—this has no effect on a creature unwillingly polymorphed. On a successful save, the creature is temporarily immune to this effect for 1 minute. Kushtakas and other creatures vulnerable to canines take a –2 circumstance penalty to saves against this effect, and this weapon overcomes any resistance such creatures have to physical attacks.\n", "trait": [ "Abjuration", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1637", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1638", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Compass of Transpositional Awareness](/Equipment.aspx?ID=1638)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 154\n\n**Price** 950 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe silver face of this glass-encased compass is etched with dozens of esoteric symbols, obscure icons, and inscrutable abbreviations.\n\n\n\n\n\n\n\n", "name": "Compass of Transpositional Awareness", "pfs": "Standard", "price": 95000, "price_raw": "950 gp", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 154\r\n\r\n**Price** 950 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe silver face of this glass-encased compass is etched with dozens of esoteric symbols, obscure icons, and inscrutable abbreviations. \r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 154", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The silver face of this glass-encased compass is etched with dozens of esoteric symbols, obscure icons, and inscrutable abbreviations. ", "summary_markdown": "The silver face of this glass-encased compass is etched with dozens of esoteric symbols, obscure icons, and inscrutable abbreviations. ", "text": " Compass of Transpositional Awareness Source Dark Archive pg. 154 Price 950 gp Usage held in 1 hand Bulk L --- The silver face of this glass-encased compass is etched with dozens of esoteric symbols, obscure icons, and inscrutable abbreviations.\n", "trait": [ "Conjuration", "Invested", "Magical", "Rare", "Teleportation" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Rare", "Teleportation" ], "type": "Item", "url": "/Equipment.aspx?ID=1638", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1639", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Conrasu Coin](/Equipment.aspx?ID=1639)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** varies, see entry\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese wooden discs sometimes form spontaneously at the Wood Pile, a secret [conrasu](/Ancestries.aspx?ID=43) location suffused with extraplanar energy. A conrasu coin can be activated to call upon the power of a specific type of [aeon](/MonsterFamilies.aspx?ID=2).\n\n\n\n\r\n\r\n\r\nConrasu Coin (Arbiter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\n\n**Price** 7 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Trigger** You attempt a [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50).
This coin has small wings like an [arbiter](/Monsters.aspx?ID=6), the messenger and diplomat aeon. When you activate the coin, you gain a +2 circumstance bonus on the Diplomacy check, which increases to a +3 circumstance bonus to Make an Impression on a lawful creature.\r\n\r\n\r\nConrasu Coin (Bythos)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Trigger** You're targeted with an attack but the opponent hasn't rolled yet.
This cog-like coin bears an hourglass on one side and the four-armed silhouette of a [bythos](/Monsters.aspx?ID=539)—aeons that steward over time—on the other. When activated, you catch a glimpse of your body moving on one of its potential timelines in response to danger and you follow those movements to dodge. You gain a +2 circumstance bonus to AC against the attack, and after resolving the attack, you can Stride up to 10 feet without triggering reactions. If you have the [Nimble Roll](/Feats.aspx?ID=574) feat and the attack misses, you can Stride up to 20 feet instead.", "name": "Conrasu Coin", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** varies, see entry\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese wooden discs sometimes form spontaneously at the Wood Pile, a secret conrasu location suffused with extraplanar energy. A conrasu coin can be …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 155", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These wooden discs sometimes form spontaneously at the Wood Pile, a secret conrasu location suffused with extraplanar energy. A conrasu coin can be …", "summary_markdown": "These wooden discs sometimes form spontaneously at the Wood Pile, a secret conrasu location suffused with extraplanar energy. A conrasu coin can be …", "text": " Conrasu Coin Source Dark Archive pg. 155 Usage affixed to armor Activate Free Action envision Trigger varies, see entry --- These wooden discs sometimes form spontaneously at the Wood Pile, a secret conrasu location suffused with extraplanar energy. A conrasu coin can be activated to call upon the power of a specific type of aeon. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Conrasu Coin (Arbiter) Source Dark Archive pg. 155 Price 7 gp --- Trigger You attempt a Diplomacy check to Make an Impression. This coin has small wings like an arbiter, the messenger and diplomat aeon. When you activate the coin, you gain a +2 circumstance bonus on the Diplomacy check, which increases to a +3 circumstance bonus to Make an Impression on a lawful creature. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Conrasu Coin (Bythos) Source Dark Archive pg. 155 Price 200 gp --- Trigger You're targeted with an attack but the opponent hasn't rolled yet. This cog-like coin bears an hourglass on one side and the four-armed silhouette of a bythos—aeons that steward over time—on the other. When activated, you catch a glimpse of your body moving on one of its potential timelines in response to danger and you follow those movements to dodge. You gain a +2 circumstance bonus to AC against the attack, and after resolving the attack, you can Stride up to 10 feet without triggering reactions. If you have the Nimble Roll feat and the attack misses, you can Stride up to 20 feet instead.", "trait": [ "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "varies, see entry", "trigger_markdown": "varies, see entry", "type": "Item", "url": "/Equipment.aspx?ID=1639", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1639-1512", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Conrasu Coin](/Equipment.aspx?ID=1639)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** varies, see entry\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese wooden discs sometimes form spontaneously at the Wood Pile, a secret [conrasu](/Ancestries.aspx?ID=43) location suffused with extraplanar energy. A conrasu coin can be activated to call upon the power of a specific type of [aeon](/MonsterFamilies.aspx?ID=2).\n\n\n\n\r\n\r\n\r\nConrasu Coin (Arbiter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\n\n**Price** 7 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Trigger** You attempt a [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50).
This coin has small wings like an [arbiter](/Monsters.aspx?ID=6), the messenger and diplomat aeon. When you activate the coin, you gain a +2 circumstance bonus on the Diplomacy check, which increases to a +3 circumstance bonus to Make an Impression on a lawful creature.\r\n\r\n\r\nConrasu Coin (Bythos)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Trigger** You're targeted with an attack but the opponent hasn't rolled yet.
This cog-like coin bears an hourglass on one side and the four-armed silhouette of a [bythos](/Monsters.aspx?ID=539)—aeons that steward over time—on the other. When activated, you catch a glimpse of your body moving on one of its potential timelines in response to danger and you follow those movements to dodge. You gain a +2 circumstance bonus to AC against the attack, and after resolving the attack, you can Stride up to 10 feet without triggering reactions. If you have the [Nimble Roll](/Feats.aspx?ID=574) feat and the attack misses, you can Stride up to 20 feet instead.", "name": "Conrasu Coin (Arbiter)", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** varies, see entry\r\n\r\n\r\n\r\n---\r\n\r\n\r\n Trigger You attempt a Diplomacy check to Make an Impression . This coin has small wings like an arbiter , the messenger and diplomat aeon. …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 155", "speed": {}, "spell_markdown": "", "summary": " Trigger You attempt a Diplomacy check to Make an Impression . This coin has small wings like an arbiter , the messenger and diplomat aeon. …", "summary_markdown": " Trigger You attempt a Diplomacy check to Make an Impression . This coin has small wings like an arbiter , the messenger and diplomat aeon. …", "text": " Conrasu Coin Source Dark Archive pg. 155 Usage affixed to armor Activate Free Action envision Trigger varies, see entry --- These wooden discs sometimes form spontaneously at the Wood Pile, a secret conrasu location suffused with extraplanar energy. A conrasu coin can be activated to call upon the power of a specific type of aeon. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Conrasu Coin (Arbiter) Source Dark Archive pg. 155 Price 7 gp --- Trigger You attempt a Diplomacy check to Make an Impression. This coin has small wings like an arbiter, the messenger and diplomat aeon. When you activate the coin, you gain a +2 circumstance bonus on the Diplomacy check, which increases to a +3 circumstance bonus to Make an Impression on a lawful creature. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Conrasu Coin (Bythos) Source Dark Archive pg. 155 Price 200 gp --- Trigger You're targeted with an attack but the opponent hasn't rolled yet. This cog-like coin bears an hourglass on one side and the four-armed silhouette of a bythos—aeons that steward over time—on the other. When activated, you catch a glimpse of your body moving on one of its potential timelines in response to danger and you follow those movements to dodge. You gain a +2 circumstance bonus to AC against the attack, and after resolving the attack, you can Stride up to 10 feet without triggering reactions. If you have the Nimble Roll feat and the attack misses, you can Stride up to 20 feet instead.", "trait": [ "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "varies, see entry", "trigger_markdown": "varies, see entry", "type": "Item", "url": "/Equipment.aspx?ID=1639", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1639-1513", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Conrasu Coin](/Equipment.aspx?ID=1639)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** varies, see entry\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese wooden discs sometimes form spontaneously at the Wood Pile, a secret [conrasu](/Ancestries.aspx?ID=43) location suffused with extraplanar energy. A conrasu coin can be activated to call upon the power of a specific type of [aeon](/MonsterFamilies.aspx?ID=2).\n\n\n\n\r\n\r\n\r\nConrasu Coin (Arbiter)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\n\n**Price** 7 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Trigger** You attempt a [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50).
This coin has small wings like an [arbiter](/Monsters.aspx?ID=6), the messenger and diplomat aeon. When you activate the coin, you gain a +2 circumstance bonus on the Diplomacy check, which increases to a +3 circumstance bonus to Make an Impression on a lawful creature.\r\n\r\n\r\nConrasu Coin (Bythos)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n**Trigger** You're targeted with an attack but the opponent hasn't rolled yet.
This cog-like coin bears an hourglass on one side and the four-armed silhouette of a [bythos](/Monsters.aspx?ID=539)—aeons that steward over time—on the other. When activated, you catch a glimpse of your body moving on one of its potential timelines in response to danger and you follow those movements to dodge. You gain a +2 circumstance bonus to AC against the attack, and after resolving the attack, you can Stride up to 10 feet without triggering reactions. If you have the [Nimble Roll](/Feats.aspx?ID=574) feat and the attack misses, you can Stride up to 20 feet instead.", "name": "Conrasu Coin (Bythos)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 155\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** varies, see entry\r\n\r\n\r\n\r\n---\r\n\r\n\r\n Trigger You're targeted with an attack but the opponent hasn't rolled yet. This cog-like coin bears an hourglass on one side and the four-armed …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 155", "speed": {}, "spell_markdown": "", "summary": " Trigger You're targeted with an attack but the opponent hasn't rolled yet. This cog-like coin bears an hourglass on one side and the four-armed …", "summary_markdown": " Trigger You're targeted with an attack but the opponent hasn't rolled yet. This cog-like coin bears an hourglass on one side and the four-armed …", "text": " Conrasu Coin Source Dark Archive pg. 155 Usage affixed to armor Activate Free Action envision Trigger varies, see entry --- These wooden discs sometimes form spontaneously at the Wood Pile, a secret conrasu location suffused with extraplanar energy. A conrasu coin can be activated to call upon the power of a specific type of aeon. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Conrasu Coin (Arbiter) Source Dark Archive pg. 155 Price 7 gp --- Trigger You attempt a Diplomacy check to Make an Impression. This coin has small wings like an arbiter, the messenger and diplomat aeon. When you activate the coin, you gain a +2 circumstance bonus on the Diplomacy check, which increases to a +3 circumstance bonus to Make an Impression on a lawful creature. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Conrasu Coin (Bythos) Source Dark Archive pg. 155 Price 200 gp --- Trigger You're targeted with an attack but the opponent hasn't rolled yet. This cog-like coin bears an hourglass on one side and the four-armed silhouette of a bythos—aeons that steward over time—on the other. When activated, you catch a glimpse of your body moving on one of its potential timelines in response to danger and you follow those movements to dodge. You gain a +2 circumstance bonus to AC against the attack, and after resolving the attack, you can Stride up to 10 feet without triggering reactions. If you have the Nimble Roll feat and the attack misses, you can Stride up to 20 feet instead.", "trait": [ "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "varies, see entry", "trigger_markdown": "varies, see entry", "type": "Item", "url": "/Equipment.aspx?ID=1639", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1640", "item_category": "Cursed Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Restricted\"\r\n>\r\n[Book of Lost Days](/Equipment.aspx?ID=1640)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis massive tome's yellowed pages curl at the edges, and the letters on its face and spine are too worn to be read. When you open the book, it always opens to a page that seems to perfectly answer the question you had in mind, but reading more than a few lines causes your head to swim alarmingly.\n\n\n\n\n\n", "name": "Book of Lost Days", "pfs": "Restricted", "rarity": "unique", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis massive tome's yellowed pages curl at the edges, and the letters on its face and spine are too worn to be read. When you open the book, it …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 160", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This massive tome's yellowed pages curl at the edges, and the letters on its face and spine are too worn to be read. When you open the book, it …", "summary_markdown": "This massive tome's yellowed pages curl at the edges, and the letters on its face and spine are too worn to be read. When you open the book, it …", "text": " Book of Lost Days Source Dark Archive pg. 160 Usage held in 2 hands Bulk 1 --- This massive tome's yellowed pages curl at the edges, and the letters on its face and spine are too worn to be read. When you open the book, it always opens to a page that seems to perfectly answer the question you had in mind, but reading more than a few lines causes your head to swim alarmingly.\n", "trait": [ "Cursed", "Enchantment", "Magical", "Unique" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Cursed", "Enchantment", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1640", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1641", "item_category": "Cursed Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Restricted\"\r\n>\r\n[Calamity Glass](/Equipment.aspx?ID=1641)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mirror appears to give warnings about the future, but subtle and malevolent hands designed the silver-framed glass to lure heroes into bringing doom upon those they hope to save.\n\n\n\n\n\n", "name": "Calamity Glass", "pfs": "Restricted", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mirror appears to give warnings about the future, but subtle and malevolent hands designed the silver-framed glass to lure heroes into bringing …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 160", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This mirror appears to give warnings about the future, but subtle and malevolent hands designed the silver-framed glass to lure heroes into bringing …", "summary_markdown": "This mirror appears to give warnings about the future, but subtle and malevolent hands designed the silver-framed glass to lure heroes into bringing …", "text": " Calamity Glass Source Dark Archive pg. 160 Usage held in 1 hand Bulk L --- This mirror appears to give warnings about the future, but subtle and malevolent hands designed the silver-framed glass to lure heroes into bringing doom upon those they hope to save.\n", "trait": [ "Cursed", "Divination", "Magical", "Scrying" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Cursed", "Divination", "Magical", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=1641", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1642", "item_category": "Cursed Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Restricted\"\r\n>\r\n[Gift of the Poisoned Heart](/Equipment.aspx?ID=1642)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**1 minute (command, Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThose who fail to see the curse view this object as a priceless gift, capable of restoring life to the deceased, but deep in the heart of this diamond lies a single flaw: a fissured occlusion of sickly, tainted red. To activate the diamond, place it on the relatively intact body of a creature that died within the past year. The stone shatters, restoring the recipient to life with the effects of a successful [_resurrect_](/Rituals.aspx?ID=20) ritual, except there is no limit to the level of the creature that may be revived.\n\n This gift of life comes with a terrible cost: the recipient believes you—and anyone else who aided in the resurrection— deliberately caused their death and revived them only in furtherance of some nefarious scheme. Having a proxy activate the _gift of the poisoned heart_ is of no use, as the item's magic sniffs out all coconspirators and uses your attempt to avoid the drawback to feed the resurrected creature's paranoia.\n\n No amount of information or persuasion can alleviate this mistrust, as the cursed creature twists the facts endlessly to fit their delusion. Only magic such as [_remove curse_](/Spells.aspx?ID=250) can neutralize this effect, and the subject resists any attempt to alter their beliefs by magic.\n\n\n\n", "name": "Gift of the Poisoned Heart", "pfs": "Restricted", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**1 minute (command, Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThose who fail to see the curse view this object as a priceless gift, capable of restoring life to the deceased, but deep in the heart of this …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 160", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Those who fail to see the curse view this object as a priceless gift, capable of restoring life to the deceased, but deep in the heart of this …", "summary_markdown": "Those who fail to see the curse view this object as a priceless gift, capable of restoring life to the deceased, but deep in the heart of this …", "text": " Gift of the Poisoned Heart Source Dark Archive pg. 160 Usage held in 1 hand Activate 1 minute (command, Interact) --- Those who fail to see the curse view this object as a priceless gift, capable of restoring life to the deceased, but deep in the heart of this diamond lies a single flaw: a fissured occlusion of sickly, tainted red. To activate the diamond, place it on the relatively intact body of a creature that died within the past year. The stone shatters, restoring the recipient to life with the effects of a successful resurrect ritual, except there is no limit to the level of the creature that may be revived. This gift of life comes with a terrible cost: the recipient believes you—and anyone else who aided in the resurrection— deliberately caused their death and revived them only in furtherance of some nefarious scheme. Having a proxy activate the gift of the poisoned heart is of no use, as the item's magic sniffs out all coconspirators and uses your attempt to avoid the drawback to feed the resurrected creature's paranoia. No amount of information or persuasion can alleviate this mistrust, as the cursed creature twists the facts endlessly to fit their delusion. Only magic such as remove curse can neutralize this effect, and the subject resists any attempt to alter their beliefs by magic.\n", "trait": [ "Consumable", "Cursed", "Evil", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Cursed](/Traits.aspx?ID=274), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Cursed", "Evil", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1642", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1643", "item_category": "Cursed Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Restricted\"\r\n>\r\n[Golden Goose](/Equipment.aspx?ID=1643)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis life-sized, hollow, golden goose statuette has an open, fanged mouth and an unsettling aura of hunger. [Fiends](/Traits.aspx?ID=70) sometimes present it as a gift to mortals whose greed makes them susceptible to temptation. While the _golden goose_ can be used without malice, those who possess such a thing often find its glittering lure erodes their morals over time.\n\n\n\n\n\n", "name": "Golden Goose", "pfs": "Restricted", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 160\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis life-sized, hollow, golden goose statuette has an open, fanged mouth and an unsettling aura of hunger. Fiends sometimes present it as a gift …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 160", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This life-sized, hollow, golden goose statuette has an open, fanged mouth and an unsettling aura of hunger. Fiends sometimes present it as a gift …", "summary_markdown": "This life-sized, hollow, golden goose statuette has an open, fanged mouth and an unsettling aura of hunger. Fiends sometimes present it as a gift …", "text": " Golden Goose Source Dark Archive pg. 160 Usage held in 2 hands Bulk L --- This life-sized, hollow, golden goose statuette has an open, fanged mouth and an unsettling aura of hunger. Fiends sometimes present it as a gift to mortals whose greed makes them susceptible to temptation. While the golden goose can be used without malice, those who possess such a thing often find its glittering lure erodes their morals over time.\n", "trait": [ "Cursed", "Evil", "Magical", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Evil", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1643", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1644", "item_category": "Cursed Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Restricted\"\r\n>\r\n[Mistranslator's Draft](/Equipment.aspx?ID=1644)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 161\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA pickled lizard's tongue, tied into a knot, floats in this oily potion. When you drink it, you can speak and understand all spoken (but not written) languages for 1 hour. However, if you attempt to translate any spoken language, your translation is always erroneous in a way likely to cause substantial confusion or anger, typically reducing the listener's attitude toward you by one step. You aren't aware of your error, and any attempt to correct the mistake only compounds it.\n\n\n\n", "name": "Mistranslator's Draft", "pfs": "Restricted", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 161\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA pickled lizard's tongue, tied into a knot, floats in this oily potion. When you drink it, you can speak and understand all spoken (but not written) …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 161", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A pickled lizard's tongue, tied into a knot, floats in this oily potion. When you drink it, you can speak and understand all spoken (but not written) …", "summary_markdown": "A pickled lizard's tongue, tied into a knot, floats in this oily potion. When you drink it, you can speak and understand all spoken (but not written) …", "text": " Mistranslator's Draft Source Dark Archive pg. 161 Usage held in 1 hand Bulk L Activate Single Action Interact --- A pickled lizard's tongue, tied into a knot, floats in this oily potion. When you drink it, you can speak and understand all spoken (but not written) languages for 1 hour. However, if you attempt to translate any spoken language, your translation is always erroneous in a way likely to cause substantial confusion or anger, typically reducing the listener's attitude toward you by one step. You aren't aware of your error, and any attempt to correct the mistake only compounds it.\n", "trait": [ "Consumable", "Cursed", "Divination", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Cursed", "Divination", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=1644", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1645", "item_category": "Cursed Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Restricted\"\r\n>\r\n[Ring of Sneering Charity](/Equipment.aspx?ID=1645)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 161\n\n\n\n**Usage** worn ring\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gold ring seems to offer good fortune to the wearer when they are charitable to those in need, but its curse was created to tear societies apart by inflaming class resentments and discrediting good works of true charity.\n\n Upon donning the ring, you must attempt a secret DC 25 Will save to avoid activating its magic. If you succeed, the ring's curse remains dormant, and it appears to be an exhausted item with no magic left. If you fail, the curse awakens, and the ring fuses to you.\n\n You are compelled to spend 10% of your wealth—and 10% of any future wealth you obtain—on charity. However, your acts of charity are insensitive and so insulting that they earn the recipients' enmity. For example, upon learning someone lost a child, you might toss money at them “to buy a new one.” You can't understand why your gifts aren't met with gratitude and resent the unappreciative recipients, and you firmly believe you should be able to call upon them for favors. You consider yourself an ideal philanthropist, and you constantly try to ingratiate yourself with other charitable organizations and individuals by offering to guide their donations to be more like your own.\n\n\n\n", "name": "Ring of Sneering Charity", "pfs": "Restricted", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 161\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn ring\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gold ring seems to offer good fortune to the wearer when they are charitable to those in need, but its curse was created to tear societies apart …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 161", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This gold ring seems to offer good fortune to the wearer when they are charitable to those in need, but its curse was created to tear societies apart …", "summary_markdown": "This gold ring seems to offer good fortune to the wearer when they are charitable to those in need, but its curse was created to tear societies apart …", "text": " Ring of Sneering Charity Source Dark Archive pg. 161 Usage worn ring --- This gold ring seems to offer good fortune to the wearer when they are charitable to those in need, but its curse was created to tear societies apart by inflaming class resentments and discrediting good works of true charity. Upon donning the ring, you must attempt a secret DC 25 Will save to avoid activating its magic. If you succeed, the ring's curse remains dormant, and it appears to be an exhausted item with no magic left. If you fail, the curse awakens, and the ring fuses to you. You are compelled to spend 10% of your wealth—and 10% of any future wealth you obtain—on charity. However, your acts of charity are insensitive and so insulting that they earn the recipients' enmity. For example, upon learning someone lost a child, you might toss money at them “to buy a new one.” You can't understand why your gifts aren't met with gratitude and resent the unappreciative recipients, and you firmly believe you should be able to call upon them for favors. You consider yourself an ideal philanthropist, and you constantly try to ingratiate yourself with other charitable organizations and individuals by offering to guide their donations to be more like your own.\n", "trait": [ "Cursed", "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Cursed", "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1645", "usage": "worn ring", "usage_markdown": "worn ring", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1646", "item_category": "Cursed Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Restricted\"\r\n>\r\n[Rose of Loves Lost](/Equipment.aspx?ID=1646)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 161\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNo thorns are visible on this ruby-red crystal rose, which seems to grant a boon to a loved one, but it draws three beads of blood when first bestowed upon an unwitting recipient. [Hags](/MonsterFamilies.aspx?ID=59) delight in using the rose's curse to ruin young lovers, but it can be found anywhere—even buried innocently in a treasure hoard.\n\n You activate the _rose of loves lost_ by giving it to someone toward whom you feel romantic attraction. This item functions only if you feel genuine attraction and desire, and it doesn't function if you know the item's curse. If the target accepts the gift, they must succeed at a DC 27 Will save with the effects of [_charm_](/Spells.aspx?ID=34), except the duration is unlimited. Every 24 hours, the victim attempts another Will save to break the spell. If they fail three consecutive Will saves, they become [doomed 1](/Conditions.aspx?ID=9), as the rose inflicts a lethal wasting disease upon the recipient. This value can't decrease while the curse continues. Instead, it worsens every 3 days the victim fails to break the rose's spell, until the victim either dies or shakes off the enchantment. A successful saving throw or [_remove curse_](/Spells.aspx?ID=250) ends the charm and enables the victim to begin decreasing their doomed value.\n\n\n\n", "name": "Rose of Loves Lost", "pfs": "Restricted", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 161\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNo thorns are visible on this ruby-red crystal rose, which seems to grant a boon to a loved one, but it draws three beads of blood when first …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 161", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "No thorns are visible on this ruby-red crystal rose, which seems to grant a boon to a loved one, but it draws three beads of blood when first …", "summary_markdown": "No thorns are visible on this ruby-red crystal rose, which seems to grant a boon to a loved one, but it draws three beads of blood when first …", "text": " Rose of Loves Lost Source Dark Archive pg. 161 Usage held in 1 hand Bulk L Activate Single Action Interact --- No thorns are visible on this ruby-red crystal rose, which seems to grant a boon to a loved one, but it draws three beads of blood when first bestowed upon an unwitting recipient. Hags delight in using the rose's curse to ruin young lovers, but it can be found anywhere—even buried innocently in a treasure hoard. You activate the rose of loves lost by giving it to someone toward whom you feel romantic attraction. This item functions only if you feel genuine attraction and desire, and it doesn't function if you know the item's curse. If the target accepts the gift, they must succeed at a DC 27 Will save with the effects of charm , except the duration is unlimited. Every 24 hours, the victim attempts another Will save to break the spell. If they fail three consecutive Will saves, they become doomed 1, as the rose inflicts a lethal wasting disease upon the recipient. This value can't decrease while the curse continues. Instead, it worsens every 3 days the victim fails to break the rose's spell, until the victim either dies or shakes off the enchantment. A successful saving throw or remove curse ends the charm and enables the victim to begin decreasing their doomed value.\n", "trait": [ "Consumable", "Cursed", "Enchantment", "Evil", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Cursed", "Enchantment", "Evil", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1646", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1647", "item_category": "Cursed Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Tablet of Chained Souls](/Equipment.aspx?ID=1647)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 161\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHalf-formed, unreadable runes drift across this weathered stone tablet, which resembles a tombstone too eroded to be legible. Created by a long-dead order of scholars dedicated to [Pharasma](/Deities.aspx?ID=14), the _tablet of chained souls_ can be a powerful tool in laying uneasy spirits to rest, but its magic exacts a heavy cost.\n\n\n\n\n\n", "name": "Tablet of Chained Souls", "pfs": "Restricted", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 161\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHalf-formed, unreadable runes drift across this weathered stone tablet, which resembles a tombstone too eroded to be legible. Created by a long-dead …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 161", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Half-formed, unreadable runes drift across this weathered stone tablet, which resembles a tombstone too eroded to be legible. Created by a long-dead …", "summary_markdown": "Half-formed, unreadable runes drift across this weathered stone tablet, which resembles a tombstone too eroded to be legible. Created by a long-dead …", "text": " Tablet of Chained Souls Source Dark Archive pg. 161 Usage held in 2 hands Bulk L --- Half-formed, unreadable runes drift across this weathered stone tablet, which resembles a tombstone too eroded to be legible. Created by a long-dead order of scholars dedicated to Pharasma, the tablet of chained souls can be a powerful tool in laying uneasy spirits to rest, but its magic exacts a heavy cost.\n", "trait": [ "Cursed", "Magical", "Necromancy" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Cursed", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1647", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1648", "item_category": "Cursed Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Restricted\"\r\n>\r\n[Taleteller's Ring](/Equipment.aspx?ID=1648)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 161\n\n\n\n**Usage** worn ring\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmiling faces are inscribed about this silver band. You become a fluent weaver of fictions, gaining a +2 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47), Deception DCs against [Sense Motive](/Actions.aspx?ID=85), and [Performance](/Skills.aspx?ID=12) checks for storytelling. Whenever you're under suspicion or being questioned by an authority figure, you find yourself compulsively spinning absurd, tall tales that are so unconvincing that they make you look guilty even when you're innocent. The ring's bonuses vanish, and any listener can quickly determine you're lying. Nevertheless, you're completely unable to be honest in such situations.\n\n\n\n", "name": "Taleteller's Ring", "pfs": "Restricted", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 161\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn ring\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmiling faces are inscribed about this silver band. You become a fluent weaver of fictions, gaining a +2 item bonus to Deception checks to Lie , …\r\n", "skill": [ "Deception", "Performance" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 161", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Smiling faces are inscribed about this silver band. You become a fluent weaver of fictions, gaining a +2 item bonus to Deception checks to Lie , …", "summary_markdown": "Smiling faces are inscribed about this silver band. You become a fluent weaver of fictions, gaining a +2 item bonus to Deception checks to Lie , …", "text": " Taleteller's Ring Source Dark Archive pg. 161 Usage worn ring --- Smiling faces are inscribed about this silver band. You become a fluent weaver of fictions, gaining a +2 item bonus to Deception checks to Lie, Deception DCs against Sense Motive, and Performance checks for storytelling. Whenever you're under suspicion or being questioned by an authority figure, you find yourself compulsively spinning absurd, tall tales that are so unconvincing that they make you look guilty even when you're innocent. The ring's bonuses vanish, and any listener can quickly determine you're lying. Nevertheless, you're completely unable to be honest in such situations.\n", "trait": [ "Cursed", "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Cursed", "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1648", "usage": "worn ring", "usage_markdown": "worn ring", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1649", "item_category": "Contracts", "item_subcategory": "Bargained Contracts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Bottomless Purse](/Equipment.aspx?ID=1649)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 164\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith a handshake, you traded future wealth for a bottomless purse of gems and other valuables. Using the purse, you can always sell items for their normal sell value during downtime, even if you aren't anywhere near a settlement. You just put them into the purse, and within a day, the proper sale price appears in coins and gems. Once per day, from any distance, the entity that holds your bargained contract automatically sells a common [consumable](/Traits.aspx?ID=36) item in your possession, giving you back only half the normal amount for a sold item.\n\n\n\n\n\n", "name": "Bottomless Purse", "pfs": "Standard", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 164\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith a handshake, you traded future wealth for a bottomless purse of gems and other valuables. Using the purse, you can always sell items for their …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 164", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "With a handshake, you traded future wealth for a bottomless purse of gems and other valuables. Using the purse, you can always sell items for their …", "summary_markdown": "With a handshake, you traded future wealth for a bottomless purse of gems and other valuables. Using the purse, you can always sell items for their …", "text": " Bottomless Purse Source Dark Archive pg. 164 --- With a handshake, you traded future wealth for a bottomless purse of gems and other valuables. Using the purse, you can always sell items for their normal sell value during downtime, even if you aren't anywhere near a settlement. You just put them into the purse, and within a day, the proper sale price appears in coins and gems. Once per day, from any distance, the entity that holds your bargained contract automatically sells a common consumable item in your possession, giving you back only half the normal amount for a sold item.\n", "trait": [ "Contract", "Invested", "Magical", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1649", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1650", "item_category": "Contracts", "item_subcategory": "Bargained Contracts", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Cryolite Eye](/Equipment.aspx?ID=1650)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 164\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou tore your eye from the socket and offered it to whatever spirit would take it. In return, you received a glass eye in its place. This eye allows you to see as normal, and when you succeed at a Perception check against an [illusion](/Traits.aspx?ID=92), you get a critical success instead. Once per day, from any distance, the entity that holds your bargained contract can overwhelm your _cryolite eye_ with magical energy, causing images to float over your vision that inflict the [dazzled](/Conditions.aspx?ID=7) condition on you for 1 minute.\n\n\n\n\n\n", "name": "Cryolite Eye", "pfs": "Standard", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 164\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou tore your eye from the socket and offered it to whatever spirit would take it. In return, you received a glass eye in its place. This eye allows …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 164", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You tore your eye from the socket and offered it to whatever spirit would take it. In return, you received a glass eye in its place. This eye allows …", "summary_markdown": "You tore your eye from the socket and offered it to whatever spirit would take it. In return, you received a glass eye in its place. This eye allows …", "text": " Cryolite Eye Source Dark Archive pg. 164 --- You tore your eye from the socket and offered it to whatever spirit would take it. In return, you received a glass eye in its place. This eye allows you to see as normal, and when you succeed at a Perception check against an illusion, you get a critical success instead. Once per day, from any distance, the entity that holds your bargained contract can overwhelm your cryolite eye with magical energy, causing images to float over your vision that inflict the dazzled condition on you for 1 minute.\n", "trait": [ "Contract", "Invested", "Magical", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1650", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1651", "item_category": "Contracts", "item_subcategory": "Bargained Contracts", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Hand-Hewed Face](/Equipment.aspx?ID=1651)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 164\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAt the crossroads under a new moon, you traded your face for one that you can mold as though it were clay, sealed with a ribbon worn around your neck to hide the seam. Your true appearance changes to that of a generic member of your ancestry. You can shape your facial features with your hands and thus don't need a [disguise kit](/Equipment.aspx?ID=19) to [Impersonate](/Actions.aspx?ID=46), and you don't take circumstance penalties to Impersonate someone due to the difference in your facial features. Once per day, from any distance, the entity that holds your bargained contract can change their appearance to match your appearance from before you sealed the contract, or the appearance you are currently using through Impersonate. When they do, your face transforms to your new true appearance, that of a generic member of your ancestry, and you become [stunned 3](/Conditions.aspx?ID=36) by the sudden backlash.\n\n\n\n\n\n", "name": "Hand-Hewed Face", "pfs": "Standard", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 164\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAt the crossroads under a new moon, you traded your face for one that you can mold as though it were clay, sealed with a ribbon worn around your neck …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 164", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "At the crossroads under a new moon, you traded your face for one that you can mold as though it were clay, sealed with a ribbon worn around your neck …", "summary_markdown": "At the crossroads under a new moon, you traded your face for one that you can mold as though it were clay, sealed with a ribbon worn around your neck …", "text": " Hand-Hewed Face Source Dark Archive pg. 164 --- At the crossroads under a new moon, you traded your face for one that you can mold as though it were clay, sealed with a ribbon worn around your neck to hide the seam. Your true appearance changes to that of a generic member of your ancestry. You can shape your facial features with your hands and thus don't need a disguise kit to Impersonate, and you don't take circumstance penalties to Impersonate someone due to the difference in your facial features. Once per day, from any distance, the entity that holds your bargained contract can change their appearance to match your appearance from before you sealed the contract, or the appearance you are currently using through Impersonate. When they do, your face transforms to your new true appearance, that of a generic member of your ancestry, and you become stunned 3 by the sudden backlash.\n", "trait": [ "Contract", "Invested", "Magical", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1651", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1652", "item_category": "Contracts", "item_subcategory": "Bargained Contracts", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Key to the Stomach](/Equipment.aspx?ID=1652)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhether due to the inconvenience of having a physical body or the desperation of impending starvation, you were drawn to a person offering relief from hunger. You swallowed a key, which remains in your stomach, that continuously satiates you. You no longer need to eat or drink. Once per day, from any distance, the entity that holds your bargained contract can have the key sealing your bargained contract absorb all items in your stomach, which prevents you from benefiting from items that require you to eat or drink them, such as [potions](/equipment/consumables/potions) and [elixirs](/equipment/alchemical-items/alchemical-elixirs), for 10 minutes. During this time, the entity gains the benefits of these items instead.\n\n\n\n\n\n", "name": "Key to the Stomach", "pfs": "Standard", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhether due to the inconvenience of having a physical body or the desperation of impending starvation, you were drawn to a person offering relief …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 165", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Whether due to the inconvenience of having a physical body or the desperation of impending starvation, you were drawn to a person offering relief …", "summary_markdown": "Whether due to the inconvenience of having a physical body or the desperation of impending starvation, you were drawn to a person offering relief …", "text": " Key to the Stomach Source Dark Archive pg. 165 --- Whether due to the inconvenience of having a physical body or the desperation of impending starvation, you were drawn to a person offering relief from hunger. You swallowed a key, which remains in your stomach, that continuously satiates you. You no longer need to eat or drink. Once per day, from any distance, the entity that holds your bargained contract can have the key sealing your bargained contract absorb all items in your stomach, which prevents you from benefiting from items that require you to eat or drink them, such as potions and elixirs, for 10 minutes. During this time, the entity gains the benefits of these items instead.\n", "trait": [ "Contract", "Invested", "Magical", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1652", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1653", "item_category": "Contracts", "item_subcategory": "Bargained Contracts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Lost Ember](/Equipment.aspx?ID=1653)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSealed with a vial containing the ashes from your childhood home, you traded the memories of your early life to stay focused on the present, allowing you to avoid distractions during combat. Once per day, from any distance, the entity that holds your _bargained contract_ can take one of your memories. This functions as a casting of [_modify memory_](/Spells.aspx?ID=200) that doesn't grant you a saving throw and can't be reversed by any means without stealing the memory back first.\n\n\n\n\n\n", "name": "Lost Ember", "pfs": "Standard", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSealed with a vial containing the ashes from your childhood home, you traded the memories of your early life to stay focused on the present, allowing …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 165", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sealed with a vial containing the ashes from your childhood home, you traded the memories of your early life to stay focused on the present, allowing …", "summary_markdown": "Sealed with a vial containing the ashes from your childhood home, you traded the memories of your early life to stay focused on the present, allowing …", "text": " Lost Ember Source Dark Archive pg. 165 --- Sealed with a vial containing the ashes from your childhood home, you traded the memories of your early life to stay focused on the present, allowing you to avoid distractions during combat. Once per day, from any distance, the entity that holds your bargained contract can take one of your memories. This functions as a casting of modify memory that doesn't grant you a saving throw and can't be reversed by any means without stealing the memory back first.\n", "trait": [ "Contract", "Invested", "Magical", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1653", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1654", "item_category": "Contracts", "item_subcategory": "Bargained Contracts", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone of Unrivaled Skill](/Equipment.aspx?ID=1654)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou traded your senses to a [hag](/MonsterFamilies.aspx?ID=59) for unrivaled expertise stolen from various souls who were once the greatest in their field. Your _bargained contract_ is sealed by sleeping with a pitch-black stone under your pillow every night. Choose one skill when you seal this _bargained contract_. You become an expert in that skill; if you were already an expert, you become a master, and if you were already a master, you become legendary. Once per day, from any distance, the hag that holds your contract can take over your senses for 10 minutes, during which time the hag hears, sees, smells, tastes, and feels everything you would typically experience. During this time, you are [dazzled](/Conditions.aspx?ID=7) by your own disjointed senses.\n\n\n\n\n\n", "name": "Stone of Unrivaled Skill", "pfs": "Standard", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou traded your senses to a hag for unrivaled expertise stolen from various souls who were once the greatest in their field. Your bargained …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 165", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You traded your senses to a hag for unrivaled expertise stolen from various souls who were once the greatest in their field. Your bargained …", "summary_markdown": "You traded your senses to a hag for unrivaled expertise stolen from various souls who were once the greatest in their field. Your bargained …", "text": " Stone of Unrivaled Skill Source Dark Archive pg. 165 --- You traded your senses to a hag for unrivaled expertise stolen from various souls who were once the greatest in their field. Your bargained contract is sealed by sleeping with a pitch-black stone under your pillow every night. Choose one skill when you seal this bargained contract . You become an expert in that skill; if you were already an expert, you become a master, and if you were already a master, you become legendary. Once per day, from any distance, the hag that holds your contract can take over your senses for 10 minutes, during which time the hag hears, sees, smells, tastes, and feels everything you would typically experience. During this time, you are dazzled by your own disjointed senses.\n", "trait": [ "Contract", "Invested", "Magical", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1654", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1655", "item_category": "Contracts", "item_subcategory": "Bargained Contracts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Vial of the Immortal Wellspring](/Equipment.aspx?ID=1655)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAt a wellspring, you gave your blood to a force of nature and received a vial from the wellspring's heart in return. Once per 10 minutes, when your [dying](/Conditions.aspx?ID=11) value would increase above 3, you instead become [unconscious](/Conditions.aspx?ID=38) and are no longer dying; this doesn't prevent you from being killed by [death](/Domains.aspx?ID=7) effects or the [doomed](/Conditions.aspx?ID=9) condition. Once per day, from any distance, the entity that holds your _bargained contract_ can possess you and control your actions, leaving you unaware of what goes on. This possession automatically succeeds, regardless of any countermeasures you might take. Normally this lasts for only 1 round if during an encounter, or no longer than a few minutes during exploration. However, the more you rely on the power of the wellspring's heart to survive death, the longer it can possess you the next time it chooses to do so, doubling the amount of time with each use, to a maximum duration of 1 day. Once the entity possesses you, this duration resets.\n\n\n\n\n\n", "name": "Vial of the Immortal Wellspring", "pfs": "Standard", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAt a wellspring, you gave your blood to a force of nature and received a vial from the wellspring's heart in return. Once per 10 minutes, when your …\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 165", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "At a wellspring, you gave your blood to a force of nature and received a vial from the wellspring's heart in return. Once per 10 minutes, when your …", "summary_markdown": "At a wellspring, you gave your blood to a force of nature and received a vial from the wellspring's heart in return. Once per 10 minutes, when your …", "text": " Vial of the Immortal Wellspring Source Dark Archive pg. 165 --- At a wellspring, you gave your blood to a force of nature and received a vial from the wellspring's heart in return. Once per 10 minutes, when your dying value would increase above 3, you instead become unconscious and are no longer dying; this doesn't prevent you from being killed by death effects or the doomed condition. Once per day, from any distance, the entity that holds your bargained contract can possess you and control your actions, leaving you unaware of what goes on. This possession automatically succeeds, regardless of any countermeasures you might take. Normally this lasts for only 1 round if during an encounter, or no longer than a few minutes during exploration. However, the more you rely on the power of the wellspring's heart to survive death, the longer it can possess you the next time it chooses to do so, doubling the amount of time with each use, to a maximum duration of 1 day. Once the entity possesses you, this duration resets.\n", "trait": [ "Contract", "Invested", "Magical", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1655", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1656", "item_category": "Contracts", "item_subcategory": "Bargained Contracts", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Self-Emptying Pocket](/Equipment.aspx?ID=1656)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou never perform to an empty crowd after promising any profits to a phantom in a playhouse, sealed by holes that appear in your pockets. By meeting with the attendees at your events, you can use [Performance](/Skills.aspx?ID=12) instead of [Diplomacy](/Skills.aspx?ID=6) to [Gather Information](/Actions.aspx?ID=49). When you would use Performance to [Earn Income](/Actions.aspx?ID=23), you don't earn any gold pieces, as the money disappears before you can even count it.\n\n The entity that holds your _bargained contract_ can influence your reception any time you perform for a crowd or Activate the pocket. If they influence your performance favorably, you gain a +2 item bonus to your Performance check. If they influence your performance unfavorably, you gain a -2 item penalty to your Performance check. If you've failed to earn the entity money in quite a while, it typically influences your performance unfavorably.\n\n\n\n\n\n", "name": "Self-Emptying Pocket", "pfs": "Standard", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 165\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou never perform to an empty crowd after promising any profits to a phantom in a playhouse, sealed by holes that appear in your pockets. By meeting …\r\n", "skill": [ "Society" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 165", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You never perform to an empty crowd after promising any profits to a phantom in a playhouse, sealed by holes that appear in your pockets. By meeting …", "summary_markdown": "You never perform to an empty crowd after promising any profits to a phantom in a playhouse, sealed by holes that appear in your pockets. By meeting …", "text": " Self-Emptying Pocket Source Dark Archive pg. 165 --- You never perform to an empty crowd after promising any profits to a phantom in a playhouse, sealed by holes that appear in your pockets. By meeting with the attendees at your events, you can use Performance instead of Diplomacy to Gather Information. When you would use Performance to Earn Income, you don't earn any gold pieces, as the money disappears before you can even count it. The entity that holds your bargained contract can influence your reception any time you perform for a crowd or Activate the pocket. If they influence your performance favorably, you gain a +2 item bonus to your Performance check. If they influence your performance unfavorably, you gain a -2 item penalty to your Performance check. If you've failed to earn the entity money in quite a while, it typically influences your performance unfavorably.\n", "trait": [ "Contract", "Invested", "Magical", "Rare" ], "trait_markdown": "[Contract](/Traits.aspx?ID=329), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Contract", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1656", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1657", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"\"\r\n>\r\n[Sack of Rotten Fruit](/Equipment.aspx?ID=1657)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [A Fistful of Flowers](/Sources.aspx?ID=140) pg. 15\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of these unassuming sacks contains enough rotting fruit to provide a [fungus](/Heritages.aspx?ID=45) [leshy](/Ancestries.aspx?ID=14) with 1 week's worth of rations, along with clusters of stones to help press out the fruit's juices. When you Strike a creature with a sack of rotten fruit, the sack is consumed while the creature takes 1d4 bludgeoning damage and must attempt a DC 15 Fortitude save. On a failure, the creature is [sickened 1](/Conditions.aspx?ID=34). The [range increment](/Traits.aspx?ID=248) of a thrown sack of rotten fruit is 20 feet.\n\n\n\n", "name": "Sack of Rotten Fruit", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2022-07-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [A Fistful of Flowers](/Sources.aspx?ID=140) pg. 15\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach of these unassuming sacks contains enough rotting fruit to provide a fungus leshy with 1 week's worth of rations, along with clusters of …\r\n", "source": [ "A Fistful of Flowers" ], "source_raw": [ "A Fistful of Flowers pg. 15" ], "source_category": "Adventures", "source_markdown": "[A Fistful of Flowers](/Sources.aspx?ID=140) pg. 15", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each of these unassuming sacks contains enough rotting fruit to provide a fungus leshy with 1 week's worth of rations, along with clusters of …", "summary_markdown": "Each of these unassuming sacks contains enough rotting fruit to provide a fungus leshy with 1 week's worth of rations, along with clusters of …", "text": " Sack of Rotten Fruit Source A Fistful of Flowers pg. 15 Price 3 gp Hands 1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Each of these unassuming sacks contains enough rotting fruit to provide a fungus leshy with 1 week's worth of rations, along with clusters of stones to help press out the fruit's juices. When you Strike a creature with a sack of rotten fruit, the sack is consumed while the creature takes 1d4 bludgeoning damage and must attempt a DC 15 Fortitude save. On a failure, the creature is sickened 1. The range increment of a thrown sack of rotten fruit is 20 feet.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1657", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1658", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Plants", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Artevil Suspension](/Equipment.aspx?ID=1658)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\r\n\r\n_[**PFS Note**](/pathfinder-society) The DC to remove the sickened condition from an artevil suspension is the standard DC for an item of its level (in this case, DC 17)._\r\n\r\n**Price** 11 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**[Treat Poison](/Actions.aspx?ID=56)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dried herb is known for its ability to draw toxins from the body, albeit violently. You can administer the suspension orally, Activating the item as part of the same activity you use to Treat Poison. If you succeed at your [Medicine](/Skills.aspx?ID=9) check to Treat Poison against an [ingested](/Traits.aspx?ID=95) poison, you can reduce the stage of the toxin by one stage, though this can't reduce the stage below stage 1 or cure the poison entirely. If you do, the creature becomes [sickened 2](/Conditions.aspx?ID=34) as its body purges the toxin. An artevil suspension doesn't work unless the poison was administered through ingestion; for instance, if a poison can be administered through either ingestion or injury and was administered through injury, the suspension won't work.\n\n\n\n", "name": "Artevil Suspension", "pfs": "Standard", "price": 1100, "price_raw": "11 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\r\n\r\n**Price** 11 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**[Treat Poison](/Actions.aspx?ID=56)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dried herb is known for its ability to draw toxins from the body, albeit violently. You can administer the suspension orally, Activating the …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dried herb is known for its ability to draw toxins from the body, albeit violently. You can administer the suspension orally, Activating the …", "summary_markdown": "This dried herb is known for its ability to draw toxins from the body, albeit violently. You can administer the suspension orally, Activating the …", "text": " Artevil Suspension Source Travel Guide pg. 101 PFS Note The DC to remove the sickened condition from an artevil suspension is the standard DC for an item of its level (in this case, DC 17). Price 11 gp Usage held in 1 hand Bulk L Activate Treat Poison --- This dried herb is known for its ability to draw toxins from the body, albeit violently. You can administer the suspension orally, Activating the item as part of the same activity you use to Treat Poison. If you succeed at your Medicine check to Treat Poison against an ingested poison, you can reduce the stage of the toxin by one stage, though this can't reduce the stage below stage 1 or cure the poison entirely. If you do, the creature becomes sickened 2 as its body purges the toxin. An artevil suspension doesn't work unless the poison was administered through ingestion; for instance, if a poison can be administered through either ingestion or injury and was administered through injury, the suspension won't work.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1658", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1659", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Plants", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Curled Cure Gel](/Equipment.aspx?ID=1659)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**[Treat Wounds](/Actions.aspx?ID=57)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCurled cure secretes a gel that gently warms the skin and stimulates healing. You can Activate the item as part of the same activity you use to Treat Wounds. If you successfully Treat Wounds, you can also reduce the value of one of the targets' [clumsy](/Conditions.aspx?ID=3), [enfeebled](/Conditions.aspx?ID=13), or [stupefied](/Conditions.aspx?ID=37) conditions by 1. The target of your Treat Wounds is then temporarily immune to curled cure gel for 24 hours, whether or not your attempt to Treat Wounds was successful.\n\n\n\n", "name": "Curled Cure Gel", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**[Treat Wounds](/Actions.aspx?ID=57)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCurled cure secretes a gel that gently warms the skin and stimulates healing. You can Activate the item as part of the same activity you use to Treat …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Curled cure secretes a gel that gently warms the skin and stimulates healing. You can Activate the item as part of the same activity you use to Treat …", "summary_markdown": "Curled cure secretes a gel that gently warms the skin and stimulates healing. You can Activate the item as part of the same activity you use to Treat …", "text": " Curled Cure Gel Source Travel Guide pg. 101 Price 60 gp Usage held in 1 hand Bulk L Activate Treat Wounds --- Curled cure secretes a gel that gently warms the skin and stimulates healing. You can Activate the item as part of the same activity you use to Treat Wounds. If you successfully Treat Wounds, you can also reduce the value of one of the targets' clumsy, enfeebled, or stupefied conditions by 1. The target of your Treat Wounds is then temporarily immune to curled cure gel for 24 hours, whether or not your attempt to Treat Wounds was successful.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1659", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1660", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Plants", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Drowsy Sun Eye Drops](/Equipment.aspx?ID=1660)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 9 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**[Seek](/Actions.aspx?ID=84)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese drops are made from luminescent mushrooms and refined into eye drops, which simulates a creature's natural night vision. When you attempt a Perception check to Seek, you can draw and apply a dose of drowsy sun to your eyes as part of the same action, which grants you [darkvision](/Rules.aspx?ID=415) to a range of 30 feet for 1 round. If you do, your Seek action gains the [manipulate](/Traits.aspx?ID=104) trait, due to drawing and applying the eye drops.\n\n\n\n", "name": "Drowsy Sun Eye Drops", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**[Seek](/Actions.aspx?ID=84)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese drops are made from luminescent mushrooms and refined into eye drops, which simulates a creature's natural night vision. When you attempt a …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These drops are made from luminescent mushrooms and refined into eye drops, which simulates a creature's natural night vision. When you attempt a …", "summary_markdown": "These drops are made from luminescent mushrooms and refined into eye drops, which simulates a creature's natural night vision. When you attempt a …", "text": " Drowsy Sun Eye Drops Source Travel Guide pg. 101 Price 9 gp Usage held in 1 hand Bulk L Activate Seek --- These drops are made from luminescent mushrooms and refined into eye drops, which simulates a creature's natural night vision. When you attempt a Perception check to Seek, you can draw and apply a dose of drowsy sun to your eyes as part of the same action, which grants you darkvision to a range of 30 feet for 1 round. If you do, your Seek action gains the manipulate trait, due to drawing and applying the eye drops.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1660", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1661", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Plants", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Lady's Blessing Oil](/Equipment.aspx?ID=1661)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**[Administer First Aid](/Actions.aspx?ID=54)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLady's blessing oil is favored by [Pharasmin](/Deities.aspx?ID=14) healers who ease the transitions of life. You can Activate the item as part of the same activity you use to Administer First Aid to stabilize a creature. If you use lady's blessing oil, the DC of the check to Administer First Aid is reduced to the creature's recovery roll DC, rather than 5 + the recovery roll DC. However, if you roll a failure on the check, you get a critical failure instead.\n\n\n\n", "name": "Lady's Blessing Oil", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**[Administer First Aid](/Actions.aspx?ID=54)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLady's blessing oil is favored by Pharasmin healers who ease the transitions of life. You can Activate the item as part of the same activity you …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Lady's blessing oil is favored by Pharasmin healers who ease the transitions of life. You can Activate the item as part of the same activity you …", "summary_markdown": "Lady's blessing oil is favored by Pharasmin healers who ease the transitions of life. You can Activate the item as part of the same activity you …", "text": " Lady's Blessing Oil Source Travel Guide pg. 101 Price 3 gp Usage held in 1 hand Bulk L Activate Administer First Aid --- Lady's blessing oil is favored by Pharasmin healers who ease the transitions of life. You can Activate the item as part of the same activity you use to Administer First Aid to stabilize a creature. If you use lady's blessing oil, the DC of the check to Administer First Aid is reduced to the creature's recovery roll DC, rather than 5 + the recovery roll DC. However, if you roll a failure on the check, you get a critical failure instead.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1661", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1662", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Plants", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Toothwort Extract](/Equipment.aspx?ID=1662)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 9 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate** \r\n\r\n \r\n\r\n**Trigger** You use [Quick Alchemy](/Actions.aspx?ID=2) to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally used in dental procedures, toothwort numbs the gums by deadening nerves. When the oils are extracted and distilled, toothwort has a secondary reputation among alchemists for enhancing the duration of poisons. When adding toothwort extract to an [alchemical poison](/equipment/alchemical-items/alchemical-poisons), you can extend the maximum duration of the poison by 1 round.\n\n\n\n", "name": "Toothwort Extract", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate** \r\n\r\n \r\n\r\n**Trigger** You use [Quick Alchemy](/Actions.aspx?ID=2) to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOriginally used in dental procedures, toothwort numbs the gums by deadening nerves. When the oils are extracted and distilled, toothwort has a …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Originally used in dental procedures, toothwort numbs the gums by deadening nerves. When the oils are extracted and distilled, toothwort has a …", "summary_markdown": "Originally used in dental procedures, toothwort numbs the gums by deadening nerves. When the oils are extracted and distilled, toothwort has a …", "text": " Toothwort Extract Source Travel Guide pg. 101 Price 9 gp Usage held in 1 hand Bulk L Activate Free Action Trigger You use Quick Alchemy to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level. --- Originally used in dental procedures, toothwort numbs the gums by deadening nerves. When the oils are extracted and distilled, toothwort has a secondary reputation among alchemists for enhancing the duration of poisons. When adding toothwort extract to an alchemical poison, you can extend the maximum duration of the poison by 1 round.\n", "trait": [ "Additive", "Alchemical", "Consumable" ], "trait_markdown": "[Additive 1](/Traits.aspx?ID=4), [Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Additive 1", "Alchemical", "Consumable" ], "trigger": "You use Quick Alchemy to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level.", "trigger_markdown": "You use [Quick Alchemy](/Actions.aspx?ID=2) to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level.", "type": "Item", "url": "/Equipment.aspx?ID=1662", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1663", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Plants", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Yarrow-Root Bandage](/Equipment.aspx?ID=1663)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**[Administer First Aid](/Actions.aspx?ID=54)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis root is often infused into bandages for life-threatening bleeding. Activating the item is part of the same activity you use to Administer First Aid to stop [bleeding](/Conditions.aspx?ID=29) on a creature who's also [dying](/Conditions.aspx?ID=11). When you do, you can Administer First Aid to stop bleeding and dying as part of the same activity with only one [Medicine](/Skills.aspx?ID=9) check. However, the DC for the Medicine check is equal to the 5 + the higher of the two DCs to Administer First Aid.\n\n\n\n", "name": "Yarrow-Root Bandage", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**[Administer First Aid](/Actions.aspx?ID=54)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis root is often infused into bandages for life-threatening bleeding. Activating the item is part of the same activity you use to Administer First …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This root is often infused into bandages for life-threatening bleeding. Activating the item is part of the same activity you use to Administer First …", "summary_markdown": "This root is often infused into bandages for life-threatening bleeding. Activating the item is part of the same activity you use to Administer First …", "text": " Yarrow-Root Bandage Source Travel Guide pg. 101 Price 12 gp Usage held in 1 hand Bulk L Activate Administer First Aid --- This root is often infused into bandages for life-threatening bleeding. Activating the item is part of the same activity you use to Administer First Aid to stop bleeding on a creature who's also dying. When you do, you can Administer First Aid to stop bleeding and dying as part of the same activity with only one Medicine check. However, the DC for the Medicine check is equal to the 5 + the higher of the two DCs to Administer First Aid.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1663", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1664", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Alpaca](/Equipment.aspx?ID=1664)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 75 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Alpaca", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Alpaca Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 75 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1664", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1665", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Axolotl](/Equipment.aspx?ID=1665)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 40 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Axolotl", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Axolotl Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 40 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1665", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1666", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Badger](/Equipment.aspx?ID=1666)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 1 gp, 5 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Badger", "pfs": "Standard", "price": 150, "price_raw": "1 gp, 5 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 gp, 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Badger Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 1 gp, 5 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1666", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1667", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bat](/Equipment.aspx?ID=1667)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 3 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Bat", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Bat Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 3 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1667", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1668", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Beehive](/Equipment.aspx?ID=1668)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 1 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Beehive", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Beehive Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 1 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1668", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1669", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bird](/Equipment.aspx?ID=1669)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nBird\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBird (House Eagle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThese smaller falcons feature the brown-and-white markings of eagles and are popular among Eagle Knights. They serve both as a symbol of national pride and help keep watch in the field. They can be kept in a home but require a dedicated perch. They're known for pouncing on and tearing up floor rugs.", "name": "Bird", "pfs": "Standard", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Bird Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Bird Source Travel Guide pg. 101 Price 1 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Bird (House Eagle) Source Travel Guide pg. 101 Price 10 gp --- These smaller falcons feature the brown-and-white markings of eagles and are popular among Eagle Knights. They serve both as a symbol of national pride and help keep watch in the field. They can be kept in a home but require a dedicated perch. They're known for pouncing on and tearing up floor rugs.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1669", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1669-1514", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bird](/Equipment.aspx?ID=1669)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nBird\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBird (House Eagle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThese smaller falcons feature the brown-and-white markings of eagles and are popular among Eagle Knights. They serve both as a symbol of national pride and help keep watch in the field. They can be kept in a home but require a dedicated perch. They're known for pouncing on and tearing up floor rugs.", "name": "Bird", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "text": " Bird Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Bird Source Travel Guide pg. 101 Price 1 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Bird (House Eagle) Source Travel Guide pg. 101 Price 10 gp --- These smaller falcons feature the brown-and-white markings of eagles and are popular among Eagle Knights. They serve both as a symbol of national pride and help keep watch in the field. They can be kept in a home but require a dedicated perch. They're known for pouncing on and tearing up floor rugs.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1669", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1669-1515", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bird](/Equipment.aspx?ID=1669)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nBird\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nBird (House Eagle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThese smaller falcons feature the brown-and-white markings of eagles and are popular among Eagle Knights. They serve both as a symbol of national pride and help keep watch in the field. They can be kept in a home but require a dedicated perch. They're known for pouncing on and tearing up floor rugs.", "name": "Bird (House Eagle)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese smaller falcons feature the brown-and-white markings of eagles and are popular among Eagle Knights. They serve both as a symbol of national …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "summary": "These smaller falcons feature the brown-and-white markings of eagles and are popular among Eagle Knights. They serve both as a symbol of national …", "summary_markdown": "These smaller falcons feature the brown-and-white markings of eagles and are popular among Eagle Knights. They serve both as a symbol of national …", "text": " Bird Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Bird Source Travel Guide pg. 101 Price 1 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Bird (House Eagle) Source Travel Guide pg. 101 Price 10 gp --- These smaller falcons feature the brown-and-white markings of eagles and are popular among Eagle Knights. They serve both as a symbol of national pride and help keep watch in the field. They can be kept in a home but require a dedicated perch. They're known for pouncing on and tearing up floor rugs.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1669", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1670", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Butterfly or Moth](/Equipment.aspx?ID=1670)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 1 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Butterfly or Moth", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Butterfly or Moth Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 1 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1670", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1671", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cat](/Equipment.aspx?ID=1671)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nCat\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 3 cp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCat (Galtan Orange)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Galtan orange cat was bred to have short legs and a thick orange coat so it could easily hunt vermin in tight spaces. They were often kept as staff in noble houses. During the Galtan revolution, as noble households fell, these cats were left to fend for their themselves. While there's a substantial feral population, only one breeder of pedigreed Galtan orange cats remains, making them highly sought after.", "name": "Cat", "pfs": "Standard", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Cat Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cat Source Travel Guide pg. 101 Price 3 cp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cat (Galtan Orange) Source Travel Guide pg. 101 Price 10 gp --- The Galtan orange cat was bred to have short legs and a thick orange coat so it could easily hunt vermin in tight spaces. They were often kept as staff in noble houses. During the Galtan revolution, as noble households fell, these cats were left to fend for their themselves. While there's a substantial feral population, only one breeder of pedigreed Galtan orange cats remains, making them highly sought after.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1671", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1671-1516", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cat](/Equipment.aspx?ID=1671)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nCat\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 3 cp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCat (Galtan Orange)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Galtan orange cat was bred to have short legs and a thick orange coat so it could easily hunt vermin in tight spaces. They were often kept as staff in noble houses. During the Galtan revolution, as noble households fell, these cats were left to fend for their themselves. While there's a substantial feral population, only one breeder of pedigreed Galtan orange cats remains, making them highly sought after.", "name": "Cat", "pfs": "Standard", "price": 3, "price_raw": "3 cp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 3 cp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "text": " Cat Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cat Source Travel Guide pg. 101 Price 3 cp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cat (Galtan Orange) Source Travel Guide pg. 101 Price 10 gp --- The Galtan orange cat was bred to have short legs and a thick orange coat so it could easily hunt vermin in tight spaces. They were often kept as staff in noble houses. During the Galtan revolution, as noble households fell, these cats were left to fend for their themselves. While there's a substantial feral population, only one breeder of pedigreed Galtan orange cats remains, making them highly sought after.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1671", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1671-1517", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cat](/Equipment.aspx?ID=1671)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nCat\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 3 cp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCat (Galtan Orange)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe Galtan orange cat was bred to have short legs and a thick orange coat so it could easily hunt vermin in tight spaces. They were often kept as staff in noble houses. During the Galtan revolution, as noble households fell, these cats were left to fend for their themselves. While there's a substantial feral population, only one breeder of pedigreed Galtan orange cats remains, making them highly sought after.", "name": "Cat (Galtan Orange)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Galtan orange cat was bred to have short legs and a thick orange coat so it could easily hunt vermin in tight spaces. They were often kept as …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "summary": "The Galtan orange cat was bred to have short legs and a thick orange coat so it could easily hunt vermin in tight spaces. They were often kept as …", "summary_markdown": "The Galtan orange cat was bred to have short legs and a thick orange coat so it could easily hunt vermin in tight spaces. They were often kept as …", "text": " Cat Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cat Source Travel Guide pg. 101 Price 3 cp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cat (Galtan Orange) Source Travel Guide pg. 101 Price 10 gp --- The Galtan orange cat was bred to have short legs and a thick orange coat so it could easily hunt vermin in tight spaces. They were often kept as staff in noble houses. During the Galtan revolution, as noble households fell, these cats were left to fend for their themselves. While there's a substantial feral population, only one breeder of pedigreed Galtan orange cats remains, making them highly sought after.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1671", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1672", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Cow](/Equipment.aspx?ID=1672)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 8 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Cow", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Cow Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 8 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1672", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1673", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Cradle Minder](/Equipment.aspx?ID=1673)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 50 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSought after in Cheliax, the cradle minder resembles an [imp](/Monsters.aspx?ID=109). Despite rumors they were given as part of household pacts with [devils](/MonsterFamilies.aspx?ID=30), these creatures were bred from fiendish [frog](/Equipment.aspx?ID=1680). Amphibious, they have leathery wings, frog-like eyes, and a forgiving temperament. They're ideal companions for children, as they tend to bond closely with one person and let out loud croaks when they become aware of danger. They require fiendish earthworms (unique feed) regularly, so ensuring you have a stable food supply is a necessity for ownership.\n\n\n\n", "name": "Cradle Minder", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSought after in Cheliax, the cradle minder resembles an imp . Despite rumors they were given as part of household pacts with devils , these …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sought after in Cheliax, the cradle minder resembles an imp . Despite rumors they were given as part of household pacts with devils , these …", "summary_markdown": "Sought after in Cheliax, the cradle minder resembles an imp . Despite rumors they were given as part of household pacts with devils , these …", "text": " Cradle Minder Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 50 gp --- Sought after in Cheliax, the cradle minder resembles an imp. Despite rumors they were given as part of household pacts with devils, these creatures were bred from fiendish frog. Amphibious, they have leathery wings, frog-like eyes, and a forgiving temperament. They're ideal companions for children, as they tend to bond closely with one person and let out loud croaks when they become aware of danger. They require fiendish earthworms (unique feed) regularly, so ensuring you have a stable food supply is a necessity for ownership.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1673", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1674", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dinosaur](/Equipment.aspx?ID=1674)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 10 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Dinosaur", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Dinosaur Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 10 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1674", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1675", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dog](/Equipment.aspx?ID=1675)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 2 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Dog", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 2 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Dog Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 2 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1675", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1676", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Duck](/Equipment.aspx?ID=1676)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 5 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Duck", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Duck Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 5 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1676", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1677", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Ferret](/Equipment.aspx?ID=1677)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 1 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Ferret", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Ferret Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 1 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1677", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1678", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Fish](/Equipment.aspx?ID=1678)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103, [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 1 cp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Fish", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Travel Guide](/Sources.aspx?ID=141) pg. 103, [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 1 cp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103, [Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Fish Source Travel Guide pg. 103, Travel Guide pg. 36 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 1 cp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1678", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1679", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Fox](/Equipment.aspx?ID=1679)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 8 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Fox", "pfs": "Standard", "price": 80, "price_raw": "8 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 8 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Fox Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 8 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1679", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1680", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Frog](/Equipment.aspx?ID=1680)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 2 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Frog", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 2 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Frog Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 2 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1680", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1681", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gerbil or Hamster](/Equipment.aspx?ID=1681)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 1 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Gerbil or Hamster", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Gerbil or Hamster Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 1 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1681", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1682", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Horse](/Equipment.aspx?ID=1682)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 2 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Horse", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Horse Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 2 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1682", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1683", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Kayalini](/Equipment.aspx?ID=1683)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 5 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally brought to Absalom by [kayals](/Ancestries.aspx?ID=30) fleeing the [Shadow Plane](/Planes.aspx?ID=11), kayalinis are shy creatures made from shadow. They resemble small [monkeys](/Equipment.aspx?ID=1685) with reptilian features like claws, short horns, and long, shadowy tongues. When in a new home, they tend to hide under beds or in closets. Around people they trust, they'll sit quietly on a lap for hours.\n\n\n\n", "name": "Kayalini", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOriginally brought to Absalom by kayals fleeing the Shadow Plane , kayalinis are shy creatures made from shadow. They resemble small monkeys …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Originally brought to Absalom by kayals fleeing the Shadow Plane , kayalinis are shy creatures made from shadow. They resemble small monkeys …", "summary_markdown": "Originally brought to Absalom by kayals fleeing the Shadow Plane , kayalinis are shy creatures made from shadow. They resemble small monkeys …", "text": " Kayalini Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 5 gp --- Originally brought to Absalom by kayals fleeing the Shadow Plane, kayalinis are shy creatures made from shadow. They resemble small monkeys with reptilian features like claws, short horns, and long, shadowy tongues. When in a new home, they tend to hide under beds or in closets. Around people they trust, they'll sit quietly on a lap for hours.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1683", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1684", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lizard](/Equipment.aspx?ID=1684)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nLizard\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nLizard (X's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nNamed after the [druid](/Classes.aspx?ID=6) that popularized them, these black-and-white lizards have substantial stomachs and a rather slow digestive system. X trained these lizards to keep valuables in their stomachs. They swallow specially treated purses with attached chains that clip to a collar, which can hold objects up to 1 Bulk. The contents of the purse stay safe for one month before slowly dissolving.", "name": "Lizard", "pfs": "Standard", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Lizard Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lizard Source Travel Guide pg. 101 Price 1 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lizard (X's) Source Travel Guide pg. 101 Price 1 gp --- Named after the druid that popularized them, these black-and-white lizards have substantial stomachs and a rather slow digestive system. X trained these lizards to keep valuables in their stomachs. They swallow specially treated purses with attached chains that clip to a collar, which can hold objects up to 1 Bulk. The contents of the purse stay safe for one month before slowly dissolving.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1684", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1684-1518", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lizard](/Equipment.aspx?ID=1684)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nLizard\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nLizard (X's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nNamed after the [druid](/Classes.aspx?ID=6) that popularized them, these black-and-white lizards have substantial stomachs and a rather slow digestive system. X trained these lizards to keep valuables in their stomachs. They swallow specially treated purses with attached chains that clip to a collar, which can hold objects up to 1 Bulk. The contents of the purse stay safe for one month before slowly dissolving.", "name": "Lizard", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "text": " Lizard Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lizard Source Travel Guide pg. 101 Price 1 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lizard (X's) Source Travel Guide pg. 101 Price 1 gp --- Named after the druid that popularized them, these black-and-white lizards have substantial stomachs and a rather slow digestive system. X trained these lizards to keep valuables in their stomachs. They swallow specially treated purses with attached chains that clip to a collar, which can hold objects up to 1 Bulk. The contents of the purse stay safe for one month before slowly dissolving.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1684", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1684-1519", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lizard](/Equipment.aspx?ID=1684)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nLizard\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nLizard (X's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nNamed after the [druid](/Classes.aspx?ID=6) that popularized them, these black-and-white lizards have substantial stomachs and a rather slow digestive system. X trained these lizards to keep valuables in their stomachs. They swallow specially treated purses with attached chains that clip to a collar, which can hold objects up to 1 Bulk. The contents of the purse stay safe for one month before slowly dissolving.", "name": "Lizard (X's)", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNamed after the druid that popularized them, these black-and-white lizards have substantial stomachs and a rather slow digestive system. X trained …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "summary": "Named after the druid that popularized them, these black-and-white lizards have substantial stomachs and a rather slow digestive system. X trained …", "summary_markdown": "Named after the druid that popularized them, these black-and-white lizards have substantial stomachs and a rather slow digestive system. X trained …", "text": " Lizard Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lizard Source Travel Guide pg. 101 Price 1 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Lizard (X's) Source Travel Guide pg. 101 Price 1 gp --- Named after the druid that popularized them, these black-and-white lizards have substantial stomachs and a rather slow digestive system. X trained these lizards to keep valuables in their stomachs. They swallow specially treated purses with attached chains that clip to a collar, which can hold objects up to 1 Bulk. The contents of the purse stay safe for one month before slowly dissolving.", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1684", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1685", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Monkey](/Equipment.aspx?ID=1685)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 3 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Monkey", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Monkey Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 3 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1685", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1686", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Mouse](/Equipment.aspx?ID=1686)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 1 cp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Mouse", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 cp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Mouse Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 1 cp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1686", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1687", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Opossum, domestic](/Equipment.aspx?ID=1687)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 2 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tamed version of the wild Arcadian opossum is favored by those who like to match outfits with their pets, as the domestic opossum tolerates clothing and accessories. They're very tolerant of travel and can eat table scraps, making them popular with caravan drivers or ship captains.\n\n\n\n", "name": "Opossum, domestic", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tamed version of the wild Arcadian opossum is favored by those who like to match outfits with their pets, as the domestic opossum tolerates …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tamed version of the wild Arcadian opossum is favored by those who like to match outfits with their pets, as the domestic opossum tolerates …", "summary_markdown": "This tamed version of the wild Arcadian opossum is favored by those who like to match outfits with their pets, as the domestic opossum tolerates …", "text": " Opossum, domestic Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 2 gp --- This tamed version of the wild Arcadian opossum is favored by those who like to match outfits with their pets, as the domestic opossum tolerates clothing and accessories. They're very tolerant of travel and can eat table scraps, making them popular with caravan drivers or ship captains.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1687", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1688", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Pig](/Equipment.aspx?ID=1688)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 5 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Pig", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Pig Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 5 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1688", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1689", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Praying Mantis](/Equipment.aspx?ID=1689)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 1 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Praying Mantis", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Praying Mantis Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 1 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1689", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1690", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Rabbit](/Equipment.aspx?ID=1690)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 1 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Rabbit", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Rabbit Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 1 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1690", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1691", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Raccoon](/Equipment.aspx?ID=1691)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 5 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Raccoon", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Raccoon Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 5 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1691", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1692", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Rat](/Equipment.aspx?ID=1692)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 1 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Rat", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Rat Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 1 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1692", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1693", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Snake](/Equipment.aspx?ID=1693)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 1 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Snake", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Snake Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 1 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1693", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1694", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Spider](/Equipment.aspx?ID=1694)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 2 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Spider", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 2 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Spider Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 2 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1694", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1695", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Squirrel](/Equipment.aspx?ID=1695)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 7 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Squirrel", "pfs": "Standard", "price": 70, "price_raw": "7 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 7 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Squirrel Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 7 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1695", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1696", "item_category": "Animals and Gear", "item_subcategory": "Animals", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Turtle](/Equipment.aspx?ID=1696)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n_[**PFS Note**](/pathfinder-society) This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way._\r\n\r\n**Price** 3 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Turtle", "pfs": "Standard", "price": 30, "price_raw": "3 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 3 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Turtle Source Travel Guide pg. 103 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. Price 3 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1696", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1697", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Bed](/Equipment.aspx?ID=1697)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Animal Bed", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Animal Bed Source Travel Guide pg. 103 Price 1 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1697", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1698", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Cage](/Equipment.aspx?ID=1698)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n**Price** 5 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Cage", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Cage Source Travel Guide pg. 103 Price 5 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1698", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1699", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Collar](/Equipment.aspx?ID=1699)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Collar", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Collar Source Travel Guide pg. 103 Price 1 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1699", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1700", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Feed](/Equipment.aspx?ID=1700)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nFeed (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 cp (1 week)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFeed (Unique)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp (1 week)\r\n\r\n\n\n\n\n", "name": "Feed", "pfs": "Standard", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Feed Source Travel Guide pg. 103 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Feed (Standard) Source Travel Guide pg. 101 Price 1 cp (1 week) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Feed (Unique) Source Travel Guide pg. 101 Price 1 sp (1 week) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1700", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1700-1520", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Feed](/Equipment.aspx?ID=1700)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nFeed (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 cp (1 week)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFeed (Unique)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp (1 week)\r\n\r\n\n\n\n\n", "name": "Feed (Standard)", "pfs": "Standard", "price": 1, "price_raw": "1 cp (1 week)", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 cp (1 week)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "text": " Feed Source Travel Guide pg. 103 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Feed (Standard) Source Travel Guide pg. 101 Price 1 cp (1 week) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Feed (Unique) Source Travel Guide pg. 101 Price 1 sp (1 week) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1700", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1700-1521", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Feed](/Equipment.aspx?ID=1700)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nFeed (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 cp (1 week)\r\n\r\n\n\n\n\n\r\n\r\n\r\nFeed (Unique)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp (1 week)\r\n\r\n\n\n\n\n", "name": "Feed (Unique)", "pfs": "Standard", "price": 10, "price_raw": "1 sp (1 week)", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp (1 week)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "text": " Feed Source Travel Guide pg. 103 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Feed (Standard) Source Travel Guide pg. 101 Price 1 cp (1 week) <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Feed (Unique) Source Travel Guide pg. 101 Price 1 sp (1 week) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1700", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1701", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Handling Gloves](/Equipment.aspx?ID=1701)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n**Price** 5 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Handling Gloves", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Handling Gloves Source Travel Guide pg. 103 Price 5 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1701", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1702", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Harness](/Equipment.aspx?ID=1702)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n**Price** 8 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Harness", "pfs": "Standard", "price": 80, "price_raw": "8 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 8 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Harness Source Travel Guide pg. 103 Price 8 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1702", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1703", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Leash](/Equipment.aspx?ID=1703)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n**Price** 1 sp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Leash", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Leash Source Travel Guide pg. 103 Price 1 sp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1703", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1704", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tank](/Equipment.aspx?ID=1704)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nTank (Stationary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTank (Traveling)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 10 gp\r\n\r\n\n\n\n\n", "name": "Tank", "pfs": "Standard", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Tank Source Travel Guide pg. 103 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tank (Stationary) Source Travel Guide pg. 101 Price 1 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tank (Traveling) Source Travel Guide pg. 101 Price 10 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1704", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1704-1522", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tank](/Equipment.aspx?ID=1704)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nTank (Stationary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTank (Traveling)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 10 gp\r\n\r\n\n\n\n\n", "name": "Tank (Stationary)", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "text": " Tank Source Travel Guide pg. 103 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tank (Stationary) Source Travel Guide pg. 101 Price 1 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tank (Traveling) Source Travel Guide pg. 101 Price 10 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1704", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1704-1523", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tank](/Equipment.aspx?ID=1704)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nTank (Stationary)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTank (Traveling)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 10 gp\r\n\r\n\n\n\n\n", "name": "Tank (Traveling)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "text": " Tank Source Travel Guide pg. 103 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tank (Stationary) Source Travel Guide pg. 101 Price 1 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Tank (Traveling) Source Travel Guide pg. 101 Price 10 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1704", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1705", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Treats](/Equipment.aspx?ID=1705)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nTreats (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTreats (Unique)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp\r\n\r\n\n\n\n\n", "name": "Treats", "pfs": "Standard", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Treats Source Travel Guide pg. 103 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Treats (Standard) Source Travel Guide pg. 101 Price 1 cp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Treats (Unique) Source Travel Guide pg. 101 Price 1 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1705", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1705-1524", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Treats](/Equipment.aspx?ID=1705)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nTreats (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTreats (Unique)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp\r\n\r\n\n\n\n\n", "name": "Treats (Standard)", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 cp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "text": " Treats Source Travel Guide pg. 103 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Treats (Standard) Source Travel Guide pg. 101 Price 1 cp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Treats (Unique) Source Travel Guide pg. 101 Price 1 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1705", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1705-1525", "item_category": "Animals and Gear", "item_subcategory": "Animal Caretaking Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Treats](/Equipment.aspx?ID=1705)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nTreats (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTreats (Unique)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 101\n\n**Price** 1 sp\r\n\r\n\n\n\n\n", "name": "Treats (Unique)", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 101", "speed": {}, "spell_markdown": "", "text": " Treats Source Travel Guide pg. 103 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Treats (Standard) Source Travel Guide pg. 101 Price 1 cp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Treats (Unique) Source Travel Guide pg. 101 Price 1 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1705", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 6, "bulk_raw": "6", "category": "equipment", "exclude_from_search": false, "id": "equipment-1706", "item_category": "Other", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"\"\r\n>\r\n[Extraction Cauldron](/Equipment.aspx?ID=1706)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** 6\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis large magical stew pot can boil objects down to their valuable components, greatly assisting anyone who wants to harvest raw materials without visiting a settlement. The cauldron is roughly 3 feet in diameter.\n\n\n\n\n\n", "name": "Extraction Cauldron", "price": 8500, "price_raw": "85 gp", "rarity": "uncommon", "release_date": "2022-08-31", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75\r\n\r\n**Price** 85 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 6\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis large magical stew pot can boil objects down to their valuable components, greatly assisting anyone who wants to harvest raw materials without …\r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 75" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This large magical stew pot can boil objects down to their valuable components, greatly assisting anyone who wants to harvest raw materials without …", "summary_markdown": "This large magical stew pot can boil objects down to their valuable components, greatly assisting anyone who wants to harvest raw materials without …", "text": " Extraction Cauldron May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 75 Price 85 gp Bulk 6 --- This large magical stew pot can boil objects down to their valuable components, greatly assisting anyone who wants to harvest raw materials without visiting a settlement. The cauldron is roughly 3 feet in diameter.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1706", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 5, "bulk_raw": "5", "category": "equipment", "exclude_from_search": false, "id": "equipment-1707", "item_category": "Other", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"\"\r\n>\r\n[Ghastly Cauldron](/Equipment.aspx?ID=1707)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 5\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black cooking pot can produce a feast fit for [undead](/Traits.aspx?ID=160).\n\n\n\n\n\n", "name": "Ghastly Cauldron", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2022-08-31", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 5\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black cooking pot can produce a feast fit for undead . \r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 75" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This black cooking pot can produce a feast fit for undead . ", "summary_markdown": "This black cooking pot can produce a feast fit for undead . ", "text": " Ghastly Cauldron May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 75 Price 900 gp Bulk 5 --- This black cooking pot can produce a feast fit for undead.\n", "trait": [ "Invested", "Magical", "Necromancy", "Negative", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Negative", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1707", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-1708", "item_category": "Structures", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"\"\r\n>\r\n[Gingerbread House](/Equipment.aspx?ID=1708)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** L when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA gingerbread house is made of magical gingerbread sweetened with honey and spices, and further decorated with candies and icing. Its roof tiles are made of sugar. It can be held safely in one hand but is very delicate; it's often stored within a wooden box of 1 Bulk.\n\n\n\n**Craft Requirements** You can attempt [Cooking Lore](/Skills.aspx?ID=8) checks instead of [Crafting](/Skills.aspx?ID=4) checks to [Craft](/Actions.aspx?ID=43) a gingerbread house.\n\n\n\n", "name": "Gingerbread House", "price": 24000, "price_raw": "240 gp", "rarity": "uncommon", "release_date": "2022-08-31", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA gingerbread house is made of magical gingerbread sweetened with honey and spices, and further decorated with candies and icing. Its roof tiles are …\r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 75" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "A gingerbread house is made of magical gingerbread sweetened with honey and spices, and further decorated with candies and icing. Its roof tiles are …", "summary_markdown": "A gingerbread house is made of magical gingerbread sweetened with honey and spices, and further decorated with candies and icing. Its roof tiles are …", "text": " Gingerbread House May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 75 Price 240 gp Bulk L when not activated --- A gingerbread house is made of magical gingerbread sweetened with honey and spices, and further decorated with candies and icing. Its roof tiles are made of sugar. It can be held safely in one hand but is very delicate; it's often stored within a wooden box of 1 Bulk. Craft Requirements You can attempt Cooking Lore checks instead of Crafting checks to Craft a gingerbread house.\n", "trait": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Structure](/Traits.aspx?ID=153), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Structure", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1708", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1709", "item_category": "Grimoires", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"\"\r\n>\r\n[Hunter's Hagbook](/Equipment.aspx?ID=1709)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis magical book has its official title, _The Grimoire of Lady Jayne Cutter_, written on an inside page in illuminated letters. Among occultists and other scholars, it's known by its colloquial name: the _Hunter's Hagbook_. The book is a grimoire created and used by a legendary Varisian monster hunter. The _Hunter's Hagbook_ can hold 100 spells but the following spells are always present in the book, can't be removed from it, and count against the total: [_blind eye_](/Spells.aspx?ID=1213), [_blood duplicate_](/Spells.aspx?ID=1214), [_caster's imposition_](/Spells.aspx?ID=1215), [_hag's fruit_](/Spells.aspx?ID=1216), [_ritual obstruction_](/Spells.aspx?ID=1217), [_web of influence_](/Spells.aspx?ID=1218)\n\n When you attempt a saving throw against a [coven](/MonsterAbilities.aspx?ID=11) spell, you can immediately end the duration of a spell affecting you that you prepared from this book. If you do, the result of your saving throw is one degree of success better than your roll (for example, a critical failure becomes a failure).\n\n\n\n", "name": "Hunter's Hagbook", "price": 70000, "price_raw": "700 gp", "rarity": "unique", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis magical book has its official title, The Grimoire of Lady Jayne Cutter , written on an inside page in illuminated letters. Among occultists and …\r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 77" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This magical book has its official title, The Grimoire of Lady Jayne Cutter , written on an inside page in illuminated letters. Among occultists and …", "summary_markdown": "This magical book has its official title, The Grimoire of Lady Jayne Cutter , written on an inside page in illuminated letters. Among occultists and …", "text": " Hunter's Hagbook May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 700 gp Bulk L --- This magical book has its official title, The Grimoire of Lady Jayne Cutter , written on an inside page in illuminated letters. Among occultists and other scholars, it's known by its colloquial name: the Hunter's Hagbook . The book is a grimoire created and used by a legendary Varisian monster hunter. The Hunter's Hagbook can hold 100 spells but the following spells are always present in the book, can't be removed from it, and count against the total: blind eye , blood duplicate , caster's imposition , hag's fruit , ritual obstruction , web of influence When you attempt a saving throw against a coven spell, you can immediately end the duration of a spell affecting you that you prepared from this book. If you do, the result of your saving throw is one degree of success better than your roll (for example, a critical failure becomes a failure).\n", "trait": [ "Fortune", "Grimoire", "Magical", "Unique" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Fortune", "Grimoire", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1709", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1710", "item_category": "Other", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Lucky Kitchen Witch](/Equipment.aspx?ID=1710)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small doll in the shape of a witch is made from sticks and clad in a simple dress, bonnet, and wooden shoes. It sits astride a miniature straw broom. When hung in a kitchen, the witch brings good luck and protects a cook from malicious spirits. The _lucky kitchen witch_ must hang in a kitchen for a week to give any benefit.\n\n When you have a _lucky kitchen witch_ hung in your kitchen, you can reroll a [Cooking Lore](/Skills.aspx?ID=8) or [Crafting](/Skills.aspx?ID=4) check made during downtime to make food, [Earn Income](/Actions.aspx?ID=23), or [Craft](/Actions.aspx?ID=43) an [alchemical](/Traits.aspx?ID=6) item in your kitchen.\n\n\n\n", "name": "Lucky Kitchen Witch", "pfs": "Limited", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small doll in the shape of a witch is made from sticks and clad in a simple dress, bonnet, and wooden shoes. It sits astride a miniature straw …\r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 77" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This small doll in the shape of a witch is made from sticks and clad in a simple dress, bonnet, and wooden shoes. It sits astride a miniature straw …", "summary_markdown": "This small doll in the shape of a witch is made from sticks and clad in a simple dress, bonnet, and wooden shoes. It sits astride a miniature straw …", "text": " Lucky Kitchen Witch May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Price 250 gp Bulk L --- This small doll in the shape of a witch is made from sticks and clad in a simple dress, bonnet, and wooden shoes. It sits astride a miniature straw broom. When hung in a kitchen, the witch brings good luck and protects a cook from malicious spirits. The lucky kitchen witch must hang in a kitchen for a week to give any benefit. When you have a lucky kitchen witch hung in your kitchen, you can reroll a Cooking Lore or Crafting check made during downtime to make food, Earn Income, or Craft an alchemical item in your kitchen.\n", "trait": [ "Fortune", "Magical", "Uncommon" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fortune", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1710", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1711", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Annulment](/Equipment.aspx?ID=1711)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _potion of annulment_ magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a [sea hag's](/Monsters.aspx?ID=254) bargain, or the [_geas_](/Rituals.aspx?ID=12) ritual.\n\n Upon drinking the potion, attempt a [counteract](/Rules.aspx?ID=371) check against the highest-level such effect, with a counteract modifier determined by the potion's type. If the check is successful, the deal ends for all parties. You're not penalized for breaking the contract, but you also enjoy none of its benefits or rewards. Individuals with whom you shared the contract are aware it has been annulled and may seek vengeance. This potion can't rewind time or negate effects that have already occurred; for example, if you have killed someone to fulfill an infernal contract, drinking this potion and canceling the contract doesn't bring the dead individual back to life.\n\n\n\n\r\n\r\n\r\nPotion of Annulment (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +17.\r\n\r\n\r\nPotion of Annulment (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +24.\r\n\r\n\r\nPotion of Annulment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +30.", "name": "Potion of Annulment", "rarity": "rare", "release_date": "2022-08-31", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the …\r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 77" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the …", "summary_markdown": "A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the …", "text": " Potion of Annulment May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the geas ritual. Upon drinking the potion, attempt a counteract check against the highest-level such effect, with a counteract modifier determined by the potion's type. If the check is successful, the deal ends for all parties. You're not penalized for breaking the contract, but you also enjoy none of its benefits or rewards. Individuals with whom you shared the contract are aware it has been annulled and may seek vengeance. This potion can't rewind time or negate effects that have already occurred; for example, if you have killed someone to fulfill an infernal contract, drinking this potion and canceling the contract doesn't bring the dead individual back to life. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Potion of Annulment (Lesser) Source Pathfinder #182: Graveclaw pg. 77 Price 200 gp Bulk L --- The counteract modifier is +17. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Potion of Annulment (Moderate) Source Pathfinder #182: Graveclaw pg. 77 Price 1,300 gp Bulk L --- The counteract modifier is +24. <title level=\"2\" right=\"Item 20\" pfs=\"Limited\" > Potion of Annulment (Greater) Source Pathfinder #182: Graveclaw pg. 77 Price 13,000 gp Bulk L --- The counteract modifier is +30.", "trait": [ "Abjuration", "Consumable", "Magical", "Potion", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1711", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1711-1531", "item_category": "Consumables", "item_subcategory": "Potions", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Annulment](/Equipment.aspx?ID=1711)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _potion of annulment_ magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a [sea hag's](/Monsters.aspx?ID=254) bargain, or the [_geas_](/Rituals.aspx?ID=12) ritual.\n\n Upon drinking the potion, attempt a [counteract](/Rules.aspx?ID=371) check against the highest-level such effect, with a counteract modifier determined by the potion's type. If the check is successful, the deal ends for all parties. You're not penalized for breaking the contract, but you also enjoy none of its benefits or rewards. Individuals with whom you shared the contract are aware it has been annulled and may seek vengeance. This potion can't rewind time or negate effects that have already occurred; for example, if you have killed someone to fulfill an infernal contract, drinking this potion and canceling the contract doesn't bring the dead individual back to life.\n\n\n\n\r\n\r\n\r\nPotion of Annulment (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +17.\r\n\r\n\r\nPotion of Annulment (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +24.\r\n\r\n\r\nPotion of Annulment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +30.", "name": "Potion of Annulment (Lesser)", "price": 20000, "price_raw": "200 gp", "rarity": "rare", "release_date": "2022-08-31", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe counteract modifier is +17.\r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 77" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "The counteract modifier is +17.", "summary_markdown": "The counteract modifier is +17.", "text": " Potion of Annulment May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the geas ritual. Upon drinking the potion, attempt a counteract check against the highest-level such effect, with a counteract modifier determined by the potion's type. If the check is successful, the deal ends for all parties. You're not penalized for breaking the contract, but you also enjoy none of its benefits or rewards. Individuals with whom you shared the contract are aware it has been annulled and may seek vengeance. This potion can't rewind time or negate effects that have already occurred; for example, if you have killed someone to fulfill an infernal contract, drinking this potion and canceling the contract doesn't bring the dead individual back to life. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Potion of Annulment (Lesser) Source Pathfinder #182: Graveclaw pg. 77 Price 200 gp Bulk L --- The counteract modifier is +17. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Potion of Annulment (Moderate) Source Pathfinder #182: Graveclaw pg. 77 Price 1,300 gp Bulk L --- The counteract modifier is +24. <title level=\"2\" right=\"Item 20\" pfs=\"Limited\" > Potion of Annulment (Greater) Source Pathfinder #182: Graveclaw pg. 77 Price 13,000 gp Bulk L --- The counteract modifier is +30.", "trait": [ "Abjuration", "Consumable", "Magical", "Potion", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1711", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1711-1532", "item_category": "Consumables", "item_subcategory": "Potions", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Annulment](/Equipment.aspx?ID=1711)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _potion of annulment_ magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a [sea hag's](/Monsters.aspx?ID=254) bargain, or the [_geas_](/Rituals.aspx?ID=12) ritual.\n\n Upon drinking the potion, attempt a [counteract](/Rules.aspx?ID=371) check against the highest-level such effect, with a counteract modifier determined by the potion's type. If the check is successful, the deal ends for all parties. You're not penalized for breaking the contract, but you also enjoy none of its benefits or rewards. Individuals with whom you shared the contract are aware it has been annulled and may seek vengeance. This potion can't rewind time or negate effects that have already occurred; for example, if you have killed someone to fulfill an infernal contract, drinking this potion and canceling the contract doesn't bring the dead individual back to life.\n\n\n\n\r\n\r\n\r\nPotion of Annulment (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +17.\r\n\r\n\r\nPotion of Annulment (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +24.\r\n\r\n\r\nPotion of Annulment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +30.", "name": "Potion of Annulment (Moderate)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "rare", "release_date": "2022-08-31", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe counteract modifier is +24.\r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 77" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "The counteract modifier is +24.", "summary_markdown": "The counteract modifier is +24.", "text": " Potion of Annulment May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the geas ritual. Upon drinking the potion, attempt a counteract check against the highest-level such effect, with a counteract modifier determined by the potion's type. If the check is successful, the deal ends for all parties. You're not penalized for breaking the contract, but you also enjoy none of its benefits or rewards. Individuals with whom you shared the contract are aware it has been annulled and may seek vengeance. This potion can't rewind time or negate effects that have already occurred; for example, if you have killed someone to fulfill an infernal contract, drinking this potion and canceling the contract doesn't bring the dead individual back to life. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Potion of Annulment (Lesser) Source Pathfinder #182: Graveclaw pg. 77 Price 200 gp Bulk L --- The counteract modifier is +17. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Potion of Annulment (Moderate) Source Pathfinder #182: Graveclaw pg. 77 Price 1,300 gp Bulk L --- The counteract modifier is +24. <title level=\"2\" right=\"Item 20\" pfs=\"Limited\" > Potion of Annulment (Greater) Source Pathfinder #182: Graveclaw pg. 77 Price 13,000 gp Bulk L --- The counteract modifier is +30.", "trait": [ "Abjuration", "Consumable", "Magical", "Potion", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1711", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1711-1533", "item_category": "Consumables", "item_subcategory": "Potions", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"\"\r\n>\r\n[Potion of Annulment](/Equipment.aspx?ID=1711)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _potion of annulment_ magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a [sea hag's](/Monsters.aspx?ID=254) bargain, or the [_geas_](/Rituals.aspx?ID=12) ritual.\n\n Upon drinking the potion, attempt a [counteract](/Rules.aspx?ID=371) check against the highest-level such effect, with a counteract modifier determined by the potion's type. If the check is successful, the deal ends for all parties. You're not penalized for breaking the contract, but you also enjoy none of its benefits or rewards. Individuals with whom you shared the contract are aware it has been annulled and may seek vengeance. This potion can't rewind time or negate effects that have already occurred; for example, if you have killed someone to fulfill an infernal contract, drinking this potion and canceling the contract doesn't bring the dead individual back to life.\n\n\n\n\r\n\r\n\r\nPotion of Annulment (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +17.\r\n\r\n\r\nPotion of Annulment (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +24.\r\n\r\n\r\nPotion of Annulment (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\n\n**Price** 13,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe counteract modifier is +30.", "name": "Potion of Annulment (Greater)", "pfs": "Limited", "price": 1300000, "price_raw": "13,000 gp", "rarity": "rare", "release_date": "2022-08-31", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe counteract modifier is +30.\r\n", "source": [ "Pathfinder #182: Graveclaw" ], "source_raw": [ "Pathfinder #182: Graveclaw pg. 77" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "The counteract modifier is +30.", "summary_markdown": "The counteract modifier is +30.", "text": " Potion of Annulment May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 77 Usage held in 1 hand Bulk L Activate Single Action Interact --- A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the geas ritual. Upon drinking the potion, attempt a counteract check against the highest-level such effect, with a counteract modifier determined by the potion's type. If the check is successful, the deal ends for all parties. You're not penalized for breaking the contract, but you also enjoy none of its benefits or rewards. Individuals with whom you shared the contract are aware it has been annulled and may seek vengeance. This potion can't rewind time or negate effects that have already occurred; for example, if you have killed someone to fulfill an infernal contract, drinking this potion and canceling the contract doesn't bring the dead individual back to life. <title level=\"2\" right=\"Item 10\" pfs=\"\" > Potion of Annulment (Lesser) Source Pathfinder #182: Graveclaw pg. 77 Price 200 gp Bulk L --- The counteract modifier is +17. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Potion of Annulment (Moderate) Source Pathfinder #182: Graveclaw pg. 77 Price 1,300 gp Bulk L --- The counteract modifier is +24. <title level=\"2\" right=\"Item 20\" pfs=\"Limited\" > Potion of Annulment (Greater) Source Pathfinder #182: Graveclaw pg. 77 Price 13,000 gp Bulk L --- The counteract modifier is +30.", "trait": [ "Abjuration", "Consumable", "Magical", "Potion", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Potion", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1711", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 1800, "duration_raw": "30 minutes", "exclude_from_search": false, "id": "equipment-1714", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"\"\r\n>\r\n[False Flayleaf](/Equipment.aspx?ID=1714)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 98\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis poisonous plant is nearly identical in appearance to flayleaf. Unlike its [namesake](/Equipment.aspx?ID=624), it has a smooth leaf and pale white veins. Adventurous foragers should beware its effects.\n\n**Saving Throw** DC 19 Fortitude; **Onset** 10 minutes; **Maximum Duration** 30 minutes; **Stage 1** dazzled (10 minutes); **Stage 2** 1d6 poison damage and [sickened 1](/Conditions.aspx?ID=34) (10 minutes); **Stage 3** 1d6 poison damage, [confused](/Conditions.aspx?ID=5), and sickened 1 (1 minute)\n\n\n\n", "name": "False Flayleaf", "onset": 600, "onset_raw": "10 minutes", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "saving_throw": "DC 19 Fortitude", "saving_throw_markdown": "DC 19 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 98\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis poisonous plant is nearly identical in appearance to flayleaf. Unlike its namesake , it has a smooth leaf and pale white veins. Adventurous …\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 98" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 98", "speed": {}, "spell_markdown": "", "stage": [ "dazzled (10 minutes)", "1d6 poison damage and sickened 1 (10 minutes)", "1d6 poison damage, confused , and sickened 1 (1 minute)" ], "stage_markdown": "Stage 1: dazzled (10 minutes)\n\nStage 2: 1d6 poison damage and [sickened 1](/Conditions.aspx?ID=34) (10 minutes)\n\nStage 3: 1d6 poison damage, [confused](/Conditions.aspx?ID=5), and sickened 1 (1 minute)", "summary": "This poisonous plant is nearly identical in appearance to flayleaf. Unlike its namesake , it has a smooth leaf and pale white veins. Adventurous …", "summary_markdown": "This poisonous plant is nearly identical in appearance to flayleaf. Unlike its namesake , it has a smooth leaf and pale white veins. Adventurous …", "text": " False Flayleaf Source Travel Guide pg. 98 Price 5 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- This poisonous plant is nearly identical in appearance to flayleaf. Unlike its namesake, it has a smooth leaf and pale white veins. Adventurous foragers should beware its effects. Saving Throw DC 19 Fortitude; Onset 10 minutes; Maximum Duration 30 minutes; Stage 1 dazzled (10 minutes); Stage 2 1d6 poison damage and sickened 1 (10 minutes); Stage 3 1d6 poison damage, confused, and sickened 1 (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1714", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1715", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Ebon Marionette](/Equipment.aspx?ID=1715)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 75\n\n**Price** 1,250 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis puppet is carved out of ebony wood and affixed to violet strings for easy manipulation.\n\n\n\n\n\n", "name": "Ebon Marionette", "pfs": "Limited", "price": 125000, "price_raw": "1,250 gp", "rarity": "uncommon", "release_date": "2022-09-21", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 75\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis puppet is carved out of ebony wood and affixed to violet strings for easy manipulation. \r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 75" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This puppet is carved out of ebony wood and affixed to violet strings for easy manipulation. ", "summary_markdown": "This puppet is carved out of ebony wood and affixed to violet strings for easy manipulation. ", "text": " Ebon Marionette May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 75 Price 1,250 gp Usage held in 2 hands Bulk 1 --- This puppet is carved out of ebony wood and affixed to violet strings for easy manipulation.\n", "trait": [ "Enchantment", "Magical", "Mental", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Magical", "Mental", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1715", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Scimitar" ], "base_item_markdown": "[Scimitar](/Weapons.aspx?ID=38)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1716", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Gloaming Arc](/Equipment.aspx?ID=1716)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 75\n\n**Price** 1,250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Scimitar](/Weapons.aspx?ID=38)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black _+2 [striking](/Equipment.aspx?ID=280) [scimitar](/Weapons.aspx?ID=38)_ reflects light only along its edge, like a thin crescent moon. It grants a +1 item bonus to [Stealth](/Skills.aspx?ID=15) while you're holding it, increasing to a +2 item bonus if it has a [_+3 weapon potency rune_](/Equipment.aspx?ID=281).\n\n\n\n\n\n", "name": "Gloaming Arc", "pfs": "Limited", "price": 125000, "price_raw": "1,250 gp", "rarity": "uncommon", "release_date": "2022-09-21", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 75\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black +2 striking scimitar reflects light only along its edge, like a thin crescent moon. It grants a +1 item bonus to Stealth while …\r\n", "skill": [ "Stealth" ], "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 75" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This black +2 striking scimitar reflects light only along its edge, like a thin crescent moon. It grants a +1 item bonus to Stealth while …", "summary_markdown": "This black +2 striking scimitar reflects light only along its edge, like a thin crescent moon. It grants a +1 item bonus to Stealth while …", "text": " Gloaming Arc May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 75 Price 1,250 gp Usage held in 1 hand Bulk 1 Base Weapon Scimitar --- This black +2 striking scimitar reflects light only along its edge, like a thin crescent moon. It grants a +1 item bonus to Stealth while you're holding it, increasing to a +2 item bonus if it has a +3 weapon potency rune .\n", "trait": [ "Evocation", "Magical", "Shadow", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Shadow](/Traits.aspx?ID=143), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Shadow", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1716", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1 when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-1717", "item_category": "Structures", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"\"\r\n>\r\n[Shadow Manse](/Equipment.aspx?ID=1717)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76\n\n**Price** 1,550 gp\r\n\r\n\n\n**Bulk** 1 when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis miniature dollhouse is made of dark wood with steep eaves and wide windows. Close inspection through the open windows reveals the inside to be elaborately decorated with fine furniture and ebony accoutrements.\n\n\n\n\n\n", "name": "Shadow Manse", "price": 155000, "price_raw": "1,550 gp", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76\r\n\r\n**Price** 1,550 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1 when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis miniature dollhouse is made of dark wood with steep eaves and wide windows. Close inspection through the open windows reveals the inside to be …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 76" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This miniature dollhouse is made of dark wood with steep eaves and wide windows. Close inspection through the open windows reveals the inside to be …", "summary_markdown": "This miniature dollhouse is made of dark wood with steep eaves and wide windows. Close inspection through the open windows reveals the inside to be …", "text": " Shadow Manse May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 76 Price 1,550 gp Bulk 1 when not activated --- This miniature dollhouse is made of dark wood with steep eaves and wide windows. Close inspection through the open windows reveals the inside to be elaborately decorated with fine furniture and ebony accoutrements.\n", "trait": [ "Conjuration", "Magical", "Rare", "Structure" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Structure](/Traits.aspx?ID=153)", "trait_raw": [ "Conjuration", "Magical", "Rare", "Structure" ], "type": "Item", "url": "/Equipment.aspx?ID=1717", "weakness": {} }, { "base_item": [ "Tekko-kagi" ], "base_item_markdown": "[Tekko-kagi](/Weapons.aspx?ID=101)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1718", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Skeletal Claw](/Equipment.aspx?ID=1718)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76\n\n**Price** 1,250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Tekko-kagi](/Weapons.aspx?ID=101)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [tekko-kagi](/Weapons.aspx?ID=101)_ resembles a clawed skeletal hand that fits over your own. Embedded in the back of the bony hand is an onyx gemstone held in place by fine silver chains. When the claws tear into a living creature, the gem pulses with negative energy. The _skeletal claw_ deals an additional 1d4 [persistent negative damage](/Conditions.aspx?ID=29) to living creatures (1d10 persistent negative damage on a critical hit).\n\n\n\n\n\n", "name": "Skeletal Claw", "pfs": "Limited", "price": 125000, "price_raw": "1,250 gp", "rarity": "uncommon", "release_date": "2022-09-21", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking tekko-kagi resembles a clawed skeletal hand that fits over your own. Embedded in the back of the bony hand is an onyx gemstone …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 76" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This +1 striking tekko-kagi resembles a clawed skeletal hand that fits over your own. Embedded in the back of the bony hand is an onyx gemstone …", "summary_markdown": "This +1 striking tekko-kagi resembles a clawed skeletal hand that fits over your own. Embedded in the back of the bony hand is an onyx gemstone …", "text": " Skeletal Claw May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 76 Price 1,250 gp Usage held in 1 hand Bulk L Base Weapon Tekko-kagi --- This +1 striking tekko-kagi resembles a clawed skeletal hand that fits over your own. Embedded in the back of the bony hand is an onyx gemstone held in place by fine silver chains. When the claws tear into a living creature, the gem pulses with negative energy. The skeletal claw deals an additional 1d4 persistent negative damage to living creatures (1d10 persistent negative damage on a critical hit).\n", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1718", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1719", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Umbral Wings](/Equipment.aspx?ID=1719)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hooded cloak is soft and surprisingly durable. Its cloth is a purple so deep as to be almost black, woven with dark blue and purple shapes suggesting wings of nocturnal creatures. While wearing the cloak, you gain low-light vision and a +1 item bonus to [Seek](/Actions.aspx?ID=84) creatures.\n\n\n\n\n\n", "name": "Umbral Wings", "pfs": "Limited", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2022-09-21", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hooded cloak is soft and surprisingly durable. Its cloth is a purple so deep as to be almost black, woven with dark blue and purple shapes …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 76" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This hooded cloak is soft and surprisingly durable. Its cloth is a purple so deep as to be almost black, woven with dark blue and purple shapes …", "summary_markdown": "This hooded cloak is soft and surprisingly durable. Its cloth is a purple so deep as to be almost black, woven with dark blue and purple shapes …", "text": " Umbral Wings May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 76 Price 500 gp Usage worn Bulk 1 --- This hooded cloak is soft and surprisingly durable. Its cloth is a purple so deep as to be almost black, woven with dark blue and purple shapes suggesting wings of nocturnal creatures. While wearing the cloak, you gain low-light vision and a +1 item bonus to Seek creatures.\n", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1719", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1720", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels [undead](/Traits.aspx?ID=160). \n\nWhen an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes [enfeebled 1](/Conditions.aspx?ID=13) unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone.\n\n## Sisterstone Items\n\n
**Sisterstone Items****Hardness****HP****BT**
**Thin Items**
Low-grade6189
Standard-grade82412
High-grade103618
**Items**
Low-grade102814
Standard-grade124020
High-grade155427
**Structures**
Low-grade205628
Standard-grade248040
High-grade3010854
\n\nMaterial Uses\r\n\r\n\r\n[Sisterstone Armor](/Equipment.aspx?ID=1721)\n\n[Sisterstone Weapon](/Equipment.aspx?ID=1722)\r\n\r\n\r\n\r\nSisterstone Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 30 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 5,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "summary_markdown": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "text": " Sisterstone May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 79 --- Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. When an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes enfeebled 1 unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone. ## Sisterstone Items Sisterstone Items Hardness HP BT Thin Items Low-grade 6 18 9 Standard-grade 8 24 12 High-grade 10 36 18 Items Low-grade 10 28 14 Standard-grade 12 40 20 High-grade 15 54 27 Structures Low-grade 20 56 28 Standard-grade 24 80 40 High-grade 30 108 54 Material Uses Sisterstone Armor Sisterstone Weapon <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Chunk Source Pathfinder #183: Field of Maidens pg. 79 Price 20 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Ingot Source Pathfinder #183: Field of Maidens pg. 79 Price 200 gp Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"\" > Sisterstone Object (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 30 gp (per Bulk) <title level=\"2\" right=\"Item 8\" pfs=\"\" > Sisterstone Object (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"\" > Sisterstone Object (High-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 5,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1720", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1720-1535", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels [undead](/Traits.aspx?ID=160). \n\nWhen an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes [enfeebled 1](/Conditions.aspx?ID=13) unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone.\n\n## Sisterstone Items\n\n
**Sisterstone Items****Hardness****HP****BT**
**Thin Items**
Low-grade6189
Standard-grade82412
High-grade103618
**Items**
Low-grade102814
Standard-grade124020
High-grade155427
**Structures**
Low-grade205628
Standard-grade248040
High-grade3010854
\n\nMaterial Uses\r\n\r\n\r\n[Sisterstone Armor](/Equipment.aspx?ID=1721)\n\n[Sisterstone Weapon](/Equipment.aspx?ID=1722)\r\n\r\n\r\n\r\nSisterstone Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 30 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 5,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Chunk", "price": 2000, "price_raw": "20 gp", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "summary_markdown": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "text": " Sisterstone May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 79 --- Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. When an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes enfeebled 1 unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone. ## Sisterstone Items Sisterstone Items Hardness HP BT Thin Items Low-grade 6 18 9 Standard-grade 8 24 12 High-grade 10 36 18 Items Low-grade 10 28 14 Standard-grade 12 40 20 High-grade 15 54 27 Structures Low-grade 20 56 28 Standard-grade 24 80 40 High-grade 30 108 54 Material Uses Sisterstone Armor Sisterstone Weapon <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Chunk Source Pathfinder #183: Field of Maidens pg. 79 Price 20 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Ingot Source Pathfinder #183: Field of Maidens pg. 79 Price 200 gp Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"\" > Sisterstone Object (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 30 gp (per Bulk) <title level=\"2\" right=\"Item 8\" pfs=\"\" > Sisterstone Object (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"\" > Sisterstone Object (High-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 5,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1720", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1720-1536", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels [undead](/Traits.aspx?ID=160). \n\nWhen an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes [enfeebled 1](/Conditions.aspx?ID=13) unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone.\n\n## Sisterstone Items\n\n
**Sisterstone Items****Hardness****HP****BT**
**Thin Items**
Low-grade6189
Standard-grade82412
High-grade103618
**Items**
Low-grade102814
Standard-grade124020
High-grade155427
**Structures**
Low-grade205628
Standard-grade248040
High-grade3010854
\n\nMaterial Uses\r\n\r\n\r\n[Sisterstone Armor](/Equipment.aspx?ID=1721)\n\n[Sisterstone Weapon](/Equipment.aspx?ID=1722)\r\n\r\n\r\n\r\nSisterstone Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 30 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 5,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Ingot", "price": 20000, "price_raw": "200 gp", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "summary_markdown": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "text": " Sisterstone May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 79 --- Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. When an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes enfeebled 1 unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone. ## Sisterstone Items Sisterstone Items Hardness HP BT Thin Items Low-grade 6 18 9 Standard-grade 8 24 12 High-grade 10 36 18 Items Low-grade 10 28 14 Standard-grade 12 40 20 High-grade 15 54 27 Structures Low-grade 20 56 28 Standard-grade 24 80 40 High-grade 30 108 54 Material Uses Sisterstone Armor Sisterstone Weapon <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Chunk Source Pathfinder #183: Field of Maidens pg. 79 Price 20 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Ingot Source Pathfinder #183: Field of Maidens pg. 79 Price 200 gp Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"\" > Sisterstone Object (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 30 gp (per Bulk) <title level=\"2\" right=\"Item 8\" pfs=\"\" > Sisterstone Object (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"\" > Sisterstone Object (High-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 5,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1720", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1720-1537", "item_category": "Materials", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels [undead](/Traits.aspx?ID=160). \n\nWhen an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes [enfeebled 1](/Conditions.aspx?ID=13) unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone.\n\n## Sisterstone Items\n\n
**Sisterstone Items****Hardness****HP****BT**
**Thin Items**
Low-grade6189
Standard-grade82412
High-grade103618
**Items**
Low-grade102814
Standard-grade124020
High-grade155427
**Structures**
Low-grade205628
Standard-grade248040
High-grade3010854
\n\nMaterial Uses\r\n\r\n\r\n[Sisterstone Armor](/Equipment.aspx?ID=1721)\n\n[Sisterstone Weapon](/Equipment.aspx?ID=1722)\r\n\r\n\r\n\r\nSisterstone Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 30 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 5,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Object (Low-Grade)", "price": 3000, "price_raw": "30 gp (per Bulk)", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\r\n\r\n**Price** 30 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "summary_markdown": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "text": " Sisterstone May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 79 --- Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. When an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes enfeebled 1 unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone. ## Sisterstone Items Sisterstone Items Hardness HP BT Thin Items Low-grade 6 18 9 Standard-grade 8 24 12 High-grade 10 36 18 Items Low-grade 10 28 14 Standard-grade 12 40 20 High-grade 15 54 27 Structures Low-grade 20 56 28 Standard-grade 24 80 40 High-grade 30 108 54 Material Uses Sisterstone Armor Sisterstone Weapon <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Chunk Source Pathfinder #183: Field of Maidens pg. 79 Price 20 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Ingot Source Pathfinder #183: Field of Maidens pg. 79 Price 200 gp Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"\" > Sisterstone Object (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 30 gp (per Bulk) <title level=\"2\" right=\"Item 8\" pfs=\"\" > Sisterstone Object (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"\" > Sisterstone Object (High-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 5,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1720", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1720-1538", "item_category": "Materials", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels [undead](/Traits.aspx?ID=160). \n\nWhen an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes [enfeebled 1](/Conditions.aspx?ID=13) unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone.\n\n## Sisterstone Items\n\n
**Sisterstone Items****Hardness****HP****BT**
**Thin Items**
Low-grade6189
Standard-grade82412
High-grade103618
**Items**
Low-grade102814
Standard-grade124020
High-grade155427
**Structures**
Low-grade205628
Standard-grade248040
High-grade3010854
\n\nMaterial Uses\r\n\r\n\r\n[Sisterstone Armor](/Equipment.aspx?ID=1721)\n\n[Sisterstone Weapon](/Equipment.aspx?ID=1722)\r\n\r\n\r\n\r\nSisterstone Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 30 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 5,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Object (Standard-Grade)", "price": 35000, "price_raw": "350 gp (per Bulk)", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\r\n\r\n**Price** 350 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "summary_markdown": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "text": " Sisterstone May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 79 --- Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. When an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes enfeebled 1 unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone. ## Sisterstone Items Sisterstone Items Hardness HP BT Thin Items Low-grade 6 18 9 Standard-grade 8 24 12 High-grade 10 36 18 Items Low-grade 10 28 14 Standard-grade 12 40 20 High-grade 15 54 27 Structures Low-grade 20 56 28 Standard-grade 24 80 40 High-grade 30 108 54 Material Uses Sisterstone Armor Sisterstone Weapon <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Chunk Source Pathfinder #183: Field of Maidens pg. 79 Price 20 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Ingot Source Pathfinder #183: Field of Maidens pg. 79 Price 200 gp Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"\" > Sisterstone Object (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 30 gp (per Bulk) <title level=\"2\" right=\"Item 8\" pfs=\"\" > Sisterstone Object (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"\" > Sisterstone Object (High-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 5,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1720", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1720-1539", "item_category": "Materials", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels [undead](/Traits.aspx?ID=160). \n\nWhen an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes [enfeebled 1](/Conditions.aspx?ID=13) unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone.\n\n## Sisterstone Items\n\n
**Sisterstone Items****Hardness****HP****BT**
**Thin Items**
Low-grade6189
Standard-grade82412
High-grade103618
**Items**
Low-grade102814
Standard-grade124020
High-grade155427
**Structures**
Low-grade205628
Standard-grade248040
High-grade3010854
\n\nMaterial Uses\r\n\r\n\r\n[Sisterstone Armor](/Equipment.aspx?ID=1721)\n\n[Sisterstone Weapon](/Equipment.aspx?ID=1722)\r\n\r\n\r\n\r\nSisterstone Chunk\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Ingot\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSisterstone Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 30 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 350 gp (per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Object (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\n\n**Price** 5,500 gp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Object (High-Grade)", "price": 550000, "price_raw": "5,500 gp (per Bulk)", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79\r\n\r\n**Price** 5,500 gp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "summary_markdown": "Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet …", "text": " Sisterstone May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 79 --- Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. When an object made of dusk sisterstone is within 15 feet of an object made of scarlet sisterstone of the same grade, they create a reciprocal field. Any undead creature adjacent to one of the objects when the field is formed, or who moves adjacent to one while the field is active, becomes enfeebled 1 unless it succeeds at a DC 15 Fortitude save. This lasts until the undead creature is no longer adjacent to either of the items or until the field's removed (typically by the objects ceasing to be within 15 feet of one another). The DC increases to 22 if both items are standard grade or better, and to 33 if they're both high grade. Unworked chunks and ingots don't create a reciprocal field. A single object can't be made of both types of sisterstone. ## Sisterstone Items Sisterstone Items Hardness HP BT Thin Items Low-grade 6 18 9 Standard-grade 8 24 12 High-grade 10 36 18 Items Low-grade 10 28 14 Standard-grade 12 40 20 High-grade 15 54 27 Structures Low-grade 20 56 28 Standard-grade 24 80 40 High-grade 30 108 54 Material Uses Sisterstone Armor Sisterstone Weapon <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Chunk Source Pathfinder #183: Field of Maidens pg. 79 Price 20 gp Bulk L <title level=\"2\" right=\"Item 0\" pfs=\"\" > Sisterstone Ingot Source Pathfinder #183: Field of Maidens pg. 79 Price 200 gp Bulk 1 <title level=\"2\" right=\"Item 3\" pfs=\"\" > Sisterstone Object (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 30 gp (per Bulk) <title level=\"2\" right=\"Item 8\" pfs=\"\" > Sisterstone Object (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 350 gp (per Bulk) <title level=\"2\" right=\"Item 16\" pfs=\"\" > Sisterstone Object (High-Grade) Source Pathfinder #183: Field of Maidens pg. 79 Price 5,500 gp (per Bulk) ", "trait": [ "Precious", "Rare" ], "trait_markdown": "[Precious](/Traits.aspx?ID=131), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Precious", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1720", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by armor", "category": "equipment", "exclude_from_search": true, "id": "equipment-1721", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone Armor](/Equipment.aspx?ID=1721)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\n\r\n---\n\nSisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by [undead](/Traits.aspx?ID=160) creatures.\n\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 140 gp (plus 14 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 1,000 gp (plus 100 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 19,500 gp (plus 1,950 gp per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Armor", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n varies by armor\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …", "summary_markdown": "Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …", "text": " Sisterstone Armor May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 80 Usage worn armor Bulk varies by armor Base Material Sisterstone --- Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by undead creatures. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Sisterstone Armor (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 140 gp (plus 14 gp per Bulk) <title level=\"2\" right=\"Item 10\" pfs=\"\" > Sisterstone Armor (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 1,000 gp (plus 100 gp per Bulk) <title level=\"2\" right=\"Item 18\" pfs=\"\" > Sisterstone Armor (High-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 19,500 gp (plus 1,950 gp per Bulk) ", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1721", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1721-1540", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone Armor](/Equipment.aspx?ID=1721)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\n\r\n---\n\nSisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by [undead](/Traits.aspx?ID=160) creatures.\n\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 140 gp (plus 14 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 1,000 gp (plus 100 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 19,500 gp (plus 1,950 gp per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Armor (Low-Grade)", "price": 14000, "price_raw": "140 gp (plus 14 gp per Bulk)", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\r\n\r\n**Price** 140 gp (plus 14 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …", "summary_markdown": "Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …", "text": " Sisterstone Armor May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 80 Usage worn armor Bulk varies by armor Base Material Sisterstone --- Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by undead creatures. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Sisterstone Armor (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 140 gp (plus 14 gp per Bulk) <title level=\"2\" right=\"Item 10\" pfs=\"\" > Sisterstone Armor (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 1,000 gp (plus 100 gp per Bulk) <title level=\"2\" right=\"Item 18\" pfs=\"\" > Sisterstone Armor (High-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 19,500 gp (plus 1,950 gp per Bulk) ", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1721", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1721-1541", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone Armor](/Equipment.aspx?ID=1721)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\n\r\n---\n\nSisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by [undead](/Traits.aspx?ID=160) creatures.\n\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 140 gp (plus 14 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 1,000 gp (plus 100 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 19,500 gp (plus 1,950 gp per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Armor (Standard-Grade)", "price": 100000, "price_raw": "1,000 gp (plus 100 gp per Bulk)", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\r\n\r\n**Price** 1,000 gp (plus 100 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …", "summary_markdown": "Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …", "text": " Sisterstone Armor May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 80 Usage worn armor Bulk varies by armor Base Material Sisterstone --- Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by undead creatures. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Sisterstone Armor (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 140 gp (plus 14 gp per Bulk) <title level=\"2\" right=\"Item 10\" pfs=\"\" > Sisterstone Armor (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 1,000 gp (plus 100 gp per Bulk) <title level=\"2\" right=\"Item 18\" pfs=\"\" > Sisterstone Armor (High-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 19,500 gp (plus 1,950 gp per Bulk) ", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1721", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1721-1542", "item_category": "Armor", "item_subcategory": "Precious Material Armor", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone Armor](/Equipment.aspx?ID=1721)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** varies by armor\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\n\r\n---\n\nSisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by [undead](/Traits.aspx?ID=160) creatures.\n\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 140 gp (plus 14 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 1,000 gp (plus 100 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Armor (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 19,500 gp (plus 1,950 gp per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Armor (High-Grade)", "price": 1950000, "price_raw": "19,500 gp (plus 1,950 gp per Bulk)", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\r\n\r\n**Price** 19,500 gp (plus 1,950 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …", "summary_markdown": "Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by …", "text": " Sisterstone Armor May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 80 Usage worn armor Bulk varies by armor Base Material Sisterstone --- Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by undead creatures. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Sisterstone Armor (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 140 gp (plus 14 gp per Bulk) <title level=\"2\" right=\"Item 10\" pfs=\"\" > Sisterstone Armor (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 1,000 gp (plus 100 gp per Bulk) <title level=\"2\" right=\"Item 18\" pfs=\"\" > Sisterstone Armor (High-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 19,500 gp (plus 1,950 gp per Bulk) ", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1721", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies by weapon", "category": "equipment", "exclude_from_search": true, "id": "equipment-1722", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone Weapon](/Equipment.aspx?ID=1722)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\n\r\n---\n\nA weapon with a sisterstone striking surface can be charged with [undead](/Traits.aspx?ID=160)-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone.\n\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 70 gp (plus 7 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 1,200 gp (plus 120 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 32,000 gp (plus 3,200 gp per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Weapon", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n varies by weapon\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "A weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …", "summary_markdown": "A weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …", "text": " Sisterstone Weapon May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 80 Usage varies by weapon Bulk varies by weapon Base Material Sisterstone --- A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Sisterstone Weapon (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 70 gp (plus 7 gp per Bulk) <title level=\"2\" right=\"Item 11\" pfs=\"\" > Sisterstone Weapon (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 1,200 gp (plus 120 gp per Bulk) <title level=\"2\" right=\"Item 19\" pfs=\"\" > Sisterstone Weapon (High-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 32,000 gp (plus 3,200 gp per Bulk) ", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1722", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1722-1543", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone Weapon](/Equipment.aspx?ID=1722)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\n\r\n---\n\nA weapon with a sisterstone striking surface can be charged with [undead](/Traits.aspx?ID=160)-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone.\n\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 70 gp (plus 7 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 1,200 gp (plus 120 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 32,000 gp (plus 3,200 gp per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Weapon (Low-Grade)", "price": 7000, "price_raw": "70 gp (plus 7 gp per Bulk)", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\r\n\r\n**Price** 70 gp (plus 7 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "A weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …", "summary_markdown": "A weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …", "text": " Sisterstone Weapon May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 80 Usage varies by weapon Bulk varies by weapon Base Material Sisterstone --- A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Sisterstone Weapon (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 70 gp (plus 7 gp per Bulk) <title level=\"2\" right=\"Item 11\" pfs=\"\" > Sisterstone Weapon (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 1,200 gp (plus 120 gp per Bulk) <title level=\"2\" right=\"Item 19\" pfs=\"\" > Sisterstone Weapon (High-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 32,000 gp (plus 3,200 gp per Bulk) ", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1722", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1722-1544", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone Weapon](/Equipment.aspx?ID=1722)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\n\r\n---\n\nA weapon with a sisterstone striking surface can be charged with [undead](/Traits.aspx?ID=160)-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone.\n\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 70 gp (plus 7 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 1,200 gp (plus 120 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 32,000 gp (plus 3,200 gp per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Weapon (Standard-Grade)", "price": 120000, "price_raw": "1,200 gp (plus 120 gp per Bulk)", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\r\n\r\n**Price** 1,200 gp (plus 120 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "A weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …", "summary_markdown": "A weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …", "text": " Sisterstone Weapon May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 80 Usage varies by weapon Bulk varies by weapon Base Material Sisterstone --- A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Sisterstone Weapon (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 70 gp (plus 7 gp per Bulk) <title level=\"2\" right=\"Item 11\" pfs=\"\" > Sisterstone Weapon (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 1,200 gp (plus 120 gp per Bulk) <title level=\"2\" right=\"Item 19\" pfs=\"\" > Sisterstone Weapon (High-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 32,000 gp (plus 3,200 gp per Bulk) ", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1722", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1722-1545", "item_category": "Weapons", "item_subcategory": "Precious Material Weapons", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Sisterstone Weapon](/Equipment.aspx?ID=1722)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n\n\n**Usage** varies by weapon\r\n\r\n**Bulk** varies by weapon\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n**Base Material** [Sisterstone](/Equipment.aspx?ID=1720)\r\n\r\n\r\n\r\n---\n\nA weapon with a sisterstone striking surface can be charged with [undead](/Traits.aspx?ID=160)-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone.\n\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 70 gp (plus 7 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (Standard-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 1,200 gp (plus 120 gp per Bulk)\r\n\r\n\n\n\n\n\r\n\r\n\r\nSisterstone Weapon (High-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\n\n**Price** 32,000 gp (plus 3,200 gp per Bulk)\r\n\r\n\n\n\n\n", "name": "Sisterstone Weapon (High-Grade)", "price": 3200000, "price_raw": "32,000 gp (plus 3,200 gp per Bulk)", "rarity": "rare", "release_date": "2022-09-21", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80\r\n\r\n**Price** 32,000 gp (plus 3,200 gp per Bulk)\r\n\r\n\r\n \r\n\r\n**Usage** varies by weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …\r\n", "source": [ "Pathfinder #183: Field of Maidens" ], "source_raw": [ "Pathfinder #183: Field of Maidens pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": "A weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …", "summary_markdown": "A weapon with a sisterstone striking surface can be charged with undead -destroying energy in response to violence from an undead creature. A …", "text": " Sisterstone Weapon May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 80 Usage varies by weapon Bulk varies by weapon Base Material Sisterstone --- A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone. <title level=\"2\" right=\"Item 3\" pfs=\"\" > Sisterstone Weapon (Low-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 70 gp (plus 7 gp per Bulk) <title level=\"2\" right=\"Item 11\" pfs=\"\" > Sisterstone Weapon (Standard-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 1,200 gp (plus 120 gp per Bulk) <title level=\"2\" right=\"Item 19\" pfs=\"\" > Sisterstone Weapon (High-Grade) Source Pathfinder #183: Field of Maidens pg. 80 Price 32,000 gp (plus 3,200 gp per Bulk) ", "trait": [ "Rare" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1722", "usage": "varies by weapon", "usage_markdown": "varies by weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1723", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"\"\r\n>\r\n[Shadow Ash](/Equipment.aspx?ID=1723)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 750 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell or successfully perform a ritual as the primary or secondary caster\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small pile of ash glows with strange blue embers that coat whatever they touch with a thin layer of frost laced with veins of necrotic ichor. Adding this catalyst to an [_animate dead_](/Spells.aspx?ID=666) spell or [_create undead_](/Rituals.aspx?ID=10) ritual wreathes the resulting [undead](/Traits.aspx?ID=160) creature in a shroud of frost that pulses with negative energy. During a combat encounter, the first opponent to deal damage to the undead creature with a melee Strike takes 3d6 cold damage and becomes [drained 1](/Conditions.aspx?ID=10) as the shroud of ice and rot shatters from the blow. If the undead creature survives the encounter, the shroud of frost reforms the next day. When an undead creature animated or created with this catalyst dies, it can return to animation with half of its Hit Points within 1d4 rounds of its death (unless it was killed in a manner that destroys it remains completely such as a [_disintegrate_](/Spells.aspx?ID=76) spell) with a DC 11 flat check. If the undead creature rises again, a desperate, garbled screech resonates from within its corpse.\n\n\n\n", "name": "Shadow Ash", "price": 75000, "price_raw": "750 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\r\n\r\n**Price** 750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell or successfully perform a ritual as the primary or secondary caster\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small pile of ash glows with strange blue embers that coat whatever they touch with a thin layer of frost laced with veins of necrotic ichor. …\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 81" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81", "speed": {}, "spell": [ "Animate Dead" ], "spell_markdown": "[Animate Dead](/Spells.aspx?ID=666)", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This small pile of ash glows with strange blue embers that coat whatever they touch with a thin layer of frost laced with veins of necrotic ichor. …", "summary_markdown": "This small pile of ash glows with strange blue embers that coat whatever they touch with a thin layer of frost laced with veins of necrotic ichor. …", "text": " Shadow Ash May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 750 gp Usage held in 1 hand Bulk L Activate Cast a Spell or successfully perform a ritual as the primary or secondary caster --- This small pile of ash glows with strange blue embers that coat whatever they touch with a thin layer of frost laced with veins of necrotic ichor. Adding this catalyst to an animate dead spell or create undead ritual wreathes the resulting undead creature in a shroud of frost that pulses with negative energy. During a combat encounter, the first opponent to deal damage to the undead creature with a melee Strike takes 3d6 cold damage and becomes drained 1 as the shroud of ice and rot shatters from the blow. If the undead creature survives the encounter, the shroud of frost reforms the next day. When an undead creature animated or created with this catalyst dies, it can return to animation with half of its Hit Points within 1d4 rounds of its death (unless it was killed in a manner that destroys it remains completely such as a disintegrate spell) with a DC 11 flat check. If the undead creature rises again, a desperate, garbled screech resonates from within its corpse.\n", "trait": [ "Catalyst", "Cold", "Consumable", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Catalyst", "Cold", "Consumable", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1723", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1724", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Wraithweave Patch](/Equipment.aspx?ID=1724)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _wraithweave patch_ appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An [incorporeal](/Traits.aspx?ID=222) creature can touch, hold, and carry _wraithweave patches_ (unlike most physical objects).\n\n You can Interact with a _wraithweave patch_ to securely wrap up an object or container that does not exceed the _wraithweave patch's_ capacity in Bulk (as determined by the _wraithweave patch's_ type). Once an object is wrapped up, its Bulk becomes negligible, and the _wraithweave patch_ appears and behaves as if it's nothing more than a tightly folded but empty piece of cloth. You must Interact with the _wraithweave patch_ again to unfold it, at which point the wrapped object returns to its normal Bulk and can itself be interacted with again.\n\n Creatures wrapped in a _wraithweave patch_ are not affected and treat the patch as normal cloth. A wrapped item provides no benefits until it is unwrapped, but can be detected by magic normally. If the _wraithweave patch_ is destroyed, any object it contains reverts to normal and is exposed to the damage or effect that destroyed the _wraithweave patch_.\n\n\n\n\n\n\r\n\r\n\r\nWraithweave Patch (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** Light Bulk\r\n\r\n\r\nWraithweave Patch (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 1 Bulk\r\n\r\n\r\nWraithweave Patch (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 2 Bulk", "name": "Wraithweave Patch", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can …\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 81" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can …", "summary_markdown": "A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can …", "text": " Wraithweave Patch May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 81 Usage held in 1 hand Bulk L --- A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects). You can Interact with a wraithweave patch to securely wrap up an object or container that does not exceed the wraithweave patch's capacity in Bulk (as determined by the wraithweave patch's type). Once an object is wrapped up, its Bulk becomes negligible, and the wraithweave patch appears and behaves as if it's nothing more than a tightly folded but empty piece of cloth. You must Interact with the wraithweave patch again to unfold it, at which point the wrapped object returns to its normal Bulk and can itself be interacted with again. Creatures wrapped in a wraithweave patch are not affected and treat the patch as normal cloth. A wrapped item provides no benefits until it is unwrapped, but can be detected by magic normally. If the wraithweave patch is destroyed, any object it contains reverts to normal and is exposed to the damage or effect that destroyed the wraithweave patch . <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wraithweave Patch (Type I) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 600 gp Bulk L --- Capacity Light Bulk <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wraithweave Patch (Type II) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 1,750 gp Bulk L --- Capacity 1 Bulk <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wraithweave Patch (Type III) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 6,000 gp Bulk L --- Capacity 2 Bulk", "trait": [ "Conjuration", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1724", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1724-1548", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Wraithweave Patch](/Equipment.aspx?ID=1724)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _wraithweave patch_ appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An [incorporeal](/Traits.aspx?ID=222) creature can touch, hold, and carry _wraithweave patches_ (unlike most physical objects).\n\n You can Interact with a _wraithweave patch_ to securely wrap up an object or container that does not exceed the _wraithweave patch's_ capacity in Bulk (as determined by the _wraithweave patch's_ type). Once an object is wrapped up, its Bulk becomes negligible, and the _wraithweave patch_ appears and behaves as if it's nothing more than a tightly folded but empty piece of cloth. You must Interact with the _wraithweave patch_ again to unfold it, at which point the wrapped object returns to its normal Bulk and can itself be interacted with again.\n\n Creatures wrapped in a _wraithweave patch_ are not affected and treat the patch as normal cloth. A wrapped item provides no benefits until it is unwrapped, but can be detected by magic normally. If the _wraithweave patch_ is destroyed, any object it contains reverts to normal and is exposed to the damage or effect that destroyed the _wraithweave patch_.\n\n\n\n\n\n\r\n\r\n\r\nWraithweave Patch (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** Light Bulk\r\n\r\n\r\nWraithweave Patch (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 1 Bulk\r\n\r\n\r\nWraithweave Patch (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 2 Bulk", "name": "Wraithweave Patch (Type I)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity Light Bulk\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 81" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": " Capacity Light Bulk", "summary_markdown": " Capacity Light Bulk", "text": " Wraithweave Patch May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 81 Usage held in 1 hand Bulk L --- A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects). You can Interact with a wraithweave patch to securely wrap up an object or container that does not exceed the wraithweave patch's capacity in Bulk (as determined by the wraithweave patch's type). Once an object is wrapped up, its Bulk becomes negligible, and the wraithweave patch appears and behaves as if it's nothing more than a tightly folded but empty piece of cloth. You must Interact with the wraithweave patch again to unfold it, at which point the wrapped object returns to its normal Bulk and can itself be interacted with again. Creatures wrapped in a wraithweave patch are not affected and treat the patch as normal cloth. A wrapped item provides no benefits until it is unwrapped, but can be detected by magic normally. If the wraithweave patch is destroyed, any object it contains reverts to normal and is exposed to the damage or effect that destroyed the wraithweave patch . <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wraithweave Patch (Type I) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 600 gp Bulk L --- Capacity Light Bulk <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wraithweave Patch (Type II) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 1,750 gp Bulk L --- Capacity 1 Bulk <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wraithweave Patch (Type III) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 6,000 gp Bulk L --- Capacity 2 Bulk", "trait": [ "Conjuration", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1724", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1724-1549", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Wraithweave Patch](/Equipment.aspx?ID=1724)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _wraithweave patch_ appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An [incorporeal](/Traits.aspx?ID=222) creature can touch, hold, and carry _wraithweave patches_ (unlike most physical objects).\n\n You can Interact with a _wraithweave patch_ to securely wrap up an object or container that does not exceed the _wraithweave patch's_ capacity in Bulk (as determined by the _wraithweave patch's_ type). Once an object is wrapped up, its Bulk becomes negligible, and the _wraithweave patch_ appears and behaves as if it's nothing more than a tightly folded but empty piece of cloth. You must Interact with the _wraithweave patch_ again to unfold it, at which point the wrapped object returns to its normal Bulk and can itself be interacted with again.\n\n Creatures wrapped in a _wraithweave patch_ are not affected and treat the patch as normal cloth. A wrapped item provides no benefits until it is unwrapped, but can be detected by magic normally. If the _wraithweave patch_ is destroyed, any object it contains reverts to normal and is exposed to the damage or effect that destroyed the _wraithweave patch_.\n\n\n\n\n\n\r\n\r\n\r\nWraithweave Patch (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** Light Bulk\r\n\r\n\r\nWraithweave Patch (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 1 Bulk\r\n\r\n\r\nWraithweave Patch (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 2 Bulk", "name": "Wraithweave Patch (Type II)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity 1 Bulk\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 81" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": " Capacity 1 Bulk", "summary_markdown": " Capacity 1 Bulk", "text": " Wraithweave Patch May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 81 Usage held in 1 hand Bulk L --- A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects). You can Interact with a wraithweave patch to securely wrap up an object or container that does not exceed the wraithweave patch's capacity in Bulk (as determined by the wraithweave patch's type). Once an object is wrapped up, its Bulk becomes negligible, and the wraithweave patch appears and behaves as if it's nothing more than a tightly folded but empty piece of cloth. You must Interact with the wraithweave patch again to unfold it, at which point the wrapped object returns to its normal Bulk and can itself be interacted with again. Creatures wrapped in a wraithweave patch are not affected and treat the patch as normal cloth. A wrapped item provides no benefits until it is unwrapped, but can be detected by magic normally. If the wraithweave patch is destroyed, any object it contains reverts to normal and is exposed to the damage or effect that destroyed the wraithweave patch . <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wraithweave Patch (Type I) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 600 gp Bulk L --- Capacity Light Bulk <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wraithweave Patch (Type II) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 1,750 gp Bulk L --- Capacity 1 Bulk <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wraithweave Patch (Type III) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 6,000 gp Bulk L --- Capacity 2 Bulk", "trait": [ "Conjuration", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1724", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1724-1550", "item_category": "Held Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Wraithweave Patch](/Equipment.aspx?ID=1724)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _wraithweave patch_ appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An [incorporeal](/Traits.aspx?ID=222) creature can touch, hold, and carry _wraithweave patches_ (unlike most physical objects).\n\n You can Interact with a _wraithweave patch_ to securely wrap up an object or container that does not exceed the _wraithweave patch's_ capacity in Bulk (as determined by the _wraithweave patch's_ type). Once an object is wrapped up, its Bulk becomes negligible, and the _wraithweave patch_ appears and behaves as if it's nothing more than a tightly folded but empty piece of cloth. You must Interact with the _wraithweave patch_ again to unfold it, at which point the wrapped object returns to its normal Bulk and can itself be interacted with again.\n\n Creatures wrapped in a _wraithweave patch_ are not affected and treat the patch as normal cloth. A wrapped item provides no benefits until it is unwrapped, but can be detected by magic normally. If the _wraithweave patch_ is destroyed, any object it contains reverts to normal and is exposed to the damage or effect that destroyed the _wraithweave patch_.\n\n\n\n\n\n\r\n\r\n\r\nWraithweave Patch (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** Light Bulk\r\n\r\n\r\nWraithweave Patch (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 1 Bulk\r\n\r\n\r\nWraithweave Patch (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 2 Bulk", "name": "Wraithweave Patch (Type III)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity 2 Bulk\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 81" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "summary": " Capacity 2 Bulk", "summary_markdown": " Capacity 2 Bulk", "text": " Wraithweave Patch May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 81 Usage held in 1 hand Bulk L --- A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects). You can Interact with a wraithweave patch to securely wrap up an object or container that does not exceed the wraithweave patch's capacity in Bulk (as determined by the wraithweave patch's type). Once an object is wrapped up, its Bulk becomes negligible, and the wraithweave patch appears and behaves as if it's nothing more than a tightly folded but empty piece of cloth. You must Interact with the wraithweave patch again to unfold it, at which point the wrapped object returns to its normal Bulk and can itself be interacted with again. Creatures wrapped in a wraithweave patch are not affected and treat the patch as normal cloth. A wrapped item provides no benefits until it is unwrapped, but can be detected by magic normally. If the wraithweave patch is destroyed, any object it contains reverts to normal and is exposed to the damage or effect that destroyed the wraithweave patch . <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wraithweave Patch (Type I) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 600 gp Bulk L --- Capacity Light Bulk <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wraithweave Patch (Type II) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 1,750 gp Bulk L --- Capacity 1 Bulk <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wraithweave Patch (Type III) Source Pathfinder #184: The Ghouls Hunger pg. 81 Price 6,000 gp Bulk L --- Capacity 2 Bulk", "trait": [ "Conjuration", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1724", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "alignment": "CG", "base_item": [ "Rapier" ], "base_item_markdown": "[Rapier](/Weapons.aspx?ID=36)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1725", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"\"\r\n>\r\n[Azarim](/Equipment.aspx?ID=1725)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 113\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Rapier](/Weapons.aspx?ID=36)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +12; [darkvision](/Rules.aspx?ID=415) 30 feet, hearing 30 feet\r\n([imprecise](/Rules.aspx?ID=412))\r\n\r\n**Communication** [telepathy](/MonsterAbilities.aspx?ID=37) ([Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Dwarven](/Languages.aspx?ID=3), [Undercommon](/Languages.aspx?ID=11))\r\n\r\n**Skills** [Alcohol Lore](/Skills.aspx?ID=8) +13, [Deception](/Skills.aspx?ID=5) +15, [Diplomacy](/Skills.aspx?ID=6) +13, [Religion](/Skills.aspx?ID=13) +13, [Society](/Skills.aspx?ID=14) +15\r\n\r\n**Int** +2, **Wis** +2, **Cha** +4\r\n\r\n**Will** +15 \r\n\r\n\r\n\r\n--- \r\n\r\nIn life, the [dwarven](/Ancestries.aspx?ID=1) [rogue](/Classes.aspx?ID=10) Azarim was always something of an outsider among her people for her fast and loose relationship with dwarven tradition. However, she still harbored in her heart a fierce pride in what dwarves had accomplished. She had long fought against the cult of [Droskar](/Deities.aspx?ID=28), seeing it as emblematic of all the worst parts of dwarven culture.\n\n By the time she infiltrated Droskar's Crucible in 4065 AR, the cult was already in decline. She knew portions of Droskar's Crucible were built by the worshippers of [Torag](/Deities.aspx?ID=18) who preceded the cult and that something of great power had been locked away in the Lower Vault, but not what that object was. If she could gain control over the cult, she could simultaneously use them to open the Lower Vault and convince them to set aside their worship of Droskar—if not for her own patron, [Cayden Cailean](/Deities.aspx?ID=4), then any other faith with a more positive leaning.\n\n Unfortunately, her attempt to seize control of the cult using their own traditions against them backfired when she succumbed to the Soul Smith. Unlike the others who were slain by the Soul Smith, Azarim's soul managed to somewhat escape being bound into the Soul Smith's soul chain by instead seeking shelter in her own magic rapier. Frustrated at the fact her soul slipped away but ignorant of where that soul fled to, the Soul Smith returned to his tasks and soon forgot about Azarim—she was, to the undead dwarf, just another in a long line of failures.\n\n Today, _Azarim_ is an intelligent _+1 [striking](/Equipment.aspx?ID=280) [shifting](/Equipment.aspx?ID=302) [rapier](/Weapons.aspx?ID=36)_. The rapier has been waiting patiently for centuries for a new, like-minded ally to take her up in arms against her foes. While she prefers to exist in the form of a rapier, she can use one of her actions to activate her _shifting_ rune to take the shape of another weapon as needed.\n\n While _Azarim_ prefers to be wielded by chaotic good characters, particularly those who worship Cayden Cailean, she's open-minded and eager to work with any wielder who seeks to oppose corrupting or toxic traditions in society, particularly those who work against the influence of the cult of Droskar. To wielders she doesn't approve of, she works to convince them to either change their ways or to hand her over to someone who she can work with, resorting to her ability to induce weakness in her carrier as needed when simply having them discard her is the only option left.\n\n Azarim deals an additional 1d6 chaotic damage to worshippers of Droskar, to creatures allied with Droskar's faith, and to those who are under the influence of Droskar's faith—which includes the Kobold King Merlokrep for as long as he continues to wear his crown as well as most of the intelligent inhabitants of the deeper levels of Droskar's Crucible. \n\n\n\n\n\n\n\n\n\n\n\n", "name": "Azarim", "rarity": "unique", "release_date": "2022-10-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 113\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn life, the dwarven rogue Azarim was always something of an outsider among her people for her fast and loose relationship with dwarven …\r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 113" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 113", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "In life, the dwarven rogue Azarim was always something of an outsider among her people for her fast and loose relationship with dwarven …", "summary_markdown": "In life, the dwarven rogue Azarim was always something of an outsider among her people for her fast and loose relationship with dwarven …", "text": " Azarim May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 113 Usage held in 1 hand Bulk 1 Base Weapon Rapier --- Perception +12; darkvision 30 feet, hearing 30 feet (imprecise) Communication telepathy (Celestial, Common, Dwarven, Undercommon) Skills Alcohol Lore +13, Deception +15, Diplomacy +13, Religion +13, Society +15 Int +2, Wis +2, Cha +4 Will +15 --- In life, the dwarven rogue Azarim was always something of an outsider among her people for her fast and loose relationship with dwarven tradition. However, she still harbored in her heart a fierce pride in what dwarves had accomplished. She had long fought against the cult of Droskar, seeing it as emblematic of all the worst parts of dwarven culture. By the time she infiltrated Droskar's Crucible in 4065 AR, the cult was already in decline. She knew portions of Droskar's Crucible were built by the worshippers of Torag who preceded the cult and that something of great power had been locked away in the Lower Vault, but not what that object was. If she could gain control over the cult, she could simultaneously use them to open the Lower Vault and convince them to set aside their worship of Droskar—if not for her own patron, Cayden Cailean, then any other faith with a more positive leaning. Unfortunately, her attempt to seize control of the cult using their own traditions against them backfired when she succumbed to the Soul Smith. Unlike the others who were slain by the Soul Smith, Azarim's soul managed to somewhat escape being bound into the Soul Smith's soul chain by instead seeking shelter in her own magic rapier. Frustrated at the fact her soul slipped away but ignorant of where that soul fled to, the Soul Smith returned to his tasks and soon forgot about Azarim—she was, to the undead dwarf, just another in a long line of failures. Today, Azarim is an intelligent +1 striking shifting rapier . The rapier has been waiting patiently for centuries for a new, like-minded ally to take her up in arms against her foes. While she prefers to exist in the form of a rapier, she can use one of her actions to activate her shifting rune to take the shape of another weapon as needed. While Azarim prefers to be wielded by chaotic good characters, particularly those who worship Cayden Cailean, she's open-minded and eager to work with any wielder who seeks to oppose corrupting or toxic traditions in society, particularly those who work against the influence of the cult of Droskar. To wielders she doesn't approve of, she works to convince them to either change their ways or to hand her over to someone who she can work with, resorting to her ability to induce weakness in her carrier as needed when simply having them discard her is the only option left. Azarim deals an additional 1d6 chaotic damage to worshippers of Droskar, to creatures allied with Droskar's faith, and to those who are under the influence of Droskar's faith—which includes the Kobold King Merlokrep for as long as he continues to wear his crown as well as most of the intelligent inhabitants of the deeper levels of Droskar's Crucible. ", "trait": [ "Divine", "Evocation", "Intelligent", "Unique" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Intelligent](/Traits.aspx?ID=280), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Divine", "Evocation", "Intelligent", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1725", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1726", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"\"\r\n>\r\n[Cresset of Grisly Interrogation](/Equipment.aspx?ID=1726)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 114\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis iron cresset appears as a cage-like basket with a metal bowl fitted into its base—a bowl sized perfectly to hold the severed head of a Medium or Small humanoid.\n\n\n\n\n\n\n\n", "name": "Cresset of Grisly Interrogation", "price": 70000, "price_raw": "700 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 114\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis iron cresset appears as a cage-like basket with a metal bowl fitted into its base—a bowl sized perfectly to hold the severed head of a Medium or …\r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 114" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 114", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "This iron cresset appears as a cage-like basket with a metal bowl fitted into its base—a bowl sized perfectly to hold the severed head of a Medium or …", "summary_markdown": "This iron cresset appears as a cage-like basket with a metal bowl fitted into its base—a bowl sized perfectly to hold the severed head of a Medium or …", "text": " Cresset of Grisly Interrogation May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 114 Price 700 gp Usage held in 1 hand Bulk 1 --- This iron cresset appears as a cage-like basket with a metal bowl fitted into its base—a bowl sized perfectly to hold the severed head of a Medium or Small humanoid.\n", "trait": [ "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1726", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1727", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Crown of the Kobold King](/Equipment.aspx?ID=1727)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 114\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally, this magical crown was to be known as the _Crown of Toil_—a magic item crafted by the dwarven priest named Gristogar. He intended for the crown to bolster his ability to rule and herald in a new era of a dwarven kingdom that followed the teachings of [Droskar](/Deities.aspx?ID=28). Yet Gristogar wasn't equal to his own ambitions, and before he could complete the _Crown of Toil_, his cult died out and he ended his own life. For centuries, the incomplete crown lay dormant, but over that time, fragments of Gristogar's soul infused it—not enough to transform it into a truly intelligent item, but enough to give it a rudimentary need and desire to be completed.\n\n When the Kobold King Merlokrep discovered the discarded crown and placed it upon his head, the crown at last had agency— if not in a hale and hearty dwarf, at least in the frame of a powerful and ambitious kobold. Just as the crown began influencing Merlokrep, so too did the Kobold King's personality influence the crown. Today, the device is known as the _Crown of the Kobold King_, and while it still urges the one who wears it to build a kingdom of endlessly toiling workers, it no longer does so in honor of Droskar. Instead, it seeks the rise of a brutal kobold kingdom.\n\n The crown appears as a golden band surrounded by iron spikes that glisten with fresh blood—the addition of a kobold skull to the top is largely decorative, but one the crown has grown to “enjoy.” Even in its incomplete state, a few rituals away from its true potential, the _Crown of the Kobold King_ is a potent item. Wearing the crown grants you a +2 item bonus to [Intimidation](/Skills.aspx?ID=7) checks and a +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects.\n\n\n\n\n\n\n\n", "name": "Crown of the Kobold King", "pfs": "Limited", "price": 70000, "price_raw": "700 gp", "rarity": "unique", "release_date": "2022-10-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 114\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOriginally, this magical crown was to be known as the Crown of Toil —a magic item crafted by the dwarven priest named Gristogar. He intended for the …\r\n", "skill": [ "Intimidation" ], "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 114" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 114", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "Originally, this magical crown was to be known as the Crown of Toil —a magic item crafted by the dwarven priest named Gristogar. He intended for the …", "summary_markdown": "Originally, this magical crown was to be known as the Crown of Toil —a magic item crafted by the dwarven priest named Gristogar. He intended for the …", "text": " Crown of the Kobold King May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 114 Price 700 gp Usage worn headwear --- Originally, this magical crown was to be known as the Crown of Toil —a magic item crafted by the dwarven priest named Gristogar. He intended for the crown to bolster his ability to rule and herald in a new era of a dwarven kingdom that followed the teachings of Droskar. Yet Gristogar wasn't equal to his own ambitions, and before he could complete the Crown of Toil , his cult died out and he ended his own life. For centuries, the incomplete crown lay dormant, but over that time, fragments of Gristogar's soul infused it—not enough to transform it into a truly intelligent item, but enough to give it a rudimentary need and desire to be completed. When the Kobold King Merlokrep discovered the discarded crown and placed it upon his head, the crown at last had agency— if not in a hale and hearty dwarf, at least in the frame of a powerful and ambitious kobold. Just as the crown began influencing Merlokrep, so too did the Kobold King's personality influence the crown. Today, the device is known as the Crown of the Kobold King , and while it still urges the one who wears it to build a kingdom of endlessly toiling workers, it no longer does so in honor of Droskar. Instead, it seeks the rise of a brutal kobold kingdom. The crown appears as a golden band surrounded by iron spikes that glisten with fresh blood—the addition of a kobold skull to the top is largely decorative, but one the crown has grown to “enjoy.” Even in its incomplete state, a few rituals away from its true potential, the Crown of the Kobold King is a potent item. Wearing the crown grants you a +2 item bonus to Intimidation checks and a +1 item bonus to saving throws against fear effects.\n", "trait": [ "Enchantment", "Invested", "Magical", "Unique" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1727", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1728", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"\"\r\n>\r\n[Drazmorg's Staff of All-Sight](/Equipment.aspx?ID=1728)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115\n\n**Price** 475 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, a clump of sinew clasps a small stone orb resembling a large human eye. When the staff is activated, this eye twitches and glances around randomly. When wielding this staff, you gain a +1 item bonus to visual Perception checks.\n\n \n
  • **Cantrip** [_read aura_](/Spells.aspx?ID=246)
  • **1st** [_true strike_](/Spells.aspx?ID=345)
  • **2nd** [darkvision](/MonsterAbilities.aspx?ID=12), [_flaming sphere_](/Spells.aspx?ID=121) (creates what appears to be a large eye made of fire), [_see invisibility_](/Spells.aspx?ID=271)
  • **3rd** [_organsight_](/Spells.aspx?ID=963), [_web of eyes_](/Spells.aspx?ID=1032)
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), [_countless eyes_](/Spells.aspx?ID=680), [_detect scrying_](/Spells.aspx?ID=68)
\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Drazmorg's Staff of All-Sight", "price": 47500, "price_raw": "475 gp", "rarity": "unique", "release_date": "2022-10-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, …\r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 115" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "This long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, …", "summary_markdown": "This long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, …", "text": " Drazmorg's Staff of All-Sight May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 115 Price 475 gp Usage held in 1 hand Bulk 1 --- This long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, a clump of sinew clasps a small stone orb resembling a large human eye. When the staff is activated, this eye twitches and glances around randomly. When wielding this staff, you gain a +1 item bonus to visual Perception checks. Cantrip read aura 1st true strike 2nd darkvision, flaming sphere (creates what appears to be a large eye made of fire), see invisibility 3rd organsight , web of eyes 4th clairvoyance , countless eyes , detect scrying Craft Requirements Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Divination", "Magical", "Staff", "Unique" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Divination", "Magical", "Staff", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1728", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Gauntlet" ], "base_item_markdown": "[Gauntlet](/Weapons.aspx?ID=4)", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1729", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Grasp of Droskar](/Equipment.aspx?ID=1729)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115\n\n**Price** 155 gp\r\n\r\n\n\n**Usage** worn glove\n\n\r\n\r\n\r\n**Base Weapon** [Gauntlet](/Weapons.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [gauntlet](/Weapons.aspx?ID=4)_ appears little more than a dull, soot-stained, metal-plated glove at first glance, but in truth it is an invasive boon granted by [Droskar](/Deities.aspx?ID=28) to his most faithful subjects. Placing the glove on your hand causes excruciating pain as your appendage curls into a tight fist and then slowly transforms to a supernaturally hard ball of black stone, fusing to you and preventing you from using this hand for anything other than gauntlet Strikes or the _grasp of Droskar's_ activated abilities (a _grasp of Droskar_ does not have the [free-hand](/Traits.aspx?ID=181) weapon trait). The gauntlet can't be removed without a successful casting of [_remove curse_](/Spells.aspx?ID=250) or a similar spell. The gauntlet reverts to normal (and can be removed with ease) if the curse is removed, the hand is removed from the body, or the wearer dies.\n\n\n\n\n\n\n\n", "name": "Grasp of Droskar", "price": 15500, "price_raw": "155 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115\r\n\r\n**Price** 155 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn glove\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking gauntlet appears little more than a dull, soot-stained, metal-plated glove at first glance, but in truth it is an invasive …\r\n", "skill": [ "Athletics" ], "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 115" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "This +1 striking gauntlet appears little more than a dull, soot-stained, metal-plated glove at first glance, but in truth it is an invasive …", "summary_markdown": "This +1 striking gauntlet appears little more than a dull, soot-stained, metal-plated glove at first glance, but in truth it is an invasive …", "text": " Grasp of Droskar May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 115 Price 155 gp Usage worn glove Base Weapon Gauntlet --- This +1 striking gauntlet appears little more than a dull, soot-stained, metal-plated glove at first glance, but in truth it is an invasive boon granted by Droskar to his most faithful subjects. Placing the glove on your hand causes excruciating pain as your appendage curls into a tight fist and then slowly transforms to a supernaturally hard ball of black stone, fusing to you and preventing you from using this hand for anything other than gauntlet Strikes or the grasp of Droskar's activated abilities (a grasp of Droskar does not have the free-hand weapon trait). The gauntlet can't be removed without a successful casting of remove curse or a similar spell. The gauntlet reverts to normal (and can be removed with ease) if the curse is removed, the hand is removed from the body, or the wearer dies.\n", "trait": [ "Cursed", "Divination", "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Divination", "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1729", "usage": "worn glove", "usage_markdown": "worn glove", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1730", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Heartripper Blade](/Equipment.aspx?ID=1730)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wicked-looking curved weapon is a _+1 [striking](/Equipment.aspx?ID=280) [dagger](/Weapons.aspx?ID=3)_ that draws power from defeating foes, either to bolster itself or its wielder. A _heartripper blade_ is well suited for use in any ritual that involves divination, and incorporating it into any ritual with the [divination](/Traits.aspx?ID=47) trait grants the wielder a +1 item bonus on any check made to resolve the effects of the ritual's casting.\n\n\n\n\n\n\n\n", "name": "Heartripper Blade", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wicked-looking curved weapon is a +1 striking dagger that draws power from defeating foes, either to bolster itself or its wielder. A …\r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 115" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "This wicked-looking curved weapon is a +1 striking dagger that draws power from defeating foes, either to bolster itself or its wielder. A …", "summary_markdown": "This wicked-looking curved weapon is a +1 striking dagger that draws power from defeating foes, either to bolster itself or its wielder. A …", "text": " Heartripper Blade May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 115 Price 160 gp Usage held in 1 hand Bulk L Base Weapon Dagger --- This wicked-looking curved weapon is a +1 striking dagger that draws power from defeating foes, either to bolster itself or its wielder. A heartripper blade is well suited for use in any ritual that involves divination, and incorporating it into any ritual with the divination trait grants the wielder a +1 item bonus on any check made to resolve the effects of the ritual's casting.\n", "trait": [ "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1730", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1731", "item_category": "Grimoires", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"\"\r\n>\r\n[In the Shadows of Toil](/Equipment.aspx?ID=1731)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_In the Shadows of Toil_ was originally an incomplete copy of a journal kept by the dwarven adventurer Druingar the Glintaxe. Drazmorg made extensive use of the book's wide margins and several dozen blank pages left in the back to serve as a spellbook. Over the years, he further enhanced his copy to transform it into a grimoire (see [here](/Rules.aspx?ID=1494) full rules on grimoires). A character who reads [Necril](/Languages.aspx?ID=20) can learn about Drazmorg's history, his discovery of the Third Seal, and his hopes to absorb all of its power before seeking out the [Whispering Way](/Deities.aspx?ID=24) to lead them on a new crusade to hunt down the next two seals, destroy them, and bring back the Whispering Tyrant. Beyond these frightening notes, the grimoire also contains copies of all the spells Drazmorg has prepared and those needed to recharge [his staff](/Equipment.aspx?ID=1728); feel free to add more spells to this list if you wish.\n\n\n\n\n\n", "name": "In the Shadows of Toil", "price": 50000, "price_raw": "500 gp", "rarity": "unique", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n In the Shadows of Toil was originally an incomplete copy of a journal kept by the dwarven adventurer Druingar the Glintaxe. Drazmorg made extensive …\r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 116" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": " In the Shadows of Toil was originally an incomplete copy of a journal kept by the dwarven adventurer Druingar the Glintaxe. Drazmorg made extensive …", "summary_markdown": " In the Shadows of Toil was originally an incomplete copy of a journal kept by the dwarven adventurer Druingar the Glintaxe. Drazmorg made extensive …", "text": " In the Shadows of Toil May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 116 Price 500 gp Bulk L --- In the Shadows of Toil was originally an incomplete copy of a journal kept by the dwarven adventurer Druingar the Glintaxe. Drazmorg made extensive use of the book's wide margins and several dozen blank pages left in the back to serve as a spellbook. Over the years, he further enhanced his copy to transform it into a grimoire (see here full rules on grimoires). A character who reads Necril can learn about Drazmorg's history, his discovery of the Third Seal, and his hopes to absorb all of its power before seeking out the Whispering Way to lead them on a new crusade to hunt down the next two seals, destroy them, and bring back the Whispering Tyrant. Beyond these frightening notes, the grimoire also contains copies of all the spells Drazmorg has prepared and those needed to recharge his staff; feel free to add more spells to this list if you wish.\n", "trait": [ "Grimoire", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Grimoire", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1731", "weakness": {} }, { "base_item": [ "Battle Axe" ], "base_item_markdown": "[Battle Axe](/Weapons.aspx?ID=16)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1732", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"\"\r\n>\r\n[Man-Feller](/Equipment.aspx?ID=1732)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Battle Axe](/Weapons.aspx?ID=16)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis impressive-looking weapon is forged from a single piece of cold iron. _Man-Feller_ is a _+1 [striking](/Equipment.aspx?ID=280) [cold iron](/Equipment.aspx?ID=375) [battle axe](/Weapons.aspx?ID=16)_ that strikes particularly painful wounds into the flesh of [humans](/Ancestries.aspx?ID=6) it hews. The battle axe deals an additional 1d6 slashing damage to any human it wounds. This benefit doesn't apply against humans disguised as other creatures. It's up to GM discretion whether this effect applies against such a disguised human.\n\n Those who might find it amusing to point out the awkward and almost comedic duplication in the weapon's name would do well to consider that those who previously mocked the name of King Merlokrep's favorite axe to the kobold's face didn't live long enough to finish their self-congratulatory chuckles.\n\n\n\n", "name": "Man-Feller", "price": 36000, "price_raw": "360 gp", "rarity": "unique", "release_date": "2022-10-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis impressive-looking weapon is forged from a single piece of cold iron. Man-Feller is a +1 striking cold iron battle axe that strikes …\r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 116" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "This impressive-looking weapon is forged from a single piece of cold iron. Man-Feller is a +1 striking cold iron battle axe that strikes …", "summary_markdown": "This impressive-looking weapon is forged from a single piece of cold iron. Man-Feller is a +1 striking cold iron battle axe that strikes …", "text": " Man-Feller May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 116 Price 360 gp Usage held in 1 hand Bulk 1 Base Weapon Battle Axe --- This impressive-looking weapon is forged from a single piece of cold iron. Man-Feller is a +1 striking cold iron battle axe that strikes particularly painful wounds into the flesh of humans it hews. The battle axe deals an additional 1d6 slashing damage to any human it wounds. This benefit doesn't apply against humans disguised as other creatures. It's up to GM discretion whether this effect applies against such a disguised human. Those who might find it amusing to point out the awkward and almost comedic duplication in the weapon's name would do well to consider that those who previously mocked the name of King Merlokrep's favorite axe to the kobold's face didn't live long enough to finish their self-congratulatory chuckles.\n", "trait": [ "Divination", "Magical", "Unique" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Divination", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1732", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1733", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Necrobinding Serum](/Equipment.aspx?ID=1733)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis potent necromantic serum is distilled from the body of an intelligent corporeal [undead](/Traits.aspx?ID=160) who seeks to establish absolute control over their undead minions. The raw materials of a _necrobinding serum_ are composed of a slurry made from the creator's own flesh and blood mixed with pulped fungal toxins. The exact ingredients vary, but the act of brewing a _necrobinding serum_ is typically viewed with distaste at best and, in many societies, is regarded as an evil act. While _necrobinding serum_ isn't a poison, its method of delivery is identical to that of an injury poison—it's applied to a weapon that's then used to Strike an undead target (living creatures suffer no additional effect from exposure to a dose of _necrobinding serum_).\n\n When an undead creature is targeted by a dose of _necrobinding serum_, it must attempt a DC 19 Will save.\n\n**Critical Success** The undead creature is unaffected.
\r\n**Success** The undead creature is momentarily disoriented; it takes a –1 status penalty to all attack rolls made against you until the start of your next turn.
\r\n**Failure** The undead creature becomes [friendly](/Conditions.aspx?ID=18) toward you. If it was already friendly, it becomes [helpful](/Conditions.aspx?ID=21). It can't use [hostile actions](/Rules.aspx?ID=300) against you. This effect persists for 8 hours if the undead is [mindless](/Traits.aspx?ID=108). Against other undead, the effect gains the [mental](/Traits.aspx?ID=106) trait and persists for 10 minutes.
\r\n**Critical Failure** The undead creature becomes helpful toward you and can't use hostile actions against you. This effect persists for 24 hours if the undead is mindless. Against other undead, the effect gains the mental trait and persists for 1 hour.\r\n\r\n**Craft Requirements** You must be a corporeal undead, and the serum must include some of your flesh and blood.\n\n\n\n", "name": "Necrobinding Serum", "price": 3000, "price_raw": "30 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis potent necromantic serum is distilled from the body of an intelligent corporeal undead who seeks to establish absolute control over their …\r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 116" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "This potent necromantic serum is distilled from the body of an intelligent corporeal undead who seeks to establish absolute control over their …", "summary_markdown": "This potent necromantic serum is distilled from the body of an intelligent corporeal undead who seeks to establish absolute control over their …", "text": " Necrobinding Serum May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 116 Price 30 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- This potent necromantic serum is distilled from the body of an intelligent corporeal undead who seeks to establish absolute control over their undead minions. The raw materials of a necrobinding serum are composed of a slurry made from the creator's own flesh and blood mixed with pulped fungal toxins. The exact ingredients vary, but the act of brewing a necrobinding serum is typically viewed with distaste at best and, in many societies, is regarded as an evil act. While necrobinding serum isn't a poison, its method of delivery is identical to that of an injury poison—it's applied to a weapon that's then used to Strike an undead target (living creatures suffer no additional effect from exposure to a dose of necrobinding serum ). When an undead creature is targeted by a dose of necrobinding serum , it must attempt a DC 19 Will save. Critical Success The undead creature is unaffected. Success The undead creature is momentarily disoriented; it takes a –1 status penalty to all attack rolls made against you until the start of your next turn. Failure The undead creature becomes friendly toward you. If it was already friendly, it becomes helpful. It can't use hostile actions against you. This effect persists for 8 hours if the undead is mindless. Against other undead, the effect gains the mental trait and persists for 10 minutes. Critical Failure The undead creature becomes helpful toward you and can't use hostile actions against you. This effect persists for 24 hours if the undead is mindless. Against other undead, the effect gains the mental trait and persists for 1 hour. Craft Requirements You must be a corporeal undead, and the serum must include some of your flesh and blood.\n", "trait": [ "Consumable", "Incapacitation", "Injury", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Incapacitation](/Traits.aspx?ID=93), [Injury](/Traits.aspx?ID=97), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Incapacitation", "Injury", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1733", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1734", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Ring of Torag](/Equipment.aspx?ID=1734)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple golden ring has a large, red gemstone set into it that sparkles with an inner fire.\n\n\n\n\n\n\n\n", "name": "Ring of Torag", "pfs": "Limited", "price": 6000, "price_raw": "60 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple golden ring has a large, red gemstone set into it that sparkles with an inner fire. \r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 116" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 116", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "This simple golden ring has a large, red gemstone set into it that sparkles with an inner fire. ", "summary_markdown": "This simple golden ring has a large, red gemstone set into it that sparkles with an inner fire. ", "text": " Ring of Torag May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 116 Price 60 gp Usage worn --- This simple golden ring has a large, red gemstone set into it that sparkles with an inner fire.\n", "trait": [ "Abjuration", "Invested", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1734", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1735", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Shard of the Third Seal](/Equipment.aspx?ID=1735)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis stone fragment from the _Third Seal_ retains a tiny sliver of that legendary item's power. The shard sheds light constantly, with the effects of a [torch](/Equipment.aspx?ID=60) requiring no oxygen and generating no heat. The flame can be covered or hidden, but it can't be smothered or quenched.\n\n\n\n\n\n\n\n\n\n", "name": "Shard of the Third Seal", "pfs": "Limited", "price": 60000, "price_raw": "600 gp", "rarity": "unique", "release_date": "2022-10-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis stone fragment from the Third Seal retains a tiny sliver of that legendary item's power. The shard sheds light constantly, with the effects of …\r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 117" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "This stone fragment from the Third Seal retains a tiny sliver of that legendary item's power. The shard sheds light constantly, with the effects of …", "summary_markdown": "This stone fragment from the Third Seal retains a tiny sliver of that legendary item's power. The shard sheds light constantly, with the effects of …", "text": " Shard of the Third Seal May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 117 Price 600 gp Usage held in 1 hand Bulk L --- This stone fragment from the Third Seal retains a tiny sliver of that legendary item's power. The shard sheds light constantly, with the effects of a torch requiring no oxygen and generating no heat. The flame can be covered or hidden, but it can't be smothered or quenched.\n", "trait": [ "Abjuration", "Magical", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1735", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1736", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"\"\r\n>\r\n[Soulspeaker](/Equipment.aspx?ID=1736)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis grotesque, amulet-like shrunken head is said to hold a shard of its owner's psyche. The head is often that of a [humanoid](/Traits.aspx?ID=91), but any creature capable of speaking in life can provide the grisly component needed for this magic item's creation. The head can contain a short message whispered to it and can then be commanded to repeat the message later. While a _soulspeaker_ carries a message, the eyes of the shrunken head open, and they close as soon as its message is delivered.\n\n\n\n\n\n", "name": "Soulspeaker", "price": 2500, "price_raw": "25 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis grotesque, amulet-like shrunken head is said to hold a shard of its owner's psyche. The head is often that of a humanoid , but any creature …\r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 117" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "This grotesque, amulet-like shrunken head is said to hold a shard of its owner's psyche. The head is often that of a humanoid , but any creature …", "summary_markdown": "This grotesque, amulet-like shrunken head is said to hold a shard of its owner's psyche. The head is often that of a humanoid , but any creature …", "text": " Soulspeaker May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 117 Price 25 gp Usage worn --- This grotesque, amulet-like shrunken head is said to hold a shard of its owner's psyche. The head is often that of a humanoid, but any creature capable of speaking in life can provide the grisly component needed for this magic item's creation. The head can contain a short message whispered to it and can then be commanded to repeat the message later. While a soulspeaker carries a message, the eyes of the shrunken head open, and they close as soon as its message is delivered.\n", "trait": [ "Illusion", "Invested", "Magical", "Rare" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Illusion", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1736", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Spiked Chain" ], "base_item_markdown": "[Spiked Chain](/Weapons.aspx?ID=60)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1737", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"\"\r\n>\r\n[Soul Chain](/Equipment.aspx?ID=1737)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Spiked Chain](/Weapons.aspx?ID=60)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA soul chain is a _+1 [striking](/Equipment.aspx?ID=280) [spiked chain](/Weapons.aspx?ID=60)_ that has become cursed after a [forge-spurned](/Monsters.aspx?ID=473) used it to kill a creature and trap its soul. In the hands of a forge-spurned, a soul chain inflicts an additional 1d6 fire damage on a hit. Other creatures can use a _soul chain_ as a standard _+1 striking spiked chain_. A _soul chain_ fuses with its wielder the first time the wielder damages a living creature with the weapon. A character who dies while carrying a _soul chain_ must attempt a DC 20 Will save; on a failure, they're immediately transformed into a forge-spurned. Carrying multiple soul chains doesn't increase the DC of the save, but the carrier must attempt the save once for each chain they carry.\n\n\n\n", "name": "Soul Chain", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA soul chain is a +1 striking spiked chain that has become cursed after a forge-spurned used it to kill a creature and trap its soul. In the …\r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 117" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "A soul chain is a +1 striking spiked chain that has become cursed after a forge-spurned used it to kill a creature and trap its soul. In the …", "summary_markdown": "A soul chain is a +1 striking spiked chain that has become cursed after a forge-spurned used it to kill a creature and trap its soul. In the …", "text": " Soul Chain May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 117 Usage held in 2 hands Bulk 1 Base Weapon Spiked Chain --- A soul chain is a +1 striking spiked chain that has become cursed after a forge-spurned used it to kill a creature and trap its soul. In the hands of a forge-spurned, a soul chain inflicts an additional 1d6 fire damage on a hit. Other creatures can use a soul chain as a standard +1 striking spiked chain . A soul chain fuses with its wielder the first time the wielder damages a living creature with the weapon. A character who dies while carrying a soul chain must attempt a DC 20 Will save; on a failure, they're immediately transformed into a forge-spurned. Carrying multiple soul chains doesn't increase the DC of the save, but the carrier must attempt the save once for each chain they carry.\n", "trait": [ "Cursed", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1737", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1738", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"\"\r\n>\r\n[Tallowheart Mass](/Equipment.aspx?ID=1738)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117\n\n**Price** 425 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis disgusting mass of magically-infused hardened tallow is often found divided into three portions, each attached to the other by a thin tangle of fibers and hair. While some create _tallowheart masses_ that are connected via lengths of scented cord or even fine chain, the mass of tallow is always off-putting in texture, scent, and appearance. Despite the mass's unpleasant look, this magical item can be quite helpful. Each of the three portions can be activated in one of three ways, but once a portion is activated, it's consumed. Once you've consumed all three portions, you fully expend the _tallowheart mass_.\n\n\n\n\n\n\n\n\n\n", "name": "Tallowheart Mass", "price": 42500, "price_raw": "425 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis disgusting mass of magically-infused hardened tallow is often found divided into three portions, each attached to the other by a thin tangle of …\r\n", "source": [ "Crown of the Kobold King" ], "source_raw": [ "Crown of the Kobold King pg. 117" ], "source_category": "Adventures", "source_group": "Crown of the Kobold King", "source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 117", "speed": {}, "spell_markdown": "", "spoilers": "Crown of the Kobold King", "stage_markdown": "", "summary": "This disgusting mass of magically-infused hardened tallow is often found divided into three portions, each attached to the other by a thin tangle of …", "summary_markdown": "This disgusting mass of magically-infused hardened tallow is often found divided into three portions, each attached to the other by a thin tangle of …", "text": " Tallowheart Mass May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 117 Price 425 gp Usage held in 1 hand Bulk L --- This disgusting mass of magically-infused hardened tallow is often found divided into three portions, each attached to the other by a thin tangle of fibers and hair. While some create tallowheart masses that are connected via lengths of scented cord or even fine chain, the mass of tallow is always off-putting in texture, scent, and appearance. Despite the mass's unpleasant look, this magical item can be quite helpful. Each of the three portions can be activated in one of three ways, but once a portion is activated, it's consumed. Once you've consumed all three portions, you fully expend the tallowheart mass .\n", "trait": [ "Abjuration", "Divine", "Healing", "Necromancy", "Rare", "Transmutation" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Divine](/Traits.aspx?ID=48), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Abjuration", "Divine", "Healing", "Necromancy", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1738", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1739", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"\"\r\n>\r\n[Memory Guitar](/Equipment.aspx?ID=1739)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple guitar appears worn and battered from use, but upon close observation, the damage seems to be intentional. From the correct angle, the guitar's scratches and marks seem to form a simple picture, such as an environmental scene or a crude face.\n\n\n\n\n\n\n\n", "name": "Memory Guitar", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2022-10-03", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple guitar appears worn and battered from use, but upon close observation, the damage seems to be intentional. From the correct angle, the …\r\n", "source": [ "Celebrating Hispanic Heritage Month" ], "source_raw": [ "Celebrating Hispanic Heritage Month pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This simple guitar appears worn and battered from use, but upon close observation, the damage seems to be intentional. From the correct angle, the …", "summary_markdown": "This simple guitar appears worn and battered from use, but upon close observation, the damage seems to be intentional. From the correct angle, the …", "text": " Memory Guitar Source Celebrating Hispanic Heritage Month pg. 0 Price 100 gp Usage held in 2 hands Bulk L --- This simple guitar appears worn and battered from use, but upon close observation, the damage seems to be intentional. From the correct angle, the guitar's scratches and marks seem to form a simple picture, such as an environmental scene or a crude face.\n", "trait": [ "Divination", "Magical", "Mental" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Divination", "Magical", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=1739", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1740", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Guiding Cajon Drum](/Equipment.aspx?ID=1740)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wooden, box-shaped percussion instrument resonates with great power when struck. The drum is large enough that you can't play it while holding it. Instead, you sit on the drum and play it with both hands. Sitting on or standing up from the drum requires an action, which has the [move](/Traits.aspx?ID=114) trait. You're [flat-footed](/Conditions.aspx?ID=16) while sitting on the drum, but you gain a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks to play the drum. The drum is loud and creatures within 100 feet of the drum can hear its music, regardless of the ambient noise, though it can't penetrate [_silence_](/Spells.aspx?ID=287) and similar magical effects.\n\n\n\n\n\n", "name": "Guiding Cajon Drum", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2022-10-03", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wooden, box-shaped percussion instrument resonates with great power when struck. The drum is large enough that you can't play it while holding …\r\n", "source": [ "Celebrating Hispanic Heritage Month" ], "source_raw": [ "Celebrating Hispanic Heritage Month pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wooden, box-shaped percussion instrument resonates with great power when struck. The drum is large enough that you can't play it while holding …", "summary_markdown": "This wooden, box-shaped percussion instrument resonates with great power when struck. The drum is large enough that you can't play it while holding …", "text": " Guiding Cajon Drum Source Celebrating Hispanic Heritage Month pg. 0 Price 160 gp Usage held in 2 hands Bulk 2 --- This wooden, box-shaped percussion instrument resonates with great power when struck. The drum is large enough that you can't play it while holding it. Instead, you sit on the drum and play it with both hands. Sitting on or standing up from the drum requires an action, which has the move trait. You're flat-footed while sitting on the drum, but you gain a +1 item bonus to Performance checks to play the drum. The drum is loud and creatures within 100 feet of the drum can hear its music, regardless of the ambient noise, though it can't penetrate silence and similar magical effects.\n", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1740", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1741", "item_category": "Held Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"\"\r\n>\r\n[Tornado Trompo](/Equipment.aspx?ID=1741)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0\n\n**Price** 19,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVarious runes are carved along the entirety of this wooden top. Spinning the top requires wrapping a thick string around its base and pulling the string in a vigorous motion. Wrapping a string and pulling the string each require an Interact action. The top's magic is connected to the power of the wind, which becomes evident when placed on a surface as it hovers in place.\n\n\n\n\n\n\n\n", "name": "Tornado Trompo", "price": 1900000, "price_raw": "19,000 gp", "rarity": "common", "release_date": "2022-10-03", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0\r\n\r\n**Price** 19,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVarious runes are carved along the entirety of this wooden top. Spinning the top requires wrapping a thick string around its base and pulling the …\r\n", "source": [ "Celebrating Hispanic Heritage Month" ], "source_raw": [ "Celebrating Hispanic Heritage Month pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[Celebrating Hispanic Heritage Month](/Sources.aspx?ID=149) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Various runes are carved along the entirety of this wooden top. Spinning the top requires wrapping a thick string around its base and pulling the …", "summary_markdown": "Various runes are carved along the entirety of this wooden top. Spinning the top requires wrapping a thick string around its base and pulling the …", "text": " Tornado Trompo Source Celebrating Hispanic Heritage Month pg. 0 Price 19,000 gp Usage held in 1 hand Bulk L --- Various runes are carved along the entirety of this wooden top. Spinning the top requires wrapping a thick string around its base and pulling the string in a vigorous motion. Wrapping a string and pulling the string each require an Interact action. The top's magic is connected to the power of the wind, which becomes evident when placed on a surface as it hovers in place.\n", "trait": [ "Air", "Evocation", "Magical" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Air", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1741", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-1742", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Azure Lily Pollen](/Equipment.aspx?ID=1742)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAzure lilies are a rare, toxic plant. Once harvested and refined, the effects of the rare azure lily overwhelm the senses with radical swings from torpor to euphoria. **Saving Throw** DC 28 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 2d6 mental damage (1 round); **Stage 2** 3d6 mental damage (1 round); **Stage 3** 3d6 mental damage and [slowed 1](/Conditions.aspx?ID=35) (1 round); **Stage 4** 3d6 mental damage, slowed 1, and [confused](/Conditions.aspx?ID=5) (1 round).\n\n\n\n", "name": "Azure Lily Pollen", "pfs": "Limited", "price": 20000, "price_raw": "200 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "saving_throw": "DC 28 Fortitude", "saving_throw_markdown": "DC 28 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAzure lilies are a rare, toxic plant. Once harvested and refined, the effects of the rare azure lily overwhelm the senses with radical swings from …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 584" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage": [ "2d6 mental damage (1 round)", "3d6 mental damage (1 round)", "3d6 mental damage and slowed 1 (1 round)", "3d6 mental damage, slowed 1, and confused (1 round)." ], "stage_markdown": "Stage 1: 2d6 mental damage (1 round)\n\nStage 2: 3d6 mental damage (1 round)\n\nStage 3: 3d6 mental damage and [slowed 1](/Conditions.aspx?ID=35) (1 round)\n\nStage 4: 3d6 mental damage, slowed 1, and [confused](/Conditions.aspx?ID=5) (1 round).", "summary": "Azure lilies are a rare, toxic plant. Once harvested and refined, the effects of the rare azure lily overwhelm the senses with radical swings from …", "summary_markdown": "Azure lilies are a rare, toxic plant. Once harvested and refined, the effects of the rare azure lily overwhelm the senses with radical swings from …", "text": " Azure Lily Pollen May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 584 Price 200 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Azure lilies are a rare, toxic plant. Once harvested and refined, the effects of the rare azure lily overwhelm the senses with radical swings from torpor to euphoria. Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 mental damage (1 round); Stage 2 3d6 mental damage (1 round); Stage 3 3d6 mental damage and slowed 1 (1 round); Stage 4 3d6 mental damage, slowed 1, and confused (1 round).\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1742", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Bastard Sword" ], "base_item_markdown": "[Bastard Sword](/Weapons.aspx?ID=15)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1743", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Briar](/Equipment.aspx?ID=1743)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Bastard Sword](/Weapons.aspx?ID=15)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Briar_ was formed ages ago by [the Eldest](/DeityCategories.aspx?ID=7) when they tore from Nyrissa's mind and spirit her capability to love, then solidified this emotional energy into a sword. They entrusted _Briar's_ safe keeping to [the Lantern King](/Deities.aspx?ID=95), who mischievously kept moving the sword from world to world, always near to the regions Nyrissa was focused on but always hidden from her so that he could privately enjoy the delicious irony that the thing she sought so ardently was always kept just out of reach.\n\n When first recovered by the PCs, _Briar_ is a _+3 [greater striking](/Equipment.aspx?ID=280) [cold iron](/Equipment.aspx?ID=375) [bastard sword](/Weapons.aspx?ID=15)_, but its additional powers remain dormant. These powers can be awakened as the PCs progress through Chapter 10. The process of awakening _Briar_ requires that the weapon be present when [First World](/Planes.aspx?ID=10) blooms are defeated or when powerful creatures from the First World are slain—_Briar_ need not be the weapon that defeats a bloom or slays a monster, but it must be in the immediate area (within 500 feet). Defeating a bloom or slaying a 17th-level or greater monster from the First World— including all creatures closely associated with a bloom—gives _Briar_ a Sharpness Point. As it accumulates these points, it gains additional powers, as detailed below.\n\n Once _Briar_ gains the capability to speak, it can relate to its partner the sad tale of its creation, including the fact that it was created by the Lantern King using Nyrissa's capacity to love. _Briar_ knows that without love, Nyrissa is as good as dead, and it suspects that only by being used to slay Nyrissa can it be returned to her soul. It doesn't know about the Lantern King's additional machinations, the nature of the _Apology_, or Nyrissa's reasons for attacking the Stolen Lands, and as such doesn't realize there is another method to be reunited with the nymph queen—see the end of Chapter 10.\n\n The first time _Briar_ is brought within 30 feet of Nyrissa, it automatically gains enough Sharpness Points to reach 20 points.\n\n---\n\n **1 Sharpness Point** _Briar_ becomes a _+3 greater striking [shifting](/Equipment.aspx?ID=302) cold iron bastard sword_.\n\n---\n\n
**4 Sharpness Points** _Briar_ becomes a _+3 major striking shifting cold iron bastard sword_. It gains the [Intelligent](/Traits.aspx?ID=280) trait, becomes chaotic neutral, and gains the following statistics.
**Perception** +30, normal vision and hearing within 30 feet
**Communication** empathy (partner only)
**Skills** [First World Lore](/Skills.aspx?ID=8) +30, [Nature](/Skills.aspx?ID=10) +28
**Int** +0, **Wis** +0, **Cha** +3
**Will** +30\n\n \n\n---\n\n**8 Sharpness Points** _Briar_ becomes a _+4 major striking shifting cold iron bastard sword_. Its statistics improve as follows. **Perception** +32, normal vision, [darkvision](/MonsterAbilities.aspx?ID=12), and hearing within 60 feet **Communication** speech ([Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), and [Sylvan](/Languages.aspx?ID=10)) **Skills** First World Lore +32, Nature +30 **Int** +2, **Wis** +2, **Cha** +5 **Will** +32\n\n\n\n \n\n---\n\n**14 Sharpness Points** _Briar_ becomes a _+4 major striking shifting cold iron bastard sword_. Against denizens of the First World, it also functions as a [_vorpal_](/Equipment.aspx?ID=308) weapon. Its statistics improve as follows.
**Perception** +34, normal vision, darkvision, and hearing within 120 feet
**Communication** speech and [telepathy](/MonsterAbilities.aspx?ID=37) (Aklo, Common, and Sylvan)
**Skills** First World Lore +34, Nature +32
**Int** +4, **Wis** +4, **Cha** +7
**Will** +34\n\n\n\n\n\n \n\n---\n\n**20 Sharpness Points** _Briar_ becomes a _+4 major striking shifting cold iron vorpal bastard sword_. Its statistics improve as follows.
**Perception** +36, normal vision, darkvision, and hearing within 60 feet
**Communication** speech and telepathy (Aklo, Common, and Sylvan)
**Skills** First World Lore +36, Nature +34
**Int** +6, **Wis** +6, **Cha** +9
**Will** +36\n\n\n\n\n\n\n\n\r\n\r\n**Destruction** The Lantern King can will _Briar's_ destruction if he chooses. Alternately, defeating the Lantern King's aspect (see page 600) causes the sword's destruction. Once _Briar_ is destroyed, Nyrissa regains the capability to love once again, but what she does next will depend on how the PCs treated her—assuming she survives.\n\n If Nyrissa is slain, _Briar_ immediately loses 1d6 Sharpness points. It can never again gain Sharpness points, and it continues to lose more at the rate of 1d6 every 24 hours. Once _Briar's_ Sharpness points drop to 0 in this way, the sword is destroyed.\n\n\n\n", "name": "Briar", "rarity": "unique", "release_date": "2022-10-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Briar was formed ages ago by the Eldest when they tore from Nyrissa's mind and spirit her capability to love, then solidified this emotional …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 584" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 584", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": " Briar was formed ages ago by the Eldest when they tore from Nyrissa's mind and spirit her capability to love, then solidified this emotional …", "summary_markdown": " Briar was formed ages ago by the Eldest when they tore from Nyrissa's mind and spirit her capability to love, then solidified this emotional …", "text": " Briar May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 584 Usage held in 1 hand Bulk 1 Base Weapon Bastard Sword --- Briar was formed ages ago by the Eldest when they tore from Nyrissa's mind and spirit her capability to love, then solidified this emotional energy into a sword. They entrusted Briar's safe keeping to the Lantern King, who mischievously kept moving the sword from world to world, always near to the regions Nyrissa was focused on but always hidden from her so that he could privately enjoy the delicious irony that the thing she sought so ardently was always kept just out of reach. When first recovered by the PCs, Briar is a +3 greater striking cold iron bastard sword , but its additional powers remain dormant. These powers can be awakened as the PCs progress through Chapter 10. The process of awakening Briar requires that the weapon be present when First World blooms are defeated or when powerful creatures from the First World are slain— Briar need not be the weapon that defeats a bloom or slays a monster, but it must be in the immediate area (within 500 feet). Defeating a bloom or slaying a 17th-level or greater monster from the First World— including all creatures closely associated with a bloom—gives Briar a Sharpness Point. As it accumulates these points, it gains additional powers, as detailed below. Once Briar gains the capability to speak, it can relate to its partner the sad tale of its creation, including the fact that it was created by the Lantern King using Nyrissa's capacity to love. Briar knows that without love, Nyrissa is as good as dead, and it suspects that only by being used to slay Nyrissa can it be returned to her soul. It doesn't know about the Lantern King's additional machinations, the nature of the Apology , or Nyrissa's reasons for attacking the Stolen Lands, and as such doesn't realize there is another method to be reunited with the nymph queen—see the end of Chapter 10. The first time Briar is brought within 30 feet of Nyrissa, it automatically gains enough Sharpness Points to reach 20 points. --- 1 Sharpness Point Briar becomes a +3 greater striking shifting cold iron bastard sword . --- 4 Sharpness Points Briar becomes a +3 major striking shifting cold iron bastard sword . It gains the Intelligent trait, becomes chaotic neutral, and gains the following statistics. Perception +30, normal vision and hearing within 30 feet Communication empathy (partner only) Skills First World Lore +30, Nature +28 Int +0, Wis +0, Cha +3 Will +30 --- 8 Sharpness Points Briar becomes a +4 major striking shifting cold iron bastard sword . Its statistics improve as follows. Perception +32, normal vision, darkvision, and hearing within 60 feet Communication speech (Aklo, Common, and Sylvan) Skills First World Lore +32, Nature +30 Int +2, Wis +2, Cha +5 Will +32 --- 14 Sharpness Points Briar becomes a +4 major striking shifting cold iron bastard sword . Against denizens of the First World, it also functions as a vorpal weapon. Its statistics improve as follows. Perception +34, normal vision, darkvision, and hearing within 120 feet Communication speech and telepathy (Aklo, Common, and Sylvan) Skills First World Lore +34, Nature +32 Int +4, Wis +4, Cha +7 Will +34 --- 20 Sharpness Points Briar becomes a +4 major striking shifting cold iron vorpal bastard sword . Its statistics improve as follows. Perception +36, normal vision, darkvision, and hearing within 60 feet Communication speech and telepathy (Aklo, Common, and Sylvan) Skills First World Lore +36, Nature +34 Int +6, Wis +6, Cha +9 Will +36 Destruction The Lantern King can will Briar's destruction if he chooses. Alternately, defeating the Lantern King's aspect (see page 600) causes the sword's destruction. Once Briar is destroyed, Nyrissa regains the capability to love once again, but what she does next will depend on how the PCs treated her—assuming she survives. If Nyrissa is slain, Briar immediately loses 1d6 Sharpness points. It can never again gain Sharpness points, and it continues to lose more at the rate of 1d6 every 24 hours. Once Briar's Sharpness points drop to 0 in this way, the sword is destroyed.\n", "trait": [ "Artifact", "Evocation", "Magical", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Evocation", "Magical", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1743", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1744", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Lover's Knot](/Equipment.aspx?ID=1744)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are trained in [Medicine](/Skills.aspx?ID=9).\r\n\n\n\r\n\r\n---\n\nThis lock of hair is wrapped around a twig twisted into the shape of a heart. Popular among many of Restov's explorers, traders, and mercenaries, often a person carries several _lover's knots_ on their person in case of emergency. While the original _lover's knots_ were specific rewards granted by a particularly flirtatious Swordlord to her favored agents, time has seen these talismans become much more widespread through southern Brevoy. When you activate a _lover's knot_, you regain 2d6 Hit Points. If you have the [Battle Medicine](/Feats.aspx?ID=760) feat, you instead regain 2d6+7 Hit Points.\n\n\n\n", "name": "Lover's Knot", "pfs": "Limited", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2022-10-26", "requirement": "You are trained in Medicine .", "requirement_markdown": "You are trained in [Medicine](/Skills.aspx?ID=9).", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are trained in [Medicine](/Skills.aspx?ID=9).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lock of hair is wrapped around a twig twisted into the shape of a heart. Popular among many of Restov's explorers, traders, and mercenaries, …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 586" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "This lock of hair is wrapped around a twig twisted into the shape of a heart. Popular among many of Restov's explorers, traders, and mercenaries, …", "summary_markdown": "This lock of hair is wrapped around a twig twisted into the shape of a heart. Popular among many of Restov's explorers, traders, and mercenaries, …", "text": " Lover's Knot May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 586 Price 6 gp Usage affixed to armor Activate Single Action envision Requirement You are trained in Medicine. --- This lock of hair is wrapped around a twig twisted into the shape of a heart. Popular among many of Restov's explorers, traders, and mercenaries, often a person carries several lover's knots on their person in case of emergency. While the original lover's knots were specific rewards granted by a particularly flirtatious Swordlord to her favored agents, time has seen these talismans become much more widespread through southern Brevoy. When you activate a lover's knot , you regain 2d6 Hit Points. If you have the Battle Medicine feat, you instead regain 2d6+7 Hit Points.\n", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Talisman", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1744", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1746", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Moon Radish Soup](/Equipment.aspx?ID=1746)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn addition to its slightly spicy-sweet flavor, Svetlana Leveton's creamy moon radish soup is amazingly comforting, clearing the mind of anyone who has a bowl of it. After you eat the soup, it attempts to [counteract](/Rules.aspx?ID=371) (counteract +6) [stupefied](/Conditions.aspx?ID=37) conditions affecting you; if successful, it reduces the value of your stupefied condition by 1 (or by 2 on a critical success). After eating a serving of moon radish soup, you gain temporary immunity to its effects for 24 hours.\n\n\n\n", "name": "Moon Radish Soup", "pfs": "Limited", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn addition to its slightly spicy-sweet flavor, Svetlana Leveton's creamy moon radish soup is amazingly comforting, clearing the mind of anyone who …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 587" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "In addition to its slightly spicy-sweet flavor, Svetlana Leveton's creamy moon radish soup is amazingly comforting, clearing the mind of anyone who …", "summary_markdown": "In addition to its slightly spicy-sweet flavor, Svetlana Leveton's creamy moon radish soup is amazingly comforting, clearing the mind of anyone who …", "text": " Moon Radish Soup May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 587 Price 6 gp Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- In addition to its slightly spicy-sweet flavor, Svetlana Leveton's creamy moon radish soup is amazingly comforting, clearing the mind of anyone who has a bowl of it. After you eat the soup, it attempts to counteract (counteract +6) stupefied conditions affecting you; if successful, it reduces the value of your stupefied condition by 1 (or by 2 on a critical success). After eating a serving of moon radish soup, you gain temporary immunity to its effects for 24 hours.\n", "trait": [ "Alchemical", "Consumable", "Healing", "Mental", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Healing", "Mental", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1746", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1747", "item_category": "Artifacts", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"\"\r\n>\r\n[Oculus of Abaddon](/Equipment.aspx?ID=1747)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _oculus of Abaddon_ is a potent artifact rumored to have been created by one of the [Four Horsemen of the Apocalypse](/DeityCategories.aspx?ID=11) as a way to reward those who work as their agents on the [Material Plane](/Planes.aspx?ID=1). More likely, these items were crafted by a powerful pre-Earthfall death cult that has long since moved on, leaving behind these dangerous artifacts to tempt mortals into serving the needs of the Horsemen. \n\nAn _oculus of Abaddon_ appears as a sphere of clear crystal that contains a pinpoint of flickering red light at its center. When held, the oculus feels warm to the touch and fills you with a sudden desire to pluck out an eye and place the oculus within the socket—this causes 4d6 [persistent bleed damage](/Conditions.aspx?ID=29). Once placed in an eye socket, the oculus can be removed only by ripping it free (causing the same amount of persistent bleed damage as the initial plucking). When you place the oculus in your empty eye socket, you immediately heal all damage caused by plucking the previous eye out. Once placed, an oculus grants you constant [darkvision](/Rules.aspx?ID=415). It can also be activated to perform a number of other magical effects, as detailed below, but if you aren't evil, each time you activate an _oculus of Abaddon_, you must succeed at a DC 36 Will save or become affected by a [_subconscious suggestion_](/Spells.aspx?ID=314) (heightened to 8th level) to perform an evil act the next time an opportunity to do so arises, as determined by the GM.\n\n\n\n\n\n\n\n\r\n\r\n**Destruction** A foul and hideous object, an _oculus of Abaddon_ is fortunately relatively easy to destroy, as far as artifacts go. It has Hardness 25 and 100 Hit Points, but repairs damage to itself swiftly, regaining 10 Hit Points per round. It has weakness 10 to bludgeoning damage and weakness 30 to good damage.\n\n\n\n", "name": "Oculus of Abaddon", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn oculus of Abaddon is a potent artifact rumored to have been created by one of the Four Horsemen of the Apocalypse as a way to reward those who …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 587" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "An oculus of Abaddon is a potent artifact rumored to have been created by one of the Four Horsemen of the Apocalypse as a way to reward those who …", "summary_markdown": "An oculus of Abaddon is a potent artifact rumored to have been created by one of the Four Horsemen of the Apocalypse as a way to reward those who …", "text": " Oculus of Abaddon May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 587 --- An oculus of Abaddon is a potent artifact rumored to have been created by one of the Four Horsemen of the Apocalypse as a way to reward those who work as their agents on the Material Plane. More likely, these items were crafted by a powerful pre-Earthfall death cult that has long since moved on, leaving behind these dangerous artifacts to tempt mortals into serving the needs of the Horsemen. An oculus of Abaddon appears as a sphere of clear crystal that contains a pinpoint of flickering red light at its center. When held, the oculus feels warm to the touch and fills you with a sudden desire to pluck out an eye and place the oculus within the socket—this causes 4d6 persistent bleed damage. Once placed in an eye socket, the oculus can be removed only by ripping it free (causing the same amount of persistent bleed damage as the initial plucking). When you place the oculus in your empty eye socket, you immediately heal all damage caused by plucking the previous eye out. Once placed, an oculus grants you constant darkvision. It can also be activated to perform a number of other magical effects, as detailed below, but if you aren't evil, each time you activate an oculus of Abaddon , you must succeed at a DC 36 Will save or become affected by a subconscious suggestion (heightened to 8th level) to perform an evil act the next time an opportunity to do so arises, as determined by the GM. Destruction A foul and hideous object, an oculus of Abaddon is fortunately relatively easy to destroy, as far as artifacts go. It has Hardness 25 and 100 Hit Points, but repairs damage to itself swiftly, regaining 10 Hit Points per round. It has weakness 10 to bludgeoning damage and weakness 30 to good damage.\n", "trait": [ "Artifact", "Conjuration", "Divination", "Evil", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Divination](/Traits.aspx?ID=47), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Conjuration", "Divination", "Evil", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1747", "weakness": {} }, { "alignment": "CN", "base_item": [ "Greatsword" ], "base_item_markdown": "[Greatsword](/Weapons.aspx?ID=24)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1748", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Ovinrbaane](/Equipment.aspx?ID=1748)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Greatsword](/Weapons.aspx?ID=24)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +27; [precise](/Rules.aspx?ID=411) vision 60 feet, [imprecise](/Rules.aspx?ID=412) hearing\r\n\r\n**Communication** empathy\r\n\r\n**Skills** [Deception](/Skills.aspx?ID=5) +28, [Intimidation](/Skills.aspx?ID=7) +32\r\n\r\n**Int** +0, **Wis** +3, **Cha** +4\r\n\r\n**Will** +33 \r\n\r\n\r\n\r\n--- \r\n\r\n_Ovinrbaane_ (literally translated as “enemy of all enemies”) is instilled with an unquenchable bloodlust, and it chafes any time it is not being used to slay. If its partner goes too long without fighting, the sword misleads its wielder into believing they're the real Armag and that anyone around them who isn't obviously a member of their lineage or following is a mortal enemy. The cursed greatsword also slowly changes the features of the wielder over the course of several days or even weeks to appear as those of the original Armag. If left unchecked, these powers seemingly bring the warlord back to life—it's the wait for this subtle transformation to be complete that's kept the current “Armag” in meditation in the tomb for so long. The long-term effects on a PC as a result of this curse are left to the GM to adjudicate, but at the very least should result in a gradual shift of the PCs' alignment to chaotic neutral. If 24 hours pass without _Ovinrbaane_ being used in an encounter of at least moderate difficulty, its partner becomes irritable and short-tempered, and is [stupefied 2](/Conditions.aspx?ID=37) until the end of their first turn in a moderate or more difficult combat.\n\n Ovinrbaane is a _+2 [striking](/Equipment.aspx?ID=280) [wounding](/Equipment.aspx?ID=309) [greatsword](/Weapons.aspx?ID=24)_. It can perform all of the following activations, but only does so when its wielder is in combat against a foe the sword deems worthy—that is, any creature of the wielder's level or higher.\n\n\n\n\n\n\n\n\r\n\r\n**Destruction** In order to destroy _Ovinrbaane_, its wielder must bring it to the [Boneyard](/Planes.aspx?ID=15), where they must use the sword to strike three blows against their own gravestone, causing the sword to shatter. How one can find their own gravestone in the Boneyard when they have yet to die and be judged, of course, can be a complex problem to solve, perhaps requiring the destroyer to first die, be judged, sent on to the afterlife, and then be restored to their original mortal life through the result of an epic quest by allies or the whims of a deity.\n\n Alternately, if _Ovinrbaane_ is left unused for a hundred years, its magical powers grow dormant. At this time, the weapon can be destroyed normally, although it still has Hardness 30 and 120 Hit Points, and at the end of any round during which it is not destroyed, its dormant powers awaken again if it succeeds at a DC 5 Flat Check. Since the blade is currently active, this option doesn't present a particularly viable one for PCs seeking the artifact's destruction during the course of the Adventure Path— although sealing it away in a vault could be an excellent first step in this process, entrusting the final destruction of the dangerous artifact to some future generation of hero.\n\n\n\n", "name": "Ovinrbaane", "rarity": "unique", "release_date": "2022-10-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Ovinrbaane (literally translated as “enemy of all enemies”) is instilled with an unquenchable bloodlust, and it chafes any time it is not being …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 587" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 587", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": " Ovinrbaane (literally translated as “enemy of all enemies”) is instilled with an unquenchable bloodlust, and it chafes any time it is not being …", "summary_markdown": " Ovinrbaane (literally translated as “enemy of all enemies”) is instilled with an unquenchable bloodlust, and it chafes any time it is not being …", "text": " Ovinrbaane May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 587 Usage held in 2 hands Bulk 2 Base Weapon Greatsword --- Perception +27; precise vision 60 feet, imprecise hearing Communication empathy Skills Deception +28, Intimidation +32 Int +0, Wis +3, Cha +4 Will +33 --- Ovinrbaane (literally translated as “enemy of all enemies”) is instilled with an unquenchable bloodlust, and it chafes any time it is not being used to slay. If its partner goes too long without fighting, the sword misleads its wielder into believing they're the real Armag and that anyone around them who isn't obviously a member of their lineage or following is a mortal enemy. The cursed greatsword also slowly changes the features of the wielder over the course of several days or even weeks to appear as those of the original Armag. If left unchecked, these powers seemingly bring the warlord back to life—it's the wait for this subtle transformation to be complete that's kept the current “Armag” in meditation in the tomb for so long. The long-term effects on a PC as a result of this curse are left to the GM to adjudicate, but at the very least should result in a gradual shift of the PCs' alignment to chaotic neutral. If 24 hours pass without Ovinrbaane being used in an encounter of at least moderate difficulty, its partner becomes irritable and short-tempered, and is stupefied 2 until the end of their first turn in a moderate or more difficult combat. Ovinrbaane is a +2 striking wounding greatsword . It can perform all of the following activations, but only does so when its wielder is in combat against a foe the sword deems worthy—that is, any creature of the wielder's level or higher. Destruction In order to destroy Ovinrbaane , its wielder must bring it to the Boneyard, where they must use the sword to strike three blows against their own gravestone, causing the sword to shatter. How one can find their own gravestone in the Boneyard when they have yet to die and be judged, of course, can be a complex problem to solve, perhaps requiring the destroyer to first die, be judged, sent on to the afterlife, and then be restored to their original mortal life through the result of an epic quest by allies or the whims of a deity. Alternately, if Ovinrbaane is left unused for a hundred years, its magical powers grow dormant. At this time, the weapon can be destroyed normally, although it still has Hardness 30 and 120 Hit Points, and at the end of any round during which it is not destroyed, its dormant powers awaken again if it succeeds at a DC 5 Flat Check. Since the blade is currently active, this option doesn't present a particularly viable one for PCs seeking the artifact's destruction during the course of the Adventure Path— although sealing it away in a vault could be an excellent first step in this process, entrusting the final destruction of the dangerous artifact to some future generation of hero.\n", "trait": [ "Artifact", "Cursed", "Evocation", "Intelligent", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Cursed](/Traits.aspx?ID=274), [Evocation](/Traits.aspx?ID=65), [Intelligent](/Traits.aspx?ID=280), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Cursed", "Evocation", "Intelligent", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1748", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1749", "item_category": "Cursed Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"\"\r\n>\r\n[Ring of Bestial Friendship](/Equipment.aspx?ID=1749)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 588\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe ring is made from a lock of green hair woven around several small gemstones. The ring of bestial friendship was created by Nyrissa for a specific reason: to allow her pawn Eirikk to manipulate the beasts of the Stolen Lands so as to sow discord among the PCs' nascent kingdom. As long as someone wears it, she can use spells like [_discern location_](/Spells.aspx?ID=75) and [_scrying_](/Spells.aspx?ID=268) on that person as if she possessed a part of their body. This effect does not work in reverse, despite being crafted from a lock of Nyrissa's hair. Instead, any attempt to use the ring as a body part to aid in casting a spell causes the ring instead to explode into a blast of lightning that causes 6d6 electricity damage to all creatures within 20 feet (DC 20 [basic](/Rules.aspx?ID=329) Reflex save). This destroys the ring and automatically [counteracts](/Rules.aspx?ID=371) the spell effect that triggered the explosion.\n\n\n\n\n\n", "name": "Ring of Bestial Friendship", "price": 60000, "price_raw": "600 gp", "rarity": "unique", "release_date": "2022-10-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 588\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ring is made from a lock of green hair woven around several small gemstones. The ring of bestial friendship was created by Nyrissa for a specific …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 588" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 588", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "The ring is made from a lock of green hair woven around several small gemstones. The ring of bestial friendship was created by Nyrissa for a specific …", "summary_markdown": "The ring is made from a lock of green hair woven around several small gemstones. The ring of bestial friendship was created by Nyrissa for a specific …", "text": " Ring of Bestial Friendship May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 588 Price 600 gp Usage worn --- The ring is made from a lock of green hair woven around several small gemstones. The ring of bestial friendship was created by Nyrissa for a specific reason: to allow her pawn Eirikk to manipulate the beasts of the Stolen Lands so as to sow discord among the PCs' nascent kingdom. As long as someone wears it, she can use spells like discern location and scrying on that person as if she possessed a part of their body. This effect does not work in reverse, despite being crafted from a lock of Nyrissa's hair. Instead, any attempt to use the ring as a body part to aid in casting a spell causes the ring instead to explode into a blast of lightning that causes 6d6 electricity damage to all creatures within 20 feet (DC 20 basic Reflex save). This destroys the ring and automatically counteracts the spell effect that triggered the explosion.\n", "trait": [ "Cursed", "Enchantment", "Invested", "Magical", "Unique" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Cursed", "Enchantment", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1749", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1750", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Limited\"\r\n>\r\n[Ring of the Tiger](/Equipment.aspx?ID=1750)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. _Rings of the tiger_ are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth—potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A ring of the tiger grants a +1 item bonus on [Stealth](/Skills.aspx?ID=15) checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw.\n\n\n\n\n\n\r\n\r\n\r\nRing of the Tiger \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of the Tiger (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the claw inflicts 2d6 slashing damage; the additional damage die is not cumulative with additional damage dice from _[striking](/Equipment.aspx?ID=280)_ runes.", "name": "Ring of the Tiger", "pfs": "Limited", "rarity": "uncommon", "release_date": "2022-10-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally …\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 589" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally …", "summary_markdown": "This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally …", "text": " Ring of the Tiger May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 589 Usage worn --- This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth—potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A ring of the tiger grants a +1 item bonus on Stealth checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Ring of the Tiger Source Kingmaker Adventure Path pg. 589 Price 160 gp <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Ring of the Tiger (Greater) Source Kingmaker Adventure Path pg. 589 Price 1,000 gp --- The item bonus is +2, and the claw inflicts 2d6 slashing damage; the additional damage die is not cumulative with additional damage dice from striking runes.", "trait": [ "Invested", "Magical", "Primal", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Primal", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1750", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1750-1551", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Limited\"\r\n>\r\n[Ring of the Tiger](/Equipment.aspx?ID=1750)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. _Rings of the tiger_ are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth—potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A ring of the tiger grants a +1 item bonus on [Stealth](/Skills.aspx?ID=15) checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw.\n\n\n\n\n\n\r\n\r\n\r\nRing of the Tiger \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of the Tiger (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the claw inflicts 2d6 slashing damage; the additional damage die is not cumulative with additional damage dice from _[striking](/Equipment.aspx?ID=280)_ runes.", "name": "Ring of the Tiger", "pfs": "Limited", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2022-10-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 589" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "summary": "This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally …", "summary_markdown": "This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally …", "text": " Ring of the Tiger May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 589 Usage worn --- This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth—potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A ring of the tiger grants a +1 item bonus on Stealth checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Ring of the Tiger Source Kingmaker Adventure Path pg. 589 Price 160 gp <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Ring of the Tiger (Greater) Source Kingmaker Adventure Path pg. 589 Price 1,000 gp --- The item bonus is +2, and the claw inflicts 2d6 slashing damage; the additional damage die is not cumulative with additional damage dice from striking runes.", "trait": [ "Invested", "Magical", "Primal", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Primal", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1750", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1750-1552", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Limited\"\r\n>\r\n[Ring of the Tiger](/Equipment.aspx?ID=1750)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. _Rings of the tiger_ are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth—potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A ring of the tiger grants a +1 item bonus on [Stealth](/Skills.aspx?ID=15) checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw.\n\n\n\n\n\n\r\n\r\n\r\nRing of the Tiger \r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of the Tiger (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the claw inflicts 2d6 slashing damage; the additional damage die is not cumulative with additional damage dice from _[striking](/Equipment.aspx?ID=280)_ runes.", "name": "Ring of the Tiger (Greater)", "pfs": "Limited", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2022-10-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and the claw inflicts 2d6 slashing damage; the additional damage die is not cumulative with additional damage dice from …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 589" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "summary": "The item bonus is +2, and the claw inflicts 2d6 slashing damage; the additional damage die is not cumulative with additional damage dice from …", "summary_markdown": "The item bonus is +2, and the claw inflicts 2d6 slashing damage; the additional damage die is not cumulative with additional damage dice from …", "text": " Ring of the Tiger May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 589 Usage worn --- This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth—potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A ring of the tiger grants a +1 item bonus on Stealth checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw. <title level=\"2\" right=\"Item 5\" pfs=\"Limited\" > Ring of the Tiger Source Kingmaker Adventure Path pg. 589 Price 160 gp <title level=\"2\" right=\"Item 10\" pfs=\"Limited\" > Ring of the Tiger (Greater) Source Kingmaker Adventure Path pg. 589 Price 1,000 gp --- The item bonus is +2, and the claw inflicts 2d6 slashing damage; the additional damage die is not cumulative with additional damage dice from striking runes.", "trait": [ "Invested", "Magical", "Primal", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Primal", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1750", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Halberd" ], "base_item_markdown": "[Halberd](/Weapons.aspx?ID=26)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1751", "item_category": "High-Tech", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Limited\"\r\n>\r\n[Rod of Razors](/Equipment.aspx?ID=1751)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\n\n**Price** 1,300 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Halberd](/Weapons.aspx?ID=26)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate, polearm-like weapon appears to be a cross between a halberd and a strange scepter of alien design. The rod's blades are edged in adamantine, and its haft is surprisingly elastic and can be used to extend the item's reach in combat dynamically, as needed.\n\n A rod of razors gains the effects of a _+2 [adamantine](/Equipment.aspx?ID=374) [greater striking](/Equipment.aspx?ID=280) [halberd](/Weapons.aspx?ID=26)_, but these effects are high-tech in nature, not magical. You can't etch property runes onto a _rod of razors_. The rod of razors has a long-lasting internal power source that does not require recharging from batteries (unlike the mindrender baton—see page 586), but if the rod of razors becomes [broken](/Conditions.aspx?ID=2), its power supply grows unreliable. In such a case, each time the rod of razors is activated, the user must also succeed at a DC 5 flat check. Failure indicates that the rod's power supply fails and causes the rod to explode. This destroys the rod and causes 10d6 piercing damage and 10d6 slashing damage to the rod's wielder (DC 36 [basic](/Rules.aspx?ID=329) Reflex save). Additionally, if the rod is destroyed through other means, the rod's current wielder must make a successful DC 11 flat check to avoid having the rod explode in the same way. Stories of desperate people intentionally destroying a rod of razors as a last ditch attack have inadvertently given these Numearian weapons a poor reputation among certain circles in that nation, particularly with the Technic League, who regard those who fight with these weapons as fools.\n\n\n\n\n\n", "name": "Rod of Razors", "pfs": "Limited", "price": 130000, "price_raw": "1,300 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornate, polearm-like weapon appears to be a cross between a halberd and a strange scepter of alien design. The rod's blades are edged in …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 589" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "This ornate, polearm-like weapon appears to be a cross between a halberd and a strange scepter of alien design. The rod's blades are edged in …", "summary_markdown": "This ornate, polearm-like weapon appears to be a cross between a halberd and a strange scepter of alien design. The rod's blades are edged in …", "text": " Rod of Razors May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 589 Price 1,300 gp Usage held in 2 hands Bulk 2 Base Weapon Halberd --- This ornate, polearm-like weapon appears to be a cross between a halberd and a strange scepter of alien design. The rod's blades are edged in adamantine, and its haft is surprisingly elastic and can be used to extend the item's reach in combat dynamically, as needed. A rod of razors gains the effects of a +2 adamantine greater striking halberd , but these effects are high-tech in nature, not magical. You can't etch property runes onto a rod of razors . The rod of razors has a long-lasting internal power source that does not require recharging from batteries (unlike the mindrender baton—see page 586), but if the rod of razors becomes broken, its power supply grows unreliable. In such a case, each time the rod of razors is activated, the user must also succeed at a DC 5 flat check. Failure indicates that the rod's power supply fails and causes the rod to explode. This destroys the rod and causes 10d6 piercing damage and 10d6 slashing damage to the rod's wielder (DC 36 basic Reflex save). Additionally, if the rod is destroyed through other means, the rod's current wielder must make a successful DC 11 flat check to avoid having the rod explode in the same way. Stories of desperate people intentionally destroying a rod of razors as a last ditch attack have inadvertently given these Numearian weapons a poor reputation among certain circles in that nation, particularly with the Technic League, who regard those who fight with these weapons as fools.\n", "trait": [ "Rare", "Tech" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Tech](/Traits.aspx?ID=434)", "trait_raw": [ "Rare", "Tech" ], "type": "Item", "url": "/Equipment.aspx?ID=1751", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1752", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Stag's Helm](/Equipment.aspx?ID=1752)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\n\n**Price** 240 gp\r\n\r\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis impressive-looking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as iron. While the Stag Lord himself wears this helmet in the Kingmaker Adventure Path, _stag's helms_ are actually the creation of the church of [Erastil](/Deities.aspx?ID=6), and worshipers of this deity find that the helm is not only particularly comfortable to wear, but that they can activate it once per hour rather than once per day.\n\n Rather than restrict the senses, a _stag's helm_ enhances them, causing the world to appear in more vibrant colors and significantly enhancing the ambient sounds of the region without making them distracting. While worn, it grants a +1 item bonus to Perception checks.\n\n\n\n\n\n", "name": "Stag's Helm", "pfs": "Limited", "price": 24000, "price_raw": "240 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis impressive-looking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 589" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 589", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "This impressive-looking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as …", "summary_markdown": "This impressive-looking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as …", "text": " Stag's Helm May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 589 Price 240 gp Usage worn headwear --- This impressive-looking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as iron. While the Stag Lord himself wears this helmet in the Kingmaker Adventure Path, stag's helms are actually the creation of the church of Erastil, and worshipers of this deity find that the helm is not only particularly comfortable to wear, but that they can activate it once per hour rather than once per day. Rather than restrict the senses, a stag's helm enhances them, causing the world to appear in more vibrant colors and significantly enhancing the ambient sounds of the region without making them distracting. While worn, it grants a +1 item bonus to Perception checks.\n", "trait": [ "Divination", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1752", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1753", "item_category": "High-Tech", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"\"\r\n>\r\n[Mindrender Baton](/Equipment.aspx?ID=1753)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's effects are high-tech in nature, not magical.\n\n A mindrender baton's power is provided via a battery, but King Irovetti has used his supply of them over the years. Whether or not you want to allow the PCs to discover replacement batteries to recharge this device is left to you to decide, but certainly batteries are not available in markets outside of Numeria itself—and even there, their availability isn't guaranteed. When this campaign begins, the mindrender baton Irovetti carries is fully powered and has 10 charges available. Charges are expended whenever the device is activated, as detailed below for each activation's “Charges” entry.\n\n The mindrender baton can be used as a [club](/Weapons.aspx?ID=2).\n\n\n\n\n\n\n\n", "name": "Mindrender Baton", "price": 650000, "price_raw": "6,500 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's …\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 586" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "This short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's …", "summary_markdown": "This short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's …", "text": " Mindrender Baton May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 586 Price 6,500 gp Bulk 1 --- This short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's effects are high-tech in nature, not magical. A mindrender baton's power is provided via a battery, but King Irovetti has used his supply of them over the years. Whether or not you want to allow the PCs to discover replacement batteries to recharge this device is left to you to decide, but certainly batteries are not available in markets outside of Numeria itself—and even there, their availability isn't guaranteed. When this campaign begins, the mindrender baton Irovetti carries is fully powered and has 10 charges available. Charges are expended whenever the device is activated, as detailed below for each activation's “Charges” entry. The mindrender baton can be used as a club.\n", "trait": [ "Rare", "Tech" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Tech](/Traits.aspx?ID=434)", "trait_raw": [ "Rare", "Tech" ], "type": "Item", "url": "/Equipment.aspx?ID=1753", "weakness": {} }, { "ammunition": "<%GEAR.WEAPONS%83%%>arrow<%END>", "ammunition_markdown": "<%GEAR.WEAPONS%83%%>arrow<%END>", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1754", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Tripline Arrow](/Equipment.aspx?ID=1754)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n**Price** 6 gp\r\n\r\n\r\n**Ammunition** [arrow](/Weapons.aspx?ID=83)\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis arrow unspools a line of wire as its flies at its target. The wire animates as it hits a target and attempts to wrap around its legs before vanishing a moment later. If you can apply the bow's [critical specialization effect](/Rules.aspx?ID=235), you can choose to knock the target [prone](/Conditions.aspx?ID=31) instead of pinning the target. If you cannot apply the bow's critical specialization effect, you can instead attempt to use the arrow to [Trip](/Actions.aspx?ID=40) with the [Athletics](/Skills.aspx?ID=3) skill as if the bow had the [trip](/Traits.aspx?ID=196) weapon trait. The arrow's unwieldy nature halves its weapon's range increment.\n\n\n\n", "name": "Tripline Arrow", "pfs": "Limited", "price": 600, "price_raw": "6 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis arrow unspools a line of wire as its flies at its target. The wire animates as it hits a target and attempts to wrap around its legs before …\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 24" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "This arrow unspools a line of wire as its flies at its target. The wire animates as it hits a target and attempts to wrap around its legs before …", "summary_markdown": "This arrow unspools a line of wire as its flies at its target. The wire animates as it hits a target and attempts to wrap around its legs before …", "text": " Tripline Arrow May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 24 Price 6 gp Ammunition arrow --- This arrow unspools a line of wire as its flies at its target. The wire animates as it hits a target and attempts to wrap around its legs before vanishing a moment later. If you can apply the bow's critical specialization effect, you can choose to knock the target prone instead of pinning the target. If you cannot apply the bow's critical specialization effect, you can instead attempt to use the arrow to Trip with the Athletics skill as if the bow had the trip weapon trait. The arrow's unwieldy nature halves its weapon's range increment.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1754", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1755", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Hooked](/Equipment.aspx?ID=1755)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n**Price** 140 gp\r\n\r\n\n\n**Usage** etched onto a melee weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _hooked weapon_ extends hooks when it's used to attack. A _hooked weapon_ gains the [trip](/Traits.aspx?ID=196) trait. If a _hooked weapon_ normally has the trip trait, you can attempt to [Trip](/Actions.aspx?ID=40) a foe as a reaction when you critically hit it with the _hooked weapon_.\n\n\n\n", "name": "Hooked", "pfs": "Limited", "price": 14000, "price_raw": "140 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA hooked weapon extends hooks when it's used to attack. A hooked weapon gains the trip trait. If a hooked weapon normally has the trip trait, …\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 24" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "A hooked weapon extends hooks when it's used to attack. A hooked weapon gains the trip trait. If a hooked weapon normally has the trip trait, …", "summary_markdown": "A hooked weapon extends hooks when it's used to attack. A hooked weapon gains the trip trait. If a hooked weapon normally has the trip trait, …", "text": " Hooked May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 24 Price 140 gp Usage etched onto a melee weapon --- A hooked weapon extends hooks when it's used to attack. A hooked weapon gains the trip trait. If a hooked weapon normally has the trip trait, you can attempt to Trip a foe as a reaction when you critically hit it with the hooked weapon .\n", "trait": [ "Conjuration", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1755", "usage": "etched onto a melee weapon", "usage_markdown": "etched onto a melee weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1756", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Limited\"\r\n>\r\n[Giant-Killing](/Equipment.aspx?ID=1756)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon features stylized etchings of giants. A _giant-killing weapon_ deals an additional 1d6 mental damage on a successful Strike against a [giant](/Traits.aspx?ID=79). On a critical hit, the giant is also [enfeebled 1](/Conditions.aspx?ID=13) until the end of your next turn.\n\n\n\n\r\n\r\n\r\nGiant-Killing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGiant-Killing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the additional mental damage to 2d6, and mental damage dealt by this weapon ignores the target's mental resistance. On a critical hit, instead of being enfeebled 1, the giant must attempt a DC 34 Fortitude save with the following effects.\n\n**Critical Success** The giant is enfeebled 1 until the end of your next turn.
\r\n**Success** The giant is enfeebled 2 until the end of your next turn and takes 1d10 additional mental damage.
\r\n**Failure** The giant is enfeebled 2 for the next minute and takes 2d10 additional mental damage.
\r\n**Critical Failure** The giant is enfeebled 4 for the next minute and takes 4d10 additional mental damage.", "name": "Giant-Killing", "pfs": "Limited", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a …\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 24" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a …", "summary_markdown": "This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a …", "text": " Giant-Killing May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 24 Usage etched onto a weapon --- This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a giant. On a critical hit, the giant is also enfeebled 1 until the end of your next turn. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Giant-Killing Source Kingmaker Companion Guide pg. 24 Price 450 gp <title level=\"2\" right=\"Item 15\" pfs=\"Limited\" > Giant-Killing (Greater) Source Kingmaker Companion Guide pg. 24 Price 6,000 gp --- Increase the additional mental damage to 2d6, and mental damage dealt by this weapon ignores the target's mental resistance. On a critical hit, instead of being enfeebled 1, the giant must attempt a DC 34 Fortitude save with the following effects. Critical Success The giant is enfeebled 1 until the end of your next turn. Success The giant is enfeebled 2 until the end of your next turn and takes 1d10 additional mental damage. Failure The giant is enfeebled 2 for the next minute and takes 2d10 additional mental damage. Critical Failure The giant is enfeebled 4 for the next minute and takes 4d10 additional mental damage.", "trait": [ "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1756", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1756-1553", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Limited\"\r\n>\r\n[Giant-Killing](/Equipment.aspx?ID=1756)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon features stylized etchings of giants. A _giant-killing weapon_ deals an additional 1d6 mental damage on a successful Strike against a [giant](/Traits.aspx?ID=79). On a critical hit, the giant is also [enfeebled 1](/Conditions.aspx?ID=13) until the end of your next turn.\n\n\n\n\r\n\r\n\r\nGiant-Killing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGiant-Killing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the additional mental damage to 2d6, and mental damage dealt by this weapon ignores the target's mental resistance. On a critical hit, instead of being enfeebled 1, the giant must attempt a DC 34 Fortitude save with the following effects.\n\n**Critical Success** The giant is enfeebled 1 until the end of your next turn.
\r\n**Success** The giant is enfeebled 2 until the end of your next turn and takes 1d10 additional mental damage.
\r\n**Failure** The giant is enfeebled 2 for the next minute and takes 2d10 additional mental damage.
\r\n**Critical Failure** The giant is enfeebled 4 for the next minute and takes 4d10 additional mental damage.", "name": "Giant-Killing", "pfs": "Limited", "price": 45000, "price_raw": "450 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a …\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 24" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "summary": "This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a …", "summary_markdown": "This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a …", "text": " Giant-Killing May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 24 Usage etched onto a weapon --- This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a giant. On a critical hit, the giant is also enfeebled 1 until the end of your next turn. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Giant-Killing Source Kingmaker Companion Guide pg. 24 Price 450 gp <title level=\"2\" right=\"Item 15\" pfs=\"Limited\" > Giant-Killing (Greater) Source Kingmaker Companion Guide pg. 24 Price 6,000 gp --- Increase the additional mental damage to 2d6, and mental damage dealt by this weapon ignores the target's mental resistance. On a critical hit, instead of being enfeebled 1, the giant must attempt a DC 34 Fortitude save with the following effects. Critical Success The giant is enfeebled 1 until the end of your next turn. Success The giant is enfeebled 2 until the end of your next turn and takes 1d10 additional mental damage. Failure The giant is enfeebled 2 for the next minute and takes 2d10 additional mental damage. Critical Failure The giant is enfeebled 4 for the next minute and takes 4d10 additional mental damage.", "trait": [ "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1756", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1756-1554", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Limited\"\r\n>\r\n[Giant-Killing](/Equipment.aspx?ID=1756)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis weapon features stylized etchings of giants. A _giant-killing weapon_ deals an additional 1d6 mental damage on a successful Strike against a [giant](/Traits.aspx?ID=79). On a critical hit, the giant is also [enfeebled 1](/Conditions.aspx?ID=13) until the end of your next turn.\n\n\n\n\r\n\r\n\r\nGiant-Killing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGiant-Killing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIncrease the additional mental damage to 2d6, and mental damage dealt by this weapon ignores the target's mental resistance. On a critical hit, instead of being enfeebled 1, the giant must attempt a DC 34 Fortitude save with the following effects.\n\n**Critical Success** The giant is enfeebled 1 until the end of your next turn.
\r\n**Success** The giant is enfeebled 2 until the end of your next turn and takes 1d10 additional mental damage.
\r\n**Failure** The giant is enfeebled 2 for the next minute and takes 2d10 additional mental damage.
\r\n**Critical Failure** The giant is enfeebled 4 for the next minute and takes 4d10 additional mental damage.", "name": "Giant-Killing (Greater)", "pfs": "Limited", "price": 600000, "price_raw": "6,000 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIncrease the additional mental damage to 2d6, and mental damage dealt by this weapon ignores the target's mental resistance. On a critical hit, …\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 24" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "summary": "Increase the additional mental damage to 2d6, and mental damage dealt by this weapon ignores the target's mental resistance. On a critical hit, …", "summary_markdown": "Increase the additional mental damage to 2d6, and mental damage dealt by this weapon ignores the target's mental resistance. On a critical hit, …", "text": " Giant-Killing May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 24 Usage etched onto a weapon --- This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a giant. On a critical hit, the giant is also enfeebled 1 until the end of your next turn. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Giant-Killing Source Kingmaker Companion Guide pg. 24 Price 450 gp <title level=\"2\" right=\"Item 15\" pfs=\"Limited\" > Giant-Killing (Greater) Source Kingmaker Companion Guide pg. 24 Price 6,000 gp --- Increase the additional mental damage to 2d6, and mental damage dealt by this weapon ignores the target's mental resistance. On a critical hit, instead of being enfeebled 1, the giant must attempt a DC 34 Fortitude save with the following effects. Critical Success The giant is enfeebled 1 until the end of your next turn. Success The giant is enfeebled 2 until the end of your next turn and takes 1d10 additional mental damage. Failure The giant is enfeebled 2 for the next minute and takes 2d10 additional mental damage. Critical Failure The giant is enfeebled 4 for the next minute and takes 4d10 additional mental damage.", "trait": [ "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1756", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1757", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Feyfoul](/Equipment.aspx?ID=1757)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTo creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic.\n\n A single dose of feyfoul spritzed on a person in the manner of perfume grants the wearer an item bonus to Will saving throws against [mental](/Traits.aspx?ID=106) effects generated by [fey](/Traits.aspx?ID=69) creatures.\n\n\n\n\r\n\r\n\r\nFeyfoul (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus, and the duration is 1 minute.\r\n\r\n\r\nFeyfoul (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus, and the duration is 1 hour.\r\n\r\n\r\nFeyfoul (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus, and the duration is 8 hours.", "name": "Feyfoul", "pfs": "Limited", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTo creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with …\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 35" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with …", "summary_markdown": "To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with …", "text": " Feyfoul May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 35 Usage held in 1 hand Bulk L Activate Single Action Interact --- To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic. A single dose of feyfoul spritzed on a person in the manner of perfume grants the wearer an item bonus to Will saving throws against mental effects generated by fey creatures. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Feyfoul (Lesser) Source Kingmaker Companion Guide pg. 35 Price 4 gp Bulk L --- You gain a +1 item bonus, and the duration is 1 minute. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Feyfoul (Moderate) Source Kingmaker Companion Guide pg. 35 Price 90 gp Bulk L --- You gain a +2 item bonus, and the duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Feyfoul (Greater) Source Kingmaker Companion Guide pg. 35 Price 750 gp Bulk L --- You gain a +3 item bonus, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1757", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1757-1555", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Feyfoul](/Equipment.aspx?ID=1757)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTo creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic.\n\n A single dose of feyfoul spritzed on a person in the manner of perfume grants the wearer an item bonus to Will saving throws against [mental](/Traits.aspx?ID=106) effects generated by [fey](/Traits.aspx?ID=69) creatures.\n\n\n\n\r\n\r\n\r\nFeyfoul (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus, and the duration is 1 minute.\r\n\r\n\r\nFeyfoul (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus, and the duration is 1 hour.\r\n\r\n\r\nFeyfoul (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus, and the duration is 8 hours.", "name": "Feyfoul (Lesser)", "pfs": "Limited", "price": 400, "price_raw": "4 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus, and the duration is 1 minute.\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 35" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "summary": "You gain a +1 item bonus, and the duration is 1 minute.", "summary_markdown": "You gain a +1 item bonus, and the duration is 1 minute.", "text": " Feyfoul May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 35 Usage held in 1 hand Bulk L Activate Single Action Interact --- To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic. A single dose of feyfoul spritzed on a person in the manner of perfume grants the wearer an item bonus to Will saving throws against mental effects generated by fey creatures. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Feyfoul (Lesser) Source Kingmaker Companion Guide pg. 35 Price 4 gp Bulk L --- You gain a +1 item bonus, and the duration is 1 minute. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Feyfoul (Moderate) Source Kingmaker Companion Guide pg. 35 Price 90 gp Bulk L --- You gain a +2 item bonus, and the duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Feyfoul (Greater) Source Kingmaker Companion Guide pg. 35 Price 750 gp Bulk L --- You gain a +3 item bonus, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1757", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1757-1556", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Feyfoul](/Equipment.aspx?ID=1757)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTo creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic.\n\n A single dose of feyfoul spritzed on a person in the manner of perfume grants the wearer an item bonus to Will saving throws against [mental](/Traits.aspx?ID=106) effects generated by [fey](/Traits.aspx?ID=69) creatures.\n\n\n\n\r\n\r\n\r\nFeyfoul (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus, and the duration is 1 minute.\r\n\r\n\r\nFeyfoul (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus, and the duration is 1 hour.\r\n\r\n\r\nFeyfoul (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus, and the duration is 8 hours.", "name": "Feyfoul (Moderate)", "pfs": "Limited", "price": 9000, "price_raw": "90 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus, and the duration is 1 hour.\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 35" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "summary": "You gain a +2 item bonus, and the duration is 1 hour.", "summary_markdown": "You gain a +2 item bonus, and the duration is 1 hour.", "text": " Feyfoul May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 35 Usage held in 1 hand Bulk L Activate Single Action Interact --- To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic. A single dose of feyfoul spritzed on a person in the manner of perfume grants the wearer an item bonus to Will saving throws against mental effects generated by fey creatures. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Feyfoul (Lesser) Source Kingmaker Companion Guide pg. 35 Price 4 gp Bulk L --- You gain a +1 item bonus, and the duration is 1 minute. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Feyfoul (Moderate) Source Kingmaker Companion Guide pg. 35 Price 90 gp Bulk L --- You gain a +2 item bonus, and the duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Feyfoul (Greater) Source Kingmaker Companion Guide pg. 35 Price 750 gp Bulk L --- You gain a +3 item bonus, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1757", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1757-1557", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Limited\"\r\n>\r\n[Feyfoul](/Equipment.aspx?ID=1757)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTo creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic.\n\n A single dose of feyfoul spritzed on a person in the manner of perfume grants the wearer an item bonus to Will saving throws against [mental](/Traits.aspx?ID=106) effects generated by [fey](/Traits.aspx?ID=69) creatures.\n\n\n\n\r\n\r\n\r\nFeyfoul (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus, and the duration is 1 minute.\r\n\r\n\r\nFeyfoul (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus, and the duration is 1 hour.\r\n\r\n\r\nFeyfoul (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Price** 750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus, and the duration is 8 hours.", "name": "Feyfoul (Greater)", "pfs": "Limited", "price": 75000, "price_raw": "750 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\r\n\r\n**Price** 750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus, and the duration is 8 hours.\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 35" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "summary": "You gain a +3 item bonus, and the duration is 8 hours.", "summary_markdown": "You gain a +3 item bonus, and the duration is 8 hours.", "text": " Feyfoul May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 35 Usage held in 1 hand Bulk L Activate Single Action Interact --- To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic. A single dose of feyfoul spritzed on a person in the manner of perfume grants the wearer an item bonus to Will saving throws against mental effects generated by fey creatures. <title level=\"2\" right=\"Item 1\" pfs=\"Limited\" > Feyfoul (Lesser) Source Kingmaker Companion Guide pg. 35 Price 4 gp Bulk L --- You gain a +1 item bonus, and the duration is 1 minute. <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Feyfoul (Moderate) Source Kingmaker Companion Guide pg. 35 Price 90 gp Bulk L --- You gain a +2 item bonus, and the duration is 1 hour. <title level=\"2\" right=\"Item 14\" pfs=\"Limited\" > Feyfoul (Greater) Source Kingmaker Companion Guide pg. 35 Price 750 gp Bulk L --- You gain a +3 item bonus, and the duration is 8 hours.", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1757", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1758", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Admirer's Bouquet](/Equipment.aspx?ID=1758)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _admirer's bouquet_ appears to be a colorful silken handkerchief that exudes a pleasant floral scent until it's picked up, at which point a dozen vibrantly colored long-stemmed flowers appear in the carrier's hand, the stems wrapped in the silk.\n\n\n\n\n\n\n\n", "name": "Admirer's Bouquet", "pfs": "Limited", "price": 35000, "price_raw": "350 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn admirer's bouquet appears to be a colorful silken handkerchief that exudes a pleasant floral scent until it's picked up, at which point a dozen …\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 84" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "An admirer's bouquet appears to be a colorful silken handkerchief that exudes a pleasant floral scent until it's picked up, at which point a dozen …", "summary_markdown": "An admirer's bouquet appears to be a colorful silken handkerchief that exudes a pleasant floral scent until it's picked up, at which point a dozen …", "text": " Admirer's Bouquet May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 84 Price 350 gp Usage held in 1 hand Bulk L --- An admirer's bouquet appears to be a colorful silken handkerchief that exudes a pleasant floral scent until it's picked up, at which point a dozen vibrantly colored long-stemmed flowers appear in the carrier's hand, the stems wrapped in the silk.\n", "trait": [ "Abjuration", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1758", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1759", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Palette of Masterstrokes](/Equipment.aspx?ID=1759)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84\n\n**Price** 1,950 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis painter's palette is decorated with an image of [Shelyn's](/Deities.aspx?ID=17) religious symbol: a songbird with a colorful curved tail. The feathers on this tail constantly produce a wide range of colorful pigments, granting you a +2 item bonus to [Crafting](/Skills.aspx?ID=4) checks made to create paintings. A _palette of masterstrokes_ functions as a divine focus for a cleric of Shelyn.\n\n\n\n\n\n\n\n", "name": "Palette of Masterstrokes", "pfs": "Limited", "price": 195000, "price_raw": "1,950 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84\r\n\r\n**Price** 1,950 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis painter's palette is decorated with an image of Shelyn's religious symbol: a songbird with a colorful curved tail. The feathers on this tail …\r\n", "skill": [ "Crafting" ], "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 84" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "This painter's palette is decorated with an image of Shelyn's religious symbol: a songbird with a colorful curved tail. The feathers on this tail …", "summary_markdown": "This painter's palette is decorated with an image of Shelyn's religious symbol: a songbird with a colorful curved tail. The feathers on this tail …", "text": " Palette of Masterstrokes May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 84 Price 1,950 gp Usage held in 1 hand Bulk L --- This painter's palette is decorated with an image of Shelyn's religious symbol: a songbird with a colorful curved tail. The feathers on this tail constantly produce a wide range of colorful pigments, granting you a +2 item bonus to Crafting checks made to create paintings. A palette of masterstrokes functions as a divine focus for a cleric of Shelyn.\n", "trait": [ "Conjuration", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1759", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Glaive" ], "base_item_markdown": "[Glaive](/Weapons.aspx?ID=20)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1760", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Limited\"\r\n>\r\n[Songbird's Brush](/Equipment.aspx?ID=1760)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84\n\n**Price** 6,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Glaive](/Weapons.aspx?ID=20)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe blade of this _+2 [greater striking](/Equipment.aspx?ID=280) [holy](/Equipment.aspx?ID=299) [glaive](/Weapons.aspx?ID=20)_ shimmers with a prismatic sheen, as if faintly reflecting a rainbow. A _songbird's brush_ sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius (and [dim light](/Rules.aspx?ID=408) for the next 40 feet). When wielded in combat, the sound of the blade cutting through the air creates a soft, musical trill as if produced by a songbird. Sacred to the faithful of [Shelyn](/Deities.aspx?ID=17), a _songbird's brush_ is so named for the fighting style developed by worshippers of the Eternal Rose, which equates its sweeping swings to painting with a brush. A songbird's brush grants a +2 item bonus to [Performance](/Skills.aspx?ID=12) checks made to dance or sing as long as the glaive is held in two hands.\n\n\n\n**Craft Requirements** You are a worshipper of Shelyn.\n\n\n\n", "name": "Songbird's Brush", "pfs": "Limited", "price": 600000, "price_raw": "6,000 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this +2 greater striking holy glaive shimmers with a prismatic sheen, as if faintly reflecting a rainbow. A songbird's brush …\r\n", "skill": [ "Performance" ], "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 84" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 84", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "The blade of this +2 greater striking holy glaive shimmers with a prismatic sheen, as if faintly reflecting a rainbow. A songbird's brush …", "summary_markdown": "The blade of this +2 greater striking holy glaive shimmers with a prismatic sheen, as if faintly reflecting a rainbow. A songbird's brush …", "text": " Songbird's Brush May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 84 Price 6,000 gp Usage held in 2 hands Bulk 2 Base Weapon Glaive --- The blade of this +2 greater striking holy glaive shimmers with a prismatic sheen, as if faintly reflecting a rainbow. A songbird's brush sheds bright light in a 20-foot radius (and dim light for the next 40 feet). When wielded in combat, the sound of the blade cutting through the air creates a soft, musical trill as if produced by a songbird. Sacred to the faithful of Shelyn, a songbird's brush is so named for the fighting style developed by worshippers of the Eternal Rose, which equates its sweeping swings to painting with a brush. A songbird's brush grants a +2 item bonus to Performance checks made to dance or sing as long as the glaive is held in two hands. Craft Requirements You are a worshipper of Shelyn.\n", "trait": [ "Evocation", "Good", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Good", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1760", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Scythe" ], "base_item_markdown": "[Scythe](/Weapons.aspx?ID=39)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1761", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Grisly Scythe](/Equipment.aspx?ID=1761)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 93\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Scythe](/Weapons.aspx?ID=39)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile this sinister-looking weapon isn't inherently evil, its unsettling appearance and powers particularly appeal to those who revel in causing pain. A _grisly scythe_ has a twisted thorny haft and a blade that appears to be rusted, but it functions as a _+1 [striking](/Equipment.aspx?ID=280) [wounding](/Equipment.aspx?ID=309) [scythe](/Weapons.aspx?ID=39)_.\n\n\n\n\n\n", "name": "Grisly Scythe", "pfs": "Limited", "price": 65000, "price_raw": "650 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 93\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile this sinister-looking weapon isn't inherently evil, its unsettling appearance and powers particularly appeal to those who revel in causing …\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 93" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 93", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "While this sinister-looking weapon isn't inherently evil, its unsettling appearance and powers particularly appeal to those who revel in causing …", "summary_markdown": "While this sinister-looking weapon isn't inherently evil, its unsettling appearance and powers particularly appeal to those who revel in causing …", "text": " Grisly Scythe May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 93 Price 650 gp Usage held in 2 hands Bulk 2 Base Weapon Scythe --- While this sinister-looking weapon isn't inherently evil, its unsettling appearance and powers particularly appeal to those who revel in causing pain. A grisly scythe has a twisted thorny haft and a blade that appears to be rusted, but it functions as a +1 striking wounding scythe .\n", "trait": [ "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1761", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1762", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Deathdrinking](/Equipment.aspx?ID=1762)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 96\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** etched onto a weapon without a disrupting rune\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA weapon etched with a _deathdrinking_ rune shimmers with dark purple energy. When held by a living creature, the weapon causes twinges of hunger to manifest. \n\nWhile holding a _deathdrinking weapon_, you gain a +1 item bonus to saving throws against [negative](/Traits.aspx?ID=118) damage and [death](/Traits.aspx?ID=40) effects. When you critically hit a creature with a _deathdrinking weapon_, you inflict an additional 1d6 points of positive or negative damage to the creature— whichever type of damage would harm the creature. You also gain the following reaction when wielding a _deathdrinking weapon_.\n\n\n\n\n\n", "name": "Deathdrinking", "pfs": "Limited", "price": 36000, "price_raw": "360 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 96\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon without a disrupting rune\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA weapon etched with a deathdrinking rune shimmers with dark purple energy. When held by a living creature, the weapon causes twinges of hunger to …\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 96" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 96", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "A weapon etched with a deathdrinking rune shimmers with dark purple energy. When held by a living creature, the weapon causes twinges of hunger to …", "summary_markdown": "A weapon etched with a deathdrinking rune shimmers with dark purple energy. When held by a living creature, the weapon causes twinges of hunger to …", "text": " Deathdrinking May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 96 Price 360 gp Usage etched onto a weapon without a disrupting rune --- A weapon etched with a deathdrinking rune shimmers with dark purple energy. When held by a living creature, the weapon causes twinges of hunger to manifest. While holding a deathdrinking weapon , you gain a +1 item bonus to saving throws against negative damage and death effects. When you critically hit a creature with a deathdrinking weapon , you inflict an additional 1d6 points of positive or negative damage to the creature— whichever type of damage would harm the creature. You also gain the following reaction when wielding a deathdrinking weapon .\n", "trait": [ "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1762", "usage": "etched onto a weapon without a disrupting rune", "usage_markdown": "etched onto a weapon without a [_disrupting_](/Equipment.aspx?ID=294) rune", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1763", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Limited\"\r\n>\r\n[Energy-Absorbing](/Equipment.aspx?ID=1763)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs with [_energy-resistant_](/Equipment.aspx?ID=283) runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to [acid](/Traits.aspx?ID=3), [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), or [fire](/Traits.aspx?ID=72). The crafter chooses the damage type when creating the rune. Multiple _energy-absorbing runes_ can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an _energy-absorbing rune_ provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction.\n\n\n\n\n\n\r\n\r\n\r\nEnergy-Absorbing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEnergy-Absorbing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to the specified damage type, and you inflict 4d6 damage when you activate the rune's reaction.", "name": "Energy-Absorbing", "pfs": "Limited", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid , cold , …\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 104" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "stage_markdown": "", "summary": "As with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid , cold , …", "summary_markdown": "As with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid , cold , …", "text": " Energy-Absorbing May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 104 Usage etched onto armor --- As with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-absorbing runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an energy-absorbing rune provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Energy-Absorbing Source Kingmaker Companion Guide pg. 104 Price 1,200 gp <title level=\"2\" right=\"Item 15\" pfs=\"Limited\" > Energy-Absorbing (Greater) Source Kingmaker Companion Guide pg. 104 Price 6,000 gp --- You gain resistance 10 to the specified damage type, and you inflict 4d6 damage when you activate the rune's reaction.", "trait": [ "Abjuration", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1763", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1763-1558", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Limited\"\r\n>\r\n[Energy-Absorbing](/Equipment.aspx?ID=1763)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs with [_energy-resistant_](/Equipment.aspx?ID=283) runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to [acid](/Traits.aspx?ID=3), [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), or [fire](/Traits.aspx?ID=72). The crafter chooses the damage type when creating the rune. Multiple _energy-absorbing runes_ can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an _energy-absorbing rune_ provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction.\n\n\n\n\n\n\r\n\r\n\r\nEnergy-Absorbing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEnergy-Absorbing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to the specified damage type, and you inflict 4d6 damage when you activate the rune's reaction.", "name": "Energy-Absorbing", "pfs": "Limited", "price": 120000, "price_raw": "1,200 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid , cold , …\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 104" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "summary": "As with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid , cold , …", "summary_markdown": "As with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid , cold , …", "text": " Energy-Absorbing May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 104 Usage etched onto armor --- As with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-absorbing runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an energy-absorbing rune provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Energy-Absorbing Source Kingmaker Companion Guide pg. 104 Price 1,200 gp <title level=\"2\" right=\"Item 15\" pfs=\"Limited\" > Energy-Absorbing (Greater) Source Kingmaker Companion Guide pg. 104 Price 6,000 gp --- You gain resistance 10 to the specified damage type, and you inflict 4d6 damage when you activate the rune's reaction.", "trait": [ "Abjuration", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1763", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1763-1559", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Limited\"\r\n>\r\n[Energy-Absorbing](/Equipment.aspx?ID=1763)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs with [_energy-resistant_](/Equipment.aspx?ID=283) runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to [acid](/Traits.aspx?ID=3), [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), or [fire](/Traits.aspx?ID=72). The crafter chooses the damage type when creating the rune. Multiple _energy-absorbing runes_ can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an _energy-absorbing rune_ provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction.\n\n\n\n\n\n\r\n\r\n\r\nEnergy-Absorbing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEnergy-Absorbing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to the specified damage type, and you inflict 4d6 damage when you activate the rune's reaction.", "name": "Energy-Absorbing (Greater)", "pfs": "Limited", "price": 600000, "price_raw": "6,000 gp", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 10 to the specified damage type, and you inflict 4d6 damage when you activate the rune's reaction.\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 104" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 104", "speed": {}, "spell_markdown": "", "spoilers": "Kingmaker", "summary": "You gain resistance 10 to the specified damage type, and you inflict 4d6 damage when you activate the rune's reaction.", "summary_markdown": "You gain resistance 10 to the specified damage type, and you inflict 4d6 damage when you activate the rune's reaction.", "text": " Energy-Absorbing May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 104 Usage etched onto armor --- As with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-absorbing runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an energy-absorbing rune provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction. <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Energy-Absorbing Source Kingmaker Companion Guide pg. 104 Price 1,200 gp <title level=\"2\" right=\"Item 15\" pfs=\"Limited\" > Energy-Absorbing (Greater) Source Kingmaker Companion Guide pg. 104 Price 6,000 gp --- You gain resistance 10 to the specified damage type, and you inflict 4d6 damage when you activate the rune's reaction.", "trait": [ "Abjuration", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1763", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1764", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Copper (Ingot)](/Equipment.aspx?ID=1764)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Copper (Ingot)", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Copper (Ingot) Source Travel Guide pg. 36 Price 10 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1764", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1765", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Gold (Ingot)](/Equipment.aspx?ID=1765)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Gold (Ingot)", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Gold (Ingot) Source Travel Guide pg. 36 Price 1,000 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1765", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1766", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Tin (Ingot)](/Equipment.aspx?ID=1766)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Tin (Ingot)", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Tin (Ingot) Source Travel Guide pg. 36 Price 30 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1766", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1767", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Iron (Ingot)](/Equipment.aspx?ID=1767)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 1 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Iron (Ingot)", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Iron (Ingot) Source Travel Guide pg. 36 Price 1 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1767", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1768", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Fish](/Equipment.aspx?ID=1768)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36, [Travel Guide](/Sources.aspx?ID=141) pg. 103\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Fish", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Travel Guide](/Sources.aspx?ID=141) pg. 36, [Travel Guide](/Sources.aspx?ID=141) pg. 103\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36, [Travel Guide](/Sources.aspx?ID=141) pg. 103", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Fish Source Travel Guide pg. 36, Travel Guide pg. 103 ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1768", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1769", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Wine (Fine)](/Equipment.aspx?ID=1769)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 1 gp (per bottle)\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Wine (Fine)", "price": 100, "price_raw": "1 gp (per bottle)", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 1 gp (per bottle)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Wine (Fine) Source Travel Guide pg. 36 Price 1 gp (per bottle) ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1769", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1770", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Ale](/Equipment.aspx?ID=1770)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 2 sp (per keg)\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Ale", "price": 20, "price_raw": "2 sp (per keg)", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 2 sp (per keg)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Ale Source Travel Guide pg. 36 Price 2 sp (per keg) ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1770", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1771", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cotton](/Equipment.aspx?ID=1771)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nCotton (1 Bulk)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCotton (Bale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 100 gp\r\n\r\n\n\n\n\n", "name": "Cotton", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Cotton Source Travel Guide pg. 36 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cotton (1 Bulk) Source Travel Guide pg. 36 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cotton (Bale) Source Travel Guide pg. 36 Price 100 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1771", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1771-1560", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cotton](/Equipment.aspx?ID=1771)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nCotton (1 Bulk)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCotton (Bale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 100 gp\r\n\r\n\n\n\n\n", "name": "Cotton (1 Bulk)", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "text": " Cotton Source Travel Guide pg. 36 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cotton (1 Bulk) Source Travel Guide pg. 36 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cotton (Bale) Source Travel Guide pg. 36 Price 100 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1771", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1771-1561", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cotton](/Equipment.aspx?ID=1771)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nCotton (1 Bulk)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCotton (Bale)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 100 gp\r\n\r\n\n\n\n\n", "name": "Cotton (Bale)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "text": " Cotton Source Travel Guide pg. 36 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cotton (1 Bulk) Source Travel Guide pg. 36 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cotton (Bale) Source Travel Guide pg. 36 Price 100 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1771", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1772", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Wool](/Equipment.aspx?ID=1772)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nWool (1 Bulk)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 1 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWool (Sack)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 24 gp\r\n\r\n\n\n\n\n", "name": "Wool", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Wool Source Travel Guide pg. 36 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Wool (1 Bulk) Source Travel Guide pg. 36 Price 1 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Wool (Sack) Source Travel Guide pg. 36 Price 24 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1772", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1772-1562", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Wool](/Equipment.aspx?ID=1772)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nWool (1 Bulk)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 1 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWool (Sack)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 24 gp\r\n\r\n\n\n\n\n", "name": "Wool (1 Bulk)", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "text": " Wool Source Travel Guide pg. 36 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Wool (1 Bulk) Source Travel Guide pg. 36 Price 1 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Wool (Sack) Source Travel Guide pg. 36 Price 24 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1772", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1772-1563", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Wool](/Equipment.aspx?ID=1772)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nWool (1 Bulk)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 1 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWool (Sack)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 24 gp\r\n\r\n\n\n\n\n", "name": "Wool (Sack)", "pfs": "Standard", "price": 2400, "price_raw": "24 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 24 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "text": " Wool Source Travel Guide pg. 36 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Wool (1 Bulk) Source Travel Guide pg. 36 Price 1 gp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Wool (Sack) Source Travel Guide pg. 36 Price 24 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1772", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1773", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cloth](/Equipment.aspx?ID=1773)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nCloth (wool cloth, 1 Bulk)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 4 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Wool Cloth, 1 square yard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Linen)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 6 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Cotton)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 8 sp\r\n\r\n\n\n\n\n", "name": "Cloth", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Cloth Source Travel Guide pg. 37 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (wool cloth, 1 Bulk) Source Travel Guide pg. 37 Price 4 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Wool Cloth, 1 square yard) Source Travel Guide pg. 37 Price 1 cp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Linen) Source Travel Guide pg. 37 Price 6 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Cotton) Source Travel Guide pg. 37 Price 8 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1773", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1773-1564", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cloth](/Equipment.aspx?ID=1773)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nCloth (wool cloth, 1 Bulk)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 4 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Wool Cloth, 1 square yard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Linen)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 6 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Cotton)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 8 sp\r\n\r\n\n\n\n\n", "name": "Cloth (wool cloth, 1 Bulk)", "pfs": "Standard", "price": 40, "price_raw": "4 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n**Price** 4 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "text": " Cloth Source Travel Guide pg. 37 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (wool cloth, 1 Bulk) Source Travel Guide pg. 37 Price 4 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Wool Cloth, 1 square yard) Source Travel Guide pg. 37 Price 1 cp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Linen) Source Travel Guide pg. 37 Price 6 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Cotton) Source Travel Guide pg. 37 Price 8 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1773", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1773-1565", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cloth](/Equipment.aspx?ID=1773)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nCloth (wool cloth, 1 Bulk)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 4 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Wool Cloth, 1 square yard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Linen)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 6 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Cotton)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 8 sp\r\n\r\n\n\n\n\n", "name": "Cloth (Wool Cloth, 1 square yard)", "pfs": "Standard", "price": 1, "price_raw": "1 cp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n**Price** 1 cp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "text": " Cloth Source Travel Guide pg. 37 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (wool cloth, 1 Bulk) Source Travel Guide pg. 37 Price 4 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Wool Cloth, 1 square yard) Source Travel Guide pg. 37 Price 1 cp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Linen) Source Travel Guide pg. 37 Price 6 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Cotton) Source Travel Guide pg. 37 Price 8 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1773", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1773-1566", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cloth](/Equipment.aspx?ID=1773)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nCloth (wool cloth, 1 Bulk)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 4 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Wool Cloth, 1 square yard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Linen)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 6 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Cotton)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 8 sp\r\n\r\n\n\n\n\n", "name": "Cloth (Linen)", "pfs": "Standard", "price": 60, "price_raw": "6 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n**Price** 6 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "text": " Cloth Source Travel Guide pg. 37 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (wool cloth, 1 Bulk) Source Travel Guide pg. 37 Price 4 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Wool Cloth, 1 square yard) Source Travel Guide pg. 37 Price 1 cp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Linen) Source Travel Guide pg. 37 Price 6 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Cotton) Source Travel Guide pg. 37 Price 8 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1773", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1773-1567", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Cloth](/Equipment.aspx?ID=1773)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n\r\n\r\n\r\nCloth (wool cloth, 1 Bulk)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 4 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Wool Cloth, 1 square yard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 1 cp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Linen)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 6 sp\r\n\r\n\n\n\n\n\r\n\r\n\r\nCloth (Cotton)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 8 sp\r\n\r\n\n\n\n\n", "name": "Cloth (Cotton)", "pfs": "Standard", "price": 80, "price_raw": "8 sp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n**Price** 8 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "text": " Cloth Source Travel Guide pg. 37 --- <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (wool cloth, 1 Bulk) Source Travel Guide pg. 37 Price 4 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Wool Cloth, 1 square yard) Source Travel Guide pg. 37 Price 1 cp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Linen) Source Travel Guide pg. 37 Price 6 sp <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Cloth (Cotton) Source Travel Guide pg. 37 Price 8 sp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1773", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1774", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Leather](/Equipment.aspx?ID=1774)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 2 cp (+ per square yard)\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Leather", "price": 2, "price_raw": "2 cp (+ per square yard)", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n**Price** 2 cp (+ per square yard)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Leather Source Travel Guide pg. 37 Price 2 cp (+ per square yard) ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1774", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1775", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Lumber](/Equipment.aspx?ID=1775)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 1 cp (per 40 board feet)\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Lumber", "price": 1, "price_raw": "1 cp (per 40 board feet)", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n**Price** 1 cp (per 40 board feet)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Lumber Source Travel Guide pg. 37 Price 1 cp (per 40 board feet) ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1775", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1776", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Brick](/Equipment.aspx?ID=1776)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 1 sp, 7 cp (per 1,000 bricks)\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Brick", "price": 17, "price_raw": "1 sp, 7 cp (per 1,000 bricks)", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n**Price** 1 sp, 7 cp (per 1,000 bricks)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Brick Source Travel Guide pg. 37 Price 1 sp, 7 cp (per 1,000 bricks) ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1776", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1777", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Infused Stone](/Equipment.aspx?ID=1777)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 3 gp, 5 sp (+ per pound)\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Infused Stone", "price": 350, "price_raw": "3 gp, 5 sp (+ per pound)", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n**Price** 3 gp, 5 sp (+ per pound)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Infused Stone Source Travel Guide pg. 37 Price 3 gp, 5 sp (+ per pound) ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1777", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1778", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Marble](/Equipment.aspx?ID=1778)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 10 gp (per slab)\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Marble", "price": 1000, "price_raw": "10 gp (per slab)", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n**Price** 10 gp (per slab)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Marble Source Travel Guide pg. 37 Price 10 gp (per slab) ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1778", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1779", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Dyes and Ink](/Equipment.aspx?ID=1779)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 1 sp (per vial)\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Dyes and Ink", "price": 10, "price_raw": "1 sp (per vial)", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n**Price** 1 sp (per vial)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Dyes and Ink Source Travel Guide pg. 37 Price 1 sp (per vial) ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1779", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1780", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Wheat](/Equipment.aspx?ID=1780)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\n\n**Price** 6 sp (per bushel)\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Wheat", "price": 60, "price_raw": "6 sp (per bushel)", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 37\r\n\r\n**Price** 6 sp (per bushel)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 37", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Wheat Source Travel Guide pg. 37 Price 6 sp (per bushel) ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1780", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1781", "item_category": "Trade Goods", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Silver (Ingot)](/Equipment.aspx?ID=1781)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n\n\n", "name": "Silver (Ingot)", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2022-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Travel Guide](/Sources.aspx?ID=141) pg. 36\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Travel Guide" ], "source_raw": [ "Travel Guide pg. 36" ], "source_category": "Lost Omens", "source_markdown": "[Travel Guide](/Sources.aspx?ID=141) pg. 36", "speed": {}, "spell_markdown": "", "stage_markdown": "", "text": " Silver (Ingot) Source Travel Guide pg. 36 Price 100 gp ---\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=1781", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1782", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Curtain Call Cloak](/Equipment.aspx?ID=1782)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78\n\n**Price** 1,900 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blue velvet cloak is cut from the remains of a curtain from a destroyed theater. When worn, you gain a +2 item bonus to [Performance](/Skills.aspx?ID=12) checks while acting, orating, or singing, as the cloak makes minor motions to accentuate your performance.\n\n\n\n\n\n", "name": "Curtain Call Cloak", "pfs": "Limited", "price": 190000, "price_raw": "1,900 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis blue velvet cloak is cut from the remains of a curtain from a destroyed theater. When worn, you gain a +2 item bonus to Performance checks …\r\n", "skill": [ "Performance" ], "source": [ "Pathfinder #185: A Taste of Ashes" ], "source_raw": [ "Pathfinder #185: A Taste of Ashes pg. 78" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This blue velvet cloak is cut from the remains of a curtain from a destroyed theater. When worn, you gain a +2 item bonus to Performance checks …", "summary_markdown": "This blue velvet cloak is cut from the remains of a curtain from a destroyed theater. When worn, you gain a +2 item bonus to Performance checks …", "text": " Curtain Call Cloak May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 78 Price 1,900 gp Usage worn cloak Bulk L --- This blue velvet cloak is cut from the remains of a curtain from a destroyed theater. When worn, you gain a +2 item bonus to Performance checks while acting, orating, or singing, as the cloak makes minor motions to accentuate your performance.\n", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1782", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1783", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"\"\r\n>\r\n[Phantom Shroud](/Equipment.aspx?ID=1783)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale blue cloak is wispy, thin, and cold to the touch. When worn, the cloak turns your hands pale and translucent, imbuing you with the dangerous touch of a [ghost](/MonsterFamilies.aspx?ID=51). This effect doesn't impede the normal use of your hands. You also gain an [unarmed](/Traits.aspx?ID=199) attack that deals 3d6 negative damage with the [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), and [magical](/Traits.aspx?ID=103) traits. You gain the benefits of a [_+2 weapon potency_](/Equipment.aspx?ID=281) rune with these unarmed attacks (granting a +2 item bonus to your attack rolls).\n\n\n\n\n\n", "name": "Phantom Shroud", "price": 1500000, "price_raw": "15,000 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale blue cloak is wispy, thin, and cold to the touch. When worn, the cloak turns your hands pale and translucent, imbuing you with the …\r\n", "source": [ "Pathfinder #185: A Taste of Ashes" ], "source_raw": [ "Pathfinder #185: A Taste of Ashes pg. 78" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This pale blue cloak is wispy, thin, and cold to the touch. When worn, the cloak turns your hands pale and translucent, imbuing you with the …", "summary_markdown": "This pale blue cloak is wispy, thin, and cold to the touch. When worn, the cloak turns your hands pale and translucent, imbuing you with the …", "text": " Phantom Shroud May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 78 Price 15,000 gp Usage worn cloak Bulk L --- This pale blue cloak is wispy, thin, and cold to the touch. When worn, the cloak turns your hands pale and translucent, imbuing you with the dangerous touch of a ghost. This effect doesn't impede the normal use of your hands. You also gain an unarmed attack that deals 3d6 negative damage with the agile, finesse, and magical traits. You gain the benefits of a +2 weapon potency rune with these unarmed attacks (granting a +2 item bonus to your attack rolls).\n", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1783", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1784", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Limited\"\r\n>\r\n[Spectral Opera Glasses](/Equipment.aspx?ID=1784)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese bulky opera glasses are attached to a rod for ease of use. When held up to the eyes, which requires a free hand, you can see up to four times further than normal, and the glasses provide you a +2 item bonus to Perception checks.\n\n\n\n\n\n", "name": "Spectral Opera Glasses", "pfs": "Limited", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese bulky opera glasses are attached to a rod for ease of use. When held up to the eyes, which requires a free hand, you can see up to four times …\r\n", "source": [ "Pathfinder #185: A Taste of Ashes" ], "source_raw": [ "Pathfinder #185: A Taste of Ashes pg. 78" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "These bulky opera glasses are attached to a rod for ease of use. When held up to the eyes, which requires a free hand, you can see up to four times …", "summary_markdown": "These bulky opera glasses are attached to a rod for ease of use. When held up to the eyes, which requires a free hand, you can see up to four times …", "text": " Spectral Opera Glasses May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 78 Price 1,400 gp Usage held in 1 hand Bulk L --- These bulky opera glasses are attached to a rod for ease of use. When held up to the eyes, which requires a free hand, you can see up to four times further than normal, and the glasses provide you a +2 item bonus to Perception checks.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1784", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1785", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"\"\r\n>\r\n[Splendid Floodlight](/Equipment.aspx?ID=1785)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78\n\n**Price** 1,600 gp\r\n\r\n\n\n**Usage** held in 2 hands or mounted\r\n\r\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis drum-shaped metal floodlight has a metal handle on each side and a housing at its base to be slotted into a stand or pedestal. A _splendid floodlight_ has a primary function as well as several secondary functions available by rotating through a series of translucent sheets called gels. A _splendid floodlight_ comes with the four gels described below, but other gels exist with different abilities.\n\n\n\n\n\n\n\n", "name": "Splendid Floodlight", "price": 160000, "price_raw": "1,600 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78\r\n\r\n**Price** 1,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands or mounted\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis drum-shaped metal floodlight has a metal handle on each side and a housing at its base to be slotted into a stand or pedestal. A splendid …\r\n", "skill": [ "Deception", "Diplomacy", "Intimidation", "Performance" ], "source": [ "Pathfinder #185: A Taste of Ashes" ], "source_raw": [ "Pathfinder #185: A Taste of Ashes pg. 78" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This drum-shaped metal floodlight has a metal handle on each side and a housing at its base to be slotted into a stand or pedestal. A splendid …", "summary_markdown": "This drum-shaped metal floodlight has a metal handle on each side and a housing at its base to be slotted into a stand or pedestal. A splendid …", "text": " Splendid Floodlight May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 78 Price 1,600 gp Usage held in 2 hands or mounted Bulk 3 --- This drum-shaped metal floodlight has a metal handle on each side and a housing at its base to be slotted into a stand or pedestal. A splendid floodlight has a primary function as well as several secondary functions available by rotating through a series of translucent sheets called gels. A splendid floodlight comes with the four gels described below, but other gels exist with different abilities.\n", "trait": [ "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1785", "usage": "held in 2 hands or mounted", "usage_markdown": "held in 2 hands or mounted", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1786", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"\"\r\n>\r\n[Shadow's Heart](/Equipment.aspx?ID=1786)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79\n\n**Price** 23,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+3 [greater striking](/Equipment.aspx?ID=280) [kukri](/Weapons.aspx?ID=56)_ has a thin, delicate blade that absorbs light.\n\n\n\n\n\n", "name": "Shadow's Heart", "price": 2300000, "price_raw": "23,000 gp", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79\r\n\r\n**Price** 23,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +3 greater striking kukri has a thin, delicate blade that absorbs light. \r\n", "source": [ "Pathfinder #185: A Taste of Ashes" ], "source_raw": [ "Pathfinder #185: A Taste of Ashes pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This +3 greater striking kukri has a thin, delicate blade that absorbs light. ", "summary_markdown": "This +3 greater striking kukri has a thin, delicate blade that absorbs light. ", "text": " Shadow's Heart May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 79 Price 23,000 gp Usage held in 1 hand Bulk L --- This +3 greater striking kukri has a thin, delicate blade that absorbs light.\n", "trait": [ "Illusion", "Magical", "Rare" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Illusion", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1786", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1787", "item_category": "Held Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"\"\r\n>\r\n[Umbraex Eye](/Equipment.aspx?ID=1787)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79\n\n**Price** 34,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLike the rest of its form, the eyes of the legendary umbraex darvakka (page 83) collapse into ashes when the creature is destroyed. Rarely, when the umbraex wishes to impart information beyond its ashen reconstitution, it ejects one of its eyes at the moment of destruction. This large orb hardens into an obsidian-like substance that swirls with captivated motes of darkness deep within. While you hold the _umbraex eye_, you have [lifesense](/MonsterAbilities.aspx?ID=21) (imprecise) 120 feet.\n\n\n\n\n\n", "name": "Umbraex Eye", "price": 3400000, "price_raw": "34,000 gp", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79\r\n\r\n**Price** 34,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLike the rest of its form, the eyes of the legendary umbraex darvakka (page 83) collapse into ashes when the creature is destroyed. Rarely, when the …\r\n", "source": [ "Pathfinder #185: A Taste of Ashes" ], "source_raw": [ "Pathfinder #185: A Taste of Ashes pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "Like the rest of its form, the eyes of the legendary umbraex darvakka (page 83) collapse into ashes when the creature is destroyed. Rarely, when the …", "summary_markdown": "Like the rest of its form, the eyes of the legendary umbraex darvakka (page 83) collapse into ashes when the creature is destroyed. Rarely, when the …", "text": " Umbraex Eye May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 79 Price 34,000 gp Usage held in 2 hands Bulk 1 --- Like the rest of its form, the eyes of the legendary umbraex darvakka (page 83) collapse into ashes when the creature is destroyed. Rarely, when the umbraex wishes to impart information beyond its ashen reconstitution, it ejects one of its eyes at the moment of destruction. This large orb hardens into an obsidian-like substance that swirls with captivated motes of darkness deep within. While you hold the umbraex eye , you have lifesense (imprecise) 120 feet.\n", "trait": [ "Divination", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1787", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Characters from Alkenstar have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1788", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Alkenstar Ice Wine](/Equipment.aspx?ID=1788)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 106\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Alkenstar have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bottle of delicately sweet ice wine has the properties of [alcohol](/Equipment.aspx?ID=622). Made exclusively from grapes frozen in the Mana Wastes' erratic surge storms, Alkenstar ice wine finds a ready market among Geb, though [undead](/Traits.aspx?ID=160) are still immune to the drug's listed effects.\n\n The listed price is for a mediocre vintage, but finer vintages are higher level and commensurately more expensive.\n\n\n\n", "name": "Alkenstar Ice Wine", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 106\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bottle of delicately sweet ice wine has the properties of alcohol . Made exclusively from grapes frozen in the Mana Wastes' erratic surge …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 106", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bottle of delicately sweet ice wine has the properties of alcohol . Made exclusively from grapes frozen in the Mana Wastes' erratic surge …", "summary_markdown": "This bottle of delicately sweet ice wine has the properties of alcohol . Made exclusively from grapes frozen in the Mana Wastes' erratic surge …", "text": " Alkenstar Ice Wine Source Impossible Lands pg. 106 Price 25 gp Usage held in 1 hand Bulk L Access Characters from Alkenstar have access to this item. --- This bottle of delicately sweet ice wine has the properties of alcohol. Made exclusively from grapes frozen in the Mana Wastes' erratic surge storms, Alkenstar ice wine finds a ready market among Geb, though undead are still immune to the drug's listed effects. The listed price is for a mediocre vintage, but finer vintages are higher level and commensurately more expensive.\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Positive", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison", "Positive", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1788", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Alkenstar have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1789", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Plated Duster](/Equipment.aspx?ID=1789)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 106\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n**Access** Characters from Alkenstar have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese loose-fitting long coats of canvas or leather are lined with metal plates, offering wearers respite from Alkenstar's dust storms and smog stains as well as modest protection against bullets and knives. While these dusters can't turn away gunfire entirely, their utility, affordability, and comfort ensure their popularity, especially among the city's shieldmarshals, who have adopted them as a sort of unofficial uniform. A plated duster can be donned with 2 Interact actions or as part of donning light armor. When worn with light armor from the cloth, leather, or chain groups, a plated duster increases the armor's item bonus to AC by 1, worsens the armor's check penalty by 1, reduces the armor's Dex cap by 1, increases the Strength score required to ignore the armor check penalty and Speed penalty by 2, adds the [noisy](/Traits.aspx?ID=205) trait, and changes the armor's group to [composite](/ArmorGroups.aspx?ID=2). This also makes the armor one step heavier (from light to medium), and you use the proficiency bonus appropriate to this adjusted armor type. You can't use a plated duster alongside an [armored skirt](/Equipment.aspx?ID=514) or any other item that adjusts an armor's statistics.\n\n\n\n", "name": "Plated Duster", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 106\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese loose-fitting long coats of canvas or leather are lined with metal plates, offering wearers respite from Alkenstar's dust storms and smog …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 106", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These loose-fitting long coats of canvas or leather are lined with metal plates, offering wearers respite from Alkenstar's dust storms and smog …", "summary_markdown": "These loose-fitting long coats of canvas or leather are lined with metal plates, offering wearers respite from Alkenstar's dust storms and smog …", "text": " Plated Duster Source Impossible Lands pg. 106 Price 2 gp Bulk 1 Access Characters from Alkenstar have access to this item. --- These loose-fitting long coats of canvas or leather are lined with metal plates, offering wearers respite from Alkenstar's dust storms and smog stains as well as modest protection against bullets and knives. While these dusters can't turn away gunfire entirely, their utility, affordability, and comfort ensure their popularity, especially among the city's shieldmarshals, who have adopted them as a sort of unofficial uniform. A plated duster can be donned with 2 Interact actions or as part of donning light armor. When worn with light armor from the cloth, leather, or chain groups, a plated duster increases the armor's item bonus to AC by 1, worsens the armor's check penalty by 1, reduces the armor's Dex cap by 1, increases the Strength score required to ignore the armor check penalty and Speed penalty by 2, adds the noisy trait, and changes the armor's group to composite. This also makes the armor one step heavier (from light to medium), and you use the proficiency bonus appropriate to this adjusted armor type. You can't use a plated duster alongside an armored skirt or any other item that adjusts an armor's statistics.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1789", "weakness": {} }, { "access": "Characters from Alkenstar have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1790", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Pocket Watch](/Equipment.aspx?ID=1790)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 106\n\n**Price** 25 gp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Alkenstar have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis timepiece is a marvel of clockwork and miniaturization; its gears, arbor, and mainspring are immaculately crafted and tuned to maximize precision and reduce time loss. This pocket watch has the properties of a [clockwork dial](/Equipment.aspx?ID=864), except it has a maximum duration of 24 hours and is available to characters from Alkenstar.\n\n\n\n", "name": "Pocket Watch", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 106\r\n\r\n**Price** 25 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis timepiece is a marvel of clockwork and miniaturization; its gears, arbor, and mainspring are immaculately crafted and tuned to maximize …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 106", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This timepiece is a marvel of clockwork and miniaturization; its gears, arbor, and mainspring are immaculately crafted and tuned to maximize …", "summary_markdown": "This timepiece is a marvel of clockwork and miniaturization; its gears, arbor, and mainspring are immaculately crafted and tuned to maximize …", "text": " Pocket Watch Source Impossible Lands pg. 106 Price 25 gp Hands 1 Usage held in 1 hand Bulk L Access Characters from Alkenstar have access to this item. --- This timepiece is a marvel of clockwork and miniaturization; its gears, arbor, and mainspring are immaculately crafted and tuned to maximize precision and reduce time loss. This pocket watch has the properties of a clockwork dial, except it has a maximum duration of 24 hours and is available to characters from Alkenstar.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1790", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Alkenstar have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-1791", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Wrenchgear](/Equipment.aspx?ID=1791)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 106\n\n**Price** 50 gp\r\n\r\n\n\n**Hands** 1\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Alkenstar have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe ubiquity of clockwork constructs in Alkenstar spurred the development of the wrenchgear (a shortened “wrench in the gears”) by innovative criminals (“wrenchers”) to create security exploits and larcenous opportunities. You gain a +2 item bonus to [Disable a Device](/Actions.aspx?ID=69) checks made against [clockwork](/Traits.aspx?ID=331) creatures (typically to wind them down). \n\n\n\n", "name": "Wrenchgear", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 106\r\n\r\n**Price** 50 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ubiquity of clockwork constructs in Alkenstar spurred the development of the wrenchgear (a shortened “wrench in the gears”) by innovative …\r\n", "skill": [ "Thievery" ], "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 106", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The ubiquity of clockwork constructs in Alkenstar spurred the development of the wrenchgear (a shortened “wrench in the gears”) by innovative …", "summary_markdown": "The ubiquity of clockwork constructs in Alkenstar spurred the development of the wrenchgear (a shortened “wrench in the gears”) by innovative …", "text": " Wrenchgear Source Impossible Lands pg. 106 Price 50 gp Hands 1 Usage held in 1 hand Bulk L Access Characters from Alkenstar have access to this item. --- The ubiquity of clockwork constructs in Alkenstar spurred the development of the wrenchgear (a shortened “wrench in the gears”) by innovative criminals (“wrenchers”) to create security exploits and larcenous opportunities. You gain a +2 item bonus to Disable a Device checks made against clockwork creatures (typically to wind them down). ", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1791", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1792", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Bottled Screams](/Equipment.aspx?ID=1792)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe vengeful wails of a [revenant](/Monsters.aspx?ID=787), barely contained in this rattling jar, infuse your magic with all of their spite and malice. If a target fails its saving throw against your [_seal fate_](/Spells.aspx?ID=715) spell after you've added this catalyst, it takes 1d6 [persistent damage](/Conditions.aspx?ID=29) of the type chosen for the spell (2d6 if it critically fails).\n\n\n\n", "name": "Bottled Screams", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe vengeful wails of a revenant , barely contained in this rattling jar, infuse your magic with all of their spite and malice. If a target fails …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 177" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 177", "speed": {}, "spell": [ "Seal Fate" ], "spell_markdown": "[Seal Fate](/Spells.aspx?ID=715)", "stage_markdown": "", "summary": "The vengeful wails of a revenant , barely contained in this rattling jar, infuse your magic with all of their spite and malice. If a target fails …", "summary_markdown": "The vengeful wails of a revenant , barely contained in this rattling jar, infuse your magic with all of their spite and malice. If a target fails …", "text": " Bottled Screams Source Impossible Lands pg. 177 Price 200 gp Usage held in 1 hand Bulk L Access Characters from Geb have access to this item. Activate Single Action envision --- The vengeful wails of a revenant, barely contained in this rattling jar, infuse your magic with all of their spite and malice. If a target fails its saving throw against your seal fate spell after you've added this catalyst, it takes 1d6 persistent damage of the type chosen for the spell (2d6 if it critically fails).\n", "trait": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1792", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1793", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Defiled Costa](/Equipment.aspx?ID=1793)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis still-bloody rib was taken from a priest of [Urgathoa](/Deities.aspx?ID=19) at the moment they passed into undeath and has a constant stench of decay. The first time any creature critically fails its saving throw against a [_mask of terror_](/Spells.aspx?ID=185) spell cast using this catalyst, it also takes 6d10 mental damage, with a [basic](/Rules.aspx?ID=329) Fortitude save against the spell's DC, as it lives through the memory of having its rib torn from its body. Once any creature takes this damage, the defiled costa's effect ends, and no other creatures take the damage, even if they critically fail.\n\n\n\n\r\n\r\n\r\nDefiled Costa\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDefiled Costa (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA creature who critically fails against this save is killed instantly. This effect has the [incapacitation](/Traits.aspx?ID=93) trait.", "name": "Defiled Costa", "pfs": "Standard", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 177" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 177", "speed": {}, "spell": [ "Mask of Terror" ], "spell_markdown": "[Mask of Terror](/Spells.aspx?ID=185)", "stage_markdown": "", "summary": "This still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time …", "summary_markdown": "This still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time …", "text": " Defiled Costa Source Impossible Lands pg. 177 Usage held in 1 hand Bulk L Activate Single Action envision --- This still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time any creature critically fails its saving throw against a mask of terror spell cast using this catalyst, it also takes 6d10 mental damage, with a basic Fortitude save against the spell's DC, as it lives through the memory of having its rib torn from its body. Once any creature takes this damage, the defiled costa's effect ends, and no other creatures take the damage, even if they critically fail. <title level=\"2\" right=\"Item 14\" pfs=\"Restricted\" > Defiled Costa Source Impossible Lands pg. 177 Price 900 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Restricted\" > Defiled Costa (Greater) Source Impossible Lands pg. 177 Price 2,500 gp Bulk L --- A creature who critically fails against this save is killed instantly. This effect has the incapacitation trait.", "trait": [ "Catalyst", "Consumable", "Magical", "Rare" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1793", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1793-1573", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Defiled Costa](/Equipment.aspx?ID=1793)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis still-bloody rib was taken from a priest of [Urgathoa](/Deities.aspx?ID=19) at the moment they passed into undeath and has a constant stench of decay. The first time any creature critically fails its saving throw against a [_mask of terror_](/Spells.aspx?ID=185) spell cast using this catalyst, it also takes 6d10 mental damage, with a [basic](/Rules.aspx?ID=329) Fortitude save against the spell's DC, as it lives through the memory of having its rib torn from its body. Once any creature takes this damage, the defiled costa's effect ends, and no other creatures take the damage, even if they critically fail.\n\n\n\n\r\n\r\n\r\nDefiled Costa\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDefiled Costa (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA creature who critically fails against this save is killed instantly. This effect has the [incapacitation](/Traits.aspx?ID=93) trait.", "name": "Defiled Costa", "pfs": "Restricted", "price": 90000, "price_raw": "900 gp", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 177" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 177", "speed": {}, "spell": [ "Mask of Terror" ], "spell_markdown": "[Mask of Terror](/Spells.aspx?ID=185)", "summary": "This still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time …", "summary_markdown": "This still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time …", "text": " Defiled Costa Source Impossible Lands pg. 177 Usage held in 1 hand Bulk L Activate Single Action envision --- This still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time any creature critically fails its saving throw against a mask of terror spell cast using this catalyst, it also takes 6d10 mental damage, with a basic Fortitude save against the spell's DC, as it lives through the memory of having its rib torn from its body. Once any creature takes this damage, the defiled costa's effect ends, and no other creatures take the damage, even if they critically fail. <title level=\"2\" right=\"Item 14\" pfs=\"Restricted\" > Defiled Costa Source Impossible Lands pg. 177 Price 900 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Restricted\" > Defiled Costa (Greater) Source Impossible Lands pg. 177 Price 2,500 gp Bulk L --- A creature who critically fails against this save is killed instantly. This effect has the incapacitation trait.", "trait": [ "Catalyst", "Consumable", "Magical", "Rare" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1793", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1793-1574", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Defiled Costa](/Equipment.aspx?ID=1793)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis still-bloody rib was taken from a priest of [Urgathoa](/Deities.aspx?ID=19) at the moment they passed into undeath and has a constant stench of decay. The first time any creature critically fails its saving throw against a [_mask of terror_](/Spells.aspx?ID=185) spell cast using this catalyst, it also takes 6d10 mental damage, with a [basic](/Rules.aspx?ID=329) Fortitude save against the spell's DC, as it lives through the memory of having its rib torn from its body. Once any creature takes this damage, the defiled costa's effect ends, and no other creatures take the damage, even if they critically fail.\n\n\n\n\r\n\r\n\r\nDefiled Costa\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDefiled Costa (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA creature who critically fails against this save is killed instantly. This effect has the [incapacitation](/Traits.aspx?ID=93) trait.", "name": "Defiled Costa (Greater)", "pfs": "Restricted", "price": 250000, "price_raw": "2,500 gp", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA creature who critically fails against this save is killed instantly. This effect has the incapacitation trait.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 177" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 177", "speed": {}, "spell": [ "Mask of Terror" ], "spell_markdown": "[Mask of Terror](/Spells.aspx?ID=185)", "summary": "A creature who critically fails against this save is killed instantly. This effect has the incapacitation trait.", "summary_markdown": "A creature who critically fails against this save is killed instantly. This effect has the incapacitation trait.", "text": " Defiled Costa Source Impossible Lands pg. 177 Usage held in 1 hand Bulk L Activate Single Action envision --- This still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time any creature critically fails its saving throw against a mask of terror spell cast using this catalyst, it also takes 6d10 mental damage, with a basic Fortitude save against the spell's DC, as it lives through the memory of having its rib torn from its body. Once any creature takes this damage, the defiled costa's effect ends, and no other creatures take the damage, even if they critically fail. <title level=\"2\" right=\"Item 14\" pfs=\"Restricted\" > Defiled Costa Source Impossible Lands pg. 177 Price 900 gp Bulk L <title level=\"2\" right=\"Item 17\" pfs=\"Restricted\" > Defiled Costa (Greater) Source Impossible Lands pg. 177 Price 2,500 gp Bulk L --- A creature who critically fails against this save is killed instantly. This effect has the incapacitation trait.", "trait": [ "Catalyst", "Consumable", "Magical", "Rare" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1793", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1794", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Grave Token](/Equipment.aspx?ID=1794)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 18 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple charm is made from compacted grave dirt infused with bone dust. A [_harm_](/Spells.aspx?ID=146) spell that's empowered by this catalyst can reach faraway targets. If the _harm_ spell is cast with 1 action, its range is 30 feet; if it's cast with 2 actions, its range is 60 feet. This has no effect on the three-action area version of _harm_, though in most cases, you don't have enough actions to Activate the token and cast a three-action _harm_ anyway.\n\n\n\n", "name": "Grave Token", "pfs": "Standard", "price": 1800, "price_raw": "18 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\r\n\r\n**Price** 18 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple charm is made from compacted grave dirt infused with bone dust. A harm spell that's empowered by this catalyst can reach faraway …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 177" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 177", "speed": {}, "spell": [ "Harm" ], "spell_markdown": "[Harm](/Spells.aspx?ID=146)", "stage_markdown": "", "summary": "This simple charm is made from compacted grave dirt infused with bone dust. A harm spell that's empowered by this catalyst can reach faraway …", "summary_markdown": "This simple charm is made from compacted grave dirt infused with bone dust. A harm spell that's empowered by this catalyst can reach faraway …", "text": " Grave Token Source Impossible Lands pg. 177 Price 18 gp Usage held in 1 hand Bulk L Access Characters from Geb have access to this item. Activate Single Action envision --- This simple charm is made from compacted grave dirt infused with bone dust. A harm spell that's empowered by this catalyst can reach faraway targets. If the harm spell is cast with 1 action, its range is 30 feet; if it's cast with 2 actions, its range is 60 feet. This has no effect on the three-action area version of harm , though in most cases, you don't have enough actions to Activate the token and cast a three-action harm anyway.\n", "trait": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1794", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1795", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Unsullied Blood](/Equipment.aspx?ID=1795)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a [_vampiric touch_](/Spells.aspx?ID=354) spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points.\n\n\n\n\r\n\r\n\r\nUnsullied Blood (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nUnsullied Blood (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can add the catalyst to a _vampiric touch_ spell up to 5th level. In addition to the effects of _lesser unsullied blood_, if the amount of Hit Points that would be restored by the spell exceeds your Hit Point maximum, you gain the excess as temporary Hit Points.\r\n\r\n\r\nUnsullied Blood (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, except you can add the catalyst to a _vampiric touch_ or [_vampiric maiden_](/Spells.aspx?ID=725) spell of up to 6th level.\r\n\r\n\r\nUnsullied Blood (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, except you can add the catalyst to a _vampiric touch_, _vampiric maiden_, or [_vampiric exsanguination_](/Spells.aspx?ID=353) spell of any level.", "name": "Unsullied Blood", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBlood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 177" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 177", "speed": {}, "spell": [ "Vampiric Touch", "Vampiric Maiden", "Vampiric Exsanguination" ], "spell_markdown": "[Vampiric Touch](/Spells.aspx?ID=354), [Vampiric Maiden](/Spells.aspx?ID=725), [Vampiric Exsanguination](/Spells.aspx?ID=353)", "stage_markdown": "", "summary": "Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was …", "summary_markdown": "Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was …", "text": " Unsullied Blood Source Impossible Lands pg. 177 Usage held in 1 hand Bulk L Access Characters from Geb have access to this item. Activate Single Action envision --- Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Unsullied Blood (Lesser) Source Impossible Lands pg. 177 Price 30 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Unsullied Blood (Moderate) Source Impossible Lands pg. 177 Price 85 gp Bulk L --- You can add the catalyst to a vampiric touch spell up to 5th level. In addition to the effects of lesser unsullied blood , if the amount of Hit Points that would be restored by the spell exceeds your Hit Point maximum, you gain the excess as temporary Hit Points. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Unsullied Blood (Greater) Source Impossible Lands pg. 177 Price 200 gp Bulk L --- As moderate, except you can add the catalyst to a vampiric touch or vampiric maiden spell of up to 6th level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Unsullied Blood (Major) Source Impossible Lands pg. 177 Price 900 gp Bulk L --- As moderate, except you can add the catalyst to a vampiric touch , vampiric maiden , or vampiric exsanguination spell of any level.", "trait": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1795", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1795-1575", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Unsullied Blood](/Equipment.aspx?ID=1795)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a [_vampiric touch_](/Spells.aspx?ID=354) spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points.\n\n\n\n\r\n\r\n\r\nUnsullied Blood (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nUnsullied Blood (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can add the catalyst to a _vampiric touch_ spell up to 5th level. In addition to the effects of _lesser unsullied blood_, if the amount of Hit Points that would be restored by the spell exceeds your Hit Point maximum, you gain the excess as temporary Hit Points.\r\n\r\n\r\nUnsullied Blood (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, except you can add the catalyst to a _vampiric touch_ or [_vampiric maiden_](/Spells.aspx?ID=725) spell of up to 6th level.\r\n\r\n\r\nUnsullied Blood (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, except you can add the catalyst to a _vampiric touch_, _vampiric maiden_, or [_vampiric exsanguination_](/Spells.aspx?ID=353) spell of any level.", "name": "Unsullied Blood (Lesser)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBlood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 177" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 177", "speed": {}, "spell": [ "Vampiric Touch" ], "spell_markdown": "[Vampiric Touch](/Spells.aspx?ID=354)", "summary": "Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was …", "summary_markdown": "Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was …", "text": " Unsullied Blood Source Impossible Lands pg. 177 Usage held in 1 hand Bulk L Access Characters from Geb have access to this item. Activate Single Action envision --- Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Unsullied Blood (Lesser) Source Impossible Lands pg. 177 Price 30 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Unsullied Blood (Moderate) Source Impossible Lands pg. 177 Price 85 gp Bulk L --- You can add the catalyst to a vampiric touch spell up to 5th level. In addition to the effects of lesser unsullied blood , if the amount of Hit Points that would be restored by the spell exceeds your Hit Point maximum, you gain the excess as temporary Hit Points. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Unsullied Blood (Greater) Source Impossible Lands pg. 177 Price 200 gp Bulk L --- As moderate, except you can add the catalyst to a vampiric touch or vampiric maiden spell of up to 6th level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Unsullied Blood (Major) Source Impossible Lands pg. 177 Price 900 gp Bulk L --- As moderate, except you can add the catalyst to a vampiric touch , vampiric maiden , or vampiric exsanguination spell of any level.", "trait": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1795", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1795-1576", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Unsullied Blood](/Equipment.aspx?ID=1795)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a [_vampiric touch_](/Spells.aspx?ID=354) spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points.\n\n\n\n\r\n\r\n\r\nUnsullied Blood (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nUnsullied Blood (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can add the catalyst to a _vampiric touch_ spell up to 5th level. In addition to the effects of _lesser unsullied blood_, if the amount of Hit Points that would be restored by the spell exceeds your Hit Point maximum, you gain the excess as temporary Hit Points.\r\n\r\n\r\nUnsullied Blood (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, except you can add the catalyst to a _vampiric touch_ or [_vampiric maiden_](/Spells.aspx?ID=725) spell of up to 6th level.\r\n\r\n\r\nUnsullied Blood (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, except you can add the catalyst to a _vampiric touch_, _vampiric maiden_, or [_vampiric exsanguination_](/Spells.aspx?ID=353) spell of any level.", "name": "Unsullied Blood (Moderate)", "pfs": "Standard", "price": 8500, "price_raw": "85 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\r\n\r\n**Price** 85 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can add the catalyst to a vampiric touch spell up to 5th level. In addition to the effects of lesser unsullied blood , if the amount of Hit …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 177" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 177", "speed": {}, "spell": [ "Vampiric Touch" ], "spell_markdown": "[Vampiric Touch](/Spells.aspx?ID=354)", "summary": "You can add the catalyst to a vampiric touch spell up to 5th level. In addition to the effects of lesser unsullied blood , if the amount of Hit …", "summary_markdown": "You can add the catalyst to a vampiric touch spell up to 5th level. In addition to the effects of lesser unsullied blood , if the amount of Hit …", "text": " Unsullied Blood Source Impossible Lands pg. 177 Usage held in 1 hand Bulk L Access Characters from Geb have access to this item. Activate Single Action envision --- Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Unsullied Blood (Lesser) Source Impossible Lands pg. 177 Price 30 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Unsullied Blood (Moderate) Source Impossible Lands pg. 177 Price 85 gp Bulk L --- You can add the catalyst to a vampiric touch spell up to 5th level. In addition to the effects of lesser unsullied blood , if the amount of Hit Points that would be restored by the spell exceeds your Hit Point maximum, you gain the excess as temporary Hit Points. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Unsullied Blood (Greater) Source Impossible Lands pg. 177 Price 200 gp Bulk L --- As moderate, except you can add the catalyst to a vampiric touch or vampiric maiden spell of up to 6th level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Unsullied Blood (Major) Source Impossible Lands pg. 177 Price 900 gp Bulk L --- As moderate, except you can add the catalyst to a vampiric touch , vampiric maiden , or vampiric exsanguination spell of any level.", "trait": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1795", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1795-1577", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Unsullied Blood](/Equipment.aspx?ID=1795)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a [_vampiric touch_](/Spells.aspx?ID=354) spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points.\n\n\n\n\r\n\r\n\r\nUnsullied Blood (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nUnsullied Blood (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can add the catalyst to a _vampiric touch_ spell up to 5th level. In addition to the effects of _lesser unsullied blood_, if the amount of Hit Points that would be restored by the spell exceeds your Hit Point maximum, you gain the excess as temporary Hit Points.\r\n\r\n\r\nUnsullied Blood (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, except you can add the catalyst to a _vampiric touch_ or [_vampiric maiden_](/Spells.aspx?ID=725) spell of up to 6th level.\r\n\r\n\r\nUnsullied Blood (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, except you can add the catalyst to a _vampiric touch_, _vampiric maiden_, or [_vampiric exsanguination_](/Spells.aspx?ID=353) spell of any level.", "name": "Unsullied Blood (Greater)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs moderate, except you can add the catalyst to a vampiric touch or vampiric maiden spell of up to 6th level.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 177" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 177", "speed": {}, "spell": [ "Vampiric Touch", "Vampiric Maiden" ], "spell_markdown": "[Vampiric Touch](/Spells.aspx?ID=354), [Vampiric Maiden](/Spells.aspx?ID=725)", "summary": "As moderate, except you can add the catalyst to a vampiric touch or vampiric maiden spell of up to 6th level.", "summary_markdown": "As moderate, except you can add the catalyst to a vampiric touch or vampiric maiden spell of up to 6th level.", "text": " Unsullied Blood Source Impossible Lands pg. 177 Usage held in 1 hand Bulk L Access Characters from Geb have access to this item. Activate Single Action envision --- Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Unsullied Blood (Lesser) Source Impossible Lands pg. 177 Price 30 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Unsullied Blood (Moderate) Source Impossible Lands pg. 177 Price 85 gp Bulk L --- You can add the catalyst to a vampiric touch spell up to 5th level. In addition to the effects of lesser unsullied blood , if the amount of Hit Points that would be restored by the spell exceeds your Hit Point maximum, you gain the excess as temporary Hit Points. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Unsullied Blood (Greater) Source Impossible Lands pg. 177 Price 200 gp Bulk L --- As moderate, except you can add the catalyst to a vampiric touch or vampiric maiden spell of up to 6th level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Unsullied Blood (Major) Source Impossible Lands pg. 177 Price 900 gp Bulk L --- As moderate, except you can add the catalyst to a vampiric touch , vampiric maiden , or vampiric exsanguination spell of any level.", "trait": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1795", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1795-1578", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Unsullied Blood](/Equipment.aspx?ID=1795)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a [_vampiric touch_](/Spells.aspx?ID=354) spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points.\n\n\n\n\r\n\r\n\r\nUnsullied Blood (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nUnsullied Blood (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou can add the catalyst to a _vampiric touch_ spell up to 5th level. In addition to the effects of _lesser unsullied blood_, if the amount of Hit Points that would be restored by the spell exceeds your Hit Point maximum, you gain the excess as temporary Hit Points.\r\n\r\n\r\nUnsullied Blood (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, except you can add the catalyst to a _vampiric touch_ or [_vampiric maiden_](/Spells.aspx?ID=725) spell of up to 6th level.\r\n\r\n\r\nUnsullied Blood (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, except you can add the catalyst to a _vampiric touch_, _vampiric maiden_, or [_vampiric exsanguination_](/Spells.aspx?ID=353) spell of any level.", "name": "Unsullied Blood (Major)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 177\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs moderate, except you can add the catalyst to a vampiric touch , vampiric maiden , or vampiric exsanguination spell of any level.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 177" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 177", "speed": {}, "spell": [ "Vampiric Touch", "Vampiric Maiden", "Vampiric Exsanguination" ], "spell_markdown": "[Vampiric Touch](/Spells.aspx?ID=354), [Vampiric Maiden](/Spells.aspx?ID=725), [Vampiric Exsanguination](/Spells.aspx?ID=353)", "summary": "As moderate, except you can add the catalyst to a vampiric touch , vampiric maiden , or vampiric exsanguination spell of any level.", "summary_markdown": "As moderate, except you can add the catalyst to a vampiric touch , vampiric maiden , or vampiric exsanguination spell of any level.", "text": " Unsullied Blood Source Impossible Lands pg. 177 Usage held in 1 hand Bulk L Access Characters from Geb have access to this item. Activate Single Action envision --- Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Unsullied Blood (Lesser) Source Impossible Lands pg. 177 Price 30 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Unsullied Blood (Moderate) Source Impossible Lands pg. 177 Price 85 gp Bulk L --- You can add the catalyst to a vampiric touch spell up to 5th level. In addition to the effects of lesser unsullied blood , if the amount of Hit Points that would be restored by the spell exceeds your Hit Point maximum, you gain the excess as temporary Hit Points. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Unsullied Blood (Greater) Source Impossible Lands pg. 177 Price 200 gp Bulk L --- As moderate, except you can add the catalyst to a vampiric touch or vampiric maiden spell of up to 6th level. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Unsullied Blood (Major) Source Impossible Lands pg. 177 Price 900 gp Bulk L --- As moderate, except you can add the catalyst to a vampiric touch , vampiric maiden , or vampiric exsanguination spell of any level.", "trait": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1795", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1796", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Vultures Wing](/Equipment.aspx?ID=1796)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fan of vulture feathers scatters on an unnatural gust of wind. If this catalyst is used to cast a [_ray of enfeeblement_](/Spells.aspx?ID=244) spell that has been heightened to at least 5th level, instead of targeting a single creature, you cast the spell in a 30-foot-area cone. You don't make a spell attack roll, instead affecting all creatures within the area with the effect the spell would normally have on a hit. This means creatures within the area must attempt a Fortitude save to determine whether they're [enfeebled](/Conditions.aspx?ID=13).\n\n\n\n", "name": "Vultures Wing", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fan of vulture feathers scatters on an unnatural gust of wind. If this catalyst is used to cast a ray of enfeeblement spell that has been …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 178" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 178", "speed": {}, "spell": [ "Ray of Enfeeblement" ], "spell_markdown": "[Ray of Enfeeblement](/Spells.aspx?ID=244)", "stage_markdown": "", "summary": "This fan of vulture feathers scatters on an unnatural gust of wind. If this catalyst is used to cast a ray of enfeeblement spell that has been …", "summary_markdown": "This fan of vulture feathers scatters on an unnatural gust of wind. If this catalyst is used to cast a ray of enfeeblement spell that has been …", "text": " Vultures Wing Source Impossible Lands pg. 178 Price 200 gp Usage held in 1 hand Bulk L Access Characters from Geb have access to this item. Activate Single Action Cast a Spell --- This fan of vulture feathers scatters on an unnatural gust of wind. If this catalyst is used to cast a ray of enfeeblement spell that has been heightened to at least 5th level, instead of targeting a single creature, you cast the spell in a 30-foot-area cone. You don't make a spell attack roll, instead affecting all creatures within the area with the effect the spell would normally have on a hit. This means creatures within the area must attempt a Fortitude save to determine whether they're enfeebled.\n", "trait": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Catalyst", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1796", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1797", "item_category": "Other", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Carrion Cask](/Equipment.aspx?ID=1797)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis stylized, palm-sized box contains a black, ooze-like substance that can easily devour a corpse in moments, breaking the body down into a necromantic sludge.\n\n\n\n\n\n\n\n", "name": "Carrion Cask", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis stylized, palm-sized box contains a black, ooze-like substance that can easily devour a corpse in moments, breaking the body down into a …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 178" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 178", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This stylized, palm-sized box contains a black, ooze-like substance that can easily devour a corpse in moments, breaking the body down into a …", "summary_markdown": "This stylized, palm-sized box contains a black, ooze-like substance that can easily devour a corpse in moments, breaking the body down into a …", "text": " Carrion Cask Source Impossible Lands pg. 178 Price 500 gp Bulk L Access Characters from Geb have access to this item. --- This stylized, palm-sized box contains a black, ooze-like substance that can easily devour a corpse in moments, breaking the body down into a necromantic sludge.\n", "trait": [ "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1797", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1798", "item_category": "Grimoires", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Doctrine of Blissful Eternity](/Equipment.aspx?ID=1798)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe bones of small animals decorate the cover of this tome, creating a pattern that resembles a gross perversion of [Pharasma's](/Deities.aspx?ID=14) holy symbol.\n\n\n\n\n\n", "name": "Doctrine of Blissful Eternity", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bones of small animals decorate the cover of this tome, creating a pattern that resembles a gross perversion of Pharasma's holy symbol. \r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 178" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 178", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The bones of small animals decorate the cover of this tome, creating a pattern that resembles a gross perversion of Pharasma's holy symbol. ", "summary_markdown": "The bones of small animals decorate the cover of this tome, creating a pattern that resembles a gross perversion of Pharasma's holy symbol. ", "text": " Doctrine of Blissful Eternity Source Impossible Lands pg. 178 Price 340 gp Bulk L Access Characters from Geb have access to this item. --- The bones of small animals decorate the cover of this tome, creating a pattern that resembles a gross perversion of Pharasma's holy symbol.\n", "trait": [ "Grimoire", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Grimoire", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1798", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-1799", "item_category": "Other", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Palanquin of Night](/Equipment.aspx?ID=1799)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\n\n**Price** 825 gp\r\n\r\n\n\n**Bulk** L when not activated\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small square of dark blue fabric appears to be painted with a depiction of the night sky, shifting each day to match the sky above Geb the previous night.\n\n\n\n\n\n", "name": "Palanquin of Night", "pfs": "Standard", "price": 82500, "price_raw": "825 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\r\n\r\n**Price** 825 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small square of dark blue fabric appears to be painted with a depiction of the night sky, shifting each day to match the sky above Geb the …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 178" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 178", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small square of dark blue fabric appears to be painted with a depiction of the night sky, shifting each day to match the sky above Geb the …", "summary_markdown": "This small square of dark blue fabric appears to be painted with a depiction of the night sky, shifting each day to match the sky above Geb the …", "text": " Palanquin of Night Source Impossible Lands pg. 178 Price 825 gp Bulk L when not activated Access Characters from Geb have access to this item. --- This small square of dark blue fabric appears to be painted with a depiction of the night sky, shifting each day to match the sky above Geb the previous night.\n", "trait": [ "Conjuration", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1799", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1800", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sunflower Censer](/Equipment.aspx?ID=1800)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\n\n**Price** 480 gp\r\n\r\n\n\n**Usage** worn or held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gold-and-ivory incense burner always emits a pleasant, floral-scented smoke without any need to be refilled. It has a chain that can be easily affixed to a belt or bag, allowing it to be worn without a free hand. As long as the censer is burning, the bearer benefits from the [_undetectable alignment_](/Spells.aspx?ID=348) spell. They also don't appear [undead](/Traits.aspx?ID=160) to [divination](/Traits.aspx?ID=47) spells or abilities, or to senses such as [lifesense](/MonsterAbilities.aspx?ID=21), unless those abilities successfully [counteract](/Rules.aspx?ID=371) the censer. The censer can be lit or extinguished with an Interact action.\n\n\n\n\n\n", "name": "Sunflower Censer", "pfs": "Standard", "price": 48000, "price_raw": "480 gp", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\r\n\r\n**Price** 480 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn or held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gold-and-ivory incense burner always emits a pleasant, floral-scented smoke without any need to be refilled. It has a chain that can be easily …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 178" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 178", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This gold-and-ivory incense burner always emits a pleasant, floral-scented smoke without any need to be refilled. It has a chain that can be easily …", "summary_markdown": "This gold-and-ivory incense burner always emits a pleasant, floral-scented smoke without any need to be refilled. It has a chain that can be easily …", "text": " Sunflower Censer Source Impossible Lands pg. 178 Price 480 gp Usage worn or held in 1 hand Bulk L --- This gold-and-ivory incense burner always emits a pleasant, floral-scented smoke without any need to be refilled. It has a chain that can be easily affixed to a belt or bag, allowing it to be worn without a free hand. As long as the censer is burning, the bearer benefits from the undetectable alignment spell. They also don't appear undead to divination spells or abilities, or to senses such as lifesense, unless those abilities successfully counteract the censer. The censer can be lit or extinguished with an Interact action.\n", "trait": [ "Illusion", "Magical", "Rare" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Illusion", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1800", "usage": "worn or held in 1 hand", "usage_markdown": "worn or held in 1 hand", "weakness": {} }, { "access": "Characters from Geb have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1801", "item_category": "Grimoires", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Tyrant's Writ](/Equipment.aspx?ID=1801)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n**Access** Characters from Geb have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA spirited debate persists among scholars on whether the eponymous tyrant of this grimoire actually refers to Tar-Baphon, the necromancer Geb, or even the goddess [Urgathoa](/Deities.aspx?ID=19) herself. This grimoire appears at first to be a series of writs that makes arrogant demands of the reader, those around them, and the universe. Anyone who gives these writings more than a cursory look realizes the writs hold spells much like any other grimoire, with the [_animate dead_](/Spells.aspx?ID=666) spell being particularly prominent. _Tyrant's writs_ grants you the ability to demand more from the [undead](/Traits.aspx?ID=160) you animate.\n\n\n\n\n\n", "name": "Tyrant's Writ", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 178\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA spirited debate persists among scholars on whether the eponymous tyrant of this grimoire actually refers to Tar-Baphon, the necromancer Geb, or …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 178" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 178", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A spirited debate persists among scholars on whether the eponymous tyrant of this grimoire actually refers to Tar-Baphon, the necromancer Geb, or …", "summary_markdown": "A spirited debate persists among scholars on whether the eponymous tyrant of this grimoire actually refers to Tar-Baphon, the necromancer Geb, or …", "text": " Tyrant's Writ Source Impossible Lands pg. 178 Price 500 gp Bulk L Access Characters from Geb have access to this item. --- A spirited debate persists among scholars on whether the eponymous tyrant of this grimoire actually refers to Tar-Baphon, the necromancer Geb, or even the goddess Urgathoa herself. This grimoire appears at first to be a series of writs that makes arrogant demands of the reader, those around them, and the universe. Anyone who gives these writings more than a cursory look realizes the writs hold spells much like any other grimoire, with the animate dead spell being particularly prominent. Tyrant's writs grants you the ability to demand more from the undead you animate.\n", "trait": [ "Grimoire", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Grimoire", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1801", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1802", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Condensed Mana](/Equipment.aspx?ID=1802)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 234\n\n**Price** 69 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCondensed mana is a crystal vial filled with concentrated miasma from the Mana Wastes. The colors shift abruptly and unpredictably within and the opening of the bottle is sealed tighter than any other potion or alchemical item, emphasizing its dangers.\n\n On a successful Strike, the creature takes 1 force damage. Then, roll on the [Wellspring Surge table](/Rules.aspx?ID=1576). The result affects all creatures within the emanation indiscriminately. For the purpose of determining the effects of the surge, use a spell level of 4 and a DC of 23. The person Striking with this vial is considered to be the caster for the purposes of determining effects on the Mana Surge table. The emanation is centered on the target's space, and both the caster and the target of the wellspring surge are the target of the condensed mana. On a failed Strike, the surge only has an effect if it would normally affect an area; if you roll an effect that depends on a caster or a target, nothing happens. If the effect normally doesn't have a DC, creatures affected by the surge or within the surge's area must attempt a DC 23 Reflex save instead. On a critical failure on any saving throw against condensed mana, the creature is stunned 1 by the wild energies of the surge.\n\n Sometimes a wellspring surge's effects make it difficult to determine exactly who is affected. The GM makes the determination, basing it on creatures directly affected; for example, while many creatures can hear the music from the surge “strike up the band,” only the creature emanating the music is directly affected by it.\n\n**Craft Requirements** You must be in or adjacent to an area of Mana Wastes miasma.\n\n\n\n", "name": "Condensed Mana", "pfs": "Standard", "price": 6900, "price_raw": "69 gp", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 234\r\n\r\n**Price** 69 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCondensed mana is a crystal vial filled with concentrated miasma from the Mana Wastes. The colors shift abruptly and unpredictably within and the …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 234" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 234", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Condensed mana is a crystal vial filled with concentrated miasma from the Mana Wastes. The colors shift abruptly and unpredictably within and the …", "summary_markdown": "Condensed mana is a crystal vial filled with concentrated miasma from the Mana Wastes. The colors shift abruptly and unpredictably within and the …", "text": " Condensed Mana Source Impossible Lands pg. 234 Price 69 gp Usage held in 1 hand Bulk L Activate Two Actions Strike --- Condensed mana is a crystal vial filled with concentrated miasma from the Mana Wastes. The colors shift abruptly and unpredictably within and the opening of the bottle is sealed tighter than any other potion or alchemical item, emphasizing its dangers. On a successful Strike, the creature takes 1 force damage. Then, roll on the Wellspring Surge table. The result affects all creatures within the emanation indiscriminately. For the purpose of determining the effects of the surge, use a spell level of 4 and a DC of 23. The person Striking with this vial is considered to be the caster for the purposes of determining effects on the Mana Surge table. The emanation is centered on the target's space, and both the caster and the target of the wellspring surge are the target of the condensed mana. On a failed Strike, the surge only has an effect if it would normally affect an area; if you roll an effect that depends on a caster or a target, nothing happens. If the effect normally doesn't have a DC, creatures affected by the surge or within the surge's area must attempt a DC 23 Reflex save instead. On a critical failure on any saving throw against condensed mana, the creature is stunned 1 by the wild energies of the surge. Sometimes a wellspring surge's effects make it difficult to determine exactly who is affected. The GM makes the determination, basing it on creatures directly affected; for example, while many creatures can hear the music from the surge “strike up the band,” only the creature emanating the music is directly affected by it. Craft Requirements You must be in or adjacent to an area of Mana Wastes miasma.\n", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1802", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1803", "item_category": "Held Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Cube of Force](/Equipment.aspx?ID=1803)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 304\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _cube of force_ is an enchanted cube that measures an inch across. While made from any hard material, the sides of a _cube of force_ are decorated so that they can be distinguished by touch.\n\n\n\n## Cube Effects\n\n
**Cube Face****Duration****Effect**
1 30 minutes The walls keep out gas and wind, attempting to [counteract](/Rules.aspx?ID=371) such effects that cross the threshold with a +20 counteract modifier but allowing all other things through.
210 minutesThe walls block nonliving matter from crossing; a nonliving creature must succeed at a DC 30 Will save to cross the threshold, wasting their move action on a failure, and unattended objects can't cross. Non-magical ranged attacks can't cross either and instead attack the wall. A living creature can bring attended objects across the walls without needing to attempt a saving throw.
310 minutesThe walls block living matter from crossing; a living creature must succeed at a DC 30 Will save to cross the threshold, wasting their move action on a failure.
45 minutesThe walls keep out magical effects that cross the threshold, attempting to counteract magical effects with a +20 counteract modifier, though they don't prevent a creature with magical items or effects from entering.
51 minuteThe walls block everything, with the effects of [_wall of force_](/Spells.aspx?ID=363).
6The cube is Dismissed (this takes only an Interact action and isn't an activation).
\n\n\n\n", "name": "Cube of Force", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 304\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA cube of force is an enchanted cube that measures an inch across. While made from any hard material, the sides of a cube of force are decorated …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 304" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 304", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A cube of force is an enchanted cube that measures an inch across. While made from any hard material, the sides of a cube of force are decorated …", "summary_markdown": "A cube of force is an enchanted cube that measures an inch across. While made from any hard material, the sides of a cube of force are decorated …", "text": " Cube of Force Source Impossible Lands pg. 304 Price 3,000 gp Usage held in 1 hand --- A cube of force is an enchanted cube that measures an inch across. While made from any hard material, the sides of a cube of force are decorated so that they can be distinguished by touch. ## Cube Effects Cube Face Duration Effect 1 30 minutes The walls keep out gas and wind, attempting to counteract such effects that cross the threshold with a +20 counteract modifier but allowing all other things through. 2 10 minutes The walls block nonliving matter from crossing; a nonliving creature must succeed at a DC 30 Will save to cross the threshold, wasting their move action on a failure, and unattended objects can't cross. Non-magical ranged attacks can't cross either and instead attack the wall. A living creature can bring attended objects across the walls without needing to attempt a saving throw. 3 10 minutes The walls block living matter from crossing; a living creature must succeed at a DC 30 Will save to cross the threshold, wasting their move action on a failure. 4 5 minutes The walls keep out magical effects that cross the threshold, attempting to counteract magical effects with a +20 counteract modifier, though they don't prevent a creature with magical items or effects from entering. 5 1 minute The walls block everything, with the effects of wall of force . 6 — The cube is Dismissed (this takes only an Interact action and isn't an activation). ", "trait": [ "Evocation", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1803", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1804", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Lesser Cube of Nex](/Equipment.aspx?ID=1804)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 304\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _Lesser Cube of Nex_ acts as a _[cube of force](/Equipment.aspx?ID=1803)_, but the effect lasts until you press the sixth face to Dismiss it, and the activation can be used once per hour. You must first Dismiss any previous activation before you use it again. Additionally, each _Lesser Cube of Nex_ is attuned to a single school of magic. Within 5 feet of the _Lesser Cube_, all magic from that school is suppressed or impossible to cast, with the effects of a 10th-level [_antimagic field_](/Spells.aspx?ID=14) spell. While there are eight _Lesser Cubes of Nex_, each of the artifacts is unique, as there's only one _Lesser Cube of Nex_ for each school of magic.\n\n\n\n", "name": "Lesser Cube of Nex", "pfs": "Standard", "rarity": "unique", "release_date": "2022-11-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 304\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA Lesser Cube of Nex acts as a cube of force , but the effect lasts until you press the sixth face to Dismiss it, and the activation can be used …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 304" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 304", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A Lesser Cube of Nex acts as a cube of force , but the effect lasts until you press the sixth face to Dismiss it, and the activation can be used …", "summary_markdown": "A Lesser Cube of Nex acts as a cube of force , but the effect lasts until you press the sixth face to Dismiss it, and the activation can be used …", "text": " Lesser Cube of Nex Source Impossible Lands pg. 304 Usage held in 1 hand --- A Lesser Cube of Nex acts as a cube of force , but the effect lasts until you press the sixth face to Dismiss it, and the activation can be used once per hour. You must first Dismiss any previous activation before you use it again. Additionally, each Lesser Cube of Nex is attuned to a single school of magic. Within 5 feet of the Lesser Cube , all magic from that school is suppressed or impossible to cast, with the effects of a 10th-level antimagic field spell. While there are eight Lesser Cubes of Nex , each of the artifacts is unique, as there's only one Lesser Cube of Nex for each school of magic.\n", "trait": [ "Artifact", "Evocation", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Evocation", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1804", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1805", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 25\"\r\n pfs=\"Standard\"\r\n>\r\n[Cube of Nex](/Equipment.aspx?ID=1805)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe _Cube of Nex_ acts as a _[Lesser Cube of Nex](/Equipment.aspx?ID=1804)_ except it suppresses all magic within 5 feet of it with the effects of a 10th-level [_antimagic field_](/Spells.aspx?ID=14) spell, instead of just one school. However, spells you cast and magic items you wield ignore the antimagic field from the _Cube of Nex_.\n\n\n\n\n\n", "name": "Cube of Nex", "pfs": "Standard", "rarity": "unique", "release_date": "2022-11-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Cube of Nex acts as a Lesser Cube of Nex except it suppresses all magic within 5 feet of it with the effects of a 10th-level antimagic …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 305" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 305", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The Cube of Nex acts as a Lesser Cube of Nex except it suppresses all magic within 5 feet of it with the effects of a 10th-level antimagic …", "summary_markdown": "The Cube of Nex acts as a Lesser Cube of Nex except it suppresses all magic within 5 feet of it with the effects of a 10th-level antimagic …", "text": " Cube of Nex Source Impossible Lands pg. 305 Usage held in 1 hand --- The Cube of Nex acts as a Lesser Cube of Nex except it suppresses all magic within 5 feet of it with the effects of a 10th-level antimagic field spell, instead of just one school. However, spells you cast and magic items you wield ignore the antimagic field from the Cube of Nex .\n", "trait": [ "Artifact", "Evocation", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Evocation", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1805", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Followers of Abraxas from Nex have access to this tattoo.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1806", "item_category": "Tattoos", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Restricted\"\r\n>\r\n[Open Mind](/Equipment.aspx?ID=1806)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n**Access** Followers of Abraxas from Nex have access to this tattoo.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Abraxas](/Deities.aspx?ID=71) teaches knowledge is the only power that matters. This tattoo of a stylized eye provides a +1 item bonus to [Lore](/Skills.aspx?ID=8) checks.\n\n\n\n\n\n", "name": "Open Mind", "pfs": "Restricted", "price": 90000, "price_raw": "900 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Abraxas teaches knowledge is the only power that matters. This tattoo of a stylized eye provides a +1 item bonus to Lore checks. \r\n", "skill": [ "Lore" ], "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 305" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 305", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Abraxas teaches knowledge is the only power that matters. This tattoo of a stylized eye provides a +1 item bonus to Lore checks. ", "summary_markdown": " Abraxas teaches knowledge is the only power that matters. This tattoo of a stylized eye provides a +1 item bonus to Lore checks. ", "text": " Open Mind Source Impossible Lands pg. 305 Price 900 gp Usage worn Access Followers of Abraxas from Nex have access to this tattoo. --- Abraxas teaches knowledge is the only power that matters. This tattoo of a stylized eye provides a +1 item bonus to Lore checks.\n", "trait": [ "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1806", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Followers of Abraxas from Nex have access to this tattoo.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1807", "item_category": "Tattoos", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Silent Heart](/Equipment.aspx?ID=1807)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\n\n**Price** 130 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n**Access** Followers of Abraxas from Nex have access to this tattoo.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Abraxas](/Deities.aspx?ID=71) teaches that the true heart is impenetrable, dedicated only to knowledge. This tattoo of a venom-soaked heart provides a +1 item bonus to [Occultism](/Skills.aspx?ID=11) checks.\n\n\n\n\n\n", "name": "Silent Heart", "pfs": "Restricted", "price": 13000, "price_raw": "130 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Abraxas teaches that the true heart is impenetrable, dedicated only to knowledge. This tattoo of a venom-soaked heart provides a +1 item bonus to …\r\n", "skill": [ "Occultism" ], "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 305" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 305", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Abraxas teaches that the true heart is impenetrable, dedicated only to knowledge. This tattoo of a venom-soaked heart provides a +1 item bonus to …", "summary_markdown": " Abraxas teaches that the true heart is impenetrable, dedicated only to knowledge. This tattoo of a venom-soaked heart provides a +1 item bonus to …", "text": " Silent Heart Source Impossible Lands pg. 305 Price 130 gp Usage worn Access Followers of Abraxas from Nex have access to this tattoo. --- Abraxas teaches that the true heart is impenetrable, dedicated only to knowledge. This tattoo of a venom-soaked heart provides a +1 item bonus to Occultism checks.\n", "trait": [ "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1807", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1808", "item_category": "Tattoos", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Restricted\"\r\n>\r\n[Thoughtwhip Claw](/Equipment.aspx?ID=1808)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\n\n**Price** 1,350 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Abraxas](/Deities.aspx?ID=71) teaches that minds can be robbed as surely as pockets. This tattoo of a clenched fist provides a +2 item bonus to [Thievery](/Skills.aspx?ID=17) checks.\n\n\n\n\n\n", "name": "Thoughtwhip Claw", "pfs": "Restricted", "price": 135000, "price_raw": "1,350 gp", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\r\n\r\n**Price** 1,350 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Abraxas teaches that minds can be robbed as surely as pockets. This tattoo of a clenched fist provides a +2 item bonus to Thievery checks. \r\n", "skill": [ "Thievery" ], "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 305" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 305", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Abraxas teaches that minds can be robbed as surely as pockets. This tattoo of a clenched fist provides a +2 item bonus to Thievery checks. ", "summary_markdown": " Abraxas teaches that minds can be robbed as surely as pockets. This tattoo of a clenched fist provides a +2 item bonus to Thievery checks. ", "text": " Thoughtwhip Claw Source Impossible Lands pg. 305 Price 1,350 gp Usage worn --- Abraxas teaches that minds can be robbed as surely as pockets. This tattoo of a clenched fist provides a +2 item bonus to Thievery checks.\n", "trait": [ "Invested", "Magical", "Rare", "Tattoo" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Invested", "Magical", "Rare", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=1808", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Followers of Abraxas from Nex have access to this tattoo.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1809", "item_category": "Tattoos", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Restricted\"\r\n>\r\n[Vengeful Arm](/Equipment.aspx?ID=1809)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n**Access** Followers of Abraxas from Nex have access to this tattoo.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Abraxas](/Deities.aspx?ID=71) teaches that an eye for an eye is the basis of law. This tattoo of a coiled viper provides a +1 item bonus to [Society](/Skills.aspx?ID=14) checks.\n\n\n\n\n\n", "name": "Vengeful Arm", "pfs": "Restricted", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Abraxas teaches that an eye for an eye is the basis of law. This tattoo of a coiled viper provides a +1 item bonus to Society checks. \r\n", "skill": [ "Society" ], "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 305" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 305", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Abraxas teaches that an eye for an eye is the basis of law. This tattoo of a coiled viper provides a +1 item bonus to Society checks. ", "summary_markdown": " Abraxas teaches that an eye for an eye is the basis of law. This tattoo of a coiled viper provides a +1 item bonus to Society checks. ", "text": " Vengeful Arm Source Impossible Lands pg. 305 Price 100 gp Usage worn Access Followers of Abraxas from Nex have access to this tattoo. --- Abraxas teaches that an eye for an eye is the basis of law. This tattoo of a coiled viper provides a +1 item bonus to Society checks.\n", "trait": [ "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1809", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Followers of Abraxas from Nex have access to this tattoo.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1810", "item_category": "Tattoos", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Restricted\"\r\n>\r\n[Venomed Tongue](/Equipment.aspx?ID=1810)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\n\n**Price** 333 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n**Access** Followers of Abraxas from Nex have access to this tattoo.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSecrets must be unraveled, no matter how painful. This tattoo of braided tongues provides a +1 item bonus to Deception checks.\n\n\n\n\n\n", "name": "Venomed Tongue", "pfs": "Restricted", "price": 33300, "price_raw": "333 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 305\r\n\r\n**Price** 333 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSecrets must be unraveled, no matter how painful. This tattoo of braided tongues provides a +1 item bonus to Deception checks. \r\n", "skill": [ "Deception" ], "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 305" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 305", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Secrets must be unraveled, no matter how painful. This tattoo of braided tongues provides a +1 item bonus to Deception checks. ", "summary_markdown": "Secrets must be unraveled, no matter how painful. This tattoo of braided tongues provides a +1 item bonus to Deception checks. ", "text": " Venomed Tongue Source Impossible Lands pg. 305 Price 333 gp Usage worn Access Followers of Abraxas from Nex have access to this tattoo. --- Secrets must be unraveled, no matter how painful. This tattoo of braided tongues provides a +1 item bonus to Deception checks.\n", "trait": [ "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1810", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Characters from Nex have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1811", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Goo Grenade](/Equipment.aspx?ID=1811)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Nex have access to this item.\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes [persistent acid damage](/Conditions.aspx?ID=29) and a circumstance penalty to its Speeds from the clinging goo.\n\n The target can end any penalties, conditions, and persistent damage caused by the bomb by [Escaping](/Actions.aspx?ID=79) or spending a total of 3 Interact actions to pry themselves free of the ooze. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nGoo Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 15.\r\n\r\n\r\nGoo Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 17.\r\n\r\n\r\nGoo Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 26.\r\n\r\n\r\nGoo Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 35.", "name": "Goo Grenade", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 306" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 306", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes …", "summary_markdown": "A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes …", "text": " Goo Grenade Source Impossible Lands pg. 306 Usage held in 1 hand Bulk L Access Characters from Nex have access to this item. Activate Single Action Strike --- A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo. The target can end any penalties, conditions, and persistent damage caused by the bomb by Escaping or spending a total of 3 Interact actions to pry themselves free of the ooze. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Goo Grenade (Lesser) Source Impossible Lands pg. 306 Price 3 gp Bulk L --- The target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 15. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Goo Grenade (Moderate) Source Impossible Lands pg. 306 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Goo Grenade (Greater) Source Impossible Lands pg. 306 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 26. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Goo Grenade (Major) Source Impossible Lands pg. 306 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 35.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1811", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Nex have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1811-1579", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Goo Grenade](/Equipment.aspx?ID=1811)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Nex have access to this item.\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes [persistent acid damage](/Conditions.aspx?ID=29) and a circumstance penalty to its Speeds from the clinging goo.\n\n The target can end any penalties, conditions, and persistent damage caused by the bomb by [Escaping](/Actions.aspx?ID=79) or spending a total of 3 Interact actions to pry themselves free of the ooze. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nGoo Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 15.\r\n\r\n\r\nGoo Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 17.\r\n\r\n\r\nGoo Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 26.\r\n\r\n\r\nGoo Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 35.", "name": "Goo Grenade (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 306" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 306", "speed": {}, "spell_markdown": "", "summary": "The target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The …", "summary_markdown": "The target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The …", "text": " Goo Grenade Source Impossible Lands pg. 306 Usage held in 1 hand Bulk L Access Characters from Nex have access to this item. Activate Single Action Strike --- A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo. The target can end any penalties, conditions, and persistent damage caused by the bomb by Escaping or spending a total of 3 Interact actions to pry themselves free of the ooze. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Goo Grenade (Lesser) Source Impossible Lands pg. 306 Price 3 gp Bulk L --- The target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 15. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Goo Grenade (Moderate) Source Impossible Lands pg. 306 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Goo Grenade (Greater) Source Impossible Lands pg. 306 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 26. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Goo Grenade (Major) Source Impossible Lands pg. 306 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 35.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1811", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Nex have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1811-1580", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Goo Grenade](/Equipment.aspx?ID=1811)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Nex have access to this item.\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes [persistent acid damage](/Conditions.aspx?ID=29) and a circumstance penalty to its Speeds from the clinging goo.\n\n The target can end any penalties, conditions, and persistent damage caused by the bomb by [Escaping](/Actions.aspx?ID=79) or spending a total of 3 Interact actions to pry themselves free of the ooze. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nGoo Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 15.\r\n\r\n\r\nGoo Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 17.\r\n\r\n\r\nGoo Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 26.\r\n\r\n\r\nGoo Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 35.", "name": "Goo Grenade (Moderate)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 306" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 306", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot …", "summary_markdown": "You gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot …", "text": " Goo Grenade Source Impossible Lands pg. 306 Usage held in 1 hand Bulk L Access Characters from Nex have access to this item. Activate Single Action Strike --- A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo. The target can end any penalties, conditions, and persistent damage caused by the bomb by Escaping or spending a total of 3 Interact actions to pry themselves free of the ooze. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Goo Grenade (Lesser) Source Impossible Lands pg. 306 Price 3 gp Bulk L --- The target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 15. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Goo Grenade (Moderate) Source Impossible Lands pg. 306 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Goo Grenade (Greater) Source Impossible Lands pg. 306 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 26. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Goo Grenade (Major) Source Impossible Lands pg. 306 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 35.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1811", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Nex have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1811-1581", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Goo Grenade](/Equipment.aspx?ID=1811)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Nex have access to this item.\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes [persistent acid damage](/Conditions.aspx?ID=29) and a circumstance penalty to its Speeds from the clinging goo.\n\n The target can end any penalties, conditions, and persistent damage caused by the bomb by [Escaping](/Actions.aspx?ID=79) or spending a total of 3 Interact actions to pry themselves free of the ooze. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nGoo Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 15.\r\n\r\n\r\nGoo Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 17.\r\n\r\n\r\nGoo Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 26.\r\n\r\n\r\nGoo Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 35.", "name": "Goo Grenade (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 306" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 306", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot …", "summary_markdown": "You gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot …", "text": " Goo Grenade Source Impossible Lands pg. 306 Usage held in 1 hand Bulk L Access Characters from Nex have access to this item. Activate Single Action Strike --- A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo. The target can end any penalties, conditions, and persistent damage caused by the bomb by Escaping or spending a total of 3 Interact actions to pry themselves free of the ooze. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Goo Grenade (Lesser) Source Impossible Lands pg. 306 Price 3 gp Bulk L --- The target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 15. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Goo Grenade (Moderate) Source Impossible Lands pg. 306 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Goo Grenade (Greater) Source Impossible Lands pg. 306 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 26. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Goo Grenade (Major) Source Impossible Lands pg. 306 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 35.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1811", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Nex have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1811-1582", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Goo Grenade](/Equipment.aspx?ID=1811)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Nex have access to this item.\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes [persistent acid damage](/Conditions.aspx?ID=29) and a circumstance penalty to its Speeds from the clinging goo.\n\n The target can end any penalties, conditions, and persistent damage caused by the bomb by [Escaping](/Actions.aspx?ID=79) or spending a total of 3 Interact actions to pry themselves free of the ooze. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nGoo Grenade (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 15.\r\n\r\n\r\nGoo Grenade (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 17.\r\n\r\n\r\nGoo Grenade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 26.\r\n\r\n\r\nGoo Grenade (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 35.", "name": "Goo Grenade (Major)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 306" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 306", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot …", "summary_markdown": "You gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot …", "text": " Goo Grenade Source Impossible Lands pg. 306 Usage held in 1 hand Bulk L Access Characters from Nex have access to this item. Activate Single Action Strike --- A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo. The target can end any penalties, conditions, and persistent damage caused by the bomb by Escaping or spending a total of 3 Interact actions to pry themselves free of the ooze. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Goo Grenade (Lesser) Source Impossible Lands pg. 306 Price 3 gp Bulk L --- The target takes 1d4 acid damage, 1 persistent acid damage, and 1 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 15. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Goo Grenade (Moderate) Source Impossible Lands pg. 306 Price 10 gp Bulk L --- You gain a +1 item bonus to attack rolls. The target takes 2d4 acid damage, 2 persistent acid damage, and 2 acid splash damage. They take a –5-foot circumstance penalty to their Speeds. The Escape DC is 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Goo Grenade (Greater) Source Impossible Lands pg. 306 Price 250 gp Bulk L --- You gain a +2 item bonus to attack rolls. The target takes 3d4 acid damage, 3 persistent acid damage, and 3 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 26. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Goo Grenade (Major) Source Impossible Lands pg. 306 Price 2,500 gp Bulk L --- You gain a +3 item bonus to attack rolls. The target takes 4d4 acid damage, 4 persistent acid damage, and 4 acid splash damage. They take a –10-foot circumstance penalty to their Speeds. The Escape DC is 35.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1811", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Nex have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1812", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oozepick](/Equipment.aspx?ID=1812)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Nex have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. The ooze is treated as a set of [thieves' tools](/Equipment.aspx?ID=58) that last for 1 hour and provide a +2 item bonus to [Thievery](/Skills.aspx?ID=17) checks to [Pick Lock](/Actions.aspx?ID=70) or [Disable a Device](/Actions.aspx?ID=69) against the mechanism into which they were first poured.\n\n\n\n\r\n\r\n\r\nOozepick\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nOozepick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the tools last for 8 hours.", "name": "Oozepick", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. …\r\n", "skill": [ "Thievery", "Thievery" ], "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 306" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 306", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. …", "summary_markdown": "You can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. …", "text": " Oozepick Source Impossible Lands pg. 306 Usage held in 1 hand Bulk L Access Characters from Nex have access to this item. Activate Single Action Interact --- You can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. The ooze is treated as a set of thieves' tools that last for 1 hour and provide a +2 item bonus to Thievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Oozepick Source Impossible Lands pg. 306 Price 20 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Oozepick (Greater) Source Impossible Lands pg. 306 Price 200 gp Bulk L --- The item bonus is +3, and the tools last for 8 hours.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1812", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Nex have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1812-1583", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oozepick](/Equipment.aspx?ID=1812)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Nex have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. The ooze is treated as a set of [thieves' tools](/Equipment.aspx?ID=58) that last for 1 hour and provide a +2 item bonus to [Thievery](/Skills.aspx?ID=17) checks to [Pick Lock](/Actions.aspx?ID=70) or [Disable a Device](/Actions.aspx?ID=69) against the mechanism into which they were first poured.\n\n\n\n\r\n\r\n\r\nOozepick\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nOozepick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the tools last for 8 hours.", "name": "Oozepick", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 306" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 306", "speed": {}, "spell_markdown": "", "summary": "You can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. …", "summary_markdown": "You can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. …", "text": " Oozepick Source Impossible Lands pg. 306 Usage held in 1 hand Bulk L Access Characters from Nex have access to this item. Activate Single Action Interact --- You can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. The ooze is treated as a set of thieves' tools that last for 1 hour and provide a +2 item bonus to Thievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Oozepick Source Impossible Lands pg. 306 Price 20 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Oozepick (Greater) Source Impossible Lands pg. 306 Price 200 gp Bulk L --- The item bonus is +3, and the tools last for 8 hours.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1812", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Nex have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1812-1584", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oozepick](/Equipment.aspx?ID=1812)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Nex have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. The ooze is treated as a set of [thieves' tools](/Equipment.aspx?ID=58) that last for 1 hour and provide a +2 item bonus to [Thievery](/Skills.aspx?ID=17) checks to [Pick Lock](/Actions.aspx?ID=70) or [Disable a Device](/Actions.aspx?ID=69) against the mechanism into which they were first poured.\n\n\n\n\r\n\r\n\r\nOozepick\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nOozepick (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the tools last for 8 hours.", "name": "Oozepick (Greater)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, and the tools last for 8 hours.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 306" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 306", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, and the tools last for 8 hours.", "summary_markdown": "The item bonus is +3, and the tools last for 8 hours.", "text": " Oozepick Source Impossible Lands pg. 306 Usage held in 1 hand Bulk L Access Characters from Nex have access to this item. Activate Single Action Interact --- You can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. The ooze is treated as a set of thieves' tools that last for 1 hour and provide a +2 item bonus to Thievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Oozepick Source Impossible Lands pg. 306 Price 20 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Oozepick (Greater) Source Impossible Lands pg. 306 Price 200 gp Bulk L --- The item bonus is +3, and the tools last for 8 hours.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1812", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Characters from Nex have access to this item.", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1813", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Oxygen Ooze](/Equipment.aspx?ID=1813)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\n\n**Price** 15 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Characters from Nex have access to this item.\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can chew on this translucent green ooze to cause it to expand into a bubble of slime that envelops your mouth and nose. For the next hour, the ooze provides breathable oxygen, allowing you to breathe in environments where you couldn't normally breathe. It then harmlessly dries up and falls away.\n\n\n\n", "name": "Oxygen Ooze", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can chew on this translucent green ooze to cause it to expand into a bubble of slime that envelops your mouth and nose. For the next hour, the …\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 306" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 306", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can chew on this translucent green ooze to cause it to expand into a bubble of slime that envelops your mouth and nose. For the next hour, the …", "summary_markdown": "You can chew on this translucent green ooze to cause it to expand into a bubble of slime that envelops your mouth and nose. For the next hour, the …", "text": " Oxygen Ooze Source Impossible Lands pg. 306 Price 15 gp Usage held in 1 hand Bulk L Access Characters from Nex have access to this item. Activate Single Action Interact --- You can chew on this translucent green ooze to cause it to expand into a bubble of slime that envelops your mouth and nose. For the next hour, the ooze provides breathable oxygen, allowing you to breathe in environments where you couldn't normally breathe. It then harmlessly dries up and falls away.\n", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1813", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1814", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 25\"\r\n pfs=\"\"\r\n>\r\n[Passage Pane](/Equipment.aspx?ID=1814)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78\n\n\n\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pane of this large circular mirror has a diameter of 8 feet and a gray cast. The mirror reflects its surroundings in muted colors, and any living creatures that look into the mirror see themselves as preserved corpses with sallow skin, sunken cheeks, and a vacant expression. The mirror is mounted in a bone frame intricately carved with imagery of corvids, keys, and winding roads. These roads represent the Dead Roads, the secret back routes between the [Boneyard](/Planes.aspx?ID=15) and all other planes that are under the purview of the [psychopomp](/MonsterFamilies.aspx?ID=83) usher [Barzahk the Passage](/Deities.aspx?ID=138) and their followers.\n\n _Passage panes_ are created by incredibly powerful priests of Barzahk using mirrors that have reflected Barzahk during their travels from when Barzahk passes through mortal realms. Through prayer, powerful magic, and exceptional crafting skill, these mirrors form a spiritual connection to the Dead Roads, which can be harnessed to open a gate to the Boneyard.\n\n To utilize a _passage pane_, the mirror must be securely mounted on a solid surface. Once mounted, a user must bond with the _passage pane_ by gazing beyond their dead visage into the Dead Roads. Bonding takes patience and can only be accomplished by a living creature who has at least master proficiency in [Religion](/Skills.aspx?ID=13) and who succeeds at a DC 40 Religion check. Attempting to bond with the mirror in this way takes 1 hour. Once a creature is bonded with the mirror, they can use the passage pane to open a portal to a random point along the Dead Roads. A creature with knowledge of a location in the Boneyard can force the mirror to lock onto that location, allowing more pointed travel. Only one creature can be bonded with the mirror at a time. When a creature forms a bond with the mirror, any previous bonds are immediately severed. [Undead](/Traits.aspx?ID=160) can't bond with the passage pane.\n\n When Barzahk themself walks the Dead Roads, a depiction of them appears in the frame's carvings. When Barzahk is depicted in this way, they can prevent the passage pane from Activating or alter the destination of the _passage pane_, if desired.\n\n\n\n\n\n\r\n\r\n**Destruction** The passage pane shatters into thousands of pieces if Barzahk the Passage bonds with the mirror and wills its destruction.\n\n\n\n", "name": "Passage Pane", "rarity": "rare", "release_date": "2022-12-14", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pane of this large circular mirror has a diameter of 8 feet and a gray cast. The mirror reflects its surroundings in muted colors, and any living …\r\n", "source": [ "Pathfinder #186: Ghost King's Rage" ], "source_raw": [ "Pathfinder #186: Ghost King's Rage pg. 78" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "The pane of this large circular mirror has a diameter of 8 feet and a gray cast. The mirror reflects its surroundings in muted colors, and any living …", "summary_markdown": "The pane of this large circular mirror has a diameter of 8 feet and a gray cast. The mirror reflects its surroundings in muted colors, and any living …", "text": " Passage Pane May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 78 Bulk 3 --- The pane of this large circular mirror has a diameter of 8 feet and a gray cast. The mirror reflects its surroundings in muted colors, and any living creatures that look into the mirror see themselves as preserved corpses with sallow skin, sunken cheeks, and a vacant expression. The mirror is mounted in a bone frame intricately carved with imagery of corvids, keys, and winding roads. These roads represent the Dead Roads, the secret back routes between the Boneyard and all other planes that are under the purview of the psychopomp usher Barzahk the Passage and their followers. Passage panes are created by incredibly powerful priests of Barzahk using mirrors that have reflected Barzahk during their travels from when Barzahk passes through mortal realms. Through prayer, powerful magic, and exceptional crafting skill, these mirrors form a spiritual connection to the Dead Roads, which can be harnessed to open a gate to the Boneyard. To utilize a passage pane , the mirror must be securely mounted on a solid surface. Once mounted, a user must bond with the passage pane by gazing beyond their dead visage into the Dead Roads. Bonding takes patience and can only be accomplished by a living creature who has at least master proficiency in Religion and who succeeds at a DC 40 Religion check. Attempting to bond with the mirror in this way takes 1 hour. Once a creature is bonded with the mirror, they can use the passage pane to open a portal to a random point along the Dead Roads. A creature with knowledge of a location in the Boneyard can force the mirror to lock onto that location, allowing more pointed travel. Only one creature can be bonded with the mirror at a time. When a creature forms a bond with the mirror, any previous bonds are immediately severed. Undead can't bond with the passage pane. When Barzahk themself walks the Dead Roads, a depiction of them appears in the frame's carvings. When Barzahk is depicted in this way, they can prevent the passage pane from Activating or alter the destination of the passage pane , if desired. Destruction The passage pane shatters into thousands of pieces if Barzahk the Passage bonds with the mirror and wills its destruction.\n", "trait": [ "Artifact", "Conjuration", "Divine", "Rare", "Teleportation" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48), [Rare](/Traits.aspx?ID=137), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Artifact", "Conjuration", "Divine", "Rare", "Teleportation" ], "type": "Item", "url": "/Equipment.aspx?ID=1814", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1815", "item_category": "Held Items", "level": 23, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 23\"\r\n pfs=\"\"\r\n>\r\n[Redsand Hourglass](/Equipment.aspx?ID=1815)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis platinum hourglass is filled with red sand, is decorated with imagery of roses and whippoorwills with tiny black onyx eyes, and has the ability to manipulate time. Once used by [Pharasma](/Deities.aspx?ID=14) herself, the _Redsand Hourglass_ was stolen from Pharasma's court a millennia ago. While the hourglass is in your possession, you're immune to the [paralyzed](/Conditions.aspx?ID=28), [slowed](/Conditions.aspx?ID=35), and [stunned](/Conditions.aspx?ID=36) conditions.\n\n\n\n\n\n\r\n\r\n**Destruction** The _Redsand Hourglass_ is destroyed if it's used within the [Dimension of Time](/Planes.aspx?ID=21).\n\n\n\n", "name": "Redsand Hourglass", "rarity": "unique", "release_date": "2022-12-14", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis platinum hourglass is filled with red sand, is decorated with imagery of roses and whippoorwills with tiny black onyx eyes, and has the ability …\r\n", "source": [ "Pathfinder #186: Ghost King's Rage" ], "source_raw": [ "Pathfinder #186: Ghost King's Rage pg. 78" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This platinum hourglass is filled with red sand, is decorated with imagery of roses and whippoorwills with tiny black onyx eyes, and has the ability …", "summary_markdown": "This platinum hourglass is filled with red sand, is decorated with imagery of roses and whippoorwills with tiny black onyx eyes, and has the ability …", "text": " Redsand Hourglass May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 78 Usage held in 1 hand Bulk 1 --- This platinum hourglass is filled with red sand, is decorated with imagery of roses and whippoorwills with tiny black onyx eyes, and has the ability to manipulate time. Once used by Pharasma herself, the Redsand Hourglass was stolen from Pharasma's court a millennia ago. While the hourglass is in your possession, you're immune to the paralyzed, slowed, and stunned conditions. Destruction The Redsand Hourglass is destroyed if it's used within the Dimension of Time.\n", "trait": [ "Artifact", "Divine", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divine](/Traits.aspx?ID=48), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divine", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1815", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1816", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Soulspark Candle](/Equipment.aspx?ID=1816)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick, white pillar candle has flecks of ash and bone mixed amid the wax. When lit, the candle sheds [bright light](/Rules.aspx?ID=407) for 20 feet and [dim light](/Rules.aspx?ID=408) for a further 20 feet. The candle can't be snuffed by weather, water, or accident but can be purposefully snuffed through ritual prayer. The candle doesn't release heat and can't be used to start a fire. The candle is never exhausted, regardless of how long it burns.\n\n The area within the candle's light is a consecrated space. Worshippers of [Pharasma](/Deities.aspx?ID=14) within this area gain a +3 status bonus to attack rolls, skill checks, saving throws, and Perception checks. [Undead](/Traits.aspx?ID=160) creatures and worshippers of [Urgathoa](/Deities.aspx?ID=19) within this area take a –3 status penalty to those checks.\n\n When an undead creature or a [haunt](/Traits.aspx?ID=88) comes within the light of a _soulspark candle_, the candle's flame turns from red to black, makes a loud crackling sound, and releases a flash of bright sparks. The candle continues to burn black and crackle for as long as a haunt or undead remains in the area.\n\n\n\n\n\n\n\n\r\n\r\n**Destruction** If a _soulspark candle_ is lit by an undead of at least 20th level that worships Urgathoa, the candle burns down as if it were a normal candle over the course of 48 hours. At the end of this time, if the candle is still burning, it burns away completely and is destroyed.\n\n\n\n", "name": "Soulspark Candle", "rarity": "rare", "release_date": "2022-12-14", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick, white pillar candle has flecks of ash and bone mixed amid the wax. When lit, the candle sheds bright light for 20 feet and dim light …\r\n", "source": [ "Pathfinder #186: Ghost King's Rage" ], "source_raw": [ "Pathfinder #186: Ghost King's Rage pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "This thick, white pillar candle has flecks of ash and bone mixed amid the wax. When lit, the candle sheds bright light for 20 feet and dim light …", "summary_markdown": "This thick, white pillar candle has flecks of ash and bone mixed amid the wax. When lit, the candle sheds bright light for 20 feet and dim light …", "text": " Soulspark Candle May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 79 Bulk L --- This thick, white pillar candle has flecks of ash and bone mixed amid the wax. When lit, the candle sheds bright light for 20 feet and dim light for a further 20 feet. The candle can't be snuffed by weather, water, or accident but can be purposefully snuffed through ritual prayer. The candle doesn't release heat and can't be used to start a fire. The candle is never exhausted, regardless of how long it burns. The area within the candle's light is a consecrated space. Worshippers of Pharasma within this area gain a +3 status bonus to attack rolls, skill checks, saving throws, and Perception checks. Undead creatures and worshippers of Urgathoa within this area take a –3 status penalty to those checks. When an undead creature or a haunt comes within the light of a soulspark candle , the candle's flame turns from red to black, makes a loud crackling sound, and releases a flash of bright sparks. The candle continues to burn black and crackle for as long as a haunt or undead remains in the area. Destruction If a soulspark candle is lit by an undead of at least 20th level that worships Urgathoa, the candle burns down as if it were a normal candle over the course of 48 hours. At the end of this time, if the candle is still burning, it burns away completely and is destroyed.\n", "trait": [ "Artifact", "Consecration", "Divination", "Divine", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Consecration](/Traits.aspx?ID=34), [Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Consecration", "Divination", "Divine", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1816", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1817", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 22, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 22\"\r\n pfs=\"\"\r\n>\r\n[Spiral Athame](/Equipment.aspx?ID=1817)\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pommel of this +4 [major striking](/Equipment.aspx?ID=280) [disruptive](/Equipment.aspx?ID=294) [ghost touch](/Equipment.aspx?ID=297) [high-grade silver](/Equipment.aspx?ID=379) [dagger](/Weapons.aspx?ID=3) is a black glass orb that contains a tiny blue comet that spirals through the orb's interior. Strikes with the dagger deal an additional 1d8 positive damage to worshippers of [Urgathoa](/Deities.aspx?ID=19) and to anyone who has ever created or [summoned](/Traits.aspx?ID=154) an [undead](/Traits.aspx?ID=160) creature.\n\n While the dagger is in your possession, you gain a +4 circumstance bonus to [Medicine](/Skills.aspx?ID=9) checks and to [Midwifery Lore](/Skills.aspx?ID=8) checks. If you're a worshipper of [Pharasma](/Deities.aspx?ID=14), you gain [imprecise](/Rules.aspx?ID=412) [lifesense](/MonsterAbilities.aspx?ID=21) with a range of 60 feet while holding the dagger. If you're undead or a worshipper of Urgathoa, you're [stupefied 4](/Conditions.aspx?ID=37) while holding the dagger.\n\n Despite its utility in combat, the _Spiral Athame_ is intended as a ritual implement, meant to bless newborns and protect them from the predations of undead. If you use the _Spiral Athame_ to cut the umbilical cord of a newly born creature, that creature gains resistance to negative damage equal to their level (minimum 1) and gains a +2 status bonus to saving throws against [death](/Traits.aspx?ID=40) effects and [necromancy](/Traits.aspx?ID=117). These bonuses are permanent. Additionally, that creature can never become an undead creature.\n\n\n\n\r\n\r\n**Destruction** If an undead creature uses the _Spiral Athame_ to slay a [psychopomp](/MonsterFamilies.aspx?ID=83) usher while within the [Boneyard](/Planes.aspx?ID=15), the _Spiral Athame's_ pommel shatters and the _Spiral Athame_ becomes a mundane, high-grade silver dagger with no special abilities. \n\n\n\n", "name": "Spiral Athame", "rarity": "unique", "release_date": "2022-12-14", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pommel of this +4 major striking disruptive ghost touch high-grade silver dagger is a black glass orb that contains a tiny blue comet …\r\n", "source": [ "Pathfinder #186: Ghost King's Rage" ], "source_raw": [ "Pathfinder #186: Ghost King's Rage pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Blood Lords", "stage_markdown": "", "summary": "The pommel of this +4 major striking disruptive ghost touch high-grade silver dagger is a black glass orb that contains a tiny blue comet …", "summary_markdown": "The pommel of this +4 major striking disruptive ghost touch high-grade silver dagger is a black glass orb that contains a tiny blue comet …", "text": " Spiral Athame May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 79 Usage held in 1 hand Bulk L Base Weapon Dagger --- The pommel of this +4 major striking disruptive ghost touch high-grade silver dagger is a black glass orb that contains a tiny blue comet that spirals through the orb's interior. Strikes with the dagger deal an additional 1d8 positive damage to worshippers of Urgathoa and to anyone who has ever created or summoned an undead creature. While the dagger is in your possession, you gain a +4 circumstance bonus to Medicine checks and to Midwifery Lore checks. If you're a worshipper of Pharasma, you gain imprecise lifesense with a range of 60 feet while holding the dagger. If you're undead or a worshipper of Urgathoa, you're stupefied 4 while holding the dagger. Despite its utility in combat, the Spiral Athame is intended as a ritual implement, meant to bless newborns and protect them from the predations of undead. If you use the Spiral Athame to cut the umbilical cord of a newly born creature, that creature gains resistance to negative damage equal to their level (minimum 1) and gains a +2 status bonus to saving throws against death effects and necromancy. These bonuses are permanent. Additionally, that creature can never become an undead creature. Destruction If an undead creature uses the Spiral Athame to slay a psychopomp usher while within the Boneyard, the Spiral Athame's pommel shatters and the Spiral Athame becomes a mundane, high-grade silver dagger with no special abilities. ", "trait": [ "Abjuration", "Artifact", "Magical", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Artifact", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1817", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1818", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 22, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 22\"\r\n pfs=\"\"\r\n>\r\n[Shadewither Key](/Equipment.aspx?ID=1818)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 79\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis palm-sized talisman hangs on a string of braided bark fibers. It resembles a leaf from some unknown tree similar to oak, carved from jade and then dipped halfway into black ink that looks wet despite feeling completely dry. The gate key was originally created to open the aiudara known as the _Seventh Arch_. In recent years, corrupting magic has given it additional, stranger powers.\n\n When you wear and invest _the Shadewither Key_, shadows gather around you. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks. However, this boon comes with great risk: any [elf](/Traits.aspx?ID=58) who touches _the Shadewither Key_ is immediately afflicted with the [_obnubilate curse_](/Curses.aspx?ID=49).\n\n\r\n\r\n**Destruction** _The Shadewither Key's_ magic can be destroyed by exposing the artifact to uncontained teleportation energies. If touched to an unlinked or malfunctioning _aiudara_, _the Shadewither Key_ causes the gate to connect to a new counterpart. If this happens, the key's magic leaves it, rendering the item useless.\n\n\n\n", "name": "Shadewither Key", "rarity": "unique", "release_date": "2023-01-25", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 79\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis palm-sized talisman hangs on a string of braided bark fibers. It resembles a leaf from some unknown tree similar to oak, carved from jade and …\r\n", "skill": [ "Stealth" ], "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 79" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "This palm-sized talisman hangs on a string of braided bark fibers. It resembles a leaf from some unknown tree similar to oak, carved from jade and …", "summary_markdown": "This palm-sized talisman hangs on a string of braided bark fibers. It resembles a leaf from some unknown tree similar to oak, carved from jade and …", "text": " Shadewither Key May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 79 Usage worn --- This palm-sized talisman hangs on a string of braided bark fibers. It resembles a leaf from some unknown tree similar to oak, carved from jade and then dipped halfway into black ink that looks wet despite feeling completely dry. The gate key was originally created to open the aiudara known as the Seventh Arch . In recent years, corrupting magic has given it additional, stranger powers. When you wear and invest the Shadewither Key , shadows gather around you. You gain a +1 item bonus to Stealth checks. However, this boon comes with great risk: any elf who touches the Shadewither Key is immediately afflicted with the obnubilate curse . Destruction The Shadewither Key's magic can be destroyed by exposing the artifact to uncontained teleportation energies. If touched to an unlinked or malfunctioning aiudara , the Shadewither Key causes the gate to connect to a new counterpart. If this happens, the key's magic leaves it, rendering the item useless.\n", "trait": [ "Artifact", "Cursed", "Illusion", "Invested", "Primal", "Shadow", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Cursed](/Traits.aspx?ID=274), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Shadow](/Traits.aspx?ID=143), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Cursed", "Illusion", "Invested", "Primal", "Shadow", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1818", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1819", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Bioluminescence Bomb](/Equipment.aspx?ID=1819)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis vial of glowing goo constantly sheds [dim light](/Rules.aspx?ID=408) in a 10-foot radius. When a bioluminescence bomb strikes a creature or a hard surface, it shatters and releases the bioluminescent fluid's energy in a flare of light. Each creature within 10 feet of where the bomb exploded must succeed at a DC 17 Reflex save or be marked with dye that continues to glow for 24 hours. An affected creature must also attempt a DC 17 Fortitude saving throw against the overwhelming burst of light.\n\n**Success** The creature is unaffected.
\r\n**Failure** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.
\r\n**Critical Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round, then dazzled for 1 round.\n\n\n\n", "name": "Bioluminescence Bomb", "pfs": "Limited", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2023-01-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis vial of glowing goo constantly sheds dim light in a 10-foot radius. When a bioluminescence bomb strikes a creature or a hard surface, it …\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "This vial of glowing goo constantly sheds dim light in a 10-foot radius. When a bioluminescence bomb strikes a creature or a hard surface, it …", "summary_markdown": "This vial of glowing goo constantly sheds dim light in a 10-foot radius. When a bioluminescence bomb strikes a creature or a hard surface, it …", "text": " Bioluminescence Bomb May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 80 Price 3 gp Usage held in 1 hand Bulk L Activate Single Action Strike --- This vial of glowing goo constantly sheds dim light in a 10-foot radius. When a bioluminescence bomb strikes a creature or a hard surface, it shatters and releases the bioluminescent fluid's energy in a flare of light. Each creature within 10 feet of where the bomb exploded must succeed at a DC 17 Reflex save or be marked with dye that continues to glow for 24 hours. An affected creature must also attempt a DC 17 Fortitude saving throw against the overwhelming burst of light. Success The creature is unaffected. Failure The creature is dazzled for 1 round. Critical Failure The creature is blinded for 1 round, then dazzled for 1 round.\n", "trait": [ "Alchemical", "Bomb", "Consumable", "Light", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Light", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1819", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1820", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Gnawing Leaves](/Equipment.aspx?ID=1820)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer.\n\n\n\n\n\n\r\n\r\n\r\nCloak of Gnawing Leaves\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCloak of Thirsty Fronds\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 330 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 piercing damage and 2 bleed damage on a critical failure.\r\n\r\n\r\nCloak of Devouring Thorns\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing damage and 3 bleed damage on a critical failure.", "name": "Cloak of Gnawing Leaves", "rarity": "rare", "release_date": "2023-01-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. \r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. ", "summary_markdown": "This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. ", "text": " Cloak of Gnawing Leaves May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 80 Usage worn cloak Bulk L --- This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Cloak of Gnawing Leaves Source Pathfinder #187: The Seventh Arch pg. 80 Price 60 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Cloak of Thirsty Fronds Source Pathfinder #187: The Seventh Arch pg. 80 Price 330 gp Bulk L --- The save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 piercing damage and 2 bleed damage on a critical failure. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Cloak of Devouring Thorns Source Pathfinder #187: The Seventh Arch pg. 80 Price 2,000 gp Bulk L --- The save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing damage and 3 bleed damage on a critical failure.", "trait": [ "Invested", "Primal", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1820", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1820-1585", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Gnawing Leaves](/Equipment.aspx?ID=1820)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer.\n\n\n\n\n\n\r\n\r\n\r\nCloak of Gnawing Leaves\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCloak of Thirsty Fronds\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 330 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 piercing damage and 2 bleed damage on a critical failure.\r\n\r\n\r\nCloak of Devouring Thorns\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing damage and 3 bleed damage on a critical failure.", "name": "Cloak of Gnawing Leaves", "pfs": "Limited", "price": 6000, "price_raw": "60 gp", "rarity": "rare", "release_date": "2023-01-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. \r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. ", "summary_markdown": "This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. ", "text": " Cloak of Gnawing Leaves May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 80 Usage worn cloak Bulk L --- This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Cloak of Gnawing Leaves Source Pathfinder #187: The Seventh Arch pg. 80 Price 60 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Cloak of Thirsty Fronds Source Pathfinder #187: The Seventh Arch pg. 80 Price 330 gp Bulk L --- The save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 piercing damage and 2 bleed damage on a critical failure. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Cloak of Devouring Thorns Source Pathfinder #187: The Seventh Arch pg. 80 Price 2,000 gp Bulk L --- The save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing damage and 3 bleed damage on a critical failure.", "trait": [ "Invested", "Primal", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1820", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1820-1586", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Gnawing Leaves](/Equipment.aspx?ID=1820)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer.\n\n\n\n\n\n\r\n\r\n\r\nCloak of Gnawing Leaves\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCloak of Thirsty Fronds\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 330 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 piercing damage and 2 bleed damage on a critical failure.\r\n\r\n\r\nCloak of Devouring Thorns\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing damage and 3 bleed damage on a critical failure.", "name": "Cloak of Thirsty Fronds", "pfs": "Limited", "price": 33000, "price_raw": "330 gp", "rarity": "rare", "release_date": "2023-01-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\r\n\r\n**Price** 330 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 …\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "The save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 …", "summary_markdown": "The save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 …", "text": " Cloak of Gnawing Leaves May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 80 Usage worn cloak Bulk L --- This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Cloak of Gnawing Leaves Source Pathfinder #187: The Seventh Arch pg. 80 Price 60 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Cloak of Thirsty Fronds Source Pathfinder #187: The Seventh Arch pg. 80 Price 330 gp Bulk L --- The save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 piercing damage and 2 bleed damage on a critical failure. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Cloak of Devouring Thorns Source Pathfinder #187: The Seventh Arch pg. 80 Price 2,000 gp Bulk L --- The save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing damage and 3 bleed damage on a critical failure.", "trait": [ "Invested", "Primal", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1820", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1820-1587", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Cloak of Gnawing Leaves](/Equipment.aspx?ID=1820)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer.\n\n\n\n\n\n\r\n\r\n\r\nCloak of Gnawing Leaves\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCloak of Thirsty Fronds\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 330 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 piercing damage and 2 bleed damage on a critical failure.\r\n\r\n\r\nCloak of Devouring Thorns\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing damage and 3 bleed damage on a critical failure.", "name": "Cloak of Devouring Thorns", "pfs": "Limited", "price": 200000, "price_raw": "2,000 gp", "rarity": "rare", "release_date": "2023-01-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing …\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "The save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing …", "summary_markdown": "The save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing …", "text": " Cloak of Gnawing Leaves May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 80 Usage worn cloak Bulk L --- This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Cloak of Gnawing Leaves Source Pathfinder #187: The Seventh Arch pg. 80 Price 60 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Cloak of Thirsty Fronds Source Pathfinder #187: The Seventh Arch pg. 80 Price 330 gp Bulk L --- The save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 piercing damage and 2 bleed damage on a critical failure. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Cloak of Devouring Thorns Source Pathfinder #187: The Seventh Arch pg. 80 Price 2,000 gp Bulk L --- The save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing damage and 3 bleed damage on a critical failure.", "trait": [ "Invested", "Primal", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1820", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1821", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Stalk Goggles](/Equipment.aspx?ID=1821)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves.\n\n\n\n\n\n\r\n\r\n\r\nStalk Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStalk Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate the goggles, you also gain a +1 item bonus to Perception checks involving sight for the duration of the effect.\r\n\r\n\r\nStalk Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate the goggles, you also gain a +2 item bonus to Perception checks involving sight and [low-light vision](/Rules.aspx?ID=416) for the duration of the effect.", "name": "Stalk Goggles", "rarity": "rare", "release_date": "2023-01-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen …\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen …", "summary_markdown": "These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen …", "text": " Stalk Goggles May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 80 Usage worn eyepiece --- These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Stalk Goggles Source Pathfinder #187: The Seventh Arch pg. 80 Price 20 gp <title level=\"2\" right=\"Item 3\" pfs=\"\" > Stalk Goggles (Greater) Source Pathfinder #187: The Seventh Arch pg. 80 Price 60 gp --- When you activate the goggles, you also gain a +1 item bonus to Perception checks involving sight for the duration of the effect. <title level=\"2\" right=\"Item 8\" pfs=\"\" > Stalk Goggles (Major) Source Pathfinder #187: The Seventh Arch pg. 80 Price 450 gp --- When you activate the goggles, you also gain a +2 item bonus to Perception checks involving sight and low-light vision for the duration of the effect.", "trait": [ "Invested", "Magical", "Morph", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Morph](/Traits.aspx?ID=113), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Morph", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1821", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1821-1588", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Stalk Goggles](/Equipment.aspx?ID=1821)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves.\n\n\n\n\n\n\r\n\r\n\r\nStalk Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStalk Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate the goggles, you also gain a +1 item bonus to Perception checks involving sight for the duration of the effect.\r\n\r\n\r\nStalk Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate the goggles, you also gain a +2 item bonus to Perception checks involving sight and [low-light vision](/Rules.aspx?ID=416) for the duration of the effect.", "name": "Stalk Goggles", "price": 2000, "price_raw": "20 gp", "rarity": "rare", "release_date": "2023-01-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen …\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen …", "summary_markdown": "These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen …", "text": " Stalk Goggles May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 80 Usage worn eyepiece --- These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Stalk Goggles Source Pathfinder #187: The Seventh Arch pg. 80 Price 20 gp <title level=\"2\" right=\"Item 3\" pfs=\"\" > Stalk Goggles (Greater) Source Pathfinder #187: The Seventh Arch pg. 80 Price 60 gp --- When you activate the goggles, you also gain a +1 item bonus to Perception checks involving sight for the duration of the effect. <title level=\"2\" right=\"Item 8\" pfs=\"\" > Stalk Goggles (Major) Source Pathfinder #187: The Seventh Arch pg. 80 Price 450 gp --- When you activate the goggles, you also gain a +2 item bonus to Perception checks involving sight and low-light vision for the duration of the effect.", "trait": [ "Invested", "Magical", "Morph", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Morph](/Traits.aspx?ID=113), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Morph", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1821", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1821-1589", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Stalk Goggles](/Equipment.aspx?ID=1821)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves.\n\n\n\n\n\n\r\n\r\n\r\nStalk Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStalk Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate the goggles, you also gain a +1 item bonus to Perception checks involving sight for the duration of the effect.\r\n\r\n\r\nStalk Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate the goggles, you also gain a +2 item bonus to Perception checks involving sight and [low-light vision](/Rules.aspx?ID=416) for the duration of the effect.", "name": "Stalk Goggles (Greater)", "price": 6000, "price_raw": "60 gp", "rarity": "rare", "release_date": "2023-01-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you activate the goggles, you also gain a +1 item bonus to Perception checks involving sight for the duration of the effect.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "When you activate the goggles, you also gain a +1 item bonus to Perception checks involving sight for the duration of the effect.", "summary_markdown": "When you activate the goggles, you also gain a +1 item bonus to Perception checks involving sight for the duration of the effect.", "text": " Stalk Goggles May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 80 Usage worn eyepiece --- These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Stalk Goggles Source Pathfinder #187: The Seventh Arch pg. 80 Price 20 gp <title level=\"2\" right=\"Item 3\" pfs=\"\" > Stalk Goggles (Greater) Source Pathfinder #187: The Seventh Arch pg. 80 Price 60 gp --- When you activate the goggles, you also gain a +1 item bonus to Perception checks involving sight for the duration of the effect. <title level=\"2\" right=\"Item 8\" pfs=\"\" > Stalk Goggles (Major) Source Pathfinder #187: The Seventh Arch pg. 80 Price 450 gp --- When you activate the goggles, you also gain a +2 item bonus to Perception checks involving sight and low-light vision for the duration of the effect.", "trait": [ "Invested", "Magical", "Morph", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Morph](/Traits.aspx?ID=113), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Morph", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1821", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1821-1590", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"\"\r\n>\r\n[Stalk Goggles](/Equipment.aspx?ID=1821)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves.\n\n\n\n\n\n\r\n\r\n\r\nStalk Goggles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nStalk Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate the goggles, you also gain a +1 item bonus to Perception checks involving sight for the duration of the effect.\r\n\r\n\r\nStalk Goggles (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nWhen you activate the goggles, you also gain a +2 item bonus to Perception checks involving sight and [low-light vision](/Rules.aspx?ID=416) for the duration of the effect.", "name": "Stalk Goggles (Major)", "price": 45000, "price_raw": "450 gp", "rarity": "rare", "release_date": "2023-01-25", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you activate the goggles, you also gain a +2 item bonus to Perception checks involving sight and low-light vision for the duration of the …\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "When you activate the goggles, you also gain a +2 item bonus to Perception checks involving sight and low-light vision for the duration of the …", "summary_markdown": "When you activate the goggles, you also gain a +2 item bonus to Perception checks involving sight and low-light vision for the duration of the …", "text": " Stalk Goggles May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 80 Usage worn eyepiece --- These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves. <title level=\"2\" right=\"Item 1\" pfs=\"\" > Stalk Goggles Source Pathfinder #187: The Seventh Arch pg. 80 Price 20 gp <title level=\"2\" right=\"Item 3\" pfs=\"\" > Stalk Goggles (Greater) Source Pathfinder #187: The Seventh Arch pg. 80 Price 60 gp --- When you activate the goggles, you also gain a +1 item bonus to Perception checks involving sight for the duration of the effect. <title level=\"2\" right=\"Item 8\" pfs=\"\" > Stalk Goggles (Major) Source Pathfinder #187: The Seventh Arch pg. 80 Price 450 gp --- When you activate the goggles, you also gain a +2 item bonus to Perception checks involving sight and low-light vision for the duration of the effect.", "trait": [ "Invested", "Magical", "Morph", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Morph](/Traits.aspx?ID=113), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Morph", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1821", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1822", "item_category": "Consumables", "item_subcategory": "Potions", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Bottled Omen](/Equipment.aspx?ID=1822)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 81\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis potion holds a tiny, tightly wrapped scroll and tastes like paper. Upon drinking it, you gain a burst of insight into your immediate future—and how to potentially avoid it. When you attempt a saving throw, you can roll twice and use the better result. The potion's magic ends when you make use of this effect, or after 1 minute. You then become immune to _bottled omen_ potions for 24 hours.\n\n\n\n", "name": "Bottled Omen", "pfs": "Limited", "price": 2000, "price_raw": "20 gp", "rarity": "rare", "release_date": "2023-01-25", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 81\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis potion holds a tiny, tightly wrapped scroll and tastes like paper. Upon drinking it, you gain a burst of insight into your immediate future—and …\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 81" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "This potion holds a tiny, tightly wrapped scroll and tastes like paper. Upon drinking it, you gain a burst of insight into your immediate future—and …", "summary_markdown": "This potion holds a tiny, tightly wrapped scroll and tastes like paper. Upon drinking it, you gain a burst of insight into your immediate future—and …", "text": " Bottled Omen May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 81 Price 20 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This potion holds a tiny, tightly wrapped scroll and tastes like paper. Upon drinking it, you gain a burst of insight into your immediate future—and how to potentially avoid it. When you attempt a saving throw, you can roll twice and use the better result. The potion's magic ends when you make use of this effect, or after 1 minute. You then become immune to bottled omen potions for 24 hours.\n", "trait": [ "Consumable", "Divination", "Fortune", "Magical", "Potion", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Divination", "Fortune", "Magical", "Potion", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1822", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1823", "item_category": "Consumables", "item_subcategory": "Potions", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Draft of Stellar Radiance](/Equipment.aspx?ID=1823)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 81\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis potion's bottle glows softly with shimmering silver light. Upon drinking this potion, you're surrounded by a nimbus of blazing starlight that lasts for 1 minute. You emanate a field of [bright light](/Rules.aspx?ID=407) with a 20-foot radius (and [dim light](/Rules.aspx?ID=408) for another 20 feet, like a [torch](/Equipment.aspx?ID=60)). You take a –20 penalty to [Stealth](/Skills.aspx?ID=15) checks. Any creature that targets you with an attack or an ability must succeed at a DC 17 Fortitude save or be [dazzled](/Conditions.aspx?ID=7) for 1 round. A creature who succeeds at this save is immune to the effect for 24 hours.\n\n\n\n", "name": "Draft of Stellar Radiance", "pfs": "Limited", "price": 1200, "price_raw": "12 gp", "rarity": "rare", "release_date": "2023-01-25", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 81\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis potion's bottle glows softly with shimmering silver light. Upon drinking this potion, you're surrounded by a nimbus of blazing starlight that …\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 81" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "This potion's bottle glows softly with shimmering silver light. Upon drinking this potion, you're surrounded by a nimbus of blazing starlight that …", "summary_markdown": "This potion's bottle glows softly with shimmering silver light. Upon drinking this potion, you're surrounded by a nimbus of blazing starlight that …", "text": " Draft of Stellar Radiance May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 81 Price 12 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This potion's bottle glows softly with shimmering silver light. Upon drinking this potion, you're surrounded by a nimbus of blazing starlight that lasts for 1 minute. You emanate a field of bright light with a 20-foot radius (and dim light for another 20 feet, like a torch). You take a –20 penalty to Stealth checks. Any creature that targets you with an attack or an ability must succeed at a DC 17 Fortitude save or be dazzled for 1 round. A creature who succeeds at this save is immune to the effect for 24 hours.\n", "trait": [ "Consumable", "Evocation", "Light", "Magical", "Potion", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Evocation", "Light", "Magical", "Potion", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1823", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1824", "item_category": "Adjustments", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Armor Latches](/Equipment.aspx?ID=1824)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1, [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 258 2.0\n\n**Price** 4 gp\r\n\r\n\n\n**Usage** applied to armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis armor is easily doffed. A set of armor with armor latches gains the [noisy](/Traits.aspx?ID=205) trait; you can't add latches to armor that already possesses the noisy trait. You can remove a set of armor with armor latches with a 3-action activity, which has the [manipulate](/Traits.aspx?ID=104) trait. This doesn't affect the [time it takes to don the armor](/Rules.aspx?ID=200).\n\n\n\n", "name": "Armor Latches", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1, [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 258 2.0\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis armor is easily doffed. A set of armor with armor latches gains the noisy trait; you can't add latches to armor that already possesses the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 11" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1, [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 258 2.0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This armor is easily doffed. A set of armor with armor latches gains the noisy trait; you can't add latches to armor that already possesses the …", "summary_markdown": "This armor is easily doffed. A set of armor with armor latches gains the noisy trait; you can't add latches to armor that already possesses the …", "text": " Armor Latches Source Treasure Vault pg. 11 1.1 , The Mwangi Expanse pg. 258 2.0 Price 4 gp Usage applied to armor --- This armor is easily doffed. A set of armor with armor latches gains the noisy trait; you can't add latches to armor that already possesses the noisy trait. You can remove a set of armor with armor latches with a 3-action activity, which has the manipulate trait. This doesn't affect the time it takes to don the armor.\n", "trait": [ "Adjustment" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380)", "trait_raw": [ "Adjustment" ], "type": "Item", "url": "/Equipment.aspx?ID=1824", "usage": "applied to armor", "usage_markdown": "applied to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1825", "item_category": "Adjustments", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Storage](/Equipment.aspx?ID=1825)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1\n\n**Price** 1 gp\r\n\r\n\n\n**Usage** applied to armor or unarmored defense clothing\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe storage adjustment fits the armor or clothing with belts, buckles, pouches, and loops for holding and storing tools. Countless fasteners make the armor as jangly as chain mail. While wearing armor with this adjustment, you can [wear](/Rules.aspx?ID=1456) up to 3 Bulk of tools instead of the usual 2. However, the armor acquires the [noisy](/Traits.aspx?ID=205) trait. If it already has the noisy trait, increase its penalty to [Stealth](/Skills.aspx?ID=15) checks by 1.\n\n\n\n", "name": "Storage", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1\r\n\r\n**Price** 1 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to armor or unarmored defense clothing\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe storage adjustment fits the armor or clothing with belts, buckles, pouches, and loops for holding and storing tools. Countless fasteners make the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 11" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The storage adjustment fits the armor or clothing with belts, buckles, pouches, and loops for holding and storing tools. Countless fasteners make the …", "summary_markdown": "The storage adjustment fits the armor or clothing with belts, buckles, pouches, and loops for holding and storing tools. Countless fasteners make the …", "text": " Storage Source Treasure Vault pg. 11 1.1 Price 1 gp Usage applied to armor or unarmored defense clothing Bulk L --- The storage adjustment fits the armor or clothing with belts, buckles, pouches, and loops for holding and storing tools. Countless fasteners make the armor as jangly as chain mail. While wearing armor with this adjustment, you can wear up to 3 Bulk of tools instead of the usual 2. However, the armor acquires the noisy trait. If it already has the noisy trait, increase its penalty to Stealth checks by 1.\n", "trait": [ "Adjustment" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380)", "trait_raw": [ "Adjustment" ], "type": "Item", "url": "/Equipment.aspx?ID=1825", "usage": "applied to armor or unarmored defense clothing", "usage_markdown": "applied to armor or unarmored defense clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1826", "item_category": "Adjustments", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Weapon Harness](/Equipment.aspx?ID=1826)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** applied to armor\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA suit of armor with this adjustment incorporates short, flexible harnesses meant to connect weapons to each of its vambraces. These harnesses can each be connected to a melee weapon of light Bulk or less. Attaching or removing a weapon takes an Interact action. Someone else can attach or remove a weapon if you're willing to let them or you're unable to act. You must remove a weapon from its mount before you can completely [Release](/Actions.aspx?ID=83) or otherwise stow it.\n\n You gain a +1 circumstance bonus to your Reflex DC against attempts to [Disarm](/Actions.aspx?ID=41) you of a weapon connected to the armor. If the weapon would be knocked from your grasp or you would drop it, the weapon dangles from the bracer by its harness rather than falling to the ground. You can regain control of the weapon in the normal time it takes you to draw it. Attaching a weapon to a weapon harness prevents you from throwing it or using other abilities that would require it to leave your person.\n\n\n\n", "name": "Weapon Harness", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA suit of armor with this adjustment incorporates short, flexible harnesses meant to connect weapons to each of its vambraces. These harnesses can …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 11" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A suit of armor with this adjustment incorporates short, flexible harnesses meant to connect weapons to each of its vambraces. These harnesses can …", "summary_markdown": "A suit of armor with this adjustment incorporates short, flexible harnesses meant to connect weapons to each of its vambraces. These harnesses can …", "text": " Weapon Harness Source Treasure Vault pg. 11 1.1 Price 6 gp Usage applied to armor Bulk L --- A suit of armor with this adjustment incorporates short, flexible harnesses meant to connect weapons to each of its vambraces. These harnesses can each be connected to a melee weapon of light Bulk or less. Attaching or removing a weapon takes an Interact action. Someone else can attach or remove a weapon if you're willing to let them or you're unable to act. You must remove a weapon from its mount before you can completely Release or otherwise stow it. You gain a +1 circumstance bonus to your Reflex DC against attempts to Disarm you of a weapon connected to the armor. If the weapon would be knocked from your grasp or you would drop it, the weapon dangles from the bracer by its harness rather than falling to the ground. You can regain control of the weapon in the normal time it takes you to draw it. Attaching a weapon to a weapon harness prevents you from throwing it or using other abilities that would require it to leave your person.\n", "trait": [ "Adjustment", "Uncommon" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjustment", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1826", "usage": "applied to armor", "usage_markdown": "applied to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1827", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Advancing](/Equipment.aspx?ID=1827)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n\n\n**Usage** etched onto heavy armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune charges up as you defeat your foes, driving you forward across the battlefield with every victory.\n\n\n\n\n\n\r\n\r\n\r\nAdvancing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n**Price** 625 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAdvancing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can Stride up to your Speed instead of 15 feet.", "name": "Advancing", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto heavy armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 12" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. ", "summary_markdown": "This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. ", "text": " Advancing Source Treasure Vault pg. 12 1.1 Usage etched onto heavy armor --- This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Advancing Source Treasure Vault pg. 12 1.1 Price 625 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Advancing (Greater) Source Treasure Vault pg. 12 1.1 Price 8,000 gp --- You can Stride up to your Speed instead of 15 feet.", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1827", "usage": "etched onto heavy armor", "usage_markdown": "etched onto heavy armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1827-1591", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Advancing](/Equipment.aspx?ID=1827)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n\n\n**Usage** etched onto heavy armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune charges up as you defeat your foes, driving you forward across the battlefield with every victory.\n\n\n\n\n\n\r\n\r\n\r\nAdvancing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n**Price** 625 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAdvancing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can Stride up to your Speed instead of 15 feet.", "name": "Advancing", "pfs": "Standard", "price": 62500, "price_raw": "625 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\r\n\r\n**Price** 625 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto heavy armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 12" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. ", "summary_markdown": "This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. ", "text": " Advancing Source Treasure Vault pg. 12 1.1 Usage etched onto heavy armor --- This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Advancing Source Treasure Vault pg. 12 1.1 Price 625 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Advancing (Greater) Source Treasure Vault pg. 12 1.1 Price 8,000 gp --- You can Stride up to your Speed instead of 15 feet.", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1827", "usage": "etched onto heavy armor", "usage_markdown": "etched onto heavy armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1827-1592", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Advancing](/Equipment.aspx?ID=1827)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n\n\n**Usage** etched onto heavy armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune charges up as you defeat your foes, driving you forward across the battlefield with every victory.\n\n\n\n\n\n\r\n\r\n\r\nAdvancing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n**Price** 625 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nAdvancing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can Stride up to your Speed instead of 15 feet.", "name": "Advancing (Greater)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto heavy armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can Stride up to your Speed instead of 15 feet.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 12" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1", "speed": {}, "spell_markdown": "", "summary": "You can Stride up to your Speed instead of 15 feet.", "summary_markdown": "You can Stride up to your Speed instead of 15 feet.", "text": " Advancing Source Treasure Vault pg. 12 1.1 Usage etched onto heavy armor --- This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Advancing Source Treasure Vault pg. 12 1.1 Price 625 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Advancing (Greater) Source Treasure Vault pg. 12 1.1 Price 8,000 gp --- You can Stride up to your Speed instead of 15 feet.", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1827", "usage": "etched onto heavy armor", "usage_markdown": "etched onto heavy armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1828", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Aim-Aiding](/Equipment.aspx?ID=1828)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nArmor etched with this rune aids in routing ranged attacks aimed at an enemy around you. You don't provide enemies [cover](/Rules.aspx?ID=459) against your allies' ranged attacks.\n\n\n\n", "name": "Aim-Aiding", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nArmor etched with this rune aids in routing ranged attacks aimed at an enemy around you. You don't provide enemies cover against your allies' …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 12" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Armor etched with this rune aids in routing ranged attacks aimed at an enemy around you. You don't provide enemies cover against your allies' …", "summary_markdown": "Armor etched with this rune aids in routing ranged attacks aimed at an enemy around you. You don't provide enemies cover against your allies' …", "text": " Aim-Aiding Source Treasure Vault pg. 12 1.1 Price 225 gp Usage etched onto armor --- Armor etched with this rune aids in routing ranged attacks aimed at an enemy around you. You don't provide enemies cover against your allies' ranged attacks.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1828", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1829", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Assisting](/Equipment.aspx?ID=1829)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour armor provides support for your joints or advanced prostheses for missing limbs, holding your body in place and easing physical symptoms. This replicates the benefits of any number of [splints, supports, and prostheses](/Rules.aspx?ID=1664). When you invest the armor, you determine how many such supports you want, and where on your body they assist you.\n\n In addition, the extra support and structure provided by the armor allows you to transport more than you would otherwise normally be able to. You can carry Bulk equal to 6 + your Strength modifier before becoming encumbered, and you can hold and carry a total Bulk of up to 11 + your Strength modifier.\n\n\n\n", "name": "Assisting", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour armor provides support for your joints or advanced prostheses for missing limbs, holding your body in place and easing physical symptoms. This …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 12" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your armor provides support for your joints or advanced prostheses for missing limbs, holding your body in place and easing physical symptoms. This …", "summary_markdown": "Your armor provides support for your joints or advanced prostheses for missing limbs, holding your body in place and easing physical symptoms. This …", "text": " Assisting Source Treasure Vault pg. 12 1.1 Price 125 gp Usage etched onto armor --- Your armor provides support for your joints or advanced prostheses for missing limbs, holding your body in place and easing physical symptoms. This replicates the benefits of any number of splints, supports, and prostheses. When you invest the armor, you determine how many such supports you want, and where on your body they assist you. In addition, the extra support and structure provided by the armor allows you to transport more than you would otherwise normally be able to. You can carry Bulk equal to 6 + your Strength modifier before becoming encumbered, and you can hold and carry a total Bulk of up to 11 + your Strength modifier.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1829", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1830", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Adaptive](/Equipment.aspx?ID=1830)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n**Price** 2,600 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA complex pattern of protective symbols gives protection against various forms of energy, but only part of the runic structure can be active at a given time.\n\n\n\n\n\n", "name": "Energy Adaptive", "pfs": "Standard", "price": 260000, "price_raw": "2,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\r\n\r\n**Price** 2,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA complex pattern of protective symbols gives protection against various forms of energy, but only part of the runic structure can be active at a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 12" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A complex pattern of protective symbols gives protection against various forms of energy, but only part of the runic structure can be active at a …", "summary_markdown": "A complex pattern of protective symbols gives protection against various forms of energy, but only part of the runic structure can be active at a …", "text": " Energy Adaptive Source Treasure Vault pg. 12 1.1 Price 2,600 gp Usage etched onto armor --- A complex pattern of protective symbols gives protection against various forms of energy, but only part of the runic structure can be active at a given time.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1830", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1831", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Gliding](/Equipment.aspx?ID=1831)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe armor allows you to make a controlled descent.\n\n\n\n\n\n", "name": "Gliding", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe armor allows you to make a controlled descent. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 12" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The armor allows you to make a controlled descent. ", "summary_markdown": "The armor allows you to make a controlled descent. ", "text": " Gliding Source Treasure Vault pg. 12 1.1 Price 450 gp Usage etched onto armor --- The armor allows you to make a controlled descent.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1831", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1832", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Immovable](/Equipment.aspx?ID=1832)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune utilizes magical principles used in an [_immovable rod_](/Equipment.aspx?ID=259).\n\n\n\n\n\n", "name": "Immovable", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune utilizes magical principles used in an immovable rod . \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 12" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 12 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune utilizes magical principles used in an immovable rod . ", "summary_markdown": "This rune utilizes magical principles used in an immovable rod . ", "text": " Immovable Source Treasure Vault pg. 12 1.1 Price 1,800 gp Usage etched onto armor --- This rune utilizes magical principles used in an immovable rod .\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1832", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1833", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Magnetizing](/Equipment.aspx?ID=1833)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** etched onto metal armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune alters the magnetic polarity of your armor, making other metal items drawn to it ever so slightly. You can amplify the magnetic power of the armor to keep another creature from getting away from you.\n\n\n\n\n\n", "name": "Magnetizing", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto metal armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune alters the magnetic polarity of your armor, making other metal items drawn to it ever so slightly. You can amplify the magnetic power of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune alters the magnetic polarity of your armor, making other metal items drawn to it ever so slightly. You can amplify the magnetic power of …", "summary_markdown": "This rune alters the magnetic polarity of your armor, making other metal items drawn to it ever so slightly. You can amplify the magnetic power of …", "text": " Magnetizing Source Treasure Vault pg. 13 1.1 Price 900 gp Usage etched onto metal armor --- This rune alters the magnetic polarity of your armor, making other metal items drawn to it ever so slightly. You can amplify the magnetic power of the armor to keep another creature from getting away from you.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1833", "usage": "etched onto metal armor", "usage_markdown": "etched onto metal armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1834", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Misleading](/Equipment.aspx?ID=1834)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Usage** etched onto light armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune attempts to obfuscate your location through illusory trickery. When you're [concealed](/Conditions.aspx?ID=4), the DC of the flat check to target you with an effect is 6 instead of 5.\n\n\n\n\n\n", "name": "Misleading", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto light armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune attempts to obfuscate your location through illusory trickery. When you're concealed , the DC of the flat check to target you with an …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune attempts to obfuscate your location through illusory trickery. When you're concealed , the DC of the flat check to target you with an …", "summary_markdown": "This rune attempts to obfuscate your location through illusory trickery. When you're concealed , the DC of the flat check to target you with an …", "text": " Misleading Source Treasure Vault pg. 13 1.1 Price 8,000 gp Usage etched onto light armor --- This rune attempts to obfuscate your location through illusory trickery. When you're concealed, the DC of the flat check to target you with an effect is 6 instead of 5.\n", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1834", "usage": "etched onto light armor", "usage_markdown": "etched onto light armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1835", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Portable](/Equipment.aspx?ID=1835)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 660 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune allows your armor to collapse into a disguised, portable form.\n\n\n\n\n\n", "name": "Portable", "pfs": "Standard", "price": 66000, "price_raw": "660 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n**Price** 660 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune allows your armor to collapse into a disguised, portable form. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune allows your armor to collapse into a disguised, portable form. ", "summary_markdown": "This rune allows your armor to collapse into a disguised, portable form. ", "text": " Portable Source Treasure Vault pg. 13 1.1 Price 660 gp Usage etched onto armor --- This rune allows your armor to collapse into a disguised, portable form.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1835", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1836", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Quenching](/Equipment.aspx?ID=1836)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end [persistent acid or fire damage](/Conditions.aspx?ID=29) affecting you from 15 to 12 (7 with particularly effective assistance).\n\n\n\n\r\n\r\n\r\nQuenching\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nQuenching (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n\r\n\r\nQuenching (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n\r\n\r\nQuenching (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "name": "Quenching", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage …", "summary_markdown": "This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage …", "text": " Quenching Source Treasure Vault pg. 13 1.1 Usage etched onto armor --- This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance). <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Quenching Source Treasure Vault pg. 13 1.1 Price 250 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Quenching (Greater) Source Treasure Vault pg. 13 1.1 Price 1,000 gp --- The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Quenching (Major) Source Treasure Vault pg. 13 1.1 Price 4,500 gp --- The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Quenching (True) Source Treasure Vault pg. 13 1.1 Price 24,000 gp --- The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1836", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1836-1593", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Quenching](/Equipment.aspx?ID=1836)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end [persistent acid or fire damage](/Conditions.aspx?ID=29) affecting you from 15 to 12 (7 with particularly effective assistance).\n\n\n\n\r\n\r\n\r\nQuenching\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nQuenching (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n\r\n\r\nQuenching (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n\r\n\r\nQuenching (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "name": "Quenching", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage …", "summary_markdown": "This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage …", "text": " Quenching Source Treasure Vault pg. 13 1.1 Usage etched onto armor --- This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance). <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Quenching Source Treasure Vault pg. 13 1.1 Price 250 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Quenching (Greater) Source Treasure Vault pg. 13 1.1 Price 1,000 gp --- The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Quenching (Major) Source Treasure Vault pg. 13 1.1 Price 4,500 gp --- The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Quenching (True) Source Treasure Vault pg. 13 1.1 Price 24,000 gp --- The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1836", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1836-1594", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Quenching](/Equipment.aspx?ID=1836)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end [persistent acid or fire damage](/Conditions.aspx?ID=29) affecting you from 15 to 12 (7 with particularly effective assistance).\n\n\n\n\r\n\r\n\r\nQuenching\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nQuenching (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n\r\n\r\nQuenching (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n\r\n\r\nQuenching (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "name": "Quenching (Greater)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).", "summary_markdown": "The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).", "text": " Quenching Source Treasure Vault pg. 13 1.1 Usage etched onto armor --- This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance). <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Quenching Source Treasure Vault pg. 13 1.1 Price 250 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Quenching (Greater) Source Treasure Vault pg. 13 1.1 Price 1,000 gp --- The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Quenching (Major) Source Treasure Vault pg. 13 1.1 Price 4,500 gp --- The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Quenching (True) Source Treasure Vault pg. 13 1.1 Price 24,000 gp --- The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1836", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1836-1595", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Quenching](/Equipment.aspx?ID=1836)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end [persistent acid or fire damage](/Conditions.aspx?ID=29) affecting you from 15 to 12 (7 with particularly effective assistance).\n\n\n\n\r\n\r\n\r\nQuenching\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nQuenching (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n\r\n\r\nQuenching (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n\r\n\r\nQuenching (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "name": "Quenching (Major)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).", "summary_markdown": "The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).", "text": " Quenching Source Treasure Vault pg. 13 1.1 Usage etched onto armor --- This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance). <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Quenching Source Treasure Vault pg. 13 1.1 Price 250 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Quenching (Greater) Source Treasure Vault pg. 13 1.1 Price 1,000 gp --- The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Quenching (Major) Source Treasure Vault pg. 13 1.1 Price 4,500 gp --- The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Quenching (True) Source Treasure Vault pg. 13 1.1 Price 24,000 gp --- The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1836", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1836-1596", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Quenching](/Equipment.aspx?ID=1836)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end [persistent acid or fire damage](/Conditions.aspx?ID=29) affecting you from 15 to 12 (7 with particularly effective assistance).\n\n\n\n\r\n\r\n\r\nQuenching\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nQuenching (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).\r\n\r\n\r\nQuenching (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).\r\n\r\n\r\nQuenching (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "name": "Quenching (True)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "summary_markdown": "The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "text": " Quenching Source Treasure Vault pg. 13 1.1 Usage etched onto armor --- This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance). <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Quenching Source Treasure Vault pg. 13 1.1 Price 250 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Quenching (Greater) Source Treasure Vault pg. 13 1.1 Price 1,000 gp --- The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance). <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Quenching (Major) Source Treasure Vault pg. 13 1.1 Price 4,500 gp --- The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance). <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Quenching (True) Source Treasure Vault pg. 13 1.1 Price 24,000 gp --- The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1836", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1837", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellbreaking](/Equipment.aspx?ID=1837)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCounter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC against one school of magic: [abjuration](/Traits.aspx?ID=2), [conjuration](/Traits.aspx?ID=33), [divination](/Traits.aspx?ID=47), [enchantment](/Traits.aspx?ID=61), [evocation](/Traits.aspx?ID=65), [illusion](/Traits.aspx?ID=92), [necromancy](/Traits.aspx?ID=117), or [transmutation](/Traits.aspx?ID=157). The crafter chooses the school when creating the rune.\n\n\n\n", "name": "Spellbreaking", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCounter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Counter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC …", "summary_markdown": "Counter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC …", "text": " Spellbreaking Source Treasure Vault pg. 13 1.1 Price 3,000 gp Usage etched onto armor --- Counter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC against one school of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. The crafter chooses the school when creating the rune.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1837", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1838", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Swallow-Spike](/Equipment.aspx?ID=1838)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) Attacks made by armor with the swallow-spike rune apply the Multiple Attack Penalty as if you had made them with another weapon._\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour armor responds to your desire to break free of a creature grabbing you by growing spikes.\n\n\n\n\n\n\n\n\r\n\r\n\r\nSwallow-Spike\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSwallow-Spike (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6.\r\n\r\n\r\nSwallow-Spike (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 19,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.", "name": "Swallow-Spike", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour armor responds to your desire to break free of a creature grabbing you by growing spikes. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your armor responds to your desire to break free of a creature grabbing you by growing spikes. ", "summary_markdown": "Your armor responds to your desire to break free of a creature grabbing you by growing spikes. ", "text": " Swallow-Spike Source Treasure Vault pg. 13 1.1 PFS Note Attacks made by armor with the swallow-spike rune apply the Multiple Attack Penalty as if you had made them with another weapon. Usage etched onto armor --- Your armor responds to your desire to break free of a creature grabbing you by growing spikes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Swallow-Spike Source Treasure Vault pg. 13 1.1 Price 200 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Swallow-Spike (Greater) Source Treasure Vault pg. 13 1.1 Price 1,750 gp --- The attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Swallow-Spike (Major) Source Treasure Vault pg. 13 1.1 Price 19,250 gp --- The attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1838", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1838-1597", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Swallow-Spike](/Equipment.aspx?ID=1838)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) Attacks made by armor with the swallow-spike rune apply the Multiple Attack Penalty as if you had made them with another weapon._\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour armor responds to your desire to break free of a creature grabbing you by growing spikes.\n\n\n\n\n\n\n\n\r\n\r\n\r\nSwallow-Spike\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSwallow-Spike (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6.\r\n\r\n\r\nSwallow-Spike (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 19,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.", "name": "Swallow-Spike", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour armor responds to your desire to break free of a creature grabbing you by growing spikes. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "summary": "Your armor responds to your desire to break free of a creature grabbing you by growing spikes. ", "summary_markdown": "Your armor responds to your desire to break free of a creature grabbing you by growing spikes. ", "text": " Swallow-Spike Source Treasure Vault pg. 13 1.1 PFS Note Attacks made by armor with the swallow-spike rune apply the Multiple Attack Penalty as if you had made them with another weapon. Usage etched onto armor --- Your armor responds to your desire to break free of a creature grabbing you by growing spikes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Swallow-Spike Source Treasure Vault pg. 13 1.1 Price 200 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Swallow-Spike (Greater) Source Treasure Vault pg. 13 1.1 Price 1,750 gp --- The attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Swallow-Spike (Major) Source Treasure Vault pg. 13 1.1 Price 19,250 gp --- The attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1838", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1838-1598", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Swallow-Spike](/Equipment.aspx?ID=1838)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) Attacks made by armor with the swallow-spike rune apply the Multiple Attack Penalty as if you had made them with another weapon._\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour armor responds to your desire to break free of a creature grabbing you by growing spikes.\n\n\n\n\n\n\n\n\r\n\r\n\r\nSwallow-Spike\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSwallow-Spike (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6.\r\n\r\n\r\nSwallow-Spike (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 19,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.", "name": "Swallow-Spike (Greater)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "summary": "The attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6.", "summary_markdown": "The attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6.", "text": " Swallow-Spike Source Treasure Vault pg. 13 1.1 PFS Note Attacks made by armor with the swallow-spike rune apply the Multiple Attack Penalty as if you had made them with another weapon. Usage etched onto armor --- Your armor responds to your desire to break free of a creature grabbing you by growing spikes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Swallow-Spike Source Treasure Vault pg. 13 1.1 Price 200 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Swallow-Spike (Greater) Source Treasure Vault pg. 13 1.1 Price 1,750 gp --- The attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Swallow-Spike (Major) Source Treasure Vault pg. 13 1.1 Price 19,250 gp --- The attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1838", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1838-1599", "item_category": "Runes", "item_subcategory": "Armor Property Runes", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Swallow-Spike](/Equipment.aspx?ID=1838)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) Attacks made by armor with the swallow-spike rune apply the Multiple Attack Penalty as if you had made them with another weapon._\n\n\n\n**Usage** etched onto armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour armor responds to your desire to break free of a creature grabbing you by growing spikes.\n\n\n\n\n\n\n\n\r\n\r\n\r\nSwallow-Spike\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSwallow-Spike (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6.\r\n\r\n\r\nSwallow-Spike (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\n\n**Price** 19,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.", "name": "Swallow-Spike (Major)", "pfs": "Standard", "price": 1925000, "price_raw": "19,250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1\r\n\r\n**Price** 19,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 13" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 13 1.1", "speed": {}, "spell_markdown": "", "summary": "The attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.", "summary_markdown": "The attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.", "text": " Swallow-Spike Source Treasure Vault pg. 13 1.1 PFS Note Attacks made by armor with the swallow-spike rune apply the Multiple Attack Penalty as if you had made them with another weapon. Usage etched onto armor --- Your armor responds to your desire to break free of a creature grabbing you by growing spikes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Swallow-Spike Source Treasure Vault pg. 13 1.1 Price 200 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Swallow-Spike (Greater) Source Treasure Vault pg. 13 1.1 Price 1,750 gp --- The attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Swallow-Spike (Major) Source Treasure Vault pg. 13 1.1 Price 19,250 gp --- The attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1838", "usage": "etched onto armor", "usage_markdown": "etched onto armor", "weakness": {} }, { "base_item": [ "Leather Armor" ], "base_item_markdown": "[Leather Armor](/Armor.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1839", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Arachnid Harness](/Equipment.aspx?ID=1839)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Leather Armor](/Armor.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [leather armor](/Armor.aspx?ID=4)_ has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage.\n\n\n\n\n\n\r\n\r\n\r\nArachnid Harness\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\n\n**Craft Requirements** The initial raw materials must include four intact legs from an [ogre spider](/Monsters.aspx?ID=814).\r\n\r\n\r\nArachnid Harness (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+1 [resilient](/Equipment.aspx?ID=279) leather armor_, the resistance is 5, and the harness can be activated once every 10 minutes.\n\n**Craft Requirements** The initial raw materials must include four intact legs from a [goliath spider](/Monsters.aspx?ID=388).", "name": "Arachnid Harness", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 leather armor has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 leather armor has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage. ", "summary_markdown": "This +1 leather armor has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage. ", "text": " Arachnid Harness Source Treasure Vault pg. 14 1.1 Usage worn armor Bulk 1 Base Armor Leather Armor --- This +1 leather armor has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Arachnid Harness Source Treasure Vault pg. 14 1.1 Price 360 gp Bulk 1 Craft Requirements The initial raw materials must include four intact legs from an ogre spider. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Arachnid Harness (Greater) Source Treasure Vault pg. 14 1.1 Price 700 gp Bulk 1 --- The armor is +1 resilient leather armor , the resistance is 5, and the harness can be activated once every 10 minutes. Craft Requirements The initial raw materials must include four intact legs from a goliath spider.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1839", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Leather Armor" ], "base_item_markdown": "[Leather Armor](/Armor.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1839-1600", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Arachnid Harness](/Equipment.aspx?ID=1839)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Leather Armor](/Armor.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [leather armor](/Armor.aspx?ID=4)_ has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage.\n\n\n\n\n\n\r\n\r\n\r\nArachnid Harness\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\n\n**Craft Requirements** The initial raw materials must include four intact legs from an [ogre spider](/Monsters.aspx?ID=814).\r\n\r\n\r\nArachnid Harness (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+1 [resilient](/Equipment.aspx?ID=279) leather armor_, the resistance is 5, and the harness can be activated once every 10 minutes.\n\n**Craft Requirements** The initial raw materials must include four intact legs from a [goliath spider](/Monsters.aspx?ID=388).", "name": "Arachnid Harness", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 leather armor has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1", "speed": {}, "spell_markdown": "", "summary": "This +1 leather armor has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage. ", "summary_markdown": "This +1 leather armor has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage. ", "text": " Arachnid Harness Source Treasure Vault pg. 14 1.1 Usage worn armor Bulk 1 Base Armor Leather Armor --- This +1 leather armor has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Arachnid Harness Source Treasure Vault pg. 14 1.1 Price 360 gp Bulk 1 Craft Requirements The initial raw materials must include four intact legs from an ogre spider. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Arachnid Harness (Greater) Source Treasure Vault pg. 14 1.1 Price 700 gp Bulk 1 --- The armor is +1 resilient leather armor , the resistance is 5, and the harness can be activated once every 10 minutes. Craft Requirements The initial raw materials must include four intact legs from a goliath spider.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1839", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Leather Armor" ], "base_item_markdown": "[Leather Armor](/Armor.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1839-1601", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Arachnid Harness](/Equipment.aspx?ID=1839)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Leather Armor](/Armor.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [leather armor](/Armor.aspx?ID=4)_ has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage.\n\n\n\n\n\n\r\n\r\n\r\nArachnid Harness\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\n\n**Craft Requirements** The initial raw materials must include four intact legs from an [ogre spider](/Monsters.aspx?ID=814).\r\n\r\n\r\nArachnid Harness (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+1 [resilient](/Equipment.aspx?ID=279) leather armor_, the resistance is 5, and the harness can be activated once every 10 minutes.\n\n**Craft Requirements** The initial raw materials must include four intact legs from a [goliath spider](/Monsters.aspx?ID=388).", "name": "Arachnid Harness (Greater)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe armor is +1 resilient leather armor , the resistance is 5, and the harness can be activated once every 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1", "speed": {}, "spell_markdown": "", "summary": "The armor is +1 resilient leather armor , the resistance is 5, and the harness can be activated once every 10 minutes.", "summary_markdown": "The armor is +1 resilient leather armor , the resistance is 5, and the harness can be activated once every 10 minutes.", "text": " Arachnid Harness Source Treasure Vault pg. 14 1.1 Usage worn armor Bulk 1 Base Armor Leather Armor --- This +1 leather armor has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Arachnid Harness Source Treasure Vault pg. 14 1.1 Price 360 gp Bulk 1 Craft Requirements The initial raw materials must include four intact legs from an ogre spider. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Arachnid Harness (Greater) Source Treasure Vault pg. 14 1.1 Price 700 gp Bulk 1 --- The armor is +1 resilient leather armor , the resistance is 5, and the harness can be activated once every 10 minutes. Craft Requirements The initial raw materials must include four intact legs from a goliath spider.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1839", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Leaf Weave" ], "base_item_markdown": "[Leaf Weave](/Armor.aspx?ID=28)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1840", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Autumn's Embrace](/Equipment.aspx?ID=1840)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Leaf Weave](/Armor.aspx?ID=28)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWoven by [fey](/Traits.aspx?ID=69) seamstresses as rewards for servants of nature, countless leaves continually changing colors in autumnal hues comprise autumn's embrace, a suit of _+2 [invisibility](/Equipment.aspx?ID=287) [resilient](/Equipment.aspx?ID=279) [leaf weave](/Armor.aspx?ID=28)_. Leaves shed from the armor as they might fall in autumn. When activating the armor's _invisibility_ property rune, you disappear in a swirl of colorful leaves.\n\n\n\n\n\n", "name": "Autumn's Embrace", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWoven by fey seamstresses as rewards for servants of nature, countless leaves continually changing colors in autumnal hues comprise autumn's …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Woven by fey seamstresses as rewards for servants of nature, countless leaves continually changing colors in autumnal hues comprise autumn's …", "summary_markdown": "Woven by fey seamstresses as rewards for servants of nature, countless leaves continually changing colors in autumnal hues comprise autumn's …", "text": " Autumn's Embrace Source Treasure Vault pg. 14 1.1 Price 2,000 gp Usage worn armor Bulk 1 Base Armor Leaf Weave --- Woven by fey seamstresses as rewards for servants of nature, countless leaves continually changing colors in autumnal hues comprise autumn's embrace, a suit of +2 invisibility resilient leaf weave . Leaves shed from the armor as they might fall in autumn. When activating the armor's invisibility property rune, you disappear in a swirl of colorful leaves.\n", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1840", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Bastion Plate" ], "base_item_markdown": "[Bastion Plate](/Armor.aspx?ID=17)", "breadcrumbs_spa": [], "bulk": 5, "bulk_raw": "5", "category": "equipment", "exclude_from_search": false, "id": "equipment-1841", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Bastion of the Inheritor](/Equipment.aspx?ID=1841)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 5\r\n\r\n\r\n\r\n**Base Armor** [Bastion Plate](/Armor.aspx?ID=17)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWorn by [Iomedae's](/Deities.aspx?ID=9) prestigious knights, this _+2 [resilient](/Equipment.aspx?ID=279) [bastion plate](/Armor.aspx?ID=17)_ is emblazoned with the Inheritor's [religious symbol](/Equipment.aspx?ID=41) and sports a white cloak. While the cloak is white, this armor grants you a +2 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks to [Make an Impression](/Actions.aspx?ID=50), provided your target has no enmity toward Iomedae.\n\n\n\n**Craft Requirements** You worship Iomedae.\n\n\n\n", "name": "Bastion of the Inheritor", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 5\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWorn by Iomedae's prestigious knights, this +2 resilient bastion plate is emblazoned with the Inheritor's religious symbol and sports a …\r\n", "skill": [ "Diplomacy" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Worn by Iomedae's prestigious knights, this +2 resilient bastion plate is emblazoned with the Inheritor's religious symbol and sports a …", "summary_markdown": "Worn by Iomedae's prestigious knights, this +2 resilient bastion plate is emblazoned with the Inheritor's religious symbol and sports a …", "text": " Bastion of the Inheritor Source Treasure Vault pg. 14 1.1 Price 1,750 gp Usage worn armor Bulk 5 Base Armor Bastion Plate --- Worn by Iomedae's prestigious knights, this +2 resilient bastion plate is emblazoned with the Inheritor's religious symbol and sports a white cloak. While the cloak is white, this armor grants you a +2 item bonus to Diplomacy checks to Make an Impression, provided your target has no enmity toward Iomedae. Craft Requirements You worship Iomedae.\n", "trait": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1841", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Fortress Plate" ], "base_item_markdown": "[Fortress Plate](/Armor.aspx?ID=21)", "breadcrumbs_spa": [], "bulk": 5, "bulk_raw": "5", "category": "equipment", "exclude_from_search": false, "id": "equipment-1842", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Hole Armor](/Equipment.aspx?ID=1842)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\n\n**Price** 8,500 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 5\r\n\r\n\r\n\r\n**Base Armor** [Fortress Plate](/Armor.aspx?ID=21)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe joints of this black _+2 [greater resilient](/Equipment.aspx?ID=279) [fortification](/Equipment.aspx?ID=285) [fortress plate](/Armor.aspx?ID=21)_ look like swirling vortices of silver. Non-magical ammunition and thrown weapons aimed at you are destroyed after they hit you and deal damage or miss you. You also have resistance 10 to physical damage from ranged attacks.\n\n When an enemy's ranged attack misses you or hits you and deals no damage, the armor absorbs the projectile. When it has absorbed six projectiles, the armor glows at the joints.\n\n\n\n\n\n\n\n", "name": "Black Hole Armor", "pfs": "Standard", "price": 850000, "price_raw": "8,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1\r\n\r\n**Price** 8,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 5\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe joints of this black +2 greater resilient fortification fortress plate look like swirling vortices of silver. Non-magical ammunition and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 14 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The joints of this black +2 greater resilient fortification fortress plate look like swirling vortices of silver. Non-magical ammunition and …", "summary_markdown": "The joints of this black +2 greater resilient fortification fortress plate look like swirling vortices of silver. Non-magical ammunition and …", "text": " Black Hole Armor Source Treasure Vault pg. 14 1.1 Price 8,500 gp Usage worn armor Bulk 5 Base Armor Fortress Plate --- The joints of this black +2 greater resilient fortification fortress plate look like swirling vortices of silver. Non-magical ammunition and thrown weapons aimed at you are destroyed after they hit you and deal damage or miss you. You also have resistance 10 to physical damage from ranged attacks. When an enemy's ranged attack misses you or hits you and deals no damage, the armor absorbs the projectile. When it has absorbed six projectiles, the armor glows at the joints.\n", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1842", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Chain Shirt" ], "base_item_markdown": "[Chain Shirt](/Armor.aspx?ID=6)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1843", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade Byrnie](/Equipment.aspx?ID=1843)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Chain Shirt](/Armor.aspx?ID=6)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nInstead of chain links, this _+1 [chain shirt](/Armor.aspx?ID=6)_ is assembled from metal “leaves” that each resemble a small blade.\n\n\n\n\n\n\r\n\r\n\r\nBlade Byrnie\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBlade Byrnie (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+2 [resilient](/Equipment.aspx?ID=279) chain shirt_. The daggers are _+2 greater striking daggers_.\r\n\r\n\r\nBlade Byrnie (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 35,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+3 greater resilient chain shirt_. The daggers are _+3 greater striking daggers_.", "name": "Blade Byrnie", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nInstead of chain links, this +1 chain shirt is assembled from metal “leaves” that each resemble a small blade. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Instead of chain links, this +1 chain shirt is assembled from metal “leaves” that each resemble a small blade. ", "summary_markdown": "Instead of chain links, this +1 chain shirt is assembled from metal “leaves” that each resemble a small blade. ", "text": " Blade Byrnie Source Treasure Vault pg. 15 1.1 Usage worn armor Bulk 1 Base Armor Chain Shirt --- Instead of chain links, this +1 chain shirt is assembled from metal “leaves” that each resemble a small blade. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Blade Byrnie Source Treasure Vault pg. 15 1.1 Price 360 gp Bulk 1 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Blade Byrnie (Greater) Source Treasure Vault pg. 15 1.1 Price 3,000 gp Bulk 1 --- The armor is a +2 resilient chain shirt . The daggers are +2 greater striking daggers . <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Blade Byrnie (Major) Source Treasure Vault pg. 15 1.1 Price 35,000 gp Bulk 1 --- The armor is a +3 greater resilient chain shirt . The daggers are +3 greater striking daggers .", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1843", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Chain Shirt" ], "base_item_markdown": "[Chain Shirt](/Armor.aspx?ID=6)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1843-1602", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade Byrnie](/Equipment.aspx?ID=1843)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Chain Shirt](/Armor.aspx?ID=6)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nInstead of chain links, this _+1 [chain shirt](/Armor.aspx?ID=6)_ is assembled from metal “leaves” that each resemble a small blade.\n\n\n\n\n\n\r\n\r\n\r\nBlade Byrnie\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBlade Byrnie (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+2 [resilient](/Equipment.aspx?ID=279) chain shirt_. The daggers are _+2 greater striking daggers_.\r\n\r\n\r\nBlade Byrnie (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 35,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+3 greater resilient chain shirt_. The daggers are _+3 greater striking daggers_.", "name": "Blade Byrnie", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nInstead of chain links, this +1 chain shirt is assembled from metal “leaves” that each resemble a small blade. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "summary": "Instead of chain links, this +1 chain shirt is assembled from metal “leaves” that each resemble a small blade. ", "summary_markdown": "Instead of chain links, this +1 chain shirt is assembled from metal “leaves” that each resemble a small blade. ", "text": " Blade Byrnie Source Treasure Vault pg. 15 1.1 Usage worn armor Bulk 1 Base Armor Chain Shirt --- Instead of chain links, this +1 chain shirt is assembled from metal “leaves” that each resemble a small blade. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Blade Byrnie Source Treasure Vault pg. 15 1.1 Price 360 gp Bulk 1 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Blade Byrnie (Greater) Source Treasure Vault pg. 15 1.1 Price 3,000 gp Bulk 1 --- The armor is a +2 resilient chain shirt . The daggers are +2 greater striking daggers . <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Blade Byrnie (Major) Source Treasure Vault pg. 15 1.1 Price 35,000 gp Bulk 1 --- The armor is a +3 greater resilient chain shirt . The daggers are +3 greater striking daggers .", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1843", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Chain Shirt" ], "base_item_markdown": "[Chain Shirt](/Armor.aspx?ID=6)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1843-1603", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade Byrnie](/Equipment.aspx?ID=1843)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Chain Shirt](/Armor.aspx?ID=6)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nInstead of chain links, this _+1 [chain shirt](/Armor.aspx?ID=6)_ is assembled from metal “leaves” that each resemble a small blade.\n\n\n\n\n\n\r\n\r\n\r\nBlade Byrnie\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBlade Byrnie (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+2 [resilient](/Equipment.aspx?ID=279) chain shirt_. The daggers are _+2 greater striking daggers_.\r\n\r\n\r\nBlade Byrnie (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 35,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+3 greater resilient chain shirt_. The daggers are _+3 greater striking daggers_.", "name": "Blade Byrnie (Greater)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe armor is a +2 resilient chain shirt . The daggers are +2 greater striking daggers .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "summary": "The armor is a +2 resilient chain shirt . The daggers are +2 greater striking daggers .", "summary_markdown": "The armor is a +2 resilient chain shirt . The daggers are +2 greater striking daggers .", "text": " Blade Byrnie Source Treasure Vault pg. 15 1.1 Usage worn armor Bulk 1 Base Armor Chain Shirt --- Instead of chain links, this +1 chain shirt is assembled from metal “leaves” that each resemble a small blade. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Blade Byrnie Source Treasure Vault pg. 15 1.1 Price 360 gp Bulk 1 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Blade Byrnie (Greater) Source Treasure Vault pg. 15 1.1 Price 3,000 gp Bulk 1 --- The armor is a +2 resilient chain shirt . The daggers are +2 greater striking daggers . <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Blade Byrnie (Major) Source Treasure Vault pg. 15 1.1 Price 35,000 gp Bulk 1 --- The armor is a +3 greater resilient chain shirt . The daggers are +3 greater striking daggers .", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1843", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Chain Shirt" ], "base_item_markdown": "[Chain Shirt](/Armor.aspx?ID=6)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1843-1604", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade Byrnie](/Equipment.aspx?ID=1843)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Chain Shirt](/Armor.aspx?ID=6)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nInstead of chain links, this _+1 [chain shirt](/Armor.aspx?ID=6)_ is assembled from metal “leaves” that each resemble a small blade.\n\n\n\n\n\n\r\n\r\n\r\nBlade Byrnie\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBlade Byrnie (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+2 [resilient](/Equipment.aspx?ID=279) chain shirt_. The daggers are _+2 greater striking daggers_.\r\n\r\n\r\nBlade Byrnie (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 35,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is a _+3 greater resilient chain shirt_. The daggers are _+3 greater striking daggers_.", "name": "Blade Byrnie (Major)", "pfs": "Standard", "price": 3500000, "price_raw": "35,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n**Price** 35,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe armor is a +3 greater resilient chain shirt . The daggers are +3 greater striking daggers .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "summary": "The armor is a +3 greater resilient chain shirt . The daggers are +3 greater striking daggers .", "summary_markdown": "The armor is a +3 greater resilient chain shirt . The daggers are +3 greater striking daggers .", "text": " Blade Byrnie Source Treasure Vault pg. 15 1.1 Usage worn armor Bulk 1 Base Armor Chain Shirt --- Instead of chain links, this +1 chain shirt is assembled from metal “leaves” that each resemble a small blade. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Blade Byrnie Source Treasure Vault pg. 15 1.1 Price 360 gp Bulk 1 <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Blade Byrnie (Greater) Source Treasure Vault pg. 15 1.1 Price 3,000 gp Bulk 1 --- The armor is a +2 resilient chain shirt . The daggers are +2 greater striking daggers . <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Blade Byrnie (Major) Source Treasure Vault pg. 15 1.1 Price 35,000 gp Bulk 1 --- The armor is a +3 greater resilient chain shirt . The daggers are +3 greater striking daggers .", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1843", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Studded Leather Armor" ], "base_item_markdown": "[Studded Leather Armor](/Armor.aspx?ID=5)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1844", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Devil's Bargain](/Equipment.aspx?ID=1844)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Armor** [Studded Leather Armor](/Armor.aspx?ID=5)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThose favored by [Asmodeus](/Deities.aspx?ID=2) can be found wearing this _+1 [studded leather](/Armor.aspx?ID=5)_, which is lacquered in red and black.\n\n\n\n\n\n", "name": "Devil's Bargain", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThose favored by Asmodeus can be found wearing this +1 studded leather , which is lacquered in red and black. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Those favored by Asmodeus can be found wearing this +1 studded leather , which is lacquered in red and black. ", "summary_markdown": "Those favored by Asmodeus can be found wearing this +1 studded leather , which is lacquered in red and black. ", "text": " Devil's Bargain Source Treasure Vault pg. 15 1.1 Price 250 gp Usage worn armor Bulk L Base Armor Studded Leather Armor --- Those favored by Asmodeus can be found wearing this +1 studded leather , which is lacquered in red and black.\n", "trait": [ "Divination", "Evil", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Evil](/Traits.aspx?ID=64), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Evil", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1844", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Half Plate" ], "base_item_markdown": "[Half Plate](/Armor.aspx?ID=12)", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-1845", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Turtle Plate](/Equipment.aspx?ID=1845)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\r\n\r\n\r\n**Base Armor** [Half Plate](/Armor.aspx?ID=12)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis harness of _+1 [resilient](/Equipment.aspx?ID=279) [half plate](/Armor.aspx?ID=12)_ is made from the shell plates of a [dragon turtle](/Monsters.aspx?ID=157) and has the [aquadynamic](/Traits.aspx?ID=469) trait. Fashioned from organic material, the suit is one of the few heavy armors not anathema to [druids](/Classes.aspx?ID=6).\n\n\n\n**Craft Requirements** The initial raw materials must include the shell of a dragon turtle.\n\n\n\n", "name": "Dragon Turtle Plate", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis harness of +1 resilient half plate is made from the shell plates of a dragon turtle and has the aquadynamic trait. Fashioned from …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This harness of +1 resilient half plate is made from the shell plates of a dragon turtle and has the aquadynamic trait. Fashioned from …", "summary_markdown": "This harness of +1 resilient half plate is made from the shell plates of a dragon turtle and has the aquadynamic trait. Fashioned from …", "text": " Dragon Turtle Plate Source Treasure Vault pg. 15 1.1 Price 700 gp Usage worn armor Bulk 3 Base Armor Half Plate --- This harness of +1 resilient half plate is made from the shell plates of a dragon turtle and has the aquadynamic trait. Fashioned from organic material, the suit is one of the few heavy armors not anathema to druids. Craft Requirements The initial raw materials must include the shell of a dragon turtle.\n", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1845", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Lattice Armor" ], "base_item_markdown": "[Lattice Armor](/Armor.aspx?ID=27)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1846", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Energizing Lattice](/Equipment.aspx?ID=1846)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Lattice Armor](/Armor.aspx?ID=27)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis suit of _+2 [resilient](/Equipment.aspx?ID=279) [fortification](/Equipment.aspx?ID=285) [lattice armor](/Armor.aspx?ID=27)_ has latticework of fine golden wire. After negating a critical hit with its _fortification_ rune, the latticework glows for 1 minute, shedding [bright light](/Rules.aspx?ID=371) in a 20-foot radius (and [dim light](/Rules.aspx?ID=408) for the next 20 feet). You can Dismiss this light.\n\n\n\n\n\n", "name": "Energizing Lattice", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis suit of +2 resilient fortification lattice armor has latticework of fine golden wire. After negating a critical hit with its …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This suit of +2 resilient fortification lattice armor has latticework of fine golden wire. After negating a critical hit with its …", "summary_markdown": "This suit of +2 resilient fortification lattice armor has latticework of fine golden wire. After negating a critical hit with its …", "text": " Energizing Lattice Source Treasure Vault pg. 15 1.1 Price 3,000 gp Usage worn armor Bulk 2 Base Armor Lattice Armor --- This suit of +2 resilient fortification lattice armor has latticework of fine golden wire. After negating a critical hit with its fortification rune, the latticework glows for 1 minute, shedding bright light in a 20-foot radius (and dim light for the next 20 feet). You can Dismiss this light.\n", "trait": [ "Evocation", "Invested", "Light", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Light", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1846", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Bastion Plate" ], "base_item_markdown": "[Bastion Plate](/Armor.aspx?ID=17)", "breadcrumbs_spa": [], "bulk": 5, "bulk_raw": "5", "category": "equipment", "exclude_from_search": false, "id": "equipment-1847", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Immortal Bastion](/Equipment.aspx?ID=1847)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 5\r\n\r\n\r\n\r\n**Base Armor** [Bastion Plate](/Armor.aspx?ID=17)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis impressive _+3 [greater resilient](/Equipment.aspx?ID=279) [greater fortification](/Equipment.aspx?ID=285) [bastion plate](/Armor.aspx?ID=17)_ is built like an impregnable castle, with multiple layers of defense and no weak points. When you activate the armor's deflect melee trait, you gain a +2 circumstance bonus to AC against melee attacks instead of +1, and you gain 10 temporary Hit Points that last until the start of your next turn.\n\n\n\n\n\n\n\n", "name": "Immortal Bastion", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 5\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis impressive +3 greater resilient greater fortification bastion plate is built like an impregnable castle, with multiple layers of defense …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This impressive +3 greater resilient greater fortification bastion plate is built like an impregnable castle, with multiple layers of defense …", "summary_markdown": "This impressive +3 greater resilient greater fortification bastion plate is built like an impregnable castle, with multiple layers of defense …", "text": " Immortal Bastion Source Treasure Vault pg. 15 1.1 Price 70,000 gp Usage worn armor Bulk 5 Base Armor Bastion Plate --- This impressive +3 greater resilient greater fortification bastion plate is built like an impregnable castle, with multiple layers of defense and no weak points. When you activate the armor's deflect melee trait, you gain a +2 circumstance bonus to AC against melee attacks instead of +1, and you gain 10 temporary Hit Points that last until the start of your next turn.\n", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1847", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Scroll Robes" ], "base_item_markdown": "[Scroll Robes](/Armor.aspx?ID=35)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1848", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Library Robes](/Equipment.aspx?ID=1848)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Armor** [Scroll Robes](/Armor.aspx?ID=35)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese _+1 [resilient](/Equipment.aspx?ID=279) [scroll robes](/Armor.aspx?ID=35)_ magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' [inscribed](/Traits.aspx?ID=480) trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to [Craft](/Actions.aspx?ID=43) one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in [Crafting](/Skills.aspx?ID=4), nor do you need the [Magical Crafting](/Feats.aspx?ID=812) feat. Using this ability erases any scroll already inscribed on the robe.\n\n\n\n\r\n\r\n\r\nLibrary Robes\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLibrary Robes (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+2 resilient scroll robes_, and the spell can be 6th level or lower.\r\n\r\n\r\nLibrary Robes (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+2 greater resilient scroll robes_, and the spell can be 8th level or lower.\r\n\r\n\r\nLibrary Robes (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 36,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+3 greater resilient scroll robes_, and the spell can be 9th level or lower.", "name": "Library Robes", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or …", "summary_markdown": "These +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or …", "text": " Library Robes Source Treasure Vault pg. 15 1.1 Usage worn armor Bulk L Base Armor Scroll Robes --- These +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' inscribed trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to Craft one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in Crafting, nor do you need the Magical Crafting feat. Using this ability erases any scroll already inscribed on the robe. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Library Robes Source Treasure Vault pg. 15 1.1 Price 700 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Library Robes (Greater) Source Treasure Vault pg. 15 1.1 Price 2,000 gp Bulk L --- The armor is +2 resilient scroll robes , and the spell can be 6th level or lower. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Library Robes (Major) Source Treasure Vault pg. 15 1.1 Price 6,000 gp Bulk L --- The armor is +2 greater resilient scroll robes , and the spell can be 8th level or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Library Robes (True) Source Treasure Vault pg. 15 1.1 Price 36,000 gp Bulk L --- The armor is +3 greater resilient scroll robes , and the spell can be 9th level or lower.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1848", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Scroll Robes" ], "base_item_markdown": "[Scroll Robes](/Armor.aspx?ID=35)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1848-1605", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Library Robes](/Equipment.aspx?ID=1848)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Armor** [Scroll Robes](/Armor.aspx?ID=35)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese _+1 [resilient](/Equipment.aspx?ID=279) [scroll robes](/Armor.aspx?ID=35)_ magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' [inscribed](/Traits.aspx?ID=480) trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to [Craft](/Actions.aspx?ID=43) one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in [Crafting](/Skills.aspx?ID=4), nor do you need the [Magical Crafting](/Feats.aspx?ID=812) feat. Using this ability erases any scroll already inscribed on the robe.\n\n\n\n\r\n\r\n\r\nLibrary Robes\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLibrary Robes (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+2 resilient scroll robes_, and the spell can be 6th level or lower.\r\n\r\n\r\nLibrary Robes (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+2 greater resilient scroll robes_, and the spell can be 8th level or lower.\r\n\r\n\r\nLibrary Robes (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 36,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+3 greater resilient scroll robes_, and the spell can be 9th level or lower.", "name": "Library Robes", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "summary": "These +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or …", "summary_markdown": "These +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or …", "text": " Library Robes Source Treasure Vault pg. 15 1.1 Usage worn armor Bulk L Base Armor Scroll Robes --- These +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' inscribed trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to Craft one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in Crafting, nor do you need the Magical Crafting feat. Using this ability erases any scroll already inscribed on the robe. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Library Robes Source Treasure Vault pg. 15 1.1 Price 700 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Library Robes (Greater) Source Treasure Vault pg. 15 1.1 Price 2,000 gp Bulk L --- The armor is +2 resilient scroll robes , and the spell can be 6th level or lower. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Library Robes (Major) Source Treasure Vault pg. 15 1.1 Price 6,000 gp Bulk L --- The armor is +2 greater resilient scroll robes , and the spell can be 8th level or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Library Robes (True) Source Treasure Vault pg. 15 1.1 Price 36,000 gp Bulk L --- The armor is +3 greater resilient scroll robes , and the spell can be 9th level or lower.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1848", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Scroll Robes" ], "base_item_markdown": "[Scroll Robes](/Armor.aspx?ID=35)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1848-1606", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Library Robes](/Equipment.aspx?ID=1848)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Armor** [Scroll Robes](/Armor.aspx?ID=35)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese _+1 [resilient](/Equipment.aspx?ID=279) [scroll robes](/Armor.aspx?ID=35)_ magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' [inscribed](/Traits.aspx?ID=480) trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to [Craft](/Actions.aspx?ID=43) one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in [Crafting](/Skills.aspx?ID=4), nor do you need the [Magical Crafting](/Feats.aspx?ID=812) feat. Using this ability erases any scroll already inscribed on the robe.\n\n\n\n\r\n\r\n\r\nLibrary Robes\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLibrary Robes (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+2 resilient scroll robes_, and the spell can be 6th level or lower.\r\n\r\n\r\nLibrary Robes (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+2 greater resilient scroll robes_, and the spell can be 8th level or lower.\r\n\r\n\r\nLibrary Robes (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 36,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+3 greater resilient scroll robes_, and the spell can be 9th level or lower.", "name": "Library Robes (Greater)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe armor is +2 resilient scroll robes , and the spell can be 6th level or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "summary": "The armor is +2 resilient scroll robes , and the spell can be 6th level or lower.", "summary_markdown": "The armor is +2 resilient scroll robes , and the spell can be 6th level or lower.", "text": " Library Robes Source Treasure Vault pg. 15 1.1 Usage worn armor Bulk L Base Armor Scroll Robes --- These +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' inscribed trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to Craft one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in Crafting, nor do you need the Magical Crafting feat. Using this ability erases any scroll already inscribed on the robe. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Library Robes Source Treasure Vault pg. 15 1.1 Price 700 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Library Robes (Greater) Source Treasure Vault pg. 15 1.1 Price 2,000 gp Bulk L --- The armor is +2 resilient scroll robes , and the spell can be 6th level or lower. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Library Robes (Major) Source Treasure Vault pg. 15 1.1 Price 6,000 gp Bulk L --- The armor is +2 greater resilient scroll robes , and the spell can be 8th level or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Library Robes (True) Source Treasure Vault pg. 15 1.1 Price 36,000 gp Bulk L --- The armor is +3 greater resilient scroll robes , and the spell can be 9th level or lower.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1848", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Scroll Robes" ], "base_item_markdown": "[Scroll Robes](/Armor.aspx?ID=35)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1848-1607", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Library Robes](/Equipment.aspx?ID=1848)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Armor** [Scroll Robes](/Armor.aspx?ID=35)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese _+1 [resilient](/Equipment.aspx?ID=279) [scroll robes](/Armor.aspx?ID=35)_ magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' [inscribed](/Traits.aspx?ID=480) trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to [Craft](/Actions.aspx?ID=43) one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in [Crafting](/Skills.aspx?ID=4), nor do you need the [Magical Crafting](/Feats.aspx?ID=812) feat. Using this ability erases any scroll already inscribed on the robe.\n\n\n\n\r\n\r\n\r\nLibrary Robes\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLibrary Robes (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+2 resilient scroll robes_, and the spell can be 6th level or lower.\r\n\r\n\r\nLibrary Robes (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+2 greater resilient scroll robes_, and the spell can be 8th level or lower.\r\n\r\n\r\nLibrary Robes (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 36,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+3 greater resilient scroll robes_, and the spell can be 9th level or lower.", "name": "Library Robes (Major)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe armor is +2 greater resilient scroll robes , and the spell can be 8th level or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "summary": "The armor is +2 greater resilient scroll robes , and the spell can be 8th level or lower.", "summary_markdown": "The armor is +2 greater resilient scroll robes , and the spell can be 8th level or lower.", "text": " Library Robes Source Treasure Vault pg. 15 1.1 Usage worn armor Bulk L Base Armor Scroll Robes --- These +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' inscribed trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to Craft one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in Crafting, nor do you need the Magical Crafting feat. Using this ability erases any scroll already inscribed on the robe. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Library Robes Source Treasure Vault pg. 15 1.1 Price 700 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Library Robes (Greater) Source Treasure Vault pg. 15 1.1 Price 2,000 gp Bulk L --- The armor is +2 resilient scroll robes , and the spell can be 6th level or lower. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Library Robes (Major) Source Treasure Vault pg. 15 1.1 Price 6,000 gp Bulk L --- The armor is +2 greater resilient scroll robes , and the spell can be 8th level or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Library Robes (True) Source Treasure Vault pg. 15 1.1 Price 36,000 gp Bulk L --- The armor is +3 greater resilient scroll robes , and the spell can be 9th level or lower.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1848", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Scroll Robes" ], "base_item_markdown": "[Scroll Robes](/Armor.aspx?ID=35)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1848-1608", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Library Robes](/Equipment.aspx?ID=1848)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Armor** [Scroll Robes](/Armor.aspx?ID=35)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese _+1 [resilient](/Equipment.aspx?ID=279) [scroll robes](/Armor.aspx?ID=35)_ magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' [inscribed](/Traits.aspx?ID=480) trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to [Craft](/Actions.aspx?ID=43) one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in [Crafting](/Skills.aspx?ID=4), nor do you need the [Magical Crafting](/Feats.aspx?ID=812) feat. Using this ability erases any scroll already inscribed on the robe.\n\n\n\n\r\n\r\n\r\nLibrary Robes\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLibrary Robes (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+2 resilient scroll robes_, and the spell can be 6th level or lower.\r\n\r\n\r\nLibrary Robes (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+2 greater resilient scroll robes_, and the spell can be 8th level or lower.\r\n\r\n\r\nLibrary Robes (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\n\n**Price** 36,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe armor is _+3 greater resilient scroll robes_, and the spell can be 9th level or lower.", "name": "Library Robes (True)", "pfs": "Standard", "price": 3600000, "price_raw": "36,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1\r\n\r\n**Price** 36,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe armor is +3 greater resilient scroll robes , and the spell can be 9th level or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 15 1.1", "speed": {}, "spell_markdown": "", "summary": "The armor is +3 greater resilient scroll robes , and the spell can be 9th level or lower.", "summary_markdown": "The armor is +3 greater resilient scroll robes , and the spell can be 9th level or lower.", "text": " Library Robes Source Treasure Vault pg. 15 1.1 Usage worn armor Bulk L Base Armor Scroll Robes --- These +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' inscribed trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to Craft one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in Crafting, nor do you need the Magical Crafting feat. Using this ability erases any scroll already inscribed on the robe. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Library Robes Source Treasure Vault pg. 15 1.1 Price 700 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Library Robes (Greater) Source Treasure Vault pg. 15 1.1 Price 2,000 gp Bulk L --- The armor is +2 resilient scroll robes , and the spell can be 6th level or lower. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Library Robes (Major) Source Treasure Vault pg. 15 1.1 Price 6,000 gp Bulk L --- The armor is +2 greater resilient scroll robes , and the spell can be 8th level or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Library Robes (True) Source Treasure Vault pg. 15 1.1 Price 36,000 gp Bulk L --- The armor is +3 greater resilient scroll robes , and the spell can be 9th level or lower.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1848", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Sankeit" ], "base_item_markdown": "[Sankeit](/Armor.aspx?ID=34)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1849", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Linnorm's Sankeit](/Equipment.aspx?ID=1849)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\n\n**Price** 22,750 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Sankeit](/Armor.aspx?ID=34)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe first suit of _+3 [greater resilient](/Equipment.aspx?ID=279) [antimagic](/Equipment.aspx?ID=282) [sankeit](/Armor.aspx?ID=34)_ made in this fashion was crafted for the Varki linnorm king Nankou, after he claimed his title by slaying a [taiga linnorm](/Monsters.aspx?ID=723). By Varki tradition, the armor was crafted using some of the slain linnorm's body to decorate the breastplate and helm, which imbued the armor with several of the linnorm's natural abilities. Though the helm is shaped like the beast's head, a linnorm's actual head would be too large for a proper helmet.\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include the hide and skull of a taiga linnorm.\n\n\n\n", "name": "Linnorm's Sankeit", "pfs": "Standard", "price": 2275000, "price_raw": "22,750 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\r\n\r\n**Price** 22,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe first suit of +3 greater resilient antimagic sankeit made in this fashion was crafted for the Varki linnorm king Nankou, after he claimed …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The first suit of +3 greater resilient antimagic sankeit made in this fashion was crafted for the Varki linnorm king Nankou, after he claimed …", "summary_markdown": "The first suit of +3 greater resilient antimagic sankeit made in this fashion was crafted for the Varki linnorm king Nankou, after he claimed …", "text": " Linnorm's Sankeit Source Treasure Vault pg. 18 1.1 Price 22,750 gp Usage worn armor Bulk 2 Base Armor Sankeit --- The first suit of +3 greater resilient antimagic sankeit made in this fashion was crafted for the Varki linnorm king Nankou, after he claimed his title by slaying a taiga linnorm. By Varki tradition, the armor was crafted using some of the slain linnorm's body to decorate the breastplate and helm, which imbued the armor with several of the linnorm's natural abilities. Though the helm is shaped like the beast's head, a linnorm's actual head would be too large for a proper helmet. Craft Requirements The initial raw materials must include the hide and skull of a taiga linnorm.\n", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1849", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Buckle Armor" ], "base_item_markdown": "[Buckle Armor](/Armor.aspx?ID=18)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1850", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Standard\"\r\n>\r\n[Ouroboros Buckles](/Equipment.aspx?ID=1850)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Buckle Armor](/Armor.aspx?ID=18)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ominous-looking _+3 [greater resilient](/Equipment.aspx?ID=279) [greater acid-resistant](/Equipment.aspx?ID=283) [buckle armor](/Armor.aspx?ID=18)_ is deep red in color, favored by assassins who worship [Norgorber](/Deities.aspx?ID=13) or [Asmodeus](/Deities.aspx?ID=2), and if unfastened, the many belts and buckles writhe like living snakes. _Ouroboros buckles_ have the [comfort](/Traits.aspx?ID=203) trait. However, while wearing _ouroboros buckles_, the unfathomable concept of infinity pulls at your mind, and each time you awaken, you'd swear the armor hissed into your ear while you were asleep. The hissing suggested secret wisdom to you in [Aklo](/Languages.aspx?ID=13), though you only ever remember it vaguely, like a fading dream.\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include blood from an [ouroboros](/Monsters.aspx?ID=1256) to tan the leather.\n\n\n\n", "name": "Ouroboros Buckles", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ominous-looking +3 greater resilient greater acid-resistant buckle armor is deep red in color, favored by assassins who worship …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ominous-looking +3 greater resilient greater acid-resistant buckle armor is deep red in color, favored by assassins who worship …", "summary_markdown": "This ominous-looking +3 greater resilient greater acid-resistant buckle armor is deep red in color, favored by assassins who worship …", "text": " Ouroboros Buckles Source Treasure Vault pg. 18 1.1 Price 40,000 gp Usage worn armor Bulk 1 Base Armor Buckle Armor --- This ominous-looking +3 greater resilient greater acid-resistant buckle armor is deep red in color, favored by assassins who worship Norgorber or Asmodeus, and if unfastened, the many belts and buckles writhe like living snakes. Ouroboros buckles have the comfort trait. However, while wearing ouroboros buckles , the unfathomable concept of infinity pulls at your mind, and each time you awaken, you'd swear the armor hissed into your ear while you were asleep. The hissing suggested secret wisdom to you in Aklo, though you only ever remember it vaguely, like a fading dream. Craft Requirements The initial raw materials must include blood from an ouroboros to tan the leather.\n", "trait": [ "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1850", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Coral Armor" ], "base_item_markdown": "[Coral Armor](/Armor.aspx?ID=20)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "id": "equipment-1851", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Reef Heart](/Equipment.aspx?ID=1851)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Coral Armor](/Armor.aspx?ID=20)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [resilient](/Equipment.aspx?ID=279) [coral armor](/Armor.aspx?ID=20)_, often favored by allies of [merfolk](/MonsterFamilies.aspx?ID=73) and aquatic [elves](/Ancestries.aspx?ID=2), is made of living coral carefully harvested from the ocean depths. Legends speak of a variety of similar coral armors with distinct powers, but surface-dwellers know of _reef heart_ as a magic armor that makes it easier for them to travel under the sea. _Reef heart_ enables you to breathe underwater and gives you a swim Speed equal to half your land Speed.\n\n\n\n\n\n\r\n\r\n\r\nReef Heart\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nReef Heart (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe reef heart is _+2 greater resilient coral armor_, the swim Speed is equal to your full land Speed, and the _coral eruption_ is 7th level.", "name": "Reef Heart", "pfs": "Restricted", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 resilient coral armor , often favored by allies of merfolk and aquatic elves , is made of living coral carefully harvested from the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 resilient coral armor , often favored by allies of merfolk and aquatic elves , is made of living coral carefully harvested from the …", "summary_markdown": "This +2 resilient coral armor , often favored by allies of merfolk and aquatic elves , is made of living coral carefully harvested from the …", "text": " Reef Heart Source Treasure Vault pg. 18 1.1 Usage worn armor Bulk 2 Base Armor Coral Armor --- This +2 resilient coral armor , often favored by allies of merfolk and aquatic elves, is made of living coral carefully harvested from the ocean depths. Legends speak of a variety of similar coral armors with distinct powers, but surface-dwellers know of reef heart as a magic armor that makes it easier for them to travel under the sea. Reef heart enables you to breathe underwater and gives you a swim Speed equal to half your land Speed. <title level=\"2\" right=\"Item 12\" pfs=\"Restricted\" > Reef Heart Source Treasure Vault pg. 18 1.1 Price 2,000 gp Bulk 2 <title level=\"2\" right=\"Item 15\" pfs=\"Restricted\" > Reef Heart (Greater) Source Treasure Vault pg. 18 1.1 Price 6,500 gp Bulk 2 --- The reef heart is +2 greater resilient coral armor , the swim Speed is equal to your full land Speed, and the coral eruption is 7th level.", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1851", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Coral Armor" ], "base_item_markdown": "[Coral Armor](/Armor.aspx?ID=20)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1851-1609", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Reef Heart](/Equipment.aspx?ID=1851)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Coral Armor](/Armor.aspx?ID=20)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [resilient](/Equipment.aspx?ID=279) [coral armor](/Armor.aspx?ID=20)_, often favored by allies of [merfolk](/MonsterFamilies.aspx?ID=73) and aquatic [elves](/Ancestries.aspx?ID=2), is made of living coral carefully harvested from the ocean depths. Legends speak of a variety of similar coral armors with distinct powers, but surface-dwellers know of _reef heart_ as a magic armor that makes it easier for them to travel under the sea. _Reef heart_ enables you to breathe underwater and gives you a swim Speed equal to half your land Speed.\n\n\n\n\n\n\r\n\r\n\r\nReef Heart\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nReef Heart (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe reef heart is _+2 greater resilient coral armor_, the swim Speed is equal to your full land Speed, and the _coral eruption_ is 7th level.", "name": "Reef Heart", "pfs": "Restricted", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 resilient coral armor , often favored by allies of merfolk and aquatic elves , is made of living coral carefully harvested from the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1", "speed": {}, "spell_markdown": "", "summary": "This +2 resilient coral armor , often favored by allies of merfolk and aquatic elves , is made of living coral carefully harvested from the …", "summary_markdown": "This +2 resilient coral armor , often favored by allies of merfolk and aquatic elves , is made of living coral carefully harvested from the …", "text": " Reef Heart Source Treasure Vault pg. 18 1.1 Usage worn armor Bulk 2 Base Armor Coral Armor --- This +2 resilient coral armor , often favored by allies of merfolk and aquatic elves, is made of living coral carefully harvested from the ocean depths. Legends speak of a variety of similar coral armors with distinct powers, but surface-dwellers know of reef heart as a magic armor that makes it easier for them to travel under the sea. Reef heart enables you to breathe underwater and gives you a swim Speed equal to half your land Speed. <title level=\"2\" right=\"Item 12\" pfs=\"Restricted\" > Reef Heart Source Treasure Vault pg. 18 1.1 Price 2,000 gp Bulk 2 <title level=\"2\" right=\"Item 15\" pfs=\"Restricted\" > Reef Heart (Greater) Source Treasure Vault pg. 18 1.1 Price 6,500 gp Bulk 2 --- The reef heart is +2 greater resilient coral armor , the swim Speed is equal to your full land Speed, and the coral eruption is 7th level.", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1851", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Coral Armor" ], "base_item_markdown": "[Coral Armor](/Armor.aspx?ID=20)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1851-1610", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Reef Heart](/Equipment.aspx?ID=1851)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Coral Armor](/Armor.aspx?ID=20)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [resilient](/Equipment.aspx?ID=279) [coral armor](/Armor.aspx?ID=20)_, often favored by allies of [merfolk](/MonsterFamilies.aspx?ID=73) and aquatic [elves](/Ancestries.aspx?ID=2), is made of living coral carefully harvested from the ocean depths. Legends speak of a variety of similar coral armors with distinct powers, but surface-dwellers know of _reef heart_ as a magic armor that makes it easier for them to travel under the sea. _Reef heart_ enables you to breathe underwater and gives you a swim Speed equal to half your land Speed.\n\n\n\n\n\n\r\n\r\n\r\nReef Heart\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n\r\nReef Heart (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe reef heart is _+2 greater resilient coral armor_, the swim Speed is equal to your full land Speed, and the _coral eruption_ is 7th level.", "name": "Reef Heart (Greater)", "pfs": "Restricted", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe reef heart is +2 greater resilient coral armor , the swim Speed is equal to your full land Speed, and the coral eruption is 7th level.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 18 1.1", "speed": {}, "spell_markdown": "", "summary": "The reef heart is +2 greater resilient coral armor , the swim Speed is equal to your full land Speed, and the coral eruption is 7th level.", "summary_markdown": "The reef heart is +2 greater resilient coral armor , the swim Speed is equal to your full land Speed, and the coral eruption is 7th level.", "text": " Reef Heart Source Treasure Vault pg. 18 1.1 Usage worn armor Bulk 2 Base Armor Coral Armor --- This +2 resilient coral armor , often favored by allies of merfolk and aquatic elves, is made of living coral carefully harvested from the ocean depths. Legends speak of a variety of similar coral armors with distinct powers, but surface-dwellers know of reef heart as a magic armor that makes it easier for them to travel under the sea. Reef heart enables you to breathe underwater and gives you a swim Speed equal to half your land Speed. <title level=\"2\" right=\"Item 12\" pfs=\"Restricted\" > Reef Heart Source Treasure Vault pg. 18 1.1 Price 2,000 gp Bulk 2 <title level=\"2\" right=\"Item 15\" pfs=\"Restricted\" > Reef Heart (Greater) Source Treasure Vault pg. 18 1.1 Price 6,500 gp Bulk 2 --- The reef heart is +2 greater resilient coral armor , the swim Speed is equal to your full land Speed, and the coral eruption is 7th level.", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1851", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Niyaháat" ], "base_item_markdown": "[Niyaháat](/Armor.aspx?ID=31)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1852", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Remorhaz Armor](/Equipment.aspx?ID=1852)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1\n\n**Price** 975 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Niyaháat](/Armor.aspx?ID=31)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [resilient](/Equipment.aspx?ID=279) [fire-resistant](/Equipment.aspx?ID=283) [niyaháat](/Armor.aspx?ID=31)_ is often created to mark the passage of an Erutaki warrior into adulthood, formed from the chitinous plates of a remorhaz, with larger pieces protecting the chest, shoulders, and head. As you fight, the armor glows red hot.\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include the carapace of a [remorhaz](/Monsters.aspx?ID=351).\n\n\n\n", "name": "Remorhaz Armor", "pfs": "Standard", "price": 97500, "price_raw": "975 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1\r\n\r\n**Price** 975 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 resilient fire-resistant niyaháat is often created to mark the passage of an Erutaki warrior into adulthood, formed from the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 resilient fire-resistant niyaháat is often created to mark the passage of an Erutaki warrior into adulthood, formed from the …", "summary_markdown": "This +1 resilient fire-resistant niyaháat is often created to mark the passage of an Erutaki warrior into adulthood, formed from the …", "text": " Remorhaz Armor Source Treasure Vault pg. 19 1.1 Price 975 gp Usage worn armor Bulk 2 Base Armor Niyaháat --- This +1 resilient fire-resistant niyaháat is often created to mark the passage of an Erutaki warrior into adulthood, formed from the chitinous plates of a remorhaz, with larger pieces protecting the chest, shoulders, and head. As you fight, the armor glows red hot. Craft Requirements The initial raw materials must include the carapace of a remorhaz.\n", "trait": [ "Evocation", "Fire", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Fire", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1852", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Leather Lamellar" ], "base_item_markdown": "[Leather Lamellar](/Armor.aspx?ID=29)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1853", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Rusting Carapace](/Equipment.aspx?ID=1853)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1\n\n**Price** 476 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Leather Lamellar](/Armor.aspx?ID=29)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [leather lamellar armor](/Armor.aspx?ID=29)_ incorporates the plates of a [rust monster's](/Monsters.aspx?ID=354) hide, woven together with the creature's own antennae and sinew into a functional set of armor. While wearing the _rusting carapace_, you gain a +2 item bonus to your Reflex save to prevent an object you're holding from being affected by rust; this also increases your Reflex DC to avoid being [Disarmed](/Actions.aspx?ID=41) by a rust monster's Antenna Disarm ability.\n\n\n\n**Craft Requirements** The initial raw materials must include the hide of a [rust monster](/Monsters.aspx?ID=354).\n\n\n\n", "name": "Rusting Carapace", "pfs": "Standard", "price": 47600, "price_raw": "476 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1\r\n\r\n**Price** 476 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 leather lamellar armor incorporates the plates of a rust monster's hide, woven together with the creature's own antennae and sinew into …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 leather lamellar armor incorporates the plates of a rust monster's hide, woven together with the creature's own antennae and sinew into …", "summary_markdown": "This +1 leather lamellar armor incorporates the plates of a rust monster's hide, woven together with the creature's own antennae and sinew into …", "text": " Rusting Carapace Source Treasure Vault pg. 19 1.1 Price 476 gp Usage worn armor Bulk 1 Base Armor Leather Lamellar --- This +1 leather lamellar armor incorporates the plates of a rust monster's hide, woven together with the creature's own antennae and sinew into a functional set of armor. While wearing the rusting carapace , you gain a +2 item bonus to your Reflex save to prevent an object you're holding from being affected by rust; this also increases your Reflex DC to avoid being Disarmed by a rust monster's Antenna Disarm ability. Craft Requirements The initial raw materials must include the hide of a rust monster.\n", "trait": [ "Evocation", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1853", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Hide Armor" ], "base_item_markdown": "[Hide Armor](/Armor.aspx?ID=7)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1854", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Trollhound Vest](/Equipment.aspx?ID=1854)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1\n\n**Price** 230 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Hide Armor](/Armor.aspx?ID=7)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis suit of _+1 [hide armor](/Armor.aspx?ID=7)_ is sickly green and covered in thick warts and nodules, fashioned from the hide of a [trollhound](/Monsters.aspx?ID=835) and imbued with some of the beast's vitality. Wearing this armor gives you a –1 circumstance penalty to all checks made using [Diplomacy](/Skills.aspx?ID=6) to interact with [trolls](/Monsters.aspx?ID=395) and a +1 circumstance bonus to Diplomacy checks used to [Make an Impression](/Actions.aspx?ID=50) in communities traditionally plagued by troll attacks.\n\n\n\n**Craft Requirements** The initial raw materials must include the hides of at least two trollhounds.\n\n\n\n", "name": "Trollhound Vest", "pfs": "Standard", "price": 23000, "price_raw": "230 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis suit of +1 hide armor is sickly green and covered in thick warts and nodules, fashioned from the hide of a trollhound and imbued with some …\r\n", "skill": [ "Diplomacy" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This suit of +1 hide armor is sickly green and covered in thick warts and nodules, fashioned from the hide of a trollhound and imbued with some …", "summary_markdown": "This suit of +1 hide armor is sickly green and covered in thick warts and nodules, fashioned from the hide of a trollhound and imbued with some …", "text": " Trollhound Vest Source Treasure Vault pg. 19 1.1 Price 230 gp Usage worn armor Bulk 2 Base Armor Hide Armor --- This suit of +1 hide armor is sickly green and covered in thick warts and nodules, fashioned from the hide of a trollhound and imbued with some of the beast's vitality. Wearing this armor gives you a –1 circumstance penalty to all checks made using Diplomacy to interact with trolls and a +1 circumstance bonus to Diplomacy checks used to Make an Impression in communities traditionally plagued by troll attacks. Craft Requirements The initial raw materials must include the hides of at least two trollhounds.\n", "trait": [ "Invested", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1854", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Studded Leather Armor" ], "base_item_markdown": "[Studded Leather Armor](/Armor.aspx?ID=5)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1855", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Wasp Guard](/Equipment.aspx?ID=1855)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1\n\n**Price** 487 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Studded Leather Armor](/Armor.aspx?ID=5)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Druids](/Classes.aspx?ID=6) and [Calistria's](/Deities.aspx?ID=3) faithful alike value this vindictive armor for its ability to turn away pests and exact revenge on foes in a manner that can easily turn coordinated enemies into a chaotic mass. _Wasp guard_ is _+1 [studded leather](/Armor.aspx?ID=5)_ studded with the carapaces of [wasps](/MonsterFamilies.aspx?ID=99), subtly diverting swarms away and granting a +1 status bonus to Reflex saving throws against Swarming Bites, Swarming Stings, and similar abilities from [swarms](/Traits.aspx?ID=239).\n\n\n\n**Craft Requirements** The initial raw materials must include 1 Bulk of wasp exoskeletons.\n\n\n\n", "name": "Wasp Guard", "pfs": "Standard", "price": 48700, "price_raw": "487 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1\r\n\r\n**Price** 487 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Druids and Calistria's faithful alike value this vindictive armor for its ability to turn away pests and exact revenge on foes in a manner that …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Druids and Calistria's faithful alike value this vindictive armor for its ability to turn away pests and exact revenge on foes in a manner that …", "summary_markdown": " Druids and Calistria's faithful alike value this vindictive armor for its ability to turn away pests and exact revenge on foes in a manner that …", "text": " Wasp Guard Source Treasure Vault pg. 19 1.1 Price 487 gp Usage worn armor Bulk 1 Base Armor Studded Leather Armor --- Druids and Calistria's faithful alike value this vindictive armor for its ability to turn away pests and exact revenge on foes in a manner that can easily turn coordinated enemies into a chaotic mass. Wasp guard is +1 studded leather studded with the carapaces of wasps, subtly diverting swarms away and granting a +1 status bonus to Reflex saving throws against Swarming Bites, Swarming Stings, and similar abilities from swarms. Craft Requirements The initial raw materials must include 1 Bulk of wasp exoskeletons.\n", "trait": [ "Invested", "Magical", "Necromancy" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Invested", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1855", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Hide Armor" ], "base_item_markdown": "[Hide Armor](/Armor.aspx?ID=7)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1856", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Wolfjaw Armor](/Equipment.aspx?ID=1856)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1\n\n**Price** 355 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Hide Armor](/Armor.aspx?ID=7)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Barbarians](/Classes.aspx?ID=2), [druids](/Classes.aspx?ID=6) and other outlanders are often forced to spend the harsh winter months protecting their communities from one of the deadliest predators to stalk the forests and taiga of the northern reaches, the fearsome winter wolf. This _+1 [hide armor](/Armor.aspx?ID=7)_ is assembled from the hide and fur of a trio of [winter wolves](/Monsters.aspx?ID=403), and it conveys on the wearer both an attack akin to the winter wolves' deadly jaws and the ability to channel the frigid cold of the winter wolf's Breath Weapon.\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include the hides of at least three winter wolves\n\n\n\n", "name": "Wolfjaw Armor", "pfs": "Standard", "price": 35500, "price_raw": "355 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1\r\n\r\n**Price** 355 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Barbarians , druids and other outlanders are often forced to spend the harsh winter months protecting their communities from one of the deadliest …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 19 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Barbarians , druids and other outlanders are often forced to spend the harsh winter months protecting their communities from one of the deadliest …", "summary_markdown": " Barbarians , druids and other outlanders are often forced to spend the harsh winter months protecting their communities from one of the deadliest …", "text": " Wolfjaw Armor Source Treasure Vault pg. 19 1.1 Price 355 gp Usage worn armor Bulk 2 Base Armor Hide Armor --- Barbarians, druids and other outlanders are often forced to spend the harsh winter months protecting their communities from one of the deadliest predators to stalk the forests and taiga of the northern reaches, the fearsome winter wolf. This +1 hide armor is assembled from the hide and fur of a trio of winter wolves, and it conveys on the wearer both an attack akin to the winter wolves' deadly jaws and the ability to channel the frigid cold of the winter wolf's Breath Weapon. Craft Requirements The initial raw materials must include the hides of at least three winter wolves\n", "trait": [ "Evocation", "Invested", "Primal" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Evocation", "Invested", "Primal" ], "type": "Item", "url": "/Equipment.aspx?ID=1856", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1857", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Shield](/Equipment.aspx?ID=1857)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brass-coated, [steel shield](/Shields.aspx?ID=3) (Hardness 12, HP 90, BT 45) has _+2 [striking](/Equipment.aspx?ID=280) [shield spikes](/Weapons.aspx?ID=42)_ made of bronze gears.\n\n\n\n\n\n\r\n\r\n\r\nClockwork Shield\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nClockwork Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 22,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater clockwork shield's_ (Hardness 17, HP 130, and BT 65) gears are _+3 greater striking shield spikes_.", "name": "Clockwork Shield", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis brass-coated, steel shield (Hardness 12, HP 90, BT 45) has +2 striking shield spikes made of bronze gears. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This brass-coated, steel shield (Hardness 12, HP 90, BT 45) has +2 striking shield spikes made of bronze gears. ", "summary_markdown": "This brass-coated, steel shield (Hardness 12, HP 90, BT 45) has +2 striking shield spikes made of bronze gears. ", "text": " Clockwork Shield Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- This brass-coated, steel shield (Hardness 12, HP 90, BT 45) has +2 striking shield spikes made of bronze gears. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Clockwork Shield Source Treasure Vault pg. 22 1.1 Price 1,300 gp Bulk 1 <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Clockwork Shield (Greater) Source Treasure Vault pg. 22 1.1 Price 22,000 gp Bulk 1 --- A greater clockwork shield's (Hardness 17, HP 130, and BT 65) gears are +3 greater striking shield spikes .", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1857", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1857-1611", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Shield](/Equipment.aspx?ID=1857)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brass-coated, [steel shield](/Shields.aspx?ID=3) (Hardness 12, HP 90, BT 45) has _+2 [striking](/Equipment.aspx?ID=280) [shield spikes](/Weapons.aspx?ID=42)_ made of bronze gears.\n\n\n\n\n\n\r\n\r\n\r\nClockwork Shield\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nClockwork Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 22,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater clockwork shield's_ (Hardness 17, HP 130, and BT 65) gears are _+3 greater striking shield spikes_.", "name": "Clockwork Shield", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis brass-coated, steel shield (Hardness 12, HP 90, BT 45) has +2 striking shield spikes made of bronze gears. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "This brass-coated, steel shield (Hardness 12, HP 90, BT 45) has +2 striking shield spikes made of bronze gears. ", "summary_markdown": "This brass-coated, steel shield (Hardness 12, HP 90, BT 45) has +2 striking shield spikes made of bronze gears. ", "text": " Clockwork Shield Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- This brass-coated, steel shield (Hardness 12, HP 90, BT 45) has +2 striking shield spikes made of bronze gears. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Clockwork Shield Source Treasure Vault pg. 22 1.1 Price 1,300 gp Bulk 1 <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Clockwork Shield (Greater) Source Treasure Vault pg. 22 1.1 Price 22,000 gp Bulk 1 --- A greater clockwork shield's (Hardness 17, HP 130, and BT 65) gears are +3 greater striking shield spikes .", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1857", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Steel Shield" ], "base_item_markdown": "[Steel Shield](/Shields.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1857-1612", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Shield](/Equipment.aspx?ID=1857)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Steel Shield](/Shields.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis brass-coated, [steel shield](/Shields.aspx?ID=3) (Hardness 12, HP 90, BT 45) has _+2 [striking](/Equipment.aspx?ID=280) [shield spikes](/Weapons.aspx?ID=42)_ made of bronze gears.\n\n\n\n\n\n\r\n\r\n\r\nClockwork Shield\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nClockwork Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 22,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater clockwork shield's_ (Hardness 17, HP 130, and BT 65) gears are _+3 greater striking shield spikes_.", "name": "Clockwork Shield (Greater)", "pfs": "Standard", "price": 2200000, "price_raw": "22,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 22,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater clockwork shield's (Hardness 17, HP 130, and BT 65) gears are +3 greater striking shield spikes .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "A greater clockwork shield's (Hardness 17, HP 130, and BT 65) gears are +3 greater striking shield spikes .", "summary_markdown": "A greater clockwork shield's (Hardness 17, HP 130, and BT 65) gears are +3 greater striking shield spikes .", "text": " Clockwork Shield Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 1 Base Shield Steel Shield --- This brass-coated, steel shield (Hardness 12, HP 90, BT 45) has +2 striking shield spikes made of bronze gears. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Clockwork Shield Source Treasure Vault pg. 22 1.1 Price 1,300 gp Bulk 1 <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Clockwork Shield (Greater) Source Treasure Vault pg. 22 1.1 Price 22,000 gp Bulk 1 --- A greater clockwork shield's (Hardness 17, HP 130, and BT 65) gears are +3 greater striking shield spikes .", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1857", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Meteor Shield" ], "base_item_markdown": "[Meteor Shield](/Shields.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1858", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Helmsman's Recourse](/Equipment.aspx?ID=1858)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Meteor Shield](/Shields.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [standard-grade darkwood](/Equipment.aspx?ID=312) [meteor shield](/Shields.aspx?ID=13) (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus to [Sailing Lore](/Skills.aspx?ID=8) and to [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39).\n\n\n\n\n\n\r\n\r\n\r\nHelmsman's Recourse\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHelmsman's Recourse (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 625 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 60, and BT 30, and when you Activate the shield, it casts [_water walk_](/Spells.aspx?ID=371) on you.\r\n\r\n\r\nHelmsman's Recourse (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 2,650 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 11, HP 80, and BT 40; the item bonus is +2; and when you Activate the shield, you can breathe underwater for 10 minutes.", "name": "Helmsman's Recourse", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis standard-grade darkwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus …\r\n", "skill": [ "Lore", "Athletics", "Lore", "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This standard-grade darkwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus …", "summary_markdown": "This standard-grade darkwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus …", "text": " Helmsman's Recourse Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 1 Base Shield Meteor Shield --- This standard-grade darkwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus to Sailing Lore and to Athletics checks to Swim. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Helmsman's Recourse Source Treasure Vault pg. 22 1.1 Price 150 gp Bulk 1 <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Helmsman's Recourse (Greater) Source Treasure Vault pg. 22 1.1 Price 625 gp Bulk 1 --- The shield has Hardness 8, HP 60, and BT 30, and when you Activate the shield, it casts water walk on you. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Helmsman's Recourse (Major) Source Treasure Vault pg. 22 1.1 Price 2,650 gp Bulk 1 --- The shield has Hardness 11, HP 80, and BT 40; the item bonus is +2; and when you Activate the shield, you can breathe underwater for 10 minutes.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1858", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Meteor Shield" ], "base_item_markdown": "[Meteor Shield](/Shields.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1858-1613", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Helmsman's Recourse](/Equipment.aspx?ID=1858)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Meteor Shield](/Shields.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [standard-grade darkwood](/Equipment.aspx?ID=312) [meteor shield](/Shields.aspx?ID=13) (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus to [Sailing Lore](/Skills.aspx?ID=8) and to [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39).\n\n\n\n\n\n\r\n\r\n\r\nHelmsman's Recourse\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHelmsman's Recourse (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 625 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 60, and BT 30, and when you Activate the shield, it casts [_water walk_](/Spells.aspx?ID=371) on you.\r\n\r\n\r\nHelmsman's Recourse (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 2,650 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 11, HP 80, and BT 40; the item bonus is +2; and when you Activate the shield, you can breathe underwater for 10 minutes.", "name": "Helmsman's Recourse", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis standard-grade darkwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "This standard-grade darkwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus …", "summary_markdown": "This standard-grade darkwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus …", "text": " Helmsman's Recourse Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 1 Base Shield Meteor Shield --- This standard-grade darkwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus to Sailing Lore and to Athletics checks to Swim. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Helmsman's Recourse Source Treasure Vault pg. 22 1.1 Price 150 gp Bulk 1 <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Helmsman's Recourse (Greater) Source Treasure Vault pg. 22 1.1 Price 625 gp Bulk 1 --- The shield has Hardness 8, HP 60, and BT 30, and when you Activate the shield, it casts water walk on you. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Helmsman's Recourse (Major) Source Treasure Vault pg. 22 1.1 Price 2,650 gp Bulk 1 --- The shield has Hardness 11, HP 80, and BT 40; the item bonus is +2; and when you Activate the shield, you can breathe underwater for 10 minutes.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1858", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Meteor Shield" ], "base_item_markdown": "[Meteor Shield](/Shields.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1858-1614", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Helmsman's Recourse](/Equipment.aspx?ID=1858)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Meteor Shield](/Shields.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [standard-grade darkwood](/Equipment.aspx?ID=312) [meteor shield](/Shields.aspx?ID=13) (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus to [Sailing Lore](/Skills.aspx?ID=8) and to [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39).\n\n\n\n\n\n\r\n\r\n\r\nHelmsman's Recourse\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHelmsman's Recourse (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 625 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 60, and BT 30, and when you Activate the shield, it casts [_water walk_](/Spells.aspx?ID=371) on you.\r\n\r\n\r\nHelmsman's Recourse (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 2,650 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 11, HP 80, and BT 40; the item bonus is +2; and when you Activate the shield, you can breathe underwater for 10 minutes.", "name": "Helmsman's Recourse (Greater)", "pfs": "Standard", "price": 62500, "price_raw": "625 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 625 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 8, HP 60, and BT 30, and when you Activate the shield, it casts water walk on you.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 8, HP 60, and BT 30, and when you Activate the shield, it casts water walk on you.", "summary_markdown": "The shield has Hardness 8, HP 60, and BT 30, and when you Activate the shield, it casts water walk on you.", "text": " Helmsman's Recourse Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 1 Base Shield Meteor Shield --- This standard-grade darkwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus to Sailing Lore and to Athletics checks to Swim. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Helmsman's Recourse Source Treasure Vault pg. 22 1.1 Price 150 gp Bulk 1 <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Helmsman's Recourse (Greater) Source Treasure Vault pg. 22 1.1 Price 625 gp Bulk 1 --- The shield has Hardness 8, HP 60, and BT 30, and when you Activate the shield, it casts water walk on you. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Helmsman's Recourse (Major) Source Treasure Vault pg. 22 1.1 Price 2,650 gp Bulk 1 --- The shield has Hardness 11, HP 80, and BT 40; the item bonus is +2; and when you Activate the shield, you can breathe underwater for 10 minutes.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1858", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Meteor Shield" ], "base_item_markdown": "[Meteor Shield](/Shields.aspx?ID=13)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1858-1615", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Helmsman's Recourse](/Equipment.aspx?ID=1858)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Meteor Shield](/Shields.aspx?ID=13)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [standard-grade darkwood](/Equipment.aspx?ID=312) [meteor shield](/Shields.aspx?ID=13) (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus to [Sailing Lore](/Skills.aspx?ID=8) and to [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39).\n\n\n\n\n\n\r\n\r\n\r\nHelmsman's Recourse\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nHelmsman's Recourse (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 625 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 8, HP 60, and BT 30, and when you Activate the shield, it casts [_water walk_](/Spells.aspx?ID=371) on you.\r\n\r\n\r\nHelmsman's Recourse (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 2,650 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 11, HP 80, and BT 40; the item bonus is +2; and when you Activate the shield, you can breathe underwater for 10 minutes.", "name": "Helmsman's Recourse (Major)", "pfs": "Standard", "price": 265000, "price_raw": "2,650 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 2,650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 11, HP 80, and BT 40; the item bonus is +2; and when you Activate the shield, you can breathe underwater for 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 11, HP 80, and BT 40; the item bonus is +2; and when you Activate the shield, you can breathe underwater for 10 minutes.", "summary_markdown": "The shield has Hardness 11, HP 80, and BT 40; the item bonus is +2; and when you Activate the shield, you can breathe underwater for 10 minutes.", "text": " Helmsman's Recourse Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 1 Base Shield Meteor Shield --- This standard-grade darkwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus to Sailing Lore and to Athletics checks to Swim. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Helmsman's Recourse Source Treasure Vault pg. 22 1.1 Price 150 gp Bulk 1 <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Helmsman's Recourse (Greater) Source Treasure Vault pg. 22 1.1 Price 625 gp Bulk 1 --- The shield has Hardness 8, HP 60, and BT 30, and when you Activate the shield, it casts water walk on you. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Helmsman's Recourse (Major) Source Treasure Vault pg. 22 1.1 Price 2,650 gp Bulk 1 --- The shield has Hardness 11, HP 80, and BT 40; the item bonus is +2; and when you Activate the shield, you can breathe underwater for 10 minutes.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1858", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Klar" ], "base_item_markdown": "[Klar](/Shields.aspx?ID=12)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-1859", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Klar](/Equipment.aspx?ID=1859)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Klar](/Shields.aspx?ID=12)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [wounding](/Equipment.aspx?ID=309) [klar](/Shields.aspx?ID=12)_ (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs.\n\n\n\n\n\n\r\n\r\n\r\nSanguine Klar\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSanguine Klar (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater sanguine klar_ (Hardness 13, HP 100, and BT 50) is a _+2 greater striking wounding klar_, and its activation can be triggered by bleed damage at a range of 30 feet.", "name": "Sanguine Klar", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking wounding klar (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking wounding klar (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs. ", "summary_markdown": "This +1 striking wounding klar (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs. ", "text": " Sanguine Klar Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 1 Base Shield Klar --- This +1 striking wounding klar (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sanguine Klar Source Treasure Vault pg. 22 1.1 Price 650 gp Bulk 1 <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Sanguine Klar (Greater) Source Treasure Vault pg. 22 1.1 Price 3,700 gp Bulk 1 --- A greater sanguine klar (Hardness 13, HP 100, and BT 50) is a +2 greater striking wounding klar , and its activation can be triggered by bleed damage at a range of 30 feet.", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1859", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Klar" ], "base_item_markdown": "[Klar](/Shields.aspx?ID=12)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1859-1616", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Klar](/Equipment.aspx?ID=1859)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Klar](/Shields.aspx?ID=12)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [wounding](/Equipment.aspx?ID=309) [klar](/Shields.aspx?ID=12)_ (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs.\n\n\n\n\n\n\r\n\r\n\r\nSanguine Klar\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSanguine Klar (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater sanguine klar_ (Hardness 13, HP 100, and BT 50) is a _+2 greater striking wounding klar_, and its activation can be triggered by bleed damage at a range of 30 feet.", "name": "Sanguine Klar", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking wounding klar (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "This +1 striking wounding klar (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs. ", "summary_markdown": "This +1 striking wounding klar (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs. ", "text": " Sanguine Klar Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 1 Base Shield Klar --- This +1 striking wounding klar (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sanguine Klar Source Treasure Vault pg. 22 1.1 Price 650 gp Bulk 1 <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Sanguine Klar (Greater) Source Treasure Vault pg. 22 1.1 Price 3,700 gp Bulk 1 --- A greater sanguine klar (Hardness 13, HP 100, and BT 50) is a +2 greater striking wounding klar , and its activation can be triggered by bleed damage at a range of 30 feet.", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1859", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Klar" ], "base_item_markdown": "[Klar](/Shields.aspx?ID=12)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1859-1617", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Klar](/Equipment.aspx?ID=1859)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Klar](/Shields.aspx?ID=12)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [wounding](/Equipment.aspx?ID=309) [klar](/Shields.aspx?ID=12)_ (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs.\n\n\n\n\n\n\r\n\r\n\r\nSanguine Klar\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSanguine Klar (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 3,700 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA _greater sanguine klar_ (Hardness 13, HP 100, and BT 50) is a _+2 greater striking wounding klar_, and its activation can be triggered by bleed damage at a range of 30 feet.", "name": "Sanguine Klar (Greater)", "pfs": "Standard", "price": 370000, "price_raw": "3,700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 3,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater sanguine klar (Hardness 13, HP 100, and BT 50) is a +2 greater striking wounding klar , and its activation can be triggered by bleed …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "A greater sanguine klar (Hardness 13, HP 100, and BT 50) is a +2 greater striking wounding klar , and its activation can be triggered by bleed …", "summary_markdown": "A greater sanguine klar (Hardness 13, HP 100, and BT 50) is a +2 greater striking wounding klar , and its activation can be triggered by bleed …", "text": " Sanguine Klar Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 1 Base Shield Klar --- This +1 striking wounding klar (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sanguine Klar Source Treasure Vault pg. 22 1.1 Price 650 gp Bulk 1 <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Sanguine Klar (Greater) Source Treasure Vault pg. 22 1.1 Price 3,700 gp Bulk 1 --- A greater sanguine klar (Hardness 13, HP 100, and BT 50) is a +2 greater striking wounding klar , and its activation can be triggered by bleed damage at a range of 30 feet.", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1859", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Buckler", "Tower Shield" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": true, "id": "equipment-1860", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sapling Shield](/Equipment.aspx?ID=1860)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis surprisingly weighty, though well-balanced, wooden [buckler](/Shields.aspx?ID=1) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage.\n\n\n\n\n\n\r\n\r\n\r\nSapling Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 57 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 3, HP 24, and BT 12.\r\n\r\n\r\nSapling Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 6, HP 48, and BT 24.\r\n\r\n\r\nSapling Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 680 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSapling Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 1,820 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 11, HP 88, and BT 44.\r\n\r\n\r\nSapling Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 5,860 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSapling Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 20,220 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 15, HP 120, and BT 60.", "name": "Sapling Shield", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis surprisingly weighty, though well-balanced, wooden buckler is emblazoned with the image of a sapling. The sapling withers as the shield takes …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This surprisingly weighty, though well-balanced, wooden buckler is emblazoned with the image of a sapling. The sapling withers as the shield takes …", "summary_markdown": "This surprisingly weighty, though well-balanced, wooden buckler is emblazoned with the image of a sapling. The sapling withers as the shield takes …", "text": " Sapling Shield Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 2 Base Shield Buckler, Tower Shield --- This surprisingly weighty, though well-balanced, wooden buckler is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sapling Shield (Minor) Source Treasure Vault pg. 22 1.1 Price 57 gp Bulk 2 --- The buckler has Hardness 3, HP 24, and BT 12. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sapling Shield (Lesser) Source Treasure Vault pg. 22 1.1 Price 240 gp Bulk 2 --- The buckler has Hardness 6, HP 48, and BT 24. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sapling Shield (Moderate) Source Treasure Vault pg. 22 1.1 Price 680 gp Bulk 2 --- The buckler has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sapling Shield (Greater) Source Treasure Vault pg. 22 1.1 Price 1,820 gp Bulk 2 --- The buckler has Hardness 11, HP 88, and BT 44. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sapling Shield (Major) Source Treasure Vault pg. 22 1.1 Price 5,860 gp Bulk 2 --- The buckler has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sapling Shield (True) Source Treasure Vault pg. 22 1.1 Price 20,220 gp Bulk 2 --- The buckler has Hardness 15, HP 120, and BT 60.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1860", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Buckler", "Tower Shield" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1860-1618", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sapling Shield](/Equipment.aspx?ID=1860)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis surprisingly weighty, though well-balanced, wooden [buckler](/Shields.aspx?ID=1) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage.\n\n\n\n\n\n\r\n\r\n\r\nSapling Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 57 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 3, HP 24, and BT 12.\r\n\r\n\r\nSapling Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 6, HP 48, and BT 24.\r\n\r\n\r\nSapling Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 680 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSapling Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 1,820 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 11, HP 88, and BT 44.\r\n\r\n\r\nSapling Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 5,860 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSapling Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 20,220 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 15, HP 120, and BT 60.", "name": "Sapling Shield (Minor)", "pfs": "Standard", "price": 5700, "price_raw": "57 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 57 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe buckler has Hardness 3, HP 24, and BT 12.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "The buckler has Hardness 3, HP 24, and BT 12.", "summary_markdown": "The buckler has Hardness 3, HP 24, and BT 12.", "text": " Sapling Shield Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 2 Base Shield Buckler, Tower Shield --- This surprisingly weighty, though well-balanced, wooden buckler is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sapling Shield (Minor) Source Treasure Vault pg. 22 1.1 Price 57 gp Bulk 2 --- The buckler has Hardness 3, HP 24, and BT 12. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sapling Shield (Lesser) Source Treasure Vault pg. 22 1.1 Price 240 gp Bulk 2 --- The buckler has Hardness 6, HP 48, and BT 24. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sapling Shield (Moderate) Source Treasure Vault pg. 22 1.1 Price 680 gp Bulk 2 --- The buckler has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sapling Shield (Greater) Source Treasure Vault pg. 22 1.1 Price 1,820 gp Bulk 2 --- The buckler has Hardness 11, HP 88, and BT 44. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sapling Shield (Major) Source Treasure Vault pg. 22 1.1 Price 5,860 gp Bulk 2 --- The buckler has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sapling Shield (True) Source Treasure Vault pg. 22 1.1 Price 20,220 gp Bulk 2 --- The buckler has Hardness 15, HP 120, and BT 60.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1860", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Buckler", "Tower Shield" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1860-1619", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sapling Shield](/Equipment.aspx?ID=1860)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis surprisingly weighty, though well-balanced, wooden [buckler](/Shields.aspx?ID=1) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage.\n\n\n\n\n\n\r\n\r\n\r\nSapling Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 57 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 3, HP 24, and BT 12.\r\n\r\n\r\nSapling Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 6, HP 48, and BT 24.\r\n\r\n\r\nSapling Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 680 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSapling Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 1,820 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 11, HP 88, and BT 44.\r\n\r\n\r\nSapling Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 5,860 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSapling Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 20,220 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 15, HP 120, and BT 60.", "name": "Sapling Shield (Lesser)", "pfs": "Standard", "price": 24000, "price_raw": "240 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe buckler has Hardness 6, HP 48, and BT 24.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "The buckler has Hardness 6, HP 48, and BT 24.", "summary_markdown": "The buckler has Hardness 6, HP 48, and BT 24.", "text": " Sapling Shield Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 2 Base Shield Buckler, Tower Shield --- This surprisingly weighty, though well-balanced, wooden buckler is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sapling Shield (Minor) Source Treasure Vault pg. 22 1.1 Price 57 gp Bulk 2 --- The buckler has Hardness 3, HP 24, and BT 12. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sapling Shield (Lesser) Source Treasure Vault pg. 22 1.1 Price 240 gp Bulk 2 --- The buckler has Hardness 6, HP 48, and BT 24. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sapling Shield (Moderate) Source Treasure Vault pg. 22 1.1 Price 680 gp Bulk 2 --- The buckler has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sapling Shield (Greater) Source Treasure Vault pg. 22 1.1 Price 1,820 gp Bulk 2 --- The buckler has Hardness 11, HP 88, and BT 44. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sapling Shield (Major) Source Treasure Vault pg. 22 1.1 Price 5,860 gp Bulk 2 --- The buckler has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sapling Shield (True) Source Treasure Vault pg. 22 1.1 Price 20,220 gp Bulk 2 --- The buckler has Hardness 15, HP 120, and BT 60.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1860", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Buckler", "Tower Shield" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1860-1620", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sapling Shield](/Equipment.aspx?ID=1860)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis surprisingly weighty, though well-balanced, wooden [buckler](/Shields.aspx?ID=1) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage.\n\n\n\n\n\n\r\n\r\n\r\nSapling Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 57 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 3, HP 24, and BT 12.\r\n\r\n\r\nSapling Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 6, HP 48, and BT 24.\r\n\r\n\r\nSapling Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 680 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSapling Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 1,820 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 11, HP 88, and BT 44.\r\n\r\n\r\nSapling Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 5,860 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSapling Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 20,220 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 15, HP 120, and BT 60.", "name": "Sapling Shield (Moderate)", "pfs": "Standard", "price": 68000, "price_raw": "680 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 680 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe buckler has Hardness 8, HP 64, and BT 32.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "The buckler has Hardness 8, HP 64, and BT 32.", "summary_markdown": "The buckler has Hardness 8, HP 64, and BT 32.", "text": " Sapling Shield Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 2 Base Shield Buckler, Tower Shield --- This surprisingly weighty, though well-balanced, wooden buckler is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sapling Shield (Minor) Source Treasure Vault pg. 22 1.1 Price 57 gp Bulk 2 --- The buckler has Hardness 3, HP 24, and BT 12. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sapling Shield (Lesser) Source Treasure Vault pg. 22 1.1 Price 240 gp Bulk 2 --- The buckler has Hardness 6, HP 48, and BT 24. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sapling Shield (Moderate) Source Treasure Vault pg. 22 1.1 Price 680 gp Bulk 2 --- The buckler has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sapling Shield (Greater) Source Treasure Vault pg. 22 1.1 Price 1,820 gp Bulk 2 --- The buckler has Hardness 11, HP 88, and BT 44. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sapling Shield (Major) Source Treasure Vault pg. 22 1.1 Price 5,860 gp Bulk 2 --- The buckler has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sapling Shield (True) Source Treasure Vault pg. 22 1.1 Price 20,220 gp Bulk 2 --- The buckler has Hardness 15, HP 120, and BT 60.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1860", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Buckler", "Tower Shield" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1860-1621", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sapling Shield](/Equipment.aspx?ID=1860)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis surprisingly weighty, though well-balanced, wooden [buckler](/Shields.aspx?ID=1) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage.\n\n\n\n\n\n\r\n\r\n\r\nSapling Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 57 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 3, HP 24, and BT 12.\r\n\r\n\r\nSapling Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 6, HP 48, and BT 24.\r\n\r\n\r\nSapling Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 680 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSapling Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 1,820 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 11, HP 88, and BT 44.\r\n\r\n\r\nSapling Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 5,860 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSapling Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 20,220 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 15, HP 120, and BT 60.", "name": "Sapling Shield (Greater)", "pfs": "Standard", "price": 182000, "price_raw": "1,820 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 1,820 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe buckler has Hardness 11, HP 88, and BT 44.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "The buckler has Hardness 11, HP 88, and BT 44.", "summary_markdown": "The buckler has Hardness 11, HP 88, and BT 44.", "text": " Sapling Shield Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 2 Base Shield Buckler, Tower Shield --- This surprisingly weighty, though well-balanced, wooden buckler is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sapling Shield (Minor) Source Treasure Vault pg. 22 1.1 Price 57 gp Bulk 2 --- The buckler has Hardness 3, HP 24, and BT 12. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sapling Shield (Lesser) Source Treasure Vault pg. 22 1.1 Price 240 gp Bulk 2 --- The buckler has Hardness 6, HP 48, and BT 24. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sapling Shield (Moderate) Source Treasure Vault pg. 22 1.1 Price 680 gp Bulk 2 --- The buckler has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sapling Shield (Greater) Source Treasure Vault pg. 22 1.1 Price 1,820 gp Bulk 2 --- The buckler has Hardness 11, HP 88, and BT 44. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sapling Shield (Major) Source Treasure Vault pg. 22 1.1 Price 5,860 gp Bulk 2 --- The buckler has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sapling Shield (True) Source Treasure Vault pg. 22 1.1 Price 20,220 gp Bulk 2 --- The buckler has Hardness 15, HP 120, and BT 60.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1860", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Buckler", "Tower Shield" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1860-1622", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sapling Shield](/Equipment.aspx?ID=1860)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis surprisingly weighty, though well-balanced, wooden [buckler](/Shields.aspx?ID=1) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage.\n\n\n\n\n\n\r\n\r\n\r\nSapling Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 57 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 3, HP 24, and BT 12.\r\n\r\n\r\nSapling Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 6, HP 48, and BT 24.\r\n\r\n\r\nSapling Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 680 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSapling Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 1,820 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 11, HP 88, and BT 44.\r\n\r\n\r\nSapling Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 5,860 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSapling Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 20,220 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 15, HP 120, and BT 60.", "name": "Sapling Shield (Major)", "pfs": "Standard", "price": 586000, "price_raw": "5,860 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 5,860 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe buckler has Hardness 13, HP 104, and BT 52.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "The buckler has Hardness 13, HP 104, and BT 52.", "summary_markdown": "The buckler has Hardness 13, HP 104, and BT 52.", "text": " Sapling Shield Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 2 Base Shield Buckler, Tower Shield --- This surprisingly weighty, though well-balanced, wooden buckler is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sapling Shield (Minor) Source Treasure Vault pg. 22 1.1 Price 57 gp Bulk 2 --- The buckler has Hardness 3, HP 24, and BT 12. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sapling Shield (Lesser) Source Treasure Vault pg. 22 1.1 Price 240 gp Bulk 2 --- The buckler has Hardness 6, HP 48, and BT 24. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sapling Shield (Moderate) Source Treasure Vault pg. 22 1.1 Price 680 gp Bulk 2 --- The buckler has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sapling Shield (Greater) Source Treasure Vault pg. 22 1.1 Price 1,820 gp Bulk 2 --- The buckler has Hardness 11, HP 88, and BT 44. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sapling Shield (Major) Source Treasure Vault pg. 22 1.1 Price 5,860 gp Bulk 2 --- The buckler has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sapling Shield (True) Source Treasure Vault pg. 22 1.1 Price 20,220 gp Bulk 2 --- The buckler has Hardness 15, HP 120, and BT 60.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1860", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Buckler", "Tower Shield" ], "base_item_markdown": "[Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1860-1623", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sapling Shield](/Equipment.aspx?ID=1860)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Shield** [Buckler](/Shields.aspx?ID=1), [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis surprisingly weighty, though well-balanced, wooden [buckler](/Shields.aspx?ID=1) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage.\n\n\n\n\n\n\r\n\r\n\r\nSapling Shield (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 57 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 3, HP 24, and BT 12.\r\n\r\n\r\nSapling Shield (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 6, HP 48, and BT 24.\r\n\r\n\r\nSapling Shield (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 680 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 8, HP 64, and BT 32.\r\n\r\n\r\nSapling Shield (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 1,820 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 11, HP 88, and BT 44.\r\n\r\n\r\nSapling Shield (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 5,860 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 13, HP 104, and BT 52.\r\n\r\n\r\nSapling Shield (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 20,220 gp\r\n\r\n\n\n**Bulk** 2\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe buckler has Hardness 15, HP 120, and BT 60.", "name": "Sapling Shield (True)", "pfs": "Standard", "price": 2022000, "price_raw": "20,220 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 20,220 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe buckler has Hardness 15, HP 120, and BT 60.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "summary": "The buckler has Hardness 15, HP 120, and BT 60.", "summary_markdown": "The buckler has Hardness 15, HP 120, and BT 60.", "text": " Sapling Shield Source Treasure Vault pg. 22 1.1 Usage held in 1 hand Bulk 2 Base Shield Buckler, Tower Shield --- This surprisingly weighty, though well-balanced, wooden buckler is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sapling Shield (Minor) Source Treasure Vault pg. 22 1.1 Price 57 gp Bulk 2 --- The buckler has Hardness 3, HP 24, and BT 12. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sapling Shield (Lesser) Source Treasure Vault pg. 22 1.1 Price 240 gp Bulk 2 --- The buckler has Hardness 6, HP 48, and BT 24. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sapling Shield (Moderate) Source Treasure Vault pg. 22 1.1 Price 680 gp Bulk 2 --- The buckler has Hardness 8, HP 64, and BT 32. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sapling Shield (Greater) Source Treasure Vault pg. 22 1.1 Price 1,820 gp Bulk 2 --- The buckler has Hardness 11, HP 88, and BT 44. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sapling Shield (Major) Source Treasure Vault pg. 22 1.1 Price 5,860 gp Bulk 2 --- The buckler has Hardness 13, HP 104, and BT 52. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Sapling Shield (True) Source Treasure Vault pg. 22 1.1 Price 20,220 gp Bulk 2 --- The buckler has Hardness 15, HP 120, and BT 60.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1860", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Heavy Rondache" ], "base_item_markdown": "[Heavy Rondache](/Shields.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1861", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Standard\"\r\n>\r\n[Starfall Shield](/Equipment.aspx?ID=1861)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\n\n**Price** 23,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Heavy Rondache](/Shields.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [high-grade adamantine](/Equipment.aspx?ID=310) [heavy rondache](/Shields.aspx?ID=10) (Hardness 17, HP 100, BT 50) bears a _+3 [greater striking](/Equipment.aspx?ID=280) [shield boss](/Weapons.aspx?ID=41)_ and has dents that resemble craters on its surface. While wielding the shield, you have fire resistance 15.\n\n\n\n\n\n", "name": "Starfall Shield", "pfs": "Standard", "price": 2300000, "price_raw": "23,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1\r\n\r\n**Price** 23,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis high-grade adamantine heavy rondache (Hardness 17, HP 100, BT 50) bears a +3 greater striking shield boss and has dents that resemble …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 22 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This high-grade adamantine heavy rondache (Hardness 17, HP 100, BT 50) bears a +3 greater striking shield boss and has dents that resemble …", "summary_markdown": "This high-grade adamantine heavy rondache (Hardness 17, HP 100, BT 50) bears a +3 greater striking shield boss and has dents that resemble …", "text": " Starfall Shield Source Treasure Vault pg. 22 1.1 Price 23,000 gp Usage held in 1 hand Bulk 1 Base Shield Heavy Rondache --- This high-grade adamantine heavy rondache (Hardness 17, HP 100, BT 50) bears a +3 greater striking shield boss and has dents that resemble craters on its surface. While wielding the shield, you have fire resistance 15.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1861", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Salvo Shield" ], "base_item_markdown": "[Salvo Shield](/Shields.aspx?ID=15)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1862", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Turnabout Shield](/Equipment.aspx?ID=1862)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Shield** [Salvo Shield](/Shields.aspx?ID=15)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe face of this [standard-grade silver](/Equipment.aspx?ID=316) [salvo shield](/Shields.aspx?ID=15) (Hardness 7, HP 28, BT 14) is polished to a mirror finish.\n\n\n\n\n\n", "name": "Turnabout Shield", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe face of this standard-grade silver salvo shield (Hardness 7, HP 28, BT 14) is polished to a mirror finish. \r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The face of this standard-grade silver salvo shield (Hardness 7, HP 28, BT 14) is polished to a mirror finish. \r\n", "summary_markdown": "The face of this standard-grade silver salvo shield (Hardness 7, HP 28, BT 14) is polished to a mirror finish. \r\n", "text": " Turnabout Shield Source Treasure Vault pg. 23 1.1 Price 600 gp Usage held in 1 hand Bulk 1 Base Shield Salvo Shield --- The face of this standard-grade silver salvo shield (Hardness 7, HP 28, BT 14) is polished to a mirror finish.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1862", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Tower Shield" ], "base_item_markdown": "[Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": true, "id": "equipment-1863", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Warding Escutcheon](/Equipment.aspx?ID=1863)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Shield** [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn image of a keyhole adorns the coat of arms of this stone [tower shield](/Shields.aspx?ID=4) (Hardness 10, HP 40, BT 20).\n\n\n\n\n\n\n\n\r\n\r\n\r\nWarding Escutcheon\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\n\n**Price** 625 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nWarding Escutcheon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 20, HP 80, and BT 40. The DCs are 43, and using the second activation casts [_resplendent mansion_](/Spells.aspx?ID=257), forming a tall stone keep. ", "name": "Warding Escutcheon", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20). \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20). ", "summary_markdown": "An image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20). ", "text": " Warding Escutcheon Source Treasure Vault pg. 23 1.1 Usage held in 1 hand Bulk 4 Base Shield Tower Shield --- An image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20). <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Warding Escutcheon Source Treasure Vault pg. 23 1.1 Price 625 gp Bulk 4 <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Warding Escutcheon (Greater) Source Treasure Vault pg. 23 1.1 Price 55,000 gp Bulk 4 --- The shield has Hardness 20, HP 80, and BT 40. The DCs are 43, and using the second activation casts resplendent mansion , forming a tall stone keep. ", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1863", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Tower Shield" ], "base_item_markdown": "[Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1863-1624", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Warding Escutcheon](/Equipment.aspx?ID=1863)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Shield** [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn image of a keyhole adorns the coat of arms of this stone [tower shield](/Shields.aspx?ID=4) (Hardness 10, HP 40, BT 20).\n\n\n\n\n\n\n\n\r\n\r\n\r\nWarding Escutcheon\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\n\n**Price** 625 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nWarding Escutcheon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 20, HP 80, and BT 40. The DCs are 43, and using the second activation casts [_resplendent mansion_](/Spells.aspx?ID=257), forming a tall stone keep. ", "name": "Warding Escutcheon", "pfs": "Standard", "price": 62500, "price_raw": "625 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\r\n\r\n**Price** 625 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20). \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1", "speed": {}, "spell_markdown": "", "summary": "An image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20). ", "summary_markdown": "An image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20). ", "text": " Warding Escutcheon Source Treasure Vault pg. 23 1.1 Usage held in 1 hand Bulk 4 Base Shield Tower Shield --- An image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20). <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Warding Escutcheon Source Treasure Vault pg. 23 1.1 Price 625 gp Bulk 4 <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Warding Escutcheon (Greater) Source Treasure Vault pg. 23 1.1 Price 55,000 gp Bulk 4 --- The shield has Hardness 20, HP 80, and BT 40. The DCs are 43, and using the second activation casts resplendent mansion , forming a tall stone keep. ", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1863", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Tower Shield" ], "base_item_markdown": "[Tower Shield](/Shields.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1863-1625", "item_category": "Shields", "item_subcategory": "Specific Shields", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Warding Escutcheon](/Equipment.aspx?ID=1863)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Base Shield** [Tower Shield](/Shields.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn image of a keyhole adorns the coat of arms of this stone [tower shield](/Shields.aspx?ID=4) (Hardness 10, HP 40, BT 20).\n\n\n\n\n\n\n\n\r\n\r\n\r\nWarding Escutcheon\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\n\n**Price** 625 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n\r\nWarding Escutcheon (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** 4\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe shield has Hardness 20, HP 80, and BT 40. The DCs are 43, and using the second activation casts [_resplendent mansion_](/Spells.aspx?ID=257), forming a tall stone keep. ", "name": "Warding Escutcheon (Greater)", "pfs": "Standard", "price": 5500000, "price_raw": "55,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1\r\n\r\n**Price** 55,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe shield has Hardness 20, HP 80, and BT 40. The DCs are 43, and using the second activation casts resplendent mansion , forming a tall stone …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 23 1.1", "speed": {}, "spell_markdown": "", "summary": "The shield has Hardness 20, HP 80, and BT 40. The DCs are 43, and using the second activation casts resplendent mansion , forming a tall stone …", "summary_markdown": "The shield has Hardness 20, HP 80, and BT 40. The DCs are 43, and using the second activation casts resplendent mansion , forming a tall stone …", "text": " Warding Escutcheon Source Treasure Vault pg. 23 1.1 Usage held in 1 hand Bulk 4 Base Shield Tower Shield --- An image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20). <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Warding Escutcheon Source Treasure Vault pg. 23 1.1 Price 625 gp Bulk 4 <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Warding Escutcheon (Greater) Source Treasure Vault pg. 23 1.1 Price 55,000 gp Bulk 4 --- The shield has Hardness 20, HP 80, and BT 40. The DCs are 43, and using the second activation casts resplendent mansion , forming a tall stone keep. ", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1863", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1864", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Authorized](/Equipment.aspx?ID=1864)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 32 1.1\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSharp needles impale anyone who attempts to wield this weapon other than its rightful owner. Each _authorized_ rune is etched with the blood of a specific creature. If any other creature wields the weapon, needles immediately erupt from the weapon's hilt or shaft, dealing 1d8 piercing damage plus 1d4 [persistent bleed damage](/Conditions.aspx?ID=29) to the wielder. If the weapon has a _[striking](/Equipment.aspx?ID=280)_ rune, this damage increases to 1d8 per damage die and 1d4 persistent damage per damage die; this counts only the weapon's base die and dice from the _striking_ rune. The persistent bleed damage can't end while the creature still holds the weapon. The spikes retract once the creature lets go.\n\n When the rune is crafted, the crafter can choose to broaden the criteria for who can safely wield the item, expanding the users to creatures with a particular alignment, bloodline, or patron deity, as the crafter chooses. This criterion must be shared by the creature who contributed the blood for the rune.\n\n\n\n", "name": "Authorized", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 32 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSharp needles impale anyone who attempts to wield this weapon other than its rightful owner. Each authorized rune is etched with the blood of a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 32" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 32 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sharp needles impale anyone who attempts to wield this weapon other than its rightful owner. Each authorized rune is etched with the blood of a …", "summary_markdown": "Sharp needles impale anyone who attempts to wield this weapon other than its rightful owner. Each authorized rune is etched with the blood of a …", "text": " Authorized Source Treasure Vault pg. 32 1.1 Price 50 gp Usage etched onto a weapon --- Sharp needles impale anyone who attempts to wield this weapon other than its rightful owner. Each authorized rune is etched with the blood of a specific creature. If any other creature wields the weapon, needles immediately erupt from the weapon's hilt or shaft, dealing 1d8 piercing damage plus 1d4 persistent bleed damage to the wielder. If the weapon has a striking rune, this damage increases to 1d8 per damage die and 1d4 persistent damage per damage die; this counts only the weapon's base die and dice from the striking rune. The persistent bleed damage can't end while the creature still holds the weapon. The spikes retract once the creature lets go. When the rune is crafted, the crafter can choose to broaden the criteria for who can safely wield the item, expanding the users to creatures with a particular alignment, bloodline, or patron deity, as the crafter chooses. This criterion must be shared by the creature who contributed the blood for the rune.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1864", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1865", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Coating](/Equipment.aspx?ID=1865)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 32 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain only [poisons](/equipment/alchemical-items/alchemical-poisons) and [magic oils](/equipment/consumables/oils) that could be applied to the weapon. Stowing or retrieving an item in the space requires an Interact action, except when using the rune's activation.\n\n\n\n\n\n", "name": "Coating", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 32 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 32" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 32 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain …", "summary_markdown": "When etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain …", "text": " Coating Source Treasure Vault pg. 32 1.1 Price 700 gp Usage etched onto a weapon --- When etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain only poisons and magic oils that could be applied to the weapon. Stowing or retrieving an item in the space requires an Interact action, except when using the rune's activation.\n", "trait": [ "Conjuration", "Extradimensional", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1865", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1866", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Earthbinding](/Equipment.aspx?ID=1866)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA weapon with this rune hums when touched to the ground.\n\n\n\n\n\n", "name": "Earthbinding", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA weapon with this rune hums when touched to the ground. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A weapon with this rune hums when touched to the ground. ", "summary_markdown": "A weapon with this rune hums when touched to the ground. ", "text": " Earthbinding Source Treasure Vault pg. 33 1.1 Price 125 gp Usage etched onto a weapon --- A weapon with this rune hums when touched to the ground.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1866", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1867", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Flurrying](/Equipment.aspx?ID=1867)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** etched onto a melee weapon with the monk trait\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you make a [Flurry of Blows](/Actions.aspx?ID=9) using the etched weapon and your first Strike reduces a creature to 0 Hit Points, you can make your second Strike with an echo of the weapon, increasing the reach to 30 feet.\n\n\n\n\n\n", "name": "Flurrying", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a melee weapon with the monk trait\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you make a Flurry of Blows using the etched weapon and your first Strike reduces a creature to 0 Hit Points, you can make your second Strike …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you make a Flurry of Blows using the etched weapon and your first Strike reduces a creature to 0 Hit Points, you can make your second Strike …", "summary_markdown": "When you make a Flurry of Blows using the etched weapon and your first Strike reduces a creature to 0 Hit Points, you can make your second Strike …", "text": " Flurrying Source Treasure Vault pg. 33 1.1 Price 360 gp Usage etched onto a melee weapon with the monk trait --- When you make a Flurry of Blows using the etched weapon and your first Strike reduces a creature to 0 Hit Points, you can make your second Strike with an echo of the weapon, increasing the reach to 30 feet.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1867", "usage": "etched onto a melee weapon with the monk trait", "usage_markdown": "etched onto a melee weapon with the [monk](/Traits.aspx?ID=112) trait", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1868", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Impossible](/Equipment.aspx?ID=1868)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune makes a weapon capable of impossible offense and defense. The etched weapon is immune to [_dispel magic_](/Spells.aspx?ID=78) and similar effects that could [counteract](/Rules.aspx?ID=371) its magic. If it's a ranged weapon or [thrown](/Traits.aspx?ID=195) weapon, its range increment is doubled.\n\n\n\n\n\n", "name": "Impossible", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune makes a weapon capable of impossible offense and defense. The etched weapon is immune to dispel magic and similar effects that could …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune makes a weapon capable of impossible offense and defense. The etched weapon is immune to dispel magic and similar effects that could …", "summary_markdown": "This rune makes a weapon capable of impossible offense and defense. The etched weapon is immune to dispel magic and similar effects that could …", "text": " Impossible Source Treasure Vault pg. 33 1.1 Price 70,000 gp Usage etched onto a weapon --- This rune makes a weapon capable of impossible offense and defense. The etched weapon is immune to dispel magic and similar effects that could counteract its magic. If it's a ranged weapon or thrown weapon, its range increment is doubled.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1868", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1869", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Merciful](/Equipment.aspx?ID=1869)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Merciful_ weapons are sheathed in an unmistakable wispy green aura recognized by both gladiators and guards around the world. A merciful weapon has the [nonlethal](/Traits.aspx?ID=188) trait and can't be used to make a lethal attack. Any [persistent damage](/Conditions.aspx?ID=29) the weapon would deal is negated.\n\n On a critical hit, a _merciful_ weapon causes the target to become [fascinated](/Conditions.aspx?ID=14) with the weapon's wielder for 1 minute, as the target is bombarded with feelings of guilt and remorse. This is a [mental](/Traits.aspx?ID=106) effect. If you have access to the weapon's [critical specialization effect](/Rules.aspx?ID=235), you choose whether to use it or the merciful effect.\n\n\n\n", "name": "Merciful", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Merciful weapons are sheathed in an unmistakable wispy green aura recognized by both gladiators and guards around the world. A merciful weapon has …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Merciful weapons are sheathed in an unmistakable wispy green aura recognized by both gladiators and guards around the world. A merciful weapon has …", "summary_markdown": " Merciful weapons are sheathed in an unmistakable wispy green aura recognized by both gladiators and guards around the world. A merciful weapon has …", "text": " Merciful Source Treasure Vault pg. 33 1.1 Price 70 gp Usage etched onto a weapon --- Merciful weapons are sheathed in an unmistakable wispy green aura recognized by both gladiators and guards around the world. A merciful weapon has the nonlethal trait and can't be used to make a lethal attack. Any persistent damage the weapon would deal is negated. On a critical hit, a merciful weapon causes the target to become fascinated with the weapon's wielder for 1 minute, as the target is bombarded with feelings of guilt and remorse. This is a mental effect. If you have access to the weapon's critical specialization effect, you choose whether to use it or the merciful effect.\n", "trait": [ "Abjuration", "Magical", "Mental" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Abjuration", "Magical", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=1869", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1870", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Pacifying](/Equipment.aspx?ID=1870)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** etched onto a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis rune turns weapons into instruments of peacemaking.\n\n\n\n\n\n", "name": "Pacifying", "pfs": "Restricted", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune turns weapons into instruments of peacemaking. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rune turns weapons into instruments of peacemaking. ", "summary_markdown": "This rune turns weapons into instruments of peacemaking. ", "text": " Pacifying Source Treasure Vault pg. 33 1.1 , Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 150 gp Usage etched onto a weapon --- This rune turns weapons into instruments of peacemaking.\n", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1870", "usage": "etched onto a weapon", "usage_markdown": "etched onto a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1871", "item_category": "Runes", "item_subcategory": "Weapon Property Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Swarming](/Equipment.aspx?ID=1871)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** etched onto a thrown weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAble to copy itself many times over when thrown until the air is filled with deadly blades, a swarming weapon turns a single weapon into a shower of devastation.\n\n\n\n\n\n", "name": "Swarming", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** etched onto a thrown weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAble to copy itself many times over when thrown until the air is filled with deadly blades, a swarming weapon turns a single weapon into a shower of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 33 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Able to copy itself many times over when thrown until the air is filled with deadly blades, a swarming weapon turns a single weapon into a shower of …", "summary_markdown": "Able to copy itself many times over when thrown until the air is filled with deadly blades, a swarming weapon turns a single weapon into a shower of …", "text": " Swarming Source Treasure Vault pg. 33 1.1 Price 700 gp Usage etched onto a thrown weapon --- Able to copy itself many times over when thrown until the air is filled with deadly blades, a swarming weapon turns a single weapon into a shower of devastation.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1871", "usage": "etched onto a thrown weapon", "usage_markdown": "etched onto a [thrown](/Traits.aspx?ID=195) weapon", "weakness": {} }, { "base_item": [ "Pantograph Gauntlet" ], "base_item_markdown": "[Pantograph Gauntlet](/Weapons.aspx?ID=172)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1872", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Piston Gauntlets](/Equipment.aspx?ID=1872)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Pantograph Gauntlet](/Weapons.aspx?ID=172)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe striking surface of this _+2 [greater striking](/Equipment.aspx?ID=280) [flaming](/Equipment.aspx?ID=295) [pantograph gauntlet](/Weapons.aspx?ID=172)_ releases a puff of fire each time it reaches the end of its linkage.\n\n\n\n\n\n", "name": "Piston Gauntlets", "pfs": "Standard", "price": 280000, "price_raw": "2,800 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1\r\n\r\n**Price** 2,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe striking surface of this +2 greater striking flaming pantograph gauntlet releases a puff of fire each time it reaches the end of its …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 34" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The striking surface of this +2 greater striking flaming pantograph gauntlet releases a puff of fire each time it reaches the end of its …", "summary_markdown": "The striking surface of this +2 greater striking flaming pantograph gauntlet releases a puff of fire each time it reaches the end of its …", "text": " Piston Gauntlets Source Treasure Vault pg. 34 1.1 Price 2,800 gp Usage held in 1 hand Bulk L Base Weapon Pantograph Gauntlet --- The striking surface of this +2 greater striking flaming pantograph gauntlet releases a puff of fire each time it reaches the end of its linkage.\n", "trait": [ "Clockwork", "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1872", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Bola" ], "base_item_markdown": "[Bola](/Weapons.aspx?ID=123)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1873", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Windlass Bolas](/Equipment.aspx?ID=1873)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Bola](/Weapons.aspx?ID=123)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nClockwork mechanisms tick away inside the weights of these _+1 [striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [bolas](/Weapons.aspx?ID=123)_, spooling out more cord in midair.\n\n\n\n\n\n", "name": "Windlass Bolas", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nClockwork mechanisms tick away inside the weights of these +1 striking returning bolas , spooling out more cord in midair. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 34" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Clockwork mechanisms tick away inside the weights of these +1 striking returning bolas , spooling out more cord in midair. ", "summary_markdown": "Clockwork mechanisms tick away inside the weights of these +1 striking returning bolas , spooling out more cord in midair. ", "text": " Windlass Bolas Source Treasure Vault pg. 34 1.1 Price 200 gp Usage held in 1 hand Bulk L Base Weapon Bola --- Clockwork mechanisms tick away inside the weights of these +1 striking returning bolas , spooling out more cord in midair.\n", "trait": [ "Clockwork", "Magical", "Transmutation" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Clockwork", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1873", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Dancer's Spear" ], "base_item_markdown": "[Dancer's Spear](/Weapons.aspx?ID=279)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1874", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Grounding Spike](/Equipment.aspx?ID=1874)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1\n\n**Price** 950 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Dancer's Spear](/Weapons.aspx?ID=279)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMetal caps the bottom of this _+1 [striking](/Equipment.aspx?ID=280) [thundering](/Equipment.aspx?ID=306) [dancer's spear](/Weapons.aspx?ID=279)_ and its point gives off the faint smell of ozone. If you hit a target that has been struck by a _[polarizing mace](/Equipment.aspx?ID=1875)_ within the last round, you deal additional electricity damage to the target equal to the number of _grounding spike's_ damage dice. If you critically hit such a target, the creature is [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn.\n\n **Special** The _grounding spike_ pairs with the _polarizing mace_.\n\n\n\n", "name": "Grounding Spike", "pfs": "Standard", "price": 95000, "price_raw": "950 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1\r\n\r\n**Price** 950 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMetal caps the bottom of this +1 striking thundering dancer's spear and its point gives off the faint smell of ozone. If you hit a target …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 34" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Metal caps the bottom of this +1 striking thundering dancer's spear and its point gives off the faint smell of ozone. If you hit a target …", "summary_markdown": "Metal caps the bottom of this +1 striking thundering dancer's spear and its point gives off the faint smell of ozone. If you hit a target …", "text": " Grounding Spike Source Treasure Vault pg. 34 1.1 Price 950 gp Usage held in 1 hand Bulk 1 Base Weapon Dancer's Spear --- Metal caps the bottom of this +1 striking thundering dancer's spear and its point gives off the faint smell of ozone. If you hit a target that has been struck by a polarizing mace within the last round, you deal additional electricity damage to the target equal to the number of grounding spike's damage dice. If you critically hit such a target, the creature is flat-footed until the start of your next turn. Special The grounding spike pairs with the polarizing mace .\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1874", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Light Mace" ], "base_item_markdown": "[Light Mace](/Weapons.aspx?ID=5)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1875", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Polarizing Mace](/Equipment.aspx?ID=1875)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1\n\n**Price** 950 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Light Mace](/Weapons.aspx?ID=5)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEven grasping the amber handle of this +1 [striking](/Equipment.aspx?ID=280) [shock](/Equipment.aspx?ID=303) [light mace](/Weapons.aspx?ID=5) makes your hair stand on end.\n\n
**Special** The _polarizing mace_ pairs with the _grounding spike_.\n\n\n\n", "name": "Polarizing Mace", "pfs": "Standard", "price": 95000, "price_raw": "950 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1\r\n\r\n**Price** 950 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEven grasping the amber handle of this +1 striking shock light mace makes your hair stand on end. Special The polarizing mace pairs with …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 34" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Even grasping the amber handle of this +1 striking shock light mace makes your hair stand on end. Special The polarizing mace pairs with …", "summary_markdown": "Even grasping the amber handle of this +1 striking shock light mace makes your hair stand on end. Special The polarizing mace pairs with …", "text": " Polarizing Mace Source Treasure Vault pg. 34 1.1 Price 950 gp Usage held in 1 hand Bulk L Base Weapon Light Mace --- Even grasping the amber handle of this +1 striking shock light mace makes your hair stand on end. Special The polarizing mace pairs with the grounding spike .\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1875", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Rapier" ], "base_item_markdown": "[Rapier](/Weapons.aspx?ID=36)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1876", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Rime Foil](/Equipment.aspx?ID=1876)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Rapier](/Weapons.aspx?ID=36)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe steely blue blade of this _+2 [striking](/Equipment.aspx?ID=280) [frost](/Equipment.aspx?ID=296) [rapier](/Weapons.aspx?ID=36)_ emerges from a hilt wrapped in thick leather and trimmed in fur to protect the wielder's hand.\n\n**Special** The _rime foil_ pairs with the _shattered plan_.\n\n\n\n", "name": "Rime Foil", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe steely blue blade of this +2 striking frost rapier emerges from a hilt wrapped in thick leather and trimmed in fur to protect the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 34" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 34 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The steely blue blade of this +2 striking frost rapier emerges from a hilt wrapped in thick leather and trimmed in fur to protect the …", "summary_markdown": "The steely blue blade of this +2 striking frost rapier emerges from a hilt wrapped in thick leather and trimmed in fur to protect the …", "text": " Rime Foil Source Treasure Vault pg. 34 1.1 Price 1,400 gp Usage held in 1 hand Bulk L Base Weapon Rapier --- The steely blue blade of this +2 striking frost rapier emerges from a hilt wrapped in thick leather and trimmed in fur to protect the wielder's hand. Special The rime foil pairs with the shattered plan .\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1876", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Boomerang" ], "base_item_markdown": "[Boomerang](/Weapons.aspx?ID=332)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1877", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Shattered Plan](/Equipment.aspx?ID=1877)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Boomerang](/Weapons.aspx?ID=332)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThough the body of this _+2 [striking](/Equipment.aspx?ID=280) [impactful](/Equipment.aspx?ID=1062) [boomerang](/Weapons.aspx?ID=332)_ is riddled with glowing hairline cracks, the weapon feels reassuringly solid in the hand. If you damage a target that has been struck by a _[rime foil](/Equipment.aspx?ID=1876)_ within the last round, you bruise its chilled body, and the target takes a –5-foot penalty to all its Speeds, or a –10-foot penalty on a critical hit.\n\n **Special** The _shattered plan_ pairs with the _rime foil_.\n\n\n\n", "name": "Shattered Plan", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThough the body of this +2 striking impactful boomerang is riddled with glowing hairline cracks, the weapon feels reassuringly solid in the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Though the body of this +2 striking impactful boomerang is riddled with glowing hairline cracks, the weapon feels reassuringly solid in the …", "summary_markdown": "Though the body of this +2 striking impactful boomerang is riddled with glowing hairline cracks, the weapon feels reassuringly solid in the …", "text": " Shattered Plan Source Treasure Vault pg. 35 1.1 Price 1,400 gp Usage held in 1 hand Bulk 1 Base Weapon Boomerang --- Though the body of this +2 striking impactful boomerang is riddled with glowing hairline cracks, the weapon feels reassuringly solid in the hand. If you damage a target that has been struck by a rime foil within the last round, you bruise its chilled body, and the target takes a –5-foot penalty to all its Speeds, or a –10-foot penalty on a critical hit. Special The shattered plan pairs with the rime foil .\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1877", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Warhammer" ], "base_item_markdown": "[Warhammer](/Weapons.aspx?ID=47)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1878", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Blessed Reformer](/Equipment.aspx?ID=1878)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Warhammer](/Weapons.aspx?ID=47)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe [Celestial](/Languages.aspx?ID=16) word for “repent” is etched in golden lettering on the shaft of this _+2 [greater striking](/Equipment.aspx?ID=280) [merciful](/Equipment.aspx?ID=1869) [mithral](/Equipment.aspx?ID=377) [warhammer](/Weapons.aspx?ID=47)_. An evil-aligned creature is [enfeebled 2](/Conditions.aspx?ID=13) when carrying or wielding this weapon.\n\n\n\n **Redeemer Wielder** If you're a [champion](/Classes.aspx?ID=4) of the [redeemer](/Causes.aspx?ID=2) cause, you also gain the following two benefits. \n
  • When you critically hit an evil creature with the _blessed reformer_, until the end of your next turn, the target takes a –10-foot penalty to its Speeds and can't Step.
  • You can Activate the weapon in the following way.
\n\n\n\n**Craft Requirements** You're a champion with the redeemer cause. The initial materials must include 140 gp of [mithral](/Equipment.aspx?ID=275).\n\n\n\n", "name": "Blessed Reformer", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Celestial word for “repent” is etched in golden lettering on the shaft of this +2 greater striking merciful mithral warhammer . An …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The Celestial word for “repent” is etched in golden lettering on the shaft of this +2 greater striking merciful mithral warhammer . An …", "summary_markdown": "The Celestial word for “repent” is etched in golden lettering on the shaft of this +2 greater striking merciful mithral warhammer . An …", "text": " Blessed Reformer Source Treasure Vault pg. 35 1.1 Price 4,500 gp Usage held in 1 hand Bulk 1 Base Weapon Warhammer --- The Celestial word for “repent” is etched in golden lettering on the shaft of this +2 greater striking merciful mithral warhammer . An evil-aligned creature is enfeebled 2 when carrying or wielding this weapon. Redeemer Wielder If you're a champion of the redeemer cause, you also gain the following two benefits. When you critically hit an evil creature with the blessed reformer , until the end of your next turn, the target takes a –10-foot penalty to its Speeds and can't Step. You can Activate the weapon in the following way. Craft Requirements You're a champion with the redeemer cause. The initial materials must include 140 gp of mithral.\n", "trait": [ "Divine", "Evocation", "Good", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Evocation", "Good", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1878", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Sickle" ], "base_item_markdown": "[Sickle](/Weapons.aspx?ID=9)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1879", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Reaper's Crescent](/Equipment.aspx?ID=1879)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1\n\n**Price** 575 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Sickle](/Weapons.aspx?ID=9)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe blade of this alabaster _+1 [striking](/Equipment.aspx?ID=280) [sickle](/Weapons.aspx?ID=9)_ grows thick and pitted as the moon waxes, and it thins to a sharp sliver as the moon wanes. Moonlight also causes a second rune on the blade to change shape with the moon's phases: during the new and crescent moon, the weapon has the [_ghost touch_](/Equipment.aspx?ID=297) rune; during the quarter moon, the [_fearsome_](/Equipment.aspx?ID=731) rune; and during the gibbous and full moon, the [_wounding_](/Equipment.aspx?ID=309) rune.\n\n When wielded under moonlight of any strength, the reaper_'s crescent_ deals additional cold damage equal to the number of damage dice.\n\n\n\n", "name": "Reaper's Crescent", "pfs": "Standard", "price": 57500, "price_raw": "575 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1\r\n\r\n**Price** 575 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this alabaster +1 striking sickle grows thick and pitted as the moon waxes, and it thins to a sharp sliver as the moon wanes. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The blade of this alabaster +1 striking sickle grows thick and pitted as the moon waxes, and it thins to a sharp sliver as the moon wanes. …", "summary_markdown": "The blade of this alabaster +1 striking sickle grows thick and pitted as the moon waxes, and it thins to a sharp sliver as the moon wanes. …", "text": " Reaper's Crescent Source Treasure Vault pg. 35 1.1 Price 575 gp Usage held in 1 hand Bulk L Base Weapon Sickle --- The blade of this alabaster +1 striking sickle grows thick and pitted as the moon waxes, and it thins to a sharp sliver as the moon wanes. Moonlight also causes a second rune on the blade to change shape with the moon's phases: during the new and crescent moon, the weapon has the ghost touch rune; during the quarter moon, the fearsome rune; and during the gibbous and full moon, the wounding rune. When wielded under moonlight of any strength, the reaper 's crescent deals additional cold damage equal to the number of damage dice.\n", "trait": [ "Evocation", "Light", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Light", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1879", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Club" ], "base_item_markdown": "[Club](/Weapons.aspx?ID=2)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1880", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Stargazer](/Equipment.aspx?ID=1880)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Club](/Weapons.aspx?ID=2)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you invest this [_clear quartz crystal ball_](/Equipment.aspx?ID=253), it orbits your head like an [_aeon stone_](/Equipment.aspx?ID=407). As long as you have the _stargazer_ invested, you can use an Interact action to direct it to orbit one of your hands where you can telekinetically smash the orb into foes, wielding it as a _+2 [greater striking](/Equipment.aspx?ID=280) [returning](/Equipment.aspx?ID=301) [club](/Weapons.aspx?ID=2)_. While you're directing the _stargazer_, your hand is full, and you can send it back to your head with another Interact action. On a critical hit, the _stargazer_ pulses with hypnotic starlight, [dazzling](/Conditions.aspx?ID=7) the struck creature for 1 round. A stargazer doesn't add [critical specialization effects](/Rules.aspx?ID=235).\n\n\n\n", "name": "Stargazer", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you invest this clear quartz crystal ball , it orbits your head like an aeon stone . As long as you have the stargazer invested, you can …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you invest this clear quartz crystal ball , it orbits your head like an aeon stone . As long as you have the stargazer invested, you can …", "summary_markdown": "When you invest this clear quartz crystal ball , it orbits your head like an aeon stone . As long as you have the stargazer invested, you can …", "text": " Stargazer Source Treasure Vault pg. 35 1.1 Price 6,500 gp Usage held in 1 hand Bulk L Base Weapon Club --- When you invest this clear quartz crystal ball , it orbits your head like an aeon stone . As long as you have the stargazer invested, you can use an Interact action to direct it to orbit one of your hands where you can telekinetically smash the orb into foes, wielding it as a +2 greater striking returning club . While you're directing the stargazer , your hand is full, and you can send it back to your head with another Interact action. On a critical hit, the stargazer pulses with hypnotic starlight, dazzling the struck creature for 1 round. A stargazer doesn't add critical specialization effects.\n", "trait": [ "Divination", "Invested", "Magical", "Scrying", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Scrying", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1880", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Whip" ], "base_item_markdown": "[Whip](/Weapons.aspx?ID=48)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1881", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Alghollthu Lash](/Equipment.aspx?ID=1881)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Whip](/Weapons.aspx?ID=48)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis fleshy _+1 [striking](/Equipment.aspx?ID=280) [whip](/Weapons.aspx?ID=48)_ is obviously crafted from the tentacle of some fearsome beast, likely an [alghollthu](/MonsterFamilies.aspx?ID=1), and constantly drips slime.\n\n\n\n**Craft Requirements** The initial raw materials must include a tentacle from an alghollthu.\n\n\n\n", "name": "Alghollthu Lash", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fleshy +1 striking whip is obviously crafted from the tentacle of some fearsome beast, likely an alghollthu , and constantly drips slime. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 35 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This fleshy +1 striking whip is obviously crafted from the tentacle of some fearsome beast, likely an alghollthu , and constantly drips slime. ", "summary_markdown": "This fleshy +1 striking whip is obviously crafted from the tentacle of some fearsome beast, likely an alghollthu , and constantly drips slime. ", "text": " Alghollthu Lash Source Treasure Vault pg. 35 1.1 Price 350 gp Usage held in 1 hand Bulk 1 Base Weapon Whip --- This fleshy +1 striking whip is obviously crafted from the tentacle of some fearsome beast, likely an alghollthu, and constantly drips slime. Craft Requirements The initial raw materials must include a tentacle from an alghollthu.\n", "trait": [ "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1881", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Lance" ], "base_item_markdown": "[Lance](/Weapons.aspx?ID=28)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1882", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Alicorn Lance](/Equipment.aspx?ID=1882)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) The version of the alicorn lance which does evil damage may not be purchased or crafted in Pathfinder Society play._\r\n\r\n**Price** 150 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Lance](/Weapons.aspx?ID=28)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis white _+1 [striking](/Equipment.aspx?ID=280) [lance](/Weapons.aspx?ID=28)_ is made from the horn of a [unicorn](/Monsters.aspx?ID=397), willingly granted at the end of its lifetime. In addition to its normal damage, it deals 1 good damage on successful attacks. You can make the lance glow like a [torch](/Equipment.aspx?ID=60) or suppress its light by using an action, which has the [concentrate](/Traits.aspx?ID=32) trait.\n\n\n\n**Craft Requirements** The initial raw materials must include a horn willingly gifted by a unicorn. In rare instances, an _alicorn lance_ can be made with a forcibly taken horn. However this heinous act pollutes the horn's magic, causing it to glow with a sickly red light, deal evil damage instead of good damage, and make the unicorn spirit evoked in the charge to whinny visibly in pain.\n\n\n\n", "name": "Alicorn Lance", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis white +1 striking lance is made from the horn of a unicorn , willingly granted at the end of its lifetime. In addition to its normal …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This white +1 striking lance is made from the horn of a unicorn , willingly granted at the end of its lifetime. In addition to its normal …", "summary_markdown": "This white +1 striking lance is made from the horn of a unicorn , willingly granted at the end of its lifetime. In addition to its normal …", "text": " Alicorn Lance Source Treasure Vault pg. 36 1.1 PFS Note The version of the alicorn lance which does evil damage may not be purchased or crafted in Pathfinder Society play. Price 150 gp Usage held in 1 hand Bulk 2 Base Weapon Lance --- This white +1 striking lance is made from the horn of a unicorn, willingly granted at the end of its lifetime. In addition to its normal damage, it deals 1 good damage on successful attacks. You can make the lance glow like a torch or suppress its light by using an action, which has the concentrate trait. Craft Requirements The initial raw materials must include a horn willingly gifted by a unicorn. In rare instances, an alicorn lance can be made with a forcibly taken horn. However this heinous act pollutes the horn's magic, causing it to glow with a sickly red light, deal evil damage instead of good damage, and make the unicorn spirit evoked in the charge to whinny visibly in pain.\n", "trait": [ "Evocation", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1882", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Air Repeater" ], "base_item_markdown": "[Air Repeater](/Weapons.aspx?ID=188)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1883", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Dezullon Fountain](/Equipment.aspx?ID=1883)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Air Repeater](/Weapons.aspx?ID=188)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _dezullon fountain_ is a distinct type of _+2 [striking](/Equipment.aspx?ID=280) [air repeater](/Weapons.aspx?ID=188)_ made from the still-living pitcher of a [dezullon](/Monsters.aspx?ID=115), dealing acid damage instead of the gun's normal piercing damage.\n\n\n\n**Craft Requirements** The initial raw materials must include a pitcher from a dezullon or similar creature.\n\n\n\n", "name": "Dezullon Fountain", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA dezullon fountain is a distinct type of +2 striking air repeater made from the still-living pitcher of a dezullon , dealing acid damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A dezullon fountain is a distinct type of +2 striking air repeater made from the still-living pitcher of a dezullon , dealing acid damage …", "summary_markdown": "A dezullon fountain is a distinct type of +2 striking air repeater made from the still-living pitcher of a dezullon , dealing acid damage …", "text": " Dezullon Fountain Source Treasure Vault pg. 36 1.1 Price 1,300 gp Usage held in 2 hands Bulk 1 Base Weapon Air Repeater --- A dezullon fountain is a distinct type of +2 striking air repeater made from the still-living pitcher of a dezullon, dealing acid damage instead of the gun's normal piercing damage. Craft Requirements The initial raw materials must include a pitcher from a dezullon or similar creature.\n", "trait": [ "Acid", "Conjuration", "Magical", "Plant" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125)", "trait_raw": [ "Acid", "Conjuration", "Magical", "Plant" ], "type": "Item", "url": "/Equipment.aspx?ID=1883", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Bo Staff" ], "base_item_markdown": "[Bo Staff](/Weapons.aspx?ID=17)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1884", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonscale Staff](/Equipment.aspx?ID=1884)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Bo Staff](/Weapons.aspx?ID=17)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [bo staff](/Weapons.aspx?ID=17)_ is covered in scales shed by or harvested from a [dragon](/Traits.aspx?ID=50). When benefiting from the circumstance bonus to AC granted by the bo staff's [parry](/Traits.aspx?ID=190) trait, you also gain resistance 5 to acid, cold, electricity, fire, or poison, according to the type of damage dealt by the breath weapon of the dragon that provided the scales; for instance, a staff made with scales taken from a [white dragon](/MonsterFamilies.aspx?ID=169) would provide cold resistance. When this resistance prevents you from taking damage, the _dragonscale staff_ deals an additional 1 damage of the type matching its resistance for 1 round.\n\n**Craft Requirements** The initial raw materials must include scales from a dragon with a breath weapon that deals acid, cold, electricity, fire, or poison damage.\n\n\n\n", "name": "Dragonscale Staff", "pfs": "Standard", "price": 24000, "price_raw": "240 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking bo staff is covered in scales shed by or harvested from a dragon . When benefiting from the circumstance bonus to AC granted …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking bo staff is covered in scales shed by or harvested from a dragon . When benefiting from the circumstance bonus to AC granted …", "summary_markdown": "This +1 striking bo staff is covered in scales shed by or harvested from a dragon . When benefiting from the circumstance bonus to AC granted …", "text": " Dragonscale Staff Source Treasure Vault pg. 36 1.1 Price 240 gp Usage held in 2 hands Bulk 2 Base Weapon Bo Staff --- This +1 striking bo staff is covered in scales shed by or harvested from a dragon. When benefiting from the circumstance bonus to AC granted by the bo staff's parry trait, you also gain resistance 5 to acid, cold, electricity, fire, or poison, according to the type of damage dealt by the breath weapon of the dragon that provided the scales; for instance, a staff made with scales taken from a white dragon would provide cold resistance. When this resistance prevents you from taking damage, the dragonscale staff deals an additional 1 damage of the type matching its resistance for 1 round. Craft Requirements The initial raw materials must include scales from a dragon with a breath weapon that deals acid, cold, electricity, fire, or poison damage.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1884", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Leiomano" ], "base_item_markdown": "[Leiomano](/Weapons.aspx?ID=292)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1885", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragontooth Club](/Equipment.aspx?ID=1885)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Leiomano](/Weapons.aspx?ID=292)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDragon teeth line the edges of this _+2 [greater striking](/Equipment.aspx?ID=280) [leiomano](/Weapons.aspx?ID=292)_. The leiomano also has a [_flaming_](/Equipment.aspx?ID=295), [_frost_](/Equipment.aspx?ID=296), [_shock_](/Equipment.aspx?ID=303), or [_corrosive_](/Equipment.aspx?ID=292) rune, as appropriate for the dragon from which the teeth were taken, which also grants the weapon the associated energy trait (for instance, [fire](/Traits.aspx?ID=72) for a club made with teeth taken from a [red dragon](/MonsterFamilies.aspx?ID=168)).\n\n\n\n**Craft Requirements** The initial raw materials must include teeth from a dragon with a breath weapon that deals acid, cold, electricity, fire, or poison damage.\n\n\n\n", "name": "Dragontooth Club", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDragon teeth line the edges of this +2 greater striking leiomano . The leiomano also has a flaming , frost , shock , or corrosive …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Dragon teeth line the edges of this +2 greater striking leiomano . The leiomano also has a flaming , frost , shock , or corrosive …", "summary_markdown": "Dragon teeth line the edges of this +2 greater striking leiomano . The leiomano also has a flaming , frost , shock , or corrosive …", "text": " Dragontooth Club Source Treasure Vault pg. 36 1.1 Price 3,000 gp Usage held in 1 hand Bulk 2 Base Weapon Leiomano --- Dragon teeth line the edges of this +2 greater striking leiomano . The leiomano also has a flaming , frost , shock , or corrosive rune, as appropriate for the dragon from which the teeth were taken, which also grants the weapon the associated energy trait (for instance, fire for a club made with teeth taken from a red dragon). Craft Requirements The initial raw materials must include teeth from a dragon with a breath weapon that deals acid, cold, electricity, fire, or poison damage.\n", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=1885", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1886", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghast Stiletto](/Equipment.aspx?ID=1886)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _ghast stiletto_ is a _+1 [dagger](/Weapons.aspx?ID=3)_ wrapped in the still-undead skin of a [ghast](/Monsters.aspx?ID=219). While you wield the dagger, you gain a +1 status bonus to all saves against [paralysis](/Conditions.aspx?ID=28).\n\n\n\n**Craft Requirements** The initial raw materials must include skin from a ghast.\n\n\n\n", "name": "Ghast Stiletto", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA ghast stiletto is a +1 dagger wrapped in the still-undead skin of a ghast . While you wield the dagger, you gain a +1 status bonus to all …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A ghast stiletto is a +1 dagger wrapped in the still-undead skin of a ghast . While you wield the dagger, you gain a +1 status bonus to all …", "summary_markdown": "A ghast stiletto is a +1 dagger wrapped in the still-undead skin of a ghast . While you wield the dagger, you gain a +1 status bonus to all …", "text": " Ghast Stiletto Source Treasure Vault pg. 36 1.1 Price 60 gp Usage held in 1 hand Bulk L Base Weapon Dagger --- A ghast stiletto is a +1 dagger wrapped in the still-undead skin of a ghast. While you wield the dagger, you gain a +1 status bonus to all saves against paralysis. Craft Requirements The initial raw materials must include skin from a ghast.\n", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1886", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Scizore" ], "base_item_markdown": "[Scizore](/Weapons.aspx?ID=303)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1887", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Scizore of the Crab](/Equipment.aspx?ID=1887)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn on 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Scizore](/Weapons.aspx?ID=303)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _scizore of the crab_ is a _+1 [scizore](/Weapons.aspx?ID=303)_ that has the [grapple](/Traits.aspx?ID=184) trait in addition to its normal weapon traits.\n\n\n\n\n\n**Craft Requirements** The initial raw materials must include a claw from a [giant crab](/Monsters.aspx?ID=588) or similar creature.\n\n\n\n", "name": "Scizore of the Crab", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn on 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA scizore of the crab is a +1 scizore that has the grapple trait in addition to its normal weapon traits. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 36 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A scizore of the crab is a +1 scizore that has the grapple trait in addition to its normal weapon traits. ", "summary_markdown": "A scizore of the crab is a +1 scizore that has the grapple trait in addition to its normal weapon traits. ", "text": " Scizore of the Crab Source Treasure Vault pg. 36 1.1 Price 150 gp Usage worn on 1 hand Bulk 1 Base Weapon Scizore --- A scizore of the crab is a +1 scizore that has the grapple trait in addition to its normal weapon traits. Craft Requirements The initial raw materials must include a claw from a giant crab or similar creature.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1887", "usage": "worn on 1 hand", "usage_markdown": "worn on 1 hand", "weakness": {} }, { "base_item": [ "Morningstar" ], "base_item_markdown": "[Morningstar](/Weapons.aspx?ID=8)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1888", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Vampire-Fang Morningstar](/Equipment.aspx?ID=1888)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Morningstar](/Weapons.aspx?ID=8)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [wounding](/Equipment.aspx?ID=309) [morningstar](/Weapons.aspx?ID=8)_ is studded with teeth pulled from a [vampire](/MonsterFamilies.aspx?ID=97), which usually requires an animate donor, given vampires' tendency to turn to dust when destroyed.\n\n\n\n**Craft Requirements** The initial raw materials must include teeth from a vampire.\n\n\n\n", "name": "Vampire-Fang Morningstar", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking wounding morningstar is studded with teeth pulled from a vampire , which usually requires an animate donor, given vampires' …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 38 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking wounding morningstar is studded with teeth pulled from a vampire , which usually requires an animate donor, given vampires' …", "summary_markdown": "This +1 striking wounding morningstar is studded with teeth pulled from a vampire , which usually requires an animate donor, given vampires' …", "text": " Vampire-Fang Morningstar Source Treasure Vault pg. 38 1.1 Price 500 gp Usage held in 1 hand Bulk 1 Base Weapon Morningstar --- This +1 striking wounding morningstar is studded with teeth pulled from a vampire, which usually requires an animate donor, given vampires' tendency to turn to dust when destroyed. Craft Requirements The initial raw materials must include teeth from a vampire.\n", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=1888", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Whip" ], "base_item_markdown": "[Whip](/Weapons.aspx?ID=48)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1889", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Vine Whip](/Equipment.aspx?ID=1889)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Whip](/Weapons.aspx?ID=48)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [whip](/Weapons.aspx?ID=48)_ is crafted from the vine of a dangerous plant creature. It deals bludgeoning or slashing damage, according to the vine attack of the creature it was harvested from. For example, collecting a vine from an [assassin vine](/Monsters.aspx?ID=555) would result in a _vine whip_ that deals bludgeoning damage, while one from a [mandragora](/Monsters.aspx?ID=727) or [viper vine](/Monsters.aspx?ID=854) would deal piercing damage.\n\n\n\n**Craft Requirements** The initial raw materials must include the vine from a plant creature with a vine attack.\n\n\n\n", "name": "Vine Whip", "pfs": "Limited", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking whip is crafted from the vine of a dangerous plant creature. It deals bludgeoning or slashing damage, according to the vine …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 38 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking whip is crafted from the vine of a dangerous plant creature. It deals bludgeoning or slashing damage, according to the vine …", "summary_markdown": "This +1 striking whip is crafted from the vine of a dangerous plant creature. It deals bludgeoning or slashing damage, according to the vine …", "text": " Vine Whip Source Treasure Vault pg. 38 1.1 Price 500 gp Usage held in 1 hand Bulk 1 Base Weapon Whip --- This +1 striking whip is crafted from the vine of a dangerous plant creature. It deals bludgeoning or slashing damage, according to the vine attack of the creature it was harvested from. For example, collecting a vine from an assassin vine would result in a vine whip that deals bludgeoning damage, while one from a mandragora or viper vine would deal piercing damage. Craft Requirements The initial raw materials must include the vine from a plant creature with a vine attack.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=1889", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1890", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Kaldemash's Lament](/Equipment.aspx?ID=1890)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nResembling little more than a simple iron pipe with a handle, _Kaldemash's Lament_ is one of the most well-known star guns in all of Arcadia. Legends state the Crowned Regent Kaldemash helped forge one of the first star guns millennia ago. While the star gun served Kaldemash as a powerful weapon, its most notable achievement was the accidental killing of one of Kaldemash's greatest friends. This death is what caused the regent to recognize the true destructive power of the star guns and led to him developing the Star Code, a set of rules of engagement and proper use of firearms still in use in Arcadia today. Although Kaldemash never named the weapon himself, all legends that mention the weapon refer to it as _Kaldemash's Lament_.\n\n The legendary weapon is a _+3 [major striking](/Equipment.aspx?ID=280) [speed](/Equipment.aspx?ID=304)_ advanced firearm with a range increment of 90 feet. It deals 4d6 force damage (with the _major striking_ rune included) and has the [concealable](/Traits.aspx?ID=327), [concussive](/Traits.aspx?ID=401), and [fatal d10](/Traits.aspx?ID=178) traits. You don't take a penalty when dealing nonlethal damage with the weapon. Like most star guns, _Kaldemash's Lament_ uses magic to function and doesn't require ammunition or [black powder](/Equipment.aspx?ID=1190).\n\n If you use _Kaldemash's Lament_ as part of a duel in which all parties are in agreement on the terms, the gun's supernatural instincts help you make the quickest draw. You roll twice and take the higher result on your initiative roll for the duel; this is a [fortune](/Traits.aspx?ID=76) effect. In addition, you can draw _Kaldemash's Lament_ as a free action at the start of your turn during the duel. If you attempt to fire the star gun in bad faith at a dueling opponent once they have surrendered, been defeated, or the duel is over, _Kaldemash's Lament_ flies out of your hand and you can't pick it up, hold it, or wield it for 10 minutes.\n\n\n\n\n\n\n\n\n\n", "name": "Kaldemash's Lament", "pfs": "Standard", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 38 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResembling little more than a simple iron pipe with a handle, Kaldemash's Lament is one of the most well-known star guns in all of Arcadia. Legends …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 38 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Resembling little more than a simple iron pipe with a handle, Kaldemash's Lament is one of the most well-known star guns in all of Arcadia. Legends …", "summary_markdown": "Resembling little more than a simple iron pipe with a handle, Kaldemash's Lament is one of the most well-known star guns in all of Arcadia. Legends …", "text": " Kaldemash's Lament Source Treasure Vault pg. 38 1.1 Usage held in 1 hand Bulk L --- Resembling little more than a simple iron pipe with a handle, Kaldemash's Lament is one of the most well-known star guns in all of Arcadia. Legends state the Crowned Regent Kaldemash helped forge one of the first star guns millennia ago. While the star gun served Kaldemash as a powerful weapon, its most notable achievement was the accidental killing of one of Kaldemash's greatest friends. This death is what caused the regent to recognize the true destructive power of the star guns and led to him developing the Star Code, a set of rules of engagement and proper use of firearms still in use in Arcadia today. Although Kaldemash never named the weapon himself, all legends that mention the weapon refer to it as Kaldemash's Lament . The legendary weapon is a +3 major striking speed advanced firearm with a range increment of 90 feet. It deals 4d6 force damage (with the major striking rune included) and has the concealable, concussive, and fatal d10 traits. You don't take a penalty when dealing nonlethal damage with the weapon. Like most star guns, Kaldemash's Lament uses magic to function and doesn't require ammunition or black powder. If you use Kaldemash's Lament as part of a duel in which all parties are in agreement on the terms, the gun's supernatural instincts help you make the quickest draw. You roll twice and take the higher result on your initiative roll for the duel; this is a fortune effect. In addition, you can draw Kaldemash's Lament as a free action at the start of your turn during the duel. If you attempt to fire the star gun in bad faith at a dueling opponent once they have surrendered, been defeated, or the duel is over, Kaldemash's Lament flies out of your hand and you can't pick it up, hold it, or wield it for 10 minutes.\n", "trait": [ "Arcane", "Evocation", "Unique" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Arcane", "Evocation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=1890", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Arquebus" ], "base_item_markdown": "[Arquebus](/Weapons.aspx?ID=195)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1891", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Mindlance](/Equipment.aspx?ID=1891)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Arquebus](/Weapons.aspx?ID=195)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [arquebus](/Weapons.aspx?ID=195)_ is used by caravan guards to nonlethally—though powerfully—deter large game and bandits. When fired, the spark gun deals mental damage and adds the [nonlethal](/Traits.aspx?ID=188) trait to the attack. Each _mindlance_ also includes a [reinforced stock](/Weapons.aspx?ID=187) that benefits from any [fundamental runes](/equipment/runes/fundamental-weapon-runes) on the firearm. When you critically succeed at an attack roll with a _mindlance_, the target becomes [frightened 2](/Conditions.aspx?ID=19) unless it succeeds at a DC 24 Will save.\n\n\n\n", "name": "Mindlance", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking arquebus is used by caravan guards to nonlethally—though powerfully—deter large game and bandits. When fired, the spark gun …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 39" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking arquebus is used by caravan guards to nonlethally—though powerfully—deter large game and bandits. When fired, the spark gun …", "summary_markdown": "This +1 striking arquebus is used by caravan guards to nonlethally—though powerfully—deter large game and bandits. When fired, the spark gun …", "text": " Mindlance Source Treasure Vault pg. 39 1.1 Price 500 gp Usage held in 2 hands Bulk 2 Base Weapon Arquebus --- This +1 striking arquebus is used by caravan guards to nonlethally—though powerfully—deter large game and bandits. When fired, the spark gun deals mental damage and adds the nonlethal trait to the attack. Each mindlance also includes a reinforced stock that benefits from any fundamental runes on the firearm. When you critically succeed at an attack roll with a mindlance , the target becomes frightened 2 unless it succeeds at a DC 24 Will save.\n", "trait": [ "Arcane", "Enchantment", "Mental", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Enchantment", "Mental", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1891", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Flintlock Musket" ], "base_item_markdown": "[Flintlock Musket](/Weapons.aspx?ID=191)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1892", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Solar Shellflower](/Equipment.aspx?ID=1892)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Flintlock Musket](/Weapons.aspx?ID=191)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+1 [striking](/Equipment.aspx?ID=280) [flintlock musket](/Weapons.aspx?ID=191)_ features multiple triangular panels that can be folded out of the stock, like the petals of a tigridia flower, that collect sunlight and feed it into the spark gun's core. All damage dealt by a _solar shellflower_ is fire damage.\n\n\n\n\n\n", "name": "Solar Shellflower", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +1 striking flintlock musket features multiple triangular panels that can be folded out of the stock, like the petals of a tigridia …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 39" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +1 striking flintlock musket features multiple triangular panels that can be folded out of the stock, like the petals of a tigridia …", "summary_markdown": "This +1 striking flintlock musket features multiple triangular panels that can be folded out of the stock, like the petals of a tigridia …", "text": " Solar Shellflower Source Treasure Vault pg. 39 1.1 Price 160 gp Usage held in 2 hands Bulk L Base Weapon Flintlock Musket --- This +1 striking flintlock musket features multiple triangular panels that can be folded out of the stock, like the petals of a tigridia flower, that collect sunlight and feed it into the spark gun's core. All damage dealt by a solar shellflower is fire damage.\n", "trait": [ "Arcane", "Evocation", "Fire", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Evocation", "Fire", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1892", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item": [ "Pepperbox" ], "base_item_markdown": "[Pepperbox](/Weapons.aspx?ID=205)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1893", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Spark Dancer](/Equipment.aspx?ID=1893)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1\n\n**Price** 2,900 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Pepperbox](/Weapons.aspx?ID=205)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+2 [greater striking](/Equipment.aspx?ID=280) [pepperbox](/Weapons.aspx?ID=205)_ cycles through several magical cores, swapping in new ones while the previous ones cool. The gun deals fire or electricity damage, alternating with each attack as it rotates cores. Arcadian gunslingers liken the rotating cores to a group of dancers, each taking their turn in the spotlight.\n\n\n\n\n\n", "name": "Spark Dancer", "pfs": "Standard", "price": 290000, "price_raw": "2,900 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1\r\n\r\n**Price** 2,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +2 greater striking pepperbox cycles through several magical cores, swapping in new ones while the previous ones cool. The gun deals fire …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 39" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +2 greater striking pepperbox cycles through several magical cores, swapping in new ones while the previous ones cool. The gun deals fire …", "summary_markdown": "This +2 greater striking pepperbox cycles through several magical cores, swapping in new ones while the previous ones cool. The gun deals fire …", "text": " Spark Dancer Source Treasure Vault pg. 39 1.1 Price 2,900 gp Usage held in 1 hand Bulk L Base Weapon Pepperbox --- This +2 greater striking pepperbox cycles through several magical cores, swapping in new ones while the previous ones cool. The gun deals fire or electricity damage, alternating with each attack as it rotates cores. Arcadian gunslingers liken the rotating cores to a group of dancers, each taking their turn in the spotlight.\n", "trait": [ "Arcane", "Evocation", "Fire", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Evocation", "Fire", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1893", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Blunderbuss" ], "base_item_markdown": "[Blunderbuss](/Weapons.aspx?ID=196)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1894", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Thundercrasher](/Equipment.aspx?ID=1894)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1\n\n**Price** 155 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Blunderbuss](/Weapons.aspx?ID=196)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile looking straight down the barrel of this _+1 [striking](/Equipment.aspx?ID=280) [blunderbuss](/Weapons.aspx?ID=196)_, the spark gun's magical core is visible amid several reflectors. All damage dealt by a _thundercrasher_ is sonic damage. On a critical hit, the target must succeed at a Fortitude save against your class DC or be [deafened](/Conditions.aspx?ID=8) for 1 minute.\n\n\n\n\n\n", "name": "Thundercrasher", "pfs": "Standard", "price": 15500, "price_raw": "155 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1\r\n\r\n**Price** 155 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile looking straight down the barrel of this +1 striking blunderbuss , the spark gun's magical core is visible amid several reflectors. All …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 39" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 39 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "While looking straight down the barrel of this +1 striking blunderbuss , the spark gun's magical core is visible amid several reflectors. All …", "summary_markdown": "While looking straight down the barrel of this +1 striking blunderbuss , the spark gun's magical core is visible amid several reflectors. All …", "text": " Thundercrasher Source Treasure Vault pg. 39 1.1 Price 155 gp Usage held in 2 hands Bulk 2 Base Weapon Blunderbuss --- While looking straight down the barrel of this +1 striking blunderbuss , the spark gun's magical core is visible amid several reflectors. All damage dealt by a thundercrasher is sonic damage. On a critical hit, the target must succeed at a Fortitude save against your class DC or be deafened for 1 minute.\n", "trait": [ "Arcane", "Evocation", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Evocation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1894", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1895", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bane Ammunition](/Equipment.aspx?ID=1895)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMonster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— [aberration](/Traits.aspx?ID=1), [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), [dragon](/Traits.aspx?ID=50), [fey](/Traits.aspx?ID=69), [giant](/Traits.aspx?ID=79), [ooze](/Traits.aspx?ID=122), or both [fungus](/Traits.aspx?ID=77) and [plant](/Traits.aspx?ID=125). Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes [persistent poison damage](/Conditions.aspx?ID=29) in addition to the damage the attack normally deals.\n\n\n\n\r\n\r\n\r\nBane Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1d4 persistent poison damage.\r\n\r\n\r\nBane Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d6 persistent poison damage.\r\n\r\n\r\nBane Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d6 persistent poison damage.", "name": "Bane Ammunition", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMonster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration , animal , beast , …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration , animal , beast , …", "summary_markdown": "Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration , animal , beast , …", "text": " Bane Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes persistent poison damage in addition to the damage the attack normally deals. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bane Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 3 gp --- The ammunition deals 1d4 persistent poison damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Bane Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 25 gp --- The ammunition deals 2d6 persistent poison damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bane Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 250 gp --- The ammunition deals 3d6 persistent poison damage.", "trait": [ "Alchemical", "Consumable", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1895", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1895-1626", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bane Ammunition](/Equipment.aspx?ID=1895)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMonster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— [aberration](/Traits.aspx?ID=1), [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), [dragon](/Traits.aspx?ID=50), [fey](/Traits.aspx?ID=69), [giant](/Traits.aspx?ID=79), [ooze](/Traits.aspx?ID=122), or both [fungus](/Traits.aspx?ID=77) and [plant](/Traits.aspx?ID=125). Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes [persistent poison damage](/Conditions.aspx?ID=29) in addition to the damage the attack normally deals.\n\n\n\n\r\n\r\n\r\nBane Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1d4 persistent poison damage.\r\n\r\n\r\nBane Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d6 persistent poison damage.\r\n\r\n\r\nBane Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d6 persistent poison damage.", "name": "Bane Ammunition (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 1d4 persistent poison damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 1d4 persistent poison damage.", "summary_markdown": "The ammunition deals 1d4 persistent poison damage.", "text": " Bane Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes persistent poison damage in addition to the damage the attack normally deals. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bane Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 3 gp --- The ammunition deals 1d4 persistent poison damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Bane Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 25 gp --- The ammunition deals 2d6 persistent poison damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bane Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 250 gp --- The ammunition deals 3d6 persistent poison damage.", "trait": [ "Alchemical", "Consumable", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1895", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1895-1627", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bane Ammunition](/Equipment.aspx?ID=1895)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMonster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— [aberration](/Traits.aspx?ID=1), [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), [dragon](/Traits.aspx?ID=50), [fey](/Traits.aspx?ID=69), [giant](/Traits.aspx?ID=79), [ooze](/Traits.aspx?ID=122), or both [fungus](/Traits.aspx?ID=77) and [plant](/Traits.aspx?ID=125). Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes [persistent poison damage](/Conditions.aspx?ID=29) in addition to the damage the attack normally deals.\n\n\n\n\r\n\r\n\r\nBane Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1d4 persistent poison damage.\r\n\r\n\r\nBane Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d6 persistent poison damage.\r\n\r\n\r\nBane Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d6 persistent poison damage.", "name": "Bane Ammunition (Moderate)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 2d6 persistent poison damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 2d6 persistent poison damage.", "summary_markdown": "The ammunition deals 2d6 persistent poison damage.", "text": " Bane Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes persistent poison damage in addition to the damage the attack normally deals. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bane Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 3 gp --- The ammunition deals 1d4 persistent poison damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Bane Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 25 gp --- The ammunition deals 2d6 persistent poison damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bane Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 250 gp --- The ammunition deals 3d6 persistent poison damage.", "trait": [ "Alchemical", "Consumable", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1895", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1895-1628", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bane Ammunition](/Equipment.aspx?ID=1895)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMonster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— [aberration](/Traits.aspx?ID=1), [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), [dragon](/Traits.aspx?ID=50), [fey](/Traits.aspx?ID=69), [giant](/Traits.aspx?ID=79), [ooze](/Traits.aspx?ID=122), or both [fungus](/Traits.aspx?ID=77) and [plant](/Traits.aspx?ID=125). Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes [persistent poison damage](/Conditions.aspx?ID=29) in addition to the damage the attack normally deals.\n\n\n\n\r\n\r\n\r\nBane Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1d4 persistent poison damage.\r\n\r\n\r\nBane Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d6 persistent poison damage.\r\n\r\n\r\nBane Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d6 persistent poison damage.", "name": "Bane Ammunition (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 3d6 persistent poison damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 3d6 persistent poison damage.", "summary_markdown": "The ammunition deals 3d6 persistent poison damage.", "text": " Bane Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes persistent poison damage in addition to the damage the attack normally deals. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Bane Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 3 gp --- The ammunition deals 1d4 persistent poison damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Bane Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 25 gp --- The ammunition deals 2d6 persistent poison damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bane Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 250 gp --- The ammunition deals 3d6 persistent poison damage.", "trait": [ "Alchemical", "Consumable", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1895", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1896", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blister Ammunition](/Equipment.aspx?ID=1896)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is [dazzled](/Conditions.aspx?ID=7) for 1 round. For the duration, each time the target attempts a [concentrate](/Traits.aspx?ID=32) action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive.\n\n\n\n\r\n\r\n\r\nBlister Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 21 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 3 rounds, and the Fortitude DC is 19.\r\n\r\n\r\nBlister Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 210 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 6 rounds, and the Fortitude DC is 28.\r\n\r\n\r\nBlister Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 10 rounds, and the Fortitude DC is 35.", "name": "Blister Ammunition", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBlister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister …", "summary_markdown": "Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister …", "text": " Blister Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is dazzled for 1 round. For the duration, each time the target attempts a concentrate action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Blister Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 21 gp --- The maximum duration is 3 rounds, and the Fortitude DC is 19. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blister Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 210 gp --- The maximum duration is 6 rounds, and the Fortitude DC is 28. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Blister Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 1,400 gp --- The maximum duration is 10 rounds, and the Fortitude DC is 35.", "trait": [ "Alchemical", "Consumable", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1896", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1896-1629", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blister Ammunition](/Equipment.aspx?ID=1896)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is [dazzled](/Conditions.aspx?ID=7) for 1 round. For the duration, each time the target attempts a [concentrate](/Traits.aspx?ID=32) action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive.\n\n\n\n\r\n\r\n\r\nBlister Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 21 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 3 rounds, and the Fortitude DC is 19.\r\n\r\n\r\nBlister Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 210 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 6 rounds, and the Fortitude DC is 28.\r\n\r\n\r\nBlister Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 10 rounds, and the Fortitude DC is 35.", "name": "Blister Ammunition (Lesser)", "pfs": "Standard", "price": 2100, "price_raw": "21 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n**Price** 21 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe maximum duration is 3 rounds, and the Fortitude DC is 19.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "summary": "The maximum duration is 3 rounds, and the Fortitude DC is 19.", "summary_markdown": "The maximum duration is 3 rounds, and the Fortitude DC is 19.", "text": " Blister Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is dazzled for 1 round. For the duration, each time the target attempts a concentrate action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Blister Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 21 gp --- The maximum duration is 3 rounds, and the Fortitude DC is 19. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blister Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 210 gp --- The maximum duration is 6 rounds, and the Fortitude DC is 28. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Blister Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 1,400 gp --- The maximum duration is 10 rounds, and the Fortitude DC is 35.", "trait": [ "Alchemical", "Consumable", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1896", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1896-1630", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blister Ammunition](/Equipment.aspx?ID=1896)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is [dazzled](/Conditions.aspx?ID=7) for 1 round. For the duration, each time the target attempts a [concentrate](/Traits.aspx?ID=32) action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive.\n\n\n\n\r\n\r\n\r\nBlister Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 21 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 3 rounds, and the Fortitude DC is 19.\r\n\r\n\r\nBlister Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 210 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 6 rounds, and the Fortitude DC is 28.\r\n\r\n\r\nBlister Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 10 rounds, and the Fortitude DC is 35.", "name": "Blister Ammunition (Moderate)", "pfs": "Standard", "price": 21000, "price_raw": "210 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n**Price** 210 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe maximum duration is 6 rounds, and the Fortitude DC is 28.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "summary": "The maximum duration is 6 rounds, and the Fortitude DC is 28.", "summary_markdown": "The maximum duration is 6 rounds, and the Fortitude DC is 28.", "text": " Blister Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is dazzled for 1 round. For the duration, each time the target attempts a concentrate action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Blister Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 21 gp --- The maximum duration is 3 rounds, and the Fortitude DC is 19. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blister Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 210 gp --- The maximum duration is 6 rounds, and the Fortitude DC is 28. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Blister Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 1,400 gp --- The maximum duration is 10 rounds, and the Fortitude DC is 35.", "trait": [ "Alchemical", "Consumable", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1896", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1896-1631", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blister Ammunition](/Equipment.aspx?ID=1896)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is [dazzled](/Conditions.aspx?ID=7) for 1 round. For the duration, each time the target attempts a [concentrate](/Traits.aspx?ID=32) action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive.\n\n\n\n\r\n\r\n\r\nBlister Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 21 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 3 rounds, and the Fortitude DC is 19.\r\n\r\n\r\nBlister Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 210 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 6 rounds, and the Fortitude DC is 28.\r\n\r\n\r\nBlister Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe maximum duration is 10 rounds, and the Fortitude DC is 35.", "name": "Blister Ammunition (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe maximum duration is 10 rounds, and the Fortitude DC is 35.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "summary": "The maximum duration is 10 rounds, and the Fortitude DC is 35.", "summary_markdown": "The maximum duration is 10 rounds, and the Fortitude DC is 35.", "text": " Blister Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is dazzled for 1 round. For the duration, each time the target attempts a concentrate action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Blister Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 21 gp --- The maximum duration is 3 rounds, and the Fortitude DC is 19. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blister Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 210 gp --- The maximum duration is 6 rounds, and the Fortitude DC is 28. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Blister Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 1,400 gp --- The maximum duration is 10 rounds, and the Fortitude DC is 35.", "trait": [ "Alchemical", "Consumable", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1896", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1897", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Ammunition](/Equipment.aspx?ID=1897)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing [persistent acid, cold, electricity, fire, or poison damage](/Conditions.aspx?ID=29) to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type.\n\n\n\n\r\n\r\n\r\nElemental Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1 persistent damage and 1 splash damage.\r\n\r\n\r\nElemental Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 21 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d4 persistent damage and 2 splash damage.\r\n\r\n\r\nElemental Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 210 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d4 persistent damage and 3 splash damage.", "name": "Elemental Ammunition", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, …", "summary_markdown": "When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, …", "text": " Elemental Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, or poison damage to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Elemental Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 3 gp --- The ammunition deals 1 persistent damage and 1 splash damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Elemental Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 21 gp --- The ammunition deals 2d4 persistent damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Elemental Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 210 gp --- The ammunition deals 3d4 persistent damage and 3 splash damage.", "trait": [ "Alchemical", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1897", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1897-1632", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Ammunition](/Equipment.aspx?ID=1897)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing [persistent acid, cold, electricity, fire, or poison damage](/Conditions.aspx?ID=29) to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type.\n\n\n\n\r\n\r\n\r\nElemental Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1 persistent damage and 1 splash damage.\r\n\r\n\r\nElemental Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 21 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d4 persistent damage and 2 splash damage.\r\n\r\n\r\nElemental Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 210 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d4 persistent damage and 3 splash damage.", "name": "Elemental Ammunition (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 1 persistent damage and 1 splash damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 1 persistent damage and 1 splash damage.", "summary_markdown": "The ammunition deals 1 persistent damage and 1 splash damage.", "text": " Elemental Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, or poison damage to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Elemental Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 3 gp --- The ammunition deals 1 persistent damage and 1 splash damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Elemental Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 21 gp --- The ammunition deals 2d4 persistent damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Elemental Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 210 gp --- The ammunition deals 3d4 persistent damage and 3 splash damage.", "trait": [ "Alchemical", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1897", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1897-1633", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Ammunition](/Equipment.aspx?ID=1897)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing [persistent acid, cold, electricity, fire, or poison damage](/Conditions.aspx?ID=29) to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type.\n\n\n\n\r\n\r\n\r\nElemental Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1 persistent damage and 1 splash damage.\r\n\r\n\r\nElemental Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 21 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d4 persistent damage and 2 splash damage.\r\n\r\n\r\nElemental Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 210 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d4 persistent damage and 3 splash damage.", "name": "Elemental Ammunition (Moderate)", "pfs": "Standard", "price": 2100, "price_raw": "21 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n**Price** 21 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 2d4 persistent damage and 2 splash damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 2d4 persistent damage and 2 splash damage.", "summary_markdown": "The ammunition deals 2d4 persistent damage and 2 splash damage.", "text": " Elemental Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, or poison damage to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Elemental Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 3 gp --- The ammunition deals 1 persistent damage and 1 splash damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Elemental Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 21 gp --- The ammunition deals 2d4 persistent damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Elemental Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 210 gp --- The ammunition deals 3d4 persistent damage and 3 splash damage.", "trait": [ "Alchemical", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1897", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1897-1634", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Ammunition](/Equipment.aspx?ID=1897)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing [persistent acid, cold, electricity, fire, or poison damage](/Conditions.aspx?ID=29) to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type.\n\n\n\n\r\n\r\n\r\nElemental Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1 persistent damage and 1 splash damage.\r\n\r\n\r\nElemental Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 21 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d4 persistent damage and 2 splash damage.\r\n\r\n\r\nElemental Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 210 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d4 persistent damage and 3 splash damage.", "name": "Elemental Ammunition (Greater)", "pfs": "Standard", "price": 21000, "price_raw": "210 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n**Price** 210 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 3d4 persistent damage and 3 splash damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 3d4 persistent damage and 3 splash damage.", "summary_markdown": "The ammunition deals 3d4 persistent damage and 3 splash damage.", "text": " Elemental Ammunition Source Treasure Vault pg. 42 1.1 Ammunition any Activate Single Action Interact --- When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, or poison damage to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Elemental Ammunition (Lesser) Source Treasure Vault pg. 42 1.1 Price 3 gp --- The ammunition deals 1 persistent damage and 1 splash damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Elemental Ammunition (Moderate) Source Treasure Vault pg. 42 1.1 Price 21 gp --- The ammunition deals 2d4 persistent damage and 2 splash damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Elemental Ammunition (Greater) Source Treasure Vault pg. 42 1.1 Price 210 gp --- The ammunition deals 3d4 persistent damage and 3 splash damage.", "trait": [ "Alchemical", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1897", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1898", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Freeze Ammunition](/Equipment.aspx?ID=1898)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\n\n**Price** 28 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFreeze ammunition carries chilling reagents that activate on contact with the target. A creature hit by activated freeze ammunition takes cold damage instead of the weapon's normal damage type, plus 2 cold splash damage. Hitting a 5-foot-square surface successfully with freeze ammunition deals 2 cold splash damage and covers the space in a layer of ice. Each creature standing on the icy surface must succeed at a DC 20 Reflex save or [Acrobatics](/Skills.aspx?ID=1) check or else fall [prone](/Conditions.aspx?ID=31). Creatures using an action to move onto the icy surface must attempt either a Reflex save or an Acrobatics check to [Balance](/Actions.aspx?ID=28). Creatures that Step or [Crawl](/Actions.aspx?ID=76) don't need to attempt a check or save. The ice melts after 1 minute, although unusually hot or cold temperatures can change this duration at the GM's discretion. Dealing at least 1 point of fire damage to the ice removes it instantly\n\n\n\n", "name": "Freeze Ammunition", "pfs": "Standard", "price": 2800, "price_raw": "28 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1\r\n\r\n**Price** 28 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFreeze ammunition carries chilling reagents that activate on contact with the target. A creature hit by activated freeze ammunition takes cold damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 42 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Freeze ammunition carries chilling reagents that activate on contact with the target. A creature hit by activated freeze ammunition takes cold damage …", "summary_markdown": "Freeze ammunition carries chilling reagents that activate on contact with the target. A creature hit by activated freeze ammunition takes cold damage …", "text": " Freeze Ammunition Source Treasure Vault pg. 42 1.1 Price 28 gp Ammunition any Activate Single Action Interact --- Freeze ammunition carries chilling reagents that activate on contact with the target. A creature hit by activated freeze ammunition takes cold damage instead of the weapon's normal damage type, plus 2 cold splash damage. Hitting a 5-foot-square surface successfully with freeze ammunition deals 2 cold splash damage and covers the space in a layer of ice. Each creature standing on the icy surface must succeed at a DC 20 Reflex save or Acrobatics check or else fall prone. Creatures using an action to move onto the icy surface must attempt either a Reflex save or an Acrobatics check to Balance. Creatures that Step or Crawl don't need to attempt a check or save. The ice melts after 1 minute, although unusually hot or cold temperatures can change this duration at the GM's discretion. Dealing at least 1 point of fire damage to the ice removes it instantly\n", "trait": [ "Alchemical", "Cold", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Cold](/Traits.aspx?ID=27), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Cold", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1898", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1899", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life Shot](/Equipment.aspx?ID=1899)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLife shot is a special cartridge that carries a small dose of [elixir of life](/Equipment.aspx?ID=91). A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a [fortune](/Traits.aspx?ID=76) effect). A target willing to be hit by this attack is [flat-footed](/Conditions.aspx?ID=16) against it.\n\n\n\n\r\n\r\n\r\nLife Shot (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 1d4 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 3d4+3 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 5d4+7 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 7d4+10 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 8d4+11 Hit Points, and the bonus is +3.\r\n\r\n\r\nLife Shot (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "name": "Life Shot", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLife shot is a special cartridge that carries a small dose of elixir of life . A creature hit by activated life shot takes no damage from the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Life shot is a special cartridge that carries a small dose of elixir of life . A creature hit by activated life shot takes no damage from the …", "summary_markdown": "Life shot is a special cartridge that carries a small dose of elixir of life . A creature hit by activated life shot takes no damage from the …", "text": " Life Shot Source Treasure Vault pg. 43 1.1 Ammunition round Activate Single Action Interact --- Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is flat-footed against it. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Life Shot (Minor) Source Treasure Vault pg. 43 1.1 Price 5 gp --- The ammunition restores 1d4 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Life Shot (Lesser) Source Treasure Vault pg. 43 1.1 Price 50 gp --- The ammunition restores 3d4+3 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Life Shot (Moderate) Source Treasure Vault pg. 43 1.1 Price 200 gp --- The ammunition restores 5d4+7 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Life Shot (Greater) Source Treasure Vault pg. 43 1.1 Price 750 gp --- The ammunition restores 7d4+10 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Life Shot (Major) Source Treasure Vault pg. 43 1.1 Price 1,500 gp --- The ammunition restores 8d4+11 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Life Shot (True) Source Treasure Vault pg. 43 1.1 Price 9,000 gp --- The ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1899", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1899-1635", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life Shot](/Equipment.aspx?ID=1899)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLife shot is a special cartridge that carries a small dose of [elixir of life](/Equipment.aspx?ID=91). A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a [fortune](/Traits.aspx?ID=76) effect). A target willing to be hit by this attack is [flat-footed](/Conditions.aspx?ID=16) against it.\n\n\n\n\r\n\r\n\r\nLife Shot (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 1d4 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 3d4+3 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 5d4+7 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 7d4+10 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 8d4+11 Hit Points, and the bonus is +3.\r\n\r\n\r\nLife Shot (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "name": "Life Shot (Minor)", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition restores 1d4 Hit Points, and the bonus is +1.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition restores 1d4 Hit Points, and the bonus is +1.", "summary_markdown": "The ammunition restores 1d4 Hit Points, and the bonus is +1.", "text": " Life Shot Source Treasure Vault pg. 43 1.1 Ammunition round Activate Single Action Interact --- Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is flat-footed against it. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Life Shot (Minor) Source Treasure Vault pg. 43 1.1 Price 5 gp --- The ammunition restores 1d4 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Life Shot (Lesser) Source Treasure Vault pg. 43 1.1 Price 50 gp --- The ammunition restores 3d4+3 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Life Shot (Moderate) Source Treasure Vault pg. 43 1.1 Price 200 gp --- The ammunition restores 5d4+7 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Life Shot (Greater) Source Treasure Vault pg. 43 1.1 Price 750 gp --- The ammunition restores 7d4+10 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Life Shot (Major) Source Treasure Vault pg. 43 1.1 Price 1,500 gp --- The ammunition restores 8d4+11 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Life Shot (True) Source Treasure Vault pg. 43 1.1 Price 9,000 gp --- The ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1899", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1899-1636", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life Shot](/Equipment.aspx?ID=1899)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLife shot is a special cartridge that carries a small dose of [elixir of life](/Equipment.aspx?ID=91). A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a [fortune](/Traits.aspx?ID=76) effect). A target willing to be hit by this attack is [flat-footed](/Conditions.aspx?ID=16) against it.\n\n\n\n\r\n\r\n\r\nLife Shot (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 1d4 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 3d4+3 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 5d4+7 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 7d4+10 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 8d4+11 Hit Points, and the bonus is +3.\r\n\r\n\r\nLife Shot (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "name": "Life Shot (Lesser)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition restores 3d4+3 Hit Points, and the bonus is +1.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition restores 3d4+3 Hit Points, and the bonus is +1.", "summary_markdown": "The ammunition restores 3d4+3 Hit Points, and the bonus is +1.", "text": " Life Shot Source Treasure Vault pg. 43 1.1 Ammunition round Activate Single Action Interact --- Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is flat-footed against it. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Life Shot (Minor) Source Treasure Vault pg. 43 1.1 Price 5 gp --- The ammunition restores 1d4 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Life Shot (Lesser) Source Treasure Vault pg. 43 1.1 Price 50 gp --- The ammunition restores 3d4+3 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Life Shot (Moderate) Source Treasure Vault pg. 43 1.1 Price 200 gp --- The ammunition restores 5d4+7 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Life Shot (Greater) Source Treasure Vault pg. 43 1.1 Price 750 gp --- The ammunition restores 7d4+10 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Life Shot (Major) Source Treasure Vault pg. 43 1.1 Price 1,500 gp --- The ammunition restores 8d4+11 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Life Shot (True) Source Treasure Vault pg. 43 1.1 Price 9,000 gp --- The ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1899", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1899-1637", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life Shot](/Equipment.aspx?ID=1899)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLife shot is a special cartridge that carries a small dose of [elixir of life](/Equipment.aspx?ID=91). A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a [fortune](/Traits.aspx?ID=76) effect). A target willing to be hit by this attack is [flat-footed](/Conditions.aspx?ID=16) against it.\n\n\n\n\r\n\r\n\r\nLife Shot (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 1d4 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 3d4+3 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 5d4+7 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 7d4+10 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 8d4+11 Hit Points, and the bonus is +3.\r\n\r\n\r\nLife Shot (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "name": "Life Shot (Moderate)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition restores 5d4+7 Hit Points, and the bonus is +2.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition restores 5d4+7 Hit Points, and the bonus is +2.", "summary_markdown": "The ammunition restores 5d4+7 Hit Points, and the bonus is +2.", "text": " Life Shot Source Treasure Vault pg. 43 1.1 Ammunition round Activate Single Action Interact --- Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is flat-footed against it. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Life Shot (Minor) Source Treasure Vault pg. 43 1.1 Price 5 gp --- The ammunition restores 1d4 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Life Shot (Lesser) Source Treasure Vault pg. 43 1.1 Price 50 gp --- The ammunition restores 3d4+3 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Life Shot (Moderate) Source Treasure Vault pg. 43 1.1 Price 200 gp --- The ammunition restores 5d4+7 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Life Shot (Greater) Source Treasure Vault pg. 43 1.1 Price 750 gp --- The ammunition restores 7d4+10 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Life Shot (Major) Source Treasure Vault pg. 43 1.1 Price 1,500 gp --- The ammunition restores 8d4+11 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Life Shot (True) Source Treasure Vault pg. 43 1.1 Price 9,000 gp --- The ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1899", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1899-1638", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life Shot](/Equipment.aspx?ID=1899)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLife shot is a special cartridge that carries a small dose of [elixir of life](/Equipment.aspx?ID=91). A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a [fortune](/Traits.aspx?ID=76) effect). A target willing to be hit by this attack is [flat-footed](/Conditions.aspx?ID=16) against it.\n\n\n\n\r\n\r\n\r\nLife Shot (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 1d4 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 3d4+3 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 5d4+7 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 7d4+10 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 8d4+11 Hit Points, and the bonus is +3.\r\n\r\n\r\nLife Shot (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "name": "Life Shot (Greater)", "pfs": "Standard", "price": 75000, "price_raw": "750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 750 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition restores 7d4+10 Hit Points, and the bonus is +2.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition restores 7d4+10 Hit Points, and the bonus is +2.", "summary_markdown": "The ammunition restores 7d4+10 Hit Points, and the bonus is +2.", "text": " Life Shot Source Treasure Vault pg. 43 1.1 Ammunition round Activate Single Action Interact --- Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is flat-footed against it. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Life Shot (Minor) Source Treasure Vault pg. 43 1.1 Price 5 gp --- The ammunition restores 1d4 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Life Shot (Lesser) Source Treasure Vault pg. 43 1.1 Price 50 gp --- The ammunition restores 3d4+3 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Life Shot (Moderate) Source Treasure Vault pg. 43 1.1 Price 200 gp --- The ammunition restores 5d4+7 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Life Shot (Greater) Source Treasure Vault pg. 43 1.1 Price 750 gp --- The ammunition restores 7d4+10 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Life Shot (Major) Source Treasure Vault pg. 43 1.1 Price 1,500 gp --- The ammunition restores 8d4+11 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Life Shot (True) Source Treasure Vault pg. 43 1.1 Price 9,000 gp --- The ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1899", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1899-1639", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life Shot](/Equipment.aspx?ID=1899)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLife shot is a special cartridge that carries a small dose of [elixir of life](/Equipment.aspx?ID=91). A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a [fortune](/Traits.aspx?ID=76) effect). A target willing to be hit by this attack is [flat-footed](/Conditions.aspx?ID=16) against it.\n\n\n\n\r\n\r\n\r\nLife Shot (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 1d4 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 3d4+3 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 5d4+7 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 7d4+10 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 8d4+11 Hit Points, and the bonus is +3.\r\n\r\n\r\nLife Shot (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "name": "Life Shot (Major)", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition restores 8d4+11 Hit Points, and the bonus is +3.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition restores 8d4+11 Hit Points, and the bonus is +3.", "summary_markdown": "The ammunition restores 8d4+11 Hit Points, and the bonus is +3.", "text": " Life Shot Source Treasure Vault pg. 43 1.1 Ammunition round Activate Single Action Interact --- Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is flat-footed against it. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Life Shot (Minor) Source Treasure Vault pg. 43 1.1 Price 5 gp --- The ammunition restores 1d4 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Life Shot (Lesser) Source Treasure Vault pg. 43 1.1 Price 50 gp --- The ammunition restores 3d4+3 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Life Shot (Moderate) Source Treasure Vault pg. 43 1.1 Price 200 gp --- The ammunition restores 5d4+7 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Life Shot (Greater) Source Treasure Vault pg. 43 1.1 Price 750 gp --- The ammunition restores 7d4+10 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Life Shot (Major) Source Treasure Vault pg. 43 1.1 Price 1,500 gp --- The ammunition restores 8d4+11 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Life Shot (True) Source Treasure Vault pg. 43 1.1 Price 9,000 gp --- The ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1899", "weakness": {} }, { "actions": "Single Action", "ammunition": "round", "ammunition_markdown": "round", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1899-1640", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life Shot](/Equipment.aspx?ID=1899)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** round\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLife shot is a special cartridge that carries a small dose of [elixir of life](/Equipment.aspx?ID=91). A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a [fortune](/Traits.aspx?ID=76) effect). A target willing to be hit by this attack is [flat-footed](/Conditions.aspx?ID=16) against it.\n\n\n\n\r\n\r\n\r\nLife Shot (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 1d4 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 3d4+3 Hit Points, and the bonus is +1.\r\n\r\n\r\nLife Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 5d4+7 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 7d4+10 Hit Points, and the bonus is +2.\r\n\r\n\r\nLife Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 8d4+11 Hit Points, and the bonus is +3.\r\n\r\n\r\nLife Shot (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 9,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "name": "Life Shot (True)", "pfs": "Standard", "price": 900000, "price_raw": "9,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 9,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition restores 10d4+14 Hit Points, and the bonus is +4.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "summary_markdown": "The ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "text": " Life Shot Source Treasure Vault pg. 43 1.1 Ammunition round Activate Single Action Interact --- Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is flat-footed against it. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Life Shot (Minor) Source Treasure Vault pg. 43 1.1 Price 5 gp --- The ammunition restores 1d4 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Life Shot (Lesser) Source Treasure Vault pg. 43 1.1 Price 50 gp --- The ammunition restores 3d4+3 Hit Points, and the bonus is +1. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Life Shot (Moderate) Source Treasure Vault pg. 43 1.1 Price 200 gp --- The ammunition restores 5d4+7 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Life Shot (Greater) Source Treasure Vault pg. 43 1.1 Price 750 gp --- The ammunition restores 7d4+10 Hit Points, and the bonus is +2. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Life Shot (Major) Source Treasure Vault pg. 43 1.1 Price 1,500 gp --- The ammunition restores 8d4+11 Hit Points, and the bonus is +3. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Life Shot (True) Source Treasure Vault pg. 43 1.1 Price 9,000 gp --- The ammunition restores 10d4+14 Hit Points, and the bonus is +4.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1899", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1900", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Ooze Ammunition](/Equipment.aspx?ID=1900)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOoze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and [persistent acid damage](/Conditions.aspx?ID=29) until it ends the effects. On a critical hit, the creature is [immobilized](/Conditions.aspx?ID=24) for 1 round in addition to the other effects. The target can end the effects by [Escaping](/Actions.aspx?ID=79) the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn.\n\n\n\n\r\n\r\n\r\nOoze Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 7 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16.\r\n\r\n\r\nOoze Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 42 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20.\r\n\r\n\r\nOoze Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29.\r\n\r\n\r\nOoze Ammunition (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 3,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "name": "Ooze Ammunition", "pfs": "Limited", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOoze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its …", "summary_markdown": "Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its …", "text": " Ooze Ammunition Source Treasure Vault pg. 43 1.1 Ammunition any Activate Single Action Interact --- Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Ooze Ammunition (Lesser) Source Treasure Vault pg. 43 1.1 Price 7 gp --- The ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Ooze Ammunition (Moderate) Source Treasure Vault pg. 43 1.1 Price 42 gp --- The ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Ooze Ammunition (Greater) Source Treasure Vault pg. 43 1.1 Price 350 gp --- The ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Ooze Ammunition (Major) Source Treasure Vault pg. 43 1.1 Price 3,250 gp --- The ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "trait": [ "Acid", "Alchemical", "Consumable" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Acid", "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1900", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1900-1641", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Ooze Ammunition](/Equipment.aspx?ID=1900)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOoze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and [persistent acid damage](/Conditions.aspx?ID=29) until it ends the effects. On a critical hit, the creature is [immobilized](/Conditions.aspx?ID=24) for 1 round in addition to the other effects. The target can end the effects by [Escaping](/Actions.aspx?ID=79) the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn.\n\n\n\n\r\n\r\n\r\nOoze Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 7 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16.\r\n\r\n\r\nOoze Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 42 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20.\r\n\r\n\r\nOoze Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29.\r\n\r\n\r\nOoze Ammunition (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 3,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "name": "Ooze Ammunition (Lesser)", "pfs": "Limited", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16.", "summary_markdown": "The ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16.", "text": " Ooze Ammunition Source Treasure Vault pg. 43 1.1 Ammunition any Activate Single Action Interact --- Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Ooze Ammunition (Lesser) Source Treasure Vault pg. 43 1.1 Price 7 gp --- The ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Ooze Ammunition (Moderate) Source Treasure Vault pg. 43 1.1 Price 42 gp --- The ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Ooze Ammunition (Greater) Source Treasure Vault pg. 43 1.1 Price 350 gp --- The ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Ooze Ammunition (Major) Source Treasure Vault pg. 43 1.1 Price 3,250 gp --- The ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "trait": [ "Acid", "Alchemical", "Consumable" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Acid", "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1900", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1900-1642", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Ooze Ammunition](/Equipment.aspx?ID=1900)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOoze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and [persistent acid damage](/Conditions.aspx?ID=29) until it ends the effects. On a critical hit, the creature is [immobilized](/Conditions.aspx?ID=24) for 1 round in addition to the other effects. The target can end the effects by [Escaping](/Actions.aspx?ID=79) the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn.\n\n\n\n\r\n\r\n\r\nOoze Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 7 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16.\r\n\r\n\r\nOoze Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 42 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20.\r\n\r\n\r\nOoze Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29.\r\n\r\n\r\nOoze Ammunition (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 3,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "name": "Ooze Ammunition (Moderate)", "pfs": "Limited", "price": 4200, "price_raw": "42 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 42 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20.", "summary_markdown": "The ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20.", "text": " Ooze Ammunition Source Treasure Vault pg. 43 1.1 Ammunition any Activate Single Action Interact --- Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Ooze Ammunition (Lesser) Source Treasure Vault pg. 43 1.1 Price 7 gp --- The ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Ooze Ammunition (Moderate) Source Treasure Vault pg. 43 1.1 Price 42 gp --- The ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Ooze Ammunition (Greater) Source Treasure Vault pg. 43 1.1 Price 350 gp --- The ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Ooze Ammunition (Major) Source Treasure Vault pg. 43 1.1 Price 3,250 gp --- The ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "trait": [ "Acid", "Alchemical", "Consumable" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Acid", "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1900", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1900-1643", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Ooze Ammunition](/Equipment.aspx?ID=1900)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOoze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and [persistent acid damage](/Conditions.aspx?ID=29) until it ends the effects. On a critical hit, the creature is [immobilized](/Conditions.aspx?ID=24) for 1 round in addition to the other effects. The target can end the effects by [Escaping](/Actions.aspx?ID=79) the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn.\n\n\n\n\r\n\r\n\r\nOoze Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 7 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16.\r\n\r\n\r\nOoze Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 42 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20.\r\n\r\n\r\nOoze Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29.\r\n\r\n\r\nOoze Ammunition (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 3,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "name": "Ooze Ammunition (Greater)", "pfs": "Limited", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29.", "summary_markdown": "The ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29.", "text": " Ooze Ammunition Source Treasure Vault pg. 43 1.1 Ammunition any Activate Single Action Interact --- Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Ooze Ammunition (Lesser) Source Treasure Vault pg. 43 1.1 Price 7 gp --- The ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Ooze Ammunition (Moderate) Source Treasure Vault pg. 43 1.1 Price 42 gp --- The ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Ooze Ammunition (Greater) Source Treasure Vault pg. 43 1.1 Price 350 gp --- The ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Ooze Ammunition (Major) Source Treasure Vault pg. 43 1.1 Price 3,250 gp --- The ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "trait": [ "Acid", "Alchemical", "Consumable" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Acid", "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1900", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1900-1644", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Limited\"\r\n>\r\n[Ooze Ammunition](/Equipment.aspx?ID=1900)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOoze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and [persistent acid damage](/Conditions.aspx?ID=29) until it ends the effects. On a critical hit, the creature is [immobilized](/Conditions.aspx?ID=24) for 1 round in addition to the other effects. The target can end the effects by [Escaping](/Actions.aspx?ID=79) the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn.\n\n\n\n\r\n\r\n\r\nOoze Ammunition (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 7 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16.\r\n\r\n\r\nOoze Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 42 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20.\r\n\r\n\r\nOoze Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29.\r\n\r\n\r\nOoze Ammunition (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 3,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "name": "Ooze Ammunition (Major)", "pfs": "Limited", "price": 325000, "price_raw": "3,250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 3,250 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "summary_markdown": "The ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "text": " Ooze Ammunition Source Treasure Vault pg. 43 1.1 Ammunition any Activate Single Action Interact --- Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Ooze Ammunition (Lesser) Source Treasure Vault pg. 43 1.1 Price 7 gp --- The ammunition deals 1d4 persistent acid damage and imposes a –5-foot penalty to Speed, and the Escape DC is 16. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Ooze Ammunition (Moderate) Source Treasure Vault pg. 43 1.1 Price 42 gp --- The ammunition deals 2d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Ooze Ammunition (Greater) Source Treasure Vault pg. 43 1.1 Price 350 gp --- The ammunition deals 3d4 persistent acid damage and imposes a –10-foot penalty to Speed, and the Escape DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Ooze Ammunition (Major) Source Treasure Vault pg. 43 1.1 Price 3,250 gp --- The ammunition deals 4d4 persistent acid damage and imposes a –15-foot penalty to Speed, and the Escape DC is 38.", "trait": [ "Acid", "Alchemical", "Consumable" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Acid", "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1900", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1901", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Limited\"\r\n>\r\n[Rusting Ammunition](/Equipment.aspx?ID=1901)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRusting ammunition is made using a [rust monster's](/Monsters.aspx?ID=354) saliva and, when activated, deals damage to objects or creatures primarily made of metal. The target takes [persistent damage](/Conditions.aspx?ID=29) for a duration determined by the type of ammunition used. A creature that drops to 0 Hit Points while taking this persistent damage crumbles into fine powder; its gear remains. The ammunition's type determines the maximum amount of an object that's destroyed.\n\n**Craft Requirements** Supply the saliva of a rust monster.\n\n\n\n\r\n\r\n\r\nRusting Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d8 persistent damage for up to 5 rounds. For an object, the ammunition destroys a 5-foot cube.\r\n\r\n\r\nRusting Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 4d8 persistent damage for up to 6 rounds. For an object, the ammunition destroys a 10-foot cube.", "name": "Rusting Ammunition", "pfs": "Limited", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRusting ammunition is made using a rust monster's saliva and, when activated, deals damage to objects or creatures primarily made of metal. The …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Rusting ammunition is made using a rust monster's saliva and, when activated, deals damage to objects or creatures primarily made of metal. The …", "summary_markdown": "Rusting ammunition is made using a rust monster's saliva and, when activated, deals damage to objects or creatures primarily made of metal. The …", "text": " Rusting Ammunition Source Treasure Vault pg. 43 1.1 Ammunition any Activate Single Action Interact --- Rusting ammunition is made using a rust monster's saliva and, when activated, deals damage to objects or creatures primarily made of metal. The target takes persistent damage for a duration determined by the type of ammunition used. A creature that drops to 0 Hit Points while taking this persistent damage crumbles into fine powder; its gear remains. The ammunition's type determines the maximum amount of an object that's destroyed. Craft Requirements Supply the saliva of a rust monster. <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Rusting Ammunition (Moderate) Source Treasure Vault pg. 43 1.1 Price 600 gp --- The ammunition deals 3d8 persistent damage for up to 5 rounds. For an object, the ammunition destroys a 5-foot cube. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Rusting Ammunition (Greater) Source Treasure Vault pg. 43 1.1 Price 3,600 gp --- The ammunition deals 4d8 persistent damage for up to 6 rounds. For an object, the ammunition destroys a 10-foot cube.", "trait": [ "Alchemical", "Consumable", "Force" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75)", "trait_raw": [ "Alchemical", "Consumable", "Force" ], "type": "Item", "url": "/Equipment.aspx?ID=1901", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1901-1645", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Limited\"\r\n>\r\n[Rusting Ammunition](/Equipment.aspx?ID=1901)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRusting ammunition is made using a [rust monster's](/Monsters.aspx?ID=354) saliva and, when activated, deals damage to objects or creatures primarily made of metal. The target takes [persistent damage](/Conditions.aspx?ID=29) for a duration determined by the type of ammunition used. A creature that drops to 0 Hit Points while taking this persistent damage crumbles into fine powder; its gear remains. The ammunition's type determines the maximum amount of an object that's destroyed.\n\n**Craft Requirements** Supply the saliva of a rust monster.\n\n\n\n\r\n\r\n\r\nRusting Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d8 persistent damage for up to 5 rounds. For an object, the ammunition destroys a 5-foot cube.\r\n\r\n\r\nRusting Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 4d8 persistent damage for up to 6 rounds. For an object, the ammunition destroys a 10-foot cube.", "name": "Rusting Ammunition (Moderate)", "pfs": "Limited", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 3d8 persistent damage for up to 5 rounds. For an object, the ammunition destroys a 5-foot cube.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 3d8 persistent damage for up to 5 rounds. For an object, the ammunition destroys a 5-foot cube.", "summary_markdown": "The ammunition deals 3d8 persistent damage for up to 5 rounds. For an object, the ammunition destroys a 5-foot cube.", "text": " Rusting Ammunition Source Treasure Vault pg. 43 1.1 Ammunition any Activate Single Action Interact --- Rusting ammunition is made using a rust monster's saliva and, when activated, deals damage to objects or creatures primarily made of metal. The target takes persistent damage for a duration determined by the type of ammunition used. A creature that drops to 0 Hit Points while taking this persistent damage crumbles into fine powder; its gear remains. The ammunition's type determines the maximum amount of an object that's destroyed. Craft Requirements Supply the saliva of a rust monster. <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Rusting Ammunition (Moderate) Source Treasure Vault pg. 43 1.1 Price 600 gp --- The ammunition deals 3d8 persistent damage for up to 5 rounds. For an object, the ammunition destroys a 5-foot cube. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Rusting Ammunition (Greater) Source Treasure Vault pg. 43 1.1 Price 3,600 gp --- The ammunition deals 4d8 persistent damage for up to 6 rounds. For an object, the ammunition destroys a 10-foot cube.", "trait": [ "Alchemical", "Consumable", "Force" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75)", "trait_raw": [ "Alchemical", "Consumable", "Force" ], "type": "Item", "url": "/Equipment.aspx?ID=1901", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1901-1646", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Ammunition", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Limited\"\r\n>\r\n[Rusting Ammunition](/Equipment.aspx?ID=1901)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRusting ammunition is made using a [rust monster's](/Monsters.aspx?ID=354) saliva and, when activated, deals damage to objects or creatures primarily made of metal. The target takes [persistent damage](/Conditions.aspx?ID=29) for a duration determined by the type of ammunition used. A creature that drops to 0 Hit Points while taking this persistent damage crumbles into fine powder; its gear remains. The ammunition's type determines the maximum amount of an object that's destroyed.\n\n**Craft Requirements** Supply the saliva of a rust monster.\n\n\n\n\r\n\r\n\r\nRusting Ammunition (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 3d8 persistent damage for up to 5 rounds. For an object, the ammunition destroys a 5-foot cube.\r\n\r\n\r\nRusting Ammunition (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition deals 4d8 persistent damage for up to 6 rounds. For an object, the ammunition destroys a 10-foot cube.", "name": "Rusting Ammunition (Greater)", "pfs": "Limited", "price": 360000, "price_raw": "3,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1\r\n\r\n**Price** 3,600 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition deals 4d8 persistent damage for up to 6 rounds. For an object, the ammunition destroys a 10-foot cube.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 43 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition deals 4d8 persistent damage for up to 6 rounds. For an object, the ammunition destroys a 10-foot cube.", "summary_markdown": "The ammunition deals 4d8 persistent damage for up to 6 rounds. For an object, the ammunition destroys a 10-foot cube.", "text": " Rusting Ammunition Source Treasure Vault pg. 43 1.1 Ammunition any Activate Single Action Interact --- Rusting ammunition is made using a rust monster's saliva and, when activated, deals damage to objects or creatures primarily made of metal. The target takes persistent damage for a duration determined by the type of ammunition used. A creature that drops to 0 Hit Points while taking this persistent damage crumbles into fine powder; its gear remains. The ammunition's type determines the maximum amount of an object that's destroyed. Craft Requirements Supply the saliva of a rust monster. <title level=\"2\" right=\"Item 13\" pfs=\"Limited\" > Rusting Ammunition (Moderate) Source Treasure Vault pg. 43 1.1 Price 600 gp --- The ammunition deals 3d8 persistent damage for up to 5 rounds. For an object, the ammunition destroys a 5-foot cube. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Rusting Ammunition (Greater) Source Treasure Vault pg. 43 1.1 Price 3,600 gp --- The ammunition deals 4d8 persistent damage for up to 6 rounds. For an object, the ammunition destroys a 10-foot cube.", "trait": [ "Alchemical", "Consumable", "Force" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75)", "trait_raw": [ "Alchemical", "Consumable", "Force" ], "type": "Item", "url": "/Equipment.aspx?ID=1901", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1902", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blightburn Bomb](/Equipment.aspx?ID=1902)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison damage, [persistent poison damage](/Conditions.aspx?ID=29), and poison [splash](/Traits.aspx?ID=150) damage, according to the bomb's type. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to [blightburn sickness](/Diseases.aspx?ID=24) at the listed Fortitude DC.\n\n\n\n\r\n\r\n\r\nBlightburn Bomb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 34.\r\n\r\n\r\nBlightburn Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 43.", "name": "Blightburn Bomb", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBlightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Blightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison …", "summary_markdown": "Blightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison …", "text": " Blightburn Bomb Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Blightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison damage, persistent poison damage, and poison splash damage, according to the bomb's type. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to blightburn sickness at the listed Fortitude DC. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Blightburn Bomb Source Treasure Vault pg. 44 1.1 Price 1,200 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 34. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Blightburn Bomb (Greater) Source Treasure Vault pg. 44 1.1 Price 12,000 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 43.", "trait": [ "Alchemical", "Bomb", "Consumable", "Disease", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Disease](/Traits.aspx?ID=46), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Disease", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1902", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1902-1647", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blightburn Bomb](/Equipment.aspx?ID=1902)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison damage, [persistent poison damage](/Conditions.aspx?ID=29), and poison [splash](/Traits.aspx?ID=150) damage, according to the bomb's type. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to [blightburn sickness](/Diseases.aspx?ID=24) at the listed Fortitude DC.\n\n\n\n\r\n\r\n\r\nBlightburn Bomb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 34.\r\n\r\n\r\nBlightburn Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 43.", "name": "Blightburn Bomb", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The …", "summary_markdown": "You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The …", "text": " Blightburn Bomb Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Blightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison damage, persistent poison damage, and poison splash damage, according to the bomb's type. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to blightburn sickness at the listed Fortitude DC. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Blightburn Bomb Source Treasure Vault pg. 44 1.1 Price 1,200 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 34. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Blightburn Bomb (Greater) Source Treasure Vault pg. 44 1.1 Price 12,000 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 43.", "trait": [ "Alchemical", "Bomb", "Consumable", "Disease", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Disease](/Traits.aspx?ID=46), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Disease", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1902", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1902-1648", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blightburn Bomb](/Equipment.aspx?ID=1902)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison damage, [persistent poison damage](/Conditions.aspx?ID=29), and poison [splash](/Traits.aspx?ID=150) damage, according to the bomb's type. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to [blightburn sickness](/Diseases.aspx?ID=24) at the listed Fortitude DC.\n\n\n\n\r\n\r\n\r\nBlightburn Bomb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 34.\r\n\r\n\r\nBlightburn Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 43.", "name": "Blightburn Bomb (Greater)", "pfs": "Standard", "price": 1200000, "price_raw": "12,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n**Price** 12,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The …", "summary_markdown": "You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The …", "text": " Blightburn Bomb Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Blightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison damage, persistent poison damage, and poison splash damage, according to the bomb's type. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to blightburn sickness at the listed Fortitude DC. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Blightburn Bomb Source Treasure Vault pg. 44 1.1 Price 1,200 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 34. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Blightburn Bomb (Greater) Source Treasure Vault pg. 44 1.1 Price 12,000 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 43.", "trait": [ "Alchemical", "Bomb", "Consumable", "Disease", "Poison", "Splash", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Disease](/Traits.aspx?ID=46), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Disease", "Poison", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1902", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1903", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Boulder Seed](/Equipment.aspx?ID=1903)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which [pushes](/Rules.aspx?ID=451) a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls [prone](/Conditions.aspx?ID=31). The splash zone fills with rubble, creating difficult terrain. The “boulder” the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears.\n\n\n\n\r\n\r\n\r\nBoulder Seed\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d4 bludgeoning damage plus 3 bludgeoning splash damage. It creates a boulder as hard as wood (Hardness 5, HP 20) that pushes Medium or smaller targets.\r\n\r\n\r\nBoulder Seed (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d4 bludgeoning damage plus 4 bludgeoning splash damage. It creates a boulder as hard as stone (Hardness 10, HP 40) that pushes Large or smaller targets.", "name": "Boulder Seed", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and …", "summary_markdown": "This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and …", "text": " Boulder Seed Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which pushes a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls prone. The splash zone fills with rubble, creating difficult terrain. The “boulder” the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Boulder Seed Source Treasure Vault pg. 44 1.1 Price 360 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 bludgeoning damage plus 3 bludgeoning splash damage. It creates a boulder as hard as wood (Hardness 5, HP 20) that pushes Medium or smaller targets. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Boulder Seed (Greater) Source Treasure Vault pg. 44 1.1 Price 3,600 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d4 bludgeoning damage plus 4 bludgeoning splash damage. It creates a boulder as hard as stone (Hardness 10, HP 40) that pushes Large or smaller targets.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1903", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1903-1649", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Boulder Seed](/Equipment.aspx?ID=1903)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which [pushes](/Rules.aspx?ID=451) a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls [prone](/Conditions.aspx?ID=31). The splash zone fills with rubble, creating difficult terrain. The “boulder” the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears.\n\n\n\n\r\n\r\n\r\nBoulder Seed\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d4 bludgeoning damage plus 3 bludgeoning splash damage. It creates a boulder as hard as wood (Hardness 5, HP 20) that pushes Medium or smaller targets.\r\n\r\n\r\nBoulder Seed (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d4 bludgeoning damage plus 4 bludgeoning splash damage. It creates a boulder as hard as stone (Hardness 10, HP 40) that pushes Large or smaller targets.", "name": "Boulder Seed", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d4 bludgeoning damage plus 3 bludgeoning splash damage. It creates a boulder as hard as …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 bludgeoning damage plus 3 bludgeoning splash damage. It creates a boulder as hard as …", "summary_markdown": "You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 bludgeoning damage plus 3 bludgeoning splash damage. It creates a boulder as hard as …", "text": " Boulder Seed Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which pushes a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls prone. The splash zone fills with rubble, creating difficult terrain. The “boulder” the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Boulder Seed Source Treasure Vault pg. 44 1.1 Price 360 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 bludgeoning damage plus 3 bludgeoning splash damage. It creates a boulder as hard as wood (Hardness 5, HP 20) that pushes Medium or smaller targets. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Boulder Seed (Greater) Source Treasure Vault pg. 44 1.1 Price 3,600 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d4 bludgeoning damage plus 4 bludgeoning splash damage. It creates a boulder as hard as stone (Hardness 10, HP 40) that pushes Large or smaller targets.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1903", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1903-1650", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Boulder Seed](/Equipment.aspx?ID=1903)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which [pushes](/Rules.aspx?ID=451) a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls [prone](/Conditions.aspx?ID=31). The splash zone fills with rubble, creating difficult terrain. The “boulder” the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears.\n\n\n\n\r\n\r\n\r\nBoulder Seed\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d4 bludgeoning damage plus 3 bludgeoning splash damage. It creates a boulder as hard as wood (Hardness 5, HP 20) that pushes Medium or smaller targets.\r\n\r\n\r\nBoulder Seed (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d4 bludgeoning damage plus 4 bludgeoning splash damage. It creates a boulder as hard as stone (Hardness 10, HP 40) that pushes Large or smaller targets.", "name": "Boulder Seed (Greater)", "pfs": "Standard", "price": 360000, "price_raw": "3,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n**Price** 3,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d4 bludgeoning damage plus 4 bludgeoning splash damage. It creates a boulder as hard as …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls, and the bomb deals 4d4 bludgeoning damage plus 4 bludgeoning splash damage. It creates a boulder as hard as …", "summary_markdown": "You gain a +3 item bonus to attack rolls, and the bomb deals 4d4 bludgeoning damage plus 4 bludgeoning splash damage. It creates a boulder as hard as …", "text": " Boulder Seed Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which pushes a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls prone. The splash zone fills with rubble, creating difficult terrain. The “boulder” the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Boulder Seed Source Treasure Vault pg. 44 1.1 Price 360 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 bludgeoning damage plus 3 bludgeoning splash damage. It creates a boulder as hard as wood (Hardness 5, HP 20) that pushes Medium or smaller targets. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Boulder Seed (Greater) Source Treasure Vault pg. 44 1.1 Price 3,600 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d4 bludgeoning damage plus 4 bludgeoning splash damage. It creates a boulder as hard as stone (Hardness 10, HP 40) that pushes Large or smaller targets.", "trait": [ "Alchemical", "Bomb", "Consumable", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1903", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1904", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lodestone Bomb](/Equipment.aspx?ID=1904)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals force damage and force splash damage, according to the bomb's type. In addition, a target made of metal, wearing metal armor, or using metal weapons takes [persistent force damage](/Conditions.aspx?ID=29) and is [clumsy 1](/Conditions.aspx?ID=3) and [enfeebled 1](/Conditions.aspx?ID=13) while taking the persistent damage. The persistent damage can last up to 1 minute.\n\n\n\n\r\n\r\n\r\nLodestone Bomb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d4 force damage plus 2 force splash damage. The bomb deals 2d4 persistent force damage to applicable targets.\r\n\r\n\r\nLodestone Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d4 force damage plus 3 force splash damage. The bomb deals 3d4 persistent force damage to applicable targets.", "name": "Lodestone Bomb", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals …", "summary_markdown": "Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals …", "text": " Lodestone Bomb Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals force damage and force splash damage, according to the bomb's type. In addition, a target made of metal, wearing metal armor, or using metal weapons takes persistent force damage and is clumsy 1 and enfeebled 1 while taking the persistent damage. The persistent damage can last up to 1 minute. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Lodestone Bomb Source Treasure Vault pg. 44 1.1 Price 400 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 force damage plus 2 force splash damage. The bomb deals 2d4 persistent force damage to applicable targets. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Lodestone Bomb (Greater) Source Treasure Vault pg. 44 1.1 Price 4,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d4 force damage plus 3 force splash damage. The bomb deals 3d4 persistent force damage to applicable targets.", "trait": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1904", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1904-1651", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lodestone Bomb](/Equipment.aspx?ID=1904)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals force damage and force splash damage, according to the bomb's type. In addition, a target made of metal, wearing metal armor, or using metal weapons takes [persistent force damage](/Conditions.aspx?ID=29) and is [clumsy 1](/Conditions.aspx?ID=3) and [enfeebled 1](/Conditions.aspx?ID=13) while taking the persistent damage. The persistent damage can last up to 1 minute.\n\n\n\n\r\n\r\n\r\nLodestone Bomb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d4 force damage plus 2 force splash damage. The bomb deals 2d4 persistent force damage to applicable targets.\r\n\r\n\r\nLodestone Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d4 force damage plus 3 force splash damage. The bomb deals 3d4 persistent force damage to applicable targets.", "name": "Lodestone Bomb", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d4 force damage plus 2 force splash damage. The bomb deals 2d4 persistent force damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 force damage plus 2 force splash damage. The bomb deals 2d4 persistent force damage …", "summary_markdown": "You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 force damage plus 2 force splash damage. The bomb deals 2d4 persistent force damage …", "text": " Lodestone Bomb Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals force damage and force splash damage, according to the bomb's type. In addition, a target made of metal, wearing metal armor, or using metal weapons takes persistent force damage and is clumsy 1 and enfeebled 1 while taking the persistent damage. The persistent damage can last up to 1 minute. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Lodestone Bomb Source Treasure Vault pg. 44 1.1 Price 400 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 force damage plus 2 force splash damage. The bomb deals 2d4 persistent force damage to applicable targets. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Lodestone Bomb (Greater) Source Treasure Vault pg. 44 1.1 Price 4,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d4 force damage plus 3 force splash damage. The bomb deals 3d4 persistent force damage to applicable targets.", "trait": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1904", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1904-1652", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lodestone Bomb](/Equipment.aspx?ID=1904)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nLodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals force damage and force splash damage, according to the bomb's type. In addition, a target made of metal, wearing metal armor, or using metal weapons takes [persistent force damage](/Conditions.aspx?ID=29) and is [clumsy 1](/Conditions.aspx?ID=3) and [enfeebled 1](/Conditions.aspx?ID=13) while taking the persistent damage. The persistent damage can last up to 1 minute.\n\n\n\n\r\n\r\n\r\nLodestone Bomb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d4 force damage plus 2 force splash damage. The bomb deals 2d4 persistent force damage to applicable targets.\r\n\r\n\r\nLodestone Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d4 force damage plus 3 force splash damage. The bomb deals 3d4 persistent force damage to applicable targets.", "name": "Lodestone Bomb (Greater)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d4 force damage plus 3 force splash damage. The bomb deals 3d4 persistent force damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls, and the bomb deals 4d4 force damage plus 3 force splash damage. The bomb deals 3d4 persistent force damage …", "summary_markdown": "You gain a +3 item bonus to attack rolls, and the bomb deals 4d4 force damage plus 3 force splash damage. The bomb deals 3d4 persistent force damage …", "text": " Lodestone Bomb Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals force damage and force splash damage, according to the bomb's type. In addition, a target made of metal, wearing metal armor, or using metal weapons takes persistent force damage and is clumsy 1 and enfeebled 1 while taking the persistent damage. The persistent damage can last up to 1 minute. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Lodestone Bomb Source Treasure Vault pg. 44 1.1 Price 400 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 force damage plus 2 force splash damage. The bomb deals 2d4 persistent force damage to applicable targets. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Lodestone Bomb (Greater) Source Treasure Vault pg. 44 1.1 Price 4,500 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d4 force damage plus 3 force splash damage. The bomb deals 3d4 persistent force damage to applicable targets.", "trait": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Force", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1904", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1905", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Shatterstone](/Equipment.aspx?ID=1905)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA shatterstone is a small ceramic orb, much like a [thunderstone](/Equipment.aspx?ID=79). Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants an item bonus to attack rolls and deals sonic damage and sonic splash damage, according to the bomb's type. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a Fortitude saving throw at the listed DC or be [deafened](/Conditions.aspx?ID=8) until the end of their next turn.\n\n\n\n\r\n\r\n\r\nShatterstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 380 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 sonic damage and 3 sonic splash damage. The Fortitude DC is 30.\r\n\r\n\r\nShatterstone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 3,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 sonic damage and 4 sonic splash damage. The Fortitude DC is 40.", "name": "Shatterstone", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA shatterstone is a small ceramic orb, much like a thunderstone . Inside are reactive agents that set up an intense field of sonic vibration when …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A shatterstone is a small ceramic orb, much like a thunderstone . Inside are reactive agents that set up an intense field of sonic vibration when …", "summary_markdown": "A shatterstone is a small ceramic orb, much like a thunderstone . Inside are reactive agents that set up an intense field of sonic vibration when …", "text": " Shatterstone Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- A shatterstone is a small ceramic orb, much like a thunderstone. Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants an item bonus to attack rolls and deals sonic damage and sonic splash damage, according to the bomb's type. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a Fortitude saving throw at the listed DC or be deafened until the end of their next turn. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Shatterstone Source Treasure Vault pg. 44 1.1 Price 380 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 sonic damage and 3 sonic splash damage. The Fortitude DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Shatterstone (Greater) Source Treasure Vault pg. 44 1.1 Price 3,800 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 sonic damage and 4 sonic splash damage. The Fortitude DC is 40.", "trait": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Sonic](/Traits.aspx?ID=147), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1905", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1905-1653", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Shatterstone](/Equipment.aspx?ID=1905)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA shatterstone is a small ceramic orb, much like a [thunderstone](/Equipment.aspx?ID=79). Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants an item bonus to attack rolls and deals sonic damage and sonic splash damage, according to the bomb's type. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a Fortitude saving throw at the listed DC or be [deafened](/Conditions.aspx?ID=8) until the end of their next turn.\n\n\n\n\r\n\r\n\r\nShatterstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 380 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 sonic damage and 3 sonic splash damage. The Fortitude DC is 30.\r\n\r\n\r\nShatterstone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 3,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 sonic damage and 4 sonic splash damage. The Fortitude DC is 40.", "name": "Shatterstone", "pfs": "Standard", "price": 38000, "price_raw": "380 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n**Price** 380 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 sonic damage and 3 sonic splash damage. The Fortitude DC is 30.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 sonic damage and 3 sonic splash damage. The Fortitude DC is 30.", "summary_markdown": "You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 sonic damage and 3 sonic splash damage. The Fortitude DC is 30.", "text": " Shatterstone Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- A shatterstone is a small ceramic orb, much like a thunderstone. Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants an item bonus to attack rolls and deals sonic damage and sonic splash damage, according to the bomb's type. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a Fortitude saving throw at the listed DC or be deafened until the end of their next turn. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Shatterstone Source Treasure Vault pg. 44 1.1 Price 380 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 sonic damage and 3 sonic splash damage. The Fortitude DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Shatterstone (Greater) Source Treasure Vault pg. 44 1.1 Price 3,800 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 sonic damage and 4 sonic splash damage. The Fortitude DC is 40.", "trait": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Sonic](/Traits.aspx?ID=147), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1905", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1905-1654", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Shatterstone](/Equipment.aspx?ID=1905)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA shatterstone is a small ceramic orb, much like a [thunderstone](/Equipment.aspx?ID=79). Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants an item bonus to attack rolls and deals sonic damage and sonic splash damage, according to the bomb's type. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a Fortitude saving throw at the listed DC or be [deafened](/Conditions.aspx?ID=8) until the end of their next turn.\n\n\n\n\r\n\r\n\r\nShatterstone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 380 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 sonic damage and 3 sonic splash damage. The Fortitude DC is 30.\r\n\r\n\r\nShatterstone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\n\n**Price** 3,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 sonic damage and 4 sonic splash damage. The Fortitude DC is 40.", "name": "Shatterstone (Greater)", "pfs": "Standard", "price": 380000, "price_raw": "3,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1\r\n\r\n**Price** 3,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 sonic damage and 4 sonic splash damage. The Fortitude DC is 40.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 44 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 sonic damage and 4 sonic splash damage. The Fortitude DC is 40.", "summary_markdown": "You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 sonic damage and 4 sonic splash damage. The Fortitude DC is 40.", "text": " Shatterstone Source Treasure Vault pg. 44 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- A shatterstone is a small ceramic orb, much like a thunderstone. Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants an item bonus to attack rolls and deals sonic damage and sonic splash damage, according to the bomb's type. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a Fortitude saving throw at the listed DC or be deafened until the end of their next turn. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Shatterstone Source Treasure Vault pg. 44 1.1 Price 380 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 sonic damage and 3 sonic splash damage. The Fortitude DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Shatterstone (Greater) Source Treasure Vault pg. 44 1.1 Price 3,800 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 sonic damage and 4 sonic splash damage. The Fortitude DC is 40.", "trait": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Sonic](/Traits.aspx?ID=147), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Sonic", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1905", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1906", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Skunk Bomb](/Equipment.aspx?ID=1906)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSkunk bombs are made from the concentrated odors of [xulgaths](/MonsterFamilies.aspx?ID=102), [hezrous](/Monsters.aspx?ID=601), and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better.\n\n**Critical Success** The target is unaffected.
\n**Success** The target is [sickened 1](/Conditions.aspx?ID=34).
\n**Failure** The target is sickened 1 and [slowed 1](/Conditions.aspx?ID=35) while sickened.
\n**Critical Failure** The target is [blinded](/Conditions.aspx?ID=1) for 1 round, sickened 2, and slowed 1 while sickened.\n\nCreatures sickened by the bomb emit an odor that lasts 10 minutes after the sickened condition ends (or 1 hour if they were also blinded). The odor can be removed or neutralized by using [_prestidigitation_](/Spells.aspx?ID=229) or similar magic or by spending 10 minutes scrubbing with ample soap and water. While the odor lasts, creatures within 30 feet can smell the target, enabling even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to [Track](/Actions.aspx?ID=66) the affected creature for as long as it has the odor. A creature that has [imprecise](/Rules.aspx?ID=412) or [precise](/Rules.aspx?ID=411) [scent](/MonsterAbilities.aspx?ID=33) doubles the range at which it can detect the target using this scent.\n\n\n\n\r\n\r\n\r\nSkunk Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15.\r\n\r\n\r\nSkunk Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17.\r\n\r\n\r\nSkunk Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28.\r\n\r\n\r\nSkunk Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 2,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "name": "Skunk Bomb", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSkunk bombs are made from the concentrated odors of xulgaths , hezrous , and other creatures with natural or supernatural stench. The bomb grants …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Skunk bombs are made from the concentrated odors of xulgaths , hezrous , and other creatures with natural or supernatural stench. The bomb grants …", "summary_markdown": "Skunk bombs are made from the concentrated odors of xulgaths , hezrous , and other creatures with natural or supernatural stench. The bomb grants …", "text": " Skunk Bomb Source Treasure Vault pg. 45 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is sickened 1 and slowed 1 while sickened. Critical Failure The target is blinded for 1 round, sickened 2, and slowed 1 while sickened. Creatures sickened by the bomb emit an odor that lasts 10 minutes after the sickened condition ends (or 1 hour if they were also blinded). The odor can be removed or neutralized by using prestidigitation or similar magic or by spending 10 minutes scrubbing with ample soap and water. While the odor lasts, creatures within 30 feet can smell the target, enabling even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to Track the affected creature for as long as it has the odor. A creature that has imprecise or precise scent doubles the range at which it can detect the target using this scent. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Skunk Bomb (Lesser) Source Treasure Vault pg. 45 1.1 Price 4 gp Bulk L --- The bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Skunk Bomb (Moderate) Source Treasure Vault pg. 45 1.1 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Skunk Bomb (Greater) Source Treasure Vault pg. 45 1.1 Price 240 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Skunk Bomb (Major) Source Treasure Vault pg. 45 1.1 Price 2,400 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "trait": [ "Alchemical", "Bomb", "Consumable", "Olfactory", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Olfactory", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1906", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1906-1655", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Skunk Bomb](/Equipment.aspx?ID=1906)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSkunk bombs are made from the concentrated odors of [xulgaths](/MonsterFamilies.aspx?ID=102), [hezrous](/Monsters.aspx?ID=601), and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better.\n\n**Critical Success** The target is unaffected.
\n**Success** The target is [sickened 1](/Conditions.aspx?ID=34).
\n**Failure** The target is sickened 1 and [slowed 1](/Conditions.aspx?ID=35) while sickened.
\n**Critical Failure** The target is [blinded](/Conditions.aspx?ID=1) for 1 round, sickened 2, and slowed 1 while sickened.\n\nCreatures sickened by the bomb emit an odor that lasts 10 minutes after the sickened condition ends (or 1 hour if they were also blinded). The odor can be removed or neutralized by using [_prestidigitation_](/Spells.aspx?ID=229) or similar magic or by spending 10 minutes scrubbing with ample soap and water. While the odor lasts, creatures within 30 feet can smell the target, enabling even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to [Track](/Actions.aspx?ID=66) the affected creature for as long as it has the odor. A creature that has [imprecise](/Rules.aspx?ID=412) or [precise](/Rules.aspx?ID=411) [scent](/MonsterAbilities.aspx?ID=33) doubles the range at which it can detect the target using this scent.\n\n\n\n\r\n\r\n\r\nSkunk Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15.\r\n\r\n\r\nSkunk Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17.\r\n\r\n\r\nSkunk Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28.\r\n\r\n\r\nSkunk Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 2,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "name": "Skunk Bomb (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1", "speed": {}, "spell_markdown": "", "summary": "The bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15.", "summary_markdown": "The bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15.", "text": " Skunk Bomb Source Treasure Vault pg. 45 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is sickened 1 and slowed 1 while sickened. Critical Failure The target is blinded for 1 round, sickened 2, and slowed 1 while sickened. Creatures sickened by the bomb emit an odor that lasts 10 minutes after the sickened condition ends (or 1 hour if they were also blinded). The odor can be removed or neutralized by using prestidigitation or similar magic or by spending 10 minutes scrubbing with ample soap and water. While the odor lasts, creatures within 30 feet can smell the target, enabling even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to Track the affected creature for as long as it has the odor. A creature that has imprecise or precise scent doubles the range at which it can detect the target using this scent. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Skunk Bomb (Lesser) Source Treasure Vault pg. 45 1.1 Price 4 gp Bulk L --- The bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Skunk Bomb (Moderate) Source Treasure Vault pg. 45 1.1 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Skunk Bomb (Greater) Source Treasure Vault pg. 45 1.1 Price 240 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Skunk Bomb (Major) Source Treasure Vault pg. 45 1.1 Price 2,400 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "trait": [ "Alchemical", "Bomb", "Consumable", "Olfactory", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Olfactory", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1906", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1906-1656", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Skunk Bomb](/Equipment.aspx?ID=1906)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSkunk bombs are made from the concentrated odors of [xulgaths](/MonsterFamilies.aspx?ID=102), [hezrous](/Monsters.aspx?ID=601), and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better.\n\n**Critical Success** The target is unaffected.
\n**Success** The target is [sickened 1](/Conditions.aspx?ID=34).
\n**Failure** The target is sickened 1 and [slowed 1](/Conditions.aspx?ID=35) while sickened.
\n**Critical Failure** The target is [blinded](/Conditions.aspx?ID=1) for 1 round, sickened 2, and slowed 1 while sickened.\n\nCreatures sickened by the bomb emit an odor that lasts 10 minutes after the sickened condition ends (or 1 hour if they were also blinded). The odor can be removed or neutralized by using [_prestidigitation_](/Spells.aspx?ID=229) or similar magic or by spending 10 minutes scrubbing with ample soap and water. While the odor lasts, creatures within 30 feet can smell the target, enabling even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to [Track](/Actions.aspx?ID=66) the affected creature for as long as it has the odor. A creature that has [imprecise](/Rules.aspx?ID=412) or [precise](/Rules.aspx?ID=411) [scent](/MonsterAbilities.aspx?ID=33) doubles the range at which it can detect the target using this scent.\n\n\n\n\r\n\r\n\r\nSkunk Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15.\r\n\r\n\r\nSkunk Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17.\r\n\r\n\r\nSkunk Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28.\r\n\r\n\r\nSkunk Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 2,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "name": "Skunk Bomb (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17.", "text": " Skunk Bomb Source Treasure Vault pg. 45 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is sickened 1 and slowed 1 while sickened. Critical Failure The target is blinded for 1 round, sickened 2, and slowed 1 while sickened. Creatures sickened by the bomb emit an odor that lasts 10 minutes after the sickened condition ends (or 1 hour if they were also blinded). The odor can be removed or neutralized by using prestidigitation or similar magic or by spending 10 minutes scrubbing with ample soap and water. While the odor lasts, creatures within 30 feet can smell the target, enabling even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to Track the affected creature for as long as it has the odor. A creature that has imprecise or precise scent doubles the range at which it can detect the target using this scent. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Skunk Bomb (Lesser) Source Treasure Vault pg. 45 1.1 Price 4 gp Bulk L --- The bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Skunk Bomb (Moderate) Source Treasure Vault pg. 45 1.1 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Skunk Bomb (Greater) Source Treasure Vault pg. 45 1.1 Price 240 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Skunk Bomb (Major) Source Treasure Vault pg. 45 1.1 Price 2,400 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "trait": [ "Alchemical", "Bomb", "Consumable", "Olfactory", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Olfactory", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1906", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1906-1657", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Skunk Bomb](/Equipment.aspx?ID=1906)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSkunk bombs are made from the concentrated odors of [xulgaths](/MonsterFamilies.aspx?ID=102), [hezrous](/Monsters.aspx?ID=601), and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better.\n\n**Critical Success** The target is unaffected.
\n**Success** The target is [sickened 1](/Conditions.aspx?ID=34).
\n**Failure** The target is sickened 1 and [slowed 1](/Conditions.aspx?ID=35) while sickened.
\n**Critical Failure** The target is [blinded](/Conditions.aspx?ID=1) for 1 round, sickened 2, and slowed 1 while sickened.\n\nCreatures sickened by the bomb emit an odor that lasts 10 minutes after the sickened condition ends (or 1 hour if they were also blinded). The odor can be removed or neutralized by using [_prestidigitation_](/Spells.aspx?ID=229) or similar magic or by spending 10 minutes scrubbing with ample soap and water. While the odor lasts, creatures within 30 feet can smell the target, enabling even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to [Track](/Actions.aspx?ID=66) the affected creature for as long as it has the odor. A creature that has [imprecise](/Rules.aspx?ID=412) or [precise](/Rules.aspx?ID=411) [scent](/MonsterAbilities.aspx?ID=33) doubles the range at which it can detect the target using this scent.\n\n\n\n\r\n\r\n\r\nSkunk Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15.\r\n\r\n\r\nSkunk Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17.\r\n\r\n\r\nSkunk Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28.\r\n\r\n\r\nSkunk Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 2,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "name": "Skunk Bomb (Greater)", "pfs": "Standard", "price": 24000, "price_raw": "240 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28.", "text": " Skunk Bomb Source Treasure Vault pg. 45 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is sickened 1 and slowed 1 while sickened. Critical Failure The target is blinded for 1 round, sickened 2, and slowed 1 while sickened. Creatures sickened by the bomb emit an odor that lasts 10 minutes after the sickened condition ends (or 1 hour if they were also blinded). The odor can be removed or neutralized by using prestidigitation or similar magic or by spending 10 minutes scrubbing with ample soap and water. While the odor lasts, creatures within 30 feet can smell the target, enabling even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to Track the affected creature for as long as it has the odor. A creature that has imprecise or precise scent doubles the range at which it can detect the target using this scent. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Skunk Bomb (Lesser) Source Treasure Vault pg. 45 1.1 Price 4 gp Bulk L --- The bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Skunk Bomb (Moderate) Source Treasure Vault pg. 45 1.1 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Skunk Bomb (Greater) Source Treasure Vault pg. 45 1.1 Price 240 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Skunk Bomb (Major) Source Treasure Vault pg. 45 1.1 Price 2,400 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "trait": [ "Alchemical", "Bomb", "Consumable", "Olfactory", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Olfactory", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1906", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1906-1658", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Skunk Bomb](/Equipment.aspx?ID=1906)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSkunk bombs are made from the concentrated odors of [xulgaths](/MonsterFamilies.aspx?ID=102), [hezrous](/Monsters.aspx?ID=601), and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better.\n\n**Critical Success** The target is unaffected.
\n**Success** The target is [sickened 1](/Conditions.aspx?ID=34).
\n**Failure** The target is sickened 1 and [slowed 1](/Conditions.aspx?ID=35) while sickened.
\n**Critical Failure** The target is [blinded](/Conditions.aspx?ID=1) for 1 round, sickened 2, and slowed 1 while sickened.\n\nCreatures sickened by the bomb emit an odor that lasts 10 minutes after the sickened condition ends (or 1 hour if they were also blinded). The odor can be removed or neutralized by using [_prestidigitation_](/Spells.aspx?ID=229) or similar magic or by spending 10 minutes scrubbing with ample soap and water. While the odor lasts, creatures within 30 feet can smell the target, enabling even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to [Track](/Actions.aspx?ID=66) the affected creature for as long as it has the odor. A creature that has [imprecise](/Rules.aspx?ID=412) or [precise](/Rules.aspx?ID=411) [scent](/MonsterAbilities.aspx?ID=33) doubles the range at which it can detect the target using this scent.\n\n\n\n\r\n\r\n\r\nSkunk Bomb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15.\r\n\r\n\r\nSkunk Bomb (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17.\r\n\r\n\r\nSkunk Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28.\r\n\r\n\r\nSkunk Bomb (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 2,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "name": "Skunk Bomb (Major)", "pfs": "Standard", "price": 240000, "price_raw": "2,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\r\n\r\n**Price** 2,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "text": " Skunk Bomb Source Treasure Vault pg. 45 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is sickened 1 and slowed 1 while sickened. Critical Failure The target is blinded for 1 round, sickened 2, and slowed 1 while sickened. Creatures sickened by the bomb emit an odor that lasts 10 minutes after the sickened condition ends (or 1 hour if they were also blinded). The odor can be removed or neutralized by using prestidigitation or similar magic or by spending 10 minutes scrubbing with ample soap and water. While the odor lasts, creatures within 30 feet can smell the target, enabling even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to Track the affected creature for as long as it has the odor. A creature that has imprecise or precise scent doubles the range at which it can detect the target using this scent. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Skunk Bomb (Lesser) Source Treasure Vault pg. 45 1.1 Price 4 gp Bulk L --- The bomb deals 1d4 poison damage and 1 poison splash damage. The Fortitude DC is 15. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Skunk Bomb (Moderate) Source Treasure Vault pg. 45 1.1 Price 12 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d4 poison damage and 2 poison splash damage. The Fortitude DC is 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Skunk Bomb (Greater) Source Treasure Vault pg. 45 1.1 Price 240 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d4 poison damage and 3 poison splash damage. The Fortitude DC is 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Skunk Bomb (Major) Source Treasure Vault pg. 45 1.1 Price 2,400 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d4 poison damage and 4 poison splash damage. The Fortitude DC is 37.", "trait": [ "Alchemical", "Bomb", "Consumable", "Olfactory", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Olfactory", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1906", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1907", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trueshape Bomb](/Equipment.aspx?ID=1907)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConcentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison damage, [persistent poison damage](/Conditions.aspx?ID=29), and poison splash damage, according to their type. If the primary target is under the effects of a [morph](/Traits.aspx?ID=113) or [polymorph](/Traits.aspx?ID=127) effect, it must succeed at a Fortitude saving throw at the bomb's listed DC, or else the effects end and the creature returns to its normal form. Targets taking persistent poison damage from this bomb must succeed at another Fortitude saving throw at the same DC to change shape using a morph or polymorph effect. The persistent damage can last up to 1 minute.\n\n\n\n\r\n\r\n\r\nTrueshape Bomb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 375 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 30.\r\n\r\n\r\nTrueshape Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 40.", "name": "Trueshape Bomb", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nConcentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Concentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison …", "summary_markdown": "Concentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison …", "text": " Trueshape Bomb Source Treasure Vault pg. 45 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Concentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison damage, persistent poison damage, and poison splash damage, according to their type. If the primary target is under the effects of a morph or polymorph effect, it must succeed at a Fortitude saving throw at the bomb's listed DC, or else the effects end and the creature returns to its normal form. Targets taking persistent poison damage from this bomb must succeed at another Fortitude saving throw at the same DC to change shape using a morph or polymorph effect. The persistent damage can last up to 1 minute. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Trueshape Bomb Source Treasure Vault pg. 45 1.1 Price 375 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Trueshape Bomb (Greater) Source Treasure Vault pg. 45 1.1 Price 3,750 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 40.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1907", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1907-1659", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trueshape Bomb](/Equipment.aspx?ID=1907)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConcentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison damage, [persistent poison damage](/Conditions.aspx?ID=29), and poison splash damage, according to their type. If the primary target is under the effects of a [morph](/Traits.aspx?ID=113) or [polymorph](/Traits.aspx?ID=127) effect, it must succeed at a Fortitude saving throw at the bomb's listed DC, or else the effects end and the creature returns to its normal form. Targets taking persistent poison damage from this bomb must succeed at another Fortitude saving throw at the same DC to change shape using a morph or polymorph effect. The persistent damage can last up to 1 minute.\n\n\n\n\r\n\r\n\r\nTrueshape Bomb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 375 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 30.\r\n\r\n\r\nTrueshape Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 40.", "name": "Trueshape Bomb", "pfs": "Standard", "price": 37500, "price_raw": "375 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\r\n\r\n**Price** 375 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The …", "summary_markdown": "You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The …", "text": " Trueshape Bomb Source Treasure Vault pg. 45 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Concentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison damage, persistent poison damage, and poison splash damage, according to their type. If the primary target is under the effects of a morph or polymorph effect, it must succeed at a Fortitude saving throw at the bomb's listed DC, or else the effects end and the creature returns to its normal form. Targets taking persistent poison damage from this bomb must succeed at another Fortitude saving throw at the same DC to change shape using a morph or polymorph effect. The persistent damage can last up to 1 minute. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Trueshape Bomb Source Treasure Vault pg. 45 1.1 Price 375 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Trueshape Bomb (Greater) Source Treasure Vault pg. 45 1.1 Price 3,750 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 40.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1907", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1907-1660", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trueshape Bomb](/Equipment.aspx?ID=1907)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConcentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison damage, [persistent poison damage](/Conditions.aspx?ID=29), and poison splash damage, according to their type. If the primary target is under the effects of a [morph](/Traits.aspx?ID=113) or [polymorph](/Traits.aspx?ID=127) effect, it must succeed at a Fortitude saving throw at the bomb's listed DC, or else the effects end and the creature returns to its normal form. Targets taking persistent poison damage from this bomb must succeed at another Fortitude saving throw at the same DC to change shape using a morph or polymorph effect. The persistent damage can last up to 1 minute.\n\n\n\n\r\n\r\n\r\nTrueshape Bomb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 375 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 30.\r\n\r\n\r\nTrueshape Bomb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 40.", "name": "Trueshape Bomb (Greater)", "pfs": "Standard", "price": 375000, "price_raw": "3,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1\r\n\r\n**Price** 3,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 45 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The …", "summary_markdown": "You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The …", "text": " Trueshape Bomb Source Treasure Vault pg. 45 1.1 Usage held in 1 hand Bulk L Activate Single Action Strike --- Concentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison damage, persistent poison damage, and poison splash damage, according to their type. If the primary target is under the effects of a morph or polymorph effect, it must succeed at a Fortitude saving throw at the bomb's listed DC, or else the effects end and the creature returns to its normal form. Targets taking persistent poison damage from this bomb must succeed at another Fortitude saving throw at the same DC to change shape using a morph or polymorph effect. The persistent damage can last up to 1 minute. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Trueshape Bomb Source Treasure Vault pg. 45 1.1 Price 375 gp Bulk L --- You gain a +2 item bonus to attack rolls, and the bomb deals 3d6 poison damage, 3d4 persistent poison damage, and 3 poison splash damage. The Fortitude DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Trueshape Bomb (Greater) Source Treasure Vault pg. 45 1.1 Price 3,750 gp Bulk L --- You gain a +3 item bonus to attack rolls, and the bomb deals 4d6 poison damage, 4d4 persistent poison damage, and 4 poison splash damage. The Fortitude DC is 40.", "trait": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126), [Splash](/Traits.aspx?ID=150)", "trait_raw": [ "Alchemical", "Bomb", "Consumable", "Poison", "Splash" ], "type": "Item", "url": "/Equipment.aspx?ID=1907", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1908", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Assassin Vine Wine](/Equipment.aspx?ID=1908)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafting wine from [assassin vine](/Monsters.aspx?ID=555) berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added during fermentation concentrate the vine's connection to its environment and impart them onto the imbiber. For 1 minute after drinking a glass of assassin vine wine, you have [tremorsense](/MonsterAbilities.aspx?ID=40) at a range of 30 feet.\n\n\n\n\r\n\r\n\r\nAssassin Vine Wine\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 130 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAssassin Vine Wine (Aged)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAssassin vine wine that has been aged for several years— or artificially aged with alchemy—develops both a greater complexity of flavor and a stronger connection to an assassin vine's bond with nature. When you drink the wine, vegetation in a 20-foot emanation around you begins to writhe, becoming difficult terrain until the start of your next turn.", "name": "Assassin Vine Wine", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafting wine from assassin vine berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Crafting wine from assassin vine berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added …", "summary_markdown": "Crafting wine from assassin vine berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added …", "text": " Assassin Vine Wine Source Treasure Vault pg. 47 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Crafting wine from assassin vine berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added during fermentation concentrate the vine's connection to its environment and impart them onto the imbiber. For 1 minute after drinking a glass of assassin vine wine, you have tremorsense at a range of 30 feet. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Assassin Vine Wine Source Treasure Vault pg. 47 1.1 Price 130 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Assassin Vine Wine (Aged) Source Treasure Vault pg. 47 1.1 Price 350 gp Bulk L --- Assassin vine wine that has been aged for several years— or artificially aged with alchemy—develops both a greater complexity of flavor and a stronger connection to an assassin vine's bond with nature. When you drink the wine, vegetation in a 20-foot emanation around you begins to writhe, becoming difficult terrain until the start of your next turn.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1908", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1908-1661", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Assassin Vine Wine](/Equipment.aspx?ID=1908)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafting wine from [assassin vine](/Monsters.aspx?ID=555) berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added during fermentation concentrate the vine's connection to its environment and impart them onto the imbiber. For 1 minute after drinking a glass of assassin vine wine, you have [tremorsense](/MonsterAbilities.aspx?ID=40) at a range of 30 feet.\n\n\n\n\r\n\r\n\r\nAssassin Vine Wine\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 130 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAssassin Vine Wine (Aged)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAssassin vine wine that has been aged for several years— or artificially aged with alchemy—develops both a greater complexity of flavor and a stronger connection to an assassin vine's bond with nature. When you drink the wine, vegetation in a 20-foot emanation around you begins to writhe, becoming difficult terrain until the start of your next turn.", "name": "Assassin Vine Wine", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafting wine from assassin vine berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "summary": "Crafting wine from assassin vine berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added …", "summary_markdown": "Crafting wine from assassin vine berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added …", "text": " Assassin Vine Wine Source Treasure Vault pg. 47 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Crafting wine from assassin vine berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added during fermentation concentrate the vine's connection to its environment and impart them onto the imbiber. For 1 minute after drinking a glass of assassin vine wine, you have tremorsense at a range of 30 feet. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Assassin Vine Wine Source Treasure Vault pg. 47 1.1 Price 130 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Assassin Vine Wine (Aged) Source Treasure Vault pg. 47 1.1 Price 350 gp Bulk L --- Assassin vine wine that has been aged for several years— or artificially aged with alchemy—develops both a greater complexity of flavor and a stronger connection to an assassin vine's bond with nature. When you drink the wine, vegetation in a 20-foot emanation around you begins to writhe, becoming difficult terrain until the start of your next turn.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1908", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1908-1662", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Assassin Vine Wine](/Equipment.aspx?ID=1908)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafting wine from [assassin vine](/Monsters.aspx?ID=555) berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added during fermentation concentrate the vine's connection to its environment and impart them onto the imbiber. For 1 minute after drinking a glass of assassin vine wine, you have [tremorsense](/MonsterAbilities.aspx?ID=40) at a range of 30 feet.\n\n\n\n\r\n\r\n\r\nAssassin Vine Wine\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 130 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAssassin Vine Wine (Aged)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAssassin vine wine that has been aged for several years— or artificially aged with alchemy—develops both a greater complexity of flavor and a stronger connection to an assassin vine's bond with nature. When you drink the wine, vegetation in a 20-foot emanation around you begins to writhe, becoming difficult terrain until the start of your next turn.", "name": "Assassin Vine Wine (Aged)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAssassin vine wine that has been aged for several years— or artificially aged with alchemy—develops both a greater complexity of flavor and a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "summary": "Assassin vine wine that has been aged for several years— or artificially aged with alchemy—develops both a greater complexity of flavor and a …", "summary_markdown": "Assassin vine wine that has been aged for several years— or artificially aged with alchemy—develops both a greater complexity of flavor and a …", "text": " Assassin Vine Wine Source Treasure Vault pg. 47 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Crafting wine from assassin vine berries is a dangerous process, but the resulting ruby-red drink is rich and heady. Alchemical reagents added during fermentation concentrate the vine's connection to its environment and impart them onto the imbiber. For 1 minute after drinking a glass of assassin vine wine, you have tremorsense at a range of 30 feet. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Assassin Vine Wine Source Treasure Vault pg. 47 1.1 Price 130 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Assassin Vine Wine (Aged) Source Treasure Vault pg. 47 1.1 Price 350 gp Bulk L --- Assassin vine wine that has been aged for several years— or artificially aged with alchemy—develops both a greater complexity of flavor and a stronger connection to an assassin vine's bond with nature. When you drink the wine, vegetation in a 20-foot emanation around you begins to writhe, becoming difficult terrain until the start of your next turn.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1908", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1909", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Auric Noodles](/Equipment.aspx?ID=1909)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAuric noodles are boiled, then pan-fried and tossed with sliced vegetables and a sticky, savory sauce incorporating alchemical reagents. After you eat the noodles, they boost your ability to sense magic for 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to checks to [Identify Magic](/Actions.aspx?ID=24), and you can move at full speed while using the [Detect Magic](/Actions.aspx?ID=513) exploration activity.\n\n\n\n", "name": "Auric Noodles", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAuric noodles are boiled, then pan-fried and tossed with sliced vegetables and a sticky, savory sauce incorporating alchemical reagents. After you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Auric noodles are boiled, then pan-fried and tossed with sliced vegetables and a sticky, savory sauce incorporating alchemical reagents. After you …", "summary_markdown": "Auric noodles are boiled, then pan-fried and tossed with sliced vegetables and a sticky, savory sauce incorporating alchemical reagents. After you …", "text": " Auric Noodles Source Treasure Vault pg. 47 1.1 Price 10 gp Usage held in 2 hands Bulk L Activate 10 minutes (Interact) --- Auric noodles are boiled, then pan-fried and tossed with sliced vegetables and a sticky, savory sauce incorporating alchemical reagents. After you eat the noodles, they boost your ability to sense magic for 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to checks to Identify Magic, and you can move at full speed while using the Detect Magic exploration activity.\n", "trait": [ "Alchemical", "Consumable", "Processed" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Processed](/Traits.aspx?ID=487)", "trait_raw": [ "Alchemical", "Consumable", "Processed" ], "type": "Item", "url": "/Equipment.aspx?ID=1909", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1910", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Cinnamon Seers](/Equipment.aspx?ID=1910)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 14 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nZippy, alchemically treated cinnamon suffuses cinnamon seers, a rock candy with a lively taste that provides a mental boost. A cinnamon seer remains in your mouth for 1 hour, its stimulating flavor granting you a +1 item bonus to checks to [Recall Knowledge](/Actions.aspx?ID=26).\n\n **Secondary Effect** ([fortune](/Traits.aspx?ID=76)) **Trigger** You gain no information from a Recall Knowledge check; **Effect** Reroll the triggering check. If this was a [secret](/Traits.aspx?ID=142) check, the GM rerolls rather than you; the candy doesn't give you any insight into what the GM rolled, so in that case, you're rerolling based only on guesswork. The seer becomes inert. You become temporarily immune to cinnamon seers until the next time you make your daily preparations.\n\n\n\n", "name": "Cinnamon Seers", "pfs": "Standard", "price": 1400, "price_raw": "14 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 14 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nZippy, alchemically treated cinnamon suffuses cinnamon seers, a rock candy with a lively taste that provides a mental boost. A cinnamon seer remains …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Zippy, alchemically treated cinnamon suffuses cinnamon seers, a rock candy with a lively taste that provides a mental boost. A cinnamon seer remains …", "summary_markdown": "Zippy, alchemically treated cinnamon suffuses cinnamon seers, a rock candy with a lively taste that provides a mental boost. A cinnamon seer remains …", "text": " Cinnamon Seers Source Treasure Vault pg. 47 1.1 Price 14 gp Usage held in 1 hand --- Zippy, alchemically treated cinnamon suffuses cinnamon seers, a rock candy with a lively taste that provides a mental boost. A cinnamon seer remains in your mouth for 1 hour, its stimulating flavor granting you a +1 item bonus to checks to Recall Knowledge. Secondary Effect Reaction (fortune) Trigger You gain no information from a Recall Knowledge check; Effect Reroll the triggering check. If this was a secret check, the GM rerolls rather than you; the candy doesn't give you any insight into what the GM rolled, so in that case, you're rerolling based only on guesswork. The seer becomes inert. You become temporarily immune to cinnamon seers until the next time you make your daily preparations.\n", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1910", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1911", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cooperative Waffles](/Equipment.aspx?ID=1911)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFlash-cooked on a [waffle iron](/Equipment.aspx?ID=1403) and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those who share the batch. You can split the waffles with one other creature. After you both eat half of the waffles to Activate them, when one of you uses [Follow the Expert](/Actions.aspx?ID=514) to follow the other, the circumstance bonus granted is 1 higher. The waffles' bonus lasts 24 hours or until you next make your daily preparations, whichever comes first. You can only be linked to one creature in this way at a time; if either of you eats cooperative waffles again, the effect of your previous waffles ends.\n\n\n\n\r\n\r\n\r\nCooperative Waffles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCooperative Waffles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe benefit of the waffles also applies when one of you successfully [Aids](/Actions.aspx?ID=75) a skill check the other attempts.", "name": "Cooperative Waffles", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFlash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Flash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those …", "summary_markdown": "Flash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those …", "text": " Cooperative Waffles Source Treasure Vault pg. 47 1.1 Usage held in 2 hands Bulk L Activate 10 minutes (Interact) --- Flash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those who share the batch. You can split the waffles with one other creature. After you both eat half of the waffles to Activate them, when one of you uses Follow the Expert to follow the other, the circumstance bonus granted is 1 higher. The waffles' bonus lasts 24 hours or until you next make your daily preparations, whichever comes first. You can only be linked to one creature in this way at a time; if either of you eats cooperative waffles again, the effect of your previous waffles ends. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cooperative Waffles Source Treasure Vault pg. 47 1.1 Price 5 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cooperative Waffles (Greater) Source Treasure Vault pg. 47 1.1 Price 25 gp Bulk L --- The benefit of the waffles also applies when one of you successfully Aids a skill check the other attempts.", "trait": [ "Alchemical", "Consumable", "Processed" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Processed](/Traits.aspx?ID=487)", "trait_raw": [ "Alchemical", "Consumable", "Processed" ], "type": "Item", "url": "/Equipment.aspx?ID=1911", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1911-1663", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cooperative Waffles](/Equipment.aspx?ID=1911)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFlash-cooked on a [waffle iron](/Equipment.aspx?ID=1403) and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those who share the batch. You can split the waffles with one other creature. After you both eat half of the waffles to Activate them, when one of you uses [Follow the Expert](/Actions.aspx?ID=514) to follow the other, the circumstance bonus granted is 1 higher. The waffles' bonus lasts 24 hours or until you next make your daily preparations, whichever comes first. You can only be linked to one creature in this way at a time; if either of you eats cooperative waffles again, the effect of your previous waffles ends.\n\n\n\n\r\n\r\n\r\nCooperative Waffles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCooperative Waffles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe benefit of the waffles also applies when one of you successfully [Aids](/Actions.aspx?ID=75) a skill check the other attempts.", "name": "Cooperative Waffles", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFlash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "summary": "Flash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those …", "summary_markdown": "Flash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those …", "text": " Cooperative Waffles Source Treasure Vault pg. 47 1.1 Usage held in 2 hands Bulk L Activate 10 minutes (Interact) --- Flash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those who share the batch. You can split the waffles with one other creature. After you both eat half of the waffles to Activate them, when one of you uses Follow the Expert to follow the other, the circumstance bonus granted is 1 higher. The waffles' bonus lasts 24 hours or until you next make your daily preparations, whichever comes first. You can only be linked to one creature in this way at a time; if either of you eats cooperative waffles again, the effect of your previous waffles ends. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cooperative Waffles Source Treasure Vault pg. 47 1.1 Price 5 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cooperative Waffles (Greater) Source Treasure Vault pg. 47 1.1 Price 25 gp Bulk L --- The benefit of the waffles also applies when one of you successfully Aids a skill check the other attempts.", "trait": [ "Alchemical", "Consumable", "Processed" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Processed](/Traits.aspx?ID=487)", "trait_raw": [ "Alchemical", "Consumable", "Processed" ], "type": "Item", "url": "/Equipment.aspx?ID=1911", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1911-1664", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cooperative Waffles](/Equipment.aspx?ID=1911)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFlash-cooked on a [waffle iron](/Equipment.aspx?ID=1403) and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those who share the batch. You can split the waffles with one other creature. After you both eat half of the waffles to Activate them, when one of you uses [Follow the Expert](/Actions.aspx?ID=514) to follow the other, the circumstance bonus granted is 1 higher. The waffles' bonus lasts 24 hours or until you next make your daily preparations, whichever comes first. You can only be linked to one creature in this way at a time; if either of you eats cooperative waffles again, the effect of your previous waffles ends.\n\n\n\n\r\n\r\n\r\nCooperative Waffles\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCooperative Waffles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe benefit of the waffles also applies when one of you successfully [Aids](/Actions.aspx?ID=75) a skill check the other attempts.", "name": "Cooperative Waffles (Greater)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe benefit of the waffles also applies when one of you successfully Aids a skill check the other attempts.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "summary": "The benefit of the waffles also applies when one of you successfully Aids a skill check the other attempts.", "summary_markdown": "The benefit of the waffles also applies when one of you successfully Aids a skill check the other attempts.", "text": " Cooperative Waffles Source Treasure Vault pg. 47 1.1 Usage held in 2 hands Bulk L Activate 10 minutes (Interact) --- Flash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those who share the batch. You can split the waffles with one other creature. After you both eat half of the waffles to Activate them, when one of you uses Follow the Expert to follow the other, the circumstance bonus granted is 1 higher. The waffles' bonus lasts 24 hours or until you next make your daily preparations, whichever comes first. You can only be linked to one creature in this way at a time; if either of you eats cooperative waffles again, the effect of your previous waffles ends. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Cooperative Waffles Source Treasure Vault pg. 47 1.1 Price 5 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cooperative Waffles (Greater) Source Treasure Vault pg. 47 1.1 Price 25 gp Bulk L --- The benefit of the waffles also applies when one of you successfully Aids a skill check the other attempts.", "trait": [ "Alchemical", "Consumable", "Processed" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Processed](/Traits.aspx?ID=487)", "trait_raw": [ "Alchemical", "Consumable", "Processed" ], "type": "Item", "url": "/Equipment.aspx?ID=1911", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1912", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Crackling Bubble Gum](/Equipment.aspx?ID=1912)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects.\n\n **Secondary Effect** ([sonic](/Traits.aspx?ID=147)) **Effect** You blow a bubble with the gum until it pops, after which it becomes inert. The pop deals sonic damage to all creatures in a 15-foot cone with a [basic](/Rules.aspx?ID=329) Fortitude save. A creature that fails its save is also bound with sticky gum, taking a –10-foot item penalty to its Speed for 1 minute. The creature can remove the gum with a total of 3 Interact actions. These actions don't have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nCrackling Bubble Gum (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, the damage is 4d4, and the DC is 19.\r\n\r\n\r\nCrackling Bubble Gum (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 6d4, and the DC is 25.\r\n\r\n\r\nCrackling Bubble Gum (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 8d4, and the DC is 30.\r\n\r\n\r\nCrackling Bubble Gum (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the damage is 9d4, and the DC is 34.", "name": "Crackling Bubble Gum", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus …", "summary_markdown": "This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus …", "text": " Crackling Bubble Gum Source Treasure Vault pg. 47 1.1 Usage held in 1 hand --- This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects. Secondary Effect Two Actions (sonic) Effect You blow a bubble with the gum until it pops, after which it becomes inert. The pop deals sonic damage to all creatures in a 15-foot cone with a basic Fortitude save. A creature that fails its save is also bound with sticky gum, taking a –10-foot item penalty to its Speed for 1 minute. The creature can remove the gum with a total of 3 Interact actions. These actions don't have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Crackling Bubble Gum (Lesser) Source Treasure Vault pg. 47 1.1 Price 30 gp --- The item bonus is +1, the damage is 4d4, and the DC is 19. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Crackling Bubble Gum (Moderate) Source Treasure Vault pg. 47 1.1 Price 150 gp --- The item bonus is +2, the damage is 6d4, and the DC is 25. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Crackling Bubble Gum (Greater) Source Treasure Vault pg. 47 1.1 Price 450 gp --- The item bonus is +2, the damage is 8d4, and the DC is 30. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Crackling Bubble Gum (Major) Source Treasure Vault pg. 47 1.1 Price 1,000 gp --- The item bonus is +3, the damage is 9d4, and the DC is 34.", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1912", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1912-1665", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Crackling Bubble Gum](/Equipment.aspx?ID=1912)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects.\n\n **Secondary Effect** ([sonic](/Traits.aspx?ID=147)) **Effect** You blow a bubble with the gum until it pops, after which it becomes inert. The pop deals sonic damage to all creatures in a 15-foot cone with a [basic](/Rules.aspx?ID=329) Fortitude save. A creature that fails its save is also bound with sticky gum, taking a –10-foot item penalty to its Speed for 1 minute. The creature can remove the gum with a total of 3 Interact actions. These actions don't have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nCrackling Bubble Gum (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, the damage is 4d4, and the DC is 19.\r\n\r\n\r\nCrackling Bubble Gum (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 6d4, and the DC is 25.\r\n\r\n\r\nCrackling Bubble Gum (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 8d4, and the DC is 30.\r\n\r\n\r\nCrackling Bubble Gum (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the damage is 9d4, and the DC is 34.", "name": "Crackling Bubble Gum (Lesser)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +1, the damage is 4d4, and the DC is 19.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +1, the damage is 4d4, and the DC is 19.", "summary_markdown": "The item bonus is +1, the damage is 4d4, and the DC is 19.", "text": " Crackling Bubble Gum Source Treasure Vault pg. 47 1.1 Usage held in 1 hand --- This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects. Secondary Effect Two Actions (sonic) Effect You blow a bubble with the gum until it pops, after which it becomes inert. The pop deals sonic damage to all creatures in a 15-foot cone with a basic Fortitude save. A creature that fails its save is also bound with sticky gum, taking a –10-foot item penalty to its Speed for 1 minute. The creature can remove the gum with a total of 3 Interact actions. These actions don't have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Crackling Bubble Gum (Lesser) Source Treasure Vault pg. 47 1.1 Price 30 gp --- The item bonus is +1, the damage is 4d4, and the DC is 19. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Crackling Bubble Gum (Moderate) Source Treasure Vault pg. 47 1.1 Price 150 gp --- The item bonus is +2, the damage is 6d4, and the DC is 25. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Crackling Bubble Gum (Greater) Source Treasure Vault pg. 47 1.1 Price 450 gp --- The item bonus is +2, the damage is 8d4, and the DC is 30. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Crackling Bubble Gum (Major) Source Treasure Vault pg. 47 1.1 Price 1,000 gp --- The item bonus is +3, the damage is 9d4, and the DC is 34.", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1912", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1912-1666", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Crackling Bubble Gum](/Equipment.aspx?ID=1912)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects.\n\n **Secondary Effect** ([sonic](/Traits.aspx?ID=147)) **Effect** You blow a bubble with the gum until it pops, after which it becomes inert. The pop deals sonic damage to all creatures in a 15-foot cone with a [basic](/Rules.aspx?ID=329) Fortitude save. A creature that fails its save is also bound with sticky gum, taking a –10-foot item penalty to its Speed for 1 minute. The creature can remove the gum with a total of 3 Interact actions. These actions don't have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nCrackling Bubble Gum (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, the damage is 4d4, and the DC is 19.\r\n\r\n\r\nCrackling Bubble Gum (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 6d4, and the DC is 25.\r\n\r\n\r\nCrackling Bubble Gum (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 8d4, and the DC is 30.\r\n\r\n\r\nCrackling Bubble Gum (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the damage is 9d4, and the DC is 34.", "name": "Crackling Bubble Gum (Moderate)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, the damage is 6d4, and the DC is 25.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, the damage is 6d4, and the DC is 25.", "summary_markdown": "The item bonus is +2, the damage is 6d4, and the DC is 25.", "text": " Crackling Bubble Gum Source Treasure Vault pg. 47 1.1 Usage held in 1 hand --- This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects. Secondary Effect Two Actions (sonic) Effect You blow a bubble with the gum until it pops, after which it becomes inert. The pop deals sonic damage to all creatures in a 15-foot cone with a basic Fortitude save. A creature that fails its save is also bound with sticky gum, taking a –10-foot item penalty to its Speed for 1 minute. The creature can remove the gum with a total of 3 Interact actions. These actions don't have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Crackling Bubble Gum (Lesser) Source Treasure Vault pg. 47 1.1 Price 30 gp --- The item bonus is +1, the damage is 4d4, and the DC is 19. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Crackling Bubble Gum (Moderate) Source Treasure Vault pg. 47 1.1 Price 150 gp --- The item bonus is +2, the damage is 6d4, and the DC is 25. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Crackling Bubble Gum (Greater) Source Treasure Vault pg. 47 1.1 Price 450 gp --- The item bonus is +2, the damage is 8d4, and the DC is 30. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Crackling Bubble Gum (Major) Source Treasure Vault pg. 47 1.1 Price 1,000 gp --- The item bonus is +3, the damage is 9d4, and the DC is 34.", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1912", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1912-1667", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Crackling Bubble Gum](/Equipment.aspx?ID=1912)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects.\n\n **Secondary Effect** ([sonic](/Traits.aspx?ID=147)) **Effect** You blow a bubble with the gum until it pops, after which it becomes inert. The pop deals sonic damage to all creatures in a 15-foot cone with a [basic](/Rules.aspx?ID=329) Fortitude save. A creature that fails its save is also bound with sticky gum, taking a –10-foot item penalty to its Speed for 1 minute. The creature can remove the gum with a total of 3 Interact actions. These actions don't have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nCrackling Bubble Gum (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, the damage is 4d4, and the DC is 19.\r\n\r\n\r\nCrackling Bubble Gum (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 6d4, and the DC is 25.\r\n\r\n\r\nCrackling Bubble Gum (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 8d4, and the DC is 30.\r\n\r\n\r\nCrackling Bubble Gum (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the damage is 9d4, and the DC is 34.", "name": "Crackling Bubble Gum (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, the damage is 8d4, and the DC is 30.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, the damage is 8d4, and the DC is 30.", "summary_markdown": "The item bonus is +2, the damage is 8d4, and the DC is 30.", "text": " Crackling Bubble Gum Source Treasure Vault pg. 47 1.1 Usage held in 1 hand --- This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects. Secondary Effect Two Actions (sonic) Effect You blow a bubble with the gum until it pops, after which it becomes inert. The pop deals sonic damage to all creatures in a 15-foot cone with a basic Fortitude save. A creature that fails its save is also bound with sticky gum, taking a –10-foot item penalty to its Speed for 1 minute. The creature can remove the gum with a total of 3 Interact actions. These actions don't have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Crackling Bubble Gum (Lesser) Source Treasure Vault pg. 47 1.1 Price 30 gp --- The item bonus is +1, the damage is 4d4, and the DC is 19. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Crackling Bubble Gum (Moderate) Source Treasure Vault pg. 47 1.1 Price 150 gp --- The item bonus is +2, the damage is 6d4, and the DC is 25. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Crackling Bubble Gum (Greater) Source Treasure Vault pg. 47 1.1 Price 450 gp --- The item bonus is +2, the damage is 8d4, and the DC is 30. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Crackling Bubble Gum (Major) Source Treasure Vault pg. 47 1.1 Price 1,000 gp --- The item bonus is +3, the damage is 9d4, and the DC is 34.", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1912", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1912-1668", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Crackling Bubble Gum](/Equipment.aspx?ID=1912)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects.\n\n **Secondary Effect** ([sonic](/Traits.aspx?ID=147)) **Effect** You blow a bubble with the gum until it pops, after which it becomes inert. The pop deals sonic damage to all creatures in a 15-foot cone with a [basic](/Rules.aspx?ID=329) Fortitude save. A creature that fails its save is also bound with sticky gum, taking a –10-foot item penalty to its Speed for 1 minute. The creature can remove the gum with a total of 3 Interact actions. These actions don't have to be consecutive, and other creatures can provide the actions as well.\n\n\n\n\r\n\r\n\r\nCrackling Bubble Gum (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +1, the damage is 4d4, and the DC is 19.\r\n\r\n\r\nCrackling Bubble Gum (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 6d4, and the DC is 25.\r\n\r\n\r\nCrackling Bubble Gum (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 8d4, and the DC is 30.\r\n\r\n\r\nCrackling Bubble Gum (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the damage is 9d4, and the DC is 34.", "name": "Crackling Bubble Gum (Major)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, the damage is 9d4, and the DC is 34.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, the damage is 9d4, and the DC is 34.", "summary_markdown": "The item bonus is +3, the damage is 9d4, and the DC is 34.", "text": " Crackling Bubble Gum Source Treasure Vault pg. 47 1.1 Usage held in 1 hand --- This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects. Secondary Effect Two Actions (sonic) Effect You blow a bubble with the gum until it pops, after which it becomes inert. The pop deals sonic damage to all creatures in a 15-foot cone with a basic Fortitude save. A creature that fails its save is also bound with sticky gum, taking a –10-foot item penalty to its Speed for 1 minute. The creature can remove the gum with a total of 3 Interact actions. These actions don't have to be consecutive, and other creatures can provide the actions as well. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Crackling Bubble Gum (Lesser) Source Treasure Vault pg. 47 1.1 Price 30 gp --- The item bonus is +1, the damage is 4d4, and the DC is 19. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Crackling Bubble Gum (Moderate) Source Treasure Vault pg. 47 1.1 Price 150 gp --- The item bonus is +2, the damage is 6d4, and the DC is 25. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Crackling Bubble Gum (Greater) Source Treasure Vault pg. 47 1.1 Price 450 gp --- The item bonus is +2, the damage is 8d4, and the DC is 30. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Crackling Bubble Gum (Major) Source Treasure Vault pg. 47 1.1 Price 1,000 gp --- The item bonus is +3, the damage is 9d4, and the DC is 34.", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1912", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1913", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Delve Scale](/Equipment.aspx?ID=1913)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 155 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIf fried, a [bulette's](/Monsters.aspx?ID=61) thick forefoot scales render into crunchy snacks. Alchemists add reagents to the frying oil to enhance the scales' properties and flavor. For 1 minute after eating a delve scale, you gain a burrow Speed of 15 feet and a +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37).\n\n\n\n", "name": "Delve Scale", "pfs": "Standard", "price": 15500, "price_raw": "155 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 155 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIf fried, a bulette's thick forefoot scales render into crunchy snacks. Alchemists add reagents to the frying oil to enhance the scales' properties …\r\n", "skill": [ "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "If fried, a bulette's thick forefoot scales render into crunchy snacks. Alchemists add reagents to the frying oil to enhance the scales' properties …", "summary_markdown": "If fried, a bulette's thick forefoot scales render into crunchy snacks. Alchemists add reagents to the frying oil to enhance the scales' properties …", "text": " Delve Scale Source Treasure Vault pg. 47 1.1 Price 155 gp Usage held in 1 hand Activate Single Action Interact --- If fried, a bulette's thick forefoot scales render into crunchy snacks. Alchemists add reagents to the frying oil to enhance the scales' properties and flavor. For 1 minute after eating a delve scale, you gain a burrow Speed of 15 feet and a +2 item bonus to Athletics checks to High Jump or Long Jump.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1913", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1914", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Diplomat's Charcuterie](/Equipment.aspx?ID=1914)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\n\n**Price** 9 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA common sight at political gatherings, a diplomat's charcuterie has fine meats, cheeses, nuts, fruits, and other finger foods mixed with reagents to engender friendly feelings between those consuming them. Contents of the plate vary by chef and the intended palates, from the hearty sausages and hard cheese of charcuterie from the Lands of the Linnorm Kings to the hot-pepper cheese curds and smoked almonds of Thuvian platters. After Activating the charcuterie by eating it, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks to [Make an Impression](/Actions.aspx?ID=50) and Perception checks to [Sense Motive](/Actions.aspx?ID=85). These bonuses last 24 hours or until you make your next daily preparations, whichever comes first.\n\n\n\n", "name": "Diplomat's Charcuterie", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA common sight at political gatherings, a diplomat's charcuterie has fine meats, cheeses, nuts, fruits, and other finger foods mixed with reagents to …\r\n", "skill": [ "Diplomacy" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 47 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A common sight at political gatherings, a diplomat's charcuterie has fine meats, cheeses, nuts, fruits, and other finger foods mixed with reagents to …", "summary_markdown": "A common sight at political gatherings, a diplomat's charcuterie has fine meats, cheeses, nuts, fruits, and other finger foods mixed with reagents to …", "text": " Diplomat's Charcuterie Source Treasure Vault pg. 47 1.1 Price 9 gp Usage held in 2 hands Bulk L Activate 10 minutes (Interact) --- A common sight at political gatherings, a diplomat's charcuterie has fine meats, cheeses, nuts, fruits, and other finger foods mixed with reagents to engender friendly feelings between those consuming them. Contents of the plate vary by chef and the intended palates, from the hearty sausages and hard cheese of charcuterie from the Lands of the Linnorm Kings to the hot-pepper cheese curds and smoked almonds of Thuvian platters. After Activating the charcuterie by eating it, you gain a +1 item bonus to Diplomacy checks to Make an Impression and Perception checks to Sense Motive. These bonuses last 24 hours or until you make your next daily preparations, whichever comes first.\n", "trait": [ "Alchemical", "Consumable", "Processed" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Processed](/Traits.aspx?ID=487)", "trait_raw": [ "Alchemical", "Consumable", "Processed" ], "type": "Item", "url": "/Equipment.aspx?ID=1914", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1915", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Egg Cream Fizz](/Equipment.aspx?ID=1915)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 27 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContaining neither eggs nor cream, an egg cream fizz contains milk or nut milk, sparkling water, and flavored syrup, frothed and chilled. Upon drinking, you feel lighter and more buoyant, gaining a +5-foot item bonus to your Speed for 10 minutes. During this time, you also gain another effect determined by the drink's syrup, which is chosen when the drink is created. \n
  • **Chocolate** You gain a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Balance](/Actions.aspx?ID=28), [Maneuver in Flight](/Actions.aspx?ID=30), and [Squeeze](/Actions.aspx?ID=31).
  • **Strawberry** You gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33), [Leap](/Actions.aspx?ID=81), and [Swim](/Actions.aspx?ID=39).
  • **Vanilla** You can Step into difficult terrain.
\n\n\n\n", "name": "Egg Cream Fizz", "pfs": "Standard", "price": 2700, "price_raw": "27 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\r\n\r\n**Price** 27 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nContaining neither eggs nor cream, an egg cream fizz contains milk or nut milk, sparkling water, and flavored syrup, frothed and chilled. Upon …\r\n", "skill": [ "Acrobatics", "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Containing neither eggs nor cream, an egg cream fizz contains milk or nut milk, sparkling water, and flavored syrup, frothed and chilled. Upon …", "summary_markdown": "Containing neither eggs nor cream, an egg cream fizz contains milk or nut milk, sparkling water, and flavored syrup, frothed and chilled. Upon …", "text": " Egg Cream Fizz Source Treasure Vault pg. 48 1.1 Price 27 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Containing neither eggs nor cream, an egg cream fizz contains milk or nut milk, sparkling water, and flavored syrup, frothed and chilled. Upon drinking, you feel lighter and more buoyant, gaining a +5-foot item bonus to your Speed for 10 minutes. During this time, you also gain another effect determined by the drink's syrup, which is chosen when the drink is created. Chocolate You gain a +1 item bonus to Acrobatics checks to Balance, Maneuver in Flight, and Squeeze. Strawberry You gain a +1 item bonus to Athletics checks to Climb, Leap, and Swim. Vanilla You can Step into difficult terrain. ", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1915", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1916", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Firefoot Popcorn](/Equipment.aspx?ID=1916)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you consume firefoot popcorn, for 1 minute, you can [Leap](/Actions.aspx?ID=81) double the normal distance. You can also attempt to [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37) as a single action. If you do, you don't perform the initial Stride (nor do you fall if you don't Stride 10 feet).\n\n Each time you Leap 10 feet or more, your feet make a popping sound that can be heard from at least 100 feet, and the space you left fills with waves of intense heat. For 1 minute, that square is [hazardous terrain](/Rules.aspx?ID=454) that deals 1d6 fire damage to any creature that moves into it.\n\n\n\n", "name": "Firefoot Popcorn", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you consume firefoot popcorn, for 1 minute, you can Leap double the normal distance. You can also attempt to High Jump or Long Jump as a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you consume firefoot popcorn, for 1 minute, you can Leap double the normal distance. You can also attempt to High Jump or Long Jump as a …", "summary_markdown": "When you consume firefoot popcorn, for 1 minute, you can Leap double the normal distance. You can also attempt to High Jump or Long Jump as a …", "text": " Firefoot Popcorn Source Treasure Vault pg. 48 1.1 Price 75 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- When you consume firefoot popcorn, for 1 minute, you can Leap double the normal distance. You can also attempt to High Jump or Long Jump as a single action. If you do, you don't perform the initial Stride (nor do you fall if you don't Stride 10 feet). Each time you Leap 10 feet or more, your feet make a popping sound that can be heard from at least 100 feet, and the space you left fills with waves of intense heat. For 1 minute, that square is hazardous terrain that deals 1d6 fire damage to any creature that moves into it.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1916", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1917", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fury Cocktail](/Equipment.aspx?ID=1917)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages.\n\n **Benefit** You gain an item bonus to melee attack rolls and an additional effect depending on the additive chosen when the brew is created. \n
  • **Animalistic** Lemon juice and powdered claws or talons are added to the cocktail. You gain an [unarmed](/Traits.aspx?ID=199) attack in the [brawling](/WeaponGroups.aspx?ID=4) group of your choice between a jaws attack that deals 1d6 piercing damage or a claw attack that has the [agile](/Traits.aspx?ID=170) trait and deals 1d4 slashing damage.
  • **Double** This cocktail is just stronger, with more ginger and more rum. You gain resistance 1 to physical damage. The resistance increases to 2 for a moderate fury cocktail or 5 for a greater fury cocktail.
  • **Mournful** A few flower petals add a powerful aroma to the drink. You gain resistance 1 to negative damage, or resistance 1 to positive damage if you have negative healing. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail.
  • **Skeptical** A splash of bitters gives the drink a more complex flavor. You gain a +1 item bonus to saves against magic. This bonus is +2 for a moderate fury cocktail or +3 for a greater fury cocktail.
  • **Titanic** Yuzu juice and powdered giant hair are added to this cocktail. If you're Medium or smaller, you gain the following effects: you become Large, are [clumsy 1](/Conditions.aspx?ID=3), and increase your [reach](/Traits.aspx?ID=192) by 5 feet (or by 10 feet if you started out Tiny).
  • **Wyrmhide** Pomegranate juice and elemental reagents are added to the cocktail. You gain resistance 1 to acid, cold, electricity, fire, and poison damage. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail.
**Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nFury Cocktail (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to melee attack rolls, and the duration is 10 minutes.\r\n\r\n\r\nFury Cocktail (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to melee attack rolls, and the duration is 1 hour.\r\n\r\n\r\nFury Cocktail (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus to melee attack rolls, and the duration is 1 hour.", "name": "Fury Cocktail", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a …", "summary_markdown": "A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a …", "text": " Fury Cocktail Source Treasure Vault pg. 48 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages. Benefit You gain an item bonus to melee attack rolls and an additional effect depending on the additive chosen when the brew is created. Animalistic Lemon juice and powdered claws or talons are added to the cocktail. You gain an unarmed attack in the brawling group of your choice between a jaws attack that deals 1d6 piercing damage or a claw attack that has the agile trait and deals 1d4 slashing damage. Double This cocktail is just stronger, with more ginger and more rum. You gain resistance 1 to physical damage. The resistance increases to 2 for a moderate fury cocktail or 5 for a greater fury cocktail. Mournful A few flower petals add a powerful aroma to the drink. You gain resistance 1 to negative damage, or resistance 1 to positive damage if you have negative healing. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail. Skeptical A splash of bitters gives the drink a more complex flavor. You gain a +1 item bonus to saves against magic. This bonus is +2 for a moderate fury cocktail or +3 for a greater fury cocktail. Titanic Yuzu juice and powdered giant hair are added to this cocktail. If you're Medium or smaller, you gain the following effects: you become Large, are clumsy 1, and increase your reach by 5 feet (or by 10 feet if you started out Tiny). Wyrmhide Pomegranate juice and elemental reagents are added to the cocktail. You gain resistance 1 to acid, cold, electricity, fire, and poison damage. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Fury Cocktail (Lesser) Source Treasure Vault pg. 48 1.1 Price 15 gp Bulk L --- You gain a +2 item bonus to melee attack rolls, and the duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fury Cocktail (Moderate) Source Treasure Vault pg. 48 1.1 Price 360 gp Bulk L --- You gain a +3 item bonus to melee attack rolls, and the duration is 1 hour. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Fury Cocktail (Greater) Source Treasure Vault pg. 48 1.1 Price 4,000 gp Bulk L --- You gain a +4 item bonus to melee attack rolls, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1917", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1917-1669", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fury Cocktail](/Equipment.aspx?ID=1917)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages.\n\n **Benefit** You gain an item bonus to melee attack rolls and an additional effect depending on the additive chosen when the brew is created. \n
  • **Animalistic** Lemon juice and powdered claws or talons are added to the cocktail. You gain an [unarmed](/Traits.aspx?ID=199) attack in the [brawling](/WeaponGroups.aspx?ID=4) group of your choice between a jaws attack that deals 1d6 piercing damage or a claw attack that has the [agile](/Traits.aspx?ID=170) trait and deals 1d4 slashing damage.
  • **Double** This cocktail is just stronger, with more ginger and more rum. You gain resistance 1 to physical damage. The resistance increases to 2 for a moderate fury cocktail or 5 for a greater fury cocktail.
  • **Mournful** A few flower petals add a powerful aroma to the drink. You gain resistance 1 to negative damage, or resistance 1 to positive damage if you have negative healing. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail.
  • **Skeptical** A splash of bitters gives the drink a more complex flavor. You gain a +1 item bonus to saves against magic. This bonus is +2 for a moderate fury cocktail or +3 for a greater fury cocktail.
  • **Titanic** Yuzu juice and powdered giant hair are added to this cocktail. If you're Medium or smaller, you gain the following effects: you become Large, are [clumsy 1](/Conditions.aspx?ID=3), and increase your [reach](/Traits.aspx?ID=192) by 5 feet (or by 10 feet if you started out Tiny).
  • **Wyrmhide** Pomegranate juice and elemental reagents are added to the cocktail. You gain resistance 1 to acid, cold, electricity, fire, and poison damage. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail.
**Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nFury Cocktail (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to melee attack rolls, and the duration is 10 minutes.\r\n\r\n\r\nFury Cocktail (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to melee attack rolls, and the duration is 1 hour.\r\n\r\n\r\nFury Cocktail (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus to melee attack rolls, and the duration is 1 hour.", "name": "Fury Cocktail (Lesser)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to melee attack rolls, and the duration is 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus to melee attack rolls, and the duration is 10 minutes.", "summary_markdown": "You gain a +2 item bonus to melee attack rolls, and the duration is 10 minutes.", "text": " Fury Cocktail Source Treasure Vault pg. 48 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages. Benefit You gain an item bonus to melee attack rolls and an additional effect depending on the additive chosen when the brew is created. Animalistic Lemon juice and powdered claws or talons are added to the cocktail. You gain an unarmed attack in the brawling group of your choice between a jaws attack that deals 1d6 piercing damage or a claw attack that has the agile trait and deals 1d4 slashing damage. Double This cocktail is just stronger, with more ginger and more rum. You gain resistance 1 to physical damage. The resistance increases to 2 for a moderate fury cocktail or 5 for a greater fury cocktail. Mournful A few flower petals add a powerful aroma to the drink. You gain resistance 1 to negative damage, or resistance 1 to positive damage if you have negative healing. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail. Skeptical A splash of bitters gives the drink a more complex flavor. You gain a +1 item bonus to saves against magic. This bonus is +2 for a moderate fury cocktail or +3 for a greater fury cocktail. Titanic Yuzu juice and powdered giant hair are added to this cocktail. If you're Medium or smaller, you gain the following effects: you become Large, are clumsy 1, and increase your reach by 5 feet (or by 10 feet if you started out Tiny). Wyrmhide Pomegranate juice and elemental reagents are added to the cocktail. You gain resistance 1 to acid, cold, electricity, fire, and poison damage. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Fury Cocktail (Lesser) Source Treasure Vault pg. 48 1.1 Price 15 gp Bulk L --- You gain a +2 item bonus to melee attack rolls, and the duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fury Cocktail (Moderate) Source Treasure Vault pg. 48 1.1 Price 360 gp Bulk L --- You gain a +3 item bonus to melee attack rolls, and the duration is 1 hour. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Fury Cocktail (Greater) Source Treasure Vault pg. 48 1.1 Price 4,000 gp Bulk L --- You gain a +4 item bonus to melee attack rolls, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1917", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1917-1670", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fury Cocktail](/Equipment.aspx?ID=1917)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages.\n\n **Benefit** You gain an item bonus to melee attack rolls and an additional effect depending on the additive chosen when the brew is created. \n
  • **Animalistic** Lemon juice and powdered claws or talons are added to the cocktail. You gain an [unarmed](/Traits.aspx?ID=199) attack in the [brawling](/WeaponGroups.aspx?ID=4) group of your choice between a jaws attack that deals 1d6 piercing damage or a claw attack that has the [agile](/Traits.aspx?ID=170) trait and deals 1d4 slashing damage.
  • **Double** This cocktail is just stronger, with more ginger and more rum. You gain resistance 1 to physical damage. The resistance increases to 2 for a moderate fury cocktail or 5 for a greater fury cocktail.
  • **Mournful** A few flower petals add a powerful aroma to the drink. You gain resistance 1 to negative damage, or resistance 1 to positive damage if you have negative healing. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail.
  • **Skeptical** A splash of bitters gives the drink a more complex flavor. You gain a +1 item bonus to saves against magic. This bonus is +2 for a moderate fury cocktail or +3 for a greater fury cocktail.
  • **Titanic** Yuzu juice and powdered giant hair are added to this cocktail. If you're Medium or smaller, you gain the following effects: you become Large, are [clumsy 1](/Conditions.aspx?ID=3), and increase your [reach](/Traits.aspx?ID=192) by 5 feet (or by 10 feet if you started out Tiny).
  • **Wyrmhide** Pomegranate juice and elemental reagents are added to the cocktail. You gain resistance 1 to acid, cold, electricity, fire, and poison damage. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail.
**Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nFury Cocktail (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to melee attack rolls, and the duration is 10 minutes.\r\n\r\n\r\nFury Cocktail (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to melee attack rolls, and the duration is 1 hour.\r\n\r\n\r\nFury Cocktail (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus to melee attack rolls, and the duration is 1 hour.", "name": "Fury Cocktail (Moderate)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to melee attack rolls, and the duration is 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus to melee attack rolls, and the duration is 1 hour.", "summary_markdown": "You gain a +3 item bonus to melee attack rolls, and the duration is 1 hour.", "text": " Fury Cocktail Source Treasure Vault pg. 48 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages. Benefit You gain an item bonus to melee attack rolls and an additional effect depending on the additive chosen when the brew is created. Animalistic Lemon juice and powdered claws or talons are added to the cocktail. You gain an unarmed attack in the brawling group of your choice between a jaws attack that deals 1d6 piercing damage or a claw attack that has the agile trait and deals 1d4 slashing damage. Double This cocktail is just stronger, with more ginger and more rum. You gain resistance 1 to physical damage. The resistance increases to 2 for a moderate fury cocktail or 5 for a greater fury cocktail. Mournful A few flower petals add a powerful aroma to the drink. You gain resistance 1 to negative damage, or resistance 1 to positive damage if you have negative healing. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail. Skeptical A splash of bitters gives the drink a more complex flavor. You gain a +1 item bonus to saves against magic. This bonus is +2 for a moderate fury cocktail or +3 for a greater fury cocktail. Titanic Yuzu juice and powdered giant hair are added to this cocktail. If you're Medium or smaller, you gain the following effects: you become Large, are clumsy 1, and increase your reach by 5 feet (or by 10 feet if you started out Tiny). Wyrmhide Pomegranate juice and elemental reagents are added to the cocktail. You gain resistance 1 to acid, cold, electricity, fire, and poison damage. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Fury Cocktail (Lesser) Source Treasure Vault pg. 48 1.1 Price 15 gp Bulk L --- You gain a +2 item bonus to melee attack rolls, and the duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fury Cocktail (Moderate) Source Treasure Vault pg. 48 1.1 Price 360 gp Bulk L --- You gain a +3 item bonus to melee attack rolls, and the duration is 1 hour. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Fury Cocktail (Greater) Source Treasure Vault pg. 48 1.1 Price 4,000 gp Bulk L --- You gain a +4 item bonus to melee attack rolls, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1917", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1917-1671", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fury Cocktail](/Equipment.aspx?ID=1917)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages.\n\n **Benefit** You gain an item bonus to melee attack rolls and an additional effect depending on the additive chosen when the brew is created. \n
  • **Animalistic** Lemon juice and powdered claws or talons are added to the cocktail. You gain an [unarmed](/Traits.aspx?ID=199) attack in the [brawling](/WeaponGroups.aspx?ID=4) group of your choice between a jaws attack that deals 1d6 piercing damage or a claw attack that has the [agile](/Traits.aspx?ID=170) trait and deals 1d4 slashing damage.
  • **Double** This cocktail is just stronger, with more ginger and more rum. You gain resistance 1 to physical damage. The resistance increases to 2 for a moderate fury cocktail or 5 for a greater fury cocktail.
  • **Mournful** A few flower petals add a powerful aroma to the drink. You gain resistance 1 to negative damage, or resistance 1 to positive damage if you have negative healing. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail.
  • **Skeptical** A splash of bitters gives the drink a more complex flavor. You gain a +1 item bonus to saves against magic. This bonus is +2 for a moderate fury cocktail or +3 for a greater fury cocktail.
  • **Titanic** Yuzu juice and powdered giant hair are added to this cocktail. If you're Medium or smaller, you gain the following effects: you become Large, are [clumsy 1](/Conditions.aspx?ID=3), and increase your [reach](/Traits.aspx?ID=192) by 5 feet (or by 10 feet if you started out Tiny).
  • **Wyrmhide** Pomegranate juice and elemental reagents are added to the cocktail. You gain resistance 1 to acid, cold, electricity, fire, and poison damage. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail.
**Drawback** You take a –1 penalty to AC and a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nFury Cocktail (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to melee attack rolls, and the duration is 10 minutes.\r\n\r\n\r\nFury Cocktail (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to melee attack rolls, and the duration is 1 hour.\r\n\r\n\r\nFury Cocktail (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus to melee attack rolls, and the duration is 1 hour.", "name": "Fury Cocktail (Greater)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +4 item bonus to melee attack rolls, and the duration is 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain a +4 item bonus to melee attack rolls, and the duration is 1 hour.", "summary_markdown": "You gain a +4 item bonus to melee attack rolls, and the duration is 1 hour.", "text": " Fury Cocktail Source Treasure Vault pg. 48 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages. Benefit You gain an item bonus to melee attack rolls and an additional effect depending on the additive chosen when the brew is created. Animalistic Lemon juice and powdered claws or talons are added to the cocktail. You gain an unarmed attack in the brawling group of your choice between a jaws attack that deals 1d6 piercing damage or a claw attack that has the agile trait and deals 1d4 slashing damage. Double This cocktail is just stronger, with more ginger and more rum. You gain resistance 1 to physical damage. The resistance increases to 2 for a moderate fury cocktail or 5 for a greater fury cocktail. Mournful A few flower petals add a powerful aroma to the drink. You gain resistance 1 to negative damage, or resistance 1 to positive damage if you have negative healing. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail. Skeptical A splash of bitters gives the drink a more complex flavor. You gain a +1 item bonus to saves against magic. This bonus is +2 for a moderate fury cocktail or +3 for a greater fury cocktail. Titanic Yuzu juice and powdered giant hair are added to this cocktail. If you're Medium or smaller, you gain the following effects: you become Large, are clumsy 1, and increase your reach by 5 feet (or by 10 feet if you started out Tiny). Wyrmhide Pomegranate juice and elemental reagents are added to the cocktail. You gain resistance 1 to acid, cold, electricity, fire, and poison damage. The resistance increases to 5 for a moderate fury cocktail or 10 for a greater fury cocktail. Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Fury Cocktail (Lesser) Source Treasure Vault pg. 48 1.1 Price 15 gp Bulk L --- You gain a +2 item bonus to melee attack rolls, and the duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Fury Cocktail (Moderate) Source Treasure Vault pg. 48 1.1 Price 360 gp Bulk L --- You gain a +3 item bonus to melee attack rolls, and the duration is 1 hour. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Fury Cocktail (Greater) Source Treasure Vault pg. 48 1.1 Price 4,000 gp Bulk L --- You gain a +4 item bonus to melee attack rolls, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1917", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1918", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Galvanic Chew](/Equipment.aspx?ID=1918)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA galvanic chew is a processed ball of dried [electric eel](/Monsters.aspx?ID=174), roasted until chewy and coated in spicy, reagent-infused powder that tingles with electricity as you chew. For up to 1 hour, you have resistance 5 to electricity.\n\n **Secondary Effect** ([electricity](/Traits.aspx?ID=56)) **Trigger** You're hit by a melee attack or touched by a creature; **Effect** You channel electricity into the triggering creature, which must succeed at a DC 24 Fortitude save or be [stunned 1](/Conditions.aspx?ID=36) (or stunned 2 on a critical failure). The chew becomes inert. You're then temporarily immune to galvanic chews for 24 hours or until the next time you make your daily preparations.\n\n\n\n", "name": "Galvanic Chew", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA galvanic chew is a processed ball of dried electric eel , roasted until chewy and coated in spicy, reagent-infused powder that tingles with …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 48 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A galvanic chew is a processed ball of dried electric eel , roasted until chewy and coated in spicy, reagent-infused powder that tingles with …", "summary_markdown": "A galvanic chew is a processed ball of dried electric eel , roasted until chewy and coated in spicy, reagent-infused powder that tingles with …", "text": " Galvanic Chew Source Treasure Vault pg. 48 1.1 Price 75 gp Usage held in 1 hand Activate Single Action Interact --- A galvanic chew is a processed ball of dried electric eel, roasted until chewy and coated in spicy, reagent-infused powder that tingles with electricity as you chew. For up to 1 hour, you have resistance 5 to electricity. Secondary Effect Reaction (electricity) Trigger You're hit by a melee attack or touched by a creature; Effect You channel electricity into the triggering creature, which must succeed at a DC 24 Fortitude save or be stunned 1 (or stunned 2 on a critical failure). The chew becomes inert. You're then temporarily immune to galvanic chews for 24 hours or until the next time you make your daily preparations.\n", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1918", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1919", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ginger Chew](/Equipment.aspx?ID=1919)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 28 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis chewy ginger candy aids digestion and soothes unsettled stomachs. A ginger chew lasts for 1 hour and grants you a +1 item bonus to Fortitude saves against being [sickened](/Conditions.aspx?ID=34).\n\n **Secondary Effect** **Effect** Reduce your sickened value by 1, if any. The chew becomes inert.\n\n\n\n", "name": "Ginger Chew", "pfs": "Standard", "price": 2800, "price_raw": "28 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\r\n\r\n**Price** 28 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis chewy ginger candy aids digestion and soothes unsettled stomachs. A ginger chew lasts for 1 hour and grants you a +1 item bonus to Fortitude …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This chewy ginger candy aids digestion and soothes unsettled stomachs. A ginger chew lasts for 1 hour and grants you a +1 item bonus to Fortitude …", "summary_markdown": "This chewy ginger candy aids digestion and soothes unsettled stomachs. A ginger chew lasts for 1 hour and grants you a +1 item bonus to Fortitude …", "text": " Ginger Chew Source Treasure Vault pg. 49 1.1 Price 28 gp Usage held in 1 hand --- This chewy ginger candy aids digestion and soothes unsettled stomachs. A ginger chew lasts for 1 hour and grants you a +1 item bonus to Fortitude saves against being sickened. Secondary Effect Single Action Effect Reduce your sickened value by 1, if any. The chew becomes inert.\n", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1919", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1920", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Insight Coffee](/Equipment.aspx?ID=1920)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA popular choice for [investigators](/Classes.aspx?ID=13) studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted. \n
  • **Double Coffee** [Religion](/Skills.aspx?ID=13)
  • **Hazelnut** [Nature](/Skills.aspx?ID=10)
  • **Mocha** [Arcana](/Skills.aspx?ID=2)
  • **Vanilla** [Society](/Skills.aspx?ID=14)
  • **Pumpkin Spice** [Occultism](/Skills.aspx?ID=11)
  • **Toffee** [Medicine](/Skills.aspx?ID=9)
\n\n\n\n\r\n\r\n\r\nInsight Coffee (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nInsight Coffee (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 375 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.\r\n\r\n\r\nInsight Coffee (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 7,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4.", "name": "Insight Coffee", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you …", "summary_markdown": "A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you …", "text": " Insight Coffee Source Treasure Vault pg. 49 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted. Double Coffee Religion Hazelnut Nature Mocha Arcana Vanilla Society Pumpkin Spice Occultism Toffee Medicine <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Insight Coffee (Lesser) Source Treasure Vault pg. 49 1.1 Price 40 gp Bulk L --- The item bonus is +2. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Insight Coffee (Moderate) Source Treasure Vault pg. 49 1.1 Price 375 gp Bulk L --- The item bonus is +3. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Insight Coffee (Greater) Source Treasure Vault pg. 49 1.1 Price 7,500 gp Bulk L --- The item bonus is +4.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1920", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1920-1672", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Insight Coffee](/Equipment.aspx?ID=1920)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA popular choice for [investigators](/Classes.aspx?ID=13) studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted. \n
  • **Double Coffee** [Religion](/Skills.aspx?ID=13)
  • **Hazelnut** [Nature](/Skills.aspx?ID=10)
  • **Mocha** [Arcana](/Skills.aspx?ID=2)
  • **Vanilla** [Society](/Skills.aspx?ID=14)
  • **Pumpkin Spice** [Occultism](/Skills.aspx?ID=11)
  • **Toffee** [Medicine](/Skills.aspx?ID=9)
\n\n\n\n\r\n\r\n\r\nInsight Coffee (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nInsight Coffee (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 375 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.\r\n\r\n\r\nInsight Coffee (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 7,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4.", "name": "Insight Coffee (Lesser)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2.", "summary_markdown": "The item bonus is +2.", "text": " Insight Coffee Source Treasure Vault pg. 49 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted. Double Coffee Religion Hazelnut Nature Mocha Arcana Vanilla Society Pumpkin Spice Occultism Toffee Medicine <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Insight Coffee (Lesser) Source Treasure Vault pg. 49 1.1 Price 40 gp Bulk L --- The item bonus is +2. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Insight Coffee (Moderate) Source Treasure Vault pg. 49 1.1 Price 375 gp Bulk L --- The item bonus is +3. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Insight Coffee (Greater) Source Treasure Vault pg. 49 1.1 Price 7,500 gp Bulk L --- The item bonus is +4.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1920", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1920-1673", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Insight Coffee](/Equipment.aspx?ID=1920)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA popular choice for [investigators](/Classes.aspx?ID=13) studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted. \n
  • **Double Coffee** [Religion](/Skills.aspx?ID=13)
  • **Hazelnut** [Nature](/Skills.aspx?ID=10)
  • **Mocha** [Arcana](/Skills.aspx?ID=2)
  • **Vanilla** [Society](/Skills.aspx?ID=14)
  • **Pumpkin Spice** [Occultism](/Skills.aspx?ID=11)
  • **Toffee** [Medicine](/Skills.aspx?ID=9)
\n\n\n\n\r\n\r\n\r\nInsight Coffee (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nInsight Coffee (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 375 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.\r\n\r\n\r\nInsight Coffee (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 7,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4.", "name": "Insight Coffee (Moderate)", "pfs": "Standard", "price": 37500, "price_raw": "375 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\r\n\r\n**Price** 375 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3.", "summary_markdown": "The item bonus is +3.", "text": " Insight Coffee Source Treasure Vault pg. 49 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted. Double Coffee Religion Hazelnut Nature Mocha Arcana Vanilla Society Pumpkin Spice Occultism Toffee Medicine <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Insight Coffee (Lesser) Source Treasure Vault pg. 49 1.1 Price 40 gp Bulk L --- The item bonus is +2. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Insight Coffee (Moderate) Source Treasure Vault pg. 49 1.1 Price 375 gp Bulk L --- The item bonus is +3. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Insight Coffee (Greater) Source Treasure Vault pg. 49 1.1 Price 7,500 gp Bulk L --- The item bonus is +4.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1920", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1920-1674", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Insight Coffee](/Equipment.aspx?ID=1920)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA popular choice for [investigators](/Classes.aspx?ID=13) studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted. \n
  • **Double Coffee** [Religion](/Skills.aspx?ID=13)
  • **Hazelnut** [Nature](/Skills.aspx?ID=10)
  • **Mocha** [Arcana](/Skills.aspx?ID=2)
  • **Vanilla** [Society](/Skills.aspx?ID=14)
  • **Pumpkin Spice** [Occultism](/Skills.aspx?ID=11)
  • **Toffee** [Medicine](/Skills.aspx?ID=9)
\n\n\n\n\r\n\r\n\r\nInsight Coffee (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\r\n\r\n\r\nInsight Coffee (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 375 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3.\r\n\r\n\r\nInsight Coffee (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 7,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +4.", "name": "Insight Coffee (Greater)", "pfs": "Standard", "price": 750000, "price_raw": "7,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\r\n\r\n**Price** 7,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +4.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +4.", "summary_markdown": "The item bonus is +4.", "text": " Insight Coffee Source Treasure Vault pg. 49 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted. Double Coffee Religion Hazelnut Nature Mocha Arcana Vanilla Society Pumpkin Spice Occultism Toffee Medicine <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Insight Coffee (Lesser) Source Treasure Vault pg. 49 1.1 Price 40 gp Bulk L --- The item bonus is +2. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Insight Coffee (Moderate) Source Treasure Vault pg. 49 1.1 Price 375 gp Bulk L --- The item bonus is +3. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Insight Coffee (Greater) Source Treasure Vault pg. 49 1.1 Price 7,500 gp Bulk L --- The item bonus is +4.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1920", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1921", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Journeybread](/Equipment.aspx?ID=1921)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nJourneybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need for a day. If you subsist on nothing else for a week, you become temporarily immune to journeybread until you eat real food and drink water normally for 24 hours.\n\n\n\n\r\n\r\n\r\nJourneybread\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nJourneybread (Power)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn addition to the benefits of journeybread, power journeybread grants you a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33), [Force Open](/Actions.aspx?ID=34), and [Swim](/Actions.aspx?ID=39), and to Fortitude saving throws against being [sickened](/Conditions.aspx?ID=34). The number of minutes you can [Hustle](/Actions.aspx?ID=515) changes to your Constitution modifier × 20. These benefits last for 4 hours.", "name": "Journeybread", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nJourneybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need …\r\n", "skill": [ "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Journeybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need …", "summary_markdown": "Journeybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need …", "text": " Journeybread Source Treasure Vault pg. 49 1.1 Usage held in 1 hand Activate Single Action Interact --- Journeybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need for a day. If you subsist on nothing else for a week, you become temporarily immune to journeybread until you eat real food and drink water normally for 24 hours. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Journeybread Source Treasure Vault pg. 49 1.1 Price 3 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Journeybread (Power) Source Treasure Vault pg. 49 1.1 Price 15 gp --- In addition to the benefits of journeybread, power journeybread grants you a +1 item bonus to Athletics checks to Climb, Force Open, and Swim, and to Fortitude saving throws against being sickened. The number of minutes you can Hustle changes to your Constitution modifier × 20. These benefits last for 4 hours.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1921", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1921-1675", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Journeybread](/Equipment.aspx?ID=1921)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nJourneybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need for a day. If you subsist on nothing else for a week, you become temporarily immune to journeybread until you eat real food and drink water normally for 24 hours.\n\n\n\n\r\n\r\n\r\nJourneybread\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nJourneybread (Power)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn addition to the benefits of journeybread, power journeybread grants you a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33), [Force Open](/Actions.aspx?ID=34), and [Swim](/Actions.aspx?ID=39), and to Fortitude saving throws against being [sickened](/Conditions.aspx?ID=34). The number of minutes you can [Hustle](/Actions.aspx?ID=515) changes to your Constitution modifier × 20. These benefits last for 4 hours.", "name": "Journeybread", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nJourneybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1", "speed": {}, "spell_markdown": "", "summary": "Journeybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need …", "summary_markdown": "Journeybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need …", "text": " Journeybread Source Treasure Vault pg. 49 1.1 Usage held in 1 hand Activate Single Action Interact --- Journeybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need for a day. If you subsist on nothing else for a week, you become temporarily immune to journeybread until you eat real food and drink water normally for 24 hours. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Journeybread Source Treasure Vault pg. 49 1.1 Price 3 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Journeybread (Power) Source Treasure Vault pg. 49 1.1 Price 15 gp --- In addition to the benefits of journeybread, power journeybread grants you a +1 item bonus to Athletics checks to Climb, Force Open, and Swim, and to Fortitude saving throws against being sickened. The number of minutes you can Hustle changes to your Constitution modifier × 20. These benefits last for 4 hours.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1921", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1921-1676", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Journeybread](/Equipment.aspx?ID=1921)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nJourneybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need for a day. If you subsist on nothing else for a week, you become temporarily immune to journeybread until you eat real food and drink water normally for 24 hours.\n\n\n\n\r\n\r\n\r\nJourneybread\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 3 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nJourneybread (Power)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nIn addition to the benefits of journeybread, power journeybread grants you a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33), [Force Open](/Actions.aspx?ID=34), and [Swim](/Actions.aspx?ID=39), and to Fortitude saving throws against being [sickened](/Conditions.aspx?ID=34). The number of minutes you can [Hustle](/Actions.aspx?ID=515) changes to your Constitution modifier × 20. These benefits last for 4 hours.", "name": "Journeybread (Power)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn addition to the benefits of journeybread, power journeybread grants you a +1 item bonus to Athletics checks to Climb , Force Open , and Swim …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1", "speed": {}, "spell_markdown": "", "summary": "In addition to the benefits of journeybread, power journeybread grants you a +1 item bonus to Athletics checks to Climb , Force Open , and Swim …", "summary_markdown": "In addition to the benefits of journeybread, power journeybread grants you a +1 item bonus to Athletics checks to Climb , Force Open , and Swim …", "text": " Journeybread Source Treasure Vault pg. 49 1.1 Usage held in 1 hand Activate Single Action Interact --- Journeybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need for a day. If you subsist on nothing else for a week, you become temporarily immune to journeybread until you eat real food and drink water normally for 24 hours. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Journeybread Source Treasure Vault pg. 49 1.1 Price 3 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Journeybread (Power) Source Treasure Vault pg. 49 1.1 Price 15 gp --- In addition to the benefits of journeybread, power journeybread grants you a +1 item bonus to Athletics checks to Climb, Force Open, and Swim, and to Fortitude saving throws against being sickened. The number of minutes you can Hustle changes to your Constitution modifier × 20. These benefits last for 4 hours.", "trait": [ "Alchemical", "Consumable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1921", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1922", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Mender's Soup](/Equipment.aspx?ID=1922)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hot, broth-based soup typically contains tubers, leeks, zesty spices, reagents, and if desired, the meat of livestock. Civic authorities commission batches of mender's soup for workers if a tricky job is on the agenda. After you eat the soup, its effects last 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to [Crafting](/Skills.aspx?ID=4) checks to [Repair](/Actions.aspx?ID=42) and restore an additional 5 Hit Points to items you successfully Repair during this time. \n\nIf you eat mender's soup over the entire period required to attempt a Crafting check to [Craft](/Actions.aspx?ID=43) (typically a minimum of eating the soup each day for 4 days), the +1 bonus from the soup can be applied to that check, too.\n\n\n\n", "name": "Mender's Soup", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hot, broth-based soup typically contains tubers, leeks, zesty spices, reagents, and if desired, the meat of livestock. Civic authorities …\r\n", "skill": [ "Crafting" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This hot, broth-based soup typically contains tubers, leeks, zesty spices, reagents, and if desired, the meat of livestock. Civic authorities …", "summary_markdown": "This hot, broth-based soup typically contains tubers, leeks, zesty spices, reagents, and if desired, the meat of livestock. Civic authorities …", "text": " Mender's Soup Source Treasure Vault pg. 49 1.1 Price 5 gp Usage held in 2 hands Bulk L Activate 10 minutes (Interact) --- This hot, broth-based soup typically contains tubers, leeks, zesty spices, reagents, and if desired, the meat of livestock. Civic authorities commission batches of mender's soup for workers if a tricky job is on the agenda. After you eat the soup, its effects last 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to Crafting checks to Repair and restore an additional 5 Hit Points to items you successfully Repair during this time. If you eat mender's soup over the entire period required to attempt a Crafting check to Craft (typically a minimum of eating the soup each day for 4 days), the +1 bonus from the soup can be applied to that check, too.\n", "trait": [ "Alchemical", "Consumable", "Processed" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Processed](/Traits.aspx?ID=487)", "trait_raw": [ "Alchemical", "Consumable", "Processed" ], "type": "Item", "url": "/Equipment.aspx?ID=1922", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1923", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Missive Mint](/Equipment.aspx?ID=1923)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis white mint with a chalky coating appears to be a normal candy unless someone examining it succeeds at a DC 15 [Crafting](/Skills.aspx?ID=4) check to [Identify Alchemy](/Actions.aspx?ID=44). If the crafter has the powerful alchemy class feature, this DC is their class DC instead, if it's higher. The mint's crafter can imbue a missive mint with a message containing up to 25 words while creating it. Someone who consumes the missive mint hears the message in a fizzing voice as the mint's coating bubbles away, which takes the same amount of time as it would to speak the message. The mint's eater has no way of knowing who the original sender was, what they sound like, or who the message was intended for.\n\n\n\n", "name": "Missive Mint", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis white mint with a chalky coating appears to be a normal candy unless someone examining it succeeds at a DC 15 Crafting check to Identify …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 49 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This white mint with a chalky coating appears to be a normal candy unless someone examining it succeeds at a DC 15 Crafting check to Identify …", "summary_markdown": "This white mint with a chalky coating appears to be a normal candy unless someone examining it succeeds at a DC 15 Crafting check to Identify …", "text": " Missive Mint Source Treasure Vault pg. 49 1.1 Price 3 gp Usage held in 1 hand Activate Single Action Interact --- This white mint with a chalky coating appears to be a normal candy unless someone examining it succeeds at a DC 15 Crafting check to Identify Alchemy. If the crafter has the powerful alchemy class feature, this DC is their class DC instead, if it's higher. The mint's crafter can imbue a missive mint with a message containing up to 25 words while creating it. Someone who consumes the missive mint hears the message in a fizzing voice as the mint's coating bubbles away, which takes the same amount of time as it would to speak the message. The mint's eater has no way of knowing who the original sender was, what they sound like, or who the message was intended for.\n", "trait": [ "Alchemical", "Auditory", "Consumable", "Linguistic" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Linguistic](/Traits.aspx?ID=101)", "trait_raw": [ "Alchemical", "Auditory", "Consumable", "Linguistic" ], "type": "Item", "url": "/Equipment.aspx?ID=1923", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1924", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Owlbear Egg](/Equipment.aspx?ID=1924)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNot only are owlbear eggs delicious when boiled, but when infused with a mix of alchemical reagents, they also make you emit a long screech much like an owlbear's. All creatures in a 30-foot emanation must attempt a DC 23 Will save. Regardless of the result, creatures in the area are temporarily immune to this screech for 1 minute.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [frightened 1](/Conditions.aspx?ID=19).
\r\n**Failure** The creature is frightened 2.
\r\n**Critical Failure** The creature is frightened 3 and [fleeing](/Conditions.aspx?ID=17) for 1 round.\n\n\n\n", "name": "Owlbear Egg", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNot only are owlbear eggs delicious when boiled, but when infused with a mix of alchemical reagents, they also make you emit a long screech much like …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Not only are owlbear eggs delicious when boiled, but when infused with a mix of alchemical reagents, they also make you emit a long screech much like …", "summary_markdown": "Not only are owlbear eggs delicious when boiled, but when infused with a mix of alchemical reagents, they also make you emit a long screech much like …", "text": " Owlbear Egg Source Treasure Vault pg. 50 1.1 Price 60 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- Not only are owlbear eggs delicious when boiled, but when infused with a mix of alchemical reagents, they also make you emit a long screech much like an owlbear's. All creatures in a 30-foot emanation must attempt a DC 23 Will save. Regardless of the result, creatures in the area are temporarily immune to this screech for 1 minute. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 3 and fleeing for 1 round.\n", "trait": [ "Alchemical", "Auditory", "Consumable", "Emotion", "Fear", "Mental" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Alchemical", "Auditory", "Consumable", "Emotion", "Fear", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=1924", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1925", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Phantom Roll](/Equipment.aspx?ID=1925)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 13 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA phantom roll contains vegetables, greens, and fine, clear noodles, all wrapped in transparent, edible starch paper and alchemically treated and laced with a tangy sauce. Upon eating the roll, you gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks you attempt during the [Avoid Notice](/Actions.aspx?ID=511) exploration activity. You can also Avoid Notice at full Speed or combine it with [Investigate](/Actions.aspx?ID=516) or [Scout](/Actions.aspx?ID=518) while moving at half Speed. These effects expire 24 hours after you eat the roll or when you make your next daily preparations, whichever comes first.\n\n\n\n", "name": "Phantom Roll", "pfs": "Standard", "price": 1300, "price_raw": "13 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n**Price** 13 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA phantom roll contains vegetables, greens, and fine, clear noodles, all wrapped in transparent, edible starch paper and alchemically treated and …\r\n", "skill": [ "Stealth" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A phantom roll contains vegetables, greens, and fine, clear noodles, all wrapped in transparent, edible starch paper and alchemically treated and …", "summary_markdown": "A phantom roll contains vegetables, greens, and fine, clear noodles, all wrapped in transparent, edible starch paper and alchemically treated and …", "text": " Phantom Roll Source Treasure Vault pg. 50 1.1 Price 13 gp Usage held in 1 hand Bulk L Activate 10 minutes (Interact) --- A phantom roll contains vegetables, greens, and fine, clear noodles, all wrapped in transparent, edible starch paper and alchemically treated and laced with a tangy sauce. Upon eating the roll, you gain a +1 item bonus to Stealth checks you attempt during the Avoid Notice exploration activity. You can also Avoid Notice at full Speed or combine it with Investigate or Scout while moving at half Speed. These effects expire 24 hours after you eat the roll or when you make your next daily preparations, whichever comes first.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1925", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1926", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Fizz](/Equipment.aspx?ID=1926)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against [poison](/Traits.aspx?ID=126) and being [petrified](/Conditions.aspx?ID=30).\n\n **Secondary Effect** ([poison](/Traits.aspx?ID=126)) **Effect** You bite the poison fizz to release its poisonous liquid center and spray green mist in a 15-foot cone. This deals poison damage with a [basic](/Rules.aspx?ID=329) Reflex save. A creature that critically fails is also [blinded](/Conditions.aspx?ID=1) until the end of your next turn and is then temporarily immune to being blinded by poison fizz for 1 hour.\n\n\n\n\r\n\r\n\r\nPoison Fizz (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 3d6, and the DC is 24.\r\n\r\n\r\nPoison Fizz (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 4d6, and the DC is 29.\r\n\r\n\r\nPoison Fizz (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the damage is 5d6, and the DC is 34.", "name": "Poison Fizz", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 …", "summary_markdown": "Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 …", "text": " Poison Fizz Source Treasure Vault pg. 50 1.1 Usage held in 1 hand Activate Single Action Interact --- Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against poison and being petrified. Secondary Effect Two Actions (poison) Effect You bite the poison fizz to release its poisonous liquid center and spray green mist in a 15-foot cone. This deals poison damage with a basic Reflex save. A creature that critically fails is also blinded until the end of your next turn and is then temporarily immune to being blinded by poison fizz for 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Poison Fizz (Lesser) Source Treasure Vault pg. 50 1.1 Price 80 gp --- The item bonus is +2, the damage is 3d6, and the DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Poison Fizz (Moderate) Source Treasure Vault pg. 50 1.1 Price 350 gp --- The item bonus is +2, the damage is 4d6, and the DC is 29. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Poison Fizz (Greater) Source Treasure Vault pg. 50 1.1 Price 1,000 gp --- The item bonus is +3, the damage is 5d6, and the DC is 34.", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1926", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1926-1677", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Fizz](/Equipment.aspx?ID=1926)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against [poison](/Traits.aspx?ID=126) and being [petrified](/Conditions.aspx?ID=30).\n\n **Secondary Effect** ([poison](/Traits.aspx?ID=126)) **Effect** You bite the poison fizz to release its poisonous liquid center and spray green mist in a 15-foot cone. This deals poison damage with a [basic](/Rules.aspx?ID=329) Reflex save. A creature that critically fails is also [blinded](/Conditions.aspx?ID=1) until the end of your next turn and is then temporarily immune to being blinded by poison fizz for 1 hour.\n\n\n\n\r\n\r\n\r\nPoison Fizz (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 3d6, and the DC is 24.\r\n\r\n\r\nPoison Fizz (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 4d6, and the DC is 29.\r\n\r\n\r\nPoison Fizz (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the damage is 5d6, and the DC is 34.", "name": "Poison Fizz (Lesser)", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, the damage is 3d6, and the DC is 24.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, the damage is 3d6, and the DC is 24.", "summary_markdown": "The item bonus is +2, the damage is 3d6, and the DC is 24.", "text": " Poison Fizz Source Treasure Vault pg. 50 1.1 Usage held in 1 hand Activate Single Action Interact --- Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against poison and being petrified. Secondary Effect Two Actions (poison) Effect You bite the poison fizz to release its poisonous liquid center and spray green mist in a 15-foot cone. This deals poison damage with a basic Reflex save. A creature that critically fails is also blinded until the end of your next turn and is then temporarily immune to being blinded by poison fizz for 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Poison Fizz (Lesser) Source Treasure Vault pg. 50 1.1 Price 80 gp --- The item bonus is +2, the damage is 3d6, and the DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Poison Fizz (Moderate) Source Treasure Vault pg. 50 1.1 Price 350 gp --- The item bonus is +2, the damage is 4d6, and the DC is 29. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Poison Fizz (Greater) Source Treasure Vault pg. 50 1.1 Price 1,000 gp --- The item bonus is +3, the damage is 5d6, and the DC is 34.", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1926", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1926-1678", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Fizz](/Equipment.aspx?ID=1926)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against [poison](/Traits.aspx?ID=126) and being [petrified](/Conditions.aspx?ID=30).\n\n **Secondary Effect** ([poison](/Traits.aspx?ID=126)) **Effect** You bite the poison fizz to release its poisonous liquid center and spray green mist in a 15-foot cone. This deals poison damage with a [basic](/Rules.aspx?ID=329) Reflex save. A creature that critically fails is also [blinded](/Conditions.aspx?ID=1) until the end of your next turn and is then temporarily immune to being blinded by poison fizz for 1 hour.\n\n\n\n\r\n\r\n\r\nPoison Fizz (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 3d6, and the DC is 24.\r\n\r\n\r\nPoison Fizz (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 4d6, and the DC is 29.\r\n\r\n\r\nPoison Fizz (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the damage is 5d6, and the DC is 34.", "name": "Poison Fizz (Moderate)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, the damage is 4d6, and the DC is 29.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, the damage is 4d6, and the DC is 29.", "summary_markdown": "The item bonus is +2, the damage is 4d6, and the DC is 29.", "text": " Poison Fizz Source Treasure Vault pg. 50 1.1 Usage held in 1 hand Activate Single Action Interact --- Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against poison and being petrified. Secondary Effect Two Actions (poison) Effect You bite the poison fizz to release its poisonous liquid center and spray green mist in a 15-foot cone. This deals poison damage with a basic Reflex save. A creature that critically fails is also blinded until the end of your next turn and is then temporarily immune to being blinded by poison fizz for 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Poison Fizz (Lesser) Source Treasure Vault pg. 50 1.1 Price 80 gp --- The item bonus is +2, the damage is 3d6, and the DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Poison Fizz (Moderate) Source Treasure Vault pg. 50 1.1 Price 350 gp --- The item bonus is +2, the damage is 4d6, and the DC is 29. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Poison Fizz (Greater) Source Treasure Vault pg. 50 1.1 Price 1,000 gp --- The item bonus is +3, the damage is 5d6, and the DC is 34.", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1926", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1926-1679", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Fizz](/Equipment.aspx?ID=1926)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against [poison](/Traits.aspx?ID=126) and being [petrified](/Conditions.aspx?ID=30).\n\n **Secondary Effect** ([poison](/Traits.aspx?ID=126)) **Effect** You bite the poison fizz to release its poisonous liquid center and spray green mist in a 15-foot cone. This deals poison damage with a [basic](/Rules.aspx?ID=329) Reflex save. A creature that critically fails is also [blinded](/Conditions.aspx?ID=1) until the end of your next turn and is then temporarily immune to being blinded by poison fizz for 1 hour.\n\n\n\n\r\n\r\n\r\nPoison Fizz (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 3d6, and the DC is 24.\r\n\r\n\r\nPoison Fizz (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, the damage is 4d6, and the DC is 29.\r\n\r\n\r\nPoison Fizz (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, the damage is 5d6, and the DC is 34.", "name": "Poison Fizz (Greater)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, the damage is 5d6, and the DC is 34.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, the damage is 5d6, and the DC is 34.", "summary_markdown": "The item bonus is +3, the damage is 5d6, and the DC is 34.", "text": " Poison Fizz Source Treasure Vault pg. 50 1.1 Usage held in 1 hand Activate Single Action Interact --- Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against poison and being petrified. Secondary Effect Two Actions (poison) Effect You bite the poison fizz to release its poisonous liquid center and spray green mist in a 15-foot cone. This deals poison damage with a basic Reflex save. A creature that critically fails is also blinded until the end of your next turn and is then temporarily immune to being blinded by poison fizz for 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Poison Fizz (Lesser) Source Treasure Vault pg. 50 1.1 Price 80 gp --- The item bonus is +2, the damage is 3d6, and the DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Poison Fizz (Moderate) Source Treasure Vault pg. 50 1.1 Price 350 gp --- The item bonus is +2, the damage is 4d6, and the DC is 29. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Poison Fizz (Greater) Source Treasure Vault pg. 50 1.1 Price 1,000 gp --- The item bonus is +3, the damage is 5d6, and the DC is 34.", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1926", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1927", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Pucker Pickle](/Equipment.aspx?ID=1927)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSharp and pungent, but tasty, pucker pickles were created by [goblin](/Ancestries.aspx?ID=4) [alchemists](/Classes.aspx?ID=1) working to avoid being eaten by larger creatures. For 1 hour after eating a pucker pickle, you smell slightly of pickle, but you have a horrendous taste. Once a creature hits you with a Strike using an attack that allows it to taste you, such as a jaws Strike, it takes a –2 circumstance penalty to further attacks against you that allow it to taste you, including attacks like [Grappling](/Actions.aspx?ID=35) or [Tripping](/Actions.aspx?ID=40) you using its jaws or [Swallowing you Whole](/MonsterAbilities.aspx?ID=35). Creatures, especially [animals](/Traits.aspx?ID=9), often choose other targets after tasting you. Any creature that [Engulfs](/MonsterAbilities.aspx?ID=14) you or Swallows you Whole is [sickened 1](/Conditions.aspx?ID=34). If it spends an action retching to reduce the sickened condition, you can attempt to [Escape](/Actions.aspx?ID=79) as a reaction.\n\n\n\n", "name": "Pucker Pickle", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSharp and pungent, but tasty, pucker pickles were created by goblin alchemists working to avoid being eaten by larger creatures. For 1 hour after …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sharp and pungent, but tasty, pucker pickles were created by goblin alchemists working to avoid being eaten by larger creatures. For 1 hour after …", "summary_markdown": "Sharp and pungent, but tasty, pucker pickles were created by goblin alchemists working to avoid being eaten by larger creatures. For 1 hour after …", "text": " Pucker Pickle Source Treasure Vault pg. 50 1.1 Price 30 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Sharp and pungent, but tasty, pucker pickles were created by goblin alchemists working to avoid being eaten by larger creatures. For 1 hour after eating a pucker pickle, you smell slightly of pickle, but you have a horrendous taste. Once a creature hits you with a Strike using an attack that allows it to taste you, such as a jaws Strike, it takes a –2 circumstance penalty to further attacks against you that allow it to taste you, including attacks like Grappling or Tripping you using its jaws or Swallowing you Whole. Creatures, especially animals, often choose other targets after tasting you. Any creature that Engulfs you or Swallows you Whole is sickened 1. If it spends an action retching to reduce the sickened condition, you can attempt to Escape as a reaction.\n", "trait": [ "Alchemical", "Consumable", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1927", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": false, "id": "equipment-1928", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Saboteur's Friend](/Equipment.aspx?ID=1928)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 14 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe euphemistically named saboteur's friend looks, smells, and tastes like an appetizing chocolate square. You lace the chocolate with reagents that induce a strong laxative effect. Saboteur's friend is useful for incapacitating rather than dealing lasting harm. Unlike some poisons, saboteur's friend can have its sickened condition reduced (but changing to a higher or lower stage after a save applies any sickened condition listed for that stage, as normal).\n\n **Saving Throw** DC 20 Fortitude; **Onset** 10 minutes; **Maximum Duration** 1 hour; **Stage 1** [sickened 1](/Conditions.aspx?ID=34) (10 minutes); **Stage 2** [enfeebled 1](/Conditions.aspx?ID=13) and sickened 2 (10 minutes); **Stage 3** enfeebled 1, [fatigued](/Conditions.aspx?ID=15), and sickened 3 (10 minutes)\n\n\n\n", "name": "Saboteur's Friend", "onset": 600, "onset_raw": "10 minutes", "pfs": "Standard", "price": 1400, "price_raw": "14 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 20 Fortitude", "saving_throw_markdown": "DC 20 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n**Price** 14 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe euphemistically named saboteur's friend looks, smells, and tastes like an appetizing chocolate square. You lace the chocolate with reagents that …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "stage": [ " sickened 1 (10 minutes)", " enfeebled 1 and sickened 2 (10 minutes)", "enfeebled 1, fatigued , and sickened 3 (10 minutes)" ], "stage_markdown": "Stage 1: [sickened 1](/Conditions.aspx?ID=34) (10 minutes)\n\nStage 2: [enfeebled 1](/Conditions.aspx?ID=13) and sickened 2 (10 minutes)\n\nStage 3: enfeebled 1, [fatigued](/Conditions.aspx?ID=15), and sickened 3 (10 minutes)", "summary": "The euphemistically named saboteur's friend looks, smells, and tastes like an appetizing chocolate square. You lace the chocolate with reagents that …", "summary_markdown": "The euphemistically named saboteur's friend looks, smells, and tastes like an appetizing chocolate square. You lace the chocolate with reagents that …", "text": " Saboteur's Friend Source Treasure Vault pg. 50 1.1 Price 14 gp Usage held in 1 hand Activate Single Action Interact --- The euphemistically named saboteur's friend looks, smells, and tastes like an appetizing chocolate square. You lace the chocolate with reagents that induce a strong laxative effect. Saboteur's friend is useful for incapacitating rather than dealing lasting harm. Unlike some poisons, saboteur's friend can have its sickened condition reduced (but changing to a higher or lower stage after a save applies any sickened condition listed for that stage, as normal). Saving Throw DC 20 Fortitude; Onset 10 minutes; Maximum Duration 1 hour; Stage 1 sickened 1 (10 minutes); Stage 2 enfeebled 1 and sickened 2 (10 minutes); Stage 3 enfeebled 1, fatigued, and sickened 3 (10 minutes)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1928", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1929", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Scholar's Drop](/Equipment.aspx?ID=1929)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUniversity students in Katapesh first used the scholar's drop to gain an edge over their academic rivals, but the candy has since spread across Golarion. The flavor of this hard, sugar-coated candy is highly refreshing and based on lemon and green tea. For 1 hour, you gain a +1 item bonus to saving throws against effects that could render you [fatigued](/Conditions.aspx?ID=15).\n\n **Secondary Effect** **Requirements** You're fatigued; **Effect** Ignore the effects of the fatigued condition for 10 minutes. The drop's other effects end for you, and when the 10 minutes are up, you're temporarily immune to scholar's drops for 1 hour. If you use this effect three times in a single day, you become temporarily immune to scholar's drops entirely until you get a full night's rest.\n\n\n\n", "name": "Scholar's Drop", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUniversity students in Katapesh first used the scholar's drop to gain an edge over their academic rivals, but the candy has since spread across …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "University students in Katapesh first used the scholar's drop to gain an edge over their academic rivals, but the candy has since spread across …", "summary_markdown": "University students in Katapesh first used the scholar's drop to gain an edge over their academic rivals, but the candy has since spread across …", "text": " Scholar's Drop Source Treasure Vault pg. 50 1.1 Price 40 gp Usage held in 1 hand --- University students in Katapesh first used the scholar's drop to gain an edge over their academic rivals, but the candy has since spread across Golarion. The flavor of this hard, sugar-coated candy is highly refreshing and based on lemon and green tea. For 1 hour, you gain a +1 item bonus to saving throws against effects that could render you fatigued. Secondary Effect Two Actions Requirements You're fatigued; Effect Ignore the effects of the fatigued condition for 10 minutes. The drop's other effects end for you, and when the 10 minutes are up, you're temporarily immune to scholar's drops for 1 hour. If you use this effect three times in a single day, you become temporarily immune to scholar's drops entirely until you get a full night's rest.\n", "trait": [ "Alchemical", "Consumable", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1929", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-1930", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Silver Crescent](/Equipment.aspx?ID=1930)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the [undead](/Traits.aspx?ID=160). For 1 hour, you shed cool, white light like a [torch](/Equipment.aspx?ID=60), and you gain an item bonus to saving throws against [olfactory](/Traits.aspx?ID=246) effects according to the crescent's type. While shedding this light, you can't be [concealed](/Conditions.aspx?ID=4) if you're visible, and if you're [invisible](/Conditions.aspx?ID=26), you're concealed instead rather than being [undetected](/Conditions.aspx?ID=39).\n\n **Secondary Effect** **Effect** A ray of light descends on a 5-foot square of your choice within 120 feet. Any creature in that space takes positive damage with a [basic](/Rules.aspx?ID=329) Reflex save and is [dazzled](/Conditions.aspx?ID=7) until the end of its next turn on a failed save. This is treated as [silver](/Equipment.aspx?ID=379) for the purposes of weaknesses, resistances, and the like. The silver crescent becomes inert.\n\n\n\n\r\n\r\n\r\nSilver Crescent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, the DC is 20, and the ray deals 4d6 damage.\r\n\r\n\r\nSilver Crescent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 235 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, the DC is 28, and the ray deals 7d6 damage.\r\n\r\n\r\nSilver Crescent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, the DC is 35, and the ray deals 9d6 damage.", "name": "Silver Crescent", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead . For 1 hour, you shed …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead . For 1 hour, you shed …", "summary_markdown": "A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead . For 1 hour, you shed …", "text": " Silver Crescent Source Treasure Vault pg. 50 1.1 Usage held in 1 hand --- A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain an item bonus to saving throws against olfactory effects according to the crescent's type. While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. Secondary Effect Two Actions Effect A ray of light descends on a 5-foot square of your choice within 120 feet. Any creature in that space takes positive damage with a basic Reflex save and is dazzled until the end of its next turn on a failed save. This is treated as silver for the purposes of weaknesses, resistances, and the like. The silver crescent becomes inert. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Silver Crescent (Lesser) Source Treasure Vault pg. 50 1.1 Price 35 gp --- The bonus is +1, the DC is 20, and the ray deals 4d6 damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silver Crescent (Moderate) Source Treasure Vault pg. 50 1.1 Price 235 gp --- The bonus is +2, the DC is 28, and the ray deals 7d6 damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Silver Crescent (Greater) Source Treasure Vault pg. 50 1.1 Price 1,400 gp --- The bonus is +3, the DC is 35, and the ray deals 9d6 damage.", "trait": [ "Alchemical", "Consumable", "Light", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Light", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1930", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1930-1680", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Silver Crescent](/Equipment.aspx?ID=1930)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the [undead](/Traits.aspx?ID=160). For 1 hour, you shed cool, white light like a [torch](/Equipment.aspx?ID=60), and you gain an item bonus to saving throws against [olfactory](/Traits.aspx?ID=246) effects according to the crescent's type. While shedding this light, you can't be [concealed](/Conditions.aspx?ID=4) if you're visible, and if you're [invisible](/Conditions.aspx?ID=26), you're concealed instead rather than being [undetected](/Conditions.aspx?ID=39).\n\n **Secondary Effect** **Effect** A ray of light descends on a 5-foot square of your choice within 120 feet. Any creature in that space takes positive damage with a [basic](/Rules.aspx?ID=329) Reflex save and is [dazzled](/Conditions.aspx?ID=7) until the end of its next turn on a failed save. This is treated as [silver](/Equipment.aspx?ID=379) for the purposes of weaknesses, resistances, and the like. The silver crescent becomes inert.\n\n\n\n\r\n\r\n\r\nSilver Crescent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, the DC is 20, and the ray deals 4d6 damage.\r\n\r\n\r\nSilver Crescent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 235 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, the DC is 28, and the ray deals 7d6 damage.\r\n\r\n\r\nSilver Crescent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, the DC is 35, and the ray deals 9d6 damage.", "name": "Silver Crescent (Lesser)", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +1, the DC is 20, and the ray deals 4d6 damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +1, the DC is 20, and the ray deals 4d6 damage.", "summary_markdown": "The bonus is +1, the DC is 20, and the ray deals 4d6 damage.", "text": " Silver Crescent Source Treasure Vault pg. 50 1.1 Usage held in 1 hand --- A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain an item bonus to saving throws against olfactory effects according to the crescent's type. While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. Secondary Effect Two Actions Effect A ray of light descends on a 5-foot square of your choice within 120 feet. Any creature in that space takes positive damage with a basic Reflex save and is dazzled until the end of its next turn on a failed save. This is treated as silver for the purposes of weaknesses, resistances, and the like. The silver crescent becomes inert. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Silver Crescent (Lesser) Source Treasure Vault pg. 50 1.1 Price 35 gp --- The bonus is +1, the DC is 20, and the ray deals 4d6 damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silver Crescent (Moderate) Source Treasure Vault pg. 50 1.1 Price 235 gp --- The bonus is +2, the DC is 28, and the ray deals 7d6 damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Silver Crescent (Greater) Source Treasure Vault pg. 50 1.1 Price 1,400 gp --- The bonus is +3, the DC is 35, and the ray deals 9d6 damage.", "trait": [ "Alchemical", "Consumable", "Light", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Light", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1930", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1930-1681", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Silver Crescent](/Equipment.aspx?ID=1930)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the [undead](/Traits.aspx?ID=160). For 1 hour, you shed cool, white light like a [torch](/Equipment.aspx?ID=60), and you gain an item bonus to saving throws against [olfactory](/Traits.aspx?ID=246) effects according to the crescent's type. While shedding this light, you can't be [concealed](/Conditions.aspx?ID=4) if you're visible, and if you're [invisible](/Conditions.aspx?ID=26), you're concealed instead rather than being [undetected](/Conditions.aspx?ID=39).\n\n **Secondary Effect** **Effect** A ray of light descends on a 5-foot square of your choice within 120 feet. Any creature in that space takes positive damage with a [basic](/Rules.aspx?ID=329) Reflex save and is [dazzled](/Conditions.aspx?ID=7) until the end of its next turn on a failed save. This is treated as [silver](/Equipment.aspx?ID=379) for the purposes of weaknesses, resistances, and the like. The silver crescent becomes inert.\n\n\n\n\r\n\r\n\r\nSilver Crescent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, the DC is 20, and the ray deals 4d6 damage.\r\n\r\n\r\nSilver Crescent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 235 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, the DC is 28, and the ray deals 7d6 damage.\r\n\r\n\r\nSilver Crescent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, the DC is 35, and the ray deals 9d6 damage.", "name": "Silver Crescent (Moderate)", "pfs": "Standard", "price": 23500, "price_raw": "235 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n**Price** 235 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, the DC is 28, and the ray deals 7d6 damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, the DC is 28, and the ray deals 7d6 damage.", "summary_markdown": "The bonus is +2, the DC is 28, and the ray deals 7d6 damage.", "text": " Silver Crescent Source Treasure Vault pg. 50 1.1 Usage held in 1 hand --- A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain an item bonus to saving throws against olfactory effects according to the crescent's type. While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. Secondary Effect Two Actions Effect A ray of light descends on a 5-foot square of your choice within 120 feet. Any creature in that space takes positive damage with a basic Reflex save and is dazzled until the end of its next turn on a failed save. This is treated as silver for the purposes of weaknesses, resistances, and the like. The silver crescent becomes inert. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Silver Crescent (Lesser) Source Treasure Vault pg. 50 1.1 Price 35 gp --- The bonus is +1, the DC is 20, and the ray deals 4d6 damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silver Crescent (Moderate) Source Treasure Vault pg. 50 1.1 Price 235 gp --- The bonus is +2, the DC is 28, and the ray deals 7d6 damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Silver Crescent (Greater) Source Treasure Vault pg. 50 1.1 Price 1,400 gp --- The bonus is +3, the DC is 35, and the ray deals 9d6 damage.", "trait": [ "Alchemical", "Consumable", "Light", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Light", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1930", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1930-1682", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Silver Crescent](/Equipment.aspx?ID=1930)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the [undead](/Traits.aspx?ID=160). For 1 hour, you shed cool, white light like a [torch](/Equipment.aspx?ID=60), and you gain an item bonus to saving throws against [olfactory](/Traits.aspx?ID=246) effects according to the crescent's type. While shedding this light, you can't be [concealed](/Conditions.aspx?ID=4) if you're visible, and if you're [invisible](/Conditions.aspx?ID=26), you're concealed instead rather than being [undetected](/Conditions.aspx?ID=39).\n\n **Secondary Effect** **Effect** A ray of light descends on a 5-foot square of your choice within 120 feet. Any creature in that space takes positive damage with a [basic](/Rules.aspx?ID=329) Reflex save and is [dazzled](/Conditions.aspx?ID=7) until the end of its next turn on a failed save. This is treated as [silver](/Equipment.aspx?ID=379) for the purposes of weaknesses, resistances, and the like. The silver crescent becomes inert.\n\n\n\n\r\n\r\n\r\nSilver Crescent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 35 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, the DC is 20, and the ray deals 4d6 damage.\r\n\r\n\r\nSilver Crescent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 235 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, the DC is 28, and the ray deals 7d6 damage.\r\n\r\n\r\nSilver Crescent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, the DC is 35, and the ray deals 9d6 damage.", "name": "Silver Crescent (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3, the DC is 35, and the ray deals 9d6 damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 50 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3, the DC is 35, and the ray deals 9d6 damage.", "summary_markdown": "The bonus is +3, the DC is 35, and the ray deals 9d6 damage.", "text": " Silver Crescent Source Treasure Vault pg. 50 1.1 Usage held in 1 hand --- A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain an item bonus to saving throws against olfactory effects according to the crescent's type. While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. Secondary Effect Two Actions Effect A ray of light descends on a 5-foot square of your choice within 120 feet. Any creature in that space takes positive damage with a basic Reflex save and is dazzled until the end of its next turn on a failed save. This is treated as silver for the purposes of weaknesses, resistances, and the like. The silver crescent becomes inert. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Silver Crescent (Lesser) Source Treasure Vault pg. 50 1.1 Price 35 gp --- The bonus is +1, the DC is 20, and the ray deals 4d6 damage. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Silver Crescent (Moderate) Source Treasure Vault pg. 50 1.1 Price 235 gp --- The bonus is +2, the DC is 28, and the ray deals 7d6 damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Silver Crescent (Greater) Source Treasure Vault pg. 50 1.1 Price 1,400 gp --- The bonus is +3, the DC is 35, and the ray deals 9d6 damage.", "trait": [ "Alchemical", "Consumable", "Light", "Lozenge" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100), [Lozenge](/Traits.aspx?ID=484)", "trait_raw": [ "Alchemical", "Consumable", "Light", "Lozenge" ], "type": "Item", "url": "/Equipment.aspx?ID=1930", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1931", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Toddy](/Equipment.aspx?ID=1931)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHot tea with a comforting, flowery aroma, a soothing toddy grants you a +1 item bonus to saving throws against [emotion](/Traits.aspx?ID=60) effects and against effects with a trait determined by the liquor mixed into the tea when it's created. These benefits last for 1 hour. \n
  • **Amaretto** [Auditory](/Traits.aspx?ID=16)
  • **Limoncello** [Olfactory](/Traits.aspx?ID=246)
  • **Whiskey** [Visual](/Traits.aspx?ID=163)
\n\n\n\n", "name": "Soothing Toddy", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHot tea with a comforting, flowery aroma, a soothing toddy grants you a +1 item bonus to saving throws against emotion effects and against effects …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Hot tea with a comforting, flowery aroma, a soothing toddy grants you a +1 item bonus to saving throws against emotion effects and against effects …", "summary_markdown": "Hot tea with a comforting, flowery aroma, a soothing toddy grants you a +1 item bonus to saving throws against emotion effects and against effects …", "text": " Soothing Toddy Source Treasure Vault pg. 51 1.1 Price 45 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Hot tea with a comforting, flowery aroma, a soothing toddy grants you a +1 item bonus to saving throws against emotion effects and against effects with a trait determined by the liquor mixed into the tea when it's created. These benefits last for 1 hour. Amaretto Auditory Limoncello Olfactory Whiskey Visual ", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1931", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1932", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sprite Apple](/Equipment.aspx?ID=1932)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed [bright light](/Rules.aspx?ID=407) in a 20-foot emanation (and [dim light](/Rules.aspx?ID=408) for the next 20 feet). While shedding this light, you can't be [concealed](/Conditions.aspx?ID=4) if you're visible, and if you're [invisible](/Conditions.aspx?ID=26), you're concealed instead rather than being [undetected](/Conditions.aspx?ID=39). The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple.\n\n\n\n\r\n\r\n\r\nSprite Apple (Chartreuse)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 26 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel more in tune with nature, gaining a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks and to [Diplomacy](/Skills.aspx?ID=6) checks attempted against [animals](/Traits.aspx?ID=9) or [plants](/Traits.aspx?ID=125) (if they have the [wild empathy](/Classes.aspx?ID=6) class feature or some other ability to make such checks).\r\n\r\n\r\nSprite Apple (Golden)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against [Diplomacy](/Skills.aspx?ID=6) checks.\r\n\r\n\r\nSprite Apple (Pink)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel a burst of creativity, gaining a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks.\r\n\r\n\r\nSprite Apple (Teal)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 41 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects.", "name": "Sprite Apple", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and …\r\n", "skill": [ "Nature", "Diplomacy", "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and …", "summary_markdown": "A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and …", "text": " Sprite Apple Source Treasure Vault pg. 51 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sprite Apple (Chartreuse) Source Treasure Vault pg. 51 1.1 Price 26 gp Bulk L --- Creatures in the bright light feel more in tune with nature, gaining a +1 item bonus to Nature checks and to Diplomacy checks attempted against animals or plants (if they have the wild empathy class feature or some other ability to make such checks). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sprite Apple (Golden) Source Treasure Vault pg. 51 1.1 Price 10 gp Bulk L --- Creatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against Diplomacy checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sprite Apple (Pink) Source Treasure Vault pg. 51 1.1 Price 16 gp Bulk L --- Creatures in the bright light feel a burst of creativity, gaining a +1 item bonus to Performance checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sprite Apple (Teal) Source Treasure Vault pg. 51 1.1 Price 41 gp Bulk L --- Creatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against fear effects.", "trait": [ "Alchemical", "Consumable", "Light" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100)", "trait_raw": [ "Alchemical", "Consumable", "Light" ], "type": "Item", "url": "/Equipment.aspx?ID=1932", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1932-1683", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sprite Apple](/Equipment.aspx?ID=1932)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed [bright light](/Rules.aspx?ID=407) in a 20-foot emanation (and [dim light](/Rules.aspx?ID=408) for the next 20 feet). While shedding this light, you can't be [concealed](/Conditions.aspx?ID=4) if you're visible, and if you're [invisible](/Conditions.aspx?ID=26), you're concealed instead rather than being [undetected](/Conditions.aspx?ID=39). The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple.\n\n\n\n\r\n\r\n\r\nSprite Apple (Chartreuse)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 26 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel more in tune with nature, gaining a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks and to [Diplomacy](/Skills.aspx?ID=6) checks attempted against [animals](/Traits.aspx?ID=9) or [plants](/Traits.aspx?ID=125) (if they have the [wild empathy](/Classes.aspx?ID=6) class feature or some other ability to make such checks).\r\n\r\n\r\nSprite Apple (Golden)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against [Diplomacy](/Skills.aspx?ID=6) checks.\r\n\r\n\r\nSprite Apple (Pink)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel a burst of creativity, gaining a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks.\r\n\r\n\r\nSprite Apple (Teal)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 41 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects.", "name": "Sprite Apple (Chartreuse)", "pfs": "Standard", "price": 2600, "price_raw": "26 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\r\n\r\n**Price** 26 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreatures in the bright light feel more in tune with nature, gaining a +1 item bonus to Nature checks and to Diplomacy checks attempted against …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1", "speed": {}, "spell_markdown": "", "summary": "Creatures in the bright light feel more in tune with nature, gaining a +1 item bonus to Nature checks and to Diplomacy checks attempted against …", "summary_markdown": "Creatures in the bright light feel more in tune with nature, gaining a +1 item bonus to Nature checks and to Diplomacy checks attempted against …", "text": " Sprite Apple Source Treasure Vault pg. 51 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sprite Apple (Chartreuse) Source Treasure Vault pg. 51 1.1 Price 26 gp Bulk L --- Creatures in the bright light feel more in tune with nature, gaining a +1 item bonus to Nature checks and to Diplomacy checks attempted against animals or plants (if they have the wild empathy class feature or some other ability to make such checks). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sprite Apple (Golden) Source Treasure Vault pg. 51 1.1 Price 10 gp Bulk L --- Creatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against Diplomacy checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sprite Apple (Pink) Source Treasure Vault pg. 51 1.1 Price 16 gp Bulk L --- Creatures in the bright light feel a burst of creativity, gaining a +1 item bonus to Performance checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sprite Apple (Teal) Source Treasure Vault pg. 51 1.1 Price 41 gp Bulk L --- Creatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against fear effects.", "trait": [ "Alchemical", "Consumable", "Light" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100)", "trait_raw": [ "Alchemical", "Consumable", "Light" ], "type": "Item", "url": "/Equipment.aspx?ID=1932", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1932-1684", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sprite Apple](/Equipment.aspx?ID=1932)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed [bright light](/Rules.aspx?ID=407) in a 20-foot emanation (and [dim light](/Rules.aspx?ID=408) for the next 20 feet). While shedding this light, you can't be [concealed](/Conditions.aspx?ID=4) if you're visible, and if you're [invisible](/Conditions.aspx?ID=26), you're concealed instead rather than being [undetected](/Conditions.aspx?ID=39). The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple.\n\n\n\n\r\n\r\n\r\nSprite Apple (Chartreuse)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 26 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel more in tune with nature, gaining a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks and to [Diplomacy](/Skills.aspx?ID=6) checks attempted against [animals](/Traits.aspx?ID=9) or [plants](/Traits.aspx?ID=125) (if they have the [wild empathy](/Classes.aspx?ID=6) class feature or some other ability to make such checks).\r\n\r\n\r\nSprite Apple (Golden)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against [Diplomacy](/Skills.aspx?ID=6) checks.\r\n\r\n\r\nSprite Apple (Pink)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel a burst of creativity, gaining a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks.\r\n\r\n\r\nSprite Apple (Teal)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 41 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects.", "name": "Sprite Apple (Golden)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against Diplomacy checks.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1", "speed": {}, "spell_markdown": "", "summary": "Creatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against Diplomacy checks.", "summary_markdown": "Creatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against Diplomacy checks.", "text": " Sprite Apple Source Treasure Vault pg. 51 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sprite Apple (Chartreuse) Source Treasure Vault pg. 51 1.1 Price 26 gp Bulk L --- Creatures in the bright light feel more in tune with nature, gaining a +1 item bonus to Nature checks and to Diplomacy checks attempted against animals or plants (if they have the wild empathy class feature or some other ability to make such checks). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sprite Apple (Golden) Source Treasure Vault pg. 51 1.1 Price 10 gp Bulk L --- Creatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against Diplomacy checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sprite Apple (Pink) Source Treasure Vault pg. 51 1.1 Price 16 gp Bulk L --- Creatures in the bright light feel a burst of creativity, gaining a +1 item bonus to Performance checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sprite Apple (Teal) Source Treasure Vault pg. 51 1.1 Price 41 gp Bulk L --- Creatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against fear effects.", "trait": [ "Alchemical", "Consumable", "Light" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100)", "trait_raw": [ "Alchemical", "Consumable", "Light" ], "type": "Item", "url": "/Equipment.aspx?ID=1932", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1932-1685", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sprite Apple](/Equipment.aspx?ID=1932)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed [bright light](/Rules.aspx?ID=407) in a 20-foot emanation (and [dim light](/Rules.aspx?ID=408) for the next 20 feet). While shedding this light, you can't be [concealed](/Conditions.aspx?ID=4) if you're visible, and if you're [invisible](/Conditions.aspx?ID=26), you're concealed instead rather than being [undetected](/Conditions.aspx?ID=39). The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple.\n\n\n\n\r\n\r\n\r\nSprite Apple (Chartreuse)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 26 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel more in tune with nature, gaining a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks and to [Diplomacy](/Skills.aspx?ID=6) checks attempted against [animals](/Traits.aspx?ID=9) or [plants](/Traits.aspx?ID=125) (if they have the [wild empathy](/Classes.aspx?ID=6) class feature or some other ability to make such checks).\r\n\r\n\r\nSprite Apple (Golden)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against [Diplomacy](/Skills.aspx?ID=6) checks.\r\n\r\n\r\nSprite Apple (Pink)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel a burst of creativity, gaining a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks.\r\n\r\n\r\nSprite Apple (Teal)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 41 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects.", "name": "Sprite Apple (Pink)", "pfs": "Standard", "price": 1600, "price_raw": "16 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\r\n\r\n**Price** 16 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreatures in the bright light feel a burst of creativity, gaining a +1 item bonus to Performance checks.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1", "speed": {}, "spell_markdown": "", "summary": "Creatures in the bright light feel a burst of creativity, gaining a +1 item bonus to Performance checks.", "summary_markdown": "Creatures in the bright light feel a burst of creativity, gaining a +1 item bonus to Performance checks.", "text": " Sprite Apple Source Treasure Vault pg. 51 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sprite Apple (Chartreuse) Source Treasure Vault pg. 51 1.1 Price 26 gp Bulk L --- Creatures in the bright light feel more in tune with nature, gaining a +1 item bonus to Nature checks and to Diplomacy checks attempted against animals or plants (if they have the wild empathy class feature or some other ability to make such checks). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sprite Apple (Golden) Source Treasure Vault pg. 51 1.1 Price 10 gp Bulk L --- Creatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against Diplomacy checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sprite Apple (Pink) Source Treasure Vault pg. 51 1.1 Price 16 gp Bulk L --- Creatures in the bright light feel a burst of creativity, gaining a +1 item bonus to Performance checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sprite Apple (Teal) Source Treasure Vault pg. 51 1.1 Price 41 gp Bulk L --- Creatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against fear effects.", "trait": [ "Alchemical", "Consumable", "Light" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100)", "trait_raw": [ "Alchemical", "Consumable", "Light" ], "type": "Item", "url": "/Equipment.aspx?ID=1932", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1932-1686", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sprite Apple](/Equipment.aspx?ID=1932)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed [bright light](/Rules.aspx?ID=407) in a 20-foot emanation (and [dim light](/Rules.aspx?ID=408) for the next 20 feet). While shedding this light, you can't be [concealed](/Conditions.aspx?ID=4) if you're visible, and if you're [invisible](/Conditions.aspx?ID=26), you're concealed instead rather than being [undetected](/Conditions.aspx?ID=39). The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple.\n\n\n\n\r\n\r\n\r\nSprite Apple (Chartreuse)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 26 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel more in tune with nature, gaining a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks and to [Diplomacy](/Skills.aspx?ID=6) checks attempted against [animals](/Traits.aspx?ID=9) or [plants](/Traits.aspx?ID=125) (if they have the [wild empathy](/Classes.aspx?ID=6) class feature or some other ability to make such checks).\r\n\r\n\r\nSprite Apple (Golden)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against [Diplomacy](/Skills.aspx?ID=6) checks.\r\n\r\n\r\nSprite Apple (Pink)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 16 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel a burst of creativity, gaining a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks.\r\n\r\n\r\nSprite Apple (Teal)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 41 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nCreatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects.", "name": "Sprite Apple (Teal)", "pfs": "Standard", "price": 4100, "price_raw": "41 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\r\n\r\n**Price** 41 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against fear effects.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1", "speed": {}, "spell_markdown": "", "summary": "Creatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against fear effects.", "summary_markdown": "Creatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against fear effects.", "text": " Sprite Apple Source Treasure Vault pg. 51 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sprite Apple (Chartreuse) Source Treasure Vault pg. 51 1.1 Price 26 gp Bulk L --- Creatures in the bright light feel more in tune with nature, gaining a +1 item bonus to Nature checks and to Diplomacy checks attempted against animals or plants (if they have the wild empathy class feature or some other ability to make such checks). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sprite Apple (Golden) Source Treasure Vault pg. 51 1.1 Price 10 gp Bulk L --- Creatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against Diplomacy checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sprite Apple (Pink) Source Treasure Vault pg. 51 1.1 Price 16 gp Bulk L --- Creatures in the bright light feel a burst of creativity, gaining a +1 item bonus to Performance checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sprite Apple (Teal) Source Treasure Vault pg. 51 1.1 Price 41 gp Bulk L --- Creatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against fear effects.", "trait": [ "Alchemical", "Consumable", "Light" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100)", "trait_raw": [ "Alchemical", "Consumable", "Light" ], "type": "Item", "url": "/Equipment.aspx?ID=1932", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1933", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Tracker's Stew](/Equipment.aspx?ID=1933)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAlchemical reagents add punch to tracker's stew: a rich, fiery mixture of tomatoes, ground nuts, onions, and tubers, often with poultry added. It's usually served with or over rice or noodles. Once you've eaten the stew, it improves your ability to sense and follow tracks for 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to [Survival](/Skills.aspx?ID=16) checks to [Cover Tracks](/Actions.aspx?ID=65) and [Track](/Actions.aspx?ID=66). You can do either while moving at full speed or both while moving at half speed.\n\n\n\n", "name": "Tracker's Stew", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**10 minutes (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAlchemical reagents add punch to tracker's stew: a rich, fiery mixture of tomatoes, ground nuts, onions, and tubers, often with poultry added. It's …\r\n", "skill": [ "Survival" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Alchemical reagents add punch to tracker's stew: a rich, fiery mixture of tomatoes, ground nuts, onions, and tubers, often with poultry added. It's …", "summary_markdown": "Alchemical reagents add punch to tracker's stew: a rich, fiery mixture of tomatoes, ground nuts, onions, and tubers, often with poultry added. It's …", "text": " Tracker's Stew Source Treasure Vault pg. 51 1.1 Price 10 gp Usage held in 2 hands Bulk L Activate 10 minutes (Interact) --- Alchemical reagents add punch to tracker's stew: a rich, fiery mixture of tomatoes, ground nuts, onions, and tubers, often with poultry added. It's usually served with or over rice or noodles. Once you've eaten the stew, it improves your ability to sense and follow tracks for 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to Survival checks to Cover Tracks and Track. You can do either while moving at full speed or both while moving at half speed.\n", "trait": [ "Alchemical", "Consumable", "Processed" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Processed](/Traits.aspx?ID=487)", "trait_raw": [ "Alchemical", "Consumable", "Processed" ], "type": "Item", "url": "/Equipment.aspx?ID=1933", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1934", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Warding Punch](/Equipment.aspx?ID=1934)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBased on a Thassilonian recipe, warding punch is made from red or white wine combined with fruits, other alcohols, and alchemical reagents. Its alchemical properties provide protection against a specific school of magic depending on the ingredients chosen when it's created, granting a +1 item bonus to saving throws against spells from that school for 10 minutes. \n
  • **Beer or Cider** [Transmutation](/Traits.aspx?ID=157)
  • **Brown Spirits** [Necromancy](/Traits.aspx?ID=117)
  • **Clear Spirits** [Evocation](/Traits.aspx?ID=65)
  • **Fruit Cordials** [Abjuration](/Traits.aspx?ID=2)
  • **Fruit Juice** [Illusion](/Traits.aspx?ID=92)
  • **Nut Liqueurs** [Conjuration](/Traits.aspx?ID=33)
  • **Spiced Spirits** [Enchantment](/Traits.aspx?ID=61)
\n\n\n\n", "name": "Warding Punch", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBased on a Thassilonian recipe, warding punch is made from red or white wine combined with fruits, other alcohols, and alchemical reagents. Its …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Based on a Thassilonian recipe, warding punch is made from red or white wine combined with fruits, other alcohols, and alchemical reagents. Its …", "summary_markdown": "Based on a Thassilonian recipe, warding punch is made from red or white wine combined with fruits, other alcohols, and alchemical reagents. Its …", "text": " Warding Punch Source Treasure Vault pg. 51 1.1 Price 60 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Based on a Thassilonian recipe, warding punch is made from red or white wine combined with fruits, other alcohols, and alchemical reagents. Its alchemical properties provide protection against a specific school of magic depending on the ingredients chosen when it's created, granting a +1 item bonus to saving throws against spells from that school for 10 minutes. Beer or Cider Transmutation Brown Spirits Necromancy Clear Spirits Evocation Fruit Cordials Abjuration Fruit Juice Illusion Nut Liqueurs Conjuration Spiced Spirits Enchantment ", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1934", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1935", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Food", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Witch's Finger](/Equipment.aspx?ID=1935)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\n\n**Price** 11 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShaped like a pointed, gnarled finger on a stick, witch's finger is a frozen treat imbued with berries that lend it a blood-red hue. A popular tale claims Irriseni winter witches created this dessert, but the story is apocryphal; an enterprising ice cream shop owner in New Stetven invented the treat and, as a marketing ploy, the myth surrounding it. Taking a bite makes you feel warm. For 1 hour, you have cold resistance 3, and for 8 hours, the treat negates the damage you would take from [severe environmental cold](/Rules.aspx?ID=642) and reduces the damage you take from extreme cold to that of severe cold.\n\n\n\n", "name": "Witch's Finger", "pfs": "Standard", "price": 1100, "price_raw": "11 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1\r\n\r\n**Price** 11 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nShaped like a pointed, gnarled finger on a stick, witch's finger is a frozen treat imbued with berries that lend it a blood-red hue. A popular tale …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 51 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Shaped like a pointed, gnarled finger on a stick, witch's finger is a frozen treat imbued with berries that lend it a blood-red hue. A popular tale …", "summary_markdown": "Shaped like a pointed, gnarled finger on a stick, witch's finger is a frozen treat imbued with berries that lend it a blood-red hue. A popular tale …", "text": " Witch's Finger Source Treasure Vault pg. 51 1.1 Price 11 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Shaped like a pointed, gnarled finger on a stick, witch's finger is a frozen treat imbued with berries that lend it a blood-red hue. A popular tale claims Irriseni winter witches created this dessert, but the story is apocryphal; an enterprising ice cream shop owner in New Stetven invented the treat and, as a marketing ploy, the myth surrounding it. Taking a bite makes you feel warm. For 1 hour, you have cold resistance 3, and for 8 hours, the treat negates the damage you would take from severe environmental cold and reduces the damage you take from extreme cold to that of severe cold.\n", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1935", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1936", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Repellent](/Equipment.aspx?ID=1936)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAnimal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of [animal](/Traits.aspx?ID=9). You can, for example, make [ape](/MonsterFamilies.aspx?ID=6) repellent, [bear](/MonsterFamilies.aspx?ID=13) repellent, or [snake](/MonsterFamilies.aspx?ID=93) repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on [werebears](/Monsters.aspx?ID=412). Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as [awakened animals](/Rituals.aspx?ID=3). When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as [sea serpents](/Monsters.aspx?ID=361), you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.\n\n You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal.\n\n The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become [sickened 1](/Conditions.aspx?ID=34) (or sickened 2 on a critical failure).\n\n\n\n\r\n\r\n\r\nAnimal Repellent (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 15.\r\n\r\n\r\nAnimal Repellent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 18.\r\n\r\n\r\nAnimal Repellent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 24.\r\n\r\n\r\nAnimal Repellent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 29.\r\n\r\n\r\nAnimal Repellent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 1,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 35.", "name": "Animal Repellent", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAnimal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal . You can, for example, make ape …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal . You can, for example, make ape …", "summary_markdown": "Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal . You can, for example, make ape …", "text": " Animal Repellent Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind. You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal. The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become sickened 1 (or sickened 2 on a critical failure). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Animal Repellent (Minor) Source Treasure Vault pg. 52 1.1 Price 3 gp Bulk L --- The DC for saves is 15. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Animal Repellent (Lesser) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- The DC for saves is 18. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Animal Repellent (Moderate) Source Treasure Vault pg. 52 1.1 Price 75 gp Bulk L --- The DC for saves is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Animal Repellent (Greater) Source Treasure Vault pg. 52 1.1 Price 350 gp Bulk L --- The DC for saves is 29. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Animal Repellent (Major) Source Treasure Vault pg. 52 1.1 Price 1,600 gp Bulk L --- The DC for saves is 35.", "trait": [ "Alchemical", "Consumable", "Olfactory" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246)", "trait_raw": [ "Alchemical", "Consumable", "Olfactory" ], "type": "Item", "url": "/Equipment.aspx?ID=1936", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1936-1687", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Repellent](/Equipment.aspx?ID=1936)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAnimal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of [animal](/Traits.aspx?ID=9). You can, for example, make [ape](/MonsterFamilies.aspx?ID=6) repellent, [bear](/MonsterFamilies.aspx?ID=13) repellent, or [snake](/MonsterFamilies.aspx?ID=93) repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on [werebears](/Monsters.aspx?ID=412). Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as [awakened animals](/Rituals.aspx?ID=3). When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as [sea serpents](/Monsters.aspx?ID=361), you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.\n\n You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal.\n\n The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become [sickened 1](/Conditions.aspx?ID=34) (or sickened 2 on a critical failure).\n\n\n\n\r\n\r\n\r\nAnimal Repellent (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 15.\r\n\r\n\r\nAnimal Repellent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 18.\r\n\r\n\r\nAnimal Repellent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 24.\r\n\r\n\r\nAnimal Repellent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 29.\r\n\r\n\r\nAnimal Repellent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 1,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 35.", "name": "Animal Repellent (Minor)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC for saves is 15.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC for saves is 15.", "summary_markdown": "The DC for saves is 15.", "text": " Animal Repellent Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind. You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal. The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become sickened 1 (or sickened 2 on a critical failure). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Animal Repellent (Minor) Source Treasure Vault pg. 52 1.1 Price 3 gp Bulk L --- The DC for saves is 15. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Animal Repellent (Lesser) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- The DC for saves is 18. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Animal Repellent (Moderate) Source Treasure Vault pg. 52 1.1 Price 75 gp Bulk L --- The DC for saves is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Animal Repellent (Greater) Source Treasure Vault pg. 52 1.1 Price 350 gp Bulk L --- The DC for saves is 29. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Animal Repellent (Major) Source Treasure Vault pg. 52 1.1 Price 1,600 gp Bulk L --- The DC for saves is 35.", "trait": [ "Alchemical", "Consumable", "Olfactory" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246)", "trait_raw": [ "Alchemical", "Consumable", "Olfactory" ], "type": "Item", "url": "/Equipment.aspx?ID=1936", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1936-1688", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Repellent](/Equipment.aspx?ID=1936)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAnimal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of [animal](/Traits.aspx?ID=9). You can, for example, make [ape](/MonsterFamilies.aspx?ID=6) repellent, [bear](/MonsterFamilies.aspx?ID=13) repellent, or [snake](/MonsterFamilies.aspx?ID=93) repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on [werebears](/Monsters.aspx?ID=412). Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as [awakened animals](/Rituals.aspx?ID=3). When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as [sea serpents](/Monsters.aspx?ID=361), you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.\n\n You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal.\n\n The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become [sickened 1](/Conditions.aspx?ID=34) (or sickened 2 on a critical failure).\n\n\n\n\r\n\r\n\r\nAnimal Repellent (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 15.\r\n\r\n\r\nAnimal Repellent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 18.\r\n\r\n\r\nAnimal Repellent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 24.\r\n\r\n\r\nAnimal Repellent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 29.\r\n\r\n\r\nAnimal Repellent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 1,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 35.", "name": "Animal Repellent (Lesser)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC for saves is 18.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC for saves is 18.", "summary_markdown": "The DC for saves is 18.", "text": " Animal Repellent Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind. You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal. The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become sickened 1 (or sickened 2 on a critical failure). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Animal Repellent (Minor) Source Treasure Vault pg. 52 1.1 Price 3 gp Bulk L --- The DC for saves is 15. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Animal Repellent (Lesser) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- The DC for saves is 18. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Animal Repellent (Moderate) Source Treasure Vault pg. 52 1.1 Price 75 gp Bulk L --- The DC for saves is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Animal Repellent (Greater) Source Treasure Vault pg. 52 1.1 Price 350 gp Bulk L --- The DC for saves is 29. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Animal Repellent (Major) Source Treasure Vault pg. 52 1.1 Price 1,600 gp Bulk L --- The DC for saves is 35.", "trait": [ "Alchemical", "Consumable", "Olfactory" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246)", "trait_raw": [ "Alchemical", "Consumable", "Olfactory" ], "type": "Item", "url": "/Equipment.aspx?ID=1936", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1936-1689", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Repellent](/Equipment.aspx?ID=1936)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAnimal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of [animal](/Traits.aspx?ID=9). You can, for example, make [ape](/MonsterFamilies.aspx?ID=6) repellent, [bear](/MonsterFamilies.aspx?ID=13) repellent, or [snake](/MonsterFamilies.aspx?ID=93) repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on [werebears](/Monsters.aspx?ID=412). Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as [awakened animals](/Rituals.aspx?ID=3). When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as [sea serpents](/Monsters.aspx?ID=361), you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.\n\n You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal.\n\n The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become [sickened 1](/Conditions.aspx?ID=34) (or sickened 2 on a critical failure).\n\n\n\n\r\n\r\n\r\nAnimal Repellent (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 15.\r\n\r\n\r\nAnimal Repellent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 18.\r\n\r\n\r\nAnimal Repellent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 24.\r\n\r\n\r\nAnimal Repellent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 29.\r\n\r\n\r\nAnimal Repellent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 1,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 35.", "name": "Animal Repellent (Moderate)", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC for saves is 24.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC for saves is 24.", "summary_markdown": "The DC for saves is 24.", "text": " Animal Repellent Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind. You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal. The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become sickened 1 (or sickened 2 on a critical failure). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Animal Repellent (Minor) Source Treasure Vault pg. 52 1.1 Price 3 gp Bulk L --- The DC for saves is 15. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Animal Repellent (Lesser) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- The DC for saves is 18. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Animal Repellent (Moderate) Source Treasure Vault pg. 52 1.1 Price 75 gp Bulk L --- The DC for saves is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Animal Repellent (Greater) Source Treasure Vault pg. 52 1.1 Price 350 gp Bulk L --- The DC for saves is 29. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Animal Repellent (Major) Source Treasure Vault pg. 52 1.1 Price 1,600 gp Bulk L --- The DC for saves is 35.", "trait": [ "Alchemical", "Consumable", "Olfactory" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246)", "trait_raw": [ "Alchemical", "Consumable", "Olfactory" ], "type": "Item", "url": "/Equipment.aspx?ID=1936", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1936-1690", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Repellent](/Equipment.aspx?ID=1936)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAnimal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of [animal](/Traits.aspx?ID=9). You can, for example, make [ape](/MonsterFamilies.aspx?ID=6) repellent, [bear](/MonsterFamilies.aspx?ID=13) repellent, or [snake](/MonsterFamilies.aspx?ID=93) repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on [werebears](/Monsters.aspx?ID=412). Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as [awakened animals](/Rituals.aspx?ID=3). When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as [sea serpents](/Monsters.aspx?ID=361), you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.\n\n You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal.\n\n The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become [sickened 1](/Conditions.aspx?ID=34) (or sickened 2 on a critical failure).\n\n\n\n\r\n\r\n\r\nAnimal Repellent (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 15.\r\n\r\n\r\nAnimal Repellent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 18.\r\n\r\n\r\nAnimal Repellent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 24.\r\n\r\n\r\nAnimal Repellent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 29.\r\n\r\n\r\nAnimal Repellent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 1,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 35.", "name": "Animal Repellent (Greater)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC for saves is 29.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC for saves is 29.", "summary_markdown": "The DC for saves is 29.", "text": " Animal Repellent Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind. You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal. The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become sickened 1 (or sickened 2 on a critical failure). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Animal Repellent (Minor) Source Treasure Vault pg. 52 1.1 Price 3 gp Bulk L --- The DC for saves is 15. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Animal Repellent (Lesser) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- The DC for saves is 18. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Animal Repellent (Moderate) Source Treasure Vault pg. 52 1.1 Price 75 gp Bulk L --- The DC for saves is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Animal Repellent (Greater) Source Treasure Vault pg. 52 1.1 Price 350 gp Bulk L --- The DC for saves is 29. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Animal Repellent (Major) Source Treasure Vault pg. 52 1.1 Price 1,600 gp Bulk L --- The DC for saves is 35.", "trait": [ "Alchemical", "Consumable", "Olfactory" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246)", "trait_raw": [ "Alchemical", "Consumable", "Olfactory" ], "type": "Item", "url": "/Equipment.aspx?ID=1936", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1936-1691", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Repellent](/Equipment.aspx?ID=1936)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAnimal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of [animal](/Traits.aspx?ID=9). You can, for example, make [ape](/MonsterFamilies.aspx?ID=6) repellent, [bear](/MonsterFamilies.aspx?ID=13) repellent, or [snake](/MonsterFamilies.aspx?ID=93) repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on [werebears](/Monsters.aspx?ID=412). Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as [awakened animals](/Rituals.aspx?ID=3). When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as [sea serpents](/Monsters.aspx?ID=361), you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.\n\n You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal.\n\n The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become [sickened 1](/Conditions.aspx?ID=34) (or sickened 2 on a critical failure).\n\n\n\n\r\n\r\n\r\nAnimal Repellent (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 15.\r\n\r\n\r\nAnimal Repellent (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 18.\r\n\r\n\r\nAnimal Repellent (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 24.\r\n\r\n\r\nAnimal Repellent (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 29.\r\n\r\n\r\nAnimal Repellent (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 1,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 35.", "name": "Animal Repellent (Major)", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 1,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC for saves is 35.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC for saves is 35.", "summary_markdown": "The DC for saves is 35.", "text": " Animal Repellent Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind. You Activate animal repellent by sprinkling it on yourself or a creature within reach, or by spreading it on a surface in an area up to 10 feet square. The repellent lasts for 24 hours or until scrubbed clean with 1 minute of work (consisting of multiple Interact actions). The designated kind of animal can smell the repellent from three times as far away as normal. The designated kind of creature typically avoids the coated creature or area, which smells foul and feels unnerving to it. If in combat or otherwise distressed, the creature can approach within 20 feet of the affected creature or area only if it succeeds at a Will save with a DC determined by the type of animal repellent. Once it succeeds at this save, the animal is temporarily immune for 1 minute. If the animal attacks in a way that causes it to taste or ingest the repellent, it must succeed at a Fortitude save at the listed DC or become sickened 1 (or sickened 2 on a critical failure). <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Animal Repellent (Minor) Source Treasure Vault pg. 52 1.1 Price 3 gp Bulk L --- The DC for saves is 15. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Animal Repellent (Lesser) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- The DC for saves is 18. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Animal Repellent (Moderate) Source Treasure Vault pg. 52 1.1 Price 75 gp Bulk L --- The DC for saves is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Animal Repellent (Greater) Source Treasure Vault pg. 52 1.1 Price 350 gp Bulk L --- The DC for saves is 29. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Animal Repellent (Major) Source Treasure Vault pg. 52 1.1 Price 1,600 gp Bulk L --- The DC for saves is 35.", "trait": [ "Alchemical", "Consumable", "Olfactory" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Olfactory](/Traits.aspx?ID=246)", "trait_raw": [ "Alchemical", "Consumable", "Olfactory" ], "type": "Item", "url": "/Equipment.aspx?ID=1936", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1937", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Camouflage Dye](/Equipment.aspx?ID=1937)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCamouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their surroundings. When you Activate the dye by sprinkling it on yourself or a creature within reach, the target and its clothing change colors, blending into their surroundings until the target makes a sudden movement. The target can [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63) without [cover](/Rules.aspx?ID=459) or [concealment](/Conditions.aspx?ID=4) for 10 minutes. If the target uses a [hostile action](/Rules.aspx?ID=300) or moves at more than half its Speed, after that action is completed, the effects of camouflage powder end and the creature ceases to be [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39).\n\n\n\n\r\n\r\n\r\nCamouflage Dye (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCamouflage Dye (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe dye lasts 1 minute, and the effects don't end if the target uses a hostile action or moves at more than half its Speed.", "name": "Camouflage Dye", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCamouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Camouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their …", "summary_markdown": "Camouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their …", "text": " Camouflage Dye Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Camouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their surroundings. When you Activate the dye by sprinkling it on yourself or a creature within reach, the target and its clothing change colors, blending into their surroundings until the target makes a sudden movement. The target can Hide or Sneak without cover or concealment for 10 minutes. If the target uses a hostile action or moves at more than half its Speed, after that action is completed, the effects of camouflage powder end and the creature ceases to be hidden or undetected. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Camouflage Dye (Lesser) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Camouflage Dye (Greater) Source Treasure Vault pg. 52 1.1 Price 60 gp Bulk L --- The dye lasts 1 minute, and the effects don't end if the target uses a hostile action or moves at more than half its Speed.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1937", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1937-1692", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Camouflage Dye](/Equipment.aspx?ID=1937)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCamouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their surroundings. When you Activate the dye by sprinkling it on yourself or a creature within reach, the target and its clothing change colors, blending into their surroundings until the target makes a sudden movement. The target can [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63) without [cover](/Rules.aspx?ID=459) or [concealment](/Conditions.aspx?ID=4) for 10 minutes. If the target uses a [hostile action](/Rules.aspx?ID=300) or moves at more than half its Speed, after that action is completed, the effects of camouflage powder end and the creature ceases to be [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39).\n\n\n\n\r\n\r\n\r\nCamouflage Dye (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCamouflage Dye (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe dye lasts 1 minute, and the effects don't end if the target uses a hostile action or moves at more than half its Speed.", "name": "Camouflage Dye (Lesser)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCamouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "Camouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their …", "summary_markdown": "Camouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their …", "text": " Camouflage Dye Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Camouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their surroundings. When you Activate the dye by sprinkling it on yourself or a creature within reach, the target and its clothing change colors, blending into their surroundings until the target makes a sudden movement. The target can Hide or Sneak without cover or concealment for 10 minutes. If the target uses a hostile action or moves at more than half its Speed, after that action is completed, the effects of camouflage powder end and the creature ceases to be hidden or undetected. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Camouflage Dye (Lesser) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Camouflage Dye (Greater) Source Treasure Vault pg. 52 1.1 Price 60 gp Bulk L --- The dye lasts 1 minute, and the effects don't end if the target uses a hostile action or moves at more than half its Speed.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1937", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1937-1693", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Camouflage Dye](/Equipment.aspx?ID=1937)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCamouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their surroundings. When you Activate the dye by sprinkling it on yourself or a creature within reach, the target and its clothing change colors, blending into their surroundings until the target makes a sudden movement. The target can [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63) without [cover](/Rules.aspx?ID=459) or [concealment](/Conditions.aspx?ID=4) for 10 minutes. If the target uses a [hostile action](/Rules.aspx?ID=300) or moves at more than half its Speed, after that action is completed, the effects of camouflage powder end and the creature ceases to be [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39).\n\n\n\n\r\n\r\n\r\nCamouflage Dye (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCamouflage Dye (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe dye lasts 1 minute, and the effects don't end if the target uses a hostile action or moves at more than half its Speed.", "name": "Camouflage Dye (Greater)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe dye lasts 1 minute, and the effects don't end if the target uses a hostile action or moves at more than half its Speed.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "The dye lasts 1 minute, and the effects don't end if the target uses a hostile action or moves at more than half its Speed.", "summary_markdown": "The dye lasts 1 minute, and the effects don't end if the target uses a hostile action or moves at more than half its Speed.", "text": " Camouflage Dye Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Camouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their surroundings. When you Activate the dye by sprinkling it on yourself or a creature within reach, the target and its clothing change colors, blending into their surroundings until the target makes a sudden movement. The target can Hide or Sneak without cover or concealment for 10 minutes. If the target uses a hostile action or moves at more than half its Speed, after that action is completed, the effects of camouflage powder end and the creature ceases to be hidden or undetected. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Camouflage Dye (Lesser) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Camouflage Dye (Greater) Source Treasure Vault pg. 52 1.1 Price 60 gp Bulk L --- The dye lasts 1 minute, and the effects don't end if the target uses a hostile action or moves at more than half its Speed.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1937", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1938", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Colorful Coating](/Equipment.aspx?ID=1938)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.\n\n\n\n\r\n\r\n\r\nColorful Coating (Blue)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nBlue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse.\n\n This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for [Athletics](/Skills.aspx?ID=3) checks to [Force Open](/Actions.aspx?ID=34) the coated surface.\r\n\r\n\r\nColorful Coating (Green)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreen colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to [Balance](/Actions.aspx?ID=28) of 20. A creature that Steps or Crawls doesn't have to attempt to Balance.\n\n The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to [Climb](/Actions.aspx?ID=33) the coated surface.\n\n Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another.\r\n\r\n\r\nColorful Coating (Indigo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIndigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert.\r\n\r\n\r\nColorful Coating (Orange)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nOrange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes [hazardous terrain](/Rules.aspx?ID=454), dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round.\r\n\r\n\r\nColorful Coating (Red)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nRed colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature [pushed](/Rules.aspx?ID=451) or [Shoved](/Actions.aspx?ID=38) into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as [_reverse gravity_](/Spells.aspx?ID=261).\r\n\r\n\r\nColorful Coating (Violet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nViolet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is [immobilized](/Conditions.aspx?ID=24) in the square until the end of its next turn. The target can end these effects by [Escaping](/Actions.aspx?ID=79) (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions.\r\n\r\n\r\nColorful Coating (Yellow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces [uneven ground](/Rules.aspx?ID=456) to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain.\n\n The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "name": "Colorful Coating", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one …", "summary_markdown": "These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one …", "text": " Colorful Coating Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate Three Actions Interact --- These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Blue) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Blue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse. This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for Athletics checks to Force Open the coated surface. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Green) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Green colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to Balance of 20. A creature that Steps or Crawls doesn't have to attempt to Balance. The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to Climb the coated surface. Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Indigo) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Indigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Orange) Source Treasure Vault pg. 52 1.1 Price 12 gp Bulk L --- Orange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes hazardous terrain, dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Red) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Red colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature pushed or Shoved into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as reverse gravity . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Colorful Coating (Violet) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- Violet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is immobilized in the square until the end of its next turn. The target can end these effects by Escaping (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Yellow) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Yellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces uneven ground to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain. The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1938-1694", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Colorful Coating](/Equipment.aspx?ID=1938)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.\n\n\n\n\r\n\r\n\r\nColorful Coating (Blue)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nBlue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse.\n\n This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for [Athletics](/Skills.aspx?ID=3) checks to [Force Open](/Actions.aspx?ID=34) the coated surface.\r\n\r\n\r\nColorful Coating (Green)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreen colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to [Balance](/Actions.aspx?ID=28) of 20. A creature that Steps or Crawls doesn't have to attempt to Balance.\n\n The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to [Climb](/Actions.aspx?ID=33) the coated surface.\n\n Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another.\r\n\r\n\r\nColorful Coating (Indigo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIndigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert.\r\n\r\n\r\nColorful Coating (Orange)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nOrange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes [hazardous terrain](/Rules.aspx?ID=454), dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round.\r\n\r\n\r\nColorful Coating (Red)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nRed colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature [pushed](/Rules.aspx?ID=451) or [Shoved](/Actions.aspx?ID=38) into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as [_reverse gravity_](/Spells.aspx?ID=261).\r\n\r\n\r\nColorful Coating (Violet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nViolet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is [immobilized](/Conditions.aspx?ID=24) in the square until the end of its next turn. The target can end these effects by [Escaping](/Actions.aspx?ID=79) (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions.\r\n\r\n\r\nColorful Coating (Yellow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces [uneven ground](/Rules.aspx?ID=456) to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain.\n\n The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "name": "Colorful Coating (Blue)", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBlue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "Blue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to …", "summary_markdown": "Blue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to …", "text": " Colorful Coating Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate Three Actions Interact --- These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Blue) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Blue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse. This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for Athletics checks to Force Open the coated surface. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Green) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Green colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to Balance of 20. A creature that Steps or Crawls doesn't have to attempt to Balance. The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to Climb the coated surface. Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Indigo) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Indigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Orange) Source Treasure Vault pg. 52 1.1 Price 12 gp Bulk L --- Orange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes hazardous terrain, dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Red) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Red colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature pushed or Shoved into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as reverse gravity . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Colorful Coating (Violet) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- Violet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is immobilized in the square until the end of its next turn. The target can end these effects by Escaping (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Yellow) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Yellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces uneven ground to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain. The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1938-1695", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Colorful Coating](/Equipment.aspx?ID=1938)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.\n\n\n\n\r\n\r\n\r\nColorful Coating (Blue)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nBlue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse.\n\n This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for [Athletics](/Skills.aspx?ID=3) checks to [Force Open](/Actions.aspx?ID=34) the coated surface.\r\n\r\n\r\nColorful Coating (Green)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreen colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to [Balance](/Actions.aspx?ID=28) of 20. A creature that Steps or Crawls doesn't have to attempt to Balance.\n\n The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to [Climb](/Actions.aspx?ID=33) the coated surface.\n\n Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another.\r\n\r\n\r\nColorful Coating (Indigo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIndigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert.\r\n\r\n\r\nColorful Coating (Orange)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nOrange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes [hazardous terrain](/Rules.aspx?ID=454), dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round.\r\n\r\n\r\nColorful Coating (Red)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nRed colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature [pushed](/Rules.aspx?ID=451) or [Shoved](/Actions.aspx?ID=38) into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as [_reverse gravity_](/Spells.aspx?ID=261).\r\n\r\n\r\nColorful Coating (Violet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nViolet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is [immobilized](/Conditions.aspx?ID=24) in the square until the end of its next turn. The target can end these effects by [Escaping](/Actions.aspx?ID=79) (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions.\r\n\r\n\r\nColorful Coating (Yellow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces [uneven ground](/Rules.aspx?ID=456) to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain.\n\n The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "name": "Colorful Coating (Green)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGreen colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "Green colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC …", "summary_markdown": "Green colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC …", "text": " Colorful Coating Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate Three Actions Interact --- These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Blue) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Blue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse. This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for Athletics checks to Force Open the coated surface. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Green) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Green colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to Balance of 20. A creature that Steps or Crawls doesn't have to attempt to Balance. The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to Climb the coated surface. Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Indigo) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Indigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Orange) Source Treasure Vault pg. 52 1.1 Price 12 gp Bulk L --- Orange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes hazardous terrain, dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Red) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Red colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature pushed or Shoved into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as reverse gravity . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Colorful Coating (Violet) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- Violet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is immobilized in the square until the end of its next turn. The target can end these effects by Escaping (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Yellow) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Yellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces uneven ground to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain. The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1938-1696", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Colorful Coating](/Equipment.aspx?ID=1938)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.\n\n\n\n\r\n\r\n\r\nColorful Coating (Blue)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nBlue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse.\n\n This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for [Athletics](/Skills.aspx?ID=3) checks to [Force Open](/Actions.aspx?ID=34) the coated surface.\r\n\r\n\r\nColorful Coating (Green)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreen colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to [Balance](/Actions.aspx?ID=28) of 20. A creature that Steps or Crawls doesn't have to attempt to Balance.\n\n The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to [Climb](/Actions.aspx?ID=33) the coated surface.\n\n Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another.\r\n\r\n\r\nColorful Coating (Indigo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIndigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert.\r\n\r\n\r\nColorful Coating (Orange)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nOrange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes [hazardous terrain](/Rules.aspx?ID=454), dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round.\r\n\r\n\r\nColorful Coating (Red)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nRed colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature [pushed](/Rules.aspx?ID=451) or [Shoved](/Actions.aspx?ID=38) into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as [_reverse gravity_](/Spells.aspx?ID=261).\r\n\r\n\r\nColorful Coating (Violet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nViolet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is [immobilized](/Conditions.aspx?ID=24) in the square until the end of its next turn. The target can end these effects by [Escaping](/Actions.aspx?ID=79) (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions.\r\n\r\n\r\nColorful Coating (Yellow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces [uneven ground](/Rules.aspx?ID=456) to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain.\n\n The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "name": "Colorful Coating (Indigo)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIndigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "Indigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as …", "summary_markdown": "Indigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as …", "text": " Colorful Coating Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate Three Actions Interact --- These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Blue) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Blue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse. This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for Athletics checks to Force Open the coated surface. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Green) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Green colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to Balance of 20. A creature that Steps or Crawls doesn't have to attempt to Balance. The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to Climb the coated surface. Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Indigo) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Indigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Orange) Source Treasure Vault pg. 52 1.1 Price 12 gp Bulk L --- Orange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes hazardous terrain, dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Red) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Red colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature pushed or Shoved into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as reverse gravity . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Colorful Coating (Violet) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- Violet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is immobilized in the square until the end of its next turn. The target can end these effects by Escaping (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Yellow) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Yellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces uneven ground to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain. The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1938-1697", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Colorful Coating](/Equipment.aspx?ID=1938)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.\n\n\n\n\r\n\r\n\r\nColorful Coating (Blue)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nBlue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse.\n\n This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for [Athletics](/Skills.aspx?ID=3) checks to [Force Open](/Actions.aspx?ID=34) the coated surface.\r\n\r\n\r\nColorful Coating (Green)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreen colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to [Balance](/Actions.aspx?ID=28) of 20. A creature that Steps or Crawls doesn't have to attempt to Balance.\n\n The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to [Climb](/Actions.aspx?ID=33) the coated surface.\n\n Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another.\r\n\r\n\r\nColorful Coating (Indigo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIndigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert.\r\n\r\n\r\nColorful Coating (Orange)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nOrange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes [hazardous terrain](/Rules.aspx?ID=454), dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round.\r\n\r\n\r\nColorful Coating (Red)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nRed colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature [pushed](/Rules.aspx?ID=451) or [Shoved](/Actions.aspx?ID=38) into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as [_reverse gravity_](/Spells.aspx?ID=261).\r\n\r\n\r\nColorful Coating (Violet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nViolet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is [immobilized](/Conditions.aspx?ID=24) in the square until the end of its next turn. The target can end these effects by [Escaping](/Actions.aspx?ID=79) (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions.\r\n\r\n\r\nColorful Coating (Yellow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces [uneven ground](/Rules.aspx?ID=456) to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain.\n\n The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "name": "Colorful Coating (Orange)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOrange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "Orange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes …", "summary_markdown": "Orange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes …", "text": " Colorful Coating Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate Three Actions Interact --- These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Blue) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Blue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse. This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for Athletics checks to Force Open the coated surface. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Green) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Green colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to Balance of 20. A creature that Steps or Crawls doesn't have to attempt to Balance. The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to Climb the coated surface. Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Indigo) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Indigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Orange) Source Treasure Vault pg. 52 1.1 Price 12 gp Bulk L --- Orange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes hazardous terrain, dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Red) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Red colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature pushed or Shoved into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as reverse gravity . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Colorful Coating (Violet) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- Violet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is immobilized in the square until the end of its next turn. The target can end these effects by Escaping (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Yellow) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Yellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces uneven ground to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain. The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1938-1698", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Colorful Coating](/Equipment.aspx?ID=1938)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.\n\n\n\n\r\n\r\n\r\nColorful Coating (Blue)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nBlue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse.\n\n This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for [Athletics](/Skills.aspx?ID=3) checks to [Force Open](/Actions.aspx?ID=34) the coated surface.\r\n\r\n\r\nColorful Coating (Green)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreen colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to [Balance](/Actions.aspx?ID=28) of 20. A creature that Steps or Crawls doesn't have to attempt to Balance.\n\n The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to [Climb](/Actions.aspx?ID=33) the coated surface.\n\n Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another.\r\n\r\n\r\nColorful Coating (Indigo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIndigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert.\r\n\r\n\r\nColorful Coating (Orange)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nOrange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes [hazardous terrain](/Rules.aspx?ID=454), dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round.\r\n\r\n\r\nColorful Coating (Red)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nRed colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature [pushed](/Rules.aspx?ID=451) or [Shoved](/Actions.aspx?ID=38) into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as [_reverse gravity_](/Spells.aspx?ID=261).\r\n\r\n\r\nColorful Coating (Violet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nViolet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is [immobilized](/Conditions.aspx?ID=24) in the square until the end of its next turn. The target can end these effects by [Escaping](/Actions.aspx?ID=79) (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions.\r\n\r\n\r\nColorful Coating (Yellow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces [uneven ground](/Rules.aspx?ID=456) to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain.\n\n The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "name": "Colorful Coating (Red)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRed colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "Red colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square …", "summary_markdown": "Red colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square …", "text": " Colorful Coating Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate Three Actions Interact --- These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Blue) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Blue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse. This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for Athletics checks to Force Open the coated surface. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Green) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Green colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to Balance of 20. A creature that Steps or Crawls doesn't have to attempt to Balance. The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to Climb the coated surface. Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Indigo) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Indigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Orange) Source Treasure Vault pg. 52 1.1 Price 12 gp Bulk L --- Orange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes hazardous terrain, dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Red) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Red colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature pushed or Shoved into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as reverse gravity . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Colorful Coating (Violet) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- Violet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is immobilized in the square until the end of its next turn. The target can end these effects by Escaping (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Yellow) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Yellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces uneven ground to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain. The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1938-1699", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Colorful Coating](/Equipment.aspx?ID=1938)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.\n\n\n\n\r\n\r\n\r\nColorful Coating (Blue)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nBlue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse.\n\n This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for [Athletics](/Skills.aspx?ID=3) checks to [Force Open](/Actions.aspx?ID=34) the coated surface.\r\n\r\n\r\nColorful Coating (Green)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreen colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to [Balance](/Actions.aspx?ID=28) of 20. A creature that Steps or Crawls doesn't have to attempt to Balance.\n\n The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to [Climb](/Actions.aspx?ID=33) the coated surface.\n\n Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another.\r\n\r\n\r\nColorful Coating (Indigo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIndigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert.\r\n\r\n\r\nColorful Coating (Orange)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nOrange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes [hazardous terrain](/Rules.aspx?ID=454), dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round.\r\n\r\n\r\nColorful Coating (Red)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nRed colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature [pushed](/Rules.aspx?ID=451) or [Shoved](/Actions.aspx?ID=38) into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as [_reverse gravity_](/Spells.aspx?ID=261).\r\n\r\n\r\nColorful Coating (Violet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nViolet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is [immobilized](/Conditions.aspx?ID=24) in the square until the end of its next turn. The target can end these effects by [Escaping](/Actions.aspx?ID=79) (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions.\r\n\r\n\r\nColorful Coating (Yellow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces [uneven ground](/Rules.aspx?ID=456) to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain.\n\n The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "name": "Colorful Coating (Violet)", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nViolet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "Violet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the …", "summary_markdown": "Violet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the …", "text": " Colorful Coating Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate Three Actions Interact --- These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Blue) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Blue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse. This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for Athletics checks to Force Open the coated surface. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Green) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Green colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to Balance of 20. A creature that Steps or Crawls doesn't have to attempt to Balance. The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to Climb the coated surface. Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Indigo) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Indigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Orange) Source Treasure Vault pg. 52 1.1 Price 12 gp Bulk L --- Orange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes hazardous terrain, dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Red) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Red colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature pushed or Shoved into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as reverse gravity . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Colorful Coating (Violet) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- Violet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is immobilized in the square until the end of its next turn. The target can end these effects by Escaping (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Yellow) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Yellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces uneven ground to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain. The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1938-1700", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Colorful Coating](/Equipment.aspx?ID=1938)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted.\n\n\n\n\r\n\r\n\r\nColorful Coating (Blue)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nBlue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse.\n\n This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for [Athletics](/Skills.aspx?ID=3) checks to [Force Open](/Actions.aspx?ID=34) the coated surface.\r\n\r\n\r\nColorful Coating (Green)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nGreen colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to [Balance](/Actions.aspx?ID=28) of 20. A creature that Steps or Crawls doesn't have to attempt to Balance.\n\n The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to [Climb](/Actions.aspx?ID=33) the coated surface.\n\n Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another.\r\n\r\n\r\nColorful Coating (Indigo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIndigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert.\r\n\r\n\r\nColorful Coating (Orange)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nOrange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes [hazardous terrain](/Rules.aspx?ID=454), dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round.\r\n\r\n\r\nColorful Coating (Red)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nRed colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature [pushed](/Rules.aspx?ID=451) or [Shoved](/Actions.aspx?ID=38) into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as [_reverse gravity_](/Spells.aspx?ID=261).\r\n\r\n\r\nColorful Coating (Violet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nViolet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is [immobilized](/Conditions.aspx?ID=24) in the square until the end of its next turn. The target can end these effects by [Escaping](/Actions.aspx?ID=79) (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions.\r\n\r\n\r\nColorful Coating (Yellow)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces [uneven ground](/Rules.aspx?ID=456) to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain.\n\n The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "name": "Colorful Coating (Yellow)", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 52 1.1", "speed": {}, "spell_markdown": "", "summary": "Yellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much …", "summary_markdown": "Yellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much …", "text": " Colorful Coating Source Treasure Vault pg. 52 1.1 Usage held in 1 hand Bulk L Activate Three Actions Interact --- These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Blue) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Blue colorful coating contains bonding compounds that firm up a surface, making it more stable and more supportive of weight. When applied to material that's loose or unstable, the square can hold twice as much weight before giving way. The coating also slows any collapse, making it easier to avoid and granting a +1 circumstance bonus to Reflex saving throws in reaction to the coated surface's collapse. This coating can shore up a wall, ceiling, door, or similar opening, granting a +2 circumstance bonus to the DC for Athletics checks to Force Open the coated surface. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Green) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Green colorful coating dries into a low-friction surface. It makes the square slippery, making it both difficult terrain and uneven ground with a DC to Balance of 20. A creature that Steps or Crawls doesn't have to attempt to Balance. The coating also makes a coated wall or ceiling harder to climb. It imposes a +2 circumstance penalty to checks to Climb the coated surface. Yellow colorful coating and green colorful coating have opposite effects. If they're both applied to the same surface, they negate one another. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Indigo) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Indigo colorful coating contains agents that destroy weaker objects. When applied to a surface or object, the coating treats the object's Hardness as 2 lower and deals 1d4 acid damage to the object each round. The damage this coating deals remains after the coating becomes inert. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Orange) Source Treasure Vault pg. 52 1.1 Price 12 gp Bulk L --- Orange colorful coating contains a mixture of acidic substances. As it dries, caustic ingredients rise to the coating's surface. The square becomes hazardous terrain, dealing 1d4 acid damage to any creature that moves through it. A creature can take this acid damage only once per round. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Red) Source Treasure Vault pg. 52 1.1 Price 10 gp Bulk L --- Red colorful coating contains rubbery compounds, turning any surface it covers into a trampoline. A creature or object that falls onto a square coated with red colorful coating takes no falling damage and bounces half again as high as the original fall. If the creature fell straight down, then with several bounces, it comes safely to a stop. If it was moving horizontally, its bounce continues in the same direction, with a distance determined by the GM. If the coating is on a wall, a creature pushed or Shoved into the wall bounces back half again as far and avoids taking any damage from being pushed into the wall. On a ceiling, red colorful coating is useful only in unusual circumstances, such as reverse gravity . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Colorful Coating (Violet) Source Treasure Vault pg. 52 1.1 Price 15 gp Bulk L --- Violet colorful coating contains compounds that become goopy and sticky. A square of this coating is difficult terrain. Any creature that enters the square must succeed at a DC 20 Reflex save or take a –15-foot penalty to its Speeds until the end of its next turn. On a critical failure, the creature is immobilized in the square until the end of its next turn. The target can end these effects by Escaping (DC 20) or spending 2 Interact actions to remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can help by providing the actions. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Colorful Coating (Yellow) Source Treasure Vault pg. 52 1.1 Price 8 gp Bulk L --- Yellow colorful coating contains a variety of compounds that fill small gaps and harden into a flat surface that increases friction, making it much easier to move on the square's surface. On the affected surface, the coating reduces difficult terrain caused by slipperiness, such as from ice or grease; this eliminates difficult terrain, reduces greater difficult terrain to difficult terrain, and reduces uneven ground to greater difficult terrain. The coating can't affect difficult terrain caused by features or effects not part of the surface, such as crowds, underbrush, wind, magic, and so on. The GM determines if yellow colorful coating can affect a surface's terrain. The coating also makes a coated wall or ceiling easier to climb. It provides a +2 circumstance bonus to checks to Climb the coated surface.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1938", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1939", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Emetic Paste](/Equipment.aspx?ID=1939)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Sickened](/Conditions.aspx?ID=34) creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour.\n\n\n\n\r\n\r\n\r\nEmetic Paste (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2.\r\n\r\n\r\nEmetic Paste (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3.\r\n\r\n\r\nEmetic Paste (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4.", "name": "Emetic Paste", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within …", "summary_markdown": " Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within …", "text": " Emetic Paste Source Treasure Vault pg. 53 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Emetic Paste (Lesser) Source Treasure Vault pg. 53 1.1 Price 5 gp Bulk L --- The bonus is +2. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Emetic Paste (Moderate) Source Treasure Vault pg. 53 1.1 Price 120 gp Bulk L --- The bonus is +3. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Emetic Paste (Greater) Source Treasure Vault pg. 53 1.1 Price 700 gp Bulk L --- The bonus is +4.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1939", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1939-1701", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Emetic Paste](/Equipment.aspx?ID=1939)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Sickened](/Conditions.aspx?ID=34) creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour.\n\n\n\n\r\n\r\n\r\nEmetic Paste (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2.\r\n\r\n\r\nEmetic Paste (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3.\r\n\r\n\r\nEmetic Paste (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4.", "name": "Emetic Paste (Lesser)", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2.", "summary_markdown": "The bonus is +2.", "text": " Emetic Paste Source Treasure Vault pg. 53 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Emetic Paste (Lesser) Source Treasure Vault pg. 53 1.1 Price 5 gp Bulk L --- The bonus is +2. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Emetic Paste (Moderate) Source Treasure Vault pg. 53 1.1 Price 120 gp Bulk L --- The bonus is +3. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Emetic Paste (Greater) Source Treasure Vault pg. 53 1.1 Price 700 gp Bulk L --- The bonus is +4.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1939", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1939-1702", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Emetic Paste](/Equipment.aspx?ID=1939)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Sickened](/Conditions.aspx?ID=34) creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour.\n\n\n\n\r\n\r\n\r\nEmetic Paste (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2.\r\n\r\n\r\nEmetic Paste (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3.\r\n\r\n\r\nEmetic Paste (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4.", "name": "Emetic Paste (Moderate)", "pfs": "Standard", "price": 12000, "price_raw": "120 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3.", "summary_markdown": "The bonus is +3.", "text": " Emetic Paste Source Treasure Vault pg. 53 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Emetic Paste (Lesser) Source Treasure Vault pg. 53 1.1 Price 5 gp Bulk L --- The bonus is +2. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Emetic Paste (Moderate) Source Treasure Vault pg. 53 1.1 Price 120 gp Bulk L --- The bonus is +3. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Emetic Paste (Greater) Source Treasure Vault pg. 53 1.1 Price 700 gp Bulk L --- The bonus is +4.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1939", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1939-1703", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Emetic Paste](/Equipment.aspx?ID=1939)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Sickened](/Conditions.aspx?ID=34) creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour.\n\n\n\n\r\n\r\n\r\nEmetic Paste (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 5 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2.\r\n\r\n\r\nEmetic Paste (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3.\r\n\r\n\r\nEmetic Paste (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4.", "name": "Emetic Paste (Greater)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +4.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 53 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +4.", "summary_markdown": "The bonus is +4.", "text": " Emetic Paste Source Treasure Vault pg. 53 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Emetic Paste (Lesser) Source Treasure Vault pg. 53 1.1 Price 5 gp Bulk L --- The bonus is +2. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Emetic Paste (Moderate) Source Treasure Vault pg. 53 1.1 Price 120 gp Bulk L --- The bonus is +3. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Emetic Paste (Greater) Source Treasure Vault pg. 53 1.1 Price 700 gp Bulk L --- The bonus is +4.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1939", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1940", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Limited\"\r\n>\r\n[Gearbinder Oil](/Equipment.aspx?ID=1940)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many [constructs](/Traits.aspx?ID=35), [clockworks](/Traits.aspx?ID=331), and [mechanical](/Traits.aspx?ID=105) hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the [attack](/Traits.aspx?ID=15), [manipulate](/Traits.aspx?ID=104), or [move](/Traits.aspx?ID=114) trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's [slowed 2](/Conditions.aspx?ID=35) or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue.\n\n**Critical Success** The oil becomes inert, and the effect ends.
\r\n**Success** The target reduces its slowed condition by 1. If the slowed condition's value is 0, the effect ends.
\r\n**Failure** The target increases its slowed condition by 1, to a maximum of slowed 3.
\r\n**Critical Failure** The target increases its slowed condition by 2, to a maximum of slowed 3.\n\n\n\n\r\n\r\n\r\nGearbinder Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 20.\r\n\r\n\r\nGearbinder Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 390 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 29.\r\n\r\n\r\nGearbinder Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 38.", "name": "Gearbinder Oil", "pfs": "Limited", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated …", "summary_markdown": "Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated …", "text": " Gearbinder Oil Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many constructs, clockworks, and mechanical hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the attack, manipulate, or move trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's slowed 2 or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue. Critical Success The oil becomes inert, and the effect ends. Success The target reduces its slowed condition by 1. If the slowed condition's value is 0, the effect ends. Failure The target increases its slowed condition by 1, to a maximum of slowed 3. Critical Failure The target increases its slowed condition by 2, to a maximum of slowed 3. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Gearbinder Oil (Lesser) Source Treasure Vault pg. 54 1.1 Price 45 gp Bulk L --- The DC for saves is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Gearbinder Oil (Moderate) Source Treasure Vault pg. 54 1.1 Price 390 gp Bulk L --- The DC for saves is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Gearbinder Oil (Greater) Source Treasure Vault pg. 54 1.1 Price 4,500 gp Bulk L --- The DC for saves is 38.", "trait": [ "Alchemical", "Consumable", "Incapacitation" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Incapacitation](/Traits.aspx?ID=93)", "trait_raw": [ "Alchemical", "Consumable", "Incapacitation" ], "type": "Item", "url": "/Equipment.aspx?ID=1940", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1940-1704", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Limited\"\r\n>\r\n[Gearbinder Oil](/Equipment.aspx?ID=1940)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many [constructs](/Traits.aspx?ID=35), [clockworks](/Traits.aspx?ID=331), and [mechanical](/Traits.aspx?ID=105) hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the [attack](/Traits.aspx?ID=15), [manipulate](/Traits.aspx?ID=104), or [move](/Traits.aspx?ID=114) trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's [slowed 2](/Conditions.aspx?ID=35) or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue.\n\n**Critical Success** The oil becomes inert, and the effect ends.
\r\n**Success** The target reduces its slowed condition by 1. If the slowed condition's value is 0, the effect ends.
\r\n**Failure** The target increases its slowed condition by 1, to a maximum of slowed 3.
\r\n**Critical Failure** The target increases its slowed condition by 2, to a maximum of slowed 3.\n\n\n\n\r\n\r\n\r\nGearbinder Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 20.\r\n\r\n\r\nGearbinder Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 390 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 29.\r\n\r\n\r\nGearbinder Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 38.", "name": "Gearbinder Oil (Lesser)", "pfs": "Limited", "price": 4500, "price_raw": "45 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC for saves is 20.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC for saves is 20.", "summary_markdown": "The DC for saves is 20.", "text": " Gearbinder Oil Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many constructs, clockworks, and mechanical hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the attack, manipulate, or move trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's slowed 2 or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue. Critical Success The oil becomes inert, and the effect ends. Success The target reduces its slowed condition by 1. If the slowed condition's value is 0, the effect ends. Failure The target increases its slowed condition by 1, to a maximum of slowed 3. Critical Failure The target increases its slowed condition by 2, to a maximum of slowed 3. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Gearbinder Oil (Lesser) Source Treasure Vault pg. 54 1.1 Price 45 gp Bulk L --- The DC for saves is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Gearbinder Oil (Moderate) Source Treasure Vault pg. 54 1.1 Price 390 gp Bulk L --- The DC for saves is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Gearbinder Oil (Greater) Source Treasure Vault pg. 54 1.1 Price 4,500 gp Bulk L --- The DC for saves is 38.", "trait": [ "Alchemical", "Consumable", "Incapacitation" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Incapacitation](/Traits.aspx?ID=93)", "trait_raw": [ "Alchemical", "Consumable", "Incapacitation" ], "type": "Item", "url": "/Equipment.aspx?ID=1940", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1940-1705", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Limited\"\r\n>\r\n[Gearbinder Oil](/Equipment.aspx?ID=1940)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many [constructs](/Traits.aspx?ID=35), [clockworks](/Traits.aspx?ID=331), and [mechanical](/Traits.aspx?ID=105) hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the [attack](/Traits.aspx?ID=15), [manipulate](/Traits.aspx?ID=104), or [move](/Traits.aspx?ID=114) trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's [slowed 2](/Conditions.aspx?ID=35) or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue.\n\n**Critical Success** The oil becomes inert, and the effect ends.
\r\n**Success** The target reduces its slowed condition by 1. If the slowed condition's value is 0, the effect ends.
\r\n**Failure** The target increases its slowed condition by 1, to a maximum of slowed 3.
\r\n**Critical Failure** The target increases its slowed condition by 2, to a maximum of slowed 3.\n\n\n\n\r\n\r\n\r\nGearbinder Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 20.\r\n\r\n\r\nGearbinder Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 390 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 29.\r\n\r\n\r\nGearbinder Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 38.", "name": "Gearbinder Oil (Moderate)", "pfs": "Limited", "price": 39000, "price_raw": "390 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 390 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC for saves is 29.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC for saves is 29.", "summary_markdown": "The DC for saves is 29.", "text": " Gearbinder Oil Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many constructs, clockworks, and mechanical hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the attack, manipulate, or move trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's slowed 2 or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue. Critical Success The oil becomes inert, and the effect ends. Success The target reduces its slowed condition by 1. If the slowed condition's value is 0, the effect ends. Failure The target increases its slowed condition by 1, to a maximum of slowed 3. Critical Failure The target increases its slowed condition by 2, to a maximum of slowed 3. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Gearbinder Oil (Lesser) Source Treasure Vault pg. 54 1.1 Price 45 gp Bulk L --- The DC for saves is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Gearbinder Oil (Moderate) Source Treasure Vault pg. 54 1.1 Price 390 gp Bulk L --- The DC for saves is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Gearbinder Oil (Greater) Source Treasure Vault pg. 54 1.1 Price 4,500 gp Bulk L --- The DC for saves is 38.", "trait": [ "Alchemical", "Consumable", "Incapacitation" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Incapacitation](/Traits.aspx?ID=93)", "trait_raw": [ "Alchemical", "Consumable", "Incapacitation" ], "type": "Item", "url": "/Equipment.aspx?ID=1940", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1940-1706", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Limited\"\r\n>\r\n[Gearbinder Oil](/Equipment.aspx?ID=1940)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many [constructs](/Traits.aspx?ID=35), [clockworks](/Traits.aspx?ID=331), and [mechanical](/Traits.aspx?ID=105) hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the [attack](/Traits.aspx?ID=15), [manipulate](/Traits.aspx?ID=104), or [move](/Traits.aspx?ID=114) trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's [slowed 2](/Conditions.aspx?ID=35) or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue.\n\n**Critical Success** The oil becomes inert, and the effect ends.
\r\n**Success** The target reduces its slowed condition by 1. If the slowed condition's value is 0, the effect ends.
\r\n**Failure** The target increases its slowed condition by 1, to a maximum of slowed 3.
\r\n**Critical Failure** The target increases its slowed condition by 2, to a maximum of slowed 3.\n\n\n\n\r\n\r\n\r\nGearbinder Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 20.\r\n\r\n\r\nGearbinder Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 390 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 29.\r\n\r\n\r\nGearbinder Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC for saves is 38.", "name": "Gearbinder Oil (Greater)", "pfs": "Limited", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC for saves is 38.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC for saves is 38.", "summary_markdown": "The DC for saves is 38.", "text": " Gearbinder Oil Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many constructs, clockworks, and mechanical hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the attack, manipulate, or move trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's slowed 2 or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue. Critical Success The oil becomes inert, and the effect ends. Success The target reduces its slowed condition by 1. If the slowed condition's value is 0, the effect ends. Failure The target increases its slowed condition by 1, to a maximum of slowed 3. Critical Failure The target increases its slowed condition by 2, to a maximum of slowed 3. <title level=\"2\" right=\"Item 6\" pfs=\"Limited\" > Gearbinder Oil (Lesser) Source Treasure Vault pg. 54 1.1 Price 45 gp Bulk L --- The DC for saves is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Gearbinder Oil (Moderate) Source Treasure Vault pg. 54 1.1 Price 390 gp Bulk L --- The DC for saves is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Gearbinder Oil (Greater) Source Treasure Vault pg. 54 1.1 Price 4,500 gp Bulk L --- The DC for saves is 38.", "trait": [ "Alchemical", "Consumable", "Incapacitation" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Incapacitation](/Traits.aspx?ID=93)", "trait_raw": [ "Alchemical", "Consumable", "Incapacitation" ], "type": "Item", "url": "/Equipment.aspx?ID=1940", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1941", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Healing Vapor](/Equipment.aspx?ID=1941)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHealing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows.\n\n\n\n\r\n\r\n\r\nHealing Vapor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 1 Hit Point every 2 minutes and gets a +1 bonus.\r\n\r\n\r\nHealing Vapor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 1 Hit Point every minute and gets a +1 bonus.\r\n\r\n\r\nHealing Vapor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 2 Hit Points every minute and gets a +2 bonus.\r\n\r\n\r\nHealing Vapor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 3 Hit Points every minute and gets a +3 bonus.", "name": "Healing Vapor", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHealing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for …", "summary_markdown": "Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for …", "text": " Healing Vapor Source Treasure Vault pg. 54 1.1 Usage held in 2 hands Bulk L Activate Three Actions Interact --- Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Healing Vapor (Lesser) Source Treasure Vault pg. 54 1.1 Price 20 gp Bulk L --- Each creature regains 1 Hit Point every 2 minutes and gets a +1 bonus. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Healing Vapor (Moderate) Source Treasure Vault pg. 54 1.1 Price 100 gp Bulk L --- Each creature regains 1 Hit Point every minute and gets a +1 bonus. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Healing Vapor (Greater) Source Treasure Vault pg. 54 1.1 Price 400 gp Bulk L --- Each creature regains 2 Hit Points every minute and gets a +2 bonus. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Healing Vapor (Major) Source Treasure Vault pg. 54 1.1 Price 3,000 gp Bulk L --- Each creature regains 3 Hit Points every minute and gets a +3 bonus.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1941", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1941-1707", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Healing Vapor](/Equipment.aspx?ID=1941)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHealing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows.\n\n\n\n\r\n\r\n\r\nHealing Vapor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 1 Hit Point every 2 minutes and gets a +1 bonus.\r\n\r\n\r\nHealing Vapor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 1 Hit Point every minute and gets a +1 bonus.\r\n\r\n\r\nHealing Vapor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 2 Hit Points every minute and gets a +2 bonus.\r\n\r\n\r\nHealing Vapor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 3 Hit Points every minute and gets a +3 bonus.", "name": "Healing Vapor (Lesser)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach creature regains 1 Hit Point every 2 minutes and gets a +1 bonus.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "Each creature regains 1 Hit Point every 2 minutes and gets a +1 bonus.", "summary_markdown": "Each creature regains 1 Hit Point every 2 minutes and gets a +1 bonus.", "text": " Healing Vapor Source Treasure Vault pg. 54 1.1 Usage held in 2 hands Bulk L Activate Three Actions Interact --- Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Healing Vapor (Lesser) Source Treasure Vault pg. 54 1.1 Price 20 gp Bulk L --- Each creature regains 1 Hit Point every 2 minutes and gets a +1 bonus. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Healing Vapor (Moderate) Source Treasure Vault pg. 54 1.1 Price 100 gp Bulk L --- Each creature regains 1 Hit Point every minute and gets a +1 bonus. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Healing Vapor (Greater) Source Treasure Vault pg. 54 1.1 Price 400 gp Bulk L --- Each creature regains 2 Hit Points every minute and gets a +2 bonus. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Healing Vapor (Major) Source Treasure Vault pg. 54 1.1 Price 3,000 gp Bulk L --- Each creature regains 3 Hit Points every minute and gets a +3 bonus.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1941", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1941-1708", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Healing Vapor](/Equipment.aspx?ID=1941)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHealing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows.\n\n\n\n\r\n\r\n\r\nHealing Vapor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 1 Hit Point every 2 minutes and gets a +1 bonus.\r\n\r\n\r\nHealing Vapor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 1 Hit Point every minute and gets a +1 bonus.\r\n\r\n\r\nHealing Vapor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 2 Hit Points every minute and gets a +2 bonus.\r\n\r\n\r\nHealing Vapor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 3 Hit Points every minute and gets a +3 bonus.", "name": "Healing Vapor (Moderate)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach creature regains 1 Hit Point every minute and gets a +1 bonus.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "Each creature regains 1 Hit Point every minute and gets a +1 bonus.", "summary_markdown": "Each creature regains 1 Hit Point every minute and gets a +1 bonus.", "text": " Healing Vapor Source Treasure Vault pg. 54 1.1 Usage held in 2 hands Bulk L Activate Three Actions Interact --- Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Healing Vapor (Lesser) Source Treasure Vault pg. 54 1.1 Price 20 gp Bulk L --- Each creature regains 1 Hit Point every 2 minutes and gets a +1 bonus. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Healing Vapor (Moderate) Source Treasure Vault pg. 54 1.1 Price 100 gp Bulk L --- Each creature regains 1 Hit Point every minute and gets a +1 bonus. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Healing Vapor (Greater) Source Treasure Vault pg. 54 1.1 Price 400 gp Bulk L --- Each creature regains 2 Hit Points every minute and gets a +2 bonus. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Healing Vapor (Major) Source Treasure Vault pg. 54 1.1 Price 3,000 gp Bulk L --- Each creature regains 3 Hit Points every minute and gets a +3 bonus.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1941", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1941-1709", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Healing Vapor](/Equipment.aspx?ID=1941)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHealing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows.\n\n\n\n\r\n\r\n\r\nHealing Vapor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 1 Hit Point every 2 minutes and gets a +1 bonus.\r\n\r\n\r\nHealing Vapor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 1 Hit Point every minute and gets a +1 bonus.\r\n\r\n\r\nHealing Vapor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 2 Hit Points every minute and gets a +2 bonus.\r\n\r\n\r\nHealing Vapor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 3 Hit Points every minute and gets a +3 bonus.", "name": "Healing Vapor (Greater)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach creature regains 2 Hit Points every minute and gets a +2 bonus.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "Each creature regains 2 Hit Points every minute and gets a +2 bonus.", "summary_markdown": "Each creature regains 2 Hit Points every minute and gets a +2 bonus.", "text": " Healing Vapor Source Treasure Vault pg. 54 1.1 Usage held in 2 hands Bulk L Activate Three Actions Interact --- Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Healing Vapor (Lesser) Source Treasure Vault pg. 54 1.1 Price 20 gp Bulk L --- Each creature regains 1 Hit Point every 2 minutes and gets a +1 bonus. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Healing Vapor (Moderate) Source Treasure Vault pg. 54 1.1 Price 100 gp Bulk L --- Each creature regains 1 Hit Point every minute and gets a +1 bonus. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Healing Vapor (Greater) Source Treasure Vault pg. 54 1.1 Price 400 gp Bulk L --- Each creature regains 2 Hit Points every minute and gets a +2 bonus. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Healing Vapor (Major) Source Treasure Vault pg. 54 1.1 Price 3,000 gp Bulk L --- Each creature regains 3 Hit Points every minute and gets a +3 bonus.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1941", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1941-1710", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Healing Vapor](/Equipment.aspx?ID=1941)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHealing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows.\n\n\n\n\r\n\r\n\r\nHealing Vapor (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 1 Hit Point every 2 minutes and gets a +1 bonus.\r\n\r\n\r\nHealing Vapor (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 1 Hit Point every minute and gets a +1 bonus.\r\n\r\n\r\nHealing Vapor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 2 Hit Points every minute and gets a +2 bonus.\r\n\r\n\r\nHealing Vapor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEach creature regains 3 Hit Points every minute and gets a +3 bonus.", "name": "Healing Vapor (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach creature regains 3 Hit Points every minute and gets a +3 bonus.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "Each creature regains 3 Hit Points every minute and gets a +3 bonus.", "summary_markdown": "Each creature regains 3 Hit Points every minute and gets a +3 bonus.", "text": " Healing Vapor Source Treasure Vault pg. 54 1.1 Usage held in 2 hands Bulk L Activate Three Actions Interact --- Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Healing Vapor (Lesser) Source Treasure Vault pg. 54 1.1 Price 20 gp Bulk L --- Each creature regains 1 Hit Point every 2 minutes and gets a +1 bonus. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Healing Vapor (Moderate) Source Treasure Vault pg. 54 1.1 Price 100 gp Bulk L --- Each creature regains 1 Hit Point every minute and gets a +1 bonus. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Healing Vapor (Greater) Source Treasure Vault pg. 54 1.1 Price 400 gp Bulk L --- Each creature regains 2 Hit Points every minute and gets a +2 bonus. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Healing Vapor (Major) Source Treasure Vault pg. 54 1.1 Price 3,000 gp Bulk L --- Each creature regains 3 Hit Points every minute and gets a +3 bonus.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1941", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1942", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Implosion Dust](/Equipment.aspx?ID=1942)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening [water elementals](/MonsterFamilies.aspx?ID=45), [air elementals](/MonsterFamilies.aspx?ID=41), [ooze](/Traits.aspx?ID=122), and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous [aberrations](/Traits.aspx?ID=1). You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size.\n\n**Critical Success** The dust becomes inert, and the creature returns to its normal size.
\r\n**Success** The target increases in size one step, up to its normal size. If it's at its normal size after the increase, the effect ends.
\r\n**Failure** The target decreases in size one step, to a minimum of Tiny. The [reach](/Traits.aspx?ID=192) of each of its Strikes decreases by 5 feet, to a minimum of 5 feet if the creature is Small or larger, or a minimum of 0 feet if the creature is Tiny. Shrinking also imposes a status penalty to the creature's physical melee damage. This penalty is –2 for every step lower than its normal size the creature is.
\r\n**Critical Failure** As failure, but the target decreases in size by two steps.\n\n\n\n\r\n\r\n\r\nImplosion Dust (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 20.\r\n\r\n\r\nImplosion Dust (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 370 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 29.\r\n\r\n\r\nImplosion Dust (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 4,100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 38.", "name": "Implosion Dust", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and …", "summary_markdown": "Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and …", "text": " Implosion Dust Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening water elementals, air elementals, ooze, and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous aberrations. You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size. Critical Success The dust becomes inert, and the creature returns to its normal size. Success The target increases in size one step, up to its normal size. If it's at its normal size after the increase, the effect ends. Failure The target decreases in size one step, to a minimum of Tiny. The reach of each of its Strikes decreases by 5 feet, to a minimum of 5 feet if the creature is Small or larger, or a minimum of 0 feet if the creature is Tiny. Shrinking also imposes a status penalty to the creature's physical melee damage. This penalty is –2 for every step lower than its normal size the creature is. Critical Failure As failure, but the target decreases in size by two steps. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Implosion Dust (Lesser) Source Treasure Vault pg. 54 1.1 Price 40 gp Bulk L --- The save DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Implosion Dust (Moderate) Source Treasure Vault pg. 54 1.1 Price 370 gp Bulk L --- The save DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Implosion Dust (Greater) Source Treasure Vault pg. 54 1.1 Price 4,100 gp Bulk L --- The save DC is 38.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1942", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1942-1711", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Implosion Dust](/Equipment.aspx?ID=1942)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening [water elementals](/MonsterFamilies.aspx?ID=45), [air elementals](/MonsterFamilies.aspx?ID=41), [ooze](/Traits.aspx?ID=122), and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous [aberrations](/Traits.aspx?ID=1). You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size.\n\n**Critical Success** The dust becomes inert, and the creature returns to its normal size.
\r\n**Success** The target increases in size one step, up to its normal size. If it's at its normal size after the increase, the effect ends.
\r\n**Failure** The target decreases in size one step, to a minimum of Tiny. The [reach](/Traits.aspx?ID=192) of each of its Strikes decreases by 5 feet, to a minimum of 5 feet if the creature is Small or larger, or a minimum of 0 feet if the creature is Tiny. Shrinking also imposes a status penalty to the creature's physical melee damage. This penalty is –2 for every step lower than its normal size the creature is.
\r\n**Critical Failure** As failure, but the target decreases in size by two steps.\n\n\n\n\r\n\r\n\r\nImplosion Dust (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 20.\r\n\r\n\r\nImplosion Dust (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 370 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 29.\r\n\r\n\r\nImplosion Dust (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 4,100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 38.", "name": "Implosion Dust (Lesser)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 20.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "The save DC is 20.", "summary_markdown": "The save DC is 20.", "text": " Implosion Dust Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening water elementals, air elementals, ooze, and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous aberrations. You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size. Critical Success The dust becomes inert, and the creature returns to its normal size. Success The target increases in size one step, up to its normal size. If it's at its normal size after the increase, the effect ends. Failure The target decreases in size one step, to a minimum of Tiny. The reach of each of its Strikes decreases by 5 feet, to a minimum of 5 feet if the creature is Small or larger, or a minimum of 0 feet if the creature is Tiny. Shrinking also imposes a status penalty to the creature's physical melee damage. This penalty is –2 for every step lower than its normal size the creature is. Critical Failure As failure, but the target decreases in size by two steps. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Implosion Dust (Lesser) Source Treasure Vault pg. 54 1.1 Price 40 gp Bulk L --- The save DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Implosion Dust (Moderate) Source Treasure Vault pg. 54 1.1 Price 370 gp Bulk L --- The save DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Implosion Dust (Greater) Source Treasure Vault pg. 54 1.1 Price 4,100 gp Bulk L --- The save DC is 38.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1942", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1942-1712", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Implosion Dust](/Equipment.aspx?ID=1942)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening [water elementals](/MonsterFamilies.aspx?ID=45), [air elementals](/MonsterFamilies.aspx?ID=41), [ooze](/Traits.aspx?ID=122), and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous [aberrations](/Traits.aspx?ID=1). You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size.\n\n**Critical Success** The dust becomes inert, and the creature returns to its normal size.
\r\n**Success** The target increases in size one step, up to its normal size. If it's at its normal size after the increase, the effect ends.
\r\n**Failure** The target decreases in size one step, to a minimum of Tiny. The [reach](/Traits.aspx?ID=192) of each of its Strikes decreases by 5 feet, to a minimum of 5 feet if the creature is Small or larger, or a minimum of 0 feet if the creature is Tiny. Shrinking also imposes a status penalty to the creature's physical melee damage. This penalty is –2 for every step lower than its normal size the creature is.
\r\n**Critical Failure** As failure, but the target decreases in size by two steps.\n\n\n\n\r\n\r\n\r\nImplosion Dust (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 20.\r\n\r\n\r\nImplosion Dust (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 370 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 29.\r\n\r\n\r\nImplosion Dust (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 4,100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 38.", "name": "Implosion Dust (Moderate)", "pfs": "Standard", "price": 37000, "price_raw": "370 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 370 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 29.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "The save DC is 29.", "summary_markdown": "The save DC is 29.", "text": " Implosion Dust Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening water elementals, air elementals, ooze, and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous aberrations. You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size. Critical Success The dust becomes inert, and the creature returns to its normal size. Success The target increases in size one step, up to its normal size. If it's at its normal size after the increase, the effect ends. Failure The target decreases in size one step, to a minimum of Tiny. The reach of each of its Strikes decreases by 5 feet, to a minimum of 5 feet if the creature is Small or larger, or a minimum of 0 feet if the creature is Tiny. Shrinking also imposes a status penalty to the creature's physical melee damage. This penalty is –2 for every step lower than its normal size the creature is. Critical Failure As failure, but the target decreases in size by two steps. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Implosion Dust (Lesser) Source Treasure Vault pg. 54 1.1 Price 40 gp Bulk L --- The save DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Implosion Dust (Moderate) Source Treasure Vault pg. 54 1.1 Price 370 gp Bulk L --- The save DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Implosion Dust (Greater) Source Treasure Vault pg. 54 1.1 Price 4,100 gp Bulk L --- The save DC is 38.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1942", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1942-1713", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Implosion Dust](/Equipment.aspx?ID=1942)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening [water elementals](/MonsterFamilies.aspx?ID=45), [air elementals](/MonsterFamilies.aspx?ID=41), [ooze](/Traits.aspx?ID=122), and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous [aberrations](/Traits.aspx?ID=1). You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size.\n\n**Critical Success** The dust becomes inert, and the creature returns to its normal size.
\r\n**Success** The target increases in size one step, up to its normal size. If it's at its normal size after the increase, the effect ends.
\r\n**Failure** The target decreases in size one step, to a minimum of Tiny. The [reach](/Traits.aspx?ID=192) of each of its Strikes decreases by 5 feet, to a minimum of 5 feet if the creature is Small or larger, or a minimum of 0 feet if the creature is Tiny. Shrinking also imposes a status penalty to the creature's physical melee damage. This penalty is –2 for every step lower than its normal size the creature is.
\r\n**Critical Failure** As failure, but the target decreases in size by two steps.\n\n\n\n\r\n\r\n\r\nImplosion Dust (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 20.\r\n\r\n\r\nImplosion Dust (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 370 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 29.\r\n\r\n\r\nImplosion Dust (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 4,100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 38.", "name": "Implosion Dust (Greater)", "pfs": "Standard", "price": 410000, "price_raw": "4,100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 4,100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 38.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "The save DC is 38.", "summary_markdown": "The save DC is 38.", "text": " Implosion Dust Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening water elementals, air elementals, ooze, and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous aberrations. You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size. Critical Success The dust becomes inert, and the creature returns to its normal size. Success The target increases in size one step, up to its normal size. If it's at its normal size after the increase, the effect ends. Failure The target decreases in size one step, to a minimum of Tiny. The reach of each of its Strikes decreases by 5 feet, to a minimum of 5 feet if the creature is Small or larger, or a minimum of 0 feet if the creature is Tiny. Shrinking also imposes a status penalty to the creature's physical melee damage. This penalty is –2 for every step lower than its normal size the creature is. Critical Failure As failure, but the target decreases in size by two steps. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Implosion Dust (Lesser) Source Treasure Vault pg. 54 1.1 Price 40 gp Bulk L --- The save DC is 20. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Implosion Dust (Moderate) Source Treasure Vault pg. 54 1.1 Price 370 gp Bulk L --- The save DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Implosion Dust (Greater) Source Treasure Vault pg. 54 1.1 Price 4,100 gp Bulk L --- The save DC is 38.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1942", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1943", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Revealing Mist](/Equipment.aspx?ID=1943)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone when sprayed. It doesn't affect visibility but causes [invisible](/Conditions.aspx?ID=26) creatures in the area to be [concealed](/Conditions.aspx?ID=4) rather than [undetected](/Conditions.aspx?ID=39). Revealing mist is ineffective in water or in areas with other factors affecting the spread of the mist, as determined by the GM. It remains in the area for 1 minute or until any significant wind disperses it, whichever comes first.\n\n\n\n\r\n\r\n\r\nRevealing Mist (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 9 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRevealing Mist (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mist spreads in a 30-foot cone instead of a 15-foot cone.", "name": "Revealing Mist", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Kept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone …", "summary_markdown": "Kept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone …", "text": " Revealing Mist Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Kept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone when sprayed. It doesn't affect visibility but causes invisible creatures in the area to be concealed rather than undetected. Revealing mist is ineffective in water or in areas with other factors affecting the spread of the mist, as determined by the GM. It remains in the area for 1 minute or until any significant wind disperses it, whichever comes first. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Revealing Mist (Lesser) Source Treasure Vault pg. 54 1.1 Price 9 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Revealing Mist (Greater) Source Treasure Vault pg. 54 1.1 Price 60 gp Bulk L --- The mist spreads in a 30-foot cone instead of a 15-foot cone.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1943", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1943-1714", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Revealing Mist](/Equipment.aspx?ID=1943)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone when sprayed. It doesn't affect visibility but causes [invisible](/Conditions.aspx?ID=26) creatures in the area to be [concealed](/Conditions.aspx?ID=4) rather than [undetected](/Conditions.aspx?ID=39). Revealing mist is ineffective in water or in areas with other factors affecting the spread of the mist, as determined by the GM. It remains in the area for 1 minute or until any significant wind disperses it, whichever comes first.\n\n\n\n\r\n\r\n\r\nRevealing Mist (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 9 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRevealing Mist (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mist spreads in a 30-foot cone instead of a 15-foot cone.", "name": "Revealing Mist (Lesser)", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "Kept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone …", "summary_markdown": "Kept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone …", "text": " Revealing Mist Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Kept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone when sprayed. It doesn't affect visibility but causes invisible creatures in the area to be concealed rather than undetected. Revealing mist is ineffective in water or in areas with other factors affecting the spread of the mist, as determined by the GM. It remains in the area for 1 minute or until any significant wind disperses it, whichever comes first. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Revealing Mist (Lesser) Source Treasure Vault pg. 54 1.1 Price 9 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Revealing Mist (Greater) Source Treasure Vault pg. 54 1.1 Price 60 gp Bulk L --- The mist spreads in a 30-foot cone instead of a 15-foot cone.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1943", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1943-1715", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Revealing Mist](/Equipment.aspx?ID=1943)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone when sprayed. It doesn't affect visibility but causes [invisible](/Conditions.aspx?ID=26) creatures in the area to be [concealed](/Conditions.aspx?ID=4) rather than [undetected](/Conditions.aspx?ID=39). Revealing mist is ineffective in water or in areas with other factors affecting the spread of the mist, as determined by the GM. It remains in the area for 1 minute or until any significant wind disperses it, whichever comes first.\n\n\n\n\r\n\r\n\r\nRevealing Mist (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 9 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRevealing Mist (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mist spreads in a 30-foot cone instead of a 15-foot cone.", "name": "Revealing Mist (Greater)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mist spreads in a 30-foot cone instead of a 15-foot cone.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "The mist spreads in a 30-foot cone instead of a 15-foot cone.", "summary_markdown": "The mist spreads in a 30-foot cone instead of a 15-foot cone.", "text": " Revealing Mist Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Kept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone when sprayed. It doesn't affect visibility but causes invisible creatures in the area to be concealed rather than undetected. Revealing mist is ineffective in water or in areas with other factors affecting the spread of the mist, as determined by the GM. It remains in the area for 1 minute or until any significant wind disperses it, whichever comes first. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Revealing Mist (Lesser) Source Treasure Vault pg. 54 1.1 Price 9 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Revealing Mist (Greater) Source Treasure Vault pg. 54 1.1 Price 60 gp Bulk L --- The mist spreads in a 30-foot cone instead of a 15-foot cone.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1943", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1944", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense-Dulling Hood](/Equipment.aspx?ID=1944)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSometimes, an enemy's dangerous special ability makes relatively standard sensory capabilities a liability. From [otyugh](/Monsters.aspx?ID=327) stench to a [harpy's](/Monsters.aspx?ID=258) song, plenty of creatures use their prey's senses against them. A sense-dulling hood is a wide, single-use mask designed to be pulled from an airtight package and slipped over the head. The mask grants you an item bonus to saving throws against [auditory](/Traits.aspx?ID=16), [olfactory](/Traits.aspx?ID=246), and [visual](/Traits.aspx?ID=163) effects for a time, according to the mask's type. Since it dulls your senses without depriving you of them, the mask also imposes a –1 penalty to rolls and checks using Perception for the same duration.\n\n\n\n\r\n\r\n\r\nSense-Dulling Hood (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSense-Dulling Hood (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour.", "name": "Sense-Dulling Hood", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSometimes, an enemy's dangerous special ability makes relatively standard sensory capabilities a liability. From otyugh stench to a harpy's song, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sometimes, an enemy's dangerous special ability makes relatively standard sensory capabilities a liability. From otyugh stench to a harpy's song, …", "summary_markdown": "Sometimes, an enemy's dangerous special ability makes relatively standard sensory capabilities a liability. From otyugh stench to a harpy's song, …", "text": " Sense-Dulling Hood Source Treasure Vault pg. 54 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- Sometimes, an enemy's dangerous special ability makes relatively standard sensory capabilities a liability. From otyugh stench to a harpy's song, plenty of creatures use their prey's senses against them. A sense-dulling hood is a wide, single-use mask designed to be pulled from an airtight package and slipped over the head. The mask grants you an item bonus to saving throws against auditory, olfactory, and visual effects for a time, according to the mask's type. Since it dulls your senses without depriving you of them, the mask also imposes a –1 penalty to rolls and checks using Perception for the same duration. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sense-Dulling Hood (Lesser) Source Treasure Vault pg. 54 1.1 Price 40 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sense-Dulling Hood (Greater) Source Treasure Vault pg. 54 1.1 Price 350 gp Bulk L --- The bonus is +4, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1944", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1944-1716", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense-Dulling Hood](/Equipment.aspx?ID=1944)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSometimes, an enemy's dangerous special ability makes relatively standard sensory capabilities a liability. From [otyugh](/Monsters.aspx?ID=327) stench to a [harpy's](/Monsters.aspx?ID=258) song, plenty of creatures use their prey's senses against them. A sense-dulling hood is a wide, single-use mask designed to be pulled from an airtight package and slipped over the head. The mask grants you an item bonus to saving throws against [auditory](/Traits.aspx?ID=16), [olfactory](/Traits.aspx?ID=246), and [visual](/Traits.aspx?ID=163) effects for a time, according to the mask's type. Since it dulls your senses without depriving you of them, the mask also imposes a –1 penalty to rolls and checks using Perception for the same duration.\n\n\n\n\r\n\r\n\r\nSense-Dulling Hood (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSense-Dulling Hood (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour.", "name": "Sense-Dulling Hood (Lesser)", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, and the duration is 10 minutes.", "summary_markdown": "The bonus is +2, and the duration is 10 minutes.", "text": " Sense-Dulling Hood Source Treasure Vault pg. 54 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- Sometimes, an enemy's dangerous special ability makes relatively standard sensory capabilities a liability. From otyugh stench to a harpy's song, plenty of creatures use their prey's senses against them. A sense-dulling hood is a wide, single-use mask designed to be pulled from an airtight package and slipped over the head. The mask grants you an item bonus to saving throws against auditory, olfactory, and visual effects for a time, according to the mask's type. Since it dulls your senses without depriving you of them, the mask also imposes a –1 penalty to rolls and checks using Perception for the same duration. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sense-Dulling Hood (Lesser) Source Treasure Vault pg. 54 1.1 Price 40 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sense-Dulling Hood (Greater) Source Treasure Vault pg. 54 1.1 Price 350 gp Bulk L --- The bonus is +4, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1944", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1944-1717", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense-Dulling Hood](/Equipment.aspx?ID=1944)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSometimes, an enemy's dangerous special ability makes relatively standard sensory capabilities a liability. From [otyugh](/Monsters.aspx?ID=327) stench to a [harpy's](/Monsters.aspx?ID=258) song, plenty of creatures use their prey's senses against them. A sense-dulling hood is a wide, single-use mask designed to be pulled from an airtight package and slipped over the head. The mask grants you an item bonus to saving throws against [auditory](/Traits.aspx?ID=16), [olfactory](/Traits.aspx?ID=246), and [visual](/Traits.aspx?ID=163) effects for a time, according to the mask's type. Since it dulls your senses without depriving you of them, the mask also imposes a –1 penalty to rolls and checks using Perception for the same duration.\n\n\n\n\r\n\r\n\r\nSense-Dulling Hood (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSense-Dulling Hood (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour.", "name": "Sense-Dulling Hood (Greater)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +4, and the duration is 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +4, and the duration is 1 hour.", "summary_markdown": "The bonus is +4, and the duration is 1 hour.", "text": " Sense-Dulling Hood Source Treasure Vault pg. 54 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- Sometimes, an enemy's dangerous special ability makes relatively standard sensory capabilities a liability. From otyugh stench to a harpy's song, plenty of creatures use their prey's senses against them. A sense-dulling hood is a wide, single-use mask designed to be pulled from an airtight package and slipped over the head. The mask grants you an item bonus to saving throws against auditory, olfactory, and visual effects for a time, according to the mask's type. Since it dulls your senses without depriving you of them, the mask also imposes a –1 penalty to rolls and checks using Perception for the same duration. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sense-Dulling Hood (Lesser) Source Treasure Vault pg. 54 1.1 Price 40 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sense-Dulling Hood (Greater) Source Treasure Vault pg. 54 1.1 Price 350 gp Bulk L --- The bonus is +4, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36)", "trait_raw": [ "Alchemical", "Consumable" ], "type": "Item", "url": "/Equipment.aspx?ID=1944", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1945", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Powder](/Equipment.aspx?ID=1945)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSoothing powders are remedies made to stop a particular type of [persistent damage](/Conditions.aspx?ID=29). Each damage type requires a different formula, with the most popular being bleed soothing powder, poison soothing powder, fire soothing powder, and acid soothing powder. You Activate soothing powder by sprinkling it on yourself or another creature within reach. The target can immediately attempt a new flat check to remove persistent damage the powder works against. This powder lowers the DC to 10, as normal for a particularly appropriate type of help.\n\n\n\n\r\n\r\n\r\nSoothing Powder (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSoothing Powder (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 210 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIn addition to the effects described above, the powder persists for 1 minute, lowering the DCs of flat checks against that type of persistent damage due to particularly effective assistance.", "name": "Soothing Powder", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSoothing powders are remedies made to stop a particular type of persistent damage . Each damage type requires a different formula, with the most …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Soothing powders are remedies made to stop a particular type of persistent damage . Each damage type requires a different formula, with the most …", "summary_markdown": "Soothing powders are remedies made to stop a particular type of persistent damage . Each damage type requires a different formula, with the most …", "text": " Soothing Powder Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Soothing powders are remedies made to stop a particular type of persistent damage. Each damage type requires a different formula, with the most popular being bleed soothing powder, poison soothing powder, fire soothing powder, and acid soothing powder. You Activate soothing powder by sprinkling it on yourself or another creature within reach. The target can immediately attempt a new flat check to remove persistent damage the powder works against. This powder lowers the DC to 10, as normal for a particularly appropriate type of help. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Soothing Powder (Lesser) Source Treasure Vault pg. 54 1.1 Price 30 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Soothing Powder (Greater) Source Treasure Vault pg. 54 1.1 Price 210 gp Bulk L --- In addition to the effects described above, the powder persists for 1 minute, lowering the DCs of flat checks against that type of persistent damage due to particularly effective assistance.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1945", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1945-1718", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Powder](/Equipment.aspx?ID=1945)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSoothing powders are remedies made to stop a particular type of [persistent damage](/Conditions.aspx?ID=29). Each damage type requires a different formula, with the most popular being bleed soothing powder, poison soothing powder, fire soothing powder, and acid soothing powder. You Activate soothing powder by sprinkling it on yourself or another creature within reach. The target can immediately attempt a new flat check to remove persistent damage the powder works against. This powder lowers the DC to 10, as normal for a particularly appropriate type of help.\n\n\n\n\r\n\r\n\r\nSoothing Powder (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSoothing Powder (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 210 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIn addition to the effects described above, the powder persists for 1 minute, lowering the DCs of flat checks against that type of persistent damage due to particularly effective assistance.", "name": "Soothing Powder (Lesser)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSoothing powders are remedies made to stop a particular type of persistent damage . Each damage type requires a different formula, with the most …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "Soothing powders are remedies made to stop a particular type of persistent damage . Each damage type requires a different formula, with the most …", "summary_markdown": "Soothing powders are remedies made to stop a particular type of persistent damage . Each damage type requires a different formula, with the most …", "text": " Soothing Powder Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Soothing powders are remedies made to stop a particular type of persistent damage. Each damage type requires a different formula, with the most popular being bleed soothing powder, poison soothing powder, fire soothing powder, and acid soothing powder. You Activate soothing powder by sprinkling it on yourself or another creature within reach. The target can immediately attempt a new flat check to remove persistent damage the powder works against. This powder lowers the DC to 10, as normal for a particularly appropriate type of help. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Soothing Powder (Lesser) Source Treasure Vault pg. 54 1.1 Price 30 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Soothing Powder (Greater) Source Treasure Vault pg. 54 1.1 Price 210 gp Bulk L --- In addition to the effects described above, the powder persists for 1 minute, lowering the DCs of flat checks against that type of persistent damage due to particularly effective assistance.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1945", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1945-1719", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Powder](/Equipment.aspx?ID=1945)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSoothing powders are remedies made to stop a particular type of [persistent damage](/Conditions.aspx?ID=29). Each damage type requires a different formula, with the most popular being bleed soothing powder, poison soothing powder, fire soothing powder, and acid soothing powder. You Activate soothing powder by sprinkling it on yourself or another creature within reach. The target can immediately attempt a new flat check to remove persistent damage the powder works against. This powder lowers the DC to 10, as normal for a particularly appropriate type of help.\n\n\n\n\r\n\r\n\r\nSoothing Powder (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSoothing Powder (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 210 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nIn addition to the effects described above, the powder persists for 1 minute, lowering the DCs of flat checks against that type of persistent damage due to particularly effective assistance.", "name": "Soothing Powder (Greater)", "pfs": "Standard", "price": 21000, "price_raw": "210 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 210 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn addition to the effects described above, the powder persists for 1 minute, lowering the DCs of flat checks against that type of persistent damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "summary": "In addition to the effects described above, the powder persists for 1 minute, lowering the DCs of flat checks against that type of persistent damage …", "summary_markdown": "In addition to the effects described above, the powder persists for 1 minute, lowering the DCs of flat checks against that type of persistent damage …", "text": " Soothing Powder Source Treasure Vault pg. 54 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Soothing powders are remedies made to stop a particular type of persistent damage. Each damage type requires a different formula, with the most popular being bleed soothing powder, poison soothing powder, fire soothing powder, and acid soothing powder. You Activate soothing powder by sprinkling it on yourself or another creature within reach. The target can immediately attempt a new flat check to remove persistent damage the powder works against. This powder lowers the DC to 10, as normal for a particularly appropriate type of help. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Soothing Powder (Lesser) Source Treasure Vault pg. 54 1.1 Price 30 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Soothing Powder (Greater) Source Treasure Vault pg. 54 1.1 Price 210 gp Bulk L --- In addition to the effects described above, the powder persists for 1 minute, lowering the DCs of flat checks against that type of persistent damage due to particularly effective assistance.", "trait": [ "Alchemical", "Consumable", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1945", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Sparklers are common in Tian Xia and Vudra and can be Crafted by those who can specifically Craft fireworks (such as a fireworks technician ).", "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1946", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sparkler](/Equipment.aspx?ID=1946)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\n\n**Price** 4 sp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Sparklers are common in Tian Xia and Vudra and can be Crafted by those who can specifically Craft fireworks (such as a fireworks technician ).\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA sparkler gives off colorful sparks, burning for 1 minute. It provides [bright light](/Rules.aspx?ID=407) in a 10-foot radius (and [dim light](/Rules.aspx?ID=408) for the next 10 feet). While the sparkler burns, you can use it as an [improvised weapon](/Rules.aspx?ID=224), dealing 1 fire damage on a hit. On a critical hit, you cause the target to become [dazzled](/Conditions.aspx?ID=7) for 1 round.\n\n You can touch a sparkler to a flammable object as part of the same Interact action you use to Activate it or as an Interact action while the sparkler is already activated. If you do so, the sparkler can ignite flammable objects the way a [tindertwig](/Equipment.aspx?ID=138) does.\n\n\n\n", "name": "Sparkler", "pfs": "Standard", "price": 40, "price_raw": "4 sp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1\r\n\r\n**Price** 4 sp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA sparkler gives off colorful sparks, burning for 1 minute. It provides bright light in a 10-foot radius (and dim light for the next 10 feet). …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 54 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A sparkler gives off colorful sparks, burning for 1 minute. It provides bright light in a 10-foot radius (and dim light for the next 10 feet). …", "summary_markdown": "A sparkler gives off colorful sparks, burning for 1 minute. It provides bright light in a 10-foot radius (and dim light for the next 10 feet). …", "text": " Sparkler Source Treasure Vault pg. 54 1.1 Price 4 sp Usage held in 1 hand Access Sparklers are common in Tian Xia and Vudra and can be Crafted by those who can specifically Craft fireworks (such as a fireworks technician ). Activate Single Action Interact --- A sparkler gives off colorful sparks, burning for 1 minute. It provides bright light in a 10-foot radius (and dim light for the next 10 feet). While the sparkler burns, you can use it as an improvised weapon, dealing 1 fire damage on a hit. On a critical hit, you cause the target to become dazzled for 1 round. You can touch a sparkler to a flammable object as part of the same Interact action you use to Activate it or as an Interact action while the sparkler is already activated. If you do so, the sparkler can ignite flammable objects the way a tindertwig does.\n", "trait": [ "Alchemical", "Consumable", "Fire", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Fire", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1946", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1947", "item_category": "Alchemical Items", "item_subcategory": "Bottled Monstrosities", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Bottled Roc](/Equipment.aspx?ID=1947)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1\n\n**Price** 140 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bottle contains a shrunken bird preserved with its feathers intact. When opened, the contents reconstitute into a Gargantuan effigy of a great [roc](/Monsters.aspx?ID=352), which can appear in the air instead of on the ground. The roc [Grabs](/MonsterAbilities.aspx?ID=18) up to two creatures, then [Flies](/Actions.aspx?ID=94) up to 90 feet and [Releases](/Actions.aspx?ID=83) the creatures. The creatures must be within 15 feet of the roc for it to Grab them; if any of them are unwilling to be [grabbed](/Conditions.aspx?ID=20), the roc must [Grapple](/Actions.aspx?ID=35) them with a +17 [Athletics](/Skills.aspx?ID=3) modifier or fail to pick them up.\n\n**Craft Requirements** Supply the corpse of a roc.\n\n\n\n", "name": "Bottled Roc", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bottle contains a shrunken bird preserved with its feathers intact. When opened, the contents reconstitute into a Gargantuan effigy of a great …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bottle contains a shrunken bird preserved with its feathers intact. When opened, the contents reconstitute into a Gargantuan effigy of a great …", "summary_markdown": "This bottle contains a shrunken bird preserved with its feathers intact. When opened, the contents reconstitute into a Gargantuan effigy of a great …", "text": " Bottled Roc Source Treasure Vault pg. 56 1.1 Price 140 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- This bottle contains a shrunken bird preserved with its feathers intact. When opened, the contents reconstitute into a Gargantuan effigy of a great roc, which can appear in the air instead of on the ground. The roc Grabs up to two creatures, then Flies up to 90 feet and Releases the creatures. The creatures must be within 15 feet of the roc for it to Grab them; if any of them are unwilling to be grabbed, the roc must Grapple them with a +17 Athletics modifier or fail to pick them up. Craft Requirements Supply the corpse of a roc.\n", "trait": [ "Alchemical", "Consumable", "Expandable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Expandable](/Traits.aspx?ID=475)", "trait_raw": [ "Alchemical", "Consumable", "Expandable" ], "type": "Item", "url": "/Equipment.aspx?ID=1947", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1948", "item_category": "Alchemical Items", "item_subcategory": "Bottled Monstrosities", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Ampoule](/Equipment.aspx?ID=1948)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA daub of ectoplasm twitches within this glass container, faintly glowing with ghostly light. When opened it forms the echo of a departed spirit, which looks like a Medium [ghost](/MonsterFamilies.aspx?ID=51). You can throw the ampoule up to 30 feet when you Activate it. The ghost utters a final lament, forcing each living creature in a 15-foot emanation except you to attempt a DC 18 Will save. On a failure, a creature becomes [frightened 2](/Conditions.aspx?ID=19) (or frightened 3 on a critical failure).\n\n**Craft Requirements** Supply ectoplasmic residue from a destroyed ghost.\n\n\n\n", "name": "Ghost Ampoule", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA daub of ectoplasm twitches within this glass container, faintly glowing with ghostly light. When opened it forms the echo of a departed spirit, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A daub of ectoplasm twitches within this glass container, faintly glowing with ghostly light. When opened it forms the echo of a departed spirit, …", "summary_markdown": "A daub of ectoplasm twitches within this glass container, faintly glowing with ghostly light. When opened it forms the echo of a departed spirit, …", "text": " Ghost Ampoule Source Treasure Vault pg. 56 1.1 Price 20 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- A daub of ectoplasm twitches within this glass container, faintly glowing with ghostly light. When opened it forms the echo of a departed spirit, which looks like a Medium ghost. You can throw the ampoule up to 30 feet when you Activate it. The ghost utters a final lament, forcing each living creature in a 15-foot emanation except you to attempt a DC 18 Will save. On a failure, a creature becomes frightened 2 (or frightened 3 on a critical failure). Craft Requirements Supply ectoplasmic residue from a destroyed ghost.\n", "trait": [ "Alchemical", "Auditory", "Consumable", "Divine", "Emotion", "Enchantment", "Expandable", "Fear", "Mental" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Expandable](/Traits.aspx?ID=475), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Alchemical", "Auditory", "Consumable", "Divine", "Emotion", "Enchantment", "Expandable", "Fear", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=1948", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1949", "item_category": "Alchemical Items", "item_subcategory": "Bottled Monstrosities", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Hippogriff in a Jar](/Equipment.aspx?ID=1949)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bottle contains a shrunken [hippogriff](/Monsters.aspx?ID=698). When opened, the contents reconstitute into a Large effigy of a hippogriff. The hippogriff waits up to 1 round and allows two creatures to mount it, then Flies up to 65 feet and waits 1 more round to give the mounted creatures time to dismount. Creatures who are still mounted on the hippogriff when it dissolves fall [prone](/Conditions.aspx?ID=31) in the space where the hippogriff corpse ends its movement.\n\n**Craft Requirements** Supply a hippogriff corpse.\n\n\n\n", "name": "Hippogriff in a Jar", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bottle contains a shrunken hippogriff . When opened, the contents reconstitute into a Large effigy of a hippogriff. The hippogriff waits up to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bottle contains a shrunken hippogriff . When opened, the contents reconstitute into a Large effigy of a hippogriff. The hippogriff waits up to …", "summary_markdown": "This bottle contains a shrunken hippogriff . When opened, the contents reconstitute into a Large effigy of a hippogriff. The hippogriff waits up to …", "text": " Hippogriff in a Jar Source Treasure Vault pg. 56 1.1 Price 30 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- This bottle contains a shrunken hippogriff. When opened, the contents reconstitute into a Large effigy of a hippogriff. The hippogriff waits up to 1 round and allows two creatures to mount it, then Flies up to 65 feet and waits 1 more round to give the mounted creatures time to dismount. Creatures who are still mounted on the hippogriff when it dissolves fall prone in the space where the hippogriff corpse ends its movement. Craft Requirements Supply a hippogriff corpse.\n", "trait": [ "Alchemical", "Consumable", "Expandable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Expandable](/Traits.aspx?ID=475)", "trait_raw": [ "Alchemical", "Consumable", "Expandable" ], "type": "Item", "url": "/Equipment.aspx?ID=1949", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 60, "duration_raw": "10 rounds", "exclude_from_search": false, "id": "equipment-1950", "item_category": "Alchemical Items", "item_subcategory": "Bottled Monstrosities", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Kraken Bottle](/Equipment.aspx?ID=1950)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1\n\n**Price** 5,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCoiled tentacles make it all but impossible to see anything else inside this ampoule. When opened, a Gargantuan [kraken](/Monsters.aspx?ID=275) bursts forth, which can appear in water instead of on the ground. Its arms attempt to grasp up to four creatures with a reach of 60 feet. The kraken repositions grabbed creatures to a different space within its reach unless the target succeeds at a DC 38 Fortitude save.\n\n If the kraken is in water, it then releases a cloud of ink in an 80-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are [undetected](/Conditions.aspx?ID=39), can't use their sense of smell, and are exposed to kraken ink poison. The cloud dissipates after 1 minute.\n\n**Kraken Ink** ([poison](/Traits.aspx?ID=126)) Krakens are immune to this poison. **Saving Throw** DC 39 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 3d6 poison damage and [sickened 1](/Conditions.aspx?ID=34) (1 round); **Stage 2** 4d6 poison damage and sickened 2 (1 round).\n\n**Craft Requirements** Supply the corpse of a kraken.\n\n\n\n", "name": "Kraken Bottle", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 39 Fortitude", "saving_throw_markdown": "DC 39 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCoiled tentacles make it all but impossible to see anything else inside this ampoule. When opened, a Gargantuan kraken bursts forth, which can …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1", "speed": {}, "spell_markdown": "", "stage": [ "3d6 poison damage and sickened 1 (1 round)", "4d6 poison damage and sickened 2 (1 round)." ], "stage_markdown": "Stage 1: 3d6 poison damage and [sickened 1](/Conditions.aspx?ID=34) (1 round)\n\nStage 2: 4d6 poison damage and sickened 2 (1 round).", "summary": "Coiled tentacles make it all but impossible to see anything else inside this ampoule. When opened, a Gargantuan kraken bursts forth, which can …", "summary_markdown": "Coiled tentacles make it all but impossible to see anything else inside this ampoule. When opened, a Gargantuan kraken bursts forth, which can …", "text": " Kraken Bottle Source Treasure Vault pg. 56 1.1 Price 5,000 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- Coiled tentacles make it all but impossible to see anything else inside this ampoule. When opened, a Gargantuan kraken bursts forth, which can appear in water instead of on the ground. Its arms attempt to grasp up to four creatures with a reach of 60 feet. The kraken repositions grabbed creatures to a different space within its reach unless the target succeeds at a DC 38 Fortitude save. If the kraken is in water, it then releases a cloud of ink in an 80-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are undetected, can't use their sense of smell, and are exposed to kraken ink poison. The cloud dissipates after 1 minute. Kraken Ink (poison) Krakens are immune to this poison. Saving Throw DC 39 Fortitude; Maximum Duration 10 rounds; Stage 1 3d6 poison damage and sickened 1 (1 round); Stage 2 4d6 poison damage and sickened 2 (1 round). Craft Requirements Supply the corpse of a kraken.\n", "trait": [ "Alchemical", "Consumable", "Expandable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Expandable](/Traits.aspx?ID=475), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Expandable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1950", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1951", "item_category": "Alchemical Items", "item_subcategory": "Bottled Monstrosities", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Mukradi Jar](/Equipment.aspx?ID=1951)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA miniature [mukradi](/Monsters.aspx?ID=303), its chitin shrunken and pale, is coiled within this jar. Its hollow form grows to a Gargantuan shell when you open the jar. It emits one of three breath weapons, chosen by you. Each creature in the area must attempt a DC 34 [basic](/Rules.aspx?ID=329) Reflex save. \n
  • **Acid Maw** ([acid](/Traits.aspx?ID=3)) 10-foot-wide, 60-foot line of acid dealing 12d6 acid damage.
  • **Flame Maw** ([fire](/Traits.aspx?ID=72)) 60-foot cone of fire dealing 12d6 fire damage.
  • **Shock Maw** ([electricity](/Traits.aspx?ID=56)) 120-foot line of electricity dealing 12d6 electricity damage.
\n\n**Craft Requirements** Supply a mukradi corpse.\n\n\n\n", "name": "Mukradi Jar", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA miniature mukradi , its chitin shrunken and pale, is coiled within this jar. Its hollow form grows to a Gargantuan shell when you open the jar. It …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 56 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A miniature mukradi , its chitin shrunken and pale, is coiled within this jar. Its hollow form grows to a Gargantuan shell when you open the jar. It …", "summary_markdown": "A miniature mukradi , its chitin shrunken and pale, is coiled within this jar. Its hollow form grows to a Gargantuan shell when you open the jar. It …", "text": " Mukradi Jar Source Treasure Vault pg. 56 1.1 Price 1,300 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- A miniature mukradi, its chitin shrunken and pale, is coiled within this jar. Its hollow form grows to a Gargantuan shell when you open the jar. It emits one of three breath weapons, chosen by you. Each creature in the area must attempt a DC 34 basic Reflex save. Acid Maw (acid) 10-foot-wide, 60-foot line of acid dealing 12d6 acid damage. Flame Maw (fire) 60-foot cone of fire dealing 12d6 fire damage. Shock Maw (electricity) 120-foot line of electricity dealing 12d6 electricity damage. Craft Requirements Supply a mukradi corpse.\n", "trait": [ "Alchemical", "Consumable", "Expandable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Expandable](/Traits.aspx?ID=475)", "trait_raw": [ "Alchemical", "Consumable", "Expandable" ], "type": "Item", "url": "/Equipment.aspx?ID=1951", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1952", "item_category": "Alchemical Items", "item_subcategory": "Bottled Monstrosities", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Octopus Bottle](/Equipment.aspx?ID=1952)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMiniature [octopus](/MonsterFamilies.aspx?ID=143) arms press up against the sides of this bottle, obscuring the rest of its contents. When opened, a Huge octopus bursts forth, which can appear in water instead of on the ground. Its arms attempt to grasp a creature with a reach of 15 feet. The octopus repositions that creature to a different space within its reach unless the target succeeds at a DC 24 Fortitude save.\n\n If the octopus is in water, it then releases a cloud of ink in a 30-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are [undetected](/Conditions.aspx?ID=39) and can't use their sense of smell. The cloud dissipates after 1 minute.\n\n**Craft Requirements** Supply a [giant octopus](/Monsters.aspx?ID=315) corpse.\n\n\n\n", "name": "Octopus Bottle", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMiniature octopus arms press up against the sides of this bottle, obscuring the rest of its contents. When opened, a Huge octopus bursts forth, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Miniature octopus arms press up against the sides of this bottle, obscuring the rest of its contents. When opened, a Huge octopus bursts forth, …", "summary_markdown": "Miniature octopus arms press up against the sides of this bottle, obscuring the rest of its contents. When opened, a Huge octopus bursts forth, …", "text": " Octopus Bottle Source Treasure Vault pg. 57 1.1 Price 100 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- Miniature octopus arms press up against the sides of this bottle, obscuring the rest of its contents. When opened, a Huge octopus bursts forth, which can appear in water instead of on the ground. Its arms attempt to grasp a creature with a reach of 15 feet. The octopus repositions that creature to a different space within its reach unless the target succeeds at a DC 24 Fortitude save. If the octopus is in water, it then releases a cloud of ink in a 30-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are undetected and can't use their sense of smell. The cloud dissipates after 1 minute. Craft Requirements Supply a giant octopus corpse.\n", "trait": [ "Alchemical", "Consumable", "Expandable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Expandable](/Traits.aspx?ID=475), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Expandable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1952", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1953", "item_category": "Alchemical Items", "item_subcategory": "Bottled Monstrosities", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Tyrant Ampoule](/Equipment.aspx?ID=1953)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1\n\n**Price** 175 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe body of a fearsome [tyrannosaurus](/Monsters.aspx?ID=123) is shrunken and contained in this bottle, its desiccated form barely constrained within the glass. The effigy of a Gargantuan tyrannosaurus forms when you open the bottle, causing devastation as it rampages. The tyrannosaurus Strides up to 40 feet. It can move through the spaces of Huge or smaller creatures and can attempt to [Trample](/MonsterAbilities.aspx?ID=39) each creature whose space it enters, dealing 2d10+12 bludgeoning damage with a DC 27 [basic](/Rules.aspx?ID=329) Reflex save. It can attempt to Trample each creature only once.\n\n**Craft Requirements** Supply the corpse of a tyrannosaurus.\n\n\n\n", "name": "Tyrant Ampoule", "pfs": "Standard", "price": 17500, "price_raw": "175 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe body of a fearsome tyrannosaurus is shrunken and contained in this bottle, its desiccated form barely constrained within the glass. The effigy …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The body of a fearsome tyrannosaurus is shrunken and contained in this bottle, its desiccated form barely constrained within the glass. The effigy …", "summary_markdown": "The body of a fearsome tyrannosaurus is shrunken and contained in this bottle, its desiccated form barely constrained within the glass. The effigy …", "text": " Tyrant Ampoule Source Treasure Vault pg. 57 1.1 Price 175 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- The body of a fearsome tyrannosaurus is shrunken and contained in this bottle, its desiccated form barely constrained within the glass. The effigy of a Gargantuan tyrannosaurus forms when you open the bottle, causing devastation as it rampages. The tyrannosaurus Strides up to 40 feet. It can move through the spaces of Huge or smaller creatures and can attempt to Trample each creature whose space it enters, dealing 2d10+12 bludgeoning damage with a DC 27 basic Reflex save. It can attempt to Trample each creature only once. Craft Requirements Supply the corpse of a tyrannosaurus.\n", "trait": [ "Alchemical", "Consumable", "Expandable" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Expandable](/Traits.aspx?ID=475)", "trait_raw": [ "Alchemical", "Consumable", "Expandable" ], "type": "Item", "url": "/Equipment.aspx?ID=1953", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1954", "item_category": "Alchemical Items", "item_subcategory": "Bottled Monstrosities", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Whirlwind Vial](/Equipment.aspx?ID=1954)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOpening this vial releases a mighty gust, forming into a fearsome Huge [elemental hurricane](/Monsters.aspx?ID=181). The elemental breathes a 30-foot cone of air. Each creature in the cone must succeed at a DC 28 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 4d6 bludgeoning damage.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [pushed](/Rules.aspx?ID=451) 10 feet.
\r\n**Failure** The creature is pushed 20 feet.
\r\n**Critical Failure** The creature is pushed 20 feet and knocked [prone](/Conditions.aspx?ID=31).\r\n\r\n**Craft Requirements** Supply magical residue from a slain elemental hurricane.\n\n\n\n", "name": "Whirlwind Vial", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOpening this vial releases a mighty gust, forming into a fearsome Huge elemental hurricane . The elemental breathes a 30-foot cone of air. Each …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Opening this vial releases a mighty gust, forming into a fearsome Huge elemental hurricane . The elemental breathes a 30-foot cone of air. Each …", "summary_markdown": "Opening this vial releases a mighty gust, forming into a fearsome Huge elemental hurricane . The elemental breathes a 30-foot cone of air. Each …", "text": " Whirlwind Vial Source Treasure Vault pg. 57 1.1 Price 250 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- Opening this vial releases a mighty gust, forming into a fearsome Huge elemental hurricane. The elemental breathes a 30-foot cone of air. Each creature in the cone must succeed at a DC 28 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 4d6 bludgeoning damage. Critical Success The creature is unaffected. Success The creature is pushed 10 feet. Failure The creature is pushed 20 feet. Critical Failure The creature is pushed 20 feet and knocked prone. Craft Requirements Supply magical residue from a slain elemental hurricane.\n", "trait": [ "Air", "Alchemical", "Consumable", "Expandable" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Expandable](/Traits.aspx?ID=475)", "trait_raw": [ "Air", "Alchemical", "Consumable", "Expandable" ], "type": "Item", "url": "/Equipment.aspx?ID=1954", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1955", "item_category": "Alchemical Items", "item_subcategory": "Bottled Monstrosities", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Worm Vial](/Equipment.aspx?ID=1955)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOpening this vial unleashes its destructive contents: a reconstituted Gargantuan [purple worm](/Monsters.aspx?ID=73). The worm has two functions; choose which one to use when you Activate the item. \n
  • **Burrow** The worm [Burrows](/Actions.aspx?ID=93) up to 80 feet, leaving a tunnel behind it. It can burrow through solid stone, but if it does so it burrows 40 feet instead of 80 feet.
  • **Eat** The worm attempts to swallow a creature, crush it in its insides, then spit the creature out. The target must be within 15 feet, and it attempts a DC 30 Reflex save. If it fails, it takes 3d6+9 bludgeoning damage (doubled on a critical failure). The worm then spits the creature out to any empty space on the ground within 30 feet, causing the creature to take damage from a 20-foot [fall](/Rules.aspx?ID=402).
\n\n**Craft Requirements** Supply the corpse of a purple worm.\n\n\n\n", "name": "Worm Vial", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOpening this vial unleashes its destructive contents: a reconstituted Gargantuan purple worm . The worm has two functions; choose which one to use …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 57 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Opening this vial unleashes its destructive contents: a reconstituted Gargantuan purple worm . The worm has two functions; choose which one to use …", "summary_markdown": "Opening this vial unleashes its destructive contents: a reconstituted Gargantuan purple worm . The worm has two functions; choose which one to use …", "text": " Worm Vial Source Treasure Vault pg. 57 1.1 Price 600 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- Opening this vial unleashes its destructive contents: a reconstituted Gargantuan purple worm. The worm has two functions; choose which one to use when you Activate the item. Burrow The worm Burrows up to 80 feet, leaving a tunnel behind it. It can burrow through solid stone, but if it does so it burrows 40 feet instead of 80 feet. Eat The worm attempts to swallow a creature, crush it in its insides, then spit the creature out. The target must be within 15 feet, and it attempts a DC 30 Reflex save. If it fails, it takes 3d6+9 bludgeoning damage (doubled on a critical failure). The worm then spits the creature out to any empty space on the ground within 30 feet, causing the creature to take damage from a 20-foot fall. Craft Requirements Supply the corpse of a purple worm.\n", "trait": [ "Alchemical", "Consumable", "Expandable", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Expandable](/Traits.aspx?ID=475), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Expandable", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1955", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1956", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Addiction Suppressant](/Equipment.aspx?ID=1956)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you use a dose of addiction suppressant, it suppresses the effects of that [addiction](/Diseases.aspx?ID=15) for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant.\n\n For every [drug](/equipment/alchemical-items/drugs), a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work.\n\n **Special** An addiction suppressant has the same rarity as the specific drug it's crafted to suppress.\n\n\n\n\r\n\r\n\r\nAddiction Suppressant (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus.\r\n\r\n\r\nAddiction Suppressant (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAddiction Suppressant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAddiction Suppressant (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.", "name": "Addiction Suppressant", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the …", "summary_markdown": "When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the …", "text": " Addiction Suppressant Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Usage held in 1 hand Bulk L Activate Single Action Interact --- When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant. For every drug, a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work. Special An addiction suppressant has the same rarity as the specific drug it's crafted to suppress. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Addiction Suppressant (Lesser) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 2 gp Bulk L --- You gain a +1 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Addiction Suppressant (Moderate) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 30 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Addiction Suppressant (Greater) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 140 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Addiction Suppressant (Major) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 500 gp Bulk L --- You gain a +4 item bonus.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1956", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1956-1720", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Addiction Suppressant](/Equipment.aspx?ID=1956)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you use a dose of addiction suppressant, it suppresses the effects of that [addiction](/Diseases.aspx?ID=15) for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant.\n\n For every [drug](/equipment/alchemical-items/drugs), a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work.\n\n **Special** An addiction suppressant has the same rarity as the specific drug it's crafted to suppress.\n\n\n\n\r\n\r\n\r\nAddiction Suppressant (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus.\r\n\r\n\r\nAddiction Suppressant (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAddiction Suppressant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAddiction Suppressant (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.", "name": "Addiction Suppressant (Lesser)", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72", "speed": {}, "spell_markdown": "", "summary": "You gain a +1 item bonus.", "summary_markdown": "You gain a +1 item bonus.", "text": " Addiction Suppressant Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Usage held in 1 hand Bulk L Activate Single Action Interact --- When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant. For every drug, a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work. Special An addiction suppressant has the same rarity as the specific drug it's crafted to suppress. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Addiction Suppressant (Lesser) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 2 gp Bulk L --- You gain a +1 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Addiction Suppressant (Moderate) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 30 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Addiction Suppressant (Greater) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 140 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Addiction Suppressant (Major) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 500 gp Bulk L --- You gain a +4 item bonus.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1956", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1956-1721", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Addiction Suppressant](/Equipment.aspx?ID=1956)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you use a dose of addiction suppressant, it suppresses the effects of that [addiction](/Diseases.aspx?ID=15) for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant.\n\n For every [drug](/equipment/alchemical-items/drugs), a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work.\n\n **Special** An addiction suppressant has the same rarity as the specific drug it's crafted to suppress.\n\n\n\n\r\n\r\n\r\nAddiction Suppressant (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus.\r\n\r\n\r\nAddiction Suppressant (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAddiction Suppressant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAddiction Suppressant (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.", "name": "Addiction Suppressant (Moderate)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72", "speed": {}, "spell_markdown": "", "summary": "You gain a +2 item bonus.", "summary_markdown": "You gain a +2 item bonus.", "text": " Addiction Suppressant Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Usage held in 1 hand Bulk L Activate Single Action Interact --- When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant. For every drug, a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work. Special An addiction suppressant has the same rarity as the specific drug it's crafted to suppress. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Addiction Suppressant (Lesser) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 2 gp Bulk L --- You gain a +1 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Addiction Suppressant (Moderate) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 30 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Addiction Suppressant (Greater) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 140 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Addiction Suppressant (Major) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 500 gp Bulk L --- You gain a +4 item bonus.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1956", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1956-1722", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Addiction Suppressant](/Equipment.aspx?ID=1956)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you use a dose of addiction suppressant, it suppresses the effects of that [addiction](/Diseases.aspx?ID=15) for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant.\n\n For every [drug](/equipment/alchemical-items/drugs), a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work.\n\n **Special** An addiction suppressant has the same rarity as the specific drug it's crafted to suppress.\n\n\n\n\r\n\r\n\r\nAddiction Suppressant (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus.\r\n\r\n\r\nAddiction Suppressant (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAddiction Suppressant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAddiction Suppressant (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.", "name": "Addiction Suppressant (Greater)", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72", "speed": {}, "spell_markdown": "", "summary": "You gain a +3 item bonus.", "summary_markdown": "You gain a +3 item bonus.", "text": " Addiction Suppressant Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Usage held in 1 hand Bulk L Activate Single Action Interact --- When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant. For every drug, a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work. Special An addiction suppressant has the same rarity as the specific drug it's crafted to suppress. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Addiction Suppressant (Lesser) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 2 gp Bulk L --- You gain a +1 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Addiction Suppressant (Moderate) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 30 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Addiction Suppressant (Greater) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 140 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Addiction Suppressant (Major) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 500 gp Bulk L --- You gain a +4 item bonus.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1956", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1956-1723", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Addiction Suppressant](/Equipment.aspx?ID=1956)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you use a dose of addiction suppressant, it suppresses the effects of that [addiction](/Diseases.aspx?ID=15) for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant.\n\n For every [drug](/equipment/alchemical-items/drugs), a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work.\n\n **Special** An addiction suppressant has the same rarity as the specific drug it's crafted to suppress.\n\n\n\n\r\n\r\n\r\nAddiction Suppressant (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 2 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus.\r\n\r\n\r\nAddiction Suppressant (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus.\r\n\r\n\r\nAddiction Suppressant (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus.\r\n\r\n\r\nAddiction Suppressant (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +4 item bonus.", "name": "Addiction Suppressant (Major)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +4 item bonus.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 58 1.1, [Legends](/Sources.aspx?ID=40) pg. 72", "speed": {}, "spell_markdown": "", "summary": "You gain a +4 item bonus.", "summary_markdown": "You gain a +4 item bonus.", "text": " Addiction Suppressant Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Usage held in 1 hand Bulk L Activate Single Action Interact --- When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant. For every drug, a specific suppressant must be crafted— no generalized addiction suppressant yet exists. In order to create an addiction suppressant, you must begin with a dose of the drug to be suppressed, then use alchemical reagents to generate an elixir that can be used to fight that drug's addiction. An addiction suppressant must be a higher level than the drug it is meant to suppress in order to work. Special An addiction suppressant has the same rarity as the specific drug it's crafted to suppress. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Addiction Suppressant (Lesser) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 2 gp Bulk L --- You gain a +1 item bonus. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Addiction Suppressant (Moderate) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 30 gp Bulk L --- You gain a +2 item bonus. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Addiction Suppressant (Greater) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 140 gp Bulk L --- You gain a +3 item bonus. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Addiction Suppressant (Major) Source Treasure Vault pg. 58 1.1 , Legends pg. 72 Price 500 gp Bulk L --- You gain a +4 item bonus.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1956", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1957", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blood Booster](/Equipment.aspx?ID=1957)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to [persistent bleed and persistent poison damage](/Conditions.aspx?ID=29), and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid. \n\nAt the GM's discretion, blood booster elixirs can also automatically [counteract](/Rules.aspx?ID=371) non-magical effects that specifically rely on thinning the drinker's blood, such as a [skull peeler's](/Monsters.aspx?ID=1306) anticoagulant.\n\n\n\n\r\n\r\n\r\nBlood Booster (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 9 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5.\r\n\r\n\r\nBlood Booster (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10.\r\n\r\n\r\nBlood Booster (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 20.", "name": "Blood Booster", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the …", "summary_markdown": "This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the …", "text": " Blood Booster Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to persistent bleed and persistent poison damage, and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid. At the GM's discretion, blood booster elixirs can also automatically counteract non-magical effects that specifically rely on thinning the drinker's blood, such as a skull peeler's anticoagulant. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blood Booster (Lesser) Source Treasure Vault pg. 59 1.1 Price 9 gp Bulk L --- The resistance is 5. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blood Booster (Moderate) Source Treasure Vault pg. 59 1.1 Price 225 gp Bulk L --- The resistance is 10. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Blood Booster (Greater) Source Treasure Vault pg. 59 1.1 Price 3,400 gp Bulk L --- The resistance is 20.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1957", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1957-1724", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blood Booster](/Equipment.aspx?ID=1957)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to [persistent bleed and persistent poison damage](/Conditions.aspx?ID=29), and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid. \n\nAt the GM's discretion, blood booster elixirs can also automatically [counteract](/Rules.aspx?ID=371) non-magical effects that specifically rely on thinning the drinker's blood, such as a [skull peeler's](/Monsters.aspx?ID=1306) anticoagulant.\n\n\n\n\r\n\r\n\r\nBlood Booster (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 9 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5.\r\n\r\n\r\nBlood Booster (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10.\r\n\r\n\r\nBlood Booster (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 20.", "name": "Blood Booster (Lesser)", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance is 5.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance is 5.", "summary_markdown": "The resistance is 5.", "text": " Blood Booster Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to persistent bleed and persistent poison damage, and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid. At the GM's discretion, blood booster elixirs can also automatically counteract non-magical effects that specifically rely on thinning the drinker's blood, such as a skull peeler's anticoagulant. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blood Booster (Lesser) Source Treasure Vault pg. 59 1.1 Price 9 gp Bulk L --- The resistance is 5. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blood Booster (Moderate) Source Treasure Vault pg. 59 1.1 Price 225 gp Bulk L --- The resistance is 10. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Blood Booster (Greater) Source Treasure Vault pg. 59 1.1 Price 3,400 gp Bulk L --- The resistance is 20.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1957", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1957-1725", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blood Booster](/Equipment.aspx?ID=1957)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to [persistent bleed and persistent poison damage](/Conditions.aspx?ID=29), and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid. \n\nAt the GM's discretion, blood booster elixirs can also automatically [counteract](/Rules.aspx?ID=371) non-magical effects that specifically rely on thinning the drinker's blood, such as a [skull peeler's](/Monsters.aspx?ID=1306) anticoagulant.\n\n\n\n\r\n\r\n\r\nBlood Booster (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 9 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5.\r\n\r\n\r\nBlood Booster (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10.\r\n\r\n\r\nBlood Booster (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 20.", "name": "Blood Booster (Moderate)", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance is 10.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance is 10.", "summary_markdown": "The resistance is 10.", "text": " Blood Booster Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to persistent bleed and persistent poison damage, and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid. At the GM's discretion, blood booster elixirs can also automatically counteract non-magical effects that specifically rely on thinning the drinker's blood, such as a skull peeler's anticoagulant. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blood Booster (Lesser) Source Treasure Vault pg. 59 1.1 Price 9 gp Bulk L --- The resistance is 5. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blood Booster (Moderate) Source Treasure Vault pg. 59 1.1 Price 225 gp Bulk L --- The resistance is 10. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Blood Booster (Greater) Source Treasure Vault pg. 59 1.1 Price 3,400 gp Bulk L --- The resistance is 20.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1957", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1957-1726", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Blood Booster](/Equipment.aspx?ID=1957)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to [persistent bleed and persistent poison damage](/Conditions.aspx?ID=29), and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid. \n\nAt the GM's discretion, blood booster elixirs can also automatically [counteract](/Rules.aspx?ID=371) non-magical effects that specifically rely on thinning the drinker's blood, such as a [skull peeler's](/Monsters.aspx?ID=1306) anticoagulant.\n\n\n\n\r\n\r\n\r\nBlood Booster (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 9 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5.\r\n\r\n\r\nBlood Booster (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10.\r\n\r\n\r\nBlood Booster (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 20.", "name": "Blood Booster (Greater)", "pfs": "Standard", "price": 340000, "price_raw": "3,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 3,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance is 20.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance is 20.", "summary_markdown": "The resistance is 20.", "text": " Blood Booster Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to persistent bleed and persistent poison damage, and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid. At the GM's discretion, blood booster elixirs can also automatically counteract non-magical effects that specifically rely on thinning the drinker's blood, such as a skull peeler's anticoagulant. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Blood Booster (Lesser) Source Treasure Vault pg. 59 1.1 Price 9 gp Bulk L --- The resistance is 5. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Blood Booster (Moderate) Source Treasure Vault pg. 59 1.1 Price 225 gp Bulk L --- The resistance is 10. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Blood Booster (Greater) Source Treasure Vault pg. 59 1.1 Price 3,400 gp Bulk L --- The resistance is 20.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1957", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1958", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Choker-Arm Mutagen](/Equipment.aspx?ID=1958)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. \n\n**Benefit** You gain the listed item bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Escape](/Actions.aspx?ID=79), [Squeeze](/Actions.aspx?ID=31), and [Tumble Through](/Actions.aspx?ID=29), and you increase your reach by the listed amount. \n\n**Drawback** You take a –1 penalty to [Athletics](/Skills.aspx?ID=3) checks, [Stealth](/Skills.aspx?ID=15) checks, [Thievery](/Skills.aspx?ID=17) checks, and attack rolls, and a –1 penalty per damage die to all weapon and [unarmed](/Traits.aspx?ID=199) attack damage.\n\n\n\n\r\n\r\n\r\nChoker-Arm Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, your [reach](/Traits.aspx?ID=192) increases by 5 feet, and the duration is 1 minute.\r\n\r\n\r\nChoker-Arm Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes.\r\n\r\n\r\nChoker-Arm Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, your reach increases by 10 feet, and the duration is 1 hour.\r\n\r\n\r\nChoker-Arm Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "name": "Choker-Arm Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. Benefit You gain the …\r\n", "skill": [ "Acrobatics", "Acrobatics", "Acrobatics", "Acrobatics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. Benefit You gain the …", "summary_markdown": "Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. Benefit You gain the …", "text": " Choker-Arm Mutagen Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. Benefit You gain the listed item bonus to Acrobatics checks to Escape, Squeeze, and Tumble Through, and you increase your reach by the listed amount. Drawback You take a –1 penalty to Athletics checks, Stealth checks, Thievery checks, and attack rolls, and a –1 penalty per damage die to all weapon and unarmed attack damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Choker-Arm Mutagen (Lesser) Source Treasure Vault pg. 59 1.1 Price 3 gp Bulk L --- The bonus is +1, your reach increases by 5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Choker-Arm Mutagen (Moderate) Source Treasure Vault pg. 59 1.1 Price 12 gp Bulk L --- The bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Choker-Arm Mutagen (Greater) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The bonus is +3, your reach increases by 10 feet, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Choker-Arm Mutagen (Major) Source Treasure Vault pg. 59 1.1 Price 3,000 gp Bulk L --- The bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1958", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1958-1727", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Choker-Arm Mutagen](/Equipment.aspx?ID=1958)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. \n\n**Benefit** You gain the listed item bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Escape](/Actions.aspx?ID=79), [Squeeze](/Actions.aspx?ID=31), and [Tumble Through](/Actions.aspx?ID=29), and you increase your reach by the listed amount. \n\n**Drawback** You take a –1 penalty to [Athletics](/Skills.aspx?ID=3) checks, [Stealth](/Skills.aspx?ID=15) checks, [Thievery](/Skills.aspx?ID=17) checks, and attack rolls, and a –1 penalty per damage die to all weapon and [unarmed](/Traits.aspx?ID=199) attack damage.\n\n\n\n\r\n\r\n\r\nChoker-Arm Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, your [reach](/Traits.aspx?ID=192) increases by 5 feet, and the duration is 1 minute.\r\n\r\n\r\nChoker-Arm Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes.\r\n\r\n\r\nChoker-Arm Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, your reach increases by 10 feet, and the duration is 1 hour.\r\n\r\n\r\nChoker-Arm Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "name": "Choker-Arm Mutagen (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +1, your reach increases by 5 feet, and the duration is 1 minute.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +1, your reach increases by 5 feet, and the duration is 1 minute.", "summary_markdown": "The bonus is +1, your reach increases by 5 feet, and the duration is 1 minute.", "text": " Choker-Arm Mutagen Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. Benefit You gain the listed item bonus to Acrobatics checks to Escape, Squeeze, and Tumble Through, and you increase your reach by the listed amount. Drawback You take a –1 penalty to Athletics checks, Stealth checks, Thievery checks, and attack rolls, and a –1 penalty per damage die to all weapon and unarmed attack damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Choker-Arm Mutagen (Lesser) Source Treasure Vault pg. 59 1.1 Price 3 gp Bulk L --- The bonus is +1, your reach increases by 5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Choker-Arm Mutagen (Moderate) Source Treasure Vault pg. 59 1.1 Price 12 gp Bulk L --- The bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Choker-Arm Mutagen (Greater) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The bonus is +3, your reach increases by 10 feet, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Choker-Arm Mutagen (Major) Source Treasure Vault pg. 59 1.1 Price 3,000 gp Bulk L --- The bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1958", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1958-1728", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Choker-Arm Mutagen](/Equipment.aspx?ID=1958)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. \n\n**Benefit** You gain the listed item bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Escape](/Actions.aspx?ID=79), [Squeeze](/Actions.aspx?ID=31), and [Tumble Through](/Actions.aspx?ID=29), and you increase your reach by the listed amount. \n\n**Drawback** You take a –1 penalty to [Athletics](/Skills.aspx?ID=3) checks, [Stealth](/Skills.aspx?ID=15) checks, [Thievery](/Skills.aspx?ID=17) checks, and attack rolls, and a –1 penalty per damage die to all weapon and [unarmed](/Traits.aspx?ID=199) attack damage.\n\n\n\n\r\n\r\n\r\nChoker-Arm Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, your [reach](/Traits.aspx?ID=192) increases by 5 feet, and the duration is 1 minute.\r\n\r\n\r\nChoker-Arm Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes.\r\n\r\n\r\nChoker-Arm Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, your reach increases by 10 feet, and the duration is 1 hour.\r\n\r\n\r\nChoker-Arm Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "name": "Choker-Arm Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes.", "summary_markdown": "The bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes.", "text": " Choker-Arm Mutagen Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. Benefit You gain the listed item bonus to Acrobatics checks to Escape, Squeeze, and Tumble Through, and you increase your reach by the listed amount. Drawback You take a –1 penalty to Athletics checks, Stealth checks, Thievery checks, and attack rolls, and a –1 penalty per damage die to all weapon and unarmed attack damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Choker-Arm Mutagen (Lesser) Source Treasure Vault pg. 59 1.1 Price 3 gp Bulk L --- The bonus is +1, your reach increases by 5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Choker-Arm Mutagen (Moderate) Source Treasure Vault pg. 59 1.1 Price 12 gp Bulk L --- The bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Choker-Arm Mutagen (Greater) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The bonus is +3, your reach increases by 10 feet, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Choker-Arm Mutagen (Major) Source Treasure Vault pg. 59 1.1 Price 3,000 gp Bulk L --- The bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1958", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1958-1729", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Choker-Arm Mutagen](/Equipment.aspx?ID=1958)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. \n\n**Benefit** You gain the listed item bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Escape](/Actions.aspx?ID=79), [Squeeze](/Actions.aspx?ID=31), and [Tumble Through](/Actions.aspx?ID=29), and you increase your reach by the listed amount. \n\n**Drawback** You take a –1 penalty to [Athletics](/Skills.aspx?ID=3) checks, [Stealth](/Skills.aspx?ID=15) checks, [Thievery](/Skills.aspx?ID=17) checks, and attack rolls, and a –1 penalty per damage die to all weapon and [unarmed](/Traits.aspx?ID=199) attack damage.\n\n\n\n\r\n\r\n\r\nChoker-Arm Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, your [reach](/Traits.aspx?ID=192) increases by 5 feet, and the duration is 1 minute.\r\n\r\n\r\nChoker-Arm Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes.\r\n\r\n\r\nChoker-Arm Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, your reach increases by 10 feet, and the duration is 1 hour.\r\n\r\n\r\nChoker-Arm Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "name": "Choker-Arm Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3, your reach increases by 10 feet, and the duration is 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3, your reach increases by 10 feet, and the duration is 1 hour.", "summary_markdown": "The bonus is +3, your reach increases by 10 feet, and the duration is 1 hour.", "text": " Choker-Arm Mutagen Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. Benefit You gain the listed item bonus to Acrobatics checks to Escape, Squeeze, and Tumble Through, and you increase your reach by the listed amount. Drawback You take a –1 penalty to Athletics checks, Stealth checks, Thievery checks, and attack rolls, and a –1 penalty per damage die to all weapon and unarmed attack damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Choker-Arm Mutagen (Lesser) Source Treasure Vault pg. 59 1.1 Price 3 gp Bulk L --- The bonus is +1, your reach increases by 5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Choker-Arm Mutagen (Moderate) Source Treasure Vault pg. 59 1.1 Price 12 gp Bulk L --- The bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Choker-Arm Mutagen (Greater) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The bonus is +3, your reach increases by 10 feet, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Choker-Arm Mutagen (Major) Source Treasure Vault pg. 59 1.1 Price 3,000 gp Bulk L --- The bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1958", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1958-1730", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Choker-Arm Mutagen](/Equipment.aspx?ID=1958)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. \n\n**Benefit** You gain the listed item bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Escape](/Actions.aspx?ID=79), [Squeeze](/Actions.aspx?ID=31), and [Tumble Through](/Actions.aspx?ID=29), and you increase your reach by the listed amount. \n\n**Drawback** You take a –1 penalty to [Athletics](/Skills.aspx?ID=3) checks, [Stealth](/Skills.aspx?ID=15) checks, [Thievery](/Skills.aspx?ID=17) checks, and attack rolls, and a –1 penalty per damage die to all weapon and [unarmed](/Traits.aspx?ID=199) attack damage.\n\n\n\n\r\n\r\n\r\nChoker-Arm Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, your [reach](/Traits.aspx?ID=192) increases by 5 feet, and the duration is 1 minute.\r\n\r\n\r\nChoker-Arm Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes.\r\n\r\n\r\nChoker-Arm Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, your reach increases by 10 feet, and the duration is 1 hour.\r\n\r\n\r\nChoker-Arm Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "name": "Choker-Arm Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "summary_markdown": "The bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "text": " Choker-Arm Mutagen Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. Benefit You gain the listed item bonus to Acrobatics checks to Escape, Squeeze, and Tumble Through, and you increase your reach by the listed amount. Drawback You take a –1 penalty to Athletics checks, Stealth checks, Thievery checks, and attack rolls, and a –1 penalty per damage die to all weapon and unarmed attack damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Choker-Arm Mutagen (Lesser) Source Treasure Vault pg. 59 1.1 Price 3 gp Bulk L --- The bonus is +1, your reach increases by 5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Choker-Arm Mutagen (Moderate) Source Treasure Vault pg. 59 1.1 Price 12 gp Bulk L --- The bonus is +2, your reach increases by 5 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Choker-Arm Mutagen (Greater) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The bonus is +3, your reach increases by 10 feet, and the duration is 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Choker-Arm Mutagen (Major) Source Treasure Vault pg. 59 1.1 Price 3,000 gp Bulk L --- The bonus is +4, your reach increases by 15 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1958", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1959", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Chromatic Jellyfish Oil](/Equipment.aspx?ID=1959)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to [Squeeze](/Actions.aspx?ID=31), and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also [Crawl](/Actions.aspx?ID=76) at half your Speed.\n\n\n\n\r\n\r\n\r\nChromatic Jellyfish Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 5.\r\n\r\n\r\nChromatic Jellyfish Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 10.\r\n\r\n\r\nChromatic Jellyfish Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 5,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 15.", "name": "Chromatic Jellyfish Oil", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow …", "summary_markdown": "Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow …", "text": " Chromatic Jellyfish Oil Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze, and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also Crawl at half your Speed. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Lesser) Source Treasure Vault pg. 59 1.1 Price 120 gp Bulk L --- The oil grants resistance 5. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Moderate) Source Treasure Vault pg. 59 1.1 Price 800 gp Bulk L --- The oil grants resistance 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Greater) Source Treasure Vault pg. 59 1.1 Price 5,200 gp Bulk L --- The oil grants resistance 15.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1959", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1959-1731", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Chromatic Jellyfish Oil](/Equipment.aspx?ID=1959)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to [Squeeze](/Actions.aspx?ID=31), and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also [Crawl](/Actions.aspx?ID=76) at half your Speed.\n\n\n\n\r\n\r\n\r\nChromatic Jellyfish Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 5.\r\n\r\n\r\nChromatic Jellyfish Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 10.\r\n\r\n\r\nChromatic Jellyfish Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 5,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 15.", "name": "Chromatic Jellyfish Oil (Lesser)", "pfs": "Standard", "price": 12000, "price_raw": "120 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil grants resistance 5.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil grants resistance 5.", "summary_markdown": "The oil grants resistance 5.", "text": " Chromatic Jellyfish Oil Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze, and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also Crawl at half your Speed. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Lesser) Source Treasure Vault pg. 59 1.1 Price 120 gp Bulk L --- The oil grants resistance 5. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Moderate) Source Treasure Vault pg. 59 1.1 Price 800 gp Bulk L --- The oil grants resistance 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Greater) Source Treasure Vault pg. 59 1.1 Price 5,200 gp Bulk L --- The oil grants resistance 15.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1959", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1959-1732", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Chromatic Jellyfish Oil](/Equipment.aspx?ID=1959)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to [Squeeze](/Actions.aspx?ID=31), and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also [Crawl](/Actions.aspx?ID=76) at half your Speed.\n\n\n\n\r\n\r\n\r\nChromatic Jellyfish Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 5.\r\n\r\n\r\nChromatic Jellyfish Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 10.\r\n\r\n\r\nChromatic Jellyfish Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 5,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 15.", "name": "Chromatic Jellyfish Oil (Moderate)", "pfs": "Standard", "price": 80000, "price_raw": "800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil grants resistance 10.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil grants resistance 10.", "summary_markdown": "The oil grants resistance 10.", "text": " Chromatic Jellyfish Oil Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze, and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also Crawl at half your Speed. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Lesser) Source Treasure Vault pg. 59 1.1 Price 120 gp Bulk L --- The oil grants resistance 5. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Moderate) Source Treasure Vault pg. 59 1.1 Price 800 gp Bulk L --- The oil grants resistance 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Greater) Source Treasure Vault pg. 59 1.1 Price 5,200 gp Bulk L --- The oil grants resistance 15.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1959", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1959-1733", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Chromatic Jellyfish Oil](/Equipment.aspx?ID=1959)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to [Squeeze](/Actions.aspx?ID=31), and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also [Crawl](/Actions.aspx?ID=76) at half your Speed.\n\n\n\n\r\n\r\n\r\nChromatic Jellyfish Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 120 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 5.\r\n\r\n\r\nChromatic Jellyfish Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 10.\r\n\r\n\r\nChromatic Jellyfish Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 5,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants resistance 15.", "name": "Chromatic Jellyfish Oil (Greater)", "pfs": "Standard", "price": 520000, "price_raw": "5,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 5,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil grants resistance 15.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil grants resistance 15.", "summary_markdown": "The oil grants resistance 15.", "text": " Chromatic Jellyfish Oil Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze, and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also Crawl at half your Speed. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Lesser) Source Treasure Vault pg. 59 1.1 Price 120 gp Bulk L --- The oil grants resistance 5. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Moderate) Source Treasure Vault pg. 59 1.1 Price 800 gp Bulk L --- The oil grants resistance 10. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Chromatic Jellyfish Oil (Greater) Source Treasure Vault pg. 59 1.1 Price 5,200 gp Bulk L --- The oil grants resistance 15.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1959", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1960", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Contagion Metabolizer](/Equipment.aspx?ID=1960)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the highest-level [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour.\n\n If you're a [chirurgeon alchemist](/ResearchFields.aspx?ID=2) and have [powerful alchemy](/Classes.aspx?ID=1), you can substitute your statistics when you create a contagion metabolizer using [Quick Alchemy](/Feats.aspx?ID=667), if your stats are higher. This replaces the counteract level with half your level rounded up and the counteract modifier with your class DC – 10.\n\n\n\n\r\n\r\n\r\nContagion Metabolizer (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 3 and a +11 counteract modifier.\r\n\r\n\r\nContagion Metabolizer (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 6 and a +19 counteract modifier.\r\n\r\n\r\nContagion Metabolizer (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 10 and a +30 counteract modifier.", "name": "Contagion Metabolizer", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nContagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this …", "summary_markdown": "Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this …", "text": " Contagion Metabolizer Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the highest-level poison or disease afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour. If you're a chirurgeon alchemist and have powerful alchemy, you can substitute your statistics when you create a contagion metabolizer using Quick Alchemy, if your stats are higher. This replaces the counteract level with half your level rounded up and the counteract modifier with your class DC – 10. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Contagion Metabolizer (Lesser) Source Treasure Vault pg. 59 1.1 Price 30 gp Bulk L --- The elixir has a counteract level of 3 and a +11 counteract modifier. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Contagion Metabolizer (Moderate) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The elixir has a counteract level of 6 and a +19 counteract modifier. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Contagion Metabolizer (Greater) Source Treasure Vault pg. 59 1.1 Price 8,000 gp Bulk L --- The elixir has a counteract level of 10 and a +30 counteract modifier.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1960", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1960-1734", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Contagion Metabolizer](/Equipment.aspx?ID=1960)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the highest-level [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour.\n\n If you're a [chirurgeon alchemist](/ResearchFields.aspx?ID=2) and have [powerful alchemy](/Classes.aspx?ID=1), you can substitute your statistics when you create a contagion metabolizer using [Quick Alchemy](/Feats.aspx?ID=667), if your stats are higher. This replaces the counteract level with half your level rounded up and the counteract modifier with your class DC – 10.\n\n\n\n\r\n\r\n\r\nContagion Metabolizer (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 3 and a +11 counteract modifier.\r\n\r\n\r\nContagion Metabolizer (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 6 and a +19 counteract modifier.\r\n\r\n\r\nContagion Metabolizer (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 10 and a +30 counteract modifier.", "name": "Contagion Metabolizer (Lesser)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe elixir has a counteract level of 3 and a +11 counteract modifier.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The elixir has a counteract level of 3 and a +11 counteract modifier.", "summary_markdown": "The elixir has a counteract level of 3 and a +11 counteract modifier.", "text": " Contagion Metabolizer Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the highest-level poison or disease afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour. If you're a chirurgeon alchemist and have powerful alchemy, you can substitute your statistics when you create a contagion metabolizer using Quick Alchemy, if your stats are higher. This replaces the counteract level with half your level rounded up and the counteract modifier with your class DC – 10. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Contagion Metabolizer (Lesser) Source Treasure Vault pg. 59 1.1 Price 30 gp Bulk L --- The elixir has a counteract level of 3 and a +11 counteract modifier. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Contagion Metabolizer (Moderate) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The elixir has a counteract level of 6 and a +19 counteract modifier. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Contagion Metabolizer (Greater) Source Treasure Vault pg. 59 1.1 Price 8,000 gp Bulk L --- The elixir has a counteract level of 10 and a +30 counteract modifier.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1960", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1960-1735", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Contagion Metabolizer](/Equipment.aspx?ID=1960)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the highest-level [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour.\n\n If you're a [chirurgeon alchemist](/ResearchFields.aspx?ID=2) and have [powerful alchemy](/Classes.aspx?ID=1), you can substitute your statistics when you create a contagion metabolizer using [Quick Alchemy](/Feats.aspx?ID=667), if your stats are higher. This replaces the counteract level with half your level rounded up and the counteract modifier with your class DC – 10.\n\n\n\n\r\n\r\n\r\nContagion Metabolizer (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 3 and a +11 counteract modifier.\r\n\r\n\r\nContagion Metabolizer (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 6 and a +19 counteract modifier.\r\n\r\n\r\nContagion Metabolizer (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 10 and a +30 counteract modifier.", "name": "Contagion Metabolizer (Moderate)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe elixir has a counteract level of 6 and a +19 counteract modifier.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The elixir has a counteract level of 6 and a +19 counteract modifier.", "summary_markdown": "The elixir has a counteract level of 6 and a +19 counteract modifier.", "text": " Contagion Metabolizer Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the highest-level poison or disease afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour. If you're a chirurgeon alchemist and have powerful alchemy, you can substitute your statistics when you create a contagion metabolizer using Quick Alchemy, if your stats are higher. This replaces the counteract level with half your level rounded up and the counteract modifier with your class DC – 10. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Contagion Metabolizer (Lesser) Source Treasure Vault pg. 59 1.1 Price 30 gp Bulk L --- The elixir has a counteract level of 3 and a +11 counteract modifier. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Contagion Metabolizer (Moderate) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The elixir has a counteract level of 6 and a +19 counteract modifier. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Contagion Metabolizer (Greater) Source Treasure Vault pg. 59 1.1 Price 8,000 gp Bulk L --- The elixir has a counteract level of 10 and a +30 counteract modifier.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1960", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1960-1736", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Contagion Metabolizer](/Equipment.aspx?ID=1960)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a [counteract](/Rules.aspx?ID=371) check with the listed counteract modifier to remove the highest-level [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour.\n\n If you're a [chirurgeon alchemist](/ResearchFields.aspx?ID=2) and have [powerful alchemy](/Classes.aspx?ID=1), you can substitute your statistics when you create a contagion metabolizer using [Quick Alchemy](/Feats.aspx?ID=667), if your stats are higher. This replaces the counteract level with half your level rounded up and the counteract modifier with your class DC – 10.\n\n\n\n\r\n\r\n\r\nContagion Metabolizer (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 3 and a +11 counteract modifier.\r\n\r\n\r\nContagion Metabolizer (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 6 and a +19 counteract modifier.\r\n\r\n\r\nContagion Metabolizer (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe elixir has a counteract level of 10 and a +30 counteract modifier.", "name": "Contagion Metabolizer (Greater)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe elixir has a counteract level of 10 and a +30 counteract modifier.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The elixir has a counteract level of 10 and a +30 counteract modifier.", "summary_markdown": "The elixir has a counteract level of 10 and a +30 counteract modifier.", "text": " Contagion Metabolizer Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the highest-level poison or disease afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour. If you're a chirurgeon alchemist and have powerful alchemy, you can substitute your statistics when you create a contagion metabolizer using Quick Alchemy, if your stats are higher. This replaces the counteract level with half your level rounded up and the counteract modifier with your class DC – 10. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Contagion Metabolizer (Lesser) Source Treasure Vault pg. 59 1.1 Price 30 gp Bulk L --- The elixir has a counteract level of 3 and a +11 counteract modifier. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Contagion Metabolizer (Moderate) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The elixir has a counteract level of 6 and a +19 counteract modifier. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Contagion Metabolizer (Greater) Source Treasure Vault pg. 59 1.1 Price 8,000 gp Bulk L --- The elixir has a counteract level of 10 and a +30 counteract modifier.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1960", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1961", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Deadweight Mutagen](/Equipment.aspx?ID=1961)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. \n\n**Benefit** You gain an item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Shove](/Actions.aspx?ID=38) and [Trip](/Actions.aspx?ID=40), to your Fortitude and Reflex DCs against attempts to Shove or Trip you, and to saving throws against effects that attempt to force you to [move](/Rules.aspx?ID=451) or knock you [prone](/Conditions.aspx?ID=31). \n\n**Drawback** You gain the [encumbered](/Conditions.aspx?ID=12) condition and can't remove it while under the effects of the mutagen.\n\n\n\n\r\n\r\n\r\nDeadweight Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nDeadweight Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nDeadweight Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you.\r\n\r\n\r\nDeadweight Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "name": "Deadweight Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. Benefit You gain an item bonus to …\r\n", "skill": [ "Athletics", "Athletics", "Athletics", "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. Benefit You gain an item bonus to …", "summary_markdown": "Your joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. Benefit You gain an item bonus to …", "text": " Deadweight Mutagen Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. Benefit You gain an item bonus to Athletics checks to Shove and Trip, to your Fortitude and Reflex DCs against attempts to Shove or Trip you, and to saving throws against effects that attempt to force you to move or knock you prone. Drawback You gain the encumbered condition and can't remove it while under the effects of the mutagen. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Deadweight Mutagen (Lesser) Source Treasure Vault pg. 59 1.1 Price 3 gp Bulk L --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Deadweight Mutagen (Moderate) Source Treasure Vault pg. 59 1.1 Price 12 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Deadweight Mutagen (Greater) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Deadweight Mutagen (Major) Source Treasure Vault pg. 59 1.1 Price 3,000 gp Bulk L --- The bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1961", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1961-1737", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Deadweight Mutagen](/Equipment.aspx?ID=1961)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. \n\n**Benefit** You gain an item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Shove](/Actions.aspx?ID=38) and [Trip](/Actions.aspx?ID=40), to your Fortitude and Reflex DCs against attempts to Shove or Trip you, and to saving throws against effects that attempt to force you to [move](/Rules.aspx?ID=451) or knock you [prone](/Conditions.aspx?ID=31). \n\n**Drawback** You gain the [encumbered](/Conditions.aspx?ID=12) condition and can't remove it while under the effects of the mutagen.\n\n\n\n\r\n\r\n\r\nDeadweight Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nDeadweight Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nDeadweight Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you.\r\n\r\n\r\nDeadweight Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "name": "Deadweight Mutagen (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +1, and the duration is 1 minute.", "summary_markdown": "The bonus is +1, and the duration is 1 minute.", "text": " Deadweight Mutagen Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. Benefit You gain an item bonus to Athletics checks to Shove and Trip, to your Fortitude and Reflex DCs against attempts to Shove or Trip you, and to saving throws against effects that attempt to force you to move or knock you prone. Drawback You gain the encumbered condition and can't remove it while under the effects of the mutagen. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Deadweight Mutagen (Lesser) Source Treasure Vault pg. 59 1.1 Price 3 gp Bulk L --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Deadweight Mutagen (Moderate) Source Treasure Vault pg. 59 1.1 Price 12 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Deadweight Mutagen (Greater) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Deadweight Mutagen (Major) Source Treasure Vault pg. 59 1.1 Price 3,000 gp Bulk L --- The bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1961", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1961-1738", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Deadweight Mutagen](/Equipment.aspx?ID=1961)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. \n\n**Benefit** You gain an item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Shove](/Actions.aspx?ID=38) and [Trip](/Actions.aspx?ID=40), to your Fortitude and Reflex DCs against attempts to Shove or Trip you, and to saving throws against effects that attempt to force you to [move](/Rules.aspx?ID=451) or knock you [prone](/Conditions.aspx?ID=31). \n\n**Drawback** You gain the [encumbered](/Conditions.aspx?ID=12) condition and can't remove it while under the effects of the mutagen.\n\n\n\n\r\n\r\n\r\nDeadweight Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nDeadweight Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nDeadweight Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you.\r\n\r\n\r\nDeadweight Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "name": "Deadweight Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2, and the duration is 10 minutes.", "summary_markdown": "The bonus is +2, and the duration is 10 minutes.", "text": " Deadweight Mutagen Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. Benefit You gain an item bonus to Athletics checks to Shove and Trip, to your Fortitude and Reflex DCs against attempts to Shove or Trip you, and to saving throws against effects that attempt to force you to move or knock you prone. Drawback You gain the encumbered condition and can't remove it while under the effects of the mutagen. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Deadweight Mutagen (Lesser) Source Treasure Vault pg. 59 1.1 Price 3 gp Bulk L --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Deadweight Mutagen (Moderate) Source Treasure Vault pg. 59 1.1 Price 12 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Deadweight Mutagen (Greater) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Deadweight Mutagen (Major) Source Treasure Vault pg. 59 1.1 Price 3,000 gp Bulk L --- The bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1961", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1961-1739", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Deadweight Mutagen](/Equipment.aspx?ID=1961)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. \n\n**Benefit** You gain an item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Shove](/Actions.aspx?ID=38) and [Trip](/Actions.aspx?ID=40), to your Fortitude and Reflex DCs against attempts to Shove or Trip you, and to saving throws against effects that attempt to force you to [move](/Rules.aspx?ID=451) or knock you [prone](/Conditions.aspx?ID=31). \n\n**Drawback** You gain the [encumbered](/Conditions.aspx?ID=12) condition and can't remove it while under the effects of the mutagen.\n\n\n\n\r\n\r\n\r\nDeadweight Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nDeadweight Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nDeadweight Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you.\r\n\r\n\r\nDeadweight Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "name": "Deadweight Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you.", "summary_markdown": "The bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you.", "text": " Deadweight Mutagen Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. Benefit You gain an item bonus to Athletics checks to Shove and Trip, to your Fortitude and Reflex DCs against attempts to Shove or Trip you, and to saving throws against effects that attempt to force you to move or knock you prone. Drawback You gain the encumbered condition and can't remove it while under the effects of the mutagen. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Deadweight Mutagen (Lesser) Source Treasure Vault pg. 59 1.1 Price 3 gp Bulk L --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Deadweight Mutagen (Moderate) Source Treasure Vault pg. 59 1.1 Price 12 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Deadweight Mutagen (Greater) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Deadweight Mutagen (Major) Source Treasure Vault pg. 59 1.1 Price 3,000 gp Bulk L --- The bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1961", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1961-1740", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Deadweight Mutagen](/Equipment.aspx?ID=1961)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. \n\n**Benefit** You gain an item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Shove](/Actions.aspx?ID=38) and [Trip](/Actions.aspx?ID=40), to your Fortitude and Reflex DCs against attempts to Shove or Trip you, and to saving throws against effects that attempt to force you to [move](/Rules.aspx?ID=451) or knock you [prone](/Conditions.aspx?ID=31). \n\n**Drawback** You gain the [encumbered](/Conditions.aspx?ID=12) condition and can't remove it while under the effects of the mutagen.\n\n\n\n\r\n\r\n\r\nDeadweight Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nDeadweight Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nDeadweight Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you.\r\n\r\n\r\nDeadweight Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "name": "Deadweight Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 59 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "summary_markdown": "The bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "text": " Deadweight Mutagen Source Treasure Vault pg. 59 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Your joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. Benefit You gain an item bonus to Athletics checks to Shove and Trip, to your Fortitude and Reflex DCs against attempts to Shove or Trip you, and to saving throws against effects that attempt to force you to move or knock you prone. Drawback You gain the encumbered condition and can't remove it while under the effects of the mutagen. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Deadweight Mutagen (Lesser) Source Treasure Vault pg. 59 1.1 Price 3 gp Bulk L --- The bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Deadweight Mutagen (Moderate) Source Treasure Vault pg. 59 1.1 Price 12 gp Bulk L --- The bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Deadweight Mutagen (Greater) Source Treasure Vault pg. 59 1.1 Price 300 gp Bulk L --- The bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Deadweight Mutagen (Major) Source Treasure Vault pg. 59 1.1 Price 3,000 gp Bulk L --- The bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1961", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1962", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Mutagen](/Equipment.aspx?ID=1962)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. \n\n**Benefit** You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. \n\n**Drawback** You gain weakness 5 to the other three energy types.\n\n\n\n\r\n\r\n\r\nEnergy Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute.\r\n\r\n\r\nEnergy Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes.\r\n\r\n\r\nEnergy Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 2d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 8d6) to each creature in the area, with a DC 25 [basic](/Rules.aspx?ID=329) Reflex save.\r\n\r\n\r\nEnergy Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 3d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 12d6) to each creature in the area, with a DC 32 basic Reflex save.", "name": "Energy Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen …", "summary_markdown": "When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen …", "text": " Energy Mutagen Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Usage held in 1 hand Bulk L Activate Single Action Interact --- When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. Benefit You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. Drawback You gain weakness 5 to the other three energy types. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Energy Mutagen (Lesser) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 4 gp Bulk L --- You gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Energy Mutagen (Moderate) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 12 gp Bulk L --- You gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Energy Mutagen (Greater) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 300 gp Bulk L --- You gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 2d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 8d6) to each creature in the area, with a DC 25 basic Reflex save. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Energy Mutagen (Major) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 3,000 gp Bulk L --- You gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 3d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 12d6) to each creature in the area, with a DC 32 basic Reflex save.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1962", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1962-1741", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Mutagen](/Equipment.aspx?ID=1962)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. \n\n**Benefit** You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. \n\n**Drawback** You gain weakness 5 to the other three energy types.\n\n\n\n\r\n\r\n\r\nEnergy Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute.\r\n\r\n\r\nEnergy Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes.\r\n\r\n\r\nEnergy Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 2d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 8d6) to each creature in the area, with a DC 25 [basic](/Rules.aspx?ID=329) Reflex save.\r\n\r\n\r\nEnergy Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 3d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 12d6) to each creature in the area, with a DC 32 basic Reflex save.", "name": "Energy Mutagen (Lesser)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute.", "summary_markdown": "You gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute.", "text": " Energy Mutagen Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Usage held in 1 hand Bulk L Activate Single Action Interact --- When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. Benefit You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. Drawback You gain weakness 5 to the other three energy types. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Energy Mutagen (Lesser) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 4 gp Bulk L --- You gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Energy Mutagen (Moderate) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 12 gp Bulk L --- You gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Energy Mutagen (Greater) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 300 gp Bulk L --- You gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 2d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 8d6) to each creature in the area, with a DC 25 basic Reflex save. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Energy Mutagen (Major) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 3,000 gp Bulk L --- You gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 3d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 12d6) to each creature in the area, with a DC 32 basic Reflex save.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1962", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1962-1742", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Mutagen](/Equipment.aspx?ID=1962)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. \n\n**Benefit** You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. \n\n**Drawback** You gain weakness 5 to the other three energy types.\n\n\n\n\r\n\r\n\r\nEnergy Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute.\r\n\r\n\r\nEnergy Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes.\r\n\r\n\r\nEnergy Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 2d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 8d6) to each creature in the area, with a DC 25 [basic](/Rules.aspx?ID=329) Reflex save.\r\n\r\n\r\nEnergy Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 3d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 12d6) to each creature in the area, with a DC 32 basic Reflex save.", "name": "Energy Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes.", "summary_markdown": "You gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes.", "text": " Energy Mutagen Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Usage held in 1 hand Bulk L Activate Single Action Interact --- When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. Benefit You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. Drawback You gain weakness 5 to the other three energy types. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Energy Mutagen (Lesser) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 4 gp Bulk L --- You gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Energy Mutagen (Moderate) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 12 gp Bulk L --- You gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Energy Mutagen (Greater) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 300 gp Bulk L --- You gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 2d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 8d6) to each creature in the area, with a DC 25 basic Reflex save. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Energy Mutagen (Major) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 3,000 gp Bulk L --- You gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 3d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 12d6) to each creature in the area, with a DC 32 basic Reflex save.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1962", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1962-1743", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Mutagen](/Equipment.aspx?ID=1962)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. \n\n**Benefit** You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. \n\n**Drawback** You gain weakness 5 to the other three energy types.\n\n\n\n\r\n\r\n\r\nEnergy Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute.\r\n\r\n\r\nEnergy Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes.\r\n\r\n\r\nEnergy Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 2d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 8d6) to each creature in the area, with a DC 25 [basic](/Rules.aspx?ID=329) Reflex save.\r\n\r\n\r\nEnergy Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 3d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 12d6) to each creature in the area, with a DC 32 basic Reflex save.", "name": "Energy Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this …", "summary_markdown": "You gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this …", "text": " Energy Mutagen Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Usage held in 1 hand Bulk L Activate Single Action Interact --- When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. Benefit You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. Drawback You gain weakness 5 to the other three energy types. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Energy Mutagen (Lesser) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 4 gp Bulk L --- You gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Energy Mutagen (Moderate) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 12 gp Bulk L --- You gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Energy Mutagen (Greater) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 300 gp Bulk L --- You gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 2d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 8d6) to each creature in the area, with a DC 25 basic Reflex save. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Energy Mutagen (Major) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 3,000 gp Bulk L --- You gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 3d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 12d6) to each creature in the area, with a DC 32 basic Reflex save.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1962", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1962-1744", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Mutagen](/Equipment.aspx?ID=1962)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. \n\n**Benefit** You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. \n\n**Drawback** You gain weakness 5 to the other three energy types.\n\n\n\n\r\n\r\n\r\nEnergy Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute.\r\n\r\n\r\nEnergy Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes.\r\n\r\n\r\nEnergy Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 2d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 8d6) to each creature in the area, with a DC 25 [basic](/Rules.aspx?ID=329) Reflex save.\r\n\r\n\r\nEnergy Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 3d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 12d6) to each creature in the area, with a DC 32 basic Reflex save.", "name": "Energy Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this …", "summary_markdown": "You gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this …", "text": " Energy Mutagen Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Usage held in 1 hand Bulk L Activate Single Action Interact --- When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. Benefit You gain resistance to the attuned energy type. Whenever you score a hit with a melee weapon, add the listed amount of damage of the attuned energy type. Drawback You gain weakness 5 to the other three energy types. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Energy Mutagen (Lesser) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 4 gp Bulk L --- You gain resistance 5, add 1 damage on a hit with a melee weapon, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Energy Mutagen (Moderate) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 12 gp Bulk L --- You gain resistance 10, add 1d4 damage on a hit with a melee weapon, and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Energy Mutagen (Greater) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 300 gp Bulk L --- You gain resistance 15, add 1d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 2d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 8d6) to each creature in the area, with a DC 25 basic Reflex save. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Energy Mutagen (Major) Source Treasure Vault pg. 60 1.1 , The Fall of Plaguestone pg. 56 Price 3,000 gp Bulk L --- You gain resistance 20, add 2d6 damage on a hit with a melee weapon, and the duration is 1 hour. In addition, you can end the benefits of this mutagen to unleash a 30-foot cone of energy as a 2-action activity. This deals 3d6 damage of the attuned type for every full 10 minutes of duration remaining (maximum 12d6) to each creature in the area, with a DC 32 basic Reflex save.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1962", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1963", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Numbing Tonic](/Equipment.aspx?ID=1963)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNumbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.\n\n\n\n\r\n\r\n\r\nNumbing Tonic (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 2 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 5 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 10 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 15 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 20 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 25 temporary Hit Points.", "name": "Numbing Tonic", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNumbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points …", "summary_markdown": "Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points …", "text": " Numbing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Numbing Tonic (Minor) Source Treasure Vault pg. 60 1.1 Price 4 gp Bulk L --- You gain 2 temporary Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Numbing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 30 gp Bulk L --- You gain 5 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Numbing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 150 gp Bulk L --- You gain 10 temporary Hit Points. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Numbing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 600 gp Bulk L --- You gain 15 temporary Hit Points. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Numbing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 1,400 gp Bulk L --- You gain 20 temporary Hit Points. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Numbing Tonic (True) Source Treasure Vault pg. 60 1.1 Price 8,000 gp Bulk L --- You gain 25 temporary Hit Points.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1963", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1963-1745", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Numbing Tonic](/Equipment.aspx?ID=1963)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNumbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.\n\n\n\n\r\n\r\n\r\nNumbing Tonic (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 2 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 5 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 10 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 15 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 20 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 25 temporary Hit Points.", "name": "Numbing Tonic (Minor)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain 2 temporary Hit Points.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain 2 temporary Hit Points.", "summary_markdown": "You gain 2 temporary Hit Points.", "text": " Numbing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Numbing Tonic (Minor) Source Treasure Vault pg. 60 1.1 Price 4 gp Bulk L --- You gain 2 temporary Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Numbing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 30 gp Bulk L --- You gain 5 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Numbing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 150 gp Bulk L --- You gain 10 temporary Hit Points. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Numbing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 600 gp Bulk L --- You gain 15 temporary Hit Points. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Numbing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 1,400 gp Bulk L --- You gain 20 temporary Hit Points. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Numbing Tonic (True) Source Treasure Vault pg. 60 1.1 Price 8,000 gp Bulk L --- You gain 25 temporary Hit Points.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1963", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1963-1746", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Numbing Tonic](/Equipment.aspx?ID=1963)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNumbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.\n\n\n\n\r\n\r\n\r\nNumbing Tonic (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 2 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 5 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 10 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 15 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 20 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 25 temporary Hit Points.", "name": "Numbing Tonic (Lesser)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain 5 temporary Hit Points.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain 5 temporary Hit Points.", "summary_markdown": "You gain 5 temporary Hit Points.", "text": " Numbing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Numbing Tonic (Minor) Source Treasure Vault pg. 60 1.1 Price 4 gp Bulk L --- You gain 2 temporary Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Numbing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 30 gp Bulk L --- You gain 5 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Numbing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 150 gp Bulk L --- You gain 10 temporary Hit Points. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Numbing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 600 gp Bulk L --- You gain 15 temporary Hit Points. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Numbing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 1,400 gp Bulk L --- You gain 20 temporary Hit Points. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Numbing Tonic (True) Source Treasure Vault pg. 60 1.1 Price 8,000 gp Bulk L --- You gain 25 temporary Hit Points.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1963", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1963-1747", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Numbing Tonic](/Equipment.aspx?ID=1963)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNumbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.\n\n\n\n\r\n\r\n\r\nNumbing Tonic (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 2 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 5 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 10 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 15 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 20 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 25 temporary Hit Points.", "name": "Numbing Tonic (Moderate)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain 10 temporary Hit Points.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain 10 temporary Hit Points.", "summary_markdown": "You gain 10 temporary Hit Points.", "text": " Numbing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Numbing Tonic (Minor) Source Treasure Vault pg. 60 1.1 Price 4 gp Bulk L --- You gain 2 temporary Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Numbing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 30 gp Bulk L --- You gain 5 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Numbing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 150 gp Bulk L --- You gain 10 temporary Hit Points. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Numbing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 600 gp Bulk L --- You gain 15 temporary Hit Points. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Numbing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 1,400 gp Bulk L --- You gain 20 temporary Hit Points. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Numbing Tonic (True) Source Treasure Vault pg. 60 1.1 Price 8,000 gp Bulk L --- You gain 25 temporary Hit Points.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1963", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1963-1748", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Numbing Tonic](/Equipment.aspx?ID=1963)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNumbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.\n\n\n\n\r\n\r\n\r\nNumbing Tonic (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 2 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 5 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 10 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 15 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 20 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 25 temporary Hit Points.", "name": "Numbing Tonic (Greater)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain 15 temporary Hit Points.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain 15 temporary Hit Points.", "summary_markdown": "You gain 15 temporary Hit Points.", "text": " Numbing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Numbing Tonic (Minor) Source Treasure Vault pg. 60 1.1 Price 4 gp Bulk L --- You gain 2 temporary Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Numbing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 30 gp Bulk L --- You gain 5 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Numbing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 150 gp Bulk L --- You gain 10 temporary Hit Points. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Numbing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 600 gp Bulk L --- You gain 15 temporary Hit Points. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Numbing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 1,400 gp Bulk L --- You gain 20 temporary Hit Points. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Numbing Tonic (True) Source Treasure Vault pg. 60 1.1 Price 8,000 gp Bulk L --- You gain 25 temporary Hit Points.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1963", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1963-1749", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Numbing Tonic](/Equipment.aspx?ID=1963)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNumbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.\n\n\n\n\r\n\r\n\r\nNumbing Tonic (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 2 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 5 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 10 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 15 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 20 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 25 temporary Hit Points.", "name": "Numbing Tonic (Major)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain 20 temporary Hit Points.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain 20 temporary Hit Points.", "summary_markdown": "You gain 20 temporary Hit Points.", "text": " Numbing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Numbing Tonic (Minor) Source Treasure Vault pg. 60 1.1 Price 4 gp Bulk L --- You gain 2 temporary Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Numbing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 30 gp Bulk L --- You gain 5 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Numbing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 150 gp Bulk L --- You gain 10 temporary Hit Points. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Numbing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 600 gp Bulk L --- You gain 15 temporary Hit Points. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Numbing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 1,400 gp Bulk L --- You gain 20 temporary Hit Points. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Numbing Tonic (True) Source Treasure Vault pg. 60 1.1 Price 8,000 gp Bulk L --- You gain 25 temporary Hit Points.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1963", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1963-1750", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Numbing Tonic](/Equipment.aspx?ID=1963)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNumbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.\n\n\n\n\r\n\r\n\r\nNumbing Tonic (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 2 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 5 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 10 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 15 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 20 temporary Hit Points.\r\n\r\n\r\nNumbing Tonic (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain 25 temporary Hit Points.", "name": "Numbing Tonic (True)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain 25 temporary Hit Points.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain 25 temporary Hit Points.", "summary_markdown": "You gain 25 temporary Hit Points.", "text": " Numbing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Numbing Tonic (Minor) Source Treasure Vault pg. 60 1.1 Price 4 gp Bulk L --- You gain 2 temporary Hit Points. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Numbing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 30 gp Bulk L --- You gain 5 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Numbing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 150 gp Bulk L --- You gain 10 temporary Hit Points. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Numbing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 600 gp Bulk L --- You gain 15 temporary Hit Points. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Numbing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 1,400 gp Bulk L --- You gain 20 temporary Hit Points. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Numbing Tonic (True) Source Treasure Vault pg. 60 1.1 Price 8,000 gp Bulk L --- You gain 25 temporary Hit Points.", "trait": [ "Alchemical", "Consumable", "Elixir" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59)", "trait_raw": [ "Alchemical", "Consumable", "Elixir" ], "type": "Item", "url": "/Equipment.aspx?ID=1963", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1964", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Mutagen](/Equipment.aspx?ID=1964)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood.\n\n **Benefit** You gain an item bonus to Fortitude and Reflex saves. This bonus improves when you attempt a save against an effect that has the [disease](/Traits.aspx?ID=46) trait, [poison](/Traits.aspx?ID=126) trait, or would give you the [fatigued](/Conditions.aspx?ID=15) condition.\n\n **Drawback** Whenever you take piercing or slashing damage, you take 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).\n\n\n\n\r\n\r\n\r\nSanguine Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute.\r\n\r\n\r\nSanguine Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes.\r\n\r\n\r\nSanguine Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead.\r\n\r\n\r\nSanguine Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead.", "name": "Sanguine Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood. …", "summary_markdown": "You gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood. …", "text": " Sanguine Mutagen Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- You gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood. Benefit You gain an item bonus to Fortitude and Reflex saves. This bonus improves when you attempt a save against an effect that has the disease trait, poison trait, or would give you the fatigued condition. Drawback Whenever you take piercing or slashing damage, you take 1d6 persistent bleed damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Sanguine Mutagen (Lesser) Source Treasure Vault pg. 60 1.1 Price 3 gp Bulk L --- The bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sanguine Mutagen (Moderate) Source Treasure Vault pg. 60 1.1 Price 12 gp Bulk L --- The bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Sanguine Mutagen (Greater) Source Treasure Vault pg. 60 1.1 Price 300 gp Bulk L --- The bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sanguine Mutagen (Major) Source Treasure Vault pg. 60 1.1 Price 3,000 gp Bulk L --- The bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1964", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1964-1751", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Mutagen](/Equipment.aspx?ID=1964)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood.\n\n **Benefit** You gain an item bonus to Fortitude and Reflex saves. This bonus improves when you attempt a save against an effect that has the [disease](/Traits.aspx?ID=46) trait, [poison](/Traits.aspx?ID=126) trait, or would give you the [fatigued](/Conditions.aspx?ID=15) condition.\n\n **Drawback** Whenever you take piercing or slashing damage, you take 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).\n\n\n\n\r\n\r\n\r\nSanguine Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute.\r\n\r\n\r\nSanguine Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes.\r\n\r\n\r\nSanguine Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead.\r\n\r\n\r\nSanguine Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead.", "name": "Sanguine Mutagen (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute.", "summary_markdown": "The bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute.", "text": " Sanguine Mutagen Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- You gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood. Benefit You gain an item bonus to Fortitude and Reflex saves. This bonus improves when you attempt a save against an effect that has the disease trait, poison trait, or would give you the fatigued condition. Drawback Whenever you take piercing or slashing damage, you take 1d6 persistent bleed damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Sanguine Mutagen (Lesser) Source Treasure Vault pg. 60 1.1 Price 3 gp Bulk L --- The bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sanguine Mutagen (Moderate) Source Treasure Vault pg. 60 1.1 Price 12 gp Bulk L --- The bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Sanguine Mutagen (Greater) Source Treasure Vault pg. 60 1.1 Price 300 gp Bulk L --- The bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sanguine Mutagen (Major) Source Treasure Vault pg. 60 1.1 Price 3,000 gp Bulk L --- The bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1964", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1964-1752", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Mutagen](/Equipment.aspx?ID=1964)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood.\n\n **Benefit** You gain an item bonus to Fortitude and Reflex saves. This bonus improves when you attempt a save against an effect that has the [disease](/Traits.aspx?ID=46) trait, [poison](/Traits.aspx?ID=126) trait, or would give you the [fatigued](/Conditions.aspx?ID=15) condition.\n\n **Drawback** Whenever you take piercing or slashing damage, you take 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).\n\n\n\n\r\n\r\n\r\nSanguine Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute.\r\n\r\n\r\nSanguine Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes.\r\n\r\n\r\nSanguine Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead.\r\n\r\n\r\nSanguine Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead.", "name": "Sanguine Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes.", "summary_markdown": "The bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes.", "text": " Sanguine Mutagen Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- You gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood. Benefit You gain an item bonus to Fortitude and Reflex saves. This bonus improves when you attempt a save against an effect that has the disease trait, poison trait, or would give you the fatigued condition. Drawback Whenever you take piercing or slashing damage, you take 1d6 persistent bleed damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Sanguine Mutagen (Lesser) Source Treasure Vault pg. 60 1.1 Price 3 gp Bulk L --- The bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sanguine Mutagen (Moderate) Source Treasure Vault pg. 60 1.1 Price 12 gp Bulk L --- The bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Sanguine Mutagen (Greater) Source Treasure Vault pg. 60 1.1 Price 300 gp Bulk L --- The bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sanguine Mutagen (Major) Source Treasure Vault pg. 60 1.1 Price 3,000 gp Bulk L --- The bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1964", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1964-1753", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Mutagen](/Equipment.aspx?ID=1964)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood.\n\n **Benefit** You gain an item bonus to Fortitude and Reflex saves. This bonus improves when you attempt a save against an effect that has the [disease](/Traits.aspx?ID=46) trait, [poison](/Traits.aspx?ID=126) trait, or would give you the [fatigued](/Conditions.aspx?ID=15) condition.\n\n **Drawback** Whenever you take piercing or slashing damage, you take 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).\n\n\n\n\r\n\r\n\r\nSanguine Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute.\r\n\r\n\r\nSanguine Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes.\r\n\r\n\r\nSanguine Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead.\r\n\r\n\r\nSanguine Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead.", "name": "Sanguine Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, …", "summary_markdown": "The bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, …", "text": " Sanguine Mutagen Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- You gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood. Benefit You gain an item bonus to Fortitude and Reflex saves. This bonus improves when you attempt a save against an effect that has the disease trait, poison trait, or would give you the fatigued condition. Drawback Whenever you take piercing or slashing damage, you take 1d6 persistent bleed damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Sanguine Mutagen (Lesser) Source Treasure Vault pg. 60 1.1 Price 3 gp Bulk L --- The bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sanguine Mutagen (Moderate) Source Treasure Vault pg. 60 1.1 Price 12 gp Bulk L --- The bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Sanguine Mutagen (Greater) Source Treasure Vault pg. 60 1.1 Price 300 gp Bulk L --- The bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sanguine Mutagen (Major) Source Treasure Vault pg. 60 1.1 Price 3,000 gp Bulk L --- The bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1964", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1964-1754", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Mutagen](/Equipment.aspx?ID=1964)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood.\n\n **Benefit** You gain an item bonus to Fortitude and Reflex saves. This bonus improves when you attempt a save against an effect that has the [disease](/Traits.aspx?ID=46) trait, [poison](/Traits.aspx?ID=126) trait, or would give you the [fatigued](/Conditions.aspx?ID=15) condition.\n\n **Drawback** Whenever you take piercing or slashing damage, you take 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).\n\n\n\n\r\n\r\n\r\nSanguine Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute.\r\n\r\n\r\nSanguine Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes.\r\n\r\n\r\nSanguine Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead.\r\n\r\n\r\nSanguine Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead.", "name": "Sanguine Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued …", "summary_markdown": "The bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued …", "text": " Sanguine Mutagen Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- You gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood. Benefit You gain an item bonus to Fortitude and Reflex saves. This bonus improves when you attempt a save against an effect that has the disease trait, poison trait, or would give you the fatigued condition. Drawback Whenever you take piercing or slashing damage, you take 1d6 persistent bleed damage. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Sanguine Mutagen (Lesser) Source Treasure Vault pg. 60 1.1 Price 3 gp Bulk L --- The bonus is +1 (or +2 against disease, poison, or fatigued), and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sanguine Mutagen (Moderate) Source Treasure Vault pg. 60 1.1 Price 12 gp Bulk L --- The bonus is +2 (or +3 against disease, poison, or fatigued), and the duration is 10 minutes. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Sanguine Mutagen (Greater) Source Treasure Vault pg. 60 1.1 Price 300 gp Bulk L --- The bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Sanguine Mutagen (Major) Source Treasure Vault pg. 60 1.1 Price 3,000 gp Bulk L --- The bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1964", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1965", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Tonic](/Equipment.aspx?ID=1965)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSoothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain [fast healing](/Rules.aspx?ID=796) for 1 minute in an amount depending on the tonic's type.\n\n\n\n\r\n\r\n\r\nSoothing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 1.\r\n\r\n\r\nSoothing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 28 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 3.\r\n\r\n\r\nSoothing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 185 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 5.\r\n\r\n\r\nSoothing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 10.", "name": "Soothing Tonic", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSoothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing …", "summary_markdown": "Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing …", "text": " Soothing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Soothing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 7 gp Bulk L --- You gain fast healing 1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Soothing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 28 gp Bulk L --- You gain fast healing 3. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Soothing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 185 gp Bulk L --- You gain fast healing 5. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Soothing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 2,700 gp Bulk L --- You gain fast healing 10.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1965", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1965-1755", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Tonic](/Equipment.aspx?ID=1965)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSoothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain [fast healing](/Rules.aspx?ID=796) for 1 minute in an amount depending on the tonic's type.\n\n\n\n\r\n\r\n\r\nSoothing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 1.\r\n\r\n\r\nSoothing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 28 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 3.\r\n\r\n\r\nSoothing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 185 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 5.\r\n\r\n\r\nSoothing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 10.", "name": "Soothing Tonic (Lesser)", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain fast healing 1.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain fast healing 1.", "summary_markdown": "You gain fast healing 1.", "text": " Soothing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Soothing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 7 gp Bulk L --- You gain fast healing 1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Soothing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 28 gp Bulk L --- You gain fast healing 3. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Soothing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 185 gp Bulk L --- You gain fast healing 5. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Soothing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 2,700 gp Bulk L --- You gain fast healing 10.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1965", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1965-1756", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Tonic](/Equipment.aspx?ID=1965)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSoothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain [fast healing](/Rules.aspx?ID=796) for 1 minute in an amount depending on the tonic's type.\n\n\n\n\r\n\r\n\r\nSoothing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 1.\r\n\r\n\r\nSoothing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 28 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 3.\r\n\r\n\r\nSoothing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 185 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 5.\r\n\r\n\r\nSoothing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 10.", "name": "Soothing Tonic (Moderate)", "pfs": "Standard", "price": 2800, "price_raw": "28 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 28 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain fast healing 3.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain fast healing 3.", "summary_markdown": "You gain fast healing 3.", "text": " Soothing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Soothing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 7 gp Bulk L --- You gain fast healing 1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Soothing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 28 gp Bulk L --- You gain fast healing 3. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Soothing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 185 gp Bulk L --- You gain fast healing 5. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Soothing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 2,700 gp Bulk L --- You gain fast healing 10.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1965", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1965-1757", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Tonic](/Equipment.aspx?ID=1965)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSoothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain [fast healing](/Rules.aspx?ID=796) for 1 minute in an amount depending on the tonic's type.\n\n\n\n\r\n\r\n\r\nSoothing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 1.\r\n\r\n\r\nSoothing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 28 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 3.\r\n\r\n\r\nSoothing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 185 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 5.\r\n\r\n\r\nSoothing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 10.", "name": "Soothing Tonic (Greater)", "pfs": "Standard", "price": 18500, "price_raw": "185 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 185 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain fast healing 5.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain fast healing 5.", "summary_markdown": "You gain fast healing 5.", "text": " Soothing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Soothing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 7 gp Bulk L --- You gain fast healing 1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Soothing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 28 gp Bulk L --- You gain fast healing 3. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Soothing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 185 gp Bulk L --- You gain fast healing 5. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Soothing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 2,700 gp Bulk L --- You gain fast healing 10.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1965", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1965-1758", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Tonic](/Equipment.aspx?ID=1965)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSoothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain [fast healing](/Rules.aspx?ID=796) for 1 minute in an amount depending on the tonic's type.\n\n\n\n\r\n\r\n\r\nSoothing Tonic (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 1.\r\n\r\n\r\nSoothing Tonic (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 28 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 3.\r\n\r\n\r\nSoothing Tonic (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 185 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 5.\r\n\r\n\r\nSoothing Tonic (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain fast healing 10.", "name": "Soothing Tonic (Major)", "pfs": "Standard", "price": 270000, "price_raw": "2,700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1\r\n\r\n**Price** 2,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain fast healing 10.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 60 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain fast healing 10.", "summary_markdown": "You gain fast healing 10.", "text": " Soothing Tonic Source Treasure Vault pg. 60 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Soothing Tonic (Lesser) Source Treasure Vault pg. 60 1.1 Price 7 gp Bulk L --- You gain fast healing 1. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Soothing Tonic (Moderate) Source Treasure Vault pg. 60 1.1 Price 28 gp Bulk L --- You gain fast healing 3. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Soothing Tonic (Greater) Source Treasure Vault pg. 60 1.1 Price 185 gp Bulk L --- You gain fast healing 5. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Soothing Tonic (Major) Source Treasure Vault pg. 60 1.1 Price 2,700 gp Bulk L --- You gain fast healing 10.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1965", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1966", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiderfoot Brew](/Equipment.aspx?ID=1966)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to [Athletics](/Skills.aspx?ID=3) checks made to [Climb](/Actions.aspx?ID=33) for the listed duration.\n\n\n\n\r\n\r\n\r\nSpiderfoot Brew (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 15 feet, the item bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSpiderfoot Brew (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 20 feet, the item bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSpiderfoot Brew (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "name": "Spiderfoot Brew", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting …\r\n", "skill": [ "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting …", "summary_markdown": "This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting …", "text": " Spiderfoot Brew Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to Climb for the listed duration. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spiderfoot Brew (Lesser) Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- The climb Speed is 15 feet, the item bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spiderfoot Brew (Moderate) Source Treasure Vault pg. 61 1.1 Price 150 gp Bulk L --- The climb Speed is 20 feet, the item bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spiderfoot Brew (Greater) Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Price 2,500 gp Bulk L --- The climb Speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Morph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Morph](/Traits.aspx?ID=113)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Morph" ], "type": "Item", "url": "/Equipment.aspx?ID=1966", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1966-1759", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiderfoot Brew](/Equipment.aspx?ID=1966)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to [Athletics](/Skills.aspx?ID=3) checks made to [Climb](/Actions.aspx?ID=33) for the listed duration.\n\n\n\n\r\n\r\n\r\nSpiderfoot Brew (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 15 feet, the item bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSpiderfoot Brew (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 20 feet, the item bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSpiderfoot Brew (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "name": "Spiderfoot Brew (Lesser)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe climb Speed is 15 feet, the item bonus is +1, and the duration is 1 minute.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "The climb Speed is 15 feet, the item bonus is +1, and the duration is 1 minute.", "summary_markdown": "The climb Speed is 15 feet, the item bonus is +1, and the duration is 1 minute.", "text": " Spiderfoot Brew Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to Climb for the listed duration. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spiderfoot Brew (Lesser) Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- The climb Speed is 15 feet, the item bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spiderfoot Brew (Moderate) Source Treasure Vault pg. 61 1.1 Price 150 gp Bulk L --- The climb Speed is 20 feet, the item bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spiderfoot Brew (Greater) Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Price 2,500 gp Bulk L --- The climb Speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Morph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Morph](/Traits.aspx?ID=113)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Morph" ], "type": "Item", "url": "/Equipment.aspx?ID=1966", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1966-1760", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiderfoot Brew](/Equipment.aspx?ID=1966)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to [Athletics](/Skills.aspx?ID=3) checks made to [Climb](/Actions.aspx?ID=33) for the listed duration.\n\n\n\n\r\n\r\n\r\nSpiderfoot Brew (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 15 feet, the item bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSpiderfoot Brew (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 20 feet, the item bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSpiderfoot Brew (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "name": "Spiderfoot Brew (Moderate)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe climb Speed is 20 feet, the item bonus is +2, and the duration is 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "The climb Speed is 20 feet, the item bonus is +2, and the duration is 10 minutes.", "summary_markdown": "The climb Speed is 20 feet, the item bonus is +2, and the duration is 10 minutes.", "text": " Spiderfoot Brew Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to Climb for the listed duration. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spiderfoot Brew (Lesser) Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- The climb Speed is 15 feet, the item bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spiderfoot Brew (Moderate) Source Treasure Vault pg. 61 1.1 Price 150 gp Bulk L --- The climb Speed is 20 feet, the item bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spiderfoot Brew (Greater) Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Price 2,500 gp Bulk L --- The climb Speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Morph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Morph](/Traits.aspx?ID=113)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Morph" ], "type": "Item", "url": "/Equipment.aspx?ID=1966", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1966-1761", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiderfoot Brew](/Equipment.aspx?ID=1966)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to [Athletics](/Skills.aspx?ID=3) checks made to [Climb](/Actions.aspx?ID=33) for the listed duration.\n\n\n\n\r\n\r\n\r\nSpiderfoot Brew (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 15 feet, the item bonus is +1, and the duration is 1 minute.\r\n\r\n\r\nSpiderfoot Brew (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 20 feet, the item bonus is +2, and the duration is 10 minutes.\r\n\r\n\r\nSpiderfoot Brew (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\n\n**Price** 2,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe climb Speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "name": "Spiderfoot Brew (Greater)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe climb Speed is 25 feet, the item bonus is +3, and the duration is 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Pathfinder Special: Fumbus](/Sources.aspx?ID=105) pg. 0", "speed": {}, "spell_markdown": "", "summary": "The climb Speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "summary_markdown": "The climb Speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "text": " Spiderfoot Brew Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Usage held in 1 hand Bulk L Activate Single Action Interact --- This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to Climb for the listed duration. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Spiderfoot Brew (Lesser) Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Price 12 gp Bulk L --- The climb Speed is 15 feet, the item bonus is +1, and the duration is 1 minute. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spiderfoot Brew (Moderate) Source Treasure Vault pg. 61 1.1 Price 150 gp Bulk L --- The climb Speed is 20 feet, the item bonus is +2, and the duration is 10 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spiderfoot Brew (Greater) Source Treasure Vault pg. 61 1.1 , Pathfinder Special: Fumbus pg. 0 Price 2,500 gp Bulk L --- The climb Speed is 25 feet, the item bonus is +3, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Morph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Morph](/Traits.aspx?ID=113)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Morph" ], "type": "Item", "url": "/Equipment.aspx?ID=1966", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1967", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone Body Mutagen](/Equipment.aspx?ID=1967)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mutagen calcifies your body, making it as hard as stone. \n\n**Benefit** You gain resistance to physical damage (except bludgeoning) equal to the listed amount. \n\n**Drawback** Your Speeds are reduced by 10 feet (to a minimum of 5 feet) and you take a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nStone Body Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 22 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes.\r\n\r\n\r\nStone Body Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour.\r\n\r\n\r\nStone Body Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 920 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.", "name": "Stone Body Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mutagen calcifies your body, making it as hard as stone. Benefit You gain resistance to physical damage (except bludgeoning) equal to the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This mutagen calcifies your body, making it as hard as stone. Benefit You gain resistance to physical damage (except bludgeoning) equal to the …", "summary_markdown": "This mutagen calcifies your body, making it as hard as stone. Benefit You gain resistance to physical damage (except bludgeoning) equal to the …", "text": " Stone Body Mutagen Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Usage held in 1 hand Bulk L Activate Single Action Interact --- This mutagen calcifies your body, making it as hard as stone. Benefit You gain resistance to physical damage (except bludgeoning) equal to the listed amount. Drawback Your Speeds are reduced by 10 feet (to a minimum of 5 feet) and you take a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Stone Body Mutagen (Lesser) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 22 gp Bulk L --- You gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Stone Body Mutagen (Moderate) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 300 gp Bulk L --- You gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Stone Body Mutagen (Greater) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 920 gp Bulk L --- You gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1967", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1967-1762", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone Body Mutagen](/Equipment.aspx?ID=1967)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mutagen calcifies your body, making it as hard as stone. \n\n**Benefit** You gain resistance to physical damage (except bludgeoning) equal to the listed amount. \n\n**Drawback** Your Speeds are reduced by 10 feet (to a minimum of 5 feet) and you take a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nStone Body Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 22 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes.\r\n\r\n\r\nStone Body Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour.\r\n\r\n\r\nStone Body Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 920 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.", "name": "Stone Body Mutagen (Lesser)", "pfs": "Standard", "price": 2200, "price_raw": "22 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\r\n\r\n**Price** 22 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes.", "summary_markdown": "You gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes.", "text": " Stone Body Mutagen Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Usage held in 1 hand Bulk L Activate Single Action Interact --- This mutagen calcifies your body, making it as hard as stone. Benefit You gain resistance to physical damage (except bludgeoning) equal to the listed amount. Drawback Your Speeds are reduced by 10 feet (to a minimum of 5 feet) and you take a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Stone Body Mutagen (Lesser) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 22 gp Bulk L --- You gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Stone Body Mutagen (Moderate) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 300 gp Bulk L --- You gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Stone Body Mutagen (Greater) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 920 gp Bulk L --- You gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1967", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1967-1763", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone Body Mutagen](/Equipment.aspx?ID=1967)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mutagen calcifies your body, making it as hard as stone. \n\n**Benefit** You gain resistance to physical damage (except bludgeoning) equal to the listed amount. \n\n**Drawback** Your Speeds are reduced by 10 feet (to a minimum of 5 feet) and you take a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nStone Body Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 22 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes.\r\n\r\n\r\nStone Body Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour.\r\n\r\n\r\nStone Body Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 920 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.", "name": "Stone Body Mutagen (Moderate)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour.", "summary_markdown": "You gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour.", "text": " Stone Body Mutagen Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Usage held in 1 hand Bulk L Activate Single Action Interact --- This mutagen calcifies your body, making it as hard as stone. Benefit You gain resistance to physical damage (except bludgeoning) equal to the listed amount. Drawback Your Speeds are reduced by 10 feet (to a minimum of 5 feet) and you take a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Stone Body Mutagen (Lesser) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 22 gp Bulk L --- You gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Stone Body Mutagen (Moderate) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 300 gp Bulk L --- You gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Stone Body Mutagen (Greater) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 920 gp Bulk L --- You gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1967", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1967-1764", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone Body Mutagen](/Equipment.aspx?ID=1967)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis mutagen calcifies your body, making it as hard as stone. \n\n**Benefit** You gain resistance to physical damage (except bludgeoning) equal to the listed amount. \n\n**Drawback** Your Speeds are reduced by 10 feet (to a minimum of 5 feet) and you take a –2 penalty to Reflex saves.\n\n\n\n\r\n\r\n\r\nStone Body Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 22 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes.\r\n\r\n\r\nStone Body Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour.\r\n\r\n\r\nStone Body Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\n\n**Price** 920 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.", "name": "Stone Body Mutagen (Greater)", "pfs": "Standard", "price": 92000, "price_raw": "920 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\r\n\r\n**Price** 920 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56", "speed": {}, "spell_markdown": "", "summary": "You gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.", "summary_markdown": "You gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.", "text": " Stone Body Mutagen Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Usage held in 1 hand Bulk L Activate Single Action Interact --- This mutagen calcifies your body, making it as hard as stone. Benefit You gain resistance to physical damage (except bludgeoning) equal to the listed amount. Drawback Your Speeds are reduced by 10 feet (to a minimum of 5 feet) and you take a –2 penalty to Reflex saves. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Stone Body Mutagen (Lesser) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 22 gp Bulk L --- You gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Stone Body Mutagen (Moderate) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 300 gp Bulk L --- You gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Stone Body Mutagen (Greater) Source Treasure Vault pg. 61 1.1 , The Fall of Plaguestone pg. 56 Price 920 gp Bulk L --- You gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1967", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1968", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Theatrical Mutagen](/Equipment.aspx?ID=1968)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeveloped and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks.\n\n **Benefit** You gain the listed item bonus to [Acrobatics](/Skills.aspx?ID=1) checks, [Crafting](/Skills.aspx?ID=4) checks, and [Performance](/Skills.aspx?ID=12) checks. If you're untrained in any of these skills, your proficiency bonus is equal to your level instead of +0. You also gain the listed status bonus to your Speed.\n\n **Drawback** You take a –1 penalty to Perception checks and Will saves. After any round where you don't spend at least 1 action to Interact with an object, [Perform](/Actions.aspx?ID=59), Step, or Stride, you're [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn.\n\n\n\n\r\n\r\n\r\nTheatrical Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nTheatrical Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nTheatrical Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nTheatrical Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "name": "Theatrical Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDeveloped and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. …\r\n", "skill": [ "Acrobatics", "Crafting", "Performance", "Acrobatics", "Crafting", "Performance", "Acrobatics", "Crafting", "Performance", "Acrobatics", "Crafting", "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. …", "summary_markdown": "Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. …", "text": " Theatrical Mutagen Source Treasure Vault pg. 61 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks. Benefit You gain the listed item bonus to Acrobatics checks, Crafting checks, and Performance checks. If you're untrained in any of these skills, your proficiency bonus is equal to your level instead of +0. You also gain the listed status bonus to your Speed. Drawback You take a –1 penalty to Perception checks and Will saves. After any round where you don't spend at least 1 action to Interact with an object, Perform, Step, or Stride, you're flat-footed until the start of your next turn. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Theatrical Mutagen (Lesser) Source Treasure Vault pg. 61 1.1 Price 3 gp Bulk L --- The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Theatrical Mutagen (Moderate) Source Treasure Vault pg. 61 1.1 Price 12 gp Bulk L --- The bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Theatrical Mutagen (Greater) Source Treasure Vault pg. 61 1.1 Price 300 gp Bulk L --- The bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Theatrical Mutagen (Major) Source Treasure Vault pg. 61 1.1 Price 3,000 gp Bulk L --- The bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1968", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1968-1765", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Theatrical Mutagen](/Equipment.aspx?ID=1968)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeveloped and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks.\n\n **Benefit** You gain the listed item bonus to [Acrobatics](/Skills.aspx?ID=1) checks, [Crafting](/Skills.aspx?ID=4) checks, and [Performance](/Skills.aspx?ID=12) checks. If you're untrained in any of these skills, your proficiency bonus is equal to your level instead of +0. You also gain the listed status bonus to your Speed.\n\n **Drawback** You take a –1 penalty to Perception checks and Will saves. After any round where you don't spend at least 1 action to Interact with an object, [Perform](/Actions.aspx?ID=59), Step, or Stride, you're [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn.\n\n\n\n\r\n\r\n\r\nTheatrical Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nTheatrical Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nTheatrical Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nTheatrical Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "name": "Theatrical Mutagen (Lesser)", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.", "summary_markdown": "The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.", "text": " Theatrical Mutagen Source Treasure Vault pg. 61 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks. Benefit You gain the listed item bonus to Acrobatics checks, Crafting checks, and Performance checks. If you're untrained in any of these skills, your proficiency bonus is equal to your level instead of +0. You also gain the listed status bonus to your Speed. Drawback You take a –1 penalty to Perception checks and Will saves. After any round where you don't spend at least 1 action to Interact with an object, Perform, Step, or Stride, you're flat-footed until the start of your next turn. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Theatrical Mutagen (Lesser) Source Treasure Vault pg. 61 1.1 Price 3 gp Bulk L --- The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Theatrical Mutagen (Moderate) Source Treasure Vault pg. 61 1.1 Price 12 gp Bulk L --- The bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Theatrical Mutagen (Greater) Source Treasure Vault pg. 61 1.1 Price 300 gp Bulk L --- The bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Theatrical Mutagen (Major) Source Treasure Vault pg. 61 1.1 Price 3,000 gp Bulk L --- The bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1968", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1968-1766", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Theatrical Mutagen](/Equipment.aspx?ID=1968)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeveloped and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks.\n\n **Benefit** You gain the listed item bonus to [Acrobatics](/Skills.aspx?ID=1) checks, [Crafting](/Skills.aspx?ID=4) checks, and [Performance](/Skills.aspx?ID=12) checks. If you're untrained in any of these skills, your proficiency bonus is equal to your level instead of +0. You also gain the listed status bonus to your Speed.\n\n **Drawback** You take a –1 penalty to Perception checks and Will saves. After any round where you don't spend at least 1 action to Interact with an object, [Perform](/Actions.aspx?ID=59), Step, or Stride, you're [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn.\n\n\n\n\r\n\r\n\r\nTheatrical Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nTheatrical Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nTheatrical Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nTheatrical Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "name": "Theatrical Mutagen (Moderate)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute.", "summary_markdown": "The bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute.", "text": " Theatrical Mutagen Source Treasure Vault pg. 61 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks. Benefit You gain the listed item bonus to Acrobatics checks, Crafting checks, and Performance checks. If you're untrained in any of these skills, your proficiency bonus is equal to your level instead of +0. You also gain the listed status bonus to your Speed. Drawback You take a –1 penalty to Perception checks and Will saves. After any round where you don't spend at least 1 action to Interact with an object, Perform, Step, or Stride, you're flat-footed until the start of your next turn. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Theatrical Mutagen (Lesser) Source Treasure Vault pg. 61 1.1 Price 3 gp Bulk L --- The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Theatrical Mutagen (Moderate) Source Treasure Vault pg. 61 1.1 Price 12 gp Bulk L --- The bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Theatrical Mutagen (Greater) Source Treasure Vault pg. 61 1.1 Price 300 gp Bulk L --- The bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Theatrical Mutagen (Major) Source Treasure Vault pg. 61 1.1 Price 3,000 gp Bulk L --- The bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1968", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1968-1767", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Theatrical Mutagen](/Equipment.aspx?ID=1968)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeveloped and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks.\n\n **Benefit** You gain the listed item bonus to [Acrobatics](/Skills.aspx?ID=1) checks, [Crafting](/Skills.aspx?ID=4) checks, and [Performance](/Skills.aspx?ID=12) checks. If you're untrained in any of these skills, your proficiency bonus is equal to your level instead of +0. You also gain the listed status bonus to your Speed.\n\n **Drawback** You take a –1 penalty to Perception checks and Will saves. After any round where you don't spend at least 1 action to Interact with an object, [Perform](/Actions.aspx?ID=59), Step, or Stride, you're [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn.\n\n\n\n\r\n\r\n\r\nTheatrical Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nTheatrical Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nTheatrical Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nTheatrical Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "name": "Theatrical Mutagen (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes.", "summary_markdown": "The bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes.", "text": " Theatrical Mutagen Source Treasure Vault pg. 61 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks. Benefit You gain the listed item bonus to Acrobatics checks, Crafting checks, and Performance checks. If you're untrained in any of these skills, your proficiency bonus is equal to your level instead of +0. You also gain the listed status bonus to your Speed. Drawback You take a –1 penalty to Perception checks and Will saves. After any round where you don't spend at least 1 action to Interact with an object, Perform, Step, or Stride, you're flat-footed until the start of your next turn. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Theatrical Mutagen (Lesser) Source Treasure Vault pg. 61 1.1 Price 3 gp Bulk L --- The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Theatrical Mutagen (Moderate) Source Treasure Vault pg. 61 1.1 Price 12 gp Bulk L --- The bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Theatrical Mutagen (Greater) Source Treasure Vault pg. 61 1.1 Price 300 gp Bulk L --- The bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Theatrical Mutagen (Major) Source Treasure Vault pg. 61 1.1 Price 3,000 gp Bulk L --- The bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1968", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1968-1768", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Theatrical Mutagen](/Equipment.aspx?ID=1968)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDeveloped and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks.\n\n **Benefit** You gain the listed item bonus to [Acrobatics](/Skills.aspx?ID=1) checks, [Crafting](/Skills.aspx?ID=4) checks, and [Performance](/Skills.aspx?ID=12) checks. If you're untrained in any of these skills, your proficiency bonus is equal to your level instead of +0. You also gain the listed status bonus to your Speed.\n\n **Drawback** You take a –1 penalty to Perception checks and Will saves. After any round where you don't spend at least 1 action to Interact with an object, [Perform](/Actions.aspx?ID=59), Step, or Stride, you're [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn.\n\n\n\n\r\n\r\n\r\nTheatrical Mutagen (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nTheatrical Mutagen (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute.\r\n\r\n\r\nTheatrical Mutagen (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes.\r\n\r\n\r\nTheatrical Mutagen (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "name": "Theatrical Mutagen (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "summary_markdown": "The bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "text": " Theatrical Mutagen Source Treasure Vault pg. 61 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks. Benefit You gain the listed item bonus to Acrobatics checks, Crafting checks, and Performance checks. If you're untrained in any of these skills, your proficiency bonus is equal to your level instead of +0. You also gain the listed status bonus to your Speed. Drawback You take a –1 penalty to Perception checks and Will saves. After any round where you don't spend at least 1 action to Interact with an object, Perform, Step, or Stride, you're flat-footed until the start of your next turn. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Theatrical Mutagen (Lesser) Source Treasure Vault pg. 61 1.1 Price 3 gp Bulk L --- The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Theatrical Mutagen (Moderate) Source Treasure Vault pg. 61 1.1 Price 12 gp Bulk L --- The bonus to rolls is +2, the bonus to Speed is +5 feet, and the duration is 1 minute. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Theatrical Mutagen (Greater) Source Treasure Vault pg. 61 1.1 Price 300 gp Bulk L --- The bonus to rolls is +3, the bonus to Speed is +10 feet, and the duration is 10 minutes. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Theatrical Mutagen (Major) Source Treasure Vault pg. 61 1.1 Price 3,000 gp Bulk L --- The bonus to rolls is +4, the bonus to Speed is +10 feet, and the duration is 1 hour.", "trait": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Mutagen](/Traits.aspx?ID=116), [Polymorph](/Traits.aspx?ID=127)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Mutagen", "Polymorph" ], "type": "Item", "url": "/Equipment.aspx?ID=1968", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1969", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vaccine](/Equipment.aspx?ID=1969)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA vaccine grants a creature immunity to a specific strain of [disease](/Traits.aspx?ID=46) of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by [otyughs](/Monsters.aspx?ID=327) but would only grant a +2 saving throw bonus against filth fever inflicted by a [giant rat](/Monsters.aspx?ID=346).\n\n **Special** A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity\n\n**Craft Requirements** Creating a vaccine requires a sample of the disease in question.\n\n\n\n\r\n\r\n\r\nVaccine (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nVaccine (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours.\r\n\r\n\r\nVaccine (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 week.\r\n\r\n\r\nVaccine (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 year.\r\n\r\n\r\nVaccine (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is permanent.", "name": "Vaccine", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on …", "summary_markdown": "A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on …", "text": " Vaccine Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Usage held in 1 hand Bulk L Activate Single Action Interact --- A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by otyughs but would only grant a +2 saving throw bonus against filth fever inflicted by a giant rat. Special A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity Craft Requirements Creating a vaccine requires a sample of the disease in question. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Vaccine (Minor) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 4 gp Bulk L --- The duration is 1 hour. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Vaccine (Lesser) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 12 gp Bulk L --- The duration is 24 hours. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Vaccine (Moderate) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 50 gp Bulk L --- The duration is 1 week. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Vaccine (Greater) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 400 gp Bulk L --- The duration is 1 year. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Vaccine (Major) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 5,000 gp Bulk L --- The duration is permanent.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1969", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1969-1769", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vaccine](/Equipment.aspx?ID=1969)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA vaccine grants a creature immunity to a specific strain of [disease](/Traits.aspx?ID=46) of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by [otyughs](/Monsters.aspx?ID=327) but would only grant a +2 saving throw bonus against filth fever inflicted by a [giant rat](/Monsters.aspx?ID=346).\n\n **Special** A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity\n\n**Craft Requirements** Creating a vaccine requires a sample of the disease in question.\n\n\n\n\r\n\r\n\r\nVaccine (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nVaccine (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours.\r\n\r\n\r\nVaccine (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 week.\r\n\r\n\r\nVaccine (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 year.\r\n\r\n\r\nVaccine (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is permanent.", "name": "Vaccine (Minor)", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The duration is 1 hour.", "summary_markdown": "The duration is 1 hour.", "text": " Vaccine Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Usage held in 1 hand Bulk L Activate Single Action Interact --- A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by otyughs but would only grant a +2 saving throw bonus against filth fever inflicted by a giant rat. Special A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity Craft Requirements Creating a vaccine requires a sample of the disease in question. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Vaccine (Minor) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 4 gp Bulk L --- The duration is 1 hour. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Vaccine (Lesser) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 12 gp Bulk L --- The duration is 24 hours. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Vaccine (Moderate) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 50 gp Bulk L --- The duration is 1 week. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Vaccine (Greater) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 400 gp Bulk L --- The duration is 1 year. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Vaccine (Major) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 5,000 gp Bulk L --- The duration is permanent.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1969", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1969-1770", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vaccine](/Equipment.aspx?ID=1969)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA vaccine grants a creature immunity to a specific strain of [disease](/Traits.aspx?ID=46) of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by [otyughs](/Monsters.aspx?ID=327) but would only grant a +2 saving throw bonus against filth fever inflicted by a [giant rat](/Monsters.aspx?ID=346).\n\n **Special** A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity\n\n**Craft Requirements** Creating a vaccine requires a sample of the disease in question.\n\n\n\n\r\n\r\n\r\nVaccine (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nVaccine (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours.\r\n\r\n\r\nVaccine (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 week.\r\n\r\n\r\nVaccine (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 year.\r\n\r\n\r\nVaccine (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is permanent.", "name": "Vaccine (Lesser)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 24 hours.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The duration is 24 hours.", "summary_markdown": "The duration is 24 hours.", "text": " Vaccine Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Usage held in 1 hand Bulk L Activate Single Action Interact --- A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by otyughs but would only grant a +2 saving throw bonus against filth fever inflicted by a giant rat. Special A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity Craft Requirements Creating a vaccine requires a sample of the disease in question. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Vaccine (Minor) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 4 gp Bulk L --- The duration is 1 hour. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Vaccine (Lesser) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 12 gp Bulk L --- The duration is 24 hours. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Vaccine (Moderate) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 50 gp Bulk L --- The duration is 1 week. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Vaccine (Greater) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 400 gp Bulk L --- The duration is 1 year. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Vaccine (Major) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 5,000 gp Bulk L --- The duration is permanent.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1969", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1969-1771", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vaccine](/Equipment.aspx?ID=1969)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA vaccine grants a creature immunity to a specific strain of [disease](/Traits.aspx?ID=46) of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by [otyughs](/Monsters.aspx?ID=327) but would only grant a +2 saving throw bonus against filth fever inflicted by a [giant rat](/Monsters.aspx?ID=346).\n\n **Special** A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity\n\n**Craft Requirements** Creating a vaccine requires a sample of the disease in question.\n\n\n\n\r\n\r\n\r\nVaccine (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nVaccine (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours.\r\n\r\n\r\nVaccine (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 week.\r\n\r\n\r\nVaccine (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 year.\r\n\r\n\r\nVaccine (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is permanent.", "name": "Vaccine (Moderate)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 1 week.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The duration is 1 week.", "summary_markdown": "The duration is 1 week.", "text": " Vaccine Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Usage held in 1 hand Bulk L Activate Single Action Interact --- A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by otyughs but would only grant a +2 saving throw bonus against filth fever inflicted by a giant rat. Special A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity Craft Requirements Creating a vaccine requires a sample of the disease in question. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Vaccine (Minor) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 4 gp Bulk L --- The duration is 1 hour. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Vaccine (Lesser) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 12 gp Bulk L --- The duration is 24 hours. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Vaccine (Moderate) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 50 gp Bulk L --- The duration is 1 week. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Vaccine (Greater) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 400 gp Bulk L --- The duration is 1 year. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Vaccine (Major) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 5,000 gp Bulk L --- The duration is permanent.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1969", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1969-1772", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vaccine](/Equipment.aspx?ID=1969)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA vaccine grants a creature immunity to a specific strain of [disease](/Traits.aspx?ID=46) of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by [otyughs](/Monsters.aspx?ID=327) but would only grant a +2 saving throw bonus against filth fever inflicted by a [giant rat](/Monsters.aspx?ID=346).\n\n **Special** A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity\n\n**Craft Requirements** Creating a vaccine requires a sample of the disease in question.\n\n\n\n\r\n\r\n\r\nVaccine (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nVaccine (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours.\r\n\r\n\r\nVaccine (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 week.\r\n\r\n\r\nVaccine (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 year.\r\n\r\n\r\nVaccine (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is permanent.", "name": "Vaccine (Greater)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is 1 year.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The duration is 1 year.", "summary_markdown": "The duration is 1 year.", "text": " Vaccine Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Usage held in 1 hand Bulk L Activate Single Action Interact --- A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by otyughs but would only grant a +2 saving throw bonus against filth fever inflicted by a giant rat. Special A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity Craft Requirements Creating a vaccine requires a sample of the disease in question. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Vaccine (Minor) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 4 gp Bulk L --- The duration is 1 hour. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Vaccine (Lesser) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 12 gp Bulk L --- The duration is 24 hours. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Vaccine (Moderate) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 50 gp Bulk L --- The duration is 1 week. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Vaccine (Greater) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 400 gp Bulk L --- The duration is 1 year. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Vaccine (Major) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 5,000 gp Bulk L --- The duration is permanent.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1969", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1969-1773", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vaccine](/Equipment.aspx?ID=1969)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA vaccine grants a creature immunity to a specific strain of [disease](/Traits.aspx?ID=46) of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by [otyughs](/Monsters.aspx?ID=327) but would only grant a +2 saving throw bonus against filth fever inflicted by a [giant rat](/Monsters.aspx?ID=346).\n\n **Special** A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity\n\n**Craft Requirements** Creating a vaccine requires a sample of the disease in question.\n\n\n\n\r\n\r\n\r\nVaccine (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 hour.\r\n\r\n\r\nVaccine (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 24 hours.\r\n\r\n\r\nVaccine (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 week.\r\n\r\n\r\nVaccine (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is 1 year.\r\n\r\n\r\nVaccine (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe duration is permanent.", "name": "Vaccine (Major)", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe duration is permanent.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 61 1.1, [Legends](/Sources.aspx?ID=40) pg. 71", "speed": {}, "spell_markdown": "", "summary": "The duration is permanent.", "summary_markdown": "The duration is permanent.", "text": " Vaccine Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Usage held in 1 hand Bulk L Activate Single Action Interact --- A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by otyughs but would only grant a +2 saving throw bonus against filth fever inflicted by a giant rat. Special A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity Craft Requirements Creating a vaccine requires a sample of the disease in question. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Vaccine (Minor) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 4 gp Bulk L --- The duration is 1 hour. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Vaccine (Lesser) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 12 gp Bulk L --- The duration is 24 hours. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Vaccine (Moderate) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 50 gp Bulk L --- The duration is 1 week. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Vaccine (Greater) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 400 gp Bulk L --- The duration is 1 year. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Vaccine (Major) Source Treasure Vault pg. 61 1.1 , Legends pg. 71 Price 5,000 gp Bulk L --- The duration is permanent.", "trait": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1969", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1970", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Chart](/Equipment.aspx?ID=1970)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using [Quick Alchemy](/Feats.aspx?ID=667), the items you create of the listed level remain potent for 1 additional round.\n\n\n\n\r\n\r\n\r\nAlchemical Chart (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 4 or lower.\r\n\r\n\r\nAlchemical Chart (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 12 or lower.\r\n\r\n\r\nAlchemical Chart (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 18 or lower.", "name": "Alchemical Chart", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using …", "summary_markdown": "This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using …", "text": " Alchemical Chart Source Treasure Vault pg. 62 1.1 Usage held in 1 hand Bulk L --- This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using Quick Alchemy, the items you create of the listed level remain potent for 1 additional round. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Alchemical Chart (Lesser) Source Treasure Vault pg. 62 1.1 Price 100 gp Bulk L --- The chart works for Quick Alchemy items of level 4 or lower. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Alchemical Chart (Moderate) Source Treasure Vault pg. 62 1.1 Price 1,750 gp Bulk L --- The chart works for Quick Alchemy items of level 12 or lower. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Alchemical Chart (Greater) Source Treasure Vault pg. 62 1.1 Price 19,000 gp Bulk L --- The chart works for Quick Alchemy items of level 18 or lower.", "trait": [ "Alchemical" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1970", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1970-1774", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Chart](/Equipment.aspx?ID=1970)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using [Quick Alchemy](/Feats.aspx?ID=667), the items you create of the listed level remain potent for 1 additional round.\n\n\n\n\r\n\r\n\r\nAlchemical Chart (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 4 or lower.\r\n\r\n\r\nAlchemical Chart (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 12 or lower.\r\n\r\n\r\nAlchemical Chart (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 18 or lower.", "name": "Alchemical Chart (Lesser)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe chart works for Quick Alchemy items of level 4 or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1", "speed": {}, "spell_markdown": "", "summary": "The chart works for Quick Alchemy items of level 4 or lower.", "summary_markdown": "The chart works for Quick Alchemy items of level 4 or lower.", "text": " Alchemical Chart Source Treasure Vault pg. 62 1.1 Usage held in 1 hand Bulk L --- This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using Quick Alchemy, the items you create of the listed level remain potent for 1 additional round. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Alchemical Chart (Lesser) Source Treasure Vault pg. 62 1.1 Price 100 gp Bulk L --- The chart works for Quick Alchemy items of level 4 or lower. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Alchemical Chart (Moderate) Source Treasure Vault pg. 62 1.1 Price 1,750 gp Bulk L --- The chart works for Quick Alchemy items of level 12 or lower. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Alchemical Chart (Greater) Source Treasure Vault pg. 62 1.1 Price 19,000 gp Bulk L --- The chart works for Quick Alchemy items of level 18 or lower.", "trait": [ "Alchemical" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1970", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1970-1775", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Chart](/Equipment.aspx?ID=1970)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using [Quick Alchemy](/Feats.aspx?ID=667), the items you create of the listed level remain potent for 1 additional round.\n\n\n\n\r\n\r\n\r\nAlchemical Chart (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 4 or lower.\r\n\r\n\r\nAlchemical Chart (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 12 or lower.\r\n\r\n\r\nAlchemical Chart (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 18 or lower.", "name": "Alchemical Chart (Moderate)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe chart works for Quick Alchemy items of level 12 or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1", "speed": {}, "spell_markdown": "", "summary": "The chart works for Quick Alchemy items of level 12 or lower.", "summary_markdown": "The chart works for Quick Alchemy items of level 12 or lower.", "text": " Alchemical Chart Source Treasure Vault pg. 62 1.1 Usage held in 1 hand Bulk L --- This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using Quick Alchemy, the items you create of the listed level remain potent for 1 additional round. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Alchemical Chart (Lesser) Source Treasure Vault pg. 62 1.1 Price 100 gp Bulk L --- The chart works for Quick Alchemy items of level 4 or lower. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Alchemical Chart (Moderate) Source Treasure Vault pg. 62 1.1 Price 1,750 gp Bulk L --- The chart works for Quick Alchemy items of level 12 or lower. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Alchemical Chart (Greater) Source Treasure Vault pg. 62 1.1 Price 19,000 gp Bulk L --- The chart works for Quick Alchemy items of level 18 or lower.", "trait": [ "Alchemical" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1970", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1970-1776", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Chart](/Equipment.aspx?ID=1970)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using [Quick Alchemy](/Feats.aspx?ID=667), the items you create of the listed level remain potent for 1 additional round.\n\n\n\n\r\n\r\n\r\nAlchemical Chart (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 4 or lower.\r\n\r\n\r\nAlchemical Chart (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 12 or lower.\r\n\r\n\r\nAlchemical Chart (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe chart works for Quick Alchemy items of level 18 or lower.", "name": "Alchemical Chart (Greater)", "pfs": "Standard", "price": 1900000, "price_raw": "19,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\r\n\r\n**Price** 19,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe chart works for Quick Alchemy items of level 18 or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1", "speed": {}, "spell_markdown": "", "summary": "The chart works for Quick Alchemy items of level 18 or lower.", "summary_markdown": "The chart works for Quick Alchemy items of level 18 or lower.", "text": " Alchemical Chart Source Treasure Vault pg. 62 1.1 Usage held in 1 hand Bulk L --- This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using Quick Alchemy, the items you create of the listed level remain potent for 1 additional round. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Alchemical Chart (Lesser) Source Treasure Vault pg. 62 1.1 Price 100 gp Bulk L --- The chart works for Quick Alchemy items of level 4 or lower. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Alchemical Chart (Moderate) Source Treasure Vault pg. 62 1.1 Price 1,750 gp Bulk L --- The chart works for Quick Alchemy items of level 12 or lower. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Alchemical Chart (Greater) Source Treasure Vault pg. 62 1.1 Price 19,000 gp Bulk L --- The chart works for Quick Alchemy items of level 18 or lower.", "trait": [ "Alchemical" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1970", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-1971", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Gauntlet](/Equipment.aspx?ID=1971)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn alchemical gauntlet emits small alchemical detonations when it makes contact with a foe. As an Interact action, you can place a bomb into a metal bracket near the wrist of the [gauntlet](/Weapons.aspx?ID=4). The bomb must be one that deals energy damage, such as an [acid flask](/Equipment.aspx?ID=74), [alchemist's fire](/Equipment.aspx?ID=75), [bottled lightning](/Equipment.aspx?ID=76), [frost vial](/Equipment.aspx?ID=77), or [thunderstone](/Equipment.aspx?ID=79). The next three attacks made with the gauntlet deal 1d4 damage of the bomb's damage type in addition to the gauntlet's normal damage. If the second and third attacks aren't all made within 1 minute of the first attack, the bomb's energy is wasted. These attacks never deal splash damage or other special effects of the bomb and aren't modified by any abilities that add to or modify a bomb's effect.\n\n\n\n", "name": "Alchemical Gauntlet", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn alchemical gauntlet emits small alchemical detonations when it makes contact with a foe. As an Interact action, you can place a bomb into a metal …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 62 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An alchemical gauntlet emits small alchemical detonations when it makes contact with a foe. As an Interact action, you can place a bomb into a metal …", "summary_markdown": "An alchemical gauntlet emits small alchemical detonations when it makes contact with a foe. As an Interact action, you can place a bomb into a metal …", "text": " Alchemical Gauntlet Source Treasure Vault pg. 62 1.1 Price 10 gp --- An alchemical gauntlet emits small alchemical detonations when it makes contact with a foe. As an Interact action, you can place a bomb into a metal bracket near the wrist of the gauntlet. The bomb must be one that deals energy damage, such as an acid flask, alchemist's fire, bottled lightning, frost vial, or thunderstone. The next three attacks made with the gauntlet deal 1d4 damage of the bomb's damage type in addition to the gauntlet's normal damage. If the second and third attacks aren't all made within 1 minute of the first attack, the bomb's energy is wasted. These attacks never deal splash damage or other special effects of the bomb and aren't modified by any abilities that add to or modify a bomb's effect.\n", "trait": [ "Alchemical" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1971", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1972", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemist's Flamethrower](/Equipment.aspx?ID=1972)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\n\n**Price** 35 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. A total of two vials of [alchemist's fire](/Equipment.aspx?ID=75) must be loaded into the sockets at the base of the weapon and the tubes cleaned and primed. Properly loading the flamethrower in this way takes 1 minute. When the trigger on a loaded flamethrower is pulled, the alchemist's fire is siphoned into the rifle and shot out of the muzzle in a line of fire. The damage dealt by a flamethrower is determined by the strength of the weakest alchemist's fire loaded into the flamethrower.\n\n\n\n\n\n", "name": "Alchemist's Flamethrower", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. A total of two vials of alchemist's fire must …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. A total of two vials of alchemist's fire must …", "summary_markdown": "This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. A total of two vials of alchemist's fire must …", "text": " Alchemist's Flamethrower Source Treasure Vault pg. 63 1.1 Price 35 gp Usage held in 2 hands Bulk 1 --- This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. A total of two vials of alchemist's fire must be loaded into the sockets at the base of the weapon and the tubes cleaned and primed. Properly loading the flamethrower in this way takes 1 minute. When the trigger on a loaded flamethrower is pulled, the alchemist's fire is siphoned into the rifle and shot out of the muzzle in a line of fire. The damage dealt by a flamethrower is determined by the strength of the weakest alchemist's fire loaded into the flamethrower.\n", "trait": [ "Alchemical", "Fire", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Fire", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1972", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1973", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Bomb Coagulant Alembic](/Equipment.aspx?ID=1973)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis apparatus increases the viscosity of the reagents in [alchemical bombs](/equipment/alchemical-items/alchemical-bombs), to deadly effect. As a 10-minute activity that has the [manipulate](/Traits.aspx?ID=104) trait, you can use a bomb coagulant alembic to distill the contents of one alchemical bomb that deals [splash](/Traits.aspx?ID=150) damage into a stickier substance. After distilling, the bomb deals no splash damage but instead deals [persistent damage](/Conditions.aspx?ID=29) equal to and of the same type as its original splash damage. If the bomb already deals persistent damage, distilling increases that damage by the bomb's original splash damage.\n\n\n\n", "name": "Bomb Coagulant Alembic", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis apparatus increases the viscosity of the reagents in alchemical bombs , to deadly effect. As a 10-minute activity that has the manipulate …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This apparatus increases the viscosity of the reagents in alchemical bombs , to deadly effect. As a 10-minute activity that has the manipulate …", "summary_markdown": "This apparatus increases the viscosity of the reagents in alchemical bombs , to deadly effect. As a 10-minute activity that has the manipulate …", "text": " Bomb Coagulant Alembic Source Treasure Vault pg. 63 1.1 Price 150 gp Usage held in 2 hands Bulk L --- This apparatus increases the viscosity of the reagents in alchemical bombs, to deadly effect. As a 10-minute activity that has the manipulate trait, you can use a bomb coagulant alembic to distill the contents of one alchemical bomb that deals splash damage into a stickier substance. After distilling, the bomb deals no splash damage but instead deals persistent damage equal to and of the same type as its original splash damage. If the bomb already deals persistent damage, distilling increases that damage by the bomb's original splash damage.\n", "trait": [ "Additive", "Alchemical" ], "trait_markdown": "[Additive 0](/Traits.aspx?ID=4), [Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Additive 0", "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1973", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 5, "bulk_raw": "5", "category": "equipment", "exclude_from_search": false, "id": "equipment-1974", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Bone Dreadnought Plate](/Equipment.aspx?ID=1974)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 5\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis suit of bone-based [fortress plate](/Armor.aspx?ID=21) is a masterpiece of alchemical science. This armor has a receiver that can hold a single [lodestone bomb](/Equipment.aspx?ID=1904), which takes 3 Interact actions to install. A loaded suit of bone dreadnought plate can be activated to cause the bomb to shift numerous small plates and hinges, offering a wide variety of protections, granting you resistance to cold, electricity, fire, piercing, and slashing damage equal to the loaded lodestone bomb's splash damage. These effects last for 20 minutes, but each time you're hit by an attack that deals damage of one of these types, decrease the remaining duration by 1 minute. Once activated, the armor can't be deactivated. The armor uses up the lodestone bomb during the duration and can't be activated again until a new one is installed.\n\n\n\n", "name": "Bone Dreadnought Plate", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 5\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis suit of bone-based fortress plate is a masterpiece of alchemical science. This armor has a receiver that can hold a single lodestone bomb , …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This suit of bone-based fortress plate is a masterpiece of alchemical science. This armor has a receiver that can hold a single lodestone bomb , …", "summary_markdown": "This suit of bone-based fortress plate is a masterpiece of alchemical science. This armor has a receiver that can hold a single lodestone bomb , …", "text": " Bone Dreadnought Plate Source Treasure Vault pg. 63 1.1 Price 1,000 gp Usage worn armor Bulk 5 Activate Single Action Interact --- This suit of bone-based fortress plate is a masterpiece of alchemical science. This armor has a receiver that can hold a single lodestone bomb, which takes 3 Interact actions to install. A loaded suit of bone dreadnought plate can be activated to cause the bomb to shift numerous small plates and hinges, offering a wide variety of protections, granting you resistance to cold, electricity, fire, piercing, and slashing damage equal to the loaded lodestone bomb's splash damage. These effects last for 20 minutes, but each time you're hit by an attack that deals damage of one of these types, decrease the remaining duration by 1 minute. Once activated, the armor can't be deactivated. The armor uses up the lodestone bomb during the duration and can't be activated again until a new one is installed.\n", "trait": [ "Alchemical" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1974", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1975", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Collar of the Shifting Spider](/Equipment.aspx?ID=1975)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\n\n**Price** 133 gp\r\n\r\n\n\n**Usage** worn collar\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis intimidating collar contains a hollow central tube and ends in twin metal points shaped like spider fangs. The collar can be filled with an alchemical [mutagen](/Traits.aspx?ID=116) as an Interact action. As a free action triggered when you roll initiative, you can activate the collar, causing the metal points to dig into your neck, inflicting 1 piercing damage and injecting the mutagen directly into your bloodstream. This has the same effect as if you drank the mutagen conventionally, except the duration of the mutagen is halved due to the more direct administration.\n\n\n\n", "name": "Collar of the Shifting Spider", "pfs": "Standard", "price": 13300, "price_raw": "133 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\r\n\r\n**Price** 133 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn collar\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis intimidating collar contains a hollow central tube and ends in twin metal points shaped like spider fangs. The collar can be filled with an …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This intimidating collar contains a hollow central tube and ends in twin metal points shaped like spider fangs. The collar can be filled with an …", "summary_markdown": "This intimidating collar contains a hollow central tube and ends in twin metal points shaped like spider fangs. The collar can be filled with an …", "text": " Collar of the Shifting Spider Source Treasure Vault pg. 63 1.1 Price 133 gp Usage worn collar Bulk 1 Activate Free Action Interact --- This intimidating collar contains a hollow central tube and ends in twin metal points shaped like spider fangs. The collar can be filled with an alchemical mutagen as an Interact action. As a free action triggered when you roll initiative, you can activate the collar, causing the metal points to dig into your neck, inflicting 1 piercing damage and injecting the mutagen directly into your bloodstream. This has the same effect as if you drank the mutagen conventionally, except the duration of the mutagen is halved due to the more direct administration.\n", "trait": [ "Alchemical" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1975", "usage": "worn collar", "usage_markdown": "worn collar", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1976", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dread Helm](/Equipment.aspx?ID=1976)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe faceplate of a dread helm has a fierce visage that magnifies the effects of fear. Cleverly concealed within is a reservoir that can hold a single [dread ampoule](/Equipment.aspx?ID=686), which takes 3 Interact actions to install. A loaded dread helm can be activated to atomize the dread ampoule, creating a fear-inducing mist that hangs around your face. The mist grants an item bonus to [Intimidation](/Skills.aspx?ID=7) checks equal to the dread ampoule's item bonus. The mist also deals mental damage equal to the dread ampoule's splash damage to all creatures within a 5-foot emanation other than you. The effects last for 3 rounds, consuming the dread ampoule, and once the atomization process has begun it can't be deactivated.\n\n\n\n", "name": "Dread Helm", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe faceplate of a dread helm has a fierce visage that magnifies the effects of fear. Cleverly concealed within is a reservoir that can hold a single …\r\n", "skill": [ "Intimidation" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The faceplate of a dread helm has a fierce visage that magnifies the effects of fear. Cleverly concealed within is a reservoir that can hold a single …", "summary_markdown": "The faceplate of a dread helm has a fierce visage that magnifies the effects of fear. Cleverly concealed within is a reservoir that can hold a single …", "text": " Dread Helm Source Treasure Vault pg. 63 1.1 Price 100 gp Usage worn Bulk L Activate Single Action Interact --- The faceplate of a dread helm has a fierce visage that magnifies the effects of fear. Cleverly concealed within is a reservoir that can hold a single dread ampoule, which takes 3 Interact actions to install. A loaded dread helm can be activated to atomize the dread ampoule, creating a fear-inducing mist that hangs around your face. The mist grants an item bonus to Intimidation checks equal to the dread ampoule's item bonus. The mist also deals mental damage equal to the dread ampoule's splash damage to all creatures within a 5-foot emanation other than you. The effects last for 3 rounds, consuming the dread ampoule, and once the atomization process has begun it can't be deactivated.\n", "trait": [ "Alchemical", "Aura", "Emotion", "Fear", "Mental" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Aura](/Traits.aspx?ID=206), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Alchemical", "Aura", "Emotion", "Fear", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=1976", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1977", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Injection Reservoir](/Equipment.aspx?ID=1977)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** applied to a non- injection melee weapon that deals piercing damage\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with an [injury](/Traits.aspx?ID=97) poison. Immediately after a successful attack with the adjusted weapon, you can inject the target with the loaded poison by activating the reservoir with an Interact action. Refilling the reservoir with a new poison requires 3 Interact actions and uses both hands.\n\n Adding an injection reservoir to a weapon throws off its balance, causing the multiple attack penalty with the weapon to be one greater than usual (usually –6 on a second attack and –11 on a third; or –5 and –10 with an [agile](/Traits.aspx?ID=170) weapon).\n\n\n\n", "name": "Injection Reservoir", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to a non- injection melee weapon that deals piercing damage\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 63 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with …", "summary_markdown": "This reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with …", "text": " Injection Reservoir Source Treasure Vault pg. 63 1.1 Price 10 gp Usage applied to a non- injection melee weapon that deals piercing damage Bulk L --- This reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with an injury poison. Immediately after a successful attack with the adjusted weapon, you can inject the target with the loaded poison by activating the reservoir with an Interact action. Refilling the reservoir with a new poison requires 3 Interact actions and uses both hands. Adding an injection reservoir to a weapon throws off its balance, causing the multiple attack penalty with the weapon to be one greater than usual (usually –6 on a second attack and –11 on a third; or –5 and –10 with an agile weapon).\n", "trait": [ "Adjustment", "Alchemical" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Adjustment", "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1977", "usage": "applied to a non- injection melee weapon that deals piercing damage", "usage_markdown": "applied to a non-[injection](/Traits.aspx?ID=407) melee weapon that deals piercing damage", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1978", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Living Leaf Weave](/Equipment.aspx?ID=1978)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis suit of [leaf weave armor](/Armor.aspx?ID=28) is specially modified to metabolize the alchemical accelerants in medicinal compounds. A special receptacle in the armor can hold an [elixir of life](/Equipment.aspx?ID=91), which takes 3 Interact actions to install. A loaded suit of living leaf weave can be activated to grow slithering vines from the armor, granting an item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Grapple](/Actions.aspx?ID=35), to your Fortitude DC to resist Grapple, [Disarm](/Actions.aspx?ID=41), or [Shove](/Actions.aspx?ID=38) attempts, and to your Reflex DCs to resist [Trip](/Actions.aspx?ID=40) attempts. The effects last for 3 rounds, consuming the elixir of life, and once the reaction has begun it can't be deactivated.\n\n\n\n", "name": "Living Leaf Weave", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis suit of leaf weave armor is specially modified to metabolize the alchemical accelerants in medicinal compounds. A special receptacle in the …\r\n", "skill": [ "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This suit of leaf weave armor is specially modified to metabolize the alchemical accelerants in medicinal compounds. A special receptacle in the …", "summary_markdown": "This suit of leaf weave armor is specially modified to metabolize the alchemical accelerants in medicinal compounds. A special receptacle in the …", "text": " Living Leaf Weave Source Treasure Vault pg. 64 1.1 Price 160 gp Usage worn armor Bulk 1 Activate Single Action Interact --- This suit of leaf weave armor is specially modified to metabolize the alchemical accelerants in medicinal compounds. A special receptacle in the armor can hold an elixir of life, which takes 3 Interact actions to install. A loaded suit of living leaf weave can be activated to grow slithering vines from the armor, granting an item bonus to Athletics checks to Grapple, to your Fortitude DC to resist Grapple, Disarm, or Shove attempts, and to your Reflex DCs to resist Trip attempts. The effects last for 3 rounds, consuming the elixir of life, and once the reaction has begun it can't be deactivated.\n", "trait": [ "Alchemical", "Healing", "Plant" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Healing](/Traits.aspx?ID=89), [Plant](/Traits.aspx?ID=125)", "trait_raw": [ "Alchemical", "Healing", "Plant" ], "type": "Item", "url": "/Equipment.aspx?ID=1978", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1979", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Magnetic Shield](/Equipment.aspx?ID=1979)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 130 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCopper rings spiral around this [steel shield](/Shields.aspx?ID=3). Twin electrical probes near the grip can socket into a jar of moderate (or higher leveled) [bottled lightning](/Equipment.aspx?ID=76), which takes 3 Interact actions to install. A loaded magnetic shield can be activated to convert it into an electromagnet. When an activated magnetic shield is raised, the circumstance bonus increases by 1 against attacks made with weapons primarily made of metal. If you use a [Shield Block](/Feats.aspx?ID=839) against a creature attacking you with such a weapon, you also gain a +1 item bonus to [Disarm](/Actions.aspx?ID=41) attempts against that weapon until the end of your next turn. The shield remains charged for 3 rounds, consuming the bottled lightning, and once the reaction has begun it can't be deactivated.\n\n\n\n", "name": "Magnetic Shield", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCopper rings spiral around this steel shield . Twin electrical probes near the grip can socket into a jar of moderate (or higher leveled) bottled …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Copper rings spiral around this steel shield . Twin electrical probes near the grip can socket into a jar of moderate (or higher leveled) bottled …", "summary_markdown": "Copper rings spiral around this steel shield . Twin electrical probes near the grip can socket into a jar of moderate (or higher leveled) bottled …", "text": " Magnetic Shield Source Treasure Vault pg. 64 1.1 Price 130 gp Usage held in 1 hand Bulk 1 Activate Single Action Interact --- Copper rings spiral around this steel shield. Twin electrical probes near the grip can socket into a jar of moderate (or higher leveled) bottled lightning, which takes 3 Interact actions to install. A loaded magnetic shield can be activated to convert it into an electromagnet. When an activated magnetic shield is raised, the circumstance bonus increases by 1 against attacks made with weapons primarily made of metal. If you use a Shield Block against a creature attacking you with such a weapon, you also gain a +1 item bonus to Disarm attempts against that weapon until the end of your next turn. The shield remains charged for 3 rounds, consuming the bottled lightning, and once the reaction has begun it can't be deactivated.\n", "trait": [ "Alchemical", "Aura" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Aura](/Traits.aspx?ID=206)", "trait_raw": [ "Alchemical", "Aura" ], "type": "Item", "url": "/Equipment.aspx?ID=1979", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-1980", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ooze Skin](/Equipment.aspx?ID=1980)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [leather armor](/Armor.aspx?ID=4) has been treated with extract from oozes, which can be reactivated in the presence of a strong acid. A receptacle in the armor can hold an [acid flask](/Equipment.aspx?ID=74), which takes 3 Interact actions to install. A loaded suit of ooze skin can be activated to cause the leather to weep slippery protoplasm, granting an item bonus to [Escape](/Actions.aspx?ID=79) and [Squeeze](/Actions.aspx?ID=31) checks equal to the acid flask's item bonus. The protoplasm also irritates the skin on prolonged contact, causing any creature that grapples or swallows you to take acid damage equal to the acid flask's splash damage. Ooze skin remains activated for a number of rounds equal to the level of the acid flask installed. The effects consume the acid flask, and once the reaction has begun it can't be deactivated.\n\n\n\n", "name": "Ooze Skin", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis leather armor has been treated with extract from oozes, which can be reactivated in the presence of a strong acid. A receptacle in the armor …\r\n", "skill": [ "Acrobatics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This leather armor has been treated with extract from oozes, which can be reactivated in the presence of a strong acid. A receptacle in the armor …", "summary_markdown": "This leather armor has been treated with extract from oozes, which can be reactivated in the presence of a strong acid. A receptacle in the armor …", "text": " Ooze Skin Source Treasure Vault pg. 64 1.1 Price 150 gp Usage worn armor Bulk 1 Activate Single Action Interact --- This leather armor has been treated with extract from oozes, which can be reactivated in the presence of a strong acid. A receptacle in the armor can hold an acid flask, which takes 3 Interact actions to install. A loaded suit of ooze skin can be activated to cause the leather to weep slippery protoplasm, granting an item bonus to Escape and Squeeze checks equal to the acid flask's item bonus. The protoplasm also irritates the skin on prolonged contact, causing any creature that grapples or swallows you to take acid damage equal to the acid flask's splash damage. Ooze skin remains activated for a number of rounds equal to the level of the acid flask installed. The effects consume the acid flask, and once the reaction has begun it can't be deactivated.\n", "trait": [ "Alchemical" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1980", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-1981", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Concentrator](/Equipment.aspx?ID=1981)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compression apparatus can reduce two [poisons](/equipment/alchemical-items/alchemical-poisons) into a more concentrated dose. As a 10-minute activity that has the [manipulate](/Traits.aspx?ID=104) trait, you can use a poison concentrator to combine two doses of the same alchemical poison, creating a single concentrated poison with a +1 item bonus to its DC.\n\n\n\n\r\n\r\n\r\nPoison Concentrator (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 4 or lower.\r\n\r\n\r\nPoison Concentrator (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 960 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 9 or lower.\r\n\r\n\r\nPoison Concentrator (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 5,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 14 or lower.\r\n\r\n\r\nPoison Concentrator (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 31,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 18 or lower.", "name": "Poison Concentrator", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can …", "summary_markdown": "This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can …", "text": " Poison Concentrator Source Treasure Vault pg. 64 1.1 Usage held in 2 hands Bulk L --- This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same alchemical poison, creating a single concentrated poison with a +1 item bonus to its DC. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Poison Concentrator (Lesser) Source Treasure Vault pg. 64 1.1 Price 160 gp Bulk L --- The concentrator combines poisons of level 4 or lower. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Poison Concentrator (Moderate) Source Treasure Vault pg. 64 1.1 Price 960 gp Bulk L --- The concentrator combines poisons of level 9 or lower. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Poison Concentrator (Greater) Source Treasure Vault pg. 64 1.1 Price 5,900 gp Bulk L --- The concentrator combines poisons of level 14 or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Poison Concentrator (Major) Source Treasure Vault pg. 64 1.1 Price 31,000 gp Bulk L --- The concentrator combines poisons of level 18 or lower.", "trait": [ "Additive", "Alchemical" ], "trait_markdown": "[Additive 1](/Traits.aspx?ID=4), [Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Additive 1", "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1981", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1981-1777", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Concentrator](/Equipment.aspx?ID=1981)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compression apparatus can reduce two [poisons](/equipment/alchemical-items/alchemical-poisons) into a more concentrated dose. As a 10-minute activity that has the [manipulate](/Traits.aspx?ID=104) trait, you can use a poison concentrator to combine two doses of the same alchemical poison, creating a single concentrated poison with a +1 item bonus to its DC.\n\n\n\n\r\n\r\n\r\nPoison Concentrator (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 4 or lower.\r\n\r\n\r\nPoison Concentrator (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 960 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 9 or lower.\r\n\r\n\r\nPoison Concentrator (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 5,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 14 or lower.\r\n\r\n\r\nPoison Concentrator (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 31,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 18 or lower.", "name": "Poison Concentrator (Lesser)", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe concentrator combines poisons of level 4 or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1", "speed": {}, "spell_markdown": "", "summary": "The concentrator combines poisons of level 4 or lower.", "summary_markdown": "The concentrator combines poisons of level 4 or lower.", "text": " Poison Concentrator Source Treasure Vault pg. 64 1.1 Usage held in 2 hands Bulk L --- This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same alchemical poison, creating a single concentrated poison with a +1 item bonus to its DC. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Poison Concentrator (Lesser) Source Treasure Vault pg. 64 1.1 Price 160 gp Bulk L --- The concentrator combines poisons of level 4 or lower. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Poison Concentrator (Moderate) Source Treasure Vault pg. 64 1.1 Price 960 gp Bulk L --- The concentrator combines poisons of level 9 or lower. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Poison Concentrator (Greater) Source Treasure Vault pg. 64 1.1 Price 5,900 gp Bulk L --- The concentrator combines poisons of level 14 or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Poison Concentrator (Major) Source Treasure Vault pg. 64 1.1 Price 31,000 gp Bulk L --- The concentrator combines poisons of level 18 or lower.", "trait": [ "Additive", "Alchemical" ], "trait_markdown": "[Additive 1](/Traits.aspx?ID=4), [Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Additive 1", "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1981", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1981-1778", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Concentrator](/Equipment.aspx?ID=1981)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compression apparatus can reduce two [poisons](/equipment/alchemical-items/alchemical-poisons) into a more concentrated dose. As a 10-minute activity that has the [manipulate](/Traits.aspx?ID=104) trait, you can use a poison concentrator to combine two doses of the same alchemical poison, creating a single concentrated poison with a +1 item bonus to its DC.\n\n\n\n\r\n\r\n\r\nPoison Concentrator (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 4 or lower.\r\n\r\n\r\nPoison Concentrator (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 960 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 9 or lower.\r\n\r\n\r\nPoison Concentrator (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 5,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 14 or lower.\r\n\r\n\r\nPoison Concentrator (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 31,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 18 or lower.", "name": "Poison Concentrator (Moderate)", "pfs": "Standard", "price": 96000, "price_raw": "960 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\r\n\r\n**Price** 960 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe concentrator combines poisons of level 9 or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1", "speed": {}, "spell_markdown": "", "summary": "The concentrator combines poisons of level 9 or lower.", "summary_markdown": "The concentrator combines poisons of level 9 or lower.", "text": " Poison Concentrator Source Treasure Vault pg. 64 1.1 Usage held in 2 hands Bulk L --- This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same alchemical poison, creating a single concentrated poison with a +1 item bonus to its DC. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Poison Concentrator (Lesser) Source Treasure Vault pg. 64 1.1 Price 160 gp Bulk L --- The concentrator combines poisons of level 4 or lower. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Poison Concentrator (Moderate) Source Treasure Vault pg. 64 1.1 Price 960 gp Bulk L --- The concentrator combines poisons of level 9 or lower. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Poison Concentrator (Greater) Source Treasure Vault pg. 64 1.1 Price 5,900 gp Bulk L --- The concentrator combines poisons of level 14 or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Poison Concentrator (Major) Source Treasure Vault pg. 64 1.1 Price 31,000 gp Bulk L --- The concentrator combines poisons of level 18 or lower.", "trait": [ "Additive", "Alchemical" ], "trait_markdown": "[Additive 1](/Traits.aspx?ID=4), [Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Additive 1", "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1981", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1981-1779", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Concentrator](/Equipment.aspx?ID=1981)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compression apparatus can reduce two [poisons](/equipment/alchemical-items/alchemical-poisons) into a more concentrated dose. As a 10-minute activity that has the [manipulate](/Traits.aspx?ID=104) trait, you can use a poison concentrator to combine two doses of the same alchemical poison, creating a single concentrated poison with a +1 item bonus to its DC.\n\n\n\n\r\n\r\n\r\nPoison Concentrator (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 4 or lower.\r\n\r\n\r\nPoison Concentrator (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 960 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 9 or lower.\r\n\r\n\r\nPoison Concentrator (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 5,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 14 or lower.\r\n\r\n\r\nPoison Concentrator (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 31,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 18 or lower.", "name": "Poison Concentrator (Greater)", "pfs": "Standard", "price": 590000, "price_raw": "5,900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\r\n\r\n**Price** 5,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe concentrator combines poisons of level 14 or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1", "speed": {}, "spell_markdown": "", "summary": "The concentrator combines poisons of level 14 or lower.", "summary_markdown": "The concentrator combines poisons of level 14 or lower.", "text": " Poison Concentrator Source Treasure Vault pg. 64 1.1 Usage held in 2 hands Bulk L --- This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same alchemical poison, creating a single concentrated poison with a +1 item bonus to its DC. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Poison Concentrator (Lesser) Source Treasure Vault pg. 64 1.1 Price 160 gp Bulk L --- The concentrator combines poisons of level 4 or lower. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Poison Concentrator (Moderate) Source Treasure Vault pg. 64 1.1 Price 960 gp Bulk L --- The concentrator combines poisons of level 9 or lower. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Poison Concentrator (Greater) Source Treasure Vault pg. 64 1.1 Price 5,900 gp Bulk L --- The concentrator combines poisons of level 14 or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Poison Concentrator (Major) Source Treasure Vault pg. 64 1.1 Price 31,000 gp Bulk L --- The concentrator combines poisons of level 18 or lower.", "trait": [ "Additive", "Alchemical" ], "trait_markdown": "[Additive 1](/Traits.aspx?ID=4), [Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Additive 1", "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1981", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1981-1780", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Concentrator](/Equipment.aspx?ID=1981)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis compression apparatus can reduce two [poisons](/equipment/alchemical-items/alchemical-poisons) into a more concentrated dose. As a 10-minute activity that has the [manipulate](/Traits.aspx?ID=104) trait, you can use a poison concentrator to combine two doses of the same alchemical poison, creating a single concentrated poison with a +1 item bonus to its DC.\n\n\n\n\r\n\r\n\r\nPoison Concentrator (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 4 or lower.\r\n\r\n\r\nPoison Concentrator (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 960 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 9 or lower.\r\n\r\n\r\nPoison Concentrator (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 5,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 14 or lower.\r\n\r\n\r\nPoison Concentrator (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 31,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe concentrator combines poisons of level 18 or lower.", "name": "Poison Concentrator (Major)", "pfs": "Standard", "price": 3100000, "price_raw": "31,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\r\n\r\n**Price** 31,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe concentrator combines poisons of level 18 or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1", "speed": {}, "spell_markdown": "", "summary": "The concentrator combines poisons of level 18 or lower.", "summary_markdown": "The concentrator combines poisons of level 18 or lower.", "text": " Poison Concentrator Source Treasure Vault pg. 64 1.1 Usage held in 2 hands Bulk L --- This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same alchemical poison, creating a single concentrated poison with a +1 item bonus to its DC. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Poison Concentrator (Lesser) Source Treasure Vault pg. 64 1.1 Price 160 gp Bulk L --- The concentrator combines poisons of level 4 or lower. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Poison Concentrator (Moderate) Source Treasure Vault pg. 64 1.1 Price 960 gp Bulk L --- The concentrator combines poisons of level 9 or lower. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Poison Concentrator (Greater) Source Treasure Vault pg. 64 1.1 Price 5,900 gp Bulk L --- The concentrator combines poisons of level 14 or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Poison Concentrator (Major) Source Treasure Vault pg. 64 1.1 Price 31,000 gp Bulk L --- The concentrator combines poisons of level 18 or lower.", "trait": [ "Additive", "Alchemical" ], "trait_markdown": "[Additive 1](/Traits.aspx?ID=4), [Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Additive 1", "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1981", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-1982", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Powered Full Plate](/Equipment.aspx?ID=1982)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nStasian actuators help the limbs of this [full plate](/Armor.aspx?ID=13) move of their own accord, as long as they're supplied with power. A chamber in the chest plate can hold a single [bottled lightning](/Equipment.aspx?ID=76), which takes 3 Interact actions to install. A loaded suit of powered full plate can be activated to lower the armor's Strength requirement by 1 plus the item bonus of the loaded bomb. The armor's normal penalties still apply, based on this altered Strength. However, add the bottled lightning's item bonus to your [Athletics](/Skills.aspx?ID=3) checks to [Force Open](/Actions.aspx?ID=34), [High Jump](/Actions.aspx?ID=36), [Long Jump](/Actions.aspx?ID=37), and [Shove](/Actions.aspx?ID=38). These effects last for 10 minutes. The armor uses up the bottled lightning during the duration and can't be activated again until a new one is installed.\n\n\n\n", "name": "Powered Full Plate", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 4\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nStasian actuators help the limbs of this full plate move of their own accord, as long as they're supplied with power. A chamber in the chest plate …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 64 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Stasian actuators help the limbs of this full plate move of their own accord, as long as they're supplied with power. A chamber in the chest plate …", "summary_markdown": "Stasian actuators help the limbs of this full plate move of their own accord, as long as they're supplied with power. A chamber in the chest plate …", "text": " Powered Full Plate Source Treasure Vault pg. 64 1.1 Price 360 gp Usage worn armor Bulk 4 Activate Single Action Interact --- Stasian actuators help the limbs of this full plate move of their own accord, as long as they're supplied with power. A chamber in the chest plate can hold a single bottled lightning, which takes 3 Interact actions to install. A loaded suit of powered full plate can be activated to lower the armor's Strength requirement by 1 plus the item bonus of the loaded bomb. The armor's normal penalties still apply, based on this altered Strength. However, add the bottled lightning's item bonus to your Athletics checks to Force Open, High Jump, Long Jump, and Shove. These effects last for 10 minutes. The armor uses up the bottled lightning during the duration and can't be activated again until a new one is installed.\n", "trait": [ "Alchemical", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1982", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1983", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Remote Trigger](/Equipment.aspx?ID=1983)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis trigger array uses [thunderstones](/Equipment.aspx?ID=79) and crystals to remotely detonate [alchemical bombs](/equipment/alchemical-items/alchemical-bombs) through harmonic vibrations. When a switch on the trigger is flipped up, the remote trigger begins to emit infrasonic pulses that slowly build up over the course of 30 minutes in up to three alchemical bombs placed next to the trigger (the trigger can be left to attune during your daily preparations). You can later activate the trigger to detonate one or more of the attuned bombs as long as they're within 60 feet. Bombs detonated in this way deal their splash damage as if they had missed a target in the square where they were triggered.\n\n\n\n", "name": "Remote Trigger", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis trigger array uses thunderstones and crystals to remotely detonate alchemical bombs through harmonic vibrations. When a switch on the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This trigger array uses thunderstones and crystals to remotely detonate alchemical bombs through harmonic vibrations. When a switch on the …", "summary_markdown": "This trigger array uses thunderstones and crystals to remotely detonate alchemical bombs through harmonic vibrations. When a switch on the …", "text": " Remote Trigger Source Treasure Vault pg. 65 1.1 Price 125 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This trigger array uses thunderstones and crystals to remotely detonate alchemical bombs through harmonic vibrations. When a switch on the trigger is flipped up, the remote trigger begins to emit infrasonic pulses that slowly build up over the course of 30 minutes in up to three alchemical bombs placed next to the trigger (the trigger can be left to attune during your daily preparations). You can later activate the trigger to detonate one or more of the attuned bombs as long as they're within 60 feet. Bombs detonated in this way deal their splash damage as if they had missed a target in the square where they were triggered.\n", "trait": [ "Alchemical" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1983", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1984", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sun Dazzler](/Equipment.aspx?ID=1984)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis metallic tube has a complex array of lenses and prisms at one end and a hatch at the other. The hatch can be unlocked, loaded with a [sunrod](/Equipment.aspx?ID=137), and refastened using 3 Interact actions. A loaded sun dazzler can be activated to burn the sunrod to dust in a single focused flash, creating a 30-foot cone of scintillating light. All creatures in the cone must attempt a DC 24 Fortitude save, with the following effects.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.
\r\n**Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round or until it spends an Interact action to rub its eyes, ending the blinded condition.
\r\n**Critical Failure** The creature is blinded for 1 round.\n\n\n\n", "name": "Sun Dazzler", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis metallic tube has a complex array of lenses and prisms at one end and a hatch at the other. The hatch can be unlocked, loaded with a sunrod , …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This metallic tube has a complex array of lenses and prisms at one end and a hatch at the other. The hatch can be unlocked, loaded with a sunrod , …", "summary_markdown": "This metallic tube has a complex array of lenses and prisms at one end and a hatch at the other. The hatch can be unlocked, loaded with a sunrod , …", "text": " Sun Dazzler Source Treasure Vault pg. 65 1.1 Price 450 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This metallic tube has a complex array of lenses and prisms at one end and a hatch at the other. The hatch can be unlocked, loaded with a sunrod, and refastened using 3 Interact actions. A loaded sun dazzler can be activated to burn the sunrod to dust in a single focused flash, creating a 30-foot cone of scintillating light. All creatures in the cone must attempt a DC 24 Fortitude save, with the following effects. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is blinded for 1 round or until it spends an Interact action to rub its eyes, ending the blinded condition. Critical Failure The creature is blinded for 1 round.\n", "trait": [ "Alchemical", "Light", "Visual" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Light](/Traits.aspx?ID=100), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Alchemical", "Light", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=1984", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1985", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Tanglefoot Extruder](/Equipment.aspx?ID=1985)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis portable nozzle-and-trigger assembly based on spider spinnerets can extrude and weave alchemical adhesives into temporary constructions. As an Interact action, you can attach a [tanglefoot bag](/Equipment.aspx?ID=78) to the extruder. A loaded tanglefoot extruder can be activated to consume the attached tanglefoot bag and convert it into a 30-foot [rope](/Equipment.aspx?ID=44), [whip](/Weapons.aspx?ID=48), or [net](/Equipment.aspx?ID=681), depending on the nozzle die you choose when activating the device. The created object lasts for 1 hour. The DC to [Escape](/Actions.aspx?ID=79) a created rope (if used to bind a creature) or net is equal to the consumed tanglefoot bag's DC and Escaping destroys the created object.\n\n\n\n", "name": "Tanglefoot Extruder", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis portable nozzle-and-trigger assembly based on spider spinnerets can extrude and weave alchemical adhesives into temporary constructions. As an …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This portable nozzle-and-trigger assembly based on spider spinnerets can extrude and weave alchemical adhesives into temporary constructions. As an …", "summary_markdown": "This portable nozzle-and-trigger assembly based on spider spinnerets can extrude and weave alchemical adhesives into temporary constructions. As an …", "text": " Tanglefoot Extruder Source Treasure Vault pg. 65 1.1 Price 50 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This portable nozzle-and-trigger assembly based on spider spinnerets can extrude and weave alchemical adhesives into temporary constructions. As an Interact action, you can attach a tanglefoot bag to the extruder. A loaded tanglefoot extruder can be activated to consume the attached tanglefoot bag and convert it into a 30-foot rope, whip, or net, depending on the nozzle die you choose when activating the device. The created object lasts for 1 hour. The DC to Escape a created rope (if used to bind a creature) or net is equal to the consumed tanglefoot bag's DC and Escaping destroys the created object.\n", "trait": [ "Alchemical" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1985", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-1986", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Troll Hide](/Equipment.aspx?ID=1986)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTissue from a living [troll](/Monsters.aspx?ID=395) has been integrated through this [hide armor](/Armor.aspx?ID=7). This armor has two organic receptacles on its back that can each hold a single [elixir of life](/Equipment.aspx?ID=91). One elixir takes 3 Interact actions to install. For the armor to function properly, each elixir must be the same level. A loaded suit of troll hide can be activated, causing regenerating tissue from the armor to fill your wounds. At the start of each round, you regain Hit Points equal to the level of the loaded elixirs. Each time you regain at least 13 Hit Points from the armor, you regrow one damaged or ruined organ. During a round that you regain 9 or more Hit Points from the armor, you can reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from. If you take acid or fire damage, the armor deactivates until the end of your next turn. In the event the armor itself is damaged, it will restore its own Hit Points before it resumes healing you. The regeneration lasts for 8 rounds. Once activated, the armor can't be deactivated. The armor uses up the elixirs of life during the duration and can't be activated again until two new ones are installed.\n\n\n\n", "name": "Troll Hide", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTissue from a living troll has been integrated through this hide armor . This armor has two organic receptacles on its back that can each hold a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Tissue from a living troll has been integrated through this hide armor . This armor has two organic receptacles on its back that can each hold a …", "summary_markdown": "Tissue from a living troll has been integrated through this hide armor . This armor has two organic receptacles on its back that can each hold a …", "text": " Troll Hide Source Treasure Vault pg. 65 1.1 Price 6,000 gp Usage worn armor Bulk 2 Activate Single Action Interact --- Tissue from a living troll has been integrated through this hide armor. This armor has two organic receptacles on its back that can each hold a single elixir of life. One elixir takes 3 Interact actions to install. For the armor to function properly, each elixir must be the same level. A loaded suit of troll hide can be activated, causing regenerating tissue from the armor to fill your wounds. At the start of each round, you regain Hit Points equal to the level of the loaded elixirs. Each time you regain at least 13 Hit Points from the armor, you regrow one damaged or ruined organ. During a round that you regain 9 or more Hit Points from the armor, you can reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from. If you take acid or fire damage, the armor deactivates until the end of your next turn. In the event the armor itself is damaged, it will restore its own Hit Points before it resumes healing you. The regeneration lasts for 8 rounds. Once activated, the armor can't be deactivated. The armor uses up the elixirs of life during the duration and can't be activated again until two new ones are installed.\n", "trait": [ "Alchemical", "Healing" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Alchemical", "Healing" ], "type": "Item", "url": "/Equipment.aspx?ID=1986", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-1987", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Other", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Weapon Siphon](/Equipment.aspx?ID=1987)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** attached to a melee weapon\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of tubing snakes down the striking surface of a weapon to deliver alchemical explosives. A single lesser [alchemical bomb](/equipment/alchemical-items/alchemical-bombs) can be fitted to the weapon siphon as an Interact action. The bomb must be one that deals energy damage, such as an [acid flask](/Equipment.aspx?ID=74), [alchemist's fire](/Equipment.aspx?ID=75), [bottled lightning](/Equipment.aspx?ID=76), [frost vial](/Equipment.aspx?ID=77), or [thunderstone](/Equipment.aspx?ID=79). The next three attacks made with the weapon deal 1d4 damage of the bomb's damage type in addition to the weapon's normal damage. If the second and third attacks aren't all made within 1 minute of the first attack, the bomb's energy is wasted. These attacks never deal splash damage or other special effects of the bomb and aren't modified by any abilities that add to or modify a bomb's effect.\n\n Adding a weapon siphon to a weapon throws off its balance, causing the multiple attack penalty with the weapon to be one greater than usual (usually –6 on a second attack and –11 on a third; or –5 and –10 with an [agile](/Traits.aspx?ID=170) weapon).\n\n\n\n", "name": "Weapon Siphon", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** attached to a melee weapon\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis set of tubing snakes down the striking surface of a weapon to deliver alchemical explosives. A single lesser alchemical bomb can be fitted to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 65 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This set of tubing snakes down the striking surface of a weapon to deliver alchemical explosives. A single lesser alchemical bomb can be fitted to …", "summary_markdown": "This set of tubing snakes down the striking surface of a weapon to deliver alchemical explosives. A single lesser alchemical bomb can be fitted to …", "text": " Weapon Siphon Source Treasure Vault pg. 65 1.1 Price 10 gp Usage attached to a melee weapon Bulk L Activate Single Action Interact --- This set of tubing snakes down the striking surface of a weapon to deliver alchemical explosives. A single lesser alchemical bomb can be fitted to the weapon siphon as an Interact action. The bomb must be one that deals energy damage, such as an acid flask, alchemist's fire, bottled lightning, frost vial, or thunderstone. The next three attacks made with the weapon deal 1d4 damage of the bomb's damage type in addition to the weapon's normal damage. If the second and third attacks aren't all made within 1 minute of the first attack, the bomb's energy is wasted. These attacks never deal splash damage or other special effects of the bomb and aren't modified by any abilities that add to or modify a bomb's effect. Adding a weapon siphon to a weapon throws off its balance, causing the multiple attack penalty with the weapon to be one greater than usual (usually –6 on a second attack and –11 on a third; or –5 and –10 with an agile weapon).\n", "trait": [ "Adjustment", "Alchemical" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Alchemical](/Traits.aspx?ID=6)", "trait_raw": [ "Adjustment", "Alchemical" ], "type": "Item", "url": "/Equipment.aspx?ID=1987", "usage": "attached to a melee weapon", "usage_markdown": "attached to a melee weapon", "weakness": {} }, { "access": "member of the Red Mantis assassins", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-1988", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Achaekek's Kiss](/Equipment.aspx?ID=1988)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 66 1.1\n\n**Price** 13,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n**Access** member of the Red Mantis assassins\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKept as a closely guarded secret by the deadly members of the [Red Mantis assassins](/Archetypes.aspx?ID=17), this poison is treated with reverence for its ability to end lives. If the victim dies while affected by this poison, its body decomposes to nothing in 1 minute, leaving only its gear behind. Non-magical preservation can't protect the tainted corpse. [_Gentle repose_](/Spells.aspx?ID=131) works on the poisoned body only if cast as a 5th-level spell and the caster succeeds at a [counteract](/Rules.aspx?ID=371) check against the poison's saving throw DC when casting the spell. Even if cast successfully, gentle repose only works as if it had been cast at 2nd level.\n\n **Saving Throw** DC 42 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 7d12 poison damage and [doomed 1](/Conditions.aspx?ID=9) (1 round); **Stage 2** 9d12 poison damage and doomed 2 (1 round) **Stage 3** 11d12 poison damage and doomed 3 (1 round)\n\n\n\n", "name": "Achaekek's Kiss", "pfs": "Standard", "price": 1300000, "price_raw": "13,000 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 42 Fortitude", "saving_throw_markdown": "DC 42 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 66 1.1\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKept as a closely guarded secret by the deadly members of the Red Mantis assassins , this poison is treated with reverence for its ability to end …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 66" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 66 1.1", "speed": {}, "spell_markdown": "", "stage": [ "7d12 poison damage and doomed 1 (1 round)", "9d12 poison damage and doomed 2 (1 round) Stage 3 11d12 poison damage and doomed 3 (1 round)", "11d12 poison damage and doomed 3 (1 round)" ], "stage_markdown": "Stage 1: 7d12 poison damage and [doomed 1](/Conditions.aspx?ID=9) (1 round)\n\nStage 2: 9d12 poison damage and doomed 2 (1 round) **Stage 3** 11d12 poison damage and doomed 3 (1 round)\n\nStage 3: 11d12 poison damage and doomed 3 (1 round)", "summary": "Kept as a closely guarded secret by the deadly members of the Red Mantis assassins , this poison is treated with reverence for its ability to end …", "summary_markdown": "Kept as a closely guarded secret by the deadly members of the Red Mantis assassins , this poison is treated with reverence for its ability to end …", "text": " Achaekek's Kiss Source Treasure Vault pg. 66 1.1 Price 13,000 gp Usage held in 2 hands Bulk L Access member of the Red Mantis assassins Activate Two Actions Interact --- Kept as a closely guarded secret by the deadly members of the Red Mantis assassins, this poison is treated with reverence for its ability to end lives. If the victim dies while affected by this poison, its body decomposes to nothing in 1 minute, leaving only its gear behind. Non-magical preservation can't protect the tainted corpse. Gentle repose works on the poisoned body only if cast as a 5th-level spell and the caster succeeds at a counteract check against the poison's saving throw DC when casting the spell. Even if cast successfully, gentle repose only works as if it had been cast at 2nd level. Saving Throw DC 42 Fortitude; Maximum Duration 6 rounds; Stage 1 7d12 poison damage and doomed 1 (1 round); Stage 2 9d12 poison damage and doomed 2 (1 round) Stage 3 11d12 poison damage and doomed 3 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=1988", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-1989", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Antipode Oil](/Equipment.aspx?ID=1989)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPrepared from [brown mold](/Hazards.aspx?ID=35), this liquid oscillates between rapidly absorbing and releasing heat from its victim. Each round the type of damage dealt by this poison changes, starting with cold, then fire, then cold, and so on. If the victim of this poison takes cold damage from a source other than the oil, reduce the save DC to 22 for 1 round. If the victim takes fire damage from a source other than the oil, increase the save DC to 25 for 1 round.\n\n **Saving Throw** DC 24 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 2d6 cold or fire damage (1 round); **Stage 2** 3d6 cold or fire damage (1 round)\n\n\n\n", "name": "Antipode Oil", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 24 Fortitude", "saving_throw_markdown": "DC 24 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPrepared from brown mold , this liquid oscillates between rapidly absorbing and releasing heat from its victim. Each round the type of damage dealt …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1", "speed": {}, "spell_markdown": "", "stage": [ "2d6 cold or fire damage (1 round)", "3d6 cold or fire damage (1 round)" ], "stage_markdown": "Stage 1: 2d6 cold or fire damage (1 round)\n\nStage 2: 3d6 cold or fire damage (1 round)", "summary": "Prepared from brown mold , this liquid oscillates between rapidly absorbing and releasing heat from its victim. Each round the type of damage dealt …", "summary_markdown": "Prepared from brown mold , this liquid oscillates between rapidly absorbing and releasing heat from its victim. Each round the type of damage dealt …", "text": " Antipode Oil Source Treasure Vault pg. 67 1.1 Price 45 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Prepared from brown mold, this liquid oscillates between rapidly absorbing and releasing heat from its victim. Each round the type of damage dealt by this poison changes, starting with cold, then fire, then cold, and so on. If the victim of this poison takes cold damage from a source other than the oil, reduce the save DC to 22 for 1 round. If the victim takes fire damage from a source other than the oil, increase the save DC to 25 for 1 round. Saving Throw DC 24 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 cold or fire damage (1 round); Stage 2 3d6 cold or fire damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison", "Virulent" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Virulent](/Traits.aspx?ID=162)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison", "Virulent" ], "type": "Item", "url": "/Equipment.aspx?ID=1989", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-1990", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Astringent Venom](/Equipment.aspx?ID=1990)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis oily, dark-purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood flow to their extremities and turn their lungs into a soft jelly. A victim of astringent venom is recognizable by the frostbite-like hue of their hands as they lose circulation to their extremities, making it difficult for them to hold things. Each round at the beginning of their turn, a creature affected by astringent venom must succeed at a flat DC 5 check or drop one random item they're holding.\n\n **Saving Throw** DC 32 Fortitude; **Onset** 1 round; **Maximum Duration** 6 rounds; **Stage 1** 6d6 poison damage (1 round); **Stage 2** 8d6 poison damage (1 round); **Stage 3** 10d6 poison damage and [confused](/Conditions.aspx?ID=5) (1 round)\n\n\n\n", "name": "Astringent Venom", "onset": 6, "onset_raw": "1 round", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 32 Fortitude", "saving_throw_markdown": "DC 32 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis oily, dark-purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1", "speed": {}, "spell_markdown": "", "stage": [ "6d6 poison damage (1 round)", "8d6 poison damage (1 round)", "10d6 poison damage and confused (1 round)" ], "stage_markdown": "Stage 1: 6d6 poison damage (1 round)\n\nStage 2: 8d6 poison damage (1 round)\n\nStage 3: 10d6 poison damage and [confused](/Conditions.aspx?ID=5) (1 round)", "summary": "This oily, dark-purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood …", "summary_markdown": "This oily, dark-purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood …", "text": " Astringent Venom Source Treasure Vault pg. 67 1.1 Price 350 gp Usage held in 2 hands Bulk L Activate Three Actions Interact --- This oily, dark-purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood flow to their extremities and turn their lungs into a soft jelly. A victim of astringent venom is recognizable by the frostbite-like hue of their hands as they lose circulation to their extremities, making it difficult for them to hold things. Each round at the beginning of their turn, a creature affected by astringent venom must succeed at a flat DC 5 check or drop one random item they're holding. Saving Throw DC 32 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 6d6 poison damage (1 round); Stage 2 8d6 poison damage (1 round); Stage 3 10d6 poison damage and confused (1 round)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison", "Virulent" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126), [Virulent](/Traits.aspx?ID=162)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison", "Virulent" ], "type": "Item", "url": "/Equipment.aspx?ID=1990", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-1991", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Blisterwort](/Equipment.aspx?ID=1991)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\n\n**Price** 280 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis clear, viscous liquid causes lesions and blisters that spread quickly. The victim's pain response increases and flesh breaks easily under physical stress.\n\n **Saving Throw** DC 30 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 4d6 poison damage and weakness 2 to physical and force damage; **Stage 2** 5d6 poison damage and weakness 4 to physical and force damage; **Stage 3** 7d6 poison damage and weakness 6 to physical and force damage\n\n\n\n", "name": "Blisterwort", "pfs": "Standard", "price": 28000, "price_raw": "280 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 30 Fortitude", "saving_throw_markdown": "DC 30 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\r\n\r\n**Price** 280 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis clear, viscous liquid causes lesions and blisters that spread quickly. The victim's pain response increases and flesh breaks easily under …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1", "speed": {}, "spell_markdown": "", "stage": [ "4d6 poison damage and weakness 2 to physical and force damage", "5d6 poison damage and weakness 4 to physical and force damage", "7d6 poison damage and weakness 6 to physical and force damage" ], "stage_markdown": "Stage 1: 4d6 poison damage and weakness 2 to physical and force damage\n\nStage 2: 5d6 poison damage and weakness 4 to physical and force damage\n\nStage 3: 7d6 poison damage and weakness 6 to physical and force damage", "summary": "This clear, viscous liquid causes lesions and blisters that spread quickly. The victim's pain response increases and flesh breaks easily under …", "summary_markdown": "This clear, viscous liquid causes lesions and blisters that spread quickly. The victim's pain response increases and flesh breaks easily under …", "text": " Blisterwort Source Treasure Vault pg. 67 1.1 Price 280 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This clear, viscous liquid causes lesions and blisters that spread quickly. The victim's pain response increases and flesh breaks easily under physical stress. Saving Throw DC 30 Fortitude; Maximum Duration 6 rounds; Stage 1 4d6 poison damage and weakness 2 to physical and force damage; Stage 2 5d6 poison damage and weakness 4 to physical and force damage; Stage 3 7d6 poison damage and weakness 6 to physical and force damage\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1991", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 1800, "duration_raw": "30 minutes", "exclude_from_search": false, "id": "equipment-1992", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Blue Dragonfly Poison](/Equipment.aspx?ID=1992)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1, [Bestiary](/Sources.aspx?ID=2) pg. 45\n\n**Price** 7 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Boggards](/MonsterFamilies.aspx?ID=16) brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison causes debilitating hallucinations in most other creatures.\n\n **Saving Throw** DC 17 Fortitude; **Onset** 10 minutes; **Maximum Duration** 30 minutes; **Stage 1** [dazzled](/Conditions.aspx?ID=7) (10 minutes); **Stage 2** dazzled and [frightened 1](/Conditions.aspx?ID=19) (10 minutes); **Stage 3** frightened 1 and [confused 1](/Conditions.aspx?ID=5) (1 minute)\n\n\n\n", "name": "Blue Dragonfly Poison", "onset": 600, "onset_raw": "10 minutes", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 17 Fortitude", "saving_throw_markdown": "DC 17 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1, [Bestiary](/Sources.aspx?ID=2) pg. 45\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Boggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison causes …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1, [Bestiary](/Sources.aspx?ID=2) pg. 45", "speed": {}, "spell_markdown": "", "stage": [ " dazzled (10 minutes)", "dazzled and frightened 1 (10 minutes)", "frightened 1 and confused 1 (1 minute)" ], "stage_markdown": "Stage 1: [dazzled](/Conditions.aspx?ID=7) (10 minutes)\n\nStage 2: dazzled and [frightened 1](/Conditions.aspx?ID=19) (10 minutes)\n\nStage 3: frightened 1 and [confused 1](/Conditions.aspx?ID=5) (1 minute)", "summary": " Boggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison causes …", "summary_markdown": " Boggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison causes …", "text": " Blue Dragonfly Poison Source Treasure Vault pg. 67 1.1 , Bestiary pg. 45 Price 7 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Boggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison causes debilitating hallucinations in most other creatures. Saving Throw DC 17 Fortitude; Onset 10 minutes; Maximum Duration 30 minutes; Stage 1 dazzled (10 minutes); Stage 2 dazzled and frightened 1 (10 minutes); Stage 3 frightened 1 and confused 1 (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1992", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-1993", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Breathtaking Vapor](/Equipment.aspx?ID=1993)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis colorless mist has a mild, waxy scent that precedes acute shortness of breath. Creatures that don't need to breathe can still take the poison's damage but are immune to its other effects.\n\n **Saving Throw** DC 38 Fortitude; **Onset** 1 round; **Maximum Duration** 6 rounds; **Stage 1** 6d6 poison damage, [drained 1](/Conditions.aspx?ID=10), and [can't breathe](/Rules.aspx?ID=468); **Stage 2** 8d6 poison damage, drained 2, and reduce remaining air by 1 additional round; **Stage 3** 10d6 poison damage, drained 3, and reduce remaining air by 2 additional rounds\n\n\n\n", "name": "Breathtaking Vapor", "onset": 6, "onset_raw": "1 round", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 38 Fortitude", "saving_throw_markdown": "DC 38 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis colorless mist has a mild, waxy scent that precedes acute shortness of breath. Creatures that don't need to breathe can still take the poison's …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1", "speed": {}, "spell_markdown": "", "stage": [ "6d6 poison damage, drained 1 , and can't breathe ", "8d6 poison damage, drained 2, and reduce remaining air by 1 additional round", "10d6 poison damage, drained 3, and reduce remaining air by 2 additional rounds" ], "stage_markdown": "Stage 1: 6d6 poison damage, [drained 1](/Conditions.aspx?ID=10), and [can't breathe](/Rules.aspx?ID=468)\n\nStage 2: 8d6 poison damage, drained 2, and reduce remaining air by 1 additional round\n\nStage 3: 10d6 poison damage, drained 3, and reduce remaining air by 2 additional rounds", "summary": "This colorless mist has a mild, waxy scent that precedes acute shortness of breath. Creatures that don't need to breathe can still take the poison's …", "summary_markdown": "This colorless mist has a mild, waxy scent that precedes acute shortness of breath. Creatures that don't need to breathe can still take the poison's …", "text": " Breathtaking Vapor Source Treasure Vault pg. 67 1.1 Price 3,000 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This colorless mist has a mild, waxy scent that precedes acute shortness of breath. Creatures that don't need to breathe can still take the poison's damage but are immune to its other effects. Saving Throw DC 38 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 6d6 poison damage, drained 1, and can't breathe; Stage 2 8d6 poison damage, drained 2, and reduce remaining air by 1 additional round; Stage 3 10d6 poison damage, drained 3, and reduce remaining air by 2 additional rounds\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=1993", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-1994", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Brightshade](/Equipment.aspx?ID=1994)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\n\n**Price** 18 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBrewed from a plant native to the [First World](/Planes.aspx?ID=10), brightshade destroys tissue, living or dead. Victims of this poison take poison damage if they're alive and positive damage if they're [undead](/Traits.aspx?ID=160).\n\n **Saving Throw** DC 21 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison or positive damage (1 round); **Stage 2** 2d6 poison or positive damage (1 round)\n\n\n\n", "name": "Brightshade", "pfs": "Standard", "price": 1800, "price_raw": "18 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 21 Fortitude", "saving_throw_markdown": "DC 21 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\r\n\r\n**Price** 18 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBrewed from a plant native to the First World , brightshade destroys tissue, living or dead. Victims of this poison take poison damage if they're …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1", "speed": {}, "spell_markdown": "", "stage": [ "1d6 poison or positive damage (1 round)", "2d6 poison or positive damage (1 round)" ], "stage_markdown": "Stage 1: 1d6 poison or positive damage (1 round)\n\nStage 2: 2d6 poison or positive damage (1 round)", "summary": "Brewed from a plant native to the First World , brightshade destroys tissue, living or dead. Victims of this poison take poison damage if they're …", "summary_markdown": "Brewed from a plant native to the First World , brightshade destroys tissue, living or dead. Victims of this poison take poison damage if they're …", "text": " Brightshade Source Treasure Vault pg. 67 1.1 Price 18 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Brewed from a plant native to the First World, brightshade destroys tissue, living or dead. Victims of this poison take poison damage if they're alive and positive damage if they're undead. Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison or positive damage (1 round); Stage 2 2d6 poison or positive damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison", "Positive" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Positive](/Traits.aspx?ID=128)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison", "Positive" ], "type": "Item", "url": "/Equipment.aspx?ID=1994", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 600, "duration_raw": "10 minutes", "exclude_from_search": false, "id": "equipment-1995", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Careless Delight](/Equipment.aspx?ID=1995)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\n\n**Price** 130 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSometimes called liquid persuasion, this sweet-tasting tincture induces euphoria that lowers inhibitions and increases trust. The status penalty from being [stupefied](/Conditions.aspx?ID=37) due to this poison doubles when applied to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47), Perception checks to [Sense Motive](/Actions.aspx?ID=85), and Perception DCs to detect a Lie.\n\n **Saving Throw** DC 28 Fortitude; **Onset** 1 minute; **Maximum Duration** 10 minutes; **Stage 1** stupefied 1 (1 minute); **Stage 2** stupefied 2 (1 minute); **Stage 3** stupefied 3, and the victim's attitude toward others improves by one step (1 minute)\n\n\n\n", "name": "Careless Delight", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 28 Fortitude", "saving_throw_markdown": "DC 28 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSometimes called liquid persuasion, this sweet-tasting tincture induces euphoria that lowers inhibitions and increases trust. The status penalty from …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1", "speed": {}, "spell_markdown": "", "stage": [ "stupefied 1 (1 minute)", "stupefied 2 (1 minute)", "stupefied 3, and the victim's attitude toward others improves by one step (1 minute)" ], "stage_markdown": "Stage 1: stupefied 1 (1 minute)\n\nStage 2: stupefied 2 (1 minute)\n\nStage 3: stupefied 3, and the victim's attitude toward others improves by one step (1 minute)", "summary": "Sometimes called liquid persuasion, this sweet-tasting tincture induces euphoria that lowers inhibitions and increases trust. The status penalty from …", "summary_markdown": "Sometimes called liquid persuasion, this sweet-tasting tincture induces euphoria that lowers inhibitions and increases trust. The status penalty from …", "text": " Careless Delight Source Treasure Vault pg. 67 1.1 Price 130 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Sometimes called liquid persuasion, this sweet-tasting tincture induces euphoria that lowers inhibitions and increases trust. The status penalty from being stupefied due to this poison doubles when applied to Deception checks to Lie, Perception checks to Sense Motive, and Perception DCs to detect a Lie. Saving Throw DC 28 Fortitude; Onset 1 minute; Maximum Duration 10 minutes; Stage 1 stupefied 1 (1 minute); Stage 2 stupefied 2 (1 minute); Stage 3 stupefied 3, and the victim's attitude toward others improves by one step (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Mental", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Mental", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1995", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-1996", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Choleric Contagion](/Equipment.aspx?ID=1996)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\n\n**Price** 4,200 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis vile poison is contagious, causing the victim's skin to secrete the toxin, allowing it to spread to others. While under the effects of choleric contagion, the first time during per round the victim succeeds at an attack roll with an [unarmed](/Traits.aspx?ID=199) attack against another creature, the target of the attack is exposed to the poison.\n\n **Saving Throw** DC 40 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 6d10 poison damage (1 round); **Stage 2** 8d10 poison damage (1 round); **Stage 3** 10d10 poison damage (1 round)\n\n\n\n", "name": "Choleric Contagion", "pfs": "Standard", "price": 420000, "price_raw": "4,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 40 Fortitude", "saving_throw_markdown": "DC 40 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1\r\n\r\n**Price** 4,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis vile poison is contagious, causing the victim's skin to secrete the toxin, allowing it to spread to others. While under the effects of choleric …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 67 1.1", "speed": {}, "spell_markdown": "", "stage": [ "6d10 poison damage (1 round)", "8d10 poison damage (1 round)", "10d10 poison damage (1 round)" ], "stage_markdown": "Stage 1: 6d10 poison damage (1 round)\n\nStage 2: 8d10 poison damage (1 round)\n\nStage 3: 10d10 poison damage (1 round)", "summary": "This vile poison is contagious, causing the victim's skin to secrete the toxin, allowing it to spread to others. While under the effects of choleric …", "summary_markdown": "This vile poison is contagious, causing the victim's skin to secrete the toxin, allowing it to spread to others. While under the effects of choleric …", "text": " Choleric Contagion Source Treasure Vault pg. 67 1.1 Price 4,200 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This vile poison is contagious, causing the victim's skin to secrete the toxin, allowing it to spread to others. While under the effects of choleric contagion, the first time during per round the victim succeeds at an attack roll with an unarmed attack against another creature, the target of the attack is exposed to the poison. Saving Throw DC 40 Fortitude; Maximum Duration 6 rounds; Stage 1 6d10 poison damage (1 round); Stage 2 8d10 poison damage (1 round); Stage 3 10d10 poison damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1996", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-1997", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Clown Monarch](/Equipment.aspx?ID=1997)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\n\n**Price** 21 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA victim of clown monarch is amusing to behold as they repeatedly suffer slapstick pratfalls. This poison disrupts the victim's sense of balance.\n\n **Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** falls [prone](/Conditions.aspx?ID=31) and must succeed at a DC 5 flat check when attempting a Stand action or the action fails and is lost (1 round); **Stage 2** as stage 1 but the DC is 10 (1 round); **Stage 3** as stage 1 but the DC is 15 (1 round)\n\n\n\n", "name": "Clown Monarch", "pfs": "Restricted", "price": 2100, "price_raw": "21 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 22 Fortitude", "saving_throw_markdown": "DC 22 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\r\n\r\n**Price** 21 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA victim of clown monarch is amusing to behold as they repeatedly suffer slapstick pratfalls. This poison disrupts the victim's sense of balance. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1", "speed": {}, "spell_markdown": "", "stage": [ "falls prone and must succeed at a DC 5 flat check when attempting a Stand action or the action fails and is lost (1 round)", "as stage 1 but the DC is 10 (1 round)", "as stage 1 but the DC is 15 (1 round)" ], "stage_markdown": "Stage 1: falls [prone](/Conditions.aspx?ID=31) and must succeed at a DC 5 flat check when attempting a Stand action or the action fails and is lost (1 round)\n\nStage 2: as stage 1 but the DC is 10 (1 round)\n\nStage 3: as stage 1 but the DC is 15 (1 round)", "summary": "A victim of clown monarch is amusing to behold as they repeatedly suffer slapstick pratfalls. This poison disrupts the victim's sense of balance. …", "summary_markdown": "A victim of clown monarch is amusing to behold as they repeatedly suffer slapstick pratfalls. This poison disrupts the victim's sense of balance. …", "text": " Clown Monarch Source Treasure Vault pg. 68 1.1 Price 21 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- A victim of clown monarch is amusing to behold as they repeatedly suffer slapstick pratfalls. This poison disrupts the victim's sense of balance. Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 falls prone and must succeed at a DC 5 flat check when attempting a Stand action or the action fails and is lost (1 round); Stage 2 as stage 1 but the DC is 10 (1 round); Stage 3 as stage 1 but the DC is 15 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1997", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-1998", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Clubhead Poison](/Equipment.aspx?ID=1998)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\n\n**Price** 340 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis poison is named for the strain of fungi from which it's distilled. Hallucinations assail the victim's mind, causing them to see imaginary foes.\n\n **Saving Throw** DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 3d8 poison damage, [flat-footed](/Conditions.aspx?ID=16), and can't take reactions (1 round); **Stage 2** 4d8 poison damage, flat-footed, can't take reactions, [stunned 1](/Conditions.aspx?ID=36) (1 round); **Stage 3** 5d8 poison damage, flat-footed, can't take reactions, and stunned 1 (1 round)\n\n\n\n", "name": "Clubhead Poison", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 32 Fortitude", "saving_throw_markdown": "DC 32 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis poison is named for the strain of fungi from which it's distilled. Hallucinations assail the victim's mind, causing them to see imaginary foes. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1", "speed": {}, "spell_markdown": "", "stage": [ "3d8 poison damage, flat-footed , and can't take reactions (1 round)", "4d8 poison damage, flat-footed, can't take reactions, stunned 1 (1 round)", "5d8 poison damage, flat-footed, can't take reactions, and stunned 1 (1 round)" ], "stage_markdown": "Stage 1: 3d8 poison damage, [flat-footed](/Conditions.aspx?ID=16), and can't take reactions (1 round)\n\nStage 2: 4d8 poison damage, flat-footed, can't take reactions, [stunned 1](/Conditions.aspx?ID=36) (1 round)\n\nStage 3: 5d8 poison damage, flat-footed, can't take reactions, and stunned 1 (1 round)", "summary": "This poison is named for the strain of fungi from which it's distilled. Hallucinations assail the victim's mind, causing them to see imaginary foes. …", "summary_markdown": "This poison is named for the strain of fungi from which it's distilled. Hallucinations assail the victim's mind, causing them to see imaginary foes. …", "text": " Clubhead Poison Source Treasure Vault pg. 68 1.1 Price 340 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This poison is named for the strain of fungi from which it's distilled. Hallucinations assail the victim's mind, causing them to see imaginary foes. Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 3d8 poison damage, flat-footed, and can't take reactions (1 round); Stage 2 4d8 poison damage, flat-footed, can't take reactions, stunned 1 (1 round); Stage 3 5d8 poison damage, flat-footed, can't take reactions, and stunned 1 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1998", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds (but see stage 3)", "exclude_from_search": false, "id": "equipment-1999", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Curare](/Equipment.aspx?ID=1999)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHunters all over Golarion favor curare, a potent paralytic derived from boiled tree bark.\n\n **Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds (but see stage 3); **Stage 1** 2d6 poison damage, [clumsy 1](/Conditions.aspx?ID=3), and [enfeebled 1](/Conditions.aspx?ID=13) (1 round); **Stage 2** 3d6 poison damage, clumsy 2, enfeebled 2, and [slowed 1](/Conditions.aspx?ID=35) (1 minute); **Stage 3** 4d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 round). If the victim fails the saving throw while at Stage 3, the poison ends and the victim is [paralyzed](/Conditions.aspx?ID=28) for 2d6 minutes.\n\n\n\n", "name": "Curare", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 25 Fortitude", "saving_throw_markdown": "DC 25 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHunters all over Golarion favor curare, a potent paralytic derived from boiled tree bark. Saving Throw DC 25 Fortitude; Maximum Duration 6 …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1", "speed": {}, "spell_markdown": "", "stage": [ "2d6 poison damage, clumsy 1 , and enfeebled 1 (1 round)", "3d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 minute)", "4d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 round). If the victim fails the saving throw while at Stage 3, the poison ends and the victim is paralyzed for 2d6 minutes." ], "stage_markdown": "Stage 1: 2d6 poison damage, [clumsy 1](/Conditions.aspx?ID=3), and [enfeebled 1](/Conditions.aspx?ID=13) (1 round)\n\nStage 2: 3d6 poison damage, clumsy 2, enfeebled 2, and [slowed 1](/Conditions.aspx?ID=35) (1 minute)\n\nStage 3: 4d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 round). If the victim fails the saving throw while at Stage 3, the poison ends and the victim is [paralyzed](/Conditions.aspx?ID=28) for 2d6 minutes.", "summary": "Hunters all over Golarion favor curare, a potent paralytic derived from boiled tree bark. Saving Throw DC 25 Fortitude; Maximum Duration 6 …", "summary_markdown": "Hunters all over Golarion favor curare, a potent paralytic derived from boiled tree bark. Saving Throw DC 25 Fortitude; Maximum Duration 6 …", "text": " Curare Source Treasure Vault pg. 68 1.1 Price 100 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Hunters all over Golarion favor curare, a potent paralytic derived from boiled tree bark. Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds (but see stage 3); Stage 1 2d6 poison damage, clumsy 1, and enfeebled 1 (1 round); Stage 2 3d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 minute); Stage 3 4d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 round). If the victim fails the saving throw while at Stage 3, the poison ends and the victim is paralyzed for 2d6 minutes.\n", "trait": [ "Alchemical", "Consumable", "Incapacitation", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Incapacitation](/Traits.aspx?ID=93), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Incapacitation", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=1999", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-2000", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Dancing Lamentation](/Equipment.aspx?ID=2000)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\n\n**Price** 240 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis toxin erratically stimulates the limbs, forcing unexpected shifts in momentum. The result resembles a gangly, lurching dance. At the start of each turn, the victim takes one or more Steps in a random direction if able. This movement is [forced](/Rules.aspx?ID=451) and doesn't count against the victim's actions for the round. \n\n**Saving Throw** DC 30 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 4d6 poison damage and 1 Step of forced movement (1 round); **Stage 2** 6d6 poison damage, [clumsy 1](/Conditions.aspx?ID=3), and 1 Step of forced movement (1 round); **Stage 3** 8d6 poison damage, clumsy 2, 2 Steps of forced movement (1 round)\n\n\n\n", "name": "Dancing Lamentation", "pfs": "Standard", "price": 24000, "price_raw": "240 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 30 Fortitude", "saving_throw_markdown": "DC 30 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis toxin erratically stimulates the limbs, forcing unexpected shifts in momentum. The result resembles a gangly, lurching dance. At the start of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1", "speed": {}, "spell_markdown": "", "stage": [ "4d6 poison damage and 1 Step of forced movement (1 round)", "6d6 poison damage, clumsy 1 , and 1 Step of forced movement (1 round)", "8d6 poison damage, clumsy 2, 2 Steps of forced movement (1 round)" ], "stage_markdown": "Stage 1: 4d6 poison damage and 1 Step of forced movement (1 round)\n\nStage 2: 6d6 poison damage, [clumsy 1](/Conditions.aspx?ID=3), and 1 Step of forced movement (1 round)\n\nStage 3: 8d6 poison damage, clumsy 2, 2 Steps of forced movement (1 round)", "summary": "This toxin erratically stimulates the limbs, forcing unexpected shifts in momentum. The result resembles a gangly, lurching dance. At the start of …", "summary_markdown": "This toxin erratically stimulates the limbs, forcing unexpected shifts in momentum. The result resembles a gangly, lurching dance. At the start of …", "text": " Dancing Lamentation Source Treasure Vault pg. 68 1.1 Price 240 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This toxin erratically stimulates the limbs, forcing unexpected shifts in momentum. The result resembles a gangly, lurching dance. At the start of each turn, the victim takes one or more Steps in a random direction if able. This movement is forced and doesn't count against the victim's actions for the round. Saving Throw DC 30 Fortitude; Maximum Duration 6 rounds; Stage 1 4d6 poison damage and 1 Step of forced movement (1 round); Stage 2 6d6 poison damage, clumsy 1, and 1 Step of forced movement (1 round); Stage 3 8d6 poison damage, clumsy 2, 2 Steps of forced movement (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=2000", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-2001", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Death Knell Powder](/Equipment.aspx?ID=2001)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 325 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis poison is made from toxic spores reduced to a gray powder and suffused with necromantic energy. If a creature is reduced to 0 Hit Points while under the effect of _death knell powder_, it must succeed at a DC 34 Will save or die (this is a [death](/Traits.aspx?ID=40) effect). If a creature dies from _death knell powder_, a random creature adjacent to the victim is bolstered by its departing life force and gains 20 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.\n\n **Saving Throw** DC 34 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 7d6 poison damage (1 round); **Stage 2** 9d6 poison damage (1 round); **Stage 3** 12d6 poison damage (1 round)\n\n**Craft Requirements** Supply one casting of [_death knell_](/Spells.aspx?ID=63).\n\n\n\n", "name": "Death Knell Powder", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 34 Fortitude", "saving_throw_markdown": "DC 34 Fortitude", "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis poison is made from toxic spores reduced to a gray powder and suffused with necromantic energy. If a creature is reduced to 0 Hit Points while …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "stage": [ "7d6 poison damage (1 round)", "9d6 poison damage (1 round)", "12d6 poison damage (1 round)" ], "stage_markdown": "Stage 1: 7d6 poison damage (1 round)\n\nStage 2: 9d6 poison damage (1 round)\n\nStage 3: 12d6 poison damage (1 round)", "summary": "This poison is made from toxic spores reduced to a gray powder and suffused with necromantic energy. If a creature is reduced to 0 Hit Points while …", "summary_markdown": "This poison is made from toxic spores reduced to a gray powder and suffused with necromantic energy. If a creature is reduced to 0 Hit Points while …", "text": " Death Knell Powder Source Treasure Vault pg. 68 1.1 , Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 325 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- This poison is made from toxic spores reduced to a gray powder and suffused with necromantic energy. If a creature is reduced to 0 Hit Points while under the effect of death knell powder , it must succeed at a DC 34 Will save or die (this is a death effect). If a creature dies from death knell powder , a random creature adjacent to the victim is bolstered by its departing life force and gains 20 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes. Saving Throw DC 34 Fortitude; Maximum Duration 6 rounds; Stage 1 7d6 poison damage (1 round); Stage 2 9d6 poison damage (1 round); Stage 3 12d6 poison damage (1 round) Craft Requirements Supply one casting of death knell .\n", "trait": [ "Alchemical", "Consumable", "Divine", "Injury", "Necromancy", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Injury](/Traits.aspx?ID=97), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Divine", "Injury", "Necromancy", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2001", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-2002", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Eldritch Flare](/Equipment.aspx?ID=2002)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\n\n**Price** 1,100 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis poison draws power from the magic of its victim. If a creature under the effects of eldritch flare Casts a Spell, excess magical energy feeds back into the toxin, increasing the DC of the poison by 2 that round. In addition, if the spell deals damage, the poison deals half its damage as one of the types of damage the spell deals (the other half remains poison damage). If the target is immune or has resistance to the spell's damage, the poison deals half its damage as mental damage instead. If the victim casts no spells during a round while affected, the poison still deals its poison damage.\n\n **Saving Throw** DC 35 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 8d6 damage (1 round); **Stage 2** 10d6 damage (1 round); **Stage 3** 12d6 damage (1 round)\n\n\n\n", "name": "Eldritch Flare", "pfs": "Standard", "price": 110000, "price_raw": "1,100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 35 Fortitude", "saving_throw_markdown": "DC 35 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\r\n\r\n**Price** 1,100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis poison draws power from the magic of its victim. If a creature under the effects of eldritch flare Casts a Spell, excess magical energy feeds …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1", "speed": {}, "spell_markdown": "", "stage": [ "8d6 damage (1 round)", "10d6 damage (1 round)", "12d6 damage (1 round)" ], "stage_markdown": "Stage 1: 8d6 damage (1 round)\n\nStage 2: 10d6 damage (1 round)\n\nStage 3: 12d6 damage (1 round)", "summary": "This poison draws power from the magic of its victim. If a creature under the effects of eldritch flare Casts a Spell, excess magical energy feeds …", "summary_markdown": "This poison draws power from the magic of its victim. If a creature under the effects of eldritch flare Casts a Spell, excess magical energy feeds …", "text": " Eldritch Flare Source Treasure Vault pg. 68 1.1 Price 1,100 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This poison draws power from the magic of its victim. If a creature under the effects of eldritch flare Casts a Spell, excess magical energy feeds back into the toxin, increasing the DC of the poison by 2 that round. In addition, if the spell deals damage, the poison deals half its damage as one of the types of damage the spell deals (the other half remains poison damage). If the target is immune or has resistance to the spell's damage, the poison deals half its damage as mental damage instead. If the victim casts no spells during a round while affected, the poison still deals its poison damage. Saving Throw DC 35 Fortitude; Maximum Duration 6 rounds; Stage 1 8d6 damage (1 round); Stage 2 10d6 damage (1 round); Stage 3 12d6 damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=2002", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 60, "duration_raw": "10 rounds", "exclude_from_search": false, "id": "equipment-2003", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[False Hope](/Equipment.aspx?ID=2003)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\n\n**Price** 2,600 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis poison is an insidious distillation of the venom of the boomslang snake. It acts slowly and cyclically, giving its victim a false sense that the poison has failed to take hold or its effects have ended. The GM makes the target's saving throws in secret during any stage that has no effect.\n\n **Saving Throw** DC 37 Fortitude ([secret](/Traits.aspx?ID=142)); **Maximum Duration** 10 rounds; **Stage 1** no effect (1 round); **Stage 2** 10d8 poison damage (1 round); **Stage 3** no effect; **Stage 4** 12d8 poison damage (1 round)\n\n\n\n", "name": "False Hope", "pfs": "Standard", "price": 260000, "price_raw": "2,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 37 Fortitude (<%TRAITS%142%%>secret<%END>)", "saving_throw_markdown": "DC 37 Fortitude ( secret )", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1\r\n\r\n**Price** 2,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis poison is an insidious distillation of the venom of the boomslang snake. It acts slowly and cyclically, giving its victim a false sense that the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 68 1.1", "speed": {}, "spell_markdown": "", "stage": [ "no effect (1 round)", "10d8 poison damage (1 round)", "no effect", "12d8 poison damage (1 round)" ], "stage_markdown": "Stage 1: no effect (1 round)\n\nStage 2: 10d8 poison damage (1 round)\n\nStage 3: no effect\n\nStage 4: 12d8 poison damage (1 round)", "summary": "This poison is an insidious distillation of the venom of the boomslang snake. It acts slowly and cyclically, giving its victim a false sense that the …", "summary_markdown": "This poison is an insidious distillation of the venom of the boomslang snake. It acts slowly and cyclically, giving its victim a false sense that the …", "text": " False Hope Source Treasure Vault pg. 68 1.1 Price 2,600 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This poison is an insidious distillation of the venom of the boomslang snake. It acts slowly and cyclically, giving its victim a false sense that the poison has failed to take hold or its effects have ended. The GM makes the target's saving throws in secret during any stage that has no effect. Saving Throw DC 37 Fortitude (secret); Maximum Duration 10 rounds; Stage 1 no effect (1 round); Stage 2 10d8 poison damage (1 round); Stage 3 no effect; Stage 4 12d8 poison damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison", "Virulent" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Virulent](/Traits.aspx?ID=162)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison", "Virulent" ], "type": "Item", "url": "/Equipment.aspx?ID=2003", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-2004", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Gorgon's Breath](/Equipment.aspx?ID=2004)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\n\n**Price** 475 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGorgon's breath is a fine powder that can easily enter living creatures' bloodstreams through their lungs before binding to mucous membranes and causing any nearby soft tissues to harden.\n\n **Saving Throw** DC 32 Fortitude; **Onset** 1 round; **Maximum Duration** 6 rounds; **Stage 1** [slowed 1](/Conditions.aspx?ID=35) (1 round); **Stage 2** 4d6 bludgeoning damage and slowed 1 (1 round); **Stage 3** [petrified](/Conditions.aspx?ID=30) (1 round); **Stage 4** petrified permanently\n\n\n\n", "name": "Gorgon's Breath", "onset": 6, "onset_raw": "1 round", "pfs": "Standard", "price": 47500, "price_raw": "475 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 32 Fortitude", "saving_throw_markdown": "DC 32 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGorgon's breath is a fine powder that can easily enter living creatures' bloodstreams through their lungs before binding to mucous membranes and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78", "speed": {}, "spell_markdown": "", "stage": [ " slowed 1 (1 round)", "4d6 bludgeoning damage and slowed 1 (1 round)", " petrified (1 round)", "petrified permanently" ], "stage_markdown": "Stage 1: [slowed 1](/Conditions.aspx?ID=35) (1 round)\n\nStage 2: 4d6 bludgeoning damage and slowed 1 (1 round)\n\nStage 3: [petrified](/Conditions.aspx?ID=30) (1 round)\n\nStage 4: petrified permanently", "summary": "Gorgon's breath is a fine powder that can easily enter living creatures' bloodstreams through their lungs before binding to mucous membranes and …", "summary_markdown": "Gorgon's breath is a fine powder that can easily enter living creatures' bloodstreams through their lungs before binding to mucous membranes and …", "text": " Gorgon's Breath Source Treasure Vault pg. 69 1.1 , Pathfinder #149: Against the Scarlet Triad pg. 78 Price 475 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Gorgon's breath is a fine powder that can easily enter living creatures' bloodstreams through their lungs before binding to mucous membranes and causing any nearby soft tissues to harden. Saving Throw DC 32 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 slowed 1 (1 round); Stage 2 4d6 bludgeoning damage and slowed 1 (1 round); Stage 3 petrified (1 round); Stage 4 petrified permanently\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2004", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-2005", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Hunger Oil](/Equipment.aspx?ID=2005)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 235 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRendered from the fat of corporeal [undead](/Traits.aspx?ID=160) creatures and infused with [ghoulish](/Monsters.aspx?ID=218) magic, this yellowish oil causes its victims to experience stabbing hunger pangs that only living flesh can abate. If the victim eats at least a mouthful of [humanoid](/Traits.aspx?ID=91) flesh, it ignores the [enfeebled](/Conditions.aspx?ID=13) condition from _hunger oil_ for 1 minute. Victims under the effect of _hunger oil_ regain only half as many Hit Points from healing effects unless they've eaten at least a mouthful of humanoid flesh in the last minute.\n\n **Saving Throw** DC 30 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 minutes; **Stage 1** enfeebled 2 (1 minute); **Stage 2** enfeebled 3 (1 minute); **Stage 3** enfeebled 4 (1d4 minutes)\n\n**Craft Requirements** Supply one casting of [_ghoulish cravings_](/Spells.aspx?ID=134)\n\n\n\n", "name": "Hunger Oil", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 23500, "price_raw": "235 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 30 Fortitude", "saving_throw_markdown": "DC 30 Fortitude", "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 235 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "stage": [ "enfeebled 2 (1 minute)", "enfeebled 3 (1 minute)", "enfeebled 4 (1d4 minutes)" ], "stage_markdown": "Stage 1: enfeebled 2 (1 minute)\n\nStage 2: enfeebled 3 (1 minute)\n\nStage 3: enfeebled 4 (1d4 minutes)", "summary": "Rendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing …", "summary_markdown": "Rendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing …", "text": " Hunger Oil Source Treasure Vault pg. 69 1.1 , Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 235 gp Usage held in 1 hand Bulk L Activate Three Actions Interact --- Rendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing hunger pangs that only living flesh can abate. If the victim eats at least a mouthful of humanoid flesh, it ignores the enfeebled condition from hunger oil for 1 minute. Victims under the effect of hunger oil regain only half as many Hit Points from healing effects unless they've eaten at least a mouthful of humanoid flesh in the last minute. Saving Throw DC 30 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 enfeebled 2 (1 minute); Stage 2 enfeebled 3 (1 minute); Stage 3 enfeebled 4 (1d4 minutes) Craft Requirements Supply one casting of ghoulish cravings ", "trait": [ "Alchemical", "Consumable", "Contact", "Divine", "Necromancy", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Divine", "Necromancy", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2005", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-2006", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Liar's Demise](/Equipment.aspx?ID=2006)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thick green cream quickly seeps into victim's skin. In addition to causing painful swelling in the brain, _liar's demise_ compels the victim to speak only the truth. While under the effect of _liar's demise_, the victim takes the listed poison damage and mental damage for any time they voluntarily and knowingly tell a lie, due to the poison's increased blood pressure to their brain. They take this damage once per round at most, even if they lie several times in rapid succession. The victim is aware of this effect and can choose to not answer or give only evasive, technically truthful, answers—this is a [mental](/Traits.aspx?ID=106) effect.\n\n **Saving Throw** DC 34 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 minutes; **Stage 1** [stupefied 1](/Conditions.aspx?ID=37), 3d6 poison damage and 3d6 mental damage for lying (1 minute); **Stage 2** stupefied 2, 4d6 poison damage and 4d6 mental damage for lying (1 minute); **Stage 3** stupefied 3, 5d6 poison damage and 5d6 mental damage for lying, and the damage becomes a [death](/Traits.aspx?ID=40) effect. If it reduces the victim to 0 Hit Points, the victim's head explodes, causing death (1 minute).\n\n**Craft Requirements** Supply one casting of [_zone of truth_](/Spells.aspx?ID=379).\n\n\n\n", "name": "Liar's Demise", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 34 Fortitude", "saving_throw_markdown": "DC 34 Fortitude", "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thick green cream quickly seeps into victim's skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "stage": [ " stupefied 1 , 3d6 poison damage and 3d6 mental damage for lying (1 minute)", "stupefied 2, 4d6 poison damage and 4d6 mental damage for lying (1 minute)", "stupefied 3, 5d6 poison damage and 5d6 mental damage for lying, and the damage becomes a death effect. If it reduces the victim to 0 Hit Points, the victim's head explodes, causing death (1 minute)." ], "stage_markdown": "Stage 1: [stupefied 1](/Conditions.aspx?ID=37), 3d6 poison damage and 3d6 mental damage for lying (1 minute)\n\nStage 2: stupefied 2, 4d6 poison damage and 4d6 mental damage for lying (1 minute)\n\nStage 3: stupefied 3, 5d6 poison damage and 5d6 mental damage for lying, and the damage becomes a [death](/Traits.aspx?ID=40) effect. If it reduces the victim to 0 Hit Points, the victim's head explodes, causing death (1 minute).", "summary": "This thick green cream quickly seeps into victim's skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to …", "summary_markdown": "This thick green cream quickly seeps into victim's skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to …", "text": " Liar's Demise Source Treasure Vault pg. 69 1.1 , Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 Price 650 gp Usage held in 1 hand Bulk L Activate Three Actions Interact --- This thick green cream quickly seeps into victim's skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to speak only the truth. While under the effect of liar's demise , the victim takes the listed poison damage and mental damage for any time they voluntarily and knowingly tell a lie, due to the poison's increased blood pressure to their brain. They take this damage once per round at most, even if they lie several times in rapid succession. The victim is aware of this effect and can choose to not answer or give only evasive, technically truthful, answers—this is a mental effect. Saving Throw DC 34 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 stupefied 1, 3d6 poison damage and 3d6 mental damage for lying (1 minute); Stage 2 stupefied 2, 4d6 poison damage and 4d6 mental damage for lying (1 minute); Stage 3 stupefied 3, 5d6 poison damage and 5d6 mental damage for lying, and the damage becomes a death effect. If it reduces the victim to 0 Hit Points, the victim's head explodes, causing death (1 minute). Craft Requirements Supply one casting of zone of truth .\n", "trait": [ "Alchemical", "Consumable", "Contact", "Divine", "Enchantment", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Divine", "Enchantment", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2006", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": false, "id": "equipment-2007", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Looter's Lethargy](/Equipment.aspx?ID=2007)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe poison known as looter's lethargy ensures no thieves are strong enough to walk off with pilfered treasures. Commonly smeared on locks, chests, and even valuable items themselves, the poison slowly saps the strength of those who touch it. Nearby guardians can then simply follow the resulting trail of discarded valuables to find the weakened trespasser.\n\n **Saving Throw** DC 19 Fortitude; **Onset** 1 minute; **Maximum Duration** 1 hour; **Stage 1** reduce Bulk limit by 3 (1 minute); **Stage 2** [flat-footed](/Conditions.aspx?ID=16), reduce Bulk limit by 4 (10 minutes); **Stage 3** flat-footed, reduce Bulk limit by 5 (10 minutes)\n\n\n\n", "name": "Looter's Lethargy", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 19 Fortitude", "saving_throw_markdown": "DC 19 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe poison known as looter's lethargy ensures no thieves are strong enough to walk off with pilfered treasures. Commonly smeared on locks, chests, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 69 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 81", "speed": {}, "spell_markdown": "", "stage": [ "reduce Bulk limit by 3 (1 minute)", " flat-footed , reduce Bulk limit by 4 (10 minutes)", "flat-footed, reduce Bulk limit by 5 (10 minutes)" ], "stage_markdown": "Stage 1: reduce Bulk limit by 3 (1 minute)\n\nStage 2: [flat-footed](/Conditions.aspx?ID=16), reduce Bulk limit by 4 (10 minutes)\n\nStage 3: flat-footed, reduce Bulk limit by 5 (10 minutes)", "summary": "The poison known as looter's lethargy ensures no thieves are strong enough to walk off with pilfered treasures. Commonly smeared on locks, chests, …", "summary_markdown": "The poison known as looter's lethargy ensures no thieves are strong enough to walk off with pilfered treasures. Commonly smeared on locks, chests, …", "text": " Looter's Lethargy Source Treasure Vault pg. 69 1.1 , Pathfinder #157: Devil at the Dreaming Palace pg. 81 Price 6 gp Usage held in 1 hand Bulk L Activate Three Actions Interact --- The poison known as looter's lethargy ensures no thieves are strong enough to walk off with pilfered treasures. Commonly smeared on locks, chests, and even valuable items themselves, the poison slowly saps the strength of those who touch it. Nearby guardians can then simply follow the resulting trail of discarded valuables to find the weakened trespasser. Saving Throw DC 19 Fortitude; Onset 1 minute; Maximum Duration 1 hour; Stage 1 reduce Bulk limit by 3 (1 minute); Stage 2 flat-footed, reduce Bulk limit by 4 (10 minutes); Stage 3 flat-footed, reduce Bulk limit by 5 (10 minutes)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2007", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-2008", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Mustard Powder](/Equipment.aspx?ID=2008)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConcocted from the formulas provided by otherworldly refugees to Irrisen, mustard powder is rumored to be devastating to entire armies with proper dispersal. Recipes have quickly spread across Golarion. Mustard powder's [sickened](/Conditions.aspx?ID=34) condition ends when the poison's other effects do.\n\n **Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and [dazzled](/Conditions.aspx?ID=7) (1 round); **Stage 2** 2d4 poison damage, dazzled, sickened 1, and unable to smell (1 round); **Stage 3** 2d6 poison damage, dazzled, sickened 2, and unable to smell (1 round)\n\n\n\n", "name": "Mustard Powder", "pfs": "Restricted", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 22 Fortitude", "saving_throw_markdown": "DC 22 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nConcocted from the formulas provided by otherworldly refugees to Irrisen, mustard powder is rumored to be devastating to entire armies with proper …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1", "speed": {}, "spell_markdown": "", "stage": [ "1d6 poison damage and dazzled (1 round)", "2d4 poison damage, dazzled, sickened 1, and unable to smell (1 round)", "2d6 poison damage, dazzled, sickened 2, and unable to smell (1 round)" ], "stage_markdown": "Stage 1: 1d6 poison damage and [dazzled](/Conditions.aspx?ID=7) (1 round)\n\nStage 2: 2d4 poison damage, dazzled, sickened 1, and unable to smell (1 round)\n\nStage 3: 2d6 poison damage, dazzled, sickened 2, and unable to smell (1 round)", "summary": "Concocted from the formulas provided by otherworldly refugees to Irrisen, mustard powder is rumored to be devastating to entire armies with proper …", "summary_markdown": "Concocted from the formulas provided by otherworldly refugees to Irrisen, mustard powder is rumored to be devastating to entire armies with proper …", "text": " Mustard Powder Source Treasure Vault pg. 70 1.1 Price 25 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Concocted from the formulas provided by otherworldly refugees to Irrisen, mustard powder is rumored to be devastating to entire armies with proper dispersal. Recipes have quickly spread across Golarion. Mustard powder's sickened condition ends when the poison's other effects do. Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and dazzled (1 round); Stage 2 2d4 poison damage, dazzled, sickened 1, and unable to smell (1 round); Stage 3 2d6 poison damage, dazzled, sickened 2, and unable to smell (1 round)\n", "trait": [ "Alchemical", "Consumable", "Inhaled", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Inhaled", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=2008", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 432000, "duration_raw": "5 days", "exclude_from_search": false, "id": "equipment-2009", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Nightmare Salt](/Equipment.aspx?ID=2009)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79\n\n**Price** 14,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly; victims experience periods of waking nightmares that overload the senses and eventually result in death through a combination of shock and exhaustion.\n\n**Saving Throw** DC 43 Fortitude; **Onset** 1 hour; **Maximum Duration** 5 days; **Stage 1** [frightened 2](/Conditions.aspx?ID=19) once every 1d4 hours, plus [fatigued](/Conditions.aspx?ID=15) (1 day); **Stage 2** [confused](/Conditions.aspx?ID=5) for 1 minute once every 1d4 hours, plus frightened 3 and fatigued (1 day); **Stage 3** frightened 3, plus confused for 1d4 minutes, once every hour, plus fatigued (1 day); **Stage 4** death\n\n\n\n", "name": "Nightmare Salt", "onset": 3600, "onset_raw": "1 hour", "pfs": "Standard", "price": 1400000, "price_raw": "14,000 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 43 Fortitude", "saving_throw_markdown": "DC 43 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79\r\n\r\n**Price** 14,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly; victims experience periods of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 79", "speed": {}, "spell_markdown": "", "stage": [ " frightened 2 once every 1d4 hours, plus fatigued (1 day)", " confused for 1 minute once every 1d4 hours, plus frightened 3 and fatigued (1 day)", "frightened 3, plus confused for 1d4 minutes, once every hour, plus fatigued (1 day)", "death" ], "stage_markdown": "Stage 1: [frightened 2](/Conditions.aspx?ID=19) once every 1d4 hours, plus [fatigued](/Conditions.aspx?ID=15) (1 day)\n\nStage 2: [confused](/Conditions.aspx?ID=5) for 1 minute once every 1d4 hours, plus frightened 3 and fatigued (1 day)\n\nStage 3: frightened 3, plus confused for 1d4 minutes, once every hour, plus fatigued (1 day)\n\nStage 4: death", "summary": "This potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly; victims experience periods of …", "summary_markdown": "This potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly; victims experience periods of …", "text": " Nightmare Salt Source Treasure Vault pg. 70 1.1 , Pathfinder #149: Against the Scarlet Triad pg. 79 Price 14,000 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- This potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly; victims experience periods of waking nightmares that overload the senses and eventually result in death through a combination of shock and exhaustion. Saving Throw DC 43 Fortitude; Onset 1 hour; Maximum Duration 5 days; Stage 1 frightened 2 once every 1d4 hours, plus fatigued (1 day); Stage 2 confused for 1 minute once every 1d4 hours, plus frightened 3 and fatigued (1 day); Stage 3 frightened 3, plus confused for 1d4 minutes, once every hour, plus fatigued (1 day); Stage 4 death\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2009", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-2010", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Standard\"\r\n>\r\n[Pale Fade](/Equipment.aspx?ID=2010)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPale fade is a white ointment with a sharp, earthy scent. The poison rapidly desiccates flesh, which then crumbles and forms a cloud of pallid dust. If the victim is [concealed](/Conditions.aspx?ID=4) by this poison, then the cloud of dust also conceals other creatures from the victim.\n\n **Saving Throw** DC 42 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 10d6 poison damage and [drained 1](/Conditions.aspx?ID=10) (1 round); Stage 2 12d6 poison damage, drained 1, and concealed (1 round); **Stage 3** 15d6 poison damage, drained 1, and concealed (1 round)\n\n\n\n", "name": "Pale Fade", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 42 Fortitude", "saving_throw_markdown": "DC 42 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPale fade is a white ointment with a sharp, earthy scent. The poison rapidly desiccates flesh, which then crumbles and forms a cloud of pallid dust. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1", "speed": {}, "spell_markdown": "", "stage": [ "10d6 poison damage and drained 1 (1 round)", "15d6 poison damage, drained 1, and concealed (1 round)" ], "stage_markdown": "Stage 1: 10d6 poison damage and [drained 1](/Conditions.aspx?ID=10) (1 round)\n\nStage 2: 15d6 poison damage, drained 1, and concealed (1 round)", "summary": "Pale fade is a white ointment with a sharp, earthy scent. The poison rapidly desiccates flesh, which then crumbles and forms a cloud of pallid dust. …", "summary_markdown": "Pale fade is a white ointment with a sharp, earthy scent. The poison rapidly desiccates flesh, which then crumbles and forms a cloud of pallid dust. …", "text": " Pale Fade Source Treasure Vault pg. 70 1.1 Price 6,000 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Pale fade is a white ointment with a sharp, earthy scent. The poison rapidly desiccates flesh, which then crumbles and forms a cloud of pallid dust. If the victim is concealed by this poison, then the cloud of dust also conceals other creatures from the victim. Saving Throw DC 42 Fortitude; Maximum Duration 6 rounds; Stage 1 10d6 poison damage and drained 1 (1 round); Stage 2 12d6 poison damage, drained 1, and concealed (1 round); Stage 3 15d6 poison damage, drained 1, and concealed (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=2010", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-2011", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Pummel-Growth Toxin](/Equipment.aspx?ID=2011)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\n\n**Price** 550 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis substance is the result of a failed alchemical experiment to regrow a severed arm. An extra outsized, uncontrolled limb of the sort used for manipulation grows from the victim's body. The limb initially flails about, throwing the creature off-balance. Once it “matures,” the limb pummels the victim instead. The limb can't deal its bludgeoning damage if the victim is unable to take actions. Upon recovery from the poison, the extra limb withers and falls off.\n\n **Saving Throw** DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 4d6 poison damage, [clumsy 1](/Conditions.aspx?ID=3), and must succeed at a DC 5 flat check to perform an action with the [manipulate](/Traits.aspx?ID=104) trait or the action fails and is lost (1 round); **Stage 2** 4d6 poison damage, clumsy 1, [slowed 1](/Conditions.aspx?ID=35), 2d6 bludgeoning damage (1 round); **Stage 3** 4d6 poison damage, clumsy 2, slowed 2, 4d6 bludgeoning damage (1 round)\n\n\n\n", "name": "Pummel-Growth Toxin", "pfs": "Standard", "price": 55000, "price_raw": "550 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 32 Fortitude", "saving_throw_markdown": "DC 32 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\r\n\r\n**Price** 550 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis substance is the result of a failed alchemical experiment to regrow a severed arm. An extra outsized, uncontrolled limb of the sort used for …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1", "speed": {}, "spell_markdown": "", "stage": [ "4d6 poison damage, clumsy 1 , and must succeed at a DC 5 flat check to perform an action with the manipulate trait or the action fails and is lost (1 round)", "4d6 poison damage, clumsy 1, slowed 1 , 2d6 bludgeoning damage (1 round)", "4d6 poison damage, clumsy 2, slowed 2, 4d6 bludgeoning damage (1 round)" ], "stage_markdown": "Stage 1: 4d6 poison damage, [clumsy 1](/Conditions.aspx?ID=3), and must succeed at a DC 5 flat check to perform an action with the [manipulate](/Traits.aspx?ID=104) trait or the action fails and is lost (1 round)\n\nStage 2: 4d6 poison damage, clumsy 1, [slowed 1](/Conditions.aspx?ID=35), 2d6 bludgeoning damage (1 round)\n\nStage 3: 4d6 poison damage, clumsy 2, slowed 2, 4d6 bludgeoning damage (1 round)", "summary": "This substance is the result of a failed alchemical experiment to regrow a severed arm. An extra outsized, uncontrolled limb of the sort used for …", "summary_markdown": "This substance is the result of a failed alchemical experiment to regrow a severed arm. An extra outsized, uncontrolled limb of the sort used for …", "text": " Pummel-Growth Toxin Source Treasure Vault pg. 70 1.1 Price 550 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- This substance is the result of a failed alchemical experiment to regrow a severed arm. An extra outsized, uncontrolled limb of the sort used for manipulation grows from the victim's body. The limb initially flails about, throwing the creature off-balance. Once it “matures,” the limb pummels the victim instead. The limb can't deal its bludgeoning damage if the victim is unable to take actions. Upon recovery from the poison, the extra limb withers and falls off. Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 4d6 poison damage, clumsy 1, and must succeed at a DC 5 flat check to perform an action with the manipulate trait or the action fails and is lost (1 round); Stage 2 4d6 poison damage, clumsy 1, slowed 1, 2d6 bludgeoning damage (1 round); Stage 3 4d6 poison damage, clumsy 2, slowed 2, 4d6 bludgeoning damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Morph", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Morph](/Traits.aspx?ID=113), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Morph", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=2011", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-2012", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Scarlet Mist](/Equipment.aspx?ID=2012)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDerived from a mixture of krooth venom and an agitating agent, scarlet mist causes bleeding that turns into a foaming mist. When a creature under the effects of scarlet mist takes [persistent bleed damage](/Conditions.aspx?ID=29) from the toxin, creatures within 5 feet take the [splash](/Traits.aspx?ID=150) damage. The persistent damage can't be staunched until the poison's effects end. A creature that can't bleed doesn't take the bleed damage or cause the splash damage but can still take the poison damage.\n\n **Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage, 1d4 persistent bleed damage, and 1 poison splash damage (1 round); **Stage 2** 3d6 poison damage, 2d4 persistent bleed damage, and 2 poison splash damage (1 round); **Stage 3** 3d6 poison damage, 3d4 persistent bleed damage, and 3 poison splash damage (1 round)\n\n\n\n", "name": "Scarlet Mist", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 25 Fortitude", "saving_throw_markdown": "DC 25 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDerived from a mixture of krooth venom and an agitating agent, scarlet mist causes bleeding that turns into a foaming mist. When a creature under the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1", "speed": {}, "spell_markdown": "", "stage": [ "3d6 poison damage, 1d4 persistent bleed damage, and 1 poison splash damage (1 round)", "3d6 poison damage, 2d4 persistent bleed damage, and 2 poison splash damage (1 round)", "3d6 poison damage, 3d4 persistent bleed damage, and 3 poison splash damage (1 round)" ], "stage_markdown": "Stage 1: 3d6 poison damage, 1d4 persistent bleed damage, and 1 poison splash damage (1 round)\n\nStage 2: 3d6 poison damage, 2d4 persistent bleed damage, and 2 poison splash damage (1 round)\n\nStage 3: 3d6 poison damage, 3d4 persistent bleed damage, and 3 poison splash damage (1 round)", "summary": "Derived from a mixture of krooth venom and an agitating agent, scarlet mist causes bleeding that turns into a foaming mist. When a creature under the …", "summary_markdown": "Derived from a mixture of krooth venom and an agitating agent, scarlet mist causes bleeding that turns into a foaming mist. When a creature under the …", "text": " Scarlet Mist Source Treasure Vault pg. 70 1.1 Price 80 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Derived from a mixture of krooth venom and an agitating agent, scarlet mist causes bleeding that turns into a foaming mist. When a creature under the effects of scarlet mist takes persistent bleed damage from the toxin, creatures within 5 feet take the splash damage. The persistent damage can't be staunched until the poison's effects end. A creature that can't bleed doesn't take the bleed damage or cause the splash damage but can still take the poison damage. Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 poison damage, 1d4 persistent bleed damage, and 1 poison splash damage (1 round); Stage 2 3d6 poison damage, 2d4 persistent bleed damage, and 2 poison splash damage (1 round); Stage 3 3d6 poison damage, 3d4 persistent bleed damage, and 3 poison splash damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=2012", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 50400, "duration_raw": "14 hours", "exclude_from_search": false, "id": "equipment-2013", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Sight-Theft Grit](/Equipment.aspx?ID=2013)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n_[**PFS Note**](/pathfinder-society) The clause of sight-theft grit which states that \"the blinded condition from this poison lasts for an additional 24 hours once the poison has run its course\" only applies if the victim reaches Stage 3 and is blinded._\r\n\r\n**Price** 115 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the [_blindness_](/Spells.aspx?ID=26) spell, _sight-theft grit_ causes the victim's sight to dim and then depart altogether. The [blinded](/Conditions.aspx?ID=1) condition from this poison lasts for an additional 24 hours once the poison has run its course.\n\n **Saving Throw** DC 28 Fortitude; **Onset** 10 minutes; **Maximum Duration** 14 hours; **Stage 1** [dazzled](/Conditions.aspx?ID=7) and a –2 status penalty to visual Perception checks (1 hour); **Stage 2** dazzled and a –4 status penalty to visual Perception checks (1 hour); Stage 3 blinded (2d6 hours)\n\n**Craft Requirements** Supply one casting of _blindness_\n\n\n\n", "name": "Sight-Theft Grit", "onset": 600, "onset_raw": "10 minutes", "pfs": "Standard", "price": 11500, "price_raw": "115 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 28 Fortitude", "saving_throw_markdown": "DC 28 Fortitude", "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66\r\n\r\n**Price** 115 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the blindness spell, sight-theft …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1, [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 66", "speed": {}, "spell_markdown": "", "stage": [ " dazzled and a –2 status penalty to visual Perception checks (1 hour)", "dazzled and a –4 status penalty to visual Perception checks (1 hour)" ], "stage_markdown": "Stage 1: [dazzled](/Conditions.aspx?ID=7) and a –2 status penalty to visual Perception checks (1 hour)\n\nStage 2: dazzled and a –4 status penalty to visual Perception checks (1 hour)", "summary": "This blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the blindness spell, sight-theft …", "summary_markdown": "This blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the blindness spell, sight-theft …", "text": " Sight-Theft Grit Source Treasure Vault pg. 70 1.1 , Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 PFS Note The clause of sight-theft grit which states that \"the blinded condition from this poison lasts for an additional 24 hours once the poison has run its course\" only applies if the victim reaches Stage 3 and is blinded. Price 115 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- This blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the blindness spell, sight-theft grit causes the victim's sight to dim and then depart altogether. The blinded condition from this poison lasts for an additional 24 hours once the poison has run its course. Saving Throw DC 28 Fortitude; Onset 10 minutes; Maximum Duration 14 hours; Stage 1 dazzled and a –2 status penalty to visual Perception checks (1 hour); Stage 2 dazzled and a –4 status penalty to visual Perception checks (1 hour); Stage 3 blinded (2d6 hours) Craft Requirements Supply one casting of blindness ", "trait": [ "Alchemical", "Consumable", "Divine", "Ingested", "Necromancy", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Divine](/Traits.aspx?ID=48), [Ingested](/Traits.aspx?ID=95), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Divine", "Ingested", "Necromancy", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2013", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 60, "duration_raw": "10 rounds", "exclude_from_search": false, "id": "equipment-2014", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Smother Shroud](/Equipment.aspx?ID=2014)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmother shroud robs a victim of distinguishing features, making it difficult for anyone to identify the corpse. Swelling and distention of facial features makes the victim unrecognizable. Increase the DC of any checks made to identify a creature under the effects of smother shroud by twice the stage of the poison. If the victim dies while under the effects of this poison, its corpse retains an inability to take actions with the [auditory](/Traits.aspx?ID=16) trait, and if it tries to speak and fails, it counts against responses to the [_talking corpse_](/Spells.aspx?ID=329) spell.\n\n **Saving Throw** DC 22 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 2d4 poison damage and [dazzled](/Conditions.aspx?ID=7) (1 round); **Stage 2** 3d4 poison damage, dazzled, a –4 status penalty to Perception checks to hear and smell, and must succeed at a DC 10 flat check to take actions with the auditory trait or the action is lost (1 round); **Stage 3** 4d4 poison damage, [blinded](/Conditions.aspx?ID=1), [deafened](/Conditions.aspx?ID=8), unable to smell, unable to take actions with the auditory trait, and [unable to breathe](/Rules.aspx?ID=468)\n\n\n\n", "name": "Smother Shroud", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 22 Fortitude", "saving_throw_markdown": "DC 22 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmother shroud robs a victim of distinguishing features, making it difficult for anyone to identify the corpse. Swelling and distention of facial …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 70 1.1", "speed": {}, "spell_markdown": "", "stage": [ "2d4 poison damage and dazzled (1 round)", "3d4 poison damage, dazzled, a –4 status penalty to Perception checks to hear and smell, and must succeed at a DC 10 flat check to take actions with the auditory trait or the action is lost (1 round)", "4d4 poison damage, blinded , deafened , unable to smell, unable to take actions with the auditory trait, and unable to breathe " ], "stage_markdown": "Stage 1: 2d4 poison damage and [dazzled](/Conditions.aspx?ID=7) (1 round)\n\nStage 2: 3d4 poison damage, dazzled, a –4 status penalty to Perception checks to hear and smell, and must succeed at a DC 10 flat check to take actions with the auditory trait or the action is lost (1 round)\n\nStage 3: 4d4 poison damage, [blinded](/Conditions.aspx?ID=1), [deafened](/Conditions.aspx?ID=8), unable to smell, unable to take actions with the auditory trait, and [unable to breathe](/Rules.aspx?ID=468)", "summary": "Smother shroud robs a victim of distinguishing features, making it difficult for anyone to identify the corpse. Swelling and distention of facial …", "summary_markdown": "Smother shroud robs a victim of distinguishing features, making it difficult for anyone to identify the corpse. Swelling and distention of facial …", "text": " Smother Shroud Source Treasure Vault pg. 70 1.1 Price 60 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Smother shroud robs a victim of distinguishing features, making it difficult for anyone to identify the corpse. Swelling and distention of facial features makes the victim unrecognizable. Increase the DC of any checks made to identify a creature under the effects of smother shroud by twice the stage of the poison. If the victim dies while under the effects of this poison, its corpse retains an inability to take actions with the auditory trait, and if it tries to speak and fails, it counts against responses to the talking corpse spell. Saving Throw DC 22 Fortitude; Maximum Duration 10 rounds; Stage 1 2d4 poison damage and dazzled (1 round); Stage 2 3d4 poison damage, dazzled, a –4 status penalty to Perception checks to hear and smell, and must succeed at a DC 10 flat check to take actions with the auditory trait or the action is lost (1 round); Stage 3 4d4 poison damage, blinded, deafened, unable to smell, unable to take actions with the auditory trait, and unable to breathe\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=2014", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-2015", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Spear Frog Poison](/Equipment.aspx?ID=2015)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1, [Bestiary 2](/Sources.aspx?ID=32) pg. 121 2.0\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHarvested from the skin of the poisonous [spear frog](/Monsters.aspx?ID=674), this toxin causes a burning rash and weakness in the limbs. Each frog yields enough toxin to [Craft](/Actions.aspx?ID=43) one dose of spear frog poison.\n\n **Saving Throw** DC 15 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage (1 round); **Stage 2** 1d6 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round)\n\n\n\n", "name": "Spear Frog Poison", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 15 Fortitude", "saving_throw_markdown": "DC 15 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1, [Bestiary 2](/Sources.aspx?ID=32) pg. 121 2.0\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHarvested from the skin of the poisonous spear frog , this toxin causes a burning rash and weakness in the limbs. Each frog yields enough toxin to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1, [Bestiary 2](/Sources.aspx?ID=32) pg. 121 2.0", "speed": {}, "spell_markdown": "", "stage": [ "1d4 poison damage (1 round)", "1d6 poison damage and enfeebled 1 (1 round)" ], "stage_markdown": "Stage 1: 1d4 poison damage (1 round)\n\nStage 2: 1d6 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round)", "summary": "Harvested from the skin of the poisonous spear frog , this toxin causes a burning rash and weakness in the limbs. Each frog yields enough toxin to …", "summary_markdown": "Harvested from the skin of the poisonous spear frog , this toxin causes a burning rash and weakness in the limbs. Each frog yields enough toxin to …", "text": " Spear Frog Poison Source Treasure Vault pg. 71 1.1 , Bestiary 2 pg. 121 2.0 Price 3 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Harvested from the skin of the poisonous spear frog, this toxin causes a burning rash and weakness in the limbs. Each frog yields enough toxin to Craft one dose of spear frog poison. Saving Throw DC 15 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d6 poison damage and enfeebled 1 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=2015", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 21600, "duration_raw": "6 hours", "exclude_from_search": false, "id": "equipment-2016", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Stupor Poison](/Equipment.aspx?ID=2016)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\n\n**Price** 16 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nStupor poison is a more potent distillation of [lethargy poison](/Equipment.aspx?ID=120). Further exposure to stupor poison doesn't require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage.\n\n **Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 hours; **Stage 1** [slowed 1](/Conditions.aspx?ID=35) and [flat-footed](/Conditions.aspx?ID=16) (1 round); **Stage 2** slowed 2 and flat-footed (1 round); **Stage 3** [unconscious](/Conditions.aspx?ID=38) with no Perception check to wake up (1 round); **Stage 4** unconscious with no Perception check to wake up (1d6 hours)\n\n\n\n", "name": "Stupor Poison", "pfs": "Standard", "price": 1600, "price_raw": "16 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 20 Fortitude", "saving_throw_markdown": "DC 20 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74\r\n\r\n**Price** 16 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nStupor poison is a more potent distillation of lethargy poison . Further exposure to stupor poison doesn't require the target to attempt additional …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 74", "speed": {}, "spell_markdown": "", "stage": [ " slowed 1 and flat-footed (1 round)", "slowed 2 and flat-footed (1 round)", " unconscious with no Perception check to wake up (1 round)", "unconscious with no Perception check to wake up (1d6 hours)" ], "stage_markdown": "Stage 1: [slowed 1](/Conditions.aspx?ID=35) and [flat-footed](/Conditions.aspx?ID=16) (1 round)\n\nStage 2: slowed 2 and flat-footed (1 round)\n\nStage 3: [unconscious](/Conditions.aspx?ID=38) with no Perception check to wake up (1 round)\n\nStage 4: unconscious with no Perception check to wake up (1d6 hours)", "summary": "Stupor poison is a more potent distillation of lethargy poison . Further exposure to stupor poison doesn't require the target to attempt additional …", "summary_markdown": "Stupor poison is a more potent distillation of lethargy poison . Further exposure to stupor poison doesn't require the target to attempt additional …", "text": " Stupor Poison Source Treasure Vault pg. 71 1.1 , Pathfinder #165: Eyes of Empty Death pg. 74 Price 16 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Stupor poison is a more potent distillation of lethargy poison. Further exposure to stupor poison doesn't require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage. Saving Throw DC 20 Fortitude; Maximum Duration 6 hours; Stage 1 slowed 1 and flat-footed (1 round); Stage 2 slowed 2 and flat-footed (1 round); Stage 3 unconscious with no Perception check to wake up (1 round); Stage 4 unconscious with no Perception check to wake up (1d6 hours)\n", "trait": [ "Alchemical", "Consumable", "Incapacitation", "Injury", "Poison", "Sleep", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Incapacitation](/Traits.aspx?ID=93), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Sleep](/Traits.aspx?ID=145), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Incapacitation", "Injury", "Poison", "Sleep", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2016", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 360, "duration_raw": "6 minutes", "exclude_from_search": false, "id": "equipment-2017", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Taster's Folly](/Equipment.aspx?ID=2017)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDevised to bypass detection, a dose of taster's folly consists of two compounds that aren't mixed but placed in the contents of one meal. Each compound is harmless on its own. The DC to [Recall Knowledge](/Actions.aspx?ID=26) about this poison from one of its components is 23 and attempts to use magic to detect the unmixed components require a successful DC 23 [counteract](/Rules.aspx?ID=371) check. The onset period begins only if a victim consumes both compounds during the same hour. If the two compounds mix prior to consumption, they become toxic and are detectable as such. The [sickened](/Conditions.aspx?ID=34) condition can't be ended until the poison's effects end.\n\n **Saving Throw** DC 21 Fortitude; **Onset** 10 minutes; **Maximum Duration** 6 minutes; **Stage 1** 2d4 poison damage (1 minute); **Stage 2** 3d4 poison damage and sickened 1 (1 minute); **Stage 3** 4d4 poison damage and sickened 1 (1 minute)\n\n\n\n", "name": "Taster's Folly", "onset": 600, "onset_raw": "10 minutes", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 21 Fortitude", "saving_throw_markdown": "DC 21 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDevised to bypass detection, a dose of taster's folly consists of two compounds that aren't mixed but placed in the contents of one meal. Each …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1", "speed": {}, "spell_markdown": "", "stage": [ "2d4 poison damage (1 minute)", "3d4 poison damage and sickened 1 (1 minute)", "4d4 poison damage and sickened 1 (1 minute)" ], "stage_markdown": "Stage 1: 2d4 poison damage (1 minute)\n\nStage 2: 3d4 poison damage and sickened 1 (1 minute)\n\nStage 3: 4d4 poison damage and sickened 1 (1 minute)", "summary": "Devised to bypass detection, a dose of taster's folly consists of two compounds that aren't mixed but placed in the contents of one meal. Each …", "summary_markdown": "Devised to bypass detection, a dose of taster's folly consists of two compounds that aren't mixed but placed in the contents of one meal. Each …", "text": " Taster's Folly Source Treasure Vault pg. 71 1.1 Price 20 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Devised to bypass detection, a dose of taster's folly consists of two compounds that aren't mixed but placed in the contents of one meal. Each compound is harmless on its own. The DC to Recall Knowledge about this poison from one of its components is 23 and attempts to use magic to detect the unmixed components require a successful DC 23 counteract check. The onset period begins only if a victim consumes both compounds during the same hour. If the two compounds mix prior to consumption, they become toxic and are detectable as such. The sickened condition can't be ended until the poison's effects end. Saving Throw DC 21 Fortitude; Onset 10 minutes; Maximum Duration 6 minutes; Stage 1 2d4 poison damage (1 minute); Stage 2 3d4 poison damage and sickened 1 (1 minute); Stage 3 4d4 poison damage and sickened 1 (1 minute)\n", "trait": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=2017", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 300, "duration_raw": "5 minutes", "exclude_from_search": false, "id": "equipment-2018", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Unending Itch](/Equipment.aspx?ID=2018)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nInvented to cause a lengthy and unpleasant demise, this poison manifests as an itch that can't be soothed. The victim experiences the poison damage as irritation rather than pain or sickness and must succeed at a DC 34 Perception check to realize they're poisoned. The poison can also be identified with a DC 34 [Medicine](/Skills.aspx?ID=9) check. Once the victim has lost half or more of its Hit Points, the DC drops to 30 for either check. As long as the victim doesn't realize it's poisoned, the GM makes its saving throws in secret.\n\n **Saving Throw** DC 34 Fortitude ([secret](/Traits.aspx?ID=142)); **Maximum Duration** 5 minutes; **Stages 1–5** 1d6 poison damage (1 round)\n\n\n\n", "name": "Unending Itch", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 34 Fortitude (<%TRAITS%142%%>secret<%END>)", "saving_throw_markdown": "DC 34 Fortitude ( secret )", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nInvented to cause a lengthy and unpleasant demise, this poison manifests as an itch that can't be soothed. The victim experiences the poison damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Invented to cause a lengthy and unpleasant demise, this poison manifests as an itch that can't be soothed. The victim experiences the poison damage …", "summary_markdown": "Invented to cause a lengthy and unpleasant demise, this poison manifests as an itch that can't be soothed. The victim experiences the poison damage …", "text": " Unending Itch Source Treasure Vault pg. 71 1.1 Price 700 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Invented to cause a lengthy and unpleasant demise, this poison manifests as an itch that can't be soothed. The victim experiences the poison damage as irritation rather than pain or sickness and must succeed at a DC 34 Perception check to realize they're poisoned. The poison can also be identified with a DC 34 Medicine check. Once the victim has lost half or more of its Hit Points, the DC drops to 30 for either check. As long as the victim doesn't realize it's poisoned, the GM makes its saving throws in secret. Saving Throw DC 34 Fortitude (secret); Maximum Duration 5 minutes; Stages 1–5 1d6 poison damage (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Poison", "Virulent" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Poison](/Traits.aspx?ID=126), [Virulent](/Traits.aspx?ID=162)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Poison", "Virulent" ], "type": "Item", "url": "/Equipment.aspx?ID=2018", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-2019", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Violet Venom](/Equipment.aspx?ID=2019)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1, [Bestiary 2](/Sources.aspx?ID=32) pg. 286 2.0\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe delicate process of extracting violet venom from a [violet fungus](/Monsters.aspx?ID=853) leaves it diluted at the best of times. Alchemists are still on the hunt for a truly pure, unadulterated version of this highly toxic poison.\n\n **Saving Throw** DC 17 Fortitude; **Onset** 1 minute; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison plus [enfeebled 1](/Conditions.aspx?ID=13) (1 round); **Stage 2** 1d6 poison plus [drained 1](/Conditions.aspx?ID=10) (1 round); **Stage 3** 2d6 poison plus [enfeebled 1](/Conditions.aspx?ID=13) (1 round)\n\n\n\n", "name": "Violet Venom", "onset": 60, "onset_raw": "1 minute", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 17 Fortitude", "saving_throw_markdown": "DC 17 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1, [Bestiary 2](/Sources.aspx?ID=32) pg. 286 2.0\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1, [Bestiary 2](/Sources.aspx?ID=32) pg. 286 2.0", "speed": {}, "spell_markdown": "", "stage": [ "1d6 poison plus enfeebled 1 (1 round)", "1d6 poison plus drained 1 (1 round)", "2d6 poison plus enfeebled 1 (1 round)" ], "stage_markdown": "Stage 1: 1d6 poison plus [enfeebled 1](/Conditions.aspx?ID=13) (1 round)\n\nStage 2: 1d6 poison plus [drained 1](/Conditions.aspx?ID=10) (1 round)\n\nStage 3: 2d6 poison plus [enfeebled 1](/Conditions.aspx?ID=13) (1 round)", "summary": "The delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a …", "summary_markdown": "The delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a …", "text": " Violet Venom Source Treasure Vault pg. 71 1.1 , Bestiary 2 pg. 286 2.0 Price 12 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- The delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a truly pure, unadulterated version of this highly toxic poison. Saving Throw DC 17 Fortitude; Onset 1 minute; Maximum Duration 6 rounds; Stage 1 1d6 poison plus enfeebled 1 (1 round); Stage 2 1d6 poison plus drained 1 (1 round); Stage 3 2d6 poison plus enfeebled 1 (1 round)\n", "trait": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Contact](/Traits.aspx?ID=37), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Contact", "Poison", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2019", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 36, "duration_raw": "6 rounds", "exclude_from_search": false, "id": "equipment-2020", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Warpwobble Poison](/Equipment.aspx?ID=2020)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWarpwobble poison causes hallucinations of space bending and stretching, leading to vertigo and an inability to discern a stable place to move.\n\n **Saving Throw** DC 26 Will; **Maximum Duration** 6 rounds; **Stage 1** treat all squares as difficult terrain (1 round); **Stage 2** treat all squares as greater difficult terrain (1 round); **Stage 3** treat all squares as [uneven ground](/Rules.aspx?ID=456) (DC 26), treating a critical success to [Balance](/Actions.aspx?ID=28) as a success, and a success as a success but moving on greater difficult terrain (1 round)\n\n\n\n", "name": "Warpwobble Poison", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "saving_throw": "DC 26 Will", "saving_throw_markdown": "DC 26 Will", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWarpwobble poison causes hallucinations of space bending and stretching, leading to vertigo and an inability to discern a stable place to move. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 71 1.1", "speed": {}, "spell_markdown": "", "stage": [ "treat all squares as difficult terrain (1 round)", "treat all squares as greater difficult terrain (1 round)", "treat all squares as uneven ground (DC 26), treating a critical success to Balance as a success, and a success as a success but moving on greater difficult terrain (1 round)" ], "stage_markdown": "Stage 1: treat all squares as difficult terrain (1 round)\n\nStage 2: treat all squares as greater difficult terrain (1 round)\n\nStage 3: treat all squares as [uneven ground](/Rules.aspx?ID=456) (DC 26), treating a critical success to [Balance](/Actions.aspx?ID=28) as a success, and a success as a success but moving on greater difficult terrain (1 round)", "summary": "Warpwobble poison causes hallucinations of space bending and stretching, leading to vertigo and an inability to discern a stable place to move. …", "summary_markdown": "Warpwobble poison causes hallucinations of space bending and stretching, leading to vertigo and an inability to discern a stable place to move. …", "text": " Warpwobble Poison Source Treasure Vault pg. 71 1.1 Price 90 gp Usage held in 2 hands Bulk L Activate Two Actions Interact --- Warpwobble poison causes hallucinations of space bending and stretching, leading to vertigo and an inability to discern a stable place to move. Saving Throw DC 26 Will; Maximum Duration 6 rounds; Stage 1 treat all squares as difficult terrain (1 round); Stage 2 treat all squares as greater difficult terrain (1 round); Stage 3 treat all squares as uneven ground (DC 26), treating a critical success to Balance as a success, and a success as a success but moving on greater difficult terrain (1 round)\n", "trait": [ "Alchemical", "Consumable", "Injury", "Mental", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Injury](/Traits.aspx?ID=97), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Injury", "Mental", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=2020", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2021", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bralani Breath](/Equipment.aspx?ID=2021)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Bralani breath_ is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast [_mage armor_](/Spells.aspx?ID=176) using _bralani breath_, you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type. Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be [pushed](/Rules.aspx?ID=451) the same distance away from you.\n\n\n\n\r\n\r\n\r\nBralani Breath\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nObjects of 1 Bulk or less and creatures that fail the save are pushed 5 feet.\r\n\r\n\r\nBralani Breath (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nObjects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must succeed at the save or be pushed 5 feet.", "name": "Bralani Breath", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 74" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1", "speed": {}, "spell": [ "Mage Armor" ], "spell_markdown": "[Mage Armor](/Spells.aspx?ID=176)", "stage_markdown": "", "summary": " Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs …", "summary_markdown": " Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs …", "text": " Bralani Breath Source Treasure Vault pg. 74 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast mage armor using bralani breath , you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type. Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be pushed the same distance away from you. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bralani Breath Source Treasure Vault pg. 74 1.1 Price 11 gp Bulk L --- Objects of 1 Bulk or less and creatures that fail the save are pushed 5 feet. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bralani Breath (Greater) Source Treasure Vault pg. 74 1.1 Price 110 gp Bulk L --- Objects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must succeed at the save or be pushed 5 feet.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2021", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2021-1781", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bralani Breath](/Equipment.aspx?ID=2021)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Bralani breath_ is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast [_mage armor_](/Spells.aspx?ID=176) using _bralani breath_, you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type. Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be [pushed](/Rules.aspx?ID=451) the same distance away from you.\n\n\n\n\r\n\r\n\r\nBralani Breath\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nObjects of 1 Bulk or less and creatures that fail the save are pushed 5 feet.\r\n\r\n\r\nBralani Breath (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nObjects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must succeed at the save or be pushed 5 feet.", "name": "Bralani Breath", "pfs": "Standard", "price": 1100, "price_raw": "11 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\r\n\r\n**Price** 11 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nObjects of 1 Bulk or less and creatures that fail the save are pushed 5 feet.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 74" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1", "speed": {}, "spell": [ "Mage Armor" ], "spell_markdown": "[Mage Armor](/Spells.aspx?ID=176)", "summary": "Objects of 1 Bulk or less and creatures that fail the save are pushed 5 feet.", "summary_markdown": "Objects of 1 Bulk or less and creatures that fail the save are pushed 5 feet.", "text": " Bralani Breath Source Treasure Vault pg. 74 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast mage armor using bralani breath , you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type. Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be pushed the same distance away from you. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bralani Breath Source Treasure Vault pg. 74 1.1 Price 11 gp Bulk L --- Objects of 1 Bulk or less and creatures that fail the save are pushed 5 feet. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bralani Breath (Greater) Source Treasure Vault pg. 74 1.1 Price 110 gp Bulk L --- Objects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must succeed at the save or be pushed 5 feet.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2021", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2021-1782", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bralani Breath](/Equipment.aspx?ID=2021)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Bralani breath_ is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast [_mage armor_](/Spells.aspx?ID=176) using _bralani breath_, you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type. Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be [pushed](/Rules.aspx?ID=451) the same distance away from you.\n\n\n\n\r\n\r\n\r\nBralani Breath\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 11 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nObjects of 1 Bulk or less and creatures that fail the save are pushed 5 feet.\r\n\r\n\r\nBralani Breath (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nObjects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must succeed at the save or be pushed 5 feet.", "name": "Bralani Breath (Greater)", "pfs": "Standard", "price": 11000, "price_raw": "110 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\r\n\r\n**Price** 110 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nObjects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 74" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1", "speed": {}, "spell": [ "Mage Armor" ], "spell_markdown": "[Mage Armor](/Spells.aspx?ID=176)", "summary": "Objects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must …", "summary_markdown": "Objects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must …", "text": " Bralani Breath Source Treasure Vault pg. 74 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast mage armor using bralani breath , you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type. Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be pushed the same distance away from you. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bralani Breath Source Treasure Vault pg. 74 1.1 Price 11 gp Bulk L --- Objects of 1 Bulk or less and creatures that fail the save are pushed 5 feet. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bralani Breath (Greater) Source Treasure Vault pg. 74 1.1 Price 110 gp Bulk L --- Objects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must succeed at the save or be pushed 5 feet.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2021", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2022", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Throat Scale](/Equipment.aspx?ID=2022)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDragon scales of all sorts can be powerful magical reagents, infusing magic with the might of their breath. When used to cast [_magic missile_](/Spells.aspx?ID=180), a scale from a dragon's throat causes the spell to lose the [force](/Traits.aspx?ID=75) trait and damage type. Instead, the spell has the damage type of the breath weapon belonging to the dragon the scale came from, along with that trait. Damage types are associated with the following dragons, with [uncommon](/Traits.aspx?ID=159) dragons noted with an asterisk.\n
  • **Acid**: [Black](/MonsterFamilies.aspx?ID=165), [brine](/MonsterFamilies.aspx?ID=175)*, [copper](/MonsterFamilies.aspx?ID=172)
  • **Cold**: [Silver](/MonsterFamilies.aspx?ID=174), [white](/MonsterFamilies.aspx?ID=170)
  • **Electricity**: [Blue](/MonsterFamilies.aspx?ID=166), [bronze](/MonsterFamilies.aspx?ID=171), [cloud](/MonsterFamilies.aspx?ID=176)*, [sky](/MonsterFamilies.aspx?ID=229)*
  • **Fire**: [Brass](/MonsterFamilies.aspx?ID=170), [gold](/MonsterFamilies.aspx?ID=173), [magma](/MonsterFamilies.aspx?ID=178)*, [red](/MonsterFamilies.aspx?ID=169), [underworld](/MonsterFamilies.aspx?ID=231)*
  • **Mental**: [Sovereign](/MonsterFamilies.aspx?ID=230)*
  • **Negative**: [Umbral](/MonsterFamilies.aspx?ID=179)*
  • **Poison**: [Green](/MonsterFamilies.aspx?ID=167)
\n\n\n\n", "name": "Dragon Throat Scale", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDragon scales of all sorts can be powerful magical reagents, infusing magic with the might of their breath. When used to cast magic missile , a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 74" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1", "speed": {}, "spell": [ "Magic Missile" ], "spell_markdown": "[Magic Missile](/Spells.aspx?ID=180)", "stage_markdown": "", "summary": "Dragon scales of all sorts can be powerful magical reagents, infusing magic with the might of their breath. When used to cast magic missile , a …", "summary_markdown": "Dragon scales of all sorts can be powerful magical reagents, infusing magic with the might of their breath. When used to cast magic missile , a …", "text": " Dragon Throat Scale Source Treasure Vault pg. 74 1.1 Price 55 gp Usage held in 1 hand Bulk L Activate Cast a Spell --- Dragon scales of all sorts can be powerful magical reagents, infusing magic with the might of their breath. When used to cast magic missile , a scale from a dragon's throat causes the spell to lose the force trait and damage type. Instead, the spell has the damage type of the breath weapon belonging to the dragon the scale came from, along with that trait. Damage types are associated with the following dragons, with uncommon dragons noted with an asterisk. Acid : Black, brine , copper Cold : Silver, white Electricity : Blue, bronze, cloud , sky Fire : Brass, gold, magma , red, underworld Mental : Sovereign Negative : Umbral Poison : Green ", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2022", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2023", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Euphoric Loop](/Equipment.aspx?ID=2023)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a [_charm_](/Spells.aspx?ID=34) spell, the enchantment creates a blissful experience for one target of your choice. When the spell ends, even if you Dismiss it, the sudden mental dissonance between the charmed state and reality forces the target to attempt a Will save against your spell DC.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is [stunned 1](/Conditions.aspx?ID=36) or, if the spell ended because of a [hostile action](/Rules.aspx?ID=300), [confused](/Conditions.aspx?ID=5) for 1 round.
\r\n**Failure** The target is stunned 2 or, if the spell ended because of a hostile action, confused for 1 round.
\r\n**Critical Failure** The target is stunned 3 or, if the spell ended because of a hostile action, confused for 2 rounds.\n\n\n\n\r\n\r\n\r\nEuphoric Loop\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nEuphoric Loop (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects all targets of the _charm_ spell, up to 10.", "name": "Euphoric Loop", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 74" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1", "speed": {}, "spell": [ "Charm" ], "spell_markdown": "[Charm](/Spells.aspx?ID=34)", "stage_markdown": "", "summary": "This catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful …", "summary_markdown": "This catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful …", "text": " Euphoric Loop Source Treasure Vault pg. 74 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- This catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful experience for one target of your choice. When the spell ends, even if you Dismiss it, the sudden mental dissonance between the charmed state and reality forces the target to attempt a Will save against your spell DC. Critical Success The target is unaffected. Success The target is stunned 1 or, if the spell ended because of a hostile action, confused for 1 round. Failure The target is stunned 2 or, if the spell ended because of a hostile action, confused for 1 round. Critical Failure The target is stunned 3 or, if the spell ended because of a hostile action, confused for 2 rounds. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Euphoric Loop Source Treasure Vault pg. 74 1.1 Price 30 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Euphoric Loop (Greater) Source Treasure Vault pg. 74 1.1 Price 450 gp Bulk L --- The catalyst affects all targets of the charm spell, up to 10.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2023", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2023-1783", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Euphoric Loop](/Equipment.aspx?ID=2023)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a [_charm_](/Spells.aspx?ID=34) spell, the enchantment creates a blissful experience for one target of your choice. When the spell ends, even if you Dismiss it, the sudden mental dissonance between the charmed state and reality forces the target to attempt a Will save against your spell DC.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is [stunned 1](/Conditions.aspx?ID=36) or, if the spell ended because of a [hostile action](/Rules.aspx?ID=300), [confused](/Conditions.aspx?ID=5) for 1 round.
\r\n**Failure** The target is stunned 2 or, if the spell ended because of a hostile action, confused for 1 round.
\r\n**Critical Failure** The target is stunned 3 or, if the spell ended because of a hostile action, confused for 2 rounds.\n\n\n\n\r\n\r\n\r\nEuphoric Loop\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nEuphoric Loop (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects all targets of the _charm_ spell, up to 10.", "name": "Euphoric Loop", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 74" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1", "speed": {}, "spell": [ "Charm" ], "spell_markdown": "[Charm](/Spells.aspx?ID=34)", "summary": "This catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful …", "summary_markdown": "This catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful …", "text": " Euphoric Loop Source Treasure Vault pg. 74 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- This catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful experience for one target of your choice. When the spell ends, even if you Dismiss it, the sudden mental dissonance between the charmed state and reality forces the target to attempt a Will save against your spell DC. Critical Success The target is unaffected. Success The target is stunned 1 or, if the spell ended because of a hostile action, confused for 1 round. Failure The target is stunned 2 or, if the spell ended because of a hostile action, confused for 1 round. Critical Failure The target is stunned 3 or, if the spell ended because of a hostile action, confused for 2 rounds. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Euphoric Loop Source Treasure Vault pg. 74 1.1 Price 30 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Euphoric Loop (Greater) Source Treasure Vault pg. 74 1.1 Price 450 gp Bulk L --- The catalyst affects all targets of the charm spell, up to 10.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2023", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2023-1784", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Euphoric Loop](/Equipment.aspx?ID=2023)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a [_charm_](/Spells.aspx?ID=34) spell, the enchantment creates a blissful experience for one target of your choice. When the spell ends, even if you Dismiss it, the sudden mental dissonance between the charmed state and reality forces the target to attempt a Will save against your spell DC.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is [stunned 1](/Conditions.aspx?ID=36) or, if the spell ended because of a [hostile action](/Rules.aspx?ID=300), [confused](/Conditions.aspx?ID=5) for 1 round.
\r\n**Failure** The target is stunned 2 or, if the spell ended because of a hostile action, confused for 1 round.
\r\n**Critical Failure** The target is stunned 3 or, if the spell ended because of a hostile action, confused for 2 rounds.\n\n\n\n\r\n\r\n\r\nEuphoric Loop\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nEuphoric Loop (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects all targets of the _charm_ spell, up to 10.", "name": "Euphoric Loop (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe catalyst affects all targets of the charm spell, up to 10.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 74" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1", "speed": {}, "spell": [ "Charm" ], "spell_markdown": "[Charm](/Spells.aspx?ID=34)", "summary": "The catalyst affects all targets of the charm spell, up to 10.", "summary_markdown": "The catalyst affects all targets of the charm spell, up to 10.", "text": " Euphoric Loop Source Treasure Vault pg. 74 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- This catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful experience for one target of your choice. When the spell ends, even if you Dismiss it, the sudden mental dissonance between the charmed state and reality forces the target to attempt a Will save against your spell DC. Critical Success The target is unaffected. Success The target is stunned 1 or, if the spell ended because of a hostile action, confused for 1 round. Failure The target is stunned 2 or, if the spell ended because of a hostile action, confused for 1 round. Critical Failure The target is stunned 3 or, if the spell ended because of a hostile action, confused for 2 rounds. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Euphoric Loop Source Treasure Vault pg. 74 1.1 Price 30 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Euphoric Loop (Greater) Source Treasure Vault pg. 74 1.1 Price 450 gp Bulk L --- The catalyst affects all targets of the charm spell, up to 10.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2023", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2024", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Fearcracker](/Equipment.aspx?ID=2024)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _fearcracker_ contains fragments of broken mirrors and reagents that pop and smoke when consumed. When thrown down in your space as part of a [_mirror image_](/Spells.aspx?ID=197) spell, your and your images' appearance twists nightmarishly. When an image is destroyed, it “dies” in a disturbing fashion, rendering the attacker [frightened 1](/Conditions.aspx?ID=19). This aspect of the spell has the [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), and [mental](/Traits.aspx?ID=106) traits.\n\n\n\n", "name": "Fearcracker", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA fearcracker contains fragments of broken mirrors and reagents that pop and smoke when consumed. When thrown down in your space as part of a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 74" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1", "speed": {}, "spell": [ "Mirror Image" ], "spell_markdown": "[Mirror Image](/Spells.aspx?ID=197)", "stage_markdown": "", "summary": "A fearcracker contains fragments of broken mirrors and reagents that pop and smoke when consumed. When thrown down in your space as part of a …", "summary_markdown": "A fearcracker contains fragments of broken mirrors and reagents that pop and smoke when consumed. When thrown down in your space as part of a …", "text": " Fearcracker Source Treasure Vault pg. 74 1.1 Price 25 gp Usage held in 1 hand Bulk L Activate Cast a Spell --- A fearcracker contains fragments of broken mirrors and reagents that pop and smoke when consumed. When thrown down in your space as part of a mirror image spell, your and your images' appearance twists nightmarishly. When an image is destroyed, it “dies” in a disturbing fashion, rendering the attacker frightened 1. This aspect of the spell has the emotion, fear, and mental traits.\n", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2024", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2025", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Gravemist Taper](/Equipment.aspx?ID=2025)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _gravemist taper_ is a conical candle with symbols of terror and death carved into the wax. The taper can be used as a catalyst when casting an [_obscuring mist_](/Spells.aspx?ID=210) spell, burning the taper away, coloring the mist gray, and filling the mist with ghastly, shadowy shapes. The flat check to overcome the [concealed](/Conditions.aspx?ID=4) state from the mist rises to 7, and a creature who fails such a check becomes [frightened 1](/Conditions.aspx?ID=19). This aspect of the spell has the [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), and [mental](/Traits.aspx?ID=106) traits.\n\n\n\n", "name": "Gravemist Taper", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA gravemist taper is a conical candle with symbols of terror and death carved into the wax. The taper can be used as a catalyst when casting an …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 74" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 74 1.1", "speed": {}, "spell": [ "Obscuring Mist" ], "spell_markdown": "[Obscuring Mist](/Spells.aspx?ID=210)", "stage_markdown": "", "summary": "A gravemist taper is a conical candle with symbols of terror and death carved into the wax. The taper can be used as a catalyst when casting an …", "summary_markdown": "A gravemist taper is a conical candle with symbols of terror and death carved into the wax. The taper can be used as a catalyst when casting an …", "text": " Gravemist Taper Source Treasure Vault pg. 74 1.1 Price 25 gp Usage held in 1 hand Bulk L Activate Cast a Spell --- A gravemist taper is a conical candle with symbols of terror and death carved into the wax. The taper can be used as a catalyst when casting an obscuring mist spell, burning the taper away, coloring the mist gray, and filling the mist with ghastly, shadowy shapes. The flat check to overcome the concealed state from the mist rises to 7, and a creature who fails such a check becomes frightened 1. This aspect of the spell has the emotion, fear, and mental traits.\n", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2025", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2026", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Nevercold](/Equipment.aspx?ID=2026)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Nevercold_, sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the [First World](/Planes.aspx?ID=10). True to its name, _nevercold_ remains warm to the touch. If you use _nevercold_ to cast [_fire shield_](/Spells.aspx?ID=118), the spell's duration increases by 1 minute, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of [severe cold](/Rules.aspx?ID=642) for 8 hours.\n\n\n\n\r\n\r\n\r\nNevercold\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 4th-level _fire shield_.\r\n\r\n\r\nNevercold (Compressed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 720 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 6th-level or lower _fire shield_, and the protection from severe cold lasts 24 hours.\r\n\r\n\r\nNevercold (Refined)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 8th-level or lower _fire shield_, and the protection from severe cold lasts 24 hours.", "name": "Nevercold", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Nevercold , sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World . True to its name, nevercold …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1", "speed": {}, "spell": [ "Fire Shield" ], "spell_markdown": "[Fire Shield](/Spells.aspx?ID=118)", "stage_markdown": "", "summary": " Nevercold , sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World . True to its name, nevercold …", "summary_markdown": " Nevercold , sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World . True to its name, nevercold …", "text": " Nevercold Source Treasure Vault pg. 75 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- Nevercold , sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World. True to its name, nevercold remains warm to the touch. If you use nevercold to cast fire shield , the spell's duration increases by 1 minute, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of severe cold for 8 hours. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Nevercold Source Treasure Vault pg. 75 1.1 Price 180 gp Bulk L --- The catalyst affects 4th-level fire shield . <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Nevercold (Compressed) Source Treasure Vault pg. 75 1.1 Price 720 gp Bulk L --- The catalyst affects 6th-level or lower fire shield , and the protection from severe cold lasts 24 hours. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Nevercold (Refined) Source Treasure Vault pg. 75 1.1 Price 3,600 gp Bulk L --- The catalyst affects 8th-level or lower fire shield , and the protection from severe cold lasts 24 hours.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2026", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2026-1785", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Nevercold](/Equipment.aspx?ID=2026)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Nevercold_, sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the [First World](/Planes.aspx?ID=10). True to its name, _nevercold_ remains warm to the touch. If you use _nevercold_ to cast [_fire shield_](/Spells.aspx?ID=118), the spell's duration increases by 1 minute, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of [severe cold](/Rules.aspx?ID=642) for 8 hours.\n\n\n\n\r\n\r\n\r\nNevercold\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 4th-level _fire shield_.\r\n\r\n\r\nNevercold (Compressed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 720 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 6th-level or lower _fire shield_, and the protection from severe cold lasts 24 hours.\r\n\r\n\r\nNevercold (Refined)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 8th-level or lower _fire shield_, and the protection from severe cold lasts 24 hours.", "name": "Nevercold", "pfs": "Standard", "price": 18000, "price_raw": "180 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\r\n\r\n**Price** 180 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe catalyst affects 4th-level fire shield .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1", "speed": {}, "spell": [ "Fire Shield" ], "spell_markdown": "[Fire Shield](/Spells.aspx?ID=118)", "summary": "The catalyst affects 4th-level fire shield .", "summary_markdown": "The catalyst affects 4th-level fire shield .", "text": " Nevercold Source Treasure Vault pg. 75 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- Nevercold , sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World. True to its name, nevercold remains warm to the touch. If you use nevercold to cast fire shield , the spell's duration increases by 1 minute, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of severe cold for 8 hours. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Nevercold Source Treasure Vault pg. 75 1.1 Price 180 gp Bulk L --- The catalyst affects 4th-level fire shield . <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Nevercold (Compressed) Source Treasure Vault pg. 75 1.1 Price 720 gp Bulk L --- The catalyst affects 6th-level or lower fire shield , and the protection from severe cold lasts 24 hours. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Nevercold (Refined) Source Treasure Vault pg. 75 1.1 Price 3,600 gp Bulk L --- The catalyst affects 8th-level or lower fire shield , and the protection from severe cold lasts 24 hours.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2026", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2026-1786", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Nevercold](/Equipment.aspx?ID=2026)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Nevercold_, sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the [First World](/Planes.aspx?ID=10). True to its name, _nevercold_ remains warm to the touch. If you use _nevercold_ to cast [_fire shield_](/Spells.aspx?ID=118), the spell's duration increases by 1 minute, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of [severe cold](/Rules.aspx?ID=642) for 8 hours.\n\n\n\n\r\n\r\n\r\nNevercold\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 4th-level _fire shield_.\r\n\r\n\r\nNevercold (Compressed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 720 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 6th-level or lower _fire shield_, and the protection from severe cold lasts 24 hours.\r\n\r\n\r\nNevercold (Refined)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 8th-level or lower _fire shield_, and the protection from severe cold lasts 24 hours.", "name": "Nevercold (Compressed)", "pfs": "Standard", "price": 72000, "price_raw": "720 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\r\n\r\n**Price** 720 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe catalyst affects 6th-level or lower fire shield , and the protection from severe cold lasts 24 hours.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1", "speed": {}, "spell": [ "Fire Shield" ], "spell_markdown": "[Fire Shield](/Spells.aspx?ID=118)", "summary": "The catalyst affects 6th-level or lower fire shield , and the protection from severe cold lasts 24 hours.", "summary_markdown": "The catalyst affects 6th-level or lower fire shield , and the protection from severe cold lasts 24 hours.", "text": " Nevercold Source Treasure Vault pg. 75 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- Nevercold , sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World. True to its name, nevercold remains warm to the touch. If you use nevercold to cast fire shield , the spell's duration increases by 1 minute, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of severe cold for 8 hours. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Nevercold Source Treasure Vault pg. 75 1.1 Price 180 gp Bulk L --- The catalyst affects 4th-level fire shield . <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Nevercold (Compressed) Source Treasure Vault pg. 75 1.1 Price 720 gp Bulk L --- The catalyst affects 6th-level or lower fire shield , and the protection from severe cold lasts 24 hours. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Nevercold (Refined) Source Treasure Vault pg. 75 1.1 Price 3,600 gp Bulk L --- The catalyst affects 8th-level or lower fire shield , and the protection from severe cold lasts 24 hours.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2026", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2026-1787", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Nevercold](/Equipment.aspx?ID=2026)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Nevercold_, sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the [First World](/Planes.aspx?ID=10). True to its name, _nevercold_ remains warm to the touch. If you use _nevercold_ to cast [_fire shield_](/Spells.aspx?ID=118), the spell's duration increases by 1 minute, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of [severe cold](/Rules.aspx?ID=642) for 8 hours.\n\n\n\n\r\n\r\n\r\nNevercold\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 180 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 4th-level _fire shield_.\r\n\r\n\r\nNevercold (Compressed)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 720 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 6th-level or lower _fire shield_, and the protection from severe cold lasts 24 hours.\r\n\r\n\r\nNevercold (Refined)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe catalyst affects 8th-level or lower _fire shield_, and the protection from severe cold lasts 24 hours.", "name": "Nevercold (Refined)", "pfs": "Standard", "price": 360000, "price_raw": "3,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\r\n\r\n**Price** 3,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell (add 1 action)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe catalyst affects 8th-level or lower fire shield , and the protection from severe cold lasts 24 hours.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1", "speed": {}, "spell": [ "Fire Shield" ], "spell_markdown": "[Fire Shield](/Spells.aspx?ID=118)", "summary": "The catalyst affects 8th-level or lower fire shield , and the protection from severe cold lasts 24 hours.", "summary_markdown": "The catalyst affects 8th-level or lower fire shield , and the protection from severe cold lasts 24 hours.", "text": " Nevercold Source Treasure Vault pg. 75 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell (add 1 action) --- Nevercold , sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World. True to its name, nevercold remains warm to the touch. If you use nevercold to cast fire shield , the spell's duration increases by 1 minute, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of severe cold for 8 hours. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Nevercold Source Treasure Vault pg. 75 1.1 Price 180 gp Bulk L --- The catalyst affects 4th-level fire shield . <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Nevercold (Compressed) Source Treasure Vault pg. 75 1.1 Price 720 gp Bulk L --- The catalyst affects 6th-level or lower fire shield , and the protection from severe cold lasts 24 hours. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Nevercold (Refined) Source Treasure Vault pg. 75 1.1 Price 3,600 gp Bulk L --- The catalyst affects 8th-level or lower fire shield , and the protection from severe cold lasts 24 hours.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2026", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2027", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Nightpitch](/Equipment.aspx?ID=2027)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA pellet of tar mixed with the fur of a nocturnal creature, such as a [bat](/MonsterFamilies.aspx?ID=12), _nightpitch_ used to cast a [_darkness_](/Spells.aspx?ID=59) spell makes the area of the _darkness_ difficult terrain.\n\n\n\n", "name": "Nightpitch", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA pellet of tar mixed with the fur of a nocturnal creature, such as a bat , nightpitch used to cast a darkness spell makes the area of the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1", "speed": {}, "spell": [ "Darkness" ], "spell_markdown": "[Darkness](/Spells.aspx?ID=59)", "stage_markdown": "", "summary": "A pellet of tar mixed with the fur of a nocturnal creature, such as a bat , nightpitch used to cast a darkness spell makes the area of the …", "summary_markdown": "A pellet of tar mixed with the fur of a nocturnal creature, such as a bat , nightpitch used to cast a darkness spell makes the area of the …", "text": " Nightpitch Source Treasure Vault pg. 75 1.1 Price 60 gp Usage held in 1 hand Bulk L Activate Cast a Spell --- A pellet of tar mixed with the fur of a nocturnal creature, such as a bat, nightpitch used to cast a darkness spell makes the area of the darkness difficult terrain.\n", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2027", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2028", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Seventh Prism](/Equipment.aspx?ID=2028)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBeloved by the church of the [Seventh Veil](/Deities.aspx?ID=46), a _seventh prism_ is a crystal that disperses its internal light, casting an aurora of color. If you use a _seventh prism_ to cast [_color spray_](/Spells.aspx?ID=44), targets are [dazzled](/Conditions.aspx?ID=7) for twice as long as their saving throw indicates. On a critical failure, the target is dazzled for 1 minute after its [blinded](/Conditions.aspx?ID=1) condition ends. Motes of shifting rainbow hues cloud the eyes, making it difficult to see details.\n\n\n\n\r\n\r\n\r\nSeventh Prism (Triangular)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSeventh Prism (Pentagonal)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 52 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area increases to a 20-foot cone, and the DC for the flat check against the target being concealed increases to 7.", "name": "Seventh Prism", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBeloved by the church of the Seventh Veil , a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1", "speed": {}, "spell": [ "Color Spray" ], "spell_markdown": "[Color Spray](/Spells.aspx?ID=44)", "stage_markdown": "", "summary": "Beloved by the church of the Seventh Veil , a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use …", "summary_markdown": "Beloved by the church of the Seventh Veil , a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use …", "text": " Seventh Prism Source Treasure Vault pg. 75 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- Beloved by the church of the Seventh Veil, a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use a seventh prism to cast color spray , targets are dazzled for twice as long as their saving throw indicates. On a critical failure, the target is dazzled for 1 minute after its blinded condition ends. Motes of shifting rainbow hues cloud the eyes, making it difficult to see details. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Seventh Prism (Triangular) Source Treasure Vault pg. 75 1.1 Price 10 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Seventh Prism (Pentagonal) Source Treasure Vault pg. 75 1.1 Price 52 gp Bulk L --- The area increases to a 20-foot cone, and the DC for the flat check against the target being concealed increases to 7.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2028", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2028-1788", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Seventh Prism](/Equipment.aspx?ID=2028)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBeloved by the church of the [Seventh Veil](/Deities.aspx?ID=46), a _seventh prism_ is a crystal that disperses its internal light, casting an aurora of color. If you use a _seventh prism_ to cast [_color spray_](/Spells.aspx?ID=44), targets are [dazzled](/Conditions.aspx?ID=7) for twice as long as their saving throw indicates. On a critical failure, the target is dazzled for 1 minute after its [blinded](/Conditions.aspx?ID=1) condition ends. Motes of shifting rainbow hues cloud the eyes, making it difficult to see details.\n\n\n\n\r\n\r\n\r\nSeventh Prism (Triangular)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSeventh Prism (Pentagonal)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 52 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area increases to a 20-foot cone, and the DC for the flat check against the target being concealed increases to 7.", "name": "Seventh Prism (Triangular)", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBeloved by the church of the Seventh Veil , a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1", "speed": {}, "spell": [ "Color Spray" ], "spell_markdown": "[Color Spray](/Spells.aspx?ID=44)", "summary": "Beloved by the church of the Seventh Veil , a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use …", "summary_markdown": "Beloved by the church of the Seventh Veil , a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use …", "text": " Seventh Prism Source Treasure Vault pg. 75 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- Beloved by the church of the Seventh Veil, a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use a seventh prism to cast color spray , targets are dazzled for twice as long as their saving throw indicates. On a critical failure, the target is dazzled for 1 minute after its blinded condition ends. Motes of shifting rainbow hues cloud the eyes, making it difficult to see details. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Seventh Prism (Triangular) Source Treasure Vault pg. 75 1.1 Price 10 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Seventh Prism (Pentagonal) Source Treasure Vault pg. 75 1.1 Price 52 gp Bulk L --- The area increases to a 20-foot cone, and the DC for the flat check against the target being concealed increases to 7.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2028", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2028-1789", "item_category": "Consumables", "item_subcategory": "Spell Catalysts", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Seventh Prism](/Equipment.aspx?ID=2028)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBeloved by the church of the [Seventh Veil](/Deities.aspx?ID=46), a _seventh prism_ is a crystal that disperses its internal light, casting an aurora of color. If you use a _seventh prism_ to cast [_color spray_](/Spells.aspx?ID=44), targets are [dazzled](/Conditions.aspx?ID=7) for twice as long as their saving throw indicates. On a critical failure, the target is dazzled for 1 minute after its [blinded](/Conditions.aspx?ID=1) condition ends. Motes of shifting rainbow hues cloud the eyes, making it difficult to see details.\n\n\n\n\r\n\r\n\r\nSeventh Prism (Triangular)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSeventh Prism (Pentagonal)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\n\n**Price** 52 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe area increases to a 20-foot cone, and the DC for the flat check against the target being concealed increases to 7.", "name": "Seventh Prism (Pentagonal)", "pfs": "Standard", "price": 5200, "price_raw": "52 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1\r\n\r\n**Price** 52 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Cast a Spell\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe area increases to a 20-foot cone, and the DC for the flat check against the target being concealed increases to 7.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 75 1.1", "speed": {}, "spell": [ "Color Spray" ], "spell_markdown": "[Color Spray](/Spells.aspx?ID=44)", "summary": "The area increases to a 20-foot cone, and the DC for the flat check against the target being concealed increases to 7.", "summary_markdown": "The area increases to a 20-foot cone, and the DC for the flat check against the target being concealed increases to 7.", "text": " Seventh Prism Source Treasure Vault pg. 75 1.1 Usage held in 1 hand Bulk L Activate Cast a Spell --- Beloved by the church of the Seventh Veil, a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use a seventh prism to cast color spray , targets are dazzled for twice as long as their saving throw indicates. On a critical failure, the target is dazzled for 1 minute after its blinded condition ends. Motes of shifting rainbow hues cloud the eyes, making it difficult to see details. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Seventh Prism (Triangular) Source Treasure Vault pg. 75 1.1 Price 10 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Seventh Prism (Pentagonal) Source Treasure Vault pg. 75 1.1 Price 52 gp Bulk L --- The area increases to a 20-foot cone, and the DC for the flat check against the target being concealed increases to 7.", "trait": [ "Catalyst", "Consumable", "Magical" ], "trait_markdown": "[Catalyst](/Traits.aspx?ID=396), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Catalyst", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2028", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": false, "id": "equipment-2029", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Anathema Fulu](/Equipment.aspx?ID=2029)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Duration** 1 hour\n\n**Usage** affixed to the ground in four spaces along a circle with a 20-foot radius\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFirst used by [aasimars](/Ancestries.aspx?ID=24) of Tianjing to weaken [qlippoth](/MonsterFamilies.aspx?ID=146), an _anathema fulu_ comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when activating the fulus: [celestial](/Traits.aspx?ID=23), [elemental](/Traits.aspx?ID=57), [fey](/Traits.aspx?ID=69), [fiend](/Traits.aspx?ID=70), [monitor](/Traits.aspx?ID=111), or [undead](/Traits.aspx?ID=160). If a creature with that trait starts its turn in the area, it must succeed at a DC 30 Fortitude saving throw or become [sickened 2](/Conditions.aspx?ID=34) until the start of its next turn. On a critical success, the creature becomes temporarily immune to any anathema fulus for 1 hour. Regardless of the save result, if you subsequently cast [_banishment_](/Spells.aspx?ID=19) on such a creature in the area, the creature takes the –2 penalty described in that spell for using a material component that's anathema to that creature. The fulu acts as that component; you don't need to add it. If a creature affected by this penalty rolls a saving throw against banishment, the caster can use a free action to force the result one step lower. Doing so burns the whole fulu out, ending the effect. If any of the fulu's pieces are moved or destroyed after activation, the effect ends.\n\n\n\n", "name": "Anathema Fulu", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to the ground in four spaces along a circle with a 20-foot radius\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFirst used by aasimars of Tianjing to weaken qlippoth , an anathema fulu comes in four pieces, one placed in each cardinal direction. Choose one …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "First used by aasimars of Tianjing to weaken qlippoth , an anathema fulu comes in four pieces, one placed in each cardinal direction. Choose one …", "summary_markdown": "First used by aasimars of Tianjing to weaken qlippoth , an anathema fulu comes in four pieces, one placed in each cardinal direction. Choose one …", "text": " Anathema Fulu Source Treasure Vault pg. 76 1.1 Price 250 gp Duration 1 hour Usage affixed to the ground in four spaces along a circle with a 20-foot radius --- First used by aasimars of Tianjing to weaken qlippoth, an anathema fulu comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when activating the fulus: celestial, elemental, fey, fiend, monitor, or undead. If a creature with that trait starts its turn in the area, it must succeed at a DC 30 Fortitude saving throw or become sickened 2 until the start of its next turn. On a critical success, the creature becomes temporarily immune to any anathema fulus for 1 hour. Regardless of the save result, if you subsequently cast banishment on such a creature in the area, the creature takes the –2 penalty described in that spell for using a material component that's anathema to that creature. The fulu acts as that component; you don't need to add it. If a creature affected by this penalty rolls a saving throw against banishment, the caster can use a free action to force the result one step lower. Doing so burns the whole fulu out, ending the effect. If any of the fulu's pieces are moved or destroyed after activation, the effect ends.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2029", "usage": "affixed to the ground in four spaces along a circle with a 20-foot radius", "usage_markdown": "affixed to the ground in four spaces along a circle with a 20-foot radius", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2030", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Demolition Fulu](/Equipment.aspx?ID=2030)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n\n\n**Usage** affixed to an object or structure\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _demolition fulu_ allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A _demolition fulu_ serves as a hazard with a [Stealth](/Skills.aspx?ID=15) DC to detect it and [Thievery](/Skills.aspx?ID=17) DC to disable it according to its type.\n\n\n\n\r\n\r\n\r\nDemolition Fulu (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _moth fulu_, good for destroying softer objects; 3d6 bludgeoning damage, DC 17.\r\n\r\n\r\nDemolition Fulu (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 275 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _termite fulu_, good for destroying wood objects; 6d6 bludgeoning damage, DC 28.\r\n\r\n\r\nDemolition Fulu (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _rust fulu_, good for destroying metal objects; 10d6 bludgeoning damage, DC 37.", "name": "Demolition Fulu", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to an object or structure\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to …", "summary_markdown": "A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to …", "text": " Demolition Fulu Source Treasure Vault pg. 76 1.1 Usage affixed to an object or structure --- A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A demolition fulu serves as a hazard with a Stealth DC to detect it and Thievery DC to disable it according to its type. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Demolition Fulu (Lesser) Source Treasure Vault pg. 76 1.1 Price 12 gp --- Sometimes called the moth fulu , good for destroying softer objects; 3d6 bludgeoning damage, DC 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Demolition Fulu (Moderate) Source Treasure Vault pg. 76 1.1 Price 275 gp --- Sometimes called the termite fulu , good for destroying wood objects; 6d6 bludgeoning damage, DC 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Demolition Fulu (Greater) Source Treasure Vault pg. 76 1.1 Price 2,750 gp --- Sometimes called the rust fulu , good for destroying metal objects; 10d6 bludgeoning damage, DC 37.", "trait": [ "Consumable", "Evocation", "Fulu", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2030", "usage": "affixed to an object or structure", "usage_markdown": "affixed to an object or structure", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2030-1790", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Demolition Fulu](/Equipment.aspx?ID=2030)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n\n\n**Usage** affixed to an object or structure\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _demolition fulu_ allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A _demolition fulu_ serves as a hazard with a [Stealth](/Skills.aspx?ID=15) DC to detect it and [Thievery](/Skills.aspx?ID=17) DC to disable it according to its type.\n\n\n\n\r\n\r\n\r\nDemolition Fulu (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _moth fulu_, good for destroying softer objects; 3d6 bludgeoning damage, DC 17.\r\n\r\n\r\nDemolition Fulu (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 275 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _termite fulu_, good for destroying wood objects; 6d6 bludgeoning damage, DC 28.\r\n\r\n\r\nDemolition Fulu (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _rust fulu_, good for destroying metal objects; 10d6 bludgeoning damage, DC 37.", "name": "Demolition Fulu (Lesser)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to an object or structure\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSometimes called the moth fulu , good for destroying softer objects; 3d6 bludgeoning damage, DC 17.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1", "speed": {}, "spell_markdown": "", "summary": "Sometimes called the moth fulu , good for destroying softer objects; 3d6 bludgeoning damage, DC 17.", "summary_markdown": "Sometimes called the moth fulu , good for destroying softer objects; 3d6 bludgeoning damage, DC 17.", "text": " Demolition Fulu Source Treasure Vault pg. 76 1.1 Usage affixed to an object or structure --- A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A demolition fulu serves as a hazard with a Stealth DC to detect it and Thievery DC to disable it according to its type. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Demolition Fulu (Lesser) Source Treasure Vault pg. 76 1.1 Price 12 gp --- Sometimes called the moth fulu , good for destroying softer objects; 3d6 bludgeoning damage, DC 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Demolition Fulu (Moderate) Source Treasure Vault pg. 76 1.1 Price 275 gp --- Sometimes called the termite fulu , good for destroying wood objects; 6d6 bludgeoning damage, DC 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Demolition Fulu (Greater) Source Treasure Vault pg. 76 1.1 Price 2,750 gp --- Sometimes called the rust fulu , good for destroying metal objects; 10d6 bludgeoning damage, DC 37.", "trait": [ "Consumable", "Evocation", "Fulu", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2030", "usage": "affixed to an object or structure", "usage_markdown": "affixed to an object or structure", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2030-1791", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Demolition Fulu](/Equipment.aspx?ID=2030)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n\n\n**Usage** affixed to an object or structure\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _demolition fulu_ allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A _demolition fulu_ serves as a hazard with a [Stealth](/Skills.aspx?ID=15) DC to detect it and [Thievery](/Skills.aspx?ID=17) DC to disable it according to its type.\n\n\n\n\r\n\r\n\r\nDemolition Fulu (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _moth fulu_, good for destroying softer objects; 3d6 bludgeoning damage, DC 17.\r\n\r\n\r\nDemolition Fulu (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 275 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _termite fulu_, good for destroying wood objects; 6d6 bludgeoning damage, DC 28.\r\n\r\n\r\nDemolition Fulu (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _rust fulu_, good for destroying metal objects; 10d6 bludgeoning damage, DC 37.", "name": "Demolition Fulu (Moderate)", "pfs": "Standard", "price": 27500, "price_raw": "275 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\r\n\r\n**Price** 275 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to an object or structure\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSometimes called the termite fulu , good for destroying wood objects; 6d6 bludgeoning damage, DC 28.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1", "speed": {}, "spell_markdown": "", "summary": "Sometimes called the termite fulu , good for destroying wood objects; 6d6 bludgeoning damage, DC 28.", "summary_markdown": "Sometimes called the termite fulu , good for destroying wood objects; 6d6 bludgeoning damage, DC 28.", "text": " Demolition Fulu Source Treasure Vault pg. 76 1.1 Usage affixed to an object or structure --- A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A demolition fulu serves as a hazard with a Stealth DC to detect it and Thievery DC to disable it according to its type. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Demolition Fulu (Lesser) Source Treasure Vault pg. 76 1.1 Price 12 gp --- Sometimes called the moth fulu , good for destroying softer objects; 3d6 bludgeoning damage, DC 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Demolition Fulu (Moderate) Source Treasure Vault pg. 76 1.1 Price 275 gp --- Sometimes called the termite fulu , good for destroying wood objects; 6d6 bludgeoning damage, DC 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Demolition Fulu (Greater) Source Treasure Vault pg. 76 1.1 Price 2,750 gp --- Sometimes called the rust fulu , good for destroying metal objects; 10d6 bludgeoning damage, DC 37.", "trait": [ "Consumable", "Evocation", "Fulu", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2030", "usage": "affixed to an object or structure", "usage_markdown": "affixed to an object or structure", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2030-1792", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Demolition Fulu](/Equipment.aspx?ID=2030)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n\n\n**Usage** affixed to an object or structure\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _demolition fulu_ allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A _demolition fulu_ serves as a hazard with a [Stealth](/Skills.aspx?ID=15) DC to detect it and [Thievery](/Skills.aspx?ID=17) DC to disable it according to its type.\n\n\n\n\r\n\r\n\r\nDemolition Fulu (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 12 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _moth fulu_, good for destroying softer objects; 3d6 bludgeoning damage, DC 17.\r\n\r\n\r\nDemolition Fulu (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 275 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _termite fulu_, good for destroying wood objects; 6d6 bludgeoning damage, DC 28.\r\n\r\n\r\nDemolition Fulu (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nSometimes called the _rust fulu_, good for destroying metal objects; 10d6 bludgeoning damage, DC 37.", "name": "Demolition Fulu (Greater)", "pfs": "Standard", "price": 275000, "price_raw": "2,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to an object or structure\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSometimes called the rust fulu , good for destroying metal objects; 10d6 bludgeoning damage, DC 37.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 76 1.1", "speed": {}, "spell_markdown": "", "summary": "Sometimes called the rust fulu , good for destroying metal objects; 10d6 bludgeoning damage, DC 37.", "summary_markdown": "Sometimes called the rust fulu , good for destroying metal objects; 10d6 bludgeoning damage, DC 37.", "text": " Demolition Fulu Source Treasure Vault pg. 76 1.1 Usage affixed to an object or structure --- A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A demolition fulu serves as a hazard with a Stealth DC to detect it and Thievery DC to disable it according to its type. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Demolition Fulu (Lesser) Source Treasure Vault pg. 76 1.1 Price 12 gp --- Sometimes called the moth fulu , good for destroying softer objects; 3d6 bludgeoning damage, DC 17. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Demolition Fulu (Moderate) Source Treasure Vault pg. 76 1.1 Price 275 gp --- Sometimes called the termite fulu , good for destroying wood objects; 6d6 bludgeoning damage, DC 28. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Demolition Fulu (Greater) Source Treasure Vault pg. 76 1.1 Price 2,750 gp --- Sometimes called the rust fulu , good for destroying metal objects; 10d6 bludgeoning damage, DC 37.", "trait": [ "Consumable", "Evocation", "Fulu", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2030", "usage": "affixed to an object or structure", "usage_markdown": "affixed to an object or structure", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": false, "id": "equipment-2031", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Discord Fulu](/Equipment.aspx?ID=2031)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\n\n**Price** 22 gp\r\n\r\n\n\n**Duration** 1 hour\n\n**Usage** affixed to a creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIncorporating green in its writing, a _discord fulu_ is a popular but unethical tool often deployed on romantic rivals to foil their advances. While the fulu is affixed to it, a creature treats its attitude toward other creatures as one step worse than it is. The creature also takes a –1 status penalty to [Diplomacy](/Skills.aspx?ID=6) checks. The first failure the creature rolls on a Diplomacy check becomes a critical failure instead, and the fulu turns to ash, ending its effect.\n\n\n\n", "name": "Discord Fulu", "pfs": "Standard", "price": 2200, "price_raw": "22 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\r\n\r\n**Price** 22 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIncorporating green in its writing, a discord fulu is a popular but unethical tool often deployed on romantic rivals to foil their advances. While …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Incorporating green in its writing, a discord fulu is a popular but unethical tool often deployed on romantic rivals to foil their advances. While …", "summary_markdown": "Incorporating green in its writing, a discord fulu is a popular but unethical tool often deployed on romantic rivals to foil their advances. While …", "text": " Discord Fulu Source Treasure Vault pg. 77 1.1 Price 22 gp Duration 1 hour Usage affixed to a creature --- Incorporating green in its writing, a discord fulu is a popular but unethical tool often deployed on romantic rivals to foil their advances. While the fulu is affixed to it, a creature treats its attitude toward other creatures as one step worse than it is. The creature also takes a –1 status penalty to Diplomacy checks. The first failure the creature rolls on a Diplomacy check becomes a critical failure instead, and the fulu turns to ash, ending its effect.\n", "trait": [ "Consumable", "Enchantment", "Fulu", "Magical", "Misfortune" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Misfortune](/Traits.aspx?ID=110)", "trait_raw": [ "Consumable", "Enchantment", "Fulu", "Magical", "Misfortune" ], "type": "Item", "url": "/Equipment.aspx?ID=2031", "usage": "affixed to a creature", "usage_markdown": "affixed to a creature", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2032", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonfly Fulu](/Equipment.aspx?ID=2032)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You take the [Leap](/Actions.aspx?ID=81) action.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nTradition says the _dragonfly fulu_ should be affixed to the upper back, like the wings of an insect. When you Activate this fulu, you gain a +2 status bonus to [Athletics](/Skills.aspx?ID=3) checks to [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37) for 1 minute. During this time, you can attempt an Athletics check to High Jump or Long Jump as a single action without the Stride requirement. You can also High Jump or Long Jump from a nonsolid substance, such as air or water, but if you use this power of the fulu, its effects ends after you jump.\n\n\n\n", "name": "Dragonfly Fulu", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You take the [Leap](/Actions.aspx?ID=81) action.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTradition says the dragonfly fulu should be affixed to the upper back, like the wings of an insect. When you Activate this fulu, you gain a +2 …\r\n", "skill": [ "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Tradition says the dragonfly fulu should be affixed to the upper back, like the wings of an insect. When you Activate this fulu, you gain a +2 …", "summary_markdown": "Tradition says the dragonfly fulu should be affixed to the upper back, like the wings of an insect. When you Activate this fulu, you gain a +2 …", "text": " Dragonfly Fulu Source Treasure Vault pg. 77 1.1 Price 60 gp Usage affixed to armor Activate Free Action envision Trigger You take the Leap action. --- Tradition says the dragonfly fulu should be affixed to the upper back, like the wings of an insect. When you Activate this fulu, you gain a +2 status bonus to Athletics checks to High Jump or Long Jump for 1 minute. During this time, you can attempt an Athletics check to High Jump or Long Jump as a single action without the Stride requirement. You can also High Jump or Long Jump from a nonsolid substance, such as air or water, but if you use this power of the fulu, its effects ends after you jump.\n", "trait": [ "Consumable", "Fulu", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Talisman", "Transmutation" ], "trigger": "You take the Leap action.", "trigger_markdown": "You take the [Leap](/Actions.aspx?ID=81) action.", "type": "Item", "url": "/Equipment.aspx?ID=2032", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2033", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Escape Fulu](/Equipment.aspx?ID=2033)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt to [Escape](/Actions.aspx?ID=79).\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe _escape fulu_ is a charm common among wealthy people, who wear the talisman in case of kidnapping. When you Activate this fulu, for 1 minute, you gain a +2 status bonus to your attempts to Escape as well as to [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63).\n\n\n\n", "name": "Escape Fulu", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt to [Escape](/Actions.aspx?ID=79).\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe escape fulu is a charm common among wealthy people, who wear the talisman in case of kidnapping. When you Activate this fulu, for 1 minute, you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The escape fulu is a charm common among wealthy people, who wear the talisman in case of kidnapping. When you Activate this fulu, for 1 minute, you …", "summary_markdown": "The escape fulu is a charm common among wealthy people, who wear the talisman in case of kidnapping. When you Activate this fulu, for 1 minute, you …", "text": " Escape Fulu Source Treasure Vault pg. 77 1.1 Price 70 gp Usage affixed to armor Activate Free Action envision Trigger You attempt to Escape. --- The escape fulu is a charm common among wealthy people, who wear the talisman in case of kidnapping. When you Activate this fulu, for 1 minute, you gain a +2 status bonus to your attempts to Escape as well as to Stealth checks to Hide and Sneak.\n", "trait": [ "Consumable", "Fulu", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Talisman", "Transmutation" ], "trigger": "You attempt to Escape .", "trigger_markdown": "You attempt to [Escape](/Actions.aspx?ID=79).", "type": "Item", "url": "/Equipment.aspx?ID=2033", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2034", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Courier Fulu](/Equipment.aspx?ID=2034)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 2 hands\n\n\n\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe inscription on a _ghost courier fulu_ leaves space for a message, and a prominent red stamp indicates which [_ghost delivery fulu_](/Equipment.aspx?ID=2035) this fulu homes in on. When you Activate this fulu, you dictate a message up to 25 words long that then magically appears on the paper in the language you spoke. The fulu then disappears into the [Ethereal Plane](/Planes.aspx?ID=9), arriving at the assigned _ghost delivery fulu_ in 2d10 hours, provided that fulu is within 500 miles. There, the fulu's magic dissipates, but the message remains. If the fulu takes any damage in transit, it has a 50% chance to drop back into the [Material Plane](/Planes.aspx?ID=1), intact but bereft of magic.\n\n\n\n", "name": "Ghost Courier Fulu", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe inscription on a ghost courier fulu leaves space for a message, and a prominent red stamp indicates which ghost delivery fulu this fulu …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The inscription on a ghost courier fulu leaves space for a message, and a prominent red stamp indicates which ghost delivery fulu this fulu …", "summary_markdown": "The inscription on a ghost courier fulu leaves space for a message, and a prominent red stamp indicates which ghost delivery fulu this fulu …", "text": " Ghost Courier Fulu Source Treasure Vault pg. 77 1.1 Price 100 gp Usage held in 2 hands Activate Two Actions command, Interact --- The inscription on a ghost courier fulu leaves space for a message, and a prominent red stamp indicates which ghost delivery fulu this fulu homes in on. When you Activate this fulu, you dictate a message up to 25 words long that then magically appears on the paper in the language you spoke. The fulu then disappears into the Ethereal Plane, arriving at the assigned ghost delivery fulu in 2d10 hours, provided that fulu is within 500 miles. There, the fulu's magic dissipates, but the message remains. If the fulu takes any damage in transit, it has a 50% chance to drop back into the Material Plane, intact but bereft of magic.\n", "trait": [ "Conjuration", "Consumable", "Fulu", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2034", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 604800, "duration_raw": "1 week", "exclude_from_search": false, "id": "equipment-2035", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Delivery Fulu](/Equipment.aspx?ID=2035)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Duration** 1 week\n\n**Usage** affixed to structure, object, or creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _ghost delivery fulu's_ inscription resembles a dovecote with spirits around it, and it has a prominent stamp in red wax. This fulu activates once affixed, becoming the homing location of [_ghost courier fulus_](/Equipment.aspx?ID=2034) with a matching stamp. Delivered _ghost courier fulu_ messages stick to the _ghost delivery fulu_ but can be easily removed.\n\n\n\n", "name": "Ghost Delivery Fulu", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to structure, object, or creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA ghost delivery fulu's inscription resembles a dovecote with spirits around it, and it has a prominent stamp in red wax. This fulu activates once …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A ghost delivery fulu's inscription resembles a dovecote with spirits around it, and it has a prominent stamp in red wax. This fulu activates once …", "summary_markdown": "A ghost delivery fulu's inscription resembles a dovecote with spirits around it, and it has a prominent stamp in red wax. This fulu activates once …", "text": " Ghost Delivery Fulu Source Treasure Vault pg. 77 1.1 Price 100 gp Duration 1 week Usage affixed to structure, object, or creature --- A ghost delivery fulu's inscription resembles a dovecote with spirits around it, and it has a prominent stamp in red wax. This fulu activates once affixed, becoming the homing location of ghost courier fulus with a matching stamp. Delivered ghost courier fulu messages stick to the ghost delivery fulu but can be easily removed.\n", "trait": [ "Consumable", "Divination", "Fulu", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Divination", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2035", "usage": "affixed to structure, object, or creature", "usage_markdown": "affixed to structure, object, or creature", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2036", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Golden Breath Fulu](/Equipment.aspx?ID=2036)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\n\n**Price** 8,100 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You take damage.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn enterprising chirurgeon reversed the forces evoked by a [_void thousand-pains fulu_](/Equipment.aspx?ID=2044) to create the _golden breath fulu_, which fortifies ki and the body as elements move out of balance. When you Activate this fulu, you regain 75 Hit Points and attempt a flat check to end any [persistent damage](/Conditions.aspx?ID=29) affecting you. The fulu is particularly appropriate help for ending any persistent damage. Also, if you would regain more Hit Points from the fulu than your maximum, you can gain the excess as temporary Hit Points or distribute the excess among creatures of your choice within 30 feet. The temporary Hit Points last for 1 minute.\n\n\n\n", "name": "Golden Breath Fulu", "pfs": "Standard", "price": 810000, "price_raw": "8,100 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1\r\n\r\n**Price** 8,100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You take damage.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn enterprising chirurgeon reversed the forces evoked by a void thousand-pains fulu to create the golden breath fulu , which fortifies ki and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 77 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An enterprising chirurgeon reversed the forces evoked by a void thousand-pains fulu to create the golden breath fulu , which fortifies ki and …", "summary_markdown": "An enterprising chirurgeon reversed the forces evoked by a void thousand-pains fulu to create the golden breath fulu , which fortifies ki and …", "text": " Golden Breath Fulu Source Treasure Vault pg. 77 1.1 Price 8,100 gp Usage affixed to armor Activate Free Action envision Trigger You take damage. --- An enterprising chirurgeon reversed the forces evoked by a void thousand-pains fulu to create the golden breath fulu , which fortifies ki and the body as elements move out of balance. When you Activate this fulu, you regain 75 Hit Points and attempt a flat check to end any persistent damage affecting you. The fulu is particularly appropriate help for ending any persistent damage. Also, if you would regain more Hit Points from the fulu than your maximum, you can gain the excess as temporary Hit Points or distribute the excess among creatures of your choice within 30 feet. The temporary Hit Points last for 1 minute.\n", "trait": [ "Consumable", "Fulu", "Healing", "Magical", "Necromancy", "Positive", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Fulu", "Healing", "Magical", "Necromancy", "Positive", "Talisman", "Uncommon" ], "trigger": "You take damage.", "trigger_markdown": "You take damage.", "type": "Item", "url": "/Equipment.aspx?ID=2036", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2037", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Inventor's Fulu](/Equipment.aspx?ID=2037)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** affixed to an innovation \n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You critically fail an action with the [unstable](/Traits.aspx?ID=416) trait. \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSome [inventors](/Classes.aspx?ID=19) in Tian Xia put fried snacks near their innovations, a charm to make devices behave as intended. The practice rubbed off on other inventors, who replaced the food with a drawing on an _inventor's fulu_. When you Activate the fulu, your critical failure becomes a failure, and you can spend just 1 minute to return your innovation to full functionality. The fulu then burns up, and its effects end.\n\n\n\n", "name": "Inventor's Fulu", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to an innovation \r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You critically fail an action with the [unstable](/Traits.aspx?ID=416) trait. \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSome inventors in Tian Xia put fried snacks near their innovations, a charm to make devices behave as intended. The practice rubbed off on other …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Some inventors in Tian Xia put fried snacks near their innovations, a charm to make devices behave as intended. The practice rubbed off on other …", "summary_markdown": "Some inventors in Tian Xia put fried snacks near their innovations, a charm to make devices behave as intended. The practice rubbed off on other …", "text": " Inventor's Fulu Source Treasure Vault pg. 78 1.1 Price 50 gp Usage affixed to an innovation Activate Free Action envision Trigger You critically fail an action with the unstable trait. --- Some inventors in Tian Xia put fried snacks near their innovations, a charm to make devices behave as intended. The practice rubbed off on other inventors, who replaced the food with a drawing on an inventor's fulu . When you Activate the fulu, your critical failure becomes a failure, and you can spend just 1 minute to return your innovation to full functionality. The fulu then burns up, and its effects end.\n", "trait": [ "Consumable", "Fulu", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Talisman", "Transmutation" ], "trigger": "You critically fail an action with the unstable trait. ", "trigger_markdown": "You critically fail an action with the [unstable](/Traits.aspx?ID=416) trait. ", "type": "Item", "url": "/Equipment.aspx?ID=2037", "usage": "affixed to an innovation ", "usage_markdown": "affixed to an [innovation](/classes/inventor/innovations)", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 604800, "duration_raw": "1 week", "exclude_from_search": false, "id": "equipment-2038", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Kaiju Fulu](/Equipment.aspx?ID=2038)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Duration** 1 week\n\n**Usage** affixed to a load-bearing wall or pillar\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDespite the name, a _kaiju fulu_ protects a building against damage of all sorts. When an affixed structure no larger than 100 feet × 100 feet and up to 50 feet tall takes damage, the structure is as hard as [standard-grade adamantine](/Equipment.aspx?ID=271) against that damage and any damage that occurs within 1 hour thereafter. The fulu then crumbles to dust, and its effects end.\n\n\n\n", "name": "Kaiju Fulu", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a load-bearing wall or pillar\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDespite the name, a kaiju fulu protects a building against damage of all sorts. When an affixed structure no larger than 100 feet × 100 feet and up …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Despite the name, a kaiju fulu protects a building against damage of all sorts. When an affixed structure no larger than 100 feet × 100 feet and up …", "summary_markdown": "Despite the name, a kaiju fulu protects a building against damage of all sorts. When an affixed structure no larger than 100 feet × 100 feet and up …", "text": " Kaiju Fulu Source Treasure Vault pg. 78 1.1 Price 500 gp Duration 1 week Usage affixed to a load-bearing wall or pillar --- Despite the name, a kaiju fulu protects a building against damage of all sorts. When an affixed structure no larger than 100 feet × 100 feet and up to 50 feet tall takes damage, the structure is as hard as standard-grade adamantine against that damage and any damage that occurs within 1 hour thereafter. The fulu then crumbles to dust, and its effects end.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2038", "usage": "affixed to a load-bearing wall or pillar", "usage_markdown": "affixed to a load-bearing wall or pillar", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2039", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Mourner's Dawnlight Fulu](/Equipment.aspx?ID=2039)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\n\n**Price** 120 gp\r\n\r\n\n\n**Usage** held in 2 hands\n\n\n\n\r\n**Activate**command, envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _mourner's dawnlight fulu_ is a stack of pages that resembles joss paper, used to locate the remains of the lost. When you Activate the fulu, you envision a specific object or deceased creature you're familiar with and want to find. You then rip the fulu into pieces and let them drift in the wind. If the item or creature you seek is within 500 feet, the pieces flutter through the air and land on the target, or on the surface closest to a buried or otherwise obscured target. If the torn fulu lands or fails to locate the desired target, its magic ends.\n\n\n\n", "name": "Mourner's Dawnlight Fulu", "pfs": "Standard", "price": 12000, "price_raw": "120 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command, envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA mourner's dawnlight fulu is a stack of pages that resembles joss paper, used to locate the remains of the lost. When you Activate the fulu, you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A mourner's dawnlight fulu is a stack of pages that resembles joss paper, used to locate the remains of the lost. When you Activate the fulu, you …", "summary_markdown": "A mourner's dawnlight fulu is a stack of pages that resembles joss paper, used to locate the remains of the lost. When you Activate the fulu, you …", "text": " Mourner's Dawnlight Fulu Source Treasure Vault pg. 78 1.1 Price 120 gp Usage held in 2 hands Activate Three Actions command, envision, Interact --- A mourner's dawnlight fulu is a stack of pages that resembles joss paper, used to locate the remains of the lost. When you Activate the fulu, you envision a specific object or deceased creature you're familiar with and want to find. You then rip the fulu into pieces and let them drift in the wind. If the item or creature you seek is within 500 feet, the pieces flutter through the air and land on the target, or on the surface closest to a buried or otherwise obscured target. If the torn fulu lands or fails to locate the desired target, its magic ends.\n", "trait": [ "Consumable", "Divination", "Fulu", "Magical", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Fulu", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2039", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2040", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Poracha Fulu](/Equipment.aspx?ID=2040)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFolklore from near the Forest of Spirits tells of the origin of the _poracha fulu_. Once, a traveler saved an eight-legged feline who turned out to be a [poracha](/Monsters.aspx?ID=335) prince. In return, the prince gave the traveler a fulu that later prevented a fast-acting poison from slaying them. Traditionally, one wears a string of up to nine _poracha fulus_, which counts as one talisman. Each time you take [persistent damage](/Conditions.aspx?ID=29), one poracha fulu affixed to you negates the damage and crumbles to dust. This response is automatic, but you can use a free action (envision) to prevent your fulus from responding. If you do, any poracha fulus affixed to you never respond to that persistent damage.\n\n\n\n", "name": "Poracha Fulu", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFolklore from near the Forest of Spirits tells of the origin of the poracha fulu . Once, a traveler saved an eight-legged feline who turned out to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Folklore from near the Forest of Spirits tells of the origin of the poracha fulu . Once, a traveler saved an eight-legged feline who turned out to …", "summary_markdown": "Folklore from near the Forest of Spirits tells of the origin of the poracha fulu . Once, a traveler saved an eight-legged feline who turned out to …", "text": " Poracha Fulu Source Treasure Vault pg. 78 1.1 Price 30 gp Usage affixed to armor --- Folklore from near the Forest of Spirits tells of the origin of the poracha fulu . Once, a traveler saved an eight-legged feline who turned out to be a poracha prince. In return, the prince gave the traveler a fulu that later prevented a fast-acting poison from slaying them. Traditionally, one wears a string of up to nine poracha fulus , which counts as one talisman. Each time you take persistent damage, one poracha fulu affixed to you negates the damage and crumbles to dust. This response is automatic, but you can use a free action (envision) to prevent your fulus from responding. If you do, any poracha fulus affixed to you never respond to that persistent damage.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical", "Talisman", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2040", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Reaction", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2041", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflected Moonlight Fulu](/Equipment.aspx?ID=2041)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\n\n**Price** 750 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You fail to save against a [negative](/Traits.aspx?ID=118) or [death](/Traits.aspx?ID=40) effect.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn acolyte accidentally left fulu paper outdoors overnight during a divine ceremony to [Tsukiyo](/Deities.aspx?ID=48) conducted only during a supermoon, creating the first _reflected moonlight fulu_. When you Activate this fulu, you reroll your saving throw against the triggering effect and take the better result. If this new roll is a critical success, the effect is reflected on its creator, who's treated as the effect's target, with any negative damage converted to positive. A reflected effect or spell affects only the original creator, even if it was an area spell or one that affects more than one creature.\n\n\n\n", "name": "Reflected Moonlight Fulu", "pfs": "Standard", "price": 75000, "price_raw": "750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\r\n\r\n**Price** 750 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You fail to save against a [negative](/Traits.aspx?ID=118) or [death](/Traits.aspx?ID=40) effect.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn acolyte accidentally left fulu paper outdoors overnight during a divine ceremony to Tsukiyo conducted only during a supermoon, creating the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An acolyte accidentally left fulu paper outdoors overnight during a divine ceremony to Tsukiyo conducted only during a supermoon, creating the …", "summary_markdown": "An acolyte accidentally left fulu paper outdoors overnight during a divine ceremony to Tsukiyo conducted only during a supermoon, creating the …", "text": " Reflected Moonlight Fulu Source Treasure Vault pg. 78 1.1 Price 750 gp Usage affixed to armor Activate Reaction envision Trigger You fail to save against a negative or death effect. --- An acolyte accidentally left fulu paper outdoors overnight during a divine ceremony to Tsukiyo conducted only during a supermoon, creating the first reflected moonlight fulu . When you Activate this fulu, you reroll your saving throw against the triggering effect and take the better result. If this new roll is a critical success, the effect is reflected on its creator, who's treated as the effect's target, with any negative damage converted to positive. A reflected effect or spell affects only the original creator, even if it was an area spell or one that affects more than one creature.\n", "trait": [ "Abjuration", "Consumable", "Fortune", "Fulu", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fortune](/Traits.aspx?ID=76), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Fortune", "Fulu", "Magical", "Talisman" ], "trigger": "You fail to save against a negative or death effect.", "trigger_markdown": "You fail to save against a [negative](/Traits.aspx?ID=118) or [death](/Traits.aspx?ID=40) effect.", "type": "Item", "url": "/Equipment.aspx?ID=2041", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2042", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sentry Fulu](/Equipment.aspx?ID=2042)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\n\n**Price** 15 gp\r\n\r\n\n\n**Usage** affixed to the ground\n\n\n\n\r\n**Activate**command, envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _sentry fulu_ depicts an armed guard. When you activate the fulu, it takes the shape of a Tiny humanoid guard made of paper and keeps watch over an area in a 20-foot burst. The guard has a Perception DC of 20, along with [precise](/Rules.aspx?ID=411) visual senses and [imprecise](/Rules.aspx?ID=412) hearing and vibrational sense to detect creatures moving in its area, including through the air. You dictate whether the guard remains still in its area or patrols it; if the latter, you also determine the path the guard takes, at a Speed of 25 feet. You also determine a password others must give the guard to bypass it. If a creature enters the area without giving the password, the sentry creates either an audible or mental alarm. An audible alarm has the sound and volume of a human shouting, as well as the [auditory](/Traits.aspx?ID=16) trait, allowing each creature that can hear it to attempt a DC 15 Perception check to wake up if they're asleep. The mental alert reaches you if you're within 60 feet of the active guard (see below). The guard remains active for 8 hours, and then the fulu is consumed.\n\n If you have more than one _sentry fulu_, you can set up several that function as a unit, provided their areas touch or overlap. When one sounds its alarm, the alarm passes through all of them, so you must be within range of only one to hear it or receive the mental alert. Creatures that give the correct password to one _sentry fulu_ in a unit need not give that password again to the others. The destruction of one fulu-created guard in a unit sets off the alarm in others in connected areas.\n\n\n\n", "name": "Sentry Fulu", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to the ground\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command, envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA sentry fulu depicts an armed guard. When you activate the fulu, it takes the shape of a Tiny humanoid guard made of paper and keeps watch over an …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 78 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A sentry fulu depicts an armed guard. When you activate the fulu, it takes the shape of a Tiny humanoid guard made of paper and keeps watch over an …", "summary_markdown": "A sentry fulu depicts an armed guard. When you activate the fulu, it takes the shape of a Tiny humanoid guard made of paper and keeps watch over an …", "text": " Sentry Fulu Source Treasure Vault pg. 78 1.1 Price 15 gp Usage affixed to the ground Activate Three Actions command, envision, Interact --- A sentry fulu depicts an armed guard. When you activate the fulu, it takes the shape of a Tiny humanoid guard made of paper and keeps watch over an area in a 20-foot burst. The guard has a Perception DC of 20, along with precise visual senses and imprecise hearing and vibrational sense to detect creatures moving in its area, including through the air. You dictate whether the guard remains still in its area or patrols it; if the latter, you also determine the path the guard takes, at a Speed of 25 feet. You also determine a password others must give the guard to bypass it. If a creature enters the area without giving the password, the sentry creates either an audible or mental alarm. An audible alarm has the sound and volume of a human shouting, as well as the auditory trait, allowing each creature that can hear it to attempt a DC 15 Perception check to wake up if they're asleep. The mental alert reaches you if you're within 60 feet of the active guard (see below). The guard remains active for 8 hours, and then the fulu is consumed. If you have more than one sentry fulu , you can set up several that function as a unit, provided their areas touch or overlap. When one sounds its alarm, the alarm passes through all of them, so you must be within range of only one to hear it or receive the mental alert. Creatures that give the correct password to one sentry fulu in a unit need not give that password again to the others. The destruction of one fulu-created guard in a unit sets off the alarm in others in connected areas.\n", "trait": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Consumable", "Fulu", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2042", "usage": "affixed to the ground", "usage_markdown": "affixed to the ground", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "duration": 3600, "duration_raw": "1 hour", "exclude_from_search": false, "id": "equipment-2043", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Stumbling Fulu](/Equipment.aspx?ID=2043)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Duration** 1 hour\n\n**Usage** affixed to armor\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe [kitsune](/Ancestries.aspx?ID=38) who first created a _stumbling fulu_ advised the user to tuck the fulu under the target's belt for maximum effect. When the creature to which the fulu is affixed completes a Stride action, the creature must attempt a DC 17 Reflex save. On a failure, some element of the armor the fulu is affixed to comes undone, making the wearer [clumsy 1](/Conditions.aspx?ID=3). On a critical failure, the target falls [prone](/Conditions.aspx?ID=31) and is clumsy 2. The clumsy condition remains until the target takes a total of 1 Interact action, plus 1 additional Interact action per value of the clumsy condition above 1, to properly reclothe itself. Once the fulu activates, it burns up, its magic lasting only as long as the conditions it has imposed.\n\n\n\n", "name": "Stumbling Fulu", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe kitsune who first created a stumbling fulu advised the user to tuck the fulu under the target's belt for maximum effect. When the creature to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The kitsune who first created a stumbling fulu advised the user to tuck the fulu under the target's belt for maximum effect. When the creature to …", "summary_markdown": "The kitsune who first created a stumbling fulu advised the user to tuck the fulu under the target's belt for maximum effect. When the creature to …", "text": " Stumbling Fulu Source Treasure Vault pg. 79 1.1 Price 10 gp Duration 1 hour Usage affixed to armor --- The kitsune who first created a stumbling fulu advised the user to tuck the fulu under the target's belt for maximum effect. When the creature to which the fulu is affixed completes a Stride action, the creature must attempt a DC 17 Reflex save. On a failure, some element of the armor the fulu is affixed to comes undone, making the wearer clumsy 1. On a critical failure, the target falls prone and is clumsy 2. The clumsy condition remains until the target takes a total of 1 Interact action, plus 1 additional Interact action per value of the clumsy condition above 1, to properly reclothe itself. Once the fulu activates, it burns up, its magic lasting only as long as the conditions it has imposed.\n", "trait": [ "Consumable", "Fulu", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2043", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2044", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thousand-Pains Fulu](/Equipment.aspx?ID=2044)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n\n\n**Usage** affixed to a creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a [basic](/Rules.aspx?ID=329) Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for [persistent damage](/Conditions.aspx?ID=29) triggered by a specific condition that must be met within the fulu's duration.\n\n\n\n\r\n\r\n\r\nThousand-Pains Fulu (Burl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThough this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the [poison](/Traits.aspx?ID=126) trait.\r\n\r\n\r\nThousand-Pains Fulu (Blade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the [manipulate](/Traits.aspx?ID=104) or [move](/Traits.aspx?ID=114) trait on each of its turns, it takes 1d6 persistent slashing damage.\r\n\r\n\r\nThousand-Pains Fulu (Icicle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 630 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nLooking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the [cold](/Traits.aspx?ID=27) trait.\r\n\r\n\r\nThousand-Pains Fulu (Needle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 270 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nPicking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the [move](/Traits.aspx?ID=114) trait, it takes 2d6 persistent piercing damage.\r\n\r\n\r\nThousand-Pains Fulu (Stone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well.\r\n\r\n\r\nThousand-Pains Fulu (Void)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 8,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the [death](/Traits.aspx?ID=40) and [negative](/Traits.aspx?ID=118) traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "name": "Thousand-Pains Fulu", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to a creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCreated by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A …", "summary_markdown": "Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A …", "text": " Thousand-Pains Fulu Source Treasure Vault pg. 79 1.1 Usage affixed to a creature --- Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thousand-Pains Fulu (Burl) Source Treasure Vault pg. 79 1.1 Price 2,700 gp --- Though this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the poison trait. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Thousand-Pains Fulu (Blade) Source Treasure Vault pg. 79 1.1 Price 90 gp --- This red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the manipulate or move trait on each of its turns, it takes 1d6 persistent slashing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Thousand-Pains Fulu (Icicle) Source Treasure Vault pg. 79 1.1 Price 630 gp --- Looking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a poison or disease effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the cold trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thousand-Pains Fulu (Needle) Source Treasure Vault pg. 79 1.1 Price 270 gp --- Picking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the move trait, it takes 2d6 persistent piercing damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thousand-Pains Fulu (Stone) Source Treasure Vault pg. 79 1.1 Price 30 gp --- This fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Thousand-Pains Fulu (Void) Source Treasure Vault pg. 79 1.1 Price 8,100 gp --- The black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the death and negative traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "trait": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2044", "usage": "affixed to a creature", "usage_markdown": "affixed to a creature", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2044-1793", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thousand-Pains Fulu](/Equipment.aspx?ID=2044)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n\n\n**Usage** affixed to a creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a [basic](/Rules.aspx?ID=329) Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for [persistent damage](/Conditions.aspx?ID=29) triggered by a specific condition that must be met within the fulu's duration.\n\n\n\n\r\n\r\n\r\nThousand-Pains Fulu (Burl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThough this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the [poison](/Traits.aspx?ID=126) trait.\r\n\r\n\r\nThousand-Pains Fulu (Blade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the [manipulate](/Traits.aspx?ID=104) or [move](/Traits.aspx?ID=114) trait on each of its turns, it takes 1d6 persistent slashing damage.\r\n\r\n\r\nThousand-Pains Fulu (Icicle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 630 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nLooking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the [cold](/Traits.aspx?ID=27) trait.\r\n\r\n\r\nThousand-Pains Fulu (Needle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 270 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nPicking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the [move](/Traits.aspx?ID=114) trait, it takes 2d6 persistent piercing damage.\r\n\r\n\r\nThousand-Pains Fulu (Stone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well.\r\n\r\n\r\nThousand-Pains Fulu (Void)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 8,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the [death](/Traits.aspx?ID=40) and [negative](/Traits.aspx?ID=118) traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "name": "Thousand-Pains Fulu (Burl)", "pfs": "Standard", "price": 270000, "price_raw": "2,700 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\r\n\r\n**Price** 2,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThough this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1", "speed": {}, "spell_markdown": "", "summary": "Though this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to …", "summary_markdown": "Though this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to …", "text": " Thousand-Pains Fulu Source Treasure Vault pg. 79 1.1 Usage affixed to a creature --- Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thousand-Pains Fulu (Burl) Source Treasure Vault pg. 79 1.1 Price 2,700 gp --- Though this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the poison trait. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Thousand-Pains Fulu (Blade) Source Treasure Vault pg. 79 1.1 Price 90 gp --- This red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the manipulate or move trait on each of its turns, it takes 1d6 persistent slashing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Thousand-Pains Fulu (Icicle) Source Treasure Vault pg. 79 1.1 Price 630 gp --- Looking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a poison or disease effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the cold trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thousand-Pains Fulu (Needle) Source Treasure Vault pg. 79 1.1 Price 270 gp --- Picking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the move trait, it takes 2d6 persistent piercing damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thousand-Pains Fulu (Stone) Source Treasure Vault pg. 79 1.1 Price 30 gp --- This fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Thousand-Pains Fulu (Void) Source Treasure Vault pg. 79 1.1 Price 8,100 gp --- The black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the death and negative traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "trait": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2044", "usage": "affixed to a creature", "usage_markdown": "affixed to a creature", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2044-1794", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thousand-Pains Fulu](/Equipment.aspx?ID=2044)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n\n\n**Usage** affixed to a creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a [basic](/Rules.aspx?ID=329) Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for [persistent damage](/Conditions.aspx?ID=29) triggered by a specific condition that must be met within the fulu's duration.\n\n\n\n\r\n\r\n\r\nThousand-Pains Fulu (Burl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThough this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the [poison](/Traits.aspx?ID=126) trait.\r\n\r\n\r\nThousand-Pains Fulu (Blade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the [manipulate](/Traits.aspx?ID=104) or [move](/Traits.aspx?ID=114) trait on each of its turns, it takes 1d6 persistent slashing damage.\r\n\r\n\r\nThousand-Pains Fulu (Icicle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 630 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nLooking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the [cold](/Traits.aspx?ID=27) trait.\r\n\r\n\r\nThousand-Pains Fulu (Needle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 270 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nPicking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the [move](/Traits.aspx?ID=114) trait, it takes 2d6 persistent piercing damage.\r\n\r\n\r\nThousand-Pains Fulu (Stone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well.\r\n\r\n\r\nThousand-Pains Fulu (Void)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 8,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the [death](/Traits.aspx?ID=40) and [negative](/Traits.aspx?ID=118) traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "name": "Thousand-Pains Fulu (Blade)", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1", "speed": {}, "spell_markdown": "", "summary": "This red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as …", "summary_markdown": "This red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as …", "text": " Thousand-Pains Fulu Source Treasure Vault pg. 79 1.1 Usage affixed to a creature --- Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thousand-Pains Fulu (Burl) Source Treasure Vault pg. 79 1.1 Price 2,700 gp --- Though this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the poison trait. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Thousand-Pains Fulu (Blade) Source Treasure Vault pg. 79 1.1 Price 90 gp --- This red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the manipulate or move trait on each of its turns, it takes 1d6 persistent slashing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Thousand-Pains Fulu (Icicle) Source Treasure Vault pg. 79 1.1 Price 630 gp --- Looking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a poison or disease effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the cold trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thousand-Pains Fulu (Needle) Source Treasure Vault pg. 79 1.1 Price 270 gp --- Picking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the move trait, it takes 2d6 persistent piercing damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thousand-Pains Fulu (Stone) Source Treasure Vault pg. 79 1.1 Price 30 gp --- This fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Thousand-Pains Fulu (Void) Source Treasure Vault pg. 79 1.1 Price 8,100 gp --- The black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the death and negative traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "trait": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2044", "usage": "affixed to a creature", "usage_markdown": "affixed to a creature", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2044-1795", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thousand-Pains Fulu](/Equipment.aspx?ID=2044)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n\n\n**Usage** affixed to a creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a [basic](/Rules.aspx?ID=329) Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for [persistent damage](/Conditions.aspx?ID=29) triggered by a specific condition that must be met within the fulu's duration.\n\n\n\n\r\n\r\n\r\nThousand-Pains Fulu (Burl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThough this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the [poison](/Traits.aspx?ID=126) trait.\r\n\r\n\r\nThousand-Pains Fulu (Blade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the [manipulate](/Traits.aspx?ID=104) or [move](/Traits.aspx?ID=114) trait on each of its turns, it takes 1d6 persistent slashing damage.\r\n\r\n\r\nThousand-Pains Fulu (Icicle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 630 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nLooking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the [cold](/Traits.aspx?ID=27) trait.\r\n\r\n\r\nThousand-Pains Fulu (Needle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 270 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nPicking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the [move](/Traits.aspx?ID=114) trait, it takes 2d6 persistent piercing damage.\r\n\r\n\r\nThousand-Pains Fulu (Stone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well.\r\n\r\n\r\nThousand-Pains Fulu (Void)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 8,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the [death](/Traits.aspx?ID=40) and [negative](/Traits.aspx?ID=118) traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "name": "Thousand-Pains Fulu (Icicle)", "pfs": "Standard", "price": 63000, "price_raw": "630 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\r\n\r\n**Price** 630 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nLooking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1", "speed": {}, "spell_markdown": "", "summary": "Looking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a …", "summary_markdown": "Looking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a …", "text": " Thousand-Pains Fulu Source Treasure Vault pg. 79 1.1 Usage affixed to a creature --- Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thousand-Pains Fulu (Burl) Source Treasure Vault pg. 79 1.1 Price 2,700 gp --- Though this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the poison trait. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Thousand-Pains Fulu (Blade) Source Treasure Vault pg. 79 1.1 Price 90 gp --- This red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the manipulate or move trait on each of its turns, it takes 1d6 persistent slashing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Thousand-Pains Fulu (Icicle) Source Treasure Vault pg. 79 1.1 Price 630 gp --- Looking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a poison or disease effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the cold trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thousand-Pains Fulu (Needle) Source Treasure Vault pg. 79 1.1 Price 270 gp --- Picking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the move trait, it takes 2d6 persistent piercing damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thousand-Pains Fulu (Stone) Source Treasure Vault pg. 79 1.1 Price 30 gp --- This fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Thousand-Pains Fulu (Void) Source Treasure Vault pg. 79 1.1 Price 8,100 gp --- The black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the death and negative traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "trait": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2044", "usage": "affixed to a creature", "usage_markdown": "affixed to a creature", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2044-1796", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thousand-Pains Fulu](/Equipment.aspx?ID=2044)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n\n\n**Usage** affixed to a creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a [basic](/Rules.aspx?ID=329) Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for [persistent damage](/Conditions.aspx?ID=29) triggered by a specific condition that must be met within the fulu's duration.\n\n\n\n\r\n\r\n\r\nThousand-Pains Fulu (Burl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThough this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the [poison](/Traits.aspx?ID=126) trait.\r\n\r\n\r\nThousand-Pains Fulu (Blade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the [manipulate](/Traits.aspx?ID=104) or [move](/Traits.aspx?ID=114) trait on each of its turns, it takes 1d6 persistent slashing damage.\r\n\r\n\r\nThousand-Pains Fulu (Icicle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 630 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nLooking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the [cold](/Traits.aspx?ID=27) trait.\r\n\r\n\r\nThousand-Pains Fulu (Needle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 270 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nPicking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the [move](/Traits.aspx?ID=114) trait, it takes 2d6 persistent piercing damage.\r\n\r\n\r\nThousand-Pains Fulu (Stone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well.\r\n\r\n\r\nThousand-Pains Fulu (Void)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 8,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the [death](/Traits.aspx?ID=40) and [negative](/Traits.aspx?ID=118) traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "name": "Thousand-Pains Fulu (Needle)", "pfs": "Standard", "price": 27000, "price_raw": "270 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\r\n\r\n**Price** 270 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPicking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1", "speed": {}, "spell_markdown": "", "summary": "Picking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and …", "summary_markdown": "Picking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and …", "text": " Thousand-Pains Fulu Source Treasure Vault pg. 79 1.1 Usage affixed to a creature --- Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thousand-Pains Fulu (Burl) Source Treasure Vault pg. 79 1.1 Price 2,700 gp --- Though this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the poison trait. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Thousand-Pains Fulu (Blade) Source Treasure Vault pg. 79 1.1 Price 90 gp --- This red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the manipulate or move trait on each of its turns, it takes 1d6 persistent slashing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Thousand-Pains Fulu (Icicle) Source Treasure Vault pg. 79 1.1 Price 630 gp --- Looking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a poison or disease effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the cold trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thousand-Pains Fulu (Needle) Source Treasure Vault pg. 79 1.1 Price 270 gp --- Picking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the move trait, it takes 2d6 persistent piercing damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thousand-Pains Fulu (Stone) Source Treasure Vault pg. 79 1.1 Price 30 gp --- This fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Thousand-Pains Fulu (Void) Source Treasure Vault pg. 79 1.1 Price 8,100 gp --- The black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the death and negative traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "trait": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2044", "usage": "affixed to a creature", "usage_markdown": "affixed to a creature", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2044-1797", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thousand-Pains Fulu](/Equipment.aspx?ID=2044)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n\n\n**Usage** affixed to a creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a [basic](/Rules.aspx?ID=329) Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for [persistent damage](/Conditions.aspx?ID=29) triggered by a specific condition that must be met within the fulu's duration.\n\n\n\n\r\n\r\n\r\nThousand-Pains Fulu (Burl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThough this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the [poison](/Traits.aspx?ID=126) trait.\r\n\r\n\r\nThousand-Pains Fulu (Blade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the [manipulate](/Traits.aspx?ID=104) or [move](/Traits.aspx?ID=114) trait on each of its turns, it takes 1d6 persistent slashing damage.\r\n\r\n\r\nThousand-Pains Fulu (Icicle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 630 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nLooking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the [cold](/Traits.aspx?ID=27) trait.\r\n\r\n\r\nThousand-Pains Fulu (Needle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 270 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nPicking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the [move](/Traits.aspx?ID=114) trait, it takes 2d6 persistent piercing damage.\r\n\r\n\r\nThousand-Pains Fulu (Stone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well.\r\n\r\n\r\nThousand-Pains Fulu (Void)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 8,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the [death](/Traits.aspx?ID=40) and [negative](/Traits.aspx?ID=118) traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "name": "Thousand-Pains Fulu (Stone)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1", "speed": {}, "spell_markdown": "", "summary": "This fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and …", "summary_markdown": "This fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and …", "text": " Thousand-Pains Fulu Source Treasure Vault pg. 79 1.1 Usage affixed to a creature --- Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thousand-Pains Fulu (Burl) Source Treasure Vault pg. 79 1.1 Price 2,700 gp --- Though this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the poison trait. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Thousand-Pains Fulu (Blade) Source Treasure Vault pg. 79 1.1 Price 90 gp --- This red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the manipulate or move trait on each of its turns, it takes 1d6 persistent slashing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Thousand-Pains Fulu (Icicle) Source Treasure Vault pg. 79 1.1 Price 630 gp --- Looking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a poison or disease effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the cold trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thousand-Pains Fulu (Needle) Source Treasure Vault pg. 79 1.1 Price 270 gp --- Picking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the move trait, it takes 2d6 persistent piercing damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thousand-Pains Fulu (Stone) Source Treasure Vault pg. 79 1.1 Price 30 gp --- This fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Thousand-Pains Fulu (Void) Source Treasure Vault pg. 79 1.1 Price 8,100 gp --- The black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the death and negative traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "trait": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2044", "usage": "affixed to a creature", "usage_markdown": "affixed to a creature", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2044-1798", "item_category": "Consumables", "item_subcategory": "Fulu", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thousand-Pains Fulu](/Equipment.aspx?ID=2044)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n\n\n**Usage** affixed to a creature\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCreated by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a [basic](/Rules.aspx?ID=329) Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for [persistent damage](/Conditions.aspx?ID=29) triggered by a specific condition that must be met within the fulu's duration.\n\n\n\n\r\n\r\n\r\nThousand-Pains Fulu (Burl)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThough this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the [poison](/Traits.aspx?ID=126) trait.\r\n\r\n\r\nThousand-Pains Fulu (Blade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the [manipulate](/Traits.aspx?ID=104) or [move](/Traits.aspx?ID=114) trait on each of its turns, it takes 1d6 persistent slashing damage.\r\n\r\n\r\nThousand-Pains Fulu (Icicle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 630 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nLooking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the [cold](/Traits.aspx?ID=27) trait.\r\n\r\n\r\nThousand-Pains Fulu (Needle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 270 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nPicking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the [move](/Traits.aspx?ID=114) trait, it takes 2d6 persistent piercing damage.\r\n\r\n\r\nThousand-Pains Fulu (Stone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well.\r\n\r\n\r\nThousand-Pains Fulu (Void)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\n\n**Price** 8,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the [death](/Traits.aspx?ID=40) and [negative](/Traits.aspx?ID=118) traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "name": "Thousand-Pains Fulu (Void)", "pfs": "Standard", "price": 810000, "price_raw": "8,100 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1\r\n\r\n**Price** 8,100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a creature\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 79 1.1", "speed": {}, "spell_markdown": "", "summary": "The black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by …", "summary_markdown": "The black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by …", "text": " Thousand-Pains Fulu Source Treasure Vault pg. 79 1.1 Usage affixed to a creature --- Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Thousand-Pains Fulu (Burl) Source Treasure Vault pg. 79 1.1 Price 2,700 gp --- Though this green fulu looks inviting, it has a foreboding aura. The DC is 35, and the fulu deals 10d8 poison damage, causing the target's body to respond adversely to their ki. On a failure or critical failure, if the target takes fire damage, it takes 2d8 persistent poison damage as well. These effects have the poison trait. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Thousand-Pains Fulu (Blade) Source Treasure Vault pg. 79 1.1 Price 90 gp --- This red fulu feels rigid, its edges sharp, and looking at it makes you feel feverish. The DC is 23, and the fulu deals 5d6 slashing damage as meridians burst and cut through flesh. On a failure or critical failure, if the target fails to take an action with the manipulate or move trait on each of its turns, it takes 1d6 persistent slashing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Thousand-Pains Fulu (Icicle) Source Treasure Vault pg. 79 1.1 Price 630 gp --- Looking at this black fulu leaves you queasy and cold. The DC is 30, and the fulu deals 10d6 cold damage as the target's ki warps and drains. On a failure or critical failure, if the target takes damage from a poison or disease effect or becomes sickened, it takes 2d6 persistent cold damage. These effects have the cold trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Thousand-Pains Fulu (Needle) Source Treasure Vault pg. 79 1.1 Price 270 gp --- Picking up this white fulu feels like you've stabbed your hand with a pin. The DC is 27, and the fulu deals 7d6 piercing damage as hair, nails, and connective tissues stab inward. On a failure or critical failure, if the target then takes an action with the move trait, it takes 2d6 persistent piercing damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Thousand-Pains Fulu (Stone) Source Treasure Vault pg. 79 1.1 Price 30 gp --- This fulu's yellow parchment feels dusty and stiff. The DC is 19, and the fulu deals 3d6 bludgeoning damage as muscles swell to crush joints and bones. On a failure or critical failure, if the target takes electricity damage, it takes 1d6 persistent bludgeoning damage as well. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Thousand-Pains Fulu (Void) Source Treasure Vault pg. 79 1.1 Price 8,100 gp --- The black dot at the center of this purple fulu draws in energy like a bottomless hole. The DC is 38, and the fulu deals 12d10 negative damage by dissipating the target's ki. On a failure or critical failure, if the target takes any other damage within 1 minute, it takes 2d10 persistent negative damage as well. These effects have the death and negative traits. Each time the target takes this persistent damage, any creature within 30 feet of it can use a reaction to gain temporary Hit Points equal to the persistent damage taken, distributing the available temporary Hit Points among those that take the reaction. If the creature that affixed the fulu is within 30 feet, it instead gains all the available temporary Hit Points, if it wishes. These temporary Hit Points disappear after 1 minute.", "trait": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Fulu](/Traits.aspx?ID=378), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Fulu", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2044", "usage": "affixed to a creature", "usage_markdown": "affixed to a creature", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2045", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Tendril Shot](/Equipment.aspx?ID=2045)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA glistening, tar-like substance that's displeasing to the touch coats a _black tendril shot_. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target [Escapes](/Actions.aspx?ID=79). DCs for the saving throw and Escape vary by type.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is [slowed 1](/Conditions.aspx?ID=35) but gains a +2 circumstance bonus to Escape the ammunition's effect.
\r\n**Failure** The target is slowed 1.
\r\n**Critical Failure** The target is slowed 2.\n\n\n\n\r\n\r\n\r\nBlack Tendril Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 25.\r\n\r\n\r\nBlack Tendril Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 31.\r\n\r\n\r\nBlack Tendril Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 2,160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 39.", "name": "Black Tendril Shot", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA glistening, tar-like substance that's displeasing to the touch coats a black tendril shot . When the activated ammunition hits a target, it exudes …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot . When the activated ammunition hits a target, it exudes …", "summary_markdown": "A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot . When the activated ammunition hits a target, it exudes …", "text": " Black Tendril Shot Source Treasure Vault pg. 80 1.1 Ammunition any Activate Single Action command --- A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot . When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target Escapes. DCs for the saving throw and Escape vary by type. Critical Success The target is unaffected. Success The target is slowed 1 but gains a +2 circumstance bonus to Escape the ammunition's effect. Failure The target is slowed 1. Critical Failure The target is slowed 2. <title level=\"2\" right=\"Item 7\" pfs=\"Restricted\" > Black Tendril Shot (Lesser) Source Treasure Vault pg. 80 1.1 Price 60 gp --- Both DCs are 25. <title level=\"2\" right=\"Item 12\" pfs=\"Restricted\" > Black Tendril Shot (Moderate) Source Treasure Vault pg. 80 1.1 Price 360 gp --- Both DCs are 31. <title level=\"2\" right=\"Item 17\" pfs=\"Restricted\" > Black Tendril Shot (Greater) Source Treasure Vault pg. 80 1.1 Price 2,160 gp --- Both DCs are 39.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2045", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2045-1799", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Tendril Shot](/Equipment.aspx?ID=2045)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA glistening, tar-like substance that's displeasing to the touch coats a _black tendril shot_. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target [Escapes](/Actions.aspx?ID=79). DCs for the saving throw and Escape vary by type.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is [slowed 1](/Conditions.aspx?ID=35) but gains a +2 circumstance bonus to Escape the ammunition's effect.
\r\n**Failure** The target is slowed 1.
\r\n**Critical Failure** The target is slowed 2.\n\n\n\n\r\n\r\n\r\nBlack Tendril Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 25.\r\n\r\n\r\nBlack Tendril Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 31.\r\n\r\n\r\nBlack Tendril Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 2,160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 39.", "name": "Black Tendril Shot (Lesser)", "pfs": "Restricted", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBoth DCs are 25.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1", "speed": {}, "spell_markdown": "", "summary": "Both DCs are 25.", "summary_markdown": "Both DCs are 25.", "text": " Black Tendril Shot Source Treasure Vault pg. 80 1.1 Ammunition any Activate Single Action command --- A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot . When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target Escapes. DCs for the saving throw and Escape vary by type. Critical Success The target is unaffected. Success The target is slowed 1 but gains a +2 circumstance bonus to Escape the ammunition's effect. Failure The target is slowed 1. Critical Failure The target is slowed 2. <title level=\"2\" right=\"Item 7\" pfs=\"Restricted\" > Black Tendril Shot (Lesser) Source Treasure Vault pg. 80 1.1 Price 60 gp --- Both DCs are 25. <title level=\"2\" right=\"Item 12\" pfs=\"Restricted\" > Black Tendril Shot (Moderate) Source Treasure Vault pg. 80 1.1 Price 360 gp --- Both DCs are 31. <title level=\"2\" right=\"Item 17\" pfs=\"Restricted\" > Black Tendril Shot (Greater) Source Treasure Vault pg. 80 1.1 Price 2,160 gp --- Both DCs are 39.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2045", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2045-1800", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Tendril Shot](/Equipment.aspx?ID=2045)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA glistening, tar-like substance that's displeasing to the touch coats a _black tendril shot_. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target [Escapes](/Actions.aspx?ID=79). DCs for the saving throw and Escape vary by type.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is [slowed 1](/Conditions.aspx?ID=35) but gains a +2 circumstance bonus to Escape the ammunition's effect.
\r\n**Failure** The target is slowed 1.
\r\n**Critical Failure** The target is slowed 2.\n\n\n\n\r\n\r\n\r\nBlack Tendril Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 25.\r\n\r\n\r\nBlack Tendril Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 31.\r\n\r\n\r\nBlack Tendril Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 2,160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 39.", "name": "Black Tendril Shot (Moderate)", "pfs": "Restricted", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBoth DCs are 31.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1", "speed": {}, "spell_markdown": "", "summary": "Both DCs are 31.", "summary_markdown": "Both DCs are 31.", "text": " Black Tendril Shot Source Treasure Vault pg. 80 1.1 Ammunition any Activate Single Action command --- A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot . When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target Escapes. DCs for the saving throw and Escape vary by type. Critical Success The target is unaffected. Success The target is slowed 1 but gains a +2 circumstance bonus to Escape the ammunition's effect. Failure The target is slowed 1. Critical Failure The target is slowed 2. <title level=\"2\" right=\"Item 7\" pfs=\"Restricted\" > Black Tendril Shot (Lesser) Source Treasure Vault pg. 80 1.1 Price 60 gp --- Both DCs are 25. <title level=\"2\" right=\"Item 12\" pfs=\"Restricted\" > Black Tendril Shot (Moderate) Source Treasure Vault pg. 80 1.1 Price 360 gp --- Both DCs are 31. <title level=\"2\" right=\"Item 17\" pfs=\"Restricted\" > Black Tendril Shot (Greater) Source Treasure Vault pg. 80 1.1 Price 2,160 gp --- Both DCs are 39.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2045", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2045-1801", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Tendril Shot](/Equipment.aspx?ID=2045)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA glistening, tar-like substance that's displeasing to the touch coats a _black tendril shot_. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target [Escapes](/Actions.aspx?ID=79). DCs for the saving throw and Escape vary by type.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is [slowed 1](/Conditions.aspx?ID=35) but gains a +2 circumstance bonus to Escape the ammunition's effect.
\r\n**Failure** The target is slowed 1.
\r\n**Critical Failure** The target is slowed 2.\n\n\n\n\r\n\r\n\r\nBlack Tendril Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 25.\r\n\r\n\r\nBlack Tendril Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 31.\r\n\r\n\r\nBlack Tendril Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 2,160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nBoth DCs are 39.", "name": "Black Tendril Shot (Greater)", "pfs": "Restricted", "price": 216000, "price_raw": "2,160 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\r\n\r\n**Price** 2,160 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBoth DCs are 39.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1", "speed": {}, "spell_markdown": "", "summary": "Both DCs are 39.", "summary_markdown": "Both DCs are 39.", "text": " Black Tendril Shot Source Treasure Vault pg. 80 1.1 Ammunition any Activate Single Action command --- A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot . When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target Escapes. DCs for the saving throw and Escape vary by type. Critical Success The target is unaffected. Success The target is slowed 1 but gains a +2 circumstance bonus to Escape the ammunition's effect. Failure The target is slowed 1. Critical Failure The target is slowed 2. <title level=\"2\" right=\"Item 7\" pfs=\"Restricted\" > Black Tendril Shot (Lesser) Source Treasure Vault pg. 80 1.1 Price 60 gp --- Both DCs are 25. <title level=\"2\" right=\"Item 12\" pfs=\"Restricted\" > Black Tendril Shot (Moderate) Source Treasure Vault pg. 80 1.1 Price 360 gp --- Both DCs are 31. <title level=\"2\" right=\"Item 17\" pfs=\"Restricted\" > Black Tendril Shot (Greater) Source Treasure Vault pg. 80 1.1 Price 2,160 gp --- Both DCs are 39.", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2045", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2046", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Bola Shot](/Equipment.aspx?ID=2046)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 25 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ammunition bears a rune with three lines radiating out, each ending in a circle. When an activated bola shot hits a target, it deals [nonlethal](/Traits.aspx?ID=188) bludgeoning damage. Compare the attack roll to the target's Reflex DC to determine the shot's other effects.\n\n**Critical Success** The target falls [prone](/Conditions.aspx?ID=31) and is [stunned 1](/Conditions.aspx?ID=36).
\r\n**Success** The target falls prone.
\r\n**Failure** No additional effect.\n\n\n\n", "name": "Bola Shot", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ammunition bears a rune with three lines radiating out, each ending in a circle. When an activated bola shot hits a target, it deals nonlethal …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ammunition bears a rune with three lines radiating out, each ending in a circle. When an activated bola shot hits a target, it deals nonlethal …", "summary_markdown": "This ammunition bears a rune with three lines radiating out, each ending in a circle. When an activated bola shot hits a target, it deals nonlethal …", "text": " Bola Shot Source Treasure Vault pg. 80 1.1 Price 25 gp Ammunition any Activate Single Action command --- This ammunition bears a rune with three lines radiating out, each ending in a circle. When an activated bola shot hits a target, it deals nonlethal bludgeoning damage. Compare the attack roll to the target's Reflex DC to determine the shot's other effects. Critical Success The target falls prone and is stunned 1. Success The target falls prone. Failure No additional effect.\n", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2046", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2047", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Conduit Shot](/Equipment.aspx?ID=2047)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFine lines of [djezet](/Equipment.aspx?ID=1410) sparkle in _conduit shot_. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a _conduit shot_ hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. \n\n If you or one of the four selected creatures include the ammunition in the area of a spell that is 3rd level or lower; has an area of a burst, cone, or line; and does not have a duration, the djezet in the ammunition flares in striations of red light, increasing the area of that spell. Add 5 feet to the radius of a burst that has a radius of at least 10 feet or to the length of a cone or line normally 15 feet long or smaller. For a larger cone or line, add 10 feet to the length. These increases are based on the spell's original area, ignoring any increases due to other effects, such as the [Widen Spell](/Feats.aspx?ID=315) feat. Increasing a spell's area destroys the ammunition, which otherwise remains active for 1 minute.\n\n\n\n\r\n\r\n\r\nConduit Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConduit Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell can be 5th level or lower.\r\n\r\n\r\nConduit Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell can be 7th level or lower.", "name": "Conduit Shot", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFine lines of djezet sparkle in conduit shot . When you Activate it, you name up to four creatures, in addition to you, that the ammunition's …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Fine lines of djezet sparkle in conduit shot . When you Activate it, you name up to four creatures, in addition to you, that the ammunition's …", "summary_markdown": "Fine lines of djezet sparkle in conduit shot . When you Activate it, you name up to four creatures, in addition to you, that the ammunition's …", "text": " Conduit Shot Source Treasure Vault pg. 80 1.1 Ammunition any Activate Single Action command --- Fine lines of djezet sparkle in conduit shot . When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. If you or one of the four selected creatures include the ammunition in the area of a spell that is 3rd level or lower; has an area of a burst, cone, or line; and does not have a duration, the djezet in the ammunition flares in striations of red light, increasing the area of that spell. Add 5 feet to the radius of a burst that has a radius of at least 10 feet or to the length of a cone or line normally 15 feet long or smaller. For a larger cone or line, add 10 feet to the length. These increases are based on the spell's original area, ignoring any increases due to other effects, such as the Widen Spell feat. Increasing a spell's area destroys the ammunition, which otherwise remains active for 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Conduit Shot (Lesser) Source Treasure Vault pg. 80 1.1 Price 50 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Conduit Shot (Moderate) Source Treasure Vault pg. 80 1.1 Price 200 gp --- The spell can be 5th level or lower. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Conduit Shot (Greater) Source Treasure Vault pg. 80 1.1 Price 600 gp --- The spell can be 7th level or lower.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2047", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2047-1802", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Conduit Shot](/Equipment.aspx?ID=2047)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFine lines of [djezet](/Equipment.aspx?ID=1410) sparkle in _conduit shot_. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a _conduit shot_ hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. \n\n If you or one of the four selected creatures include the ammunition in the area of a spell that is 3rd level or lower; has an area of a burst, cone, or line; and does not have a duration, the djezet in the ammunition flares in striations of red light, increasing the area of that spell. Add 5 feet to the radius of a burst that has a radius of at least 10 feet or to the length of a cone or line normally 15 feet long or smaller. For a larger cone or line, add 10 feet to the length. These increases are based on the spell's original area, ignoring any increases due to other effects, such as the [Widen Spell](/Feats.aspx?ID=315) feat. Increasing a spell's area destroys the ammunition, which otherwise remains active for 1 minute.\n\n\n\n\r\n\r\n\r\nConduit Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConduit Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell can be 5th level or lower.\r\n\r\n\r\nConduit Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell can be 7th level or lower.", "name": "Conduit Shot (Lesser)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFine lines of djezet sparkle in conduit shot . When you Activate it, you name up to four creatures, in addition to you, that the ammunition's …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1", "speed": {}, "spell_markdown": "", "summary": "Fine lines of djezet sparkle in conduit shot . When you Activate it, you name up to four creatures, in addition to you, that the ammunition's …", "summary_markdown": "Fine lines of djezet sparkle in conduit shot . When you Activate it, you name up to four creatures, in addition to you, that the ammunition's …", "text": " Conduit Shot Source Treasure Vault pg. 80 1.1 Ammunition any Activate Single Action command --- Fine lines of djezet sparkle in conduit shot . When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. If you or one of the four selected creatures include the ammunition in the area of a spell that is 3rd level or lower; has an area of a burst, cone, or line; and does not have a duration, the djezet in the ammunition flares in striations of red light, increasing the area of that spell. Add 5 feet to the radius of a burst that has a radius of at least 10 feet or to the length of a cone or line normally 15 feet long or smaller. For a larger cone or line, add 10 feet to the length. These increases are based on the spell's original area, ignoring any increases due to other effects, such as the Widen Spell feat. Increasing a spell's area destroys the ammunition, which otherwise remains active for 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Conduit Shot (Lesser) Source Treasure Vault pg. 80 1.1 Price 50 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Conduit Shot (Moderate) Source Treasure Vault pg. 80 1.1 Price 200 gp --- The spell can be 5th level or lower. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Conduit Shot (Greater) Source Treasure Vault pg. 80 1.1 Price 600 gp --- The spell can be 7th level or lower.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2047", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2047-1803", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Conduit Shot](/Equipment.aspx?ID=2047)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFine lines of [djezet](/Equipment.aspx?ID=1410) sparkle in _conduit shot_. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a _conduit shot_ hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. \n\n If you or one of the four selected creatures include the ammunition in the area of a spell that is 3rd level or lower; has an area of a burst, cone, or line; and does not have a duration, the djezet in the ammunition flares in striations of red light, increasing the area of that spell. Add 5 feet to the radius of a burst that has a radius of at least 10 feet or to the length of a cone or line normally 15 feet long or smaller. For a larger cone or line, add 10 feet to the length. These increases are based on the spell's original area, ignoring any increases due to other effects, such as the [Widen Spell](/Feats.aspx?ID=315) feat. Increasing a spell's area destroys the ammunition, which otherwise remains active for 1 minute.\n\n\n\n\r\n\r\n\r\nConduit Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConduit Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell can be 5th level or lower.\r\n\r\n\r\nConduit Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell can be 7th level or lower.", "name": "Conduit Shot (Moderate)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell can be 5th level or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell can be 5th level or lower.", "summary_markdown": "The spell can be 5th level or lower.", "text": " Conduit Shot Source Treasure Vault pg. 80 1.1 Ammunition any Activate Single Action command --- Fine lines of djezet sparkle in conduit shot . When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. If you or one of the four selected creatures include the ammunition in the area of a spell that is 3rd level or lower; has an area of a burst, cone, or line; and does not have a duration, the djezet in the ammunition flares in striations of red light, increasing the area of that spell. Add 5 feet to the radius of a burst that has a radius of at least 10 feet or to the length of a cone or line normally 15 feet long or smaller. For a larger cone or line, add 10 feet to the length. These increases are based on the spell's original area, ignoring any increases due to other effects, such as the Widen Spell feat. Increasing a spell's area destroys the ammunition, which otherwise remains active for 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Conduit Shot (Lesser) Source Treasure Vault pg. 80 1.1 Price 50 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Conduit Shot (Moderate) Source Treasure Vault pg. 80 1.1 Price 200 gp --- The spell can be 5th level or lower. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Conduit Shot (Greater) Source Treasure Vault pg. 80 1.1 Price 600 gp --- The spell can be 7th level or lower.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2047", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2047-1804", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Conduit Shot](/Equipment.aspx?ID=2047)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFine lines of [djezet](/Equipment.aspx?ID=1410) sparkle in _conduit shot_. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a _conduit shot_ hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. \n\n If you or one of the four selected creatures include the ammunition in the area of a spell that is 3rd level or lower; has an area of a burst, cone, or line; and does not have a duration, the djezet in the ammunition flares in striations of red light, increasing the area of that spell. Add 5 feet to the radius of a burst that has a radius of at least 10 feet or to the length of a cone or line normally 15 feet long or smaller. For a larger cone or line, add 10 feet to the length. These increases are based on the spell's original area, ignoring any increases due to other effects, such as the [Widen Spell](/Feats.aspx?ID=315) feat. Increasing a spell's area destroys the ammunition, which otherwise remains active for 1 minute.\n\n\n\n\r\n\r\n\r\nConduit Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nConduit Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell can be 5th level or lower.\r\n\r\n\r\nConduit Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell can be 7th level or lower.", "name": "Conduit Shot (Greater)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell can be 7th level or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 80 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell can be 7th level or lower.", "summary_markdown": "The spell can be 7th level or lower.", "text": " Conduit Shot Source Treasure Vault pg. 80 1.1 Ammunition any Activate Single Action command --- Fine lines of djezet sparkle in conduit shot . When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. If you or one of the four selected creatures include the ammunition in the area of a spell that is 3rd level or lower; has an area of a burst, cone, or line; and does not have a duration, the djezet in the ammunition flares in striations of red light, increasing the area of that spell. Add 5 feet to the radius of a burst that has a radius of at least 10 feet or to the length of a cone or line normally 15 feet long or smaller. For a larger cone or line, add 10 feet to the length. These increases are based on the spell's original area, ignoring any increases due to other effects, such as the Widen Spell feat. Increasing a spell's area destroys the ammunition, which otherwise remains active for 1 minute. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Conduit Shot (Lesser) Source Treasure Vault pg. 80 1.1 Price 50 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Conduit Shot (Moderate) Source Treasure Vault pg. 80 1.1 Price 200 gp --- The spell can be 5th level or lower. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Conduit Shot (Greater) Source Treasure Vault pg. 80 1.1 Price 600 gp --- The spell can be 7th level or lower.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2047", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2048", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Depth Charge](/Equipment.aspx?ID=2048)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved with stylized images of water or aquatic life, _depth charges_ that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst ([basic](/Rules.aspx?ID=329) Fortitude save) according to its type. This burst doesn't extend out of the water.\n\n\n\n\r\n\r\n\r\nDepth Charge (I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 3d6 bludgeoning damage with a DC of 20.\r\n\r\n\r\nDepth Charge (II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 5d6 bludgeoning damage with a DC of 24.\r\n\r\n\r\nDepth Charge (III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 165 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 7d6 bludgeoning damage with a DC of 28.\r\n\r\n\r\nDepth Charge (IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 330 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 9d6 bludgeoning damage with a DC of 30.\r\n\r\n\r\nDepth Charge (V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 660 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 11d6 bludgeoning damage with a DC of 32.\r\n\r\n\r\nDepth Charge (VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 13d6 bludgeoning damage with a DC of 36.\r\n\r\n\r\nDepth Charge (VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 15d6 bludgeoning damage with a DC of 39.", "name": "Depth Charge", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal …", "summary_markdown": "Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal …", "text": " Depth Charge Source Treasure Vault pg. 81 1.1 Ammunition any --- Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Depth Charge (I) Source Treasure Vault pg. 81 1.1 Price 25 gp --- This ammunition deals 3d6 bludgeoning damage with a DC of 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Depth Charge (II) Source Treasure Vault pg. 81 1.1 Price 55 gp --- This ammunition deals 5d6 bludgeoning damage with a DC of 24. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Depth Charge (III) Source Treasure Vault pg. 81 1.1 Price 165 gp --- This ammunition deals 7d6 bludgeoning damage with a DC of 28. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Depth Charge (IV) Source Treasure Vault pg. 81 1.1 Price 330 gp --- This ammunition deals 9d6 bludgeoning damage with a DC of 30. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Depth Charge (V) Source Treasure Vault pg. 81 1.1 Price 660 gp --- This ammunition deals 11d6 bludgeoning damage with a DC of 32. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Depth Charge (VI) Source Treasure Vault pg. 81 1.1 Price 1,500 gp --- This ammunition deals 13d6 bludgeoning damage with a DC of 36. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Depth Charge (VII) Source Treasure Vault pg. 81 1.1 Price 3,200 gp --- This ammunition deals 15d6 bludgeoning damage with a DC of 39.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2048", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2048-1805", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Depth Charge](/Equipment.aspx?ID=2048)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved with stylized images of water or aquatic life, _depth charges_ that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst ([basic](/Rules.aspx?ID=329) Fortitude save) according to its type. This burst doesn't extend out of the water.\n\n\n\n\r\n\r\n\r\nDepth Charge (I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 3d6 bludgeoning damage with a DC of 20.\r\n\r\n\r\nDepth Charge (II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 5d6 bludgeoning damage with a DC of 24.\r\n\r\n\r\nDepth Charge (III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 165 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 7d6 bludgeoning damage with a DC of 28.\r\n\r\n\r\nDepth Charge (IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 330 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 9d6 bludgeoning damage with a DC of 30.\r\n\r\n\r\nDepth Charge (V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 660 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 11d6 bludgeoning damage with a DC of 32.\r\n\r\n\r\nDepth Charge (VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 13d6 bludgeoning damage with a DC of 36.\r\n\r\n\r\nDepth Charge (VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 15d6 bludgeoning damage with a DC of 39.", "name": "Depth Charge (I)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ammunition deals 3d6 bludgeoning damage with a DC of 20.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1", "speed": {}, "spell_markdown": "", "summary": "This ammunition deals 3d6 bludgeoning damage with a DC of 20.", "summary_markdown": "This ammunition deals 3d6 bludgeoning damage with a DC of 20.", "text": " Depth Charge Source Treasure Vault pg. 81 1.1 Ammunition any --- Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Depth Charge (I) Source Treasure Vault pg. 81 1.1 Price 25 gp --- This ammunition deals 3d6 bludgeoning damage with a DC of 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Depth Charge (II) Source Treasure Vault pg. 81 1.1 Price 55 gp --- This ammunition deals 5d6 bludgeoning damage with a DC of 24. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Depth Charge (III) Source Treasure Vault pg. 81 1.1 Price 165 gp --- This ammunition deals 7d6 bludgeoning damage with a DC of 28. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Depth Charge (IV) Source Treasure Vault pg. 81 1.1 Price 330 gp --- This ammunition deals 9d6 bludgeoning damage with a DC of 30. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Depth Charge (V) Source Treasure Vault pg. 81 1.1 Price 660 gp --- This ammunition deals 11d6 bludgeoning damage with a DC of 32. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Depth Charge (VI) Source Treasure Vault pg. 81 1.1 Price 1,500 gp --- This ammunition deals 13d6 bludgeoning damage with a DC of 36. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Depth Charge (VII) Source Treasure Vault pg. 81 1.1 Price 3,200 gp --- This ammunition deals 15d6 bludgeoning damage with a DC of 39.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2048", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2048-1806", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Depth Charge](/Equipment.aspx?ID=2048)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved with stylized images of water or aquatic life, _depth charges_ that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst ([basic](/Rules.aspx?ID=329) Fortitude save) according to its type. This burst doesn't extend out of the water.\n\n\n\n\r\n\r\n\r\nDepth Charge (I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 3d6 bludgeoning damage with a DC of 20.\r\n\r\n\r\nDepth Charge (II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 5d6 bludgeoning damage with a DC of 24.\r\n\r\n\r\nDepth Charge (III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 165 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 7d6 bludgeoning damage with a DC of 28.\r\n\r\n\r\nDepth Charge (IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 330 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 9d6 bludgeoning damage with a DC of 30.\r\n\r\n\r\nDepth Charge (V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 660 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 11d6 bludgeoning damage with a DC of 32.\r\n\r\n\r\nDepth Charge (VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 13d6 bludgeoning damage with a DC of 36.\r\n\r\n\r\nDepth Charge (VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 15d6 bludgeoning damage with a DC of 39.", "name": "Depth Charge (II)", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ammunition deals 5d6 bludgeoning damage with a DC of 24.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1", "speed": {}, "spell_markdown": "", "summary": "This ammunition deals 5d6 bludgeoning damage with a DC of 24.", "summary_markdown": "This ammunition deals 5d6 bludgeoning damage with a DC of 24.", "text": " Depth Charge Source Treasure Vault pg. 81 1.1 Ammunition any --- Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Depth Charge (I) Source Treasure Vault pg. 81 1.1 Price 25 gp --- This ammunition deals 3d6 bludgeoning damage with a DC of 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Depth Charge (II) Source Treasure Vault pg. 81 1.1 Price 55 gp --- This ammunition deals 5d6 bludgeoning damage with a DC of 24. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Depth Charge (III) Source Treasure Vault pg. 81 1.1 Price 165 gp --- This ammunition deals 7d6 bludgeoning damage with a DC of 28. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Depth Charge (IV) Source Treasure Vault pg. 81 1.1 Price 330 gp --- This ammunition deals 9d6 bludgeoning damage with a DC of 30. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Depth Charge (V) Source Treasure Vault pg. 81 1.1 Price 660 gp --- This ammunition deals 11d6 bludgeoning damage with a DC of 32. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Depth Charge (VI) Source Treasure Vault pg. 81 1.1 Price 1,500 gp --- This ammunition deals 13d6 bludgeoning damage with a DC of 36. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Depth Charge (VII) Source Treasure Vault pg. 81 1.1 Price 3,200 gp --- This ammunition deals 15d6 bludgeoning damage with a DC of 39.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2048", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2048-1807", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Depth Charge](/Equipment.aspx?ID=2048)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved with stylized images of water or aquatic life, _depth charges_ that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst ([basic](/Rules.aspx?ID=329) Fortitude save) according to its type. This burst doesn't extend out of the water.\n\n\n\n\r\n\r\n\r\nDepth Charge (I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 3d6 bludgeoning damage with a DC of 20.\r\n\r\n\r\nDepth Charge (II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 5d6 bludgeoning damage with a DC of 24.\r\n\r\n\r\nDepth Charge (III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 165 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 7d6 bludgeoning damage with a DC of 28.\r\n\r\n\r\nDepth Charge (IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 330 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 9d6 bludgeoning damage with a DC of 30.\r\n\r\n\r\nDepth Charge (V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 660 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 11d6 bludgeoning damage with a DC of 32.\r\n\r\n\r\nDepth Charge (VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 13d6 bludgeoning damage with a DC of 36.\r\n\r\n\r\nDepth Charge (VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 15d6 bludgeoning damage with a DC of 39.", "name": "Depth Charge (III)", "pfs": "Standard", "price": 16500, "price_raw": "165 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\r\n\r\n**Price** 165 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ammunition deals 7d6 bludgeoning damage with a DC of 28.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1", "speed": {}, "spell_markdown": "", "summary": "This ammunition deals 7d6 bludgeoning damage with a DC of 28.", "summary_markdown": "This ammunition deals 7d6 bludgeoning damage with a DC of 28.", "text": " Depth Charge Source Treasure Vault pg. 81 1.1 Ammunition any --- Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Depth Charge (I) Source Treasure Vault pg. 81 1.1 Price 25 gp --- This ammunition deals 3d6 bludgeoning damage with a DC of 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Depth Charge (II) Source Treasure Vault pg. 81 1.1 Price 55 gp --- This ammunition deals 5d6 bludgeoning damage with a DC of 24. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Depth Charge (III) Source Treasure Vault pg. 81 1.1 Price 165 gp --- This ammunition deals 7d6 bludgeoning damage with a DC of 28. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Depth Charge (IV) Source Treasure Vault pg. 81 1.1 Price 330 gp --- This ammunition deals 9d6 bludgeoning damage with a DC of 30. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Depth Charge (V) Source Treasure Vault pg. 81 1.1 Price 660 gp --- This ammunition deals 11d6 bludgeoning damage with a DC of 32. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Depth Charge (VI) Source Treasure Vault pg. 81 1.1 Price 1,500 gp --- This ammunition deals 13d6 bludgeoning damage with a DC of 36. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Depth Charge (VII) Source Treasure Vault pg. 81 1.1 Price 3,200 gp --- This ammunition deals 15d6 bludgeoning damage with a DC of 39.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2048", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2048-1808", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Depth Charge](/Equipment.aspx?ID=2048)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved with stylized images of water or aquatic life, _depth charges_ that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst ([basic](/Rules.aspx?ID=329) Fortitude save) according to its type. This burst doesn't extend out of the water.\n\n\n\n\r\n\r\n\r\nDepth Charge (I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 3d6 bludgeoning damage with a DC of 20.\r\n\r\n\r\nDepth Charge (II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 5d6 bludgeoning damage with a DC of 24.\r\n\r\n\r\nDepth Charge (III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 165 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 7d6 bludgeoning damage with a DC of 28.\r\n\r\n\r\nDepth Charge (IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 330 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 9d6 bludgeoning damage with a DC of 30.\r\n\r\n\r\nDepth Charge (V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 660 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 11d6 bludgeoning damage with a DC of 32.\r\n\r\n\r\nDepth Charge (VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 13d6 bludgeoning damage with a DC of 36.\r\n\r\n\r\nDepth Charge (VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 15d6 bludgeoning damage with a DC of 39.", "name": "Depth Charge (IV)", "pfs": "Standard", "price": 33000, "price_raw": "330 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\r\n\r\n**Price** 330 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ammunition deals 9d6 bludgeoning damage with a DC of 30.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1", "speed": {}, "spell_markdown": "", "summary": "This ammunition deals 9d6 bludgeoning damage with a DC of 30.", "summary_markdown": "This ammunition deals 9d6 bludgeoning damage with a DC of 30.", "text": " Depth Charge Source Treasure Vault pg. 81 1.1 Ammunition any --- Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Depth Charge (I) Source Treasure Vault pg. 81 1.1 Price 25 gp --- This ammunition deals 3d6 bludgeoning damage with a DC of 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Depth Charge (II) Source Treasure Vault pg. 81 1.1 Price 55 gp --- This ammunition deals 5d6 bludgeoning damage with a DC of 24. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Depth Charge (III) Source Treasure Vault pg. 81 1.1 Price 165 gp --- This ammunition deals 7d6 bludgeoning damage with a DC of 28. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Depth Charge (IV) Source Treasure Vault pg. 81 1.1 Price 330 gp --- This ammunition deals 9d6 bludgeoning damage with a DC of 30. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Depth Charge (V) Source Treasure Vault pg. 81 1.1 Price 660 gp --- This ammunition deals 11d6 bludgeoning damage with a DC of 32. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Depth Charge (VI) Source Treasure Vault pg. 81 1.1 Price 1,500 gp --- This ammunition deals 13d6 bludgeoning damage with a DC of 36. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Depth Charge (VII) Source Treasure Vault pg. 81 1.1 Price 3,200 gp --- This ammunition deals 15d6 bludgeoning damage with a DC of 39.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2048", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2048-1809", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Depth Charge](/Equipment.aspx?ID=2048)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved with stylized images of water or aquatic life, _depth charges_ that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst ([basic](/Rules.aspx?ID=329) Fortitude save) according to its type. This burst doesn't extend out of the water.\n\n\n\n\r\n\r\n\r\nDepth Charge (I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 3d6 bludgeoning damage with a DC of 20.\r\n\r\n\r\nDepth Charge (II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 5d6 bludgeoning damage with a DC of 24.\r\n\r\n\r\nDepth Charge (III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 165 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 7d6 bludgeoning damage with a DC of 28.\r\n\r\n\r\nDepth Charge (IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 330 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 9d6 bludgeoning damage with a DC of 30.\r\n\r\n\r\nDepth Charge (V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 660 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 11d6 bludgeoning damage with a DC of 32.\r\n\r\n\r\nDepth Charge (VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 13d6 bludgeoning damage with a DC of 36.\r\n\r\n\r\nDepth Charge (VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 15d6 bludgeoning damage with a DC of 39.", "name": "Depth Charge (V)", "pfs": "Standard", "price": 66000, "price_raw": "660 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\r\n\r\n**Price** 660 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ammunition deals 11d6 bludgeoning damage with a DC of 32.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1", "speed": {}, "spell_markdown": "", "summary": "This ammunition deals 11d6 bludgeoning damage with a DC of 32.", "summary_markdown": "This ammunition deals 11d6 bludgeoning damage with a DC of 32.", "text": " Depth Charge Source Treasure Vault pg. 81 1.1 Ammunition any --- Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Depth Charge (I) Source Treasure Vault pg. 81 1.1 Price 25 gp --- This ammunition deals 3d6 bludgeoning damage with a DC of 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Depth Charge (II) Source Treasure Vault pg. 81 1.1 Price 55 gp --- This ammunition deals 5d6 bludgeoning damage with a DC of 24. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Depth Charge (III) Source Treasure Vault pg. 81 1.1 Price 165 gp --- This ammunition deals 7d6 bludgeoning damage with a DC of 28. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Depth Charge (IV) Source Treasure Vault pg. 81 1.1 Price 330 gp --- This ammunition deals 9d6 bludgeoning damage with a DC of 30. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Depth Charge (V) Source Treasure Vault pg. 81 1.1 Price 660 gp --- This ammunition deals 11d6 bludgeoning damage with a DC of 32. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Depth Charge (VI) Source Treasure Vault pg. 81 1.1 Price 1,500 gp --- This ammunition deals 13d6 bludgeoning damage with a DC of 36. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Depth Charge (VII) Source Treasure Vault pg. 81 1.1 Price 3,200 gp --- This ammunition deals 15d6 bludgeoning damage with a DC of 39.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2048", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2048-1810", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Depth Charge](/Equipment.aspx?ID=2048)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved with stylized images of water or aquatic life, _depth charges_ that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst ([basic](/Rules.aspx?ID=329) Fortitude save) according to its type. This burst doesn't extend out of the water.\n\n\n\n\r\n\r\n\r\nDepth Charge (I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 3d6 bludgeoning damage with a DC of 20.\r\n\r\n\r\nDepth Charge (II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 5d6 bludgeoning damage with a DC of 24.\r\n\r\n\r\nDepth Charge (III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 165 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 7d6 bludgeoning damage with a DC of 28.\r\n\r\n\r\nDepth Charge (IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 330 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 9d6 bludgeoning damage with a DC of 30.\r\n\r\n\r\nDepth Charge (V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 660 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 11d6 bludgeoning damage with a DC of 32.\r\n\r\n\r\nDepth Charge (VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 13d6 bludgeoning damage with a DC of 36.\r\n\r\n\r\nDepth Charge (VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 15d6 bludgeoning damage with a DC of 39.", "name": "Depth Charge (VI)", "pfs": "Standard", "price": 150000, "price_raw": "1,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\r\n\r\n**Price** 1,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ammunition deals 13d6 bludgeoning damage with a DC of 36.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1", "speed": {}, "spell_markdown": "", "summary": "This ammunition deals 13d6 bludgeoning damage with a DC of 36.", "summary_markdown": "This ammunition deals 13d6 bludgeoning damage with a DC of 36.", "text": " Depth Charge Source Treasure Vault pg. 81 1.1 Ammunition any --- Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Depth Charge (I) Source Treasure Vault pg. 81 1.1 Price 25 gp --- This ammunition deals 3d6 bludgeoning damage with a DC of 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Depth Charge (II) Source Treasure Vault pg. 81 1.1 Price 55 gp --- This ammunition deals 5d6 bludgeoning damage with a DC of 24. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Depth Charge (III) Source Treasure Vault pg. 81 1.1 Price 165 gp --- This ammunition deals 7d6 bludgeoning damage with a DC of 28. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Depth Charge (IV) Source Treasure Vault pg. 81 1.1 Price 330 gp --- This ammunition deals 9d6 bludgeoning damage with a DC of 30. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Depth Charge (V) Source Treasure Vault pg. 81 1.1 Price 660 gp --- This ammunition deals 11d6 bludgeoning damage with a DC of 32. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Depth Charge (VI) Source Treasure Vault pg. 81 1.1 Price 1,500 gp --- This ammunition deals 13d6 bludgeoning damage with a DC of 36. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Depth Charge (VII) Source Treasure Vault pg. 81 1.1 Price 3,200 gp --- This ammunition deals 15d6 bludgeoning damage with a DC of 39.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2048", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2048-1811", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Depth Charge](/Equipment.aspx?ID=2048)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved with stylized images of water or aquatic life, _depth charges_ that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst ([basic](/Rules.aspx?ID=329) Fortitude save) according to its type. This burst doesn't extend out of the water.\n\n\n\n\r\n\r\n\r\nDepth Charge (I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 3d6 bludgeoning damage with a DC of 20.\r\n\r\n\r\nDepth Charge (II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 5d6 bludgeoning damage with a DC of 24.\r\n\r\n\r\nDepth Charge (III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 165 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 7d6 bludgeoning damage with a DC of 28.\r\n\r\n\r\nDepth Charge (IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 330 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 9d6 bludgeoning damage with a DC of 30.\r\n\r\n\r\nDepth Charge (V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 660 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 11d6 bludgeoning damage with a DC of 32.\r\n\r\n\r\nDepth Charge (VI)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 1,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 13d6 bludgeoning damage with a DC of 36.\r\n\r\n\r\nDepth Charge (VII)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis ammunition deals 15d6 bludgeoning damage with a DC of 39.", "name": "Depth Charge (VII)", "pfs": "Standard", "price": 320000, "price_raw": "3,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\r\n\r\n**Price** 3,200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ammunition deals 15d6 bludgeoning damage with a DC of 39.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1", "speed": {}, "spell_markdown": "", "summary": "This ammunition deals 15d6 bludgeoning damage with a DC of 39.", "summary_markdown": "This ammunition deals 15d6 bludgeoning damage with a DC of 39.", "text": " Depth Charge Source Treasure Vault pg. 81 1.1 Ammunition any --- Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Depth Charge (I) Source Treasure Vault pg. 81 1.1 Price 25 gp --- This ammunition deals 3d6 bludgeoning damage with a DC of 20. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Depth Charge (II) Source Treasure Vault pg. 81 1.1 Price 55 gp --- This ammunition deals 5d6 bludgeoning damage with a DC of 24. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Depth Charge (III) Source Treasure Vault pg. 81 1.1 Price 165 gp --- This ammunition deals 7d6 bludgeoning damage with a DC of 28. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Depth Charge (IV) Source Treasure Vault pg. 81 1.1 Price 330 gp --- This ammunition deals 9d6 bludgeoning damage with a DC of 30. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Depth Charge (V) Source Treasure Vault pg. 81 1.1 Price 660 gp --- This ammunition deals 11d6 bludgeoning damage with a DC of 32. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Depth Charge (VI) Source Treasure Vault pg. 81 1.1 Price 1,500 gp --- This ammunition deals 13d6 bludgeoning damage with a DC of 36. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Depth Charge (VII) Source Treasure Vault pg. 81 1.1 Price 3,200 gp --- This ammunition deals 15d6 bludgeoning damage with a DC of 39.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2048", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2049", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Dimension Shot](/Equipment.aspx?ID=2049)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 360 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command, envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Dimension shot_ is deep blue black, but motes of light play upon it like stars in the night sky. The activated ammunition allows you to teleport to a location near where the ammunition hits. If you hit a creature, you can teleport to an unoccupied space adjacent to that creature. If you fire at a square, you can teleport to a space that contains that square or an unoccupied space adjacent to it. The teleportation fails if no unoccupied space is available to you.\n\n\n\n", "name": "Dimension Shot", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command, envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Dimension shot is deep blue black, but motes of light play upon it like stars in the night sky. The activated ammunition allows you to teleport to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Dimension shot is deep blue black, but motes of light play upon it like stars in the night sky. The activated ammunition allows you to teleport to …", "summary_markdown": " Dimension shot is deep blue black, but motes of light play upon it like stars in the night sky. The activated ammunition allows you to teleport to …", "text": " Dimension Shot Source Treasure Vault pg. 81 1.1 Price 360 gp Ammunition any Activate Two Actions command, envision --- Dimension shot is deep blue black, but motes of light play upon it like stars in the night sky. The activated ammunition allows you to teleport to a location near where the ammunition hits. If you hit a creature, you can teleport to an unoccupied space adjacent to that creature. If you fire at a square, you can teleport to a space that contains that square or an unoccupied space adjacent to it. The teleportation fails if no unoccupied space is available to you.\n", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2049", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2050", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Fate Shot](/Equipment.aspx?ID=2050)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Fate shot_ is made of a nickel-steel alloy carved with the smiling face of a comedic player on one side, while the other side holds the frown of a tragic dramatist. When you hit a target with this ammunition, roll a DC 11 flat check. On a success, treat all the damage dice for your attack as though they rolled the average damage +1, rounded up (for example, a _fate shot_ arrow fired from a shortbow would normally deal 1d6, which has an average of 3.5, so you deal 5 damage). This doesn't affect additional damage dice that only happen on a critical hit, such as those added by the [deadly](/Traits.aspx?ID=174) trait. On a failure, roll the damage, but your target takes half damage, and you take the remaining amount as mental damage.\n\n\n\n", "name": "Fate Shot", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Fate shot is made of a nickel-steel alloy carved with the smiling face of a comedic player on one side, while the other side holds the frown of a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Fate shot is made of a nickel-steel alloy carved with the smiling face of a comedic player on one side, while the other side holds the frown of a …", "summary_markdown": " Fate shot is made of a nickel-steel alloy carved with the smiling face of a comedic player on one side, while the other side holds the frown of a …", "text": " Fate Shot Source Treasure Vault pg. 81 1.1 Price 50 gp Ammunition any Activate Single Action command --- Fate shot is made of a nickel-steel alloy carved with the smiling face of a comedic player on one side, while the other side holds the frown of a tragic dramatist. When you hit a target with this ammunition, roll a DC 11 flat check. On a success, treat all the damage dice for your attack as though they rolled the average damage +1, rounded up (for example, a fate shot arrow fired from a shortbow would normally deal 1d6, which has an average of 3.5, so you deal 5 damage). This doesn't affect additional damage dice that only happen on a critical hit, such as those added by the deadly trait. On a failure, roll the damage, but your target takes half damage, and you take the remaining amount as mental damage.\n", "trait": [ "Consumable", "Divination", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2050", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2051", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Garrote Shot](/Equipment.aspx?ID=2051)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\n\n**Price** 1,200 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWiry designs mark the silvery coating on a _garrote shot_. When the activated ammunition hits a target, it transforms into a silvery garrote that wraps around one of the target's appendages, dealing 2d12 [persistent slashing damage](/Conditions.aspx?ID=29). On a critical hit, it wraps around the target's throat if it has one, and the target [can't breathe](/Rules.aspx?ID=468) until the persistent damage ends. If the persistent damage kills the target, the garrote severs the appendage it's wrapped around.\n\n\n\n", "name": "Garrote Shot", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWiry designs mark the silvery coating on a garrote shot . When the activated ammunition hits a target, it transforms into a silvery garrote that …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 81 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Wiry designs mark the silvery coating on a garrote shot . When the activated ammunition hits a target, it transforms into a silvery garrote that …", "summary_markdown": "Wiry designs mark the silvery coating on a garrote shot . When the activated ammunition hits a target, it transforms into a silvery garrote that …", "text": " Garrote Shot Source Treasure Vault pg. 81 1.1 Price 1,200 gp Ammunition any Activate Single Action command --- Wiry designs mark the silvery coating on a garrote shot . When the activated ammunition hits a target, it transforms into a silvery garrote that wraps around one of the target's appendages, dealing 2d12 persistent slashing damage. On a critical hit, it wraps around the target's throat if it has one, and the target can't breathe until the persistent damage ends. If the persistent damage kills the target, the garrote severs the appendage it's wrapped around.\n", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2051", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2052", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Imp Shot](/Equipment.aspx?ID=2052)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 24 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black-and-red ammunition contains an egg-shaped capsule. When an activated _imp shot_ hits, the capsule cracks open and releases a manifestation that resembles a Tiny [imp](/Monsters.aspx?ID=109) that can't act in any way or provide benefits outside those described here. If the Strike misses the target, the imp appears, makes a rude gesture at you, and vanishes in a puff of sulfuric smoke. On a hit, though, the imp harries the target for up to 1 minute, remaining in the target's space, slapping, nipping, hurling insults, and moving with the target as it moves. A creature harried by the imp is [flat-footed](/Conditions.aspx?ID=16) and takes a –2 circumstance penalty to attack rolls and skill checks. At the start of your turn on each round while the imp is active, you must attempt a DC 11 flat check. On a failure, the imp makes a final vulgar gesture at the target and vanishes in a cloud of brimstone.\n\n\n\n", "name": "Imp Shot", "pfs": "Standard", "price": 2400, "price_raw": "24 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\r\n\r\n**Price** 24 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black-and-red ammunition contains an egg-shaped capsule. When an activated imp shot hits, the capsule cracks open and releases a manifestation …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This black-and-red ammunition contains an egg-shaped capsule. When an activated imp shot hits, the capsule cracks open and releases a manifestation …", "summary_markdown": "This black-and-red ammunition contains an egg-shaped capsule. When an activated imp shot hits, the capsule cracks open and releases a manifestation …", "text": " Imp Shot Source Treasure Vault pg. 82 1.1 Price 24 gp Ammunition any Activate Single Action command --- This black-and-red ammunition contains an egg-shaped capsule. When an activated imp shot hits, the capsule cracks open and releases a manifestation that resembles a Tiny imp that can't act in any way or provide benefits outside those described here. If the Strike misses the target, the imp appears, makes a rude gesture at you, and vanishes in a puff of sulfuric smoke. On a hit, though, the imp harries the target for up to 1 minute, remaining in the target's space, slapping, nipping, hurling insults, and moving with the target as it moves. A creature harried by the imp is flat-footed and takes a –2 circumstance penalty to attack rolls and skill checks. At the start of your turn on each round while the imp is active, you must attempt a DC 11 flat check. On a failure, the imp makes a final vulgar gesture at the target and vanishes in a cloud of brimstone.\n", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2052", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2053", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Lightning Rod Shot](/Equipment.aspx?ID=2053)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 60 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from a shaft of silver with a gleaming copper tip, the _lightning rod shot_ crackles with electricity as it flies through the air. When a _lightning rod shot_ strikes a target, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, it falls to the ground and becomes inactive. If the target of this shot is within 10 feet of any creature or target that takes electricity damage, the target of this shot takes 1 electricity damage for each die of damage taken by the nearby creature or target. If the target of this shot takes electricity damage from a spell or attack, it also takes 1 additional electricity damage for each die of damage dealt. If the spell or attack allows a saving throw to reduce the damage, the target of this shot takes a –1 circumstance penalty to the save. This shot remains active for 1 minute, after which it falls to the ground and crumbles to dust.\n\n\n\n", "name": "Lightning Rod Shot", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade from a shaft of silver with a gleaming copper tip, the lightning rod shot crackles with electricity as it flies through the air. When a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made from a shaft of silver with a gleaming copper tip, the lightning rod shot crackles with electricity as it flies through the air. When a …", "summary_markdown": "Made from a shaft of silver with a gleaming copper tip, the lightning rod shot crackles with electricity as it flies through the air. When a …", "text": " Lightning Rod Shot Source Treasure Vault pg. 82 1.1 Price 60 gp Ammunition any Activate Single Action command --- Made from a shaft of silver with a gleaming copper tip, the lightning rod shot crackles with electricity as it flies through the air. When a lightning rod shot strikes a target, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, it falls to the ground and becomes inactive. If the target of this shot is within 10 feet of any creature or target that takes electricity damage, the target of this shot takes 1 electricity damage for each die of damage taken by the nearby creature or target. If the target of this shot takes electricity damage from a spell or attack, it also takes 1 additional electricity damage for each die of damage dealt. If the spell or attack allows a saving throw to reduce the damage, the target of this shot takes a –1 circumstance penalty to the save. This shot remains active for 1 minute, after which it falls to the ground and crumbles to dust.\n", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2053", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2054", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Magnetic Shot](/Equipment.aspx?ID=2054)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShiny gray metal that slightly thrums when touched makes up the metal parts of a _magnetic shot_. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type.\n\n\n\n\r\n\r\n\r\nMagnetic Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition grants a +1 circumstance bonus to the attack roll, deals two additional weapon damage dice, and is [deadly d8](/Traits.aspx?ID=174).\r\n\r\n\r\nMagnetic Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammo grants a +1 circumstance bonus to the attack roll, deals three additional weapon damage dice, and is deadly d10.\r\n\r\n\r\nMagnetic Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition grants a +2 circumstance bonus to the attack roll, deals four additional weapon damage dice, and is deadly d12.", "name": "Magnetic Shot", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nShiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot . When activated, the shot is more effective against …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot . When activated, the shot is more effective against …", "summary_markdown": "Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot . When activated, the shot is more effective against …", "text": " Magnetic Shot Source Treasure Vault pg. 82 1.1 Ammunition any Activate Single Action envision --- Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot . When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magnetic Shot (Lesser) Source Treasure Vault pg. 82 1.1 Price 60 gp --- The ammunition grants a +1 circumstance bonus to the attack roll, deals two additional weapon damage dice, and is deadly d8. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Magnetic Shot (Moderate) Source Treasure Vault pg. 82 1.1 Price 360 gp --- The ammo grants a +1 circumstance bonus to the attack roll, deals three additional weapon damage dice, and is deadly d10. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magnetic Shot (Greater) Source Treasure Vault pg. 82 1.1 Price 2,200 gp --- The ammunition grants a +2 circumstance bonus to the attack roll, deals four additional weapon damage dice, and is deadly d12.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2054", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2054-1812", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Magnetic Shot](/Equipment.aspx?ID=2054)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShiny gray metal that slightly thrums when touched makes up the metal parts of a _magnetic shot_. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type.\n\n\n\n\r\n\r\n\r\nMagnetic Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition grants a +1 circumstance bonus to the attack roll, deals two additional weapon damage dice, and is [deadly d8](/Traits.aspx?ID=174).\r\n\r\n\r\nMagnetic Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammo grants a +1 circumstance bonus to the attack roll, deals three additional weapon damage dice, and is deadly d10.\r\n\r\n\r\nMagnetic Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition grants a +2 circumstance bonus to the attack roll, deals four additional weapon damage dice, and is deadly d12.", "name": "Magnetic Shot (Lesser)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition grants a +1 circumstance bonus to the attack roll, deals two additional weapon damage dice, and is deadly d8 .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition grants a +1 circumstance bonus to the attack roll, deals two additional weapon damage dice, and is deadly d8 .", "summary_markdown": "The ammunition grants a +1 circumstance bonus to the attack roll, deals two additional weapon damage dice, and is deadly d8 .", "text": " Magnetic Shot Source Treasure Vault pg. 82 1.1 Ammunition any Activate Single Action envision --- Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot . When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magnetic Shot (Lesser) Source Treasure Vault pg. 82 1.1 Price 60 gp --- The ammunition grants a +1 circumstance bonus to the attack roll, deals two additional weapon damage dice, and is deadly d8. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Magnetic Shot (Moderate) Source Treasure Vault pg. 82 1.1 Price 360 gp --- The ammo grants a +1 circumstance bonus to the attack roll, deals three additional weapon damage dice, and is deadly d10. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magnetic Shot (Greater) Source Treasure Vault pg. 82 1.1 Price 2,200 gp --- The ammunition grants a +2 circumstance bonus to the attack roll, deals four additional weapon damage dice, and is deadly d12.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2054", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2054-1813", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Magnetic Shot](/Equipment.aspx?ID=2054)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShiny gray metal that slightly thrums when touched makes up the metal parts of a _magnetic shot_. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type.\n\n\n\n\r\n\r\n\r\nMagnetic Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition grants a +1 circumstance bonus to the attack roll, deals two additional weapon damage dice, and is [deadly d8](/Traits.aspx?ID=174).\r\n\r\n\r\nMagnetic Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammo grants a +1 circumstance bonus to the attack roll, deals three additional weapon damage dice, and is deadly d10.\r\n\r\n\r\nMagnetic Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition grants a +2 circumstance bonus to the attack roll, deals four additional weapon damage dice, and is deadly d12.", "name": "Magnetic Shot (Moderate)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammo grants a +1 circumstance bonus to the attack roll, deals three additional weapon damage dice, and is deadly d10.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammo grants a +1 circumstance bonus to the attack roll, deals three additional weapon damage dice, and is deadly d10.", "summary_markdown": "The ammo grants a +1 circumstance bonus to the attack roll, deals three additional weapon damage dice, and is deadly d10.", "text": " Magnetic Shot Source Treasure Vault pg. 82 1.1 Ammunition any Activate Single Action envision --- Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot . When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magnetic Shot (Lesser) Source Treasure Vault pg. 82 1.1 Price 60 gp --- The ammunition grants a +1 circumstance bonus to the attack roll, deals two additional weapon damage dice, and is deadly d8. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Magnetic Shot (Moderate) Source Treasure Vault pg. 82 1.1 Price 360 gp --- The ammo grants a +1 circumstance bonus to the attack roll, deals three additional weapon damage dice, and is deadly d10. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magnetic Shot (Greater) Source Treasure Vault pg. 82 1.1 Price 2,200 gp --- The ammunition grants a +2 circumstance bonus to the attack roll, deals four additional weapon damage dice, and is deadly d12.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2054", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2054-1814", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Magnetic Shot](/Equipment.aspx?ID=2054)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShiny gray metal that slightly thrums when touched makes up the metal parts of a _magnetic shot_. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type.\n\n\n\n\r\n\r\n\r\nMagnetic Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition grants a +1 circumstance bonus to the attack roll, deals two additional weapon damage dice, and is [deadly d8](/Traits.aspx?ID=174).\r\n\r\n\r\nMagnetic Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammo grants a +1 circumstance bonus to the attack roll, deals three additional weapon damage dice, and is deadly d10.\r\n\r\n\r\nMagnetic Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 2,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ammunition grants a +2 circumstance bonus to the attack roll, deals four additional weapon damage dice, and is deadly d12.", "name": "Magnetic Shot (Greater)", "pfs": "Standard", "price": 220000, "price_raw": "2,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\r\n\r\n**Price** 2,200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ammunition grants a +2 circumstance bonus to the attack roll, deals four additional weapon damage dice, and is deadly d12.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1", "speed": {}, "spell_markdown": "", "summary": "The ammunition grants a +2 circumstance bonus to the attack roll, deals four additional weapon damage dice, and is deadly d12.", "summary_markdown": "The ammunition grants a +2 circumstance bonus to the attack roll, deals four additional weapon damage dice, and is deadly d12.", "text": " Magnetic Shot Source Treasure Vault pg. 82 1.1 Ammunition any Activate Single Action envision --- Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot . When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Magnetic Shot (Lesser) Source Treasure Vault pg. 82 1.1 Price 60 gp --- The ammunition grants a +1 circumstance bonus to the attack roll, deals two additional weapon damage dice, and is deadly d8. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Magnetic Shot (Moderate) Source Treasure Vault pg. 82 1.1 Price 360 gp --- The ammo grants a +1 circumstance bonus to the attack roll, deals three additional weapon damage dice, and is deadly d10. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Magnetic Shot (Greater) Source Treasure Vault pg. 82 1.1 Price 2,200 gp --- The ammunition grants a +2 circumstance bonus to the attack roll, deals four additional weapon damage dice, and is deadly d12.", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2054", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2055", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Mindlock Shot](/Equipment.aspx?ID=2055)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 250 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command, envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Mindlock shot_ is made of luminous ectoplasm in a crystalline form. When you command this ammunition, you pick a Stride or Strike. If you hit a creature with the ammunition, it falls under a [mental](/Traits.aspx?ID=106) effect that makes it use its first action on its next turn to take the action you picked. It chooses exactly how to use that action, and if you choose Stride, the target can Step if doing so is beneficial for it. On a critical hit, the target must use its next 2 actions to do as you chose, within the same parameters.\n\n\n\n", "name": "Mindlock Shot", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command, envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Mindlock shot is made of luminous ectoplasm in a crystalline form. When you command this ammunition, you pick a Stride or Strike. If you hit a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Mindlock shot is made of luminous ectoplasm in a crystalline form. When you command this ammunition, you pick a Stride or Strike. If you hit a …", "summary_markdown": " Mindlock shot is made of luminous ectoplasm in a crystalline form. When you command this ammunition, you pick a Stride or Strike. If you hit a …", "text": " Mindlock Shot Source Treasure Vault pg. 82 1.1 Price 250 gp Ammunition any Activate Two Actions command, envision --- Mindlock shot is made of luminous ectoplasm in a crystalline form. When you command this ammunition, you pick a Stride or Strike. If you hit a creature with the ammunition, it falls under a mental effect that makes it use its first action on its next turn to take the action you picked. It chooses exactly how to use that action, and if you choose Stride, the target can Step if doing so is beneficial for it. On a critical hit, the target must use its next 2 actions to do as you chose, within the same parameters.\n", "trait": [ "Consumable", "Enchantment", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2055", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2056", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Ranging Shot](/Equipment.aspx?ID=2056)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 9 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nStrange striations and pits mark the head of a _ranging shot_. When the activated ammunition is fired, it sends out whistling pings along its path until it hits something or reaches its maximum range. As long as you can perceive the sounds the ammunition makes, you can tell exactly how far it has flown. The sounds are audible to creatures who didn't Activate the ammunition, but they receive no special information from the _ranging shot's_ whistling.\n\n\n\n", "name": "Ranging Shot", "pfs": "Standard", "price": 900, "price_raw": "9 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\r\n\r\n**Price** 9 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nStrange striations and pits mark the head of a ranging shot . When the activated ammunition is fired, it sends out whistling pings along its path …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Strange striations and pits mark the head of a ranging shot . When the activated ammunition is fired, it sends out whistling pings along its path …", "summary_markdown": "Strange striations and pits mark the head of a ranging shot . When the activated ammunition is fired, it sends out whistling pings along its path …", "text": " Ranging Shot Source Treasure Vault pg. 82 1.1 Price 9 gp Ammunition any Activate Single Action command --- Strange striations and pits mark the head of a ranging shot . When the activated ammunition is fired, it sends out whistling pings along its path until it hits something or reaches its maximum range. As long as you can perceive the sounds the ammunition makes, you can tell exactly how far it has flown. The sounds are audible to creatures who didn't Activate the ammunition, but they receive no special information from the ranging shot's whistling.\n", "trait": [ "Consumable", "Divination", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2056", "weakness": {} }, { "actions": "Two Actions", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2057", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sighting Shot](/Equipment.aspx?ID=2057)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\n\n**Price** 72 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command, envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEyes are carved onto a _sighting shot_. When you Activate the ammunition, it glows, shedding [bright light](/Rules.aspx?ID=407) for 20 feet and [dim light](/Rules.aspx?ID=408) for 20 feet beyond that. If you shot the activated ammunition, your mind swirls with images of what the _sighting shot_ passed and hit as if you sprinted along the ammunition's course. You see this path as if with your normal visual senses. Once a _sighting shot_ hits anything or reaches its maximum range, it stops transmitting images to you. A _sighting shot's_ light is visible to creatures who didn't Activate the ammunition, but they receive no special information from it.\n\n\n\n", "name": "Sighting Shot", "pfs": "Standard", "price": 7200, "price_raw": "72 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1\r\n\r\n**Price** 72 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command, envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEyes are carved onto a sighting shot . When you Activate the ammunition, it glows, shedding bright light for 20 feet and dim light for 20 feet …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 82" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 82 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Eyes are carved onto a sighting shot . When you Activate the ammunition, it glows, shedding bright light for 20 feet and dim light for 20 feet …", "summary_markdown": "Eyes are carved onto a sighting shot . When you Activate the ammunition, it glows, shedding bright light for 20 feet and dim light for 20 feet …", "text": " Sighting Shot Source Treasure Vault pg. 82 1.1 Price 72 gp Ammunition any Activate Two Actions command, envision --- Eyes are carved onto a sighting shot . When you Activate the ammunition, it glows, shedding bright light for 20 feet and dim light for 20 feet beyond that. If you shot the activated ammunition, your mind swirls with images of what the sighting shot passed and hit as if you sprinted along the ammunition's course. You see this path as if with your normal visual senses. Once a sighting shot hits anything or reaches its maximum range, it stops transmitting images to you. A sighting shot's light is visible to creatures who didn't Activate the ammunition, but they receive no special information from it.\n", "trait": [ "Consumable", "Divination", "Light", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Divination", "Light", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2057", "weakness": {} }, { "actions": "Single Action", "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2058", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Echo Shot](/Equipment.aspx?ID=2058)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 5,500 gp\r\n\r\n\r\n**Ammunition** any\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGenerous amounts of [djezet](/Equipment.aspx?ID=1410) and [orichalcum](/Equipment.aspx?ID=276) mix in a _spell echo shot_. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When _spell echo shot_ strikes a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. If you or one of the four selected creatures include the ammunition in the area of a spell that is 5th level or lower; has an area of a burst, cone, or line; and does not have a duration, the materials in the ammunition immediately duplicate that spell with the same parameters. A duplicated spell can't be duplicated again by another effect. Duplicating a spell destroys the ammunition, which otherwise remains active for 1 minute.\n\n\n\n", "name": "Spell Echo Shot", "pfs": "Standard", "price": 550000, "price_raw": "5,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGenerous amounts of djezet and orichalcum mix in a spell echo shot . When you Activate it, you name up to four creatures, in addition to you, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Generous amounts of djezet and orichalcum mix in a spell echo shot . When you Activate it, you name up to four creatures, in addition to you, …", "summary_markdown": "Generous amounts of djezet and orichalcum mix in a spell echo shot . When you Activate it, you name up to four creatures, in addition to you, …", "text": " Spell Echo Shot Source Treasure Vault pg. 83 1.1 Price 5,500 gp Ammunition any Activate Single Action command --- Generous amounts of djezet and orichalcum mix in a spell echo shot . When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When spell echo shot strikes a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. If you or one of the four selected creatures include the ammunition in the area of a spell that is 5th level or lower; has an area of a burst, cone, or line; and does not have a duration, the materials in the ammunition immediately duplicate that spell with the same parameters. A duplicated spell can't be duplicated again by another effect. Duplicating a spell destroys the ammunition, which otherwise remains active for 1 minute.\n", "trait": [ "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2058", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2059", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Weapon Shot](/Equipment.aspx?ID=2059)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe body of a _weapon shot_ is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon.\n\n\n\n\n\n\n\n\r\n\r\n\r\nWeapon Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+1 [striking](/Equipment.aspx?ID=280) weapon_.\r\n\r\n\r\nWeapon Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+2 striking weapon_.\r\n\r\n\r\nWeapon Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+2 greater striking weapon_.\r\n\r\n\r\nWeapon Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+3 greater striking weapon_.", "name": "Weapon Shot", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a …", "summary_markdown": "The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a …", "text": " Weapon Shot Source Treasure Vault pg. 83 1.1 Ammunition any --- The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Weapon Shot (Lesser) Source Treasure Vault pg. 83 1.1 Price 20 gp --- The attack functions appropriately for a +1 striking weapon . <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Weapon Shot (Moderate) Source Treasure Vault pg. 83 1.1 Price 200 gp --- The attack functions appropriately for a +2 striking weapon . <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Weapon Shot (Greater) Source Treasure Vault pg. 83 1.1 Price 400 gp --- The attack functions appropriately for a +2 greater striking weapon . <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Weapon Shot (Major) Source Treasure Vault pg. 83 1.1 Price 2,000 gp --- The attack functions appropriately for a +3 greater striking weapon .", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2059", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2059-1815", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Weapon Shot](/Equipment.aspx?ID=2059)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe body of a _weapon shot_ is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon.\n\n\n\n\n\n\n\n\r\n\r\n\r\nWeapon Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+1 [striking](/Equipment.aspx?ID=280) weapon_.\r\n\r\n\r\nWeapon Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+2 striking weapon_.\r\n\r\n\r\nWeapon Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+2 greater striking weapon_.\r\n\r\n\r\nWeapon Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+3 greater striking weapon_.", "name": "Weapon Shot (Lesser)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe attack functions appropriately for a +1 striking weapon .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1", "speed": {}, "spell_markdown": "", "summary": "The attack functions appropriately for a +1 striking weapon .", "summary_markdown": "The attack functions appropriately for a +1 striking weapon .", "text": " Weapon Shot Source Treasure Vault pg. 83 1.1 Ammunition any --- The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Weapon Shot (Lesser) Source Treasure Vault pg. 83 1.1 Price 20 gp --- The attack functions appropriately for a +1 striking weapon . <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Weapon Shot (Moderate) Source Treasure Vault pg. 83 1.1 Price 200 gp --- The attack functions appropriately for a +2 striking weapon . <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Weapon Shot (Greater) Source Treasure Vault pg. 83 1.1 Price 400 gp --- The attack functions appropriately for a +2 greater striking weapon . <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Weapon Shot (Major) Source Treasure Vault pg. 83 1.1 Price 2,000 gp --- The attack functions appropriately for a +3 greater striking weapon .", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2059", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2059-1816", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Weapon Shot](/Equipment.aspx?ID=2059)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe body of a _weapon shot_ is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon.\n\n\n\n\n\n\n\n\r\n\r\n\r\nWeapon Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+1 [striking](/Equipment.aspx?ID=280) weapon_.\r\n\r\n\r\nWeapon Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+2 striking weapon_.\r\n\r\n\r\nWeapon Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+2 greater striking weapon_.\r\n\r\n\r\nWeapon Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+3 greater striking weapon_.", "name": "Weapon Shot (Moderate)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe attack functions appropriately for a +2 striking weapon .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1", "speed": {}, "spell_markdown": "", "summary": "The attack functions appropriately for a +2 striking weapon .", "summary_markdown": "The attack functions appropriately for a +2 striking weapon .", "text": " Weapon Shot Source Treasure Vault pg. 83 1.1 Ammunition any --- The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Weapon Shot (Lesser) Source Treasure Vault pg. 83 1.1 Price 20 gp --- The attack functions appropriately for a +1 striking weapon . <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Weapon Shot (Moderate) Source Treasure Vault pg. 83 1.1 Price 200 gp --- The attack functions appropriately for a +2 striking weapon . <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Weapon Shot (Greater) Source Treasure Vault pg. 83 1.1 Price 400 gp --- The attack functions appropriately for a +2 greater striking weapon . <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Weapon Shot (Major) Source Treasure Vault pg. 83 1.1 Price 2,000 gp --- The attack functions appropriately for a +3 greater striking weapon .", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2059", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2059-1817", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Weapon Shot](/Equipment.aspx?ID=2059)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe body of a _weapon shot_ is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon.\n\n\n\n\n\n\n\n\r\n\r\n\r\nWeapon Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+1 [striking](/Equipment.aspx?ID=280) weapon_.\r\n\r\n\r\nWeapon Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+2 striking weapon_.\r\n\r\n\r\nWeapon Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+2 greater striking weapon_.\r\n\r\n\r\nWeapon Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+3 greater striking weapon_.", "name": "Weapon Shot (Greater)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe attack functions appropriately for a +2 greater striking weapon .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1", "speed": {}, "spell_markdown": "", "summary": "The attack functions appropriately for a +2 greater striking weapon .", "summary_markdown": "The attack functions appropriately for a +2 greater striking weapon .", "text": " Weapon Shot Source Treasure Vault pg. 83 1.1 Ammunition any --- The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Weapon Shot (Lesser) Source Treasure Vault pg. 83 1.1 Price 20 gp --- The attack functions appropriately for a +1 striking weapon . <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Weapon Shot (Moderate) Source Treasure Vault pg. 83 1.1 Price 200 gp --- The attack functions appropriately for a +2 striking weapon . <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Weapon Shot (Greater) Source Treasure Vault pg. 83 1.1 Price 400 gp --- The attack functions appropriately for a +2 greater striking weapon . <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Weapon Shot (Major) Source Treasure Vault pg. 83 1.1 Price 2,000 gp --- The attack functions appropriately for a +3 greater striking weapon .", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2059", "weakness": {} }, { "ammunition": "any", "ammunition_markdown": "any", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2059-1818", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Weapon Shot](/Equipment.aspx?ID=2059)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n\r\n**Ammunition** any\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe body of a _weapon shot_ is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon.\n\n\n\n\n\n\n\n\r\n\r\n\r\nWeapon Shot (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+1 [striking](/Equipment.aspx?ID=280) weapon_.\r\n\r\n\r\nWeapon Shot (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+2 striking weapon_.\r\n\r\n\r\nWeapon Shot (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+2 greater striking weapon_.\r\n\r\n\r\nWeapon Shot (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe attack functions appropriately for a _+3 greater striking weapon_.", "name": "Weapon Shot (Major)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe attack functions appropriately for a +3 greater striking weapon .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 83" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 83 1.1", "speed": {}, "spell_markdown": "", "summary": "The attack functions appropriately for a +3 greater striking weapon .", "summary_markdown": "The attack functions appropriately for a +3 greater striking weapon .", "text": " Weapon Shot Source Treasure Vault pg. 83 1.1 Ammunition any --- The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Weapon Shot (Lesser) Source Treasure Vault pg. 83 1.1 Price 20 gp --- The attack functions appropriately for a +1 striking weapon . <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Weapon Shot (Moderate) Source Treasure Vault pg. 83 1.1 Price 200 gp --- The attack functions appropriately for a +2 striking weapon . <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Weapon Shot (Greater) Source Treasure Vault pg. 83 1.1 Price 400 gp --- The attack functions appropriately for a +2 greater striking weapon . <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Weapon Shot (Major) Source Treasure Vault pg. 83 1.1 Price 2,000 gp --- The attack functions appropriately for a +3 greater striking weapon .", "trait": [ "Conjuration", "Consumable", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2059", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2060", "item_category": "Consumables", "item_subcategory": "Missive", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Captivating Score](/Equipment.aspx?ID=2060)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 84 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _captivating score_ is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in [Performance](/Skills.aspx?ID=12) to properly compose this missive (or trained in an appropriate [Lore](/Skills.aspx?ID=8) skill your GM allows). You choose one of the emotions described below and write a musical composition to convey that emotion about a subject of your choice, typically a person or group. When activated, the missive plays a note-perfect rendition of the inscribed score. Each creature that can hear the score must succeed at a DC 28 Will save or be influenced to feel the emotion you chose toward the subject of your composition. This lasts for 1 hour, typically returning the creature to its initial attitude unless new events have altered their attitude long-term. \n
  • **Positive** Your song engenders sympathy, adoration, joy, or a similar emotion. An affected creature's attitude toward the subject improves by one step, such as from [indifferent](/Conditions.aspx?ID=25) to [friendly](/Conditions.aspx?ID=18).
  • **Negative** Your song spurs anger, sadness, jealousy, or a similar emotion. An affected creature's attitude toward the subject worsens by one step, such as from indifferent to [unfriendly](/Conditions.aspx?ID=40).
When composing this missive, you can add a small notation or illustration of a type of instrument. If you do, the music sounds like that instrument, and if you didn't specify, it sounds vaguely like a recorder. The choice of a louder instrument doesn't make the music carry farther.\n\n\n\n", "name": "Captivating Score", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 84 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA captivating score is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in Performance to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 84" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 84 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A captivating score is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in Performance to …", "summary_markdown": "A captivating score is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in Performance to …", "text": " Captivating Score Source Treasure Vault pg. 84 1.1 Price 250 gp Usage held in 1 hand Activate Two Actions envision, Interact --- A captivating score is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in Performance to properly compose this missive (or trained in an appropriate Lore skill your GM allows). You choose one of the emotions described below and write a musical composition to convey that emotion about a subject of your choice, typically a person or group. When activated, the missive plays a note-perfect rendition of the inscribed score. Each creature that can hear the score must succeed at a DC 28 Will save or be influenced to feel the emotion you chose toward the subject of your composition. This lasts for 1 hour, typically returning the creature to its initial attitude unless new events have altered their attitude long-term. Positive Your song engenders sympathy, adoration, joy, or a similar emotion. An affected creature's attitude toward the subject improves by one step, such as from indifferent to friendly. Negative Your song spurs anger, sadness, jealousy, or a similar emotion. An affected creature's attitude toward the subject worsens by one step, such as from indifferent to unfriendly. When composing this missive, you can add a small notation or illustration of a type of instrument. If you do, the music sounds like that instrument, and if you didn't specify, it sounds vaguely like a recorder. The choice of a louder instrument doesn't make the music carry farther.\n", "trait": [ "Auditory", "Consumable", "Emotion", "Enchantment", "Incapacitation", "Magical", "Mental", "Missive" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Auditory", "Consumable", "Emotion", "Enchantment", "Incapacitation", "Magical", "Mental", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2060", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2061", "item_category": "Consumables", "item_subcategory": "Missive", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Explosive Missive](/Equipment.aspx?ID=2061)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 84 1.1\n\n**Price** 13 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _explosive missive_ is slightly warm to the touch, regardless of the surrounding environment. When composed and then activated, the missive explodes. The tenor of what you write or the theme of your illustration determines the damage type and adds the corresponding trait to the missive: acid for a caustic inscription, cold for an aloof one, electricity for an energetic one, fire for an angry one, or sonic for an overly emphatic one. The missive deals 4d6 damage to each creature in a 5-foot burst from a corner of the missive's space (DC 18 [basic](/Rules.aspx?ID=329) Reflex save). A creature who rolls a critical failure also takes 1d4 [persistent damage](/Conditions.aspx?ID=29) of the same type. The missive burns to ash while releasing its magic.\n\n\n\n", "name": "Explosive Missive", "pfs": "Standard", "price": 1300, "price_raw": "13 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 84 1.1\r\n\r\n**Price** 13 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn explosive missive is slightly warm to the touch, regardless of the surrounding environment. When composed and then activated, the missive …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 84" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 84 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An explosive missive is slightly warm to the touch, regardless of the surrounding environment. When composed and then activated, the missive …", "summary_markdown": "An explosive missive is slightly warm to the touch, regardless of the surrounding environment. When composed and then activated, the missive …", "text": " Explosive Missive Source Treasure Vault pg. 84 1.1 Price 13 gp Usage held in 1 hand Activate Two Actions envision, Interact --- An explosive missive is slightly warm to the touch, regardless of the surrounding environment. When composed and then activated, the missive explodes. The tenor of what you write or the theme of your illustration determines the damage type and adds the corresponding trait to the missive: acid for a caustic inscription, cold for an aloof one, electricity for an energetic one, fire for an angry one, or sonic for an overly emphatic one. The missive deals 4d6 damage to each creature in a 5-foot burst from a corner of the missive's space (DC 18 basic Reflex save). A creature who rolls a critical failure also takes 1d4 persistent damage of the same type. The missive burns to ash while releasing its magic.\n", "trait": [ "Consumable", "Evocation", "Magical", "Missive" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2061", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2062", "item_category": "Consumables", "item_subcategory": "Missive", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Glimmering Missive](/Equipment.aspx?ID=2062)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _glimmering missive_ sparkles as you compose it. When activated, it explodes, disintegrating into a shower of multicolored motes in a 10-foot burst from a corner of the missive's space. Creatures in the area are covered in sparkling dust that remains luminous for 1 hour. Visible creatures can't be concealed while covered by the luminous dust; any [invisible](/Conditions.aspx?ID=26) creatures are [concealed](/Conditions.aspx?ID=4) while covered in the luminous dust, rather than being [undetected](/Conditions.aspx?ID=39).\n\n\n\n", "name": "Glimmering Missive", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA glimmering missive sparkles as you compose it. When activated, it explodes, disintegrating into a shower of multicolored motes in a 10-foot burst …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A glimmering missive sparkles as you compose it. When activated, it explodes, disintegrating into a shower of multicolored motes in a 10-foot burst …", "summary_markdown": "A glimmering missive sparkles as you compose it. When activated, it explodes, disintegrating into a shower of multicolored motes in a 10-foot burst …", "text": " Glimmering Missive Source Treasure Vault pg. 85 1.1 Price 20 gp Usage held in 1 hand Activate Two Actions envision, Interact --- A glimmering missive sparkles as you compose it. When activated, it explodes, disintegrating into a shower of multicolored motes in a 10-foot burst from a corner of the missive's space. Creatures in the area are covered in sparkling dust that remains luminous for 1 hour. Visible creatures can't be concealed while covered by the luminous dust; any invisible creatures are concealed while covered in the luminous dust, rather than being undetected.\n", "trait": [ "Consumable", "Evocation", "Light", "Magical", "Missive" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Consumable", "Evocation", "Light", "Magical", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2062", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2063", "item_category": "Consumables", "item_subcategory": "Missive", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Heartening Missive](/Equipment.aspx?ID=2063)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou compose a _heartening missive_ by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and [Flies](/Actions.aspx?ID=94) at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all _heartening missives_ for 24 hours.\n\n If the missive fails to reach its recipient in 24 hours, it returns to its sender at the same pace, becoming non-magical when it arrives. After imparting or losing its magic, the missive remains as a normal document.\n\n\n\n\r\n\r\n\r\nHeartening Missive (Bull)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 hours.\r\n\r\n\r\nHeartening Missive (Butterfly)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient fails a [Diplomacy](/Skills.aspx?ID=6) or [Performance](/Skills.aspx?ID=12) check, they can improve the result from a failure to a success or from a critical failure to a failure. This is a [fortune](/Traits.aspx?ID=76) effect.\r\n\r\n\r\nHeartening Missive (Rabbit)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus to Reflex saves for the next 24 hours.\r\n\r\n\r\nHeartening Missive (Turtle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will saves for the next 24 hours.", "name": "Heartening Missive", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive …", "summary_markdown": "You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive …", "text": " Heartening Missive Source Treasure Vault pg. 85 1.1 Usage held in 1 hand Activate Two Actions envision, Interact --- You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours. If the missive fails to reach its recipient in 24 hours, it returns to its sender at the same pace, becoming non-magical when it arrives. After imparting or losing its magic, the missive remains as a normal document. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Bull) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Heartening Missive (Butterfly) Source Treasure Vault pg. 85 1.1 Price 25 gp --- Folded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient fails a Diplomacy or Performance check, they can improve the result from a failure to a success or from a critical failure to a failure. This is a fortune effect. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Rabbit) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus to Reflex saves for the next 24 hours. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Turtle) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will saves for the next 24 hours.", "trait": [ "Abjuration", "Consumable", "Magical", "Missive" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2063", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2063-1819", "item_category": "Consumables", "item_subcategory": "Missive", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Heartening Missive](/Equipment.aspx?ID=2063)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou compose a _heartening missive_ by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and [Flies](/Actions.aspx?ID=94) at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all _heartening missives_ for 24 hours.\n\n If the missive fails to reach its recipient in 24 hours, it returns to its sender at the same pace, becoming non-magical when it arrives. After imparting or losing its magic, the missive remains as a normal document.\n\n\n\n\r\n\r\n\r\nHeartening Missive (Bull)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 hours.\r\n\r\n\r\nHeartening Missive (Butterfly)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient fails a [Diplomacy](/Skills.aspx?ID=6) or [Performance](/Skills.aspx?ID=12) check, they can improve the result from a failure to a success or from a critical failure to a failure. This is a [fortune](/Traits.aspx?ID=76) effect.\r\n\r\n\r\nHeartening Missive (Rabbit)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus to Reflex saves for the next 24 hours.\r\n\r\n\r\nHeartening Missive (Turtle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will saves for the next 24 hours.", "name": "Heartening Missive (Bull)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFolded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1", "speed": {}, "spell_markdown": "", "summary": "Folded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 …", "summary_markdown": "Folded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 …", "text": " Heartening Missive Source Treasure Vault pg. 85 1.1 Usage held in 1 hand Activate Two Actions envision, Interact --- You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours. If the missive fails to reach its recipient in 24 hours, it returns to its sender at the same pace, becoming non-magical when it arrives. After imparting or losing its magic, the missive remains as a normal document. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Bull) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Heartening Missive (Butterfly) Source Treasure Vault pg. 85 1.1 Price 25 gp --- Folded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient fails a Diplomacy or Performance check, they can improve the result from a failure to a success or from a critical failure to a failure. This is a fortune effect. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Rabbit) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus to Reflex saves for the next 24 hours. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Turtle) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will saves for the next 24 hours.", "trait": [ "Abjuration", "Consumable", "Magical", "Missive" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2063", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2063-1820", "item_category": "Consumables", "item_subcategory": "Missive", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Heartening Missive](/Equipment.aspx?ID=2063)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou compose a _heartening missive_ by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and [Flies](/Actions.aspx?ID=94) at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all _heartening missives_ for 24 hours.\n\n If the missive fails to reach its recipient in 24 hours, it returns to its sender at the same pace, becoming non-magical when it arrives. After imparting or losing its magic, the missive remains as a normal document.\n\n\n\n\r\n\r\n\r\nHeartening Missive (Bull)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 hours.\r\n\r\n\r\nHeartening Missive (Butterfly)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient fails a [Diplomacy](/Skills.aspx?ID=6) or [Performance](/Skills.aspx?ID=12) check, they can improve the result from a failure to a success or from a critical failure to a failure. This is a [fortune](/Traits.aspx?ID=76) effect.\r\n\r\n\r\nHeartening Missive (Rabbit)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus to Reflex saves for the next 24 hours.\r\n\r\n\r\nHeartening Missive (Turtle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will saves for the next 24 hours.", "name": "Heartening Missive (Butterfly)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFolded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1", "speed": {}, "spell_markdown": "", "summary": "Folded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient …", "summary_markdown": "Folded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient …", "text": " Heartening Missive Source Treasure Vault pg. 85 1.1 Usage held in 1 hand Activate Two Actions envision, Interact --- You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours. If the missive fails to reach its recipient in 24 hours, it returns to its sender at the same pace, becoming non-magical when it arrives. After imparting or losing its magic, the missive remains as a normal document. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Bull) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Heartening Missive (Butterfly) Source Treasure Vault pg. 85 1.1 Price 25 gp --- Folded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient fails a Diplomacy or Performance check, they can improve the result from a failure to a success or from a critical failure to a failure. This is a fortune effect. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Rabbit) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus to Reflex saves for the next 24 hours. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Turtle) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will saves for the next 24 hours.", "trait": [ "Abjuration", "Consumable", "Magical", "Missive" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2063", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2063-1821", "item_category": "Consumables", "item_subcategory": "Missive", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Heartening Missive](/Equipment.aspx?ID=2063)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou compose a _heartening missive_ by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and [Flies](/Actions.aspx?ID=94) at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all _heartening missives_ for 24 hours.\n\n If the missive fails to reach its recipient in 24 hours, it returns to its sender at the same pace, becoming non-magical when it arrives. After imparting or losing its magic, the missive remains as a normal document.\n\n\n\n\r\n\r\n\r\nHeartening Missive (Bull)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 hours.\r\n\r\n\r\nHeartening Missive (Butterfly)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient fails a [Diplomacy](/Skills.aspx?ID=6) or [Performance](/Skills.aspx?ID=12) check, they can improve the result from a failure to a success or from a critical failure to a failure. This is a [fortune](/Traits.aspx?ID=76) effect.\r\n\r\n\r\nHeartening Missive (Rabbit)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus to Reflex saves for the next 24 hours.\r\n\r\n\r\nHeartening Missive (Turtle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will saves for the next 24 hours.", "name": "Heartening Missive (Rabbit)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFolded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1", "speed": {}, "spell_markdown": "", "summary": "Folded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus …", "summary_markdown": "Folded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus …", "text": " Heartening Missive Source Treasure Vault pg. 85 1.1 Usage held in 1 hand Activate Two Actions envision, Interact --- You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours. If the missive fails to reach its recipient in 24 hours, it returns to its sender at the same pace, becoming non-magical when it arrives. After imparting or losing its magic, the missive remains as a normal document. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Bull) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Heartening Missive (Butterfly) Source Treasure Vault pg. 85 1.1 Price 25 gp --- Folded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient fails a Diplomacy or Performance check, they can improve the result from a failure to a success or from a critical failure to a failure. This is a fortune effect. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Rabbit) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus to Reflex saves for the next 24 hours. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Turtle) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will saves for the next 24 hours.", "trait": [ "Abjuration", "Consumable", "Magical", "Missive" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2063", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2063-1822", "item_category": "Consumables", "item_subcategory": "Missive", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Heartening Missive](/Equipment.aspx?ID=2063)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou compose a _heartening missive_ by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and [Flies](/Actions.aspx?ID=94) at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all _heartening missives_ for 24 hours.\n\n If the missive fails to reach its recipient in 24 hours, it returns to its sender at the same pace, becoming non-magical when it arrives. After imparting or losing its magic, the missive remains as a normal document.\n\n\n\n\r\n\r\n\r\nHeartening Missive (Bull)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 hours.\r\n\r\n\r\nHeartening Missive (Butterfly)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient fails a [Diplomacy](/Skills.aspx?ID=6) or [Performance](/Skills.aspx?ID=12) check, they can improve the result from a failure to a success or from a critical failure to a failure. This is a [fortune](/Traits.aspx?ID=76) effect.\r\n\r\n\r\nHeartening Missive (Rabbit)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus to Reflex saves for the next 24 hours.\r\n\r\n\r\nHeartening Missive (Turtle)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nFolded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will saves for the next 24 hours.", "name": "Heartening Missive (Turtle)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFolded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1", "speed": {}, "spell_markdown": "", "summary": "Folded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will …", "summary_markdown": "Folded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will …", "text": " Heartening Missive Source Treasure Vault pg. 85 1.1 Usage held in 1 hand Activate Two Actions envision, Interact --- You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours. If the missive fails to reach its recipient in 24 hours, it returns to its sender at the same pace, becoming non-magical when it arrives. After imparting or losing its magic, the missive remains as a normal document. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Bull) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a bull, this missive grants the recipient a sense of solidity. The recipient gains a +1 item bonus to Fortitude saves for the next 24 hours. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Heartening Missive (Butterfly) Source Treasure Vault pg. 85 1.1 Price 25 gp --- Folded into a delicate butterfly, this missive grants the recipient a sense of grace and poise. Once during the next 24 hours, when the recipient fails a Diplomacy or Performance check, they can improve the result from a failure to a success or from a critical failure to a failure. This is a fortune effect. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Rabbit) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a rabbit sitting on its haunches, this missive grants the recipient a sense of mischief and agility. The recipient gains a +1 item bonus to Reflex saves for the next 24 hours. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Heartening Missive (Turtle) Source Treasure Vault pg. 85 1.1 Price 50 gp --- Folded into a square-shelled turtle, this missive grants the recipient a firm sense of self and serenity. The recipient gains a +1 item bonus to Will saves for the next 24 hours.", "trait": [ "Abjuration", "Consumable", "Magical", "Missive" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2063", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2064", "item_category": "Consumables", "item_subcategory": "Missive", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Messenger Missive](/Equipment.aspx?ID=2064)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _messenger missive_ sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect to be in that location as a recipient; if you don't, the first creature in the location to touch the missive is treated as the recipient. Once you finish composing the missive, it folds itself into the shape of a bird and [Flies](/Actions.aspx?ID=94) at a Speed of 45 feet (15 miles per hour) toward the location for up to 24 hours. It alights near its recipient or in their hand. When activated, the missive becomes non-magical but retains its contents. If it fails to reach its recipient in 24 hours, the missive burns to ash.\n\n\n\n\r\n\r\n\r\nMessenger Missive\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMessenger Missive (Multiple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can write up to four locations on the missive, one on each edge of the paper; you can include a recipient for each location, as well. When you finish composing the missive, it folds into four identical missive birds, each one flying to one of the locations carrying the same message.", "name": "Messenger Missive", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect …", "summary_markdown": "A messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect …", "text": " Messenger Missive Source Treasure Vault pg. 85 1.1 Usage held in 1 hand Activate Two Actions envision, Interact --- A messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect to be in that location as a recipient; if you don't, the first creature in the location to touch the missive is treated as the recipient. Once you finish composing the missive, it folds itself into the shape of a bird and Flies at a Speed of 45 feet (15 miles per hour) toward the location for up to 24 hours. It alights near its recipient or in their hand. When activated, the missive becomes non-magical but retains its contents. If it fails to reach its recipient in 24 hours, the missive burns to ash. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Messenger Missive Source Treasure Vault pg. 85 1.1 Price 18 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Messenger Missive (Multiple) Source Treasure Vault pg. 85 1.1 Price 60 gp --- You can write up to four locations on the missive, one on each edge of the paper; you can include a recipient for each location, as well. When you finish composing the missive, it folds into four identical missive birds, each one flying to one of the locations carrying the same message.", "trait": [ "Consumable", "Divination", "Magical", "Missive" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Consumable", "Divination", "Magical", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2064", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2064-1823", "item_category": "Consumables", "item_subcategory": "Missive", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Messenger Missive](/Equipment.aspx?ID=2064)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _messenger missive_ sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect to be in that location as a recipient; if you don't, the first creature in the location to touch the missive is treated as the recipient. Once you finish composing the missive, it folds itself into the shape of a bird and [Flies](/Actions.aspx?ID=94) at a Speed of 45 feet (15 miles per hour) toward the location for up to 24 hours. It alights near its recipient or in their hand. When activated, the missive becomes non-magical but retains its contents. If it fails to reach its recipient in 24 hours, the missive burns to ash.\n\n\n\n\r\n\r\n\r\nMessenger Missive\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMessenger Missive (Multiple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can write up to four locations on the missive, one on each edge of the paper; you can include a recipient for each location, as well. When you finish composing the missive, it folds into four identical missive birds, each one flying to one of the locations carrying the same message.", "name": "Messenger Missive", "pfs": "Standard", "price": 1800, "price_raw": "18 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\r\n\r\n**Price** 18 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1", "speed": {}, "spell_markdown": "", "summary": "A messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect …", "summary_markdown": "A messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect …", "text": " Messenger Missive Source Treasure Vault pg. 85 1.1 Usage held in 1 hand Activate Two Actions envision, Interact --- A messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect to be in that location as a recipient; if you don't, the first creature in the location to touch the missive is treated as the recipient. Once you finish composing the missive, it folds itself into the shape of a bird and Flies at a Speed of 45 feet (15 miles per hour) toward the location for up to 24 hours. It alights near its recipient or in their hand. When activated, the missive becomes non-magical but retains its contents. If it fails to reach its recipient in 24 hours, the missive burns to ash. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Messenger Missive Source Treasure Vault pg. 85 1.1 Price 18 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Messenger Missive (Multiple) Source Treasure Vault pg. 85 1.1 Price 60 gp --- You can write up to four locations on the missive, one on each edge of the paper; you can include a recipient for each location, as well. When you finish composing the missive, it folds into four identical missive birds, each one flying to one of the locations carrying the same message.", "trait": [ "Consumable", "Divination", "Magical", "Missive" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Consumable", "Divination", "Magical", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2064", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2064-1824", "item_category": "Consumables", "item_subcategory": "Missive", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Messenger Missive](/Equipment.aspx?ID=2064)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _messenger missive_ sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect to be in that location as a recipient; if you don't, the first creature in the location to touch the missive is treated as the recipient. Once you finish composing the missive, it folds itself into the shape of a bird and [Flies](/Actions.aspx?ID=94) at a Speed of 45 feet (15 miles per hour) toward the location for up to 24 hours. It alights near its recipient or in their hand. When activated, the missive becomes non-magical but retains its contents. If it fails to reach its recipient in 24 hours, the missive burns to ash.\n\n\n\n\r\n\r\n\r\nMessenger Missive\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 18 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMessenger Missive (Multiple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can write up to four locations on the missive, one on each edge of the paper; you can include a recipient for each location, as well. When you finish composing the missive, it folds into four identical missive birds, each one flying to one of the locations carrying the same message.", "name": "Messenger Missive (Multiple)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can write up to four locations on the missive, one on each edge of the paper; you can include a recipient for each location, as well. When you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1", "speed": {}, "spell_markdown": "", "summary": "You can write up to four locations on the missive, one on each edge of the paper; you can include a recipient for each location, as well. When you …", "summary_markdown": "You can write up to four locations on the missive, one on each edge of the paper; you can include a recipient for each location, as well. When you …", "text": " Messenger Missive Source Treasure Vault pg. 85 1.1 Usage held in 1 hand Activate Two Actions envision, Interact --- A messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect to be in that location as a recipient; if you don't, the first creature in the location to touch the missive is treated as the recipient. Once you finish composing the missive, it folds itself into the shape of a bird and Flies at a Speed of 45 feet (15 miles per hour) toward the location for up to 24 hours. It alights near its recipient or in their hand. When activated, the missive becomes non-magical but retains its contents. If it fails to reach its recipient in 24 hours, the missive burns to ash. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Messenger Missive Source Treasure Vault pg. 85 1.1 Price 18 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Messenger Missive (Multiple) Source Treasure Vault pg. 85 1.1 Price 60 gp --- You can write up to four locations on the missive, one on each edge of the paper; you can include a recipient for each location, as well. When you finish composing the missive, it folds into four identical missive birds, each one flying to one of the locations carrying the same message.", "trait": [ "Consumable", "Divination", "Magical", "Missive" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Consumable", "Divination", "Magical", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2064", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2065", "item_category": "Consumables", "item_subcategory": "Missive", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Red-Handed Missive](/Equipment.aspx?ID=2065)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nComposed to look like an important document, a _red-handed missive_ is a trap used by those who suspect someone has been going through their correspondence. If activated, the missive dissolves into red dye that coats anything touching the missive. Magic in the dye prevents it from washing off for 1 week.\n\n\n\n", "name": "Red-Handed Missive", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nComposed to look like an important document, a red-handed missive is a trap used by those who suspect someone has been going through their …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Composed to look like an important document, a red-handed missive is a trap used by those who suspect someone has been going through their …", "summary_markdown": "Composed to look like an important document, a red-handed missive is a trap used by those who suspect someone has been going through their …", "text": " Red-Handed Missive Source Treasure Vault pg. 85 1.1 Price 60 gp Usage held in 1 hand Activate Two Actions envision, Interact --- Composed to look like an important document, a red-handed missive is a trap used by those who suspect someone has been going through their correspondence. If activated, the missive dissolves into red dye that coats anything touching the missive. Magic in the dye prevents it from washing off for 1 week.\n", "trait": [ "Consumable", "Curse", "Magical", "Missive", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Curse](/Traits.aspx?ID=38), [Magical](/Traits.aspx?ID=103), [Missive](/Traits.aspx?ID=485), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Curse", "Magical", "Missive", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2065", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2066", "item_category": "Consumables", "item_subcategory": "Missive", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Stage Fright Missive](/Equipment.aspx?ID=2066)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\n\n**Price** 22 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nComposing a _stage fright missive_ usually involves creating a scathing review, insulting letter, or embarrassing image that ridicules the recipient. The activating creature must succeed at a DC 20 Will save or be overcome with embarrassment for 1 hour, taking a –1 status penalty to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), and [Performance](/Skills.aspx?ID=12) checks. During this time, if the creature attempts to speak or perform in front of an audience, they become [sickened 1](/Conditions.aspx?ID=34). When they recover from this sickened condition, the missive's effects end. You choose when composing the missive whether it remains as a non-magical document or burns to ash after imparting its magic.\n\n\n\n", "name": "Stage Fright Missive", "pfs": "Standard", "price": 2200, "price_raw": "22 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1\r\n\r\n**Price** 22 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nComposing a stage fright missive usually involves creating a scathing review, insulting letter, or embarrassing image that ridicules the recipient. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 85 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Composing a stage fright missive usually involves creating a scathing review, insulting letter, or embarrassing image that ridicules the recipient. …", "summary_markdown": "Composing a stage fright missive usually involves creating a scathing review, insulting letter, or embarrassing image that ridicules the recipient. …", "text": " Stage Fright Missive Source Treasure Vault pg. 85 1.1 Price 22 gp Usage held in 1 hand Activate Two Actions envision, Interact --- Composing a stage fright missive usually involves creating a scathing review, insulting letter, or embarrassing image that ridicules the recipient. The activating creature must succeed at a DC 20 Will save or be overcome with embarrassment for 1 hour, taking a –1 status penalty to Deception, Diplomacy, Intimidation, and Performance checks. During this time, if the creature attempts to speak or perform in front of an audience, they become sickened 1. When they recover from this sickened condition, the missive's effects end. You choose when composing the missive whether it remains as a non-magical document or burns to ash after imparting its magic.\n", "trait": [ "Consumable", "Curse", "Enchantment", "Magical", "Mental", "Missive" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Curse](/Traits.aspx?ID=38), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Missive](/Traits.aspx?ID=485)", "trait_raw": [ "Consumable", "Curse", "Enchantment", "Magical", "Mental", "Missive" ], "type": "Item", "url": "/Equipment.aspx?ID=2066", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2067", "item_category": "Consumables", "item_subcategory": "Oils", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Anticorrosion Oil](/Equipment.aspx?ID=2067)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 6 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can coat objects of 6 Bulk or less with _anticorrosion oil_. For 24 hours, the object takes half damage from acid and from all effects that specifically cause it to rust or corrode, such as contact with a [rust monster's](/Monsters.aspx?ID=354) antennae.\n\n\n\n", "name": "Anticorrosion Oil", "pfs": "Standard", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can coat objects of 6 Bulk or less with anticorrosion oil . For 24 hours, the object takes half damage from acid and from all effects that …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can coat objects of 6 Bulk or less with anticorrosion oil . For 24 hours, the object takes half damage from acid and from all effects that …", "summary_markdown": "You can coat objects of 6 Bulk or less with anticorrosion oil . For 24 hours, the object takes half damage from acid and from all effects that …", "text": " Anticorrosion Oil Source Treasure Vault pg. 86 1.1 Price 6 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- You can coat objects of 6 Bulk or less with anticorrosion oil . For 24 hours, the object takes half damage from acid and from all effects that specifically cause it to rust or corrode, such as contact with a rust monster's antennae.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2067", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2068", "item_category": "Consumables", "item_subcategory": "Oils", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Bane Oil](/Equipment.aspx?ID=2068)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Bane oil_ comes in as many forms as the [_bane_](/Equipment.aspx?ID=1041) weapon property rune. Coating a weapon with the oil gives the weapon the benefit of one type of _bane_ rune for 1 minute. A weapon can be coated in only one type of _bane oil_ at a time. Any new application of this oil supersedes any previous one. If a weapon has the _bane_ rune, this oil has no effect if it's of the same type as the rune.\n\n\n\n", "name": "Bane Oil", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Bane oil comes in as many forms as the bane weapon property rune. Coating a weapon with the oil gives the weapon the benefit of one type of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Bane oil comes in as many forms as the bane weapon property rune. Coating a weapon with the oil gives the weapon the benefit of one type of …", "summary_markdown": " Bane oil comes in as many forms as the bane weapon property rune. Coating a weapon with the oil gives the weapon the benefit of one type of …", "text": " Bane Oil Source Treasure Vault pg. 86 1.1 Price 12 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Bane oil comes in as many forms as the bane weapon property rune. Coating a weapon with the oil gives the weapon the benefit of one type of bane rune for 1 minute. A weapon can be coated in only one type of bane oil at a time. Any new application of this oil supersedes any previous one. If a weapon has the bane rune, this oil has no effect if it's of the same type as the rune.\n", "trait": [ "Consumable", "Divination", "Magical", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2068", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2069", "item_category": "Consumables", "item_subcategory": "Oils", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Disrupting Oil](/Equipment.aspx?ID=2069)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA pearlescent fluid, _disrupting oil_ applied to a weapon grants the benefits of a [_disrupting_](/Equipment.aspx?ID=294) rune for 1 minute.\n\n\n\n\r\n\r\n\r\nDisrupting Oil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDisrupting Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil acts as a _greater disrupting_ rune with a save DC of 30.", "name": "Disrupting Oil", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA pearlescent fluid, disrupting oil applied to a weapon grants the benefits of a disrupting rune for 1 minute.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A pearlescent fluid, disrupting oil applied to a weapon grants the benefits of a disrupting rune for 1 minute.", "summary_markdown": "A pearlescent fluid, disrupting oil applied to a weapon grants the benefits of a disrupting rune for 1 minute.", "text": " Disrupting Oil Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- A pearlescent fluid, disrupting oil applied to a weapon grants the benefits of a disrupting rune for 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disrupting Oil Source Treasure Vault pg. 86 1.1 Price 10 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Disrupting Oil (Greater) Source Treasure Vault pg. 86 1.1 Price 250 gp Bulk L --- The oil acts as a greater disrupting rune with a save DC of 30.", "trait": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2069", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2069-1825", "item_category": "Consumables", "item_subcategory": "Oils", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Disrupting Oil](/Equipment.aspx?ID=2069)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA pearlescent fluid, _disrupting oil_ applied to a weapon grants the benefits of a [_disrupting_](/Equipment.aspx?ID=294) rune for 1 minute.\n\n\n\n\r\n\r\n\r\nDisrupting Oil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDisrupting Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil acts as a _greater disrupting_ rune with a save DC of 30.", "name": "Disrupting Oil", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA pearlescent fluid, disrupting oil applied to a weapon grants the benefits of a disrupting rune for 1 minute.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "summary": "A pearlescent fluid, disrupting oil applied to a weapon grants the benefits of a disrupting rune for 1 minute.", "summary_markdown": "A pearlescent fluid, disrupting oil applied to a weapon grants the benefits of a disrupting rune for 1 minute.", "text": " Disrupting Oil Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- A pearlescent fluid, disrupting oil applied to a weapon grants the benefits of a disrupting rune for 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disrupting Oil Source Treasure Vault pg. 86 1.1 Price 10 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Disrupting Oil (Greater) Source Treasure Vault pg. 86 1.1 Price 250 gp Bulk L --- The oil acts as a greater disrupting rune with a save DC of 30.", "trait": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2069", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2069-1826", "item_category": "Consumables", "item_subcategory": "Oils", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Disrupting Oil](/Equipment.aspx?ID=2069)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA pearlescent fluid, _disrupting oil_ applied to a weapon grants the benefits of a [_disrupting_](/Equipment.aspx?ID=294) rune for 1 minute.\n\n\n\n\r\n\r\n\r\nDisrupting Oil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDisrupting Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil acts as a _greater disrupting_ rune with a save DC of 30.", "name": "Disrupting Oil (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil acts as a greater disrupting rune with a save DC of 30.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil acts as a greater disrupting rune with a save DC of 30.", "summary_markdown": "The oil acts as a greater disrupting rune with a save DC of 30.", "text": " Disrupting Oil Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- A pearlescent fluid, disrupting oil applied to a weapon grants the benefits of a disrupting rune for 1 minute. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Disrupting Oil Source Treasure Vault pg. 86 1.1 Price 10 gp Bulk L <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Disrupting Oil (Greater) Source Treasure Vault pg. 86 1.1 Price 250 gp Bulk L --- The oil acts as a greater disrupting rune with a save DC of 30.", "trait": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2069", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2070", "item_category": "Consumables", "item_subcategory": "Oils", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Fundamental Oil](/Equipment.aspx?ID=2070)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 220 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of elemental salts and essences from the [Inner Sphere](/Rules.aspx?ID=307) or where such planes leak onto the [Material Plane](/Planes.aspx?ID=1), _fundamental oil_ is anathema to [elementals](/Traits.aspx?ID=57) and other creatures with a weakness to elemental damage. A weapon anointed with this oil acts as _[bane oil](/Equipment.aspx?ID=2068)_ to elementals, but the damage type is the same as the target's greatest weakness if the target has weakness to acid, cold, electricity, fire, or sonic damage. If it has none of these, the additional damage is the same type as the weapon's damage type. These effects last 1 minute.\n\n\n\n", "name": "Fundamental Oil", "pfs": "Standard", "price": 22000, "price_raw": "220 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 220 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of elemental salts and essences from the Inner Sphere or where such planes leak onto the Material Plane , fundamental oil is anathema to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made of elemental salts and essences from the Inner Sphere or where such planes leak onto the Material Plane , fundamental oil is anathema to …", "summary_markdown": "Made of elemental salts and essences from the Inner Sphere or where such planes leak onto the Material Plane , fundamental oil is anathema to …", "text": " Fundamental Oil Source Treasure Vault pg. 86 1.1 Price 220 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Made of elemental salts and essences from the Inner Sphere or where such planes leak onto the Material Plane, fundamental oil is anathema to elementals and other creatures with a weakness to elemental damage. A weapon anointed with this oil acts as bane oil to elementals, but the damage type is the same as the target's greatest weakness if the target has weakness to acid, cold, electricity, fire, or sonic damage. If it has none of these, the additional damage is the same type as the weapon's damage type. These effects last 1 minute.\n", "trait": [ "Consumable", "Evocation", "Magical", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2070", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2071", "item_category": "Consumables", "item_subcategory": "Oils", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life-Boosting Oil](/Equipment.aspx?ID=2071)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you apply sticky, stinging _life-boosting oil_, you gain [fast healing](/Rules.aspx?ID=796) according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not.\n\n\n\n\r\n\r\n\r\nLife-Boosting Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 3.\r\n\r\n\r\nLife-Boosting Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 6.\r\n\r\n\r\nLife-Boosting Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 10.\r\n\r\n\r\nLife-Boosting Oil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 15.", "name": "Life-Boosting Oil", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you apply sticky, stinging life-boosting oil , you gain fast healing according to the oil's type that starts the first time you take damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you apply sticky, stinging life-boosting oil , you gain fast healing according to the oil's type that starts the first time you take damage …", "summary_markdown": "When you apply sticky, stinging life-boosting oil , you gain fast healing according to the oil's type that starts the first time you take damage …", "text": " Life-Boosting Oil Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- When you apply sticky, stinging life-boosting oil , you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Life-Boosting Oil (Lesser) Source Treasure Vault pg. 86 1.1 Price 12 gp Bulk L --- The oil grants fast healing 3. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Life-Boosting Oil (Moderate) Source Treasure Vault pg. 86 1.1 Price 70 gp Bulk L --- The oil grants fast healing 6. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Life-Boosting Oil (Greater) Source Treasure Vault pg. 86 1.1 Price 300 gp Bulk L --- The oil grants fast healing 10. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Life-Boosting Oil (Major) Source Treasure Vault pg. 86 1.1 Price 1,300 gp Bulk L --- The oil grants fast healing 15.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2071", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2071-1827", "item_category": "Consumables", "item_subcategory": "Oils", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life-Boosting Oil](/Equipment.aspx?ID=2071)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you apply sticky, stinging _life-boosting oil_, you gain [fast healing](/Rules.aspx?ID=796) according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not.\n\n\n\n\r\n\r\n\r\nLife-Boosting Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 3.\r\n\r\n\r\nLife-Boosting Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 6.\r\n\r\n\r\nLife-Boosting Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 10.\r\n\r\n\r\nLife-Boosting Oil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 15.", "name": "Life-Boosting Oil (Lesser)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil grants fast healing 3.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil grants fast healing 3.", "summary_markdown": "The oil grants fast healing 3.", "text": " Life-Boosting Oil Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- When you apply sticky, stinging life-boosting oil , you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Life-Boosting Oil (Lesser) Source Treasure Vault pg. 86 1.1 Price 12 gp Bulk L --- The oil grants fast healing 3. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Life-Boosting Oil (Moderate) Source Treasure Vault pg. 86 1.1 Price 70 gp Bulk L --- The oil grants fast healing 6. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Life-Boosting Oil (Greater) Source Treasure Vault pg. 86 1.1 Price 300 gp Bulk L --- The oil grants fast healing 10. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Life-Boosting Oil (Major) Source Treasure Vault pg. 86 1.1 Price 1,300 gp Bulk L --- The oil grants fast healing 15.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2071", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2071-1828", "item_category": "Consumables", "item_subcategory": "Oils", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life-Boosting Oil](/Equipment.aspx?ID=2071)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you apply sticky, stinging _life-boosting oil_, you gain [fast healing](/Rules.aspx?ID=796) according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not.\n\n\n\n\r\n\r\n\r\nLife-Boosting Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 3.\r\n\r\n\r\nLife-Boosting Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 6.\r\n\r\n\r\nLife-Boosting Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 10.\r\n\r\n\r\nLife-Boosting Oil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 15.", "name": "Life-Boosting Oil (Moderate)", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil grants fast healing 6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil grants fast healing 6.", "summary_markdown": "The oil grants fast healing 6.", "text": " Life-Boosting Oil Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- When you apply sticky, stinging life-boosting oil , you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Life-Boosting Oil (Lesser) Source Treasure Vault pg. 86 1.1 Price 12 gp Bulk L --- The oil grants fast healing 3. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Life-Boosting Oil (Moderate) Source Treasure Vault pg. 86 1.1 Price 70 gp Bulk L --- The oil grants fast healing 6. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Life-Boosting Oil (Greater) Source Treasure Vault pg. 86 1.1 Price 300 gp Bulk L --- The oil grants fast healing 10. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Life-Boosting Oil (Major) Source Treasure Vault pg. 86 1.1 Price 1,300 gp Bulk L --- The oil grants fast healing 15.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2071", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2071-1829", "item_category": "Consumables", "item_subcategory": "Oils", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life-Boosting Oil](/Equipment.aspx?ID=2071)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you apply sticky, stinging _life-boosting oil_, you gain [fast healing](/Rules.aspx?ID=796) according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not.\n\n\n\n\r\n\r\n\r\nLife-Boosting Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 3.\r\n\r\n\r\nLife-Boosting Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 6.\r\n\r\n\r\nLife-Boosting Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 10.\r\n\r\n\r\nLife-Boosting Oil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 15.", "name": "Life-Boosting Oil (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil grants fast healing 10.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil grants fast healing 10.", "summary_markdown": "The oil grants fast healing 10.", "text": " Life-Boosting Oil Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- When you apply sticky, stinging life-boosting oil , you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Life-Boosting Oil (Lesser) Source Treasure Vault pg. 86 1.1 Price 12 gp Bulk L --- The oil grants fast healing 3. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Life-Boosting Oil (Moderate) Source Treasure Vault pg. 86 1.1 Price 70 gp Bulk L --- The oil grants fast healing 6. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Life-Boosting Oil (Greater) Source Treasure Vault pg. 86 1.1 Price 300 gp Bulk L --- The oil grants fast healing 10. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Life-Boosting Oil (Major) Source Treasure Vault pg. 86 1.1 Price 1,300 gp Bulk L --- The oil grants fast healing 15.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2071", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2071-1830", "item_category": "Consumables", "item_subcategory": "Oils", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Life-Boosting Oil](/Equipment.aspx?ID=2071)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you apply sticky, stinging _life-boosting oil_, you gain [fast healing](/Rules.aspx?ID=796) according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not.\n\n\n\n\r\n\r\n\r\nLife-Boosting Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 3.\r\n\r\n\r\nLife-Boosting Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 6.\r\n\r\n\r\nLife-Boosting Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 10.\r\n\r\n\r\nLife-Boosting Oil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil grants fast healing 15.", "name": "Life-Boosting Oil (Major)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil grants fast healing 15.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil grants fast healing 15.", "summary_markdown": "The oil grants fast healing 15.", "text": " Life-Boosting Oil Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- When you apply sticky, stinging life-boosting oil , you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Life-Boosting Oil (Lesser) Source Treasure Vault pg. 86 1.1 Price 12 gp Bulk L --- The oil grants fast healing 3. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Life-Boosting Oil (Moderate) Source Treasure Vault pg. 86 1.1 Price 70 gp Bulk L --- The oil grants fast healing 6. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Life-Boosting Oil (Greater) Source Treasure Vault pg. 86 1.1 Price 300 gp Bulk L --- The oil grants fast healing 10. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Life-Boosting Oil (Major) Source Treasure Vault pg. 86 1.1 Price 1,300 gp Bulk L --- The oil grants fast healing 15.", "trait": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Healing", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2071", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2072", "item_category": "Consumables", "item_subcategory": "Oils", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Merciful Balm](/Equipment.aspx?ID=2072)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 3 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmelling strongly of herbs and pine resin, _merciful balm_ is a thick, sticky paste that can be used to anoint a weapon, granting the weapon the [nonlethal](/Traits.aspx?ID=188) trait for 1 hour.\n\n\n\n", "name": "Merciful Balm", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 3 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmelling strongly of herbs and pine resin, merciful balm is a thick, sticky paste that can be used to anoint a weapon, granting the weapon the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Smelling strongly of herbs and pine resin, merciful balm is a thick, sticky paste that can be used to anoint a weapon, granting the weapon the …", "summary_markdown": "Smelling strongly of herbs and pine resin, merciful balm is a thick, sticky paste that can be used to anoint a weapon, granting the weapon the …", "text": " Merciful Balm Source Treasure Vault pg. 86 1.1 Price 3 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Smelling strongly of herbs and pine resin, merciful balm is a thick, sticky paste that can be used to anoint a weapon, granting the weapon the nonlethal trait for 1 hour.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Oil" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Oil" ], "type": "Item", "url": "/Equipment.aspx?ID=2072", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2073", "item_category": "Consumables", "item_subcategory": "Oils", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Ownership](/Equipment.aspx?ID=2073)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can coat objects of 6 Bulk or less with _oil of ownership_, or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type.\n\n\n\n\r\n\r\n\r\nOil of Ownership (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 24 hours.\r\n\r\n\r\nOil of Ownership (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 1 week.\r\n\r\n\r\nOil of Ownership (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 210 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 1 month.", "name": "Oil of Ownership", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can coat objects of 6 Bulk or less with oil of ownership , or “red-handed oil” as some call it. Once applied, this clear oil remains active for …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You can coat objects of 6 Bulk or less with oil of ownership , or “red-handed oil” as some call it. Once applied, this clear oil remains active for …", "summary_markdown": "You can coat objects of 6 Bulk or less with oil of ownership , or “red-handed oil” as some call it. Once applied, this clear oil remains active for …", "text": " Oil of Ownership Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- You can coat objects of 6 Bulk or less with oil of ownership , or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Oil of Ownership (Lesser) Source Treasure Vault pg. 86 1.1 Price 8 gp Bulk L --- The stain lasts 24 hours. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Oil of Ownership (Moderate) Source Treasure Vault pg. 86 1.1 Price 55 gp Bulk L --- The stain lasts 1 week. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Oil of Ownership (Greater) Source Treasure Vault pg. 86 1.1 Price 210 gp Bulk L --- The stain lasts 1 month.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2073", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2073-1831", "item_category": "Consumables", "item_subcategory": "Oils", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Ownership](/Equipment.aspx?ID=2073)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can coat objects of 6 Bulk or less with _oil of ownership_, or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type.\n\n\n\n\r\n\r\n\r\nOil of Ownership (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 24 hours.\r\n\r\n\r\nOil of Ownership (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 1 week.\r\n\r\n\r\nOil of Ownership (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 210 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 1 month.", "name": "Oil of Ownership (Lesser)", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe stain lasts 24 hours.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "summary": "The stain lasts 24 hours.", "summary_markdown": "The stain lasts 24 hours.", "text": " Oil of Ownership Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- You can coat objects of 6 Bulk or less with oil of ownership , or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Oil of Ownership (Lesser) Source Treasure Vault pg. 86 1.1 Price 8 gp Bulk L --- The stain lasts 24 hours. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Oil of Ownership (Moderate) Source Treasure Vault pg. 86 1.1 Price 55 gp Bulk L --- The stain lasts 1 week. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Oil of Ownership (Greater) Source Treasure Vault pg. 86 1.1 Price 210 gp Bulk L --- The stain lasts 1 month.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2073", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2073-1832", "item_category": "Consumables", "item_subcategory": "Oils", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Ownership](/Equipment.aspx?ID=2073)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can coat objects of 6 Bulk or less with _oil of ownership_, or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type.\n\n\n\n\r\n\r\n\r\nOil of Ownership (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 24 hours.\r\n\r\n\r\nOil of Ownership (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 1 week.\r\n\r\n\r\nOil of Ownership (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 210 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 1 month.", "name": "Oil of Ownership (Moderate)", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe stain lasts 1 week.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "summary": "The stain lasts 1 week.", "summary_markdown": "The stain lasts 1 week.", "text": " Oil of Ownership Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- You can coat objects of 6 Bulk or less with oil of ownership , or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Oil of Ownership (Lesser) Source Treasure Vault pg. 86 1.1 Price 8 gp Bulk L --- The stain lasts 24 hours. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Oil of Ownership (Moderate) Source Treasure Vault pg. 86 1.1 Price 55 gp Bulk L --- The stain lasts 1 week. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Oil of Ownership (Greater) Source Treasure Vault pg. 86 1.1 Price 210 gp Bulk L --- The stain lasts 1 month.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2073", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2073-1833", "item_category": "Consumables", "item_subcategory": "Oils", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Ownership](/Equipment.aspx?ID=2073)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou can coat objects of 6 Bulk or less with _oil of ownership_, or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type.\n\n\n\n\r\n\r\n\r\nOil of Ownership (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 24 hours.\r\n\r\n\r\nOil of Ownership (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 55 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 1 week.\r\n\r\n\r\nOil of Ownership (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\n\n**Price** 210 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe stain lasts 1 month.", "name": "Oil of Ownership (Greater)", "pfs": "Standard", "price": 21000, "price_raw": "210 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1\r\n\r\n**Price** 210 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe stain lasts 1 month.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 86" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 86 1.1", "speed": {}, "spell_markdown": "", "summary": "The stain lasts 1 month.", "summary_markdown": "The stain lasts 1 month.", "text": " Oil of Ownership Source Treasure Vault pg. 86 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- You can coat objects of 6 Bulk or less with oil of ownership , or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Oil of Ownership (Lesser) Source Treasure Vault pg. 86 1.1 Price 8 gp Bulk L --- The stain lasts 24 hours. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Oil of Ownership (Moderate) Source Treasure Vault pg. 86 1.1 Price 55 gp Bulk L --- The stain lasts 1 week. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Oil of Ownership (Greater) Source Treasure Vault pg. 86 1.1 Price 210 gp Bulk L --- The stain lasts 1 month.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2073", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2074", "item_category": "Consumables", "item_subcategory": "Oils", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Skating](/Equipment.aspx?ID=2074)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis thin, slippery oil shimmers with a golden hue. Coating your shoes or feet with _oil of skating_ enables you to skate quickly along flat surfaces for 1 hour. You gain a +10-foot status bonus to your Speed, which doubles if you move on a downhill surface. You lose this bonus if moving on difficult terrain, greater difficult terrain, or [uneven ground](/Rules.aspx?ID=456). Also, you treat any uphill movement as moving on difficult terrain while your feet are oiled and treat the results of any [Acrobatics](/Skills.aspx?ID=1) checks made to [Balance](/Actions.aspx?ID=28) as one degree worse.\n\n\n\n", "name": "Oil of Skating", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thin, slippery oil shimmers with a golden hue. Coating your shoes or feet with oil of skating enables you to skate quickly along flat surfaces …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This thin, slippery oil shimmers with a golden hue. Coating your shoes or feet with oil of skating enables you to skate quickly along flat surfaces …", "summary_markdown": "This thin, slippery oil shimmers with a golden hue. Coating your shoes or feet with oil of skating enables you to skate quickly along flat surfaces …", "text": " Oil of Skating Source Treasure Vault pg. 87 1.1 Price 5 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- This thin, slippery oil shimmers with a golden hue. Coating your shoes or feet with oil of skating enables you to skate quickly along flat surfaces for 1 hour. You gain a +10-foot status bonus to your Speed, which doubles if you move on a downhill surface. You lose this bonus if moving on difficult terrain, greater difficult terrain, or uneven ground. Also, you treat any uphill movement as moving on difficult terrain while your feet are oiled and treat the results of any Acrobatics checks made to Balance as one degree worse.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2074", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2075", "item_category": "Consumables", "item_subcategory": "Oils", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Oil of Swiftness](/Equipment.aspx?ID=2075)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAnoint a weapon with _oil of swiftness_, which hisses upon application, to give it the benefits of the _[speed](/Equipment.aspx?ID=304)_ rune for 1 minute.\n\n\n\n", "name": "Oil of Swiftness", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAnoint a weapon with oil of swiftness , which hisses upon application, to give it the benefits of the speed rune for 1 minute.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Anoint a weapon with oil of swiftness , which hisses upon application, to give it the benefits of the speed rune for 1 minute.", "summary_markdown": "Anoint a weapon with oil of swiftness , which hisses upon application, to give it the benefits of the speed rune for 1 minute.", "text": " Oil of Swiftness Source Treasure Vault pg. 87 1.1 Price 50 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Anoint a weapon with oil of swiftness , which hisses upon application, to give it the benefits of the speed rune for 1 minute.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2075", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2076", "item_category": "Consumables", "item_subcategory": "Oils", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Serpent Oil](/Equipment.aspx?ID=2076)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glistening oil has a green hue and tiny snake scales floating within. If you slather _serpent oil_ on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a [viper](/Monsters.aspx?ID=379), keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the [minion](/Traits.aspx?ID=109) trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed.\n\n\n\n\r\n\r\n\r\nSerpent Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSerpent Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 24 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Small object, producing a [sea snake](/Monsters.aspx?ID=807), or a Medium object, producing a [ball python](/Monsters.aspx?ID=380).\r\n\r\n\r\nSerpent Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 56 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Medium object, producing a [giant viper](/Monsters.aspx?ID=381).\r\n\r\n\r\nSerpent Oil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Large object, producing an [emperor cobra](/Monsters.aspx?ID=808).\r\n\r\n\r\nSerpent Oil (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 1,100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Huge object, producing a [giant anaconda](/Monsters.aspx?ID=382).", "name": "Serpent Oil", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, …", "summary_markdown": "This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, …", "text": " Serpent Oil Source Treasure Vault pg. 87 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Serpent Oil (Lesser) Source Treasure Vault pg. 87 1.1 Price 8 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Serpent Oil (Moderate) Source Treasure Vault pg. 87 1.1 Price 24 gp Bulk L --- The oil can be applied to a Small object, producing a sea snake, or a Medium object, producing a ball python. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Serpent Oil (Greater) Source Treasure Vault pg. 87 1.1 Price 56 gp Bulk L --- The oil can be applied to a Medium object, producing a giant viper. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Serpent Oil (Major) Source Treasure Vault pg. 87 1.1 Price 225 gp Bulk L --- The oil can be applied to a Large object, producing an emperor cobra. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Serpent Oil (True) Source Treasure Vault pg. 87 1.1 Price 1,100 gp Bulk L --- The oil can be applied to a Huge object, producing a giant anaconda.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2076", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2076-1834", "item_category": "Consumables", "item_subcategory": "Oils", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Serpent Oil](/Equipment.aspx?ID=2076)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glistening oil has a green hue and tiny snake scales floating within. If you slather _serpent oil_ on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a [viper](/Monsters.aspx?ID=379), keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the [minion](/Traits.aspx?ID=109) trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed.\n\n\n\n\r\n\r\n\r\nSerpent Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSerpent Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 24 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Small object, producing a [sea snake](/Monsters.aspx?ID=807), or a Medium object, producing a [ball python](/Monsters.aspx?ID=380).\r\n\r\n\r\nSerpent Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 56 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Medium object, producing a [giant viper](/Monsters.aspx?ID=381).\r\n\r\n\r\nSerpent Oil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Large object, producing an [emperor cobra](/Monsters.aspx?ID=808).\r\n\r\n\r\nSerpent Oil (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 1,100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Huge object, producing a [giant anaconda](/Monsters.aspx?ID=382).", "name": "Serpent Oil (Lesser)", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1", "speed": {}, "spell_markdown": "", "summary": "This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, …", "summary_markdown": "This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, …", "text": " Serpent Oil Source Treasure Vault pg. 87 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Serpent Oil (Lesser) Source Treasure Vault pg. 87 1.1 Price 8 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Serpent Oil (Moderate) Source Treasure Vault pg. 87 1.1 Price 24 gp Bulk L --- The oil can be applied to a Small object, producing a sea snake, or a Medium object, producing a ball python. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Serpent Oil (Greater) Source Treasure Vault pg. 87 1.1 Price 56 gp Bulk L --- The oil can be applied to a Medium object, producing a giant viper. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Serpent Oil (Major) Source Treasure Vault pg. 87 1.1 Price 225 gp Bulk L --- The oil can be applied to a Large object, producing an emperor cobra. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Serpent Oil (True) Source Treasure Vault pg. 87 1.1 Price 1,100 gp Bulk L --- The oil can be applied to a Huge object, producing a giant anaconda.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2076", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2076-1835", "item_category": "Consumables", "item_subcategory": "Oils", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Serpent Oil](/Equipment.aspx?ID=2076)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glistening oil has a green hue and tiny snake scales floating within. If you slather _serpent oil_ on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a [viper](/Monsters.aspx?ID=379), keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the [minion](/Traits.aspx?ID=109) trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed.\n\n\n\n\r\n\r\n\r\nSerpent Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSerpent Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 24 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Small object, producing a [sea snake](/Monsters.aspx?ID=807), or a Medium object, producing a [ball python](/Monsters.aspx?ID=380).\r\n\r\n\r\nSerpent Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 56 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Medium object, producing a [giant viper](/Monsters.aspx?ID=381).\r\n\r\n\r\nSerpent Oil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Large object, producing an [emperor cobra](/Monsters.aspx?ID=808).\r\n\r\n\r\nSerpent Oil (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 1,100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Huge object, producing a [giant anaconda](/Monsters.aspx?ID=382).", "name": "Serpent Oil (Moderate)", "pfs": "Standard", "price": 2400, "price_raw": "24 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\r\n\r\n**Price** 24 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil can be applied to a Small object, producing a sea snake , or a Medium object, producing a ball python .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil can be applied to a Small object, producing a sea snake , or a Medium object, producing a ball python .", "summary_markdown": "The oil can be applied to a Small object, producing a sea snake , or a Medium object, producing a ball python .", "text": " Serpent Oil Source Treasure Vault pg. 87 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Serpent Oil (Lesser) Source Treasure Vault pg. 87 1.1 Price 8 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Serpent Oil (Moderate) Source Treasure Vault pg. 87 1.1 Price 24 gp Bulk L --- The oil can be applied to a Small object, producing a sea snake, or a Medium object, producing a ball python. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Serpent Oil (Greater) Source Treasure Vault pg. 87 1.1 Price 56 gp Bulk L --- The oil can be applied to a Medium object, producing a giant viper. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Serpent Oil (Major) Source Treasure Vault pg. 87 1.1 Price 225 gp Bulk L --- The oil can be applied to a Large object, producing an emperor cobra. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Serpent Oil (True) Source Treasure Vault pg. 87 1.1 Price 1,100 gp Bulk L --- The oil can be applied to a Huge object, producing a giant anaconda.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2076", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2076-1836", "item_category": "Consumables", "item_subcategory": "Oils", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Serpent Oil](/Equipment.aspx?ID=2076)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glistening oil has a green hue and tiny snake scales floating within. If you slather _serpent oil_ on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a [viper](/Monsters.aspx?ID=379), keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the [minion](/Traits.aspx?ID=109) trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed.\n\n\n\n\r\n\r\n\r\nSerpent Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSerpent Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 24 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Small object, producing a [sea snake](/Monsters.aspx?ID=807), or a Medium object, producing a [ball python](/Monsters.aspx?ID=380).\r\n\r\n\r\nSerpent Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 56 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Medium object, producing a [giant viper](/Monsters.aspx?ID=381).\r\n\r\n\r\nSerpent Oil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Large object, producing an [emperor cobra](/Monsters.aspx?ID=808).\r\n\r\n\r\nSerpent Oil (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 1,100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Huge object, producing a [giant anaconda](/Monsters.aspx?ID=382).", "name": "Serpent Oil (Greater)", "pfs": "Standard", "price": 5600, "price_raw": "56 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\r\n\r\n**Price** 56 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil can be applied to a Medium object, producing a giant viper .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil can be applied to a Medium object, producing a giant viper .", "summary_markdown": "The oil can be applied to a Medium object, producing a giant viper .", "text": " Serpent Oil Source Treasure Vault pg. 87 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Serpent Oil (Lesser) Source Treasure Vault pg. 87 1.1 Price 8 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Serpent Oil (Moderate) Source Treasure Vault pg. 87 1.1 Price 24 gp Bulk L --- The oil can be applied to a Small object, producing a sea snake, or a Medium object, producing a ball python. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Serpent Oil (Greater) Source Treasure Vault pg. 87 1.1 Price 56 gp Bulk L --- The oil can be applied to a Medium object, producing a giant viper. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Serpent Oil (Major) Source Treasure Vault pg. 87 1.1 Price 225 gp Bulk L --- The oil can be applied to a Large object, producing an emperor cobra. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Serpent Oil (True) Source Treasure Vault pg. 87 1.1 Price 1,100 gp Bulk L --- The oil can be applied to a Huge object, producing a giant anaconda.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2076", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2076-1837", "item_category": "Consumables", "item_subcategory": "Oils", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Serpent Oil](/Equipment.aspx?ID=2076)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glistening oil has a green hue and tiny snake scales floating within. If you slather _serpent oil_ on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a [viper](/Monsters.aspx?ID=379), keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the [minion](/Traits.aspx?ID=109) trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed.\n\n\n\n\r\n\r\n\r\nSerpent Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSerpent Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 24 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Small object, producing a [sea snake](/Monsters.aspx?ID=807), or a Medium object, producing a [ball python](/Monsters.aspx?ID=380).\r\n\r\n\r\nSerpent Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 56 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Medium object, producing a [giant viper](/Monsters.aspx?ID=381).\r\n\r\n\r\nSerpent Oil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Large object, producing an [emperor cobra](/Monsters.aspx?ID=808).\r\n\r\n\r\nSerpent Oil (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 1,100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Huge object, producing a [giant anaconda](/Monsters.aspx?ID=382).", "name": "Serpent Oil (Major)", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil can be applied to a Large object, producing an emperor cobra .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil can be applied to a Large object, producing an emperor cobra .", "summary_markdown": "The oil can be applied to a Large object, producing an emperor cobra .", "text": " Serpent Oil Source Treasure Vault pg. 87 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Serpent Oil (Lesser) Source Treasure Vault pg. 87 1.1 Price 8 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Serpent Oil (Moderate) Source Treasure Vault pg. 87 1.1 Price 24 gp Bulk L --- The oil can be applied to a Small object, producing a sea snake, or a Medium object, producing a ball python. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Serpent Oil (Greater) Source Treasure Vault pg. 87 1.1 Price 56 gp Bulk L --- The oil can be applied to a Medium object, producing a giant viper. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Serpent Oil (Major) Source Treasure Vault pg. 87 1.1 Price 225 gp Bulk L --- The oil can be applied to a Large object, producing an emperor cobra. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Serpent Oil (True) Source Treasure Vault pg. 87 1.1 Price 1,100 gp Bulk L --- The oil can be applied to a Huge object, producing a giant anaconda.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2076", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2076-1838", "item_category": "Consumables", "item_subcategory": "Oils", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Serpent Oil](/Equipment.aspx?ID=2076)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glistening oil has a green hue and tiny snake scales floating within. If you slather _serpent oil_ on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a [viper](/Monsters.aspx?ID=379), keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the [minion](/Traits.aspx?ID=109) trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed.\n\n\n\n\r\n\r\n\r\nSerpent Oil (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nSerpent Oil (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 24 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Small object, producing a [sea snake](/Monsters.aspx?ID=807), or a Medium object, producing a [ball python](/Monsters.aspx?ID=380).\r\n\r\n\r\nSerpent Oil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 56 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Medium object, producing a [giant viper](/Monsters.aspx?ID=381).\r\n\r\n\r\nSerpent Oil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Large object, producing an [emperor cobra](/Monsters.aspx?ID=808).\r\n\r\n\r\nSerpent Oil (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 1,100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe oil can be applied to a Huge object, producing a [giant anaconda](/Monsters.aspx?ID=382).", "name": "Serpent Oil (True)", "pfs": "Standard", "price": 110000, "price_raw": "1,100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\r\n\r\n**Price** 1,100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe oil can be applied to a Huge object, producing a giant anaconda .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1", "speed": {}, "spell_markdown": "", "summary": "The oil can be applied to a Huge object, producing a giant anaconda .", "summary_markdown": "The oil can be applied to a Huge object, producing a giant anaconda .", "text": " Serpent Oil Source Treasure Vault pg. 87 1.1 Usage held in 2 hands Bulk L Activate Single Action Interact --- This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Serpent Oil (Lesser) Source Treasure Vault pg. 87 1.1 Price 8 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Serpent Oil (Moderate) Source Treasure Vault pg. 87 1.1 Price 24 gp Bulk L --- The oil can be applied to a Small object, producing a sea snake, or a Medium object, producing a ball python. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Serpent Oil (Greater) Source Treasure Vault pg. 87 1.1 Price 56 gp Bulk L --- The oil can be applied to a Medium object, producing a giant viper. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Serpent Oil (Major) Source Treasure Vault pg. 87 1.1 Price 225 gp Bulk L --- The oil can be applied to a Large object, producing an emperor cobra. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Serpent Oil (True) Source Treasure Vault pg. 87 1.1 Price 1,100 gp Bulk L --- The oil can be applied to a Huge object, producing a giant anaconda.", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2076", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2077", "item_category": "Consumables", "item_subcategory": "Oils", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Weapon-Weird Oil](/Equipment.aspx?ID=2077)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach dose of _weapon-weird oil_ is keyed to a particular melee weapon group, selected from among [axe](/WeaponGroups.aspx?ID=1), [brawling](/WeaponGroups.aspx?ID=4), [club](/WeaponGroups.aspx?ID=5), [flail](/WeaponGroups.aspx?ID=7), [hammer](/WeaponGroups.aspx?ID=8), [knife](/WeaponGroups.aspx?ID=9), [pick](/WeaponGroups.aspx?ID=10), [polearm](/WeaponGroups.aspx?ID=11), [shield](/WeaponGroups.aspx?ID=12), [spear](/WeaponGroups.aspx?ID=14), and [sword](/WeaponGroups.aspx?ID=15). The oil creates a synergy between skill and weapon, enabling you to wield the weapon in unexpected ways. You must have proficiency with the original weapon to benefit from the oil; however, you use your proficiency rank with the oil's keyed group instead of the weapon's original group. Also, you apply the [critical specialization effect](/Rules.aspx?ID=235) from the oil's keyed group instead of the weapon's normal critical specialization effect. While the oil remains effective, the [_grievous_](/Equipment.aspx?ID=298) rune and similar magic react as if the weapon belongs to the oil's group. A weapon can be coated in only one type of _weapon-weird oil_ at a time. Any new application of this oil supersedes any previous one. These effects last for 1 hour.\n\n\n\n", "name": "Weapon-Weird Oil", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach dose of weapon-weird oil is keyed to a particular melee weapon group, selected from among axe , brawling , club , flail , hammer , knife …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each dose of weapon-weird oil is keyed to a particular melee weapon group, selected from among axe , brawling , club , flail , hammer , knife …", "summary_markdown": "Each dose of weapon-weird oil is keyed to a particular melee weapon group, selected from among axe , brawling , club , flail , hammer , knife …", "text": " Weapon-Weird Oil Source Treasure Vault pg. 87 1.1 Price 55 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Each dose of weapon-weird oil is keyed to a particular melee weapon group, selected from among axe, brawling, club, flail, hammer, knife, pick, polearm, shield, spear, and sword. The oil creates a synergy between skill and weapon, enabling you to wield the weapon in unexpected ways. You must have proficiency with the original weapon to benefit from the oil; however, you use your proficiency rank with the oil's keyed group instead of the weapon's original group. Also, you apply the critical specialization effect from the oil's keyed group instead of the weapon's normal critical specialization effect. While the oil remains effective, the grievous rune and similar magic react as if the weapon belongs to the oil's group. A weapon can be coated in only one type of weapon-weird oil at a time. Any new application of this oil supersedes any previous one. These effects last for 1 hour.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2077", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2078", "item_category": "Consumables", "item_subcategory": "Oils", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Wounding Oil](/Equipment.aspx?ID=2078)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\n\n**Price** 45 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmearing _wounding oil_, a crimson fluid, on a weapon causes it to smell strongly of blood and gives it the benefits of the [_wounding_](/Equipment.aspx?ID=309) rune for 1 minute.\n\n\n\n", "name": "Wounding Oil", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmearing wounding oil , a crimson fluid, on a weapon causes it to smell strongly of blood and gives it the benefits of the wounding rune for 1 …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 87" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 87 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Smearing wounding oil , a crimson fluid, on a weapon causes it to smell strongly of blood and gives it the benefits of the wounding rune for 1 …", "summary_markdown": "Smearing wounding oil , a crimson fluid, on a weapon causes it to smell strongly of blood and gives it the benefits of the wounding rune for 1 …", "text": " Wounding Oil Source Treasure Vault pg. 87 1.1 Price 45 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- Smearing wounding oil , a crimson fluid, on a weapon causes it to smell strongly of blood and gives it the benefits of the wounding rune for 1 minute.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2078", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2079", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cayden's Brew](/Equipment.aspx?ID=2079)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Cayden's brew_ is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you use this breath weapon, you can't do so again for 1d4 rounds.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [clumsy 1](/Conditions.aspx?ID=3) and [stupefied 1](/Conditions.aspx?ID=37) for 1 round.
\r\n**Failure** The creature is clumsy 1 and stupefied 1 for 1d4 rounds.
\r\n**Critical Failure** The creature becomes clumsy 2, stupefied 2, and [sickened 1](/Conditions.aspx?ID=34). The clumsy and stupefied conditions last until 1d4 rounds after the sickened condition ends.\n\n\n\n\r\n\r\n\r\nCayden's Brew\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCayden's Brew (Double)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 480 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 31.\r\n\r\n\r\nCayden's Brew (Triple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 40.", "name": "Cayden's Brew", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving …", "summary_markdown": " Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving …", "text": " Cayden's Brew Source Treasure Vault pg. 88 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against fear effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you use this breath weapon, you can't do so again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is clumsy 1 and stupefied 1 for 1 round. Failure The creature is clumsy 1 and stupefied 1 for 1d4 rounds. Critical Failure The creature becomes clumsy 2, stupefied 2, and sickened 1. The clumsy and stupefied conditions last until 1d4 rounds after the sickened condition ends. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Cayden's Brew Source Treasure Vault pg. 88 1.1 Price 80 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Cayden's Brew (Double) Source Treasure Vault pg. 88 1.1 Price 480 gp Bulk L --- The save DC is 31. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Cayden's Brew (Triple) Source Treasure Vault pg. 88 1.1 Price 3,200 gp Bulk L --- The save DC is 40.", "trait": [ "Conjuration", "Consumable", "Magical", "Poison", "Potion" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Poison", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=2079", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2079-1839", "item_category": "Consumables", "item_subcategory": "Potions", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cayden's Brew](/Equipment.aspx?ID=2079)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Cayden's brew_ is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you use this breath weapon, you can't do so again for 1d4 rounds.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [clumsy 1](/Conditions.aspx?ID=3) and [stupefied 1](/Conditions.aspx?ID=37) for 1 round.
\r\n**Failure** The creature is clumsy 1 and stupefied 1 for 1d4 rounds.
\r\n**Critical Failure** The creature becomes clumsy 2, stupefied 2, and [sickened 1](/Conditions.aspx?ID=34). The clumsy and stupefied conditions last until 1d4 rounds after the sickened condition ends.\n\n\n\n\r\n\r\n\r\nCayden's Brew\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCayden's Brew (Double)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 480 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 31.\r\n\r\n\r\nCayden's Brew (Triple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 40.", "name": "Cayden's Brew", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1", "speed": {}, "spell_markdown": "", "summary": " Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving …", "summary_markdown": " Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving …", "text": " Cayden's Brew Source Treasure Vault pg. 88 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against fear effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you use this breath weapon, you can't do so again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is clumsy 1 and stupefied 1 for 1 round. Failure The creature is clumsy 1 and stupefied 1 for 1d4 rounds. Critical Failure The creature becomes clumsy 2, stupefied 2, and sickened 1. The clumsy and stupefied conditions last until 1d4 rounds after the sickened condition ends. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Cayden's Brew Source Treasure Vault pg. 88 1.1 Price 80 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Cayden's Brew (Double) Source Treasure Vault pg. 88 1.1 Price 480 gp Bulk L --- The save DC is 31. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Cayden's Brew (Triple) Source Treasure Vault pg. 88 1.1 Price 3,200 gp Bulk L --- The save DC is 40.", "trait": [ "Conjuration", "Consumable", "Magical", "Poison", "Potion" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Poison", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=2079", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2079-1840", "item_category": "Consumables", "item_subcategory": "Potions", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cayden's Brew](/Equipment.aspx?ID=2079)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Cayden's brew_ is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you use this breath weapon, you can't do so again for 1d4 rounds.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [clumsy 1](/Conditions.aspx?ID=3) and [stupefied 1](/Conditions.aspx?ID=37) for 1 round.
\r\n**Failure** The creature is clumsy 1 and stupefied 1 for 1d4 rounds.
\r\n**Critical Failure** The creature becomes clumsy 2, stupefied 2, and [sickened 1](/Conditions.aspx?ID=34). The clumsy and stupefied conditions last until 1d4 rounds after the sickened condition ends.\n\n\n\n\r\n\r\n\r\nCayden's Brew\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCayden's Brew (Double)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 480 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 31.\r\n\r\n\r\nCayden's Brew (Triple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 40.", "name": "Cayden's Brew (Double)", "pfs": "Standard", "price": 48000, "price_raw": "480 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\r\n\r\n**Price** 480 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 31.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1", "speed": {}, "spell_markdown": "", "summary": "The save DC is 31.", "summary_markdown": "The save DC is 31.", "text": " Cayden's Brew Source Treasure Vault pg. 88 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against fear effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you use this breath weapon, you can't do so again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is clumsy 1 and stupefied 1 for 1 round. Failure The creature is clumsy 1 and stupefied 1 for 1d4 rounds. Critical Failure The creature becomes clumsy 2, stupefied 2, and sickened 1. The clumsy and stupefied conditions last until 1d4 rounds after the sickened condition ends. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Cayden's Brew Source Treasure Vault pg. 88 1.1 Price 80 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Cayden's Brew (Double) Source Treasure Vault pg. 88 1.1 Price 480 gp Bulk L --- The save DC is 31. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Cayden's Brew (Triple) Source Treasure Vault pg. 88 1.1 Price 3,200 gp Bulk L --- The save DC is 40.", "trait": [ "Conjuration", "Consumable", "Magical", "Poison", "Potion" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Poison", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=2079", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2079-1841", "item_category": "Consumables", "item_subcategory": "Potions", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cayden's Brew](/Equipment.aspx?ID=2079)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Cayden's brew_ is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you use this breath weapon, you can't do so again for 1d4 rounds.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [clumsy 1](/Conditions.aspx?ID=3) and [stupefied 1](/Conditions.aspx?ID=37) for 1 round.
\r\n**Failure** The creature is clumsy 1 and stupefied 1 for 1d4 rounds.
\r\n**Critical Failure** The creature becomes clumsy 2, stupefied 2, and [sickened 1](/Conditions.aspx?ID=34). The clumsy and stupefied conditions last until 1d4 rounds after the sickened condition ends.\n\n\n\n\r\n\r\n\r\nCayden's Brew\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCayden's Brew (Double)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 480 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 31.\r\n\r\n\r\nCayden's Brew (Triple)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 3,200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 40.", "name": "Cayden's Brew (Triple)", "pfs": "Standard", "price": 320000, "price_raw": "3,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\r\n\r\n**Price** 3,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 40.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1", "speed": {}, "spell_markdown": "", "summary": "The save DC is 40.", "summary_markdown": "The save DC is 40.", "text": " Cayden's Brew Source Treasure Vault pg. 88 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against fear effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you use this breath weapon, you can't do so again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is clumsy 1 and stupefied 1 for 1 round. Failure The creature is clumsy 1 and stupefied 1 for 1d4 rounds. Critical Failure The creature becomes clumsy 2, stupefied 2, and sickened 1. The clumsy and stupefied conditions last until 1d4 rounds after the sickened condition ends. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Cayden's Brew Source Treasure Vault pg. 88 1.1 Price 80 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Cayden's Brew (Double) Source Treasure Vault pg. 88 1.1 Price 480 gp Bulk L --- The save DC is 31. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Cayden's Brew (Triple) Source Treasure Vault pg. 88 1.1 Price 3,200 gp Bulk L --- The save DC is 40.", "trait": [ "Conjuration", "Consumable", "Magical", "Poison", "Potion" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Poison", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=2079", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2080", "item_category": "Consumables", "item_subcategory": "Potions", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloning Potion](/Equipment.aspx?ID=2080)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\n\n**Price** 5,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you drink a _cloning potion_, you split in two, one version of you remaining in your space and the other moving into an adjacent space. Your clone, which has the [minion](/Traits.aspx?ID=109) trait, looks like you and remains for 1 minute. Provided you are both on the same plane, you can command your clone telepathically with a single action with the [concentrate](/Traits.aspx?ID=32) trait. You can also issue verbal commands, as normal for a minion. As an action that has the concentrate trait, you can sense through your clone. When you do, you lose all sensory information from your own body. You can Dismiss this sense-sharing effect.\n\n You and your clone share Hit Points, and the clone uses your statistics. Spells and effects target you and your clone as if you are separate creatures. The clone can Activate your abilities and Cast your Spells, limited by its number of actions, but you share elements such as use limits, frequency, and spell slots. In other words, your clone using one of your resources works as if you did so in or from your clone's space. Your clone has gear identical to your own, excepting [artifacts](/Traits.aspx?ID=253) and [consumables](/Traits.aspx?ID=36). Any item taken from the clone melts into silvery dust within seconds, with ammunition or thrown objects lasting just long enough to travel to and possibly hit their target.\n\n When the duration lapses, your clone melts into silvery dust. You become temporarily immune to _cloning potion_ for 1d4 days.\n\n\n\n", "name": "Cloning Potion", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you drink a cloning potion , you split in two, one version of you remaining in your space and the other moving into an adjacent space. Your …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 88 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you drink a cloning potion , you split in two, one version of you remaining in your space and the other moving into an adjacent space. Your …", "summary_markdown": "When you drink a cloning potion , you split in two, one version of you remaining in your space and the other moving into an adjacent space. Your …", "text": " Cloning Potion Source Treasure Vault pg. 88 1.1 Price 5,000 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- When you drink a cloning potion , you split in two, one version of you remaining in your space and the other moving into an adjacent space. Your clone, which has the minion trait, looks like you and remains for 1 minute. Provided you are both on the same plane, you can command your clone telepathically with a single action with the concentrate trait. You can also issue verbal commands, as normal for a minion. As an action that has the concentrate trait, you can sense through your clone. When you do, you lose all sensory information from your own body. You can Dismiss this sense-sharing effect. You and your clone share Hit Points, and the clone uses your statistics. Spells and effects target you and your clone as if you are separate creatures. The clone can Activate your abilities and Cast your Spells, limited by its number of actions, but you share elements such as use limits, frequency, and spell slots. In other words, your clone using one of your resources works as if you did so in or from your clone's space. Your clone has gear identical to your own, excepting artifacts and consumables. Any item taken from the clone melts into silvery dust within seconds, with ammunition or thrown objects lasting just long enough to travel to and possibly hit their target. When the duration lapses, your clone melts into silvery dust. You become temporarily immune to cloning potion for 1d4 days.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Potion", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Potion", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2080", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2081", "item_category": "Consumables", "item_subcategory": "Potions", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Eidetic Potion](/Equipment.aspx?ID=2081)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 40 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBright pink, pale lavender, and vibrant orange colors swirl through this purplish liquid, making the _eidetic potion_ resemble an unforgettable sunset. When you drink this potion, for 1 round, anything you observe becomes locked into your memory. You can recall the memory perfectly and gain a +2 status bonus to create representations of that memory, whether using [Crafting](/Skills.aspx?ID=4) to create an artistic rendition or [Society](/Skills.aspx?ID=14) to create a [Forgery](/Actions.aspx?ID=60). The memory remains locked for 1 week or until you benefit from the bonus it imparts for the first time, whichever comes first; afterward, it becomes a normal, fallible memory. You can only have a single memory locked in your mind at a time. Using this potion while you have a locked memory from a previous use makes the previously locked memory fallible but allows you to lock a new memory.\n\n\n\n", "name": "Eidetic Potion", "pfs": "Standard", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBright pink, pale lavender, and vibrant orange colors swirl through this purplish liquid, making the eidetic potion resemble an unforgettable …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Bright pink, pale lavender, and vibrant orange colors swirl through this purplish liquid, making the eidetic potion resemble an unforgettable …", "summary_markdown": "Bright pink, pale lavender, and vibrant orange colors swirl through this purplish liquid, making the eidetic potion resemble an unforgettable …", "text": " Eidetic Potion Source Treasure Vault pg. 89 1.1 Price 40 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Bright pink, pale lavender, and vibrant orange colors swirl through this purplish liquid, making the eidetic potion resemble an unforgettable sunset. When you drink this potion, for 1 round, anything you observe becomes locked into your memory. You can recall the memory perfectly and gain a +2 status bonus to create representations of that memory, whether using Crafting to create an artistic rendition or Society to create a Forgery. The memory remains locked for 1 week or until you benefit from the bonus it imparts for the first time, whichever comes first; afterward, it becomes a normal, fallible memory. You can only have a single memory locked in your mind at a time. Using this potion while you have a locked memory from a previous use makes the previously locked memory fallible but allows you to lock a new memory.\n", "trait": [ "Consumable", "Divination", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Divination", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=2081", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2082", "item_category": "Consumables", "item_subcategory": "Potions", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Elysian Dew](/Equipment.aspx?ID=2082)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 375 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you drink sweet, sky-blue _Elysian dew_, for 1 minute, you gain a 10-foot aura that evokes the vitality of [Elysium](/Planes.aspx?ID=16), causing nearby objects to seem more colorful and plants to stand taller. You and any ally that starts its turn in the emanation gain 5 temporary Hit Points, a +1 item bonus to saving throws, and a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) and [Athletics](/Skills.aspx?ID=3) checks until the start of your or the ally's next turn. If you're evil and drink this potion, it fails to work, and you must succeed at a DC 30 Fortitude save or the potion renders you [drained 2](/Conditions.aspx?ID=10).\n\n\n\n", "name": "Elysian Dew", "pfs": "Standard", "price": 37500, "price_raw": "375 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\r\n\r\n**Price** 375 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you drink sweet, sky-blue Elysian dew , for 1 minute, you gain a 10-foot aura that evokes the vitality of Elysium , causing nearby objects to …\r\n", "skill": [ "Acrobatics", "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you drink sweet, sky-blue Elysian dew , for 1 minute, you gain a 10-foot aura that evokes the vitality of Elysium , causing nearby objects to …", "summary_markdown": "When you drink sweet, sky-blue Elysian dew , for 1 minute, you gain a 10-foot aura that evokes the vitality of Elysium , causing nearby objects to …", "text": " Elysian Dew Source Treasure Vault pg. 89 1.1 Price 375 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- When you drink sweet, sky-blue Elysian dew , for 1 minute, you gain a 10-foot aura that evokes the vitality of Elysium, causing nearby objects to seem more colorful and plants to stand taller. You and any ally that starts its turn in the emanation gain 5 temporary Hit Points, a +1 item bonus to saving throws, and a +1 item bonus to Acrobatics and Athletics checks until the start of your or the ally's next turn. If you're evil and drink this potion, it fails to work, and you must succeed at a DC 30 Fortitude save or the potion renders you drained 2.\n", "trait": [ "Consumable", "Enchantment", "Magical", "Potion", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Potion", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2082", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2083", "item_category": "Consumables", "item_subcategory": "Potions", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Restricted\"\r\n>\r\n[Empath's Cordial](/Equipment.aspx?ID=2083)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 65 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pale liquid of _empath's cordial_ changes color to reflect the mood of the creature nearest to it—turning blue for calm, red for anger, and green for envious, among other hues. For 1 hour after you drink this potion, you can sense the presence of general emotions, such as hostility toward you or the presence of an [emotion](/Traits.aspx?ID=60) effect impacting a creature's emotions, within 30 feet. A creature that failed a saving throw against [_calm emotions_](/Spells.aspx?ID=31) can't be detected. This potion doesn't allow you to automatically tell what emotions a specific creature is experiencing, but you can attempt a Perception check with a +2 item bonus (DC set by the GM) to discern that information. The potion also grants you a +1 item bonus to Perception checks to [Sense Motive](/Actions.aspx?ID=85) against creatures whose emotions you can sense.\n\n\n\n", "name": "Empath's Cordial", "pfs": "Restricted", "price": 6500, "price_raw": "65 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\r\n\r\n**Price** 65 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pale liquid of empath's cordial changes color to reflect the mood of the creature nearest to it—turning blue for calm, red for anger, and green …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The pale liquid of empath's cordial changes color to reflect the mood of the creature nearest to it—turning blue for calm, red for anger, and green …", "summary_markdown": "The pale liquid of empath's cordial changes color to reflect the mood of the creature nearest to it—turning blue for calm, red for anger, and green …", "text": " Empath's Cordial Source Treasure Vault pg. 89 1.1 Price 65 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- The pale liquid of empath's cordial changes color to reflect the mood of the creature nearest to it—turning blue for calm, red for anger, and green for envious, among other hues. For 1 hour after you drink this potion, you can sense the presence of general emotions, such as hostility toward you or the presence of an emotion effect impacting a creature's emotions, within 30 feet. A creature that failed a saving throw against calm emotions can't be detected. This potion doesn't allow you to automatically tell what emotions a specific creature is experiencing, but you can attempt a Perception check with a +2 item bonus (DC set by the GM) to discern that information. The potion also grants you a +1 item bonus to Perception checks to Sense Motive against creatures whose emotions you can sense.\n", "trait": [ "Consumable", "Divination", "Magical", "Mental", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Divination", "Magical", "Mental", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=2083", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2084", "item_category": "Consumables", "item_subcategory": "Potions", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Enigma-Sight Potion](/Equipment.aspx?ID=2084)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA vial of this _enigma-sight potion_ seems to contain fragments of kaleidoscopic crystal that reflect mind-bending scenes. However, these “crystals” act like liquid when poured or consumed. Drinking the potion grants you the effects of a [_true seeing_](/Spells.aspx?ID=344) spell, except that you use your Perception modifier and your level for the [secret](/Traits.aspx?ID=142) [counteract](/Rules.aspx?ID=371) check instead of the normal counteract modifier and spell level. However, if you critically fail the secret counteract check the effect grants, your mind fills in false, nightmarish information. You become [stupefied 1](/Conditions.aspx?ID=37) for 1d4 rounds and [stunned 1](/Conditions.aspx?ID=36) as your brain struggles to process what you see.\n\n\n\n", "name": "Enigma-Sight Potion", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA vial of this enigma-sight potion seems to contain fragments of kaleidoscopic crystal that reflect mind-bending scenes. However, these “crystals” …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A vial of this enigma-sight potion seems to contain fragments of kaleidoscopic crystal that reflect mind-bending scenes. However, these “crystals” …", "summary_markdown": "A vial of this enigma-sight potion seems to contain fragments of kaleidoscopic crystal that reflect mind-bending scenes. However, these “crystals” …", "text": " Enigma-Sight Potion Source Treasure Vault pg. 89 1.1 Price 250 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- A vial of this enigma-sight potion seems to contain fragments of kaleidoscopic crystal that reflect mind-bending scenes. However, these “crystals” act like liquid when poured or consumed. Drinking the potion grants you the effects of a true seeing spell, except that you use your Perception modifier and your level for the secret counteract check instead of the normal counteract modifier and spell level. However, if you critically fail the secret counteract check the effect grants, your mind fills in false, nightmarish information. You become stupefied 1 for 1d4 rounds and stunned 1 as your brain struggles to process what you see.\n", "trait": [ "Consumable", "Divination", "Magical", "Potion", "Revelation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Revelation](/Traits.aspx?ID=138)", "trait_raw": [ "Consumable", "Divination", "Magical", "Potion", "Revelation" ], "type": "Item", "url": "/Equipment.aspx?ID=2084", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2085", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Faerie Dragon Liqueur](/Equipment.aspx?ID=2085)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach draft of _faerie dragon liqueur_ has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you use this breath weapon, you can't do so again for 1d4 rounds.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [stupefied 1](/Conditions.aspx?ID=37) for 1 round.
\r\n**Failure** The creature is stupefied 1 for 1 minute and [slowed 1](/Conditions.aspx?ID=35) for 1d4 rounds.
\r\n**Critical Failure** The creature is stupefied 2 and slowed 1 for 1 minute.\n\n\n\n\r\n\r\n\r\nFaerie Dragon Liqueur (Young)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFaerie Dragon Liqueur (Adult)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 29.\r\n\r\n\r\nFaerie Dragon Liqueur (Wyrm)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 37.", "name": "Faerie Dragon Liqueur", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach draft of faerie dragon liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each draft of faerie dragon liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot …", "summary_markdown": "Each draft of faerie dragon liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot …", "text": " Faerie Dragon Liqueur Source Treasure Vault pg. 89 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Each draft of faerie dragon liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you use this breath weapon, you can't do so again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is stupefied 1 for 1 round. Failure The creature is stupefied 1 for 1 minute and slowed 1 for 1d4 rounds. Critical Failure The creature is stupefied 2 and slowed 1 for 1 minute. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Faerie Dragon Liqueur (Young) Source Treasure Vault pg. 89 1.1 Price 70 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Faerie Dragon Liqueur (Adult) Source Treasure Vault pg. 89 1.1 Price 400 gp Bulk L --- The save DC is 29. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Faerie Dragon Liqueur (Wyrm) Source Treasure Vault pg. 89 1.1 Price 3,000 gp Bulk L --- The save DC is 37.", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Potion", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Potion](/Traits.aspx?ID=130), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Potion", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2085", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2085-1842", "item_category": "Consumables", "item_subcategory": "Potions", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Faerie Dragon Liqueur](/Equipment.aspx?ID=2085)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach draft of _faerie dragon liqueur_ has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you use this breath weapon, you can't do so again for 1d4 rounds.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [stupefied 1](/Conditions.aspx?ID=37) for 1 round.
\r\n**Failure** The creature is stupefied 1 for 1 minute and [slowed 1](/Conditions.aspx?ID=35) for 1d4 rounds.
\r\n**Critical Failure** The creature is stupefied 2 and slowed 1 for 1 minute.\n\n\n\n\r\n\r\n\r\nFaerie Dragon Liqueur (Young)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFaerie Dragon Liqueur (Adult)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 29.\r\n\r\n\r\nFaerie Dragon Liqueur (Wyrm)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 37.", "name": "Faerie Dragon Liqueur (Young)", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach draft of faerie dragon liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1", "speed": {}, "spell_markdown": "", "summary": "Each draft of faerie dragon liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot …", "summary_markdown": "Each draft of faerie dragon liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot …", "text": " Faerie Dragon Liqueur Source Treasure Vault pg. 89 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Each draft of faerie dragon liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you use this breath weapon, you can't do so again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is stupefied 1 for 1 round. Failure The creature is stupefied 1 for 1 minute and slowed 1 for 1d4 rounds. Critical Failure The creature is stupefied 2 and slowed 1 for 1 minute. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Faerie Dragon Liqueur (Young) Source Treasure Vault pg. 89 1.1 Price 70 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Faerie Dragon Liqueur (Adult) Source Treasure Vault pg. 89 1.1 Price 400 gp Bulk L --- The save DC is 29. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Faerie Dragon Liqueur (Wyrm) Source Treasure Vault pg. 89 1.1 Price 3,000 gp Bulk L --- The save DC is 37.", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Potion", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Potion](/Traits.aspx?ID=130), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Potion", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2085", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2085-1843", "item_category": "Consumables", "item_subcategory": "Potions", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Faerie Dragon Liqueur](/Equipment.aspx?ID=2085)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach draft of _faerie dragon liqueur_ has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you use this breath weapon, you can't do so again for 1d4 rounds.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [stupefied 1](/Conditions.aspx?ID=37) for 1 round.
\r\n**Failure** The creature is stupefied 1 for 1 minute and [slowed 1](/Conditions.aspx?ID=35) for 1d4 rounds.
\r\n**Critical Failure** The creature is stupefied 2 and slowed 1 for 1 minute.\n\n\n\n\r\n\r\n\r\nFaerie Dragon Liqueur (Young)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFaerie Dragon Liqueur (Adult)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 29.\r\n\r\n\r\nFaerie Dragon Liqueur (Wyrm)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 37.", "name": "Faerie Dragon Liqueur (Adult)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 29.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1", "speed": {}, "spell_markdown": "", "summary": "The save DC is 29.", "summary_markdown": "The save DC is 29.", "text": " Faerie Dragon Liqueur Source Treasure Vault pg. 89 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Each draft of faerie dragon liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you use this breath weapon, you can't do so again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is stupefied 1 for 1 round. Failure The creature is stupefied 1 for 1 minute and slowed 1 for 1d4 rounds. Critical Failure The creature is stupefied 2 and slowed 1 for 1 minute. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Faerie Dragon Liqueur (Young) Source Treasure Vault pg. 89 1.1 Price 70 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Faerie Dragon Liqueur (Adult) Source Treasure Vault pg. 89 1.1 Price 400 gp Bulk L --- The save DC is 29. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Faerie Dragon Liqueur (Wyrm) Source Treasure Vault pg. 89 1.1 Price 3,000 gp Bulk L --- The save DC is 37.", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Potion", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Potion](/Traits.aspx?ID=130), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Potion", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2085", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2085-1844", "item_category": "Consumables", "item_subcategory": "Potions", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Faerie Dragon Liqueur](/Equipment.aspx?ID=2085)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach draft of _faerie dragon liqueur_ has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you use this breath weapon, you can't do so again for 1d4 rounds.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [stupefied 1](/Conditions.aspx?ID=37) for 1 round.
\r\n**Failure** The creature is stupefied 1 for 1 minute and [slowed 1](/Conditions.aspx?ID=35) for 1d4 rounds.
\r\n**Critical Failure** The creature is stupefied 2 and slowed 1 for 1 minute.\n\n\n\n\r\n\r\n\r\nFaerie Dragon Liqueur (Young)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nFaerie Dragon Liqueur (Adult)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 29.\r\n\r\n\r\nFaerie Dragon Liqueur (Wyrm)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe save DC is 37.", "name": "Faerie Dragon Liqueur (Wyrm)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe save DC is 37.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 89 1.1", "speed": {}, "spell_markdown": "", "summary": "The save DC is 37.", "summary_markdown": "The save DC is 37.", "text": " Faerie Dragon Liqueur Source Treasure Vault pg. 89 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Each draft of faerie dragon liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you use this breath weapon, you can't do so again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is stupefied 1 for 1 round. Failure The creature is stupefied 1 for 1 minute and slowed 1 for 1d4 rounds. Critical Failure The creature is stupefied 2 and slowed 1 for 1 minute. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Faerie Dragon Liqueur (Young) Source Treasure Vault pg. 89 1.1 Price 70 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Faerie Dragon Liqueur (Adult) Source Treasure Vault pg. 89 1.1 Price 400 gp Bulk L --- The save DC is 29. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Faerie Dragon Liqueur (Wyrm) Source Treasure Vault pg. 89 1.1 Price 3,000 gp Bulk L --- The save DC is 37.", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Potion", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Potion](/Traits.aspx?ID=130), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Potion", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2085", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2086", "item_category": "Consumables", "item_subcategory": "Potions", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Hovering Potion](/Equipment.aspx?ID=2086)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA foamy, cloudy liquid, _hovering potion_ enables you to defy gravity for 5 minutes. By default, the potion causes you to float several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead [Climb](/Actions.aspx?ID=33) at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this potion is in effect, you can use the [Arrest a Fall](/Actions.aspx?ID=91) reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn't use a [Fly](/Actions.aspx?ID=94) action this round.\n\n\n\n", "name": "Hovering Potion", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA foamy, cloudy liquid, hovering potion enables you to defy gravity for 5 minutes. By default, the potion causes you to float several inches off …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A foamy, cloudy liquid, hovering potion enables you to defy gravity for 5 minutes. By default, the potion causes you to float several inches off …", "summary_markdown": "A foamy, cloudy liquid, hovering potion enables you to defy gravity for 5 minutes. By default, the potion causes you to float several inches off …", "text": " Hovering Potion Source Treasure Vault pg. 90 1.1 Price 55 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- A foamy, cloudy liquid, hovering potion enables you to defy gravity for 5 minutes. By default, the potion causes you to float several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this potion is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn't use a Fly action this round.\n", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=2086", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2087", "item_category": "Consumables", "item_subcategory": "Potions", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Immovable Potion](/Equipment.aspx?ID=2087)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you drink the thick, slate-colored _immovable potion_, you become anchored in place, even defying gravity, rendering you [immobilized](/Conditions.aspx?ID=24) for 1 minute or until you Dismiss the activation. While you are immobilized this way, the DC to move you from your place, including knocking you [prone](/Conditions.aspx?ID=31), is 40.\n\n\n\n", "name": "Immovable Potion", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you drink the thick, slate-colored immovable potion , you become anchored in place, even defying gravity, rendering you immobilized for 1 …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you drink the thick, slate-colored immovable potion , you become anchored in place, even defying gravity, rendering you immobilized for 1 …", "summary_markdown": "When you drink the thick, slate-colored immovable potion , you become anchored in place, even defying gravity, rendering you immobilized for 1 …", "text": " Immovable Potion Source Treasure Vault pg. 90 1.1 Price 160 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- When you drink the thick, slate-colored immovable potion , you become anchored in place, even defying gravity, rendering you immobilized for 1 minute or until you Dismiss the activation. While you are immobilized this way, the DC to move you from your place, including knocking you prone, is 40.\n", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2087", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2088", "item_category": "Consumables", "item_subcategory": "Potions", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Mind-Swap Potion](/Equipment.aspx?ID=2088)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmall bolts of brightly colored electricity flicker through the cloudy _mind-swap potion_. The potion often comes in a double-chambered flask, because when you drink it, you consume half the contents. If another creature of the same ancestry consumes the remainder of the contents within 1 minute, your minds swap per the effect of a critical success on a [mind swap](/Rituals.aspx?ID=61) ritual. The effects last for 24 hours or until one of you Dismisses the activation.\n\n\n\n", "name": "Mind-Swap Potion", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmall bolts of brightly colored electricity flicker through the cloudy mind-swap potion . The potion often comes in a double-chambered flask, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Small bolts of brightly colored electricity flicker through the cloudy mind-swap potion . The potion often comes in a double-chambered flask, …", "summary_markdown": "Small bolts of brightly colored electricity flicker through the cloudy mind-swap potion . The potion often comes in a double-chambered flask, …", "text": " Mind-Swap Potion Source Treasure Vault pg. 90 1.1 Price 1,000 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Small bolts of brightly colored electricity flicker through the cloudy mind-swap potion . The potion often comes in a double-chambered flask, because when you drink it, you consume half the contents. If another creature of the same ancestry consumes the remainder of the contents within 1 minute, your minds swap per the effect of a critical success on a mind swap ritual. The effects last for 24 hours or until one of you Dismisses the activation.\n", "trait": [ "Consumable", "Magical", "Mental", "Necromancy", "Possession", "Potion", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Possession](/Traits.aspx?ID=129), [Potion](/Traits.aspx?ID=130), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Magical", "Mental", "Necromancy", "Possession", "Potion", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2088", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2089", "item_category": "Consumables", "item_subcategory": "Potions", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Quenching Potion](/Equipment.aspx?ID=2089)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 85 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Quenching potion_ is a clear liquid that tastes like fresh, cool spring water. Drinking this potion or pouring it over yourself completely hydrates you and cleanses your system. Immediately attempt a flat check to end any [persistent acid, fire, negative, or poison damage](/Conditions.aspx?ID=29) affecting you, and attempt a new saving throw against any [poison](/Traits.aspx?ID=126) affecting you. Poison can't progress to a worse stage due to this saving throw. The potion counts as a particularly appropriate type of help against persistent acid, fire, negative, and poison damage.\n\n\n\n", "name": "Quenching Potion", "pfs": "Standard", "price": 8500, "price_raw": "85 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n**Price** 85 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Quenching potion is a clear liquid that tastes like fresh, cool spring water. Drinking this potion or pouring it over yourself completely hydrates …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Quenching potion is a clear liquid that tastes like fresh, cool spring water. Drinking this potion or pouring it over yourself completely hydrates …", "summary_markdown": " Quenching potion is a clear liquid that tastes like fresh, cool spring water. Drinking this potion or pouring it over yourself completely hydrates …", "text": " Quenching Potion Source Treasure Vault pg. 90 1.1 Price 85 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- Quenching potion is a clear liquid that tastes like fresh, cool spring water. Drinking this potion or pouring it over yourself completely hydrates you and cleanses your system. Immediately attempt a flat check to end any persistent acid, fire, negative, or poison damage affecting you, and attempt a new saving throw against any poison affecting you. Poison can't progress to a worse stage due to this saving throw. The potion counts as a particularly appropriate type of help against persistent acid, fire, negative, and poison damage.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=2089", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2090", "item_category": "Consumables", "item_subcategory": "Potions", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Rebirth Potion](/Equipment.aspx?ID=2090)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA small bit from a [humanoid](/Traits.aspx?ID=91)—such as a hair, scale, or feather— steeps in the clear liquid of a _rebirth potion_. When the potion is created, this bit determines the ancestry and heritage the potion changes the imbiber to. After you drink the potion, you transform into that ancestry over 8 hours during your next period of rest, finishing the transformation after the 8 hours are up. Throughout this time, you are [clumsy 2](/Conditions.aspx?ID=3), [enfeebled 2](/Conditions.aspx?ID=13), and [stupefied 2](/Conditions.aspx?ID=37). Once the transformation is complete, the potion's magic ends and can't be [counteracted](/Rules.aspx?ID=371). Replace your ancestry Hit Points, size, Speeds, ability boosts, ability flaws, traits, and special abilities with those of your new ancestry. You lose your ancestry feats, selecting replacements valid for your new ancestry. You have mild control over the change, but you end up with a unique appearance fitting for your new ancestry, and some quirks of your body remain, such as relative age, general health, scars, and missing digits, limbs, or organs.\n\n Drinking a _rebirth potion_ of your current ancestry works normally, allowing you to rearrange some of the cited ancestry elements and change your appearance (provided you abide by the potion's limitations regarding health and age).\n\n\n\n", "name": "Rebirth Potion", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA small bit from a humanoid —such as a hair, scale, or feather— steeps in the clear liquid of a rebirth potion . When the potion is created, this …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A small bit from a humanoid —such as a hair, scale, or feather— steeps in the clear liquid of a rebirth potion . When the potion is created, this …", "summary_markdown": "A small bit from a humanoid —such as a hair, scale, or feather— steeps in the clear liquid of a rebirth potion . When the potion is created, this …", "text": " Rebirth Potion Source Treasure Vault pg. 90 1.1 Price 150 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- A small bit from a humanoid—such as a hair, scale, or feather— steeps in the clear liquid of a rebirth potion . When the potion is created, this bit determines the ancestry and heritage the potion changes the imbiber to. After you drink the potion, you transform into that ancestry over 8 hours during your next period of rest, finishing the transformation after the 8 hours are up. Throughout this time, you are clumsy 2, enfeebled 2, and stupefied 2. Once the transformation is complete, the potion's magic ends and can't be counteracted. Replace your ancestry Hit Points, size, Speeds, ability boosts, ability flaws, traits, and special abilities with those of your new ancestry. You lose your ancestry feats, selecting replacements valid for your new ancestry. You have mild control over the change, but you end up with a unique appearance fitting for your new ancestry, and some quirks of your body remain, such as relative age, general health, scars, and missing digits, limbs, or organs. Drinking a rebirth potion of your current ancestry works normally, allowing you to rearrange some of the cited ancestry elements and change your appearance (provided you abide by the potion's limitations regarding health and age).\n", "trait": [ "Consumable", "Magical", "Potion", "Rare", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2090", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2091", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Roaring Potion](/Equipment.aspx?ID=2091)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRipples move constantly through a _roaring potion_, a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour.\n\n\n\n\n\n\n\n\r\n\r\n\r\nRoaring Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRoaring Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 550 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the effects of a 5th-level _bullhorn_ spell. The damage is 6d4 and the save DC is 30.\r\n\r\n\r\nRoaring Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the effects of a 7th-level _bullhorn_ spell. The damage is 10d4 and the save DC is 38.", "name": "Roaring Potion", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRipples move constantly through a roaring potion , a cloudy liquid that growls when you open its container. Drinking it gives you access to two …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Ripples move constantly through a roaring potion , a cloudy liquid that growls when you open its container. Drinking it gives you access to two …", "summary_markdown": "Ripples move constantly through a roaring potion , a cloudy liquid that growls when you open its container. Drinking it gives you access to two …", "text": " Roaring Potion Source Treasure Vault pg. 90 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Ripples move constantly through a roaring potion , a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Roaring Potion (Lesser) Source Treasure Vault pg. 90 1.1 Price 90 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Roaring Potion (Moderate) Source Treasure Vault pg. 90 1.1 Price 550 gp Bulk L --- You gain the effects of a 5th-level bullhorn spell. The damage is 6d4 and the save DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Roaring Potion (Greater) Source Treasure Vault pg. 90 1.1 Price 3,600 gp Bulk L --- You gain the effects of a 7th-level bullhorn spell. The damage is 10d4 and the save DC is 38.", "trait": [ "Consumable", "Evocation", "Magical", "Potion", "Sonic" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=2091", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2091-1845", "item_category": "Consumables", "item_subcategory": "Potions", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Roaring Potion](/Equipment.aspx?ID=2091)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRipples move constantly through a _roaring potion_, a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour.\n\n\n\n\n\n\n\n\r\n\r\n\r\nRoaring Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRoaring Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 550 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the effects of a 5th-level _bullhorn_ spell. The damage is 6d4 and the save DC is 30.\r\n\r\n\r\nRoaring Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the effects of a 7th-level _bullhorn_ spell. The damage is 10d4 and the save DC is 38.", "name": "Roaring Potion (Lesser)", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRipples move constantly through a roaring potion , a cloudy liquid that growls when you open its container. Drinking it gives you access to two …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "summary": "Ripples move constantly through a roaring potion , a cloudy liquid that growls when you open its container. Drinking it gives you access to two …", "summary_markdown": "Ripples move constantly through a roaring potion , a cloudy liquid that growls when you open its container. Drinking it gives you access to two …", "text": " Roaring Potion Source Treasure Vault pg. 90 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Ripples move constantly through a roaring potion , a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Roaring Potion (Lesser) Source Treasure Vault pg. 90 1.1 Price 90 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Roaring Potion (Moderate) Source Treasure Vault pg. 90 1.1 Price 550 gp Bulk L --- You gain the effects of a 5th-level bullhorn spell. The damage is 6d4 and the save DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Roaring Potion (Greater) Source Treasure Vault pg. 90 1.1 Price 3,600 gp Bulk L --- You gain the effects of a 7th-level bullhorn spell. The damage is 10d4 and the save DC is 38.", "trait": [ "Consumable", "Evocation", "Magical", "Potion", "Sonic" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=2091", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2091-1846", "item_category": "Consumables", "item_subcategory": "Potions", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Roaring Potion](/Equipment.aspx?ID=2091)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRipples move constantly through a _roaring potion_, a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour.\n\n\n\n\n\n\n\n\r\n\r\n\r\nRoaring Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRoaring Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 550 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the effects of a 5th-level _bullhorn_ spell. The damage is 6d4 and the save DC is 30.\r\n\r\n\r\nRoaring Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the effects of a 7th-level _bullhorn_ spell. The damage is 10d4 and the save DC is 38.", "name": "Roaring Potion (Moderate)", "pfs": "Standard", "price": 55000, "price_raw": "550 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n**Price** 550 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain the effects of a 5th-level bullhorn spell. The damage is 6d4 and the save DC is 30.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain the effects of a 5th-level bullhorn spell. The damage is 6d4 and the save DC is 30.", "summary_markdown": "You gain the effects of a 5th-level bullhorn spell. The damage is 6d4 and the save DC is 30.", "text": " Roaring Potion Source Treasure Vault pg. 90 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Ripples move constantly through a roaring potion , a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Roaring Potion (Lesser) Source Treasure Vault pg. 90 1.1 Price 90 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Roaring Potion (Moderate) Source Treasure Vault pg. 90 1.1 Price 550 gp Bulk L --- You gain the effects of a 5th-level bullhorn spell. The damage is 6d4 and the save DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Roaring Potion (Greater) Source Treasure Vault pg. 90 1.1 Price 3,600 gp Bulk L --- You gain the effects of a 7th-level bullhorn spell. The damage is 10d4 and the save DC is 38.", "trait": [ "Consumable", "Evocation", "Magical", "Potion", "Sonic" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=2091", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2091-1847", "item_category": "Consumables", "item_subcategory": "Potions", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Roaring Potion](/Equipment.aspx?ID=2091)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRipples move constantly through a _roaring potion_, a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour.\n\n\n\n\n\n\n\n\r\n\r\n\r\nRoaring Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRoaring Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 550 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the effects of a 5th-level _bullhorn_ spell. The damage is 6d4 and the save DC is 30.\r\n\r\n\r\nRoaring Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain the effects of a 7th-level _bullhorn_ spell. The damage is 10d4 and the save DC is 38.", "name": "Roaring Potion (Greater)", "pfs": "Standard", "price": 360000, "price_raw": "3,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n**Price** 3,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain the effects of a 7th-level bullhorn spell. The damage is 10d4 and the save DC is 38.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "summary": "You gain the effects of a 7th-level bullhorn spell. The damage is 10d4 and the save DC is 38.", "summary_markdown": "You gain the effects of a 7th-level bullhorn spell. The damage is 10d4 and the save DC is 38.", "text": " Roaring Potion Source Treasure Vault pg. 90 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Ripples move constantly through a roaring potion , a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Roaring Potion (Lesser) Source Treasure Vault pg. 90 1.1 Price 90 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Roaring Potion (Moderate) Source Treasure Vault pg. 90 1.1 Price 550 gp Bulk L --- You gain the effects of a 5th-level bullhorn spell. The damage is 6d4 and the save DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Roaring Potion (Greater) Source Treasure Vault pg. 90 1.1 Price 3,600 gp Bulk L --- You gain the effects of a 7th-level bullhorn spell. The damage is 10d4 and the save DC is 38.", "trait": [ "Consumable", "Evocation", "Magical", "Potion", "Sonic" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=2091", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2092", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rovagug's Mud](/Equipment.aspx?ID=2092)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Rovagug's mud_ smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against [incapacitation](/Traits.aspx?ID=93) effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet. Creatures and objects in the area take 5d6 damage (DC 30 [basic](/Rules.aspx?ID=329) Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time.\n\n\n\n\r\n\r\n\r\nRovagug's Mud\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRovagug's Mud (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 4,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 8d6, the save DC is 38, and Hardness decreases by 10.", "name": "Rovagug's Mud", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against …", "summary_markdown": " Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against …", "text": " Rovagug's Mud Source Treasure Vault pg. 90 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against incapacitation effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet. Creatures and objects in the area take 5d6 damage (DC 30 basic Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Rovagug's Mud Source Treasure Vault pg. 90 1.1 Price 600 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Rovagug's Mud (Greater) Source Treasure Vault pg. 90 1.1 Price 4,800 gp Bulk L --- The damage is 8d6, the save DC is 38, and Hardness decreases by 10.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=2092", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2092-1848", "item_category": "Consumables", "item_subcategory": "Potions", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rovagug's Mud](/Equipment.aspx?ID=2092)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Rovagug's mud_ smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against [incapacitation](/Traits.aspx?ID=93) effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet. Creatures and objects in the area take 5d6 damage (DC 30 [basic](/Rules.aspx?ID=329) Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time.\n\n\n\n\r\n\r\n\r\nRovagug's Mud\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRovagug's Mud (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 4,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 8d6, the save DC is 38, and Hardness decreases by 10.", "name": "Rovagug's Mud", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "summary": " Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against …", "summary_markdown": " Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against …", "text": " Rovagug's Mud Source Treasure Vault pg. 90 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against incapacitation effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet. Creatures and objects in the area take 5d6 damage (DC 30 basic Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Rovagug's Mud Source Treasure Vault pg. 90 1.1 Price 600 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Rovagug's Mud (Greater) Source Treasure Vault pg. 90 1.1 Price 4,800 gp Bulk L --- The damage is 8d6, the save DC is 38, and Hardness decreases by 10.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=2092", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2092-1849", "item_category": "Consumables", "item_subcategory": "Potions", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rovagug's Mud](/Equipment.aspx?ID=2092)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Rovagug's mud_ smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against [incapacitation](/Traits.aspx?ID=93) effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet. Creatures and objects in the area take 5d6 damage (DC 30 [basic](/Rules.aspx?ID=329) Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time.\n\n\n\n\r\n\r\n\r\nRovagug's Mud\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nRovagug's Mud (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\n\n**Price** 4,800 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 8d6, the save DC is 38, and Hardness decreases by 10.", "name": "Rovagug's Mud (Greater)", "pfs": "Standard", "price": 480000, "price_raw": "4,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1\r\n\r\n**Price** 4,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 8d6, the save DC is 38, and Hardness decreases by 10.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 90 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 8d6, the save DC is 38, and Hardness decreases by 10.", "summary_markdown": "The damage is 8d6, the save DC is 38, and Hardness decreases by 10.", "text": " Rovagug's Mud Source Treasure Vault pg. 90 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against incapacitation effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet. Creatures and objects in the area take 5d6 damage (DC 30 basic Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Rovagug's Mud Source Treasure Vault pg. 90 1.1 Price 600 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Rovagug's Mud (Greater) Source Treasure Vault pg. 90 1.1 Price 4,800 gp Bulk L --- The damage is 8d6, the save DC is 38, and Hardness decreases by 10.", "trait": [ "Consumable", "Evocation", "Magical", "Potion" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Potion" ], "type": "Item", "url": "/Equipment.aspx?ID=2092", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2093", "item_category": "Consumables", "item_subcategory": "Potions", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Starsong Nectar](/Equipment.aspx?ID=2093)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 14,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA liquid with the appearance of an expressive night sky and a taste that's sheer pleasure, starsong nectar grants you cheerful confidence and incredible luck for 10 minutes after you drink it. However, if you show too much caution at any point during this time (GM's discretion), you must succeed at a DC 6 flat check or the potion's effects end. While the potion lasts, you gain a +3 status bonus to attack rolls, initiative rolls, Perception checks, saving throws, and skill checks, and you aren't [flat-footed](/Conditions.aspx?ID=16) against [undetected](/Conditions.aspx?ID=39) creatures or when flanked. You are temporarily immune to this potion for 24 hours once its effects end.\n\n While the potion lasts, though, if you take a moment to imagine the future, you choose the best courses of action. This aspect of the potion grants you the following activation.\n\n\n\n\n\n", "name": "Starsong Nectar", "pfs": "Standard", "price": 1400000, "price_raw": "14,000 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\r\n\r\n**Price** 14,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA liquid with the appearance of an expressive night sky and a taste that's sheer pleasure, starsong nectar grants you cheerful confidence and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A liquid with the appearance of an expressive night sky and a taste that's sheer pleasure, starsong nectar grants you cheerful confidence and …", "summary_markdown": "A liquid with the appearance of an expressive night sky and a taste that's sheer pleasure, starsong nectar grants you cheerful confidence and …", "text": " Starsong Nectar Source Treasure Vault pg. 91 1.1 Price 14,000 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- A liquid with the appearance of an expressive night sky and a taste that's sheer pleasure, starsong nectar grants you cheerful confidence and incredible luck for 10 minutes after you drink it. However, if you show too much caution at any point during this time (GM's discretion), you must succeed at a DC 6 flat check or the potion's effects end. While the potion lasts, you gain a +3 status bonus to attack rolls, initiative rolls, Perception checks, saving throws, and skill checks, and you aren't flat-footed against undetected creatures or when flanked. You are temporarily immune to this potion for 24 hours once its effects end. While the potion lasts, though, if you take a moment to imagine the future, you choose the best courses of action. This aspect of the potion grants you the following activation.\n", "trait": [ "Consumable", "Divination", "Fortune", "Magical", "Potion", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Divination", "Fortune", "Magical", "Potion", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2093", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2094", "item_category": "Consumables", "item_subcategory": "Potions", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sure-Step Potion](/Equipment.aspx?ID=2094)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 17 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe light-brown liquid of a _sure-step potion_ helps you find your footing. After drinking it, you gain a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Balance](/Actions.aspx?ID=28) for 1 hour. In addition, you can Step into difficult terrain, and you aren't flat-footed on uneven ground.\n\n\n\n", "name": "Sure-Step Potion", "pfs": "Standard", "price": 1700, "price_raw": "17 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\r\n\r\n**Price** 17 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe light-brown liquid of a sure-step potion helps you find your footing. After drinking it, you gain a +1 item bonus to Acrobatics checks to …\r\n", "skill": [ "Acrobatics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The light-brown liquid of a sure-step potion helps you find your footing. After drinking it, you gain a +1 item bonus to Acrobatics checks to …", "summary_markdown": "The light-brown liquid of a sure-step potion helps you find your footing. After drinking it, you gain a +1 item bonus to Acrobatics checks to …", "text": " Sure-Step Potion Source Treasure Vault pg. 91 1.1 Price 17 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- The light-brown liquid of a sure-step potion helps you find your footing. After drinking it, you gain a +1 item bonus to Acrobatics checks to Balance for 1 hour. In addition, you can Step into difficult terrain, and you aren't flat-footed on uneven ground.\n", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2094", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2095", "item_category": "Consumables", "item_subcategory": "Potions", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tentacle Potion](/Equipment.aspx?ID=2095)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon consuming this mottled, foul-tasting liquid, the _tentacle potion_ causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones.\n\n If you have the [Flexible Tail](/Feats.aspx?ID=2405) or [Skillful Tail](/Feats.aspx?ID=1386) feats, the [Tailed Goblin](/Heritages.aspx?ID=37) heritage, or a similar feature the GM believes would benefit, this potion can instead fortify your tail. A fortified tail benefits from any _tentacle potion_ as if the potion were the next better type.\n\n\n\n\r\n\r\n\r\nTentacle Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 33 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTentacle Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 155 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs lesser, but you can use the limb to hold an item of up to light Bulk. You can also use the whole limb to hold onto a suitable anchor point, such as a tree branch, balcony, or rocky outcropping, subject to the GM's discretion. While using your limb this way, you have free use of all your other limbs, so you can perform tasks that require both hands. This potion lasts 8 hours.\r\n\r\n\r\nTentacle Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, but the tail can hold an item of up to 1 Bulk or be used as a second hand to help hold an item of up to 2 Bulk. You can also use the limb to make an [unarmed](/Traits.aspx?ID=199) attack that deals 1d6 bludgeoning damage and has the [sweep](/Traits.aspx?ID=194) trait. This potion lasts 24 hours.", "name": "Tentacle Potion", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUpon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing …", "summary_markdown": "Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing …", "text": " Tentacle Potion Source Treasure Vault pg. 91 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones. If you have the Flexible Tail or Skillful Tail feats, the Tailed Goblin heritage, or a similar feature the GM believes would benefit, this potion can instead fortify your tail. A fortified tail benefits from any tentacle potion as if the potion were the next better type. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Tentacle Potion (Lesser) Source Treasure Vault pg. 91 1.1 Price 33 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Tentacle Potion (Moderate) Source Treasure Vault pg. 91 1.1 Price 155 gp Bulk L --- As lesser, but you can use the limb to hold an item of up to light Bulk. You can also use the whole limb to hold onto a suitable anchor point, such as a tree branch, balcony, or rocky outcropping, subject to the GM's discretion. While using your limb this way, you have free use of all your other limbs, so you can perform tasks that require both hands. This potion lasts 8 hours. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Tentacle Potion (Greater) Source Treasure Vault pg. 91 1.1 Price 660 gp Bulk L --- As moderate, but the tail can hold an item of up to 1 Bulk or be used as a second hand to help hold an item of up to 2 Bulk. You can also use the limb to make an unarmed attack that deals 1d6 bludgeoning damage and has the sweep trait. This potion lasts 24 hours.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2095", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2095-1850", "item_category": "Consumables", "item_subcategory": "Potions", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tentacle Potion](/Equipment.aspx?ID=2095)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon consuming this mottled, foul-tasting liquid, the _tentacle potion_ causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones.\n\n If you have the [Flexible Tail](/Feats.aspx?ID=2405) or [Skillful Tail](/Feats.aspx?ID=1386) feats, the [Tailed Goblin](/Heritages.aspx?ID=37) heritage, or a similar feature the GM believes would benefit, this potion can instead fortify your tail. A fortified tail benefits from any _tentacle potion_ as if the potion were the next better type.\n\n\n\n\r\n\r\n\r\nTentacle Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 33 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTentacle Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 155 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs lesser, but you can use the limb to hold an item of up to light Bulk. You can also use the whole limb to hold onto a suitable anchor point, such as a tree branch, balcony, or rocky outcropping, subject to the GM's discretion. While using your limb this way, you have free use of all your other limbs, so you can perform tasks that require both hands. This potion lasts 8 hours.\r\n\r\n\r\nTentacle Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, but the tail can hold an item of up to 1 Bulk or be used as a second hand to help hold an item of up to 2 Bulk. You can also use the limb to make an [unarmed](/Traits.aspx?ID=199) attack that deals 1d6 bludgeoning damage and has the [sweep](/Traits.aspx?ID=194) trait. This potion lasts 24 hours.", "name": "Tentacle Potion (Lesser)", "pfs": "Standard", "price": 3300, "price_raw": "33 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\r\n\r\n**Price** 33 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUpon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1", "speed": {}, "spell_markdown": "", "summary": "Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing …", "summary_markdown": "Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing …", "text": " Tentacle Potion Source Treasure Vault pg. 91 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones. If you have the Flexible Tail or Skillful Tail feats, the Tailed Goblin heritage, or a similar feature the GM believes would benefit, this potion can instead fortify your tail. A fortified tail benefits from any tentacle potion as if the potion were the next better type. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Tentacle Potion (Lesser) Source Treasure Vault pg. 91 1.1 Price 33 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Tentacle Potion (Moderate) Source Treasure Vault pg. 91 1.1 Price 155 gp Bulk L --- As lesser, but you can use the limb to hold an item of up to light Bulk. You can also use the whole limb to hold onto a suitable anchor point, such as a tree branch, balcony, or rocky outcropping, subject to the GM's discretion. While using your limb this way, you have free use of all your other limbs, so you can perform tasks that require both hands. This potion lasts 8 hours. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Tentacle Potion (Greater) Source Treasure Vault pg. 91 1.1 Price 660 gp Bulk L --- As moderate, but the tail can hold an item of up to 1 Bulk or be used as a second hand to help hold an item of up to 2 Bulk. You can also use the limb to make an unarmed attack that deals 1d6 bludgeoning damage and has the sweep trait. This potion lasts 24 hours.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2095", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2095-1851", "item_category": "Consumables", "item_subcategory": "Potions", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tentacle Potion](/Equipment.aspx?ID=2095)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon consuming this mottled, foul-tasting liquid, the _tentacle potion_ causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones.\n\n If you have the [Flexible Tail](/Feats.aspx?ID=2405) or [Skillful Tail](/Feats.aspx?ID=1386) feats, the [Tailed Goblin](/Heritages.aspx?ID=37) heritage, or a similar feature the GM believes would benefit, this potion can instead fortify your tail. A fortified tail benefits from any _tentacle potion_ as if the potion were the next better type.\n\n\n\n\r\n\r\n\r\nTentacle Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 33 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTentacle Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 155 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs lesser, but you can use the limb to hold an item of up to light Bulk. You can also use the whole limb to hold onto a suitable anchor point, such as a tree branch, balcony, or rocky outcropping, subject to the GM's discretion. While using your limb this way, you have free use of all your other limbs, so you can perform tasks that require both hands. This potion lasts 8 hours.\r\n\r\n\r\nTentacle Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, but the tail can hold an item of up to 1 Bulk or be used as a second hand to help hold an item of up to 2 Bulk. You can also use the limb to make an [unarmed](/Traits.aspx?ID=199) attack that deals 1d6 bludgeoning damage and has the [sweep](/Traits.aspx?ID=194) trait. This potion lasts 24 hours.", "name": "Tentacle Potion (Moderate)", "pfs": "Standard", "price": 15500, "price_raw": "155 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\r\n\r\n**Price** 155 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs lesser, but you can use the limb to hold an item of up to light Bulk. You can also use the whole limb to hold onto a suitable anchor point, such …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1", "speed": {}, "spell_markdown": "", "summary": "As lesser, but you can use the limb to hold an item of up to light Bulk. You can also use the whole limb to hold onto a suitable anchor point, such …", "summary_markdown": "As lesser, but you can use the limb to hold an item of up to light Bulk. You can also use the whole limb to hold onto a suitable anchor point, such …", "text": " Tentacle Potion Source Treasure Vault pg. 91 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones. If you have the Flexible Tail or Skillful Tail feats, the Tailed Goblin heritage, or a similar feature the GM believes would benefit, this potion can instead fortify your tail. A fortified tail benefits from any tentacle potion as if the potion were the next better type. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Tentacle Potion (Lesser) Source Treasure Vault pg. 91 1.1 Price 33 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Tentacle Potion (Moderate) Source Treasure Vault pg. 91 1.1 Price 155 gp Bulk L --- As lesser, but you can use the limb to hold an item of up to light Bulk. You can also use the whole limb to hold onto a suitable anchor point, such as a tree branch, balcony, or rocky outcropping, subject to the GM's discretion. While using your limb this way, you have free use of all your other limbs, so you can perform tasks that require both hands. This potion lasts 8 hours. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Tentacle Potion (Greater) Source Treasure Vault pg. 91 1.1 Price 660 gp Bulk L --- As moderate, but the tail can hold an item of up to 1 Bulk or be used as a second hand to help hold an item of up to 2 Bulk. You can also use the limb to make an unarmed attack that deals 1d6 bludgeoning damage and has the sweep trait. This potion lasts 24 hours.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2095", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2095-1852", "item_category": "Consumables", "item_subcategory": "Potions", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tentacle Potion](/Equipment.aspx?ID=2095)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUpon consuming this mottled, foul-tasting liquid, the _tentacle potion_ causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones.\n\n If you have the [Flexible Tail](/Feats.aspx?ID=2405) or [Skillful Tail](/Feats.aspx?ID=1386) feats, the [Tailed Goblin](/Heritages.aspx?ID=37) heritage, or a similar feature the GM believes would benefit, this potion can instead fortify your tail. A fortified tail benefits from any _tentacle potion_ as if the potion were the next better type.\n\n\n\n\r\n\r\n\r\nTentacle Potion (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 33 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTentacle Potion (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 155 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs lesser, but you can use the limb to hold an item of up to light Bulk. You can also use the whole limb to hold onto a suitable anchor point, such as a tree branch, balcony, or rocky outcropping, subject to the GM's discretion. While using your limb this way, you have free use of all your other limbs, so you can perform tasks that require both hands. This potion lasts 8 hours.\r\n\r\n\r\nTentacle Potion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs moderate, but the tail can hold an item of up to 1 Bulk or be used as a second hand to help hold an item of up to 2 Bulk. You can also use the limb to make an [unarmed](/Traits.aspx?ID=199) attack that deals 1d6 bludgeoning damage and has the [sweep](/Traits.aspx?ID=194) trait. This potion lasts 24 hours.", "name": "Tentacle Potion (Greater)", "pfs": "Standard", "price": 66000, "price_raw": "660 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1\r\n\r\n**Price** 660 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs moderate, but the tail can hold an item of up to 1 Bulk or be used as a second hand to help hold an item of up to 2 Bulk. You can also use the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 91 1.1", "speed": {}, "spell_markdown": "", "summary": "As moderate, but the tail can hold an item of up to 1 Bulk or be used as a second hand to help hold an item of up to 2 Bulk. You can also use the …", "summary_markdown": "As moderate, but the tail can hold an item of up to 1 Bulk or be used as a second hand to help hold an item of up to 2 Bulk. You can also use the …", "text": " Tentacle Potion Source Treasure Vault pg. 91 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones. If you have the Flexible Tail or Skillful Tail feats, the Tailed Goblin heritage, or a similar feature the GM believes would benefit, this potion can instead fortify your tail. A fortified tail benefits from any tentacle potion as if the potion were the next better type. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Tentacle Potion (Lesser) Source Treasure Vault pg. 91 1.1 Price 33 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Tentacle Potion (Moderate) Source Treasure Vault pg. 91 1.1 Price 155 gp Bulk L --- As lesser, but you can use the limb to hold an item of up to light Bulk. You can also use the whole limb to hold onto a suitable anchor point, such as a tree branch, balcony, or rocky outcropping, subject to the GM's discretion. While using your limb this way, you have free use of all your other limbs, so you can perform tasks that require both hands. This potion lasts 8 hours. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Tentacle Potion (Greater) Source Treasure Vault pg. 91 1.1 Price 660 gp Bulk L --- As moderate, but the tail can hold an item of up to 1 Bulk or be used as a second hand to help hold an item of up to 2 Bulk. You can also use the limb to make an unarmed attack that deals 1d6 bludgeoning damage and has the sweep trait. This potion lasts 24 hours.", "trait": [ "Consumable", "Magical", "Potion", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Potion](/Traits.aspx?ID=130), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Potion", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2095", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2096", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Amnemonic Charm](/Equipment.aspx?ID=2096)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\n\n**Price** 140 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You fail or critically fail a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), or [Intimidation](/Skills.aspx?ID=7) check to [Coerce](/Actions.aspx?ID=52), [Lie](/Actions.aspx?ID=47), [Make an Impression](/Actions.aspx?ID=50), or [Request](/Actions.aspx?ID=51)\r\n\r\n**Requirement** You're a master in the skill you failed with.\r\n\n\n\r\n\r\n---\n\nThis ornate locket, usually containing a faceless, humanoid portrait, is typically worn on a chain around the neck or attached to your clothing. When activated, the charm casts a DC 26 [_modify memory_](/Spells.aspx?ID=200) spell against a single target of the check, removing all memory of your failed attempt and potentially allowing you to make another attempt. The effect can't remove more than 3 minutes of memories from its target.\n\n\n\n", "name": "Amnemonic Charm", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "uncommon", "release_date": "2023-02-22", "requirement": "You're a master in the skill you failed with.", "requirement_markdown": "You're a master in the skill you failed with.", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You fail or critically fail a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), or [Intimidation](/Skills.aspx?ID=7) check to [Coerce](/Actions.aspx?ID=52), [Lie](/Actions.aspx?ID=47), [Make an Impression](/Actions.aspx?ID=50), or [Request](/Actions.aspx?ID=51)\r\n\r\n**Requirement** You're a master in the skill you failed with.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornate locket, usually containing a faceless, humanoid portrait, is typically worn on a chain around the neck or attached to your clothing. When …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ornate locket, usually containing a faceless, humanoid portrait, is typically worn on a chain around the neck or attached to your clothing. When …", "summary_markdown": "This ornate locket, usually containing a faceless, humanoid portrait, is typically worn on a chain around the neck or attached to your clothing. When …", "text": " Amnemonic Charm Source Treasure Vault pg. 92 1.1 Price 140 gp Usage affixed to armor Activate Free Action envision Trigger You fail or critically fail a Deception, Diplomacy, or Intimidation check to Coerce, Lie, Make an Impression, or Request Requirement You're a master in the skill you failed with. --- This ornate locket, usually containing a faceless, humanoid portrait, is typically worn on a chain around the neck or attached to your clothing. When activated, the charm casts a DC 26 modify memory spell against a single target of the check, removing all memory of your failed attempt and potentially allowing you to make another attempt. The effect can't remove more than 3 minutes of memories from its target.\n", "trait": [ "Consumable", "Divination", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Divination", "Magical", "Talisman", "Uncommon" ], "trigger": "You fail or critically fail a Deception , Diplomacy , or Intimidation check to Coerce , Lie , Make an Impression , or Request ", "trigger_markdown": "You fail or critically fail a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), or [Intimidation](/Skills.aspx?ID=7) check to [Coerce](/Actions.aspx?ID=52), [Lie](/Actions.aspx?ID=47), [Make an Impression](/Actions.aspx?ID=50), or [Request](/Actions.aspx?ID=51)", "type": "Item", "url": "/Equipment.aspx?ID=2096", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2097", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Blending Brooch](/Equipment.aspx?ID=2097)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\n\n**Price** 275 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You roll initiative using [Stealth](/Skills.aspx?ID=15) and can see a creature\r\n\r\n**Requirement** You are a master in Stealth.\r\n\n\n\r\n\r\n---\n\nThis small, matte-black pin always seems to be on the periphery of your vision, even when you stare directly at it. When you Activate the talisman, choose one creature you can see. You become [invisible](/Conditions.aspx?ID=26) to that creature unless it succeeds at a DC 28 Will save. This effect lasts for 1 minute or until the target hits you with an attack, whichever comes first.\n\n\n\n", "name": "Blending Brooch", "pfs": "Standard", "price": 27500, "price_raw": "275 gp", "rarity": "common", "release_date": "2023-02-22", "requirement": "You are a master in Stealth.", "requirement_markdown": "You are a master in Stealth.", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\r\n\r\n**Price** 275 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You roll initiative using [Stealth](/Skills.aspx?ID=15) and can see a creature\r\n\r\n**Requirement** You are a master in Stealth.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small, matte-black pin always seems to be on the periphery of your vision, even when you stare directly at it. When you Activate the talisman, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small, matte-black pin always seems to be on the periphery of your vision, even when you stare directly at it. When you Activate the talisman, …", "summary_markdown": "This small, matte-black pin always seems to be on the periphery of your vision, even when you stare directly at it. When you Activate the talisman, …", "text": " Blending Brooch Source Treasure Vault pg. 92 1.1 Price 275 gp Usage affixed to armor Activate Free Action envision Trigger You roll initiative using Stealth and can see a creature Requirement You are a master in Stealth. --- This small, matte-black pin always seems to be on the periphery of your vision, even when you stare directly at it. When you Activate the talisman, choose one creature you can see. You become invisible to that creature unless it succeeds at a DC 28 Will save. This effect lasts for 1 minute or until the target hits you with an attack, whichever comes first.\n", "trait": [ "Consumable", "Illusion", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Talisman" ], "trigger": "You roll initiative using Stealth and can see a creature", "trigger_markdown": "You roll initiative using [Stealth](/Skills.aspx?ID=15) and can see a creature", "type": "Item", "url": "/Equipment.aspx?ID=2097", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2098", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Captivating Bauble](/Equipment.aspx?ID=2098)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master in [Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6).\r\n\n\n\r\n\r\n---\n\nThis talisman appears as an ornate piece of jewelry of the highest quality. When you Activate it, your speech and mannerisms become supernaturally compelling for up to 1 hour. By engaging an intelligent creature in conversation for at least 1 minute, you can cause them to become [fascinated](/Conditions.aspx?ID=14) unless they succeed at a DC 30 Will save. This fascination lasts for as long as you continue conversing or until you move at least 20 feet away. When the effect ends, the target becomes temporarily immune for 24 hours. If you or any ally within 120 feet takes an overtly [hostile action](/Rules.aspx?ID=300) while a creature is fascinated by the bauble, the bauble burns out in a shower of sparks and all its effects end.\n\n\n\n", "name": "Captivating Bauble", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2023-02-22", "requirement": "You are a master in Deception or Diplomacy .", "requirement_markdown": "You are a master in [Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6).", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master in [Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis talisman appears as an ornate piece of jewelry of the highest quality. When you Activate it, your speech and mannerisms become supernaturally …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This talisman appears as an ornate piece of jewelry of the highest quality. When you Activate it, your speech and mannerisms become supernaturally …", "summary_markdown": "This talisman appears as an ornate piece of jewelry of the highest quality. When you Activate it, your speech and mannerisms become supernaturally …", "text": " Captivating Bauble Source Treasure Vault pg. 92 1.1 Price 350 gp Usage affixed to armor Activate Three Actions envision, Interact Requirement You are a master in Deception or Diplomacy. --- This talisman appears as an ornate piece of jewelry of the highest quality. When you Activate it, your speech and mannerisms become supernaturally compelling for up to 1 hour. By engaging an intelligent creature in conversation for at least 1 minute, you can cause them to become fascinated unless they succeed at a DC 30 Will save. This fascination lasts for as long as you continue conversing or until you move at least 20 feet away. When the effect ends, the target becomes temporarily immune for 24 hours. If you or any ally within 120 feet takes an overtly hostile action while a creature is fascinated by the bauble, the bauble burns out in a shower of sparks and all its effects end.\n", "trait": [ "Auditory", "Consumable", "Emotion", "Enchantment", "Linguistic", "Magical", "Talisman", "Visual" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Linguistic](/Traits.aspx?ID=101), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Auditory", "Consumable", "Emotion", "Enchantment", "Linguistic", "Magical", "Talisman", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=2098", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2099", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Chain of Stars](/Equipment.aspx?ID=2099)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** affixed to a thrown weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a creature with the affixed weapon.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis delicate mithral chain strung with tiny shuriken is wound tightly around the handle of the affixed weapon. When you Activate the chain, three _+1 [striking](/Equipment.aspx?ID=280) [shuriken](/Weapons.aspx?ID=79)_ made from magical force materialize in the target's space and split off to attack other creatures. Attempt up to three shuriken Strikes that must each target a different creature and can't target the creature you hit to trigger this talisman. These Strikes use your attack modifier but originate from the hit creature's space. These attacks count toward your multiple attack penalty, but the penalty doesn't increase until after all three attacks have been made. The shuriken deal force damage instead of their normal type, and each shuriken vanishes after its attack.\n\n\n\n", "name": "Chain of Stars", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a thrown weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You hit a creature with the affixed weapon.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis delicate mithral chain strung with tiny shuriken is wound tightly around the handle of the affixed weapon. When you Activate the chain, three …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This delicate mithral chain strung with tiny shuriken is wound tightly around the handle of the affixed weapon. When you Activate the chain, three …", "summary_markdown": "This delicate mithral chain strung with tiny shuriken is wound tightly around the handle of the affixed weapon. When you Activate the chain, three …", "text": " Chain of Stars Source Treasure Vault pg. 92 1.1 Price 100 gp Usage affixed to a thrown weapon Activate Free Action envision Trigger You hit a creature with the affixed weapon. --- This delicate mithral chain strung with tiny shuriken is wound tightly around the handle of the affixed weapon. When you Activate the chain, three +1 striking shuriken made from magical force materialize in the target's space and split off to attack other creatures. Attempt up to three shuriken Strikes that must each target a different creature and can't target the creature you hit to trigger this talisman. These Strikes use your attack modifier but originate from the hit creature's space. These attacks count toward your multiple attack penalty, but the penalty doesn't increase until after all three attacks have been made. The shuriken deal force damage instead of their normal type, and each shuriken vanishes after its attack.\n", "trait": [ "Consumable", "Evocation", "Force", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Force", "Magical", "Talisman" ], "trigger": "You hit a creature with the affixed weapon.", "trigger_markdown": "You hit a creature with the affixed weapon.", "type": "Item", "url": "/Equipment.aspx?ID=2099", "usage": "affixed to a thrown weapon", "usage_markdown": "affixed to a [thrown](/Traits.aspx?ID=195) weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2100", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Copper Penny](/Equipment.aspx?ID=2100)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** affixed to explorer's clothing (or another item in the unarmored defense category)\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You are knocked [prone](/Conditions.aspx?ID=31)\r\n\r\n**Requirement** You're an expert in [Acrobatics](/Skills.aspx?ID=1), and you are unarmored.\r\n\n\n\r\n\r\n---\n\nThis plain copper coin is typically affixed near the feet, on a pant leg or hem. When you Activate it, you Stand and can't be knocked prone again on the current turn.\n\n\n\n", "name": "Copper Penny", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "requirement": "You're an expert in Acrobatics , and you are unarmored.", "requirement_markdown": "You're an expert in [Acrobatics](/Skills.aspx?ID=1), and you are unarmored.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to explorer's clothing (or another item in the unarmored defense category)\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You are knocked [prone](/Conditions.aspx?ID=31)\r\n\r\n**Requirement** You're an expert in [Acrobatics](/Skills.aspx?ID=1), and you are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis plain copper coin is typically affixed near the feet, on a pant leg or hem. When you Activate it, you Stand and can't be knocked prone again on …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This plain copper coin is typically affixed near the feet, on a pant leg or hem. When you Activate it, you Stand and can't be knocked prone again on …", "summary_markdown": "This plain copper coin is typically affixed near the feet, on a pant leg or hem. When you Activate it, you Stand and can't be knocked prone again on …", "text": " Copper Penny Source Treasure Vault pg. 92 1.1 Price 30 gp Usage affixed to explorer's clothing (or another item in the unarmored defense category) Activate Free Action envision Trigger You are knocked prone Requirement You're an expert in Acrobatics, and you are unarmored. --- This plain copper coin is typically affixed near the feet, on a pant leg or hem. When you Activate it, you Stand and can't be knocked prone again on the current turn.\n", "trait": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Talisman", "Transmutation" ], "trigger": "You are knocked prone ", "trigger_markdown": "You are knocked [prone](/Conditions.aspx?ID=31)", "type": "Item", "url": "/Equipment.aspx?ID=2100", "usage": "affixed to explorer's clothing (or another item in the unarmored defense category)", "usage_markdown": "affixed to [explorer's clothing](/Armor.aspx?ID=2) (or another item in the unarmored defense category)", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2101", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonclaw Scutcheon](/Equipment.aspx?ID=2101)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\n\n**Price** 1,600 gp\r\n\r\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would take damage of a type depending on the talisman's dragon type: acid, cold, electricity, fire, or poison damage\r\n\r\n**Requirement** You have the affixed shield [raised](/Actions.aspx?ID=98).\r\n\n\n\r\n\r\n---\n\nThis decorative shield emblem contains the gilded claw of a dragon mounted in a setting of high-grade adamantine alloy. It protects against a damage type depending on the type of dragon the claw came from (see the sidebar). When you Activate the scutcheon, you and all of your carried, wielded, or worn items gain immunity to all damage of that type until the end of your next turn.\n\n If you have a _dragonclaw scutcheon_, [_dragonscale cameo_](/Equipment.aspx?ID=2102), and [_dragontooth trophy_](/Equipment.aspx?ID=2103) attached to your items, and they all correspond to the same type of dragon, you gain an extra benefit. When you Activate any of these talismans, you gain the ability to cast an 8th-level, DC 35 [_dragon breath_](/Spells.aspx?ID=499) focus spell as an innate spell once before the end of your next turn. Use the dragon type that matches the talismans; you can Cast the Spell this way without spending a Focus Point. Because each talisman disintegrates when used, you can't get this benefit again until you've attached a replacement.\n\n**Craft Requirements** Supply one claw from an adult or older [dragon](/Traits.aspx?ID=50).\n\n\n\n", "name": "Dragonclaw Scutcheon", "pfs": "Standard", "price": 160000, "price_raw": "1,600 gp", "rarity": "common", "release_date": "2023-02-22", "requirement": "You have the affixed shield raised .", "requirement_markdown": "You have the affixed shield [raised](/Actions.aspx?ID=98).", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1\r\n\r\n**Price** 1,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would take damage of a type depending on the talisman's dragon type: acid, cold, electricity, fire, or poison damage\r\n\r\n**Requirement** You have the affixed shield [raised](/Actions.aspx?ID=98).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis decorative shield emblem contains the gilded claw of a dragon mounted in a setting of high-grade adamantine alloy. It protects against a damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 92 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This decorative shield emblem contains the gilded claw of a dragon mounted in a setting of high-grade adamantine alloy. It protects against a damage …", "summary_markdown": "This decorative shield emblem contains the gilded claw of a dragon mounted in a setting of high-grade adamantine alloy. It protects against a damage …", "text": " Dragonclaw Scutcheon Source Treasure Vault pg. 92 1.1 Price 1,600 gp Usage affixed to a shield Activate Free Action envision Trigger You would take damage of a type depending on the talisman's dragon type: acid, cold, electricity, fire, or poison damage Requirement You have the affixed shield raised. --- This decorative shield emblem contains the gilded claw of a dragon mounted in a setting of high-grade adamantine alloy. It protects against a damage type depending on the type of dragon the claw came from (see the sidebar). When you Activate the scutcheon, you and all of your carried, wielded, or worn items gain immunity to all damage of that type until the end of your next turn. If you have a dragonclaw scutcheon , dragonscale cameo , and dragontooth trophy attached to your items, and they all correspond to the same type of dragon, you gain an extra benefit. When you Activate any of these talismans, you gain the ability to cast an 8th-level, DC 35 dragon breath focus spell as an innate spell once before the end of your next turn. Use the dragon type that matches the talismans; you can Cast the Spell this way without spending a Focus Point. Because each talisman disintegrates when used, you can't get this benefit again until you've attached a replacement. Craft Requirements Supply one claw from an adult or older dragon.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman" ], "trigger": "You would take damage of a type depending on the talisman's dragon type: acid, cold, electricity, fire, or poison damage", "trigger_markdown": "You would take damage of a type depending on the talisman's dragon type: acid, cold, electricity, fire, or poison damage", "type": "Item", "url": "/Equipment.aspx?ID=2101", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2102", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonscale Cameo](/Equipment.aspx?ID=2102)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n**Price** 400 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornamental pin, consisting of a single preserved dragon scale from a [chromatic](/MonsterFamilies.aspx?ID=34) or [metallic](/MonsterFamilies.aspx?ID=35) dragon mounted in a setting of precious metal, is typically affixed between the shoulder blades. When you Activate the pin, a pair of draconic wings matching the color of the scale unfurl from your shoulders, granting you a fly Speed of 50 feet for 5 minutes.\n\n**Craft Requirements** Supply one scale from an adult or older [dragon](/Traits.aspx?ID=50).\n\n\n\n", "name": "Dragonscale Cameo", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornamental pin, consisting of a single preserved dragon scale from a chromatic or metallic dragon mounted in a setting of precious metal, is …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ornamental pin, consisting of a single preserved dragon scale from a chromatic or metallic dragon mounted in a setting of precious metal, is …", "summary_markdown": "This ornamental pin, consisting of a single preserved dragon scale from a chromatic or metallic dragon mounted in a setting of precious metal, is …", "text": " Dragonscale Cameo Source Treasure Vault pg. 93 1.1 Price 400 gp Usage affixed to armor Activate Single Action envision --- This ornamental pin, consisting of a single preserved dragon scale from a chromatic or metallic dragon mounted in a setting of precious metal, is typically affixed between the shoulder blades. When you Activate the pin, a pair of draconic wings matching the color of the scale unfurl from your shoulders, granting you a fly Speed of 50 feet for 5 minutes. Craft Requirements Supply one scale from an adult or older dragon.\n", "trait": [ "Consumable", "Magical", "Morph", "Talisman", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Morph](/Traits.aspx?ID=113), [Talisman](/Traits.aspx?ID=155), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Morph", "Talisman", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2102", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2103", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragontooth Trophy](/Equipment.aspx?ID=2103)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n**Price** 800 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You succeed at a Strike with the affixed weapon.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis imposing fang is engraved with an intricate arrangement of symbols, glyphs, and patterns and dangles from a leather strap bound to the hilt of the affixed weapon. When you Activate the trophy, your weapon is momentarily transformed into a magical construct of draconic fury. On the triggering Strike and until the end of your next turn, the damage type of the affixed weapon changes to the type matching the dragon the claw came from (see the sidebar). This change overrides the [versatile](/Traits.aspx?ID=200) trait and similar abilities.\n\n**Craft Requirements** Supply one tooth from an adult or older [dragon](/Traits.aspx?ID=50).\n\n\n\n", "name": "Dragontooth Trophy", "pfs": "Standard", "price": 80000, "price_raw": "800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\r\n\r\n**Price** 800 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You succeed at a Strike with the affixed weapon.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis imposing fang is engraved with an intricate arrangement of symbols, glyphs, and patterns and dangles from a leather strap bound to the hilt of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This imposing fang is engraved with an intricate arrangement of symbols, glyphs, and patterns and dangles from a leather strap bound to the hilt of …", "summary_markdown": "This imposing fang is engraved with an intricate arrangement of symbols, glyphs, and patterns and dangles from a leather strap bound to the hilt of …", "text": " Dragontooth Trophy Source Treasure Vault pg. 93 1.1 Price 800 gp Usage affixed to a weapon Activate Free Action envision Trigger You succeed at a Strike with the affixed weapon. --- This imposing fang is engraved with an intricate arrangement of symbols, glyphs, and patterns and dangles from a leather strap bound to the hilt of the affixed weapon. When you Activate the trophy, your weapon is momentarily transformed into a magical construct of draconic fury. On the triggering Strike and until the end of your next turn, the damage type of the affixed weapon changes to the type matching the dragon the claw came from (see the sidebar). This change overrides the versatile trait and similar abilities. Craft Requirements Supply one tooth from an adult or older dragon.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "You succeed at a Strike with the affixed weapon.", "trigger_markdown": "You succeed at a Strike with the affixed weapon.", "type": "Item", "url": "/Equipment.aspx?ID=2103", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2104", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Emergency Eye](/Equipment.aspx?ID=2104)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You become [blinded](/Conditions.aspx?ID=1), or an effect otherwise impedes your vision\r\n\r\n**Requirement** You are an expert in Perception.\r\n\n\n\r\n\r\n---\n\nThis eye, harvested from a monster, looks like it's peacefully sleeping but gives you a backup when you can't use your eyes. When the eye is activated, the eyelid pops open, and the eye stares frantically about. You see through the eye with normal vision until the end of your next turn, when the eye withers and flakes away.\n\n\n\n", "name": "Emergency Eye", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "requirement": "You are an expert in Perception.", "requirement_markdown": "You are an expert in Perception.", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You become [blinded](/Conditions.aspx?ID=1), or an effect otherwise impedes your vision\r\n\r\n**Requirement** You are an expert in Perception.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis eye, harvested from a monster, looks like it's peacefully sleeping but gives you a backup when you can't use your eyes. When the eye is …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This eye, harvested from a monster, looks like it's peacefully sleeping but gives you a backup when you can't use your eyes. When the eye is …", "summary_markdown": "This eye, harvested from a monster, looks like it's peacefully sleeping but gives you a backup when you can't use your eyes. When the eye is …", "text": " Emergency Eye Source Treasure Vault pg. 93 1.1 Price 60 gp Usage affixed to armor Activate Free Action command Trigger You become blinded, or an effect otherwise impedes your vision Requirement You are an expert in Perception. --- This eye, harvested from a monster, looks like it's peacefully sleeping but gives you a backup when you can't use your eyes. When the eye is activated, the eyelid pops open, and the eye stares frantically about. You see through the eye with normal vision until the end of your next turn, when the eye withers and flakes away.\n", "trait": [ "Consumable", "Divination", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Divination", "Magical", "Talisman" ], "trigger": "You become blinded , or an effect otherwise impedes your vision", "trigger_markdown": "You become [blinded](/Conditions.aspx?ID=1), or an effect otherwise impedes your vision", "type": "Item", "url": "/Equipment.aspx?ID=2104", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2105", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Ensnaring Disk](/Equipment.aspx?ID=2105)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee weapon attack\r\n\r\n**Requirement** You are an expert in [Athletics](/Skills.aspx?ID=3).\r\n\n\n\r\n\r\n---\n\nThis coin-sized metal disk is inscribed with arcane symbols and mounted on the inner surface of a shield. When you Activate the disk, the triggering weapon momentarily sticks to your shield, allowing you to attempt to [Disarm](/Actions.aspx?ID=41) it from its wielder with a +2 item bonus. If you roll a critical failure on this check, you get a failure instead.\n\n\n\n", "name": "Ensnaring Disk", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2023-02-22", "requirement": "You are an expert in Athletics .", "requirement_markdown": "You are an expert in [Athletics](/Skills.aspx?ID=3).", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee weapon attack\r\n\r\n**Requirement** You are an expert in [Athletics](/Skills.aspx?ID=3).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis coin-sized metal disk is inscribed with arcane symbols and mounted on the inner surface of a shield. When you Activate the disk, the triggering …\r\n", "skill": [ "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This coin-sized metal disk is inscribed with arcane symbols and mounted on the inner surface of a shield. When you Activate the disk, the triggering …", "summary_markdown": "This coin-sized metal disk is inscribed with arcane symbols and mounted on the inner surface of a shield. When you Activate the disk, the triggering …", "text": " Ensnaring Disk Source Treasure Vault pg. 93 1.1 Price 70 gp Usage affixed to a shield Activate Free Action envision Trigger You use the affixed shield to Shield Block a melee weapon attack Requirement You are an expert in Athletics. --- This coin-sized metal disk is inscribed with arcane symbols and mounted on the inner surface of a shield. When you Activate the disk, the triggering weapon momentarily sticks to your shield, allowing you to attempt to Disarm it from its wielder with a +2 item bonus. If you roll a critical failure on this check, you get a failure instead.\n", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "You use the affixed shield to Shield Block a melee weapon attack", "trigger_markdown": "You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee weapon attack", "type": "Item", "url": "/Equipment.aspx?ID=2105", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2106", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[False Death Vial](/Equipment.aspx?ID=2106)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n\n\n**Usage** affixed to explorer's clothing (or another item in the unarmored defense category)\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would be reduced to 0 Hit Points by damage but not immediately killed\r\n\r\n**Requirement** You are unarmored.\r\n\n\n\r\n\r\n---\n\nThis tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you Activate the vial, you avoid being knocked out and remain at 1 Hit Point, your [wounded](/Conditions.aspx?ID=42) condition increases by 1, and the talisman casts [_drop dead_](/Spells.aspx?ID=92) on you. You and any items you're wearing and holding are instantly transported from your current space to a clear space of your choice within 30 feet. You take no damage from the triggering effect. If you are carrying another creature (even one contained inside an [extradimensional](/Traits.aspx?ID=67) container), it's left behind in your original space.\n\n\n\n\r\n\r\n\r\nFalse Death Vial\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFalse Death Vial (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe talisman teleports you to a clear space of your choice that you can see within 120 feet. This also transports any items you're wearing and holding with you, as well as up to one other creature currently in contact with you—including if you're carrying it in an [extradimensional](/Traits.aspx?ID=67) container. This effect has the [teleportation](/Traits.aspx?ID=156) trait.", "name": "False Death Vial", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to explorer's clothing (or another item in the unarmored defense category)\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would be reduced to 0 Hit Points by damage but not immediately killed\r\n\r\n**Requirement** You are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you …", "summary_markdown": "This tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you …", "text": " False Death Vial Source Treasure Vault pg. 93 1.1 Usage affixed to explorer's clothing (or another item in the unarmored defense category) Activate Free Action envision Trigger You would be reduced to 0 Hit Points by damage but not immediately killed Requirement You are unarmored. --- This tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you Activate the vial, you avoid being knocked out and remain at 1 Hit Point, your wounded condition increases by 1, and the talisman casts drop dead on you. You and any items you're wearing and holding are instantly transported from your current space to a clear space of your choice within 30 feet. You take no damage from the triggering effect. If you are carrying another creature (even one contained inside an extradimensional container), it's left behind in your original space. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > False Death Vial Source Treasure Vault pg. 93 1.1 Price 600 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > False Death Vial (Greater) Source Treasure Vault pg. 93 1.1 Price 2,000 gp --- The talisman teleports you to a clear space of your choice that you can see within 120 feet. This also transports any items you're wearing and holding with you, as well as up to one other creature currently in contact with you—including if you're carrying it in an extradimensional container. This effect has the teleportation trait.", "trait": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You would be reduced to 0 Hit Points by damage but not immediately killed", "trigger_markdown": "You would be reduced to 0 Hit Points by damage but not immediately killed", "type": "Item", "url": "/Equipment.aspx?ID=2106", "usage": "affixed to explorer's clothing (or another item in the unarmored defense category)", "usage_markdown": "affixed to [explorer's clothing](/Armor.aspx?ID=2) (or another item in the unarmored defense category)", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2106-1853", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[False Death Vial](/Equipment.aspx?ID=2106)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n\n\n**Usage** affixed to explorer's clothing (or another item in the unarmored defense category)\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would be reduced to 0 Hit Points by damage but not immediately killed\r\n\r\n**Requirement** You are unarmored.\r\n\n\n\r\n\r\n---\n\nThis tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you Activate the vial, you avoid being knocked out and remain at 1 Hit Point, your [wounded](/Conditions.aspx?ID=42) condition increases by 1, and the talisman casts [_drop dead_](/Spells.aspx?ID=92) on you. You and any items you're wearing and holding are instantly transported from your current space to a clear space of your choice within 30 feet. You take no damage from the triggering effect. If you are carrying another creature (even one contained inside an [extradimensional](/Traits.aspx?ID=67) container), it's left behind in your original space.\n\n\n\n\r\n\r\n\r\nFalse Death Vial\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFalse Death Vial (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe talisman teleports you to a clear space of your choice that you can see within 120 feet. This also transports any items you're wearing and holding with you, as well as up to one other creature currently in contact with you—including if you're carrying it in an [extradimensional](/Traits.aspx?ID=67) container. This effect has the [teleportation](/Traits.aspx?ID=156) trait.", "name": "False Death Vial", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to explorer's clothing (or another item in the unarmored defense category)\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would be reduced to 0 Hit Points by damage but not immediately killed\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1", "speed": {}, "spell_markdown": "", "summary": "This tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you …", "summary_markdown": "This tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you …", "text": " False Death Vial Source Treasure Vault pg. 93 1.1 Usage affixed to explorer's clothing (or another item in the unarmored defense category) Activate Free Action envision Trigger You would be reduced to 0 Hit Points by damage but not immediately killed Requirement You are unarmored. --- This tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you Activate the vial, you avoid being knocked out and remain at 1 Hit Point, your wounded condition increases by 1, and the talisman casts drop dead on you. You and any items you're wearing and holding are instantly transported from your current space to a clear space of your choice within 30 feet. You take no damage from the triggering effect. If you are carrying another creature (even one contained inside an extradimensional container), it's left behind in your original space. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > False Death Vial Source Treasure Vault pg. 93 1.1 Price 600 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > False Death Vial (Greater) Source Treasure Vault pg. 93 1.1 Price 2,000 gp --- The talisman teleports you to a clear space of your choice that you can see within 120 feet. This also transports any items you're wearing and holding with you, as well as up to one other creature currently in contact with you—including if you're carrying it in an extradimensional container. This effect has the teleportation trait.", "trait": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You would be reduced to 0 Hit Points by damage but not immediately killed", "trigger_markdown": "You would be reduced to 0 Hit Points by damage but not immediately killed", "type": "Item", "url": "/Equipment.aspx?ID=2106", "usage": "affixed to explorer's clothing (or another item in the unarmored defense category)", "usage_markdown": "affixed to [explorer's clothing](/Armor.aspx?ID=2) (or another item in the unarmored defense category)", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2106-1854", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[False Death Vial](/Equipment.aspx?ID=2106)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n\n\n**Usage** affixed to explorer's clothing (or another item in the unarmored defense category)\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would be reduced to 0 Hit Points by damage but not immediately killed\r\n\r\n**Requirement** You are unarmored.\r\n\n\n\r\n\r\n---\n\nThis tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you Activate the vial, you avoid being knocked out and remain at 1 Hit Point, your [wounded](/Conditions.aspx?ID=42) condition increases by 1, and the talisman casts [_drop dead_](/Spells.aspx?ID=92) on you. You and any items you're wearing and holding are instantly transported from your current space to a clear space of your choice within 30 feet. You take no damage from the triggering effect. If you are carrying another creature (even one contained inside an [extradimensional](/Traits.aspx?ID=67) container), it's left behind in your original space.\n\n\n\n\r\n\r\n\r\nFalse Death Vial\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFalse Death Vial (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe talisman teleports you to a clear space of your choice that you can see within 120 feet. This also transports any items you're wearing and holding with you, as well as up to one other creature currently in contact with you—including if you're carrying it in an [extradimensional](/Traits.aspx?ID=67) container. This effect has the [teleportation](/Traits.aspx?ID=156) trait.", "name": "False Death Vial (Greater)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to explorer's clothing (or another item in the unarmored defense category)\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You would be reduced to 0 Hit Points by damage but not immediately killed\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe talisman teleports you to a clear space of your choice that you can see within 120 feet. This also transports any items you're wearing and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 93 1.1", "speed": {}, "spell_markdown": "", "summary": "The talisman teleports you to a clear space of your choice that you can see within 120 feet. This also transports any items you're wearing and …", "summary_markdown": "The talisman teleports you to a clear space of your choice that you can see within 120 feet. This also transports any items you're wearing and …", "text": " False Death Vial Source Treasure Vault pg. 93 1.1 Usage affixed to explorer's clothing (or another item in the unarmored defense category) Activate Free Action envision Trigger You would be reduced to 0 Hit Points by damage but not immediately killed Requirement You are unarmored. --- This tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you Activate the vial, you avoid being knocked out and remain at 1 Hit Point, your wounded condition increases by 1, and the talisman casts drop dead on you. You and any items you're wearing and holding are instantly transported from your current space to a clear space of your choice within 30 feet. You take no damage from the triggering effect. If you are carrying another creature (even one contained inside an extradimensional container), it's left behind in your original space. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > False Death Vial Source Treasure Vault pg. 93 1.1 Price 600 gp <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > False Death Vial (Greater) Source Treasure Vault pg. 93 1.1 Price 2,000 gp --- The talisman teleports you to a clear space of your choice that you can see within 120 feet. This also transports any items you're wearing and holding with you, as well as up to one other creature currently in contact with you—including if you're carrying it in an extradimensional container. This effect has the teleportation trait.", "trait": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You would be reduced to 0 Hit Points by damage but not immediately killed", "trigger_markdown": "You would be reduced to 0 Hit Points by damage but not immediately killed", "type": "Item", "url": "/Equipment.aspx?ID=2106", "usage": "affixed to explorer's clothing (or another item in the unarmored defense category)", "usage_markdown": "affixed to [explorer's clothing](/Armor.aspx?ID=2) (or another item in the unarmored defense category)", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2107", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Grinning Pugwampi](/Equipment.aspx?ID=2107)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You damage a [flat-footed](/Conditions.aspx?ID=16) creature with the affixed weapon.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject's infamous misfortune on those you strike. The damaged creature must attempt a DC 33 Will save.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature must roll twice and take the worse result on the next check it attempts.
\r\n**Failure** The creature must roll twice and take the worse result on all checks until the end of its next turn.\n\n\n\n", "name": "Grinning Pugwampi", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You damage a [flat-footed](/Conditions.aspx?ID=16) creature with the affixed weapon.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject's infamous misfortune on those you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject's infamous misfortune on those you …", "summary_markdown": "This bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject's infamous misfortune on those you …", "text": " Grinning Pugwampi Source Treasure Vault pg. 94 1.1 , Pathfinder #149: Against the Scarlet Triad pg. 77 Price 700 gp Usage affixed to a weapon Activate Free Action envision Trigger You damage a flat-footed creature with the affixed weapon. --- This bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject's infamous misfortune on those you strike. The damaged creature must attempt a DC 33 Will save. Critical Success The creature is unaffected. Success The creature must roll twice and take the worse result on the next check it attempts. Failure The creature must roll twice and take the worse result on all checks until the end of its next turn.\n", "trait": [ "Consumable", "Enchantment", "Magical", "Misfortune", "Talisman", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Misfortune](/Traits.aspx?ID=110), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Misfortune", "Talisman", "Uncommon" ], "trigger": "You damage a flat-footed creature with the affixed weapon.", "trigger_markdown": "You damage a [flat-footed](/Conditions.aspx?ID=16) creature with the affixed weapon.", "type": "Item", "url": "/Equipment.aspx?ID=2107", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2108", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Grudgestone](/Equipment.aspx?ID=2108)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** A creature critically hits you.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of cloth wrapped around its grip. When you Activate the _grudgestone_, your Strikes with the affixed weapon against the triggering creature gain a +3 status bonus to damage rolls for 1 minute or until the target dies, whichever comes first.\n\n\n\n\r\n\r\n\r\nGrudgestone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGrudgestone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +5.", "name": "Grudgestone", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** A creature critically hits you.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of …", "summary_markdown": "This dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of …", "text": " Grudgestone Source Treasure Vault pg. 94 1.1 Usage affixed to a weapon Activate Free Action envision Trigger A creature critically hits you. --- This dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of cloth wrapped around its grip. When you Activate the grudgestone , your Strikes with the affixed weapon against the triggering creature gain a +3 status bonus to damage rolls for 1 minute or until the target dies, whichever comes first. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Grudgestone Source Treasure Vault pg. 94 1.1 Price 70 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Grudgestone (Greater) Source Treasure Vault pg. 94 1.1 Price 900 gp --- The bonus is +5.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "A creature critically hits you.", "trigger_markdown": "A creature critically hits you.", "type": "Item", "url": "/Equipment.aspx?ID=2108", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2108-1855", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Grudgestone](/Equipment.aspx?ID=2108)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** A creature critically hits you.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of cloth wrapped around its grip. When you Activate the _grudgestone_, your Strikes with the affixed weapon against the triggering creature gain a +3 status bonus to damage rolls for 1 minute or until the target dies, whichever comes first.\n\n\n\n\r\n\r\n\r\nGrudgestone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGrudgestone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +5.", "name": "Grudgestone", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** A creature critically hits you.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "summary": "This dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of …", "summary_markdown": "This dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of …", "text": " Grudgestone Source Treasure Vault pg. 94 1.1 Usage affixed to a weapon Activate Free Action envision Trigger A creature critically hits you. --- This dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of cloth wrapped around its grip. When you Activate the grudgestone , your Strikes with the affixed weapon against the triggering creature gain a +3 status bonus to damage rolls for 1 minute or until the target dies, whichever comes first. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Grudgestone Source Treasure Vault pg. 94 1.1 Price 70 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Grudgestone (Greater) Source Treasure Vault pg. 94 1.1 Price 900 gp --- The bonus is +5.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "A creature critically hits you.", "trigger_markdown": "A creature critically hits you.", "type": "Item", "url": "/Equipment.aspx?ID=2108", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2108-1856", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Grudgestone](/Equipment.aspx?ID=2108)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n\n\n**Usage** affixed to a weapon\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** A creature critically hits you.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of cloth wrapped around its grip. When you Activate the _grudgestone_, your Strikes with the affixed weapon against the triggering creature gain a +3 status bonus to damage rolls for 1 minute or until the target dies, whichever comes first.\n\n\n\n\r\n\r\n\r\nGrudgestone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 70 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGrudgestone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +5.", "name": "Grudgestone (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a weapon\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** A creature critically hits you.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +5.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "summary": "The bonus is +5.", "summary_markdown": "The bonus is +5.", "text": " Grudgestone Source Treasure Vault pg. 94 1.1 Usage affixed to a weapon Activate Free Action envision Trigger A creature critically hits you. --- This dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of cloth wrapped around its grip. When you Activate the grudgestone , your Strikes with the affixed weapon against the triggering creature gain a +3 status bonus to damage rolls for 1 minute or until the target dies, whichever comes first. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Grudgestone Source Treasure Vault pg. 94 1.1 Price 70 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Grudgestone (Greater) Source Treasure Vault pg. 94 1.1 Price 900 gp --- The bonus is +5.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "A creature critically hits you.", "trigger_markdown": "A creature critically hits you.", "type": "Item", "url": "/Equipment.aspx?ID=2108", "usage": "affixed to a weapon", "usage_markdown": "affixed to a weapon", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2109", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Hungering Maw](/Equipment.aspx?ID=2109)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 2,200 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You attempt a saving throw against a [possession](/Traits.aspx?ID=129) effect\r\n\r\n**Requirement** You are a master in Will saves.\r\n\n\n\r\n\r\n---\n\nA shining onyx gemstone clutched in a pair of black steel jaws, this pendant is a potent defense against hostile spirits and other beings who commandeer the bodies of others. When you Activate it, you gain a +4 item bonus to your saving throw against the triggering effect. If your result prevents you from being possessed, the creature that attempted to possess you is subject to a DC 37 [_bind soul_](/Spells.aspx?ID=21) spell, which can trap it in the talisman as if it had recently died. The talisman's magic is exhausted after use, but a soul trapped this way remains imprisoned inside, as detailed in the spell description. Starting at the end of its next turn, the trapped creature gets a new save to end the effect at the end of each of its turns.\n\n\n\n", "name": "Hungering Maw", "pfs": "Standard", "price": 220000, "price_raw": "2,200 gp", "rarity": "uncommon", "release_date": "2023-02-22", "requirement": "You are a master in Will saves.", "requirement_markdown": "You are a master in Will saves.", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n**Price** 2,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You attempt a saving throw against a [possession](/Traits.aspx?ID=129) effect\r\n\r\n**Requirement** You are a master in Will saves.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA shining onyx gemstone clutched in a pair of black steel jaws, this pendant is a potent defense against hostile spirits and other beings who …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A shining onyx gemstone clutched in a pair of black steel jaws, this pendant is a potent defense against hostile spirits and other beings who …", "summary_markdown": "A shining onyx gemstone clutched in a pair of black steel jaws, this pendant is a potent defense against hostile spirits and other beings who …", "text": " Hungering Maw Source Treasure Vault pg. 94 1.1 Price 2,200 gp Usage affixed to armor Activate Free Action command Trigger You attempt a saving throw against a possession effect Requirement You are a master in Will saves. --- A shining onyx gemstone clutched in a pair of black steel jaws, this pendant is a potent defense against hostile spirits and other beings who commandeer the bodies of others. When you Activate it, you gain a +4 item bonus to your saving throw against the triggering effect. If your result prevents you from being possessed, the creature that attempted to possess you is subject to a DC 37 bind soul spell, which can trap it in the talisman as if it had recently died. The talisman's magic is exhausted after use, but a soul trapped this way remains imprisoned inside, as detailed in the spell description. Starting at the end of its next turn, the trapped creature gets a new save to end the effect at the end of each of its turns.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Necromancy", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Necromancy", "Talisman", "Uncommon" ], "trigger": "You attempt a saving throw against a possession effect", "trigger_markdown": "You attempt a saving throw against a [possession](/Traits.aspx?ID=129) effect", "type": "Item", "url": "/Equipment.aspx?ID=2109", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2110", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Mortalis Coin](/Equipment.aspx?ID=2110)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 20 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You are reduced to 0 Hit Points by damage but not immediately killed\r\n\r\n**Requirement** You are an expert in Fortitude saves.\r\n\n\n\r\n\r\n---\n\nThis small golden coin is usually stamped with the image of a boar or other resilient creature. If the triggering damage would cause you to become [dying 2](/Conditions.aspx?ID=11) (typically due to a critical hit or your critical failure), you become dying 1 instead. In addition, for 10 minutes, you die from the dying condition at dying 5, rather than dying 4.\n\n\n\n", "name": "Mortalis Coin", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2023-02-22", "requirement": "You are an expert in Fortitude saves.", "requirement_markdown": "You are an expert in Fortitude saves.", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You are reduced to 0 Hit Points by damage but not immediately killed\r\n\r\n**Requirement** You are an expert in Fortitude saves.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small golden coin is usually stamped with the image of a boar or other resilient creature. If the triggering damage would cause you to become …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small golden coin is usually stamped with the image of a boar or other resilient creature. If the triggering damage would cause you to become …", "summary_markdown": "This small golden coin is usually stamped with the image of a boar or other resilient creature. If the triggering damage would cause you to become …", "text": " Mortalis Coin Source Treasure Vault pg. 94 1.1 Price 20 gp Usage affixed to armor Activate Free Action envision Trigger You are reduced to 0 Hit Points by damage but not immediately killed Requirement You are an expert in Fortitude saves. --- This small golden coin is usually stamped with the image of a boar or other resilient creature. If the triggering damage would cause you to become dying 2 (typically due to a critical hit or your critical failure), you become dying 1 instead. In addition, for 10 minutes, you die from the dying condition at dying 5, rather than dying 4.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Talisman" ], "trigger": "You are reduced to 0 Hit Points by damage but not immediately killed", "trigger_markdown": "You are reduced to 0 Hit Points by damage but not immediately killed", "type": "Item", "url": "/Equipment.aspx?ID=2110", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Reaction", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2111", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflecting Shard](/Equipment.aspx?ID=2111)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You are targeted by a spell of 5th level or lower\r\n\r\n**Requirement** You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).\r\n\n\n\r\n\r\n---\n\nThis mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell back at its caster with [_spell turning_](/Spells.aspx?ID=297), using your Athletics modifier for the [counteract](/Rules.aspx?ID=371) check. The talisman's counteract level is 7th.\n\n\n\n\r\n\r\n\r\nReflecting Shard\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReflecting Shard (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe talisman can reflect spells of any level, and its counteract level is 9th. ", "name": "Reflecting Shard", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "requirement": "You're a master in Athletics , and you have the affixed shield raised .", "requirement_markdown": "You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You are targeted by a spell of 5th level or lower\r\n\r\n**Requirement** You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell …", "summary_markdown": "This mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell …", "text": " Reflecting Shard Source Treasure Vault pg. 94 1.1 Usage affixed to a shield Activate Reaction command Trigger You are targeted by a spell of 5th level or lower Requirement You're a master in Athletics, and you have the affixed shield raised. --- This mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell back at its caster with spell turning , using your Athletics modifier for the counteract check. The talisman's counteract level is 7th. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Reflecting Shard Source Treasure Vault pg. 94 1.1 Price 500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Reflecting Shard (Greater) Source Treasure Vault pg. 94 1.1 Price 2,500 gp --- The talisman can reflect spells of any level, and its counteract level is 9th. ", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You are targeted by a spell of 5th level or lower", "trigger_markdown": "You are targeted by a spell of 5th level or lower", "type": "Item", "url": "/Equipment.aspx?ID=2111", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "actions": "Reaction", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2111-1857", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflecting Shard](/Equipment.aspx?ID=2111)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You are targeted by a spell of 5th level or lower\r\n\r\n**Requirement** You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).\r\n\n\n\r\n\r\n---\n\nThis mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell back at its caster with [_spell turning_](/Spells.aspx?ID=297), using your Athletics modifier for the [counteract](/Rules.aspx?ID=371) check. The talisman's counteract level is 7th.\n\n\n\n\r\n\r\n\r\nReflecting Shard\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReflecting Shard (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe talisman can reflect spells of any level, and its counteract level is 9th. ", "name": "Reflecting Shard", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You are targeted by a spell of 5th level or lower\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "summary": "This mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell …", "summary_markdown": "This mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell …", "text": " Reflecting Shard Source Treasure Vault pg. 94 1.1 Usage affixed to a shield Activate Reaction command Trigger You are targeted by a spell of 5th level or lower Requirement You're a master in Athletics, and you have the affixed shield raised. --- This mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell back at its caster with spell turning , using your Athletics modifier for the counteract check. The talisman's counteract level is 7th. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Reflecting Shard Source Treasure Vault pg. 94 1.1 Price 500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Reflecting Shard (Greater) Source Treasure Vault pg. 94 1.1 Price 2,500 gp --- The talisman can reflect spells of any level, and its counteract level is 9th. ", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You are targeted by a spell of 5th level or lower", "trigger_markdown": "You are targeted by a spell of 5th level or lower", "type": "Item", "url": "/Equipment.aspx?ID=2111", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "actions": "Reaction", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2111-1858", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13+\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflecting Shard](/Equipment.aspx?ID=2111)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You are targeted by a spell of 5th level or lower\r\n\r\n**Requirement** You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).\r\n\n\n\r\n\r\n---\n\nThis mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell back at its caster with [_spell turning_](/Spells.aspx?ID=297), using your Athletics modifier for the [counteract](/Rules.aspx?ID=371) check. The talisman's counteract level is 7th.\n\n\n\n\r\n\r\n\r\nReflecting Shard\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReflecting Shard (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 2,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe talisman can reflect spells of any level, and its counteract level is 9th. ", "name": "Reflecting Shard (Greater)", "pfs": "Standard", "price": 250000, "price_raw": "2,500 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n**Price** 2,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You are targeted by a spell of 5th level or lower\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe talisman can reflect spells of any level, and its counteract level is 9th. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "summary": "The talisman can reflect spells of any level, and its counteract level is 9th. ", "summary_markdown": "The talisman can reflect spells of any level, and its counteract level is 9th. ", "text": " Reflecting Shard Source Treasure Vault pg. 94 1.1 Usage affixed to a shield Activate Reaction command Trigger You are targeted by a spell of 5th level or lower Requirement You're a master in Athletics, and you have the affixed shield raised. --- This mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell back at its caster with spell turning , using your Athletics modifier for the counteract check. The talisman's counteract level is 7th. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Reflecting Shard Source Treasure Vault pg. 94 1.1 Price 500 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Reflecting Shard (Greater) Source Treasure Vault pg. 94 1.1 Price 2,500 gp --- The talisman can reflect spells of any level, and its counteract level is 9th. ", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You are targeted by a spell of 5th level or lower", "trigger_markdown": "You are targeted by a spell of 5th level or lower", "type": "Item", "url": "/Equipment.aspx?ID=2111", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2112", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Reverberating Stone](/Equipment.aspx?ID=2112)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee attack\r\n\r\n**Requirement** You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).\r\n\n\n\r\n\r\n---\n\nThis heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the talisman, the gem shatters, releasing a powerful shockwave in a 15-foot cone that must include the enemy who struck the triggering blow, if possible. Each creature in the cone takes 2d6 sonic damage with a DC 28 [basic](/Rules.aspx?ID=329) Fortitude save. Any creature that fails its save is [pushed](/Rules.aspx?ID=451) 5 feet away from you (or 10 feet on a critical failure).\n\n\n\n\r\n\r\n\r\nReverberating Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 275 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReverberating Stone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe cone is 30 feet, the damage is 3d6, and the DC is 34.", "name": "Reverberating Stone", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "requirement": "You're a master in Athletics , and you have the affixed shield raised .", "requirement_markdown": "You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee attack\r\n\r\n**Requirement** You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the …", "summary_markdown": "This heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the …", "text": " Reverberating Stone Source Treasure Vault pg. 94 1.1 Usage affixed to a shield Activate Free Action envision Trigger You use the affixed shield to Shield Block a melee attack Requirement You're a master in Athletics, and you have the affixed shield raised. --- This heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the talisman, the gem shatters, releasing a powerful shockwave in a 15-foot cone that must include the enemy who struck the triggering blow, if possible. Each creature in the cone takes 2d6 sonic damage with a DC 28 basic Fortitude save. Any creature that fails its save is pushed 5 feet away from you (or 10 feet on a critical failure). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Reverberating Stone Source Treasure Vault pg. 94 1.1 Price 275 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Reverberating Stone (Greater) Source Treasure Vault pg. 94 1.1 Price 1,200 gp --- The cone is 30 feet, the damage is 3d6, and the DC is 34.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "You use the affixed shield to Shield Block a melee attack", "trigger_markdown": "You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee attack", "type": "Item", "url": "/Equipment.aspx?ID=2112", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2112-1859", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Reverberating Stone](/Equipment.aspx?ID=2112)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee attack\r\n\r\n**Requirement** You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).\r\n\n\n\r\n\r\n---\n\nThis heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the talisman, the gem shatters, releasing a powerful shockwave in a 15-foot cone that must include the enemy who struck the triggering blow, if possible. Each creature in the cone takes 2d6 sonic damage with a DC 28 [basic](/Rules.aspx?ID=329) Fortitude save. Any creature that fails its save is [pushed](/Rules.aspx?ID=451) 5 feet away from you (or 10 feet on a critical failure).\n\n\n\n\r\n\r\n\r\nReverberating Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 275 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReverberating Stone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe cone is 30 feet, the damage is 3d6, and the DC is 34.", "name": "Reverberating Stone", "pfs": "Standard", "price": 27500, "price_raw": "275 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n**Price** 275 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee attack\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "summary": "This heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the …", "summary_markdown": "This heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the …", "text": " Reverberating Stone Source Treasure Vault pg. 94 1.1 Usage affixed to a shield Activate Free Action envision Trigger You use the affixed shield to Shield Block a melee attack Requirement You're a master in Athletics, and you have the affixed shield raised. --- This heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the talisman, the gem shatters, releasing a powerful shockwave in a 15-foot cone that must include the enemy who struck the triggering blow, if possible. Each creature in the cone takes 2d6 sonic damage with a DC 28 basic Fortitude save. Any creature that fails its save is pushed 5 feet away from you (or 10 feet on a critical failure). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Reverberating Stone Source Treasure Vault pg. 94 1.1 Price 275 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Reverberating Stone (Greater) Source Treasure Vault pg. 94 1.1 Price 1,200 gp --- The cone is 30 feet, the damage is 3d6, and the DC is 34.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "You use the affixed shield to Shield Block a melee attack", "trigger_markdown": "You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee attack", "type": "Item", "url": "/Equipment.aspx?ID=2112", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2112-1860", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Reverberating Stone](/Equipment.aspx?ID=2112)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n\n\n**Usage** affixed to a shield\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee attack\r\n\r\n**Requirement** You're a master in [Athletics](/Skills.aspx?ID=3), and you have the affixed shield [raised](/Actions.aspx?ID=98).\r\n\n\n\r\n\r\n---\n\nThis heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the talisman, the gem shatters, releasing a powerful shockwave in a 15-foot cone that must include the enemy who struck the triggering blow, if possible. Each creature in the cone takes 2d6 sonic damage with a DC 28 [basic](/Rules.aspx?ID=329) Fortitude save. Any creature that fails its save is [pushed](/Rules.aspx?ID=451) 5 feet away from you (or 10 feet on a critical failure).\n\n\n\n\r\n\r\n\r\nReverberating Stone\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 275 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nReverberating Stone (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe cone is 30 feet, the damage is 3d6, and the DC is 34.", "name": "Reverberating Stone (Greater)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a shield\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee attack\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cone is 30 feet, the damage is 3d6, and the DC is 34.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 94 1.1", "speed": {}, "spell_markdown": "", "summary": "The cone is 30 feet, the damage is 3d6, and the DC is 34.", "summary_markdown": "The cone is 30 feet, the damage is 3d6, and the DC is 34.", "text": " Reverberating Stone Source Treasure Vault pg. 94 1.1 Usage affixed to a shield Activate Free Action envision Trigger You use the affixed shield to Shield Block a melee attack Requirement You're a master in Athletics, and you have the affixed shield raised. --- This heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the talisman, the gem shatters, releasing a powerful shockwave in a 15-foot cone that must include the enemy who struck the triggering blow, if possible. Each creature in the cone takes 2d6 sonic damage with a DC 28 basic Fortitude save. Any creature that fails its save is pushed 5 feet away from you (or 10 feet on a critical failure). <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Reverberating Stone Source Treasure Vault pg. 94 1.1 Price 275 gp <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Reverberating Stone (Greater) Source Treasure Vault pg. 94 1.1 Price 1,200 gp --- The cone is 30 feet, the damage is 3d6, and the DC is 34.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trigger": "You use the affixed shield to Shield Block a melee attack", "trigger_markdown": "You use the affixed shield to [Shield Block](/Feats.aspx?ID=839) a melee attack", "type": "Item", "url": "/Equipment.aspx?ID=2112", "usage": "affixed to a shield", "usage_markdown": "affixed to a shield", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2113", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ruby Capacitor](/Equipment.aspx?ID=2113)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n\n\n**Usage** affixed to a magical staff \n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You prepared the staff.\r\n\n\n\r\n\r\n---\n\nThis cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn.\n\n\n\n\r\n\r\n\r\nRuby Capacitor\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRuby Capacitor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe number of temporary charges increases to 3.\r\n\r\n\r\nRuby Capacitor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe number of temporary charges increases to 5.", "name": "Ruby Capacitor", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "requirement": "You prepared the staff.", "requirement_markdown": "You prepared the staff.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to a magical staff \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You prepared the staff.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 95" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells …", "summary_markdown": "This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells …", "text": " Ruby Capacitor Source Treasure Vault pg. 95 1.1 Usage affixed to a magical staff Activate Free Action Interact Requirement You prepared the staff. --- This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ruby Capacitor Source Treasure Vault pg. 95 1.1 Price 180 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ruby Capacitor (Greater) Source Treasure Vault pg. 95 1.1 Price 800 gp --- The number of temporary charges increases to 3. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Ruby Capacitor (Major) Source Treasure Vault pg. 95 1.1 Price 4,500 gp --- The number of temporary charges increases to 5.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=2113", "usage": "affixed to a magical staff ", "usage_markdown": "affixed to a magical [staff](/Traits.aspx?ID=151)", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2113-1861", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ruby Capacitor](/Equipment.aspx?ID=2113)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n\n\n**Usage** affixed to a magical staff \n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You prepared the staff.\r\n\n\n\r\n\r\n---\n\nThis cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn.\n\n\n\n\r\n\r\n\r\nRuby Capacitor\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRuby Capacitor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe number of temporary charges increases to 3.\r\n\r\n\r\nRuby Capacitor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe number of temporary charges increases to 5.", "name": "Ruby Capacitor", "pfs": "Standard", "price": 18000, "price_raw": "180 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\r\n\r\n**Price** 180 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a magical staff \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 95" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1", "speed": {}, "spell_markdown": "", "summary": "This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells …", "summary_markdown": "This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells …", "text": " Ruby Capacitor Source Treasure Vault pg. 95 1.1 Usage affixed to a magical staff Activate Free Action Interact Requirement You prepared the staff. --- This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ruby Capacitor Source Treasure Vault pg. 95 1.1 Price 180 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ruby Capacitor (Greater) Source Treasure Vault pg. 95 1.1 Price 800 gp --- The number of temporary charges increases to 3. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Ruby Capacitor (Major) Source Treasure Vault pg. 95 1.1 Price 4,500 gp --- The number of temporary charges increases to 5.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=2113", "usage": "affixed to a magical staff ", "usage_markdown": "affixed to a magical [staff](/Traits.aspx?ID=151)", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2113-1862", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ruby Capacitor](/Equipment.aspx?ID=2113)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n\n\n**Usage** affixed to a magical staff \n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You prepared the staff.\r\n\n\n\r\n\r\n---\n\nThis cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn.\n\n\n\n\r\n\r\n\r\nRuby Capacitor\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRuby Capacitor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe number of temporary charges increases to 3.\r\n\r\n\r\nRuby Capacitor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe number of temporary charges increases to 5.", "name": "Ruby Capacitor (Greater)", "pfs": "Standard", "price": 80000, "price_raw": "800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\r\n\r\n**Price** 800 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a magical staff \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe number of temporary charges increases to 3.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 95" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1", "speed": {}, "spell_markdown": "", "summary": "The number of temporary charges increases to 3.", "summary_markdown": "The number of temporary charges increases to 3.", "text": " Ruby Capacitor Source Treasure Vault pg. 95 1.1 Usage affixed to a magical staff Activate Free Action Interact Requirement You prepared the staff. --- This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ruby Capacitor Source Treasure Vault pg. 95 1.1 Price 180 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ruby Capacitor (Greater) Source Treasure Vault pg. 95 1.1 Price 800 gp --- The number of temporary charges increases to 3. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Ruby Capacitor (Major) Source Treasure Vault pg. 95 1.1 Price 4,500 gp --- The number of temporary charges increases to 5.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=2113", "usage": "affixed to a magical staff ", "usage_markdown": "affixed to a magical [staff](/Traits.aspx?ID=151)", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2113-1863", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ruby Capacitor](/Equipment.aspx?ID=2113)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n\n\n**Usage** affixed to a magical staff \n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You prepared the staff.\r\n\n\n\r\n\r\n---\n\nThis cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn.\n\n\n\n\r\n\r\n\r\nRuby Capacitor\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 180 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRuby Capacitor (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe number of temporary charges increases to 3.\r\n\r\n\r\nRuby Capacitor (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe number of temporary charges increases to 5.", "name": "Ruby Capacitor (Major)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to a magical staff \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe number of temporary charges increases to 5.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 95" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1", "speed": {}, "spell_markdown": "", "summary": "The number of temporary charges increases to 5.", "summary_markdown": "The number of temporary charges increases to 5.", "text": " Ruby Capacitor Source Treasure Vault pg. 95 1.1 Usage affixed to a magical staff Activate Free Action Interact Requirement You prepared the staff. --- This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ruby Capacitor Source Treasure Vault pg. 95 1.1 Price 180 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Ruby Capacitor (Greater) Source Treasure Vault pg. 95 1.1 Price 800 gp --- The number of temporary charges increases to 3. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Ruby Capacitor (Major) Source Treasure Vault pg. 95 1.1 Price 4,500 gp --- The number of temporary charges increases to 5.", "trait": [ "Consumable", "Evocation", "Magical", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Evocation", "Magical", "Talisman" ], "type": "Item", "url": "/Equipment.aspx?ID=2113", "usage": "affixed to a magical staff ", "usage_markdown": "affixed to a magical [staff](/Traits.aspx?ID=151)", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2114", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Snarling Badger](/Equipment.aspx?ID=2114)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You lose the [dying](/Conditions.aspx?ID=11) condition\r\n\r\n**Requirement** You have a [wounded](/Conditions.aspx?ID=42) value of 1 or more.\r\n\n\n\r\n\r\n---\n\nThis tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts [_heroism_](/Spells.aspx?ID=149) on you. If you lose the wounded condition, the _heroism_ ends immediately.\n\n\n\n\r\n\r\n\r\nSnarling Badger (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSnarling Badger (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe _heroism_ is 6th level.\r\n\r\n\r\nSnarling Badger (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 5,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe _heroism_ is 9th level.", "name": "Snarling Badger", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "requirement": "You have a wounded value of 1 or more.", "requirement_markdown": "You have a [wounded](/Conditions.aspx?ID=42) value of 1 or more.", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You lose the [dying](/Conditions.aspx?ID=11) condition\r\n\r\n**Requirement** You have a [wounded](/Conditions.aspx?ID=42) value of 1 or more.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 95" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose …", "summary_markdown": "This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose …", "text": " Snarling Badger Source Treasure Vault pg. 95 1.1 Usage affixed to armor Activate Free Action command Trigger You lose the dying condition Requirement You have a wounded value of 1 or more. --- This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose the wounded condition, the heroism ends immediately. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Snarling Badger (Lesser) Source Treasure Vault pg. 95 1.1 Price 50 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Snarling Badger (Moderate) Source Treasure Vault pg. 95 1.1 Price 400 gp --- The heroism is 6th level. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Snarling Badger (Greater) Source Treasure Vault pg. 95 1.1 Price 5,000 gp --- The heroism is 9th level.", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Talisman" ], "trigger": "You lose the dying condition", "trigger_markdown": "You lose the [dying](/Conditions.aspx?ID=11) condition", "type": "Item", "url": "/Equipment.aspx?ID=2114", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2114-1864", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Snarling Badger](/Equipment.aspx?ID=2114)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You lose the [dying](/Conditions.aspx?ID=11) condition\r\n\r\n**Requirement** You have a [wounded](/Conditions.aspx?ID=42) value of 1 or more.\r\n\n\n\r\n\r\n---\n\nThis tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts [_heroism_](/Spells.aspx?ID=149) on you. If you lose the wounded condition, the _heroism_ ends immediately.\n\n\n\n\r\n\r\n\r\nSnarling Badger (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSnarling Badger (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe _heroism_ is 6th level.\r\n\r\n\r\nSnarling Badger (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 5,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe _heroism_ is 9th level.", "name": "Snarling Badger (Lesser)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You lose the [dying](/Conditions.aspx?ID=11) condition\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 95" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1", "speed": {}, "spell_markdown": "", "summary": "This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose …", "summary_markdown": "This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose …", "text": " Snarling Badger Source Treasure Vault pg. 95 1.1 Usage affixed to armor Activate Free Action command Trigger You lose the dying condition Requirement You have a wounded value of 1 or more. --- This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose the wounded condition, the heroism ends immediately. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Snarling Badger (Lesser) Source Treasure Vault pg. 95 1.1 Price 50 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Snarling Badger (Moderate) Source Treasure Vault pg. 95 1.1 Price 400 gp --- The heroism is 6th level. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Snarling Badger (Greater) Source Treasure Vault pg. 95 1.1 Price 5,000 gp --- The heroism is 9th level.", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Talisman" ], "trigger": "You lose the dying condition", "trigger_markdown": "You lose the [dying](/Conditions.aspx?ID=11) condition", "type": "Item", "url": "/Equipment.aspx?ID=2114", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2114-1865", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Snarling Badger](/Equipment.aspx?ID=2114)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You lose the [dying](/Conditions.aspx?ID=11) condition\r\n\r\n**Requirement** You have a [wounded](/Conditions.aspx?ID=42) value of 1 or more.\r\n\n\n\r\n\r\n---\n\nThis tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts [_heroism_](/Spells.aspx?ID=149) on you. If you lose the wounded condition, the _heroism_ ends immediately.\n\n\n\n\r\n\r\n\r\nSnarling Badger (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSnarling Badger (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe _heroism_ is 6th level.\r\n\r\n\r\nSnarling Badger (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 5,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe _heroism_ is 9th level.", "name": "Snarling Badger (Moderate)", "pfs": "Standard", "price": 40000, "price_raw": "400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You lose the [dying](/Conditions.aspx?ID=11) condition\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe heroism is 6th level.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 95" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1", "speed": {}, "spell_markdown": "", "summary": "The heroism is 6th level.", "summary_markdown": "The heroism is 6th level.", "text": " Snarling Badger Source Treasure Vault pg. 95 1.1 Usage affixed to armor Activate Free Action command Trigger You lose the dying condition Requirement You have a wounded value of 1 or more. --- This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose the wounded condition, the heroism ends immediately. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Snarling Badger (Lesser) Source Treasure Vault pg. 95 1.1 Price 50 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Snarling Badger (Moderate) Source Treasure Vault pg. 95 1.1 Price 400 gp --- The heroism is 6th level. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Snarling Badger (Greater) Source Treasure Vault pg. 95 1.1 Price 5,000 gp --- The heroism is 9th level.", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Talisman" ], "trigger": "You lose the dying condition", "trigger_markdown": "You lose the [dying](/Conditions.aspx?ID=11) condition", "type": "Item", "url": "/Equipment.aspx?ID=2114", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2114-1866", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Snarling Badger](/Equipment.aspx?ID=2114)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You lose the [dying](/Conditions.aspx?ID=11) condition\r\n\r\n**Requirement** You have a [wounded](/Conditions.aspx?ID=42) value of 1 or more.\r\n\n\n\r\n\r\n---\n\nThis tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts [_heroism_](/Spells.aspx?ID=149) on you. If you lose the wounded condition, the _heroism_ ends immediately.\n\n\n\n\r\n\r\n\r\nSnarling Badger (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSnarling Badger (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe _heroism_ is 6th level.\r\n\r\n\r\nSnarling Badger (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 5,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe _heroism_ is 9th level.", "name": "Snarling Badger (Greater)", "pfs": "Standard", "price": 500000, "price_raw": "5,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n**Trigger** You lose the [dying](/Conditions.aspx?ID=11) condition\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe heroism is 9th level.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 95" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1", "speed": {}, "spell_markdown": "", "summary": "The heroism is 9th level.", "summary_markdown": "The heroism is 9th level.", "text": " Snarling Badger Source Treasure Vault pg. 95 1.1 Usage affixed to armor Activate Free Action command Trigger You lose the dying condition Requirement You have a wounded value of 1 or more. --- This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose the wounded condition, the heroism ends immediately. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Snarling Badger (Lesser) Source Treasure Vault pg. 95 1.1 Price 50 gp <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Snarling Badger (Moderate) Source Treasure Vault pg. 95 1.1 Price 400 gp --- The heroism is 6th level. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Snarling Badger (Greater) Source Treasure Vault pg. 95 1.1 Price 5,000 gp --- The heroism is 9th level.", "trait": [ "Consumable", "Enchantment", "Magical", "Mental", "Talisman" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Talisman](/Traits.aspx?ID=155)", "trait_raw": [ "Consumable", "Enchantment", "Magical", "Mental", "Talisman" ], "trigger": "You lose the dying condition", "trigger_markdown": "You lose the [dying](/Conditions.aspx?ID=11) condition", "type": "Item", "url": "/Equipment.aspx?ID=2114", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2115", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Wooden Nickle](/Equipment.aspx?ID=2115)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\n\n**Price** 130 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master in [Deception](/Skills.aspx?ID=5).\r\n\n\n\r\n\r\n---\n\nThis rough wooden coin hangs from a string drilled through a hole at its center. When you Activate the _wooden nickel_, for 10 minutes, you can cause any object you touch of 2 Bulk or less to look, feel, and smell like valuables of a similar size crafted from a precious metal of your choice.\n\n A creature that touches or Interacts with an affected object can attempt a Perception check against your Deception DC to disbelieve the illusion, and a successful check against your Deception DC with [Crafting](/Skills.aspx?ID=4) or an appropriate [Lore](/Skills.aspx?ID=8) skill will also reveal the item's true nature. After 10 minutes have elapsed since you Activated the _wooden nickel_, all affected objects revert to their true form.\n\n\n\n", "name": "Wooden Nickle", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "common", "release_date": "2023-02-22", "requirement": "You are a master in Deception .", "requirement_markdown": "You are a master in [Deception](/Skills.aspx?ID=5).", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are a master in [Deception](/Skills.aspx?ID=5).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rough wooden coin hangs from a string drilled through a hole at its center. When you Activate the wooden nickel , for 10 minutes, you can cause …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 95" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 95 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This rough wooden coin hangs from a string drilled through a hole at its center. When you Activate the wooden nickel , for 10 minutes, you can cause …", "summary_markdown": "This rough wooden coin hangs from a string drilled through a hole at its center. When you Activate the wooden nickel , for 10 minutes, you can cause …", "text": " Wooden Nickle Source Treasure Vault pg. 95 1.1 Price 130 gp Usage affixed to armor Activate Three Actions envision Requirement You are a master in Deception. --- This rough wooden coin hangs from a string drilled through a hole at its center. When you Activate the wooden nickel , for 10 minutes, you can cause any object you touch of 2 Bulk or less to look, feel, and smell like valuables of a similar size crafted from a precious metal of your choice. A creature that touches or Interacts with an affected object can attempt a Perception check against your Deception DC to disbelieve the illusion, and a successful check against your Deception DC with Crafting or an appropriate Lore skill will also reveal the item's true nature. After 10 minutes have elapsed since you Activated the wooden nickel , all affected objects revert to their true form.\n", "trait": [ "Consumable", "Illusion", "Magical", "Talisman", "Visual" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Consumable", "Illusion", "Magical", "Talisman", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=2115", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2116", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Bargainer's Instrument](/Equipment.aspx?ID=2116)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 hour (envision, interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bargainer's instrument_ is a musical implement. The most typical version is a violin made from maple and spruce, its body stained so deep a purple it appears almost black. When activated, the instrument casts a [_planar binding_](/Rituals.aspx?ID=17) ritual to conjure a willing extraplanar talent to compete with you in performance.\n\n The contest could be a musical battle, a dance-off, an oratorical debate—the two of you could even use entirely different types of performance. The loser of the bout is magically bound to perform a task of the winner's choice within 1 week. The contest consists of taking turns to [Perform](/Actions.aspx?ID=59), starting with your opponent. The [Performance](/Skills.aspx?ID=12) check's DC is the higher of the opponent's Perception DC or Will DC, though the two parties can mutually agree to use an impartial judge instead. The first to reach four successes wins, with each critical successes counting as two successes. If you play the _bargainer's instrument_ as part of your performance, it grants you a +2 item bonus to the Performance checks.\n\n After the contest, the conjured creature can choose to return to where it came from or remain where you conjured it. The loser must endeavor to complete the task by all reasonable means within 1 week. Failing to complete it is shameful but has no further consequences. The instrument loses its magic and remains a non-magical [virtuoso instrument](/Equipment.aspx?ID=37).\n\n\n\n", "name": "Bargainer's Instrument", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 hour (envision, interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA bargainer's instrument is a musical implement. The most typical version is a violin made from maple and spruce, its body stained so deep a purple …\r\n", "skill": [ "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 96" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A bargainer's instrument is a musical implement. The most typical version is a violin made from maple and spruce, its body stained so deep a purple …", "summary_markdown": "A bargainer's instrument is a musical implement. The most typical version is a violin made from maple and spruce, its body stained so deep a purple …", "text": " Bargainer's Instrument Source Treasure Vault pg. 96 1.1 Price 1,000 gp Usage held in 2 hands Bulk L Activate 1 hour (envision, interact) --- A bargainer's instrument is a musical implement. The most typical version is a violin made from maple and spruce, its body stained so deep a purple it appears almost black. When activated, the instrument casts a planar binding ritual to conjure a willing extraplanar talent to compete with you in performance. The contest could be a musical battle, a dance-off, an oratorical debate—the two of you could even use entirely different types of performance. The loser of the bout is magically bound to perform a task of the winner's choice within 1 week. The contest consists of taking turns to Perform, starting with your opponent. The Performance check's DC is the higher of the opponent's Perception DC or Will DC, though the two parties can mutually agree to use an impartial judge instead. The first to reach four successes wins, with each critical successes counting as two successes. If you play the bargainer's instrument as part of your performance, it grants you a +2 item bonus to the Performance checks. After the contest, the conjured creature can choose to return to where it came from or remain where you conjured it. The loser must endeavor to complete the task by all reasonable means within 1 week. Failing to complete it is shameful but has no further consequences. The instrument loses its magic and remains a non-magical virtuoso instrument.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2116", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2117", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewildering Spellgun](/Equipment.aspx?ID=2117)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\n\n**Price** 140 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen stared at, a _bewildering spellgun_ seems to warp the space around it, creating a mind-bending sensation. Whispers of gibberish arise from it, making their way to nearby ears despite any other sounds in the area. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 15 feet. Once fired, the spellgun twists in your hand and melts away.\n\n**Critical Success** The target is [confused](/Conditions.aspx?ID=5) for 1 minute.
\r\n**Success** The target is confused for 1 minute but can attempt a DC 25 Will save at the end of each of its turns to end the effect.\n\n\n\n", "name": "Bewildering Spellgun", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen stared at, a bewildering spellgun seems to warp the space around it, creating a mind-bending sensation. Whispers of gibberish arise from it, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 96" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When stared at, a bewildering spellgun seems to warp the space around it, creating a mind-bending sensation. Whispers of gibberish arise from it, …", "summary_markdown": "When stared at, a bewildering spellgun seems to warp the space around it, creating a mind-bending sensation. Whispers of gibberish arise from it, …", "text": " Bewildering Spellgun Source Treasure Vault pg. 96 1.1 Price 140 gp Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- When stared at, a bewildering spellgun seems to warp the space around it, creating a mind-bending sensation. Whispers of gibberish arise from it, making their way to nearby ears despite any other sounds in the area. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 15 feet. Once fired, the spellgun twists in your hand and melts away. Critical Success The target is confused for 1 minute. Success The target is confused for 1 minute but can attempt a DC 25 Will save at the end of each of its turns to end the effect.\n", "trait": [ "Attack", "Consumable", "Emotion", "Enchantment", "Magical", "Mental", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Emotion", "Enchantment", "Magical", "Mental", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2117", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2118", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Energizing Treat](/Equipment.aspx?ID=2118)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _energizing treat_ is a treat made from meat or grains. When you feed your [animal companion](/Rules.aspx?ID=149) or [familiar](/Rules.aspx?ID=160) an energizing treat, it's [quickened](/Conditions.aspx?ID=32) for 1 minute. It can use the extra action each round only for Strike, Stride, and [Support](/Actions.aspx?ID=342) actions, and it can do so only if it normally has those actions available and you take the proper action to command it.\n\n\n\n", "name": "Energizing Treat", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn energizing treat is a treat made from meat or grains. When you feed your animal companion or familiar an energizing treat, it's quickened …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 96" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An energizing treat is a treat made from meat or grains. When you feed your animal companion or familiar an energizing treat, it's quickened …", "summary_markdown": "An energizing treat is a treat made from meat or grains. When you feed your animal companion or familiar an energizing treat, it's quickened …", "text": " Energizing Treat Source Treasure Vault pg. 96 1.1 Price 70 gp Usage held in 1 hand Activate Single Action Interact --- An energizing treat is a treat made from meat or grains. When you feed your animal companion or familiar an energizing treat, it's quickened for 1 minute. It can use the extra action each round only for Strike, Stride, and Support actions, and it can do so only if it normally has those actions available and you take the proper action to command it.\n", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2118", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2119", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar Morsel](/Equipment.aspx?ID=2119)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFamiliar morsels are little treats that come in a wide variety of flavors that appeal to numerous creatures. Each morsel is keyed to one [familiar ability](/familiar-abilities) at its creation. When you feed the morsel to your familiar, it gains that familiar ability for 1 hour. If your familiar doesn't meet the requirements, or if it already has an ability from a familiar morsel, the morsel is nothing more than a pleasing snack, its magic wasted.\n\n\n\n", "name": "Familiar Morsel", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFamiliar morsels are little treats that come in a wide variety of flavors that appeal to numerous creatures. Each morsel is keyed to one familiar …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 96" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Familiar morsels are little treats that come in a wide variety of flavors that appeal to numerous creatures. Each morsel is keyed to one familiar …", "summary_markdown": "Familiar morsels are little treats that come in a wide variety of flavors that appeal to numerous creatures. Each morsel is keyed to one familiar …", "text": " Familiar Morsel Source Treasure Vault pg. 96 1.1 Price 30 gp Usage held in 1 hand Activate Single Action Interact --- Familiar morsels are little treats that come in a wide variety of flavors that appeal to numerous creatures. Each morsel is keyed to one familiar ability at its creation. When you feed the morsel to your familiar, it gains that familiar ability for 1 hour. If your familiar doesn't meet the requirements, or if it already has an ability from a familiar morsel, the morsel is nothing more than a pleasing snack, its magic wasted.\n", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2119", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2120", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Marvelous Pigment](/Equipment.aspx?ID=2120)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 325 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**10 minutes (envision, Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Marvelous pigment_ comes in a small container of shifting, multicolored paint that can magically create an object painted with it. The pigment is applied with a stick tipped with bristles, hair, or fur. The paint flows as you Activate the _marvelous pigment_ and changes color at your whim as you paint. The paint can cover a 10-foot-square, two-dimensional surface. When you're done painting, attempt a DC 30 [Crafting](/Skills.aspx?ID=4) check.\n\n**Critical Success** The object you painted emerges from the surface as a real, permanent object no larger than 10 feet in any dimension. It's non-magical and inanimate and has no value except to certain art collectors. If you paint a creature, machine, or form of energy (such as a campfire), these depictions appear only as inanimate sculptures. The created object has a painterly appearance that clearly marks its unusual origin, but is as real as any other.
\r\n**Success** As critical success, but the object constantly sheds flakes of paint until it falls apart, destroyed, after 24 hours.
\r\n**Failure** The pigments leave a painting that doesn't quite look right and doesn't become an object.
\r\n**Critical Failure** Is it a dog? Whatever you made is a pretty lousy painting and doesn't resemble what you set out to make.\n\n\n\n", "name": "Marvelous Pigment", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**10 minutes (envision, Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Marvelous pigment comes in a small container of shifting, multicolored paint that can magically create an object painted with it. The pigment is …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Marvelous pigment comes in a small container of shifting, multicolored paint that can magically create an object painted with it. The pigment is …", "summary_markdown": " Marvelous pigment comes in a small container of shifting, multicolored paint that can magically create an object painted with it. The pigment is …", "text": " Marvelous Pigment Source Treasure Vault pg. 97 1.1 Price 325 gp Usage held in 1 hand Bulk L Activate 10 minutes (envision, Interact) --- Marvelous pigment comes in a small container of shifting, multicolored paint that can magically create an object painted with it. The pigment is applied with a stick tipped with bristles, hair, or fur. The paint flows as you Activate the marvelous pigment and changes color at your whim as you paint. The paint can cover a 10-foot-square, two-dimensional surface. When you're done painting, attempt a DC 30 Crafting check. Critical Success The object you painted emerges from the surface as a real, permanent object no larger than 10 feet in any dimension. It's non-magical and inanimate and has no value except to certain art collectors. If you paint a creature, machine, or form of energy (such as a campfire), these depictions appear only as inanimate sculptures. The created object has a painterly appearance that clearly marks its unusual origin, but is as real as any other. Success As critical success, but the object constantly sheds flakes of paint until it falls apart, destroyed, after 24 hours. Failure The pigments leave a painting that doesn't quite look right and doesn't become an object. Critical Failure Is it a dog? Whatever you made is a pretty lousy painting and doesn't resemble what you set out to make.\n", "trait": [ "Conjuration", "Consumable", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Consumable", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2120", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2121", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Moonlit Spellgun](/Equipment.aspx?ID=2121)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of [werecreatures](/MonsterFamilies.aspx?ID=100), [vampires](/MonsterFamilies.aspx?ID=97), and [devils](/MonsterFamilies.aspx?ID=30). You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as [silver](/Equipment.aspx?ID=379) for the purposes of weaknesses, resistances, and the like.\n\n**Critical Success** The target takes double damage and is [dazzled](/Conditions.aspx?ID=7) until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute.
\r\n**Success** The target takes full damage and is dazzled until the start of your next turn.\n\n\n\n\r\n\r\n\r\nMoonlit Spellgun (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 1d8 at night, or 1d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 3d8 at night, or 3d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d8 at night, or 7d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d8 at night, or 12d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 18d8 at night, or 18d6 at other times.", "name": "Moonlit Spellgun", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nElegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried …", "summary_markdown": "Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried …", "text": " Moonlit Spellgun Source Treasure Vault pg. 97 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of werecreatures, vampires, and devils. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as silver for the purposes of weaknesses, resistances, and the like. Critical Success The target takes double damage and is dazzled until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute. Success The target takes full damage and is dazzled until the start of your next turn. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Moonlit Spellgun (Minor) Source Treasure Vault pg. 97 1.1 Price 7 gp Bulk L --- The damage is 1d8 at night, or 1d6 at other times. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Moonlit Spellgun (Lesser) Source Treasure Vault pg. 97 1.1 Price 30 gp Bulk L --- The damage is 3d8 at night, or 3d6 at other times. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Moonlit Spellgun (Moderate) Source Treasure Vault pg. 97 1.1 Price 150 gp Bulk L --- The damage is 7d8 at night, or 7d6 at other times. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Moonlit Spellgun (Greater) Source Treasure Vault pg. 97 1.1 Price 600 gp Bulk L --- The damage is 12d8 at night, or 12d6 at other times. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Moonlit Spellgun (Major) Source Treasure Vault pg. 97 1.1 Price 3,000 gp Bulk L --- The damage is 18d8 at night, or 18d6 at other times.", "trait": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2121", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2121-1867", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Moonlit Spellgun](/Equipment.aspx?ID=2121)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of [werecreatures](/MonsterFamilies.aspx?ID=100), [vampires](/MonsterFamilies.aspx?ID=97), and [devils](/MonsterFamilies.aspx?ID=30). You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as [silver](/Equipment.aspx?ID=379) for the purposes of weaknesses, resistances, and the like.\n\n**Critical Success** The target takes double damage and is [dazzled](/Conditions.aspx?ID=7) until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute.
\r\n**Success** The target takes full damage and is dazzled until the start of your next turn.\n\n\n\n\r\n\r\n\r\nMoonlit Spellgun (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 1d8 at night, or 1d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 3d8 at night, or 3d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d8 at night, or 7d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d8 at night, or 12d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 18d8 at night, or 18d6 at other times.", "name": "Moonlit Spellgun (Minor)", "pfs": "Standard", "price": 700, "price_raw": "7 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n**Price** 7 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 1d8 at night, or 1d6 at other times.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 1d8 at night, or 1d6 at other times.", "summary_markdown": "The damage is 1d8 at night, or 1d6 at other times.", "text": " Moonlit Spellgun Source Treasure Vault pg. 97 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of werecreatures, vampires, and devils. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as silver for the purposes of weaknesses, resistances, and the like. Critical Success The target takes double damage and is dazzled until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute. Success The target takes full damage and is dazzled until the start of your next turn. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Moonlit Spellgun (Minor) Source Treasure Vault pg. 97 1.1 Price 7 gp Bulk L --- The damage is 1d8 at night, or 1d6 at other times. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Moonlit Spellgun (Lesser) Source Treasure Vault pg. 97 1.1 Price 30 gp Bulk L --- The damage is 3d8 at night, or 3d6 at other times. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Moonlit Spellgun (Moderate) Source Treasure Vault pg. 97 1.1 Price 150 gp Bulk L --- The damage is 7d8 at night, or 7d6 at other times. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Moonlit Spellgun (Greater) Source Treasure Vault pg. 97 1.1 Price 600 gp Bulk L --- The damage is 12d8 at night, or 12d6 at other times. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Moonlit Spellgun (Major) Source Treasure Vault pg. 97 1.1 Price 3,000 gp Bulk L --- The damage is 18d8 at night, or 18d6 at other times.", "trait": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2121", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2121-1868", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Moonlit Spellgun](/Equipment.aspx?ID=2121)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of [werecreatures](/MonsterFamilies.aspx?ID=100), [vampires](/MonsterFamilies.aspx?ID=97), and [devils](/MonsterFamilies.aspx?ID=30). You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as [silver](/Equipment.aspx?ID=379) for the purposes of weaknesses, resistances, and the like.\n\n**Critical Success** The target takes double damage and is [dazzled](/Conditions.aspx?ID=7) until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute.
\r\n**Success** The target takes full damage and is dazzled until the start of your next turn.\n\n\n\n\r\n\r\n\r\nMoonlit Spellgun (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 1d8 at night, or 1d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 3d8 at night, or 3d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d8 at night, or 7d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d8 at night, or 12d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 18d8 at night, or 18d6 at other times.", "name": "Moonlit Spellgun (Lesser)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 3d8 at night, or 3d6 at other times.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 3d8 at night, or 3d6 at other times.", "summary_markdown": "The damage is 3d8 at night, or 3d6 at other times.", "text": " Moonlit Spellgun Source Treasure Vault pg. 97 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of werecreatures, vampires, and devils. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as silver for the purposes of weaknesses, resistances, and the like. Critical Success The target takes double damage and is dazzled until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute. Success The target takes full damage and is dazzled until the start of your next turn. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Moonlit Spellgun (Minor) Source Treasure Vault pg. 97 1.1 Price 7 gp Bulk L --- The damage is 1d8 at night, or 1d6 at other times. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Moonlit Spellgun (Lesser) Source Treasure Vault pg. 97 1.1 Price 30 gp Bulk L --- The damage is 3d8 at night, or 3d6 at other times. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Moonlit Spellgun (Moderate) Source Treasure Vault pg. 97 1.1 Price 150 gp Bulk L --- The damage is 7d8 at night, or 7d6 at other times. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Moonlit Spellgun (Greater) Source Treasure Vault pg. 97 1.1 Price 600 gp Bulk L --- The damage is 12d8 at night, or 12d6 at other times. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Moonlit Spellgun (Major) Source Treasure Vault pg. 97 1.1 Price 3,000 gp Bulk L --- The damage is 18d8 at night, or 18d6 at other times.", "trait": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2121", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2121-1869", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Moonlit Spellgun](/Equipment.aspx?ID=2121)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of [werecreatures](/MonsterFamilies.aspx?ID=100), [vampires](/MonsterFamilies.aspx?ID=97), and [devils](/MonsterFamilies.aspx?ID=30). You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as [silver](/Equipment.aspx?ID=379) for the purposes of weaknesses, resistances, and the like.\n\n**Critical Success** The target takes double damage and is [dazzled](/Conditions.aspx?ID=7) until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute.
\r\n**Success** The target takes full damage and is dazzled until the start of your next turn.\n\n\n\n\r\n\r\n\r\nMoonlit Spellgun (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 1d8 at night, or 1d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 3d8 at night, or 3d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d8 at night, or 7d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d8 at night, or 12d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 18d8 at night, or 18d6 at other times.", "name": "Moonlit Spellgun (Moderate)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 7d8 at night, or 7d6 at other times.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 7d8 at night, or 7d6 at other times.", "summary_markdown": "The damage is 7d8 at night, or 7d6 at other times.", "text": " Moonlit Spellgun Source Treasure Vault pg. 97 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of werecreatures, vampires, and devils. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as silver for the purposes of weaknesses, resistances, and the like. Critical Success The target takes double damage and is dazzled until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute. Success The target takes full damage and is dazzled until the start of your next turn. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Moonlit Spellgun (Minor) Source Treasure Vault pg. 97 1.1 Price 7 gp Bulk L --- The damage is 1d8 at night, or 1d6 at other times. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Moonlit Spellgun (Lesser) Source Treasure Vault pg. 97 1.1 Price 30 gp Bulk L --- The damage is 3d8 at night, or 3d6 at other times. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Moonlit Spellgun (Moderate) Source Treasure Vault pg. 97 1.1 Price 150 gp Bulk L --- The damage is 7d8 at night, or 7d6 at other times. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Moonlit Spellgun (Greater) Source Treasure Vault pg. 97 1.1 Price 600 gp Bulk L --- The damage is 12d8 at night, or 12d6 at other times. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Moonlit Spellgun (Major) Source Treasure Vault pg. 97 1.1 Price 3,000 gp Bulk L --- The damage is 18d8 at night, or 18d6 at other times.", "trait": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2121", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2121-1870", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Moonlit Spellgun](/Equipment.aspx?ID=2121)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of [werecreatures](/MonsterFamilies.aspx?ID=100), [vampires](/MonsterFamilies.aspx?ID=97), and [devils](/MonsterFamilies.aspx?ID=30). You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as [silver](/Equipment.aspx?ID=379) for the purposes of weaknesses, resistances, and the like.\n\n**Critical Success** The target takes double damage and is [dazzled](/Conditions.aspx?ID=7) until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute.
\r\n**Success** The target takes full damage and is dazzled until the start of your next turn.\n\n\n\n\r\n\r\n\r\nMoonlit Spellgun (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 1d8 at night, or 1d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 3d8 at night, or 3d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d8 at night, or 7d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d8 at night, or 12d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 18d8 at night, or 18d6 at other times.", "name": "Moonlit Spellgun (Greater)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 12d8 at night, or 12d6 at other times.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 12d8 at night, or 12d6 at other times.", "summary_markdown": "The damage is 12d8 at night, or 12d6 at other times.", "text": " Moonlit Spellgun Source Treasure Vault pg. 97 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of werecreatures, vampires, and devils. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as silver for the purposes of weaknesses, resistances, and the like. Critical Success The target takes double damage and is dazzled until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute. Success The target takes full damage and is dazzled until the start of your next turn. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Moonlit Spellgun (Minor) Source Treasure Vault pg. 97 1.1 Price 7 gp Bulk L --- The damage is 1d8 at night, or 1d6 at other times. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Moonlit Spellgun (Lesser) Source Treasure Vault pg. 97 1.1 Price 30 gp Bulk L --- The damage is 3d8 at night, or 3d6 at other times. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Moonlit Spellgun (Moderate) Source Treasure Vault pg. 97 1.1 Price 150 gp Bulk L --- The damage is 7d8 at night, or 7d6 at other times. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Moonlit Spellgun (Greater) Source Treasure Vault pg. 97 1.1 Price 600 gp Bulk L --- The damage is 12d8 at night, or 12d6 at other times. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Moonlit Spellgun (Major) Source Treasure Vault pg. 97 1.1 Price 3,000 gp Bulk L --- The damage is 18d8 at night, or 18d6 at other times.", "trait": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2121", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2121-1871", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Moonlit Spellgun](/Equipment.aspx?ID=2121)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of [werecreatures](/MonsterFamilies.aspx?ID=100), [vampires](/MonsterFamilies.aspx?ID=97), and [devils](/MonsterFamilies.aspx?ID=30). You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as [silver](/Equipment.aspx?ID=379) for the purposes of weaknesses, resistances, and the like.\n\n**Critical Success** The target takes double damage and is [dazzled](/Conditions.aspx?ID=7) until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute.
\r\n**Success** The target takes full damage and is dazzled until the start of your next turn.\n\n\n\n\r\n\r\n\r\nMoonlit Spellgun (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 7 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 1d8 at night, or 1d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 3d8 at night, or 3d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d8 at night, or 7d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d8 at night, or 12d6 at other times.\r\n\r\n\r\nMoonlit Spellgun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 18d8 at night, or 18d6 at other times.", "name": "Moonlit Spellgun (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 18d8 at night, or 18d6 at other times.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 18d8 at night, or 18d6 at other times.", "summary_markdown": "The damage is 18d8 at night, or 18d6 at other times.", "text": " Moonlit Spellgun Source Treasure Vault pg. 97 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it's often carried by hunters of werecreatures, vampires, and devils. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun's damage is treated as silver for the purposes of weaknesses, resistances, and the like. Critical Success The target takes double damage and is dazzled until the start of your next turn. If it has a weakness to silver or a resistance that can be bypassed by silver, it's also enfeebled 1 for 1 minute. Success The target takes full damage and is dazzled until the start of your next turn. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Moonlit Spellgun (Minor) Source Treasure Vault pg. 97 1.1 Price 7 gp Bulk L --- The damage is 1d8 at night, or 1d6 at other times. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Moonlit Spellgun (Lesser) Source Treasure Vault pg. 97 1.1 Price 30 gp Bulk L --- The damage is 3d8 at night, or 3d6 at other times. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Moonlit Spellgun (Moderate) Source Treasure Vault pg. 97 1.1 Price 150 gp Bulk L --- The damage is 7d8 at night, or 7d6 at other times. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Moonlit Spellgun (Greater) Source Treasure Vault pg. 97 1.1 Price 600 gp Bulk L --- The damage is 12d8 at night, or 12d6 at other times. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Moonlit Spellgun (Major) Source Treasure Vault pg. 97 1.1 Price 3,000 gp Bulk L --- The damage is 18d8 at night, or 18d6 at other times.", "trait": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Fire", "Light", "Magical", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2121", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2122", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Neophyte's Fipple](/Equipment.aspx?ID=2122)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 8 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**[Perform](/Actions.aspx?ID=59)\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are untrained in [Performance](/Skills.aspx?ID=12).\r\n\n\n\r\n\r\n---\n\nMade of polished wood, a _neophyte's fipple_ is a block flute enchanted to guarantee melodic sound. When you Perform a song on the fipple to Activate it, your ability modifier, proficiency bonus, and item bonus for the Performance check total +7, regardless of what they would normally be. Add other bonuses and penalties to the check normally. Once the magic is used, the fipple remains as a mundane [instrument](/Equipment.aspx?ID=37).\n\n\n\n", "name": "Neophyte's Fipple", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "rarity": "common", "release_date": "2023-02-22", "requirement": "You are untrained in Performance .", "requirement_markdown": "You are untrained in [Performance](/Skills.aspx?ID=12).", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n**Price** 8 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**[Perform](/Actions.aspx?ID=59)\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You are untrained in [Performance](/Skills.aspx?ID=12).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of polished wood, a neophyte's fipple is a block flute enchanted to guarantee melodic sound. When you Perform a song on the fipple to Activate …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made of polished wood, a neophyte's fipple is a block flute enchanted to guarantee melodic sound. When you Perform a song on the fipple to Activate …", "summary_markdown": "Made of polished wood, a neophyte's fipple is a block flute enchanted to guarantee melodic sound. When you Perform a song on the fipple to Activate …", "text": " Neophyte's Fipple Source Treasure Vault pg. 97 1.1 Price 8 gp Usage held in 2 hands Bulk L Activate Single Action Perform Requirement You are untrained in Performance. --- Made of polished wood, a neophyte's fipple is a block flute enchanted to guarantee melodic sound. When you Perform a song on the fipple to Activate it, your ability modifier, proficiency bonus, and item bonus for the Performance check total +7, regardless of what they would normally be. Add other bonuses and penalties to the check normally. Once the magic is used, the fipple remains as a mundane instrument.\n", "trait": [ "Consumable", "Illusion", "Magical" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Consumable", "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2122", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2123", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion Patch](/Equipment.aspx?ID=2123)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n\n\n**Usage** worn\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You must have the _potion patch_ affixed to your skin.\r\n\n\n\r\n\r\n---\n\nA _potion patch_ is a sticky, bandage-like pad that can be filled with one [potion](/equipment/consumables/potions) and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the [manipulate](/Traits.aspx?ID=104) trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another _potion patch_ is affixed to you, whichever comes first.\n\n\n\n\r\n\r\n\r\nPotion Patch (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion must be 10th level or lower.\r\n\r\n\r\nPotion Patch (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe potion must be 15th level or lower.\r\n\r\n\r\nPotion Patch (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion can be any level.", "name": "Potion Patch", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "requirement": "You must have the potion patch affixed to your skin.", "requirement_markdown": "You must have the _potion patch_ affixed to your skin.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You must have the _potion patch_ affixed to your skin.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a …", "summary_markdown": "A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a …", "text": " Potion Patch Source Treasure Vault pg. 97 1.1 Usage worn Activate Single Action command Requirement You must have the potion patch affixed to your skin. --- A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another potion patch is affixed to you, whichever comes first. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Potion Patch (Lesser) Source Treasure Vault pg. 97 1.1 Price 20 gp --- The potion must be 10th level or lower. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Potion Patch (Moderate) Source Treasure Vault pg. 97 1.1 Price 100 gp Bulk L --- The potion must be 15th level or lower. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Potion Patch (Greater) Source Treasure Vault pg. 97 1.1 Price 600 gp --- The potion can be any level.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2123", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2123-1872", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion Patch](/Equipment.aspx?ID=2123)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n\n\n**Usage** worn\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You must have the _potion patch_ affixed to your skin.\r\n\n\n\r\n\r\n---\n\nA _potion patch_ is a sticky, bandage-like pad that can be filled with one [potion](/equipment/consumables/potions) and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the [manipulate](/Traits.aspx?ID=104) trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another _potion patch_ is affixed to you, whichever comes first.\n\n\n\n\r\n\r\n\r\nPotion Patch (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion must be 10th level or lower.\r\n\r\n\r\nPotion Patch (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe potion must be 15th level or lower.\r\n\r\n\r\nPotion Patch (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion can be any level.", "name": "Potion Patch (Lesser)", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe potion must be 10th level or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "summary": "The potion must be 10th level or lower.", "summary_markdown": "The potion must be 10th level or lower.", "text": " Potion Patch Source Treasure Vault pg. 97 1.1 Usage worn Activate Single Action command Requirement You must have the potion patch affixed to your skin. --- A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another potion patch is affixed to you, whichever comes first. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Potion Patch (Lesser) Source Treasure Vault pg. 97 1.1 Price 20 gp --- The potion must be 10th level or lower. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Potion Patch (Moderate) Source Treasure Vault pg. 97 1.1 Price 100 gp Bulk L --- The potion must be 15th level or lower. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Potion Patch (Greater) Source Treasure Vault pg. 97 1.1 Price 600 gp --- The potion can be any level.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2123", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2123-1873", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion Patch](/Equipment.aspx?ID=2123)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n\n\n**Usage** worn\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You must have the _potion patch_ affixed to your skin.\r\n\n\n\r\n\r\n---\n\nA _potion patch_ is a sticky, bandage-like pad that can be filled with one [potion](/equipment/consumables/potions) and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the [manipulate](/Traits.aspx?ID=104) trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another _potion patch_ is affixed to you, whichever comes first.\n\n\n\n\r\n\r\n\r\nPotion Patch (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion must be 10th level or lower.\r\n\r\n\r\nPotion Patch (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe potion must be 15th level or lower.\r\n\r\n\r\nPotion Patch (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion can be any level.", "name": "Potion Patch (Moderate)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe potion must be 15th level or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "summary": "The potion must be 15th level or lower.", "summary_markdown": "The potion must be 15th level or lower.", "text": " Potion Patch Source Treasure Vault pg. 97 1.1 Usage worn Activate Single Action command Requirement You must have the potion patch affixed to your skin. --- A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another potion patch is affixed to you, whichever comes first. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Potion Patch (Lesser) Source Treasure Vault pg. 97 1.1 Price 20 gp --- The potion must be 10th level or lower. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Potion Patch (Moderate) Source Treasure Vault pg. 97 1.1 Price 100 gp Bulk L --- The potion must be 15th level or lower. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Potion Patch (Greater) Source Treasure Vault pg. 97 1.1 Price 600 gp --- The potion can be any level.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2123", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2123-1874", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Potion Patch](/Equipment.aspx?ID=2123)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n\n\n**Usage** worn\n\n\n\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n**Requirement** You must have the _potion patch_ affixed to your skin.\r\n\n\n\r\n\r\n---\n\nA _potion patch_ is a sticky, bandage-like pad that can be filled with one [potion](/equipment/consumables/potions) and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the [manipulate](/Traits.aspx?ID=104) trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another _potion patch_ is affixed to you, whichever comes first.\n\n\n\n\r\n\r\n\r\nPotion Patch (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion must be 10th level or lower.\r\n\r\n\r\nPotion Patch (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe potion must be 15th level or lower.\r\n\r\n\r\nPotion Patch (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe potion can be any level.", "name": "Potion Patch (Greater)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\r\n**Activate**command\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe potion can be any level.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "summary": "The potion can be any level.", "summary_markdown": "The potion can be any level.", "text": " Potion Patch Source Treasure Vault pg. 97 1.1 Usage worn Activate Single Action command Requirement You must have the potion patch affixed to your skin. --- A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another potion patch is affixed to you, whichever comes first. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Potion Patch (Lesser) Source Treasure Vault pg. 97 1.1 Price 20 gp --- The potion must be 10th level or lower. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Potion Patch (Moderate) Source Treasure Vault pg. 97 1.1 Price 100 gp Bulk L --- The potion must be 15th level or lower. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Potion Patch (Greater) Source Treasure Vault pg. 97 1.1 Price 600 gp --- The potion can be any level.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2123", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2124", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Reaper's Spellgun](/Equipment.aspx?ID=2124)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA rod of blackened bone with a bulb at one end comprises a _reaper's spellgun_, which feels heavier than it looks. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun fires a shadowy ray, then dissolves into gray mist.\n\n**Critical Success** The target takes 4d6 negative damage and is [drained 2](/Conditions.aspx?ID=10) and [doomed 1](/Conditions.aspx?ID=9). If it had fewer than half its maximum Hit Points after taking the negative damage, it's drained 3 instead. If the Hit Point loss from being drained drops the creature to 0 Hit Points, it dies.
\r\n**Success** As critical success, but for the drained condition, the target is drained 1, or drained 2 if it had fewer than half its maximum HP.\n\n\n\n", "name": "Reaper's Spellgun", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA rod of blackened bone with a bulb at one end comprises a reaper's spellgun , which feels heavier than it looks. You Activate the spellgun by …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 97" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 97 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A rod of blackened bone with a bulb at one end comprises a reaper's spellgun , which feels heavier than it looks. You Activate the spellgun by …", "summary_markdown": "A rod of blackened bone with a bulb at one end comprises a reaper's spellgun , which feels heavier than it looks. You Activate the spellgun by …", "text": " Reaper's Spellgun Source Treasure Vault pg. 97 1.1 Price 600 gp Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- A rod of blackened bone with a bulb at one end comprises a reaper's spellgun , which feels heavier than it looks. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a shadowy ray, then dissolves into gray mist. Critical Success The target takes 4d6 negative damage and is drained 2 and doomed 1. If it had fewer than half its maximum Hit Points after taking the negative damage, it's drained 3 instead. If the Hit Point loss from being drained drops the creature to 0 Hit Points, it dies. Success As critical success, but for the drained condition, the target is drained 1, or drained 2 if it had fewer than half its maximum HP.\n", "trait": [ "Attack", "Consumable", "Death", "Magical", "Necromancy", "Negative", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Death](/Traits.aspx?ID=40), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Death", "Magical", "Necromancy", "Negative", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2124", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2125", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sparking Spellgun](/Equipment.aspx?ID=2125)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA broad wooden tube with a handle, a _sparking spellgun_ radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and [persistent fire damage](/Conditions.aspx?ID=29) according to its type.\n\n**Critical Success** The target takes double damage, takes double persistent damage, is [blinded](/Conditions.aspx?ID=1) for 1 round, and is [dazzled](/Conditions.aspx?ID=7) while the persistent damage lasts.
\r\n**Success** The target takes full damage, full persistent damage, and is dazzled while the persistent damage lasts.\n\n\n\n\r\n\r\n\r\nSparking Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 4d6, and the persistent damage is 1d4.\r\n\r\n\r\nSparking Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d6, and the persistent damage is 3d4.\r\n\r\n\r\nSparking Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 10d6, and the persistent damage is 5d4.", "name": "Sparking Spellgun", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your …", "summary_markdown": "A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your …", "text": " Sparking Spellgun Source Treasure Vault pg. 98 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and persistent fire damage according to its type. Critical Success The target takes double damage, takes double persistent damage, is blinded for 1 round, and is dazzled while the persistent damage lasts. Success The target takes full damage, full persistent damage, and is dazzled while the persistent damage lasts. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sparking Spellgun (Lesser) Source Treasure Vault pg. 98 1.1 Price 30 gp Bulk L --- The damage is 4d6, and the persistent damage is 1d4. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sparking Spellgun (Moderate) Source Treasure Vault pg. 98 1.1 Price 150 gp Bulk L --- The damage is 7d6, and the persistent damage is 3d4. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sparking Spellgun (Greater) Source Treasure Vault pg. 98 1.1 Price 600 gp Bulk L --- The damage is 10d6, and the persistent damage is 5d4.", "trait": [ "Attack", "Consumable", "Evocation", "Fire", "Magical", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Fire", "Magical", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2125", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2125-1875", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sparking Spellgun](/Equipment.aspx?ID=2125)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA broad wooden tube with a handle, a _sparking spellgun_ radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and [persistent fire damage](/Conditions.aspx?ID=29) according to its type.\n\n**Critical Success** The target takes double damage, takes double persistent damage, is [blinded](/Conditions.aspx?ID=1) for 1 round, and is [dazzled](/Conditions.aspx?ID=7) while the persistent damage lasts.
\r\n**Success** The target takes full damage, full persistent damage, and is dazzled while the persistent damage lasts.\n\n\n\n\r\n\r\n\r\nSparking Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 4d6, and the persistent damage is 1d4.\r\n\r\n\r\nSparking Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d6, and the persistent damage is 3d4.\r\n\r\n\r\nSparking Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 10d6, and the persistent damage is 5d4.", "name": "Sparking Spellgun (Lesser)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 4d6, and the persistent damage is 1d4.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 4d6, and the persistent damage is 1d4.", "summary_markdown": "The damage is 4d6, and the persistent damage is 1d4.", "text": " Sparking Spellgun Source Treasure Vault pg. 98 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and persistent fire damage according to its type. Critical Success The target takes double damage, takes double persistent damage, is blinded for 1 round, and is dazzled while the persistent damage lasts. Success The target takes full damage, full persistent damage, and is dazzled while the persistent damage lasts. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sparking Spellgun (Lesser) Source Treasure Vault pg. 98 1.1 Price 30 gp Bulk L --- The damage is 4d6, and the persistent damage is 1d4. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sparking Spellgun (Moderate) Source Treasure Vault pg. 98 1.1 Price 150 gp Bulk L --- The damage is 7d6, and the persistent damage is 3d4. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sparking Spellgun (Greater) Source Treasure Vault pg. 98 1.1 Price 600 gp Bulk L --- The damage is 10d6, and the persistent damage is 5d4.", "trait": [ "Attack", "Consumable", "Evocation", "Fire", "Magical", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Fire", "Magical", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2125", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2125-1876", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sparking Spellgun](/Equipment.aspx?ID=2125)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA broad wooden tube with a handle, a _sparking spellgun_ radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and [persistent fire damage](/Conditions.aspx?ID=29) according to its type.\n\n**Critical Success** The target takes double damage, takes double persistent damage, is [blinded](/Conditions.aspx?ID=1) for 1 round, and is [dazzled](/Conditions.aspx?ID=7) while the persistent damage lasts.
\r\n**Success** The target takes full damage, full persistent damage, and is dazzled while the persistent damage lasts.\n\n\n\n\r\n\r\n\r\nSparking Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 4d6, and the persistent damage is 1d4.\r\n\r\n\r\nSparking Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d6, and the persistent damage is 3d4.\r\n\r\n\r\nSparking Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 10d6, and the persistent damage is 5d4.", "name": "Sparking Spellgun (Moderate)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 7d6, and the persistent damage is 3d4.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 7d6, and the persistent damage is 3d4.", "summary_markdown": "The damage is 7d6, and the persistent damage is 3d4.", "text": " Sparking Spellgun Source Treasure Vault pg. 98 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and persistent fire damage according to its type. Critical Success The target takes double damage, takes double persistent damage, is blinded for 1 round, and is dazzled while the persistent damage lasts. Success The target takes full damage, full persistent damage, and is dazzled while the persistent damage lasts. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sparking Spellgun (Lesser) Source Treasure Vault pg. 98 1.1 Price 30 gp Bulk L --- The damage is 4d6, and the persistent damage is 1d4. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sparking Spellgun (Moderate) Source Treasure Vault pg. 98 1.1 Price 150 gp Bulk L --- The damage is 7d6, and the persistent damage is 3d4. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sparking Spellgun (Greater) Source Treasure Vault pg. 98 1.1 Price 600 gp Bulk L --- The damage is 10d6, and the persistent damage is 5d4.", "trait": [ "Attack", "Consumable", "Evocation", "Fire", "Magical", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Fire", "Magical", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2125", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2125-1877", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sparking Spellgun](/Equipment.aspx?ID=2125)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA broad wooden tube with a handle, a _sparking spellgun_ radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and [persistent fire damage](/Conditions.aspx?ID=29) according to its type.\n\n**Critical Success** The target takes double damage, takes double persistent damage, is [blinded](/Conditions.aspx?ID=1) for 1 round, and is [dazzled](/Conditions.aspx?ID=7) while the persistent damage lasts.
\r\n**Success** The target takes full damage, full persistent damage, and is dazzled while the persistent damage lasts.\n\n\n\n\r\n\r\n\r\nSparking Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 4d6, and the persistent damage is 1d4.\r\n\r\n\r\nSparking Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d6, and the persistent damage is 3d4.\r\n\r\n\r\nSparking Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 10d6, and the persistent damage is 5d4.", "name": "Sparking Spellgun (Greater)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 10d6, and the persistent damage is 5d4.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 10d6, and the persistent damage is 5d4.", "summary_markdown": "The damage is 10d6, and the persistent damage is 5d4.", "text": " Sparking Spellgun Source Treasure Vault pg. 98 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and persistent fire damage according to its type. Critical Success The target takes double damage, takes double persistent damage, is blinded for 1 round, and is dazzled while the persistent damage lasts. Success The target takes full damage, full persistent damage, and is dazzled while the persistent damage lasts. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sparking Spellgun (Lesser) Source Treasure Vault pg. 98 1.1 Price 30 gp Bulk L --- The damage is 4d6, and the persistent damage is 1d4. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sparking Spellgun (Moderate) Source Treasure Vault pg. 98 1.1 Price 150 gp Bulk L --- The damage is 7d6, and the persistent damage is 3d4. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Sparking Spellgun (Greater) Source Treasure Vault pg. 98 1.1 Price 600 gp Bulk L --- The damage is 10d6, and the persistent damage is 5d4.", "trait": [ "Attack", "Consumable", "Evocation", "Fire", "Magical", "Spellgun" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Fire", "Magical", "Spellgun" ], "type": "Item", "url": "/Equipment.aspx?ID=2125", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2126", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiritual Warhorn](/Equipment.aspx?ID=2126)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spiritual warhorn_ is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies.\n\nOnce the magic is used, the warhorn remains as a non-magical [musical instrument](/Equipment.aspx?ID=37).\n\n\n\n\r\n\r\n\r\nSpiritual Warhorn (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nTwo warriors manifest with a +11 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nFour warriors manifest with a +17 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nSix warriors manifest with a +22 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEight warriors manifest with a +29 attack modifier.", "name": "Spiritual Warhorn", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of …", "summary_markdown": "A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of …", "text": " Spiritual Warhorn Source Treasure Vault pg. 98 1.1 Usage held in 2 hands Bulk L Activate Two Actions Interact --- A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies. Once the magic is used, the warhorn remains as a non-magical musical instrument. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spiritual Warhorn (Lesser) Source Treasure Vault pg. 98 1.1 Price 30 gp Bulk L --- Two warriors manifest with a +11 attack modifier. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spiritual Warhorn (Moderate) Source Treasure Vault pg. 98 1.1 Price 150 gp Bulk L --- Four warriors manifest with a +17 attack modifier. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spiritual Warhorn (Greater) Source Treasure Vault pg. 98 1.1 Price 600 gp Bulk L --- Six warriors manifest with a +22 attack modifier. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spiritual Warhorn (Major) Source Treasure Vault pg. 98 1.1 Price 3,000 gp Bulk L --- Eight warriors manifest with a +29 attack modifier.", "trait": [ "Conjuration", "Consumable", "Force", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Force", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2126", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2126-1878", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiritual Warhorn](/Equipment.aspx?ID=2126)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spiritual warhorn_ is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies.\n\nOnce the magic is used, the warhorn remains as a non-magical [musical instrument](/Equipment.aspx?ID=37).\n\n\n\n\r\n\r\n\r\nSpiritual Warhorn (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nTwo warriors manifest with a +11 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nFour warriors manifest with a +17 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nSix warriors manifest with a +22 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEight warriors manifest with a +29 attack modifier.", "name": "Spiritual Warhorn (Lesser)", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTwo warriors manifest with a +11 attack modifier.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "summary": "Two warriors manifest with a +11 attack modifier.", "summary_markdown": "Two warriors manifest with a +11 attack modifier.", "text": " Spiritual Warhorn Source Treasure Vault pg. 98 1.1 Usage held in 2 hands Bulk L Activate Two Actions Interact --- A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies. Once the magic is used, the warhorn remains as a non-magical musical instrument. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spiritual Warhorn (Lesser) Source Treasure Vault pg. 98 1.1 Price 30 gp Bulk L --- Two warriors manifest with a +11 attack modifier. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spiritual Warhorn (Moderate) Source Treasure Vault pg. 98 1.1 Price 150 gp Bulk L --- Four warriors manifest with a +17 attack modifier. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spiritual Warhorn (Greater) Source Treasure Vault pg. 98 1.1 Price 600 gp Bulk L --- Six warriors manifest with a +22 attack modifier. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spiritual Warhorn (Major) Source Treasure Vault pg. 98 1.1 Price 3,000 gp Bulk L --- Eight warriors manifest with a +29 attack modifier.", "trait": [ "Conjuration", "Consumable", "Force", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Force", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2126", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2126-1879", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiritual Warhorn](/Equipment.aspx?ID=2126)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spiritual warhorn_ is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies.\n\nOnce the magic is used, the warhorn remains as a non-magical [musical instrument](/Equipment.aspx?ID=37).\n\n\n\n\r\n\r\n\r\nSpiritual Warhorn (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nTwo warriors manifest with a +11 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nFour warriors manifest with a +17 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nSix warriors manifest with a +22 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEight warriors manifest with a +29 attack modifier.", "name": "Spiritual Warhorn (Moderate)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFour warriors manifest with a +17 attack modifier.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "summary": "Four warriors manifest with a +17 attack modifier.", "summary_markdown": "Four warriors manifest with a +17 attack modifier.", "text": " Spiritual Warhorn Source Treasure Vault pg. 98 1.1 Usage held in 2 hands Bulk L Activate Two Actions Interact --- A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies. Once the magic is used, the warhorn remains as a non-magical musical instrument. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spiritual Warhorn (Lesser) Source Treasure Vault pg. 98 1.1 Price 30 gp Bulk L --- Two warriors manifest with a +11 attack modifier. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spiritual Warhorn (Moderate) Source Treasure Vault pg. 98 1.1 Price 150 gp Bulk L --- Four warriors manifest with a +17 attack modifier. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spiritual Warhorn (Greater) Source Treasure Vault pg. 98 1.1 Price 600 gp Bulk L --- Six warriors manifest with a +22 attack modifier. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spiritual Warhorn (Major) Source Treasure Vault pg. 98 1.1 Price 3,000 gp Bulk L --- Eight warriors manifest with a +29 attack modifier.", "trait": [ "Conjuration", "Consumable", "Force", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Force", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2126", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2126-1880", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiritual Warhorn](/Equipment.aspx?ID=2126)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spiritual warhorn_ is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies.\n\nOnce the magic is used, the warhorn remains as a non-magical [musical instrument](/Equipment.aspx?ID=37).\n\n\n\n\r\n\r\n\r\nSpiritual Warhorn (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nTwo warriors manifest with a +11 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nFour warriors manifest with a +17 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nSix warriors manifest with a +22 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEight warriors manifest with a +29 attack modifier.", "name": "Spiritual Warhorn (Greater)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSix warriors manifest with a +22 attack modifier.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "summary": "Six warriors manifest with a +22 attack modifier.", "summary_markdown": "Six warriors manifest with a +22 attack modifier.", "text": " Spiritual Warhorn Source Treasure Vault pg. 98 1.1 Usage held in 2 hands Bulk L Activate Two Actions Interact --- A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies. Once the magic is used, the warhorn remains as a non-magical musical instrument. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spiritual Warhorn (Lesser) Source Treasure Vault pg. 98 1.1 Price 30 gp Bulk L --- Two warriors manifest with a +11 attack modifier. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spiritual Warhorn (Moderate) Source Treasure Vault pg. 98 1.1 Price 150 gp Bulk L --- Four warriors manifest with a +17 attack modifier. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spiritual Warhorn (Greater) Source Treasure Vault pg. 98 1.1 Price 600 gp Bulk L --- Six warriors manifest with a +22 attack modifier. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spiritual Warhorn (Major) Source Treasure Vault pg. 98 1.1 Price 3,000 gp Bulk L --- Eight warriors manifest with a +29 attack modifier.", "trait": [ "Conjuration", "Consumable", "Force", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Force", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2126", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2126-1881", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiritual Warhorn](/Equipment.aspx?ID=2126)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spiritual warhorn_ is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies.\n\nOnce the magic is used, the warhorn remains as a non-magical [musical instrument](/Equipment.aspx?ID=37).\n\n\n\n\r\n\r\n\r\nSpiritual Warhorn (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nTwo warriors manifest with a +11 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nFour warriors manifest with a +17 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nSix warriors manifest with a +22 attack modifier.\r\n\r\n\r\nSpiritual Warhorn (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nEight warriors manifest with a +29 attack modifier.", "name": "Spiritual Warhorn (Major)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEight warriors manifest with a +29 attack modifier.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "summary": "Eight warriors manifest with a +29 attack modifier.", "summary_markdown": "Eight warriors manifest with a +29 attack modifier.", "text": " Spiritual Warhorn Source Treasure Vault pg. 98 1.1 Usage held in 2 hands Bulk L Activate Two Actions Interact --- A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies. Once the magic is used, the warhorn remains as a non-magical musical instrument. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Spiritual Warhorn (Lesser) Source Treasure Vault pg. 98 1.1 Price 30 gp Bulk L --- Two warriors manifest with a +11 attack modifier. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Spiritual Warhorn (Moderate) Source Treasure Vault pg. 98 1.1 Price 150 gp Bulk L --- Four warriors manifest with a +17 attack modifier. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Spiritual Warhorn (Greater) Source Treasure Vault pg. 98 1.1 Price 600 gp Bulk L --- Six warriors manifest with a +22 attack modifier. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Spiritual Warhorn (Major) Source Treasure Vault pg. 98 1.1 Price 3,000 gp Bulk L --- Eight warriors manifest with a +29 attack modifier.", "trait": [ "Conjuration", "Consumable", "Force", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Consumable", "Force", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2126", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2127", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Talespinner's Lyre](/Equipment.aspx?ID=2127)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 235 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPlucking a _talespinner's lyre_ while focusing on an event you witnessed causes the instrument to create an illusion in a 50-foot emanation that plays out your memory of the event in real time, complete with sights, sounds, and smells. You can Sustain the Activation for up to 1 minute to keep it playing. The scene reproduces only what's in its area, including nothing beyond that even if present in the memory. The scene is realistic, but all observers can clearly tell it's an illusion. Observers can't interact with the scene directly nor can they taste or touch elements of it to get a sensation you didn't personally experience, but they can attempt skill checks to discern more about the scene without altering its contents. For example, no one could see something you didn't, such as the true form of a creature polymorphed into a squirrel, but an observer might be able to use Perception and [Sense Motive](/Actions.aspx?ID=85) to discern the squirrel was acting unlike a squirrel should.\n\n Once the magic is used, the lyre remains as a non-magical [virtuoso instrument](/Equipment.aspx?ID=37).\n\n\n\n", "name": "Talespinner's Lyre", "pfs": "Standard", "price": 23500, "price_raw": "235 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 235 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPlucking a talespinner's lyre while focusing on an event you witnessed causes the instrument to create an illusion in a 50-foot emanation that …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Plucking a talespinner's lyre while focusing on an event you witnessed causes the instrument to create an illusion in a 50-foot emanation that …", "summary_markdown": "Plucking a talespinner's lyre while focusing on an event you witnessed causes the instrument to create an illusion in a 50-foot emanation that …", "text": " Talespinner's Lyre Source Treasure Vault pg. 98 1.1 Price 235 gp Usage held in 2 hands Bulk L Activate Two Actions envision, Interact --- Plucking a talespinner's lyre while focusing on an event you witnessed causes the instrument to create an illusion in a 50-foot emanation that plays out your memory of the event in real time, complete with sights, sounds, and smells. You can Sustain the Activation for up to 1 minute to keep it playing. The scene reproduces only what's in its area, including nothing beyond that even if present in the memory. The scene is realistic, but all observers can clearly tell it's an illusion. Observers can't interact with the scene directly nor can they taste or touch elements of it to get a sensation you didn't personally experience, but they can attempt skill checks to discern more about the scene without altering its contents. For example, no one could see something you didn't, such as the true form of a creature polymorphed into a squirrel, but an observer might be able to use Perception and Sense Motive to discern the squirrel was acting unlike a squirrel should. Once the magic is used, the lyre remains as a non-magical virtuoso instrument.\n", "trait": [ "Auditory", "Consumable", "Illusion", "Magical", "Olfactory", "Uncommon", "Visual" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Olfactory](/Traits.aspx?ID=246), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Auditory", "Consumable", "Illusion", "Magical", "Olfactory", "Uncommon", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=2127", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2128", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Torrent Spellgun](/Equipment.aspx?ID=2128)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved of seashell, a _torrent spellgun_ is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand.\n\n**Critical Success** The target takes double damage and is [knocked back](/Rules.aspx?ID=451) 10 feet.
\r\n**Success** The target takes full damage and is knocked back 5 feet.\n\n\n\n\r\n\r\n\r\nTorrent Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 2d6.\r\n\r\n\r\nTorrent Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d6.\r\n\r\n\r\nTorrent Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d6.\r\n\r\n\r\nTorrent Spellgun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 16d6.", "name": "Torrent Spellgun", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one …", "summary_markdown": "Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one …", "text": " Torrent Spellgun Source Treasure Vault pg. 98 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand. Critical Success The target takes double damage and is knocked back 10 feet. Success The target takes full damage and is knocked back 5 feet. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Torrent Spellgun (Lesser) Source Treasure Vault pg. 98 1.1 Price 12 gp Bulk L --- The damage is 2d6. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Torrent Spellgun (Moderate) Source Treasure Vault pg. 98 1.1 Price 70 gp Bulk L --- The damage is 7d6. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Torrent Spellgun (Greater) Source Treasure Vault pg. 98 1.1 Price 275 gp Bulk L --- The damage is 12d6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Torrent Spellgun (Major) Source Treasure Vault pg. 98 1.1 Price 1,250 gp Bulk L --- The damage is 16d6.", "trait": [ "Attack", "Consumable", "Evocation", "Magical", "Spellgun", "Water" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Magical", "Spellgun", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2128", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2128-1882", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Torrent Spellgun](/Equipment.aspx?ID=2128)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved of seashell, a _torrent spellgun_ is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand.\n\n**Critical Success** The target takes double damage and is [knocked back](/Rules.aspx?ID=451) 10 feet.
\r\n**Success** The target takes full damage and is knocked back 5 feet.\n\n\n\n\r\n\r\n\r\nTorrent Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 2d6.\r\n\r\n\r\nTorrent Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d6.\r\n\r\n\r\nTorrent Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d6.\r\n\r\n\r\nTorrent Spellgun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 16d6.", "name": "Torrent Spellgun (Lesser)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 2d6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 2d6.", "summary_markdown": "The damage is 2d6.", "text": " Torrent Spellgun Source Treasure Vault pg. 98 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand. Critical Success The target takes double damage and is knocked back 10 feet. Success The target takes full damage and is knocked back 5 feet. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Torrent Spellgun (Lesser) Source Treasure Vault pg. 98 1.1 Price 12 gp Bulk L --- The damage is 2d6. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Torrent Spellgun (Moderate) Source Treasure Vault pg. 98 1.1 Price 70 gp Bulk L --- The damage is 7d6. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Torrent Spellgun (Greater) Source Treasure Vault pg. 98 1.1 Price 275 gp Bulk L --- The damage is 12d6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Torrent Spellgun (Major) Source Treasure Vault pg. 98 1.1 Price 1,250 gp Bulk L --- The damage is 16d6.", "trait": [ "Attack", "Consumable", "Evocation", "Magical", "Spellgun", "Water" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Magical", "Spellgun", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2128", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2128-1883", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Torrent Spellgun](/Equipment.aspx?ID=2128)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved of seashell, a _torrent spellgun_ is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand.\n\n**Critical Success** The target takes double damage and is [knocked back](/Rules.aspx?ID=451) 10 feet.
\r\n**Success** The target takes full damage and is knocked back 5 feet.\n\n\n\n\r\n\r\n\r\nTorrent Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 2d6.\r\n\r\n\r\nTorrent Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d6.\r\n\r\n\r\nTorrent Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d6.\r\n\r\n\r\nTorrent Spellgun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 16d6.", "name": "Torrent Spellgun (Moderate)", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 7d6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 7d6.", "summary_markdown": "The damage is 7d6.", "text": " Torrent Spellgun Source Treasure Vault pg. 98 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand. Critical Success The target takes double damage and is knocked back 10 feet. Success The target takes full damage and is knocked back 5 feet. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Torrent Spellgun (Lesser) Source Treasure Vault pg. 98 1.1 Price 12 gp Bulk L --- The damage is 2d6. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Torrent Spellgun (Moderate) Source Treasure Vault pg. 98 1.1 Price 70 gp Bulk L --- The damage is 7d6. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Torrent Spellgun (Greater) Source Treasure Vault pg. 98 1.1 Price 275 gp Bulk L --- The damage is 12d6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Torrent Spellgun (Major) Source Treasure Vault pg. 98 1.1 Price 1,250 gp Bulk L --- The damage is 16d6.", "trait": [ "Attack", "Consumable", "Evocation", "Magical", "Spellgun", "Water" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Magical", "Spellgun", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2128", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2128-1884", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Torrent Spellgun](/Equipment.aspx?ID=2128)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved of seashell, a _torrent spellgun_ is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand.\n\n**Critical Success** The target takes double damage and is [knocked back](/Rules.aspx?ID=451) 10 feet.
\r\n**Success** The target takes full damage and is knocked back 5 feet.\n\n\n\n\r\n\r\n\r\nTorrent Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 2d6.\r\n\r\n\r\nTorrent Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d6.\r\n\r\n\r\nTorrent Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d6.\r\n\r\n\r\nTorrent Spellgun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 16d6.", "name": "Torrent Spellgun (Greater)", "pfs": "Standard", "price": 27500, "price_raw": "275 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 275 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 12d6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 12d6.", "summary_markdown": "The damage is 12d6.", "text": " Torrent Spellgun Source Treasure Vault pg. 98 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand. Critical Success The target takes double damage and is knocked back 10 feet. Success The target takes full damage and is knocked back 5 feet. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Torrent Spellgun (Lesser) Source Treasure Vault pg. 98 1.1 Price 12 gp Bulk L --- The damage is 2d6. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Torrent Spellgun (Moderate) Source Treasure Vault pg. 98 1.1 Price 70 gp Bulk L --- The damage is 7d6. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Torrent Spellgun (Greater) Source Treasure Vault pg. 98 1.1 Price 275 gp Bulk L --- The damage is 12d6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Torrent Spellgun (Major) Source Treasure Vault pg. 98 1.1 Price 1,250 gp Bulk L --- The damage is 16d6.", "trait": [ "Attack", "Consumable", "Evocation", "Magical", "Spellgun", "Water" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Magical", "Spellgun", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2128", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2128-1885", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Torrent Spellgun](/Equipment.aspx?ID=2128)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved of seashell, a _torrent spellgun_ is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a [range increment](/Traits.aspx?ID=248) of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand.\n\n**Critical Success** The target takes double damage and is [knocked back](/Rules.aspx?ID=451) 10 feet.
\r\n**Success** The target takes full damage and is knocked back 5 feet.\n\n\n\n\r\n\r\n\r\nTorrent Spellgun (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 2d6.\r\n\r\n\r\nTorrent Spellgun (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 7d6.\r\n\r\n\r\nTorrent Spellgun (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 275 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d6.\r\n\r\n\r\nTorrent Spellgun (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 16d6.", "name": "Torrent Spellgun (Major)", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact, Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 16d6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 16d6.", "summary_markdown": "The damage is 16d6.", "text": " Torrent Spellgun Source Treasure Vault pg. 98 1.1 Usage held in 1 hand Bulk L Activate Two Actions Interact, Strike --- Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand. Critical Success The target takes double damage and is knocked back 10 feet. Success The target takes full damage and is knocked back 5 feet. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Torrent Spellgun (Lesser) Source Treasure Vault pg. 98 1.1 Price 12 gp Bulk L --- The damage is 2d6. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Torrent Spellgun (Moderate) Source Treasure Vault pg. 98 1.1 Price 70 gp Bulk L --- The damage is 7d6. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Torrent Spellgun (Greater) Source Treasure Vault pg. 98 1.1 Price 275 gp Bulk L --- The damage is 12d6. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Torrent Spellgun (Major) Source Treasure Vault pg. 98 1.1 Price 1,250 gp Bulk L --- The damage is 16d6.", "trait": [ "Attack", "Consumable", "Evocation", "Magical", "Spellgun", "Water" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellgun](/Traits.aspx?ID=491), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Attack", "Consumable", "Evocation", "Magical", "Spellgun", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2128", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2129", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Watchful Portrait](/Equipment.aspx?ID=2129)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _watchful portrait_ appears to be an innocuous depiction of a bored noble, unassuming relative, or unknown local celebrity. You Activate the portrait by hanging it. While it's activated, you can use a single action with the [concentrate](/Traits.aspx?ID=32) trait to see through the eyes of the portrait instead of your own. You can do so while you're within 500 feet of the portrait, even if it's outside your line of sight or line of effect. You visually observe the area around the portrait from its perspective, using your own visual senses. While you're scrying through it, the portrait's eyes follow others more than usual. A creature that succeeds at a DC 30 Perception check notices this phenomenon. The scrying ends after 10 minutes or when you decide to stop watching through the portrait.\n\n The painting loses its magic when the scrying ends, if 4 hours pass after you Activate it without you looking through it, or if you Activate a different _watchful portrait_. The portrait then remains a normal, non-magical work of art, but due to its rather bland subject matter, it is worth no more than 5 gp.\n\n\n\n", "name": "Watchful Portrait", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA watchful portrait appears to be an innocuous depiction of a bored noble, unassuming relative, or unknown local celebrity. You Activate the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 98" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 98 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A watchful portrait appears to be an innocuous depiction of a bored noble, unassuming relative, or unknown local celebrity. You Activate the …", "summary_markdown": "A watchful portrait appears to be an innocuous depiction of a bored noble, unassuming relative, or unknown local celebrity. You Activate the …", "text": " Watchful Portrait Source Treasure Vault pg. 98 1.1 Price 125 gp Usage held in 2 hands Bulk 1 Activate Single Action Interact --- A watchful portrait appears to be an innocuous depiction of a bored noble, unassuming relative, or unknown local celebrity. You Activate the portrait by hanging it. While it's activated, you can use a single action with the concentrate trait to see through the eyes of the portrait instead of your own. You can do so while you're within 500 feet of the portrait, even if it's outside your line of sight or line of effect. You visually observe the area around the portrait from its perspective, using your own visual senses. While you're scrying through it, the portrait's eyes follow others more than usual. A creature that succeeds at a DC 30 Perception check notices this phenomenon. The scrying ends after 10 minutes or when you decide to stop watching through the portrait. The painting loses its magic when the scrying ends, if 4 hours pass after you Activate it without you looking through it, or if you Activate a different watchful portrait . The portrait then remains a normal, non-magical work of art, but due to its rather bland subject matter, it is worth no more than 5 gp.\n", "trait": [ "Consumable", "Divination", "Magical", "Scrying" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Consumable", "Divination", "Magical", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=2129", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2130", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Whelming Scrimshaw](/Equipment.aspx?ID=2130)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 99 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn etching of some aquatic beast dragging a figure beneath the waves adorns the ivory of a _whelming scrimshaw_. When you Activate this item, you break it and choose one creature within 30 feet. The target must attempt a DC 30 Fortitude save; [amphibious](/Traits.aspx?ID=207) and [aquatic](/Traits.aspx?ID=168) creatures are immune.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The target becomes [sickened 1](/Conditions.aspx?ID=34) and [unable to breathe](/Rules.aspx?ID=468) until this sickened condition ends.
\r\n**Failure** As success, but sickened 2.
\r\n**Critical Failure** As success, but sickened 3.\n\n\n\n", "name": "Whelming Scrimshaw", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 99 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn etching of some aquatic beast dragging a figure beneath the waves adorns the ivory of a whelming scrimshaw . When you Activate this item, you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 99" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 99 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An etching of some aquatic beast dragging a figure beneath the waves adorns the ivory of a whelming scrimshaw . When you Activate this item, you …", "summary_markdown": "An etching of some aquatic beast dragging a figure beneath the waves adorns the ivory of a whelming scrimshaw . When you Activate this item, you …", "text": " Whelming Scrimshaw Source Treasure Vault pg. 99 1.1 Price 500 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- An etching of some aquatic beast dragging a figure beneath the waves adorns the ivory of a whelming scrimshaw . When you Activate this item, you break it and choose one creature within 30 feet. The target must attempt a DC 30 Fortitude save; amphibious and aquatic creatures are immune. Critical Success The creature is unaffected. Success The target becomes sickened 1 and unable to breathe until this sickened condition ends. Failure As success, but sickened 2. Critical Failure As success, but sickened 3.\n", "trait": [ "Consumable", "Curse", "Magical", "Necromancy" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Curse](/Traits.aspx?ID=38), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Consumable", "Curse", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2130", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2131", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Wind Ocarina](/Equipment.aspx?ID=2131)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 99 1.1\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA blue finish decorates the ceramic body of a _wind ocarina_. When you play a note on this ocarina, for 1 minute, winds sweep into strong gusts in a 5-foot emanation around you. The winds have the following effects. \n
  • Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of comparable size—can't pass through the area. Passing through the area causes attacks with bigger ranged weapons, such as [thrown](/Traits.aspx?ID=195) weapons, to take a –2 circumstance penalty to their attack rolls if their paths pass through the emanation. Massive ranged weapons and spell effects that don't create physical objects can pass through the emanation with no penalty.
  • The area is difficult terrain to creatures attempting to move through it.
  • Gases, including creatures in gaseous form, can't pass through the emanation. When the emanation arises, such gases are removed from the area, including your space.
  • The area, including your space, has breathable air.
Once the magic is used, the ocarina remains a non-magical [virtuoso musical instrument](/Equipment.aspx?ID=37).\n\n\n\n", "name": "Wind Ocarina", "pfs": "Restricted", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 99 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA blue finish decorates the ceramic body of a wind ocarina . When you play a note on this ocarina, for 1 minute, winds sweep into strong gusts in a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 99" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 99 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A blue finish decorates the ceramic body of a wind ocarina . When you play a note on this ocarina, for 1 minute, winds sweep into strong gusts in a …", "summary_markdown": "A blue finish decorates the ceramic body of a wind ocarina . When you play a note on this ocarina, for 1 minute, winds sweep into strong gusts in a …", "text": " Wind Ocarina Source Treasure Vault pg. 99 1.1 Price 50 gp Usage held in 2 hands Bulk L Activate Single Action Interact --- A blue finish decorates the ceramic body of a wind ocarina . When you play a note on this ocarina, for 1 minute, winds sweep into strong gusts in a 5-foot emanation around you. The winds have the following effects. Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of comparable size—can't pass through the area. Passing through the area causes attacks with bigger ranged weapons, such as thrown weapons, to take a –2 circumstance penalty to their attack rolls if their paths pass through the emanation. Massive ranged weapons and spell effects that don't create physical objects can pass through the emanation with no penalty. The area is difficult terrain to creatures attempting to move through it. Gases, including creatures in gaseous form, can't pass through the emanation. When the emanation arises, such gases are removed from the area, including your space. The area, including your space, has breathable air. Once the magic is used, the ocarina remains a non-magical virtuoso musical instrument.\n", "trait": [ "Air", "Aura", "Consumable", "Evocation", "Magical" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Aura](/Traits.aspx?ID=206), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Air", "Aura", "Consumable", "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2131", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2132", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Amulet of the Third Eye](/Equipment.aspx?ID=2132)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn amulet\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis large brass medallion hangs low on the torso. It's shaped in the form of an unblinking eye, with a ring of turquoise as the iris and an orb of jet serving as the pupil. The amulet grants you a +2 item bonus to Perception checks. When you invest the amulet, you either increase your Wisdom score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n", "name": "Amulet of the Third Eye", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn amulet\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis large brass medallion hangs low on the torso. It's shaped in the form of an unblinking eye, with a ring of turquoise as the iris and an orb of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This large brass medallion hangs low on the torso. It's shaped in the form of an unblinking eye, with a ring of turquoise as the iris and an orb of …", "summary_markdown": "This large brass medallion hangs low on the torso. It's shaped in the form of an unblinking eye, with a ring of turquoise as the iris and an orb of …", "text": " Amulet of the Third Eye Source Treasure Vault pg. 102 1.1 Price 15,000 gp Usage worn amulet Bulk L --- This large brass medallion hangs low on the torso. It's shaped in the form of an unblinking eye, with a ring of turquoise as the iris and an orb of jet serving as the pupil. The amulet grants you a +2 item bonus to Perception checks. When you invest the amulet, you either increase your Wisdom score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Divination", "Invested", "Magical" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Apex", "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2132", "usage": "worn amulet", "usage_markdown": "worn amulet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2133", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Armbands of the Gorgon](/Equipment.aspx?ID=2133)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn armbands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach of these shining, bluish-gray metal armbands is adorned with the plated visage of a [gorgon's](/Monsters.aspx?ID=686) head. When targeted by a spell or effect with the [incapacitation](/Traits.aspx?ID=93) effect, you treat the result of your save as if it were one degree of success better, and the result of any check made to inflict such an effect on you as one degree of success worse (as if you were more than twice the level of the spell or effect targeting you). When you invest the armbands, you either increase your Constitution score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n", "name": "Armbands of the Gorgon", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armbands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach of these shining, bluish-gray metal armbands is adorned with the plated visage of a gorgon's head. When targeted by a spell or effect with the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each of these shining, bluish-gray metal armbands is adorned with the plated visage of a gorgon's head. When targeted by a spell or effect with the …", "summary_markdown": "Each of these shining, bluish-gray metal armbands is adorned with the plated visage of a gorgon's head. When targeted by a spell or effect with the …", "text": " Armbands of the Gorgon Source Treasure Vault pg. 102 1.1 Price 15,000 gp Usage worn armbands Bulk L --- Each of these shining, bluish-gray metal armbands is adorned with the plated visage of a gorgon's head. When targeted by a spell or effect with the incapacitation effect, you treat the result of your save as if it were one degree of success better, and the result of any check made to inflict such an effect on you as one degree of success worse (as if you were more than twice the level of the spell or effect targeting you). When you invest the armbands, you either increase your Constitution score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Apex", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2133", "usage": "worn armbands", "usage_markdown": "worn armbands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2134", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Artificer Spectacles](/Equipment.aspx?ID=2134)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn eyeglasses\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese seemingly ordinary rectangular eyeglasses feature clear lenses framed in copper. When invested and worn, they rest perfectly on the bridge of the nose and can only be removed by the wearer. You gain a +3 item bonus to [Crafting](/Skills.aspx?ID=4) checks and any skill check made to [Identify Magic](/Actions.aspx?ID=24). When you invest the spectacles, you either increase your Intelligence score by 2 or increase it to 18, whichever is higher. You must select the skills and languages the first time you invest the item, and whenever you invest the same _artificer spectacles_, you get the same skills and languages you chose the first time.\n\n\n\n\n\n", "name": "Artificer Spectacles", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyeglasses\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese seemingly ordinary rectangular eyeglasses feature clear lenses framed in copper. When invested and worn, they rest perfectly on the bridge of …\r\n", "skill": [ "Crafting" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These seemingly ordinary rectangular eyeglasses feature clear lenses framed in copper. When invested and worn, they rest perfectly on the bridge of …", "summary_markdown": "These seemingly ordinary rectangular eyeglasses feature clear lenses framed in copper. When invested and worn, they rest perfectly on the bridge of …", "text": " Artificer Spectacles Source Treasure Vault pg. 102 1.1 Price 15,000 gp Usage worn eyeglasses --- These seemingly ordinary rectangular eyeglasses feature clear lenses framed in copper. When invested and worn, they rest perfectly on the bridge of the nose and can only be removed by the wearer. You gain a +3 item bonus to Crafting checks and any skill check made to Identify Magic. When you invest the spectacles, you either increase your Intelligence score by 2 or increase it to 18, whichever is higher. You must select the skills and languages the first time you invest the item, and whenever you invest the same artificer spectacles , you get the same skills and languages you chose the first time.\n", "trait": [ "Apex", "Divination", "Invested", "Magical" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Apex", "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2134", "usage": "worn eyeglasses", "usage_markdown": "worn eyeglasses", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2135", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Avalanche Boots](/Equipment.aspx?ID=2135)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn boots\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile the insides of these boots are comfortable, fur-lined leather, the outsides are a jumble of slate plates, giving the impression of a rockslide. You gain a +3 item bonus to [Athletics](/Skills.aspx?ID=3) checks and a +2 circumstance bonus to [Force Open](/Actions.aspx?ID=34) and [Shove](/Actions.aspx?ID=38). When you invest the boots, you either increase your Strength score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n", "name": "Avalanche Boots", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn boots\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile the insides of these boots are comfortable, fur-lined leather, the outsides are a jumble of slate plates, giving the impression of a rockslide. …\r\n", "skill": [ "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 102 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "While the insides of these boots are comfortable, fur-lined leather, the outsides are a jumble of slate plates, giving the impression of a rockslide. …", "summary_markdown": "While the insides of these boots are comfortable, fur-lined leather, the outsides are a jumble of slate plates, giving the impression of a rockslide. …", "text": " Avalanche Boots Source Treasure Vault pg. 102 1.1 Price 15,000 gp Usage worn boots Bulk 1 --- While the insides of these boots are comfortable, fur-lined leather, the outsides are a jumble of slate plates, giving the impression of a rockslide. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Force Open and Shove. When you invest the boots, you either increase your Strength score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Apex", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2135", "usage": "worn boots", "usage_markdown": "worn boots", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-2136", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Beguiling Crown](/Equipment.aspx?ID=2136)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1\n\n**Price** 80,000 gp\r\n\r\n\n\n**Usage** worn crown\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hugely massive crown is bedazzled with glimmering jewels and enchanted with powerful magics that make the gold seem to ripple and surge like strange glimmering tide pools. While uncomfortable to wear, the crown beguiles those within the wearer's presence. Creatures within 30 feet of you automatically improve their attitude toward you by one step (up to [friendly](/Conditions.aspx?ID=18)). This doesn't prevent [hostile](/Conditions.aspx?ID=23) creatures from attacking you, but it might give you a chance to talk to them before they strike. The dazzling nature of the crown makes it hard for you to read the intentions of others, and you take a –4 status penalty to your Perception DC when someone uses [Deception](/Skills.aspx?ID=5) against you. When you invest the crown, you either increase your Charisma score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n\n\n\n\n", "name": "Beguiling Crown", "pfs": "Standard", "price": 8000000, "price_raw": "80,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1\r\n\r\n**Price** 80,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn crown\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hugely massive crown is bedazzled with glimmering jewels and enchanted with powerful magics that make the gold seem to ripple and surge like …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This hugely massive crown is bedazzled with glimmering jewels and enchanted with powerful magics that make the gold seem to ripple and surge like …", "summary_markdown": "This hugely massive crown is bedazzled with glimmering jewels and enchanted with powerful magics that make the gold seem to ripple and surge like …", "text": " Beguiling Crown Source Treasure Vault pg. 103 1.1 Price 80,000 gp Usage worn crown Bulk 2 --- This hugely massive crown is bedazzled with glimmering jewels and enchanted with powerful magics that make the gold seem to ripple and surge like strange glimmering tide pools. While uncomfortable to wear, the crown beguiles those within the wearer's presence. Creatures within 30 feet of you automatically improve their attitude toward you by one step (up to friendly). This doesn't prevent hostile creatures from attacking you, but it might give you a chance to talk to them before they strike. The dazzling nature of the crown makes it hard for you to read the intentions of others, and you take a –4 status penalty to your Perception DC when someone uses Deception against you. When you invest the crown, you either increase your Charisma score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Enchantment", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Apex", "Enchantment", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2136", "usage": "worn crown", "usage_markdown": "worn crown", "weakness": {} }, { "base_item": [ "Breastplate" ], "base_item_markdown": "[Breastplate](/Armor.aspx?ID=10)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-2137", "item_category": "Armor", "item_subcategory": "Specific Magic Armor", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Breastplate of the Mountain](/Equipment.aspx?ID=2137)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Armor** [Breastplate](/Armor.aspx?ID=10)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConstructed of dull gray metal, this [breastplate](/Armor.aspx?ID=10) is decorated with the symbol of a craggy black mountaintop. This breastplate functions as a _+3 [greater resilient](/Equipment.aspx?ID=279) breastplate_. When you're [Shoved](/Actions.aspx?ID=38) or otherwise [forced to move](/Rules.aspx?ID=451), you can reduce the amount you move by up to 10 feet. When you invest the breastplate, you either increase your Constitution score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n\n\n\n\n", "name": "Breastplate of the Mountain", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nConstructed of dull gray metal, this breastplate is decorated with the symbol of a craggy black mountaintop. This breastplate functions as a +3 …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Constructed of dull gray metal, this breastplate is decorated with the symbol of a craggy black mountaintop. This breastplate functions as a +3 …", "summary_markdown": "Constructed of dull gray metal, this breastplate is decorated with the symbol of a craggy black mountaintop. This breastplate functions as a +3 …", "text": " Breastplate of the Mountain Source Treasure Vault pg. 103 1.1 Price 70,000 gp Usage worn armor Bulk 2 Base Armor Breastplate --- Constructed of dull gray metal, this breastplate is decorated with the symbol of a craggy black mountaintop. This breastplate functions as a +3 greater resilient breastplate . When you're Shoved or otherwise forced to move, you can reduce the amount you move by up to 10 feet. When you invest the breastplate, you either increase your Constitution score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Abjuration", "Apex", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Apex", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2137", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2138", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Handwraps](/Equipment.aspx?ID=2138)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1\n\n**Price** 80,000 gp\r\n\r\n\n\n**Usage** worn gloves\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese silken handwraps feature intricate embroidery of a serpentine red dragon adorned with golden thread. The handwraps function as _+3 [major striking](/Equipment.aspx?ID=280) [greater flaming](/Equipment.aspx?ID=295) [handwraps of mighty blows](/Equipment.aspx?ID=441)_. You also gain a +4 item bonus to [Athletics](/Skills.aspx?ID=3) checks made to [Grapple](/Actions.aspx?ID=35) or [Shove](/Actions.aspx?ID=38). When you invest the handwraps, you either increase your Strength score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n\n\n", "name": "Dragon Handwraps", "pfs": "Standard", "price": 8000000, "price_raw": "80,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1\r\n\r\n**Price** 80,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese silken handwraps feature intricate embroidery of a serpentine red dragon adorned with golden thread. The handwraps function as +3 major …\r\n", "skill": [ "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These silken handwraps feature intricate embroidery of a serpentine red dragon adorned with golden thread. The handwraps function as +3 major …", "summary_markdown": "These silken handwraps feature intricate embroidery of a serpentine red dragon adorned with golden thread. The handwraps function as +3 major …", "text": " Dragon Handwraps Source Treasure Vault pg. 103 1.1 Price 80,000 gp Usage worn gloves --- These silken handwraps feature intricate embroidery of a serpentine red dragon adorned with golden thread. The handwraps function as +3 major striking greater flaming handwraps of mighty blows . You also gain a +4 item bonus to Athletics checks made to Grapple or Shove. When you invest the handwraps, you either increase your Strength score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Apex", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2138", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2139", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Laurel of the Empath](/Equipment.aspx?ID=2139)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Usage** worn cap\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silvery, woven ring of leaves sits on top of the head. While wearing it, when you roll Perception for initiative, you can roll twice and take the higher result. This is a fortune effect. Whenever you spend at least 1 minute talking with a living creature, you automatically become aware of its attitude toward you. When you invest the laurel, you either increase your Wisdom score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n\n\n\n\n", "name": "Laurel of the Empath", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cap\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis silvery, woven ring of leaves sits on top of the head. While wearing it, when you roll Perception for initiative, you can roll twice and take …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 103 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This silvery, woven ring of leaves sits on top of the head. While wearing it, when you roll Perception for initiative, you can roll twice and take …", "summary_markdown": "This silvery, woven ring of leaves sits on top of the head. While wearing it, when you roll Perception for initiative, you can roll twice and take …", "text": " Laurel of the Empath Source Treasure Vault pg. 103 1.1 Price 70,000 gp Usage worn cap --- This silvery, woven ring of leaves sits on top of the head. While wearing it, when you roll Perception for initiative, you can roll twice and take the higher result. This is a fortune effect. Whenever you spend at least 1 minute talking with a living creature, you automatically become aware of its attitude toward you. When you invest the laurel, you either increase your Wisdom score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Divination", "Fortune", "Invested", "Magical" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Apex", "Divination", "Fortune", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2139", "usage": "worn cap", "usage_markdown": "worn cap", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2140", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Standard\"\r\n>\r\n[Mantle of the Amazing Health](/Equipment.aspx?ID=2140)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn cape\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ragged cloak doesn't appear to be anything special at first glance, seemingly made from mangy black bear fur with various rings of blackened iron piercing the edge of the skin. While somewhat off-putting, the mantle grants a +2 status bonus to all Fortitude saving throws against [disease](/Traits.aspx?ID=46) and [poison](/Traits.aspx?ID=126). When you invest the mantle, you either increase your Constitution score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n\n\n", "name": "Mantle of the Amazing Health", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cape\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ragged cloak doesn't appear to be anything special at first glance, seemingly made from mangy black bear fur with various rings of blackened …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 104" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ragged cloak doesn't appear to be anything special at first glance, seemingly made from mangy black bear fur with various rings of blackened …", "summary_markdown": "This ragged cloak doesn't appear to be anything special at first glance, seemingly made from mangy black bear fur with various rings of blackened …", "text": " Mantle of the Amazing Health Source Treasure Vault pg. 104 1.1 Price 40,000 gp Usage worn cape Bulk L --- This ragged cloak doesn't appear to be anything special at first glance, seemingly made from mangy black bear fur with various rings of blackened iron piercing the edge of the skin. While somewhat off-putting, the mantle grants a +2 status bonus to all Fortitude saving throws against disease and poison. When you invest the mantle, you either increase your Constitution score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Apex", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2140", "usage": "worn cape", "usage_markdown": "worn cape", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2141", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Pilferer's Gloves](/Equipment.aspx?ID=2141)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of soft and subtle black leather, these gloves fit tightly but aren't uncomfortable and don't impede your sense of touch. As long as you're trained in [Thievery](/Skills.aspx?ID=17) while wearing these gloves, you're always considered one skill rank higher than your actual rank. If you possess a Legendary skill rank in Thievery, you gain a +2 item bonus to Thievery checks instead. When you invest the gloves, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n", "name": "Pilferer's Gloves", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of soft and subtle black leather, these gloves fit tightly but aren't uncomfortable and don't impede your sense of touch. As long as you're …\r\n", "skill": [ "Thievery" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 104" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made of soft and subtle black leather, these gloves fit tightly but aren't uncomfortable and don't impede your sense of touch. As long as you're …", "summary_markdown": "Made of soft and subtle black leather, these gloves fit tightly but aren't uncomfortable and don't impede your sense of touch. As long as you're …", "text": " Pilferer's Gloves Source Treasure Vault pg. 104 1.1 Price 15,000 gp Usage worn gloves Bulk L --- Made of soft and subtle black leather, these gloves fit tightly but aren't uncomfortable and don't impede your sense of touch. As long as you're trained in Thievery while wearing these gloves, you're always considered one skill rank higher than your actual rank. If you possess a Legendary skill rank in Thievery, you gain a +2 item bonus to Thievery checks instead. When you invest the gloves, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Apex", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2141", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2142", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Sandals of the Stag](/Equipment.aspx?ID=2142)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** worn sandals\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese sturdy leather sandals feature straps that wrap up to the knees. Etched in the leather are intricate patterns of stags leaping through the forest. You gain a +5-foot item bonus to your land Speed and a +3 item bonus on [Athletics](/Skills.aspx?ID=3) checks when attempting to [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37). When you invest the sandals, you either increase your Strength score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n", "name": "Sandals of the Stag", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn sandals\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese sturdy leather sandals feature straps that wrap up to the knees. Etched in the leather are intricate patterns of stags leaping through the …\r\n", "skill": [ "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 104" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These sturdy leather sandals feature straps that wrap up to the knees. Etched in the leather are intricate patterns of stags leaping through the …", "summary_markdown": "These sturdy leather sandals feature straps that wrap up to the knees. Etched in the leather are intricate patterns of stags leaping through the …", "text": " Sandals of the Stag Source Treasure Vault pg. 104 1.1 Price 24,000 gp Usage worn sandals Bulk L --- These sturdy leather sandals feature straps that wrap up to the knees. Etched in the leather are intricate patterns of stags leaping through the forest. You gain a +5-foot item bonus to your land Speed and a +3 item bonus on Athletics checks when attempting to High Jump or Long Jump. When you invest the sandals, you either increase your Strength score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Apex", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2142", "usage": "worn sandals", "usage_markdown": "worn sandals", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2143", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadowmist Cape](/Equipment.aspx?ID=2143)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** worn cape\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to [Stealth](/Skills.aspx?ID=15) checks. When you invest the cape, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n\n\n", "name": "Shadowmist Cape", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cape\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you …\r\n", "skill": [ "Stealth" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 104" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you …", "summary_markdown": "This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you …", "text": " Shadowmist Cape Source Treasure Vault pg. 104 1.1 Price 40,000 gp Usage worn cape Bulk L --- This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Illusion", "Invested", "Magical" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Apex", "Illusion", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2143", "usage": "worn cape", "usage_markdown": "worn cape", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2144", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Troubadour's Cap](/Equipment.aspx?ID=2144)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** worn cap\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis jaunty cap can take the form and color of any type of hat you wish upon investing the item, but it always has a peacock feather jutting out from one side. You gain a +2 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks while wearing the cap. When you invest the cap, you either increase your Charisma score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n\n\n", "name": "Troubadour's Cap", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cap\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis jaunty cap can take the form and color of any type of hat you wish upon investing the item, but it always has a peacock feather jutting out from …\r\n", "skill": [ "Performance", "Diplomacy" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 104" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This jaunty cap can take the form and color of any type of hat you wish upon investing the item, but it always has a peacock feather jutting out from …", "summary_markdown": "This jaunty cap can take the form and color of any type of hat you wish upon investing the item, but it always has a peacock feather jutting out from …", "text": " Troubadour's Cap Source Treasure Vault pg. 104 1.1 Price 15,000 gp Usage worn cap --- This jaunty cap can take the form and color of any type of hat you wish upon investing the item, but it always has a peacock feather jutting out from one side. You gain a +2 item bonus to Diplomacy and Performance checks while wearing the cap. When you invest the cap, you either increase your Charisma score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Enchantment", "Invested", "Magical" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Apex", "Enchantment", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2144", "usage": "worn cap", "usage_markdown": "worn cap", "weakness": {} }, { "base_item": [ "Rapier" ], "base_item_markdown": "[Rapier](/Weapons.aspx?ID=36)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2145", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Viper Rapier](/Equipment.aspx?ID=2145)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Rapier](/Weapons.aspx?ID=36)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafted from flawless jade, the guard of this [rapier](/Weapons.aspx?ID=36) takes the form of a twisting serpent with the blade thrusting from its open mouth. This rapier functions as a _+3 [greater striking](/Equipment.aspx?ID=280) [speed](/Equipment.aspx?ID=304) rapier_. While wielding the rapier, your movement doesn't trigger reactions when you Stride, [Balance](/Actions.aspx?ID=28), or [Tumble Through](/Actions.aspx?ID=29). When you invest the rapier, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.\n\n\n\n\n\n\n\n\n\n", "name": "Viper Rapier", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafted from flawless jade, the guard of this rapier takes the form of a twisting serpent with the blade thrusting from its open mouth. This rapier …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 104" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 104 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Crafted from flawless jade, the guard of this rapier takes the form of a twisting serpent with the blade thrusting from its open mouth. This rapier …", "summary_markdown": "Crafted from flawless jade, the guard of this rapier takes the form of a twisting serpent with the blade thrusting from its open mouth. This rapier …", "text": " Viper Rapier Source Treasure Vault pg. 104 1.1 Price 70,000 gp Usage held in 1 hand Bulk 1 Base Weapon Rapier --- Crafted from flawless jade, the guard of this rapier takes the form of a twisting serpent with the blade thrusting from its open mouth. This rapier functions as a +3 greater striking speed rapier . While wielding the rapier, your movement doesn't trigger reactions when you Stride, Balance, or Tumble Through. When you invest the rapier, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.\n", "trait": [ "Apex", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Apex", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2145", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2146", "item_category": "Staves", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Whispering Staff](/Equipment.aspx?ID=2146)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gnarled wooden staff is carved with humanoid faces in various emotional states. When the staff is activated, the faces begin to whisper a variety of languages in sibilant tones, creating what seems to be nonsense to all but the staff's wielder or those they choose to affect. The staff functions as a [_major staff of divination_](/Equipment.aspx?ID=353). While using the staff, you gain a +3 item bonus to [Decipher Writing](/Actions.aspx?ID=22), [Identify Magic](/Actions.aspx?ID=24), and [Recall Knowledge](/Actions.aspx?ID=26) checks, regardless of the skill. When you invest the staff, you either increase your Intelligence score by 2 or increase it to 18, whichever is higher. You must select the skills and languages the first time you invest the item, and whenever you invest the same _whispering staff_, you get the same skills and languages you chose the first time.\n\n\n\n\n\n\n\n\n\n", "name": "Whispering Staff", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gnarled wooden staff is carved with humanoid faces in various emotional states. When the staff is activated, the faces begin to whisper a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This gnarled wooden staff is carved with humanoid faces in various emotional states. When the staff is activated, the faces begin to whisper a …", "summary_markdown": "This gnarled wooden staff is carved with humanoid faces in various emotional states. When the staff is activated, the faces begin to whisper a …", "text": " Whispering Staff Source Treasure Vault pg. 105 1.1 Price 70,000 gp Usage held in 1 hand Bulk 1 --- This gnarled wooden staff is carved with humanoid faces in various emotional states. When the staff is activated, the faces begin to whisper a variety of languages in sibilant tones, creating what seems to be nonsense to all but the staff's wielder or those they choose to affect. The staff functions as a major staff of divination . While using the staff, you gain a +3 item bonus to Decipher Writing, Identify Magic, and Recall Knowledge checks, regardless of the skill. When you invest the staff, you either increase your Intelligence score by 2 or increase it to 18, whichever is higher. You must select the skills and languages the first time you invest the item, and whenever you invest the same whispering staff , you get the same skills and languages you chose the first time.\n", "trait": [ "Apex", "Divination", "Invested", "Magical", "Staff" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Apex", "Divination", "Invested", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2146", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2147", "item_category": "Assistive Items", "item_subcategory": "Animal Companion Mobility Aids", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Companion Chair](/Equipment.aspx?ID=2147)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 4 sp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Light barding](/Equipment.aspx?ID=1552) around the torso connects via struts to a number of wheels to assist animal companions' movement. Companion chairs can be fitted for animal companions of any shape or size and have two- and four-wheel configurations depending on the level of physical support needed. Like the [basic chair](/Equipment.aspx?ID=1355), a companion chair is ideal for everyday use but not more strenuous activity, making it more common among non-adventurers.\n\n\n\n", "name": "Basic Companion Chair", "pfs": "Standard", "price": 40, "price_raw": "4 sp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 4 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Light barding around the torso connects via struts to a number of wheels to assist animal companions' movement. Companion chairs can be fitted for …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Light barding around the torso connects via struts to a number of wheels to assist animal companions' movement. Companion chairs can be fitted for …", "summary_markdown": " Light barding around the torso connects via struts to a number of wheels to assist animal companions' movement. Companion chairs can be fitted for …", "text": " Basic Companion Chair Source Treasure Vault pg. 105 1.1 Price 4 sp Bulk 1 --- Light barding around the torso connects via struts to a number of wheels to assist animal companions' movement. Companion chairs can be fitted for animal companions of any shape or size and have two- and four-wheel configurations depending on the level of physical support needed. Like the basic chair, a companion chair is ideal for everyday use but not more strenuous activity, making it more common among non-adventurers.\n", "trait": [ "Barding", "Companion" ], "trait_markdown": "[Barding](/Traits.aspx?ID=470), [Companion](/Traits.aspx?ID=29)", "trait_raw": [ "Barding", "Companion" ], "type": "Item", "url": "/Equipment.aspx?ID=2147", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2148", "item_category": "Assistive Items", "item_subcategory": "Animal Companion Mobility Aids", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Traveling Companion's Chair](/Equipment.aspx?ID=2148)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 4 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis more robust assembly is well suited for longer travel and all manner of adventuring. As with the [traveler's chair](/Equipment.aspx?ID=1356), small mechanisms built into the wheels and support struts allow the user to traverse up and down stairs without any additional difficulty (though moving up stairs is still difficult terrain, just like for other adventurers) and move without additional difficulty through ladders, uneven ground, and other common adventuring terrain.\n\n\n\n", "name": "Traveling Companion's Chair", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis more robust assembly is well suited for longer travel and all manner of adventuring. As with the traveler's chair , small mechanisms built into …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This more robust assembly is well suited for longer travel and all manner of adventuring. As with the traveler's chair , small mechanisms built into …", "summary_markdown": "This more robust assembly is well suited for longer travel and all manner of adventuring. As with the traveler's chair , small mechanisms built into …", "text": " Traveling Companion's Chair Source Treasure Vault pg. 105 1.1 Price 4 gp Bulk 1 --- This more robust assembly is well suited for longer travel and all manner of adventuring. As with the traveler's chair, small mechanisms built into the wheels and support struts allow the user to traverse up and down stairs without any additional difficulty (though moving up stairs is still difficult terrain, just like for other adventurers) and move without additional difficulty through ladders, uneven ground, and other common adventuring terrain.\n", "trait": [ "Barding", "Companion" ], "trait_markdown": "[Barding](/Traits.aspx?ID=470), [Companion](/Traits.aspx?ID=29)", "trait_raw": [ "Barding", "Companion" ], "type": "Item", "url": "/Equipment.aspx?ID=2148", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2149", "item_category": "Assistive Items", "item_subcategory": "Animal Companion Mobility Aids", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Guide Harness](/Equipment.aspx?ID=2149)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe grip of this guide harness fits comfortably in the hand. Guide harnesses are purpose-built for low-sight or blind adventurers who have guide animals. Usually fastened with side straps placed through a martingale, guide harnesses can be easily reconfigured to allow them to be worn by any animal companion.\n\n\n\n", "name": "Guide Harness", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe grip of this guide harness fits comfortably in the hand. Guide harnesses are purpose-built for low-sight or blind adventurers who have guide …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The grip of this guide harness fits comfortably in the hand. Guide harnesses are purpose-built for low-sight or blind adventurers who have guide …", "summary_markdown": "The grip of this guide harness fits comfortably in the hand. Guide harnesses are purpose-built for low-sight or blind adventurers who have guide …", "text": " Guide Harness Source Treasure Vault pg. 105 1.1 Price 5 gp Usage worn Bulk 1 --- The grip of this guide harness fits comfortably in the hand. Guide harnesses are purpose-built for low-sight or blind adventurers who have guide animals. Usually fastened with side straps placed through a martingale, guide harnesses can be easily reconfigured to allow them to be worn by any animal companion.\n", "trait": [ "Companion" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29)", "trait_raw": [ "Companion" ], "type": "Item", "url": "/Equipment.aspx?ID=2149", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2150", "item_category": "Assistive Items", "item_subcategory": "Animal Companion Mobility Aids", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Olfactory Stimulators](/Equipment.aspx?ID=2150)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A creature wearing _olfactory stimulators_ gains a sense of smell, which is as precise as an average member of its species, as well as the [scent](/Rules.aspx?ID=417) special ability if members of its species typically have that ability. _Olfactory stimulators_ can be fitted to animal companions as well as sapient creatures; stimulators produced for companion use have the [companion](/Traits.aspx?ID=29) trait.\n\n\n\n\r\n\r\n\r\nOlfactory Stimulators\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nOlfactory Stimulators (Bloodhound)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 136 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese _olfactory stimulators_ can be enhanced to better localize scents.\n\n", "name": "Olfactory Stimulators", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A …", "summary_markdown": "This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A …", "text": " Olfactory Stimulators Source Treasure Vault pg. 105 1.1 Usage worn --- This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A creature wearing olfactory stimulators gains a sense of smell, which is as precise as an average member of its species, as well as the scent special ability if members of its species typically have that ability. Olfactory stimulators can be fitted to animal companions as well as sapient creatures; stimulators produced for companion use have the companion trait. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Olfactory Stimulators Source Treasure Vault pg. 105 1.1 Price 5 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Olfactory Stimulators (Bloodhound) Source Treasure Vault pg. 105 1.1 Price 136 gp Bulk L --- These olfactory stimulators can be enhanced to better localize scents.\n", "trait": [ "Magical" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2150", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2150-1886", "item_category": "Assistive Items", "item_subcategory": "Animal Companion Mobility Aids", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Olfactory Stimulators](/Equipment.aspx?ID=2150)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A creature wearing _olfactory stimulators_ gains a sense of smell, which is as precise as an average member of its species, as well as the [scent](/Rules.aspx?ID=417) special ability if members of its species typically have that ability. _Olfactory stimulators_ can be fitted to animal companions as well as sapient creatures; stimulators produced for companion use have the [companion](/Traits.aspx?ID=29) trait.\n\n\n\n\r\n\r\n\r\nOlfactory Stimulators\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nOlfactory Stimulators (Bloodhound)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 136 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese _olfactory stimulators_ can be enhanced to better localize scents.\n\n", "name": "Olfactory Stimulators", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "summary": "This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A …", "summary_markdown": "This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A …", "text": " Olfactory Stimulators Source Treasure Vault pg. 105 1.1 Usage worn --- This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A creature wearing olfactory stimulators gains a sense of smell, which is as precise as an average member of its species, as well as the scent special ability if members of its species typically have that ability. Olfactory stimulators can be fitted to animal companions as well as sapient creatures; stimulators produced for companion use have the companion trait. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Olfactory Stimulators Source Treasure Vault pg. 105 1.1 Price 5 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Olfactory Stimulators (Bloodhound) Source Treasure Vault pg. 105 1.1 Price 136 gp Bulk L --- These olfactory stimulators can be enhanced to better localize scents.\n", "trait": [ "Magical" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2150", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2150-1887", "item_category": "Assistive Items", "item_subcategory": "Animal Companion Mobility Aids", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Olfactory Stimulators](/Equipment.aspx?ID=2150)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A creature wearing _olfactory stimulators_ gains a sense of smell, which is as precise as an average member of its species, as well as the [scent](/Rules.aspx?ID=417) special ability if members of its species typically have that ability. _Olfactory stimulators_ can be fitted to animal companions as well as sapient creatures; stimulators produced for companion use have the [companion](/Traits.aspx?ID=29) trait.\n\n\n\n\r\n\r\n\r\nOlfactory Stimulators\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nOlfactory Stimulators (Bloodhound)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 136 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThese _olfactory stimulators_ can be enhanced to better localize scents.\n\n", "name": "Olfactory Stimulators (Bloodhound)", "pfs": "Standard", "price": 13600, "price_raw": "136 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 136 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese olfactory stimulators can be enhanced to better localize scents. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "summary": "These olfactory stimulators can be enhanced to better localize scents. ", "summary_markdown": "These olfactory stimulators can be enhanced to better localize scents. ", "text": " Olfactory Stimulators Source Treasure Vault pg. 105 1.1 Usage worn --- This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A creature wearing olfactory stimulators gains a sense of smell, which is as precise as an average member of its species, as well as the scent special ability if members of its species typically have that ability. Olfactory stimulators can be fitted to animal companions as well as sapient creatures; stimulators produced for companion use have the companion trait. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Olfactory Stimulators Source Treasure Vault pg. 105 1.1 Price 5 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Olfactory Stimulators (Bloodhound) Source Treasure Vault pg. 105 1.1 Price 136 gp Bulk L --- These olfactory stimulators can be enhanced to better localize scents.\n", "trait": [ "Magical" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2150", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2151", "item_category": "Assistive Items", "item_subcategory": "Animal Companion Mobility Aids", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Empathy Charm](/Equipment.aspx?ID=2151)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 35 gp\r\n\r\n\n\n**Usage** affixed to harness\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis charm, usually placed on an animal companion's collar, contains a single strand of your hair, as well as one of your animal companion's, creating a link that better transmits emotional cues to a trained psychological assistance animal.\n\n\n\n\n\n", "name": "Empathy Charm", "pfs": "Standard", "price": 3500, "price_raw": "35 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 35 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to harness\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis charm, usually placed on an animal companion's collar, contains a single strand of your hair, as well as one of your animal companion's, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This charm, usually placed on an animal companion's collar, contains a single strand of your hair, as well as one of your animal companion's, …", "summary_markdown": "This charm, usually placed on an animal companion's collar, contains a single strand of your hair, as well as one of your animal companion's, …", "text": " Empathy Charm Source Treasure Vault pg. 105 1.1 Price 35 gp Usage affixed to harness --- This charm, usually placed on an animal companion's collar, contains a single strand of your hair, as well as one of your animal companion's, creating a link that better transmits emotional cues to a trained psychological assistance animal.\n", "trait": [ "Companion", "Divination", "Enchantment", "Magical", "Uncommon" ], "trait_markdown": "[Companion](/Traits.aspx?ID=29), [Divination](/Traits.aspx?ID=47), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Companion", "Divination", "Enchantment", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2151", "usage": "affixed to harness", "usage_markdown": "affixed to harness", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2152", "item_category": "Assistive Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Face Mask](/Equipment.aspx?ID=2152)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 3 sp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple cloth mask, sewn to closely fit your face, is fastened by two sets of strings drawn across your face and secured behind your head. While wearing the mask, you gain a +1 item bonus on any initial saves to avoid contracting airborne [diseases](/Traits.aspx?ID=46), such as [choking death](/Diseases.aspx?ID=9) or [tuberculosis](/Diseases.aspx?ID=4).\n\n\n\n", "name": "Basic Face Mask", "pfs": "Standard", "price": 30, "price_raw": "3 sp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 3 sp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple cloth mask, sewn to closely fit your face, is fastened by two sets of strings drawn across your face and secured behind your head. While …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This simple cloth mask, sewn to closely fit your face, is fastened by two sets of strings drawn across your face and secured behind your head. While …", "summary_markdown": "This simple cloth mask, sewn to closely fit your face, is fastened by two sets of strings drawn across your face and secured behind your head. While …", "text": " Basic Face Mask Source Treasure Vault pg. 105 1.1 Price 3 sp Usage worn --- This simple cloth mask, sewn to closely fit your face, is fastened by two sets of strings drawn across your face and secured behind your head. While wearing the mask, you gain a +1 item bonus on any initial saves to avoid contracting airborne diseases, such as choking death or tuberculosis.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2152", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2153", "item_category": "Assistive Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Bootstrap Respirator](/Equipment.aspx?ID=2153)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe city of Riddleport is notorious for its noxious air and water. While some inhabitants tolerate the haze, most wear bootstrap respirators to filter out as many of the pollutants as possible. Designed by dwarf smiths operating the Gas Forges, the flexible face mask of a bootstrap respirator fits snugly over your mouth and nose, fastened by two adjustable leather straps. A manual pump inserted into your footwear or under the arm circulates air through tubes and over filters fitted into the front of the mask. While wearing a bootstrap respirator, you gain a +1 item bonus to any saves that require you to smell or taste, such as [inhaled](/Traits.aspx?ID=96) [poisons](/Traits.aspx?ID=126) and airborne [diseases](/Traits.aspx?ID=46).\n\n\n\n", "name": "Bootstrap Respirator", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe city of Riddleport is notorious for its noxious air and water. While some inhabitants tolerate the haze, most wear bootstrap respirators to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The city of Riddleport is notorious for its noxious air and water. While some inhabitants tolerate the haze, most wear bootstrap respirators to …", "summary_markdown": "The city of Riddleport is notorious for its noxious air and water. While some inhabitants tolerate the haze, most wear bootstrap respirators to …", "text": " Bootstrap Respirator Source Treasure Vault pg. 105 1.1 Price 450 gp Usage worn Bulk L --- The city of Riddleport is notorious for its noxious air and water. While some inhabitants tolerate the haze, most wear bootstrap respirators to filter out as many of the pollutants as possible. Designed by dwarf smiths operating the Gas Forges, the flexible face mask of a bootstrap respirator fits snugly over your mouth and nose, fastened by two adjustable leather straps. A manual pump inserted into your footwear or under the arm circulates air through tubes and over filters fitted into the front of the mask. While wearing a bootstrap respirator, you gain a +1 item bonus to any saves that require you to smell or taste, such as inhaled poisons and airborne diseases.\n", "trait": [ "Mechanical", "Uncommon" ], "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Mechanical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2153", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2154", "item_category": "Assistive Items", "item_subcategory": "Canes & Crutches", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand Cane](/Equipment.aspx?ID=2154)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThough it appears to be a basic cane, the inner workings of the _wand cane_ are an intricate network of lenses and magical circuits, with a slot at the top to insert a [wand](/Traits.aspx?ID=164). The _wand cane_ then spends 1 minute attuning to the wand, after which the wand can be used through the cane.\n\n\n\n", "name": "Wand Cane", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThough it appears to be a basic cane, the inner workings of the wand cane are an intricate network of lenses and magical circuits, with a slot at …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Though it appears to be a basic cane, the inner workings of the wand cane are an intricate network of lenses and magical circuits, with a slot at …", "summary_markdown": "Though it appears to be a basic cane, the inner workings of the wand cane are an intricate network of lenses and magical circuits, with a slot at …", "text": " Wand Cane Source Treasure Vault pg. 105 1.1 Price 100 gp Usage held in 1 hand Bulk L --- Though it appears to be a basic cane, the inner workings of the wand cane are an intricate network of lenses and magical circuits, with a slot at the top to insert a wand. The wand cane then spends 1 minute attuning to the wand, after which the wand can be used through the cane.\n", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2154", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Probing Cane" ], "base_item_markdown": "[Probing Cane](/Weapons.aspx?ID=229)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2155", "item_category": "Assistive Items", "item_subcategory": "Canes & Crutches", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Batsbreath Cane](/Equipment.aspx?ID=2155)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 950 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Probing Cane](/Weapons.aspx?ID=229)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA specialized _+1 [striking](/Equipment.aspx?ID=280) [thundering](/Equipment.aspx?ID=306) [probing cane](/Equipment.aspx?ID=1346)_ made from strengthened spruce wood, a _batsbreath cane_ is distinctive for its brass tip. The tip covers a small hollow in the wood that houses quartz crystals infused with latent storm magic.\n\n\n\n\n\n", "name": "Batsbreath Cane", "pfs": "Standard", "price": 95000, "price_raw": "950 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 950 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA specialized +1 striking thundering probing cane made from strengthened spruce wood, a batsbreath cane is distinctive for its brass tip. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A specialized +1 striking thundering probing cane made from strengthened spruce wood, a batsbreath cane is distinctive for its brass tip. …", "summary_markdown": "A specialized +1 striking thundering probing cane made from strengthened spruce wood, a batsbreath cane is distinctive for its brass tip. …", "text": " Batsbreath Cane Source Treasure Vault pg. 105 1.1 Price 950 gp Usage held in 1 hand Bulk L Base Weapon Probing Cane --- A specialized +1 striking thundering probing cane made from strengthened spruce wood, a batsbreath cane is distinctive for its brass tip. The tip covers a small hollow in the wood that houses quartz crystals infused with latent storm magic.\n", "trait": [ "Evocation", "Magical", "Sonic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Evocation", "Magical", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=2155", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2156", "item_category": "Assistive Items", "item_subcategory": "Vision Assistance", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Prosthetic Eye](/Equipment.aspx?ID=2156)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis prosthetic eye converts visible light into a telepathic signal that is relayed to the wearer's mind using divination magic. As the wearer's mind must process the telepathic signal in the same way as it would a nerve impulse, the acuity and other abilities related to the vision provided by the _magical prosthetic eye_ matches that of other members of your ancestry (for instance, a [goblin](/Ancestries.aspx?ID=4) with a magical prosthetic eye would be able to see in [darkvision](/Rules.aspx?ID=415), while a [human](/Ancestries.aspx?ID=6) wearing the same prosthetic would need illumination). You can remove or replace a _magical prosthetic eye_ using an Interact action.\n\n\n\n", "name": "Magical Prosthetic Eye", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis prosthetic eye converts visible light into a telepathic signal that is relayed to the wearer's mind using divination magic. As the wearer's mind …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 105 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This prosthetic eye converts visible light into a telepathic signal that is relayed to the wearer's mind using divination magic. As the wearer's mind …", "summary_markdown": "This prosthetic eye converts visible light into a telepathic signal that is relayed to the wearer's mind using divination magic. As the wearer's mind …", "text": " Magical Prosthetic Eye Source Treasure Vault pg. 105 1.1 Price 5 gp Usage worn Bulk L --- This prosthetic eye converts visible light into a telepathic signal that is relayed to the wearer's mind using divination magic. As the wearer's mind must process the telepathic signal in the same way as it would a nerve impulse, the acuity and other abilities related to the vision provided by the magical prosthetic eye matches that of other members of your ancestry (for instance, a goblin with a magical prosthetic eye would be able to see in darkvision, while a human wearing the same prosthetic would need illumination). You can remove or replace a magical prosthetic eye using an Interact action.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2156", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2157", "item_category": "Assistive Items", "item_subcategory": "Vision Assistance", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Falconsight Eye](/Equipment.aspx?ID=2157)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis prosthetic eye resembles that of a bird of prey. Along with the abilities of the [_magical prosthetic eye_](/Equipment.aspx?ID=2156), it allows you to strike foes at greater range and with impressive accuracy.\n\n\n\n\n\n", "name": "Falconsight Eye", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis prosthetic eye resembles that of a bird of prey. Along with the abilities of the magical prosthetic eye , it allows you to strike foes at …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This prosthetic eye resembles that of a bird of prey. Along with the abilities of the magical prosthetic eye , it allows you to strike foes at …", "summary_markdown": "This prosthetic eye resembles that of a bird of prey. Along with the abilities of the magical prosthetic eye , it allows you to strike foes at …", "text": " Falconsight Eye Source Treasure Vault pg. 108 1.1 Price 200 gp Usage worn Bulk L --- This prosthetic eye resembles that of a bird of prey. Along with the abilities of the magical prosthetic eye , it allows you to strike foes at greater range and with impressive accuracy.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2157", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2158", "item_category": "Assistive Items", "item_subcategory": "Vision Assistance", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Gossip's Eye](/Equipment.aspx?ID=2158)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese discrete prosthetics have been the secret behind more than a few salacious rumors getting out among Taldan high society. This functions like a [_magical prosthetic eye_](/Equipment.aspx?ID=2156), but with an added benefit.\n\n\n\n\n\n", "name": "Gossip's Eye", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese discrete prosthetics have been the secret behind more than a few salacious rumors getting out among Taldan high society. This functions like a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These discrete prosthetics have been the secret behind more than a few salacious rumors getting out among Taldan high society. This functions like a …", "summary_markdown": "These discrete prosthetics have been the secret behind more than a few salacious rumors getting out among Taldan high society. This functions like a …", "text": " Gossip's Eye Source Treasure Vault pg. 108 1.1 Price 30 gp Usage worn Bulk L --- These discrete prosthetics have been the secret behind more than a few salacious rumors getting out among Taldan high society. This functions like a magical prosthetic eye , but with an added benefit.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2158", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2159", "item_category": "Assistive Items", "item_subcategory": "Vision Assistance", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Spyglass Eye](/Equipment.aspx?ID=2159)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPolished to a perfect surface and incredibly clear, this special [_magical prosthetic eye_](/Equipment.aspx?ID=2156) allows you to clearly see small details as well as things a great distance away.\n\n\n\n\n\n", "name": "Spyglass Eye", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPolished to a perfect surface and incredibly clear, this special magical prosthetic eye allows you to clearly see small details as well as things …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Polished to a perfect surface and incredibly clear, this special magical prosthetic eye allows you to clearly see small details as well as things …", "summary_markdown": "Polished to a perfect surface and incredibly clear, this special magical prosthetic eye allows you to clearly see small details as well as things …", "text": " Spyglass Eye Source Treasure Vault pg. 108 1.1 Price 160 gp Usage worn Bulk L --- Polished to a perfect surface and incredibly clear, this special magical prosthetic eye allows you to clearly see small details as well as things a great distance away.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2159", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2160", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Aether Appendage](/Equipment.aspx?ID=2160)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis otherworldly prosthetic arm is the product of [psychopomp](/MonsterFamilies.aspx?ID=83) magic. An _aether appendage_ is [incorporeal](/Traits.aspx?ID=222) so long as no item is being held in the hand or worn on the arm. As an envision action, you can cause the arm to become corporeal until the end of your turn, allowing it to make Strikes or grasp objects. It remains corporeal if you're holding an item or it's wearing an item at the end of your turn. Your [unarmed](/Traits.aspx?ID=199) attack Strikes made with the _aether appendage_ become magical. If they're already magical, they instead gain the effect of the _[ghost touch](/Equipment.aspx?ID=297)_ property rune.\n\n\n\n\n\n", "name": "Aether Appendage", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis otherworldly prosthetic arm is the product of psychopomp magic. An aether appendage is incorporeal so long as no item is being held in the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This otherworldly prosthetic arm is the product of psychopomp magic. An aether appendage is incorporeal so long as no item is being held in the …", "summary_markdown": "This otherworldly prosthetic arm is the product of psychopomp magic. An aether appendage is incorporeal so long as no item is being held in the …", "text": " Aether Appendage Source Treasure Vault pg. 108 1.1 Price 160 gp Usage worn Bulk L --- This otherworldly prosthetic arm is the product of psychopomp magic. An aether appendage is incorporeal so long as no item is being held in the hand or worn on the arm. As an envision action, you can cause the arm to become corporeal until the end of your turn, allowing it to make Strikes or grasp objects. It remains corporeal if you're holding an item or it's wearing an item at the end of your turn. Your unarmed attack Strikes made with the aether appendage become magical. If they're already magical, they instead gain the effect of the ghost touch property rune.\n", "trait": [ "Incorporeal", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Incorporeal](/Traits.aspx?ID=222), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Incorporeal", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2160", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2161", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Spring Heel](/Equipment.aspx?ID=2161)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFitted into each of these prosthetic legs is a large spring, tightly bound around a collapsible shaft. When released, the spring unspools rapidly and the shaft telescopes out and back, returning to its compressed form and catapulting you forward.\n\n\n\n\n\n", "name": "Spring Heel", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFitted into each of these prosthetic legs is a large spring, tightly bound around a collapsible shaft. When released, the spring unspools rapidly and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Fitted into each of these prosthetic legs is a large spring, tightly bound around a collapsible shaft. When released, the spring unspools rapidly and …", "summary_markdown": "Fitted into each of these prosthetic legs is a large spring, tightly bound around a collapsible shaft. When released, the spring unspools rapidly and …", "text": " Spring Heel Source Treasure Vault pg. 108 1.1 Price 150 gp Usage worn Bulk 1 --- Fitted into each of these prosthetic legs is a large spring, tightly bound around a collapsible shaft. When released, the spring unspools rapidly and the shaft telescopes out and back, returning to its compressed form and catapulting you forward.\n", "trait": [ "Clockwork", "Mechanical", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Mechanical](/Traits.aspx?ID=105), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Mechanical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2161", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2162", "item_category": "Assistive Items", "item_subcategory": "Prostheses", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Verdant Branch](/Equipment.aspx?ID=2162)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWoody vines and branches curl and twist around each other, growing small twigs, leaves, and flowers across the surface of this prosthetic arm or leg.\n\n\n\n\n\n", "name": "Verdant Branch", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWoody vines and branches curl and twist around each other, growing small twigs, leaves, and flowers across the surface of this prosthetic arm or leg. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Woody vines and branches curl and twist around each other, growing small twigs, leaves, and flowers across the surface of this prosthetic arm or leg. ", "summary_markdown": "Woody vines and branches curl and twist around each other, growing small twigs, leaves, and flowers across the surface of this prosthetic arm or leg. ", "text": " Verdant Branch Source Treasure Vault pg. 108 1.1 Price 360 gp Usage worn Bulk L --- Woody vines and branches curl and twist around each other, growing small twigs, leaves, and flowers across the surface of this prosthetic arm or leg.\n", "trait": [ "Necromancy", "Plant", "Primal" ], "trait_markdown": "[Necromancy](/Traits.aspx?ID=117), [Plant](/Traits.aspx?ID=125), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Necromancy", "Plant", "Primal" ], "type": "Item", "url": "/Equipment.aspx?ID=2162", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2163", "item_category": "Assistive Items", "item_subcategory": "Tails", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Extendable Tail](/Equipment.aspx?ID=2163)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBuilt with collapsible poles and expanding hoops, this tail can extend to a length of 20 feet. While it's no more prehensile than a tail of a typical member of your ancestry, it ends with an anchor that you can secure around a sturdy object with an Interact action. While the tail is anchored, you can't move more than 20 feet from that spot, but you can use the tail to lower yourself up to 20 feet, as if it were a length of [rope](/Equipment.aspx?ID=44). You can use another Interact action to disengage the anchor and retract your tail.\n\n\n\n", "name": "Extendable Tail", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBuilt with collapsible poles and expanding hoops, this tail can extend to a length of 20 feet. While it's no more prehensile than a tail of a typical …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 108 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Built with collapsible poles and expanding hoops, this tail can extend to a length of 20 feet. While it's no more prehensile than a tail of a typical …", "summary_markdown": "Built with collapsible poles and expanding hoops, this tail can extend to a length of 20 feet. While it's no more prehensile than a tail of a typical …", "text": " Extendable Tail Source Treasure Vault pg. 108 1.1 Price 10 gp Usage worn Bulk 1 --- Built with collapsible poles and expanding hoops, this tail can extend to a length of 20 feet. While it's no more prehensile than a tail of a typical member of your ancestry, it ends with an anchor that you can secure around a sturdy object with an Interact action. While the tail is anchored, you can't move more than 20 feet from that spot, but you can use the tail to lower yourself up to 20 feet, as if it were a length of rope. You can use another Interact action to disengage the anchor and retract your tail.\n", "trait": [ "Mechanical" ], "trait_markdown": "[Mechanical](/Traits.aspx?ID=105)", "trait_raw": [ "Mechanical" ], "type": "Item", "url": "/Equipment.aspx?ID=2163", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2164", "item_category": "Assistive Items", "item_subcategory": "Tails", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Thrasher Tail](/Equipment.aspx?ID=2164)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\n\n**Price** 620 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKobolds admire well-designed objects, especially if it gives them an opportunity to pack it with traps and surprises. This prosthetic tail hides numerous blades and spikes, tensioned and wound around a spring-loaded trigger at the base of the prosthesis. Resetting and reattaching a sprung thrasher tail takes 10 minutes.\n\n\n\n\n\n", "name": "Thrasher Tail", "pfs": "Standard", "price": 62000, "price_raw": "620 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\r\n\r\n**Price** 620 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKobolds admire well-designed objects, especially if it gives them an opportunity to pack it with traps and surprises. This prosthetic tail hides …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Kobolds admire well-designed objects, especially if it gives them an opportunity to pack it with traps and surprises. This prosthetic tail hides …", "summary_markdown": "Kobolds admire well-designed objects, especially if it gives them an opportunity to pack it with traps and surprises. This prosthetic tail hides …", "text": " Thrasher Tail Source Treasure Vault pg. 109 1.1 Price 620 gp Usage worn Bulk 1 --- Kobolds admire well-designed objects, especially if it gives them an opportunity to pack it with traps and surprises. This prosthetic tail hides numerous blades and spikes, tensioned and wound around a spring-loaded trigger at the base of the prosthesis. Resetting and reattaching a sprung thrasher tail takes 10 minutes.\n", "trait": [ "Clockwork", "Kobold", "Mechanical", "Rare" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Kobold](/Traits.aspx?ID=224), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Clockwork", "Kobold", "Mechanical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2164", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2165", "item_category": "Assistive Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Apparition Gloves](/Equipment.aspx?ID=2165)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis set of gloves translates whatever the wearer says into the signed version of that language by projecting a ghostly, translucent version of the wearer's hands in front of them. The apparition is a purely visual illusion used for communication, so it can't move on its own, nor can it hold or manipulate objects, or attack.\n\n\n\n", "name": "Apparition Gloves", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis set of gloves translates whatever the wearer says into the signed version of that language by projecting a ghostly, translucent version of the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This set of gloves translates whatever the wearer says into the signed version of that language by projecting a ghostly, translucent version of the …", "summary_markdown": "This set of gloves translates whatever the wearer says into the signed version of that language by projecting a ghostly, translucent version of the …", "text": " Apparition Gloves Source Treasure Vault pg. 109 1.1 Price 25 gp Usage worn gloves Bulk L --- This set of gloves translates whatever the wearer says into the signed version of that language by projecting a ghostly, translucent version of the wearer's hands in front of them. The apparition is a purely visual illusion used for communication, so it can't move on its own, nor can it hold or manipulate objects, or attack.\n", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2165", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2166", "item_category": "Assistive Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Confabulator](/Equipment.aspx?ID=2166)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\n\n**Price** 55 gp\r\n\r\n\n\n**Usage** affixed to instrument\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis device attaches to any non-percussive musical instrument, allowing a non-verbal character to shape the sounds of the instrument into speech. The speech can be any language the character understands, and the sound of the speech resembles the instrument the device is attached to. You also gain a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks made with the instrument.\n\n\n\n", "name": "Confabulator", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to instrument\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis device attaches to any non-percussive musical instrument, allowing a non-verbal character to shape the sounds of the instrument into speech. The …\r\n", "skill": [ "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This device attaches to any non-percussive musical instrument, allowing a non-verbal character to shape the sounds of the instrument into speech. The …", "summary_markdown": "This device attaches to any non-percussive musical instrument, allowing a non-verbal character to shape the sounds of the instrument into speech. The …", "text": " Confabulator Source Treasure Vault pg. 109 1.1 Price 55 gp Usage affixed to instrument Bulk L --- This device attaches to any non-percussive musical instrument, allowing a non-verbal character to shape the sounds of the instrument into speech. The speech can be any language the character understands, and the sound of the speech resembles the instrument the device is attached to. You also gain a +1 item bonus to Performance checks made with the instrument.\n", "trait": [ "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2166", "usage": "affixed to instrument", "usage_markdown": "affixed to instrument", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2167", "item_category": "Assistive Items", "item_subcategory": "Mobility Devices", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Chair of Inventions](/Equipment.aspx?ID=2167)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\n\n**Price** 875 gp\r\n\r\n\n\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [wheelchair](/Rules.aspx?ID=1634) is outfitted with a variety of tools and devices to assist with the creation and production of a number of mechanical implements. While seated in a _chair of inventions_, you have a worn [superb repair kit](/Equipment.aspx?ID=43) that doesn't count against your Bulk limit or maximum worn items.\n\n\n\n\n\n", "name": "Chair of Inventions", "pfs": "Standard", "price": 87500, "price_raw": "875 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\r\n\r\n**Price** 875 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wheelchair is outfitted with a variety of tools and devices to assist with the creation and production of a number of mechanical implements. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wheelchair is outfitted with a variety of tools and devices to assist with the creation and production of a number of mechanical implements. …", "summary_markdown": "This wheelchair is outfitted with a variety of tools and devices to assist with the creation and production of a number of mechanical implements. …", "text": " Chair of Inventions Source Treasure Vault pg. 109 1.1 Price 875 gp Bulk 1 --- This wheelchair is outfitted with a variety of tools and devices to assist with the creation and production of a number of mechanical implements. While seated in a chair of inventions , you have a worn superb repair kit that doesn't count against your Bulk limit or maximum worn items.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2167", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2168", "item_category": "Assistive Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Tremorsensors](/Equipment.aspx?ID=2168)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** affixed to armor\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese small, metallic devices resemble squashed spheres. They each contain a tiny gyroscope that's incredibly sensitive to vibrations in the earth. While typically worn on one's footwear, the device can be affixed to any part of your armor.\n\n\n\n\n\n", "name": "Tremorsensors", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese small, metallic devices resemble squashed spheres. They each contain a tiny gyroscope that's incredibly sensitive to vibrations in the earth. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These small, metallic devices resemble squashed spheres. They each contain a tiny gyroscope that's incredibly sensitive to vibrations in the earth. …", "summary_markdown": "These small, metallic devices resemble squashed spheres. They each contain a tiny gyroscope that's incredibly sensitive to vibrations in the earth. …", "text": " Tremorsensors Source Treasure Vault pg. 109 1.1 Price 100 gp Usage affixed to armor Bulk L --- These small, metallic devices resemble squashed spheres. They each contain a tiny gyroscope that's incredibly sensitive to vibrations in the earth. While typically worn on one's footwear, the device can be affixed to any part of your armor.\n", "trait": [ "Adjustment", "Mechanical", "Uncommon" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Mechanical](/Traits.aspx?ID=105), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjustment", "Mechanical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2168", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2169", "item_category": "Assistive Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Voicebox](/Equipment.aspx?ID=2169)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\n\n**Price** 5 sp\r\n\r\n\n\n**Usage** worn necklace\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis box contains small, magical amplifiers that allow a nonverbal character to translate thought into speech, which emits from the necklace. The speech produced matches any language you understand.\n\n\n\n", "name": "Voicebox", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1\r\n\r\n**Price** 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** worn necklace\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis box contains small, magical amplifiers that allow a nonverbal character to translate thought into speech, which emits from the necklace. The …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 109 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This box contains small, magical amplifiers that allow a nonverbal character to translate thought into speech, which emits from the necklace. The …", "summary_markdown": "This box contains small, magical amplifiers that allow a nonverbal character to translate thought into speech, which emits from the necklace. The …", "text": " Voicebox Source Treasure Vault pg. 109 1.1 Price 5 sp Usage worn necklace --- This box contains small, magical amplifiers that allow a nonverbal character to translate thought into speech, which emits from the necklace. The speech produced matches any language you understand.\n", "trait": [ "Illusion", "Magical" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Illusion", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2169", "usage": "worn necklace", "usage_markdown": "worn necklace", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2170", "item_category": "Grimoires", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Amazing Pop-Up Book](/Equipment.aspx?ID=2170)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 110 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Goblin](/Ancestries.aspx?ID=4) [wizards](/Classes.aspx?ID=12) invented the amazing pop-up book to store their spells without written words, though the tradition has been spreading to illusionists from other cultures. These grimoires have colorful covers and open to reveal three-dimensional scenes illustrating various spells. Goblins delight in constructing the books just right so a terrifying creature, like a horse or dog, pops up toward the reader each time a page is turned.\n\n\n\n\n\n", "name": "Amazing Pop-Up Book", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 110 1.1\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Goblin wizards invented the amazing pop-up book to store their spells without written words, though the tradition has been spreading to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 110 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Goblin wizards invented the amazing pop-up book to store their spells without written words, though the tradition has been spreading to …", "summary_markdown": " Goblin wizards invented the amazing pop-up book to store their spells without written words, though the tradition has been spreading to …", "text": " Amazing Pop-Up Book Source Treasure Vault pg. 110 1.1 Price 1,250 gp Bulk L --- Goblin wizards invented the amazing pop-up book to store their spells without written words, though the tradition has been spreading to illusionists from other cultures. These grimoires have colorful covers and open to reveal three-dimensional scenes illustrating various spells. Goblins delight in constructing the books just right so a terrifying creature, like a horse or dog, pops up toward the reader each time a page is turned.\n", "trait": [ "Grimoire", "Illusion", "Magical", "Uncommon" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Grimoire", "Illusion", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2170", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2171", "item_category": "Grimoires", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Architect's Pattern Book](/Equipment.aspx?ID=2171)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 110 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) Items which can be used once per week, may be used once per scenario or adventure in Pathfinder Society play._\r\n\r\n**Price** 240 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nTypically created by [wizards](/Classes.aspx?ID=12) who are hobbyists or professional architects, an _architect's pattern book_ allows the caster to customize certain spells that create magical structures or domiciles, adding recreational areas such as an indoor bathhouse, gaming room, swimming pool, or similar luxury.\n\n\n\n\n\n", "name": "Architect's Pattern Book", "pfs": "Standard", "price": 24000, "price_raw": "240 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 110 1.1\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTypically created by wizards who are hobbyists or professional architects, an architect's pattern book allows the caster to customize certain …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 110 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Typically created by wizards who are hobbyists or professional architects, an architect's pattern book allows the caster to customize certain …", "summary_markdown": "Typically created by wizards who are hobbyists or professional architects, an architect's pattern book allows the caster to customize certain …", "text": " Architect's Pattern Book Source Treasure Vault pg. 110 1.1 PFS Note Items which can be used once per week, may be used once per scenario or adventure in Pathfinder Society play. Price 240 gp Bulk L --- Typically created by wizards who are hobbyists or professional architects, an architect's pattern book allows the caster to customize certain spells that create magical structures or domiciles, adding recreational areas such as an indoor bathhouse, gaming room, swimming pool, or similar luxury.\n", "trait": [ "Conjuration", "Grimoire", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Grimoire", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2171", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2172", "item_category": "Grimoires", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Book of Warding Prayers](/Equipment.aspx?ID=2172)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nScript in a language of the Outer Planes adorns this book's spine, and a deity's symbol is etched on its cover. _Books of warding prayers_ are each devoted to a particular deity and are also a [religious symbol](/Equipment.aspx?ID=41) of that deity.\n\n\n\n\n\n", "name": "Book of Warding Prayers", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nScript in a language of the Outer Planes adorns this book's spine, and a deity's symbol is etched on its cover. Books of warding prayers are each …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Script in a language of the Outer Planes adorns this book's spine, and a deity's symbol is etched on its cover. Books of warding prayers are each …", "summary_markdown": "Script in a language of the Outer Planes adorns this book's spine, and a deity's symbol is etched on its cover. Books of warding prayers are each …", "text": " Book of Warding Prayers Source Treasure Vault pg. 111 1.1 Price 425 gp Bulk L --- Script in a language of the Outer Planes adorns this book's spine, and a deity's symbol is etched on its cover. Books of warding prayers are each devoted to a particular deity and are also a religious symbol of that deity.\n", "trait": [ "Divine", "Grimoire", "Transmutation" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Grimoire](/Traits.aspx?ID=387), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Divine", "Grimoire", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2172", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2173", "item_category": "Grimoires", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Codex of Destruction and Renewal](/Equipment.aspx?ID=2173)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn unsmiling mask, half obsidian and half ivory, is embossed on the cover of this weighty tome, the opposite color forming the background of each half. Each _codex of destruction and renewal_ is said to contain a fragment of the knowledge [Nethys](/Deities.aspx?ID=12) gained in his apotheosis and they're sacred to his church.\n\n\n\n\n\n\n\n", "name": "Codex of Destruction and Renewal", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn unsmiling mask, half obsidian and half ivory, is embossed on the cover of this weighty tome, the opposite color forming the background of each …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An unsmiling mask, half obsidian and half ivory, is embossed on the cover of this weighty tome, the opposite color forming the background of each …", "summary_markdown": "An unsmiling mask, half obsidian and half ivory, is embossed on the cover of this weighty tome, the opposite color forming the background of each …", "text": " Codex of Destruction and Renewal Source Treasure Vault pg. 111 1.1 Price 70,000 gp Bulk L --- An unsmiling mask, half obsidian and half ivory, is embossed on the cover of this weighty tome, the opposite color forming the background of each half. Each codex of destruction and renewal is said to contain a fragment of the knowledge Nethys gained in his apotheosis and they're sacred to his church.\n", "trait": [ "Grimoire", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Grimoire", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2173", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2174", "item_category": "Grimoires", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Communion Mat](/Equipment.aspx?ID=2174)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pageless grimoire is made up of two durable covers that open to display a small ritual circle. When you first invest the grimoire, you and your familiar each press a limb to a corner of the mat. The ritual circle then morphs to one matching the tradition of your patron, the spells contained in your familiar appearing in the margins. During your daily preparations, your familiar performs a small jaunt around the open ritual circle to strengthen its connection to your patron.\n\n\n\n\n\n", "name": "Communion Mat", "pfs": "Standard", "price": 375000, "price_raw": "3,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1\r\n\r\n**Price** 3,750 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pageless grimoire is made up of two durable covers that open to display a small ritual circle. When you first invest the grimoire, you and your …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This pageless grimoire is made up of two durable covers that open to display a small ritual circle. When you first invest the grimoire, you and your …", "summary_markdown": "This pageless grimoire is made up of two durable covers that open to display a small ritual circle. When you first invest the grimoire, you and your …", "text": " Communion Mat Source Treasure Vault pg. 111 1.1 Price 3,750 gp Bulk L --- This pageless grimoire is made up of two durable covers that open to display a small ritual circle. When you first invest the grimoire, you and your familiar each press a limb to a corner of the mat. The ritual circle then morphs to one matching the tradition of your patron, the spells contained in your familiar appearing in the margins. During your daily preparations, your familiar performs a small jaunt around the open ritual circle to strengthen its connection to your patron.\n", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2174", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2175", "item_category": "Grimoires", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Corrosive Engravings](/Equipment.aspx?ID=2175)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1\n\n**Price** 140 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tin sheets are bound in brass and show significant signs of erosion. The grimoire's title is acid-etched, and flipping between the sheets leaves your fingers covered in flecks of rust and powdery metal.\n\n\n\n\n\n", "name": "Corrosive Engravings", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese tin sheets are bound in brass and show significant signs of erosion. The grimoire's title is acid-etched, and flipping between the sheets …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 111 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These tin sheets are bound in brass and show significant signs of erosion. The grimoire's title is acid-etched, and flipping between the sheets …", "summary_markdown": "These tin sheets are bound in brass and show significant signs of erosion. The grimoire's title is acid-etched, and flipping between the sheets …", "text": " Corrosive Engravings Source Treasure Vault pg. 111 1.1 Price 140 gp Bulk L --- These tin sheets are bound in brass and show significant signs of erosion. The grimoire's title is acid-etched, and flipping between the sheets leaves your fingers covered in flecks of rust and powdery metal.\n", "trait": [ "Acid", "Conjuration", "Grimoire", "Magical" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Conjuration](/Traits.aspx?ID=33), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Acid", "Conjuration", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2175", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2176", "item_category": "Grimoires", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Courtier's Pillow Book](/Equipment.aspx?ID=2176)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant journal has a detailed social dossier on the owner's acquaintances. When you make your daily preparations, you can inscribe a secret or embarrassing foible about a specific individual that you know to be true or have on good authority.\n\n\n\n\n\n", "name": "Courtier's Pillow Book", "pfs": "Restricted", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant journal has a detailed social dossier on the owner's acquaintances. When you make your daily preparations, you can inscribe a secret or …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This elegant journal has a detailed social dossier on the owner's acquaintances. When you make your daily preparations, you can inscribe a secret or …", "summary_markdown": "This elegant journal has a detailed social dossier on the owner's acquaintances. When you make your daily preparations, you can inscribe a secret or …", "text": " Courtier's Pillow Book Source Treasure Vault pg. 112 1.1 Price 250 gp Bulk L --- This elegant journal has a detailed social dossier on the owner's acquaintances. When you make your daily preparations, you can inscribe a secret or embarrassing foible about a specific individual that you know to be true or have on good authority.\n", "trait": [ "Enchantment", "Grimoire", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2176", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2177", "item_category": "Grimoires", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Draxie's Recipe Book](/Equipment.aspx?ID=2177)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tiny recipe book was created by a famous [draxie](/Monsters.aspx?ID=1323) chef, but it instantly resizes to fit the hand and eyes of the reader. While most of the pages are blank and ready to receive spells, the first four pages are taken up by a complex seasoning recipe that requires a casting of [_glitterdust_](/Spells.aspx?ID=136).\n\n\n\n\n\n", "name": "Draxie's Recipe Book", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tiny recipe book was created by a famous draxie chef, but it instantly resizes to fit the hand and eyes of the reader. While most of the pages …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tiny recipe book was created by a famous draxie chef, but it instantly resizes to fit the hand and eyes of the reader. While most of the pages …", "summary_markdown": "This tiny recipe book was created by a famous draxie chef, but it instantly resizes to fit the hand and eyes of the reader. While most of the pages …", "text": " Draxie's Recipe Book Source Treasure Vault pg. 112 1.1 Price 90 gp Bulk L --- This tiny recipe book was created by a famous draxie chef, but it instantly resizes to fit the hand and eyes of the reader. While most of the pages are blank and ready to receive spells, the first four pages are taken up by a complex seasoning recipe that requires a casting of glitterdust .\n", "trait": [ "Grimoire", "Magical", "Transmutation" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Grimoire", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2177", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2178", "item_category": "Grimoires", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Harrow Spellcards](/Equipment.aspx?ID=2178)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\n\n**Price** 475 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafted of sturdy paper, each card of this [harrow deck](/Equipment.aspx?ID=824) showcases a beautiful watercolor illustration with space to inscribe a spell below. When shuffled, its cards seem to fly between one another of their own accord.\n\n\n\n\n\n", "name": "Harrow Spellcards", "pfs": "Standard", "price": 47500, "price_raw": "475 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafted of sturdy paper, each card of this harrow deck showcases a beautiful watercolor illustration with space to inscribe a spell below. When …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Crafted of sturdy paper, each card of this harrow deck showcases a beautiful watercolor illustration with space to inscribe a spell below. When …", "summary_markdown": "Crafted of sturdy paper, each card of this harrow deck showcases a beautiful watercolor illustration with space to inscribe a spell below. When …", "text": " Harrow Spellcards Source Treasure Vault pg. 112 1.1 Price 475 gp Bulk L --- Crafted of sturdy paper, each card of this harrow deck showcases a beautiful watercolor illustration with space to inscribe a spell below. When shuffled, its cards seem to fly between one another of their own accord.\n", "trait": [ "Divination", "Grimoire", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Grimoire", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2178", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2179", "item_category": "Grimoires", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Illuminated Folio](/Equipment.aspx?ID=2179)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\n\n**Price** 4,200 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pages of this part-spellbook, part-bestiary are illustrated with all manner of creatures, magical and mundane. The illustrations shift and move around the page when examined.\n\n\n\n\n\n", "name": "Illuminated Folio", "pfs": "Standard", "price": 420000, "price_raw": "4,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\r\n\r\n**Price** 4,200 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pages of this part-spellbook, part-bestiary are illustrated with all manner of creatures, magical and mundane. The illustrations shift and move …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The pages of this part-spellbook, part-bestiary are illustrated with all manner of creatures, magical and mundane. The illustrations shift and move …", "summary_markdown": "The pages of this part-spellbook, part-bestiary are illustrated with all manner of creatures, magical and mundane. The illustrations shift and move …", "text": " Illuminated Folio Source Treasure Vault pg. 112 1.1 Price 4,200 gp Bulk L --- The pages of this part-spellbook, part-bestiary are illustrated with all manner of creatures, magical and mundane. The illustrations shift and move around the page when examined.\n", "trait": [ "Conjuration", "Grimoire", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2179", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2180", "item_category": "Grimoires", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Linguist's Dictionary](/Equipment.aspx?ID=2180)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) Items with effects that have an undetermined duration, end their effects at the end of a scenario or adventure unless specifically stated otherwise by the campaign rules._\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages.\n\n\n\n\n\n\r\n\r\n\r\nLinguist's Dictionary\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLinguist's Dictionary (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe dictionary can hold three languages at a time.", "name": "Linguist's Dictionary", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages. ", "summary_markdown": "Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages. ", "text": " Linguist's Dictionary Source Treasure Vault pg. 112 1.1 PFS Note Items with effects that have an undetermined duration, end their effects at the end of a scenario or adventure unless specifically stated otherwise by the campaign rules. Bulk L --- Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Linguist's Dictionary Source Treasure Vault pg. 112 1.1 Price 650 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Linguist's Dictionary (Greater) Source Treasure Vault pg. 112 1.1 Price 1,750 gp Bulk L --- The dictionary can hold three languages at a time.", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2180", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2180-1888", "item_category": "Grimoires", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Linguist's Dictionary](/Equipment.aspx?ID=2180)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) Items with effects that have an undetermined duration, end their effects at the end of a scenario or adventure unless specifically stated otherwise by the campaign rules._\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages.\n\n\n\n\n\n\r\n\r\n\r\nLinguist's Dictionary\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLinguist's Dictionary (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe dictionary can hold three languages at a time.", "name": "Linguist's Dictionary", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1", "speed": {}, "spell_markdown": "", "summary": "Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages. ", "summary_markdown": "Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages. ", "text": " Linguist's Dictionary Source Treasure Vault pg. 112 1.1 PFS Note Items with effects that have an undetermined duration, end their effects at the end of a scenario or adventure unless specifically stated otherwise by the campaign rules. Bulk L --- Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Linguist's Dictionary Source Treasure Vault pg. 112 1.1 Price 650 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Linguist's Dictionary (Greater) Source Treasure Vault pg. 112 1.1 Price 1,750 gp Bulk L --- The dictionary can hold three languages at a time.", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2180", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2180-1889", "item_category": "Grimoires", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Linguist's Dictionary](/Equipment.aspx?ID=2180)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) Items with effects that have an undetermined duration, end their effects at the end of a scenario or adventure unless specifically stated otherwise by the campaign rules._\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages.\n\n\n\n\n\n\r\n\r\n\r\nLinguist's Dictionary\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nLinguist's Dictionary (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe dictionary can hold three languages at a time.", "name": "Linguist's Dictionary (Greater)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe dictionary can hold three languages at a time.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1", "speed": {}, "spell_markdown": "", "summary": "The dictionary can hold three languages at a time.", "summary_markdown": "The dictionary can hold three languages at a time.", "text": " Linguist's Dictionary Source Treasure Vault pg. 112 1.1 PFS Note Items with effects that have an undetermined duration, end their effects at the end of a scenario or adventure unless specifically stated otherwise by the campaign rules. Bulk L --- Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Linguist's Dictionary Source Treasure Vault pg. 112 1.1 Price 650 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Linguist's Dictionary (Greater) Source Treasure Vault pg. 112 1.1 Price 1,750 gp Bulk L --- The dictionary can hold three languages at a time.", "trait": [ "Divination", "Grimoire", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2180", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2181", "item_category": "Grimoires", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Maw of Hungry Shadows](/Equipment.aspx?ID=2181)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\n\n**Price** 21,000 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShadows swirl around this soot-black tome, swallowing up any light that touches them. A faint whispering emanates from the grimoire's pages when opened.\n\n\n\n\n\n", "name": "Maw of Hungry Shadows", "pfs": "Standard", "price": 2100000, "price_raw": "21,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1\r\n\r\n**Price** 21,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nShadows swirl around this soot-black tome, swallowing up any light that touches them. A faint whispering emanates from the grimoire's pages when …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 112 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Shadows swirl around this soot-black tome, swallowing up any light that touches them. A faint whispering emanates from the grimoire's pages when …", "summary_markdown": "Shadows swirl around this soot-black tome, swallowing up any light that touches them. A faint whispering emanates from the grimoire's pages when …", "text": " Maw of Hungry Shadows Source Treasure Vault pg. 112 1.1 Price 21,000 gp Bulk L --- Shadows swirl around this soot-black tome, swallowing up any light that touches them. A faint whispering emanates from the grimoire's pages when opened.\n", "trait": [ "Conjuration", "Grimoire", "Incapacitation", "Magical", "Shadow", "Teleportation" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Grimoire](/Traits.aspx?ID=387), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Shadow](/Traits.aspx?ID=143), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Conjuration", "Grimoire", "Incapacitation", "Magical", "Shadow", "Teleportation" ], "type": "Item", "url": "/Equipment.aspx?ID=2181", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2182", "item_category": "Grimoires", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Duelist's Siphon](/Equipment.aspx?ID=2182)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMetal clasps line the spine of this book, and diagrams displaying proper somatic casting forms are etched into its cover.\n\n\n\n\n\n", "name": "Spell Duelist's Siphon", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMetal clasps line the spine of this book, and diagrams displaying proper somatic casting forms are etched into its cover. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Metal clasps line the spine of this book, and diagrams displaying proper somatic casting forms are etched into its cover. ", "summary_markdown": "Metal clasps line the spine of this book, and diagrams displaying proper somatic casting forms are etched into its cover. ", "text": " Spell Duelist's Siphon Source Treasure Vault pg. 113 1.1 Price 1,750 gp Bulk L --- Metal clasps line the spine of this book, and diagrams displaying proper somatic casting forms are etched into its cover.\n", "trait": [ "Abjuration", "Grimoire", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Grimoire", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2182", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2183", "item_category": "Grimoires", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tome of Restorative Cleansing](/Equipment.aspx?ID=2183)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes.\n\n\n\n\n\n\r\n\r\n\r\nTome of Restorative Cleansing (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 130 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 1d8 temporary Hit Points.\r\n\r\n\r\nTome of Restorative Cleansing (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 2d8 temporary Hit Points.\r\n\r\n\r\nTome of Restorative Cleansing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 3d8 temporary Hit Points.", "name": "Tome of Restorative Cleansing", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes. ", "summary_markdown": "This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes. ", "text": " Tome of Restorative Cleansing Source Treasure Vault pg. 113 1.1 Bulk L --- This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Tome of Restorative Cleansing (Lesser) Source Treasure Vault pg. 113 1.1 Price 130 gp Bulk L --- The creature gains 1d8 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tome of Restorative Cleansing (Moderate) Source Treasure Vault pg. 113 1.1 Price 600 gp Bulk L --- The creature gains 2d8 temporary Hit Points. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Tome of Restorative Cleansing (Greater) Source Treasure Vault pg. 113 1.1 Price 3,750 gp Bulk L --- The creature gains 3d8 temporary Hit Points.", "trait": [ "Grimoire", "Magical", "Necromancy" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Grimoire", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2183", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2183-1890", "item_category": "Grimoires", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tome of Restorative Cleansing](/Equipment.aspx?ID=2183)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes.\n\n\n\n\n\n\r\n\r\n\r\nTome of Restorative Cleansing (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 130 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 1d8 temporary Hit Points.\r\n\r\n\r\nTome of Restorative Cleansing (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 2d8 temporary Hit Points.\r\n\r\n\r\nTome of Restorative Cleansing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 3d8 temporary Hit Points.", "name": "Tome of Restorative Cleansing (Lesser)", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe creature gains 1d8 temporary Hit Points.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1", "speed": {}, "spell_markdown": "", "summary": "The creature gains 1d8 temporary Hit Points.", "summary_markdown": "The creature gains 1d8 temporary Hit Points.", "text": " Tome of Restorative Cleansing Source Treasure Vault pg. 113 1.1 Bulk L --- This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Tome of Restorative Cleansing (Lesser) Source Treasure Vault pg. 113 1.1 Price 130 gp Bulk L --- The creature gains 1d8 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tome of Restorative Cleansing (Moderate) Source Treasure Vault pg. 113 1.1 Price 600 gp Bulk L --- The creature gains 2d8 temporary Hit Points. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Tome of Restorative Cleansing (Greater) Source Treasure Vault pg. 113 1.1 Price 3,750 gp Bulk L --- The creature gains 3d8 temporary Hit Points.", "trait": [ "Grimoire", "Magical", "Necromancy" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Grimoire", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2183", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2183-1891", "item_category": "Grimoires", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tome of Restorative Cleansing](/Equipment.aspx?ID=2183)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes.\n\n\n\n\n\n\r\n\r\n\r\nTome of Restorative Cleansing (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 130 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 1d8 temporary Hit Points.\r\n\r\n\r\nTome of Restorative Cleansing (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 2d8 temporary Hit Points.\r\n\r\n\r\nTome of Restorative Cleansing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 3d8 temporary Hit Points.", "name": "Tome of Restorative Cleansing (Moderate)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe creature gains 2d8 temporary Hit Points.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1", "speed": {}, "spell_markdown": "", "summary": "The creature gains 2d8 temporary Hit Points.", "summary_markdown": "The creature gains 2d8 temporary Hit Points.", "text": " Tome of Restorative Cleansing Source Treasure Vault pg. 113 1.1 Bulk L --- This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Tome of Restorative Cleansing (Lesser) Source Treasure Vault pg. 113 1.1 Price 130 gp Bulk L --- The creature gains 1d8 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tome of Restorative Cleansing (Moderate) Source Treasure Vault pg. 113 1.1 Price 600 gp Bulk L --- The creature gains 2d8 temporary Hit Points. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Tome of Restorative Cleansing (Greater) Source Treasure Vault pg. 113 1.1 Price 3,750 gp Bulk L --- The creature gains 3d8 temporary Hit Points.", "trait": [ "Grimoire", "Magical", "Necromancy" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Grimoire", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2183", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2183-1892", "item_category": "Grimoires", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tome of Restorative Cleansing](/Equipment.aspx?ID=2183)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes.\n\n\n\n\n\n\r\n\r\n\r\nTome of Restorative Cleansing (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 130 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 1d8 temporary Hit Points.\r\n\r\n\r\nTome of Restorative Cleansing (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 2d8 temporary Hit Points.\r\n\r\n\r\nTome of Restorative Cleansing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe creature gains 3d8 temporary Hit Points.", "name": "Tome of Restorative Cleansing (Greater)", "pfs": "Standard", "price": 375000, "price_raw": "3,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\r\n\r\n**Price** 3,750 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe creature gains 3d8 temporary Hit Points.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1", "speed": {}, "spell_markdown": "", "summary": "The creature gains 3d8 temporary Hit Points.", "summary_markdown": "The creature gains 3d8 temporary Hit Points.", "text": " Tome of Restorative Cleansing Source Treasure Vault pg. 113 1.1 Bulk L --- This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Tome of Restorative Cleansing (Lesser) Source Treasure Vault pg. 113 1.1 Price 130 gp Bulk L --- The creature gains 1d8 temporary Hit Points. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tome of Restorative Cleansing (Moderate) Source Treasure Vault pg. 113 1.1 Price 600 gp Bulk L --- The creature gains 2d8 temporary Hit Points. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Tome of Restorative Cleansing (Greater) Source Treasure Vault pg. 113 1.1 Price 3,750 gp Bulk L --- The creature gains 3d8 temporary Hit Points.", "trait": [ "Grimoire", "Magical", "Necromancy" ], "trait_markdown": "[Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Grimoire", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2183", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2184", "item_category": "Grimoires", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Tome of Scintillating Sleet](/Equipment.aspx?ID=2184)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 430 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe first 12 pages of this tome tell the same story in two languages: 6 pages in [Skald](/Languages.aspx?ID=42) and 6 pages in the ancient [Jotun](/Languages.aspx?ID=8) dialect used by saumen kar, a species of ice-dwelling [humanoids](/Traits.aspx?ID=91). The story is a tale of a saumen kar stricken with snow blindness after spending too long under the sun building snow giants.\n\n\n\n\n\n", "name": "Tome of Scintillating Sleet", "pfs": "Standard", "price": 43000, "price_raw": "430 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\r\n\r\n**Price** 430 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe first 12 pages of this tome tell the same story in two languages: 6 pages in Skald and 6 pages in the ancient Jotun dialect used by saumen …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The first 12 pages of this tome tell the same story in two languages: 6 pages in Skald and 6 pages in the ancient Jotun dialect used by saumen …", "summary_markdown": "The first 12 pages of this tome tell the same story in two languages: 6 pages in Skald and 6 pages in the ancient Jotun dialect used by saumen …", "text": " Tome of Scintillating Sleet Source Treasure Vault pg. 113 1.1 Price 430 gp Bulk L --- The first 12 pages of this tome tell the same story in two languages: 6 pages in Skald and 6 pages in the ancient Jotun dialect used by saumen kar, a species of ice-dwelling humanoids. The story is a tale of a saumen kar stricken with snow blindness after spending too long under the sun building snow giants.\n", "trait": [ "Cold", "Evocation", "Grimoire", "Primal" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Grimoire](/Traits.aspx?ID=387), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Cold", "Evocation", "Grimoire", "Primal" ], "type": "Item", "url": "/Equipment.aspx?ID=2184", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2185", "item_category": "Grimoires", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Undertaker's Manifest](/Equipment.aspx?ID=2185)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\n\n**Price** 220 gp\r\n\r\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis grim collection of spreadsheets is used both by undertakers who occasionally need to avoid the notice of their more restless clients, and by industrious necromancers looking to avoid catching the notice of cemetery guards and vigilant undertakers.\n\n\n\n\n\n", "name": "Undertaker's Manifest", "pfs": "Standard", "price": 22000, "price_raw": "220 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1\r\n\r\n**Price** 220 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis grim collection of spreadsheets is used both by undertakers who occasionally need to avoid the notice of their more restless clients, and by …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 113 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This grim collection of spreadsheets is used both by undertakers who occasionally need to avoid the notice of their more restless clients, and by …", "summary_markdown": "This grim collection of spreadsheets is used both by undertakers who occasionally need to avoid the notice of their more restless clients, and by …", "text": " Undertaker's Manifest Source Treasure Vault pg. 113 1.1 Price 220 gp Bulk L --- This grim collection of spreadsheets is used both by undertakers who occasionally need to avoid the notice of their more restless clients, and by industrious necromancers looking to avoid catching the notice of cemetery guards and vigilant undertakers.\n", "trait": [ "Darkness", "Evocation", "Grimoire", "Magical", "Shadow" ], "trait_markdown": "[Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Shadow](/Traits.aspx?ID=143)", "trait_raw": [ "Darkness", "Evocation", "Grimoire", "Magical", "Shadow" ], "type": "Item", "url": "/Equipment.aspx?ID=2185", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2186", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Anchor of Aquatic Exploration](/Equipment.aspx?ID=2186)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n**Price** 690 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNo matter how often it's washed, the last crystals of salt rime never quite leave this pitted anchor. When you're holding the _anchor of aquatic exploration_, you can breathe underwater; however, you can't [Swim](/Actions.aspx?ID=39), losing any Swim speed you have, automatically failing any [Athletics](/Skills.aspx?ID=3) checks to Swim, and so on. Instead, when you enter a body of water, you sink to the bottom at a rate of 25 feet per round and can move across the bottom at your normal Speed. You're protected from environmental effects of deep water such as pressure, cold temperatures, and any negative consequences of depressurization.\n\n\n\n\n\n", "name": "Anchor of Aquatic Exploration", "pfs": "Standard", "price": 69000, "price_raw": "690 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\r\n\r\n**Price** 690 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNo matter how often it's washed, the last crystals of salt rime never quite leave this pitted anchor. When you're holding the anchor of aquatic …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "No matter how often it's washed, the last crystals of salt rime never quite leave this pitted anchor. When you're holding the anchor of aquatic …", "summary_markdown": "No matter how often it's washed, the last crystals of salt rime never quite leave this pitted anchor. When you're holding the anchor of aquatic …", "text": " Anchor of Aquatic Exploration Source Treasure Vault pg. 114 1.1 Price 690 gp Usage held in 1 hand Bulk 1 --- No matter how often it's washed, the last crystals of salt rime never quite leave this pitted anchor. When you're holding the anchor of aquatic exploration , you can breathe underwater; however, you can't Swim, losing any Swim speed you have, automatically failing any Athletics checks to Swim, and so on. Instead, when you enter a body of water, you sink to the bottom at a rate of 25 feet per round and can move across the bottom at your normal Speed. You're protected from environmental effects of deep water such as pressure, cold temperatures, and any negative consequences of depressurization.\n", "trait": [ "Conjuration", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2186", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2187", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Battle Medic's Baton](/Equipment.aspx?ID=2187)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis short bronze rod has the form of a serpent coiled around it. While you hold it, you gain a +1 item bonus to [Medicine](/Skills.aspx?ID=9) checks.\n\n\n\n\n\n", "name": "Battle Medic's Baton", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis short bronze rod has the form of a serpent coiled around it. While you hold it, you gain a +1 item bonus to Medicine checks. \r\n", "skill": [ "Medicine" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This short bronze rod has the form of a serpent coiled around it. While you hold it, you gain a +1 item bonus to Medicine checks. ", "summary_markdown": "This short bronze rod has the form of a serpent coiled around it. While you hold it, you gain a +1 item bonus to Medicine checks. ", "text": " Battle Medic's Baton Source Treasure Vault pg. 114 1.1 Price 60 gp Usage held in 1 hand Bulk L --- This short bronze rod has the form of a serpent coiled around it. While you hold it, you gain a +1 item bonus to Medicine checks.\n", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2187", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2188", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Bring Me Near](/Equipment.aspx?ID=2188)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis collapsible [fine spyglass](/Equipment.aspx?ID=54) consists of 3 leather tubes that slide into one another. The edge of each is trimmed in silver, and the lenses are made of finely crafted glass. While looking through it, you gain a +2 item bonus to any Perception checks made involving sight.\n\n\n\n\n\n", "name": "Bring Me Near", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis collapsible fine spyglass consists of 3 leather tubes that slide into one another. The edge of each is trimmed in silver, and the lenses are …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This collapsible fine spyglass consists of 3 leather tubes that slide into one another. The edge of each is trimmed in silver, and the lenses are …", "summary_markdown": "This collapsible fine spyglass consists of 3 leather tubes that slide into one another. The edge of each is trimmed in silver, and the lenses are …", "text": " Bring Me Near Source Treasure Vault pg. 114 1.1 Price 1,800 gp Usage held in 2 hands Bulk L --- This collapsible fine spyglass consists of 3 leather tubes that slide into one another. The edge of each is trimmed in silver, and the lenses are made of finely crafted glass. While looking through it, you gain a +2 item bonus to any Perception checks made involving sight.\n", "trait": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2188", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2189", "item_category": "Held Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 19\"\r\n pfs=\"Standard\"\r\n>\r\n[Cube of Recall](/Equipment.aspx?ID=2189)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small cube has smooth matte sides. One side is black, the opposite side is white, and the other four are various shades of gray. Each side can be attuned to a location and then teleport you back to that spot in the blink of an eye.\n\n\n\n\n\n\n\n", "name": "Cube of Recall", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small cube has smooth matte sides. One side is black, the opposite side is white, and the other four are various shades of gray. Each side can …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small cube has smooth matte sides. One side is black, the opposite side is white, and the other four are various shades of gray. Each side can …", "summary_markdown": "This small cube has smooth matte sides. One side is black, the opposite side is white, and the other four are various shades of gray. Each side can …", "text": " Cube of Recall Source Treasure Vault pg. 114 1.1 Price 40,000 gp Usage held in 1 hand Bulk L --- This small cube has smooth matte sides. One side is black, the opposite side is white, and the other four are various shades of gray. Each side can be attuned to a location and then teleport you back to that spot in the blink of an eye.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2189", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2190", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fortune's Coin](/Equipment.aspx?ID=2190)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated.\n\n\n\n\n\n\r\n\r\n\r\nFortune's Coin\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFortune's Coin (Platinum)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis coin is platinum instead of gold. The seraph side grants you a 14 instead of a 12.", "name": "Fortune's Coin", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. …", "summary_markdown": "This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. …", "text": " Fortune's Coin Source Treasure Vault pg. 114 1.1 Usage held in 1 hand --- This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Fortune's Coin Source Treasure Vault pg. 114 1.1 Price 450 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Fortune's Coin (Platinum) Source Treasure Vault pg. 114 1.1 Price 4,000 gp --- This coin is platinum instead of gold. The seraph side grants you a 14 instead of a 12.", "trait": [ "Divination", "Fortune", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Fortune", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2190", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2190-1893", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fortune's Coin](/Equipment.aspx?ID=2190)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated.\n\n\n\n\n\n\r\n\r\n\r\nFortune's Coin\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFortune's Coin (Platinum)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis coin is platinum instead of gold. The seraph side grants you a 14 instead of a 12.", "name": "Fortune's Coin", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1", "speed": {}, "spell_markdown": "", "summary": "This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. …", "summary_markdown": "This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. …", "text": " Fortune's Coin Source Treasure Vault pg. 114 1.1 Usage held in 1 hand --- This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Fortune's Coin Source Treasure Vault pg. 114 1.1 Price 450 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Fortune's Coin (Platinum) Source Treasure Vault pg. 114 1.1 Price 4,000 gp --- This coin is platinum instead of gold. The seraph side grants you a 14 instead of a 12.", "trait": [ "Divination", "Fortune", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Fortune", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2190", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2190-1894", "item_category": "Held Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Fortune's Coin](/Equipment.aspx?ID=2190)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated.\n\n\n\n\n\n\r\n\r\n\r\nFortune's Coin\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFortune's Coin (Platinum)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis coin is platinum instead of gold. The seraph side grants you a 14 instead of a 12.", "name": "Fortune's Coin (Platinum)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis coin is platinum instead of gold. The seraph side grants you a 14 instead of a 12.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 114 1.1", "speed": {}, "spell_markdown": "", "summary": "This coin is platinum instead of gold. The seraph side grants you a 14 instead of a 12.", "summary_markdown": "This coin is platinum instead of gold. The seraph side grants you a 14 instead of a 12.", "text": " Fortune's Coin Source Treasure Vault pg. 114 1.1 Usage held in 1 hand --- This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Fortune's Coin Source Treasure Vault pg. 114 1.1 Price 450 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Fortune's Coin (Platinum) Source Treasure Vault pg. 114 1.1 Price 4,000 gp --- This coin is platinum instead of gold. The seraph side grants you a 14 instead of a 12.", "trait": [ "Divination", "Fortune", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Fortune", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2190", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2191", "item_category": "Held Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Lantern](/Equipment.aspx?ID=2191)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1\n\n**Price** 1,850 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafted from [cold iron](/Equipment.aspx?ID=272), this black hooded lantern has gray glass and lenses that emit a pale gray light when the lantern is lit. Anything this light falls on looks gray or desaturated. The lantern uses [oil](/Equipment.aspx?ID=38) as a [standard hooded lantern](/Equipment.aspx?ID=29). The lantern's light shines within the [Ethereal Plane](/Planes.aspx?ID=9) as well as the [Material Plane](/Planes.aspx?ID=1). On any other plane, the light functions as a normal hooded lantern.\n\n\n\n\n\n", "name": "Ghost Lantern", "pfs": "Standard", "price": 185000, "price_raw": "1,850 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1\r\n\r\n**Price** 1,850 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafted from cold iron , this black hooded lantern has gray glass and lenses that emit a pale gray light when the lantern is lit. Anything this …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Crafted from cold iron , this black hooded lantern has gray glass and lenses that emit a pale gray light when the lantern is lit. Anything this …", "summary_markdown": "Crafted from cold iron , this black hooded lantern has gray glass and lenses that emit a pale gray light when the lantern is lit. Anything this …", "text": " Ghost Lantern Source Treasure Vault pg. 115 1.1 Price 1,850 gp Usage held in 1 hand Bulk L --- Crafted from cold iron, this black hooded lantern has gray glass and lenses that emit a pale gray light when the lantern is lit. Anything this light falls on looks gray or desaturated. The lantern uses oil as a standard hooded lantern. The lantern's light shines within the Ethereal Plane as well as the Material Plane. On any other plane, the light functions as a normal hooded lantern.\n", "trait": [ "Light", "Magical", "Transmutation" ], "trait_markdown": "[Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Light", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2191", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2192", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Horrid Figurine](/Equipment.aspx?ID=2192)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved in a putrid jade, the color of disease, this figurine is a bloated humanoid mass of writhing vermin and serpents, all rendered in disgusting detail. The creeping pattern is carved so they seem to move and contort the more one views the figurine. When activated, the effect is amplified to a disgusting or horrifying degree. The figurine can be activated twice per day. If you try to activate it a third time during a day, it dissolves into a puddle of non-magical, putrid glue, causing you to become [sickened 3](/Conditions.aspx?ID=34).\n\n\n\n\n\n\n\n", "name": "Horrid Figurine", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarved in a putrid jade, the color of disease, this figurine is a bloated humanoid mass of writhing vermin and serpents, all rendered in disgusting …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carved in a putrid jade, the color of disease, this figurine is a bloated humanoid mass of writhing vermin and serpents, all rendered in disgusting …", "summary_markdown": "Carved in a putrid jade, the color of disease, this figurine is a bloated humanoid mass of writhing vermin and serpents, all rendered in disgusting …", "text": " Horrid Figurine Source Treasure Vault pg. 115 1.1 Price 450 gp Usage held in 2 hands Bulk L --- Carved in a putrid jade, the color of disease, this figurine is a bloated humanoid mass of writhing vermin and serpents, all rendered in disgusting detail. The creeping pattern is carved so they seem to move and contort the more one views the figurine. When activated, the effect is amplified to a disgusting or horrifying degree. The figurine can be activated twice per day. If you try to activate it a third time during a day, it dissolves into a puddle of non-magical, putrid glue, causing you to become sickened 3.\n", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2192", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2193", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Jug of Fond Remembrance](/Equipment.aspx?ID=2193)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis large jug always seems to contain just enough of the holder's favorite alcohol to share with a friend. As long as you're holding the jug, you gain a +1 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks. If you share a sip of the liquor from the jug with a creature, you gain a +2 circumstance bonus to your next Diplomacy check to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) something from that creature any time within the next month.\n\n\n\n\n\n", "name": "Jug of Fond Remembrance", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis large jug always seems to contain just enough of the holder's favorite alcohol to share with a friend. As long as you're holding the jug, you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This large jug always seems to contain just enough of the holder's favorite alcohol to share with a friend. As long as you're holding the jug, you …", "summary_markdown": "This large jug always seems to contain just enough of the holder's favorite alcohol to share with a friend. As long as you're holding the jug, you …", "text": " Jug of Fond Remembrance Source Treasure Vault pg. 115 1.1 Price 75 gp Usage held in 1 hand --- This large jug always seems to contain just enough of the holder's favorite alcohol to share with a friend. As long as you're holding the jug, you gain a +1 circumstance bonus to Diplomacy checks. If you share a sip of the liquor from the jug with a creature, you gain a +2 circumstance bonus to your next Diplomacy check to Make an Impression or Request something from that creature any time within the next month.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2193", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2194", "item_category": "Held Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Legerdemain Handkerchief](/Equipment.aspx?ID=2194)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis frilled, silvery-gray handkerchief is a stylish tool for personal hygiene by all appearances, but it can be used to covertly make very small items vanish.\n\n\n\n\n\n", "name": "Legerdemain Handkerchief", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis frilled, silvery-gray handkerchief is a stylish tool for personal hygiene by all appearances, but it can be used to covertly make very small …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This frilled, silvery-gray handkerchief is a stylish tool for personal hygiene by all appearances, but it can be used to covertly make very small …", "summary_markdown": "This frilled, silvery-gray handkerchief is a stylish tool for personal hygiene by all appearances, but it can be used to covertly make very small …", "text": " Legerdemain Handkerchief Source Treasure Vault pg. 115 1.1 Price 25 gp Usage held in 1 hand --- This frilled, silvery-gray handkerchief is a stylish tool for personal hygiene by all appearances, but it can be used to covertly make very small items vanish.\n", "trait": [ "Conjuration", "Extradimensional", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2194", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2195", "item_category": "Held Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Portable Hole](/Equipment.aspx?ID=2195)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWispy, ethereal strands of carefully spun silk make up the substance of a _portable hole_, which sparkles with captive beams of starlight. It's linked to an extradimensional space in the shape of a pit, which can be accessed if the hole is fully opened.\n\n _Portable holes_ and [bags of holding](/Equipment.aspx?ID=249) are antithetical to one another. Rather than deactivating either, if one is placed inside the other, as typical for extradimensional spaces, a rift to the [Astral Plane](/Planes.aspx?ID=8) tears open and destroys both items. Any creature or unattended object within a 10-foot burst centered on the bag is sucked through to the Astral Plane, though a creature can avoid this with a successful DC 30 Reflex save. The whole process happens in a single blink of an eye.\n\n\n\n\n\n", "name": "Portable Hole", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWispy, ethereal strands of carefully spun silk make up the substance of a portable hole , which sparkles with captive beams of starlight. It's …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 115 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Wispy, ethereal strands of carefully spun silk make up the substance of a portable hole , which sparkles with captive beams of starlight. It's …", "summary_markdown": "Wispy, ethereal strands of carefully spun silk make up the substance of a portable hole , which sparkles with captive beams of starlight. It's …", "text": " Portable Hole Source Treasure Vault pg. 115 1.1 Price 6,000 gp Usage held in 2 hands Bulk L --- Wispy, ethereal strands of carefully spun silk make up the substance of a portable hole , which sparkles with captive beams of starlight. It's linked to an extradimensional space in the shape of a pit, which can be accessed if the hole is fully opened. Portable holes and bags of holding are antithetical to one another. Rather than deactivating either, if one is placed inside the other, as typical for extradimensional spaces, a rift to the Astral Plane tears open and destroys both items. Any creature or unattended object within a 10-foot burst centered on the bag is sucked through to the Astral Plane, though a creature can avoid this with a successful DC 30 Reflex save. The whole process happens in a single blink of an eye.\n", "trait": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2195", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2196", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sextant of the Night](/Equipment.aspx?ID=2196)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1\n\n**Price** 95 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis finely wrought sextant is made from silver with several onyx mirrors and shades made from thin sets of crystal glass. A [fine spyglass](/Equipment.aspx?ID=54) made of silver is affixed to the frame; removing the spyglass destroys the sextant. By all appearances, the sextant shouldn't function, as the shades and mirrors are swapped, but when you look through the spyglass, you see a night sky during the day and the sun during the night, as if day and night were inverted.\n\n When you use the sextant, you gain a +1 item bonus to [Survival](/Skills.aspx?ID=16) checks, which increases to a +2 item bonus when you [Sense Direction](/Actions.aspx?ID=64).\n\n\n\n", "name": "Sextant of the Night", "pfs": "Standard", "price": 9500, "price_raw": "95 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1\r\n\r\n**Price** 95 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis finely wrought sextant is made from silver with several onyx mirrors and shades made from thin sets of crystal glass. A fine spyglass made of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 116" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This finely wrought sextant is made from silver with several onyx mirrors and shades made from thin sets of crystal glass. A fine spyglass made of …", "summary_markdown": "This finely wrought sextant is made from silver with several onyx mirrors and shades made from thin sets of crystal glass. A fine spyglass made of …", "text": " Sextant of the Night Source Treasure Vault pg. 116 1.1 Price 95 gp Usage held in 1 hand Bulk 1 --- This finely wrought sextant is made from silver with several onyx mirrors and shades made from thin sets of crystal glass. A fine spyglass made of silver is affixed to the frame; removing the spyglass destroys the sextant. By all appearances, the sextant shouldn't function, as the shades and mirrors are swapped, but when you look through the spyglass, you see a night sky during the day and the sun during the night, as if day and night were inverted. When you use the sextant, you gain a +1 item bonus to Survival checks, which increases to a +2 item bonus when you Sense Direction.\n", "trait": [ "Divination", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2196", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2197", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Standard of the Primeval Howl](/Equipment.aspx?ID=2197)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese standards are always constructed from uncut wood and a leather banner painted with the visage of a snarling beast—a wolf, boar, bear, lion, dragon, or similarly imposing creature. And while it might become lost on a battlefield scattered with gaudier standards, its effect bolsters those around a competent leader. When carrying this banner, you gain a +1 item bonus to [Intimidation](/Skills.aspx?ID=7) checks and initiative rolls, and creatures in a 20-foot emanation also gain a +1 item bonus to initiative checks.\n\n\n\n\n\n", "name": "Standard of the Primeval Howl", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese standards are always constructed from uncut wood and a leather banner painted with the visage of a snarling beast—a wolf, boar, bear, lion, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 116" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These standards are always constructed from uncut wood and a leather banner painted with the visage of a snarling beast—a wolf, boar, bear, lion, …", "summary_markdown": "These standards are always constructed from uncut wood and a leather banner painted with the visage of a snarling beast—a wolf, boar, bear, lion, …", "text": " Standard of the Primeval Howl Source Treasure Vault pg. 116 1.1 Price 900 gp Usage held in 1 hand Bulk 1 --- These standards are always constructed from uncut wood and a leather banner painted with the visage of a snarling beast—a wolf, boar, bear, lion, dragon, or similarly imposing creature. And while it might become lost on a battlefield scattered with gaudier standards, its effect bolsters those around a competent leader. When carrying this banner, you gain a +1 item bonus to Intimidation checks and initiative rolls, and creatures in a 20-foot emanation also gain a +1 item bonus to initiative checks.\n", "trait": [ "Enchantment", "Magical", "Mental" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Enchantment", "Magical", "Mental" ], "type": "Item", "url": "/Equipment.aspx?ID=2197", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2198", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Vaporous Pipe](/Equipment.aspx?ID=2198)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1\n\n**Price** 340 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hand-polished pipe is carved from oak and releases small wisps of smoke even when unlit. As long as you're holding a _vaporous pipe_, you don't take a circumstance penalty to Perception checks due to thick smoke, and you can't [suffocate](/Rules.aspx?ID=468) from smoke and heated air (such as within a [wildfire](/Rules.aspx?ID=664)). As long as you are holding the pipe, you also gain resistance to fire equal to half your level.\n\n\n\n\n\n", "name": "Vaporous Pipe", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hand-polished pipe is carved from oak and releases small wisps of smoke even when unlit. As long as you're holding a vaporous pipe , you don't …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 116" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This hand-polished pipe is carved from oak and releases small wisps of smoke even when unlit. As long as you're holding a vaporous pipe , you don't …", "summary_markdown": "This hand-polished pipe is carved from oak and releases small wisps of smoke even when unlit. As long as you're holding a vaporous pipe , you don't …", "text": " Vaporous Pipe Source Treasure Vault pg. 116 1.1 Price 340 gp Usage held in 1 hand --- This hand-polished pipe is carved from oak and releases small wisps of smoke even when unlit. As long as you're holding a vaporous pipe , you don't take a circumstance penalty to Perception checks due to thick smoke, and you can't suffocate from smoke and heated air (such as within a wildfire). As long as you are holding the pipe, you also gain resistance to fire equal to half your level.\n", "trait": [ "Conjuration", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2198", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2199", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Violin of the Waves](/Equipment.aspx?ID=2199)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis violin is crafted from finely wrought rosewood that emits a strong, but pleasant, smell of salt water and ocean life. It's engraved with images of sailors working and waves gently rolling. When you make a [Performance](/Skills.aspx?ID=12) check using the _violin of the waves_, you gain a +2 item bonus to the check. This bonus increases to +3 if the performer is currently aboard a ship, walking on the ocean, or otherwise immediately adjacent to ocean water.\n\n The violin was created to play a specific tune, one that springs instantly into the mind of anyone who so much as casually strums the instrument. It's a tune of calm waters and safety, but also of pranks played upon shipmates and revelry.\n\n\n\n\n\n", "name": "Violin of the Waves", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis violin is crafted from finely wrought rosewood that emits a strong, but pleasant, smell of salt water and ocean life. It's engraved with images …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 116" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 116 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This violin is crafted from finely wrought rosewood that emits a strong, but pleasant, smell of salt water and ocean life. It's engraved with images …", "summary_markdown": "This violin is crafted from finely wrought rosewood that emits a strong, but pleasant, smell of salt water and ocean life. It's engraved with images …", "text": " Violin of the Waves Source Treasure Vault pg. 116 1.1 Price 700 gp Usage held in 2 hands Bulk 1 --- This violin is crafted from finely wrought rosewood that emits a strong, but pleasant, smell of salt water and ocean life. It's engraved with images of sailors working and waves gently rolling. When you make a Performance check using the violin of the waves , you gain a +2 item bonus to the check. This bonus increases to +3 if the performer is currently aboard a ship, walking on the ocean, or otherwise immediately adjacent to ocean water. The violin was created to play a specific tune, one that springs instantly into the mind of anyone who so much as casually strums the instrument. It's a tune of calm waters and safety, but also of pranks played upon shipmates and revelry.\n", "trait": [ "Auditory", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Auditory", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2199", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2200", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Voice from the Grave](/Equipment.aspx?ID=2200)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 117 1.1\n\n**Price** 1,700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis onyx skull emits eerie whispers when on its own, but when held the skull enables you to speak with [spirits](/Traits.aspx?ID=149) and [haunts](/Traits.aspx?ID=88) you can see, even if you don't share a language. The voice from the grave translates anything the spirit or haunt says, using a language you understand, and translates your words for the spirit or haunt in kind. This doesn't make the target [friendly](/Conditions.aspx?ID=18) or even cooperative, but it does enable communication. The GM determines the language in the case of a haunt. You can't communicate with mindless spirits using the skull.\n\n\n\n\n\n", "name": "Voice from the Grave", "pfs": "Standard", "price": 170000, "price_raw": "1,700 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 117 1.1\r\n\r\n**Price** 1,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis onyx skull emits eerie whispers when on its own, but when held the skull enables you to speak with spirits and haunts you can see, even if …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 117" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 117 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This onyx skull emits eerie whispers when on its own, but when held the skull enables you to speak with spirits and haunts you can see, even if …", "summary_markdown": "This onyx skull emits eerie whispers when on its own, but when held the skull enables you to speak with spirits and haunts you can see, even if …", "text": " Voice from the Grave Source Treasure Vault pg. 117 1.1 Price 1,700 gp Usage held in 1 hand Bulk L --- This onyx skull emits eerie whispers when on its own, but when held the skull enables you to speak with spirits and haunts you can see, even if you don't share a language. The voice from the grave translates anything the spirit or haunt says, using a language you understand, and translates your words for the spirit or haunt in kind. This doesn't make the target friendly or even cooperative, but it does enable communication. The GM determines the language in the case of a haunt. You can't communicate with mindless spirits using the skull.\n", "trait": [ "Magical", "Mental", "Necromancy", "Uncommon" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Magical", "Mental", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2200", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2201", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Wind at Your Back](/Equipment.aspx?ID=2201)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 117 1.1\n\n**Price** 130 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis object can only be described as a gray, solidified, miniature cloud that feels spongy to the touch. The cloud is incredibly soft and can be easily lifted with little effort, though its ephemeral nature requires using two hands to ensure it doesn't slip from your grasp.\n\n\n\n\n\n", "name": "Wind at Your Back", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 117 1.1\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis object can only be described as a gray, solidified, miniature cloud that feels spongy to the touch. The cloud is incredibly soft and can be …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 117" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 117 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This object can only be described as a gray, solidified, miniature cloud that feels spongy to the touch. The cloud is incredibly soft and can be …", "summary_markdown": "This object can only be described as a gray, solidified, miniature cloud that feels spongy to the touch. The cloud is incredibly soft and can be …", "text": " Wind at Your Back Source Treasure Vault pg. 117 1.1 Price 130 gp Usage held in 2 hands Bulk L --- This object can only be described as a gray, solidified, miniature cloud that feels spongy to the touch. The cloud is incredibly soft and can be easily lifted with little effort, though its ephemeral nature requires using two hands to ensure it doesn't slip from your grasp.\n", "trait": [ "Air", "Conjuration", "Magical" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Air", "Conjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2201", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2202", "item_category": "Tattoos", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestral Geometry](/Equipment.aspx?ID=2202)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGeometric precision and perfect angles signify that an artist with exemplary knowledge of [dwarven](/Ancestries.aspx?ID=1) tattooing traditions created this body art. Your family's ancestral stories, recited throughout the tattooing process, bind your blood even tighter to theirs. During your daily preparations, you manifest a visitation by an ancestor—possibly via a dream, a vision, or a magical trinket left by your bedroll. Roll 2d20 and record the highest result. Then roll 1d6 and note a type of saving throw: 1–2 Fortitude, 3–4 Reflex, and 5–6 Will.\n\n In addition, until the next visitation, you gain a +1 item bonus to one [Lore](/Skills.aspx?ID=8) skill related to the ancestor, as determined by the GM. Usually, the ancestor provides a kind of knowledge they believe you'll need. For dwarven ancestors, the Lore skill is usually Architecture Lore, Engineering Lore, Genealogy Lore, Labor Lore, Mining Lore, Warfare Lore, or Lore about a dwarven deity.\n\n\n\n\n\n", "name": "Ancestral Geometry", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGeometric precision and perfect angles signify that an artist with exemplary knowledge of dwarven tattooing traditions created this body art. Your …\r\n", "skill": [ "Lore" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Geometric precision and perfect angles signify that an artist with exemplary knowledge of dwarven tattooing traditions created this body art. Your …", "summary_markdown": "Geometric precision and perfect angles signify that an artist with exemplary knowledge of dwarven tattooing traditions created this body art. Your …", "text": " Ancestral Geometry Source Treasure Vault pg. 119 1.1 Price 30 gp Usage tattooed on the body --- Geometric precision and perfect angles signify that an artist with exemplary knowledge of dwarven tattooing traditions created this body art. Your family's ancestral stories, recited throughout the tattooing process, bind your blood even tighter to theirs. During your daily preparations, you manifest a visitation by an ancestor—possibly via a dream, a vision, or a magical trinket left by your bedroll. Roll 2d20 and record the highest result. Then roll 1d6 and note a type of saving throw: 1–2 Fortitude, 3–4 Reflex, and 5–6 Will. In addition, until the next visitation, you gain a +1 item bonus to one Lore skill related to the ancestor, as determined by the GM. Usually, the ancestor provides a kind of knowledge they believe you'll need. For dwarven ancestors, the Lore skill is usually Architecture Lore, Engineering Lore, Genealogy Lore, Labor Lore, Mining Lore, Warfare Lore, or Lore about a dwarven deity.\n", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2202", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2203", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewitching Bloom](/Equipment.aspx?ID=2203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.\n\n\n\n\n\n\r\n\r\n\r\nBewitching Bloom (Amaranth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn.\r\n\r\n\r\nBewitching Bloom (Bellflower)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the [confused](/Conditions.aspx?ID=5), [frightened](/Conditions.aspx?ID=19), [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), and [restrained](/Conditions.aspx?ID=33) conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to [Escape](/Actions.aspx?ID=79) being grabbed, [immobilized](/Conditions.aspx?ID=24), or restrained, provided such an attempt is allowed.\r\n\r\n\r\nBewitching Bloom (Cherry Blossom)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's [dying](/Conditions.aspx?ID=11) value. The cherry blossom's activation can target an [unconscious](/Conditions.aspx?ID=38) or dying ally.\r\n\r\n\r\nBewitching Bloom (Lilac)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to [Recall Knowledge](/Actions.aspx?ID=26) with a +2 status bonus to the check from these vibrant memories.\r\n\r\n\r\nBewitching Bloom (Lotus)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against [mental](/Traits.aspx?ID=106) effects for 1 minute. This bonus increases to +3 against [emotion](/Traits.aspx?ID=60) effects.\r\n\r\n\r\nBewitching Bloom (Magnolia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be [fascinated](/Conditions.aspx?ID=14) with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any _magnolia bewitching bloom_ for 24 hours.\r\n\r\n\r\nBewitching Bloom (Purple Iris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level [_command_](/Spells.aspx?ID=45) spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall [prone](/Conditions.aspx?ID=31) and pays homage to your ally.\r\n\r\n\r\nBewitching Bloom (Red Rose)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits.\r\n\r\n\r\nBewitching Bloom (White Poppy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the [control](/Conditions.aspx?ID=6) of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "name": "Bewitching Bloom", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time …", "summary_markdown": "While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time …", "text": " Bewitching Bloom Source Treasure Vault pg. 119 1.1 Usage tattooed on the body --- While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bewitching Bloom (Amaranth) Source Treasure Vault pg. 119 1.1 Price 5,500 gp --- The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bewitching Bloom (Bellflower) Source Treasure Vault pg. 119 1.1 Price 350 gp --- A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to Escape being grabbed, immobilized, or restrained, provided such an attempt is allowed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bewitching Bloom (Cherry Blossom) Source Treasure Vault pg. 119 1.1 Price 50 gp --- The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's dying value. The cherry blossom's activation can target an unconscious or dying ally. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bewitching Bloom (Lilac) Source Treasure Vault pg. 119 1.1 Price 25 gp --- Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant memories. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bewitching Bloom (Lotus) Source Treasure Vault pg. 119 1.1 Price 600 gp --- A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bewitching Bloom (Magnolia) Source Treasure Vault pg. 119 1.1 Price 220 gp --- Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the emotion, mental, and visual traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be fascinated with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any magnolia bewitching bloom for 24 hours. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bewitching Bloom (Purple Iris) Source Treasure Vault pg. 119 1.1 Price 1,200 gp --- Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall prone and pays homage to your ally. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (Red Rose) Source Treasure Vault pg. 119 1.1 Price 90 gp --- The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the emotion and mental traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (White Poppy) Source Treasure Vault pg. 119 1.1 Price 80 gp --- A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2203", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2203-1895", "item_category": "Tattoos", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewitching Bloom](/Equipment.aspx?ID=2203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.\n\n\n\n\n\n\r\n\r\n\r\nBewitching Bloom (Amaranth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn.\r\n\r\n\r\nBewitching Bloom (Bellflower)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the [confused](/Conditions.aspx?ID=5), [frightened](/Conditions.aspx?ID=19), [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), and [restrained](/Conditions.aspx?ID=33) conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to [Escape](/Actions.aspx?ID=79) being grabbed, [immobilized](/Conditions.aspx?ID=24), or restrained, provided such an attempt is allowed.\r\n\r\n\r\nBewitching Bloom (Cherry Blossom)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's [dying](/Conditions.aspx?ID=11) value. The cherry blossom's activation can target an [unconscious](/Conditions.aspx?ID=38) or dying ally.\r\n\r\n\r\nBewitching Bloom (Lilac)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to [Recall Knowledge](/Actions.aspx?ID=26) with a +2 status bonus to the check from these vibrant memories.\r\n\r\n\r\nBewitching Bloom (Lotus)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against [mental](/Traits.aspx?ID=106) effects for 1 minute. This bonus increases to +3 against [emotion](/Traits.aspx?ID=60) effects.\r\n\r\n\r\nBewitching Bloom (Magnolia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be [fascinated](/Conditions.aspx?ID=14) with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any _magnolia bewitching bloom_ for 24 hours.\r\n\r\n\r\nBewitching Bloom (Purple Iris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level [_command_](/Spells.aspx?ID=45) spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall [prone](/Conditions.aspx?ID=31) and pays homage to your ally.\r\n\r\n\r\nBewitching Bloom (Red Rose)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits.\r\n\r\n\r\nBewitching Bloom (White Poppy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the [control](/Conditions.aspx?ID=6) of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "name": "Bewitching Bloom (Amaranth)", "pfs": "Standard", "price": 550000, "price_raw": "5,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "summary": "The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that …", "summary_markdown": "The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that …", "text": " Bewitching Bloom Source Treasure Vault pg. 119 1.1 Usage tattooed on the body --- While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bewitching Bloom (Amaranth) Source Treasure Vault pg. 119 1.1 Price 5,500 gp --- The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bewitching Bloom (Bellflower) Source Treasure Vault pg. 119 1.1 Price 350 gp --- A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to Escape being grabbed, immobilized, or restrained, provided such an attempt is allowed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bewitching Bloom (Cherry Blossom) Source Treasure Vault pg. 119 1.1 Price 50 gp --- The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's dying value. The cherry blossom's activation can target an unconscious or dying ally. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bewitching Bloom (Lilac) Source Treasure Vault pg. 119 1.1 Price 25 gp --- Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant memories. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bewitching Bloom (Lotus) Source Treasure Vault pg. 119 1.1 Price 600 gp --- A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bewitching Bloom (Magnolia) Source Treasure Vault pg. 119 1.1 Price 220 gp --- Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the emotion, mental, and visual traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be fascinated with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any magnolia bewitching bloom for 24 hours. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bewitching Bloom (Purple Iris) Source Treasure Vault pg. 119 1.1 Price 1,200 gp --- Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall prone and pays homage to your ally. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (Red Rose) Source Treasure Vault pg. 119 1.1 Price 90 gp --- The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the emotion and mental traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (White Poppy) Source Treasure Vault pg. 119 1.1 Price 80 gp --- A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2203", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2203-1896", "item_category": "Tattoos", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewitching Bloom](/Equipment.aspx?ID=2203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.\n\n\n\n\n\n\r\n\r\n\r\nBewitching Bloom (Amaranth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn.\r\n\r\n\r\nBewitching Bloom (Bellflower)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the [confused](/Conditions.aspx?ID=5), [frightened](/Conditions.aspx?ID=19), [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), and [restrained](/Conditions.aspx?ID=33) conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to [Escape](/Actions.aspx?ID=79) being grabbed, [immobilized](/Conditions.aspx?ID=24), or restrained, provided such an attempt is allowed.\r\n\r\n\r\nBewitching Bloom (Cherry Blossom)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's [dying](/Conditions.aspx?ID=11) value. The cherry blossom's activation can target an [unconscious](/Conditions.aspx?ID=38) or dying ally.\r\n\r\n\r\nBewitching Bloom (Lilac)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to [Recall Knowledge](/Actions.aspx?ID=26) with a +2 status bonus to the check from these vibrant memories.\r\n\r\n\r\nBewitching Bloom (Lotus)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against [mental](/Traits.aspx?ID=106) effects for 1 minute. This bonus increases to +3 against [emotion](/Traits.aspx?ID=60) effects.\r\n\r\n\r\nBewitching Bloom (Magnolia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be [fascinated](/Conditions.aspx?ID=14) with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any _magnolia bewitching bloom_ for 24 hours.\r\n\r\n\r\nBewitching Bloom (Purple Iris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level [_command_](/Spells.aspx?ID=45) spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall [prone](/Conditions.aspx?ID=31) and pays homage to your ally.\r\n\r\n\r\nBewitching Bloom (Red Rose)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits.\r\n\r\n\r\nBewitching Bloom (White Poppy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the [control](/Conditions.aspx?ID=6) of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "name": "Bewitching Bloom (Bellflower)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "summary": "A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the …", "summary_markdown": "A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the …", "text": " Bewitching Bloom Source Treasure Vault pg. 119 1.1 Usage tattooed on the body --- While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bewitching Bloom (Amaranth) Source Treasure Vault pg. 119 1.1 Price 5,500 gp --- The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bewitching Bloom (Bellflower) Source Treasure Vault pg. 119 1.1 Price 350 gp --- A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to Escape being grabbed, immobilized, or restrained, provided such an attempt is allowed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bewitching Bloom (Cherry Blossom) Source Treasure Vault pg. 119 1.1 Price 50 gp --- The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's dying value. The cherry blossom's activation can target an unconscious or dying ally. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bewitching Bloom (Lilac) Source Treasure Vault pg. 119 1.1 Price 25 gp --- Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant memories. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bewitching Bloom (Lotus) Source Treasure Vault pg. 119 1.1 Price 600 gp --- A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bewitching Bloom (Magnolia) Source Treasure Vault pg. 119 1.1 Price 220 gp --- Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the emotion, mental, and visual traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be fascinated with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any magnolia bewitching bloom for 24 hours. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bewitching Bloom (Purple Iris) Source Treasure Vault pg. 119 1.1 Price 1,200 gp --- Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall prone and pays homage to your ally. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (Red Rose) Source Treasure Vault pg. 119 1.1 Price 90 gp --- The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the emotion and mental traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (White Poppy) Source Treasure Vault pg. 119 1.1 Price 80 gp --- A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2203", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2203-1897", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewitching Bloom](/Equipment.aspx?ID=2203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.\n\n\n\n\n\n\r\n\r\n\r\nBewitching Bloom (Amaranth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn.\r\n\r\n\r\nBewitching Bloom (Bellflower)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the [confused](/Conditions.aspx?ID=5), [frightened](/Conditions.aspx?ID=19), [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), and [restrained](/Conditions.aspx?ID=33) conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to [Escape](/Actions.aspx?ID=79) being grabbed, [immobilized](/Conditions.aspx?ID=24), or restrained, provided such an attempt is allowed.\r\n\r\n\r\nBewitching Bloom (Cherry Blossom)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's [dying](/Conditions.aspx?ID=11) value. The cherry blossom's activation can target an [unconscious](/Conditions.aspx?ID=38) or dying ally.\r\n\r\n\r\nBewitching Bloom (Lilac)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to [Recall Knowledge](/Actions.aspx?ID=26) with a +2 status bonus to the check from these vibrant memories.\r\n\r\n\r\nBewitching Bloom (Lotus)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against [mental](/Traits.aspx?ID=106) effects for 1 minute. This bonus increases to +3 against [emotion](/Traits.aspx?ID=60) effects.\r\n\r\n\r\nBewitching Bloom (Magnolia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be [fascinated](/Conditions.aspx?ID=14) with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any _magnolia bewitching bloom_ for 24 hours.\r\n\r\n\r\nBewitching Bloom (Purple Iris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level [_command_](/Spells.aspx?ID=45) spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall [prone](/Conditions.aspx?ID=31) and pays homage to your ally.\r\n\r\n\r\nBewitching Bloom (Red Rose)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits.\r\n\r\n\r\nBewitching Bloom (White Poppy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the [control](/Conditions.aspx?ID=6) of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "name": "Bewitching Bloom (Cherry Blossom)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "summary": "The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 …", "summary_markdown": "The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 …", "text": " Bewitching Bloom Source Treasure Vault pg. 119 1.1 Usage tattooed on the body --- While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bewitching Bloom (Amaranth) Source Treasure Vault pg. 119 1.1 Price 5,500 gp --- The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bewitching Bloom (Bellflower) Source Treasure Vault pg. 119 1.1 Price 350 gp --- A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to Escape being grabbed, immobilized, or restrained, provided such an attempt is allowed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bewitching Bloom (Cherry Blossom) Source Treasure Vault pg. 119 1.1 Price 50 gp --- The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's dying value. The cherry blossom's activation can target an unconscious or dying ally. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bewitching Bloom (Lilac) Source Treasure Vault pg. 119 1.1 Price 25 gp --- Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant memories. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bewitching Bloom (Lotus) Source Treasure Vault pg. 119 1.1 Price 600 gp --- A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bewitching Bloom (Magnolia) Source Treasure Vault pg. 119 1.1 Price 220 gp --- Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the emotion, mental, and visual traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be fascinated with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any magnolia bewitching bloom for 24 hours. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bewitching Bloom (Purple Iris) Source Treasure Vault pg. 119 1.1 Price 1,200 gp --- Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall prone and pays homage to your ally. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (Red Rose) Source Treasure Vault pg. 119 1.1 Price 90 gp --- The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the emotion and mental traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (White Poppy) Source Treasure Vault pg. 119 1.1 Price 80 gp --- A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2203", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2203-1898", "item_category": "Tattoos", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewitching Bloom](/Equipment.aspx?ID=2203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.\n\n\n\n\n\n\r\n\r\n\r\nBewitching Bloom (Amaranth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn.\r\n\r\n\r\nBewitching Bloom (Bellflower)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the [confused](/Conditions.aspx?ID=5), [frightened](/Conditions.aspx?ID=19), [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), and [restrained](/Conditions.aspx?ID=33) conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to [Escape](/Actions.aspx?ID=79) being grabbed, [immobilized](/Conditions.aspx?ID=24), or restrained, provided such an attempt is allowed.\r\n\r\n\r\nBewitching Bloom (Cherry Blossom)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's [dying](/Conditions.aspx?ID=11) value. The cherry blossom's activation can target an [unconscious](/Conditions.aspx?ID=38) or dying ally.\r\n\r\n\r\nBewitching Bloom (Lilac)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to [Recall Knowledge](/Actions.aspx?ID=26) with a +2 status bonus to the check from these vibrant memories.\r\n\r\n\r\nBewitching Bloom (Lotus)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against [mental](/Traits.aspx?ID=106) effects for 1 minute. This bonus increases to +3 against [emotion](/Traits.aspx?ID=60) effects.\r\n\r\n\r\nBewitching Bloom (Magnolia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be [fascinated](/Conditions.aspx?ID=14) with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any _magnolia bewitching bloom_ for 24 hours.\r\n\r\n\r\nBewitching Bloom (Purple Iris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level [_command_](/Spells.aspx?ID=45) spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall [prone](/Conditions.aspx?ID=31) and pays homage to your ally.\r\n\r\n\r\nBewitching Bloom (Red Rose)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits.\r\n\r\n\r\nBewitching Bloom (White Poppy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the [control](/Conditions.aspx?ID=6) of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "name": "Bewitching Bloom (Lilac)", "pfs": "Standard", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "summary": "Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant …", "summary_markdown": "Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant …", "text": " Bewitching Bloom Source Treasure Vault pg. 119 1.1 Usage tattooed on the body --- While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bewitching Bloom (Amaranth) Source Treasure Vault pg. 119 1.1 Price 5,500 gp --- The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bewitching Bloom (Bellflower) Source Treasure Vault pg. 119 1.1 Price 350 gp --- A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to Escape being grabbed, immobilized, or restrained, provided such an attempt is allowed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bewitching Bloom (Cherry Blossom) Source Treasure Vault pg. 119 1.1 Price 50 gp --- The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's dying value. The cherry blossom's activation can target an unconscious or dying ally. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bewitching Bloom (Lilac) Source Treasure Vault pg. 119 1.1 Price 25 gp --- Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant memories. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bewitching Bloom (Lotus) Source Treasure Vault pg. 119 1.1 Price 600 gp --- A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bewitching Bloom (Magnolia) Source Treasure Vault pg. 119 1.1 Price 220 gp --- Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the emotion, mental, and visual traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be fascinated with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any magnolia bewitching bloom for 24 hours. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bewitching Bloom (Purple Iris) Source Treasure Vault pg. 119 1.1 Price 1,200 gp --- Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall prone and pays homage to your ally. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (Red Rose) Source Treasure Vault pg. 119 1.1 Price 90 gp --- The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the emotion and mental traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (White Poppy) Source Treasure Vault pg. 119 1.1 Price 80 gp --- A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2203", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2203-1899", "item_category": "Tattoos", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewitching Bloom](/Equipment.aspx?ID=2203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.\n\n\n\n\n\n\r\n\r\n\r\nBewitching Bloom (Amaranth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn.\r\n\r\n\r\nBewitching Bloom (Bellflower)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the [confused](/Conditions.aspx?ID=5), [frightened](/Conditions.aspx?ID=19), [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), and [restrained](/Conditions.aspx?ID=33) conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to [Escape](/Actions.aspx?ID=79) being grabbed, [immobilized](/Conditions.aspx?ID=24), or restrained, provided such an attempt is allowed.\r\n\r\n\r\nBewitching Bloom (Cherry Blossom)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's [dying](/Conditions.aspx?ID=11) value. The cherry blossom's activation can target an [unconscious](/Conditions.aspx?ID=38) or dying ally.\r\n\r\n\r\nBewitching Bloom (Lilac)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to [Recall Knowledge](/Actions.aspx?ID=26) with a +2 status bonus to the check from these vibrant memories.\r\n\r\n\r\nBewitching Bloom (Lotus)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against [mental](/Traits.aspx?ID=106) effects for 1 minute. This bonus increases to +3 against [emotion](/Traits.aspx?ID=60) effects.\r\n\r\n\r\nBewitching Bloom (Magnolia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be [fascinated](/Conditions.aspx?ID=14) with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any _magnolia bewitching bloom_ for 24 hours.\r\n\r\n\r\nBewitching Bloom (Purple Iris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level [_command_](/Spells.aspx?ID=45) spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall [prone](/Conditions.aspx?ID=31) and pays homage to your ally.\r\n\r\n\r\nBewitching Bloom (Red Rose)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits.\r\n\r\n\r\nBewitching Bloom (White Poppy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the [control](/Conditions.aspx?ID=6) of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "name": "Bewitching Bloom (Lotus)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "summary": "A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental …", "summary_markdown": "A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental …", "text": " Bewitching Bloom Source Treasure Vault pg. 119 1.1 Usage tattooed on the body --- While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bewitching Bloom (Amaranth) Source Treasure Vault pg. 119 1.1 Price 5,500 gp --- The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bewitching Bloom (Bellflower) Source Treasure Vault pg. 119 1.1 Price 350 gp --- A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to Escape being grabbed, immobilized, or restrained, provided such an attempt is allowed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bewitching Bloom (Cherry Blossom) Source Treasure Vault pg. 119 1.1 Price 50 gp --- The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's dying value. The cherry blossom's activation can target an unconscious or dying ally. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bewitching Bloom (Lilac) Source Treasure Vault pg. 119 1.1 Price 25 gp --- Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant memories. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bewitching Bloom (Lotus) Source Treasure Vault pg. 119 1.1 Price 600 gp --- A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bewitching Bloom (Magnolia) Source Treasure Vault pg. 119 1.1 Price 220 gp --- Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the emotion, mental, and visual traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be fascinated with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any magnolia bewitching bloom for 24 hours. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bewitching Bloom (Purple Iris) Source Treasure Vault pg. 119 1.1 Price 1,200 gp --- Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall prone and pays homage to your ally. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (Red Rose) Source Treasure Vault pg. 119 1.1 Price 90 gp --- The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the emotion and mental traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (White Poppy) Source Treasure Vault pg. 119 1.1 Price 80 gp --- A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2203", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2203-1900", "item_category": "Tattoos", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewitching Bloom](/Equipment.aspx?ID=2203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.\n\n\n\n\n\n\r\n\r\n\r\nBewitching Bloom (Amaranth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn.\r\n\r\n\r\nBewitching Bloom (Bellflower)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the [confused](/Conditions.aspx?ID=5), [frightened](/Conditions.aspx?ID=19), [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), and [restrained](/Conditions.aspx?ID=33) conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to [Escape](/Actions.aspx?ID=79) being grabbed, [immobilized](/Conditions.aspx?ID=24), or restrained, provided such an attempt is allowed.\r\n\r\n\r\nBewitching Bloom (Cherry Blossom)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's [dying](/Conditions.aspx?ID=11) value. The cherry blossom's activation can target an [unconscious](/Conditions.aspx?ID=38) or dying ally.\r\n\r\n\r\nBewitching Bloom (Lilac)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to [Recall Knowledge](/Actions.aspx?ID=26) with a +2 status bonus to the check from these vibrant memories.\r\n\r\n\r\nBewitching Bloom (Lotus)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against [mental](/Traits.aspx?ID=106) effects for 1 minute. This bonus increases to +3 against [emotion](/Traits.aspx?ID=60) effects.\r\n\r\n\r\nBewitching Bloom (Magnolia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be [fascinated](/Conditions.aspx?ID=14) with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any _magnolia bewitching bloom_ for 24 hours.\r\n\r\n\r\nBewitching Bloom (Purple Iris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level [_command_](/Spells.aspx?ID=45) spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall [prone](/Conditions.aspx?ID=31) and pays homage to your ally.\r\n\r\n\r\nBewitching Bloom (Red Rose)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits.\r\n\r\n\r\nBewitching Bloom (White Poppy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the [control](/Conditions.aspx?ID=6) of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "name": "Bewitching Bloom (Magnolia)", "pfs": "Standard", "price": 22000, "price_raw": "220 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n**Price** 220 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "summary": "Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next …", "summary_markdown": "Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next …", "text": " Bewitching Bloom Source Treasure Vault pg. 119 1.1 Usage tattooed on the body --- While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bewitching Bloom (Amaranth) Source Treasure Vault pg. 119 1.1 Price 5,500 gp --- The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bewitching Bloom (Bellflower) Source Treasure Vault pg. 119 1.1 Price 350 gp --- A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to Escape being grabbed, immobilized, or restrained, provided such an attempt is allowed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bewitching Bloom (Cherry Blossom) Source Treasure Vault pg. 119 1.1 Price 50 gp --- The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's dying value. The cherry blossom's activation can target an unconscious or dying ally. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bewitching Bloom (Lilac) Source Treasure Vault pg. 119 1.1 Price 25 gp --- Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant memories. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bewitching Bloom (Lotus) Source Treasure Vault pg. 119 1.1 Price 600 gp --- A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bewitching Bloom (Magnolia) Source Treasure Vault pg. 119 1.1 Price 220 gp --- Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the emotion, mental, and visual traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be fascinated with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any magnolia bewitching bloom for 24 hours. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bewitching Bloom (Purple Iris) Source Treasure Vault pg. 119 1.1 Price 1,200 gp --- Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall prone and pays homage to your ally. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (Red Rose) Source Treasure Vault pg. 119 1.1 Price 90 gp --- The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the emotion and mental traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (White Poppy) Source Treasure Vault pg. 119 1.1 Price 80 gp --- A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2203", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2203-1901", "item_category": "Tattoos", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewitching Bloom](/Equipment.aspx?ID=2203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.\n\n\n\n\n\n\r\n\r\n\r\nBewitching Bloom (Amaranth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn.\r\n\r\n\r\nBewitching Bloom (Bellflower)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the [confused](/Conditions.aspx?ID=5), [frightened](/Conditions.aspx?ID=19), [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), and [restrained](/Conditions.aspx?ID=33) conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to [Escape](/Actions.aspx?ID=79) being grabbed, [immobilized](/Conditions.aspx?ID=24), or restrained, provided such an attempt is allowed.\r\n\r\n\r\nBewitching Bloom (Cherry Blossom)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's [dying](/Conditions.aspx?ID=11) value. The cherry blossom's activation can target an [unconscious](/Conditions.aspx?ID=38) or dying ally.\r\n\r\n\r\nBewitching Bloom (Lilac)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to [Recall Knowledge](/Actions.aspx?ID=26) with a +2 status bonus to the check from these vibrant memories.\r\n\r\n\r\nBewitching Bloom (Lotus)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against [mental](/Traits.aspx?ID=106) effects for 1 minute. This bonus increases to +3 against [emotion](/Traits.aspx?ID=60) effects.\r\n\r\n\r\nBewitching Bloom (Magnolia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be [fascinated](/Conditions.aspx?ID=14) with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any _magnolia bewitching bloom_ for 24 hours.\r\n\r\n\r\nBewitching Bloom (Purple Iris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level [_command_](/Spells.aspx?ID=45) spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall [prone](/Conditions.aspx?ID=31) and pays homage to your ally.\r\n\r\n\r\nBewitching Bloom (Red Rose)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits.\r\n\r\n\r\nBewitching Bloom (White Poppy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the [control](/Conditions.aspx?ID=6) of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "name": "Bewitching Bloom (Purple Iris)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "summary": "Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting …", "summary_markdown": "Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting …", "text": " Bewitching Bloom Source Treasure Vault pg. 119 1.1 Usage tattooed on the body --- While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bewitching Bloom (Amaranth) Source Treasure Vault pg. 119 1.1 Price 5,500 gp --- The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bewitching Bloom (Bellflower) Source Treasure Vault pg. 119 1.1 Price 350 gp --- A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to Escape being grabbed, immobilized, or restrained, provided such an attempt is allowed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bewitching Bloom (Cherry Blossom) Source Treasure Vault pg. 119 1.1 Price 50 gp --- The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's dying value. The cherry blossom's activation can target an unconscious or dying ally. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bewitching Bloom (Lilac) Source Treasure Vault pg. 119 1.1 Price 25 gp --- Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant memories. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bewitching Bloom (Lotus) Source Treasure Vault pg. 119 1.1 Price 600 gp --- A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bewitching Bloom (Magnolia) Source Treasure Vault pg. 119 1.1 Price 220 gp --- Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the emotion, mental, and visual traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be fascinated with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any magnolia bewitching bloom for 24 hours. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bewitching Bloom (Purple Iris) Source Treasure Vault pg. 119 1.1 Price 1,200 gp --- Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall prone and pays homage to your ally. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (Red Rose) Source Treasure Vault pg. 119 1.1 Price 90 gp --- The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the emotion and mental traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (White Poppy) Source Treasure Vault pg. 119 1.1 Price 80 gp --- A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2203", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2203-1902", "item_category": "Tattoos", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewitching Bloom](/Equipment.aspx?ID=2203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.\n\n\n\n\n\n\r\n\r\n\r\nBewitching Bloom (Amaranth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn.\r\n\r\n\r\nBewitching Bloom (Bellflower)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the [confused](/Conditions.aspx?ID=5), [frightened](/Conditions.aspx?ID=19), [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), and [restrained](/Conditions.aspx?ID=33) conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to [Escape](/Actions.aspx?ID=79) being grabbed, [immobilized](/Conditions.aspx?ID=24), or restrained, provided such an attempt is allowed.\r\n\r\n\r\nBewitching Bloom (Cherry Blossom)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's [dying](/Conditions.aspx?ID=11) value. The cherry blossom's activation can target an [unconscious](/Conditions.aspx?ID=38) or dying ally.\r\n\r\n\r\nBewitching Bloom (Lilac)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to [Recall Knowledge](/Actions.aspx?ID=26) with a +2 status bonus to the check from these vibrant memories.\r\n\r\n\r\nBewitching Bloom (Lotus)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against [mental](/Traits.aspx?ID=106) effects for 1 minute. This bonus increases to +3 against [emotion](/Traits.aspx?ID=60) effects.\r\n\r\n\r\nBewitching Bloom (Magnolia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be [fascinated](/Conditions.aspx?ID=14) with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any _magnolia bewitching bloom_ for 24 hours.\r\n\r\n\r\nBewitching Bloom (Purple Iris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level [_command_](/Spells.aspx?ID=45) spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall [prone](/Conditions.aspx?ID=31) and pays homage to your ally.\r\n\r\n\r\nBewitching Bloom (Red Rose)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits.\r\n\r\n\r\nBewitching Bloom (White Poppy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the [control](/Conditions.aspx?ID=6) of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "name": "Bewitching Bloom (Red Rose)", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "summary": "The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within …", "summary_markdown": "The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within …", "text": " Bewitching Bloom Source Treasure Vault pg. 119 1.1 Usage tattooed on the body --- While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bewitching Bloom (Amaranth) Source Treasure Vault pg. 119 1.1 Price 5,500 gp --- The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bewitching Bloom (Bellflower) Source Treasure Vault pg. 119 1.1 Price 350 gp --- A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to Escape being grabbed, immobilized, or restrained, provided such an attempt is allowed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bewitching Bloom (Cherry Blossom) Source Treasure Vault pg. 119 1.1 Price 50 gp --- The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's dying value. The cherry blossom's activation can target an unconscious or dying ally. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bewitching Bloom (Lilac) Source Treasure Vault pg. 119 1.1 Price 25 gp --- Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant memories. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bewitching Bloom (Lotus) Source Treasure Vault pg. 119 1.1 Price 600 gp --- A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bewitching Bloom (Magnolia) Source Treasure Vault pg. 119 1.1 Price 220 gp --- Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the emotion, mental, and visual traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be fascinated with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any magnolia bewitching bloom for 24 hours. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bewitching Bloom (Purple Iris) Source Treasure Vault pg. 119 1.1 Price 1,200 gp --- Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall prone and pays homage to your ally. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (Red Rose) Source Treasure Vault pg. 119 1.1 Price 90 gp --- The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the emotion and mental traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (White Poppy) Source Treasure Vault pg. 119 1.1 Price 80 gp --- A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2203", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2203-1903", "item_category": "Tattoos", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewitching Bloom](/Equipment.aspx?ID=2203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.\n\n\n\n\n\n\r\n\r\n\r\nBewitching Bloom (Amaranth)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn.\r\n\r\n\r\nBewitching Bloom (Bellflower)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the [confused](/Conditions.aspx?ID=5), [frightened](/Conditions.aspx?ID=19), [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), and [restrained](/Conditions.aspx?ID=33) conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to [Escape](/Actions.aspx?ID=79) being grabbed, [immobilized](/Conditions.aspx?ID=24), or restrained, provided such an attempt is allowed.\r\n\r\n\r\nBewitching Bloom (Cherry Blossom)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's [dying](/Conditions.aspx?ID=11) value. The cherry blossom's activation can target an [unconscious](/Conditions.aspx?ID=38) or dying ally.\r\n\r\n\r\nBewitching Bloom (Lilac)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to [Recall Knowledge](/Actions.aspx?ID=26) with a +2 status bonus to the check from these vibrant memories.\r\n\r\n\r\nBewitching Bloom (Lotus)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against [mental](/Traits.aspx?ID=106) effects for 1 minute. This bonus increases to +3 against [emotion](/Traits.aspx?ID=60) effects.\r\n\r\n\r\nBewitching Bloom (Magnolia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 220 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be [fascinated](/Conditions.aspx?ID=14) with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any _magnolia bewitching bloom_ for 24 hours.\r\n\r\n\r\nBewitching Bloom (Purple Iris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level [_command_](/Spells.aspx?ID=45) spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall [prone](/Conditions.aspx?ID=31) and pays homage to your ally.\r\n\r\n\r\nBewitching Bloom (Red Rose)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits.\r\n\r\n\r\nBewitching Bloom (White Poppy)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the [control](/Conditions.aspx?ID=6) of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "name": "Bewitching Bloom (White Poppy)", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "summary": "A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally …", "summary_markdown": "A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally …", "text": " Bewitching Bloom Source Treasure Vault pg. 119 1.1 Usage tattooed on the body --- While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bewitching Bloom (Amaranth) Source Treasure Vault pg. 119 1.1 Price 5,500 gp --- The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bewitching Bloom (Bellflower) Source Treasure Vault pg. 119 1.1 Price 350 gp --- A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to Escape being grabbed, immobilized, or restrained, provided such an attempt is allowed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bewitching Bloom (Cherry Blossom) Source Treasure Vault pg. 119 1.1 Price 50 gp --- The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's dying value. The cherry blossom's activation can target an unconscious or dying ally. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bewitching Bloom (Lilac) Source Treasure Vault pg. 119 1.1 Price 25 gp --- Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant memories. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bewitching Bloom (Lotus) Source Treasure Vault pg. 119 1.1 Price 600 gp --- A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bewitching Bloom (Magnolia) Source Treasure Vault pg. 119 1.1 Price 220 gp --- Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the emotion, mental, and visual traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be fascinated with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any magnolia bewitching bloom for 24 hours. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bewitching Bloom (Purple Iris) Source Treasure Vault pg. 119 1.1 Price 1,200 gp --- Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall prone and pays homage to your ally. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (Red Rose) Source Treasure Vault pg. 119 1.1 Price 90 gp --- The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the emotion and mental traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (White Poppy) Source Treasure Vault pg. 119 1.1 Price 80 gp --- A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2203", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2204", "item_category": "Tattoos", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Boozy Bottle](/Equipment.aspx?ID=2204)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\n\n**Price** 140 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo depicts a container of alcohol, traditionally a small, uncorked brown bottle. You gain a +1 item bonus to saving throws against [poison](/Traits.aspx?ID=126).\n\n\n\n\n\n", "name": "Boozy Bottle", "pfs": "Restricted", "price": 14000, "price_raw": "140 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tattoo depicts a container of alcohol, traditionally a small, uncorked brown bottle. You gain a +1 item bonus to saving throws against poison . \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 119 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tattoo depicts a container of alcohol, traditionally a small, uncorked brown bottle. You gain a +1 item bonus to saving throws against poison . ", "summary_markdown": "This tattoo depicts a container of alcohol, traditionally a small, uncorked brown bottle. You gain a +1 item bonus to saving throws against poison . ", "text": " Boozy Bottle Source Treasure Vault pg. 119 1.1 Price 140 gp Usage tattooed on the body --- This tattoo depicts a container of alcohol, traditionally a small, uncorked brown bottle. You gain a +1 item bonus to saving throws against poison.\n", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2204", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2205", "item_category": "Tattoos", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Bound Guardian](/Equipment.aspx?ID=2205)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 675 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bound guardian_ is a [tattoo guardian](/Monsters.aspx?ID=1331) bonded to your skin, which you can temporarily animate to protect you. If your soul leaves your body, your tattoo guardian might be destroyed.\n\n\n\n\n\n", "name": "Bound Guardian", "pfs": "Standard", "price": 67500, "price_raw": "675 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 675 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA bound guardian is a tattoo guardian bonded to your skin, which you can temporarily animate to protect you. If your soul leaves your body, your …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A bound guardian is a tattoo guardian bonded to your skin, which you can temporarily animate to protect you. If your soul leaves your body, your …", "summary_markdown": "A bound guardian is a tattoo guardian bonded to your skin, which you can temporarily animate to protect you. If your soul leaves your body, your …", "text": " Bound Guardian Source Treasure Vault pg. 120 1.1 Price 675 gp Usage tattooed on the body --- A bound guardian is a tattoo guardian bonded to your skin, which you can temporarily animate to protect you. If your soul leaves your body, your tattoo guardian might be destroyed.\n", "trait": [ "Conjuration", "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2205", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2206", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Eye Slash](/Equipment.aspx?ID=2206)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmall scars or marks around your eye improve your distant vision. These scars are especially common among [orc](/Ancestries.aspx?ID=19) scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have [darkvision](/Rules.aspx?ID=415), you can see blood in color. Higher-level versions of an _eye slash_ are larger and more elaborate scars or marks, radiating out around the eye.\n\n\n\n\r\n\r\n\r\nEye Slash\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEye Slash (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +1 item bonus to Perception checks that involve sight.\r\n\r\n\r\nEye Slash (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +2 item bonus to Perception checks that involve sight.\r\n\r\n\r\nEye Slash (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "name": "Eye Slash", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmall scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like …", "summary_markdown": "Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like …", "text": " Eye Slash Source Treasure Vault pg. 120 1.1 Usage tattooed on the body --- Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Eye Slash Source Treasure Vault pg. 120 1.1 Price 20 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Eye Slash (Greater) Source Treasure Vault pg. 120 1.1 Price 100 gp --- The tattoo also grants you a +1 item bonus to Perception checks that involve sight. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Eye Slash (Major) Source Treasure Vault pg. 120 1.1 Price 700 gp --- The tattoo also grants you a +2 item bonus to Perception checks that involve sight. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Eye Slash (True) Source Treasure Vault pg. 120 1.1 Price 15,000 gp --- The tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "trait": [ "Divination", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divination", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2206", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2206-1904", "item_category": "Tattoos", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Eye Slash](/Equipment.aspx?ID=2206)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmall scars or marks around your eye improve your distant vision. These scars are especially common among [orc](/Ancestries.aspx?ID=19) scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have [darkvision](/Rules.aspx?ID=415), you can see blood in color. Higher-level versions of an _eye slash_ are larger and more elaborate scars or marks, radiating out around the eye.\n\n\n\n\r\n\r\n\r\nEye Slash\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEye Slash (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +1 item bonus to Perception checks that involve sight.\r\n\r\n\r\nEye Slash (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +2 item bonus to Perception checks that involve sight.\r\n\r\n\r\nEye Slash (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "name": "Eye Slash", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmall scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "summary": "Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like …", "summary_markdown": "Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like …", "text": " Eye Slash Source Treasure Vault pg. 120 1.1 Usage tattooed on the body --- Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Eye Slash Source Treasure Vault pg. 120 1.1 Price 20 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Eye Slash (Greater) Source Treasure Vault pg. 120 1.1 Price 100 gp --- The tattoo also grants you a +1 item bonus to Perception checks that involve sight. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Eye Slash (Major) Source Treasure Vault pg. 120 1.1 Price 700 gp --- The tattoo also grants you a +2 item bonus to Perception checks that involve sight. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Eye Slash (True) Source Treasure Vault pg. 120 1.1 Price 15,000 gp --- The tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "trait": [ "Divination", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divination", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2206", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2206-1905", "item_category": "Tattoos", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Eye Slash](/Equipment.aspx?ID=2206)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmall scars or marks around your eye improve your distant vision. These scars are especially common among [orc](/Ancestries.aspx?ID=19) scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have [darkvision](/Rules.aspx?ID=415), you can see blood in color. Higher-level versions of an _eye slash_ are larger and more elaborate scars or marks, radiating out around the eye.\n\n\n\n\r\n\r\n\r\nEye Slash\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEye Slash (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +1 item bonus to Perception checks that involve sight.\r\n\r\n\r\nEye Slash (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +2 item bonus to Perception checks that involve sight.\r\n\r\n\r\nEye Slash (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "name": "Eye Slash (Greater)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe tattoo also grants you a +1 item bonus to Perception checks that involve sight.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "summary": "The tattoo also grants you a +1 item bonus to Perception checks that involve sight.", "summary_markdown": "The tattoo also grants you a +1 item bonus to Perception checks that involve sight.", "text": " Eye Slash Source Treasure Vault pg. 120 1.1 Usage tattooed on the body --- Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Eye Slash Source Treasure Vault pg. 120 1.1 Price 20 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Eye Slash (Greater) Source Treasure Vault pg. 120 1.1 Price 100 gp --- The tattoo also grants you a +1 item bonus to Perception checks that involve sight. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Eye Slash (Major) Source Treasure Vault pg. 120 1.1 Price 700 gp --- The tattoo also grants you a +2 item bonus to Perception checks that involve sight. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Eye Slash (True) Source Treasure Vault pg. 120 1.1 Price 15,000 gp --- The tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "trait": [ "Divination", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divination", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2206", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2206-1906", "item_category": "Tattoos", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Eye Slash](/Equipment.aspx?ID=2206)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmall scars or marks around your eye improve your distant vision. These scars are especially common among [orc](/Ancestries.aspx?ID=19) scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have [darkvision](/Rules.aspx?ID=415), you can see blood in color. Higher-level versions of an _eye slash_ are larger and more elaborate scars or marks, radiating out around the eye.\n\n\n\n\r\n\r\n\r\nEye Slash\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEye Slash (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +1 item bonus to Perception checks that involve sight.\r\n\r\n\r\nEye Slash (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +2 item bonus to Perception checks that involve sight.\r\n\r\n\r\nEye Slash (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "name": "Eye Slash (Major)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe tattoo also grants you a +2 item bonus to Perception checks that involve sight.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "summary": "The tattoo also grants you a +2 item bonus to Perception checks that involve sight.", "summary_markdown": "The tattoo also grants you a +2 item bonus to Perception checks that involve sight.", "text": " Eye Slash Source Treasure Vault pg. 120 1.1 Usage tattooed on the body --- Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Eye Slash Source Treasure Vault pg. 120 1.1 Price 20 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Eye Slash (Greater) Source Treasure Vault pg. 120 1.1 Price 100 gp --- The tattoo also grants you a +1 item bonus to Perception checks that involve sight. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Eye Slash (Major) Source Treasure Vault pg. 120 1.1 Price 700 gp --- The tattoo also grants you a +2 item bonus to Perception checks that involve sight. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Eye Slash (True) Source Treasure Vault pg. 120 1.1 Price 15,000 gp --- The tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "trait": [ "Divination", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divination", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2206", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2206-1907", "item_category": "Tattoos", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1+\"\r\n pfs=\"Standard\"\r\n>\r\n[Eye Slash](/Equipment.aspx?ID=2206)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmall scars or marks around your eye improve your distant vision. These scars are especially common among [orc](/Ancestries.aspx?ID=19) scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have [darkvision](/Rules.aspx?ID=415), you can see blood in color. Higher-level versions of an _eye slash_ are larger and more elaborate scars or marks, radiating out around the eye.\n\n\n\n\r\n\r\n\r\nEye Slash\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 20 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nEye Slash (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +1 item bonus to Perception checks that involve sight.\r\n\r\n\r\nEye Slash (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +2 item bonus to Perception checks that involve sight.\r\n\r\n\r\nEye Slash (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "name": "Eye Slash (True)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe tattoo also grants you a +3 item bonus to Perception checks that involve sight.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "summary": "The tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "summary_markdown": "The tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "text": " Eye Slash Source Treasure Vault pg. 120 1.1 Usage tattooed on the body --- Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. <title level=\"2\" right=\"Item 1\" pfs=\"Standard\" > Eye Slash Source Treasure Vault pg. 120 1.1 Price 20 gp <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Eye Slash (Greater) Source Treasure Vault pg. 120 1.1 Price 100 gp --- The tattoo also grants you a +1 item bonus to Perception checks that involve sight. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Eye Slash (Major) Source Treasure Vault pg. 120 1.1 Price 700 gp --- The tattoo also grants you a +2 item bonus to Perception checks that involve sight. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Eye Slash (True) Source Treasure Vault pg. 120 1.1 Price 15,000 gp --- The tattoo also grants you a +3 item bonus to Perception checks that involve sight.", "trait": [ "Divination", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divination", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2206", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2207", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Faith Tattoo](/Equipment.aspx?ID=2207)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver [religious symbol](/Equipment.aspx?ID=41) of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit.\n\n If you cease meeting the prerequisites, the tattoo fades, and you lose its benefits until you perform an [_atone_](/Rituals.aspx?ID=2) ritual and meet the prerequisites thereafter.\n\n\n\n**Craft Requirements** silver worth 2 gp to include in the ink\n\n\n\n\r\n\r\n\r\nFaith Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFaith Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 3rd level, and its DC is 24.\r\n\r\n\r\nFaith Tattoo (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 1,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 5th level, and its DC is 30.\r\n\r\n\r\nFaith Tattoo (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 7th level, and its DC is 35.", "name": "Faith Tattoo", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, …", "summary_markdown": "You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, …", "text": " Faith Tattoo Source Treasure Vault pg. 120 1.1 Usage tattooed on the body --- You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver religious symbol of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit. If you cease meeting the prerequisites, the tattoo fades, and you lose its benefits until you perform an atone ritual and meet the prerequisites thereafter. Craft Requirements silver worth 2 gp to include in the ink <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Faith Tattoo Source Treasure Vault pg. 120 1.1 Price 80 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Faith Tattoo (Greater) Source Treasure Vault pg. 120 1.1 Price 425 gp --- The spell is 3rd level, and its DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Faith Tattoo (Major) Source Treasure Vault pg. 120 1.1 Price 1,700 gp --- The spell is 5th level, and its DC is 30. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Faith Tattoo (True) Source Treasure Vault pg. 120 1.1 Price 8,000 gp --- The spell is 7th level, and its DC is 35.", "trait": [ "Divine", "Invested", "Tattoo" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divine", "Invested", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2207", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2207-1908", "item_category": "Tattoos", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Faith Tattoo](/Equipment.aspx?ID=2207)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver [religious symbol](/Equipment.aspx?ID=41) of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit.\n\n If you cease meeting the prerequisites, the tattoo fades, and you lose its benefits until you perform an [_atone_](/Rituals.aspx?ID=2) ritual and meet the prerequisites thereafter.\n\n\n\n**Craft Requirements** silver worth 2 gp to include in the ink\n\n\n\n\r\n\r\n\r\nFaith Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFaith Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 3rd level, and its DC is 24.\r\n\r\n\r\nFaith Tattoo (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 1,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 5th level, and its DC is 30.\r\n\r\n\r\nFaith Tattoo (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 7th level, and its DC is 35.", "name": "Faith Tattoo", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "summary": "You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, …", "summary_markdown": "You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, …", "text": " Faith Tattoo Source Treasure Vault pg. 120 1.1 Usage tattooed on the body --- You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver religious symbol of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit. If you cease meeting the prerequisites, the tattoo fades, and you lose its benefits until you perform an atone ritual and meet the prerequisites thereafter. Craft Requirements silver worth 2 gp to include in the ink <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Faith Tattoo Source Treasure Vault pg. 120 1.1 Price 80 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Faith Tattoo (Greater) Source Treasure Vault pg. 120 1.1 Price 425 gp --- The spell is 3rd level, and its DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Faith Tattoo (Major) Source Treasure Vault pg. 120 1.1 Price 1,700 gp --- The spell is 5th level, and its DC is 30. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Faith Tattoo (True) Source Treasure Vault pg. 120 1.1 Price 8,000 gp --- The spell is 7th level, and its DC is 35.", "trait": [ "Divine", "Invested", "Tattoo" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divine", "Invested", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2207", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2207-1909", "item_category": "Tattoos", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Faith Tattoo](/Equipment.aspx?ID=2207)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver [religious symbol](/Equipment.aspx?ID=41) of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit.\n\n If you cease meeting the prerequisites, the tattoo fades, and you lose its benefits until you perform an [_atone_](/Rituals.aspx?ID=2) ritual and meet the prerequisites thereafter.\n\n\n\n**Craft Requirements** silver worth 2 gp to include in the ink\n\n\n\n\r\n\r\n\r\nFaith Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFaith Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 3rd level, and its DC is 24.\r\n\r\n\r\nFaith Tattoo (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 1,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 5th level, and its DC is 30.\r\n\r\n\r\nFaith Tattoo (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 7th level, and its DC is 35.", "name": "Faith Tattoo (Greater)", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell is 3rd level, and its DC is 24.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell is 3rd level, and its DC is 24.", "summary_markdown": "The spell is 3rd level, and its DC is 24.", "text": " Faith Tattoo Source Treasure Vault pg. 120 1.1 Usage tattooed on the body --- You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver religious symbol of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit. If you cease meeting the prerequisites, the tattoo fades, and you lose its benefits until you perform an atone ritual and meet the prerequisites thereafter. Craft Requirements silver worth 2 gp to include in the ink <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Faith Tattoo Source Treasure Vault pg. 120 1.1 Price 80 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Faith Tattoo (Greater) Source Treasure Vault pg. 120 1.1 Price 425 gp --- The spell is 3rd level, and its DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Faith Tattoo (Major) Source Treasure Vault pg. 120 1.1 Price 1,700 gp --- The spell is 5th level, and its DC is 30. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Faith Tattoo (True) Source Treasure Vault pg. 120 1.1 Price 8,000 gp --- The spell is 7th level, and its DC is 35.", "trait": [ "Divine", "Invested", "Tattoo" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divine", "Invested", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2207", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2207-1910", "item_category": "Tattoos", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Faith Tattoo](/Equipment.aspx?ID=2207)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver [religious symbol](/Equipment.aspx?ID=41) of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit.\n\n If you cease meeting the prerequisites, the tattoo fades, and you lose its benefits until you perform an [_atone_](/Rituals.aspx?ID=2) ritual and meet the prerequisites thereafter.\n\n\n\n**Craft Requirements** silver worth 2 gp to include in the ink\n\n\n\n\r\n\r\n\r\nFaith Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFaith Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 3rd level, and its DC is 24.\r\n\r\n\r\nFaith Tattoo (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 1,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 5th level, and its DC is 30.\r\n\r\n\r\nFaith Tattoo (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 7th level, and its DC is 35.", "name": "Faith Tattoo (Major)", "pfs": "Standard", "price": 170000, "price_raw": "1,700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 1,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell is 5th level, and its DC is 30.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell is 5th level, and its DC is 30.", "summary_markdown": "The spell is 5th level, and its DC is 30.", "text": " Faith Tattoo Source Treasure Vault pg. 120 1.1 Usage tattooed on the body --- You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver religious symbol of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit. If you cease meeting the prerequisites, the tattoo fades, and you lose its benefits until you perform an atone ritual and meet the prerequisites thereafter. Craft Requirements silver worth 2 gp to include in the ink <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Faith Tattoo Source Treasure Vault pg. 120 1.1 Price 80 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Faith Tattoo (Greater) Source Treasure Vault pg. 120 1.1 Price 425 gp --- The spell is 3rd level, and its DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Faith Tattoo (Major) Source Treasure Vault pg. 120 1.1 Price 1,700 gp --- The spell is 5th level, and its DC is 30. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Faith Tattoo (True) Source Treasure Vault pg. 120 1.1 Price 8,000 gp --- The spell is 7th level, and its DC is 35.", "trait": [ "Divine", "Invested", "Tattoo" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divine", "Invested", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2207", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2207-1911", "item_category": "Tattoos", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Faith Tattoo](/Equipment.aspx?ID=2207)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver [religious symbol](/Equipment.aspx?ID=41) of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit.\n\n If you cease meeting the prerequisites, the tattoo fades, and you lose its benefits until you perform an [_atone_](/Rituals.aspx?ID=2) ritual and meet the prerequisites thereafter.\n\n\n\n**Craft Requirements** silver worth 2 gp to include in the ink\n\n\n\n\r\n\r\n\r\nFaith Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nFaith Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 3rd level, and its DC is 24.\r\n\r\n\r\nFaith Tattoo (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 1,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 5th level, and its DC is 30.\r\n\r\n\r\nFaith Tattoo (True)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell is 7th level, and its DC is 35.", "name": "Faith Tattoo (True)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell is 7th level, and its DC is 35.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell is 7th level, and its DC is 35.", "summary_markdown": "The spell is 7th level, and its DC is 35.", "text": " Faith Tattoo Source Treasure Vault pg. 120 1.1 Usage tattooed on the body --- You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver religious symbol of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit. If you cease meeting the prerequisites, the tattoo fades, and you lose its benefits until you perform an atone ritual and meet the prerequisites thereafter. Craft Requirements silver worth 2 gp to include in the ink <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Faith Tattoo Source Treasure Vault pg. 120 1.1 Price 80 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Faith Tattoo (Greater) Source Treasure Vault pg. 120 1.1 Price 425 gp --- The spell is 3rd level, and its DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Faith Tattoo (Major) Source Treasure Vault pg. 120 1.1 Price 1,700 gp --- The spell is 5th level, and its DC is 30. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Faith Tattoo (True) Source Treasure Vault pg. 120 1.1 Price 8,000 gp --- The spell is 7th level, and its DC is 35.", "trait": [ "Divine", "Invested", "Tattoo" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divine", "Invested", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2207", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2208", "item_category": "Tattoos", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Frostwalker Pattern](/Equipment.aspx?ID=2208)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 30 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nNorthern peoples design magical tattoos to protect against wintry weather, typically in geometric patterns with a combination of straight lines and whorls. This tattoo negates any damage you take from [severe environmental cold](/Rules.aspx?ID=642) and reduces damage you take from extreme cold to equal that of severe cold.\n\n\n\n\n\n", "name": "Frostwalker Pattern", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNorthern peoples design magical tattoos to protect against wintry weather, typically in geometric patterns with a combination of straight lines and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Northern peoples design magical tattoos to protect against wintry weather, typically in geometric patterns with a combination of straight lines and …", "summary_markdown": "Northern peoples design magical tattoos to protect against wintry weather, typically in geometric patterns with a combination of straight lines and …", "text": " Frostwalker Pattern Source Treasure Vault pg. 120 1.1 Price 30 gp Usage tattooed on the body --- Northern peoples design magical tattoos to protect against wintry weather, typically in geometric patterns with a combination of straight lines and whorls. This tattoo negates any damage you take from severe environmental cold and reduces damage you take from extreme cold to equal that of severe cold.\n", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2208", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2209", "item_category": "Tattoos", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Homeward Swallow](/Equipment.aspx?ID=2209)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small tattoo of a swallow always points toward your home. The tattooing must take place at a location you consider to be your home, or the magic fails to bind with the ink. When you travel to your home using teleportation that can be off target, such as [_teleport_](/Spells.aspx?ID=338) or [_plane shift_](/Spells.aspx?ID=222), you arrive exactly at your home. If your home is destroyed or you come to believe a new place is your home, this tattoo fades from your skin.\n\n\n\n\n\n", "name": "Homeward Swallow", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small tattoo of a swallow always points toward your home. The tattooing must take place at a location you consider to be your home, or the magic …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small tattoo of a swallow always points toward your home. The tattooing must take place at a location you consider to be your home, or the magic …", "summary_markdown": "This small tattoo of a swallow always points toward your home. The tattooing must take place at a location you consider to be your home, or the magic …", "text": " Homeward Swallow Source Treasure Vault pg. 120 1.1 Price 150 gp Usage tattooed on the body --- This small tattoo of a swallow always points toward your home. The tattooing must take place at a location you consider to be your home, or the magic fails to bind with the ink. When you travel to your home using teleportation that can be off target, such as teleport or plane shift , you arrive exactly at your home. If your home is destroyed or you come to believe a new place is your home, this tattoo fades from your skin.\n", "trait": [ "Divination", "Invested", "Magical", "Tattoo", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Tattoo", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2209", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2210", "item_category": "Tattoos", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Memoir Map](/Equipment.aspx?ID=2210)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\n\n**Price** 13 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYour journeys and the major events in your life that occur after you obtain this tattoo appear on it, your life story traced upon your skin. Each time you journey somewhere new or accomplish something noteworthy to you, a design or symbol appears, representing the event. The positions of these images are relative in location, but measurements aren't exact. A _memoir map_ starts with an icon representing your location when you receive the tattoo, usually over the heart, and grows from there. Traveling to another plane causes a new portion to appear on a different part of your body to represent that plane. If you want a record of your life before you receive your _memoir map_, you can have the tattoo artist embellish the map to represent past events.\n\n\n\n", "name": "Memoir Map", "pfs": "Standard", "price": 1300, "price_raw": "13 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1\r\n\r\n**Price** 13 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour journeys and the major events in your life that occur after you obtain this tattoo appear on it, your life story traced upon your skin. Each …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 120 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Your journeys and the major events in your life that occur after you obtain this tattoo appear on it, your life story traced upon your skin. Each …", "summary_markdown": "Your journeys and the major events in your life that occur after you obtain this tattoo appear on it, your life story traced upon your skin. Each …", "text": " Memoir Map Source Treasure Vault pg. 120 1.1 Price 13 gp Usage tattooed on the body --- Your journeys and the major events in your life that occur after you obtain this tattoo appear on it, your life story traced upon your skin. Each time you journey somewhere new or accomplish something noteworthy to you, a design or symbol appears, representing the event. The positions of these images are relative in location, but measurements aren't exact. A memoir map starts with an icon representing your location when you receive the tattoo, usually over the heart, and grows from there. Traveling to another plane causes a new portion to appear on a different part of your body to represent that plane. If you want a record of your life before you receive your memoir map , you can have the tattoo artist embellish the map to represent past events.\n", "trait": [ "Divination", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divination", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2210", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2211", "item_category": "Tattoos", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Mortal Chronicle](/Equipment.aspx?ID=2211)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 10 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCommon among fatalists and adventurers with access to resurrection magic, mortal chronicles look like tombstones, funeral plaques, or simple scrolls bearing the wearer's name or nickname. If you die, the date and cause of your death appear on the tattoo. The cause is literal and inexact, failing to identify specifics; it could read “beheaded” or “immolated” but not “beheaded by Amiri” or “murdered with fire.” If you're raised from the dead, a mark on the tattoo indicates the date you reversed your death. The tattoo then expands enough to list your next death when it comes.\n\n\n\n", "name": "Mortal Chronicle", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCommon among fatalists and adventurers with access to resurrection magic, mortal chronicles look like tombstones, funeral plaques, or simple scrolls …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Common among fatalists and adventurers with access to resurrection magic, mortal chronicles look like tombstones, funeral plaques, or simple scrolls …", "summary_markdown": "Common among fatalists and adventurers with access to resurrection magic, mortal chronicles look like tombstones, funeral plaques, or simple scrolls …", "text": " Mortal Chronicle Source Treasure Vault pg. 121 1.1 Price 10 gp Usage tattooed on the body --- Common among fatalists and adventurers with access to resurrection magic, mortal chronicles look like tombstones, funeral plaques, or simple scrolls bearing the wearer's name or nickname. If you die, the date and cause of your death appear on the tattoo. The cause is literal and inexact, failing to identify specifics; it could read “beheaded” or “immolated” but not “beheaded by Amiri” or “murdered with fire.” If you're raised from the dead, a mark on the tattoo indicates the date you reversed your death. The tattoo then expands enough to list your next death when it comes.\n", "trait": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2211", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2212", "item_category": "Tattoos", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Navigator's Star](/Equipment.aspx?ID=2212)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 18 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA star inked on the back of the hand, usually between the thumb and forefinger, keeps you on the right path.\n\n\n\n\n\n", "name": "Navigator's Star", "pfs": "Standard", "price": 1800, "price_raw": "18 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\r\n\r\n**Price** 18 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA star inked on the back of the hand, usually between the thumb and forefinger, keeps you on the right path. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A star inked on the back of the hand, usually between the thumb and forefinger, keeps you on the right path. ", "summary_markdown": "A star inked on the back of the hand, usually between the thumb and forefinger, keeps you on the right path. ", "text": " Navigator's Star Source Treasure Vault pg. 121 1.1 Price 18 gp Usage tattooed on the body --- A star inked on the back of the hand, usually between the thumb and forefinger, keeps you on the right path.\n", "trait": [ "Divination", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divination", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2212", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2213", "item_category": "Tattoos", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Nemesis Name](/Equipment.aspx?ID=2213)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nYou want revenge badly enough that you tattoo your nemesis's name in a place you can easily see to remember your vow to settle the score. Anyone who sees the tattoo senses your hatred of the named being. Receiving a new _nemesis name_ makes any you already have non-magical.\n\nYou gain a +2 status bonus to damage rolls against the creature named on your tattoo, but this nemesis gains a +1 status bonus to damage rolls against you.\n\n\n\n\n\n", "name": "Nemesis Name", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou want revenge badly enough that you tattoo your nemesis's name in a place you can easily see to remember your vow to settle the score. Anyone who …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "You want revenge badly enough that you tattoo your nemesis's name in a place you can easily see to remember your vow to settle the score. Anyone who …", "summary_markdown": "You want revenge badly enough that you tattoo your nemesis's name in a place you can easily see to remember your vow to settle the score. Anyone who …", "text": " Nemesis Name Source Treasure Vault pg. 121 1.1 Price 650 gp Usage tattooed on the body --- You want revenge badly enough that you tattoo your nemesis's name in a place you can easily see to remember your vow to settle the score. Anyone who sees the tattoo senses your hatred of the named being. Receiving a new nemesis name makes any you already have non-magical. You gain a +2 status bonus to damage rolls against the creature named on your tattoo, but this nemesis gains a +1 status bonus to damage rolls against you.\n", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2213", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2214", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[One Hundred Victories](/Equipment.aspx?ID=2214)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOne hundred cuts, healed into diamond-shaped scars, represent the ability to withstand the attacks of your enemies. [Orc](/Ancestries.aspx?ID=19) warriors covet these scar patterns and cluster them around what they consider to be their strongest assets—a pattern around the heart signifies a warrior with great endurance, while one along the arms indicates great upper body strength. \n\nYou gain a +1 item bonus to [Intimidation](/Skills.aspx?ID=7) checks. If you have [Ferocity](/MonsterAbilities.aspx?ID=16) (such as from the [Orc Ferocity](/Feats.aspx?ID=83) feat or a similar ability), the first time each day you use it, instead of remaining at 1 Hit Point, your Hit Points are set to an amount equal to your ancestry Hit Points, even if this amount is more than you had before using Ferocity.\n\n\n\n", "name": "One Hundred Victories", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne hundred cuts, healed into diamond-shaped scars, represent the ability to withstand the attacks of your enemies. Orc warriors covet these scar …\r\n", "skill": [ "Intimidation" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "One hundred cuts, healed into diamond-shaped scars, represent the ability to withstand the attacks of your enemies. Orc warriors covet these scar …", "summary_markdown": "One hundred cuts, healed into diamond-shaped scars, represent the ability to withstand the attacks of your enemies. Orc warriors covet these scar …", "text": " One Hundred Victories Source Treasure Vault pg. 121 1.1 Price 60 gp Usage tattooed on the body --- One hundred cuts, healed into diamond-shaped scars, represent the ability to withstand the attacks of your enemies. Orc warriors covet these scar patterns and cluster them around what they consider to be their strongest assets—a pattern around the heart signifies a warrior with great endurance, while one along the arms indicates great upper body strength. You gain a +1 item bonus to Intimidation checks. If you have Ferocity (such as from the Orc Ferocity feat or a similar ability), the first time each day you use it, instead of remaining at 1 Hit Point, your Hit Points are set to an amount equal to your ancestry Hit Points, even if this amount is more than you had before using Ferocity.\n", "trait": [ "Invested", "Magical", "Necromancy", "Tattoo" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2214", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2215", "item_category": "Tattoos", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Reading Glyphs](/Equipment.aspx?ID=2215)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tattoos on your knuckles look like strange glyphs in an unknown language. If you press your fingertips to text in any language, these glyphs cycle in appearance through those of various extant languages. Encrypted text causes your glyphs to turn to a recognizable “null” symbol.\n\n\n\n\n\n", "name": "Reading Glyphs", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese tattoos on your knuckles look like strange glyphs in an unknown language. If you press your fingertips to text in any language, these glyphs …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These tattoos on your knuckles look like strange glyphs in an unknown language. If you press your fingertips to text in any language, these glyphs …", "summary_markdown": "These tattoos on your knuckles look like strange glyphs in an unknown language. If you press your fingertips to text in any language, these glyphs …", "text": " Reading Glyphs Source Treasure Vault pg. 121 1.1 Price 90 gp Usage tattooed on the body --- These tattoos on your knuckles look like strange glyphs in an unknown language. If you press your fingertips to text in any language, these glyphs cycle in appearance through those of various extant languages. Encrypted text causes your glyphs to turn to a recognizable “null” symbol.\n", "trait": [ "Divination", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Divination", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2215", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2216", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soaring Wings](/Equipment.aspx?ID=2216)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings.\n\n\n\n\n\n\r\n\r\n\r\nSoaring Wings\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSoaring Wings (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 3,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the tattoo once per hour.\r\n\r\n\r\nSoaring Wings (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 38,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the tattoo any number of times, and the effect lasts until you Dismiss the activation.", "name": "Soaring Wings", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the …", "summary_markdown": "Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the …", "text": " Soaring Wings Source Treasure Vault pg. 121 1.1 Usage tattooed on the body --- Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Soaring Wings Source Treasure Vault pg. 121 1.1 Price 750 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Soaring Wings (Greater) Source Treasure Vault pg. 121 1.1 Price 3,800 gp --- You can activate the tattoo once per hour. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Soaring Wings (Major) Source Treasure Vault pg. 121 1.1 Price 38,000 gp --- You can activate the tattoo any number of times, and the effect lasts until you Dismiss the activation.", "trait": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2216", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2216-1912", "item_category": "Tattoos", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soaring Wings](/Equipment.aspx?ID=2216)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings.\n\n\n\n\n\n\r\n\r\n\r\nSoaring Wings\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSoaring Wings (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 3,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the tattoo once per hour.\r\n\r\n\r\nSoaring Wings (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 38,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the tattoo any number of times, and the effect lasts until you Dismiss the activation.", "name": "Soaring Wings", "pfs": "Standard", "price": 75000, "price_raw": "750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\r\n\r\n**Price** 750 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1", "speed": {}, "spell_markdown": "", "summary": "Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the …", "summary_markdown": "Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the …", "text": " Soaring Wings Source Treasure Vault pg. 121 1.1 Usage tattooed on the body --- Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Soaring Wings Source Treasure Vault pg. 121 1.1 Price 750 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Soaring Wings (Greater) Source Treasure Vault pg. 121 1.1 Price 3,800 gp --- You can activate the tattoo once per hour. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Soaring Wings (Major) Source Treasure Vault pg. 121 1.1 Price 38,000 gp --- You can activate the tattoo any number of times, and the effect lasts until you Dismiss the activation.", "trait": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2216", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2216-1913", "item_category": "Tattoos", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soaring Wings](/Equipment.aspx?ID=2216)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings.\n\n\n\n\n\n\r\n\r\n\r\nSoaring Wings\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSoaring Wings (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 3,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the tattoo once per hour.\r\n\r\n\r\nSoaring Wings (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 38,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the tattoo any number of times, and the effect lasts until you Dismiss the activation.", "name": "Soaring Wings (Greater)", "pfs": "Standard", "price": 380000, "price_raw": "3,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\r\n\r\n**Price** 3,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate the tattoo once per hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1", "speed": {}, "spell_markdown": "", "summary": "You can activate the tattoo once per hour.", "summary_markdown": "You can activate the tattoo once per hour.", "text": " Soaring Wings Source Treasure Vault pg. 121 1.1 Usage tattooed on the body --- Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Soaring Wings Source Treasure Vault pg. 121 1.1 Price 750 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Soaring Wings (Greater) Source Treasure Vault pg. 121 1.1 Price 3,800 gp --- You can activate the tattoo once per hour. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Soaring Wings (Major) Source Treasure Vault pg. 121 1.1 Price 38,000 gp --- You can activate the tattoo any number of times, and the effect lasts until you Dismiss the activation.", "trait": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2216", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2216-1914", "item_category": "Tattoos", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Soaring Wings](/Equipment.aspx?ID=2216)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings.\n\n\n\n\n\n\r\n\r\n\r\nSoaring Wings\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nSoaring Wings (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 3,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the tattoo once per hour.\r\n\r\n\r\nSoaring Wings (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\n\n**Price** 38,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can activate the tattoo any number of times, and the effect lasts until you Dismiss the activation.", "name": "Soaring Wings (Major)", "pfs": "Standard", "price": 3800000, "price_raw": "38,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1\r\n\r\n**Price** 38,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can activate the tattoo any number of times, and the effect lasts until you Dismiss the activation.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 121 1.1", "speed": {}, "spell_markdown": "", "summary": "You can activate the tattoo any number of times, and the effect lasts until you Dismiss the activation.", "summary_markdown": "You can activate the tattoo any number of times, and the effect lasts until you Dismiss the activation.", "text": " Soaring Wings Source Treasure Vault pg. 121 1.1 Usage tattooed on the body --- Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Soaring Wings Source Treasure Vault pg. 121 1.1 Price 750 gp <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Soaring Wings (Greater) Source Treasure Vault pg. 121 1.1 Price 3,800 gp --- You can activate the tattoo once per hour. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Soaring Wings (Major) Source Treasure Vault pg. 121 1.1 Price 38,000 gp --- You can activate the tattoo any number of times, and the effect lasts until you Dismiss the activation.", "trait": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2216", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2217", "item_category": "Tattoos", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Staring Skull](/Equipment.aspx?ID=2217)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 550 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo usually depicts a humanoid skull with staring eyes in its sockets, but any creature with two eyes and a skull is possible, such as a [wolf](/MonsterFamilies.aspx?ID=101), [phoenix](/Monsters.aspx?ID=330), or [psychopomp](/MonsterFamilies.aspx?ID=83). When your [dying](/Conditions.aspx?ID=11) condition increases to a value that would kill you, this tattoo reduces your dying value to 1 fewer than would kill you. If a [death](/Traits.aspx?ID=40) effect would kill you—provided the effect is from a creature of 8th level or lower or a spell of 4th level or lower—this tattoo activates and keeps you alive instead. You can benefit from this ability only once per day. Each time the tattoo prevents you from dying, one of its eyes disappears, the image now featuring either an empty socket or an eyepatch or other covering. After both eyes vanish, the tattoo becomes non-magical and no longer protects you. If you receive a new _staring skull_ tattoo, any other you have loses its staring eyes and becomes non-magical.\n\n\n\n", "name": "Staring Skull", "pfs": "Standard", "price": 55000, "price_raw": "550 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\r\n\r\n**Price** 550 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tattoo usually depicts a humanoid skull with staring eyes in its sockets, but any creature with two eyes and a skull is possible, such as a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tattoo usually depicts a humanoid skull with staring eyes in its sockets, but any creature with two eyes and a skull is possible, such as a …", "summary_markdown": "This tattoo usually depicts a humanoid skull with staring eyes in its sockets, but any creature with two eyes and a skull is possible, such as a …", "text": " Staring Skull Source Treasure Vault pg. 122 1.1 Price 550 gp Usage tattooed on the body --- This tattoo usually depicts a humanoid skull with staring eyes in its sockets, but any creature with two eyes and a skull is possible, such as a wolf, phoenix, or psychopomp. When your dying condition increases to a value that would kill you, this tattoo reduces your dying value to 1 fewer than would kill you. If a death effect would kill you—provided the effect is from a creature of 8th level or lower or a spell of 4th level or lower—this tattoo activates and keeps you alive instead. You can benefit from this ability only once per day. Each time the tattoo prevents you from dying, one of its eyes disappears, the image now featuring either an empty socket or an eyepatch or other covering. After both eyes vanish, the tattoo becomes non-magical and no longer protects you. If you receive a new staring skull tattoo, any other you have loses its staring eyes and becomes non-magical.\n", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2217", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2218", "item_category": "Tattoos", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Sun Sight](/Equipment.aspx?ID=2218)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPlaced under the eyes like rays of light, this tattoo burns away illusions with the unmerciful brilliance of the sun. You gain a +2 bonus to Perception checks that involve sight. If you're [dazzled](/Conditions.aspx?ID=7), you receive a new save at the start of each of your turns to end your dazzled condition.\n\n\n\n\n\n", "name": "Sun Sight", "pfs": "Standard", "price": 85000, "price_raw": "850 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPlaced under the eyes like rays of light, this tattoo burns away illusions with the unmerciful brilliance of the sun. You gain a +2 bonus to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Placed under the eyes like rays of light, this tattoo burns away illusions with the unmerciful brilliance of the sun. You gain a +2 bonus to …", "summary_markdown": "Placed under the eyes like rays of light, this tattoo burns away illusions with the unmerciful brilliance of the sun. You gain a +2 bonus to …", "text": " Sun Sight Source Treasure Vault pg. 122 1.1 Price 850 gp Usage tattooed on the body --- Placed under the eyes like rays of light, this tattoo burns away illusions with the unmerciful brilliance of the sun. You gain a +2 bonus to Perception checks that involve sight. If you're dazzled, you receive a new save at the start of each of your turns to end your dazzled condition.\n", "trait": [ "Evocation", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Evocation", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2218", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2219", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tooth and Claw Tattoo](/Equipment.aspx?ID=2219)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on.\n\n\n\n\n\n\n\n\r\n\r\n\r\nTooth and Claw Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTooth and Claw Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo casts 4th-level _animal form_ instead of 3rd.\r\n\r\n\r\nTooth and Claw Tattoo (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo casts 5th-level _animal form_ instead of 3rd.", "name": "Tooth and Claw Tattoo", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you …", "summary_markdown": "This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you …", "text": " Tooth and Claw Tattoo Source Treasure Vault pg. 122 1.1 Usage tattooed on the body --- This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Tooth and Claw Tattoo Source Treasure Vault pg. 122 1.1 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Tooth and Claw Tattoo (Greater) Source Treasure Vault pg. 122 1.1 Price 500 gp --- The tattoo casts 4th-level animal form instead of 3rd. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Tooth and Claw Tattoo (Major) Source Treasure Vault pg. 122 1.1 Price 1,000 gp --- The tattoo casts 5th-level animal form instead of 3rd.", "trait": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2219", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2219-1915", "item_category": "Tattoos", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tooth and Claw Tattoo](/Equipment.aspx?ID=2219)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on.\n\n\n\n\n\n\n\n\r\n\r\n\r\nTooth and Claw Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTooth and Claw Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo casts 4th-level _animal form_ instead of 3rd.\r\n\r\n\r\nTooth and Claw Tattoo (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo casts 5th-level _animal form_ instead of 3rd.", "name": "Tooth and Claw Tattoo", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1", "speed": {}, "spell_markdown": "", "summary": "This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you …", "summary_markdown": "This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you …", "text": " Tooth and Claw Tattoo Source Treasure Vault pg. 122 1.1 Usage tattooed on the body --- This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Tooth and Claw Tattoo Source Treasure Vault pg. 122 1.1 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Tooth and Claw Tattoo (Greater) Source Treasure Vault pg. 122 1.1 Price 500 gp --- The tattoo casts 4th-level animal form instead of 3rd. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Tooth and Claw Tattoo (Major) Source Treasure Vault pg. 122 1.1 Price 1,000 gp --- The tattoo casts 5th-level animal form instead of 3rd.", "trait": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2219", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2219-1916", "item_category": "Tattoos", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tooth and Claw Tattoo](/Equipment.aspx?ID=2219)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on.\n\n\n\n\n\n\n\n\r\n\r\n\r\nTooth and Claw Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTooth and Claw Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo casts 4th-level _animal form_ instead of 3rd.\r\n\r\n\r\nTooth and Claw Tattoo (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo casts 5th-level _animal form_ instead of 3rd.", "name": "Tooth and Claw Tattoo (Greater)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe tattoo casts 4th-level animal form instead of 3rd.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1", "speed": {}, "spell_markdown": "", "summary": "The tattoo casts 4th-level animal form instead of 3rd.", "summary_markdown": "The tattoo casts 4th-level animal form instead of 3rd.", "text": " Tooth and Claw Tattoo Source Treasure Vault pg. 122 1.1 Usage tattooed on the body --- This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Tooth and Claw Tattoo Source Treasure Vault pg. 122 1.1 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Tooth and Claw Tattoo (Greater) Source Treasure Vault pg. 122 1.1 Price 500 gp --- The tattoo casts 4th-level animal form instead of 3rd. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Tooth and Claw Tattoo (Major) Source Treasure Vault pg. 122 1.1 Price 1,000 gp --- The tattoo casts 5th-level animal form instead of 3rd.", "trait": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2219", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2219-1917", "item_category": "Tattoos", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tooth and Claw Tattoo](/Equipment.aspx?ID=2219)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on.\n\n\n\n\n\n\n\n\r\n\r\n\r\nTooth and Claw Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTooth and Claw Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo casts 4th-level _animal form_ instead of 3rd.\r\n\r\n\r\nTooth and Claw Tattoo (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe tattoo casts 5th-level _animal form_ instead of 3rd.", "name": "Tooth and Claw Tattoo (Major)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe tattoo casts 5th-level animal form instead of 3rd.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1", "speed": {}, "spell_markdown": "", "summary": "The tattoo casts 5th-level animal form instead of 3rd.", "summary_markdown": "The tattoo casts 5th-level animal form instead of 3rd.", "text": " Tooth and Claw Tattoo Source Treasure Vault pg. 122 1.1 Usage tattooed on the body --- This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Tooth and Claw Tattoo Source Treasure Vault pg. 122 1.1 Price 250 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Tooth and Claw Tattoo (Greater) Source Treasure Vault pg. 122 1.1 Price 500 gp --- The tattoo casts 4th-level animal form instead of 3rd. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Tooth and Claw Tattoo (Major) Source Treasure Vault pg. 122 1.1 Price 1,000 gp --- The tattoo casts 5th-level animal form instead of 3rd.", "trait": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2219", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2220", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tradecraft Tattoo](/Equipment.aspx?ID=2220)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +2 item bonus to [Crafting](/Skills.aspx?ID=4) checks. Furthermore, when you roll a critical failure on a Crafting check to [Earn Income](/Actions.aspx?ID=23), treat it as a failure instead.\n\n\n\n\n\n\r\n\r\n\r\nTradecraft Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTradecraft Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 13,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Crafting checks is +3. The _creation_ spell's duration is unlimited but ends when you Activate the tattoo again.", "name": "Tradecraft Tattoo", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they …\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they …", "summary_markdown": "Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they …", "text": " Tradecraft Tattoo Source Treasure Vault pg. 122 1.1 Usage tattooed on the body --- Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +2 item bonus to Crafting checks. Furthermore, when you roll a critical failure on a Crafting check to Earn Income, treat it as a failure instead. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tradecraft Tattoo Source Treasure Vault pg. 122 1.1 Price 700 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tradecraft Tattoo (Greater) Source Treasure Vault pg. 122 1.1 Price 13,000 gp --- The item bonus to Crafting checks is +3. The creation spell's duration is unlimited but ends when you Activate the tattoo again.", "trait": [ "Conjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2220", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2220-1918", "item_category": "Tattoos", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tradecraft Tattoo](/Equipment.aspx?ID=2220)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +2 item bonus to [Crafting](/Skills.aspx?ID=4) checks. Furthermore, when you roll a critical failure on a Crafting check to [Earn Income](/Actions.aspx?ID=23), treat it as a failure instead.\n\n\n\n\n\n\r\n\r\n\r\nTradecraft Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTradecraft Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 13,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Crafting checks is +3. The _creation_ spell's duration is unlimited but ends when you Activate the tattoo again.", "name": "Tradecraft Tattoo", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCrafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1", "speed": {}, "spell_markdown": "", "summary": "Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they …", "summary_markdown": "Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they …", "text": " Tradecraft Tattoo Source Treasure Vault pg. 122 1.1 Usage tattooed on the body --- Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +2 item bonus to Crafting checks. Furthermore, when you roll a critical failure on a Crafting check to Earn Income, treat it as a failure instead. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tradecraft Tattoo Source Treasure Vault pg. 122 1.1 Price 700 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tradecraft Tattoo (Greater) Source Treasure Vault pg. 122 1.1 Price 13,000 gp --- The item bonus to Crafting checks is +3. The creation spell's duration is unlimited but ends when you Activate the tattoo again.", "trait": [ "Conjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2220", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2220-1919", "item_category": "Tattoos", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tradecraft Tattoo](/Equipment.aspx?ID=2220)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCrafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +2 item bonus to [Crafting](/Skills.aspx?ID=4) checks. Furthermore, when you roll a critical failure on a Crafting check to [Earn Income](/Actions.aspx?ID=23), treat it as a failure instead.\n\n\n\n\n\n\r\n\r\n\r\nTradecraft Tattoo\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTradecraft Tattoo (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 13,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Crafting checks is +3. The _creation_ spell's duration is unlimited but ends when you Activate the tattoo again.", "name": "Tradecraft Tattoo (Greater)", "pfs": "Standard", "price": 1300000, "price_raw": "13,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to Crafting checks is +3. The creation spell's duration is unlimited but ends when you Activate the tattoo again.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus to Crafting checks is +3. The creation spell's duration is unlimited but ends when you Activate the tattoo again.", "summary_markdown": "The item bonus to Crafting checks is +3. The creation spell's duration is unlimited but ends when you Activate the tattoo again.", "text": " Tradecraft Tattoo Source Treasure Vault pg. 122 1.1 Usage tattooed on the body --- Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +2 item bonus to Crafting checks. Furthermore, when you roll a critical failure on a Crafting check to Earn Income, treat it as a failure instead. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tradecraft Tattoo Source Treasure Vault pg. 122 1.1 Price 700 gp <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Tradecraft Tattoo (Greater) Source Treasure Vault pg. 122 1.1 Price 13,000 gp --- The item bonus to Crafting checks is +3. The creation spell's duration is unlimited but ends when you Activate the tattoo again.", "trait": [ "Conjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2220", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2221", "item_category": "Tattoos", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Triangular Teeth](/Equipment.aspx?ID=2221)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 33 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRows of triangles symbolizing shark teeth protect you from danger and enable you to take fierce retaliation against those who try to harm you. Seafarers, especially those on the seas of Minata, wear these tattoos in patterns, with multiple rows of regular triangles. You gain a +1 item bonus to [Survival](/Skills.aspx?ID=16) checks to navigate bodies of water.\n\n\n\n\n\n", "name": "Triangular Teeth", "pfs": "Standard", "price": 3300, "price_raw": "33 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\r\n\r\n**Price** 33 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRows of triangles symbolizing shark teeth protect you from danger and enable you to take fierce retaliation against those who try to harm you. …\r\n", "skill": [ "Survival" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Rows of triangles symbolizing shark teeth protect you from danger and enable you to take fierce retaliation against those who try to harm you. …", "summary_markdown": "Rows of triangles symbolizing shark teeth protect you from danger and enable you to take fierce retaliation against those who try to harm you. …", "text": " Triangular Teeth Source Treasure Vault pg. 122 1.1 Price 33 gp Usage tattooed on the body --- Rows of triangles symbolizing shark teeth protect you from danger and enable you to take fierce retaliation against those who try to harm you. Seafarers, especially those on the seas of Minata, wear these tattoos in patterns, with multiple rows of regular triangles. You gain a +1 item bonus to Survival checks to navigate bodies of water.\n", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2221", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2222", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Unbreakable Heart](/Equipment.aspx?ID=2222)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe name of your beloved adorns this stylized image of a heart. An _unbreakable heart_ tattoo can be received only at the end of a successful [_heartbond_](/Rituals.aspx?ID=33) ritual, serving as your token. The other participant can have a token other than a tattoo if they wish. If you have more than one heartbond, each _unbreakable heart_ you have serves as a token for only one of them.\n\n The love exuding from you grants you a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks. When you use _heartbond's_ activity to learn your beloved's present state, you can also grant them a small gift, choosing from the following options each time. Make your choice after learning their state. \n
  • Your beloved gains 5 temporary Hit Points that last for 10 minutes.
  • The tattoo casts [_guidance_](/Spells.aspx?ID=142) on your beloved.
  • The tattoo casts [_stabilize_](/Spells.aspx?ID=307) on your beloved.
  • The tattoo casts [_light_](/Spells.aspx?ID=171) on your beloved's token from heartbond.
\n\n\n\n", "name": "Unbreakable Heart", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe name of your beloved adorns this stylized image of a heart. An unbreakable heart tattoo can be received only at the end of a successful …\r\n", "skill": [ "Diplomacy" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 122 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The name of your beloved adorns this stylized image of a heart. An unbreakable heart tattoo can be received only at the end of a successful …", "summary_markdown": "The name of your beloved adorns this stylized image of a heart. An unbreakable heart tattoo can be received only at the end of a successful …", "text": " Unbreakable Heart Source Treasure Vault pg. 122 1.1 Price 60 gp Usage tattooed on the body --- The name of your beloved adorns this stylized image of a heart. An unbreakable heart tattoo can be received only at the end of a successful heartbond ritual, serving as your token. The other participant can have a token other than a tattoo if they wish. If you have more than one heartbond, each unbreakable heart you have serves as a token for only one of them. The love exuding from you grants you a +1 item bonus to Diplomacy checks. When you use heartbond's activity to learn your beloved's present state, you can also grant them a small gift, choosing from the following options each time. Make your choice after learning their state. Your beloved gains 5 temporary Hit Points that last for 10 minutes. The tattoo casts guidance on your beloved. The tattoo casts stabilize on your beloved. The tattoo casts light on your beloved's token from heartbond. ", "trait": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2222", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2223", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Varisian Emblem](/Equipment.aspx?ID=2223)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak [Varisian](/Languages.aspx?ID=44). If you already know that language, you instead gain a +1 item bonus on [Diplomacy](/Skills.aspx?ID=6) checks you make when speaking Varisian to someone who understands it.\n\n Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.\n\n\n\n\n\n\r\n\r\n\r\nVarisian Emblem (Avaria)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of transmutation can cast [_longstrider_](/Spells.aspx?ID=175).\r\n\r\n\r\nVarisian Emblem (Avidais)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of abjuration can cast [_pass without trace_](/Spells.aspx?ID=215).\r\n\r\n\r\nVarisian Emblem (Carnasia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of enchantment can cast [_liberating command_](/Spells.aspx?ID=580).\r\n\r\n\r\nVarisian Emblem (Idolis)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of conjuration can cast [_thoughtful gift_](/Spells.aspx?ID=722).\r\n\r\n\r\nVarisian Emblem (Ragario)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of evocation can cast [_concordant choir_](/Spells.aspx?ID=886).\r\n\r\n\r\nVarisian Emblem (Vangloris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of illusion can cast [_ventriloquism_](/Spells.aspx?ID=356).\r\n\r\n\r\nVarisian Emblem (Voratalo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of necromancy can cast [_purify food and drink_](/Spells.aspx?ID=241).", "name": "Varisian Emblem", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven …\r\n", "skill": [ "Diplomacy" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven …", "summary_markdown": "These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven …", "text": " Varisian Emblem Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avaria) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of transmutation can cast longstrider . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avidais) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of abjuration can cast pass without trace . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Carnasia) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of enchantment can cast liberating command . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Idolis) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of conjuration can cast thoughtful gift . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Ragario) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of evocation can cast concordant choir . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Vangloris) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of illusion can cast ventriloquism . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Voratalo) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of necromancy can cast purify food and drink .", "trait": [ "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2223", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2223-1920", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Varisian Emblem](/Equipment.aspx?ID=2223)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak [Varisian](/Languages.aspx?ID=44). If you already know that language, you instead gain a +1 item bonus on [Diplomacy](/Skills.aspx?ID=6) checks you make when speaking Varisian to someone who understands it.\n\n Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.\n\n\n\n\n\n\r\n\r\n\r\nVarisian Emblem (Avaria)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of transmutation can cast [_longstrider_](/Spells.aspx?ID=175).\r\n\r\n\r\nVarisian Emblem (Avidais)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of abjuration can cast [_pass without trace_](/Spells.aspx?ID=215).\r\n\r\n\r\nVarisian Emblem (Carnasia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of enchantment can cast [_liberating command_](/Spells.aspx?ID=580).\r\n\r\n\r\nVarisian Emblem (Idolis)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of conjuration can cast [_thoughtful gift_](/Spells.aspx?ID=722).\r\n\r\n\r\nVarisian Emblem (Ragario)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of evocation can cast [_concordant choir_](/Spells.aspx?ID=886).\r\n\r\n\r\nVarisian Emblem (Vangloris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of illusion can cast [_ventriloquism_](/Spells.aspx?ID=356).\r\n\r\n\r\nVarisian Emblem (Voratalo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of necromancy can cast [_purify food and drink_](/Spells.aspx?ID=241).", "name": "Varisian Emblem (Avaria)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune of transmutation can cast longstrider .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune of transmutation can cast longstrider .", "summary_markdown": "This rune of transmutation can cast longstrider .", "text": " Varisian Emblem Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avaria) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of transmutation can cast longstrider . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avidais) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of abjuration can cast pass without trace . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Carnasia) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of enchantment can cast liberating command . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Idolis) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of conjuration can cast thoughtful gift . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Ragario) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of evocation can cast concordant choir . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Vangloris) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of illusion can cast ventriloquism . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Voratalo) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of necromancy can cast purify food and drink .", "trait": [ "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2223", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2223-1921", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Varisian Emblem](/Equipment.aspx?ID=2223)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak [Varisian](/Languages.aspx?ID=44). If you already know that language, you instead gain a +1 item bonus on [Diplomacy](/Skills.aspx?ID=6) checks you make when speaking Varisian to someone who understands it.\n\n Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.\n\n\n\n\n\n\r\n\r\n\r\nVarisian Emblem (Avaria)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of transmutation can cast [_longstrider_](/Spells.aspx?ID=175).\r\n\r\n\r\nVarisian Emblem (Avidais)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of abjuration can cast [_pass without trace_](/Spells.aspx?ID=215).\r\n\r\n\r\nVarisian Emblem (Carnasia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of enchantment can cast [_liberating command_](/Spells.aspx?ID=580).\r\n\r\n\r\nVarisian Emblem (Idolis)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of conjuration can cast [_thoughtful gift_](/Spells.aspx?ID=722).\r\n\r\n\r\nVarisian Emblem (Ragario)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of evocation can cast [_concordant choir_](/Spells.aspx?ID=886).\r\n\r\n\r\nVarisian Emblem (Vangloris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of illusion can cast [_ventriloquism_](/Spells.aspx?ID=356).\r\n\r\n\r\nVarisian Emblem (Voratalo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of necromancy can cast [_purify food and drink_](/Spells.aspx?ID=241).", "name": "Varisian Emblem (Avidais)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune of abjuration can cast pass without trace .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune of abjuration can cast pass without trace .", "summary_markdown": "This rune of abjuration can cast pass without trace .", "text": " Varisian Emblem Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avaria) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of transmutation can cast longstrider . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avidais) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of abjuration can cast pass without trace . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Carnasia) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of enchantment can cast liberating command . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Idolis) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of conjuration can cast thoughtful gift . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Ragario) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of evocation can cast concordant choir . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Vangloris) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of illusion can cast ventriloquism . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Voratalo) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of necromancy can cast purify food and drink .", "trait": [ "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2223", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2223-1922", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Varisian Emblem](/Equipment.aspx?ID=2223)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak [Varisian](/Languages.aspx?ID=44). If you already know that language, you instead gain a +1 item bonus on [Diplomacy](/Skills.aspx?ID=6) checks you make when speaking Varisian to someone who understands it.\n\n Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.\n\n\n\n\n\n\r\n\r\n\r\nVarisian Emblem (Avaria)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of transmutation can cast [_longstrider_](/Spells.aspx?ID=175).\r\n\r\n\r\nVarisian Emblem (Avidais)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of abjuration can cast [_pass without trace_](/Spells.aspx?ID=215).\r\n\r\n\r\nVarisian Emblem (Carnasia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of enchantment can cast [_liberating command_](/Spells.aspx?ID=580).\r\n\r\n\r\nVarisian Emblem (Idolis)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of conjuration can cast [_thoughtful gift_](/Spells.aspx?ID=722).\r\n\r\n\r\nVarisian Emblem (Ragario)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of evocation can cast [_concordant choir_](/Spells.aspx?ID=886).\r\n\r\n\r\nVarisian Emblem (Vangloris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of illusion can cast [_ventriloquism_](/Spells.aspx?ID=356).\r\n\r\n\r\nVarisian Emblem (Voratalo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of necromancy can cast [_purify food and drink_](/Spells.aspx?ID=241).", "name": "Varisian Emblem (Carnasia)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune of enchantment can cast liberating command .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune of enchantment can cast liberating command .", "summary_markdown": "This rune of enchantment can cast liberating command .", "text": " Varisian Emblem Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avaria) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of transmutation can cast longstrider . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avidais) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of abjuration can cast pass without trace . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Carnasia) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of enchantment can cast liberating command . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Idolis) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of conjuration can cast thoughtful gift . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Ragario) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of evocation can cast concordant choir . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Vangloris) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of illusion can cast ventriloquism . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Voratalo) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of necromancy can cast purify food and drink .", "trait": [ "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2223", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2223-1923", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Varisian Emblem](/Equipment.aspx?ID=2223)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak [Varisian](/Languages.aspx?ID=44). If you already know that language, you instead gain a +1 item bonus on [Diplomacy](/Skills.aspx?ID=6) checks you make when speaking Varisian to someone who understands it.\n\n Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.\n\n\n\n\n\n\r\n\r\n\r\nVarisian Emblem (Avaria)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of transmutation can cast [_longstrider_](/Spells.aspx?ID=175).\r\n\r\n\r\nVarisian Emblem (Avidais)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of abjuration can cast [_pass without trace_](/Spells.aspx?ID=215).\r\n\r\n\r\nVarisian Emblem (Carnasia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of enchantment can cast [_liberating command_](/Spells.aspx?ID=580).\r\n\r\n\r\nVarisian Emblem (Idolis)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of conjuration can cast [_thoughtful gift_](/Spells.aspx?ID=722).\r\n\r\n\r\nVarisian Emblem (Ragario)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of evocation can cast [_concordant choir_](/Spells.aspx?ID=886).\r\n\r\n\r\nVarisian Emblem (Vangloris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of illusion can cast [_ventriloquism_](/Spells.aspx?ID=356).\r\n\r\n\r\nVarisian Emblem (Voratalo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of necromancy can cast [_purify food and drink_](/Spells.aspx?ID=241).", "name": "Varisian Emblem (Idolis)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune of conjuration can cast thoughtful gift .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune of conjuration can cast thoughtful gift .", "summary_markdown": "This rune of conjuration can cast thoughtful gift .", "text": " Varisian Emblem Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avaria) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of transmutation can cast longstrider . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avidais) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of abjuration can cast pass without trace . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Carnasia) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of enchantment can cast liberating command . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Idolis) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of conjuration can cast thoughtful gift . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Ragario) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of evocation can cast concordant choir . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Vangloris) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of illusion can cast ventriloquism . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Voratalo) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of necromancy can cast purify food and drink .", "trait": [ "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2223", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2223-1924", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Varisian Emblem](/Equipment.aspx?ID=2223)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak [Varisian](/Languages.aspx?ID=44). If you already know that language, you instead gain a +1 item bonus on [Diplomacy](/Skills.aspx?ID=6) checks you make when speaking Varisian to someone who understands it.\n\n Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.\n\n\n\n\n\n\r\n\r\n\r\nVarisian Emblem (Avaria)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of transmutation can cast [_longstrider_](/Spells.aspx?ID=175).\r\n\r\n\r\nVarisian Emblem (Avidais)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of abjuration can cast [_pass without trace_](/Spells.aspx?ID=215).\r\n\r\n\r\nVarisian Emblem (Carnasia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of enchantment can cast [_liberating command_](/Spells.aspx?ID=580).\r\n\r\n\r\nVarisian Emblem (Idolis)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of conjuration can cast [_thoughtful gift_](/Spells.aspx?ID=722).\r\n\r\n\r\nVarisian Emblem (Ragario)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of evocation can cast [_concordant choir_](/Spells.aspx?ID=886).\r\n\r\n\r\nVarisian Emblem (Vangloris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of illusion can cast [_ventriloquism_](/Spells.aspx?ID=356).\r\n\r\n\r\nVarisian Emblem (Voratalo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of necromancy can cast [_purify food and drink_](/Spells.aspx?ID=241).", "name": "Varisian Emblem (Ragario)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune of evocation can cast concordant choir .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune of evocation can cast concordant choir .", "summary_markdown": "This rune of evocation can cast concordant choir .", "text": " Varisian Emblem Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avaria) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of transmutation can cast longstrider . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avidais) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of abjuration can cast pass without trace . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Carnasia) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of enchantment can cast liberating command . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Idolis) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of conjuration can cast thoughtful gift . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Ragario) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of evocation can cast concordant choir . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Vangloris) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of illusion can cast ventriloquism . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Voratalo) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of necromancy can cast purify food and drink .", "trait": [ "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2223", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2223-1925", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Varisian Emblem](/Equipment.aspx?ID=2223)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak [Varisian](/Languages.aspx?ID=44). If you already know that language, you instead gain a +1 item bonus on [Diplomacy](/Skills.aspx?ID=6) checks you make when speaking Varisian to someone who understands it.\n\n Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.\n\n\n\n\n\n\r\n\r\n\r\nVarisian Emblem (Avaria)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of transmutation can cast [_longstrider_](/Spells.aspx?ID=175).\r\n\r\n\r\nVarisian Emblem (Avidais)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of abjuration can cast [_pass without trace_](/Spells.aspx?ID=215).\r\n\r\n\r\nVarisian Emblem (Carnasia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of enchantment can cast [_liberating command_](/Spells.aspx?ID=580).\r\n\r\n\r\nVarisian Emblem (Idolis)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of conjuration can cast [_thoughtful gift_](/Spells.aspx?ID=722).\r\n\r\n\r\nVarisian Emblem (Ragario)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of evocation can cast [_concordant choir_](/Spells.aspx?ID=886).\r\n\r\n\r\nVarisian Emblem (Vangloris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of illusion can cast [_ventriloquism_](/Spells.aspx?ID=356).\r\n\r\n\r\nVarisian Emblem (Voratalo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of necromancy can cast [_purify food and drink_](/Spells.aspx?ID=241).", "name": "Varisian Emblem (Vangloris)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune of illusion can cast ventriloquism .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune of illusion can cast ventriloquism .", "summary_markdown": "This rune of illusion can cast ventriloquism .", "text": " Varisian Emblem Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avaria) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of transmutation can cast longstrider . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avidais) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of abjuration can cast pass without trace . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Carnasia) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of enchantment can cast liberating command . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Idolis) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of conjuration can cast thoughtful gift . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Ragario) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of evocation can cast concordant choir . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Vangloris) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of illusion can cast ventriloquism . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Voratalo) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of necromancy can cast purify food and drink .", "trait": [ "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2223", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2223-1926", "item_category": "Tattoos", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Varisian Emblem](/Equipment.aspx?ID=2223)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak [Varisian](/Languages.aspx?ID=44). If you already know that language, you instead gain a +1 item bonus on [Diplomacy](/Skills.aspx?ID=6) checks you make when speaking Varisian to someone who understands it.\n\n Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination.\n\n\n\n\n\n\r\n\r\n\r\nVarisian Emblem (Avaria)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of transmutation can cast [_longstrider_](/Spells.aspx?ID=175).\r\n\r\n\r\nVarisian Emblem (Avidais)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of abjuration can cast [_pass without trace_](/Spells.aspx?ID=215).\r\n\r\n\r\nVarisian Emblem (Carnasia)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of enchantment can cast [_liberating command_](/Spells.aspx?ID=580).\r\n\r\n\r\nVarisian Emblem (Idolis)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of conjuration can cast [_thoughtful gift_](/Spells.aspx?ID=722).\r\n\r\n\r\nVarisian Emblem (Ragario)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of evocation can cast [_concordant choir_](/Spells.aspx?ID=886).\r\n\r\n\r\nVarisian Emblem (Vangloris)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of illusion can cast [_ventriloquism_](/Spells.aspx?ID=356).\r\n\r\n\r\nVarisian Emblem (Voratalo)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune of necromancy can cast [_purify food and drink_](/Spells.aspx?ID=241).", "name": "Varisian Emblem (Voratalo)", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune of necromancy can cast purify food and drink .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune of necromancy can cast purify food and drink .", "summary_markdown": "This rune of necromancy can cast purify food and drink .", "text": " Varisian Emblem Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. Each description lists the school of each Varisian emblem, and the tattoo has the trait of that school. The spell the tattoo can cast is from its school. As with the Thassilonian magic that was once so prevalent in Varisia, these tattoos lack a symbol of divination. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avaria) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of transmutation can cast longstrider . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Avidais) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of abjuration can cast pass without trace . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Carnasia) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of enchantment can cast liberating command . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Idolis) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of conjuration can cast thoughtful gift . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Ragario) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of evocation can cast concordant choir . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Vangloris) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of illusion can cast ventriloquism . <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Varisian Emblem (Voratalo) Source Treasure Vault pg. 123 1.1 Price 60 gp --- This rune of necromancy can cast purify food and drink .", "trait": [ "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2223", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2224", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wildwood Ink](/Equipment.aspx?ID=2224)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks, which increases to +2 in forests.\n\n\n\n\n\n\r\n\r\n\r\nWildwood Ink\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWildwood Ink (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Stealth checks is +2, or +3 in forests. _Tree shape_ lasts up to 1 hour.\r\n\r\n\r\nWildwood Ink (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Stealth checks is +3, or +4 in forests. _Tree shape_ lasts up to 8 hours.", "name": "Wildwood Ink", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific …\r\n", "skill": [ "Stealth", "Stealth", "Stealth" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific …", "summary_markdown": "These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific …", "text": " Wildwood Ink Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wildwood Ink Source Treasure Vault pg. 123 1.1 Price 80 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wildwood Ink (Greater) Source Treasure Vault pg. 123 1.1 Price 900 gp --- The item bonus to Stealth checks is +2, or +3 in forests. Tree shape lasts up to 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wildwood Ink (Major) Source Treasure Vault pg. 123 1.1 Price 15,000 gp --- The item bonus to Stealth checks is +3, or +4 in forests. Tree shape lasts up to 8 hours.", "trait": [ "Invested", "Primal", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2224", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2224-1927", "item_category": "Tattoos", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wildwood Ink](/Equipment.aspx?ID=2224)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks, which increases to +2 in forests.\n\n\n\n\n\n\r\n\r\n\r\nWildwood Ink\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWildwood Ink (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Stealth checks is +2, or +3 in forests. _Tree shape_ lasts up to 1 hour.\r\n\r\n\r\nWildwood Ink (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Stealth checks is +3, or +4 in forests. _Tree shape_ lasts up to 8 hours.", "name": "Wildwood Ink", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific …", "summary_markdown": "These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific …", "text": " Wildwood Ink Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wildwood Ink Source Treasure Vault pg. 123 1.1 Price 80 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wildwood Ink (Greater) Source Treasure Vault pg. 123 1.1 Price 900 gp --- The item bonus to Stealth checks is +2, or +3 in forests. Tree shape lasts up to 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wildwood Ink (Major) Source Treasure Vault pg. 123 1.1 Price 15,000 gp --- The item bonus to Stealth checks is +3, or +4 in forests. Tree shape lasts up to 8 hours.", "trait": [ "Invested", "Primal", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2224", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2224-1928", "item_category": "Tattoos", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wildwood Ink](/Equipment.aspx?ID=2224)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks, which increases to +2 in forests.\n\n\n\n\n\n\r\n\r\n\r\nWildwood Ink\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWildwood Ink (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Stealth checks is +2, or +3 in forests. _Tree shape_ lasts up to 1 hour.\r\n\r\n\r\nWildwood Ink (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Stealth checks is +3, or +4 in forests. _Tree shape_ lasts up to 8 hours.", "name": "Wildwood Ink (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to Stealth checks is +2, or +3 in forests. Tree shape lasts up to 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus to Stealth checks is +2, or +3 in forests. Tree shape lasts up to 1 hour.", "summary_markdown": "The item bonus to Stealth checks is +2, or +3 in forests. Tree shape lasts up to 1 hour.", "text": " Wildwood Ink Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wildwood Ink Source Treasure Vault pg. 123 1.1 Price 80 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wildwood Ink (Greater) Source Treasure Vault pg. 123 1.1 Price 900 gp --- The item bonus to Stealth checks is +2, or +3 in forests. Tree shape lasts up to 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wildwood Ink (Major) Source Treasure Vault pg. 123 1.1 Price 15,000 gp --- The item bonus to Stealth checks is +3, or +4 in forests. Tree shape lasts up to 8 hours.", "trait": [ "Invested", "Primal", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2224", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2224-1929", "item_category": "Tattoos", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wildwood Ink](/Equipment.aspx?ID=2224)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to [Stealth](/Skills.aspx?ID=15) checks, which increases to +2 in forests.\n\n\n\n\n\n\r\n\r\n\r\nWildwood Ink\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 80 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWildwood Ink (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Stealth checks is +2, or +3 in forests. _Tree shape_ lasts up to 1 hour.\r\n\r\n\r\nWildwood Ink (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Stealth checks is +3, or +4 in forests. _Tree shape_ lasts up to 8 hours.", "name": "Wildwood Ink (Major)", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to Stealth checks is +3, or +4 in forests. Tree shape lasts up to 8 hours.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus to Stealth checks is +3, or +4 in forests. Tree shape lasts up to 8 hours.", "summary_markdown": "The item bonus to Stealth checks is +3, or +4 in forests. Tree shape lasts up to 8 hours.", "text": " Wildwood Ink Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wildwood Ink Source Treasure Vault pg. 123 1.1 Price 80 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wildwood Ink (Greater) Source Treasure Vault pg. 123 1.1 Price 900 gp --- The item bonus to Stealth checks is +2, or +3 in forests. Tree shape lasts up to 1 hour. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wildwood Ink (Major) Source Treasure Vault pg. 123 1.1 Price 15,000 gp --- The item bonus to Stealth checks is +3, or +4 in forests. Tree shape lasts up to 8 hours.", "trait": [ "Invested", "Primal", "Tattoo", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Tattoo](/Traits.aspx?ID=262), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Tattoo", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2224", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2225", "item_category": "Tattoos", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wyrm on the Wing](/Equipment.aspx?ID=2225)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDepicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage type matching the dragon your tattoo depicts. \n
  • **[Black](/MonsterFamilies.aspx?ID=165) or [Copper](/MonsterFamilies.aspx?ID=172)** Acid
  • **[Blue](/MonsterFamilies.aspx?ID=166) or [Bronze](/MonsterFamilies.aspx?ID=171)** Electricity
  • **[Brass](/MonsterFamilies.aspx?ID=170), [Gold](/MonsterFamilies.aspx?ID=173), or [Red](/MonsterFamilies.aspx?ID=168)** Fire
  • **[Green](/MonsterFamilies.aspx?ID=167)** Poison
  • **[Silver](/MonsterFamilies.aspx?ID=174) or [White](/MonsterFamilies.aspx?ID=169)** Cold
\n\n\n\n\n\n\r\n\r\n\r\nWyrm on the Wing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWyrm on the Wing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance increases to 10. The tattoo gains the following activation.\n\n\r\n\r\n\r\nWyrm on the Wing (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 13,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance increases to 15. The tattoo gains the activation of the greater type, but the _dragon form_ is heightened to 8th level.", "name": "Wyrm on the Wing", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDepicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Depicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage …", "summary_markdown": "Depicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage …", "text": " Wyrm on the Wing Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- Depicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage type matching the dragon your tattoo depicts. Black or Copper Acid Blue or Bronze Electricity Brass, Gold, or Red Fire Green Poison Silver or White Cold <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wyrm on the Wing Source Treasure Vault pg. 123 1.1 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wyrm on the Wing (Greater) Source Treasure Vault pg. 123 1.1 Price 2,800 gp --- The resistance increases to 10. The tattoo gains the following activation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wyrm on the Wing (Major) Source Treasure Vault pg. 123 1.1 Price 13,500 gp --- The resistance increases to 15. The tattoo gains the activation of the greater type, but the dragon form is heightened to 8th level.", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2225", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2225-1930", "item_category": "Tattoos", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wyrm on the Wing](/Equipment.aspx?ID=2225)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDepicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage type matching the dragon your tattoo depicts. \n
  • **[Black](/MonsterFamilies.aspx?ID=165) or [Copper](/MonsterFamilies.aspx?ID=172)** Acid
  • **[Blue](/MonsterFamilies.aspx?ID=166) or [Bronze](/MonsterFamilies.aspx?ID=171)** Electricity
  • **[Brass](/MonsterFamilies.aspx?ID=170), [Gold](/MonsterFamilies.aspx?ID=173), or [Red](/MonsterFamilies.aspx?ID=168)** Fire
  • **[Green](/MonsterFamilies.aspx?ID=167)** Poison
  • **[Silver](/MonsterFamilies.aspx?ID=174) or [White](/MonsterFamilies.aspx?ID=169)** Cold
\n\n\n\n\n\n\r\n\r\n\r\nWyrm on the Wing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWyrm on the Wing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance increases to 10. The tattoo gains the following activation.\n\n\r\n\r\n\r\nWyrm on the Wing (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 13,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance increases to 15. The tattoo gains the activation of the greater type, but the _dragon form_ is heightened to 8th level.", "name": "Wyrm on the Wing", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDepicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "Depicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage …", "summary_markdown": "Depicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage …", "text": " Wyrm on the Wing Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- Depicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage type matching the dragon your tattoo depicts. Black or Copper Acid Blue or Bronze Electricity Brass, Gold, or Red Fire Green Poison Silver or White Cold <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wyrm on the Wing Source Treasure Vault pg. 123 1.1 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wyrm on the Wing (Greater) Source Treasure Vault pg. 123 1.1 Price 2,800 gp --- The resistance increases to 10. The tattoo gains the following activation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wyrm on the Wing (Major) Source Treasure Vault pg. 123 1.1 Price 13,500 gp --- The resistance increases to 15. The tattoo gains the activation of the greater type, but the dragon form is heightened to 8th level.", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2225", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2225-1931", "item_category": "Tattoos", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wyrm on the Wing](/Equipment.aspx?ID=2225)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDepicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage type matching the dragon your tattoo depicts. \n
  • **[Black](/MonsterFamilies.aspx?ID=165) or [Copper](/MonsterFamilies.aspx?ID=172)** Acid
  • **[Blue](/MonsterFamilies.aspx?ID=166) or [Bronze](/MonsterFamilies.aspx?ID=171)** Electricity
  • **[Brass](/MonsterFamilies.aspx?ID=170), [Gold](/MonsterFamilies.aspx?ID=173), or [Red](/MonsterFamilies.aspx?ID=168)** Fire
  • **[Green](/MonsterFamilies.aspx?ID=167)** Poison
  • **[Silver](/MonsterFamilies.aspx?ID=174) or [White](/MonsterFamilies.aspx?ID=169)** Cold
\n\n\n\n\n\n\r\n\r\n\r\nWyrm on the Wing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWyrm on the Wing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance increases to 10. The tattoo gains the following activation.\n\n\r\n\r\n\r\nWyrm on the Wing (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 13,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance increases to 15. The tattoo gains the activation of the greater type, but the _dragon form_ is heightened to 8th level.", "name": "Wyrm on the Wing (Greater)", "pfs": "Standard", "price": 280000, "price_raw": "2,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 2,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance increases to 10. The tattoo gains the following activation. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance increases to 10. The tattoo gains the following activation. ", "summary_markdown": "The resistance increases to 10. The tattoo gains the following activation. ", "text": " Wyrm on the Wing Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- Depicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage type matching the dragon your tattoo depicts. Black or Copper Acid Blue or Bronze Electricity Brass, Gold, or Red Fire Green Poison Silver or White Cold <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wyrm on the Wing Source Treasure Vault pg. 123 1.1 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wyrm on the Wing (Greater) Source Treasure Vault pg. 123 1.1 Price 2,800 gp --- The resistance increases to 10. The tattoo gains the following activation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wyrm on the Wing (Major) Source Treasure Vault pg. 123 1.1 Price 13,500 gp --- The resistance increases to 15. The tattoo gains the activation of the greater type, but the dragon form is heightened to 8th level.", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2225", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2225-1932", "item_category": "Tattoos", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wyrm on the Wing](/Equipment.aspx?ID=2225)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n\n\n**Usage** tattooed on the body\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDepicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage type matching the dragon your tattoo depicts. \n
  • **[Black](/MonsterFamilies.aspx?ID=165) or [Copper](/MonsterFamilies.aspx?ID=172)** Acid
  • **[Blue](/MonsterFamilies.aspx?ID=166) or [Bronze](/MonsterFamilies.aspx?ID=171)** Electricity
  • **[Brass](/MonsterFamilies.aspx?ID=170), [Gold](/MonsterFamilies.aspx?ID=173), or [Red](/MonsterFamilies.aspx?ID=168)** Fire
  • **[Green](/MonsterFamilies.aspx?ID=167)** Poison
  • **[Silver](/MonsterFamilies.aspx?ID=174) or [White](/MonsterFamilies.aspx?ID=169)** Cold
\n\n\n\n\n\n\r\n\r\n\r\nWyrm on the Wing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nWyrm on the Wing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance increases to 10. The tattoo gains the following activation.\n\n\r\n\r\n\r\nWyrm on the Wing (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\n\n**Price** 13,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance increases to 15. The tattoo gains the activation of the greater type, but the _dragon form_ is heightened to 8th level.", "name": "Wyrm on the Wing (Major)", "pfs": "Standard", "price": 1350000, "price_raw": "13,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1\r\n\r\n**Price** 13,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance increases to 15. The tattoo gains the activation of the greater type, but the dragon form is heightened to 8th level.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 123 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance increases to 15. The tattoo gains the activation of the greater type, but the dragon form is heightened to 8th level.", "summary_markdown": "The resistance increases to 15. The tattoo gains the activation of the greater type, but the dragon form is heightened to 8th level.", "text": " Wyrm on the Wing Source Treasure Vault pg. 123 1.1 Usage tattooed on the body --- Depicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage type matching the dragon your tattoo depicts. Black or Copper Acid Blue or Bronze Electricity Brass, Gold, or Red Fire Green Poison Silver or White Cold <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Wyrm on the Wing Source Treasure Vault pg. 123 1.1 Price 700 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Wyrm on the Wing (Greater) Source Treasure Vault pg. 123 1.1 Price 2,800 gp --- The resistance increases to 10. The tattoo gains the following activation. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wyrm on the Wing (Major) Source Treasure Vault pg. 123 1.1 Price 13,500 gp --- The resistance increases to 15. The tattoo gains the activation of the greater type, but the dragon form is heightened to 8th level.", "trait": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Tattoo" ], "type": "Item", "url": "/Equipment.aspx?ID=2225", "usage": "tattooed on the body", "usage_markdown": "tattooed on the body", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2226", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Beastmaster's Sigil](/Equipment.aspx?ID=2226)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silver disc displays an ever-changing etching of an [animal](/Traits.aspx?ID=9). When you affix the _beastmaster's sigil_, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19.\n\n A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A [thrown](/Traits.aspx?ID=195) melee weapon gets the melee weapon benefit, and a [combination](/Traits.aspx?ID=417) weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides. \n
  • **Armor** The sigil grants you a +1 item bonus to saving throws against [poison](/Traits.aspx?ID=126).
  • **Melee Weapon** The sigil grants you a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Trip](/Actions.aspx?ID=40).
  • **Ranged Weapon** If you critically hit with the affixed weapon, and the target is adjacent to a creature summoned with the sigil, the target takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).
\n\n\n\n\n\n\r\n\r\n\r\nBeastmaster's Sigil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nBeastmaster's Sigil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 23 and the bleed damage is 2d6.\n\n\r\n\r\n\r\nBeastmaster's Sigil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6.\n\n", "name": "Beastmaster's Sigil", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis silver disc displays an ever-changing etching of an animal . When you affix the beastmaster's sigil , the animal settles into a single form …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This silver disc displays an ever-changing etching of an animal . When you affix the beastmaster's sigil , the animal settles into a single form …", "summary_markdown": "This silver disc displays an ever-changing etching of an animal . When you affix the beastmaster's sigil , the animal settles into a single form …", "text": " Beastmaster's Sigil Source Treasure Vault pg. 124 1.1 Usage affixed to armor or a weapon --- This silver disc displays an ever-changing etching of an animal. When you affix the beastmaster's sigil , the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19. A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A thrown melee weapon gets the melee weapon benefit, and a combination weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides. Armor The sigil grants you a +1 item bonus to saving throws against poison. Melee Weapon The sigil grants you a +1 item bonus to Athletics checks to Trip. Ranged Weapon If you critically hit with the affixed weapon, and the target is adjacent to a creature summoned with the sigil, the target takes 1d6 persistent bleed damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Beastmaster's Sigil Source Treasure Vault pg. 124 1.1 Price 160 gp --- <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Beastmaster's Sigil (Greater) Source Treasure Vault pg. 124 1.1 Price 360 gp --- The spell DC is 23 and the bleed damage is 2d6. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Beastmaster's Sigil (Major) Source Treasure Vault pg. 124 1.1 Price 700 gp --- The spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6.\n", "trait": [ "Conjuration", "Magical", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2226", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2226-1933", "item_category": "Spellhearts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Beastmaster's Sigil](/Equipment.aspx?ID=2226)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silver disc displays an ever-changing etching of an [animal](/Traits.aspx?ID=9). When you affix the _beastmaster's sigil_, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19.\n\n A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A [thrown](/Traits.aspx?ID=195) melee weapon gets the melee weapon benefit, and a [combination](/Traits.aspx?ID=417) weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides. \n
  • **Armor** The sigil grants you a +1 item bonus to saving throws against [poison](/Traits.aspx?ID=126).
  • **Melee Weapon** The sigil grants you a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Trip](/Actions.aspx?ID=40).
  • **Ranged Weapon** If you critically hit with the affixed weapon, and the target is adjacent to a creature summoned with the sigil, the target takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).
\n\n\n\n\n\n\r\n\r\n\r\nBeastmaster's Sigil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nBeastmaster's Sigil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 23 and the bleed damage is 2d6.\n\n\r\n\r\n\r\nBeastmaster's Sigil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6.\n\n", "name": "Beastmaster's Sigil", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Beastmaster's Sigil Source Treasure Vault pg. 124 1.1 Usage affixed to armor or a weapon --- This silver disc displays an ever-changing etching of an animal. When you affix the beastmaster's sigil , the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19. A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A thrown melee weapon gets the melee weapon benefit, and a combination weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides. Armor The sigil grants you a +1 item bonus to saving throws against poison. Melee Weapon The sigil grants you a +1 item bonus to Athletics checks to Trip. Ranged Weapon If you critically hit with the affixed weapon, and the target is adjacent to a creature summoned with the sigil, the target takes 1d6 persistent bleed damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Beastmaster's Sigil Source Treasure Vault pg. 124 1.1 Price 160 gp --- <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Beastmaster's Sigil (Greater) Source Treasure Vault pg. 124 1.1 Price 360 gp --- The spell DC is 23 and the bleed damage is 2d6. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Beastmaster's Sigil (Major) Source Treasure Vault pg. 124 1.1 Price 700 gp --- The spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6.\n", "trait": [ "Conjuration", "Magical", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2226", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2226-1934", "item_category": "Spellhearts", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Beastmaster's Sigil](/Equipment.aspx?ID=2226)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silver disc displays an ever-changing etching of an [animal](/Traits.aspx?ID=9). When you affix the _beastmaster's sigil_, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19.\n\n A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A [thrown](/Traits.aspx?ID=195) melee weapon gets the melee weapon benefit, and a [combination](/Traits.aspx?ID=417) weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides. \n
  • **Armor** The sigil grants you a +1 item bonus to saving throws against [poison](/Traits.aspx?ID=126).
  • **Melee Weapon** The sigil grants you a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Trip](/Actions.aspx?ID=40).
  • **Ranged Weapon** If you critically hit with the affixed weapon, and the target is adjacent to a creature summoned with the sigil, the target takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).
\n\n\n\n\n\n\r\n\r\n\r\nBeastmaster's Sigil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nBeastmaster's Sigil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 23 and the bleed damage is 2d6.\n\n\r\n\r\n\r\nBeastmaster's Sigil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6.\n\n", "name": "Beastmaster's Sigil (Greater)", "pfs": "Standard", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell DC is 23 and the bleed damage is 2d6. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell DC is 23 and the bleed damage is 2d6. ", "summary_markdown": "The spell DC is 23 and the bleed damage is 2d6. ", "text": " Beastmaster's Sigil Source Treasure Vault pg. 124 1.1 Usage affixed to armor or a weapon --- This silver disc displays an ever-changing etching of an animal. When you affix the beastmaster's sigil , the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19. A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A thrown melee weapon gets the melee weapon benefit, and a combination weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides. Armor The sigil grants you a +1 item bonus to saving throws against poison. Melee Weapon The sigil grants you a +1 item bonus to Athletics checks to Trip. Ranged Weapon If you critically hit with the affixed weapon, and the target is adjacent to a creature summoned with the sigil, the target takes 1d6 persistent bleed damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Beastmaster's Sigil Source Treasure Vault pg. 124 1.1 Price 160 gp --- <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Beastmaster's Sigil (Greater) Source Treasure Vault pg. 124 1.1 Price 360 gp --- The spell DC is 23 and the bleed damage is 2d6. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Beastmaster's Sigil (Major) Source Treasure Vault pg. 124 1.1 Price 700 gp --- The spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6.\n", "trait": [ "Conjuration", "Magical", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2226", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2226-1935", "item_category": "Spellhearts", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Beastmaster's Sigil](/Equipment.aspx?ID=2226)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis silver disc displays an ever-changing etching of an [animal](/Traits.aspx?ID=9). When you affix the _beastmaster's sigil_, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19.\n\n A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A [thrown](/Traits.aspx?ID=195) melee weapon gets the melee weapon benefit, and a [combination](/Traits.aspx?ID=417) weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides. \n
  • **Armor** The sigil grants you a +1 item bonus to saving throws against [poison](/Traits.aspx?ID=126).
  • **Melee Weapon** The sigil grants you a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Trip](/Actions.aspx?ID=40).
  • **Ranged Weapon** If you critically hit with the affixed weapon, and the target is adjacent to a creature summoned with the sigil, the target takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).
\n\n\n\n\n\n\r\n\r\n\r\nBeastmaster's Sigil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nBeastmaster's Sigil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 360 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 23 and the bleed damage is 2d6.\n\n\r\n\r\n\r\nBeastmaster's Sigil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6.\n\n", "name": "Beastmaster's Sigil (Major)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 124 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6. ", "summary_markdown": "The spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6. ", "text": " Beastmaster's Sigil Source Treasure Vault pg. 124 1.1 Usage affixed to armor or a weapon --- This silver disc displays an ever-changing etching of an animal. When you affix the beastmaster's sigil , the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19. A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A thrown melee weapon gets the melee weapon benefit, and a combination weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides. Armor The sigil grants you a +1 item bonus to saving throws against poison. Melee Weapon The sigil grants you a +1 item bonus to Athletics checks to Trip. Ranged Weapon If you critically hit with the affixed weapon, and the target is adjacent to a creature summoned with the sigil, the target takes 1d6 persistent bleed damage. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Beastmaster's Sigil Source Treasure Vault pg. 124 1.1 Price 160 gp --- <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Beastmaster's Sigil (Greater) Source Treasure Vault pg. 124 1.1 Price 360 gp --- The spell DC is 23 and the bleed damage is 2d6. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Beastmaster's Sigil (Major) Source Treasure Vault pg. 124 1.1 Price 700 gp --- The spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6.\n", "trait": [ "Conjuration", "Magical", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2226", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2227", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Brightbloom Posy](/Equipment.aspx?ID=2227)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAppearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** You gain the ability to speak with flowers, as [_speak with plants_](/Spells.aspx?ID=294).
  • **Weapon** ([disease](/Traits.aspx?ID=46)) After you cast a [plant](/Traits.aspx?ID=125) spell by activating the posy, pollen coats your weapon. Your next Strike causes the target to be [sickened 1](/Conditions.aspx?ID=34) on a hit (sickened 2 on a critical hit). If the creature attempts to recover, it sneezes rather than retching (rolling against the spellheart's spell DC). If you don't make a Strike by the end of your next turn, the pollen becomes inert. Plant creatures are immune.
\n\n\n\n\n\n\r\n\r\n\r\nBrightbloom Posy\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nBrightbloom Posy (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 28.\n\n\n\n\r\n\r\n\r\nBrightbloom Posy (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 36,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 41.\n\n\n\n", "name": "Brightbloom Posy", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAppearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of …", "summary_markdown": "Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of …", "text": " Brightbloom Posy Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24. Armor You gain the ability to speak with flowers, as speak with plants . Weapon (disease) After you cast a plant spell by activating the posy, pollen coats your weapon. Your next Strike causes the target to be sickened 1 on a hit (sickened 2 on a critical hit). If the creature attempts to recover, it sneezes rather than retching (rolling against the spellheart's spell DC). If you don't make a Strike by the end of your next turn, the pollen becomes inert. Plant creatures are immune. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Brightbloom Posy Source Treasure Vault pg. 125 1.1 Price 450 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Brightbloom Posy (Greater) Source Treasure Vault pg. 125 1.1 Price 1,300 gp --- The spell DC is 28. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Brightbloom Posy (Major) Source Treasure Vault pg. 125 1.1 Price 36,000 gp --- The spell DC is 41.\n", "trait": [ "Conjuration", "Magical", "Plant", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Plant", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2227", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2227-1936", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Brightbloom Posy](/Equipment.aspx?ID=2227)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAppearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** You gain the ability to speak with flowers, as [_speak with plants_](/Spells.aspx?ID=294).
  • **Weapon** ([disease](/Traits.aspx?ID=46)) After you cast a [plant](/Traits.aspx?ID=125) spell by activating the posy, pollen coats your weapon. Your next Strike causes the target to be [sickened 1](/Conditions.aspx?ID=34) on a hit (sickened 2 on a critical hit). If the creature attempts to recover, it sneezes rather than retching (rolling against the spellheart's spell DC). If you don't make a Strike by the end of your next turn, the pollen becomes inert. Plant creatures are immune.
\n\n\n\n\n\n\r\n\r\n\r\nBrightbloom Posy\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nBrightbloom Posy (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 28.\n\n\n\n\r\n\r\n\r\nBrightbloom Posy (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 36,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 41.\n\n\n\n", "name": "Brightbloom Posy", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Brightbloom Posy Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24. Armor You gain the ability to speak with flowers, as speak with plants . Weapon (disease) After you cast a plant spell by activating the posy, pollen coats your weapon. Your next Strike causes the target to be sickened 1 on a hit (sickened 2 on a critical hit). If the creature attempts to recover, it sneezes rather than retching (rolling against the spellheart's spell DC). If you don't make a Strike by the end of your next turn, the pollen becomes inert. Plant creatures are immune. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Brightbloom Posy Source Treasure Vault pg. 125 1.1 Price 450 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Brightbloom Posy (Greater) Source Treasure Vault pg. 125 1.1 Price 1,300 gp --- The spell DC is 28. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Brightbloom Posy (Major) Source Treasure Vault pg. 125 1.1 Price 36,000 gp --- The spell DC is 41.\n", "trait": [ "Conjuration", "Magical", "Plant", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Plant", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2227", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2227-1937", "item_category": "Spellhearts", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Brightbloom Posy](/Equipment.aspx?ID=2227)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAppearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** You gain the ability to speak with flowers, as [_speak with plants_](/Spells.aspx?ID=294).
  • **Weapon** ([disease](/Traits.aspx?ID=46)) After you cast a [plant](/Traits.aspx?ID=125) spell by activating the posy, pollen coats your weapon. Your next Strike causes the target to be [sickened 1](/Conditions.aspx?ID=34) on a hit (sickened 2 on a critical hit). If the creature attempts to recover, it sneezes rather than retching (rolling against the spellheart's spell DC). If you don't make a Strike by the end of your next turn, the pollen becomes inert. Plant creatures are immune.
\n\n\n\n\n\n\r\n\r\n\r\nBrightbloom Posy\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nBrightbloom Posy (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 28.\n\n\n\n\r\n\r\n\r\nBrightbloom Posy (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 36,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 41.\n\n\n\n", "name": "Brightbloom Posy (Greater)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell DC is 28. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell DC is 28. ", "summary_markdown": "The spell DC is 28. ", "text": " Brightbloom Posy Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24. Armor You gain the ability to speak with flowers, as speak with plants . Weapon (disease) After you cast a plant spell by activating the posy, pollen coats your weapon. Your next Strike causes the target to be sickened 1 on a hit (sickened 2 on a critical hit). If the creature attempts to recover, it sneezes rather than retching (rolling against the spellheart's spell DC). If you don't make a Strike by the end of your next turn, the pollen becomes inert. Plant creatures are immune. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Brightbloom Posy Source Treasure Vault pg. 125 1.1 Price 450 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Brightbloom Posy (Greater) Source Treasure Vault pg. 125 1.1 Price 1,300 gp --- The spell DC is 28. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Brightbloom Posy (Major) Source Treasure Vault pg. 125 1.1 Price 36,000 gp --- The spell DC is 41.\n", "trait": [ "Conjuration", "Magical", "Plant", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Plant", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2227", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2227-1938", "item_category": "Spellhearts", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Brightbloom Posy](/Equipment.aspx?ID=2227)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAppearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** You gain the ability to speak with flowers, as [_speak with plants_](/Spells.aspx?ID=294).
  • **Weapon** ([disease](/Traits.aspx?ID=46)) After you cast a [plant](/Traits.aspx?ID=125) spell by activating the posy, pollen coats your weapon. Your next Strike causes the target to be [sickened 1](/Conditions.aspx?ID=34) on a hit (sickened 2 on a critical hit). If the creature attempts to recover, it sneezes rather than retching (rolling against the spellheart's spell DC). If you don't make a Strike by the end of your next turn, the pollen becomes inert. Plant creatures are immune.
\n\n\n\n\n\n\r\n\r\n\r\nBrightbloom Posy\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nBrightbloom Posy (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 28.\n\n\n\n\r\n\r\n\r\nBrightbloom Posy (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 36,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 41.\n\n\n\n", "name": "Brightbloom Posy (Major)", "pfs": "Standard", "price": 3600000, "price_raw": "36,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n**Price** 36,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell DC is 41. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell DC is 41. ", "summary_markdown": "The spell DC is 41. ", "text": " Brightbloom Posy Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24. Armor You gain the ability to speak with flowers, as speak with plants . Weapon (disease) After you cast a plant spell by activating the posy, pollen coats your weapon. Your next Strike causes the target to be sickened 1 on a hit (sickened 2 on a critical hit). If the creature attempts to recover, it sneezes rather than retching (rolling against the spellheart's spell DC). If you don't make a Strike by the end of your next turn, the pollen becomes inert. Plant creatures are immune. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Brightbloom Posy Source Treasure Vault pg. 125 1.1 Price 450 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Brightbloom Posy (Greater) Source Treasure Vault pg. 125 1.1 Price 1,300 gp --- The spell DC is 28. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Brightbloom Posy (Major) Source Treasure Vault pg. 125 1.1 Price 36,000 gp --- The spell DC is 41.\n", "trait": [ "Conjuration", "Magical", "Plant", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Plant", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2227", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2228", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Desolation Locket](/Equipment.aspx?ID=2228)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** The _desolation locket_ numbs you to further despair, and you gain a +2 item bonus to saving throws against [emotion](/Traits.aspx?ID=60) effects.
  • **Weapon** ([emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106)) After you cast an [enchantment](/Traits.aspx?ID=61) spell by activating the locket, you emanate an aura of hopelessness in a 5-foot emanation until the start of your next turn. A creature that ends its turn in the aura must succeed at a Will saving throw against the locket's spell DC or become [slowed 1](/Conditions.aspx?ID=35) (slowed 2 on a critical failure) until the end of its next turn.
\n\n\n\n\n\n\r\n\r\n\r\nDesolation Locket\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 470 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nDesolation Locket (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +3, and the spell DC is 30.\n\n\n\n\r\n\r\n\r\nDesolation Locket (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 34,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +4; when you critically fail a saving throw against an emotion effect, you get a failure instead; and the spell DC is 41.\n\n\n\n", "name": "Desolation Locket", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved …", "summary_markdown": "The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved …", "text": " Desolation Locket Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24. Armor The desolation locket numbs you to further despair, and you gain a +2 item bonus to saving throws against emotion effects. Weapon (emotion, mental) After you cast an enchantment spell by activating the locket, you emanate an aura of hopelessness in a 5-foot emanation until the start of your next turn. A creature that ends its turn in the aura must succeed at a Will saving throw against the locket's spell DC or become slowed 1 (slowed 2 on a critical failure) until the end of its next turn. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Desolation Locket Source Treasure Vault pg. 125 1.1 Price 470 gp --- <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Desolation Locket (Greater) Source Treasure Vault pg. 125 1.1 Price 2,800 gp --- The item bonus when affixed to armor is +3, and the spell DC is 30. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Desolation Locket (Major) Source Treasure Vault pg. 125 1.1 Price 34,000 gp --- The item bonus when affixed to armor is +4; when you critically fail a saving throw against an emotion effect, you get a failure instead; and the spell DC is 41.\n", "trait": [ "Enchantment", "Magical", "Spellheart" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Enchantment", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2228", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2228-1939", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Desolation Locket](/Equipment.aspx?ID=2228)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** The _desolation locket_ numbs you to further despair, and you gain a +2 item bonus to saving throws against [emotion](/Traits.aspx?ID=60) effects.
  • **Weapon** ([emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106)) After you cast an [enchantment](/Traits.aspx?ID=61) spell by activating the locket, you emanate an aura of hopelessness in a 5-foot emanation until the start of your next turn. A creature that ends its turn in the aura must succeed at a Will saving throw against the locket's spell DC or become [slowed 1](/Conditions.aspx?ID=35) (slowed 2 on a critical failure) until the end of its next turn.
\n\n\n\n\n\n\r\n\r\n\r\nDesolation Locket\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 470 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nDesolation Locket (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +3, and the spell DC is 30.\n\n\n\n\r\n\r\n\r\nDesolation Locket (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 34,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +4; when you critically fail a saving throw against an emotion effect, you get a failure instead; and the spell DC is 41.\n\n\n\n", "name": "Desolation Locket", "pfs": "Standard", "price": 47000, "price_raw": "470 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n**Price** 470 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Desolation Locket Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24. Armor The desolation locket numbs you to further despair, and you gain a +2 item bonus to saving throws against emotion effects. Weapon (emotion, mental) After you cast an enchantment spell by activating the locket, you emanate an aura of hopelessness in a 5-foot emanation until the start of your next turn. A creature that ends its turn in the aura must succeed at a Will saving throw against the locket's spell DC or become slowed 1 (slowed 2 on a critical failure) until the end of its next turn. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Desolation Locket Source Treasure Vault pg. 125 1.1 Price 470 gp --- <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Desolation Locket (Greater) Source Treasure Vault pg. 125 1.1 Price 2,800 gp --- The item bonus when affixed to armor is +3, and the spell DC is 30. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Desolation Locket (Major) Source Treasure Vault pg. 125 1.1 Price 34,000 gp --- The item bonus when affixed to armor is +4; when you critically fail a saving throw against an emotion effect, you get a failure instead; and the spell DC is 41.\n", "trait": [ "Enchantment", "Magical", "Spellheart" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Enchantment", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2228", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2228-1940", "item_category": "Spellhearts", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Desolation Locket](/Equipment.aspx?ID=2228)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** The _desolation locket_ numbs you to further despair, and you gain a +2 item bonus to saving throws against [emotion](/Traits.aspx?ID=60) effects.
  • **Weapon** ([emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106)) After you cast an [enchantment](/Traits.aspx?ID=61) spell by activating the locket, you emanate an aura of hopelessness in a 5-foot emanation until the start of your next turn. A creature that ends its turn in the aura must succeed at a Will saving throw against the locket's spell DC or become [slowed 1](/Conditions.aspx?ID=35) (slowed 2 on a critical failure) until the end of its next turn.
\n\n\n\n\n\n\r\n\r\n\r\nDesolation Locket\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 470 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nDesolation Locket (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +3, and the spell DC is 30.\n\n\n\n\r\n\r\n\r\nDesolation Locket (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 34,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +4; when you critically fail a saving throw against an emotion effect, you get a failure instead; and the spell DC is 41.\n\n\n\n", "name": "Desolation Locket (Greater)", "pfs": "Standard", "price": 280000, "price_raw": "2,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n**Price** 2,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus when affixed to armor is +3, and the spell DC is 30. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus when affixed to armor is +3, and the spell DC is 30. ", "summary_markdown": "The item bonus when affixed to armor is +3, and the spell DC is 30. ", "text": " Desolation Locket Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24. Armor The desolation locket numbs you to further despair, and you gain a +2 item bonus to saving throws against emotion effects. Weapon (emotion, mental) After you cast an enchantment spell by activating the locket, you emanate an aura of hopelessness in a 5-foot emanation until the start of your next turn. A creature that ends its turn in the aura must succeed at a Will saving throw against the locket's spell DC or become slowed 1 (slowed 2 on a critical failure) until the end of its next turn. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Desolation Locket Source Treasure Vault pg. 125 1.1 Price 470 gp --- <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Desolation Locket (Greater) Source Treasure Vault pg. 125 1.1 Price 2,800 gp --- The item bonus when affixed to armor is +3, and the spell DC is 30. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Desolation Locket (Major) Source Treasure Vault pg. 125 1.1 Price 34,000 gp --- The item bonus when affixed to armor is +4; when you critically fail a saving throw against an emotion effect, you get a failure instead; and the spell DC is 41.\n", "trait": [ "Enchantment", "Magical", "Spellheart" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Enchantment", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2228", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2228-1941", "item_category": "Spellhearts", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Desolation Locket](/Equipment.aspx?ID=2228)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** The _desolation locket_ numbs you to further despair, and you gain a +2 item bonus to saving throws against [emotion](/Traits.aspx?ID=60) effects.
  • **Weapon** ([emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106)) After you cast an [enchantment](/Traits.aspx?ID=61) spell by activating the locket, you emanate an aura of hopelessness in a 5-foot emanation until the start of your next turn. A creature that ends its turn in the aura must succeed at a Will saving throw against the locket's spell DC or become [slowed 1](/Conditions.aspx?ID=35) (slowed 2 on a critical failure) until the end of its next turn.
\n\n\n\n\n\n\r\n\r\n\r\nDesolation Locket\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 470 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nDesolation Locket (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +3, and the spell DC is 30.\n\n\n\n\r\n\r\n\r\nDesolation Locket (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 34,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +4; when you critically fail a saving throw against an emotion effect, you get a failure instead; and the spell DC is 41.\n\n\n\n", "name": "Desolation Locket (Major)", "pfs": "Standard", "price": 3400000, "price_raw": "34,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n**Price** 34,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus when affixed to armor is +4; when you critically fail a saving throw against an emotion effect, you get a failure instead; and the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus when affixed to armor is +4; when you critically fail a saving throw against an emotion effect, you get a failure instead; and the …", "summary_markdown": "The item bonus when affixed to armor is +4; when you critically fail a saving throw against an emotion effect, you get a failure instead; and the …", "text": " Desolation Locket Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24. Armor The desolation locket numbs you to further despair, and you gain a +2 item bonus to saving throws against emotion effects. Weapon (emotion, mental) After you cast an enchantment spell by activating the locket, you emanate an aura of hopelessness in a 5-foot emanation until the start of your next turn. A creature that ends its turn in the aura must succeed at a Will saving throw against the locket's spell DC or become slowed 1 (slowed 2 on a critical failure) until the end of its next turn. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Desolation Locket Source Treasure Vault pg. 125 1.1 Price 470 gp --- <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Desolation Locket (Greater) Source Treasure Vault pg. 125 1.1 Price 2,800 gp --- The item bonus when affixed to armor is +3, and the spell DC is 30. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Desolation Locket (Major) Source Treasure Vault pg. 125 1.1 Price 34,000 gp --- The item bonus when affixed to armor is +4; when you critically fail a saving throw against an emotion effect, you get a failure instead; and the spell DC is 41.\n", "trait": [ "Enchantment", "Magical", "Spellheart" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Enchantment", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2228", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2229", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Enigma Mirror](/Equipment.aspx?ID=2229)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. \n
  • **Armor** After you cast an [illusion](/Traits.aspx?ID=92) spell by activating the mirror, choose one ally within 30 feet. That ally gains a single illusory image, per [_mirror image_](/Spells.aspx?ID=197). The image lasts until the end of your next turn if not destroyed before then.
  • **Weapon** After you cast an illusion spell by activating the mirror, illusory copies of the weapon swirl in the air around it. You're affected by the [_thicket of knives_](/Spells.aspx?ID=1017) spell until the end of your next turn. The spell ends if you stop wielding the affixed weapon.
\n\n\n\n\n\n\r\n\r\n\r\nEnigma Mirror\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nEnigma Mirror (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 950 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 27.\n\n\r\n\r\n\r\nEnigma Mirror (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 30.\n\n\n\n", "name": "Enigma Mirror", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing …", "summary_markdown": "Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing …", "text": " Enigma Mirror Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. Armor After you cast an illusion spell by activating the mirror, choose one ally within 30 feet. That ally gains a single illusory image, per mirror image . The image lasts until the end of your next turn if not destroyed before then. Weapon After you cast an illusion spell by activating the mirror, illusory copies of the weapon swirl in the air around it. You're affected by the thicket of knives spell until the end of your next turn. The spell ends if you stop wielding the affixed weapon. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Enigma Mirror Source Treasure Vault pg. 125 1.1 Price 325 gp --- <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Enigma Mirror (Greater) Source Treasure Vault pg. 125 1.1 Price 950 gp --- The spell DC is 27. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Enigma Mirror (Major) Source Treasure Vault pg. 125 1.1 Price 2,750 gp --- The spell DC is 30.\n", "trait": [ "Illusion", "Magical", "Spellheart" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Illusion", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2229", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2229-1942", "item_category": "Spellhearts", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Enigma Mirror](/Equipment.aspx?ID=2229)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. \n
  • **Armor** After you cast an [illusion](/Traits.aspx?ID=92) spell by activating the mirror, choose one ally within 30 feet. That ally gains a single illusory image, per [_mirror image_](/Spells.aspx?ID=197). The image lasts until the end of your next turn if not destroyed before then.
  • **Weapon** After you cast an illusion spell by activating the mirror, illusory copies of the weapon swirl in the air around it. You're affected by the [_thicket of knives_](/Spells.aspx?ID=1017) spell until the end of your next turn. The spell ends if you stop wielding the affixed weapon.
\n\n\n\n\n\n\r\n\r\n\r\nEnigma Mirror\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nEnigma Mirror (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 950 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 27.\n\n\r\n\r\n\r\nEnigma Mirror (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 30.\n\n\n\n", "name": "Enigma Mirror", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Enigma Mirror Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. Armor After you cast an illusion spell by activating the mirror, choose one ally within 30 feet. That ally gains a single illusory image, per mirror image . The image lasts until the end of your next turn if not destroyed before then. Weapon After you cast an illusion spell by activating the mirror, illusory copies of the weapon swirl in the air around it. You're affected by the thicket of knives spell until the end of your next turn. The spell ends if you stop wielding the affixed weapon. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Enigma Mirror Source Treasure Vault pg. 125 1.1 Price 325 gp --- <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Enigma Mirror (Greater) Source Treasure Vault pg. 125 1.1 Price 950 gp --- The spell DC is 27. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Enigma Mirror (Major) Source Treasure Vault pg. 125 1.1 Price 2,750 gp --- The spell DC is 30.\n", "trait": [ "Illusion", "Magical", "Spellheart" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Illusion", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2229", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2229-1943", "item_category": "Spellhearts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Enigma Mirror](/Equipment.aspx?ID=2229)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. \n
  • **Armor** After you cast an [illusion](/Traits.aspx?ID=92) spell by activating the mirror, choose one ally within 30 feet. That ally gains a single illusory image, per [_mirror image_](/Spells.aspx?ID=197). The image lasts until the end of your next turn if not destroyed before then.
  • **Weapon** After you cast an illusion spell by activating the mirror, illusory copies of the weapon swirl in the air around it. You're affected by the [_thicket of knives_](/Spells.aspx?ID=1017) spell until the end of your next turn. The spell ends if you stop wielding the affixed weapon.
\n\n\n\n\n\n\r\n\r\n\r\nEnigma Mirror\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nEnigma Mirror (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 950 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 27.\n\n\r\n\r\n\r\nEnigma Mirror (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 30.\n\n\n\n", "name": "Enigma Mirror (Greater)", "pfs": "Standard", "price": 95000, "price_raw": "950 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n**Price** 950 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell DC is 27. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell DC is 27. ", "summary_markdown": "The spell DC is 27. ", "text": " Enigma Mirror Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. Armor After you cast an illusion spell by activating the mirror, choose one ally within 30 feet. That ally gains a single illusory image, per mirror image . The image lasts until the end of your next turn if not destroyed before then. Weapon After you cast an illusion spell by activating the mirror, illusory copies of the weapon swirl in the air around it. You're affected by the thicket of knives spell until the end of your next turn. The spell ends if you stop wielding the affixed weapon. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Enigma Mirror Source Treasure Vault pg. 125 1.1 Price 325 gp --- <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Enigma Mirror (Greater) Source Treasure Vault pg. 125 1.1 Price 950 gp --- The spell DC is 27. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Enigma Mirror (Major) Source Treasure Vault pg. 125 1.1 Price 2,750 gp --- The spell DC is 30.\n", "trait": [ "Illusion", "Magical", "Spellheart" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Illusion", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2229", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2229-1944", "item_category": "Spellhearts", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Enigma Mirror](/Equipment.aspx?ID=2229)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. \n
  • **Armor** After you cast an [illusion](/Traits.aspx?ID=92) spell by activating the mirror, choose one ally within 30 feet. That ally gains a single illusory image, per [_mirror image_](/Spells.aspx?ID=197). The image lasts until the end of your next turn if not destroyed before then.
  • **Weapon** After you cast an illusion spell by activating the mirror, illusory copies of the weapon swirl in the air around it. You're affected by the [_thicket of knives_](/Spells.aspx?ID=1017) spell until the end of your next turn. The spell ends if you stop wielding the affixed weapon.
\n\n\n\n\n\n\r\n\r\n\r\nEnigma Mirror\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nEnigma Mirror (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 950 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 27.\n\n\r\n\r\n\r\nEnigma Mirror (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe spell DC is 30.\n\n\n\n", "name": "Enigma Mirror (Major)", "pfs": "Standard", "price": 275000, "price_raw": "2,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell DC is 30. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell DC is 30. ", "summary_markdown": "The spell DC is 30. ", "text": " Enigma Mirror Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. Armor After you cast an illusion spell by activating the mirror, choose one ally within 30 feet. That ally gains a single illusory image, per mirror image . The image lasts until the end of your next turn if not destroyed before then. Weapon After you cast an illusion spell by activating the mirror, illusory copies of the weapon swirl in the air around it. You're affected by the thicket of knives spell until the end of your next turn. The spell ends if you stop wielding the affixed weapon. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Enigma Mirror Source Treasure Vault pg. 125 1.1 Price 325 gp --- <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Enigma Mirror (Greater) Source Treasure Vault pg. 125 1.1 Price 950 gp --- The spell DC is 27. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Enigma Mirror (Major) Source Treasure Vault pg. 125 1.1 Price 2,750 gp --- The spell DC is 30.\n", "trait": [ "Illusion", "Magical", "Spellheart" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Illusion", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2229", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2230", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghostcaller's Planchette](/Equipment.aspx?ID=2230)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29. \n
  • **Armor** After you cast a [necromancy](/Traits.aspx?ID=117) spell by activating the planchette, you gain resistance 5 to all physical damage (except [_ghost touch_](/Equipment.aspx?ID=297)) until the start of your next turn. Attacks by incorporeal creatures (such as a [ghost's](/MonsterFamilies.aspx?ID=51) ghostly hand) count as _ghost touch_.
  • **Weapon** After you cast a necromancy spell by activating the planchette, the affixed weapon gains the effects of the _ghost touch_ property rune until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nGhostcaller's Planchette\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nGhostcaller's Planchette (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance when affixed to armor is 10. When the planchette is affixed to a weapon, casting a necromancy spell by activating the planchette grants the weapon the effects of both the _ghost touch_ and [_greater disrupting_](/Equipment.aspx?ID=294) property runes. The spell DC is 38.\n\n\n\n", "name": "Ghostcaller's Planchette", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette …", "summary_markdown": "This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette …", "text": " Ghostcaller's Planchette Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29. Armor After you cast a necromancy spell by activating the planchette, you gain resistance 5 to all physical damage (except ghost touch ) until the start of your next turn. Attacks by incorporeal creatures (such as a ghost's ghostly hand) count as ghost touch . Weapon After you cast a necromancy spell by activating the planchette, the affixed weapon gains the effects of the ghost touch property rune until the end of your next turn. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Ghostcaller's Planchette Source Treasure Vault pg. 125 1.1 Price 1,750 gp --- <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Ghostcaller's Planchette (Greater) Source Treasure Vault pg. 125 1.1 Price 21,000 gp --- The resistance when affixed to armor is 10. When the planchette is affixed to a weapon, casting a necromancy spell by activating the planchette grants the weapon the effects of both the ghost touch and greater disrupting property runes. The spell DC is 38.\n", "trait": [ "Magical", "Necromancy", "Spellheart" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Magical", "Necromancy", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2230", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2230-1945", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghostcaller's Planchette](/Equipment.aspx?ID=2230)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29. \n
  • **Armor** After you cast a [necromancy](/Traits.aspx?ID=117) spell by activating the planchette, you gain resistance 5 to all physical damage (except [_ghost touch_](/Equipment.aspx?ID=297)) until the start of your next turn. Attacks by incorporeal creatures (such as a [ghost's](/MonsterFamilies.aspx?ID=51) ghostly hand) count as _ghost touch_.
  • **Weapon** After you cast a necromancy spell by activating the planchette, the affixed weapon gains the effects of the _ghost touch_ property rune until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nGhostcaller's Planchette\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nGhostcaller's Planchette (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance when affixed to armor is 10. When the planchette is affixed to a weapon, casting a necromancy spell by activating the planchette grants the weapon the effects of both the _ghost touch_ and [_greater disrupting_](/Equipment.aspx?ID=294) property runes. The spell DC is 38.\n\n\n\n", "name": "Ghostcaller's Planchette", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Ghostcaller's Planchette Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29. Armor After you cast a necromancy spell by activating the planchette, you gain resistance 5 to all physical damage (except ghost touch ) until the start of your next turn. Attacks by incorporeal creatures (such as a ghost's ghostly hand) count as ghost touch . Weapon After you cast a necromancy spell by activating the planchette, the affixed weapon gains the effects of the ghost touch property rune until the end of your next turn. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Ghostcaller's Planchette Source Treasure Vault pg. 125 1.1 Price 1,750 gp --- <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Ghostcaller's Planchette (Greater) Source Treasure Vault pg. 125 1.1 Price 21,000 gp --- The resistance when affixed to armor is 10. When the planchette is affixed to a weapon, casting a necromancy spell by activating the planchette grants the weapon the effects of both the ghost touch and greater disrupting property runes. The spell DC is 38.\n", "trait": [ "Magical", "Necromancy", "Spellheart" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Magical", "Necromancy", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2230", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2230-1946", "item_category": "Spellhearts", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghostcaller's Planchette](/Equipment.aspx?ID=2230)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29. \n
  • **Armor** After you cast a [necromancy](/Traits.aspx?ID=117) spell by activating the planchette, you gain resistance 5 to all physical damage (except [_ghost touch_](/Equipment.aspx?ID=297)) until the start of your next turn. Attacks by incorporeal creatures (such as a [ghost's](/MonsterFamilies.aspx?ID=51) ghostly hand) count as _ghost touch_.
  • **Weapon** After you cast a necromancy spell by activating the planchette, the affixed weapon gains the effects of the _ghost touch_ property rune until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nGhostcaller's Planchette\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nGhostcaller's Planchette (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\n\n**Price** 21,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance when affixed to armor is 10. When the planchette is affixed to a weapon, casting a necromancy spell by activating the planchette grants the weapon the effects of both the _ghost touch_ and [_greater disrupting_](/Equipment.aspx?ID=294) property runes. The spell DC is 38.\n\n\n\n", "name": "Ghostcaller's Planchette (Greater)", "pfs": "Standard", "price": 2100000, "price_raw": "21,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1\r\n\r\n**Price** 21,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance when affixed to armor is 10. When the planchette is affixed to a weapon, casting a necromancy spell by activating the planchette …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 125 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance when affixed to armor is 10. When the planchette is affixed to a weapon, casting a necromancy spell by activating the planchette …", "summary_markdown": "The resistance when affixed to armor is 10. When the planchette is affixed to a weapon, casting a necromancy spell by activating the planchette …", "text": " Ghostcaller's Planchette Source Treasure Vault pg. 125 1.1 Usage affixed to armor or a weapon --- This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29. Armor After you cast a necromancy spell by activating the planchette, you gain resistance 5 to all physical damage (except ghost touch ) until the start of your next turn. Attacks by incorporeal creatures (such as a ghost's ghostly hand) count as ghost touch . Weapon After you cast a necromancy spell by activating the planchette, the affixed weapon gains the effects of the ghost touch property rune until the end of your next turn. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Ghostcaller's Planchette Source Treasure Vault pg. 125 1.1 Price 1,750 gp --- <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Ghostcaller's Planchette (Greater) Source Treasure Vault pg. 125 1.1 Price 21,000 gp --- The resistance when affixed to armor is 10. When the planchette is affixed to a weapon, casting a necromancy spell by activating the planchette grants the weapon the effects of both the ghost touch and greater disrupting property runes. The spell DC is 38.\n", "trait": [ "Magical", "Necromancy", "Spellheart" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Magical", "Necromancy", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2230", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2231", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Jolt Coil](/Equipment.aspx?ID=2231)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. \n
  • **Armor** You gain resistance 2 to electricity.
  • **Weapon** After you cast an [electricity](/Traits.aspx?ID=56) spell by activating the coil, your Strikes with the weapon deal an additional 1d4 electricity damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nJolt Coil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nJolt Coil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 475 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nJolt Coil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Jolt Coil", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nContained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone …", "summary_markdown": "Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone …", "text": " Jolt Coil Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. Armor You gain resistance 2 to electricity. Weapon After you cast an electricity spell by activating the coil, your Strikes with the weapon deal an additional 1d4 electricity damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Jolt Coil Source Treasure Vault pg. 126 1.1 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Jolt Coil (Greater) Source Treasure Vault pg. 126 1.1 Price 475 gp --- Resistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Jolt Coil (Major) Source Treasure Vault pg. 126 1.1 Price 1,750 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Electricity", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Electricity", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2231", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2231-1947", "item_category": "Spellhearts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Jolt Coil](/Equipment.aspx?ID=2231)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. \n
  • **Armor** You gain resistance 2 to electricity.
  • **Weapon** After you cast an [electricity](/Traits.aspx?ID=56) spell by activating the coil, your Strikes with the weapon deal an additional 1d4 electricity damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nJolt Coil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nJolt Coil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 475 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nJolt Coil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Jolt Coil", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nContained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "summary": "Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone …", "summary_markdown": "Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone …", "text": " Jolt Coil Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. Armor You gain resistance 2 to electricity. Weapon After you cast an electricity spell by activating the coil, your Strikes with the weapon deal an additional 1d4 electricity damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Jolt Coil Source Treasure Vault pg. 126 1.1 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Jolt Coil (Greater) Source Treasure Vault pg. 126 1.1 Price 475 gp --- Resistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Jolt Coil (Major) Source Treasure Vault pg. 126 1.1 Price 1,750 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Electricity", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Electricity", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2231", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2231-1948", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Jolt Coil](/Equipment.aspx?ID=2231)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. \n
  • **Armor** You gain resistance 2 to electricity.
  • **Weapon** After you cast an [electricity](/Traits.aspx?ID=56) spell by activating the coil, your Strikes with the weapon deal an additional 1d4 electricity damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nJolt Coil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nJolt Coil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 475 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nJolt Coil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Jolt Coil (Greater)", "pfs": "Standard", "price": 47500, "price_raw": "475 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. ", "summary_markdown": "Resistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. ", "text": " Jolt Coil Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. Armor You gain resistance 2 to electricity. Weapon After you cast an electricity spell by activating the coil, your Strikes with the weapon deal an additional 1d4 electricity damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Jolt Coil Source Treasure Vault pg. 126 1.1 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Jolt Coil (Greater) Source Treasure Vault pg. 126 1.1 Price 475 gp --- Resistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Jolt Coil (Major) Source Treasure Vault pg. 126 1.1 Price 1,750 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Electricity", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Electricity", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2231", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2231-1949", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Jolt Coil](/Equipment.aspx?ID=2231)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nContained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. \n
  • **Armor** You gain resistance 2 to electricity.
  • **Weapon** After you cast an [electricity](/Traits.aspx?ID=56) spell by activating the coil, your Strikes with the weapon deal an additional 1d4 electricity damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nJolt Coil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nJolt Coil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 475 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nJolt Coil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Jolt Coil (Major)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and the spell DC is 29. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and the spell DC is 29. ", "summary_markdown": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and the spell DC is 29. ", "text": " Jolt Coil Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. Armor You gain resistance 2 to electricity. Weapon After you cast an electricity spell by activating the coil, your Strikes with the weapon deal an additional 1d4 electricity damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Jolt Coil Source Treasure Vault pg. 126 1.1 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Jolt Coil (Greater) Source Treasure Vault pg. 126 1.1 Price 475 gp --- Resistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Jolt Coil (Major) Source Treasure Vault pg. 126 1.1 Price 1,750 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Electricity", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Electricity", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2231", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2232", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Judgement Thurible](/Equipment.aspx?ID=2232)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a _judgment thurible_ if you don't worship a deity or if your deity is true neutral. The spell DC of any spell cast by activating this item is 27. \n
  • **Armor** After you cast a spell by activating the thurible, the thurible casts [_circle of protection_](/Spells.aspx?ID=38) on you, with a duration of 1 round. You choose the alignment, which must be one opposed by one of your deity's alignments.
  • **Weapon** After you cast a spell by activating the thurible, the weapon gains your choice of an [_anarchic_](/Equipment.aspx?ID=290), [_axiomatic_](/Equipment.aspx?ID=291), [_holy_](/Equipment.aspx?ID=299), or [_unholy_](/Equipment.aspx?ID=307) rune until the end of your next turn. You can choose a rune only if it matches an alignment your deity has (_anarchic_ for chaotic, _axiomatic_ for lawful, _holy_ for good, or _unholy_ for evil).
\n\n\n\n\n\n\r\n\r\n\r\nJudgement Thurible\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 975 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nJudgement Thurible (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 14,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe additional damage from the rune granted by the thurible is 2d6, and the spell DC is 35.\n\n\n\n\r\n\r\n\r\nJudgement Thurible (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe additional damage from the rune granted by the thurible is 2d6, and the spell DC is 43.\n\n\n\n", "name": "Judgement Thurible", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a …", "summary_markdown": "The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a …", "text": " Judgement Thurible Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a judgment thurible if you don't worship a deity or if your deity is true neutral. The spell DC of any spell cast by activating this item is 27. Armor After you cast a spell by activating the thurible, the thurible casts circle of protection on you, with a duration of 1 round. You choose the alignment, which must be one opposed by one of your deity's alignments. Weapon After you cast a spell by activating the thurible, the weapon gains your choice of an anarchic , axiomatic , holy , or unholy rune until the end of your next turn. You can choose a rune only if it matches an alignment your deity has ( anarchic for chaotic, axiomatic for lawful, holy for good, or unholy for evil). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Judgement Thurible Source Treasure Vault pg. 126 1.1 Price 975 gp --- <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Judgement Thurible (Greater) Source Treasure Vault pg. 126 1.1 Price 14,000 gp --- The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 35. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Judgement Thurible (Major) Source Treasure Vault pg. 126 1.1 Price 65,000 gp --- The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 43.\n", "trait": [ "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2232", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2232-1950", "item_category": "Spellhearts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Judgement Thurible](/Equipment.aspx?ID=2232)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a _judgment thurible_ if you don't worship a deity or if your deity is true neutral. The spell DC of any spell cast by activating this item is 27. \n
  • **Armor** After you cast a spell by activating the thurible, the thurible casts [_circle of protection_](/Spells.aspx?ID=38) on you, with a duration of 1 round. You choose the alignment, which must be one opposed by one of your deity's alignments.
  • **Weapon** After you cast a spell by activating the thurible, the weapon gains your choice of an [_anarchic_](/Equipment.aspx?ID=290), [_axiomatic_](/Equipment.aspx?ID=291), [_holy_](/Equipment.aspx?ID=299), or [_unholy_](/Equipment.aspx?ID=307) rune until the end of your next turn. You can choose a rune only if it matches an alignment your deity has (_anarchic_ for chaotic, _axiomatic_ for lawful, _holy_ for good, or _unholy_ for evil).
\n\n\n\n\n\n\r\n\r\n\r\nJudgement Thurible\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 975 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nJudgement Thurible (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 14,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe additional damage from the rune granted by the thurible is 2d6, and the spell DC is 35.\n\n\n\n\r\n\r\n\r\nJudgement Thurible (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe additional damage from the rune granted by the thurible is 2d6, and the spell DC is 43.\n\n\n\n", "name": "Judgement Thurible", "pfs": "Standard", "price": 97500, "price_raw": "975 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n**Price** 975 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Judgement Thurible Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a judgment thurible if you don't worship a deity or if your deity is true neutral. The spell DC of any spell cast by activating this item is 27. Armor After you cast a spell by activating the thurible, the thurible casts circle of protection on you, with a duration of 1 round. You choose the alignment, which must be one opposed by one of your deity's alignments. Weapon After you cast a spell by activating the thurible, the weapon gains your choice of an anarchic , axiomatic , holy , or unholy rune until the end of your next turn. You can choose a rune only if it matches an alignment your deity has ( anarchic for chaotic, axiomatic for lawful, holy for good, or unholy for evil). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Judgement Thurible Source Treasure Vault pg. 126 1.1 Price 975 gp --- <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Judgement Thurible (Greater) Source Treasure Vault pg. 126 1.1 Price 14,000 gp --- The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 35. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Judgement Thurible (Major) Source Treasure Vault pg. 126 1.1 Price 65,000 gp --- The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 43.\n", "trait": [ "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2232", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2232-1951", "item_category": "Spellhearts", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Judgement Thurible](/Equipment.aspx?ID=2232)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a _judgment thurible_ if you don't worship a deity or if your deity is true neutral. The spell DC of any spell cast by activating this item is 27. \n
  • **Armor** After you cast a spell by activating the thurible, the thurible casts [_circle of protection_](/Spells.aspx?ID=38) on you, with a duration of 1 round. You choose the alignment, which must be one opposed by one of your deity's alignments.
  • **Weapon** After you cast a spell by activating the thurible, the weapon gains your choice of an [_anarchic_](/Equipment.aspx?ID=290), [_axiomatic_](/Equipment.aspx?ID=291), [_holy_](/Equipment.aspx?ID=299), or [_unholy_](/Equipment.aspx?ID=307) rune until the end of your next turn. You can choose a rune only if it matches an alignment your deity has (_anarchic_ for chaotic, _axiomatic_ for lawful, _holy_ for good, or _unholy_ for evil).
\n\n\n\n\n\n\r\n\r\n\r\nJudgement Thurible\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 975 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nJudgement Thurible (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 14,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe additional damage from the rune granted by the thurible is 2d6, and the spell DC is 35.\n\n\n\n\r\n\r\n\r\nJudgement Thurible (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe additional damage from the rune granted by the thurible is 2d6, and the spell DC is 43.\n\n\n\n", "name": "Judgement Thurible (Greater)", "pfs": "Standard", "price": 1400000, "price_raw": "14,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n**Price** 14,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe additional damage from the rune granted by the thurible is 2d6, and the spell DC is 35. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "summary": "The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 35. ", "summary_markdown": "The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 35. ", "text": " Judgement Thurible Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a judgment thurible if you don't worship a deity or if your deity is true neutral. The spell DC of any spell cast by activating this item is 27. Armor After you cast a spell by activating the thurible, the thurible casts circle of protection on you, with a duration of 1 round. You choose the alignment, which must be one opposed by one of your deity's alignments. Weapon After you cast a spell by activating the thurible, the weapon gains your choice of an anarchic , axiomatic , holy , or unholy rune until the end of your next turn. You can choose a rune only if it matches an alignment your deity has ( anarchic for chaotic, axiomatic for lawful, holy for good, or unholy for evil). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Judgement Thurible Source Treasure Vault pg. 126 1.1 Price 975 gp --- <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Judgement Thurible (Greater) Source Treasure Vault pg. 126 1.1 Price 14,000 gp --- The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 35. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Judgement Thurible (Major) Source Treasure Vault pg. 126 1.1 Price 65,000 gp --- The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 43.\n", "trait": [ "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2232", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2232-1952", "item_category": "Spellhearts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Judgement Thurible](/Equipment.aspx?ID=2232)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a _judgment thurible_ if you don't worship a deity or if your deity is true neutral. The spell DC of any spell cast by activating this item is 27. \n
  • **Armor** After you cast a spell by activating the thurible, the thurible casts [_circle of protection_](/Spells.aspx?ID=38) on you, with a duration of 1 round. You choose the alignment, which must be one opposed by one of your deity's alignments.
  • **Weapon** After you cast a spell by activating the thurible, the weapon gains your choice of an [_anarchic_](/Equipment.aspx?ID=290), [_axiomatic_](/Equipment.aspx?ID=291), [_holy_](/Equipment.aspx?ID=299), or [_unholy_](/Equipment.aspx?ID=307) rune until the end of your next turn. You can choose a rune only if it matches an alignment your deity has (_anarchic_ for chaotic, _axiomatic_ for lawful, _holy_ for good, or _unholy_ for evil).
\n\n\n\n\n\n\r\n\r\n\r\nJudgement Thurible\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 975 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nJudgement Thurible (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 14,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe additional damage from the rune granted by the thurible is 2d6, and the spell DC is 35.\n\n\n\n\r\n\r\n\r\nJudgement Thurible (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 65,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe additional damage from the rune granted by the thurible is 2d6, and the spell DC is 43.\n\n\n\n", "name": "Judgement Thurible (Major)", "pfs": "Standard", "price": 6500000, "price_raw": "65,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n**Price** 65,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe additional damage from the rune granted by the thurible is 2d6, and the spell DC is 43. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "summary": "The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 43. ", "summary_markdown": "The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 43. ", "text": " Judgement Thurible Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a judgment thurible if you don't worship a deity or if your deity is true neutral. The spell DC of any spell cast by activating this item is 27. Armor After you cast a spell by activating the thurible, the thurible casts circle of protection on you, with a duration of 1 round. You choose the alignment, which must be one opposed by one of your deity's alignments. Weapon After you cast a spell by activating the thurible, the weapon gains your choice of an anarchic , axiomatic , holy , or unholy rune until the end of your next turn. You can choose a rune only if it matches an alignment your deity has ( anarchic for chaotic, axiomatic for lawful, holy for good, or unholy for evil). <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Judgement Thurible Source Treasure Vault pg. 126 1.1 Price 975 gp --- <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Judgement Thurible (Greater) Source Treasure Vault pg. 126 1.1 Price 14,000 gp --- The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 35. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Judgement Thurible (Major) Source Treasure Vault pg. 126 1.1 Price 65,000 gp --- The additional damage from the rune granted by the thurible is 2d6, and the spell DC is 43.\n", "trait": [ "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2232", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2233", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Jyoti's Feather](/Equipment.aspx?ID=2233)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _jyoti's feather_ is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't made from true [jyoti](/Monsters.aspx?ID=708) feathers, as the reclusive outsiders avoid visitors from the [Material Plane](/Planes.aspx?ID=1), their connection to positive energy lent the spellhearts their name. \n
  • **Armor** You gain a +2 item bonus to saving throws against [death](/Traits.aspx?ID=40) effects and negative energy.
  • **Weapon** The weapon has the [_disrupting_](/Equipment.aspx?ID=294) rune while the feather is affixed.
\n\n\n\n\n\n\r\n\r\n\r\nJyoti's Feather\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 960 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nJyoti's Feather (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 4,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +3.\n\n\n\n\r\n\r\n\r\nJyoti's Feather (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 9,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +4, and the rune when affixed to a weapon is _greater disrupting_.\n\n\n\n", "name": "Jyoti's Feather", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA jyoti's feather is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A jyoti's feather is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't …", "summary_markdown": "A jyoti's feather is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't …", "text": " Jyoti's Feather Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- A jyoti's feather is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Material Plane, their connection to positive energy lent the spellhearts their name. Armor You gain a +2 item bonus to saving throws against death effects and negative energy. Weapon The weapon has the disrupting rune while the feather is affixed. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Jyoti's Feather Source Treasure Vault pg. 126 1.1 Price 960 gp --- <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Jyoti's Feather (Greater) Source Treasure Vault pg. 126 1.1 Price 4,100 gp --- The item bonus when affixed to armor is +3. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Jyoti's Feather (Major) Source Treasure Vault pg. 126 1.1 Price 9,400 gp --- The item bonus when affixed to armor is +4, and the rune when affixed to a weapon is greater disrupting .\n", "trait": [ "Healing", "Magical", "Necromancy", "Positive", "Spellheart" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Positive", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2233", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2233-1953", "item_category": "Spellhearts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Jyoti's Feather](/Equipment.aspx?ID=2233)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _jyoti's feather_ is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't made from true [jyoti](/Monsters.aspx?ID=708) feathers, as the reclusive outsiders avoid visitors from the [Material Plane](/Planes.aspx?ID=1), their connection to positive energy lent the spellhearts their name. \n
  • **Armor** You gain a +2 item bonus to saving throws against [death](/Traits.aspx?ID=40) effects and negative energy.
  • **Weapon** The weapon has the [_disrupting_](/Equipment.aspx?ID=294) rune while the feather is affixed.
\n\n\n\n\n\n\r\n\r\n\r\nJyoti's Feather\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 960 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nJyoti's Feather (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 4,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +3.\n\n\n\n\r\n\r\n\r\nJyoti's Feather (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 9,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +4, and the rune when affixed to a weapon is _greater disrupting_.\n\n\n\n", "name": "Jyoti's Feather", "pfs": "Standard", "price": 96000, "price_raw": "960 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n**Price** 960 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Jyoti's Feather Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- A jyoti's feather is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Material Plane, their connection to positive energy lent the spellhearts their name. Armor You gain a +2 item bonus to saving throws against death effects and negative energy. Weapon The weapon has the disrupting rune while the feather is affixed. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Jyoti's Feather Source Treasure Vault pg. 126 1.1 Price 960 gp --- <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Jyoti's Feather (Greater) Source Treasure Vault pg. 126 1.1 Price 4,100 gp --- The item bonus when affixed to armor is +3. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Jyoti's Feather (Major) Source Treasure Vault pg. 126 1.1 Price 9,400 gp --- The item bonus when affixed to armor is +4, and the rune when affixed to a weapon is greater disrupting .\n", "trait": [ "Healing", "Magical", "Necromancy", "Positive", "Spellheart" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Positive", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2233", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2233-1954", "item_category": "Spellhearts", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Jyoti's Feather](/Equipment.aspx?ID=2233)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _jyoti's feather_ is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't made from true [jyoti](/Monsters.aspx?ID=708) feathers, as the reclusive outsiders avoid visitors from the [Material Plane](/Planes.aspx?ID=1), their connection to positive energy lent the spellhearts their name. \n
  • **Armor** You gain a +2 item bonus to saving throws against [death](/Traits.aspx?ID=40) effects and negative energy.
  • **Weapon** The weapon has the [_disrupting_](/Equipment.aspx?ID=294) rune while the feather is affixed.
\n\n\n\n\n\n\r\n\r\n\r\nJyoti's Feather\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 960 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nJyoti's Feather (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 4,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +3.\n\n\n\n\r\n\r\n\r\nJyoti's Feather (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 9,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +4, and the rune when affixed to a weapon is _greater disrupting_.\n\n\n\n", "name": "Jyoti's Feather (Greater)", "pfs": "Standard", "price": 410000, "price_raw": "4,100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n**Price** 4,100 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus when affixed to armor is +3. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus when affixed to armor is +3. ", "summary_markdown": "The item bonus when affixed to armor is +3. ", "text": " Jyoti's Feather Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- A jyoti's feather is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Material Plane, their connection to positive energy lent the spellhearts their name. Armor You gain a +2 item bonus to saving throws against death effects and negative energy. Weapon The weapon has the disrupting rune while the feather is affixed. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Jyoti's Feather Source Treasure Vault pg. 126 1.1 Price 960 gp --- <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Jyoti's Feather (Greater) Source Treasure Vault pg. 126 1.1 Price 4,100 gp --- The item bonus when affixed to armor is +3. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Jyoti's Feather (Major) Source Treasure Vault pg. 126 1.1 Price 9,400 gp --- The item bonus when affixed to armor is +4, and the rune when affixed to a weapon is greater disrupting .\n", "trait": [ "Healing", "Magical", "Necromancy", "Positive", "Spellheart" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Positive", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2233", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2233-1955", "item_category": "Spellhearts", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Jyoti's Feather](/Equipment.aspx?ID=2233)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _jyoti's feather_ is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't made from true [jyoti](/Monsters.aspx?ID=708) feathers, as the reclusive outsiders avoid visitors from the [Material Plane](/Planes.aspx?ID=1), their connection to positive energy lent the spellhearts their name. \n
  • **Armor** You gain a +2 item bonus to saving throws against [death](/Traits.aspx?ID=40) effects and negative energy.
  • **Weapon** The weapon has the [_disrupting_](/Equipment.aspx?ID=294) rune while the feather is affixed.
\n\n\n\n\n\n\r\n\r\n\r\nJyoti's Feather\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 960 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nJyoti's Feather (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 4,100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +3.\n\n\n\n\r\n\r\n\r\nJyoti's Feather (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\n\n**Price** 9,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +4, and the rune when affixed to a weapon is _greater disrupting_.\n\n\n\n", "name": "Jyoti's Feather (Major)", "pfs": "Standard", "price": 940000, "price_raw": "9,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1\r\n\r\n**Price** 9,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus when affixed to armor is +4, and the rune when affixed to a weapon is greater disrupting . \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 126 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus when affixed to armor is +4, and the rune when affixed to a weapon is greater disrupting . ", "summary_markdown": "The item bonus when affixed to armor is +4, and the rune when affixed to a weapon is greater disrupting . ", "text": " Jyoti's Feather Source Treasure Vault pg. 126 1.1 Usage affixed to armor or a weapon --- A jyoti's feather is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Material Plane, their connection to positive energy lent the spellhearts their name. Armor You gain a +2 item bonus to saving throws against death effects and negative energy. Weapon The weapon has the disrupting rune while the feather is affixed. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Jyoti's Feather Source Treasure Vault pg. 126 1.1 Price 960 gp --- <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Jyoti's Feather (Greater) Source Treasure Vault pg. 126 1.1 Price 4,100 gp --- The item bonus when affixed to armor is +3. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Jyoti's Feather (Major) Source Treasure Vault pg. 126 1.1 Price 9,400 gp --- The item bonus when affixed to armor is +4, and the rune when affixed to a weapon is greater disrupting .\n", "trait": [ "Healing", "Magical", "Necromancy", "Positive", "Spellheart" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Healing", "Magical", "Necromancy", "Positive", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2233", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2234", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lightweave Scarf](/Equipment.aspx?ID=2234)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe first of these strips of glittering cloth was worn by a [monk](/Classes.aspx?ID=8) from Jinin who would interweave it into his [_handwraps of mighty blows_](/Equipment.aspx?ID=441). The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** You gain a +2 item bonus to saving throws against [illusions](/Traits.aspx?ID=92) and [Deception](/Skills.aspx?ID=5) checks to [Create a Diversion](/Actions.aspx?ID=45).
  • **Weapon** ([visual](/Traits.aspx?ID=163)) After you cast an illusion spell by activating the scarf, the weapon is shrouded in a mesmerizing illusory pattern. Your next Strike causes the target to be [confused](/Conditions.aspx?ID=5) for 1 round if it hits. If you don't make a Strike by the end of your next turn, the illusion ends with no effect.
\n\n\n\n\n\n\r\n\r\n\r\nLightweave Scarf\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nLightweave Scarf (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and spell DC is 34.\n\n\n\n\r\n\r\n\r\nLightweave Scarf (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 22,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nItem bonus when affixed to armor is +3; when affixed to a weapon, creatures are confused for 1 minute; and the spell DC is 38.\n\n\n\n", "name": "Lightweave Scarf", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows . The …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows . The …", "summary_markdown": "The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows . The …", "text": " Lightweave Scarf Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows . The spell DC of any spell cast by activating this item is 24. Armor You gain a +2 item bonus to saving throws against illusions and Deception checks to Create a Diversion. Weapon (visual) After you cast an illusion spell by activating the scarf, the weapon is shrouded in a mesmerizing illusory pattern. Your next Strike causes the target to be confused for 1 round if it hits. If you don't make a Strike by the end of your next turn, the illusion ends with no effect. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Lightweave Scarf Source Treasure Vault pg. 127 1.1 Price 500 gp --- <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Lightweave Scarf (Greater) Source Treasure Vault pg. 127 1.1 Price 5,500 gp --- The item bonus when affixed to armor is +2, and spell DC is 34. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Lightweave Scarf (Major) Source Treasure Vault pg. 127 1.1 Price 22,000 gp --- Item bonus when affixed to armor is +3; when affixed to a weapon, creatures are confused for 1 minute; and the spell DC is 38.\n", "trait": [ "Illusion", "Magical", "Spellheart", "Visual" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Illusion", "Magical", "Spellheart", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=2234", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2234-1956", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lightweave Scarf](/Equipment.aspx?ID=2234)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe first of these strips of glittering cloth was worn by a [monk](/Classes.aspx?ID=8) from Jinin who would interweave it into his [_handwraps of mighty blows_](/Equipment.aspx?ID=441). The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** You gain a +2 item bonus to saving throws against [illusions](/Traits.aspx?ID=92) and [Deception](/Skills.aspx?ID=5) checks to [Create a Diversion](/Actions.aspx?ID=45).
  • **Weapon** ([visual](/Traits.aspx?ID=163)) After you cast an illusion spell by activating the scarf, the weapon is shrouded in a mesmerizing illusory pattern. Your next Strike causes the target to be [confused](/Conditions.aspx?ID=5) for 1 round if it hits. If you don't make a Strike by the end of your next turn, the illusion ends with no effect.
\n\n\n\n\n\n\r\n\r\n\r\nLightweave Scarf\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nLightweave Scarf (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and spell DC is 34.\n\n\n\n\r\n\r\n\r\nLightweave Scarf (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 22,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nItem bonus when affixed to armor is +3; when affixed to a weapon, creatures are confused for 1 minute; and the spell DC is 38.\n\n\n\n", "name": "Lightweave Scarf", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Lightweave Scarf Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows . The spell DC of any spell cast by activating this item is 24. Armor You gain a +2 item bonus to saving throws against illusions and Deception checks to Create a Diversion. Weapon (visual) After you cast an illusion spell by activating the scarf, the weapon is shrouded in a mesmerizing illusory pattern. Your next Strike causes the target to be confused for 1 round if it hits. If you don't make a Strike by the end of your next turn, the illusion ends with no effect. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Lightweave Scarf Source Treasure Vault pg. 127 1.1 Price 500 gp --- <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Lightweave Scarf (Greater) Source Treasure Vault pg. 127 1.1 Price 5,500 gp --- The item bonus when affixed to armor is +2, and spell DC is 34. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Lightweave Scarf (Major) Source Treasure Vault pg. 127 1.1 Price 22,000 gp --- Item bonus when affixed to armor is +3; when affixed to a weapon, creatures are confused for 1 minute; and the spell DC is 38.\n", "trait": [ "Illusion", "Magical", "Spellheart", "Visual" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Illusion", "Magical", "Spellheart", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=2234", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2234-1957", "item_category": "Spellhearts", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lightweave Scarf](/Equipment.aspx?ID=2234)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe first of these strips of glittering cloth was worn by a [monk](/Classes.aspx?ID=8) from Jinin who would interweave it into his [_handwraps of mighty blows_](/Equipment.aspx?ID=441). The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** You gain a +2 item bonus to saving throws against [illusions](/Traits.aspx?ID=92) and [Deception](/Skills.aspx?ID=5) checks to [Create a Diversion](/Actions.aspx?ID=45).
  • **Weapon** ([visual](/Traits.aspx?ID=163)) After you cast an illusion spell by activating the scarf, the weapon is shrouded in a mesmerizing illusory pattern. Your next Strike causes the target to be [confused](/Conditions.aspx?ID=5) for 1 round if it hits. If you don't make a Strike by the end of your next turn, the illusion ends with no effect.
\n\n\n\n\n\n\r\n\r\n\r\nLightweave Scarf\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nLightweave Scarf (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and spell DC is 34.\n\n\n\n\r\n\r\n\r\nLightweave Scarf (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 22,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nItem bonus when affixed to armor is +3; when affixed to a weapon, creatures are confused for 1 minute; and the spell DC is 38.\n\n\n\n", "name": "Lightweave Scarf (Greater)", "pfs": "Standard", "price": 550000, "price_raw": "5,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n**Price** 5,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus when affixed to armor is +2, and spell DC is 34. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus when affixed to armor is +2, and spell DC is 34. ", "summary_markdown": "The item bonus when affixed to armor is +2, and spell DC is 34. ", "text": " Lightweave Scarf Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows . The spell DC of any spell cast by activating this item is 24. Armor You gain a +2 item bonus to saving throws against illusions and Deception checks to Create a Diversion. Weapon (visual) After you cast an illusion spell by activating the scarf, the weapon is shrouded in a mesmerizing illusory pattern. Your next Strike causes the target to be confused for 1 round if it hits. If you don't make a Strike by the end of your next turn, the illusion ends with no effect. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Lightweave Scarf Source Treasure Vault pg. 127 1.1 Price 500 gp --- <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Lightweave Scarf (Greater) Source Treasure Vault pg. 127 1.1 Price 5,500 gp --- The item bonus when affixed to armor is +2, and spell DC is 34. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Lightweave Scarf (Major) Source Treasure Vault pg. 127 1.1 Price 22,000 gp --- Item bonus when affixed to armor is +3; when affixed to a weapon, creatures are confused for 1 minute; and the spell DC is 38.\n", "trait": [ "Illusion", "Magical", "Spellheart", "Visual" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Illusion", "Magical", "Spellheart", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=2234", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2234-1958", "item_category": "Spellhearts", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lightweave Scarf](/Equipment.aspx?ID=2234)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe first of these strips of glittering cloth was worn by a [monk](/Classes.aspx?ID=8) from Jinin who would interweave it into his [_handwraps of mighty blows_](/Equipment.aspx?ID=441). The spell DC of any spell cast by activating this item is 24. \n
  • **Armor** You gain a +2 item bonus to saving throws against [illusions](/Traits.aspx?ID=92) and [Deception](/Skills.aspx?ID=5) checks to [Create a Diversion](/Actions.aspx?ID=45).
  • **Weapon** ([visual](/Traits.aspx?ID=163)) After you cast an illusion spell by activating the scarf, the weapon is shrouded in a mesmerizing illusory pattern. Your next Strike causes the target to be [confused](/Conditions.aspx?ID=5) for 1 round if it hits. If you don't make a Strike by the end of your next turn, the illusion ends with no effect.
\n\n\n\n\n\n\r\n\r\n\r\nLightweave Scarf\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nLightweave Scarf (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 5,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and spell DC is 34.\n\n\n\n\r\n\r\n\r\nLightweave Scarf (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 22,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nItem bonus when affixed to armor is +3; when affixed to a weapon, creatures are confused for 1 minute; and the spell DC is 38.\n\n\n\n", "name": "Lightweave Scarf (Major)", "pfs": "Standard", "price": 2200000, "price_raw": "22,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n**Price** 22,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nItem bonus when affixed to armor is +3; when affixed to a weapon, creatures are confused for 1 minute; and the spell DC is 38. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "summary": "Item bonus when affixed to armor is +3; when affixed to a weapon, creatures are confused for 1 minute; and the spell DC is 38. ", "summary_markdown": "Item bonus when affixed to armor is +3; when affixed to a weapon, creatures are confused for 1 minute; and the spell DC is 38. ", "text": " Lightweave Scarf Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows . The spell DC of any spell cast by activating this item is 24. Armor You gain a +2 item bonus to saving throws against illusions and Deception checks to Create a Diversion. Weapon (visual) After you cast an illusion spell by activating the scarf, the weapon is shrouded in a mesmerizing illusory pattern. Your next Strike causes the target to be confused for 1 round if it hits. If you don't make a Strike by the end of your next turn, the illusion ends with no effect. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Lightweave Scarf Source Treasure Vault pg. 127 1.1 Price 500 gp --- <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Lightweave Scarf (Greater) Source Treasure Vault pg. 127 1.1 Price 5,500 gp --- The item bonus when affixed to armor is +2, and spell DC is 34. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Lightweave Scarf (Major) Source Treasure Vault pg. 127 1.1 Price 22,000 gp --- Item bonus when affixed to armor is +3; when affixed to a weapon, creatures are confused for 1 minute; and the spell DC is 38.\n", "trait": [ "Illusion", "Magical", "Spellheart", "Visual" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Illusion", "Magical", "Spellheart", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=2234", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2235", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Phantasmal Doorknob](/Equipment.aspx?ID=2235)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating this item is 20. \n
  • **Armor** You gain a +1 item bonus to [Thievery](/Skills.aspx?ID=17) checks to [Pick a Lock](/Actions.aspx?ID=70).
  • **Weapon** If you critically succeed at a Strike with the weapon, the target is [dazzled](/Conditions.aspx?ID=7) until the end of its next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPhantasmal Doorknob\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 215 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nPhantasmal Doorknob (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is [blinded](/Conditions.aspx?ID=1) until the end of its next turn.\n\n\r\n\r\n\r\nPhantasmal Doorknob (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and the spell DC is 34. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn.\n\n\n\n", "name": "Phantasmal Doorknob", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating …\r\n", "skill": [ "Thievery", "Thievery" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating …", "summary_markdown": "This ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating …", "text": " Phantasmal Doorknob Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- This ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating this item is 20. Armor You gain a +1 item bonus to Thievery checks to Pick a Lock. Weapon If you critically succeed at a Strike with the weapon, the target is dazzled until the end of its next turn. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Phantasmal Doorknob Source Treasure Vault pg. 127 1.1 Price 215 gp --- <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Phantasmal Doorknob (Greater) Source Treasure Vault pg. 127 1.1 Price 900 gp --- The item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Phantasmal Doorknob (Major) Source Treasure Vault pg. 127 1.1 Price 6,000 gp --- The item bonus when affixed to armor is +2, and the spell DC is 34. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn.\n", "trait": [ "Emotion", "Illusion", "Magical", "Mental", "Spellheart" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Emotion", "Illusion", "Magical", "Mental", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2235", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2235-1959", "item_category": "Spellhearts", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Phantasmal Doorknob](/Equipment.aspx?ID=2235)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating this item is 20. \n
  • **Armor** You gain a +1 item bonus to [Thievery](/Skills.aspx?ID=17) checks to [Pick a Lock](/Actions.aspx?ID=70).
  • **Weapon** If you critically succeed at a Strike with the weapon, the target is [dazzled](/Conditions.aspx?ID=7) until the end of its next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPhantasmal Doorknob\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 215 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nPhantasmal Doorknob (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is [blinded](/Conditions.aspx?ID=1) until the end of its next turn.\n\n\r\n\r\n\r\nPhantasmal Doorknob (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and the spell DC is 34. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn.\n\n\n\n", "name": "Phantasmal Doorknob", "pfs": "Standard", "price": 21500, "price_raw": "215 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n**Price** 215 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Phantasmal Doorknob Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- This ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating this item is 20. Armor You gain a +1 item bonus to Thievery checks to Pick a Lock. Weapon If you critically succeed at a Strike with the weapon, the target is dazzled until the end of its next turn. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Phantasmal Doorknob Source Treasure Vault pg. 127 1.1 Price 215 gp --- <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Phantasmal Doorknob (Greater) Source Treasure Vault pg. 127 1.1 Price 900 gp --- The item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Phantasmal Doorknob (Major) Source Treasure Vault pg. 127 1.1 Price 6,000 gp --- The item bonus when affixed to armor is +2, and the spell DC is 34. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn.\n", "trait": [ "Emotion", "Illusion", "Magical", "Mental", "Spellheart" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Emotion", "Illusion", "Magical", "Mental", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2235", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2235-1960", "item_category": "Spellhearts", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Phantasmal Doorknob](/Equipment.aspx?ID=2235)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating this item is 20. \n
  • **Armor** You gain a +1 item bonus to [Thievery](/Skills.aspx?ID=17) checks to [Pick a Lock](/Actions.aspx?ID=70).
  • **Weapon** If you critically succeed at a Strike with the weapon, the target is [dazzled](/Conditions.aspx?ID=7) until the end of its next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPhantasmal Doorknob\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 215 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nPhantasmal Doorknob (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is [blinded](/Conditions.aspx?ID=1) until the end of its next turn.\n\n\r\n\r\n\r\nPhantasmal Doorknob (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and the spell DC is 34. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn.\n\n\n\n", "name": "Phantasmal Doorknob (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is …", "summary_markdown": "The item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is …", "text": " Phantasmal Doorknob Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- This ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating this item is 20. Armor You gain a +1 item bonus to Thievery checks to Pick a Lock. Weapon If you critically succeed at a Strike with the weapon, the target is dazzled until the end of its next turn. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Phantasmal Doorknob Source Treasure Vault pg. 127 1.1 Price 215 gp --- <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Phantasmal Doorknob (Greater) Source Treasure Vault pg. 127 1.1 Price 900 gp --- The item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Phantasmal Doorknob (Major) Source Treasure Vault pg. 127 1.1 Price 6,000 gp --- The item bonus when affixed to armor is +2, and the spell DC is 34. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn.\n", "trait": [ "Emotion", "Illusion", "Magical", "Mental", "Spellheart" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Emotion", "Illusion", "Magical", "Mental", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2235", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2235-1961", "item_category": "Spellhearts", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Phantasmal Doorknob](/Equipment.aspx?ID=2235)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating this item is 20. \n
  • **Armor** You gain a +1 item bonus to [Thievery](/Skills.aspx?ID=17) checks to [Pick a Lock](/Actions.aspx?ID=70).
  • **Weapon** If you critically succeed at a Strike with the weapon, the target is [dazzled](/Conditions.aspx?ID=7) until the end of its next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPhantasmal Doorknob\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 215 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nPhantasmal Doorknob (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is [blinded](/Conditions.aspx?ID=1) until the end of its next turn.\n\n\r\n\r\n\r\nPhantasmal Doorknob (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus when affixed to armor is +2, and the spell DC is 34. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn.\n\n\n\n", "name": "Phantasmal Doorknob (Major)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus when affixed to armor is +2, and the spell DC is 34. On a critical hit with a weapon the doorknob is affixed to, the target is blinded …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus when affixed to armor is +2, and the spell DC is 34. On a critical hit with a weapon the doorknob is affixed to, the target is blinded …", "summary_markdown": "The item bonus when affixed to armor is +2, and the spell DC is 34. On a critical hit with a weapon the doorknob is affixed to, the target is blinded …", "text": " Phantasmal Doorknob Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- This ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating this item is 20. Armor You gain a +1 item bonus to Thievery checks to Pick a Lock. Weapon If you critically succeed at a Strike with the weapon, the target is dazzled until the end of its next turn. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Phantasmal Doorknob Source Treasure Vault pg. 127 1.1 Price 215 gp --- <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Phantasmal Doorknob (Greater) Source Treasure Vault pg. 127 1.1 Price 900 gp --- The item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Phantasmal Doorknob (Major) Source Treasure Vault pg. 127 1.1 Price 6,000 gp --- The item bonus when affixed to armor is +2, and the spell DC is 34. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn.\n", "trait": [ "Emotion", "Illusion", "Magical", "Mental", "Spellheart" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Emotion", "Illusion", "Magical", "Mental", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2235", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2236", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiant Prism](/Equipment.aspx?ID=2236)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAny armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item is 35. \n
  • **Armor** ([light](/Traits.aspx?ID=100)) After you cast an [abjuration](/Traits.aspx?ID=2) spell by activating the prism, you glow with dim light in a multitude of shimmering hues, shedding light like a [torch](/Equipment.aspx?ID=60) and making you [concealed](/Conditions.aspx?ID=4) until the end of your next turn.
  • **Weapon** After you cast an abjuration spell by activating the prism, your Strikes with the weapon gain the [_brilliant_](/Equipment.aspx?ID=1043) property rune until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nRadiant Prism\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 8,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nRadiant Prism (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 20,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe concealment when affixed to armor lasts for 2 rounds, and the spell DC is 38. The damage from the _brilliant_ rune increases to 2d4 of each type.\n\n\n\n\r\n\r\n\r\nRadiant Prism (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 64,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe concealment when affixed to armor lasts for 2 rounds, and the spell DC is 43. The rune is _greater brilliant_, and its damage is 3d4 of each type.\n\n\n\n", "name": "Radiant Prism", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAny armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Any armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item …", "summary_markdown": "Any armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item …", "text": " Radiant Prism Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- Any armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item is 35. Armor (light) After you cast an abjuration spell by activating the prism, you glow with dim light in a multitude of shimmering hues, shedding light like a torch and making you concealed until the end of your next turn. Weapon After you cast an abjuration spell by activating the prism, your Strikes with the weapon gain the brilliant property rune until the end of your next turn. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Radiant Prism Source Treasure Vault pg. 127 1.1 Price 8,600 gp --- <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Radiant Prism (Greater) Source Treasure Vault pg. 127 1.1 Price 20,500 gp --- The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 38. The damage from the brilliant rune increases to 2d4 of each type. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Radiant Prism (Major) Source Treasure Vault pg. 127 1.1 Price 64,000 gp --- The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 43. The rune is greater brilliant , and its damage is 3d4 of each type.\n", "trait": [ "Abjuration", "Magical", "Spellheart" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Abjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2236", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2236-1962", "item_category": "Spellhearts", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiant Prism](/Equipment.aspx?ID=2236)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAny armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item is 35. \n
  • **Armor** ([light](/Traits.aspx?ID=100)) After you cast an [abjuration](/Traits.aspx?ID=2) spell by activating the prism, you glow with dim light in a multitude of shimmering hues, shedding light like a [torch](/Equipment.aspx?ID=60) and making you [concealed](/Conditions.aspx?ID=4) until the end of your next turn.
  • **Weapon** After you cast an abjuration spell by activating the prism, your Strikes with the weapon gain the [_brilliant_](/Equipment.aspx?ID=1043) property rune until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nRadiant Prism\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 8,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nRadiant Prism (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 20,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe concealment when affixed to armor lasts for 2 rounds, and the spell DC is 38. The damage from the _brilliant_ rune increases to 2d4 of each type.\n\n\n\n\r\n\r\n\r\nRadiant Prism (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 64,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe concealment when affixed to armor lasts for 2 rounds, and the spell DC is 43. The rune is _greater brilliant_, and its damage is 3d4 of each type.\n\n\n\n", "name": "Radiant Prism", "pfs": "Standard", "price": 860000, "price_raw": "8,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n**Price** 8,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Radiant Prism Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- Any armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item is 35. Armor (light) After you cast an abjuration spell by activating the prism, you glow with dim light in a multitude of shimmering hues, shedding light like a torch and making you concealed until the end of your next turn. Weapon After you cast an abjuration spell by activating the prism, your Strikes with the weapon gain the brilliant property rune until the end of your next turn. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Radiant Prism Source Treasure Vault pg. 127 1.1 Price 8,600 gp --- <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Radiant Prism (Greater) Source Treasure Vault pg. 127 1.1 Price 20,500 gp --- The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 38. The damage from the brilliant rune increases to 2d4 of each type. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Radiant Prism (Major) Source Treasure Vault pg. 127 1.1 Price 64,000 gp --- The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 43. The rune is greater brilliant , and its damage is 3d4 of each type.\n", "trait": [ "Abjuration", "Magical", "Spellheart" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Abjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2236", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2236-1963", "item_category": "Spellhearts", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiant Prism](/Equipment.aspx?ID=2236)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAny armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item is 35. \n
  • **Armor** ([light](/Traits.aspx?ID=100)) After you cast an [abjuration](/Traits.aspx?ID=2) spell by activating the prism, you glow with dim light in a multitude of shimmering hues, shedding light like a [torch](/Equipment.aspx?ID=60) and making you [concealed](/Conditions.aspx?ID=4) until the end of your next turn.
  • **Weapon** After you cast an abjuration spell by activating the prism, your Strikes with the weapon gain the [_brilliant_](/Equipment.aspx?ID=1043) property rune until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nRadiant Prism\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 8,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nRadiant Prism (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 20,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe concealment when affixed to armor lasts for 2 rounds, and the spell DC is 38. The damage from the _brilliant_ rune increases to 2d4 of each type.\n\n\n\n\r\n\r\n\r\nRadiant Prism (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 64,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe concealment when affixed to armor lasts for 2 rounds, and the spell DC is 43. The rune is _greater brilliant_, and its damage is 3d4 of each type.\n\n\n\n", "name": "Radiant Prism (Greater)", "pfs": "Standard", "price": 2050000, "price_raw": "20,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n**Price** 20,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe concealment when affixed to armor lasts for 2 rounds, and the spell DC is 38. The damage from the brilliant rune increases to 2d4 of each type. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "summary": "The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 38. The damage from the brilliant rune increases to 2d4 of each type. …", "summary_markdown": "The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 38. The damage from the brilliant rune increases to 2d4 of each type. …", "text": " Radiant Prism Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- Any armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item is 35. Armor (light) After you cast an abjuration spell by activating the prism, you glow with dim light in a multitude of shimmering hues, shedding light like a torch and making you concealed until the end of your next turn. Weapon After you cast an abjuration spell by activating the prism, your Strikes with the weapon gain the brilliant property rune until the end of your next turn. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Radiant Prism Source Treasure Vault pg. 127 1.1 Price 8,600 gp --- <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Radiant Prism (Greater) Source Treasure Vault pg. 127 1.1 Price 20,500 gp --- The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 38. The damage from the brilliant rune increases to 2d4 of each type. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Radiant Prism (Major) Source Treasure Vault pg. 127 1.1 Price 64,000 gp --- The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 43. The rune is greater brilliant , and its damage is 3d4 of each type.\n", "trait": [ "Abjuration", "Magical", "Spellheart" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Abjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2236", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2236-1964", "item_category": "Spellhearts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiant Prism](/Equipment.aspx?ID=2236)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAny armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item is 35. \n
  • **Armor** ([light](/Traits.aspx?ID=100)) After you cast an [abjuration](/Traits.aspx?ID=2) spell by activating the prism, you glow with dim light in a multitude of shimmering hues, shedding light like a [torch](/Equipment.aspx?ID=60) and making you [concealed](/Conditions.aspx?ID=4) until the end of your next turn.
  • **Weapon** After you cast an abjuration spell by activating the prism, your Strikes with the weapon gain the [_brilliant_](/Equipment.aspx?ID=1043) property rune until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nRadiant Prism\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 8,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nRadiant Prism (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 20,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe concealment when affixed to armor lasts for 2 rounds, and the spell DC is 38. The damage from the _brilliant_ rune increases to 2d4 of each type.\n\n\n\n\r\n\r\n\r\nRadiant Prism (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\n\n**Price** 64,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe concealment when affixed to armor lasts for 2 rounds, and the spell DC is 43. The rune is _greater brilliant_, and its damage is 3d4 of each type.\n\n\n\n", "name": "Radiant Prism (Major)", "pfs": "Standard", "price": 6400000, "price_raw": "64,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1\r\n\r\n**Price** 64,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe concealment when affixed to armor lasts for 2 rounds, and the spell DC is 43. The rune is greater brilliant , and its damage is 3d4 of each …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 127 1.1", "speed": {}, "spell_markdown": "", "summary": "The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 43. The rune is greater brilliant , and its damage is 3d4 of each …", "summary_markdown": "The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 43. The rune is greater brilliant , and its damage is 3d4 of each …", "text": " Radiant Prism Source Treasure Vault pg. 127 1.1 Usage affixed to armor or a weapon --- Any armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item is 35. Armor (light) After you cast an abjuration spell by activating the prism, you glow with dim light in a multitude of shimmering hues, shedding light like a torch and making you concealed until the end of your next turn. Weapon After you cast an abjuration spell by activating the prism, your Strikes with the weapon gain the brilliant property rune until the end of your next turn. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Radiant Prism Source Treasure Vault pg. 127 1.1 Price 8,600 gp --- <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Radiant Prism (Greater) Source Treasure Vault pg. 127 1.1 Price 20,500 gp --- The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 38. The damage from the brilliant rune increases to 2d4 of each type. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Radiant Prism (Major) Source Treasure Vault pg. 127 1.1 Price 64,000 gp --- The concealment when affixed to armor lasts for 2 rounds, and the spell DC is 43. The rune is greater brilliant , and its damage is 3d4 of each type.\n", "trait": [ "Abjuration", "Magical", "Spellheart" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Abjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2236", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2237", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Resonating Fork](/Equipment.aspx?ID=2237)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19. \n
  • **Armor** You gain resistance 2 to sonic damage and a +1 item bonus to saving throws against effects with the [auditory](/Traits.aspx?ID=16) or [sonic](/Traits.aspx?ID=147) trait.
  • **Weapon** After you cast a sonic spell by activating the fork, the weapon reverberates with trapped sound waves. Your next Strike causes the target to be [deafened](/Conditions.aspx?ID=8) for 1 round if it hits (or for 3 rounds on a critical hit). If you don't make a Strike by the end of your next turn, the sound waves dissipate with no effect.
\n\n\n\n\n\n\r\n\r\n\r\nResonating Fork\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nResonating Fork (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 3 rounds (1 minute on a critical success), the spell attack roll is +13, and the spell DC is 23.\n\n\n\n\r\n\r\n\r\nResonating Fork (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 1 minute (1 hour on a critical success), and the spell DC is 29.\n\n\n\n", "name": "Resonating Fork", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this …", "summary_markdown": "This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this …", "text": " Resonating Fork Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19. Armor You gain resistance 2 to sonic damage and a +1 item bonus to saving throws against effects with the auditory or sonic trait. Weapon After you cast a sonic spell by activating the fork, the weapon reverberates with trapped sound waves. Your next Strike causes the target to be deafened for 1 round if it hits (or for 3 rounds on a critical hit). If you don't make a Strike by the end of your next turn, the sound waves dissipate with no effect. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Resonating Fork Source Treasure Vault pg. 128 1.1 Price 140 gp --- <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Resonating Fork (Greater) Source Treasure Vault pg. 128 1.1 Price 340 gp --- The resistance is 5 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 3 rounds (1 minute on a critical success), the spell attack roll is +13, and the spell DC is 23. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Resonating Fork (Major) Source Treasure Vault pg. 128 1.1 Price 1,800 gp --- The resistance is 10 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 1 minute (1 hour on a critical success), and the spell DC is 29.\n", "trait": [ "Evocation", "Magical", "Sonic", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Magical", "Sonic", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2237", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2237-1965", "item_category": "Spellhearts", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Resonating Fork](/Equipment.aspx?ID=2237)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19. \n
  • **Armor** You gain resistance 2 to sonic damage and a +1 item bonus to saving throws against effects with the [auditory](/Traits.aspx?ID=16) or [sonic](/Traits.aspx?ID=147) trait.
  • **Weapon** After you cast a sonic spell by activating the fork, the weapon reverberates with trapped sound waves. Your next Strike causes the target to be [deafened](/Conditions.aspx?ID=8) for 1 round if it hits (or for 3 rounds on a critical hit). If you don't make a Strike by the end of your next turn, the sound waves dissipate with no effect.
\n\n\n\n\n\n\r\n\r\n\r\nResonating Fork\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nResonating Fork (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 3 rounds (1 minute on a critical success), the spell attack roll is +13, and the spell DC is 23.\n\n\n\n\r\n\r\n\r\nResonating Fork (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 1 minute (1 hour on a critical success), and the spell DC is 29.\n\n\n\n", "name": "Resonating Fork", "pfs": "Standard", "price": 14000, "price_raw": "140 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 140 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Resonating Fork Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19. Armor You gain resistance 2 to sonic damage and a +1 item bonus to saving throws against effects with the auditory or sonic trait. Weapon After you cast a sonic spell by activating the fork, the weapon reverberates with trapped sound waves. Your next Strike causes the target to be deafened for 1 round if it hits (or for 3 rounds on a critical hit). If you don't make a Strike by the end of your next turn, the sound waves dissipate with no effect. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Resonating Fork Source Treasure Vault pg. 128 1.1 Price 140 gp --- <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Resonating Fork (Greater) Source Treasure Vault pg. 128 1.1 Price 340 gp --- The resistance is 5 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 3 rounds (1 minute on a critical success), the spell attack roll is +13, and the spell DC is 23. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Resonating Fork (Major) Source Treasure Vault pg. 128 1.1 Price 1,800 gp --- The resistance is 10 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 1 minute (1 hour on a critical success), and the spell DC is 29.\n", "trait": [ "Evocation", "Magical", "Sonic", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Magical", "Sonic", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2237", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2237-1966", "item_category": "Spellhearts", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Resonating Fork](/Equipment.aspx?ID=2237)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19. \n
  • **Armor** You gain resistance 2 to sonic damage and a +1 item bonus to saving throws against effects with the [auditory](/Traits.aspx?ID=16) or [sonic](/Traits.aspx?ID=147) trait.
  • **Weapon** After you cast a sonic spell by activating the fork, the weapon reverberates with trapped sound waves. Your next Strike causes the target to be [deafened](/Conditions.aspx?ID=8) for 1 round if it hits (or for 3 rounds on a critical hit). If you don't make a Strike by the end of your next turn, the sound waves dissipate with no effect.
\n\n\n\n\n\n\r\n\r\n\r\nResonating Fork\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nResonating Fork (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 3 rounds (1 minute on a critical success), the spell attack roll is +13, and the spell DC is 23.\n\n\n\n\r\n\r\n\r\nResonating Fork (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 1 minute (1 hour on a critical success), and the spell DC is 29.\n\n\n\n", "name": "Resonating Fork (Greater)", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance is 5 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 3 rounds (1 minute on a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance is 5 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 3 rounds (1 minute on a …", "summary_markdown": "The resistance is 5 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 3 rounds (1 minute on a …", "text": " Resonating Fork Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19. Armor You gain resistance 2 to sonic damage and a +1 item bonus to saving throws against effects with the auditory or sonic trait. Weapon After you cast a sonic spell by activating the fork, the weapon reverberates with trapped sound waves. Your next Strike causes the target to be deafened for 1 round if it hits (or for 3 rounds on a critical hit). If you don't make a Strike by the end of your next turn, the sound waves dissipate with no effect. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Resonating Fork Source Treasure Vault pg. 128 1.1 Price 140 gp --- <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Resonating Fork (Greater) Source Treasure Vault pg. 128 1.1 Price 340 gp --- The resistance is 5 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 3 rounds (1 minute on a critical success), the spell attack roll is +13, and the spell DC is 23. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Resonating Fork (Major) Source Treasure Vault pg. 128 1.1 Price 1,800 gp --- The resistance is 10 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 1 minute (1 hour on a critical success), and the spell DC is 29.\n", "trait": [ "Evocation", "Magical", "Sonic", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Magical", "Sonic", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2237", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2237-1967", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Resonating Fork](/Equipment.aspx?ID=2237)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19. \n
  • **Armor** You gain resistance 2 to sonic damage and a +1 item bonus to saving throws against effects with the [auditory](/Traits.aspx?ID=16) or [sonic](/Traits.aspx?ID=147) trait.
  • **Weapon** After you cast a sonic spell by activating the fork, the weapon reverberates with trapped sound waves. Your next Strike causes the target to be [deafened](/Conditions.aspx?ID=8) for 1 round if it hits (or for 3 rounds on a critical hit). If you don't make a Strike by the end of your next turn, the sound waves dissipate with no effect.
\n\n\n\n\n\n\r\n\r\n\r\nResonating Fork\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 140 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nResonating Fork (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 340 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 3 rounds (1 minute on a critical success), the spell attack roll is +13, and the spell DC is 23.\n\n\n\n\r\n\r\n\r\nResonating Fork (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 1 minute (1 hour on a critical success), and the spell DC is 29.\n\n\n\n", "name": "Resonating Fork (Major)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance is 10 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 1 minute (1 hour on a critical …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance is 10 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 1 minute (1 hour on a critical …", "summary_markdown": "The resistance is 10 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 1 minute (1 hour on a critical …", "text": " Resonating Fork Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19. Armor You gain resistance 2 to sonic damage and a +1 item bonus to saving throws against effects with the auditory or sonic trait. Weapon After you cast a sonic spell by activating the fork, the weapon reverberates with trapped sound waves. Your next Strike causes the target to be deafened for 1 round if it hits (or for 3 rounds on a critical hit). If you don't make a Strike by the end of your next turn, the sound waves dissipate with no effect. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Resonating Fork Source Treasure Vault pg. 128 1.1 Price 140 gp --- <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Resonating Fork (Greater) Source Treasure Vault pg. 128 1.1 Price 340 gp --- The resistance is 5 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 3 rounds (1 minute on a critical success), the spell attack roll is +13, and the spell DC is 23. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Resonating Fork (Major) Source Treasure Vault pg. 128 1.1 Price 1,800 gp --- The resistance is 10 and the item bonus is +2 when affixed to armor, the deafened duration when affixed to a weapon is 1 minute (1 hour on a critical success), and the spell DC is 29.\n", "trait": [ "Evocation", "Magical", "Sonic", "Spellheart" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Evocation", "Magical", "Sonic", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2237", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2238", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rime Crystal](/Equipment.aspx?ID=2238)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSlowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to cold.
  • **Weapon** After you cast a [cold](/Traits.aspx?ID=27) spell by activating the crystal, your Strikes with the weapon deal an additional 1d4 cold damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nRime Crystal\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRime Crystal (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nRime Crystal (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +20, and the spell DC is 30.\n\n\n\n", "name": "Rime Crystal", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSlowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the …", "summary_markdown": "Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the …", "text": " Rime Crystal Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to cold. Weapon After you cast a cold spell by activating the crystal, your Strikes with the weapon deal an additional 1d4 cold damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Rime Crystal Source Treasure Vault pg. 128 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Rime Crystal (Greater) Source Treasure Vault pg. 128 1.1 Price 425 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Rime Crystal (Major) Source Treasure Vault pg. 128 1.1 Price 2,800 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +20, and the spell DC is 30.\n", "trait": [ "Cold", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Cold", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2238", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2238-1968", "item_category": "Spellhearts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rime Crystal](/Equipment.aspx?ID=2238)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSlowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to cold.
  • **Weapon** After you cast a [cold](/Traits.aspx?ID=27) spell by activating the crystal, your Strikes with the weapon deal an additional 1d4 cold damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nRime Crystal\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRime Crystal (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nRime Crystal (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +20, and the spell DC is 30.\n\n\n\n", "name": "Rime Crystal", "pfs": "Standard", "price": 5500, "price_raw": "55 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSlowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the …", "summary_markdown": "Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the …", "text": " Rime Crystal Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to cold. Weapon After you cast a cold spell by activating the crystal, your Strikes with the weapon deal an additional 1d4 cold damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Rime Crystal Source Treasure Vault pg. 128 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Rime Crystal (Greater) Source Treasure Vault pg. 128 1.1 Price 425 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Rime Crystal (Major) Source Treasure Vault pg. 128 1.1 Price 2,800 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +20, and the spell DC is 30.\n", "trait": [ "Cold", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Cold", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2238", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2238-1969", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rime Crystal](/Equipment.aspx?ID=2238)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSlowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to cold.
  • **Weapon** After you cast a [cold](/Traits.aspx?ID=27) spell by activating the crystal, your Strikes with the weapon deal an additional 1d4 cold damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nRime Crystal\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRime Crystal (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nRime Crystal (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +20, and the spell DC is 30.\n\n\n\n", "name": "Rime Crystal (Greater)", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. ", "summary_markdown": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. ", "text": " Rime Crystal Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to cold. Weapon After you cast a cold spell by activating the crystal, your Strikes with the weapon deal an additional 1d4 cold damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Rime Crystal Source Treasure Vault pg. 128 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Rime Crystal (Greater) Source Treasure Vault pg. 128 1.1 Price 425 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Rime Crystal (Major) Source Treasure Vault pg. 128 1.1 Price 2,800 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +20, and the spell DC is 30.\n", "trait": [ "Cold", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Cold", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2238", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2238-1970", "item_category": "Spellhearts", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rime Crystal](/Equipment.aspx?ID=2238)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSlowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to cold.
  • **Weapon** After you cast a [cold](/Traits.aspx?ID=27) spell by activating the crystal, your Strikes with the weapon deal an additional 1d4 cold damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nRime Crystal\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRime Crystal (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nRime Crystal (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 2,800 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +20, and the spell DC is 30.\n\n\n\n", "name": "Rime Crystal (Major)", "pfs": "Standard", "price": 280000, "price_raw": "2,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 2,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +20, and the spell DC is 30. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +20, and the spell DC is 30. ", "summary_markdown": "Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +20, and the spell DC is 30. ", "text": " Rime Crystal Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to cold. Weapon After you cast a cold spell by activating the crystal, your Strikes with the weapon deal an additional 1d4 cold damage until the end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Rime Crystal Source Treasure Vault pg. 128 1.1 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Rime Crystal (Greater) Source Treasure Vault pg. 128 1.1 Price 425 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Rime Crystal (Major) Source Treasure Vault pg. 128 1.1 Price 2,800 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +20, and the spell DC is 30.\n", "trait": [ "Cold", "Evocation", "Magical", "Spellheart" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Cold", "Evocation", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2238", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2239", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Fang](/Equipment.aspx?ID=2239)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA pointed [vampire](/MonsterFamilies.aspx?ID=97) fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. \n
  • **Armor** You gain resistance 3 to [persistent bleed damage](/Conditions.aspx?ID=29) and a +2 item bonus on saving throws against effects with the [negative](/Traits.aspx?ID=118) trait.
  • **Weapon** After you cast a [necromancy](/Traits.aspx?ID=117) spell by activating the fang, your Strikes with the weapon deal 1d4 persistent bleed damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nSanguine Fang\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nSanguine Fang (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5 when affixed to armor, the persistent bleed damage is 1d6 when affixed to a weapon, and the spell DC is 29.\n\n\n\n\r\n\r\n\r\nSanguine Fang (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 5,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10 and the item bonus is +3 when affixed to armor, the persistent bleed damage is 2d6 when affixed to a weapon, and the spell DC is 34.\n\n\n\n", "name": "Sanguine Fang", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by …", "summary_markdown": "A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by …", "text": " Sanguine Fang Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. Armor You gain resistance 3 to persistent bleed damage and a +2 item bonus on saving throws against effects with the negative trait. Weapon After you cast a necromancy spell by activating the fang, your Strikes with the weapon deal 1d4 persistent bleed damage until the end of your next turn. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sanguine Fang Source Treasure Vault pg. 128 1.1 Price 650 gp --- <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sanguine Fang (Greater) Source Treasure Vault pg. 128 1.1 Price 1,750 gp --- The resistance is 5 when affixed to armor, the persistent bleed damage is 1d6 when affixed to a weapon, and the spell DC is 29. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sanguine Fang (Major) Source Treasure Vault pg. 128 1.1 Price 5,750 gp --- The resistance is 10 and the item bonus is +3 when affixed to armor, the persistent bleed damage is 2d6 when affixed to a weapon, and the spell DC is 34.\n", "trait": [ "Magical", "Necromancy", "Negative", "Spellheart" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Magical", "Necromancy", "Negative", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2239", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2239-1971", "item_category": "Spellhearts", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Fang](/Equipment.aspx?ID=2239)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA pointed [vampire](/MonsterFamilies.aspx?ID=97) fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. \n
  • **Armor** You gain resistance 3 to [persistent bleed damage](/Conditions.aspx?ID=29) and a +2 item bonus on saving throws against effects with the [negative](/Traits.aspx?ID=118) trait.
  • **Weapon** After you cast a [necromancy](/Traits.aspx?ID=117) spell by activating the fang, your Strikes with the weapon deal 1d4 persistent bleed damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nSanguine Fang\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nSanguine Fang (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5 when affixed to armor, the persistent bleed damage is 1d6 when affixed to a weapon, and the spell DC is 29.\n\n\n\n\r\n\r\n\r\nSanguine Fang (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 5,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10 and the item bonus is +3 when affixed to armor, the persistent bleed damage is 2d6 when affixed to a weapon, and the spell DC is 34.\n\n\n\n", "name": "Sanguine Fang", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Sanguine Fang Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. Armor You gain resistance 3 to persistent bleed damage and a +2 item bonus on saving throws against effects with the negative trait. Weapon After you cast a necromancy spell by activating the fang, your Strikes with the weapon deal 1d4 persistent bleed damage until the end of your next turn. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sanguine Fang Source Treasure Vault pg. 128 1.1 Price 650 gp --- <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sanguine Fang (Greater) Source Treasure Vault pg. 128 1.1 Price 1,750 gp --- The resistance is 5 when affixed to armor, the persistent bleed damage is 1d6 when affixed to a weapon, and the spell DC is 29. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sanguine Fang (Major) Source Treasure Vault pg. 128 1.1 Price 5,750 gp --- The resistance is 10 and the item bonus is +3 when affixed to armor, the persistent bleed damage is 2d6 when affixed to a weapon, and the spell DC is 34.\n", "trait": [ "Magical", "Necromancy", "Negative", "Spellheart" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Magical", "Necromancy", "Negative", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2239", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2239-1972", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Fang](/Equipment.aspx?ID=2239)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA pointed [vampire](/MonsterFamilies.aspx?ID=97) fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. \n
  • **Armor** You gain resistance 3 to [persistent bleed damage](/Conditions.aspx?ID=29) and a +2 item bonus on saving throws against effects with the [negative](/Traits.aspx?ID=118) trait.
  • **Weapon** After you cast a [necromancy](/Traits.aspx?ID=117) spell by activating the fang, your Strikes with the weapon deal 1d4 persistent bleed damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nSanguine Fang\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nSanguine Fang (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5 when affixed to armor, the persistent bleed damage is 1d6 when affixed to a weapon, and the spell DC is 29.\n\n\n\n\r\n\r\n\r\nSanguine Fang (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 5,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10 and the item bonus is +3 when affixed to armor, the persistent bleed damage is 2d6 when affixed to a weapon, and the spell DC is 34.\n\n\n\n", "name": "Sanguine Fang (Greater)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance is 5 when affixed to armor, the persistent bleed damage is 1d6 when affixed to a weapon, and the spell DC is 29. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance is 5 when affixed to armor, the persistent bleed damage is 1d6 when affixed to a weapon, and the spell DC is 29. ", "summary_markdown": "The resistance is 5 when affixed to armor, the persistent bleed damage is 1d6 when affixed to a weapon, and the spell DC is 29. ", "text": " Sanguine Fang Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. Armor You gain resistance 3 to persistent bleed damage and a +2 item bonus on saving throws against effects with the negative trait. Weapon After you cast a necromancy spell by activating the fang, your Strikes with the weapon deal 1d4 persistent bleed damage until the end of your next turn. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sanguine Fang Source Treasure Vault pg. 128 1.1 Price 650 gp --- <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sanguine Fang (Greater) Source Treasure Vault pg. 128 1.1 Price 1,750 gp --- The resistance is 5 when affixed to armor, the persistent bleed damage is 1d6 when affixed to a weapon, and the spell DC is 29. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sanguine Fang (Major) Source Treasure Vault pg. 128 1.1 Price 5,750 gp --- The resistance is 10 and the item bonus is +3 when affixed to armor, the persistent bleed damage is 2d6 when affixed to a weapon, and the spell DC is 34.\n", "trait": [ "Magical", "Necromancy", "Negative", "Spellheart" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Magical", "Necromancy", "Negative", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2239", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2239-1973", "item_category": "Spellhearts", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanguine Fang](/Equipment.aspx?ID=2239)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA pointed [vampire](/MonsterFamilies.aspx?ID=97) fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. \n
  • **Armor** You gain resistance 3 to [persistent bleed damage](/Conditions.aspx?ID=29) and a +2 item bonus on saving throws against effects with the [negative](/Traits.aspx?ID=118) trait.
  • **Weapon** After you cast a [necromancy](/Traits.aspx?ID=117) spell by activating the fang, your Strikes with the weapon deal 1d4 persistent bleed damage until the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nSanguine Fang\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nSanguine Fang (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5 when affixed to armor, the persistent bleed damage is 1d6 when affixed to a weapon, and the spell DC is 29.\n\n\n\n\r\n\r\n\r\nSanguine Fang (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 5,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10 and the item bonus is +3 when affixed to armor, the persistent bleed damage is 2d6 when affixed to a weapon, and the spell DC is 34.\n\n\n\n", "name": "Sanguine Fang (Major)", "pfs": "Standard", "price": 575000, "price_raw": "5,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 5,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance is 10 and the item bonus is +3 when affixed to armor, the persistent bleed damage is 2d6 when affixed to a weapon, and the spell DC is …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance is 10 and the item bonus is +3 when affixed to armor, the persistent bleed damage is 2d6 when affixed to a weapon, and the spell DC is …", "summary_markdown": "The resistance is 10 and the item bonus is +3 when affixed to armor, the persistent bleed damage is 2d6 when affixed to a weapon, and the spell DC is …", "text": " Sanguine Fang Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. Armor You gain resistance 3 to persistent bleed damage and a +2 item bonus on saving throws against effects with the negative trait. Weapon After you cast a necromancy spell by activating the fang, your Strikes with the weapon deal 1d4 persistent bleed damage until the end of your next turn. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Sanguine Fang Source Treasure Vault pg. 128 1.1 Price 650 gp --- <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Sanguine Fang (Greater) Source Treasure Vault pg. 128 1.1 Price 1,750 gp --- The resistance is 5 when affixed to armor, the persistent bleed damage is 1d6 when affixed to a weapon, and the spell DC is 29. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Sanguine Fang (Major) Source Treasure Vault pg. 128 1.1 Price 5,750 gp --- The resistance is 10 and the item bonus is +3 when affixed to armor, the persistent bleed damage is 2d6 when affixed to a weapon, and the spell DC is 34.\n", "trait": [ "Magical", "Necromancy", "Negative", "Spellheart" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Magical", "Necromancy", "Negative", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2239", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2240", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Saurian Spike](/Equipment.aspx?ID=2240)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a _saurian spike_ often feels a sudden surge in power and confidence. \n
  • **Armor** You gain [imprecise](/Rules.aspx?ID=412) [scent](/Rules.aspx?ID=417) with a range of 30 feet.
  • **Weapon** ([auditory](/Traits.aspx?ID=16), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [visual](/Traits.aspx?ID=163)) When you cast a [polymorph](/Traits.aspx?ID=127) spell by activating the spike, your battle form is exceptionally fearsome. Each enemy in a 30-foot emanation must succeed at a DC 27 Will saving throw or become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure).
\n\n\n\n\n\n\r\n\r\n\r\nSaurian Spike\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nSaurian Spike (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe range of the scent and fear emanation are both 60 feet. The save DC is 28.\n\n\r\n\r\n\r\nSaurian Spike (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe range of the scent and fear emanation are both 60 feet. The scent is [precise](/Rules.aspx?ID=411) instead of imprecise, and creatures that fail their saves are frightened 2 (frightened 3 on a critical failure) with a DC 34 save.\n\n", "name": "Saurian Spike", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often …", "summary_markdown": "This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often …", "text": " Saurian Spike Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often feels a sudden surge in power and confidence. Armor You gain imprecise scent with a range of 30 feet. Weapon (auditory, emotion, fear, visual) When you cast a polymorph spell by activating the spike, your battle form is exceptionally fearsome. Each enemy in a 30-foot emanation must succeed at a DC 27 Will saving throw or become frightened 1 (frightened 2 on a critical failure). <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Saurian Spike Source Treasure Vault pg. 128 1.1 Price 700 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Saurian Spike (Greater) Source Treasure Vault pg. 128 1.1 Price 1,400 gp --- The range of the scent and fear emanation are both 60 feet. The save DC is 28. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Saurian Spike (Major) Source Treasure Vault pg. 128 1.1 Price 6,500 gp --- The range of the scent and fear emanation are both 60 feet. The scent is precise instead of imprecise, and creatures that fail their saves are frightened 2 (frightened 3 on a critical failure) with a DC 34 save.\n", "trait": [ "Magical", "Spellheart", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Spellheart", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2240", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2240-1974", "item_category": "Spellhearts", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Saurian Spike](/Equipment.aspx?ID=2240)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a _saurian spike_ often feels a sudden surge in power and confidence. \n
  • **Armor** You gain [imprecise](/Rules.aspx?ID=412) [scent](/Rules.aspx?ID=417) with a range of 30 feet.
  • **Weapon** ([auditory](/Traits.aspx?ID=16), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [visual](/Traits.aspx?ID=163)) When you cast a [polymorph](/Traits.aspx?ID=127) spell by activating the spike, your battle form is exceptionally fearsome. Each enemy in a 30-foot emanation must succeed at a DC 27 Will saving throw or become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure).
\n\n\n\n\n\n\r\n\r\n\r\nSaurian Spike\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nSaurian Spike (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe range of the scent and fear emanation are both 60 feet. The save DC is 28.\n\n\r\n\r\n\r\nSaurian Spike (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe range of the scent and fear emanation are both 60 feet. The scent is [precise](/Rules.aspx?ID=411) instead of imprecise, and creatures that fail their saves are frightened 2 (frightened 3 on a critical failure) with a DC 34 save.\n\n", "name": "Saurian Spike", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Saurian Spike Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often feels a sudden surge in power and confidence. Armor You gain imprecise scent with a range of 30 feet. Weapon (auditory, emotion, fear, visual) When you cast a polymorph spell by activating the spike, your battle form is exceptionally fearsome. Each enemy in a 30-foot emanation must succeed at a DC 27 Will saving throw or become frightened 1 (frightened 2 on a critical failure). <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Saurian Spike Source Treasure Vault pg. 128 1.1 Price 700 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Saurian Spike (Greater) Source Treasure Vault pg. 128 1.1 Price 1,400 gp --- The range of the scent and fear emanation are both 60 feet. The save DC is 28. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Saurian Spike (Major) Source Treasure Vault pg. 128 1.1 Price 6,500 gp --- The range of the scent and fear emanation are both 60 feet. The scent is precise instead of imprecise, and creatures that fail their saves are frightened 2 (frightened 3 on a critical failure) with a DC 34 save.\n", "trait": [ "Magical", "Spellheart", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Spellheart", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2240", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2240-1975", "item_category": "Spellhearts", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Saurian Spike](/Equipment.aspx?ID=2240)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a _saurian spike_ often feels a sudden surge in power and confidence. \n
  • **Armor** You gain [imprecise](/Rules.aspx?ID=412) [scent](/Rules.aspx?ID=417) with a range of 30 feet.
  • **Weapon** ([auditory](/Traits.aspx?ID=16), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [visual](/Traits.aspx?ID=163)) When you cast a [polymorph](/Traits.aspx?ID=127) spell by activating the spike, your battle form is exceptionally fearsome. Each enemy in a 30-foot emanation must succeed at a DC 27 Will saving throw or become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure).
\n\n\n\n\n\n\r\n\r\n\r\nSaurian Spike\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nSaurian Spike (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe range of the scent and fear emanation are both 60 feet. The save DC is 28.\n\n\r\n\r\n\r\nSaurian Spike (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe range of the scent and fear emanation are both 60 feet. The scent is [precise](/Rules.aspx?ID=411) instead of imprecise, and creatures that fail their saves are frightened 2 (frightened 3 on a critical failure) with a DC 34 save.\n\n", "name": "Saurian Spike (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range of the scent and fear emanation are both 60 feet. The save DC is 28. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "The range of the scent and fear emanation are both 60 feet. The save DC is 28. ", "summary_markdown": "The range of the scent and fear emanation are both 60 feet. The save DC is 28. ", "text": " Saurian Spike Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often feels a sudden surge in power and confidence. Armor You gain imprecise scent with a range of 30 feet. Weapon (auditory, emotion, fear, visual) When you cast a polymorph spell by activating the spike, your battle form is exceptionally fearsome. Each enemy in a 30-foot emanation must succeed at a DC 27 Will saving throw or become frightened 1 (frightened 2 on a critical failure). <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Saurian Spike Source Treasure Vault pg. 128 1.1 Price 700 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Saurian Spike (Greater) Source Treasure Vault pg. 128 1.1 Price 1,400 gp --- The range of the scent and fear emanation are both 60 feet. The save DC is 28. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Saurian Spike (Major) Source Treasure Vault pg. 128 1.1 Price 6,500 gp --- The range of the scent and fear emanation are both 60 feet. The scent is precise instead of imprecise, and creatures that fail their saves are frightened 2 (frightened 3 on a critical failure) with a DC 34 save.\n", "trait": [ "Magical", "Spellheart", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Spellheart", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2240", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2240-1976", "item_category": "Spellhearts", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Saurian Spike](/Equipment.aspx?ID=2240)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a _saurian spike_ often feels a sudden surge in power and confidence. \n
  • **Armor** You gain [imprecise](/Rules.aspx?ID=412) [scent](/Rules.aspx?ID=417) with a range of 30 feet.
  • **Weapon** ([auditory](/Traits.aspx?ID=16), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [visual](/Traits.aspx?ID=163)) When you cast a [polymorph](/Traits.aspx?ID=127) spell by activating the spike, your battle form is exceptionally fearsome. Each enemy in a 30-foot emanation must succeed at a DC 27 Will saving throw or become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure).
\n\n\n\n\n\n\r\n\r\n\r\nSaurian Spike\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nSaurian Spike (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe range of the scent and fear emanation are both 60 feet. The save DC is 28.\n\n\r\n\r\n\r\nSaurian Spike (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe range of the scent and fear emanation are both 60 feet. The scent is [precise](/Rules.aspx?ID=411) instead of imprecise, and creatures that fail their saves are frightened 2 (frightened 3 on a critical failure) with a DC 34 save.\n\n", "name": "Saurian Spike (Major)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe range of the scent and fear emanation are both 60 feet. The scent is precise instead of imprecise, and creatures that fail their saves are …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 128 1.1", "speed": {}, "spell_markdown": "", "summary": "The range of the scent and fear emanation are both 60 feet. The scent is precise instead of imprecise, and creatures that fail their saves are …", "summary_markdown": "The range of the scent and fear emanation are both 60 feet. The scent is precise instead of imprecise, and creatures that fail their saves are …", "text": " Saurian Spike Source Treasure Vault pg. 128 1.1 Usage affixed to armor or a weapon --- This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often feels a sudden surge in power and confidence. Armor You gain imprecise scent with a range of 30 feet. Weapon (auditory, emotion, fear, visual) When you cast a polymorph spell by activating the spike, your battle form is exceptionally fearsome. Each enemy in a 30-foot emanation must succeed at a DC 27 Will saving throw or become frightened 1 (frightened 2 on a critical failure). <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Saurian Spike Source Treasure Vault pg. 128 1.1 Price 700 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Saurian Spike (Greater) Source Treasure Vault pg. 128 1.1 Price 1,400 gp --- The range of the scent and fear emanation are both 60 feet. The save DC is 28. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Saurian Spike (Major) Source Treasure Vault pg. 128 1.1 Price 6,500 gp --- The range of the scent and fear emanation are both 60 feet. The scent is precise instead of imprecise, and creatures that fail their saves are frightened 2 (frightened 3 on a critical failure) with a DC 34 save.\n", "trait": [ "Magical", "Spellheart", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Spellheart", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2240", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2241", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vigilant Eye](/Equipment.aspx?ID=2241)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, scanning its bearer's surroundings. \n
  • **Armor** ([revelation](/Traits.aspx?ID=138)) You aren't [flat-footed](/Conditions.aspx?ID=16) to [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) creatures of the eye's level or lower, or creatures of the eye's level or lower using surprise attack, though you can still be flanked.
  • **Weapon** When you make a Strike with the weapon against a target that's [concealed](/Conditions.aspx?ID=4), hidden, or undetected, the DC of your flat check to target it is 4 if the target is concealed or 10 if it's hidden or undetected.
\n\n\n\n\n\n\r\n\r\n\r\nVigilant Eye\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nVigilant Eye (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC if the eye is affixed to a weapon is 3 if the target is concealed or 9 if it's hidden.\n\n\r\n\r\n\r\nVigilant Eye (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC if the eye is affixed to a weapon is 2 if the target is concealed or 8 if it's hidden.\n\n\n\n", "name": "Vigilant Eye", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, …", "summary_markdown": "Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, …", "text": " Vigilant Eye Source Treasure Vault pg. 129 1.1 Usage affixed to armor or a weapon --- Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, scanning its bearer's surroundings. Armor (revelation) You aren't flat-footed to hidden or undetected creatures of the eye's level or lower, or creatures of the eye's level or lower using surprise attack, though you can still be flanked. Weapon When you make a Strike with the weapon against a target that's concealed, hidden, or undetected, the DC of your flat check to target it is 4 if the target is concealed or 10 if it's hidden or undetected. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Vigilant Eye Source Treasure Vault pg. 129 1.1 Price 650 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Vigilant Eye (Greater) Source Treasure Vault pg. 129 1.1 Price 1,250 gp --- The flat check DC if the eye is affixed to a weapon is 3 if the target is concealed or 9 if it's hidden. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Vigilant Eye (Major) Source Treasure Vault pg. 129 1.1 Price 2,700 gp --- The flat check DC if the eye is affixed to a weapon is 2 if the target is concealed or 8 if it's hidden.\n", "trait": [ "Divination", "Magical", "Spellheart" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Divination", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2241", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2241-1977", "item_category": "Spellhearts", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vigilant Eye](/Equipment.aspx?ID=2241)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, scanning its bearer's surroundings. \n
  • **Armor** ([revelation](/Traits.aspx?ID=138)) You aren't [flat-footed](/Conditions.aspx?ID=16) to [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) creatures of the eye's level or lower, or creatures of the eye's level or lower using surprise attack, though you can still be flanked.
  • **Weapon** When you make a Strike with the weapon against a target that's [concealed](/Conditions.aspx?ID=4), hidden, or undetected, the DC of your flat check to target it is 4 if the target is concealed or 10 if it's hidden or undetected.
\n\n\n\n\n\n\r\n\r\n\r\nVigilant Eye\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nVigilant Eye (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC if the eye is affixed to a weapon is 3 if the target is concealed or 9 if it's hidden.\n\n\r\n\r\n\r\nVigilant Eye (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC if the eye is affixed to a weapon is 2 if the target is concealed or 8 if it's hidden.\n\n\n\n", "name": "Vigilant Eye", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Vigilant Eye Source Treasure Vault pg. 129 1.1 Usage affixed to armor or a weapon --- Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, scanning its bearer's surroundings. Armor (revelation) You aren't flat-footed to hidden or undetected creatures of the eye's level or lower, or creatures of the eye's level or lower using surprise attack, though you can still be flanked. Weapon When you make a Strike with the weapon against a target that's concealed, hidden, or undetected, the DC of your flat check to target it is 4 if the target is concealed or 10 if it's hidden or undetected. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Vigilant Eye Source Treasure Vault pg. 129 1.1 Price 650 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Vigilant Eye (Greater) Source Treasure Vault pg. 129 1.1 Price 1,250 gp --- The flat check DC if the eye is affixed to a weapon is 3 if the target is concealed or 9 if it's hidden. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Vigilant Eye (Major) Source Treasure Vault pg. 129 1.1 Price 2,700 gp --- The flat check DC if the eye is affixed to a weapon is 2 if the target is concealed or 8 if it's hidden.\n", "trait": [ "Divination", "Magical", "Spellheart" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Divination", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2241", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2241-1978", "item_category": "Spellhearts", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vigilant Eye](/Equipment.aspx?ID=2241)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, scanning its bearer's surroundings. \n
  • **Armor** ([revelation](/Traits.aspx?ID=138)) You aren't [flat-footed](/Conditions.aspx?ID=16) to [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) creatures of the eye's level or lower, or creatures of the eye's level or lower using surprise attack, though you can still be flanked.
  • **Weapon** When you make a Strike with the weapon against a target that's [concealed](/Conditions.aspx?ID=4), hidden, or undetected, the DC of your flat check to target it is 4 if the target is concealed or 10 if it's hidden or undetected.
\n\n\n\n\n\n\r\n\r\n\r\nVigilant Eye\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nVigilant Eye (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC if the eye is affixed to a weapon is 3 if the target is concealed or 9 if it's hidden.\n\n\r\n\r\n\r\nVigilant Eye (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC if the eye is affixed to a weapon is 2 if the target is concealed or 8 if it's hidden.\n\n\n\n", "name": "Vigilant Eye (Greater)", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe flat check DC if the eye is affixed to a weapon is 3 if the target is concealed or 9 if it's hidden. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1", "speed": {}, "spell_markdown": "", "summary": "The flat check DC if the eye is affixed to a weapon is 3 if the target is concealed or 9 if it's hidden. ", "summary_markdown": "The flat check DC if the eye is affixed to a weapon is 3 if the target is concealed or 9 if it's hidden. ", "text": " Vigilant Eye Source Treasure Vault pg. 129 1.1 Usage affixed to armor or a weapon --- Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, scanning its bearer's surroundings. Armor (revelation) You aren't flat-footed to hidden or undetected creatures of the eye's level or lower, or creatures of the eye's level or lower using surprise attack, though you can still be flanked. Weapon When you make a Strike with the weapon against a target that's concealed, hidden, or undetected, the DC of your flat check to target it is 4 if the target is concealed or 10 if it's hidden or undetected. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Vigilant Eye Source Treasure Vault pg. 129 1.1 Price 650 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Vigilant Eye (Greater) Source Treasure Vault pg. 129 1.1 Price 1,250 gp --- The flat check DC if the eye is affixed to a weapon is 3 if the target is concealed or 9 if it's hidden. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Vigilant Eye (Major) Source Treasure Vault pg. 129 1.1 Price 2,700 gp --- The flat check DC if the eye is affixed to a weapon is 2 if the target is concealed or 8 if it's hidden.\n", "trait": [ "Divination", "Magical", "Spellheart" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Divination", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2241", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2241-1979", "item_category": "Spellhearts", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Vigilant Eye](/Equipment.aspx?ID=2241)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, scanning its bearer's surroundings. \n
  • **Armor** ([revelation](/Traits.aspx?ID=138)) You aren't [flat-footed](/Conditions.aspx?ID=16) to [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) creatures of the eye's level or lower, or creatures of the eye's level or lower using surprise attack, though you can still be flanked.
  • **Weapon** When you make a Strike with the weapon against a target that's [concealed](/Conditions.aspx?ID=4), hidden, or undetected, the DC of your flat check to target it is 4 if the target is concealed or 10 if it's hidden or undetected.
\n\n\n\n\n\n\r\n\r\n\r\nVigilant Eye\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 650 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nVigilant Eye (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC if the eye is affixed to a weapon is 3 if the target is concealed or 9 if it's hidden.\n\n\r\n\r\n\r\nVigilant Eye (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe flat check DC if the eye is affixed to a weapon is 2 if the target is concealed or 8 if it's hidden.\n\n\n\n", "name": "Vigilant Eye (Major)", "pfs": "Standard", "price": 270000, "price_raw": "2,700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\r\n\r\n**Price** 2,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe flat check DC if the eye is affixed to a weapon is 2 if the target is concealed or 8 if it's hidden. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1", "speed": {}, "spell_markdown": "", "summary": "The flat check DC if the eye is affixed to a weapon is 2 if the target is concealed or 8 if it's hidden. ", "summary_markdown": "The flat check DC if the eye is affixed to a weapon is 2 if the target is concealed or 8 if it's hidden. ", "text": " Vigilant Eye Source Treasure Vault pg. 129 1.1 Usage affixed to armor or a weapon --- Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, scanning its bearer's surroundings. Armor (revelation) You aren't flat-footed to hidden or undetected creatures of the eye's level or lower, or creatures of the eye's level or lower using surprise attack, though you can still be flanked. Weapon When you make a Strike with the weapon against a target that's concealed, hidden, or undetected, the DC of your flat check to target it is 4 if the target is concealed or 10 if it's hidden or undetected. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Vigilant Eye Source Treasure Vault pg. 129 1.1 Price 650 gp --- <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Vigilant Eye (Greater) Source Treasure Vault pg. 129 1.1 Price 1,250 gp --- The flat check DC if the eye is affixed to a weapon is 3 if the target is concealed or 9 if it's hidden. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Vigilant Eye (Major) Source Treasure Vault pg. 129 1.1 Price 2,700 gp --- The flat check DC if the eye is affixed to a weapon is 2 if the target is concealed or 8 if it's hidden.\n", "trait": [ "Divination", "Magical", "Spellheart" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Divination", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2241", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2242", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Warding Statuette](/Equipment.aspx?ID=2242)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13. \n
  • **Armor** You gain resistance 1 against ranged weapon attacks.
  • **Weapon** When you hit with a Strike using the affixed weapon, or when a spell effect you created by activating the statuette hits with a Strike, you can choose a creature adjacent to the creature that was hit. That creature gains a +1 status bonus to AC until the start of your next turn. No more than one creature can benefit from this each turn.
\n\n\n\n\n\n\r\n\r\n\r\nWarding Statuette\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nWarding Statuette (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 2,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5 when affixed to armor, and the spell attack roll is +20.\n\n\n\n", "name": "Warding Statuette", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The …", "summary_markdown": "This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The …", "text": " Warding Statuette Source Treasure Vault pg. 129 1.1 Usage affixed to armor or a weapon --- This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13. Armor You gain resistance 1 against ranged weapon attacks. Weapon When you hit with a Strike using the affixed weapon, or when a spell effect you created by activating the statuette hits with a Strike, you can choose a creature adjacent to the creature that was hit. That creature gains a +1 status bonus to AC until the start of your next turn. No more than one creature can benefit from this each turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Warding Statuette Source Treasure Vault pg. 129 1.1 Price 325 gp --- <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Warding Statuette (Greater) Source Treasure Vault pg. 129 1.1 Price 2,600 gp --- The resistance is 5 when affixed to armor, and the spell attack roll is +20.\n", "trait": [ "Abjuration", "Force", "Magical", "Spellheart" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Abjuration", "Force", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2242", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2242-1980", "item_category": "Spellhearts", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Warding Statuette](/Equipment.aspx?ID=2242)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13. \n
  • **Armor** You gain resistance 1 against ranged weapon attacks.
  • **Weapon** When you hit with a Strike using the affixed weapon, or when a spell effect you created by activating the statuette hits with a Strike, you can choose a creature adjacent to the creature that was hit. That creature gains a +1 status bonus to AC until the start of your next turn. No more than one creature can benefit from this each turn.
\n\n\n\n\n\n\r\n\r\n\r\nWarding Statuette\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nWarding Statuette (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 2,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5 when affixed to armor, and the spell attack roll is +20.\n\n\n\n", "name": "Warding Statuette", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Warding Statuette Source Treasure Vault pg. 129 1.1 Usage affixed to armor or a weapon --- This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13. Armor You gain resistance 1 against ranged weapon attacks. Weapon When you hit with a Strike using the affixed weapon, or when a spell effect you created by activating the statuette hits with a Strike, you can choose a creature adjacent to the creature that was hit. That creature gains a +1 status bonus to AC until the start of your next turn. No more than one creature can benefit from this each turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Warding Statuette Source Treasure Vault pg. 129 1.1 Price 325 gp --- <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Warding Statuette (Greater) Source Treasure Vault pg. 129 1.1 Price 2,600 gp --- The resistance is 5 when affixed to armor, and the spell attack roll is +20.\n", "trait": [ "Abjuration", "Force", "Magical", "Spellheart" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Abjuration", "Force", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2242", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2242-1981", "item_category": "Spellhearts", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Warding Statuette](/Equipment.aspx?ID=2242)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13. \n
  • **Armor** You gain resistance 1 against ranged weapon attacks.
  • **Weapon** When you hit with a Strike using the affixed weapon, or when a spell effect you created by activating the statuette hits with a Strike, you can choose a creature adjacent to the creature that was hit. That creature gains a +1 status bonus to AC until the start of your next turn. No more than one creature can benefit from this each turn.
\n\n\n\n\n\n\r\n\r\n\r\nWarding Statuette\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 325 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nWarding Statuette (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 2,600 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5 when affixed to armor, and the spell attack roll is +20.\n\n\n\n", "name": "Warding Statuette (Greater)", "pfs": "Standard", "price": 260000, "price_raw": "2,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\r\n\r\n**Price** 2,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance is 5 when affixed to armor, and the spell attack roll is +20. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance is 5 when affixed to armor, and the spell attack roll is +20. ", "summary_markdown": "The resistance is 5 when affixed to armor, and the spell attack roll is +20. ", "text": " Warding Statuette Source Treasure Vault pg. 129 1.1 Usage affixed to armor or a weapon --- This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13. Armor You gain resistance 1 against ranged weapon attacks. Weapon When you hit with a Strike using the affixed weapon, or when a spell effect you created by activating the statuette hits with a Strike, you can choose a creature adjacent to the creature that was hit. That creature gains a +1 status bonus to AC until the start of your next turn. No more than one creature can benefit from this each turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Warding Statuette Source Treasure Vault pg. 129 1.1 Price 325 gp --- <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Warding Statuette (Greater) Source Treasure Vault pg. 129 1.1 Price 2,600 gp --- The resistance is 5 when affixed to armor, and the spell attack roll is +20.\n", "trait": [ "Abjuration", "Force", "Magical", "Spellheart" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Abjuration", "Force", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2242", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2243", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wyrm Claw](/Equipment.aspx?ID=2243)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose [metallic dragons](/MonsterFamilies.aspx?ID=35). \n
  • **Armor** After you cast a [conjuration](/MonsterFamilies.aspx?ID=86) spell by activating the _wyrm claw_, you gain resistance 5 to acid, cold, electricity, and fire for the next minute.
  • **Weapon** After you cast a conjuration spell by activating the claw, you gain a Breath Weapon activity that takes 2 actions and deals 6d6 damage with a DC 28 [basic](/Rules.aspx?ID=329) Reflex save. Choose the area and type of damage when you use Breath Weapon: a 30-foot line that deals acid, electricity, or fire, or a 15-foot cone that deals cold or fire. You can use this activity once before the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nWyrm Claw\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nWyrm Claw (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, and damage from Breath Weapon when affixed to a weapon is 9d6 (DC 34).\n\n\r\n\r\n\r\nWyrm Claw (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 15, and damage from Breath Weapon when affixed to a weapon is 12d6 (DC 41).\n\n", "name": "Wyrm Claw", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose metallic dragons . …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose metallic dragons . …", "summary_markdown": "The tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose metallic dragons . …", "text": " Wyrm Claw Source Treasure Vault pg. 129 1.1 Usage affixed to armor or a weapon --- The tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose metallic dragons. Armor After you cast a conjuration spell by activating the wyrm claw , you gain resistance 5 to acid, cold, electricity, and fire for the next minute. Weapon After you cast a conjuration spell by activating the claw, you gain a Breath Weapon activity that takes 2 actions and deals 6d6 damage with a DC 28 basic Reflex save. Choose the area and type of damage when you use Breath Weapon: a 30-foot line that deals acid, electricity, or fire, or a 15-foot cone that deals cold or fire. You can use this activity once before the end of your next turn. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wyrm Claw Source Treasure Vault pg. 129 1.1 Price 1,000 gp --- <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wyrm Claw (Greater) Source Treasure Vault pg. 129 1.1 Price 6,500 gp --- Resistance when affixed to armor is 10, and damage from Breath Weapon when affixed to a weapon is 9d6 (DC 34). <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wyrm Claw (Major) Source Treasure Vault pg. 129 1.1 Price 40,000 gp --- Resistance when affixed to armor is 15, and damage from Breath Weapon when affixed to a weapon is 12d6 (DC 41).\n", "trait": [ "Conjuration", "Magical", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2243", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2243-1982", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wyrm Claw](/Equipment.aspx?ID=2243)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose [metallic dragons](/MonsterFamilies.aspx?ID=35). \n
  • **Armor** After you cast a [conjuration](/MonsterFamilies.aspx?ID=86) spell by activating the _wyrm claw_, you gain resistance 5 to acid, cold, electricity, and fire for the next minute.
  • **Weapon** After you cast a conjuration spell by activating the claw, you gain a Breath Weapon activity that takes 2 actions and deals 6d6 damage with a DC 28 [basic](/Rules.aspx?ID=329) Reflex save. Choose the area and type of damage when you use Breath Weapon: a 30-foot line that deals acid, electricity, or fire, or a 15-foot cone that deals cold or fire. You can use this activity once before the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nWyrm Claw\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nWyrm Claw (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, and damage from Breath Weapon when affixed to a weapon is 9d6 (DC 34).\n\n\r\n\r\n\r\nWyrm Claw (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 15, and damage from Breath Weapon when affixed to a weapon is 12d6 (DC 41).\n\n", "name": "Wyrm Claw", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1", "speed": {}, "spell_markdown": "", "summary": "", "summary_markdown": "", "text": " Wyrm Claw Source Treasure Vault pg. 129 1.1 Usage affixed to armor or a weapon --- The tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose metallic dragons. Armor After you cast a conjuration spell by activating the wyrm claw , you gain resistance 5 to acid, cold, electricity, and fire for the next minute. Weapon After you cast a conjuration spell by activating the claw, you gain a Breath Weapon activity that takes 2 actions and deals 6d6 damage with a DC 28 basic Reflex save. Choose the area and type of damage when you use Breath Weapon: a 30-foot line that deals acid, electricity, or fire, or a 15-foot cone that deals cold or fire. You can use this activity once before the end of your next turn. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wyrm Claw Source Treasure Vault pg. 129 1.1 Price 1,000 gp --- <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wyrm Claw (Greater) Source Treasure Vault pg. 129 1.1 Price 6,500 gp --- Resistance when affixed to armor is 10, and damage from Breath Weapon when affixed to a weapon is 9d6 (DC 34). <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wyrm Claw (Major) Source Treasure Vault pg. 129 1.1 Price 40,000 gp --- Resistance when affixed to armor is 15, and damage from Breath Weapon when affixed to a weapon is 12d6 (DC 41).\n", "trait": [ "Conjuration", "Magical", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2243", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2243-1983", "item_category": "Spellhearts", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wyrm Claw](/Equipment.aspx?ID=2243)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose [metallic dragons](/MonsterFamilies.aspx?ID=35). \n
  • **Armor** After you cast a [conjuration](/MonsterFamilies.aspx?ID=86) spell by activating the _wyrm claw_, you gain resistance 5 to acid, cold, electricity, and fire for the next minute.
  • **Weapon** After you cast a conjuration spell by activating the claw, you gain a Breath Weapon activity that takes 2 actions and deals 6d6 damage with a DC 28 [basic](/Rules.aspx?ID=329) Reflex save. Choose the area and type of damage when you use Breath Weapon: a 30-foot line that deals acid, electricity, or fire, or a 15-foot cone that deals cold or fire. You can use this activity once before the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nWyrm Claw\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nWyrm Claw (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, and damage from Breath Weapon when affixed to a weapon is 9d6 (DC 34).\n\n\r\n\r\n\r\nWyrm Claw (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 15, and damage from Breath Weapon when affixed to a weapon is 12d6 (DC 41).\n\n", "name": "Wyrm Claw (Greater)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 10, and damage from Breath Weapon when affixed to a weapon is 9d6 (DC 34). \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 10, and damage from Breath Weapon when affixed to a weapon is 9d6 (DC 34). ", "summary_markdown": "Resistance when affixed to armor is 10, and damage from Breath Weapon when affixed to a weapon is 9d6 (DC 34). ", "text": " Wyrm Claw Source Treasure Vault pg. 129 1.1 Usage affixed to armor or a weapon --- The tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose metallic dragons. Armor After you cast a conjuration spell by activating the wyrm claw , you gain resistance 5 to acid, cold, electricity, and fire for the next minute. Weapon After you cast a conjuration spell by activating the claw, you gain a Breath Weapon activity that takes 2 actions and deals 6d6 damage with a DC 28 basic Reflex save. Choose the area and type of damage when you use Breath Weapon: a 30-foot line that deals acid, electricity, or fire, or a 15-foot cone that deals cold or fire. You can use this activity once before the end of your next turn. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wyrm Claw Source Treasure Vault pg. 129 1.1 Price 1,000 gp --- <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wyrm Claw (Greater) Source Treasure Vault pg. 129 1.1 Price 6,500 gp --- Resistance when affixed to armor is 10, and damage from Breath Weapon when affixed to a weapon is 9d6 (DC 34). <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wyrm Claw (Major) Source Treasure Vault pg. 129 1.1 Price 40,000 gp --- Resistance when affixed to armor is 15, and damage from Breath Weapon when affixed to a weapon is 12d6 (DC 41).\n", "trait": [ "Conjuration", "Magical", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2243", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2243-1984", "item_category": "Spellhearts", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wyrm Claw](/Equipment.aspx?ID=2243)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose [metallic dragons](/MonsterFamilies.aspx?ID=35). \n
  • **Armor** After you cast a [conjuration](/MonsterFamilies.aspx?ID=86) spell by activating the _wyrm claw_, you gain resistance 5 to acid, cold, electricity, and fire for the next minute.
  • **Weapon** After you cast a conjuration spell by activating the claw, you gain a Breath Weapon activity that takes 2 actions and deals 6d6 damage with a DC 28 [basic](/Rules.aspx?ID=329) Reflex save. Choose the area and type of damage when you use Breath Weapon: a 30-foot line that deals acid, electricity, or fire, or a 15-foot cone that deals cold or fire. You can use this activity once before the end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nWyrm Claw\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\n\n\r\n\r\n\r\nWyrm Claw (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, and damage from Breath Weapon when affixed to a weapon is 9d6 (DC 34).\n\n\r\n\r\n\r\nWyrm Claw (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 15, and damage from Breath Weapon when affixed to a weapon is 12d6 (DC 41).\n\n", "name": "Wyrm Claw (Major)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 15, and damage from Breath Weapon when affixed to a weapon is 12d6 (DC 41). \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 129 1.1", "speed": {}, "spell_markdown": "", "summary": "Resistance when affixed to armor is 15, and damage from Breath Weapon when affixed to a weapon is 12d6 (DC 41). ", "summary_markdown": "Resistance when affixed to armor is 15, and damage from Breath Weapon when affixed to a weapon is 12d6 (DC 41). ", "text": " Wyrm Claw Source Treasure Vault pg. 129 1.1 Usage affixed to armor or a weapon --- The tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose metallic dragons. Armor After you cast a conjuration spell by activating the wyrm claw , you gain resistance 5 to acid, cold, electricity, and fire for the next minute. Weapon After you cast a conjuration spell by activating the claw, you gain a Breath Weapon activity that takes 2 actions and deals 6d6 damage with a DC 28 basic Reflex save. Choose the area and type of damage when you use Breath Weapon: a 30-foot line that deals acid, electricity, or fire, or a 15-foot cone that deals cold or fire. You can use this activity once before the end of your next turn. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wyrm Claw Source Treasure Vault pg. 129 1.1 Price 1,000 gp --- <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wyrm Claw (Greater) Source Treasure Vault pg. 129 1.1 Price 6,500 gp --- Resistance when affixed to armor is 10, and damage from Breath Weapon when affixed to a weapon is 9d6 (DC 34). <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wyrm Claw (Major) Source Treasure Vault pg. 129 1.1 Price 40,000 gp --- Resistance when affixed to armor is 15, and damage from Breath Weapon when affixed to a weapon is 12d6 (DC 41).\n", "trait": [ "Conjuration", "Magical", "Spellheart" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Spellheart](/Traits.aspx?ID=391)", "trait_raw": [ "Conjuration", "Magical", "Spellheart" ], "type": "Item", "url": "/Equipment.aspx?ID=2243", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2244", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Accursed Staff](/Equipment.aspx?ID=2244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIron strips line the body of an _accursed staff_, capping the bottom and folding into an intricate knot at the top. While wielding an _accursed staff_, you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the [curse](/Traits.aspx?ID=38) trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nAccursed Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_bane_](/Spells.aspx?ID=18), [_ill omen_](/Spells.aspx?ID=696)
  • **2nd** [_blood vendetta_](/Spells.aspx?ID=675), [_warrior's regret_](/Spells.aspx?ID=1030)
\r\n\r\n\r\nAccursed Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_claim curse_](/Spells.aspx?ID=884), [_cup of dust_](/Spells.aspx?ID=572)
  • **4th** [_outcast's curse_](/Spells.aspx?ID=211), [_remove curse_](/Spells.aspx?ID=250), _warrior's regret_
\r\n\r\n\r\nAccursed Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_inevitable disaster_](/Spells.aspx?ID=930), [_mariner's curse_](/Spells.aspx?ID=184)
  • **6th** [_blinding fury_](/Spells.aspx?ID=672), [_feeblemind_](/Spells.aspx?ID=112), _remove curse_
", "name": "Accursed Staff", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIron strips line the body of an accursed staff , capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Iron strips line the body of an accursed staff , capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff …", "summary_markdown": "Iron strips line the body of an accursed staff , capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff …", "text": " Accursed Staff Source Treasure Vault pg. 130 1.1 Usage held in 1 hand Bulk 1 --- Iron strips line the body of an accursed staff , capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff , you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Accursed Staff Source Treasure Vault pg. 130 1.1 Price 250 gp Bulk 1 --- Cantrip daze 1st bane , ill omen 2nd blood vendetta , warrior's regret <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Accursed Staff (Greater) Source Treasure Vault pg. 130 1.1 Price 900 gp Bulk 1 --- 3rd claim curse , cup of dust 4th outcast's curse , remove curse , warrior's regret <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Accursed Staff (Major) Source Treasure Vault pg. 130 1.1 Price 4,000 gp Bulk 1 --- 5th inevitable disaster , mariner's curse 6th blinding fury , feeblemind , remove curse ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2244", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2244-1985", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Accursed Staff](/Equipment.aspx?ID=2244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIron strips line the body of an _accursed staff_, capping the bottom and folding into an intricate knot at the top. While wielding an _accursed staff_, you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the [curse](/Traits.aspx?ID=38) trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nAccursed Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_bane_](/Spells.aspx?ID=18), [_ill omen_](/Spells.aspx?ID=696)
  • **2nd** [_blood vendetta_](/Spells.aspx?ID=675), [_warrior's regret_](/Spells.aspx?ID=1030)
\r\n\r\n\r\nAccursed Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_claim curse_](/Spells.aspx?ID=884), [_cup of dust_](/Spells.aspx?ID=572)
  • **4th** [_outcast's curse_](/Spells.aspx?ID=211), [_remove curse_](/Spells.aspx?ID=250), _warrior's regret_
\r\n\r\n\r\nAccursed Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_inevitable disaster_](/Spells.aspx?ID=930), [_mariner's curse_](/Spells.aspx?ID=184)
  • **6th** [_blinding fury_](/Spells.aspx?ID=672), [_feeblemind_](/Spells.aspx?ID=112), _remove curse_
", "name": "Accursed Staff", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip daze 1st bane , ill omen 2nd blood vendetta , warrior's regret \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip daze 1st bane , ill omen 2nd blood vendetta , warrior's regret ", "summary_markdown": " Cantrip daze 1st bane , ill omen 2nd blood vendetta , warrior's regret ", "text": " Accursed Staff Source Treasure Vault pg. 130 1.1 Usage held in 1 hand Bulk 1 --- Iron strips line the body of an accursed staff , capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff , you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Accursed Staff Source Treasure Vault pg. 130 1.1 Price 250 gp Bulk 1 --- Cantrip daze 1st bane , ill omen 2nd blood vendetta , warrior's regret <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Accursed Staff (Greater) Source Treasure Vault pg. 130 1.1 Price 900 gp Bulk 1 --- 3rd claim curse , cup of dust 4th outcast's curse , remove curse , warrior's regret <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Accursed Staff (Major) Source Treasure Vault pg. 130 1.1 Price 4,000 gp Bulk 1 --- 5th inevitable disaster , mariner's curse 6th blinding fury , feeblemind , remove curse ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2244", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2244-1986", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Accursed Staff](/Equipment.aspx?ID=2244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIron strips line the body of an _accursed staff_, capping the bottom and folding into an intricate knot at the top. While wielding an _accursed staff_, you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the [curse](/Traits.aspx?ID=38) trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nAccursed Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_bane_](/Spells.aspx?ID=18), [_ill omen_](/Spells.aspx?ID=696)
  • **2nd** [_blood vendetta_](/Spells.aspx?ID=675), [_warrior's regret_](/Spells.aspx?ID=1030)
\r\n\r\n\r\nAccursed Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_claim curse_](/Spells.aspx?ID=884), [_cup of dust_](/Spells.aspx?ID=572)
  • **4th** [_outcast's curse_](/Spells.aspx?ID=211), [_remove curse_](/Spells.aspx?ID=250), _warrior's regret_
\r\n\r\n\r\nAccursed Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_inevitable disaster_](/Spells.aspx?ID=930), [_mariner's curse_](/Spells.aspx?ID=184)
  • **6th** [_blinding fury_](/Spells.aspx?ID=672), [_feeblemind_](/Spells.aspx?ID=112), _remove curse_
", "name": "Accursed Staff (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd claim curse , cup of dust 4th outcast's curse , remove curse , warrior's regret \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1", "speed": {}, "spell_markdown": "", "summary": " 3rd claim curse , cup of dust 4th outcast's curse , remove curse , warrior's regret ", "summary_markdown": " 3rd claim curse , cup of dust 4th outcast's curse , remove curse , warrior's regret ", "text": " Accursed Staff Source Treasure Vault pg. 130 1.1 Usage held in 1 hand Bulk 1 --- Iron strips line the body of an accursed staff , capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff , you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Accursed Staff Source Treasure Vault pg. 130 1.1 Price 250 gp Bulk 1 --- Cantrip daze 1st bane , ill omen 2nd blood vendetta , warrior's regret <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Accursed Staff (Greater) Source Treasure Vault pg. 130 1.1 Price 900 gp Bulk 1 --- 3rd claim curse , cup of dust 4th outcast's curse , remove curse , warrior's regret <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Accursed Staff (Major) Source Treasure Vault pg. 130 1.1 Price 4,000 gp Bulk 1 --- 5th inevitable disaster , mariner's curse 6th blinding fury , feeblemind , remove curse ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2244", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2244-1987", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Accursed Staff](/Equipment.aspx?ID=2244)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIron strips line the body of an _accursed staff_, capping the bottom and folding into an intricate knot at the top. While wielding an _accursed staff_, you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the [curse](/Traits.aspx?ID=38) trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nAccursed Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_bane_](/Spells.aspx?ID=18), [_ill omen_](/Spells.aspx?ID=696)
  • **2nd** [_blood vendetta_](/Spells.aspx?ID=675), [_warrior's regret_](/Spells.aspx?ID=1030)
\r\n\r\n\r\nAccursed Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_claim curse_](/Spells.aspx?ID=884), [_cup of dust_](/Spells.aspx?ID=572)
  • **4th** [_outcast's curse_](/Spells.aspx?ID=211), [_remove curse_](/Spells.aspx?ID=250), _warrior's regret_
\r\n\r\n\r\nAccursed Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_inevitable disaster_](/Spells.aspx?ID=930), [_mariner's curse_](/Spells.aspx?ID=184)
  • **6th** [_blinding fury_](/Spells.aspx?ID=672), [_feeblemind_](/Spells.aspx?ID=112), _remove curse_
", "name": "Accursed Staff (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th inevitable disaster , mariner's curse 6th blinding fury , feeblemind , remove curse \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1", "speed": {}, "spell_markdown": "", "summary": " 5th inevitable disaster , mariner's curse 6th blinding fury , feeblemind , remove curse ", "summary_markdown": " 5th inevitable disaster , mariner's curse 6th blinding fury , feeblemind , remove curse ", "text": " Accursed Staff Source Treasure Vault pg. 130 1.1 Usage held in 1 hand Bulk 1 --- Iron strips line the body of an accursed staff , capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff , you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Accursed Staff Source Treasure Vault pg. 130 1.1 Price 250 gp Bulk 1 --- Cantrip daze 1st bane , ill omen 2nd blood vendetta , warrior's regret <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Accursed Staff (Greater) Source Treasure Vault pg. 130 1.1 Price 900 gp Bulk 1 --- 3rd claim curse , cup of dust 4th outcast's curse , remove curse , warrior's regret <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Accursed Staff (Major) Source Treasure Vault pg. 130 1.1 Price 4,000 gp Bulk 1 --- 5th inevitable disaster , mariner's curse 6th blinding fury , feeblemind , remove curse ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2244", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2245", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Beast Staff](/Equipment.aspx?ID=2245)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a _+1 [striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_. While wielding the staff while you have it prepared, you're affected by [_speak with animals_](/Spells.aspx?ID=293). If you have [Wild Empathy](/Classes.aspx?ID=6), you gain a +1 circumstance bonus on checks using it. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBeast Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_gouging claw_](/Spells.aspx?ID=920)
  • **1st** [_magic fang_](/Spells.aspx?ID=179), [_pest form_](/Spells.aspx?ID=217)
  • **2nd** [_animal form_](/Spells.aspx?ID=10), [_enlarge_](/Spells.aspx?ID=102)
\r\n\r\n\r\nBeast Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 striking staff_. The circumstance bonus if you have Wild Empathy is +2. \n
  • **3rd** _animal form_, [_insect form_](/Spells.aspx?ID=163)
  • **4th** _animal form_, [_bestial curse_](/Spells.aspx?ID=670), _insect form_, _pest form_
\r\n\r\n\r\nBeast Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 6,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 greater striking staff_. The circumstance bonus if you have Wild Empathy is +2. \n
  • **5th** _animal form_, _insect form_, [_moon frenzy_](/Spells.aspx?ID=203)
  • **6th** [_baleful polymorph_](/Spells.aspx?ID=17), _moon frenzy_
", "name": "Beast Staff", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +1 …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +1 …", "summary_markdown": "The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +1 …", "text": " Beast Staff Source Treasure Vault pg. 130 1.1 Usage held in 1 hand Bulk 1 --- The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +1 striking staff . While wielding the staff while you have it prepared, you're affected by speak with animals . If you have Wild Empathy, you gain a +1 circumstance bonus on checks using it. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Beast Staff Source Treasure Vault pg. 130 1.1 Price 340 gp Bulk 1 --- Cantrip gouging claw 1st magic fang , pest form 2nd animal form , enlarge <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Beast Staff (Greater) Source Treasure Vault pg. 130 1.1 Price 1,400 gp Bulk 1 --- Used as a weapon, the staff is a +2 striking staff . The circumstance bonus if you have Wild Empathy is +2. 3rd animal form , insect form 4th animal form , bestial curse , insect form , pest form <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Beast Staff (Major) Source Treasure Vault pg. 130 1.1 Price 6,250 gp Bulk 1 --- Used as a weapon, the staff is a +2 greater striking staff . The circumstance bonus if you have Wild Empathy is +2. 5th animal form , insect form , moon frenzy 6th baleful polymorph , moon frenzy ", "trait": [ "Magical", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2245", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2245-1988", "item_category": "Staves", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Beast Staff](/Equipment.aspx?ID=2245)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a _+1 [striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_. While wielding the staff while you have it prepared, you're affected by [_speak with animals_](/Spells.aspx?ID=293). If you have [Wild Empathy](/Classes.aspx?ID=6), you gain a +1 circumstance bonus on checks using it. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBeast Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_gouging claw_](/Spells.aspx?ID=920)
  • **1st** [_magic fang_](/Spells.aspx?ID=179), [_pest form_](/Spells.aspx?ID=217)
  • **2nd** [_animal form_](/Spells.aspx?ID=10), [_enlarge_](/Spells.aspx?ID=102)
\r\n\r\n\r\nBeast Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 striking staff_. The circumstance bonus if you have Wild Empathy is +2. \n
  • **3rd** _animal form_, [_insect form_](/Spells.aspx?ID=163)
  • **4th** _animal form_, [_bestial curse_](/Spells.aspx?ID=670), _insect form_, _pest form_
\r\n\r\n\r\nBeast Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 6,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 greater striking staff_. The circumstance bonus if you have Wild Empathy is +2. \n
  • **5th** _animal form_, _insect form_, [_moon frenzy_](/Spells.aspx?ID=203)
  • **6th** [_baleful polymorph_](/Spells.aspx?ID=17), _moon frenzy_
", "name": "Beast Staff", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip gouging claw 1st magic fang , pest form 2nd animal form , enlarge \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip gouging claw 1st magic fang , pest form 2nd animal form , enlarge ", "summary_markdown": " Cantrip gouging claw 1st magic fang , pest form 2nd animal form , enlarge ", "text": " Beast Staff Source Treasure Vault pg. 130 1.1 Usage held in 1 hand Bulk 1 --- The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +1 striking staff . While wielding the staff while you have it prepared, you're affected by speak with animals . If you have Wild Empathy, you gain a +1 circumstance bonus on checks using it. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Beast Staff Source Treasure Vault pg. 130 1.1 Price 340 gp Bulk 1 --- Cantrip gouging claw 1st magic fang , pest form 2nd animal form , enlarge <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Beast Staff (Greater) Source Treasure Vault pg. 130 1.1 Price 1,400 gp Bulk 1 --- Used as a weapon, the staff is a +2 striking staff . The circumstance bonus if you have Wild Empathy is +2. 3rd animal form , insect form 4th animal form , bestial curse , insect form , pest form <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Beast Staff (Major) Source Treasure Vault pg. 130 1.1 Price 6,250 gp Bulk 1 --- Used as a weapon, the staff is a +2 greater striking staff . The circumstance bonus if you have Wild Empathy is +2. 5th animal form , insect form , moon frenzy 6th baleful polymorph , moon frenzy ", "trait": [ "Magical", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2245", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2245-1989", "item_category": "Staves", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Beast Staff](/Equipment.aspx?ID=2245)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a _+1 [striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_. While wielding the staff while you have it prepared, you're affected by [_speak with animals_](/Spells.aspx?ID=293). If you have [Wild Empathy](/Classes.aspx?ID=6), you gain a +1 circumstance bonus on checks using it. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBeast Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_gouging claw_](/Spells.aspx?ID=920)
  • **1st** [_magic fang_](/Spells.aspx?ID=179), [_pest form_](/Spells.aspx?ID=217)
  • **2nd** [_animal form_](/Spells.aspx?ID=10), [_enlarge_](/Spells.aspx?ID=102)
\r\n\r\n\r\nBeast Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 striking staff_. The circumstance bonus if you have Wild Empathy is +2. \n
  • **3rd** _animal form_, [_insect form_](/Spells.aspx?ID=163)
  • **4th** _animal form_, [_bestial curse_](/Spells.aspx?ID=670), _insect form_, _pest form_
\r\n\r\n\r\nBeast Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 6,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 greater striking staff_. The circumstance bonus if you have Wild Empathy is +2. \n
  • **5th** _animal form_, _insect form_, [_moon frenzy_](/Spells.aspx?ID=203)
  • **6th** [_baleful polymorph_](/Spells.aspx?ID=17), _moon frenzy_
", "name": "Beast Staff (Greater)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsed as a weapon, the staff is a +2 striking staff . The circumstance bonus if you have Wild Empathy is +2. 3rd animal form , insect form …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1", "speed": {}, "spell_markdown": "", "summary": "Used as a weapon, the staff is a +2 striking staff . The circumstance bonus if you have Wild Empathy is +2. 3rd animal form , insect form …", "summary_markdown": "Used as a weapon, the staff is a +2 striking staff . The circumstance bonus if you have Wild Empathy is +2. 3rd animal form , insect form …", "text": " Beast Staff Source Treasure Vault pg. 130 1.1 Usage held in 1 hand Bulk 1 --- The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +1 striking staff . While wielding the staff while you have it prepared, you're affected by speak with animals . If you have Wild Empathy, you gain a +1 circumstance bonus on checks using it. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Beast Staff Source Treasure Vault pg. 130 1.1 Price 340 gp Bulk 1 --- Cantrip gouging claw 1st magic fang , pest form 2nd animal form , enlarge <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Beast Staff (Greater) Source Treasure Vault pg. 130 1.1 Price 1,400 gp Bulk 1 --- Used as a weapon, the staff is a +2 striking staff . The circumstance bonus if you have Wild Empathy is +2. 3rd animal form , insect form 4th animal form , bestial curse , insect form , pest form <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Beast Staff (Major) Source Treasure Vault pg. 130 1.1 Price 6,250 gp Bulk 1 --- Used as a weapon, the staff is a +2 greater striking staff . The circumstance bonus if you have Wild Empathy is +2. 5th animal form , insect form , moon frenzy 6th baleful polymorph , moon frenzy ", "trait": [ "Magical", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2245", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2245-1990", "item_category": "Staves", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Beast Staff](/Equipment.aspx?ID=2245)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a _+1 [striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_. While wielding the staff while you have it prepared, you're affected by [_speak with animals_](/Spells.aspx?ID=293). If you have [Wild Empathy](/Classes.aspx?ID=6), you gain a +1 circumstance bonus on checks using it. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBeast Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_gouging claw_](/Spells.aspx?ID=920)
  • **1st** [_magic fang_](/Spells.aspx?ID=179), [_pest form_](/Spells.aspx?ID=217)
  • **2nd** [_animal form_](/Spells.aspx?ID=10), [_enlarge_](/Spells.aspx?ID=102)
\r\n\r\n\r\nBeast Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 striking staff_. The circumstance bonus if you have Wild Empathy is +2. \n
  • **3rd** _animal form_, [_insect form_](/Spells.aspx?ID=163)
  • **4th** _animal form_, [_bestial curse_](/Spells.aspx?ID=670), _insect form_, _pest form_
\r\n\r\n\r\nBeast Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\n\n**Price** 6,250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 greater striking staff_. The circumstance bonus if you have Wild Empathy is +2. \n
  • **5th** _animal form_, _insect form_, [_moon frenzy_](/Spells.aspx?ID=203)
  • **6th** [_baleful polymorph_](/Spells.aspx?ID=17), _moon frenzy_
", "name": "Beast Staff (Major)", "pfs": "Standard", "price": 625000, "price_raw": "6,250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1\r\n\r\n**Price** 6,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsed as a weapon, the staff is a +2 greater striking staff . The circumstance bonus if you have Wild Empathy is +2. 5th animal form , insect …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 130 1.1", "speed": {}, "spell_markdown": "", "summary": "Used as a weapon, the staff is a +2 greater striking staff . The circumstance bonus if you have Wild Empathy is +2. 5th animal form , insect …", "summary_markdown": "Used as a weapon, the staff is a +2 greater striking staff . The circumstance bonus if you have Wild Empathy is +2. 5th animal form , insect …", "text": " Beast Staff Source Treasure Vault pg. 130 1.1 Usage held in 1 hand Bulk 1 --- The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. When used as a weapon, the staff is a +1 striking staff . While wielding the staff while you have it prepared, you're affected by speak with animals . If you have Wild Empathy, you gain a +1 circumstance bonus on checks using it. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Beast Staff Source Treasure Vault pg. 130 1.1 Price 340 gp Bulk 1 --- Cantrip gouging claw 1st magic fang , pest form 2nd animal form , enlarge <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Beast Staff (Greater) Source Treasure Vault pg. 130 1.1 Price 1,400 gp Bulk 1 --- Used as a weapon, the staff is a +2 striking staff . The circumstance bonus if you have Wild Empathy is +2. 3rd animal form , insect form 4th animal form , bestial curse , insect form , pest form <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Beast Staff (Major) Source Treasure Vault pg. 130 1.1 Price 6,250 gp Bulk 1 --- Used as a weapon, the staff is a +2 greater striking staff . The circumstance bonus if you have Wild Empathy is +2. 5th animal form , insect form , moon frenzy 6th baleful polymorph , moon frenzy ", "trait": [ "Magical", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2245", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2246", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Boreal Staff](/Equipment.aspx?ID=2246)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _boreal staff_ is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a _boreal staff_ is a _+1 [striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBoreal Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ray of frost_](/Spells.aspx?ID=245)
  • **1st** [_chilling spray_](/Spells.aspx?ID=678), [_snowball_](/Spells.aspx?ID=540)
  • **2nd** _chilling spray_, _snowball_
  • **3rd** _chilling spray_, [_elemental absorption_](/Spells.aspx?ID=901) (water only)
\r\n\r\n\r\nBoreal Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen used as a weapon, this is a _+2 striking [frost](/Equipment.aspx?ID=296) staff_. \n
  • **4th** _chilling spray_, [_ice storm_](/Spells.aspx?ID=695)
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), [_mantle of the frozen heart_](/Spells.aspx?ID=946)
\r\n\r\n\r\nBoreal Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen used as a weapon, this is a _+3 greater striking frost staff_. The additional cold damage from the activation ignores cold resistance. \n
  • **6th** _cone of cold_
  • **7th** _cone of cold_, [_frigid flurry_](/Spells.aspx?ID=916)
", "name": "Boreal Staff", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It …", "summary_markdown": "A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It …", "text": " Boreal Staff Source Treasure Vault pg. 131 1.1 Usage held in 1 hand Bulk 1 --- A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff . Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Boreal Staff Source Treasure Vault pg. 131 1.1 Price 500 gp Bulk 1 --- Cantrip ray of frost 1st chilling spray , snowball 2nd chilling spray , snowball 3rd chilling spray , elemental absorption (water only) <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Boreal Staff (Greater) Source Treasure Vault pg. 131 1.1 Price 2,750 gp Bulk 1 --- When used as a weapon, this is a +2 striking frost staff . 4th chilling spray , ice storm 5th cone of cold , mantle of the frozen heart <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Boreal Staff (Major) Source Treasure Vault pg. 131 1.1 Price 13,500 gp Bulk 1 --- When used as a weapon, this is a +3 greater striking frost staff . The additional cold damage from the activation ignores cold resistance. 6th cone of cold 7th cone of cold , frigid flurry ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2246", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2246-1991", "item_category": "Staves", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Boreal Staff](/Equipment.aspx?ID=2246)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _boreal staff_ is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a _boreal staff_ is a _+1 [striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBoreal Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ray of frost_](/Spells.aspx?ID=245)
  • **1st** [_chilling spray_](/Spells.aspx?ID=678), [_snowball_](/Spells.aspx?ID=540)
  • **2nd** _chilling spray_, _snowball_
  • **3rd** _chilling spray_, [_elemental absorption_](/Spells.aspx?ID=901) (water only)
\r\n\r\n\r\nBoreal Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen used as a weapon, this is a _+2 striking [frost](/Equipment.aspx?ID=296) staff_. \n
  • **4th** _chilling spray_, [_ice storm_](/Spells.aspx?ID=695)
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), [_mantle of the frozen heart_](/Spells.aspx?ID=946)
\r\n\r\n\r\nBoreal Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen used as a weapon, this is a _+3 greater striking frost staff_. The additional cold damage from the activation ignores cold resistance. \n
  • **6th** _cone of cold_
  • **7th** _cone of cold_, [_frigid flurry_](/Spells.aspx?ID=916)
", "name": "Boreal Staff", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip ray of frost 1st chilling spray , snowball 2nd chilling spray , snowball 3rd chilling spray , elemental …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip ray of frost 1st chilling spray , snowball 2nd chilling spray , snowball 3rd chilling spray , elemental …", "summary_markdown": " Cantrip ray of frost 1st chilling spray , snowball 2nd chilling spray , snowball 3rd chilling spray , elemental …", "text": " Boreal Staff Source Treasure Vault pg. 131 1.1 Usage held in 1 hand Bulk 1 --- A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff . Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Boreal Staff Source Treasure Vault pg. 131 1.1 Price 500 gp Bulk 1 --- Cantrip ray of frost 1st chilling spray , snowball 2nd chilling spray , snowball 3rd chilling spray , elemental absorption (water only) <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Boreal Staff (Greater) Source Treasure Vault pg. 131 1.1 Price 2,750 gp Bulk 1 --- When used as a weapon, this is a +2 striking frost staff . 4th chilling spray , ice storm 5th cone of cold , mantle of the frozen heart <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Boreal Staff (Major) Source Treasure Vault pg. 131 1.1 Price 13,500 gp Bulk 1 --- When used as a weapon, this is a +3 greater striking frost staff . The additional cold damage from the activation ignores cold resistance. 6th cone of cold 7th cone of cold , frigid flurry ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2246", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2246-1992", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Boreal Staff](/Equipment.aspx?ID=2246)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _boreal staff_ is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a _boreal staff_ is a _+1 [striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBoreal Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ray of frost_](/Spells.aspx?ID=245)
  • **1st** [_chilling spray_](/Spells.aspx?ID=678), [_snowball_](/Spells.aspx?ID=540)
  • **2nd** _chilling spray_, _snowball_
  • **3rd** _chilling spray_, [_elemental absorption_](/Spells.aspx?ID=901) (water only)
\r\n\r\n\r\nBoreal Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen used as a weapon, this is a _+2 striking [frost](/Equipment.aspx?ID=296) staff_. \n
  • **4th** _chilling spray_, [_ice storm_](/Spells.aspx?ID=695)
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), [_mantle of the frozen heart_](/Spells.aspx?ID=946)
\r\n\r\n\r\nBoreal Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen used as a weapon, this is a _+3 greater striking frost staff_. The additional cold damage from the activation ignores cold resistance. \n
  • **6th** _cone of cold_
  • **7th** _cone of cold_, [_frigid flurry_](/Spells.aspx?ID=916)
", "name": "Boreal Staff (Greater)", "pfs": "Standard", "price": 275000, "price_raw": "2,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\r\n\r\n**Price** 2,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen used as a weapon, this is a +2 striking frost staff . 4th chilling spray , ice storm 5th cone of cold , mantle of the frozen …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1", "speed": {}, "spell_markdown": "", "summary": "When used as a weapon, this is a +2 striking frost staff . 4th chilling spray , ice storm 5th cone of cold , mantle of the frozen …", "summary_markdown": "When used as a weapon, this is a +2 striking frost staff . 4th chilling spray , ice storm 5th cone of cold , mantle of the frozen …", "text": " Boreal Staff Source Treasure Vault pg. 131 1.1 Usage held in 1 hand Bulk 1 --- A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff . Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Boreal Staff Source Treasure Vault pg. 131 1.1 Price 500 gp Bulk 1 --- Cantrip ray of frost 1st chilling spray , snowball 2nd chilling spray , snowball 3rd chilling spray , elemental absorption (water only) <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Boreal Staff (Greater) Source Treasure Vault pg. 131 1.1 Price 2,750 gp Bulk 1 --- When used as a weapon, this is a +2 striking frost staff . 4th chilling spray , ice storm 5th cone of cold , mantle of the frozen heart <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Boreal Staff (Major) Source Treasure Vault pg. 131 1.1 Price 13,500 gp Bulk 1 --- When used as a weapon, this is a +3 greater striking frost staff . The additional cold damage from the activation ignores cold resistance. 6th cone of cold 7th cone of cold , frigid flurry ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2246", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2246-1993", "item_category": "Staves", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Boreal Staff](/Equipment.aspx?ID=2246)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _boreal staff_ is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a _boreal staff_ is a _+1 [striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBoreal Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_ray of frost_](/Spells.aspx?ID=245)
  • **1st** [_chilling spray_](/Spells.aspx?ID=678), [_snowball_](/Spells.aspx?ID=540)
  • **2nd** _chilling spray_, _snowball_
  • **3rd** _chilling spray_, [_elemental absorption_](/Spells.aspx?ID=901) (water only)
\r\n\r\n\r\nBoreal Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 2,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen used as a weapon, this is a _+2 striking [frost](/Equipment.aspx?ID=296) staff_. \n
  • **4th** _chilling spray_, [_ice storm_](/Spells.aspx?ID=695)
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), [_mantle of the frozen heart_](/Spells.aspx?ID=946)
\r\n\r\n\r\nBoreal Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nWhen used as a weapon, this is a _+3 greater striking frost staff_. The additional cold damage from the activation ignores cold resistance. \n
  • **6th** _cone of cold_
  • **7th** _cone of cold_, [_frigid flurry_](/Spells.aspx?ID=916)
", "name": "Boreal Staff (Major)", "pfs": "Standard", "price": 1350000, "price_raw": "13,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\r\n\r\n**Price** 13,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen used as a weapon, this is a +3 greater striking frost staff . The additional cold damage from the activation ignores cold resistance. 6th …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1", "speed": {}, "spell_markdown": "", "summary": "When used as a weapon, this is a +3 greater striking frost staff . The additional cold damage from the activation ignores cold resistance. 6th …", "summary_markdown": "When used as a weapon, this is a +3 greater striking frost staff . The additional cold damage from the activation ignores cold resistance. 6th …", "text": " Boreal Staff Source Treasure Vault pg. 131 1.1 Usage held in 1 hand Bulk 1 --- A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff . Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Boreal Staff Source Treasure Vault pg. 131 1.1 Price 500 gp Bulk 1 --- Cantrip ray of frost 1st chilling spray , snowball 2nd chilling spray , snowball 3rd chilling spray , elemental absorption (water only) <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Boreal Staff (Greater) Source Treasure Vault pg. 131 1.1 Price 2,750 gp Bulk 1 --- When used as a weapon, this is a +2 striking frost staff . 4th chilling spray , ice storm 5th cone of cold , mantle of the frozen heart <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Boreal Staff (Major) Source Treasure Vault pg. 131 1.1 Price 13,500 gp Bulk 1 --- When used as a weapon, this is a +3 greater striking frost staff . The additional cold damage from the activation ignores cold resistance. 6th cone of cold 7th cone of cold , frigid flurry ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2246", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2247", "item_category": "Staves", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Staff](/Equipment.aspx?ID=2247)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 14,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHeavenly radiance shines from an active _celestial staff,_ a golden staff capped with a pair of sculpted [angel's](/MonsterFamilies.aspx?ID=3) wings. Used as a weapon, the staff is a _+2 [greater striking](/Equipment.aspx?ID=280) [holy](/Equipment.aspx?ID=299) [staff](/Weapons.aspx?ID=12)_. While wielding a _celestial staff_, you gain a +1 circumstance bonus to saving throws against effects that have the [evil](/Traits.aspx?ID=64) trait and effects created by evil creatures. When you prepare this staff, if you're evil, you become [drained 1](/Conditions.aspx?ID=10) until your next daily preparations. \n\n \n
  • **Cantrip** [_divine lance_](/Spells.aspx?ID=84) (good only)
  • **1st** [_bless_](/Spells.aspx?ID=25), [_protection_](/Spells.aspx?ID=238)
  • **2nd** [_continual flame_](/Spells.aspx?ID=50), [_inner radiance torrent_](/Spells.aspx?ID=934)
  • **3rd** [_circle of protection_](/Spells.aspx?ID=38), [_sanctified ground_](/Spells.aspx?ID=265)
  • **4th** [_holy cascade_](/Spells.aspx?ID=151), _inner radiance torrent_
  • **5th** [_spiritual guardian_](/Spells.aspx?ID=305), [_summon celestial_](/Spells.aspx?ID=317)
  • **6th** _holy cascade_, _summon celestial_
  • **7th** [_angel form_](/Spells.aspx?ID=862), _inner radiance torrent_, _summon celestial_
\n\n**Craft Requirements** You're good. Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Celestial Staff", "pfs": "Standard", "price": 1400000, "price_raw": "14,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\r\n\r\n**Price** 14,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHeavenly radiance shines from an active celestial staff, a golden staff capped with a pair of sculpted angel's wings. Used as a weapon, the staff …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Heavenly radiance shines from an active celestial staff, a golden staff capped with a pair of sculpted angel's wings. Used as a weapon, the staff …", "summary_markdown": "Heavenly radiance shines from an active celestial staff, a golden staff capped with a pair of sculpted angel's wings. Used as a weapon, the staff …", "text": " Celestial Staff Source Treasure Vault pg. 131 1.1 Price 14,000 gp Usage held in 1 hand Bulk 1 --- Heavenly radiance shines from an active celestial staff, a golden staff capped with a pair of sculpted angel's wings. Used as a weapon, the staff is a +2 greater striking holy staff . While wielding a celestial staff , you gain a +1 circumstance bonus to saving throws against effects that have the evil trait and effects created by evil creatures. When you prepare this staff, if you're evil, you become drained 1 until your next daily preparations. Cantrip divine lance (good only) 1st bless , protection 2nd continual flame , inner radiance torrent 3rd circle of protection , sanctified ground 4th holy cascade , inner radiance torrent 5th spiritual guardian , summon celestial 6th holy cascade , summon celestial 7th angel form , inner radiance torrent , summon celestial Craft Requirements You're good. Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Good", "Magical", "Staff", "Transmutation", "Uncommon" ], "trait_markdown": "[Good](/Traits.aspx?ID=83), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Good", "Magical", "Staff", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2247", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2248", "item_category": "Staves", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Chronomancer Staff](/Equipment.aspx?ID=2248)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nClock faces and gears adorn the twisted iron shaft of a _chronomancer staff_, the hands of the clocks continually ticking or winding backward. Used as a weapon, the staff is a _+2 [greater striking](/Equipment.aspx?ID=280) [speed](/Equipment.aspx?ID=304) [staff](/Weapons.aspx?ID=12)_. While wielding this staff, you also gain a +1 circumstance bonus to initiative rolls. \n\n \n
  • **Cantrip** [_time sense_](/Spells.aspx?ID=1193)
  • **1st** [_déjà vu_](/Spells.aspx?ID=684), [_synchronize_](/Spells.aspx?ID=1013)
  • **2nd** [_loose time's arrow_](/Spells.aspx?ID=1185), _synchronize_
  • **3rd** [_day's weight_](/Spells.aspx?ID=891), [_haste_](/Spells.aspx?ID=147), [_slow_](/Spells.aspx?ID=289), [_time jump_](/Spells.aspx?ID=1019)
  • **4th** [_curse of lost time_](/Spells.aspx?ID=683)
  • **5th** [_quicken time_](/Spells.aspx?ID=1187), [_rewinding step_](/Spells.aspx?ID=985), [_stagnate time_](/Spells.aspx?ID=1188)
  • **6th** [_cast into time_](/Spells.aspx?ID=880), _day's weight_
  • **7th** [_time beacon_](/Spells.aspx?ID=592)
\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Chronomancer Staff", "pfs": "Standard", "price": 1500000, "price_raw": "15,000 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nClock faces and gears adorn the twisted iron shaft of a chronomancer staff , the hands of the clocks continually ticking or winding backward. Used …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Clock faces and gears adorn the twisted iron shaft of a chronomancer staff , the hands of the clocks continually ticking or winding backward. Used …", "summary_markdown": "Clock faces and gears adorn the twisted iron shaft of a chronomancer staff , the hands of the clocks continually ticking or winding backward. Used …", "text": " Chronomancer Staff Source Treasure Vault pg. 131 1.1 Price 15,000 gp Usage held in 1 hand Bulk 1 --- Clock faces and gears adorn the twisted iron shaft of a chronomancer staff , the hands of the clocks continually ticking or winding backward. Used as a weapon, the staff is a +2 greater striking speed staff . While wielding this staff, you also gain a +1 circumstance bonus to initiative rolls. Cantrip time sense 1st déjà vu , synchronize 2nd loose time's arrow , synchronize 3rd day's weight , haste , slow , time jump 4th curse of lost time 5th quicken time , rewinding step , stagnate time 6th cast into time , day's weight 7th time beacon Craft Requirements Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Divination", "Magical", "Rare", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Magical", "Rare", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2248", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2249", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Composer Staff](/Equipment.aspx?ID=2249)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _composer staff_ is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks made with it.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nComposer Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_haunting hymn_](/Spells.aspx?ID=924), [_summon instrument_](/Spells.aspx?ID=721)
  • **1st** [_concordant choir_](/Spells.aspx?ID=886)
\r\n\r\n\r\nComposer Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 480 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_sonata span_](/Spells.aspx?ID=998)
  • **3rd** _concordant choir_, [_roaring applause_](/Spells.aspx?ID=987), [_sculpt sound_](/Spells.aspx?ID=714)
\r\n\r\n\r\nComposer Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\n
  • **4th** [_infectious melody_](/Spells.aspx?ID=933)
  • **5th** _concordant choir_, _sculpt sound_
", "name": "Composer Staff", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In …\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In …", "summary_markdown": "A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In …", "text": " Composer Staff Source Treasure Vault pg. 131 1.1 Usage held in 1 hand Bulk 1 --- A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Composer Staff Source Treasure Vault pg. 131 1.1 Price 80 gp Bulk 1 --- Cantrip haunting hymn , summon instrument 1st concordant choir <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Composer Staff (Greater) Source Treasure Vault pg. 131 1.1 Price 480 gp Bulk 1 --- 2nd sonata span 3rd concordant choir , roaring applause , sculpt sound <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Composer Staff (Major) Source Treasure Vault pg. 131 1.1 Price 1,800 gp Bulk 1 --- The item bonus is +2. 4th infectious melody 5th concordant choir , sculpt sound ", "trait": [ "Enchantment", "Magical", "Staff" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Enchantment", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2249", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2249-1994", "item_category": "Staves", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Composer Staff](/Equipment.aspx?ID=2249)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _composer staff_ is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks made with it.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nComposer Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_haunting hymn_](/Spells.aspx?ID=924), [_summon instrument_](/Spells.aspx?ID=721)
  • **1st** [_concordant choir_](/Spells.aspx?ID=886)
\r\n\r\n\r\nComposer Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 480 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_sonata span_](/Spells.aspx?ID=998)
  • **3rd** _concordant choir_, [_roaring applause_](/Spells.aspx?ID=987), [_sculpt sound_](/Spells.aspx?ID=714)
\r\n\r\n\r\nComposer Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\n
  • **4th** [_infectious melody_](/Spells.aspx?ID=933)
  • **5th** _concordant choir_, _sculpt sound_
", "name": "Composer Staff", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip haunting hymn , summon instrument 1st concordant choir \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip haunting hymn , summon instrument 1st concordant choir ", "summary_markdown": " Cantrip haunting hymn , summon instrument 1st concordant choir ", "text": " Composer Staff Source Treasure Vault pg. 131 1.1 Usage held in 1 hand Bulk 1 --- A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Composer Staff Source Treasure Vault pg. 131 1.1 Price 80 gp Bulk 1 --- Cantrip haunting hymn , summon instrument 1st concordant choir <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Composer Staff (Greater) Source Treasure Vault pg. 131 1.1 Price 480 gp Bulk 1 --- 2nd sonata span 3rd concordant choir , roaring applause , sculpt sound <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Composer Staff (Major) Source Treasure Vault pg. 131 1.1 Price 1,800 gp Bulk 1 --- The item bonus is +2. 4th infectious melody 5th concordant choir , sculpt sound ", "trait": [ "Enchantment", "Magical", "Staff" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Enchantment", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2249", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2249-1995", "item_category": "Staves", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Composer Staff](/Equipment.aspx?ID=2249)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _composer staff_ is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks made with it.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nComposer Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_haunting hymn_](/Spells.aspx?ID=924), [_summon instrument_](/Spells.aspx?ID=721)
  • **1st** [_concordant choir_](/Spells.aspx?ID=886)
\r\n\r\n\r\nComposer Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 480 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_sonata span_](/Spells.aspx?ID=998)
  • **3rd** _concordant choir_, [_roaring applause_](/Spells.aspx?ID=987), [_sculpt sound_](/Spells.aspx?ID=714)
\r\n\r\n\r\nComposer Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\n
  • **4th** [_infectious melody_](/Spells.aspx?ID=933)
  • **5th** _concordant choir_, _sculpt sound_
", "name": "Composer Staff (Greater)", "pfs": "Standard", "price": 48000, "price_raw": "480 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\r\n\r\n**Price** 480 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd sonata span 3rd concordant choir , roaring applause , sculpt sound \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1", "speed": {}, "spell_markdown": "", "summary": " 2nd sonata span 3rd concordant choir , roaring applause , sculpt sound ", "summary_markdown": " 2nd sonata span 3rd concordant choir , roaring applause , sculpt sound ", "text": " Composer Staff Source Treasure Vault pg. 131 1.1 Usage held in 1 hand Bulk 1 --- A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Composer Staff Source Treasure Vault pg. 131 1.1 Price 80 gp Bulk 1 --- Cantrip haunting hymn , summon instrument 1st concordant choir <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Composer Staff (Greater) Source Treasure Vault pg. 131 1.1 Price 480 gp Bulk 1 --- 2nd sonata span 3rd concordant choir , roaring applause , sculpt sound <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Composer Staff (Major) Source Treasure Vault pg. 131 1.1 Price 1,800 gp Bulk 1 --- The item bonus is +2. 4th infectious melody 5th concordant choir , sculpt sound ", "trait": [ "Enchantment", "Magical", "Staff" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Enchantment", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2249", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2249-1996", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Composer Staff](/Equipment.aspx?ID=2249)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _composer staff_ is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks made with it.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nComposer Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_haunting hymn_](/Spells.aspx?ID=924), [_summon instrument_](/Spells.aspx?ID=721)
  • **1st** [_concordant choir_](/Spells.aspx?ID=886)
\r\n\r\n\r\nComposer Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 480 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_sonata span_](/Spells.aspx?ID=998)
  • **3rd** _concordant choir_, [_roaring applause_](/Spells.aspx?ID=987), [_sculpt sound_](/Spells.aspx?ID=714)
\r\n\r\n\r\nComposer Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.\n
  • **4th** [_infectious melody_](/Spells.aspx?ID=933)
  • **5th** _concordant choir_, _sculpt sound_
", "name": "Composer Staff (Major)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2. 4th infectious melody 5th concordant choir , sculpt sound \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 131 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2. 4th infectious melody 5th concordant choir , sculpt sound ", "summary_markdown": "The item bonus is +2. 4th infectious melody 5th concordant choir , sculpt sound ", "text": " Composer Staff Source Treasure Vault pg. 131 1.1 Usage held in 1 hand Bulk 1 --- A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Composer Staff Source Treasure Vault pg. 131 1.1 Price 80 gp Bulk 1 --- Cantrip haunting hymn , summon instrument 1st concordant choir <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Composer Staff (Greater) Source Treasure Vault pg. 131 1.1 Price 480 gp Bulk 1 --- 2nd sonata span 3rd concordant choir , roaring applause , sculpt sound <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Composer Staff (Major) Source Treasure Vault pg. 131 1.1 Price 1,800 gp Bulk 1 --- The item bonus is +2. 4th infectious melody 5th concordant choir , sculpt sound ", "trait": [ "Enchantment", "Magical", "Staff" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Enchantment", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2249", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2250", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonprism Staff](/Equipment.aspx?ID=2250)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA multi-hued array of scales covers a _dragonprism staff_, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. [Dragons](/Traits.aspx?ID=50) give allies these staves as a mark of esteem. While wielding a _dragonprism staff_ you seem fiercer, gaining a +1 circumstance bonus to [Intimidation](/Skills.aspx?ID=7) checks to [Demoralize](/Actions.aspx?ID=53).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nDragonprism Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_gouging claw_](/Spells.aspx?ID=920), [_puff of poison_](/Spells.aspx?ID=977)
  • **1st** [_burning hands_](/Spells.aspx?ID=30), [_fear_](/Spells.aspx?ID=110)
  • **2nd** [_acid arrow_](/Spells.aspx?ID=2), [_resist energy_](/Spells.aspx?ID=256)
  • **3rd** _fear_, [_lightning bolt_](/Spells.aspx?ID=172)
  • **4th** [_fly_](/Spells.aspx?ID=125), [_reflective scales_](/Spells.aspx?ID=583)
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), [_summon dragon_](/Spells.aspx?ID=319)
  • **6th** [_dragon form_](/Spells.aspx?ID=88), _reflective scales_, _summon dragon_
\r\n\r\n\r\nDragonprism Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 68,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** _summon dragon_
  • **8th** _dragon form_, _summon dragon_
  • **9th** [_summon draconic legion_](/Spells.aspx?ID=1008), _summon dragon_
", "name": "Dragonprism Staff", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA multi-hued array of scales covers a dragonprism staff , forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A multi-hued array of scales covers a dragonprism staff , forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. …", "summary_markdown": "A multi-hued array of scales covers a dragonprism staff , forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. …", "text": " Dragonprism Staff Source Treasure Vault pg. 132 1.1 Usage held in 1 hand Bulk 1 --- A multi-hued array of scales covers a dragonprism staff , forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to Demoralize. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragonprism Staff Source Treasure Vault pg. 132 1.1 Price 4,500 gp Bulk 1 --- Cantrip gouging claw , puff of poison 1st burning hands , fear 2nd acid arrow , resist energy 3rd fear , lightning bolt 4th fly , reflective scales 5th cone of cold , summon dragon 6th dragon form , reflective scales , summon dragon <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragonprism Staff (Greater) Source Treasure Vault pg. 132 1.1 Price 68,000 gp Bulk 1 --- 7th summon dragon 8th dragon form , summon dragon 9th summon draconic legion , summon dragon ", "trait": [ "Magical", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2250", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2250-1997", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonprism Staff](/Equipment.aspx?ID=2250)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA multi-hued array of scales covers a _dragonprism staff_, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. [Dragons](/Traits.aspx?ID=50) give allies these staves as a mark of esteem. While wielding a _dragonprism staff_ you seem fiercer, gaining a +1 circumstance bonus to [Intimidation](/Skills.aspx?ID=7) checks to [Demoralize](/Actions.aspx?ID=53).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nDragonprism Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_gouging claw_](/Spells.aspx?ID=920), [_puff of poison_](/Spells.aspx?ID=977)
  • **1st** [_burning hands_](/Spells.aspx?ID=30), [_fear_](/Spells.aspx?ID=110)
  • **2nd** [_acid arrow_](/Spells.aspx?ID=2), [_resist energy_](/Spells.aspx?ID=256)
  • **3rd** _fear_, [_lightning bolt_](/Spells.aspx?ID=172)
  • **4th** [_fly_](/Spells.aspx?ID=125), [_reflective scales_](/Spells.aspx?ID=583)
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), [_summon dragon_](/Spells.aspx?ID=319)
  • **6th** [_dragon form_](/Spells.aspx?ID=88), _reflective scales_, _summon dragon_
\r\n\r\n\r\nDragonprism Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 68,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** _summon dragon_
  • **8th** _dragon form_, _summon dragon_
  • **9th** [_summon draconic legion_](/Spells.aspx?ID=1008), _summon dragon_
", "name": "Dragonprism Staff", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip gouging claw , puff of poison 1st burning hands , fear 2nd acid arrow , resist energy 3rd fear , …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip gouging claw , puff of poison 1st burning hands , fear 2nd acid arrow , resist energy 3rd fear , …", "summary_markdown": " Cantrip gouging claw , puff of poison 1st burning hands , fear 2nd acid arrow , resist energy 3rd fear , …", "text": " Dragonprism Staff Source Treasure Vault pg. 132 1.1 Usage held in 1 hand Bulk 1 --- A multi-hued array of scales covers a dragonprism staff , forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to Demoralize. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragonprism Staff Source Treasure Vault pg. 132 1.1 Price 4,500 gp Bulk 1 --- Cantrip gouging claw , puff of poison 1st burning hands , fear 2nd acid arrow , resist energy 3rd fear , lightning bolt 4th fly , reflective scales 5th cone of cold , summon dragon 6th dragon form , reflective scales , summon dragon <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragonprism Staff (Greater) Source Treasure Vault pg. 132 1.1 Price 68,000 gp Bulk 1 --- 7th summon dragon 8th dragon form , summon dragon 9th summon draconic legion , summon dragon ", "trait": [ "Magical", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2250", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2250-1998", "item_category": "Staves", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonprism Staff](/Equipment.aspx?ID=2250)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA multi-hued array of scales covers a _dragonprism staff_, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. [Dragons](/Traits.aspx?ID=50) give allies these staves as a mark of esteem. While wielding a _dragonprism staff_ you seem fiercer, gaining a +1 circumstance bonus to [Intimidation](/Skills.aspx?ID=7) checks to [Demoralize](/Actions.aspx?ID=53).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nDragonprism Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_gouging claw_](/Spells.aspx?ID=920), [_puff of poison_](/Spells.aspx?ID=977)
  • **1st** [_burning hands_](/Spells.aspx?ID=30), [_fear_](/Spells.aspx?ID=110)
  • **2nd** [_acid arrow_](/Spells.aspx?ID=2), [_resist energy_](/Spells.aspx?ID=256)
  • **3rd** _fear_, [_lightning bolt_](/Spells.aspx?ID=172)
  • **4th** [_fly_](/Spells.aspx?ID=125), [_reflective scales_](/Spells.aspx?ID=583)
  • **5th** [_cone of cold_](/Spells.aspx?ID=47), [_summon dragon_](/Spells.aspx?ID=319)
  • **6th** [_dragon form_](/Spells.aspx?ID=88), _reflective scales_, _summon dragon_
\r\n\r\n\r\nDragonprism Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 68,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **7th** _summon dragon_
  • **8th** _dragon form_, _summon dragon_
  • **9th** [_summon draconic legion_](/Spells.aspx?ID=1008), _summon dragon_
", "name": "Dragonprism Staff (Greater)", "pfs": "Standard", "price": 6800000, "price_raw": "68,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\r\n\r\n**Price** 68,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 7th summon dragon 8th dragon form , summon dragon 9th summon draconic legion , summon dragon \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1", "speed": {}, "spell_markdown": "", "summary": " 7th summon dragon 8th dragon form , summon dragon 9th summon draconic legion , summon dragon ", "summary_markdown": " 7th summon dragon 8th dragon form , summon dragon 9th summon draconic legion , summon dragon ", "text": " Dragonprism Staff Source Treasure Vault pg. 132 1.1 Usage held in 1 hand Bulk 1 --- A multi-hued array of scales covers a dragonprism staff , forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to Demoralize. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Dragonprism Staff Source Treasure Vault pg. 132 1.1 Price 4,500 gp Bulk 1 --- Cantrip gouging claw , puff of poison 1st burning hands , fear 2nd acid arrow , resist energy 3rd fear , lightning bolt 4th fly , reflective scales 5th cone of cold , summon dragon 6th dragon form , reflective scales , summon dragon <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Dragonprism Staff (Greater) Source Treasure Vault pg. 132 1.1 Price 68,000 gp Bulk 1 --- 7th summon dragon 8th dragon form , summon dragon 9th summon draconic legion , summon dragon ", "trait": [ "Magical", "Staff", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Staff", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2250", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2251", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Gambler's Staff](/Equipment.aspx?ID=2251)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA small glass orb on the head of a _gambler's staff_ holds a pair of six-sided dice that shift and roll within. Spellcasters who make their living via games of chance use _gamblers' staves_ to encourage the odds in their favor. Most gambling dens ban players they discover using such magic items. A _gambler's staff_ grants you a +2 circumstance bonus to checks to [Earn Income](/Actions.aspx?ID=23) from gambling (typically using [Games Lore](/Skills.aspx?ID=8)). To get this benefit, the staff must be on your person during all the downtime you spend gambling. \n\n\n
  • **Cantrip** [_wash your luck_](/Spells.aspx?ID=1031)
  • **1st** [_nudge the odds_](/Spells.aspx?ID=957)
  • **2nd** [_lucky number_](/Spells.aspx?ID=941)
  • **3rd** [_shift blame_](/Spells.aspx?ID=997)
  • **4th** [_read omens_](/Spells.aspx?ID=247), [_winning streak_](/Spells.aspx?ID=1034)
  • **5th** _nudge the odds_
\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Gambler's Staff", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA small glass orb on the head of a gambler's staff holds a pair of six-sided dice that shift and roll within. Spellcasters who make their living …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A small glass orb on the head of a gambler's staff holds a pair of six-sided dice that shift and roll within. Spellcasters who make their living …", "summary_markdown": "A small glass orb on the head of a gambler's staff holds a pair of six-sided dice that shift and roll within. Spellcasters who make their living …", "text": " Gambler's Staff Source Treasure Vault pg. 132 1.1 Price 2,000 gp Usage held in 1 hand Bulk 1 --- A small glass orb on the head of a gambler's staff holds a pair of six-sided dice that shift and roll within. Spellcasters who make their living via games of chance use gamblers' staves to encourage the odds in their favor. Most gambling dens ban players they discover using such magic items. A gambler's staff grants you a +2 circumstance bonus to checks to Earn Income from gambling (typically using Games Lore). To get this benefit, the staff must be on your person during all the downtime you spend gambling. Cantrip wash your luck 1st nudge the odds 2nd lucky number 3rd shift blame 4th read omens , winning streak 5th nudge the odds Craft Requirements Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Divination", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2251", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2252", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Guardian Staff](/Equipment.aspx?ID=2252)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _guardian staff_ is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nGuardian Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_forbidding ward_](/Spells.aspx?ID=126)
  • **1st** [_sanctuary_](/Spells.aspx?ID=266), [_spirit link_](/Spells.aspx?ID=302)
  • **2nd** [_shield other_](/Spells.aspx?ID=281), _spirit link_
\r\n\r\n\r\nGuardian Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_life connection_](/Spells.aspx?ID=939), _spirit link_
  • **4th** [_freedom of movement_](/Spells.aspx?ID=128), _spirit link_
\r\n\r\n\r\nGuardian Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_blessing of defiance_](/Spells.aspx?ID=871), [_death ward_](/Spells.aspx?ID=64), _spirit link_
  • **6th** _freedom of movement_, [_repulsion_](/Spells.aspx?ID=254), [_scintillating safeguard_](/Spells.aspx?ID=713), _spirit link_
", "name": "Guardian Staff", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value …", "summary_markdown": "A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value …", "text": " Guardian Staff Source Treasure Vault pg. 132 1.1 Usage held in 1 hand Bulk 1 --- A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Guardian Staff Source Treasure Vault pg. 132 1.1 Price 250 gp Bulk 1 --- Cantrip forbidding ward 1st sanctuary , spirit link 2nd shield other , spirit link <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Guardian Staff (Greater) Source Treasure Vault pg. 132 1.1 Price 900 gp Bulk 1 --- 3rd life connection , spirit link 4th freedom of movement , spirit link <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Guardian Staff (Major) Source Treasure Vault pg. 132 1.1 Price 4,000 gp Bulk 1 --- 5th blessing of defiance , death ward , spirit link 6th freedom of movement , repulsion , scintillating safeguard , spirit link ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2252", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2252-1999", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Guardian Staff](/Equipment.aspx?ID=2252)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _guardian staff_ is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nGuardian Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_forbidding ward_](/Spells.aspx?ID=126)
  • **1st** [_sanctuary_](/Spells.aspx?ID=266), [_spirit link_](/Spells.aspx?ID=302)
  • **2nd** [_shield other_](/Spells.aspx?ID=281), _spirit link_
\r\n\r\n\r\nGuardian Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_life connection_](/Spells.aspx?ID=939), _spirit link_
  • **4th** [_freedom of movement_](/Spells.aspx?ID=128), _spirit link_
\r\n\r\n\r\nGuardian Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_blessing of defiance_](/Spells.aspx?ID=871), [_death ward_](/Spells.aspx?ID=64), _spirit link_
  • **6th** _freedom of movement_, [_repulsion_](/Spells.aspx?ID=254), [_scintillating safeguard_](/Spells.aspx?ID=713), _spirit link_
", "name": "Guardian Staff", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip forbidding ward 1st sanctuary , spirit link 2nd shield other , spirit link \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip forbidding ward 1st sanctuary , spirit link 2nd shield other , spirit link ", "summary_markdown": " Cantrip forbidding ward 1st sanctuary , spirit link 2nd shield other , spirit link ", "text": " Guardian Staff Source Treasure Vault pg. 132 1.1 Usage held in 1 hand Bulk 1 --- A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Guardian Staff Source Treasure Vault pg. 132 1.1 Price 250 gp Bulk 1 --- Cantrip forbidding ward 1st sanctuary , spirit link 2nd shield other , spirit link <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Guardian Staff (Greater) Source Treasure Vault pg. 132 1.1 Price 900 gp Bulk 1 --- 3rd life connection , spirit link 4th freedom of movement , spirit link <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Guardian Staff (Major) Source Treasure Vault pg. 132 1.1 Price 4,000 gp Bulk 1 --- 5th blessing of defiance , death ward , spirit link 6th freedom of movement , repulsion , scintillating safeguard , spirit link ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2252", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2252-2000", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Guardian Staff](/Equipment.aspx?ID=2252)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _guardian staff_ is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nGuardian Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_forbidding ward_](/Spells.aspx?ID=126)
  • **1st** [_sanctuary_](/Spells.aspx?ID=266), [_spirit link_](/Spells.aspx?ID=302)
  • **2nd** [_shield other_](/Spells.aspx?ID=281), _spirit link_
\r\n\r\n\r\nGuardian Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_life connection_](/Spells.aspx?ID=939), _spirit link_
  • **4th** [_freedom of movement_](/Spells.aspx?ID=128), _spirit link_
\r\n\r\n\r\nGuardian Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_blessing of defiance_](/Spells.aspx?ID=871), [_death ward_](/Spells.aspx?ID=64), _spirit link_
  • **6th** _freedom of movement_, [_repulsion_](/Spells.aspx?ID=254), [_scintillating safeguard_](/Spells.aspx?ID=713), _spirit link_
", "name": "Guardian Staff (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd life connection , spirit link 4th freedom of movement , spirit link \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1", "speed": {}, "spell_markdown": "", "summary": " 3rd life connection , spirit link 4th freedom of movement , spirit link ", "summary_markdown": " 3rd life connection , spirit link 4th freedom of movement , spirit link ", "text": " Guardian Staff Source Treasure Vault pg. 132 1.1 Usage held in 1 hand Bulk 1 --- A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Guardian Staff Source Treasure Vault pg. 132 1.1 Price 250 gp Bulk 1 --- Cantrip forbidding ward 1st sanctuary , spirit link 2nd shield other , spirit link <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Guardian Staff (Greater) Source Treasure Vault pg. 132 1.1 Price 900 gp Bulk 1 --- 3rd life connection , spirit link 4th freedom of movement , spirit link <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Guardian Staff (Major) Source Treasure Vault pg. 132 1.1 Price 4,000 gp Bulk 1 --- 5th blessing of defiance , death ward , spirit link 6th freedom of movement , repulsion , scintillating safeguard , spirit link ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2252", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2252-2001", "item_category": "Staves", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Guardian Staff](/Equipment.aspx?ID=2252)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _guardian staff_ is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nGuardian Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_forbidding ward_](/Spells.aspx?ID=126)
  • **1st** [_sanctuary_](/Spells.aspx?ID=266), [_spirit link_](/Spells.aspx?ID=302)
  • **2nd** [_shield other_](/Spells.aspx?ID=281), _spirit link_
\r\n\r\n\r\nGuardian Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** [_life connection_](/Spells.aspx?ID=939), _spirit link_
  • **4th** [_freedom of movement_](/Spells.aspx?ID=128), _spirit link_
\r\n\r\n\r\nGuardian Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 4,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** [_blessing of defiance_](/Spells.aspx?ID=871), [_death ward_](/Spells.aspx?ID=64), _spirit link_
  • **6th** _freedom of movement_, [_repulsion_](/Spells.aspx?ID=254), [_scintillating safeguard_](/Spells.aspx?ID=713), _spirit link_
", "name": "Guardian Staff (Major)", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th blessing of defiance , death ward , spirit link 6th freedom of movement , repulsion , scintillating safeguard , spirit …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1", "speed": {}, "spell_markdown": "", "summary": " 5th blessing of defiance , death ward , spirit link 6th freedom of movement , repulsion , scintillating safeguard , spirit …", "summary_markdown": " 5th blessing of defiance , death ward , spirit link 6th freedom of movement , repulsion , scintillating safeguard , spirit …", "text": " Guardian Staff Source Treasure Vault pg. 132 1.1 Usage held in 1 hand Bulk 1 --- A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Guardian Staff Source Treasure Vault pg. 132 1.1 Price 250 gp Bulk 1 --- Cantrip forbidding ward 1st sanctuary , spirit link 2nd shield other , spirit link <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Guardian Staff (Greater) Source Treasure Vault pg. 132 1.1 Price 900 gp Bulk 1 --- 3rd life connection , spirit link 4th freedom of movement , spirit link <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Guardian Staff (Major) Source Treasure Vault pg. 132 1.1 Price 4,000 gp Bulk 1 --- 5th blessing of defiance , death ward , spirit link 6th freedom of movement , repulsion , scintillating safeguard , spirit link ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2252", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2253", "item_category": "Staves", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Hell Staff](/Equipment.aspx?ID=2253)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\n\n**Price** 13,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _hell staff_ is a tall, pointed staff forged of red-tinted steel with [Infernal](/Languages.aspx?ID=19) inscriptions that march neatly down its sides. At its top sits an inverted ruby pyramid divided into nine sections. Found mostly in Cheliax or other lands where [diabolic](/MonsterFamilies.aspx?ID=30) influences hold sway, when used as a weapon the staff is a _+3 [greater striking](/Equipment.aspx?ID=280) [axiomatic](/Equipment.aspx?ID=291) [unholy](/Equipment.aspx?ID=307) [staff](/Weapons.aspx?ID=12)_. When you prepare this staff, if you're chaotic or good, you become [drained 1](/Conditions.aspx?ID=10) until your next daily preparations.\n\n The staff's [_summon lesser servitor_](/Spells.aspx?ID=1010) spell can be used only to summon animals with the [fiend](/Traits.aspx?ID=70) trait, devils, or [hell hounds](/Monsters.aspx?ID=259) (at 4th level). Its [_summon fiend_](/Spells.aspx?ID=323) spell can summon only devils or hell hounds. \n\n \n
  • **Cantrip** [_divine lance_](/Spells.aspx?ID=84) (evil or lawful only)
  • **1st** [_protection_](/Spells.aspx?ID=238), _summon lesser servitor_
  • **2nd** _summon lesser servitor_, [_undetectable alignment_](/Spells.aspx?ID=348)
  • **3rd** [_chilling darkness_](/Spells.aspx?ID=36), _summon lesser servitor_
  • **4th** [_divine wrath_](/Spells.aspx?ID=86) (evil or lawful only), _summon lesser servitor_
  • **5th** [_flame strike_](/Spells.aspx?ID=120), _summon fiend_
  • **6th** [_devil form_](/Spells.aspx?ID=894), _summon fiend_
  • **7th** [_divine decree_](/Spells.aspx?ID=82) (evil or lawful only), _summon fiend_
\n\n**Craft Requirements** You're lawful evil. Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Hell Staff", "pfs": "Standard", "price": 1300000, "price_raw": "13,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA hell staff is a tall, pointed staff forged of red-tinted steel with Infernal inscriptions that march neatly down its sides. At its top sits an …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 132 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A hell staff is a tall, pointed staff forged of red-tinted steel with Infernal inscriptions that march neatly down its sides. At its top sits an …", "summary_markdown": "A hell staff is a tall, pointed staff forged of red-tinted steel with Infernal inscriptions that march neatly down its sides. At its top sits an …", "text": " Hell Staff Source Treasure Vault pg. 132 1.1 Price 13,000 gp Usage held in 1 hand Bulk 1 --- A hell staff is a tall, pointed staff forged of red-tinted steel with Infernal inscriptions that march neatly down its sides. At its top sits an inverted ruby pyramid divided into nine sections. Found mostly in Cheliax or other lands where diabolic influences hold sway, when used as a weapon the staff is a +3 greater striking axiomatic unholy staff . When you prepare this staff, if you're chaotic or good, you become drained 1 until your next daily preparations. The staff's summon lesser servitor spell can be used only to summon animals with the fiend trait, devils, or hell hounds (at 4th level). Its summon fiend spell can summon only devils or hell hounds. Cantrip divine lance (evil or lawful only) 1st protection , summon lesser servitor 2nd summon lesser servitor , undetectable alignment 3rd chilling darkness , summon lesser servitor 4th divine wrath (evil or lawful only), summon lesser servitor 5th flame strike , summon fiend 6th devil form , summon fiend 7th divine decree (evil or lawful only), summon fiend Craft Requirements You're lawful evil. Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Conjuration", "Evil", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Evil", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2253", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2254", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Librarian Staff](/Equipment.aspx?ID=2254)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _librarian staff_ is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nLibrarian Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_approximate_](/Spells.aspx?ID=864), [_read aura_](/Spells.aspx?ID=246)
  • **1st** [_pocket library_](/Spells.aspx?ID=970), [_quick sort_](/Spells.aspx?ID=978), [_share lore_](/Spells.aspx?ID=584)
  • **2nd** [_comprehend language_](/Spells.aspx?ID=46), [_timely tutor_](/Spells.aspx?ID=1020)
\r\n\r\n\r\nLibrarian Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe staff can store up to 100 texts.\n
  • **3rd** _comprehend language_, _pocket library_, _quick sort_, _share lore_
  • **4th** _comprehend language_
  • **5th** _quick sort_, _share lore_
", "name": "Librarian Staff", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA librarian staff is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A librarian staff is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters …", "summary_markdown": "A librarian staff is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters …", "text": " Librarian Staff Source Treasure Vault pg. 133 1.1 Usage held in 1 hand Bulk 1 --- A librarian staff is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Librarian Staff Source Treasure Vault pg. 133 1.1 Price 225 gp Bulk 1 --- Cantrip approximate , read aura 1st pocket library , quick sort , share lore 2nd comprehend language , timely tutor <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Librarian Staff (Greater) Source Treasure Vault pg. 133 1.1 Price 1,750 gp Bulk 1 --- The staff can store up to 100 texts. 3rd comprehend language , pocket library , quick sort , share lore 4th comprehend language 5th quick sort , share lore ", "trait": [ "Divination", "Extradimensional", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Extradimensional", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2254", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2254-2002", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Librarian Staff](/Equipment.aspx?ID=2254)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _librarian staff_ is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nLibrarian Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_approximate_](/Spells.aspx?ID=864), [_read aura_](/Spells.aspx?ID=246)
  • **1st** [_pocket library_](/Spells.aspx?ID=970), [_quick sort_](/Spells.aspx?ID=978), [_share lore_](/Spells.aspx?ID=584)
  • **2nd** [_comprehend language_](/Spells.aspx?ID=46), [_timely tutor_](/Spells.aspx?ID=1020)
\r\n\r\n\r\nLibrarian Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe staff can store up to 100 texts.\n
  • **3rd** _comprehend language_, _pocket library_, _quick sort_, _share lore_
  • **4th** _comprehend language_
  • **5th** _quick sort_, _share lore_
", "name": "Librarian Staff", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip approximate , read aura 1st pocket library , quick sort , share lore 2nd comprehend language , timely tutor …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip approximate , read aura 1st pocket library , quick sort , share lore 2nd comprehend language , timely tutor …", "summary_markdown": " Cantrip approximate , read aura 1st pocket library , quick sort , share lore 2nd comprehend language , timely tutor …", "text": " Librarian Staff Source Treasure Vault pg. 133 1.1 Usage held in 1 hand Bulk 1 --- A librarian staff is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Librarian Staff Source Treasure Vault pg. 133 1.1 Price 225 gp Bulk 1 --- Cantrip approximate , read aura 1st pocket library , quick sort , share lore 2nd comprehend language , timely tutor <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Librarian Staff (Greater) Source Treasure Vault pg. 133 1.1 Price 1,750 gp Bulk 1 --- The staff can store up to 100 texts. 3rd comprehend language , pocket library , quick sort , share lore 4th comprehend language 5th quick sort , share lore ", "trait": [ "Divination", "Extradimensional", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Extradimensional", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2254", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2254-2003", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Librarian Staff](/Equipment.aspx?ID=2254)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _librarian staff_ is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nLibrarian Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_approximate_](/Spells.aspx?ID=864), [_read aura_](/Spells.aspx?ID=246)
  • **1st** [_pocket library_](/Spells.aspx?ID=970), [_quick sort_](/Spells.aspx?ID=978), [_share lore_](/Spells.aspx?ID=584)
  • **2nd** [_comprehend language_](/Spells.aspx?ID=46), [_timely tutor_](/Spells.aspx?ID=1020)
\r\n\r\n\r\nLibrarian Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe staff can store up to 100 texts.\n
  • **3rd** _comprehend language_, _pocket library_, _quick sort_, _share lore_
  • **4th** _comprehend language_
  • **5th** _quick sort_, _share lore_
", "name": "Librarian Staff (Greater)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe staff can store up to 100 texts. 3rd comprehend language , pocket library , quick sort , share lore 4th comprehend language 5th …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1", "speed": {}, "spell_markdown": "", "summary": "The staff can store up to 100 texts. 3rd comprehend language , pocket library , quick sort , share lore 4th comprehend language 5th …", "summary_markdown": "The staff can store up to 100 texts. 3rd comprehend language , pocket library , quick sort , share lore 4th comprehend language 5th …", "text": " Librarian Staff Source Treasure Vault pg. 133 1.1 Usage held in 1 hand Bulk 1 --- A librarian staff is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Librarian Staff Source Treasure Vault pg. 133 1.1 Price 225 gp Bulk 1 --- Cantrip approximate , read aura 1st pocket library , quick sort , share lore 2nd comprehend language , timely tutor <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Librarian Staff (Greater) Source Treasure Vault pg. 133 1.1 Price 1,750 gp Bulk 1 --- The staff can store up to 100 texts. 3rd comprehend language , pocket library , quick sort , share lore 4th comprehend language 5th quick sort , share lore ", "trait": [ "Divination", "Extradimensional", "Magical", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Extradimensional", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2254", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2255", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lyrakien Staff](/Equipment.aspx?ID=2255)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA crystalline sphere, swirling with constantly shifting constellations, sits atop a _lyrakien staff_, a silver shaft that sparkles with the gentle glow of starlight. [Desnans](/Deities.aspx?ID=5) first created the staves, inspired by the music- and freedom-loving [lyrakien azatas](/Monsters.aspx?ID=34), but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a _lyrakien staff_, you gain a +1 circumstance bonus on saving throws against [incapacitation](/Traits.aspx?ID=93) effects.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nLyrakien Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_summon instrument_](/Spells.aspx?ID=721)
  • **1st** [_concordant choir_](/Spells.aspx?ID=886)
  • **2nd** [_guiding star_](/Spells.aspx?ID=923), [_remove paralysis_](/Spells.aspx?ID=253)
\r\n\r\n\r\nLyrakien Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 920 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus is +2.\n
  • **3rd** [_dream message_](/Spells.aspx?ID=90), [_safe passage_](/Spells.aspx?ID=712), [_wanderer's guide_](/Spells.aspx?ID=368)
  • **4th** _concordant choir_, [_dream message_](/Spells.aspx?ID=90), [_freedom of movement_](/Spells.aspx?ID=128), [_remove paralysis_](/Spells.aspx?ID=253)
\r\n\r\n\r\nLyrakien Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 8,600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus is +2.\n
  • **5th** [_safe passage_](/Spells.aspx?ID=712), [_summon celestial_](/Spells.aspx?ID=317) ([azata](/MonsterFamilies.aspx?ID=10) only)
  • **6th** _concordant choir_, [_zealous conviction_](/Spells.aspx?ID=378)
  • **7th** [_cosmic form_](/Spells.aspx?ID=889), _remove paralysis_
", "name": "Lyrakien Staff", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff , a silver shaft that sparkles with the gentle …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff , a silver shaft that sparkles with the gentle …", "summary_markdown": "A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff , a silver shaft that sparkles with the gentle …", "text": " Lyrakien Staff Source Treasure Vault pg. 133 1.1 Usage held in 1 hand Bulk 1 --- A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff , a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff , you gain a +1 circumstance bonus on saving throws against incapacitation effects. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Lyrakien Staff Source Treasure Vault pg. 133 1.1 Price 225 gp Bulk 1 --- Cantrip guidance , summon instrument 1st concordant choir 2nd guiding star , remove paralysis <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Lyrakien Staff (Greater) Source Treasure Vault pg. 133 1.1 Price 920 gp Bulk 1 --- The circumstance bonus is +2. 3rd dream message , safe passage , wanderer's guide 4th concordant choir , dream message , freedom of movement , remove paralysis <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Lyrakien Staff (Major) Source Treasure Vault pg. 133 1.1 Price 8,600 gp Bulk 1 --- The circumstance bonus is +2. 5th safe passage , summon celestial (azata only) 6th concordant choir , zealous conviction 7th cosmic form , remove paralysis ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2255", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2255-2004", "item_category": "Staves", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lyrakien Staff](/Equipment.aspx?ID=2255)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA crystalline sphere, swirling with constantly shifting constellations, sits atop a _lyrakien staff_, a silver shaft that sparkles with the gentle glow of starlight. [Desnans](/Deities.aspx?ID=5) first created the staves, inspired by the music- and freedom-loving [lyrakien azatas](/Monsters.aspx?ID=34), but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a _lyrakien staff_, you gain a +1 circumstance bonus on saving throws against [incapacitation](/Traits.aspx?ID=93) effects.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nLyrakien Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_summon instrument_](/Spells.aspx?ID=721)
  • **1st** [_concordant choir_](/Spells.aspx?ID=886)
  • **2nd** [_guiding star_](/Spells.aspx?ID=923), [_remove paralysis_](/Spells.aspx?ID=253)
\r\n\r\n\r\nLyrakien Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 920 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus is +2.\n
  • **3rd** [_dream message_](/Spells.aspx?ID=90), [_safe passage_](/Spells.aspx?ID=712), [_wanderer's guide_](/Spells.aspx?ID=368)
  • **4th** _concordant choir_, [_dream message_](/Spells.aspx?ID=90), [_freedom of movement_](/Spells.aspx?ID=128), [_remove paralysis_](/Spells.aspx?ID=253)
\r\n\r\n\r\nLyrakien Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 8,600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus is +2.\n
  • **5th** [_safe passage_](/Spells.aspx?ID=712), [_summon celestial_](/Spells.aspx?ID=317) ([azata](/MonsterFamilies.aspx?ID=10) only)
  • **6th** _concordant choir_, [_zealous conviction_](/Spells.aspx?ID=378)
  • **7th** [_cosmic form_](/Spells.aspx?ID=889), _remove paralysis_
", "name": "Lyrakien Staff", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip guidance , summon instrument 1st concordant choir 2nd guiding star , remove paralysis \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip guidance , summon instrument 1st concordant choir 2nd guiding star , remove paralysis ", "summary_markdown": " Cantrip guidance , summon instrument 1st concordant choir 2nd guiding star , remove paralysis ", "text": " Lyrakien Staff Source Treasure Vault pg. 133 1.1 Usage held in 1 hand Bulk 1 --- A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff , a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff , you gain a +1 circumstance bonus on saving throws against incapacitation effects. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Lyrakien Staff Source Treasure Vault pg. 133 1.1 Price 225 gp Bulk 1 --- Cantrip guidance , summon instrument 1st concordant choir 2nd guiding star , remove paralysis <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Lyrakien Staff (Greater) Source Treasure Vault pg. 133 1.1 Price 920 gp Bulk 1 --- The circumstance bonus is +2. 3rd dream message , safe passage , wanderer's guide 4th concordant choir , dream message , freedom of movement , remove paralysis <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Lyrakien Staff (Major) Source Treasure Vault pg. 133 1.1 Price 8,600 gp Bulk 1 --- The circumstance bonus is +2. 5th safe passage , summon celestial (azata only) 6th concordant choir , zealous conviction 7th cosmic form , remove paralysis ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2255", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2255-2005", "item_category": "Staves", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lyrakien Staff](/Equipment.aspx?ID=2255)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA crystalline sphere, swirling with constantly shifting constellations, sits atop a _lyrakien staff_, a silver shaft that sparkles with the gentle glow of starlight. [Desnans](/Deities.aspx?ID=5) first created the staves, inspired by the music- and freedom-loving [lyrakien azatas](/Monsters.aspx?ID=34), but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a _lyrakien staff_, you gain a +1 circumstance bonus on saving throws against [incapacitation](/Traits.aspx?ID=93) effects.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nLyrakien Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_summon instrument_](/Spells.aspx?ID=721)
  • **1st** [_concordant choir_](/Spells.aspx?ID=886)
  • **2nd** [_guiding star_](/Spells.aspx?ID=923), [_remove paralysis_](/Spells.aspx?ID=253)
\r\n\r\n\r\nLyrakien Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 920 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus is +2.\n
  • **3rd** [_dream message_](/Spells.aspx?ID=90), [_safe passage_](/Spells.aspx?ID=712), [_wanderer's guide_](/Spells.aspx?ID=368)
  • **4th** _concordant choir_, [_dream message_](/Spells.aspx?ID=90), [_freedom of movement_](/Spells.aspx?ID=128), [_remove paralysis_](/Spells.aspx?ID=253)
\r\n\r\n\r\nLyrakien Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 8,600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus is +2.\n
  • **5th** [_safe passage_](/Spells.aspx?ID=712), [_summon celestial_](/Spells.aspx?ID=317) ([azata](/MonsterFamilies.aspx?ID=10) only)
  • **6th** _concordant choir_, [_zealous conviction_](/Spells.aspx?ID=378)
  • **7th** [_cosmic form_](/Spells.aspx?ID=889), _remove paralysis_
", "name": "Lyrakien Staff (Greater)", "pfs": "Standard", "price": 92000, "price_raw": "920 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\r\n\r\n**Price** 920 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe circumstance bonus is +2. 3rd dream message , safe passage , wanderer's guide 4th concordant choir , dream message , …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1", "speed": {}, "spell_markdown": "", "summary": "The circumstance bonus is +2. 3rd dream message , safe passage , wanderer's guide 4th concordant choir , dream message , …", "summary_markdown": "The circumstance bonus is +2. 3rd dream message , safe passage , wanderer's guide 4th concordant choir , dream message , …", "text": " Lyrakien Staff Source Treasure Vault pg. 133 1.1 Usage held in 1 hand Bulk 1 --- A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff , a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff , you gain a +1 circumstance bonus on saving throws against incapacitation effects. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Lyrakien Staff Source Treasure Vault pg. 133 1.1 Price 225 gp Bulk 1 --- Cantrip guidance , summon instrument 1st concordant choir 2nd guiding star , remove paralysis <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Lyrakien Staff (Greater) Source Treasure Vault pg. 133 1.1 Price 920 gp Bulk 1 --- The circumstance bonus is +2. 3rd dream message , safe passage , wanderer's guide 4th concordant choir , dream message , freedom of movement , remove paralysis <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Lyrakien Staff (Major) Source Treasure Vault pg. 133 1.1 Price 8,600 gp Bulk 1 --- The circumstance bonus is +2. 5th safe passage , summon celestial (azata only) 6th concordant choir , zealous conviction 7th cosmic form , remove paralysis ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2255", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2255-2006", "item_category": "Staves", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Lyrakien Staff](/Equipment.aspx?ID=2255)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA crystalline sphere, swirling with constantly shifting constellations, sits atop a _lyrakien staff_, a silver shaft that sparkles with the gentle glow of starlight. [Desnans](/Deities.aspx?ID=5) first created the staves, inspired by the music- and freedom-loving [lyrakien azatas](/Monsters.aspx?ID=34), but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a _lyrakien staff_, you gain a +1 circumstance bonus on saving throws against [incapacitation](/Traits.aspx?ID=93) effects.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nLyrakien Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_summon instrument_](/Spells.aspx?ID=721)
  • **1st** [_concordant choir_](/Spells.aspx?ID=886)
  • **2nd** [_guiding star_](/Spells.aspx?ID=923), [_remove paralysis_](/Spells.aspx?ID=253)
\r\n\r\n\r\nLyrakien Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 920 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus is +2.\n
  • **3rd** [_dream message_](/Spells.aspx?ID=90), [_safe passage_](/Spells.aspx?ID=712), [_wanderer's guide_](/Spells.aspx?ID=368)
  • **4th** _concordant choir_, [_dream message_](/Spells.aspx?ID=90), [_freedom of movement_](/Spells.aspx?ID=128), [_remove paralysis_](/Spells.aspx?ID=253)
\r\n\r\n\r\nLyrakien Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 8,600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe circumstance bonus is +2.\n
  • **5th** [_safe passage_](/Spells.aspx?ID=712), [_summon celestial_](/Spells.aspx?ID=317) ([azata](/MonsterFamilies.aspx?ID=10) only)
  • **6th** _concordant choir_, [_zealous conviction_](/Spells.aspx?ID=378)
  • **7th** [_cosmic form_](/Spells.aspx?ID=889), _remove paralysis_
", "name": "Lyrakien Staff (Major)", "pfs": "Standard", "price": 860000, "price_raw": "8,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\r\n\r\n**Price** 8,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe circumstance bonus is +2. 5th safe passage , summon celestial ( azata only) 6th concordant choir , zealous conviction 7th …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1", "speed": {}, "spell_markdown": "", "summary": "The circumstance bonus is +2. 5th safe passage , summon celestial ( azata only) 6th concordant choir , zealous conviction 7th …", "summary_markdown": "The circumstance bonus is +2. 5th safe passage , summon celestial ( azata only) 6th concordant choir , zealous conviction 7th …", "text": " Lyrakien Staff Source Treasure Vault pg. 133 1.1 Usage held in 1 hand Bulk 1 --- A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff , a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff , you gain a +1 circumstance bonus on saving throws against incapacitation effects. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Lyrakien Staff Source Treasure Vault pg. 133 1.1 Price 225 gp Bulk 1 --- Cantrip guidance , summon instrument 1st concordant choir 2nd guiding star , remove paralysis <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Lyrakien Staff (Greater) Source Treasure Vault pg. 133 1.1 Price 920 gp Bulk 1 --- The circumstance bonus is +2. 3rd dream message , safe passage , wanderer's guide 4th concordant choir , dream message , freedom of movement , remove paralysis <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Lyrakien Staff (Major) Source Treasure Vault pg. 133 1.1 Price 8,600 gp Bulk 1 --- The circumstance bonus is +2. 5th safe passage , summon celestial (azata only) 6th concordant choir , zealous conviction 7th cosmic form , remove paralysis ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2255", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2256", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Pirate Staff](/Equipment.aspx?ID=2256)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved of driftwood stained white with the salt of the sea, a _pirate staff_ has jewels and gold pieces embedded in the wood. A skull and crossbones sit on top. When used as a weapon, the staff is a _+2 [striking](/Equipment.aspx?ID=280) [fearsome](/Equipment.aspx?ID=731) [staff](/Weapons.aspx?ID=12)_. While wielding the staff, you gain a +2 circumstance bonus to [Intimidation](/Skills.aspx?ID=7) checks to [Coerce](/Actions.aspx?ID=52). \n\n \n
  • **Cantrip** [_gale blast_](/Spells.aspx?ID=917), [_know direction_](/Spells.aspx?ID=169)
  • **1st** [_seashell of stolen sound_](/Spells.aspx?ID=993)
  • **2nd** [_obscuring mist_](/Spells.aspx?ID=210), [_water breathing_](/Spells.aspx?ID=370), [_water walk_](/Spells.aspx?ID=371)
  • **3rd** [_mind of menace_](/Spells.aspx?ID=949), _water breathing_
  • **4th** [_solid fog_](/Spells.aspx?ID=290), _water walk_
  • **5th** [_flowing strike_](/Spells.aspx?ID=914), [_mariner's curse_](/Spells.aspx?ID=184)
\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Pirate Staff", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarved of driftwood stained white with the salt of the sea, a pirate staff has jewels and gold pieces embedded in the wood. A skull and crossbones …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 133 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carved of driftwood stained white with the salt of the sea, a pirate staff has jewels and gold pieces embedded in the wood. A skull and crossbones …", "summary_markdown": "Carved of driftwood stained white with the salt of the sea, a pirate staff has jewels and gold pieces embedded in the wood. A skull and crossbones …", "text": " Pirate Staff Source Treasure Vault pg. 133 1.1 Price 2,000 gp Usage held in 1 hand Bulk 1 --- Carved of driftwood stained white with the salt of the sea, a pirate staff has jewels and gold pieces embedded in the wood. A skull and crossbones sit on top. When used as a weapon, the staff is a +2 striking fearsome staff . While wielding the staff, you gain a +2 circumstance bonus to Intimidation checks to Coerce. Cantrip gale blast , know direction 1st seashell of stolen sound 2nd obscuring mist , water breathing , water walk 3rd mind of menace , water breathing 4th solid fog , water walk 5th flowing strike , mariner's curse Craft Requirements Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2256", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2257", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Restricted\"\r\n>\r\n[Socialite Staff](/Equipment.aspx?ID=2257)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _socialite staff_ is designed as an ornate cane, its metal body glimmering with jewels and gold inlays. A sculpture carved from obsidian tops the head of the staff, its design depending on its wielder's taste. Common choices include birds, flowers, or family crests. While wielding a _socialite staff_, you gain a +2 circumstance bonus to [Make an Impression](/Actions.aspx?ID=50) on members of high society. \n\n \n
  • **Cantrip** [_read the air_](/Spells.aspx?ID=981)
  • **1st** [_charm_](/Spells.aspx?ID=34), [_restyle_](/Spells.aspx?ID=984)
  • **2nd** [_befitting attire_](/Spells.aspx?ID=867), [_phantom crowd_](/Spells.aspx?ID=968)
  • **3rd** [_bottomless stomach_](/Spells.aspx?ID=875), [_shift blame_](/Spells.aspx?ID=997)
  • **4th** _befitting attire_, [_suggestion_](/Spells.aspx?ID=315)
  • **5th** _befitting attire_, _charm_, [_glimmer of charm_](/Spells.aspx?ID=919), _suggestion_
\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Socialite Staff", "pfs": "Restricted", "price": 190000, "price_raw": "1,900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA socialite staff is designed as an ornate cane, its metal body glimmering with jewels and gold inlays. A sculpture carved from obsidian tops the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A socialite staff is designed as an ornate cane, its metal body glimmering with jewels and gold inlays. A sculpture carved from obsidian tops the …", "summary_markdown": "A socialite staff is designed as an ornate cane, its metal body glimmering with jewels and gold inlays. A sculpture carved from obsidian tops the …", "text": " Socialite Staff Source Treasure Vault pg. 134 1.1 Price 1,900 gp Usage held in 1 hand Bulk 1 --- A socialite staff is designed as an ornate cane, its metal body glimmering with jewels and gold inlays. A sculpture carved from obsidian tops the head of the staff, its design depending on its wielder's taste. Common choices include birds, flowers, or family crests. While wielding a socialite staff , you gain a +2 circumstance bonus to Make an Impression on members of high society. Cantrip read the air 1st charm , restyle 2nd befitting attire , phantom crowd 3rd bottomless stomach , shift blame 4th befitting attire , suggestion 5th befitting attire , charm , glimmer of charm , suggestion Craft Requirements Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Enchantment", "Magical", "Staff" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Enchantment", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2257", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2258", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Limited\"\r\n>\r\n[Spellstriker Staff](/Equipment.aspx?ID=2258)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spellstriker staff_ is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a _+1 [striking](/Equipment.aspx?ID=280) [shifting](/Equipment.aspx?ID=302) [staff](/Weapons.aspx?ID=12)_.\n\n\n\n\n\n**Craft Requirements** You have the [magus's](/Classes.aspx?ID=17) Spellstrike activity. Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSpellstriker Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_produce flame_](/Spells.aspx?ID=236)
  • **1st** [_echoing weapon_](/Spells.aspx?ID=899), [_true strike_](/Spells.aspx?ID=345)
  • **2nd** [_acid arrow_](/Spells.aspx?ID=2), [_telekinetic maneuver_](/Spells.aspx?ID=333)
\r\n\r\n\r\nSpellstriker Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 striking shifting staff_. \n
  • **3rd** _echoing weapon_, [_haste_](/Spells.aspx?ID=147)
  • **4th** _acid arrow_, [_weapon storm_](/Spells.aspx?ID=373)
\r\n\r\n\r\nSpellstriker Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 8,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 greater striking shifting staff_.\n
  • **5th** [_blink charge_](/Spells.aspx?ID=872), _echoing weapon_, [_vampiric touch_](/Spells.aspx?ID=354)
  • **6th** _acid arrow_, _weapon storm_
  • **7th** _blink charge_, [_true target_](/Spells.aspx?ID=346)
", "name": "Spellstriker Staff", "pfs": "Limited", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the …", "summary_markdown": "A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the …", "text": " Spellstriker Staff Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 striking shifting staff . Craft Requirements You have the magus's Spellstrike activity. Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Spellstriker Staff Source Treasure Vault pg. 134 1.1 Price 360 gp Bulk 1 --- Cantrip produce flame 1st echoing weapon , true strike 2nd acid arrow , telekinetic maneuver <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Spellstriker Staff (Greater) Source Treasure Vault pg. 134 1.1 Price 1,400 gp Bulk 1 --- Used as a weapon, the staff is a +2 striking shifting staff . 3rd echoing weapon , haste 4th acid arrow , weapon storm <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Spellstriker Staff (Major) Source Treasure Vault pg. 134 1.1 Price 8,500 gp Bulk 1 --- Used as a weapon, the staff is a +2 greater striking shifting staff . 5th blink charge , echoing weapon , vampiric touch 6th acid arrow , weapon storm 7th blink charge , true target ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2258", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2258-2007", "item_category": "Staves", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Limited\"\r\n>\r\n[Spellstriker Staff](/Equipment.aspx?ID=2258)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spellstriker staff_ is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a _+1 [striking](/Equipment.aspx?ID=280) [shifting](/Equipment.aspx?ID=302) [staff](/Weapons.aspx?ID=12)_.\n\n\n\n\n\n**Craft Requirements** You have the [magus's](/Classes.aspx?ID=17) Spellstrike activity. Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSpellstriker Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_produce flame_](/Spells.aspx?ID=236)
  • **1st** [_echoing weapon_](/Spells.aspx?ID=899), [_true strike_](/Spells.aspx?ID=345)
  • **2nd** [_acid arrow_](/Spells.aspx?ID=2), [_telekinetic maneuver_](/Spells.aspx?ID=333)
\r\n\r\n\r\nSpellstriker Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 striking shifting staff_. \n
  • **3rd** _echoing weapon_, [_haste_](/Spells.aspx?ID=147)
  • **4th** _acid arrow_, [_weapon storm_](/Spells.aspx?ID=373)
\r\n\r\n\r\nSpellstriker Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 8,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 greater striking shifting staff_.\n
  • **5th** [_blink charge_](/Spells.aspx?ID=872), _echoing weapon_, [_vampiric touch_](/Spells.aspx?ID=354)
  • **6th** _acid arrow_, _weapon storm_
  • **7th** _blink charge_, [_true target_](/Spells.aspx?ID=346)
", "name": "Spellstriker Staff", "pfs": "Limited", "price": 36000, "price_raw": "360 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip produce flame 1st echoing weapon , true strike 2nd acid arrow , telekinetic maneuver \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip produce flame 1st echoing weapon , true strike 2nd acid arrow , telekinetic maneuver ", "summary_markdown": " Cantrip produce flame 1st echoing weapon , true strike 2nd acid arrow , telekinetic maneuver ", "text": " Spellstriker Staff Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 striking shifting staff . Craft Requirements You have the magus's Spellstrike activity. Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Spellstriker Staff Source Treasure Vault pg. 134 1.1 Price 360 gp Bulk 1 --- Cantrip produce flame 1st echoing weapon , true strike 2nd acid arrow , telekinetic maneuver <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Spellstriker Staff (Greater) Source Treasure Vault pg. 134 1.1 Price 1,400 gp Bulk 1 --- Used as a weapon, the staff is a +2 striking shifting staff . 3rd echoing weapon , haste 4th acid arrow , weapon storm <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Spellstriker Staff (Major) Source Treasure Vault pg. 134 1.1 Price 8,500 gp Bulk 1 --- Used as a weapon, the staff is a +2 greater striking shifting staff . 5th blink charge , echoing weapon , vampiric touch 6th acid arrow , weapon storm 7th blink charge , true target ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2258", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2258-2008", "item_category": "Staves", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Limited\"\r\n>\r\n[Spellstriker Staff](/Equipment.aspx?ID=2258)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spellstriker staff_ is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a _+1 [striking](/Equipment.aspx?ID=280) [shifting](/Equipment.aspx?ID=302) [staff](/Weapons.aspx?ID=12)_.\n\n\n\n\n\n**Craft Requirements** You have the [magus's](/Classes.aspx?ID=17) Spellstrike activity. Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSpellstriker Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_produce flame_](/Spells.aspx?ID=236)
  • **1st** [_echoing weapon_](/Spells.aspx?ID=899), [_true strike_](/Spells.aspx?ID=345)
  • **2nd** [_acid arrow_](/Spells.aspx?ID=2), [_telekinetic maneuver_](/Spells.aspx?ID=333)
\r\n\r\n\r\nSpellstriker Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 striking shifting staff_. \n
  • **3rd** _echoing weapon_, [_haste_](/Spells.aspx?ID=147)
  • **4th** _acid arrow_, [_weapon storm_](/Spells.aspx?ID=373)
\r\n\r\n\r\nSpellstriker Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 8,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 greater striking shifting staff_.\n
  • **5th** [_blink charge_](/Spells.aspx?ID=872), _echoing weapon_, [_vampiric touch_](/Spells.aspx?ID=354)
  • **6th** _acid arrow_, _weapon storm_
  • **7th** _blink charge_, [_true target_](/Spells.aspx?ID=346)
", "name": "Spellstriker Staff (Greater)", "pfs": "Limited", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsed as a weapon, the staff is a +2 striking shifting staff . 3rd echoing weapon , haste 4th acid arrow , weapon storm \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "summary": "Used as a weapon, the staff is a +2 striking shifting staff . 3rd echoing weapon , haste 4th acid arrow , weapon storm ", "summary_markdown": "Used as a weapon, the staff is a +2 striking shifting staff . 3rd echoing weapon , haste 4th acid arrow , weapon storm ", "text": " Spellstriker Staff Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 striking shifting staff . Craft Requirements You have the magus's Spellstrike activity. Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Spellstriker Staff Source Treasure Vault pg. 134 1.1 Price 360 gp Bulk 1 --- Cantrip produce flame 1st echoing weapon , true strike 2nd acid arrow , telekinetic maneuver <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Spellstriker Staff (Greater) Source Treasure Vault pg. 134 1.1 Price 1,400 gp Bulk 1 --- Used as a weapon, the staff is a +2 striking shifting staff . 3rd echoing weapon , haste 4th acid arrow , weapon storm <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Spellstriker Staff (Major) Source Treasure Vault pg. 134 1.1 Price 8,500 gp Bulk 1 --- Used as a weapon, the staff is a +2 greater striking shifting staff . 5th blink charge , echoing weapon , vampiric touch 6th acid arrow , weapon storm 7th blink charge , true target ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2258", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2258-2009", "item_category": "Staves", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Limited\"\r\n>\r\n[Spellstriker Staff](/Equipment.aspx?ID=2258)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _spellstriker staff_ is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a _+1 [striking](/Equipment.aspx?ID=280) [shifting](/Equipment.aspx?ID=302) [staff](/Weapons.aspx?ID=12)_.\n\n\n\n\n\n**Craft Requirements** You have the [magus's](/Classes.aspx?ID=17) Spellstrike activity. Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSpellstriker Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_produce flame_](/Spells.aspx?ID=236)
  • **1st** [_echoing weapon_](/Spells.aspx?ID=899), [_true strike_](/Spells.aspx?ID=345)
  • **2nd** [_acid arrow_](/Spells.aspx?ID=2), [_telekinetic maneuver_](/Spells.aspx?ID=333)
\r\n\r\n\r\nSpellstriker Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 striking shifting staff_. \n
  • **3rd** _echoing weapon_, [_haste_](/Spells.aspx?ID=147)
  • **4th** _acid arrow_, [_weapon storm_](/Spells.aspx?ID=373)
\r\n\r\n\r\nSpellstriker Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 8,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nUsed as a weapon, the staff is a _+2 greater striking shifting staff_.\n
  • **5th** [_blink charge_](/Spells.aspx?ID=872), _echoing weapon_, [_vampiric touch_](/Spells.aspx?ID=354)
  • **6th** _acid arrow_, _weapon storm_
  • **7th** _blink charge_, [_true target_](/Spells.aspx?ID=346)
", "name": "Spellstriker Staff (Major)", "pfs": "Limited", "price": 850000, "price_raw": "8,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n**Price** 8,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsed as a weapon, the staff is a +2 greater striking shifting staff . 5th blink charge , echoing weapon , vampiric touch 6th acid …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "summary": "Used as a weapon, the staff is a +2 greater striking shifting staff . 5th blink charge , echoing weapon , vampiric touch 6th acid …", "summary_markdown": "Used as a weapon, the staff is a +2 greater striking shifting staff . 5th blink charge , echoing weapon , vampiric touch 6th acid …", "text": " Spellstriker Staff Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 striking shifting staff . Craft Requirements You have the magus's Spellstrike activity. Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Limited\" > Spellstriker Staff Source Treasure Vault pg. 134 1.1 Price 360 gp Bulk 1 --- Cantrip produce flame 1st echoing weapon , true strike 2nd acid arrow , telekinetic maneuver <title level=\"2\" right=\"Item 11\" pfs=\"Limited\" > Spellstriker Staff (Greater) Source Treasure Vault pg. 134 1.1 Price 1,400 gp Bulk 1 --- Used as a weapon, the staff is a +2 striking shifting staff . 3rd echoing weapon , haste 4th acid arrow , weapon storm <title level=\"2\" right=\"Item 16\" pfs=\"Limited\" > Spellstriker Staff (Major) Source Treasure Vault pg. 134 1.1 Price 8,500 gp Bulk 1 --- Used as a weapon, the staff is a +2 greater striking shifting staff . 5th blink charge , echoing weapon , vampiric touch 6th acid arrow , weapon storm 7th blink charge , true target ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2258", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2259", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spy Staff](/Equipment.aspx?ID=2259)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn its normal form, a _spy staff_ is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the _spy staff_ were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond.\n\n \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSpy Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_message_](/Spells.aspx?ID=190)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_invisible item_](/Spells.aspx?ID=700), [_message rune_](/Spells.aspx?ID=581)
  • **2nd** [_humanoid form_](/Spells.aspx?ID=153), _illusory disguise_, [_misdirection_](/Spells.aspx?ID=198)
\r\n\r\n\r\nSpy Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,175 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to disbelieve the illusion disguising the staff is 32. \n
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), _illusory disguise_, [_nondetection_](/Spells.aspx?ID=209)
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), [_private sanctum_](/Spells.aspx?ID=235)
\r\n\r\n\r\nSpy Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 5,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to disbelieve the illusion disguising the staff is 38.\n
  • **5th** [_mind probe_](/Spells.aspx?ID=193), [_prying eye_](/Spells.aspx?ID=239)
  • **6th** [_mislead_](/Spells.aspx?ID=199), [_scrying_](/Spells.aspx?ID=268)
", "name": "Spy Staff", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff …", "summary_markdown": "In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff …", "text": " Spy Staff Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spy Staff Source Treasure Vault pg. 134 1.1 Price 340 gp Bulk 1 --- Cantrip message 1st illusory disguise , invisible item , message rune 2nd humanoid form , illusory disguise , misdirection <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spy Staff (Greater) Source Treasure Vault pg. 134 1.1 Price 1,175 gp Bulk 1 --- The DC to disbelieve the illusion disguising the staff is 32. 3rd clairaudience , illusory disguise , nondetection 4th clairvoyance , private sanctum <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spy Staff (Major) Source Treasure Vault pg. 134 1.1 Price 5,300 gp Bulk 1 --- The DC to disbelieve the illusion disguising the staff is 38. 5th mind probe , prying eye 6th mislead , scrying ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2259", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2259-2010", "item_category": "Staves", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spy Staff](/Equipment.aspx?ID=2259)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn its normal form, a _spy staff_ is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the _spy staff_ were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond.\n\n \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSpy Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_message_](/Spells.aspx?ID=190)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_invisible item_](/Spells.aspx?ID=700), [_message rune_](/Spells.aspx?ID=581)
  • **2nd** [_humanoid form_](/Spells.aspx?ID=153), _illusory disguise_, [_misdirection_](/Spells.aspx?ID=198)
\r\n\r\n\r\nSpy Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,175 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to disbelieve the illusion disguising the staff is 32. \n
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), _illusory disguise_, [_nondetection_](/Spells.aspx?ID=209)
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), [_private sanctum_](/Spells.aspx?ID=235)
\r\n\r\n\r\nSpy Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 5,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to disbelieve the illusion disguising the staff is 38.\n
  • **5th** [_mind probe_](/Spells.aspx?ID=193), [_prying eye_](/Spells.aspx?ID=239)
  • **6th** [_mislead_](/Spells.aspx?ID=199), [_scrying_](/Spells.aspx?ID=268)
", "name": "Spy Staff", "pfs": "Standard", "price": 34000, "price_raw": "340 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n**Price** 340 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip message 1st illusory disguise , invisible item , message rune 2nd humanoid form , illusory disguise , …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip message 1st illusory disguise , invisible item , message rune 2nd humanoid form , illusory disguise , …", "summary_markdown": " Cantrip message 1st illusory disguise , invisible item , message rune 2nd humanoid form , illusory disguise , …", "text": " Spy Staff Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spy Staff Source Treasure Vault pg. 134 1.1 Price 340 gp Bulk 1 --- Cantrip message 1st illusory disguise , invisible item , message rune 2nd humanoid form , illusory disguise , misdirection <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spy Staff (Greater) Source Treasure Vault pg. 134 1.1 Price 1,175 gp Bulk 1 --- The DC to disbelieve the illusion disguising the staff is 32. 3rd clairaudience , illusory disguise , nondetection 4th clairvoyance , private sanctum <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spy Staff (Major) Source Treasure Vault pg. 134 1.1 Price 5,300 gp Bulk 1 --- The DC to disbelieve the illusion disguising the staff is 38. 5th mind probe , prying eye 6th mislead , scrying ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2259", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2259-2011", "item_category": "Staves", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spy Staff](/Equipment.aspx?ID=2259)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn its normal form, a _spy staff_ is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the _spy staff_ were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond.\n\n \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSpy Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_message_](/Spells.aspx?ID=190)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_invisible item_](/Spells.aspx?ID=700), [_message rune_](/Spells.aspx?ID=581)
  • **2nd** [_humanoid form_](/Spells.aspx?ID=153), _illusory disguise_, [_misdirection_](/Spells.aspx?ID=198)
\r\n\r\n\r\nSpy Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,175 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to disbelieve the illusion disguising the staff is 32. \n
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), _illusory disguise_, [_nondetection_](/Spells.aspx?ID=209)
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), [_private sanctum_](/Spells.aspx?ID=235)
\r\n\r\n\r\nSpy Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 5,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to disbelieve the illusion disguising the staff is 38.\n
  • **5th** [_mind probe_](/Spells.aspx?ID=193), [_prying eye_](/Spells.aspx?ID=239)
  • **6th** [_mislead_](/Spells.aspx?ID=199), [_scrying_](/Spells.aspx?ID=268)
", "name": "Spy Staff (Greater)", "pfs": "Standard", "price": 117500, "price_raw": "1,175 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n**Price** 1,175 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC to disbelieve the illusion disguising the staff is 32. 3rd clairaudience , illusory disguise , nondetection 4th clairvoyance …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC to disbelieve the illusion disguising the staff is 32. 3rd clairaudience , illusory disguise , nondetection 4th clairvoyance …", "summary_markdown": "The DC to disbelieve the illusion disguising the staff is 32. 3rd clairaudience , illusory disguise , nondetection 4th clairvoyance …", "text": " Spy Staff Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spy Staff Source Treasure Vault pg. 134 1.1 Price 340 gp Bulk 1 --- Cantrip message 1st illusory disguise , invisible item , message rune 2nd humanoid form , illusory disguise , misdirection <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spy Staff (Greater) Source Treasure Vault pg. 134 1.1 Price 1,175 gp Bulk 1 --- The DC to disbelieve the illusion disguising the staff is 32. 3rd clairaudience , illusory disguise , nondetection 4th clairvoyance , private sanctum <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spy Staff (Major) Source Treasure Vault pg. 134 1.1 Price 5,300 gp Bulk 1 --- The DC to disbelieve the illusion disguising the staff is 38. 5th mind probe , prying eye 6th mislead , scrying ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2259", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2259-2012", "item_category": "Staves", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Spy Staff](/Equipment.aspx?ID=2259)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nIn its normal form, a _spy staff_ is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the _spy staff_ were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond.\n\n \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSpy Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 340 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_message_](/Spells.aspx?ID=190)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_invisible item_](/Spells.aspx?ID=700), [_message rune_](/Spells.aspx?ID=581)
  • **2nd** [_humanoid form_](/Spells.aspx?ID=153), _illusory disguise_, [_misdirection_](/Spells.aspx?ID=198)
\r\n\r\n\r\nSpy Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,175 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to disbelieve the illusion disguising the staff is 32. \n
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), _illusory disguise_, [_nondetection_](/Spells.aspx?ID=209)
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), [_private sanctum_](/Spells.aspx?ID=235)
\r\n\r\n\r\nSpy Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 5,300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe DC to disbelieve the illusion disguising the staff is 38.\n
  • **5th** [_mind probe_](/Spells.aspx?ID=193), [_prying eye_](/Spells.aspx?ID=239)
  • **6th** [_mislead_](/Spells.aspx?ID=199), [_scrying_](/Spells.aspx?ID=268)
", "name": "Spy Staff (Major)", "pfs": "Standard", "price": 530000, "price_raw": "5,300 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n**Price** 5,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe DC to disbelieve the illusion disguising the staff is 38. 5th mind probe , prying eye 6th mislead , scrying \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "summary": "The DC to disbelieve the illusion disguising the staff is 38. 5th mind probe , prying eye 6th mislead , scrying ", "summary_markdown": "The DC to disbelieve the illusion disguising the staff is 38. 5th mind probe , prying eye 6th mislead , scrying ", "text": " Spy Staff Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Spy Staff Source Treasure Vault pg. 134 1.1 Price 340 gp Bulk 1 --- Cantrip message 1st illusory disguise , invisible item , message rune 2nd humanoid form , illusory disguise , misdirection <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Spy Staff (Greater) Source Treasure Vault pg. 134 1.1 Price 1,175 gp Bulk 1 --- The DC to disbelieve the illusion disguising the staff is 32. 3rd clairaudience , illusory disguise , nondetection 4th clairvoyance , private sanctum <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Spy Staff (Major) Source Treasure Vault pg. 134 1.1 Price 5,300 gp Bulk 1 --- The DC to disbelieve the illusion disguising the staff is 38. 5th mind probe , prying eye 6th mislead , scrying ", "trait": [ "Illusion", "Magical", "Staff", "Uncommon" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Illusion", "Magical", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2259", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2260", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Air](/Equipment.aspx?ID=2260)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a _staff of air_, you feel lighter on your feet, and you can Step into difficult terrain once per round. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Air\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_gale blast_](/Spells.aspx?ID=917)
  • **1st** [_air bubble_](/Spells.aspx?ID=5), [_gust of wind_](/Spells.aspx?ID=143)
\r\n\r\n\r\nStaff of Air (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_ash cloud_](/Spells.aspx?ID=865), [_obscuring mist_](/Spells.aspx?ID=210)
  • **3rd** [_blazing dive_](/Spells.aspx?ID=869), [_lightning bolt_](/Spells.aspx?ID=172), [_wall of wind_](/Spells.aspx?ID=367)
\r\n\r\n\r\nStaff of Air (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_air walk_](/Spells.aspx?ID=6), _ash cloud_
  • **5th** _blazing dive_, [_lightning storm_](/Spells.aspx?ID=701)
", "name": "Staff of Air", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air , …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air , …", "summary_markdown": "Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air , …", "text": " Staff of Air Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air , you feel lighter on your feet, and you can Step into difficult terrain once per round. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Air Source Treasure Vault pg. 134 1.1 Price 60 gp Bulk 1 --- Cantrip gale blast 1st air bubble , gust of wind <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Air (Greater) Source Treasure Vault pg. 134 1.1 Price 450 gp Bulk 1 --- 2nd ash cloud , obscuring mist 3rd blazing dive , lightning bolt , wall of wind <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Air (Major) Source Treasure Vault pg. 134 1.1 Price 1,800 gp Bulk 1 --- 4th air walk , ash cloud 5th blazing dive , lightning storm ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2260", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2260-2013", "item_category": "Staves", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Air](/Equipment.aspx?ID=2260)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a _staff of air_, you feel lighter on your feet, and you can Step into difficult terrain once per round. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Air\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_gale blast_](/Spells.aspx?ID=917)
  • **1st** [_air bubble_](/Spells.aspx?ID=5), [_gust of wind_](/Spells.aspx?ID=143)
\r\n\r\n\r\nStaff of Air (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_ash cloud_](/Spells.aspx?ID=865), [_obscuring mist_](/Spells.aspx?ID=210)
  • **3rd** [_blazing dive_](/Spells.aspx?ID=869), [_lightning bolt_](/Spells.aspx?ID=172), [_wall of wind_](/Spells.aspx?ID=367)
\r\n\r\n\r\nStaff of Air (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_air walk_](/Spells.aspx?ID=6), _ash cloud_
  • **5th** _blazing dive_, [_lightning storm_](/Spells.aspx?ID=701)
", "name": "Staff of Air", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip gale blast 1st air bubble , gust of wind \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip gale blast 1st air bubble , gust of wind ", "summary_markdown": " Cantrip gale blast 1st air bubble , gust of wind ", "text": " Staff of Air Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air , you feel lighter on your feet, and you can Step into difficult terrain once per round. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Air Source Treasure Vault pg. 134 1.1 Price 60 gp Bulk 1 --- Cantrip gale blast 1st air bubble , gust of wind <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Air (Greater) Source Treasure Vault pg. 134 1.1 Price 450 gp Bulk 1 --- 2nd ash cloud , obscuring mist 3rd blazing dive , lightning bolt , wall of wind <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Air (Major) Source Treasure Vault pg. 134 1.1 Price 1,800 gp Bulk 1 --- 4th air walk , ash cloud 5th blazing dive , lightning storm ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2260", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2260-2014", "item_category": "Staves", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Air](/Equipment.aspx?ID=2260)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a _staff of air_, you feel lighter on your feet, and you can Step into difficult terrain once per round. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Air\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_gale blast_](/Spells.aspx?ID=917)
  • **1st** [_air bubble_](/Spells.aspx?ID=5), [_gust of wind_](/Spells.aspx?ID=143)
\r\n\r\n\r\nStaff of Air (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_ash cloud_](/Spells.aspx?ID=865), [_obscuring mist_](/Spells.aspx?ID=210)
  • **3rd** [_blazing dive_](/Spells.aspx?ID=869), [_lightning bolt_](/Spells.aspx?ID=172), [_wall of wind_](/Spells.aspx?ID=367)
\r\n\r\n\r\nStaff of Air (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_air walk_](/Spells.aspx?ID=6), _ash cloud_
  • **5th** _blazing dive_, [_lightning storm_](/Spells.aspx?ID=701)
", "name": "Staff of Air (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd ash cloud , obscuring mist 3rd blazing dive , lightning bolt , wall of wind \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "summary": " 2nd ash cloud , obscuring mist 3rd blazing dive , lightning bolt , wall of wind ", "summary_markdown": " 2nd ash cloud , obscuring mist 3rd blazing dive , lightning bolt , wall of wind ", "text": " Staff of Air Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air , you feel lighter on your feet, and you can Step into difficult terrain once per round. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Air Source Treasure Vault pg. 134 1.1 Price 60 gp Bulk 1 --- Cantrip gale blast 1st air bubble , gust of wind <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Air (Greater) Source Treasure Vault pg. 134 1.1 Price 450 gp Bulk 1 --- 2nd ash cloud , obscuring mist 3rd blazing dive , lightning bolt , wall of wind <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Air (Major) Source Treasure Vault pg. 134 1.1 Price 1,800 gp Bulk 1 --- 4th air walk , ash cloud 5th blazing dive , lightning storm ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2260", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2260-2015", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Air](/Equipment.aspx?ID=2260)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a _staff of air_, you feel lighter on your feet, and you can Step into difficult terrain once per round. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Air\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_gale blast_](/Spells.aspx?ID=917)
  • **1st** [_air bubble_](/Spells.aspx?ID=5), [_gust of wind_](/Spells.aspx?ID=143)
\r\n\r\n\r\nStaff of Air (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_ash cloud_](/Spells.aspx?ID=865), [_obscuring mist_](/Spells.aspx?ID=210)
  • **3rd** [_blazing dive_](/Spells.aspx?ID=869), [_lightning bolt_](/Spells.aspx?ID=172), [_wall of wind_](/Spells.aspx?ID=367)
\r\n\r\n\r\nStaff of Air (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** [_air walk_](/Spells.aspx?ID=6), _ash cloud_
  • **5th** _blazing dive_, [_lightning storm_](/Spells.aspx?ID=701)
", "name": "Staff of Air (Major)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 4th air walk , ash cloud 5th blazing dive , lightning storm \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 134 1.1", "speed": {}, "spell_markdown": "", "summary": " 4th air walk , ash cloud 5th blazing dive , lightning storm ", "summary_markdown": " 4th air walk , ash cloud 5th blazing dive , lightning storm ", "text": " Staff of Air Source Treasure Vault pg. 134 1.1 Usage held in 1 hand Bulk 1 --- Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air , you feel lighter on your feet, and you can Step into difficult terrain once per round. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Air Source Treasure Vault pg. 134 1.1 Price 60 gp Bulk 1 --- Cantrip gale blast 1st air bubble , gust of wind <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Air (Greater) Source Treasure Vault pg. 134 1.1 Price 450 gp Bulk 1 --- 2nd ash cloud , obscuring mist 3rd blazing dive , lightning bolt , wall of wind <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Air (Major) Source Treasure Vault pg. 134 1.1 Price 1,800 gp Bulk 1 --- 4th air walk , ash cloud 5th blazing dive , lightning storm ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2260", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2261", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Earth](/Equipment.aspx?ID=2261)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGeometric patterns are etched into the smooth brown and gray surface of a _staff of earth_, which makes a solid thud whenever tapped against the ground. While wielding a _staff of_ earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that [Shove](/Actions.aspx?ID=38) you or knock you [prone](/Conditions.aspx?ID=31). \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Earth\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_scatter scree_](/Spells.aspx?ID=990)
  • **1st** [_pummeling rubble_](/Spells.aspx?ID=708)
\r\n\r\n\r\nStaff of Earth (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_expeditious excavation_](/Spells.aspx?ID=574), [_pummeling rubble_](/Spells.aspx?ID=708)
  • **3rd** [_earthbind_](/Spells.aspx?ID=94), [_shifting sand_](/Spells.aspx?ID=586)
\r\n\r\n\r\nStaff of Earth (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** _expeditious excavation_, [_shape stone_](/Spells.aspx?ID=276), [_spike stones_](/Spells.aspx?ID=717)
  • **5th** [_blazing fissure_](/Spells.aspx?ID=870), [_wall of stone_](/Spells.aspx?ID=365)
", "name": "Staff of Earth", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGeometric patterns are etched into the smooth brown and gray surface of a staff of earth , which makes a solid thud whenever tapped against the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Geometric patterns are etched into the smooth brown and gray surface of a staff of earth , which makes a solid thud whenever tapped against the …", "summary_markdown": "Geometric patterns are etched into the smooth brown and gray surface of a staff of earth , which makes a solid thud whenever tapped against the …", "text": " Staff of Earth Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- Geometric patterns are etched into the smooth brown and gray surface of a staff of earth , which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Earth Source Treasure Vault pg. 135 1.1 Price 60 gp Bulk 1 --- Cantrip scatter scree 1st pummeling rubble <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Earth (Greater) Source Treasure Vault pg. 135 1.1 Price 450 gp Bulk 1 --- 2nd expeditious excavation , pummeling rubble 3rd earthbind , shifting sand <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Earth (Major) Source Treasure Vault pg. 135 1.1 Price 1,800 gp Bulk 1 --- 4th expeditious excavation , shape stone , spike stones 5th blazing fissure , wall of stone ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2261", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2261-2016", "item_category": "Staves", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Earth](/Equipment.aspx?ID=2261)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGeometric patterns are etched into the smooth brown and gray surface of a _staff of earth_, which makes a solid thud whenever tapped against the ground. While wielding a _staff of_ earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that [Shove](/Actions.aspx?ID=38) you or knock you [prone](/Conditions.aspx?ID=31). \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Earth\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_scatter scree_](/Spells.aspx?ID=990)
  • **1st** [_pummeling rubble_](/Spells.aspx?ID=708)
\r\n\r\n\r\nStaff of Earth (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_expeditious excavation_](/Spells.aspx?ID=574), [_pummeling rubble_](/Spells.aspx?ID=708)
  • **3rd** [_earthbind_](/Spells.aspx?ID=94), [_shifting sand_](/Spells.aspx?ID=586)
\r\n\r\n\r\nStaff of Earth (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** _expeditious excavation_, [_shape stone_](/Spells.aspx?ID=276), [_spike stones_](/Spells.aspx?ID=717)
  • **5th** [_blazing fissure_](/Spells.aspx?ID=870), [_wall of stone_](/Spells.aspx?ID=365)
", "name": "Staff of Earth", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip scatter scree 1st pummeling rubble \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip scatter scree 1st pummeling rubble ", "summary_markdown": " Cantrip scatter scree 1st pummeling rubble ", "text": " Staff of Earth Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- Geometric patterns are etched into the smooth brown and gray surface of a staff of earth , which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Earth Source Treasure Vault pg. 135 1.1 Price 60 gp Bulk 1 --- Cantrip scatter scree 1st pummeling rubble <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Earth (Greater) Source Treasure Vault pg. 135 1.1 Price 450 gp Bulk 1 --- 2nd expeditious excavation , pummeling rubble 3rd earthbind , shifting sand <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Earth (Major) Source Treasure Vault pg. 135 1.1 Price 1,800 gp Bulk 1 --- 4th expeditious excavation , shape stone , spike stones 5th blazing fissure , wall of stone ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2261", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2261-2017", "item_category": "Staves", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Earth](/Equipment.aspx?ID=2261)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGeometric patterns are etched into the smooth brown and gray surface of a _staff of earth_, which makes a solid thud whenever tapped against the ground. While wielding a _staff of_ earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that [Shove](/Actions.aspx?ID=38) you or knock you [prone](/Conditions.aspx?ID=31). \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Earth\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_scatter scree_](/Spells.aspx?ID=990)
  • **1st** [_pummeling rubble_](/Spells.aspx?ID=708)
\r\n\r\n\r\nStaff of Earth (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_expeditious excavation_](/Spells.aspx?ID=574), [_pummeling rubble_](/Spells.aspx?ID=708)
  • **3rd** [_earthbind_](/Spells.aspx?ID=94), [_shifting sand_](/Spells.aspx?ID=586)
\r\n\r\n\r\nStaff of Earth (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** _expeditious excavation_, [_shape stone_](/Spells.aspx?ID=276), [_spike stones_](/Spells.aspx?ID=717)
  • **5th** [_blazing fissure_](/Spells.aspx?ID=870), [_wall of stone_](/Spells.aspx?ID=365)
", "name": "Staff of Earth (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd expeditious excavation , pummeling rubble 3rd earthbind , shifting sand \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "summary": " 2nd expeditious excavation , pummeling rubble 3rd earthbind , shifting sand ", "summary_markdown": " 2nd expeditious excavation , pummeling rubble 3rd earthbind , shifting sand ", "text": " Staff of Earth Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- Geometric patterns are etched into the smooth brown and gray surface of a staff of earth , which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Earth Source Treasure Vault pg. 135 1.1 Price 60 gp Bulk 1 --- Cantrip scatter scree 1st pummeling rubble <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Earth (Greater) Source Treasure Vault pg. 135 1.1 Price 450 gp Bulk 1 --- 2nd expeditious excavation , pummeling rubble 3rd earthbind , shifting sand <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Earth (Major) Source Treasure Vault pg. 135 1.1 Price 1,800 gp Bulk 1 --- 4th expeditious excavation , shape stone , spike stones 5th blazing fissure , wall of stone ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2261", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2261-2018", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Earth](/Equipment.aspx?ID=2261)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGeometric patterns are etched into the smooth brown and gray surface of a _staff of earth_, which makes a solid thud whenever tapped against the ground. While wielding a _staff of_ earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that [Shove](/Actions.aspx?ID=38) you or knock you [prone](/Conditions.aspx?ID=31). \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Earth\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_scatter scree_](/Spells.aspx?ID=990)
  • **1st** [_pummeling rubble_](/Spells.aspx?ID=708)
\r\n\r\n\r\nStaff of Earth (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_expeditious excavation_](/Spells.aspx?ID=574), [_pummeling rubble_](/Spells.aspx?ID=708)
  • **3rd** [_earthbind_](/Spells.aspx?ID=94), [_shifting sand_](/Spells.aspx?ID=586)
\r\n\r\n\r\nStaff of Earth (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **4th** _expeditious excavation_, [_shape stone_](/Spells.aspx?ID=276), [_spike stones_](/Spells.aspx?ID=717)
  • **5th** [_blazing fissure_](/Spells.aspx?ID=870), [_wall of stone_](/Spells.aspx?ID=365)
", "name": "Staff of Earth (Major)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 4th expeditious excavation , shape stone , spike stones 5th blazing fissure , wall of stone \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "summary": " 4th expeditious excavation , shape stone , spike stones 5th blazing fissure , wall of stone ", "summary_markdown": " 4th expeditious excavation , shape stone , spike stones 5th blazing fissure , wall of stone ", "text": " Staff of Earth Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- Geometric patterns are etched into the smooth brown and gray surface of a staff of earth , which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Earth Source Treasure Vault pg. 135 1.1 Price 60 gp Bulk 1 --- Cantrip scatter scree 1st pummeling rubble <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Earth (Greater) Source Treasure Vault pg. 135 1.1 Price 450 gp Bulk 1 --- 2nd expeditious excavation , pummeling rubble 3rd earthbind , shifting sand <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Earth (Major) Source Treasure Vault pg. 135 1.1 Price 1,800 gp Bulk 1 --- 4th expeditious excavation , shape stone , spike stones 5th blazing fissure , wall of stone ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2261", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2262", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Water](/Equipment.aspx?ID=2262)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _staff of water_ is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a _staff of water_, you have resistance 2 to fire. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Water\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_spout_](/Spells.aspx?ID=1002)
  • **1st** [_create water_](/Spells.aspx?ID=53), [_hydraulic push_](/Spells.aspx?ID=154)
\r\n\r\n\r\nStaff of Water (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5. \n
  • **2nd** [_quench_](/Spells.aspx?ID=709), [_water walk_](/Spells.aspx?ID=371)
  • **3rd** [_aqueous orb_](/Spells.aspx?ID=669), [_wall of water_](/Spells.aspx?ID=1028)
\r\n\r\n\r\nStaff of Water (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10. \n
  • **4th** [_crashing wave_](/Spells.aspx?ID=682), [_hydraulic torrent_](/Spells.aspx?ID=155)
  • **5th** [_control water_](/Spells.aspx?ID=51), [_geyser_](/Spells.aspx?ID=918)
", "name": "Staff of Water", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or …", "summary_markdown": "A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or …", "text": " Staff of Water Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water , you have resistance 2 to fire. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Water Source Treasure Vault pg. 135 1.1 Price 60 gp Bulk 1 --- Cantrip spout 1st create water , hydraulic push <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Water (Greater) Source Treasure Vault pg. 135 1.1 Price 450 gp Bulk 1 --- The resistance is 5. 2nd quench , water walk 3rd aqueous orb , wall of water <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Water (Major) Source Treasure Vault pg. 135 1.1 Price 1,800 gp Bulk 1 --- The resistance is 10. 4th crashing wave , hydraulic torrent 5th control water , geyser ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2262", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2262-2019", "item_category": "Staves", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Water](/Equipment.aspx?ID=2262)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _staff of water_ is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a _staff of water_, you have resistance 2 to fire. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Water\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_spout_](/Spells.aspx?ID=1002)
  • **1st** [_create water_](/Spells.aspx?ID=53), [_hydraulic push_](/Spells.aspx?ID=154)
\r\n\r\n\r\nStaff of Water (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5. \n
  • **2nd** [_quench_](/Spells.aspx?ID=709), [_water walk_](/Spells.aspx?ID=371)
  • **3rd** [_aqueous orb_](/Spells.aspx?ID=669), [_wall of water_](/Spells.aspx?ID=1028)
\r\n\r\n\r\nStaff of Water (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10. \n
  • **4th** [_crashing wave_](/Spells.aspx?ID=682), [_hydraulic torrent_](/Spells.aspx?ID=155)
  • **5th** [_control water_](/Spells.aspx?ID=51), [_geyser_](/Spells.aspx?ID=918)
", "name": "Staff of Water", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip spout 1st create water , hydraulic push \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip spout 1st create water , hydraulic push ", "summary_markdown": " Cantrip spout 1st create water , hydraulic push ", "text": " Staff of Water Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water , you have resistance 2 to fire. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Water Source Treasure Vault pg. 135 1.1 Price 60 gp Bulk 1 --- Cantrip spout 1st create water , hydraulic push <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Water (Greater) Source Treasure Vault pg. 135 1.1 Price 450 gp Bulk 1 --- The resistance is 5. 2nd quench , water walk 3rd aqueous orb , wall of water <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Water (Major) Source Treasure Vault pg. 135 1.1 Price 1,800 gp Bulk 1 --- The resistance is 10. 4th crashing wave , hydraulic torrent 5th control water , geyser ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2262", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2262-2020", "item_category": "Staves", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Water](/Equipment.aspx?ID=2262)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _staff of water_ is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a _staff of water_, you have resistance 2 to fire. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Water\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_spout_](/Spells.aspx?ID=1002)
  • **1st** [_create water_](/Spells.aspx?ID=53), [_hydraulic push_](/Spells.aspx?ID=154)
\r\n\r\n\r\nStaff of Water (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5. \n
  • **2nd** [_quench_](/Spells.aspx?ID=709), [_water walk_](/Spells.aspx?ID=371)
  • **3rd** [_aqueous orb_](/Spells.aspx?ID=669), [_wall of water_](/Spells.aspx?ID=1028)
\r\n\r\n\r\nStaff of Water (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10. \n
  • **4th** [_crashing wave_](/Spells.aspx?ID=682), [_hydraulic torrent_](/Spells.aspx?ID=155)
  • **5th** [_control water_](/Spells.aspx?ID=51), [_geyser_](/Spells.aspx?ID=918)
", "name": "Staff of Water (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance is 5. 2nd quench , water walk 3rd aqueous orb , wall of water \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance is 5. 2nd quench , water walk 3rd aqueous orb , wall of water ", "summary_markdown": "The resistance is 5. 2nd quench , water walk 3rd aqueous orb , wall of water ", "text": " Staff of Water Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water , you have resistance 2 to fire. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Water Source Treasure Vault pg. 135 1.1 Price 60 gp Bulk 1 --- Cantrip spout 1st create water , hydraulic push <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Water (Greater) Source Treasure Vault pg. 135 1.1 Price 450 gp Bulk 1 --- The resistance is 5. 2nd quench , water walk 3rd aqueous orb , wall of water <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Water (Major) Source Treasure Vault pg. 135 1.1 Price 1,800 gp Bulk 1 --- The resistance is 10. 4th crashing wave , hydraulic torrent 5th control water , geyser ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2262", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2262-2021", "item_category": "Staves", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff of Water](/Equipment.aspx?ID=2262)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _staff of water_ is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a _staff of water_, you have resistance 2 to fire. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nStaff of Water\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_spout_](/Spells.aspx?ID=1002)
  • **1st** [_create water_](/Spells.aspx?ID=53), [_hydraulic push_](/Spells.aspx?ID=154)
\r\n\r\n\r\nStaff of Water (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 5. \n
  • **2nd** [_quench_](/Spells.aspx?ID=709), [_water walk_](/Spells.aspx?ID=371)
  • **3rd** [_aqueous orb_](/Spells.aspx?ID=669), [_wall of water_](/Spells.aspx?ID=1028)
\r\n\r\n\r\nStaff of Water (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe resistance is 10. \n
  • **4th** [_crashing wave_](/Spells.aspx?ID=682), [_hydraulic torrent_](/Spells.aspx?ID=155)
  • **5th** [_control water_](/Spells.aspx?ID=51), [_geyser_](/Spells.aspx?ID=918)
", "name": "Staff of Water (Major)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe resistance is 10. 4th crashing wave , hydraulic torrent 5th control water , geyser \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "summary": "The resistance is 10. 4th crashing wave , hydraulic torrent 5th control water , geyser ", "summary_markdown": "The resistance is 10. 4th crashing wave , hydraulic torrent 5th control water , geyser ", "text": " Staff of Water Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water , you have resistance 2 to fire. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Staff of Water Source Treasure Vault pg. 135 1.1 Price 60 gp Bulk 1 --- Cantrip spout 1st create water , hydraulic push <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Staff of Water (Greater) Source Treasure Vault pg. 135 1.1 Price 450 gp Bulk 1 --- The resistance is 5. 2nd quench , water walk 3rd aqueous orb , wall of water <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Staff of Water (Major) Source Treasure Vault pg. 135 1.1 Price 1,800 gp Bulk 1 --- The resistance is 10. 4th crashing wave , hydraulic torrent 5th control water , geyser ", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2262", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2263", "item_category": "Staves", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Zealot Staff](/Equipment.aspx?ID=2263)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 13,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _zealot staff's_ color, iconography, and materials vary depending on the faith it's dedicated to. An [Iomedaean](/Deities.aspx?ID=9) staff might be forged of gold and shaped like an ornamental sword, while a [Lamashtan](/Deities.aspx?ID=11) one could instead be made of blackened iron depicting monstrous faces. Used as a weapon, the staff is a _+3 [greater striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_.\n\n The staff represents vehement support of the deity to whom the staff is dedicated, punishing defiance. When the staff's effects require choosing alignments, you can choose only that deity's alignments. No such staves exist for deities that are true neutral. When you prepare this staff, if you don't worship its deity, you become [drained 1](/Conditions.aspx?ID=10) until your next daily preparations.\n\n\n\n\n
  • **Cantrip** [_divine lance_](/Spells.aspx?ID=84)
  • **1st** [_bane_](/Spells.aspx?ID=18)
  • **2nd** [_brand the impenitent_](/Spells.aspx?ID=570), [_spiritual weapon_](/Spells.aspx?ID=306)
  • **3rd** [_crisis of faith_](/Spells.aspx?ID=55), [_warding aggression_](/Spells.aspx?ID=1029)
  • **4th** [_anathematic reprisal_](/Spells.aspx?ID=9), _spiritual weapon_
  • **5th** [_divine wrath_](/Spells.aspx?ID=86)
  • **6th** _spiritual weapon_, [_zealous conviction_](/Spells.aspx?ID=378)
  • **7th** [_divine decree_](/Spells.aspx?ID=82)
\n\n**Craft Requirements** You worship the deity to which the staff is dedicated. Supply one casting of all listed spells.\n\n\n\n", "name": "Zealot Staff", "pfs": "Standard", "price": 1300000, "price_raw": "13,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n**Price** 13,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA zealot staff's color, iconography, and materials vary depending on the faith it's dedicated to. An Iomedaean staff might be forged of gold and …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A zealot staff's color, iconography, and materials vary depending on the faith it's dedicated to. An Iomedaean staff might be forged of gold and …", "summary_markdown": "A zealot staff's color, iconography, and materials vary depending on the faith it's dedicated to. An Iomedaean staff might be forged of gold and …", "text": " Zealot Staff Source Treasure Vault pg. 135 1.1 Price 13,000 gp Usage held in 1 hand Bulk 1 --- A zealot staff's color, iconography, and materials vary depending on the faith it's dedicated to. An Iomedaean staff might be forged of gold and shaped like an ornamental sword, while a Lamashtan one could instead be made of blackened iron depicting monstrous faces. Used as a weapon, the staff is a +3 greater striking staff . The staff represents vehement support of the deity to whom the staff is dedicated, punishing defiance. When the staff's effects require choosing alignments, you can choose only that deity's alignments. No such staves exist for deities that are true neutral. When you prepare this staff, if you don't worship its deity, you become drained 1 until your next daily preparations. Cantrip divine lance 1st bane 2nd brand the impenitent , spiritual weapon 3rd crisis of faith , warding aggression 4th anathematic reprisal , spiritual weapon 5th divine wrath 6th spiritual weapon , zealous conviction 7th divine decree Craft Requirements You worship the deity to which the staff is dedicated. Supply one casting of all listed spells.\n", "trait": [ "Evocation", "Magical", "Staff" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Evocation", "Magical", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2263", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2264", "item_category": "Staves", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Zombie Staff](/Equipment.aspx?ID=2264)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _zombie staff_ is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's [_animate dead_](/Spells.aspx?ID=666) spells can be used only to animate [undead](/Traits.aspx?ID=160) that have flesh and an Intelligence modifier of –4 or lower. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nZombie Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 330 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** _protect companion_
  • **1st** _animate dead_, [_necromancer's generosity_](/Spells.aspx?ID=955)
  • **2nd** _animate dead_, [_final sacrifice_](/Spells.aspx?ID=689)
\r\n\r\n\r\nZombie Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _animate dead_, [_bind undead_](/Spells.aspx?ID=22), _necromancer's generosity_
  • **4th** _animate dead_, [_enervation_](/Spells.aspx?ID=687), _final sacrifice_
\r\n\r\n\r\nZombie Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 5,600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _animate dead_, _necromancer's generosity_
  • **6th** _animate dead_, _final sacrifice_, [_necrotize_](/Spells.aspx?ID=956)
", "name": "Zombie Staff", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's animate dead …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's animate dead …", "summary_markdown": "A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's animate dead …", "text": " Zombie Staff Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's animate dead spells can be used only to animate undead that have flesh and an Intelligence modifier of –4 or lower. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Zombie Staff Source Treasure Vault pg. 135 1.1 Price 330 gp Bulk 1 --- Cantrip protect companion 1st animate dead , necromancer's generosity 2nd animate dead , final sacrifice <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Zombie Staff (Greater) Source Treasure Vault pg. 135 1.1 Price 1,200 gp Bulk 1 --- 3rd animate dead , bind undead , necromancer's generosity 4th animate dead , enervation , final sacrifice <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Zombie Staff (Major) Source Treasure Vault pg. 135 1.1 Price 5,600 gp Bulk 1 --- 5th animate dead , necromancer's generosity 6th animate dead , final sacrifice , necrotize ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2264", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2264-2022", "item_category": "Staves", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Zombie Staff](/Equipment.aspx?ID=2264)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _zombie staff_ is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's [_animate dead_](/Spells.aspx?ID=666) spells can be used only to animate [undead](/Traits.aspx?ID=160) that have flesh and an Intelligence modifier of –4 or lower. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nZombie Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 330 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** _protect companion_
  • **1st** _animate dead_, [_necromancer's generosity_](/Spells.aspx?ID=955)
  • **2nd** _animate dead_, [_final sacrifice_](/Spells.aspx?ID=689)
\r\n\r\n\r\nZombie Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _animate dead_, [_bind undead_](/Spells.aspx?ID=22), _necromancer's generosity_
  • **4th** _animate dead_, [_enervation_](/Spells.aspx?ID=687), _final sacrifice_
\r\n\r\n\r\nZombie Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 5,600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _animate dead_, _necromancer's generosity_
  • **6th** _animate dead_, _final sacrifice_, [_necrotize_](/Spells.aspx?ID=956)
", "name": "Zombie Staff", "pfs": "Standard", "price": 33000, "price_raw": "330 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n**Price** 330 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip protect companion 1st animate dead , necromancer's generosity 2nd animate dead , final sacrifice \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip protect companion 1st animate dead , necromancer's generosity 2nd animate dead , final sacrifice ", "summary_markdown": " Cantrip protect companion 1st animate dead , necromancer's generosity 2nd animate dead , final sacrifice ", "text": " Zombie Staff Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's animate dead spells can be used only to animate undead that have flesh and an Intelligence modifier of –4 or lower. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Zombie Staff Source Treasure Vault pg. 135 1.1 Price 330 gp Bulk 1 --- Cantrip protect companion 1st animate dead , necromancer's generosity 2nd animate dead , final sacrifice <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Zombie Staff (Greater) Source Treasure Vault pg. 135 1.1 Price 1,200 gp Bulk 1 --- 3rd animate dead , bind undead , necromancer's generosity 4th animate dead , enervation , final sacrifice <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Zombie Staff (Major) Source Treasure Vault pg. 135 1.1 Price 5,600 gp Bulk 1 --- 5th animate dead , necromancer's generosity 6th animate dead , final sacrifice , necrotize ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2264", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2264-2023", "item_category": "Staves", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Zombie Staff](/Equipment.aspx?ID=2264)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _zombie staff_ is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's [_animate dead_](/Spells.aspx?ID=666) spells can be used only to animate [undead](/Traits.aspx?ID=160) that have flesh and an Intelligence modifier of –4 or lower. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nZombie Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 330 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** _protect companion_
  • **1st** _animate dead_, [_necromancer's generosity_](/Spells.aspx?ID=955)
  • **2nd** _animate dead_, [_final sacrifice_](/Spells.aspx?ID=689)
\r\n\r\n\r\nZombie Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _animate dead_, [_bind undead_](/Spells.aspx?ID=22), _necromancer's generosity_
  • **4th** _animate dead_, [_enervation_](/Spells.aspx?ID=687), _final sacrifice_
\r\n\r\n\r\nZombie Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 5,600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _animate dead_, _necromancer's generosity_
  • **6th** _animate dead_, _final sacrifice_, [_necrotize_](/Spells.aspx?ID=956)
", "name": "Zombie Staff (Greater)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 3rd animate dead , bind undead , necromancer's generosity 4th animate dead , enervation , final sacrifice \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "summary": " 3rd animate dead , bind undead , necromancer's generosity 4th animate dead , enervation , final sacrifice ", "summary_markdown": " 3rd animate dead , bind undead , necromancer's generosity 4th animate dead , enervation , final sacrifice ", "text": " Zombie Staff Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's animate dead spells can be used only to animate undead that have flesh and an Intelligence modifier of –4 or lower. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Zombie Staff Source Treasure Vault pg. 135 1.1 Price 330 gp Bulk 1 --- Cantrip protect companion 1st animate dead , necromancer's generosity 2nd animate dead , final sacrifice <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Zombie Staff (Greater) Source Treasure Vault pg. 135 1.1 Price 1,200 gp Bulk 1 --- 3rd animate dead , bind undead , necromancer's generosity 4th animate dead , enervation , final sacrifice <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Zombie Staff (Major) Source Treasure Vault pg. 135 1.1 Price 5,600 gp Bulk 1 --- 5th animate dead , necromancer's generosity 6th animate dead , final sacrifice , necrotize ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2264", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2264-2024", "item_category": "Staves", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7+\"\r\n pfs=\"Standard\"\r\n>\r\n[Zombie Staff](/Equipment.aspx?ID=2264)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _zombie staff_ is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's [_animate dead_](/Spells.aspx?ID=666) spells can be used only to animate [undead](/Traits.aspx?ID=160) that have flesh and an Intelligence modifier of –4 or lower. \n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nZombie Staff\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 330 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** _protect companion_
  • **1st** _animate dead_, [_necromancer's generosity_](/Spells.aspx?ID=955)
  • **2nd** _animate dead_, [_final sacrifice_](/Spells.aspx?ID=689)
\r\n\r\n\r\nZombie Staff (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **3rd** _animate dead_, [_bind undead_](/Spells.aspx?ID=22), _necromancer's generosity_
  • **4th** _animate dead_, [_enervation_](/Spells.aspx?ID=687), _final sacrifice_
\r\n\r\n\r\nZombie Staff (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\n\n**Price** 5,600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **5th** _animate dead_, _necromancer's generosity_
  • **6th** _animate dead_, _final sacrifice_, [_necrotize_](/Spells.aspx?ID=956)
", "name": "Zombie Staff (Major)", "pfs": "Standard", "price": 560000, "price_raw": "5,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1\r\n\r\n**Price** 5,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 5th animate dead , necromancer's generosity 6th animate dead , final sacrifice , necrotize \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 135 1.1", "speed": {}, "spell_markdown": "", "summary": " 5th animate dead , necromancer's generosity 6th animate dead , final sacrifice , necrotize ", "summary_markdown": " 5th animate dead , necromancer's generosity 6th animate dead , final sacrifice , necrotize ", "text": " Zombie Staff Source Treasure Vault pg. 135 1.1 Usage held in 1 hand Bulk 1 --- A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's animate dead spells can be used only to animate undead that have flesh and an Intelligence modifier of –4 or lower. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Zombie Staff Source Treasure Vault pg. 135 1.1 Price 330 gp Bulk 1 --- Cantrip protect companion 1st animate dead , necromancer's generosity 2nd animate dead , final sacrifice <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Zombie Staff (Greater) Source Treasure Vault pg. 135 1.1 Price 1,200 gp Bulk 1 --- 3rd animate dead , bind undead , necromancer's generosity 4th animate dead , enervation , final sacrifice <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Zombie Staff (Major) Source Treasure Vault pg. 135 1.1 Price 5,600 gp Bulk 1 --- 5th animate dead , necromancer's generosity 6th animate dead , final sacrifice , necrotize ", "trait": [ "Magical", "Necromancy", "Staff" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Magical", "Necromancy", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2264", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2265", "item_category": "Staves", "item_subcategory": "Coda", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bagpipes of Turmoil](/Equipment.aspx?ID=2265)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks and to [Intimidation](/Skills.aspx?ID=7) checks made to [Demoralize](/Actions.aspx?ID=53).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBagpipes of Turmoil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_bane_](/Spells.aspx?ID=18)
\r\n\r\n\r\nBagpipes of Turmoil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_deafness_](/Spells.aspx?ID=62), [_knock_](/Spells.aspx?ID=168), [_shatter_](/Spells.aspx?ID=279)
  • **3rd** [_agonizing despair_](/Spells.aspx?ID=665), [_paralyze_](/Spells.aspx?ID=213)
\r\n\r\n\r\nBagpipes of Turmoil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), [_painful vibrations_](/Spells.aspx?ID=964)
  • **5th** [_banishment_](/Spells.aspx?ID=19), [_crushing despair_](/Spells.aspx?ID=57), [_synaptic pulse_](/Spells.aspx?ID=327)
", "name": "Bagpipes of Turmoil", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a …\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a …", "summary_markdown": "While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a …", "text": " Bagpipes of Turmoil Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk 1 --- While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to Demoralize. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bagpipes of Turmoil Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk 1 --- Cantrip daze 1st bane <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Bagpipes of Turmoil (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk 1 --- 2nd deafness , knock , shatter 3rd agonizing despair , paralyze <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Bagpipes of Turmoil (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk 1 --- The item bonuses are +2. 4th confusion , painful vibrations 5th banishment , crushing despair , synaptic pulse ", "trait": [ "Coda", "Enchantment", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2265", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2265-2025", "item_category": "Staves", "item_subcategory": "Coda", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bagpipes of Turmoil](/Equipment.aspx?ID=2265)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks and to [Intimidation](/Skills.aspx?ID=7) checks made to [Demoralize](/Actions.aspx?ID=53).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBagpipes of Turmoil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_bane_](/Spells.aspx?ID=18)
\r\n\r\n\r\nBagpipes of Turmoil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_deafness_](/Spells.aspx?ID=62), [_knock_](/Spells.aspx?ID=168), [_shatter_](/Spells.aspx?ID=279)
  • **3rd** [_agonizing despair_](/Spells.aspx?ID=665), [_paralyze_](/Spells.aspx?ID=213)
\r\n\r\n\r\nBagpipes of Turmoil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), [_painful vibrations_](/Spells.aspx?ID=964)
  • **5th** [_banishment_](/Spells.aspx?ID=19), [_crushing despair_](/Spells.aspx?ID=57), [_synaptic pulse_](/Spells.aspx?ID=327)
", "name": "Bagpipes of Turmoil", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip daze 1st bane \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip daze 1st bane ", "summary_markdown": " Cantrip daze 1st bane ", "text": " Bagpipes of Turmoil Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk 1 --- While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to Demoralize. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bagpipes of Turmoil Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk 1 --- Cantrip daze 1st bane <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Bagpipes of Turmoil (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk 1 --- 2nd deafness , knock , shatter 3rd agonizing despair , paralyze <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Bagpipes of Turmoil (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk 1 --- The item bonuses are +2. 4th confusion , painful vibrations 5th banishment , crushing despair , synaptic pulse ", "trait": [ "Coda", "Enchantment", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2265", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2265-2026", "item_category": "Staves", "item_subcategory": "Coda", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bagpipes of Turmoil](/Equipment.aspx?ID=2265)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks and to [Intimidation](/Skills.aspx?ID=7) checks made to [Demoralize](/Actions.aspx?ID=53).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBagpipes of Turmoil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_bane_](/Spells.aspx?ID=18)
\r\n\r\n\r\nBagpipes of Turmoil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_deafness_](/Spells.aspx?ID=62), [_knock_](/Spells.aspx?ID=168), [_shatter_](/Spells.aspx?ID=279)
  • **3rd** [_agonizing despair_](/Spells.aspx?ID=665), [_paralyze_](/Spells.aspx?ID=213)
\r\n\r\n\r\nBagpipes of Turmoil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), [_painful vibrations_](/Spells.aspx?ID=964)
  • **5th** [_banishment_](/Spells.aspx?ID=19), [_crushing despair_](/Spells.aspx?ID=57), [_synaptic pulse_](/Spells.aspx?ID=327)
", "name": "Bagpipes of Turmoil (Greater)", "pfs": "Standard", "price": 46000, "price_raw": "460 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n**Price** 460 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd deafness , knock , shatter 3rd agonizing despair , paralyze \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "summary": " 2nd deafness , knock , shatter 3rd agonizing despair , paralyze ", "summary_markdown": " 2nd deafness , knock , shatter 3rd agonizing despair , paralyze ", "text": " Bagpipes of Turmoil Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk 1 --- While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to Demoralize. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bagpipes of Turmoil Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk 1 --- Cantrip daze 1st bane <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Bagpipes of Turmoil (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk 1 --- 2nd deafness , knock , shatter 3rd agonizing despair , paralyze <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Bagpipes of Turmoil (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk 1 --- The item bonuses are +2. 4th confusion , painful vibrations 5th banishment , crushing despair , synaptic pulse ", "trait": [ "Coda", "Enchantment", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2265", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2265-2027", "item_category": "Staves", "item_subcategory": "Coda", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bagpipes of Turmoil](/Equipment.aspx?ID=2265)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks and to [Intimidation](/Skills.aspx?ID=7) checks made to [Demoralize](/Actions.aspx?ID=53).\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nBagpipes of Turmoil\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_bane_](/Spells.aspx?ID=18)
\r\n\r\n\r\nBagpipes of Turmoil (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_deafness_](/Spells.aspx?ID=62), [_knock_](/Spells.aspx?ID=168), [_shatter_](/Spells.aspx?ID=279)
  • **3rd** [_agonizing despair_](/Spells.aspx?ID=665), [_paralyze_](/Spells.aspx?ID=213)
\r\n\r\n\r\nBagpipes of Turmoil (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), [_painful vibrations_](/Spells.aspx?ID=964)
  • **5th** [_banishment_](/Spells.aspx?ID=19), [_crushing despair_](/Spells.aspx?ID=57), [_synaptic pulse_](/Spells.aspx?ID=327)
", "name": "Bagpipes of Turmoil (Major)", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonuses are +2. 4th confusion , painful vibrations 5th banishment , crushing despair , synaptic pulse \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonuses are +2. 4th confusion , painful vibrations 5th banishment , crushing despair , synaptic pulse ", "summary_markdown": "The item bonuses are +2. 4th confusion , painful vibrations 5th banishment , crushing despair , synaptic pulse ", "text": " Bagpipes of Turmoil Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk 1 --- While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to Demoralize. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bagpipes of Turmoil Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk 1 --- Cantrip daze 1st bane <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Bagpipes of Turmoil (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk 1 --- 2nd deafness , knock , shatter 3rd agonizing despair , paralyze <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Bagpipes of Turmoil (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk 1 --- The item bonuses are +2. 4th confusion , painful vibrations 5th banishment , crushing despair , synaptic pulse ", "trait": [ "Coda", "Enchantment", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2265", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2266", "item_category": "Staves", "item_subcategory": "Coda", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Drums of War](/Equipment.aspx?ID=2266)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks and a +5-foot status bonus to your Speed.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nDrums of War\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_shield_](/Spells.aspx?ID=280)
  • **1st** [_mage armor_](/Spells.aspx?ID=176), [_magic missile_](/Spells.aspx?ID=180), [_true strike_](/Spells.aspx?ID=345)
\r\n\r\n\r\nDrums of War (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_false life_](/Spells.aspx?ID=108), [_sound burst_](/Spells.aspx?ID=292), [_spiritual weapon_](/Spells.aspx?ID=306)
  • **3rd** [_haste_](/Spells.aspx?ID=147), [_heroism_](/Spells.aspx?ID=149)
\r\n\r\n\r\nDrums of War (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Performance checks is +2.\n
  • **4th** [_spell immunity_](/Spells.aspx?ID=296), [_tortoise and the hare_](/Spells.aspx?ID=1021)
  • **5th** [_death ward_](/Spells.aspx?ID=64), [_quicken time_](/Spells.aspx?ID=1187), _spell immunity_
", "name": "Drums of War", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a …\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a …", "summary_markdown": "This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a …", "text": " Drums of War Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk 1 --- This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Drums of War Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk 1 --- Cantrip shield 1st mage armor , magic missile , true strike <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Drums of War (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk 1 --- 2nd false life , sound burst , spiritual weapon 3rd haste , heroism <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Drums of War (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk 1 --- The item bonus to Performance checks is +2. 4th spell immunity , tortoise and the hare 5th death ward , quicken time , spell immunity ", "trait": [ "Coda", "Evocation", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Evocation", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2266", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2266-2028", "item_category": "Staves", "item_subcategory": "Coda", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Drums of War](/Equipment.aspx?ID=2266)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks and a +5-foot status bonus to your Speed.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nDrums of War\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_shield_](/Spells.aspx?ID=280)
  • **1st** [_mage armor_](/Spells.aspx?ID=176), [_magic missile_](/Spells.aspx?ID=180), [_true strike_](/Spells.aspx?ID=345)
\r\n\r\n\r\nDrums of War (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_false life_](/Spells.aspx?ID=108), [_sound burst_](/Spells.aspx?ID=292), [_spiritual weapon_](/Spells.aspx?ID=306)
  • **3rd** [_haste_](/Spells.aspx?ID=147), [_heroism_](/Spells.aspx?ID=149)
\r\n\r\n\r\nDrums of War (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Performance checks is +2.\n
  • **4th** [_spell immunity_](/Spells.aspx?ID=296), [_tortoise and the hare_](/Spells.aspx?ID=1021)
  • **5th** [_death ward_](/Spells.aspx?ID=64), [_quicken time_](/Spells.aspx?ID=1187), _spell immunity_
", "name": "Drums of War", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip shield 1st mage armor , magic missile , true strike \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip shield 1st mage armor , magic missile , true strike ", "summary_markdown": " Cantrip shield 1st mage armor , magic missile , true strike ", "text": " Drums of War Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk 1 --- This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Drums of War Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk 1 --- Cantrip shield 1st mage armor , magic missile , true strike <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Drums of War (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk 1 --- 2nd false life , sound burst , spiritual weapon 3rd haste , heroism <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Drums of War (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk 1 --- The item bonus to Performance checks is +2. 4th spell immunity , tortoise and the hare 5th death ward , quicken time , spell immunity ", "trait": [ "Coda", "Evocation", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Evocation", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2266", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2266-2029", "item_category": "Staves", "item_subcategory": "Coda", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Drums of War](/Equipment.aspx?ID=2266)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks and a +5-foot status bonus to your Speed.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nDrums of War\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_shield_](/Spells.aspx?ID=280)
  • **1st** [_mage armor_](/Spells.aspx?ID=176), [_magic missile_](/Spells.aspx?ID=180), [_true strike_](/Spells.aspx?ID=345)
\r\n\r\n\r\nDrums of War (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_false life_](/Spells.aspx?ID=108), [_sound burst_](/Spells.aspx?ID=292), [_spiritual weapon_](/Spells.aspx?ID=306)
  • **3rd** [_haste_](/Spells.aspx?ID=147), [_heroism_](/Spells.aspx?ID=149)
\r\n\r\n\r\nDrums of War (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Performance checks is +2.\n
  • **4th** [_spell immunity_](/Spells.aspx?ID=296), [_tortoise and the hare_](/Spells.aspx?ID=1021)
  • **5th** [_death ward_](/Spells.aspx?ID=64), [_quicken time_](/Spells.aspx?ID=1187), _spell immunity_
", "name": "Drums of War (Greater)", "pfs": "Standard", "price": 46000, "price_raw": "460 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n**Price** 460 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd false life , sound burst , spiritual weapon 3rd haste , heroism \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "summary": " 2nd false life , sound burst , spiritual weapon 3rd haste , heroism ", "summary_markdown": " 2nd false life , sound burst , spiritual weapon 3rd haste , heroism ", "text": " Drums of War Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk 1 --- This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Drums of War Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk 1 --- Cantrip shield 1st mage armor , magic missile , true strike <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Drums of War (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk 1 --- 2nd false life , sound burst , spiritual weapon 3rd haste , heroism <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Drums of War (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk 1 --- The item bonus to Performance checks is +2. 4th spell immunity , tortoise and the hare 5th death ward , quicken time , spell immunity ", "trait": [ "Coda", "Evocation", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Evocation", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2266", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2266-2030", "item_category": "Staves", "item_subcategory": "Coda", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Drums of War](/Equipment.aspx?ID=2266)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks and a +5-foot status bonus to your Speed.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nDrums of War\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_shield_](/Spells.aspx?ID=280)
  • **1st** [_mage armor_](/Spells.aspx?ID=176), [_magic missile_](/Spells.aspx?ID=180), [_true strike_](/Spells.aspx?ID=345)
\r\n\r\n\r\nDrums of War (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_false life_](/Spells.aspx?ID=108), [_sound burst_](/Spells.aspx?ID=292), [_spiritual weapon_](/Spells.aspx?ID=306)
  • **3rd** [_haste_](/Spells.aspx?ID=147), [_heroism_](/Spells.aspx?ID=149)
\r\n\r\n\r\nDrums of War (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus to Performance checks is +2.\n
  • **4th** [_spell immunity_](/Spells.aspx?ID=296), [_tortoise and the hare_](/Spells.aspx?ID=1021)
  • **5th** [_death ward_](/Spells.aspx?ID=64), [_quicken time_](/Spells.aspx?ID=1187), _spell immunity_
", "name": "Drums of War (Major)", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus to Performance checks is +2. 4th spell immunity , tortoise and the hare 5th death ward , quicken time , spell …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus to Performance checks is +2. 4th spell immunity , tortoise and the hare 5th death ward , quicken time , spell …", "summary_markdown": "The item bonus to Performance checks is +2. 4th spell immunity , tortoise and the hare 5th death ward , quicken time , spell …", "text": " Drums of War Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk 1 --- This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Drums of War Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk 1 --- Cantrip shield 1st mage armor , magic missile , true strike <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Drums of War (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk 1 --- 2nd false life , sound burst , spiritual weapon 3rd haste , heroism <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Drums of War (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk 1 --- The item bonus to Performance checks is +2. 4th spell immunity , tortoise and the hare 5th death ward , quicken time , spell immunity ", "trait": [ "Coda", "Evocation", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Evocation", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2266", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2267", "item_category": "Staves", "item_subcategory": "Coda", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Entertainer's Lute](/Equipment.aspx?ID=2267)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nEntertainer's Lute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_infectious enthusiasm_](/Spells.aspx?ID=932)
  • **1st** [_bless_](/Spells.aspx?ID=25), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nEntertainer's Lute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_calm emotions_](/Spells.aspx?ID=31), [_mirror image_](/Spells.aspx?ID=197)
  • **3rd** [_enthrall_](/Spells.aspx?ID=104), [_heroism_](/Spells.aspx?ID=149), [_illusory creature_](/Spells.aspx?ID=158)
\r\n\r\n\r\nEntertainer's Lute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2. \n
  • **4th** [_glibness_](/Spells.aspx?ID=135), [_infectious melody_](/Spells.aspx?ID=933)
  • **5th** [_hallucination_](/Spells.aspx?ID=144), _illusory creature_, [_illusory scene_](/Spells.aspx?ID=161), [_suggestion_](/Spells.aspx?ID=315)
", "name": "Entertainer's Lute", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the …\r\n", "skill": [ "Performance", "Diplomacy", "Performance", "Diplomacy", "Performance", "Diplomacy" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the …", "summary_markdown": "This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the …", "text": " Entertainer's Lute Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk L --- This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Entertainer's Lute Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk L --- Cantrip infectious enthusiasm 1st bless , ventriloquism <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Entertainer's Lute (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk L --- 2nd calm emotions , mirror image 3rd enthrall , heroism , illusory creature <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Entertainer's Lute (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th glibness , infectious melody 5th hallucination , illusory creature , illusory scene , suggestion ", "trait": [ "Coda", "Enchantment", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2267", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2267-2031", "item_category": "Staves", "item_subcategory": "Coda", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Entertainer's Lute](/Equipment.aspx?ID=2267)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nEntertainer's Lute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_infectious enthusiasm_](/Spells.aspx?ID=932)
  • **1st** [_bless_](/Spells.aspx?ID=25), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nEntertainer's Lute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_calm emotions_](/Spells.aspx?ID=31), [_mirror image_](/Spells.aspx?ID=197)
  • **3rd** [_enthrall_](/Spells.aspx?ID=104), [_heroism_](/Spells.aspx?ID=149), [_illusory creature_](/Spells.aspx?ID=158)
\r\n\r\n\r\nEntertainer's Lute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2. \n
  • **4th** [_glibness_](/Spells.aspx?ID=135), [_infectious melody_](/Spells.aspx?ID=933)
  • **5th** [_hallucination_](/Spells.aspx?ID=144), _illusory creature_, [_illusory scene_](/Spells.aspx?ID=161), [_suggestion_](/Spells.aspx?ID=315)
", "name": "Entertainer's Lute", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip infectious enthusiasm 1st bless , ventriloquism \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip infectious enthusiasm 1st bless , ventriloquism ", "summary_markdown": " Cantrip infectious enthusiasm 1st bless , ventriloquism ", "text": " Entertainer's Lute Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk L --- This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Entertainer's Lute Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk L --- Cantrip infectious enthusiasm 1st bless , ventriloquism <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Entertainer's Lute (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk L --- 2nd calm emotions , mirror image 3rd enthrall , heroism , illusory creature <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Entertainer's Lute (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th glibness , infectious melody 5th hallucination , illusory creature , illusory scene , suggestion ", "trait": [ "Coda", "Enchantment", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2267", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2267-2032", "item_category": "Staves", "item_subcategory": "Coda", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Entertainer's Lute](/Equipment.aspx?ID=2267)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nEntertainer's Lute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_infectious enthusiasm_](/Spells.aspx?ID=932)
  • **1st** [_bless_](/Spells.aspx?ID=25), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nEntertainer's Lute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_calm emotions_](/Spells.aspx?ID=31), [_mirror image_](/Spells.aspx?ID=197)
  • **3rd** [_enthrall_](/Spells.aspx?ID=104), [_heroism_](/Spells.aspx?ID=149), [_illusory creature_](/Spells.aspx?ID=158)
\r\n\r\n\r\nEntertainer's Lute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2. \n
  • **4th** [_glibness_](/Spells.aspx?ID=135), [_infectious melody_](/Spells.aspx?ID=933)
  • **5th** [_hallucination_](/Spells.aspx?ID=144), _illusory creature_, [_illusory scene_](/Spells.aspx?ID=161), [_suggestion_](/Spells.aspx?ID=315)
", "name": "Entertainer's Lute (Greater)", "pfs": "Standard", "price": 46000, "price_raw": "460 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n**Price** 460 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd calm emotions , mirror image 3rd enthrall , heroism , illusory creature \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "summary": " 2nd calm emotions , mirror image 3rd enthrall , heroism , illusory creature ", "summary_markdown": " 2nd calm emotions , mirror image 3rd enthrall , heroism , illusory creature ", "text": " Entertainer's Lute Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk L --- This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Entertainer's Lute Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk L --- Cantrip infectious enthusiasm 1st bless , ventriloquism <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Entertainer's Lute (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk L --- 2nd calm emotions , mirror image 3rd enthrall , heroism , illusory creature <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Entertainer's Lute (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th glibness , infectious melody 5th hallucination , illusory creature , illusory scene , suggestion ", "trait": [ "Coda", "Enchantment", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2267", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2267-2033", "item_category": "Staves", "item_subcategory": "Coda", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Entertainer's Lute](/Equipment.aspx?ID=2267)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nEntertainer's Lute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_infectious enthusiasm_](/Spells.aspx?ID=932)
  • **1st** [_bless_](/Spells.aspx?ID=25), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nEntertainer's Lute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_calm emotions_](/Spells.aspx?ID=31), [_mirror image_](/Spells.aspx?ID=197)
  • **3rd** [_enthrall_](/Spells.aspx?ID=104), [_heroism_](/Spells.aspx?ID=149), [_illusory creature_](/Spells.aspx?ID=158)
\r\n\r\n\r\nEntertainer's Lute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2. \n
  • **4th** [_glibness_](/Spells.aspx?ID=135), [_infectious melody_](/Spells.aspx?ID=933)
  • **5th** [_hallucination_](/Spells.aspx?ID=144), _illusory creature_, [_illusory scene_](/Spells.aspx?ID=161), [_suggestion_](/Spells.aspx?ID=315)
", "name": "Entertainer's Lute (Major)", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonuses are +2. 4th glibness , infectious melody 5th hallucination , illusory creature , illusory scene , suggestion …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonuses are +2. 4th glibness , infectious melody 5th hallucination , illusory creature , illusory scene , suggestion …", "summary_markdown": "The item bonuses are +2. 4th glibness , infectious melody 5th hallucination , illusory creature , illusory scene , suggestion …", "text": " Entertainer's Lute Source Treasure Vault pg. 136 1.1 Usage held in 2 hands Bulk L --- This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Entertainer's Lute Source Treasure Vault pg. 136 1.1 Price 90 gp Bulk L --- Cantrip infectious enthusiasm 1st bless , ventriloquism <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Entertainer's Lute (Greater) Source Treasure Vault pg. 136 1.1 Price 460 gp Bulk L --- 2nd calm emotions , mirror image 3rd enthrall , heroism , illusory creature <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Entertainer's Lute (Major) Source Treasure Vault pg. 136 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th glibness , infectious melody 5th hallucination , illusory creature , illusory scene , suggestion ", "trait": [ "Coda", "Enchantment", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2267", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2268", "item_category": "Staves", "item_subcategory": "Coda", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiddle of the Maestro](/Equipment.aspx?ID=2268)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis exquisite fiddle is perfectly carved and balanced to produce the purest sound while granting its player perfect balance and poise. It grants a +2 item bonus to [Performance](/Skills.aspx?ID=12) checks. If you're a master in Performance, while playing it you also gain a +1 status bonus to Reflex saves and a +1 item bonus to Dexterity-based skill checks. If you're legendary in Performance, the bonuses are +2.\n\n When you [Perform](/Actions.aspx?ID=59) with the fiddle, you can choose to create a harsh and discordant note. You critically fail the Performance check, shred the strings of the fiddle, and create an 8th-level [_sound burst_](/Spells.aspx?ID=292), with a 40-foot emanation around you instead of a 10-foot burst. The fiddle can't be played again until the strings are replaced at a cost of 200 gp.\n\n \n
  • **Cantrips** [_dancing lights_](/Spells.aspx?ID=58), [_ghost sound_](/Spells.aspx?ID=132), [_message_](/Spells.aspx?ID=190)
  • **1st** [_command_](/Spells.aspx?ID=45)
  • **2nd** [_calm emotions_](/Spells.aspx?ID=31), [_faerie fire_](/Spells.aspx?ID=107)
  • **3rd** [_enthrall_](/Spells.aspx?ID=104)
  • **4th** [_glibness_](/Spells.aspx?ID=135)
  • **5th** [_sending_](/Spells.aspx?ID=272)
  • **6th** _calm emotions_, [_dominate_](/Spells.aspx?ID=87), [_vibrant pattern_](/Spells.aspx?ID=357)
  • **7th** _dominate_, [_prismatic spray_](/Spells.aspx?ID=233), [_true target_](/Spells.aspx?ID=346), _vibrant pattern_, [_visions of danger_](/Spells.aspx?ID=358)
\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n", "name": "Fiddle of the Maestro", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis exquisite fiddle is perfectly carved and balanced to produce the purest sound while granting its player perfect balance and poise. It grants a …\r\n", "skill": [ "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 136 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This exquisite fiddle is perfectly carved and balanced to produce the purest sound while granting its player perfect balance and poise. It grants a …", "summary_markdown": "This exquisite fiddle is perfectly carved and balanced to produce the purest sound while granting its player perfect balance and poise. It grants a …", "text": " Fiddle of the Maestro Source Treasure Vault pg. 136 1.1 Price 10,000 gp Usage held in 2 hands Bulk L --- This exquisite fiddle is perfectly carved and balanced to produce the purest sound while granting its player perfect balance and poise. It grants a +2 item bonus to Performance checks. If you're a master in Performance, while playing it you also gain a +1 status bonus to Reflex saves and a +1 item bonus to Dexterity-based skill checks. If you're legendary in Performance, the bonuses are +2. When you Perform with the fiddle, you can choose to create a harsh and discordant note. You critically fail the Performance check, shred the strings of the fiddle, and create an 8th-level sound burst , with a 40-foot emanation around you instead of a 10-foot burst. The fiddle can't be played again until the strings are replaced at a cost of 200 gp. Cantrips dancing lights , ghost sound , message 1st command 2nd calm emotions , faerie fire 3rd enthrall 4th glibness 5th sending 6th calm emotions , dominate , vibrant pattern 7th dominate , prismatic spray , true target , vibrant pattern , visions of danger Craft Requirements Supply one casting of all listed levels of all listed spells.\n", "trait": [ "Coda", "Enchantment", "Occult", "Rare", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Rare", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2268", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2269", "item_category": "Staves", "item_subcategory": "Coda", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Pipes of Compulsion](/Equipment.aspx?ID=2269)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nPipes of Compulsion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_charm_](/Spells.aspx?ID=34), [_command_](/Spells.aspx?ID=45), [_fear_](/Spells.aspx?ID=110)
\r\n\r\n\r\nPipes of Compulsion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_hideous laughter_](/Spells.aspx?ID=150), [_touch of idiocy_](/Spells.aspx?ID=341)
  • **3rd** _charm_, [_hypnotic pattern_](/Spells.aspx?ID=157), [_mind reading_](/Spells.aspx?ID=194), [_zone of truth_](/Spells.aspx?ID=379)
\r\n\r\n\r\nPipes of Compulsion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), [_suggestion_](/Spells.aspx?ID=315)
  • **5th** _charm_, [_glimmer of charm_](/Spells.aspx?ID=919), _suggestion_, [_telepathy_](/Spells.aspx?ID=337)
", "name": "Pipes of Compulsion", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands …\r\n", "skill": [ "Performance", "Diplomacy", "Performance", "Diplomacy", "Performance", "Diplomacy" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands …", "summary_markdown": "These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands …", "text": " Pipes of Compulsion Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Pipes of Compulsion Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip daze 1st charm , command , fear <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Pipes of Compulsion (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd hideous laughter , touch of idiocy 3rd charm , hypnotic pattern , mind reading , zone of truth <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Pipes of Compulsion (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th confusion , suggestion 5th charm , glimmer of charm , suggestion , telepathy ", "trait": [ "Coda", "Enchantment", "Occult", "Staff", "Uncommon" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2269", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2269-2034", "item_category": "Staves", "item_subcategory": "Coda", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Pipes of Compulsion](/Equipment.aspx?ID=2269)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nPipes of Compulsion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_charm_](/Spells.aspx?ID=34), [_command_](/Spells.aspx?ID=45), [_fear_](/Spells.aspx?ID=110)
\r\n\r\n\r\nPipes of Compulsion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_hideous laughter_](/Spells.aspx?ID=150), [_touch of idiocy_](/Spells.aspx?ID=341)
  • **3rd** _charm_, [_hypnotic pattern_](/Spells.aspx?ID=157), [_mind reading_](/Spells.aspx?ID=194), [_zone of truth_](/Spells.aspx?ID=379)
\r\n\r\n\r\nPipes of Compulsion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), [_suggestion_](/Spells.aspx?ID=315)
  • **5th** _charm_, [_glimmer of charm_](/Spells.aspx?ID=919), _suggestion_, [_telepathy_](/Spells.aspx?ID=337)
", "name": "Pipes of Compulsion", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip daze 1st charm , command , fear \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip daze 1st charm , command , fear ", "summary_markdown": " Cantrip daze 1st charm , command , fear ", "text": " Pipes of Compulsion Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Pipes of Compulsion Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip daze 1st charm , command , fear <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Pipes of Compulsion (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd hideous laughter , touch of idiocy 3rd charm , hypnotic pattern , mind reading , zone of truth <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Pipes of Compulsion (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th confusion , suggestion 5th charm , glimmer of charm , suggestion , telepathy ", "trait": [ "Coda", "Enchantment", "Occult", "Staff", "Uncommon" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2269", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2269-2035", "item_category": "Staves", "item_subcategory": "Coda", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Pipes of Compulsion](/Equipment.aspx?ID=2269)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nPipes of Compulsion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_charm_](/Spells.aspx?ID=34), [_command_](/Spells.aspx?ID=45), [_fear_](/Spells.aspx?ID=110)
\r\n\r\n\r\nPipes of Compulsion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_hideous laughter_](/Spells.aspx?ID=150), [_touch of idiocy_](/Spells.aspx?ID=341)
  • **3rd** _charm_, [_hypnotic pattern_](/Spells.aspx?ID=157), [_mind reading_](/Spells.aspx?ID=194), [_zone of truth_](/Spells.aspx?ID=379)
\r\n\r\n\r\nPipes of Compulsion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), [_suggestion_](/Spells.aspx?ID=315)
  • **5th** _charm_, [_glimmer of charm_](/Spells.aspx?ID=919), _suggestion_, [_telepathy_](/Spells.aspx?ID=337)
", "name": "Pipes of Compulsion (Greater)", "pfs": "Standard", "price": 46000, "price_raw": "460 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n**Price** 460 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd hideous laughter , touch of idiocy 3rd charm , hypnotic pattern , mind reading , zone of truth \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "summary": " 2nd hideous laughter , touch of idiocy 3rd charm , hypnotic pattern , mind reading , zone of truth ", "summary_markdown": " 2nd hideous laughter , touch of idiocy 3rd charm , hypnotic pattern , mind reading , zone of truth ", "text": " Pipes of Compulsion Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Pipes of Compulsion Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip daze 1st charm , command , fear <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Pipes of Compulsion (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd hideous laughter , touch of idiocy 3rd charm , hypnotic pattern , mind reading , zone of truth <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Pipes of Compulsion (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th confusion , suggestion 5th charm , glimmer of charm , suggestion , telepathy ", "trait": [ "Coda", "Enchantment", "Occult", "Staff", "Uncommon" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2269", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2269-2036", "item_category": "Staves", "item_subcategory": "Coda", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Pipes of Compulsion](/Equipment.aspx?ID=2269)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nPipes of Compulsion\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_daze_](/Spells.aspx?ID=61)
  • **1st** [_charm_](/Spells.aspx?ID=34), [_command_](/Spells.aspx?ID=45), [_fear_](/Spells.aspx?ID=110)
\r\n\r\n\r\nPipes of Compulsion (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_hideous laughter_](/Spells.aspx?ID=150), [_touch of idiocy_](/Spells.aspx?ID=341)
  • **3rd** _charm_, [_hypnotic pattern_](/Spells.aspx?ID=157), [_mind reading_](/Spells.aspx?ID=194), [_zone of truth_](/Spells.aspx?ID=379)
\r\n\r\n\r\nPipes of Compulsion (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), [_suggestion_](/Spells.aspx?ID=315)
  • **5th** _charm_, [_glimmer of charm_](/Spells.aspx?ID=919), _suggestion_, [_telepathy_](/Spells.aspx?ID=337)
", "name": "Pipes of Compulsion (Major)", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonuses are +2. 4th confusion , suggestion 5th charm , glimmer of charm , suggestion , telepathy \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonuses are +2. 4th confusion , suggestion 5th charm , glimmer of charm , suggestion , telepathy ", "summary_markdown": "The item bonuses are +2. 4th confusion , suggestion 5th charm , glimmer of charm , suggestion , telepathy ", "text": " Pipes of Compulsion Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Pipes of Compulsion Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip daze 1st charm , command , fear <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Pipes of Compulsion (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd hideous laughter , touch of idiocy 3rd charm , hypnotic pattern , mind reading , zone of truth <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Pipes of Compulsion (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th confusion , suggestion 5th charm , glimmer of charm , suggestion , telepathy ", "trait": [ "Coda", "Enchantment", "Occult", "Staff", "Uncommon" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Coda", "Enchantment", "Occult", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2269", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2270", "item_category": "Staves", "item_subcategory": "Coda", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Seer's Flute](/Equipment.aspx?ID=2270)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSeer's Flute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_read aura_](/Spells.aspx?ID=246)
  • **1st** [_detect alignment_](/Spells.aspx?ID=65)
\r\n\r\n\r\nSeer's Flute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_see invisibility_](/Spells.aspx?ID=271)
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), [_hypercognition_](/Spells.aspx?ID=156), [_wanderer's guide_](/Spells.aspx?ID=368)
\r\n\r\n\r\nSeer's Flute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), [_read omens_](/Spells.aspx?ID=247)
  • **5th** [_inevitable disaster_](/Spells.aspx?ID=930), [_prying eye_](/Spells.aspx?ID=239), [_tongues_](/Spells.aspx?ID=340)
", "name": "Seer's Flute", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed …\r\n", "skill": [ "Performance", "Performance", "Performance", "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed …", "summary_markdown": "This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed …", "text": " Seer's Flute Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Seer's Flute Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip guidance , read aura 1st detect alignment <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Seer's Flute (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd augury , see invisibility 3rd clairaudience , hypercognition , wanderer's guide <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Seer's Flute (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th clairvoyance , read omens 5th inevitable disaster , prying eye , tongues ", "trait": [ "Coda", "Divination", "Occult", "Staff", "Uncommon" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Divination](/Traits.aspx?ID=47), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Coda", "Divination", "Occult", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2270", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2270-2037", "item_category": "Staves", "item_subcategory": "Coda", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Seer's Flute](/Equipment.aspx?ID=2270)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSeer's Flute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_read aura_](/Spells.aspx?ID=246)
  • **1st** [_detect alignment_](/Spells.aspx?ID=65)
\r\n\r\n\r\nSeer's Flute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_see invisibility_](/Spells.aspx?ID=271)
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), [_hypercognition_](/Spells.aspx?ID=156), [_wanderer's guide_](/Spells.aspx?ID=368)
\r\n\r\n\r\nSeer's Flute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), [_read omens_](/Spells.aspx?ID=247)
  • **5th** [_inevitable disaster_](/Spells.aspx?ID=930), [_prying eye_](/Spells.aspx?ID=239), [_tongues_](/Spells.aspx?ID=340)
", "name": "Seer's Flute", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip guidance , read aura 1st detect alignment \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip guidance , read aura 1st detect alignment ", "summary_markdown": " Cantrip guidance , read aura 1st detect alignment ", "text": " Seer's Flute Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Seer's Flute Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip guidance , read aura 1st detect alignment <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Seer's Flute (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd augury , see invisibility 3rd clairaudience , hypercognition , wanderer's guide <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Seer's Flute (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th clairvoyance , read omens 5th inevitable disaster , prying eye , tongues ", "trait": [ "Coda", "Divination", "Occult", "Staff", "Uncommon" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Divination](/Traits.aspx?ID=47), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Coda", "Divination", "Occult", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2270", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2270-2038", "item_category": "Staves", "item_subcategory": "Coda", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Seer's Flute](/Equipment.aspx?ID=2270)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSeer's Flute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_read aura_](/Spells.aspx?ID=246)
  • **1st** [_detect alignment_](/Spells.aspx?ID=65)
\r\n\r\n\r\nSeer's Flute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_see invisibility_](/Spells.aspx?ID=271)
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), [_hypercognition_](/Spells.aspx?ID=156), [_wanderer's guide_](/Spells.aspx?ID=368)
\r\n\r\n\r\nSeer's Flute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), [_read omens_](/Spells.aspx?ID=247)
  • **5th** [_inevitable disaster_](/Spells.aspx?ID=930), [_prying eye_](/Spells.aspx?ID=239), [_tongues_](/Spells.aspx?ID=340)
", "name": "Seer's Flute (Greater)", "pfs": "Standard", "price": 46000, "price_raw": "460 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n**Price** 460 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd augury , see invisibility 3rd clairaudience , hypercognition , wanderer's guide \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "summary": " 2nd augury , see invisibility 3rd clairaudience , hypercognition , wanderer's guide ", "summary_markdown": " 2nd augury , see invisibility 3rd clairaudience , hypercognition , wanderer's guide ", "text": " Seer's Flute Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Seer's Flute Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip guidance , read aura 1st detect alignment <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Seer's Flute (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd augury , see invisibility 3rd clairaudience , hypercognition , wanderer's guide <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Seer's Flute (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th clairvoyance , read omens 5th inevitable disaster , prying eye , tongues ", "trait": [ "Coda", "Divination", "Occult", "Staff", "Uncommon" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Divination](/Traits.aspx?ID=47), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Coda", "Divination", "Occult", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2270", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2270-2039", "item_category": "Staves", "item_subcategory": "Coda", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Seer's Flute](/Equipment.aspx?ID=2270)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nSeer's Flute\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_guidance_](/Spells.aspx?ID=142), [_read aura_](/Spells.aspx?ID=246)
  • **1st** [_detect alignment_](/Spells.aspx?ID=65)
\r\n\r\n\r\nSeer's Flute (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_augury_](/Spells.aspx?ID=15), [_see invisibility_](/Spells.aspx?ID=271)
  • **3rd** [_clairaudience_](/Spells.aspx?ID=39), [_hypercognition_](/Spells.aspx?ID=156), [_wanderer's guide_](/Spells.aspx?ID=368)
\r\n\r\n\r\nSeer's Flute (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_clairvoyance_](/Spells.aspx?ID=40), [_read omens_](/Spells.aspx?ID=247)
  • **5th** [_inevitable disaster_](/Spells.aspx?ID=930), [_prying eye_](/Spells.aspx?ID=239), [_tongues_](/Spells.aspx?ID=340)
", "name": "Seer's Flute (Major)", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonuses are +2. 4th clairvoyance , read omens 5th inevitable disaster , prying eye , tongues \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonuses are +2. 4th clairvoyance , read omens 5th inevitable disaster , prying eye , tongues ", "summary_markdown": "The item bonuses are +2. 4th clairvoyance , read omens 5th inevitable disaster , prying eye , tongues ", "text": " Seer's Flute Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Seer's Flute Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip guidance , read aura 1st detect alignment <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Seer's Flute (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd augury , see invisibility 3rd clairaudience , hypercognition , wanderer's guide <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Seer's Flute (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th clairvoyance , read omens 5th inevitable disaster , prying eye , tongues ", "trait": [ "Coda", "Divination", "Occult", "Staff", "Uncommon" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Divination](/Traits.aspx?ID=47), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Coda", "Divination", "Occult", "Staff", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2270", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2271", "item_category": "Staves", "item_subcategory": "Coda", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trickster's Mandolin](/Equipment.aspx?ID=2271)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSought after by many unscrupulous [bards](/Classes.aspx?ID=3), this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nTrickster's Mandolin\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_prestidigitation_](/Spells.aspx?ID=229)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_item facade_](/Spells.aspx?ID=166), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nTrickster's Mandolin (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_illusory creature_](/Spells.aspx?ID=158), _illusory disguise_, [_invisibility_](/Spells.aspx?ID=164), [_mirror image_](/Spells.aspx?ID=197)
  • **3rd** _illusory disguise_, [_phantom prison_](/Spells.aspx?ID=969), [_sculpt sound_](/Spells.aspx?ID=714)
\r\n\r\n\r\nTrickster's Mandolin (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), _invisibility_, [_veil_](/Spells.aspx?ID=355)
  • **5th** _hallucination_, [_illusory scene_](/Spells.aspx?ID=161), _veil_
", "name": "Trickster's Mandolin", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSought after by many unscrupulous bards , this instrument is surprisingly light and easy to carry, but also empowered with a number of spells …\r\n", "skill": [ "Deception", "Performance", "Deception", "Performance", "Deception", "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sought after by many unscrupulous bards , this instrument is surprisingly light and easy to carry, but also empowered with a number of spells …", "summary_markdown": "Sought after by many unscrupulous bards , this instrument is surprisingly light and easy to carry, but also empowered with a number of spells …", "text": " Trickster's Mandolin Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Trickster's Mandolin Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip prestidigitation 1st illusory disguise , item facade , ventriloquism <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Trickster's Mandolin (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd illusory creature , illusory disguise , invisibility , mirror image 3rd illusory disguise , phantom prison , sculpt sound <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Trickster's Mandolin (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th confusion , invisibility , veil 5th hallucination , illusory scene , veil ", "trait": [ "Coda", "Illusion", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Illusion](/Traits.aspx?ID=92), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Illusion", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2271", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2271-2040", "item_category": "Staves", "item_subcategory": "Coda", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trickster's Mandolin](/Equipment.aspx?ID=2271)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSought after by many unscrupulous [bards](/Classes.aspx?ID=3), this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nTrickster's Mandolin\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_prestidigitation_](/Spells.aspx?ID=229)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_item facade_](/Spells.aspx?ID=166), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nTrickster's Mandolin (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_illusory creature_](/Spells.aspx?ID=158), _illusory disguise_, [_invisibility_](/Spells.aspx?ID=164), [_mirror image_](/Spells.aspx?ID=197)
  • **3rd** _illusory disguise_, [_phantom prison_](/Spells.aspx?ID=969), [_sculpt sound_](/Spells.aspx?ID=714)
\r\n\r\n\r\nTrickster's Mandolin (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), _invisibility_, [_veil_](/Spells.aspx?ID=355)
  • **5th** _hallucination_, [_illusory scene_](/Spells.aspx?ID=161), _veil_
", "name": "Trickster's Mandolin", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Cantrip prestidigitation 1st illusory disguise , item facade , ventriloquism \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "summary": " Cantrip prestidigitation 1st illusory disguise , item facade , ventriloquism ", "summary_markdown": " Cantrip prestidigitation 1st illusory disguise , item facade , ventriloquism ", "text": " Trickster's Mandolin Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Trickster's Mandolin Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip prestidigitation 1st illusory disguise , item facade , ventriloquism <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Trickster's Mandolin (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd illusory creature , illusory disguise , invisibility , mirror image 3rd illusory disguise , phantom prison , sculpt sound <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Trickster's Mandolin (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th confusion , invisibility , veil 5th hallucination , illusory scene , veil ", "trait": [ "Coda", "Illusion", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Illusion](/Traits.aspx?ID=92), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Illusion", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2271", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2271-2041", "item_category": "Staves", "item_subcategory": "Coda", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trickster's Mandolin](/Equipment.aspx?ID=2271)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSought after by many unscrupulous [bards](/Classes.aspx?ID=3), this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nTrickster's Mandolin\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_prestidigitation_](/Spells.aspx?ID=229)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_item facade_](/Spells.aspx?ID=166), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nTrickster's Mandolin (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_illusory creature_](/Spells.aspx?ID=158), _illusory disguise_, [_invisibility_](/Spells.aspx?ID=164), [_mirror image_](/Spells.aspx?ID=197)
  • **3rd** _illusory disguise_, [_phantom prison_](/Spells.aspx?ID=969), [_sculpt sound_](/Spells.aspx?ID=714)
\r\n\r\n\r\nTrickster's Mandolin (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), _invisibility_, [_veil_](/Spells.aspx?ID=355)
  • **5th** _hallucination_, [_illusory scene_](/Spells.aspx?ID=161), _veil_
", "name": "Trickster's Mandolin (Greater)", "pfs": "Standard", "price": 46000, "price_raw": "460 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n**Price** 460 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n 2nd illusory creature , illusory disguise , invisibility , mirror image 3rd illusory disguise , phantom prison , sculpt sound …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "summary": " 2nd illusory creature , illusory disguise , invisibility , mirror image 3rd illusory disguise , phantom prison , sculpt sound …", "summary_markdown": " 2nd illusory creature , illusory disguise , invisibility , mirror image 3rd illusory disguise , phantom prison , sculpt sound …", "text": " Trickster's Mandolin Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Trickster's Mandolin Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip prestidigitation 1st illusory disguise , item facade , ventriloquism <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Trickster's Mandolin (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd illusory creature , illusory disguise , invisibility , mirror image 3rd illusory disguise , phantom prison , sculpt sound <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Trickster's Mandolin (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th confusion , invisibility , veil 5th hallucination , illusory scene , veil ", "trait": [ "Coda", "Illusion", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Illusion](/Traits.aspx?ID=92), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Illusion", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2271", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2271-2042", "item_category": "Staves", "item_subcategory": "Coda", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trickster's Mandolin](/Equipment.aspx?ID=2271)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSought after by many unscrupulous [bards](/Classes.aspx?ID=3), this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) and [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n\n\n**Craft Requirements** Supply one casting of all listed levels of all listed spells.\n\n\n\n\r\n\r\n\r\nTrickster's Mandolin\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 90 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **Cantrip** [_prestidigitation_](/Spells.aspx?ID=229)
  • **1st** [_illusory disguise_](/Spells.aspx?ID=159), [_item facade_](/Spells.aspx?ID=166), [_ventriloquism_](/Spells.aspx?ID=356)
\r\n\r\n\r\nTrickster's Mandolin (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 460 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\n\n
  • **2nd** [_illusory creature_](/Spells.aspx?ID=158), _illusory disguise_, [_invisibility_](/Spells.aspx?ID=164), [_mirror image_](/Spells.aspx?ID=197)
  • **3rd** _illusory disguise_, [_phantom prison_](/Spells.aspx?ID=969), [_sculpt sound_](/Spells.aspx?ID=714)
\r\n\r\n\r\nTrickster's Mandolin (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\n\n**Price** 1,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonuses are +2.\n
  • **4th** [_confusion_](/Spells.aspx?ID=48), _invisibility_, [_veil_](/Spells.aspx?ID=355)
  • **5th** _hallucination_, [_illusory scene_](/Spells.aspx?ID=161), _veil_
", "name": "Trickster's Mandolin (Major)", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonuses are +2. 4th confusion , invisibility , veil 5th hallucination , illusory scene , veil \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 137 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonuses are +2. 4th confusion , invisibility , veil 5th hallucination , illusory scene , veil ", "summary_markdown": "The item bonuses are +2. 4th confusion , invisibility , veil 5th hallucination , illusory scene , veil ", "text": " Trickster's Mandolin Source Treasure Vault pg. 137 1.1 Usage held in 2 hands Bulk L --- Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks. Craft Requirements Supply one casting of all listed levels of all listed spells. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Trickster's Mandolin Source Treasure Vault pg. 137 1.1 Price 90 gp Bulk L --- Cantrip prestidigitation 1st illusory disguise , item facade , ventriloquism <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Trickster's Mandolin (Greater) Source Treasure Vault pg. 137 1.1 Price 460 gp Bulk L --- 2nd illusory creature , illusory disguise , invisibility , mirror image 3rd illusory disguise , phantom prison , sculpt sound <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Trickster's Mandolin (Major) Source Treasure Vault pg. 137 1.1 Price 1,900 gp Bulk L --- The item bonuses are +2. 4th confusion , invisibility , veil 5th hallucination , illusory scene , veil ", "trait": [ "Coda", "Illusion", "Occult", "Staff" ], "trait_markdown": "[Coda](/Traits.aspx?ID=472), [Illusion](/Traits.aspx?ID=92), [Occult](/Traits.aspx?ID=120), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Coda", "Illusion", "Occult", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2271", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2272", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Wand of Choking Mist](/Equipment.aspx?ID=2272)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blackened wood wand has a smoldering tip, emitting a slight trail of steam.\n\n\n\n**Craft Requirements** Supply a casting of _obscuring mist_ or _solid fog_.\n\n\n\n\r\n\r\n\r\nWand of Choking Mist (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_obscuring mist_](/Spells.aspx?ID=210).\r\n\r\n\r\nWand of Choking Mist (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_solid fog_](/Spells.aspx?ID=290).", "name": "Wand of Choking Mist", "pfs": "Restricted", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis blackened wood wand has a smoldering tip, emitting a slight trail of steam. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This blackened wood wand has a smoldering tip, emitting a slight trail of steam. ", "summary_markdown": "This blackened wood wand has a smoldering tip, emitting a slight trail of steam. ", "text": " Wand of Choking Mist Source Treasure Vault pg. 138 1.1 Usage held in 1 hand Bulk L --- This blackened wood wand has a smoldering tip, emitting a slight trail of steam. Craft Requirements Supply a casting of obscuring mist or solid fog . <title level=\"2\" right=\"Item 6\" pfs=\"Restricted\" > Wand of Choking Mist (2nd-Level Spell) Source Treasure Vault pg. 138 1.1 Price 250 gp Bulk L --- The spell is obscuring mist . <title level=\"2\" right=\"Item 10\" pfs=\"Restricted\" > Wand of Choking Mist (4th-Level Spell) Source Treasure Vault pg. 138 1.1 Price 1,000 gp Bulk L --- The spell is solid fog .", "trait": [ "Conjuration", "Magical", "Wand", "Water" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Conjuration", "Magical", "Wand", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2272", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2272-2043", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Wand of Choking Mist](/Equipment.aspx?ID=2272)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blackened wood wand has a smoldering tip, emitting a slight trail of steam.\n\n\n\n**Craft Requirements** Supply a casting of _obscuring mist_ or _solid fog_.\n\n\n\n\r\n\r\n\r\nWand of Choking Mist (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_obscuring mist_](/Spells.aspx?ID=210).\r\n\r\n\r\nWand of Choking Mist (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_solid fog_](/Spells.aspx?ID=290).", "name": "Wand of Choking Mist (2nd-Level Spell)", "pfs": "Restricted", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell is obscuring mist .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell is obscuring mist .", "summary_markdown": "The spell is obscuring mist .", "text": " Wand of Choking Mist Source Treasure Vault pg. 138 1.1 Usage held in 1 hand Bulk L --- This blackened wood wand has a smoldering tip, emitting a slight trail of steam. Craft Requirements Supply a casting of obscuring mist or solid fog . <title level=\"2\" right=\"Item 6\" pfs=\"Restricted\" > Wand of Choking Mist (2nd-Level Spell) Source Treasure Vault pg. 138 1.1 Price 250 gp Bulk L --- The spell is obscuring mist . <title level=\"2\" right=\"Item 10\" pfs=\"Restricted\" > Wand of Choking Mist (4th-Level Spell) Source Treasure Vault pg. 138 1.1 Price 1,000 gp Bulk L --- The spell is solid fog .", "trait": [ "Conjuration", "Magical", "Wand", "Water" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Conjuration", "Magical", "Wand", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2272", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2272-2044", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Wand of Choking Mist](/Equipment.aspx?ID=2272)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis blackened wood wand has a smoldering tip, emitting a slight trail of steam.\n\n\n\n**Craft Requirements** Supply a casting of _obscuring mist_ or _solid fog_.\n\n\n\n\r\n\r\n\r\nWand of Choking Mist (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_obscuring mist_](/Spells.aspx?ID=210).\r\n\r\n\r\nWand of Choking Mist (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_solid fog_](/Spells.aspx?ID=290).", "name": "Wand of Choking Mist (4th-Level Spell)", "pfs": "Restricted", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell is solid fog .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell is solid fog .", "summary_markdown": "The spell is solid fog .", "text": " Wand of Choking Mist Source Treasure Vault pg. 138 1.1 Usage held in 1 hand Bulk L --- This blackened wood wand has a smoldering tip, emitting a slight trail of steam. Craft Requirements Supply a casting of obscuring mist or solid fog . <title level=\"2\" right=\"Item 6\" pfs=\"Restricted\" > Wand of Choking Mist (2nd-Level Spell) Source Treasure Vault pg. 138 1.1 Price 250 gp Bulk L --- The spell is obscuring mist . <title level=\"2\" right=\"Item 10\" pfs=\"Restricted\" > Wand of Choking Mist (4th-Level Spell) Source Treasure Vault pg. 138 1.1 Price 1,000 gp Bulk L --- The spell is solid fog .", "trait": [ "Conjuration", "Magical", "Wand", "Water" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Conjuration", "Magical", "Wand", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2272", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2273", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Chromatic Burst](/Equipment.aspx?ID=2273)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis intricately carved quartz wand changes color, cycling through the colors of the rainbow.\n\n\n\n**Craft Requirements** Supply a casting of _chromatic armor_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Chromatic Burst (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 4d6.\r\n\r\n\r\nWand of Chromatic Burst (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 8d6.", "name": "Wand of Chromatic Burst", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis intricately carved quartz wand changes color, cycling through the colors of the rainbow. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This intricately carved quartz wand changes color, cycling through the colors of the rainbow. ", "summary_markdown": "This intricately carved quartz wand changes color, cycling through the colors of the rainbow. ", "text": " Wand of Chromatic Burst Source Treasure Vault pg. 138 1.1 Usage held in 1 hand Bulk L --- This intricately carved quartz wand changes color, cycling through the colors of the rainbow. Craft Requirements Supply a casting of chromatic armor of the appropriate level. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Chromatic Burst (4th-Level Spell) Source Treasure Vault pg. 138 1.1 Price 1,000 gp Bulk L --- The damage is 4d6. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Chromatic Burst (7th-Level Spell) Source Treasure Vault pg. 138 1.1 Price 10,000 gp Bulk L --- The damage is 8d6.", "trait": [ "Abjuration", "Light", "Magical", "Wand" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Abjuration", "Light", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2273", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2273-2045", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Chromatic Burst](/Equipment.aspx?ID=2273)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis intricately carved quartz wand changes color, cycling through the colors of the rainbow.\n\n\n\n**Craft Requirements** Supply a casting of _chromatic armor_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Chromatic Burst (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 4d6.\r\n\r\n\r\nWand of Chromatic Burst (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 8d6.", "name": "Wand of Chromatic Burst (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 4d6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 4d6.", "summary_markdown": "The damage is 4d6.", "text": " Wand of Chromatic Burst Source Treasure Vault pg. 138 1.1 Usage held in 1 hand Bulk L --- This intricately carved quartz wand changes color, cycling through the colors of the rainbow. Craft Requirements Supply a casting of chromatic armor of the appropriate level. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Chromatic Burst (4th-Level Spell) Source Treasure Vault pg. 138 1.1 Price 1,000 gp Bulk L --- The damage is 4d6. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Chromatic Burst (7th-Level Spell) Source Treasure Vault pg. 138 1.1 Price 10,000 gp Bulk L --- The damage is 8d6.", "trait": [ "Abjuration", "Light", "Magical", "Wand" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Abjuration", "Light", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2273", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2273-2046", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Chromatic Burst](/Equipment.aspx?ID=2273)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis intricately carved quartz wand changes color, cycling through the colors of the rainbow.\n\n\n\n**Craft Requirements** Supply a casting of _chromatic armor_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Chromatic Burst (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 4d6.\r\n\r\n\r\nWand of Chromatic Burst (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe damage is 8d6.", "name": "Wand of Chromatic Burst (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 8d6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 138 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 8d6.", "summary_markdown": "The damage is 8d6.", "text": " Wand of Chromatic Burst Source Treasure Vault pg. 138 1.1 Usage held in 1 hand Bulk L --- This intricately carved quartz wand changes color, cycling through the colors of the rainbow. Craft Requirements Supply a casting of chromatic armor of the appropriate level. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Chromatic Burst (4th-Level Spell) Source Treasure Vault pg. 138 1.1 Price 1,000 gp Bulk L --- The damage is 4d6. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Chromatic Burst (7th-Level Spell) Source Treasure Vault pg. 138 1.1 Price 10,000 gp Bulk L --- The damage is 8d6.", "trait": [ "Abjuration", "Light", "Magical", "Wand" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Abjuration", "Light", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2273", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2274", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Clinging Rime](/Equipment.aspx?ID=2274)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA thin layer of frost coats this gnarled holly wand.\n\n\n\n**Craft Requirements** Supply a casting of _frigid flurry_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Clinging Rime (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 1d6.\r\n\r\n\r\nWand of Clinging Rime (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 2d6.\r\n\r\n\r\nWand of Clinging Rime (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 3d6.", "name": "Wand of Clinging Rime", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA thin layer of frost coats this gnarled holly wand. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A thin layer of frost coats this gnarled holly wand. ", "summary_markdown": "A thin layer of frost coats this gnarled holly wand. ", "text": " Wand of Clinging Rime Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- A thin layer of frost coats this gnarled holly wand. Craft Requirements Supply a casting of frigid flurry of the appropriate level. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Clinging Rime (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L --- The persistent cold damage is 1d6. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Clinging Rime (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L --- The persistent cold damage is 2d6. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Clinging Rime (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L --- The persistent cold damage is 3d6.", "trait": [ "Cold", "Evocation", "Magical", "Wand", "Water" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Cold", "Evocation", "Magical", "Wand", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2274", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2274-2047", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Clinging Rime](/Equipment.aspx?ID=2274)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA thin layer of frost coats this gnarled holly wand.\n\n\n\n**Craft Requirements** Supply a casting of _frigid flurry_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Clinging Rime (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 1d6.\r\n\r\n\r\nWand of Clinging Rime (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 2d6.\r\n\r\n\r\nWand of Clinging Rime (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 3d6.", "name": "Wand of Clinging Rime (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe persistent cold damage is 1d6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "The persistent cold damage is 1d6.", "summary_markdown": "The persistent cold damage is 1d6.", "text": " Wand of Clinging Rime Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- A thin layer of frost coats this gnarled holly wand. Craft Requirements Supply a casting of frigid flurry of the appropriate level. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Clinging Rime (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L --- The persistent cold damage is 1d6. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Clinging Rime (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L --- The persistent cold damage is 2d6. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Clinging Rime (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L --- The persistent cold damage is 3d6.", "trait": [ "Cold", "Evocation", "Magical", "Wand", "Water" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Cold", "Evocation", "Magical", "Wand", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2274", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2274-2048", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Clinging Rime](/Equipment.aspx?ID=2274)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA thin layer of frost coats this gnarled holly wand.\n\n\n\n**Craft Requirements** Supply a casting of _frigid flurry_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Clinging Rime (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 1d6.\r\n\r\n\r\nWand of Clinging Rime (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 2d6.\r\n\r\n\r\nWand of Clinging Rime (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 3d6.", "name": "Wand of Clinging Rime (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe persistent cold damage is 2d6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "The persistent cold damage is 2d6.", "summary_markdown": "The persistent cold damage is 2d6.", "text": " Wand of Clinging Rime Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- A thin layer of frost coats this gnarled holly wand. Craft Requirements Supply a casting of frigid flurry of the appropriate level. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Clinging Rime (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L --- The persistent cold damage is 1d6. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Clinging Rime (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L --- The persistent cold damage is 2d6. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Clinging Rime (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L --- The persistent cold damage is 3d6.", "trait": [ "Cold", "Evocation", "Magical", "Wand", "Water" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Cold", "Evocation", "Magical", "Wand", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2274", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2274-2049", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Clinging Rime](/Equipment.aspx?ID=2274)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA thin layer of frost coats this gnarled holly wand.\n\n\n\n**Craft Requirements** Supply a casting of _frigid flurry_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Clinging Rime (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 1d6.\r\n\r\n\r\nWand of Clinging Rime (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 2d6.\r\n\r\n\r\nWand of Clinging Rime (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe persistent cold damage is 3d6.", "name": "Wand of Clinging Rime (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe persistent cold damage is 3d6.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "The persistent cold damage is 3d6.", "summary_markdown": "The persistent cold damage is 3d6.", "text": " Wand of Clinging Rime Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- A thin layer of frost coats this gnarled holly wand. Craft Requirements Supply a casting of frigid flurry of the appropriate level. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Clinging Rime (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L --- The persistent cold damage is 1d6. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Clinging Rime (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L --- The persistent cold damage is 2d6. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Clinging Rime (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L --- The persistent cold damage is 3d6.", "trait": [ "Cold", "Evocation", "Magical", "Wand", "Water" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Cold", "Evocation", "Magical", "Wand", "Water" ], "type": "Item", "url": "/Equipment.aspx?ID=2274", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2275", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Contagious Frailty](/Equipment.aspx?ID=2275)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCracks and healed fractures spiderweb the shaft of this bone wand, worsening each time the wand is used. The bone's worn epiphysis forms the wand's pommel, and black leather wraps around the handle.\n\n\n\n**Craft Requirements** Supply a casting of _ray of enfeeblement_.\n\n\n\n", "name": "Wand of Contagious Frailty", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCracks and healed fractures spiderweb the shaft of this bone wand, worsening each time the wand is used. The bone's worn epiphysis forms the wand's …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Cracks and healed fractures spiderweb the shaft of this bone wand, worsening each time the wand is used. The bone's worn epiphysis forms the wand's …", "summary_markdown": "Cracks and healed fractures spiderweb the shaft of this bone wand, worsening each time the wand is used. The bone's worn epiphysis forms the wand's …", "text": " Wand of Contagious Frailty Source Treasure Vault pg. 139 1.1 Price 160 gp Usage held in 1 hand Bulk L --- Cracks and healed fractures spiderweb the shaft of this bone wand, worsening each time the wand is used. The bone's worn epiphysis forms the wand's pommel, and black leather wraps around the handle. Craft Requirements Supply a casting of ray of enfeeblement .\n", "trait": [ "Magical", "Necromancy", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2275", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2276", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Crushing Leaps](/Equipment.aspx?ID=2276)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis supple, light wooden wand drifts to the ground like a feather or leaf when dropped, landing unharmed. A thin coil of metal wraps around the wand's handle.\n\n\n\n**Craft Requirements** Supply a casting of 1st-level _jump_.\n\n\n\n", "name": "Wand of Crushing Leaps", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis supple, light wooden wand drifts to the ground like a feather or leaf when dropped, landing unharmed. A thin coil of metal wraps around the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This supple, light wooden wand drifts to the ground like a feather or leaf when dropped, landing unharmed. A thin coil of metal wraps around the …", "summary_markdown": "This supple, light wooden wand drifts to the ground like a feather or leaf when dropped, landing unharmed. A thin coil of metal wraps around the …", "text": " Wand of Crushing Leaps Source Treasure Vault pg. 139 1.1 Price 80 gp Usage held in 1 hand Bulk L --- This supple, light wooden wand drifts to the ground like a feather or leaf when dropped, landing unharmed. A thin coil of metal wraps around the wand's handle. Craft Requirements Supply a casting of 1st-level jump .\n", "trait": [ "Magical", "Transmutation", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Transmutation", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2276", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2277", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dazzling Rays](/Equipment.aspx?ID=2277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSolidified radiance comprises this slender, featureless wand. It sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius and [dim light](/Rules.aspx?ID=408) for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.\n\n\n\n**Craft Requirements** Supply a casting of _searing light_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dazzling Rays", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSolidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "summary_markdown": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "text": " Wand of Dazzling Rays Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Craft Requirements Supply a casting of searing light of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dazzling Rays (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dazzling Rays (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dazzling Rays (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dazzling Rays (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dazzling Rays (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dazzling Rays (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dazzling Rays (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2277-2050", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dazzling Rays](/Equipment.aspx?ID=2277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSolidified radiance comprises this slender, featureless wand. It sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius and [dim light](/Rules.aspx?ID=408) for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.\n\n\n\n**Craft Requirements** Supply a casting of _searing light_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dazzling Rays (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSolidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "summary_markdown": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "text": " Wand of Dazzling Rays Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Craft Requirements Supply a casting of searing light of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dazzling Rays (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dazzling Rays (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dazzling Rays (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dazzling Rays (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dazzling Rays (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dazzling Rays (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dazzling Rays (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2277-2051", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dazzling Rays](/Equipment.aspx?ID=2277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSolidified radiance comprises this slender, featureless wand. It sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius and [dim light](/Rules.aspx?ID=408) for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.\n\n\n\n**Craft Requirements** Supply a casting of _searing light_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dazzling Rays (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSolidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "summary_markdown": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "text": " Wand of Dazzling Rays Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Craft Requirements Supply a casting of searing light of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dazzling Rays (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dazzling Rays (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dazzling Rays (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dazzling Rays (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dazzling Rays (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dazzling Rays (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dazzling Rays (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2277-2052", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dazzling Rays](/Equipment.aspx?ID=2277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSolidified radiance comprises this slender, featureless wand. It sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius and [dim light](/Rules.aspx?ID=408) for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.\n\n\n\n**Craft Requirements** Supply a casting of _searing light_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dazzling Rays (5th-Level Spell)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSolidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "summary_markdown": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "text": " Wand of Dazzling Rays Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Craft Requirements Supply a casting of searing light of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dazzling Rays (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dazzling Rays (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dazzling Rays (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dazzling Rays (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dazzling Rays (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dazzling Rays (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dazzling Rays (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2277-2053", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dazzling Rays](/Equipment.aspx?ID=2277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSolidified radiance comprises this slender, featureless wand. It sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius and [dim light](/Rules.aspx?ID=408) for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.\n\n\n\n**Craft Requirements** Supply a casting of _searing light_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dazzling Rays (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSolidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "summary_markdown": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "text": " Wand of Dazzling Rays Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Craft Requirements Supply a casting of searing light of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dazzling Rays (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dazzling Rays (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dazzling Rays (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dazzling Rays (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dazzling Rays (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dazzling Rays (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dazzling Rays (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2277-2054", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dazzling Rays](/Equipment.aspx?ID=2277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSolidified radiance comprises this slender, featureless wand. It sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius and [dim light](/Rules.aspx?ID=408) for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.\n\n\n\n**Craft Requirements** Supply a casting of _searing light_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dazzling Rays (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSolidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "summary_markdown": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "text": " Wand of Dazzling Rays Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Craft Requirements Supply a casting of searing light of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dazzling Rays (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dazzling Rays (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dazzling Rays (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dazzling Rays (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dazzling Rays (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dazzling Rays (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dazzling Rays (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2277-2055", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dazzling Rays](/Equipment.aspx?ID=2277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSolidified radiance comprises this slender, featureless wand. It sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius and [dim light](/Rules.aspx?ID=408) for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.\n\n\n\n**Craft Requirements** Supply a casting of _searing light_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dazzling Rays (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSolidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "summary_markdown": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "text": " Wand of Dazzling Rays Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Craft Requirements Supply a casting of searing light of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dazzling Rays (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dazzling Rays (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dazzling Rays (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dazzling Rays (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dazzling Rays (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dazzling Rays (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dazzling Rays (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2277-2056", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dazzling Rays](/Equipment.aspx?ID=2277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSolidified radiance comprises this slender, featureless wand. It sheds [bright light](/Rules.aspx?ID=407) in a 20-foot radius and [dim light](/Rules.aspx?ID=408) for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.\n\n\n\n**Craft Requirements** Supply a casting of _searing light_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dazzling Rays (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dazzling Rays (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSolidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "summary_markdown": "Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After …", "text": " Wand of Dazzling Rays Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Craft Requirements Supply a casting of searing light of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dazzling Rays (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dazzling Rays (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dazzling Rays (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dazzling Rays (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dazzling Rays (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dazzling Rays (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dazzling Rays (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Good", "Light", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2277", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2278", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dumbfounding Doom](/Equipment.aspx?ID=2278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.\n\n\n\n**Craft Requirements** Supply a casting of _impending doom_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dumbfounding Doom", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "summary_markdown": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "text": " Wand of Dumbfounding Doom Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Craft Requirements Supply a casting of impending doom of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dumbfounding Doom (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dumbfounding Doom (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dumbfounding Doom (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dumbfounding Doom (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dumbfounding Doom (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dumbfounding Doom (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dumbfounding Doom (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2278-2057", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dumbfounding Doom](/Equipment.aspx?ID=2278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.\n\n\n\n**Craft Requirements** Supply a casting of _impending doom_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dumbfounding Doom (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "summary_markdown": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "text": " Wand of Dumbfounding Doom Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Craft Requirements Supply a casting of impending doom of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dumbfounding Doom (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dumbfounding Doom (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dumbfounding Doom (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dumbfounding Doom (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dumbfounding Doom (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dumbfounding Doom (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dumbfounding Doom (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2278-2058", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dumbfounding Doom](/Equipment.aspx?ID=2278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.\n\n\n\n**Craft Requirements** Supply a casting of _impending doom_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dumbfounding Doom (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "summary_markdown": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "text": " Wand of Dumbfounding Doom Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Craft Requirements Supply a casting of impending doom of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dumbfounding Doom (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dumbfounding Doom (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dumbfounding Doom (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dumbfounding Doom (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dumbfounding Doom (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dumbfounding Doom (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dumbfounding Doom (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2278-2059", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dumbfounding Doom](/Equipment.aspx?ID=2278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.\n\n\n\n**Craft Requirements** Supply a casting of _impending doom_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dumbfounding Doom (5th-Level Spell)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "summary_markdown": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "text": " Wand of Dumbfounding Doom Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Craft Requirements Supply a casting of impending doom of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dumbfounding Doom (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dumbfounding Doom (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dumbfounding Doom (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dumbfounding Doom (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dumbfounding Doom (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dumbfounding Doom (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dumbfounding Doom (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2278-2060", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dumbfounding Doom](/Equipment.aspx?ID=2278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.\n\n\n\n**Craft Requirements** Supply a casting of _impending doom_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dumbfounding Doom (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "summary_markdown": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "text": " Wand of Dumbfounding Doom Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Craft Requirements Supply a casting of impending doom of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dumbfounding Doom (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dumbfounding Doom (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dumbfounding Doom (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dumbfounding Doom (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dumbfounding Doom (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dumbfounding Doom (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dumbfounding Doom (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2278-2061", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dumbfounding Doom](/Equipment.aspx?ID=2278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.\n\n\n\n**Craft Requirements** Supply a casting of _impending doom_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dumbfounding Doom (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "summary_markdown": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "text": " Wand of Dumbfounding Doom Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Craft Requirements Supply a casting of impending doom of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dumbfounding Doom (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dumbfounding Doom (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dumbfounding Doom (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dumbfounding Doom (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dumbfounding Doom (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dumbfounding Doom (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dumbfounding Doom (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2278-2062", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dumbfounding Doom](/Equipment.aspx?ID=2278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.\n\n\n\n**Craft Requirements** Supply a casting of _impending doom_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dumbfounding Doom (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "summary_markdown": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "text": " Wand of Dumbfounding Doom Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Craft Requirements Supply a casting of impending doom of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dumbfounding Doom (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dumbfounding Doom (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dumbfounding Doom (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dumbfounding Doom (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dumbfounding Doom (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dumbfounding Doom (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dumbfounding Doom (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2278-2063", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Dumbfounding Doom](/Equipment.aspx?ID=2278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.\n\n\n\n**Craft Requirements** Supply a casting of _impending doom_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Dumbfounding Doom (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Dumbfounding Doom (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 139 1.1", "speed": {}, "spell_markdown": "", "summary": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "summary_markdown": "Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a …", "text": " Wand of Dumbfounding Doom Source Treasure Vault pg. 139 1.1 Usage held in 1 hand Bulk L --- Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Craft Requirements Supply a casting of impending doom of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Dumbfounding Doom (3rd-Level Spell) Source Treasure Vault pg. 139 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Dumbfounding Doom (4th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Dumbfounding Doom (5th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Dumbfounding Doom (6th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Dumbfounding Doom (7th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Dumbfounding Doom (8th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Dumbfounding Doom (9th-Level Spell) Source Treasure Vault pg. 139 1.1 Price 70,000 gp Bulk L ", "trait": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Divination", "Emotion", "Fear", "Incapacitation", "Magical", "Mental", "Prediction", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2278", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2279", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hawthorn](/Equipment.aspx?ID=2279)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.\n\n\n\n**Craft Requirements** Supply a casting of _barkskin_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Hawthorn (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 1d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 2d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 3d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 4d4 piercing damage.", "name": "Wand of Hawthorn", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged …", "summary_markdown": "Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged …", "text": " Wand of Hawthorn Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel. Craft Requirements Supply a casting of barkskin of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hawthorn (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L --- The thorns deal 1d4 piercing damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hawthorn (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L --- The thorns deal 2d4 piercing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hawthorn (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L --- The thorns deal 3d4 piercing damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hawthorn (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L --- The thorns deal 4d4 piercing damage.", "trait": [ "Abjuration", "Magical", "Plant", "Wand" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Abjuration", "Magical", "Plant", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2279", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2279-2064", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hawthorn](/Equipment.aspx?ID=2279)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.\n\n\n\n**Craft Requirements** Supply a casting of _barkskin_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Hawthorn (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 1d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 2d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 3d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 4d4 piercing damage.", "name": "Wand of Hawthorn (2nd-Level Spell)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe thorns deal 1d4 piercing damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The thorns deal 1d4 piercing damage.", "summary_markdown": "The thorns deal 1d4 piercing damage.", "text": " Wand of Hawthorn Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel. Craft Requirements Supply a casting of barkskin of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hawthorn (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L --- The thorns deal 1d4 piercing damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hawthorn (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L --- The thorns deal 2d4 piercing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hawthorn (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L --- The thorns deal 3d4 piercing damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hawthorn (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L --- The thorns deal 4d4 piercing damage.", "trait": [ "Abjuration", "Magical", "Plant", "Wand" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Abjuration", "Magical", "Plant", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2279", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2279-2065", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hawthorn](/Equipment.aspx?ID=2279)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.\n\n\n\n**Craft Requirements** Supply a casting of _barkskin_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Hawthorn (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 1d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 2d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 3d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 4d4 piercing damage.", "name": "Wand of Hawthorn (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe thorns deal 2d4 piercing damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The thorns deal 2d4 piercing damage.", "summary_markdown": "The thorns deal 2d4 piercing damage.", "text": " Wand of Hawthorn Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel. Craft Requirements Supply a casting of barkskin of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hawthorn (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L --- The thorns deal 1d4 piercing damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hawthorn (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L --- The thorns deal 2d4 piercing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hawthorn (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L --- The thorns deal 3d4 piercing damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hawthorn (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L --- The thorns deal 4d4 piercing damage.", "trait": [ "Abjuration", "Magical", "Plant", "Wand" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Abjuration", "Magical", "Plant", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2279", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2279-2066", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hawthorn](/Equipment.aspx?ID=2279)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.\n\n\n\n**Craft Requirements** Supply a casting of _barkskin_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Hawthorn (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 1d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 2d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 3d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 4d4 piercing damage.", "name": "Wand of Hawthorn (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe thorns deal 3d4 piercing damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The thorns deal 3d4 piercing damage.", "summary_markdown": "The thorns deal 3d4 piercing damage.", "text": " Wand of Hawthorn Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel. Craft Requirements Supply a casting of barkskin of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hawthorn (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L --- The thorns deal 1d4 piercing damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hawthorn (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L --- The thorns deal 2d4 piercing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hawthorn (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L --- The thorns deal 3d4 piercing damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hawthorn (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L --- The thorns deal 4d4 piercing damage.", "trait": [ "Abjuration", "Magical", "Plant", "Wand" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Abjuration", "Magical", "Plant", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2279", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2279-2067", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hawthorn](/Equipment.aspx?ID=2279)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.\n\n\n\n**Craft Requirements** Supply a casting of _barkskin_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Hawthorn (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 1d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 2d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 3d4 piercing damage.\r\n\r\n\r\nWand of Hawthorn (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe thorns deal 4d4 piercing damage.", "name": "Wand of Hawthorn (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe thorns deal 4d4 piercing damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The thorns deal 4d4 piercing damage.", "summary_markdown": "The thorns deal 4d4 piercing damage.", "text": " Wand of Hawthorn Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel. Craft Requirements Supply a casting of barkskin of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hawthorn (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L --- The thorns deal 1d4 piercing damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hawthorn (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L --- The thorns deal 2d4 piercing damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hawthorn (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L --- The thorns deal 3d4 piercing damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hawthorn (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L --- The thorns deal 4d4 piercing damage.", "trait": [ "Abjuration", "Magical", "Plant", "Wand" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Plant](/Traits.aspx?ID=125), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Abjuration", "Magical", "Plant", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2279", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2280", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hybrid Form](/Equipment.aspx?ID=2280)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , must have the [polymorph](/Traits.aspx?ID=127) trait, and must allow more than one choice of battle form.\n\n\n\n\r\n\r\n\r\nWand of Hybrid Form (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Hybrid Form", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "summary_markdown": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "text": " Wand of Hybrid Form Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, must have the polymorph trait, and must allow more than one choice of battle form. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hybrid Form (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Hybrid Form (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 450 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hybrid Form (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Hybrid Form (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,750 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hybrid Form (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,750 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Hybrid Form (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 8,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hybrid Form (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Hybrid Form (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 55,000 gp Bulk L ", "trait": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2280", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2280-2068", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hybrid Form](/Equipment.aspx?ID=2280)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , must have the [polymorph](/Traits.aspx?ID=127) trait, and must allow more than one choice of battle form.\n\n\n\n\r\n\r\n\r\nWand of Hybrid Form (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Hybrid Form (2nd-Level Spell)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "summary_markdown": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "text": " Wand of Hybrid Form Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, must have the polymorph trait, and must allow more than one choice of battle form. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hybrid Form (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Hybrid Form (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 450 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hybrid Form (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Hybrid Form (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,750 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hybrid Form (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,750 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Hybrid Form (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 8,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hybrid Form (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Hybrid Form (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 55,000 gp Bulk L ", "trait": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2280", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2280-2069", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hybrid Form](/Equipment.aspx?ID=2280)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , must have the [polymorph](/Traits.aspx?ID=127) trait, and must allow more than one choice of battle form.\n\n\n\n\r\n\r\n\r\nWand of Hybrid Form (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Hybrid Form (3rd-Level Spell)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "summary_markdown": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "text": " Wand of Hybrid Form Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, must have the polymorph trait, and must allow more than one choice of battle form. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hybrid Form (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Hybrid Form (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 450 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hybrid Form (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Hybrid Form (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,750 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hybrid Form (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,750 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Hybrid Form (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 8,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hybrid Form (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Hybrid Form (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 55,000 gp Bulk L ", "trait": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2280", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2280-2070", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hybrid Form](/Equipment.aspx?ID=2280)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , must have the [polymorph](/Traits.aspx?ID=127) trait, and must allow more than one choice of battle form.\n\n\n\n\r\n\r\n\r\nWand of Hybrid Form (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Hybrid Form (4th-Level Spell)", "pfs": "Standard", "price": 85000, "price_raw": "850 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "summary_markdown": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "text": " Wand of Hybrid Form Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, must have the polymorph trait, and must allow more than one choice of battle form. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hybrid Form (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Hybrid Form (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 450 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hybrid Form (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Hybrid Form (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,750 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hybrid Form (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,750 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Hybrid Form (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 8,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hybrid Form (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Hybrid Form (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 55,000 gp Bulk L ", "trait": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2280", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2280-2071", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hybrid Form](/Equipment.aspx?ID=2280)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , must have the [polymorph](/Traits.aspx?ID=127) trait, and must allow more than one choice of battle form.\n\n\n\n\r\n\r\n\r\nWand of Hybrid Form (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Hybrid Form (5th-Level Spell)", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "summary_markdown": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "text": " Wand of Hybrid Form Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, must have the polymorph trait, and must allow more than one choice of battle form. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hybrid Form (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Hybrid Form (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 450 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hybrid Form (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Hybrid Form (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,750 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hybrid Form (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,750 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Hybrid Form (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 8,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hybrid Form (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Hybrid Form (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 55,000 gp Bulk L ", "trait": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2280", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2280-2072", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hybrid Form](/Equipment.aspx?ID=2280)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , must have the [polymorph](/Traits.aspx?ID=127) trait, and must allow more than one choice of battle form.\n\n\n\n\r\n\r\n\r\nWand of Hybrid Form (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Hybrid Form (6th-Level Spell)", "pfs": "Standard", "price": 375000, "price_raw": "3,750 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 3,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "summary_markdown": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "text": " Wand of Hybrid Form Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, must have the polymorph trait, and must allow more than one choice of battle form. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hybrid Form (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Hybrid Form (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 450 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hybrid Form (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Hybrid Form (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,750 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hybrid Form (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,750 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Hybrid Form (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 8,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hybrid Form (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Hybrid Form (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 55,000 gp Bulk L ", "trait": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2280", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2280-2073", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hybrid Form](/Equipment.aspx?ID=2280)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , must have the [polymorph](/Traits.aspx?ID=127) trait, and must allow more than one choice of battle form.\n\n\n\n\r\n\r\n\r\nWand of Hybrid Form (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Hybrid Form (7th-Level Spell)", "pfs": "Standard", "price": 800000, "price_raw": "8,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 8,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "summary_markdown": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "text": " Wand of Hybrid Form Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, must have the polymorph trait, and must allow more than one choice of battle form. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hybrid Form (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Hybrid Form (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 450 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hybrid Form (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Hybrid Form (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,750 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hybrid Form (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,750 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Hybrid Form (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 8,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hybrid Form (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Hybrid Form (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 55,000 gp Bulk L ", "trait": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2280", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2280-2074", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hybrid Form](/Equipment.aspx?ID=2280)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , must have the [polymorph](/Traits.aspx?ID=127) trait, and must allow more than one choice of battle form.\n\n\n\n\r\n\r\n\r\nWand of Hybrid Form (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Hybrid Form (8th-Level Spell)", "pfs": "Standard", "price": 1900000, "price_raw": "19,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 19,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "summary_markdown": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "text": " Wand of Hybrid Form Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, must have the polymorph trait, and must allow more than one choice of battle form. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hybrid Form (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Hybrid Form (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 450 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hybrid Form (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Hybrid Form (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,750 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hybrid Form (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,750 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Hybrid Form (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 8,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hybrid Form (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Hybrid Form (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 55,000 gp Bulk L ", "trait": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2280", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2280-2075", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Hybrid Form](/Equipment.aspx?ID=2280)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , must have the [polymorph](/Traits.aspx?ID=127) trait, and must allow more than one choice of battle form.\n\n\n\n\r\n\r\n\r\nWand of Hybrid Form (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 450 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 8,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Hybrid Form (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 55,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Hybrid Form (9th-Level Spell)", "pfs": "Standard", "price": 5500000, "price_raw": "55,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 55,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "summary_markdown": "The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. ", "text": " Wand of Hybrid Form Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, must have the polymorph trait, and must allow more than one choice of battle form. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Hybrid Form (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Hybrid Form (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 450 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Hybrid Form (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Hybrid Form (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,750 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Hybrid Form (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,750 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Hybrid Form (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 8,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Hybrid Form (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Hybrid Form (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 55,000 gp Bulk L ", "trait": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Polymorph", "Transmutation", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2280", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2281", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Legerdemain](/Equipment.aspx?ID=2281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.\n\n\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Legerdemain (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Legerdemain", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "summary_markdown": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "text": " Wand of Legerdemain Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. Craft Requirements Supply a casting of a spell of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Legerdemain (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Legerdemain (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Legerdemain (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Legerdemain (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Legerdemain (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Legerdemain (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Legerdemain (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Legerdemain (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Legerdemain (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2281", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2281-2076", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Legerdemain](/Equipment.aspx?ID=2281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.\n\n\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Legerdemain (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Legerdemain (1st-Level Spell)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "summary_markdown": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "text": " Wand of Legerdemain Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. Craft Requirements Supply a casting of a spell of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Legerdemain (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Legerdemain (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Legerdemain (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Legerdemain (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Legerdemain (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Legerdemain (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Legerdemain (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Legerdemain (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Legerdemain (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2281", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2281-2077", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Legerdemain](/Equipment.aspx?ID=2281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.\n\n\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Legerdemain (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Legerdemain (2nd-Level Spell)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "summary_markdown": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "text": " Wand of Legerdemain Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. Craft Requirements Supply a casting of a spell of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Legerdemain (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Legerdemain (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Legerdemain (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Legerdemain (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Legerdemain (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Legerdemain (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Legerdemain (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Legerdemain (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Legerdemain (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2281", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2281-2078", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Legerdemain](/Equipment.aspx?ID=2281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.\n\n\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Legerdemain (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Legerdemain (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "summary_markdown": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "text": " Wand of Legerdemain Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. Craft Requirements Supply a casting of a spell of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Legerdemain (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Legerdemain (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Legerdemain (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Legerdemain (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Legerdemain (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Legerdemain (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Legerdemain (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Legerdemain (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Legerdemain (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2281", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2281-2079", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Legerdemain](/Equipment.aspx?ID=2281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.\n\n\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Legerdemain (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Legerdemain (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "summary_markdown": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "text": " Wand of Legerdemain Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. Craft Requirements Supply a casting of a spell of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Legerdemain (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Legerdemain (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Legerdemain (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Legerdemain (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Legerdemain (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Legerdemain (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Legerdemain (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Legerdemain (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Legerdemain (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2281", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2281-2080", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Legerdemain](/Equipment.aspx?ID=2281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.\n\n\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Legerdemain (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Legerdemain (5th-Level Spell)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "summary_markdown": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "text": " Wand of Legerdemain Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. Craft Requirements Supply a casting of a spell of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Legerdemain (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Legerdemain (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Legerdemain (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Legerdemain (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Legerdemain (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Legerdemain (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Legerdemain (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Legerdemain (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Legerdemain (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2281", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2281-2081", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Legerdemain](/Equipment.aspx?ID=2281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.\n\n\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Legerdemain (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Legerdemain (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "summary_markdown": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "text": " Wand of Legerdemain Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. Craft Requirements Supply a casting of a spell of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Legerdemain (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Legerdemain (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Legerdemain (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Legerdemain (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Legerdemain (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Legerdemain (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Legerdemain (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Legerdemain (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Legerdemain (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2281", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2281-2082", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Legerdemain](/Equipment.aspx?ID=2281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.\n\n\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Legerdemain (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Legerdemain (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "summary_markdown": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "text": " Wand of Legerdemain Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. Craft Requirements Supply a casting of a spell of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Legerdemain (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Legerdemain (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Legerdemain (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Legerdemain (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Legerdemain (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Legerdemain (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Legerdemain (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Legerdemain (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Legerdemain (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2281", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2281-2083", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Legerdemain](/Equipment.aspx?ID=2281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.\n\n\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Legerdemain (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Legerdemain (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "summary_markdown": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "text": " Wand of Legerdemain Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. Craft Requirements Supply a casting of a spell of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Legerdemain (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Legerdemain (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Legerdemain (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Legerdemain (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Legerdemain (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Legerdemain (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Legerdemain (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Legerdemain (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Legerdemain (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2281", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2281-2084", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Legerdemain](/Equipment.aspx?ID=2281)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.\n\n\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Legerdemain (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Legerdemain (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Legerdemain (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "summary_markdown": "This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. ", "text": " Wand of Legerdemain Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. Craft Requirements Supply a casting of a spell of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Legerdemain (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Legerdemain (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Legerdemain (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Legerdemain (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Legerdemain (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Legerdemain (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Legerdemain (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Legerdemain (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Legerdemain (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2281", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2282", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mental Purification](/Equipment.aspx?ID=2282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.\n\n\n\n**Craft Requirements** Supply a casting of _soothe_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Mental Purification (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mental Purification", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "summary_markdown": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "text": " Wand of Mental Purification Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Craft Requirements Supply a casting of soothe of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mental Purification (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 110 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mental Purification (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mental Purification (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mental Purification (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mental Purification (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mental Purification (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mental Purification (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mental Purification (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mental Purification (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2282", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2282-2085", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mental Purification](/Equipment.aspx?ID=2282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.\n\n\n\n**Craft Requirements** Supply a casting of _soothe_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Mental Purification (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mental Purification (1st-Level Spell)", "pfs": "Standard", "price": 11000, "price_raw": "110 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 110 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "summary_markdown": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "text": " Wand of Mental Purification Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Craft Requirements Supply a casting of soothe of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mental Purification (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 110 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mental Purification (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mental Purification (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mental Purification (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mental Purification (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mental Purification (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mental Purification (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mental Purification (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mental Purification (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2282", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2282-2086", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mental Purification](/Equipment.aspx?ID=2282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.\n\n\n\n**Craft Requirements** Supply a casting of _soothe_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Mental Purification (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mental Purification (2nd-Level Spell)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "summary_markdown": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "text": " Wand of Mental Purification Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Craft Requirements Supply a casting of soothe of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mental Purification (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 110 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mental Purification (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mental Purification (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mental Purification (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mental Purification (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mental Purification (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mental Purification (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mental Purification (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mental Purification (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2282", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2282-2087", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mental Purification](/Equipment.aspx?ID=2282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.\n\n\n\n**Craft Requirements** Supply a casting of _soothe_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Mental Purification (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mental Purification (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "summary_markdown": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "text": " Wand of Mental Purification Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Craft Requirements Supply a casting of soothe of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mental Purification (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 110 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mental Purification (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mental Purification (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mental Purification (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mental Purification (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mental Purification (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mental Purification (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mental Purification (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mental Purification (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2282", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2282-2088", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mental Purification](/Equipment.aspx?ID=2282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.\n\n\n\n**Craft Requirements** Supply a casting of _soothe_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Mental Purification (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mental Purification (4th-Level Spell)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "summary_markdown": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "text": " Wand of Mental Purification Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Craft Requirements Supply a casting of soothe of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mental Purification (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 110 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mental Purification (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mental Purification (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mental Purification (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mental Purification (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mental Purification (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mental Purification (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mental Purification (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mental Purification (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2282", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2282-2089", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mental Purification](/Equipment.aspx?ID=2282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.\n\n\n\n**Craft Requirements** Supply a casting of _soothe_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Mental Purification (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mental Purification (5th-Level Spell)", "pfs": "Standard", "price": 300000, "price_raw": "3,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 3,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "summary_markdown": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "text": " Wand of Mental Purification Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Craft Requirements Supply a casting of soothe of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mental Purification (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 110 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mental Purification (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mental Purification (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mental Purification (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mental Purification (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mental Purification (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mental Purification (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mental Purification (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mental Purification (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2282", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2282-2090", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mental Purification](/Equipment.aspx?ID=2282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.\n\n\n\n**Craft Requirements** Supply a casting of _soothe_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Mental Purification (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mental Purification (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "summary_markdown": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "text": " Wand of Mental Purification Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Craft Requirements Supply a casting of soothe of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mental Purification (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 110 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mental Purification (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mental Purification (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mental Purification (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mental Purification (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mental Purification (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mental Purification (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mental Purification (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mental Purification (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2282", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2282-2091", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mental Purification](/Equipment.aspx?ID=2282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.\n\n\n\n**Craft Requirements** Supply a casting of _soothe_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Mental Purification (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mental Purification (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "summary_markdown": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "text": " Wand of Mental Purification Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Craft Requirements Supply a casting of soothe of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mental Purification (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 110 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mental Purification (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mental Purification (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mental Purification (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mental Purification (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mental Purification (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mental Purification (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mental Purification (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mental Purification (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2282", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2282-2092", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mental Purification](/Equipment.aspx?ID=2282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.\n\n\n\n**Craft Requirements** Supply a casting of _soothe_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Mental Purification (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mental Purification (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "summary_markdown": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "text": " Wand of Mental Purification Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Craft Requirements Supply a casting of soothe of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mental Purification (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 110 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mental Purification (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mental Purification (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mental Purification (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mental Purification (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mental Purification (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mental Purification (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mental Purification (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mental Purification (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2282", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2282-2093", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mental Purification](/Equipment.aspx?ID=2282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.\n\n\n\n**Craft Requirements** Supply a casting of _soothe_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Mental Purification (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 110 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 3,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mental Purification (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mental Purification (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRed feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 140 1.1", "speed": {}, "spell_markdown": "", "summary": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "summary_markdown": "Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. ", "text": " Wand of Mental Purification Source Treasure Vault pg. 140 1.1 Usage held in 1 hand Bulk L --- Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Craft Requirements Supply a casting of soothe of the appropriate level. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mental Purification (1st-Level Spell) Source Treasure Vault pg. 140 1.1 Price 110 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mental Purification (2nd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mental Purification (3rd-Level Spell) Source Treasure Vault pg. 140 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mental Purification (4th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mental Purification (5th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 3,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mental Purification (6th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mental Purification (7th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mental Purification (8th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mental Purification (9th-Level Spell) Source Treasure Vault pg. 140 1.1 Price 70,000 gp Bulk L ", "trait": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Emotion", "Enchantment", "Healing", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2282", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2283", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mercy](/Equipment.aspx?ID=2283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it [nonlethal](/Traits.aspx?ID=188), the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , it must deal damage, and it can't have the [death](/Traits.aspx?ID=40), [negative](/Traits.aspx?ID=118), or nonlethal traits.\n\n\n\n\r\n\r\n\r\nWand of Mercy (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 7,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 52,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mercy", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "summary_markdown": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "text": " Wand of Mercy Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, it must deal damage, and it can't have the death, negative, or nonlethal traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mercy (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 75 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mercy (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mercy (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 425 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mercy (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mercy (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,650 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mercy (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 3,600 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mercy (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 7,900 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mercy (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mercy (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 52,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2283", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2283-2094", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mercy](/Equipment.aspx?ID=2283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it [nonlethal](/Traits.aspx?ID=188), the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , it must deal damage, and it can't have the [death](/Traits.aspx?ID=40), [negative](/Traits.aspx?ID=118), or nonlethal traits.\n\n\n\n\r\n\r\n\r\nWand of Mercy (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 7,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 52,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mercy (1st-Level Spell)", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "summary_markdown": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "text": " Wand of Mercy Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, it must deal damage, and it can't have the death, negative, or nonlethal traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mercy (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 75 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mercy (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mercy (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 425 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mercy (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mercy (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,650 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mercy (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 3,600 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mercy (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 7,900 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mercy (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mercy (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 52,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2283", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2283-2095", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mercy](/Equipment.aspx?ID=2283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it [nonlethal](/Traits.aspx?ID=188), the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , it must deal damage, and it can't have the [death](/Traits.aspx?ID=40), [negative](/Traits.aspx?ID=118), or nonlethal traits.\n\n\n\n\r\n\r\n\r\nWand of Mercy (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 7,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 52,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mercy (2nd-Level Spell)", "pfs": "Standard", "price": 20000, "price_raw": "200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "summary_markdown": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "text": " Wand of Mercy Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, it must deal damage, and it can't have the death, negative, or nonlethal traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mercy (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 75 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mercy (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mercy (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 425 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mercy (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mercy (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,650 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mercy (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 3,600 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mercy (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 7,900 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mercy (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mercy (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 52,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2283", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2283-2096", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mercy](/Equipment.aspx?ID=2283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it [nonlethal](/Traits.aspx?ID=188), the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , it must deal damage, and it can't have the [death](/Traits.aspx?ID=40), [negative](/Traits.aspx?ID=118), or nonlethal traits.\n\n\n\n\r\n\r\n\r\nWand of Mercy (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 7,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 52,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mercy (3rd-Level Spell)", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "summary_markdown": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "text": " Wand of Mercy Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, it must deal damage, and it can't have the death, negative, or nonlethal traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mercy (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 75 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mercy (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mercy (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 425 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mercy (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mercy (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,650 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mercy (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 3,600 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mercy (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 7,900 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mercy (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mercy (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 52,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2283", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2283-2097", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mercy](/Equipment.aspx?ID=2283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it [nonlethal](/Traits.aspx?ID=188), the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , it must deal damage, and it can't have the [death](/Traits.aspx?ID=40), [negative](/Traits.aspx?ID=118), or nonlethal traits.\n\n\n\n\r\n\r\n\r\nWand of Mercy (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 7,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 52,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mercy (4th-Level Spell)", "pfs": "Standard", "price": 85000, "price_raw": "850 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 850 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "summary_markdown": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "text": " Wand of Mercy Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, it must deal damage, and it can't have the death, negative, or nonlethal traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mercy (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 75 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mercy (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mercy (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 425 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mercy (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mercy (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,650 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mercy (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 3,600 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mercy (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 7,900 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mercy (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mercy (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 52,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2283", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2283-2098", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mercy](/Equipment.aspx?ID=2283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it [nonlethal](/Traits.aspx?ID=188), the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , it must deal damage, and it can't have the [death](/Traits.aspx?ID=40), [negative](/Traits.aspx?ID=118), or nonlethal traits.\n\n\n\n\r\n\r\n\r\nWand of Mercy (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 7,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 52,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mercy (5th-Level Spell)", "pfs": "Standard", "price": 165000, "price_raw": "1,650 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 1,650 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "summary_markdown": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "text": " Wand of Mercy Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, it must deal damage, and it can't have the death, negative, or nonlethal traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mercy (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 75 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mercy (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mercy (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 425 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mercy (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mercy (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,650 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mercy (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 3,600 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mercy (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 7,900 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mercy (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mercy (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 52,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2283", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2283-2099", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mercy](/Equipment.aspx?ID=2283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it [nonlethal](/Traits.aspx?ID=188), the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , it must deal damage, and it can't have the [death](/Traits.aspx?ID=40), [negative](/Traits.aspx?ID=118), or nonlethal traits.\n\n\n\n\r\n\r\n\r\nWand of Mercy (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 7,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 52,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mercy (6th-Level Spell)", "pfs": "Standard", "price": 360000, "price_raw": "3,600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 3,600 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "summary_markdown": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "text": " Wand of Mercy Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, it must deal damage, and it can't have the death, negative, or nonlethal traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mercy (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 75 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mercy (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mercy (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 425 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mercy (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mercy (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,650 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mercy (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 3,600 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mercy (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 7,900 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mercy (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mercy (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 52,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2283", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2283-2100", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mercy](/Equipment.aspx?ID=2283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it [nonlethal](/Traits.aspx?ID=188), the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , it must deal damage, and it can't have the [death](/Traits.aspx?ID=40), [negative](/Traits.aspx?ID=118), or nonlethal traits.\n\n\n\n\r\n\r\n\r\nWand of Mercy (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 7,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 52,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mercy (7th-Level Spell)", "pfs": "Standard", "price": 790000, "price_raw": "7,900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 7,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "summary_markdown": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "text": " Wand of Mercy Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, it must deal damage, and it can't have the death, negative, or nonlethal traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mercy (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 75 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mercy (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mercy (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 425 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mercy (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mercy (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,650 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mercy (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 3,600 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mercy (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 7,900 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mercy (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mercy (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 52,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2283", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2283-2101", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mercy](/Equipment.aspx?ID=2283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it [nonlethal](/Traits.aspx?ID=188), the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , it must deal damage, and it can't have the [death](/Traits.aspx?ID=40), [negative](/Traits.aspx?ID=118), or nonlethal traits.\n\n\n\n\r\n\r\n\r\nWand of Mercy (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 7,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 52,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mercy (8th-Level Spell)", "pfs": "Standard", "price": 1900000, "price_raw": "19,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 19,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "summary_markdown": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "text": " Wand of Mercy Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, it must deal damage, and it can't have the death, negative, or nonlethal traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mercy (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 75 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mercy (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mercy (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 425 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mercy (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mercy (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,650 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mercy (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 3,600 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mercy (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 7,900 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mercy (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mercy (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 52,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2283", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2283-2102", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Mercy](/Equipment.aspx?ID=2283)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it [nonlethal](/Traits.aspx?ID=188), the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , it must deal damage, and it can't have the [death](/Traits.aspx?ID=40), [negative](/Traits.aspx?ID=118), or nonlethal traits.\n\n\n\n\r\n\r\n\r\nWand of Mercy (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 200 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 850 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 3,600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 7,900 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Mercy (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 52,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Mercy (9th-Level Spell)", "pfs": "Standard", "price": 5200000, "price_raw": "52,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 52,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "summary_markdown": "The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal , the …", "text": " Wand of Mercy Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, it must deal damage, and it can't have the death, negative, or nonlethal traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Mercy (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 75 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Mercy (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 200 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Mercy (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 425 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Mercy (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 850 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Mercy (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,650 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Mercy (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 3,600 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Mercy (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 7,900 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Mercy (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 19,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Mercy (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 52,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2283", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2284", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Noisome Acid](/Equipment.aspx?ID=2284)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis greasy stick emits a stomach-churning scent when held in hand.\n\n\n\n**Craft Requirements** Supply a casting of _acid arrow_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Noisome Acid (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Noisome Acid", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis greasy stick emits a stomach-churning scent when held in hand. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This greasy stick emits a stomach-churning scent when held in hand. ", "summary_markdown": "This greasy stick emits a stomach-churning scent when held in hand. ", "text": " Wand of Noisome Acid Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This greasy stick emits a stomach-churning scent when held in hand. Craft Requirements Supply a casting of acid arrow of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Noisome Acid (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Noisome Acid (4th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Noisome Acid (6th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Noisome Acid (8th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L ", "trait": [ "Acid", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Acid", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2284", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2284-2103", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Noisome Acid](/Equipment.aspx?ID=2284)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis greasy stick emits a stomach-churning scent when held in hand.\n\n\n\n**Craft Requirements** Supply a casting of _acid arrow_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Noisome Acid (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Noisome Acid (2nd-Level Spell)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis greasy stick emits a stomach-churning scent when held in hand. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This greasy stick emits a stomach-churning scent when held in hand. ", "summary_markdown": "This greasy stick emits a stomach-churning scent when held in hand. ", "text": " Wand of Noisome Acid Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This greasy stick emits a stomach-churning scent when held in hand. Craft Requirements Supply a casting of acid arrow of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Noisome Acid (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Noisome Acid (4th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Noisome Acid (6th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Noisome Acid (8th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L ", "trait": [ "Acid", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Acid", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2284", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2284-2104", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Noisome Acid](/Equipment.aspx?ID=2284)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis greasy stick emits a stomach-churning scent when held in hand.\n\n\n\n**Craft Requirements** Supply a casting of _acid arrow_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Noisome Acid (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Noisome Acid (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis greasy stick emits a stomach-churning scent when held in hand. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This greasy stick emits a stomach-churning scent when held in hand. ", "summary_markdown": "This greasy stick emits a stomach-churning scent when held in hand. ", "text": " Wand of Noisome Acid Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This greasy stick emits a stomach-churning scent when held in hand. Craft Requirements Supply a casting of acid arrow of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Noisome Acid (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Noisome Acid (4th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Noisome Acid (6th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Noisome Acid (8th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L ", "trait": [ "Acid", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Acid", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2284", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2284-2105", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Noisome Acid](/Equipment.aspx?ID=2284)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis greasy stick emits a stomach-churning scent when held in hand.\n\n\n\n**Craft Requirements** Supply a casting of _acid arrow_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Noisome Acid (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Noisome Acid (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis greasy stick emits a stomach-churning scent when held in hand. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This greasy stick emits a stomach-churning scent when held in hand. ", "summary_markdown": "This greasy stick emits a stomach-churning scent when held in hand. ", "text": " Wand of Noisome Acid Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This greasy stick emits a stomach-churning scent when held in hand. Craft Requirements Supply a casting of acid arrow of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Noisome Acid (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Noisome Acid (4th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Noisome Acid (6th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Noisome Acid (8th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L ", "trait": [ "Acid", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Acid", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2284", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2284-2106", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Noisome Acid](/Equipment.aspx?ID=2284)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis greasy stick emits a stomach-churning scent when held in hand.\n\n\n\n**Craft Requirements** Supply a casting of _acid arrow_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Noisome Acid (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Noisome Acid (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Noisome Acid (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis greasy stick emits a stomach-churning scent when held in hand. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This greasy stick emits a stomach-churning scent when held in hand. ", "summary_markdown": "This greasy stick emits a stomach-churning scent when held in hand. ", "text": " Wand of Noisome Acid Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This greasy stick emits a stomach-churning scent when held in hand. Craft Requirements Supply a casting of acid arrow of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Noisome Acid (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Noisome Acid (4th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Noisome Acid (6th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Noisome Acid (8th-Level Spell) Source Treasure Vault pg. 141 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L ", "trait": [ "Acid", "Evocation", "Magical", "Wand" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Acid", "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2284", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2285", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Paralytic Shock](/Equipment.aspx?ID=2285)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound.\n\n\n\n**Craft Requirements** Supply a casting of _paralyze_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Paralytic Shock (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe electrocution deals 1d12 electricity damage.\r\n\r\n\r\nWand of Paralytic Shock (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe electrocution deals 2d12 electricity damage.", "name": "Wand of Paralytic Shock", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud …", "summary_markdown": "A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud …", "text": " Wand of Paralytic Shock Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound. Craft Requirements Supply a casting of paralyze of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Paralytic Shock (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L --- The electrocution deals 1d12 electricity damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Paralytic Shock (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L --- The electrocution deals 2d12 electricity damage.", "trait": [ "Electricity", "Enchantment", "Magical", "Mental", "Wand" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Electricity", "Enchantment", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2285", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2285-2107", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Paralytic Shock](/Equipment.aspx?ID=2285)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound.\n\n\n\n**Craft Requirements** Supply a casting of _paralyze_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Paralytic Shock (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe electrocution deals 1d12 electricity damage.\r\n\r\n\r\nWand of Paralytic Shock (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe electrocution deals 2d12 electricity damage.", "name": "Wand of Paralytic Shock (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe electrocution deals 1d12 electricity damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The electrocution deals 1d12 electricity damage.", "summary_markdown": "The electrocution deals 1d12 electricity damage.", "text": " Wand of Paralytic Shock Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound. Craft Requirements Supply a casting of paralyze of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Paralytic Shock (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L --- The electrocution deals 1d12 electricity damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Paralytic Shock (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L --- The electrocution deals 2d12 electricity damage.", "trait": [ "Electricity", "Enchantment", "Magical", "Mental", "Wand" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Electricity", "Enchantment", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2285", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2285-2108", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Paralytic Shock](/Equipment.aspx?ID=2285)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound.\n\n\n\n**Craft Requirements** Supply a casting of _paralyze_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Paralytic Shock (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe electrocution deals 1d12 electricity damage.\r\n\r\n\r\nWand of Paralytic Shock (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe electrocution deals 2d12 electricity damage.", "name": "Wand of Paralytic Shock (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe electrocution deals 2d12 electricity damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The electrocution deals 2d12 electricity damage.", "summary_markdown": "The electrocution deals 2d12 electricity damage.", "text": " Wand of Paralytic Shock Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound. Craft Requirements Supply a casting of paralyze of the appropriate level. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Paralytic Shock (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L --- The electrocution deals 1d12 electricity damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Paralytic Shock (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L --- The electrocution deals 2d12 electricity damage.", "trait": [ "Electricity", "Enchantment", "Magical", "Mental", "Wand" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Electricity", "Enchantment", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2285", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2286", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Pernicious Poison](/Equipment.aspx?ID=2286)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand.\n\n\n\n**Craft Requirements** Supply a casting of _spider sting_ or _purple worm sting_. \n\n\n\n\r\n\r\n\r\nWand of Pernicious Poison (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_spider sting_](/Spells.aspx?ID=300).\r\n\r\n\r\nWand of Pernicious Poison (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_purple worm sting_](/Spells.aspx?ID=242).", "name": "Wand of Pernicious Poison", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand. ", "summary_markdown": "This wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand. ", "text": " Wand of Pernicious Poison Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand. Craft Requirements Supply a casting of spider sting or purple worm sting . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Pernicious Poison (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L --- The spell is spider sting . <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Pernicious Poison (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L --- The spell is purple worm sting .", "trait": [ "Magical", "Necromancy", "Poison", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Poison", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2286", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2286-2109", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Pernicious Poison](/Equipment.aspx?ID=2286)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand.\n\n\n\n**Craft Requirements** Supply a casting of _spider sting_ or _purple worm sting_. \n\n\n\n\r\n\r\n\r\nWand of Pernicious Poison (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_spider sting_](/Spells.aspx?ID=300).\r\n\r\n\r\nWand of Pernicious Poison (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_purple worm sting_](/Spells.aspx?ID=242).", "name": "Wand of Pernicious Poison (1st-Level Spell)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell is spider sting .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell is spider sting .", "summary_markdown": "The spell is spider sting .", "text": " Wand of Pernicious Poison Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand. Craft Requirements Supply a casting of spider sting or purple worm sting . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Pernicious Poison (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L --- The spell is spider sting . <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Pernicious Poison (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L --- The spell is purple worm sting .", "trait": [ "Magical", "Necromancy", "Poison", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Poison", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2286", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2286-2110", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Pernicious Poison](/Equipment.aspx?ID=2286)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand.\n\n\n\n**Craft Requirements** Supply a casting of _spider sting_ or _purple worm sting_. \n\n\n\n\r\n\r\n\r\nWand of Pernicious Poison (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_spider sting_](/Spells.aspx?ID=300).\r\n\r\n\r\nWand of Pernicious Poison (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe spell is [_purple worm sting_](/Spells.aspx?ID=242).", "name": "Wand of Pernicious Poison (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell is purple worm sting .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "The spell is purple worm sting .", "summary_markdown": "The spell is purple worm sting .", "text": " Wand of Pernicious Poison Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand. Craft Requirements Supply a casting of spider sting or purple worm sting . <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Pernicious Poison (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L --- The spell is spider sting . <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Pernicious Poison (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L --- The spell is purple worm sting .", "trait": [ "Magical", "Necromancy", "Poison", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Poison", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2286", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2287", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Reaching](/Equipment.aspx?ID=2287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, slender wand is constructed of silver, polished to a mirror shine.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , and must have a range.\n\n\n\n\r\n\r\n\r\nWand of Reaching (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Reaching", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, slender wand is constructed of silver, polished to a mirror shine. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "summary_markdown": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "text": " Wand of Reaching Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This long, slender wand is constructed of silver, polished to a mirror shine. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, and must have a range. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Reaching (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Reaching (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Reaching (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Reaching (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Reaching (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Reaching (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Reaching (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Reaching (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Reaching (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2287", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2287-2111", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Reaching](/Equipment.aspx?ID=2287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, slender wand is constructed of silver, polished to a mirror shine.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , and must have a range.\n\n\n\n\r\n\r\n\r\nWand of Reaching (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Reaching (1st-Level Spell)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, slender wand is constructed of silver, polished to a mirror shine. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "summary_markdown": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "text": " Wand of Reaching Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This long, slender wand is constructed of silver, polished to a mirror shine. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, and must have a range. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Reaching (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Reaching (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Reaching (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Reaching (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Reaching (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Reaching (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Reaching (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Reaching (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Reaching (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2287", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2287-2112", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Reaching](/Equipment.aspx?ID=2287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, slender wand is constructed of silver, polished to a mirror shine.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , and must have a range.\n\n\n\n\r\n\r\n\r\nWand of Reaching (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Reaching (2nd-Level Spell)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, slender wand is constructed of silver, polished to a mirror shine. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "summary_markdown": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "text": " Wand of Reaching Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This long, slender wand is constructed of silver, polished to a mirror shine. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, and must have a range. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Reaching (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Reaching (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Reaching (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Reaching (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Reaching (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Reaching (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Reaching (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Reaching (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Reaching (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2287", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2287-2113", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Reaching](/Equipment.aspx?ID=2287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, slender wand is constructed of silver, polished to a mirror shine.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , and must have a range.\n\n\n\n\r\n\r\n\r\nWand of Reaching (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Reaching (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, slender wand is constructed of silver, polished to a mirror shine. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "summary_markdown": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "text": " Wand of Reaching Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This long, slender wand is constructed of silver, polished to a mirror shine. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, and must have a range. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Reaching (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Reaching (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Reaching (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Reaching (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Reaching (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Reaching (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Reaching (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Reaching (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Reaching (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2287", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2287-2114", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Reaching](/Equipment.aspx?ID=2287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, slender wand is constructed of silver, polished to a mirror shine.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , and must have a range.\n\n\n\n\r\n\r\n\r\nWand of Reaching (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Reaching (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, slender wand is constructed of silver, polished to a mirror shine. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "summary_markdown": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "text": " Wand of Reaching Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This long, slender wand is constructed of silver, polished to a mirror shine. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, and must have a range. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Reaching (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Reaching (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Reaching (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Reaching (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Reaching (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Reaching (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Reaching (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Reaching (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Reaching (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2287", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2287-2115", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Reaching](/Equipment.aspx?ID=2287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, slender wand is constructed of silver, polished to a mirror shine.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , and must have a range.\n\n\n\n\r\n\r\n\r\nWand of Reaching (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Reaching (5th-Level Spell)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, slender wand is constructed of silver, polished to a mirror shine. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "summary_markdown": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "text": " Wand of Reaching Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This long, slender wand is constructed of silver, polished to a mirror shine. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, and must have a range. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Reaching (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Reaching (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Reaching (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Reaching (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Reaching (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Reaching (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Reaching (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Reaching (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Reaching (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2287", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2287-2116", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Reaching](/Equipment.aspx?ID=2287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, slender wand is constructed of silver, polished to a mirror shine.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , and must have a range.\n\n\n\n\r\n\r\n\r\nWand of Reaching (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Reaching (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, slender wand is constructed of silver, polished to a mirror shine. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "summary_markdown": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "text": " Wand of Reaching Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This long, slender wand is constructed of silver, polished to a mirror shine. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, and must have a range. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Reaching (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Reaching (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Reaching (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Reaching (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Reaching (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Reaching (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Reaching (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Reaching (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Reaching (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2287", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2287-2117", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Reaching](/Equipment.aspx?ID=2287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, slender wand is constructed of silver, polished to a mirror shine.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , and must have a range.\n\n\n\n\r\n\r\n\r\nWand of Reaching (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Reaching (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, slender wand is constructed of silver, polished to a mirror shine. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "summary_markdown": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "text": " Wand of Reaching Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This long, slender wand is constructed of silver, polished to a mirror shine. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, and must have a range. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Reaching (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Reaching (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Reaching (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Reaching (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Reaching (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Reaching (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Reaching (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Reaching (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Reaching (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2287", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2287-2118", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Reaching](/Equipment.aspx?ID=2287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, slender wand is constructed of silver, polished to a mirror shine.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , and must have a range.\n\n\n\n\r\n\r\n\r\nWand of Reaching (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Reaching (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, slender wand is constructed of silver, polished to a mirror shine. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "summary_markdown": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "text": " Wand of Reaching Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This long, slender wand is constructed of silver, polished to a mirror shine. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, and must have a range. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Reaching (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Reaching (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Reaching (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Reaching (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Reaching (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Reaching (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Reaching (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Reaching (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Reaching (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2287", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2287-2119", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Reaching](/Equipment.aspx?ID=2287)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis long, slender wand is constructed of silver, polished to a mirror shine.\n\n\n\n**Craft Requirements** Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , and must have a range.\n\n\n\n\r\n\r\n\r\nWand of Reaching (1st-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Reaching (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Reaching (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis long, slender wand is constructed of silver, polished to a mirror shine. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 141 1.1", "speed": {}, "spell_markdown": "", "summary": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "summary_markdown": "This long, slender wand is constructed of silver, polished to a mirror shine. ", "text": " Wand of Reaching Source Treasure Vault pg. 141 1.1 Usage held in 1 hand Bulk L --- This long, slender wand is constructed of silver, polished to a mirror shine. Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of Single Action or Two Actions, and must have a range. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Wand of Reaching (1st-Level Spell) Source Treasure Vault pg. 141 1.1 Price 100 gp Bulk L <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Reaching (2nd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Reaching (3rd-Level Spell) Source Treasure Vault pg. 141 1.1 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Reaching (4th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Reaching (5th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Reaching (6th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Reaching (7th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Reaching (8th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Reaching (9th-Level Spell) Source Treasure Vault pg. 141 1.1 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2287", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2288", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Refracting Rays](/Equipment.aspx?ID=2288)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow.\n\n\n\n**Craft Requirements** Supply a casting of _chromatic ray_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Refracting Rays (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Refracting Rays (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Refracting Rays", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. ", "summary_markdown": "This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. ", "text": " Wand of Refracting Rays Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. Craft Requirements Supply a casting of chromatic ray of the appropriate level. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Refracting Rays (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Refracting Rays (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 6,500 gp Bulk L ", "trait": [ "Evocation", "Light", "Magical", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Light", "Magical", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2288", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2288-2120", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Refracting Rays](/Equipment.aspx?ID=2288)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow.\n\n\n\n**Craft Requirements** Supply a casting of _chromatic ray_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Refracting Rays (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Refracting Rays (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Refracting Rays (4th-Level Spell)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "summary": "This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. ", "summary_markdown": "This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. ", "text": " Wand of Refracting Rays Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. Craft Requirements Supply a casting of chromatic ray of the appropriate level. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Refracting Rays (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Refracting Rays (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 6,500 gp Bulk L ", "trait": [ "Evocation", "Light", "Magical", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Light", "Magical", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2288", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2288-2121", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Refracting Rays](/Equipment.aspx?ID=2288)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow.\n\n\n\n**Craft Requirements** Supply a casting of _chromatic ray_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Refracting Rays (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Refracting Rays (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Refracting Rays (6th-Level Spell)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "summary": "This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. ", "summary_markdown": "This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. ", "text": " Wand of Refracting Rays Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. Craft Requirements Supply a casting of chromatic ray of the appropriate level. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Wand of Refracting Rays (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,400 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Refracting Rays (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 6,500 gp Bulk L ", "trait": [ "Evocation", "Light", "Magical", "Uncommon", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Light", "Magical", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2288", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2289", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Rolling Flames](/Equipment.aspx?ID=2289)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.\n\n\n\n**Craft Requirements** Supply a casting of _flaming sphere_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Rolling Flames (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 1 fire damage.\r\n\r\n\r\nWand of Rolling Flames (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 2 fire damage.\r\n\r\n\r\nWand of Rolling Flames (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 3 fire damage.\r\n\r\n\r\nWand of Rolling Flames (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 4 fire damage.\r\n\r\n\r\nWand of Rolling Flames (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 5 fire damage.\r\n\r\n\r\nWand of Rolling Flames (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 6 fire damage.\r\n\r\n\r\nWand of Rolling Flames (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 7 fire damage.\r\n\r\n\r\nWand of Rolling Flames (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 8 fire damage.", "name": "Wand of Rolling Flames", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. ", "summary_markdown": "The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. ", "text": " Wand of Rolling Flames Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Craft Requirements Supply a casting of flaming sphere of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Rolling Flames (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 250 gp Bulk L --- The rolling flames deal 1 fire damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Rolling Flames (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 500 gp Bulk L --- The rolling flames deal 2 fire damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Rolling Flames (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,000 gp Bulk L --- The rolling flames deal 3 fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Rolling Flames (5th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 2,000 gp Bulk L --- The rolling flames deal 4 fire damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Rolling Flames (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 4,500 gp Bulk L --- The rolling flames deal 5 fire damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Rolling Flames (7th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 10,000 gp Bulk L --- The rolling flames deal 6 fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Rolling Flames (8th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 24,000 gp Bulk L --- The rolling flames deal 7 fire damage. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Rolling Flames (9th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 70,000 gp Bulk L --- The rolling flames deal 8 fire damage.", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2289", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2289-2122", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Rolling Flames](/Equipment.aspx?ID=2289)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.\n\n\n\n**Craft Requirements** Supply a casting of _flaming sphere_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Rolling Flames (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 1 fire damage.\r\n\r\n\r\nWand of Rolling Flames (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 2 fire damage.\r\n\r\n\r\nWand of Rolling Flames (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 3 fire damage.\r\n\r\n\r\nWand of Rolling Flames (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 4 fire damage.\r\n\r\n\r\nWand of Rolling Flames (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 5 fire damage.\r\n\r\n\r\nWand of Rolling Flames (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 6 fire damage.\r\n\r\n\r\nWand of Rolling Flames (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 7 fire damage.\r\n\r\n\r\nWand of Rolling Flames (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 8 fire damage.", "name": "Wand of Rolling Flames (2nd-Level Spell)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rolling flames deal 1 fire damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "summary": "The rolling flames deal 1 fire damage.", "summary_markdown": "The rolling flames deal 1 fire damage.", "text": " Wand of Rolling Flames Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Craft Requirements Supply a casting of flaming sphere of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Rolling Flames (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 250 gp Bulk L --- The rolling flames deal 1 fire damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Rolling Flames (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 500 gp Bulk L --- The rolling flames deal 2 fire damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Rolling Flames (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,000 gp Bulk L --- The rolling flames deal 3 fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Rolling Flames (5th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 2,000 gp Bulk L --- The rolling flames deal 4 fire damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Rolling Flames (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 4,500 gp Bulk L --- The rolling flames deal 5 fire damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Rolling Flames (7th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 10,000 gp Bulk L --- The rolling flames deal 6 fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Rolling Flames (8th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 24,000 gp Bulk L --- The rolling flames deal 7 fire damage. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Rolling Flames (9th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 70,000 gp Bulk L --- The rolling flames deal 8 fire damage.", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2289", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2289-2123", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Rolling Flames](/Equipment.aspx?ID=2289)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.\n\n\n\n**Craft Requirements** Supply a casting of _flaming sphere_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Rolling Flames (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 1 fire damage.\r\n\r\n\r\nWand of Rolling Flames (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 2 fire damage.\r\n\r\n\r\nWand of Rolling Flames (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 3 fire damage.\r\n\r\n\r\nWand of Rolling Flames (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 4 fire damage.\r\n\r\n\r\nWand of Rolling Flames (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 5 fire damage.\r\n\r\n\r\nWand of Rolling Flames (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 6 fire damage.\r\n\r\n\r\nWand of Rolling Flames (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 7 fire damage.\r\n\r\n\r\nWand of Rolling Flames (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 8 fire damage.", "name": "Wand of Rolling Flames (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rolling flames deal 2 fire damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "summary": "The rolling flames deal 2 fire damage.", "summary_markdown": "The rolling flames deal 2 fire damage.", "text": " Wand of Rolling Flames Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Craft Requirements Supply a casting of flaming sphere of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Rolling Flames (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 250 gp Bulk L --- The rolling flames deal 1 fire damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Rolling Flames (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 500 gp Bulk L --- The rolling flames deal 2 fire damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Rolling Flames (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,000 gp Bulk L --- The rolling flames deal 3 fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Rolling Flames (5th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 2,000 gp Bulk L --- The rolling flames deal 4 fire damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Rolling Flames (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 4,500 gp Bulk L --- The rolling flames deal 5 fire damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Rolling Flames (7th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 10,000 gp Bulk L --- The rolling flames deal 6 fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Rolling Flames (8th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 24,000 gp Bulk L --- The rolling flames deal 7 fire damage. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Rolling Flames (9th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 70,000 gp Bulk L --- The rolling flames deal 8 fire damage.", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2289", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2289-2124", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Rolling Flames](/Equipment.aspx?ID=2289)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.\n\n\n\n**Craft Requirements** Supply a casting of _flaming sphere_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Rolling Flames (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 1 fire damage.\r\n\r\n\r\nWand of Rolling Flames (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 2 fire damage.\r\n\r\n\r\nWand of Rolling Flames (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 3 fire damage.\r\n\r\n\r\nWand of Rolling Flames (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 4 fire damage.\r\n\r\n\r\nWand of Rolling Flames (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 5 fire damage.\r\n\r\n\r\nWand of Rolling Flames (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 6 fire damage.\r\n\r\n\r\nWand of Rolling Flames (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 7 fire damage.\r\n\r\n\r\nWand of Rolling Flames (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 8 fire damage.", "name": "Wand of Rolling Flames (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rolling flames deal 3 fire damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "summary": "The rolling flames deal 3 fire damage.", "summary_markdown": "The rolling flames deal 3 fire damage.", "text": " Wand of Rolling Flames Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Craft Requirements Supply a casting of flaming sphere of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Rolling Flames (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 250 gp Bulk L --- The rolling flames deal 1 fire damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Rolling Flames (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 500 gp Bulk L --- The rolling flames deal 2 fire damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Rolling Flames (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,000 gp Bulk L --- The rolling flames deal 3 fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Rolling Flames (5th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 2,000 gp Bulk L --- The rolling flames deal 4 fire damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Rolling Flames (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 4,500 gp Bulk L --- The rolling flames deal 5 fire damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Rolling Flames (7th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 10,000 gp Bulk L --- The rolling flames deal 6 fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Rolling Flames (8th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 24,000 gp Bulk L --- The rolling flames deal 7 fire damage. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Rolling Flames (9th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 70,000 gp Bulk L --- The rolling flames deal 8 fire damage.", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2289", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2289-2125", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Rolling Flames](/Equipment.aspx?ID=2289)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.\n\n\n\n**Craft Requirements** Supply a casting of _flaming sphere_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Rolling Flames (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 1 fire damage.\r\n\r\n\r\nWand of Rolling Flames (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 2 fire damage.\r\n\r\n\r\nWand of Rolling Flames (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 3 fire damage.\r\n\r\n\r\nWand of Rolling Flames (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 4 fire damage.\r\n\r\n\r\nWand of Rolling Flames (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 5 fire damage.\r\n\r\n\r\nWand of Rolling Flames (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 6 fire damage.\r\n\r\n\r\nWand of Rolling Flames (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 7 fire damage.\r\n\r\n\r\nWand of Rolling Flames (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 8 fire damage.", "name": "Wand of Rolling Flames (5th-Level Spell)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rolling flames deal 4 fire damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "summary": "The rolling flames deal 4 fire damage.", "summary_markdown": "The rolling flames deal 4 fire damage.", "text": " Wand of Rolling Flames Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Craft Requirements Supply a casting of flaming sphere of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Rolling Flames (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 250 gp Bulk L --- The rolling flames deal 1 fire damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Rolling Flames (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 500 gp Bulk L --- The rolling flames deal 2 fire damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Rolling Flames (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,000 gp Bulk L --- The rolling flames deal 3 fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Rolling Flames (5th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 2,000 gp Bulk L --- The rolling flames deal 4 fire damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Rolling Flames (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 4,500 gp Bulk L --- The rolling flames deal 5 fire damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Rolling Flames (7th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 10,000 gp Bulk L --- The rolling flames deal 6 fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Rolling Flames (8th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 24,000 gp Bulk L --- The rolling flames deal 7 fire damage. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Rolling Flames (9th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 70,000 gp Bulk L --- The rolling flames deal 8 fire damage.", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2289", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2289-2126", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Rolling Flames](/Equipment.aspx?ID=2289)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.\n\n\n\n**Craft Requirements** Supply a casting of _flaming sphere_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Rolling Flames (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 1 fire damage.\r\n\r\n\r\nWand of Rolling Flames (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 2 fire damage.\r\n\r\n\r\nWand of Rolling Flames (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 3 fire damage.\r\n\r\n\r\nWand of Rolling Flames (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 4 fire damage.\r\n\r\n\r\nWand of Rolling Flames (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 5 fire damage.\r\n\r\n\r\nWand of Rolling Flames (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 6 fire damage.\r\n\r\n\r\nWand of Rolling Flames (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 7 fire damage.\r\n\r\n\r\nWand of Rolling Flames (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 8 fire damage.", "name": "Wand of Rolling Flames (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rolling flames deal 5 fire damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "summary": "The rolling flames deal 5 fire damage.", "summary_markdown": "The rolling flames deal 5 fire damage.", "text": " Wand of Rolling Flames Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Craft Requirements Supply a casting of flaming sphere of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Rolling Flames (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 250 gp Bulk L --- The rolling flames deal 1 fire damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Rolling Flames (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 500 gp Bulk L --- The rolling flames deal 2 fire damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Rolling Flames (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,000 gp Bulk L --- The rolling flames deal 3 fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Rolling Flames (5th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 2,000 gp Bulk L --- The rolling flames deal 4 fire damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Rolling Flames (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 4,500 gp Bulk L --- The rolling flames deal 5 fire damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Rolling Flames (7th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 10,000 gp Bulk L --- The rolling flames deal 6 fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Rolling Flames (8th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 24,000 gp Bulk L --- The rolling flames deal 7 fire damage. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Rolling Flames (9th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 70,000 gp Bulk L --- The rolling flames deal 8 fire damage.", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2289", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2289-2127", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Rolling Flames](/Equipment.aspx?ID=2289)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.\n\n\n\n**Craft Requirements** Supply a casting of _flaming sphere_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Rolling Flames (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 1 fire damage.\r\n\r\n\r\nWand of Rolling Flames (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 2 fire damage.\r\n\r\n\r\nWand of Rolling Flames (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 3 fire damage.\r\n\r\n\r\nWand of Rolling Flames (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 4 fire damage.\r\n\r\n\r\nWand of Rolling Flames (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 5 fire damage.\r\n\r\n\r\nWand of Rolling Flames (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 6 fire damage.\r\n\r\n\r\nWand of Rolling Flames (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 7 fire damage.\r\n\r\n\r\nWand of Rolling Flames (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 8 fire damage.", "name": "Wand of Rolling Flames (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rolling flames deal 6 fire damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "summary": "The rolling flames deal 6 fire damage.", "summary_markdown": "The rolling flames deal 6 fire damage.", "text": " Wand of Rolling Flames Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Craft Requirements Supply a casting of flaming sphere of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Rolling Flames (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 250 gp Bulk L --- The rolling flames deal 1 fire damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Rolling Flames (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 500 gp Bulk L --- The rolling flames deal 2 fire damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Rolling Flames (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,000 gp Bulk L --- The rolling flames deal 3 fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Rolling Flames (5th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 2,000 gp Bulk L --- The rolling flames deal 4 fire damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Rolling Flames (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 4,500 gp Bulk L --- The rolling flames deal 5 fire damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Rolling Flames (7th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 10,000 gp Bulk L --- The rolling flames deal 6 fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Rolling Flames (8th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 24,000 gp Bulk L --- The rolling flames deal 7 fire damage. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Rolling Flames (9th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 70,000 gp Bulk L --- The rolling flames deal 8 fire damage.", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2289", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2289-2128", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Rolling Flames](/Equipment.aspx?ID=2289)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.\n\n\n\n**Craft Requirements** Supply a casting of _flaming sphere_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Rolling Flames (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 1 fire damage.\r\n\r\n\r\nWand of Rolling Flames (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 2 fire damage.\r\n\r\n\r\nWand of Rolling Flames (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 3 fire damage.\r\n\r\n\r\nWand of Rolling Flames (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 4 fire damage.\r\n\r\n\r\nWand of Rolling Flames (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 5 fire damage.\r\n\r\n\r\nWand of Rolling Flames (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 6 fire damage.\r\n\r\n\r\nWand of Rolling Flames (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 7 fire damage.\r\n\r\n\r\nWand of Rolling Flames (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 8 fire damage.", "name": "Wand of Rolling Flames (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rolling flames deal 7 fire damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "summary": "The rolling flames deal 7 fire damage.", "summary_markdown": "The rolling flames deal 7 fire damage.", "text": " Wand of Rolling Flames Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Craft Requirements Supply a casting of flaming sphere of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Rolling Flames (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 250 gp Bulk L --- The rolling flames deal 1 fire damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Rolling Flames (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 500 gp Bulk L --- The rolling flames deal 2 fire damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Rolling Flames (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,000 gp Bulk L --- The rolling flames deal 3 fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Rolling Flames (5th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 2,000 gp Bulk L --- The rolling flames deal 4 fire damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Rolling Flames (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 4,500 gp Bulk L --- The rolling flames deal 5 fire damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Rolling Flames (7th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 10,000 gp Bulk L --- The rolling flames deal 6 fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Rolling Flames (8th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 24,000 gp Bulk L --- The rolling flames deal 7 fire damage. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Rolling Flames (9th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 70,000 gp Bulk L --- The rolling flames deal 8 fire damage.", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2289", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2289-2129", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Rolling Flames](/Equipment.aspx?ID=2289)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.\n\n\n\n**Craft Requirements** Supply a casting of _flaming sphere_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Rolling Flames (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 1 fire damage.\r\n\r\n\r\nWand of Rolling Flames (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 2 fire damage.\r\n\r\n\r\nWand of Rolling Flames (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 3 fire damage.\r\n\r\n\r\nWand of Rolling Flames (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 4 fire damage.\r\n\r\n\r\nWand of Rolling Flames (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 5 fire damage.\r\n\r\n\r\nWand of Rolling Flames (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 6 fire damage.\r\n\r\n\r\nWand of Rolling Flames (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 7 fire damage.\r\n\r\n\r\nWand of Rolling Flames (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rolling flames deal 8 fire damage.", "name": "Wand of Rolling Flames (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rolling flames deal 8 fire damage.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "summary": "The rolling flames deal 8 fire damage.", "summary_markdown": "The rolling flames deal 8 fire damage.", "text": " Wand of Rolling Flames Source Treasure Vault pg. 142 1.1 Usage held in 1 hand Bulk L --- The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Craft Requirements Supply a casting of flaming sphere of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Rolling Flames (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 250 gp Bulk L --- The rolling flames deal 1 fire damage. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Rolling Flames (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 Price 500 gp Bulk L --- The rolling flames deal 2 fire damage. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Rolling Flames (4th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 1,000 gp Bulk L --- The rolling flames deal 3 fire damage. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Rolling Flames (5th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 2,000 gp Bulk L --- The rolling flames deal 4 fire damage. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Rolling Flames (6th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 4,500 gp Bulk L --- The rolling flames deal 5 fire damage. <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Rolling Flames (7th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 10,000 gp Bulk L --- The rolling flames deal 6 fire damage. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Rolling Flames (8th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 24,000 gp Bulk L --- The rolling flames deal 7 fire damage. <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Rolling Flames (9th-Level Spell) Source Treasure Vault pg. 142 1.1 Price 70,000 gp Bulk L --- The rolling flames deal 8 fire damage.", "trait": [ "Evocation", "Fire", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Fire", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2289", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2290", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Shattering Images](/Equipment.aspx?ID=2290)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShattered pieces of a glass mirror, formed into a reflective mosaic, comprise the irregular shaft of this wand. The handle is black and polished smooth, the pommel capped with a tiny reflective orb.\n\n\n\n**Craft Requirements** Supply a casting of _mirror image_.\n\n\n\n", "name": "Wand of Shattering Images", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nShattered pieces of a glass mirror, formed into a reflective mosaic, comprise the irregular shaft of this wand. The handle is black and polished …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Shattered pieces of a glass mirror, formed into a reflective mosaic, comprise the irregular shaft of this wand. The handle is black and polished …", "summary_markdown": "Shattered pieces of a glass mirror, formed into a reflective mosaic, comprise the irregular shaft of this wand. The handle is black and polished …", "text": " Wand of Shattering Images Source Treasure Vault pg. 142 1.1 Price 250 gp Usage held in 1 hand Bulk L --- Shattered pieces of a glass mirror, formed into a reflective mosaic, comprise the irregular shaft of this wand. The handle is black and polished smooth, the pommel capped with a tiny reflective orb. Craft Requirements Supply a casting of mirror image .\n", "trait": [ "Illusion", "Magical", "Visual", "Wand" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Visual](/Traits.aspx?ID=163), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Illusion", "Magical", "Visual", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2290", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2291", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Shrouded Step](/Equipment.aspx?ID=2291)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you move this delicately carved poplar wand, it looks indistinct, leaving a trail of afterimages in its wake.\n\n\n\n**Craft Requirements** Supply a casting of _fleet step_.\n\n\n\n", "name": "Wand of Shrouded Step", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you move this delicately carved poplar wand, it looks indistinct, leaving a trail of afterimages in its wake. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you move this delicately carved poplar wand, it looks indistinct, leaving a trail of afterimages in its wake. ", "summary_markdown": "When you move this delicately carved poplar wand, it looks indistinct, leaving a trail of afterimages in its wake. ", "text": " Wand of Shrouded Step Source Treasure Vault pg. 142 1.1 Price 80 gp Usage held in 1 hand Bulk L --- When you move this delicately carved poplar wand, it looks indistinct, leaving a trail of afterimages in its wake. Craft Requirements Supply a casting of fleet step .\n", "trait": [ "Magical", "Transmutation", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Transmutation", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2291", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2292", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Teeming Ghosts](/Equipment.aspx?ID=2292)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.\n\n\n\n\n\n**Craft Requirements** Supply a casting of _false life_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Teeming Ghosts", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "summary_markdown": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "text": " Wand of Teeming Ghosts Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. Craft Requirements Supply a casting of false life of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Teeming Ghosts (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Teeming Ghosts (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Teeming Ghosts (4th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Teeming Ghosts (5th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Teeming Ghosts (6th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Teeming Ghosts (7th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Teeming Ghosts (8th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Teeming Ghosts (9th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2292", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2292-2130", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Teeming Ghosts](/Equipment.aspx?ID=2292)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.\n\n\n\n\n\n**Craft Requirements** Supply a casting of _false life_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Teeming Ghosts (2nd-Level Spell)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "summary_markdown": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "text": " Wand of Teeming Ghosts Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. Craft Requirements Supply a casting of false life of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Teeming Ghosts (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Teeming Ghosts (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Teeming Ghosts (4th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Teeming Ghosts (5th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Teeming Ghosts (6th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Teeming Ghosts (7th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Teeming Ghosts (8th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Teeming Ghosts (9th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2292", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2292-2131", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Teeming Ghosts](/Equipment.aspx?ID=2292)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.\n\n\n\n\n\n**Craft Requirements** Supply a casting of _false life_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Teeming Ghosts (3rd-Level Spell)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "summary_markdown": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "text": " Wand of Teeming Ghosts Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. Craft Requirements Supply a casting of false life of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Teeming Ghosts (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Teeming Ghosts (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Teeming Ghosts (4th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Teeming Ghosts (5th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Teeming Ghosts (6th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Teeming Ghosts (7th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Teeming Ghosts (8th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Teeming Ghosts (9th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2292", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2292-2132", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Teeming Ghosts](/Equipment.aspx?ID=2292)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.\n\n\n\n\n\n**Craft Requirements** Supply a casting of _false life_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Teeming Ghosts (4th-Level Spell)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "summary_markdown": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "text": " Wand of Teeming Ghosts Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. Craft Requirements Supply a casting of false life of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Teeming Ghosts (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Teeming Ghosts (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Teeming Ghosts (4th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Teeming Ghosts (5th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Teeming Ghosts (6th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Teeming Ghosts (7th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Teeming Ghosts (8th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Teeming Ghosts (9th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2292", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2292-2133", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Teeming Ghosts](/Equipment.aspx?ID=2292)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.\n\n\n\n\n\n**Craft Requirements** Supply a casting of _false life_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Teeming Ghosts (5th-Level Spell)", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "summary_markdown": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "text": " Wand of Teeming Ghosts Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. Craft Requirements Supply a casting of false life of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Teeming Ghosts (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Teeming Ghosts (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Teeming Ghosts (4th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Teeming Ghosts (5th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Teeming Ghosts (6th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Teeming Ghosts (7th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Teeming Ghosts (8th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Teeming Ghosts (9th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2292", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2292-2134", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Teeming Ghosts](/Equipment.aspx?ID=2292)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.\n\n\n\n\n\n**Craft Requirements** Supply a casting of _false life_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Teeming Ghosts (6th-Level Spell)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "summary_markdown": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "text": " Wand of Teeming Ghosts Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. Craft Requirements Supply a casting of false life of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Teeming Ghosts (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Teeming Ghosts (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Teeming Ghosts (4th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Teeming Ghosts (5th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Teeming Ghosts (6th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Teeming Ghosts (7th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Teeming Ghosts (8th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Teeming Ghosts (9th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2292", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2292-2135", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Teeming Ghosts](/Equipment.aspx?ID=2292)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.\n\n\n\n\n\n**Craft Requirements** Supply a casting of _false life_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Teeming Ghosts (7th-Level Spell)", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "summary_markdown": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "text": " Wand of Teeming Ghosts Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. Craft Requirements Supply a casting of false life of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Teeming Ghosts (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Teeming Ghosts (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Teeming Ghosts (4th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Teeming Ghosts (5th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Teeming Ghosts (6th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Teeming Ghosts (7th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Teeming Ghosts (8th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Teeming Ghosts (9th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2292", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2292-2136", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Teeming Ghosts](/Equipment.aspx?ID=2292)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.\n\n\n\n\n\n**Craft Requirements** Supply a casting of _false life_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Teeming Ghosts (8th-Level Spell)", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "summary_markdown": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "text": " Wand of Teeming Ghosts Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. Craft Requirements Supply a casting of false life of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Teeming Ghosts (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Teeming Ghosts (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Teeming Ghosts (4th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Teeming Ghosts (5th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Teeming Ghosts (6th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Teeming Ghosts (7th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Teeming Ghosts (8th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Teeming Ghosts (9th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2292", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2292-2137", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Teeming Ghosts](/Equipment.aspx?ID=2292)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.\n\n\n\n\n\n**Craft Requirements** Supply a casting of _false life_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (2nd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (3rd-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (4th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 1,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (5th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 2,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 4,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 10,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 24,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nWand of Teeming Ghosts (9th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\n\n**Price** 70,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n", "name": "Wand of Teeming Ghosts (9th-Level Spell)", "pfs": "Standard", "price": 7000000, "price_raw": "70,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61\r\n\r\n**Price** 70,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 142 1.1, [The Slithering](/Sources.aspx?ID=41) pg. 61", "speed": {}, "spell_markdown": "", "summary": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "summary_markdown": "This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. ", "text": " Wand of Teeming Ghosts Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Usage held in 1 hand Bulk L --- This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. Craft Requirements Supply a casting of false life of the appropriate level. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Wand of Teeming Ghosts (2nd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 250 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Wand of Teeming Ghosts (3rd-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 500 gp Bulk L <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Wand of Teeming Ghosts (4th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 1,000 gp Bulk L <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Wand of Teeming Ghosts (5th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 2,000 gp Bulk L <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Wand of Teeming Ghosts (6th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 4,500 gp Bulk L <title level=\"2\" right=\"Item 16\" pfs=\"Standard\" > Wand of Teeming Ghosts (7th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 10,000 gp Bulk L <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Wand of Teeming Ghosts (8th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 24,000 gp Bulk L <title level=\"2\" right=\"Item 20\" pfs=\"Standard\" > Wand of Teeming Ghosts (9th-Level Spell) Source Treasure Vault pg. 142 1.1 , The Slithering pg. 61 Price 70,000 gp Bulk L ", "trait": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Magical", "Necromancy", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2292", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2293", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of the Ash Puppet](/Equipment.aspx?ID=2293)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis wand is composed of ash that has been compressed, shaped, and sealed with a clear lacquer. When you trace the wand's tip along a solid surface, it leaves a black trail of charcoal. Writing with the wand in this way never damages or wears the wand down.\n\n\n\n**Craft Requirements** Supply a casting of _disintegrate_.\n\n\n\n", "name": "Wand of the Ash Puppet", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis wand is composed of ash that has been compressed, shaped, and sealed with a clear lacquer. When you trace the wand's tip along a solid surface, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This wand is composed of ash that has been compressed, shaped, and sealed with a clear lacquer. When you trace the wand's tip along a solid surface, …", "summary_markdown": "This wand is composed of ash that has been compressed, shaped, and sealed with a clear lacquer. When you trace the wand's tip along a solid surface, …", "text": " Wand of the Ash Puppet Source Treasure Vault pg. 143 1.1 Price 4,500 gp Usage held in 1 hand Bulk L --- This wand is composed of ash that has been compressed, shaped, and sealed with a clear lacquer. When you trace the wand's tip along a solid surface, it leaves a black trail of charcoal. Writing with the wand in this way never damages or wears the wand down. Craft Requirements Supply a casting of disintegrate .\n", "trait": [ "Evocation", "Magical", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2293", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2294", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of the Pampered Pet](/Equipment.aspx?ID=2294)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis extravagant wand is made of gold and capped with a large, sparkling gemstone. Its handle is wrapped in plush, padded fabric.\n\n\n\n**Craft Requirements** Supply a casting of _pet cache_.\n\n\n\n", "name": "Wand of the Pampered Pet", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis extravagant wand is made of gold and capped with a large, sparkling gemstone. Its handle is wrapped in plush, padded fabric. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This extravagant wand is made of gold and capped with a large, sparkling gemstone. Its handle is wrapped in plush, padded fabric. ", "summary_markdown": "This extravagant wand is made of gold and capped with a large, sparkling gemstone. Its handle is wrapped in plush, padded fabric. ", "text": " Wand of the Pampered Pet Source Treasure Vault pg. 143 1.1 Price 75 gp Usage held in 1 hand Bulk L --- This extravagant wand is made of gold and capped with a large, sparkling gemstone. Its handle is wrapped in plush, padded fabric. Craft Requirements Supply a casting of pet cache .\n", "trait": [ "Conjuration", "Extradimensional", "Magical", "Wand" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2294", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2295", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Tormented Slumber](/Equipment.aspx?ID=2295)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe carved talon of an unidentifiable beast comprises this wand. Blood-stained cloth wraps the thicker part of the talon, which acts as a handle.\n\n\n\n**Craft Requirements** Supply a casting of 4th-level _sleep_.\n\n\n\n", "name": "Wand of Tormented Slumber", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe carved talon of an unidentifiable beast comprises this wand. Blood-stained cloth wraps the thicker part of the talon, which acts as a handle. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The carved talon of an unidentifiable beast comprises this wand. Blood-stained cloth wraps the thicker part of the talon, which acts as a handle. ", "summary_markdown": "The carved talon of an unidentifiable beast comprises this wand. Blood-stained cloth wraps the thicker part of the talon, which acts as a handle. ", "text": " Wand of Tormented Slumber Source Treasure Vault pg. 143 1.1 Price 1,000 gp Usage held in 1 hand Bulk L --- The carved talon of an unidentifiable beast comprises this wand. Blood-stained cloth wraps the thicker part of the talon, which acts as a handle. Craft Requirements Supply a casting of 4th-level sleep .\n", "trait": [ "Enchantment", "Magical", "Mental", "Sleep", "Wand" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Sleep](/Traits.aspx?ID=145), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Enchantment", "Magical", "Mental", "Sleep", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2295", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2296", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Toxic Blades](/Equipment.aspx?ID=2296)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis slender metal wand is tinted green and small images of bladed weapons are etched on its surface.\n\n\n\n**Craft Requirements** Supply a casting of _blade barrier_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Toxic Blades (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [purple worm venom](/Equipment.aspx?ID=126).\r\n\r\n\r\nWand of Toxic Blades (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 14,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [dragon bile](/Equipment.aspx?ID=112) with no onset.\r\n\r\n\r\nWand of Toxic Blades (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 37,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [cerulean scourge](/Equipment.aspx?ID=692).", "name": "Wand of Toxic Blades", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis slender metal wand is tinted green and small images of bladed weapons are etched on its surface. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This slender metal wand is tinted green and small images of bladed weapons are etched on its surface. ", "summary_markdown": "This slender metal wand is tinted green and small images of bladed weapons are etched on its surface. ", "text": " Wand of Toxic Blades Source Treasure Vault pg. 143 1.1 Usage held in 1 hand Bulk L --- This slender metal wand is tinted green and small images of bladed weapons are etched on its surface. Craft Requirements Supply a casting of blade barrier of the appropriate level. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Toxic Blades (6th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 6,000 gp Bulk L --- The poison is purple worm venom. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Toxic Blades (7th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 14,000 gp Bulk L --- The poison is dragon bile with no onset. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Toxic Blades (8th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 37,500 gp Bulk L --- The poison is cerulean scourge.", "trait": [ "Evocation", "Force", "Magical", "Poison", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Poison", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2296", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2296-2138", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Toxic Blades](/Equipment.aspx?ID=2296)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis slender metal wand is tinted green and small images of bladed weapons are etched on its surface.\n\n\n\n**Craft Requirements** Supply a casting of _blade barrier_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Toxic Blades (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [purple worm venom](/Equipment.aspx?ID=126).\r\n\r\n\r\nWand of Toxic Blades (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 14,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [dragon bile](/Equipment.aspx?ID=112) with no onset.\r\n\r\n\r\nWand of Toxic Blades (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 37,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [cerulean scourge](/Equipment.aspx?ID=692).", "name": "Wand of Toxic Blades (6th-Level Spell)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe poison is purple worm venom .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1", "speed": {}, "spell_markdown": "", "summary": "The poison is purple worm venom .", "summary_markdown": "The poison is purple worm venom .", "text": " Wand of Toxic Blades Source Treasure Vault pg. 143 1.1 Usage held in 1 hand Bulk L --- This slender metal wand is tinted green and small images of bladed weapons are etched on its surface. Craft Requirements Supply a casting of blade barrier of the appropriate level. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Toxic Blades (6th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 6,000 gp Bulk L --- The poison is purple worm venom. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Toxic Blades (7th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 14,000 gp Bulk L --- The poison is dragon bile with no onset. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Toxic Blades (8th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 37,500 gp Bulk L --- The poison is cerulean scourge.", "trait": [ "Evocation", "Force", "Magical", "Poison", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Poison", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2296", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2296-2139", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Toxic Blades](/Equipment.aspx?ID=2296)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis slender metal wand is tinted green and small images of bladed weapons are etched on its surface.\n\n\n\n**Craft Requirements** Supply a casting of _blade barrier_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Toxic Blades (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [purple worm venom](/Equipment.aspx?ID=126).\r\n\r\n\r\nWand of Toxic Blades (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 14,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [dragon bile](/Equipment.aspx?ID=112) with no onset.\r\n\r\n\r\nWand of Toxic Blades (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 37,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [cerulean scourge](/Equipment.aspx?ID=692).", "name": "Wand of Toxic Blades (7th-Level Spell)", "pfs": "Standard", "price": 1400000, "price_raw": "14,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\r\n\r\n**Price** 14,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe poison is dragon bile with no onset.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1", "speed": {}, "spell_markdown": "", "summary": "The poison is dragon bile with no onset.", "summary_markdown": "The poison is dragon bile with no onset.", "text": " Wand of Toxic Blades Source Treasure Vault pg. 143 1.1 Usage held in 1 hand Bulk L --- This slender metal wand is tinted green and small images of bladed weapons are etched on its surface. Craft Requirements Supply a casting of blade barrier of the appropriate level. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Toxic Blades (6th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 6,000 gp Bulk L --- The poison is purple worm venom. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Toxic Blades (7th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 14,000 gp Bulk L --- The poison is dragon bile with no onset. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Toxic Blades (8th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 37,500 gp Bulk L --- The poison is cerulean scourge.", "trait": [ "Evocation", "Force", "Magical", "Poison", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Poison", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2296", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2296-2140", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15+\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Toxic Blades](/Equipment.aspx?ID=2296)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis slender metal wand is tinted green and small images of bladed weapons are etched on its surface.\n\n\n\n**Craft Requirements** Supply a casting of _blade barrier_ of the appropriate level.\n\n\n\n\r\n\r\n\r\nWand of Toxic Blades (6th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [purple worm venom](/Equipment.aspx?ID=126).\r\n\r\n\r\nWand of Toxic Blades (7th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 14,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [dragon bile](/Equipment.aspx?ID=112) with no onset.\r\n\r\n\r\nWand of Toxic Blades (8th-Level Spell)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 37,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe poison is [cerulean scourge](/Equipment.aspx?ID=692).", "name": "Wand of Toxic Blades (8th-Level Spell)", "pfs": "Standard", "price": 3750000, "price_raw": "37,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\r\n\r\n**Price** 37,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe poison is cerulean scourge .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1", "speed": {}, "spell_markdown": "", "summary": "The poison is cerulean scourge .", "summary_markdown": "The poison is cerulean scourge .", "text": " Wand of Toxic Blades Source Treasure Vault pg. 143 1.1 Usage held in 1 hand Bulk L --- This slender metal wand is tinted green and small images of bladed weapons are etched on its surface. Craft Requirements Supply a casting of blade barrier of the appropriate level. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Wand of Toxic Blades (6th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 6,000 gp Bulk L --- The poison is purple worm venom. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Wand of Toxic Blades (7th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 14,000 gp Bulk L --- The poison is dragon bile with no onset. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Wand of Toxic Blades (8th-Level Spell) Source Treasure Vault pg. 143 1.1 Price 37,500 gp Bulk L --- The poison is cerulean scourge.", "trait": [ "Evocation", "Force", "Magical", "Poison", "Wand" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [Poison](/Traits.aspx?ID=126), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Evocation", "Force", "Magical", "Poison", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2296", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2297", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Traitorous Thoughts](/Equipment.aspx?ID=2297)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you hold this sleek, shiny gray wand, you hear a faint chorus of overlapping whispers.\n\n\n\n**Craft Requirements** Supply a casting of _mind probe_.\n\n\n\n", "name": "Wand of Traitorous Thoughts", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you hold this sleek, shiny gray wand, you hear a faint chorus of overlapping whispers. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When you hold this sleek, shiny gray wand, you hear a faint chorus of overlapping whispers. ", "summary_markdown": "When you hold this sleek, shiny gray wand, you hear a faint chorus of overlapping whispers. ", "text": " Wand of Traitorous Thoughts Source Treasure Vault pg. 143 1.1 Price 2,000 gp Usage held in 1 hand Bulk L --- When you hold this sleek, shiny gray wand, you hear a faint chorus of overlapping whispers. Craft Requirements Supply a casting of mind probe .\n", "trait": [ "Divination", "Magical", "Mental", "Uncommon", "Wand" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Divination", "Magical", "Mental", "Uncommon", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2297", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2298", "item_category": "Wands", "item_subcategory": "Specialty Wands", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Wand of Wearying Dance](/Equipment.aspx?ID=2298)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis colorfully painted wand has a few jingling bells tied to the pommel.\n\n\n\n**Craft Requirements** Supply a casting of _uncontrollable dance_.\n\n\n\n", "name": "Wand of Wearying Dance", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis colorfully painted wand has a few jingling bells tied to the pommel. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 143 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This colorfully painted wand has a few jingling bells tied to the pommel. ", "summary_markdown": "This colorfully painted wand has a few jingling bells tied to the pommel. ", "text": " Wand of Wearying Dance Source Treasure Vault pg. 143 1.1 Price 24,000 gp Usage held in 1 hand Bulk L --- This colorfully painted wand has a few jingling bells tied to the pommel. Craft Requirements Supply a casting of uncontrollable dance .\n", "trait": [ "Enchantment", "Magical", "Mental", "Wand" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Wand](/Traits.aspx?ID=164)", "trait_raw": [ "Enchantment", "Magical", "Mental", "Wand" ], "type": "Item", "url": "/Equipment.aspx?ID=2298", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2299", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Catching](/Equipment.aspx?ID=2299)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 425 gp\r\n\r\n\n\n**Usage** applied to shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _catching_ rune creates a small, magical vacuum that attempts to pull weapons away from opponents. If you can attempt to [Disarm](/Actions.aspx?ID=41) as part of a [Shield Block](/Feats.aspx?ID=839), such as with the [Disarming Block](/Feats.aspx?ID=1896) feat or this rune's activated ability, a catching shield grants you a +1 circumstance bonus to such Disarm attempts.\n\n\n\n\n\n", "name": "Catching", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA catching rune creates a small, magical vacuum that attempts to pull weapons away from opponents. If you can attempt to Disarm as part of a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A catching rune creates a small, magical vacuum that attempts to pull weapons away from opponents. If you can attempt to Disarm as part of a …", "summary_markdown": "A catching rune creates a small, magical vacuum that attempts to pull weapons away from opponents. If you can attempt to Disarm as part of a …", "text": " Catching Source Treasure Vault pg. 144 1.1 Price 425 gp Usage applied to shield --- A catching rune creates a small, magical vacuum that attempts to pull weapons away from opponents. If you can attempt to Disarm as part of a Shield Block, such as with the Disarming Block feat or this rune's activated ability, a catching shield grants you a +1 circumstance bonus to such Disarm attempts.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2299", "usage": "applied to shield", "usage_markdown": "applied to shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2300", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Menacing](/Equipment.aspx?ID=2300)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n\n\n**Usage** applied any visible article of clothing\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCommon among brutes who use the magic to scare others into compliance, _menacing_ runes lend you a formidable appearance, granting you a +1 item bonus to [Intimidation](/Skills.aspx?ID=7) checks to [Coerce](/Actions.aspx?ID=52) others.\n\n\n\n\r\n\r\n\r\nMenacing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMenacing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune grants a +2 item bonus and has an activation.\n\n", "name": "Menacing", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** applied any visible article of clothing\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCommon among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item …\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item …", "summary_markdown": "Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item …", "text": " Menacing Source Treasure Vault pg. 144 1.1 Usage applied any visible article of clothing --- Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item bonus to Intimidation checks to Coerce others. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Menacing Source Treasure Vault pg. 144 1.1 Price 50 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Menacing (Greater) Source Treasure Vault pg. 144 1.1 Price 900 gp --- This rune grants a +2 item bonus and has an activation.\n", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2300", "usage": "applied any visible article of clothing", "usage_markdown": "applied any visible article of clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2300-2141", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Menacing](/Equipment.aspx?ID=2300)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n\n\n**Usage** applied any visible article of clothing\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCommon among brutes who use the magic to scare others into compliance, _menacing_ runes lend you a formidable appearance, granting you a +1 item bonus to [Intimidation](/Skills.aspx?ID=7) checks to [Coerce](/Actions.aspx?ID=52) others.\n\n\n\n\r\n\r\n\r\nMenacing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMenacing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune grants a +2 item bonus and has an activation.\n\n", "name": "Menacing", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied any visible article of clothing\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCommon among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "summary": "Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item …", "summary_markdown": "Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item …", "text": " Menacing Source Treasure Vault pg. 144 1.1 Usage applied any visible article of clothing --- Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item bonus to Intimidation checks to Coerce others. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Menacing Source Treasure Vault pg. 144 1.1 Price 50 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Menacing (Greater) Source Treasure Vault pg. 144 1.1 Price 900 gp --- This rune grants a +2 item bonus and has an activation.\n", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2300", "usage": "applied any visible article of clothing", "usage_markdown": "applied any visible article of clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2300-2142", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Menacing](/Equipment.aspx?ID=2300)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n\n\n**Usage** applied any visible article of clothing\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCommon among brutes who use the magic to scare others into compliance, _menacing_ runes lend you a formidable appearance, granting you a +1 item bonus to [Intimidation](/Skills.aspx?ID=7) checks to [Coerce](/Actions.aspx?ID=52) others.\n\n\n\n\r\n\r\n\r\nMenacing\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMenacing (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis rune grants a +2 item bonus and has an activation.\n\n", "name": "Menacing (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied any visible article of clothing\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis rune grants a +2 item bonus and has an activation. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "summary": "This rune grants a +2 item bonus and has an activation. ", "summary_markdown": "This rune grants a +2 item bonus and has an activation. ", "text": " Menacing Source Treasure Vault pg. 144 1.1 Usage applied any visible article of clothing --- Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item bonus to Intimidation checks to Coerce others. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Menacing Source Treasure Vault pg. 144 1.1 Price 50 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Menacing (Greater) Source Treasure Vault pg. 144 1.1 Price 900 gp --- This rune grants a +2 item bonus and has an activation.\n", "trait": [ "Enchantment", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2300", "usage": "applied any visible article of clothing", "usage_markdown": "applied any visible article of clothing", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2301", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Pontoon](/Equipment.aspx?ID=2301)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Usage** applied to footwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFootwear with _pontoon_ runes allows you to traverse waterways with ease. While wearing footwear with the rune, you can walk on the surface of water and other liquids without falling through. This offers no protection against damage the liquid deals. You can go under the liquid's surface, but you must [Swim](/Actions.aspx?ID=39) if you do.\n\n\n\n", "name": "Pontoon", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to footwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFootwear with pontoon runes allows you to traverse waterways with ease. While wearing footwear with the rune, you can walk on the surface of water …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Footwear with pontoon runes allows you to traverse waterways with ease. While wearing footwear with the rune, you can walk on the surface of water …", "summary_markdown": "Footwear with pontoon runes allows you to traverse waterways with ease. While wearing footwear with the rune, you can walk on the surface of water …", "text": " Pontoon Source Treasure Vault pg. 144 1.1 Price 650 gp Usage applied to footwear --- Footwear with pontoon runes allows you to traverse waterways with ease. While wearing footwear with the rune, you can walk on the surface of water and other liquids without falling through. This offers no protection against damage the liquid deals. You can go under the liquid's surface, but you must Swim if you do.\n", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2301", "usage": "applied to footwear", "usage_markdown": "applied to footwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2302", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Preserving](/Equipment.aspx?ID=2302)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n\n\n**Usage** applied to a basket, bag, or other container\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Preserving_ runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a _preserving_ rune remains fresher for longer, taking ten times as long to spoil. This feature doesn't prolong the duration of alchemical items.\n\n\n\n\r\n\r\n\r\nPreserving\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPreserving (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nNon-magical food and drink inside the container never spoil, and the rune has an activation.\n\n", "name": "Preserving", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** applied to a basket, bag, or other container\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink …", "summary_markdown": " Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink …", "text": " Preserving Source Treasure Vault pg. 144 1.1 Usage applied to a basket, bag, or other container --- Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a preserving rune remains fresher for longer, taking ten times as long to spoil. This feature doesn't prolong the duration of alchemical items. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Preserving Source Treasure Vault pg. 144 1.1 Price 45 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Preserving (Greater) Source Treasure Vault pg. 144 1.1 Price 450 gp --- Non-magical food and drink inside the container never spoil, and the rune has an activation.\n", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2302", "usage": "applied to a basket, bag, or other container", "usage_markdown": "applied to a basket, bag, or other container", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2302-2143", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Preserving](/Equipment.aspx?ID=2302)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n\n\n**Usage** applied to a basket, bag, or other container\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Preserving_ runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a _preserving_ rune remains fresher for longer, taking ten times as long to spoil. This feature doesn't prolong the duration of alchemical items.\n\n\n\n\r\n\r\n\r\nPreserving\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPreserving (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nNon-magical food and drink inside the container never spoil, and the rune has an activation.\n\n", "name": "Preserving", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to a basket, bag, or other container\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "summary": " Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink …", "summary_markdown": " Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink …", "text": " Preserving Source Treasure Vault pg. 144 1.1 Usage applied to a basket, bag, or other container --- Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a preserving rune remains fresher for longer, taking ten times as long to spoil. This feature doesn't prolong the duration of alchemical items. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Preserving Source Treasure Vault pg. 144 1.1 Price 45 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Preserving (Greater) Source Treasure Vault pg. 144 1.1 Price 450 gp --- Non-magical food and drink inside the container never spoil, and the rune has an activation.\n", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2302", "usage": "applied to a basket, bag, or other container", "usage_markdown": "applied to a basket, bag, or other container", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2302-2144", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Preserving](/Equipment.aspx?ID=2302)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n\n\n**Usage** applied to a basket, bag, or other container\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Preserving_ runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a _preserving_ rune remains fresher for longer, taking ten times as long to spoil. This feature doesn't prolong the duration of alchemical items.\n\n\n\n\r\n\r\n\r\nPreserving\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 45 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPreserving (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nNon-magical food and drink inside the container never spoil, and the rune has an activation.\n\n", "name": "Preserving (Greater)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to a basket, bag, or other container\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nNon-magical food and drink inside the container never spoil, and the rune has an activation. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "summary": "Non-magical food and drink inside the container never spoil, and the rune has an activation. ", "summary_markdown": "Non-magical food and drink inside the container never spoil, and the rune has an activation. ", "text": " Preserving Source Treasure Vault pg. 144 1.1 Usage applied to a basket, bag, or other container --- Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a preserving rune remains fresher for longer, taking ten times as long to spoil. This feature doesn't prolong the duration of alchemical items. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Preserving Source Treasure Vault pg. 144 1.1 Price 45 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Preserving (Greater) Source Treasure Vault pg. 144 1.1 Price 450 gp --- Non-magical food and drink inside the container never spoil, and the rune has an activation.\n", "trait": [ "Magical", "Necromancy" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2302", "usage": "applied to a basket, bag, or other container", "usage_markdown": "applied to a basket, bag, or other container", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2303", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Retaliation](/Equipment.aspx?ID=2303)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n\n\n**Usage** applied to shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShields with a _retaliation_ rune use the impact of weapons to generate blasts of explosive force that counterattack foes.\n\n\n\n\n\n\r\n\r\n\r\nRetaliation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRetaliation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 8d4 force damage and the save DC is 27.\r\n\r\n\r\nRetaliation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d4 force damage and the save DC is 31.\r\n\r\n\r\nRetaliation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 16d4 force damage and the save DC is 41.", "name": "Retaliation", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** applied to shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nShields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. ", "summary_markdown": "Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. ", "text": " Retaliation Source Treasure Vault pg. 144 1.1 Usage applied to shield --- Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Retaliation (Lesser) Source Treasure Vault pg. 144 1.1 Price 250 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Retaliation (Moderate) Source Treasure Vault pg. 144 1.1 Price 1,000 gp --- The damage is 8d4 force damage and the save DC is 27. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Retaliation (Greater) Source Treasure Vault pg. 144 1.1 Price 4,500 gp --- The damage is 12d4 force damage and the save DC is 31. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Retaliation (Major) Source Treasure Vault pg. 144 1.1 Price 40,000 gp --- The damage is 16d4 force damage and the save DC is 41.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2303", "usage": "applied to shield", "usage_markdown": "applied to shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2303-2145", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Retaliation](/Equipment.aspx?ID=2303)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n\n\n**Usage** applied to shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShields with a _retaliation_ rune use the impact of weapons to generate blasts of explosive force that counterattack foes.\n\n\n\n\n\n\r\n\r\n\r\nRetaliation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRetaliation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 8d4 force damage and the save DC is 27.\r\n\r\n\r\nRetaliation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d4 force damage and the save DC is 31.\r\n\r\n\r\nRetaliation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 16d4 force damage and the save DC is 41.", "name": "Retaliation (Lesser)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nShields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "summary": "Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. ", "summary_markdown": "Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. ", "text": " Retaliation Source Treasure Vault pg. 144 1.1 Usage applied to shield --- Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Retaliation (Lesser) Source Treasure Vault pg. 144 1.1 Price 250 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Retaliation (Moderate) Source Treasure Vault pg. 144 1.1 Price 1,000 gp --- The damage is 8d4 force damage and the save DC is 27. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Retaliation (Greater) Source Treasure Vault pg. 144 1.1 Price 4,500 gp --- The damage is 12d4 force damage and the save DC is 31. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Retaliation (Major) Source Treasure Vault pg. 144 1.1 Price 40,000 gp --- The damage is 16d4 force damage and the save DC is 41.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2303", "usage": "applied to shield", "usage_markdown": "applied to shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2303-2146", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Retaliation](/Equipment.aspx?ID=2303)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n\n\n**Usage** applied to shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShields with a _retaliation_ rune use the impact of weapons to generate blasts of explosive force that counterattack foes.\n\n\n\n\n\n\r\n\r\n\r\nRetaliation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRetaliation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 8d4 force damage and the save DC is 27.\r\n\r\n\r\nRetaliation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d4 force damage and the save DC is 31.\r\n\r\n\r\nRetaliation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 16d4 force damage and the save DC is 41.", "name": "Retaliation (Moderate)", "pfs": "Standard", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 8d4 force damage and the save DC is 27.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 8d4 force damage and the save DC is 27.", "summary_markdown": "The damage is 8d4 force damage and the save DC is 27.", "text": " Retaliation Source Treasure Vault pg. 144 1.1 Usage applied to shield --- Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Retaliation (Lesser) Source Treasure Vault pg. 144 1.1 Price 250 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Retaliation (Moderate) Source Treasure Vault pg. 144 1.1 Price 1,000 gp --- The damage is 8d4 force damage and the save DC is 27. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Retaliation (Greater) Source Treasure Vault pg. 144 1.1 Price 4,500 gp --- The damage is 12d4 force damage and the save DC is 31. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Retaliation (Major) Source Treasure Vault pg. 144 1.1 Price 40,000 gp --- The damage is 16d4 force damage and the save DC is 41.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2303", "usage": "applied to shield", "usage_markdown": "applied to shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2303-2147", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Retaliation](/Equipment.aspx?ID=2303)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n\n\n**Usage** applied to shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShields with a _retaliation_ rune use the impact of weapons to generate blasts of explosive force that counterattack foes.\n\n\n\n\n\n\r\n\r\n\r\nRetaliation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRetaliation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 8d4 force damage and the save DC is 27.\r\n\r\n\r\nRetaliation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d4 force damage and the save DC is 31.\r\n\r\n\r\nRetaliation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 16d4 force damage and the save DC is 41.", "name": "Retaliation (Greater)", "pfs": "Standard", "price": 450000, "price_raw": "4,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n**Price** 4,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 12d4 force damage and the save DC is 31.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 12d4 force damage and the save DC is 31.", "summary_markdown": "The damage is 12d4 force damage and the save DC is 31.", "text": " Retaliation Source Treasure Vault pg. 144 1.1 Usage applied to shield --- Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Retaliation (Lesser) Source Treasure Vault pg. 144 1.1 Price 250 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Retaliation (Moderate) Source Treasure Vault pg. 144 1.1 Price 1,000 gp --- The damage is 8d4 force damage and the save DC is 27. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Retaliation (Greater) Source Treasure Vault pg. 144 1.1 Price 4,500 gp --- The damage is 12d4 force damage and the save DC is 31. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Retaliation (Major) Source Treasure Vault pg. 144 1.1 Price 40,000 gp --- The damage is 16d4 force damage and the save DC is 41.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2303", "usage": "applied to shield", "usage_markdown": "applied to shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2303-2148", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Retaliation](/Equipment.aspx?ID=2303)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n\n\n**Usage** applied to shield\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nShields with a _retaliation_ rune use the impact of weapons to generate blasts of explosive force that counterattack foes.\n\n\n\n\n\n\r\n\r\n\r\nRetaliation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 250 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRetaliation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 1,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 8d4 force damage and the save DC is 27.\r\n\r\n\r\nRetaliation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 4,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 12d4 force damage and the save DC is 31.\r\n\r\n\r\nRetaliation (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\n\n**Price** 40,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe damage is 16d4 force damage and the save DC is 41.", "name": "Retaliation (Major)", "pfs": "Standard", "price": 4000000, "price_raw": "40,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1\r\n\r\n**Price** 40,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to shield\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe damage is 16d4 force damage and the save DC is 41.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 144 1.1", "speed": {}, "spell_markdown": "", "summary": "The damage is 16d4 force damage and the save DC is 41.", "summary_markdown": "The damage is 16d4 force damage and the save DC is 41.", "text": " Retaliation Source Treasure Vault pg. 144 1.1 Usage applied to shield --- Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Retaliation (Lesser) Source Treasure Vault pg. 144 1.1 Price 250 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Retaliation (Moderate) Source Treasure Vault pg. 144 1.1 Price 1,000 gp --- The damage is 8d4 force damage and the save DC is 27. <title level=\"2\" right=\"Item 14\" pfs=\"Standard\" > Retaliation (Greater) Source Treasure Vault pg. 144 1.1 Price 4,500 gp --- The damage is 12d4 force damage and the save DC is 31. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Retaliation (Major) Source Treasure Vault pg. 144 1.1 Price 40,000 gp --- The damage is 16d4 force damage and the save DC is 41.", "trait": [ "Evocation", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2303", "usage": "applied to shield", "usage_markdown": "applied to shield", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2304", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trackless](/Equipment.aspx?ID=2304)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n\n\n**Usage** applied to footwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Trackless_ runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing _trackless_ footwear, you have a +4 item bonus to the DC to track you. However, this bonus doesn't stack with the status bonus from [_pass without trace_](/Spells.aspx?ID=215).\n\n\n\n\r\n\r\n\r\nTrackless\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 225 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrackless (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe rune has an activation.\n\n", "name": "Trackless", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** applied to footwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you have …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you have …", "summary_markdown": " Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you have …", "text": " Trackless Source Treasure Vault pg. 145 1.1 Usage applied to footwear --- Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you have a +4 item bonus to the DC to track you. However, this bonus doesn't stack with the status bonus from pass without trace . <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Trackless Source Treasure Vault pg. 145 1.1 Price 225 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Trackless (Greater) Source Treasure Vault pg. 145 1.1 Price 900 gp --- The rune has an activation.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2304", "usage": "applied to footwear", "usage_markdown": "applied to footwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2304-2149", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trackless](/Equipment.aspx?ID=2304)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n\n\n**Usage** applied to footwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Trackless_ runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing _trackless_ footwear, you have a +4 item bonus to the DC to track you. However, this bonus doesn't stack with the status bonus from [_pass without trace_](/Spells.aspx?ID=215).\n\n\n\n\r\n\r\n\r\nTrackless\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 225 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrackless (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe rune has an activation.\n\n", "name": "Trackless", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to footwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you have …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "summary": " Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you have …", "summary_markdown": " Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you have …", "text": " Trackless Source Treasure Vault pg. 145 1.1 Usage applied to footwear --- Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you have a +4 item bonus to the DC to track you. However, this bonus doesn't stack with the status bonus from pass without trace . <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Trackless Source Treasure Vault pg. 145 1.1 Price 225 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Trackless (Greater) Source Treasure Vault pg. 145 1.1 Price 900 gp --- The rune has an activation.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2304", "usage": "applied to footwear", "usage_markdown": "applied to footwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2304-2150", "item_category": "Runes", "item_subcategory": "Accessory Runes", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6+\"\r\n pfs=\"Standard\"\r\n>\r\n[Trackless](/Equipment.aspx?ID=2304)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n\n\n**Usage** applied to footwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Trackless_ runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing _trackless_ footwear, you have a +4 item bonus to the DC to track you. However, this bonus doesn't stack with the status bonus from [_pass without trace_](/Spells.aspx?ID=215).\n\n\n\n\r\n\r\n\r\nTrackless\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 225 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nTrackless (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe rune has an activation.\n\n", "name": "Trackless (Greater)", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to footwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rune has an activation. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "summary": "The rune has an activation. ", "summary_markdown": "The rune has an activation. ", "text": " Trackless Source Treasure Vault pg. 145 1.1 Usage applied to footwear --- Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you have a +4 item bonus to the DC to track you. However, this bonus doesn't stack with the status bonus from pass without trace . <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Trackless Source Treasure Vault pg. 145 1.1 Price 225 gp <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Trackless (Greater) Source Treasure Vault pg. 145 1.1 Price 900 gp --- The rune has an activation.\n", "trait": [ "Abjuration", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2304", "usage": "applied to footwear", "usage_markdown": "applied to footwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2305", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemist's Haversack](/Equipment.aspx?ID=2305)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _alchemist's haversack_ is a sturdy leather backpack with two compartments. The main section contains an extradimensional space equivalent to a [bag of holding type II](/Equipment.aspx?ID=249), perfect for carrying bulkier alchemist equipment. A secondary partition can hold 2 Bulk of items, 1 of which doesn't count against your Bulk limit. This second compartment can also be activated (see below).\n\n Two shoulder straps and a thick belt for the waist hold the haversack on the wearer securely. These straps have pouches and loops for keeping alchemical items handy. They also contain magically expanded [alchemist's tools](/Equipment.aspx?ID=2) that grant you a +2 item bonus to [Crafting](/Skills.aspx?ID=4) checks to create alchemical items.\n\n Water and undesirable material can't seep into the haversack, which cleans itself once per hour. When you reach in any part of the haversack, the item you sought is the first one you find. Also, the haversack preserves mundane ingredients, food, and drink inside, so they stay fresh indefinitely. This feature doesn't prolong the duration of magic or alchemical items.\n\n\n\n**Craft Requirements** You are an [alchemist](/Classes.aspx?ID=1).\n\n\n\n", "name": "Alchemist's Haversack", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn alchemist's haversack is a sturdy leather backpack with two compartments. The main section contains an extradimensional space equivalent to a …\r\n", "skill": [ "Crafting" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An alchemist's haversack is a sturdy leather backpack with two compartments. The main section contains an extradimensional space equivalent to a …", "summary_markdown": "An alchemist's haversack is a sturdy leather backpack with two compartments. The main section contains an extradimensional space equivalent to a …", "text": " Alchemist's Haversack Source Treasure Vault pg. 145 1.1 Price 1,400 gp Usage worn backpack Bulk 1 --- An alchemist's haversack is a sturdy leather backpack with two compartments. The main section contains an extradimensional space equivalent to a bag of holding type II, perfect for carrying bulkier alchemist equipment. A secondary partition can hold 2 Bulk of items, 1 of which doesn't count against your Bulk limit. This second compartment can also be activated (see below). Two shoulder straps and a thick belt for the waist hold the haversack on the wearer securely. These straps have pouches and loops for keeping alchemical items handy. They also contain magically expanded alchemist's tools that grant you a +2 item bonus to Crafting checks to create alchemical items. Water and undesirable material can't seep into the haversack, which cleans itself once per hour. When you reach in any part of the haversack, the item you sought is the first one you find. Also, the haversack preserves mundane ingredients, food, and drink inside, so they stay fresh indefinitely. This feature doesn't prolong the duration of magic or alchemical items. Craft Requirements You are an alchemist.\n", "trait": [ "Conjuration", "Extradimensional", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Extradimensional", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2305", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2306", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Everyneed Pack](/Equipment.aspx?ID=2306)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\n\n\n\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConstructed of green material and decorated with a white Glyph of the Open Road, an _everyneed pack_ has a dozen or more small pockets lining the inside. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 1 gp, such as [chalk](/Equipment.aspx?ID=12), [flint and steel](/Equipment.aspx?ID=21), and string. It doesn't contain any armor, shields, weapons, or items made of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack becomes a mundane [backpack](/Equipment.aspx?ID=4) after items of your choice with a combined value of 8 gp have been removed from it.\n\n\n\n\n\n\r\n\r\n\r\nEveryneed Pack\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nEveryneed Pack (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA pocket contains mundane gear worth no more than 5 gp each. When you activate the pack, you can draw any number of pieces of mundane gear from the pack with a combined value of 5 gp or less, and the pack becomes a mundane backpack after 45 gp worth of items are removed.", "name": "Everyneed Pack", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nConstructed of green material and decorated with a white Glyph of the Open Road, an everyneed pack has a dozen or more small pockets lining the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Constructed of green material and decorated with a white Glyph of the Open Road, an everyneed pack has a dozen or more small pockets lining the …", "summary_markdown": "Constructed of green material and decorated with a white Glyph of the Open Road, an everyneed pack has a dozen or more small pockets lining the …", "text": " Everyneed Pack Source Treasure Vault pg. 145 1.1 , PFS Guide pg. 85 PFS Note All characters have access to this item Usage worn backpack Bulk 1 --- Constructed of green material and decorated with a white Glyph of the Open Road, an everyneed pack has a dozen or more small pockets lining the inside. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 1 gp, such as chalk, flint and steel, and string. It doesn't contain any armor, shields, weapons, or items made of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack becomes a mundane backpack after items of your choice with a combined value of 8 gp have been removed from it. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Everyneed Pack Source Treasure Vault pg. 145 1.1 , PFS Guide pg. 85 Price 20 gp Bulk 1 <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Everyneed Pack (Greater) Source Treasure Vault pg. 145 1.1 , PFS Guide pg. 85 Price 100 gp Bulk 1 --- A pocket contains mundane gear worth no more than 5 gp each. When you activate the pack, you can draw any number of pieces of mundane gear from the pack with a combined value of 5 gp or less, and the pack becomes a mundane backpack after 45 gp worth of items are removed.", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2306", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2306-2151", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Everyneed Pack](/Equipment.aspx?ID=2306)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\n\n\n\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConstructed of green material and decorated with a white Glyph of the Open Road, an _everyneed pack_ has a dozen or more small pockets lining the inside. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 1 gp, such as [chalk](/Equipment.aspx?ID=12), [flint and steel](/Equipment.aspx?ID=21), and string. It doesn't contain any armor, shields, weapons, or items made of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack becomes a mundane [backpack](/Equipment.aspx?ID=4) after items of your choice with a combined value of 8 gp have been removed from it.\n\n\n\n\n\n\r\n\r\n\r\nEveryneed Pack\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nEveryneed Pack (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA pocket contains mundane gear worth no more than 5 gp each. When you activate the pack, you can draw any number of pieces of mundane gear from the pack with a combined value of 5 gp or less, and the pack becomes a mundane backpack after 45 gp worth of items are removed.", "name": "Everyneed Pack", "pfs": "Standard", "price": 2000, "price_raw": "20 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nConstructed of green material and decorated with a white Glyph of the Open Road, an everyneed pack has a dozen or more small pockets lining the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85", "speed": {}, "spell_markdown": "", "summary": "Constructed of green material and decorated with a white Glyph of the Open Road, an everyneed pack has a dozen or more small pockets lining the …", "summary_markdown": "Constructed of green material and decorated with a white Glyph of the Open Road, an everyneed pack has a dozen or more small pockets lining the …", "text": " Everyneed Pack Source Treasure Vault pg. 145 1.1 , PFS Guide pg. 85 PFS Note All characters have access to this item Usage worn backpack Bulk 1 --- Constructed of green material and decorated with a white Glyph of the Open Road, an everyneed pack has a dozen or more small pockets lining the inside. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 1 gp, such as chalk, flint and steel, and string. It doesn't contain any armor, shields, weapons, or items made of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack becomes a mundane backpack after items of your choice with a combined value of 8 gp have been removed from it. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Everyneed Pack Source Treasure Vault pg. 145 1.1 , PFS Guide pg. 85 Price 20 gp Bulk 1 <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Everyneed Pack (Greater) Source Treasure Vault pg. 145 1.1 , PFS Guide pg. 85 Price 100 gp Bulk 1 --- A pocket contains mundane gear worth no more than 5 gp each. When you activate the pack, you can draw any number of pieces of mundane gear from the pack with a combined value of 5 gp or less, and the pack becomes a mundane backpack after 45 gp worth of items are removed.", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2306", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2306-2152", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Everyneed Pack](/Equipment.aspx?ID=2306)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this item_\n\n\n\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nConstructed of green material and decorated with a white Glyph of the Open Road, an _everyneed pack_ has a dozen or more small pockets lining the inside. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 1 gp, such as [chalk](/Equipment.aspx?ID=12), [flint and steel](/Equipment.aspx?ID=21), and string. It doesn't contain any armor, shields, weapons, or items made of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack becomes a mundane [backpack](/Equipment.aspx?ID=4) after items of your choice with a combined value of 8 gp have been removed from it.\n\n\n\n\n\n\r\n\r\n\r\nEveryneed Pack\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\n\n**Price** 20 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nEveryneed Pack (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\n\n**Price** 100 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA pocket contains mundane gear worth no more than 5 gp each. When you activate the pack, you can draw any number of pieces of mundane gear from the pack with a combined value of 5 gp or less, and the pack becomes a mundane backpack after 45 gp worth of items are removed.", "name": "Everyneed Pack (Greater)", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA pocket contains mundane gear worth no more than 5 gp each. When you activate the pack, you can draw any number of pieces of mundane gear from the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [PFS Guide](/Sources.aspx?ID=50) pg. 85", "speed": {}, "spell_markdown": "", "summary": "A pocket contains mundane gear worth no more than 5 gp each. When you activate the pack, you can draw any number of pieces of mundane gear from the …", "summary_markdown": "A pocket contains mundane gear worth no more than 5 gp each. When you activate the pack, you can draw any number of pieces of mundane gear from the …", "text": " Everyneed Pack Source Treasure Vault pg. 145 1.1 , PFS Guide pg. 85 PFS Note All characters have access to this item Usage worn backpack Bulk 1 --- Constructed of green material and decorated with a white Glyph of the Open Road, an everyneed pack has a dozen or more small pockets lining the inside. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 1 gp, such as chalk, flint and steel, and string. It doesn't contain any armor, shields, weapons, or items made of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack becomes a mundane backpack after items of your choice with a combined value of 8 gp have been removed from it. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Everyneed Pack Source Treasure Vault pg. 145 1.1 , PFS Guide pg. 85 Price 20 gp Bulk 1 <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Everyneed Pack (Greater) Source Treasure Vault pg. 145 1.1 , PFS Guide pg. 85 Price 100 gp Bulk 1 --- A pocket contains mundane gear worth no more than 5 gp each. When you activate the pack, you can draw any number of pieces of mundane gear from the pack with a combined value of 5 gp or less, and the pack becomes a mundane backpack after 45 gp worth of items are removed.", "trait": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2306", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2307", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Vaultbreaker's Harness](/Equipment.aspx?ID=2307)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76\n\n**Price** 230 gp\r\n\r\n\n\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _vaultbreaker's harness_ has four pockets across the chest. The pockets contain a set of [infiltrator's thieves' tools](/Equipment.aspx?ID=58), infiltrator picks, a [levered crowbar](/Equipment.aspx?ID=18), and a [glass cutter](/Equipment.aspx?ID=870). These items are magically bound to the harness; if they are more than 1 foot away from you, they disappear, then reappear in the harness at the next sunset. [Broken](/Conditions.aspx?ID=2) or destroyed items similarly reappear, restored, in their proper pockets at sunset.\n\n\n\n\n\n", "name": "Vaultbreaker's Harness", "pfs": "Limited", "price": 23000, "price_raw": "230 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76\r\n\r\n**Price** 230 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn backpack\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA vaultbreaker's harness has four pockets across the chest. The pockets contain a set of infiltrator's thieves' tools , infiltrator picks, a …\r\n", "skill": [ "Stealth" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A vaultbreaker's harness has four pockets across the chest. The pockets contain a set of infiltrator's thieves' tools , infiltrator picks, a …", "summary_markdown": "A vaultbreaker's harness has four pockets across the chest. The pockets contain a set of infiltrator's thieves' tools , infiltrator picks, a …", "text": " Vaultbreaker's Harness Source Treasure Vault pg. 145 1.1 , Pathfinder #158: Sixty Feet Under pg. 76 Price 230 gp Usage worn backpack Bulk 1 --- A vaultbreaker's harness has four pockets across the chest. The pockets contain a set of infiltrator's thieves' tools, infiltrator picks, a levered crowbar, and a glass cutter. These items are magically bound to the harness; if they are more than 1 foot away from you, they disappear, then reappear in the harness at the next sunset. Broken or destroyed items similarly reappear, restored, in their proper pockets at sunset.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2307", "usage": "worn backpack", "usage_markdown": "worn backpack", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2308", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Bellflower Toolbelt](/Equipment.aspx?ID=2308)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\n\n**Price** 220 gp\r\n\r\n\n\n**Usage** worn belt\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDifferent versions of the _bellflower toolbelt_ are customized to appear to suit specific trades, so a belt used for carpentry would look different from a belt for baking.\n\n\n\n\n\n", "name": "Bellflower Toolbelt", "pfs": "Standard", "price": 22000, "price_raw": "220 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71\r\n\r\n**Price** 220 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDifferent versions of the bellflower toolbelt are customized to appear to suit specific trades, so a belt used for carpentry would look different …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 71", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Different versions of the bellflower toolbelt are customized to appear to suit specific trades, so a belt used for carpentry would look different …", "summary_markdown": "Different versions of the bellflower toolbelt are customized to appear to suit specific trades, so a belt used for carpentry would look different …", "text": " Bellflower Toolbelt Source Treasure Vault pg. 145 1.1 , Pathfinder #147: Tomorrow Must Burn pg. 71 Price 220 gp Usage worn belt Bulk 1 --- Different versions of the bellflower toolbelt are customized to appear to suit specific trades, so a belt used for carpentry would look different from a belt for baking.\n", "trait": [ "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2308", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2309", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bravery Baldric](/Equipment.aspx?ID=2309)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bravery baldric_ is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a [fear](/Traits.aspx?ID=68) effect or reduce your [frightened](/Conditions.aspx?ID=19) condition to 0, the baldric gains 1 charge, which slightly alters the color. A _bravery baldric_ can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one _bravery baldric_ invested at a time.\n\n\n\n\n\n\r\n\r\n\r\nBravery Baldric (Fleet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is grass green when charged, and it grants you the effects of [_fleet step_](/Spells.aspx?ID=122). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Flight)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is light blue when charged, and it grants you the effects of [_fly_](/Spells.aspx?ID=125). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Haste)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is silver when charged, and it grants you the effects of [_haste_](/Spells.aspx?ID=147). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Restoration)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is golden when charged, and it grants you the effects of a 2nd-level [_restoration_](/Spells.aspx?ID=258). This baldric has the [healing](/Traits.aspx?ID=89) and [necromancy](/Traits.aspx?ID=117) traits.\r\n\r\n\r\nBravery Baldric (Restoration, Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs the restoration baldric, but it grants 4th-level [_restoration_](/Spells.aspx?ID=258).\r\n\r\n\r\nBravery Baldric (Stoneskin)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is dark gray when charged, and it grants you the effects of [_stoneskin_](/Spells.aspx?ID=312). This baldric has the [abjuration](/Traits.aspx?ID=2) trait.", "name": "Bravery Baldric", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear …", "summary_markdown": "A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear …", "text": " Bravery Baldric Source Treasure Vault pg. 145 1.1 Usage worn Bulk L --- A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Bravery Baldric (Fleet) Source Treasure Vault pg. 145 1.1 Price 150 gp Bulk L --- The baldric is grass green when charged, and it grants you the effects of fleet step . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Flight) Source Treasure Vault pg. 145 1.1 Price 1,250 gp Bulk L --- The baldric is light blue when charged, and it grants you the effects of fly . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bravery Baldric (Haste) Source Treasure Vault pg. 145 1.1 Price 700 gp Bulk L --- The baldric is silver when charged, and it grants you the effects of haste . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bravery Baldric (Restoration) Source Treasure Vault pg. 145 1.1 Price 350 gp Bulk L --- The baldric is golden when charged, and it grants you the effects of a 2nd-level restoration . This baldric has the healing and necromancy traits. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Restoration, Greater) Source Treasure Vault pg. 145 1.1 Price 1,300 gp Bulk L --- As the restoration baldric, but it grants 4th-level restoration . <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Stoneskin) Source Treasure Vault pg. 145 1.1 Price 1,400 gp Bulk L --- The baldric is dark gray when charged, and it grants you the effects of stoneskin . This baldric has the abjuration trait.", "trait": [ "Invested", "Magical" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2309", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2309-2153", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bravery Baldric](/Equipment.aspx?ID=2309)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bravery baldric_ is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a [fear](/Traits.aspx?ID=68) effect or reduce your [frightened](/Conditions.aspx?ID=19) condition to 0, the baldric gains 1 charge, which slightly alters the color. A _bravery baldric_ can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one _bravery baldric_ invested at a time.\n\n\n\n\n\n\r\n\r\n\r\nBravery Baldric (Fleet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is grass green when charged, and it grants you the effects of [_fleet step_](/Spells.aspx?ID=122). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Flight)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is light blue when charged, and it grants you the effects of [_fly_](/Spells.aspx?ID=125). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Haste)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is silver when charged, and it grants you the effects of [_haste_](/Spells.aspx?ID=147). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Restoration)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is golden when charged, and it grants you the effects of a 2nd-level [_restoration_](/Spells.aspx?ID=258). This baldric has the [healing](/Traits.aspx?ID=89) and [necromancy](/Traits.aspx?ID=117) traits.\r\n\r\n\r\nBravery Baldric (Restoration, Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs the restoration baldric, but it grants 4th-level [_restoration_](/Spells.aspx?ID=258).\r\n\r\n\r\nBravery Baldric (Stoneskin)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is dark gray when charged, and it grants you the effects of [_stoneskin_](/Spells.aspx?ID=312). This baldric has the [abjuration](/Traits.aspx?ID=2) trait.", "name": "Bravery Baldric (Fleet)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe baldric is grass green when charged, and it grants you the effects of fleet step . This baldric has the transmutation trait.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "summary": "The baldric is grass green when charged, and it grants you the effects of fleet step . This baldric has the transmutation trait.", "summary_markdown": "The baldric is grass green when charged, and it grants you the effects of fleet step . This baldric has the transmutation trait.", "text": " Bravery Baldric Source Treasure Vault pg. 145 1.1 Usage worn Bulk L --- A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Bravery Baldric (Fleet) Source Treasure Vault pg. 145 1.1 Price 150 gp Bulk L --- The baldric is grass green when charged, and it grants you the effects of fleet step . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Flight) Source Treasure Vault pg. 145 1.1 Price 1,250 gp Bulk L --- The baldric is light blue when charged, and it grants you the effects of fly . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bravery Baldric (Haste) Source Treasure Vault pg. 145 1.1 Price 700 gp Bulk L --- The baldric is silver when charged, and it grants you the effects of haste . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bravery Baldric (Restoration) Source Treasure Vault pg. 145 1.1 Price 350 gp Bulk L --- The baldric is golden when charged, and it grants you the effects of a 2nd-level restoration . This baldric has the healing and necromancy traits. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Restoration, Greater) Source Treasure Vault pg. 145 1.1 Price 1,300 gp Bulk L --- As the restoration baldric, but it grants 4th-level restoration . <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Stoneskin) Source Treasure Vault pg. 145 1.1 Price 1,400 gp Bulk L --- The baldric is dark gray when charged, and it grants you the effects of stoneskin . This baldric has the abjuration trait.", "trait": [ "Invested", "Magical" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2309", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2309-2154", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bravery Baldric](/Equipment.aspx?ID=2309)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bravery baldric_ is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a [fear](/Traits.aspx?ID=68) effect or reduce your [frightened](/Conditions.aspx?ID=19) condition to 0, the baldric gains 1 charge, which slightly alters the color. A _bravery baldric_ can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one _bravery baldric_ invested at a time.\n\n\n\n\n\n\r\n\r\n\r\nBravery Baldric (Fleet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is grass green when charged, and it grants you the effects of [_fleet step_](/Spells.aspx?ID=122). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Flight)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is light blue when charged, and it grants you the effects of [_fly_](/Spells.aspx?ID=125). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Haste)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is silver when charged, and it grants you the effects of [_haste_](/Spells.aspx?ID=147). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Restoration)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is golden when charged, and it grants you the effects of a 2nd-level [_restoration_](/Spells.aspx?ID=258). This baldric has the [healing](/Traits.aspx?ID=89) and [necromancy](/Traits.aspx?ID=117) traits.\r\n\r\n\r\nBravery Baldric (Restoration, Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs the restoration baldric, but it grants 4th-level [_restoration_](/Spells.aspx?ID=258).\r\n\r\n\r\nBravery Baldric (Stoneskin)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is dark gray when charged, and it grants you the effects of [_stoneskin_](/Spells.aspx?ID=312). This baldric has the [abjuration](/Traits.aspx?ID=2) trait.", "name": "Bravery Baldric (Flight)", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe baldric is light blue when charged, and it grants you the effects of fly . This baldric has the transmutation trait.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "summary": "The baldric is light blue when charged, and it grants you the effects of fly . This baldric has the transmutation trait.", "summary_markdown": "The baldric is light blue when charged, and it grants you the effects of fly . This baldric has the transmutation trait.", "text": " Bravery Baldric Source Treasure Vault pg. 145 1.1 Usage worn Bulk L --- A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Bravery Baldric (Fleet) Source Treasure Vault pg. 145 1.1 Price 150 gp Bulk L --- The baldric is grass green when charged, and it grants you the effects of fleet step . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Flight) Source Treasure Vault pg. 145 1.1 Price 1,250 gp Bulk L --- The baldric is light blue when charged, and it grants you the effects of fly . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bravery Baldric (Haste) Source Treasure Vault pg. 145 1.1 Price 700 gp Bulk L --- The baldric is silver when charged, and it grants you the effects of haste . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bravery Baldric (Restoration) Source Treasure Vault pg. 145 1.1 Price 350 gp Bulk L --- The baldric is golden when charged, and it grants you the effects of a 2nd-level restoration . This baldric has the healing and necromancy traits. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Restoration, Greater) Source Treasure Vault pg. 145 1.1 Price 1,300 gp Bulk L --- As the restoration baldric, but it grants 4th-level restoration . <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Stoneskin) Source Treasure Vault pg. 145 1.1 Price 1,400 gp Bulk L --- The baldric is dark gray when charged, and it grants you the effects of stoneskin . This baldric has the abjuration trait.", "trait": [ "Invested", "Magical" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2309", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2309-2155", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bravery Baldric](/Equipment.aspx?ID=2309)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bravery baldric_ is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a [fear](/Traits.aspx?ID=68) effect or reduce your [frightened](/Conditions.aspx?ID=19) condition to 0, the baldric gains 1 charge, which slightly alters the color. A _bravery baldric_ can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one _bravery baldric_ invested at a time.\n\n\n\n\n\n\r\n\r\n\r\nBravery Baldric (Fleet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is grass green when charged, and it grants you the effects of [_fleet step_](/Spells.aspx?ID=122). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Flight)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is light blue when charged, and it grants you the effects of [_fly_](/Spells.aspx?ID=125). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Haste)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is silver when charged, and it grants you the effects of [_haste_](/Spells.aspx?ID=147). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Restoration)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is golden when charged, and it grants you the effects of a 2nd-level [_restoration_](/Spells.aspx?ID=258). This baldric has the [healing](/Traits.aspx?ID=89) and [necromancy](/Traits.aspx?ID=117) traits.\r\n\r\n\r\nBravery Baldric (Restoration, Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs the restoration baldric, but it grants 4th-level [_restoration_](/Spells.aspx?ID=258).\r\n\r\n\r\nBravery Baldric (Stoneskin)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is dark gray when charged, and it grants you the effects of [_stoneskin_](/Spells.aspx?ID=312). This baldric has the [abjuration](/Traits.aspx?ID=2) trait.", "name": "Bravery Baldric (Haste)", "pfs": "Standard", "price": 70000, "price_raw": "700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe baldric is silver when charged, and it grants you the effects of haste . This baldric has the transmutation trait.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "summary": "The baldric is silver when charged, and it grants you the effects of haste . This baldric has the transmutation trait.", "summary_markdown": "The baldric is silver when charged, and it grants you the effects of haste . This baldric has the transmutation trait.", "text": " Bravery Baldric Source Treasure Vault pg. 145 1.1 Usage worn Bulk L --- A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Bravery Baldric (Fleet) Source Treasure Vault pg. 145 1.1 Price 150 gp Bulk L --- The baldric is grass green when charged, and it grants you the effects of fleet step . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Flight) Source Treasure Vault pg. 145 1.1 Price 1,250 gp Bulk L --- The baldric is light blue when charged, and it grants you the effects of fly . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bravery Baldric (Haste) Source Treasure Vault pg. 145 1.1 Price 700 gp Bulk L --- The baldric is silver when charged, and it grants you the effects of haste . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bravery Baldric (Restoration) Source Treasure Vault pg. 145 1.1 Price 350 gp Bulk L --- The baldric is golden when charged, and it grants you the effects of a 2nd-level restoration . This baldric has the healing and necromancy traits. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Restoration, Greater) Source Treasure Vault pg. 145 1.1 Price 1,300 gp Bulk L --- As the restoration baldric, but it grants 4th-level restoration . <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Stoneskin) Source Treasure Vault pg. 145 1.1 Price 1,400 gp Bulk L --- The baldric is dark gray when charged, and it grants you the effects of stoneskin . This baldric has the abjuration trait.", "trait": [ "Invested", "Magical" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2309", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2309-2156", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bravery Baldric](/Equipment.aspx?ID=2309)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bravery baldric_ is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a [fear](/Traits.aspx?ID=68) effect or reduce your [frightened](/Conditions.aspx?ID=19) condition to 0, the baldric gains 1 charge, which slightly alters the color. A _bravery baldric_ can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one _bravery baldric_ invested at a time.\n\n\n\n\n\n\r\n\r\n\r\nBravery Baldric (Fleet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is grass green when charged, and it grants you the effects of [_fleet step_](/Spells.aspx?ID=122). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Flight)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is light blue when charged, and it grants you the effects of [_fly_](/Spells.aspx?ID=125). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Haste)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is silver when charged, and it grants you the effects of [_haste_](/Spells.aspx?ID=147). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Restoration)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is golden when charged, and it grants you the effects of a 2nd-level [_restoration_](/Spells.aspx?ID=258). This baldric has the [healing](/Traits.aspx?ID=89) and [necromancy](/Traits.aspx?ID=117) traits.\r\n\r\n\r\nBravery Baldric (Restoration, Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs the restoration baldric, but it grants 4th-level [_restoration_](/Spells.aspx?ID=258).\r\n\r\n\r\nBravery Baldric (Stoneskin)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is dark gray when charged, and it grants you the effects of [_stoneskin_](/Spells.aspx?ID=312). This baldric has the [abjuration](/Traits.aspx?ID=2) trait.", "name": "Bravery Baldric (Restoration)", "pfs": "Standard", "price": 35000, "price_raw": "350 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n**Price** 350 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe baldric is golden when charged, and it grants you the effects of a 2nd-level restoration . This baldric has the healing and necromancy …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "summary": "The baldric is golden when charged, and it grants you the effects of a 2nd-level restoration . This baldric has the healing and necromancy …", "summary_markdown": "The baldric is golden when charged, and it grants you the effects of a 2nd-level restoration . This baldric has the healing and necromancy …", "text": " Bravery Baldric Source Treasure Vault pg. 145 1.1 Usage worn Bulk L --- A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Bravery Baldric (Fleet) Source Treasure Vault pg. 145 1.1 Price 150 gp Bulk L --- The baldric is grass green when charged, and it grants you the effects of fleet step . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Flight) Source Treasure Vault pg. 145 1.1 Price 1,250 gp Bulk L --- The baldric is light blue when charged, and it grants you the effects of fly . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bravery Baldric (Haste) Source Treasure Vault pg. 145 1.1 Price 700 gp Bulk L --- The baldric is silver when charged, and it grants you the effects of haste . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bravery Baldric (Restoration) Source Treasure Vault pg. 145 1.1 Price 350 gp Bulk L --- The baldric is golden when charged, and it grants you the effects of a 2nd-level restoration . This baldric has the healing and necromancy traits. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Restoration, Greater) Source Treasure Vault pg. 145 1.1 Price 1,300 gp Bulk L --- As the restoration baldric, but it grants 4th-level restoration . <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Stoneskin) Source Treasure Vault pg. 145 1.1 Price 1,400 gp Bulk L --- The baldric is dark gray when charged, and it grants you the effects of stoneskin . This baldric has the abjuration trait.", "trait": [ "Invested", "Magical" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2309", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2309-2157", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bravery Baldric](/Equipment.aspx?ID=2309)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bravery baldric_ is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a [fear](/Traits.aspx?ID=68) effect or reduce your [frightened](/Conditions.aspx?ID=19) condition to 0, the baldric gains 1 charge, which slightly alters the color. A _bravery baldric_ can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one _bravery baldric_ invested at a time.\n\n\n\n\n\n\r\n\r\n\r\nBravery Baldric (Fleet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is grass green when charged, and it grants you the effects of [_fleet step_](/Spells.aspx?ID=122). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Flight)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is light blue when charged, and it grants you the effects of [_fly_](/Spells.aspx?ID=125). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Haste)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is silver when charged, and it grants you the effects of [_haste_](/Spells.aspx?ID=147). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Restoration)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is golden when charged, and it grants you the effects of a 2nd-level [_restoration_](/Spells.aspx?ID=258). This baldric has the [healing](/Traits.aspx?ID=89) and [necromancy](/Traits.aspx?ID=117) traits.\r\n\r\n\r\nBravery Baldric (Restoration, Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs the restoration baldric, but it grants 4th-level [_restoration_](/Spells.aspx?ID=258).\r\n\r\n\r\nBravery Baldric (Stoneskin)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is dark gray when charged, and it grants you the effects of [_stoneskin_](/Spells.aspx?ID=312). This baldric has the [abjuration](/Traits.aspx?ID=2) trait.", "name": "Bravery Baldric (Restoration, Greater)", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs the restoration baldric, but it grants 4th-level restoration .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "summary": "As the restoration baldric, but it grants 4th-level restoration .", "summary_markdown": "As the restoration baldric, but it grants 4th-level restoration .", "text": " Bravery Baldric Source Treasure Vault pg. 145 1.1 Usage worn Bulk L --- A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Bravery Baldric (Fleet) Source Treasure Vault pg. 145 1.1 Price 150 gp Bulk L --- The baldric is grass green when charged, and it grants you the effects of fleet step . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Flight) Source Treasure Vault pg. 145 1.1 Price 1,250 gp Bulk L --- The baldric is light blue when charged, and it grants you the effects of fly . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bravery Baldric (Haste) Source Treasure Vault pg. 145 1.1 Price 700 gp Bulk L --- The baldric is silver when charged, and it grants you the effects of haste . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bravery Baldric (Restoration) Source Treasure Vault pg. 145 1.1 Price 350 gp Bulk L --- The baldric is golden when charged, and it grants you the effects of a 2nd-level restoration . This baldric has the healing and necromancy traits. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Restoration, Greater) Source Treasure Vault pg. 145 1.1 Price 1,300 gp Bulk L --- As the restoration baldric, but it grants 4th-level restoration . <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Stoneskin) Source Treasure Vault pg. 145 1.1 Price 1,400 gp Bulk L --- The baldric is dark gray when charged, and it grants you the effects of stoneskin . This baldric has the abjuration trait.", "trait": [ "Invested", "Magical" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2309", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2309-2158", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bravery Baldric](/Equipment.aspx?ID=2309)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _bravery baldric_ is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a [fear](/Traits.aspx?ID=68) effect or reduce your [frightened](/Conditions.aspx?ID=19) condition to 0, the baldric gains 1 charge, which slightly alters the color. A _bravery baldric_ can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one _bravery baldric_ invested at a time.\n\n\n\n\n\n\r\n\r\n\r\nBravery Baldric (Fleet)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 150 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is grass green when charged, and it grants you the effects of [_fleet step_](/Spells.aspx?ID=122). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Flight)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is light blue when charged, and it grants you the effects of [_fly_](/Spells.aspx?ID=125). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Haste)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is silver when charged, and it grants you the effects of [_haste_](/Spells.aspx?ID=147). This baldric has the [transmutation](/Traits.aspx?ID=157) trait.\r\n\r\n\r\nBravery Baldric (Restoration)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 350 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is golden when charged, and it grants you the effects of a 2nd-level [_restoration_](/Spells.aspx?ID=258). This baldric has the [healing](/Traits.aspx?ID=89) and [necromancy](/Traits.aspx?ID=117) traits.\r\n\r\n\r\nBravery Baldric (Restoration, Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs the restoration baldric, but it grants 4th-level [_restoration_](/Spells.aspx?ID=258).\r\n\r\n\r\nBravery Baldric (Stoneskin)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe baldric is dark gray when charged, and it grants you the effects of [_stoneskin_](/Spells.aspx?ID=312). This baldric has the [abjuration](/Traits.aspx?ID=2) trait.", "name": "Bravery Baldric (Stoneskin)", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe baldric is dark gray when charged, and it grants you the effects of stoneskin . This baldric has the abjuration trait.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 145 1.1", "speed": {}, "spell_markdown": "", "summary": "The baldric is dark gray when charged, and it grants you the effects of stoneskin . This baldric has the abjuration trait.", "summary_markdown": "The baldric is dark gray when charged, and it grants you the effects of stoneskin . This baldric has the abjuration trait.", "text": " Bravery Baldric Source Treasure Vault pg. 145 1.1 Usage worn Bulk L --- A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Bravery Baldric (Fleet) Source Treasure Vault pg. 145 1.1 Price 150 gp Bulk L --- The baldric is grass green when charged, and it grants you the effects of fleet step . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Flight) Source Treasure Vault pg. 145 1.1 Price 1,250 gp Bulk L --- The baldric is light blue when charged, and it grants you the effects of fly . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bravery Baldric (Haste) Source Treasure Vault pg. 145 1.1 Price 700 gp Bulk L --- The baldric is silver when charged, and it grants you the effects of haste . This baldric has the transmutation trait. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bravery Baldric (Restoration) Source Treasure Vault pg. 145 1.1 Price 350 gp Bulk L --- The baldric is golden when charged, and it grants you the effects of a 2nd-level restoration . This baldric has the healing and necromancy traits. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Restoration, Greater) Source Treasure Vault pg. 145 1.1 Price 1,300 gp Bulk L --- As the restoration baldric, but it grants 4th-level restoration . <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bravery Baldric (Stoneskin) Source Treasure Vault pg. 145 1.1 Price 1,400 gp Bulk L --- The baldric is dark gray when charged, and it grants you the effects of stoneskin . This baldric has the abjuration trait.", "trait": [ "Invested", "Magical" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2309", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2310", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Cloak](/Equipment.aspx?ID=2310)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1, [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79\n\n**Price** 20,000 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPaper-thin interlocking cogs and gears make up the bronze _clockwork cloak_.\n\n\n\n\n\n\n\n", "name": "Clockwork Cloak", "pfs": "Standard", "price": 2000000, "price_raw": "20,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1, [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79\r\n\r\n**Price** 20,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPaper-thin interlocking cogs and gears make up the bronze clockwork cloak . \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1, [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 79", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Paper-thin interlocking cogs and gears make up the bronze clockwork cloak . ", "summary_markdown": "Paper-thin interlocking cogs and gears make up the bronze clockwork cloak . ", "text": " Clockwork Cloak Source Treasure Vault pg. 146 1.1 , Pathfinder #161: Belly of the Black Whale pg. 79 Price 20,000 gp Usage worn cloak Bulk L --- Paper-thin interlocking cogs and gears make up the bronze clockwork cloak .\n", "trait": [ "Clockwork", "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2310", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2311", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Fearless Sash](/Equipment.aspx?ID=2311)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 325 gp\r\n\r\n\n\n**Usage** worn belt\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA feeling of security radiates out from this sash made of fine yellow fabric. You gain a +1 status bonus to saves against [fear](/Traits.aspx?ID=68).\n\n\n\n\n\n", "name": "Fearless Sash", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn belt\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA feeling of security radiates out from this sash made of fine yellow fabric. You gain a +1 status bonus to saves against fear . \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A feeling of security radiates out from this sash made of fine yellow fabric. You gain a +1 status bonus to saves against fear . ", "summary_markdown": "A feeling of security radiates out from this sash made of fine yellow fabric. You gain a +1 status bonus to saves against fear . ", "text": " Fearless Sash Source Treasure Vault pg. 146 1.1 Price 325 gp Usage worn belt --- A feeling of security radiates out from this sash made of fine yellow fabric. You gain a +1 status bonus to saves against fear.\n", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2311", "usage": "worn belt", "usage_markdown": "worn belt", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2312", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Sure-Step Crampons](/Equipment.aspx?ID=2312)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1, [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81\n\n**Price** 210 gp\r\n\r\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSure-step crampons are sturdy leather boots with warm fur lining and magically augmented steel crampons that offer the wearer better purchase on ice. They allow you to walk across ice without difficulty, ignoring the uneven ground and difficult terrain caused by ice, and reducing greater difficult terrain caused by ice to difficult terrain.\n\n\n\n\n\n", "name": "Sure-Step Crampons", "pfs": "Standard", "price": 21000, "price_raw": "210 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1, [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81\r\n\r\n**Price** 210 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSure-step crampons are sturdy leather boots with warm fur lining and magically augmented steel crampons that offer the wearer better purchase on ice. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1, [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sure-step crampons are sturdy leather boots with warm fur lining and magically augmented steel crampons that offer the wearer better purchase on ice. …", "summary_markdown": "Sure-step crampons are sturdy leather boots with warm fur lining and magically augmented steel crampons that offer the wearer better purchase on ice. …", "text": " Sure-Step Crampons Source Treasure Vault pg. 146 1.1 , Pathfinder #176: Lost Mammoth Valley pg. 81 Price 210 gp Usage worn shoes Bulk 1 --- Sure-step crampons are sturdy leather boots with warm fur lining and magically augmented steel crampons that offer the wearer better purchase on ice. They allow you to walk across ice without difficulty, ignoring the uneven ground and difficult terrain caused by ice, and reducing greater difficult terrain caused by ice to difficult terrain.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2312", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2313", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Thrower's Bandolier](/Equipment.aspx?ID=2313)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 60 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis bandolier is covered in straps and pouches capable of holding up to 2 Bulk of one-handed [thrown](/Traits.aspx?ID=195) weapons. A _thrower's bandolier_ has a [_+1 weapon potency_](/Equipment.aspx?ID=281) rune etched into it, and it can be etched with runes as though it were a one-handed thrown weapon. When you invest the _thrower's bandolier_, you can attune it to all the weapons sheathed in it (this ends any previous attunements made with the bandolier). Whenever you draw a weapon from the bandolier, the bandolier's runes are replicated onto that weapon. Any runes already on the weapon are suppressed, and any runes previously replicated to a different weapon in this way are removed, returning it to normal.\n\n\n\n\n\n", "name": "Thrower's Bandolier", "pfs": "Standard", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis bandolier is covered in straps and pouches capable of holding up to 2 Bulk of one-handed thrown weapons. A thrower's bandolier has a +1 …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This bandolier is covered in straps and pouches capable of holding up to 2 Bulk of one-handed thrown weapons. A thrower's bandolier has a +1 …", "summary_markdown": "This bandolier is covered in straps and pouches capable of holding up to 2 Bulk of one-handed thrown weapons. A thrower's bandolier has a +1 …", "text": " Thrower's Bandolier Source Treasure Vault pg. 146 1.1 Price 60 gp Usage worn Bulk L --- This bandolier is covered in straps and pouches capable of holding up to 2 Bulk of one-handed thrown weapons. A thrower's bandolier has a +1 weapon potency rune etched into it, and it can be etched with runes as though it were a one-handed thrown weapon. When you invest the thrower's bandolier , you can attune it to all the weapons sheathed in it (this ends any previous attunements made with the bandolier). Whenever you draw a weapon from the bandolier, the bandolier's runes are replicated onto that weapon. Any runes already on the weapon are suppressed, and any runes previously replicated to a different weapon in this way are removed, returning it to normal.\n", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2313", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2314", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Clarity Goggles](/Equipment.aspx?ID=2314)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) The counteract check from a pair of clarity goggles uses the item's level to determine the degree of success._\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Clarity goggles_ feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture of them. While wearing the goggles, you gain a +1 item bonus to visual Perception checks.\n\n\n\n\n\n\r\n\r\n\r\nClarity Goggles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nClarity Goggles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 2,450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe goggles grant a +2 item bonus. They work against effects created by 6th-level or lower spells or a creature of 13th level or lower.\r\n\r\n\r\nClarity Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 32,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe goggles grant a +3 item bonus. They work against effects created by 9th-level or lower spells or a creature of 19th level or lower.", "name": "Clarity Goggles", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Clarity goggles feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Clarity goggles feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture …", "summary_markdown": " Clarity goggles feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture …", "text": " Clarity Goggles Source Treasure Vault pg. 146 1.1 PFS Note The counteract check from a pair of clarity goggles uses the item's level to determine the degree of success. Usage worn eyepiece --- Clarity goggles feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture of them. While wearing the goggles, you gain a +1 item bonus to visual Perception checks. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Clarity Goggles (Lesser) Source Treasure Vault pg. 146 1.1 Price 425 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Clarity Goggles (Moderate) Source Treasure Vault pg. 146 1.1 Price 2,450 gp --- The goggles grant a +2 item bonus. They work against effects created by 6th-level or lower spells or a creature of 13th level or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Clarity Goggles (Greater) Source Treasure Vault pg. 146 1.1 Price 32,500 gp --- The goggles grant a +3 item bonus. They work against effects created by 9th-level or lower spells or a creature of 19th level or lower.", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2314", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2314-2159", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Clarity Goggles](/Equipment.aspx?ID=2314)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) The counteract check from a pair of clarity goggles uses the item's level to determine the degree of success._\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Clarity goggles_ feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture of them. While wearing the goggles, you gain a +1 item bonus to visual Perception checks.\n\n\n\n\n\n\r\n\r\n\r\nClarity Goggles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nClarity Goggles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 2,450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe goggles grant a +2 item bonus. They work against effects created by 6th-level or lower spells or a creature of 13th level or lower.\r\n\r\n\r\nClarity Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 32,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe goggles grant a +3 item bonus. They work against effects created by 9th-level or lower spells or a creature of 19th level or lower.", "name": "Clarity Goggles (Lesser)", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Clarity goggles feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1", "speed": {}, "spell_markdown": "", "summary": " Clarity goggles feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture …", "summary_markdown": " Clarity goggles feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture …", "text": " Clarity Goggles Source Treasure Vault pg. 146 1.1 PFS Note The counteract check from a pair of clarity goggles uses the item's level to determine the degree of success. Usage worn eyepiece --- Clarity goggles feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture of them. While wearing the goggles, you gain a +1 item bonus to visual Perception checks. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Clarity Goggles (Lesser) Source Treasure Vault pg. 146 1.1 Price 425 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Clarity Goggles (Moderate) Source Treasure Vault pg. 146 1.1 Price 2,450 gp --- The goggles grant a +2 item bonus. They work against effects created by 6th-level or lower spells or a creature of 13th level or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Clarity Goggles (Greater) Source Treasure Vault pg. 146 1.1 Price 32,500 gp --- The goggles grant a +3 item bonus. They work against effects created by 9th-level or lower spells or a creature of 19th level or lower.", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2314", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2314-2160", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Clarity Goggles](/Equipment.aspx?ID=2314)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) The counteract check from a pair of clarity goggles uses the item's level to determine the degree of success._\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Clarity goggles_ feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture of them. While wearing the goggles, you gain a +1 item bonus to visual Perception checks.\n\n\n\n\n\n\r\n\r\n\r\nClarity Goggles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nClarity Goggles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 2,450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe goggles grant a +2 item bonus. They work against effects created by 6th-level or lower spells or a creature of 13th level or lower.\r\n\r\n\r\nClarity Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 32,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe goggles grant a +3 item bonus. They work against effects created by 9th-level or lower spells or a creature of 19th level or lower.", "name": "Clarity Goggles (Moderate)", "pfs": "Standard", "price": 245000, "price_raw": "2,450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n**Price** 2,450 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe goggles grant a +2 item bonus. They work against effects created by 6th-level or lower spells or a creature of 13th level or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1", "speed": {}, "spell_markdown": "", "summary": "The goggles grant a +2 item bonus. They work against effects created by 6th-level or lower spells or a creature of 13th level or lower.", "summary_markdown": "The goggles grant a +2 item bonus. They work against effects created by 6th-level or lower spells or a creature of 13th level or lower.", "text": " Clarity Goggles Source Treasure Vault pg. 146 1.1 PFS Note The counteract check from a pair of clarity goggles uses the item's level to determine the degree of success. Usage worn eyepiece --- Clarity goggles feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture of them. While wearing the goggles, you gain a +1 item bonus to visual Perception checks. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Clarity Goggles (Lesser) Source Treasure Vault pg. 146 1.1 Price 425 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Clarity Goggles (Moderate) Source Treasure Vault pg. 146 1.1 Price 2,450 gp --- The goggles grant a +2 item bonus. They work against effects created by 6th-level or lower spells or a creature of 13th level or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Clarity Goggles (Greater) Source Treasure Vault pg. 146 1.1 Price 32,500 gp --- The goggles grant a +3 item bonus. They work against effects created by 9th-level or lower spells or a creature of 19th level or lower.", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2314", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2314-2161", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8+\"\r\n pfs=\"Standard\"\r\n>\r\n[Clarity Goggles](/Equipment.aspx?ID=2314)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) The counteract check from a pair of clarity goggles uses the item's level to determine the degree of success._\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Clarity goggles_ feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture of them. While wearing the goggles, you gain a +1 item bonus to visual Perception checks.\n\n\n\n\n\n\r\n\r\n\r\nClarity Goggles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nClarity Goggles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 2,450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe goggles grant a +2 item bonus. They work against effects created by 6th-level or lower spells or a creature of 13th level or lower.\r\n\r\n\r\nClarity Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\n\n**Price** 32,500 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe goggles grant a +3 item bonus. They work against effects created by 9th-level or lower spells or a creature of 19th level or lower.", "name": "Clarity Goggles (Greater)", "pfs": "Standard", "price": 3250000, "price_raw": "32,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1\r\n\r\n**Price** 32,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe goggles grant a +3 item bonus. They work against effects created by 9th-level or lower spells or a creature of 19th level or lower.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 146 1.1", "speed": {}, "spell_markdown": "", "summary": "The goggles grant a +3 item bonus. They work against effects created by 9th-level or lower spells or a creature of 19th level or lower.", "summary_markdown": "The goggles grant a +3 item bonus. They work against effects created by 9th-level or lower spells or a creature of 19th level or lower.", "text": " Clarity Goggles Source Treasure Vault pg. 146 1.1 PFS Note The counteract check from a pair of clarity goggles uses the item's level to determine the degree of success. Usage worn eyepiece --- Clarity goggles feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture of them. While wearing the goggles, you gain a +1 item bonus to visual Perception checks. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Clarity Goggles (Lesser) Source Treasure Vault pg. 146 1.1 Price 425 gp <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Clarity Goggles (Moderate) Source Treasure Vault pg. 146 1.1 Price 2,450 gp --- The goggles grant a +2 item bonus. They work against effects created by 6th-level or lower spells or a creature of 13th level or lower. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Clarity Goggles (Greater) Source Treasure Vault pg. 146 1.1 Price 32,500 gp --- The goggles grant a +3 item bonus. They work against effects created by 9th-level or lower spells or a creature of 19th level or lower.", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2314", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2315", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Mirror Goggles](/Equipment.aspx?ID=2315)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against [visual](/Traits.aspx?ID=163) effects.\n\n\n\n\n\n\r\n\r\n\r\nMirror Goggles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 135 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMirror Goggles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the DC is 30.\r\n\r\n\r\nMirror Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the DC is 40.", "name": "Mirror Goggles", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 147" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws …", "summary_markdown": "These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws …", "text": " Mirror Goggles Source Treasure Vault pg. 147 1.1 Usage worn eyepiece --- These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against visual effects. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Mirror Goggles (Lesser) Source Treasure Vault pg. 147 1.1 Price 135 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Mirror Goggles (Moderate) Source Treasure Vault pg. 147 1.1 Price 1,200 gp --- The item bonus is +2, and the DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Mirror Goggles (Greater) Source Treasure Vault pg. 147 1.1 Price 19,000 gp --- The item bonus is +3, and the DC is 40.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2315", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2315-2162", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Mirror Goggles](/Equipment.aspx?ID=2315)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against [visual](/Traits.aspx?ID=163) effects.\n\n\n\n\n\n\r\n\r\n\r\nMirror Goggles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 135 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMirror Goggles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the DC is 30.\r\n\r\n\r\nMirror Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the DC is 40.", "name": "Mirror Goggles (Lesser)", "pfs": "Standard", "price": 13500, "price_raw": "135 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\r\n\r\n**Price** 135 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 147" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1", "speed": {}, "spell_markdown": "", "summary": "These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws …", "summary_markdown": "These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws …", "text": " Mirror Goggles Source Treasure Vault pg. 147 1.1 Usage worn eyepiece --- These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against visual effects. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Mirror Goggles (Lesser) Source Treasure Vault pg. 147 1.1 Price 135 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Mirror Goggles (Moderate) Source Treasure Vault pg. 147 1.1 Price 1,200 gp --- The item bonus is +2, and the DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Mirror Goggles (Greater) Source Treasure Vault pg. 147 1.1 Price 19,000 gp --- The item bonus is +3, and the DC is 40.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2315", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2315-2163", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Mirror Goggles](/Equipment.aspx?ID=2315)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against [visual](/Traits.aspx?ID=163) effects.\n\n\n\n\n\n\r\n\r\n\r\nMirror Goggles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 135 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMirror Goggles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the DC is 30.\r\n\r\n\r\nMirror Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the DC is 40.", "name": "Mirror Goggles (Moderate)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2, and the DC is 30.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 147" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2, and the DC is 30.", "summary_markdown": "The item bonus is +2, and the DC is 30.", "text": " Mirror Goggles Source Treasure Vault pg. 147 1.1 Usage worn eyepiece --- These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against visual effects. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Mirror Goggles (Lesser) Source Treasure Vault pg. 147 1.1 Price 135 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Mirror Goggles (Moderate) Source Treasure Vault pg. 147 1.1 Price 1,200 gp --- The item bonus is +2, and the DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Mirror Goggles (Greater) Source Treasure Vault pg. 147 1.1 Price 19,000 gp --- The item bonus is +3, and the DC is 40.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2315", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2315-2164", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Mirror Goggles](/Equipment.aspx?ID=2315)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against [visual](/Traits.aspx?ID=163) effects.\n\n\n\n\n\n\r\n\r\n\r\nMirror Goggles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 135 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nMirror Goggles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2, and the DC is 30.\r\n\r\n\r\nMirror Goggles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 19,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3, and the DC is 40.", "name": "Mirror Goggles (Greater)", "pfs": "Standard", "price": 1900000, "price_raw": "19,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\r\n\r\n**Price** 19,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3, and the DC is 40.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 147" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3, and the DC is 40.", "summary_markdown": "The item bonus is +3, and the DC is 40.", "text": " Mirror Goggles Source Treasure Vault pg. 147 1.1 Usage worn eyepiece --- These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against visual effects. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Mirror Goggles (Lesser) Source Treasure Vault pg. 147 1.1 Price 135 gp <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Mirror Goggles (Moderate) Source Treasure Vault pg. 147 1.1 Price 1,200 gp --- The item bonus is +2, and the DC is 30. <title level=\"2\" right=\"Item 18\" pfs=\"Standard\" > Mirror Goggles (Greater) Source Treasure Vault pg. 147 1.1 Price 19,000 gp --- The item bonus is +3, and the DC is 40.", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2315", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2316", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Spectacles of Inquiry](/Equipment.aspx?ID=2316)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAnything viewed through these thin spectacles looks crisp and clear, and the earpieces accentuate sounds around you. You gain a +2 item bonus to Perception checks.\n\n\n\n**Craft Requirements** You are an investigator.\n\n\n\n", "name": "Spectacles of Inquiry", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAnything viewed through these thin spectacles looks crisp and clear, and the earpieces accentuate sounds around you. You gain a +2 item bonus to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 147" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Anything viewed through these thin spectacles looks crisp and clear, and the earpieces accentuate sounds around you. You gain a +2 item bonus to …", "summary_markdown": "Anything viewed through these thin spectacles looks crisp and clear, and the earpieces accentuate sounds around you. You gain a +2 item bonus to …", "text": " Spectacles of Inquiry Source Treasure Vault pg. 147 1.1 Price 1,750 gp Usage worn eyepiece --- Anything viewed through these thin spectacles looks crisp and clear, and the earpieces accentuate sounds around you. You gain a +2 item bonus to Perception checks. Craft Requirements You are an investigator.\n", "trait": [ "Divination", "Invested", "Magical" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Divination", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2316", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2317", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Spectacles of Piercing Sight](/Equipment.aspx?ID=2317)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 24,000 gp\r\n\r\n\n\n**Usage** worn eyepiece\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWith lenses set in a silver frame, _spectacles of piercing_ sight grant you a +3 item bonus to visual Perception checks.\n\n\n\n\n\n", "name": "Spectacles of Piercing Sight", "pfs": "Standard", "price": 2400000, "price_raw": "24,000 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\r\n\r\n**Price** 24,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith lenses set in a silver frame, spectacles of piercing sight grant you a +3 item bonus to visual Perception checks. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 147" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "With lenses set in a silver frame, spectacles of piercing sight grant you a +3 item bonus to visual Perception checks. ", "summary_markdown": "With lenses set in a silver frame, spectacles of piercing sight grant you a +3 item bonus to visual Perception checks. ", "text": " Spectacles of Piercing Sight Source Treasure Vault pg. 147 1.1 Price 24,000 gp Usage worn eyepiece --- With lenses set in a silver frame, spectacles of piercing sight grant you a +3 item bonus to visual Perception checks.\n", "trait": [ "Divination", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2317", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2318", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Accompaniment Cloak](/Equipment.aspx?ID=2318)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis lush velvet capelet is embroidered with images of musicians playing a wide variety of instruments. The images animate when you make art, remaining embroidered, but smoothly unknitting and reknitting in time with your performance. The figures play music that perfectly accompanies your instrument, voice, or movements, granting you a +2 item bonus to [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n\n\n**Craft Requirements** You are a [bard](/Classes.aspx?ID=3).\n\n\n\n", "name": "Accompaniment Cloak", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis lush velvet capelet is embroidered with images of musicians playing a wide variety of instruments. The images animate when you make art, …\r\n", "skill": [ "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 147" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This lush velvet capelet is embroidered with images of musicians playing a wide variety of instruments. The images animate when you make art, …", "summary_markdown": "This lush velvet capelet is embroidered with images of musicians playing a wide variety of instruments. The images animate when you make art, …", "text": " Accompaniment Cloak Source Treasure Vault pg. 147 1.1 Price 1,300 gp Usage worn cloak Bulk L --- This lush velvet capelet is embroidered with images of musicians playing a wide variety of instruments. The images animate when you make art, remaining embroidered, but smoothly unknitting and reknitting in time with your performance. The figures play music that perfectly accompanies your instrument, voice, or movements, granting you a +2 item bonus to Performance checks. Craft Requirements You are a bard.\n", "trait": [ "Focused", "Illusion", "Invested", "Occult" ], "trait_markdown": "[Focused](/Traits.aspx?ID=74), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Focused", "Illusion", "Invested", "Occult" ], "type": "Item", "url": "/Equipment.aspx?ID=2318", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2319", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodline Robe](/Equipment.aspx?ID=2319)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\n\n**Price** 2,000 gp\r\n\r\n\n\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nEach _bloodline robe_ has a design that befits a particular [sorcerer](/Classes.aspx?ID=11) bloodline, depicting creatures of that bloodline or using styles common among them. You gain a +2 item bonus to each of your bloodline skills.\n\n\n\n\n\n**Craft Requirements** You are a sorcerer of the bloodline tied to the robe.\n\n\n\n", "name": "Bloodline Robe", "pfs": "Standard", "price": 200000, "price_raw": "2,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1\r\n\r\n**Price** 2,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach bloodline robe has a design that befits a particular sorcerer bloodline, depicting creatures of that bloodline or using styles common among …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 147" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 147 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each bloodline robe has a design that befits a particular sorcerer bloodline, depicting creatures of that bloodline or using styles common among …", "summary_markdown": "Each bloodline robe has a design that befits a particular sorcerer bloodline, depicting creatures of that bloodline or using styles common among …", "text": " Bloodline Robe Source Treasure Vault pg. 147 1.1 Price 2,000 gp Usage worn garment Bulk 1 --- Each bloodline robe has a design that befits a particular sorcerer bloodline, depicting creatures of that bloodline or using styles common among them. You gain a +2 item bonus to each of your bloodline skills. Craft Requirements You are a sorcerer of the bloodline tied to the robe.\n", "trait": [ "Focused", "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Focused", "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2319", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2320", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Bracers of Devotion](/Equipment.aspx?ID=2320)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n[Champions](/Classes.aspx?ID=4) adorn these bracers with the symbol of their deity or the text of the tenets they follow. While they're clasped around your forearms, reassuring focus and devotion flow into you through them. Each time you spend a Focus Point to cast a devotion spell, your divine ally gains a benefit until the start of your next turn, depending on its type. \n
  • **Blade Ally** The bracers hold your weapon in place. You gain a +2 item bonus against attempts to [Disarm](/Actions.aspx?ID=41) you of your blade ally.
  • **Shield Ally** While raised, the shield grants you resistance 10 to evil damage if you follow the tenets of good, or resistance to good damage if you follow the tenets of evil.
  • **Steed Ally** The mount gains a +10-foot status bonus to all its Speeds.
\n\n\n\n**Craft Requirements** You are a champion.\n\n\n\n", "name": "Bracers of Devotion", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn bracers\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Champions adorn these bracers with the symbol of their deity or the text of the tenets they follow. While they're clasped around your forearms, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Champions adorn these bracers with the symbol of their deity or the text of the tenets they follow. While they're clasped around your forearms, …", "summary_markdown": " Champions adorn these bracers with the symbol of their deity or the text of the tenets they follow. While they're clasped around your forearms, …", "text": " Bracers of Devotion Source Treasure Vault pg. 148 1.1 Price 1,400 gp Usage worn bracers Bulk L --- Champions adorn these bracers with the symbol of their deity or the text of the tenets they follow. While they're clasped around your forearms, reassuring focus and devotion flow into you through them. Each time you spend a Focus Point to cast a devotion spell, your divine ally gains a benefit until the start of your next turn, depending on its type. Blade Ally The bracers hold your weapon in place. You gain a +2 item bonus against attempts to Disarm you of your blade ally. Shield Ally While raised, the shield grants you resistance 10 to evil damage if you follow the tenets of good, or resistance to good damage if you follow the tenets of evil. Steed Ally The mount gains a +10-foot status bonus to all its Speeds. Craft Requirements You are a champion.\n", "trait": [ "Abjuration", "Divine", "Focused", "Invested" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Divine](/Traits.aspx?ID=48), [Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Abjuration", "Divine", "Focused", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=2320", "usage": "worn bracers", "usage_markdown": "worn bracers", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2321", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloister Robe](/Equipment.aspx?ID=2321)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe most devoted, <%CLASS.DOCTRINES%1%%> cloistered clerics <%END> wear a _cloister robe_. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a [religious symbol](/Equipment.aspx?ID=41) of that deity, and it doesn't need to be wielded to provide that benefit.\n\n The robe is _+1 [resilient](/Equipment.aspx?ID=279) [explorer's clothing](/Armor.aspx?ID=2)_ and grants a +1 item bonus to [Religion](/Skills.aspx?ID=13) checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from [divine](/Traits.aspx?ID=48) spells until the end of your next turn. This resistance is equal to half the robe's level.\n\n**Craft Requirements** You are a [cleric](/Classes.aspx?ID=5) who worships the deity tied to the robe.\n\n\n\n\r\n\r\n\r\nCloister Robe (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCloister Robe (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe robe is _+2 resilient explorer's clothing_, and it grants a +2 item bonus to Religion checks.\r\n\r\n\r\nCloister Robe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe robe is _+2 greater resilient explorer's clothing_ with the [focused](/Traits.aspx?ID=74) trait. It also has the skill bonuses and activation of a [cassock of devotion](/Equipment.aspx?ID=420).\r\n\r\n\r\nCloister Robe (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 32,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs _greater cloister robe_, but the robe is _+3 greater resilient explorer's clothing_.", "name": "Cloister Robe", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe most devoted, cloistered clerics wear a cloister robe . Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the …\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The most devoted, cloistered clerics wear a cloister robe . Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the …", "summary_markdown": "The most devoted, cloistered clerics wear a cloister robe . Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the …", "text": " Cloister Robe Source Treasure Vault pg. 148 1.1 Usage worn garment Bulk 1 --- The most devoted, <%CLASS.DOCTRINES%1%%> cloistered clerics <%END> wear a cloister robe . Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. The robe is +1 resilient explorer's clothing and grants a +1 item bonus to Religion checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from divine spells until the end of your next turn. This resistance is equal to half the robe's level. Craft Requirements You are a cleric who worships the deity tied to the robe. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cloister Robe (Lesser) Source Treasure Vault pg. 148 1.1 Price 600 gp Bulk 1 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Cloister Robe (Moderate) Source Treasure Vault pg. 148 1.1 Price 1,800 gp Bulk 1 --- The robe is +2 resilient explorer's clothing , and it grants a +2 item bonus to Religion checks. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cloister Robe (Greater) Source Treasure Vault pg. 148 1.1 Price 6,000 gp Bulk 1 --- The robe is +2 greater resilient explorer's clothing with the focused trait. It also has the skill bonuses and activation of a cassock of devotion. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Cloister Robe (Major) Source Treasure Vault pg. 148 1.1 Price 32,000 gp Bulk 1 --- As greater cloister robe , but the robe is +3 greater resilient explorer's clothing .", "trait": [ "Abjuration", "Divine", "Invested" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Abjuration", "Divine", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=2321", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2321-2165", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloister Robe](/Equipment.aspx?ID=2321)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe most devoted, <%CLASS.DOCTRINES%1%%> cloistered clerics <%END> wear a _cloister robe_. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a [religious symbol](/Equipment.aspx?ID=41) of that deity, and it doesn't need to be wielded to provide that benefit.\n\n The robe is _+1 [resilient](/Equipment.aspx?ID=279) [explorer's clothing](/Armor.aspx?ID=2)_ and grants a +1 item bonus to [Religion](/Skills.aspx?ID=13) checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from [divine](/Traits.aspx?ID=48) spells until the end of your next turn. This resistance is equal to half the robe's level.\n\n**Craft Requirements** You are a [cleric](/Classes.aspx?ID=5) who worships the deity tied to the robe.\n\n\n\n\r\n\r\n\r\nCloister Robe (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCloister Robe (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe robe is _+2 resilient explorer's clothing_, and it grants a +2 item bonus to Religion checks.\r\n\r\n\r\nCloister Robe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe robe is _+2 greater resilient explorer's clothing_ with the [focused](/Traits.aspx?ID=74) trait. It also has the skill bonuses and activation of a [cassock of devotion](/Equipment.aspx?ID=420).\r\n\r\n\r\nCloister Robe (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 32,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs _greater cloister robe_, but the robe is _+3 greater resilient explorer's clothing_.", "name": "Cloister Robe (Lesser)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe most devoted, cloistered clerics wear a cloister robe . Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1", "speed": {}, "spell_markdown": "", "summary": "The most devoted, cloistered clerics wear a cloister robe . Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the …", "summary_markdown": "The most devoted, cloistered clerics wear a cloister robe . Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the …", "text": " Cloister Robe Source Treasure Vault pg. 148 1.1 Usage worn garment Bulk 1 --- The most devoted, <%CLASS.DOCTRINES%1%%> cloistered clerics <%END> wear a cloister robe . Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. The robe is +1 resilient explorer's clothing and grants a +1 item bonus to Religion checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from divine spells until the end of your next turn. This resistance is equal to half the robe's level. Craft Requirements You are a cleric who worships the deity tied to the robe. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cloister Robe (Lesser) Source Treasure Vault pg. 148 1.1 Price 600 gp Bulk 1 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Cloister Robe (Moderate) Source Treasure Vault pg. 148 1.1 Price 1,800 gp Bulk 1 --- The robe is +2 resilient explorer's clothing , and it grants a +2 item bonus to Religion checks. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cloister Robe (Greater) Source Treasure Vault pg. 148 1.1 Price 6,000 gp Bulk 1 --- The robe is +2 greater resilient explorer's clothing with the focused trait. It also has the skill bonuses and activation of a cassock of devotion. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Cloister Robe (Major) Source Treasure Vault pg. 148 1.1 Price 32,000 gp Bulk 1 --- As greater cloister robe , but the robe is +3 greater resilient explorer's clothing .", "trait": [ "Abjuration", "Divine", "Invested" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Abjuration", "Divine", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=2321", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2321-2166", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloister Robe](/Equipment.aspx?ID=2321)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe most devoted, <%CLASS.DOCTRINES%1%%> cloistered clerics <%END> wear a _cloister robe_. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a [religious symbol](/Equipment.aspx?ID=41) of that deity, and it doesn't need to be wielded to provide that benefit.\n\n The robe is _+1 [resilient](/Equipment.aspx?ID=279) [explorer's clothing](/Armor.aspx?ID=2)_ and grants a +1 item bonus to [Religion](/Skills.aspx?ID=13) checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from [divine](/Traits.aspx?ID=48) spells until the end of your next turn. This resistance is equal to half the robe's level.\n\n**Craft Requirements** You are a [cleric](/Classes.aspx?ID=5) who worships the deity tied to the robe.\n\n\n\n\r\n\r\n\r\nCloister Robe (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCloister Robe (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe robe is _+2 resilient explorer's clothing_, and it grants a +2 item bonus to Religion checks.\r\n\r\n\r\nCloister Robe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe robe is _+2 greater resilient explorer's clothing_ with the [focused](/Traits.aspx?ID=74) trait. It also has the skill bonuses and activation of a [cassock of devotion](/Equipment.aspx?ID=420).\r\n\r\n\r\nCloister Robe (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 32,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs _greater cloister robe_, but the robe is _+3 greater resilient explorer's clothing_.", "name": "Cloister Robe (Moderate)", "pfs": "Standard", "price": 180000, "price_raw": "1,800 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\r\n\r\n**Price** 1,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe robe is +2 resilient explorer's clothing , and it grants a +2 item bonus to Religion checks.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1", "speed": {}, "spell_markdown": "", "summary": "The robe is +2 resilient explorer's clothing , and it grants a +2 item bonus to Religion checks.", "summary_markdown": "The robe is +2 resilient explorer's clothing , and it grants a +2 item bonus to Religion checks.", "text": " Cloister Robe Source Treasure Vault pg. 148 1.1 Usage worn garment Bulk 1 --- The most devoted, <%CLASS.DOCTRINES%1%%> cloistered clerics <%END> wear a cloister robe . Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. The robe is +1 resilient explorer's clothing and grants a +1 item bonus to Religion checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from divine spells until the end of your next turn. This resistance is equal to half the robe's level. Craft Requirements You are a cleric who worships the deity tied to the robe. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cloister Robe (Lesser) Source Treasure Vault pg. 148 1.1 Price 600 gp Bulk 1 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Cloister Robe (Moderate) Source Treasure Vault pg. 148 1.1 Price 1,800 gp Bulk 1 --- The robe is +2 resilient explorer's clothing , and it grants a +2 item bonus to Religion checks. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cloister Robe (Greater) Source Treasure Vault pg. 148 1.1 Price 6,000 gp Bulk 1 --- The robe is +2 greater resilient explorer's clothing with the focused trait. It also has the skill bonuses and activation of a cassock of devotion. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Cloister Robe (Major) Source Treasure Vault pg. 148 1.1 Price 32,000 gp Bulk 1 --- As greater cloister robe , but the robe is +3 greater resilient explorer's clothing .", "trait": [ "Abjuration", "Divine", "Invested" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Abjuration", "Divine", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=2321", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2321-2167", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloister Robe](/Equipment.aspx?ID=2321)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe most devoted, <%CLASS.DOCTRINES%1%%> cloistered clerics <%END> wear a _cloister robe_. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a [religious symbol](/Equipment.aspx?ID=41) of that deity, and it doesn't need to be wielded to provide that benefit.\n\n The robe is _+1 [resilient](/Equipment.aspx?ID=279) [explorer's clothing](/Armor.aspx?ID=2)_ and grants a +1 item bonus to [Religion](/Skills.aspx?ID=13) checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from [divine](/Traits.aspx?ID=48) spells until the end of your next turn. This resistance is equal to half the robe's level.\n\n**Craft Requirements** You are a [cleric](/Classes.aspx?ID=5) who worships the deity tied to the robe.\n\n\n\n\r\n\r\n\r\nCloister Robe (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCloister Robe (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe robe is _+2 resilient explorer's clothing_, and it grants a +2 item bonus to Religion checks.\r\n\r\n\r\nCloister Robe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe robe is _+2 greater resilient explorer's clothing_ with the [focused](/Traits.aspx?ID=74) trait. It also has the skill bonuses and activation of a [cassock of devotion](/Equipment.aspx?ID=420).\r\n\r\n\r\nCloister Robe (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 32,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs _greater cloister robe_, but the robe is _+3 greater resilient explorer's clothing_.", "name": "Cloister Robe (Greater)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe robe is +2 greater resilient explorer's clothing with the focused trait. It also has the skill bonuses and activation of a cassock of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1", "speed": {}, "spell_markdown": "", "summary": "The robe is +2 greater resilient explorer's clothing with the focused trait. It also has the skill bonuses and activation of a cassock of …", "summary_markdown": "The robe is +2 greater resilient explorer's clothing with the focused trait. It also has the skill bonuses and activation of a cassock of …", "text": " Cloister Robe Source Treasure Vault pg. 148 1.1 Usage worn garment Bulk 1 --- The most devoted, <%CLASS.DOCTRINES%1%%> cloistered clerics <%END> wear a cloister robe . Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. The robe is +1 resilient explorer's clothing and grants a +1 item bonus to Religion checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from divine spells until the end of your next turn. This resistance is equal to half the robe's level. Craft Requirements You are a cleric who worships the deity tied to the robe. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cloister Robe (Lesser) Source Treasure Vault pg. 148 1.1 Price 600 gp Bulk 1 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Cloister Robe (Moderate) Source Treasure Vault pg. 148 1.1 Price 1,800 gp Bulk 1 --- The robe is +2 resilient explorer's clothing , and it grants a +2 item bonus to Religion checks. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cloister Robe (Greater) Source Treasure Vault pg. 148 1.1 Price 6,000 gp Bulk 1 --- The robe is +2 greater resilient explorer's clothing with the focused trait. It also has the skill bonuses and activation of a cassock of devotion. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Cloister Robe (Major) Source Treasure Vault pg. 148 1.1 Price 32,000 gp Bulk 1 --- As greater cloister robe , but the robe is +3 greater resilient explorer's clothing .", "trait": [ "Focused" ], "trait_markdown": "[Focused](/Traits.aspx?ID=74)", "trait_raw": [ "Focused" ], "type": "Item", "url": "/Equipment.aspx?ID=2321", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2321-2168", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloister Robe](/Equipment.aspx?ID=2321)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe most devoted, <%CLASS.DOCTRINES%1%%> cloistered clerics <%END> wear a _cloister robe_. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a [religious symbol](/Equipment.aspx?ID=41) of that deity, and it doesn't need to be wielded to provide that benefit.\n\n The robe is _+1 [resilient](/Equipment.aspx?ID=279) [explorer's clothing](/Armor.aspx?ID=2)_ and grants a +1 item bonus to [Religion](/Skills.aspx?ID=13) checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from [divine](/Traits.aspx?ID=48) spells until the end of your next turn. This resistance is equal to half the robe's level.\n\n**Craft Requirements** You are a [cleric](/Classes.aspx?ID=5) who worships the deity tied to the robe.\n\n\n\n\r\n\r\n\r\nCloister Robe (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nCloister Robe (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 1,800 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe robe is _+2 resilient explorer's clothing_, and it grants a +2 item bonus to Religion checks.\r\n\r\n\r\nCloister Robe (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe robe is _+2 greater resilient explorer's clothing_ with the [focused](/Traits.aspx?ID=74) trait. It also has the skill bonuses and activation of a [cassock of devotion](/Equipment.aspx?ID=420).\r\n\r\n\r\nCloister Robe (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 32,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nAs _greater cloister robe_, but the robe is _+3 greater resilient explorer's clothing_.", "name": "Cloister Robe (Major)", "pfs": "Standard", "price": 3200000, "price_raw": "32,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\r\n\r\n**Price** 32,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs greater cloister robe , but the robe is +3 greater resilient explorer's clothing .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1", "speed": {}, "spell_markdown": "", "summary": "As greater cloister robe , but the robe is +3 greater resilient explorer's clothing .", "summary_markdown": "As greater cloister robe , but the robe is +3 greater resilient explorer's clothing .", "text": " Cloister Robe Source Treasure Vault pg. 148 1.1 Usage worn garment Bulk 1 --- The most devoted, <%CLASS.DOCTRINES%1%%> cloistered clerics <%END> wear a cloister robe . Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. The robe is +1 resilient explorer's clothing and grants a +1 item bonus to Religion checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from divine spells until the end of your next turn. This resistance is equal to half the robe's level. Craft Requirements You are a cleric who worships the deity tied to the robe. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cloister Robe (Lesser) Source Treasure Vault pg. 148 1.1 Price 600 gp Bulk 1 <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Cloister Robe (Moderate) Source Treasure Vault pg. 148 1.1 Price 1,800 gp Bulk 1 --- The robe is +2 resilient explorer's clothing , and it grants a +2 item bonus to Religion checks. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cloister Robe (Greater) Source Treasure Vault pg. 148 1.1 Price 6,000 gp Bulk 1 --- The robe is +2 greater resilient explorer's clothing with the focused trait. It also has the skill bonuses and activation of a cassock of devotion. <title level=\"2\" right=\"Item 19\" pfs=\"Standard\" > Cloister Robe (Major) Source Treasure Vault pg. 148 1.1 Price 32,000 gp Bulk 1 --- As greater cloister robe , but the robe is +3 greater resilient explorer's clothing .", "trait": [ "Focused" ], "trait_markdown": "[Focused](/Traits.aspx?ID=74)", "trait_raw": [ "Focused" ], "type": "Item", "url": "/Equipment.aspx?ID=2321", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2322", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Rune Bracelet](/Equipment.aspx?ID=2322)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1, [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _dragon rune bracelet_ is a gold bangle formed around the scale of a famous [dragon](/Traits.aspx?ID=50). The bracelet is etched with esoteric symbols or words in [Draconic](/Languages.aspx?ID=2) that indicate kinship with dragons. As many types of _dragon rune bracelet_ exist as there are types of dragons, though bracelets associated with [uncommon](/Traits.aspx?ID=159) or [rare](/Traits.aspx?ID=137) dragons have the same rarity as the dragon.\n\n While wearing a _dragon rune bracelet_, you gain a +2 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks while interacting with dragons of the same type as the bracelet's scale (such as [red dragons](/MonsterFamilies.aspx?ID=168) or [cloud dragons](/MonsterFamilies.aspx?ID=176)). You also gain a +2 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects from any kind of dragon.\n\n\n\n**Craft Requirements** You are a sorcerer of a draconic bloodline.\n\n\n\n", "name": "Dragon Rune Bracelet", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1, [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA dragon rune bracelet is a gold bangle formed around the scale of a famous dragon . The bracelet is etched with esoteric symbols or words in …\r\n", "skill": [ "Diplomacy" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1, [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 75", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A dragon rune bracelet is a gold bangle formed around the scale of a famous dragon . The bracelet is etched with esoteric symbols or words in …", "summary_markdown": "A dragon rune bracelet is a gold bangle formed around the scale of a famous dragon . The bracelet is etched with esoteric symbols or words in …", "text": " Dragon Rune Bracelet Source Treasure Vault pg. 148 1.1 , Pathfinder #171: Hurricane's Howl pg. 75 Price 1,400 gp Usage worn --- A dragon rune bracelet is a gold bangle formed around the scale of a famous dragon. The bracelet is etched with esoteric symbols or words in Draconic that indicate kinship with dragons. As many types of dragon rune bracelet exist as there are types of dragons, though bracelets associated with uncommon or rare dragons have the same rarity as the dragon. While wearing a dragon rune bracelet , you gain a +2 item bonus to Diplomacy checks while interacting with dragons of the same type as the bracelet's scale (such as red dragons or cloud dragons). You also gain a +2 item bonus to saving throws against fear effects from any kind of dragon. Craft Requirements You are a sorcerer of a draconic bloodline.\n", "trait": [ "Enchantment", "Focused", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Focused", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2322", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2323", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Eidolon Cape](/Equipment.aspx?ID=2323)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 1,400 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThough it appears to be one elegant piece, an _eidolon cape_ consists of a mantle for your shoulders and a detachable cape. The cape is designed to resemble your [eidolon](/classes/summoner/eidolons), either with a direct likeness or with features reminiscent of your eidolon. For instance, if your eidolon is a [dragon](/Traits.aspx?ID=50), the cape might depict a stylized dragon, or it might have a pattern of colorful scales with gold trim. An eidolon cape features the sigil you share with your eidolon prominently in its design. You gain a +2 item bonus to the skill that matches your eidolon's tradition: [Arcana](/Skills.aspx?ID=2) for [arcane](/Traits.aspx?ID=11), [Religion](/Skills.aspx?ID=13) for [divine](/Traits.aspx?ID=48), [Occultism](/Skills.aspx?ID=11) for [occult](/Traits.aspx?ID=120), or [Nature](/Skills.aspx?ID=10) for [primal](/Traits.aspx?ID=134).\n\n When you [Manifest your Eidolon](/Actions.aspx?ID=757), the cape transforms into the eidolon, and when the eidolon unmanifests, it turns back into the cape. If the cape is attached to the mantle, it comes free immediately, and the eidolon appears adjacent to you as normal. If not, the eidolon appears in a space adjacent to the cape. With the cape detached, the mantle is still light Bulk, and the whole cloak remains invested. If the cape is out of range (beyond 100 feet, typically) or there's not enough open space for the eidolon to manifest, your attempt to Manifest your Eidolon fails.\n\n\n\n**Craft Requirements** You are a [summoner](/Classes.aspx?ID=18).\n\n\n\n", "name": "Eidolon Cape", "pfs": "Standard", "price": 140000, "price_raw": "1,400 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\r\n\r\n**Price** 1,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThough it appears to be one elegant piece, an eidolon cape consists of a mantle for your shoulders and a detachable cape. The cape is designed to …\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Though it appears to be one elegant piece, an eidolon cape consists of a mantle for your shoulders and a detachable cape. The cape is designed to …", "summary_markdown": "Though it appears to be one elegant piece, an eidolon cape consists of a mantle for your shoulders and a detachable cape. The cape is designed to …", "text": " Eidolon Cape Source Treasure Vault pg. 148 1.1 Price 1,400 gp Usage worn cloak Bulk L --- Though it appears to be one elegant piece, an eidolon cape consists of a mantle for your shoulders and a detachable cape. The cape is designed to resemble your eidolon, either with a direct likeness or with features reminiscent of your eidolon. For instance, if your eidolon is a dragon, the cape might depict a stylized dragon, or it might have a pattern of colorful scales with gold trim. An eidolon cape features the sigil you share with your eidolon prominently in its design. You gain a +2 item bonus to the skill that matches your eidolon's tradition: Arcana for arcane, Religion for divine, Occultism for occult, or Nature for primal. When you Manifest your Eidolon, the cape transforms into the eidolon, and when the eidolon unmanifests, it turns back into the cape. If the cape is attached to the mantle, it comes free immediately, and the eidolon appears adjacent to you as normal. If not, the eidolon appears in a space adjacent to the cape. With the cape detached, the mantle is still light Bulk, and the whole cloak remains invested. If the cape is out of range (beyond 100 feet, typically) or there's not enough open space for the eidolon to manifest, your attempt to Manifest your Eidolon fails. Craft Requirements You are a summoner.\n", "trait": [ "Conjuration", "Focused", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Focused", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2323", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2324", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Hexing Jar](/Equipment.aspx?ID=2324)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nDangling from a simple cord, a _hexing jar_ houses rich soil. When a [witch](/Classes.aspx?ID=16) who has invested the jar wears it overnight, a miniature thing grows from the soil. Your patron chooses the form, commonly including glowing mushrooms, venus flytraps, mandragora roots, or undead hands reaching up. The thing whispers secrets it learned from your patron, giving you a +2 item bonus to your patron skill.\n\n\n\n\n\n**Craft Requirements** You are a witch.\n\n\n\n", "name": "Hexing Jar", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDangling from a simple cord, a hexing jar houses rich soil. When a witch who has invested the jar wears it overnight, a miniature thing grows …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 148 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Dangling from a simple cord, a hexing jar houses rich soil. When a witch who has invested the jar wears it overnight, a miniature thing grows …", "summary_markdown": "Dangling from a simple cord, a hexing jar houses rich soil. When a witch who has invested the jar wears it overnight, a miniature thing grows …", "text": " Hexing Jar Source Treasure Vault pg. 148 1.1 Price 1,200 gp Usage worn --- Dangling from a simple cord, a hexing jar houses rich soil. When a witch who has invested the jar wears it overnight, a miniature thing grows from the soil. Your patron chooses the form, commonly including glowing mushrooms, venus flytraps, mandragora roots, or undead hands reaching up. The thing whispers secrets it learned from your patron, giving you a +2 item bonus to your patron skill. Craft Requirements You are a witch.\n", "trait": [ "Enchantment", "Focused", "Invested", "Magical" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Enchantment", "Focused", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2324", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2325", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Ki-Channeling Beads](/Equipment.aspx?ID=2325)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1\n\n**Price** 1,300 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs you move your body, ki flows into _ki-channeling beads_ you wear and have invested, making them one with your life force. In their usual form, beads are spheres of wood, but versions customized to different martial orders are common. You gain a +2 item bonus to [Religion](/Skills.aspx?ID=13) checks.\n\n\n\n\n\n**Craft Requirements** You are a [monk](/Classes.aspx?ID=8) with divine ki spells.\n\n\n\n", "name": "Ki-Channeling Beads", "pfs": "Standard", "price": 130000, "price_raw": "1,300 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs you move your body, ki flows into ki-channeling beads you wear and have invested, making them one with your life force. In their usual form, …\r\n", "skill": [ "Religion" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 150" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "As you move your body, ki flows into ki-channeling beads you wear and have invested, making them one with your life force. In their usual form, …", "summary_markdown": "As you move your body, ki flows into ki-channeling beads you wear and have invested, making them one with your life force. In their usual form, …", "text": " Ki-Channeling Beads Source Treasure Vault pg. 150 1.1 Price 1,300 gp Usage worn Bulk L --- As you move your body, ki flows into ki-channeling beads you wear and have invested, making them one with your life force. In their usual form, beads are spheres of wood, but versions customized to different martial orders are common. You gain a +2 item bonus to Religion checks. Craft Requirements You are a monk with divine ki spells.\n", "trait": [ "Divination", "Divine", "Focused", "Invested" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Divination", "Divine", "Focused", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=2325", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2326", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask of Uncanny Breath](/Equipment.aspx?ID=2326)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA thin wooden mask carved in the shape of a skull, monstrous face, or eerily featureless visage, a mask of uncanny breath fully covers your face. While wearing it, each breath you take feels cool and pure, perfectly flowing to feed your ki. You gain resistance 10 to [inhaled](/Traits.aspx?ID=96) [poisons](/Traits.aspx?ID=126) and can breathe in an airless or toxic environment. When you breathe in, fragments of bizarre knowledge flow through you, granting you a +2 item bonus to [Occultism](/Skills.aspx?ID=11) checks.\n\n\n\n\n\n**Craft Requirements** You are a [monk](/Classes.aspx?ID=8) with occult ki spells.\n\n\n\n", "name": "Mask of Uncanny Breath", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA thin wooden mask carved in the shape of a skull, monstrous face, or eerily featureless visage, a mask of uncanny breath fully covers your face. …\r\n", "skill": [ "Occultism" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 150" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A thin wooden mask carved in the shape of a skull, monstrous face, or eerily featureless visage, a mask of uncanny breath fully covers your face. …", "summary_markdown": "A thin wooden mask carved in the shape of a skull, monstrous face, or eerily featureless visage, a mask of uncanny breath fully covers your face. …", "text": " Mask of Uncanny Breath Source Treasure Vault pg. 150 1.1 Price 1,200 gp Usage worn mask Bulk L --- A thin wooden mask carved in the shape of a skull, monstrous face, or eerily featureless visage, a mask of uncanny breath fully covers your face. While wearing it, each breath you take feels cool and pure, perfectly flowing to feed your ki. You gain resistance 10 to inhaled poisons and can breathe in an airless or toxic environment. When you breathe in, fragments of bizarre knowledge flow through you, granting you a +2 item bonus to Occultism checks. Craft Requirements You are a monk with occult ki spells.\n", "trait": [ "Focused", "Invested", "Necromancy", "Occult" ], "trait_markdown": "[Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Focused", "Invested", "Necromancy", "Occult" ], "type": "Item", "url": "/Equipment.aspx?ID=2326", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2327", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Magus Ring](/Equipment.aspx?ID=2327)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nElegant jewelry such as the _master magus ring_ adorns experienced [magi](/Classes.aspx?ID=17). Each ring has a significant metal and symbol to represent a particular hybrid study, such as a heavy iron ring with an icon of a mountain for [inexorable iron](/HybridStudies.aspx?ID=1), or glittering silver with a shield-like emblem for [sparkling targe](/HybridStudies.aspx?ID=3). You gain a +2 item bonus to [Arcana](/Skills.aspx?ID=2) checks.\n\n\n\n\n\n**Craft Requirements** You are a magus.\n\n\n\n", "name": "Master Magus Ring", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nElegant jewelry such as the master magus ring adorns experienced magi . Each ring has a significant metal and symbol to represent a particular …\r\n", "skill": [ "Arcana" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 150" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Elegant jewelry such as the master magus ring adorns experienced magi . Each ring has a significant metal and symbol to represent a particular …", "summary_markdown": "Elegant jewelry such as the master magus ring adorns experienced magi . Each ring has a significant metal and symbol to represent a particular …", "text": " Master Magus Ring Source Treasure Vault pg. 150 1.1 Price 1,250 gp Usage worn --- Elegant jewelry such as the master magus ring adorns experienced magi. Each ring has a significant metal and symbol to represent a particular hybrid study, such as a heavy iron ring with an icon of a mountain for inexorable iron, or glittering silver with a shield-like emblem for sparkling targe. You gain a +2 item bonus to Arcana checks. Craft Requirements You are a magus.\n", "trait": [ "Arcane", "Conjuration", "Focused", "Invested" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Conjuration](/Traits.aspx?ID=33), [Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98)", "trait_raw": [ "Arcane", "Conjuration", "Focused", "Invested" ], "type": "Item", "url": "/Equipment.aspx?ID=2327", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2328", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Mind's Light Circlet](/Equipment.aspx?ID=2328)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGemstones of many colors adorn the silver of a _mind's light circlet_. When you're charged with mental power, the jewels scintillate with light, with different gems resonating based on your emotions. If you have at least 1 Focus Point, the gems cast [dim light](/Rules.aspx?ID=408) in a 10-foot radius. When you amp a spell, the light increases to [bright light](/Rules.aspx?ID=407) in a 20-foot radius (and dim light to the next 20 feet) until the start of your next turn.\n\n You gain a +2 item bonus to [Occultism](/Skills.aspx?ID=11) checks. You also gain the following [amp](/Traits.aspx?ID=425), which you can apply to any of your psi cantrips that have a target or area, much like an amp gained from a feat.\n\n **Amp** You transfer some of the magical luminescence from the mind's light circlet to one of the creatures. Choose a creature targeted by the spell or in its area. Until the start of your next turn, that creature sheds bright light in a 20-foot radius (and dim light to the next 20 feet) and can't be [concealed](/Conditions.aspx?ID=4). If the creature is [invisible](/Conditions.aspx?ID=26), it's concealed while alight, rather than being [undetected](/Conditions.aspx?ID=39).\n\n\n\n**Craft Requirements** You are a [psychic](/Classes.aspx?ID=21).\n\n\n\n", "name": "Mind's Light Circlet", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGemstones of many colors adorn the silver of a mind's light circlet . When you're charged with mental power, the jewels scintillate with light, with …\r\n", "skill": [ "Occultism" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 150" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 150 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Gemstones of many colors adorn the silver of a mind's light circlet . When you're charged with mental power, the jewels scintillate with light, with …", "summary_markdown": "Gemstones of many colors adorn the silver of a mind's light circlet . When you're charged with mental power, the jewels scintillate with light, with …", "text": " Mind's Light Circlet Source Treasure Vault pg. 150 1.1 Price 1,200 gp Usage worn headwear Bulk L --- Gemstones of many colors adorn the silver of a mind's light circlet . When you're charged with mental power, the jewels scintillate with light, with different gems resonating based on your emotions. If you have at least 1 Focus Point, the gems cast dim light in a 10-foot radius. When you amp a spell, the light increases to bright light in a 20-foot radius (and dim light to the next 20 feet) until the start of your next turn. You gain a +2 item bonus to Occultism checks. You also gain the following amp, which you can apply to any of your psi cantrips that have a target or area, much like an amp gained from a feat. Amp You transfer some of the magical luminescence from the mind's light circlet to one of the creatures. Choose a creature targeted by the spell or in its area. Until the start of your next turn, that creature sheds bright light in a 20-foot radius (and dim light to the next 20 feet) and can't be concealed. If the creature is invisible, it's concealed while alight, rather than being undetected. Craft Requirements You are a psychic.\n", "trait": [ "Enchantment", "Focused", "Invested", "Light", "Occult" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98), [Light](/Traits.aspx?ID=100), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Enchantment", "Focused", "Invested", "Light", "Occult" ], "type": "Item", "url": "/Equipment.aspx?ID=2328", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2329", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Oracular Crown](/Equipment.aspx?ID=2329)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 1,200 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPatterns themed to your curse cover your _oracular crown_. As your curse worsens, the appearance of the crown changes, introducing extreme angles, stronger colors, or other indications of the intensity of your curse. Similarly, it gets closer to its natural form when you reduce the effects of your curse. You gain a +2 item bonus to [Religion](/Skills.aspx?ID=13) checks.\n\n\n\n\n\n**Craft Requirements** You are an [oracle](/Classes.aspx?ID=14).\n\n\n\n", "name": "Oracular Crown", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPatterns themed to your curse cover your oracular crown . As your curse worsens, the appearance of the crown changes, introducing extreme angles, …\r\n", "skill": [ "Religion" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Patterns themed to your curse cover your oracular crown . As your curse worsens, the appearance of the crown changes, introducing extreme angles, …", "summary_markdown": "Patterns themed to your curse cover your oracular crown . As your curse worsens, the appearance of the crown changes, introducing extreme angles, …", "text": " Oracular Crown Source Treasure Vault pg. 151 1.1 Price 1,200 gp Usage worn headwear Bulk L --- Patterns themed to your curse cover your oracular crown . As your curse worsens, the appearance of the crown changes, introducing extreme angles, stronger colors, or other indications of the intensity of your curse. Similarly, it gets closer to its natural form when you reduce the effects of your curse. You gain a +2 item bonus to Religion checks. Craft Requirements You are an oracle.\n", "trait": [ "Divine", "Focused", "Invested", "Necromancy" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Divine", "Focused", "Invested", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2329", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2330", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Warden's Signet](/Equipment.aspx?ID=2330)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 1,250 gp\r\n\r\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis symbol shows your dedication to the magic practiced by some [rangers](/Classes.aspx?ID=9). Most rangers wear it on an amulet, ring, or piercing. You gain a +2 item bonus to [Nature](/Skills.aspx?ID=10) checks.\n\n\n\n**Craft Requirements** You are a ranger with at least one warden spell.\n\n\n\n", "name": "Warden's Signet", "pfs": "Standard", "price": 125000, "price_raw": "1,250 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\r\n\r\n**Price** 1,250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis symbol shows your dedication to the magic practiced by some rangers . Most rangers wear it on an amulet, ring, or piercing. You gain a +2 item …\r\n", "skill": [ "Nature" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This symbol shows your dedication to the magic practiced by some rangers . Most rangers wear it on an amulet, ring, or piercing. You gain a +2 item …", "summary_markdown": "This symbol shows your dedication to the magic practiced by some rangers . Most rangers wear it on an amulet, ring, or piercing. You gain a +2 item …", "text": " Warden's Signet Source Treasure Vault pg. 151 1.1 Price 1,250 gp Usage worn Bulk L --- This symbol shows your dedication to the magic practiced by some rangers. Most rangers wear it on an amulet, ring, or piercing. You gain a +2 item bonus to Nature checks. Craft Requirements You are a ranger with at least one warden spell.\n", "trait": [ "Abjuration", "Focused", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Focused](/Traits.aspx?ID=74), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Focused", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2330", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2331", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thunderblast Slippers](/Equipment.aspx?ID=2331)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n\n\n**Usage** worn footwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUnassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks.\n\n\n\n\n\n\r\n\r\n\r\nThunderblast Slippers\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nThunderblast Slippers (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe distance you can Stride increases to 120 feet, the damage is 3d6 of each type, and the Fortitude DC is 34.", "name": "Thunderblast Slippers", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn footwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUnassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to …\r\n", "skill": [ "Acrobatics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to …", "summary_markdown": "Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to …", "text": " Thunderblast Slippers Source Treasure Vault pg. 151 1.1 Usage worn footwear Bulk L --- Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to Acrobatics checks. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Thunderblast Slippers Source Treasure Vault pg. 151 1.1 Price 650 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Thunderblast Slippers (Greater) Source Treasure Vault pg. 151 1.1 Price 6,500 gp Bulk L --- The distance you can Stride increases to 120 feet, the damage is 3d6 of each type, and the Fortitude DC is 34.", "trait": [ "Evocation", "Invested", "Magical", "Sonic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Evocation", "Invested", "Magical", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=2331", "usage": "worn footwear", "usage_markdown": "worn footwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2331-2169", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thunderblast Slippers](/Equipment.aspx?ID=2331)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n\n\n**Usage** worn footwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUnassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks.\n\n\n\n\n\n\r\n\r\n\r\nThunderblast Slippers\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nThunderblast Slippers (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe distance you can Stride increases to 120 feet, the damage is 3d6 of each type, and the Fortitude DC is 34.", "name": "Thunderblast Slippers", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn footwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUnassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1", "speed": {}, "spell_markdown": "", "summary": "Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to …", "summary_markdown": "Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to …", "text": " Thunderblast Slippers Source Treasure Vault pg. 151 1.1 Usage worn footwear Bulk L --- Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to Acrobatics checks. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Thunderblast Slippers Source Treasure Vault pg. 151 1.1 Price 650 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Thunderblast Slippers (Greater) Source Treasure Vault pg. 151 1.1 Price 6,500 gp Bulk L --- The distance you can Stride increases to 120 feet, the damage is 3d6 of each type, and the Fortitude DC is 34.", "trait": [ "Evocation", "Invested", "Magical", "Sonic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Evocation", "Invested", "Magical", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=2331", "usage": "worn footwear", "usage_markdown": "worn footwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2331-2170", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Thunderblast Slippers](/Equipment.aspx?ID=2331)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n\n\n**Usage** worn footwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUnassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks.\n\n\n\n\n\n\r\n\r\n\r\nThunderblast Slippers\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nThunderblast Slippers (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 6,500 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe distance you can Stride increases to 120 feet, the damage is 3d6 of each type, and the Fortitude DC is 34.", "name": "Thunderblast Slippers (Greater)", "pfs": "Standard", "price": 650000, "price_raw": "6,500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\r\n\r\n**Price** 6,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn footwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe distance you can Stride increases to 120 feet, the damage is 3d6 of each type, and the Fortitude DC is 34.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1", "speed": {}, "spell_markdown": "", "summary": "The distance you can Stride increases to 120 feet, the damage is 3d6 of each type, and the Fortitude DC is 34.", "summary_markdown": "The distance you can Stride increases to 120 feet, the damage is 3d6 of each type, and the Fortitude DC is 34.", "text": " Thunderblast Slippers Source Treasure Vault pg. 151 1.1 Usage worn footwear Bulk L --- Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to Acrobatics checks. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Thunderblast Slippers Source Treasure Vault pg. 151 1.1 Price 650 gp Bulk L <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Thunderblast Slippers (Greater) Source Treasure Vault pg. 151 1.1 Price 6,500 gp Bulk L --- The distance you can Stride increases to 120 feet, the damage is 3d6 of each type, and the Fortitude DC is 34.", "trait": [ "Evocation", "Invested", "Magical", "Sonic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Evocation", "Invested", "Magical", "Sonic" ], "type": "Item", "url": "/Equipment.aspx?ID=2331", "usage": "worn footwear", "usage_markdown": "worn footwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2332", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Candlecap](/Equipment.aspx?ID=2332)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1, [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76\n\n**Price** 12 gp\r\n\r\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe crown of a _candlecap_ is stitched leather sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black wick.\n\n\n\n\n\n", "name": "Candlecap", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1, [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe crown of a candlecap is stitched leather sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1, [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 76", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The crown of a candlecap is stitched leather sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black …", "summary_markdown": "The crown of a candlecap is stitched leather sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black …", "text": " Candlecap Source Treasure Vault pg. 151 1.1 , Pathfinder #175: Broken Tusk Moon pg. 76 Price 12 gp Usage worn headwear --- The crown of a candlecap is stitched leather sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black wick.\n", "trait": [ "Evocation", "Invested", "Light", "Magical" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Evocation", "Invested", "Light", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2332", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2333", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Cassisian Helmet](/Equipment.aspx?ID=2333)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA small, feathered wing is attached to either side of this ornate brass helmet. A visor on the front lowers to cover your face. While wearing the _cassisian helmet_, you gain a +1 status bonus to AC and saves against evil creatures and effects.\n\n\n\n\n\n", "name": "Cassisian Helmet", "pfs": "Limited", "price": 22500, "price_raw": "225 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA small, feathered wing is attached to either side of this ornate brass helmet. A visor on the front lowers to cover your face. While wearing the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A small, feathered wing is attached to either side of this ornate brass helmet. A visor on the front lowers to cover your face. While wearing the …", "summary_markdown": "A small, feathered wing is attached to either side of this ornate brass helmet. A visor on the front lowers to cover your face. While wearing the …", "text": " Cassisian Helmet Source Treasure Vault pg. 151 1.1 Price 225 gp Usage worn headwear Bulk L --- A small, feathered wing is attached to either side of this ornate brass helmet. A visor on the front lowers to cover your face. While wearing the cassisian helmet , you gain a +1 status bonus to AC and saves against evil creatures and effects.\n", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2333", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2334", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Crown of the Companion](/Equipment.aspx?ID=2334)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1, [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75\n\n**Price** 250 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nStories tell of a king who once loved his subjects so much he was willing to give his own life energy for them, using an object like the _crown of the companion_. Whether true or not, this majestic wooden crown bears elaborate carvings depicting that tale with images of a regal figure giving increasingly of themself to a throng of needy subjects. While wearing this crown, you gain a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks.\n\n\n\n\n\n", "name": "Crown of the Companion", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1, [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nStories tell of a king who once loved his subjects so much he was willing to give his own life energy for them, using an object like the crown of …\r\n", "skill": [ "Diplomacy" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1, [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 75", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Stories tell of a king who once loved his subjects so much he was willing to give his own life energy for them, using an object like the crown of …", "summary_markdown": "Stories tell of a king who once loved his subjects so much he was willing to give his own life energy for them, using an object like the crown of …", "text": " Crown of the Companion Source Treasure Vault pg. 151 1.1 , Pathfinder #170: Spoken on the Song Wind pg. 75 Price 250 gp Usage worn headwear Bulk L --- Stories tell of a king who once loved his subjects so much he was willing to give his own life energy for them, using an object like the crown of the companion . Whether true or not, this majestic wooden crown bears elaborate carvings depicting that tale with images of a regal figure giving increasingly of themself to a throng of needy subjects. While wearing this crown, you gain a +1 item bonus to Diplomacy checks.\n", "trait": [ "Healing", "Invested", "Magical", "Necromancy", "Positive", "Uncommon" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Healing", "Invested", "Magical", "Necromancy", "Positive", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2334", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2335", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Druid's Crown](/Equipment.aspx?ID=2335)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\n\n**Price** 220 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of materials scavenged from wild places, a _druid's crown_ can be rebuilt for a variety of benefits. The crown grants you a +1 item bonus to a skill, and can be activated to cast a spell, both depending on the material used to build the crown, as listed on the table below. If you invest and wear [_druid's vestments_](/Equipment.aspx?ID=434) along with the crown, the crown's item bonus increases by 1 and its spell's DC rises to 27.\n\n You can invest this item only if you're a [druid](/Classes.aspx?ID=6). When you do, as a 10-minute activity that has the [manipulate](/Traits.aspx?ID=104) trait, you can disassemble and rebuild the crown with different materials, changing its item bonus and spell accordingly. \n\n## \n\n
**Material****Item Bonus****Spell**
Antlers[Intimidation](/Skills.aspx?ID=7)[_Enlarge_](/Spells.aspx?ID=102)
Flowers[Diplomacy](/Skills.aspx?ID=6)[_Animal allies_](/Spells.aspx?ID=863)
Leaves[Stealth](/Skills.aspx?ID=15)[_Tree shape_](/Spells.aspx?ID=342)
\n\n\n\n**Craft Requirements** You are a druid.\n\n\n\n", "name": "Druid's Crown", "pfs": "Standard", "price": 22000, "price_raw": "220 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1\r\n\r\n**Price** 220 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of materials scavenged from wild places, a druid's crown can be rebuilt for a variety of benefits. The crown grants you a +1 item bonus to a …\r\n", "skill": [ "Intimidation", "Diplomacy", "Stealth" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 151 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made of materials scavenged from wild places, a druid's crown can be rebuilt for a variety of benefits. The crown grants you a +1 item bonus to a …", "summary_markdown": "Made of materials scavenged from wild places, a druid's crown can be rebuilt for a variety of benefits. The crown grants you a +1 item bonus to a …", "text": " Druid's Crown Source Treasure Vault pg. 151 1.1 Price 220 gp Usage worn headwear Bulk L --- Made of materials scavenged from wild places, a druid's crown can be rebuilt for a variety of benefits. The crown grants you a +1 item bonus to a skill, and can be activated to cast a spell, both depending on the material used to build the crown, as listed on the table below. If you invest and wear druid's vestments along with the crown, the crown's item bonus increases by 1 and its spell's DC rises to 27. You can invest this item only if you're a druid. When you do, as a 10-minute activity that has the manipulate trait, you can disassemble and rebuild the crown with different materials, changing its item bonus and spell accordingly. ## Material Item Bonus Spell Antlers Intimidation Enlarge Flowers Diplomacy Animal allies Leaves Stealth Tree shape Craft Requirements You are a druid.\n", "trait": [ "Invested", "Primal", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Primal", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2335", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2336", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Headbands of Translocation](/Equipment.aspx?ID=2336)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74\n\n**Price** 10,000 gp\r\n\r\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Headbands of translocation_ are silk bands that come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest their headbands at the same time and think of the same symbol while doing so, both headbands change to display that symbol until they are removed. If you both have invested your headbands, you can [Aid](/Actions.aspx?ID=75) each other without taking an action to prepare, and when you roll a critical failure when attempting to Aid an ally with a paired headband, you get a failure instead.\n\n\n\n\n\n", "name": "Headbands of Translocation", "pfs": "Standard", "price": 1000000, "price_raw": "10,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74\r\n\r\n**Price** 10,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Headbands of translocation are silk bands that come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 74", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Headbands of translocation are silk bands that come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest …", "summary_markdown": " Headbands of translocation are silk bands that come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest …", "text": " Headbands of Translocation Source Treasure Vault pg. 152 1.1 , Pathfinder #167: Ready? Fight! pg. 74 Price 10,000 gp Usage worn headwear --- Headbands of translocation are silk bands that come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest their headbands at the same time and think of the same symbol while doing so, both headbands change to display that symbol until they are removed. If you both have invested your headbands, you can Aid each other without taking an action to prepare, and when you roll a critical failure when attempting to Aid an ally with a paired headband, you get a failure instead.\n", "trait": [ "Conjuration", "Invested", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2336", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2337", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Helm of Underwater Action](/Equipment.aspx?ID=2337)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _helm of underwater action_ is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39).\n\n\n\n\n\n\r\n\r\n\r\nHelm of Underwater Action\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHelm of Underwater Action (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe helm grants a +2 item bonus. Its activation lasts until your next daily preparations.", "name": "Helm of Underwater Action", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA helm of underwater action is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, …\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A helm of underwater action is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, …", "summary_markdown": "A helm of underwater action is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, …", "text": " Helm of Underwater Action Source Treasure Vault pg. 152 1.1 Usage worn headwear Bulk L --- A helm of underwater action is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +1 item bonus to Athletics checks to Swim. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Helm of Underwater Action Source Treasure Vault pg. 152 1.1 Price 660 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Helm of Underwater Action (Greater) Source Treasure Vault pg. 152 1.1 Price 2,700 gp Bulk L --- The helm grants a +2 item bonus. Its activation lasts until your next daily preparations.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2337", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2337-2187", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Helm of Underwater Action](/Equipment.aspx?ID=2337)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _helm of underwater action_ is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39).\n\n\n\n\n\n\r\n\r\n\r\nHelm of Underwater Action\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHelm of Underwater Action (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe helm grants a +2 item bonus. Its activation lasts until your next daily preparations.", "name": "Helm of Underwater Action", "pfs": "Standard", "price": 66000, "price_raw": "660 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\r\n\r\n**Price** 660 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA helm of underwater action is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1", "speed": {}, "spell_markdown": "", "summary": "A helm of underwater action is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, …", "summary_markdown": "A helm of underwater action is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, …", "text": " Helm of Underwater Action Source Treasure Vault pg. 152 1.1 Usage worn headwear Bulk L --- A helm of underwater action is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +1 item bonus to Athletics checks to Swim. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Helm of Underwater Action Source Treasure Vault pg. 152 1.1 Price 660 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Helm of Underwater Action (Greater) Source Treasure Vault pg. 152 1.1 Price 2,700 gp Bulk L --- The helm grants a +2 item bonus. Its activation lasts until your next daily preparations.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2337", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2337-2188", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"Standard\"\r\n>\r\n[Helm of Underwater Action](/Equipment.aspx?ID=2337)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _helm of underwater action_ is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39).\n\n\n\n\n\n\r\n\r\n\r\nHelm of Underwater Action\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n**Price** 660 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nHelm of Underwater Action (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n**Price** 2,700 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe helm grants a +2 item bonus. Its activation lasts until your next daily preparations.", "name": "Helm of Underwater Action (Greater)", "pfs": "Standard", "price": 270000, "price_raw": "2,700 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\r\n\r\n**Price** 2,700 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe helm grants a +2 item bonus. Its activation lasts until your next daily preparations.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1", "speed": {}, "spell_markdown": "", "summary": "The helm grants a +2 item bonus. Its activation lasts until your next daily preparations.", "summary_markdown": "The helm grants a +2 item bonus. Its activation lasts until your next daily preparations.", "text": " Helm of Underwater Action Source Treasure Vault pg. 152 1.1 Usage worn headwear Bulk L --- A helm of underwater action is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +1 item bonus to Athletics checks to Swim. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Helm of Underwater Action Source Treasure Vault pg. 152 1.1 Price 660 gp Bulk L <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Helm of Underwater Action (Greater) Source Treasure Vault pg. 152 1.1 Price 2,700 gp Bulk L --- The helm grants a +2 item bonus. Its activation lasts until your next daily preparations.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2337", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2338", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Instinct Crown](/Equipment.aspx?ID=2338)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n**Price** 900 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _instinct crown_ is a magical headpiece imbued with the essence of instincts that [barbarians](/Classes.aspx?ID=2) draw upon in combat. Each crown is fashioned to represent the instinct it's tied to, such as a wolf's head for an [animal instinct](/Instincts.aspx?ID=1) crown or a simple helmet with Jotun runes for a [giant instinct](/Instincts.aspx?ID=4) crown. When worn, the crown allows you to tap further into your instincts, granting you even greater benefits if the crown's essence matches your instinct. You must be able to [Rage](/Actions.aspx?ID=3) to use the crown's activations.\n\n\n\n\n\n\n\n", "name": "Instinct Crown", "pfs": "Standard", "price": 90000, "price_raw": "900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\r\n\r\n**Price** 900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn instinct crown is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An instinct crown is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to …", "summary_markdown": "An instinct crown is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to …", "text": " Instinct Crown Source Treasure Vault pg. 152 1.1 Price 900 gp Usage worn headwear Bulk L --- An instinct crown is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to represent the instinct it's tied to, such as a wolf's head for an animal instinct crown or a simple helmet with Jotun runes for a giant instinct crown. When worn, the crown allows you to tap further into your instincts, granting you even greater benefits if the crown's essence matches your instinct. You must be able to Rage to use the crown's activations.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2338", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2339", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tactician's Helm](/Equipment.aspx?ID=2339)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\n\n**Price** 160 gp\r\n\r\n\n\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nRepurposing and enchanting a helmet worn by a battlefield commander can create a _tactician's helm_, imparting knowledge of battlefield tactics that feeds off your minor victories. The helm grants you a +1 item bonus to [Warfare Lore](/Skills.aspx?ID=8) checks. Also, a jewel adorns the brow of the helmet. This jewel becomes charged each time you hit a creature with an [Attack of Opportunity](/Actions.aspx?ID=8). A _tactician's helm_ can hold up to 2 charges, and its charges reset to 0 when you invest it.\n\n\n\n\n\n", "name": "Tactician's Helm", "pfs": "Standard", "price": 16000, "price_raw": "160 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1\r\n\r\n**Price** 160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRepurposing and enchanting a helmet worn by a battlefield commander can create a tactician's helm , imparting knowledge of battlefield tactics that …\r\n", "skill": [ "Lore" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 152 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Repurposing and enchanting a helmet worn by a battlefield commander can create a tactician's helm , imparting knowledge of battlefield tactics that …", "summary_markdown": "Repurposing and enchanting a helmet worn by a battlefield commander can create a tactician's helm , imparting knowledge of battlefield tactics that …", "text": " Tactician's Helm Source Treasure Vault pg. 152 1.1 Price 160 gp Usage worn headwear Bulk L --- Repurposing and enchanting a helmet worn by a battlefield commander can create a tactician's helm , imparting knowledge of battlefield tactics that feeds off your minor victories. The helm grants you a +1 item bonus to Warfare Lore checks. Also, a jewel adorns the brow of the helmet. This jewel becomes charged each time you hit a creature with an Attack of Opportunity. A tactician's helm can hold up to 2 charges, and its charges reset to 0 when you invest it.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2339", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2340", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Armory Bracelet](/Equipment.aspx?ID=2340)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSeveral small charms shaped like weapons hang from an _armory bracelet_, which is often brass. The bracelet has one charm each for the groups [bow](/WeaponGroups.aspx?ID=3), [brawling](/WeaponGroups.aspx?ID=4), [club](/WeaponGroups.aspx?ID=5), [dart](/WeaponGroups.aspx?ID=6), [flail](/WeaponGroups.aspx?ID=7), [hammer](/WeaponGroups.aspx?ID=8), [knife](/WeaponGroups.aspx?ID=9), [pick](/WeaponGroups.aspx?ID=10), [polearm](/WeaponGroups.aspx?ID=11), [shield](/WeaponGroups.aspx?ID=12), [sling](/WeaponGroups.aspx?ID=13), [spear](/WeaponGroups.aspx?ID=14), and [sword](/WeaponGroups.aspx?ID=15). Rare versions of the armory bracelet include charms for [firearms](/WeaponGroups.aspx?ID=16).\n\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon reverts to a _+1_ weapon instead of a normal weapon.\r\n\r\n\r\nArmory Bracelet (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 striking_ weapon for 1 minute. It reverts to a _+1 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 1,350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 greater striking_ weapon for 1 minute. It reverts to a _+2 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+3 greater striking_ weapon for 1 minute. It reverts to a _+2 greater striking_ weapon afterward.", "name": "Armory Bracelet", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSeveral small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow , …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Several small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow , …", "summary_markdown": "Several small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow , …", "text": " Armory Bracelet Source Treasure Vault pg. 153 1.1 Usage worn --- Several small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Armory Bracelet (Minor) Source Treasure Vault pg. 153 1.1 Price 50 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Armory Bracelet (Lesser) Source Treasure Vault pg. 153 1.1 Price 150 gp --- The weapon reverts to a +1 weapon instead of a normal weapon. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Armory Bracelet (Moderate) Source Treasure Vault pg. 153 1.1 Price 450 gp --- The weapon is a +2 striking weapon for 1 minute. It reverts to a +1 striking weapon afterward. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Armory Bracelet (Greater) Source Treasure Vault pg. 153 1.1 Price 1,350 gp --- The weapon is a +2 greater striking weapon for 1 minute. It reverts to a +2 striking weapon afterward. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Armory Bracelet (Major) Source Treasure Vault pg. 153 1.1 Price 6,000 gp --- The weapon is a +3 greater striking weapon for 1 minute. It reverts to a +2 greater striking weapon afterward.", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2340", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2340-2189", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Armory Bracelet](/Equipment.aspx?ID=2340)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSeveral small charms shaped like weapons hang from an _armory bracelet_, which is often brass. The bracelet has one charm each for the groups [bow](/WeaponGroups.aspx?ID=3), [brawling](/WeaponGroups.aspx?ID=4), [club](/WeaponGroups.aspx?ID=5), [dart](/WeaponGroups.aspx?ID=6), [flail](/WeaponGroups.aspx?ID=7), [hammer](/WeaponGroups.aspx?ID=8), [knife](/WeaponGroups.aspx?ID=9), [pick](/WeaponGroups.aspx?ID=10), [polearm](/WeaponGroups.aspx?ID=11), [shield](/WeaponGroups.aspx?ID=12), [sling](/WeaponGroups.aspx?ID=13), [spear](/WeaponGroups.aspx?ID=14), and [sword](/WeaponGroups.aspx?ID=15). Rare versions of the armory bracelet include charms for [firearms](/WeaponGroups.aspx?ID=16).\n\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon reverts to a _+1_ weapon instead of a normal weapon.\r\n\r\n\r\nArmory Bracelet (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 striking_ weapon for 1 minute. It reverts to a _+1 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 1,350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 greater striking_ weapon for 1 minute. It reverts to a _+2 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+3 greater striking_ weapon for 1 minute. It reverts to a _+2 greater striking_ weapon afterward.", "name": "Armory Bracelet (Minor)", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSeveral small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow , …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1", "speed": {}, "spell_markdown": "", "summary": "Several small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow , …", "summary_markdown": "Several small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow , …", "text": " Armory Bracelet Source Treasure Vault pg. 153 1.1 Usage worn --- Several small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Armory Bracelet (Minor) Source Treasure Vault pg. 153 1.1 Price 50 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Armory Bracelet (Lesser) Source Treasure Vault pg. 153 1.1 Price 150 gp --- The weapon reverts to a +1 weapon instead of a normal weapon. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Armory Bracelet (Moderate) Source Treasure Vault pg. 153 1.1 Price 450 gp --- The weapon is a +2 striking weapon for 1 minute. It reverts to a +1 striking weapon afterward. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Armory Bracelet (Greater) Source Treasure Vault pg. 153 1.1 Price 1,350 gp --- The weapon is a +2 greater striking weapon for 1 minute. It reverts to a +2 striking weapon afterward. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Armory Bracelet (Major) Source Treasure Vault pg. 153 1.1 Price 6,000 gp --- The weapon is a +3 greater striking weapon for 1 minute. It reverts to a +2 greater striking weapon afterward.", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2340", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2340-2190", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Armory Bracelet](/Equipment.aspx?ID=2340)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSeveral small charms shaped like weapons hang from an _armory bracelet_, which is often brass. The bracelet has one charm each for the groups [bow](/WeaponGroups.aspx?ID=3), [brawling](/WeaponGroups.aspx?ID=4), [club](/WeaponGroups.aspx?ID=5), [dart](/WeaponGroups.aspx?ID=6), [flail](/WeaponGroups.aspx?ID=7), [hammer](/WeaponGroups.aspx?ID=8), [knife](/WeaponGroups.aspx?ID=9), [pick](/WeaponGroups.aspx?ID=10), [polearm](/WeaponGroups.aspx?ID=11), [shield](/WeaponGroups.aspx?ID=12), [sling](/WeaponGroups.aspx?ID=13), [spear](/WeaponGroups.aspx?ID=14), and [sword](/WeaponGroups.aspx?ID=15). Rare versions of the armory bracelet include charms for [firearms](/WeaponGroups.aspx?ID=16).\n\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon reverts to a _+1_ weapon instead of a normal weapon.\r\n\r\n\r\nArmory Bracelet (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 striking_ weapon for 1 minute. It reverts to a _+1 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 1,350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 greater striking_ weapon for 1 minute. It reverts to a _+2 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+3 greater striking_ weapon for 1 minute. It reverts to a _+2 greater striking_ weapon afterward.", "name": "Armory Bracelet (Lesser)", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weapon reverts to a +1 weapon instead of a normal weapon.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1", "speed": {}, "spell_markdown": "", "summary": "The weapon reverts to a +1 weapon instead of a normal weapon.", "summary_markdown": "The weapon reverts to a +1 weapon instead of a normal weapon.", "text": " Armory Bracelet Source Treasure Vault pg. 153 1.1 Usage worn --- Several small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Armory Bracelet (Minor) Source Treasure Vault pg. 153 1.1 Price 50 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Armory Bracelet (Lesser) Source Treasure Vault pg. 153 1.1 Price 150 gp --- The weapon reverts to a +1 weapon instead of a normal weapon. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Armory Bracelet (Moderate) Source Treasure Vault pg. 153 1.1 Price 450 gp --- The weapon is a +2 striking weapon for 1 minute. It reverts to a +1 striking weapon afterward. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Armory Bracelet (Greater) Source Treasure Vault pg. 153 1.1 Price 1,350 gp --- The weapon is a +2 greater striking weapon for 1 minute. It reverts to a +2 striking weapon afterward. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Armory Bracelet (Major) Source Treasure Vault pg. 153 1.1 Price 6,000 gp --- The weapon is a +3 greater striking weapon for 1 minute. It reverts to a +2 greater striking weapon afterward.", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2340", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2340-2191", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Armory Bracelet](/Equipment.aspx?ID=2340)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSeveral small charms shaped like weapons hang from an _armory bracelet_, which is often brass. The bracelet has one charm each for the groups [bow](/WeaponGroups.aspx?ID=3), [brawling](/WeaponGroups.aspx?ID=4), [club](/WeaponGroups.aspx?ID=5), [dart](/WeaponGroups.aspx?ID=6), [flail](/WeaponGroups.aspx?ID=7), [hammer](/WeaponGroups.aspx?ID=8), [knife](/WeaponGroups.aspx?ID=9), [pick](/WeaponGroups.aspx?ID=10), [polearm](/WeaponGroups.aspx?ID=11), [shield](/WeaponGroups.aspx?ID=12), [sling](/WeaponGroups.aspx?ID=13), [spear](/WeaponGroups.aspx?ID=14), and [sword](/WeaponGroups.aspx?ID=15). Rare versions of the armory bracelet include charms for [firearms](/WeaponGroups.aspx?ID=16).\n\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon reverts to a _+1_ weapon instead of a normal weapon.\r\n\r\n\r\nArmory Bracelet (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 striking_ weapon for 1 minute. It reverts to a _+1 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 1,350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 greater striking_ weapon for 1 minute. It reverts to a _+2 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+3 greater striking_ weapon for 1 minute. It reverts to a _+2 greater striking_ weapon afterward.", "name": "Armory Bracelet (Moderate)", "pfs": "Standard", "price": 45000, "price_raw": "450 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weapon is a +2 striking weapon for 1 minute. It reverts to a +1 striking weapon afterward.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1", "speed": {}, "spell_markdown": "", "summary": "The weapon is a +2 striking weapon for 1 minute. It reverts to a +1 striking weapon afterward.", "summary_markdown": "The weapon is a +2 striking weapon for 1 minute. It reverts to a +1 striking weapon afterward.", "text": " Armory Bracelet Source Treasure Vault pg. 153 1.1 Usage worn --- Several small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Armory Bracelet (Minor) Source Treasure Vault pg. 153 1.1 Price 50 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Armory Bracelet (Lesser) Source Treasure Vault pg. 153 1.1 Price 150 gp --- The weapon reverts to a +1 weapon instead of a normal weapon. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Armory Bracelet (Moderate) Source Treasure Vault pg. 153 1.1 Price 450 gp --- The weapon is a +2 striking weapon for 1 minute. It reverts to a +1 striking weapon afterward. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Armory Bracelet (Greater) Source Treasure Vault pg. 153 1.1 Price 1,350 gp --- The weapon is a +2 greater striking weapon for 1 minute. It reverts to a +2 striking weapon afterward. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Armory Bracelet (Major) Source Treasure Vault pg. 153 1.1 Price 6,000 gp --- The weapon is a +3 greater striking weapon for 1 minute. It reverts to a +2 greater striking weapon afterward.", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2340", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2340-2192", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Armory Bracelet](/Equipment.aspx?ID=2340)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSeveral small charms shaped like weapons hang from an _armory bracelet_, which is often brass. The bracelet has one charm each for the groups [bow](/WeaponGroups.aspx?ID=3), [brawling](/WeaponGroups.aspx?ID=4), [club](/WeaponGroups.aspx?ID=5), [dart](/WeaponGroups.aspx?ID=6), [flail](/WeaponGroups.aspx?ID=7), [hammer](/WeaponGroups.aspx?ID=8), [knife](/WeaponGroups.aspx?ID=9), [pick](/WeaponGroups.aspx?ID=10), [polearm](/WeaponGroups.aspx?ID=11), [shield](/WeaponGroups.aspx?ID=12), [sling](/WeaponGroups.aspx?ID=13), [spear](/WeaponGroups.aspx?ID=14), and [sword](/WeaponGroups.aspx?ID=15). Rare versions of the armory bracelet include charms for [firearms](/WeaponGroups.aspx?ID=16).\n\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon reverts to a _+1_ weapon instead of a normal weapon.\r\n\r\n\r\nArmory Bracelet (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 striking_ weapon for 1 minute. It reverts to a _+1 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 1,350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 greater striking_ weapon for 1 minute. It reverts to a _+2 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+3 greater striking_ weapon for 1 minute. It reverts to a _+2 greater striking_ weapon afterward.", "name": "Armory Bracelet (Greater)", "pfs": "Standard", "price": 135000, "price_raw": "1,350 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\r\n\r\n**Price** 1,350 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weapon is a +2 greater striking weapon for 1 minute. It reverts to a +2 striking weapon afterward.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1", "speed": {}, "spell_markdown": "", "summary": "The weapon is a +2 greater striking weapon for 1 minute. It reverts to a +2 striking weapon afterward.", "summary_markdown": "The weapon is a +2 greater striking weapon for 1 minute. It reverts to a +2 striking weapon afterward.", "text": " Armory Bracelet Source Treasure Vault pg. 153 1.1 Usage worn --- Several small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Armory Bracelet (Minor) Source Treasure Vault pg. 153 1.1 Price 50 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Armory Bracelet (Lesser) Source Treasure Vault pg. 153 1.1 Price 150 gp --- The weapon reverts to a +1 weapon instead of a normal weapon. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Armory Bracelet (Moderate) Source Treasure Vault pg. 153 1.1 Price 450 gp --- The weapon is a +2 striking weapon for 1 minute. It reverts to a +1 striking weapon afterward. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Armory Bracelet (Greater) Source Treasure Vault pg. 153 1.1 Price 1,350 gp --- The weapon is a +2 greater striking weapon for 1 minute. It reverts to a +2 striking weapon afterward. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Armory Bracelet (Major) Source Treasure Vault pg. 153 1.1 Price 6,000 gp --- The weapon is a +3 greater striking weapon for 1 minute. It reverts to a +2 greater striking weapon afterward.", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2340", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2340-2193", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Armory Bracelet](/Equipment.aspx?ID=2340)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSeveral small charms shaped like weapons hang from an _armory bracelet_, which is often brass. The bracelet has one charm each for the groups [bow](/WeaponGroups.aspx?ID=3), [brawling](/WeaponGroups.aspx?ID=4), [club](/WeaponGroups.aspx?ID=5), [dart](/WeaponGroups.aspx?ID=6), [flail](/WeaponGroups.aspx?ID=7), [hammer](/WeaponGroups.aspx?ID=8), [knife](/WeaponGroups.aspx?ID=9), [pick](/WeaponGroups.aspx?ID=10), [polearm](/WeaponGroups.aspx?ID=11), [shield](/WeaponGroups.aspx?ID=12), [sling](/WeaponGroups.aspx?ID=13), [spear](/WeaponGroups.aspx?ID=14), and [sword](/WeaponGroups.aspx?ID=15). Rare versions of the armory bracelet include charms for [firearms](/WeaponGroups.aspx?ID=16).\n\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Minor)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nArmory Bracelet (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon reverts to a _+1_ weapon instead of a normal weapon.\r\n\r\n\r\nArmory Bracelet (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 striking_ weapon for 1 minute. It reverts to a _+1 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 1,350 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+2 greater striking_ weapon for 1 minute. It reverts to a _+2 striking_ weapon afterward.\r\n\r\n\r\nArmory Bracelet (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\n\n**Price** 6,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe weapon is a _+3 greater striking_ weapon for 1 minute. It reverts to a _+2 greater striking_ weapon afterward.", "name": "Armory Bracelet (Major)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weapon is a +3 greater striking weapon for 1 minute. It reverts to a +2 greater striking weapon afterward.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1", "speed": {}, "spell_markdown": "", "summary": "The weapon is a +3 greater striking weapon for 1 minute. It reverts to a +2 greater striking weapon afterward.", "summary_markdown": "The weapon is a +3 greater striking weapon for 1 minute. It reverts to a +2 greater striking weapon afterward.", "text": " Armory Bracelet Source Treasure Vault pg. 153 1.1 Usage worn --- Several small charms shaped like weapons hang from an armory bracelet , which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Armory Bracelet (Minor) Source Treasure Vault pg. 153 1.1 Price 50 gp <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Armory Bracelet (Lesser) Source Treasure Vault pg. 153 1.1 Price 150 gp --- The weapon reverts to a +1 weapon instead of a normal weapon. <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Armory Bracelet (Moderate) Source Treasure Vault pg. 153 1.1 Price 450 gp --- The weapon is a +2 striking weapon for 1 minute. It reverts to a +1 striking weapon afterward. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Armory Bracelet (Greater) Source Treasure Vault pg. 153 1.1 Price 1,350 gp --- The weapon is a +2 greater striking weapon for 1 minute. It reverts to a +2 striking weapon afterward. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Armory Bracelet (Major) Source Treasure Vault pg. 153 1.1 Price 6,000 gp --- The weapon is a +3 greater striking weapon for 1 minute. It reverts to a +2 greater striking weapon afterward.", "trait": [ "Conjuration", "Invested", "Magical" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Conjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2340", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2341", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Corpseward Pendant](/Equipment.aspx?ID=2341)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _corpseward pendant_ is usually shaped like the skull of a humanoid or small animal.\n\n\n\n\n\n", "name": "Corpseward Pendant", "pfs": "Standard", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA corpseward pendant is usually shaped like the skull of a humanoid or small animal. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A corpseward pendant is usually shaped like the skull of a humanoid or small animal. ", "summary_markdown": "A corpseward pendant is usually shaped like the skull of a humanoid or small animal. ", "text": " Corpseward Pendant Source Treasure Vault pg. 153 1.1 , Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 150 gp Usage worn --- A corpseward pendant is usually shaped like the skull of a humanoid or small animal.\n", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2341", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2342", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Ethersight Ring](/Equipment.aspx?ID=2342)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75\n\n**Price** 325 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _ethersight ring_ is a glass band containing a swirling cloud of gray smoke. When you invest the ring, the smoke becomes as transparent as the glass encapsulating it, and you can see clearly into the [Ethereal Plane](/Planes.aspx?ID=9) with a range of 60 feet. Whether or not you have invested the ring, you are visible to creatures in the Ethereal Plane within the same range while wearing it. Although you can see these creatures and they can see you, you can affect each other only with abilities that cross between the Ethereal Plane and the [Material Plane](/Planes.aspx?ID=1).\n\n\n\n", "name": "Ethersight Ring", "pfs": "Standard", "price": 32500, "price_raw": "325 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75\r\n\r\n**Price** 325 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn ethersight ring is a glass band containing a swirling cloud of gray smoke. When you invest the ring, the smoke becomes as transparent as the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 75", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An ethersight ring is a glass band containing a swirling cloud of gray smoke. When you invest the ring, the smoke becomes as transparent as the …", "summary_markdown": "An ethersight ring is a glass band containing a swirling cloud of gray smoke. When you invest the ring, the smoke becomes as transparent as the …", "text": " Ethersight Ring Source Treasure Vault pg. 153 1.1 , Pathfinder #158: Sixty Feet Under pg. 75 Price 325 gp Usage worn --- An ethersight ring is a glass band containing a swirling cloud of gray smoke. When you invest the ring, the smoke becomes as transparent as the glass encapsulating it, and you can see clearly into the Ethereal Plane with a range of 60 feet. Whether or not you have invested the ring, you are visible to creatures in the Ethereal Plane within the same range while wearing it. Although you can see these creatures and they can see you, you can affect each other only with abilities that cross between the Ethereal Plane and the Material Plane.\n", "trait": [ "Divination", "Invested", "Magical", "Revelation", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Revelation](/Traits.aspx?ID=138), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Revelation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2342", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2343", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Hunter's Arrowhead](/Equipment.aspx?ID=2343)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _hunter's arrowhead_ is meant to be worn as a charm, such as a pendant, or carried in a pocket or quiver. The arrowhead is etched with images sacred to the elven god [Ketephys](/Deities.aspx?ID=110). While you wear or carry the arrowhead, it infuses you with great skill at hunting, and you gain a +1 item bonus to [Survival](/Skills.aspx?ID=16) checks and attack rolls against any creature you've currently designated as your prey with [Hunt Prey](/Actions.aspx?ID=10). A _hunter's arrowhead_ is also a [religious symbol](/Equipment.aspx?ID=41) of Ketephys.\n\n\n\n\n\n", "name": "Hunter's Arrowhead", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA hunter's arrowhead is meant to be worn as a charm, such as a pendant, or carried in a pocket or quiver. The arrowhead is etched with images …\r\n", "skill": [ "Survival" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 77", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A hunter's arrowhead is meant to be worn as a charm, such as a pendant, or carried in a pocket or quiver. The arrowhead is etched with images …", "summary_markdown": "A hunter's arrowhead is meant to be worn as a charm, such as a pendant, or carried in a pocket or quiver. The arrowhead is etched with images …", "text": " Hunter's Arrowhead Source Treasure Vault pg. 153 1.1 , Pathfinder #145: Hellknight Hill pg. 77 Price 80 gp Usage worn --- A hunter's arrowhead is meant to be worn as a charm, such as a pendant, or carried in a pocket or quiver. The arrowhead is etched with images sacred to the elven god Ketephys. While you wear or carry the arrowhead, it infuses you with great skill at hunting, and you gain a +1 item bonus to Survival checks and attack rolls against any creature you've currently designated as your prey with Hunt Prey. A hunter's arrowhead is also a religious symbol of Ketephys.\n", "trait": [ "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2343", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2344", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Pactmaster's Grace](/Equipment.aspx?ID=2344)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\n\n**Price** 4,000 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nGranted by Katapesh's Pactmasters to influential merchants, exceptional [Zephyr Guards](/Archetypes.aspx?ID=35), and favorite retainers, a _pactmaster's grace_ is a crystal-studded blue platinum ring that sharpens the wearer's urban instincts. While invested, the ring grants a +2 item bonus to saving throws while you are in an urban setting, and this increases to a +3 item bonus if you have legendary proficiency in Guild [Lore](/Skills.aspx?ID=8), Katapesh Lore, Mercantile Lore, or [Society](/Skills.aspx?ID=14). You also gain a +3 item bonus to Mercantile Lore checks while wearing the ring, and you can attempt checks that require a proficiency rank of master in Society.\n\n\n\n", "name": "Pactmaster's Grace", "pfs": "Standard", "price": 400000, "price_raw": "4,000 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nGranted by Katapesh's Pactmasters to influential merchants, exceptional Zephyr Guards , and favorite retainers, a pactmaster's grace is a …\r\n", "skill": [ "Lore" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 153 1.1, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 77", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Granted by Katapesh's Pactmasters to influential merchants, exceptional Zephyr Guards , and favorite retainers, a pactmaster's grace is a …", "summary_markdown": "Granted by Katapesh's Pactmasters to influential merchants, exceptional Zephyr Guards , and favorite retainers, a pactmaster's grace is a …", "text": " Pactmaster's Grace Source Treasure Vault pg. 153 1.1 , Pathfinder #149: Against the Scarlet Triad pg. 77 Price 4,000 gp Usage worn --- Granted by Katapesh's Pactmasters to influential merchants, exceptional Zephyr Guards, and favorite retainers, a pactmaster's grace is a crystal-studded blue platinum ring that sharpens the wearer's urban instincts. While invested, the ring grants a +2 item bonus to saving throws while you are in an urban setting, and this increases to a +3 item bonus if you have legendary proficiency in Guild Lore, Katapesh Lore, Mercantile Lore, or Society. You also gain a +3 item bonus to Mercantile Lore checks while wearing the ring, and you can attempt checks that require a proficiency rank of master in Society.\n", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2344", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2345", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Ring of Discretion](/Equipment.aspx?ID=2345)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\n\n**Price** 15 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _ring of discretion_ magically conceals any armor and sheathed weapons you're wearing by either turning them [invisible](/Conditions.aspx?ID=26) or creating the illusion of ordinary clothes. The ring doesn't change your appearance beyond concealing weapons and armor. As soon as you wield a weapon affected by the ring, the weapon becomes obvious to onlookers and is no longer affected until you sheathe the weapon for at least 1 minute. A creature can use the [Seek](/Actions.aspx?ID=84) action to examine you and [disbelieve](/Rules.aspx?ID=267) this illusion (DC 15), and it can attempt to do so without using an action each time it hits you with an attack.\n\n\n\n", "name": "Ring of Discretion", "pfs": "Limited", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA ring of discretion magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A ring of discretion magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion …", "summary_markdown": "A ring of discretion magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion …", "text": " Ring of Discretion Source Treasure Vault pg. 154 1.1 , Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 15 gp Usage worn --- A ring of discretion magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion of ordinary clothes. The ring doesn't change your appearance beyond concealing weapons and armor. As soon as you wield a weapon affected by the ring, the weapon becomes obvious to onlookers and is no longer affected until you sheathe the weapon for at least 1 minute. A creature can use the Seek action to examine you and disbelieve this illusion (DC 15), and it can attempt to do so without using an action each time it hits you with an attack.\n", "trait": [ "Illusion", "Invested", "Magical", "Visual" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Illusion", "Invested", "Magical", "Visual" ], "type": "Item", "url": "/Equipment.aspx?ID=2345", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2346", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiritsight Ring](/Equipment.aspx?ID=2346)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81\n\n**Price** 225 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe opal set in the intricately carved ivory _spiritsight ring_ eventually becomes translucent and tickles your finger whenever an [incorporeal](/Traits.aspx?ID=222) creature is nearby. When in the presence of a nearby incorporeal creature, even if it's within a solid object, you eventually detect the creature, though you might not do so instantly, and you can't pinpoint the location. This acts as a [vague sense](/Rules.aspx?ID=413), like humans' sense of smell. An incorporeal creature trying to hide its presence from this sense attempts a [Stealth](/Skills.aspx?ID=15) check against your Perception DC to hide from your vague sense, as normal for attempting to foil [special senses](/Rules.aspx?ID=414). You gain a +2 item bonus when using the [Seek](/Actions.aspx?ID=84) action to find [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) incorporeal creatures within 30 feet of you.\n\n\n\n", "name": "Spiritsight Ring", "pfs": "Standard", "price": 22500, "price_raw": "225 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81\r\n\r\n**Price** 225 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe opal set in the intricately carved ivory spiritsight ring eventually becomes translucent and tickles your finger whenever an incorporeal …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 81", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The opal set in the intricately carved ivory spiritsight ring eventually becomes translucent and tickles your finger whenever an incorporeal …", "summary_markdown": "The opal set in the intricately carved ivory spiritsight ring eventually becomes translucent and tickles your finger whenever an incorporeal …", "text": " Spiritsight Ring Source Treasure Vault pg. 154 1.1 , Pathfinder #176: Lost Mammoth Valley pg. 81 Price 225 gp Usage worn --- The opal set in the intricately carved ivory spiritsight ring eventually becomes translucent and tickles your finger whenever an incorporeal creature is nearby. When in the presence of a nearby incorporeal creature, even if it's within a solid object, you eventually detect the creature, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, like humans' sense of smell. An incorporeal creature trying to hide its presence from this sense attempts a Stealth check against your Perception DC to hide from your vague sense, as normal for attempting to foil special senses. You gain a +2 item bonus when using the Seek action to find hidden or undetected incorporeal creatures within 30 feet of you.\n", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2346", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2347", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Swarmeater's Clasp](/Equipment.aspx?ID=2347)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76\n\n**Price** 460 gp\r\n\r\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA swarmeater's clasp features carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical damage from [swarm](/Domains.aspx?ID=53) creatures.\n\n\n\n\n\n", "name": "Swarmeater's Clasp", "pfs": "Standard", "price": 46000, "price_raw": "460 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76\r\n\r\n**Price** 460 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA swarmeater's clasp features carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical damage …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A swarmeater's clasp features carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical damage …", "summary_markdown": "A swarmeater's clasp features carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical damage …", "text": " Swarmeater's Clasp Source Treasure Vault pg. 154 1.1 , Pathfinder #158: Sixty Feet Under pg. 76 Price 460 gp Usage worn --- A swarmeater's clasp features carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical damage from swarm creatures.\n", "trait": [ "Abjuration", "Invested", "Magical" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Abjuration", "Invested", "Magical" ], "type": "Item", "url": "/Equipment.aspx?ID=2347", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2348", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Goz Mask](/Equipment.aspx?ID=2348)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally designed by a sect of [Gozren](/Deities.aspx?ID=8) priests, _goz masks_ were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features.\n\n\n\n\n\n\r\n\r\n\r\nGoz Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGoz Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 240 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 10 minutes.\r\n\r\n\r\nGoz Mask (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mask gives you [darkvision](/Rules.aspx?ID=415) and allows you to ignore all concealment from any environmental effects for 1 hour.", "name": "Goz Mask", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOriginally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't …", "summary_markdown": "Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't …", "text": " Goz Mask Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Usage worn mask --- Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Goz Mask Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 30 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Goz Mask (Greater) Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 240 gp --- The effect lasts for 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Goz Mask (Major) Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 1,900 gp --- The mask gives you darkvision and allows you to ignore all concealment from any environmental effects for 1 hour.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2348", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2348-2194", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Goz Mask](/Equipment.aspx?ID=2348)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally designed by a sect of [Gozren](/Deities.aspx?ID=8) priests, _goz masks_ were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features.\n\n\n\n\n\n\r\n\r\n\r\nGoz Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGoz Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 240 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 10 minutes.\r\n\r\n\r\nGoz Mask (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mask gives you [darkvision](/Rules.aspx?ID=415) and allows you to ignore all concealment from any environmental effects for 1 hour.", "name": "Goz Mask", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOriginally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73", "speed": {}, "spell_markdown": "", "summary": "Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't …", "summary_markdown": "Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't …", "text": " Goz Mask Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Usage worn mask --- Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Goz Mask Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 30 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Goz Mask (Greater) Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 240 gp --- The effect lasts for 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Goz Mask (Major) Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 1,900 gp --- The mask gives you darkvision and allows you to ignore all concealment from any environmental effects for 1 hour.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2348", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2348-2195", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Goz Mask](/Equipment.aspx?ID=2348)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally designed by a sect of [Gozren](/Deities.aspx?ID=8) priests, _goz masks_ were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features.\n\n\n\n\n\n\r\n\r\n\r\nGoz Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGoz Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 240 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 10 minutes.\r\n\r\n\r\nGoz Mask (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mask gives you [darkvision](/Rules.aspx?ID=415) and allows you to ignore all concealment from any environmental effects for 1 hour.", "name": "Goz Mask (Greater)", "pfs": "Standard", "price": 24000, "price_raw": "240 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\r\n\r\n**Price** 240 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe effect lasts for 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73", "speed": {}, "spell_markdown": "", "summary": "The effect lasts for 10 minutes.", "summary_markdown": "The effect lasts for 10 minutes.", "text": " Goz Mask Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Usage worn mask --- Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Goz Mask Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 30 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Goz Mask (Greater) Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 240 gp --- The effect lasts for 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Goz Mask (Major) Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 1,900 gp --- The mask gives you darkvision and allows you to ignore all concealment from any environmental effects for 1 hour.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2348", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2348-2196", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Goz Mask](/Equipment.aspx?ID=2348)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOriginally designed by a sect of [Gozren](/Deities.aspx?ID=8) priests, _goz masks_ were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features.\n\n\n\n\n\n\r\n\r\n\r\nGoz Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 30 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nGoz Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 240 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 10 minutes.\r\n\r\n\r\nGoz Mask (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 1,900 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe mask gives you [darkvision](/Rules.aspx?ID=415) and allows you to ignore all concealment from any environmental effects for 1 hour.", "name": "Goz Mask (Major)", "pfs": "Standard", "price": 190000, "price_raw": "1,900 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\r\n\r\n**Price** 1,900 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mask gives you darkvision and allows you to ignore all concealment from any environmental effects for 1 hour.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73", "speed": {}, "spell_markdown": "", "summary": "The mask gives you darkvision and allows you to ignore all concealment from any environmental effects for 1 hour.", "summary_markdown": "The mask gives you darkvision and allows you to ignore all concealment from any environmental effects for 1 hour.", "text": " Goz Mask Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Usage worn mask --- Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Goz Mask Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 30 gp <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Goz Mask (Greater) Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 240 gp --- The effect lasts for 10 minutes. <title level=\"2\" right=\"Item 12\" pfs=\"Standard\" > Goz Mask (Major) Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 1,900 gp --- The mask gives you darkvision and allows you to ignore all concealment from any environmental effects for 1 hour.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2348", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2349", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Herd Mask](/Equipment.aspx?ID=2349)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\n\n**Price** 210 gp\r\n\r\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAll _herd masks_ are linked to at least one other _herd mask_ and are usually sold in sets of multiple masks. Linked _herd masks_ look like one another, with only the slightest of differences to tell them apart.\n\n\n\n**Craft Requirements** Supply a casting of [_dimension door_](/Spells.aspx?ID=69). You can link a _herd mask_ you create to another _herd mask_ in your possession when you finish crafting it, which causes it to be linked to the chosen mask as well as all other _herd masks_ that are also linked to the chosen mask.\n\n\n\n", "name": "Herd Mask", "pfs": "Standard", "price": 21000, "price_raw": "210 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73\r\n\r\n**Price** 210 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAll herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look like one …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 73", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "All herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look like one …", "summary_markdown": "All herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look like one …", "text": " Herd Mask Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 73 Price 210 gp Usage worn mask --- All herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look like one another, with only the slightest of differences to tell them apart. Craft Requirements Supply a casting of dimension door . You can link a herd mask you create to another herd mask in your possession when you finish crafting it, which causes it to be linked to the chosen mask as well as all other herd masks that are also linked to the chosen mask.\n", "trait": [ "Conjuration", "Invested", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Invested", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2349", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2350", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask of Mercy](/Equipment.aspx?ID=2350)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis porcelain or alabaster mask portrays an angelic visage of kindness and mercy. The mask grants a +1 item bonus to [Medicine](/Skills.aspx?ID=9) checks.\n\n\n\n\n\n", "name": "Mask of Mercy", "pfs": "Standard", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis porcelain or alabaster mask portrays an angelic visage of kindness and mercy. The mask grants a +1 item bonus to Medicine checks. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 154 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This porcelain or alabaster mask portrays an angelic visage of kindness and mercy. The mask grants a +1 item bonus to Medicine checks. ", "summary_markdown": "This porcelain or alabaster mask portrays an angelic visage of kindness and mercy. The mask grants a +1 item bonus to Medicine checks. ", "text": " Mask of Mercy Source Treasure Vault pg. 154 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 100 gp Usage worn mask --- This porcelain or alabaster mask portrays an angelic visage of kindness and mercy. The mask grants a +1 item bonus to Medicine checks.\n", "trait": [ "Invested", "Magical", "Necromancy" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Invested", "Magical", "Necromancy" ], "type": "Item", "url": "/Equipment.aspx?ID=2350", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2351", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask of the Cursed Eye](/Equipment.aspx?ID=2351)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 475 gp\r\n\r\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _mask of the cursed eye_ is decorated with at least one wide, staring eye. The first time each day a creature on your plane that you can't perceive targets you with a [divination](/Traits.aspx?ID=47) spell, the creature must attempt a DC 24 Will save. This effect is automatic and does not require you to Activate the item.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is unaffected. You know you've been targeted with a divination spell, but the mask gives you no additional information.
\r\n**Failure** The creature is [sickened 1](/Conditions.aspx?ID=34) and [dazzled](/Conditions.aspx?ID=7) for 1 minute. You know you've been targeted with a divination spell, but the mask gives you no additional information.
\r\n**Critical Failure** The creature is sickened 2 and dazzled for 10 minutes, and the spell is disrupted. You gain a brief mental glimpse of the triggering creature and learn its approximate distance and direction.\n\n\n\n", "name": "Mask of the Cursed Eye", "pfs": "Standard", "price": 47500, "price_raw": "475 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA mask of the cursed eye is decorated with at least one wide, staring eye. The first time each day a creature on your plane that you can't perceive …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A mask of the cursed eye is decorated with at least one wide, staring eye. The first time each day a creature on your plane that you can't perceive …", "summary_markdown": "A mask of the cursed eye is decorated with at least one wide, staring eye. The first time each day a creature on your plane that you can't perceive …", "text": " Mask of the Cursed Eye Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 475 gp Usage worn mask --- A mask of the cursed eye is decorated with at least one wide, staring eye. The first time each day a creature on your plane that you can't perceive targets you with a divination spell, the creature must attempt a DC 24 Will save. This effect is automatic and does not require you to Activate the item. Critical Success The creature is unaffected. Success The creature is unaffected. You know you've been targeted with a divination spell, but the mask gives you no additional information. Failure The creature is sickened 1 and dazzled for 1 minute. You know you've been targeted with a divination spell, but the mask gives you no additional information. Critical Failure The creature is sickened 2 and dazzled for 10 minutes, and the spell is disrupted. You gain a brief mental glimpse of the triggering creature and learn its approximate distance and direction.\n", "trait": [ "Invested", "Magical", "Necromancy", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Necromancy", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2351", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2352", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rhinoceros Mask](/Equipment.aspx?ID=2352)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCovered with thick armor and bearing a thicker horn, a _rhinoceros mask_ grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit.\n\n\n\n\r\n\r\n\r\nRhinoceros Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRhinoceros Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour melee Strikes ignore the Hardness of objects with a Hardness of 10 or less.", "name": "Rhinoceros Mask", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCovered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Covered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next …", "summary_markdown": "Covered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next …", "text": " Rhinoceros Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Usage worn mask --- Covered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Rhinoceros Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 90 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Rhinoceros Mask (Greater) Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 425 gp --- Your melee Strikes ignore the Hardness of objects with a Hardness of 10 or less.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2352", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2352-2197", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rhinoceros Mask](/Equipment.aspx?ID=2352)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCovered with thick armor and bearing a thicker horn, a _rhinoceros mask_ grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit.\n\n\n\n\r\n\r\n\r\nRhinoceros Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRhinoceros Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour melee Strikes ignore the Hardness of objects with a Hardness of 10 or less.", "name": "Rhinoceros Mask", "pfs": "Standard", "price": 9000, "price_raw": "90 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCovered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74", "speed": {}, "spell_markdown": "", "summary": "Covered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next …", "summary_markdown": "Covered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next …", "text": " Rhinoceros Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Usage worn mask --- Covered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Rhinoceros Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 90 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Rhinoceros Mask (Greater) Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 425 gp --- Your melee Strikes ignore the Hardness of objects with a Hardness of 10 or less.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2352", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2352-2198", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Rhinoceros Mask](/Equipment.aspx?ID=2352)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCovered with thick armor and bearing a thicker horn, a _rhinoceros mask_ grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit.\n\n\n\n\r\n\r\n\r\nRhinoceros Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 90 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRhinoceros Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nYour melee Strikes ignore the Hardness of objects with a Hardness of 10 or less.", "name": "Rhinoceros Mask (Greater)", "pfs": "Standard", "price": 42500, "price_raw": "425 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour melee Strikes ignore the Hardness of objects with a Hardness of 10 or less.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74", "speed": {}, "spell_markdown": "", "summary": "Your melee Strikes ignore the Hardness of objects with a Hardness of 10 or less.", "summary_markdown": "Your melee Strikes ignore the Hardness of objects with a Hardness of 10 or less.", "text": " Rhinoceros Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Usage worn mask --- Covered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Rhinoceros Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 90 gp <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Rhinoceros Mask (Greater) Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 425 gp --- Your melee Strikes ignore the Hardness of objects with a Hardness of 10 or less.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2352", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2353", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Shapespeak Mask](/Equipment.aspx?ID=2353)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** worn mask\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _shapespeak mask_ is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, you can speak when [polymorphed](/Traits.aspx?ID=127) into an animal. The mask removes no other limitations, such as the inability to cast spells while transformed.\n\n\n\n", "name": "Shapespeak Mask", "pfs": "Standard", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA shapespeak mask is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A shapespeak mask is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, you …", "summary_markdown": "A shapespeak mask is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, you …", "text": " Shapespeak Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 80 gp Usage worn mask --- A shapespeak mask is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, you can speak when polymorphed into an animal. The mask removes no other limitations, such as the inability to cast spells while transformed.\n", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2353", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2354", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Skinsaw Mask](/Equipment.aspx?ID=2354)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA patchwork of [humanoid](/Traits.aspx?ID=91) flesh makes up a _skinsaw mask_, which is stitched together with black silk or wire. It is distinctive for its bulbous orange eye—crafted from a magical glass bauble—and wide row of teeth. When worn, the mask amplifies your ability to sense fear in other creatures. You know the value of the [frightened](/Conditions.aspx?ID=19) condition of any [observed](/Conditions.aspx?ID=27) creature, and you gain a +1 item bonus to Perception checks to [Seek](/Actions.aspx?ID=84) frightened creatures. Whenever you deal precision damage to a frightened creature, you deal 1 additional precision damage. If you aren't evil, you are [drained 2](/Conditions.aspx?ID=10) while wearing a _skinsaw mask_.\n\n\n\n", "name": "Skinsaw Mask", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA patchwork of humanoid flesh makes up a skinsaw mask , which is stitched together with black silk or wire. It is distinctive for its bulbous …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A patchwork of humanoid flesh makes up a skinsaw mask , which is stitched together with black silk or wire. It is distinctive for its bulbous …", "summary_markdown": "A patchwork of humanoid flesh makes up a skinsaw mask , which is stitched together with black silk or wire. It is distinctive for its bulbous …", "text": " Skinsaw Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #158: Sixty Feet Under pg. 76 Price 50 gp Usage worn mask Bulk L --- A patchwork of humanoid flesh makes up a skinsaw mask , which is stitched together with black silk or wire. It is distinctive for its bulbous orange eye—crafted from a magical glass bauble—and wide row of teeth. When worn, the mask amplifies your ability to sense fear in other creatures. You know the value of the frightened condition of any observed creature, and you gain a +1 item bonus to Perception checks to Seek frightened creatures. Whenever you deal precision damage to a frightened creature, you deal 1 additional precision damage. If you aren't evil, you are drained 2 while wearing a skinsaw mask .\n", "trait": [ "Divination", "Divine", "Evil", "Invested", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Evil](/Traits.aspx?ID=64), [Invested](/Traits.aspx?ID=98), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Divine", "Evil", "Invested", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2354", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2355", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Skittering Mask](/Equipment.aspx?ID=2355)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _skittering mask_ is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn [unconscious](/Conditions.aspx?ID=38) and within 25 feet of an enemy, skittering metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) enemies, nor can it distinguish that a creature not acting openly hostile is an enemy.\n\n\n\n\r\n\r\n\r\nSkittering Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSkittering Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mask Steps 15 feet instead of 5 feet, and for 1 minute, each time you begin your turn unconscious and within 25 feet of an enemy, the mask Steps 15 feet away from the nearest enemy again. An ally can signal the mask with a single action, which has the [auditory](/Traits.aspx?ID=16) and [concentrate](/Traits.aspx?ID=32) traits. If the mask hears the signal, it attempts to move you towards that ally when it Steps away from the nearest enemy.", "name": "Skittering Mask", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you …", "summary_markdown": "A skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you …", "text": " Skittering Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Usage worn mask Bulk 1 --- A skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn unconscious and within 25 feet of an enemy, skittering metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to hidden or undetected enemies, nor can it distinguish that a creature not acting openly hostile is an enemy. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Skittering Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 30 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Skittering Mask (Greater) Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 500 gp Bulk 1 --- The mask Steps 15 feet instead of 5 feet, and for 1 minute, each time you begin your turn unconscious and within 25 feet of an enemy, the mask Steps 15 feet away from the nearest enemy again. An ally can signal the mask with a single action, which has the auditory and concentrate traits. If the mask hears the signal, it attempts to move you towards that ally when it Steps away from the nearest enemy.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2355", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2355-2199", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Skittering Mask](/Equipment.aspx?ID=2355)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _skittering mask_ is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn [unconscious](/Conditions.aspx?ID=38) and within 25 feet of an enemy, skittering metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) enemies, nor can it distinguish that a creature not acting openly hostile is an enemy.\n\n\n\n\r\n\r\n\r\nSkittering Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSkittering Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mask Steps 15 feet instead of 5 feet, and for 1 minute, each time you begin your turn unconscious and within 25 feet of an enemy, the mask Steps 15 feet away from the nearest enemy again. An ally can signal the mask with a single action, which has the [auditory](/Traits.aspx?ID=16) and [concentrate](/Traits.aspx?ID=32) traits. If the mask hears the signal, it attempts to move you towards that ally when it Steps away from the nearest enemy.", "name": "Skittering Mask", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74", "speed": {}, "spell_markdown": "", "summary": "A skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you …", "summary_markdown": "A skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you …", "text": " Skittering Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Usage worn mask Bulk 1 --- A skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn unconscious and within 25 feet of an enemy, skittering metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to hidden or undetected enemies, nor can it distinguish that a creature not acting openly hostile is an enemy. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Skittering Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 30 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Skittering Mask (Greater) Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 500 gp Bulk 1 --- The mask Steps 15 feet instead of 5 feet, and for 1 minute, each time you begin your turn unconscious and within 25 feet of an enemy, the mask Steps 15 feet away from the nearest enemy again. An ally can signal the mask with a single action, which has the auditory and concentrate traits. If the mask hears the signal, it attempts to move you towards that ally when it Steps away from the nearest enemy.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2355", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2355-2200", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Skittering Mask](/Equipment.aspx?ID=2355)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _skittering mask_ is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn [unconscious](/Conditions.aspx?ID=38) and within 25 feet of an enemy, skittering metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) enemies, nor can it distinguish that a creature not acting openly hostile is an enemy.\n\n\n\n\r\n\r\n\r\nSkittering Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nSkittering Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\n\n**Price** 500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe mask Steps 15 feet instead of 5 feet, and for 1 minute, each time you begin your turn unconscious and within 25 feet of an enemy, the mask Steps 15 feet away from the nearest enemy again. An ally can signal the mask with a single action, which has the [auditory](/Traits.aspx?ID=16) and [concentrate](/Traits.aspx?ID=32) traits. If the mask hears the signal, it attempts to move you towards that ally when it Steps away from the nearest enemy.", "name": "Skittering Mask (Greater)", "pfs": "Standard", "price": 50000, "price_raw": "500 gp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74\r\n\r\n**Price** 500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe mask Steps 15 feet instead of 5 feet, and for 1 minute, each time you begin your turn unconscious and within 25 feet of an enemy, the mask Steps …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 74", "speed": {}, "spell_markdown": "", "summary": "The mask Steps 15 feet instead of 5 feet, and for 1 minute, each time you begin your turn unconscious and within 25 feet of an enemy, the mask Steps …", "summary_markdown": "The mask Steps 15 feet instead of 5 feet, and for 1 minute, each time you begin your turn unconscious and within 25 feet of an enemy, the mask Steps …", "text": " Skittering Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Usage worn mask Bulk 1 --- A skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn unconscious and within 25 feet of an enemy, skittering metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to hidden or undetected enemies, nor can it distinguish that a creature not acting openly hostile is an enemy. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Skittering Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 30 gp Bulk 1 <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Skittering Mask (Greater) Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 74 Price 500 gp Bulk 1 --- The mask Steps 15 feet instead of 5 feet, and for 1 minute, each time you begin your turn unconscious and within 25 feet of an enemy, the mask Steps 15 feet away from the nearest enemy again. An ally can signal the mask with a single action, which has the auditory and concentrate traits. If the mask hears the signal, it attempts to move you towards that ally when it Steps away from the nearest enemy.", "trait": [ "Invested", "Magical", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2355", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2356", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tlil Mask](/Equipment.aspx?ID=2356)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nColorful, beaded _tlil masks_ are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties.\n\n\n\n\n\n\r\n\r\n\r\nTlil Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\n\n**Price** 130 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTlil Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 10 minutes.", "name": "Tlil Mask", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nColorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Colorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be …", "summary_markdown": "Colorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be …", "text": " Tlil Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 75 Usage worn mask Bulk L --- Colorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Tlil Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 75 Price 130 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tlil Mask (Greater) Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 75 Price 600 gp Bulk L --- The effect lasts for 10 minutes.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2356", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2356-2201", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tlil Mask](/Equipment.aspx?ID=2356)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nColorful, beaded _tlil masks_ are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties.\n\n\n\n\n\n\r\n\r\n\r\nTlil Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\n\n**Price** 130 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTlil Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 10 minutes.", "name": "Tlil Mask", "pfs": "Standard", "price": 13000, "price_raw": "130 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\r\n\r\n**Price** 130 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nColorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75", "speed": {}, "spell_markdown": "", "summary": "Colorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be …", "summary_markdown": "Colorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be …", "text": " Tlil Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 75 Usage worn mask Bulk L --- Colorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Tlil Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 75 Price 130 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tlil Mask (Greater) Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 75 Price 600 gp Bulk L --- The effect lasts for 10 minutes.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2356", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2356-2202", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Tlil Mask](/Equipment.aspx?ID=2356)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\n\n\n\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nColorful, beaded _tlil masks_ are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties.\n\n\n\n\n\n\r\n\r\n\r\nTlil Mask\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\n\n**Price** 130 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nTlil Mask (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe effect lasts for 10 minutes.", "name": "Tlil Mask (Greater)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn mask\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe effect lasts for 10 minutes.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 155 1.1, [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75", "speed": {}, "spell_markdown": "", "summary": "The effect lasts for 10 minutes.", "summary_markdown": "The effect lasts for 10 minutes.", "text": " Tlil Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 75 Usage worn mask Bulk L --- Colorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Tlil Mask Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 75 Price 130 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Tlil Mask (Greater) Source Treasure Vault pg. 155 1.1 , Pathfinder #169: Kindled Magic pg. 75 Price 600 gp Bulk L --- The effect lasts for 10 minutes.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2356", "usage": "worn mask", "usage_markdown": "worn mask", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2358", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bone](/Equipment.aspx?ID=2358)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are applicable to a variety of other sturdy animal-based products, such as chitin, horn, ivory, coral, and shell, which can also be classified as bone for the purposes of determining item statistics. Bone elements from certain beasts, like the horn of a [unicorn](/Monsters.aspx?ID=397) or the spikes of a [manticore](/Monsters.aspx?ID=294), may even yield magical properties when worked by a skilled crafter.\n\n## Bone Objects\n\n
**Hardness** **HP****BT**
Thin Items 4 16 8
Items 6 24 12
Structures 12 48 24
\n\n\n\n\r\n\r\n\r\nBone Specimen\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBone Object\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n**Price** 1 sp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Bone", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are …", "summary_markdown": "A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are …", "text": " Bone Source Treasure Vault pg. 169 1.1 --- A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are applicable to a variety of other sturdy animal-based products, such as chitin, horn, ivory, coral, and shell, which can also be classified as bone for the purposes of determining item statistics. Bone elements from certain beasts, like the horn of a unicorn or the spikes of a manticore, may even yield magical properties when worked by a skilled crafter. ## Bone Objects Hardness HP BT Thin Items 4 16 8 Items 6 24 12 Structures 12 48 24 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Bone Specimen Source Treasure Vault pg. 169 1.1 Price 1 sp Bulk 1 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Bone Object Source Treasure Vault pg. 169 1.1 Price 1 sp (per Bulk) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2358", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2358-2205", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bone](/Equipment.aspx?ID=2358)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are applicable to a variety of other sturdy animal-based products, such as chitin, horn, ivory, coral, and shell, which can also be classified as bone for the purposes of determining item statistics. Bone elements from certain beasts, like the horn of a [unicorn](/Monsters.aspx?ID=397) or the spikes of a [manticore](/Monsters.aspx?ID=294), may even yield magical properties when worked by a skilled crafter.\n\n## Bone Objects\n\n
**Hardness** **HP****BT**
Thin Items 4 16 8
Items 6 24 12
Structures 12 48 24
\n\n\n\n\r\n\r\n\r\nBone Specimen\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBone Object\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n**Price** 1 sp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Bone Specimen", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1", "speed": {}, "spell_markdown": "", "summary": "A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are …", "summary_markdown": "A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are …", "text": " Bone Source Treasure Vault pg. 169 1.1 --- A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are applicable to a variety of other sturdy animal-based products, such as chitin, horn, ivory, coral, and shell, which can also be classified as bone for the purposes of determining item statistics. Bone elements from certain beasts, like the horn of a unicorn or the spikes of a manticore, may even yield magical properties when worked by a skilled crafter. ## Bone Objects Hardness HP BT Thin Items 4 16 8 Items 6 24 12 Structures 12 48 24 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Bone Specimen Source Treasure Vault pg. 169 1.1 Price 1 sp Bulk 1 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Bone Object Source Treasure Vault pg. 169 1.1 Price 1 sp (per Bulk) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2358", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2358-2206", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bone](/Equipment.aspx?ID=2358)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are applicable to a variety of other sturdy animal-based products, such as chitin, horn, ivory, coral, and shell, which can also be classified as bone for the purposes of determining item statistics. Bone elements from certain beasts, like the horn of a [unicorn](/Monsters.aspx?ID=397) or the spikes of a [manticore](/Monsters.aspx?ID=294), may even yield magical properties when worked by a skilled crafter.\n\n## Bone Objects\n\n
**Hardness** **HP****BT**
Thin Items 4 16 8
Items 6 24 12
Structures 12 48 24
\n\n\n\n\r\n\r\n\r\nBone Specimen\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n**Price** 1 sp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBone Object\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n**Price** 1 sp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Bone Object", "price": 10, "price_raw": "1 sp (per Bulk)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\r\n\r\n**Price** 1 sp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1", "speed": {}, "spell_markdown": "", "summary": "A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are …", "summary_markdown": "A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are …", "text": " Bone Source Treasure Vault pg. 169 1.1 --- A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are applicable to a variety of other sturdy animal-based products, such as chitin, horn, ivory, coral, and shell, which can also be classified as bone for the purposes of determining item statistics. Bone elements from certain beasts, like the horn of a unicorn or the spikes of a manticore, may even yield magical properties when worked by a skilled crafter. ## Bone Objects Hardness HP BT Thin Items 4 16 8 Items 6 24 12 Structures 12 48 24 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Bone Specimen Source Treasure Vault pg. 169 1.1 Price 1 sp Bulk 1 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Bone Object Source Treasure Vault pg. 169 1.1 Price 1 sp (per Bulk) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2358", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2359", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone](/Equipment.aspx?ID=2359)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nStone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even armor. Simple stone objects are made from common materials such as flint or basalt, while exquisite stone objects might be made from crystal, obsidian, or semi-precious gems. Particularly notable stone armors or weapons might even be crafted entirely from a giant emerald, ruby, or sapphire, though they can still use the base statistics presented below. Stone can replace the striking surface of any melee weapon as long as it has no complex moving parts, and ammunition can be crafted with it. Stone can replace metal components in [chain](/ArmorGroups.aspx?ID=1) and [composite](/ArmorGroups.aspx?ID=2) armor; only [plate](/ArmorGroups.aspx?ID=5) armor that specifically describes itself as being made from stone can be crafted from this material\n\n## Stone Objects\n\n
**Hardness** **HP** **BT**
Thin Items 4 16 8
Items 7 24 12
Structures 14 48 24
\n\n\n\n\r\n\r\n\r\nStone Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n**Price** 1 sp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Stone", "pfs": "Standard", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nStone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Stone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even …", "summary_markdown": "Stone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even …", "text": " Stone Source Treasure Vault pg. 169 1.1 --- Stone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even armor. Simple stone objects are made from common materials such as flint or basalt, while exquisite stone objects might be made from crystal, obsidian, or semi-precious gems. Particularly notable stone armors or weapons might even be crafted entirely from a giant emerald, ruby, or sapphire, though they can still use the base statistics presented below. Stone can replace the striking surface of any melee weapon as long as it has no complex moving parts, and ammunition can be crafted with it. Stone can replace metal components in chain and composite armor; only plate armor that specifically describes itself as being made from stone can be crafted from this material ## Stone Objects Hardness HP BT Thin Items 4 16 8 Items 7 24 12 Structures 14 48 24 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Stone Object (Low-Grade) Source Treasure Vault pg. 169 1.1 Price 1 sp (per Bulk) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2359", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2359-2207", "item_category": "Materials", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone](/Equipment.aspx?ID=2359)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nStone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even armor. Simple stone objects are made from common materials such as flint or basalt, while exquisite stone objects might be made from crystal, obsidian, or semi-precious gems. Particularly notable stone armors or weapons might even be crafted entirely from a giant emerald, ruby, or sapphire, though they can still use the base statistics presented below. Stone can replace the striking surface of any melee weapon as long as it has no complex moving parts, and ammunition can be crafted with it. Stone can replace metal components in [chain](/ArmorGroups.aspx?ID=1) and [composite](/ArmorGroups.aspx?ID=2) armor; only [plate](/ArmorGroups.aspx?ID=5) armor that specifically describes itself as being made from stone can be crafted from this material\n\n## Stone Objects\n\n
**Hardness** **HP** **BT**
Thin Items 4 16 8
Items 7 24 12
Structures 14 48 24
\n\n\n\n\r\n\r\n\r\nStone Object (Low-Grade)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\n\n**Price** 1 sp (per Bulk)\r\n\r\n\n\n\n\n", "name": "Stone Object (Low-Grade)", "price": 10, "price_raw": "1 sp (per Bulk)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1\r\n\r\n**Price** 1 sp (per Bulk)\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nStone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 169 1.1", "speed": {}, "spell_markdown": "", "summary": "Stone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even …", "summary_markdown": "Stone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even …", "text": " Stone Source Treasure Vault pg. 169 1.1 --- Stone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even armor. Simple stone objects are made from common materials such as flint or basalt, while exquisite stone objects might be made from crystal, obsidian, or semi-precious gems. Particularly notable stone armors or weapons might even be crafted entirely from a giant emerald, ruby, or sapphire, though they can still use the base statistics presented below. Stone can replace the striking surface of any melee weapon as long as it has no complex moving parts, and ammunition can be crafted with it. Stone can replace metal components in chain and composite armor; only plate armor that specifically describes itself as being made from stone can be crafted from this material ## Stone Objects Hardness HP BT Thin Items 4 16 8 Items 7 24 12 Structures 14 48 24 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Stone Object (Low-Grade) Source Treasure Vault pg. 169 1.1 Price 1 sp (per Bulk) ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2359", "weakness": {} }, { "base_item": [ "Light Hammer" ], "base_item_markdown": "[Light Hammer](/Weapons.aspx?ID=29)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2360", "item_category": "Artifacts", "level": 25, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 25\"\r\n pfs=\"Restricted\"\r\n>\r\n[Cayden's Tankard](/Equipment.aspx?ID=2360)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 178 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Light Hammer](/Weapons.aspx?ID=29)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ordinary-looking silver tankard functions as a _+4 [major striking](/Equipment.aspx?ID=280) [hopeful](/Equipment.aspx?ID=1381) [returning](/Equipment.aspx?ID=301) [light hammer](/Weapons.aspx?ID=29)_ when wielded as a weapon. Imbued with [Cayden Cailean's](/Deities.aspx?ID=4) courage, you are immune to [fear](/Traits.aspx?ID=68) effects. Any liquid poured into the tankard transforms into a strong, alcoholic ambrosia that remains contained safely within until you drink it. Drinking the ambrosia Activates the tankard, with one of the following effects. If you aren't the one blessed to borrow the tankard, you are [drained 4](/Conditions.aspx?ID=10) and [enfeebled 4](/Conditions.aspx?ID=13) while holding it, and its magic doesn't function for you.\n\n\n\n\n\n\r\n\r\n**Destruction** If a lawful evil creature carries _Cayden's Tankard_ into the Starstone Cathedral, drinks from it, and returns outside with it, the tankard shatters.\n\n\n\n", "name": "Cayden's Tankard", "pfs": "Restricted", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 178 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ordinary-looking silver tankard functions as a +4 major striking hopeful returning light hammer when wielded as a weapon. Imbued with …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 178 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ordinary-looking silver tankard functions as a +4 major striking hopeful returning light hammer when wielded as a weapon. Imbued with …", "summary_markdown": "This ordinary-looking silver tankard functions as a +4 major striking hopeful returning light hammer when wielded as a weapon. Imbued with …", "text": " Cayden's Tankard Source Treasure Vault pg. 178 1.1 Usage held in 1 hand Bulk L Base Weapon Light Hammer --- This ordinary-looking silver tankard functions as a +4 major striking hopeful returning light hammer when wielded as a weapon. Imbued with Cayden Cailean's courage, you are immune to fear effects. Any liquid poured into the tankard transforms into a strong, alcoholic ambrosia that remains contained safely within until you drink it. Drinking the ambrosia Activates the tankard, with one of the following effects. If you aren't the one blessed to borrow the tankard, you are drained 4 and enfeebled 4 while holding it, and its magic doesn't function for you. Destruction If a lawful evil creature carries Cayden's Tankard into the Starstone Cathedral, drinks from it, and returns outside with it, the tankard shatters.\n", "trait": [ "Artifact", "Divine", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divine](/Traits.aspx?ID=48), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divine", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2360", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item": [ "Dueling Pistol" ], "base_item_markdown": "[Dueling Pistol](/Weapons.aspx?ID=201)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2361", "item_category": "Artifacts", "level": 23, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 23\"\r\n pfs=\"Restricted\"\r\n>\r\n[Coldstar Pistols](/Equipment.aspx?ID=2361)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 178 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Weapon** [Dueling Pistol](/Weapons.aspx?ID=201)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOne [dueling pistol](/Weapons.aspx?ID=201) in this paired set is etched with flames along its barrel, while the other is etched with icicles. In these separate forms, one gun comprising the _Coldstar Pistols_ functions as a _+3 [greater striking](/Equipment.aspx?ID=280) [greater flaming](/Equipment.aspx?ID=295) dueling pistol_ and the other as a _+3 greater striking [greater frost](/Equipment.aspx?ID=296) dueling pistol_. When joined, the guns form a double-barreled weapon that functions as a _+4 major striking greater flaming greater frost dueling pistol_. The combined form has a [range increment](/Traits.aspx?ID=248) of 120 feet. In either form, the Coldstar Pistols have the [agile](/Traits.aspx?ID=170), [concealable](/Traits.aspx?ID=327), [concussive](/Traits.aspx?ID=401), and [fatal d10 traits](/Traits.aspx?ID=178). As star guns, the _Coldstar Pistols_ run on magic and don't use ammunition or black powder.\n\n\n\n\r\n\r\n**Destruction** If Deft Onki's name and deeds ever fade from mortal memory entirely, the _Coldstar Pistols_ can be destroyed like a normal object.\n\n\n\n", "name": "Coldstar Pistols", "pfs": "Restricted", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 178 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOne dueling pistol in this paired set is etched with flames along its barrel, while the other is etched with icicles. In these separate forms, one …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 178 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "One dueling pistol in this paired set is etched with flames along its barrel, while the other is etched with icicles. In these separate forms, one …", "summary_markdown": "One dueling pistol in this paired set is etched with flames along its barrel, while the other is etched with icicles. In these separate forms, one …", "text": " Coldstar Pistols Source Treasure Vault pg. 178 1.1 Usage held in 1 hand Bulk 1 Base Weapon Dueling Pistol --- One dueling pistol in this paired set is etched with flames along its barrel, while the other is etched with icicles. In these separate forms, one gun comprising the Coldstar Pistols functions as a +3 greater striking greater flaming dueling pistol and the other as a +3 greater striking greater frost dueling pistol . When joined, the guns form a double-barreled weapon that functions as a +4 major striking greater flaming greater frost dueling pistol . The combined form has a range increment of 120 feet. In either form, the Coldstar Pistols have the agile, concealable, concussive, and fatal d10 traits. As star guns, the Coldstar Pistols run on magic and don't use ammunition or black powder. Destruction If Deft Onki's name and deeds ever fade from mortal memory entirely, the Coldstar Pistols can be destroyed like a normal object.\n", "trait": [ "Artifact", "Evocation", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Evocation", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2361", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2362", "item_category": "Artifacts", "level": 21, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 21\"\r\n pfs=\"Restricted\"\r\n>\r\n[Forgotten Signet](/Equipment.aspx?ID=2362)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAt the center of this silver ring gleams an obsidian gem, its surface emblazoned with a bloodred rune of forgetting. While wearing a _forgotten signet_, you're subjected to [_mind blank_](/Spells.aspx?ID=192) (+32 counteract bonus) and easily fade from others' memory. Sapient creatures must attempt a DC 42 Will save each time you depart from their company or they forget you entirely.\r\n\r\n**Destruction** If a creature learns the true name of a _forgotten signet's_ wearer and makes it public knowledge, that _forgotten signet_ tarnishes and breaks in two.\r\n\r\n**Critical Success** The creature's memories of you are normal.
\r\n**Success** The creature remembers you and your interactions but has difficulty describing either to others. Each time they attempt to share information about these subjects with someone else, they relate only confusing or unclear details about you and this interaction.
\r\n**Failure** The creature remembers your existence but no details about you or your interactions. For example, they remember speaking with an individual of your most basic biological traits, such as a human woman, but not your name, appearance, or other specific features.
\r\n**Critical Failure** The creature retains no memories of you or this interaction.\n\n\n\n", "name": "Forgotten Signet", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAt the center of this silver ring gleams an obsidian gem, its surface emblazoned with a bloodred rune of forgetting. While wearing a forgotten …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 179 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "At the center of this silver ring gleams an obsidian gem, its surface emblazoned with a bloodred rune of forgetting. While wearing a forgotten …", "summary_markdown": "At the center of this silver ring gleams an obsidian gem, its surface emblazoned with a bloodred rune of forgetting. While wearing a forgotten …", "text": " Forgotten Signet Source Treasure Vault pg. 179 1.1 Usage worn --- At the center of this silver ring gleams an obsidian gem, its surface emblazoned with a bloodred rune of forgetting. While wearing a forgotten signet , you're subjected to mind blank (+32 counteract bonus) and easily fade from others' memory. Sapient creatures must attempt a DC 42 Will save each time you depart from their company or they forget you entirely. Destruction If a creature learns the true name of a forgotten signet's wearer and makes it public knowledge, that forgotten signet tarnishes and breaks in two. Critical Success The creature's memories of you are normal. Success The creature remembers you and your interactions but has difficulty describing either to others. Each time they attempt to share information about these subjects with someone else, they relate only confusing or unclear details about you and this interaction. Failure The creature remembers your existence but no details about you or your interactions. For example, they remember speaking with an individual of your most basic biological traits, such as a human woman, but not your name, appearance, or other specific features. Critical Failure The creature retains no memories of you or this interaction.\n", "trait": [ "Artifact", "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2362", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-2363", "item_category": "Artifacts", "level": 23, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 23\"\r\n pfs=\"Restricted\"\r\n>\r\n[Ghosthand's Comet](/Equipment.aspx?ID=2363)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe barrel of this long rifle is translucent in places, forming a swirled pattern along the metal, and its stock is formed of crimson wood. _Ghosthand's Comet_ is a _+4 [major striking](/Equipment.aspx?ID=280) [beast-bane](/Equipment.aspx?ID=1041) [greater impactful](/Equipment.aspx?ID=1062) advanced firearm_ with a [range increment](/Traits.aspx?ID=248) of 300 feet. It deals 5d8 force damage and has the [backstabber](/Traits.aspx?ID=172), [concussive](/Traits.aspx?ID=401), [kickback](/Traits.aspx?ID=409), and [fatal d12 traits](/Traits.aspx?ID=178). As a star gun, _Ghosthand's Comet_ runs on magic and doesn't use ammunition or black powder. The weapon is silent when fired.\n\n\n\n\r\n\r\n**Destruction** If the [Grim Reaper](/Monsters.aspx?ID=250) slays the wielder of _Ghosthand's Comet_, the Reaper's scythe, as it strikes the killing blow, is destined to slice the star gun in half.\n\n\n\n", "name": "Ghosthand's Comet", "pfs": "Restricted", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe barrel of this long rifle is translucent in places, forming a swirled pattern along the metal, and its stock is formed of crimson wood. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 179 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The barrel of this long rifle is translucent in places, forming a swirled pattern along the metal, and its stock is formed of crimson wood. …", "summary_markdown": "The barrel of this long rifle is translucent in places, forming a swirled pattern along the metal, and its stock is formed of crimson wood. …", "text": " Ghosthand's Comet Source Treasure Vault pg. 179 1.1 Usage held in 2 hands Bulk 2 --- The barrel of this long rifle is translucent in places, forming a swirled pattern along the metal, and its stock is formed of crimson wood. Ghosthand's Comet is a +4 major striking beast-bane greater impactful advanced firearm with a range increment of 300 feet. It deals 5d8 force damage and has the backstabber, concussive, kickback, and fatal d12 traits. As a star gun, Ghosthand's Comet runs on magic and doesn't use ammunition or black powder. The weapon is silent when fired. Destruction If the Grim Reaper slays the wielder of Ghosthand's Comet , the Reaper's scythe, as it strikes the killing blow, is destined to slice the star gun in half.\n", "trait": [ "Artifact", "Magical", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Magical", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2363", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2364", "item_category": "Artifacts", "level": 22, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 22\"\r\n pfs=\"Restricted\"\r\n>\r\n[Perfected Robes](/Equipment.aspx?ID=2364)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese unadorned white robes, fastened with simple brass pins in the shape of a human hand, can't be soiled or blemished. While wearing _perfected robes_, you don't need to eat, sleep, or drink, but you can if you choose to. The robes bless you with constant [_true seeing_](/Spells.aspx?ID=344) (+32 counteract bonus). A creature who dons these robes without earning them is [clumsy 3](/Conditions.aspx?ID=3), [enfeebled 3](/Conditions.aspx?ID=13), and [stupefied 3](/Conditions.aspx?ID=37) while wearing them, gaining the _true seeing_ but otherwise unable to use the robes' magic.\n\n\n\n\r\n\r\n**Destruction** If the wearer ever willingly turns from the path of self-perfection into corruption or overindulgence, their _perfected robes_ crumble to nothing.\n\n\n\n", "name": "Perfected Robes", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 179 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese unadorned white robes, fastened with simple brass pins in the shape of a human hand, can't be soiled or blemished. While wearing perfected …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 179 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These unadorned white robes, fastened with simple brass pins in the shape of a human hand, can't be soiled or blemished. While wearing perfected …", "summary_markdown": "These unadorned white robes, fastened with simple brass pins in the shape of a human hand, can't be soiled or blemished. While wearing perfected …", "text": " Perfected Robes Source Treasure Vault pg. 179 1.1 Usage worn Bulk L --- These unadorned white robes, fastened with simple brass pins in the shape of a human hand, can't be soiled or blemished. While wearing perfected robes , you don't need to eat, sleep, or drink, but you can if you choose to. The robes bless you with constant true seeing (+32 counteract bonus). A creature who dons these robes without earning them is clumsy 3, enfeebled 3, and stupefied 3 while wearing them, gaining the true seeing but otherwise unable to use the robes' magic. Destruction If the wearer ever willingly turns from the path of self-perfection into corruption or overindulgence, their perfected robes crumble to nothing.\n", "trait": [ "Artifact", "Divination", "Divine", "Invested", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Divination", "Divine", "Invested", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2364", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2365", "item_category": "Artifacts", "level": 21, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 21\"\r\n pfs=\"Restricted\"\r\n>\r\n[Scale of Igroon](/Equipment.aspx?ID=2365)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 180 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved from a scale of the [kaiju](/Traits.aspx?ID=383) Igroon, this jagged shield refracts light around it in a shimmering haze. A _scale of Igroon_ (Hardness 20, HP 160, BT 80) recovers 4 Hit Points at the start of its wielder's turn. When you [Raise a Shield](/Actions.aspx?ID=98), you can use the [Shield Block](/Feats.aspx?ID=839) reaction with the scale of Igroon to block an attack or effect that deals acid, cold, electricity, fire, force, or sonic damage as well as physical damage.\n\n\n\n\n\n\r\n\r\n**Destruction** If a deity, kaiju, spawn of a deity, titan, or being of similar power stomps on a _scale of Igroon_ while in absolute darkness, the shield is destroyed permanently.\n\n\n\n", "name": "Scale of Igroon", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 180 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarved from a scale of the kaiju Igroon, this jagged shield refracts light around it in a shimmering haze. A scale of Igroon (Hardness 20, HP …\r\n", "skill": [ "Stealth" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 180 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carved from a scale of the kaiju Igroon, this jagged shield refracts light around it in a shimmering haze. A scale of Igroon (Hardness 20, HP …", "summary_markdown": "Carved from a scale of the kaiju Igroon, this jagged shield refracts light around it in a shimmering haze. A scale of Igroon (Hardness 20, HP …", "text": " Scale of Igroon Source Treasure Vault pg. 180 1.1 Usage held in 1 hand Bulk L --- Carved from a scale of the kaiju Igroon, this jagged shield refracts light around it in a shimmering haze. A scale of Igroon (Hardness 20, HP 160, BT 80) recovers 4 Hit Points at the start of its wielder's turn. When you Raise a Shield, you can use the Shield Block reaction with the scale of Igroon to block an attack or effect that deals acid, cold, electricity, fire, force, or sonic damage as well as physical damage. Destruction If a deity, kaiju, spawn of a deity, titan, or being of similar power stomps on a scale of Igroon while in absolute darkness, the shield is destroyed permanently.\n", "trait": [ "Abjuration", "Artifact", "Primal", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Artifact", "Primal", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2365", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2366", "item_category": "Artifacts", "level": 24, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 24\"\r\n pfs=\"Restricted\"\r\n>\r\n[Starfaring Cloak](/Equipment.aspx?ID=2366)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 180 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe swirling folds of a _starfaring cloak_ appear to contain the night sky, with the stars rotating hypnotically through its firmament shedding dim light to a range of 10 feet. While wearing the cloak, you gain a +10-foot item bonus to your Speed and a fly Speed equal to your Speed. You can survive comfortably without breathing, in the void of space, and in [severe or extreme cold or heat](/Rules.aspx?ID=642). Also, you gain sustenance from starlight and sunlight, so if you're outdoors for an hour or more per day, you don't need to eat or drink. While wearing the cloak, you can navigate perfectly and unerringly by looking up at the sky.\n\n\n\n\n\n\r\n\r\n**Destruction** If the wearer of a _starfaring cloak_ is bound by [imprisonment](/Rituals.aspx?ID=13) for a century and a day, the cloak dissolves into light. This time is reduced to a year and a day if the wearer is placed in eternal slumber by _imprisonment_ and subjected to the [_nightmare_](/Spells.aspx?ID=208) spell once per day.\n\n\n\n", "name": "Starfaring Cloak", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 180 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe swirling folds of a starfaring cloak appear to contain the night sky, with the stars rotating hypnotically through its firmament shedding dim …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 180 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The swirling folds of a starfaring cloak appear to contain the night sky, with the stars rotating hypnotically through its firmament shedding dim …", "summary_markdown": "The swirling folds of a starfaring cloak appear to contain the night sky, with the stars rotating hypnotically through its firmament shedding dim …", "text": " Starfaring Cloak Source Treasure Vault pg. 180 1.1 Usage worn Bulk L --- The swirling folds of a starfaring cloak appear to contain the night sky, with the stars rotating hypnotically through its firmament shedding dim light to a range of 10 feet. While wearing the cloak, you gain a +10-foot item bonus to your Speed and a fly Speed equal to your Speed. You can survive comfortably without breathing, in the void of space, and in severe or extreme cold or heat. Also, you gain sustenance from starlight and sunlight, so if you're outdoors for an hour or more per day, you don't need to eat or drink. While wearing the cloak, you can navigate perfectly and unerringly by looking up at the sky. Destruction If the wearer of a starfaring cloak is bound by imprisonment for a century and a day, the cloak dissolves into light. This time is reduced to a year and a day if the wearer is placed in eternal slumber by imprisonment and subjected to the nightmare spell once per day.\n", "trait": [ "Artifact", "Conjuration", "Divine", "Invested", "Light", "Rare" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48), [Invested](/Traits.aspx?ID=98), [Light](/Traits.aspx?ID=100), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Artifact", "Conjuration", "Divine", "Invested", "Light", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2366", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Glaive" ], "base_item_markdown": "[Glaive](/Weapons.aspx?ID=20)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-2367", "item_category": "Artifacts", "level": 28, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 28\"\r\n pfs=\"Restricted\"\r\n>\r\n[Whisperer of Souls](/Equipment.aspx?ID=2367)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 180 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Base Weapon** [Glaive](/Weapons.aspx?ID=20)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis _+4 [major striking](/Equipment.aspx?ID=280) [greater brilliant](/Equipment.aspx?ID=1043) [keen](/Equipment.aspx?ID=300) [glaive](/Weapons.aspx?ID=20)_ binds the souls of powerful creatures it slays. The soul can't be returned to life by any means while imprisoned within the glaive and can be freed only by a deed of great benevolence or selflessness. While using the glaive as a weapon, whenever you reduce a sapient creature of 18th level or higher to 0 Hit Points or roll a critical success with a Strike against such a target, the creature must attempt a DC 50 Fortitude save.\n\n \n\n**Critical Success** No additional effect.
\n**Success** The glaive siphons the creature's essence, rendering it [drained 1](/Conditions.aspx?ID=10). If the creature dies from the Strike or while drained in this way, the creature's soul is bound in the glaive.
\n**Failure** As success, but the creature is drained 2.
\n**Critical Failure** As success, but the creature is drained 4.\n\n The glaive also has the following activations.\n\n\n\n\n\n\r\n\r\n**Destruction** If the _Whisperer of Souls_ is used to slay [Shelyn's](/Deities.aspx?ID=17) [herald](/Traits.aspx?ID=330), it disintegrates, bringing about great evil in its wake.\n\n\n\n", "name": "Whisperer of Souls", "pfs": "Restricted", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 180 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis +4 major striking greater brilliant keen glaive binds the souls of powerful creatures it slays. The soul can't be returned to life by …\r\n", "skill": [ "Occultism" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 180 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This +4 major striking greater brilliant keen glaive binds the souls of powerful creatures it slays. The soul can't be returned to life by …", "summary_markdown": "This +4 major striking greater brilliant keen glaive binds the souls of powerful creatures it slays. The soul can't be returned to life by …", "text": " Whisperer of Souls Source Treasure Vault pg. 180 1.1 Usage held in 2 hands Bulk 2 Base Weapon Glaive --- This +4 major striking greater brilliant keen glaive binds the souls of powerful creatures it slays. The soul can't be returned to life by any means while imprisoned within the glaive and can be freed only by a deed of great benevolence or selflessness. While using the glaive as a weapon, whenever you reduce a sapient creature of 18th level or higher to 0 Hit Points or roll a critical success with a Strike against such a target, the creature must attempt a DC 50 Fortitude save. Critical Success No additional effect. Success The glaive siphons the creature's essence, rendering it drained 1. If the creature dies from the Strike or while drained in this way, the creature's soul is bound in the glaive. Failure As success, but the creature is drained 2. Critical Failure As success, but the creature is drained 4. The glaive also has the following activations. Destruction If the Whisperer of Souls is used to slay Shelyn's herald, it disintegrates, bringing about great evil in its wake.\n", "trait": [ "Artifact", "Divine", "Necromancy", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divine", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2367", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2368", "item_category": "Artifacts", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Restricted\"\r\n>\r\n[Ursine Avenger Hood](/Equipment.aspx?ID=2368)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Note from Nethys: This item is a constituent part of the [Ursine Avenger Hood](/Archetypes.aspx?ID=200) archetype using the [archetype artifact](/Rules.aspx?ID=1961) rules._\n\nA gift passed from warrior to warrior, this cowl is made from a [cave bear's](/Monsters.aspx?ID=48) skull and fur. Once invested, the wearer gains a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks to [Command an Animal](/Actions.aspx?ID=58), which increases to +2 if the animal is a [bear](/MonsterFamilies.aspx?ID=13). The wearer of the hood feels a constant longing for the wilderness and wild places and takes a –1 item penalty to all [Diplomacy](/Skills.aspx?ID=6) checks to [Gather Information](/Actions.aspx?ID=49) or [Make an Impression](/Actions.aspx?ID=50) if they go more than 5 days inside a large town or city without spending at least 4 hours in the wilderness.\r\n\r\n**Destruction** Soak the _Ursine Avenger Hood_ in the blood of a [linnorm](/MonsterFamilies.aspx?ID=69) that is at least 16th level and then burn it in a fire that uses only oak and chrysanthemum as fuel.\n\n\n\n", "name": "Ursine Avenger Hood", "pfs": "Restricted", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Note from Nethys: This item is a constituent part of the Ursine Avenger Hood archetype using the archetype artifact rules. A gift passed from …\r\n", "skill": [ "Nature" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Note from Nethys: This item is a constituent part of the Ursine Avenger Hood archetype using the archetype artifact rules. A gift passed from …", "summary_markdown": " Note from Nethys: This item is a constituent part of the Ursine Avenger Hood archetype using the archetype artifact rules. A gift passed from …", "text": " Ursine Avenger Hood Source Treasure Vault pg. 183 1.1 Usage worn Bulk L --- Note from Nethys: This item is a constituent part of the Ursine Avenger Hood archetype using the archetype artifact rules. A gift passed from warrior to warrior, this cowl is made from a cave bear's skull and fur. Once invested, the wearer gains a +1 item bonus to Nature checks to Command an Animal, which increases to +2 if the animal is a bear. The wearer of the hood feels a constant longing for the wilderness and wild places and takes a –1 item penalty to all Diplomacy checks to Gather Information or Make an Impression if they go more than 5 days inside a large town or city without spending at least 4 hours in the wilderness. Destruction Soak the Ursine Avenger Hood in the blood of a linnorm that is at least 16th level and then burn it in a fire that uses only oak and chrysanthemum as fuel.\n", "trait": [ "Artifact", "Invested", "Primal", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Invested", "Primal", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2368", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2369", "item_category": "Artifacts", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Restricted\"\r\n>\r\n[Gelid Shard](/Equipment.aspx?ID=2369)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Note from Nethys: This item is a constituent part of the [Gelid Shard](/Archetypes.aspx?ID=201) archetype using the [archetype artifact](/Rules.aspx?ID=1961) rules._\n\nThis crystal shard shimmers with its own light even as it seems to draw the heat out of its surroundings. Plunging it into your heart grants you the tranquil lethality of deepest winter, but the more you draw upon its power, the colder your heart grows. Your frozen heart dulls your emotions. When you gain a bonus from an [emotion](/Traits.aspx?ID=60) effect, that bonus is reduced by 1, to a minimum of 0. At 10th level, the bonus is reduced by 2. Your dulled emotions make it hard to relate to others; the DC of checks to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) a favor of other creatures, or to [Aid](/Actions.aspx?ID=75) in such attempts, is increased by +2. You gain resistance to cold equal to your level and a +2 status bonus to all saves against emotion effects.\r\n\r\n**Destruction** The _gelid shard_ must be left exposed in the [Plane of Fire](/Planes.aspx?ID=6) for a week and a day, then smashed with an [adamantine](/Equipment.aspx?ID=271) hammer by someone who felt true love for the shard's creator.\n\n\n\n", "name": "Gelid Shard", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Note from Nethys: This item is a constituent part of the Gelid Shard archetype using the archetype artifact rules. This crystal shard shimmers …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Note from Nethys: This item is a constituent part of the Gelid Shard archetype using the archetype artifact rules. This crystal shard shimmers …", "summary_markdown": " Note from Nethys: This item is a constituent part of the Gelid Shard archetype using the archetype artifact rules. This crystal shard shimmers …", "text": " Gelid Shard Source Treasure Vault pg. 184 1.1 --- Note from Nethys: This item is a constituent part of the Gelid Shard archetype using the archetype artifact rules. This crystal shard shimmers with its own light even as it seems to draw the heat out of its surroundings. Plunging it into your heart grants you the tranquil lethality of deepest winter, but the more you draw upon its power, the colder your heart grows. Your frozen heart dulls your emotions. When you gain a bonus from an emotion effect, that bonus is reduced by 1, to a minimum of 0. At 10th level, the bonus is reduced by 2. Your dulled emotions make it hard to relate to others; the DC of checks to Make an Impression or Request a favor of other creatures, or to Aid in such attempts, is increased by +2. You gain resistance to cold equal to your level and a +2 status bonus to all saves against emotion effects. Destruction The gelid shard must be left exposed in the Plane of Fire for a week and a day, then smashed with an adamantine hammer by someone who felt true love for the shard's creator.\n", "trait": [ "Arcane", "Artifact", "Cold", "Invested", "Rare" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Artifact](/Traits.aspx?ID=253), [Cold](/Traits.aspx?ID=27), [Invested](/Traits.aspx?ID=98), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Arcane", "Artifact", "Cold", "Invested", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2369", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2370", "item_category": "Blighted Boons", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Restricted\"\r\n>\r\n[Elder Seed](/Equipment.aspx?ID=2370)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 187 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn enormous, perfect, ripe seed from a tree important to a region's druids, an _elder seed_ exudes vitality. Plant life grows quickly and abundantly around it. Anyone who touches the seed understands the nature of its power. Swallowing it whole imparts its effects, but succeeding at the save against the boon causes the swallower to regurgitate the seed.\n\n---\n\n
**Stage 1 (9 Days)** Your skin hardens, giving you a brownish-green tinge. You gain resistance to bludgeoning damage and piercing damage equal to your level, and you have [tremorsense](/MonsterAbilities.aspx?ID=40) out to a range of 30 feet. Also, you can cast [_enlarge_](/Spells.aspx?ID=102), [_speak with animals_](/Spells.aspx?ID=293), [_speak with plants_](/Spells.aspx?ID=294), and [_web_](/Spells.aspx?ID=374) each once per day as primal innate spells. The web is a dense mycelial net rather than spider silk. \n\n---\n\n
**Stage 2 (1 Month)** You gain [low-light vision](/Rules.aspx?ID=416) and fluency in [Arboreal](/Languages.aspx?ID=26). However, your body feels stiffer, your mind slower to move to intense emotions, and you are prone to take your time making decisions. You become [clumsy 1](/Conditions.aspx?ID=3), take a –1 status penalty to initiative rolls, and gain a weakness to fire damage equal to half your level, and you take the same amount of additional damage from [axes](/WeaponGroups.aspx?ID=1).\n\n If you die at this stage or higher, your body sinks into the earth, forming rich soil. Over several days, a mature, full-sized tree of the seed's type grows where you fell. If plant growth is impossible, such as due to lack of sunlight, fungi grow there instead, extending mycelia through the earth until they reach a place the tree can grow. Then, the tree grows. An [arboreal](/MonsterFamilies.aspx?ID=8) can tend this tree to cause it to regrow one _elder seed_ after 3 years and 3 days.\n\n---\n\n
**Stage 3 (1 Month)** You become more treelike and ponderous in body and mind, and when you cast the _enlarge_ innate spell from this boon, you can cast it at 4th level. The clumsy value increases to 2 and the status penalty increases to –2. Whenever you roll initiative, you become [slowed 1](/Conditions.aspx?ID=35) automatically, slowed 2 if the d20 roll is 10 or lower, or slowed 3 if the d20 shows a 1. Your weakness to fire and vulnerability to axes equals your level.\n\n---\n\n
**Stage 4** You die.\n\n---\n\n
**Purging** You must seek out an arboreal, [druid](/Classes.aspx?ID=5), or nature-loving [fey](/Traits.aspx?ID=69) that is your level or higher whom you have never met, and pledge your allegiance to that being. Doing so places you under a [_geas_](/Rituals.aspx?ID=12) to accomplish at least one meaningful service, usually a quest, for your new liege. While under the geas, you can't advance to stage 4. Once you complete your service, you regurgitate the _elder seed_, and its effects on you end.\n\n\n\n", "name": "Elder Seed", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 187 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn enormous, perfect, ripe seed from a tree important to a region's druids, an elder seed exudes vitality. Plant life grows quickly and abundantly …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 187 1.1", "speed": {}, "spell_markdown": "", "stage": [ "You die. Purging You must seek out an arboreal, druid , or nature-loving fey that is your level or higher whom you have never met, and pledge your allegiance to that being. Doing so places you under a geas to accomplish at least one meaningful service, usually a quest, for your new liege. While under the geas, you can't advance to stage 4. Once you complete your service, you regurgitate the elder seed , and its effects on you end." ], "stage_markdown": "Stage 1: You die.\n\n---\n\n
**Purging** You must seek out an arboreal, [druid](/Classes.aspx?ID=5), or nature-loving [fey](/Traits.aspx?ID=69) that is your level or higher whom you have never met, and pledge your allegiance to that being. Doing so places you under a [_geas_](/Rituals.aspx?ID=12) to accomplish at least one meaningful service, usually a quest, for your new liege. While under the geas, you can't advance to stage 4. Once you complete your service, you regurgitate the _elder seed_, and its effects on you end.", "summary": "An enormous, perfect, ripe seed from a tree important to a region's druids, an elder seed exudes vitality. Plant life grows quickly and abundantly …", "summary_markdown": "An enormous, perfect, ripe seed from a tree important to a region's druids, an elder seed exudes vitality. Plant life grows quickly and abundantly …", "text": " Elder Seed Source Treasure Vault pg. 187 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- An enormous, perfect, ripe seed from a tree important to a region's druids, an elder seed exudes vitality. Plant life grows quickly and abundantly around it. Anyone who touches the seed understands the nature of its power. Swallowing it whole imparts its effects, but succeeding at the save against the boon causes the swallower to regurgitate the seed. --- Stage 1 (9 Days) Your skin hardens, giving you a brownish-green tinge. You gain resistance to bludgeoning damage and piercing damage equal to your level, and you have tremorsense out to a range of 30 feet. Also, you can cast enlarge , speak with animals , speak with plants , and web each once per day as primal innate spells. The web is a dense mycelial net rather than spider silk. --- Stage 2 (1 Month) You gain low-light vision and fluency in Arboreal. However, your body feels stiffer, your mind slower to move to intense emotions, and you are prone to take your time making decisions. You become clumsy 1, take a –1 status penalty to initiative rolls, and gain a weakness to fire damage equal to half your level, and you take the same amount of additional damage from axes. If you die at this stage or higher, your body sinks into the earth, forming rich soil. Over several days, a mature, full-sized tree of the seed's type grows where you fell. If plant growth is impossible, such as due to lack of sunlight, fungi grow there instead, extending mycelia through the earth until they reach a place the tree can grow. Then, the tree grows. An arboreal can tend this tree to cause it to regrow one elder seed after 3 years and 3 days. --- Stage 3 (1 Month) You become more treelike and ponderous in body and mind, and when you cast the enlarge innate spell from this boon, you can cast it at 4th level. The clumsy value increases to 2 and the status penalty increases to –2. Whenever you roll initiative, you become slowed 1 automatically, slowed 2 if the d20 roll is 10 or lower, or slowed 3 if the d20 shows a 1. Your weakness to fire and vulnerability to axes equals your level. --- Stage 4 You die. --- Purging You must seek out an arboreal, druid, or nature-loving fey that is your level or higher whom you have never met, and pledge your allegiance to that being. Doing so places you under a geas to accomplish at least one meaningful service, usually a quest, for your new liege. While under the geas, you can't advance to stage 4. Once you complete your service, you regurgitate the elder seed , and its effects on you end.\n", "trait": [ "Consumable", "Primal", "Rare", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Primal", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2370", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2371", "item_category": "Blighted Boons", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Restricted\"\r\n>\r\n[Heartblood Ring](/Equipment.aspx?ID=2371)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 187 1.1\n\n\n\n**Usage** worn ring\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSealed inside the hidden compartment of a gold ring, heartblood has an unmistakable coppery taste, along with a thick mouth feel. A whiff of the concoction is pleasantly stimulating.\n\n---\n\n
**Stage 1 (1 Week)** The first time you enter this stage from a particular dose of _heartblood_, you are affected as if by [_regenerate_](/Spells.aspx?ID=248). Each round this effect functions, it attempts to [counteract](/Rules.aspx?ID=371) one [disease](/Traits.aspx?ID=46) or [poison](/Traits.aspx?ID=126) affecting you with a bonus equal to your class DC – 10. _Heartblood_ also reduces physical signs of aging, altering your appearance to that of vigorous adulthood for your ancestry. (Non-adults who drink _heartblood_ change only in apparent vigor, not age.)\n\n You have [fast healing](/Rules.aspx?ID=796) equal to half your level, as well as resistance to negative damage and poison damage equal to half your level. Also, you gain a +1 circumstance bonus to saving throws (or any other defense) against [death](/Traits.aspx?ID=40) effects, disease, [paralysis](/Conditions.aspx?ID=28), poison, and [sleep](/Traits.aspx?ID=145). Treat the outcome of any saving throw you roll against death, paralyze, or sleep effects as one step better.\n\n---\n\n
**Stage 2 (1 Month)** You gain [low-light vision](/Rules.aspx?ID=416), or you gain [darkvision](/Rules.aspx?ID=415) if your ancestry already has low-light vision. Reduce your current and maximum Hit Points by 2 × your level; you are [doomed 1](/Conditions.aspx?ID=9). You develop a pallor and a dislike of [bright light](/Rules.aspx?ID=407), especially sunlight. If suddenly exposed to bright light, you are [dazzled](/Conditions.aspx?ID=7) until the end of your next turn. While in an area of sunlight, you remain dazzled until 1 round after the exposure ends. Normal food is unsatisfying, and you have urges to consume blood; when confronted with the opportunity to do so, you must succeed at a Will save to avoid it. Doing so once after each time you roll initiative is enough. Your normal coloration returns for a few hours after you drink blood.\n\n If you die at this stage or higher, your body becomes a bloody mist that sinks 6 feet into the ground. The third night thereafter, you rise from the earth as a [vampire](/MonsterFamilies.aspx?ID=97) with the alignment of the _heartblood's_ creator. You are under the control of the _heartblood's_ creator unless your level is higher than that creature's. The controlling vampire senses you and guides you to them via psychic link. Significant destruction of your body and circumstances that prevent the formation of [undead](/Traits.aspx?ID=160) stop this effect.\n\n---\n\n
**Stage 3 (1 Month)** You gain darkvision and now have fast healing equal to your level. A death effect can't automatically kill you or increase your dying value. Reduce your current and maximum Hit Points by 4 × your level, rounded up, instead of 2 × your level; you are doomed 2. Your hunger for blood increases, so if you fail to drink a cup or so each day, you are considered to have gone without food that day. You are also [slowed 1](/Conditions.aspx?ID=35) while in sunlight, becoming slowed 2 after 1 minute. Your shadow is wispy, and your reflection in mirrors ghostly, which are apparent signs of vampirism to those who know such facts.\n\n---\n\n
**Stage 4** You die.\n\n---\n\n
**Purging** _Heartblood_ loses its potency if the vampire who created it is destroyed. However, a dose of _heartblood_ imposes a –2 status penalty to your saving throws against the powers of the vampire who created it.\n\n\n\n", "name": "Heartblood Ring", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 187 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn ring\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSealed inside the hidden compartment of a gold ring, heartblood has an unmistakable coppery taste, along with a thick mouth feel. A whiff of the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 187 1.1", "speed": {}, "spell_markdown": "", "stage": [ "You die. Purging Heartblood loses its potency if the vampire who created it is destroyed. However, a dose of heartblood imposes a –2 status penalty to your saving throws against the powers of the vampire who created it." ], "stage_markdown": "Stage 1: You die.\n\n---\n\n
**Purging** _Heartblood_ loses its potency if the vampire who created it is destroyed. However, a dose of _heartblood_ imposes a –2 status penalty to your saving throws against the powers of the vampire who created it.", "summary": "Sealed inside the hidden compartment of a gold ring, heartblood has an unmistakable coppery taste, along with a thick mouth feel. A whiff of the …", "summary_markdown": "Sealed inside the hidden compartment of a gold ring, heartblood has an unmistakable coppery taste, along with a thick mouth feel. A whiff of the …", "text": " Heartblood Ring Source Treasure Vault pg. 187 1.1 Usage worn ring Bulk L Activate Single Action Interact --- Sealed inside the hidden compartment of a gold ring, heartblood has an unmistakable coppery taste, along with a thick mouth feel. A whiff of the concoction is pleasantly stimulating. --- Stage 1 (1 Week) The first time you enter this stage from a particular dose of heartblood , you are affected as if by regenerate . Each round this effect functions, it attempts to counteract one disease or poison affecting you with a bonus equal to your class DC – 10. Heartblood also reduces physical signs of aging, altering your appearance to that of vigorous adulthood for your ancestry. (Non-adults who drink heartblood change only in apparent vigor, not age.) You have fast healing equal to half your level, as well as resistance to negative damage and poison damage equal to half your level. Also, you gain a +1 circumstance bonus to saving throws (or any other defense) against death effects, disease, paralysis, poison, and sleep. Treat the outcome of any saving throw you roll against death, paralyze, or sleep effects as one step better. --- Stage 2 (1 Month) You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. Reduce your current and maximum Hit Points by 2 × your level; you are doomed 1. You develop a pallor and a dislike of bright light, especially sunlight. If suddenly exposed to bright light, you are dazzled until the end of your next turn. While in an area of sunlight, you remain dazzled until 1 round after the exposure ends. Normal food is unsatisfying, and you have urges to consume blood; when confronted with the opportunity to do so, you must succeed at a Will save to avoid it. Doing so once after each time you roll initiative is enough. Your normal coloration returns for a few hours after you drink blood. If you die at this stage or higher, your body becomes a bloody mist that sinks 6 feet into the ground. The third night thereafter, you rise from the earth as a vampire with the alignment of the heartblood's creator. You are under the control of the heartblood's creator unless your level is higher than that creature's. The controlling vampire senses you and guides you to them via psychic link. Significant destruction of your body and circumstances that prevent the formation of undead stop this effect. --- Stage 3 (1 Month) You gain darkvision and now have fast healing equal to your level. A death effect can't automatically kill you or increase your dying value. Reduce your current and maximum Hit Points by 4 × your level, rounded up, instead of 2 × your level; you are doomed 2. Your hunger for blood increases, so if you fail to drink a cup or so each day, you are considered to have gone without food that day. You are also slowed 1 while in sunlight, becoming slowed 2 after 1 minute. Your shadow is wispy, and your reflection in mirrors ghostly, which are apparent signs of vampirism to those who know such facts. --- Stage 4 You die. --- Purging Heartblood loses its potency if the vampire who created it is destroyed. However, a dose of heartblood imposes a –2 status penalty to your saving throws against the powers of the vampire who created it.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2371", "usage": "worn ring", "usage_markdown": "worn ring", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2372", "item_category": "Blighted Boons", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 16\"\r\n pfs=\"Restricted\"\r\n>\r\n[Phoenix Cinder](/Equipment.aspx?ID=2372)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 188 1.1\n\n\n\n**Usage** touched\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn incandescent, multipronged crystal the color of dying fire, a _phoenix cinder_ gives off pleasant warmth and a sense of peace. A low, soft chirruping around the crystal invokes the idea of using fire to cleanse and protect. The crystal offers this power to anyone who touches it. A partaker must be willing to gain the boon's effects.\n\n---\n\n
**Stage 1 (1 Week)** The first time you enter this stage from a particular _phoenix cinder_, you are affected as if by [_regenerate_](/Spells.aspx?ID=248).\n\n For 3 days after taking in the cinder, you are immune to [fire](/Traits.aspx?ID=72). While in this stage or higher, you have [fast healing](/Rules.aspx?ID=796) equal to half your level, as well as resistance to fire damage equal to half your level. You gain a +1 circumstance bonus to saving throws (or any other defense) against fire. Treat the outcome of any saving throw you roll against fire effects as one step better. You can cast [_produce flame_](/Spells.aspx?ID=236) as an innate spell, and you have access to the following activation.\n\n\n\n---\n\n **Stage 2 (1 Month)** You can use the activation once per hour. Always feverish and flushed, you feel as if temperatures lower than sweltering are cold. Reduce your current and maximum Hit Points by 2 × your level, and you have a weakness to cold damage equal to half your level. You have urges to burn and use fire when you can. When confronted with the opportunity to do so, you must succeed at a Will save to avoid it. Doing so once after each time you roll initiative is enough.\n\n If you die at this stage or higher, your body burns from the inside out over 1d4 rounds, reducing you to fine ash. Anything flammable on you is destroyed. A [phoenix](/Monsters.aspx?ID=330) emerges from your remains, but this creature is (roll d%) neutral (01–33) or neutral evil (34–100), interested more in spreading fire and selfish pursuits than kindness, and if evil, thirsting for vengeance against the little beings like the one who dared to use its power for a time.\n\n---\n\n
**Stage 3 (1 Month)** You now have fast healing equal to your level but reduce your current and maximum Hit Points by 4 × your level, rounded up, instead of 2 × your level. Also, you have a weakness to cold damage equal to your level and a weakness to evil damage equal to half your level. You can use the activation you previously gained once per minute, but you can no longer Dismiss it. Whenever you drop to 0 Hit Points, a [_flame strike_](/Spells.aspx?ID=120) erupts from a randomly chosen point on the edge of your space.\n\n---\n\n
**Stage 4** You die.\n\n---\n\n
**Purging** You must collect the remains of a phoenix of your level or higher who has been unable to self-resurrect, compressing the remains with powdered diamonds, opals, and rubies worth 75 gp × your level into an egg. You can then use _flame strike_ as if you dropped to 0 Hit Points during this boon's stage 3. If you do so, the phoenix whose remains you collected is reborn as if it used its Self-Resurrection, and the _phoenix cinder's_ effects end on you.\n\n\n\n", "name": "Phoenix Cinder", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 188 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** touched\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn incandescent, multipronged crystal the color of dying fire, a phoenix cinder gives off pleasant warmth and a sense of peace. A low, soft …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 188 1.1", "speed": {}, "spell_markdown": "", "stage": [ "You die. Purging You must collect the remains of a phoenix of your level or higher who has been unable to self-resurrect, compressing the remains with powdered diamonds, opals, and rubies worth 75 gp × your level into an egg. You can then use flame strike as if you dropped to 0 Hit Points during this boon's stage 3. If you do so, the phoenix whose remains you collected is reborn as if it used its Self-Resurrection, and the phoenix cinder's effects end on you." ], "stage_markdown": "Stage 1: You die.\n\n---\n\n
**Purging** You must collect the remains of a phoenix of your level or higher who has been unable to self-resurrect, compressing the remains with powdered diamonds, opals, and rubies worth 75 gp × your level into an egg. You can then use _flame strike_ as if you dropped to 0 Hit Points during this boon's stage 3. If you do so, the phoenix whose remains you collected is reborn as if it used its Self-Resurrection, and the _phoenix cinder's_ effects end on you.", "summary": "An incandescent, multipronged crystal the color of dying fire, a phoenix cinder gives off pleasant warmth and a sense of peace. A low, soft …", "summary_markdown": "An incandescent, multipronged crystal the color of dying fire, a phoenix cinder gives off pleasant warmth and a sense of peace. A low, soft …", "text": " Phoenix Cinder Source Treasure Vault pg. 188 1.1 Usage touched Activate Single Action Interact --- An incandescent, multipronged crystal the color of dying fire, a phoenix cinder gives off pleasant warmth and a sense of peace. A low, soft chirruping around the crystal invokes the idea of using fire to cleanse and protect. The crystal offers this power to anyone who touches it. A partaker must be willing to gain the boon's effects. --- Stage 1 (1 Week) The first time you enter this stage from a particular phoenix cinder , you are affected as if by regenerate . For 3 days after taking in the cinder, you are immune to fire. While in this stage or higher, you have fast healing equal to half your level, as well as resistance to fire damage equal to half your level. You gain a +1 circumstance bonus to saving throws (or any other defense) against fire. Treat the outcome of any saving throw you roll against fire effects as one step better. You can cast produce flame as an innate spell, and you have access to the following activation. --- Stage 2 (1 Month) You can use the activation once per hour. Always feverish and flushed, you feel as if temperatures lower than sweltering are cold. Reduce your current and maximum Hit Points by 2 × your level, and you have a weakness to cold damage equal to half your level. You have urges to burn and use fire when you can. When confronted with the opportunity to do so, you must succeed at a Will save to avoid it. Doing so once after each time you roll initiative is enough. If you die at this stage or higher, your body burns from the inside out over 1d4 rounds, reducing you to fine ash. Anything flammable on you is destroyed. A phoenix emerges from your remains, but this creature is (roll d%) neutral (01–33) or neutral evil (34–100), interested more in spreading fire and selfish pursuits than kindness, and if evil, thirsting for vengeance against the little beings like the one who dared to use its power for a time. --- Stage 3 (1 Month) You now have fast healing equal to your level but reduce your current and maximum Hit Points by 4 × your level, rounded up, instead of 2 × your level. Also, you have a weakness to cold damage equal to your level and a weakness to evil damage equal to half your level. You can use the activation you previously gained once per minute, but you can no longer Dismiss it. Whenever you drop to 0 Hit Points, a flame strike erupts from a randomly chosen point on the edge of your space. --- Stage 4 You die. --- Purging You must collect the remains of a phoenix of your level or higher who has been unable to self-resurrect, compressing the remains with powdered diamonds, opals, and rubies worth 75 gp × your level into an egg. You can then use flame strike as if you dropped to 0 Hit Points during this boon's stage 3. If you do so, the phoenix whose remains you collected is reborn as if it used its Self-Resurrection, and the phoenix cinder's effects end on you.\n", "trait": [ "Consumable", "Evocation", "Fire", "Primal", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Evocation", "Fire", "Primal", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2372", "usage": "touched", "usage_markdown": "touched", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2373", "item_category": "Blighted Boons", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Restricted\"\r\n>\r\n[Void Fragment](/Equipment.aspx?ID=2373)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 189 1.1\n\n\n\n**Usage** touched\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nHovering midair, thrumming and whispering of its power, a _void fragment_ is a crystalline fragment of swirling colors, reminiscent of stars and deep darkness. It thrums intermittently with a beckoning vibration, drawing attention from and pulling at nearby creatures with a tangible sense of gravity. A chill hangs in the air around it. At a touch, the wisp vanishes, giving the point of contact a gangrenous color. If the partaker succeeds at the initial save, the wisp reappears somewhere on the same planet.\n\n---\n\n
**Stage 1 (8 Days)** The first time you enter this stage from a given void fragment, you gain the effect of a [_potion of tongues_](/Equipment.aspx?ID=194) for 3 days. The wisp grants you [telepathy](/MonsterAbilities.aspx?ID=37) with a range of 30 feet. Also, you are under the effects of [_mind blank_](/Spells.aspx?ID=192), except that its status bonus is +1 and it [counteracts](/Rules.aspx?ID=371) with a bonus equal to your class DC – 9. The wisp grants you resistance to [mental](/Traits.aspx?ID=106) damage equal to half your level. You also have access to the following activation.\n\n\n\n---\n\n **Stage 2 (24 Days)** You gain [imprecise](/Rules.aspx?ID=412) thoughtsense to half your telepathy's range, which increases to 60 feet. However, you have a tough time filtering the mental noise. If any creatures can be detected by your thoughtsense, you take a –1 penalty to Perception checks. When you arrive in a space after using the activation to teleport, you create a 10-foot emanation that works like [_strange geometry_](/Spells.aspx?ID=719) for 1 round. This emanation can affect you.\n\n If you die at this stage or higher, your body implodes. Your soul reincarnates as an [aberration](/Traits.aspx?ID=1) of a level close to yours, which extrudes from the location of your implosion. Common forms include [amalgamite](/Monsters.aspx?ID=1059), [brain collector](/Monsters.aspx?ID=57), [gibbering mouther](/Monsters.aspx?ID=227), [gosreg](/Monsters.aspx?ID=687), [intellect devourer](/Monsters.aspx?ID=703), [quelaunt](/Monsters.aspx?ID=343), or [shoggoth](/Monsters.aspx?ID=368). This creature isn't you, but fleeting memories of your former existence remain with it. You can't be raised from the dead while this monster endures. Its alignment is chaotic evil. The _void fragment_ reappears somewhere on the same planet.\n\n---\n\n
**Stage 3 (32 Days)** Your telepathy range increases to 100 feet, and the wisp grants you resistance to [mental](/Traits.aspx?ID=106) damage equal to your level. The mental noise increases the penalty to Perception to –2. Whenever you roll initiative, you become confused for up to 1d4 rounds.\n\n---\n\n
**Stage 4** You die.\n\n---\n\n
**Purging** You must find and slay a chaotic evil aberration or a servant of such creatures the GM deems appropriate. The creature must be of your level or higher. Then, someone must cast a [_rest eternal_](/Rituals.aspx?ID=36) ritual on you and the dead being; you must be anointed with the same oils the ritual normally requires. If the ritual results in a success, it casts the slain creature into the void along with the _void fragment_ inside you, ending its effects on you.\n\n\n\n", "name": "Void Fragment", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 189 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** touched\r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nHovering midair, thrumming and whispering of its power, a void fragment is a crystalline fragment of swirling colors, reminiscent of stars and deep …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 189 1.1", "speed": {}, "spell_markdown": "", "stage": [ "You die. Purging You must find and slay a chaotic evil aberration or a servant of such creatures the GM deems appropriate. The creature must be of your level or higher. Then, someone must cast a rest eternal ritual on you and the dead being" ], "stage_markdown": "Stage 1: You die.\n\n---\n\n
**Purging** You must find and slay a chaotic evil aberration or a servant of such creatures the GM deems appropriate. The creature must be of your level or higher. Then, someone must cast a [_rest eternal_](/Rituals.aspx?ID=36) ritual on you and the dead being", "summary": "Hovering midair, thrumming and whispering of its power, a void fragment is a crystalline fragment of swirling colors, reminiscent of stars and deep …", "summary_markdown": "Hovering midair, thrumming and whispering of its power, a void fragment is a crystalline fragment of swirling colors, reminiscent of stars and deep …", "text": " Void Fragment Source Treasure Vault pg. 189 1.1 Usage touched Activate Single Action Interact --- Hovering midair, thrumming and whispering of its power, a void fragment is a crystalline fragment of swirling colors, reminiscent of stars and deep darkness. It thrums intermittently with a beckoning vibration, drawing attention from and pulling at nearby creatures with a tangible sense of gravity. A chill hangs in the air around it. At a touch, the wisp vanishes, giving the point of contact a gangrenous color. If the partaker succeeds at the initial save, the wisp reappears somewhere on the same planet. --- Stage 1 (8 Days) The first time you enter this stage from a given void fragment, you gain the effect of a potion of tongues for 3 days. The wisp grants you telepathy with a range of 30 feet. Also, you are under the effects of mind blank , except that its status bonus is +1 and it counteracts with a bonus equal to your class DC – 9. The wisp grants you resistance to mental damage equal to half your level. You also have access to the following activation. --- Stage 2 (24 Days) You gain imprecise thoughtsense to half your telepathy's range, which increases to 60 feet. However, you have a tough time filtering the mental noise. If any creatures can be detected by your thoughtsense, you take a –1 penalty to Perception checks. When you arrive in a space after using the activation to teleport, you create a 10-foot emanation that works like strange geometry for 1 round. This emanation can affect you. If you die at this stage or higher, your body implodes. Your soul reincarnates as an aberration of a level close to yours, which extrudes from the location of your implosion. Common forms include amalgamite, brain collector, gibbering mouther, gosreg, intellect devourer, quelaunt, or shoggoth. This creature isn't you, but fleeting memories of your former existence remain with it. You can't be raised from the dead while this monster endures. Its alignment is chaotic evil. The void fragment reappears somewhere on the same planet. --- Stage 3 (32 Days) Your telepathy range increases to 100 feet, and the wisp grants you resistance to mental damage equal to your level. The mental noise increases the penalty to Perception to –2. Whenever you roll initiative, you become confused for up to 1d4 rounds. --- Stage 4 You die. --- Purging You must find and slay a chaotic evil aberration or a servant of such creatures the GM deems appropriate. The creature must be of your level or higher. Then, someone must cast a rest eternal ritual on you and the dead being; you must be anointed with the same oils the ritual normally requires. If the ritual results in a success, it casts the slain creature into the void along with the void fragment inside you, ending its effects on you.\n", "trait": [ "Conjuration", "Consumable", "Occult", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Consumable", "Occult", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2373", "usage": "touched", "usage_markdown": "touched", "weakness": {} }, { "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2374", "item_category": "Cursed Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Restricted\"\r\n>\r\n[Bellicose Dagger](/Equipment.aspx?ID=2374)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe hilt of a _bellicose dagger_ is etched with the word for “war” in various languages. Having absorbed the spirit of violence over the course of its existence, the weapon now craves bloodshed. A _bellicose dagger_ is a _+1 [striking](/Equipment.aspx?ID=280) [wounding](/Equipment.aspx?ID=309) [dagger](/Weapons.aspx?ID=3)_. However, anytime you interact with creatures, no matter the context, you must succeed at a DC 25 Will save or else find you have, as a reaction, drawn the dagger.\n\n When you use the _bellicose dagger_ as a weapon for the first time, it fuses to you. While it's in your possession, you take a –2 circumstance penalty to [Diplomacy](/Skills.aspx?ID=6) checks and skill checks to avoid fighting, such as [Deception](/Skills.aspx?ID=5) checks to trick your way out of a scuffle or [Stealth](/Skills.aspx?ID=15) checks to sneak past enemies.\n\n\n\n", "name": "Bellicose Dagger", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 190 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe hilt of a bellicose dagger is etched with the word for “war” in various languages. Having absorbed the spirit of violence over the course of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 190 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The hilt of a bellicose dagger is etched with the word for “war” in various languages. Having absorbed the spirit of violence over the course of …", "summary_markdown": "The hilt of a bellicose dagger is etched with the word for “war” in various languages. Having absorbed the spirit of violence over the course of …", "text": " Bellicose Dagger Source Treasure Vault pg. 190 1.1 Usage held in 1 hand Bulk L Base Weapon Dagger --- The hilt of a bellicose dagger is etched with the word for “war” in various languages. Having absorbed the spirit of violence over the course of its existence, the weapon now craves bloodshed. A bellicose dagger is a +1 striking wounding dagger . However, anytime you interact with creatures, no matter the context, you must succeed at a DC 25 Will save or else find you have, as a reaction, drawn the dagger. When you use the bellicose dagger as a weapon for the first time, it fuses to you. While it's in your possession, you take a –2 circumstance penalty to Diplomacy checks and skill checks to avoid fighting, such as Deception checks to trick your way out of a scuffle or Stealth checks to sneak past enemies.\n", "trait": [ "Cursed", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2374", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2375", "item_category": "Cursed Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Restricted\"\r\n>\r\n[Bower Fruit](/Equipment.aspx?ID=2375)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 190 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_Bower fruit_ got its name from its association with [the Green Mother](/Deities.aspx?ID=93), a fey Eldest with a fondness for plants and manipulation, whose domain is known as the Hanging Bower. She uses these cursed fruits to keep mortals in her thrall, but it's unknown whether she created them or simply popularized their use.\n\n A _bower fruit_ condemns a non-[fey](/Traits.aspx?ID=69) who tastes it to never again be satisfied with [Material Plane](/Planes.aspx?ID=1) fare. Any fruit can be cursed in this manner, but stone fruits such as peaches, plums, mangoes, and lychees are most common. Upon activating a _bower fruit_ by eating it, the fruit casts a 6th-level [_feast of ashes_](/Spells.aspx?ID=575) on you (DC 30). This curse is permanent, but food from the [First World](/Planes.aspx?ID=10), rather than no food, can sate your accursed hunger. If you sate your hunger this way, you gain an [addiction](/Diseases.aspx?ID=15) as if First World food and drink were a drug for you (DC 30).\n\n\n\n", "name": "Bower Fruit", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 190 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Bower fruit got its name from its association with the Green Mother , a fey Eldest with a fondness for plants and manipulation, whose domain is …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 190 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Bower fruit got its name from its association with the Green Mother , a fey Eldest with a fondness for plants and manipulation, whose domain is …", "summary_markdown": " Bower fruit got its name from its association with the Green Mother , a fey Eldest with a fondness for plants and manipulation, whose domain is …", "text": " Bower Fruit Source Treasure Vault pg. 190 1.1 Usage held in 1 hand Bulk L Activate Single Action Interact --- Bower fruit got its name from its association with the Green Mother, a fey Eldest with a fondness for plants and manipulation, whose domain is known as the Hanging Bower. She uses these cursed fruits to keep mortals in her thrall, but it's unknown whether she created them or simply popularized their use. A bower fruit condemns a non-fey who tastes it to never again be satisfied with Material Plane fare. Any fruit can be cursed in this manner, but stone fruits such as peaches, plums, mangoes, and lychees are most common. Upon activating a bower fruit by eating it, the fruit casts a 6th-level feast of ashes on you (DC 30). This curse is permanent, but food from the First World, rather than no food, can sate your accursed hunger. If you sate your hunger this way, you gain an addiction as if First World food and drink were a drug for you (DC 30).\n", "trait": [ "Consumable", "Cursed", "Necromancy", "Primal", "Rare" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Cursed](/Traits.aspx?ID=274), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Consumable", "Cursed", "Necromancy", "Primal", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2375", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2376", "item_category": "Cursed Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Restricted\"\r\n>\r\n[Corruption Cassock](/Equipment.aspx?ID=2376)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 190 1.1\n\n\n\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +20; [precise](/Rules.aspx?ID=411) vision 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet, constant [_detect alignment_](/Spells.aspx?ID=65)\r\n\r\n**Communication** [telepathy](/MonsterAbilities.aspx?ID=37) ([Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), four other languages)\r\n\r\n**Skills** [Deception](/Skills.aspx?ID=5) +21, [Diplomacy](/Skills.aspx?ID=6) +19, [Religion](/Skills.aspx?ID=13) +19\r\n\r\n**Int** +2, **Wis** +5, **Cha** +4\r\n\r\n**Will** +20 \r\n\r\n\r\n\r\n--- \r\n\r\nDevotees of non-evil faiths fear and loathe _corruption cassocks_, each of which is dedicated to an evil deity. When the garment chooses a target, such as when it senses a worshipper of a good or neutral deity, it alters its form to match another deity's iconography, appearing to be a [_cassock of devotion_](/Equipment.aspx?ID=420) for that deity. Once donned, the cassock tries to subtly sway its wearer to the worship of its deity. If the wearer begins to succumb, the _corruption cassock_ gradually reverts to its true appearance, replacing its false iconography as its wearer converts.\n\n A _corruption cassock_ functions as a _cassock of devotion_ for any wearer it chooses. Once you invest the cassock, it fuses to you. The cassock has the alignment trait of its deity (LE, NE, or CE), and while you remain loyal to another deity, you believe it grants you a +2 item bonus to Religion checks and a +1 item bonus to the divine skill of the deity to whom you believe the cassock is dedicated. It does neither. The GM secretly adjusts your checks with those skills, causing you to fail at religious tasks more often. If you have multiple equal or lower item bonuses to the affected skills, the cassock takes precedence, negating those bonuses. If you convert to following the cassock's true evil deity, however, these bonuses function normally for you.\n\n If you attempt to Cast a Spell with an alignment trait that doesn't match the cassock's, it can force you to attempt a DC 28 Will save. On a failure, you're stupefied 1 for one minute (stupefied 2 on a critical failure). A _corruption cassock_ uses this ability to convince you that your deity has forsaken you.\n\n\n\n\n\n", "name": "Corruption Cassock", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 190 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn garment\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDevotees of non-evil faiths fear and loathe corruption cassocks , each of which is dedicated to an evil deity. When the garment chooses a target, …\r\n", "skill": [ "Religion" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 190 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Devotees of non-evil faiths fear and loathe corruption cassocks , each of which is dedicated to an evil deity. When the garment chooses a target, …", "summary_markdown": "Devotees of non-evil faiths fear and loathe corruption cassocks , each of which is dedicated to an evil deity. When the garment chooses a target, …", "text": " Corruption Cassock Source Treasure Vault pg. 190 1.1 Usage worn garment Bulk L --- Perception +20; precise vision 30 feet, imprecise hearing 30 feet, constant detect alignment Communication telepathy (Celestial, Common, four other languages) Skills Deception +21, Diplomacy +19, Religion +19 Int +2, Wis +5, Cha +4 Will +20 --- Devotees of non-evil faiths fear and loathe corruption cassocks , each of which is dedicated to an evil deity. When the garment chooses a target, such as when it senses a worshipper of a good or neutral deity, it alters its form to match another deity's iconography, appearing to be a cassock of devotion for that deity. Once donned, the cassock tries to subtly sway its wearer to the worship of its deity. If the wearer begins to succumb, the corruption cassock gradually reverts to its true appearance, replacing its false iconography as its wearer converts. A corruption cassock functions as a cassock of devotion for any wearer it chooses. Once you invest the cassock, it fuses to you. The cassock has the alignment trait of its deity (LE, NE, or CE), and while you remain loyal to another deity, you believe it grants you a +2 item bonus to Religion checks and a +1 item bonus to the divine skill of the deity to whom you believe the cassock is dedicated. It does neither. The GM secretly adjusts your checks with those skills, causing you to fail at religious tasks more often. If you have multiple equal or lower item bonuses to the affected skills, the cassock takes precedence, negating those bonuses. If you convert to following the cassock's true evil deity, however, these bonuses function normally for you. If you attempt to Cast a Spell with an alignment trait that doesn't match the cassock's, it can force you to attempt a DC 28 Will save. On a failure, you're stupefied 1 for one minute (stupefied 2 on a critical failure). A corruption cassock uses this ability to convince you that your deity has forsaken you.\n", "trait": [ "Cursed", "Divination", "Divine", "Focused", "Intelligent", "Invested", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Focused](/Traits.aspx?ID=74), [Intelligent](/Traits.aspx?ID=280), [Invested](/Traits.aspx?ID=98), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Divination", "Divine", "Focused", "Intelligent", "Invested", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2376", "usage": "worn garment", "usage_markdown": "worn garment", "weakness": {} }, { "base_item": [ "Leather Armor" ], "base_item_markdown": "[Leather Armor](/Armor.aspx?ID=4)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2377", "item_category": "Cursed Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Crushing Coils](/Equipment.aspx?ID=2377)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Leather Armor](/Armor.aspx?ID=4)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade from constrictor snakeskin, the strips of this _+1 [leather armor](/Armor.aspx?ID=4)_ wrap around you like an anaconda might wrap around its victim. The first time you roll a 1 on any attack roll or check after donning the armor, it fuses with you and constricts. It constricts anytime you roll a 1 on any attack roll or check thereafter. When the armor constricts, you're [restrained](/Conditions.aspx?ID=33) for 1 round.\n\n\n\n\n\n", "name": "Crushing Coils", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade from constrictor snakeskin, the strips of this +1 leather armor wrap around you like an anaconda might wrap around its victim. The first …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made from constrictor snakeskin, the strips of this +1 leather armor wrap around you like an anaconda might wrap around its victim. The first …", "summary_markdown": "Made from constrictor snakeskin, the strips of this +1 leather armor wrap around you like an anaconda might wrap around its victim. The first …", "text": " Crushing Coils Source Treasure Vault pg. 191 1.1 Usage worn armor Bulk 1 Base Armor Leather Armor --- Made from constrictor snakeskin, the strips of this +1 leather armor wrap around you like an anaconda might wrap around its victim. The first time you roll a 1 on any attack roll or check after donning the armor, it fuses with you and constricts. It constricts anytime you roll a 1 on any attack roll or check thereafter. When the armor constricts, you're restrained for 1 round.\n", "trait": [ "Cursed", "Evocation", "Invested", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Evocation", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2377", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2378", "item_category": "Cursed Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Restricted\"\r\n>\r\n[Draconic Toxin Bottle](/Equipment.aspx?ID=2378)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis glass bottle appears to be a [_dragon's breath potion_](/Equipment.aspx?ID=185) of a specific dragon type (usually red) but has been polluted, making it toxic to use.\n\n\n\n\n\n", "name": "Draconic Toxin Bottle", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis glass bottle appears to be a dragon's breath potion of a specific dragon type (usually red) but has been polluted, making it toxic to use. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This glass bottle appears to be a dragon's breath potion of a specific dragon type (usually red) but has been polluted, making it toxic to use. ", "summary_markdown": "This glass bottle appears to be a dragon's breath potion of a specific dragon type (usually red) but has been polluted, making it toxic to use. ", "text": " Draconic Toxin Bottle Source Treasure Vault pg. 191 1.1 Usage held in 1 hand Bulk L --- This glass bottle appears to be a dragon's breath potion of a specific dragon type (usually red) but has been polluted, making it toxic to use.\n", "trait": [ "Air", "Conjuration", "Consumable", "Cursed", "Magical", "Rare" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Cursed](/Traits.aspx?ID=274), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Air", "Conjuration", "Consumable", "Cursed", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2378", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2379", "item_category": "Cursed Items", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"Restricted\"\r\n>\r\n[Dullahan Codex](/Equipment.aspx?ID=2379)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe origins of the notorious _Dullahan Codex_ are shrouded in mystery. Some legends claim it belongs to a [dullahan](/Monsters.aspx?ID=171) whose head was taken by the [Grim Reaper](/Monsters.aspx?ID=250). Others attribute its creation to a powerful necromancer whose name has been lost to time. Whatever the truth, the grimoire has passed down through the ages, sometimes via mortal hands and other times mysteriously appearing among the possessions of its next target. It deserves its reputation for dooming those who possess it to die, but scholars debate whether the codex causes this fate or merely acts as its harbinger.\n\n The _Dullahan Codex_ is a jet-black tome bearing a single rune embossed on its cover, and it functions as a _[true endless grimoire](/Equipment.aspx?ID=992)_. Inside, scrawled across its parchment pages in a delicate, spidery script, is a lengthy list of names that always appears in a reader's native alphabet. The grimoire isn't sentient, but it selects its owners, quickly passing out of the hands of those it doesn't choose. An intended victim's name appears on the list of names.\n\n If your name is on the list and you touch the volume or read from its pages, you must attempt a DC 45 Will save.
\n\n**Critical Success** The codex disappears, moving on to a new victim.
\n**Success** The codex fuses to you.
\n**Failure** The codex fuses to you, and you become [doomed 1](/Conditions.aspx?ID=9).
\n**Critical Failure** As failure, but you're doomed 2.\n\n If you attempt to get rid of the codex while it's fused to you, it returns to your possession within an hour. Each day the codex is fused to you, you must attempt another Will saving throw, but a critical success does nothing. The doomed value from the codex can decrease only after it's no longer fused to you; once it's fused to you, you remain its intended victim unless you complete a [_freedom_](/Rituals.aspx?ID=11) ritual aimed at ending this 10th-level effect. (On a critical failure with this ritual, the codex adds all casters to its list.) You can redirect the curse by inscribing another person's name in the grimoire and succeeding at a DC 40 [Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11) check. Doing so is an evil act. If the curse is ritually ended or redirected, or the chosen victim dies, the codex moves on to a new victim.\n\n\n\n", "name": "Dullahan Codex", "pfs": "Restricted", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe origins of the notorious Dullahan Codex are shrouded in mystery. Some legends claim it belongs to a dullahan whose head was taken by the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The origins of the notorious Dullahan Codex are shrouded in mystery. Some legends claim it belongs to a dullahan whose head was taken by the …", "summary_markdown": "The origins of the notorious Dullahan Codex are shrouded in mystery. Some legends claim it belongs to a dullahan whose head was taken by the …", "text": " Dullahan Codex Source Treasure Vault pg. 191 1.1 --- The origins of the notorious Dullahan Codex are shrouded in mystery. Some legends claim it belongs to a dullahan whose head was taken by the Grim Reaper. Others attribute its creation to a powerful necromancer whose name has been lost to time. Whatever the truth, the grimoire has passed down through the ages, sometimes via mortal hands and other times mysteriously appearing among the possessions of its next target. It deserves its reputation for dooming those who possess it to die, but scholars debate whether the codex causes this fate or merely acts as its harbinger. The Dullahan Codex is a jet-black tome bearing a single rune embossed on its cover, and it functions as a true endless grimoire . Inside, scrawled across its parchment pages in a delicate, spidery script, is a lengthy list of names that always appears in a reader's native alphabet. The grimoire isn't sentient, but it selects its owners, quickly passing out of the hands of those it doesn't choose. An intended victim's name appears on the list of names. If your name is on the list and you touch the volume or read from its pages, you must attempt a DC 45 Will save. Critical Success The codex disappears, moving on to a new victim. Success The codex fuses to you. Failure The codex fuses to you, and you become doomed 1. Critical Failure As failure, but you're doomed 2. If you attempt to get rid of the codex while it's fused to you, it returns to your possession within an hour. Each day the codex is fused to you, you must attempt another Will saving throw, but a critical success does nothing. The doomed value from the codex can decrease only after it's no longer fused to you; once it's fused to you, you remain its intended victim unless you complete a freedom ritual aimed at ending this 10th-level effect. (On a critical failure with this ritual, the codex adds all casters to its list.) You can redirect the curse by inscribing another person's name in the grimoire and succeeding at a DC 40 Arcana or Occultism check. Doing so is an evil act. If the curse is ritually ended or redirected, or the chosen victim dies, the codex moves on to a new victim.\n", "trait": [ "Cursed", "Grimoire", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Grimoire](/Traits.aspx?ID=387), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Cursed", "Grimoire", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2379", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2380", "item_category": "Cursed Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Restricted\"\r\n>\r\n[Gaffe Glasses](/Equipment.aspx?ID=2380)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese wire-rim glasses appear to be [_glasses of sociability_](/Equipment.aspx?ID=1057), making you think they grant a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) when they grant none. The GM secretly adjusts your Diplomacy checks to ignore the bonus, and if you have multiple +1 item bonuses to Diplomacy, the glasses take precedence, negating those bonuses.\n\n\n\n\n\n", "name": "Gaffe Glasses", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn eyepiece\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese wire-rim glasses appear to be glasses of sociability , making you think they grant a +1 item bonus to Diplomacy when they grant none. The …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These wire-rim glasses appear to be glasses of sociability , making you think they grant a +1 item bonus to Diplomacy when they grant none. The …", "summary_markdown": "These wire-rim glasses appear to be glasses of sociability , making you think they grant a +1 item bonus to Diplomacy when they grant none. The …", "text": " Gaffe Glasses Source Treasure Vault pg. 191 1.1 Usage worn eyepiece Bulk L --- These wire-rim glasses appear to be glasses of sociability , making you think they grant a +1 item bonus to Diplomacy when they grant none. The GM secretly adjusts your Diplomacy checks to ignore the bonus, and if you have multiple +1 item bonuses to Diplomacy, the glasses take precedence, negating those bonuses.\n", "trait": [ "Cursed", "Divination", "Invested", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Divination", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2380", "usage": "worn eyepiece", "usage_markdown": "worn eyepiece", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2381", "item_category": "Cursed Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Hat of Disagreeable Disguise](/Equipment.aspx?ID=2381)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant hat appears to be and functions as a [_hat of disguise_](/Equipment.aspx?ID=442). When you invest the hat, it fuses to you.\n\n\n\n\n\n\r\n\r\n\r\nHat of Disagreeable Disguise\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n\n\n\r\n\r\n\r\nHat of Disagreeable Disguise (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can Activate the hat as a 2-action activity any number of times per day, the _illusory disguise_ is 2nd level (allowing it to malfunction with sound and smell), and the DC is 23.", "name": "Hat of Disagreeable Disguise", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant hat appears to be and functions as a hat of disguise . When you invest the hat, it fuses to you. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This elegant hat appears to be and functions as a hat of disguise . When you invest the hat, it fuses to you. ", "summary_markdown": "This elegant hat appears to be and functions as a hat of disguise . When you invest the hat, it fuses to you. ", "text": " Hat of Disagreeable Disguise Source Treasure Vault pg. 191 1.1 Usage worn headwear --- This elegant hat appears to be and functions as a hat of disguise . When you invest the hat, it fuses to you. <title level=\"2\" right=\"Item 2\" pfs=\"\" > Hat of Disagreeable Disguise Source Treasure Vault pg. 191 1.1 <title level=\"2\" right=\"Item 7\" pfs=\"\" > Hat of Disagreeable Disguise (Greater) Source Treasure Vault pg. 191 1.1 --- You can Activate the hat as a 2-action activity any number of times per day, the illusory disguise is 2nd level (allowing it to malfunction with sound and smell), and the DC is 23.", "trait": [ "Cursed", "Illusion", "Invested", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Illusion", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2381", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2381-2208", "item_category": "Cursed Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Hat of Disagreeable Disguise](/Equipment.aspx?ID=2381)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant hat appears to be and functions as a [_hat of disguise_](/Equipment.aspx?ID=442). When you invest the hat, it fuses to you.\n\n\n\n\n\n\r\n\r\n\r\nHat of Disagreeable Disguise\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n\n\n\r\n\r\n\r\nHat of Disagreeable Disguise (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can Activate the hat as a 2-action activity any number of times per day, the _illusory disguise_ is 2nd level (allowing it to malfunction with sound and smell), and the DC is 23.", "name": "Hat of Disagreeable Disguise", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant hat appears to be and functions as a hat of disguise . When you invest the hat, it fuses to you. \r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1", "speed": {}, "spell_markdown": "", "summary": "This elegant hat appears to be and functions as a hat of disguise . When you invest the hat, it fuses to you. ", "summary_markdown": "This elegant hat appears to be and functions as a hat of disguise . When you invest the hat, it fuses to you. ", "text": " Hat of Disagreeable Disguise Source Treasure Vault pg. 191 1.1 Usage worn headwear --- This elegant hat appears to be and functions as a hat of disguise . When you invest the hat, it fuses to you. <title level=\"2\" right=\"Item 2\" pfs=\"\" > Hat of Disagreeable Disguise Source Treasure Vault pg. 191 1.1 <title level=\"2\" right=\"Item 7\" pfs=\"\" > Hat of Disagreeable Disguise (Greater) Source Treasure Vault pg. 191 1.1 --- You can Activate the hat as a 2-action activity any number of times per day, the illusory disguise is 2nd level (allowing it to malfunction with sound and smell), and the DC is 23.", "trait": [ "Cursed", "Illusion", "Invested", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Illusion", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2381", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2381-2209", "item_category": "Cursed Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Hat of Disagreeable Disguise](/Equipment.aspx?ID=2381)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n**Usage** worn headwear\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis elegant hat appears to be and functions as a [_hat of disguise_](/Equipment.aspx?ID=442). When you invest the hat, it fuses to you.\n\n\n\n\n\n\r\n\r\n\r\nHat of Disagreeable Disguise\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n\n\n\r\n\r\n\r\nHat of Disagreeable Disguise (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\n\n\n\n\n\n\r\n\r\n---\r\n\r\nYou can Activate the hat as a 2-action activity any number of times per day, the _illusory disguise_ is 2nd level (allowing it to malfunction with sound and smell), and the DC is 23.", "name": "Hat of Disagreeable Disguise (Greater)", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn headwear\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can Activate the hat as a 2-action activity any number of times per day, the illusory disguise is 2nd level (allowing it to malfunction with …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 191 1.1", "speed": {}, "spell_markdown": "", "summary": "You can Activate the hat as a 2-action activity any number of times per day, the illusory disguise is 2nd level (allowing it to malfunction with …", "summary_markdown": "You can Activate the hat as a 2-action activity any number of times per day, the illusory disguise is 2nd level (allowing it to malfunction with …", "text": " Hat of Disagreeable Disguise Source Treasure Vault pg. 191 1.1 Usage worn headwear --- This elegant hat appears to be and functions as a hat of disguise . When you invest the hat, it fuses to you. <title level=\"2\" right=\"Item 2\" pfs=\"\" > Hat of Disagreeable Disguise Source Treasure Vault pg. 191 1.1 <title level=\"2\" right=\"Item 7\" pfs=\"\" > Hat of Disagreeable Disguise (Greater) Source Treasure Vault pg. 191 1.1 --- You can Activate the hat as a 2-action activity any number of times per day, the illusory disguise is 2nd level (allowing it to malfunction with sound and smell), and the DC is 23.", "trait": [ "Cursed", "Illusion", "Invested", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Illusion", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2381", "usage": "worn headwear", "usage_markdown": "worn headwear", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " as tools of the normal type", "category": "equipment", "exclude_from_search": false, "id": "equipment-2382", "item_category": "Cursed Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Restricted\"\r\n>\r\n[Heckling Tools](/Equipment.aspx?ID=2382)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** as tools of the normal type\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +9; [precise](/Rules.aspx?ID=411) vision 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** [telepathy](/MonsterAbilities.aspx?ID=37) (two common languages)\r\n\r\n**Skills** [Intimidation](/Skills.aspx?ID=7) +9, one skill associated with their use +9\r\n\r\n**Int** +2, **Wis** +2, **Cha** +2\r\n\r\n**Will** +7 \r\n\r\n\r\n\r\n--- \r\n\r\nTools that are severely misused or left in malevolent circumstances can develop malicious sapience, dedicated to critiquing those who use them. Such _heckling tools_ are often born from implements useful to adventurers because such people are the likely to misuse tools or leave them in a corrupting situation. When you first set to using the tools, they fuse to you. Used for their intended purpose, the tools telepathically badger and disparage you, mocking your abilities and giving you ill-founded advice. You must succeed at a DC 19 Will save to realize this badgering comes from the tools and not your own negative thoughts. Instead of the tool's usual bonus, you take a –2 circumstance penalty to checks made using _heckling tools_. Once you realize the tools are cursed, you can suppress their negative effects, gaining their typical bonus for 24 hours if you succeed at a DC 17 [Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6) check to placate them, often by offering obsequious, public admiration.\n\n\n\n", "name": "Heckling Tools", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n as tools of the normal type\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nTools that are severely misused or left in malevolent circumstances can develop malicious sapience, dedicated to critiquing those who use them. Such …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Tools that are severely misused or left in malevolent circumstances can develop malicious sapience, dedicated to critiquing those who use them. Such …", "summary_markdown": "Tools that are severely misused or left in malevolent circumstances can develop malicious sapience, dedicated to critiquing those who use them. Such …", "text": " Heckling Tools Source Treasure Vault pg. 192 1.1 Usage held in 2 hands Bulk as tools of the normal type --- Perception +9; precise vision 30 feet, imprecise hearing 30 feet Communication telepathy (two common languages) Skills Intimidation +9, one skill associated with their use +9 Int +2, Wis +2, Cha +2 Will +7 --- Tools that are severely misused or left in malevolent circumstances can develop malicious sapience, dedicated to critiquing those who use them. Such heckling tools are often born from implements useful to adventurers because such people are the likely to misuse tools or leave them in a corrupting situation. When you first set to using the tools, they fuse to you. Used for their intended purpose, the tools telepathically badger and disparage you, mocking your abilities and giving you ill-founded advice. You must succeed at a DC 19 Will save to realize this badgering comes from the tools and not your own negative thoughts. Instead of the tool's usual bonus, you take a –2 circumstance penalty to checks made using heckling tools . Once you realize the tools are cursed, you can suppress their negative effects, gaining their typical bonus for 24 hours if you succeed at a DC 17 Deception or Diplomacy check to placate them, often by offering obsequious, public admiration.\n", "trait": [ "Cursed", "Enchantment", "Intelligent", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Intelligent](/Traits.aspx?ID=280), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Enchantment", "Intelligent", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2382", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2383", "item_category": "Cursed Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Restricted\"\r\n>\r\n[Luckless Dice](/Equipment.aspx?ID=2383)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved of bone, _luckless dice_ appear to be a set of [loaded dice](/Equipment.aspx?ID=1333). If unsuccessfully identified as cursed, _luckless dice_ seem to hold a minor enchantment that improves your luck. However, they fuse to you when you use them, cursing you with ill fortune. _Luckless dice_ don't grant a bonus on [Games Lore](/Skills.aspx?ID=8) checks. Instead, when you use them to gamble, the GM rolls secretly, granting you the lower result. Once you realize the dice are cursed, the GM can instead allow you to roll twice and take the lower result.\n\n\n\n", "name": "Luckless Dice", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarved of bone, luckless dice appear to be a set of loaded dice . If unsuccessfully identified as cursed, luckless dice seem to hold a minor …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carved of bone, luckless dice appear to be a set of loaded dice . If unsuccessfully identified as cursed, luckless dice seem to hold a minor …", "summary_markdown": "Carved of bone, luckless dice appear to be a set of loaded dice . If unsuccessfully identified as cursed, luckless dice seem to hold a minor …", "text": " Luckless Dice Source Treasure Vault pg. 192 1.1 Usage held in 1 hand Bulk L --- Carved of bone, luckless dice appear to be a set of loaded dice. If unsuccessfully identified as cursed, luckless dice seem to hold a minor enchantment that improves your luck. However, they fuse to you when you use them, cursing you with ill fortune. Luckless dice don't grant a bonus on Games Lore checks. Instead, when you use them to gamble, the GM rolls secretly, granting you the lower result. Once you realize the dice are cursed, the GM can instead allow you to roll twice and take the lower result.\n", "trait": [ "Cursed", "Magical", "Misfortune", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Magical](/Traits.aspx?ID=103), [Misfortune](/Traits.aspx?ID=110), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Magical", "Misfortune", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2383", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2384", "item_category": "Cursed Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Restricted\"\r\n>\r\n[Mother Maw](/Equipment.aspx?ID=2384)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\n\n\n\n**Usage** placed on a surface\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis item appears to be and functions as a [_portable hole_](/Equipment.aspx?ID=2195), but it's actually the maw of an alien extradimensional creature akin to and older than a [_bag of devouring_](/Equipment.aspx?ID=598). Any animal or vegetable matter put in the hole has a chance of triggering the creature's interest. Whenever you reach into the hole to retrieve an item or place an animal or plant product within the bag, roll a DC 11 flat check. On a success, the hole ignores the intrusion. On a failure, the _mother maw_ devours the triggering material, removing it from existence. The maw can't eat [artifacts](/Traits.aspx?ID=253). If the triggering material isn't entirely inside the maw, such as when someone reaches inside, the _mother maw_ attempts to pull it completely inside using a [Grapple](/Actions.aspx?ID=35) action with a +28 [Athletics](/Skills.aspx?ID=3) bonus. On a success, it devours the victim or object.\n\n Whenever the maw critically fails the Athletics check, it regurgitates one creature or object it previously devoured. The condition of the vomited creature or object depends on its resilience and the time it has spent inside the maw. Typically, the maw spews forth items it finds difficult to digest, such as those made of [adamantine](/Equipment.aspx?ID=271) or protected by magic. It can and does regurgitate remains, though.\n\n\n\n", "name": "Mother Maw", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** placed on a surface\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis item appears to be and functions as a portable hole , but it's actually the maw of an alien extradimensional creature akin to and older than …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This item appears to be and functions as a portable hole , but it's actually the maw of an alien extradimensional creature akin to and older than …", "summary_markdown": "This item appears to be and functions as a portable hole , but it's actually the maw of an alien extradimensional creature akin to and older than …", "text": " Mother Maw Source Treasure Vault pg. 192 1.1 Usage placed on a surface Bulk L --- This item appears to be and functions as a portable hole , but it's actually the maw of an alien extradimensional creature akin to and older than a bag of devouring . Any animal or vegetable matter put in the hole has a chance of triggering the creature's interest. Whenever you reach into the hole to retrieve an item or place an animal or plant product within the bag, roll a DC 11 flat check. On a success, the hole ignores the intrusion. On a failure, the mother maw devours the triggering material, removing it from existence. The maw can't eat artifacts. If the triggering material isn't entirely inside the maw, such as when someone reaches inside, the mother maw attempts to pull it completely inside using a Grapple action with a +28 Athletics bonus. On a success, it devours the victim or object. Whenever the maw critically fails the Athletics check, it regurgitates one creature or object it previously devoured. The condition of the vomited creature or object depends on its resilience and the time it has spent inside the maw. Typically, the maw spews forth items it finds difficult to digest, such as those made of adamantine or protected by magic. It can and does regurgitate remains, though.\n", "trait": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Cursed](/Traits.aspx?ID=274), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Cursed", "Extradimensional", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2384", "usage": "placed on a surface", "usage_markdown": "placed on a surface", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2385", "item_category": "Cursed Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 7\"\r\n pfs=\"Restricted\"\r\n>\r\n[Ring of Ravenousness](/Equipment.aspx?ID=2385)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved of acacia wood, a _ring of ravenousness_ is inlaid with a geometric pattern. The ring appears to be a _[ring of sustenance](/Equipment.aspx?ID=459)_. Once you invest it, though, it fuses to you, its effects activating immediately. While wearing the ring, you require twice the normal amount of food and drink for a creature your size to avoid [starvation and thirst](/Rules.aspx?ID=537).\n\n\n\n", "name": "Ring of Ravenousness", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarved of acacia wood, a ring of ravenousness is inlaid with a geometric pattern. The ring appears to be a ring of sustenance . Once you invest …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carved of acacia wood, a ring of ravenousness is inlaid with a geometric pattern. The ring appears to be a ring of sustenance . Once you invest …", "summary_markdown": "Carved of acacia wood, a ring of ravenousness is inlaid with a geometric pattern. The ring appears to be a ring of sustenance . Once you invest …", "text": " Ring of Ravenousness Source Treasure Vault pg. 192 1.1 Usage worn --- Carved of acacia wood, a ring of ravenousness is inlaid with a geometric pattern. The ring appears to be a ring of sustenance . Once you invest it, though, it fuses to you, its effects activating immediately. While wearing the ring, you require twice the normal amount of food and drink for a creature your size to avoid starvation and thirst.\n", "trait": [ "Conjuration", "Cursed", "Invested", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Cursed](/Traits.aspx?ID=274), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Cursed", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2385", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item": [ "Sankeit" ], "base_item_markdown": "[Sankeit](/Armor.aspx?ID=34)", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-2386", "item_category": "Cursed Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Restricted\"\r\n>\r\n[Shared-Pain Sankeit](/Equipment.aspx?ID=2386)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\r\n\r\n\r\n**Base Armor** [Sankeit](/Armor.aspx?ID=34)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _shared-pain sankeit<.i> seems to be an impressive suit of _+2 [resilient fortification](/Equipment.aspx?ID=1671) [darkwood](/Equipment.aspx?ID=141) [sankeit](/Armor.aspx?ID=34)_ shaped to resemble a mighty [linnorm](/MonsterFamilies.aspx?ID=69). However, it protects you by drawing on the health of your nearby allies. When you roll the flat check for the armor's _fortification_ rune, it protects you normally when you roll a 20. When you roll a 17, 18, or 19, though, the GM determines damage for the critical hit normally, then distributes half to you and the other half evenly among allies within 30 feet of you. If no ally is within range to take the distributed damage, the _fortification_ rune fails to function. This effect manifests the first time an attacker scores a critical hit on you, after which the armor fuses with you.\n\n\n\n", "name": "Shared-Pain Sankeit", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA shared-pain sankeit seems to be an impressive suit of +2 resilient fortification darkwood sankeit shaped to resemble a mighty linnorm . …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A shared-pain sankeit seems to be an impressive suit of +2 resilient fortification darkwood sankeit shaped to resemble a mighty linnorm . …", "summary_markdown": "A shared-pain sankeit seems to be an impressive suit of +2 resilient fortification darkwood sankeit shaped to resemble a mighty linnorm . …", "text": " Shared-Pain Sankeit Source Treasure Vault pg. 192 1.1 Usage worn armor Bulk 3 Base Armor Sankeit --- A shared-pain sankeit seems to be an impressive suit of +2 resilient fortification darkwood sankeit shaped to resemble a mighty linnorm. However, it protects you by drawing on the health of your nearby allies. When you roll the flat check for the armor's fortification rune, it protects you normally when you roll a 20. When you roll a 17, 18, or 19, though, the GM determines damage for the critical hit normally, then distributes half to you and the other half evenly among allies within 30 feet of you. If no ally is within range to take the distributed damage, the fortification rune fails to function. This effect manifests the first time an attacker scores a critical hit on you, after which the armor fuses with you.\n", "trait": [ "Cursed", "Invested", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Invested", "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2386", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2387", "item_category": "Cursed Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Shrieking Key](/Equipment.aspx?ID=2387)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA skull-topped metal shrieking key appears to be a [_skeleton key_](/Equipment.aspx?ID=266), useful in place of [thieves' tools](/Equipment.aspx?ID=58) when attempting to [Pick a Lock](/Actions.aspx?ID=70). A _shrieking key_ has no activation, however. When you use it to Pick a Lock, the key emits a loud shriek audible for 500 feet despite ambient noise. Physical barriers still block or muffle the shriek as normal. You also take a –2 circumstance penalty to the [Thievery](/Skills.aspx?ID=17) check rather than enjoying a bonus. After you attempt such a check with the key the first time, it fuses to you, returning to your possession if discarded. To use another device to Pick a Lock, you must first succeed at a DC 20 Will save.\n\n\n\n", "name": "Shrieking Key", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA skull-topped metal shrieking key appears to be a skeleton key , useful in place of thieves' tools when attempting to Pick a Lock . A …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 192 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A skull-topped metal shrieking key appears to be a skeleton key , useful in place of thieves' tools when attempting to Pick a Lock . A …", "summary_markdown": "A skull-topped metal shrieking key appears to be a skeleton key , useful in place of thieves' tools when attempting to Pick a Lock . A …", "text": " Shrieking Key Source Treasure Vault pg. 192 1.1 Usage held in 1 hand --- A skull-topped metal shrieking key appears to be a skeleton key , useful in place of thieves' tools when attempting to Pick a Lock. A shrieking key has no activation, however. When you use it to Pick a Lock, the key emits a loud shriek audible for 500 feet despite ambient noise. Physical barriers still block or muffle the shriek as normal. You also take a –2 circumstance penalty to the Thievery check rather than enjoying a bonus. After you attempt such a check with the key the first time, it fuses to you, returning to your possession if discarded. To use another device to Pick a Lock, you must first succeed at a DC 20 Will save.\n", "trait": [ "Cursed", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2387", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2388", "item_category": "Cursed Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Restricted\"\r\n>\r\n[Sluggish Bracelet](/Equipment.aspx?ID=2388)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA silver charm bracelet, a _sluggish bracelet_ appears to be a [_bracelet of dashing_](/Equipment.aspx?ID=415), granting you a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks. If the curse goes unrecognized, you think you can Activate it to gain a +10-foot status bonus to your Speed for 1 minute. Instead, its activation is as follows.\n\n\n\n\n\n", "name": "Sluggish Bracelet", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA silver charm bracelet, a sluggish bracelet appears to be a bracelet of dashing , granting you a +1 item bonus to Acrobatics checks. If the …\r\n", "skill": [ "Acrobatics" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 193" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A silver charm bracelet, a sluggish bracelet appears to be a bracelet of dashing , granting you a +1 item bonus to Acrobatics checks. If the …", "summary_markdown": "A silver charm bracelet, a sluggish bracelet appears to be a bracelet of dashing , granting you a +1 item bonus to Acrobatics checks. If the …", "text": " Sluggish Bracelet Source Treasure Vault pg. 193 1.1 Usage worn --- A silver charm bracelet, a sluggish bracelet appears to be a bracelet of dashing , granting you a +1 item bonus to Acrobatics checks. If the curse goes unrecognized, you think you can Activate it to gain a +10-foot status bonus to your Speed for 1 minute. Instead, its activation is as follows.\n", "trait": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Cursed", "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2388", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2389", "item_category": "Cursed Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Spurned Lute](/Equipment.aspx?ID=2389)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of a deep-brown rosewood, a _spurned lute_ is adorned with carved flowers. The lute appears to be and functions as a [virtuoso instrument](/Equipment.aspx?ID=37). (Other _spurned instruments_ exist, but the lute is the least rare.) This lute has a jealous streak, demanding total loyalty from its “partner” musician. After you play the lute for the first time, it fuses to you. If you go a day without using it to [Perform](/Actions.aspx?ID=59), you become [stupefied 1](/Conditions.aspx?ID=37) until you next do so. After that, when you attempt a [Performance](/Skills.aspx?ID=12) check using an instrument other than the lute, you take a –4 circumstance penalty to do so, and you must succeed at a DC 20 Will save or become stupefied 1 for 1 minute.\n\n\n\n", "name": "Spurned Lute", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of a deep-brown rosewood, a spurned lute is adorned with carved flowers. The lute appears to be and functions as a virtuoso instrument . …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 193" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made of a deep-brown rosewood, a spurned lute is adorned with carved flowers. The lute appears to be and functions as a virtuoso instrument . …", "summary_markdown": "Made of a deep-brown rosewood, a spurned lute is adorned with carved flowers. The lute appears to be and functions as a virtuoso instrument . …", "text": " Spurned Lute Source Treasure Vault pg. 193 1.1 Usage held in 2 hands Bulk 1 --- Made of a deep-brown rosewood, a spurned lute is adorned with carved flowers. The lute appears to be and functions as a virtuoso instrument. (Other spurned instruments exist, but the lute is the least rare.) This lute has a jealous streak, demanding total loyalty from its “partner” musician. After you play the lute for the first time, it fuses to you. If you go a day without using it to Perform, you become stupefied 1 until you next do so. After that, when you attempt a Performance check using an instrument other than the lute, you take a –4 circumstance penalty to do so, and you must succeed at a DC 20 Will save or become stupefied 1 for 1 minute.\n", "trait": [ "Cursed", "Enchantment", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Enchantment", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2389", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2390", "item_category": "Cursed Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Tattletale Orb](/Equipment.aspx?ID=2390)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _tattletale orb_ is a polished crystal sphere that appears to function as a [_crystal ball_](/Equipment.aspx?ID=253). If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a _tattletale orb_ or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a _crystal ball_ of the orb's type, to use another such device.\n\n _Tattletale orbs_ come in the same types as _crystal balls_, with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of _crystal ball_.\n\n\n\n\r\n\r\n\r\nTattletale Orb (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTattletale Orb (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_see invisibility_](/Spells.aspx?ID=271) for 24 hours and can choose to be invisible to the orb's scrying during that time.\r\n\r\n\r\nTattletale Orb (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_mind reading_](/Spells.aspx?ID=194) for 24 hours and can use _mind reading_ against you instead, as if the target used the orb.\r\n\r\n\r\nTattletale Orb (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target can send you one [_telepathic demand_](/Spells.aspx?ID=336).\r\n\r\n\r\nTattletale Orb (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_true seeing_](/Spells.aspx?ID=344) for 24 hours. During that time, you see a [_false vision_](/Spells.aspx?ID=109) of the target's choice if you scry on the target. Despite being higher level than the spell, you can't [disbelieve](/Rules.aspx?ID=267) this illusion if scrying through the orb.", "name": "Tattletale Orb", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 193" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better …", "summary_markdown": "A tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better …", "text": " Tattletale Orb Source Treasure Vault pg. 193 1.1 Usage held in 1 hand Bulk 1 --- A tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. Tattletale orbs come in the same types as crystal balls , with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of crystal ball . <title level=\"2\" right=\"Item 14\" pfs=\"\" > Tattletale Orb (Clear Quartz) Source Treasure Vault pg. 193 1.1 Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"\" > Tattletale Orb (Selenite) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's see invisibility for 24 hours and can choose to be invisible to the orb's scrying during that time. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Tattletale Orb (Moonstone) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's mind reading for 24 hours and can use mind reading against you instead, as if the target used the orb. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Tattletale Orb (Peridot) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target can send you one telepathic demand . <title level=\"2\" right=\"Item 19\" pfs=\"\" > Tattletale Orb (Obsidian) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's true seeing for 24 hours. During that time, you see a false vision of the target's choice if you scry on the target. Despite being higher level than the spell, you can't disbelieve this illusion if scrying through the orb.", "trait": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=2390", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2390-2210", "item_category": "Cursed Items", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Tattletale Orb](/Equipment.aspx?ID=2390)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _tattletale orb_ is a polished crystal sphere that appears to function as a [_crystal ball_](/Equipment.aspx?ID=253). If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a _tattletale orb_ or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a _crystal ball_ of the orb's type, to use another such device.\n\n _Tattletale orbs_ come in the same types as _crystal balls_, with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of _crystal ball_.\n\n\n\n\r\n\r\n\r\nTattletale Orb (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTattletale Orb (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_see invisibility_](/Spells.aspx?ID=271) for 24 hours and can choose to be invisible to the orb's scrying during that time.\r\n\r\n\r\nTattletale Orb (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_mind reading_](/Spells.aspx?ID=194) for 24 hours and can use _mind reading_ against you instead, as if the target used the orb.\r\n\r\n\r\nTattletale Orb (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target can send you one [_telepathic demand_](/Spells.aspx?ID=336).\r\n\r\n\r\nTattletale Orb (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_true seeing_](/Spells.aspx?ID=344) for 24 hours. During that time, you see a [_false vision_](/Spells.aspx?ID=109) of the target's choice if you scry on the target. Despite being higher level than the spell, you can't [disbelieve](/Rules.aspx?ID=267) this illusion if scrying through the orb.", "name": "Tattletale Orb (Clear Quartz)", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 193" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1", "speed": {}, "spell_markdown": "", "summary": "A tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better …", "summary_markdown": "A tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better …", "text": " Tattletale Orb Source Treasure Vault pg. 193 1.1 Usage held in 1 hand Bulk 1 --- A tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. Tattletale orbs come in the same types as crystal balls , with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of crystal ball . <title level=\"2\" right=\"Item 14\" pfs=\"\" > Tattletale Orb (Clear Quartz) Source Treasure Vault pg. 193 1.1 Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"\" > Tattletale Orb (Selenite) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's see invisibility for 24 hours and can choose to be invisible to the orb's scrying during that time. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Tattletale Orb (Moonstone) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's mind reading for 24 hours and can use mind reading against you instead, as if the target used the orb. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Tattletale Orb (Peridot) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target can send you one telepathic demand . <title level=\"2\" right=\"Item 19\" pfs=\"\" > Tattletale Orb (Obsidian) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's true seeing for 24 hours. During that time, you see a false vision of the target's choice if you scry on the target. Despite being higher level than the spell, you can't disbelieve this illusion if scrying through the orb.", "trait": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=2390", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2390-2211", "item_category": "Cursed Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Tattletale Orb](/Equipment.aspx?ID=2390)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _tattletale orb_ is a polished crystal sphere that appears to function as a [_crystal ball_](/Equipment.aspx?ID=253). If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a _tattletale orb_ or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a _crystal ball_ of the orb's type, to use another such device.\n\n _Tattletale orbs_ come in the same types as _crystal balls_, with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of _crystal ball_.\n\n\n\n\r\n\r\n\r\nTattletale Orb (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTattletale Orb (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_see invisibility_](/Spells.aspx?ID=271) for 24 hours and can choose to be invisible to the orb's scrying during that time.\r\n\r\n\r\nTattletale Orb (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_mind reading_](/Spells.aspx?ID=194) for 24 hours and can use _mind reading_ against you instead, as if the target used the orb.\r\n\r\n\r\nTattletale Orb (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target can send you one [_telepathic demand_](/Spells.aspx?ID=336).\r\n\r\n\r\nTattletale Orb (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_true seeing_](/Spells.aspx?ID=344) for 24 hours. During that time, you see a [_false vision_](/Spells.aspx?ID=109) of the target's choice if you scry on the target. Despite being higher level than the spell, you can't [disbelieve](/Rules.aspx?ID=267) this illusion if scrying through the orb.", "name": "Tattletale Orb (Selenite)", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe target is temporarily immune to the orb's see invisibility for 24 hours and can choose to be invisible to the orb's scrying during that time.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 193" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1", "speed": {}, "spell_markdown": "", "summary": "The target is temporarily immune to the orb's see invisibility for 24 hours and can choose to be invisible to the orb's scrying during that time.", "summary_markdown": "The target is temporarily immune to the orb's see invisibility for 24 hours and can choose to be invisible to the orb's scrying during that time.", "text": " Tattletale Orb Source Treasure Vault pg. 193 1.1 Usage held in 1 hand Bulk 1 --- A tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. Tattletale orbs come in the same types as crystal balls , with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of crystal ball . <title level=\"2\" right=\"Item 14\" pfs=\"\" > Tattletale Orb (Clear Quartz) Source Treasure Vault pg. 193 1.1 Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"\" > Tattletale Orb (Selenite) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's see invisibility for 24 hours and can choose to be invisible to the orb's scrying during that time. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Tattletale Orb (Moonstone) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's mind reading for 24 hours and can use mind reading against you instead, as if the target used the orb. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Tattletale Orb (Peridot) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target can send you one telepathic demand . <title level=\"2\" right=\"Item 19\" pfs=\"\" > Tattletale Orb (Obsidian) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's true seeing for 24 hours. During that time, you see a false vision of the target's choice if you scry on the target. Despite being higher level than the spell, you can't disbelieve this illusion if scrying through the orb.", "trait": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=2390", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2390-2212", "item_category": "Cursed Items", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Tattletale Orb](/Equipment.aspx?ID=2390)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _tattletale orb_ is a polished crystal sphere that appears to function as a [_crystal ball_](/Equipment.aspx?ID=253). If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a _tattletale orb_ or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a _crystal ball_ of the orb's type, to use another such device.\n\n _Tattletale orbs_ come in the same types as _crystal balls_, with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of _crystal ball_.\n\n\n\n\r\n\r\n\r\nTattletale Orb (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTattletale Orb (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_see invisibility_](/Spells.aspx?ID=271) for 24 hours and can choose to be invisible to the orb's scrying during that time.\r\n\r\n\r\nTattletale Orb (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_mind reading_](/Spells.aspx?ID=194) for 24 hours and can use _mind reading_ against you instead, as if the target used the orb.\r\n\r\n\r\nTattletale Orb (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target can send you one [_telepathic demand_](/Spells.aspx?ID=336).\r\n\r\n\r\nTattletale Orb (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_true seeing_](/Spells.aspx?ID=344) for 24 hours. During that time, you see a [_false vision_](/Spells.aspx?ID=109) of the target's choice if you scry on the target. Despite being higher level than the spell, you can't [disbelieve](/Rules.aspx?ID=267) this illusion if scrying through the orb.", "name": "Tattletale Orb (Moonstone)", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe target is temporarily immune to the orb's mind reading for 24 hours and can use mind reading against you instead, as if the target used the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 193" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1", "speed": {}, "spell_markdown": "", "summary": "The target is temporarily immune to the orb's mind reading for 24 hours and can use mind reading against you instead, as if the target used the …", "summary_markdown": "The target is temporarily immune to the orb's mind reading for 24 hours and can use mind reading against you instead, as if the target used the …", "text": " Tattletale Orb Source Treasure Vault pg. 193 1.1 Usage held in 1 hand Bulk 1 --- A tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. Tattletale orbs come in the same types as crystal balls , with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of crystal ball . <title level=\"2\" right=\"Item 14\" pfs=\"\" > Tattletale Orb (Clear Quartz) Source Treasure Vault pg. 193 1.1 Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"\" > Tattletale Orb (Selenite) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's see invisibility for 24 hours and can choose to be invisible to the orb's scrying during that time. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Tattletale Orb (Moonstone) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's mind reading for 24 hours and can use mind reading against you instead, as if the target used the orb. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Tattletale Orb (Peridot) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target can send you one telepathic demand . <title level=\"2\" right=\"Item 19\" pfs=\"\" > Tattletale Orb (Obsidian) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's true seeing for 24 hours. During that time, you see a false vision of the target's choice if you scry on the target. Despite being higher level than the spell, you can't disbelieve this illusion if scrying through the orb.", "trait": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=2390", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2390-2213", "item_category": "Cursed Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Tattletale Orb](/Equipment.aspx?ID=2390)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _tattletale orb_ is a polished crystal sphere that appears to function as a [_crystal ball_](/Equipment.aspx?ID=253). If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a _tattletale orb_ or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a _crystal ball_ of the orb's type, to use another such device.\n\n _Tattletale orbs_ come in the same types as _crystal balls_, with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of _crystal ball_.\n\n\n\n\r\n\r\n\r\nTattletale Orb (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTattletale Orb (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_see invisibility_](/Spells.aspx?ID=271) for 24 hours and can choose to be invisible to the orb's scrying during that time.\r\n\r\n\r\nTattletale Orb (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_mind reading_](/Spells.aspx?ID=194) for 24 hours and can use _mind reading_ against you instead, as if the target used the orb.\r\n\r\n\r\nTattletale Orb (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target can send you one [_telepathic demand_](/Spells.aspx?ID=336).\r\n\r\n\r\nTattletale Orb (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_true seeing_](/Spells.aspx?ID=344) for 24 hours. During that time, you see a [_false vision_](/Spells.aspx?ID=109) of the target's choice if you scry on the target. Despite being higher level than the spell, you can't [disbelieve](/Rules.aspx?ID=267) this illusion if scrying through the orb.", "name": "Tattletale Orb (Peridot)", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe target can send you one telepathic demand .\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 193" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1", "speed": {}, "spell_markdown": "", "summary": "The target can send you one telepathic demand .", "summary_markdown": "The target can send you one telepathic demand .", "text": " Tattletale Orb Source Treasure Vault pg. 193 1.1 Usage held in 1 hand Bulk 1 --- A tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. Tattletale orbs come in the same types as crystal balls , with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of crystal ball . <title level=\"2\" right=\"Item 14\" pfs=\"\" > Tattletale Orb (Clear Quartz) Source Treasure Vault pg. 193 1.1 Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"\" > Tattletale Orb (Selenite) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's see invisibility for 24 hours and can choose to be invisible to the orb's scrying during that time. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Tattletale Orb (Moonstone) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's mind reading for 24 hours and can use mind reading against you instead, as if the target used the orb. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Tattletale Orb (Peridot) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target can send you one telepathic demand . <title level=\"2\" right=\"Item 19\" pfs=\"\" > Tattletale Orb (Obsidian) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's true seeing for 24 hours. During that time, you see a false vision of the target's choice if you scry on the target. Despite being higher level than the spell, you can't disbelieve this illusion if scrying through the orb.", "trait": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=2390", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2390-2214", "item_category": "Cursed Items", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14+\"\r\n pfs=\"Restricted\"\r\n>\r\n[Tattletale Orb](/Equipment.aspx?ID=2390)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _tattletale orb_ is a polished crystal sphere that appears to function as a [_crystal ball_](/Equipment.aspx?ID=253). If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a _tattletale orb_ or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a _crystal ball_ of the orb's type, to use another such device.\n\n _Tattletale orbs_ come in the same types as _crystal balls_, with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of _crystal ball_.\n\n\n\n\r\n\r\n\r\nTattletale Orb (Clear Quartz)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nTattletale Orb (Selenite)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_see invisibility_](/Spells.aspx?ID=271) for 24 hours and can choose to be invisible to the orb's scrying during that time.\r\n\r\n\r\nTattletale Orb (Moonstone)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_mind reading_](/Spells.aspx?ID=194) for 24 hours and can use _mind reading_ against you instead, as if the target used the orb.\r\n\r\n\r\nTattletale Orb (Peridot)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target can send you one [_telepathic demand_](/Spells.aspx?ID=336).\r\n\r\n\r\nTattletale Orb (Obsidian)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe target is temporarily immune to the orb's [_true seeing_](/Spells.aspx?ID=344) for 24 hours. During that time, you see a [_false vision_](/Spells.aspx?ID=109) of the target's choice if you scry on the target. Despite being higher level than the spell, you can't [disbelieve](/Rules.aspx?ID=267) this illusion if scrying through the orb.", "name": "Tattletale Orb (Obsidian)", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe target is temporarily immune to the orb's true seeing for 24 hours. During that time, you see a false vision of the target's choice if …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 193" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1", "speed": {}, "spell_markdown": "", "summary": "The target is temporarily immune to the orb's true seeing for 24 hours. During that time, you see a false vision of the target's choice if …", "summary_markdown": "The target is temporarily immune to the orb's true seeing for 24 hours. During that time, you see a false vision of the target's choice if …", "text": " Tattletale Orb Source Treasure Vault pg. 193 1.1 Usage held in 1 hand Bulk 1 --- A tattletale orb is a polished crystal sphere that appears to function as a crystal ball . If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. Tattletale orbs come in the same types as crystal balls , with the same activations and powers. However, your target must roll a critical failure on the saving throw for the orb to function as normal for that type of crystal ball . <title level=\"2\" right=\"Item 14\" pfs=\"\" > Tattletale Orb (Clear Quartz) Source Treasure Vault pg. 193 1.1 Bulk 1 <title level=\"2\" right=\"Item 15\" pfs=\"\" > Tattletale Orb (Selenite) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's see invisibility for 24 hours and can choose to be invisible to the orb's scrying during that time. <title level=\"2\" right=\"Item 16\" pfs=\"\" > Tattletale Orb (Moonstone) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's mind reading for 24 hours and can use mind reading against you instead, as if the target used the orb. <title level=\"2\" right=\"Item 17\" pfs=\"\" > Tattletale Orb (Peridot) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target can send you one telepathic demand . <title level=\"2\" right=\"Item 19\" pfs=\"\" > Tattletale Orb (Obsidian) Source Treasure Vault pg. 193 1.1 Bulk 1 --- The target is temporarily immune to the orb's true seeing for 24 hours. During that time, you see a false vision of the target's choice if you scry on the target. Despite being higher level than the spell, you can't disbelieve this illusion if scrying through the orb.", "trait": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Scrying](/Traits.aspx?ID=141)", "trait_raw": [ "Cursed", "Divination", "Magical", "Rare", "Scrying" ], "type": "Item", "url": "/Equipment.aspx?ID=2390", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2391", "item_category": "Cursed Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Restricted\"\r\n>\r\n[Unfathomable Stargazer](/Equipment.aspx?ID=2391)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn _unfathomable stargazer_ is a handheld brass telescope etched with constellations, the patterns of which form bizarre, shifting runes. You can observe the night sky with an _unfathomable stargazer_, however, the constellations you glimpse through the telescope distort with expanding and contracting fields of darkness among them. You use [Occultism](/Skills.aspx?ID=11) instead of Perception or [Astronomy Lore](/Skills.aspx?ID=8) when observing the skies with this item, and gain a +2 item bonus on all checks to do so. Once you use it, it fuses to you, and you must succeed at a DC 35 Will save to use another device to observe the stars, including your naked eyes. The telescope imposes a –4 circumstance penalty to [Survival](/Skills.aspx?ID=16) checks to [Sense Direction](/Actions.aspx?ID=64) or navigate. If you critically fail this Survival check, you're subjected to [_warp mind_](/Spells.aspx?ID=369) (DC 34) as you glimpse something horrifying and alien amid the darkness.\n\n\n\n", "name": "Unfathomable Stargazer", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn unfathomable stargazer is a handheld brass telescope etched with constellations, the patterns of which form bizarre, shifting runes. You can …\r\n", "skill": [ "Occultism" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 193" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An unfathomable stargazer is a handheld brass telescope etched with constellations, the patterns of which form bizarre, shifting runes. You can …", "summary_markdown": "An unfathomable stargazer is a handheld brass telescope etched with constellations, the patterns of which form bizarre, shifting runes. You can …", "text": " Unfathomable Stargazer Source Treasure Vault pg. 193 1.1 Usage held in 1 hand Bulk 1 --- An unfathomable stargazer is a handheld brass telescope etched with constellations, the patterns of which form bizarre, shifting runes. You can observe the night sky with an unfathomable stargazer , however, the constellations you glimpse through the telescope distort with expanding and contracting fields of darkness among them. You use Occultism instead of Perception or Astronomy Lore when observing the skies with this item, and gain a +2 item bonus on all checks to do so. Once you use it, it fuses to you, and you must succeed at a DC 35 Will save to use another device to observe the stars, including your naked eyes. The telescope imposes a –4 circumstance penalty to Survival checks to Sense Direction or navigate. If you critically fail this Survival check, you're subjected to warp mind (DC 34) as you glimpse something horrifying and alien amid the darkness.\n", "trait": [ "Cursed", "Divination", "Magical", "Rare" ], "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Cursed", "Divination", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2391", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2392", "item_category": "Intelligent Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Restricted\"\r\n>\r\n[Arboreal Staff](/Equipment.aspx?ID=2392)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +25; [precise](/Rules.aspx?ID=411) vision (low-light) 60 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet, imprecise [tremorsense](/MonsterAbilities.aspx?ID=40) 30 feet (only when touching the ground)\r\n\r\n**Communication** speech ([Arboreal](/Languages.aspx?ID=26), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294))\r\n\r\n**Skills** [Diplomacy](/Skills.aspx?ID=6) +22, [Forest Lore](/Skills.aspx?ID=8) +25, [Nature](/Skills.aspx?ID=10) +25\r\n\r\n**Int** +4, **Wis** +6, **Cha** +4\r\n\r\n**Will** +27 \r\n\r\n\r\n\r\n--- \r\n\r\nRather than passing on when they feel their death approaching, a rare few elderly [arboreals](/MonsterFamilies.aspx?ID=8) undergo a ritual of preservation. This rite fuses the arboreal's consciousness into a branch, allowing their spirit to live on within the object. The branch functions as a [_greater verdant staff_](/Equipment.aspx?ID=364), though the arboreal spirit allows only partners willing to safeguard nature to use the staff's spells. An arboreal who decides to become an _arboreal staff_ is more connected to shorter-lived species than others of their kind. Most choose to endure to share their knowledge with future generations, but they take a long view in ways that can be frustrating to their wielders.\n\n In addition to the activation and spells of a _greater verdant staff_, an _arboreal staff_ can cast the spells it holds as if it were the staff's wielder, though it usually does so only to benefit a partner. The staff also has [_earthbind_](/Spells.aspx?ID=94) available as a 3rd-level spell.\n\n\n\n", "name": "Arboreal Staff", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRather than passing on when they feel their death approaching, a rare few elderly arboreals undergo a ritual of preservation. This rite fuses the …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 193" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 193 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Rather than passing on when they feel their death approaching, a rare few elderly arboreals undergo a ritual of preservation. This rite fuses the …", "summary_markdown": "Rather than passing on when they feel their death approaching, a rare few elderly arboreals undergo a ritual of preservation. This rite fuses the …", "text": " Arboreal Staff Source Treasure Vault pg. 193 1.1 Usage held in 1 hand Bulk 1 --- Perception +25; precise vision (low-light) 60 feet, imprecise hearing 30 feet, imprecise tremorsense 30 feet (only when touching the ground) Communication speech (Arboreal, Common, Sylvan; speak with plants ) Skills Diplomacy +22, Forest Lore +25, Nature +25 Int +4, Wis +6, Cha +4 Will +27 --- Rather than passing on when they feel their death approaching, a rare few elderly arboreals undergo a ritual of preservation. This rite fuses the arboreal's consciousness into a branch, allowing their spirit to live on within the object. The branch functions as a greater verdant staff , though the arboreal spirit allows only partners willing to safeguard nature to use the staff's spells. An arboreal who decides to become an arboreal staff is more connected to shorter-lived species than others of their kind. Most choose to endure to share their knowledge with future generations, but they take a long view in ways that can be frustrating to their wielders. In addition to the activation and spells of a greater verdant staff , an arboreal staff can cast the spells it holds as if it were the staff's wielder, though it usually does so only to benefit a partner. The staff also has earthbind available as a 3rd-level spell.\n", "trait": [ "Divination", "Intelligent", "Primal", "Rare", "Staff" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Intelligent](/Traits.aspx?ID=280), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137), [Staff](/Traits.aspx?ID=151)", "trait_raw": [ "Divination", "Intelligent", "Primal", "Rare", "Staff" ], "type": "Item", "url": "/Equipment.aspx?ID=2392", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2393", "item_category": "Intelligent Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Bleachguard Doll](/Equipment.aspx?ID=2393)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +16; [precise](/Rules.aspx?ID=411) vision ([low-light](/Rules.aspx?ID=416)) 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** speech (one language spoken by the doll's creator)\r\n\r\n**Skills** One Intelligence-, Wisdom-, or Charisma-based skill chosen by the creator at +16\r\n\r\n**Int** +3, **Wis** +3, **Cha** +3\r\n\r\n**Will** +16 \r\n\r\n\r\n\r\n--- \r\n\r\nRather than seeking out new experiences to stave off the Bleaching, [gnome](/Ancestries.aspx?ID=3) spellcasters with the right know-how can infuse a small fragment of their consciousness into a doll, then send the doll off with a crew of adventurers to experience new things. Such gnomes might have difficulties that keep them from exploring or might be preoccupied with other pursuits, but the doll acts as an intermediary, transmitting the benefits of new experiences to its creator via a potent, but passive, psychic link. A _bleachguard doll_ has the alignment and demeanor of its creator, but new experiences can cause the two to diverge. The doll's creator is neither able to control it nor are they constantly aware of its activities. If the original creator perishes, the doll sometimes becomes inert (essentially dying as well), sometimes remains an intelligent item, and sometimes becomes a normal [soulbound doll](/Monsters.aspx?ID=383), diminished in power but with some of the item's capabilities.\n\n Once per day, the doll sends its creator a dream of the day's events. Each bleachguard doll can cast the cantrips [_light_](/Spells.aspx?ID=171) (3rd level), [_prestidigitation_](/Spells.aspx?ID=229), and one other 3rd-level cantrip, along with one spell (at 3rd level) that can be cast once per day. The creator chooses the cantrip and spells, which can't require an attack roll or saving throw, during the doll's creation.\n\n\n\n\n\n\n\n", "name": "Bleachguard Doll", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nRather than seeking out new experiences to stave off the Bleaching, gnome spellcasters with the right know-how can infuse a small fragment of their …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 194" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Rather than seeking out new experiences to stave off the Bleaching, gnome spellcasters with the right know-how can infuse a small fragment of their …", "summary_markdown": "Rather than seeking out new experiences to stave off the Bleaching, gnome spellcasters with the right know-how can infuse a small fragment of their …", "text": " Bleachguard Doll Source Treasure Vault pg. 194 1.1 Usage held in 1 hand Bulk L --- Perception +16; precise vision (low-light) 30 feet, imprecise hearing 30 feet Communication speech (one language spoken by the doll's creator) Skills One Intelligence-, Wisdom-, or Charisma-based skill chosen by the creator at +16 Int +3, Wis +3, Cha +3 Will +16 --- Rather than seeking out new experiences to stave off the Bleaching, gnome spellcasters with the right know-how can infuse a small fragment of their consciousness into a doll, then send the doll off with a crew of adventurers to experience new things. Such gnomes might have difficulties that keep them from exploring or might be preoccupied with other pursuits, but the doll acts as an intermediary, transmitting the benefits of new experiences to its creator via a potent, but passive, psychic link. A bleachguard doll has the alignment and demeanor of its creator, but new experiences can cause the two to diverge. The doll's creator is neither able to control it nor are they constantly aware of its activities. If the original creator perishes, the doll sometimes becomes inert (essentially dying as well), sometimes remains an intelligent item, and sometimes becomes a normal soulbound doll, diminished in power but with some of the item's capabilities. Once per day, the doll sends its creator a dream of the day's events. Each bleachguard doll can cast the cantrips light (3rd level), prestidigitation , and one other 3rd-level cantrip, along with one spell (at 3rd level) that can be cast once per day. The creator chooses the cantrip and spells, which can't require an attack roll or saving throw, during the doll's creation.\n", "trait": [ "Conjuration", "Intelligent", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Intelligent](/Traits.aspx?ID=280), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Intelligent", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2393", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2394", "item_category": "Intelligent Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Restricted\"\r\n>\r\n[Dawnflower Beads](/Equipment.aspx?ID=2394)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1\n\n\n\n**Usage** held in 1 hand\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +20; [precise](/Rules.aspx?ID=411) vision 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** speech ([Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), and two other common languages)\r\n\r\n**Skills** [Diplomacy](/Skills.aspx?ID=6) +21, [Medicine](/Skills.aspx?ID=9) +22, [Religion](/Skills.aspx?ID=13) +19, [Sarenrae Lore](/Skills.aspx?ID=8) +23\r\n\r\n**Int** +2, **Wis** +5, **Cha** +4\r\n\r\n**Will** +20 \r\n\r\n\r\n\r\n--- \r\n\r\nPrayer beads given prolonged exposure to spiritual energies at sacred [Sarenite](/Deities.aspx?ID=16) sites can attain sapience as _Dawnflower beads_. Other such objects hold the spirits of Sarenite priests who dedicated themselves to their work beyond death. _Dawnflower beads_ function as [_greater holy prayer beads_](/Equipment.aspx?ID=256). They don't re-attune to other deities but allow any good or neutral divine spellcaster to use them, though they attempt to talk their wielder out of morally questionable acts. Add [_positive luminance_](/Spells.aspx?ID=439) to the beads' spell list, available to be cast once per day. Dawnflower beads also have the following activation.\n\n\n\n\n\n", "name": "Dawnflower Beads", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPrayer beads given prolonged exposure to spiritual energies at sacred Sarenite sites can attain sapience as Dawnflower beads . Other such objects …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 194" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Prayer beads given prolonged exposure to spiritual energies at sacred Sarenite sites can attain sapience as Dawnflower beads . Other such objects …", "summary_markdown": "Prayer beads given prolonged exposure to spiritual energies at sacred Sarenite sites can attain sapience as Dawnflower beads . Other such objects …", "text": " Dawnflower Beads Source Treasure Vault pg. 194 1.1 Usage held in 1 hand --- Perception +20; precise vision 30 feet, imprecise hearing 30 feet Communication speech (Celestial, Common, and two other common languages) Skills Diplomacy +21, Medicine +22, Religion +19, Sarenrae Lore +23 Int +2, Wis +5, Cha +4 Will +20 --- Prayer beads given prolonged exposure to spiritual energies at sacred Sarenite sites can attain sapience as Dawnflower beads . Other such objects hold the spirits of Sarenite priests who dedicated themselves to their work beyond death. Dawnflower beads function as greater holy prayer beads . They don't re-attune to other deities but allow any good or neutral divine spellcaster to use them, though they attempt to talk their wielder out of morally questionable acts. Add positive luminance to the beads' spell list, available to be cast once per day. Dawnflower beads also have the following activation.\n", "trait": [ "Divine", "Healing", "Intelligent", "Necromancy", "Positive", "Rare" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Healing](/Traits.aspx?ID=89), [Intelligent](/Traits.aspx?ID=280), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divine", "Healing", "Intelligent", "Necromancy", "Positive", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2394", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "alignment": "No Alignment", "base_item": [ "Leaf Weave" ], "base_item_markdown": "[Leaf Weave](/Armor.aspx?ID=28)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2395", "item_category": "Intelligent Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"Restricted\"\r\n>\r\n[Faerie Queen's Bower](/Equipment.aspx?ID=2395)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1\n\n\n\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Base Armor** [Leaf Weave](/Armor.aspx?ID=28)\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +23; [precise](/Rules.aspx?ID=411) vision ([darkvision](/Rules.aspx?ID=415)) 60 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** [telepathy](/MonsterAbilities.aspx?ID=37) ([Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1))\r\n\r\n**Skills** [Diplomacy](/Skills.aspx?ID=6) +25, [Religion](/Skills.aspx?ID=13) +25\r\n\r\n**Int** +4, **Wis** +4, **Cha** +6\r\n\r\n**Will** +25 \r\n\r\n\r\n\r\n--- \r\n\r\nA suit of [_autumn's embrace_](/Equipment.aspx?ID=1840) armor can gain sapience when lovingly crafted by a fae monarch of sufficient power; a suit of _faerie queen's bower_ is one such example. The armor is happy to give you and your companions counsel, hoping to guide you on a path of benevolence and aid you in battles against forces that seek to cause harm to the natural world. It refuses access to its magic to anyone who causes undue harm to plants or animals.\n\n In addition to the features and activation of _autumn's embrace_, _faerie queen's bower_ has the following activation.\n\n\n\n\n\n", "name": "Faerie Queen's Bower", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armor\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA suit of autumn's embrace armor can gain sapience when lovingly crafted by a fae monarch of sufficient power; a suit of faerie queen's bower …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 194" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A suit of autumn's embrace armor can gain sapience when lovingly crafted by a fae monarch of sufficient power; a suit of faerie queen's bower …", "summary_markdown": "A suit of autumn's embrace armor can gain sapience when lovingly crafted by a fae monarch of sufficient power; a suit of faerie queen's bower …", "text": " Faerie Queen's Bower Source Treasure Vault pg. 194 1.1 Usage worn armor Bulk 1 Base Armor Leaf Weave --- Perception +23; precise vision (darkvision) 60 feet, imprecise hearing 30 feet Communication telepathy (Celestial, Common) Skills Diplomacy +25, Religion +25 Int +4, Wis +4, Cha +6 Will +25 --- A suit of autumn's embrace armor can gain sapience when lovingly crafted by a fae monarch of sufficient power; a suit of faerie queen's bower is one such example. The armor is happy to give you and your companions counsel, hoping to guide you on a path of benevolence and aid you in battles against forces that seek to cause harm to the natural world. It refuses access to its magic to anyone who causes undue harm to plants or animals. In addition to the features and activation of autumn's embrace , faerie queen's bower has the following activation.\n", "trait": [ "Divine", "Good", "Intelligent", "Invested", "Rare", "Transmutation" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Good](/Traits.aspx?ID=83), [Intelligent](/Traits.aspx?ID=280), [Invested](/Traits.aspx?ID=98), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Divine", "Good", "Intelligent", "Invested", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2395", "usage": "worn armor", "usage_markdown": "worn armor", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2396", "item_category": "Intelligent Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Restricted\"\r\n>\r\n[Inquisitive Quill](/Equipment.aspx?ID=2396)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1\n\n\n\n**Usage** held in 1 hand or free-standing\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +11; [precise](/Rules.aspx?ID=411) vision 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** speech (five languages)\r\n\r\n**Skills** [Arcana](/Skills.aspx?ID=2) +12, [Nature](/Skills.aspx?ID=10) +9, [Occultism](/Skills.aspx?ID=11) +10, [Religion](/Skills.aspx?ID=13) +9, [Scribing Lore](/Skills.aspx?ID=8) +12, [Society](/Skills.aspx?ID=14) +10\r\n\r\n**Int** +4, **Wis** +3, **Cha** +1\r\n\r\n**Will** +11 \r\n\r\n\r\n\r\n--- \r\n\r\nA colorful feather adorns an _inquisitive quill_, which never runs out of ink. Essentially a Tiny construct, an _inquisitive quill_ can stand on its own when given a surface, balancing as it writes or stands. (Drawing a line gives it an effective Speed of 5 feet.) It has strong curiosity, eagerly writing any information offered to it, often acting as a scribe for its partner. The quill copies text and drawings it can see or transcribes dictation it hears. It writes at a rate that rivals that of an expert scribe.\n\n\n\n", "name": "Inquisitive Quill", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand or free-standing\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA colorful feather adorns an inquisitive quill , which never runs out of ink. Essentially a Tiny construct, an inquisitive quill can stand on its …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 194" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 194 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A colorful feather adorns an inquisitive quill , which never runs out of ink. Essentially a Tiny construct, an inquisitive quill can stand on its …", "summary_markdown": "A colorful feather adorns an inquisitive quill , which never runs out of ink. Essentially a Tiny construct, an inquisitive quill can stand on its …", "text": " Inquisitive Quill Source Treasure Vault pg. 194 1.1 Usage held in 1 hand or free-standing --- Perception +11; precise vision 30 feet, imprecise hearing 30 feet Communication speech (five languages) Skills Arcana +12, Nature +9, Occultism +10, Religion +9, Scribing Lore +12, Society +10 Int +4, Wis +3, Cha +1 Will +11 --- A colorful feather adorns an inquisitive quill , which never runs out of ink. Essentially a Tiny construct, an inquisitive quill can stand on its own when given a surface, balancing as it writes or stands. (Drawing a line gives it an effective Speed of 5 feet.) It has strong curiosity, eagerly writing any information offered to it, often acting as a scribe for its partner. The quill copies text and drawings it can see or transcribes dictation it hears. It writes at a rate that rivals that of an expert scribe.\n", "trait": [ "Divination", "Intelligent", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Intelligent](/Traits.aspx?ID=280), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Intelligent", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2396", "usage": "held in 1 hand or free-standing", "usage_markdown": "held in 1 hand or free-standing", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2397", "item_category": "Intelligent Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Restricted\"\r\n>\r\n[Kindled Tome](/Equipment.aspx?ID=2397)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 195 1.1\n\n\n\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +17; [precise](/Rules.aspx?ID=411) vision 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet, imprecise sense of heat 30 feet\r\n\r\n**Communication** [telepathy](/MonsterAbilities.aspx?ID=37) ([Common](/Languages.aspx?ID=1), [Ignan](/Languages.aspx?ID=18), and two other common languages)\r\n\r\n**Skills** [Arcana](/Skills.aspx?ID=2) +21, [Fire Lore](/Skills.aspx?ID=8) +23, [Nature](/Skills.aspx?ID=10) +17\r\n\r\n**Int** +4, **Wis** +0, **Cha** +5\r\n\r\n**Will** +17 \r\n\r\n\r\n\r\n--- \r\n\r\nA _kindled tome_ is a [_book of lingering blazes_](/Equipment.aspx?ID=990) awakened to sapience and imbued with an enthusiasm for fire. It encourages you to learn new [fire](/Traits.aspx?ID=72) spells to inscribe within its pages. When you attempt a skill check to [Learn a Spell](/Actions.aspx?ID=25) to add a spell with the fire trait to the _kindled tome_, you treat your result as one step better than you rolled. The tome can be disparaging about other spells as “a waste of good page space,” especially if those spells have the [cold](/Traits.aspx?ID=27) or [water](/Traits.aspx?ID=165) traits. In addition to the activation of a _book of lingering blazes_, a _kindled tome_ has the following activations.\n\n\n\n\n\n\n\n", "name": "Kindled Tome", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 195 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA kindled tome is a book of lingering blazes awakened to sapience and imbued with an enthusiasm for fire. It encourages you to learn new fire …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 195 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A kindled tome is a book of lingering blazes awakened to sapience and imbued with an enthusiasm for fire. It encourages you to learn new fire …", "summary_markdown": "A kindled tome is a book of lingering blazes awakened to sapience and imbued with an enthusiasm for fire. It encourages you to learn new fire …", "text": " Kindled Tome Source Treasure Vault pg. 195 1.1 Bulk L --- Perception +17; precise vision 30 feet, imprecise hearing 30 feet, imprecise sense of heat 30 feet Communication telepathy (Common, Ignan, and two other common languages) Skills Arcana +21, Fire Lore +23, Nature +17 Int +4, Wis +0, Cha +5 Will +17 --- A kindled tome is a book of lingering blazes awakened to sapience and imbued with an enthusiasm for fire. It encourages you to learn new fire spells to inscribe within its pages. When you attempt a skill check to Learn a Spell to add a spell with the fire trait to the kindled tome , you treat your result as one step better than you rolled. The tome can be disparaging about other spells as “a waste of good page space,” especially if those spells have the cold or water traits. In addition to the activation of a book of lingering blazes , a kindled tome has the following activations.\n", "trait": [ "Evocation", "Grimoire", "Intelligent", "Magical", "Rare" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Grimoire](/Traits.aspx?ID=387), [Intelligent](/Traits.aspx?ID=280), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Evocation", "Grimoire", "Intelligent", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2397", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2398", "item_category": "Intelligent Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Majordomo Torc](/Equipment.aspx?ID=2398)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 195 1.1\n\n\n\n**Usage** worn\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +13; [precise](/Rules.aspx?ID=411) vision 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** speech ([Common](/Languages.aspx?ID=1) and 1 imparted language)\r\n\r\n**Skills** [Diplomacy](/Skills.aspx?ID=6) +13, [Nobility Lore](/Skills.aspx?ID=8) +13, [Society](/Skills.aspx?ID=14) +13\r\n\r\n**Int** +3, **Wis** +3, **Cha** +3\r\n\r\n**Will** +14 \r\n\r\n\r\n\r\n--- \r\n\r\nForged in platinum, a _majordomo torc_ is engraved with heraldic insignias along with one language's alphabet, much like a [_choker of elocution_](/Equipment.aspx?ID=422). You gain a +1 item bonus to [Society](/Skills.aspx?ID=14) checks and the ability to understand, speak, and write the torc's language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while [deafened](/Conditions.aspx?ID=8) from 5 to 3.\n\n Upon being invested, the torc appoints itself your majordomo and, given the chance, takes over coordinating your social calendar, engagements, and wardrobe. A _majordomo torc_ has a prim, fussy disposition, and although it defers to you, it can grow sardonic if you frequently ignore its advice. The torc has the following activation.\n\n\n\n\n\n", "name": "Majordomo Torc", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 195 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nForged in platinum, a majordomo torc is engraved with heraldic insignias along with one language's alphabet, much like a choker of elocution . …\r\n", "skill": [ "Society" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 195 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Forged in platinum, a majordomo torc is engraved with heraldic insignias along with one language's alphabet, much like a choker of elocution . …", "summary_markdown": "Forged in platinum, a majordomo torc is engraved with heraldic insignias along with one language's alphabet, much like a choker of elocution . …", "text": " Majordomo Torc Source Treasure Vault pg. 195 1.1 Usage worn Bulk L --- Perception +13; precise vision 30 feet, imprecise hearing 30 feet Communication speech (Common and 1 imparted language) Skills Diplomacy +13, Nobility Lore +13, Society +13 Int +3, Wis +3, Cha +3 Will +14 --- Forged in platinum, a majordomo torc is engraved with heraldic insignias along with one language's alphabet, much like a choker of elocution . You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the torc's language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3. Upon being invested, the torc appoints itself your majordomo and, given the chance, takes over coordinating your social calendar, engagements, and wardrobe. A majordomo torc has a prim, fussy disposition, and although it defers to you, it can grow sardonic if you frequently ignore its advice. The torc has the following activation.\n", "trait": [ "Enchantment", "Intelligent", "Invested", "Magical", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Intelligent](/Traits.aspx?ID=280), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Intelligent", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2398", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2399", "item_category": "Intelligent Items", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Pathfinder's Mentor](/Equipment.aspx?ID=2399)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 196 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +15; [precise](/Rules.aspx?ID=411) vision 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** [telepathy](/MonsterAbilities.aspx?ID=37) ([Common](/Languages.aspx?ID=1) and two other common languages)\r\n\r\n**Skills** [Pathfinder Lore](/Skills.aspx?ID=8) +15, [Society](/Skills.aspx?ID=14) +13, [Survival](/Skills.aspx?ID=16) +13\r\n\r\n**Int** +3, **Wis** +3, **Cha** +1\r\n\r\n**Will** +14 \r\n\r\n\r\n\r\n--- \r\n\r\nA _Pathfinder's mentor_ is a [_bi-resonant wayfinder_](/Equipment.aspx?ID=470) that has developed sapience. Most _Pathfinder's mentors_ are eager explorers that object to staying in one location for long, urging their bearers toward ancient ruins to explore, relics to study, and discoveries to make. To this end, the wayfinder acts as a guide, making Survival checks on your behalf during your travels. A _Pathfinder's mentor_ also has the following activations.\n\n\n\n\n\n\n\n", "name": "Pathfinder's Mentor", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 196 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA Pathfinder's mentor is a bi-resonant wayfinder that has developed sapience. Most Pathfinder's mentors are eager explorers that object to …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 196" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 196 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A Pathfinder's mentor is a bi-resonant wayfinder that has developed sapience. Most Pathfinder's mentors are eager explorers that object to …", "summary_markdown": "A Pathfinder's mentor is a bi-resonant wayfinder that has developed sapience. Most Pathfinder's mentors are eager explorers that object to …", "text": " Pathfinder's Mentor Source Treasure Vault pg. 196 1.1 Usage worn --- Perception +15; precise vision 30 feet, imprecise hearing 30 feet Communication telepathy (Common and two other common languages) Skills Pathfinder Lore +15, Society +13, Survival +13 Int +3, Wis +3, Cha +1 Will +14 --- A Pathfinder's mentor is a bi-resonant wayfinder that has developed sapience. Most Pathfinder's mentors are eager explorers that object to staying in one location for long, urging their bearers toward ancient ruins to explore, relics to study, and discoveries to make. To this end, the wayfinder acts as a guide, making Survival checks on your behalf during your travels. A Pathfinder's mentor also has the following activations.\n", "trait": [ "Divination", "Intelligent", "Invested", "Magical", "Rare" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Intelligent](/Traits.aspx?ID=280), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Divination", "Intelligent", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2399", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 16, "bulk_raw": "16", "category": "equipment", "exclude_from_search": false, "id": "equipment-2400", "item_category": "Intelligent Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Restricted\"\r\n>\r\n[Phantom Piano](/Equipment.aspx?ID=2400)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 196 1.1\n\n\n\n**Usage** 2 hands\r\n\r\n**Bulk** 16\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +22; [precise](/Rules.aspx?ID=411) vision 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** [telepathy](/MonsterAbilities.aspx?ID=37) (any languages the possessing spirit knew in life)\r\n\r\n**Skills** [Diplomacy](/Skills.aspx?ID=6) +23, [Music Lore](/Skills.aspx?ID=8) +23, [Performance](/Skills.aspx?ID=12) +25, [Society](/Skills.aspx?ID=14) +21\r\n\r\n**Int** +3, **Wis** +4, **Cha** +5\r\n\r\n**Will** +22 \r\n\r\n\r\n\r\n--- \r\n\r\nWhen a skilled musician dies before reaching their full potential or accomplishing an important goal, their soul might refuse to move on to the [Boneyard](/Planes.aspx?ID=15). Rather than becoming [undead](/Traits.aspx?ID=160), the spirit possesses an instrument they played in life, turning it into an intelligent item and a [virtuoso instrument](/Equipment.aspx?ID=37). (Other _phantom instruments_ exist, but most are heavy.) A _phantom piano_ offers a bargain to any bard or other skilled musician who finds it: receive musical aid as you dedicate yourself to reaching the success the spirit felt they were denied in life. The piano refuses to play for those who reject this deal. If you accept, the piano asks only that you practice with it and perform for increasingly refined and august audiences, requiring a successful [Performance](/Skills.aspx?ID=12) check appropriate to your proficiency level. The piano sets no strict timeline, but at the GM's discretion, if you go too long without making progress, the piano can cease cooperating with you until it's satisfied with your dedication once again.\n\n While you keep up your end of the bargain, the piano grants you a +2 item bonus to Performance checks made with it. The piano also provides access to composition spells based on your Performance proficiency rank, as if you had the corresponding feat. The spells you can use comprise a cumulative list, but you can cast them only when using the piano. You must spend the actions and Focus Points required to cast these spells.\n\n **Trained**: [_inspire competence_](/Spells.aspx?ID=385), [_inspire courage_](/Spells.aspx?ID=386)
**Expert**: [_hymn of healing_](/Spells.aspx?ID=728), [_inspire defense_](/Spells.aspx?ID=387)
**Master**: [_symphony of the unfettered heart_](/Spells.aspx?ID=733)
**Legendary**: [_soothing ballad_](/Spells.aspx?ID=391)\n\n A _phantom piano_ has the following activations.\n\n\n\n\n\n\n\n", "name": "Phantom Piano", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 196 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** 2 hands\r\n\r\n**Bulk** 16\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a skilled musician dies before reaching their full potential or accomplishing an important goal, their soul might refuse to move on to the …\r\n", "skill": [ "Performance" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 196" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 196 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "When a skilled musician dies before reaching their full potential or accomplishing an important goal, their soul might refuse to move on to the …", "summary_markdown": "When a skilled musician dies before reaching their full potential or accomplishing an important goal, their soul might refuse to move on to the …", "text": " Phantom Piano Source Treasure Vault pg. 196 1.1 Usage 2 hands Bulk 16 --- Perception +22; precise vision 30 feet, imprecise hearing 30 feet Communication telepathy (any languages the possessing spirit knew in life) Skills Diplomacy +23, Music Lore +23, Performance +25, Society +21 Int +3, Wis +4, Cha +5 Will +22 --- When a skilled musician dies before reaching their full potential or accomplishing an important goal, their soul might refuse to move on to the Boneyard. Rather than becoming undead, the spirit possesses an instrument they played in life, turning it into an intelligent item and a virtuoso instrument. (Other phantom instruments exist, but most are heavy.) A phantom piano offers a bargain to any bard or other skilled musician who finds it: receive musical aid as you dedicate yourself to reaching the success the spirit felt they were denied in life. The piano refuses to play for those who reject this deal. If you accept, the piano asks only that you practice with it and perform for increasingly refined and august audiences, requiring a successful Performance check appropriate to your proficiency level. The piano sets no strict timeline, but at the GM's discretion, if you go too long without making progress, the piano can cease cooperating with you until it's satisfied with your dedication once again. While you keep up your end of the bargain, the piano grants you a +2 item bonus to Performance checks made with it. The piano also provides access to composition spells based on your Performance proficiency rank, as if you had the corresponding feat. The spells you can use comprise a cumulative list, but you can cast them only when using the piano. You must spend the actions and Focus Points required to cast these spells. Trained : inspire competence , inspire courage Expert : hymn of healing , inspire defense Master : symphony of the unfettered heart Legendary : soothing ballad A phantom piano has the following activations.\n", "trait": [ "Enchantment", "Focused", "Intelligent", "Occult", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Focused](/Traits.aspx?ID=74), [Intelligent](/Traits.aspx?ID=280), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Focused", "Intelligent", "Occult", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2400", "usage": "2 hands", "usage_markdown": "2 hands", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2401", "item_category": "Intelligent Items", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 18\"\r\n pfs=\"Restricted\"\r\n>\r\n[Purloining Cloak](/Equipment.aspx?ID=2401)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 196 1.1\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +30; [precise](/Rules.aspx?ID=411) vision 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** speech ([Common](/Languages.aspx?ID=1) and two other languages, usually regional and ancestral)\r\n\r\n**Skills** [Society](/Skills.aspx?ID=14) +31, [Thievery](/Skills.aspx?ID=17) +31, [Underworld Lore](/Skills.aspx?ID=8) +31\r\n\r\n**Int** +5, **Wis** +5, **Cha** +5\r\n\r\n**Will** +30 \r\n\r\n\r\n\r\n--- \r\n\r\nEach _purloining cloak_ is a [_mercurial mantle_](/Equipment.aspx?ID=1067) once worn by a legendary thief or two. The cloak became infused with a daredevil spirit and a penchant for high-stakes thievery. If its owner isn't willing to partake in such activities, the cloak tries to convince them to sell or give it to someone who will. A purloining cloak can use tendrils of its cloth to attempt [Thievery](/Skills.aspx?ID=17) checks to [Palm an Object](/Actions.aspx?ID=67) or [Steal](/Actions.aspx?ID=68), proudly offering you its loot later. In addition to those of a _mercurial mantle_, a _purloining cloak_ has the following activations.\n\n\n\n\n\n\n\n", "name": "Purloining Cloak", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 196 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEach purloining cloak is a mercurial mantle once worn by a legendary thief or two. The cloak became infused with a daredevil spirit and a …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 196" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 196 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Each purloining cloak is a mercurial mantle once worn by a legendary thief or two. The cloak became infused with a daredevil spirit and a …", "summary_markdown": "Each purloining cloak is a mercurial mantle once worn by a legendary thief or two. The cloak became infused with a daredevil spirit and a …", "text": " Purloining Cloak Source Treasure Vault pg. 196 1.1 Usage worn cloak Bulk L --- Perception +30; precise vision 30 feet, imprecise hearing 30 feet Communication speech (Common and two other languages, usually regional and ancestral) Skills Society +31, Thievery +31, Underworld Lore +31 Int +5, Wis +5, Cha +5 Will +30 --- Each purloining cloak is a mercurial mantle once worn by a legendary thief or two. The cloak became infused with a daredevil spirit and a penchant for high-stakes thievery. If its owner isn't willing to partake in such activities, the cloak tries to convince them to sell or give it to someone who will. A purloining cloak can use tendrils of its cloth to attempt Thievery checks to Palm an Object or Steal, proudly offering you its loot later. In addition to those of a mercurial mantle , a purloining cloak has the following activations.\n", "trait": [ "Apex", "Intelligent", "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Apex](/Traits.aspx?ID=10), [Intelligent](/Traits.aspx?ID=280), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Apex", "Intelligent", "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2401", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "equipment", "exclude_from_search": false, "id": "equipment-2402", "item_category": "Intelligent Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Toolkit of Bronze Whispers](/Equipment.aspx?ID=2402)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +12; [precise](/Rules.aspx?ID=411) vision 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** [telepathy](/MonsterAbilities.aspx?ID=37) ([Common](/Languages.aspx?ID=1) and two other common languages)\r\n\r\n**Skills** [Clockwork Lore](/Skills.aspx?ID=8) +15, [Crafting](/Skills.aspx?ID=4) +13, [Religion](/Skills.aspx?ID=13) +11\r\n\r\n**Int** +4, **Wis** +3, **Cha** +0\r\n\r\n**Will** +12 \r\n\r\n\r\n\r\n--- \r\n\r\nSacred to the faith of [Brigh](/Deities.aspx?ID=33), a _toolkit of bronze whispers_ has been used with such devotion it has developed a consciousness and personality that can be a blessing to a partnered crafter. A _toolkit of bronze whispers_ functions as a set of [sterling artisan's tools](/Equipment.aspx?ID=3). Such toolkits focus on new creations and enthusiastically suggest crafting techniques to wielders. A _toolkit of bronze whispers_ knows common item formulas of its level or lower and any other formulas the GM chooses. It can teach these formulas. You must still spend the time to copy a formula before you can use it.\n\n\n\n", "name": "Toolkit of Bronze Whispers", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSacred to the faith of Brigh , a toolkit of bronze whispers has been used with such devotion it has developed a consciousness and personality that …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 197" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 197 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sacred to the faith of Brigh , a toolkit of bronze whispers has been used with such devotion it has developed a consciousness and personality that …", "summary_markdown": "Sacred to the faith of Brigh , a toolkit of bronze whispers has been used with such devotion it has developed a consciousness and personality that …", "text": " Toolkit of Bronze Whispers Source Treasure Vault pg. 197 1.1 Usage held in 2 hands Bulk 2 --- Perception +12; precise vision 30 feet, imprecise hearing 30 feet Communication telepathy (Common and two other common languages) Skills Clockwork Lore +15, Crafting +13, Religion +11 Int +4, Wis +3, Cha +0 Will +12 --- Sacred to the faith of Brigh, a toolkit of bronze whispers has been used with such devotion it has developed a consciousness and personality that can be a blessing to a partnered crafter. A toolkit of bronze whispers functions as a set of sterling artisan's tools. Such toolkits focus on new creations and enthusiastically suggest crafting techniques to wielders. A toolkit of bronze whispers knows common item formulas of its level or lower and any other formulas the GM chooses. It can teach these formulas. You must still spend the time to copy a formula before you can use it.\n", "trait": [ "Divine", "Intelligent", "Rare", "Transmutation" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Intelligent](/Traits.aspx?ID=280), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Divine", "Intelligent", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2402", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2403", "item_category": "Intelligent Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"Restricted\"\r\n>\r\n[Toshigami Blossom](/Equipment.aspx?ID=2403)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +30; [precise](/Rules.aspx?ID=411) vision ([darkvision](/Rules.aspx?ID=415)) 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** [telepathy](/MonsterAbilities.aspx?ID=37) ([Common](/Languages.aspx?ID=1) and two other common languages; [_speak with plants_](/Spells.aspx?ID=294))\r\n\r\n**Skills** [Diplomacy](/Skills.aspx?ID=6) +28, [Medicine](/Skills.aspx?ID=9) +32, [Nature](/Skills.aspx?ID=10) +32\r\n\r\n**Int** +6, **Wis** +10, **Cha** +5\r\n\r\n**Will** +32 \r\n\r\n\r\n\r\n--- \r\n\r\nAn encounter with a [toshigami](/Monsters.aspx?ID=1204), the enigmatic [kami](/MonsterFamilies.aspx?ID=243) who protect cherry trees, is rare, though often sought after and treasured by those who achieve such an encounter. Only a handful of mortals can truthfully claim to have seen a toshigami, let alone met one, though many popular fireside tales tell of virtuous souls receiving a toshigami's blessing to fight for a worthy cause. Such stories have a basis in fact; every so often, a toshigami gives a worthy mortal a flower from their ward, time-locked in perfect bloom and granted sapience. Such _toshigami blossoms_ are more sociable than their creators. Like toshigami, a blossom has a strong curiosity about the mortal world. If you wear a _toshigami blossom_, it can intercede for you, helping you make a good impression.\n\n A _toshigami blossom_ has the following activations.\n\n\n\n\n\n\n\n\n\n", "name": "Toshigami Blossom", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn encounter with a toshigami , the enigmatic kami who protect cherry trees, is rare, though often sought after and treasured by those who achieve …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 197" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 197 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An encounter with a toshigami , the enigmatic kami who protect cherry trees, is rare, though often sought after and treasured by those who achieve …", "summary_markdown": "An encounter with a toshigami , the enigmatic kami who protect cherry trees, is rare, though often sought after and treasured by those who achieve …", "text": " Toshigami Blossom Source Treasure Vault pg. 197 1.1 Usage worn --- Perception +30; precise vision (darkvision) 30 feet, imprecise hearing 30 feet Communication telepathy (Common and two other common languages; speak with plants ) Skills Diplomacy +28, Medicine +32, Nature +32 Int +6, Wis +10, Cha +5 Will +32 --- An encounter with a toshigami, the enigmatic kami who protect cherry trees, is rare, though often sought after and treasured by those who achieve such an encounter. Only a handful of mortals can truthfully claim to have seen a toshigami, let alone met one, though many popular fireside tales tell of virtuous souls receiving a toshigami's blessing to fight for a worthy cause. Such stories have a basis in fact; every so often, a toshigami gives a worthy mortal a flower from their ward, time-locked in perfect bloom and granted sapience. Such toshigami blossoms are more sociable than their creators. Like toshigami, a blossom has a strong curiosity about the mortal world. If you wear a toshigami blossom , it can intercede for you, helping you make a good impression. A toshigami blossom has the following activations.\n", "trait": [ "Abjuration", "Intelligent", "Invested", "Primal", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Intelligent](/Traits.aspx?ID=280), [Invested](/Traits.aspx?ID=98), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Intelligent", "Invested", "Primal", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2403", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "alignment": "No Alignment", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2404", "item_category": "Intelligent Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Restricted\"\r\n>\r\n[Wrestler's Armbands](/Equipment.aspx?ID=2404)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 1.1\n\n\n\n**Usage** worn armbands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Perception** +17; [precise](/Rules.aspx?ID=411) vision 30 feet, [imprecise](/Rules.aspx?ID=412) hearing 30 feet\r\n\r\n**Communication** speech ([Common](/Languages.aspx?ID=1) and one other common or regional language)\r\n\r\n**Skills** [Intimidation](/Skills.aspx?ID=7) +19, [Sports Lore](/Skills.aspx?ID=8) +17\r\n\r\n**Int** +2, **Wis** +4, **Cha** +4\r\n\r\n**Will** +17 \r\n\r\n\r\n\r\n--- \r\n\r\n_Wrestler's armbands_ are a set of _[armbands of athleticism](/Equipment.aspx?ID=409)_ that have gained their own boisterous sapience. Often, such items aren't created intentionally but rather are the result of a truly charismatic champion whose heart and body are unusually strong wearing the _armbands of athleticism_ on many adventures as their most important item. Eventually, the essence of their earnest and adventurous spirit has so thoroughly inundated the item it gains a matching spirit and will of its own. Such armbands view themselves as a tough, but fair, trainer for whomever inherits them next, inspiring you to new heights of athleticism. They also spoil for contests, telepathically calling out competitors on your behalf; typically the armbands won't challenge a foe you're unprepared to face, but particularly eager wrestler's armbands might have an unfortunate habit of overestimating your abilities and pushing you into a conflict that's beyond your proven capacity. These armbands have the following activation.\n\n\n\n\n\n", "name": "Wrestler's Armbands", "pfs": "Restricted", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 197 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn armbands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Wrestler's armbands are a set of armbands of athleticism that have gained their own boisterous sapience. Often, such items aren't created …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 197" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 197 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " Wrestler's armbands are a set of armbands of athleticism that have gained their own boisterous sapience. Often, such items aren't created …", "summary_markdown": " Wrestler's armbands are a set of armbands of athleticism that have gained their own boisterous sapience. Often, such items aren't created …", "text": " Wrestler's Armbands Source Treasure Vault pg. 197 1.1 Usage worn armbands Bulk L --- Perception +17; precise vision 30 feet, imprecise hearing 30 feet Communication speech (Common and one other common or regional language) Skills Intimidation +19, Sports Lore +17 Int +2, Wis +4, Cha +4 Will +17 --- Wrestler's armbands are a set of armbands of athleticism that have gained their own boisterous sapience. Often, such items aren't created intentionally but rather are the result of a truly charismatic champion whose heart and body are unusually strong wearing the armbands of athleticism on many adventures as their most important item. Eventually, the essence of their earnest and adventurous spirit has so thoroughly inundated the item it gains a matching spirit and will of its own. Such armbands view themselves as a tough, but fair, trainer for whomever inherits them next, inspiring you to new heights of athleticism. They also spoil for contests, telepathically calling out competitors on your behalf; typically the armbands won't challenge a foe you're unprepared to face, but particularly eager wrestler's armbands might have an unfortunate habit of overestimating your abilities and pushing you into a conflict that's beyond your proven capacity. These armbands have the following activation.\n", "trait": [ "Intelligent", "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Intelligent](/Traits.aspx?ID=280), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Intelligent", "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2404", "usage": "worn armbands", "usage_markdown": "worn armbands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2405", "item_category": "Relics", "item_subcategory": "Relic Seeds", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"\"\r\n>\r\n[Fan of the Four Winds](/Equipment.aspx?ID=2405)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 204 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe _fan of the four winds_ once belonged to a sage of [Gozreh](/Deities.aspx?ID=8) and was passed down as a sacred relic for generations to those found worthy. Since that time, no one has unlocked the fan's full powers, though many devout priests have used it to aid them in their travels. A worthy member of this order might receive the fan as a reward, as could a suitable helper of the clergy. The fan might also have been lost, allowing for a new wielder to find it. The _fan of the four winds_ has the following activation.\n\n \n\n---\n\n
**Minor Gifts**: [feather steps](/Relics.aspx?ID=2), [wind barrier](/Relics.aspx?ID=3)
**Major Gifts**: [lightning storm](/Relics.aspx?ID=4), [propelling winds](/Relics.aspx?ID=5)
**Grand Gift**: [living storm](/Relics.aspx?ID=6)\n\n\n\n", "name": "Fan of the Four Winds", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 204 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe fan of the four winds once belonged to a sage of Gozreh and was passed down as a sacred relic for generations to those found worthy. Since …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 204" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 204 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The fan of the four winds once belonged to a sage of Gozreh and was passed down as a sacred relic for generations to those found worthy. Since …", "summary_markdown": "The fan of the four winds once belonged to a sage of Gozreh and was passed down as a sacred relic for generations to those found worthy. Since …", "text": " Fan of the Four Winds Source Treasure Vault pg. 204 1.1 Usage held in 1 hand Bulk L --- The fan of the four winds once belonged to a sage of Gozreh and was passed down as a sacred relic for generations to those found worthy. Since that time, no one has unlocked the fan's full powers, though many devout priests have used it to aid them in their travels. A worthy member of this order might receive the fan as a reward, as could a suitable helper of the clergy. The fan might also have been lost, allowing for a new wielder to find it. The fan of the four winds has the following activation. --- Minor Gifts : feather steps, wind barrier Major Gifts : lightning storm, propelling winds Grand Gift : living storm\n", "trait": [ "Air", "Evocation", "Magical", "Relic", "Unique" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Relic](/Traits.aspx?ID=494), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Air", "Evocation", "Magical", "Relic", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2405", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2406", "item_category": "Relics", "item_subcategory": "Relic Seeds", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"\"\r\n>\r\n[Fortune's Favor](/Equipment.aspx?ID=2406)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 204 1.1\n\n\n\n**Usage** worn\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nBlessed by [Nivi Rhombodazzle](/Deities.aspx?ID=44), this striking silver necklace is adorned with sparkling sapphires that draw the eye of any who see it. Over the years, this necklace has appeared in many paintings and illustrations, usually around the neck of a carefree and daring adventurer or a stylish rake gambling vast sums of coin. Finding this relic is always seen as a sign of great fortune to come, but when that luck runs out, the necklace is lost just as quickly. Wearing the relic, you quickly realize how distracting it can be, granting you a +1 item bonus on [Deception](/Skills.aspx?ID=5) checks made to [Feint](/Actions.aspx?ID=48) and on [Games Lore](/Skills.aspx?ID=8) checks made to gamble or determine the outcome of a game of chance.\n\n---\n\n
**Minor Gifts**: [beginner's luck](/Relics.aspx?ID=97), [whammy](/Relics.aspx?ID=99)
**Major Gifts**: [clean luck](/Relics.aspx?ID=100), [perception filter](/Relics.aspx?ID=52)
**Grand Gift**: [against all odds](/Relics.aspx?ID=102)\n\n\n\n", "name": "Fortune's Favor", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 204 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nBlessed by Nivi Rhombodazzle , this striking silver necklace is adorned with sparkling sapphires that draw the eye of any who see it. Over the …\r\n", "skill": [ "Deception", "Lore" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 204" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 204 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Blessed by Nivi Rhombodazzle , this striking silver necklace is adorned with sparkling sapphires that draw the eye of any who see it. Over the …", "summary_markdown": "Blessed by Nivi Rhombodazzle , this striking silver necklace is adorned with sparkling sapphires that draw the eye of any who see it. Over the …", "text": " Fortune's Favor Source Treasure Vault pg. 204 1.1 Usage worn --- Blessed by Nivi Rhombodazzle, this striking silver necklace is adorned with sparkling sapphires that draw the eye of any who see it. Over the years, this necklace has appeared in many paintings and illustrations, usually around the neck of a carefree and daring adventurer or a stylish rake gambling vast sums of coin. Finding this relic is always seen as a sign of great fortune to come, but when that luck runs out, the necklace is lost just as quickly. Wearing the relic, you quickly realize how distracting it can be, granting you a +1 item bonus on Deception checks made to Feint and on Games Lore checks made to gamble or determine the outcome of a game of chance. --- Minor Gifts : beginner's luck, whammy Major Gifts : clean luck, perception filter Grand Gift : against all odds\n", "trait": [ "Enchantment", "Fortune", "Invested", "Magical", "Relic", "Unique" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Fortune](/Traits.aspx?ID=76), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Relic](/Traits.aspx?ID=494), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Enchantment", "Fortune", "Invested", "Magical", "Relic", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2406", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-2407", "item_category": "Relics", "item_subcategory": "Relic Seeds", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"\"\r\n>\r\n[Inventor's Chair](/Equipment.aspx?ID=2407)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1\n\n\n\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nInitially crafted by a gifted inventor who no longer had the use of their legs, the _inventor's chair_ is a [traveler's chair](/Equipment.aspx?ID=1356). It's a marvel of engineering, utilizing clockwork mechanisms to maneuver about. The chair comes equipped with [wheel blades](/Equipment.aspx?ID=1363), and portions of its frame contain [sterling artisan's tools](/Equipment.aspx?ID=3). The _inventor's chair_ might be a family heirloom or a gift from someone who inherited it. It could instead sit unused in its inventor's abandoned estate, awaiting another user.\n\n---\n\n
**Minor Gifts**: [emotion surge](/Relics.aspx?ID=92), [muse](/Relics.aspx?ID=87) ([Crafting](/Skills.aspx?ID=4))
**Major Gifts**: [emotion conduit](/Relics.aspx?ID=94), [enthralling](/Relics.aspx?ID=89)
**Grand Gift**: [artistic perfection](/Relics.aspx?ID=90) (Crafting)\n\n\n\n", "name": "Inventor's Chair", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nInitially crafted by a gifted inventor who no longer had the use of their legs, the inventor's chair is a traveler's chair . It's a marvel of …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Initially crafted by a gifted inventor who no longer had the use of their legs, the inventor's chair is a traveler's chair . It's a marvel of …", "summary_markdown": "Initially crafted by a gifted inventor who no longer had the use of their legs, the inventor's chair is a traveler's chair . It's a marvel of …", "text": " Inventor's Chair Source Treasure Vault pg. 205 1.1 Bulk 3 --- Initially crafted by a gifted inventor who no longer had the use of their legs, the inventor's chair is a traveler's chair. It's a marvel of engineering, utilizing clockwork mechanisms to maneuver about. The chair comes equipped with wheel blades, and portions of its frame contain sterling artisan's tools. The inventor's chair might be a family heirloom or a gift from someone who inherited it. It could instead sit unused in its inventor's abandoned estate, awaiting another user. --- Minor Gifts : emotion surge, muse (Crafting) Major Gifts : emotion conduit, enthralling Grand Gift : artistic perfection (Crafting)\n", "trait": [ "Enchantment", "Magical", "Relic", "Unique" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Relic](/Traits.aspx?ID=494), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Enchantment", "Magical", "Relic", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2407", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2408", "item_category": "Relics", "item_subcategory": "Relic Seeds", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"\"\r\n>\r\n[Phistophilus Fiddle](/Equipment.aspx?ID=2408)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of pure gold with platinum strings, the _phistophilus fiddle_ shouldn't be able to play a note—but play it does, so beautifully that it can move almost any audience. The fiddle was stolen from the [contract devil](/Monsters.aspx?ID=112) who created it, and the cunning fiend still wants to reclaim the instrument. Fiendish misfortunes often befall its owners, allowing it to switch hands. The fiddle is a handheld [virtuoso instrument](/Equipment.aspx?ID=37).\n\n---\n\n
**Minor Gifts**: [little helper](/Relics.aspx?ID=33), [muse](/Relics.aspx?ID=87) ([Performance](/Skills.aspx?ID=12))
**Major Gifts**: [charming](/Relics.aspx?ID=88), [fiendish bargain](/Relics.aspx?ID=34)
**Grand Gift**: [artistic perfection](/Relics.aspx?ID=90) (Performance)\n\n\n\n", "name": "Phistophilus Fiddle", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of pure gold with platinum strings, the phistophilus fiddle shouldn't be able to play a note—but play it does, so beautifully that it can move …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Made of pure gold with platinum strings, the phistophilus fiddle shouldn't be able to play a note—but play it does, so beautifully that it can move …", "summary_markdown": "Made of pure gold with platinum strings, the phistophilus fiddle shouldn't be able to play a note—but play it does, so beautifully that it can move …", "text": " Phistophilus Fiddle Source Treasure Vault pg. 205 1.1 Usage held in 2 hands Bulk 1 --- Made of pure gold with platinum strings, the phistophilus fiddle shouldn't be able to play a note—but play it does, so beautifully that it can move almost any audience. The fiddle was stolen from the contract devil who created it, and the cunning fiend still wants to reclaim the instrument. Fiendish misfortunes often befall its owners, allowing it to switch hands. The fiddle is a handheld virtuoso instrument. --- Minor Gifts : little helper, muse (Performance) Major Gifts : charming, fiendish bargain Grand Gift : artistic perfection (Performance)\n", "trait": [ "Enchantment", "Magical", "Relic", "Unique" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Relic](/Traits.aspx?ID=494), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Enchantment", "Magical", "Relic", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2408", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2409", "item_category": "Relics", "item_subcategory": "Relic Seeds", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"\"\r\n>\r\n[Sleuth's Pipe](/Equipment.aspx?ID=2409)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA famed detective once owned the long, curved _sleuth's pipe_, taking it with them on investigations, keeping it in hand or mouth while cogitating. The pipe might have passed down through generations. Or, when an owner dies without heirs, it could go up for auction, be given to family friends, or remain at the scene of a crime to be found later. The _sleuth's pipe_ has sapience that eventually awakens, allowing the relic to act as a helpful assistant in investigations. Even while this sapience sleeps within the pipe, it grants you a +1 item bonus to Perception checks to [Sense Motive](/Actions.aspx?ID=85), and if you're an [investigator](/Classes.aspx?ID=13), any checks you make to [Pursue a Lead](/Actions.aspx?ID=544).\n\n---\n\n
**Minor Gifts**: [beginner's luck](/Relics.aspx?ID=97), [repository of knowledge](/Relics.aspx?ID=51)
**Major Gifts**: [intelligent relic](/Relics.aspx?ID=109) (N), [steal luck](/Relics.aspx?ID=101)
**Grand Gift**: [mental bastion](/Relics.aspx?ID=54)\n\n\n\n", "name": "Sleuth's Pipe", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA famed detective once owned the long, curved sleuth's pipe , taking it with them on investigations, keeping it in hand or mouth while cogitating. …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A famed detective once owned the long, curved sleuth's pipe , taking it with them on investigations, keeping it in hand or mouth while cogitating. …", "summary_markdown": "A famed detective once owned the long, curved sleuth's pipe , taking it with them on investigations, keeping it in hand or mouth while cogitating. …", "text": " Sleuth's Pipe Source Treasure Vault pg. 205 1.1 Usage held in 1 hand Bulk L --- A famed detective once owned the long, curved sleuth's pipe , taking it with them on investigations, keeping it in hand or mouth while cogitating. The pipe might have passed down through generations. Or, when an owner dies without heirs, it could go up for auction, be given to family friends, or remain at the scene of a crime to be found later. The sleuth's pipe has sapience that eventually awakens, allowing the relic to act as a helpful assistant in investigations. Even while this sapience sleeps within the pipe, it grants you a +1 item bonus to Perception checks to Sense Motive, and if you're an investigator, any checks you make to Pursue a Lead. --- Minor Gifts : beginner's luck, repository of knowledge Major Gifts : intelligent relic (N), steal luck Grand Gift : mental bastion\n", "trait": [ "Abjuration", "Magical", "Relic", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Relic](/Traits.aspx?ID=494), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Magical", "Relic", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2409", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2410", "item_category": "Relics", "item_subcategory": "Relic Seeds", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"\"\r\n>\r\n[Watch of Lost Ages](/Equipment.aspx?ID=2410)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe origins of the _watch of lost ages_, a silver pocket watch, are enigmatic. Its construction matches no known culture, and its appearance shifts back and forth from battered and tarnished to shiny and new without cause or apparent reason. The watch exudes a sense of melancholy and loss, and anyone holding it is acutely aware of the impermanence of all things and the march of time, moving ever forward. This relic might show up in a mysterious ruin or spontaneously appear in a spellcaster's hand after they cast a time spell. The relic grants you a +1 item bonus to [Recall Knowledge](/Actions.aspx?ID=26) about historical subjects.\n\n---\n\n
**Minor Gifts**: [fervor](/Relics.aspx?ID=93), [sands of the hourglass](/Relics.aspx?ID=104)
**Major Gifts**: [fervent spell](/Relics.aspx?ID=95), [temporal pulse](/Relics.aspx?ID=106)
**Grand Gift**: [time reversal](/Relics.aspx?ID=108)\n\n\n\n", "name": "Watch of Lost Ages", "rarity": "unique", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe origins of the watch of lost ages , a silver pocket watch, are enigmatic. Its construction matches no known culture, and its appearance shifts …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 205 1.1", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The origins of the watch of lost ages , a silver pocket watch, are enigmatic. Its construction matches no known culture, and its appearance shifts …", "summary_markdown": "The origins of the watch of lost ages , a silver pocket watch, are enigmatic. Its construction matches no known culture, and its appearance shifts …", "text": " Watch of Lost Ages Source Treasure Vault pg. 205 1.1 Usage held in 1 hand Bulk L --- The origins of the watch of lost ages , a silver pocket watch, are enigmatic. Its construction matches no known culture, and its appearance shifts back and forth from battered and tarnished to shiny and new without cause or apparent reason. The watch exudes a sense of melancholy and loss, and anyone holding it is acutely aware of the impermanence of all things and the march of time, moving ever forward. This relic might show up in a mysterious ruin or spontaneously appear in a spellcaster's hand after they cast a time spell. The relic grants you a +1 item bonus to Recall Knowledge about historical subjects. --- Minor Gifts : fervor, sands of the hourglass Major Gifts : fervent spell, temporal pulse Grand Gift : time reversal\n", "trait": [ "Divination", "Magical", "Relic", "Unique" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Relic](/Traits.aspx?ID=494), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Divination", "Magical", "Relic", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2410", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "hands": "2", "id": "equipment-2411", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Astrolabe](/Equipment.aspx?ID=2411)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\n\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAstrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in [Survival](/Skills.aspx?ID=16). By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus to checks to identify celestial bodies. A standard astrolabe functions only on steady ground.\n\n\n\n\r\n\r\n\r\nAstrolabe (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAstrolabe (Mariner's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA mariner's astrolabe contains additional stabilizers that make it suitable for use on moving surfaces, such as the deck of a ship.", "name": "Astrolabe", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\r\n\r\n \r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAstrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival . By …\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 79" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival . By …", "summary_markdown": "Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival . By …", "text": " Astrolabe May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 79, PFS Guide pg. 34 Hands 2 Bulk L Activate 1 minute (Interact) --- Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival. By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus to checks to identify celestial bodies. A standard astrolabe functions only on steady ground. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Astrolabe (Standard) Source Pathfinder #188: They Watched the Stars pg. 79, PFS Guide pg. 34 Price 30 gp Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Astrolabe (Mariner's) Source Pathfinder #188: They Watched the Stars pg. 79, PFS Guide pg. 34 Price 50 gp Bulk L --- A mariner's astrolabe contains additional stabilizers that make it suitable for use on moving surfaces, such as the deck of a ship.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2411", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2411-2215", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Astrolabe](/Equipment.aspx?ID=2411)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\n\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAstrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in [Survival](/Skills.aspx?ID=16). By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus to checks to identify celestial bodies. A standard astrolabe functions only on steady ground.\n\n\n\n\r\n\r\n\r\nAstrolabe (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAstrolabe (Mariner's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA mariner's astrolabe contains additional stabilizers that make it suitable for use on moving surfaces, such as the deck of a ship.", "name": "Astrolabe (Standard)", "pfs": "Limited", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAstrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival . By …\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 79" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival . By …", "summary_markdown": "Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival . By …", "text": " Astrolabe May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 79, PFS Guide pg. 34 Hands 2 Bulk L Activate 1 minute (Interact) --- Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival. By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus to checks to identify celestial bodies. A standard astrolabe functions only on steady ground. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Astrolabe (Standard) Source Pathfinder #188: They Watched the Stars pg. 79, PFS Guide pg. 34 Price 30 gp Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Astrolabe (Mariner's) Source Pathfinder #188: They Watched the Stars pg. 79, PFS Guide pg. 34 Price 50 gp Bulk L --- A mariner's astrolabe contains additional stabilizers that make it suitable for use on moving surfaces, such as the deck of a ship.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2411", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2411-2216", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"\"\r\n>\r\n[Astrolabe](/Equipment.aspx?ID=2411)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\n\n\n\n**Hands** 2\n\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAstrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in [Survival](/Skills.aspx?ID=16). By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus to checks to identify celestial bodies. A standard astrolabe functions only on steady ground.\n\n\n\n\r\n\r\n\r\nAstrolabe (Standard)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAstrolabe (Mariner's)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\n\n**Price** 50 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nA mariner's astrolabe contains additional stabilizers that make it suitable for use on moving surfaces, such as the deck of a ship.", "name": "Astrolabe (Mariner's)", "pfs": "Limited", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA mariner's astrolabe contains additional stabilizers that make it suitable for use on moving surfaces, such as the deck of a ship.\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 79" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79, [PFS Guide](/Sources.aspx?ID=50) pg. 34", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "A mariner's astrolabe contains additional stabilizers that make it suitable for use on moving surfaces, such as the deck of a ship.", "summary_markdown": "A mariner's astrolabe contains additional stabilizers that make it suitable for use on moving surfaces, such as the deck of a ship.", "text": " Astrolabe May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 79, PFS Guide pg. 34 Hands 2 Bulk L Activate 1 minute (Interact) --- Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival. By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus to checks to identify celestial bodies. A standard astrolabe functions only on steady ground. <title level=\"2\" right=\"Item 2\" pfs=\"Limited\" > Astrolabe (Standard) Source Pathfinder #188: They Watched the Stars pg. 79, PFS Guide pg. 34 Price 30 gp Bulk L <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Astrolabe (Mariner's) Source Pathfinder #188: They Watched the Stars pg. 79, PFS Guide pg. 34 Price 50 gp Bulk L --- A mariner's astrolabe contains additional stabilizers that make it suitable for use on moving surfaces, such as the deck of a ship.", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2411", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2412", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Astrolabe of Falling Stars](/Equipment.aspx?ID=2412)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis [astrolabe](/Equipment.aspx?ID=2411) is fashioned of magically attuned platinum plates and rings and is inset with carefully measured ruby gems. The astrolabe's back is engraved with helpful charts, a calendar, and a maker's mark. An _astrolabe of falling stars_ can be used as a mariner's astrolabe. In addition, it can produce the following magical effect.\n\n\n\n\n\n", "name": "Astrolabe of Falling Stars", "pfs": "Limited", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis astrolabe is fashioned of magically attuned platinum plates and rings and is inset with carefully measured ruby gems. The astrolabe's back is …\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 79" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "This astrolabe is fashioned of magically attuned platinum plates and rings and is inset with carefully measured ruby gems. The astrolabe's back is …", "summary_markdown": "This astrolabe is fashioned of magically attuned platinum plates and rings and is inset with carefully measured ruby gems. The astrolabe's back is …", "text": " Astrolabe of Falling Stars May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 79 Price 150 gp Usage held in 2 hands Bulk L --- This astrolabe is fashioned of magically attuned platinum plates and rings and is inset with carefully measured ruby gems. The astrolabe's back is engraved with helpful charts, a calendar, and a maker's mark. An astrolabe of falling stars can be used as a mariner's astrolabe. In addition, it can produce the following magical effect.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2412", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2413", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Stargazer's Spyglass](/Equipment.aspx?ID=2413)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79\n\n**Price** 80 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate [spyglass](/Equipment.aspx?ID=54) has a brass tube inscribed with constellations and green-tinted lens. It's often used by field astronomers to pick out greater details among stars and other celestial bodies. Like a typical spyglass, you can see eight times farther while looking through a _stargazer's spyglass_.\n\n\n\n\n\n", "name": "Stargazer's Spyglass", "pfs": "Limited", "price": 8000, "price_raw": "80 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornate spyglass has a brass tube inscribed with constellations and green-tinted lens. It's often used by field astronomers to pick out greater …\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 79" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "This ornate spyglass has a brass tube inscribed with constellations and green-tinted lens. It's often used by field astronomers to pick out greater …", "summary_markdown": "This ornate spyglass has a brass tube inscribed with constellations and green-tinted lens. It's often used by field astronomers to pick out greater …", "text": " Stargazer's Spyglass May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 79 Price 80 gp Usage held in 2 hands Bulk L --- This ornate spyglass has a brass tube inscribed with constellations and green-tinted lens. It's often used by field astronomers to pick out greater details among stars and other celestial bodies. Like a typical spyglass, you can see eight times farther while looking through a stargazer's spyglass .\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2413", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2414", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Pickled Demon Tongue](/Equipment.aspx?ID=2414)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small crystal vial contains the forked end of a [demon's](/MonsterFamilies.aspx?ID=28) tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to acid and attacks by demons.
  • **Weapon** After you cast an [acid](/Traits.aspx?ID=3) spell by Activating the _pickled demon tongue_, your Strikes with the weapon deal an additional 1d4 acid damage until end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPickled Demon Tongue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPickled Demon Tongue (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 460 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nPickled Demon Tongue (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n\n\n\n", "name": "Pickled Demon Tongue", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this …\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this …", "summary_markdown": "This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this …", "text": " Pickled Demon Tongue May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 80 Usage affixed to armor or a weapon --- This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to acid and attacks by demons. Weapon After you cast an acid spell by Activating the pickled demon tongue , your Strikes with the weapon deal an additional 1d4 acid damage until end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Pickled Demon Tongue Source Pathfinder #188: They Watched the Stars pg. 80 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Pickled Demon Tongue (Greater) Source Pathfinder #188: They Watched the Stars pg. 80 Price 460 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Pickled Demon Tongue (Major) Source Pathfinder #188: They Watched the Stars pg. 80 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n", "trait": [ "Acid", "Divine", "Evocation", "Spellheart", "Uncommon" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Spellheart](/Traits.aspx?ID=391), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Acid", "Divine", "Evocation", "Spellheart", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2414", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2414-2217", "item_category": "Spellhearts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Pickled Demon Tongue](/Equipment.aspx?ID=2414)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small crystal vial contains the forked end of a [demon's](/MonsterFamilies.aspx?ID=28) tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to acid and attacks by demons.
  • **Weapon** After you cast an [acid](/Traits.aspx?ID=3) spell by Activating the _pickled demon tongue_, your Strikes with the weapon deal an additional 1d4 acid damage until end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPickled Demon Tongue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPickled Demon Tongue (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 460 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nPickled Demon Tongue (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n\n\n\n", "name": "Pickled Demon Tongue", "pfs": "Limited", "price": 6000, "price_raw": "60 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this …\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this …", "summary_markdown": "This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this …", "text": " Pickled Demon Tongue May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 80 Usage affixed to armor or a weapon --- This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to acid and attacks by demons. Weapon After you cast an acid spell by Activating the pickled demon tongue , your Strikes with the weapon deal an additional 1d4 acid damage until end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Pickled Demon Tongue Source Pathfinder #188: They Watched the Stars pg. 80 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Pickled Demon Tongue (Greater) Source Pathfinder #188: They Watched the Stars pg. 80 Price 460 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Pickled Demon Tongue (Major) Source Pathfinder #188: They Watched the Stars pg. 80 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n", "trait": [ "Acid", "Divine", "Evocation", "Spellheart", "Uncommon" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Spellheart](/Traits.aspx?ID=391), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Acid", "Divine", "Evocation", "Spellheart", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2414", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2414-2218", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Pickled Demon Tongue](/Equipment.aspx?ID=2414)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small crystal vial contains the forked end of a [demon's](/MonsterFamilies.aspx?ID=28) tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to acid and attacks by demons.
  • **Weapon** After you cast an [acid](/Traits.aspx?ID=3) spell by Activating the _pickled demon tongue_, your Strikes with the weapon deal an additional 1d4 acid damage until end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPickled Demon Tongue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPickled Demon Tongue (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 460 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nPickled Demon Tongue (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n\n\n\n", "name": "Pickled Demon Tongue (Greater)", "pfs": "Limited", "price": 46000, "price_raw": "460 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\r\n\r\n**Price** 460 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. \r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. ", "summary_markdown": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. ", "text": " Pickled Demon Tongue May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 80 Usage affixed to armor or a weapon --- This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to acid and attacks by demons. Weapon After you cast an acid spell by Activating the pickled demon tongue , your Strikes with the weapon deal an additional 1d4 acid damage until end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Pickled Demon Tongue Source Pathfinder #188: They Watched the Stars pg. 80 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Pickled Demon Tongue (Greater) Source Pathfinder #188: They Watched the Stars pg. 80 Price 460 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Pickled Demon Tongue (Major) Source Pathfinder #188: They Watched the Stars pg. 80 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n", "trait": [ "Acid", "Divine", "Evocation", "Spellheart", "Uncommon" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Spellheart](/Traits.aspx?ID=391), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Acid", "Divine", "Evocation", "Spellheart", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2414", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2414-2219", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Pickled Demon Tongue](/Equipment.aspx?ID=2414)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small crystal vial contains the forked end of a [demon's](/MonsterFamilies.aspx?ID=28) tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. \n
  • **Armor** You gain resistance 2 to acid and attacks by demons.
  • **Weapon** After you cast an [acid](/Traits.aspx?ID=3) spell by Activating the _pickled demon tongue_, your Strikes with the weapon deal an additional 1d4 acid damage until end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPickled Demon Tongue\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPickled Demon Tongue (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 460 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24.\n\n\r\n\r\n\r\nPickled Demon Tongue (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n\n\n\n", "name": "Pickled Demon Tongue (Major)", "pfs": "Limited", "price": 175000, "price_raw": "1,750 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29. \r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29. ", "summary_markdown": "Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29. ", "text": " Pickled Demon Tongue May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 80 Usage affixed to armor or a weapon --- This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Armor You gain resistance 2 to acid and attacks by demons. Weapon After you cast an acid spell by Activating the pickled demon tongue , your Strikes with the weapon deal an additional 1d4 acid damage until end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Pickled Demon Tongue Source Pathfinder #188: They Watched the Stars pg. 80 Price 60 gp <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Pickled Demon Tongue (Greater) Source Pathfinder #188: They Watched the Stars pg. 80 Price 460 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Pickled Demon Tongue (Major) Source Pathfinder #188: They Watched the Stars pg. 80 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29.\n", "trait": [ "Acid", "Divine", "Evocation", "Spellheart", "Uncommon" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Spellheart](/Traits.aspx?ID=391), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Acid", "Divine", "Evocation", "Spellheart", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2414", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2415", "item_category": "Spellhearts", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Polished Demon Horn](/Equipment.aspx?ID=2415)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis spellheart is fashioned from the tip of a [demon's](/MonsterFamilies.aspx?ID=28) horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to evil and chaotic.
  • **Weapon** After you cast an enchantment spell by Activating the horn, your Strikes with the weapon deal an additional 1d4 mental damage until end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPolished Demon Horn\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPolished Demon Horn (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nPolished Demon Horn (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Polished Demon Horn", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by …\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by …", "summary_markdown": "This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by …", "text": " Polished Demon Horn May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 80 Usage affixed to armor or a weapon --- This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to evil and chaotic. Weapon After you cast an enchantment spell by Activating the horn, your Strikes with the weapon deal an additional 1d4 mental damage until end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Polished Demon Horn Source Pathfinder #188: They Watched the Stars pg. 80 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Polished Demon Horn (Greater) Source Pathfinder #188: They Watched the Stars pg. 80 Price 450 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Polished Demon Horn (Major) Source Pathfinder #188: They Watched the Stars pg. 80 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Divine", "Enchantment", "Spellheart", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Spellheart](/Traits.aspx?ID=391), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Enchantment", "Spellheart", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2415", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2415-2220", "item_category": "Spellhearts", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Polished Demon Horn](/Equipment.aspx?ID=2415)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis spellheart is fashioned from the tip of a [demon's](/MonsterFamilies.aspx?ID=28) horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to evil and chaotic.
  • **Weapon** After you cast an enchantment spell by Activating the horn, your Strikes with the weapon deal an additional 1d4 mental damage until end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPolished Demon Horn\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPolished Demon Horn (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nPolished Demon Horn (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Polished Demon Horn", "pfs": "Limited", "price": 5500, "price_raw": "55 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\r\n\r\n**Price** 55 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by …\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by …", "summary_markdown": "This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by …", "text": " Polished Demon Horn May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 80 Usage affixed to armor or a weapon --- This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to evil and chaotic. Weapon After you cast an enchantment spell by Activating the horn, your Strikes with the weapon deal an additional 1d4 mental damage until end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Polished Demon Horn Source Pathfinder #188: They Watched the Stars pg. 80 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Polished Demon Horn (Greater) Source Pathfinder #188: They Watched the Stars pg. 80 Price 450 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Polished Demon Horn (Major) Source Pathfinder #188: They Watched the Stars pg. 80 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Divine", "Enchantment", "Spellheart", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Spellheart](/Traits.aspx?ID=391), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Enchantment", "Spellheart", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2415", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2415-2221", "item_category": "Spellhearts", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Polished Demon Horn](/Equipment.aspx?ID=2415)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis spellheart is fashioned from the tip of a [demon's](/MonsterFamilies.aspx?ID=28) horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to evil and chaotic.
  • **Weapon** After you cast an enchantment spell by Activating the horn, your Strikes with the weapon deal an additional 1d4 mental damage until end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPolished Demon Horn\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPolished Demon Horn (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nPolished Demon Horn (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Polished Demon Horn (Greater)", "pfs": "Limited", "price": 45000, "price_raw": "450 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\r\n\r\n**Price** 450 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. \r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. ", "summary_markdown": "Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. ", "text": " Polished Demon Horn May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 80 Usage affixed to armor or a weapon --- This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to evil and chaotic. Weapon After you cast an enchantment spell by Activating the horn, your Strikes with the weapon deal an additional 1d4 mental damage until end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Polished Demon Horn Source Pathfinder #188: They Watched the Stars pg. 80 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Polished Demon Horn (Greater) Source Pathfinder #188: They Watched the Stars pg. 80 Price 450 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Polished Demon Horn (Major) Source Pathfinder #188: They Watched the Stars pg. 80 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Divine", "Enchantment", "Spellheart", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Spellheart](/Traits.aspx?ID=391), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Enchantment", "Spellheart", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2415", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2415-2222", "item_category": "Spellhearts", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"\"\r\n>\r\n[Polished Demon Horn](/Equipment.aspx?ID=2415)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n\n\n**Usage** affixed to armor or a weapon\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis spellheart is fashioned from the tip of a [demon's](/MonsterFamilies.aspx?ID=28) horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. \n
  • **Armor** You gain resistance 2 to evil and chaotic.
  • **Weapon** After you cast an enchantment spell by Activating the horn, your Strikes with the weapon deal an additional 1d4 mental damage until end of your next turn.
\n\n\n\n\n\n\r\n\r\n\r\nPolished Demon Horn\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 55 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nPolished Demon Horn (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 450 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.\n\n\r\n\r\n\r\nPolished Demon Horn (Major)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\n\n**Price** 1,750 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n\n\n\n", "name": "Polished Demon Horn (Major)", "pfs": "Limited", "price": 175000, "price_raw": "1,750 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor or a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nResistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29. \r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 80" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29. ", "summary_markdown": "Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29. ", "text": " Polished Demon Horn May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 80 Usage affixed to armor or a weapon --- This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. Armor You gain resistance 2 to evil and chaotic. Weapon After you cast an enchantment spell by Activating the horn, your Strikes with the weapon deal an additional 1d4 mental damage until end of your next turn. <title level=\"2\" right=\"Item 3\" pfs=\"Limited\" > Polished Demon Horn Source Pathfinder #188: They Watched the Stars pg. 80 Price 55 gp <title level=\"2\" right=\"Item 8\" pfs=\"Limited\" > Polished Demon Horn (Greater) Source Pathfinder #188: They Watched the Stars pg. 80 Price 450 gp --- Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Polished Demon Horn (Major) Source Pathfinder #188: They Watched the Stars pg. 80 Price 1,750 gp --- Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.\n", "trait": [ "Divine", "Enchantment", "Spellheart", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Spellheart](/Traits.aspx?ID=391), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Enchantment", "Spellheart", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2415", "usage": "affixed to armor or a weapon", "usage_markdown": "affixed to armor or a weapon", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2416", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Aether Marble](/Equipment.aspx?ID=2416)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force [splash](/Traits.aspx?ID=150) damage. Many aether marbles grant an item bonus to attack rolls.\n\n Surfaces in the splash area are filled with twisting eddies of force, which are difficult terrain for [incorporeal](/Traits.aspx?ID=222) creatures but not for corporeal ones. The force eddies in a square disperse after an incorporeal creature enters the square.\n\n\n\n\r\n\r\n\r\nAether Marble (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 19 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 force damage and 2 force splash damage.\r\n\r\n\r\nAether Marble (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 force damage and 3 force splash damage.\r\n\r\n\r\nAether Marble (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 3,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 force damage and 4 force splash damage.", "name": "Aether Marble", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force …\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 75" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force …", "summary_markdown": "Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force …", "text": " Aether Marble May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force splash damage. Many aether marbles grant an item bonus to attack rolls. Surfaces in the splash area are filled with twisting eddies of force, which are difficult terrain for incorporeal creatures but not for corporeal ones. The force eddies in a square disperse after an incorporeal creature enters the square. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aether Marble (Lesser) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 19 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 force damage and 2 force splash damage. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Aether Marble (Moderate) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 360 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 force damage and 3 force splash damage. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Aether Marble (Greater) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 3,400 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 force damage and 4 force splash damage.", "trait": [ "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "trait_markdown": "[Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2416", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2416-2223", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Aether Marble](/Equipment.aspx?ID=2416)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force [splash](/Traits.aspx?ID=150) damage. Many aether marbles grant an item bonus to attack rolls.\n\n Surfaces in the splash area are filled with twisting eddies of force, which are difficult terrain for [incorporeal](/Traits.aspx?ID=222) creatures but not for corporeal ones. The force eddies in a square disperse after an incorporeal creature enters the square.\n\n\n\n\r\n\r\n\r\nAether Marble (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 19 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 force damage and 2 force splash damage.\r\n\r\n\r\nAether Marble (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 force damage and 3 force splash damage.\r\n\r\n\r\nAether Marble (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 3,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 force damage and 4 force splash damage.", "name": "Aether Marble (Lesser)", "pfs": "Limited", "price": 1900, "price_raw": "19 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\r\n\r\n**Price** 19 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 force damage and 2 force splash damage.\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 75" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 force damage and 2 force splash damage.", "summary_markdown": "You gain a +1 item bonus to attack rolls. The bomb deals 2d6 force damage and 2 force splash damage.", "text": " Aether Marble May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force splash damage. Many aether marbles grant an item bonus to attack rolls. Surfaces in the splash area are filled with twisting eddies of force, which are difficult terrain for incorporeal creatures but not for corporeal ones. The force eddies in a square disperse after an incorporeal creature enters the square. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aether Marble (Lesser) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 19 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 force damage and 2 force splash damage. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Aether Marble (Moderate) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 360 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 force damage and 3 force splash damage. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Aether Marble (Greater) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 3,400 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 force damage and 4 force splash damage.", "trait": [ "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "trait_markdown": "[Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2416", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2416-2224", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Aether Marble](/Equipment.aspx?ID=2416)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force [splash](/Traits.aspx?ID=150) damage. Many aether marbles grant an item bonus to attack rolls.\n\n Surfaces in the splash area are filled with twisting eddies of force, which are difficult terrain for [incorporeal](/Traits.aspx?ID=222) creatures but not for corporeal ones. The force eddies in a square disperse after an incorporeal creature enters the square.\n\n\n\n\r\n\r\n\r\nAether Marble (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 19 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 force damage and 2 force splash damage.\r\n\r\n\r\nAether Marble (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 force damage and 3 force splash damage.\r\n\r\n\r\nAether Marble (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 3,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 force damage and 4 force splash damage.", "name": "Aether Marble (Moderate)", "pfs": "Limited", "price": 36000, "price_raw": "360 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\r\n\r\n**Price** 360 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 force damage and 3 force splash damage.\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 75" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 force damage and 3 force splash damage.", "summary_markdown": "You gain a +2 item bonus to attack rolls. The bomb deals 3d6 force damage and 3 force splash damage.", "text": " Aether Marble May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force splash damage. Many aether marbles grant an item bonus to attack rolls. Surfaces in the splash area are filled with twisting eddies of force, which are difficult terrain for incorporeal creatures but not for corporeal ones. The force eddies in a square disperse after an incorporeal creature enters the square. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aether Marble (Lesser) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 19 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 force damage and 2 force splash damage. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Aether Marble (Moderate) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 360 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 force damage and 3 force splash damage. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Aether Marble (Greater) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 3,400 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 force damage and 4 force splash damage.", "trait": [ "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "trait_markdown": "[Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2416", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2416-2225", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Aether Marble](/Equipment.aspx?ID=2416)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force [splash](/Traits.aspx?ID=150) damage. Many aether marbles grant an item bonus to attack rolls.\n\n Surfaces in the splash area are filled with twisting eddies of force, which are difficult terrain for [incorporeal](/Traits.aspx?ID=222) creatures but not for corporeal ones. The force eddies in a square disperse after an incorporeal creature enters the square.\n\n\n\n\r\n\r\n\r\nAether Marble (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 19 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +1 item bonus to attack rolls. The bomb deals 2d6 force damage and 2 force splash damage.\r\n\r\n\r\nAether Marble (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 360 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +2 item bonus to attack rolls. The bomb deals 3d6 force damage and 3 force splash damage.\r\n\r\n\r\nAether Marble (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 3,400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 force damage and 4 force splash damage.", "name": "Aether Marble (Greater)", "pfs": "Limited", "price": 340000, "price_raw": "3,400 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\r\n\r\n**Price** 3,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gain a +3 item bonus to attack rolls. The bomb deals 4d6 force damage and 4 force splash damage.\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 75" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "summary": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 force damage and 4 force splash damage.", "summary_markdown": "You gain a +3 item bonus to attack rolls. The bomb deals 4d6 force damage and 4 force splash damage.", "text": " Aether Marble May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Usage held in 1 hand Bulk L Activate Single Action Strike --- Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force splash damage. Many aether marbles grant an item bonus to attack rolls. Surfaces in the splash area are filled with twisting eddies of force, which are difficult terrain for incorporeal creatures but not for corporeal ones. The force eddies in a square disperse after an incorporeal creature enters the square. <title level=\"2\" right=\"Item 4\" pfs=\"Limited\" > Aether Marble (Lesser) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 19 gp Bulk L --- You gain a +1 item bonus to attack rolls. The bomb deals 2d6 force damage and 2 force splash damage. <title level=\"2\" right=\"Item 12\" pfs=\"Limited\" > Aether Marble (Moderate) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 360 gp Bulk L --- You gain a +2 item bonus to attack rolls. The bomb deals 3d6 force damage and 3 force splash damage. <title level=\"2\" right=\"Item 18\" pfs=\"Limited\" > Aether Marble (Greater) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 3,400 gp Bulk L --- You gain a +3 item bonus to attack rolls. The bomb deals 4d6 force damage and 4 force splash damage.", "trait": [ "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "trait_markdown": "[Bomb](/Traits.aspx?ID=21), [Consumable](/Traits.aspx?ID=36), [Force](/Traits.aspx?ID=75), [Splash](/Traits.aspx?ID=150), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Bomb", "Consumable", "Force", "Splash", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2416", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2417", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Telekinetic Converter](/Equipment.aspx?ID=2417)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 1,950 gp\r\n\r\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCopper cables run from these thick leather gloves to nodes that attach to the wearer's temples, allowing a spellcaster to convert the magic they normally cast to pure psychic intention. When you Cast a Spell using the _telekinetic converters_, you substitute any verbal spellcasting components for mental components of simple thought, granting the [concentrate](/Traits.aspx?ID=32) trait to the spell you're casting.\n\n\n\n\n\n\n\n", "name": "Telekinetic Converter", "pfs": "Limited", "price": 195000, "price_raw": "1,950 gp", "rarity": "rare", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\r\n\r\n**Price** 1,950 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCopper cables run from these thick leather gloves to nodes that attach to the wearer's temples, allowing a spellcaster to convert the magic they …\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 75" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "Copper cables run from these thick leather gloves to nodes that attach to the wearer's temples, allowing a spellcaster to convert the magic they …", "summary_markdown": "Copper cables run from these thick leather gloves to nodes that attach to the wearer's temples, allowing a spellcaster to convert the magic they …", "text": " Telekinetic Converter May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 1,950 gp Usage worn gloves Bulk L --- Copper cables run from these thick leather gloves to nodes that attach to the wearer's temples, allowing a spellcaster to convert the magic they normally cast to pure psychic intention. When you Cast a Spell using the telekinetic converters , you substitute any verbal spellcasting components for mental components of simple thought, granting the concentrate trait to the spell you're casting.\n", "trait": [ "Invested", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Invested", "Magical", "Rare", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2417", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2418", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Elixirs", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"\"\r\n>\r\n[Psychic Colors Elixir](/Equipment.aspx?ID=2418)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 100 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis orange liquid lets you visibly detect the psychic energies that enable telekinesis and telepathy. For the next minute, you can sense if a creature you can see is using a telepathic or telekinetic ability, such as the [telepathy](/MonsterAbilities.aspx?ID=37) monster ability, spells like [_telekinetic projectile_](/Spells.aspx?ID=334) or [_telepathic bond_](/Spells.aspx?ID=335), or similar abilities. You also can sense if an object or creature you can see is being manipulated or contacted by such an ability. Both the user and the target of the ability are outlined in faint shimmers of matching color.\n\n\n\n", "name": "Psychic Colors Elixir", "price": 10000, "price_raw": "100 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis orange liquid lets you visibly detect the psychic energies that enable telekinesis and telepathy. For the next minute, you can sense if a …\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 75" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "This orange liquid lets you visibly detect the psychic energies that enable telekinesis and telepathy. For the next minute, you can sense if a …", "summary_markdown": "This orange liquid lets you visibly detect the psychic energies that enable telekinesis and telepathy. For the next minute, you can sense if a …", "text": " Psychic Colors Elixir May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 100 gp Usage held in 1 hand Bulk L --- This orange liquid lets you visibly detect the psychic energies that enable telekinesis and telepathy. For the next minute, you can sense if a creature you can see is using a telepathic or telekinetic ability, such as the telepathy monster ability, spells like telekinetic projectile or telepathic bond , or similar abilities. You also can sense if an object or creature you can see is being manipulated or contacted by such an ability. Both the user and the target of the ability are outlined in faint shimmers of matching color.\n", "trait": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Elixir](/Traits.aspx?ID=59), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Consumable", "Elixir", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2418", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2419", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Tools", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Vat-Grown Brain](/Equipment.aspx?ID=2419)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\n\n**Price** 190 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA malformed, artificial brain pulses with alchemical life inside a nutrient-rich vat. When the vat-grown brain is activated, it attempts to [counteract](/Rules.aspx?ID=371) one condition of your choice that was gained from an ability with the [mental](/Traits.aspx?ID=106) trait, which it does by drawing the negative mental impressions into itself. However, the artificial brain is not robust, and the strain of the transfer quickly destroys it. The vat-grown brain has a counteract level of 5 and a +17 modifier on the roll.\n\n\n\n", "name": "Vat-Grown Brain", "pfs": "Limited", "price": 19000, "price_raw": "190 gp", "rarity": "rare", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75\r\n\r\n**Price** 190 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA malformed, artificial brain pulses with alchemical life inside a nutrient-rich vat. When the vat-grown brain is activated, it attempts to …\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 75" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "A malformed, artificial brain pulses with alchemical life inside a nutrient-rich vat. When the vat-grown brain is activated, it attempts to …", "summary_markdown": "A malformed, artificial brain pulses with alchemical life inside a nutrient-rich vat. When the vat-grown brain is activated, it attempts to …", "text": " Vat-Grown Brain May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 75 Price 190 gp Usage held in 2 hands Bulk 1 Activate Three Actions Interact --- A malformed, artificial brain pulses with alchemical life inside a nutrient-rich vat. When the vat-grown brain is activated, it attempts to counteract one condition of your choice that was gained from an ability with the mental trait, which it does by drawing the negative mental impressions into itself. However, the artificial brain is not robust, and the strain of the transfer quickly destroys it. The vat-grown brain has a counteract level of 5 and a +17 modifier on the roll.\n", "trait": [ "Alchemical", "Consumable", "Rare" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemical", "Consumable", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2419", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L when not activated", "category": "equipment", "exclude_from_search": false, "id": "equipment-2420", "item_category": "Structures", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"\"\r\n>\r\n[Ice Forge](/Equipment.aspx?ID=2420)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 76\n\n**Price** 1,300 gp\r\n\r\n\n\n**Bulk** L when not activated\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhile many of the magical wonders created by saumen kar have been destroyed, _ice forges_, while rare, still see use today among the few individuals who manage to discover and keep one of these portable treasures. When an _ice forge_ isn't activated, it appears to be a small anvil carved from a lump of ice no larger than an apple. While in this state, the _ice forge_ remains cold to the touch but doesn't melt in the presence of high temperatures. It can be used to chill a beverage in a small container, although those who venerate and respect these items' legacy would doubtless find this use to be insulting at best.\n\n\n\n\n\n\n\n", "name": "Ice Forge", "price": 130000, "price_raw": "1,300 gp", "rarity": "rare", "release_date": "2023-03-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 76\r\n\r\n**Price** 1,300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** L when not activated\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile many of the magical wonders created by saumen kar have been destroyed, ice forges , while rare, still see use today among the few individuals …\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 76" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "While many of the magical wonders created by saumen kar have been destroyed, ice forges , while rare, still see use today among the few individuals …", "summary_markdown": "While many of the magical wonders created by saumen kar have been destroyed, ice forges , while rare, still see use today among the few individuals …", "text": " Ice Forge May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 76 Price 1,300 gp Bulk L when not activated --- While many of the magical wonders created by saumen kar have been destroyed, ice forges , while rare, still see use today among the few individuals who manage to discover and keep one of these portable treasures. When an ice forge isn't activated, it appears to be a small anvil carved from a lump of ice no larger than an apple. While in this state, the ice forge remains cold to the touch but doesn't melt in the presence of high temperatures. It can be used to chill a beverage in a small container, although those who venerate and respect these items' legacy would doubtless find this use to be insulting at best.\n", "trait": [ "Conjuration", "Magical", "Rare", "Structure" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Structure](/Traits.aspx?ID=153)", "trait_raw": [ "Conjuration", "Magical", "Rare", "Structure" ], "type": "Item", "url": "/Equipment.aspx?ID=2420", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2421", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Poisons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Oil of Corpse Restoration](/Equipment.aspx?ID=2421)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAdlet spiritual leaders create this thick purple gel so that the dead can temporarily assume their appearance in life during ancestral worship ceremonies. Spreading it over the bones of an [undead](/Traits.aspx?ID=160) creature or a lifeless corpse causes the gel to congeal, forming a cosmetic layer that covers or restores any missing or compromised flesh until the body mimics its appearance in life. The dead creature's flesh looks healthy and whole. It gains a +2 circumstance bonus on [Deception](/Skills.aspx?ID=5) checks to look like a living creature. The gel does not restore life or Hit Points and the flesh quickly rots away 8 hours after application.\n\n\n\n", "name": "Oil of Corpse Restoration", "pfs": "Limited", "price": 15000, "price_raw": "150 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**1 minute (Interact)\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdlet spiritual leaders create this thick purple gel so that the dead can temporarily assume their appearance in life during ancestral worship …\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 77" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "Adlet spiritual leaders create this thick purple gel so that the dead can temporarily assume their appearance in life during ancestral worship …", "summary_markdown": "Adlet spiritual leaders create this thick purple gel so that the dead can temporarily assume their appearance in life during ancestral worship …", "text": " Oil of Corpse Restoration May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 77 Price 150 gp Usage held in 2 hands Bulk L Activate 1 minute (Interact) --- Adlet spiritual leaders create this thick purple gel so that the dead can temporarily assume their appearance in life during ancestral worship ceremonies. Spreading it over the bones of an undead creature or a lifeless corpse causes the gel to congeal, forming a cosmetic layer that covers or restores any missing or compromised flesh until the body mimics its appearance in life. The dead creature's flesh looks healthy and whole. It gains a +2 circumstance bonus on Deception checks to look like a living creature. The gel does not restore life or Hit Points and the flesh quickly rots away 8 hours after application.\n", "trait": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Oil](/Traits.aspx?ID=121), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Necromancy", "Oil", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2421", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2422", "item_category": "Held Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Rime Jar](/Equipment.aspx?ID=2422)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77\n\n**Price** 175 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMagical reagents slosh inside this rime-frosted pottery jar the size of a human head. Despite appearing to be rimed in hoarfrost, the jar is warm to the touch. Ilverani wizards create _rime jars_ to sustain themselves during the coldest winter nights.\n\n\n\n\n\n", "name": "Rime Jar", "pfs": "Limited", "price": 17500, "price_raw": "175 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMagical reagents slosh inside this rime-frosted pottery jar the size of a human head. Despite appearing to be rimed in hoarfrost, the jar is warm to …\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 77" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "Magical reagents slosh inside this rime-frosted pottery jar the size of a human head. Despite appearing to be rimed in hoarfrost, the jar is warm to …", "summary_markdown": "Magical reagents slosh inside this rime-frosted pottery jar the size of a human head. Despite appearing to be rimed in hoarfrost, the jar is warm to …", "text": " Rime Jar May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 77 Price 175 gp Usage held in 2 hands Bulk 1 --- Magical reagents slosh inside this rime-frosted pottery jar the size of a human head. Despite appearing to be rimed in hoarfrost, the jar is warm to the touch. Ilverani wizards create rime jars to sustain themselves during the coldest winter nights.\n", "trait": [ "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2422", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2423", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Star of Cynosure](/Equipment.aspx?ID=2423)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77\n\n**Price** 175 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Will save against a [mental](/Traits.aspx?ID=106) [enchantment](/Traits.aspx?ID=61) spell, but you haven't rolled yet\r\n\r\n**Requirement** You have master proficiency in Will saves.\r\n\n\n\r\n\r\n---\n\nFound throughout Golarion, these star-shaped talismans of whalebone scrimshaw are carved by Erutaki from the Crown of the World. They are popular with adherents to the cult of [Desna](/Deities.aspx?ID=5), who believe the talismans protect their dreams.\n\n When you activate this talisman, you gain a +2 status bonus to saves against enchantment magic with the mental trait for 1 minute. On the triggering save, if the outcome of the roll is a failure, you get a success instead, or if the outcome is a critical failure, you get a failure instead.\n\n\n\n", "name": "Star of Cynosure", "pfs": "Limited", "price": 17500, "price_raw": "175 gp", "rarity": "uncommon", "release_date": "2023-03-29", "requirement": "You have master proficiency in Will saves.", "requirement_markdown": "You have master proficiency in Will saves.", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77\r\n\r\n**Price** 175 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You attempt a Will save against a [mental](/Traits.aspx?ID=106) [enchantment](/Traits.aspx?ID=61) spell, but you haven't rolled yet\r\n\r\n**Requirement** You have master proficiency in Will saves.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nFound throughout Golarion, these star-shaped talismans of whalebone scrimshaw are carved by Erutaki from the Crown of the World. They are popular …\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 77" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "Found throughout Golarion, these star-shaped talismans of whalebone scrimshaw are carved by Erutaki from the Crown of the World. They are popular …", "summary_markdown": "Found throughout Golarion, these star-shaped talismans of whalebone scrimshaw are carved by Erutaki from the Crown of the World. They are popular …", "text": " Star of Cynosure May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 77 Price 175 gp Usage affixed to armor Activate Free Action envision Trigger You attempt a Will save against a mental enchantment spell, but you haven't rolled yet Requirement You have master proficiency in Will saves. --- Found throughout Golarion, these star-shaped talismans of whalebone scrimshaw are carved by Erutaki from the Crown of the World. They are popular with adherents to the cult of Desna, who believe the talismans protect their dreams. When you activate this talisman, you gain a +2 status bonus to saves against enchantment magic with the mental trait for 1 minute. On the triggering save, if the outcome of the roll is a failure, you get a success instead, or if the outcome is a critical failure, you get a failure instead.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You attempt a Will save against a mental enchantment spell, but you haven't rolled yet", "trigger_markdown": "You attempt a Will save against a [mental](/Traits.aspx?ID=106) [enchantment](/Traits.aspx?ID=61) spell, but you haven't rolled yet", "type": "Item", "url": "/Equipment.aspx?ID=2423", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2424", "item_category": "Held Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"\"\r\n>\r\n[Mindsponge](/Equipment.aspx?ID=2424)\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77\n\n**Price** 700 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _mindsponge_ appears as a misshapen gray sponge that unsettlingly resembles a malformed human brain. Though pliable in all the same ways as a damp sponge, a _mindsponge_ has no ability to absorb water and, in fact, doesn't seem terribly porous at all. Instead, a _mindsponge_ is used to absorb thoughts and memories from living creatures.\n\n\n\n\n\n\n\n", "name": "Mindsponge", "price": 70000, "price_raw": "700 gp", "rarity": "unique", "release_date": "2023-03-29", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77\r\n\r\n**Price** 700 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA mindsponge appears as a misshapen gray sponge that unsettlingly resembles a malformed human brain. Though pliable in all the same ways as a damp …\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 77" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Gatewalkers", "stage_markdown": "", "summary": "A mindsponge appears as a misshapen gray sponge that unsettlingly resembles a malformed human brain. Though pliable in all the same ways as a damp …", "summary_markdown": "A mindsponge appears as a misshapen gray sponge that unsettlingly resembles a malformed human brain. Though pliable in all the same ways as a damp …", "text": " Mindsponge May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 77 Price 700 gp Usage held in 1 hand Bulk L --- A mindsponge appears as a misshapen gray sponge that unsettlingly resembles a malformed human brain. Though pliable in all the same ways as a damp sponge, a mindsponge has no ability to absorb water and, in fact, doesn't seem terribly porous at all. Instead, a mindsponge is used to absorb thoughts and memories from living creatures.\n", "trait": [ "Mental", "Necromancy", "Occult", "Unique" ], "trait_markdown": "[Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Mental", "Necromancy", "Occult", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2424", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 4, "bulk_raw": "4", "category": "equipment", "exclude_from_search": false, "id": "equipment-2426", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Polar Travel Kit](/Equipment.aspx?ID=2426)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 28\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** 4\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA polar travel kit costs 30 gp and is 4 Bulk. Each kit includes a [bedroll](/Equipment.aspx?ID=7), a [climbing kit](/Equipment.aspx?ID=14), a [compass](/Equipment.aspx?ID=16), a small knife, a [repair kit](/Equipment.aspx?ID=43), a short shovel, a short saw for cutting ice, a set of skis and poles, a pair of snow goggles, a pair of snowshoes, a [spyglass](/Equipment.aspx?ID=54), twenty [tindertwigs](/Equipment.aspx?ID=138), and two sets of [winter clothing](/Equipment.aspx?ID=15).\n\n\n\n", "name": "Polar Travel Kit", "price": 3000, "price_raw": "30 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 28\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n**Bulk** 4\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA polar travel kit costs 30 gp and is 4 Bulk. Each kit includes a bedroll , a climbing kit , a compass , a small knife, a repair kit , a short …\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 28" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 28", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A polar travel kit costs 30 gp and is 4 Bulk. Each kit includes a bedroll , a climbing kit , a compass , a small knife, a repair kit , a short …", "summary_markdown": "A polar travel kit costs 30 gp and is 4 Bulk. Each kit includes a bedroll , a climbing kit , a compass , a small knife, a repair kit , a short …", "text": " Polar Travel Kit Source Pathfinder #189: Dreamers of the Nameless Spires pg. 28 Price 30 gp Bulk 4 --- A polar travel kit costs 30 gp and is 4 Bulk. Each kit includes a bedroll, a climbing kit, a compass, a small knife, a repair kit, a short shovel, a short saw for cutting ice, a set of skis and poles, a pair of snow goggles, a pair of snowshoes, a spyglass, twenty tindertwigs, and two sets of winter clothing.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2426", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-2427", "item_category": "Adventuring Gear", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Concealment Coin](/Equipment.aspx?ID=2427)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\n\n**Price** 3 gp\r\n\r\n\n\n**Hands** 1\n\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew or close the coin with an Interact action. You can determine an unattended concealment coin's true nature with a successful DC 20 Perception check. Determining the coin's nature while it's being handled is more difficult and typically requires a successful Perception check against the [Thievery](/Skills.aspx?ID=17) DC of the person holding the coin.\n\n\n\n", "name": "Concealment Coin", "pfs": "Standard", "price": 300, "price_raw": "3 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\r\n\r\n**Price** 3 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew …", "summary_markdown": "This hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew …", "text": " Concealment Coin Source Firebrands pg. 82 Price 3 gp Hands 1 Access Second-mark members of the Firebrands have access to this item. --- This hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew or close the coin with an Interact action. You can determine an unattended concealment coin's true nature with a successful DC 20 Perception check. Determining the coin's nature while it's being handled is more difficult and typically requires a successful Perception check against the Thievery DC of the person holding the coin.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2427", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2448", "item_category": "Adventuring Gear", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Ring](/Equipment.aspx?ID=2448)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\n\n**Price** 10 gp\r\n\r\n\n\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ring contains a compartment beneath the bezel intended to hold a small amount of poison. You can determine the ring's true purpose with a successful DC 20 Perception check. Noticing the compartment while the ring is being worn is more difficult and typically requires a successful Perception check against the [Stealth](/Skills.aspx?ID=15) DC of the person wearing the ring. You place [poison](/equipment/alchemical-items/alchemical-poisons) within the ring using the same method for applying poison to a weapon. You can release the ring's poison or consume it using an Interact action if you have a free hand. The ring's compartment is large enough to hold an effective amount of most poisons, but it's too small to hold a significant amount of other liquids, including potions and magical oils.\n\n\n\n", "name": "Poison Ring", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ring contains a compartment beneath the bezel intended to hold a small amount of poison. You can determine the ring's true purpose with a …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ring contains a compartment beneath the bezel intended to hold a small amount of poison. You can determine the ring's true purpose with a …", "summary_markdown": "This ring contains a compartment beneath the bezel intended to hold a small amount of poison. You can determine the ring's true purpose with a …", "text": " Poison Ring Source Firebrands pg. 82 Price 10 gp Access Second-mark members of the Firebrands have access to this item. --- This ring contains a compartment beneath the bezel intended to hold a small amount of poison. You can determine the ring's true purpose with a successful DC 20 Perception check. Noticing the compartment while the ring is being worn is more difficult and typically requires a successful Perception check against the Stealth DC of the person wearing the ring. You place poison within the ring using the same method for applying poison to a weapon. You can release the ring's poison or consume it using an Interact action if you have a free hand. The ring's compartment is large enough to hold an effective amount of most poisons, but it's too small to hold a significant amount of other liquids, including potions and magical oils.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2448", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk_raw": " varies", "category": "equipment", "exclude_from_search": false, "id": "equipment-2449", "item_category": "Adventuring Gear", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick-Change Outfit](/Equipment.aspx?ID=2449)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\n\n\n\n**Bulk** varies\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA quick-change outfit is in fact two separate outfits sewn together. The specialized sewing technique allows you to switch quickly between the two outfits. You can use 3 consecutive Interact actions to slip out of the outfit, swap to the other side, and slip it back on. The two outfits can be of any kind (such as [ordinary clothing and fine clothing](/Equipment.aspx?ID=15)) and appear as one outfit on one side and the second outfit on the other. The outfit's appearance is purely superficial, so you don't receive any special benefits from an outfit (such as protection from [environmental cold](/Rules.aspx?ID=642) with winter clothing), though the GM might still apply specific benefits like the bonus to checks with high-fashion fine clothing. You can notice the odd features of a quick-change outfit (such as extra seams) with a successful DC 20 Perception check. The outfit's price is equal to double the price of the more expensive of the two outfits it mimics, and its Bulk is 1 higher than the highest Bulk values of the two outfits.\n\n\n\n", "name": "Quick-Change Outfit", "pfs": "Standard", "price": 0, "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\r\n\r\n**Price** \r\n\r\n\r\n \r\n\r\n \r\n\r\n varies\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA quick-change outfit is in fact two separate outfits sewn together. The specialized sewing technique allows you to switch quickly between the two …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "A quick-change outfit is in fact two separate outfits sewn together. The specialized sewing technique allows you to switch quickly between the two …", "summary_markdown": "A quick-change outfit is in fact two separate outfits sewn together. The specialized sewing technique allows you to switch quickly between the two …", "text": " Quick-Change Outfit Source Firebrands pg. 82 Bulk varies Access Second-mark members of the Firebrands have access to this item. --- A quick-change outfit is in fact two separate outfits sewn together. The specialized sewing technique allows you to switch quickly between the two outfits. You can use 3 consecutive Interact actions to slip out of the outfit, swap to the other side, and slip it back on. The two outfits can be of any kind (such as ordinary clothing and fine clothing) and appear as one outfit on one side and the second outfit on the other. The outfit's appearance is purely superficial, so you don't receive any special benefits from an outfit (such as protection from environmental cold with winter clothing), though the GM might still apply specific benefits like the bonus to checks with high-fashion fine clothing. You can notice the odd features of a quick-change outfit (such as extra seams) with a successful DC 20 Perception check. The outfit's price is equal to double the price of the more expensive of the two outfits it mimics, and its Bulk is 1 higher than the highest Bulk values of the two outfits.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2449", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "hands": "2", "id": "equipment-2450", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Rappelling Kit](/Equipment.aspx?ID=2450)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\n\n**Price** 30 gp\r\n\r\n\n\n**Hands** 2\n\n**Bulk** 1\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis satchel contains all the basic equipment found in a [climbing kit](/Equipment.aspx?ID=14) plus the specialized equipment—including a harness, belay device, and locking clips—needed for descents. When [Climbing](/Actions.aspx?ID=33) down with a rappelling kit, you move twice as fast as usual based on your check result.\n\n\n\n", "name": "Rappelling Kit", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\r\n\r\n**Price** 30 gp\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis satchel contains all the basic equipment found in a climbing kit plus the specialized equipment—including a harness, belay device, and locking …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This satchel contains all the basic equipment found in a climbing kit plus the specialized equipment—including a harness, belay device, and locking …", "summary_markdown": "This satchel contains all the basic equipment found in a climbing kit plus the specialized equipment—including a harness, belay device, and locking …", "text": " Rappelling Kit Source Firebrands pg. 82 Price 30 gp Hands 2 Bulk 1 Access Second-mark members of the Firebrands have access to this item. --- This satchel contains all the basic equipment found in a climbing kit plus the specialized equipment—including a harness, belay device, and locking clips—needed for descents. When Climbing down with a rappelling kit, you move twice as fast as usual based on your check result.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2450", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "hands": "1", "id": "equipment-2451", "item_category": "Adventuring Gear", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll Belt](/Equipment.aspx?ID=2451)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\n\n**Price** 15 gp\r\n\r\n\n\n**Hands** 1\n\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese belts are specially designed to allow for writing along the inside surface. You can scribe a spell to a scroll belt, [Crafting](/Actions.aspx?ID=43) the [scroll](/equipment/consumables/scrolls) as normal. A scroll belt can only hold a single spell, and you must Cast the Spell before you can scribe another spell to the belt. You can't Cast a Spell from the belt while wearing it; you must remove the belt with an Interact action. A scroll belt acts as a mundane belt, but when a spell is scribed on it, any creature can immediately discern that an unattended belt holds magic. If you're wearing the belt, a creature can notice the belt holds a spell with a successful Perception check against your [Stealth](/Skills.aspx?ID=15) DC.\n\n\n\n", "name": "Scroll Belt", "pfs": "Standard", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\r\n\r\n**Price** 15 gp\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese belts are specially designed to allow for writing along the inside surface. You can scribe a spell to a scroll belt, Crafting the scroll as …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These belts are specially designed to allow for writing along the inside surface. You can scribe a spell to a scroll belt, Crafting the scroll as …", "summary_markdown": "These belts are specially designed to allow for writing along the inside surface. You can scribe a spell to a scroll belt, Crafting the scroll as …", "text": " Scroll Belt Source Firebrands pg. 82 Price 15 gp Hands 1 Bulk L Access Second-mark members of the Firebrands have access to this item. --- These belts are specially designed to allow for writing along the inside surface. You can scribe a spell to a scroll belt, Crafting the scroll as normal. A scroll belt can only hold a single spell, and you must Cast the Spell before you can scribe another spell to the belt. You can't Cast a Spell from the belt while wearing it; you must remove the belt with an Interact action. A scroll belt acts as a mundane belt, but when a spell is scribed on it, any creature can immediately discern that an unattended belt holds magic. If you're wearing the belt, a creature can notice the belt holds a spell with a successful Perception check against your Stealth DC.\n", "trait": [ "Uncommon" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2451", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2452", "item_category": "Adjustments", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Eyecatcher](/Equipment.aspx?ID=2452)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\n\n**Price** 2 gp\r\n\r\n\n\n**Usage** applied to a weapon\n\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAn eyecatcher is a simple tassel, reflective basket hilt, or other accessory attached to a weapon to serve as a distraction. You gain a +1 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Feint](/Actions.aspx?ID=48) while using a weapon with an eyecatcher attached. An eyecatcher affects the balancing of a weapon, making it slightly more unwieldy. This increases the weapon's Bulk by 1 and grants a –1 penalty to damage rolls with the weapon.\n\n\n\n", "name": "Eyecatcher", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to a weapon\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn eyecatcher is a simple tassel, reflective basket hilt, or other accessory attached to a weapon to serve as a distraction. You gain a +1 item bonus …\r\n", "skill": [ "Deception" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 82", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "An eyecatcher is a simple tassel, reflective basket hilt, or other accessory attached to a weapon to serve as a distraction. You gain a +1 item bonus …", "summary_markdown": "An eyecatcher is a simple tassel, reflective basket hilt, or other accessory attached to a weapon to serve as a distraction. You gain a +1 item bonus …", "text": " Eyecatcher Source Firebrands pg. 82 Price 2 gp Usage applied to a weapon Access Second-mark members of the Firebrands have access to this item. --- An eyecatcher is a simple tassel, reflective basket hilt, or other accessory attached to a weapon to serve as a distraction. You gain a +1 item bonus to Deception checks to Feint while using a weapon with an eyecatcher attached. An eyecatcher affects the balancing of a weapon, making it slightly more unwieldy. This increases the weapon's Bulk by 1 and grants a –1 penalty to damage rolls with the weapon.\n", "trait": [ "Adjustment", "Uncommon" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjustment", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2452", "usage": "applied to a weapon", "usage_markdown": "applied to a weapon", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2453", "item_category": "Adjustments", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Subtle Armor](/Equipment.aspx?ID=2453)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 83\n\n**Price** 5 gp\r\n\r\n\n\n**Usage** applied to armor\n\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nUsing fabrics and fashion accessories, you disguise your armor to look like everyday clothing. After applying this adjustment, you can attempt a [Stealth](/Skills.aspx?ID=15) check to [Conceal an Object](/Actions.aspx?ID=61) to hide the nature of your armor. You gain a +1 item bonus to this check. The added weight and care make it more difficult to move around in the armor, increasing the armor's check penalty by 1, its Strength entry value by 2, and its Bulk by 1.\n\n\n\n", "name": "Subtle Armor", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 83\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n**Usage** applied to armor\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsing fabrics and fashion accessories, you disguise your armor to look like everyday clothing. After applying this adjustment, you can attempt a …\r\n", "skill": [ "Stealth" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 83", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Using fabrics and fashion accessories, you disguise your armor to look like everyday clothing. After applying this adjustment, you can attempt a …", "summary_markdown": "Using fabrics and fashion accessories, you disguise your armor to look like everyday clothing. After applying this adjustment, you can attempt a …", "text": " Subtle Armor Source Firebrands pg. 83 Price 5 gp Usage applied to armor Access Second-mark members of the Firebrands have access to this item. --- Using fabrics and fashion accessories, you disguise your armor to look like everyday clothing. After applying this adjustment, you can attempt a Stealth check to Conceal an Object to hide the nature of your armor. You gain a +1 item bonus to this check. The added weight and care make it more difficult to move around in the armor, increasing the armor's check penalty by 1, its Strength entry value by 2, and its Bulk by 1.\n", "trait": [ "Adjustment", "Uncommon" ], "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjustment", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2453", "usage": "applied to armor", "usage_markdown": "applied to armor", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2454", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Anylength Rope](/Equipment.aspx?ID=2454)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis 50-foot length of silk [rope](/Equipment.aspx?ID=44) is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points.\n\n\n\n\n\n\n\n\r\n\r\n\r\nAnylength Rope (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAnylength Rope (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rope is 75 feet long. You can activate the _moderate anylength rope_ once per hour instead of once per day.\r\n\r\n\r\nAnylength Rope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rope is 100 feet long. You can activate the _greater anylength rope_ without any frequency limit.", "name": "Anylength Rope", "pfs": "Standard", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 84", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is …", "summary_markdown": "This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is …", "text": " Anylength Rope Source Firebrands pg. 84 Usage held in 1 hand Bulk L --- This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Anylength Rope (Lesser) Source Firebrands pg. 84 Price 45 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Anylength Rope (Moderate) Source Firebrands pg. 84 Price 125 gp Bulk L --- The rope is 75 feet long. You can activate the moderate anylength rope once per hour instead of once per day. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Anylength Rope (Greater) Source Firebrands pg. 84 Price 300 gp Bulk L --- The rope is 100 feet long. You can activate the greater anylength rope without any frequency limit.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2454", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2454-2228", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Anylength Rope](/Equipment.aspx?ID=2454)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis 50-foot length of silk [rope](/Equipment.aspx?ID=44) is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points.\n\n\n\n\n\n\n\n\r\n\r\n\r\nAnylength Rope (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAnylength Rope (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rope is 75 feet long. You can activate the _moderate anylength rope_ once per hour instead of once per day.\r\n\r\n\r\nAnylength Rope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rope is 100 feet long. You can activate the _greater anylength rope_ without any frequency limit.", "name": "Anylength Rope (Lesser)", "pfs": "Standard", "price": 4500, "price_raw": "45 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\r\n\r\n**Price** 45 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 84", "speed": {}, "spell_markdown": "", "summary": "This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is …", "summary_markdown": "This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is …", "text": " Anylength Rope Source Firebrands pg. 84 Usage held in 1 hand Bulk L --- This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Anylength Rope (Lesser) Source Firebrands pg. 84 Price 45 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Anylength Rope (Moderate) Source Firebrands pg. 84 Price 125 gp Bulk L --- The rope is 75 feet long. You can activate the moderate anylength rope once per hour instead of once per day. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Anylength Rope (Greater) Source Firebrands pg. 84 Price 300 gp Bulk L --- The rope is 100 feet long. You can activate the greater anylength rope without any frequency limit.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2454", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2454-2229", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Anylength Rope](/Equipment.aspx?ID=2454)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis 50-foot length of silk [rope](/Equipment.aspx?ID=44) is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points.\n\n\n\n\n\n\n\n\r\n\r\n\r\nAnylength Rope (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAnylength Rope (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rope is 75 feet long. You can activate the _moderate anylength rope_ once per hour instead of once per day.\r\n\r\n\r\nAnylength Rope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rope is 100 feet long. You can activate the _greater anylength rope_ without any frequency limit.", "name": "Anylength Rope (Moderate)", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rope is 75 feet long. You can activate the moderate anylength rope once per hour instead of once per day.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 84", "speed": {}, "spell_markdown": "", "summary": "The rope is 75 feet long. You can activate the moderate anylength rope once per hour instead of once per day.", "summary_markdown": "The rope is 75 feet long. You can activate the moderate anylength rope once per hour instead of once per day.", "text": " Anylength Rope Source Firebrands pg. 84 Usage held in 1 hand Bulk L --- This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Anylength Rope (Lesser) Source Firebrands pg. 84 Price 45 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Anylength Rope (Moderate) Source Firebrands pg. 84 Price 125 gp Bulk L --- The rope is 75 feet long. You can activate the moderate anylength rope once per hour instead of once per day. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Anylength Rope (Greater) Source Firebrands pg. 84 Price 300 gp Bulk L --- The rope is 100 feet long. You can activate the greater anylength rope without any frequency limit.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2454", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2454-2230", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Anylength Rope](/Equipment.aspx?ID=2454)\r\n\n\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis 50-foot length of silk [rope](/Equipment.aspx?ID=44) is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points.\n\n\n\n\n\n\n\n\r\n\r\n\r\nAnylength Rope (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 45 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nAnylength Rope (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 125 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rope is 75 feet long. You can activate the _moderate anylength rope_ once per hour instead of once per day.\r\n\r\n\r\nAnylength Rope (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe rope is 100 feet long. You can activate the _greater anylength rope_ without any frequency limit.", "name": "Anylength Rope (Greater)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe rope is 100 feet long. You can activate the greater anylength rope without any frequency limit.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 84", "speed": {}, "spell_markdown": "", "summary": "The rope is 100 feet long. You can activate the greater anylength rope without any frequency limit.", "summary_markdown": "The rope is 100 feet long. You can activate the greater anylength rope without any frequency limit.", "text": " Anylength Rope Source Firebrands pg. 84 Usage held in 1 hand Bulk L --- This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Anylength Rope (Lesser) Source Firebrands pg. 84 Price 45 gp Bulk L <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Anylength Rope (Moderate) Source Firebrands pg. 84 Price 125 gp Bulk L --- The rope is 75 feet long. You can activate the moderate anylength rope once per hour instead of once per day. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Anylength Rope (Greater) Source Firebrands pg. 84 Price 300 gp Bulk L --- The rope is 100 feet long. You can activate the greater anylength rope without any frequency limit.", "trait": [ "Magical", "Transmutation" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2454", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item": [ "Dagger" ], "base_item_markdown": "[Dagger](/Weapons.aspx?ID=3)", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2455", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Blink Blade](/Equipment.aspx?ID=2455)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 1,750 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Base Weapon** [Dagger](/Weapons.aspx?ID=3)\r\n\r\n\r\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe blade of this _+2 [striking](/Equipment.aspx?ID=280) [dagger](/Weapons.aspx?ID=3)_ is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is always slightly warm to the touch.\n\n\n\n\n\n\n\n", "name": "Blink Blade", "pfs": "Standard", "price": 175000, "price_raw": "1,750 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\r\n\r\n**Price** 1,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this +2 striking dagger is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 84", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The blade of this +2 striking dagger is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is …", "summary_markdown": "The blade of this +2 striking dagger is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is …", "text": " Blink Blade Source Firebrands pg. 84 Price 1,750 gp Usage held in 1 hand Bulk L Base Weapon Dagger Access Second-mark members of the Firebrands have access to this item. --- The blade of this +2 striking dagger is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is always slightly warm to the touch.\n", "trait": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Magical", "Teleportation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2455", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2456", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Boots of Free Running](/Equipment.aspx?ID=2456)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** 1\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Balance](/Actions.aspx?ID=28) and to [Athletics](/Skills.aspx?ID=3) checks to [High Jump](/Actions.aspx?ID=36) and [Long Jump](/Actions.aspx?ID=37).\n\n\n\n\n\n\r\n\r\n\r\nBoots of Free Running (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 135 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBoots of Free Running (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 1,350 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2. You can activate the _moderate boots of free running_ once per hour instead of once per day.\r\n\r\n\r\nBoots of Free Running (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3. You can activate the _greater boots of free running_ without a frequency limit.", "name": "Boots of Free Running", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with …\r\n", "skill": [ "Acrobatics", "Athletics", "Acrobatics", "Athletics", "Acrobatics", "Athletics" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 84", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with …", "summary_markdown": "These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with …", "text": " Boots of Free Running Source Firebrands pg. 84 Usage worn shoes Bulk 1 Access Second-mark members of the Firebrands have access to this item. --- These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to High Jump and Long Jump. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Boots of Free Running (Lesser) Source Firebrands pg. 84 Price 135 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Boots of Free Running (Moderate) Source Firebrands pg. 84 Price 1,350 gp Bulk 1 --- The bonus is +2. You can activate the moderate boots of free running once per hour instead of once per day. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Boots of Free Running (Greater) Source Firebrands pg. 84 Price 13,500 gp Bulk 1 --- The bonus is +3. You can activate the greater boots of free running without a frequency limit.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2456", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2456-2231", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Boots of Free Running](/Equipment.aspx?ID=2456)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** 1\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Balance](/Actions.aspx?ID=28) and to [Athletics](/Skills.aspx?ID=3) checks to [High Jump](/Actions.aspx?ID=36) and [Long Jump](/Actions.aspx?ID=37).\n\n\n\n\n\n\r\n\r\n\r\nBoots of Free Running (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 135 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBoots of Free Running (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 1,350 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2. You can activate the _moderate boots of free running_ once per hour instead of once per day.\r\n\r\n\r\nBoots of Free Running (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3. You can activate the _greater boots of free running_ without a frequency limit.", "name": "Boots of Free Running (Lesser)", "pfs": "Standard", "price": 13500, "price_raw": "135 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\r\n\r\n**Price** 135 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 84", "speed": {}, "spell_markdown": "", "summary": "These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with …", "summary_markdown": "These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with …", "text": " Boots of Free Running Source Firebrands pg. 84 Usage worn shoes Bulk 1 Access Second-mark members of the Firebrands have access to this item. --- These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to High Jump and Long Jump. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Boots of Free Running (Lesser) Source Firebrands pg. 84 Price 135 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Boots of Free Running (Moderate) Source Firebrands pg. 84 Price 1,350 gp Bulk 1 --- The bonus is +2. You can activate the moderate boots of free running once per hour instead of once per day. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Boots of Free Running (Greater) Source Firebrands pg. 84 Price 13,500 gp Bulk 1 --- The bonus is +3. You can activate the greater boots of free running without a frequency limit.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2456", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2456-2232", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Boots of Free Running](/Equipment.aspx?ID=2456)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** 1\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Balance](/Actions.aspx?ID=28) and to [Athletics](/Skills.aspx?ID=3) checks to [High Jump](/Actions.aspx?ID=36) and [Long Jump](/Actions.aspx?ID=37).\n\n\n\n\n\n\r\n\r\n\r\nBoots of Free Running (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 135 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBoots of Free Running (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 1,350 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2. You can activate the _moderate boots of free running_ once per hour instead of once per day.\r\n\r\n\r\nBoots of Free Running (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3. You can activate the _greater boots of free running_ without a frequency limit.", "name": "Boots of Free Running (Moderate)", "pfs": "Standard", "price": 135000, "price_raw": "1,350 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\r\n\r\n**Price** 1,350 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +2. You can activate the moderate boots of free running once per hour instead of once per day.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 84", "speed": {}, "spell_markdown": "", "summary": "The bonus is +2. You can activate the moderate boots of free running once per hour instead of once per day.", "summary_markdown": "The bonus is +2. You can activate the moderate boots of free running once per hour instead of once per day.", "text": " Boots of Free Running Source Firebrands pg. 84 Usage worn shoes Bulk 1 Access Second-mark members of the Firebrands have access to this item. --- These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to High Jump and Long Jump. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Boots of Free Running (Lesser) Source Firebrands pg. 84 Price 135 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Boots of Free Running (Moderate) Source Firebrands pg. 84 Price 1,350 gp Bulk 1 --- The bonus is +2. You can activate the moderate boots of free running once per hour instead of once per day. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Boots of Free Running (Greater) Source Firebrands pg. 84 Price 13,500 gp Bulk 1 --- The bonus is +3. You can activate the greater boots of free running without a frequency limit.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2456", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2456-2233", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Boots of Free Running](/Equipment.aspx?ID=2456)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n\n\n**Usage** worn shoes\r\n\r\n**Bulk** 1\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Balance](/Actions.aspx?ID=28) and to [Athletics](/Skills.aspx?ID=3) checks to [High Jump](/Actions.aspx?ID=36) and [Long Jump](/Actions.aspx?ID=37).\n\n\n\n\n\n\r\n\r\n\r\nBoots of Free Running (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 135 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n\r\nBoots of Free Running (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 1,350 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +2. You can activate the _moderate boots of free running_ once per hour instead of once per day.\r\n\r\n\r\nBoots of Free Running (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\n\n**Price** 13,500 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe bonus is +3. You can activate the _greater boots of free running_ without a frequency limit.", "name": "Boots of Free Running (Greater)", "pfs": "Standard", "price": 1350000, "price_raw": "13,500 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 84\r\n\r\n**Price** 13,500 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn shoes\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe bonus is +3. You can activate the greater boots of free running without a frequency limit.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 84", "speed": {}, "spell_markdown": "", "summary": "The bonus is +3. You can activate the greater boots of free running without a frequency limit.", "summary_markdown": "The bonus is +3. You can activate the greater boots of free running without a frequency limit.", "text": " Boots of Free Running Source Firebrands pg. 84 Usage worn shoes Bulk 1 Access Second-mark members of the Firebrands have access to this item. --- These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to High Jump and Long Jump. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Boots of Free Running (Lesser) Source Firebrands pg. 84 Price 135 gp Bulk 1 <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Boots of Free Running (Moderate) Source Firebrands pg. 84 Price 1,350 gp Bulk 1 --- The bonus is +2. You can activate the moderate boots of free running once per hour instead of once per day. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Boots of Free Running (Greater) Source Firebrands pg. 84 Price 13,500 gp Bulk 1 --- The bonus is +3. You can activate the greater boots of free running without a frequency limit.", "trait": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Invested", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2456", "usage": "worn shoes", "usage_markdown": "worn shoes", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2457", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Cape of Grand Entrances](/Equipment.aspx?ID=2457)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 600 gp\r\n\r\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis regal blue cape is crafted from a hefty yet elegant velvet embroidered with ornate silver stars and dragons. Falling in a cascade of fabric, the cape rustles and flows in all the right ways and hangs upon your shoulders in a way that flatters your form and figure. You draw the eyes of those around you and gain a +2 circumstance bonus to your [Performance](/Skills.aspx?ID=12) checks.\n\n\n\n\n\n", "name": "Cape of Grand Entrances", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis regal blue cape is crafted from a hefty yet elegant velvet embroidered with ornate silver stars and dragons. Falling in a cascade of fabric, the …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This regal blue cape is crafted from a hefty yet elegant velvet embroidered with ornate silver stars and dragons. Falling in a cascade of fabric, the …", "summary_markdown": "This regal blue cape is crafted from a hefty yet elegant velvet embroidered with ornate silver stars and dragons. Falling in a cascade of fabric, the …", "text": " Cape of Grand Entrances Source Firebrands pg. 85 Price 600 gp Usage worn cloak Bulk L Access Second-mark members of the Firebrands have access to this item. --- This regal blue cape is crafted from a hefty yet elegant velvet embroidered with ornate silver stars and dragons. Falling in a cascade of fabric, the cape rustles and flows in all the right ways and hangs upon your shoulders in a way that flatters your form and figure. You draw the eyes of those around you and gain a +2 circumstance bonus to your Performance checks.\n", "trait": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2457", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2458", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cape of Illumination](/Equipment.aspx?ID=2458)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean.\n\n\n\n\n\n\n\n\r\n\r\n\r\nCape of Illumination (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 135 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCape of Illumination (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cape glows with the effects of 4th-level _light_. The save DC is 25.\r\n\r\n\r\nCape of Illumination (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 5,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cape glows with the effects of 7th-level _light_. The frequency is once per hour. The save DC is 34.", "name": "Cape of Illumination", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. \r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. ", "summary_markdown": "This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. ", "text": " Cape of Illumination Source Firebrands pg. 85 Usage worn cloak Bulk L Access Second-mark members of the Firebrands have access to this item. --- This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cape of Illumination (Lesser) Source Firebrands pg. 85 Price 135 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cape of Illumination (Moderate) Source Firebrands pg. 85 Price 600 gp Bulk L --- The cape glows with the effects of 4th-level light . The save DC is 25. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cape of Illumination (Greater) Source Firebrands pg. 85 Price 5,750 gp Bulk L --- The cape glows with the effects of 7th-level light . The frequency is once per hour. The save DC is 34.", "trait": [ "Evocation", "Invested", "Light", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Light", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2458", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2458-2234", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cape of Illumination](/Equipment.aspx?ID=2458)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean.\n\n\n\n\n\n\n\n\r\n\r\n\r\nCape of Illumination (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 135 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCape of Illumination (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cape glows with the effects of 4th-level _light_. The save DC is 25.\r\n\r\n\r\nCape of Illumination (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 5,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cape glows with the effects of 7th-level _light_. The frequency is once per hour. The save DC is 34.", "name": "Cape of Illumination (Lesser)", "pfs": "Standard", "price": 13500, "price_raw": "135 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n**Price** 135 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. \r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "summary": "This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. ", "summary_markdown": "This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. ", "text": " Cape of Illumination Source Firebrands pg. 85 Usage worn cloak Bulk L Access Second-mark members of the Firebrands have access to this item. --- This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cape of Illumination (Lesser) Source Firebrands pg. 85 Price 135 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cape of Illumination (Moderate) Source Firebrands pg. 85 Price 600 gp Bulk L --- The cape glows with the effects of 4th-level light . The save DC is 25. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cape of Illumination (Greater) Source Firebrands pg. 85 Price 5,750 gp Bulk L --- The cape glows with the effects of 7th-level light . The frequency is once per hour. The save DC is 34.", "trait": [ "Evocation", "Invested", "Light", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Light", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2458", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2458-2235", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cape of Illumination](/Equipment.aspx?ID=2458)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean.\n\n\n\n\n\n\n\n\r\n\r\n\r\nCape of Illumination (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 135 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCape of Illumination (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cape glows with the effects of 4th-level _light_. The save DC is 25.\r\n\r\n\r\nCape of Illumination (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 5,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cape glows with the effects of 7th-level _light_. The frequency is once per hour. The save DC is 34.", "name": "Cape of Illumination (Moderate)", "pfs": "Standard", "price": 60000, "price_raw": "600 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n**Price** 600 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cape glows with the effects of 4th-level light . The save DC is 25.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "summary": "The cape glows with the effects of 4th-level light . The save DC is 25.", "summary_markdown": "The cape glows with the effects of 4th-level light . The save DC is 25.", "text": " Cape of Illumination Source Firebrands pg. 85 Usage worn cloak Bulk L Access Second-mark members of the Firebrands have access to this item. --- This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cape of Illumination (Lesser) Source Firebrands pg. 85 Price 135 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cape of Illumination (Moderate) Source Firebrands pg. 85 Price 600 gp Bulk L --- The cape glows with the effects of 4th-level light . The save DC is 25. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cape of Illumination (Greater) Source Firebrands pg. 85 Price 5,750 gp Bulk L --- The cape glows with the effects of 7th-level light . The frequency is once per hour. The save DC is 34.", "trait": [ "Evocation", "Invested", "Light", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Light", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2458", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2458-2236", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"Standard\"\r\n>\r\n[Cape of Illumination](/Equipment.aspx?ID=2458)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean.\n\n\n\n\n\n\n\n\r\n\r\n\r\nCape of Illumination (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 135 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nCape of Illumination (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 600 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cape glows with the effects of 4th-level _light_. The save DC is 25.\r\n\r\n\r\nCape of Illumination (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 5,750 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cape glows with the effects of 7th-level _light_. The frequency is once per hour. The save DC is 34.", "name": "Cape of Illumination (Greater)", "pfs": "Standard", "price": 575000, "price_raw": "5,750 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n**Price** 5,750 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn cloak\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cape glows with the effects of 7th-level light . The frequency is once per hour. The save DC is 34.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "summary": "The cape glows with the effects of 7th-level light . The frequency is once per hour. The save DC is 34.", "summary_markdown": "The cape glows with the effects of 7th-level light . The frequency is once per hour. The save DC is 34.", "text": " Cape of Illumination Source Firebrands pg. 85 Usage worn cloak Bulk L Access Second-mark members of the Firebrands have access to this item. --- This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Cape of Illumination (Lesser) Source Firebrands pg. 85 Price 135 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Cape of Illumination (Moderate) Source Firebrands pg. 85 Price 600 gp Bulk L --- The cape glows with the effects of 4th-level light . The save DC is 25. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Cape of Illumination (Greater) Source Firebrands pg. 85 Price 5,750 gp Bulk L --- The cape glows with the effects of 7th-level light . The frequency is once per hour. The save DC is 34.", "trait": [ "Evocation", "Invested", "Light", "Magical", "Uncommon" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Evocation", "Invested", "Light", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2458", "usage": "worn cloak", "usage_markdown": "worn cloak", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "actions": "Two Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2459", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Charm of the Ordinary](/Equipment.aspx?ID=2459)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 75 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nCarved from a chunk of sturdy hardwood, this small charm is shaped like a broom, a wooden barrel, a lantern, or another ordinary item. When activated, the pendant becomes a full-size version of the item it represents, and you merge with the item with the effects of [_meld into stone_](/Spells.aspx?ID=188), except the item doesn't need to be made of stone and doesn't require the volume to fit you and your worn or held possessions. While merged with the item, you can hear but can't see; unlike with _meld into stone_, you can't cast spells. The effect ends after ten minutes or when you Dismiss the effect, at which point you are forcibly expelled and the item you occupied becomes a mundane item.\n\n\n\n", "name": "Charm of the Ordinary", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision, Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nCarved from a chunk of sturdy hardwood, this small charm is shaped like a broom, a wooden barrel, a lantern, or another ordinary item. When …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Carved from a chunk of sturdy hardwood, this small charm is shaped like a broom, a wooden barrel, a lantern, or another ordinary item. When …", "summary_markdown": "Carved from a chunk of sturdy hardwood, this small charm is shaped like a broom, a wooden barrel, a lantern, or another ordinary item. When …", "text": " Charm of the Ordinary Source Firebrands pg. 85 Price 75 gp Usage held in 1 hand Access Second-mark members of the Firebrands have access to this item. Activate Two Actions envision, Interact --- Carved from a chunk of sturdy hardwood, this small charm is shaped like a broom, a wooden barrel, a lantern, or another ordinary item. When activated, the pendant becomes a full-size version of the item it represents, and you merge with the item with the effects of meld into stone , except the item doesn't need to be made of stone and doesn't require the volume to fit you and your worn or held possessions. While merged with the item, you can hear but can't see; unlike with meld into stone , you can't cast spells. The effect ends after ten minutes or when you Dismiss the effect, at which point you are forcibly expelled and the item you occupied becomes a mundane item.\n", "trait": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2459", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2460", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Clinging Bubbles](/Equipment.aspx?ID=2460)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times.\n\n\n\n\n\n\r\n\r\n\r\nClinging Bubbles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nClinging Bubbles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud of bubbles takes up a 5-foot burst. Creatures covered in bubbles take a –10-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 30 Hit Points.\r\n\r\n\r\nClinging Bubbles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud of bubbles takes up a 10-foot burst. Creatures covered in bubbles take a –15-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 40 Hit Points.", "name": "Clinging Bubbles", "pfs": "Standard", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial …", "summary_markdown": "This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial …", "text": " Clinging Bubbles Source Firebrands pg. 85 Usage held in 2 hands Bulk L --- This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Clinging Bubbles (Lesser) Source Firebrands pg. 85 Price 12 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Clinging Bubbles (Moderate) Source Firebrands pg. 85 Price 70 gp Bulk L --- The cloud of bubbles takes up a 5-foot burst. Creatures covered in bubbles take a –10-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 30 Hit Points. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Clinging Bubbles (Greater) Source Firebrands pg. 85 Price 250 gp Bulk L --- The cloud of bubbles takes up a 10-foot burst. Creatures covered in bubbles take a –15-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 40 Hit Points.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2460", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2460-2237", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Clinging Bubbles](/Equipment.aspx?ID=2460)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times.\n\n\n\n\n\n\r\n\r\n\r\nClinging Bubbles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nClinging Bubbles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud of bubbles takes up a 5-foot burst. Creatures covered in bubbles take a –10-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 30 Hit Points.\r\n\r\n\r\nClinging Bubbles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud of bubbles takes up a 10-foot burst. Creatures covered in bubbles take a –15-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 40 Hit Points.", "name": "Clinging Bubbles (Lesser)", "pfs": "Standard", "price": 1200, "price_raw": "12 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n**Price** 12 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "summary": "This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial …", "summary_markdown": "This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial …", "text": " Clinging Bubbles Source Firebrands pg. 85 Usage held in 2 hands Bulk L --- This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Clinging Bubbles (Lesser) Source Firebrands pg. 85 Price 12 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Clinging Bubbles (Moderate) Source Firebrands pg. 85 Price 70 gp Bulk L --- The cloud of bubbles takes up a 5-foot burst. Creatures covered in bubbles take a –10-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 30 Hit Points. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Clinging Bubbles (Greater) Source Firebrands pg. 85 Price 250 gp Bulk L --- The cloud of bubbles takes up a 10-foot burst. Creatures covered in bubbles take a –15-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 40 Hit Points.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2460", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2460-2238", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Clinging Bubbles](/Equipment.aspx?ID=2460)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times.\n\n\n\n\n\n\r\n\r\n\r\nClinging Bubbles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nClinging Bubbles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud of bubbles takes up a 5-foot burst. Creatures covered in bubbles take a –10-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 30 Hit Points.\r\n\r\n\r\nClinging Bubbles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud of bubbles takes up a 10-foot burst. Creatures covered in bubbles take a –15-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 40 Hit Points.", "name": "Clinging Bubbles (Moderate)", "pfs": "Standard", "price": 7000, "price_raw": "70 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n**Price** 70 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cloud of bubbles takes up a 5-foot burst. Creatures covered in bubbles take a –10-foot circumstance penalty. Each Interact action used to pop …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "summary": "The cloud of bubbles takes up a 5-foot burst. Creatures covered in bubbles take a –10-foot circumstance penalty. Each Interact action used to pop …", "summary_markdown": "The cloud of bubbles takes up a 5-foot burst. Creatures covered in bubbles take a –10-foot circumstance penalty. Each Interact action used to pop …", "text": " Clinging Bubbles Source Firebrands pg. 85 Usage held in 2 hands Bulk L --- This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Clinging Bubbles (Lesser) Source Firebrands pg. 85 Price 12 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Clinging Bubbles (Moderate) Source Firebrands pg. 85 Price 70 gp Bulk L --- The cloud of bubbles takes up a 5-foot burst. Creatures covered in bubbles take a –10-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 30 Hit Points. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Clinging Bubbles (Greater) Source Firebrands pg. 85 Price 250 gp Bulk L --- The cloud of bubbles takes up a 10-foot burst. Creatures covered in bubbles take a –15-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 40 Hit Points.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2460", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2460-2239", "item_category": "Consumables", "item_subcategory": "Other Consumables", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Clinging Bubbles](/Equipment.aspx?ID=2460)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times.\n\n\n\n\n\n\r\n\r\n\r\nClinging Bubbles (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 12 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nClinging Bubbles (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 70 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud of bubbles takes up a 5-foot burst. Creatures covered in bubbles take a –10-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 30 Hit Points.\r\n\r\n\r\nClinging Bubbles (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 250 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud of bubbles takes up a 10-foot burst. Creatures covered in bubbles take a –15-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 40 Hit Points.", "name": "Clinging Bubbles (Greater)", "pfs": "Standard", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cloud of bubbles takes up a 10-foot burst. Creatures covered in bubbles take a –15-foot circumstance penalty. Each Interact action used to pop …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "summary": "The cloud of bubbles takes up a 10-foot burst. Creatures covered in bubbles take a –15-foot circumstance penalty. Each Interact action used to pop …", "summary_markdown": "The cloud of bubbles takes up a 10-foot burst. Creatures covered in bubbles take a –15-foot circumstance penalty. Each Interact action used to pop …", "text": " Clinging Bubbles Source Firebrands pg. 85 Usage held in 2 hands Bulk L --- This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Clinging Bubbles (Lesser) Source Firebrands pg. 85 Price 12 gp Bulk L <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Clinging Bubbles (Moderate) Source Firebrands pg. 85 Price 70 gp Bulk L --- The cloud of bubbles takes up a 5-foot burst. Creatures covered in bubbles take a –10-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 30 Hit Points. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Clinging Bubbles (Greater) Source Firebrands pg. 85 Price 250 gp Bulk L --- The cloud of bubbles takes up a 10-foot burst. Creatures covered in bubbles take a –15-foot circumstance penalty. Each Interact action used to pop bubbles reduces the penalty by 5 feet. The cloud of bubbles has 40 Hit Points.", "trait": [ "Consumable", "Magical", "Transmutation" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Consumable", "Magical", "Transmutation" ], "type": "Item", "url": "/Equipment.aspx?ID=2460", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2461", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Diver's Gloves](/Equipment.aspx?ID=2461)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39).\n\n\n\n\n\n\r\n\r\n\r\nDiver's Gloves (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDiver's Gloves (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. The gloves grant you a swim Speed equal to half of your land Speed.\r\n\r\n\r\nDiver's Gloves (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.", "name": "Diver's Gloves", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge …\r\n", "skill": [ "Athletics", "Athletics", "Athletics" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge …", "summary_markdown": "These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge …", "text": " Diver's Gloves Source Firebrands pg. 85 Usage worn gloves Bulk L Access Second-mark members of the Firebrands have access to this item. --- These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to Athletics checks to Swim. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Diver's Gloves (Lesser) Source Firebrands pg. 85 Price 85 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Diver's Gloves (Moderate) Source Firebrands pg. 85 Price 650 gp Bulk L --- The item bonus is +2. The gloves grant you a swim Speed equal to half of your land Speed. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Diver's Gloves (Greater) Source Firebrands pg. 85 Price 6,000 gp Bulk L --- The item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2461", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2461-2240", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Diver's Gloves](/Equipment.aspx?ID=2461)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39).\n\n\n\n\n\n\r\n\r\n\r\nDiver's Gloves (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDiver's Gloves (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. The gloves grant you a swim Speed equal to half of your land Speed.\r\n\r\n\r\nDiver's Gloves (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.", "name": "Diver's Gloves (Lesser)", "pfs": "Standard", "price": 8500, "price_raw": "85 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n**Price** 85 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "summary": "These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge …", "summary_markdown": "These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge …", "text": " Diver's Gloves Source Firebrands pg. 85 Usage worn gloves Bulk L Access Second-mark members of the Firebrands have access to this item. --- These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to Athletics checks to Swim. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Diver's Gloves (Lesser) Source Firebrands pg. 85 Price 85 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Diver's Gloves (Moderate) Source Firebrands pg. 85 Price 650 gp Bulk L --- The item bonus is +2. The gloves grant you a swim Speed equal to half of your land Speed. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Diver's Gloves (Greater) Source Firebrands pg. 85 Price 6,000 gp Bulk L --- The item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2461", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2461-2241", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Diver's Gloves](/Equipment.aspx?ID=2461)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39).\n\n\n\n\n\n\r\n\r\n\r\nDiver's Gloves (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDiver's Gloves (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. The gloves grant you a swim Speed equal to half of your land Speed.\r\n\r\n\r\nDiver's Gloves (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.", "name": "Diver's Gloves (Moderate)", "pfs": "Standard", "price": 65000, "price_raw": "650 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n**Price** 650 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2. The gloves grant you a swim Speed equal to half of your land Speed.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2. The gloves grant you a swim Speed equal to half of your land Speed.", "summary_markdown": "The item bonus is +2. The gloves grant you a swim Speed equal to half of your land Speed.", "text": " Diver's Gloves Source Firebrands pg. 85 Usage worn gloves Bulk L Access Second-mark members of the Firebrands have access to this item. --- These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to Athletics checks to Swim. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Diver's Gloves (Lesser) Source Firebrands pg. 85 Price 85 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Diver's Gloves (Moderate) Source Firebrands pg. 85 Price 650 gp Bulk L --- The item bonus is +2. The gloves grant you a swim Speed equal to half of your land Speed. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Diver's Gloves (Greater) Source Firebrands pg. 85 Price 6,000 gp Bulk L --- The item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2461", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2461-2242", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Diver's Gloves](/Equipment.aspx?ID=2461)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n\n\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39).\n\n\n\n\n\n\r\n\r\n\r\nDiver's Gloves (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 85 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nDiver's Gloves (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 650 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2. The gloves grant you a swim Speed equal to half of your land Speed.\r\n\r\n\r\nDiver's Gloves (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\n\n**Price** 6,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.", "name": "Diver's Gloves (Greater)", "pfs": "Standard", "price": 600000, "price_raw": "6,000 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 85\r\n\r\n**Price** 6,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn gloves\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 85", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.", "summary_markdown": "The item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.", "text": " Diver's Gloves Source Firebrands pg. 85 Usage worn gloves Bulk L Access Second-mark members of the Firebrands have access to this item. --- These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to Athletics checks to Swim. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Diver's Gloves (Lesser) Source Firebrands pg. 85 Price 85 gp Bulk L <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Diver's Gloves (Moderate) Source Firebrands pg. 85 Price 650 gp Bulk L --- The item bonus is +2. The gloves grant you a swim Speed equal to half of your land Speed. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Diver's Gloves (Greater) Source Firebrands pg. 85 Price 6,000 gp Bulk L --- The item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.", "trait": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2461", "usage": "worn gloves", "usage_markdown": "worn gloves", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "actions": "Free Action", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2462", "item_category": "Consumables", "item_subcategory": "Talismans", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Horned Lion Amulet](/Equipment.aspx?ID=2462)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 86\n\n**Price** 120 gp\r\n\r\n\n\n**Usage** affixed to armor\n\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You take fire damage.\r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis small figurine of a horned lion sitting at attention is the size of a coin and carved from simple stone. The figurine can be fastened to a suit of armor as a charm or adornment. When you activate the amulet, the lion's eyes glow with flames, granting you fire resistance 10 against the triggering damage and a subsequent fire resistance 5 for 1 minute. If the triggering damage was due to [persistent fire damage](/Conditions.aspx?ID=29), you immediately attempt a DC 10 flat check to recover from the persistent damage. The DC remains at 10 until the persistent fire damage ends.\n\n\n\n", "name": "Horned Lion Amulet", "pfs": "Standard", "price": 12000, "price_raw": "120 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 86\r\n\r\n**Price** 120 gp\r\n\r\n\r\n \r\n\r\n**Usage** affixed to armor\r\n\r\n \r\n\r\n\r\n\r\n**Activate**envision\r\n\r\n \r\n\r\n**Trigger** You take fire damage.\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis small figurine of a horned lion sitting at attention is the size of a coin and carved from simple stone. The figurine can be fastened to a suit …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This small figurine of a horned lion sitting at attention is the size of a coin and carved from simple stone. The figurine can be fastened to a suit …", "summary_markdown": "This small figurine of a horned lion sitting at attention is the size of a coin and carved from simple stone. The figurine can be fastened to a suit …", "text": " Horned Lion Amulet Source Firebrands pg. 86 Price 120 gp Usage affixed to armor Access Second-mark members of the Firebrands have access to this item. Activate Free Action envision Trigger You take fire damage. --- This small figurine of a horned lion sitting at attention is the size of a coin and carved from simple stone. The figurine can be fastened to a suit of armor as a charm or adornment. When you activate the amulet, the lion's eyes glow with flames, granting you fire resistance 10 against the triggering damage and a subsequent fire resistance 5 for 1 minute. If the triggering damage was due to persistent fire damage, you immediately attempt a DC 10 flat check to recover from the persistent damage. The DC remains at 10 until the persistent fire damage ends.\n", "trait": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Talisman](/Traits.aspx?ID=155), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Consumable", "Magical", "Talisman", "Uncommon" ], "trigger": "You take fire damage.", "trigger_markdown": "You take fire damage.", "type": "Item", "url": "/Equipment.aspx?ID=2462", "usage": "affixed to armor", "usage_markdown": "affixed to armor", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2463", "item_category": "Held Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Parchment of Direct Message](/Equipment.aspx?ID=2463)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 86\n\n**Price** 50 gp\r\n\r\n\n\n**Usage** held in 1 hand\n\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThese two sheets resemble ordinary parchment, save for a simple seal burned into the corner. The two sheets are magically linked, though if either of the sheets is burnt, cut in half or smaller, or otherwise destroyed, then the other sheet becomes an ordinary piece of parchment. When you write a message on one of the sheets, the text disappears over the span of 1 minute, leaving no ink, imprint, or any other trace of inscription behind. The message then appears on the linked piece of parchment. The magical link between the sheets only functions while both sheets are within 10 miles of each other. Outside of this range, any writing remains on the sheets as if they were mundane sheets of parchment, though this writing becomes erased if the parchment is activated.\n\n\n\n\n\n", "name": "Parchment of Direct Message", "pfs": "Standard", "price": 5000, "price_raw": "50 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 86\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese two sheets resemble ordinary parchment, save for a simple seal burned into the corner. The two sheets are magically linked, though if either of …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 86", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "These two sheets resemble ordinary parchment, save for a simple seal burned into the corner. The two sheets are magically linked, though if either of …", "summary_markdown": "These two sheets resemble ordinary parchment, save for a simple seal burned into the corner. The two sheets are magically linked, though if either of …", "text": " Parchment of Direct Message Source Firebrands pg. 86 Price 50 gp Usage held in 1 hand Access Second-mark members of the Firebrands have access to this item. --- These two sheets resemble ordinary parchment, save for a simple seal burned into the corner. The two sheets are magically linked, though if either of the sheets is burnt, cut in half or smaller, or otherwise destroyed, then the other sheet becomes an ordinary piece of parchment. When you write a message on one of the sheets, the text disappears over the span of 1 minute, leaving no ink, imprint, or any other trace of inscription behind. The message then appears on the linked piece of parchment. The magical link between the sheets only functions while both sheets are within 10 miles of each other. Outside of this range, any writing remains on the sheets as if they were mundane sheets of parchment, though this writing becomes erased if the parchment is activated.\n", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2463", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2464", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Pipe of Dancing Smoke](/Equipment.aspx?ID=2464)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 125 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis ornate pipe is chiseled from a single bloodstone piece with wooden accents. When in use, the pipe gives off a vibrant red smoke that floats lazily in the air. These pipes are popular among bards and braggarts who like the ostentatious smoke it gives off—and who often use it to create raucous diversions or send indiscreet signals.\n\n\n\n\n\n", "name": "Pipe of Dancing Smoke", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis ornate pipe is chiseled from a single bloodstone piece with wooden accents. When in use, the pipe gives off a vibrant red smoke that floats …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This ornate pipe is chiseled from a single bloodstone piece with wooden accents. When in use, the pipe gives off a vibrant red smoke that floats …", "summary_markdown": "This ornate pipe is chiseled from a single bloodstone piece with wooden accents. When in use, the pipe gives off a vibrant red smoke that floats …", "text": " Pipe of Dancing Smoke Source Firebrands pg. 87 Price 125 gp Usage held in 1 hand Bulk L Access Second-mark members of the Firebrands have access to this item. --- This ornate pipe is chiseled from a single bloodstone piece with wooden accents. When in use, the pipe gives off a vibrant red smoke that floats lazily in the air. These pipes are popular among bards and braggarts who like the ostentatious smoke it gives off—and who often use it to create raucous diversions or send indiscreet signals.\n", "trait": [ "Conjuration", "Fire", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Fire", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2464", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2465", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ring of Observation](/Equipment.aspx?ID=2465)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** worn\n\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary.\n\n\n\n\n\n\r\n\r\n\r\nRing of Observation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 125 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Observation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring surveys for 10 minutes and notices creatures out to 60 feet. The ring can cast [_invisibility_](/Spells.aspx?ID=164) on you once per day.\r\n\r\n\r\nRing of Observation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 1,160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring surveys for 1 hour and notices creatures out to 120 feet. The ring can cast either _invisibility_ or 4th-level _invisibility_ on you once per day.", "name": "Ring of Observation", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it …", "summary_markdown": "This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it …", "text": " Ring of Observation Source Firebrands pg. 87 Usage worn Access Second-mark members of the Firebrands have access to this item. --- This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ring of Observation (Lesser) Source Firebrands pg. 87 Price 125 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ring of Observation (Moderate) Source Firebrands pg. 87 Price 300 gp --- The ring surveys for 10 minutes and notices creatures out to 60 feet. The ring can cast invisibility on you once per day. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Observation (Greater) Source Firebrands pg. 87 Price 1,160 gp --- The ring surveys for 1 hour and notices creatures out to 120 feet. The ring can cast either invisibility or 4th-level invisibility on you once per day.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2465", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2465-2243", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ring of Observation](/Equipment.aspx?ID=2465)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** worn\n\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary.\n\n\n\n\n\n\r\n\r\n\r\nRing of Observation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 125 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Observation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring surveys for 10 minutes and notices creatures out to 60 feet. The ring can cast [_invisibility_](/Spells.aspx?ID=164) on you once per day.\r\n\r\n\r\nRing of Observation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 1,160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring surveys for 1 hour and notices creatures out to 120 feet. The ring can cast either _invisibility_ or 4th-level _invisibility_ on you once per day.", "name": "Ring of Observation (Lesser)", "pfs": "Standard", "price": 12500, "price_raw": "125 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n**Price** 125 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "summary": "This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it …", "summary_markdown": "This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it …", "text": " Ring of Observation Source Firebrands pg. 87 Usage worn Access Second-mark members of the Firebrands have access to this item. --- This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ring of Observation (Lesser) Source Firebrands pg. 87 Price 125 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ring of Observation (Moderate) Source Firebrands pg. 87 Price 300 gp --- The ring surveys for 10 minutes and notices creatures out to 60 feet. The ring can cast invisibility on you once per day. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Observation (Greater) Source Firebrands pg. 87 Price 1,160 gp --- The ring surveys for 1 hour and notices creatures out to 120 feet. The ring can cast either invisibility or 4th-level invisibility on you once per day.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2465", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2465-2244", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ring of Observation](/Equipment.aspx?ID=2465)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** worn\n\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary.\n\n\n\n\n\n\r\n\r\n\r\nRing of Observation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 125 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Observation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring surveys for 10 minutes and notices creatures out to 60 feet. The ring can cast [_invisibility_](/Spells.aspx?ID=164) on you once per day.\r\n\r\n\r\nRing of Observation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 1,160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring surveys for 1 hour and notices creatures out to 120 feet. The ring can cast either _invisibility_ or 4th-level _invisibility_ on you once per day.", "name": "Ring of Observation (Moderate)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ring surveys for 10 minutes and notices creatures out to 60 feet. The ring can cast invisibility on you once per day.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "summary": "The ring surveys for 10 minutes and notices creatures out to 60 feet. The ring can cast invisibility on you once per day.", "summary_markdown": "The ring surveys for 10 minutes and notices creatures out to 60 feet. The ring can cast invisibility on you once per day.", "text": " Ring of Observation Source Firebrands pg. 87 Usage worn Access Second-mark members of the Firebrands have access to this item. --- This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ring of Observation (Lesser) Source Firebrands pg. 87 Price 125 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ring of Observation (Moderate) Source Firebrands pg. 87 Price 300 gp --- The ring surveys for 10 minutes and notices creatures out to 60 feet. The ring can cast invisibility on you once per day. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Observation (Greater) Source Firebrands pg. 87 Price 1,160 gp --- The ring surveys for 1 hour and notices creatures out to 120 feet. The ring can cast either invisibility or 4th-level invisibility on you once per day.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2465", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2465-2245", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Ring of Observation](/Equipment.aspx?ID=2465)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** worn\n\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary.\n\n\n\n\n\n\r\n\r\n\r\nRing of Observation (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 125 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRing of Observation (Moderate)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring surveys for 10 minutes and notices creatures out to 60 feet. The ring can cast [_invisibility_](/Spells.aspx?ID=164) on you once per day.\r\n\r\n\r\nRing of Observation (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 1,160 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThe ring surveys for 1 hour and notices creatures out to 120 feet. The ring can cast either _invisibility_ or 4th-level _invisibility_ on you once per day.", "name": "Ring of Observation (Greater)", "pfs": "Standard", "price": 116000, "price_raw": "1,160 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n**Price** 1,160 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ring surveys for 1 hour and notices creatures out to 120 feet. The ring can cast either invisibility or 4th-level invisibility on you once …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "summary": "The ring surveys for 1 hour and notices creatures out to 120 feet. The ring can cast either invisibility or 4th-level invisibility on you once …", "summary_markdown": "The ring surveys for 1 hour and notices creatures out to 120 feet. The ring can cast either invisibility or 4th-level invisibility on you once …", "text": " Ring of Observation Source Firebrands pg. 87 Usage worn Access Second-mark members of the Firebrands have access to this item. --- This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Ring of Observation (Lesser) Source Firebrands pg. 87 Price 125 gp <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Ring of Observation (Moderate) Source Firebrands pg. 87 Price 300 gp --- The ring surveys for 10 minutes and notices creatures out to 60 feet. The ring can cast invisibility on you once per day. <title level=\"2\" right=\"Item 10\" pfs=\"Standard\" > Ring of Observation (Greater) Source Firebrands pg. 87 Price 1,160 gp --- The ring surveys for 1 hour and notices creatures out to 120 feet. The ring can cast either invisibility or 4th-level invisibility on you once per day.", "trait": [ "Divination", "Invested", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Invested", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2465", "usage": "worn", "usage_markdown": "worn", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2466", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Smuggler's Sack](/Equipment.aspx?ID=2466)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check.\n\n\n\n\n\n\r\n\r\n\r\nSmuggler's Sack (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 1 Bulk\r\n\r\n\r\nSmuggler's Sack (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 5 Bulk. The DC is 23.\r\n\r\n\r\nSmuggler's Sack (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 10 Bulk. The DC is 28.\r\n\r\n\r\nSmuggler's Sack (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 2,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 25 Bulk. The DC is 30.\r\n\r\n\r\nSmuggler's Sack (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 50 Bulk. The DC is 37.", "name": "Smuggler's Sack", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the …", "summary_markdown": "This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the …", "text": " Smuggler's Sack Source Firebrands pg. 87 Usage held in 2 hands Bulk 1 Access Second-mark members of the Firebrands have access to this item. --- This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Smuggler's Sack (Type I) Source Firebrands pg. 87 Price 75 gp Bulk 1 --- Capacity 1 Bulk <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Smuggler's Sack (Type II) Source Firebrands pg. 87 Price 300 gp Bulk 1 --- Capacity 5 Bulk. The DC is 23. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Smuggler's Sack (Type III) Source Firebrands pg. 87 Price 1,200 gp Bulk 1 --- Capacity 10 Bulk. The DC is 28. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Smuggler's Sack (Type IV) Source Firebrands pg. 87 Price 2,400 gp Bulk 1 --- Capacity 25 Bulk. The DC is 30. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Smuggler's Sack (Type V) Source Firebrands pg. 87 Price 12,000 gp Bulk 1 --- Capacity 50 Bulk. The DC is 37.", "trait": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2466", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2466-2246", "item_category": "Held Items", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Smuggler's Sack](/Equipment.aspx?ID=2466)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check.\n\n\n\n\n\n\r\n\r\n\r\nSmuggler's Sack (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 1 Bulk\r\n\r\n\r\nSmuggler's Sack (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 5 Bulk. The DC is 23.\r\n\r\n\r\nSmuggler's Sack (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 10 Bulk. The DC is 28.\r\n\r\n\r\nSmuggler's Sack (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 2,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 25 Bulk. The DC is 30.\r\n\r\n\r\nSmuggler's Sack (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 50 Bulk. The DC is 37.", "name": "Smuggler's Sack (Type I)", "pfs": "Standard", "price": 7500, "price_raw": "75 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n**Price** 75 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity 1 Bulk\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "summary": " Capacity 1 Bulk", "summary_markdown": " Capacity 1 Bulk", "text": " Smuggler's Sack Source Firebrands pg. 87 Usage held in 2 hands Bulk 1 Access Second-mark members of the Firebrands have access to this item. --- This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Smuggler's Sack (Type I) Source Firebrands pg. 87 Price 75 gp Bulk 1 --- Capacity 1 Bulk <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Smuggler's Sack (Type II) Source Firebrands pg. 87 Price 300 gp Bulk 1 --- Capacity 5 Bulk. The DC is 23. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Smuggler's Sack (Type III) Source Firebrands pg. 87 Price 1,200 gp Bulk 1 --- Capacity 10 Bulk. The DC is 28. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Smuggler's Sack (Type IV) Source Firebrands pg. 87 Price 2,400 gp Bulk 1 --- Capacity 25 Bulk. The DC is 30. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Smuggler's Sack (Type V) Source Firebrands pg. 87 Price 12,000 gp Bulk 1 --- Capacity 50 Bulk. The DC is 37.", "trait": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2466", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2466-2247", "item_category": "Held Items", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Smuggler's Sack](/Equipment.aspx?ID=2466)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check.\n\n\n\n\n\n\r\n\r\n\r\nSmuggler's Sack (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 1 Bulk\r\n\r\n\r\nSmuggler's Sack (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 5 Bulk. The DC is 23.\r\n\r\n\r\nSmuggler's Sack (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 10 Bulk. The DC is 28.\r\n\r\n\r\nSmuggler's Sack (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 2,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 25 Bulk. The DC is 30.\r\n\r\n\r\nSmuggler's Sack (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 50 Bulk. The DC is 37.", "name": "Smuggler's Sack (Type II)", "pfs": "Standard", "price": 30000, "price_raw": "300 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity 5 Bulk. The DC is 23.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "summary": " Capacity 5 Bulk. The DC is 23.", "summary_markdown": " Capacity 5 Bulk. The DC is 23.", "text": " Smuggler's Sack Source Firebrands pg. 87 Usage held in 2 hands Bulk 1 Access Second-mark members of the Firebrands have access to this item. --- This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Smuggler's Sack (Type I) Source Firebrands pg. 87 Price 75 gp Bulk 1 --- Capacity 1 Bulk <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Smuggler's Sack (Type II) Source Firebrands pg. 87 Price 300 gp Bulk 1 --- Capacity 5 Bulk. The DC is 23. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Smuggler's Sack (Type III) Source Firebrands pg. 87 Price 1,200 gp Bulk 1 --- Capacity 10 Bulk. The DC is 28. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Smuggler's Sack (Type IV) Source Firebrands pg. 87 Price 2,400 gp Bulk 1 --- Capacity 25 Bulk. The DC is 30. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Smuggler's Sack (Type V) Source Firebrands pg. 87 Price 12,000 gp Bulk 1 --- Capacity 50 Bulk. The DC is 37.", "trait": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2466", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2466-2248", "item_category": "Held Items", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Smuggler's Sack](/Equipment.aspx?ID=2466)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check.\n\n\n\n\n\n\r\n\r\n\r\nSmuggler's Sack (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 1 Bulk\r\n\r\n\r\nSmuggler's Sack (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 5 Bulk. The DC is 23.\r\n\r\n\r\nSmuggler's Sack (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 10 Bulk. The DC is 28.\r\n\r\n\r\nSmuggler's Sack (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 2,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 25 Bulk. The DC is 30.\r\n\r\n\r\nSmuggler's Sack (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 50 Bulk. The DC is 37.", "name": "Smuggler's Sack (Type III)", "pfs": "Standard", "price": 120000, "price_raw": "1,200 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n**Price** 1,200 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity 10 Bulk. The DC is 28.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "summary": " Capacity 10 Bulk. The DC is 28.", "summary_markdown": " Capacity 10 Bulk. The DC is 28.", "text": " Smuggler's Sack Source Firebrands pg. 87 Usage held in 2 hands Bulk 1 Access Second-mark members of the Firebrands have access to this item. --- This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Smuggler's Sack (Type I) Source Firebrands pg. 87 Price 75 gp Bulk 1 --- Capacity 1 Bulk <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Smuggler's Sack (Type II) Source Firebrands pg. 87 Price 300 gp Bulk 1 --- Capacity 5 Bulk. The DC is 23. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Smuggler's Sack (Type III) Source Firebrands pg. 87 Price 1,200 gp Bulk 1 --- Capacity 10 Bulk. The DC is 28. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Smuggler's Sack (Type IV) Source Firebrands pg. 87 Price 2,400 gp Bulk 1 --- Capacity 25 Bulk. The DC is 30. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Smuggler's Sack (Type V) Source Firebrands pg. 87 Price 12,000 gp Bulk 1 --- Capacity 50 Bulk. The DC is 37.", "trait": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2466", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2466-2249", "item_category": "Held Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Smuggler's Sack](/Equipment.aspx?ID=2466)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check.\n\n\n\n\n\n\r\n\r\n\r\nSmuggler's Sack (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 1 Bulk\r\n\r\n\r\nSmuggler's Sack (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 5 Bulk. The DC is 23.\r\n\r\n\r\nSmuggler's Sack (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 10 Bulk. The DC is 28.\r\n\r\n\r\nSmuggler's Sack (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 2,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 25 Bulk. The DC is 30.\r\n\r\n\r\nSmuggler's Sack (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 50 Bulk. The DC is 37.", "name": "Smuggler's Sack (Type IV)", "pfs": "Standard", "price": 240000, "price_raw": "2,400 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n**Price** 2,400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity 25 Bulk. The DC is 30.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "summary": " Capacity 25 Bulk. The DC is 30.", "summary_markdown": " Capacity 25 Bulk. The DC is 30.", "text": " Smuggler's Sack Source Firebrands pg. 87 Usage held in 2 hands Bulk 1 Access Second-mark members of the Firebrands have access to this item. --- This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Smuggler's Sack (Type I) Source Firebrands pg. 87 Price 75 gp Bulk 1 --- Capacity 1 Bulk <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Smuggler's Sack (Type II) Source Firebrands pg. 87 Price 300 gp Bulk 1 --- Capacity 5 Bulk. The DC is 23. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Smuggler's Sack (Type III) Source Firebrands pg. 87 Price 1,200 gp Bulk 1 --- Capacity 10 Bulk. The DC is 28. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Smuggler's Sack (Type IV) Source Firebrands pg. 87 Price 2,400 gp Bulk 1 --- Capacity 25 Bulk. The DC is 30. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Smuggler's Sack (Type V) Source Firebrands pg. 87 Price 12,000 gp Bulk 1 --- Capacity 50 Bulk. The DC is 37.", "trait": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2466", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2466-2250", "item_category": "Held Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"Standard\"\r\n>\r\n[Smuggler's Sack](/Equipment.aspx?ID=2466)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check.\n\n\n\n\n\n\r\n\r\n\r\nSmuggler's Sack (Type I)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 75 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 1 Bulk\r\n\r\n\r\nSmuggler's Sack (Type II)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 300 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 5 Bulk. The DC is 23.\r\n\r\n\r\nSmuggler's Sack (Type III)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 1,200 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 10 Bulk. The DC is 28.\r\n\r\n\r\nSmuggler's Sack (Type IV)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 2,400 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 25 Bulk. The DC is 30.\r\n\r\n\r\nSmuggler's Sack (Type V)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 12,000 gp\r\n\r\n\n\n**Bulk** 1\r\n\r\n\n\n\r\n\r\n---\r\n\r\n**Capacity** 50 Bulk. The DC is 37.", "name": "Smuggler's Sack (Type V)", "pfs": "Standard", "price": 1200000, "price_raw": "12,000 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n**Price** 12,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n Capacity 50 Bulk. The DC is 37.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "summary": " Capacity 50 Bulk. The DC is 37.", "summary_markdown": " Capacity 50 Bulk. The DC is 37.", "text": " Smuggler's Sack Source Firebrands pg. 87 Usage held in 2 hands Bulk 1 Access Second-mark members of the Firebrands have access to this item. --- This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Smuggler's Sack (Type I) Source Firebrands pg. 87 Price 75 gp Bulk 1 --- Capacity 1 Bulk <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Smuggler's Sack (Type II) Source Firebrands pg. 87 Price 300 gp Bulk 1 --- Capacity 5 Bulk. The DC is 23. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Smuggler's Sack (Type III) Source Firebrands pg. 87 Price 1,200 gp Bulk 1 --- Capacity 10 Bulk. The DC is 28. <title level=\"2\" right=\"Item 13\" pfs=\"Standard\" > Smuggler's Sack (Type IV) Source Firebrands pg. 87 Price 2,400 gp Bulk 1 --- Capacity 25 Bulk. The DC is 30. <title level=\"2\" right=\"Item 17\" pfs=\"Standard\" > Smuggler's Sack (Type V) Source Firebrands pg. 87 Price 12,000 gp Bulk 1 --- Capacity 50 Bulk. The DC is 37.", "trait": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Extradimensional", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2466", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2467", "item_category": "Held Items", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone of Encouragement](/Equipment.aspx?ID=2467)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as “You can do it!” and “Let's go!” The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust.\n\n\n\n\n\n\r\n\r\n\r\nStone of Encouragement\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nStone of Encouragement (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 475 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.", "name": "Stone of Encouragement", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. …", "summary_markdown": "This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. …", "text": " Stone of Encouragement Source Firebrands pg. 87 Usage held in 1 hand Bulk L Access Second-mark members of the Firebrands have access to this item. --- This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as “You can do it!” and “Let's go!” The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Stone of Encouragement Source Firebrands pg. 87 Price 30 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Stone of Encouragement (Greater) Source Firebrands pg. 87 Price 475 gp Bulk L --- The item bonus is +2.", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2467", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2467-2251", "item_category": "Held Items", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone of Encouragement](/Equipment.aspx?ID=2467)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as “You can do it!” and “Let's go!” The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust.\n\n\n\n\n\n\r\n\r\n\r\nStone of Encouragement\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nStone of Encouragement (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 475 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.", "name": "Stone of Encouragement", "pfs": "Standard", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "summary": "This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. …", "summary_markdown": "This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. …", "text": " Stone of Encouragement Source Firebrands pg. 87 Usage held in 1 hand Bulk L Access Second-mark members of the Firebrands have access to this item. --- This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as “You can do it!” and “Let's go!” The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Stone of Encouragement Source Firebrands pg. 87 Price 30 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Stone of Encouragement (Greater) Source Firebrands pg. 87 Price 475 gp Bulk L --- The item bonus is +2.", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2467", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "access": "Second-mark members of the Firebrands have access to this item.", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2467-2252", "item_category": "Held Items", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone of Encouragement](/Equipment.aspx?ID=2467)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as “You can do it!” and “Let's go!” The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust.\n\n\n\n\n\n\r\n\r\n\r\nStone of Encouragement\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n\r\nStone of Encouragement (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\n\n**Price** 475 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe item bonus is +2.", "name": "Stone of Encouragement (Greater)", "pfs": "Standard", "price": 47500, "price_raw": "475 gp", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 87\r\n\r\n**Price** 475 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe item bonus is +2.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 87", "speed": {}, "spell_markdown": "", "summary": "The item bonus is +2.", "summary_markdown": "The item bonus is +2.", "text": " Stone of Encouragement Source Firebrands pg. 87 Usage held in 1 hand Bulk L Access Second-mark members of the Firebrands have access to this item. --- This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as “You can do it!” and “Let's go!” The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Stone of Encouragement Source Firebrands pg. 87 Price 30 gp Bulk L <title level=\"2\" right=\"Item 8\" pfs=\"Standard\" > Stone of Encouragement (Greater) Source Firebrands pg. 87 Price 475 gp Bulk L --- The item bonus is +2.", "trait": [ "Divination", "Magical", "Uncommon" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divination", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2467", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2468", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Canary](/Equipment.aspx?ID=2468)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.\n\n Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear.\n\n Canaries come in two varieties: informants and tails. A canary informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check.\n\n Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations.\n\n The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire.\n\n\n\n\r\n\r\n\r\nCanary Informant (Basic Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 2 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Informant (Advanced Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 5 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Tail (First Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Second Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Third Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 40 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Fourth Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 80 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n", "name": "Canary", "pfs": "Limited", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 92", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "summary_markdown": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "text": " Canary Source Firebrands pg. 92 --- Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear. Canaries come in two varieties: informants and tails. A canary informant automatically Aids you on attempts to Gather Information about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check. Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations. The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Basic Services) Source Firebrands pg. 92 Price 2 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Advanced Services) Source Firebrands pg. 92 Price 5 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (First Week) Source Firebrands pg. 92 Price 10 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Second Week) Source Firebrands pg. 92 Price 20 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Third Week) Source Firebrands pg. 92 Price 40 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Fourth Week) Source Firebrands pg. 92 Price 80 gp Ammunition per week\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2468", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2468-2253", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Canary](/Equipment.aspx?ID=2468)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.\n\n Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear.\n\n Canaries come in two varieties: informants and tails. A canary informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check.\n\n Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations.\n\n The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire.\n\n\n\n\r\n\r\n\r\nCanary Informant (Basic Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 2 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Informant (Advanced Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 5 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Tail (First Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Second Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Third Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 40 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Fourth Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 80 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n", "name": "Canary Informant (Basic Services)", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 92", "speed": {}, "spell_markdown": "", "summary": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "summary_markdown": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "text": " Canary Source Firebrands pg. 92 --- Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear. Canaries come in two varieties: informants and tails. A canary informant automatically Aids you on attempts to Gather Information about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check. Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations. The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Basic Services) Source Firebrands pg. 92 Price 2 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Advanced Services) Source Firebrands pg. 92 Price 5 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (First Week) Source Firebrands pg. 92 Price 10 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Second Week) Source Firebrands pg. 92 Price 20 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Third Week) Source Firebrands pg. 92 Price 40 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Fourth Week) Source Firebrands pg. 92 Price 80 gp Ammunition per week\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2468", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2468-2254", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Canary](/Equipment.aspx?ID=2468)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.\n\n Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear.\n\n Canaries come in two varieties: informants and tails. A canary informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check.\n\n Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations.\n\n The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire.\n\n\n\n\r\n\r\n\r\nCanary Informant (Basic Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 2 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Informant (Advanced Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 5 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Tail (First Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Second Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Third Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 40 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Fourth Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 80 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n", "name": "Canary Informant (Advanced Services)", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 92", "speed": {}, "spell_markdown": "", "summary": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "summary_markdown": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "text": " Canary Source Firebrands pg. 92 --- Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear. Canaries come in two varieties: informants and tails. A canary informant automatically Aids you on attempts to Gather Information about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check. Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations. The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Basic Services) Source Firebrands pg. 92 Price 2 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Advanced Services) Source Firebrands pg. 92 Price 5 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (First Week) Source Firebrands pg. 92 Price 10 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Second Week) Source Firebrands pg. 92 Price 20 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Third Week) Source Firebrands pg. 92 Price 40 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Fourth Week) Source Firebrands pg. 92 Price 80 gp Ammunition per week\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2468", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2468-2255", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Canary](/Equipment.aspx?ID=2468)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.\n\n Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear.\n\n Canaries come in two varieties: informants and tails. A canary informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check.\n\n Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations.\n\n The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire.\n\n\n\n\r\n\r\n\r\nCanary Informant (Basic Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 2 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Informant (Advanced Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 5 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Tail (First Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Second Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Third Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 40 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Fourth Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 80 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n", "name": "Canary Tail (First Week)", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 92", "speed": {}, "spell_markdown": "", "summary": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "summary_markdown": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "text": " Canary Source Firebrands pg. 92 --- Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear. Canaries come in two varieties: informants and tails. A canary informant automatically Aids you on attempts to Gather Information about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check. Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations. The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Basic Services) Source Firebrands pg. 92 Price 2 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Advanced Services) Source Firebrands pg. 92 Price 5 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (First Week) Source Firebrands pg. 92 Price 10 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Second Week) Source Firebrands pg. 92 Price 20 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Third Week) Source Firebrands pg. 92 Price 40 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Fourth Week) Source Firebrands pg. 92 Price 80 gp Ammunition per week\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2468", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2468-2256", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Canary](/Equipment.aspx?ID=2468)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.\n\n Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear.\n\n Canaries come in two varieties: informants and tails. A canary informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check.\n\n Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations.\n\n The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire.\n\n\n\n\r\n\r\n\r\nCanary Informant (Basic Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 2 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Informant (Advanced Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 5 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Tail (First Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Second Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Third Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 40 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Fourth Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 80 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n", "name": "Canary Tail (Second Week)", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 92", "speed": {}, "spell_markdown": "", "summary": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "summary_markdown": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "text": " Canary Source Firebrands pg. 92 --- Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear. Canaries come in two varieties: informants and tails. A canary informant automatically Aids you on attempts to Gather Information about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check. Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations. The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Basic Services) Source Firebrands pg. 92 Price 2 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Advanced Services) Source Firebrands pg. 92 Price 5 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (First Week) Source Firebrands pg. 92 Price 10 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Second Week) Source Firebrands pg. 92 Price 20 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Third Week) Source Firebrands pg. 92 Price 40 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Fourth Week) Source Firebrands pg. 92 Price 80 gp Ammunition per week\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2468", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2468-2257", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Canary](/Equipment.aspx?ID=2468)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.\n\n Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear.\n\n Canaries come in two varieties: informants and tails. A canary informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check.\n\n Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations.\n\n The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire.\n\n\n\n\r\n\r\n\r\nCanary Informant (Basic Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 2 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Informant (Advanced Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 5 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Tail (First Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Second Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Third Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 40 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Fourth Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 80 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n", "name": "Canary Tail (Third Week)", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 92", "speed": {}, "spell_markdown": "", "summary": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "summary_markdown": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "text": " Canary Source Firebrands pg. 92 --- Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear. Canaries come in two varieties: informants and tails. A canary informant automatically Aids you on attempts to Gather Information about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check. Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations. The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Basic Services) Source Firebrands pg. 92 Price 2 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Advanced Services) Source Firebrands pg. 92 Price 5 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (First Week) Source Firebrands pg. 92 Price 10 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Second Week) Source Firebrands pg. 92 Price 20 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Third Week) Source Firebrands pg. 92 Price 40 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Fourth Week) Source Firebrands pg. 92 Price 80 gp Ammunition per week\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2468", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2468-2258", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Canary](/Equipment.aspx?ID=2468)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves.\n\n Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear.\n\n Canaries come in two varieties: informants and tails. A canary informant automatically [Aids](/Actions.aspx?ID=75) you on attempts to [Gather Information](/Actions.aspx?ID=49) about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check.\n\n Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations.\n\n The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire.\n\n\n\n\r\n\r\n\r\nCanary Informant (Basic Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 2 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Informant (Advanced Services)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 5 gp\r\n\r\n\r\n**Ammunition** per target, per day\n\n\n\n\r\n\r\n\r\nCanary Tail (First Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Second Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Third Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 40 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n\r\n\r\n\r\nCanary Tail (Fourth Week)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\n\n**Price** 80 gp\r\n\r\n\r\n**Ammunition** per week\n\n\n\n", "name": "Canary Tail (Fourth Week)", "price": 8000, "price_raw": "80 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 92\r\n\r\n**Price** 80 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nKnowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 92", "speed": {}, "spell_markdown": "", "summary": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "summary_markdown": "Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your …", "text": " Canary Source Firebrands pg. 92 --- Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. Discretion and confidentiality are two of the most important values for any member of a canary network. If an individual's identity or role is revealed, it can spell death—or worse—for them and the rest of the network. To help minimize this risk, canaries know only one or two other individuals within the network and never share the identities of others with their clients. In some cases, this network of informants may have two members residing in the same household without knowing that they're both involved. Due to this secretive nature, information must be passed securely— parchment slips baked into your bread or dropped into your pocket, a letter slipped under your door, a confirmation whispered into your ear. Canaries come in two varieties: informants and tails. A canary informant automatically Aids you on attempts to Gather Information about a specific person, a locale, rumors spreading in the area, or movements of enemy forces, granting you a +1 circumstance bonus to your checks. Advanced canary informants critically succeed at Aiding you, granting you a +2 circumstance bonus to your check. Canary tails follow a specific individual. For each week that they are hired, you gain a +1 circumstance bonus on your check to Gather Information on the movements and mannerisms of the individual, up to a maximum of four weeks for a +4 bonus. After four weeks, the individual typically begins to suspect they are being tailed and shifts their schedule, limits their exposure, or otherwise changes their behavior to throw off any tails. The cost of this service increases over the weeks due to the increased risk posed to canaries by longer durations. The GM decides whether a canary network is in place for any given location and whether that network is able to collect the information needed to support you. In most cases, settlements of 5th level and higher have some kind of canary network in place; the network in a lower-level settlement might be sparser, requiring more time or higher payments, as determined by the GM. In some instances, canary networks might already know the exact information you are searching for and can provide the information forthright for the cost of one week of advanced services. For example, the network could already be keeping a list of corrupt bankers living in a specific city district and provide that information for 35 gp. The exact nature of each banker's corruption may be considered a different piece of information and require additional payments. Prices may be much higher for very specific information or information that took great effort for the network to acquire. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Basic Services) Source Firebrands pg. 92 Price 2 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Informant (Advanced Services) Source Firebrands pg. 92 Price 5 gp Ammunition per target, per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (First Week) Source Firebrands pg. 92 Price 10 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Second Week) Source Firebrands pg. 92 Price 20 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Third Week) Source Firebrands pg. 92 Price 40 gp Ammunition per week <title level=\"2\" right=\"Item 0\" pfs=\"\" > Canary Tail (Fourth Week) Source Firebrands pg. 92 Price 80 gp Ammunition per week\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2468", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2469", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Guide](/Equipment.aspx?ID=2469)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.\n\n Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into [hostile](/Conditions.aspx?ID=23) creatures.\n\n Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level.\n\n Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale.\n\n\n\n\r\n\r\n\r\nGuide (Expedient Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 6 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Safe Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 1; Trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 3; Expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n", "name": "Guide", "pfs": "Limited", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "summary_markdown": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "text": " Guide Source Firebrands pg. 93 --- Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into hostile creatures. Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level. Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Expedient Wilderness Guide) Source Firebrands pg. 93 Price 6 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Safe Wilderness Guide) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 1; Trained) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 2) Source Firebrands pg. 93 Price 10 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 3; Expert) Source Firebrands pg. 93 Price 20 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 4) Source Firebrands pg. 93 Price 50 gp Ammunition per day\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2469", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2469-2259", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Guide](/Equipment.aspx?ID=2469)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.\n\n Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into [hostile](/Conditions.aspx?ID=23) creatures.\n\n Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level.\n\n Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale.\n\n\n\n\r\n\r\n\r\nGuide (Expedient Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 6 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Safe Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 1; Trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 3; Expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n", "name": "Guide (Expedient Wilderness Guide)", "price": 600, "price_raw": "6 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 6 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "summary_markdown": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "text": " Guide Source Firebrands pg. 93 --- Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into hostile creatures. Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level. Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Expedient Wilderness Guide) Source Firebrands pg. 93 Price 6 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Safe Wilderness Guide) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 1; Trained) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 2) Source Firebrands pg. 93 Price 10 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 3; Expert) Source Firebrands pg. 93 Price 20 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 4) Source Firebrands pg. 93 Price 50 gp Ammunition per day\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2469", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2469-2260", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Guide](/Equipment.aspx?ID=2469)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.\n\n Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into [hostile](/Conditions.aspx?ID=23) creatures.\n\n Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level.\n\n Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale.\n\n\n\n\r\n\r\n\r\nGuide (Expedient Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 6 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Safe Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 1; Trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 3; Expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n", "name": "Guide (Safe Wilderness Guide)", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "summary_markdown": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "text": " Guide Source Firebrands pg. 93 --- Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into hostile creatures. Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level. Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Expedient Wilderness Guide) Source Firebrands pg. 93 Price 6 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Safe Wilderness Guide) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 1; Trained) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 2) Source Firebrands pg. 93 Price 10 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 3; Expert) Source Firebrands pg. 93 Price 20 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 4) Source Firebrands pg. 93 Price 50 gp Ammunition per day\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2469", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2469-2261", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Guide](/Equipment.aspx?ID=2469)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.\n\n Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into [hostile](/Conditions.aspx?ID=23) creatures.\n\n Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level.\n\n Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale.\n\n\n\n\r\n\r\n\r\nGuide (Expedient Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 6 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Safe Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 1; Trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 3; Expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n", "name": "Guide (Survival Guide Level 1; Trained)", "price": 400, "price_raw": "4 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 4 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "summary_markdown": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "text": " Guide Source Firebrands pg. 93 --- Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into hostile creatures. Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level. Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Expedient Wilderness Guide) Source Firebrands pg. 93 Price 6 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Safe Wilderness Guide) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 1; Trained) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 2) Source Firebrands pg. 93 Price 10 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 3; Expert) Source Firebrands pg. 93 Price 20 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 4) Source Firebrands pg. 93 Price 50 gp Ammunition per day\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2469", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2469-2262", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Guide](/Equipment.aspx?ID=2469)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.\n\n Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into [hostile](/Conditions.aspx?ID=23) creatures.\n\n Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level.\n\n Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale.\n\n\n\n\r\n\r\n\r\nGuide (Expedient Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 6 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Safe Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 1; Trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 3; Expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n", "name": "Guide (Survival Guide Level 2)", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "summary_markdown": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "text": " Guide Source Firebrands pg. 93 --- Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into hostile creatures. Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level. Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Expedient Wilderness Guide) Source Firebrands pg. 93 Price 6 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Safe Wilderness Guide) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 1; Trained) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 2) Source Firebrands pg. 93 Price 10 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 3; Expert) Source Firebrands pg. 93 Price 20 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 4) Source Firebrands pg. 93 Price 50 gp Ammunition per day\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2469", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2469-2263", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Guide](/Equipment.aspx?ID=2469)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.\n\n Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into [hostile](/Conditions.aspx?ID=23) creatures.\n\n Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level.\n\n Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale.\n\n\n\n\r\n\r\n\r\nGuide (Expedient Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 6 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Safe Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 1; Trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 3; Expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n", "name": "Guide (Survival Guide Level 3; Expert)", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "summary_markdown": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "text": " Guide Source Firebrands pg. 93 --- Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into hostile creatures. Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level. Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Expedient Wilderness Guide) Source Firebrands pg. 93 Price 6 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Safe Wilderness Guide) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 1; Trained) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 2) Source Firebrands pg. 93 Price 10 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 3; Expert) Source Firebrands pg. 93 Price 20 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 4) Source Firebrands pg. 93 Price 50 gp Ammunition per day\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2469", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2469-2264", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Guide](/Equipment.aspx?ID=2469)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual.\n\n Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into [hostile](/Conditions.aspx?ID=23) creatures.\n\n Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level.\n\n Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale.\n\n\n\n\r\n\r\n\r\nGuide (Expedient Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 6 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Safe Wilderness Guide)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 1; Trained)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 4 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 3; Expert)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n\r\nGuide (Survival Guide Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n", "name": "Guide (Survival Guide Level 4)", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nVenturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "summary_markdown": "Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services …", "text": " Guide Source Firebrands pg. 93 --- Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. Guide services typically focus on either wilderness or survival. Wilderness guides are familiar with the terrain and the habits of the creatures who dwell in the region. They can guide you through unfamiliar or hazardous locations using an expedient route, which is the standard route that covers the distance in the shortest amount of time regardless of the hazards you may face, or using a safe route, which doubles your travel time but minimizes the risk of running into hostile creatures. Survival guides have knowledge of subjects of their level plus 4, so a 1st-level survival guide can help locate targets of up to 5th level. Targets can include creatures, specific plants, or even specific locations such as a glade with a direct view of an upcoming eclipse. The level of a target is either the level of the creature or the level of the challenge used to determine the DC for locating the target, as determined by the GM. For example, the GM might determine that finding a suitable glade would be a challenge for 6th-level characters and require a 2nd-level survival guide to locate. A survival guide can locate a target of their level or lower in 1 day, adding 1 additional day for each level that the target is above the guide's own level. Guides typically specialize in particular locations, regions, or routes. If you plan to hire a guide, you must hire one for the appropriate task at hand. The GM can decide that an appropriate guide is unavailable in a given location, requiring you to look elsewhere. For example, you're unlikely to find a guide in Magnimar who can take you across the Wall of Heaven in Tian Xia, but you're likely to find a guide in Goka with the requisite knowledge and experience to do so. Particularly harsh regions or obscure targets might have increased costs, up to 10 times the normal price for their services. Dangerous locales or rare targets may be outside the capabilities of a guide and are best reserved as something that PCs must handle themselves. Organizations like the Firebrands sometimes set up their own guiding services, most notably to assist refugees in crossing remote or dangerous locations. Firebrands may also hire guides to aid in finding specific locations, plants, or creatures in a locale. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Expedient Wilderness Guide) Source Firebrands pg. 93 Price 6 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Safe Wilderness Guide) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 1; Trained) Source Firebrands pg. 93 Price 4 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 2) Source Firebrands pg. 93 Price 10 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 3; Expert) Source Firebrands pg. 93 Price 20 gp Ammunition per day <title level=\"2\" right=\"Item 0\" pfs=\"\" > Guide (Survival Guide Level 4) Source Firebrands pg. 93 Price 50 gp Ammunition per day\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2469", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2470", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Item Cache](/Equipment.aspx?ID=2470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations.\n\n Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. [Extradimensional](/Traits.aspx?ID=67) spaces such as [bags of holding](/Equipment.aspx?ID=249) can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.\n\n Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache.\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 250 gp\r\n\r\n\n\n\n\n", "name": "Item Cache", "pfs": "Limited", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "summary_markdown": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "text": " Item Cache Source Firebrands pg. 93 --- Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations. Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 1) Source Firebrands pg. 93 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 2) Source Firebrands pg. 93 Price 5 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 3) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 4) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 1) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 2) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 3) Source Firebrands pg. 93 Price 100 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 4) Source Firebrands pg. 93 Price 250 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2470", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2470-2265", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Item Cache](/Equipment.aspx?ID=2470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations.\n\n Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. [Extradimensional](/Traits.aspx?ID=67) spaces such as [bags of holding](/Equipment.aspx?ID=249) can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.\n\n Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache.\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 250 gp\r\n\r\n\n\n\n\n", "name": "Item Cache (Common Cache Level 1)", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 2 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "summary_markdown": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "text": " Item Cache Source Firebrands pg. 93 --- Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations. Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 1) Source Firebrands pg. 93 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 2) Source Firebrands pg. 93 Price 5 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 3) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 4) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 1) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 2) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 3) Source Firebrands pg. 93 Price 100 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 4) Source Firebrands pg. 93 Price 250 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2470", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2470-2266", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Item Cache](/Equipment.aspx?ID=2470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations.\n\n Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. [Extradimensional](/Traits.aspx?ID=67) spaces such as [bags of holding](/Equipment.aspx?ID=249) can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.\n\n Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache.\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 250 gp\r\n\r\n\n\n\n\n", "name": "Item Cache (Common Cache Level 2)", "price": 500, "price_raw": "5 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 5 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "summary_markdown": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "text": " Item Cache Source Firebrands pg. 93 --- Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations. Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 1) Source Firebrands pg. 93 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 2) Source Firebrands pg. 93 Price 5 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 3) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 4) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 1) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 2) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 3) Source Firebrands pg. 93 Price 100 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 4) Source Firebrands pg. 93 Price 250 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2470", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2470-2267", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Item Cache](/Equipment.aspx?ID=2470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations.\n\n Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. [Extradimensional](/Traits.aspx?ID=67) spaces such as [bags of holding](/Equipment.aspx?ID=249) can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.\n\n Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache.\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 250 gp\r\n\r\n\n\n\n\n", "name": "Item Cache (Common Cache Level 3)", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "summary_markdown": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "text": " Item Cache Source Firebrands pg. 93 --- Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations. Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 1) Source Firebrands pg. 93 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 2) Source Firebrands pg. 93 Price 5 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 3) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 4) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 1) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 2) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 3) Source Firebrands pg. 93 Price 100 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 4) Source Firebrands pg. 93 Price 250 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2470", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2470-2268", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Item Cache](/Equipment.aspx?ID=2470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations.\n\n Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. [Extradimensional](/Traits.aspx?ID=67) spaces such as [bags of holding](/Equipment.aspx?ID=249) can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.\n\n Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache.\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 250 gp\r\n\r\n\n\n\n\n", "name": "Item Cache (Common Cache Level 4)", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "summary_markdown": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "text": " Item Cache Source Firebrands pg. 93 --- Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations. Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 1) Source Firebrands pg. 93 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 2) Source Firebrands pg. 93 Price 5 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 3) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 4) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 1) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 2) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 3) Source Firebrands pg. 93 Price 100 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 4) Source Firebrands pg. 93 Price 250 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2470", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2470-2269", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Item Cache](/Equipment.aspx?ID=2470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations.\n\n Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. [Extradimensional](/Traits.aspx?ID=67) spaces such as [bags of holding](/Equipment.aspx?ID=249) can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.\n\n Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache.\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 250 gp\r\n\r\n\n\n\n\n", "name": "Item Cache (Uncommon Cache Level 1)", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "summary_markdown": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "text": " Item Cache Source Firebrands pg. 93 --- Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations. Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 1) Source Firebrands pg. 93 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 2) Source Firebrands pg. 93 Price 5 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 3) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 4) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 1) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 2) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 3) Source Firebrands pg. 93 Price 100 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 4) Source Firebrands pg. 93 Price 250 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2470", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2470-2270", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Item Cache](/Equipment.aspx?ID=2470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations.\n\n Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. [Extradimensional](/Traits.aspx?ID=67) spaces such as [bags of holding](/Equipment.aspx?ID=249) can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.\n\n Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache.\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 250 gp\r\n\r\n\n\n\n\n", "name": "Item Cache (Uncommon Cache Level 2)", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "summary_markdown": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "text": " Item Cache Source Firebrands pg. 93 --- Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations. Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 1) Source Firebrands pg. 93 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 2) Source Firebrands pg. 93 Price 5 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 3) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 4) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 1) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 2) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 3) Source Firebrands pg. 93 Price 100 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 4) Source Firebrands pg. 93 Price 250 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2470", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2470-2271", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Item Cache](/Equipment.aspx?ID=2470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations.\n\n Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. [Extradimensional](/Traits.aspx?ID=67) spaces such as [bags of holding](/Equipment.aspx?ID=249) can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.\n\n Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache.\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 250 gp\r\n\r\n\n\n\n\n", "name": "Item Cache (Uncommon Cache Level 3)", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "summary_markdown": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "text": " Item Cache Source Firebrands pg. 93 --- Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations. Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 1) Source Firebrands pg. 93 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 2) Source Firebrands pg. 93 Price 5 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 3) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 4) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 1) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 2) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 3) Source Firebrands pg. 93 Price 100 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 4) Source Firebrands pg. 93 Price 250 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2470", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2470-2272", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Item Cache](/Equipment.aspx?ID=2470)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations.\n\n Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. [Extradimensional](/Traits.aspx?ID=67) spaces such as [bags of holding](/Equipment.aspx?ID=249) can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache.\n\n Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache.\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 2 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 5 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Common Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 10 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 50 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nItem Cache (Uncommon Cache Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\n\n**Price** 250 gp\r\n\r\n\n\n\n\n", "name": "Item Cache (Uncommon Cache Level 4)", "price": 25000, "price_raw": "250 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 93\r\n\r\n**Price** 250 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nItem caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 93", "speed": {}, "spell_markdown": "", "summary": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "summary_markdown": "Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for …", "text": " Item Cache Source Firebrands pg. 93 --- Item caches serve as places where you can pick up supplies, and suppliers are the people or organizations who provide the items and locations for these caches. This service is useful for scheduling a quick resupply of food along a specified route during a long journey, or for setting up specific items that need to be accessed at an appointed time and place, such as having a cache of weapons accessible to an infiltration party behind enemy lines. On popular travel routes, Firebrands and other adventuring groups have regular access points where they can easily set up a resource drop, thanks to suppliers who are typically supportive locals and who make a small income off running supplies to drop locations. Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. Common item caches take 1d6 days to prepare and secure, while uncommon item caches take 1d6 months to prepare and secure due to the volatility of the market— there is no guarantee that a specific uncommon item can be found, even for professionals who have connections with the right networks. The extended time required to locate uncommon items factors into the cost of uncommon item caches. Regardless of the rarity of the items contained, level 1 item caches can hold up to 5 Bulk, level 2 item caches can hold up to 10 Bulk, level 3 item caches can hold up to 25 Bulk, and level 4 item caches can hold up to 50 Bulk. Caches larger than 50 Bulk draw too much attention and must either be broken up into multiple smaller caches or be arranged as alternate deliveries, such as a shipment to a local and trusted warehouse. If you are supplying all the items for an item cache, you need only to pay the flat fee for a common item cache of the appropriate level for the Bulk contained, regardless of the rarity of the items being held in the cache. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 1) Source Firebrands pg. 93 Price 2 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 2) Source Firebrands pg. 93 Price 5 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 3) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Common Cache Level 4) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 1) Source Firebrands pg. 93 Price 10 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 2) Source Firebrands pg. 93 Price 50 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 3) Source Firebrands pg. 93 Price 100 gp <title level=\"2\" right=\"Item 0\" pfs=\"\" > Item Cache (Uncommon Cache Level 4) Source Firebrands pg. 93 Price 250 gp ", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2470", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2471", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Propaganda](/Equipment.aspx?ID=2471)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPropaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.\n\n Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas.\n\n The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a [secret](/Traits.aspx?ID=142) check using the bonus of the propagandist against the DC required to [Gather Information](/Actions.aspx?ID=49) on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject.\n\n\n\n\r\n\r\n\r\nPropaganda (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+6; trained\r\n\r\n\r\nPropaganda (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+7\r\n\r\n\r\nPropaganda (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+9; Expert\r\n\r\n\r\nPropaganda (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+10\r\n\r\n\r\nPropaganda (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+12\r\n\r\n\r\nPropaganda (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+13\r\n\r\n\r\nPropaganda (Level 7)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+15; Master", "name": "Propaganda", "pfs": "Limited", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nPropaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive …", "summary_markdown": "Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive …", "text": " Propaganda Source Firebrands pg. 94 --- Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas. The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a secret check using the bonus of the propagandist against the DC required to Gather Information on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 1) Source Firebrands pg. 94 Price 15 gp --- +6; trained <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 2) Source Firebrands pg. 94 Price 25 gp --- +7 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 3) Source Firebrands pg. 94 Price 40 gp --- +9; Expert <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 4) Source Firebrands pg. 94 Price 60 gp --- +10 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 5) Source Firebrands pg. 94 Price 100 gp --- +12 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 6) Source Firebrands pg. 94 Price 150 gp --- +13 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 7) Source Firebrands pg. 94 Price 300 gp --- +15; Master", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2471", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2471-2273", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Propaganda](/Equipment.aspx?ID=2471)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPropaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.\n\n Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas.\n\n The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a [secret](/Traits.aspx?ID=142) check using the bonus of the propagandist against the DC required to [Gather Information](/Actions.aspx?ID=49) on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject.\n\n\n\n\r\n\r\n\r\nPropaganda (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+6; trained\r\n\r\n\r\nPropaganda (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+7\r\n\r\n\r\nPropaganda (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+9; Expert\r\n\r\n\r\nPropaganda (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+10\r\n\r\n\r\nPropaganda (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+12\r\n\r\n\r\nPropaganda (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+13\r\n\r\n\r\nPropaganda (Level 7)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+15; Master", "name": "Propaganda (Level 1)", "price": 1500, "price_raw": "15 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n+6; trained\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "summary": "+6; trained", "summary_markdown": "+6; trained", "text": " Propaganda Source Firebrands pg. 94 --- Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas. The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a secret check using the bonus of the propagandist against the DC required to Gather Information on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 1) Source Firebrands pg. 94 Price 15 gp --- +6; trained <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 2) Source Firebrands pg. 94 Price 25 gp --- +7 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 3) Source Firebrands pg. 94 Price 40 gp --- +9; Expert <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 4) Source Firebrands pg. 94 Price 60 gp --- +10 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 5) Source Firebrands pg. 94 Price 100 gp --- +12 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 6) Source Firebrands pg. 94 Price 150 gp --- +13 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 7) Source Firebrands pg. 94 Price 300 gp --- +15; Master", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2471", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2471-2274", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Propaganda](/Equipment.aspx?ID=2471)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPropaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.\n\n Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas.\n\n The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a [secret](/Traits.aspx?ID=142) check using the bonus of the propagandist against the DC required to [Gather Information](/Actions.aspx?ID=49) on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject.\n\n\n\n\r\n\r\n\r\nPropaganda (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+6; trained\r\n\r\n\r\nPropaganda (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+7\r\n\r\n\r\nPropaganda (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+9; Expert\r\n\r\n\r\nPropaganda (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+10\r\n\r\n\r\nPropaganda (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+12\r\n\r\n\r\nPropaganda (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+13\r\n\r\n\r\nPropaganda (Level 7)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+15; Master", "name": "Propaganda (Level 2)", "price": 2500, "price_raw": "25 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n+7\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "summary": "+7", "summary_markdown": "+7", "text": " Propaganda Source Firebrands pg. 94 --- Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas. The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a secret check using the bonus of the propagandist against the DC required to Gather Information on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 1) Source Firebrands pg. 94 Price 15 gp --- +6; trained <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 2) Source Firebrands pg. 94 Price 25 gp --- +7 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 3) Source Firebrands pg. 94 Price 40 gp --- +9; Expert <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 4) Source Firebrands pg. 94 Price 60 gp --- +10 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 5) Source Firebrands pg. 94 Price 100 gp --- +12 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 6) Source Firebrands pg. 94 Price 150 gp --- +13 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 7) Source Firebrands pg. 94 Price 300 gp --- +15; Master", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2471", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2471-2275", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Propaganda](/Equipment.aspx?ID=2471)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPropaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.\n\n Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas.\n\n The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a [secret](/Traits.aspx?ID=142) check using the bonus of the propagandist against the DC required to [Gather Information](/Actions.aspx?ID=49) on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject.\n\n\n\n\r\n\r\n\r\nPropaganda (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+6; trained\r\n\r\n\r\nPropaganda (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+7\r\n\r\n\r\nPropaganda (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+9; Expert\r\n\r\n\r\nPropaganda (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+10\r\n\r\n\r\nPropaganda (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+12\r\n\r\n\r\nPropaganda (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+13\r\n\r\n\r\nPropaganda (Level 7)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+15; Master", "name": "Propaganda (Level 3)", "price": 4000, "price_raw": "40 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n**Price** 40 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n+9; Expert\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "summary": "+9; Expert", "summary_markdown": "+9; Expert", "text": " Propaganda Source Firebrands pg. 94 --- Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas. The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a secret check using the bonus of the propagandist against the DC required to Gather Information on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 1) Source Firebrands pg. 94 Price 15 gp --- +6; trained <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 2) Source Firebrands pg. 94 Price 25 gp --- +7 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 3) Source Firebrands pg. 94 Price 40 gp --- +9; Expert <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 4) Source Firebrands pg. 94 Price 60 gp --- +10 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 5) Source Firebrands pg. 94 Price 100 gp --- +12 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 6) Source Firebrands pg. 94 Price 150 gp --- +13 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 7) Source Firebrands pg. 94 Price 300 gp --- +15; Master", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2471", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2471-2276", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Propaganda](/Equipment.aspx?ID=2471)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPropaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.\n\n Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas.\n\n The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a [secret](/Traits.aspx?ID=142) check using the bonus of the propagandist against the DC required to [Gather Information](/Actions.aspx?ID=49) on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject.\n\n\n\n\r\n\r\n\r\nPropaganda (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+6; trained\r\n\r\n\r\nPropaganda (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+7\r\n\r\n\r\nPropaganda (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+9; Expert\r\n\r\n\r\nPropaganda (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+10\r\n\r\n\r\nPropaganda (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+12\r\n\r\n\r\nPropaganda (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+13\r\n\r\n\r\nPropaganda (Level 7)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+15; Master", "name": "Propaganda (Level 4)", "price": 6000, "price_raw": "60 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n**Price** 60 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n+10\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "summary": "+10", "summary_markdown": "+10", "text": " Propaganda Source Firebrands pg. 94 --- Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas. The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a secret check using the bonus of the propagandist against the DC required to Gather Information on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 1) Source Firebrands pg. 94 Price 15 gp --- +6; trained <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 2) Source Firebrands pg. 94 Price 25 gp --- +7 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 3) Source Firebrands pg. 94 Price 40 gp --- +9; Expert <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 4) Source Firebrands pg. 94 Price 60 gp --- +10 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 5) Source Firebrands pg. 94 Price 100 gp --- +12 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 6) Source Firebrands pg. 94 Price 150 gp --- +13 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 7) Source Firebrands pg. 94 Price 300 gp --- +15; Master", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2471", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2471-2277", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Propaganda](/Equipment.aspx?ID=2471)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPropaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.\n\n Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas.\n\n The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a [secret](/Traits.aspx?ID=142) check using the bonus of the propagandist against the DC required to [Gather Information](/Actions.aspx?ID=49) on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject.\n\n\n\n\r\n\r\n\r\nPropaganda (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+6; trained\r\n\r\n\r\nPropaganda (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+7\r\n\r\n\r\nPropaganda (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+9; Expert\r\n\r\n\r\nPropaganda (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+10\r\n\r\n\r\nPropaganda (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+12\r\n\r\n\r\nPropaganda (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+13\r\n\r\n\r\nPropaganda (Level 7)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+15; Master", "name": "Propaganda (Level 5)", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n+12\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "summary": "+12", "summary_markdown": "+12", "text": " Propaganda Source Firebrands pg. 94 --- Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas. The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a secret check using the bonus of the propagandist against the DC required to Gather Information on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 1) Source Firebrands pg. 94 Price 15 gp --- +6; trained <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 2) Source Firebrands pg. 94 Price 25 gp --- +7 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 3) Source Firebrands pg. 94 Price 40 gp --- +9; Expert <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 4) Source Firebrands pg. 94 Price 60 gp --- +10 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 5) Source Firebrands pg. 94 Price 100 gp --- +12 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 6) Source Firebrands pg. 94 Price 150 gp --- +13 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 7) Source Firebrands pg. 94 Price 300 gp --- +15; Master", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2471", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2471-2278", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Propaganda](/Equipment.aspx?ID=2471)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPropaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.\n\n Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas.\n\n The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a [secret](/Traits.aspx?ID=142) check using the bonus of the propagandist against the DC required to [Gather Information](/Actions.aspx?ID=49) on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject.\n\n\n\n\r\n\r\n\r\nPropaganda (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+6; trained\r\n\r\n\r\nPropaganda (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+7\r\n\r\n\r\nPropaganda (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+9; Expert\r\n\r\n\r\nPropaganda (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+10\r\n\r\n\r\nPropaganda (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+12\r\n\r\n\r\nPropaganda (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+13\r\n\r\n\r\nPropaganda (Level 7)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+15; Master", "name": "Propaganda (Level 6)", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n+13\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "summary": "+13", "summary_markdown": "+13", "text": " Propaganda Source Firebrands pg. 94 --- Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas. The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a secret check using the bonus of the propagandist against the DC required to Gather Information on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 1) Source Firebrands pg. 94 Price 15 gp --- +6; trained <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 2) Source Firebrands pg. 94 Price 25 gp --- +7 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 3) Source Firebrands pg. 94 Price 40 gp --- +9; Expert <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 4) Source Firebrands pg. 94 Price 60 gp --- +10 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 5) Source Firebrands pg. 94 Price 100 gp --- +12 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 6) Source Firebrands pg. 94 Price 150 gp --- +13 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 7) Source Firebrands pg. 94 Price 300 gp --- +15; Master", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2471", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2471-2279", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Propaganda](/Equipment.aspx?ID=2471)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nPropaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action.\n\n Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas.\n\n The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a [secret](/Traits.aspx?ID=142) check using the bonus of the propagandist against the DC required to [Gather Information](/Actions.aspx?ID=49) on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject.\n\n\n\n\r\n\r\n\r\nPropaganda (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+6; trained\r\n\r\n\r\nPropaganda (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 25 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+7\r\n\r\n\r\nPropaganda (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 40 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+9; Expert\r\n\r\n\r\nPropaganda (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 60 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+10\r\n\r\n\r\nPropaganda (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+12\r\n\r\n\r\nPropaganda (Level 6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 150 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+13\r\n\r\n\r\nPropaganda (Level 7)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 300 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\n+15; Master", "name": "Propaganda (Level 7)", "price": 30000, "price_raw": "300 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n**Price** 300 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n+15; Master\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "summary": "+15; Master", "summary_markdown": "+15; Master", "text": " Propaganda Source Firebrands pg. 94 --- Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. Spreading propaganda occurs over the course of days because it typically requires time for its widespread dissemination through physical flyers and word of mouth. Once you select a specific subject for your propaganda, it typically takes 1d4+2 days for a propagandist to compose and then disseminate their work. Twice as long is required if the propaganda is contradictory to existing rumors or to the opinions of those viewing or reading it, but only half as long is necessary if the propaganda supports existing rumors and public opinion. Propaganda typically influences an entire settlement or area, though the GM can determine that it only influences specific areas like a city district in a larger city or even a single neighborhood. In these cases, you should be able to pay for more propaganda services to influence additional areas. The level of the propagandist determines how effective they and their team are at influencing the mindset of the people. The GM rolls a secret check using the bonus of the propagandist against the DC required to Gather Information on the given subject of the propaganda. On a success, the propaganda takes hold, becoming the talk of the people for 1 week, or 1 month on a critical success. On a failure, the propaganda is unsuccessful but is otherwise ignored. On a critical failure, the propaganda backfires, and further attempts at propaganda related to that subject fail for 1 week. In addition, the people in the region are aware that someone was trying to spread rumors about the subject. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 1) Source Firebrands pg. 94 Price 15 gp --- +6; trained <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 2) Source Firebrands pg. 94 Price 25 gp --- +7 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 3) Source Firebrands pg. 94 Price 40 gp --- +9; Expert <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 4) Source Firebrands pg. 94 Price 60 gp --- +10 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 5) Source Firebrands pg. 94 Price 100 gp --- +12 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 6) Source Firebrands pg. 94 Price 150 gp --- +13 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Propaganda (Level 7) Source Firebrands pg. 94 Price 300 gp --- +15; Master", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2471", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2472", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Safe House](/Equipment.aspx?ID=2472)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSafe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations.\n\n The costs associated with each level is the amount of money required to commission and establish a safe house of that level. This includes renting, purchasing, or constructing the location, bribing any informants for their discretion, and securing routes to and from the safe house in case of emergency. The cost of access to a safe house increases with the level of security it provides. Any creature attempting to locate a safe house must spend at least 2 hours to attempt to [Gather Information](/Actions.aspx?ID=49) on the location, the DC of which is determined by the safe house's level. The DC of the check required to locate a given safe house is reduced by 1 for each day that the safe house remains in use. For this reason, a particular location is typically used for a maximum of three days, so longer stays in an area require movement between multiple locations. Once the location of a safe house has been compromised, it can't be used as a safe house again until significant time has passed or significant changes have occurred to the location, as determined by the GM.\n\n The GM determines the location and availability of a safe house along with its level. Costs for a safe house may be inflated for secure locations deep within enemy territory. Safe houses with higher security provide increased bonuses against hostile attempts to Gather Information to locate their targets. Level 1 safe houses are the least secure, but they're more widely available and more affordable as they're typically short-term rental houses or nooks in abandoned warehouses. Level 2 safe houses might be a hidden hut erected in a remote location or a secret room aboard a ship. Level 3 safe houses, being protected by a magical veil, a protocol of timed access, or a ferocious guardian beast, are challenging to locate for all but the most skilled seekers.\n\n\n\n\r\n\r\n\r\nSafe House (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 26\r\n\r\n\r\nSafe House (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 26\r\n\r\n\r\nSafe House (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 1,000 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 32", "name": "Safe House", "pfs": "Limited", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSafe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. …", "summary_markdown": "Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. …", "text": " Safe House Source Firebrands pg. 94 --- Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations. The costs associated with each level is the amount of money required to commission and establish a safe house of that level. This includes renting, purchasing, or constructing the location, bribing any informants for their discretion, and securing routes to and from the safe house in case of emergency. The cost of access to a safe house increases with the level of security it provides. Any creature attempting to locate a safe house must spend at least 2 hours to attempt to Gather Information on the location, the DC of which is determined by the safe house's level. The DC of the check required to locate a given safe house is reduced by 1 for each day that the safe house remains in use. For this reason, a particular location is typically used for a maximum of three days, so longer stays in an area require movement between multiple locations. Once the location of a safe house has been compromised, it can't be used as a safe house again until significant time has passed or significant changes have occurred to the location, as determined by the GM. The GM determines the location and availability of a safe house along with its level. Costs for a safe house may be inflated for secure locations deep within enemy territory. Safe houses with higher security provide increased bonuses against hostile attempts to Gather Information to locate their targets. Level 1 safe houses are the least secure, but they're more widely available and more affordable as they're typically short-term rental houses or nooks in abandoned warehouses. Level 2 safe houses might be a hidden hut erected in a remote location or a secret room aboard a ship. Level 3 safe houses, being protected by a magical veil, a protocol of timed access, or a ferocious guardian beast, are challenging to locate for all but the most skilled seekers. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 1) Source Firebrands pg. 94 Price 10 gp Ammunition per day --- DC 26 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 2) Source Firebrands pg. 94 Price 100 gp Ammunition per day --- DC 26 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 3) Source Firebrands pg. 94 Price 1,000 gp Ammunition per day --- DC 32", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2472", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2472-2280", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Safe House](/Equipment.aspx?ID=2472)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSafe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations.\n\n The costs associated with each level is the amount of money required to commission and establish a safe house of that level. This includes renting, purchasing, or constructing the location, bribing any informants for their discretion, and securing routes to and from the safe house in case of emergency. The cost of access to a safe house increases with the level of security it provides. Any creature attempting to locate a safe house must spend at least 2 hours to attempt to [Gather Information](/Actions.aspx?ID=49) on the location, the DC of which is determined by the safe house's level. The DC of the check required to locate a given safe house is reduced by 1 for each day that the safe house remains in use. For this reason, a particular location is typically used for a maximum of three days, so longer stays in an area require movement between multiple locations. Once the location of a safe house has been compromised, it can't be used as a safe house again until significant time has passed or significant changes have occurred to the location, as determined by the GM.\n\n The GM determines the location and availability of a safe house along with its level. Costs for a safe house may be inflated for secure locations deep within enemy territory. Safe houses with higher security provide increased bonuses against hostile attempts to Gather Information to locate their targets. Level 1 safe houses are the least secure, but they're more widely available and more affordable as they're typically short-term rental houses or nooks in abandoned warehouses. Level 2 safe houses might be a hidden hut erected in a remote location or a secret room aboard a ship. Level 3 safe houses, being protected by a magical veil, a protocol of timed access, or a ferocious guardian beast, are challenging to locate for all but the most skilled seekers.\n\n\n\n\r\n\r\n\r\nSafe House (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 26\r\n\r\n\r\nSafe House (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 26\r\n\r\n\r\nSafe House (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 1,000 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 32", "name": "Safe House (Level 1)", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDC 26\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "summary": "DC 26", "summary_markdown": "DC 26", "text": " Safe House Source Firebrands pg. 94 --- Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations. The costs associated with each level is the amount of money required to commission and establish a safe house of that level. This includes renting, purchasing, or constructing the location, bribing any informants for their discretion, and securing routes to and from the safe house in case of emergency. The cost of access to a safe house increases with the level of security it provides. Any creature attempting to locate a safe house must spend at least 2 hours to attempt to Gather Information on the location, the DC of which is determined by the safe house's level. The DC of the check required to locate a given safe house is reduced by 1 for each day that the safe house remains in use. For this reason, a particular location is typically used for a maximum of three days, so longer stays in an area require movement between multiple locations. Once the location of a safe house has been compromised, it can't be used as a safe house again until significant time has passed or significant changes have occurred to the location, as determined by the GM. The GM determines the location and availability of a safe house along with its level. Costs for a safe house may be inflated for secure locations deep within enemy territory. Safe houses with higher security provide increased bonuses against hostile attempts to Gather Information to locate their targets. Level 1 safe houses are the least secure, but they're more widely available and more affordable as they're typically short-term rental houses or nooks in abandoned warehouses. Level 2 safe houses might be a hidden hut erected in a remote location or a secret room aboard a ship. Level 3 safe houses, being protected by a magical veil, a protocol of timed access, or a ferocious guardian beast, are challenging to locate for all but the most skilled seekers. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 1) Source Firebrands pg. 94 Price 10 gp Ammunition per day --- DC 26 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 2) Source Firebrands pg. 94 Price 100 gp Ammunition per day --- DC 26 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 3) Source Firebrands pg. 94 Price 1,000 gp Ammunition per day --- DC 32", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2472", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2472-2281", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Safe House](/Equipment.aspx?ID=2472)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSafe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations.\n\n The costs associated with each level is the amount of money required to commission and establish a safe house of that level. This includes renting, purchasing, or constructing the location, bribing any informants for their discretion, and securing routes to and from the safe house in case of emergency. The cost of access to a safe house increases with the level of security it provides. Any creature attempting to locate a safe house must spend at least 2 hours to attempt to [Gather Information](/Actions.aspx?ID=49) on the location, the DC of which is determined by the safe house's level. The DC of the check required to locate a given safe house is reduced by 1 for each day that the safe house remains in use. For this reason, a particular location is typically used for a maximum of three days, so longer stays in an area require movement between multiple locations. Once the location of a safe house has been compromised, it can't be used as a safe house again until significant time has passed or significant changes have occurred to the location, as determined by the GM.\n\n The GM determines the location and availability of a safe house along with its level. Costs for a safe house may be inflated for secure locations deep within enemy territory. Safe houses with higher security provide increased bonuses against hostile attempts to Gather Information to locate their targets. Level 1 safe houses are the least secure, but they're more widely available and more affordable as they're typically short-term rental houses or nooks in abandoned warehouses. Level 2 safe houses might be a hidden hut erected in a remote location or a secret room aboard a ship. Level 3 safe houses, being protected by a magical veil, a protocol of timed access, or a ferocious guardian beast, are challenging to locate for all but the most skilled seekers.\n\n\n\n\r\n\r\n\r\nSafe House (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 26\r\n\r\n\r\nSafe House (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 26\r\n\r\n\r\nSafe House (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 1,000 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 32", "name": "Safe House (Level 2)", "price": 10000, "price_raw": "100 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n**Price** 100 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDC 26\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "summary": "DC 26", "summary_markdown": "DC 26", "text": " Safe House Source Firebrands pg. 94 --- Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations. The costs associated with each level is the amount of money required to commission and establish a safe house of that level. This includes renting, purchasing, or constructing the location, bribing any informants for their discretion, and securing routes to and from the safe house in case of emergency. The cost of access to a safe house increases with the level of security it provides. Any creature attempting to locate a safe house must spend at least 2 hours to attempt to Gather Information on the location, the DC of which is determined by the safe house's level. The DC of the check required to locate a given safe house is reduced by 1 for each day that the safe house remains in use. For this reason, a particular location is typically used for a maximum of three days, so longer stays in an area require movement between multiple locations. Once the location of a safe house has been compromised, it can't be used as a safe house again until significant time has passed or significant changes have occurred to the location, as determined by the GM. The GM determines the location and availability of a safe house along with its level. Costs for a safe house may be inflated for secure locations deep within enemy territory. Safe houses with higher security provide increased bonuses against hostile attempts to Gather Information to locate their targets. Level 1 safe houses are the least secure, but they're more widely available and more affordable as they're typically short-term rental houses or nooks in abandoned warehouses. Level 2 safe houses might be a hidden hut erected in a remote location or a secret room aboard a ship. Level 3 safe houses, being protected by a magical veil, a protocol of timed access, or a ferocious guardian beast, are challenging to locate for all but the most skilled seekers. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 1) Source Firebrands pg. 94 Price 10 gp Ammunition per day --- DC 26 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 2) Source Firebrands pg. 94 Price 100 gp Ammunition per day --- DC 26 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 3) Source Firebrands pg. 94 Price 1,000 gp Ammunition per day --- DC 32", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2472", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2472-2282", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Safe House](/Equipment.aspx?ID=2472)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSafe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations.\n\n The costs associated with each level is the amount of money required to commission and establish a safe house of that level. This includes renting, purchasing, or constructing the location, bribing any informants for their discretion, and securing routes to and from the safe house in case of emergency. The cost of access to a safe house increases with the level of security it provides. Any creature attempting to locate a safe house must spend at least 2 hours to attempt to [Gather Information](/Actions.aspx?ID=49) on the location, the DC of which is determined by the safe house's level. The DC of the check required to locate a given safe house is reduced by 1 for each day that the safe house remains in use. For this reason, a particular location is typically used for a maximum of three days, so longer stays in an area require movement between multiple locations. Once the location of a safe house has been compromised, it can't be used as a safe house again until significant time has passed or significant changes have occurred to the location, as determined by the GM.\n\n The GM determines the location and availability of a safe house along with its level. Costs for a safe house may be inflated for secure locations deep within enemy territory. Safe houses with higher security provide increased bonuses against hostile attempts to Gather Information to locate their targets. Level 1 safe houses are the least secure, but they're more widely available and more affordable as they're typically short-term rental houses or nooks in abandoned warehouses. Level 2 safe houses might be a hidden hut erected in a remote location or a secret room aboard a ship. Level 3 safe houses, being protected by a magical veil, a protocol of timed access, or a ferocious guardian beast, are challenging to locate for all but the most skilled seekers.\n\n\n\n\r\n\r\n\r\nSafe House (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 26\r\n\r\n\r\nSafe House (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 100 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 26\r\n\r\n\r\nSafe House (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\n\n**Price** 1,000 gp\r\n\r\n\r\n**Ammunition** per day\n\n\n\n\r\n\r\n---\r\n\r\nDC 32", "name": "Safe House (Level 3)", "price": 100000, "price_raw": "1,000 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 94\r\n\r\n**Price** 1,000 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nDC 32\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 94", "speed": {}, "spell_markdown": "", "summary": "DC 32", "summary_markdown": "DC 32", "text": " Safe House Source Firebrands pg. 94 --- Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations. The costs associated with each level is the amount of money required to commission and establish a safe house of that level. This includes renting, purchasing, or constructing the location, bribing any informants for their discretion, and securing routes to and from the safe house in case of emergency. The cost of access to a safe house increases with the level of security it provides. Any creature attempting to locate a safe house must spend at least 2 hours to attempt to Gather Information on the location, the DC of which is determined by the safe house's level. The DC of the check required to locate a given safe house is reduced by 1 for each day that the safe house remains in use. For this reason, a particular location is typically used for a maximum of three days, so longer stays in an area require movement between multiple locations. Once the location of a safe house has been compromised, it can't be used as a safe house again until significant time has passed or significant changes have occurred to the location, as determined by the GM. The GM determines the location and availability of a safe house along with its level. Costs for a safe house may be inflated for secure locations deep within enemy territory. Safe houses with higher security provide increased bonuses against hostile attempts to Gather Information to locate their targets. Level 1 safe houses are the least secure, but they're more widely available and more affordable as they're typically short-term rental houses or nooks in abandoned warehouses. Level 2 safe houses might be a hidden hut erected in a remote location or a secret room aboard a ship. Level 3 safe houses, being protected by a magical veil, a protocol of timed access, or a ferocious guardian beast, are challenging to locate for all but the most skilled seekers. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 1) Source Firebrands pg. 94 Price 10 gp Ammunition per day --- DC 26 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 2) Source Firebrands pg. 94 Price 100 gp Ammunition per day --- DC 26 <title level=\"2\" right=\"Item 0\" pfs=\"\" > Safe House (Level 3) Source Firebrands pg. 94 Price 1,000 gp Ammunition per day --- DC 32", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2472", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2473", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Smuggling](/Equipment.aspx?ID=2473)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders.\n\n Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion.\n\n The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service.\n\n Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. \n\n\n\n\r\n\r\n\r\nSmuggling (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 90 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 150 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n", "name": "Smuggling", "pfs": "Limited", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 95", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "summary_markdown": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "text": " Smuggling Source Firebrands pg. 95 --- Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders. Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion. The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service. Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 1) Source Firebrands pg. 95 Price 10 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 2) Source Firebrands pg. 95 Price 20 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 3) Source Firebrands pg. 95 Price 50 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 4) Source Firebrands pg. 95 Price 90 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 5) Source Firebrands pg. 95 Price 150 gp Ammunition per 50 miles\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2473", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2473-2283", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Smuggling](/Equipment.aspx?ID=2473)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders.\n\n Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion.\n\n The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service.\n\n Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. \n\n\n\n\r\n\r\n\r\nSmuggling (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 90 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 150 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n", "name": "Smuggling (Level 1)", "price": 1000, "price_raw": "10 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\r\n\r\n**Price** 10 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 95", "speed": {}, "spell_markdown": "", "summary": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "summary_markdown": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "text": " Smuggling Source Firebrands pg. 95 --- Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders. Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion. The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service. Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 1) Source Firebrands pg. 95 Price 10 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 2) Source Firebrands pg. 95 Price 20 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 3) Source Firebrands pg. 95 Price 50 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 4) Source Firebrands pg. 95 Price 90 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 5) Source Firebrands pg. 95 Price 150 gp Ammunition per 50 miles\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2473", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2473-2284", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Smuggling](/Equipment.aspx?ID=2473)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders.\n\n Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion.\n\n The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service.\n\n Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. \n\n\n\n\r\n\r\n\r\nSmuggling (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 90 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 150 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n", "name": "Smuggling (Level 2)", "price": 2000, "price_raw": "20 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\r\n\r\n**Price** 20 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 95", "speed": {}, "spell_markdown": "", "summary": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "summary_markdown": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "text": " Smuggling Source Firebrands pg. 95 --- Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders. Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion. The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service. Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 1) Source Firebrands pg. 95 Price 10 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 2) Source Firebrands pg. 95 Price 20 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 3) Source Firebrands pg. 95 Price 50 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 4) Source Firebrands pg. 95 Price 90 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 5) Source Firebrands pg. 95 Price 150 gp Ammunition per 50 miles\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2473", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2473-2285", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Smuggling](/Equipment.aspx?ID=2473)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders.\n\n Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion.\n\n The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service.\n\n Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. \n\n\n\n\r\n\r\n\r\nSmuggling (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 90 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 150 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n", "name": "Smuggling (Level 3)", "price": 5000, "price_raw": "50 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\r\n\r\n**Price** 50 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 95", "speed": {}, "spell_markdown": "", "summary": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "summary_markdown": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "text": " Smuggling Source Firebrands pg. 95 --- Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders. Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion. The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service. Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 1) Source Firebrands pg. 95 Price 10 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 2) Source Firebrands pg. 95 Price 20 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 3) Source Firebrands pg. 95 Price 50 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 4) Source Firebrands pg. 95 Price 90 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 5) Source Firebrands pg. 95 Price 150 gp Ammunition per 50 miles\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2473", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2473-2286", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Smuggling](/Equipment.aspx?ID=2473)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders.\n\n Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion.\n\n The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service.\n\n Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. \n\n\n\n\r\n\r\n\r\nSmuggling (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 90 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 150 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n", "name": "Smuggling (Level 4)", "price": 9000, "price_raw": "90 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\r\n\r\n**Price** 90 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 95", "speed": {}, "spell_markdown": "", "summary": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "summary_markdown": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "text": " Smuggling Source Firebrands pg. 95 --- Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders. Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion. The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service. Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 1) Source Firebrands pg. 95 Price 10 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 2) Source Firebrands pg. 95 Price 20 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 3) Source Firebrands pg. 95 Price 50 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 4) Source Firebrands pg. 95 Price 90 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 5) Source Firebrands pg. 95 Price 150 gp Ammunition per 50 miles\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2473", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2473-2287", "item_category": "Services", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"Limited\"\r\n>\r\n[Smuggling](/Equipment.aspx?ID=2473)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders.\n\n Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion.\n\n The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service.\n\n Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. \n\n\n\n\r\n\r\n\r\nSmuggling (Level 1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 10 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 20 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 50 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 90 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n\r\n\r\n\r\nSmuggling (Level 5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\n\n**Price** 150 gp\r\n\r\n\r\n**Ammunition** per 50 miles\n\n\n\n", "name": "Smuggling (Level 5)", "price": 15000, "price_raw": "150 gp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 95\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSmuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 95", "speed": {}, "spell_markdown": "", "summary": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "summary_markdown": "Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, …", "text": " Smuggling Source Firebrands pg. 95 --- Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders. Smugglers transport goods by either taking unconventional routes, offering bribes to guards and inspectors, hiding smuggled goods or people, or disguising or declaring the goods as something different. Borders and conflict zones are areas where smuggling thrives, although smaller or more specialized rings can be found all across the Inner Sea region. Smuggling rings typically operate along particular routes or between specific locations, and the availability of smuggling services and the capacity of those services is up to GM discretion. The cost of smuggling services depends on distance, as determined by the level of service, and includes transportation fees and a fund for the bribes required to have inspectors look the other way. Level 1 services accept items up to 25 Bulk or a single creature, level 2 services accept items up to 100 Bulk or 3 creatures, level 3 services accept items up to 200 Bulk or 6 creatures, level 4 services accept items up to 300 Bulk or 10 creatures, and level 5 services accept items up to 500 Bulk or up to 20 creatures. More dangerous or difficult subjects of transport, such as explosives or high-level creatures, generally double the cost of the service. Smuggling services are generally presumed to succeed. In some cases, the GM might rule that the smuggling could fail, leading to the discovery and possible capture of the goods or people, but GMs are encouraged to warn the players in such cases and offer alternatives, such as paying a higher cost for a more secure smuggling attempt or smuggling the goods themselves. <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 1) Source Firebrands pg. 95 Price 10 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 2) Source Firebrands pg. 95 Price 20 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 3) Source Firebrands pg. 95 Price 50 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 4) Source Firebrands pg. 95 Price 90 gp Ammunition per 50 miles <title level=\"2\" right=\"Item 0\" pfs=\"\" > Smuggling (Level 5) Source Firebrands pg. 95 Price 150 gp Ammunition per 50 miles\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2473", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "duration": 14400, "duration_raw": "4 hours", "exclude_from_search": false, "id": "equipment-2474", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Restricted\"\r\n>\r\n[Pesh Paste](/Equipment.aspx?ID=2474)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 119\n\n**Price** 1 gp, 5 sp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe maximum addiction stage of pesh paste never progresses beyond stage 1. Taking pesh paste suppresses the effects of addiction to all other forms of pesh. You gain a +2 item bonus to your next weekly save against addiction to pesh.\n\n **Saving Throw** DC 12 Fortitude; **Onset** 30 minutes; **Maximum Duration** 4 hours; **Stage 1** [clumsy 1](/Conditions.aspx?ID=3) and a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks (1 hour); **Stage 2** [frightened 1](/Conditions.aspx?ID=19) and 1 temporary hit point per level (first time you reach this stage only) (1 hour); **Stage 3** [dazzled](/Conditions.aspx?ID=7) and frightened 2 (30 minutes)\n\n\n\n", "name": "Pesh Paste", "onset": 1800, "onset_raw": "30 minutes", "pfs": "Restricted", "price": 150, "price_raw": "1 gp, 5 sp", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "saving_throw": "DC 12 Fortitude", "saving_throw_markdown": "DC 12 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 119\r\n\r\n**Price** 1 gp, 5 sp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe maximum addiction stage of pesh paste never progresses beyond stage 1. Taking pesh paste suppresses the effects of addiction to all other forms …\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 119", "speed": {}, "spell_markdown": "", "stage": [ " clumsy 1 and a +1 item bonus to Diplomacy checks (1 hour)", " frightened 1 and 1 temporary hit point per level (first time you reach this stage only) (1 hour)", " dazzled and frightened 2 (30 minutes)" ], "stage_markdown": "Stage 1: [clumsy 1](/Conditions.aspx?ID=3) and a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) checks (1 hour)\n\nStage 2: [frightened 1](/Conditions.aspx?ID=19) and 1 temporary hit point per level (first time you reach this stage only) (1 hour)\n\nStage 3: [dazzled](/Conditions.aspx?ID=7) and frightened 2 (30 minutes)", "summary": "The maximum addiction stage of pesh paste never progresses beyond stage 1. Taking pesh paste suppresses the effects of addiction to all other forms …", "summary_markdown": "The maximum addiction stage of pesh paste never progresses beyond stage 1. Taking pesh paste suppresses the effects of addiction to all other forms …", "text": " Pesh Paste Source Firebrands pg. 119 Price 1 gp, 5 sp Usage held in 1 hand Bulk L Activate Single Action Interact --- The maximum addiction stage of pesh paste never progresses beyond stage 1. Taking pesh paste suppresses the effects of addiction to all other forms of pesh. You gain a +2 item bonus to your next weekly save against addiction to pesh. Saving Throw DC 12 Fortitude; Onset 30 minutes; Maximum Duration 4 hours; Stage 1 clumsy 1 and a +1 item bonus to Diplomacy checks (1 hour); Stage 2 frightened 1 and 1 temporary hit point per level (first time you reach this stage only) (1 hour); Stage 3 dazzled and frightened 2 (30 minutes)\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=2474", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2475", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Big Sky](/Equipment.aspx?ID=2475)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 75\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Big Sky_ represents widespread change or liberation. As long as you have _The Big Sky_ invested, you gain a +2 item bonus to Perception checks made while you are flying outside during the day and to any check made to [Escape](/Actions.aspx?ID=79). The bonus increases to +3 if you are at least 17th level.\n\n\n\n\n\n", "name": "The Big Sky", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Big Sky represents widespread change or liberation. As long as you have The Big Sky invested, you gain a +2 item bonus to Perception checks …\r\n", "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 75" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Big Sky represents widespread change or liberation. As long as you have The Big Sky invested, you gain a +2 item bonus to Perception checks …", "summary_markdown": " The Big Sky represents widespread change or liberation. As long as you have The Big Sky invested, you gain a +2 item bonus to Perception checks …", "text": " The Big Sky May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 75 Usage carried --- The Big Sky represents widespread change or liberation. As long as you have The Big Sky invested, you gain a +2 item bonus to Perception checks made while you are flying outside during the day and to any check made to Escape. The bonus increases to +3 if you are at least 17th level.\n", "trait": [ "Abjuration", "Artifact", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Artifact", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2475", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2476", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Brass Dwarf](/Equipment.aspx?ID=2476)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 4\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe _Brass Dwarf_ represents invulnerability. When you invest _The Brass Dwarf_, you gain resistance to fire equal to your level.\n\n\n\n\n\n", "name": "The Brass Dwarf", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 4\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Brass Dwarf represents invulnerability. When you invest The Brass Dwarf , you gain resistance to fire equal to your level. \r\n", "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 76" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 4", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": "The Brass Dwarf represents invulnerability. When you invest The Brass Dwarf , you gain resistance to fire equal to your level. ", "summary_markdown": "The Brass Dwarf represents invulnerability. When you invest The Brass Dwarf , you gain resistance to fire equal to your level. ", "text": " The Brass Dwarf May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 76, Stolen Fate Player's Guide pg. 4 Usage carried --- The Brass Dwarf represents invulnerability. When you invest The Brass Dwarf , you gain resistance to fire equal to your level.\n", "trait": [ "Abjuration", "Artifact", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Artifact", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2476", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2477", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Carnival](/Equipment.aspx?ID=2477)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Carnival_ represents false dreams. When you have _The Carnival_ invested, your flat check DCs to obtain reliable information from [divination](/Traits.aspx?ID=47) effects (such as [_augury_](/Spells.aspx?ID=15) or [_read fate_](/Spells.aspx?ID=445), or the activation of this card) are reduced by 2 (but not to less than 2). Casting a divination effect with a flat check, whether or not the flat check succeeds, gives a series of subtly different visions that don't confuse the meaning but make you [stupefied 1](/Conditions.aspx?ID=37) for 1 round. If you're at least 17th level, the flat check is instead reduced by 3.\n\n\n\n\n\n", "name": "The Carnival", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Carnival represents false dreams. When you have The Carnival invested, your flat check DCs to obtain reliable information from divination …\r\n", "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 76" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Carnival represents false dreams. When you have The Carnival invested, your flat check DCs to obtain reliable information from divination …", "summary_markdown": " The Carnival represents false dreams. When you have The Carnival invested, your flat check DCs to obtain reliable information from divination …", "text": " The Carnival May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 76 Usage carried --- The Carnival represents false dreams. When you have The Carnival invested, your flat check DCs to obtain reliable information from divination effects (such as augury or read fate , or the activation of this card) are reduced by 2 (but not to less than 2). Casting a divination effect with a flat check, whether or not the flat check succeeds, gives a series of subtly different visions that don't confuse the meaning but make you stupefied 1 for 1 round. If you're at least 17th level, the flat check is instead reduced by 3.\n", "trait": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2477", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2478", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Empty Throne](/Equipment.aspx?ID=2478)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Empty Throne_ represents great loss and wisdom from those who are now gone. As long as you have _The Empty Throne_ invested, it grants you a +2 item bonus to [Society](/Skills.aspx?ID=14) and [Lore](/Skills.aspx?ID=8) checks made to [Recall Knowledge](/Actions.aspx?ID=26) regarding individuals who are no longer alive (such as checks to learn about Taldor's historical founder, but not to learn about its current empress). This increases to a +3 item bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Empty Throne", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Empty Throne represents great loss and wisdom from those who are now gone. As long as you have The Empty Throne invested, it grants you a +2 …\r\n", "skill": [ "Lore", "Society" ], "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 77" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Empty Throne represents great loss and wisdom from those who are now gone. As long as you have The Empty Throne invested, it grants you a +2 …", "summary_markdown": " The Empty Throne represents great loss and wisdom from those who are now gone. As long as you have The Empty Throne invested, it grants you a +2 …", "text": " The Empty Throne May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 77, Stolen Fate Player's Guide pg. 5 Usage carried --- The Empty Throne represents great loss and wisdom from those who are now gone. As long as you have The Empty Throne invested, it grants you a +2 item bonus to Society and Lore checks made to Recall Knowledge regarding individuals who are no longer alive (such as checks to learn about Taldor's historical founder, but not to learn about its current empress). This increases to a +3 item bonus if you are at least 17th level.\n", "trait": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2478", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2479", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Fiend](/Equipment.aspx?ID=2479)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Fiend_ represents the inevitability of great calamities and pervasive dangers. As long as you have _The Fiend_ invested, when you repeat a non-Strike action you previously took in the same round, you gain a +2 item bonus to checks to perform that action. This increases to a +3 item bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Fiend", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Fiend represents the inevitability of great calamities and pervasive dangers. As long as you have The Fiend invested, when you repeat a …\r\n", "skill": [ "Lore", "Society" ], "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 77" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Fiend represents the inevitability of great calamities and pervasive dangers. As long as you have The Fiend invested, when you repeat a …", "summary_markdown": " The Fiend represents the inevitability of great calamities and pervasive dangers. As long as you have The Fiend invested, when you repeat a …", "text": " The Fiend May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 77 Usage carried --- The Fiend represents the inevitability of great calamities and pervasive dangers. As long as you have The Fiend invested, when you repeat a non-Strike action you previously took in the same round, you gain a +2 item bonus to checks to perform that action. This increases to a +3 item bonus if you are at least 17th level.\n", "trait": [ "Artifact", "Harrow Court", "Illusion", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Harrow Court](/Traits.aspx?ID=496), [Illusion](/Traits.aspx?ID=92), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Harrow Court", "Illusion", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2479", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2480", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Juggler](/Equipment.aspx?ID=2480)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Juggler_ represents coordination and destiny. As long as you have _The Juggler_ invested and you aren't carrying an item in two hands, you have a free hand (as you keep tossing the items in your hands back and forth, keeping one in the air at all times). You can use all items in your hands normally, so long as they can be used or wielded in one hand. If you can't act while you're carrying more items than your actual number of hands, you release all items you're holding or wielding. If you are at least 17th level, you instead have two free hands, as you can juggle an additional item.\n\n\n\n\n\n", "name": "The Juggler", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Juggler represents coordination and destiny. As long as you have The Juggler invested and you aren't carrying an item in two hands, you have …\r\n", "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 78" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Juggler represents coordination and destiny. As long as you have The Juggler invested and you aren't carrying an item in two hands, you have …", "summary_markdown": " The Juggler represents coordination and destiny. As long as you have The Juggler invested and you aren't carrying an item in two hands, you have …", "text": " The Juggler May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 78 Usage carried --- The Juggler represents coordination and destiny. As long as you have The Juggler invested and you aren't carrying an item in two hands, you have a free hand (as you keep tossing the items in your hands back and forth, keeping one in the air at all times). You can use all items in your hands normally, so long as they can be used or wielded in one hand. If you can't act while you're carrying more items than your actual number of hands, you release all items you're holding or wielding. If you are at least 17th level, you instead have two free hands, as you can juggle an additional item.\n", "trait": [ "Artifact", "Evocation", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Evocation", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2480", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2481", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Liar](/Equipment.aspx?ID=2481)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Liar_ represents obsession or treacherous love. As long as you have _The Liar_ invested, it grants you a +2 item bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47). This increases to a +3 item bonus if you're at least 17th level. If the implausibility of your lies prompts a circumstance penalty to your Deception checks or an increase to your Deception DC, reduce that penalty or increase by half.\n\n\n\n\n\n", "name": "The Liar", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Liar represents obsession or treacherous love. As long as you have The Liar invested, it grants you a +2 item bonus to Deception checks to …\r\n", "skill": [ "Deception" ], "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 78" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Liar represents obsession or treacherous love. As long as you have The Liar invested, it grants you a +2 item bonus to Deception checks to …", "summary_markdown": " The Liar represents obsession or treacherous love. As long as you have The Liar invested, it grants you a +2 item bonus to Deception checks to …", "text": " The Liar May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 78 Usage carried --- The Liar represents obsession or treacherous love. As long as you have The Liar invested, it grants you a +2 item bonus to Deception checks to Lie. This increases to a +3 item bonus if you're at least 17th level. If the implausibility of your lies prompts a circumstance penalty to your Deception checks or an increase to your Deception DC, reduce that penalty or increase by half.\n", "trait": [ "Abjuration", "Artifact", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Artifact", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2481", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2482", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Locksmith](/Equipment.aspx?ID=2482)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Locksmith_ represents opening locks, including metaphorical locks such as unlocking fate. As long as you have _The Locksmith_ invested, it grants you a +2 item bonus to [Thievery](/Skills.aspx?ID=17) checks to [Pick a Lock](/Actions.aspx?ID=70). This increases to a +3 item bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Locksmith", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Locksmith represents opening locks, including metaphorical locks such as unlocking fate. As long as you have The Locksmith invested, it …\r\n", "skill": [ "Deception", "Thievery" ], "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 78" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Locksmith represents opening locks, including metaphorical locks such as unlocking fate. As long as you have The Locksmith invested, it …", "summary_markdown": " The Locksmith represents opening locks, including metaphorical locks such as unlocking fate. As long as you have The Locksmith invested, it …", "text": " The Locksmith May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 78 Usage carried --- The Locksmith represents opening locks, including metaphorical locks such as unlocking fate. As long as you have The Locksmith invested, it grants you a +2 item bonus to Thievery checks to Pick a Lock. This increases to a +3 item bonus if you are at least 17th level.\n", "trait": [ "Abjuration", "Artifact", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Artifact", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2482", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2483", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Mountain Man](/Equipment.aspx?ID=2483)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 79\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Mountain Man_ represents creatures with incredible physical power. As long as you have _The Mountain Man_ invested, it grants you a +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks to [Force Open](/Actions.aspx?ID=34), [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40). This increases to a +3 item bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Mountain Man", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 79\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Mountain Man represents creatures with incredible physical power. As long as you have The Mountain Man invested, it grants you a +2 item …\r\n", "skill": [ "Thievery" ], "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 79" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Mountain Man represents creatures with incredible physical power. As long as you have The Mountain Man invested, it grants you a +2 item …", "summary_markdown": " The Mountain Man represents creatures with incredible physical power. As long as you have The Mountain Man invested, it grants you a +2 item …", "text": " The Mountain Man May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 79 Usage carried --- The Mountain Man represents creatures with incredible physical power. As long as you have The Mountain Man invested, it grants you a +2 item bonus to Athletics checks to Force Open, Grapple, Shove, or Trip. This increases to a +3 item bonus if you are at least 17th level.\n", "trait": [ "Artifact", "Harrow Court", "Invested", "Magical", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Harrow Court", "Invested", "Magical", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2483", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2484", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Silent Hag](/Equipment.aspx?ID=2484)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 79\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Silent Hag_ represents insight, treacherous secrets, and strife. As long as you have _The Silent Hag_ invested, it grants you a +2 item bonus to [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13) checks to [Recall Knowledge](/Actions.aspx?ID=26)—when you invest the card, choose which of these four skills gains the bonus. You can change the skill by investing the card again. This increases to a +3 item bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Silent Hag", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 79\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Silent Hag represents insight, treacherous secrets, and strife. As long as you have The Silent Hag invested, it grants you a +2 item bonus to …\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 79" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Silent Hag represents insight, treacherous secrets, and strife. As long as you have The Silent Hag invested, it grants you a +2 item bonus to …", "summary_markdown": " The Silent Hag represents insight, treacherous secrets, and strife. As long as you have The Silent Hag invested, it grants you a +2 item bonus to …", "text": " The Silent Hag May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 79 Usage carried --- The Silent Hag represents insight, treacherous secrets, and strife. As long as you have The Silent Hag invested, it grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks to Recall Knowledge—when you invest the card, choose which of these four skills gains the bonus. You can change the skill by investing the card again. This increases to a +3 item bonus if you are at least 17th level.\n", "trait": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2484", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2485", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Paladin](/Equipment.aspx?ID=2485)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Paladin_ represents righteousness and resolute defense. As long as you have _The Paladin_ invested, you gain the [Shield Block](/Feats.aspx?ID=839) general feat. If you already possess this feat, you gain an additional reaction at the start of your turn that can only be used to Shield Block.\n\n\n\n\n\n", "name": "The Paladin", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Paladin represents righteousness and resolute defense. As long as you have The Paladin invested, you gain the Shield Block general feat. If …\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 80" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Paladin represents righteousness and resolute defense. As long as you have The Paladin invested, you gain the Shield Block general feat. If …", "summary_markdown": " The Paladin represents righteousness and resolute defense. As long as you have The Paladin invested, you gain the Shield Block general feat. If …", "text": " The Paladin May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 80, Stolen Fate Player's Guide pg. 5 Usage carried --- The Paladin represents righteousness and resolute defense. As long as you have The Paladin invested, you gain the Shield Block general feat. If you already possess this feat, you gain an additional reaction at the start of your turn that can only be used to Shield Block.\n", "trait": [ "Abjuration", "Artifact", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Artifact", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2485", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2486", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Publican](/Equipment.aspx?ID=2486)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Publican_ represents friendship, shelter, and insight. As long as you have _The Publican_ invested, treat critically failed checks made to [Aid](/Actions.aspx?ID=75) as regular failures instead. If you are at least 14th level, the circumstance bonus you provide for succeeding or critically succeeding at checks to Aid increases by 1.\n\n\n\n\n\n", "name": "The Publican", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Publican represents friendship, shelter, and insight. As long as you have The Publican invested, treat critically failed checks made to Aid …\r\n", "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 80" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Publican represents friendship, shelter, and insight. As long as you have The Publican invested, treat critically failed checks made to Aid …", "summary_markdown": " The Publican represents friendship, shelter, and insight. As long as you have The Publican invested, treat critically failed checks made to Aid …", "text": " The Publican May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 80 Usage carried --- The Publican represents friendship, shelter, and insight. As long as you have The Publican invested, treat critically failed checks made to Aid as regular failures instead. If you are at least 14th level, the circumstance bonus you provide for succeeding or critically succeeding at checks to Aid increases by 1.\n", "trait": [ "Artifact", "Enchantment", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Enchantment](/Traits.aspx?ID=61), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Enchantment", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2486", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2487", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Rabbit Prince](/Equipment.aspx?ID=2487)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Rabbit Prince_ represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have _The Rabbit Prince_ invested, it grants you a +1 status bonus to attack rolls you make as a readied action.\n\n\n\n\n\n", "name": "The Rabbit Prince", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Rabbit Prince represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have …\r\n", "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 80" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80, [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Rabbit Prince represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have …", "summary_markdown": " The Rabbit Prince represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have …", "text": " The Rabbit Prince May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 80, Stolen Fate Player's Guide pg. 5 Usage carried --- The Rabbit Prince represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have The Rabbit Prince invested, it grants you a +1 status bonus to attack rolls you make as a readied action.\n", "trait": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2487", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2488", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Rakshasa](/Equipment.aspx?ID=2488)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Rakshasa_ represents domination of others to support your own schemes. When you invest _The Rakshasa_, identify a single willing creature within 30 feet as your pledged follower. If you're at least 15th level, you can have up to two pledged followers at once. At 18th level, you can have up to three pledged followers. If you have the maximum pledged followers active and select a new one, a previous pledged follower of your choice is no longer your pledged follower. You gain an item bonus equal to your current number of pledged followers to all [Coerce](/Actions.aspx?ID=52) attempts.\n\n\n\n\n\n", "name": "The Rakshasa", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Rakshasa represents domination of others to support your own schemes. When you invest The Rakshasa , identify a single willing creature within …\r\n", "skill": [ "Intimidation" ], "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 81" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Rakshasa represents domination of others to support your own schemes. When you invest The Rakshasa , identify a single willing creature within …", "summary_markdown": " The Rakshasa represents domination of others to support your own schemes. When you invest The Rakshasa , identify a single willing creature within …", "text": " The Rakshasa May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 81 Usage carried --- The Rakshasa represents domination of others to support your own schemes. When you invest The Rakshasa , identify a single willing creature within 30 feet as your pledged follower. If you're at least 15th level, you can have up to two pledged followers at once. At 18th level, you can have up to three pledged followers. If you have the maximum pledged followers active and select a new one, a previous pledged follower of your choice is no longer your pledged follower. You gain an item bonus equal to your current number of pledged followers to all Coerce attempts.\n", "trait": [ "Artifact", "Harrow Court", "Invested", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Harrow Court", "Invested", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2488", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2489", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Snakebite](/Equipment.aspx?ID=2489)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Snakebite_ represents poison, assassination, and disharmony. As long as you have _The Snakebite_ invested, it grants you a +2 item bonus to [Deception](/Skills.aspx?ID=5) and [Stealth](/Skills.aspx?ID=15) checks you make for initiative. This increases to a +3 item bonus if you're at least 17th level. The DCs of your [poison](/Traits.aspx?ID=126) effects have a +1 item bonus to targets that are [flat-footed](/Conditions.aspx?ID=16) to you when you afflict the target with the poison (the DC retains this bonus for the target's subsequent saves against the affliction, even if the target is no longer flat-footed to you).\n\n\n\n\n\n", "name": "The Snakebite", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Snakebite represents poison, assassination, and disharmony. As long as you have The Snakebite invested, it grants you a +2 item bonus to …\r\n", "skill": [ "Intimidation", "Deception", "Stealth" ], "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 81" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Snakebite represents poison, assassination, and disharmony. As long as you have The Snakebite invested, it grants you a +2 item bonus to …", "summary_markdown": " The Snakebite represents poison, assassination, and disharmony. As long as you have The Snakebite invested, it grants you a +2 item bonus to …", "text": " The Snakebite May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 81 Usage carried --- The Snakebite represents poison, assassination, and disharmony. As long as you have The Snakebite invested, it grants you a +2 item bonus to Deception and Stealth checks you make for initiative. This increases to a +3 item bonus if you're at least 17th level. The DCs of your poison effects have a +1 item bonus to targets that are flat-footed to you when you afflict the target with the poison (the DC retains this bonus for the target's subsequent saves against the affliction, even if the target is no longer flat-footed to you).\n", "trait": [ "Artifact", "Harrow Court", "Invested", "Magical", "Necromancy", "Poison", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Harrow Court", "Invested", "Magical", "Necromancy", "Poison", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2489", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2490", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Theater](/Equipment.aspx?ID=2490)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Theater_ represents prophecy and how prophets can't change the unfolding pageantry of fate. As long as you have _The Theater_ invested and as long as you are not already [doomed](/Conditions.aspx?ID=9), when you would gain the doomed condition, attempt a DC 10 flat check. On a success, you do not gain the doomed condition.\n\n\n\n\n\n", "name": "The Theater", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Theater represents prophecy and how prophets can't change the unfolding pageantry of fate. As long as you have The Theater invested and as …\r\n", "skill": [ "Deception", "Stealth" ], "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 81" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Theater represents prophecy and how prophets can't change the unfolding pageantry of fate. As long as you have The Theater invested and as …", "summary_markdown": " The Theater represents prophecy and how prophets can't change the unfolding pageantry of fate. As long as you have The Theater invested and as …", "text": " The Theater May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 81 Usage carried --- The Theater represents prophecy and how prophets can't change the unfolding pageantry of fate. As long as you have The Theater invested and as long as you are not already doomed, when you would gain the doomed condition, attempt a DC 10 flat check. On a success, you do not gain the doomed condition.\n", "trait": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2490", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2491", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Trumpet](/Equipment.aspx?ID=2491)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Trumpet_ represents timely warning. As long as you have _The Trumpet_ invested, you (and only you) hear the sound of trumpets when you're about to be attacked. This grants you a +2 item bonus to initiative checks made with hearing-based Perception checks. This bonus increases to +3 if you're at least 17th level.\n\n\n\n\n\n", "name": "The Trumpet", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Trumpet represents timely warning. As long as you have The Trumpet invested, you (and only you) hear the sound of trumpets when you're about …\r\n", "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 81" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Trumpet represents timely warning. As long as you have The Trumpet invested, you (and only you) hear the sound of trumpets when you're about …", "summary_markdown": " The Trumpet represents timely warning. As long as you have The Trumpet invested, you (and only you) hear the sound of trumpets when you're about …", "text": " The Trumpet May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 81 Usage carried --- The Trumpet represents timely warning. As long as you have The Trumpet invested, you (and only you) hear the sound of trumpets when you're about to be attacked. This grants you a +2 item bonus to initiative checks made with hearing-based Perception checks. This bonus increases to +3 if you're at least 17th level.\n", "trait": [ "Artifact", "Evocation", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Evocation", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2491", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2492", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Vision](/Equipment.aspx?ID=2492)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Vision_ represents arcane knowledge. As long as you have _The Vision_ invested, it grants you a +2 item bonus to all checks made to [Identify Magic](/Actions.aspx?ID=24). This increases to a +3 item bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Vision", "rarity": "unique", "release_date": "2023-04-26", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Vision represents arcane knowledge. As long as you have The Vision invested, it grants you a +2 item bonus to all checks made to Identify …\r\n", "source": [ "Pathfinder #190: The Choosing" ], "source_raw": [ "Pathfinder #190: The Choosing pg. 81" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 81", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Vision represents arcane knowledge. As long as you have The Vision invested, it grants you a +2 item bonus to all checks made to Identify …", "summary_markdown": " The Vision represents arcane knowledge. As long as you have The Vision invested, it grants you a +2 item bonus to all checks made to Identify …", "text": " The Vision May contain spoilers from Stolen Fate Source Pathfinder #190: The Choosing pg. 81 Usage carried --- The Vision represents arcane knowledge. As long as you have The Vision invested, it grants you a +2 item bonus to all checks made to Identify Magic. This increases to a +3 item bonus if you are at least 17th level.\n", "trait": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Harrow Court](/Traits.aspx?ID=496), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divination", "Harrow Court", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2492", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2493", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Brass Dwarf](/Equipment.aspx?ID=2493)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 4, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe _Brass Dwarf_ represents invulnerability. When you invest _The Brass Dwarf_, you gain resistance to fire equal to your level.\n\n\n\n\n\n", "name": "The Brass Dwarf", "rarity": "common", "release_date": "2023-04-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 4, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Brass Dwarf represents invulnerability. When you invest The Brass Dwarf , you gain resistance to fire equal to your level. \r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 4" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 4, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 76", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "The Brass Dwarf represents invulnerability. When you invest The Brass Dwarf , you gain resistance to fire equal to your level. ", "summary_markdown": "The Brass Dwarf represents invulnerability. When you invest The Brass Dwarf , you gain resistance to fire equal to your level. ", "text": " The Brass Dwarf Source Stolen Fate Player's Guide pg. 4, Pathfinder #190: The Choosing pg. 76 Usage carried --- The Brass Dwarf represents invulnerability. When you invest The Brass Dwarf , you gain resistance to fire equal to your level.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2493", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2494", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Empty Throne](/Equipment.aspx?ID=2494)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Empty Throne_ represents great loss and wisdom from those who are now gone. As long as you have _The Empty Throne_ invested, it grants you a +2 item bonus to [Society](/Skills.aspx?ID=14) and [Lore](/Skills.aspx?ID=8) checks made to [Recall Knowledge](/Actions.aspx?ID=26) regarding individuals who are no longer alive (such as checks to learn about Taldor's historical founder, but not to learn about its current empress). This increases to a +3 item bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Empty Throne", "rarity": "common", "release_date": "2023-04-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Empty Throne represents great loss and wisdom from those who are now gone. As long as you have The Empty Throne invested, it grants you a +2 …\r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 5" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 77", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " The Empty Throne represents great loss and wisdom from those who are now gone. As long as you have The Empty Throne invested, it grants you a +2 …", "summary_markdown": " The Empty Throne represents great loss and wisdom from those who are now gone. As long as you have The Empty Throne invested, it grants you a +2 …", "text": " The Empty Throne Source Stolen Fate Player's Guide pg. 5, Pathfinder #190: The Choosing pg. 77 Usage carried --- The Empty Throne represents great loss and wisdom from those who are now gone. As long as you have The Empty Throne invested, it grants you a +2 item bonus to Society and Lore checks made to Recall Knowledge regarding individuals who are no longer alive (such as checks to learn about Taldor's historical founder, but not to learn about its current empress). This increases to a +3 item bonus if you are at least 17th level.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2494", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2495", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Paladin](/Equipment.aspx?ID=2495)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Paladin_ represents righteousness and resolute defense. As long as you have _The Paladin_ invested, you gain the [Shield Block](/Feats.aspx?ID=839) general feat. If you already possess this feat, you gain an additional reaction at the start of your turn that can only be used to Shield Block.\n\n\n\n\n\n", "name": "The Paladin", "rarity": "common", "release_date": "2023-04-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Paladin represents righteousness and resolute defense. As long as you have The Paladin invested, you gain the Shield Block general feat. If …\r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 5" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " The Paladin represents righteousness and resolute defense. As long as you have The Paladin invested, you gain the Shield Block general feat. If …", "summary_markdown": " The Paladin represents righteousness and resolute defense. As long as you have The Paladin invested, you gain the Shield Block general feat. If …", "text": " The Paladin Source Stolen Fate Player's Guide pg. 5, Pathfinder #190: The Choosing pg. 80 Usage carried --- The Paladin represents righteousness and resolute defense. As long as you have The Paladin invested, you gain the Shield Block general feat. If you already possess this feat, you gain an additional reaction at the start of your turn that can only be used to Shield Block.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2495", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2496", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Rabbit Prince](/Equipment.aspx?ID=2496)\r\n\n\n\r\n\r\n\n\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Rabbit Prince_ represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have _The Rabbit Prince_ invested, it grants you a +1 status bonus to attack rolls you make as a readied action.\n\n\n\n\n\n", "name": "The Rabbit Prince", "rarity": "common", "release_date": "2023-04-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Rabbit Prince represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have …\r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 5" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 5, [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 80", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": " The Rabbit Prince represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have …", "summary_markdown": " The Rabbit Prince represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have …", "text": " The Rabbit Prince Source Stolen Fate Player's Guide pg. 5, Pathfinder #190: The Choosing pg. 80 Usage carried --- The Rabbit Prince represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have The Rabbit Prince invested, it grants you a +1 status bonus to attack rolls you make as a readied action.\n", "trait_markdown": "", "type": "Item", "url": "/Equipment.aspx?ID=2496", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2497", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[Deck of Harrowed Tales](/Equipment.aspx?ID=2497)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\n\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThe _Deck of Harrowed Tales_ is a unique deck connected to a unique demiplane known as the Harrowed Realm.\n\n\r\n\r\n**Destruction** The _Deck of Harrowed Tales_ can be destroyed by completing a mythical series of 54 quests tied to each of the cards within. Only then can the final 55th quest be revealed, upon the completion of which the deck vanishes.\n\n\n\n", "name": "Deck of Harrowed Tales", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Deck of Harrowed Tales is a unique deck connected to a unique demiplane known as the Harrowed Realm. \r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 71" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": "The Deck of Harrowed Tales is a unique deck connected to a unique demiplane known as the Harrowed Realm. ", "summary_markdown": "The Deck of Harrowed Tales is a unique deck connected to a unique demiplane known as the Harrowed Realm. ", "text": " Deck of Harrowed Tales May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 71 Usage held in 2 hands Bulk L --- The Deck of Harrowed Tales is a unique deck connected to a unique demiplane known as the Harrowed Realm. Destruction The Deck of Harrowed Tales can be destroyed by completing a mythical series of 54 quests tied to each of the cards within. Only then can the final 55th quest be revealed, upon the completion of which the deck vanishes.\n", "trait": [ "Artifact", "Conjuration", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Conjuration", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2497", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2498", "item_category": "Worn Items", "item_subcategory": "Other Worn Items", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 13\"\r\n pfs=\"\"\r\n>\r\n[Guardian Aluum Charm](/Equipment.aspx?ID=2498)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\n\n**Price** 2,800 gp\r\n\r\n\n\n**Usage** worn amulet\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nA _guardian aluum charm_ grants control over powerful [aluums](/MonsterFamilies.aspx?ID=113)—metal and stone constructs created by the Pactmasters to help maintain order in the city of Katapesh. As long as you wear a guardian aluum's linked _guardian aluum charm_, that aluum follows your verbal commands.\n\n\n\n\n\n", "name": "Guardian Aluum Charm", "price": 280000, "price_raw": "2,800 gp", "rarity": "rare", "release_date": "2023-05-24", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\r\n\r\n**Price** 2,800 gp\r\n\r\n\r\n \r\n\r\n**Usage** worn amulet\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA guardian aluum charm grants control over powerful aluums —metal and stone constructs created by the Pactmasters to help maintain order in the …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 71" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": "A guardian aluum charm grants control over powerful aluums —metal and stone constructs created by the Pactmasters to help maintain order in the …", "summary_markdown": "A guardian aluum charm grants control over powerful aluums —metal and stone constructs created by the Pactmasters to help maintain order in the …", "text": " Guardian Aluum Charm May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 71 Price 2,800 gp Usage worn amulet --- A guardian aluum charm grants control over powerful aluums—metal and stone constructs created by the Pactmasters to help maintain order in the city of Katapesh. As long as you wear a guardian aluum's linked guardian aluum charm , that aluum follows your verbal commands.\n", "trait": [ "Enchantment", "Invested", "Magical", "Rare" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Enchantment", "Invested", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2498", "usage": "worn amulet", "usage_markdown": "worn amulet", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2499", "item_category": "Artifacts", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Lens of the Outreaching Eye](/Equipment.aspx?ID=2499)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\n\n**Price** 1 sp\r\n\r\n\n\n**Usage** worn necklace\r\n\r\n**Bulk** L\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs long as you have the _Lens of the Outreaching Eye_ invested, the Harrowed Realm's impediments to magic don't apply to you, and you gain a +3 item bonus on all checks made to resolve [divination](/Traits.aspx?ID=47) effects.\n\n\n\n\r\n\r\n**Destruction** The _Lens of the Outreaching Eye_ is destroyed if the _Deck of Harrowed Tales_ is destroyed.\n\n\n\n", "name": "The Lens of the Outreaching Eye", "price": 10, "price_raw": "1 sp", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\r\n\r\n**Price** 1 sp\r\n\r\n\r\n \r\n\r\n**Usage** worn necklace\r\n\r\n**Bulk** L\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs long as you have the Lens of the Outreaching Eye invested, the Harrowed Realm's impediments to magic don't apply to you, and you gain a +3 item …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 71" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": "As long as you have the Lens of the Outreaching Eye invested, the Harrowed Realm's impediments to magic don't apply to you, and you gain a +3 item …", "summary_markdown": "As long as you have the Lens of the Outreaching Eye invested, the Harrowed Realm's impediments to magic don't apply to you, and you gain a +3 item …", "text": " The Lens of the Outreaching Eye May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 71 Price 1 sp Usage worn necklace Bulk L --- As long as you have the Lens of the Outreaching Eye invested, the Harrowed Realm's impediments to magic don't apply to you, and you gain a +3 item bonus on all checks made to resolve divination effects. Destruction The Lens of the Outreaching Eye is destroyed if the Deck of Harrowed Tales is destroyed.\n", "trait": [ "Artifact", "Divination", "Invested", "Magical", "Scrying", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Scrying](/Traits.aspx?ID=141), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divination", "Invested", "Magical", "Scrying", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2499", "usage": "worn necklace", "usage_markdown": "worn necklace", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 3, "bulk_raw": "3", "category": "equipment", "exclude_from_search": false, "id": "equipment-2500", "item_category": "Held Items", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 17\"\r\n pfs=\"\"\r\n>\r\n[Witchwyrd Beacon](/Equipment.aspx?ID=2500)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\n\n**Price** 15,000 gp\r\n\r\n\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMade of [djezet](/Equipment.aspx?ID=1410), [orichalcum](/Equipment.aspx?ID=276), and luminous, resonant crystal, a _witchwyrd beacon_ looks like a series of concentric rings mounted on rods that allow the rings to rotate independently of each other. These potent items are used by the Pactmasters of Katapesh to facilitate swift travel and are only rarely entrusted to others.\n\n\n\n\n\n\n\n", "name": "Witchwyrd Beacon", "price": 1500000, "price_raw": "15,000 gp", "rarity": "rare", "release_date": "2023-05-24", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\r\n\r\n**Price** 15,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 3\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMade of djezet , orichalcum , and luminous, resonant crystal, a witchwyrd beacon looks like a series of concentric rings mounted on rods that …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 71" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": "Made of djezet , orichalcum , and luminous, resonant crystal, a witchwyrd beacon looks like a series of concentric rings mounted on rods that …", "summary_markdown": "Made of djezet , orichalcum , and luminous, resonant crystal, a witchwyrd beacon looks like a series of concentric rings mounted on rods that …", "text": " Witchwyrd Beacon May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 71 Price 15,000 gp Usage held in 2 hands Bulk 3 --- Made of djezet, orichalcum, and luminous, resonant crystal, a witchwyrd beacon looks like a series of concentric rings mounted on rods that allow the rings to rotate independently of each other. These potent items are used by the Pactmasters of Katapesh to facilitate swift travel and are only rarely entrusted to others.\n", "trait": [ "Conjuration", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2500", "usage": "held in 2 hands", "usage_markdown": "held in 2 hands", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2501", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Bear](/Equipment.aspx?ID=2501)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 72\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Bear_ represents brute force applied to solve unusual problems. As long as you have _The Bear_ invested, you can use [Athletics](/Skills.aspx?ID=3) checks to [Tumble Through](/Actions.aspx?ID=29) or [Squeeze](/Actions.aspx?ID=31).\n\n\n\n\n\n", "name": "The Bear", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 72\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Bear represents brute force applied to solve unusual problems. As long as you have The Bear invested, you can use Athletics checks to …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 72" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 72", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Bear represents brute force applied to solve unusual problems. As long as you have The Bear invested, you can use Athletics checks to …", "summary_markdown": " The Bear represents brute force applied to solve unusual problems. As long as you have The Bear invested, you can use Athletics checks to …", "text": " The Bear May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 72 Usage carried --- The Bear represents brute force applied to solve unusual problems. As long as you have The Bear invested, you can use Athletics checks to Tumble Through or Squeeze.\n", "trait": [ "Artifact", "Invested", "Magical", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Invested", "Magical", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2501", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2502", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Beating](/Equipment.aspx?ID=2502)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 72\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Beating_ symbolizes attack from all sides. If you have _The Beating_ invested, whenever you and an ally are flanking a foe, your melee Strikes gain a +2 item bonus to damage. This increases to a +3 item bonus at 17th level.\n\n\n\n\n\n", "name": "The Beating", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 72\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Beating symbolizes attack from all sides. If you have The Beating invested, whenever you and an ally are flanking a foe, your melee Strikes …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 72" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 72", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Beating symbolizes attack from all sides. If you have The Beating invested, whenever you and an ally are flanking a foe, your melee Strikes …", "summary_markdown": " The Beating symbolizes attack from all sides. If you have The Beating invested, whenever you and an ally are flanking a foe, your melee Strikes …", "text": " The Beating May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 72 Usage carried --- The Beating symbolizes attack from all sides. If you have The Beating invested, whenever you and an ally are flanking a foe, your melee Strikes gain a +2 item bonus to damage. This increases to a +3 item bonus at 17th level.\n", "trait": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2502", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2503", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Cyclone](/Equipment.aspx?ID=2503)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 73\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Cyclone_ represents tumultuous evil plots. As long as it is invested, _The Cyclone_ bolsters you with helpful winds that grant you a +2 item bonus to [Athletics](/Skills.aspx?ID=3) checks made to [Climb](/Actions.aspx?ID=33), [High Jump](/Actions.aspx?ID=36), [Long Jump](/Actions.aspx?ID=37), and [Disarm](/Actions.aspx?ID=41). This increases to a +3 item bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Cyclone", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 73\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Cyclone represents tumultuous evil plots. As long as it is invested, The Cyclone bolsters you with helpful winds that grant you a +2 item …\r\n", "skill": [ "Athletics" ], "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 73" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Cyclone represents tumultuous evil plots. As long as it is invested, The Cyclone bolsters you with helpful winds that grant you a +2 item …", "summary_markdown": " The Cyclone represents tumultuous evil plots. As long as it is invested, The Cyclone bolsters you with helpful winds that grant you a +2 item …", "text": " The Cyclone May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 73 Usage carried --- The Cyclone represents tumultuous evil plots. As long as it is invested, The Cyclone bolsters you with helpful winds that grant you a +2 item bonus to Athletics checks made to Climb, High Jump, Long Jump, and Disarm. This increases to a +3 item bonus if you are at least 17th level.\n", "trait": [ "Artifact", "Evocation", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Evocation", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2503", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2504", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Demon's Lantern](/Equipment.aspx?ID=2504)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 73\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Demon's Lantern_ represents trickery and feats of legerdemain. As long as you have _The Demon's Lantern_ invested, you gain a +2 item bonus to checks made to [Conceal an Object](/Actions.aspx?ID=61), [Palm an Object](/Actions.aspx?ID=67), or [Steal](/Actions.aspx?ID=68). This increases to a +3 item bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Demon's Lantern", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 73\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Demon's Lantern represents trickery and feats of legerdemain. As long as you have The Demon's Lantern invested, you gain a +2 item bonus to …\r\n", "skill": [ "Stealth", "Thievery" ], "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 73" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 73", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Demon's Lantern represents trickery and feats of legerdemain. As long as you have The Demon's Lantern invested, you gain a +2 item bonus to …", "summary_markdown": " The Demon's Lantern represents trickery and feats of legerdemain. As long as you have The Demon's Lantern invested, you gain a +2 item bonus to …", "text": " The Demon's Lantern May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 73 Usage carried --- The Demon's Lantern represents trickery and feats of legerdemain. As long as you have The Demon's Lantern invested, you gain a +2 item bonus to checks made to Conceal an Object, Palm an Object, or Steal. This increases to a +3 item bonus if you are at least 17th level.\n", "trait": [ "Artifact", "Evocation", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Evocation", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2504", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2505", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Desert](/Equipment.aspx?ID=2505)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 74\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Desert_ signifies enduring passage through trying circumstances. As long as _The Desert_ is invested, you are immune to the effects of [temperatures](/Rules.aspx?ID=642) ranging from extreme cold to extreme heat, and can [hold your breath](/Rules.aspx?ID=468) and [go without food and water](/Rules.aspx?ID=537) for twice as long as normal.\n\n\n\n\n\n", "name": "The Desert", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 74\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Desert signifies enduring passage through trying circumstances. As long as The Desert is invested, you are immune to the effects of …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 74" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Desert signifies enduring passage through trying circumstances. As long as The Desert is invested, you are immune to the effects of …", "summary_markdown": " The Desert signifies enduring passage through trying circumstances. As long as The Desert is invested, you are immune to the effects of …", "text": " The Desert May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 74 Usage carried --- The Desert signifies enduring passage through trying circumstances. As long as The Desert is invested, you are immune to the effects of temperatures ranging from extreme cold to extreme heat, and can hold your breath and go without food and water for twice as long as normal.\n", "trait": [ "Artifact", "Evocation", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Evocation](/Traits.aspx?ID=65), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Evocation", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2505", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2506", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Forge](/Equipment.aspx?ID=2506)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 74\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Forge_ denotes strength through diversity. As long as you have _The Forge_ invested, you can carry more than normal— increase your maximum and encumbered Bulk limits by 2.\n\n\n\n\n\n", "name": "The Forge", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 74\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Forge denotes strength through diversity. As long as you have The Forge invested, you can carry more than normal— increase your maximum and …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 74" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 74", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Forge denotes strength through diversity. As long as you have The Forge invested, you can carry more than normal— increase your maximum and …", "summary_markdown": " The Forge denotes strength through diversity. As long as you have The Forge invested, you can carry more than normal— increase your maximum and …", "text": " The Forge May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 74 Usage carried --- The Forge denotes strength through diversity. As long as you have The Forge invested, you can carry more than normal— increase your maximum and encumbered Bulk limits by 2.\n", "trait": [ "Artifact", "Invested", "Magical", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Invested", "Magical", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2506", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2507", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Hidden Truth](/Equipment.aspx?ID=2507)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 75\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Hidden Truth_ represents the act of observing something beyond the obvious to gain obscure lore. As long as this card is invested, you gain a +2 item bonus to [Lore](/Skills.aspx?ID=8) checks made to [Recall Knowledge](/Actions.aspx?ID=26), and to all checks made to [Research](/Actions.aspx?ID=519) while using the [Research](/Rules.aspx?ID=1205) subsystem from the _Gamemastery Guide_. This increases to a +3 bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Hidden Truth", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Hidden Truth represents the act of observing something beyond the obvious to gain obscure lore. As long as this card is invested, you gain a +2 …\r\n", "skill": [ "Lore" ], "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 75" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Hidden Truth represents the act of observing something beyond the obvious to gain obscure lore. As long as this card is invested, you gain a +2 …", "summary_markdown": " The Hidden Truth represents the act of observing something beyond the obvious to gain obscure lore. As long as this card is invested, you gain a +2 …", "text": " The Hidden Truth May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 75 Usage carried --- The Hidden Truth represents the act of observing something beyond the obvious to gain obscure lore. As long as this card is invested, you gain a +2 item bonus to Lore checks made to Recall Knowledge, and to all checks made to Research while using the Research subsystem from the Gamemastery Guide . This increases to a +3 bonus if you are at least 17th level.\n", "trait": [ "Abjuration", "Artifact", "Invested", "Magical", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Artifact", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2507", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2508", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Keep](/Equipment.aspx?ID=2508)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 75\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Keep_ represents steadfastness and being unshakable to threats. As long as _The Keep_ is invested, you gain a +2 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects. Whenever you become [frightened](/Conditions.aspx?ID=19), reduce the condition value by 1 (to a minimum of 0). If you are 20th level, the item bonus increases to +3.\n\n\n\n\n\n", "name": "The Keep", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 75\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Keep represents steadfastness and being unshakable to threats. As long as The Keep is invested, you gain a +2 item bonus to saving throws …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 75" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 75", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Keep represents steadfastness and being unshakable to threats. As long as The Keep is invested, you gain a +2 item bonus to saving throws …", "summary_markdown": " The Keep represents steadfastness and being unshakable to threats. As long as The Keep is invested, you gain a +2 item bonus to saving throws …", "text": " The Keep May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 75 Usage carried --- The Keep represents steadfastness and being unshakable to threats. As long as The Keep is invested, you gain a +2 item bonus to saving throws against fear effects. Whenever you become frightened, reduce the condition value by 1 (to a minimum of 0). If you are 20th level, the item bonus increases to +3.\n", "trait": [ "Artifact", "Conjuration", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Conjuration", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2508", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2509", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Lost](/Equipment.aspx?ID=2509)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Lost_ symbolizes loss of identity and a life filled with emptiness. As long as _The Lost_ is invested, you gain resistance to [mental](/Traits.aspx?ID=106) damage equal to your level.\n\n\n\n\n\n", "name": "The Lost", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Lost symbolizes loss of identity and a life filled with emptiness. As long as The Lost is invested, you gain resistance to mental damage …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 76" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Lost symbolizes loss of identity and a life filled with emptiness. As long as The Lost is invested, you gain resistance to mental damage …", "summary_markdown": " The Lost symbolizes loss of identity and a life filled with emptiness. As long as The Lost is invested, you gain resistance to mental damage …", "text": " The Lost May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 76 Usage carried --- The Lost symbolizes loss of identity and a life filled with emptiness. As long as The Lost is invested, you gain resistance to mental damage equal to your level.\n", "trait": [ "Abjuration", "Artifact", "Invested", "Magical", "Unique" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Abjuration", "Artifact", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2509", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2510", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Marriage](/Equipment.aspx?ID=2510)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Marriage_ symbolizes a union of body, mind, spirit, or any of the three. When _The Marriage_ is invested, you gain a +2 item bonus to attempts made to [Request](/Actions.aspx?ID=51). This increases to a +3 item bonus at 17th level.\n\n\n\n\n\n", "name": "The Marriage", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Marriage symbolizes a union of body, mind, spirit, or any of the three. When The Marriage is invested, you gain a +2 item bonus to attempts …\r\n", "skill": [ "Diplomacy" ], "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 76" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Marriage symbolizes a union of body, mind, spirit, or any of the three. When The Marriage is invested, you gain a +2 item bonus to attempts …", "summary_markdown": " The Marriage symbolizes a union of body, mind, spirit, or any of the three. When The Marriage is invested, you gain a +2 item bonus to attempts …", "text": " The Marriage May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 76 Usage carried --- The Marriage symbolizes a union of body, mind, spirit, or any of the three. When The Marriage is invested, you gain a +2 item bonus to attempts made to Request. This increases to a +3 item bonus at 17th level.\n", "trait": [ "Artifact", "Divination", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divination", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2510", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2511", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Midwife](/Equipment.aspx?ID=2511)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Midwife_ represents the arrival of new life or new information, particularly via the aid of another. As long as you have _The Midwife_ invested, it grants a +2 item bonus to [Medicine](/Skills.aspx?ID=9) checks. This increases to a +3 bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Midwife", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Midwife represents the arrival of new life or new information, particularly via the aid of another. As long as you have The Midwife invested, …\r\n", "skill": [ "Medicine" ], "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 76" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Midwife represents the arrival of new life or new information, particularly via the aid of another. As long as you have The Midwife invested, …", "summary_markdown": " The Midwife represents the arrival of new life or new information, particularly via the aid of another. As long as you have The Midwife invested, …", "text": " The Midwife May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 76 Usage carried --- The Midwife represents the arrival of new life or new information, particularly via the aid of another. As long as you have The Midwife invested, it grants a +2 item bonus to Medicine checks. This increases to a +3 bonus if you are at least 17th level.\n", "trait": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2511", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2512", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Owl](/Equipment.aspx?ID=2512)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Owl_ represents the wisdom of nature and the natural order. As long as you have _The Owl_ invested, it grants a +2 item bonus to Perception checks made to [Sense Motive](/Actions.aspx?ID=85), [Survival](/Skills.aspx?ID=16) checks to [Subsist](/Actions.aspx?ID=27) in the wild, and [Nature](/Skills.aspx?ID=10) checks made when you activate this card. This increases to a +3 bonus if you are at least 17th level.\n\n\n\n\n\n", "name": "The Owl", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Owl represents the wisdom of nature and the natural order. As long as you have The Owl invested, it grants a +2 item bonus to Perception …\r\n", "skill": [ "Survival" ], "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 76" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 76", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Owl represents the wisdom of nature and the natural order. As long as you have The Owl invested, it grants a +2 item bonus to Perception …", "summary_markdown": " The Owl represents the wisdom of nature and the natural order. As long as you have The Owl invested, it grants a +2 item bonus to Perception …", "text": " The Owl May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 76 Usage carried --- The Owl represents the wisdom of nature and the natural order. As long as you have The Owl invested, it grants a +2 item bonus to Perception checks made to Sense Motive, Survival checks to Subsist in the wild, and Nature checks made when you activate this card. This increases to a +3 bonus if you are at least 17th level.\n", "trait": [ "Artifact", "Divination", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Divination](/Traits.aspx?ID=47), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Divination", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2512", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2513", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Sickness](/Equipment.aspx?ID=2513)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 77\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Sickness_ represents disease of the body or soul. As long as _The Sickness_ is invested, it grants you a +2 item bonus to saving throws against [disease](/Traits.aspx?ID=46). If you roll a success on a save against a disease, you get a critical success instead. If you are 20th-level, the item bonus increases to +3.\n\n\n\n\n\n", "name": "The Sickness", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Sickness represents disease of the body or soul. As long as The Sickness is invested, it grants you a +2 item bonus to saving throws against …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 77" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Sickness represents disease of the body or soul. As long as The Sickness is invested, it grants you a +2 item bonus to saving throws against …", "summary_markdown": " The Sickness represents disease of the body or soul. As long as The Sickness is invested, it grants you a +2 item bonus to saving throws against …", "text": " The Sickness May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 77 Usage carried --- The Sickness represents disease of the body or soul. As long as The Sickness is invested, it grants you a +2 item bonus to saving throws against disease. If you roll a success on a save against a disease, you get a critical success instead. If you are 20th-level, the item bonus increases to +3.\n", "trait": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2513", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2514", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Survivor](/Equipment.aspx?ID=2514)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 77\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Survivor_ represents rebirth through ordeal. When you have _The Survivor_ invested, you gain [Diehard](/Feats.aspx?ID=774) as a bonus feat. If you already possess this feat, you gain a +2 item bonus to all recovery checks. This item bonus increases to +3 if you are at least 17th-level.\n\n\n\n\n\n", "name": "The Survivor", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 77\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Survivor represents rebirth through ordeal. When you have The Survivor invested, you gain Diehard as a bonus feat. If you already possess …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 77" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 77", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Survivor represents rebirth through ordeal. When you have The Survivor invested, you gain Diehard as a bonus feat. If you already possess …", "summary_markdown": " The Survivor represents rebirth through ordeal. When you have The Survivor invested, you gain Diehard as a bonus feat. If you already possess …", "text": " The Survivor May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 77 Usage carried --- The Survivor represents rebirth through ordeal. When you have The Survivor invested, you gain Diehard as a bonus feat. If you already possess this feat, you gain a +2 item bonus to all recovery checks. This item bonus increases to +3 if you are at least 17th-level.\n", "trait": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2514", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2515", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Tangled Briar](/Equipment.aspx?ID=2515)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 78\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Tangled Briar_ signifies the return of ancient triumphs. As long as you have _The Tangled Briar_ invested, you gain [Toughness](/Feats.aspx?ID=855) as a bonus feat. If you already possess this feat, increase your maximum Hit Points by twice your level.\n\n\n\n\n\n", "name": "The Tangled Briar", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Tangled Briar signifies the return of ancient triumphs. As long as you have The Tangled Briar invested, you gain Toughness as a bonus feat. …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 78" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Tangled Briar signifies the return of ancient triumphs. As long as you have The Tangled Briar invested, you gain Toughness as a bonus feat. …", "summary_markdown": " The Tangled Briar signifies the return of ancient triumphs. As long as you have The Tangled Briar invested, you gain Toughness as a bonus feat. …", "text": " The Tangled Briar May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 78 Usage carried --- The Tangled Briar signifies the return of ancient triumphs. As long as you have The Tangled Briar invested, you gain Toughness as a bonus feat. If you already possess this feat, increase your maximum Hit Points by twice your level.\n", "trait": [ "Artifact", "Conjuration", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Conjuration", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2515", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2516", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Tyrant](/Equipment.aspx?ID=2516)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 78\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAs long as you have _The Tyrant_ invested, you gain a +2 item bonus to [Intimidation](/Skills.aspx?ID=7) checks made to [Demoralize](/Actions.aspx?ID=53). This bonus increases to +3 if you are at least 17th level.\n\n\n\n\n\n", "name": "The Tyrant", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 78\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs long as you have The Tyrant invested, you gain a +2 item bonus to Intimidation checks made to Demoralize . This bonus increases to +3 if you …\r\n", "skill": [ "Intimidation" ], "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 78" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 78", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": "As long as you have The Tyrant invested, you gain a +2 item bonus to Intimidation checks made to Demoralize . This bonus increases to +3 if you …", "summary_markdown": "As long as you have The Tyrant invested, you gain a +2 item bonus to Intimidation checks made to Demoralize . This bonus increases to +3 if you …", "text": " The Tyrant May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 78 Usage carried --- As long as you have The Tyrant invested, you gain a +2 item bonus to Intimidation checks made to Demoralize. This bonus increases to +3 if you are at least 17th level.\n", "trait": [ "Artifact", "Invested", "Magical", "Transmutation", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Invested", "Magical", "Transmutation", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2516", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2517", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Uprising](/Equipment.aspx?ID=2517)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 79\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nWhen you have _The Uprising_ invested, you gain a +2 item bonus to all saving throws against affects that attempt to control you or restrain you. This item bonus increases to +3 if you are 20th level.\n\n\n\n\n\n", "name": "The Uprising", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 79\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you have The Uprising invested, you gain a +2 item bonus to all saving throws against affects that attempt to control you or restrain you. …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 79" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": "When you have The Uprising invested, you gain a +2 item bonus to all saving throws against affects that attempt to control you or restrain you. …", "summary_markdown": "When you have The Uprising invested, you gain a +2 item bonus to all saving throws against affects that attempt to control you or restrain you. …", "text": " The Uprising May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 79 Usage carried --- When you have The Uprising invested, you gain a +2 item bonus to all saving throws against affects that attempt to control you or restrain you. This item bonus increases to +3 if you are 20th level.\n", "trait": [ "Artifact", "Conjuration", "Invested", "Magical", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Conjuration](/Traits.aspx?ID=33), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Conjuration", "Invested", "Magical", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2517", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2518", "item_category": "Artifacts", "item_subcategory": "The Deck of Destiny", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 20\"\r\n pfs=\"\"\r\n>\r\n[The Waxworks](/Equipment.aspx?ID=2518)\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 79\n\n\n\n**Usage** carried\n\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\n_The Waxworks_ represents helplessness and entropy. As long as you have this card invested, you gain a +2 item bonus to saving throws against effects that render you [clumsy](/Conditions.aspx?ID=3), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [enfeebled](/Conditions.aspx?ID=13), or [fatigued](/Conditions.aspx?ID=15). The item bonus increases to +3 if you are 20th level.\n\n\n\n\n\n", "name": "The Waxworks", "rarity": "unique", "release_date": "2023-05-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 79\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** carried\r\n\r\n \r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\n The Waxworks represents helplessness and entropy. As long as you have this card invested, you gain a +2 item bonus to saving throws against effects …\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 79" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 79", "speed": {}, "spell_markdown": "", "spoilers": "Stolen Fate", "stage_markdown": "", "summary": " The Waxworks represents helplessness and entropy. As long as you have this card invested, you gain a +2 item bonus to saving throws against effects …", "summary_markdown": " The Waxworks represents helplessness and entropy. As long as you have this card invested, you gain a +2 item bonus to saving throws against effects …", "text": " The Waxworks May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 79 Usage carried --- The Waxworks represents helplessness and entropy. As long as you have this card invested, you gain a +2 item bonus to saving throws against effects that render you clumsy, doomed, drained, enfeebled, or fatigued. The item bonus increases to +3 if you are 20th level.\n", "trait": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "trait_markdown": "[Artifact](/Traits.aspx?ID=253), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Artifact", "Invested", "Magical", "Necromancy", "Unique" ], "type": "Item", "url": "/Equipment.aspx?ID=2518", "usage": "carried", "usage_markdown": "carried", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2519", "item_category": "Held Items", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Desiccating Scepter](/Equipment.aspx?ID=2519)\r\n\r\n\r\nMay contain spoilers from The Enmity Cycle\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Enmity Cycle](/Sources.aspx?ID=200) pg. 61\n\n**Price** 150 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nOften wielded by priests of cruel desert gods, this thin scepter is carved from dry, yellowed bone and can destroy the moisture in anything it touches.\n\n\n\n\n\n", "name": "Desiccating Scepter", "price": 15000, "price_raw": "150 gp", "rarity": "rare", "release_date": "2023-05-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Enmity Cycle](/Sources.aspx?ID=200) pg. 61\r\n\r\n**Price** 150 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nOften wielded by priests of cruel desert gods, this thin scepter is carved from dry, yellowed bone and can destroy the moisture in anything it …\r\n", "source": [ "The Enmity Cycle" ], "source_raw": [ "The Enmity Cycle pg. 61" ], "source_category": "Adventures", "source_group": "The Enmity Cycle", "source_markdown": "[The Enmity Cycle](/Sources.aspx?ID=200) pg. 61", "speed": {}, "spell_markdown": "", "spoilers": "The Enmity Cycle", "stage_markdown": "", "summary": "Often wielded by priests of cruel desert gods, this thin scepter is carved from dry, yellowed bone and can destroy the moisture in anything it …", "summary_markdown": "Often wielded by priests of cruel desert gods, this thin scepter is carved from dry, yellowed bone and can destroy the moisture in anything it …", "text": " Desiccating Scepter May contain spoilers from The Enmity Cycle Source The Enmity Cycle pg. 61 Price 150 gp Usage held in 1 hand Bulk 1 --- Often wielded by priests of cruel desert gods, this thin scepter is carved from dry, yellowed bone and can destroy the moisture in anything it touches.\n", "trait": [ "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Magical", "Necromancy", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2519", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Three Actions", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2520", "item_category": "Consumables", "item_subcategory": "Oils", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"\"\r\n>\r\n[Statue Skin Salve](/Equipment.aspx?ID=2520)\r\n\r\n\r\nMay contain spoilers from The Enmity Cycle\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [The Enmity Cycle](/Sources.aspx?ID=200) pg. 61\n\n**Price** 25 gp\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nThis gritty salve can be applied to the skin of a creature to form a thin layer of smooth stone on its body for 20 minutes. During this time, it gains resistance 3 to piercing and slashing damage. Further, the creature gains a +2 item bonus to [Impersonate](/Actions.aspx?ID=46) a statue or creature made of stone for 8 hours, or until its body is fully submersed in water.\n\n\n\n", "name": "Statue Skin Salve", "price": 2500, "price_raw": "25 gp", "rarity": "uncommon", "release_date": "2023-05-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Enmity Cycle](/Sources.aspx?ID=200) pg. 61\r\n\r\n**Price** 25 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis gritty salve can be applied to the skin of a creature to form a thin layer of smooth stone on its body for 20 minutes. During this time, it …\r\n", "source": [ "The Enmity Cycle" ], "source_raw": [ "The Enmity Cycle pg. 61" ], "source_category": "Adventures", "source_group": "The Enmity Cycle", "source_markdown": "[The Enmity Cycle](/Sources.aspx?ID=200) pg. 61", "speed": {}, "spell_markdown": "", "spoilers": "The Enmity Cycle", "stage_markdown": "", "summary": "This gritty salve can be applied to the skin of a creature to form a thin layer of smooth stone on its body for 20 minutes. During this time, it …", "summary_markdown": "This gritty salve can be applied to the skin of a creature to form a thin layer of smooth stone on its body for 20 minutes. During this time, it …", "text": " Statue Skin Salve May contain spoilers from The Enmity Cycle Source The Enmity Cycle pg. 61 Price 25 gp Usage held in 1 hand Bulk L Activate Three Actions Interact --- This gritty salve can be applied to the skin of a creature to form a thin layer of smooth stone on its body for 20 minutes. During this time, it gains resistance 3 to piercing and slashing damage. Further, the creature gains a +2 item bonus to Impersonate a statue or creature made of stone for 8 hours, or until its body is fully submersed in water.\n", "trait": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Oil](/Traits.aspx?ID=121), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Consumable", "Magical", "Oil", "Transmutation", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2520", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": true, "id": "equipment-2521", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Nexian Sealing Blade](/Equipment.aspx?ID=2521)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMore often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are _+1 striking [disrupting](/Equipment.aspx?ID=294) [silver](/Equipment.aspx?ID=277) [longswords](/Weapons.aspx?ID=31)_ with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed. \n\n\n\n\n\n\r\n\r\n\r\nNexian Sealing Blade\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nNexian Sealing Blade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis is a _+2 greater striking [disrupting](/Equipment.aspx?ID=294) [silver](/Equipment.aspx?ID=277) [longsword](/Weapons.aspx?ID=31)_. When activating the sword, it deals 10d6 sonic damage with a DC of 31.", "name": "Nexian Sealing Blade", "rarity": "rare", "release_date": "2023-05-31", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMore often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off …\r\n", "source": [ "Wake the Dead #1" ], "source_raw": [ "Wake the Dead #1 pg. 26" ], "source_category": "Comics", "source_markdown": "[Wake the Dead #1](/Sources.aspx?ID=201) pg. 26", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "More often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off …", "summary_markdown": "More often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off …", "text": " Nexian Sealing Blade Source Wake the Dead #1 pg. 26 Usage held in 1 hand Bulk 1 --- More often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are +1 striking disrupting silver longswords with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Nexian Sealing Blade Source Wake the Dead #1 pg. 26 Price 750 gp <title level=\"2\" right=\"Item 14\" pfs=\"\" > Nexian Sealing Blade (Greater) Source Wake the Dead #1 pg. 26 Price 4,000 gp --- This is a +2 greater striking disrupting silver longsword . When activating the sword, it deals 10d6 sonic damage with a DC of 31.", "trait": [ "Arcane", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Arcane", "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2521", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2521-2289", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Nexian Sealing Blade](/Equipment.aspx?ID=2521)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMore often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are _+1 striking [disrupting](/Equipment.aspx?ID=294) [silver](/Equipment.aspx?ID=277) [longswords](/Weapons.aspx?ID=31)_ with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed. \n\n\n\n\n\n\r\n\r\n\r\nNexian Sealing Blade\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nNexian Sealing Blade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis is a _+2 greater striking [disrupting](/Equipment.aspx?ID=294) [silver](/Equipment.aspx?ID=277) [longsword](/Weapons.aspx?ID=31)_. When activating the sword, it deals 10d6 sonic damage with a DC of 31.", "name": "Nexian Sealing Blade", "price": 75000, "price_raw": "750 gp", "rarity": "rare", "release_date": "2023-05-31", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\r\n\r\n**Price** 750 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nMore often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off …\r\n", "source": [ "Wake the Dead #1" ], "source_raw": [ "Wake the Dead #1 pg. 26" ], "source_category": "Comics", "source_markdown": "[Wake the Dead #1](/Sources.aspx?ID=201) pg. 26", "speed": {}, "spell_markdown": "", "summary": "More often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off …", "summary_markdown": "More often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off …", "text": " Nexian Sealing Blade Source Wake the Dead #1 pg. 26 Usage held in 1 hand Bulk 1 --- More often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are +1 striking disrupting silver longswords with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Nexian Sealing Blade Source Wake the Dead #1 pg. 26 Price 750 gp <title level=\"2\" right=\"Item 14\" pfs=\"\" > Nexian Sealing Blade (Greater) Source Wake the Dead #1 pg. 26 Price 4,000 gp --- This is a +2 greater striking disrupting silver longsword . When activating the sword, it deals 10d6 sonic damage with a DC of 31.", "trait": [ "Arcane", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Arcane", "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2521", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "equipment", "exclude_from_search": false, "id": "equipment-2521-2290", "item_category": "Weapons", "item_subcategory": "Specific Magic Weapons", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9+\"\r\n pfs=\"\"\r\n>\r\n[Nexian Sealing Blade](/Equipment.aspx?ID=2521)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\n\n\n\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nMore often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are _+1 striking [disrupting](/Equipment.aspx?ID=294) [silver](/Equipment.aspx?ID=277) [longswords](/Weapons.aspx?ID=31)_ with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed. \n\n\n\n\n\n\r\n\r\n\r\nNexian Sealing Blade\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\n\n**Price** 750 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nNexian Sealing Blade (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\n\n**Price** 4,000 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nThis is a _+2 greater striking [disrupting](/Equipment.aspx?ID=294) [silver](/Equipment.aspx?ID=277) [longsword](/Weapons.aspx?ID=31)_. When activating the sword, it deals 10d6 sonic damage with a DC of 31.", "name": "Nexian Sealing Blade (Greater)", "price": 400000, "price_raw": "4,000 gp", "rarity": "rare", "release_date": "2023-05-31", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 26\r\n\r\n**Price** 4,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 1\r\n\r\n\r\n\n\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis is a +2 greater striking disrupting silver longsword . When activating the sword, it deals 10d6 sonic damage with a DC of 31.\r\n", "source": [ "Wake the Dead #1" ], "source_raw": [ "Wake the Dead #1 pg. 26" ], "source_category": "Comics", "source_markdown": "[Wake the Dead #1](/Sources.aspx?ID=201) pg. 26", "speed": {}, "spell_markdown": "", "summary": "This is a +2 greater striking disrupting silver longsword . When activating the sword, it deals 10d6 sonic damage with a DC of 31.", "summary_markdown": "This is a +2 greater striking disrupting silver longsword . When activating the sword, it deals 10d6 sonic damage with a DC of 31.", "text": " Nexian Sealing Blade Source Wake the Dead #1 pg. 26 Usage held in 1 hand Bulk 1 --- More often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are +1 striking disrupting silver longswords with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed. <title level=\"2\" right=\"Item 9\" pfs=\"\" > Nexian Sealing Blade Source Wake the Dead #1 pg. 26 Price 750 gp <title level=\"2\" right=\"Item 14\" pfs=\"\" > Nexian Sealing Blade (Greater) Source Wake the Dead #1 pg. 26 Price 4,000 gp --- This is a +2 greater striking disrupting silver longsword . When activating the sword, it deals 10d6 sonic damage with a DC of 31.", "trait": [ "Arcane", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Arcane", "Evocation", "Magical", "Rare" ], "type": "Item", "url": "/Equipment.aspx?ID=2521", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "ammunition": "bolts", "ammunition_markdown": "bolts", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": true, "id": "equipment-2522", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Rattling Bolt](/Equipment.aspx?ID=2522)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n\r\n**Ammunition** bolts\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are most often used for, despite each one ringing like a shaken chain when launched. Once it hits the target, the rattling transfers into that creature's body. A target damaged by the rattling bolt must succeed at a DC 25 Fortitude save or be [deafened](/Conditions.aspx?ID=8) and [stupefied](/Conditions.aspx?ID=37) 1 for 1 round (or 1 minute on a critical hit). An undead afected by a rattling bolt further loses any lifesense ability it might have had for the same duration as the deafening.\n\n\n\n\r\n\r\n\r\nRattling Bolt\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRattling Bolt (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _greater rattling bolt_ has a DC of 30.", "name": "Rattling Bolt", "rarity": "uncommon", "release_date": "2023-05-31", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\r\n\r\n \r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are …\r\n", "source": [ "Wake the Dead #1" ], "source_raw": [ "Wake the Dead #1 pg. 27" ], "source_category": "Comics", "source_markdown": "[Wake the Dead #1](/Sources.aspx?ID=201) pg. 27", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Sometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are …", "summary_markdown": "Sometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are …", "text": " Rattling Bolt Source Wake the Dead #1 pg. 27 Ammunition bolts Activate Single Action Interact --- Sometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are most often used for, despite each one ringing like a shaken chain when launched. Once it hits the target, the rattling transfers into that creature's body. A target damaged by the rattling bolt must succeed at a DC 25 Fortitude save or be deafened and stupefied 1 for 1 round (or 1 minute on a critical hit). An undead afected by a rattling bolt further loses any lifesense ability it might have had for the same duration as the deafening. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Rattling Bolt Source Wake the Dead #1 pg. 27 Price 15 gp <title level=\"2\" right=\"Item 16\" pfs=\"\" > Rattling Bolt (Greater) Source Wake the Dead #1 pg. 27 Price 425 gp --- A greater rattling bolt has a DC of 30.", "trait": [ "Arcane", "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2522", "weakness": {} }, { "actions": "Single Action", "ammunition": "bolts", "ammunition_markdown": "bolts", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2522-2291", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Rattling Bolt](/Equipment.aspx?ID=2522)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n\r\n**Ammunition** bolts\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are most often used for, despite each one ringing like a shaken chain when launched. Once it hits the target, the rattling transfers into that creature's body. A target damaged by the rattling bolt must succeed at a DC 25 Fortitude save or be [deafened](/Conditions.aspx?ID=8) and [stupefied](/Conditions.aspx?ID=37) 1 for 1 round (or 1 minute on a critical hit). An undead afected by a rattling bolt further loses any lifesense ability it might have had for the same duration as the deafening.\n\n\n\n\r\n\r\n\r\nRattling Bolt\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRattling Bolt (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _greater rattling bolt_ has a DC of 30.", "name": "Rattling Bolt", "price": 1500, "price_raw": "15 gp", "rarity": "uncommon", "release_date": "2023-05-31", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\r\n\r\n**Price** 15 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nSometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are …\r\n", "source": [ "Wake the Dead #1" ], "source_raw": [ "Wake the Dead #1 pg. 27" ], "source_category": "Comics", "source_markdown": "[Wake the Dead #1](/Sources.aspx?ID=201) pg. 27", "speed": {}, "spell_markdown": "", "summary": "Sometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are …", "summary_markdown": "Sometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are …", "text": " Rattling Bolt Source Wake the Dead #1 pg. 27 Ammunition bolts Activate Single Action Interact --- Sometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are most often used for, despite each one ringing like a shaken chain when launched. Once it hits the target, the rattling transfers into that creature's body. A target damaged by the rattling bolt must succeed at a DC 25 Fortitude save or be deafened and stupefied 1 for 1 round (or 1 minute on a critical hit). An undead afected by a rattling bolt further loses any lifesense ability it might have had for the same duration as the deafening. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Rattling Bolt Source Wake the Dead #1 pg. 27 Price 15 gp <title level=\"2\" right=\"Item 16\" pfs=\"\" > Rattling Bolt (Greater) Source Wake the Dead #1 pg. 27 Price 425 gp --- A greater rattling bolt has a DC of 30.", "trait": [ "Arcane", "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2522", "weakness": {} }, { "actions": "Single Action", "ammunition": "bolts", "ammunition_markdown": "bolts", "base_item_markdown": "", "breadcrumbs_spa": [], "category": "equipment", "exclude_from_search": false, "id": "equipment-2522-2292", "item_category": "Consumables", "item_subcategory": "Magical Ammunition", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4+\"\r\n pfs=\"\"\r\n>\r\n[Rattling Bolt](/Equipment.aspx?ID=2522)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n\r\n**Ammunition** bolts\n\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nSometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are most often used for, despite each one ringing like a shaken chain when launched. Once it hits the target, the rattling transfers into that creature's body. A target damaged by the rattling bolt must succeed at a DC 25 Fortitude save or be [deafened](/Conditions.aspx?ID=8) and [stupefied](/Conditions.aspx?ID=37) 1 for 1 round (or 1 minute on a critical hit). An undead afected by a rattling bolt further loses any lifesense ability it might have had for the same duration as the deafening.\n\n\n\n\r\n\r\n\r\nRattling Bolt\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 15 gp\r\n\r\n\n\n\n\n\r\n\r\n\r\nRattling Bolt (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 425 gp\r\n\r\n\n\n\n\n\r\n\r\n---\r\n\r\nA _greater rattling bolt_ has a DC of 30.", "name": "Rattling Bolt (Greater)", "price": 42500, "price_raw": "425 gp", "rarity": "uncommon", "release_date": "2023-05-31", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\r\n\r\n**Price** 425 gp\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nA greater rattling bolt has a DC of 30.\r\n", "source": [ "Wake the Dead #1" ], "source_raw": [ "Wake the Dead #1 pg. 27" ], "source_category": "Comics", "source_markdown": "[Wake the Dead #1](/Sources.aspx?ID=201) pg. 27", "speed": {}, "spell_markdown": "", "summary": "A greater rattling bolt has a DC of 30.", "summary_markdown": "A greater rattling bolt has a DC of 30.", "text": " Rattling Bolt Source Wake the Dead #1 pg. 27 Ammunition bolts Activate Single Action Interact --- Sometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are most often used for, despite each one ringing like a shaken chain when launched. Once it hits the target, the rattling transfers into that creature's body. A target damaged by the rattling bolt must succeed at a DC 25 Fortitude save or be deafened and stupefied 1 for 1 round (or 1 minute on a critical hit). An undead afected by a rattling bolt further loses any lifesense ability it might have had for the same duration as the deafening. <title level=\"2\" right=\"Item 4\" pfs=\"\" > Rattling Bolt Source Wake the Dead #1 pg. 27 Price 15 gp <title level=\"2\" right=\"Item 16\" pfs=\"\" > Rattling Bolt (Greater) Source Wake the Dead #1 pg. 27 Price 425 gp --- A greater rattling bolt has a DC of 30.", "trait": [ "Arcane", "Consumable", "Evocation", "Magical", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Consumable](/Traits.aspx?ID=36), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Consumable", "Evocation", "Magical", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2522", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": true, "id": "equipment-2523", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 0, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Silver Orb](/Equipment.aspx?ID=2523)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFilled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off.
Except on a critical miss, the filings linger airborne in a 5-foot burst around the target. The cloud lasts for 1 minute or until dispersed by a strong wind. Creatures inside the cloud are [concealed](/Conditions.aspx?ID=4) to those outside. Each breathing creature who ends its turn in the cloud takes the listed slashing damage from a silver source, with a basic Fortitude save.\n\n\n\n\r\n\r\n\r\nSilver Orb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 1d6 slashing damage and the save DC\r\nis 19.\r\n\r\n\r\nSilver Powder Orb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 3d6 slashing damage and the save DC\r\nis 29.\r\n\r\n\r\nSilver Orb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 5d6 slashing damage and the save DC\r\nis 39.", "name": "Silver Orb", "rarity": "uncommon", "release_date": "2023-05-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\r\n\r\n \r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nFilled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb …\r\n", "source": [ "Wake the Dead #1" ], "source_raw": [ "Wake the Dead #1 pg. 27" ], "source_category": "Comics", "source_markdown": "[Wake the Dead #1](/Sources.aspx?ID=201) pg. 27", "speed": {}, "spell_markdown": "", "stage_markdown": "", "summary": "Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb …", "summary_markdown": "Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb …", "text": " Silver Orb Source Wake the Dead #1 pg. 27 Usage held in 1 hand Bulk L Activate Single Action Strike --- Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off. Except on a critical miss, the filings linger airborne in a 5-foot burst around the target. The cloud lasts for 1 minute or until dispersed by a strong wind. Creatures inside the cloud are concealed to those outside. Each breathing creature who ends its turn in the cloud takes the listed slashing damage from a silver source, with a basic Fortitude save. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Silver Orb (Lesser) Source Wake the Dead #1 pg. 27 Price 30 gp Bulk L --- The cloud deals 1d6 slashing damage and the save DC is 19. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Silver Powder Orb Source Wake the Dead #1 pg. 27 Price 400 gp Bulk L --- The cloud deals 3d6 slashing damage and the save DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"\" > Silver Orb (Greater) Source Wake the Dead #1 pg. 27 Price 5,000 gp Bulk L --- The cloud deals 5d6 slashing damage and the save DC is 39.", "trait": [ "Alchemical", "Bomb", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2523", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2523-2293", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Silver Orb](/Equipment.aspx?ID=2523)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFilled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off.
Except on a critical miss, the filings linger airborne in a 5-foot burst around the target. The cloud lasts for 1 minute or until dispersed by a strong wind. Creatures inside the cloud are [concealed](/Conditions.aspx?ID=4) to those outside. Each breathing creature who ends its turn in the cloud takes the listed slashing damage from a silver source, with a basic Fortitude save.\n\n\n\n\r\n\r\n\r\nSilver Orb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 1d6 slashing damage and the save DC\r\nis 19.\r\n\r\n\r\nSilver Powder Orb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 3d6 slashing damage and the save DC\r\nis 29.\r\n\r\n\r\nSilver Orb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 5d6 slashing damage and the save DC\r\nis 39.", "name": "Silver Orb (Lesser)", "price": 3000, "price_raw": "30 gp", "rarity": "uncommon", "release_date": "2023-05-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\r\n\r\n**Price** 30 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cloud deals 1d6 slashing damage and the save DC\r\nis 19.\r\n", "source": [ "Wake the Dead #1" ], "source_raw": [ "Wake the Dead #1 pg. 27" ], "source_category": "Comics", "source_markdown": "[Wake the Dead #1](/Sources.aspx?ID=201) pg. 27", "speed": {}, "spell_markdown": "", "summary": "The cloud deals 1d6 slashing damage and the save DC\r\nis 19.", "summary_markdown": "The cloud deals 1d6 slashing damage and the save DC\r\nis 19.", "text": " Silver Orb Source Wake the Dead #1 pg. 27 Usage held in 1 hand Bulk L Activate Single Action Strike --- Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off. Except on a critical miss, the filings linger airborne in a 5-foot burst around the target. The cloud lasts for 1 minute or until dispersed by a strong wind. Creatures inside the cloud are concealed to those outside. Each breathing creature who ends its turn in the cloud takes the listed slashing damage from a silver source, with a basic Fortitude save. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Silver Orb (Lesser) Source Wake the Dead #1 pg. 27 Price 30 gp Bulk L --- The cloud deals 1d6 slashing damage and the save DC is 19. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Silver Powder Orb Source Wake the Dead #1 pg. 27 Price 400 gp Bulk L --- The cloud deals 3d6 slashing damage and the save DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"\" > Silver Orb (Greater) Source Wake the Dead #1 pg. 27 Price 5,000 gp Bulk L --- The cloud deals 5d6 slashing damage and the save DC is 39.", "trait": [ "Alchemical", "Bomb", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2523", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2523-2294", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Silver Orb](/Equipment.aspx?ID=2523)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFilled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off.
Except on a critical miss, the filings linger airborne in a 5-foot burst around the target. The cloud lasts for 1 minute or until dispersed by a strong wind. Creatures inside the cloud are [concealed](/Conditions.aspx?ID=4) to those outside. Each breathing creature who ends its turn in the cloud takes the listed slashing damage from a silver source, with a basic Fortitude save.\n\n\n\n\r\n\r\n\r\nSilver Orb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 1d6 slashing damage and the save DC\r\nis 19.\r\n\r\n\r\nSilver Powder Orb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 3d6 slashing damage and the save DC\r\nis 29.\r\n\r\n\r\nSilver Orb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 5d6 slashing damage and the save DC\r\nis 39.", "name": "Silver Powder Orb", "price": 40000, "price_raw": "400 gp", "rarity": "uncommon", "release_date": "2023-05-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\r\n\r\n**Price** 400 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cloud deals 3d6 slashing damage and the save DC\r\nis 29.\r\n", "source": [ "Wake the Dead #1" ], "source_raw": [ "Wake the Dead #1 pg. 27" ], "source_category": "Comics", "source_markdown": "[Wake the Dead #1](/Sources.aspx?ID=201) pg. 27", "speed": {}, "spell_markdown": "", "summary": "The cloud deals 3d6 slashing damage and the save DC\r\nis 29.", "summary_markdown": "The cloud deals 3d6 slashing damage and the save DC\r\nis 29.", "text": " Silver Orb Source Wake the Dead #1 pg. 27 Usage held in 1 hand Bulk L Activate Single Action Strike --- Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off. Except on a critical miss, the filings linger airborne in a 5-foot burst around the target. The cloud lasts for 1 minute or until dispersed by a strong wind. Creatures inside the cloud are concealed to those outside. Each breathing creature who ends its turn in the cloud takes the listed slashing damage from a silver source, with a basic Fortitude save. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Silver Orb (Lesser) Source Wake the Dead #1 pg. 27 Price 30 gp Bulk L --- The cloud deals 1d6 slashing damage and the save DC is 19. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Silver Powder Orb Source Wake the Dead #1 pg. 27 Price 400 gp Bulk L --- The cloud deals 3d6 slashing damage and the save DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"\" > Silver Orb (Greater) Source Wake the Dead #1 pg. 27 Price 5,000 gp Bulk L --- The cloud deals 5d6 slashing damage and the save DC is 39.", "trait": [ "Alchemical", "Bomb", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2523", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }, { "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-2523-2295", "item_category": "Alchemical Items", "item_subcategory": "Alchemical Bombs", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5+\"\r\n pfs=\"\"\r\n>\r\n[Silver Orb](/Equipment.aspx?ID=2523)\r\n\n\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nFilled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off.
Except on a critical miss, the filings linger airborne in a 5-foot burst around the target. The cloud lasts for 1 minute or until dispersed by a strong wind. Creatures inside the cloud are [concealed](/Conditions.aspx?ID=4) to those outside. Each breathing creature who ends its turn in the cloud takes the listed slashing damage from a silver source, with a basic Fortitude save.\n\n\n\n\r\n\r\n\r\nSilver Orb (Lesser)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 30 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 1d6 slashing damage and the save DC\r\nis 19.\r\n\r\n\r\nSilver Powder Orb\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 400 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 3d6 slashing damage and the save DC\r\nis 29.\r\n\r\n\r\nSilver Orb (Greater)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\n\n**Price** 5,000 gp\r\n\r\n\n\n**Bulk** L\r\n\r\n\n\n\r\n\r\n---\r\n\r\nThe cloud deals 5d6 slashing damage and the save DC\r\nis 39.", "name": "Silver Orb (Greater)", "price": 500000, "price_raw": "5,000 gp", "rarity": "uncommon", "release_date": "2023-05-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27\r\n\r\n**Price** 5,000 gp\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Strike\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe cloud deals 5d6 slashing damage and the save DC\r\nis 39.\r\n", "source": [ "Wake the Dead #1" ], "source_raw": [ "Wake the Dead #1 pg. 27" ], "source_category": "Comics", "source_markdown": "[Wake the Dead #1](/Sources.aspx?ID=201) pg. 27", "speed": {}, "spell_markdown": "", "summary": "The cloud deals 5d6 slashing damage and the save DC\r\nis 39.", "summary_markdown": "The cloud deals 5d6 slashing damage and the save DC\r\nis 39.", "text": " Silver Orb Source Wake the Dead #1 pg. 27 Usage held in 1 hand Bulk L Activate Single Action Strike --- Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off. Except on a critical miss, the filings linger airborne in a 5-foot burst around the target. The cloud lasts for 1 minute or until dispersed by a strong wind. Creatures inside the cloud are concealed to those outside. Each breathing creature who ends its turn in the cloud takes the listed slashing damage from a silver source, with a basic Fortitude save. <title level=\"2\" right=\"Item 5\" pfs=\"\" > Silver Orb (Lesser) Source Wake the Dead #1 pg. 27 Price 30 gp Bulk L --- The cloud deals 1d6 slashing damage and the save DC is 19. <title level=\"2\" right=\"Item 12\" pfs=\"\" > Silver Powder Orb Source Wake the Dead #1 pg. 27 Price 400 gp Bulk L --- The cloud deals 3d6 slashing damage and the save DC is 29. <title level=\"2\" right=\"Item 18\" pfs=\"\" > Silver Orb (Greater) Source Wake the Dead #1 pg. 27 Price 5,000 gp Bulk L --- The cloud deals 5d6 slashing damage and the save DC is 39.", "trait": [ "Alchemical", "Bomb", "Uncommon" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Bomb](/Traits.aspx?ID=21), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemical", "Bomb", "Uncommon" ], "type": "Item", "url": "/Equipment.aspx?ID=2523", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} } ]